Knowing Hungarian customs, it will still be about a couple of weeks before I get my copy of this game, but lets start organizing anyhow.
You can search for the game on boardgamegeek.com and receive tons of info.
Basically, we can have 6 players. Lacking a CB module, I will be GM, so I won't be playing.
You need to select your character from the list of ten:
Political Leaders: Laura Roslin, Gaius Baltar, Tom Zarek
Military Leaders: William Adama, Saul Tigh, Helo
Pilots: Starbuck (no, not a man), Apollo, Boomer
Support: Chief (Galen Tyrol)
Here is a list of them with skillz:
http://www.boardgamegeek.com/filepage/40359 (http://www.boardgamegeek.com/filepage/40359)
2 randomly and secretely determined of these 6 players will be Cylons.
The objective for the human players is to reach a distance of 8 (game term of course) while not running out any of the 4 resource: food, fuel, morale, population
The Cylon players win by stopping this from happening.
There are various crisises to deal with, like Cylon attacks potentially including centurions boarding Galactica.
Suspected Cylons can be sent to the Brig, and there are other fun elements. You can find the rules and lots of various short summaries, reviews, and session reports on BGG.
So I am looking for interested people. I plan on using my scanner, digital camera, and MS Paint to keep you guys updated with the board and your own cards.
If you want to play, name your character of choice. Try to balance the 3 categories (politics, military, pilots) in the team.
Quote from: Tamas on June 18, 2009, 09:29:26 AM
Knowing Hungarian customs, it will still be about a couple of weeks before I get my copy of this game, but lets start organizing anyhow.
Hungarian culture is weird.
I'll give this a go. Don't care who I play as.
I will give it a try, although I suspect you will grow bored and the game will die painfully as we have to continually remind you to update the game.
I want to be: Bill Adama.
Quote from: Berkut on June 18, 2009, 10:49:56 AM
I will give it a try, although I suspect you will grow bored and the game will die painfully as we have to continually remind you to update the game.
I want to be: Bill Adama.
:rolleyes: man, this will occupy my gaming table, so speed will be fast, on that you can count.
I'd be willing to try this out as Roslin. Although I don't want any kissy kissy stuff with Berkut.
Quote from: garbon on June 18, 2009, 11:43:12 AM
I'd be willing to try this out as Roslin. Although I don't want any kissy kissy stuff with Berkut.
INTERNET STANDARDS!
Quote from: Berkut on June 18, 2009, 11:50:24 AM
INTERNET STANDARDS!
I simply don't think it would be healthy for either of us to enter into something new right now. :cry:
Boy am I glad I didn't choose Adama. After pondering it some, I'll take Tigh. If there's a card where I walk in on Berkut and Garbon though I quit.
With the amount of interaction involved bringing this to a face-to-face play time of 4-5 hours, I can only wish you guys luck on this one.
Starbuck is a man.
Quote from: Neil on June 19, 2009, 08:22:55 AM
Starbuck is a man.
Turns out she is an angel, actually.
:puke:
We don't know she was an angel. She probably was just some sort of collective hallucination brought on by despair.
If she was an angel than surely she was a fallen one, luring those poor bastards to some planet and convincing them to commit mass suicide by devolving to a hunter gatherer society.
But I digress. Continue with the game.
Quote from: Darth Wagtaros on June 19, 2009, 10:49:41 AM
We don't know she was an angel. She probably was just some sort of collective hallucination brought on by despair.
If she was an angel than surely she was a fallen one, luring those poor bastards to some planet and convincing them to commit mass suicide by devolving to a hunter gatherer society.
But I digress. Continue with the game.
Did she make them do that?
Its been a while since I've seen it but I remember that being more Lee's idea.
So pretty much I imagine the angels all face palming.
Quote from: Tyr on June 19, 2009, 11:12:17 AM
Did she make them do that?
Its been a while since I've seen it but I remember that being more Lee's idea.
Who do you think mind controlled Lee in to coming up with such a retarded idea?
Quote from: DisturbedPervert on June 19, 2009, 11:25:04 AM
Quote from: Tyr on June 19, 2009, 11:12:17 AM
Did she make them do that?
Its been a while since I've seen it but I remember that being more Lee's idea.
Who do you think mind controlled Lee in to coming up with such a retarded idea?
:punk:
The package has reached customs. It's only a matter of weeks now! :w00t:
QuoteYour item cleared customs in HUNGARY at 3:06 PM on June 22, 2009.
:yeah:
PEOPLE WE STILL HAVE ROOM FOR 3! I am ready to start in a couple of days, so those who will be playing, please start checking out the rules, when I will be done with the scans I will gather up all the necessary links as well but the rulebook ain't that hard to find on boardgamegeek.
The Admiral, Roslin, and Colonel Tigh has been taken, other characters are available. We would need a pilot most urgently. Neil should apply and play Starbuck I think. :D
Never. The only thing Starbuck can do is drink, smoke, gamble, fight and have sex with attractive women.
Quote from: Tamas on June 22, 2009, 11:30:53 AM
QuoteYour item cleared customs in HUNGARY at 3:06 PM on June 22, 2009.
:yeah:
PEOPLE WE STILL HAVE ROOM FOR 3! I am ready to start in a couple of days, so those who will be playing, please start checking out the rules, when I will be done with the scans I will gather up all the necessary links as well but the rulebook ain't that hard to find on boardgamegeek.
The Admiral, Roslin, and Colonel Tigh has been taken, other characters are available. We would need a pilot most urgently. Neil should apply and play Starbuck I think. :D
I'm largely in the Neilesque "Starbuck is a man" camp, and have never seen the new series. Is that required to play?
Quote from: Neil on June 22, 2009, 12:02:01 PM
Never. The only thing Starbuck can do is drink, smoke, gamble, fight and have sex with attractive women.
I don't see anything there that precludes a female Starbuck.
Quote from: Barrister on June 22, 2009, 05:06:27 PM
I'm largely in the Neilesque "Starbuck is a man" camp, and have never seen the new series. Is that required to play?
From the replays I have seen, yes, because mostr of the players got a lot of fun out of the roleplaying. I suppose it isn't technically necessary, but rather practically necessary.
I have only seen half the show (got tired of it in the third season, dropped it, and never looked back) and I am not considering playing because I couldn't roleplay my character properly.
It does look like loads of fun, though, for those really into the series.
Quote from: frunk on June 22, 2009, 08:12:08 PM
Quote from: Neil on June 22, 2009, 12:02:01 PM
Never. The only thing Starbuck can do is drink, smoke, gamble, fight and have sex with attractive women.
I don't see anything there that precludes a female Starbuck.
There is no homosexuality in scifi.
Well, there is a session report by someone who and his group never saw the series and keep raving about the game. So I would not be too concerned.
Yes roleplay is fun and I hope we will have it, but it can't be completely true to the series anyway because you don't know who is a cylon and who is not. BTW there are also "sleeping agents" so about halfway through the game there is an other round of dealing allegiance cards and either there can be a new cylon (or not) and there is also a "simphatizer" card, which if received by a cylon means he/she switches sides alá' the Boomer who stayed with the humans.
Altough clearly knowledge of the series help in immersion. Like in the rulebook there is an example Crisis card "The Olympic Carrier": you had to see the series to know what a pivotal moment that was
Quote from: grumbler on June 22, 2009, 08:46:03 PM
I have only seen half the show (got tired of it in the third season, dropped it, and never looked back) and I am not considering playing because I couldn't roleplay my character properly.
The first expansion is just out and it deals with Battlestar Pegasus and New Caprica, so this game we are playing supposed to be about maybe what, season 1? :P
If you are interested, you should definetly join.
Teh game has arrived!
I am hoping to be able to set it up tonight, and send each players their loyalty cards.
If no one else wants to play (I sure hope they do), we have:
Berkus as Bill Adama
farbon as Laura Roslin
ehrie as Saul Tigh
One of them will be Admiral, one will be President. And one of them is a cylon...
I would not mind Habbaku and/or grumbler jumping in on this, the latter especially since he has a big experience on participating in GMed games.
The characters we have so far:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361706_lg.jpg&hash=57697fb853ca19cf7ee068bf8fd35d3ced667312)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361705_lg.jpg&hash=7bcd0cb534e357026c870dafafecb9cff5d9b7ab)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361708_lg.jpg&hash=9913f5d1d1d1e4b3dbdcccad86dba4877a29504e)
If you are going to play with three I'd highly recommend Saul or Adama switching to a different character to get more variety in skills. Otherwise you guys are going to be toast when certain cards come up.
Quote from: frunk on June 23, 2009, 08:20:54 AM
If you are going to play with three I'd highly recommend Saul or Adama switching to a different character to get more variety in skills. Otherwise you guys are going to be toast when certain cards come up.
Yes, I meant to write that but wanted to wait if there will be more players.
I may be willing to play but I have no knowledge of the setting, having never watched BG. Is this a problem?
Quote from: Martinus on June 23, 2009, 09:12:10 AM
I may be willing to play but I have no knowledge of the setting, having never watched BG. Is this a problem?
May be a bit, yes, in terms of not being able to roleplay as much as the guys we have so far. But it would certainly not stop you from playing and enjoying the game.
You could perhaps be the son of Berkut:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361709_lg.jpg&hash=b2ab16548749a76d40dfe0837adf49ef5920e346)
Or Starbuck, who according to Neil should be a man, and was fucked by several male characters during the show:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361707_lg.jpg&hash=cdc55c8550a737a51af630cd9fe5afcf442cbaea)
Or, if Ehrie agrees to play a pilot, you could play the Chief Engineer:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361711_lg.jpg&hash=4ec0ae61bf08ce20b1adadcab45abf333b48bc95)
Quote from: grumbler on June 22, 2009, 08:46:03 PM
Quote from: Barrister on June 22, 2009, 05:06:27 PM
I'm largely in the Neilesque "Starbuck is a man" camp, and have never seen the new series. Is that required to play?
From the replays I have seen, yes, because mostr of the players got a lot of fun out of the roleplaying. I suppose it isn't technically necessary, but rather practically necessary.
I have only seen half the show (got tired of it in the third season, dropped it, and never looked back) and I am not considering playing because I couldn't roleplay my character properly.
I don't think that there is any need to RP a character "properly" at all. In fact, it would be more interesting to have someone who is NOT going to try to be the character as defined by the show necessarily.
All right, then, I will join as Starbuck (I think the group has all the leadership it needs). Just don't expect any of the "witty" Starbuck banter.
If you cannot find a 6th I will give the game a try. I read one of the finished games posted at boardgamegeek and have somewhat of a feel for the game but have never played a board game online like this. I did watch most BSG episodes although with few on DVD it has been a while.
Quote from: JacobL on June 23, 2009, 11:36:02 AM
If you cannot find a 6th I will give the game a try. I read one of the finished games posted at boardgamegeek and have somewhat of a feel for the game but have never played a board game online like this. I did watch most BSG episodes although with few on DVD it has been a while.
Well Marty is not certain yet and no one else showed interest, so you are in! Choose your character. With Marty haven't choosing yet, we have two military leaders, a political, and a pilot. So you are basically free to choose, I am not certain how important the Chief is, TBH.
Quote from: Tamas on June 23, 2009, 11:38:45 AM
Quote from: JacobL on June 23, 2009, 11:36:02 AM
If you cannot find a 6th I will give the game a try. I read one of the finished games posted at boardgamegeek and have somewhat of a feel for the game but have never played a board game online like this. I did watch most BSG episodes although with few on DVD it has been a while.
Well Marty is not certain yet and no one else showed interest, so you are in! Choose your character. With Marty haven't choosing yet, we have two military leaders, a political, and a pilot. So you are basically free to choose, I am not certain how important the Chief is, TBH.
From the talking they were doing it sounded like the chief is not highly important compared to others although the game I read had some damaged vipers sitting around and that there needs to be someone in a full game with engineering skills. If we don't get any more politics people I will be Baltar but am interested in trying the chief if we get other politics.
Jake, we could also use Apollo, and he has some political skill.
Being able to pilot the Vipers when the Hanger Bay is damaged could be crucial.
Balthar does look like more fun, though.
Quote from: grumbler on June 23, 2009, 12:37:39 PM
Jake, we could also use Apollo, and he has some political skill.
Being able to pilot the Vipers when the Hanger Bay is damaged could be crucial.
Balthar does look like more fun, though.
Ya...I will just wait to see who the 5th taken character is then. Really do need some pilots.
Jacob, if this is fine with you, I'd like to get Balthar. I read backstories on BG wiki and he seemed like most fun. :P
Quote from: Martinus on June 23, 2009, 01:43:51 PM
Jacob, if this is fine with you, I'd like to get Baltar. I read backstories on BG wiki and he seemed like most fun. :P
I can SO see you as Balthar! :lol:
I think his special abilities look like they would be the most fun - especially if he is a Cylon.
Since Jacob looked to be flexible, I am going to assume he takes Apollo, feel free to choose otherwise.
Here is Baltar for Marty:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.boardgamegeek.com%2Fimages%2Fpic361702_lg.jpg&hash=c27e481b5b5d644ca0cc5ba1f1a67c1e9c16f546)
Okay, Jacob can still change his character, but if he does not, here is the player list:
Berkut: William Adama
garbon: Laura Roslin
ehrie: Colonel Tigh
grumbler: Starbuck
Martinus: Gaius Baltar
JacobL: Apollo
I will be sending you guys pics I gathered, including the character sheets, the presidental ship, and Galactica. I will also write up the text of the locations for clarity.
What I need you to do, is check your character sheet, you see how many and what type of skill cards you will normaly draw during a turn. But for start, everyone but Berkut (I randomized him to be the first player) needs to choose a total of 3 cards (in regards to their type), and I will draw them for you. So for example Marty may decide to draw 2 politics and an engineering card.
I will also need Jacob and Marty to PM me their e-mail addresses (I think I have everyone else).
When you make your skill-draw selection, I will send scans of the cards, and your Loyalty cards
EDIT: all the relevant character sheets are in this thread so don't wait until I send the e-mails out :P
So what about poor me? I don't get any cards?
When can I accuse grumbler of being a Cylon? I have always suspected he was.
I'll take 2 tactics and a piloting card, and leave Baltar to collect an engineering card.
Ok I'm going 2 Political and 1 Engineering card.
Quote from: Berkut on June 23, 2009, 02:23:05 PM
When can I accuse grumbler of being a Cylon? I have always suspected he was.
Me? You are the one who mysteriously disappeared for 24 hours at the Battle of the Line, bub!
Quote from: Berkut on June 23, 2009, 02:23:05 PM
So what about poor me? I don't get any cards?
When can I accuse grumbler of being a Cylon? I have always suspected he was.
You are the first to go so you will get your full hand, later.
And according to the rules, accusations are free to be throwed around anytime. :D
Quote from: grumbler on June 23, 2009, 02:27:33 PM
Quote from: Berkut on June 23, 2009, 02:23:05 PM
When can I accuse grumbler of being a Cylon? I have always suspected he was.
Me? You are the one who mysteriously disappeared for 24 hours at the Battle of the Line, bub!
We Were On A Break!
Other than the obvious reasons, why isn't Seedy playing?
Ok, grumbler and Marty now knows their starting hand and loyalty, and I am letting Berkut know his loyalty by PM since he does not have cards yet
Quote from: Berkut on June 23, 2009, 02:36:31 PM
Quote from: grumbler on June 23, 2009, 02:27:33 PM
Quote from: Berkut on June 23, 2009, 02:23:05 PM
When can I accuse grumbler of being a Cylon? I have always suspected he was.
Me? You are the one who mysteriously disappeared for 24 hours at the Battle of the Line, bub!
We Were On A Break!
Other than the obvious reasons, why isn't Seedy playing?
Give Seedy a break. He can't be playing in every single game that is organized by languishites.
Quote from: Berkut on June 23, 2009, 02:36:31 PM
We Were On A Break!
The old "Walking the Appalachian Trail" defense, eh? :rolleyes:
Quote from: Tamas on June 23, 2009, 02:10:24 PM
Martinus: Gaius Baltar
Great, Marty is a whiny bitch that I hate. Art imitating life? :P
Based on what has been chosen...2 leadership and 1 political, I guess.
Quote from: Berkut on June 23, 2009, 02:36:31 PM
Other than the obvious reasons, why isn't Seedy playing?
Too busy with his Gringo! PBEM.
Quote from: garbon on June 23, 2009, 03:43:40 PM
Quote from: Tamas on June 23, 2009, 02:10:24 PM
Martinus: Gaius Baltar
Great, Marty is a whiny bitch that I hate. Art imitating life? :P
I'm so going to cylon-scan you, byatch. :lol:
Quote from: garbon on June 23, 2009, 03:43:40 PM
Quote from: Tamas on June 23, 2009, 02:10:24 PM
Martinus: Gaius Baltar
Great, Marty is a whiny bitch that I hate. Art imitating life? :P
Based on what has been chosen...2 leadership and 1 political, I guess.
Oops I need your e-mail addy as well
Apollo is fine, gives me a few minutes to catch up here.
2 piloting and 1 tactics card.
Quote from: Martinus on June 23, 2009, 04:00:41 PM
I'm so going to cylon-scan you, byatch. :lol:
Spoken like a true Cylon! :whistle:
Quote from: JacobL on June 23, 2009, 04:02:52 PM
Apollo is fine...
Apollo! :rolleyes:
Thinks he's a Greek god, but acts like a goddamn Greek.
Alright, everyone but ehrie, who has disappeared off the face of the earth, knows what they need to know at this point.
While he returns, please report when you have at least scimmed through the rulebook.
Quote from: Tamas on June 23, 2009, 04:25:33 PM
Alright, everyone but ehrie, who has disappeared off the face of the earth, knows what they need to know at this point.
While he returns, please report when you have at least scimmed through the rulebook.
I can't report I have scimmed because I don't know what it means. :P
Quote from: Tamas on June 23, 2009, 04:25:33 PM
Alright, everyone but ehrie, who has disappeared off the face of the earth, knows what they need to know at this point.
While he returns, please report when you have at least scimmed through the rulebook.
Rulebook?
Rulebook? We don' need no stinkin' rulebook! :menace:
(But if we did, where is is?)
Nevermind. I found it.
Can someone help me? I was only able to find the rulebook posted in 10,000 other languages and the rules summary (which I've already read over). :Embarrass:
http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-rulebook-web.pdf (ftp://http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-rulebook-web.pdf)
Quote from: Martinus on June 23, 2009, 03:37:00 PM
Give Seedy a break. He can't be playing in every single game that is organized by languishites.
Or even one.
Quote from: grumbler on June 23, 2009, 04:57:46 PM
http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-rulebook-web.pdf (ftp://http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-rulebook-web.pdf)
Thanks. :hug:
Mkay, I have read the rules. I admit, I am impressed. The system seems very simple, yet very deep.
I am skimming the rules right now.
edit: Also finished reading.
Quote from: grumbler on June 23, 2009, 04:36:36 PM
Quote from: Tamas on June 23, 2009, 04:25:33 PM
Alright, everyone but ehrie, who has disappeared off the face of the earth, knows what they need to know at this point.
While he returns, please report when you have at least scimmed through the rulebook.
Rulebook? Rulebook? We don' need no stinkin' rulebook! :menace:
(But if we did, where is is?)
Rules just get in the way of blasting cylon raiders :ultra:
Quote from: JacobL on June 23, 2009, 07:15:53 PM
Rules just get in the way of blasting cylon raiders :ultra:
You got it, CAG. I say we keep score on Vorlon-blastin' and loser buys the beer. You get to count everybody you send in the six-Starfury special move.
Finished reading.
Everyone in favor of throwing ehrie out on the airlock say Aye.
I read the rules. Where can I find the description of what individual locations do? :P
Okay. I like ehrie, but if he does not give a life sign until 5PM my time (7 hours from now), he is out. :(
If his place gets empty, who wants it?
Quote from: Martinus on June 24, 2009, 01:49:28 AM
I read the rules. Where can I find the description of what individual locations do? :P
This will go into the public info package I am gathering for you guys:
Galactica:
Admiral's Quarters: Try to send someone to the Brig
Armory: Try to destroy a Centurion boarding party
Command: Activate 2 vipers (launch, move, or attack)
Communications: Look at 2 civilian ships; you may then move them to an adjacent space area if you like
FTL Control: Execute manual jump (may lose Population)
Hangar Deck: (Pilots only) Launch yourself in a viper; then take 1 more action
Research Lab: Draw 1 Engineering or 1 Tactics card
Weapons Control: Fire at a Cylon ship with Galactica
Colonial One:
Administration: Try to elect a new President
President's Office: (President only) Draw 1 Quorum card; then either draw 1 more or play one from your hand
Press Room: Draw 2 Politics cards
Cylon Locations:
Caprica: Play your Super Crisis card OR draw 2 Crisis cards and choose one to play. The chosen crisis does NOT activate Cylon ships or advance the FTL track
Cylon Fleet: Activate all Cylon ships of one type (raider, heavy raider, basestar) OR launch 2 raiders and 1 heavy raider from each basestar
Human Fleet: Steal 1 card from a human player; then attempt to damage Galactica
Resurrection Ship: Discard your Super Crisis card to draw a new one AND/OR give your unrevealed loyalty card to someone else
Lo and behold my signature. It will be always kept up to date with what should be visible on the board.
Give me two or three days to come up with a more graphic representation, until that this will have to do.
As you could see on photos, the space around Galactica is divided into 6 zones, 2 on each side, one front, one rear. By my terminology, the front is Zone 1, and it goes clockwise from there, so the rear is Zone 4, upper left is Zone 6.
Couple of rules, rest will come if I discover to be necessary, altough none of you are noobs to online gaming:
-ABSOLUTELY NO PRIVATE DISCUSSIONS IN E-MAILS OR PMs OR CHATS OR WHATEVER. EVER. Open accusations and planning here are allowed and encouraged, especially in-character.
The secrecy rules of the boardgame are in effect 100%.
-I assume a slow going for the first turn since its a new game with no CB module to look at, but once we gain some speed through familiarity, you should try and PM/e-mail me conditional orders regarding your possible cardplay.
-If you combine some discussion and orders in the same post, please make the orders bold so I don't miss or misinterpret it.
-The general order of play for now is how you appear in my signature. I will draw cards for ehrie by how I see fit, and -changing my mind- he will be booted if he does not arrive back when it'll be his turn. In the meantime, everyone interested should apply as reserve for his position.
Come on dad! You and Tigh shoot this base star out of the skies and I will clear out the raiders.
I still don't have any cards.
I hereby start my Presidential Election campaign. :bowler:
Edit: I found this emoticon. Apparently it represents Baltar (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.thescifiworld.net%2Fimg%2Fsmilies%2Fgalactica%2Fbaltar%2Fbaltaranime003.gif&hash=016fbddbd26aa04529e162b4ed5727c584838935)
Quote from: Martinus on June 24, 2009, 09:49:57 AM
I hereby start my Presidential Election campaign. :bowler:
Edit: I found this emoticon. Apparently it represents Baltar (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.thescifiworld.net%2Fimg%2Fsmilies%2Fgalactica%2Fbaltar%2Fbaltaranime003.gif&hash=016fbddbd26aa04529e162b4ed5727c584838935)
No support for you! :grr:
So... Gaius Baltar is pretty much this smart, but neurotic and egotistical guy with intense mood swings, who can't decide whether he is an atheist or believes in some divine power, feels like an outsider, does not believe in patriotism or loyalty, and tends to fall in love with wrong people and do stupid things as a result?
Ok... I guess it will be fun playing someone completely different than myself. -_-
Quote from: Martinus on June 24, 2009, 10:15:20 AM
So... Gaius Baltar is pretty much this smart, but neurotic and egotistical guy with intense mood swings, who can't decide whether he is an atheist or believes in some divine power, feels like an outsider, does not believe in patriotism or loyalty, and tends to fall in love with wrong people and do stupid things as a result?
Ok... I guess it will be fun playing someone completely different than myself. -_-
:lol:
The Colonel drew 2 leadership and 1 tactics card. He will receive the scans when he gets sober and reports for duty.
So we are off! I have drawn Berkut's 5 cards and will be sending to him in a couple of minutes.
Then it is time for his Movement and Action steps.
GET TO THE CHOPPA!
Quote from: JacobL on June 24, 2009, 08:01:58 AM
Come on dad! You and Tigh shoot this base star out of the skies and I will clear out the raiders.
Hey, leave some for me, you greedy bastard! :mad:
Quote from: grumbler on June 24, 2009, 11:33:11 AM
Quote from: JacobL on June 24, 2009, 08:01:58 AM
Come on dad! You and Tigh shoot this base star out of the skies and I will clear out the raiders.
Hey, leave some for me, you greedy bastard! :mad:
Then quit hanging around the hanger drinking it up and get out here!
Hey Tamas since you are doing the sig thing anyway, could you add who plays whom? I keep getting confused. :P
Quote from: Martinus on June 24, 2009, 11:40:39 AM
Hey Tamas since you are doing the sig thing anyway, could you add who plays whom? I keep getting confused. :P
Good idea, done.
For shit and giggles, here is the starting (current) situation on my table:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.freeimagehosting.net%2Fuploads%2Fth.e862ed6718.jpg&hash=e5efcb4eab67a87e61d25e8a14522eae0851a83e) (http://www.freeimagehosting.net/image.php?e862ed6718.jpg)
yes, the upper left was censored out. Some cards were visible
Tamas, try hosting your picture at a place that doesn't suck.
Quote from: Habbaku on June 24, 2009, 04:03:07 PM
Tamas, try hosting your picture at a place that doesn't suck.
fixed :P
We clearly have no choice, with a basestar and three raiders threatening the Galactica.
We will deploy one of our precious nukes to destroy the basestar.
And we will move to Communications first.
Quote from: Berkut on June 24, 2009, 04:13:54 PM
We will deploy one of our precious nukes to destroy the basestar.
War criminal.
Which character is Edward James Olmos?
Quote from: Delirium on June 24, 2009, 04:24:22 PM
Which character is Edward James Olmos?
The Nuke man
I think nukes this fast are a little bit hasty but so long as the other is saved for an emergency it should be fine. We just need to get Starbuck out here to watch the civvies and the other side of Galactica.
Quote from: JacobL on June 24, 2009, 04:28:26 PM
Quote from: Delirium on June 24, 2009, 04:24:22 PM
Which character is Edward James Olmos?
The Nuke man
I think nukes this fast are a little bit hasty but so long as the other is saved for an emergency it should be fine. We just need to get Starbuck out here to watch the civvies and the other side of Galactica.
Of course, wasting a nuke this early could also mean that Adama is a cylon. <_<
Quote from: Martinus on June 24, 2009, 04:31:14 PM
Quote from: JacobL on June 24, 2009, 04:28:26 PM
Quote from: Delirium on June 24, 2009, 04:24:22 PM
Which character is Edward James Olmos?
The Nuke man
I think nukes this fast are a little bit hasty but so long as the other is saved for an emergency it should be fine. We just need to get Starbuck out here to watch the civvies and the other side of Galactica.
Of course, wasting a nuke this early could also mean that Adama is a cylon. <_<
My father may have his faults but a Cylon is not one of them. :mad:
Quote from: Berkut on June 24, 2009, 04:13:54 PM
We will deploy one of our precious nukes to destroy the basestar.
How kind of you to inform the presidency.
Quote from: JacobL on June 24, 2009, 04:35:54 PM
Quote from: Martinus on June 24, 2009, 04:31:14 PM
Quote from: JacobL on June 24, 2009, 04:28:26 PM
Quote from: Delirium on June 24, 2009, 04:24:22 PM
Which character is Edward James Olmos?
The Nuke man
I think nukes this fast are a little bit hasty but so long as the other is saved for an emergency it should be fine. We just need to get Starbuck out here to watch the civvies and the other side of Galactica.
Of course, wasting a nuke this early could also mean that Adama is a cylon. <_<
My father may have his faults but a Cylon is not one of them. :mad:
You *think* he is your father, kiddo.
Alright, the Admiral moves to Communications to keep his hand on the fleet's pulse, and from there orders the launch of one of the two nuclear warheads, targeting the basestar.
The rocket flies and....
Request: 8-sided die x 1
3
Destroys the basestar! But the radius of the blast was not enough to eliminate the 3 Raiders as well.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Ffleetnewsservice.files.wordpress.com%2F2007%2F09%2Fbasestar-nuked.jpg&hash=ae748ed942db5e9de912a69d3db335d57543d244)
Now comes the Crisis Step:
A distress call has been received from 3 civilian ships, they are under attack from Cylons. The Admiral must make a choice:
lose 2 population points
OR
-1 morale. Place 1 basestar and 3 raiders in front of Galactica and 3 civilian ships behind it.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F6351%2F46559501.jpg&hash=ed142815fda2840d6a8d8bf701dd997ab17f4fb2) (http://www.imagehosting.com/)
So much for no Basestar... <_<
That's what the other nuke is for.
So -2 population or -1 morale and the enemy fleet? If that is the choice I think we need to consider the damage of going back and fighting and possibly losing people anyways. What do you people think?
Quote from: JacobL on June 24, 2009, 05:08:21 PM
So -2 population or -1 morale and the enemy fleet? If that is the choice I think we need to consider the damage of going back and fighting and possibly losing people anyways. What do you people think?
Yes that is the choice. Dont forget, you already have raiders and civilians on the map, so if Berkut decides to fight, it will be against 1 basestar, 6 raiders, and you'll have to protect 5 civilian ships. Also because of this card as you can see the Raiders will activate and move.
We still have a fairly full fleet so losing the civvies is tragic but 6 raiders and a basestar is a bit much to handle I think under present circumstances.
(me going last, starbuck not launched yet and giving raiders a chance to really wreck havoc)
Wow, talk about trigger-happy! :lol:
Let's not use the other nuke unless we are desperate. I would have said that about the first one, but I stopped and ate something while trigger-happyman pulled the trigger.
Let's take the morale loss and save the pop. Pop is one of the things most easily lost. We need to do some fightin' here, not runnin'.
Tigh launch some more Starfuries, and control the unmanned one out there. The starting Starfuries can get to the civvies before the Vorlons. All of the enemy are in front of us, and the civvies are behind us. If Baltar can start blasting them from weapons control, and the Admiral can move them, (only 2 at a time, but every little bit helps) and the President can give me some extra moves, we CAN DO THIS!
We have the best pilot in the fleet here. Let's not start to panic on the first turn.
Quote from: grumbler on June 24, 2009, 05:30:04 PM
Wow, talk about trigger-happy! :lol:
Let's not use the other nuke unless we are desperate. I would have said that about the first one, but I stopped and ate something while trigger-happyman pulled the trigger.
Let's take the morale loss and save the pop. Pop is one of the things most easily lost. We need to do some fightin' here, not runnin'.
Tigh launch some more Starfuries, and control the unmanned one out there. The starting Starfuries can get to the civvies before the Vorlons. All of the enemy are in front of us, and the civvies are behind us. If Baltar can start blasting them from weapons control, and the Admiral can move them, (only 2 at a time, but every little bit helps) and the President can give me some extra moves, we CAN DO THIS!
We have the best pilot in the fleet here. Let's not start to panic on the first turn.
Wait...you expect Baltar to help fight the battle?
If we fight we need to get the Viper in Sector 5 moved quickly to guard the civvies while Starbuck launches and helps me fight off the Raiders.
Quote from: grumbler on June 24, 2009, 05:30:04 PM
and the President can give me some extra moves
Can I?
Quote from: garbon on June 24, 2009, 05:36:06 PM
Quote from: grumbler on June 24, 2009, 05:30:04 PM
and the President can give me some extra moves
Can I?
""Executive Order - Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions. [Errata - Limit 1 "Executive Order" per turn.]"" <<<<Skill Card
Quote from: JacobL on June 24, 2009, 05:32:55 PM
Wait...you expect Baltar to help fight the battle?
Baltar can push buttons with the best of 'em.
QuoteIf we fight we need to get the Viper in Sector 5 moved quickly to guard the civvies while Starbuck launches and helps me fight off the Raiders.
Agreed. Tigh is already in position to do that.
Quote from: garbon on June 24, 2009, 05:36:06 PM
Can I?
In fact, if you do that right now, I can launch and move twice, and then I start my turn already in a Starfury, and can take two actions.
Could be devastating.
Tamas, what percentage of event cards have prepare to jump, activate Vorlons, neither, and both?
Oh, and that is "activate Vorlons" by type.
Does any card activate more than one type of Vorlon?
Quote from: JacobL on June 24, 2009, 05:38:17 PM
"Executive Order - Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions. [Errata - Limit 1 "Executive Order" per turn.]"" <<<<Skill Card
Well yes, that is a skill card.
If you have it, play it and GET ME THE FRAK OUT THERE.. Note that you draw two more cards at the start of your move.
Trust yourself, trust Starbuck... anybody else advises you, shoot 'em.
Kinda funny that I am the only player in the game with ":toaster" plastered across my username, eh? :lol:
Quote from: grumbler on June 24, 2009, 06:28:32 PM
If you have it, play it and GET ME THE FRAK OUT THERE.. Note that you draw two more cards at the start of your move.
Trust yourself, trust Starbuck... anybody else advises you, shoot 'em.
When it gets to my turn, I'll see what I can do.
And yeah, the toaster bit is quite. :D
Yeah, we need Berkut to decide to take the morale loss.
We also kinda need to agree on when to play this game. It needs a lot of interaction, so triggerhappy McTriggers don't just bounce in, launch nukes without discussion, and bounce out (lest we conclude that they are Vorlons).
We have a lot of people from different time zones, and I am a teacher on summer vacation, so I am flexible.
Any thoughts?
Okay, it is 8:03 PM my time, and nothing has happened for three hours, so I am taking a break for something else. :cool:
I still want PrezRoz to activate me with her telepathic ability, and for nuke'em Adama to take the morale loss and challenge the Vorlons.
Back in a coupla hours. Yes, it goes on that long.
And not for Seedy's reason, either! :lol:
I could accuse you of being a Vorlon? Would that help matters at all?
Would that really be helpful, Mr. Adama?
Quote from: garbon on June 24, 2009, 07:28:32 PM
Would that really be helpful, Mr. Adama?
It might help the supply of booze hold out longer?
Quote from: JacobL on June 24, 2009, 07:31:27 PM
It might help the supply of booze hold out longer?
I'm (Roslin) all for a good witch hunt even if the evidence is scant but we shouldn't attack one another unnecessarily.
So, no news is no news, eh?
G'night.
We really need to do this on a schedule. The game is too interwoven for "player-turns."
Starbuck is a man.
Quote from: grumbler on June 24, 2009, 09:11:03 PM
So, no news is no news, eh?
G'night.
We really need to do this on a schedule. The game is too interwoven for "player-turns."
I suppose it depends on what crisis event occurs on the turn. Berk's turn could have been short and sweet, although I agree with the interweaving on the decision "making" bit.
Quote from: grumbler on June 24, 2009, 09:11:03 PM
We really need to do this on a schedule. The game is too interwoven for "player-turns."
Which is why I bowed out. Still, I hope it works out--it's a very interesting game.
Quote from: garbon on June 24, 2009, 04:45:53 PM
Quote from: Berkut on June 24, 2009, 04:13:54 PM
We will deploy one of our precious nukes to destroy the basestar.
How kind of you to inform the presidency.
Inform them of what?
Civilians don't even understand the circumstances, much less the correct response. Stay over there on your little ship, and keep out of the way.
1 basestar and 6 raiders? That is some bad juju. Sorry, civvies, but the protection of the fleet must take precedent. We abandon them to their fate.
-1 morale + 1 basestar and 3 raiders << a couple pop.
Lets get these raiders cleaned up, and be on our way.
I can't believe how we just left these poor souls to their fate. :weep:
Berkut is one of the following:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages2.fanpop.com%2Fimages%2Fquiz%2F36995_1216777444628_458_330.jpg&hash=67f19617a0658b1586c8a9686e21735887d31cde)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_SniTwfm5BwE%2FSa7Dx2lwCkI%2FAAAAAAAAA50%2Ff0uHqqMLjUo%2Fs320%2FNumber%2BOne.jpg&hash=db9377e54cd915aba8263e06d273610fae97c297)
Either way, the Quorum is not pleased.
Quote from: Martinus on June 25, 2009, 12:41:14 AM
I can't believe how we just left these poor souls to their fate. :weep:
Your character would never say that. :P
Actually, he might say it, but he'd never mean it.
Quote from: garbon on June 25, 2009, 12:47:34 AM
Either way, the Quorum is not pleased.
The Quorum does not have to make the hard decisions. If I were a Cylon, I imagine I would be keen to have the Galactica go up against another basestar and 6 more raiders though.
Quote from: DisturbedPervert on June 25, 2009, 01:14:15 AM
Actually, he might say it, but he'd never mean it.
I refuse to comment. :P
Quote from: grumbler on June 24, 2009, 07:05:45 PM
Okay, it is 8:03 PM my time, and nothing has happened for three hours, so I am taking a break for something else. :cool:
I still want PrezRoz to activate me with her telepathic ability, and for nuke'em Adama to take the morale loss and challenge the Vorlons.
Back in a coupla hours. Yes, it goes on that long.
And not for Seedy's reason, either! :lol:
I think the only time we can all be expected to be around is about late morning/lunchtime for you guys. For example your post I am quoting was made at 3 a.m. my time so you can't expect me (or more importantly, Tamas, who is doing the whole logistics of this) around at that time.
I am sorry guys next time I will announce when I go to sleep. I went to sleep because I thought you want to discuss this. The Admiral made his call, and the civilians are left behind.
As for scheduling, sure. There will be crisis cards when a skill check will be necessary, on those occasions we will wait for everyone to declare. However, when the Admiral or President or the active player decides, I think I should let him decide if he wants to wait for opinions or just go ahead.
Oh and BTW grumbler stop talking vorlons and starfuries plz :P
So the choice was made, -2 population. Next comes Cylon activation, the icon on the card calls for the Raiders to be activated. Since there are no Vipers or civilian ships in their zone, they move clockwise toward the nearest civilian ships. That's Zone 2.
And then the jump prep icon makes the jump counter move one to the right.
Next up is garbon as Pres. Roslin. I am at work so can't draw his cards, but if he follows grumbler's advice and actually has the card he talked about can decide to just move (optional) and play it.
Quote from: grumbler on June 24, 2009, 05:46:32 PM
Tamas, what percentage of event cards have prepare to jump, activate Vorlons, neither, and both?
http://www.boardgamegeek.com/filepage/41329 (http://www.boardgamegeek.com/filepage/41329)
LURKERS! EHRIE'S TURN IS SOON TO COME AND IF HE DOES NOT SHOW UP, HIS PLACE MUST BE TAKEN BY SOMEONE ELSE! APPLY NOW!
Did we start with 12 population?
Quote from: Martinus on June 25, 2009, 01:42:27 AM
I think the only time we can all be expected to be around is about late morning/lunchtime for you guys. For example your post I am quoting was made at 3 a.m. my time so you can't expect me (or more importantly, Tamas, who is doing the whole logistics of this) around at that time.
Lunchtime here (say, 1600 Zulu) would work for me. My point wasn't that I expected you or tamas to be around at 3 AM, but that we should play the game when people
are around, and that we should all make an effort to be available at the agreed time.
