Per Ed Beach, the Cyberboard and ACTS modules for Virgin Queen will "both...be live late this week," which gives us a few days to recruit in preparation.
The rules are here : http://www.gmtgames.com/living_rules/VQ_Rules_Final_Lo-Res.pdf
The scenario book/historical outline are here : http://www.gmtgames.com/living_rules/VQ_ScenarioBook_Final_Lo-Res.pdf
If you want to take a look at the game using the Vassal module, it is here : http://www.vassalengine.org/wiki/Module:Virgin_Queen
Should be pretty easy to get enough people to join, but who's actually interested? It's a game about on par in length to Here I Stand, albeit with more stuff to do and decisions to make during the turn. Your time commitment would probably be a few minutes a day to check the game thread (nothing you don't do already on Languish) and answering diplomacy e-mails every time a turn interphase happens (probably once a week). If you haven't played HIS before, don't feel intimidated as we've got plenty of veterans floating around to guide the way, but do take a look at the rules to see what you're getting in to. The game's mechanics are very easy, but there can be a lot of intricacy in how the systems work together.
Thus far, I think we have both myself and Berkut. Garbon? Ulmont?
I'm in. Need to do all my reading up on it now though to get my head around it.
:cheers:
Sure, I'm in.
"Virgin Queen"? So it's a game about Mart?
I am in. I will tear you people apart.
ANyone else having trouble downloading the Scenario book?
Quote from: Berkut on May 09, 2012, 02:08:35 PM
ANyone else having trouble downloading the Scenario book?
No - downloaded it at lunch and again just now to test. You need an email?
downloaded fine for me too
Quote from: Tamas on May 09, 2012, 01:56:01 PM
I am in. I will tear you people apart.
I am going to watch this thread closely. I can't wait to see this, Tamas. :)
I'm interested. I'll see to it that I shamelessly print the rulebook at work tomorrow.
Suez Canal? :huh:
I'm in if there is still space.
I'd be game, but never played HIS and haven't played a game with diplo in 20 years.
Drakken makes 6, unfortunately, but I'm sure we'll play again unless things explode. We can easily cycle players when the time comes.
Until then, let's get down to power assignments. Does anyone have any power(s) they do not want to play?
Currently, we have :
Habbaku
Berkut
Ulmont
Garbon
Drakken
Tamas
Roles available, in order of most complex to least complex to play (by my judgement) :
Spain
Protestants
France
England
Holy Roman Empire
Ottoman Empire
Quote from: Habbaku on May 10, 2012, 12:07:12 PM
Holy Roman Empire
Ottoman Empire
Really, you think the HRE is a bit more complex that OE, or is the difference just middling?
I think I am fine with whatever. I was most interested in Ottomans, after reading the rules they appear to be a mostly tacked-on thing, altough still can be fun.
Quote from: CountDeMoney on May 10, 2012, 12:18:47 PM
Quote from: Habbaku on May 10, 2012, 12:07:12 PM
Holy Roman Empire
Ottoman Empire
Really, you think the HRE is a bit more complex that OE, or is the difference just middling?
The HRE has to perform more diplomacy than the OE and generally has more options regarding what they spend their cards on (since they're always going to be fairly poor in relation to the others). They also have to deal with more powers than the OE does, since they're adjacent to the French, Protestants, OE and Spain and have reason to make deals with England at times.
The OE, on the other hand, is a straightforward smash-things power. Diplomacy will matter to them, but probably won't break their game like it will the HRE.
Quote from: Tamas on May 10, 2012, 12:25:08 PM
I think I am fine with whatever. I was most interested in Ottomans, after reading the rules they appear to be a mostly tacked-on thing, altough still can be fun.
I would say that the HRE is the more tacked-on power, really. They are somewhat lacking in military power and relatively rudderless in what they should get up to. The mechanic of selecting a side to favor for their end-game VPs (Protestant, Catholic or Balanced) is also somewhat silly.
I would think the OE would have the edge on science and arts patronage over the HRE, but I haven't seen the VQ components yet.
I'm up for whatever. Spain does seem to have a large amount of tasks to balance.
If only so we can start plotting (and learn which parts of the rules we should focus on, for those learning the game), I'm going to go ahead and roll up sides. The only exception I'll make is sticking someone experienced with HIS (IE, not Garbon or Drakken) into Spain's position.
Assuming that's good for everyone, I'll post some roles here shortly after making some rolls.
Per the rolls I made, we have the following power assignments :
Ottoman : Tamas
Spain : Berkut
England : Ulmont
France : Habbaku
HRE : Drakken
Protestants : Garbon
If anyone's uncomfortable with their assignments, feel free to chime in and we can make some executive switches.
I'd rather see you as Spain, with Berkut as France. And fahdiz as Bess of Hardwick, Countess of Shrewsbury.
I will lobby to play Spain next time, unless Berkut wants to switch this one. :sleep:
Normally I would not care, but I sure as hell am not changing because Seedy wants me to.
Quote from: Berkut on May 10, 2012, 08:00:20 PM
Normally I would not care, but I sure as hell am not changing because Seedy wants me to.
First your wife, now me. You're a heartbreaker. :cry:
I'm fine being HRE, i.e. the gangrape victim of Europe.
However, I'm not sure starting this weekend is such a good idea, Mother's Day and shit. :unsure:
:lol: Trust me, the HRE isn't in a position to be gang-banged easily. At worst, they are in a position to immediately have a war against the Ottomans, who do have a respectable army. Of course, the Ottomans also start at war with the Spanish, so they have their own problems.
We aren't starting immediately, rest assured. The CB module isn't out yet, after all and skipping a weekend isn't going to hurt anything.
Quote from: Drakken on May 10, 2012, 09:01:10 PM
However, I'm not sure starting this weekend is such a good idea, Mother's Day and shit. :unsure:
Too goddamned bad. Berkut will expect you to complete at least 6 turns that day.
I look forward to seeing who will be added to Habbu's sig with an award for Asshattery. :)
Quote from: Habbaku on May 10, 2012, 12:07:12 PM
Drakken makes 6, unfortunately, but I'm sure we'll play again unless things explode. We can easily cycle players when the time comes.
Put me down for next time. :)
I didn't think I'd be up for speed fast enough to satisfy Habs, but I've been looking through the rules and I think I'd enjoy playing.
A chance to get fucked by Berkut and Habbs? :D
Quote from: Barrister on May 10, 2012, 10:00:03 PM
Quote from: Habbaku on May 10, 2012, 12:07:12 PM
Drakken makes 6, unfortunately, but I'm sure we'll play again unless things explode. We can easily cycle players when the time comes.
Put me down for next time. :)
I didn't think I'd be up for speed fast enough to satisfy Habs, but I've been looking through the rules and I think I'd enjoy playing.
Oh like when we played that Rome game? :P
Quote from: Barrister on May 10, 2012, 10:00:03 PM
I didn't think I'd be up for speed fast enough to satisfy Habs, but I've been looking through the rules and I think I'd enjoy playing.
1 move within 24 hours of your turn coming up is all that is generally expected. Faster play is nice, but not demanded. The real trouble comes when someone who says they can play at that pace (1/24 hrs) doesn't then play at that pace.
What I've seen inevitably happen with slower play--that is, longer than 1 play/48 hours--is that interest wanes and 1/48 hours becomes 1/72 hours, etc., until someone just stops responding. I doubt this would happen on Languish, mind.
:lol:
:whistle:
Quote from: Habbaku on May 10, 2012, 10:34:29 PM
Quote from: Barrister on May 10, 2012, 10:00:03 PM
I didn't think I'd be up for speed fast enough to satisfy Habs, but I've been looking through the rules and I think I'd enjoy playing.
1 move within 24 hours of your turn coming up is all that is generally expected. Faster play is nice, but not demanded. The real trouble comes when someone who says they can play at that pace (1/24 hrs) doesn't then play at that pace.
What I've seen inevitably happen with slower play--that is, longer than 1 play/48 hours--is that interest wanes and 1/48 hours becomes 1/72 hours, etc., until someone just stops responding. I doubt this would happen on Languish, mind.
I have successfully played a few Languish online games.
the problem is - like Republic of Rome - is when I need some time to get up to speed on a new game.
Once I know the system I can easily do a move every 24 hours.
On this point, I'm out of town fri-tue for a wedding, although I don't expect too much delay.
Quote from: CountDeMoney on May 10, 2012, 09:04:40 PM
Quote from: Drakken on May 10, 2012, 09:01:10 PM
However, I'm not sure starting this weekend is such a good idea, Mother's Day and shit. :unsure:
Too goddamned bad. Berkut will expect you to complete at least 6 turns that day.
Unless of course the tide is turning against him Bagration-style, in which case he will just fade out :P
Ottomans sounds good. Madrid by Christmas!
I've wanted to play this for some time now, I'll sub if anybody drops out.
I like the fact that, as HRE, I get to secretly select whether I prefer siding with Catholics or Protestants, if I read the rules right.
So what happens to the wife of William of Orange if he goes back to the pool for not getting VP in his marriage? From what I read in 21.1, I guess the poor woman gets packed off and is out of the game?
Quote from: Drakken on May 11, 2012, 05:37:58 PM
I like the fact that, as HRE, I get to secretly select whether I prefer siding with Catholics or Protestants, if I read the rules right.
Yep. You reveal your preference at the end of the game or when it would give enough for victory or to stop from someone from getting a domination win.
Quote from: garbon on May 11, 2012, 07:30:28 PM
So what happens to the wife of William of Orange if he goes back to the pool for not getting VP in his marriage? From what I read in 21.1, I guess the poor woman gets packed off and is out of the game?
Yep. William is a bit of a jerk.
I can join for the next game. Should give me time to read the rules. I should probably play something relatively simple, but I can maintain the pace.
I'd play next one. :licklips:
I would be interested in joining a game as well.
I assume you don't have to own the game? I'm not trying to be a gypsy, just honestly curious.
Quote from: sbr on May 14, 2012, 01:05:23 AM
I would be interested in joining a game as well.
I assume you don't have to own the game? I'm not trying to be a gypsy, just honestly curious.
No, you just need the VASSAL module and CyberBoard.
Speaking of which, 1.4 module is up on VASSAL.
Map sucks.
From Ed Beach :
QuoteI've received all the CB materials from Barry Setser. Just need to do one final proofing and create all the alternate GSN files. Will be posted by this weekend AT THE LATEST.
Any news on the ACTS module?
ACTS Module was released today and Ed is finished up the stuff he needs to do with the CB module. That should be released very quickly, since all it is is creating new scenarios.
http://acts.warhorsesim.com/
Anyone playing, please go there and register if you haven't already. I already know Berkut, Ulmont and Tamas's information, so I just need everyone else's to get the game started.
:menace:
I don't remember what my name was. Signed up as garbon.
You guys are going to make Berkut angry. Come on!
Still waiting on Drakken...
lol, Languish MP games are like a massive NASCAR pile-up at the pole position. :lol:
Quote from: CountDeMoney on May 17, 2012, 12:02:04 PM
lol, Languish MP games are like a massive NASCAR pile-up at the pole position. :lol:
:rolleyes:
We're waiting on one person / we never agreed to a start date yet. :)
Just wait. Somebody's going to rub the wall, and you'll all burst into flames.
Likelihood of asshattery, in ascending order :
Habbaku
Ulmont
Berkut
Garbon
Tamas
Drakken
Place your bets!
Come on, Berkut that up?
I spent a LOT of time doing the No Retreat AAR, and he BAILED ON IT
'nuff said.
He is still better than drakken I suppose :P
I did not bail on it, I said the game was lame and didn't want to play anymore. It was the first time either of us had ever played it.
It's what I get for buying a Carl Paradis game, I guess.
I think that game is great.
Anyways, how long before we kick Drakken out?
Quote from: Tamas on May 17, 2012, 01:10:47 PM
Anyways, how long before we kick Drakken out?
Perhaps some time after, you know, the Cyberboard is actually available.
Quote from: Berkut on May 17, 2012, 01:08:39 PM
It's what I get for buying a Carl Paradis game, I guess.
:yes:
Guy's nuttier than squirrel shit in person, BTW.
Cyberboard is out :
http://www.limeyyankgames.co.uk/lyg/cyberboard/virgin-queen
As soon as I get Drakken's info, I'll mail the start files and we can begin...
Seems my ACTS account has been erased. Anyway, logged in as Drakken.
I'd still like a delay of a few days, however, so I can read the whole ruleset. Starting on Sunday would suit me, as it would give me some time to read it whole on PDF.
I would start the game except that Tamas, who assured me I already had his info, doesn't appear anywhere in ACTS that I can see, at least not under his name. :rolleyes:
Everyone else shows up.
Quote from: Habbaku on May 17, 2012, 08:04:02 PM
I would start the game except that Tamas, who assured me I already had his info, doesn't appear anywhere in ACTS that I can see, at least not under his name. :rolleyes:
Did you check for "
[email protected]"?
But yeah, ACTS clears unused accounts pretty aggressively.
:rolleyes:
ok, I have re-registered. Nick is Tamas, e-mail is the gmail one you know, Habs.
Game's been started on ACTS and I went ahead and dealt opening hands.
CB files are sent as well. If you need any assistance with either one, post and we'll walk you through it, though both are pretty straightforward.
The only thing that can't be handled by ACTS is the Spanish and Portuguese treasures. Berkut will have to draw and place those himself in CB.
I placed 1 too many Spanish treasures in the file, should only get 4 unless I control the Philllipines. I will remove one when it comes around to me again. Assume the 5th space is empty.
That should set us off, then. We'll wait on Drakken to officially begin, of course, but otherwise people should feel free to engage in diplomacy.
I will set up CB at home tonight.
When I played PoG with Berkut I could send moves from my workplace at the time, but now it is impossible. So I will be sending my moves on evenings, Eastern time.
As for my secret choice of religious preference do I keep it to myself, or I send it to Habbaku?
It is not absolutely vital that you send your moves via CB, but it is encouraged. For the sake of quickness, though, if it's possible for you to make your play via your smartphone/ACTS (like I, Berkut and Ulmont do), that is far better than waiting until you're capable of sending a file. The person after you can always incorporate your actions in their file.
That being said, one play/24 hours (when it's your turn, anyway) is all that's expected. Play whenever's convenient for you so long as you're actively playing.
Quote from: Drakken on May 18, 2012, 01:35:05 PM
As for my secret choice of religious preference do I keep it to myself, or I send it to Habbaku?
When it's time to make that religious choice, CB actually has an easy way of keeping track of it. One of the drop-down trays labeled 'HRE Religious Preference' has three chits--one for each option. When you need to make the choice, take the appropriate chit from that tray and move it to the tray marked 'HRE Hand'.
When necessary, you'll then move the chit from your hand to the board, right-click on the chit and hit 'Release Ownership', then flip the chit by hitting 'Turn Piece Over'. Voila.
I don't have a smartphone, only the computer at work and at home.
Allright, CB is set on my home PC. I can see the map and all.
Interface is pretty confusing so far, but I'll manage. I'll probably need a hand with learning to play in the first turns of the game, but as Berkut may attest I'm a fast learner. Gimme a day to read the whole rulebook, and we can start.
I'm ready to start. In any case I have had the rule booklet printed for reference, if I need it.
If anyone I haven't talked to wants to make a deal regarding some cardplays, let me know, otherwise I am ready to close off the negotiations segment whenever.
I'm still waiting for replies to my replies to the diplomatic offers I have received.
Should we set a deadline?
Yo D sent you a PM. :P
Quote from: Drakken on May 21, 2012, 04:32:53 PM
I'm still waiting for replies to my replies to the diplomatic offers I have received.
Should we set a deadline?
Traditionally, we just wait until we have a quorum, with a deadline being necessary if we expect some people are just not paying attention. That shouldn't be the case, though, so...
Tamas and I are done with diplomacy. The rest have yet to report in.
ready.
Aight, I'm ready.
red eye
Ready.
Tamas is first to announce.
Quote from: Habbaku on May 21, 2012, 10:20:55 PM
Tamas is first to announce.
By that you mean, announce diplomatic actions/marriages?
Quote from: Drakken on May 21, 2012, 10:42:33 PM
Quote from: Habbaku on May 21, 2012, 10:20:55 PM
Tamas is first to announce.
By that you mean, announce diplomatic actions/marriages?
Yes.
I have nothing to announce
Hey kids, while looking at the cb map and scenariobook, I have a really stupid question. What are the 18 provinces that count as protestant spaces? I get the "hcm" and "scm" ones but what are the other 7? Sorry again - should have noted my confusion sooner. :blush:
12 in England
1 in Scotland
4 in France
1 in Netherlands
Gotcha, it's the England bit that threw me. Thanks!
Spain: Message
Spain announces that Don Carlos will be betrothed to Anna of Saxony.
No announcements from England.
Nothing from France.
It looks like the latest VQ CB file on GMT his a new version from the one we all have.
We should probably go ahead and update since we are just starting.
http://www.gmtgames.com/cyberboard/VQ1.2.zip
Holy Roman Empire: Message
HRE confirms that Anna of Saxony is betrothed to Don Carlos.
No other announcement.
Protestants have no announcements. I'll message that in ACTS when I get home. Current job blocks it as a gaming site. :D
must be lotsa' nerds at your workplace garb :P
Do we do separate declaration of war announcements like with HiS?
Because then I have no declarations of war to report.
You know, there is a Sequence of Play you can reference...
Quote from: Berkut on May 22, 2012, 11:05:33 AM
You know, there is a Sequence of Play you can reference...
Maybe it didn't translate. :P
*sigh*
I was asking because sometimes we handled the two things together. Back in the old days. Whatever. I am sorry I asked.
People, make sure to update to the version Berkut posted earlier
Speaking of which, should the game files be re-generated?
Yes, new game files need to be made and sent. I can do so in a few hours if no one else does.
Quote from: Tamas on May 22, 2012, 11:12:21 AM
*sigh*
I was asking because sometimes we handled the two things together. Back in the old days. Whatever. I am sorry I asked.
Oh?
Quote from: TamasDo we do separate declaration of war announcements like with HiS?
Which is it - we did it together or we did it separately?
A real rules question:
What is the point of Colonies?
Quote from: Berkut on May 22, 2012, 12:09:15 PM
A real rules question:
What is the point of Colonies?
Quote from: 6.3Receiving Treasures
Treasures enter the Spain player's hand when returned to Europe
by the Treasure Fleet Mandatory Event or during the Winter Phase.
Treasures enter the hands of the other five powers by successful
colony rolls and when expeditions return home with captured loot.
Quote from: 8.48.4 Refresh Treasures/Check for New World Riches
Refresh the pool of treasures and draw treasures for Spain and
Portugal as described in Section 6.3 Next, powers with colonies on
the World Map may receive treasures. The power owning a colony
rolls two dice for each and consults the appropriate column of the
Colony Table. Add 1 to the roll if this power possesses the Plantation
science bonus. The results on that table are explained below:
Eliminated: Colony eliminated (though it may reenter the game
with another Build Expedition action). If one or more sea captains
are wintered here, immediately move their expedition(s) to the
adjacent ocean zone.
NE: No effect. Keep this colony for another turn.
Treasure: Draw a treasure from the pool immediately and keep
this colony for another turn.
Treasure plus Virginia Dare VP: Draw a treasure from the
pool immediately, keep this colony for another turn, and award
1 Virginia Dare bonus VP to this power.
Huh, we played a couple turns on Saturday, and two of us paging through the rulebook could not find that damn rule anywhere.
This is why PDF is better.
Quote from: Berkut on May 22, 2012, 12:09:15 PM
What is the point of Colonies?
You could just, you know, read the rules
:P
Quote from: Tamas on May 22, 2012, 01:02:08 PM
Quote from: Berkut on May 22, 2012, 12:09:15 PM
What is the point of Colonies?
You could just, you know, read the rules
I did - the difference is I read the rules, THEN asked the question, rather than NOT reading the rules, and asking obvious questions.
Take a day or two to noodle over the difference. :)
I knew its a separate point in the play order I was asking if we bother with it or do diplo declarations in one swell swoop.
Jeebus
Oh, and thanks for taking the time to troll me and not wasting on, you know, DoW declaration.
Kids simmer. :P
I am fine with the war I have.
France is a nation of peace.
Scotland isn't, unfortunately.
Quote from: Drakken on May 22, 2012, 10:38:49 AM
Holy Roman Empire: Message
HRE confirms that Anna of Saxony is betrothed to Don Carlos.
No other announcement.
Now that I'm home again and can look at the board (will send files shortly, by the way)...
Drakken, are you deliberately not making a deal over your mercenaries this turn? They aren't banked and will vanish if they aren't granted to someone. I hear Spain is at war and is wealthy enough to make a deal...
Quote from: Habbaku on May 22, 2012, 07:15:50 PM
Drakken, are you deliberately not making a deal over your mercenaries this turn? They aren't banked and will vanish if they aren't granted to someone. I hear Spain is at war and is wealthy enough to make a deal...
Huh, it's the first time ever I'm playing this game?
So no, it's not deliberate. It's part of the things I simply didn't know.
Since it is, of course, your first time playing--and most everyone else's, too--I suggest you wire Berkut and hash out a deal ASAP, then. Having 4 mercenaries potentially vanish and get nothing for you isn't that ideal, especially early in the game. :P
New files sent out to everyone, by the way. Berkut should go ahead and place his treasures again (only 4 this time!). Other than that, just waiting on Drakken to potentially make a deal for his mercenaries (I preemptively offer nothing, Protestants cannot receive them, Ottomans cannot receive them...) with either Spain or England.
No one is also an option.
How exactly does hiring mercernaries work?
Is it always 1CP per number on the Unit? So if 4 units can hired, it would cost 4CP?
Quote from: Drakken on May 22, 2012, 07:48:52 PM
How exactly does hiring mercernaries work?
Is it always 1CP per number on the Unit? So if 4 units can hired, it would cost 4CP?
Are you talking about in-turn or the mercenaries that the HRE gets?
If the former, yes; just as you described, but you can mix and match. Regulars cost 2 CPs per.
The HRE mercenaries are a different case, though. During winter, the HRE has the option to receive 4 mercenaries available for use in diplomacy (only), 2 mercenaries to their capital or 1 regular to their capital. The downside of the first option, of course, is that those mercenaries all vanish if they aren't granted to someone--the HRE can never get them and may never receive mercenaries from another power during diplomacy.
Quote from: Habbaku on May 22, 2012, 07:58:45 PM
The HRE mercenaries are a different case, though. During winter, the HRE has the option to receive 4 mercenaries available for use in diplomacy (only), 2 mercenaries to their capital or 1 regular to their capital. The downside of the first option, of course, is that those mercenaries all vanish if they aren't granted to someone--the HRE can never get them and may never receive mercenaries from another power during diplomacy.
I'm not sure I understand what you mean by "for use in diplomacy". Does it mean that the HRE hire them to give to other powers, and never for himself?
It means they are used in diplomatic dealings only (similar to giving away cards, offering marriages of royals, exchanging control of spaces, etc.).
From the rules :
QuoteAll powers except the Ottoman may agree to give another power up to four mercenaries. All powers except the Ottoman and Holy Roman may receive mercenaries in such a deal. Two players may not give each other mercenaries in the same turn; such an exchange can only occur in one direction on a given
turn. The power granting mercenaries removes the specified number of mercenaries from any single space or combination of spaces. If the Holy Roman player is granting mercenaries, he may also remove mercenaries from the Mercenaries for Hire Track on his power card. The power receiving the mercenaries
then takes the equivalent number of mercenaries from his force pool and adds them to his capital (or distributes them as desired between his capitals). Each capital receiving mercenaries must be currently on the map, free of unrest, and controlled by the receiving power. Mercenaries for Hire not granted during
negotiations are lost; the Holy Roman player should drop the marker to the "0" space on the track on his Power Card at the end of the Negotiation Segment.
Mercenaries may always be hired in-turn by all players that have the ability to do so (so, no Ottomans, no Protestants when they don't have territory, etc.). The HRE is different in that they have options to get a few extras during winter, as detailed in my previous posts.
Quote from: Habbaku on May 22, 2012, 08:11:03 PM
It means they are used in diplomatic dealings only (similar to giving away cards, offering marriages of royals, exchanging control of spaces, etc.).
From the rules :
QuoteAll powers except the Ottoman may agree to give another power up to four mercenaries. All powers except the Ottoman and Holy Roman may receive mercenaries in such a deal. Two players may not give each other mercenaries in the same turn; such an exchange can only occur in one direction on a given
turn. The power granting mercenaries removes the specified number of mercenaries from any single space or combination of spaces. If the Holy Roman player is granting mercenaries, he may also remove mercenaries from the Mercenaries for Hire Track on his power card. The power receiving the mercenaries
then takes the equivalent number of mercenaries from his force pool and adds them to his capital (or distributes them as desired between his capitals). Each capital receiving mercenaries must be currently on the map, free of unrest, and controlled by the receiving power. Mercenaries for Hire not granted during
negotiations are lost; the Holy Roman player should drop the marker to the "0" space on the track on his Power Card at the end of the Negotiation Segment.
Mercenaries may always be hired in-turn by all players that have the ability to do so (so, no Ottomans, no Protestants when they don't have territory, etc.). The HRE is different in that they have options to get a few extras during winter, as detailed in my previous posts.
Okey, so I understood the deal in reverse: that the hiring power can pay
me for mercenaries that I have on my Power Card pool, up to four units? I thought it was me paying to hire mercenaries. :blush:
Also, as HRE I can receive either 1 Regular or 2 Mercenaries in my capital, or refill my mercenary pool from 0 to 4?
Bingo.
England's not bidding due to a completely crappy hand.
Of course, Drakken could also consider the chance of the ottomans declaring war on them in the action phase, and decide to hold on to his reinforcements :P
Anybody win yet?
Quote from: Tamas on May 23, 2012, 12:56:42 AM
Of course, Drakken could also consider the chance of the ottomans declaring war on them in the action phase, and decide to hold on to his reinforcements :P
:huh: What reinforcements?
Quote from: Habbaku on May 23, 2012, 01:16:10 AM
Quote from: Tamas on May 23, 2012, 12:56:42 AM
Of course, Drakken could also consider the chance of the ottomans declaring war on them in the action phase, and decide to hold on to his reinforcements :P
:huh: What reinforcements?
Quote from: Habbaku on May 22, 2012, 07:58:45 PM
The HRE mercenaries are a different case, though. During winter, the HRE has the option to receive 4 mercenaries available for use in diplomacy (only), 2 mercenaries to their capital or 1 regular to their capital. The downside of the first option, of course, is that those mercenaries all vanish if they aren't granted to someone--the HRE can never get them and may never receive mercenaries from another power during diplomacy.
If he can't choose to have 2 mercs for himself instead of trading 4 now (not being Winter and all), my point is null and void :P
thanks for the new files BTW
Quote from: katmai on May 23, 2012, 01:11:48 AM
Anybody win yet?
Me, but first I have to get to Madrid.
Quote from: katmai on May 23, 2012, 01:11:48 AM
Anybody win yet?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages4.fanpop.com%2Fimage%2Fphotos%2F18300000%2FNASCAR-Crash-Big-One-nascar-18357221-531-411.jpg&hash=ef9f8301a7d2aaf0f0ae7854e97f71fad7b2c908)
Quote from: Tamas on May 23, 2012, 01:36:48 AM
Quote from: Habbaku on May 23, 2012, 01:16:10 AM
Quote from: Tamas on May 23, 2012, 12:56:42 AM
Of course, Drakken could also consider the chance of the ottomans declaring war on them in the action phase, and decide to hold on to his reinforcements :P
:huh: What reinforcements?
Quote from: Habbaku on May 22, 2012, 07:58:45 PM
The HRE mercenaries are a different case, though. During winter, the HRE has the option to receive 4 mercenaries available for use in diplomacy (only), 2 mercenaries to their capital or 1 regular to their capital. The downside of the first option, of course, is that those mercenaries all vanish if they aren't granted to someone--the HRE can never get them and may never receive mercenaries from another power during diplomacy.
If he can't choose to have 2 mercs for himself instead of trading 4 now (not being Winter and all), my point is null and void :P
thanks for the new files BTW
This isn't winter. He starts with the 4 mercs for diplomacy.
Is there a card list for this?
So is anything happening with those mercs?
Quote from: garbon on May 23, 2012, 01:10:40 PM
So is anything happening with those mercs?
Berkut probably replied in my home e-mail address only, as I replied through that account and not the ACTS interface. That is why I put two e-mail addresses, so that I can access it at work.
Just to let you know, a deal was struck.
Since Spain is first in order, I'll let Berkut announce it and me confirm it.
Spain announces that they will accept 4 mercs from the HRE.
Proceed with dows please
Quote from: Berkut on May 23, 2012, 11:28:45 PM
Spain announces that they will accept 4 mercs from the HRE.
Confirmed.
Declaration of War statements so far:
Ottomans: none
Spain: none
England: none
France: none
Protestants no doubt won't declare war without a capital, Tamas (not sure they can even do so, actually), and the HRE would be silly to do so.
Do your spring deployment.
No DoW on my part, either.
Ottoman Spring Deployment:
Sokollu, 8 regulars, 2 cavalry to Coron
I assume I am not supposed to do a replay now as we don't really have Berkut's treasures yet.
Spain will send the galleon from Seville to escort the Treasure Fleet.
England can choose to have their sea captains on the map in Europe - they can just do this as their SD though, I would think.
The HRE needs to make their secret religious choice at this time. How should that be recorded? They will also need to discard a HC.
QuoteHi. This is the qmail-send program at citromail.hu.
I'm afraid I wasn't able to deliver your message to the following addresses.
This is a permanent error; I've given up. Sorry it didn't work out.
[email protected]
Those beet farmers manning the internet tubes in the depths of 18th century Eastern Europe sure are polite.
:lol:
English SD posted - Hawkins and 2 regulars to Berwick. England really starts T1 at war with 0 land leaders? WTF?
My failure notice was slightly less comprehensible:
Remote host said: 550 5.1.1 <
[email protected]> sorry, no mailbox here by that name / Sajnaljuk! A cimzett ismeretlen, a level nem tovabbithato! (indamail.hu)
I posted how to do the HRE preference earlier. Drakken can do that with his SD, assuming he groks my instructions.
French SD two regulars to Metz.
Quote from: Berkut on May 24, 2012, 08:00:03 AM
England can choose to have their sea captains on the map in Europe - they can just do this as their SD though, I would think.
Right, wanted to point this out for reference:
Quote from: Article 1010. SPRING DEPLOYMENT
The third phase of each turn is Spring Deployment. At this time, each major power undertakes a series of activities to prepare for the upcoming Action Phase. Some steps in the procedure apply to only one power; skip those that do not apply to you. The first player in Impulse Order completes all the below steps before the next player in Impulse Order begins this process.
...
1. Treasure Fleet Escorts...[Spain only]
2. English Sea Captain Placement...[England only]
3. Holy Roman Religious Preference...[HRE only, turn 1 of a 6-player game only]
4. Place Arriving Leaders...
5. Choose Home Card...[generally only after turn 1]
6. Move Formation from Capital...[if you have a capital]
So yes, English Sea Captain Placement is part of SD.
Heh, it appears my secondary e-mail address was taken down after 3 months of inactivity, and ACTS is automaticall sending stuff to both addresses. So I removed the secondary one.
Protestants have no possible SD. Just waiting on the HRE (Drakken) and then we're off to Tamas for his first play.
Yep, I'm pretty silent.
You will have my SD (and my religious preference) tonight, I'm currently at work and I have no CB here.
Is it my turn, or France's turn? I'm confused as I haven't received any file from him yet.
Also, where do I see which Army Leaders I can deploy? Where do I record my Religious Preference?
Quote from: Drakken on May 24, 2012, 07:45:27 PM
Is it my turn, or France's turn? I'm confused as I haven't received any file from him yet.
Also, where do I see which Army Leaders I can deploy? Where do I record my Religious Preference?
:frusty:
You're confused if it's your turn or not because, despite my spring deployment being posted and me stating in a post that it's your turn to SD, you haven't received a file?
Instructions for recording your Religious Preference were also given in a previous post. By me. I have to wonder if I'm on ignore at this point.
As for army leaders, you may deploy any that are in your capital. The only one that meets that criterion is Schwendi, who is in Vienna.
Also seems a little surreal. I've already rough ideas of my moves planned out and I certainly don't have CB at work. :D
Quote from: garbon on May 24, 2012, 09:20:19 PM
Also seems a little surreal. I've already rough ideas of my moves planned out and I certainly don't have CB at work. :D
:)
If it helps, I can post a screenshot of the map in the thread every so often to help plot things out. Wouldn't be able to do it all the time as I make some plays in ACTS from my phone (and, thus, have no CB access either), but it'd at least keep people abreast without CB.
Quote from: Habbaku on May 24, 2012, 08:56:37 PM
Quote from: Drakken on May 24, 2012, 07:45:27 PM
Is it my turn, or France's turn? I'm confused as I haven't received any file from him yet.
Also, where do I see which Army Leaders I can deploy? Where do I record my Religious Preference?
:frusty:
You're confused if it's your turn or not because, despite my spring deployment being posted and me stating in a post that it's your turn to SD, you haven't received a file?
Instructions for recording your Religious Preference were also given in a previous post. By me. I have to wonder if I'm on ignore at this point.
Finally found the post, got it. I made my choice. It's the second time I use CB after my PoG game with Berkut.
Schwendl and 2 Regulars moved to Pressburg. HRE Religious Preference made and added on HRE Power Card.
File has been sent to all, hopefully everything works.
Quote from: Habbaku on May 24, 2012, 09:25:37 PM
Wouldn't be able to do it all the time as I make some plays in ACTS from my phone (and, thus, have no CB access either), but it'd at least keep people abreast without CB.
Speaking of that, it is about time to say that I'm going to be out of town this long weekend but I'm planning on playing moves via a friend's iphone if I can't get wireless. Former will limit me down probably to about one play a day...though currently I've had no plays so...:lol:
:yeah:
Tamas is up to make the first play of the turn as soon as he can figure out which e-mail he receives files from.
Actually, Drakken is still technically up since he didn't make his home card selection apparent in any way.
Drakken, if you start with two home cards (which the Ottomans and the HRE both have at the beginning of the game), every turn you will need to select one during spring deployment and discard it to your power card in the exact same manner that you did your Religious Preference.
It's not a big deal this turn since I think it's pretty clear you'll pick the Patronage card, but it will become important from turn 2+.
Quote from: Habbaku on May 24, 2012, 09:37:52 PM
Actually, Drakken is still technically up since he didn't make his home card selection apparent in any way.
Drakken, if you start with two home cards (which the Ottomans and the HRE both have at the beginning of the game), every turn you will need to select one during spring deployment and discard it to your power card in the exact same manner that you did your Religious Preference.
It's not a big deal this turn since I think it's pretty clear you'll pick the Patronage card, but it will become important from turn 2+.
Yes, I figured that I had forgotten to remove my Home Card. I put the one I keep on my Power Card, or the one I want to remove?
Are Home Cards visible to all players?
Sorry if I'm confusing, I'm really trying to understand how it works and I am NOT an experienced board game player as you guys are.
They are not, no. Anything that you place in the 'HRE Hand' tray will become 'owned' by you in CB. The ownership prevents anyone from being able to look at it or even move it around on the board unless the owner right-clicks and hits 'Release Ownership.' We cannot, for example, peek at what chit you selected for Religious Preference because it is owned by you. So, you can select which home card you want to use, put it down on your power card and when the time comes, 'Release Ownership' on it and flip it over to expose it.
During the next turn's spring deployment, you'll pull the used card back to your hand and repeat the process, etc..
Quote from: Habbaku on May 24, 2012, 09:42:58 PM
They are not, no. Anything that you place in the 'HRE Hand' tray will become 'owned' by you in CB. The ownership prevents anyone from being able to look at it or even move it around on the board unless the owner right-clicks and hits 'Release Ownership.' We cannot, for example, peek at what chit you selected for Religious Preference because it is owned by you. So, you can select which home card you want to use, put it down on your power card and when the time comes, 'Release Ownership' on it and flip it over to expose it.
During the next turn's spring deployment, you'll pull the used card back to your hand and repeat the process, etc..
Done. Could you have a look to see if it's done okey?
I think we may have a misunderstanding here.
You did everything correctly, yes, but you also released ownership and flipped the card well before you played it. The home card that you want to play in the turn is supposed to be secret until it is played. Basically, assuming you're selecting your Patron of the Arts home card, you would just not 'Release Ownership' and flip the card until you actually play it (all while keeping the other card in your HRE Hand tray so we can't see what it is, either).
Sigh... sent. Yes, we do.
Hopefully everything is okey now, I'm not going to bed until it's done good.
Habs has confirmed that everything is now good - finally.
Tamas, you are good to go.
I am playing Witchcraft as event. Sorry no quote of card text, I am trying to catch Berkut awake from my iPad. He needs to show me his hand and I will get to discard one card from it
I bet a million internet dollars he has me discard the one card in my hand that makes the least sense.
Found the card manifest here: http://www.rozzwell.com/vqmanifest/
And Tamas never fails to dissapoint. He forces out the one card he can be sure won't be used against him.
"Five beets are better than four beets!"
Quote from: Berkut on May 25, 2012, 01:15:24 AM
And Tamas never fails to dissapoint. He forces out the one card he can be sure won't be used against him.
"Five beets are better than four beets!"
:rolleyes:
Stop with the negative beets, man.
El Gimotear a Español is up.
Which card was it? Post more info in this thread so the rest of us can follow the game (and I want to observe to learn the rules better). :P
Tamas, you know that if I thought that was a good play i would say so, whether it hurt me or not.
That was...not a good play for you. It was, in fact, the worst possible choice of all the cards you could have chosen.
It was like you set out to prove how little you understand miulti-player gaming in one fell swoop.
I thought he did that years ago....:unsure:
Quote from: Solmyr on May 25, 2012, 01:28:43 AM
Which card was it? Post more info in this thread so the rest of us can follow the game (and I want to observe to learn the rules better). :P
It was Foreign Recruits, a card that would allow Berkut to recruit in otherwise illegal spaces in the Netherlands.
From Tamas's perspective (and keeping in mind that I don't know the rest of the cards available, so it might have been a good pick), I see that he picked it because it's a large-CP card and will hinder Berkut's future efforts to harm the Protestants in the Netherlands, never mind hold onto the territory.
Unfortunately, I also understand that, from Berkut's perspective (and likely my own, were I in his shoes), it means that, rather than burn the high-value card for its intended purpose (raising a lot of troops in Spanish Netherlands) and reinforcing them with later builds, he will now likely seek to simply minimize the damage he sustains there while concentrating on someone he can harm more substantially with far fewer resources--the Ottomans.
Whoops.
Right. I mean, that card lets the player place 6CPs worth of regulars anywhere. why would I decline 6CP worth of troops from a power next to one key I own and an other one I covet, and who happens to be in war with me.
Sure I should have thought that Berk would play it against the Dutch. Especially since now he is telling me he doesn't really care about the Protties that much. Yeah, worst play of the century. Now move on please.
What I told you was that it was very hard for the Spanish to do anything about the Dutch most of the time, except when they get that card.
So now that you brilliantly made it very hard to do anything about them, yes, I am not going to do anything about them.
I can build troops next to you with any card in my hand - which funny enough you mentioned in your IM. Every single card in my hand with the exception of that one you could look at and say "Yep, he can and likely will use that against me...".
But hey, it was the card with the 5 on it, so get rid of it, right?
What is ever better is that you just did a HUGE favor for the Protestants...and you didn't even ask them for compensation.
Worst play of the century? No - but I bet once the game is over the first play fo the game will still be the worst play of the game.
As I predicted when you played the card, in fact.
So, Garbon's up.
Quote from: Solmyr on May 25, 2012, 01:12:27 AM
Found the card manifest here: http://www.rozzwell.com/vqmanifest/
Great link; thanks.
Quote from: Habbaku on May 25, 2012, 01:44:52 AM
So, Garbon's up.
Oh really, I thought I went last?
Also, I'd like to thank the Sultan for his daring and splendid play. Tales of his generosity will spread far and wide.
Isn't it England's turn, then France, then myself, and finally Garbon?
Quote from: garbon on May 25, 2012, 07:30:06 AM
Also, I'd like to thank the Sultan for his daring and splendid play. Tales of his generosity will spread far and wide.
Just remember it in the future!
Quote from: Drakken on May 25, 2012, 07:37:46 AM
Isn't it England's turn, then France, then myself, and finally Garbon?
Yes.
Guys, I hadn't quite realized what I could use sea captains for; any objection if I take Hawkins back from being a naval leader?
I am sure it's fine. Go ahead.
Quote from: Tamas on May 25, 2012, 08:22:29 AM
I am sure it's fine. Go ahead.