Quote from: Berkut on June 25, 2009, 01:23:34 AM
The Quorum does not have to make the hard decisions. If I were a Cylon, I imagine I would be keen to have the Galactica go up against another basestar and 6 more raiders though.
Three more raiders, not six more
So, 1/6 of the way through our first jump, we have used half our nukes and lost 1/6 our population. At this rate, we probably won't lose the war before Apollo gets to fly 100 kilometers. That's some kinda Admiral'n.
Well at least now it is the presidents turn to screw things up. The raiders are running away from me...cowardly toasters!
So what are you saying grumbler? Only that we should promise to be around at 4PM GMT?
Quote from: grumbler on June 25, 2009, 08:02:13 AM
Quote from: Berkut on June 25, 2009, 01:23:34 AM
The Quorum does not have to make the hard decisions. If I were a Cylon, I imagine I would be keen to have the Galactica go up against another basestar and 6 more raiders though.
Three more raiders, not six more
So, 1/6 of the way through our first jump, we have used half our nukes and lost 1/6 our population. At this rate, we probably won't lose the war before Apollo gets to fly 100 kilometers. That's some kinda Admiral'n.
Indeed it is, as opposed to losing morale AND population, AND taking a bunch of damage to Galactica.
At least, one would hope for the sake of the game that 6 raiders and a basestar is rather concerning. If I am wrong, and blowing away 6 active raiders and an active basestar is so trivial to accomplish, then we should have smooth sailing anyway.
Quote from: Tamas on June 25, 2009, 08:19:11 AM
So what are you saying grumbler? Only that we should promise to be around at 4PM GMT?
Yes.
Quote from: Berkut on June 25, 2009, 08:20:42 AM
Indeed it is, as opposed to losing morale AND population, AND taking a bunch of damage to Galactica.
If the leadership is going to panic and assume that every enemy attack in force is going to cause "a bunch of damage to Galactica" then we need new leadership. We have to fight some time, and we are gonna regret throwing away pop so early.
QuoteAt least, one would hope for the sake of the game that 6 raiders and a basestar is rather concerning. If I am wrong, and blowing away 6 active raiders and an active basestar is so trivial to accomplish, then we should have smooth sailing anyway.
The choices, of course are not (a) that an enemy force this size will cause us to lose "population, AND taking a bunch of damage to Galactica" and (b) "blowing away 6 active raiders and an active basestar is so trivial to accomplish." We cannot make decisions based on such flawed premises. We must decide between real options, not false ones.
I proposed a plan which was NOT trivial, but which stood a good chance of success, if we all worked together (and which was not even discussed before we abandoned those people to die).
There goes Starbuck and her insubordinate attitude. :D
Quote from: garbon on June 25, 2009, 09:06:05 AM
There goes Starbuck and her insubordinate attitude. :D
OOC: Yep. It's nice to be able to role-play a character so completely different from my own.
garbon, if you are certain you want to play a particular card/location regardless of what skillcards you draw, go ahead and announce it. I will be doing the carddraw in an hour, probably a bit earlier.
Your plan was based on the idea that we would be lucky, and the enemy unlucky, while engaging in battle with 5 civilian ships on the field against significant opposition that would be activating.
The real options where choosing to risk many more people on a military operation with poor odds of success and cutting our losses and dealing with the problems we have now instead of asking for more. There are still three raiders out there. How about we focus on destroying them and getting out of here instead of asking for more trouble we are not well equipped to handle.
Quote from: Berkut on June 25, 2009, 01:23:34 AM
The Quorum does not have to make the hard decisions. If I were a Cylon, I imagine I would be keen to have the Galactica go up against another basestar and 6 more raiders though.
I would remind the Admiral that as head of the military branch, he must report his actions to the presidency. I cannot truly weigh in on the military matters but the decision to sacrifice civilians cannot and should not be made lightly.
Quote from: garbon on June 25, 2009, 09:23:25 AM
Quote from: Berkut on June 25, 2009, 01:23:34 AM
The Quorum does not have to make the hard decisions. If I were a Cylon, I imagine I would be keen to have the Galactica go up against another basestar and 6 more raiders though.
I would remind the Admiral that as head of the military branch, he must report his actions to the presidency. I cannot truly weigh in on the military matters but the decision to sacrifice civilians cannot and should not be made lightly.
Consider my actions reported, Mr. President.
So why isn't garbon taking his turn yet?
Quote from: Martinus on June 25, 2009, 09:42:15 AM
So why isn't garbon taking his turn yet?
He is too busy whining about the mean Admiral.
How far can our Vipers move by the way? Seem unfortunate that they are all on one side of the fleet, while the things for them to shoot are on the other.
:lol: I can so picture this debate as a scene from an episode
Quote from: Berkut on June 25, 2009, 09:13:35 AM
Your plan was based on the idea that we would be lucky, and the enemy unlucky, while engaging in battle with 5 civilian ships on the field against significant opposition that would be activating.
My plan was based on no such thing. It was based on a sound grasp of military probabilities, and not hysterical creation of boogyman choices. The raiders were as far away from the civilians as they could get, and were bunched up. We could easily have gotten vipers into intercept positions, while moving the civilian ships away from the fight. We know exactly how the enemy behaves in combat, and can exploit that. Six raiders is a significant threat, but a manageable one. It doesn't take all good luck on our part and all bad luck on the enemy's to win battles.
QuoteThe real options where choosing to risk many more people on a military operation with poor odds of success and cutting our losses and dealing with the problems we have now instead of asking for more. There are still three raiders out there. How about we focus on destroying them and getting out of here instead of asking for more trouble we are not well equipped to handle.
We must stay until we can jump. That almost certainly means fighting. Since only 65% of the crisis cards advance the jump count, we can expect to endure 10 crises before we jump. In the late crises, we may have to choose to sacrifice pop or morale or whatever because we are low on skill cards, but we need to fight for all the resources we can while we are strong. We will never be better-equipped to handle crises than at the beginning.
And we can stay well equipped if we don't waste resources on crisis without good odds of ending up with a superior outcome. Like going up against an active Basestar and 6 raiders to save 2 population against 1 morale, when the 1 morale choice may very well ending up losing the 2 population (or more) anyway, and damage Galactica in the very first crisis too boot. Nopt to mention that, like you said, we can expect another 8-10 more emergencies before we get a chance to jump - much better to harbor our resources since we don't know what is coming.
Your objections have been noted, Commander Thrace. Please focus on the current mission at hand.
Quote from: Berkut on June 25, 2009, 09:43:46 AM
Quote from: Martinus on June 25, 2009, 09:42:15 AM
So why isn't garbon taking his turn yet?
How far can our Vipers move by the way? Seem unfortunate that they are all on one side of the fleet, while the things for them to shoot are on the other.
Vipers can move in the player's move phase, and then either move again or shoot in the action phase. So, two spaces per turn (unless the pilot is really, really good, Mr President... er, Admiral, in which case he/she can move three spaces without fighting, or two and then fighting, or one and then fighting twice).
And the bogies are coming towards us, so I can easily intercept them short of the transports if the Pres gives me the order to do so, especially if Tigh moves the transports.
I have sent garbon his card draw.
Now he needs to move or stay in place, then perform an action as per the rules.
OOC: This game is begging for an online version to hood gamestate and such. That would be awesome.
Quote from: Berkut on June 25, 2009, 09:43:46 AMHow far can our Vipers move by the way? Seem unfortunate that they are all on one side of the fleet, while the things for them to shoot are on the other.
Don't look at me. Shouldn't the Admiral know these things anyway? :P
Quote from: Martinus on June 25, 2009, 09:42:15 AM
So why isn't garbon taking his turn yet?
Because I didn't have my cards yet. Despite Tamas's insistent urging, I wasn't sure what my move would be without my card draw. (and then my e-mail brokedown :( )
I'll be staying put in my office and then sidestepping our reckless Admiral, I give Kara Thrace a direct order to dispatch said bogeys (executive order played).
I am surprised that the President of the Colonies is, at the very outset of this endeavor, already attempting to sow discord and dissension, when what is needed is cooperation and unity in the face of the real dangers we are currently fighting to overcome.
Quote from: Berkut on June 25, 2009, 10:22:07 AM
I am surprised that the President of the Colonies is, at the very outset of this endeavor, already attempting to sow discord and dissension, when what is needed is cooperation and unity in the face of the real dangers we are currently fighting to overcome.
None of this would be necessary if the Admiral would take more than a half second to review his options. I'm not convinced by Kara Thrace, a member of the junior personnel I might add, that her plan would have been preferable to yours, only that yours gave the outward appearance of no thought at all. I can't have my Admiral hiding his motives from the civilian government. In fact, I'm arguing that the civilian gov and its military apparatus need to work in tandem.
That said, I'm sure we can all agree that it is important to dispatch the remaining vipers that are closing in on our fleet.
Nothing like a power struggle between our illustrious leaders while we face the impending doom. Lovely. :rolleyes:
Any news on the upcoming crisis?
I will just stay here and hang out watching Basestar debris float around just outside of target practice range. I don't suppose Tigh will be willing to use Galactica's guns to try and fry a raider?
I can move to protect the civvies when the moment comes.
Anyway, once the President is done, should we wait for Tigh to crawl out of his drunker stupor somewhere, or should we just assume he fell through an open hatch and carry on?
I have the President's command, and will now move. As my first action, I will launch into area 5 (the aftermost of the two launch zones) and move to zone 4 aft of the ship. With my second action, I will move into zone 3 (upper right).
BTW, Tamas, you stated that "the front is Zone 1, and it goes clockwise from there" and then said that "upper left is Zone 6." The should be "lower left is Zone 6" unless clocks run backwards in Hungary!
I am assuming the clockwise is correct, but if anticlockwise is correct, then just let me know. My move should be clear in either case.
Apollo, you might want to hang tight if Tigh is going to move some or all of the civvies. If he moves any into zone 5, then any new raiders will be coming into zone 6 because that move is closer to the bow. If the civvies are going to stay where they are, then you can move there to protect them from any leakers that get by me (not likely to be many, of course!).
Now I just need to know what crisis I will envision.
Quote from: grumbler on June 25, 2009, 10:44:02 AM
Apollo, you might want to hang tight if Tigh is going to move some or all of the civvies. If he moves any into zone 5, then any new raiders will be coming into zone 6 because that move is closer to the bow. If the civvies are going to stay where they are, then you can move there to protect them from any leakers that get by me (not likely to be many, of course!).
I am mostly thinking about getting someone into Weapons control in case another basestar shows up so they can get off 2 shots at it. We have no one there right now.
Isn't Weapons control more likely to get damaged when Galactica is hit by something? I'm pretty sure there are places I would be more helpful in, especially if going to weapons control will have me end up in the sickbay.
Quote from: garbon on June 25, 2009, 10:26:55 AM
That said, I'm sure we can all agree that it is important to dispatch the remaining vipers that are closing in on our fleet.
WE HAVE A PROBLEM!!!!!
Quote from: Berkut on June 25, 2009, 10:59:18 AM
Quote from: garbon on June 25, 2009, 10:26:55 AM
That said, I'm sure we can all agree that it is important to dispatch the remaining vipers that are closing in on our fleet.
WE HAVE A PROBLEM!!!!!
Can Cylons have Freudian slips?
BTW, here are some crisis card breakdowns:
Of 70 cards, 10 are cylon attacks (i.e. they add enemy forces), 20 are choice cards (like the one we just had0, and 40 are skill checks.
Of the 70 cards, 40 move the jump track. Three can decrease the jump count if skill checks fail or if that option is chosen.
Of the 70 cards, 14 cause basestars to attack, 7 launch raiders, 14 activate heavy raiders, and 35 activate raiders.
Quote from: JacobL on June 25, 2009, 10:49:20 AM
I am mostly thinking about getting someone into Weapons control in case another basestar shows up so they can get off 2 shots at it. We have no one there right now.
Roger that, CAG. We really don't need to move the civvies or launch any more vipers at this point. You can move to cover them this turn, and Tigh or Baltar can go to weapons control.
I am back! Will be PMing Roslin with crisis choices in a couple of minutes
Quote from: Martinus on June 25, 2009, 10:53:15 AM
Isn't Weapons control more likely to get damaged when Galactica is hit by something? I'm pretty sure there are places I would be more helpful in, especially if going to weapons control will have me end up in the sickbay.
Of course, NOT going to weapons control if told to will have you end up in sick bay for the extraction of a size 12 boot from your ass!
Quote from: grumbler on June 25, 2009, 10:40:08 AM
I have the President's command, and will not move. As my first action, I will launch into area 5 (the aftermost of the two launch zones) and move to zone 4 aft of the ship. With my second action, I will move into zone 3 (upper right).
BTW, Tamas, you stated that "the front is Zone 1, and it goes clockwise from there" and then said that "upper left is Zone 6." The should be "lower left is Zone 6" unless clocks run backwards in Hungary!
I am assuming the clockwise is correct, but if anticlockwise is correct, then just let me know. My move should be clear in either case.
I meant "upper left" as top left side of Galactica, and yes clockwise is correct, so your move description is correct also.
the President has received her visions and now pondering what to do.
Quote from: Tamas on June 25, 2009, 11:17:46 AM
the President has received her visions and now pondering what to do.
I thought everything was revealed to everyone. Are choice cards not revealed to the other players?
Roslin's special ability is to draw two crisises and choose one.
Here it is:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F3485%2F33672808.jpg&hash=0b911a8664afa0e4f1f8116f55e68a457e732a72) (http://www.imagehosting.com/)
Quote from: Tamas on June 25, 2009, 11:27:28 AM
Roslin's special ability is to draw two crisises and choose one.
Ah. Cool!
OK, so now we commit cards for the skill check, right?
We know what everyone has in there hand, correct?
I can toss a card at this.
Tamas, do we PM you with our card toss?
Everyone know their own hands you guys are up to date. PM/gmail chat/MSN/e-mail me your card choices.
From now on we only have 5 players. ehrie/Tigh is official out.
Unless, of course, we just want to intentionally fail this and try to take out the basestar. A level 10 skill check isn't going to be easy with just tactics, piloting, and engineering and the tactics/plot players not having had their draw yet.
Quote from: Tamas on June 25, 2009, 11:33:54 AM
From now on we only have 5 players. ehrie/Tigh is official out.
Let's get BB in here to replace ehrie. I think he expressed some interest.
Quote from: grumbler on June 25, 2009, 11:37:12 AM
Unless, of course, we just want to intentionally fail this and try to take out the basestar. A level 10 skill check isn't going to be easy with just tactics, piloting, and engineering and the tactics/plot players not having had their draw yet.
That was my unfortunate perspective.
Quote from: grumbler on June 25, 2009, 11:39:34 AM
Quote from: Tamas on June 25, 2009, 11:33:54 AM
From now on we only have 5 players. ehrie/Tigh is official out.
Let's get BB in here to replace ehrie. I think he expressed some interest.
Good idea!
Anyone able to use an investigative committee to help us out?
I think the Admiral has to make the call as to whether or not to take on the skill check. His two tactics cards are probably the only thing that can get us close (unless Apollo has something big in his kit).
Quote from: grumbler on June 25, 2009, 11:39:34 AM
Quote from: Tamas on June 25, 2009, 11:33:54 AM
From now on we only have 5 players. ehrie/Tigh is official out.
Let's get BB in here to replace ehrie. I think he expressed some interest.
I did, but I'm concerned I would slow you down. The time identified as the prime time for all players puts it in my work morning. At work I am restricted in what I can access on the web. By the time I get home it's late evening on the east coast and early morning in Europe.
What kind of resources do I need to access in order to play the game? Independent software like cyberboard is a no-no on a gov't computer, and my private email is also blocked. Essentially I can only access websites (and even then only websites without the word "game" in the URL) and languish PMs.
Is that enough?
Quote from: JacobL on June 25, 2009, 11:48:43 AM
Anyone able to use an investigative committee to help us out?
I don't think a Cylon would play his or her cards so early to screw us over, and the worst case outcome is something we can live with. Save the IC for a really critical check when we need to make sure the Cylons stay under cover.
Quote from: Barrister on June 25, 2009, 11:56:38 AM
What kind of resources do I need to access in order to play the game? Independent software like cyberboard is a no-no on a gov't computer, and my private email is also blocked. Essentially I can only access websites (and even then only websites without the word "game" in the URL) and languish PMs.
Is that enough?
All we have is an email with our cards and what you see here. You will need to download the rules at home tonight, but for this turn you aren't going to be doing much (and we can tell you what to do). Even if you are a Cylon, you won't want to make any moves this early, so I think you can ease into the game pretty readily.
I think Tamas can probably play your cards for you this round if you'd like.
Quote from: grumbler on June 25, 2009, 12:01:06 PM
All we have is an email with our cards and what you see here.
Even that's a problem. I know Tamas has posted some links (to cards and what not) but I can't view them at work - they show up as blank spaces.
BB right now the only pictures to look at are the Crisis cards I post here, and your cards I scan and e-mail to you.
And this turn you would be moved according to what the others and I see fit. Then we can just assume you are not playing any cards, so you could safely have at least a day, probably two when it gets unavoidable for you to participate.
Speaking of pictures, I was promised to be sent the whole picture package used in Photoshop by one of the boardgamegeek forum GMs.
Quote from: Barrister on June 25, 2009, 12:02:34 PM
Quote from: grumbler on June 25, 2009, 12:01:06 PM
All we have is an email with our cards and what you see here.
Even that's a problem. I know Tamas has posted some links (to cards and what not) but I can't view them at work - they show up as blank spaces.
True, but you can do the downloading at home - we don't expect you to be able to play effectively right away. Tamas can send your cards as an image in a PM.
Okay - I'll give it a shot.
So I'm Col. Tigh? The black guy, right? :P
A black white guy, exactly.
Excellent, BB :)
PM me your e-mail address please, later today I will be sending you scans of all the cards you currently hold.
Here is the link for the rulebook:
http://www.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg_rulebook_web.pdf (http://www.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg_rulebook_web.pdf)
Now for the others: lets decide if you want to fail or not.
Berkut hasn't weighed in yet, but Roslin and I are both voting to fail this in the absence of any information that we wouldn't just be throwing cards away. If Apollo agrees, then we have the majority and can move on.
I don't like the idea of losing a raptor and having another basestar to deal with but unless someone feels they can contribute a lot to the check we might be in trouble with so few cards for most of us. If we choose to fail it, Tigh needs to go straight to weapons control and fire on the Basestar.
Quote from: JacobL on June 25, 2009, 12:32:49 PM
I don't like the idea of losing a raptor and having another basestar to deal with but unless someone feels they can contribute a lot to the check we might be in trouble with so few cards for most of us. If we choose to fail it, Tigh needs to go straight to weapons control and fire on the Basestar.
That "someone" would have to be you. I can toss a small card, but that doesn't get us anywhere near ten, and the President doesn't have any of the right kinds of cards. Adama might, but he'd need to have two fairly big tactics cards to make up the difference.
So, lets opt to fail and move on.
Okay, if Jacob says yes on the auto-fail I consider it voted and move on.
Since it will be Tigh's turn, I assume you want him manning the guns and firing on the basestar correct?
Okay, so I have the rulebook and am looking at it a bit (inbetween my actual work :P), but I can't see the crises.
Anyone care to let the XO know what's going on?
Personally I think failing this check is bad but we could suffer far greater for trying to pass with fewer resources and failing so lets pass up the risk and move on. Just need the XO to get to Weapons Control.
Quote from: Tamas on June 25, 2009, 12:43:16 PM
Okay, if Jacob says yes on the auto-fail I consider it voted and move on.
Since it will be Tigh's turn, I assume you want him manning the guns and firing on the basestar correct?
That is correct.
I'm going to be out the rest of the day. Crisis at work. :(
Quote from: Barrister on June 25, 2009, 12:43:35 PM
Okay, so I have the rulebook and am looking at it a bit (inbetween my actual work :P), but I can't see the crises.
Anyone care to let the XO know what's going on?
The crisis card is a few posts back. To pass the skill check, we would all throw in cards (as many as we like), and then four random cards from the "destiny deck" would be tossed in as well. No one would know who threw in what cards.
Then, the cards are divided into two pile: those containing the relevant skills (pilot, tactics, and engineering) would count towards a positive score, and the cards with non-relevant skills (leadership and politics) would count as negatives. If the total were ten or more, we would pass the check, and nothing would happen. If we failed it, we would lose a raptor (of which we have only 4) and a basestar is placed off the bow of the ship. In any case, all the cards are lost.
We opted to fail the check automatically because there were not enough players yet with piloting and tactics skills who have drawn their full hand, and so we had little chance of passing and would lose the cards anyway.
Quote from: garbon on June 25, 2009, 12:51:32 PM
I'm going to be out the rest of the day. Crisis at work. :(
That's okay. I need to be about other business anyway.
Tamas, I am going to toss in the skill card as I PM'ed you, and run the skill check anyway. There is a chance that the Destiny Deck cards could save our ass, given that three of the five skills apply. There doesn't seem to be a down side to this, other than me losing a card I don't need (and with my turn upcoming after Tigh's).
Could you run that, and then (if it fails) put Tigh in WC and have him take a shot? After that, you can draw the Crisis card and we will be done for the day.
Just need the dice roll of the 1 shot by tigh and then we get extra time to figure out the next crisis.
So are we trying to pass the skill check now but with minor support? :huh:
ok, resolution is coming
Quote from: Tamas on June 25, 2009, 01:00:55 PM
ok, resolution is coming
Come on unexpected luck..... :menace:
Actually, I would much prefer to wait for the others now, since it is up to to them if they trust Starbuck.
HOWEVER, it has been determined that you see this crisis as not burning down your card reserves from 3. So, I will only need declarations from Berkut, and then I will assume the 3 carders dont want to play any cards. Regarding garbon, he is out for a day and seemed uninterested in tossing cards, so will just assume for him as well.
This kind of resolution will be extremely rare 'though.
I will add 1 card to helop this out a little bit. My cards mostly suck though, so we will still need some help from the deck.
I am adding nothing. Too long to go until I get others and my help wouldn't go far.
Quote from: JacobL on June 25, 2009, 12:56:57 PM
So are we trying to pass the skill check now but with minor support? :huh:
Well, we actually have little choice, since this isn't a choice-type skill check. Given that there is no down side to making the effort, and only I (edit: and Berkut) am tossing a card (and one I don't really need anyway) it seems a no-lose situation.
Quote from: grumbler on June 25, 2009, 01:11:39 PM
Quote from: JacobL on June 25, 2009, 12:56:57 PM
So are we trying to pass the skill check now but with minor support? :huh:
Well, we actually have little choice, since this isn't a choice-type skill check. Given that there is no down side to making the effort, and only I am tossing a card (and one I don't really need anyway) it seems a no-lose situation.
All I can contribute is hoping for good luck. Cursed last place draw <_<
So if I had chosen as demanded at the last crisis, and not nuked the first one, we would be likely facing 3 basestars now?
Yeah, I totally suck as the Admiral!
Hey I agree with leaving the civvies behind so you have support of at least your son on that matter.
Okay, I have gathered the cards declared to me, and added two from the Destiny Deck.
Here is the final count of cards
PRO:
3 pieces of purple (tactics) Launch Scout card, each with value of 2 = 6
AGAINST:
1 Executive Order card (green).
Total: 6-1= FAILURE
Following the raptor returning home, a basestar jumps in on Galactica and destroys the raptor.
Next step is the crisis card activating the Cylons, who move one space toward civilians, entering Zone 3, where Starbuck flies.
After this comes Tigh's turn. He moves to Gun Control, and as Action fires on the Basestar...
Request: 8-sided die x 1
8
And with masterful aiming knocks off the enemy ship's weapon system!
Crisis card is coming...
Nice shooting XO!
Woot! He knew just where to hit it! :huh:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F134%2F77971132.jpg&hash=b2fac7eee58b9713d4d6d7e631d33ab393423a23) (http://www.imagehosting.com/)
Yay me!
And guys I still can't see the crisis...
So I think we need to wait on every player with this.
Quote from: Barrister on June 25, 2009, 01:25:14 PM
Yay me!
And guys I still can't see the crisis...
I just posted one on this page. Can you see it?
So, Madame President, Admiral, is my expertise required with this one or will you deal with it yourself.
Do you have any expertise that can help?
You are supposed to be some kind of computer whiz, right???
BTW guys, are you able to keep up with your own hand between your card drawing phases (using notes in notepad or something)? It would help me tremendously, but do tell me when you need a list.
Well, it's quite remote. My main field is biology. I didn't have a chance to develop my computer expertise on Caprica, really...
I can try to throw something at it, though, if we decide it is worth it.
Quote from: Martinus on June 25, 2009, 01:33:20 PM
Well, some but quite very remote. My main field is biology. I didn't have a chance to develop my computer expertise on Caprica, really...
I can try to throw something at it, though, if we decide it is worth it.
You bloody damn well invented the entire computer system the Colonies depended on!
Quote from: JacobL on June 25, 2009, 01:16:04 PM
Nice shooting XO!
:yes: If he could shoot pool like he can shoot Cylons, we would be much poorer now.
Quote from: Berkut on June 25, 2009, 01:34:20 PM
Quote from: Martinus on June 25, 2009, 01:33:20 PM
Well, some but quite very remote. My main field is biology. I didn't have a chance to develop my computer expertise on Caprica, really...
I can try to throw something at it, though, if we decide it is worth it.
You bloody damn well invented the entire computer system the Colonies depended on!
I think you are exaggerating my role, Admiral. While I feel flattered, I was just asked to help improve it, unfortunately the Administration was, as usual, too late for me to offer any meaningful contribution.
Anyhow... I'm sending some resources to address the problem (OOC: one card sent).
Quote from: Barrister on June 25, 2009, 01:25:14 PM
And guys I still can't see the crisis...
This one is labeled "Jump Computer Failure." It has a difficulty of 7, and it appears that purple and blue skills will be relevant. If passed, no effect. If failed, -1 population and 1 step backwards on the jump chart.
Quote from: Tamas on June 25, 2009, 01:26:17 PM
I just posted one on this page. Can you see it?
No. Couldn't see the one before it either.
Whatever site those images are from is blocked by the gov't firewall. It happens not infrequently. And that'w why I was surprised that I could access the manual.
Quote from: Martinus on June 25, 2009, 01:28:16 PM
So, Madame President, Admiral, is my expertise required with this one or will you deal with it yourself.
You have an engineering card. Time to use it.
I can toss a card at this, but it won't help much. Still, it's only a 7 skill check.
Quote from: Barrister on June 25, 2009, 01:46:23 PM
No. Couldn't see the one before it either.
Whatever site those images are from is blocked by the gov't firewall. It happens not infrequently. And that'w why I was surprised that I could access the manual.
Tamas should just attach the image to his post.
Quote from: Tamas on June 25, 2009, 01:31:05 PM
BTW guys, are you able to keep up with your own hand between your card drawing phases (using notes in notepad or something)? It would help me tremendously, but do tell me when you need a list.
I can do that.
I can provide extremely minimal help.
Quote from: grumbler on June 25, 2009, 01:50:14 PM
Quote from: Barrister on June 25, 2009, 01:46:23 PM
No. Couldn't see the one before it either.
Whatever site those images are from is blocked by the gov't firewall. It happens not infrequently. And that'w why I was surprised that I could access the manual.
Tamas should just attach the image to his post.
How do I do that?
Quote from: Berkut on June 25, 2009, 01:53:19 PM
I can provide extremely minimal help.
What else is new?
Quote from: Tamas on June 25, 2009, 02:04:00 PM
How do I do that?
Click "additional options" at the bottom-left under the text window.
Quote from: Martinus on June 25, 2009, 02:06:26 PM
Quote from: Berkut on June 25, 2009, 01:53:19 PM
I can provide extremely minimal help.
What else is new?
How many basestars have YOU destroyed today?
Having received my cards (all 8 of them) it is possible I might be able to help.
I would also like to declare that I am not, in fact, a Cylon. Not even a Vorlon. I also resent the implication that I am an alcoholic. Col. Tighe will do his duty.
Quote from: Berkut on June 25, 2009, 02:22:26 PM
Quote from: Martinus on June 25, 2009, 02:06:26 PM
Quote from: Berkut on June 25, 2009, 01:53:19 PM
I can provide extremely minimal help.
What else is new?
How many basestar have YOU destroyed today?
You destroyed a battlestar?
We may have discovered a Cylon agent here folks...
:whistle:
Quote from: Barrister on June 25, 2009, 02:23:31 PM
Quote from: Berkut on June 25, 2009, 02:22:26 PM
Quote from: Martinus on June 25, 2009, 02:06:26 PM
Quote from: Berkut on June 25, 2009, 01:53:19 PM
I can provide extremely minimal help.
What else is new?
How many basestar have YOU destroyed today?
You destroyed a battlestar?
We may have discovered a Cylon agent here folks...
BB, let me know in PM which if any card you want to add for the skill check. No rush of course, garbon is away and you have been just added.
The crisis card is too large to attach :face:
BB, if you have time/opportunity, enter "image hosting" to google and try the links, let me know one that works for you, I will use that from now on.
Quote from: Tamas on June 25, 2009, 02:28:21 PM
BB, let me know in PM which if any card you want to add for the skill check. No rush of course, garbon is away and you have been just added.
The crisis card is too large to attach :face:
BB, if you have time/opportunity, enter "image hosting" to google and try the links, let me know one that works for you, I will use that from now on.
Will do. I'm on a lunchbreak now so I'm trying to read through the rules, plus its hard to know whether to play a card since I don't know what the crisis is.
From the top 10 google hits for "image hosting" only www.pict.com is not blocked. Even there though it might be worth running a quick check.
Works?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg2.pict.com%2Fa8%2F28%2F3d%2F950856%2F0%2F3.jpg&hash=806de629009dd5393326a7b93509b9ce6e046eaf)
Also, Martinus and grumbler have placed one card each on the board for the skillcheck. I would like to hear from Berkut and Jacob. If you dont place any, tell it here. BB and garbon are given as much time as they need.
Berkut places one as well.
Declared: Berkut, grumbler, Martinus
Haven't declared: BB, Jacob, garbon
Quote from: Tamas on June 25, 2009, 02:41:54 PM
Works?
:cry:
No.
I'll check 11-20 for image hosting.
An investigative committee here....anyone...don't want to risk failing it.... :huh:
Quote from: Tamas on June 25, 2009, 02:44:10 PM
Berkut places one as well.
Declared: Berkut, grumbler, Martinus
Haven't declared: BB, Jacob, garbon
Does garbon have any cards that can help? Because if he doesn't, I don't think he would be put in any unless he wants to be put in Brig. :P
Quote from: Martinus on June 25, 2009, 03:15:58 PM
Quote from: Tamas on June 25, 2009, 02:44:10 PM
Berkut places one as well.
Declared: Berkut, grumbler, Martinus
Haven't declared: BB, Jacob, garbon
Does garbon have any cards that can help? Because if he doesn't, I don't think he would be put in any unless he wants to be put in Brig. :P
Well yeah it is public knowledge that he has not done any location action which would allow him to draw any of the required colors, so a cardplay would be just a dead give-away of bad intentions. So lets assume he is not playing any.
That leaves us with Jacob and BB.
BB, I have e-mailed you the current crisis.
Playing 1 card. IC better get played eventually as someone has to have one sometime... :menace:
I am off to sleep guys.
How about this beeb
Okay, so if I have this right, this is a skill check of 7. In order to pass it we need to play purple and blue cards of a value up to or equal to 7, less any non blue/purple cards some dastardly cylon might play.
Correct?
If so then I do want to play some cards. I'll PM Tamas.
Correct, although skill checks have 2 random destiny cards also that can make it a lot harder or easier depending on luck. Playing investigative committee cards on a key skill check allows us to see the destiny cards and properly plan out hitting the exact right number since other plays also can see the type and power of cards played by others. Obvious problem is early on cards are light so using investigative committee every time will cause a lack of politics cards also.
I'm playing 3 cards. That should be quite helpful.
Talk about overkill.
Unless of course someone is sabotaging the drive. :ph34r:
Quote from: Martinus on June 25, 2009, 05:18:26 PM
Talk about overkill.
Unless of course someone is sabotaging the drive. :ph34r:
How dare you insinuate such a thing! :mad:
Meh - I have 8 cards, I think I can spare them.
So does that mean you could see it beeb!?!?!
Quote from: katmai on June 25, 2009, 05:24:57 PM
So does that mean you could see it beeb!?!?!
:hug:
Yes, thank you kat.
Get a room. :rolleyes:
Quote from: garbon on June 25, 2009, 12:47:34 AM
Berkut is one of the following:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages2.fanpop.com%2Fimages%2Fquiz%2F36995_1216777444628_458_330.jpg&hash=67f19617a0658b1586c8a9686e21735887d31cde)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_SniTwfm5BwE%2FSa7Dx2lwCkI%2FAAAAAAAAA50%2Ff0uHqqMLjUo%2Fs320%2FNumber%2BOne.jpg&hash=db9377e54cd915aba8263e06d273610fae97c297)
Either way, the Quorum is not pleased.
Almost certainly the hologram from Quantum Leap.
Okay only garbon is left.
Quote from: Tamas on June 26, 2009, 12:46:32 AM
Okay only garbon is left.
We established he is not playing anything I guess - unless he wants to reveal as a cylon, which I doubt.
Quote from: Martinus on June 26, 2009, 12:48:42 AM
Quote from: Tamas on June 26, 2009, 12:46:32 AM
Okay only garbon is left.
We established he is not playing anything I guess - unless he wants to reveal as a cylon, which I doubt.
We must not forget about events and such.
Besides, I will be at work for the next 8 hours or so.
BTW, don't be afraid to PM me extensive conditional orders regarding events you hold or actions you may take.
Oh and while we are waiting on garbon, grumbler can start thinking about those Raiders he shares a space zone with, and everyone else about the other 3 the basestar will spawn due to this current crisis card
Quote from: Tamas on June 26, 2009, 06:10:56 AM
Oh and while we are waiting on garbon, grumbler can start thinking about those Raiders he shares a space zone with, and everyone else about the other 3 the basestar will spawn due to this current crisis card.
Oh, I already know precisely what I am going to do! :cool: Blast some fucking toasters into mere toast.
If you could go ahead and send me my cards, I can have my turn locked and loaded.
BTW, I think your sig is wrong, as we just lost a raptor. :(
Oh, and everyone is ready to go "live" at 1600Z, right?
Quote from: grumbler on June 26, 2009, 07:34:29 AM
BTW, I think your sig is wrong, as we just lost a raptor. :(
True!
I will be home in roughly two hours, will do your cardraw then.
No sign of the President. If she's dead, does it mean I get her job?
Quote from: Martinus on June 26, 2009, 09:02:11 AM
No sign of the President. If she's dead, does it mean I get her job?
it's barely dawn at his timezone :rolleyes:
Quote from: Tamas on June 26, 2009, 09:06:54 AM
Quote from: Martinus on June 26, 2009, 09:02:11 AM
No sign of the President. If she's dead, does it mean I get her job?
it's barely dawn at his timezone :rolleyes:
The truly dedicated representative of the people never sleeps.
Quote from: Martinus on June 26, 2009, 09:27:17 AM
The truly dedicated representative of the people never sleeps.
True. He or she dedicates his/herself to putting
others to sleep via speechcraft. :P
Quote from: Martinus on June 26, 2009, 09:27:17 AM
The truly dedicated representative of the people never sleeps.
A truly dedicated person has a real job.
Oh, and Tamas, for my option on the fifth card, I want engineering.
Other folks might want to think about getting engineering cards if they have nothng else to do, as it is our biggest weakness and the guy who gets one is also the likeliest to be a toaster.
Ok folks, with the 2 Destiny cards, we have a trainload of them for this skillcheck:
FOR:
Tactics (purple): 3 pieces of Launch Scout value 1, 2 pieces of Launch Scout value 2, 1 piece of strageic planning value 3
Engineering (blue): repair value 2, scientific research value 3
Total: 15
AGAINST:
a green executive order with value of 1
That makes the total a 14, resulting in a swift repair of the jump computer.
Starbuck's new cards will be on their way very shortly.
Oh and lets not forget: the Cylon activation is a launch of Raiders. 3 Raiders are placed in Zone 1.
Fresh targets!
Quote from: Tamas on June 26, 2009, 10:05:35 AM
Oh and lets not forget: the Cylon activation is a launch of Raiders. 3 Raiders are placed in Zone 1.
And one basestar? Or am I not reading the icon right?
Quote from: grumbler on June 26, 2009, 09:43:59 AM
Oh, and Tamas, for my option on the fifth card, I want engineering.
Other folks might want to think about getting engineering cards if they have nothng else to do, as it is our biggest weakness and the guy who gets one is also the likeliest to be a toaster.
What the fuck! I helped you guys out, didn't I? :huh:
Quote from: Martinus on June 26, 2009, 10:18:19 AM
Quote from: Tamas on June 26, 2009, 10:05:35 AM
Oh and lets not forget: the Cylon activation is a launch of Raiders. 3 Raiders are placed in Zone 1.
And one basestar? Or am I not reading the icon right?
No the icon means raider launch. So the damaged basestar launched 3 raiders
waiting for grumbler now
I'm in trial starting at around 12:30 EDT.
So I'm around for all of 30 minutes at the moment.
What's the turn order by the way?
Quote from: Barrister on June 26, 2009, 10:39:27 AM
I'm in trial starting at around 12:30 EDT.
So I'm around for all of 30 minutes at the moment.
What's the turn order by the way?
As per Tamas's sig. So after you, it's grumbler and then me.
Quote from: Barrister on June 26, 2009, 10:39:27 AM
I'm in trial starting at around 12:30 EDT.
So I'm around for all of 30 minutes at the moment.
What's the turn order by the way?
Your turn won't come for quite a while, but if you could PM me a general plan regarding your cards (I understand its pretty hard to have such as a total newb) I can use that during crisises where your direct input is not necessary. Will wait for you with every important stuff, of course.
I don't move. My first action is to use the "maximum firepower" card to attack the toasters that walked into my ambush (thanks, Pres! :cheers:) with 4 attacks.
Roll 'em up, Tamas, and then I will decide on my second action (thanks, Pres! :cheers:).
uhm, why would executive order be still in effect?
Okay I rolled all 4 attacks in case one would miss:
3
8
3
3
Message from Tamas Kiss:
It did not! Starbuck went through them like knife through butter. All 3 cylon Raiders in Zone 3 have been destroyed!
I think he means EO allowed starbuck to get there so now starbuck can fire instead of move to get there. :huh:
Quote from: JacobL on June 26, 2009, 10:56:09 AM
I think he means EO allowed starbuck to get there so now starbuck can fire instead of move to get there. :huh:
yeah starbuck can have two actions in a viper, sorry
Quote from: Tamas on June 26, 2009, 10:54:16 AM
uhm, why would executive order be still in effect?
The Executive Order allowed me to start my turn in a Viper, and thus get two actions this turn.
Woohoo. Nice shooting!
By the way, do cylons know each other's identity?
Quote from: grumbler on June 26, 2009, 11:03:23 AM
Quote from: Tamas on June 26, 2009, 10:54:16 AM
uhm, why would executive order be still in effect?