Done. Expedition launched with colony; siege commenced in Edinburgh.
I have Ruler Falls Ill and I am willing to use it - or not - for a price. Any interest, Berkut?
Auctions are open. :sleep:
Sure, I am interested. Our mutual enemy Tamas would be an excellent target for a nice skipped impulse.
I already owe you a card though...
Tell you what, in return for its play I will give you either a card draw or a treasure draw from my hand next turn, my choice which.
Two things:
first, going by Berkut's previous reasoning, the Protestants will be free to roam this turn. Slow them down with the card.
Second, the last thing you need is granting an enemy-free impulse for the guy with the biggest VP.
I don't know what Ruler Falls Ill is.
Also, thanks Tampax. Free to roam? I have 1 VP.
Ruler Fall Ill
You can force another player to randomly discard from their hand
or
Choose an enemy leader - they return to their capital, and the power chosen must skip their next impulse.
Quote from: Berkut on May 25, 2012, 09:51:40 AM
Ruler Fall Ill
You can force another player to randomly discard from their hand
or
Choose an enemy leader - they return to their capital, and the power chosen must skip their next impulse.
Thanks. They block here too that card manifest that Solmyr found.
Yeah, I was halfway to bed when I typed Garbon was up, but you lot figured it out.
QuoteFrance: Play Card as Event
#29: 2 / Muscovy Company
Message from France:
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row
We shall trade with the Russians. Off to Drakken.
Rule question: Units bought during an impulse are placed immediately in the capital, or later in the turn?
Quote from: Drakken on May 25, 2012, 10:24:03 AM
Rule question: Units bought during an impulse are placed immediately in the capital, or later in the turn?
Answered already, but for those watching at home...
All troops raised during an impulse are raised immediately in any home space. They don't have to go to the capital.
Quote from: Drakken on May 25, 2012, 10:24:03 AM
Rule question: Units bought during an impulse are placed immediately in the capital, or later in the turn?
immediately, but important thing: you can build units in all your home spaces not just the capital
edit: oops a few seconds too late
Playing my Home Card Grand Vizier, placing 3 galleys and 1 regular to Coron
Quote from: Tamas on May 25, 2012, 02:26:07 PM
Quote from: Drakken on May 25, 2012, 10:24:03 AM
Rule question: Units bought during an impulse are placed immediately in the capital, or later in the turn?
immediately, but important thing: you can build units in all your home spaces not just the capital
edit: oops a few seconds too late
Thought from the reply that it was only in Capital space. It's okey, the threat's more dangerous than the execution.
Is there a hard limit of troops you can recruit in a Turn? Is there a hard limit a Power may have, ever?
No limit on what you can recruit per turn. The only limit on how many you can ever have is based on your force-pool in the CB.
The real question is why Tamas passed up 4 easy piracy rolls twice in a row...And now he'll never have the opportunity.
I played one of the cards Tamas didn't force me to discard to attack his pirates.
They all sank.
But more importantly, Tamas successfully kept me from building troops in the Netherlands.
:rolleyes:
Ulmont doesn't like posting here, I guess.
He made a failed sally against Edinburgh and sent a colony to Roanoke. I'm sure it will be prosperous.
QuoteSultan's Harem for 5 CPs :
1/5 - Send Villegaignon out with a colony (free, per his ability) to the Guinea Coast.
2-5/5 - Patronize de L'Orne Architect.
Off to Drakken.
Quote from: Habbaku on May 25, 2012, 03:26:43 PM
Ulmont doesn't like posting here, I guess.
:huh:
He posted his actions this morning.
He didn't post his latest action.
Shockingly, this game is actually going pretty quickly now that we've started...
Quote from: Habbaku on May 25, 2012, 03:26:43 PM
Ulmont doesn't like posting here, I guess.
He made a failed sally against Edinburgh and sent a colony to Roanoke. I'm sure it will be prosperous.
Not when Languish is down, no. And yes, I'm sure Virginia Dare will be born any minute!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fhyperlogos.org%2Ffiles%2Fimages%2Fcomical_ali.jpg&hash=4fa052def6eac0e6e8f6a16a27d29c8ad8f5c043)
The Reich's Reichsministerium für Volksaufklärung und Propaganda assures the Sultan than the Empire levies troops in Agram only to guard a minor position of no importance in the East against dangerous heretics attempting to enter the Reich by the Dalmatian coast. The proximity of troops to the Ottomans' frontier is pure coincidence.
Very dissappointing, Emperor. We have left an unguarded border with you to showcase our dedication to peace and harmony, and you fortify yours.
BTW a rules question: while pondering how to most effectively send the Spanish galley fleet underwater, I was thinking: can Berkut actually disband his fleets, or he is stuck with a Mediterranean fleet while France and England rapes his Atlantic holdings?
By all chance I will not be around until you 'merricans go to sleep again, so I have left my next impulse, and instructions for Berkut's with garbon, he should be able to pilot the Ottomans through both, unless Berkut pulls something really funky.
Quote from: Tamas on May 26, 2012, 02:51:41 AM
Very dissappointing, Emperor. We have left an unguarded border with you to showcase our dedication to peace and harmony, and you fortify yours.
Nowhere have we discussed with the Sultan's emissaries about leaving unguarded borders as a token of goodwill.
If the Sultan wishes to send his Vizir in an embassy to discuss about this, though, he is free to do so in due time.
Tamas strikes again? :D
Quote from: Tamas on May 26, 2012, 02:51:41 AM
BTW a rules question: while pondering how to most effectively send the Spanish galley fleet underwater, I was thinking: can Berkut actually disband his fleets, or he is stuck with a Mediterranean fleet while France and England rapes his Atlantic holdings?
Why would he be 'stuck' with that fleet? He can always move it into the Atlantic via Gibraltar.
For some reason I don't see Virgin Queen as an available game in ACTS. Am I doing something wrong? Just wanted to observe this game.
If you can add me to the game, my nick is Solmyr.
Hey kids I'm at the beach. Will check back in later today.
Quote from: Solmyr on May 26, 2012, 12:57:23 PM
For some reason I don't see Virgin Queen as an available game in ACTS. Am I doing something wrong? Just wanted to observe this game.
If you can add me to the game, my nick is Solmyr.
It's in the custom module section.
Thanks, found it.
Quote from: Tamas on May 26, 2012, 02:51:41 AM
while pondering how to most effectively send the Spanish galley fleet underwater,...
Critical to this is to make sure I don't build any troops in the Netherlands. That is the key to this strategy, so you are doing very well.
Finally got a chance to check email and see it is on me. Play coming soon! :blush:
Sermon preached in Netherlands. 's-Hertogenbosch, Flushing and Mons converted. Unrest in Flushing.
Not sure if anything else needs updating in ACTS after my move. Also would it be possible to have a screenshot of the current game state? Won't have Cb access till Monday.
Sent a file out with Garbon's move. Off to Tamas.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FTurn1.jpg&hash=4df7b08358c2609de692ab31dafc8d8233136bc2)
http://s14.photobucket.com/albums/a313/Habbaku/?action=view¤t=Turn1.jpg
Tamas said garbon had his move instructions?
I do.
"2 / Taxis Family Couriers for OPS:
1/2: move all ships and Piyale Pasha to Aegean Sea 2/2: move all ships and Piyale Pasha to Ionian Sea"
Quote from: garbon on May 26, 2012, 05:46:23 PM
I do.
"2 / Taxis Family Couriers for OPS:
1/2: move all ships and Piyale Pasha to Aegean Sea 2/2: move all ships and Piyale Pasha to Ionian Sea"
Send that through ACTS so Berkut can ignore it like all the other games he's up in.
Played home card for 5 CPs.
Built a galleon, moved it to Barbary Coast.
Place 1 influence each in Papacy and Venice.
Resolved the papacy. In spite of Spanish bribes, the HRE won. Drakken up to choose from a number of options and then I have 2 cps to go.
Does his selection really impact what you're doing with your CPs? He's either going to excommunicate Elizabeth or (more likely) patronize an Italian artist. You can't stop the former, can't perform the latter with your CPs...
Fine, fine. Assault Edinburgh and raise a merc in berwick, you can resolve.
The Scots in Edinburgh continue to hold off the English attempts to steal their freedom and their women.
Meanwhile, in the Atlantic :
QuoteFrance: Play Card as Operations
#10: 1 / Siege Engineering [COMBAT]
Message from France:
For CP :
1/1 - Naval move. Expedition to South Atlantic, where it establishes a colony.
Off to Drakken to resolve Papal Bull and to take his play after.
My choice : (3) Patronize an artist or scientist of your choice from Italy as if 3 CP were spent
Patronize Palladio (3 - Artist). Is it 3+1 = 4 dice?
I'll send the file after resolution.
Patronage isn't resolved until the end of the turn and the number of dice is always the same (2). The value of the artist/scientist is a die roll modifier added to the roll to determine what they receive based on the patronage chart.
Quote from: Habbaku on May 26, 2012, 11:13:47 PM
Patronage isn't resolved until the end of the turn and the number of dice is always the same (2). The value of the artist/scientist is a die roll modifier added to the roll to determine what they receive based on the patronage chart.
Okey. So in other words 2 dices will be turn and there'll be a +4 (3+1) modifier for 3CP, I got it?
Want me to roll the dices?
:huh:
Quote from: Habbaku on May 26, 2012, 11:17:52 PM
:huh:
What, I didn't understand the rules correctly?
In any case, my choice is made. Palladio is patronized. Let's go on.
Quote from: Habbaku on May 26, 2012, 11:13:47 PM
Patronage isn't resolved until the end of the turn
Quote from: Habbaku on May 26, 2012, 11:13:47 PM
Patronage isn't resolved until the end of the turn
Alright, I was asking whether I would be rolling the dice, when time arrives. It will be resolved at the end of the turn, got it.
You may proceed.
We're waiting on you to proceed, Drakken. That's sort of why I wrote :
QuoteOff to Drakken to resolve Papal Bull and to take his play after.
I may patronize as an Action only once per Turn, right? Does the Papacy resolution or Home Cards trump that limit?
Yes, you may only patronize one artist per turn (but you may patronize a scientist in addition, if you have one available).
Papal Bull and your home card do not trump the limit--only 1 of each per turn.
Quote from: Habbaku on May 26, 2012, 11:35:05 PM
Yes, you may only patronize one artist per turn (but you may patronize a scientist in addition, if you have one available).
Papal Bull and your home card do not trump the limit--only 1 of each per turn.
In that case, can I use my Home Card for CP/Operations?
Yes
Yes, your home card(s) is just like any other card in that you always have the option as to what to play it for--event or CPs.
Nevermind. I have a "scientician" available in my pool.
So turning my Home Card "Patron of Arts and Science" over. I Place Mercator on the 3CP Science Resolution Tab.
I choose the option to draw two cards from the deck, to give one to the power of my choice. Right?
It's an either/or option for your home card, Drakken. You don't get to select both options.
Has our crypto swede even read the rulebook?
Quote from: Habbaku on May 26, 2012, 11:52:07 PM
It's an either/or option for your home card, Drakken. You don't get to select both options.
Ah okey, I thought the Patronage was mandatory, and I had to choose one type of card draw.
Okey, I'll draw two cards, and give one card to the power of my choice. No patronage.
The power I choose pick one at random, or I can give one particular card to that power?
Quote from: katmai on May 26, 2012, 11:54:55 PM
Has our crypto swede even read the rulebook?
What's written on the card was unclear.
If they think I'm that bad, they can vote to boot me.
Don't mind me Drakken, i'm just the peanut gallery.
Quote from: katmai on May 26, 2012, 11:54:55 PM
Has our crypto swede even read the rulebook?
Starting to wonder about that...
Quote from: Drakken on May 26, 2012, 11:55:13 PM
The power I choose pick one at random, or I can give one particular card to that power?
It's your choice which card to give. If a card draw is random, it will say it is random.
Quote from: Habbaku on May 27, 2012, 12:00:03 AM
Starting to wonder about that...
Even if we were at a table after reading the rules, I'd still ask beginner questions. I don't like it either to be the total newb here. :mad:
Anyway, I'm done for this impulse. Two cards drawn, and one card from my hand was handed to Spain.
BTW Berkut, I still expect to get paid. You'll understand why.
Off to the Protestants.
Preached Sermon in Netherlands. Utrecht, Maastricht and Arnhem convert. Unrest in Maastricht.
Quote from: Berkut on May 26, 2012, 04:41:26 PM
Quote from: Tamas on May 26, 2012, 02:51:41 AM
while pondering how to most effectively send the Spanish galley fleet underwater,...
Critical to this is to make sure I don't build any troops in the Netherlands. That is the key to this strategy, so you are doing very well.
You could ship troops there, as it would be your duty, you are just slacking off and making silly excuses :P
Playing my other home card for 5 CPs
1/5: naval move, 5 galleys and Piyale Pasha move to North African coast.
Now Berkut has an option regarding interception since he has a -1 modifier if taking along his ocean-going ships. So I must wait for him before proceeding
Quote from: Drakken on May 26, 2012, 08:35:30 AM
Quote from: Tamas on May 26, 2012, 02:51:41 AM
Very dissappointing, Emperor. We have left an unguarded border with you to showcase our dedication to peace and harmony, and you fortify yours.
Nowhere have we discussed with the Sultan's emissaries about leaving unguarded borders as a token of goodwill.
If the Sultan wishes to send his Vizir in an embassy to discuss about this, though, he is free to do so in due time.
I was talking shit, relax :D
Ottoman: Message
Interception failed, so:
4/5: naval transport Sokolku and 5 regulars from Choron to Tunis, starting a siege
5/5: naval move, lone galley from Ionian Sea to North African Coast
Yeah, it is sort of a give-up move.
Berkut is up.
Quote from: Tamas on May 27, 2012, 04:13:32 AM
I was talking shit, relax :D
Come on, Tamas, when I bellow, bellow back! :lol:
When i bellow, you whine about being a burden. :hmm:
Quote from: Habbaku on May 27, 2012, 09:59:03 AM
When i bellow, you whine about being a burden. :hmm:
Posturing in-game is not the same as annoying you with my newbie questions. The former's more fun.
Drakken, the rule against in turn private negotiations does not apply to rules questions.
Playing 2 CP card.
1/2: Attack the pirates.
Spain: Die roll request
Request: 6-sided die x 2
4
3
Message from Spain:
Potential evasion roll.
Evasion fails, Tamas to resolve fight, no CCs from me.
5 Spanish hits against 6 Ottoman ones in the historically huge naval battle. But is this the end of the battle?
Spanish superior naval technology nets them 2 more hits. We win.
But lets focus on what is important, keeping Spanish troops out of the Netherlands.
Quote from: Berkut on May 27, 2012, 10:46:29 AM
Spanish superior naval technology nets them 2 more hits. We win.
But lets focus on what is important, keeping Spanish troops out of the Netherlands.
I wouldn't be that proud of a win by a single hit :P
I haven't kept a single Spanish soldiers out of the Netherlands. I kept 2 out of Malta. Don't blame me for burning your OPS on a pointless naval standoff instead of shipping troops to massacre the Dutch :P
I think I know better than you were I intended to place troops. All three were going to the Netherlans. Malta would not have gotten a single troop - much easier to get troops to Malta than Netherlands, and Malta is going to live or die based on the naval battle anyway.
Which is obvious if you take a deeper look at the game beyond "5 beets better than 4 beets! ZOMG!"
Plus I told you I would build all three troops in the Netherlands before you made your brilliant choice.
Quote from: Berkut on May 27, 2012, 10:53:42 AM
I think I know better than you were I intended to place troops. All three were going to the Netherlans. Malta would not have gotten a single troop - much easier to get troops to Malta than Netherlands, and Malta is going to live or die based on the naval battle anyway.
Which is obvious if you take a deeper look at the game beyond "5 beets better than 4 beets! ZOMG!"
Your view is restricted by two things:
1) you failed to grasp that I might have other resources or plans than what you assumed
2) that a wrongly remembered rule or two made me overestimate my resources :P
I'm getting hungry.
It's your turn Habs. Spain spent the 2nd CP courting the Venetians. As if.
I mean, it is ulmont's turn. I need some sleep.
Quote from: Tamas on May 27, 2012, 11:13:20 AM
I mean, it is ulmont's turn. I need some sleep.
Edinburgh finally falls to the English, and the English raise a spare merc and squadron. Over to France.
Quote from: Tamas on May 27, 2012, 10:58:00 AM
Quote from: Berkut on May 27, 2012, 10:53:42 AM
I think I know better than you were I intended to place troops. All three were going to the Netherlans. Malta would not have gotten a single troop - much easier to get troops to Malta than Netherlands, and Malta is going to live or die based on the naval battle anyway.
Which is obvious if you take a deeper look at the game beyond "5 beets better than 4 beets! ZOMG!"
Your view is restricted by two things:
1) you failed to grasp that I might have other resources or plans than what you assumed
Oh right, sure that is a good point.
So tell me, what is this "other" plan or resource that made it make sense to use your own resources to force me to discard the only card in my hand that you could be certain would NOT be used against you?
I'll wait.
This should be good, some awesome card in the deck that allows the Ottomans to do something, but only if there are few Spanish troops in the Netherlands! Should be pretty cool...
Quote
2) that a wrongly remembered rule or two made me overestimate my resources :P
Right, because if you had more resources, then clearly making me throw out a card that won't be used against you becomes a well considered play.
:lol: it's awesome I force you to recalculate your plans at the start of your turn and you can't stop moaning about it. :P
You thought you would have an easier time with the Dutch than intended by default. It didn't come to pass. Move on.
My play will be my home card to place the Wedding Festivities marker and to pock up Grand Tour from the discard pile.
Will do a file and resolve on ACTS in a couple of hours, but otherwise Drakken is good to proceed.
2/3 - Build 1 Regular in Szigetvar. Merged the units together for a 2Reg counter.
3/3 - Buy 1 Influence in Venice.
Quote from: Tamas on May 27, 2012, 11:41:49 AM
:lol: it's awesome I force you to recalculate your plans at the start of your turn and you can't stop moaning about it. :P
You thought you would have an easier time with the Dutch than intended by default. It didn't come to pass. Move on.
Oh no, I love ribbing you about starting the game with the dumbest play possible. Why in the world would I move on when it so clearly bothers you and you know I am right?
But please, I am still waiting to hear about your brilliant plan that was dependent on keeping Spanish troops out of the Netherlands...
So Tamas screwed up the naval battle, of course.
He rolled 2 too many dice for the Spanish. Which means the initial outcome would be 6-4, not 6-5, and I certainly would not have used my CC since the odds of three hits are rather long.
We should probably back up since that makes a pretty big difference.
Quote from: Berkut on May 27, 2012, 12:25:34 PM
We should probably back up since that makes a pretty big difference.
My play - and probably the French and subsequent HRE play - is unchanged, so go for it.
Quote from: ulmont on May 27, 2012, 12:35:35 PM
Quote from: Berkut on May 27, 2012, 12:25:34 PM
We should probably back up since that makes a pretty big difference.
My play - and probably the French and subsequent HRE play - is unchanged, so go for it.
My play would totally be unchanged. You may adjust from my latest game turn file and send it to Garbon for his play.
I guess when beets aren't the item being counted...
French play is unaffected, of course.
Barring any change to Spanish play, Garbontron is up.
Cut that beet crap, it's really old :P
I am fine with leaving the result as is, it is bad for me but I screwed up, so be it.
Meh, I see Berkut already corrected it. Thanks Berk.
Anyways, just in case anybody lost track of things, it is garbon's turn.
Quote from: Tamas on May 27, 2012, 12:43:38 PM
Cut that beet crap, it's really old :P
I am fine with leaving the result as is, it is bad for me but I screwed up, so be it.
Nah, we fix mistakes like that when we can.
You took your shot, for the dice you needed, you deserve the shot at Tunis.
Quote from: ulmont on May 27, 2012, 11:25:15 AM
Quote from: Tamas on May 27, 2012, 11:13:20 AM
I mean, it is ulmont's turn. I need some sleep.
Edinburgh finally falls to the English, and the English raise a spare merc and squadron. Over to France.
At a map again, so can correct Ulmont's move. Last I checked, there was no two-for-one sale on mercenaries. 2 CPs to raise a galleon, 2 CPs to raise mercenaries, one to move them = 5...So, assuming that last mercenary isn't raised.
Preach Sermon in France.Poitiers converted and suffers unrest.
Bleh!
I'll send a file out with Garbon's play.
Off to Tamas.
Is it too soon to ask who's winning again?
Yes. Best to wait until the interim of each turn, at least. You'll know because we'll start diplomacy then.
rgr that, and i am genuinely following game and have been reading rules in case you guys like it and try another go :)
#44: 5 / Sack! [RESPONSE]
Message from Ottoman:
1/5: assault Tunis
5/5: patronize artist
assault is successful at the cost of 1 regular
BTW: this fucking card.
At the start of the game my plan was to quickly pirate the Spanish then spend my turn with a defensive buildup, and patronage of arts and science. Then I drew this card, which gives you a shot at capturing two adjacent forts with one successful assault... I could only see one thing.. Naples and Rome!
Little did I care at the time that I can only haul 5 units at sea, or that the Ionian and Tyrrhenia seas are not adjacent :P
Yeah, following this game too, it looks a lot of fun (I liked our Napoleonic Wars games too). Hope we can have another game after.
I have a strong suspicion that Ulmont will be passing his next impulse. It's possible but unlikely that my play will change if he plays.
QuoteFrance: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Message from France:
For CPs :
1-2/2 - Raise a galley in Marseille.
QuoteHoly Roman Empire: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Message from Holy Roman Empire:
As France is passing this turn:
1CP
-1/1 Buy 1CP Influence in Venice.
At work, so no file can be sent. Off to the Protestants.
So Berkut, want to discuss over the "Venitian question"?
I don't like the idea of having tercios in Venice, stationed so close to the Reich's underbelly. So I'd like to know what your aims are with Venice.
Yep, passing out the turn barring something extraordinary, which I don't expect.
Garbo's up.
Playing home card (Calvinist Zeal)for3 CPrebellion in LaRochelle and 4 CP rebellion in Antwerp.
Protestants take control of La Rochelle, Nantes and Poitiers. Huguenot capital added to La Rochelle with one regular. Coligny does not enter play.
Rebellion in Antwerp successful. Dutch capital added in Antwerp with two regulars. 's-Hertogenbosch, Flushing and Ghent to Protestant control as well.
Protestants now at war with Spain and France.
Still not at home so not sure what to change on VP.
Will adjust VPs and such when I get home if it isn't done already.
Tamas up.
#63: 3 / Nostradamus' Prophecies
Message from Ottoman:
1/3: entire Ottoman fleet plus leader moves to Ionian Sea from N. Arican Coast.
I assume Spain won't intercept
2/3: entire fleet plus leader to Coron
3/3: 1 influence on Venice
I did garbon's moves in the file as well, but the VPs appear to be somewhat off, for France at least, either on ACTS or Cyberboard. I nominate Habs to fix this.
Quote from: Tamas on May 28, 2012, 01:00:33 PM
I did garbon's moves in the file as well, but the VPs appear to be somewhat off, for France at least, either on ACTS or Cyberboard. I nominate Habs to fix this.
Did not Habs and I both post about this? :unsure:
Quote from: garbon on May 28, 2012, 01:07:18 PM
Quote from: Tamas on May 28, 2012, 01:00:33 PM
I did garbon's moves in the file as well, but the VPs appear to be somewhat off, for France at least, either on ACTS or Cyberboard. I nominate Habs to fix this.
Did not Habs and I both post about this? :unsure:
Could be. I hurried to make my move so this thing can move along n the little timeframe when both I and you guys are awake
Berkut's up.
Drakken, my intention in regards to Venice is to keep those ships away from the rabid warmonger Tamas.
I am a little dissapointed you are going after them so hard after you alreadys tole the Papacy away from me - but on the other hand, better in your hands than the impossible to negotiate with beetfarmer.
Spain will pass out the turn.
Quote from: Berkut on May 28, 2012, 07:16:27 PM
Drakken, my intention in regards to Venice is to keep those ships away from the rabid warmonger Tamas.
Doing nothing is good enough for that. Tamas can never control them.
Ulmont said he was passing out the turn and I will be following suit.
Drakken?
Quote from: Habbaku on May 28, 2012, 07:20:11 PM
Ulmont said he was passing out the turn and I will be following suit.
Drakken?
Well damn, I see his natural '2' influence can only deactive them.
Well then, I want the ships in order to counter the fleet of the insane, warmongering, unwilling to negotiate Tamas.
Quote from: Berkut on May 28, 2012, 07:26:11 PM
Well damn, I see his natural '2' influence can only deactive them.
Yeah, at best Tamas is looking to stalemate someone getting an easy Venetian alliance there. Of course, the Holy League card means he has to invest quite a bit to guarantee that their forces don't fall into hostile hands.
I bought influence in Venice twice, btw.
Berkut, it's not my fault the Pope went to a pilgrimage in Vienna on his knees to apologize for the abomination of Canossa more than two hundreds years ago. on his own accord. I wasn't asking for anything. But tercios based in Venice might one day be used against me, so I'm naturally prudent. I'd expect the same if I went over, say, Ireland or Portugal.
No more Turbans in the Doge's Mansion. It's between Habsburgs only, now.
Holy Roman Empire: Play Card as Event
#19: 3 / Diplomatic Miscue
Message from Holy Roman Empire:
Remove 3 CP of Diplomatic Influence of Ottomans on Venice, from 3 to 0.
Off to the Protestants.
I don't have any cards and pass.
Quote from: Drakken on May 28, 2012, 08:20:23 PM
Off to the Protestants.
Protestants have no cards. ;)
Need winters from folks. France winters two regulars from Metz to Paris.
No real winter. Hawkins pops back to England.
Spanish fleet to Palma
Alva 4r from Barcelona to Milan
Since my 2R in Agram are in a unfortified space, must they return to my capital or a fortified space nearby?
The rules at 20.4 seem to say so, but I just want to be sure.
No winter. :)
Quote from: Drakken on May 28, 2012, 09:41:19 PM
Since my 2R in Agram are in a unfortified space, must they return to my capital or a fortified space nearby?
The rules at 20.4 seem to say so, but I just want to be sure.
Yes, either the nearest fortified space that can hold them, or your capital.
Okidoki.
2R from Agram to Szigetvar.
I want to replenish my Mercenary pool from 0 to 4, but I didn't see Berkut use any of them (I probably missed it). Do I still need to fill them?
In any case, I replenish my Mercenary pool if I can. If they are unused and I don't need to replenish them, I take 1 Reg in Vienna.
Doing winter/end of turn stuff now. Rolls will be http://acts.warhorsesim.com/dynamic/journal.asp?id=47782 for anyone watching at home.
I used them - they all went to Milan.
Quote from: Berkut on May 28, 2012, 10:52:02 PM
I used them - they all went to Milan.
Bene. So pool replenishment it is.
Philip II and Elizabeth de Valois end up in Wuv, Twue Wuv™. +1 card/VP for both Spain and France.
Anna of Saxony and Don Carlos, meanwhile, fail to produce any children due to some sickness on the Don's part. Spain does garner Anna's huge tracts of land and gets +1 card for her dowry.
In the ensuing aging process (yes, royals get less pretty as they age!), the Earl of Arran maintains his virility (and his sanity), while William of Orange goes to a '1' and Charles II begins to consider marrying a Bavarian girl (also degrades to a '1').
In the field of patronage, Sinan (the Turk) produces a great work worth 2 VPs, Palladio the Italian produces 1 VP and the Frenchman, de L'Orne...is still working (returns to the pool).
Bonus VPs on top of all that are :
France +1 VP for Valois marriage, +1 for control of Paris.
England +1 VP for Virgin Queen (Elizabeth remaining unmarried).
With that done, here are the current VPs :
QuoteOttoman 15
Spain 15
England 10
France 10
Holy Roman Empire 11
Protestants 7
Colony rolls turn up bupkis for England, but produces quite the bonus for France. The first European child to be born in the New World, Jeanne Dare, nets France a good amount of prestige and the colony flourishes, producing a treasure to boot.
This is a lot of fun to read! I would say that I am interested in playing but I am have a hard time with virtual game boards I like my playing to be much more tactile! :licklips:
Finally, the new card phase :
Ottomans : 4 cards + both home cards since Suleiman is still alive. However TAMAS PAY ATTENTION TO THIS SINCE I KNOW YOU'RE SKIMMING, the Ottomans get Selim II in their hand automatically (in addition to their normal draws) and guarantees Suleiman's death this turn. Basically, Tamas, you should treat Selim as a 'pseudo' card in your hand and play him when you wish (keeping in mind that he's a mandatory card). I will deal him to you in CB just to assist.
If anyone else draws Selim in ACTS, you need to discard him and draw a replacement. Tamas, if you draw him in ACTS, draw another card as well.
Spain : 4 +1 for Phil, +2 for card bonuses +2 held = 9
England : 3 +1 for Liz, +1 held = 5
France : 4 +2 for card bonuses +1 held = 7
HRE : 4
Protestants : 5
And with that...we're off to diplomacy.
Everyone looking at the Available Royals pool may notice it's quite the sausage fest. Mary, Queen of Scots is eligible, you know...
Do note that I placed some leaders (William of Orange, Coligny, Don John) on the map or power cards. I made assumptions with the Protestant leaders, but they may be held off-map if Garbon desires that, instead (they are normally played during spring deployment, by the way).
Berkut needs to decide what type of leader Don John is during spring.
He also needs to draw some new treasures for himself and Portugal (ideally, claiming ownership immediately after) and place them on the map.
Quote from: Drakken on May 28, 2012, 09:59:53 PM
2R from Agram to Szigetvar.
I moved these guys to Vienna on accident--don't forget to move them back at some point.
I had Selim, so I just game him to Tamas. He can just play him whenever.
DO NOT DRAW ANOTHER CARD FOR HIM THOUGH!
My Winter is just the way I wanted it, thank you.
My Home Card from last turn is still on my Power Card. Should I put it back on my hand tray?
Quote from: Drakken on May 29, 2012, 06:45:04 AM
My Home Card from last turn is still on my Power Card. Should I put it back on my hand tray?
yes
His Royal Majesticness Phillip the 2nd regrets to inform his fellow rulers that the Ottomans heretics have refused his very reasonable offer to end this war peacefully. Further violence is, at this point, almost certainly inevitable.
We call upon our fellow Christians to support this endeavor by any means at their disposal.
the "very reasonable" request of handing you a key I can defend by parking in front of it watching you burn half your hand trying to land something which actually gets the clearance for an assault roll.
I call upon the rest of the powers to study the VP status, and what the Spanish ambition of conquering North Africa would bring. I can manage the warmongering agressors just fine, but whoever helps them sets himself up for disaster later.
HRE Mercenaries are still up for hire.
France, England, especially France, I'm looking at you.
Quote from: Drakken on May 29, 2012, 10:40:45 AM
HRE Mercenaries are still up for hire.
France, England, especially France, I'm looking at you.
:mad:
Quote from: Berkut on May 29, 2012, 10:46:03 AM
:mad:
To see my German mercenaries sleep into Milan? No thanks.
If by midnight Eastern time I have received no offers from France and England about my mercenaries, I close my diplomatic turn with no diplo deal declared.
I'll come later tonight to see whether I have offers.
Charles II is open for marriage, too.
Quote from: Drakken on May 29, 2012, 11:01:58 AM
Charles II is open for marriage, too.
Since Mary, Queen of Scots is the only eligible female at the moment (not counting Liz, mind), I would expect the offers to be coming to me, not going to some washed-up old German.
We've given up our desperate attempts to make peace with the Ottomans, they are simply intractable.
Spain is ready to announce.
The Protestants are prepared to announce.
Quote from: Berkut on May 29, 2012, 03:17:47 PM
We've given up our desperate attempts to make peace with the Ottomans, they are simply intractable.
Spain is ready to announce.
Needless to say, it was the Ottoman Empire which was ready to give up everything but it's pride and security for peace. Encountering the unrealistic and demeaning demands of the Spanish, they have no choice but to fight on.
I think England's prepared as well.
Ditto for France barring any last-second deals from the HRE.
Since that leaves us with a quorum, though, I think Tamas is good to start announcements.
Since neither France nor England desires to use my mercs as cannon fodder, I'm ready to announce. :cry:
Sent out a move file that fixed the missing at war markers (Protty-France, Protty-Spain).
Alrigh then.
The only announcement I have is, in the interest of Europe of course, a desperate cry for peace and non-agression toward the HRE: an offer of alliance.
Hapsburgs make the following offers:
1. Offer two treasure draws to the HRE
2. Offer alliance to the HRE
3. Offer to take 4 mercs from the HRE for future consideration.
4. Offer an alliance and a merc to France in exchange for the loan of a squadron.
England offers:
1 card, 1 merc, Darnley to marry Mary, and peace to France in exchange for peace and Mary to marry Darnley. Package deal.
France agrees to the both the English and the Spanish offers. -1 mercenary from Edinburgh and Milan, +2 mercenaries in Paris.
Mary and Darnley's marriage is resolved immediately. +2 Scottish influence for both England and France.
The marriage, alas, turns up empty--no bonuses.
Off to Ulmont to fork over a card. Off to Drakken to confirm any deals.
No diplomatic deal announced, no offer accepted or proposed for HRE.
Quote from: Drakken on May 30, 2012, 11:05:35 AM
No diplomatic deal announced, no offer accepted or proposed for HRE.
So, you're not taking two treasures from Spain? :huh:
They probably have smallpox smeared on them.
Quote from: Habbaku on May 30, 2012, 11:10:40 AM
So, you're not taking two treasures from Spain? :huh:
He already owes them to me for last Turn's Mercenaries and "Leader Falls Ill" Card, so I expect payment anyway.
No payment, no mercs.
Quote from: Drakken on May 30, 2012, 11:28:26 AM
Quote from: Habbaku on May 30, 2012, 11:10:40 AM
So, you're not taking two treasures from Spain? :huh:
He already owes them to me for last Turn's Mercenaries and Card.
Right. This is me trying to pay them to you. I owed you one for the mercs last turn, and one for the card we agreed on. Hence my first "offer" of two treasures draws.
Each offer is made separately - you accept them individually. Offer #1 is simply me offering to give you two treasures in return for nothing (actually in return for what you've already given me).
And offering you some more next turn (I cannot give more than two treasures in one turn) for those 4 mercs that are just going to disappear anyway, since nobody else made an offer for them (you could offer them to the Prots yourself, although that would be rather alarming). This is offer #2. I cannot offer to pay for them this turn because I cannot give you more than 1 treasure per turn, and cannot risk a card draw with my incredible "lets screw Tamas" hand.
Plus a nice alliance! Aren't alliances nice?
But again, each of this is a separate "offer".
So, you expect payment, but won't accept payment?
Someone else want to take a stab at figuring Drakken out this time?
Quote from: Drakken on May 30, 2012, 11:28:26 AM
Quote from: Habbaku on May 30, 2012, 11:10:40 AM
So, you're not taking two treasures from Spain? :huh:
He already owes them to me for last Turn's Mercenaries and "Leader Falls Ill" Card, so I expect payment anyway.
No payment, no mercs.
Drakken.
Accept offer #1. This is your payment for the deal you are mentioning. It is me giving you something - there is no reason you would ever say no.
Offer #2 is up to you, as I stated in my email. I cannot pay you for those 4 mercs, but am willing to make the same deal we made last turn for them - ie, I will give you a draw next turn for them. Since you don't have any other offers for those mercs, you will just lose them anyway. A draw next turn is certainly better than nothing, right? But that is up to you.
Offer #3 is for an alliance, as we kind of discussed. You can accept or decline that one however you like.
Quote from: Berkut on May 30, 2012, 11:36:12 AM
Drakken.
Accept offer #1. This is your payment for the deal you are mentioning. It is me giving you something - there is no reason you would ever say no.
Offer #2 is up to you, as I stated in my email. I cannot pay you for those 4 mercs, but am willing to make the same deal we made last turn for them - ie, I will give you a draw next turn for them. Since you don't have any other offers for those mercs, you will just lose them anyway. A draw next turn is certainly better than nothing, right? But that is up to you.
Offer #3 is for an alliance, as we kind of discussed. You can accept or decline that one however you like.
I accept Offer #1 and #2, then. 2 Treasure draws, and a future card draw on next turn for 4 mercenaries.
No deal on #3.
Protestants have nothing to announce.
War declarations, then.
Preemptively decline to declare any wars, here.
Hmmm, what would be a good way to randomly select a treasure?
I will just select the treasures in my hand, shuffle them, then deal the top X into the other players hand.
No DoWs.
No DoW.
No wars to declare.
None here.
Tamas up to spring deploy, then.
turns out my ipad wouldnt connect to the hotel wi-fi in vienna. no spring deploy until tomorrow afternoon, but if one of you can post a screenshot of my neighborhood of the map here, I might be able to do it tonigh.
I don't think wifi in Vienna connects to iBeet.
Ha ha, hilarious mr. Russian :p
I have managed to connect to some other free wifi reaching the hotel lobby. Still could use a screenshot though
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F4255%2Flanguishqueens.jpg&hash=5620a3cd9d9a47445106c09cf0768b3783a6748a)
One day, our beets will come...
Don't beet yourself up over this.
Last journal entry
Ottoman: Message
Ottoman Spring Deploy:
Sokolku, 4 regulars, 2 cavalry (ie. everything but one regular) from Istanbul to Belgrade.
come on now, let's get this thing moooving!!!!
:P
French galley to Palma
Leave 1 galleon escorting the Treasure Fleet
Don John (naval) goes to Palma
Alva, 3m2r SDs to Palma
Hawkins stays a Sea Captain; no SD.
French SD Montmorency and all six troops in Paris to Caen.
Drakken up.
Merely taking measures to defend your border, eh Tamas? :rolleyes:
- 1 Reg, 1 Merc moved to Szigetvar.
- Home Card chosen and put on my Power Card.
No SD!
Tamas up to play.
Ottomans built one more galley and sailed out, lead by Piyale Pasha. At the Barbary Coast, Spain can intercept if wishes. If not, I have one more point to spend.
Tamas, just roll the intercept and freaking PLAY!
I don't want to intercept anyway.
I rolled the intercept, dude. It succeeded, hence the stop. Of course, if you cared to read the journal I wouldn't have to explain and justify every single god damn move I make in this game.
5/5: attack the Spanish fleet in the port of Palma
You could, I don't know...just post your moves. Like everyone else is doing. I know, crazy talk.
Sink 1 French, 2 Spanish galleys.
Spain: Play Card as Event
#69: 3 / Tenth Penny
Message from Spain:
Protestant player immediately takes a Rebellion action in the Netherlands as if 5 CP were spent. OR Spanish player draws 1 card at random from the Protestant player and keeps it in his hand for a future impulse.
Lets go with option #2.
The Ottoman fleet proceeds to attack the Spanish fleet in port.
With brilliant seamanship, and a tincy-wincy bit of luck, they come away with a glorious victory. 1 French, and 2 Spanish galleys are lost to a single Ottoman one.
No file.
Actually, we will use a treasure. Forgot about that.
Spend a 4CP treasure to place 2 galleys in Palma.
Ennglish are up, Prots need to give me one of their cards.
Lame piracy attempt by Hawkins in the Guinea Coast; Hawkins moves to the Spanish Main, dragging a colony with him.
Quote from: Berkut on June 02, 2012, 08:13:06 AM
Ennglish are up, Prots need to give me one of their cards.
Not so bad for me, though funny the card that got sent over. :D
Unconvinced that Spain needs more cards. <_<
Quote from: garbon on June 02, 2012, 09:41:04 AM
Quote from: Berkut on June 02, 2012, 08:13:06 AM
Ennglish are up, Prots need to give me one of their cards.
Unconvinced that Spain needs more cards. <_<
no kidding
What's up with the move files, btw? I don't see montmorency in Caen / Berk and Ulmont sent move files with identical names though they both result in different game states. Am I doing something wrong?
I started from tamas' file, because Berkut said "no file."
AFAIK I worked with the last file before mine.
And we shouldnt forget Berkut's treasure-burning move of building those ships. It is not indicated yet.
Quote from: ulmont on June 02, 2012, 10:20:07 AM
I started from tamas' file, because Berkut said "no file."
He said that but then reversed himself like a minute later. :D
QuoteFrance: Play Card as Event
#76: 2 / Untimely Death [MANDATORY]
Message from France:
Remove any one of these leaders from the game: Piyale Pasha, Don John, Montmorency, Duke of Alva, Santa Cruz, Leicester, or Zrinyi. Card remains in deck each turn.
Event/CPs. Piyale Pasha falls overboard and is never heard from again.