The Executive Order allowed me to start my turn in a Viper, and thus get two actions this turn.
Correct. Go ahead.
And someone tell me how can I easily make my crisis scans fit into the 128kbytes limit so BB can see them.
Upon further consideration, I decide not to launch a scouting mission, and use my last action to moon the toaster debris floating around.
Crisis time!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F3072%2F40666281.jpg&hash=0843b558cfe4e7d37005c29a73d0a27d06529593)
Quote from: Martinus on June 26, 2009, 11:05:02 AM
By the way, do cylons know each other's identity?
No, and they cannot tell each other their identity. In fact, there is a small chance no one yet even knows they are a Cylon, since only half the cards have been dealt.
I am SO on that skill check......
Well at least I can later blast the heavy raider I think is about to be launched?
Oh great, a witch hunt. Does anyone intend to waste our precious resources so that Starbuck could play some cluedo?
I mean, I can throw a card at it, but we still have 2 crises to go before the new round starts and everybody is getting short on cards, I think.
BB if you take one last peak back and we havent solved your picture problem: it is a level 12 skill check with green and yellow requirement, success means grumbler can see one random loyalty card of any player, a point of 6+ means no effect, and a failure means -1 morale.
I have no cards that will help with this one.
Okay - sending PM then I'm off.
I'm gonna see what the President and the Admiral do. Then I may help or not, depending if they think it is worthwhile.
I was going to play a card that would help a little bit.
If no one else thinks its worthwhile I won't.
Quote from: JacobL on June 26, 2009, 11:11:22 AM
Well at least I can later blast the heavy raider I think is about to be launched?
Yeah. Hopefully, it will activate and move towards you, or the other three raiders aill activate and move towards me, because if you go into area 1 whle the raiders are still there, you are gonna wake up in sick bay!
Quote from: Martinus on June 26, 2009, 11:18:09 AM
I'm gonna see what the President and the Admiral do. Then I may help or not, depending if they think it is worthwhile.
You play cards in play order. We can say what we want before the skill check starts, but players announce actual play in order. You can wait until the Pres and Admiral weigh in on this, of course.
Okay, I will enact BB's order only if the players before him try to go for the success.
Quote from: Barrister on June 26, 2009, 11:19:53 AM
I was going to play a card that would help a little bit.
If no one else thinks its worthwhile I won't.
It would be nice to know for sure about one player (depending on how much you trust me, given that i have been the most gung-ho anti-toaster crew member in word and deed), but we should really try at a minimum for a 6, and if people want to go for broke we can use the Investigating Committee to make sure this one goes as planned.
I am thinking the Admiral is the player we should be sure of. No one else can burn us like he can.
Quote from: grumbler on June 26, 2009, 11:27:14 AM
Quote from: Barrister on June 26, 2009, 11:19:53 AM
I was going to play a card that would help a little bit.
If no one else thinks its worthwhile I won't.
It would be nice to know for sure about one player (depending on how much you trust me, given that i have been the most gung-ho anti-toaster crew member in word and deed), but we should really try at a minimum for a 6, and if people want to go for broke we can use the Investigating Committee to make sure this one goes as planned.
I am thinking the Admiral is the player we should be sure of. No one else can burn us like he can.
I am actually planning to use my Cylon Detector on him, to be sure... :cool:
OOC: Well, so much for the idea of everyone getting online at 1600Z so we could whip through a turn or so! :lol:
Anyone else have any ideas on how we can prevent this glacier from moving even more slowly? Marti and Tamas, how late (Zulu time) can you commit to? Maybe if we pick a time when Berkut and BB are not at work, this can move faster. Sorry, garbon, but you might have to do it from work regardless. You are same time zone as BB, correct?
Edit: fixed mistake on BB's time.
Quote from: grumbler on June 26, 2009, 11:57:00 AM
OOC: Well, so much for the idea of everyone getting online at 1600Z so we could whip through a turn or so! :lol:
Anyone else have any ideas on how we can prevent this glacier from moving even more slowly? Marti and Tamas, how late (Zulu time) can you commit to? Maybe if we pick a time when Berkut and BB are not at work, this can move faster. Sorry, garbon, but you might have to do it from work regardless. You are two hours behind BB, correct?
What's Zulu? :P
It's weekend now, so I guess I can commit until around 1 a.m. Polish time, which is 7 p.m. NY time, if I am counting this right. Alternatively, it may be easier if we play your night/late evening - I guess I could check on it as early as 7 a.m., which is 1 a.m. NY time, and 10 p.m. garbose time.
Zulu is GMT, Mart.
Usually I can stay up until midnight or thereabouts even on weekdays (thats 11PM GMT), because I have nothing to do at work right now so can manage without a proper sleep :P
Weekends should be even easier most of the time, except for tomorrow when I won't be around from 1PM GMT until the next day.
To be honest, the best time for me is in fact work hours - once I am out of work, I am not really around till pretty late, after the kids go to sleep, and often not even then.
1600 Zulu is 1pm EST, right? I am mostly (90% of the time) around at that time, barring the occasional lunch out of the office, which I only do once a week now.
So anyway...yeah.
OK, back IC:
I think it would be great to get a peak at someones card - if grumbler looks at mine, then that is almost as good as me looking at his, since then I will know if he is a Cylon by his response. Maybe.
However, I don't think I get cards of that color, so I probably won't be any help at all.
OK, I take that back, I can help. I have the right color, and can give a little help.
Ok now if only garbon would magically appear we would be right on track.
I'm sending in a card. I'm going to be out of pocket today so this will be likely my last comment. Think that I've taking my cancer ridden ass to lie in my chambers.
There is no good help I can give to this situation right now.
Quote from: garbon on June 26, 2009, 12:14:56 PM
I'm sending in a card. I'm going to be out of pocket today so this will be likely my last comment. Think that I've taking my cancer ridden ass to lie in my chambers.
Okay I will take that as a declaration that you shall not play any cards until your turn no matter what (sigh). If you have any instructions, PM me.
Alright folks, Berkut, garbon, and BB gave one card each, jacob won't, grumbler, marty?
Quote from: Tamas on June 26, 2009, 12:16:45 PM
Okay I will take that as a declaration that you shall not play any cards until your turn no matter what (sigh). If you have any instructions, PM me.
I'm sorry, but I need to pull off another 15 hour day. I don't really have time today. :(
I sent my card to Tamas.
Quote from: Berkut on June 26, 2009, 12:10:22 PM
To be honest, the best time for me is in fact work hours - once I am out of work, I am not really around till pretty late, after the kids go to sleep, and often not even then.
1600 Zulu is 1pm EST, right? I am mostly (90% of the time) around at that time, barring the occasional lunch out of the office, which I only do once a week now.
So anyway...yeah.
OK, back IC:
I think it would be great to get a peak at someones card - if grumbler looks at mine, then that is almost as good as me looking at his, since then I will know if he is a Cylon by his response. Maybe.
However, I don't think I get cards of that color, so I probably won't be any help at all.
Actually, I think Starbuck's announcement about any Cylons or non-Cylons she finds will be pretty much useless to you and the rest.
Why?
Because no matter what she is and what her target is, it pays off to say that her target is not a Cylon - either to confuse the target, or everybody else or both. ;)
Quote from: Tamas on June 26, 2009, 12:17:49 PM
Alright folks, Berkut, garbon, and BB gave one card each, jacob won't, grumbler, marty?
I play no cards. I think everyone knows I have no cards of this color, so even if I were a Cylon I wouldn't play! :lol:
Let me explain:
Assume she is a Cylon and you (her target) aren't. If she declares you a Cylon, then you know she is a Cylon. If she says you are not a Cylon, then she may cause you to trust her wrongly - and later when she is revealed as a Cylon, you will also be under suspicion (because a Cylon said you aren't one).
Assume she is not a Cylon and you (her target) are. If she declares you a Cylon, then you know she isn't a Cylon. And if she says you are not a Cylon, it may lead you to wrongly believe she is also a Cylon and make a mistake by leaving her alone - to later strike back at you.
If you are both Cylons, then obviously she won't say you are a Cylon.
And if you are both non-Cylons, then again she won't say you are one.
Ergo: game theory sez, no matter who she is and who you are, she will not say you are a Cylon, unless she is stupid.
Quote from: grumbler on June 26, 2009, 11:57:00 AM
OOC: Well, so much for the idea of everyone getting online at 1600Z so we could whip through a turn or so! :lol:
Anyone else have any ideas on how we can prevent this glacier from moving even more slowly? Marti and Tamas, how late (Zulu time) can you commit to? Maybe if we pick a time when Berkut and BB are not at work, this can move faster. Sorry, garbon, but you might have to do it from work regardless. You are same time zone as BB, correct?
Edit: fixed mistake on BB's time.
I'm with Berkut - work is actually the best time for me. I'm more an office dweller than anything else, so I can easily take 5 minutes to check languish. The one exception is when I have to go to court, like today. But even then I was only away from the computer a little over an hour (I love guilty pleas :cool:).
SKILL CHECK TIME!
FOR:
yellow: 2 pieces of consolidate power (1), and the same with value 2
green: executive order (1), and executive order (2)
AGAINST:
red: evasive maneuvers (1)
TOTAL: 6.
No effect, barely!
Damn.
So with the investigation yielding no result, the basestar launches a heavy raider, and jump calculations progress.
Marty is up
Quote from: Martinus on June 26, 2009, 12:33:55 PM
Let me explain:
Assume she is a Cylon and you (her target) aren't. If she declares you a Cylon, then you know she is a Cylon. If she says you are not a Cylon, then she may cause you to trust her wrongly - and later when she is revealed as a Cylon, you will also be under suspicion (because a Cylon said you aren't one).
Assume she is not a Cylon and you (her target) are. If she declares you a Cylon, then you know she isn't a Cylon. And if she says you are not a Cylon, it may lead you to wrongly believe she is also a Cylon and make a mistake by leaving her alone - to later strike back at you.
If you are both Cylons, then obviously she won't say you are a Cylon.
And if you are both non-Cylons, then again she won't say you are one.
Ergo: game theory sez, no matter who she is and who you are, she will not say you are a Cylon, unless she is stupid.
I can explain it better, and show how you are wrong.
If I am a Cylon, and Adama is a Cylon, then I won't denounce him. Chances of that are 1 in 37.
If I am not a Cylon, and he is, I will denounce him and people will choose to believe me or him. Chances of this are 5 in 37.
If I am a Cylon and he is not, I will still denounce him and people will choose to believe me or him. Chances of this are also 5 in 37.
In any case where I denounce him, suspicion is gonna be pretty strong, because I have acted in a non-Cylon fashion.
If neither of us are Cylons, I will announce that he is not. Since there is no reason for me not to denounce him before we move (unless I am a Cylon), my clearing of him will be pretty convincing.
This would work even better if we had an Investigating Committee checking the results as I suggested (and as Apollo wanted to do every crisis check but this one), but could still be valuable if something like this comes up in future.
Games theory doesn't apply here, because Adama could do us severe damage as Admiral if he is a Cylon.
The interesting part is that if he does denounce me, then people will know that at least one of us is a Cylon. Which is more information that the humans had before, and hence useful - so there is a chance that if Grumbler is a cylon, he won't say I am one even if I am not.
But if he is a Cylon, then giving humans this information is not useful for him. So yeah I'm willing to agree that if you are a Cylon but he isn't, then it's the only situation when it may sense for him to denounce you as one.
Anyway, I'm playing [1] Consolidate Power to draw two Purple cards.
hello, how can I easily reduce the resolution of the crisis card so it gets below 128k and BB can see it?
And get hold of garbon we will need him, you'll see why once I upload the scan
success with the size, but now upload folder is full :bleeding: we need an admin
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F2323%2F84579606.jpg&hash=76def6ef64e7922ab2135fb3d9be300cf7f14aa5)
:bleeding:
Ok, I am using my special ability to draw 1 Blue Card.
Quote from: Berkut on June 26, 2009, 12:50:33 PM
The interesting part is that if he does denounce me, then people will know that at least one of us is a Cylon. Which is more information that the humans had before, and hence useful - so there is a chance that if Grumbler is a cylon, he won't say I am one even if I am not.
True, but the benefits of having a player brigged outweigh the disadvantages of having people merely suspect that I am a Cylon (which they do anyway). If you are brigged, the Admiral's title passes to another player (and if you are not a Cylon, there is still a small chance you would be passing it to the second Cylon player, which would be good for me as a Cylon). Humans would be less able to pass skill checks of one of them is brigged.
The only way this could work against me as a Cylon is if someone else gets to view your loyalty card, and in that case they could as easily look at mine.
So, there is some info passed on by brigging the Admiral, but not enough, IMO, to outweigh the advantages to me were I a Cylon.
Okay, I'm here. What do we want to do, loves? I'm leaning to the skill card drop although that could bite us in the ass if we get so more gnarly crisis cards. Thoughts?
garbon: yay!
BB: the card is a presidental decision on food shortage: either -2 food, or -1 food and garbond discard 2 cards and Marty discards 3
Quote from: garbon on June 26, 2009, 01:25:45 PM
Okay, I'm here. What do we want to do, loves? I'm leaning to the skill card drop although that could bite us in the ass if we get so more gnarly crisis cards. Thoughts?
We are on 4 on the jump track, and the 5 lost cards would be the lowest-denomination/most useless actions, so I also am inclined to drop the cards.
Agreed - marty has 8 cards, ditching the 3 lowest ones sucks, but isn't THAT bad.
On the other hand, the difference is only 1 food,so the tradeoff here is 5 cards for 1 food. Hmmm....
This isn't a military matter, so I will refrain from lecturing the President on what she should do.
Quote from: Berkut on June 26, 2009, 01:36:50 PM
On the other hand, the difference is only 1 food,so the tradeoff here is 5 cards for 1 food. Hmmm....
This isn't a military matter, so I will refrain from lecturing the President on what she should do.
That was my thought. We have 8 food, this reduces us to 7 or 6.
But I gather it's hard to gain any extra food, so I suppose we should try and preserve it.
Quote from: Berkut on June 26, 2009, 01:36:50 PM
On the other hand, the difference is only 1 food,so the tradeoff here is 5 cards for 1 food. Hmmm....
This isn't a military matter, so I will refrain from lecturing the President on what she should do.
5 cards for a resource isn't such an atypical trade, as far as I can see, and this time we get to drop the worst ones rather than the best.
Consider that most of you draw around 5 cards per turn so the real threat here is if the next crisis cuts into roslin's and baltar's speciality
Quote from: garbon on June 26, 2009, 01:25:45 PM
Okay, I'm here. What do we want to do, loves? I'm leaning to the skill card drop although that could bite us in the ass if we get so more gnarly crisis cards. Thoughts?
I'm willing to make the sacrifice for the good of the fleet. -_-
Quote from: Martinus on June 26, 2009, 01:43:59 PM
Quote from: garbon on June 26, 2009, 01:25:45 PM
Okay, I'm here. What do we want to do, loves? I'm leaning to the skill card drop although that could bite us in the ass if we get so more gnarly crisis cards. Thoughts?
I'm willing to make the sacrifice for the good of the fleet. -_-
Only a true human would do something so self-sacrificing!
Or a Cylon.
They aren't my cards, but after thinking about it we should drop the cards.
Okay, we're going to go rationing. I'll PM you my card drop Tamas. Do the same if you will, Marty. Your graciousness in our time of need will not be forgotten.
I'd also like to thank the Admiral for his advice. :)
Alright, food rationing is enacted in the fleet.
The 3 raiders in Zone 1 move to Zone 2, and jump computing progresses.
Jacob will receive his carddraw shortly
Quote from: garbon on June 26, 2009, 01:49:26 PM
Okay, we're going to go rationing. I'll PM you my card drop Tamas. Do the same if you will, Marty. Your graciousness in our time of need will not be forgotten.
I'd also like to thank the Admiral for his advice. :)
Already done. :cool:
Ooops I need Jacob to decide his draw regarding green-or-yellow
Apollo, I have the three hostiles on my side of the ship. You can go after the heavy raider and stay on his ass. HR's are hard to hit, but slow. I don't think it is worth sending more Vipers after it.
Quote from: Tamas on June 26, 2009, 01:53:47 PM
Ooops I need Jacob to decide his draw regarding green-or-yellow
I did that already a while ago but refresher pm sent :P
FYI:
I'll be checking in here over the weekend, in particular in the morning (which is early afternoon west coast, and evening in Europe), but I won't be online for extended periods of time. I will be back around on Monday.
It's okay, most of the saturday will be gone because of me anyway.
Jacob, your cards will be with you any minute now.
EDIT: he drew one each from yellow and green. The deck you draw from is public.
Have scanned the crisis card, will post it as soon as we resolve Jacob's turn. :)
Advance to Zone 1 for my 1 move and use maximum firepower with my action to target first the heavy raider until destroyed and then all other hits on the basestar.
Apollo flies boldly against the enemy ships!
Here are the 4 rolls, will be distributed as per Jacob's instructions:
Request: 8-sided die x 4
7
6
8
8
The first shot destroys the Heavy Raider! The second shot misses, but the two others hit the basestar, causing structural damage then hitting the hangar which just tore the whole ship apart!
Basestar and Heavy Raider have been destroyed
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For BB, since the upload folder is still full: it seems the food rationing triggered Resistance: a 12 skill check of yellow, green, and purple. Pass mean no effect, 9+ means -1 food, failure means -1 food, -1 fuel.
Cylon activation is a heavy raider (no effect right now) and jump counter will advance
I believe we should definitely try to pass this check unless our politicians and the Admiral and XO think we don't have the resources. Even just saving the fuel would be important.
Nice shootin' hoss!
Agree we should try to pass this one, since each jump also uses fuel, and this check uses three of five card types. Unfortunately, only one of the three is mine, but I can toss a card to help a little bit.
I have 2 cards that are of the proper color, but without more commitment, they would be wasted I think.
I wonder why the civilians are fighting for my reinstatement when I'm still at liberty? :unsure:
Nevertheless I agree that we should take the rabble heads on. Given how much closer we are to my turn again (only the Admiral's crisis is left), I think I could toss in a couple cards.
Berkut, it seems most people agree you need to pass this. You are first to declare, so declare.
And everyone, send me PMs with card choices, you can also state of course "only if X number of players before me chip in)
OOC: Tamas, I have only 5 cards. I played Max Firepower after my draw.
OK, I will pass then.
Berk, garbon, grumbler checked, still need info from the rest.
Grumbler PM me the list of cards you think you should have please, because I think my count is right
I have 4 cards remaining, losing those resources seems to be a bad thing, and all of my cards are of the appropriate colors.
Due to my, err, tiredness however it's important I hang on to 2 cards. I will commit to playing two cards, and one of them will be high value, as long as everyone else doesn't hold back.
Anyone with an investigative committee could make figuring this out easier. :huh:
err, I will play my two cards (one of which is high value) if 3 other people play cards.
Quote from: JacobL on June 26, 2009, 04:27:00 PM
Anyone with an investigative committee could make figuring this out easier. :huh:
Although destiny cards could still screw us over. When one has an investigative committee of a high enough card value, the numeric value can be more valuable.
Well I am able to help a little but any help I give now makes it nearly impossible to help later.
Quote from: Berkut on June 26, 2009, 04:21:06 PM
OK, I will pass then.
I have just realized: by "you pass" I mean you as a team pass this test :D
Quote from: JacobL on June 26, 2009, 04:27:00 PM
Anyone with an investigative committee could make figuring this out easier. :huh:
:lol: You have noted this on every skill check except the
one where it actually made sense to use it!
So whats up Jacob and Marty?
Quote from: JacobL on June 26, 2009, 04:35:11 PM
Well I am able to help a little but any help I give now makes it nearly impossible to help later.
One thing key is to make sure that we don't overspend cards. Given how far away you are from getting new cards again, it might make sense to have you conserve yours.
Quote from: Barrister on June 26, 2009, 04:29:20 PM
err, I will play my two cards (one of which is high value) if 3 other people play cards.
Actually, being third in the order you can't make that condition so I will assume you are playing these, based on the discussion here.
Okay everyone declare but Jacob, for him I will go with garbon's wiseness of him being pretty much as far from receiving cards as possible, so he is exempt.
Resolution is coming.
OOC: Tamas, we should also be at 5 on the jump track right now, since we started at 1 and have had 4 crises that advance the markerand passed the one that would have moved it back. The fifth space after "start" is "autojump" (it is the sixth space but there is no "space zero" just start and 5 places to move). Probably best to refer to jump track status as spaces to jump, in which case we are -1.
Quote from: grumbler on June 26, 2009, 05:13:43 PM
OOC: Tamas, we should also be at 5 on the jump track right now, since we started at 1 and have had 4 crises that advance the markerand passed the one that would have moved it back. The fifth space after "start" is "autojump" (it is the sixth space but there is no "space zero" just start and 5 places to move). Probably best to refer to jump track status as spaces to jump, in which case we are -1.
You will get to -1 after this crisis is resolved. So you are not there yet, but you are correct otherwise
SKILL CHECK:
FOR:
green: 2pcs of decalre emergency, values 3 and 4, executive order value 2
yellow: investigative comitee value 4
purple: 2 pieces of launch scout values 1 and 2
AGAINST
red: evasive maneuver value 1
blue: scientific breakthrough value 4
TOTAL: 16-5=9
RESULT: -1 FOOD
Cylon phase has no effect, jump prep status go to the "-1" square, you are one step from jumping.
Berkut is drawing his cards
:angry:
I wonder what concessions we granted to the people.
Wow, talk about one mother of bad luck (I'm discounting the possibility of a Cylon risking to reveal herself so early by attempting a sabotage before we even made the first jump, but I guess we have to take into account the possibility of Cylons being stupid, as well)
:angry:
Well I'm down to 2 cards, I won't be much use for the next two plays... :(
Quote from: Martinus on June 26, 2009, 05:46:32 PM
Wow, talk about one mother of bad luck (I'm discounting the possibility of a Cylon risking to reveal herself so early by attempting a sabotage before we even made the first jump, but I guess we have to take into account the possibility of Cylons being stupid, as well)
Since only Baltar and I have even had an opportunity to get engineering cards, it would be foolish to play them as yet, and it was the engineering card that killed us (though the fact that so many tactics cards that are good are crucial in fighting as well may work against this as well).
We probably need to recalibrate over time as to what our expectations for passing a skill crisis are. We have made only the easiest one (by a wide margin) and failed the others. Calibration will come with time, I think.
Yeah, I agree that we indeed need to re-think our thoughts about passing skill crises.
Well, just to speculate here, but if Lt. Thrace was a Cylon, she could have sabotaged the crisis with her engineering, exactly because she was knowing very well that if push came to shove and it was clear there was a sabotage, it would be much easier for everyone to assume it was me and not her, seeing how I'm apparently the prime suspect around here. :rolleyes:
Quote from: grumbler on June 26, 2009, 06:07:59 PM
We probably need to recalibrate over time as to what our expectations for passing a skill crisis are. We have made only the easiest one (by a wide margin) and failed the others. Calibration will come with time, I think.
That could be it, but it seems like the "calibration" of such crisis is one of the key mechanics to the game. I think it's supposed to be difficult.
OOC: perhaps I'm wrong, but in terms of game mechanics there's no reason to suspect Baltar (or Tigh) any more, or any less, than any other character, right? Just because those characters were sympathisers or cylons in the show doesn't make it any more or less likely they are in the game?
Well, it's a bit of a pity that Admiral refused to help, but then again I know next-to-nothing about military affairs.
Quote from: Barrister on June 26, 2009, 06:12:46 PM
Quote from: grumbler on June 26, 2009, 06:07:59 PM
We probably need to recalibrate over time as to what our expectations for passing a skill crisis are. We have made only the easiest one (by a wide margin) and failed the others. Calibration will come with time, I think.
That could be it, but it seems like the "calibration" of such crisis is one of the key mechanics to the game. I think it's supposed to be difficult.
Yep, especially since even talks of the nature of "I can give a total value of about X, what about you guys?" are verboten.
Is Berkut home already or something?
Quote from: Barrister on June 26, 2009, 06:14:02 PM
OOC: perhaps I'm wrong, but in terms of game mechanics there's no reason to suspect Baltar (or Tigh) any more, or any less, than any other character, right? Just because those characters were sympathisers or cylons in the show doesn't make it any more or less likely they are in the game?
OOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
Quote from: Martinus on June 26, 2009, 06:14:59 PM
Quote from: Barrister on June 26, 2009, 06:14:02 PM
OOC: perhaps I'm wrong, but in terms of game mechanics there's no reason to suspect Baltar (or Tigh) any more, or any less, than any other character, right? Just because those characters were sympathisers or cylons in the show doesn't make it any more or less likely they are in the game?
OOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
Ah. I see.
Quote from: Tamas on June 26, 2009, 06:14:50 PM
Yep, especially since even talks of the nature of "I can give a total value of about X, what about you guys?" are verboten.
You can't provide any numbers, but you can provide some description e.g. low, high, some, lots. That should give us a better idea if we start communicating in those kinds of terms.
Are there any possibilities of increasing Food? We seem to be running low on that resource.
Quote from: Martinus on June 26, 2009, 06:12:11 PM
Well, just to speculate here, but if Lt. Thrace was a Cylon, she could have sabotaged the crisis with her engineering, exactly because she was knowing very well that if push came to shove and it was clear there was a sabotage, it would be much easier for everyone to assume it was me and not her, seeing how I'm apparently the prime suspect around here. :rolleyes:
Could have, but look at the situation and think about whether or not a Cylon would throw away a high-value card just to kill a fuel or food. There are much more critical crises than that, where failure means lots of attackers or something.
Quote from: Martinus on June 26, 2009, 06:14:59 PM
OOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
OOC: 100% greater in the current round (though there may be no Cylons at all yet, as only 7 of 13 cards have been dealt), and 50% greater overall. That's not "marginal!" :lol:
Quote from: Martinus on June 26, 2009, 06:20:13 PM
Are there any possibilities of increasing Food? We seem to be running low on that resource.
There are 2 "Food rationing" quorum cards that can (die roll) gain one food each.
Quote from: grumbler on June 26, 2009, 06:33:15 PM
Quote from: Martinus on June 26, 2009, 06:14:59 PM
OOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
OOC: 100% greater in the current round (though there may be no Cylons at all yet, as only 7 of 13 cards have been dealt), and 50% greater overall. That's not "marginal!" :lol:
It's 100% greater chance, but what is the base chance?
Quote from: grumbler on June 26, 2009, 06:35:34 PM
There are 2 "Food rationing" quorum cards that can (die roll) gain one food each.
I think Quorum will need to get its affairs in order soon.
Quote from: Barrister on June 26, 2009, 06:37:01 PM
Quote from: grumbler on June 26, 2009, 06:33:15 PM
Quote from: Martinus on June 26, 2009, 06:14:59 PM
OOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
OOC: 100% greater in the current round (though there may be no Cylons at all yet, as only 7 of 13 cards have been dealt), and 50% greater overall. That's not "marginal!" :lol:
It's 100% greater chance, but what is the base chance?
It depends on the order of the draw for an individual character.
Assuming we are talking about the first character, it's 16% (100%-10/12*100%) for a "normal" character vs. 32% (100%-(10/12*100%)*(9/11*100%)) for Baltar.
Quote from: Martinus on June 26, 2009, 06:46:44 PM
It depends on the order of the draw for an individual character.
Assuming we are talking about the first character, it's 16% for a "normal" character vs. 32% for Baltar.
Actually, it is independent of the order of draw.
BB, in the first card laydown, there are 12 cards, of which 2 are Cylons. Two are dealt to Baltar, and one to each of the rest of us. 5 or not dealt yet. There is thus a 5/12 chance that there is only one Cylon to start, and a 25/144 chance that there are no Cylons to start.
After we travel 4 jump distances (ie get half-way to our goal, not four jumps per se) the "Sleeper agent" phase kicks in. An additional "sympathizer" card gets shuffled into the remaining cards, and then each of us gets one. So, there will now be at least one Cylon (could be only one because the initial Cylon player can get the Cylon card again) and possibly a sympathizer, unless an existing Cylon gets the sympathizer card.
Quote from: Martinus on June 26, 2009, 06:46:44 PM
It depends on the order of the draw for an individual character.
Assuming we are talking about the first character, it's 16% (100%-10/12*100%) for a "normal" character vs. 32% (100%-(10/12*100%)*(9/11*100%)) for Baltar.
I would say that's a more than marginal increase...
Well, it's still a distinct possibility that none of us is a Cylon. Which, considering we seem to be working together relatively well (other than perhaps the somewhat erratic behaviour of the Admiral) doesn't seem so far off. Meaning: we have Sleepers. <_<
Quote from: Martinus on June 26, 2009, 07:05:51 PM
Well, it's still a distinct possibility that none of us is a Cylon. Which, considering we seem to be working together relatively well (other than perhaps the somewhat erratic behaviour of the Admiral) doesn't seem so far off. Meaning: we have Sleepers. <_<
I agree. There's nothing in particular that would point to us having a Cylon agent amongst us at this point.
Quote from: Barrister on June 26, 2009, 07:06:37 PM
I agree. There's nothing in particular that would point to us having a Cylon agent amongst us at this point.
True, but we need to keep in mind that odds of zero Cylons are only about 1 in 6. On the one hand, no Cylons would get us halfway to our goal without much sabotage, but it would also leave little time to find the Cylons once the Sleeper Agent phase is complete.
We just have to make the best of it and keep our eyes open.
Time to sleep.
Will be on for about 3 hours from 8 hours from now, so that should be plenty of time to resolve Berkut's turn and give you guys a crisis card to think about while I'll be away.
At least the fuel wasn't lost. :(
For my turn I will move to the research lab and draw an engineering card.
Oh hello there, Admiral. What can I do for you?
test
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
Quote from: katmai on June 27, 2009, 02:52:48 AM
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
No! I was trying to upload pictures that were around 45kbytes yet it said the folder was full.
Quote from: Tamas on June 27, 2009, 03:08:54 AM
Quote from: katmai on June 27, 2009, 02:52:48 AM
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
No! I was trying to upload pictures that were around 45kbytes yet it said the folder was full.
you=teh fail then as i got it to work yesterday with that first pic i resized :P
So, the Admiral went to the Research Lab to check on some engineering projects, then apparently personally took a recon flight to a nearby planet and crashed:
Quote from: katmai on June 27, 2009, 03:14:38 AM
Quote from: Tamas on June 27, 2009, 03:08:54 AM
Quote from: katmai on June 27, 2009, 02:52:48 AM
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
No! I was trying to upload pictures that were around 45kbytes yet it said the folder was full.
you=teh fail then as i got it to work yesterday with that first pic i resized :P
Or maybe Neil cleared it because it works for me as well now, you see :P
One would think I could help here but there is actually little I can do.
Quote from: katmai on June 27, 2009, 02:52:48 AM
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
For what it's worth, I've attempted to upload pics smaller than the required sizes, and get the same error. Boardfail.
Quote from: katmai on June 27, 2009, 02:52:48 AM
tamas you ignorant goat herder, the upload folder isn't full, you just aren't reducing them down enough to upload.
No, he's right. There was no room left in the upload folder until I went and increased it tenfold.
Remember, all 1 value cards on skill checks during my turn count towards completion, so you can toss that in if needed.
I will be using 1 card, but it is not a high value, on this, so will need some help.
I am gone for the day though - taking the kids to SeaBreeze.
I can help a little. This isn't a hard check to pass, so let's do it!
I could theoretically lend some help but I am not sure if it is needed. Madame President?
I've no relevant cards.
I just have one card that could be useful, and it's rather weak. So considering that both the Admiral and Starbuck are on this, I don't think my assistance will be necessary. Pass.
I can help only a little bit, and that'll mean I'll have no cards at all until my next turn (which is one after next). I think I have to offer only moral support.
So, we are basically deciding to deliberately fail this one?
Apollo, Baltar, Tigh, and The President all passing? I guess I will not waste even a small card, then, and suggest the Admiral do the same.
I didn't think there could be four Cylons in the fleet!
Quote from: grumbler on June 27, 2009, 01:27:26 PM
So, we are basically deciding to deliberately fail this one?
Apollo, Baltar, Tigh, and The President all passing? I guess I will not waste even a small card, then, and suggest the Admiral do the same.
I didn't think there could be four Cylons in the fleet!
I have one small card, and playing it will cause me to discard my remaining card. You think that's a good idea?
Quote from: grumbler on June 27, 2009, 01:27:26 PM
So, we are basically deciding to deliberately fail this one?
Apollo, Baltar, Tigh, and The President all passing? I guess I will not waste even a small card, then, and suggest the Admiral do the same.
I didn't think there could be four Cylons in the fleet!
What part of "I've no relevant cards" was hard to understand? I suppose I could exert influence to make sure it was harder for the admiral to be rescued. :mellow:
Quote from: grumbler on June 27, 2009, 01:27:26 PM
So, we are basically deciding to deliberately fail this one?
Apollo, Baltar, Tigh, and The President all passing? I guess I will not waste even a small card, then, and suggest the Admiral do the same.
I didn't think there could be four Cylons in the fleet!
It's a job for those with Tactical and Piloting skills. I'm a scientist!
Quote from: Barrister on June 27, 2009, 01:35:48 PM
I have one small card, and playing it will cause me to discard my remaining card. You think that's a good idea?
Yes, if it saves a fuel.
Quote from: garbon on June 27, 2009, 01:47:06 PM
What part of "I've no relevant cards" was hard to understand? I suppose I could exert influence to make sure it was harder for the admiral to be rescued. :mellow:
If you have no one-skill cards, then you don't. You were not the likeliest person to be helping, anyway. My point was that we had four people back out, when I would have expected two at the most.
Quote from: Martinus on June 27, 2009, 02:15:34 PM
It's a job for those with Tactical and Piloting skills. I'm a scientist!
Any [1] skill card counts as positive, as the inspirational Admiral pointed out. I cannot think of a better use for those [1] skill engineering cards, since we have no damaged vipers.
I kicked in 1 card. Don't expect any support on any other checks for some time. :cry:
I'll toss a card if Tigh does (since I accept that maybe the Prexie doesn't have any one-skill cards, her being furthest from her draw). It will be a small one, though. If Baltar comes through with even a [1] skill card of any type, I think we can do it.
Fine. I'll throw in my card.
Quote from: JacobL on June 27, 2009, 02:30:24 PM
I kicked in 1 card. Don't expect any support on any other checks for some time. :cry:
You and I are the fighting types. Most of the skill checks (more than 3/4 of them, in fact) don't require piloting. Tactics, yes (29 of 41). There are a few tactics cards that are damned useful in a fight, but they probably will be spent on skill checks.
C'mon Baltar, you have four cards. Surely one of them is a [1].
No, I don't have any [1]s left. As you may recall, I was forced to drop 3 cards by a crisis. What cards do you think I dropped?
Quote from: Martinus on June 27, 2009, 03:13:54 PM
No, I don't have any [1]s left. As you may recall, I was forced to drop 3 cards by a crisis. What cards do you think I dropped?
:lol: Yeah, I forgot that.
I guess its up to the Admiral to save his own life. We've done all we could.
A question: if the events take a turn for the worst, and Admiral Adama ends up in the sick bay, does it mean that Colonel Tigh takes over as an Admiral?
If things take a turn for the worst, I expect the admiral will say that a fuel loss is better than a morale drop and his injured person. :rolleyes:
Quote from: garbon on June 27, 2009, 04:49:22 PM
If things take a turn for the worst, I expect the admiral will say that a fuel loss is better than a morale drop and his injured person. :rolleyes:
Oh, I was assuming he would sacrifice himself. I thought that's what people in the military do.
Quote from: Martinus on June 27, 2009, 04:44:17 PM
A question: if the events take a turn for the worst, and Admiral Adama ends up in the sick bay, does it mean that Colonel Tigh takes over as an Admiral?
Nope. Only if Adama gets brigged (or reveals himself a Cylon) does the title pass.
Quote from: garbon on June 27, 2009, 04:49:22 PM
If things take a turn for the worst, I expect the admiral will say that a fuel loss is better than a morale drop and his injured person. :rolleyes:
Agreed. He only draws 1 card, not 5, if he starts in sickbay. We
need those cards.
Quote from: Martinus on June 27, 2009, 05:05:33 PM
Oh, I was assuming he would sacrifice himself. I thought that's what people in the military do.
You thought... poorly.
Quote from: grumbler on June 27, 2009, 05:15:13 PM
Quote from: Martinus on June 27, 2009, 05:05:33 PM
Oh, I was assuming he would sacrifice himself. I thought that's what people in the military do.
You thought... poorly.
Well, it's reassuring that people in the military think rationally after all. :)
Quote from: Martinus on June 27, 2009, 05:28:08 PM
Well, it's reassuring that people in the military think rationally after all. :)
Not every one. Every organization has its Siegebreakers.
Quote from: grumbler on June 27, 2009, 05:14:29 PM
Agreed. He only draws 1 card, not 5, if he starts in sickbay. We need those cards.
We need cards for us, not
against us.
Madame President, my prototype Cylon detector is at your disposal if you believe anyone in the fleet's command is a traitor.
Quote from: garbon on June 27, 2009, 05:51:36 PM
We need cards for us, not against us.
True, but, while I don't agree with some of the choices made, I don't see any evidence that the Admiral is a Cylon. If you felt strongly about it, you should have pushed to make the skill check when the terrorism investigations were going on.
Well, I can see the point being about not trusting anyone, but oneself, to check this.
Quote from: Martinus on June 27, 2009, 06:06:58 PM
Well, I can see the point being about not trusting anyone, but oneself, to check this.
Of course
you can see the point, because
you get the look.
It does the rest of us no good at all.
I think the rest of us would view your use of the ability at this time to be a very suspicious act. There may come a time when this would be useful to the fleet, but that time is certainly not now.
OK, so what have we commited to this so far?
I have some big cards I can use, but was hoping to save them.
I am back!
Skill check for Crash Landing:
FOR:
tactics (purple): Strategic Planning (3), and 2 pieces of Launch Scout (1)
piloting (red): Evasive Maneuvers (2)
AGAINST:
engineering (blue): Scientific Research (4)
politics (yelllow): Consolidate Power (2)
TOTAL: 7-6=1
FAIL
I am assuming the Admiral is spending 1 fuel.
Cylon activation has no effect, and there is no jump sequence progress.
garbon will be receiving his hand shortly.
Talk about bad luck!
The recent bout of disasters - which could have been prevented by proper planning - has led me to believe that what Battlestar Galactica now needs is:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F8207%2Fchangegif.png&hash=ee65d7fee9e1e8be2b13aab4019b093b461a667a)
Don't get uppity Gaius or you will upset my plans. I'm discarding two cards to activate the President's office and draw a Quorum card.
To continue, the Quorum has met and decided to select Gaius Balthar to be Vice President of the 12 Colonies (ooc: I'll accept my 2 politics cards now).
The President, after her visions, decides to inform the public
I'm deeply honoured by the trust placed in me by the people of the Twelve Colonies and accept the office of the Vice-President.
Madame President needs to make up her mind on the crisis, by the way.
Hey Tamas, you owe me an engineering card.
Quote from: Berkut on June 28, 2009, 08:17:11 AM
Hey Tamas, you owe me an engineering card.
No I dont I sent you the card details in a PM.
Any thoughts about this current crisis should be shared here so by the time garbon arrives back he can make up his mind.
You guys will perform your first jump after this crisis!
I cannot help at all.
I can give good help on this.
I'll pass in two three. It'd be sad if my office presented misinformation.
Okay we have heard from 3 players, 3 to go.
I have no cards that can help.
I can offer one card. While we seem to be bound on passing this anyway, I would like to see this succeed as well. However I don't want to get rid of all my cards before my turn. :)
Quote from: Martinus on June 28, 2009, 12:01:26 PM
I can offer one card. While we seem to be bound on passing this anyway, I would like to see this succeed as well. However I don't want to get rid of all my cards before my turn. :)
That would suck, wouldn't it. <_<
Col. Tigh is in his quarters, sleeping. He can not be disturbed.
SKILL CHECK:
FOR:
Politics (yellow): 2pcs. of Investigative Comitee (5 and 3), consolidate power (2)
Leadership (green): declare emergency (5)
AGAINST:
Tactics (purple): 2pcs of Strategic Planning (4 and 3)
Engineering (blue): repair (2)
TOTAL: 15-9=6
Seeing panic spreading in the fleet following the release of photos of known cylon models, the President Declares Emergency, reducing the skill check's difficulty to 5 and thus succeeding with the check!
garbon takes a look at Berkut's loyalty card.
The Raiders move to Starbuck's space but it does not actually matter as Galactica jumps!
All ships are removed from the map, the civilian ships go back to the pool, the Vipers are returned to the reserves, Starbuck and Apollo are now in the hangar.
Admiral Berkut is going to choose between the two possible destinations.
Wait... there are three negative cards... does it mean that someone tried to sabotage it?
I have also sent BB his carddraw. BB if you want it to a different address during the weekend, let me know.
Quote from: Tamas on June 28, 2009, 12:48:36 PM
I have also sent BB his carddraw. BB if you want it to a different address during the weekend, let me know.
I can access my work email at home. I don't see an email from you though.
Quote from: Barrister on June 28, 2009, 01:05:51 PM
Quote from: Tamas on June 28, 2009, 12:48:36 PM
I have also sent BB his carddraw. BB if you want it to a different address during the weekend, let me know.
I can access my work email at home. I don't see an email from you though.
Resent it, altough should have gotten there by the first try. You need to wait until Berkut chooses destination though
Once my turn is up any ideas what I should do? I had thought I'd stay in weapons control and blast Cylons, but with the jump it's probably not necessary.
And yeah - I think we have a Cylon amongst us after that last crisis. <_<
The re-send worked.
Quote from: Barrister on June 28, 2009, 01:11:31 PM
Once my turn is up any ideas what I should do? I had thought I'd stay in weapons control and blast Cylons, but with the jump it's probably not necessary.
And yeah - I think we have a Cylon amongst us after that last crisis. <_<
The re-send worked.
well using a lull like this is always a nice opportunity to go to a location and draw skill cards you cant usually obtain, I think. Which reminds me, I am sending you the playaid package.
Quote from: Martinus on June 28, 2009, 12:30:42 PM
Wait... there are three negative cards... does it mean that someone tried to sabotage it?
Yes, it does.
We have Cylons amongst us. Too bad the President played that crisis card to get a look herself, or it would look like a strong indication she was not a Cylon. As it is, she would do that Cylon or not. :(
I will be sleeping very soon, but if Berkut does not show up, I will take with me to work the scans of the two possible destinations and the crisis card coming after BB's turn so do whip Berkut into making a choice while I am asleep.
Quote from: grumbler on June 28, 2009, 02:06:26 PM
Yes, it does.
We have Cylons amongst us. Too bad the President played that crisis card to get a look herself, or it would look like a strong indication she was not a Cylon. As it is, she would do that Cylon or not. :(
For what it is worth (which I know is probably little because of the current hysteria), I do now know who is a cylon. The Quorum is currently discussing
whether or not to how to best release the information.
Quote from: garbon on June 28, 2009, 07:39:02 PM
For what it is worth (which I know is probably little because of the current hysteria), I do now know who is a cylon. The Quorum is currently discussing whether or not to how to best release the information.
I am unaware of the Quorum's hysteria, but my comment was an observation, not an indictment. You could well have known who
a Cylon was from the start. Alas, that helps us little - unless you want to tell us who BOTH Cylons are, since there is only one way you could now know that.
Quote from: grumbler on June 28, 2009, 08:34:56 PM
I am unaware of the Quorum's hysteria, but my comment was an observation, not an indictment. You could well have known who a Cylon was from the start. Alas, that helps us little - unless you want to tell us who BOTH Cylons are, since there is only one way you could now know that.
Oh I really shouldn't have replied to you. I didn't take your statement as an indictment, although I hope you would think differently had you seen the other crisis that I had been envisioning.
Anyway, I only know of one cylon and I don't see why it would be unhelpful to share that. I hope, Colonel Tigh, you will heed my words and move to arrest the Vice President.
Let's review the facts. After one failed crisis, we first heard from Balthar:
Quote(I'm discounting the possibility of a Cylon risking to reveal herself so early by attempting a sabotage before we even made the first jump, but I guess we have to take into account the possibility of Cylons being stupid, as well)
and then unprovoked Balthar provided us with this gem:
QuoteWell, just to speculate here, but if Lt. Thrace was a Cylon, she could have sabotaged the crisis with her engineering, exactly because she was knowing very well that if push came to shove and it was clear there was a sabotage, it would be much easier for everyone to assume it was me and not her, seeing how I'm apparently the prime suspect around here. :rolleyes:
which then was followed by (emphasis mine):
QuoteOOC: Baltar's "weakness" is that he starts with two loyalty cards, not one. It's enough that one of them is a Cylon and he is a Cylon. So yes, he has a higher chance to start as a Cylon than anyone else (albeit the increase is marginal imo).
Doth he protest too much? No one even accused him of anything and yet he felt the need to spur on an offensive defense.
Fast forward to the most recent crisis. Three players turned in cards: myself, the Admiral, and Balthar. Right after the almost failure (causing me to spend 4 cards in the efforts!), Balthar remarked:
QuoteWait... there are three negative cards... does it mean that someone tried to sabotage it?
That might be innocent enough, however combined with his comment about how foolish it would be to make a sabotage attempt before the first jump and his attempt to cast suspicion on Lt. Thrace under the pretense of defending himself from a non-existent accuser, his statements strike me as those that would not be made by an innocent party...but rather those of an amateurish pettifogger. It pains me greatly to accuse one who was so recently elevated to be my right hand, but by his own admission someone attempted to sabotage that skill check and I know that the Admiral is not a cylon.
I am hesitant to comment, since the way I see it there are only two possibilities (from anyone buy mine and garbons perspective):
1. garbon is right.
2. garbon and I are both Cylons.
There is the remote possibility that garbon is the Cylon, but decided not to accuse me in order to throw suspicion on Balthair, but that seems unlikely. If it is true, he is mighty devious.
I am not a Cylon. I hope my play has shown that to be the case. The fact that I was not accused makes me pretty sure that our President, the little hottie, is not one either.
In either case, I must choose a destination card. Can I discuss that with the other players?
Someone sabotaged that play, and *I* know it was not me - I played the 5 value card.
Quote from: Berkut on June 28, 2009, 09:37:27 PM
I played ...
Are you supposed to say that? But yeah, I know that you didn't do it (humans have little reason to sabotage skill checks) and I couldn't possible have sabotaged it as I have only had access to yellow and green cards thus far.
I don't think there is any rule about talking about what WAS played - after all, I could just lie about it.
Right?
Anyway, I need to choose a destination, and I would really like to know if I can discuss that with everyone.
Quote from: Berkut on June 28, 2009, 09:47:21 PM
I don't think there is any rule about talking about what WAS played - after all, I could just lie about it.
Right?
You could be lying but the rules do state that you can't claim ownership of cards (just like how you can't specify what cards you will play - which could also be a lie). Delete that sentence maybe?
I bet the rule exists because in person, you could easily track the cards and be able to tell if a person was lying or not about what he played. A little different online as there's nothing to be tracked.
I agree with this logic, but the cards that would have well and truly sabotaged the last crisis were the tactics cards, and Baltar has not had any chance of getting them yet that I know of. He has collected purple cards in his turn. There was a -2 engineering in this last check, and a -4 in the previous one, but that could be chance.
If we incorrectly brig Baltar, we lose our only consistent source of blue cards (I get one, and I don't think anyone else gets any). OTOH, I like the idea of brigging Baltar on general principals. I am torn.
Thoughts, people?
More thoughts:
(1) I think it highly unlikely that the Admiral is a Cylon. If the President is a Cylon, she might or might not have cleared him, but if she isn't she never would have cleared him if he WAS a Cylon.
(2) I am not a Cylon (at least yet! :P) so that gives me two people I have some confidence in.
(3) I think it somewhat unlikely the President is a Cylon. There are good arguments for a Cylon wanting to brig the Admiral unjustly. I certainly would.
(4) Apolllo used a tactic he didn't need to use to stop the basestar AND the raider. While his shots were flukily lucky, I rate him an unlikely Cylon.
(5) Given that this strongly indicates that the Cylon is Tigh or Baltar, and that it is a 2/3 chance that Baltar is the Cylon of the two, I am persuaded that we should brig Baltar.
Note that I am relying not at all on what Baltar has said to date, though I understand why the President found such comments suspicious. Baltar would say bogus stuff even were he human - that is just the way Baltar is.
Anyone find fault with this reasoning?
Quote from: grumbler on June 28, 2009, 09:56:01 PM
I agree with this logic, but the cards that would have well and truly sabotaged the last crisis were the tactics cards, and Baltar has not had any chance of getting them yet that I know of. He has collected purple cards in his turn.
Unless I'm mistaken, tactics cards are purple, no?
Quote from: garbon on June 28, 2009, 10:10:54 PM
Unless I'm mistaken, tactics cards are purple, no?
Sorry, read "engineering" for purple in that first paragraph.
Correct, tactics cards are purple.
This makes me 100% certain the saboteru was Baltar, since I know it was not me.
Someone needs to Brig him, and I cannot do it.
Quote from: Berkut on June 28, 2009, 10:15:55 PM
Someone needs to Brig him, and I cannot do it.
Changing my post.
Because we have Tigh, we only need to pass a skill check of 4.
I'd suggest Tigh brigs him so that we can limit the damage that Balthar can do.
Quote from: garbon on June 28, 2009, 10:18:24 PM
Changing my post.
Because we have Tigh, we only need to pass a skill check of 4.
I'd suggest Tigh brigs him so that we can limit the damage that Balthar can do.
It's purple and green, so I can be of very limited assistance (unless nobody can do anything, in which case I can do a lot at great cost to the future).
Still, I would say that the Admiral should order Tigh to brig Baltar, and if he disobeys we know a lot.
I've relevant cards although doing so will make me rather useless the rest of this round.
And agreed, if Tigh, who was looking for a suggestion on what to do, declines we've gained more knowledge.
Tigh would never dis-obey me, so that is not a concern.
Tigh, please escort Baltar to the brig.
I can certainly help on the Brig task.
I can provide an extremely weak support for a brigging if needed but it would be best to plan to succeed at it without my support.
Berkut I am pretty certain you can NOT discuss the destination cards. Just make your call.
:nerd:
Quote from: garbon on June 28, 2009, 10:31:59 PM
I've relevant cards although doing so will make me rather useless the rest of this round.
And agreed, if Tigh, who was looking for a suggestion on what to do, declines we've gained more knowledge.
Wait.
I am loyal to the human race and to Galactica. I don't think anyone can doubt that loyalty.
But before I go locking up fellow Capricans does someone want to walk me through why we're so sure that Baltar is a Cylon?
Quote from: Barrister on June 29, 2009, 12:12:58 AM
Wait.
I am loyal to the human race and to Galactica. I don't think anyone can doubt that loyalty.
But before I go locking up fellow Capricans does someone want to walk me through why we're so sure that Baltar is a Cylon?
Se my reasoning above, and respond to it... or don't.
It isn't like we just woke up one day and decided Baltar needs to be brigged.
If he isn't the Cylon, odds are long it is you. I'll be happy to brig you, instead, if your actions make that advisable.
I'll need to mull this over.
Like I said - I'm a loyal human. I don't think I'm required to blindly follow the orders of Admiral Adama however - the great thing about not being a machine is the capacity of free will. And unfortunately I'm heading to bed (and besides, we don't know where we've wound up yet).
The fact that Admiral Adama and Starbuck feel that Gaius Baltar is a traitor to our race weighs heavily on me however...
Not think - know.
Someone sabotaged that last skill check. It could have been me, or Baltar. It was not me, ergo it was Baltar. The other option is that both me and garbon are cylons, which is extremely unlikely.
Wow. Just wait a minute there! I go to bed and I wake up to a lynching mob. Whoa.
Alright, I'm gonna confess. Yes, I tried to sabotage this crisis with a (low value) card but I am not a Cylon, ok? I know it is hard to believe and I know I have always been the prime suspect but I have a perfectly rational explanation for this - although in retrospect, I wouldn't do it again since I realize it looks bad - still I consider all this stuff I'm getting as a result a small price for a lot of information we learned about ourselves.
So here's how I was reasoning? First of all, if we failed this crisis, nothing that bad wouldn't have happened, since it only affects morale, which is the resource we have the most of. If I were a Cylon, why would I risk being discovered by striking at what we are strong in, rather than lying low and waiting until I can wreak havoc on our fuel or food resource, no?
Now, why I did it? For two reasons. First, I have suspected that the President is a Cylon - simple as that. So giving him that kind of information would seriously improve the Cylon chances of fucking us over, especially if he could check whether the Admiral is a Cylon or not; the Admiral's actions have been somewhat erratic, so the President-Cylon may have suspected he was another, and thus would find out that way whether he should support the Admiral or try to accuse him. (Just a side note, but the President has announced he will investigate the Admiral - so if I were a Cylon, I wouldn't be targeted, so why would I fear that?)
And second, I knew that the Admiral, if he was not a Cylon, would not try to sabotage the crisis (because he thinks in a more straightforward way than I do). So by using this small value card which wouldn't do much harm anyway, I gave everybody an opportunity to be certain that he is a Cylon if he really was - because if four sabotage cards appeared then we wouldn't have the speculation we have now, but you all would be certain that it was also Adama - wouldn't this knowledge be useful? (And if I didn't play anything, the potential Cylon-Adama would not dare to try and sabotage).
So yeah, that's why I did it. Thanks to what I did, we all know Adama is not a Cylon - which is a very useful knowledge, no? And we also think that the President is most likely not a Cylon either. If you want to put me in the Brig for finding this out (even though my actions caused no harm to anyone), then sure go ahead. But you will be losing a valuable asset (I have already helped a lot with engineering before) only because I used a somewhat questionable strategy to achieve a greater good for everybody.
That don't even make no sense. Your actions did nothing to help find out if Adama or myself was a cylon. In fact, all that they did was make sure that I had to waste another card as I was forced to declare an emergency. And by the way, that's Madame President to you.
LOL, that was the most tortured confession EVER.
Brig him.
Galactica jumps and ends up in...
Deep Space
BB is up.
The "2" under the card means we travelled 2 distances right?
Quote from: Berkut on June 29, 2009, 01:11:18 AM
LOL, that was the most tortured confession EVER.
Brig him.
Wow. Awful. I expected better. :(
Quote from: Martinus on June 29, 2009, 01:36:56 AM
The "2" under the card means we travelled 2 distances right?
Yes,
BB: if you indeed want to throw Dr. Baltar to the brig, you need to go to the admiral's quarters and pass a skill check of 7 with green and purple
Quote from: Tamas on June 29, 2009, 01:47:24 AM
BB: if you indeed want to throw Dr. Baltar to the brig, you need to go to the admiral's quarters and pass a skill check of 7 with green and purple
Can't he use his cylon hatred on his own turn?
Quote from: garbon on June 29, 2009, 01:49:46 AM
Quote from: Tamas on June 29, 2009, 01:47:24 AM
BB: if you indeed want to throw Dr. Baltar to the brig, you need to go to the admiral's quarters and pass a skill check of 7 with green and purple
Can't he use his cylon hatred on his own turn?
Ah yes he can, so the difficulty would be a mere 4.
So I tell the truth and noone believes me. Sigh.
If I were the Cylon, would I say I did it? I would try to shift the blame to the Admiral and sow discord and paranoia among the ranks of Battlestar Galactica. Instead I come clear, with open hands. And you want to throw me into the brig, even though I'm the only scientist you have on board, who can help you identify the real Cylon - once they awaken of course, because right now it seems we don't have any - and the President has already burned two cards that could be used to identify them later on.
Quote from: Barrister on June 29, 2009, 12:22:31 AM
I'll need to mull this over.
Like I said - I'm a loyal human. I don't think I'm required to blindly follow the orders of Admiral Adama however - the great thing about not being a machine is the capacity of free will. And unfortunately I'm heading to bed (and besides, we don't know where we've wound up yet).
The fact that Admiral Adama and Starbuck feel that Gaius Baltar is a traitor to our race weighs heavily on me however...
OK
Quote from: grumbler on June 29, 2009, 01:38:30 AM
Quote from: Berkut on June 29, 2009, 01:11:18 AM
LOL, that was the most tortured confession EVER.
Brig him.
Wow. Awful. I expected better. :(
Well, that's what I did. Sorry if it doesn't sound very reasonable - in retrospect, perhaps it wasn't since I can see how my plan has actually gone awry. But would I come up with this story if it wasn't true? Surely I could have come up with some better excuse or try to shift blame, if I was just trying to lie my way out of it.
Ok, now that I had my morning coffee, let me provide a clearer explanation of my motives.
What would be the worst case scenario with this crisis? The crisis failing AND Admiral Adama being a Cylon without us being able to realize that. So my usage of a (low value) negative card served a marker to increase our chances of finding out Adama is a Cylon, even if the check failed.
How? Let me explain.
Assume Admiral Adama is a Cylon. He knows Mme President will want to check his loyalty if she succeeds with the roll. Now, if he is a Cylon, it would be extremely unlikely there is another Cylon on board, so he thinks that chances are Mme President is not a Cylon. Thus he would have surely tried to sabotage the outcome. However, there's a rub:
- If I do not play any cards, he won't do this, because if there is an attempt at sabotage, it would need to be him. Ergo: not gonna do this (and notice that I was the only person capable of this charade, i.e. having cards that could both help or hinder the outcome - other than Adama - everybody else had either only helpful cards or only negative ones - thus it had to be me who would put this marker in).
- If I do play a card, he suspects I am not a Cylon (see above - two Cylons at this time is extremely unlikely) so he thinks I would not play a card to sabotage it. Thus he feels free to sabotage the roll, thinking that even if both random cards are negative, he can still pin the card he put in on me - and people would believe him rather than me.
- However, if I do play a negative card (but since I am not a Cylon, he does not suspect I would) this may lead him to reveal himself - because if the roll failed but we uncovered the cards and there were four negative cards, we would know for sure that he played at least one of them (and if only three negative cards were there, then people would more likely blame me not him). Ergo, we would be certain he is a Cylon even though we failed to check him with the event.
Again, please realize that the purpose of this charade on my behalf wasn't for me to find out whether he is a Cylon or not - but it was for everybody to find out that. That is why I needed to put in a negative card - because otherwise it would be his word against mine, and while I would of course keep saying he is the Cylon, would you believe me - or him?
Now, since my suspicions about him turned out to be unfounded and the check passed (again notice: by playing my "marker" card of a low value, I did not really sabotage the outcome that much - but if he played a stronger card and succeeded in the sabotage, this would be useful knowledge), this does leave me in a relatively difficult position - since it is indeed difficult for you all to believe I am telling the truth - but that's how I was reasoning.
Brigham Young.
Well, if you want to, go ahead and brig me. I will continue to help as far as I can (one card per skill check max) but surely you realize that can be not enough, especially if we run into heavy Engineering crisis. I won't be fighting against the accusations because there is little point wasting valuable resources on internal human squabbles, while we face the Cylons and the hostile elements. :(
Gaius Baltar has confessed to deliberately sabotaging the efforts of Galactica's crew. Cylon or not, that's grounds enough for me to brig him.
Mr. Baltar if you would be so kind as to follow me...
(sorry, might be an hour or so before I get cards figured out to do it though)
That's *Dr.* Baltar. :rolleyes:
Quote from: Barrister on June 29, 2009, 09:51:28 AM
Mr. Baltar if you would be so kind as to follow me...
OOC: LOL, you haven't ever watched the show, have you BB. :P
The idea of Saul Tigh ever saying "if you would be so kind..." to a toaster...
Although, on the other hand, he was probably polite to the 6 when he was banging her in the brig.
So maybe that is his plan with the good "Dr"...
OOC: I have only watched the pilot (aka "miniseries") so far. Would you say I am roleplaying Baltar well? :P
Quote from: Martinus on June 29, 2009, 10:00:20 AM
OOC: I have only watched the pilot (aka "miniseries") so far. Would you say I am roleplaying Baltar well? :P
I think you are roleplaying Martinus pretty well, and that just so happens to coincide with Baltar...:P
Quote from: Berkut on June 29, 2009, 10:03:43 AM
Quote from: Martinus on June 29, 2009, 10:00:20 AM
OOC: I have only watched the pilot (aka "miniseries") so far. Would you say I am roleplaying Baltar well? :P
I think you are roleplaying Martinus pretty well, and that just so happens to coincide with Baltar...:P
:face:
Well Tigh was capable of sarcasm. :D
Quote from: ehrie on June 29, 2009, 10:10:31 AM
Quote from: Berkut on June 29, 2009, 10:03:43 AM
Quote from: Martinus on June 29, 2009, 10:00:20 AM
OOC: I have only watched the pilot (aka "miniseries") so far. Would you say I am roleplaying Baltar well? :P
I think you are roleplaying Martinus pretty well, and that just so happens to coincide with Baltar...:P
:face:
That's alright. After watching the pilot, Baltar is my favourite character. Everybody else is too stuck up. :P
Quote from: Berkut on June 29, 2009, 09:55:14 AM
Quote from: Barrister on June 29, 2009, 09:51:28 AM
Mr. Baltar if you would be so kind as to follow me...
OOC: LOL, you haven't ever watched the show, have you BB. :P
The idea of Saul Tigh ever saying "if you would be so kind..." to a toaster...
Of course I've seen the show. Col. Tigh is black. :contract:
Okay - I've looked through the rules and I can't find any section on brigging players. How does this work?
you need to go to the admiral's quarters and then initate a skill check of 7 with green and purple
Quote from: Tamas on June 29, 2009, 10:55:10 AM
you need to go to the admiral's quarters and then initate a skill check of 7 with green and purple
Do others throw in cards as well?
Quote from: Barrister on June 29, 2009, 10:57:27 AM
Quote from: Tamas on June 29, 2009, 10:55:10 AM
you need to go to the admiral's quarters and then initate a skill check of 7 with green and purple
Do others throw in cards as well?
Yes
Quote from: Tamas on June 29, 2009, 10:55:10 AM
you need to go to the admiral's quarters and then initate a skill check of 7 with green and purple
FOUR! HE NEEDS A FOUR!!!!
I will play two cards. I will need some help with this, but not a lot. I rather expect that Doctor Baltar will not go willingly, and may thus play cards to prevent his gaoling.
Is that seven after using my own ability?
Ah - Berkut snuck in there. Okay, I should have this in hand but need some help in the event of bad destiny cards / Baltar's own cards.
Given that Marty assures us he is NOT a Cylon, I expect he will not be contributing any cards to resist this, since that would just waste even more cards from actual humans.
Quote from: Berkut on June 29, 2009, 10:03:43 AM
I think you are roleplaying Martinus pretty well, and that just so happens to coincide with Baltar...:P
:yes:
Ok technically grumbler is the first to declare but don't be shy, speak up
I can come in with plenty of help if needed. I will wait and see what others do before I drop big cards on it though.
Namely Marty, although I expect he will pass, since he isn't actually a Cylon...
Needless to say, like with all other skill checks, two destiny cards will also be added.
Tamas - your "player aids" file was quarantined and removed by my work filter since it's a .zip file.
Quote from: Barrister on June 29, 2009, 11:17:00 AM
Tamas - your "player aids" file was quarantined and removed by my work filter since it's a .zip file.
What about .rar files? :P
Alternatively look around at www.boardgamegeek.com Search for this boardgame, on its homepage there will be a Files section with LOTS of stuff, you can even read the rulebook in chinese if that's your thing :P All the playeraids are from there, and are what I considered to be helpful.
Or you can tell me your MSN handle
OOC: Could you guys confirm that, when brigged, I can't use more than 1 card on crises, I don't draw a crisis card and I can't move BUT I still get my full hand of cards dealt at the beginning of my round?
Quote from: Martinus on June 29, 2009, 11:24:37 AM
OOC: Could you guys confirm that, when brigged, I can't use more than 1 card on crises, I don't draw a crisis card and I can't move BUT I still get my full hand of cards dealt at the beginning of my round?
That is correct, except that not more than one card on SKILL CHECKS which means you are pretty much staying until an event or some good soul frees you.
So Mart I feel that if you could just tell if you contribute to the check, things would start moving.
Quote from: Tamas on June 29, 2009, 11:45:04 AM
Quote from: Martinus on June 29, 2009, 11:24:37 AM
OOC: Could you guys confirm that, when brigged, I can't use more than 1 card on crises, I don't draw a crisis card and I can't move BUT I still get my full hand of cards dealt at the beginning of my round?
That is correct, except that not more than one card on SKILL CHECKS which means you are pretty much staying until an event or some good soul frees you.
But when the skill check happens, aren't there two additional (random/fate) cards being drawn as well? So theoretically I could free myself?
Quote from: Tamas on June 29, 2009, 11:48:01 AM
So Mart I feel that if you could just tell if you contribute to the check, things would start moving.
Doesn't grumbler have to declare before me? Or has he already done so?
Quote from: Martinus on June 29, 2009, 11:51:08 AM
Quote from: Tamas on June 29, 2009, 11:48:01 AM
So Mart I feel that if you could just tell if you contribute to the check, things would start moving.
Doesn't grumbler have to declare before me? Or has he already done so?
He has not done so but really does it matter? Everyone is holding back because they dont know what you are doing, so if you would spill, the others who have not already done so could PM me with their card choices, and we could move on when grumbler arrives.
Quote from: Tamas on June 29, 2009, 12:07:01 PM
Quote from: Martinus on June 29, 2009, 11:51:08 AM
Quote from: Tamas on June 29, 2009, 11:48:01 AM
So Mart I feel that if you could just tell if you contribute to the check, things would start moving.
Doesn't grumbler have to declare before me? Or has he already done so?
He has not done so but really does it matter? Everyone is holding back because they dont know what you are doing, so if you would spill, the others who have not already done so could PM me with their card choices, and we could move on when grumbler arrives.
Well, I hate to be the bitch but let's stick to the rules. :P
The Administration is quite pleased that we are able to coordinate with the military to entrap this traitor in our midst.
I am not able to help with any cards.
I know I'm just being impatient, but - come on grumbler. I want to see what happens. :(
Quote from: garbon on June 29, 2009, 12:42:57 PM
The Administration is quite pleased that we are able to coordinate with the military to entrap this traitor in our midst.
This is unfair. If I weren't naturally trusting, I'd suspect that all this negativity and lack of empathy means Mme President is a Cylon.
Quote from: Martinus on June 29, 2009, 01:51:57 PM
This is unfair. If I weren't naturally trusting, I'd suspect that all this negativity and lack of empathy means Mme President is a Cylon.
I can't believe that you have the temerity. Unlike you, I'm tasked with caring for the well-being of the entire human race, not just Gaius Balthar.
Quote from: Martinus on June 29, 2009, 01:51:57 PM
Quote from: garbon on June 29, 2009, 12:42:57 PM
The Administration is quite pleased that we are able to coordinate with the military to entrap this traitor in our midst.
This is unfair. If I weren't naturally trusting, I'd suspect that all this negativity and lack of empathy means Mme President is a Cylon.
You've deliberately sabotaged efforts of the Galactica's crew. What do you expect us to do,
Doctor Balter? Throw you a parade?
grumbler is turning in one card. Marty, spill it!
Played one (small) card.
OOC: Interesting. I can post here again. For a while I could just read - my posts locked up. Obviously PMs worked, though.
I am not playing any cards, obviously. I am innocent.
ok only one to declare now is garbon, I think I havent heard from him
What did the Admiral decide to play? Like I said before, I'd rather keep onto my card if enough other cards have been played.
Quote from: garbon on June 29, 2009, 03:36:17 PM
What did the Admiral decide to play? Like I said before, I'd rather keep onto my card if enough other cards have been played.
Quote from: Admiral Berkut
I can come in with plenty of help if needed. I will wait and see what others do before I drop big cards on it though.
Namely Marty, although I expect he will pass, since he isn't actually a Cylon...
So far it's me with 2 cards, and g with one. Jacob and Marty have passed.
Berk is playing 2 cards
I don't know whether I should feel flattered for being so overestimated or distressed at this massive waste of resources on victimizing an innocent man.
I'll pass then.
So we can resolve then?
Quote from: Barrister on June 29, 2009, 04:00:18 PM
So we can resolve then?
Yep!
Gonna get together the resolution and the crisis. A minute or two.
SKILL CHECK:
Apparently there was a mixup with his notes so grumbler is not playing his card.
The tally:
FOR:
green: 3pcs. of Executive order (2, 2, 1), Declare Emergency (3)
purple: Stragetic Planning 4)
AGAINST:
red: maximum firepower (3)
TOTAL: 12-3=9
Baltar goes to the Brig!
Being busy with politics and security, the commanding staff is a bit catched off-guard when Mr. Gaeta's voice is heard on the radio:
"MULTIPLE DRAEDUS CONTACTS! ONE CYLON BASESTAR AND MULTIPLE CYLON RAIDERS BEARING ZONE 6!"
Okay so, you can see the current map situation on that card since before it map was empty.
grumbler's hand is on its way.
Aw hell.
So this isn't a skill check? It just activates a hell of a lot of cylons instead?
I haven't done anything!
Quote from: Barrister on June 29, 2009, 04:30:01 PM
Aw hell.
So this isn't a skill check? It just activates a hell of a lot of cylons instead?
Yep.
And congratulations to whoever had the idea of putting me in the Brig... cause now I can't even shoot at the attackers from the Weapon room thingie.
Quote from: Martinus on June 29, 2009, 04:33:16 PM
And congratulations to whoever had the idea of putting me in the Brig... cause now I can't even shoot at the attackers from the Weapon room thingie.
We'll muddle through.
Quote from: Martinus on June 29, 2009, 04:33:16 PM
And congratulations to whoever had the idea of putting me in the Brig... cause now I can't even shoot at the attackers from the Weapon room thingie.
That's enough out of you, thanks.
Quote from: Barrister on June 29, 2009, 04:30:55 PM
Be quiet, toaster.
OOC: Your line would be: Shut your mouth, frakin' toaster.
Quote from: garbon on June 29, 2009, 04:48:00 PM
Quote from: Barrister on June 29, 2009, 04:30:55 PM
Be quiet, toaster.
OOC: Your line would be: Shut your mouth, frakin' toaster.
I think BB is too polite and good-natured to pull a convincing foul-mouthed power-tripping alcoholic bastard. Now, CdM...
Quote from: Martinus on June 29, 2009, 04:53:52 PM
Quote from: garbon on June 29, 2009, 04:48:00 PM
Quote from: Barrister on June 29, 2009, 04:30:55 PM
Be quiet, toaster.
OOC: Your line would be: Shut your mouth, frakin' toaster.
I think BB is too polite and good-natured to pull a convincing foul-mouthed power-tripping alcoholic bastard. Now, CdM...
I keep telling you people - I'm the original Saul Tigh. :angry:
He was so unassuming I can barely remember a thing about his character. :lol:
OOC: What a crappy draw! :(
For my turn, I will launch myself in a viper into zone six, and then shoot at a raider.
Guys and (especially) Madam President) I am gonna get whacked by these raiders eventually, but they cannot move until they shoot me down (and that might be harder than they think). When shot down, I will need an XO to get back to the hanger bay without losing 4 card draws (since if I start my turn in sick bay, I darw but one card).
BTW, Apollo, you can jump into one of those just-launched Vipers, if you want. Not sure whether you would rather be there or in the hanger bay, though.
Quote from: grumbler on June 29, 2009, 06:00:06 PM
Guys and (especially) Madam President) I am gonna get whacked by these raiders eventually, but they cannot move until they shoot me down (and that might be harder than they think). When shot down, I will need an XO to get back to the hanger bay without losing 4 card draws (since if I start my turn in sick bay, I darw but one card).
I might be able to help you.
I am going to jump into one of the 2 launched vipers and hold them off from the civvies while Starbuck launches an assault.
Jacob (and others) I am leaving for work but actually have all the scans required until jacob's hand (you'll see soon the new crisis is not a skill check and marty wont draw any crisises) so if you might be still awake, hold on for one more hour. :P
Alright so Starbuck and Apollo emergency-launches to meet the attackers, Starbuck going straight at them in Zone 6.
That's when:
"NEW CONTACTS! ONE BASESTAR ZONE 5! HEAVY RAIDER ZONE 4!"
Let me out, damn it! I can help defend!
*goes ashen*
Alright, the first thing on that cad is activating Raiders, so at that point only the 5 already in Zone 6 activates. Since the 2 unmanned Vipers are also not there at that moment, I am rolling 5 attacks on Starbuck. If she gets shot down, the rest of the Raiders will move:
Request: 8-sided die x 5
2
1
8
2
1
The 3rd Raider lands a critical hit on Starbuck's engines, destroying the Viper! She manages to eject in time and is place to Sickbay. The other 2 Raiders move to Zone 5
Then the new forces arrive, and the 4 new Raiders activate immediately, attacking the 2 unmanned Vipers who scrambled to meet them:
Request: 8-sided die x 4
2
8
2
7
Both Vipers are destroyed!
So clearly Galactica faces its biggest crisis yet.
My sig is probably off in terms of number of cards, but ships and character locations are good.
I am sending jacob his cards now.
Alright everyone, here's the idea. If I can get out of the Brig, I can go and repair the vipers in the Hanger Bay. I have capabilities to do it. The only other person who could do it without wasting actions to draw more Engineering cards is Starbuck, and we need her on the battlefield (once she is out of the Sickbay anyway).
Will I get your support on this?
It's a trap!
Quote from: Tamas on June 30, 2009, 01:43:37 AM
Alright, the first thing on that cad is activating Raiders, so at that point only the 5 already in Zone 6 activates. Since the 2 unmanned Vipers are also not there at that moment, I am rolling 5 attacks on Starbuck. If she gets shot down, the rest of the Raiders will move:
Request: 8-sided die x 5
2
1
8
2
1
The 3rd Raider lands a critical hit on Starbuck's engines, destroying the Viper! She manages to eject in time and is place to Sickbay. The other 2 Raiders move to Zone 5
Then the new forces arrive, and the 4 new Raiders activate immediately, attacking the 2 unmanned Vipers who scrambled to meet them:
Request: 8-sided die x 4
2
8
2
7
Both Vipers are destroyed!
Slow down, Hoss!
I play an "evasive maneuvers" (piloting 1 card) to re-roll the attack that downed me (add -2 to the re-roll).
You also never rolled my attack on the initial 5 Raiders (I got to launch and carry out 1 action).
Correct, you launched right into Zone 6! :Embarrass:
going to reroll that particular 5 raiders battle now, including your one attack
Ok so backtrack time a little: Starbuck flies out of the hangar, all guns blazing:
Die roller results:
Request: 8-sided die x 1
6
One Raider is destroyed, so I reroll their attack on Starbuck:
Request: 8-sided die x 4
8
3
1
2
Only the first is a hit but it would be a destroy so Starbuck performs some Evasie Maneuvers, forcing a reroll of that attack with -2drm:
Request: 8-sided die x 1
5
Thats a no hit, and other Raiders miss her as well.
Since it appears grumbler is willing burning cards on this, I will reroll the other battle as well, when the 4 newly arrived Raiders go for the 2 unmanned freshly arrived Vipers in Zone 6.
Wohoo! Excitement! I have cards that can get our pilots some extra attacks and such once it comes around to me again.
Don't anyone even consider letting the toaster out of the Brig.
Of course I still have a nuke. Dear lord, I do love nuking things.
grumbler check PMs bitte.
So if I play a card on my turn, does that count as my play for the turn?
Quote from: Tamas on June 30, 2009, 07:22:27 AM
Thats a no hit, and other Raiders miss her as well.
Since it appears grumbler is willing burning cards on this, I will reroll the other battle as well, when the 4 newly arrived Raiders go for the 2 unmanned freshly arrived Vipers in Zone 6.
How do the newly-arrived Raiders get to attack? There is no Raider activation key on the card.
Quote from: Berkut on June 30, 2009, 07:39:22 AM
So if I play a card on my turn, does that count as my play for the turn?
seems to be the case, yes
Quote from: grumbler on June 30, 2009, 07:40:06 AM
Quote from: Tamas on June 30, 2009, 07:22:27 AM
Thats a no hit, and other Raiders miss her as well.
Since it appears grumbler is willing burning cards on this, I will reroll the other battle as well, when the 4 newly arrived Raiders go for the 2 unmanned freshly arrived Vipers in Zone 6.
How do the newly-arrived Raiders get to attack? There is no Raider activation key on the card.
Read the card.
Quote from: Tamas on June 30, 2009, 07:42:54 AM
Quote from: grumbler on June 30, 2009, 07:40:06 AM
Quote from: Tamas on June 30, 2009, 07:22:27 AM
Thats a no hit, and other Raiders miss her as well.
Since it appears grumbler is willing burning cards on this, I will reroll the other battle as well, when the 4 newly arrived Raiders go for the 2 unmanned freshly arrived Vipers in Zone 6.
How do the newly-arrived Raiders get to attack? There is no Raider activation key on the card.
Read the card.
Yeah, as I PM'ed you, I was looking at the wrong card. :Embarrass:
Tamas, are you trying to suggest that on my turn I cannot
1. Nuke the basestar
2. Go to weapons control and shoot a basestar
3. Got to command and use vipers to shoot raiders, AND
4. Use a card to have Thrace or my son shoot some more raiders?
I think we should bend the rules for the sake of epic story telling.
Okay rerolling of the attack of the 4 new raiders:
Request: 8-sided die x 4
8
4
6
7
Okay so here is how it happened:
The first rull will be rerolled because grumbler plays an other 1 value evasive maneuver card:
Request: 8-sided die x 1
7
So after the first Raider's shot, one Viper is gone as Damaged, the 3rd Viper Damages the 2nd unmanned Viper, this leaves the 4th Raider's roll to affect Starbuck, so grumbler is playing a 2-valued evasive maneuver, which prompts a reroll with -2:
Die roller results:
Request: 8-sided die x 1
4
no effect!
So Starbuck stay in the battle. Jacob is up.