1/2 - Montmorency + 6 to Nantes.
2/2 - Control Nantes.
Piyale Pasha has bad luck, I'm afraid. Meanwhile, Montmorency moves to recapture Nantes.
My file includes the English move as well, so use mine immediately after Berkut's.
Off to Drakken.
I really, REALLY don't like Sokollu and this many troops so close to me.
So tit-for-tat :
Use 4CP as Treasure Card. Put into the Treasure Tray.
4CP :
1/4 Move Schwendi from Pressburg to Vienna
3/4 Move Schwendi + 2 Mercs from Vienna to Szigetvar
4/4 Hire 1 Merc and place it Szigetvar.
Up to the Protestants.
Why. Just why.
Goes for both of you :mad:
:bleeding:
So, Drakken, assuming you did actually read the rules, you'd know that treasures can't.be played by themselves (there is no such thing as a 'Treasure Card"), and surely just forgot to play the card you wanted to play before the treasure itself, right?
Quote from: Habbaku on June 02, 2012, 12:54:50 PM
:bleeding:
So, Drakken, assuming you did actually read the rules, you'd know that treasures can't.be played by themselves (there is no such thing as a 'Treasure Card"), and surely just forgot to play the card you wanted to play before the treasure itself, right?
QuoteHoly Roman Empire: Play Card as Operations
#67: 3 / Spanish Pay Ships Seized
Message from Holy Roman Empire:
3CP :
1/3 Move Schwendi from Pressburg to Vienna
3/3 Move Schwendi + 2 Mercs from Vienna to Szigetvar
Use 4CP Treasure to extend turn. Put it back the Treasure Tray.
4CP :
2/4 - Build 1 Reg in Szigetvar
4/4 - Build Forteress in Agram
Better now?
I read the rules, but I just found the rules about how to actually use Treasures in a mere sentence at the start of the Action Phase part of the book. I had to use CTL-F on the PDF version to notice it. How about just mention the use in the Treasure rules at 6.3 instead?
No, that's not better either. Treasures can't be used for the same type of actions as the cards used before them. You did military actions with both...
Quote from: Habbaku on June 02, 2012, 01:47:53 PM
No, that's not better either. Treasures can't be used for the same type of actions as the cards used before them. You did military actions with both...
What do you mean?
I moved land units with my Cards (A), then used my Treasure to build a land unit (B), then a forteress (C)? It's three different actions.
Which are legit and which are not?
Yes, you cannot use a treasure to do something the same color as the action of the card.
Also, they should not go back into the tray, but into a discard pile. I don't know if that is important, but it could be if something else comes along to cause treasures to be drawn.
#67: 3 / Spanish Pay Ships Seized
QuoteMessage from Holy Roman Empire:
3CP :
1/3 Move Schwendi from Pressburg to Vienna
3/3 Move Schwendi + 2 Mercs from Vienna to Szigetvar
Use 4CP Treasure to extend turn. Put it back the Treasure Tray Discard Pile.
4CP :
2/4 - Build Forteress in Agram
4/4 - Patronizing Mercator for 2CP
Now if everything is legit now, to the Protestants.
There. All three are now of different colors. Sending the file.
And yes, I removed the 1Reg on the map too. There's now 8 HRE units in Szigetvar, rather than 9.
Playing Protestant Home Card (Calvinist Zeal) for 7 conversion attempts in France and 7 conversion attempts in Netherlands.
QuoteRequest: 6-sided die x 12
2
3
2
4
2
1
6
5
3
3
3
6
Message from Protestants:
First 6 rolls for France and 2nd 6 rolls for Netherlands. Per home card only rolling 12 times as 1 die is set 6 for both French and Dutch attempts.
In France - Paris (6) and Calais (4) convert and Calais falls to unrest.
In Netherlands - Brussels (6), Amsterdam (6), Rotterdam (6) and Brielle (5) convert.
File in a few secs.
Paris is: not worth a Mass?
On to Tamas if Berk is happy with my reading of the rules.
I did fuck up that Paris vs. Calais bit. I guess I'd have to re-allocate the 6 to Calais? Does a leader count as a unit for purposes of conversion (I see that it doesn't for rebellions)?
Alright took a look at (18.5) and it looks like just regulars and naval units from France...in which case my 6 goes to Calais and 4 goes to Paris.
4 galleys are raised via the Grand Vizier home card, in Coron, putting them under the command of Dragut, the only remaining, easily killable-via-event, Ottoman naval leader. (thanks Habs! :P )
Spain's Knights of St. John event forced me to give him a random card from my hand. A pretty sweet one, too.
I would like to point out to the other players, busy pretending they are doing something, that Spain has 9 cards plus home card after 2 impulses.
Just letting you know, who knows maybe it's time France kills off one of my other leaders, or England wants to send one more colony to the Falklands or whatever. :P
Hawkins is more successful in the Spanish Main, scoring one piracy hit before moving to the Antilles and delivering his colony.
Yes, Coligny retreats inside.
Quote#72: 4 / War with Poland
Message from France:
For CPs :
1-2/4 - Suppress Heresy.
3/4 - Montmorency and friends to La Rochelle. Assuming Garbon's forces retreat into fortress.
4/4 - Send expedition with Villegaignon and free colony to Guinea Coast.
Off to Drakken.
Suppression converted Paris, Rouen and Amboise but caused unrest in Amboise.
Off to Drakken.
English can take a VP.
Playing Home Card "Holy Roman Intercession". Turned over on the Power Card.
- HRE Declares WAR on the Ottomans. Marker put.
- HRE Becomes ALLIED to Spain. Marker put.
- 2 Reg placed on Szigetvar (Any 2 Land Units may be added to an HRE Home Space, as stated on the card). Leader had already been moved there last Impulse.
- Ottomans to roll 5 dices for Unrest in the HRE. Each '1' allows Ottomans to place an Unrest marker on an HRE unoccupied space.
Want to roll the dice yourself, Tamas?
Yeah, I did.
Unrest in Trieste.
Altough, in these cases Drakken, just roll the stuff yourself. If you roll one more '1'-s, of course you must stop and wait for me, but if you don't play can immediately go to garbon and we won't pause if I am not around.
Unrest marker put on Trieste.
Off to the Protestants.
Quote#31: 5 / Treachery!
Message from Protestants: 1-2/5 Preach Sermon in France
Via English ports, Rouen converts back to the true faith and falls into unrest.
3-4/5 2 CP rebellion in Amsterdam which flops that city and Utrecht to Protestant control.
5/5 Remove unrest from Flushing (not sure if this last part is kosher)
Not at home so no file. Oh and one Dutch regular to Amsterdam.
so how did you count those VP changes garbon?
France key in unrest. Spanish key flipped to Protestant key.
I don't have power cards viewable so maybe wrong. :blush:
ah ok. you actually ket +3VP for your next dutch key.
gonna try and fix it
Oh!
#19: 3 / Diplomatic Miscue
Message from Ottoman:
2/3: one regular to Buda
3/3: one cavalry to Belrade
Spain takes out a loan. Draws a couple extra cards.
:lmfao:
The we are going to burn a treasure, but not sure how quite yet.
PLay a 4 CP treasure.
2/4: Galley in Palma
3/4: Naval move to the BC
Assuming Habs Storms me for some reason...
Last CP to place another Influence in Venice.
I am betrayed at every turn! :(
Quote from: Berkut on June 03, 2012, 04:40:04 PM
I am betrayed at every turn! :(
so you are running at what, a 2 cardraw per betrayal rate? :P
I'm sure there's a reason Berkut's file ignored Tamas's, but I can't think of it...
I bet you can...
Hawkins continues to plink away at Spanish treasure fleets, scoring 1 more piracy hit.
Hey when the file is being made that has Berk and Ulmont's moves correctly from Tamas's, France's powercard needs another bit of unrest.
I don't even know what that means garbon.
File sent, gave the English a treasure.
France is up, and Jeromey can fix whatever it is garbon is babbling about.
The Spanish need to discard their used treasure when it gets back around to them.
French assault La Rochelle to no effect (on either side), then raise a regular and send Le Testu on a boat to the Guinea Coast.
Off to Drakken.
Hurry up, I want to play too. :P
Quote from: Solmyr on June 04, 2012, 01:03:21 AM
Hurry up, I want to play too. :P
I have been contemplating launching a parallel game, made out of people willing to post in main European hours (ie. when I am at work and potentially bored out of my mind). Not sure if we could manage 6 guys though.
I couldn't post in main European hours anyway (at work and no Cyberboard access here, though ACTS would be fine). Would be nice to start a second game though.
Remind me, I have to use that treasure this turn or it will be lost?
Yes, you have to use it. Cannot hold treasures.
Errh, actually - I don't think it should have gone to your hand - I think it goes on the expedition. So maybe you cannot use it this turn, hang on...
Quote6. Store Loot: Treasures earned in Step 5 are placed underneath
the sea captain's counter. Undamaged expeditions can carry two
treasures; damaged expeditions only carry one. If after receiving
treasures in Step 5 (and combining them with any treasures received
by the expedition during earlier piracy attempts) the total number
exceeds the storage capacity of the expedition, the owning player
chooses which excess treasures are discarded.
7. Possible Return Home: If a path of connected ocean zones can
be traced from the sea captain's location to an ocean zone of entry
for their power, and that path does not cross a Hazardous Passage,
they may opt to return home immediately. If this option is chosen,
add any loot treasures to the power's hand; place the sea captain
on the next turn of the Turn Track to signify that he may reenter
play at the start of the next turn. If the sea captain instead chooses
to remain at sea, he must wait until a future piracy attempt or the
Winter Phase to have another opportunity to return home.
QuoteSea Captains Returning Home
Sea captains on the Europe Map are placed back in a power's force
pool; they may reenter play during Spring Deployment or a Build
Expedition action on a future turn.
Sea captains on the World Map are returned to either one of their
power's colonies or their ocean zone of entry onto the map (Indian
Ocean for Ottoman sea captains; either the North Atlantic or
Guinea Coast for sea captains from other powers). You may only
return a captain to a colony or entry zone if he can trace a path of
ocean zones from his current location to this destination that does
not cross any Hazardous Passages. If a captain returns to an entry
zone, take him off of the map and add any treasures accumulated
by the expedition to the owning player's hand; he may reenter play
on a future turn. Any colony marker he may have been carrying is
also available starting next turn. If a captain cannot reach a colony
or entry zone without crossing a Hazardous Passage, he remains in
his current ocean zone but must immediately roll another Navigation
Check (16.1).
So I think he can go home right now, in which case it goes into your hand, and you need to use it or it gets discarded at the start of the Winter phase.
If you leave it at sea, he can hang onto it until next turn, but he still has to get it home at some point.
ok, leave that at sea.
Quote from: ulmont on June 04, 2012, 08:50:12 AM
ok, leave that at sea.
I stuck it in your hand so you will have to do that.
Quote from: Berkut on June 03, 2012, 11:35:06 PM
I don't even know what that means garbon.
File sent, gave the English a treasure.
France is up, and Jeromey can fix whatever it is garbon is babbling about.
As Habbs had mentioned, neither your file or Ulmont's took into account what Tammy had sent out covering mine and his impulses. And then that second bit was that Habbs needed another key marker on his power card covered by unrest. :P
so either Berkut or ulmont must redo their shit from my file because it was considerable work and I ain't doing it again. :P
"Considerable work". Yes, placing two units on the map. What a struggle.
The current file I sent out should be up to date excepting the need for England to place their stolen treasure on their expedition, and the unrest marker on France's power card.
Quote from: Berkut on June 04, 2012, 11:13:36 AM
"Considerable work". Yes, placing two units on the map. What a struggle.
The current file I sent out should be up to date excepting the need for England to place their stolen treasure on their expedition, and the unrest marker on France's power card.
Mr. Condescending, I also did garbon's work in that replay, replacing key and control markers, placing units, and recalculating VPs. Thank you for listening.
My file is up to date as far as I can tell, so I'm not sure why we're still discussing this.
Drakken's still up.
I am rather busy at work right now.
Expect my turn tonight when I'm back home.
Quote from: Habbaku on June 04, 2012, 11:22:45 AM
My file is up to date as far as I can tell, so I'm not sure why we're still discussing this.
Tamas is getting all euro-emo.
Quote from: Habbaku on June 04, 2012, 11:22:45 AM
My file is up to date as far as I can tell, so I'm not sure why we're still discussing this.
Drakken's still up.
I believed that was the case but hadn't had a chance to check.
I wish smallpox on your 12-dice Sokullu, Tamas.
QuoteHoly Roman Empire: Play Card as Operations
#48: 3 / Commissioned from Italy
Message from Holy Roman Empire:
3CP
3/3: Buy 3 Mercs placed in Szigetvar.
Off to the Protestants.
Quote#25: 2 / Homeland Uprising
Message from Protestants:
Unhappy with the rule of Philip II, Seville, Barcelona and Besancon fall into unrest.
Wow, this rather unprovoked aggression that does not even help you is a little bit surprising garbon. I've been willing to leave you alone, but I guess perhaps the feeling was not mutual.
Drakken, can you please stop moving every unit under the sun when you make your files? If you drag and drop a box over a group, you can see what's in the space. If you have OCD, please say so and ignore this plea.
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Quote from: Berkut on June 04, 2012, 09:19:57 PM
Wow, this rather unprovoked aggression that does not even help you is a little bit surprising garbon. I've been willing to leave you alone, but I guess perhaps the feeling was not mutual.
:yeah:
Who's winning?
Quote from: Habbaku on June 04, 2012, 09:28:40 PM
Drakken, can you please stop moving every unit under the sun when you make your files? If you drag and drop a box over a group, you can see what's in the space. If you have OCD, please say so and ignore this plea.
And if he doesn't like that, he could just cancel his current recording. :D
Quote from: garbon on June 04, 2012, 09:29:09 PM
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Actually should have said slip as I've been causing unrest for you since turn one. :P
Quote from: garbon on June 04, 2012, 09:34:42 PM
Quote from: garbon on June 04, 2012, 09:29:09 PM
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Actually should have said slip as I've been causing unrest for you since turn one. :P
Sure, but that is expected when the unrest is a direct result of your own need to convert and all that.
Just reaching out to play a card to screw me for no reason is a different thing entirely.
I was actually very much planning on leaving you alone and concentrating on crushing the other person who just rabidly attacked me for no reason.
:lol:
Quote from: Berkut on June 04, 2012, 09:54:00 PM
Quote from: garbon on June 04, 2012, 09:34:42 PM
Quote from: garbon on June 04, 2012, 09:29:09 PM
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Actually should have said slip as I've been causing unrest for you since turn one. :P
Sure, but that is expected when the unrest is a direct result of your own need to convert and all that.
Just reaching out to play a card to screw me for no reason is a different thing entirely.
I was actually very much planning on leaving you alone and concentrating on crushing the other person who just rabidly attacked me for no reason.
If that's the case, then the minor damage I caused shouldn't deter you from your pre-planned course. You know, thinking about it rationally and all. ;)
Quote from: garbon on June 04, 2012, 10:34:14 PM
Quote from: Berkut on June 04, 2012, 09:54:00 PM
Quote from: garbon on June 04, 2012, 09:34:42 PM
Quote from: garbon on June 04, 2012, 09:29:09 PM
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Actually should have said slip as I've been causing unrest for you since turn one. :P
Sure, but that is expected when the unrest is a direct result of your own need to convert and all that.
Just reaching out to play a card to screw me for no reason is a different thing entirely.
I was actually very much planning on leaving you alone and concentrating on crushing the other person who just rabidly attacked me for no reason.
If that's the case, then the minor damage I caused shouldn't deter you from your pre-planned course. You know, thinking about it rationally and all. ;)
FINISH HIM!!! :menace:
Quote from: garbon on June 04, 2012, 10:34:14 PM
Quote from: Berkut on June 04, 2012, 09:54:00 PM
Quote from: garbon on June 04, 2012, 09:34:42 PM
Quote from: garbon on June 04, 2012, 09:29:09 PM
Yeah, I'm sure with 10 cards left in your hand + your home card, I'm sure you were planning to just let the Netherlands remain in my hands. :rolleyes:
Actually should have said slip as I've been causing unrest for you since turn one. :P
Sure, but that is expected when the unrest is a direct result of your own need to convert and all that.
Just reaching out to play a card to screw me for no reason is a different thing entirely.
I was actually very much planning on leaving you alone and concentrating on crushing the other person who just rabidly attacked me for no reason.
If that's the case, then the minor damage I caused shouldn't deter you from your pre-planned course. You know, thinking about it rationally and all. ;)
Oh no, clearly the rational course is to discourage other players from randomly attacking me for no reason.
Quote from: Berkut on June 04, 2012, 10:47:00 PM
Oh no, clearly the rational course is to discourage other players from randomly attacking me for no reason.
With you, there's always a reason. :D
Quote from: Berkut on June 04, 2012, 10:47:00 PM
Oh no, clearly the rational course is to discourage other players from randomly attacking me for no reason.
If you say so. :lol:
Just look at the example he's made of the Ottomans so far!
Playing the other Ottoman home card for 5CPs, Dragut sailed out with the smaller half of the ottoman navy, still in port. He scored two VPs from raping and pillaging the Spanish ports of Southern Italy (thanks Berk!), but got so exhausted he went home for rehab (Berk played the anti-Dragut card. He is returning next turn).
The now leaderless fleet (thanks Habs!) merged along the Barbary Coast and launched yet another port attack on the smaller Spanish fleet. In a close victory, Ottomans lost two galleys to the Spanish 3, effectively eliminating the Spanish threat on the North African coast, at least for a single turn (Spaniards have no more ships to build, and just one remaining on the map).
The Spanish Treasure fleet appears in the North Atlantic, where nobody is around to raid it, so it gets two treasures home.
Play the 2 CPs to build a couple mercs in Spain.
Then play one of my treasures to draw an extra card.
Quote from: Berkut on June 05, 2012, 02:12:14 AM
Then play one of my treasures to draw an extra card.
phew! for a moment, I thought your hand would go below 9 cards!
Yeah, we can't let that happen.
Assuming Ulmont passes or does something that won't affect me, I'm making my play so I don't hold up the game :
Quote#60: 2 / John Knox
Message from France:
Going to assume Ulmont is passing for now; doubt his play will affect mine, regardless.
1/2 - Assault La Rochelle.
2/2 CPs - Naval Move. Ville and le Testu to South Atlantic, dropping off colony.
La Rochelle fell in the ensuing assault at the cost of two French mercenaries. The Huguenot rebellion in France is eliminated and the rebel base of Hoth, er, La Rochelle has been captured. Admiral Coligny has been sent to a French prison.
In the New World, le Testu and Villetc. maneuver to the coast of Brazil, establishing another colony.
By the way, Tamas got two hits--he cannot receive 2 VPs for that.
Quote5. Roll Piracy Dice: The active player rolls this number of dice.
Each roll of a "5" or a "6" is considered to be a hit. For each hit
scored, the targeted power must choose to do one of the following:
a. Eliminate a naval unit in or adjacent to the targeted sea zone,
b. Allow the active power to draw at random and keep 1 card
from his hand (it cannot be played until a future impulse),
c. Award the active player 1 VP for Piracy, and
d. Downgrade the Spanish Armada by one level if Spain was
the piracy target and the Armada was in or adjacent to the sea
zone where piracy occurred.
The target power
must always try and award one of these four awards for each hit.
Picking an award of no benefit to the active player is not permitted
if another selection is available. If more than one hit is scored
on the same piracy action, the target power must divide the hits as
equally as possible between valid awards (i.e., an award cannot be
chosen for a second time until all possible awards are granted at
least once).
:(
Presumably, Drakken will, you know, do something with that big army of his. Or I guess he could just sit there with it and perfect the art of sitzkrieg.
Can someone post the map?
I thought I said I was passing out the turn already?
OK, gave Tamas a card.
Quote from: ulmont on June 05, 2012, 06:37:39 AM
I thought I said I was passing out the turn already?
Drakken's double-officially up, then.
Quote from: Solmyr on June 05, 2012, 02:44:24 AM
Can someone post the map?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FTurn2.jpg&hash=2985dbd8a26fedff1ab33bbff2fe192eb1a87de0)
The important area :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FFrance.jpg&hash=f4eebeee1ad4e048cdafffb652c5a79743ec2db1)
Quote from: Habbaku on June 05, 2012, 02:39:06 AM
Presumably, Drakken will, you know, do something with that big army of his. Or I guess he could just sit there with it and perfect the art of sitzkrieg.
Yeah, but Drakken is not foolish enough to attack with his big army if Tamas's gonna roll more dice because of his Sokullu leader. Because if I understand the rules correctly his dice number is 1 for each land units + Leaders highest's number + 1 as Defender, right?
You'll have my turn, tonight, when I come back from work. I'm baffled by how you can resolve all your impulses by 7AM Eastern time.
Or, I could play my cards on ACTS, and you guys resolve it while I'm gone.
There you go.
Quote
Holy Roman Empire: Play Card as Operations
#61: 2 / Menendez de Aviles
Message from Holy Roman Empire:
2CP
1/2 - Move Reichwehr units and Leaders from Szigetvar to Belgrade
2/2 - Land combat in Belgrade
Please resolve while I'm away at work.
You don't have to pay to initiate land combat (or any combat, for that matter, aside from assaults), Drakken. Co-location is enough.
So, after Tamas responds, you'll have 1 CP remaining.
HRE wins 4 to 3.
3 Ottoman cavalries, and 1 regular are eliminated. 2 HRE mercs and one regular are lost.
4 regulars and Sokolku retreats inside Belgrade
And Drakken, initating a field battle costs no points, so you still have one. But no, you can't assault yet :P
I am off to sleep so we will probably have to ask garbon to provide a file for this.
Doesn't the Leaders' battle rating add up to the dice roll, for instance Sokullu's 12-rating?
Quote3. Defender Adds Up Battle Dice: The intercepting player or the
player with the stack of units in the destination space is always
considered the defender in a field battle. The defender adds up
the number of dice he will roll as follows:
• 1 die for each defending land unit in the space.
• 1 die for each Battle Rating point from the highest-rated
leader in the defending force.
• 1 die for being the defender.
Also, why aren't the Ottomans forced to retreat from Belgrade? It's not fortified.
Why would Garbon have to give a file for the battle? It's Drakken's turn and he's still got a CP to spend.
Drakken, the leader's battle rating is the first number. The larger number is his command rating.
It would be a pretty amusing game if leaders on their lonesome rolled 12 dice...
Quote from: Drakken on June 05, 2012, 04:45:02 PM
Also, why aren't the Ottomans forced to retreat from Belgrade? It's not fortified.
It is fortified--all keys are fortified, as are all the star-shaped spaces.
Gotcha.
QuoteHoly Roman Empire: Message
1 CP left.
1/1 Rebuy one Merc and place it in Agram.
I'm done for this Impulse. Please send turn file to Garbon.
Sent a file with the results. Garbon's up.
Quote#26: 2 / Il Piccolo Soccorso
Message from Protestants:
Preaching a sermon in France
Amiens converts and falls into unrest.
The French people are loyal Catholics; I suggest you stick to the perfidious Dutch.
Tamas is up.
Give me time, I'll win their hearts
You've definitely won their swords.
Hearts before swords. Else they'll turn on you with the flash of some gold.
Why in the world did we decide to play a 6 player game with people in opposite time zones?
Because we don't discriminate based on Beet Mean Time.
Seriously, though, it's pretty absurd that Tamas doesn't just leave his move instructions with someone he trusts.
ok guys, Drakken has like a 15 minutes window per day when he is able to post, and I get the flak?
Anyways, here is my play:
#30: 3 / Ruler Falls Ill
Message from Ottoman:
I'll have Drakken discard his last remaining card please.
Drakken gets enough flak over faking reading the rules. I'll give him a pass on his time, because at least when he does make his plays, he's prompt in responses and posts when the rest of us are around.
Card discarded.
QuoteHoly Roman Empire: Discard Card
#75: 2 / The Lost Colony [MANDATORY]
Message from Holy Roman Empire:
Card discarded by Tamas' card play.
PLay Nostradamus in my ongoing effort to get every card in the deck into my hand at some point this turn.
I draw 2, then discard 1. No file.
Quote from: Habbaku on June 06, 2012, 01:39:22 AM
Drakken gets enough flak over faking reading the rules. I'll give him a pass on his time, because at least when he does make his plays, he's prompt in responses and posts when the rest of us are around.
Maybe though it seems unfair to call out Tamas when we're losing the bulk of a day because of Drak. Not that I mind the time that either of them take.
I believe were up to you now?
Quote from: Habbaku on June 06, 2012, 01:39:22 AM
Drakken gets enough flak over faking reading the rules.
:rolleyes:
Quote from: Drakken on June 06, 2012, 08:34:44 AM
Quote from: Habbaku on June 06, 2012, 01:39:22 AM
Drakken gets enough flak over faking reading the rules.
:rolleyes:
In contrast, I do my best to double-check the rules on my plays. :P
Quote from: garbon on June 06, 2012, 08:39:48 AM
In contrast, I do my best to double-check the rules on my plays. :P
So do I (when I can), but the rules were/are rather arcane to me, even after the first read. Only by playing (and being corrected when I do wrong) do I grasp the rules of these games, which IHMO is not the hallmark of being written for a common people, non-boardgaming audience with next to no prior experience in this type of game.
Quote from: garbon on June 06, 2012, 08:29:41 AM
Maybe though it seems unfair to call out Tamas when we're losing the bulk of a day because of Drak.
No kidding. I understand Drakken's time limitations and accept them, but let's not single me out as the main delayer :P
The rules seem pretty straightforward to me. :huh:
Quote from: Berkut on June 06, 2012, 08:13:20 AM
PLay Nostradamus in my ongoing effort to get every card in the deck into my hand at some point this turn.
I draw 2, then discard 1. No file.
:lol: I love this turn of yours. Ridicoulous with all these card drawing and customizing. I would love it even more if we weren't at war.
Quote from: Tamas on June 06, 2012, 09:03:52 AM
Quote from: garbon on June 06, 2012, 08:29:41 AM
Maybe though it seems unfair to call out Tamas when we're losing the bulk of a day because of Drak.
No kidding. I understand Drakken's time limitations and accept them, but let's not single me out as the main delayer :P
I'm the main delayer, Tamas. I don't have access to CB 24 hours a day.
Quote from: Drakken on June 06, 2012, 09:14:11 AM
Quote from: Tamas on June 06, 2012, 09:03:52 AM
Quote from: garbon on June 06, 2012, 08:29:41 AM
Maybe though it seems unfair to call out Tamas when we're losing the bulk of a day because of Drak.
No kidding. I understand Drakken's time limitations and accept them, but let's not single me out as the main delayer :P
I'm the main delayer, Tamas. I don't have access to CB 24 hours a day.
Until recently, most of my moves were made without access. Actually that's largely only changed because you take your impulses in the evening when I'm back at home. :D
I was actually talking about Jeromey - his being on 20something no school sleep till noon everyday time is what is really slowing us down.
Quote from: Berkut on June 06, 2012, 09:22:48 AM
I was actually talking about Jeromey - his being on 20something no school sleep till noon everyday time is what is really slowing us down.
Those were the days. :cry:
Quote#20: 5 / Eloquent Ambassador
Message from France:
For CPs :
1/5 - Naval move. Ville. to Spanish Main, le Testu to Chilean Coast.
2-3/5 - Piracy against the Spanish in the Spanish Main.
4-5/5 - le Testu pirates Spanish in Chilean Coast.
Le Testu successfully guided himself to the Chilean Coast where he also pirated the Spanish. Ville. also succeeded in getting a hit in the Spanish Main.
Spain's up to assign 2 piracy hits (1 after another, so he may double-up and give 2 VPs, or 2 treasures, etc. here).
Off to Garbon (Drakken is out of cards).
Spain gives up both remaining treasures.
The treasures don't go to my hand, but to the sea captains that claimed them. I am not sending either of them home just yet, so I don't actually get them until they do.
Even better.
Protestants pass.
Tamas up.
I pass. One Impulse only.
You can't pass while holding a Mandatory Event, Tamas. Are you sure you read the rules?
Quote from: Habbaku on June 06, 2012, 12:18:02 PM
You can't pass while holding a Mandatory Event, Tamas. Are you sure you read the rules?
FFS!
After destroying the Spanish present in the Mediterranean, and fighting Austria to a standstill, Suleiman the Magnificent rolls over and dies. Selim II takes over, and a regular infantry is built in Istanbul from all the CPs that gave me.
Church bells are ringing in Vienna, as the defeat at Belgrade gave Suleiman a heart stroke.
I meant to ask this before, but does anyone care if I build my merc in Cordoba instead of Gibraltar? That will allow me to winter it to Seville once I remove unrest.
Objections?
I think the potential for Tamas invading Gibraltar was negligible to begin with and the removal of one mercenary from there wouldn't entice him any further, so no objection.
Yeah no objections.
Play my HC as the event, move Don John 4r4m to Szigetvar.
Tamas, just out of curiosity, do they make "Reply All" buttons in Hungary?
Quote#14: 1 / Signal Fires [RESPONSE]
Message from France:
For CP :
1/1 - Remove unrest in Rouen.
Will expend a 5 CP treasure to extend my impulse.
1/5 - Naval move. Ville. to Antilles, le Testu to Mexican Coast.
2-3/5 - Pirate Antilles.
The fortress missed Ville. by a hair. Ville. then got a hit against the Spaniards.
Will pause to see what the Spanish give me (choice of a card or a VP).
:( Unfortunately, le Testu manages to lose his way somewhere in South Pacific and his expedition is lost for good. Bastard probably retired somewhere in Japan.
My last CP purchased a level of influence with the Papacy.
Garbon's up.
Pass
Back to Tamas, then. May I recommend you build troops somewhere that might actually see action? You know, like Buda?
Oh, I don't know, there is a non-zero chance that Istanbul might see some action...
Possible, but unlikely. You certainly have a chance to get all the way there with how many cards you have, but I don't think you're going to leave Buda ungarrisoned after you take it.
Tamas's best play right now is to pass and see how the dice roll in Buda. Worst-case scenario, you take Buda and proceed to Istanbul. At that point, he sorties his fleet to the Aegean Sea and ensures you can't take any more of his keys.
If you get lucky, you might be able to take both Buda and Belgrade, but I don't see that happening.
I pass
Spain: Play Card as Operations
#23: 3 / German Recruitment Curtailed
Message from Spain:
2/3: Remove unrest in Barcelona and Seville
3/3: Jon and his stack to Buda
QuoteFrance: Message
Home card for CPs :
1-4/5 - Patronize Rousard.
5/5 - Raise a mercenary in Paris.
Unless shit goes down in France, I will be passing the rest of the turn.
Off to Garbon (who could be nice and tell us whether he's passing the rest of the turn or not).
as a general thing for the time I'll be asleep, I will not play my last card until Berkut decides to pretend he has a navy and goes for Istanbul.
Quote from: Tamas on June 06, 2012, 02:37:17 PM
as a general thing for the time I'll be asleep, I will not play my last card until Berkut decides to pretend he has a navy and goes for Istanbul.
Assuming Garbon passes, we're about to see a flurry of plays from Berkut, so...
yeah would be nice to run through the rest of the turn while I am here.
Spain needs a -1 card marker for use of Genoese Bankers added to their power sheet, by the way.
so garbon, all we need is one word from you to wrap this up in no time.
Play 2 CPs to assault Buda
Play CC to get some extra dice.
Buda falls for 1 lost merc.
Actually, continuing schizoness. Is it possible for me to still take an impulse? Won't be fucking with you Berk.
Wait, if Buda falls and it's controlled by the Spaniards, I still don't get VPs bonus as Master of Central Europe, which is the whole point of me declaring war to the Ottomans.
Quote from: Drakken on June 06, 2012, 03:03:47 PM
Wait, if Buda falls and it's controlled by the Spaniards, I still don't get VPs bonus as Master of Central Europe, which is the whole point of me declaring war to the Ottomans.
Now you realize the error of your ways.
2/2: Move John 3r3m to Szegedin
Quote from: Habbaku on June 06, 2012, 03:05:57 PM
Now you realize the error of your ways.
Well, Don Juan suddenly teleporting from Milan to Belgrade was certainly not in the cards.
Quote from: Drakken on June 06, 2012, 03:03:47 PM
Wait, if Buda falls and it's controlled by the Spaniards, I still don't get VPs bonus as Master of Central Europe, which is the whole point of me declaring war to the Ottomans.
well you probably know what I want to say.
Quote from: Drakken on June 06, 2012, 03:07:12 PM
Quote from: Habbaku on June 06, 2012, 03:05:57 PM
Now you realize the error of your ways.
Well, Don Juan suddenly teleporting from Milan to Belgrade was certainly not in the cards.
Funny, I saw it quite clearly on "The Spanish Road" home card...
Quote from: garbon on June 06, 2012, 03:02:36 PM
Actually, continuing schizoness. Is it possible for me to still take an impulse? Won't be fucking with you Berk.
Bump - though understand if I can't.
Quote from: Habbaku on June 06, 2012, 03:10:30 PM
Quote from: Drakken on June 06, 2012, 03:07:12 PM
Quote from: Habbaku on June 06, 2012, 03:05:57 PM
Now you realize the error of your ways.
Well, Don Juan suddenly teleporting from Milan to Belgrade was certainly not in the cards.
Funny, I saw it quite clearly on "The Spanish Road" home card...
Yep, yep.
Quote from: garbon on June 06, 2012, 03:11:24 PM
Quote from: garbon on June 06, 2012, 03:02:36 PM
Actually, continuing schizoness. Is it possible for me to still take an impulse? Won't be fucking with you Berk.
Bump - though understand if I can't.
There is nothing ironclad about passing, especially if circumstances dictate. Fucking with Berkut at the moment would be expected...
Quote from: Habbaku on June 06, 2012, 03:10:30 PM
Funny, I saw it quite clearly on "The Spanish Road" home card...
As in, it wasn't part of the plan. :rolleyes:
Besides, I'm the only one here who actually puts his selected Home Card on his Power Card on CB, so that everyone can see what Home Card I play. I checked on ACTS, and nowhere was it mentioned that "The Spanish Road" was played, so much that I almost asked what exactly was Berk's card so I could check about it.
Quote from: Drakken on June 06, 2012, 03:15:51 PM
Besides, I'm the only one here who actually puts his selected Home Card on his Power Card on CB, so that everyone can see what Home Card I play.
That's because, until now with the death of Suleiman, you were the only one who actually had an option on which home card they were going to play for that turn. :rolleyes:
So, Garbon's up to play, then back to Berkut.
Quote from: Habbaku on June 06, 2012, 03:17:13 PM
Quote from: Drakken on June 06, 2012, 03:15:51 PM
Besides, I'm the only one here who actually puts his selected Home Card on his Power Card on CB, so that everyone can see what Home Card I play.
That's because, until now with the death of Suleiman, you were the only one who actually had an option on which home card they were going to play for that turn. :rolleyes:
:D
Alright taking my impulse shortly.
Quote from: Drakken on June 06, 2012, 03:15:51 PM
I checked on ACTS, and nowhere was it mentioned that "The Spanish Road" was played, so much that I almost asked what exactly was Berk's card so I could check about it.
:rolleyes:
You need to pay closer attention, then.
QuoteOttoman: from Both to Both
Spain: from Yes to Yes
England: from Yes to Yes
France: from No to Yes
Holy Roman Empire: from Yes to Yes
Protestants: from Yes to Yes
Actually, Berkut is up to correct his (unposted) treasure play. He is attempting to do what he told Drakken he could not do (use a treasure for the same type of action as his card-play), and that is a no-no.
Feel free to make your play, though, Garbon.
OK, undo that play then of the extra CP. We can do that later.
For some reason I thought control was separate from move.
Quote#58: 4 / Jeanne of Navarre [RESPONSE]
Message from Protestants:
Foolish Jeanne ignores Catherine's sage advice and makes a bold declaration of her Calvinist faith. 2 Huguenot regulars in Rouen which flips to Protestant control. 1 Huguenot regular in Bayonne which flips to Protestant control.
Back to Spain.
zzzzzzzzzz
No file from Garbon, nor any indication that he is or isn't sending one...
It's really quite simple, folks :
Step 1 : Do your move in ACTS.
Step 2 : Create a file in CB.
Step 3 : Send the file to everyone else via e-mail (taking steps to ensure that they were sent to everyone and not just a single address; this means you, Tamas).
Step 4 : Make a post on Languish.
If you do not have time for, say, step 2 or 3, then skip to step 4 and say as much. Or say as much at step 1 and skip the rest entirely. But at least let us know what is going on.
#66: 5 / Sea Beggars
Message from Spain:
1/5: Control Szegedin
3/5: Move to Nicopolis
4/5: Control Nicopolis
5/5: Move to Istanbul
No time for file, but I suspect Tamas might want to react.
Quote from: Habbaku on June 06, 2012, 04:16:21 PM
It's really quite simple, folks :
Step 1 : Do your move in ACTS.
Step 2 : Create a file in CB.
Step 3 : Send the file to everyone else via e-mail (taking steps to ensure that they were sent to everyone and not just a single address; this means you, Tamas).
Step 4 : Make a post on Languish.
If you do not have time for, say, step 2 or 3, then skip to step 4 and say as much. Or say as much at step 1 and skip the rest entirely. But at least let us know what is going on.
Sure I can do that although to be honest, this is the first time I've gotten a chance to take play from work since the start of the game, so it didn't even occur to me
Quote from: Berkut on June 06, 2012, 04:20:25 PM
No time for file, but I suspect Tamas might want to react.
No I don't. I will pass out the turn.
Thanks Drakken :P
I made a file including the new Spanish move and, now, my own move.
Since Garbon decided to reignite the war in France, we have no choice but to oppress more Huguenots :
Quote#53: 4 / Grand Tour
Message from France:
For CPs :
1/4 - Raise a mercenary in Boulogne.
2/4 - Remove unrest in Calais.
3-4/4 - Suppress heresy in France.
The suppression was immensely successful - Nantes, La Rochelle and Calais have all returned to the fold.
I'm out of cards, Drakken and Garbon are out of cards, Ulmont is still passing the turn out (though if he has any anti-Spanish cards to help the Ottomans, now's the time I would think)...
Off to Tamas.
I already told I'll pass out the turn.
Berkut's up to make the rest of his plays, in that case.
Ulmont should jump in here and state that he is definitely not playing anything else, though.
yeah he could give me a card or something :D
Holding my one cp cards and passing out the turn.
Quote from: ulmont on June 06, 2012, 04:37:13 PM
Holding my one cp cards and passing out the turn.
You and Tamas both. :yeah:
Go-go, Hungarian beet-counting!
well if I didnt forget that he could spring deploy via allied territory, this wouldnt have happened :P
Quote from: Tamas on June 06, 2012, 04:42:16 PM
well if I didnt forget that he could spring deploy via allied territory, this wouldnt have happened :P
Sad
Quote from: Tamas on June 06, 2012, 04:42:16 PM
well if I didnt forget that he could spring deploy via allied territory, this wouldnt have happened :P
It's probably best to stop highlighting your own incompetence.
On the bright side of things, all is not lost. Presumably, Drakken won't ally with Spain again next turn and may, in fact, declare war on them--to take the rather poorly-defended city of Buda.
Quote from: Habbaku on June 06, 2012, 05:01:48 PM
Quote from: Tamas on June 06, 2012, 04:42:16 PM
well if I didnt forget that he could spring deploy via allied territory, this wouldnt have happened :P
It's probably best to stop highlighting your own incompetence.
But what if it's the only thing he's got going for him?
Took Istanbul, Salonika, Sofia, and Finica
Built a troop, fortress, etc., etc.
I am done.
Even though I drew a really insane number of cards that turn, as you can see, most of them were pretty poor CP wise.
Harsh toke, man.
Tamas has no one but himself to blame, of course. Well, he can blame Drakken a bit, I suppose, but that won't really stick.
Ottoman winter is...well, actually, they can't winter anyone because Tamas lost Istanbul. :nelson:
Spanish posted their winter.
English have no real winter that I can see.
France winters 3 regulars and Montmorency from La Rochelle to Paris. 1 mercenary from Boulogne goes to Paris as well.
HRE may winter 4 troops in Szigetvar (and I'm going to assume they do so), but the rest must go to Vienna. They could winter some more stuff in Agram, but...that leaves them rather inflexible.
Protestant has no possible winter.
Doing some winter stuff now, but I do need to know what Drakken's selecting for winter--1 regular, 2 mercenaries or 4 mercenaries to the pool?
Not that I want to but don't I have winter available for my dude in Amsterdam?
Quote from: garbon on June 06, 2012, 08:39:16 PM
Not that I want to but don't I have winter available for my dude in Amsterdam?