Quote from: Berkut on June 30, 2009, 07:49:33 AM
Tamas, are you trying to suggest that on my turn I cannot
1. Nuke the basestar
2. Go to weapons control and shoot a basestar
3. Got to command and use vipers to shoot raiders, AND
4. Use a card to have Thrace or my son shoot some more raiders?
I think we should bend the rules for the sake of epic story telling.
Only if we bend the rules to allow Baltar an epic brig escape so he can save Battlestar Galactica by destroying all the raiders singlehandedly.
If the Admiral wants to go all DefCon One on these asshole toasters out here with me, I have some pretty good targetting data that should just about double the chances of success.
We have to be free to zap those heavy raiders. There are two of 'em now. I recommend release of Special Weapons.
JACOB IS NOT UP. I AM UP. FOR FRAKS SAKE.
TAMAS: WORST. GAME MASTER. EVER.
When I get a chance, I can charge the guns to try and help back up Starbuck or stay wher I am at to try and block for the civvies and try to clear up the area right around me. Admiral, suggestions?
Quote from: Martinus on June 30, 2009, 07:52:20 AM
JACOB IS NOT UP. I AM UP. FOR FUCKS SAKE.
TAMAS: WORST. GAME MASTER. EVER.
I thought you and me have established that you are not doing anything.
Quote from: Tamas on June 30, 2009, 07:53:37 AM
Quote from: Martinus on June 30, 2009, 07:52:20 AM
JACOB IS NOT UP. I AM UP. FOR FUCKS SAKE.
TAMAS: WORST. GAME MASTER. EVER.
I thought you and me have established that you are not doing anything.
Err, no I never established anything like that. Not trying to escape != Not doing anything.
Fine. Go ahead.
I can still play Action cards, can't I?
I'm playing Consolidate Power to get two Purple cards.
Quote from: Martinus on June 30, 2009, 07:55:34 AM
I can still play Action cards, can't I?
yes you can, at least i could not find anything forbidding it.
Berkut I have just spotted: if a card's text says "action" it means it can only be played in your own turn and counts as your action. Otherwise, it does not.
Now really jacob is up.
As I was saying, card numbers are outdated in my sig, will correct it (and give Mart his cards) when I get home in 2 hours or so.
Quote from: JacobL on June 30, 2009, 07:53:30 AM
When I get a chance, I can charge the guns to try and help back up Starbuck or stay wher I am at to try and block for the civvies and try to clear up the area right around me. Admiral, suggestions?
Move to the nearest Raider trying to take out a civvie and kill it.
This would be easier to visualize if we had something to visualize.
Primary concern right now is protection of civilian ships.
Quote from: grumbler on June 30, 2009, 07:51:25 AM
If the Admiral wants to go all DefCon One on these asshole toasters out here with me, I have some pretty good targetting data that should just about double the chances of success.
We have to be free to zap those heavy raiders. There are two of 'em now. I recommend release of Special Weapons.
OK, I was pretty free and easy with the first nuke, but using our last one is pretty dangerous - but then, I when are we going to need it more than right now?
I was going to use my turn to give you or Apollo some extra attacks - think it would be better to just nuke the BS and probably three of the raiders with you now?
Apollo, hold off on your move for a moment until we can figure this out. Perhaps we should send you after the heavy raiders while Thrace and everyone else on Galactica deal with the raiders and BSs.
*Heavy raider can only enter through zones 5 and 6 right? :huh:
Quote from: JacobL on June 30, 2009, 08:48:13 AM
*Heavy raider can only enter through zones 5 and 6 right? :huh:
Yes.
Guys, if nothing else, I will give you a photo of the board when I get home to get this situation more clear.
Correct.
Quote from: Berkut on June 30, 2009, 08:34:29 AM
OK, I was pretty free and easy with the first nuke, but using our last one is pretty dangerous - but then, I when are we going to need it more than right now?
I was going to use my turn to give you or Apollo some extra attacks - think it would be better to just nuke the BS and probably three of the raiders with you now?
I don't have the cards to do a great deal of damage right now, but I can provide targeting data to make one attack really "special." I think we are in
extremis. Two heavy raiders are only two turns away from getting aboard, and they are hard to kill. The raiders have a 50% chance of activating before even you can move, and a 75% chance after you move. If Apollo can bag one or more, and then you nuke them, we stand a good chance of being in position to keep the civvie ship alongside me alive, since the Raiders still have to shoot me down before they can attack civilians.
QuoteApollo, hold off on your move for a moment until we can figure this out. Perhaps we should send you after the heavy raiders while Thrace and everyone else on Galactica deal with the raiders and BSs.
I think that, if Apollo moves into Zone 6, he will be in a position to move back to zone 5 if the aft heavy raider moves there, without cutting into firepower. The down side is that he could be shot down here in 6, if we get unlucky and lots of raiders survive. If he moves into 4 right now, he has a shot this turn and another next turn (the heavy raiders activate on only 1/5 of the crisis cards). That still leaves us with the Heavy Rider in zone 1, but we have to take things in order.
All in all, though, I recommend Apollo come into 6 and shoot a raider. Even if all goes as well as possible, and I get an XO and you are good with the nuke, between us we shoot down a maximum of 5 of the 8 raiders here. If Apollo gets another one, that would leave only two - unlikely to shoot both of us down, and even then unable to attack the civvies.
Odds are long, though, against getting all six possible kills. Still, I think it is our best shot if we don't want to lose civilians.
Now, if I could get an XO from both Roslin and Tigh, that would be even sweeter. That's maybe four raiders zapped, and if they can promise that, I would say let Apollo go for the heavy raider in zone 4. That may mean allowing the basestar in 5 to attack the
Galactica, though, as no one would be in a position to go to WC and stop it. Still, 9 raiders are a bigger threat, since they will start attacking the ship themselves if they kill all the vipers and the civlian in this sector, and they activate a lot more often than basestars.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_AYMr80NLT3c%2FSLioZm5vk7I%2FAAAAAAAAAvY%2FJ1SaeRIvb0M%2Fs400%2Flauraroslin.jpg&hash=c35c3d5ec9f078dfc86e9348f29dc02efd379d3f)
I'm considering measures that might allow for easy zapping of a few cylons.
I agree that the raiders are the more immediate threat. Commander Apollo, engage Cylon raiders in Zone 6 immediately.
Quote from: Berkut on June 30, 2009, 10:21:26 AM
I agree that the raiders are the more immediate threat. Commander Apollo, engage Cylon raiders in Zone 6 immediately.
Now I need Apollo to confirm this :)
Quote from: grumbler on June 30, 2009, 08:59:45 AM
Now, if I could get an XO from both Roslin and Tigh, that would be even sweeter. That's maybe four raiders zapped, and if they can promise that, I would say let Apollo go for the heavy raider in zone 4.
I have an XO, but only one such card can be played per turn.
ZOMG! YOU BROKE BSG SANCTITY!
Quote from: Berkut on June 30, 2009, 10:39:18 AM
ZOMG! YOU BROKE BSG SANCTITY!
But it wasn't a rocks thread... :unsure:
Quote from: Barrister on June 30, 2009, 10:38:09 AM
Quote from: grumbler on June 30, 2009, 08:59:45 AM
Now, if I could get an XO from both Roslin and Tigh, that would be even sweeter. That's maybe four raiders zapped, and if they can promise that, I would say let Apollo go for the heavy raider in zone 4.
I have an XO, but only one such card can be played per turn.
:mad:
Here you go the mapboard, I have sent BB the image in an e-mail.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F1008%2F48528659.th.jpg&hash=30cdd67820c8698d3d230f427c4226f4b4ed3839) (http://img269.imageshack.us/img269/1008/48528659.jpg)
Also I feel inclined to point out since it was not properly updated in my sig before, that you have only 1 Viper in reserve, so unless you start repairing them you will be running out of them
Quote from: Berkut on June 30, 2009, 10:21:26 AM
I agree that the raiders are the more immediate threat. Commander Apollo, engage Cylon raiders in Zone 6 immediately.
Heading in. Starbuck I hope you are with me shortly on this charge. Targeting the raiders and going in using maximum firepower and see if I can hold the raiders off the civvies long enough.
I have a trial again today. If I'm away from the computer for an extended time, that's why.
Also it's Dominion Day tomorrow, so I won't be at work. Not sure how it'll affect my languish time though.
That is a lot of raiders.
During my turn I will move to Weapons Control, then nuking the basestar in Zone 6.
Apollo moves to Zone 6 then plays Maximum Firepower (4) attacking 4 times (unrelated to the card's value :P )
Request: 8-sided die x 4
4
4
5
3
And destroys 4 Raiders!
Jubilance on the bridge don't last long though. Who knows how, but the approaching Heavy Raiders manage to connect to Galactica's computer and in preparation of their boarding, try to upload a...
:bleeding:
I think Tamas is cheating! Can we Brig him?
With noone in FTL control should we just fail this check and deal with the Centurion?
Quote from: Berkut on June 30, 2009, 11:10:53 AM
:bleeding:
I think Tamas is cheating! Can we Brig him?
:x I think that is our best remaining option... <_<
edit: It could be awfully hard to pass this check with the chief locked in the bathroom for the whole trip so we might have to. :bleeding:
I will be helping, unfortunately with just one card. :(
Quote from: Martinus on June 30, 2009, 11:15:11 AM
I will be helping, unfortunately with just one card. :(
Oh we know who you'll be helping,
Doctor Baltar... <_<
Quote from: Barrister on June 30, 2009, 11:17:57 AM
Quote from: Martinus on June 30, 2009, 11:15:11 AM
I will be helping, unfortunately with just one card. :(
Oh we know who you'll be helping, Doctor Baltar... <_<
Hey, I designed the system. I know its ins and outs. :P
Quote from: Barrister on June 30, 2009, 11:17:57 AM
Oh we know who you'll be helping, Doctor Baltar... <_<
Indeed. I think it is no coincidence that no sooner have we discovered the traitor in our midst that the cylons descend upon us.
Quote from: Barrister on June 30, 2009, 11:13:29 AM
With noone in FTL control should we just fail this check and deal with the Centurion?
I actually think that is the best option. A 13 skill check is going to take a lot of cards to pass, and we are nowhere near ready to jump.
Someone is going to need to get to the Armory. Maybe one of the political types could take a break from getting elected to something and come over and help out?
Okay I will assume that if the "auto fail it" option is favorable for the majority, the others will not attempt to put cards into it. Berkut, BB, Jacob has opted for the fail. Just need one more opinion.
Fail it then. I obviously can't help.
Quote from: Berkut on June 30, 2009, 11:33:20 AM
Maybe one of the political types could take a break from getting elected to something and come over and help out?
Perhaps you should hold your tongue, Admiral. When I last took action, we were not in the midst of a crisis.
So be it.
The virus before cleaned, was running long enough to open a maintenance airlock on Galactica, where a pod from a Heavy Raider landed, unleashing a cylon boarding party upon the Battlestar.
And if this was not enough, both basestars launch 3-3 new Raiders.
Berkut will be getting his cards, but I assume the following order of his still stands:
QuoteDuring my turn I will move to Weapons Control, then nuking the basestar in Zone 6.
Well, unless I get some awesome card, of course...
Does 3 - 3 mean each launched 3?
Quote from: Berkut on June 30, 2009, 11:33:20 AM
Someone is going to need to get to the Armory. Maybe one of the political types could take a break from getting elected to something and come over and help out?
:lol:
Space Marine Laura Roslin
The Admiral goes to Weapons Control, then using Strategic Plannin, launches humanity's last nuclear warhead on the basestar in Zone 6:
Request: 8-sided die x 1
7
+2drm from S.P.
The basestar is destroyed, and the massive explosion takes out 3 Raiders as well.
While Galactica desperately fights for humanity's survival, Admiral Adama feels he is only being kept back by the civilian administration. Will he take the time to resolve the differences, or it will come to taking power:
What
The
Fuck?
Roslin, you pain in the ass.
What the fuck? You're the bitch asking for my resignation. :angry:
And why is no one spooling up the FTL drive??? :mad:
edit: Seriously....how many of the cards that don't advance the ftl are even left <_<
Quote from: Barrister on June 30, 2009, 10:38:09 AM
I have an XO, but only one such card can be played per turn.
Each time a player acts, it is a turn. Multiple players can give me an XO each in their turn.
Quote from: JacobL on June 30, 2009, 10:49:54 AM
Targeting the raiders and going in using maximum firepower...
I was hoping you had in in you! :woot:
Bill, I'm not really sure how it would best serve our interests to have the Admiralty and Presidency combined in one person.
Quote from: garbon on June 30, 2009, 01:38:20 PM
Bill, I'm not really sure how it would best serve our interests to have the Admiralty and Presidency combined in one person.
Agreed. The discard of four skill cards of the players' choice is better than losing the 4 random cards lost of the Prexie is brigged, plus the additional cards to unbrig her.
Quote from: grumbler on June 30, 2009, 01:46:24 PM
Quote from: garbon on June 30, 2009, 01:38:20 PM
Bill, I'm not really sure how it would best serve our interests to have the Admiralty and Presidency combined in one person.
Agreed. The discard of four skill cards of the players' choice is better than losing the 4 random cards lost of the Prexie is brigged, plus the additional cards to unbrig her.
The choice is not binary however - the choice is
1. Combine Presidency and Admirality in one person,
2. Ditch 4 cards
3. Brig the President
3 is certainly not a viable option. The question then is between 1 and 2.
Not sure what it would mean for me to be both - how hard would it be to change it later? Is it even possible?
Quote from: garbon on June 30, 2009, 01:38:20 PM
Bill, I'm not really sure how it would best serve our interests to have the Admiralty and Presidency combined in one person.
It would serve out interest if it is better than losing the 4 skill cards. I have a decent hand, so no low value cards to throw out really.
I don't know how to evaluate how important 4 cards are vice combining the titles though.
Quote from: garbon on June 30, 2009, 01:05:33 PM
What the fuck? You're the bitch asking for my resignation. :angry:
Obviously because you are a pain in the ass - Bill Adama loves you, and would never ask for you to resign otherwise.
BTW, having the basestar activate is infinitely preferable to having the raiders activate. I need an XO here pretty fast to try to cut these 7 raiders down to five, because even 5 are gonna be hard-pressed not to zap us unless Apollo has some advice on how to outmaneuver them, or somebody can tell me how to rig that rapid-fire thingy that I did once but cannot remember how I did it. :blush:
Quote from: Berkut on June 30, 2009, 01:59:01 PM
Not sure what it would mean for me to be both - how hard would it be to change it later? Is it even possible?
You go to Administration (presidental ship) and initiate a skill check to give the President title to an other player. However, the thing which certainly complicates this from your point of view is that Baltar has been made Vice President. It means he is the only one who can be appointed President through this Administration action.
Quote from: Tamas on June 30, 2009, 02:02:55 PM
Quote from: Berkut on June 30, 2009, 01:59:01 PM
Not sure what it would mean for me to be both - how hard would it be to change it later? Is it even possible?
You go to Administration (presidental ship) and initiate a skill check to give the President title to an other player. However, the thing which certainly complicates this from your point of view is that Baltar has been made Vice President. It means he is the only one who can be appointed President through this Administration action.
Well that sure as hell isn't an option.
I guess we ditch skill cards then.
Quote from: Berkut on June 30, 2009, 02:04:53 PM
I guess we ditch skill cards then.
Alright write your choices (discards are public so you can post it here)
Toss out the EO2 and EO1 cards.
Wait a minute: after the nuke attack, there are four raiders and no basestars in zone six, right?
In the meantime, the Basestar fires upon Galactica:
Request: 8-sided die x 1
2
And misses!
Quote from: grumbler on June 30, 2009, 02:15:58 PM
Wait a minute: after the nuke attack, there are four raiders and no basestars in zone six, right?
Yes
Quote from: grumbler on June 30, 2009, 02:15:58 PM
Wait a minute: after the nuke attack, there are four raiders and no basestars in zone six, right?
Actually, didn't Lee blow a bunch away as well?
IIRC, there were 7. Lee killed 4, then 3 more spawned, then the nuke killed 3. Shouldn't there be 3 left now?
Quote from: Berkut on June 30, 2009, 02:19:42 PM
Quote from: grumbler on June 30, 2009, 02:15:58 PM
Wait a minute: after the nuke attack, there are four raiders and no basestars in zone six, right?
Actually, didn't Lee blow a bunch away as well?
IIRC, there were 7. Lee killed 4, then 3 more spawned, then the nuke killed 3. Shouldn't there be 3 left now?
here is the sequence: +5-1+4-4+3-3=4
So who is up?
Quote from: Berkut on June 30, 2009, 02:28:18 PM
So who is up?
Roslin to discard from your crisis, and then to move.
Quote from: grumbler on June 30, 2009, 02:30:01 PM
Quote from: Berkut on June 30, 2009, 02:28:18 PM
So who is up?
Roslin to discard from your crisis, and then to move.
Having to wait for her all the time was half the reason I was forced to ask for her resignation.
The other half was that the "Presidency" thing was going to her head, making her lippy and taking time away from her duties at home.
I'm discarding Consolidate Powers (1) and (2).
Quote from: Berkut on June 30, 2009, 02:31:33 PM
Having to wait for her all the time was half the reason I was forced to ask for her resignation.
The other half was that the "Presidency" thing was going to her head, making her lippy and taking time away from her duties at home.
I suppose you are gonna bitch because she hasn't baked any cookies in all of this time? :P
Quote from: Berkut on June 30, 2009, 02:31:33 PM
The other half was that the "Presidency" thing was going to her head, making her lippy and taking time away from her duties at home.
I keep my own chambers. <_<
Quote from: Berkut on June 30, 2009, 02:28:18 PM
So who is up?
garbon, he needs to discard, then take his turn. I am sending him his card draw now
Quote from: Berkut on June 30, 2009, 02:04:53 PM
Quote from: Tamas on June 30, 2009, 02:02:55 PM
Quote from: Berkut on June 30, 2009, 01:59:01 PM
Not sure what it would mean for me to be both - how hard would it be to change it later? Is it even possible?
You go to Administration (presidental ship) and initiate a skill check to give the President title to an other player. However, the thing which certainly complicates this from your point of view is that Baltar has been made Vice President. It means he is the only one who can be appointed President through this Administration action.
Well that sure as hell isn't an option.
I guess we ditch skill cards then.
Wait, wait, wait - what's so terrible about you being both President and Admiral?
That seems a hell of a lot better than losing 4 cards.
Quote from: Barrister on June 30, 2009, 02:42:48 PM
Quote from: Berkut on June 30, 2009, 02:04:53 PM
Quote from: Tamas on June 30, 2009, 02:02:55 PM
Quote from: Berkut on June 30, 2009, 01:59:01 PM
Not sure what it would mean for me to be both - how hard would it be to change it later? Is it even possible?
You go to Administration (presidental ship) and initiate a skill check to give the President title to an other player. However, the thing which certainly complicates this from your point of view is that Baltar has been made Vice President. It means he is the only one who can be appointed President through this Administration action.
Well that sure as hell isn't an option.
I guess we ditch skill cards then.
Wait, wait, wait - what's so terrible about you being both President and Admiral?
That seems a hell of a lot better than losing 4 cards.
I am sorry but the decision has been made.
Okay, I need some military input on my turn. I can either call on a viper pilot for assistance, or spend cards to get to the armory (drop to travel and I'd have to drop two to activate), or authorize some measures that will lead to some certain cylon deaths. What's the priority order with regards to raiders, heavy raider, and the centurion boarding party?
Make me some cookies.
Actually, if you have an EO card, use that to activate one of the Viper pilots.
What sort of kills do we think we can expect from one of our viper pilots?
Quote from: garbon on June 30, 2009, 02:52:02 PM
What sort of kills do we think we can expect from one of our viper pilots?
well you can either launch a new one (like, the last one), or move the one out there, or have it shoot on one cylon ship in its current zone (5)
OOC: I'm trying to do some math taking into account a useful quorum card that I have. However, as I don't think I'm supposed to share what cards I have, I'm trying get some information about what our pilots can do and how worried we are about each of the enemy types facing us to reach a decision.
Quote from: garbon on June 30, 2009, 02:55:31 PM
OOC: I'm trying to do some math taking into account a useful quorum card that I have. However, as I don't think I'm supposed to share what cards I have, I'm trying get some information about what our pilots can do and how worried we are about each of the enemy types facing us to reach a decision.
Well, the Raiders still have some Vipers to destroy before they turn against civilian ships. (altough number of operational Vipers is decreasing fast)
If there is a crisis activating Heavy Raiders, they will both reach a hangar entry that would mean a total of 3 boarding parties on Galactica.
The Basestar can shoot at Galactica, launch 3 Raiders, or launch a heavy raider, depending on what the activation does to it
Quote from: garbon on June 30, 2009, 02:55:31 PM
OOC: I'm trying to do some math taking into account a useful quorum card that I have. However, as I don't think I'm supposed to share what cards I have, I'm trying get some information about what our pilots can do and how worried we are about each of the enemy types facing us to reach a decision.
If you activate me, I can take two actions even if I move. I have few cards though, so I am less likely to have a really good pilooting card (you will know that I have played three since my last draw). Apollo doesn't need to move, so he could also take two actions, and he has more cards than I (plus, he has only [played one piloting card, and so is more likely to have a good piloting card left).
Much as I hate to say it, you should XO activate Apollo and not me. :(
Either way, expect between one and two raider kills.
If you have brutal force, you might want to use that instead.
Quote from: grumbler on June 30, 2009, 03:07:00 PM
Either way, expect between one and two raider kills.
If you have brutal force, you might want to use that instead.
Okay, thanks and thanks, Tamas.
So Galactica crew, is the perception that we should prioritize focusing on the raiders over the heavy raiders/boarding party?
No, at this point I think the heavies are of greater concern, simply because we've cut down the Raiders a bit, and we already have a boarding party on the ship.
However, that doesn't mean we should take care of the heavies first - it might be better to just finish off the raiders, since they are right there and "under the gun" already.
Quote from: Berkut on June 30, 2009, 03:32:06 PM
No, at this point I think the heavies are of greater concern, simply because we've cut down the Raiders a bit, and we already have a boarding party on the ship.
However, that doesn't mean we should take care of the heavies first - it might be better to just finish off the raiders, since they are right there and "under the gun" already.
In that case, you might want to give me the XO, since I can move to the heavy raider in zone 1 and shoot twice.
However, I think that the raiders in Zones 5 and 6 still are our main concern. Heavy raiders do not activate nearly as often (20% vice 50%) and they have to each move twice to get on the boarding track. The raiders in Zone 5 have to move just once (into 6) and then they will have 7 raiders in that one zone, and we have the President's crisis and then the XO's crisis to resolve before I get an actual turn. I don't think Apollo and I will survive that long.
Thank you, Admiral and Lt. Thrace for your wise counsel. I'll make my decision shortly.
I have quite a few tricks up my sleeve to avoid being shot down but my offense is a bit light. Our goals need to be the heavy raiders and the boarding party. I think can keep the raiders busy trying to shoot at me for a while.
I discarded two cards to activate my office. And then...
After the president had a brief "consultation" with the good doctor, the Quorum authorizes the use of brutal force.
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Message from the desk of the president: Kill them. Use every cannon, every bomb, every bullet, every weapon. Kill them all.
Now what will we destroy : 3 raiders, 1 heavy raider or 1 boarding party?
Also, Tamas, I'll need that dice roll once we've decided (less than 2 and we lose one population).
I say let's get rid of three of the four raiders in zone 6. The boaring party is dangerous, but, again, only activates 20% of the turns, and has to move several spaces so can wait. If the raiders activate in your crisis step, Apollo will burn up his tactical genius pretty quickly, and we will be faced with even more raiders the next time they activate (and they will toast the viper in zone 5 the enxt time they activate, as well).
Well the President seems to have been trusting the military brunch on this question so I will go with the 3 Raiders, which get destroyed in Zone 6 in a dangerous feint manevuer involving the use of civilian ships. Will this result in loss of population? It will, on a roll of 2 or less:
Request: 8-sided die x 1
4
No, it won't.
Now it is time for the President's visions.
Quote from: Tamas on June 30, 2009, 04:53:29 PM
Well the President seems to have been trusting the military brunch
But of course, I've no real knowledge of military affairs.
Fuck, why have the gods forsaken us? I'm having terribly awful visions.
And the current crisis is:
Feel free to discuss, I am off to sleep.
I can help with two crap cards and a moderate one, if we decide to pass this. Passing would get us up two spots on the jump track.
Deciding to risk the raiders isn't a disastrous choice either, since they will be marching into Apollo's fire and mine.
The Admiral could better say how much tactical skill he can contribute
We need to be totally united, if we try to pass we must pass as it would be a big help but failing is not only lost humans but lost cards. I can give a minimum level of support but it would be very minimal so we would need someone able to go really far in support or we would better off taking our chances with the dice.
I can only give support in a limited fashion.
Trial is over, get decision on Friday.
I can help a decent amount on this with two cards. I'll have to discard one card, but its my turn next anyways so that isn't too bad. I can't do it alone however.
If we think we can I think we should try and pass this. It isn't impossible to do at level 10. Progress on the jump path is important (and losing a pop is bad, but we're lower on other resources), and more cylons are the last thing we need.
I agree that we should try to pass it if we think it is possible. We need to get closer to jumping.
Oh and when you get a chance, Tamas, can we get a sig update? :)
This wouldn't be happening if Starbuck had been a man. Boomer too.
Quote from: Neil on June 30, 2009, 08:19:22 PM
This wouldn't be happening if Starbuck had been a man. Boomer too.
You are right. No one would ever have made a game about a has-been TV series from the 1970s.
Quote from: grumbler on June 30, 2009, 08:31:23 PM
Quote from: Neil on June 30, 2009, 08:19:22 PM
This wouldn't be happening if Starbuck had been a man. Boomer too.
You are right. No one would ever have made a game about a has-been TV series from the 1970s.
Eventually, someone would have remade the series properly.
I miscounted - I don't have the two crap cards. I have one moderately effective card, which I will play of you guys decide to go for it.
Quote from: grumbler on June 30, 2009, 08:31:23 PM
Quote from: Neil on June 30, 2009, 08:19:22 PM
This wouldn't be happening if Starbuck had been a man. Boomer too.
You are right. No one would ever have made a game about a has-been TV series from the 1970s.
There were actually a few different groups trying to put sequels to BSG on the air.
Quote from: Barrister on June 30, 2009, 09:29:43 PM
There were actually a few different groups trying to put sequels to BSG on the air.
We should take this elsewhere, but if by "group" you mean two people, then yes, there were about 4 people trying to do so.
There just wasn't enough there to make even a single series out of, let alone 3 unsuccessful tries at it.
Quote from: grumbler on June 30, 2009, 09:36:56 PM
Quote from: Barrister on June 30, 2009, 09:29:43 PM
There were actually a few different groups trying to put sequels to BSG on the air.
We should take this elsewhere, but if by "group" you mean two people, then yes, there were about 4 people trying to do so.
There just wasn't enough there to make even a single series out of, let alone 3 unsuccessful tries at it.
Well I'll agree in that there was only room for one re-launch. Once this series got the green light you couldn't have any other.
I can provide solid help for this as well.
Quote from: Berkut on June 30, 2009, 10:33:10 PM
I can provide solid help for this as well.
Not to be a pedant, but 'can' does not equal 'will'.
Does this mean we will make a solid attempt to pass this check?
Quote from: Barrister on June 30, 2009, 10:49:35 PM
Quote from: Berkut on June 30, 2009, 10:33:10 PM
I can provide solid help for this as well.
Not to be a pedant, but 'can' does not equal 'will'.
Does this mean we will make a solid attempt to pass this check?
I think the "will" part can safely be assumed from the "can" part.
And yes, we should certainly make a solid effort to pass this.
OK - I will play two cards on this.
Tamas, I still haven't got my Purple cards.
Quote from: Martinus on July 01, 2009, 01:08:35 AM
Tamas, I still haven't got my Purple cards.
Yeah sorry, will give it you when I return home in a mere 9 hours.
Berkut should have flown here:
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I wonder why these puppies look the same. :ph34r:
Throwing in 1 card. Weak one so don't expect it to do much.
I need to see my purple cards before deciding what I will be throwing.
Quote from: Martinus on July 01, 2009, 10:36:24 AM
I need to see my purple cards before deciding what I will be throwing.
You don't need to throw anything in. We'll be fine.
Quote from: Barrister on July 01, 2009, 10:46:29 AM
Quote from: Martinus on July 01, 2009, 10:36:24 AM
I need to see my purple cards before deciding what I will be throwing.
You don't need to throw anything in. We'll be fine.
But I want to. :)
Let him play a card - if he does, it will dispel any lingering doubts about whether he is a Cylon.
Quote from: Berkut on July 01, 2009, 10:52:33 AM
Let him play a card - if he does, it will dispel any lingering doubts about whether he is a Cylon.
Well it's not like we can stop him.
Marty has received his cards, there are one from grumbler, 2 from BB already on the board, I am waiting only for him
Quote from: Tamas on July 01, 2009, 11:01:13 AM
Marty has received his cards, there are one from grumbler, 2 from BB already on the board, I am waiting only for him
Berkut should be playing some.
JacobL said he threw one in as well.
Quote from: grumbler on July 01, 2009, 11:02:19 AM
Quote from: Tamas on July 01, 2009, 11:01:13 AM
Marty has received his cards, there are one from grumbler, 2 from BB already on the board, I am waiting only for him
Berkut should be playing some.
JacobL said he threw one in as well.
Yes, was not sure of jacob declaring publicly so I did not write him playing (since he comes after Marty)
Okay, Berkut also dropped in one card so lets resolve this:
FOR:
purple: 3pcs of Launch Scout (1, 1, 2), strategic planning (3)
blue: 2pcs of Repair (1, 2)
AGAINST:
yellow: 2pcs of Strategic Planning (3, 4)
TOTAL: 10-7=3
with no chance of declare emergency helping any, it is a FAIL -1 population.
BB will be receiving cards shortly
So did Baltar throw in a card?
And wow - not even close... :(
Wow, that was epic fail.
I am still not sure about Baltar though!
Yes Baltar threw in one card. And dont forget about the Raiders activating! resolving that now
Quote from: Barrister on July 01, 2009, 11:21:12 AM
So did Baltar throw in a card?
And wow - not even close... :(
I promised I'd help, didn't I? Unfortunately, not enough - I had more cards that could help but because I'm in the brig, I could only contribute one. :(
What are these "yellow" pieces of strategic planning? :huh:
Tamas, I haven't checked my cards yet (not at work, holiday today), but your summary says I have 6 cards. I should have 5, as I had to discard my remaining card at the start of my turn.
Any recommendations on what I should do? I was thinking of trying to run to the armoury, but what kind of cards help with that?
Quote from: Barrister on July 01, 2009, 11:27:36 AM
Tamas, I haven't checked my cards yet (not at work, holiday today), but your summary says I have 6 cards.
His summary still says that we have a nuke...
ZONE 5
3 Raiders shoot at the unmanned Viper:
Request: 8-sided die x 3
3
5
2
2nd hit damages it
Quote from: garbon on July 01, 2009, 11:26:39 AM
What are these "yellow" pieces of strategic planning? :huh:
:blush: that was investigative comitee
Btw, I'd just like to point out that when we have passed skill checks it usually involved one player playing a goodly amount of cards. Given that our "everyone pitches in a little method" hasn't worked very well, I'm starting to think that if a crisis happens a turn or two before yours, and you've got the cards, you should probably aim for a liberal spending of cards rather than a conservative.
ZONE 6
I will resolve by 2 Raiders each attacking Apollo and Starbuck
Starbuck:
Request: 8-sided die x 2
6
8
Apollo, however, is playing an evasive maneuver to repeat both rolls against Starbuck with -2 drm:
Request: 8-sided die x 2
6
3
It manages to save Starbuck!
Now the other 2 Raiders attack Apollo:
Request: 8-sided die x 2
1
8
He plays a 3rd Evasive Maneuver (all value 1 btw) so the 2nd roll is repeated with -2drm:
Request: 8-sided die x 1
3
He is saved!
Also, the jump computer advances with calculations!
Quote from: Barrister on July 01, 2009, 11:27:36 AM
Tamas, I haven't checked my cards yet (not at work, holiday today), but your summary says I have 6 cards. I should have 5, as I had to discard my remaining card at the start of my turn.
Any recommendations on what I should do? I was thinking of trying to run to the armoury, but what kind of cards help with that?
Yes you are right I have corrected that. Have sent your cards also.
People, help BB decide what to do
Strategic planning is the only thing that influences die rolls, right?
Are there really still 7 raiders? I thought I killed some. (And if there are, gross!)
I need to get a PM response from tamas regarding the last crisis (something was wrong with it), so BB, could you hold off on your actual move until I get it?
Quote from: garbon on July 01, 2009, 12:01:04 PM
Are there really still 7 raiders? I thought I killed some. (And if there are, gross!)
:face:
Alright YES, you removed 3 from Zone 6 through the use of your quorum card. The way this changes my die rolls is:
with only 1 Raider remaining in Zone 6, it was only the very first dice roll which would had hit Starbuck but then Apollo played that Evasive Maneuver which saved her. So Apollo is getting back 2 cards
I am sorry people.
Quote from: grumbler on July 01, 2009, 12:13:28 PM
Quote from: garbon on July 01, 2009, 12:01:04 PM
Are there really still 7 raiders? I thought I killed some. (And if there are, gross!)
OOC: You killed 3 of 4 in Zone 6, so Tamas needs to give some cards back to JacobL. There were three in Zone 5 and 1 left in zone 6 when they activated.
Yes I just posted the explanation.
Okay by now everything is supposed to be cleared up including my sig, so BB is up
I could use some advice here honestly...
Quote from: Tamas on July 01, 2009, 12:14:09 PM
Okay by now everything is supposed to be cleared up including my sig, so BB is up
Your sig lists Apollo in Zone 6 near the top but Zone 5 near the bottom :whistle:
OOC: Okay, I got my P from Tamas, and understand what happened (and it was, alas, not decisively informative because there was a miscommunication).
Tigh, you can activate me and I can go after the three riaders in Zone 4, so they don't activate twice before Apollo and I move, but I don't think that necessary since I move next and we... somehow... know that Apollo has some tricks up his sleve.
I would recommend you go to the armory and start working on that boarding party.
Quote from: garbon on July 01, 2009, 12:19:34 PM
Quote from: Tamas on July 01, 2009, 12:14:09 PM
Okay by now everything is supposed to be cleared up including my sig, so BB is up
Your sig lists Apollo in Zone 6 near the top but Zone 5 near the bottom :whistle:
Not anymore :P
Now help BB decide on what to do.
Quote from: Tamas on July 01, 2009, 12:21:03 PM
Not anymore :P
Now help BB decide on what to do.
Oh you deleted that line, but yeah before grumbler posted I was going to point out that damaging the basestar might be our best option. Only need a 5-8 die roll.
I could run to fire control and take a shot at the basestar.
But I'm not clear on the mechanics on the Centurions, and wonder if I should try and deal with them...
Quote from: Barrister on July 01, 2009, 12:22:32 PM
I could run to fire control and take a shot at the basestar.
But I'm not clear on the mechanics on the Centurions, and wonder if I should try and deal with them...
you move to the armory then activate it, which lets you roll one attack on a centurion, and destroy it on a roll of 7-8
If you have strategic planning, I'd think about playing it before a centurion die roll.
Quote from: garbon on July 01, 2009, 12:24:35 PM
If you have strategic planning, I'd think about playing it before a centurion die roll.
If anyone has it, they should. The expected value of crisis cards before the Centurians cost us the game is 20, but we should not count on that many. It would also be nice to have Tigh free to go back to weapons control when this Centurian is dead.
I think we should start working on the Centurian now, because if we wait, the Armory may be damaged, and it will be a bitch to repair beore we lose the game, as I am the only one who could go there and fix it unless we release Baltar or someone takes an action to get engineering cards.
I took an action to get an engineering card a while back.
Quote from: grumbler on July 01, 2009, 12:40:11 PM
I think we should start working on the Centurian now, because if we wait, the Armory may be damaged, and it will be a bitch to repair beore we lose the game
Makes sense.
What terrible, terrible cards.
I have nothing that would be useful. Which makes me thing I should move back to weapons and shoot at the basestar. Unless someone has a card that would improve my odds of doing anything in the armory.
I do. Take a shot at the damn Centurions already.
Quote from: Berkut on July 01, 2009, 01:35:17 PM
I do. Take a shot at the damn Centurions already.
Will do.
Col. Tigh moves to Armory and shoots at the Cylons. Take that you damn dirty toasters!
(although I sure hope people have cards to play, so Tamas you might want to wait for a sec to see if anyone does)...
Following the Admiral's Strategic Planning (4), the Colonel coordinates the defense against the boarding Centurions
Request: 8-sided die x 1
4
But could not repel them. While this is going on, the leaders of the human administration must look into the issue of:
Sadly, Tigh was shooting at the boarding party, not the basestar. I think that is a miss.
Quote from: Berkut on July 01, 2009, 01:57:20 PM
Sadly, Tigh was shooting at the boarding party, not the basestar. I think that is a miss.
It is. :blush: Text corrected
Fuck. The heavy raiders are activated...
Oh and I should be able to provide good help on this one.
I can provide some help, but I am running out of cards, and won't get more for some time.
I can help as well.
If you guys want me to resolve this before I go to bed, you have about an hour.
No useful help I can provide so no help will be provided on this check. :(
Quote from: Berkut on July 01, 2009, 02:40:47 PM
I can provide some help, but I am running out of cards, and won't get more for some time.
Agreed, however I stand by what I said earlier, I think we are being too conservative with cards which leads us to constant failure. I am willing to provide 3 to 4 cards for this endeavor but I will need assistance to counter possible destiny cards and marty's influence.
I have no cards that will help.
Quote from: garbon on July 01, 2009, 03:45:06 PM
Quote from: Berkut on July 01, 2009, 02:40:47 PM
I can provide some help, but I am running out of cards, and won't get more for some time.
Agreed, however I stand by what I said earlier, I think we are being too conservative with cards which leads us to constant failure. I am willing to provide 3 to 4 cards for this endeavor but I will need assistance to counter possible destiny cards and marty's influence.
I think you are right, but the answer may be to simply fail some of these checks, so we can load up on the important ones.
OK, if garbie is going to go in heavy, I can come in with some help as well.
Played 3.
So do we know where the heavy raiders are? Are they on spaces with viper launch icons?
Quote from: garbon on July 01, 2009, 04:41:31 PM
So do we know where the heavy raiders are? Are they on spaces with viper launch icons?
No, they are in Zones 1 and 4.
Good night!
Quote from: Berkut on July 01, 2009, 04:05:04 PM
I think you are right, but the answer may be to simply fail some of these checks, so we can load up on the important ones.
I think you're right. We simply can't pass all the checks, so we need to be more willing to fail some, then go big on the others.
I have crap cards. I could play two low level cards on this check that won't help a whole lot.
Quote from: Barrister on July 01, 2009, 05:53:11 PM
I think you're right. We simply can't pass all the checks, so we need to be more willing to fail some, then go big on the others.
Except that we have been willing to fail some, in fact there have been at least two that we said let's fail to.
Quote from: garbon on July 01, 2009, 06:41:43 PM
Quote from: Barrister on July 01, 2009, 05:53:11 PM
I think you're right. We simply can't pass all the checks, so we need to be more willing to fail some, then go big on the others.
Except that we have been willing to fail some, in fact there have been at least two that we said let's fail to.
Since we've passed the grand total of one check, we need to be willing to choose to fail more of them.
Quote from: Barrister on July 01, 2009, 08:17:53 PM
Since we've passed the grand total of one check, we need to be willing to choose to fail more of them.
Really? I thought we'd passed two. I feel like there was one before the one that got Balthar shoved in the brig.
Quote from: garbon on July 01, 2009, 09:32:26 PM
Quote from: Barrister on July 01, 2009, 08:17:53 PM
Since we've passed the grand total of one check, we need to be willing to choose to fail more of them.
Really? I thought we'd passed two. I feel like there was one before the one that got Balthar shoved in the brig.
You're right - I was forgetting sticking Baltar in the brig.
But still - that's only 2 in the entire game.
Indeed and then we decided to fail at least two and the rest we went with everyone pitching in a little here and there which led to failure.
Quote from: garbon on July 01, 2009, 09:48:47 PM
Indeed and then we decided to fail at least two and the rest we went with everyone pitching in a little here and there which led to failure.
You and I are on the same page.
As for the current crisis - I can throw in 2 cards, but they aren't good. I'd vote to fail this one. But if you guys insist I will throw them in.
We need 9 to pass this one. I can provide some help on it. But I would rather take the morale loss - as failed crisis go, -1 morale is pretty tame.
Fine.
Tamas I won't be sending in any of the cards that I said.
Me neither, then.
So you want to auto-fail this one?
Aye.
Alright then, the mandatory test idea turns to be a fiasco and decreases humanity's morale to 8.
The Heavy Raiders activate and move to Zones 5 and 6.
Calculations on the jump procedure continue.
grumbler will be receiving cards shortly
And dont forget that the centurions already on board Galactica advance on their track due to the H. Raider activation!
I got my cards, move into Zone 5, and play "Maximum firepower." I will roll three dice against the raiders and reserve the rest of my rolls pending those results.
There was a big storm above our heads last night, the lightning bolts disturbed electrical power for a fraction of a second every once in a while which was just enough to reboot my computer. So fearing damage I just turned it off, hence the delay.
Will resolve the attack and post the crisis card from work soon.
Or not. I have left my pendrive at home. :(
Quote from: Tamas on July 03, 2009, 01:19:42 AM
Or not. I have left my pendrive at home.
Photo hosting on Photobucket and mailing appropriate files to a Gmail account would fix this problem.
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Starbuck is shooting at them Raiders in Zone 5 with maximum firepower:
Request: 8-sided die x 3
3
7
2
Two gets destroyed, grumbler wants to decide on his 4th target
Quote from: Tamas on July 03, 2009, 09:52:53 AM
Starbuck is shooting at them Raiders in Zone 5 with maximum firepower:
Request: 8-sided die x 3
3
7
2
Two gets destroyed, grumbler wants to decide on his 4th target
I am shifting targets to the heavy raider for my fourth shot, and employing Advance Planning (or whatever that is called) to get the +2 DRM
Starbuck turns against the Heavy Raider in Zone 5 with +2drm:
Die roller results:
Request: 8-sided die x 1
8
And destroys it! What about your 2nd action, grumbler?
Thank you so much, Lt. Thrace. :)
Well, that is a good result.
We still need to deal with the one on board of course.
Nice shooting.
After analyzing the odds, I have decided that the only sensible move from Starbuck is to use the 2nd action of hers to attack the single Raider remaining (if grumbler wants to land instead, we will do so)
Die roller results:
Request: 8-sided die x 1
1
She fails
All this figthing allowed the humans to capture a damaged Raider. Will they be able to use it?
I would actually probably have fired at the basestar, but missed that anyway.
I can help out a fair amount with this check (ie get us well more than halfway there), if we want to pass it.
I believe I still have 2 crap cards that will help. I'll play em if we're trying to pass.
I can only provide minimal help at the end of the skill check.
So far we have grumbler signaling intent of considerable help, BB signaling a minor help, and garbon hinting at some help.
So lets PM me your plays, guys.
Quote from: Tamas on July 03, 2009, 02:08:28 PM
So far we have grumbler signaling intent of considerable help, BB signaling a minor help, and garbon hinting at some help.
So lets PM me your plays, guys.
I'm neaqr the end of the list anyways. I want someone else to signal they can add some reasonable help to this check. Berkut or Jacob?
I will choose to try to pass this if either the Admiral or Apollo offer even some small help, given that BB gives us minimal help.
Quote from: grumbler on July 03, 2009, 02:23:48 PM
I will choose to try to pass this if either the Admiral or Apollo offer even some small help, given that BB gives us minimal help.
That sounds good.
There is no way I can help.
I've submitted my move, conditional on the Admiral being able to help on the play.
I may not be around much or at all tomorrow - going to Skagway, Alaska for July 4th. :cool:
Gonna help with one card, too.
I've put in some moderate help.
Well we have 2 cards from BB, one from Berkut, and 1 from Marty, I am only waiting for grumbler.
So can we please consider letting me out of the Brig? I'm innocent and I have proven consistently since I have been put in the brig that I am helping, rather than sabotaging. You got the wrong man. :(
That being said, if that means we have no Cylons on board, and still we got into so much shit, I hate to think what would happen once the sleepers activate. :o
Which is more the reason you need me out - since right now, the chance of anyone being the sleeper would be the same and I am no longer the "prime suspect".
Okay, back from the birthday parties, and I have played my cards.
SKILL CHECK
FOR:
Tactics (purple): 4pcs of Launch Scout (1,1,2,2)
Engineering (blue): 2pcs of Scientific Research (3,4)
AGAINST:
Politics(yellow): Consolidate Power (2), Investigative Comittee (4)
TOTAL: 13-6=7
SUCCESS!
The Raptor destroyed earlier gets back to the Reserves.
The Raider in Zone 5 activates and attacks Starbuck:
Die roller results:
Request: 8-sided die x 1
3
And misses!
Jump calculations progress to square 4 out of 6.
Gaius "Brigdweller" Baltar will be getting his hand soon.
Now, see guys, THAT's how you do a turn! Destory raiders and heavy raiders, pass the skill check without any wasted effort, move up the jump count, and recover a lost raptor. :smarty:
Let that be an example to you.
Alright, Madame President, Admiral Adama, ladies and gentlemen. I believe you recognise by now that placing me in the brig was a mistake - albeit understandable considering the great Cylon danger that is still lurking in our midst. I have demonstrated throughout my imprisonment that despite your mistrust, I am still working for the betterment of the human race. I feel it is clear that had I been a Cylon, I would have threw myself out of the airlock, to be resurrected on the Cylon mother ship.
So hereby, I call for my release and your aid in that task!
And I play one card by attempting to leave the Brig.
So a skill check is called! Level 7, yellow and purple.
Spill it, people.
I am not gonna play a card unless the consensus is to do so. I haven't bought any of the explanations Baltar has given so far, and we know he sabotaged us at least oonce.
The question is not whether to play a card to help, but whether to play one to hinder him. Can he get out by himself, or is he still limited to 1 card?
He has sabotaged our skill checks since getting into the brig.
He is limited to one card
I will not play a card. Lets hope the destiny deck does not hose us.
Anyone feels like playing a card?
I will not play a card.
Okay, waiting on BB and Jacob then.
I just hope Captain Lee Adama will step in to correct this injustice being done to an innocent man. :(
Whether I want to help or not is irrelevant, I lack the right strength of skills to actually help on any skill checks.
Back from 4th of July festivities. :)
No cards for the toaster.
SKILL CHECK:
FOR:
Tactical (purple): 2pcs of Launch Scout (1,2)
AGAINST:
Engineering (blue): Repair (1)
TOTAL: 3-1=2
FAILURE
Baltar stays in the Brig.
Latest crisis is:
Current player is Baltar, right?
That's a pretty happy card. I play no cards.
I thought people in the brig don't draw crisis cards?
Quote from: garbon on July 05, 2009, 12:24:21 PM
I thought people in the brig don't draw crisis cards?
:bleeding:
Frack me. Crisis is discarded. Jacob is receiving cards.
Woo-hoo! And the President looks out for her people.
Staying put, for my 1st action use maximum firepower to target the heavy raider, if/when destroyed target the raider. Waiting on my 2nd action for results.
Quote from: JacobL on July 05, 2009, 01:02:13 PM
Staying put, for my 1st action use maximum firepower to target the heavy raider, if/when destroyed target the raider. Waiting on my 2nd action for results.
Uhm, what 2nd action?
Die roller results:
Request: 8-sided die x 4
1
5
5
6
All 4 attacks are wasted trying to take out the Heavy Raider, but it keeps flying.
Quote from: Tamas on July 05, 2009, 01:06:08 PM
Quote from: JacobL on July 05, 2009, 01:02:13 PM
Staying put, for my 1st action use maximum firepower to target the heavy raider, if/when destroyed target the raider. Waiting on my 2nd action for results.
Uhm, what 2nd action?
I am not moving at all.
bleh... <_<
Well after this not really productive turn, here goes the Crisis. The Admiral gets into trouble with the press:
I suggest we fail. We Risk losing more cards through the crisis than the card will make Adama lose.
If we try to pass I am throwing some weak cards in support, none strong but a batch of weak ones.
While I appreciate the Colonel's position, why is he always so quick to push for us to fail everything?
I could provide quite solid support for this.
Quote from: garbon on July 05, 2009, 01:20:18 PM
While I appreciate the Colonel's position, why is he always so quick to push for us to fail everything?
I could provide quite solid support for this.
I threw in a bunch of cards just a couple of challenges ago. :huh:
I thought we discussed a few days ago that making half-assed attempts to pass everything wasn't really a winning strategy.
We shouldn't "choose to fail" we should just have Lee choose the second option.
That's what I'd recommend, unless the Admiral has a strong enough hand (which will be replenished right after this) to get us half-way there. I can only help a minute amount with this.
I'd also recommend that the Admiral plan to XO the XO to get that boarding party.
Quote from: grumbler on July 05, 2009, 03:45:36 PM
We shouldn't "choose to fail" we should just have Lee choose the second option.
That's what I'd recommend, unless the Admiral has a strong enough hand (which will be replenished right after this) to get us half-way there. I can only help a minute amount with this.
I'd also recommend that the Admiral plan to XO the XO to get that boarding party.
That's correct - choose the second option.
XOing me could work - I'll also give the boarding party another go once my turn comes around.
So we just want to straight up take the morale hit yes?
Quote from: JacobL on July 05, 2009, 08:56:54 PM
So we just want to straight up take the morale hit yes?
The President isn't so sure, but that is what the XO and I recommend. The Admiral hasn't spoken on the topic.
Yeah, just take the morale hit.
Quote from: JacobL on July 05, 2009, 01:07:36 PM
I am not moving at all.
bleh... <_<
Only
crack pilots get two actions.
Never fear, though, there will be a crack pilot in Zone 6 shortly. Maybe you could take out the basestar in 5? You are 1 for 1 in destroying basestars with vipers.
If the Admiral is fine with the bad PR, so be it.
I will apply the moral loss and carry on with the game when I get home.
In the meantime, I have been considering making the CB box for this game. The only challenge in it would be the conversion of the shitload of cards...
However, the design would still require a referee, there is no other way... I am thinking that even the destiny deck would get a separate tray and would not be on the table, players would be restricted to their own hands basically, so I am not so sure about the merit of it. Maybe only to allow others here to GM a future game, or me GMing future games without the need to occupy my gaming table.
So, Morale is down to 7, and the Raiders in Zones 5 and 6 activate, first roll is the attack on Starbuck, 2nd is on Apollo
Die roller results:
Request: 8-sided die x 2
7
1
The attack on Starbuck would be successful, so Apollo, who is over the hand limit anyhow, plays Evasive Maneuver for her, forcing a reroll with -2drm:
Request: 8-sided die x 1
8
Now, I have looked hard but I found no rule prohibiting the usage of Evasive Maneuver on a rerolled attack, and since Apollo would have to discard randomly, and has spent EM cards in the past to save Starbuck, I can see no reason to not assume he would burn another EM card to bring his hand to 10. So after tossing a 2nd 1-valued EM card, here is an other reroll:
Request: 8-sided die x 1
7
And it is still a damage with a 5 :lol:
Now I need word from the pilots in case of any more cardplay on this, or Starbuck goes to Sickbay.
In the meantime, the jump counter will proceed (to -1), and the Admiral will be receiving his cards.
Crap. :(
Guys, I'm coming up to a period of limited connectivity. I'm away for circuit court this afternoon for two days. The hotel should have wireless internet, but still you won't see as much of me. I'll be back Wednesday night.
How do we get Lt. Thrace out of sickbay? I don't have any way to keep her out of it.
Quote from: Berkut on July 06, 2009, 11:15:59 AM
How do we get Lt. Thrace out of sickbay? I don't have any way to keep her out of it.
Both Lt. Thrace herself or Apollo MIGHT have further chance to keep her Viper from getting damaged.
I need word from grumbler on this.
I will play evasive maneuvers. This is what i saved it for.
Quote from: Berkut on July 06, 2009, 11:15:59 AM
How do we get Lt. Thrace out of sickbay? I don't have any way to keep her out of it.
If a player is in sick bay at the start of a turn, he/she draws one card instead of five,, and then is normal.
If there is nothing more critical, a player prior to the player in sickbay can XO them, which would allow them to leave sickbay before their turn. With a boarding party on the track, though, that's probably not the best use of an XO for us.
So, I guess I will just have to stay out of sick bay! :lol:
Die roller results:
Request: 8-sided die x 1
3
The first EM you played was enough! Starbuck is safe, Berkut is up
OK, I will play a 1 XO card to activate Saul so he can try to off that BP.
I play a [3] tactics - Strategic planning to add 2 to the second die roll if it comes to that (I know its cheating a little bit to announce this in advance, but the turn momentum might gather before I check in again).
Quote from: grumbler on July 06, 2009, 03:05:09 PM
(I know its cheating a little bit to announce this in advance, but the turn momentum might gather before I check in again).
I generally just PM these kind of instructions to Tamas.
Well I try and kill the boarding party. I have no useful cards to play however.
Quote from: garbon on July 06, 2009, 03:21:45 PM
I generally just PM these kind of instructions to Tamas.
It isn't secret when one plays a card, and PMing on these boards is a pain in the ass.
Quote from: grumbler on July 06, 2009, 03:57:30 PM
It isn't secret when one plays a card, and PMing on these boards is a pain in the ass.
And it isn't a secret if the card actually gets played (hence the couple of times that Tamas has announced that the President has declared an emergency to cut the skill check by 2).
What's hard about PMing? Just click the IM button near Tamas's avatar and away you go.
Anyway, it was just a suggestion as you brought up the cheating bit.
Tamas has abandoned us! He is worse than Marty!
Quote from: Berkut on July 07, 2009, 09:35:54 AM
Tamas has abandoned us! He is worse than Marty!
I was at work dammit :P Just got back home. Resolving now
First attempt to repel the boarding party:
Die roller results:
Request: 8-sided die x 1
4
FAIL
2nd attempt to repel the boarding party, Strategically Planned (+2drm):
Die roller results:
Request: 8-sided die x 1
2
FAIL
It appears that the centurions on board managed to sabotage the water supplies:
THE PRESIDENT HAS A CHOICE TO MAKE
What do you want, Admiral?
Also, with this last card, that means we're going to be jumping at the end of the turn?
Quote from: garbon on July 07, 2009, 10:50:10 AM
What do you want, Admiral?
Also, with this last card, that means we're going to be jumping at the end of the turn?
Yes, you will be jumping once the Basestar's attack is resolved.
I have three lower value cards I can get rid of, although 5 cards is a pretty hefty price.
Well I'll be getting replacement cards soon (I didn't even play any in the last round) and I'm a little afraid of sacrificing food as that will put us at halfway on that resource...and as far as I know some destination cards force us to give up food.
Quote from: Berkut on July 07, 2009, 11:00:39 AM
I have three lower value cards I can get rid of, although 5 cards is a pretty hefty price.
We've paid 5 cards to no avail several times now, and have only passed a crisis with four cards when the current player was brilliant.
I'd let the cards go, rather than the food.
Fair enough - at least this is a crisis we can be sure to pass, for a change!
I will PM my cards to Tamas.
Ok so it seems the President wants the cards to be discarded.
Berkut and garbon can tell here the cards they discard.
While this was being dealt with, the Basestar opened fire on Galactica:
Die roller results:
Request: 8-sided die x 1
6
And hits it! Severe damage happens to the Armory section of the ship. One of the explosions knock Colonel Tigh out. He is moved to Sickbay.
But luckily, jump calculations complete, and the human fleet jumps away. Vipers are returned to the Reserves, Apollo and Starbuck go to the Hangar Bay, all other ships are removed from the map. The Admiral will be receiving the available jump targets shortly.
Also dont forget people, some very interesting jump this could be. If the Admiral chooses a location with the distance of at least 2, the remaining Loyalty Cards will be dealt out.
The most important thing about them is the Symphatizer card which was added to the loyalty deck by me after the initial handout of cards. That has to be revealed immediately, remember that because I will reveal if you won't.
Not good. How are we going to get rid of the centurion now?
Quote from: garbon on July 07, 2009, 11:31:38 AM
Not good. How are we going to get rid of the centurion now?
there is a skill card called Repair. Wether someone holds one and is willing to play it is a different matter
And really, now that I think of it, we should have dropped the food. Then we wouldn't risk getting a revealed cylon with the sympathizer card... (unfortunately I only just learned that rule :blush:)
Quote from: garbon on July 07, 2009, 11:36:14 AM
And really, now that I think of it, we should have dropped the food. Then we wouldn't risk getting a revealed cylon with the sympathizer card...
uhm, the jump would have happened regardless of your choice
Quote from: Tamas on July 07, 2009, 11:38:17 AM
uhm, the jump would have happened regardless of your choice
Yes but if I chose to drop the food to 5, then when the sympathizer card comes into play, said person would only be put in the brig and would not become a cylon.
Quote from: garbon on July 07, 2009, 11:39:10 AM
Quote from: Tamas on July 07, 2009, 11:38:17 AM
uhm, the jump would have happened regardless of your choice
Yes but if I chose to drop the food to 5, then when the sympathizer card comes into play, said person would only be put in the brig and would not become a cylon.
Food enters red zone from the value of 4
Oh, just noticed that food only starts at 8. :blush:
Quote from: garbon on July 07, 2009, 11:36:14 AM
And really, now that I think of it, we should have dropped the food. Then we wouldn't risk getting a revealed cylon with the sympathizer card... (unfortunately I only just learned that rule :blush:)
Agreed. That card is educated stupid.
In fact, it makes the game look near-impossible for the humans, given that you could very easily have a revealed Cylon and two unrevealed ones, and only three humans. Even human players want a resource down to half by the time the fleet gets halfway to Caprica, because the difference between 5 and six pop is much, much less than the difference between a revealed Cylon and a brigged human.
Now, if the card turned a Cylon into a human IAOI it got dealt to a Cylon and more than half of all resources were left, the choice would be interesting. As it is, the only interesting part of the choice is which resource to take to half before the sleeper agent phase.
Quote from: garbon on July 07, 2009, 11:44:09 AM
Oh, just noticed that food only starts at 8. :blush:
One of the problems with not being able to see the board.
Still, your point is valid. We should have made sure to lose 1/2 of one resource before nwo.
Yeah, too bad we fucked up on that front.
Quote from: grumbler on July 07, 2009, 11:47:04 AM
Quote from: garbon on July 07, 2009, 11:36:14 AM
And really, now that I think of it, we should have dropped the food. Then we wouldn't risk getting a revealed cylon with the sympathizer card... (unfortunately I only just learned that rule :blush:)
Agreed. That card is educated stupid.
In fact, it makes the game look near-impossible for the humans, given that you could very easily have a revealed Cylon and two unrevealed ones, and only three humans. Even human players want a resource down to half by the time the fleet gets halfway to Caprica, because the difference between 5 and six pop is much, much less than the difference between a revealed Cylon and a brigged human.
Now, if the card turned a Cylon into a human IAOI it got dealt to a Cylon and more than half of all resources were left, the choice would be interesting. As it is, the only interesting part of the choice is which resource to take to half before the sleeper agent phase.
I think it is more like a difficulty balancer, that choice. If there was a resource half-down (or more), and then you would get this guaranteed extra cylon player, now that would make things very hard.
The fleet, after jumping, came upon a Cylon Refinery. The Admiral, however, decided to not raid it.
People, you will be receiving your new loyalty info in either a PM or an e-mail, after which the Sympathizer will be revealed.
Dam-da-dam:
in medias res: either she is a cylon or just has severe identity problems (just watched the second season again, the Chief's dreams and third/4th season Baltar comes to mind), but Starbuck escapes the fleet and joins the Cylons! grumbler has only 3 cards remaining so he don't need to discard. Starbuck is now on the Resurrection Ship location. If anyone needs info on the Cylon locations, let me know.
The President will be receiving her cards.
<_<
Yeah, I could use the info. Does this mean we are completely screwed? A Cylon in the brig, Tigh in sickbay, Thrace is gone, and everyone else is suspect?
What can the Sympathizer do from over there?
And does Baltar get a new card as well? Can he go from Cylon to human, or is that a one way trip?
Quote from: Berkut on July 07, 2009, 12:10:43 PM
And does Baltar get a new card as well? Can he go from Cylon to human, or is that a one way trip?
Well first of all, Baltar is still only a suspect. As for rules, once you have a single "you are cylon" card, you are a cylon for good and nothing changes that
QuoteCYLON LOCATIONS
Note: These locations may only be used by a revealed Cylon player.
Caprica
Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other. There are no Activate Cylon Ships or Prepare for Jump steps during this Crisis.
Cylon Fleet
Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar. Activating heavy raiders will advance the centurions one step on the boarding party track, even if there are no heavy raiders on the board.
Human Fleet
Action: Look at any player's hand, and steal 1 Skill Card (place it in your hand). Then roll a die, and if 5 or higher, damage Galactica.
Resurrection Ship
Action: You may discard you Super Crisis Card to draw a new one. Then, if distance is 7 or less, give your unrevealed Loyalty Card(s) to any player.
Better post it here for everyone.
As for Starbuck, she/he can't get a Super Crisis card and can't use the cylon fleet location. Otherwise she/he is a full-fledged Cylon player and wins by making the humans lose like the normal cylon(s)
Quote from: Berkut on July 07, 2009, 12:10:14 PM
Tigh in sickbay
Well, I could get Tigh out of sickbay. However, we still have a problem with the existing centurion. (I don't have a good sense of how many Quorum cards there are, but I could pull a skilled politician in hopes that I get that card again that lets me destroy a centurion.)
Side note - How can Jacob have 12 cards?
Someone will need to go to the spot that gives engineering cards, and try to draw a repair, I guess.
Well for those of us that get politics cards, myself and Lee, we can play consolidate power to get two cards of any type. It is just that it will take a while for it to get back around for us to be able to use repair if we get it.
Hmmm, that is a good point. I am at a loss. I guess he still has to move 3 spaces though. I can draw 1 card on my turn at least. Although someone could activate me so I could draw two, if you have a XO card.
Do you have to move in a sequential direction? I thought with your movement, you could move to any location (+ the drop card bit if you showed up on colonial one).
Quote from: garbon on July 07, 2009, 01:01:46 PM
Do you have to move in a sequential direction? I thought with your movement, you could move to any location (+ the drop card bit if you showed up on colonial one).
yes you can move to any location at once. And Jacob has 10 cards, will correct that
Quote from: garbon on July 07, 2009, 01:01:46 PM
Do you have to move in a sequential direction? I thought with your movement, you could move to any location (+ the drop card bit if you showed up on colonial one).
I meant the raider has to move 3 locations, ie we still have a little bit of time.
Quote from: Berkut on July 07, 2009, 01:09:14 PM
I meant the raider has to move 3 locations, ie we still have a little bit of time.
Oh, gotcha.
People, people! With Starbuck turning out to be the Cylon sympathiser, I'm the only non-Cylon-or-traitor who can draw Engineering cards. Please let me out of the fraking brig, already!
Now that I think about it, I think that getting Tigh out of sickbay is a priority. Now that we're down two members, we pretty much need all the cards we can get. Thoughts?
Quote from: Martinus on July 07, 2009, 01:27:59 PM
People, people! With Starbuck turning out to be the Cylon sympathiser, I'm the only non-Cylon-or-traitor who can draw Engineering cards. Please let me out of the fraking brig, already!
If only you could be counted on to actually help out. :(
Quote from: garbon on July 07, 2009, 01:28:38 PM
Now that I think about it, I think that getting Tigh out of sickbay is a priority. Now that we're down two members, we pretty much need all the cards we can get. Thoughts?
Yeah, probably true. Nothing else seems that pressing. Until Tamas flips over another card of course.
Freaking grumbler. I knew all along he was going to stab us in the back.
Okay, I'm playing Executive Order (1) to strongly suggest to Colonel Tigh that he move out of sickbay. He might even think of picking up an engineering card in the research lab.
So now we're at a standstill until Beebs is able to come around again.
Quote from: Berkut on July 07, 2009, 01:45:00 PM
Freaking grumbler. I knew all along he was going to stab us in the back.
Kinda reminds you of the parable of the frog and the scorpion.
I must admit that this is the one card that, now that I look at it, seems introduced for a very specific reason (since it isn't really "canon" to have a human able to resurrect). Maybe as I play the game more, it will become clear why it was needed, and why it doesn't work the other way (even though the picture on it is of someone who did, in fact, go the other way).
Quote from: grumbler on July 07, 2009, 01:58:02 PM
Quote from: Berkut on July 07, 2009, 01:45:00 PM
Freaking grumbler. I knew all along he was going to stab us in the back.
Kinda reminds you of the parable of the frog and the scorpion.
I must admit that this is the one card that, now that I look at it, seems introduced for a very specific reason (since it isn't really "canon" to have a human able to resurrect). Maybe as I play the game more, it will become clear why it was needed, and why it doesn't work the other way (even though the picture on it is of someone who did, in fact, go the other way).
Well the game is not speaking strictly of the symphatizer dying and resurrecting. Could might as be in this case that Starbuck if originally human, say, got into love with that blond cylon she was interrogating and fled with him. :P
Don't forget that regardless of wether Starbuck was originally human or cylon, result would be the same, so dont spill your original loyalty.
Quote from: grumbler on July 07, 2009, 01:58:02 PM
Quote from: Berkut on July 07, 2009, 01:45:00 PM
Freaking grumbler. I knew all along he was going to stab us in the back.
Kinda reminds you of the parable of the frog and the scorpion.
I must admit that this is the one card that, now that I look at it, seems introduced for a very specific reason (since it isn't really "canon" to have a human able to resurrect). Maybe as I play the game more, it will become clear why it was needed, and why it doesn't work the other way (even though the picture on it is of someone who did, in fact, go the other way).
Well this kinda works like Baltar in canon, no?
Leoben?
Quote from: Martinus on July 07, 2009, 02:06:56 PM
Well this kinda works like Baltar in canon, no?
Baltar was just thinking with his dick (and for good reason!) when he semi-sided with the toasters.
Well, at least my board title fits now.
Quote from: grumbler on July 07, 2009, 02:35:47 PM
Well, at least my board title fits now.
You are worse than a toaster - you are a toaster-
lover.
Whose turn is it anyway?
Quote from: Berkut on July 07, 2009, 02:36:43 PM
You are worse than a toaster - you are a toaster-lover.
Yep. If you mean "less effective than a toaster. :(
Had fun strategizing with you guys. Shame I have to kill you all now, but there you are.
Quote from: Berkut on July 07, 2009, 02:36:43 PM
Whose turn is it anyway?
I already said. We have to wait for BB to come back and act on my executive order. Then I will have my religious visions.
For the record...our chances... :bleeding: :bleeding: :bleeding:
Important is that we still have a lot of resources so we need to focus on destroy the boarding party above all other considerations, we have enough population left to risk a jump if needed.
Wow you guys have been busy while I was in court. :o
What executive order g?
Come on BB, read the thread. He just gave you a XO, so you can activate twice or move and activate.
He needs to move and activate as currently he is stuck in sickbay.
Quote from: garbon on July 08, 2009, 09:55:09 AM
He needs to move and activate as currently he is stuck in sickbay.
Yes it would be nice if he would tell what he is doing though.
Quote from: Tamas on July 08, 2009, 10:00:31 AM
Yes it would be nice if he would tell what he is doing though.
Yeah, you gotta remember that he is drunk and doesn't remember what is happening unless you tell him.
Sorry to butt in, but if Tamas is sig is correct then JacobL can't have 12 cards on his hand, you have to discard cards at the end of every players turn down to 10 (eight if you're the Chief) p.15.
Already taken care of, Ape. Jacob was down to 10 at the end of his turn because he played a couple of cards that were defensive cards when the raiders activated.
Sorry folks, long day in court, followed by 5 hour drive back to town.
I move to Armory and shoot at Cylons, again.
Quote from: Barrister on July 09, 2009, 12:06:32 AM
Sorry folks, long day in court, followed by 5 hour drive back to town.
I move to Armory and shoot at Cylons, again say "what a wreck! Somebody needs to repair this before somebody gets hurt in here!"
FYPFY.
This game really bogged down once we found out that grumbler is a traitor.
Quote from: Berkut on July 09, 2009, 08:52:46 AM
This game really bogged down once we found out that grumbler is a traitor.
It's BB's fault :P
As a matter of fact, since the Armory is damaged (must include that in my signature, now thinking of it), I STILL don't know what he is doing
Let me out so I can fix it ffs!
Quote from: Martinus on July 09, 2009, 09:22:24 AM
Let me out so I can fix it ffs!
Your protestations of innocence are really unconvincing. I don't even think you are trying.
Quote from: Barrister on July 09, 2009, 12:06:32 AM
I move to Armory and shoot at Cylons, again.
*face palm*
Quote from: Berkut on July 09, 2009, 09:54:49 AM
Your protestations of innocence are really unconvincing. I don't even think you are trying.
:yes:
As a summary for when BB returns. I would suggest that you move out of sickbay and go to the research lab. There, draw the two cards that you can, with the hopes that you'll get a repair card. The armory was damaged by a cylon basestar and so we need to repair it before we can use it on the centurion.
Quote from: garbon on July 09, 2009, 11:12:00 AM
As a summary for when BB returns. I would suggest that you move out of sickbay and go to the research lab. There, draw the two cards that you can, with the hopes that you'll get a repair card. The armory was damaged by a cylon basestar and so we need to repair it before we can use it on the centurion.
:face:
Yeah, I should have remembered that was the case.
And sorry about the delay. As I mentioned I was out of town doing circuit court. But I'm back now. :)
I approve of the President's suggestion and will do that.
So the Colonel gets out of Sickbay and moves to the Research Lab to try and get some techheads who could help him repair the Armory. In other words he drew an Engineering card.
President Roslin will be getting her visions soon.
Well he should draw 1 engineering and 1 tactics, no?
Quote from: garbon on July 09, 2009, 01:46:26 PM
Well he should draw 1 engineering and 1 tactics, no?
its an or
I am pleased with my card.
Quote from: Tamas on July 09, 2009, 01:47:08 PM
its an or
oh the player aid lies to us then. it says "and"
Water is still an issue:
Quote from: Berkut on July 09, 2009, 08:52:46 AM
This game really bogged down once we found out that grumbler is a traitor.
Not so much a traitor as a "whatchamacallit."
It's not like I had a choice.
Still, it would be nice to see some movement. Even if your best player is working against you, gut it out.
I don't think we can pass this check and risking the fuel doesn't seem worth it, anyone able to contribute a large amount of tactics?
I draw 2, but they aren't going to be much help.
I can only offer minimal help.
Tamas - you pm'd me what my card was, but could you send me the card image?
For the record, I will be away for poker and drinking so no resolution until Saturday. :(
I can only provide back end help.
Can this game be moving any slower?
Quote from: Martinus on July 10, 2009, 12:10:37 PM
Can this game be moving any slower?
Do you find it useful to whine when Tamas has said he will not be back till Saturday (and the same week when BB was gone for a while with court)?
Quote from: Martinus on July 10, 2009, 12:10:37 PM
Can this game be moving any slower?
Hell yes. Have you been reading the
Here I Stand thread?
Next week is going to be rough for me. I'll be out of town in training in Ontario.
I should be able to log in during the evenings.
I am back. Let's PM me those cards people.
Just so's we can plan ahead, I will be out of town for Historicon 09 from Wednesday through Sunday (the 15th through the 19th). I may be able to check back in in the evenings but cannot guarantee it.
I have received instructions from a grand total of 2 players so far. :mad:
Quote from: Tamas on July 12, 2009, 11:47:29 AM
I have received instructions from a grand total of 2 players so far. :mad:
...so there's nothing stopping you from catching up on your other games, is what you're saying? :P
No one really stepped forward and said they could play any meaningful cards.
As such I will not play any cards on this check. I think we're auto-failing this one...
BB: nothing
grumbler: nothing
jacob: 2 cards
martinus: nothing
berkut: ?
garbon:?
Considering the long breaks these days, I will do an excemption for jacob and he decides to not play cards seeing the two others not doing so in front of him, he can cancel the play. But from now on please make sure to make it clear wether the play is conditional or not.
If we're going for the auto-fail, then yeah, we'll just drop the one food.
OK, fail it then. Jeeze, we are so losing this game.
Quote from: Berkut on July 12, 2009, 07:24:30 PM
OK, fail it then. Jeeze, we are so losing this game.
Agreed. The fleet has no hope when both the President and Admiral despair.
Bah - we can still prevail!
Quote from: Barrister on July 12, 2009, 07:58:03 PM
Bah - we can still prevail!
Tamas, I think you need to give Beeb his cards, no?
That's right.
Quote from: grumbler on July 13, 2009, 07:09:59 AM
Quote from: Barrister on July 12, 2009, 07:58:03 PM
Bah - we can still prevail!
Tamas, I think you need to give Beeb his cards, no?
yes, as soon as I get home.
As such, -1 food, jump calcs progress, and BB is getting his cards
Col. Tigh moves to the Armory to coordinate Repair efforts, and manages to access the weapon storage again.
Crisis is coming when I get home.
Quote from: Tamas on July 14, 2009, 07:38:04 AM
Col. Tigh moves to the Armory to coordinate Repair efforts, and manages to access the weapon storage again.
Crisis is coming when I get home.
Ge,, wonderful. Too bad the crisis couldn't come the last time "as soon as you got home".
Quote from: Berkut on July 14, 2009, 07:41:44 AM
Quote from: Tamas on July 14, 2009, 07:38:04 AM
Col. Tigh moves to the Armory to coordinate Repair efforts, and manages to access the weapon storage again.
Crisis is coming when I get home.
:huh:
Ge,, wonderful. Too bad the crisis couldn't come the last time "as soon as you got home".
Any hidden Cylons might want to reveal themselves if they can damage the ship, because you would have a good chance of knocking out the armory again, sending Tigh to sickbay again, and forcing yet another XO and two-moves-to-recover mode.
Plus, you can go to the Cylon fleet and activate that centurian every turn rather than every fifth turn.
Can I claim to be a Cylon even if I am not, so we can get this game over with?
If someone XOs me, can I use it to activate my special skill (ability to peak at top cards and replace them)?
That would be useful, since I could see what crisis is coming up on my next turn. I am not sure how useful that skill is though. I haven't used it yet, but maybe I should be.
Quote from: Berkut on July 14, 2009, 08:48:28 AM
If someone XOs me, can I use it to activate my special skill (ability to peak at top cards and replace them)?
That would be useful, since I could see what crisis is coming up on my next turn. I am not sure how useful that skill is though. I haven't used it yet, but maybe I should be.
AFAIK you can
A suspiciously hot blond has entered Galactica. BB must choose.
I can provide some minor help on this.
Uggh, a 12 check. Why can't we get an easy crisis?
I can provide a little help as well, although this is going to be tough to pass with 2 Cylons tossing in cards.
Can grumbler still add a card from over on the Cylon ship?
Quote from: Berkut on July 14, 2009, 12:23:51 PM
Uggh, a 12 check. Why can't we get an easy crisis?
I can provide a little help as well, although this is going to be tough to pass with 2 Cylons tossing in cards.
Can grumbler still add a card from over on the Cylon ship?
yep of course
Quote from: Berkut on July 14, 2009, 12:23:51 PM
Uggh, a 12 check. Why can't we get an easy crisis?
I can provide a little help as well, although this is going to be tough to pass with 2 Cylons tossing in cards.
Can grumbler still add a card from over on the Cylon ship?
Who, me? Why would I do such a thing? :whistle:
Quote from: grumbler on July 14, 2009, 12:58:12 PM
Quote from: Berkut on July 14, 2009, 12:23:51 PM
Uggh, a 12 check. Why can't we get an easy crisis?
I can provide a little help as well, although this is going to be tough to pass with 2 Cylons tossing in cards.
Can grumbler still add a card from over on the Cylon ship?
Who, me? Why would I do such a thing? :whistle:
The funny thing is, I find your protestations more convincing than marty's.
I can provide rather decent help.
I'm thinking I should just discard the 4 cards. I think I have 8 right now. It'll probably cost us more cards to pass the check than the 4 cards I discard.
Tamas - have you sent me my cards/
re-sent them, BB
Please try a third time. I do not see them.
Quote from: Barrister on July 14, 2009, 06:23:10 PM
Please try a third time. I do not see them.
done, was sending it to some old address of yours apparently :blush:
Tamas, check the Here I Stand thread, we're waiting for you.
ehrie, check the State of War thread, we are waiting on you.
As I believe it's my call, I will discard 4 cards.
Things are moving so slowly, but I believe I already took my turn (repairing the armoury). Next player is up.
Okay, random discards for BB. Jump calculations progress again. grumbler will be getting cards.
grumbler has his cards so he can take his turn. I am going to sleep now but have the next Crisis card scanned and with me on my pendrive so we can get to that when I wake up.
Got my cards. I am going to stay on the resurection ship and give my original loyalty card to the Admiral.
Tamas, if you are still awake, could you sent that to him?
Huh. What does that do?
I mean, if you were originally a Cylon, then that would make me a Cylon? And if not, it would at least cast suspicion on me?
Or is there some reason beyond that?
Quote from: Berkut on July 15, 2009, 06:13:46 PM
I mean, if you were originally a Cylon, then that would make me a Cylon? And if not, it would at least cast suspicion on me?
Yes and yes.
But we know grumbler wasn't a Cylon originally, so it isn't really much of a concern, I wouldn't think. Unless he was an amazingly low key Cylon. Now if Marty did that...
So, have you guys figured out that Starbuck is a man?
Quote from: Neil on July 15, 2009, 09:07:09 PM
So, have you guys figured out that Starbuck is a man?
Starbuck is actually a toaster. :(
Quote from: JacobL on July 15, 2009, 09:27:17 PM
Quote from: Neil on July 15, 2009, 09:07:09 PM
So, have you guys figured out that Starbuck is a man?
Starbuck is actually a toaster. :(
Scipio?