You do, but I assumed you wanted to keep him there due to religious implications (same reason most of my fortified spaces have a regular in them).
Ulmont has the option as to where to winter the damaged Hawkins as well--he may go home or stop in Florida.
The Aging of the Royals resulted in :
Charles IX looking a bit older (down to a '2')
William of Orange maintaining his fine, handsome features.
The Earl of Arran affecting the latest fashions to conceal his aging.
Charles II settling for a Bavarian bride.
Meanwhile, Elizabeth of England ages gracefully into her 30s. She is still quite eligible!
Bonus VPs :
1 to France for control of Paris.
1 to England for unwed Elizabeth.
I just wanted to make sure that I understood wintering - properly :)
In the Arts and Sciences Department :
Rousard writes a great work for France, earning 1 VP for the prestige.
Mercator rolls pretty well and gets a high enough score to either select a science bonus or to claim a VP. Drakken's choice.
Will pause here and wait now that there is actually a decision to make.
As soon as Drakken selects his reward, I'll end the turn and set us up for turn 3.
For those watching at home, the current VPs are :
Ottomans : 11
Spain : 16
England : 11
France : 14
HRE : 11 (12?)
Protestants : 11
Very redundant, you may notice!
The situation of the map :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FTurn3.png&hash=77f1c431722f946d12f516eef0ffe3c3729bc13c)
The situation in England is calm and collected. The Irish holdings and the capital of Scotland are restless, to be sure, but are held by stalwart garrisons.
On the continent, France has managed to stamp out the majority of the Huguenot scum, but the rebels maintain a small stronghold in Rouen. Alas, for them, Admiral Coligny has been captured and the French army, under the wise guidance of the Duke of Montmorency, is sure to retake the city post-haste.
The Netherlands has gone strong for the Calvinist faith, however, and even now sits in control of 2/3 of the countryside while the Spanish military deals a deadly blow to the Turks. With the threat of Brussels, the last Spanish holdout, falling to the upstarts, however, it is uncertain how long the uneasy peace can possibly last.
The less said about the Ottomans, the better.
HRE winters 4 troops in Szigetvar, the rest goes to Vienna.
2 Mercs raised in Vienna.
Wow, bonuses sure are shitty for HRE, except maybe Ravelin. So I take Ravelin as bonus.
Roger that. Only outstanding choice remaining is Ulmont's decision as to whether to winter Hawkins in the New World or the Old. That not being significant enough to hold the game up, I'll go ahead and end the turn.
Colonies aren't exactly as productive as the French and English had hoped this turn.
The colony of Florida succumbs to malaria, Roanoke vanishes off the face of the earth (CROATOAN), and Rio de Janeiro ends up going bankrupt.
Rio de la Plata, however, survives but produces nothing.
Winter file sent. Berkut is up to seed the treasure piles at his leisure. Other than that, it's off to diplomacy.
Quote from: Habbaku on June 06, 2012, 08:26:59 PM
Harsh toke, man.
Tamas has no one but himself to blame, of course. Well, he can blame Drakken a bit, I suppose, but that won't really stick.
The funny thing is that I told Tamas that I had a killer hand, and would much rather go fight Protestants. Offered to give him peace in return for Tunis. He categorically refused.
I straight out told him that I had the cards to crush him, but he was having none of it.
The odd thing is, I don't actually think I am doing very well overall. I have not done any of that sponsoring of artists stuff, I haven't dealt with the Protestants at all, and I am still down keys from my start position, and way down once the Ottomans inevitably sue for peace.
I think I've screwed the Ottomans, but don't know that that has really helped me as much as I hoped.
Quote from: Berkut on June 06, 2012, 10:30:21 PM
way down once the Ottomans inevitably sue for peace.
No such thing in Virgin Queen, bro.
Tamas, when you make another file, please release and flip the Selim ruler card. If it's owned by you, no one else may see it.
Shut up, katmai :p funny thing is that even until my last two cards I could have easily avoided collapse. If I realised the power of the Spanish home card, I could had used the 1 cp card to finish off the lone Spanish fleet and then use the two cp to park my fleet on the Aegean.
:nelson:
And, while lining up the excuses, let's not forget that I had an agreement with Drakken on him joining me :P
I didn't trust him completely of course, hence my spring deployment, but still. :P
I see Berkie still plays the "I'm really not doing that well guys" schtick.
:P
He could be right this time, you know.
Unless Drakken continues to serve as a Spanish puppet, the Spanish army in OE is totally cut off, and I still outnumber the Spanish fleet 5 to 1.
The game now depends on the other players - if they support the Ottoman Empire, I can restore equilibrium this turn and Berkut will be stopped from winning. If they keep stuffing their heads to the sand, he will consolidate his gains and run off with the whole game.
How are you guys liking this game so far? And how does it compare to HIS?
Quote from: Maladict on June 07, 2012, 02:07:08 AM
How are you guys liking this game so far? And how does it compare to HIS?
I THINK I like this one more, could be just novelty. Presumptions and spotty memories from old HiS games have only hindered me so far though. :P
Hawkins and his treasure come back to the old world.
Quote from: Tamas on June 07, 2012, 01:53:53 AM
He could be right this time, you know.
Unless Drakken continues to serve as a Spanish puppet, the Spanish army in OE is totally cut off, and I still outnumber the Spanish fleet 5 to 1.
The game now depends on the other players - if they support the Ottoman Empire, I can restore equilibrium this turn and Berkut will be stopped from winning. If they keep stuffing their heads to the sand, he will consolidate his gains and run off with the whole game.
Tell me Tamas, how do I "run off with the whole game" under any circumstances?
I have three Ottoman keys. I've lost two keys to the Protestants, and am likely to lose another, and lost a key to the HRE already.
I am not even ahead of where I started, much less in any danger of running off with anything. I don't have a single artist or scientist or piracy VP.
You got you tail kicked because I had the hand to do so, and you refused to make any kind of deal to avoid it. YOU are doing terribly, but that is pretty much just you.
For starters, you are 3 keys away from a conquest victory.
I have a question about the rules for HIS, but it might apply to VQ as well. As far as I can see, mercenaries are exactly like regulars but cheaper, and have no special rules except that they can be affected by some events, is that correct?
Quote from: Solmyr on June 07, 2012, 07:28:11 AM
I have a question about the rules for HIS, but it might apply to VQ as well. As far as I can see, mercenaries are exactly like regulars but cheaper, and have no special rules except that they can be affected by some events, is that correct?
yes. Those events are, however, extremely brutal if you rely on mercenaries too much.
Wow, I am really dissapointed in this rule change, that you cannot transfer political control of spaces except back to their owning power.
It really puts a serious crimp in the diplomacy phase, especially considering you cannot sue for peace, nor get VPs for winning wars.
Quote from: Tamas on June 07, 2012, 07:28:02 AM
For starters, you are 3 keys away from a conquest victory.
And where would I get three more keys?
Man, the more I think about it, the more I think this change from HiS is really, really, really bad.
No suing for peace, and no transferring political control of spaces (basically) means that there is no reason to go to war to take spaces outside your territory, unless you can win by doing so. You cannot turn a successful war into permanent VPs, for the most part. Taking more spaces/keys means nothing, at least insofar as giving you a better position to negotiate peace - taking more just means there is less reason for the winner to make peace at all.
Quote from: Berkut on June 07, 2012, 07:43:10 AM
Quote from: Tamas on June 07, 2012, 07:28:02 AM
For starters, you are 3 keys away from a conquest victory.
And where would I get three more keys?
Tamas still has four, shouldn't be too hard :P
Quote from: Berkut on June 07, 2012, 08:13:03 AM
Man, the more I think about it, the more I think this change from HiS is really, really, really bad.
No suing for peace, and no transferring political control of spaces (basically) means that there is no reason to go to war to take spaces outside your territory, unless you can win by doing so. You cannot turn a successful war into permanent VPs, for the most part. Taking more spaces/keys means nothing, at least insofar as giving you a better position to negotiate peace - taking more just means there is less reason for the winner to make peace at all.
Yes. It makes de facto elimination of players a possible and feasible strategy, compared to HiS that is very lame.
Per some clarification with Ed on CSW, we actually did play Scottish Lords Rebel incorrectly. Obviously, we aren't going to go back and fix it (we'll just assume that the whole thing was a wash, I figure), but what should have happened there is that, with England losing the roll, Edinburgh would become French again and the English troops displaced.
Just a note for how we'll resolve it moving forward.
Habs, that clarification is how I understood SLR to work, so I don't have a problem if you want to retcon it (I was expecting Edinburgh to revolt and realized I should not have bothered).
Fair enough for me; if you're comfortable with it, then I certainly am. I'll send a file out correcting it momentarily.
While I'm at it; Drakken, did you ever specify what you wanted during winter? 1 regular, 2 mercs or 4 mercs to the pool?
As for not bothering, I don't know if I'd go that far. Controlling Edinburgh does give a +1 modifier and, on top of that, it does ensure that the French are down a key and the English up one, which may affect the card draws if SLR doesn't come up.
I have another rules question about ransoming leaders (and lifting excommunication, in HIS). The way these are worded, the power can decide itself whether it wants its leader returned (or its excommunication lifted), with the other power (or Papacy) not having a choice, and simply drawing a card. Is that correct, or can a captured leader be refused ransom/the Pope maintain excommunication?
That is correct. The ransoming/excommunicated power can give the card draw to end the imprisonment/excommunication and the receiving power cannot stop it.
Quote from: Habbaku on June 08, 2012, 02:05:47 AM
That is correct. The ransoming/excommunicated power can give the card draw to end the imprisonment/excommunication and the receiving power cannot stop it.
Not true in Virgin Queen, captured leaders can be kept indefinitely.
This is the rule from both:
QuoteHowever, there is never any requirement to ransom an army leader; a power may choose to let him remain a captive indefinitely.
It refers to the power which owns the leader, meaning they can choose not to pay ransom and let him stay captive.
Ottoman Empire is ready to declare
Spain needs a little more time. Our allies are suddenly seeming somewhat...prickly.
Spain is ready to announce.
Protestants are ready.
The Reich is ready.
Just announce, Tamas.
Ottomans offer peace to HRE. Drakken, the second announcement obviously changes the status quo making our preliminary talks obsolete:
Ottomans also announce the Treaty of Skopje with Spain.
It is a gargantuan document with varying font sizes, but the biggest text tells of the following deal:
Ottoman Empire offers a card draw to Spain IF they agree to give back control of Buda, Szegedin, Nicopolis, Sofia, Istanbul
Ottomans also offer a card draw to France.
Quote from: Maladict on June 08, 2012, 04:09:06 AM
Quote from: Habbaku on June 08, 2012, 02:05:47 AM
That is correct. The ransoming/excommunicated power can give the card draw to end the imprisonment/excommunication and the receiving power cannot stop it.
Not true in Virgin Queen, captured leaders can be kept indefinitely.
Link?
Quote from: Habbaku on June 08, 2012, 11:12:22 AM
Not true in Virgin Queen, captured leaders can be kept indefinitely.
Link?
[/quote]
I think I misunderstood the rule Solmyr posted, meaning there would be no obligation for the power that captured the leader to accept the ransom.
If, as Solmyr says, the rule applies to the ransoming power (don't have the rules around atm), then you were correct.
Hapsburgs accept the peace treaty with the Ottomans, and only wish so many lives would not have to have been lost to show the Sultan the folly of his aggression.
1r from Buda returns to Milan.
1r from Istanbul goes to Milan.
The Spanish ambassador is happy to note that this neatly fulfills the term of his agreement with the HRE as well - Buda is not defended by Spanish troops, and even earlier than the agreed upon time! It even saves the HRE a card to DOW Spain, so a double "your welcome" to our HRE ally.
Spain offers France a merc in return for alliance.
Note: while we have refered to this as a peace treaty, it is not a technical peace. The Spanish and Ottomans will remain in a state of war until certain other stipulations in the surrend....errrh, peace treaty are fulfilled.
France regretfully declines the Spanish offer.
France accepts the card draw from the Ottomans.
France offers to marry Marguerite de Valois to Henry IV (Protestants).
France offers to accept a card draw from the Protestants. (Protestants)
France offers to marry Charles IX to Elizabeth of Austria. (HRE)
France offers to marry Henry III to Anna of Austria. (HRE)
To Drakken to confirm/announce deals of his own.
If Ed comes through with an answer to a question, the Ottoman-Spanish deal may be slightly modified.
No English deals, although I was a bit jumped in line there just now.
Quote from: ulmont on June 08, 2012, 12:51:26 PM
No English deals, although I was a bit jumped in line there just now.
Shows how much everyone cares about England. :yeah:
Quote from: Habbaku on June 08, 2012, 12:58:58 PM
Quote from: ulmont on June 08, 2012, 12:51:26 PM
No English deals, although I was a bit jumped in line there just now.
Shows how much everyone cares about England. :yeah:
I've actually been wondering if Ulmont is playing solitaire.
OK, it looks like Ed is going to change the rule on neutrals being swapped, once Habbaku chimed in he folded.
That is going to modify the peace with Tamas:
We will have a formal peace.
Tunis is transferred from the Ottomans to Spain.
Naturally, I am perfectly fine with that. BUT
I think it is worthy of a vote? Are we to treat declarations of new rules by the designer as proper rules?
Uhhh, this is errata. Once it is published (and his saying so is pretty much the same thing in the day of online rules), it IS the rule.
I don't really think there is any need to vote.
Quote from: Tamas on June 08, 2012, 01:16:35 PM
I think it is worthy of a vote? Are we to treat declarations of new rules by the designer as proper rules?
:huh: How else would you suggest we treat them?
Well I'd point out that he used a qualifier.
Tamas, I'm making some assumptions about where your Tunis stuff is displacing to. Feel free to edit them when you receive the file.
Again, nobody is as benefited by this than I am.
But as far as I can see this is what we got on consimworld:
QuoteQuoteIs there any chance there might be a change to the rule about transferring neutral spaces?
Yes, I'd say that change is likely.
Me and Jeromey both know Ed. If he says he is going to change it, he is going to change it.
It is a patently silly rule.
Ok so we have two guys advantaged by it (me and you) say it's ok. Plus Habs. Let's ask the others before proceeding.
I don't care either way. :)
Quote from: Tamas on June 08, 2012, 01:44:18 PM
Ok so we have two guys advantaged by it (me and you) say it's ok.
Me wanting to cahnge has nothing to do with me getting an advantage. Just seems silly to play one way when we know that for all time, the game will be played another way.
Especially since I played both turns of the game assuming the rule was written in the sensible manner, rather than this insensible manner. I think we all did, in fact.
In any case, we are waiting on Drakken anyway, so I guess it doesn't matter.
Quote from: Tamas on June 08, 2012, 01:44:18 PM
Ok so we have two guys advantaged by it (me and you) say it's ok. Plus Habs. Let's ask the others before proceeding.
If anything, it actually harms me...
I'm fine predicting what the errata say, not that I am going to have any impact on this game anyway.
Also, where is my treasure on the board - it should have come home with Hawkins?
It is in your hand.
Quote from: ulmont on June 08, 2012, 02:20:54 PM
I'm fine predicting what the errata say, not that I am going to have any impact on this game anyway.
maybe you should attack Spain! You would have done something then!
a) Elizabeth of Austria marries Charles IX of France
b) HRE offers the hand of Anna of Austria to the Earl of Arras, Protestant, as a token of good will.
c) Given the separate "peace" between Spain and the Ottomans, and as we discussed no agreement to explicitely reconduct it, the alliance with Spain is not reconducted this turn.
d) No peace is made with the Ottomans this turn, so the war continues.
Drakken takes the worse offer for marriage for some reason.
Off to Garbon to confirm stuff.
The Protestants accept the marriage of Henry IV to Marguerite de Valois and the Earl of Arran to Anna of Austria. The Protestants also send a card to France.
I doubt Tamas has any new wars to declare, so...
Off to Berkut.
Quote from: Habbaku on June 08, 2012, 08:46:23 PM
I doubt Tamas has any new wars to declare, so...
:D
No wars from me.
France is a peaceul (and currenlty drunk) kingdom.
No war from me.
Assuming no one's declaring on anyone, TAmas is up to SD.
My SD will be 2m2r from Milan to Palma
edit: never mind, of course I have SD. The 4 regulars from Istanbul to Buda, obviously.
I am going to choose my HC as well, so a file is coming
Hawkins to London, no other SD.
In regards to the debate on CSW (if anyone is following it), I have to say I am very dissapointed in Ed Beach if, as it appears to be the case, the only reason this rule was changed was the bleating of people about the supposed "abuse" of the SFP/diplomacy rules in HiS.
Mainly because all the whining about it, even back when this was brought up in the HiS folder as some kind of major flaw, never actually resulted in anyone able to show that this was actually a problem in actual games.
There are literally hundreds of games recorded on ACTS. And I bet if you go through the games with good players, the sharks, you will find that this simply is not an issue. What it is is a few people who don't understand the game making a lot of noise about not much at all.
And the (apparent) net result is a major adjustment to the way the game works that does not appear to have any purpose other than closing this imagined loophole...at the cost of taking away one of the major tools of diplomacy in the game.
So the whiners wanted this to be a pure wargame or WTH?
Also:
give me a D!
give me a RAKKEN!
DRAKKEN!
Quote from: Tamas on June 09, 2012, 11:32:59 AM
So the whiners wanted this to be a pure wargame or WTH?
I don't think that is it - I think there were probably a few games where new and inexperienced layers did some goofy stuff, and rather than trying to understand how the existing system can be used to discourage such activity, they all started whining and bleating about how broken the game was and nobody should be allowed to transfer ownership of ANY spaces, because in their game, people transferred ownership of spaces in what they think was a "non-historical" manner.
It seems lost on them that throwing the baby right out with the bath water is not a great solution.
Now we are going to end up stuck with some goofy ass rules designed to stop things that don't really happen in actual games between competent players, at the cost of restricting players ability to do things that everyone agrees is perfectly normal.
Home Card picked for HRE. Schwendi, Zrinyi, 4r4m from Vienna to Szigetvar.
SD done for HRE. File to be sent.
France SDs 2 mercenaries and 1 regular to Metz.
That just leaves Garbon to SD.
No SD for Protestants
Off to Tamas to make the first play of the turn, then.
Playing my HC Grand Vizier to place 4 regulars to Belgrade.
File is on it's way, Berkut is up.
SPain uses the Cipher Key card to place a Cipher Key in France's espionage box.
France is uncertain how France feels about being spied upon.
Ulmont's up.
Just wanted to point out that I loved this.
QuoteI have to wonder what the Ottoman player was doing to allow Buda, Istanbul, and Salonika to be captured by Spain. Even allowing for a terrific hand of cards, this would require an awful lot of CP over several impulses--putting this case at the extreme fringes of what you'd see in normal (competent?) play. I'd be cautious of overestimating the ease with which you can run roughshod over the Ottomans (though in fairness, I'm commenting without knowing the details).
:berkut:
Is it too late for me to play a Response type of event aiming at the Ottomans, during his Impulse?
Quote from: Solmyr on June 09, 2012, 01:48:53 PM
:berkut:
Yeah, not so much. Tamas's incompetence is about 95% to blame there rather than anything Berkut did. If Tamas had saved a single, 2 CP card (his ruler's Admin Rating allows him to bank two cards a turn), then he could have lost Buda, at most.
Instead, he held onto a single card knowing that Berkut had 9-10 cards remaining, still had a treasure, still had his Spanish Road home card, still had a large army in Milan and an alliance with the HRE...
Quote from: Drakken on June 09, 2012, 01:49:23 PM
Is it too late for me to play a Response type of event aiming at the Ottomans, during his Impulse?
No.
Quote5 / The Sultan's Harem [RESPONSE] Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
:yeah: We don't have to wait on Tamas this coming impulse!
Can we just assume that card is played ad infinitum?
Quote from: Habbaku on June 09, 2012, 01:54:37 PM
:yeah: We don't have to wait on Tamas this coming impulse!
Can we just assume that card is played ad infinitum?
Puhleaze.
Ulmont raised some mercenaries in London.
I played Taxis Family Couriers to give a card to the Protestants :
Quote#68: 2 / Taxis Family Couriers
Message from France:
Event.
Give a card in your hand (other than your Home card or a Mandatory Event) to another power. Then draw 1 new card from the deck; it must be held until a later impulse.
No file, obviously.
Drakken's up.
Quote from: Habbaku on June 09, 2012, 01:50:51 PM
Quote from: Solmyr on June 09, 2012, 01:48:53 PM
:berkut:
Yeah, not so much. Tamas's incompetence is about 95% to blame there rather than anything Berkut did. If Tamas had saved a single, 2 CP card (his ruler's Admin Rating allows him to bank two cards a turn), then he could have lost Buda, at most.
Instead, he held onto a single card knowing that Berkut had 9-10 cards remaining, still had a treasure, still had his Spanish Road home card, still had a large army in Milan and an alliance with the HRE...
Well, I did have a plan if he had saved a card to move his fleet back.
1) I take Algiers and Tunis if he moves his entire fleet back, or enough of it to risk another naval battle with Galleasses.
2) Evne if that doesn't work, I just go around and take control of every single non-key space in the Ottoman empire.
Which would have been kind of fun, if nothing else.
Quite easy really: you need to fight two powers at once, at a roughly 4 to 1 card number disadvantage, while underestimating your opponent.
Yeah, but I told you all that before the turn started. I told you if you fought, you would be crushed.
But did you want to listen? No.
:rolleyes:
Anyways, I see Drakken is logged in to ACTS. Hopefully he will make his move soon before I'll be, like, totally asleep in about 15 minutes
Kinda odd that Montmorency starts as a leader for France. Though its true he was in charge of the French armies, looking up on him, it seems like he spent most of his time failing and getting imprisoned. :D
Can I have a file up to date with Tamas's Home Card units added?
I sent one.
Yes I am awake, an insanely huge thunderbolt woke me up
I'm glad that Drakken has such fabulous spatial reasoning.
:zzz:
Quote from: Habbaku on June 09, 2012, 09:23:56 PM
:zzz:
Oh you just need the first colon now to make the smiley.
QuoteHoly Roman Empire: Play Card as Operations
#56: 2 / Index of Prohibited Books
Message from Holy Roman Empire:
2CP
1/2: Schwendi, Zrinyi, 6r4m from Szigetvar to Buda.
So there should be 8 Ottoman units in Buda?
Quote from: garbon on June 09, 2012, 07:09:14 PM
I'm glad that Drakken has such fabulous spatial reasoning.
That's why we make games files, so that we do not have to resort to spatial reasoning when we see the board.
There are 4 Ottoman units in Buda. I added my units to Belgrade, which has 8 plus leaders, correct.
Still going for the Buda siege?
Quote from: Tamas on June 10, 2012, 09:18:15 AM
There are 4 Ottoman units in Buda. I added my units to Belgrade, which has 8 plus leaders, correct.
Still going for the Buda siege?
No, the biggest threat first - for Belgrade.
So we are having a 11 vs. 10 battle?
In that case, I am going to resolve. Any combat cards?
No CC on my part.
#40: 1 / Tilbury Speech [COMBAT]
Message from Ottoman:
A 11 dice vs 10 dice battle takes place in Belgrade. I am playing this to add 2 to my dice.
Gain 2 extra dice in a field battle, naval combat or assault (but not piracy). If England, gain 4 extra dice. Must be declared before either side rolls.
Awful rolls result in two lost HRE mercenaries. No Ottoman losses. This must be a new record
Drakken, that was one unlucky battle. Or not, since my roll was shitty as well :P
You are back in Szigetvár and has a CP to spend.
I raise one merc in Szigetvar.
It's only for next round, with your impulse phase nullified next time. :lol:
BTW my map must be not up to date with your stuff I had more regulars and less merc in Szigetvár.
Someone will have to check.
Don't forget people that the Sultan is busy in the harems, so you get to skip me.
Quote from: Tamas on June 10, 2012, 09:50:36 AM
BTW my map must be not up to date with your stuff I had more regulars and less merc in Szigetvár.
Someone will have to check.
Don't forget people that the Sultan is busy in the harems, so you get to skip me.
I left 1r1m in Szigetvar in garrison.
Alright do a file then, I had 1 merc there to begin with, IDK what's the real deal.
Off to Garbo
Quote from: Drakken on June 10, 2012, 09:07:40 AM
Quote from: garbon on June 09, 2012, 07:09:14 PM
I'm glad that Drakken has such fabulous spatial reasoning.
That's why we make games files, so that we do not have to resort to spatial reasoning when we see the board.
So, are you sending a file at some point, then?
BTW aren't you lucky Habs that I won't have an impulse? Turns are coming in so quickly I can't even follow them with my eyes :P
Ecstatic.
Quote from: Habbaku on June 10, 2012, 01:18:12 PM
Quote from: Drakken on June 10, 2012, 09:07:40 AM
Quote from: garbon on June 09, 2012, 07:09:14 PM
I'm glad that Drakken has such fabulous spatial reasoning.
That's why we make games files, so that we do not have to resort to spatial reasoning when we see the board.
So, are you sending a file at some point, then?
Oh well, I'm glad that I can use spatial reasoning. My impulse shortly.
Quote#44: 5 / Sack! [RESPONSE]
Message from Protestants:
1-2/5 Preaching Sermon in Netherlands
Haarlem, Alkmaar and Namur convert
3-5/5 3 CP Rebellion in Brussels
Spanish regular in Brussels slaughtered in overkill! Brussels flips to Protestant control and 1 Dutch regular. Maastricht and Mons also fall to Protestants.
As the Sultan is too busy to come to the table, Berk is up.
Quote from: garbon on June 10, 2012, 04:16:50 PM
Oh well, I'm glad that I can use spatial reasoning. My impulse shortly.
:o I didn't know you could do other people's moves in your own files!
Haters gonna hate.
Spain: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Message from Spain:
2/2: Place Informant in France.
QuoteFrance: Play Card as Event
#71: 3 / Witchcraft
Message from France:
Event, drawing a random card from the Spanish hand.
Spain has spies, France has witches.
Off to Drakken.
After some reconsideration, I'm actually going to play Witchcraft on the Protestants.
I didn't realize how quickly they surged in VPs until I did the tabulating myself (it'd be nice if someone else could keep those current!).
So; Garbon to hand off a card; Drakken to play.
Careful, H.
Also, what happened with Spain? Shouldn't the Dutch revolt have given them a VP?
Fighting two fires at once is tough business without stealing things.
Quote from: Habbaku on June 10, 2012, 07:22:41 PM
Fighting two fires at once is tough business without stealing things.
Isn't it funny how we never take our own advice to heart?
What was my advice again?
Anyway of more import, shouldn't Spain have 16 VPs? :unsure:
Oh and I'm really glad to see the card I gave you. :D
Quote from: garbon on June 10, 2012, 07:21:16 PM
Careful, H.
Also, what happened with Spain? Shouldn't the Dutch revolt have given them a VP?
It did; they lost a VP due to the fall of Brussels.
:lol:
Quote from: Habbaku on June 10, 2012, 07:27:24 PM
Quote from: garbon on June 10, 2012, 07:21:16 PM
Careful, H.
Also, what happened with Spain? Shouldn't the Dutch revolt have given them a VP?
It did; they lost a VP due to the fall of Brussels.
Which I had taken away when I took Brussels. They'd had 16 before I took one, so I'd think they'd be back at 16 when the got the Dutch Revolt vp.
I'm not at a map any more, but I counted their VPs pretty carefully; you can check pretty quickly. Bonus VPs + keys + DR VP + reiligous.
Alright, I guess ACTS had just be incorrect before my turn. :)
Alright, kid gloves are off. I'm gonna level Belgrade and raze it to the ground.
13 dices vs. 9.
No CC on my part. Can Tamas play CCs as Response even when his Impulse is skipped?
QuoteHoly Roman Empire: Play Card as Operations
#79: 3 / Synod of Emden
Message from Holy Roman Empire:
3 CP :
2/3 - 2 Mercs in Szigetvar
3/3 - Schwendi,Zrinyi,6r6m from Szigetvar to Belgrade.
If the go-ahead is given, I'll roll the dice this time.
CCs aren't response cards Drakken. They're combat cards. He may play either despite his impulse being skipped.
Quote from: Habbaku on June 10, 2012, 09:22:36 PM
CCs aren't response cards Drakken. They're combat cards. He may play either despite his impulse being skipped.
Allright, I'll leave him some time to let him use CCs, unless someone in the know indicates that he can't/won't.
I think it's safe to assume he isn't going to play one. He played one in the last battle and would likely have piled on if he had two.
Ottomans' lucky streak continues on. Despite superior odds and nothing less than 5 "4"s rolled, Imperials score a mere 2 hits against 2 Ottomans. It's a tie.
HRE loses the 2 mercs raised before, Ottomans loses 2 Regs.
File sent.
Looks a lot like the historical Long War to me.
Off to Garbon.
At a map and such now, so I can answer Ulmont's off-Languish question :
Quote#83: 2 / Dutch Revolt [MANDATORY]
Message from England:
Ok...it looks to me like there are 8 Spanish political control spaces in the Netherlands, but let me know if Groningen and Zutphen should be counted (doesn't matter for this event, but would be nice to know).
Drake to Guinea Coast, dragging a colony.
I count the Spanish as having 10 politically-controlled spaces; Zutphen and Groningen are counted for this. Interestingly, it also means that the independent space of Liege would count for purposes of this card, giving the Spanish a small incentive to capture it early in the game.
Quote#82: 2 / Death of King Sebastian [MANDATORY]
Message from Protestants:
Portugal enters play
2 CP for Le Clerc in North Atlantic with colony
Off to Tamas
#21: 5 / Foreign Volunteers
Message from Ottoman:
4/5: 4 cavalry to Belgrade
5/5: move my entire fleet plus leader to the Barbary Coast
Spain: Play Card as Operations
#59: 4 / John Hawkins
Message from Spain:
2/4: Place Jesuit in Berwick
4/4: Place Patrol in Antilles
Drake has some minor success with piracy against the Spanish off the Canary Islands, then drops a colony off in Rio.
Uggh. I don't see how Drake doesn't just eviscerate the Spanish every single turn.
Quote from: Berkut on June 11, 2012, 10:04:37 AM
Uggh. I don't see how Drake doesn't just eviscerate the Spanish every single turn.
Lots of fortresses and patrols? But I'm pretty sure Drake is intended to eviscerate the Spanish every turn...
Regardless of how awesome Drake is, he can't take awards that aren't allowed. You can only get a VP, a treasure or sink a patrol with piracy hits in the New World.
Dang, was looking at the Europe rewards, I guess. I'll take a treasure then.
Quote from: Berkut on June 11, 2012, 10:04:37 AM
Uggh. I don't see how Drake doesn't just eviscerate the Spanish every single turn.
Each power may only pirate 3 times per turn, so Drake can't hit everything.
QuoteFrance: Play Card as Event
#48: 3 / Commissioned from Italy
Message from France:
Event, patronizing Bellaso.
France digs up some Italian beaker-fiddler.
Off to Drakken.
Quote from: Habbaku on June 11, 2012, 10:17:13 AM
Quote from: Berkut on June 11, 2012, 10:04:37 AM
Uggh. I don't see how Drake doesn't just eviscerate the Spanish every single turn.
Each power may only pirate 3 times per turn, so Drake can't hit everything.
With his piracy rating, that is going to average something like 4 hits per turn.
Assuming everything he attacks is undefended, sure...
Quote from: Habbaku on June 11, 2012, 10:33:20 AM
Assuming everything he attacks is undefended, sure...
...which is, I believe, impossible now.
Drakken, if you feel like making a move at work, I have 6 regulars and 4 cavalries and my leader in Belgrade, and you 11 regulars plus your leader in Szigetvár :P
Quote from: Tamas on June 11, 2012, 01:49:16 PM
Drakken, if you feel like making a move at work, I have 6 regulars and 4 cavalries and my leader in Belgrade, and you 11 regulars plus your leader in Szigetvár :P
:D
You know, I can also muster a lot of cannon fodder too, Tamas.
QuoteHoly Roman Empire: Message
Playing Home Card as Operations - Patron of Arts and Sciences
5CP :
4/5 - 4 Mercs placed in Szigetvar
5/5 - Schwendi, Zrinyi, 6r8m from Szigetvar to Belgrade
It was a near-run thing, but HRE finally wins with 5 hits against 4.
EDIT: Whoops, inverted it. I lose 4 mercs, and Tamas 5 units. :blush:
/popcorn
It's fun watching two players burn piles of CPs to no effect, I gotta say.
Quote from: Habbaku on June 11, 2012, 07:57:25 PM
/popcorn
It's fun watching two players burn piles of CPs to no effect, I gotta say.
Not my fault if Tamas bleeds me even with a 1.5-to-1 dice advantage for me. His dice rolls are rather lucky.
Would normally Tamas would lose 4 cavalries and 1 regular?
That is the most logical loss, yes.
Quote from: Drakken on June 11, 2012, 07:59:08 PM
Not my fault if Tamas bleeds me even with a 1.5-to-1 dice advantage for me. His dice rolls are rather lucky.
No, but there are cheaper ways to gain VPs. That you burned your home card to press the attack yet again is just good thrown after bad.
Tamas needs to retreat in some fashion from Belgrade. He can leave up to 4 units + a leader in the city to hold it, but someone's gotta go.
On top of that, per Drakken's posting on ACTS, one of those regulars was left in Szigetvar--his leaders only allow him to bring along 14 troops maximum. He did roll the correct number of dice, at least.
Quote from: Habbaku on June 11, 2012, 08:10:28 PM
Tamas needs to retreat in some fashion from Belgrade. He can leave up to 4 units + a leader in the city to hold it, but someone's gotta go.
On top of that, per Drakken's posting on ACTS, one of those regulars was left in Szigetvar--his leaders only allow him to bring along 14 troops maximum. He did roll the correct number of dice, at least.
I knew that the max number of units was the total rating of the two leaders. :rolleyes:
Fixed.
Tamas, is it worth a card from you next turn for me to nuke Drakken's mercenaries via play of German Recruitment Curtailed? He'd be down to 6 regulars + his leaders in the space--IE, highly unlikely to take the city.
Quote from: Habbaku on June 11, 2012, 07:57:25 PM
/popcorn
It's fun watching two players burn piles of CPs to no effect, I gotta say.
:cheers:
Can I go now?
Yes, you're up.
Quote#20: 5 / Eloquent Ambassador
Message from Protestants:
1-2/5 Piracy in North Atlantic
Le Clerc was damaged by Portuguese forces. Rolls one die for being damaged and then 1 for his piracy rating.
Hit scored, Berk to decide on reward.
3/5 - Weakened Le Clerc limps off to Atlantic and drops of colony in Montreal.
4-5/5 Patronize Brueghel hoping for a masterpiece
garbon can have a Portuguese treasure.
Quote from: Habbaku on June 11, 2012, 08:21:57 PM
Tamas, is it worth a card from you next turn for me to nuke Drakken's mercenaries via play of German Recruitment Curtailed? He'd be down to 6 regulars + his leaders in the space--IE, highly unlikely to take the city.
what I can give you is a card draw the turn after the next one.
Good luck, then.
You're up, by the way...
Quote from: Habbaku on June 12, 2012, 09:22:08 AM
Good luck, then.
You're up, by the way...
:mad:
I retreat one unit to Nicopolis. leave the leader and 4 regulars holed up in Belgrade.
Then I pass in my impulse. One impulse only.
I don't have time for a file, sorry.
Berkut is up.
Drake scores one hit against the Portuguese in the S. Atlantic, after which some sort of Polish election is going to take place:
2 / Polish Royal Election [MANDATORY]
End any Foreign Wars between the Holy Roman Empire and Poland. Then, Spain, France, and the Holy Roman (if a player power) have the option to play a card or treasure to advance their candidate for the Polish throne. Reveal all choices simultaneously. Each power playing a card/treasure adds its CP value to the roll of one die. Power with the highest total becomes King of Poland and receives 2 VP, as long as their total exceeds 5. If highest total is 5 or less, no VP awarded (Ivan the Terrible becomes King of Poland). Remove from deck after play. [FAQ: Mandatory Events may not be played for the election; home cards may be. In the case of a tie, France scores the 2 VP if they are one of the tied powers. If not the Holy Roman scores the VP.]
I sent my card choice to England.
Gave one random card to England.
All my remaining cards had the same CP.
Quote from: Berkut on June 12, 2012, 12:10:07 AM
garbon can have a Portuguese treasure.
Question - Does my treasure go in my hand or does it stay with le Clerc as he didn't come back?
I played my election contribution (Henri le Invincible PAC) in ACTS (3 CPs).
To Ulmont to resolve.
The treasure stays with le Clerc until he returns home.
HRE wins.
I approve.
I will order around humbly request the Pope to come in Warsaw sanction the coronation himself.
Drakken is down to his last card hm?
Habbaku, you have a deal! Eliminate his 4 (or how many) mercs from Belgrade and I give you a card draw next turn.
Played German Recruitment Curtailed to hit Drakken's mercenaries in Belgrade. No file.
Off to Drakken.
Quote from: ulmont on June 12, 2012, 11:35:53 AM
HRE wins.
But Wisconsin said money could buy any election!
Quote from: Habbaku on June 12, 2012, 12:10:28 PM
Quote from: ulmont on June 12, 2012, 11:35:53 AM
HRE wins.
But Wisconsin said money could buy any election!
Chuck V also said money could buy any election...I think it goes to show that not matching all other candidates is where the problem is.
QuoteHoly Roman Empire: Play Card as Operations
#94: 3 / God's Secret Agents
Message from Holy Roman Empire:
3CP :
1/3 : 1 Merc built on Szigetvar
2/3 : Troops from Belgrade to Szigetvar
3/3 : Leaders + 7r1m from Szigetvar to Buda
Drakken, why are you rolling for a battle at Buda? Tamas not only has the option to avoid battle there (succeeds on a 9+), but doesn't even have to fight you (and would be stupid to do so!) because he can retreat into the fortifications...You know, just like he did at Belgrade?
Well in Belgrade he retreated into the barricades after the field battle, so I thought that it was the same in Buda : Field battle first, then whether he retreat or go into the barricades.
Why shouldn't I roll in Buda? I rolled in every single time I advanced against him so far. If Tamas wants to avoid combat, though, he is free to do so. I'll let you take it from there.
Quote from: Drakken on June 12, 2012, 08:32:59 PM
Why shouldn't I roll in Buda? I rolled in every single time I advanced. If Tamas wants to avoid combat he is free to do so.
Because he can fall into the fortifications automatically, avoid a battle in which he has a severe disadvantage and laugh at your attempts to take one of his keys when you only have one card left?
You rolled every previous time because a power may only house four units in fortifications and, if greater than those numbers, must fight a field battle if he doesn't avoid battle.
Quote from: Drakken on June 12, 2012, 08:32:59 PM
Well in Belgrade he retreated into the barricades after the field battle, so I thought that it was the same in Buda : Field battle first, then whether he retreat or go into the barricades.
Why shouldn't I roll in Buda? I rolled in every single time I advanced against him so far. If Tamas wants to avoid combat, though, he is free to do so. I'll let you take it from there.
Usually, if a potential victim has 4 or less troops in a fortified space, they will automatically retreat and get more favorable dice for the assault defense (a 2:1 dice advantage on a per troop basis) than the field battle.
As to avoid battle, it's usually a good idea to roll that one hypothetically first as a general practice anyway. If they fail, go for the battle; if they win, let them decide.
Well, I spent my CPs from the assumption that field battles were forced.
May I redo my turn, then?
You could always read the combat section of the rule-book to dispel that assumption.
Yes, you are fine to redo your turn.
Quote from: Habbaku on June 12, 2012, 08:37:17 PM
Quote from: Drakken on June 12, 2012, 08:32:59 PM
Why shouldn't I roll in Buda? I rolled in every single time I advanced. If Tamas wants to avoid combat he is free to do so.
Because he can fall into the fortifications automatically, avoid a battle in which he has a severe disadvantage and laugh at your attempts to take one of his keys when you only have one card left?
Yeah but it is Tamas....
Quote from: Habbaku on June 12, 2012, 08:44:19 PM
You could always read the combat section of the rule-book to dispel that assumption.
Yes, you are fine to redo your turn.
3CP:
1/3 : Troops from Belgrade to Szigetvar
3/3 : Brahe patronized for 2CP.
Everything good now? Another subsentence of the rules I should have read?
Subsentence? It has an entire header of its own.
Anyway...no, it is good now, but why are you moving your troops off of Belgrade? Unless you think Tamas is going to somehow capture both Szigetvar and Agram (with his one card), then your troops are safe...
Off to Garbon unless Drakken wants to modify that move a little.
Quote from: Habbaku on June 12, 2012, 10:20:22 PM
Off to Garbon unless Drakken wants to modify that move a little.