Quote from: Berkut on July 15, 2009, 07:20:28 PM
But we know grumbler wasn't a Cylon originally, so it isn't really much of a concern, I wouldn't think. Unless he was an amazingly low key Cylon. Now if Marty did that...
I've no concerns. :)
I am not worried.
DRAEDUS CONTACT!
Quote from: JacobL on July 15, 2009, 09:27:17 PM
Quote from: Neil on July 15, 2009, 09:07:09 PM
So, have you guys figured out that Starbuck is a man?
Starbuck is actually a toaster. :(
Not anymore. Now I am a "strawman"!
BTW, I am off to Cold Wars to hawk books, so contact will be intermittant through Sunday.
So who is up for a 2nd game? :hide:
After looking over the situation it is fully my intention to jump on my turn so long as the ship is ready at all. (we need 4 at a minimum to risk it iirc)
Quote from: JacobL on July 16, 2009, 08:06:45 AM
After looking over the situation it is fully my intention to jump on my turn so long as the ship is ready at all. (we need 4 at a minimum to risk it iirc)
Well, the Raiders have to fly around to get on board - do we really need to jump right away?
I am expecting some progress is possible by my turn and I don't want to risk us trying to hope we get in the clear to jump and just before a cylon activates and wrecks the jump drive somehow. If we wait too long the raiders might tear through some civvies and kill off population anyways.
Baltar has received his cards
I get nervous when people want to jump my ship before it is ready. I wonder at their motives and such.
It is probably a good idea, but how about we just wait and see when the time comes, son?
I am attempting to be freed from my unjust confines again and using one card for that purpose.
Skill check people, yellow and purple, target is 7, aim is to free Baltar or not. Declare.
:bleeding:
I have no idea which of my cards are left :(
Tamas, looking at the image of the 8 cards you sent me, lets number them
1 2 3 4
5 6 7 8
Which ones are still in my hand?
Quote from: Berkut on July 16, 2009, 09:11:54 AM
I have no idea which of my cards are left :(
Tamas, looking at the image of the 8 cards you sent me, lets number them
1 2 3 4
5 6 7 8
Which ones are still in my hand?
4 5 6 8
OK. No cards from me.
2 cards from me.
No cards.
Does it really matter if some population is killed, given that your goal is to make it to Earth, so that you can renounce all technology and die agonizing deaths from starvation, disease and predation?
Tamas, could you please advise which of my cards were dropped? I had told you which cards I wanted dropped, but I forgot it was to be random.
If you could in fact re-send my now-reduced card list it would be even better.
Quote from: Barrister on July 16, 2009, 03:06:52 PM
Tamas, could you please advise which of my cards were dropped? I had told you which cards I wanted dropped, but I forgot it was to be random.
If you could in fact re-send my now-reduced card list it would be even better.
Yes, going to do that
I am going to be in NYC for the weekend, I may have PC access, may not.
Quote from: JacobL on July 16, 2009, 08:00:39 AM
So who is up for a 2nd game? :hide:
I've been following this thread and started watching BSG (most of the way through Season 2 right now) because of it, so I'm definitely interested.
Back from the convention (-2 morale, +1 cash in the DDFS variety to this game we are devising).
No card play on the Baltar action.
Quote from: Berkut on July 16, 2009, 03:54:43 PM
I am going to be in NYC for the weekend, I may have PC access, may not.
Totally unacceptable.
We still alive? :huh:
I think Tamas has lost interest.
Kind of sad that I had to go away for a few days, and when I get back...nobody is waiting on me. :(
I did not. :P
But I simply had to wait for grumbler.
Okay so if I am right, then its one card from Marty, and two from Jacob.
Resolution is coming right away.
Could grumbler actually play any cards on this check, him being a cylon and all?
SKILL CHECK
FOR:
yellow: Investigative Comitee (5), Consolidate Power (1)
AGAINST:
green: Declare Emergency (5), Executive Order (1)
red: Evasive Manevuer (2)
TOTAL: 6-8= TOTAL FAIL
Baltar stays in the Brig.
Which means no crisis card drawing, Jacob will be getting his cards.
Quote from: Martinus on July 20, 2009, 10:23:25 AM
Could grumbler actually play any cards on this check, him being a cylon and all?
Of course. He still a full-fledged player of the boardgame so he can influence skill checks.
Oh and Marty PM me the card you will discard please (so your hand will be 10 again)
Sorry I wasn't much help (I could have played a card there, but good it wasn't needed). I'm back home so I'll be much more involved again.
Launching in a viper into zone 5 and trying some scouting. :hide:
While Apollo takes off to face the latest Cylon attack, a Raptor is also launched to conduct a scout mission. It succeeds on 3+:
Request: 8-sided die x 1
5
Success! Jacob takes a look on the top of the Crisis deck...
Holy shit - I hadn't realized how many Cylons were around us. :o
I did manage to shoot the boarding party, right?
Why would he do that?
I can do that much better than he can, since I can actually move the bloody thing.
Why would I scout the crisis deck? Maybe to try and make the crisis I face be not so bad and hopefully avoid 15 basestars jumping in? :huh:
Note from the desk of the President's Office:
We are not amused with Lee Adama's wasted turn. :angry:
Quote from: JacobL on July 20, 2009, 04:06:12 PM
and hopefully avoid 15 basestars jumping in? :huh:
It is pretty funny you would say that. Because Jacob decided on putting the card he saw at the bottom of the deck, and so the card which actually gets to be drawn is:
:bleeding: :bleeding: :bleeding: :bleeding: :bleeding:
:bleeding:
Yay, three basestars attack Galactica. I think it is time that Colonial One jumps and leaves the fleet with the incompetent military forces. <_<
Ok so here is what happens:
1. 4 Raiders move from Zone 2 to Zone 3
2. Basestar is placed in Zone 1 (lucky bastards the game has only 2 b.star counters). The Viper and the civilians are also set up
3. The Basestars attack Galactica
Quote from: garbon on July 20, 2009, 04:10:53 PM
Yay, three basestars attack Galactica. I think it is time that Colonial One jumps and leaves the fleet with the incompetent military forces. <_<
Hey that card was coming anyways since no one else is scouting...
The Basestars damage Galactica on 4-8:
Die roller results:
Request: 8-sided die x 2
4
6
Message from Tamas Kiss:
The ensuing barrage damages the Admiral's Quarters and Weapons Control
Quote from: Tamas on July 20, 2009, 04:15:35 PM
The ensuing barrage damages the Admiral's Quarters and Weapons Control
We are so boned.
Quote from: JacobL on July 20, 2009, 04:13:03 PM
Quote from: garbon on July 20, 2009, 04:10:53 PM
Yay, three basestars attack Galactica. I think it is time that Colonial One jumps and leaves the fleet with the incompetent military forces. <_<
Hey that card was coming anyways since no one else is scouting...
Well, no, since *I* was going to do that, I get to look at BOTH cards and pick which one gets moved.
I am starting to wonder at the loyalty of my "son".
For the record, all I did was speed up the inevitable it seems. :x
I don't see any admiral adama super scout powers on your player card. <_<
Quote from: Barrister on July 20, 2009, 04:16:31 PM
Quote from: Tamas on July 20, 2009, 04:15:35 PM
The ensuing barrage damages the Admiral's Quarters and Weapons Control
We are so boned.
Now we can't even toss the latest toaster into the brig, not that it really matters at this point.
Quote from: JacobL on July 20, 2009, 04:18:23 PM
I don't see any admiral adama super scout powers on your player card. <_<
Isn't that my super power, I get to look at the top cards or something like that?
I am not convinced Apollo is a toaster.
Quote from: Barrister on July 20, 2009, 04:20:04 PM
I am not convinced Apollo is a toaster.
I am not convinced it matters.
Quote from: Berkut on July 20, 2009, 04:19:54 PM
Quote from: JacobL on July 20, 2009, 04:18:23 PM
I don't see any admiral adama super scout powers on your player card. <_<
Isn't that my super power, I get to look at the top cards or something like that?
Command Authority : Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand.
Would not have helped any.
Quote from: Berkut on July 20, 2009, 04:19:07 PM
Now we can't even toss the latest toaster into the brig, not that it really matters at this point.
As President, I can managed said proceedings on my own (:whistle:); however, I'm not really convinced and don't think we can spare my turn. Anyway, I suppose we will
need to jump soon?
Okay my profile should be up to date now.
Apollo randomly discards a value 1 yellow Consolidate Power card to get to 10 cards.
Berkut is getting his cards shortly.
Quote from: garbon on July 20, 2009, 04:23:49 PM
Quote from: Berkut on July 20, 2009, 04:19:07 PM
Now we can't even toss the latest toaster into the brig, not that it really matters at this point.
As President, I can managed said proceedings on my own (:whistle:); however, I'm not really convinced and don't think we can spare my turn. Anyway, I suppose we will need to jump soon?
Jump or destroy the boarding party. Nothing else really helps at this point from your end. :Embarrass:
Quote from: JacobL on July 20, 2009, 04:27:13 PM
Quote from: garbon on July 20, 2009, 04:23:49 PM
Quote from: Berkut on July 20, 2009, 04:19:07 PM
Now we can't even toss the latest toaster into the brig, not that it really matters at this point.
As President, I can managed said proceedings on my own (:whistle:); however, I'm not really convinced and don't think we can spare my turn. Anyway, I suppose we will need to jump soon?
Jump or destroy the boarding party. Nothing else really helps at this point from your end. :Embarrass:
Didn't we dstroy the boarding party? If not that should be our first priority. We will auto-jump fairly soon so the Cylons should be 2nd priority. We also need to do some repairs if we can.
Berkut is up, I am going to sleep but will have the next crisis card with me, so can resolve Berk's action in about 9 hours.
What is the max of basestars we can fight at one time anyways? I should hope they cannot KEEP coming. :frusty:
Quote from: Barrister on July 20, 2009, 04:32:57 PM
Didn't we dstroy the boarding party?
No. It got destroyed after a failed attempt by you and that's why I had to give you an executive order to get you out of sickbay.
Quote from: garbon on July 20, 2009, 04:54:29 PM
Quote from: Barrister on July 20, 2009, 04:32:57 PM
Didn't we dstroy the boarding party?
No. It got destroyed after a failed attempt by you and that's why I had to give you an executive order to get you out of sickbay.
Yes, I recall that.
But there's no more boarding party, right?
Quote from: JacobL on July 20, 2009, 04:27:13 PM
Jump or destroy the boarding party. Nothing else really helps at this point from your end. :Embarrass:
I'm not inclined to take advice from you.
Admiral Adama, I'd suggest that you have a long chat with your son. I've grave concerns about his reckless decision making (yes, I'm sure we really needed to send a scouting party) and his inability to contribute meaningfully to the welfare of the fleet (how many times has Apollo needed to discard cards now because he hoards them in his hand?).
Quote from: Barrister on July 20, 2009, 04:56:10 PM
But there's no more boarding party, right?
Since it wasn't destroyed it remains at space 2 of 5. Boarding parties don't go away when you jump.
Quote from: garbon on July 20, 2009, 04:57:23 PM
Quote from: Barrister on July 20, 2009, 04:56:10 PM
But there's no more boarding party, right?
Since it wasn't destroyed it remains at space 2 of 5. Boarding parties don't go away when you jump.
:(
They must be destroyed.
As the only pilot left with skill in the fleet there would be far more damaging actions I could take if a cylon then launching to defend civvies and trying to scout. We have multiple people that could try and handle the boarding party and 1 person that can skillfully fly a viper. I was also hoping to guarantee some progress on the jump track since we needed to get away from these heavy raiders and get nearer to our goal.
Quote from: garbon on July 20, 2009, 04:56:48 PM
Quote from: JacobL on July 20, 2009, 04:27:13 PM
Jump or destroy the boarding party. Nothing else really helps at this point from your end. :Embarrass:
(how many times has Apollo needed to discard cards now because he hoards them in his hand?).
Once :rolleyes:
Alll OOC:
BB, you repaired the arms locker, and so couldn't attack the boarder.
And, yes, there are a maximum of 2 basestars. The counter mix is the limit of units that can be in play.
Berkut, you (as Admiral) get to choose between destinations, not crises. Roslin gets to choose between crises.
Oh, and this is by no means the worst crisis you could face. :P
Quote from: grumbler on July 20, 2009, 05:32:03 PM
Oh, and this is by no means the worst crisis you could face. :P
My personal situation cannot get much worse :P
Quote from: JacobL on July 20, 2009, 05:36:38 PM
My personal situation cannot get much worse :P
Oh, don't be so sure about
that! :menace:
I just wish I could fly a raider again... just once...
What could you possibly do to make it worse other then end my suffering? :lol: Shoot me down and allow me to rest a little in sickbay? :D
OK, choices:
1. Jump out of here. Take the potential population loss and just leave.
2. Stick around - we have a good number of cards, should be able to handle the coming crisis.
If we select 2, I would consider using an XO card to activate garbon so he can get over to Galactica and do something useful. Otherwise, I am not really sure how to spend my turn.
Quote from: Berkut on July 21, 2009, 08:03:37 AM
OK, choices:
1. Jump out of here. Take the potential population loss and just leave.
2. Stick around - we have a good number of cards, should be able to handle the coming crisis.
If we select 2, I would consider using an XO card to activate garbon so he can get over to Galactica and do something useful. Otherwise, I am not really sure how to spend my turn.
You still need to advance the counter by one before you can emergency jump
Oh, I thought we were already in that early jump step. OK, so much for that idea then.
I am going to go ahead and use a XO card to activate the President and ask her to come to Galactica and try to shoot a boarding party. Hopefully, she also has an XO card, and can then turn around and activate me, so we can double up our activations. Tamas, use my lowest value card please.
Quote from: Barrister on July 20, 2009, 04:20:04 PM
I am not convinced Apollo is a toaster.
So who is, then? Even if you believe I'm one (which I am not), this leaves you, Adama, Roslin or Apollo as a toaster, since Starbuck was only a sympathizer (and it is highly unlikely she was a toaster before that but didn't do anything to sabotage the ship).
garbon should confirm that once activated, he will do what Berkut asked him to do.
Quote from: Berkut on July 21, 2009, 08:22:14 AM
Oh, I thought we were already in that early jump step. OK, so much for that idea then.
That is why I was scouting and hoping to get a crisis card that advanced the jump track.
I'm not sure why exactly you activated me, if I'm supposed to activate you on my turn? Why even bother with the wasted executive orders? You've set me up to waste 4 cards in this round with the minor chance that I might manage to shoot the centurion party (I have to spend one to come to Galacatica and two to activate the armory, and then one to activate you on my turn). All seems rather foolish...
Quote from: garbon on July 21, 2009, 11:17:23 AM
I'm not sure why exactly you activated me, if I'm supposed to activate you on my turn? Why even bother with the wasted executive orders? You've set me up to waste 4 cards in this round with the minor chance that I might manage to shoot the centurion party (I have to spend one to come to Galacatica and two to activate the armory, and then one to activate you on my turn). All seems rather foolish...
Well, you have been activated, this is a fact. Do as you wish with your activation.
Quote from: Tamas on July 21, 2009, 11:33:31 AM
Do as you wish with your activation.
I haven't decided. :blurgh:
Actually now I have. I've decided against the Admiral's plan as it fails to take into account any of abilities/disabilities as President. I will however still plan on activating the Admiral on my turn.
Instead, I'm going to stay put in my office.
Action 1/2, discard two cards to activate my office. More forthcoming once I have my new quorum card.
Continuing with that activation of the president's office, I will draw a 2nd quorum card as follow-up (when activating the location I draw one quorum card and then have a choice between playing a quorum card or drawing one more).
I'll take my second action after receiving that card.
I hate to second-guess the President, but it seems like our primary objectives are to:
1. kill the Cylon boarding party
2. repair the ship
3. get the fuck out of here
I'm not sure how taking some political actions will help with any of the three. While I know things like going to the armoury, or trying to get a repair card, aren't making the best use of her abilities, it's what needs to be done right now...
I could see your complaint if quorum cards had strictly political uses, but they don't.
Quote from: garbon on July 21, 2009, 11:17:23 AM
I'm not sure why exactly you activated me, if I'm supposed to activate you on my turn? Why even bother with the wasted executive orders? You've set me up to waste 4 cards in this round with the minor chance that I might manage to shoot the centurion party (I have to spend one to come to Galacatica and two to activate the armory, and then one to activate you on my turn). All seems rather foolish...
If I activate you, you can do 2 things. Then you activate me, and I can do two things. That is 4 things, correct? I think 4>2, hence we can double up the number of things that get done.
I know I should have just waited to hear from you, since now we just wasted my entire turn NOT dealing with the things that are going to make us lose the game so you can get some more votes or whatever it is the "quotum" does. Can they vote off the boarding party?
Quote from: Barrister on July 21, 2009, 12:25:19 PM
I hate to second-guess the President, but it seems like our primary objectives are to:
1. kill the Cylon boarding party
2. repair the ship
3. get the fuck out of here
I'm not sure how taking some political actions will help with any of the three. While I know things like going to the armoury, or trying to get a repair card, aren't making the best use of her abilities, it's what needs to be done right now...
No kidding. Getting things done that need to get done seems rather more important than "using your special ability" no matter what. But hey, maybe we will be surprised, and get some super cool quorum card that kills Cylons.
Quote from: Berkut on July 21, 2009, 12:44:15 PM
But hey, maybe we will be surprised, and get some super cool quorum card that kills Cylons.
You mean like the one I got before? :o
And you're wrong, with an XO you can either move and then take 1 action or take 2 actions. If I was to come to Galactica, I'd basically be doing the exact same things that I could do on my own turn (namely move and take one action). Unless you are planning to remain in sickbay, same story.
I am not in sickbay. And the point is that you need to move to Galactica anyway, since that is where the current serious problems are that need fixing by *someone*.
So you could move here AND do something useful, then activate me twice, which would let me draw two engineering cards (which we desperately need) or draw a card and play a card, or whatever.
But no worries, lets just all keep on playing our own game, I am sure it will work out great in the end.
Sorry, research lab.
Quote from: Berkut on July 21, 2009, 12:54:12 PM
But no worries, lets just all keep on playing our own game, I am sure it will work out great in the end.
Well it'll probably end up better. I think it is preferable to drop two cards on two quorum cards and still have a free action left (to either play one of those cards or activate my special ability to search through 4 more quorum cards for something useful) than to end up spending three on the off chance that I make the die roll. While the latter course of action might have been preferable on my own turn, it would really be a waste of the XO that you used (the benefit being that I get two actions).
A better plan would have been to XO Tigh (who is currently in the Amory) to attack the centurions twice...or if he is actually in sickbay (which I don't think he is - weapons control was damaged not the armory), then to get him out of there. But, you had to be brash and activate me, even though my turn was to immediately follow.
According to Tamas I am in the sickbay. I am now healthy after fiing the armory, but I'd need to walk there first.
Well, if you need someone to fix the bloody ship, keeping the only non-Cylon who can draw Engineering cards in the Brig doesn't help. :mad:
Quote from: Barrister on July 21, 2009, 01:10:01 PM
According to Tamas I am in the sickbay. I am now healthy after fiing the armory, but I'd need to walk there first.
When did that happen? On my last turn, I XO'd you to get you out of sick bay and you drew a repair card. On your turn you went to the armory and repaired it. When did you get put back in sickbay?
Quote from: Martinus on July 21, 2009, 01:27:44 PM
Well, if you need someone to fix the bloody ship, keeping the only non-Cylon who can draw Engineering cards in the Brig doesn't help. :mad:
But there is no non-Cylon in the game that can pull engineering cards...
Quote from: garbon on July 21, 2009, 01:29:00 PM
Quote from: Barrister on July 21, 2009, 01:10:01 PM
According to Tamas I am in the sickbay. I am now healthy after fiing the armory, but I'd need to walk there first.
When did that happen? On my last turn, I XO'd you to get you out of sick bay and you drew a repair card. On your turn you went to the armory and repaired it. When did you get put back in sickbay?
That's a very good point. I was only going off of Tamas' sig.
Tamas?
I'm off to lunch, I'll be back in an hour.
Well crap, if freaking Tigh is out of sickbay, then I wouldn't have used the XO to activate Roslin in the first damn place. :mad:
Crap, BB, while you were away you were put on autopilot by being taken out of sickbay and repairing the armory.
Sorry for the confusion, sig corrected.
garbon, pming you the second quorum card
Quote from: Berkut on July 21, 2009, 01:52:44 PM
Well crap, if freaking Tigh is out of sickbay, then I wouldn't have used the XO to activate Roslin in the first damn place. :mad:
Dont say you missed that repair action as well :bleeding: you guys should pay attention :P
Well then G, on your real turn if you have an XO I suggest you play it on me so I can shoot Cylons. Then if unsuccessful on my own turn I will also shoot Cylons.
Quote from: Tamas on July 21, 2009, 01:53:53 PM
Quote from: Berkut on July 21, 2009, 01:52:44 PM
Well crap, if freaking Tigh is out of sickbay, then I wouldn't have used the XO to activate Roslin in the first damn place. :mad:
Dont say you missed that repair action as well :bleeding: you guys should pay attention :P
*I* should pay attention? I am going by what is in YOUR (you know - the GM!) game state sig, and it says Tigh is in the bloody sickbay!
I do NOT wish to give the President a XO card, if in fact Tigh is not in sickbay. I think we should back the game up and let me continue with my move.
Quote from: Berkut on July 21, 2009, 02:13:13 PM
I do NOT wish to give the President a XO card, if in fact Tigh is not in sickbay. I think we should back the game up and let me continue with my move.
It's Tamas' call in the end. I would point out that Berkut did say from the outset that using the armoury was his #1 intent, and that me being in the armoury would have been the most logical way to follow up on that intent.
sigh. Okay. I am sorry garbon, we revert. You are getting your two cards back and lose the two quorum cards, and Berkut can then take his turn again.
Fine with me as I do think activating Tigh is and would have been the most sensible action. :)
Will you be shuffling the quorum cards then?
Quote from: Barrister on July 21, 2009, 02:37:14 PM
Quote from: Berkut on July 21, 2009, 02:13:13 PM
I do NOT wish to give the President a XO card, if in fact Tigh is not in sickbay. I think we should back the game up and let me continue with my move.
It's Tamas' call in the end. I would point out that Berkut did say from the outset that using the armoury was his #1 intent, and that me being in the armoury would have been the most logical way to follow up on that intent.
You are a good man Beebs. I appreciate your support.
For my turn I will shoot Tigh and head off to the Resurrection ship. Super Crisis card please!
I was hoping to lure the President over to the Galactica so I could shoot her, but the XO is going to have to do instead.
woohoo! Time for colonial one to jet off. The fleet is doomed! :weep:
I probably could do more damage sticking around, but I was bored.
So for those who did not get the picture:
The Old Man pulled a gun and shot some bullets into the Colonel before the marines took him down. He re-awakened in a pile of goo on the Cylon Ressurection Ship.
ie. Berkut has revealed himself as a Cylon.
Berk, PM me which 3 skill cards you want to keep, the discarded ones will enter a reshuffle which can affect what garbon gets.
The revealing means no crisis card this turn.
All those daddy was the milk-man jokes were true?? :cry:
Looking at the jpg you sent me, numbered like this:
1234
56789
I will keep 138
Does that mean Tigh is in sickbay now?
I'll play executive order for the new Admiral with the strong suggestion that he moves out of sickbay.
Quote from: garbon on July 21, 2009, 03:03:03 PM
Does that mean Tigh is in sickbay now?
I'll play executive order for the new Admiral with the strong suggestion that he moves out of sickbay.
Yes he is in Sickbay. And as shown in my sig, he is now Admiral of the fleet.
BB, you have been activated, you have two actions.
Well we're good and truly boned.
2 Cylons and a sympathizer. Sheesh.
This would almost have been enough to doubt Marti, but his protestations of innocence are the weakest imaginable (including the ridiculous - I purposely threw in a bad card).
Okay, I run to the armoury and attempt to shoot Cylons. I play Strategic Planning to add 2 to the roll.
Quote from: Barrister on July 21, 2009, 03:31:28 PM
This would almost have been enough to doubt Marti, but his protestations of innocence are the weakest imaginable (including the ridiculous - I purposely threw in a bad card).
Indeed.
It is surprising how easy it is to NOT be obviously a Cylon, while still messing things up. Kind of amazing what a mess of it Marty made.
The now-Admiral Tigh gets out of Sickbay once again and once again he commands the counterattack to eliminate the boarding party, playing a value 4 strategic planning card to help it, so success on 5-8:
Die roller results:
Request: 8-sided die x 1
5
It was close, but the Centurions have been eliminated!
Roslin is getting all prophetic again, will receive a choice of crisis cards very soon.
Quote from: Berkut on July 21, 2009, 03:35:06 PM
It is surprising how easy it is to NOT be obviously a Cylon, while still messing things up. Kind of amazing what a mess of it Marty made.
Like I said, amateurish pettifogger.
Anyway to be fair to Marty, if I look to the earliest possible moment that you became a cylon, there hasn't really been a lot of time for you to mess things up. We've just barely made a complete round since new loyalty cards were handed out, and we haven't even attempted to pass any skill checks, what with the "let's fail it" duo (Tigh & Apollo).
Quote from: garbon on July 21, 2009, 03:45:07 PM
Quote from: Berkut on July 21, 2009, 03:35:06 PM
It is surprising how easy it is to NOT be obviously a Cylon, while still messing things up. Kind of amazing what a mess of it Marty made.
what with the "let's fail it" duo (Tigh & Apollo).
I am so misunderstood :D
Quote from: garbon on July 21, 2009, 03:45:07 PM
Quote from: Berkut on July 21, 2009, 03:35:06 PM
It is surprising how easy it is to NOT be obviously a Cylon, while still messing things up. Kind of amazing what a mess of it Marty made.
Like I said, amateurish pettifogger.
Anyway to be fair to Marty, if I look to the earliest possible moment that you became a cylon, there hasn't really been a lot of time for you to mess things up. We've just barely made a complete round since new loyalty cardswere handed out, and we haven't even attempted to pass any skill checks, what with the "let's fail it" duo (Tigh & Apollo).
I've been a Cylon the entire game, as you very well know.
Berkut we do not in fact know that. I think that's actually an attempt to cause us to doubt our suspicion of Baltar.
And about fucking time on those centurions.
Quote from: Barrister on July 21, 2009, 03:54:07 PM
Berkut we do not in fact know that. I think that's actually an attempt to cause us to doubt our suspicion of Baltar.
Yes and a piss poor one. If I hypothetically was the cylon (and not poor Balthar), you'd be totally screwed...even more so than we are now. :lol:
And yeah, good shot! :hug:
Democracy is still fun:
Quote from: Barrister on July 21, 2009, 03:54:07 PM
Berkut we do not in fact know that. I think that's actually an attempt to cause us to doubt our suspicion of Baltar.
*You* don't know that, but garbon does.
I can probably pass this one single-handedly...and given that in the last go around, I never played any cards in a skill check, I'm not sure I see a downside to that. Thoughts?*
*Note: Tamas will be investigating my hand size in the morning, and it might actually be larger than what is posted.
Quote from: Berkut on July 21, 2009, 03:58:25 PM
*You* don't know that, but garbon does.
Here's my response, toaster: :rolleyes:
I will be probably playing some support to help overcome others possible cards so I will be helping likely depending on what others do.
Quote from: garbon on July 21, 2009, 03:59:51 PM
I can probably pass this one single-handedly...and given that in the last go around, I never played any cards in a skill check, I'm not sure I see a downside to that. Thoughts?*
*Note: Tamas will be investigating my hand size in the morning, and it might actually be larger than what is posted.
I think we try to pass. Whether we auto fail or not we lose 1 morale, and you lose 4 cards anyways - you might as well play multiple cards to avoid losing the morale.
I will throw in some minor help with 1 card.
I'm glad we're all in agreement. I'll figure out how many cards I'm sending when Tamas is back in tomorrow.
So when I'm up next, what should I do? We need some repair cards so I could run over and pick up an engineering card. Or since I get leadership cards, I might pick up an XO - can someone else do anything more productive?
If we pass this fine we might as well jump and get a fresh start contacts wise. That also puts me back on Galactica and avoids more damage risk, like damage to jump drive or more boarding parties.
Well we're down to three. Considering that we want to get out of here, I'm not really sure to what extent it is worthwhile to activate JacobL to shoot down ships. I'm not sure that there is anything particularly useful that I can do either (I could come over and draw a repair card but that'd mean 3 discards from me + your XO, just to do something that you could do yourself :D).
What's the deal again about jumping early?
Looked and I agree that that is probably our best course of action. We still have a sizable amount of population.
Decent chance we lose 2 population iirc. Of course with all the civvies and cylons out there we could lose a lot of resources soon anyways or end up with a boarding party or more damage to galctica. With decent population left we should jump right now I believe. If the cylons end up disabling the jump drive we are pretty much all but doomed since while we fix it they would be able to do even more damage.
Yeah, I agree with your assessment. We gots to get the fuck out!
I toss in 3 cards.
Quote from: grumbler on July 21, 2009, 04:55:51 PM
I toss in 3 cards.
On the res ship aren't you limited to 1? :huh:
Page 20 of the rule book - revealed Cylons (and you are treated as such) may play only 1 card per skill check.
Quote from: Barrister on July 21, 2009, 04:57:59 PM
Quote from: grumbler on July 21, 2009, 04:55:51 PM
I toss in 3 cards.
On the res ship aren't you limited to 1? :huh:
Page 20 of the rule book - revealed Cylons (and you are treated as such) may play only 1 card per skill check.
You are correct. I was relying on what Tamas had said a page ago.
Tamas: I will just play that first card listed. It oughta be enough.
Yay! My first rules lawyering of the game! :cool:
I will play a card as well. I won't send the choice to Tamas, since I think he can figure it out for himself.
There a limit on the # of cards I can use?
Only if you're a Cylon...
Tamas...I am playing all 5 of my relevant cards. :menace:
edit: Other humans....don't expect that to actually make a big difference though :lol:
Oh, now he wants to play cards...
Quote from: JacobL on July 21, 2009, 06:52:13 PM
Tamas...I am playing all of my relevant cards. :menace:
edit: Other humans....don't expect that to actually make a big difference though :lol:
Good. I was just about to say you don't want to blow everything on this one test.
Quote from: garbon on July 21, 2009, 06:53:31 PM
Oh, now he wants to play cards...
Wait and be amazed by my array of filthnasty garbage powered cards :D
Quote from: Barrister on July 21, 2009, 06:54:06 PM
Quote from: JacobL on July 21, 2009, 06:52:13 PM
Tamas...I am playing all of my relevant cards. :menace:
edit: Other humans....don't expect that to actually make a big difference though :lol:
Good. I was just about to say you don't want to blow everything on this one test.
Have to have it to waste it. :cheers:
Quote from: JacobL on July 21, 2009, 06:54:29 PM
Wait and be amazed by my array of filthnasty garbage powered cards :D
Unfortunately, I'll have no idea about what cards you played. :(
Quote from: garbon on July 21, 2009, 06:55:43 PM
Quote from: JacobL on July 21, 2009, 06:54:29 PM
Wait and be amazed by my array of filthnasty garbage powered cards :D
Unfortunately, I'll have no idea about what cards you played. :(
Just imagine I played 2 decent cards :P
Okay, I'll pretend that you played some of the cards that I'll be playing. :P
Quote from: Barrister on July 21, 2009, 05:10:43 PM
Yay! My first rules lawyering of the game! :cool:
*As the jaws of the trap tightened, Barrister felt his ruleslawyer powers tingle*
Tamas - can we resolve this?
Yes of course, I have arrived home. Just need to confirm something with grumbler
Quote from: Barrister on July 22, 2009, 10:41:45 AM
Tamas - can we resolve this?
Unlikely, I haven't sent any cards in.
I passed in 4 cards.
I could not decode grumbler's orders, I need him to reply me.
Quote from: Tamas on July 22, 2009, 11:52:50 AM
I could not decode grumbler's orders, I need him to reply me.
If grumbler's sending orders in code, he might be taking the game too seriously.
Also: Starbuck is a man.
Quote from: Tamas on July 22, 2009, 11:52:50 AM
I could not decode grumbler's orders, I need him to reply me.
Alas, since the PM system doesn't save outgoing PMs automatically, I cannot say "my card order was perfectly clear, and so which is the first one is obvious!!!oneoneone" :lol:
I have PMed the corrected order.
Quote from: Neil on July 22, 2009, 12:21:43 PM
If grumbler's sending orders in code, he might be taking the game too seriously.
Just trying to avoid the fucking PM system. Vain hope.
QuoteAlso: Starbuck is a man cylon.
FYP
Okay so its supposed to be one from Berkut, 4 from garbon, and 1 from grumbler
SKILL CHECK
FOR:
green: 2 pcs. of Declare Emergency (4 and 5), Executive Order (2)
yellow: 2 pcs. of Consolidating Power (1 and 2), Investigative Comitee (3)
AGAINST:
purple: Launch Scout (2), Strategic Planning (5)
TOTAL:17-7=10=PASS
So no effect. The Heavy Raiders move toward the hangar decks, luckily the boarding party is no longer around to advance. Jump counter advances, however, and it is now in the -3 field meaning you can attempt a premature jump if you wish.
Admiral Tigh is up and will be receiving cards shortly.
My copy of the rulebook is acting wonky. Can anyone advise what our chances are of jumping right now?
100% chance of jumping if you hit the controls but we have some fair odds of losing 2 population.
What are the odds? It may change what I do...
Yay, we passed it. :)
On another note, I'll be out all day. My company's annual day retreat starts in 9 minutes.
Okay, I move to jump control and jump the Galactica. I play Strategic Planning to hopefully avoid population losses.
Alright, an emergency jump is ordered!
Will all the civilian ships be able to follow Galactica? A roll of 6 or more is required to avoid losing 3 population points:
Request: 8-sided die x 1
6
Success!
The fleet remained together, the enemy ships are gone. Admiral Tigh will be receiving, probably as PM, the two destination choices
And of course that roll had +2 from Strategic Planning.
We have arrived at:
QuoteTylium Planet: distance: 1, effect: lose 1 fuel, The Admiral (you) may risk one Raptor to roll a die. If 3 or higher, gain 2 fuel. otherwise destroy 1 Raptor.
We go out looking for fuel. May the Lords of Kobol aid us!
Request: 8-sided die x 1
6
the Raptor team finds a safe source of Tylium, so the net total of the trip is plus 1 fuel.
Crisis card is coming
Water Shortage is still a major issue:
We're going to wait for awhile for garbon then.
I think I'm still the current player, and I would urge Madam President to drop the cards rather than lose the precious food.
Hey so, I agree with the dropped cards. I can't remember if I have to publicly declare them or not, so I'll send Tamas a pm and then he can release them or not.
We jumped and 12 battlestars didn't immediately jump right behind us and open fire? :smoke:
Quote from: JacobL on July 23, 2009, 03:34:00 PM
We jumped and 12 battlestars didn't immediately jump right behind us and open fire? :smoke:
And we didn't lose any civilian transports either. :cool:
Already the Barrister admiralty is superior to the Berkut one. Although I suppose Berkut was some kind of double agent.
Quote from: Neil on July 23, 2009, 08:52:27 PM
Already the Barrister admiralty is superior to the Berkut one. Although I suppose Berkut was some kind of double agent.
Well the Tighe Admiralty is better than the Admiral Adama one.
And yes, Col. Tighe is black. :contract:
garbon discards two value 1 Consolidate Power cards while BB discards two value 1 Executive Orders, and a Launch Scout (1).
grumbler will be receiving cards in a minute or two, while jump counter also advances one
I am going to go to Caprica and draw a couple of crisis cards, then play the one of my choice.
Tamas, you can PM or email me the cards.
Choices have been e-mailed.
Quote from: Tamas on July 25, 2009, 03:57:24 AM
Choices have been e-mailed.
IAm I the "current player" in this crisis?
Okay, then I choose the second one, and make everyone drop two cards.
Here it is people, discard 2 each (jacob's will be random)
With this end-of-turn crisis, I think I will choose to have everyone drop another two cards!
Quote from: grumbler on July 25, 2009, 10:01:56 AM
With this end-of-turn crisis, I think I will choose to have everyone drop another two cards!
:lol: This was YOUR selection dude, before your joke confuses people. There wont be regular crisis drawings for revealed cylons, as I have discovered in teh rules
Quote from: Tamas on July 25, 2009, 10:05:37 AM
:lol: This was YOUR selection dude, because your joke confuses people. There wont be regular crisis drawings for revealed cylons, as I have discovered in teh rules
Well, I can't be blamed for trying! :lol:
Quote from: Tamas on July 25, 2009, 10:00:10 AM
Here it is people, discard 2 each (jacob's will be random)
I randomly choose my worst cards. :bowler:
Discards are public, so don't be afraid to post them here. <_<
I discard my lowest cards. Not sure what hand I have anymore. :P
Quote from: Tamas on July 26, 2009, 01:19:39 AM
Discards are public, so don't be afraid to post them here. <_<
You want me to do my random discard or you doing it? :huh:
So why are we doing a crisis card is grumbler is a cylon? :huh:
Quote from: Barrister on July 26, 2009, 10:53:21 AM
So why are we doing a crisis card is grumbler is a cylon? :huh:
He activated a cylon location, choosed from two crisis card, and this was it. Thanks for reading back a page. :P
Tamas, I can't access my cards until tomorrow, but I drop one of each colour, leaving 1 of each colour in my hand. You can pick.
Sorry, needed to figure out what I still had in my hand. I'll discard 2, 2 value consolidate power cards. I believe that puts my handsize at 2...although your info suggests i had 5 cards so if you let me know (pm or email) with what cards i have, that'd be great. :)
Alright lets see, grumbler discards a value 1 and value 2 purple cards, jacob discards (randomly) a value 1 XO and a value 3 Evasive Maneuver, Marty discards a value 1 XO and a value 1 Repair, garbon discards 2, 2 value consolidate power cards, BB discards a Scout and an XO (both value 1)
Berkut discards a value 3 and value 4 emergency order (his entire hand, you see).
Martinus will be getting cards pretty soon.
value 3 maximum firepower you mean :huh:
By the way since we managed to blast the Cylon boarding party, and managed to jump, the next priority should be to fix the ship. If anyone could run and pick up an engineering card it might be for the best.
I think Baltar is good at fixing the ship.
Quote from: Berkut on July 27, 2009, 01:28:11 PM
I think Baltar is good at fixing the ship.
Yet due to his being a Cylon and all, he must stay locked up in the brig. :cry:
Martinus, you're up. :contract:
He wants to get out of the Brig again, so please declare if you are playing any cards. If you do, PM me your choice. Berkut does not have to because he is out of cards.
Nothing from me.
With only 2 cards left I must pass. They aren't very good anyways.
Jacob, you're getting more cards right away. It would be a good idea to play a card or two to keep Baltar in the brig if you could manage it.
Playing 2 cards.
okay only grumbler to hear from then
I play one card.
SKILL CHECK!
FOR:
yellow: value 4 Investigative Comitee, value 2 Consolidate Power
purple: value 3, Strategic Planning
AGAINST:
green: value 2 Executive Order
red: value 4 Maximum Firepower
blue: value 5 Scientific Research
TOTAL: 9-11=-2 FAIL
jacob will be getting cards
woohoo!
Going to stay put and burn a value 1 consolidate power to draw 2 engineering cards.
edit: Just send me a pm telling me what they are no need for another scan. :)
Woohoo again!
Has Martinus really been locked up the majority of this game? :lol:
Quote from: Habbaku on July 29, 2009, 07:46:34 PM
Has Martinus really been locked up the majority of this game? :lol:
Yes. :lmfao:
So does that mean Berkut is up?
Garbon - assuming Jacob may have picked up a repair card, do you get XO cards?
We will need to cover a crisis first but I am at work already.
The opportunity to jump back for some Caprica survivors presents itself. The President must decide.
Madam President, as your newly appointed Admiral I strongly advise that our fleet is running very low on food. While rescuing our fellow humans from Caprica would be admirable, it would put our food situation in a crisis (i.e. only 4 food).
I suggest we carry on, and honor those Capricans in our memory.
Quote from: Barrister on July 30, 2009, 01:52:33 PM
Madam President, as your newly appointed Admiral I strongly advise that our fleet is running very low on food. While rescuing our fellow humans from Caprica would be admirable, it would put our food situation in a crisis (i.e. only 4 food).
I suggest we carry on, and honor those Capricans in our memory.
You heartless Bastard.
I certainly never coldly abandoned civilians like that when I was in charge, and I was a freaking machine!
Quote from: Berkut on July 30, 2009, 02:51:52 PM
I certainly never coldly abandoned civilians like that when I was in charge, and I was a freaking machine!
You did precisely that. :contract:
Still no info about my 2 new blue cards :huh:
Quote from: Barrister on July 30, 2009, 01:52:33 PM
Madam President, as your newly appointed Admiral I strongly advise that our fleet is running very low on food. While rescuing our fellow humans from Caprica would be admirable, it would put our food situation in a crisis (i.e. only 4 food).
I suggest we carry on, and honor those Capricans in our memory.
Indeed, I've no desire to listen to tin can Kara Thrace. Caprica is dead to us. No one will be jumping back.
Quote from: Barrister on July 30, 2009, 02:55:11 PM
Quote from: Berkut on July 30, 2009, 02:51:52 PM
I certainly never coldly abandoned civilians like that when I was in charge, and I was a freaking machine!
You did precisely that. :contract:
Yeah, but I was all broken up inside over it.
Quote from: Berkut on July 30, 2009, 03:07:11 PM
Quote from: Barrister on July 30, 2009, 02:55:11 PM
Quote from: Berkut on July 30, 2009, 02:51:52 PM
I certainly never coldly abandoned civilians like that when I was in charge, and I was a freaking machine!
You did precisely that. :contract:
Yeah, but I was all broken up inside over it.
Call a repairman.
Quote from: JacobL on July 30, 2009, 02:57:57 PM
Still no info about my 2 new blue cards :huh:
Moment
Slowest
Game
Ever
Quote from: Berkut on July 30, 2009, 03:30:10 PM
Ever
Heh. I theoretically have a pickup HIS game and a pickup PoG game on ACTS. Neither has had any movement for 18 days.
Quote from: ulmont on July 30, 2009, 03:34:22 PM
Heh. I theoretically have a pickup HIS game and a pickup PoG game on ACTS. Neither has had any movement for 18 days.
Sounds similar to my POG game on ACTS.
I don't think this game is ideal for online play. There's quite a few occasions where players want to discuss certain actions - like whether to chose to fail a crises. So each one of those times we have to wait for everyone (or almost everyone) to chime in at least once.
I don't really think the pace has been really that bad. I think things have only started to slow as people become less interested (I'm certainly not as interested as I was prior to us reaching a distance of 4) and clearly it must be hard for Marty to sustain any interest at all. :D
So how far do we need to go before "winning"?
8
:bleeding:
We're doomed.
Quote from: garbon on July 30, 2009, 06:25:37 PM
8
8 spaces, and then one jump of any distance from there.
I am still very much interested in this game, despite having played to (smaller) FTF games of it since starting. The design is quite brilliant.
I'm certainly not bailing on it.
The pace comment was mostly directed at our esteemed GM who posts things like "moment".
Quote from: Berkut on July 30, 2009, 06:55:05 PM
The pace comment was mostly directed at our esteemed GM who posts things like "moment".
Fucker should have just manned up and created a CB module. :D
Quote from: Barrister on July 30, 2009, 06:21:00 PM
So how far do we need to go before "winning"?
Given that you're all going to commit suicide, even if you win, what's the point?
Not with Admiral Tighe in command.
Okay, the survivors are left to be massacred by Centurions. -1 morale.
Flash "Berkut" Gordon will be getting cards.
And of course the jump counter progresses.
Oh and as for speed: on Sunday afternoon I leave for a week due to work stuff.
I have 12 cards so you will have to do my random discard. :(
Quote from: JacobL on July 31, 2009, 08:16:12 AM
I have 12 cards so you will have to do my random discard. :(
It isn't random. You choose which cards to discard (page 15)
Quote from: grumbler on July 31, 2009, 10:56:04 AM
Quote from: JacobL on July 31, 2009, 08:16:12 AM
I have 12 cards so you will have to do my random discard. :(
It isn't random. You choose which cards to discard (page 15)
Except for him.
So did Berkut tell anyone anything about what he wants to do?
I think you have me too many cards. Aren't I supposed to only get 2 not that I am revealed?
I would like to draw 1 engineering and 1 piloting card.
Then I will...I dunno, what can I do? The rulebook does not list what the locations are and what they do. Which seems odd.
Quote from: Berkut on July 31, 2009, 11:36:35 AM
I would like to draw 1 engineering and 1 piloting card.
Then I will...I dunno, what can I do? The rulebook does not list what the locations are and what they do. Which seems odd.
Do you still have that zipped pack I sent at game start? It has a file listing all locations including cylon ones
A while ago, Tamas did send us that e-mail that contained helpful aids.
I will move to Caprica and draw a couple crisis cards.
I will play the Colonial Day crisis card, and I will add 1 card to the resolution, choosing the task check.
I wish I knew what that meant.
Here you go, sorry for the angle:
I need to know what 2 cards I lost.
How can marty have 13 cards? And grumbler 10?
hmm... the +1 morale sure would be nice, but 11 is a fairly high skill check. At least -2 morale isn't the end of the world.
We should try to pass it unless we're convinced we'll fail. With my 2 cards, I only have one relevant low value card. Jacob? Garbon?
Quote from: Berkut on July 31, 2009, 12:50:33 PM
How can marty have 13 cards? And grumbler 10?
I think Tamas should disband his sig as it is rarely updated. I still don't know how many cards I have (2 or 3?).
Quote from: Barrister on July 31, 2009, 01:00:10 PM
hmm... the +1 morale sure would be nice, but 11 is a fairly high skill check. At least -2 morale isn't the end of the world.
We should try to pass it unless we're convinced we'll fail. With my 2 cards, I only have one relevant low value card. Jacob? Garbon?
I assume that because Berk played it, he made the choice regarding the OR. Although I've never been very clear on how the OR works.
At any rate, I can't provide anything but back end help.
Well its all up to Jacob then. Quite frankly the one card I have could be better used as a play, rather than for the low numeric value it has (plus if I play it I discard my other card).
But Jacob if you think you can, please use some of that mitfull of cards you have.
Quote from: Berkut on July 31, 2009, 12:50:33 PM
How can marty have 13 cards? And grumbler 10?
grumbler's cards is a fuckup by me :(
And I forgot to harass Marty for his discards.
grumbler, from last turn's hand, you can either choose 2 to stay with you, or draw a completely new one, to correct my mistake. Let me know.
Quote from: Barrister on July 31, 2009, 01:05:46 PM
But Jacob if you think you can, please use some of that mitfull of cards you have.
I need to know what cards I lose in my random discard first.
Quote from: JacobL on July 31, 2009, 03:21:59 PM
Quote from: Barrister on July 31, 2009, 01:05:46 PM
But Jacob if you think you can, please use some of that mitfull of cards you have.
I need to know what cards I lose in my random discard first.
To Quote Grumbler.
QuoteIt isn't random. You choose which cards to discard (page 15)
Quote from: crazy canuck on July 31, 2009, 04:06:35 PM
To Quote Grumbler.
QuoteIt isn't random. You choose which cards to discard (page 15)
Which is all well and good, excepting that Lee Adama has the headstrong trait and thus when he is forced to discard, must discard randomly.
Quote from: garbon on July 31, 2009, 04:08:27 PM
Quote from: crazy canuck on July 31, 2009, 04:06:35 PM
To Quote Grumbler.
QuoteIt isn't random. You choose which cards to discard (page 15)
Which is all well and good, excepting that Lee Adama has the headstrong trait and thus when he is forced to discard, must discard randomly.
JacobL was miscast for the part then. I blame Tamas.
I will try in vain to pull out a victory by using 2 cards. :menace:
Quote from: Tamas on July 31, 2009, 01:13:17 PM
grumbler, from last turn's hand, you can either choose 2 to stay with you, or draw a completely new one, to correct my mistake. Let me know.
I will keep cards 1 and 2 from the scan you sent me. I already played one card (#11). I should have 2 more, though (down to three for my being revealed, +2 for my turn, and -1 for play in "Baltar's Great Escape") for a current total of four. You will send me the other 2, maybe?.
Assume I always discard the lowest value cards. If I have more of the same value, discard the ones of the color I have most of. :P
Ok I am scanning grumbler's correct hand (two he choosed, and two I drew for him, rest is discarded), then resolving the crisis so grumbler let me know asap if you want to play anything.
SKILL CHECK (1 from Berkut, 2 from Jacob)
FOR:
yellow: 2pcs. of Investigative Comitee (3 and 4)
purple: 2pcs. of Launch Scout (2 and 1)
AGAINST:
red: Maximum Firepower (5)
TOTAL: 10-5=5 FAIL
-2 morale
Jump counter progresses so have reached the "-3" square
The President will be getting cards
Neither of the cards I saved are still in my hand, Tamas, but we will play with the hand you just sent, as :bleeding: as it is.
Quote from: grumbler on August 01, 2009, 01:57:45 PM
Neither of the cards I saved are still in my hand, Tamas, but we will play with the hand you just sent, as :bleeding: as it is.
I saved exactly the ones you told me.
So, Tigh, Lee, should I be XOing Lee?
XOing me would be helpful.
Okay, I'll XO Lee Adama!
Kinky.
Woohoo!
POST DELETED. In my hurry I forgot it was actually Roslin's turn, so the Crisis posted here goes to the bottom of the deck and garbon will be getting a choice of Crisises he has a week to ponder on. Or he can MS Paint the one he chooses and post it here.
Wow, morale has really tanked since Tigh took over. I guess that shouldn't be very surprising, he always was an asshole.
Quote from: JacobL on August 02, 2009, 10:24:37 AM
Moving to weapons control and using a card to repair it.
I think it's Garbon's turn...
Quote from: Barrister on August 03, 2009, 12:45:12 AM
Quote from: JacobL on August 02, 2009, 10:24:37 AM
Moving to weapons control and using a card to repair it.
I think it's Garbon's turn...
And Garbon XOed JacobL.
D'oh. So he did. And it was all of 6 posts above mine.
:face:
I am still wanting to repaid weps. We waiting for tamas or? :huh:
Quote from: JacobL on August 03, 2009, 09:10:08 PM
I am still wanting to repaid weps. We waiting for tamas or? :huh:
I think Tamas is gone for the week.
Quote from: grumbler on August 03, 2009, 10:24:21 PM
Quote from: JacobL on August 03, 2009, 09:10:08 PM
I am still wanting to repaid weps. We waiting for tamas or? :huh:
I think Tamas is gone for the week.
but......I need to repair weps..... :cry:
Guys I did write that jacob repaired weapons control...
Quote from: Tamas on August 04, 2009, 02:39:25 AM
Guys I did write that jacob repaired weapons control...
No you didn't.
Quote from: Barrister on August 04, 2009, 10:37:28 AM
Quote from: Tamas on August 04, 2009, 02:39:25 AM
Guys I did write that jacob repaired weapons control...
No you didn't.
Oh yes it was in the post I deleted :(
So yes, jacob did go to the WC and repaired it.
garbon, could you please select one of the crisises and post it here so you are done debating it by the time I get home (saturday)?
Found my photo account.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F2083%2Froscrisis.jpg&hash=5ce832dd85a5dc397841af7a012c506180336f35)
With low morale we obviously need to try and pass this.
Agreed. I can pass in 3 cards for some pretty decent support.
Excellent, start PMing me stuff, I am home again.
I will play one card for pretty minimal assistance.
Edit: my mistake - I will play both of my remaining cards, for minimal assistance. I have both green and purple cards after all.
Playing 3.
Playing one.
Thanks guys. Since this can affect your by far the lowest resource, I would like to hear from Berkut and Marty as well.
Berkut plays a card. As soon as I spot Marty on MSN I will harass him until he declares, then we move on.
LOL when was Adama revealed Cylon? I missed it. :Embarrass:
Quote from: Martinus on August 09, 2009, 11:44:57 AM
LOL when was Adama revealed Cylon? I missed it. :Embarrass:
:rolleyes: you are excused because you spent most of the game in prison
Marty plays one card and as such:
SKILL CHECK
FOR:
green: 4 pcs. of XO (2, 2, 1, 1), 2 pcs. of Declare Emergency (3, 5)
purple: 2 pcs of Launch Scout (1, 2)
AGAINST
red: Evasive Maneuver (2)
yellow: Investigative Commitee (3), Consolidate Power (1)
blue: Scientific Research (5)
TOTAL: 17-11=6 FAIL
A Cylon terrorist injures the President! She is sent to Sickbay, Morale falls to 3.
The jump counter did proceeds to the -1 place though.
Admiral Tigh is up, will be getting cards soon.
My profile should be up to date now
<_<
:bleeding:
Ok...we need to jump as soon as possible now. Skip waiting for auto jump and get going before we run out of morale. If we hit a 3 distance jump we can still pull this off. :bowler:
Agreed.
Oh and I'm saddened that the military is completely incompetent at providing security for my person. :(
Okay, I have my cards.
Shouldn't we do a crisis card first? :unsure:
Otherwise how would I go about getting Madam President out of sickbay, even though I'm a soldier, not a doctor, dammit!
Quote from: Barrister on August 10, 2009, 11:21:02 AM
Okay, I have my cards.
Shouldn't we do a crisis card first? :unsure:
Otherwise how would I go about getting Madam President out of sickbay, even though I'm a soldier, not a doctor, dammit!
No, you do your stuff first (others suggest you should jump the ship, you risk 1 pop.) then we draw crisis
Do we really have 9 population?
If so I run to jump control and jump. If we have less than 9 pop (and I think we lost more than 3 along the way) I may do something different...
I suppose if you had an xo, you could activate me to get me out of sickbay and then I could spin up the jump drive (I'd need to discard two cards to do so).
@Tamas - I believe I have 4 cards not, 5. Had 8 after drawing cards, used an XO on Lee and then used 3 cards in the last challenge.
Quote from: Barrister on August 10, 2009, 12:22:35 PM
If so I run to jump control and jump. If we have less than 9 pop (and I think we lost more than 3 along the way) I may do something different...
I think we've been doing well on minimizing population losses.
Quote from: garbon on August 10, 2009, 12:24:28 PM
I suppose if you had an xo, you could activate me to get me out of sickbay and then I could spin up the jump drive (I'd need to discard two cards to do so).
@Tamas - I believe I have 4 cards not, 5. Had 8 after drawing cards, used an XO on Lee and then used 3 cards in the last challenge.
Well I have played XO cards in the past...
ANy particular advantage to doing it that way? It seems like it would waste a lot of cards when I could just do it myself.
Indeed, the only advantage is that I would get my full hand on the next play around.
Quote from: garbon on August 10, 2009, 01:00:54 PM
Indeed, the only advantage is that I would get my full hand on the next play around.
Isn't morale bad enough already without you two fighting all the time?
Quote from: Berkut on August 10, 2009, 01:55:06 PM
Isn't morale bad enough already without you two fighting all the time?
I'm not fighting with him as I'm not actually sure on what is the best course of action.
Quote from: Berkut on August 10, 2009, 01:55:06 PM
Quote from: garbon on August 10, 2009, 01:00:54 PM
Indeed, the only advantage is that I would get my full hand on the next play around.
Isn't morale bad enough already without you two fighting all the time?
This is how humanity works. We may disagree, argue and fight, but all wworking towards a common goal. We can't all be toasters taking orders from your Imperious Leader.
I will play Executive Order on Madam President.
Having made a miraculous recovery (albeit still cancer-ridden), I run over to the FTL Control and personally spin up the jet engines to make a jump.
@Tamas- I'll pm you the two cards that I've dropped to activate FTL control. I never can remember when I'm supposed to reveal my discards/not.
Ok, fleet emergency jumps, a roll of 6 or lower means -1 population:
Request: 8-sided die x 1
7
And again all the ships are lucky. Admiral Tigh will have his choices PMed
:)
As low as we are on resources I feel we have no choice but to jump into an asteroid field, 3 units away.
What happens in an asteroid field? Damage?
Quote from: garbon on August 10, 2009, 03:52:14 PM
What happens in an asteroid field? Damage?
Yep, you lose 2 fuel due to the jump distance, and one of the civilian ships run into a huge piece of rock and blows up, taking with it... (drawing random civilian ship)
2 populations.
A massive blow but still the fleet has travelled 8 distances and as such the human players are a single jump away from winning the game!
Oh that's not so bad then. Woohoo! We've got at least a semblance of a shot, guys.
That said, let us pray for the recent dead. May the Gods have mercy on their souls.
It would appear, that the terrorist managed to get explosives from the small arms locker on deck 15. An investigation must be made.
when was berkut and grumbler revealed? And why is marty still in the brig?
No one is in the armory right?
I vote we fail this one. I want to save cards for a more serious crisis since I only have 4 of them.
Yeah no one is there. I agree, I think we should fail this one, on the basis that you and I don't have many cards.
Alright then I don't see much point in waiting for Jacob's or Marty's opinion, so it is failed, -1 food, no jump calculation progression, but grumbler has received his cards.
I am going to stay where I am and get the two crisis cards.
I am also going to wonder when the second cylon will reveal himself.
I have chosen. Tamas, I sent an email, but if it doesn't get there, I choose card #2, Build Cylon Detector.
For the rest of you, that means that the fleet loses one morale, and BB has to discard two cards.
Quote from: grumbler on August 12, 2009, 12:02:15 PM
For the rest of you, that means that the fleet loses one morale, and BB has to discard two cards.
:yeah:
It is not possible to build a Cylon detector due to the lack of nuclear warheads. -1 morale
I discard the two lowest value cards remaining in my hand, leaving 2 cards in my hand.
Our morale is pretty bad. :weep:
Losing me was devastating.
Quote from: I Killed Kenny on August 11, 2009, 05:41:18 AM
when was berkut and grumbler revealed? And why is marty still in the brig?
-
Quote from: garbon on August 12, 2009, 12:15:20 PM
Our morale is pretty bad. :weep:
Sounds like an issue for the civillian government.
If the military was capable of preventing terrorist attacks, perhaps I'd have some time. <_<
Morale is down to 2 now, right?
Quote from: Berkut on August 12, 2009, 12:30:48 PM
Wtf dude, read the thread.
Indeed. :rolleyes:
Oh yeah, morale is now 2.
Quote from: I Killed Kenny on August 12, 2009, 12:24:49 PM
Quote from: I Killed Kenny on August 11, 2009, 05:41:18 AM
when was berkut and grumbler revealed? And why is marty still in the brig?
-
We was revealed during the game. Marty is still in the brig because he hasn't left the brig.
Quote from: I Killed Kenny on August 11, 2009, 05:41:18 AM
when was berkut and grumbler revealed? And why is marty still in the brig?
To shorten the story, grumbler was a cylon from the start, but got screwed in the sympathizer phase and became a cylon-who-is-not-as-good-as-a-true-cylon. He then sent his 'You Are a Cylon' card to Berkut, who suddenly turned into a proper cylon.
Marty is still in the Brig because he doesn't have the key to open the door and the others won't open it for him. The humans are sure he is a cylon, and the cylons are not sure he is. Also, they seem to enjoy watching his feeble attempts to open the door.
I'm innocent!
Oh, there are 3 cylons? I thought there were only 2
Quote from: I Killed Kenny on August 13, 2009, 04:47:44 AM
Oh, there are 3 cylons? I thought there were only 2
I think it's 2 cylons and one human traitor
So is Marty up next or what?
Yes we are waiting for Marty.
Marty, if you are a Cylon, just reveal and bail already. We can use your help.
I think the Cylons are doing just fine. <_<
I will be on vacation until the 24th. I will have PC/web access, but may not be able to login regularly.
Quote from: Berkut on August 13, 2009, 04:20:20 PM
I will be on vacation until the 24th. I will have PC/web access, but may not be able to login regularly.
:)
Dr. Baltar decides one day to try and escape forcefully. He fails, then in a fits of rage admits of being a Cylon, and is promptly dumped out of an airlock, just to resurrect on the Resurrection Ship.
Jacob is getting cards.
Going to XO the president.
Why did Marty wait so long? Also, I'd like to point out that your duly elected President identified the threat early on.
Umm, Jacob are you doing that because you think I'm in the sickbay? Despite Tamas's sig, I'm actually at the FTL control, where I've been since I pushed forward the last jump.
Quote from: garbon on August 15, 2009, 03:54:10 PM
Why did Marty wait so long? Also, I'd like to point out that your duly elected President identified the threat early on.
Umm, Jacob are you doing that because you think I'm in the sickbay? Despite Tamas's sig, I'm actually at the FTL control, where I've been since I pushed forward the last jump.
Ooops yes :blush:
ok
Go to hanger and repair 2 vipers then if you are out of the psych ward.
Quote from: Tamas on August 15, 2009, 10:10:39 AM
He fails, then in a fits of rage admits of being a Cylon, and is promptly dumped out of an airlock, just to resurrect on the Resurrection Ship.
This can only end well.
Quote from: garbon on August 15, 2009, 03:54:10 PM
Why did Marty wait so long?
Excellent question. The humans would have lost long ago had Marti just taken his lumps and started hurling morale crises at them. Still, we can win if we can just zap a couple of morale points - and now, each revealed Cylon has a super-crisis to hurl.
Quote from: grumbler on August 15, 2009, 07:41:42 PM
Excellent question. The humans would have lost long ago had Marti just taken his lumps and started hurling morale crises at them. Still, we can win if we can just zap a couple of morale points - and now, each revealed Cylon has a super-crisis to hurl.
Yeah exactly. I'm not sure why he waited until we were one jump away from winning. It isn't like we've been taking it easy. :lol:
Quote from: garbon on August 15, 2009, 09:15:21 PM
Yeah exactly. I'm not sure why he waited until we were one jump away from winning. It isn't like we've been taking it easy. :lol:
Indeed. I think the human players should be happy to be where they are. You have an excellent chance to win the game, despite the deck being stacked against you.
Quote from: garbon on August 15, 2009, 03:54:10 PM
Umm, Jacob are you doing that because you think I'm in the sickbay? Despite Tamas's sig, I'm actually at the FTL control, where I've been since I pushed forward the last jump.
Actually, an XO is almost never a bad move.
Quote from: grumbler on August 16, 2009, 12:01:01 AM
Actually, an XO is almost never a bad move.
I think it is only useful in a situation where someone doesn't need to move and then can take advantage of two actions (like the case when Berkut had originally XO'd me before revealing his toaster nature) or when someone is stuck in sickbay.
Quote from: grumbler on August 15, 2009, 11:59:55 PM
Indeed. I think the human players should be happy to be where they are. You have an excellent chance to win the game, despite the deck being stacked against you.
Yeah, we've felt rather hopeless most of the game (starting with your defection*) and yet we actually still have a smidgen of a chance. Thanks, Baltar. What a wonderful VP you were. :)
*which even though you were originally a cylon ;) I'd still say that it behooves the humans to lose half of some resource prior to distance=4 to prevent an additional cylon
Quote from: garbon on August 16, 2009, 12:11:39 AM
*which even though you were originally a cylon ;) I'd still say that it behooves the humans to lose half of some resource prior to distance=4 to prevent an additional cylon
I am thinking this is true (having played two games since we started this one) even though it is counter-intuitive.
And, now that it does not matter, I was not a Cylon from the start. The card I gave Berkut was a phony. I only became a Cylon with the last draw - as I suspect is true of Berkut, since you saw his card earlier.
Quote from: grumbler on August 16, 2009, 01:18:02 AM
I am thinking this is true (having played two games since we started this one) even though it is counter-intuitive.
Yeah which almost leads me to saying poor game design...players shouldn't be encouraged to do counter-intuitive things.
Quote from: grumbler on August 16, 2009, 01:18:02 AM
And, now that it does not matter, I was not a Cylon from the start. The card I gave Berkut was a phony. I only became a Cylon with the last draw - as I suspect is true of Berkut, since you saw his card earlier.
Eww, so we were quite unlucky at distance = 4.
Okay, 2 Raptors are repaired, but the constantly present water shortage is still causing serious trouble. By all chance, the military will have no choice but to attempt forcing civilians to labor on nearby ice asteroids:
:bleeding:
Another possible morale hit? Well we HAVE to try and pass it.
Quote from: JacobL on August 16, 2009, 10:45:31 AM
:bleeding:
Another possible morale hit? Well we HAVE to try and pass it.
Aye.
How exactly are we going to pass that? I don't think we have the cards for such an endeavor.
I dunno - 17 is pretty massive.
I have 2 cards left, both decent value, but they don't toal 17 for sure.
It is the only chance we have to TRY and avoid losing morale <_<
Can you put in a significant amount? Obviously BB and I can't.
Also recall that we don't want to wipe ourselves out, as we do have to worry about the cylon's playing super crisis cards.
I have 2 cards. If I play them now I have no cards till my next turn.
I'm all for playing them now (must... save... morale...), but only if we have even a chance of success.
I can do 4 cards worth of help, a mix bag. :bowler:
So then your answer is no, you can't provide significant help?
It is so long as the cylons are not all packing 4-5 value cards to bomb it :lol:
So here's my concern. I'm thinking it is highly likely that we won't pass this check and will end up losing the morale as well as our input cards. That leaves us pretty much defenseless if Berkut plays a supercrisis next turn. Of course, if we do lose the morale, there are plenty of cards that could make us lose that last one...and it is even possible that if we kept our cards, Berkie's crisis could overwhelm us. :(
So, are you going to fail this intentionally, Jacob, or are you tossing cards at it?
He is tossing in cards so let you other people declare asap as well. One way or the other, these are the last few turns of the game, lets speed up the pace for dramatic effect.
I play both of my cards.
Then I will concede and play both of my cards as well. Scary!
Ok, cylons?
I'm PMing you with my card.
Quote from: garbon on August 17, 2009, 01:27:52 PM
Then I will concede and play both of my cards as well. Scary!
Well it all comes down to whether we get another morale crisis or not anyways, so here goes nothing...
So Jacob: 5 cards, BB: 2, garbon: 2, grumbler: 1
SKILL CHECK
Since there is not much point in seeing the exact type of cards (with sides being clear and all, I will just give you numbers, if you dont mind.
FOR:
yellow: 1+2+3
green: 3+1+4+1
blue: 3+2
purple: 5+4
AGAINST
red: 1
TOTAL: 29-1=28 SUCCESS! +1 Food, and the jump counter progresses
Berkut is up, I sent him an e-mail asking for instruction to put him on autopilot while he is gone, lets hope he checks it.
Oops.
:Embarrass: Well at least we passed.
:lol:
You know - that was worth it.
Even if the next crisis causes us to lose morale, we have the point to spare. And a crisis that causes of to lose anything else is meaningless at this point.
There is a supercrisis that can cause us to lose 2.
Quote from: garbon on August 17, 2009, 03:24:47 PM
There is a supercrisis that can cause us to lose 2.
Then that is the Cylons only chance to defeat us.
Quote from: Barrister on August 17, 2009, 03:40:50 PM
Quote from: garbon on August 17, 2009, 03:24:47 PM
There is a supercrisis that can cause us to lose 2.
Then that is the Cylons only chance to defeat us.
Not really. There are two Cylon super-crisis cards to be played, plus my choice of two crises. And the jump count won't advance on Cylon turns, which means it is likely that we will play 4 human-player turns and 4 Cylon turns before you guys get to jump (because you will jump when the count reaches 4, having plenty of population). That's potentially 8 crises in which you cannot lose a total of 2 morale.
This is still very much up in the air.
Quote from: grumbler on August 17, 2009, 04:06:58 PM
Quote from: Barrister on August 17, 2009, 03:40:50 PM
Quote from: garbon on August 17, 2009, 03:24:47 PM
There is a supercrisis that can cause us to lose 2.
Then that is the Cylons only chance to defeat us.
Not really. There are two Cylon super-crisis cards to be played, plus my choice of two crises. And the jump count won't advance on Cylon turns, which means it is likely that we will play 4 human-player turns and 4 Cylon turns before you guys get to jump (because you will jump when the count reaches 4, having plenty of population). That's potentially 8 crises in which you cannot lose a total of 2 morale.
This is still very much up in the air.
Yes, but you need to hit us with that supercrisis (or two separate -morale crisis) soon, before we can reload with cards.
It's up in the air, but I still like our odds to survive.
And then give it all up by becoming hunter-gatherers...
I'll already be dead, thank the Gods.
Hey you all will willingly follow my completely insane idea. :hug:
I will play my super crisis card. Tamas, make sure you check the rules and understand what happens with the Cylon ships when it is played.
Well since there are no Basestars on the map, nothing can happen, but still the Raptor scouts report a huge Cylon fleet mobilization is ongoing and the ships of the human fleet must be alerted to take defensive measures. Will this further degrade morale?
I wonder. :lol:
Card should require there be something to activate to hit morale :cry:
Will you guys even attempt to pass this?
Jacob?
I have no cards. None.
Which is why it is all on Jacob. I can't judge what quality of cards he has...although I'd venture that he'd vote for fail.
Also, I feel somewhat bad, as I can't help but feel that Berkut thought his crisis card worked differently.
Fail. Would try 14....24 is just... :bleeding:
Quote from: garbon on August 18, 2009, 11:45:59 AM
Which is why it is all on Jacob. I can't judge what quality of cards he has...although I'd venture that he'd vote for fail.
Also, I feel somewhat bad, as I can't help but feel that Berkut thought his crisis card worked differently.
I don't understand the last comment. Why would you think Berkut didn't understand how his card worked? You guys are at morale 1 now, and while you can likely generate a crisis that doesn't lower morale and still advances the jump count, BB cannot. You guys need to get 2 spaces on the jump track and then activate a move, before we cause the loss of that last morale.
Gonna be tight.
Quote from: grumbler on August 18, 2009, 12:12:34 PM
I don't understand the last comment. Why would you think Berkut didn't understand how his card worked? You guys are at morale 1 now, and while you can likely generate a crisis that doesn't lower morale and still advances the jump count, BB cannot. You guys need to get 2 spaces on the jump track and then activate a move, before we cause the loss of that last morale.
Gonna be tight.
Because of this:
Quote from: BerkutTamas, make sure you check the rules and understand what happens with the Cylon ships when it is played.
Which I know could be read to mean "Recall that nothing happens with them as they won't exist" but seems a little...convulted?
Quote from: garbon on August 18, 2009, 12:20:33 PM
Because of this:
Quote from: BerkutTamas, make sure you check the rules and understand what happens with the Cylon ships when it is played.
Which I know could be read to mean "Recall that nothing happens with them as they won't exist" but seems a little...convulted?
Oh, I think he was just rattling your chain! :lol:
Oh, okay. No worries then. :)
So moving on. I've called the Quorum together to discuss our severe morale problem (used my special action - skilled politician). I've decided to perk up everyone's spirits with a rousing speech. You wouldn't happen to have any strategic planning, would you, Lee? (I'm assuming we can use that on this?)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6199%2Fspeechy.jpg&hash=8cc294f0df1993ee7eeb5ad085e6890c81731506)
Sadly no <_<
Request: 8-sided die x 1
4
The speech of the president did not seem to move the people enough. Morale stays at one.
:(
If I were to get a XO card could you try that again Madam President?
My special ability can only be used once. IF you XO'd me, it'd be luck of the draw as I can only pull one quorum card (and then with my section action play that).
Roslin's visions reveal the following crisis:
It had to be a morale check. :bleeding:
I still have no cards.
You should have seen how disturbing my other vision was...
Playing zero cards :bleeding: :bleeding:
:o
I guess I'll be playing all 5 of mine then...
Damn.
Numbers of cards are useless if they are all the wrong kind :smarty:
Obviously.
Playing 1 card.
Playing 1 as well.
Well it was a good game. :weep:
SKILL CHECK
FOR:
yellow: 4+2+3
green: 1+2
AGAINST:
red: 2
purple: 2
blue: 1+2
TOTAL: 12-7=5 FAIL
So close to salvation, but yet so far, as the plebs tear each other apart in growing fear of cylon agents... The fleet disbands, and the ships will be hunted down one by one as humanity meets a sad end.
This means a victory for the Berkut-grumbler-Marty team. Congrats!
I am glad how close the endgame was. And I think that garbon made the good call with this crisis. The other was a massive Cylon fleet attack which of course would not have progressed the jump counter, but also would have presented a lot of new problems to burn cards on, not to mention to simply forcing him to discard 3 cards. So despite this unlucky end result (both Destiny cards were against the check), he made the right choice.
Thank you all for the game! Now I need my gaming table for other stuff, so won't expect a second one for a month or two. I might gather the willpower to cyberboardize it, then we can play sooner, or better yet, someone else could GM and I could actually play. I will seek info and interest on the subject at the boardgamegeek I think.
Quote from: Tamas on August 19, 2009, 03:08:38 AM
This means a victory for the Berkut-grumbler-Marty team. Congrats!
truly the axis of evil.
Batch of useless low value pilot cards <_< FIVE red cards and NONE were 3 value or higher <_<
Good game guys, that was fun. I'd been highly skeptical at first.
Interesting game, though I'm not quite sure how much I liked it.
Clearly the secret cylon dynamic was exciting. Those first few turns were quite interesting, always wondering who was on what side. On the other side the game lost some of its flavour near the end when the sides were all known.
I think it would play better FTF. On almost every single crisis we needed to have several rounds of conversation to co-ordinate our card play. That always dragged things out in online play.
Its a very random game. As a human there was no opportunity for long-term strategy - we were always putting out fires. Thats good (the game was never over until it was over) and bad.
The Cylons - did you guys feel like there was enough to do once you were revealed?
Quote from: Tamas on August 19, 2009, 03:08:38 AM
The other was a massive Cylon fleet attack which of course would not have progressed the jump counter, but also would have presented a lot of new problems to burn cards on, not to mention to simply forcing him to discard 3 cards. So despite this unlucky end result (both Destiny cards were against the check), he made the right choice.
Really that crisis strikes me as quite imbalanced. Depending on one's point of view it is nearly or just as bad as the Massive Assault supercrisis.
I think Marty was Player of the Game
Quote from: Barrister on August 19, 2009, 11:59:50 AM
The Cylons - did you guys feel like there was enough to do once you were revealed?
As the revealed Cylon who is a human (and I'm still not sure how that was supposed to work in canon), I didn't have much to do. I didn't have a supercrisis card, couldn't go to the Cylon fleet, and could only take one action once on the resurrection ship. My chice were to go to the human fleet and try something, or choose between two crises to enact. The latter was clearly the only realistic option at the endgame, so that is where I was stuck once I'd given my loyalty card away.
Quote from: JacobL on August 19, 2009, 07:16:41 AM
Batch of useless low value pilot cards <_< FIVE red cards and NONE were 3 value or higher <_<
I had five cards of verious types and none were over 2! :lol:
I finally got a 5 card in the last draw, and it was a politics card (the most useless one for derailing crises). Never got to play it.
Quote from: Tamas on August 19, 2009, 03:08:38 AM
Thank you all for the game! Now I need my gaming table for other stuff, so won't expect a second one for a month or two. I might gather the willpower to cyberboardize it, then we can play sooner, or better yet, someone else could GM and I could actually play. I will seek info and interest on the subject at the boardgamegeek I think.
Thanks for running this, Tamas. :hug:
I will be getting a scanner soon, so may be able to run a game of this. You deserve to play.
Quote from: Barrister on August 19, 2009, 11:59:50 AM
Interesting game, though I'm not quite sure how much I liked it.
Clearly the secret cylon dynamic was exciting. Those first few turns were quite interesting, always wondering who was on what side. On the other side the game lost some of its flavour near the end when the sides were all known.
I think it would play better FTF. On almost every single crisis we needed to have several rounds of conversation to co-ordinate our card play. That always dragged things out in online play.
Its a very random game. As a human there was no opportunity for long-term strategy - we were always putting out fires. Thats good (the game was never over until it was over) and bad.
The Cylons - did you guys feel like there was enough to do once you were revealed?
We just played it ftf over here, four players, and I echo your sentiments. Took some time to get the game rolling and got bogged down in debates some, but was great fun in times of high-octane action. On the negative side was me being forced to reveal myself as Sympathizer and left with not much to do, just as grumbler here, didn't like the lack of choice when to reveal oneself, as the regular Cylons have. That strikes me as a poor feature of the game. Other than that, it's fine.
Quote from: grumbler on August 19, 2009, 01:13:30 PM
Quote from: Tamas on August 19, 2009, 03:08:38 AM
Thank you all for the game! Now I need my gaming table for other stuff, so won't expect a second one for a month or two. I might gather the willpower to cyberboardize it, then we can play sooner, or better yet, someone else could GM and I could actually play. I will seek info and interest on the subject at the boardgamegeek I think.
Thanks for running this, Tamas. :hug:
I will be getting a scanner soon, so may be able to run a game of this. You deserve to play.
Great job Tamas, I really enjoyed following this game. :cheers:
Does anyone else find that despite his rating in the game, Aaron Rodgers kind of sucks?
Quote from: callmeclemens on August 23, 2009, 04:11:18 PM
Does anyone else find that despite his rating in the game, Aaron Rodgers kind of sucks?
...
Wrong thread?
I just played this again last night with friends here in SF. Fucked myself over because as Admiral Tigh, I had gotten us to 6 of 8 on the move track with the ship basically full in tact (as well as our resources) when I became a sleeper agent. Not remembering what the Cylon locations did (and not being able to appear interested after sleeper agent phase), I waited too long to reveal myself. Team had just gotten fuel into red, so though Sharon was a sympathizer, she stayed human. I lost when they were able to coordinate using FTL to jump early with a sacrifice of the still abundant populace.
Then I went online today and I saw that there are now 3 expansions available. One just came out this summer. Looks like (and what happens with modding of games like Skyrim), you would need to navigate which variants you'd opt in for out of each expansion if you played with them all. I do like the idea though of each person being able to have their own personal victory goals as the cylon sympathizer mechanic is really a weak balancer.
I'm going to make my cousins/sister play this at Christmas to replace our yearly Risk game that has gotten stale. :)
Looks like this is available with Pegasus & Exodus bits for Vassal.