From what I read in the rules, if Tamas decides to use its troops in Buda as relief force in Belgrade I would be at disadvantage with him having more troops than I do. So what would be the benefit of me staying there?
The fact that it is highly unlikely he'll do so, mainly. Why bother relieving a key under siege if he knows you aren't going to assault it?
A 9 vs. 8 battle in which both sides lose regulars isn't exactly advantageous to him.
well if I have a 5CP card, I could like, build 4 cavalries and move in...
I am not saying it would be sensible, but it would be a potentially benefical gamble.
I keep it as it is.
Garbon, your turn.
I'll be passing out the turn unless something unexpected happens.
Can I convert Liege and if so, does it fall to Dutch control?
Quote from: garbon on June 13, 2012, 08:35:30 AM
Can I convert Liege and if so, does it fall to Dutch control?
You may convert Liege, yes, but it will remain independently controlled. You'd have to expend a CP on the Control Unfortified Space Space action to get political control.
Oh somehow didn't see the independent control markers in the CB file. :blush:
QuotePlaying home card to take 7 conversion attempts in France and 7 in Netherlands. First dice for each are rolled as a 6.
In Netherlands - Zutphen converts to spread influence and then Gronigen and Luxembourg convert. People of Luxembourg are unhappy and fall into unrest.
In France - Lyon, Caen and Calais convert. Calais is unhappy and falls into unrest.
Berk's up.
Spain builds a Galleon in Corunna
Drake sails to the Spanish Main.
Wedding Festivities added to Marguerite's future wedding.
Ville. also sets sail with more French colonists.
Off to Garbon.
Passing. Also fixed HRE home card status.
Berkut to pass or play.
Pass
Garbon's colony is lost; Drake snags another VP; and the English would like to be done for the turn but appear to have a home card left to play.
France reestablishes the colony in Montreal (wondering where there previous inhabitants went while they're at it), then patronizes Clouet for 3 CPs.
Oh, and raises some anti-riot cops in Boulogne.
Off to Garbon to pass or play.
Quote#41: 3 / Border Reivers [RESPONSE]
Message from Protestants:
1-2/3 CP Preaching a sermon in France
3/3 1 merc in Rouen
Paris and Avignon convert. Paris falls to unrest
Just realized in the file I sent that I forgot to put merc in Rouen. Just needs to be added in for whomever makes next file.
Pass again.
I may play though, kind of depends.
Strange card to play for such a reason. Border Reivers practically guarantees you get Scotland when they're resolved--especially if you convert two more of their spaces.
Since we're about to close out the turn, Drakken and Tamas should go ahead and post winters. Indeed, anyone who is passing out the turn (or likely to) should go for it.
Ottoman winter: my ships go back where they came from, the regular in Nicopolis, and my leader in Belgrade go to Istanbul.
France purged more heresy in Lyons and Paris as well as put down the riots in Paris itself.
Back to Berkut.
French winter :
1 mercenary in Boulogne to Paris.
Ville. to home base.
HRE Winter Phase: Refill Mercenary pool.
Also, why is my VP decreased from 13 to 11?
Drake returns to England, no other winter.
Quote from: Drakken on June 13, 2012, 03:47:12 PM
HRE Winter Phase: Refill Mercenary pool.
Also, why is my VP decreased from 13 to 11?
Because no one ever placed the +2 Polish Election VP chit on your power card. I'll change it when I do the winter file.
Quote from: Drakken on June 13, 2012, 03:47:12 PM
HRE Winter Phase: Refill Mercenary pool.
Okay, now the rest of it? What troops are staying in Szigetvar?
Quote from: Tamas on June 13, 2012, 03:19:46 PM
Ottoman winter: my ships go back where they came from, the regular in Nicopolis, and my leader in Belgrade go to Istanbul.
Are you deliberately leaving the cavalry in Scutari?
Quote from: Habbaku on June 13, 2012, 03:58:14 PM
Quote from: Tamas on June 13, 2012, 03:19:46 PM
Ottoman winter: my ships go back where they came from, the regular in Nicopolis, and my leader in Belgrade go to Istanbul.
Are you deliberately leaving the cavalry in Scutari?
oh, right, thanks for the warning. that to istanbul as well.
Quote from: Habbaku on June 13, 2012, 03:54:15 PM
Okay, now the rest of it? What troops are staying in Szigetvar?
4 Regs and Zrinyi stay in Szigevar.
The rest and Schwendi returns to Vienna.
Roger.
Just need Berkut's winter and we may proceed.
2r2m from Palma head to Tunis
Do the patrols have to go somewhere, or do they stay out?
Yes, patrols may stay in ocean zones indefinitely. They're only destroyed by piracy hits.
Doing winter/end of turn stuff now.
Usual turn bonus VPs :
+1 to England for Virgin Queen
+1 to France for controlling Paris
Marriages :
Marguerite and Henry of Navarre end up proving amenable to one-another. +1 VP for both sides, +1 to France for Valois marriage and +1 card to Protestants for marrying a French royal.
Charles IX and Elisabeth of Austria are happy with one-another, but produce nothing of note. Henry III will end up inheriting the French crown. Despite their troubles, though, Elisabeth proves very popular amongst the Catholics of France--she allows France to sponsor a Suppress Heresy action. It proves very successful and converts Avignon, Calais and Caen to the true faith. Charles IX also produces another VP for Valois marriage.
In Scotland, meanwhile, Anna of Austria's marriage to the Earl of Arran proves somewhat troublesome. Despite how lovely Anna is, she is unable to conceive with the mentally-troubled Earl. Nonetheless, the marriage proves popular with John Knox, who blesses the marriage and converts most of Scotland (assuming Edinburgh and Stirling, but Garbon should feel free to change if he wants).
Arts and Sciences :
Brueghel produces nothing of note, alas, but is returned to the pool with his lessers.
Clouet in France proves equally worthless, but returns to work.
Tycho Brahe follows suit, producing no scientific discoveries in his work.
Bellaso, on the other hand, produces a small discovery on magnetism for the glory of France (+1 VP).
New World colonies produce a treasure for both France and England, but otherwise prove empty.
I'll draw one for both myself and England (who shouldn't forget to return Drake and his treasure to their hand as well.
With that, I'll edit the card draws on ACTS and set us up for the next turn.
It is very important that you note that there are several army/navy leaders entering the game this turn. Please remember that they must be placed some time in spring deployment.
Unfortunately, Garbon held a treasure in his hand. He needs to discard that to the treasure pool. I'll send a file so he can do that.
With the start of the new turn, current VPs are as follows :
Ottomans : 12
Spain : 14
England : 14
France : 19
HRE : 13
Protestants : 17
Ignore my instruction for Garbon to discard his treasure. Apparently, that's the treasure that le Clerc had, and it just wasn't on the board.
Sending a file in a moment with mine and Ulmont's treasure draws. Berkut needs to place new Spanish treasures after.
Off to diplomacy now. If anyone has Louise of Lorraine, please to be letting me know.
Man, there are some really nasty cards I hadn't seen until just now...
Quote from: Habbaku on June 13, 2012, 05:31:50 PM
In Scotland, meanwhile, Anna of Austria's marriage to the Earl of Arran proves somewhat troublesome. Despite how lovely Anna is, she is unable to conceive with the mentally-troubled Earl. Nonetheless, the marriage proves popular with John Knox, who blesses the marriage and converts most of Scotland (assuming Edinburgh and Stirling, but Garbon should feel free to change if he wants).
I'm good with what got converted.
Habs is winning! :o
He's sneaky like that
Goth mercs are for sale, by the way.
Any offer will be considered. The only condition is payment this turn. No credit.
Check your PMs Drakken :P
We need to stop removing each other from the game. The others are not paying us to do it.
Check yours as well, Tamas.
Ottoman Empire is ready to announce
HRE is ready to announce.
I am ready.
Ditto.
Ulmont? Garbon?
Go for it, guys.
Ottoman Empire announces:
-a card draw offered to Spain IF Spain gives back all the remaining Ottoman holdings he has
-a card draw to France
-an offer of peace to the HRE
Yeah, Protestants are ready.
Spain accepts the offer from the Ottomans (and notes as a reminder that there is additional, undisclosed stipulations he will expect the Sultan to continue to honor).
Spain offers the following package deal to the Protestants:
Peace
Protestants cede control of Brussels and Mons to Spain
Spain cedes control of Lille to the Protestants
Spain offers an alliance to the HRE.
Spain regrets to mention that due to ongoing diplomatic efforts, previously agreed upon arrangements with our French friends and allies will not be able to be met at this time.
Spain agrees to accept a card draw from England as a token of their commitment to the ongoing effort to keep the continent safe and in a state of balance.
England mutters something about the damned Spanish and declines. No further announcements, in keeping with the English isolation on the Island.
Well, at least the English haven't been duped into giving the Spanish even more gold. Hopefully the HRE realizes that Spain has plenty of room to maneuver on their own without an alliance with them as well.
France accepts the card draw from the Ottomans and offers an alliance to the HRE.
Habbaku I accidently gave you two cards, I want the second one back :P
- HRE accepts a white peace with the Ottomans
- HRE accepts Spain's offer of alliance
- HRE offers 4 mercenaries to the Protestants in exchange of a particular event card.
Rule question: Do I have to state the card being exchanged, if the card has been decided in advance?
Quote from: Drakken on June 14, 2012, 01:47:23 PM
- HRE offers 4 mercenaries to the Protestants in exchange of a particular event card.
Rule question: Do I have to state the card being exchanged, if the card has been decided in advance?
Actually, the exchange of a particular event card is not a game changing state that you can make. That basically means you offer 4 mercenaries to the Prots and hope he plays the right event or gives you the right card later (presumably through Taxis or similar), but it's not enforceable.
Only the exchange of random card draws and the other items listed in the diplo section (mercs, alliances, peaces) are enforced by the rules.
You don't even have to state that you're giving him the mercenaries in exchange for a card. He isn't giving the card to you, after all, but plans on playing it as event, right?
All you have to do is announce you're giving him the mercenaries.
Quote from: Drakken on June 14, 2012, 01:47:23 PM
Rule question: Do I have to state the card being exchanged, if the card has been decided in advance?
Nope on two fronts. 1) Technically one (in this case me) isn't bound on such a matter as it doesn't affect game state. 2) Habbs and I did something similar and we didn't even mention it during diplo bit (as again doesn't actually affect game state.
Quote from: Habbaku on June 14, 2012, 01:53:26 PM
You don't even have to state that you're giving him the mercenaries in exchange for a card. He isn't giving the card to you, after all, but plans on playing it as event, right?
All you have to do is announce you're giving him the mercenaries.
No, he is giving me the card.
I thought every sensitive part had to me announced in the diplo resolution phase (and cards being given/exchanged would count as one), and so what was the deal for my mercenaries.
Quote from: Drakken on June 14, 2012, 01:56:58 PM
I thought every sensitive part had to me announced in the diplo resolution phase (and cards being given/exchanged would count as one), and so what was the deal for my mercenaries.
Check the rules for diplo. My part of the deal doesn't need announcing as you've entered into what is essentially a gentleman's agreement. Only bits that change game state are announced (so you have to announce that mercs were given to me).
Now don't worry, I've every intention of honoring my part of the bargain! :)
Quote from: Drakken on June 14, 2012, 01:54:27 PM
Quote from: Habbaku on June 14, 2012, 01:53:26 PM
You don't even have to state that you're giving him the mercenaries in exchange for a card. He isn't giving the card to you, after all, but plans on playing it as event, right?
All you have to do is announce you're giving him the mercenaries.
No, he is giving me the card.
He cannot grant you a specific card. All cards granted during diplomacy are random.
Drakken, read the rules. Please.
He cannot give you a card in the diplomacy phase. He can give you a random card draw, or a random treasure draw.
If you cannot do it during the diplo phase, there is no reason to announce it during the diplo phase.
Quote from: Habbaku on June 14, 2012, 02:00:53 PM
Quote from: Drakken on June 14, 2012, 01:54:27 PM
Quote from: Habbaku on June 14, 2012, 01:53:26 PM
You don't even have to state that you're giving him the mercenaries in exchange for a card. He isn't giving the card to you, after all, but plans on playing it as event, right?
All you have to do is announce you're giving him the mercenaries.
No, he is giving me the card.
He cannot grant you a specific card. All cards granted during diplomacy are random.
To clear up confusion here, I got the Taxi Family Couriers and much like you and I did, I've told him that I'll grant him a card. Unlike with you though, he decided to make this public. :D
Quote from: garbon on June 14, 2012, 02:00:31 PM
Quote from: Drakken on June 14, 2012, 01:56:58 PM
I thought every sensitive part had to me announced in the diplo resolution phase (and cards being given/exchanged would count as one), and so what was the deal for my mercenaries.
Check the rules for diplo. My part of the deal doesn't need announcing as you've entered into what is essentially a gentleman's agreement. Only bits that change game state are announced (so you have to announce that mercs were given to me).
Now don't worry, I've every intention of honoring my part of the bargain! :)
That is great, but can you announce the rest of diplo so we can continue?
Allright, then
HRE offers 4 Mercs to the Protestants.
This is going to end up a pretty good turn for the Protestants and the Spanish. I don't think everyone realizes how brittle the French position is.
Quote from: garbon on June 14, 2012, 02:02:12 PM
To clear up confusion here, I got the Taxi Family Couriers and much like you and I did, I've told him that I'll grant him a card. Unlike with you though, he decided to make this public. :D
In all fairness, I thought it was mandatory for me to reveal what the deal was, in exchange of my mercenaries, because it does add troops on the map.
Protties accept Spanish deal. 1 dutch regular displaced to Antwerp.
Also we accept the mercs from HRE. Placing all 4 in Rouen.
Quote from: Habbaku on June 14, 2012, 02:04:13 PM
This is going to end up a pretty good turn for the Protestants and the Spanish. I don't think everyone realizes how brittle the French position is.
:rolleyes:
I just sacrificed 3 VP and have had horrible luck converting France to Protestant.
:rolleyes: You haven't had "horrible luck" converting France to Protestant. I've been throwing a pile of CPs into it to prevent just that from happening.
Spain, meanwhile, has let you run riot in the Netherlands.
Next up is ransom, then wars.
Garbon, do you wish to ransom Coligny?
Tamas, any wars to declare?
no wars
No, Coligny can continue to sit safely in French captivity.
Spain will spend a 3CP treasure to declare war on our friends and allies the French.
England? HRE?
Two wars will be enough for France.
No DOW.
Just thought I should mention that I am following this thread with great interest. I have not been able to get a proper game in until next Sunday, but we dabbled a bit with the 2 player scenario, and I am playing it solitaire right now just having started turn 3. The game is strangely intriguing and there does seem to be many more ways to be successful here than in HIS. Having said that I think VQ is underdeveloped - the rules are not near the quality of HIS and the players aides suffer from omissions. But that is just my opinion of course.
So, who is winning?
What do you feel is missing from the player-aids? I think they have just about everything you could want on them.
Garbon/Berkut are winning at the moment. Or will be when the turn's up, anyway.
Quote from: Delirium on June 14, 2012, 02:53:36 PM
Having said that I think VQ is underdeveloped - the rules are not near the quality of HIS and the players aides suffer from omissions. But that is just my opinion of course.
I'd agree on that.
Quote from: Delirium on June 14, 2012, 02:53:36 PMSo, who is winning?
He'll say it'll be changed soon but as of the current moment - Habbs.
LOL.
France is winning by a moderate margin, but has just had war declared on them by Spain.
England is doing rather well, the Ottomans got spanked early but is almost out of that mess, and the HRE has been banging themselves against a wall of Turks to great effect.
As long as you consider a lot of dead Turks and proto-Germans "great effect" anyway.
I definitely don't disagree that I'm winning at the immediate moment assuming we're only counting VPs.
But it's impossible to look at the situation and think that that will be the case at the end of the turn. I can likely keep myself in the same VP region, but won't gain anything this turn while Spain and the Protestants will bump themselves a few points each. Possibly more in the Protestants's case.
Quote from: Berkut on June 14, 2012, 02:57:47 PM
England is doing rather well
Considering the lack of Catholic presence in England or, indeed, any enemies whatsoever, I would say they are doing more than rather well.
Drake is going to prove troublesome.
Off to Tamas to spring deploy.
SD: Sokolku, 1 regular and 1 cavalry to Belgrade, just in case.
Selection of HC, plus enactment of the spanish-turko deal have been sent in the file, but of course the spanish forces from Greece must be dsplaced properly by Berkut
Adjusted Spanish and Protestant VP totals in acts post negotiations.
No wars, no sd, drake and Hawkins captains.
Don John to Madrid
2m2r from the Turkish lands to Milan
Santa Cruz to Palma
Duke of Parma to Milan
Galleon from Corunna to TF escort
SD Don John +2r to Barcelona
French SD : 1 mercenary, 1 regular to Lyons.
Off to Drakken to SD.
On an unrelated note, I have to wonder why Garbon didn't marry Louise off to anyone.
Quote from: Habbaku on June 14, 2012, 09:40:09 PM
On an unrelated note, I have to wonder why Garbon didn't marry Louise off to anyone.
If only there had been an appealing offer.
You can offer her to marry William. ;)
Home card chosen. Schwendi + 3Reg from Vienna to Frankfurt.
By the way, I can see all your Home Cards on your Power Cards.
How? They're all owned.
Quote from: Habbaku on June 14, 2012, 10:16:15 PM
You can offer her to marry William. ;)
Actually to be perfectly honest that had been my original plan but I got distracted while at work when Berk told me to hurry up my diplo announcements. Then I was going to beg that forgiveness be heaped on me but from reading the rules it sounded like I got only one die and Louise's eligibility rating which seemed like suicide. I'm guessing I'll now learn that I really would have gotten to die to roll though I'm only one power...:(
There's a reason I offered Henry III to marry her. Even with us fighting each other, I don't see the VP being gained from their marriage to be that pivotal since I'm going to lose 2-4 VPs this turn anyway.
As it stands, though, you should really marry her off to William. Worst-case scenario, you get William whacked or lose a card, but if she marries William you get a card anyway, so...
Alright well if no one minds then William and Louise are engaged. Aligned Spanish and Dutch control in Netherlands to actual status.
William and 5 regulars deploy to Lille. Henry of Navarre arrives in Rouen.
Lastly can someone check the VPs for France and Spain? I can't seem to get either to add up to what we have in ACTS. I'm sure there is something I'm overlooking. :blush:
edit: caught my French bit - forgot to count the Valois trio!
And now my long wait begins. It shall not end for some time, because we foolishly agreed to play this game with Tamas. I will know no turns, no dice rolling, no card play.
Quote from: Habbaku on June 14, 2012, 10:29:12 PM
How? They're all owned.
Beats me, but they were all turned up.
Quote from: Berkut on June 14, 2012, 11:16:12 PM
And now my long wait begins. It shall not end for some time, because we foolishly agreed to play this game with Tamas. I will know no turns, no dice rolling, no card play.
Oh shut up :P
Still no play from Tamas, I note.
yes because I was having breakfast :P Now I am at work and can finally play :P
Goddamit
#56: 2 / Index of Prohibited Books
Message from Ottoman:
1/2: entire fleet and leader to Barbary Coast
2/2: entire fleet and leader to Ionian Sea
Hey Look! It is the Treasure Fleet!
Oh, isn't that too bad - no pirates on the map. I will just take those treasures into hand then...
So there's a file coming, right?
Oh that reminds me. I'm going to be away for the weekend for father's day. I'll have suitable internet access but I likely won't have access to CB till Monday.
2/2: Espionage, just 1 hit, so I get to see Jeromey's hand.
I will extend once I see what he has.
One of my treasures was the Science Bonus, so I selected Dry Docks. We've learned the secret of naval construction from the Incas! Torpedo Boats for us!
Spend a 4 CP treasure to extend
1/4: Build merc in Milan
4/4: Build 3m in Barcelona
England is up.
Ulmont is Hawkins currently in play in London?
Quote from: garbon on June 15, 2012, 10:44:42 AM
Ulmont is Hawkins currently in play in London?
No. Frobisher is now on the map in the New World, while the remaining two captains (Drake and Hawkins) are off-map.
In other news, the English patronize Dee and send Frobisher to the New World.
QuoteFrance: Play Card as Event
#71: 3 / Witchcraft
Message from France:
Event, drawing a card from the Protestant hand.
More Witchcraft from France.
Off to Drakken regardless. No file, naturally.
Those were probably the luckiest witches ever...
:yeah:
Changed my mind slightly. After pulling the card from Garbon, I'm going to use my treasure to raise 2 mercenaries in Marseilles.
Now off to Drakken.
Ulmont, do you have anything of interest to me, perhaps? I have Experienced Pilot in hand and would be willing to play it to help Frobisher along for some sort of kindness.
QuoteHoly Roman Empire: Play Card as Event
#22: 3 / Genoese Bankers
Message from Holy Roman Empire:
2 cards to be drawn. Place -1 Card on my Power Card.
No file.
Off to Garbon.
Quote from: Habbaku on June 15, 2012, 11:09:31 AM
Ulmont, do you have anything of interest to me, perhaps? I have Experienced Pilot in hand and would be willing to play it to help Frobisher along for some sort of kindness.
Not unless your tastes are esoteric, no.
A card or a treasure next turn would be fine.
Quote#89: 3 / Mary Queen of Scots [RESPONSE]
Message from Protestants:
1/3 - move William and crew to Calais
2/3 - move 3 mercs from Rouen to Caen
3/3 - take control of Caen
Then I'll spend my 3 CP treasure to extend the turn.
Quote from: garbon on June 15, 2012, 10:56:27 AM
Those were probably the luckiest witches ever...
What did he get?
Am I allowed to say?
Of course.
If you do say, though, I'll probably use it on you instead of its intended target.
Do note that you may lie, of course.
Garbon, converting Nantes is impossible if you're using your 6 to convert Paris.
Quote
1-2/3 Preaching a sermon in France
3/3 - le Clerc takes to the seas in the North Atlantic
Paris, Caen and Nantes convert. Paris falls into unrest.
Tamas is up.
Please see above message.
You are right that was a fuck up. Chartres converts. Tamas can you update that change in the file?
Quote from: Berkut on June 15, 2012, 10:36:45 AM
One of my treasures was the Science Bonus, so I selected Dry Docks.
FUUUUUUUUUUUUUU
Like you'll ever fight him again anyway.
But I, ME, wanted that! I just didnt have time to develop it because of you people robbing me from my cards. I thought this turn would be the one. But noooooo
Anyways:
Playing my HC Grand Vizier for... OPS!
4/5: build 4 Corsairs in Scutari
5/5: naval move:
4 Corsairs from Scutari to Adriatic Sea
Dragut and 1 galley from Ionian Sea to Adriatic Sea
See that, Drakken? That's the signal to build a Papal galley in Ravenna.
Quote from: Habbaku on June 15, 2012, 01:29:43 PM
See that, Drakken? That's the signal to build a Papal galley in Ravenna.
SSSSSH!
They are just merchant ships. Unarmed ones.
Tamas is sounding hysterical.
Quote from: garbon on June 15, 2012, 01:36:03 PM
Tamas is sounding hysterical.
I really wanted Drydock.
Plus not sure if you noticed but it took a bigass hand and constant luck in fifty-fifty battles to eliminate the Spanish fleet by myself. That was only possible because he couldn't rebuild them in the same turn. Now he can.
Of course the point is moot. You guys had the chance to check Spanish advance when I was warring him. You rather sat ildly. Now he is your problem.
Yes, it is probably fair to say that I sat by idly and did nothing to the Spanish.
I have definitely stood idly by and done nothing to the Spanish.
I will continue doing so now that everyone has buddied up with them.
Spain: Message
Add 1r to Milan
Move Parma, Alva 8r6m to Strassburg
Extend play with 4CP treasure
1/4: Force besieges Metz
3/4: Espionage against France
4/4: Influence the Pope
Request: 6-sided die x 5
2
1
1
1
3
Message from Spain:
Gotta see what garbon gave our French friend, since he won't just tell us...
Hmmm. That didn't work so well.
You could just ask nicely and I'd tell you.
He'll probably play it on you.
Garbon...if that event play doesn't come soon, I'm not going to have any cards left to take advantage of it...
Quote from: Solmyr on June 15, 2012, 02:03:28 PM
He'll probably play it on you.
Quiet, you.
QuoteFrance: Play Card as Event
#23: 3 / German Recruitment Curtailed
Message from France:
Event, targeting the Spanish mercenaries in Metz.
Plucked from Garbon's hand and, as promised since he kept quiet, not played on him. 6 Krauts in Metz depart for home.
Off to Drakken.
Quote from: garbon on June 15, 2012, 09:59:48 AM
Oh that reminds me. I'm going to be away for the weekend for father's day. I'll have suitable internet access but I likely won't have access to CB till Monday.
If you have access to a PC with Windows you are fine. You can copy your CB directory to a pendrive and run it from there just fine. :)
That only works if you don't forget to bring it with you. :goodboy:
Quote from: ulmont on June 15, 2012, 02:04:37 PM
Garbon...if that event play doesn't come soon, I'm not going to have any cards left to take advantage of it...
Alright it'll come up post-haste. :)
Quote from: Tamas on June 15, 2012, 02:16:35 PM
Quote from: garbon on June 15, 2012, 09:59:48 AM
Oh that reminds me. I'm going to be away for the weekend for father's day. I'll have suitable internet access but I likely won't have access to CB till Monday.
If you have access to a PC with Windows you are fine. You can copy your CB directory to a pendrive and run it from there just fine. :)
I'd only been planning to bring my tablet but I suppose I can change up and bring my laptop as I am driving.
Oh and actually all my moves from work are off a separate install here...which I think today just got backed up. :D
Quote from: Habbaku on June 15, 2012, 01:29:43 PM
See that, Drakken? That's the signal to build a Papal galley in Ravenna.
Why?
Quote from: Drakken on June 15, 2012, 03:17:07 PM
Quote from: Habbaku on June 15, 2012, 01:29:43 PM
See that, Drakken? That's the signal to build a Papal galley in Ravenna.
Why?
Corsairs can pirate against powers the Ottomans are in peace with. It's in the rules :P
Mini Max croaks. Enter Maxi Rudi.
QuoteHoly Roman Empire: Play Card as Event
#87: 2 / Rudolf II [MANDATORY]
Message from Holy Roman Empire:
2CP
2/2: Papal Galley built in Ravenna.
At work so no file either, so Garbon's up.
Quote from: Drakken on June 15, 2012, 03:17:07 PM
Quote from: Habbaku on June 15, 2012, 01:29:43 PM
See that, Drakken? That's the signal to build a Papal galley in Ravenna.
Why?
Because Tamas is about to pirate you and a squadron would allow you not only more anti-pirate dice, but also allows you to sink the squadron instead of giving him cards or VPs for his piracy hits.
Quote#106: 3 / Drake/Hawkins Expedition
No file from me and Ulmont up to decide where the expedition starts.
Expedition starts in the Guinea coast.
I pirated the Adriatic. In a fury of pillage, I scored 3 hits and lost one corsair.
I have made the replay with the HRE and protestant stuff, but now waiting on Drakken's decision on the hits before sending it out.
Drakken, you actually have no choice since you would have 3, but you must vary your choices as much as possible.
So that is: papal galley lost, I get a card from you, and I get a VP
There, done.
I don't have access to CB here, so for the map you'll have to do it yourself.
Quote from: Tamas on June 15, 2012, 04:00:47 PM
ouch
Indeed. You gained the one card I did not want you to have.
Quote from: Drakken on June 15, 2012, 04:01:16 PM
Quote from: Tamas on June 15, 2012, 04:00:47 PM
ouch
Indeed. You gained the one card I did not want you to have.
Yeah I figured. Brutal. You are in the unfortunate situation that due to my spanish peace, I cannot really pirate anyone else efficiently, but you
Tamas is on a roll tonight.
Is Metz a key?
#60: 2 / John Knox
Message from Spain:
This is going to be a lot more painful without my pile 'o mercs. But oh well.
1/2: Assault Metz
Request: 6-sided die x 11
6
6
1
5
5
1
4
1
6
2
5
Message from Spain:
Spain: 6 dice
French: 5 dice
Or perhaps not as painful as one might think.
Metz falls for the loss of 2 regulars.
2/2: Remove unrest in Besancon
Quote from: Drakken on June 15, 2012, 04:06:04 PM
Is Metz a key?
yes.
Berkut's run of luck is ridicoulous :P
BTW, unless something affecting me happens, I will be passing out the turn.
Drake and Hawkins snagged another treasure. No file (haven't seen Berk's yet and not interested in reimplementing it).
Sending files is HARD.
I guess Berkut forgot either how to send a file or how to type that he couldn't send one, then fell asleep, so I will make a file with his and Ulmont's moves.
France :
QuoteFrance: Play Card as Operations
#28: 3 / Morisco Revolt
Message from France:
For CPs :
1-3/3 - Raise 3 mercenaries in Orleans.
Off to Drakken.
Now that Rudi rules supreme in Prague, patronize away!
QuotePlaying Home Card - Patronage of Arts and Science as Event.
a) Brahe placed on 3CP Patronizing with +2 Marker, since Rudolf is Emperor.
b) One card drawn.
Quote from: Drakken on June 15, 2012, 07:24:43 PM
Now that Rudi rules supreme in Prague, patronize away!
You're so pretty.
Garbon's up.
Habs, I've pretty much gotten what I needed out of this war, which was to knock you done a bit.
If you agree to play Spanish Pay Ships siezed as Ops in your next play, I will agree to not drive into France.
Sounds rather reasonable to me; I made it very obvious that I wanted to fight the Protestants instead of you and the quick fall of Metz actually saves me the effort of trying to relieve it.
Of course, it also stymies a future war with the HRE, so...
On an unrelated note; Garbon, have you considered doing a 3 CP rebellion in Rotterdam? For purposes of the Dutch Revolt VP-granting card, 3 spaces would swing the VP direction a column over and a rebellion there would flag all the spaces automatically...
Taxi courier service to give Drak his card.
Tamas is passing, so back to Berkut.
Played Commissioned from Italy to patronize El Greco
Used a treasure to build 4 mercs in Besancon
Berkut is abandoning his ally! :o
I will be out of town today, won't be back home before late tonight.
Drake and Hawkins are surprisingly ineffectual in the New World, while Frobisher makes it most of the way around the globe.
Quote#67: 3 / Spanish Pay Ships Seized
Message from France:
For CPs :
1-2/3 - Patronize artist.
3/3 - Remove unrest in Paris.
The streets of Paris are made safe for baguette-eating artists. Off to Drakken.
Quote from: ulmont on June 16, 2012, 09:29:18 AM
Drake and Hawkins are surprisingly ineffectual in the New World, while Frobisher makes it most of the way around the globe.
Played Scurvy on Frobisher, since he passed his Nav roll by only 1, so he actually failed it.
Quote from: Berkut on June 16, 2012, 10:20:18 AM
Quote from: ulmont on June 16, 2012, 09:29:18 AM
Drake and Hawkins are surprisingly ineffectual in the New World, while Frobisher makes it most of the way around the globe.
Played Scurvy on Frobisher, since he passed his Nav roll by only 1, so he actually failed it.
Moves him from no effect to damaged, sure.
Sure you want to risk it without my help, Ulmont?
Not after the damage alas.
I've got a question about rules.
In regards to Ottoman and Venice, if you as Ottoman declare war on Venice and then win influence resolution it means Venice fights you all alone, right?
Quote from: szmik on June 16, 2012, 12:59:48 PM
I've got a question about rules.
In regards to Ottoman and Venice, if you as Ottoman declare war on Venice and then win influence resolution it means Venice fights you all alone, right?
Nope. See 9.4.2 and 9.4.4 :
Quote2. DOW on Minor Powers: This player then announces
whether or not he wishes his power to declare war on
one or more minor powers. For each such declaration,
add an "At War" marker to the appropriate box in the
Diplomatic Status Display. The declaration of war on a minor
power also triggers the resolution of that minor power's diplomatic
status (possibly allowing a major power to intervene on
behalf of this minor, see Step 4). Finally, remove the declaring
power's Influence marker from this minor power's column on the
Diplomatic Influence table; this major power may not influence
this minor for the rest of the game.
Quote4. Intervention on Behalf of a Minor Power: If one or more war
declarations were directed at a minor power, resolve the Diplomatic
Status of each minor power as specified in 24.6 (if more than one
minor was the target of a DOW, the order of resolution is chosen
by the active player). Remove the power declaring war and any
power listed as a "Deactivate" power from those considered during
this Diplomatic Status check. The power that wins the status
check earns the right to intervene on behalf of the Minor Power.
That player must then choose one of these options:
The aforementioned, of course, allows the Spanish to engage in the historical occupation of Portugal for the entirety of the game after the Death of King Sebastian event.
Thanks Habs, I somehow overlooked it. :hmm:
The Reich does little reinforcement on his Western border by recruiting 4 Merc.
Off to the Protestants.
Hey sorry for the delay. Impulse shortly.
Quote#52: 2 / Foxe's Book of Martyrs
Message from Protestants:
Preaching a sermon in France
Calais and Lyon convert.
#41: 3 / Border Reivers [RESPONSE]
Message from Spain:
2/3: Build Fortress in Puerto Rico
3/3: Influence in Papacy
Spend 4CP Treasure to extend
1/4: 4m to Metz from Besancon
2/4: Parma 4r2m to Reims
Jeromey could intercept here, but since I am assuring him I am on my way to the Netherlands, and he seems to have enough to worry about, I am going to assume he will not.
4/4: Stack to Brussels
The Drake/Hawkins expedition succeeds in the antilles, exploding a Spanish fortress, snagging a VP, destroying a patrol and taking a treasure while receiving no hits.
Frobisher, meanwhile, successfully returns from circumnavigating the globe.
To finish it off the English patronize an artist and build a merc in London.
English are done for the turn.
QuoteFrance: Play Card as Event
#97: 5 / St. Bartholomew's Day Massacre
Message from France:
What a tragedy!
The Protestant player eliminates all his mercenaries in France. Award a +1 Card marker to the Protestant. Flip up to 5 spaces in France that are under Protestant religious influence but French political control to Catholic religious influence. The French player may take a free, immediate Assassination attempt (2 CP) against Coligny. Increase the number of spaces to 8 and Assassination CP to 4 if Navarre is betrothed to a French royal. Remove from deck if played as event.
All Protestant mercenaries abandon the cause. Chartres, Paris, Calais and Lyons convert to the true cause as the Huguenot rats are driven underground again.
Back to Drakken.
There are some brutal cards in this game.
Quote from: Tamas on June 18, 2012, 09:14:13 AM
There are some brutal cards in this game.
Yes, I'm seeing a lot of reversals...
Quote from: Habbaku on June 18, 2012, 09:03:45 AM
QuoteFrance: Play Card as Event
#97: 5 / St. Bartholomew's Day Massacre
Message from France:
What a tragedy!
The Protestant player eliminates all his mercenaries in France. Award a +1 Card marker to the Protestant. Flip up to 5 spaces in France that are under Protestant religious influence but French political control to Catholic religious influence. The French player may take a free, immediate Assassination attempt (2 CP) against Coligny. Increase the number of spaces to 8 and Assassination CP to 4 if Navarre is betrothed to a French royal. Remove from deck if played as event.
All Protestant mercenaries abandon the cause. Chartres, Paris, Calais and Lyons convert to the true cause as the Huguenot rats are driven underground again.
Back to Drakken.
You might have just missed it as the unrest marker is in the way - but do you want Amiens to convert as well?
Yes, I want Amiens converted as well. That is why I deliberately try to keep pieces from blocking the religious affiliation of the spaces they're on top of, actually. Thanks.
Quote from: Habbaku on June 18, 2012, 09:33:45 AM
Yes, I want Amiens converted as well. That is why I deliberately try to keep pieces from blocking the religious affiliation of the spaces they're on top of, actually. Thanks.
Alternatively one could just look at the board. :whistle:
I did. That's why it's easier to keep the markers off of their space's religious affiliation. So I can look at the board. ;)
Quote from: ulmont on June 18, 2012, 08:56:45 AM
The Drake/Hawkins expedition succeeds in the antilles, exploding a Spanish fortress, snagging a VP, destroying a patrol and taking a treasure while receiving no hits.
Frobisher, meanwhile, successfully returns from circumnavigating the globe.
To finish it off the English patronize an artist and build a merc in London.
English are done for the turn.
Ignoring for the moment the rather ridiculous amoutns of luck involved here, and couple things:
1. I don't think they can both pirate at the same time, it is one or the other. In other words, you can't use Drakes piracy bonus, while bringing along Hawkins to carry the loot and take the hits. Given that, does England even risk Drake against 3 die rolls if he cannot soak off hits with someone else?
2. How are you destroying a fortress? That isn't listed in the results.
3. You had 3 hits...assuming you add the "extra" die as a fortress roll instead of adding it at the end of the die roll list. How are you getting 4 results?
4. I have a fortress (2 in fact) which means I can protect that last treasure from being selected.
Now, question.
There are 4 possible results. One of which is not applicable (Portugueses treasure). The other results have to each be selected before you can take a second result. Does he have to take a "take treasure" result, even if he cannot get a treasure, before he can select the VP result again?
Quote from: Berkut on June 18, 2012, 09:50:38 AM
1. I don't think they can both pirate at the same time, it is one or the other. In other words, you can't use Drakes piracy bonus, while bringing along Hawkins to carry the loot and take the hits. Given that, does England even risk Drake against 3 die rolls if he cannot soak off hits with someone else?
2. How are you destroying a fortress? That isn't listed in the results.
3. You had 3 hits...assuming you add the "extra" die as a fortress roll instead of adding it at the end of the die roll list. How are you getting 4 results?
4. I have a fortress (2 in fact) which means I can protect that last treasure from being selected.
Here's the text of the Drake/Hawkins Expedition card:
Quote3 / Drake/Hawkins Expedition
If both Hawkins and Drake are alive and off-map, England immediately places an expedition led by both these captains. Use Drake's ratings and bonus. Expedition may destroy a fortress in their ocean zone with each piracy roll of "6", in addition to the normal benefit of a piracy hit. Each sea captain may be damaged once before either must be eliminated. Remove from deck if played as event.
So:
1. They do pirate together, using Drake's ratings and bonus, as per the card.
2. Look at the card - each 6 destroys a fortress in addition to the other benefits.
3. Look at the card - each 6 destroys a fortress in addition to the other benefits.
4. Now you have 1 fortress, but I didn't think you could protect your last treasure from selection that way? If you can, I'm fine with another VP instead.
OK, ignore all that, I missed that garbon screwed me and sent out that expedition earlier.
You are a most excellent ally garbon, and I won't forget it.
The treasure issue is still ourstanding though - you cannot take the treasure if there is a fortress.
And yeah, taking another VP instead of a treasure.
Quote from: Berkut on June 18, 2012, 09:56:50 AM
OK, ignore all that, I missed that garbon screwed me and sent out that expedition earlier.
You are a most excellent ally garbon, and I won't forget it.
I wanted to ensure that I was protected from the Union of Arras, especially given that its twin is floating about this turn.
Besides, great ally?
1) We weren't allied - I kept up my end of the bargain.
2) You left me to fend for myself in France after one battle.
Slowest. Turn. Ever.
Quote from: Tamas on June 18, 2012, 11:49:20 AM
Slowest. Turn. Ever.
It did hit a holiday weekend here in America. :)
Seriously I am not even sure where we are at? Who is up, Drakken? Who else is planning of not passing out the turn?
I realize you get stuck in corners if someone isn't there to tell you to turn, Tamas, but my post containing the St. Bart's play is pretty clear about who's up. So is the e-mail that went out. So is the sequence of play (I'm France, who was the last to play)...
:rolleyes:
God forbid you try to find out yourself before whining for someone to tell you. ;)
Quote from: Habbaku on June 18, 2012, 01:41:48 PM
God forbid you try to find out yourself before whining for someone to tell you. ;)
:D
Also, perhaps the turn seems so long to him as his excellent play has led him to being able to only take a few impulses each turn.
well how good you raise that point, since from the moment I was removed from the turn, things screetched to a halt. Something to keep in my for future reference. :blurgh:
Quote from: Tamas on June 18, 2012, 02:13:22 PM
well how good you raise that point, since from the moment I was removed from the turn, things screetched to a halt. Something to keep in my for future reference. :blurgh:
Hey I was already on your side that you weren't the primary issue of the game being held up.
Quote from: garbon on June 18, 2012, 02:11:38 PM
Also, perhaps the turn seems so long to him as his excellent play has led him to being able to only take a few impulses each turn.
:lol:
You'll have my impulse in a little more than an hour, tops.
Holy Roman Empire: Play Card as Operations
#57: 4 / Irish Rebellion
Message from Holy Roman Empire:
4CP :
3/4 : Spranger patronized for 3CP (+1)
4/4 : Remove unrest in Trieste.
Off to Garbon.
Quote#20: 5 / Eloquent Ambassador
Message from Protestants:
Adding 3cp of influence to Scotland and then resolving.
I'll pause for a hot sec in case anyone has any response cards to play...though possibly not as I've a +6 modifier.
nothing here. Only other potential is England. Ulmont?
Quote from: Habbaku on June 18, 2012, 06:19:26 PM
nothing here. Only other potential is England. Ulmont?
No. Go ahead, Garbon.
Scotland joins the Protestant cause. Berk's up.
Btw, Berk - do you need to own the Duke of Parma? Makes it a little more annoying to see that space. :D
Spain: Play Card as Operations
#92: 3 / Double Agent
Message from Spain:
2/3: Place Jesuit in Berwick
3/3: Remove unrest in Luxembourg
Passing out the turn.
Can whoever does the next move file move my Jesuit to York? That seems like a better spot.
Ottomans, England and Spain passing the rest of the turn, so that just leaves me, Drakken and Garbon (with only his home card left).
Off to me...
I'm going to play The Black Queen for the last option--review a hand and potentially steal a card or draw two cards.
Let's see what Ulmont has remaining.
It's kind of situational.
Yeah. I'll take two cards from the deck.
Off to Drakken.
Holy Roman Empire: Play Card as Operations
#26: 2 / Il Piccolo Soccorso
Message from Holy Roman Empire:
2CP:
2/2: Build Imperial Galley in Trieste.
That is all.
QuotePlaying Calvinist Zeal for Ops.
1-2/5 Preaching a sermon in France
Nantes and Boulogne convert.
3-4/5 2 Mercs in Rouen
5/5 William and posse move to Lille.
Realized I forgot to update Protestant spaces in file! :blush:
Quote from: garbon on June 18, 2012, 09:56:21 PM
Realized I forgot to update Protestant spaces in file! :blush:
You also left Henry of Navarre owned by you. ;)
QuoteFrance: Play Card as Operations
#47: 4 / Belgic Confession
Message from France:
For CPs :
1/4 - 4 troops in Orleans to Paris.
2-3/4 - Raise 2 mercenaries in Paris.
4/4 - Henry, Montmorency, 5 regulars and 5 mercenaries to Rouen.
The might of the French army sallies forth to smash the Protestant scum.
Garbon may attempt to avoid battle with some troops to another space with or without Navarre or may simply choose to fight. His call.
Navarre says let's fight.
On ownership - I wonder how that happened as I definitely didn't intend that! :D
You probably moved him into your hand in the CB at some point--anything sent there becomes owned.
An almost predictably-lackluster battle. 1 French hit vs. 2 Protestant hits. 2/1 mercenaries die, respectively.
Off to Drakken.
Quote from: Habbaku on June 18, 2012, 10:11:45 PM
You probably moved him into your hand in the CB at some point--anything sent there becomes owned.
Yep that's it. Good to know for next turn when Maurice arrives.
1 Reg recruited in Prague.
After much hemming and hawing...
QuoteFrance: Play Card as Operations
#77: 2 / Portuguese Attack
Message from France:
For CPs :
1/2 - Raise a mercenary in Paris.
2/2 - Paris stack to Rouen.
Garbon may fight, avoid battle or retreat into the fortifications.
Either way, Drakken's up.
Let's fight.
The battle was lopsided the other way this time--glory to France!
French get 3 hits to 0 Protestant--remaining Protestants may retreat to Caen or withdraw into the fortifications.
Ugh! Protestants run inside.
Like Prottys to always run, cowardly lot.
Quote from: katmai on June 18, 2012, 11:34:31 PM
Like Prottys to always run, cowardly lot.
Can't help it that the King of France decides he has nothing better to do but persecute the True Faith!
Game-related note, but why would I ever want to flee Rouen seeing as how its the only near protestant owned fortress? Wouldn't I just be gearing up for Henri to be eliminated in winter when his troop attrits away? Might as well try and get some hits in.
Quote from: garbon on June 18, 2012, 11:41:51 PM
Game-related note, but why would I ever want to flee Rouen seeing as how its the only near protestant owned fortress? Wouldn't I just be gearing up for Henri to be eliminated in winter when his troop attrits away? Might as well try and get some hits in.
Hypothetical but unlikely possibility that someone could fork you a card or prevent me from taking Rouen.
Also, if I take Rouen via assault Henry will be captured. If he retreats to Caen and I don't chase him down, he goes into hiding (to the power card until you want to bring him on board again).
Gotcha.
Of course I'd say that unlikely hangs over all of it. :D
:goodboy:
2 / Enterprise of England [MANDATORY]
Add up a total count of: the number of Jesuits in England, the number of Catholic spaces in England, the number of spaces in England under Spanish control, and the number of Spanish regulars in England. Award Enterprise of England VP as follows based on that count. 1-2: 1 VP to England, -1 VP to Spain; 3-4: 1 VP to England; 5-6: no VP awarded; 7-10 1 VP to Spain; 11-15: 2 VP to Spain, -1 VP to England; 16+: 3 VP to Spain, -2 VP to England. Card remains in deck each turn. [FAQ: Count spaces under Spanish control even if they are Catholic (i.e., some spaces may count for more than one of these items). Ignore Unrest entirely when making these counts.]
Another reg in Prague.
As I count only one Jesuit in England, and no Spanish space in England, that would be 1VP for England and -1 VP for Spain?
That's correct, Drakken. I've implemented it in my file.
Quote#59: 4 / John Hawkins
Message from France:
For CPs :
1/4 - Assault Rouen.
Rouen falls and the pretender-king of France is packed off to house-arrest with his wife. A French mercenary wins honor and glory by dying in the assault.
Quote2/4 CPs - Same formation to Boulogne.
3/4 - "" to Calais.
4/4 - Remove unrest in Calais.
And with that, I'm passing the rest of the turn.
Winter time, folks.
French winter :
Montmorency, Henry, 4 regulars and 3 mercenaries winter from Calais to Paris.
1 regular and 1 mercenary from Lyons to Paris.
My winter:
stuff on Adriatic Sea to Scutari
stuff on Ionian Sea to Coron
I leave 4 regulars in Belgrade, everyone else goes back to Istanbul
Protestant winter:
le Clerc heads back home, William and crew back to Antwerp.
English winter:
Drake and Hawkins back to the Old World, nothing else.
Leave 4 Units in Frankfurt.
The rest of the troops there, with both Schwendi and Zrinyi, back to Prague.
Parma and 1m back to Milan from Brussels
1m from Brussels to Mons
Don John, 4m1r from Barcelona to Milan
That was fast...
Doing winter stuff now. See the usual place for dice.
Quote from: Berkut on June 19, 2012, 10:31:48 AM
Parma and 1m back to Milan from Brussels
1m from Brussels to Mons
Neither of these are legal. The former would suffer attrition and lose the mercenary (no line of friendly-controlled spaces). The latter isn't allowed because Brussels is already fortified. The excess have to go to a capital (and suffer attrition because, again...).
Quote from: Drakken on June 19, 2012, 10:29:36 AM
Leave 4 Units in Frankfurt.
The rest of the troops there, with both Schwendi and Zrinyi, back to Prague.
What 4 units? Any 4 units? Should I pick them for you? Two mercenaries? 4? A mixture of regulars and mercenaries?
What are you getting during your winter? 1 regular? 2 mercenaries? 4 mercenaries? Is there a reason you don't post this each winter?
Quote from: Habbaku on June 19, 2012, 10:41:39 AM
What 4 units? Any 4 units? Should I pick them for you? Two mercenaries? 4? A mixture of regulars and mercenaries?
What are you getting during your winter? 1 regular? 2 mercenaries? 4 mercenaries? Is there a reason you don't post this each winter?
A) No reason except that I don't have CB here, and I must do it from memory so that the game moves on. :glare:
B) Because I forget each time.
So :
A) 2Reg+2Mercs in Frankfurt, the rest to Prague.
B) Refill mercenary pool.
The marriage of Louise de Coligny and William turns out to be relatively beneficial to both houses--+1 VP to the Protestants (and another +1 card for Coligny's dowry).
In patronage, El Greco produces a notable painting worth 1 VP to the Spanish. De l'Orne does likewise for France and Spranger for the HRE. Alas, Hilliard produces nothing for England except a promise of more work.
In science, Brahe produces an excellent discovery. HRE gets +2 VPs or 1 VP and a tech advancement (Drakken's choice here). In England, Dee accomplishes the same level of notability and produces the last 2 VP science discovery (or, of course, 1 VP + tech; Ulmont's choice).
For the sake of pressing on, I'm going to assume that Berkut meant to leave 2 mercenaries from his stack in Brussels in Mons the entire time. He never seemed like he was going to break his truce with Garbon, after all, and those troops wouldn't have affected a hypothetical rebellion by the Protestants in Brussels anyway.
Duke of Parma successfully makes it to Milan, though.
Cards have been dealt and a winter file sent. Ulmont needs to grab his treasure in the New World, Berkut needs to grab his remaining treasure from the pile and re-seed the stack.
Other than that, off to diplomacy.
Current VPs heading into turn 5 :
Ottoman 15
Spain 14
England 22
France 21
HRE 16
Protestants 16
Interesting how the Protestant-Spanish coalition left us behind where we started.
Yeah, funny how that works when you decide you should shovel VPs to the English for some bizarre reason.
Funny how that works when you decide to leave me high and dry in France after you managed to take him down an entire VP!
England is actually at 22 VPs per Ulmont's correction (one of the piracy VPs wasn't marked).
I guess we know who needs to be taken down this turn.
The real issue is that France and England are playing coop with each other, and just farming VPs rather than either trying to slow the other down.
Not really sure what anyone can do about that. England will tell me I should attack France, and France will tell me I should attack England.
Quote from: Berkut on June 19, 2012, 11:34:17 AM
The real issue is that France and England are playing coop with each other, and just farming VPs rather than either trying to slow the other down.
:lol:
The real issue is that Spain has done literally nothing to halt the English the entire game while the French have been stomping Protestants. If I knew a way to stomp England on top of that, I'd probably do it.
Quote from: Habbaku on June 19, 2012, 11:38:30 AM
The real issue is that Spain has done literally nothing to halt the English the entire game while the French have been stomping Protestants. If I knew a way to stomp England on top of that, I'd probably do it.
Yeah, my spending a bazillion CPs in fortresses and Patrols, all made irrelevant by garbon, is "literally nothing". He has 4 piracy VPs - I am not sure what I could possibly do to have reduced that number other than what I have done, which is build as many forts and patrols as possible.
Except you haven't "buil(t) as many...patrols as possible." You have 3 that remain unbuilt and I'm not sure they were ever built to begin with. I'm sure that is somehow my fault, though. After all, I am playing coop with him and not doing everything I can to slow him down.
England thus far has seen no real issues on her own shores.
Quote from: Habbaku on June 19, 2012, 11:57:48 AM
Except you haven't "buil(t) as many...patrols as possible." You have 3 that remain unbuilt and I'm not sure they were ever built to begin with. I'm sure that is somehow my fault, though. After all, I am playing coop with him and not doing everything I can to slow him down.
Apparently it is all my fault actually.
Anyway why would France and England want to fight each other if their strategies are working for them? :huh:
Ahh, so I should have spent even more CPs doing things that cannot result in the person in LAST PLACE getting more VPs, just so I can slow the English down some more so their natural enemy France can focus on farming VPs.
I have built as many as possible, while still doing SOMETHING other than build patrols so the Prots can play cards for the English and France can pretend England doesn't exist.
At least France is maybe going to win as a result of their "ignore England at all times" strategy.
:lol:
Sorry B but I played one card for the English on this last turn. Anything before that is on you as I wasn't even involved.
Yeah, but it was a freaking huge card.
It's like someone playing Priniting Press for the Protestants when they are already winning the game.
Anyway, we should quit bickering (yes, I know I started it) and start talking about how the four of us can gang up on the 2 game leaders and crush them.
Maybe we should starts the talk, indeed.
Mercs for rent, too.
What did Garbon even get for play of Drake/Hawkins, anyway? A card?
Ready
I'm ready though I presume we're on hold until tomorrow (or later tonight) when Tamas is back online?
I'm in favour of giving Tamas time until he comes back.
thanks guys. No announcements.
Hapsburgs announce:
Offer alliance to the HRE.
Offer alliance to the Protestants.
Quote from: Berkut on June 21, 2012, 08:50:09 AM
Hapsburgs announce:
Offer alliance to the HRE.
Offer alliance to the Protestants.
You meant Spain.
English have no announcements and a feeling of impending doom.
Spain cannot ally with the Protestants...
No announcements from me regardless.
HRE accepts the offer of alliance with Spain.
HRE offers his mercenaries to the Protestants, at a price.
Sorry Drakken, forgot all about your mercs.
Spain will offer 1 card draw to the HRE in return for all 4 mercs - assuming nobody prior to the HRE in the announcement order objects to my our of turn offer.
If you want to offer them to the Prots instead, you will need to make a specific offer, or just offer then for "nothing" if you guys already arranged something.
Yes, he meant to offer for nothing. He hasn't got the hang yet of said declarations.
BTW, I will not declare any wars and unless somebody pulls a surprise, I will not have any SD either.
Quote from: garbon on June 21, 2012, 01:45:03 PM
Yes, he meant to offer for nothing. He hasn't got the hang yet of said declarations.
Okey, now I am mixed up. Last time I get flak because I declare the offered payment, and now I get flak because I don't?
Of course, it's in exchange of payment; I don't give my mercs for free. So what exactly can or can't I declare for my mercs?
Quote from: Drakken on June 21, 2012, 02:05:38 PM
Quote from: garbon on June 21, 2012, 01:45:03 PM
Yes, he meant to offer for nothing. He hasn't got the hang yet of said declarations.
Okey, now I am mixed up. Last time I get flak because I declare the offered payment, and now I get flak because I don't?
Of course, it's in exchange of payment; I don't give my mercs for free. So what exactly can or can't I declare for my mercs?
Oh I wasn't complaining. Presumably you'd just say here - offering Protestant mercenaries in exchange for card draw.
Both of those are items that change the game state in this phase.
Last time, the agreement was that I was going to play a card for you - however because that didn't change the game state at that time (card didn't get played till action phase) then the latter piece didn't need mentioning.
This time, you went with something vague that hinted at some later arrangement like before.
Here's the exact text on that.
QuoteNon-Binding Agreements
The only portion of an agreement that is binding between powers
is the portion that changes the current game state. Since items such
as a diplomatic action on a future turn, a promised card play, or
a coordinated movement of troops can't be executed at this time,
they do not change the current game state and are examples of a
non-binding portion of an agreement. Non-binding agreements can
be made at any time between players but they are never announced
and there is never any repercussion within the game mechanics for
breaking them (though there might be some repercussions at your
gaming table!).
That's what I was meaning: Mercs offered to Protestants in exchange of a card draw.
In case of the refusal, HRE will accept Spain's offer of a card draw in payment of the mercs.
Quote from: Drakken on June 21, 2012, 02:32:43 PM
That's what I was meaning: Mercs offered to Protestants in exchange of a card draw.
In case of the refusal, HRE will accept Spain's offer of a card draw in payment of the mercs.
Drakken, you can't make a contingent deal like that, for two reasons. First, the Protestants would accept well after you refused the Spanish offer. Second:
QuoteConditional announcements (i.e., ones where you place a caveat on whether or not an agreement goes through based on the diplomatic actions of powers coming after you in Impulse Order) are not permitted in any form.
So, to be clear, as the HRE, with a Spanish offer on the table, you only have two options with the mercs:
1) Accept the Spanish deal; or
2) Decline the Spanish deal and propose a deal for the Protestants to accept or decline.
Allright, although I'll be plain: this particular rule sucks, as diplomatic actions are offered in order of impulse and not simutaneously and thus those who speak later have to accept or refuse. But that's my opinion.
HRE refuses Spain's deal, and propose the mercs to the Protestants for a card draw.
Protestants accept mercs and grant card draw to HRE. 4 mercs appear in Antwerp. File sent.
Anyone have declarations of war?
Non.
Quote from: Drakken on June 21, 2012, 03:25:06 PM
Allright, although I'll be plain: this particular rule sucks, as diplomatic actions are offered in order of impulse and not simutaneously and thus those who speak later have to accept or refuse. But that's my opinion.
You would have nothing but utter and complete chaos if the rules were structured to allow simultaneous offers. The secret diplomacy combined with the sequence of offers is meant to eliminate that.
Quote from: Habbaku on June 21, 2012, 04:17:34 PM
Non.
Why aren't you declaring war on England, your natural adversary?
:D
No war dec.
Coop mode players.
HRE will pay the 3CP to declare war on France.
I am good with the wars I have.
Quote from: Drakken on June 21, 2012, 07:18:03 PM
HRE will pay the 3CP to declare war on France.
:rolleyes:
Tamas, the HRE's army will be a bit preoccupied and I plan on sending what I can to fight him, where possible. Interested in seizing Vienna while Drakken wastes his time (and CPs) attempting to gain...well, I'm not sure what his target is, actually.
Protties have no wars to declare and cheer on the Emperor for nothing the perfidious scum that rule in France.
I think that takes us to SD.
Assuming you're not ransoming any of your leaders, yeah.
I'm not.
You waited for me when I said I would have no SD? :rolleyes:
No SD.
I don't think so since you'd already said that.
Why was the US active hours spent NOT sending in SDs, then? :P
It wasn't early in the evening at that point. :huh:
At any rate, really? You hold the game up for circa 2 days and then show up whining?
Bah. I just wanted to make sure you guys didn't ignore my "no SD" comment. Because I didn't want to hold the game up for a third day :P
Parma 1r4m to Barcelona
No sd
Schwendi, Zrinyi, and 5r2m from Prague to Frankfurt.
No file, but I know which HC I'm choosing, so I'll add it to the Power Card on my game file when I'm home.
No SD here.
Quote from: Drakken on June 22, 2012, 09:28:48 AM
Schwendi, Zrinyi, and 5r2m from Prague to Frankfurt.
No file, but I know which HC I'm choosing, so I'll add it to the Power Card on my game file when I'm home.
Just double-checking that you mean Frankfurt and not Strassburg. Latter is an extra space away from France.
Maurice, William and 7r4m to Lille. File sent with Berk and I's SD. Just waiting on that confirmation from Drakken but shouldn't affect Tamas starting, I wouldn't think.
I'm going to be in hill-country this weekend ( http://en.wikipedia.org/wiki/Helen,_Georgia ) so will be a bit delayed and probably incapable of making files until I get back.
Can someone post a screenshot of the map? :)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F5092%2Fturn5.jpg&hash=9bfb6ff6e3ddda415d716884723a2cb831c50248)
Cool, thanks.
Quote from: garbon on June 22, 2012, 11:07:59 AM
Maurice, William and 7r4m to Lille. File sent with Berk and I's SD. Just waiting on that confirmation from Drakken but shouldn't affect Tamas starting, I wouldn't think.
It's indeed Frankfurt. it's a space away, yes, but it gets all my troops together.
#103: 3 / Act of Abjuration
Message from Ottoman:
1/3: Dragut, 3 corsairs, one galley to Adriatic Sea
2/3: Dragut, 3 corsairs, one galley to Ionian Sea
3/3: Dragut and 3 corsairs to Barbary Coast, galley from Ionian Sea to Coron
Spain: Play Card as Operations
#12: 2 / Galleasses [RESPONSE]
Message from Spain:
Place Informant in England
File?
Drake sets off with a colony and successfully pirates in the Guinea Coast, snagging a VP and a treasure
I think the treasures need to be refreshed before I draw, so left that to Berkut.
Also, don't all of you need to select home cards?
Ugh, right, the home card. Altough I guess its pretty clear what I am going with.
Drake is just broken.
Quote from: Berkut on June 23, 2012, 03:17:56 PM
Drake is just broken.
I cannot agree, in my solo game he was killed by navigation roll. :glare:
Send Frobisher instead, idiot.
Quote#38: 2 / Treasure Fleet [MANDATORY]
Message from France:
Should probably fire this before Drake gets a chance at it...
For CPs :
1-2/2 - Suppress Heresy.
Successfully converted Rouen and Boulogne.
Berkut needs to resolve the Treasure Fleet.
Off to Drakken.
Took 3 treasures, one of which was another Scientific discovery, and I took Telescopes.
Those natives sure do have some advanced tech!
HRE Plays Home Card : Patron of Arts and Science.
- Tintoretto taken from Italy and put on 3CP Patronize.
- Extra Card Drawn
Off the Garbon.
Quote#72: 4 / War with Poland
Message from Protestants:
1-2/4 - Preaching a sermon in France
Rouen converts and falls into unrest.
Rebellion in Rouen, 1 protestant regular appears (but not the capital).
#24: 5 / Holy League
Message from Ottoman:
1/5: Dragut and 3 corsairs to Gulf of Lyon
3/5: pirate France in Gulf of Lyon
5/5: two influence on Venice
pirating is totall meaningless, no loss of corsair, no hits. :mad:
Why are you rolling for anti-piracy dice in GoL? You're not at war with Spain.
Quote from: Habbaku on June 24, 2012, 03:44:44 PM
Why are you rolling for anti-piracy dice in GoL? You're not at war with Spain.
Marseille
Quote(NOTE: This die is for fortresses, not fortified
spaces, so keys do not give you these dice.)
Player Cipher Key to move my Cipher Key to England.
Quote from: Habbaku on June 24, 2012, 03:52:34 PM
Quote(NOTE: This die is for fortresses, not fortified
spaces, so keys do not give you these dice.)
:o
Walsingham neutralizes the Spanish operative and forces the reveal of the Spanish hand.
Quote from: Tamas on June 24, 2012, 04:33:22 PM
Quote from: Habbaku on June 24, 2012, 03:52:34 PM
Quote(NOTE: This die is for fortresses, not fortified
spaces, so keys do not give you these dice.)
:o
Literacy works wonders.
QuoteFrance: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Message from France:
Raise a mercenary in Lyons.
Off to Drakken.
Holy Roman Empire: Play Card as Operations
#57: 4 / Irish Rebellion
Message from Holy Roman Empire:
4CP
2/4 : Two Mercs raised in Frankfurt
4/4 : Schwendi, Zrinyi, and 7r6m from Frankfurt to Besançon.
Quote#49: 4 / Conquest of the Philippines
Message from Protestants:
1-2/4 Preaching a sermon in France
La Rochelle converts and falls into unrest.
3/4 - Unrest removed from Rouen
4/4 - 1 merc built in Rouen
Damn, forgot to update # of Protestant spaces in CB.
Jeromey, can I get an answer before I move?
I will play it when it is convenient for me. At the moment, I am somewhat preoccupied with a pending invasion by Germans and with a rebellion by Garbon who you will notice is probably going to end the turn at around 22-23 VPs.
At least, assuming he doesn't win outright. He seems rather unconcerned about the English. Then again, same goes for Drakken, since he seems to think Irish Rebellion can't possibly hurt the English.
Does that mean you will be playing it this turn?
That's the idea...
Let's be real. With the amount of death waiting to be rained down upon the Netherlands, there's very little chance of me ending up with that many VPs - let alone winning out right.
Quote from: Habbaku on June 24, 2012, 10:50:59 PM
Then again, same goes for Drakken, since he seems to think Irish Rebellion can't possibly hurt the English.
I'll grant you though that this is true. I tried get Drakken to handle that last turn around but he said that'd be of no use to him.
Funded a scientist. The lousy one.
File sent. Off to Berkut
Spain: Play Card as Operations
#26: 2 / Il Piccolo Soccorso
Message from Spain:
Place Informant in England
Spend Draw Card treasure to draw another card.
Drake moves to the Spanish Main and successfully pirates another 2 VP.
Almost certainly the game there.
Quote from: ulmont on June 25, 2012, 01:17:07 PM
Drake moves to the Spanish Main and successfully pirates another 2 VP.
:huh:
It is kind of odd that fortresses actually hurt in this case - it means the English just get VPs instead of treasures.
The fortress should give the Spanish player the option of protecting a treasure.
Quote from: Tamas on June 25, 2012, 01:19:44 PM
Quote from: ulmont on June 25, 2012, 01:17:07 PM
Drake moves to the Spanish Main and successfully pirates another 2 VP.
:huh:
Quote5. Roll Piracy Dice: The active player rolls this number of dice. Each roll of a "5" or a "6" is considered to be a hit. For each hit scored, the Spanish player (even if Portugal is the target) must choose to do one of the following:
a. Eliminate a patrol in the ocean zone
b. If Spain is the target, allow the active power to draw at random one of the Spanish treasures. If Spain rolled at least one
die for the presence of a fortress connected to this ocean zone, the Spanish player chooses one treasure to withhold from the pool available to this random draw.
c. If Portugal is the target, allow the active power to draw at random one of the Portuguese treasures.
d. Award the active player 1 VP for Piracy.
The active player may not be awarded a treasure if the appropriate row (Spanish or Portuguese) is empty (or if the piracy is against Spain, a Spanish fortress is connected to the ocean zone, and there is only 1 Spanish treasure left). The target power must always try and award one of these options for each hit. Picking an award of no benefit to the active player is not permitted if another selection is available. If more than one hit is scored on the same piracy action, Spain must divide the hits as equally as possible between valid awards (i.e., an award cannot be chosen for a (i.e., an award cannot be chosen for a second time until all possible awards are granted at least once).
There are no patrols in the Spanish Main, so option a. is not available. There is a fortress and Spain only has 1 treasure, so option b. is not available. I targeted Spain, so option c. is not available. So the only possible award for each hit was a VP, and I got 2 hits.
Nice going ulmont.
Let's wrap this up quick so we can start the new one. :P
Seven total piracy VP for England in the game.
Quote from: Berkut on June 25, 2012, 01:24:23 PM
Seven total piracy VP for England in the game.
That's sort of your fault :P
:pirate
Quote from: Tamas on June 25, 2012, 01:26:43 PM
Quote from: Berkut on June 25, 2012, 01:24:23 PM
Seven total piracy VP for England in the game.
That's sort of your fault :P
Not really. He rolls 4 dice and gets two hits? I never get hits on anti=piracy dice?
I mean, I could spend ALL my CPs building patrols and forts, but if he still gets hits and they miss, the result is the same.
Overall the NW piracy mechanic as a game mechanism is kind of lame. The idea is cool, but the actual gameplay has very little strategy to it - you just spend CPs and hope for the best. There isn't really much interaction.
If he rolls well, I guess you can always say "Gee, should have spent 14 CPs instead of 10!", but then you can spend 14, he rolls poorly, and people say "Ahh, you let the prots win because all you cared about was protecting your treasures, why did you spend so many CPs on that???" Or "You spent all those CPs protecting the NW and let the Ottomans win pirating in the old world!".
Far as I can tell, Drake rolled 20 piracy dice and got 12 hits. He got hit by one anti-piracy die.
Garbon's gift of the best card in the game for England was directly responsible for 3 of those hits.
Quote from: Berkut on June 25, 2012, 01:51:23 PM
Far as I can tell, Drake rolled 20 piracy dice and got 12 hits. He got hit by one anti-piracy die.
But Drake really wasn't the target of a lot of anti-piracy dice, right? I think my count was 7.
Is there some reason that Spain isn't going to land troops in Ireland and take Dublin? Does anyone have City State Rebels?
Congrats to Drakken, by the way, who would have had an easy time taking Dublin, but would prefer to burn piles of CPs in an (likely vain) attempt to take a French key instead.
Quote from: ulmont on June 25, 2012, 01:57:05 PM
Quote from: Berkut on June 25, 2012, 01:51:23 PM
Far as I can tell, Drake rolled 20 piracy dice and got 12 hits. He got hit by one anti-piracy die.
But Drake really wasn't the target of a lot of anti-piracy dice, right? I think my count was 7.
The most he can ever really be the target of is 2 though, unless I concentrate patrols. Which maybe is the right thing to do once he shows up, but it seems like he can just run away from them if you don't spread them out.
I don't know - seems like the Spanich have to spend an inordinate amount of CPs keeping the English from winning the game by just farming NW piracy VP.
Quote from: Habbaku on June 25, 2012, 01:59:55 PM
Is there some reason that Spain isn't going to land troops in Ireland and take Dublin? Does anyone have City State Rebels?
Is there some reason France has never landed troops in Ireland to take Dublin?
Quote from: Berkut on June 25, 2012, 02:30:45 PM
Is there some reason France has never landed troops in Ireland to take Dublin?
Is there some reason that you keep trying this line of thought even though you can't honestly believe it?
Quote from: Berkut on June 25, 2012, 02:30:45 PM
I don't know - seems like the Spanich have to spend an inordinate amount of CPs keeping the English from winning the game by just farming NW piracy VP.
This makes the fallacious assumption that the only way to prevent England from gaining piracy VPs is to build anti-piracy defenses. Forcing England to worry about how many Catholic spaces there are in the English zone is much more CP-intensive for England than resorting to piracy due to the high likelihood of unrest and the concern over the English Catholic Rebellion.
Quote from: Habbaku on June 25, 2012, 02:33:59 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
I don't know - seems like the Spanich have to spend an inordinate amount of CPs keeping the English from winning the game by just farming NW piracy VP.
This makes the fallacious assumption that the only way to prevent England from gaining piracy VPs is to build anti-piracy defenses. Forcing England to worry about how many Catholic spaces there are in the English zone is much more CP-intensive for England than resorting to piracy due to the high likelihood of unrest and the concern over the English Catholic Rebellion.
Yeah seems like a big piece in keeping each-other down is to worry them in some other aspect.
Quote from: Habbaku on June 25, 2012, 02:31:58 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
Is there some reason France has never landed troops in Ireland to take Dublin?
Is there some reason that you keep trying this line of thought even though you can't honestly believe it?
That is
Quote from: Habbaku on June 25, 2012, 02:31:58 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
Is there some reason France has never landed troops in Ireland to take Dublin?
Is there some reason that you keep trying this line of thought even though you can't honestly believe it?
That is what I thought.
I can't really think of a reason why France would try and attack England. France doesn't really have the ships to pester England much and if they really geared themselves up for that, they'd leave themselves exposed to the Huguenots at the very least. Only real hope I guess is somewhat of a proxy war via Scotland.
It also fits the time period - France was too busy with its Wars of Religion to think about landing forces in the isles (apart from Scotland).
Quote from: Berkut on June 25, 2012, 02:40:10 PM
Quote from: Habbaku on June 25, 2012, 02:31:58 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
Is there some reason France has never landed troops in Ireland to take Dublin?
Is there some reason that you keep trying this line of thought even though you can't honestly believe it?
That is Quote from: Habbaku on June 25, 2012, 02:31:58 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
Is there some reason France has never landed troops in Ireland to take Dublin?
Is there some reason that you keep trying this line of thought even though you can't honestly believe it?
That is what I thought.
:unsure:
No, clearly France and England are natural enemies and Spain is just supposed to sit on its hands.
Quote from: garbon on June 25, 2012, 02:39:03 PM
Quote from: Habbaku on June 25, 2012, 02:33:59 PM
Quote from: Berkut on June 25, 2012, 02:30:45 PM
I don't know - seems like the Spanich have to spend an inordinate amount of CPs keeping the English from winning the game by just farming NW piracy VP.
This makes the fallacious assumption that the only way to prevent England from gaining piracy VPs is to build anti-piracy defenses. Forcing England to worry about how many Catholic spaces there are in the English zone is much more CP-intensive for England than resorting to piracy due to the high likelihood of unrest and the concern over the English Catholic Rebellion.
Yeah seems like a big piece in keeping each-other down is to worry them in some other aspect.
Another big piece is in making sure that everyone is keeping everyone down - assuming that the Spanish are solely responsible for keeping England in control while you farm your own VPs and ignore others may result in you winning - if in fact the Spanish choose England to focus on to your exclusion. But if they decide to focus on you, or split their focus, and then England hits on 60% of their piracy dice...well, that means you get to come in second.
Jeromey basic position here is that only Spain can keep England under control. THat is either
1. Not true, or
2. True, in which case this isn't a very well designed game.
I suspect it is more #1 than #2, although with only a single play through, it is hard to be sure.
QuoteSpain moves all Jesuits on the Spanish power card to unoccupied spaces in England. Spain may move one Jesuit that was already in England to a new space. This space may be occupied but it may not already contain a Jesuit. If any of these spaces that Jesuits are moving into are under Protestant religious influence, immediately convert it to Catholic religious influence.
To Spain to resolve.
Quote from: Habbaku on June 25, 2012, 02:43:43 PM
No, clearly France and England are natural enemies and Spain is just supposed to sit on its hands.
Spain did not sit on their hands, obviously, and France and England were both far, far ahead of Spain in VPs.
You DID sit on your hands in respect to England - I find it puzzling that you are seriously arguing that the problem here is that Spain should have done more to stop England, considering I was the only player to do ANYTHING to stop them.
If the key to the game is that Spain should do even more (I won't say while France and anyone else does less, since that would not really be possilbe), then this isn't a very good game.
Quote from: Berkut on June 25, 2012, 02:51:03 PM
Jeromey basic position here is that only Spain can keep England under control.
That's bullshit and you know it.
Quote from: Berkut on June 25, 2012, 02:51:03 PM
Jeromey basic position here is that only Spain can keep England under control. THat is either
1. Not true, or
2. True, in which case this isn't a very well designed game.
I suspect it is more #1 than #2, although with only a single play through, it is hard to be sure.
Eh, I think Spain can do whatever they want, but they need to do a bunch of shit at the same time. If Spain gives up on fucking over the Protestants, they can run over the HRE or overrun England or whatnot.
Quote from: Berkut on June 25, 2012, 02:53:04 PM
You DID sit on your hands in respect to England
What should I have done, exactly? Built a fleet to conquer England?
I think you know very well that France has a difficult time doing much about England while Spain has a very easy time of it and I am not sure why you continue to argue that France should expend everything possible in order vaguely worry England.
As much fun as debating in circles is likely to be, can we press on with the game in the middle of it?
Quote from: Habbaku on June 25, 2012, 02:16:43 PM
Congrats to Drakken, by the way, who would have had an easy time taking Dublin, but would prefer to burn piles of CPs in an (likely vain) attempt to take a French key instead.
Dude, I count three against you. I just have to push into your frontiers and your rotten structure falls down. Why would I waste CPs for Ireland, which has next to no use to me than being a nuisance to England, when I can use this CP to tear France apart and gain keys from you?
Your free "Entente" with England just made sure he hadn't to worry too much from your part and concentrate on overgaming Drake to give himself a cumulative Piracy VP victory, safe from his corner of map. You dumped Scotland as a gun pointed on England's head, so England had no threat at all to mind for 4 Turns in a row. Don't blame the situation on me, I can't even reach England. :rolleyes:
Quote from: Habbaku on June 25, 2012, 02:55:02 PM
Quote from: Berkut on June 25, 2012, 02:53:04 PM
You DID sit on your hands in respect to England
What should I have done, exactly? Built a fleet to conquer England?
I think you know very well that France has a difficult time doing much about England while Spain has a very easy time of it and I am not sure why you continue to argue that France should expend everything possible in order vaguely worry England.
I suspect that there might be something in between doing nothing, which is what you did do, and do "everything possible". Doing SOMETHING possible might be a start.
Drakken, Dublin is a key and takes far fewer CPs to take than anything in France does. Your argument is more than a little weak.
Quote from: Habbaku on June 25, 2012, 02:55:02 PM
Quote from: Berkut on June 25, 2012, 02:53:04 PM
You DID sit on your hands in respect to England
What should I have done, exactly? Built a fleet to conquer England?
I think you know very well that France has a difficult time doing much about England while Spain has a very easy time of it and I am not sure why you continue to argue that France should expend everything possible in order vaguely worry England.
Uhhh, no, as someone who is playing Spain in two games, I don't think they have a "very easy time of it" at all. In fact, it seems rather difficult without *some* help from someone - especially of they want to actually do anything else in the game. What is more, absent an AV, Spain gets almost nothing from expending vast resources trying to keep England from racking up piracy VPs, and will of course lose the Netherlands in the process and those 3 keys.
Like I said, if you are right, and France doing anything about England is so difficult they should not even bother, and hence only Spain can do anything about them, while France does...what? Farm VPs from marriages and sponsoring and pirating themselves? then this isn't a very good game. I sure hope you are wrong.
On that note, I think any conclusions about the game based on one game is a bit premature, at best.
Quote from: Habbaku on June 25, 2012, 03:01:22 PM
Drakken, Dublin is a key and takes far fewer CPs to take than anything in France does. Your argument is more than a little weak.
Contarily to your assumption that I am a dumbass, I have a very good reason for using Irish Rebellion as CP. And it will give the answer to your question above.
I know it's a Languish tradition to completely misrepresent someone's argument, but it's still pretty unconvincing when it happens.
Quote from: Habbaku on June 25, 2012, 03:06:31 PM
I know it's a Languish tradition to completely misrepresent someone's argument, but it's still pretty unconvincing when it happens.
Quote from: HabsNo, clearly France and England are natural enemies and Spain is just supposed to sit on its hands.
Yeah, you're right - it is rather unconvincing.
Quote from: Drakken on June 25, 2012, 03:05:11 PM
Quote from: Habbaku on June 25, 2012, 03:01:22 PM
Drakken, Dublin is a key and takes far fewer CPs to take than anything in France does. Your argument is more than a little weak.
So, rather than perform an action that will not only gain you a key and two VPs, but also take 2 VPs from England and prevent them from winning, you've decided on a path that will get you some VPs (maybe) and let England win?
Yeah, not really seeing the strength of your plan, there, but since you're up, feel free to show me what I'm missing.
QuoteContarily to your assumption that I am a dumbass, I have a very good reason for using Irish Rebellion as CP. And it will give the answer to your question above.
I am not going to try and fix that on my phone. :blurgh:
Quote from: Habbaku on June 25, 2012, 02:52:40 PM
QuoteSpain moves all Jesuits on the Spanish power card to unoccupied spaces in England. Spain may move one Jesuit that was already in England to a new space. This space may be occupied but it may not already contain a Jesuit. If any of these spaces that Jesuits are moving into are under Protestant religious influence, immediately convert it to Catholic religious influence.
To Spain to resolve.
Jesuit from York to Lincoln, convert Lincoln.
Jesuirt from PC to York, convert York
lol you guys are priceless.
You bicker on about who screwed up. The skillful play of ulmont does not even get mentioned.
Just admit it: he sailed (lulz) past you on the sideways while you embroiled yourself in what proved to be of secondary importance. He played better than us, and that's all there is to it.
The only way I can drive English VPs down is trying to convert spaces in general.
If we can get Prot spaces down to 29, England will lose 1VP.
Quote from: Tamas on June 25, 2012, 03:14:06 PM
lol you guys are priceless.
You bicker on about who screwed up. The skillful play of ulmont does not even get mentioned.
Just admit it: he sailed (lulz) past you on the sideways while you embroiled yourself in what proved to be of secondary importance. He played better than us, and that's all there is to it.
Nah, I don't even think ulmont would make that argument.
We've all played enough of these game to tell when people make great play, or when they roll great dice and others make mistakes that let them drive ahead.
Ulmont is an excellent player, and there are lots of examples of his excellent play, but this was kind of obvious, I think.
It might even be something of a knock on the game - what else is there for England to really do?
Quote from: Berkut on June 25, 2012, 03:18:27 PM
It might even be something of a knock on the game - what else is there for England to really do?
Things I didn't do:
1) Enough artists and scientists. On the other hand, I think Drake has better VP odds than they do on a per-CP basis.
2) Diplomatically influence Scotland / Ireland / Portugal. I misunderstood the rules and thought the positions reset each turn, so I didn't think it was worth it.
3) Enough counter-espionage, apparently. If I'm correct, Spain currently is rolling 13 dice against my 5 dice to automatically win the game with 4+ net hits.
Quote from: Berkut on June 25, 2012, 03:16:37 PM
The only way I can drive English VPs down is trying to convert spaces in general.
If we can get Prot spaces down to 29, England will lose 1VP.
I've been trying, but Garbon seems pretty uninterested in letting me. Ditto Drakken.
Wake me up when it's my turn.
Hmmm, I guess I am actually not that bad right now for an English Catholic Rebellion. Might have to give that a shot as well.
Quote from: Drakken on June 25, 2012, 03:29:16 PM
Wake me up when it's my turn.
It's your turn now. :facepalm:
As in "when the turn file's sent", but I'll go with it.
Holy Roman Empire: Play Card as Event
#18: 4 / City State Rebels
Message from Holy Roman Empire:
Dublin rebels.
So unless Habs comes in to chime that I'm not allowed...
Quote from: Habbaku on June 25, 2012, 03:24:43 PM
Quote from: Berkut on June 25, 2012, 03:16:37 PM
The only way I can drive English VPs down is trying to convert spaces in general.
If we can get Prot spaces down to 29, England will lose 1VP.
I've been trying, but Garbon seems pretty uninterested in letting me. Ditto Drakken.
Of course you could have mentioned that to me. To be honest it didn't even occur as a route to me. :blush:
Quote from: Drakken on June 25, 2012, 03:41:49 PM
As in "when the turn file's sent", but I'll go with it.
It wasn't already sent. Habbs played an event for Berk who resolved it and sent out a file.
Quote from: Drakken on June 25, 2012, 03:43:22 PM
Holy Roman Empire: Play Card as Event
#18: 4 / City State Rebels
Message from Holy Roman Empire:
Dublin rebels.
So unless Habs comes in to chime that I'm not allowed...
No, it's allowed but I still don't see why you'd play that on Dublin instead of Ireland Revolts. IR would net you Dublin, easy. CSR only takes Dublin away from England.
Quote from: garbon on June 25, 2012, 03:45:03 PM
Quote from: Habbaku on June 25, 2012, 03:24:43 PM
Quote from: Berkut on June 25, 2012, 03:16:37 PM
The only way I can drive English VPs down is trying to convert spaces in general.
If we can get Prot spaces down to 29, England will lose 1VP.
I've been trying, but Garbon seems pretty uninterested in letting me. Ditto Drakken.
Of course you could have mentioned that to me. To be honest it didn't even occur as a route to me. :blush:
I mistakenly assumed you had figured it out because your play has been considerably more astute than Drakken's and Tamas's. Not an assumption I will make again. :p
Quote from: Habbaku on June 25, 2012, 04:03:27 PM
No, it's allowed but I still don't see why you'd play that on Dublin instead of Ireland Revolts. IR would net you Dublin, easy. CSR only takes Dublin away from England.
Because Irish Rebellion has a good chance of you landing Ireland, instead of me or Berkut.
Britons were wiped out of Dublin with 2 hits, and switches to the Reich.
One German Reg in Dublin.
So, +1VP more for me and -1VP for Ulmont due to losing his key?
Nope. Ireland is free now, not HRE.
Quote from: ulmont on June 25, 2012, 05:10:36 PM
Nope. Ireland is free now, not HRE.
That's not what I read. Unless it means I must give it to the Irish?
Pick a fortified space that is not under control of its home power(s) as the target of the attack. Attacker rolls 5 dice. Each hit scored forces the power controlling the space to eliminate a land or naval unit from the space. If no land or naval units remain after the revolt, do the following: army leaders are captured by the power playing the card; naval leaders are placed on the Turn Track;
remove current control marker and place a control marker and 1 regular from your choice of one of that space's home powers.
:rolleyes: CSR only returns control of a key to a home power. Only Ireland is a home power of Dublin, as indicated by the color of the space.
You know, you should be mindful about the rolleyes and attitude, Habs. It makes playing this game an even less fun experience. :rolleyes:
Next time if you don't want newbs, say so when recruiting.
Off to Garbon.
If you don't want rolleyes, don't resort to them yourself, Drakken, else you look like a hypocrite. If you think I am seriously hammering you over this stuff rather than merely poking fun, you should grow a thicker skin--Tamas takes his badgering in stride, you'll note.
Quote from: Habbaku on June 25, 2012, 04:09:16 PM
Quote from: garbon on June 25, 2012, 03:45:03 PM
Quote from: Habbaku on June 25, 2012, 03:24:43 PM
Quote from: Berkut on June 25, 2012, 03:16:37 PM
The only way I can drive English VPs down is trying to convert spaces in general.
If we can get Prot spaces down to 29, England will lose 1VP.
I've been trying, but Garbon seems pretty uninterested in letting me. Ditto Drakken.
Of course you could have mentioned that to me. To be honest it didn't even occur as a route to me. :blush:
I mistakenly assumed you had figured it out because your play has been considerably more astute than Drakken's and Tamas's. Not an assumption I will make again. :p
I'd have completely fucked it up if my conversions went better. :D
Quote#47: 4 / Belgic Confession
Message from Protestants:
4 CP rebellion in La Rochelle.
Rebellion succeeds. La Rochelle and Nantes fall under Huguenot control. 2 regulars and capital in La Rochelle.
What was that you were saying about your VPs?
Still ain't close to 22-23. I believe I have what - 17?
Tamas is up.
Quote from: garbon on June 25, 2012, 06:02:50 PM
Still ain't close to 22-23. I believe I have what - 17?
You have 17 now and I don't think I'll be able to retake anything of yours in France this turn. I don't see much in the way of you taking Brussels from the Spanish, which will put you at 20. Presumably, en route, you will patronize someone as well, which should produce a VP.
Quote from: Berkut on June 25, 2012, 02:30:45 PM
The most he can ever really be the target of is 2 though, unless I concentrate patrols. Which maybe is the right thing to do once he shows up, but it seems like he can just run away from them if you don't spread them out.
Returning to this now that I have more time (and a real keyboard).
I think that stacking patrols is exactly the right strategy--but only in the Antilles and Spanish Main. Those are going to be the most heavily-targeted areas due to the number of ports available and the ease of arrival. If you fortify the Canary Islands, your defense starts to look a lot better. What is Drake going to do if you have a fort and 2 patrols in each of Antilles/SM? Go to the Chilean Coast? At least there, he's risking a navigation roll, which could very well kill him off.
I also think that, due to the realization of his power, once he comes out...anyone with Scurvy, Storms or Northwest Passage should think long and hard about whether or not to hit Drake with them ASAP. The Spanish are almost certainly willing to pay part of the burden in such a situation (a treasure, perhaps?) or even put a bounty on Drake (person to kill him gets 2 cards or a card + treasure or the like).
The board ignores Drake at their peril.
#51: 2 / El Dorado
Message from Ottoman:
Playable if there is a sea captain whose voyage is currently in either the Spanish Main or Antilles. Remove the sea captain to the Turn Track; the expedition is over having spent the rest of the turn pursuing the myths of El Dorado. All Treasure being carried by the expedition is lost
Drake goes for El Dorado
No file as I can't remove the treasure anyways.
Quote from: Habbaku on June 25, 2012, 05:28:24 PM
If you don't want rolleyes, don't resort to them yourself, Drakken, else you look like a hypocrite. If you think I am seriously hammering you over this stuff rather than merely poking fun, you should grow a thicker skin--Tamas takes his badgering in stride, you'll note.
Years of being beaten with beets will do that to ya.
Spain sponsors a catholic rebellion in England, rolls 18 dice against 5 defense, and wins by one (3-2), which means England has to...reveal their hand to us.
Yippee!
There is no substitute for luck.
Quote from: Berkut on June 26, 2012, 07:54:46 AM
Spain sponsors a catholic rebellion in England, rolls 18 dice against 5 defense, and wins by one (3-2), which means England has to...reveal their hand to us.
Yippee!
There is no substitute for luck.
Rough.
someone care to give an executive summary about this catholic rebellion thing? I dont have time to read the rulebook right now
Quote from: Tamas on June 26, 2012, 08:09:38 AM
someone care to give an executive summary about this catholic rebellion thing? I dont have time to read the rulebook right now
In very shorthand, similar to Protestant rebellions except that Spain has to roll dice first to see what it can do. If it was successfully allowed conversion/rebellions it than has to roll for those as well (like the Protestants typically do).
Quote from: Tamas on June 26, 2012, 08:09:38 AM
someone care to give an executive summary about this catholic rebellion thing? I dont have time to read the rulebook right now
:rolleyes:
Quote from: szmik on June 26, 2012, 08:19:16 AM
Quote from: Tamas on June 26, 2012, 08:09:38 AM
someone care to give an executive summary about this catholic rebellion thing? I dont have time to read the rulebook right now
:rolleyes:
Meh, if one is going to roll one's eyes every time that Tamas gives them reason to - one's eyes will roll out of their head. :P
:rolleyes:
I am the OTTOMANS. I didnt read the religious stuff properly. Sue me.
Quote from: Tamas on June 26, 2012, 08:40:38 AM
:rolleyes:
I am the OTTOMANS. I didnt read the religious stuff properly. Sue me.
It is pretty lazy to ask other people to tell you how things work - especially a mechanic that is described in only a few paragraphs.
Quote from: Tamas on June 26, 2012, 08:40:38 AM
:rolleyes:
I am the OTTOMANS. I didnt read the religious stuff properly. Sue me.
:rolleyes: You are the OTTOMANS and you didn't even read the PIRACY stuff properly. That you didn't read the religious stuff, either, goes without saying.
Quote from: Habbaku on June 26, 2012, 09:14:16 AM
Quote from: Tamas on June 26, 2012, 08:40:38 AM
:rolleyes:
I am the OTTOMANS. I didnt read the religious stuff properly. Sue me.
:rolleyes: You are the OTTOMANS and you didn't even read the PIRACY stuff properly. That you didn't read the religious stuff, either, goes without saying.
oh gawd I didn't REMEMBER a lousy HALF SENTENCE :P
England has Synod of Emden, so he can flip 3 spaces to Prot at will, so if we are counting on him being 1 VP away from his needed 25, we need to make sure there are at least 4 prot spaces before he can get another VP there.
Speaking of religion, I am somewhat surprised that the HRE is not included in the list where Protestant rebellions can be provoked in the rules. You'd think that it would play a part, as the TYW is not that far after the last turn of the game.
Quote from: Drakken on June 26, 2012, 01:39:55 PM
Speaking of religion, I am somewhat surprised that the HRE is not included in the list where Protestant rebellions can be provoked in the rules. You'd think that it would play a part, as the TYW is not that far after the last turn of the game.
True but during the timespan the game covers, the major fronts for the Reformation were in the 4 religious struggle areas that VQ has.
Ulmont's up.
Quote from: Drakken on June 26, 2012, 01:39:55 PM
Speaking of religion, I am somewhat surprised that the HRE is not included in the list where Protestant rebellions can be provoked in the rules. You'd think that it would play a part, as the TYW is not that far after the last turn of the game.
The TYW is at least a generation away from the time period of VQ and, besides, the Treaty of Augsburg served as a pretty solid concession to the Protestant princes and ensured, at least for a time, that there would be no major religious strife in the HRE.
Do I understand correctly that HRE is also immune to religious conversions?
Quote from: Solmyr on June 26, 2012, 02:46:19 PM
Do I understand correctly that HRE is also immune to religious conversions?
Aye. None of the spaces in the HRE can ever be converted and none of the Protestant spaces in her borders count for VPs.
Quote from: Solmyr on June 26, 2012, 02:46:19 PM
Do I understand correctly that HRE is also immune to religious conversions?
Yes. HRE's only dog in the religious hunt is that they have that secret religious preference.
so is it england's turn then?
Raised 1 merc in London, no file, over to Habs.
QuoteFrance: Play Card as Event
#85: 2 / Murad III [MANDATORY]
Message from France:
Event/CPs :
1-2/2 - Raise 2 mercenaries in Lyons.
Off to Drakken.
Holy Roman Empire: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Message from Holy Roman Empire:
2CP
2/2 : Schwendi, Zrinyi, 7r6m from Besancon to Lyon through Geneva (independent space).
I leave time to Habs in case he wishes to play a Response/CC card. No CC on my part.
Not sure why you think I would fight a field battle there. Good luck against the fortifications.
Garbon's up.
QuoteProtestants: Play Card as Operations
#64: 2 / Philosopher's Stone
Message from Protestants:
1/2 Raise 1 merc in Nantes
2/2 Take control of Brest, French naval unit forced into English Channel
Sorry about that French up to decided on Bay of Biscay or English Channel.
Playing Grand Vizier HC to raise 4 regulars in Istanbul
Drakken, BTW, pro tip: you can assault until you flag Geneva as you don't have LOC right now. Alternatively Berkut can be a nice guy and flag it for you, altough either of you must actually move there as the besieged french block remote flagging.
And Tamas meant can't. :P
Berkut fucked around with patrols; I funded Marlowe's plays. Off to Habs.
I'll be playing my home card--the Black Queen--to examine Drakken's hand.
To him to reveal to me before I decide on the second part.
Someone ahead of England in impulse order (Spain, Ottoman, cough cough) should strongly consider sponsoring an artist. Since their artist will be resolved first, it is highly likely that they will grab the remaining 1 VP Artist marker ahead of the English, thus denying them the point.
As it stands, England's going to be at 24 VPs at the end of the turn without that VP.
Done.
I'll draw two from the deck.
Drakken's up to play.
Holy Roman Empire: Play Card as Operations
#48: 3 / Commissioned from Italy
Message from Holy Roman Empire:
3CP
1/3: 1m from Lyon to Geneve.
2/3: Takes control of Geneve
3/3: Assault on Lyon.
I'll let some time for Habs in case he got a CC card. This time it's not like he can avoid the fight.
Nothing here.
HRE wins, with 2 hits against 1. France resists boldly.
HRE removes 1 mercernary, France removes 2 mercenaries, presumably?
EDIT : Nevermind, I need to exterminate all French lands units in Lyon. So the assault is not successful. Habs, don't bother. :P
File sent to Garbon.
:yeah: See how liberating it is to read the rules yourself?
Would it be possible to get a screenshot?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F369nd.jpg&hash=f1bb20d2de51c1dc01f68b2ba22d601690037281)
Quote#75: 2 / The Lost Colony [MANDATORY]
Message from Protestants:
Targeting Montreal. Protestants will use their 2 CP to Preach a sermon in France.
Montreal is scuttled. Boulogne and Calais convert. Calais falls into unrest.
Not exactly sure where VPs stand as CB doesn't seem to match ACTS (when I went to change VPs in ACTS - some of those powers already had there markers in the new positions in CB...)
I will correct VPs when it gets back to me. Drakken put an English SCM in the English markers tray for some reason, which is why England's aren't 23 in CB.
Ottoman: Play Card as Operations
#13: 1 / Reiters [RESPONSE]
Message from Ottoman:
build a corsair in Algiers
no file, sorry.
Also, England please be so kind as to remove Drake to the turn track and discard his treasure, since I Eldorado-ed it several impulses ago.
If you can't be bothered to move drake, neither can I, but you'll notice I havent done anything with him.
Quote from: ulmont on July 02, 2012, 06:49:42 AM
If you can't be bothered to move drake, neither can I, but you'll notice I havent done anything with him.
I didn't bother, because I lack ownership over the treasure, so I saw no point in moving just drake
So Berk is up?
I am tired of doing files for others, so it might be a while before I get around to it.
Built a merc, sponsored a artist.
Pass, but sent out a file with minor cleanup (Drake and the English key marker)
France converts some spaces, then sends the main army out to relieve Lyons.
Drakken may avoid battle if he wishes.
I don't see why I should avoid this battle, as I have more dice than you, being the defender in a field battle against your 11 land units and poor leader. So I take my chances.
Henri the Turd, as higher ranking leader, has 0 Battle Rating, by the way. According to 14.0.2, "1 die for each Battle Rating point from the highest-rated leader in the attacking group (p.19)"
So by my count, it's 11 vs 13.
Drak - commanders have Battle Rating and Command Rating. I think it is pretty clear that p.19 is referring to highest Battle Rating.
Resulting battle is 5 French hits vs. 3 HRE. 3 French mercenaries, 4 HRE mercenaries and 1 HRE regular bite it. HRE stack is forced to retreat to Geneva.
File coming, then off to Drakken to play (or pass).
May I recommend playing your card as event to help the anti-English cause?
Quote from: garbon on July 02, 2012, 08:19:30 PM
Drak - commanders have Battle Rating and Command Rating. I think it is pretty clear that p.19 is referring to highest Battle Rating.
Henri III had 8 Command Rating - and 0 Battle Rating. :rolleyes:
Quote from: Drakken on July 02, 2012, 10:07:10 PM
Quote from: garbon on July 02, 2012, 08:19:30 PM
Drak - commanders have Battle Rating and Command Rating. I think it is pretty clear that p.19 is referring to highest Battle Rating.
Henri III had 8 Command Rating - and 0 Battle Rating. :rolleyes:
I'm not really sure why I'm getting the roll-eyes because you took command rating to be referenced in that section rather than battle rating.
Quote from: garbon on July 02, 2012, 10:11:50 PM
I'm not really sure why I'm getting the roll-eyes because you took command rating to be referenced in that section rather than battle rating.
Not at you, but at the rule. As interpreted it makes it totally useless to ever have leaders at 0 Battle Rating in the game, except in the rarest circumstances a leader is killed or captured. Every player will place two leaders together to maximize the number of land units under theirjoint command, and as most of them have 1 Battle Rating it means almost all formation will have a +1 dice due to having any leader with that rating.
To me, the rule resembled how it was in EU2 and Historical EU3: The leader with the highest Command Rating was the one whose bonuses were applied, and as Henri III is the King and has 0BR it means there's no dice bonus. Made sense to me, Henri III was more busy fooling around with his
mignons than getting interested in military affairs.
Holy Roman Empire: Play Card as Event
#56: 2 / Index of Prohibited Books
Message from Holy Roman Empire:
Cancel the progress of Marlowe for the English. Put on the Turk Track.
Off to Garbon.
Quote from: Drakken on July 02, 2012, 10:43:52 PM
Not at you, but at the rule. As interpreted it makes it totally useless to ever have leaders at 0 Battle Rating in the game, except in the rarest circumstances a leader is killed or captured. Every player will place two leaders together to maximize the number of land units under theirjoint command, and as most of them have 1 Battle Rating it means almost all formation will have a +1 dice due to having any leader with that rating.
That's a very large and completely silly assumption. Can you really not imagine a situation in which someone might keep their two leaders separated?
Quote from: Habbaku on July 02, 2012, 10:53:10 PM
That's a very large and completely silly assumption. Can you really not imagine a situation in which someone might keep their two leaders separated?
Not if you want to have a fighting chance against someone who doesn't.
Yeah, I'm sure there's never going to be a situation in which someone has enough troops to send two stacks off against divergent targets like, say, two different fortified spaces. :wacko:
Figures Garbon would hit both the two 6s he needed to convert Paris and the 6 needed to actually take it. Sigh.
En avant!
Quote from: Habbaku on July 02, 2012, 11:41:27 PM
Figures Garbon would hit both the two 6s he needed to convert Paris and the 6 needed to actually take it. Sigh.
En avant!
Yeah I didn't think my sermon would be that rousing!
QuotePlaying homecard for CPs.
1-2/5 - Preaching a sermon in France.
Rouen converts followed by Boulogne, Paris and Amiens.
3-5/5 3 CP rebellion in Paris.
Paris falls to Huguenot forces - Amiens, Boulogne also flip.
Spain: Message
Place Armada in Corunna
Upgrade to 4
Place 1 regular on Armada
Pass again.
I'm going to wait to see what Tamas does since, you know, it's his turn.
Didn't I tell that I am going to pass?
In fact, I will pass out the turn unless bothered by someone who doesn't know better.
Quote from: Tamas on July 03, 2012, 09:25:32 AM
Didn't I tell that I am going to pass?
In fact, I will pass out the turn unless bothered by someone who doesn't know better.
No, I don't see anything like that after your most recent play.
ooops! I thought I did
Why did you guys skip me then? :mad:
QuoteFrance: Play Card as Operations
#60: 2 / John Knox
Message from France:
For CPs :
1/2 - Both leaders, 5 regulars, 2 mercenaries to Dijon.
2/2 - "" to Paris.
The true king besieges Paris. Back to Garbon.
Quote from: Tamas on July 03, 2012, 09:27:21 AM
ooops! I thought I did
Why did you guys skip me then? :mad:
I guess Berk and Ulmont decided you weren't going to do anything. :D
Quote from: Habbaku on July 03, 2012, 09:32:14 AM
QuoteFrance: Play Card as Operations
#60: 2 / John Knox
Message from France:
For CPs :
1/2 - Both leaders, 5 regulars, 2 mercenaries to Dijon.
2/2 - "" to Paris.
The true king besieges Paris. Back to Garbon.
QuoteProtestants: Play Card as Operations
#39: 2 / Flooding [COMBAT]
Message from Protestants:
Party at the Bastille!
Maurice and 7r1m to Paris.
Not sure if you are playing anything in response or what have you.
How are they getting to Paris, exactly?
Sorry!
1/2 All to Amiens
2/2 All to Paris
I was being too coy, I guess. There is no connection between Amiens and Maurice's current space.
Oh crap, you're right. I don't know why I thought they were...also that means Amiens didn't convert!
I'll clean up my mess shortly.
Oh wait, forgot Amiens was connected to Mons, so just need to correct most recent move!
Alright 2 mercs in Rouen instead.
Spain: Play Card as Operations
#10: 1 / Siege Engineering [COMBAT]
Message from Spain:
Build merc in Corunna
I will likely pass out unless anyone gets to 25 VPs.
Tamas is up to play, since he's an idiot and didn't notice that his current leader (Murad) has an admin rating of 1 and so can only save 1 card.
EDIT: England managed to convert just one space, whee.
#8: 2 / Elite Troops [COMBAT]
Message from Ottoman:
2 influence on Venice (4)
no file
French Catholic forces retake Paris, clear the riots in Calais and raise more troops in Orleans.
Off to Garbon.
Quote#7: 1 / Desperate Assault [COMBAT]
Message from Protestants:
Remove unrest in La Rochelle.
England to 24 vp!
Btw, just noticed that random English colony still needs moving back to the markers tray.
So, if everyone else is passing out, can Habs do the end of turn stuff real fast?
Is Berk still passing? Won't you get 25 with Liz if he does nothing?
Quote from: garbon on July 03, 2012, 02:54:58 PM
Is Berk still passing? Won't you get 25 with Liz if he does nothing?
Correct. Which is why I am wondering why you insist on converting even more spaces...
I guess he is forcing me to play
#50: 4 / Council of Troubles
Message from Spain:
Playable if 5 land units controlled by Spain (other than Walloons) are in the Netherlands. Remove William of Orange from the map for the rest of the turn. Spain takes 8 Catholic Conversion attempts that affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Afterwards, Spain may regain political control of up to 3 unoccupied, non-key spaces currently under Protestant political control in the Netherlands. Give a +1 Card marker to the Protestant. Remove from deck if played as event.
Not sure why, but whatever.
:nelson:
Hope the Dutch troops enjoy winter attrition.
Spain: Message
4 6's
2 minors
1 unrest
Convert Antwerp, Ghent, Mons, Namur, Luxembourg, Brussels
Unrest in Antwerp
Control Briel, Flushing, Ghent
:yeah:
Yeah, I am baffled by that play.
Damn! :D
No winter, btw. I think we're ready for winters and end of turn stuff?
Sounds right to me, unless Berkut wants to play his last card?
French winter : 2 mercenaries from Marseilles and 1 mercenary from Orleans to Paris.
Schwendi, Zrinyi, 6r1m from Genève to Prague. Merc Replacement pool refilled.
Nantes dude to La Rochelle. If I'm reading the rules correctly then I think Maurice shows up outside Antwerp with 5 bloodied regulars.
Parma 4m1r to Madrid
Alva to Madrid
Doing end of turn stuff now.
QuoteRequest: 6-sided die x 1
1
Message from France:
Protestants control 8 French home spaces. Need a 4+ for the Catholic League to be formed.
What do we say to the Catholic League when they try to form?
Not today! :yeah:
All of the royals that are of marriageable age proceed off the track and retire to their rent-boys or spinster-wives.
Elizabeth of England never marries and the Earl of Leicester stops holding out for her. +1 Virgin Queen VP (the last of them).
Paris is held by the Catholic forces for yet another year. +2 VPs for France.
Artists/Scientists :
Bautista returns to his work after producing nothing of note.
Tintoretto, in Italy, produces a great work of art for the glory of the HRE. +2 VPs for the Emperor.
Seydi al Reis is hounded out of the Sublime Porte's graces and is likely executed quietly for his terrible waste of time.
VP Count :
Ottomans : 15 (Tamas is very consistent!)
Spain : 15
England : 24
France : 21
HRE : 18
Protestants : 14
my winter was of course uniting my corsair fleet with the lone corsair in its port
Mercs for sale, brand new.
This round of diplomacy is truly exhilarating. :hmm:
So are we about finished here then?
I guess I can start off.
Ottomans accept a treasure and a card from Spain which I am sure will be offered.
Spain offers a treasure and card draw to the Ottomans.
Spain offer alliance to HRE in return for 4 mercs (send to Madrid if accepted).
Actaully, send 2 mercs to Madrid, and 2 to Milan.
So will England and France make annoucements anytime soon, or can I just skip and announce?
No announcements.
So where are we? :D
Waiting on me.
France offers peace and an alliance to the HRE.
HRE refuses France's offer and accepts Spain's offer of alliance, and sends 4 mercs to Spain.
Nothing for the Protestants to announce, so Tamas is up to declare wars.
France preemptive declines to declare.
we are through the diploh phase?! wow, way to go fellows!
:P
no DoW from me.
No decs for Protestants.
No dow.
Quote from: Tamas on July 09, 2012, 01:15:46 AM
we are through the diploh phase?! wow, way to go fellows!
:P
It is true, we have hit a bit of lag surrounding the holiday that took place last week. :(
No additionnal DOW for HRE.
Waiting on Berkut, then.
Spain: Play Card as Operations
#88: 2 / Hand Guns [RESPONSE]
Message from Spain:
Declare war on Portugal
Portugal activates as a French ally.
Tamas is up to SD.
Ottoman SD: everyone in Istanbul to Finica.
We can probably due SD a little faster than this. :D
Berkut gave us a heads-up that he'd be slow until he's back...
Gotcha :)
Parma, Alva, 4r4m to Corunna
3 mercenaries deploy to Lyons.
Something seems wonky with the Power Cards of your file, Hab. It's all white and even if I click on the minimap the center Power Cards are still invisible.
I'm not sure what that might be caused by, but since you had issues earlier, I would suggest re-installing Cyberboard and downloading the VQ Gamebox again.
Works now. Schendi, Zrinyi, 6r1m from Prague to Genève.
I will be unavailable this weekend. I'll be back late Monday.
No SD from Protestants. I sent a file though as I still had unrest on my power card from when La Rochelle had been in unrest and I think I only have 13 not 14 vp.
#38: 2 / Treasure Fleet [MANDATORY]
Message from Ottoman:
The Spanish treasure fleet appears in a random location. Resolve according to the procedure found in Section 23.2. Card remains in deck each turn.
1/2: naval move: Dragut and 4 corsairs to Barbary Coast, 1 galley from Coron to Aegean Sea, 4 galleys from Coron to Ionian Sea
2/2: Dragut and 4 corsairs to Gulf of Lyon, galley from Aegean to East Mediterranean,
BTW Berkut I still haven't got my treasure
Quote from: Tamas on July 13, 2012, 02:17:04 PM
#38: 2 / Treasure Fleet [MANDATORY]
Message from Ottoman:
The Spanish treasure fleet appears in a random location. Resolve according to the procedure found in Section 23.2. Card remains in deck each turn.
1/2: naval move: Dragut and 4 corsairs to Barbary Coast, 1 galley from Coron to Aegean Sea, 4 galleys from Coron to Ionian Sea
2/2: Dragut and 4 corsairs to Gulf of Lyon, galley from Aegean to East Mediterranean,
Are you really that intent on pirating me again? And if so...why, when you have a lot of better targets around? You know, like targets that actually have a chance of winning this turn?
Resolve TF, gave Tamas his treasure.
Played 3 CPs, besieged Lisbon. Extended with 2 CPs, converted Prot spaces.
Nothing personal garbon, but it drives England down 1 VP.
Drake underperforms.
Quote from: Berkut on July 13, 2012, 02:38:46 PM
Nothing personal garbon, but it drives England down 1 VP.
Begrudgingly understood.
QuoteFrance: Play Card as Event
#77: 2 / Portuguese Attack
Message from France:
Eliminate any one colony adjacent to the South Atlantic, Indian Ocean, or South Pacific ocean zone. If played by a power controlling Lisbon, draw 1 treasure and keep it in your hand for a future impulse. May not be played against a colony from a power allied to Portugal.
Event, targeting Rio de Janeiro. Draw 1 treasure thanks to alliance with Portugal.
France harms England the only way she can.
Drakken's up.
If anyone has something to scuttle Drake, now's the time...Papal Bull will also help (since it will lower Spain's declaration of war cost on England and allow Spanish troops in Ireland/Scotland).
QuoteHoly Roman Empire: Play Card as Event
#13: 1 / Reiters [RESPONSE]
Message from Holy Roman Empire:
4 HRE mercenaries added in Genève.
Quote#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
Message from Protestants:
Protestants take control of Flushing which flips to Protestant. 2 galleons and 1 regular in Flushing.
Sea Beggars live up to their name and get a hit on all 3 die. Berk up to assign hit - guess it is vp, card and then one of those two for the last.
Gave a card and 2 VPs. With that you probably just handed the game to England.
I have to say I don't understand. The conditions for that are still true even though I have it. :unsure:
Stupid Tamas. Using treasures incorrectly again!
oh crap
goddamit.
cancel the treasure play then, I am not playing it yet
Piracy against me, eh?
Nice Tamas, very nice. A fine move.
Quote from: Berkut on July 17, 2012, 09:06:18 AM
Piracy against me, eh?
Nice Tamas, very nice. A fine move.
I didn't actually do it :P
I'll probably won't do it now. Probably.
Quote from: Berkut on July 17, 2012, 09:06:18 AM
Piracy against me, eh?
Nice Tamas, very nice. A fine move.
I guess Tamas thought you'd need no cards to move on England.
On flipside, I've now two cards with which I can assist you. :D
OK, fuck you all then. I am not doing shit against England.
That's odd as I actually had planned to play both for you (we'd even agreed on the one that I started the turn with). :huh:
Tamas, France doesn't have much to assign. You are getting 1 vp and then they have to give you a card (only two available rewards).
Tamas just used maybe the best anti-England card in the game to pirate.
Did Rich hack your guy's accounts or something?
I'm unconvinced that Tamas knows what he is doing most of the time. -_-
alright before the tears of Berkut drowns us all, he is fully aware of the pretty sweet deal I made with him to help him out. Perhaps me starting with the "lets give a bunch of trreasures to Spain" gives a hint and it's not over yet.
It's him being lackluster on the plans we had, not me.
Excuse an innocent observer for interfering, but what just happened?
England is 2 VPs away from winning. So we've all been trying pretty hard to keep them from winning, and bring them down a bit.
Spain is the only player who can really take direct action against England. I made a deal with Tamas to go after England, and gave him a card and a treasure in exchange for some plays on his part to help.
He then proceeded to pull the best anti-England card in the game from my hand (not his fault, just bad luck). However, rather than make a deal for its play, he played it for Ops so he could pirate France, and then tried (via an illegal play) to pirate me (Spain) as well. Needless to say, taking more cards from the one player who can take VPs away from England is not really a good way to keep England from winning.
It is basic MP tunnel vision. Tamas is trying to get a VP or two, and if that means the player winning the game does in fact win the game...oh well!
Quote from: Tamas on July 17, 2012, 09:55:55 AM
alright before the tears of Berkut drowns us all, he is fully aware of the pretty sweet deal I made with him to help him out. Perhaps me starting with the "lets give a bunch of trreasures to Spain" gives a hint and it's not over yet.
It's him being lackluster on the plans we had, not me.
Pretty sweet deal?
Spare me - we made a deal, it was not "pretty sweet", it was a fair deal. It's not like me desperately trying to stop England from winning is some kind of great deal on my part. It is not by any means. I just understand that I cannot win if someone else wins.
You then went and played the card that I stated in our negotiations we would need to discsuss if you drew it as Ops, even though it is clearly obvious that that cards play is critical to our entire plan.
Again, really, well done. That is some clear thinking. Three Ops was obviously the best possible use of Campion.
And pirating the Spanish is obviously going to go a long way towards...what exactly?
Oh ho ho. So who is busy busting up Portugal instead of kicking English ass? Not me that's for sure.
Who didn't backstab the HRE when it was the best possible time? Me.
Who made very sure to spill ungodly CPs via treasures into my one and only real rival the Spanish at the earliest time possible? Me.
I have put myself on passive mode for two turns now just so you can do your job and stop the English from winning.
So stop whining :P
:jaron:
Yes, playing a Mandatory Event was such a huge sacrifice on your part.
Did Tamas send out a file?
Why would he send out a file? That'd involve some manner of thought.
If I'm ever up again, can someone let me know, perhaps by posting in this thread?
You're up now...
Drake moves to the Spanish main, 1 inf to Ireland.
France plays the Knights to pull a card from the Turks.
Off to Drakken.
Quote from: Habbaku on July 17, 2012, 09:32:33 PM
Why would he send out a file? That'd involve some manner of thought.
Was waiting for your reply on my piracy, kiddo
:huh: You were waiting for a reply on what I would be rewarding you when the only option possible is a VP and a card, just as someone pointed out to you?
My point stands.
Still waiting on that card from you, by the way. ;)
Quote from: Habbaku on July 18, 2012, 12:54:28 AM
:huh: You were waiting for a reply on what I would be rewarding you when the only option possible is a VP and a card, just as someone pointed out to you?
My point stands.
you could have had: storms, or the Dragut card.
I win.
I gave you your card back.
Why would I want Dragut? :huh:
Quote from: Habbaku on July 18, 2012, 01:59:51 AM
Why would I want Dragut? :huh:
I mean the Dragut-removing card. You COULD have played it.
But anyway, my point stands for Storm. Your whinery: repulsed
That still doesn't explain why you would wait to send a file, you realize? There is nothing stopping me from modifying your move if I did end up having Storms.
But, please, continue to be inconsiderate.
I was, in fact, considerate, and respectful. Unlike you.
Play Home Card Patron of Arts and Sciences as Event:
- Patronize Galileo for 3CP
- Draw one card from the deck.
garbon!
I'm going to politely say - fuck off.
QuoteProtestants: Play Card as Event
#110: 2 / Dunkirkers
Message from Protestants:
If Spain controls a port in the Netherlands that is not in unrest, Spain receives a free Piracy roll against English or Protestant ports in the North Sea zone. Skip to Step 5 of the Piracy procedure and have Spain roll 4 piracy dice against the chosen target.
Hopefully, Spain will still target England and the Dunkirkers are as skilled as the Sea Beggars.
...and they all missed.
:face:
Jeff, the awards are going to go like this...well, nevermind.
Quote from: ulmont on July 18, 2012, 09:47:50 AM
Jeff, the awards are going to go like this...well, nevermind.
Asshole! :P
Quote from: garbon on July 18, 2012, 09:50:04 AM
Quote from: ulmont on July 18, 2012, 09:47:50 AM
Jeff, the awards are going to go like this...well, nevermind.
Asshole! :P
I had it all written up (VP, ship, card, VP, in that order), but wanted to doublecheck Spanish VP to make sure I wanted it as VP first...
On another note, I really doubt I'm going to hit 25. What's more likely is that Berkut will successfully gunpowder me for an autowin.
As I am at work and cannot see the map... Map, please.
Also, technically, would it be the best of times to force a Navigation roll? You know, just in case... :shifty:
Quote from: Tamas on July 18, 2012, 04:39:54 AM
I was, in fact, considerate, and respectful. Unlike you.
And that's why you couldn't be bothered to tell us you weren't sending a file or why, right?
we have been doing this the wrong way I think:
QuoteEvents, ransom, Europe Map piracy hits, and espionage results
force a player to have a "card" drawn out of his hand at random.
If a player has a hand that consists of both cards and treasures, the
random draw could be either a card or treasure, even though the
text always refers to drawing a "card."
When did someone give a card when they had more treasures?
Quote from: Habbaku on July 18, 2012, 11:14:38 AM
When did someone give a card when they had more treasures?
IDK, but Berkut thought he cant hand out treasures to european piracy. And it is regardless of how many treasures you have - each treasure counts as one "card" when you draw a "card" at random from a hand.
#48: 3 / Commissioned from Italy
Message from Ottoman:
2/3 pirate the HRE in Tyrrhenian Sea (you are welcome Berkut)
3/3 move corsair fleet to Barbary Coast
two hits, so I get a VP and a HRE card!
Don't I have defense rolls, since I have a fleet in port?
Rome doesnt have one.
Also, according to the CB module I have now 18VPs
Thankfully, I gave you the suckiest card of my hand. Have fun with it.
:bleeding:
Quote from: Tamas on July 18, 2012, 11:23:03 AM
Quote from: Habbaku on July 18, 2012, 11:14:38 AM
When did someone give a card when they had more treasures?
IDK, but Berkut thought he cant hand out treasures to european piracy. And it is regardless of how many treasures you have - each treasure counts as one "card" when you draw a "card" at random from a hand.
You need to read further. Under section 6, it's made clear that a mixed hand of cards and treasures loses the one that's the highest amount in their hand. It's the sentence right after the ones you quoted...
Quote from: Habbaku on July 18, 2012, 11:33:48 AM
Quote from: Tamas on July 18, 2012, 11:23:03 AM
Quote from: Habbaku on July 18, 2012, 11:14:38 AM
When did someone give a card when they had more treasures?
IDK, but Berkut thought he cant hand out treasures to european piracy. And it is regardless of how many treasures you have - each treasure counts as one "card" when you draw a "card" at random from a hand.
You need to read further. Under section 6, it's made clear that a mixed hand of cards and treasures loses the one that's the highest amount in their hand. It's the sentence right after the ones you quoted...
you can be so annoying... :mad:
:P
Since I don't know when Berkut's gonna play, and the Piracy thing has been resolved...
QuoteHoly Roman Empire: Play Card as Event
#15: 2 / Storms [RESPONSE]
Message from Holy Roman Empire:
Force a Navigation Roll on Drake.
Sadly, Drakes survives uninjured. :(
Sometimes, you just have to realize that you are fucked, and there is nothing you can do about it.
I vote we concede the game to Rich. It is clearly just meant to be.
Spanish turn:
Spend 4 CPs for English Catholic Rebellion. I get 12 dice, England gets 5. Seems like pretty good odds.
I lose 1-0. All Spanish operatives in England are lost.
Extend with a treasure, build a couple patrols in the Spanish Main, not that it will matter, Drake will hit on 3 dice and take no losses anyway.
My remaining card is 2/Muscovy Company
Quote from: Berkut on July 18, 2012, 11:07:42 PM
Sometimes, you just have to realize that you are fucked, and there is nothing you can do about it.
I vote we concede the game to Rich. It is clearly just meant to be.
Normally I might agree with that - but you have been on whiny tirade this whole turn. What's that about?
He has thrown his hands in the air and waved them like he just doesn't care.
But then he should be happy and partying!
Quote from: Berkut on July 18, 2012, 11:08:56 PM
Spanish turn:
Spend 4 CPs for English Catholic Rebellion. I get 12 dice, England gets 5. Seems like pretty good odds.
I lose 1-0. All Spanish operatives in England are lost.
Extend with a treasure, build a couple patrols in the Spanish Main, not that it will matter, Drake will hit on 3 dice and take no losses anyway.
COME ON!
Quote from: Habbaku on July 18, 2012, 11:33:27 PM
He has thrown his hands in the air and waved them like he just doesn't care.
I vote Nay, for reasons I won't divulge. :secret:
Quote from: Habbaku on July 18, 2012, 11:33:27 PM
He has thrown his hands in the air and waved them like he just doesn't care.
:lol:
Quote from: Berkut on July 18, 2012, 11:08:56 PM
Extend with a treasure, build a couple patrols in the Spanish Main, not that it will matter, Drake will hit on 3 dice and take no losses anyway.
You were half right. All patrols missed and then all Drake's dice missed. No file.
I'll play my home card to look at Drakken's hand.
Done.
I'll swipe a random card from Drakken's hand.
Off to him to fork it over, then play.
Yeah. Time for plan B, then. <_<
:cheers:
A worthy try, at least.
So it's my turn?
Yes.
:D
Holy Roman Empire: Play Card as Operations
#109: 4 / Union of Arras
Message from Holy Roman Empire:
4CP:
4/4: Patronizing Arcimboldo for 4CP.
QuoteProtestants: Play Card as Operations
#12: 2 / Galleasses [RESPONSE]
Message from Protestants:
1/2 - Maurice, William and 5r to Ghent
2/2 - Take control of Ghent
Garbon, with unrest in Antwerp, you have no LOC with which to control Ghent.
You're right, I'm very bad at reading connection in the Netherlands for some reason. :blush:
Okay new file to come shortly.
2CP rebellion in Utrecht. Arnhem and Utrecht to Dutch control, 1 regular in Utrecht.
It seems like both Garbon and Drakken ignored the Spanish file--Berkut's was #18 and has all the agent removals and such.
I used Drak's file. Not sure how that's my fault. ;)
Well then, just put my wannabee-painter Arcimboldo on the 4CP tab and let's move on.
#108: 2 / English Recusants
Message from Ottoman:
Spain takes 6 Catholic conversion attempts that can affect spaces in England and/or Scotland. The first die is automatically a "6"; the rest are rolled randomly.
I have no idea what file I should have loaded now. The latest I have certainly does not seem correct.
Probably easiest to use your own file to do your move, then let everyone after you do their files properly this time.
Quote from: Habbaku on July 21, 2012, 08:42:22 PM
Probably easiest to use your own file to do your move, then let everyone after you do their files properly this time.
:rolleyes:
Yes because it was Tamas's and my own fault that we used the file the proceeded us.
I don't see why it isn't. Why aren't you running every file that is sent instead of just the ones immediately prior?
I don't think I've ever run every file. Call me trusting and maybe someone whether better things to do than watch every move.
:lol: Okay.
Careful, darling, from what I recall your charming personality has recently driven one player away.
God forbid I call you on your passive-aggressive commentary.
I really don't think it's overly onerous to expect someone making a file to check to make sure they're up to date. If we don't, we run into situations where it takes even more time to figure out where we are which slows the game down--something no one wants.
I'll make a file building off of Berkut's latest to catch us up.
Quote from: Habbaku on July 21, 2012, 10:24:32 PM
God forbid I call you on your passive-aggressive commentary.
That was you, dirty bird. Besides, don't worry, I'm of tougher stuff. Just wanted to yank your chain. :P :hug:
I'm pretty sure I'm active-aggressive, thank you. :P
OK, so we converted a bunch of spaces in Merry Old England, built a Jesuit, shuffled some naval units around in a futile effort to get that Drake fucker, and sponsored a artist.
Drake dodges around the Cape and pirates successfully, but can only snag 1 VP (and destroy a patrol).
Of course he does. Hits on 2/4 rolls, dodges all anti-pirate rolls.
You have had just obscene luck in this game.
And yet, I haven't won, I can't win this turn, and I'm not gonna win next turn, so yay luck.
Quote from: ulmont on July 22, 2012, 12:12:17 PM
And yet, I haven't won, I can't win this turn, and I'm not gonna win next turn, so yay luck.
I can only help you so much.
QuoteFrance: Play Card as Operations
#31: 5 / Treachery!
Message from France:
For CPs :
1-4/5 - Patronize artist.
5/5 - Influence Scotland.
Will extend impulse with 3 CP treasure :
1-2/3 - Suppress Heresy.
3/3 - Remove unrest in Paris.
Converted Paris, removed unrest in Paris and patronized Montaigne.
Off to Drakken.
HRE passes.
Well that was dumb on my part. Forgot about the freaking unrest...
Quote from: garbon on July 22, 2012, 09:28:05 PM
Well that was dumb on my part. Forgot about the freaking unrest...
Hm? You can always cancel the unrest by dropping a 6 to a 5.
Antwerp, Brielle and Rotterdam convert. Brielle in unrest.
Quote from: Habbaku on July 22, 2012, 09:29:19 PM
Quote from: garbon on July 22, 2012, 09:28:05 PM
Well that was dumb on my part. Forgot about the freaking unrest...
Hm? You can always cancel the unrest by dropping a 6 to a 5.
Oh I should do that then. Will re-send file.
Dumb bit is I forgot about how all the provinces in unrest, prevented me from making the most of my conversions...
Quote from: garbon on July 22, 2012, 09:32:02 PM
Dumb bit is I forgot about how all the provinces in unrest, prevented me from making the most of my conversions...
Ouch. Just noticed that. Yes, unrest is a double-edged sword, at best.
Only 24 Protestant spaces, by the way. A lot are in unrest, though.
Playing my Home Card, Ottoman Tribute, for CPs
4/5: patronize my artist
5/5: move Dragut and the corsairs to Ionian Sea
PLay Muscovy for +1 Card marker.
Burn my last treasure to convert more of England to the True Faith, and control Oporto.
I am done for the turn.
France passes.
Drakken?
I pass my impulse. Off to Garbon.
Quote#93: 2 / English College, Douai
Message from Protestants:
1-2/2 Preaching a sermon in France
Cognac, Lyon, Chartres and Grenoble convert.
Can someone double-check for me as I think Spain actually has 18 vps? (though 19 on ACTS and 16 on CB) and I only have 11.
Enterprise of England places both Spain and England at 21VPs.
My most important pirate roll, against a depleted Spain, fails to score a single hit. :(
No file
Still passing. To Drakken.
Quote from: garbon on July 23, 2012, 04:31:11 PM
Can someone double-check for me as I think Spain actually has 18 vps? (though 19 on ACTS and 16 on CB) and I only have 11.
Did an update on ACTS. Spain's at 19 VPs now (there are 25 Protestant spaces, not 23).
Thanks. :)
Pass.
Dice finally turn against Protestants. 7 CP rebellion in Lyon collapses. :bleeding:
No file.
:yeah:
<_<
in my other VQ game, I have failed to get a single hit on 8 rebellion dice.
#43: 1 / Experienced Pilot [RESPONSE]
Message from Ottoman:
1/1: naval move:
squadron from East Med to Aegean
then I am spending my 2CP treasure to sponsor my scientist
I'll be passing out the turn
Hey, Habs, is France still passing?
Yes, still passing. Thought I posted that, but I guess not!
Drakken up to pass or play.
Quote from: Habbaku on July 24, 2012, 10:14:16 PM
Thought I posted that, but I guess not!
Wouldn't dream of calling you out unless I was sure. :D
Holy Roman Empire: Play Card as Event
#73: 5 / War in Persia
Message from Holy Roman Empire:
Persia revolts, because its fed up of Piracy against ther German friends.
Tamas, pick your troops to wage war in Persia from your map. Between 3 and 8 Land Units.
Garbon, you are moving way too fast. Tamas must place its units on the game card, and me too.
Quote#21: 5 / Foreign Volunteers
Message from Protestants:
Alright let's try this again.
5 CP rebellion in Lyon.
Lyon successfully rebels. Lyon and Grenoble to Protestant control. 2 Huguenot regulars in Lyon.
France up to decide where French mercs displace themselves to.
Quote from: Drakken on July 24, 2012, 10:33:50 PM
Garbon, you are moving way too fast. Tamas must place its units on the game card, and me too.
Is either affected by my move? Apologies if they would have been but it didn't seem like they would have. :blush:
Quote from: garbon on July 24, 2012, 10:36:26 PM
Quote from: Drakken on July 24, 2012, 10:33:50 PM
Garbon, you are moving way too fast. Tamas must place its units on the game card, and me too.
Is either affected by my move? Apologies if they would have been but it didn't seem like they would have. :blush:
No it doesn't, but I was preparing the game file for Tamas and your play mucked it up.
So, would you kindly put a -1 Card Marker and the "War with Persia" card on the Ottomans' Power Card?
Quote from: Drakken on July 24, 2012, 10:38:39 PM
So, would you kindly put a -1 Card Marker and the "War with Persia" card on the Ottomans' Power Card?
Tamas or Habs could probably do so once they determine what they want to do? Probably cleanest way given that my file got sent out.
All mercs displace to Orleans.
Tamas is up. Unless something affects me, I'll pass again in the coming impulse.
I am placing 1 cavalry and 2 regulars from Finica onto the Foreign War card. I'll still be passing out the turn, so sorry, no file. :P
I place 5 independent units onto the Foreign War.
File sent.
QuoteProtestants: Play Card as Operations
#14: 1 / Signal Fires [RESPONSE]
Message from Protestants:
Remove unrest in Antwerp.
Up to Habbs.
Pass out the turn. That ends the turn, by my reckoning.
Winters?
My winter: leader and stack to Istanbul, ships and Dragut to Coron
Leave 1r in Lisbon, everyone else back to Madrid
2m from Mons to Madrid
2m from Metz to Madrid
French winter : 2 mercenaries from Orleans to Paris.
German winter: Everyone from Genève back to Prague. Add 2 Mercs in Prague.
Protestant winter: 1 regular in Flushing to Antwerp
And England? I think that's what we have left. :D
I'm going ahead without Slowmont's winter.
Quote from: Habbaku on July 26, 2012, 02:41:17 PM
I'm going ahead without Slowmont's winter.
I didn't think I could have a winter with the capital in unrest?
Quote from: ulmont on July 26, 2012, 02:57:03 PM
Quote from: Habbaku on July 26, 2012, 02:41:17 PM
I'm going ahead without Slowmont's winter.
I didn't think I could have a winter with the capital in unrest?
The rules don't mention anything about unrest in winter except for attrition.
:yeah:
QuoteRequest: 6-sided die x 1
1
Message from France:
Rolling for Catholic League formation.
No Catholic League!
Quote from: ulmont on July 26, 2012, 02:57:03 PM
Quote from: Habbaku on July 26, 2012, 02:41:17 PM
I'm going ahead without Slowmont's winter.
I didn't think I could have a winter with the capital in unrest?
Drake is still floating around in the ocean. You can return him home or try to keep him (with a nav roll).
Quote from: Habbaku on July 26, 2012, 03:02:42 PM
Quote from: ulmont on July 26, 2012, 02:57:03 PM
Quote from: Habbaku on July 26, 2012, 02:41:17 PM
I'm going ahead without Slowmont's winter.
I didn't think I could have a winter with the capital in unrest?
Drake is still floating around in the ocean. You can return him home or try to keep him (with a nav roll).
He'll come back.
Quote from: Habbaku on July 26, 2012, 03:02:20 PM
:yeah:
QuoteRequest: 6-sided die x 1
1
Message from France:
Rolling for Catholic League formation.
No Catholic League!
:angry:
Baki (Ottomans) take the last 1 VP marker for arts and no one else gets anything.
Galileo gets a 14 - 1 VP and 1 bonus of Drakken's choice.
Taki produces nothing.
Actually I don't think that's right:
QuoteChecking for Formation
Formation is automatic if the Protestant player controls 3 keys
in France
Quote from: garbon on July 26, 2012, 03:13:17 PM
Quote from: Habbaku on July 26, 2012, 03:02:20 PM
:yeah:
QuoteRequest: 6-sided die x 1
1
Message from France:
Rolling for Catholic League formation.
No Catholic League!
:angry:
The dice have really been screwing you the last turn. :P
Quote from: garbon on July 26, 2012, 03:14:38 PM
Actually I don't think that's right:
QuoteChecking for Formation
Formation is automatic if the Protestant player controls 3 keys
in France
Bah, humbug.
We actually need input from Berkut, in that case.
Spain needs to pick 2 unfortified, French (not Huguenot) spaces to get political control of, in addition to automatic control of Reims.
Quote from: Habbaku on July 26, 2012, 03:15:10 PM
Quote from: garbon on July 26, 2012, 03:14:38 PM
Actually I don't think that's right:
QuoteChecking for Formation
Formation is automatic if the Protestant player controls 3 keys
in France
Bah, humbug.
I'm not sure I wanted Berkut in our party. :(
Quote from: Habbaku on July 26, 2012, 03:14:09 PM
Galileo gets a 14 - 1 VP and 1 bonus of Drakken's choice.
I choose Observatory.
Quote from: garbon on July 26, 2012, 03:17:51 PM
Quote from: Habbaku on July 26, 2012, 03:15:10 PM
Quote from: garbon on July 26, 2012, 03:14:38 PM
Actually I don't think that's right:
QuoteChecking for Formation
Formation is automatic if the Protestant player controls 3 keys
in France
Bah, humbug.
I'm not sure I wanted Berkut in our party. :(
Menage a trois in Paris is gonna get messy.
This sounds like it is going to be lots of fun.
We will take Dijon and Amiens.
Quote from: Habbaku on July 26, 2012, 03:17:29 PM
We actually need input from Berkut, in that case.
Spain needs to pick 2 unfortified, French (not Huguenot) spaces to get political control of, in addition to automatic control of Reims.
And you need to count your Regs and your Mercs, separately, divide by 3, and remove that much of each. Spain must add this number of units in its spaces. :licklips:
Also Habs, I have +2 on my Patronage rolls because Rudolf is Emperor and Prague is the Capital. Arcimboldo should be +5 then, isn't it?
Galileo is +7, so it seems it was applied on him. :hmm:
Quote from: Drakken on July 26, 2012, 05:49:46 PM
Also Habs, I have +2 on my Patronage rolls because Rudolf is Emperor and Prague is the Capital. Arcimboldo should be +5 then, isn't it?
Galileo is +7, so it seems it was applied on him. :hmm:
I think you need to re-read your home card.
Quote from: Drakken on July 26, 2012, 05:13:21 PM
Quote from: Habbaku on July 26, 2012, 03:17:29 PM
We actually need input from Berkut, in that case.
Spain needs to pick 2 unfortified, French (not Huguenot) spaces to get political control of, in addition to automatic control of Reims.
And you need to count your Regs and your Mercs, separately, divide by 3, and remove that much of each. Spain must add this number of units in its spaces. :licklips:
:huh:
10 French regulars, 5 mercenaries.
French lose 4 regulars, 2 mercenaries. 1 mercenary from Paris, 1 from Orleans. 1 regular from Bordeaux and Marseilles, 2 from Paris.
Duke of Guise and the above 6 traitors appear at Reims.
End of turn VPs :
Ottoman 19
Spain 19
England 21
France 22
Holy Roman Empire 19
Protestants 20
Ending the turn now. Cards are on ACTS.
France gets a treasure from their colony, but I need to wait to draw it--both England and the Protestants have treasures that they need to discard in Cyberboard.
Off to diplomacy aside from that.
Quote from: Habbaku on July 26, 2012, 09:10:15 PM
France gets a treasure from their colony, but I need to wait to draw it--both England and the Protestants have treasures that they need to discard in Cyberboard.
Onto Ulmont. Sent out my file with my discard.
Quote from: garbon on July 27, 2012, 08:21:17 AM
Quote from: Habbaku on July 26, 2012, 09:10:15 PM
France gets a treasure from their colony, but I need to wait to draw it--both England and the Protestants have treasures that they need to discard in Cyberboard.
Onto Ulmont. Sent out my file with my discard.
Sent.
Last treasure was science bonus, so we took Cryptography.
Drew another treasure for controlling Lisbon, then re-seeded treasures.
Seems our game has died. :cry:
More accurately is that we're kinda waiting on Habbs to pop-in. He hasn't said anything in the other game thread either. There he mentioned he'd check in intermittently but is traveling till the 6th.
Yeah, I'm still going to be heavily distracted (on vacation) during the daytime until the 6th. I think I should be able to crack out a play tomorrow night, though.
Looks like I was wrong!
I'll be back home tomorrow night, though, and back to normal soon after.
So we done with diplo?
*beep* *beep*
Protestants are done. :D
So we're abandoning this then? Did I just not get the memo?
I'm still here. I suppose I'm done, but then I never really started!
I mean we're almost at the end so I figured we finished but no one has checked in. :(
Yeah, seems silly to shoot this one behind the ear when we're on the last turn and everyone but Tamas has a chance of winning.
Quote from: Habbaku on August 12, 2012, 08:36:38 PM
Yeah, seems silly to shoot this one behind the ear when we're on the last turn and everyone but Tamas has a chance of winning.
oh ha-ha!
So I have nothing to lose ha? :P
Are we at the DoW phase then?
I am quite certain at least one of us has a diplomatic offer to make.
not me I don't
Berkut? Ulmont?
Quote from: garbon on August 13, 2012, 06:59:26 PM
Berkut? Ulmont?
As England, I'll follow Berkut, yes, but I have nothing to announce.
I'm just taking a roll on if people are still interested. :P
It would be rather important to me whether Berkut's still interested or not.
I don't remember if I have anything to announce...
I guess not, unless someone reminds me...
Quote from: Berkut on August 14, 2012, 10:46:14 AM
I don't remember if I have anything to announce...
I guess not, unless someone reminds me...
Well I think interested parties have had more than enough time to reach out again - so I say we begin announcing.
Ottomans - nada
Spain - ?
Nope.
Alright, I believe though he can correct me that Ulmont will still have nothing to announce so that brings us to Habbs.
France offers peace and an alliance to the HRE.
HRE accepts peace with France, but doesn't accept the alliance offer.
Nothing to declare, though I think that brings us to ransom? I believe I'm the only one with leaders to bring back?
Alright pretty positive that's the case. Protestants are giving France one card in return for Henry IV. Now we're up to DoW if any.
Oh and Habbs, I hope you are very grateful for the card I gave you. :)
Ottomans declare war on Spain. Just because.
Just because you like to really make it clear how little you can be trusted?
Duly noted.
Alright, I'm thinking Berk won't declare any wars as he now has 4 (:D) - ulmont?
Quote from: garbon on August 16, 2012, 09:50:01 AM
Alright, I'm thinking Berk won't declare any wars as he now has 4 (:D) - ulmont?
Nah, I'm good.
I'm thinking Habbs is probably good too. Anything from you Drak?
No war declaration.
Quote from: Berkut on August 16, 2012, 09:44:58 AM
Just because you like to really make it clear how little you can be trusted?
Duly noted.
:huh: we had: no deal whatsoever.
Tamas the Trustworthy is up to SD.
Quote from: Habbaku on August 16, 2012, 10:34:26 AM
Tamas the Trustworthy is up to SD.
Yeah, just take up Berkut's line without blinking. :P
Besides, you are one to talk Mr. I Make Peace With HRE After Certain Things I Said To A Certain Somebody
My SD is everyone and their dog from Istanbul to Coron
This is about where it gets useful to create files again. :whistle:
It's cute that Tamas thinks I can harm the HRE in any way. About as weird as Berkut thinking I should invade England.
Oh I definitely think you should have thought about invading England this turn.
In general, England in TVQ seems very disconnected from the game, except in rather indirect manners.
They don't have Calais, so you don't see English armies on the continent much. Invading England seems nearly impossible, unless things go just right for Spain. The "normal" France/England animosity is not really there since they don't really even have anything to fight over.
So England pirates, does a little bit of religious stuff, and...what else? Collects VQ VPs each turn, I guess.
What can France do to harm England? What can England do to harm France? Just card play, so far as I can tell.
Quote from: Berkut on August 16, 2012, 12:14:07 PM
In general, England in TVQ seems very disconnected from the game, except in rather indirect manners.
They don't have Calais, so you don't see English armies on the continent much. Invading England seems nearly impossible, unless things go just right for Spain. The "normal" France/England animosity is not really there since they don't really even have anything to fight over.
So England pirates, does a little bit of religious stuff, and...what else? Collects VQ VPs each turn, I guess.
What can France do to harm England? What can England do to harm France? Just card play, so far as I can tell.
yeah I was wondering about that.
Which should, I guess, a bit paradoxically, force more effort in the rivalry between England and it's natural rivals, since their struggle leans into very indirect territory, apart from the Spanish Main as a battleground.
I would definitely disagree that England cannot harm France. The reverse is true barring extraordinary circumstances (Reiters and Foreign Volunteers in Scotland early in the game?), but England is definitely in a position in the mid-game to invade France and potentially grab Calais or Rouen--especially if the Protestants have run amok.
England's points of contention with the rest of the board are ensuring Scotland stays theirs (buying influence), worrying about Catholicism spreading in England, keeping Ireland (CSR or Ireland Rebels can take it away) and making sure the Protestants don't get smashed too poorly since they rely on Protestant spaces for some of their VPs.
I'd agree that England seems almost like an unnecessary power in VQ in that it is in its own sandbox (and should largely stay there as an easy way to gain VPs). I guess fairly similar to real life but not particularly exciting.
Quote from: Habbaku on August 16, 2012, 12:30:01 PM
England's points of contention with the rest of the board are ensuring Scotland stays their's (buying influence), worrying about Catholicism spreading in England, keeping Ireland (CSR or Ireland Rebels can take it away) and making sure the Protestants don't get smashed too poorly since they rely on Protestant spaces for some of their VPs.
But most of that is really just internal. After all Spain, France and Protestants have to worry about religion spread as well as each other and HRE/Ottos as potential invaders.
Yeah, but considering the number of events that can mess with England that are in the deck, I'm not sure it's all that easy. It's a balancing act. Their connection to the rest of the board is definitely rather indirect, though, barring an Armada landing.
Quote from: Habbaku on August 16, 2012, 12:34:02 PM
Yeah, but considering the number of events that can mess with England that are in the deck, I'm not sure it's all that easy. It's a balancing act. Their connection to the rest of the board is definitely rather indirect, though, barring an Armada landing.
Maybe but there are more than a fair amount of events that mess with Spain/France/Protestants as well in rather rapid reversal of fortunes type ways.
Oh, I don't think England is hard to hurt, just that the means of doing so are all indirect. There are a LOT of ways to screw England, and a Spain dedicated to doing so can do a number on them.
Just wish England had a more direct role in the continent as well - HIS does this very nicely, IMO.
But on some level that's because of what happened in that period vs. VQ period. Only thing I think they could go better is England's troop involvement in Netherlands. Right now it consists of just that one card and there doesn't seem much incentive for England or Protestants to want English troops in the Netherlands.
One day, Tamas will send a file with his SD.
After that, presumably Berkut will post his SD and send a file.
If it happens this weekend and not today before 5, I won't be sending a file as I'll be at the beach - so I can make moves but no files.
Quote from: Habbaku on August 17, 2012, 11:49:05 AM
One day, Tamas will send a file with his SD.
After that, presumably Berkut will post his SD and send a file.
I'd like to point out that usually there was one guy doing SDs in the past. Must be all your absence from the game making you forget. :P But I'll send a replay, shortly
I would like to point out that you have to pick your home card during your SD. You have had to do this for the last four turns. How you could forget that is beyond me.
Quote from: Habbaku on August 17, 2012, 02:32:01 PM
I would like to point out that you have to pick your home card during your SD. You have had to do this for the last four turns. How you could forget that is beyond me.
oh right. Well, this time everyone knows what it will be, considering that I have already declared a war which will keep my occupied
So I take it's my turn to SD? How about Ulmont and Habs?
No, we are still waiting on Tamas, actually. Which is sad, since he seems to be perfectly capable of playing his other game.
Quote from: Habbaku on August 17, 2012, 11:49:05 AM
One day, Tamas will send a file with his SD.
After that, presumably Berkut will post his SD and send a file.
Here is my quoted post, too, just in case it's not obvious (which it is) who's up.
I have sent my file days ago.
Yet I do not have it...
Quote from: Habbaku on August 19, 2012, 04:09:52 PM
Yet I do not have it...
Ok so apaprently I have only sent it to Berkut :P But he did reply to all with his SD.
Which brings us to England. Which is Ulmont.
Quote from: Habbaku on August 19, 2012, 04:23:27 PM
Which brings us to England. Which is Ulmont.
I somehow missed Berkut's file; file sent.
French don't SD, but draw their treasure and place home card at least.
Off to Drakken.
Everyone from Prague to Frankfurt. Home card chosen.
So garbon's up for SD, is that it?
Henry IV + 4r1m to Rouen.
Tamas is up.
Tamas, if you have anything that can harm the Protestants (Army Mutiny, City State Rebels) in some fashion, now's the time to do it. I'm not sure I can prevent him from getting an auto-victory on his first play.
I like that you are reminding Tamas, specifically. :lol:
Tamas, if you have something to fuck with France, I'd be much obliged. And after all, isn't he asking for it? :)
Yawn. Rather than clog the thread with the usual ad hominem garbage, I'm just going to delete my posts.
I did overreact myself. I haven't decided which is worse: an impatient Habbaku or an impatient Berkut, but for sure I dread the thought of making them both wait at the same time!
Landing in Malta. battle with Spanish elite troops commences...
Sigh. Another card not hurting the Protestants.
:lmfao:
aaaand my landing party is wiped out.
:D
Justice is served.
I get in a piracy hit.
Well, Elite Troops was unexpected but I did count on a risky siege. Wouldn't have attempted if it wasn't the last turn with nothing to lose.
omg Berkut's up gogogo.
Thinking.
Spain: Play Card as Operations
#66: 5 / Sea Beggars
Message from Spain:
1/5: Guide 4r2m to Amien
2/5: Control Amien
3/5: Guise to Boulogne
Intercept?
Spain: Die roll request
Request: 6-sided die x 2
5
4
Message from Spain:
Potential intercept...
Intercept successful if the Prots want it...
I'll intercept with Henry IV + 5r3m.
And no combat cards from my side.
Your leader is owned by you, so I cannot move him.
Spain loses the fight 3-1.
Move some troops from Metz into France, besiege Algiers.
Over to England
Quote from: Berkut on August 20, 2012, 09:36:59 PM
Your leader is owned by you, so I cannot move him.
Sorry. Meant to unlock him. :(
Yay on the fight! :)
England clears unrest from London.
QuoteFrance: Play Card as Operations
#75: 2 / The Lost Colony [MANDATORY]
Message from France:
For CPs :
1/2 - Montmorency, Henry, 4 regulars, 3 mercenaries to Boulogne.
Protestants may evade or fight it out.
Am I allowed to attempt to intercept with that 1 merc in Rouen?
Rolled in the case that I can and interception succeeds, so should be Henry IV + 5r3m facing down France. No CC from me.
French play Tilbury Speech to bring the battle to 10 vs. 11. And end up winning!
:yeah:
Protestants lose 3 to 6. Henry and his remaining 2 regulars retreat to Rouen.
The French Henry heads back to Paris with his entourage.
QuoteFrance: Die roll request
Request: 6-sided die x 5
3
3
2
1
5
Message from France:
Will expend a 2 CP treasure to Suppress Heresy.
1 minor, 1 unrest. Convert/unrest La Rochelle.
Off to Drakken.
Ugh!
QuoteHoly Roman Empire: Play Card as Event
#22: 3 / Genoese Bankers
Message from Holy Roman Empire:
HRE Draws 2 Cards from deck. -1 Card Marker on HRE Power Card.
No File.
Off to Garbon.
Quote
Last journal entry
Protestants: Play Card as Operations
#46: 4 / Spanish Fury [RESPONSE]
Message from Protestants:
1-2/4 Preach a Sermon in France
Avignon, Paris, Marseille and Calais convert to the True Faith!
3-4/4 2 mercs in Rouen
And the Proestants get in AV range again...
1/5: naval move: 5 galleys from Ionian Sea to Barbary Coast, Dragut and 4 corsairs to Adriatic Sea
3/5: pirate HRE at Adriatic Sea
2 piracy hits, one corsair lost
assuming that there is no nasty response carding at this point:
4/5: naval move: Dragut and 3 corsairs to Ionian Sea, five galleys port-attack the lone Spanish galley and leader in Gibraltar
Quote from: Habbaku on August 21, 2012, 10:21:18 AM
And the Proestants get in AV range again...
I don't know, I mean I need to either
a) successfully rebel in two keys (and 2 of the 3 have 3+ units in them) or
b) rebel in one key and then build troop and remove unrest from La Rochelle
...all the while holding on to what I currently have. Seems rather unlikely even if just France were to take me on.
Quote from: Tamas on August 21, 2012, 10:49:00 AM
1/5: naval move: 5 galleys from Ionian Sea to Barbary Coast, Dragut and 4 corsairs to Adriatic Sea
3/5: pirate HRE at Adriatic Sea
2 piracy hits, one corsair lost
So what do I owe you, troll of Mediterranean Europe?
Quote from: Drakken on August 21, 2012, 10:59:21 AM
Quote from: Tamas on August 21, 2012, 10:49:00 AM
1/5: naval move: 5 galleys from Ionian Sea to Barbary Coast, Dragut and 4 corsairs to Adriatic Sea
3/5: pirate HRE at Adriatic Sea
2 piracy hits, one corsair lost
So what do I owe you, troll of Mediterranean Europe?
Isn't that up to you? As you have a galley present, I believe all three piracy rewards are open for you to award.
7 hits to one, but since I win, I lose nothing.
5/5: Dragut and 3 corsairs from Ionian Sea to Barbary Coast
Drakken, I assume for one hit you eliminate the squadron. For the second, you either give me a card, or a VP, your call.
Quote from: Tamas on August 21, 2012, 11:04:41 AM
Drakken, I assume for one hit you eliminate the squadron. For the second, you either give me a card, or a VP, your call.
VP, and Squadron eliminated.
ok I have already sent the file so Berk will have to mark those.
Spain: Play Card as Operations
#48: 3 / Commissioned from Italy
Message from Spain:
1/3: Guise 3r to Reims
3/3: Guise 4r2m besiege Lyon
Umm, Berk, did you just sort of give up on making that file? I got to the end and Guise is chilling in Bourges with 2r2m and 1r is in Reims.
Hmmm, your right - they should be in Lyons. Someone move them there please.
Sorry, missed Berk's move them until I sent my file. Drake goes out to the Guinea Coast.
France suppresses heresy, converts Marseilles and Paris. Unrest to Marseilles.
Drakken's up.
Quote from: Habbaku on August 21, 2012, 02:26:52 PM
France suppresses heresy, converts Marseilles and Paris. Unrest to Marseilles.
Drakken's up.
And now I'm largely out of the running unless something magical happens. :D
Oh, something magical will happen, allright.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Frozzwell.com%2Fvqmanifest%2FCard034.png&hash=fd94aa454c689c2e1d0160224627581b0e01b377)
QuoteHoly Roman Empire: Message
HRE Plays Home Card Holy Roman Intercession as Event :
- HRE declares war on the Netherlands
- HRE allies himself with France against the Protestants
- 2 Reg added in Frankfurt
- Garbon rolls 5 dices for Unrest
Did the roll, Protestants may place one Unrest on a German home space.
Quote from: garbon on August 21, 2012, 03:13:45 PM
Quote from: Habbaku on August 21, 2012, 02:26:52 PM
France suppresses heresy, converts Marseilles and Paris. Unrest to Marseilles.
Drakken's up.
And now I'm largely out of the running unless something magical happens. :D
I wouldn't go that far. You need 2 CPs to purge La Rochelle of unrest, then need to pick up another key. If Berkut's attack on Lyons fails the first assault, you still have a shot at it. Let's not forget that you still have 5 cards + your 5 CP home card.
Yeah and I'm now at war with 3 powers. :P
I'm provisionally casting a win for Ulmont unless something happens to Drake.
My turn impulse will come sometime tomorrow.
Quote from: Drakken on August 21, 2012, 07:02:57 PM
Oh, something magical will happen, allright.
I wouldn't consider that magical - just odd.
Quote from: garbon on August 21, 2012, 07:35:06 PM
Yeah and I'm now at war with 3 powers. :P
I'm provisionally casting a win for Ulmont unless something happens to Drake.
My turn impulse will come sometime tomorrow.
You still have to place an Unrest marker somewhere on my home space.
Quote from: garbon on August 21, 2012, 07:35:06 PM
I'm provisionally casting a win for Ulmont unless something happens to Drake.
I wouldn't go that far. Berkut still has a shot at an English Catholic Rebellion and York is currently unoccupied.
And I still have a shot, too, by the way. It's marvelous how people forget I have my own reasons for doing what I do.
Quote from: Drakken on August 21, 2012, 08:00:14 PM
It's marvelous how people forget I have my own reasons for doing what I do.
yeah they tend to do it here :P "OMG I have no idea about the cards in your hand, but THAT MOVE DOES NOT MAKE SENSE"
Quote from: Tamas on August 22, 2012, 01:56:28 AM
Quote from: Drakken on August 21, 2012, 08:00:14 PM
It's marvelous how people forget I have my own reasons for doing what I do.
yeah they tend to do it here :P "OMG I have no idea about the cards in your hand, but THAT MOVE DOES NOT MAKE SENSE"
Isn't that because generally yours don't? :P
Quote from: garbon on August 22, 2012, 07:15:00 AM
Quote from: Tamas on August 22, 2012, 01:56:28 AM
Quote from: Drakken on August 21, 2012, 08:00:14 PM
It's marvelous how people forget I have my own reasons for doing what I do.
yeah they tend to do it here :P "OMG I have no idea about the cards in your hand, but THAT MOVE DOES NOT MAKE SENSE"
Isn't that because generally yours don't? :P
My moves make sense. You people are just rushing to conclusion based on some very limited information.
Anyway, file sent. Maybe on his impulse Garbon's gonna decide which of my city explodes in riot and decides to go anabaptist on me.
Why wouldn't I decide that then? :huh:
Quote from: garbon on August 22, 2012, 07:46:16 AM
Why wouldn't I decide that then? :huh:
As you may read on the card, when Holy Roman Intercession is played each "1" on a five dice roll allows the player being targeted by a declaration of war to place an Unrest marker on one of HRE's home space.
Here is what I rolled :
QuoteRequest: 6-sided die x 5
3
6
6
4
1
Message from Holy Roman Empire:
Unrest for Holy Roman Intercession
Thus, you may place one Unrest marker on one of my home space. Hence why I badger you over this, because it's the only thing needed before we move on.
Quote from: Tamas on August 22, 2012, 07:27:22 AM
My moves make sense. You people are just rushing to conclusion based on some very limited information.
You always say that, then after it is all done, and the entire Ottoman empire was conquered by the Spanish, it becomes clear that no, they didn't make any sense.
Just like your DOW on me made no sense when it was made, and after watching your entire army be destroyed in one attack, it still makes no sense.
Quote from: Berkut on August 22, 2012, 11:15:54 AM
Quote from: Tamas on August 22, 2012, 07:27:22 AM
My moves make sense. You people are just rushing to conclusion based on some very limited information.
You always say that, then after it is all done, and the entire Ottoman empire was conquered by the Spanish, it becomes clear that no, they didn't make any sense.
Just like your DOW on me made no sense when it was made, and after watching your entire army be destroyed in one attack, it still makes no sense.
it made perfect sense. I had Treachery, it is the last turn of the game and my only, ultra-thin chance at victory was a mad dash for VPs. Sure, you had the perfect card to counter it, but again, it was a reasonable risk considering the general situation.
Hi kids, I promise to take my turn this evening. Between volunteer stuff and work yesterday, I was mostly busy till 1:30 last night.
Am I: Katmai? :secret:
Quote from: garbon on August 23, 2012, 04:11:20 PM
Hi kids, I promise to take my turn this evening. Between volunteer stuff and work yesterday, I was mostly busy till 1:30 last night.
Am I: Katmai? :secret:
Depends. How good are your fish tacos?
:D
No rush, Garbon.
Unrest occurs in Prague.
Quote#76: 2 / Untimely Death [MANDATORY]
Message from Protestants:
Zrinyi is found dead in a ditch.
2 CP on Preaching Sermon in France.
Dijon and Orleans convert. Dijon falls into unrest.
Quote from: garbon on August 24, 2012, 12:06:34 PM
Unrest occurs in Prague.
Quote#76: 2 / Untimely Death [MANDATORY]
Message from Protestants:
Zrinyi is found dead in a ditch.
2 CP on Preaching Sermon in France.
Dijon and Orleans convert. Dijon falls into unrest.
You rolled 3 minor conversions, not 2.
Oops! :D
Tamas, if you make a file next, can you convert Marseille as well?
#26: 2 / Il Piccolo Soccorso
Message from Ottoman:
piracy against Spain in Barbary Coast
no effect except that I lose a corsair. MEH
I will be passing out the turn unless somebody does something decidedly anti-Ottoman
So that was the big reveal that made your play this turn make sense?
Berkut's up when he's done hammering Tamas.
Spain: Play Card as Operations
#104: 4 / Armada Indulgence
Message from Spain:
Place informant in England, Jesuit in York
Which means Ulmont's up.
Piracy in Guinea Coast, Drake snags a VP.
France suppresses again.
QuoteFrance: Die roll request
Request: 6-sided die x 5
6
5
1
4
6
2 majors, 2 minors, 1 unrest.
Convert Marseilles, Avignon, Rouen and Calais. Unrest in Rouen.
Off to Drakken.
Spain's got treasure, and Prague is pacified as Calvinist agitators are hanged in cages in front of the Cathedral.
QuoteHoly Roman Empire: Play Card as Event
#38: 2 / Treasure Fleet [MANDATORY]
Message from Holy Roman Empire:
Spain's treasure lifeline appears somewhere from the Colonies. Berkut and Ulmont may resolve it.
CPs:
1/2 : 1 Merc added in Vienna
2/2 : Unrest removed in Prague.
No pirates in any attack zones, so I just get to bring home two treasures.
You forgot to add a treasure before picking 2 to take back.
And again the Virgin Queen PBEM hits a snag...
QuoteProtestants: Play Card as Operations
#70: 3 / Tridentine Catechism
Message from Protestants:
1/3 Remove unrest from Rouen
2-3/3 2 CP Rebellion in Orleans. Orleans and Dijon switch to Protestant control. 1 Huguenot regular in Orleans.
Not sure if it was intentional that all of those treasure number markers were spread around the board, so I left them. :D
remember that I am passing
Quote from: Tamas on August 31, 2012, 02:42:36 AM
remember that I am passing
Have you played your home card?
Log shows he did but decided not to update status in ACTS.
Play my HC for 5 CP.
1/5: Guise 2m13 to Dijon
Request: 6-sided die x 2
1
5
Message from Spain:
Potential intercept from the Prots.
Fails
3/5: Remove unrest from Dijon, control Dijon
4/5: Back to Lyon
5/5: Assault Lyon
No CC from me garbon - you can resolve if you want or I can.
I will likely extend either way, so I will do the file.
You can resolve. No CC.
Epic fail.
Extend to draw a card with a treasure, file sent.
Drake snags 1 more VP.
So I take Ulmont has won the game?
A strange game. The only winning move is not to play. How about a nice game of chess?
Quote from: Drakken on September 01, 2012, 07:56:09 PM
So I take Ulmont has won the game?
No, not yet. There are a number of ways I could get knocked back down.
Sorry about the delay : Labor Day shenanigans are to blame.
QuoteFrance: Play Card as Operations
#95: 1 / Louise of Lorraine
Message from France:
For CP :
1/1 - Raise a mercenary in Avignon.
Drakken's up.
Sorry for my own delay : got infected by a virus.
QuoteHoly Roman Empire: Play Card as Operations
#62: 3 / Northwest Passage
Message from Holy Roman Empire:
3 CP:
1/3 : Schwendi+6r+2m from Frankfurt to Cologne
2/3 : Takes control of Liege
3/3 : Schwendi besieges Maastricht
It's been almost a week, now... seems the Protestants have accepted the True Faith(tm).
Quote#21: 5 / Foreign Volunteers
Message from Protestants:
1-2/5 Preach a sermon in France
6 to Avignon which converts to spread influence, Marseille and Montpellier convert.
3-4/5 2 CP Rebellion in Marseille. Montpellier and Marseille flip to the Huguenots with 1 regular in Marseille.
5/5 1 mercenary built in Nantes.
Let me know if that unrest bit (applied to Marseille which is already unrest) is illegal and if so, I'll apply to Avignon.
I have already told you people that I'd be passing. But since you take one impulse a week, I guess it's easy to forget. :P
Quote from: Tamas on September 18, 2012, 04:03:28 PM
I have already told you people that I'd be passing. But since you take one impulse a week, I guess it's easy to forget. :P
Berkut's up.
The portugeuse take out Rio, giving me a treasure in the process.
We then spend a (different) treasure to extend and assault Lyon, which results in 1 loss each.
Don John then moves a force to Geneva and takes control of it.
Turin -> Geneva has a pass. It costs 2 to move across a pass. Also, there's kinda the small matter of you not even being at war with the HRE, who controls Geneva.
Quote from: Habbaku on September 19, 2012, 01:18:38 AM
Turin -> Geneva has a pass. It costs 2 to move across a pass. Also, there's kinda the small matter of you not even being at war with the HRE, who controls Geneva.
NITPICKER!
Quote from: Habbaku on September 19, 2012, 01:18:38 AM
Turin -> Geneva has a pass. It costs 2 to move across a pass. Also, there's kinda the small matter of you not even being at war with the HRE, who controls Geneva.
Blahblahblbbahllag
Just look at the game file.
Blahblahblbbahllag.
Only means of stopping Garbon from an AV :
Quote#42: 2 / Catherine's Flying Squadron [RESPONSE]
Message from France:
For CPs :
1/2 - Raise a mercenary in Cognac.
2/2 - Mercenary from Cognac to La Rochelle.
Off to Drakken.
Schwendi "bravely" assaults the defenceless walls of Maastricht, left in a state of anarchy.
Does Garbon or anyone play a card in Response?
No, I won't.
As Maastricht is undefended, HRE assaults with full force. 9 dice against 1 as defender for Netherlands.
4 hits for HRE, 1 hit for Protestants.
1 German Merc is lost, Maastricht falls. Control taken of Maastricht, and 1 Merc moved from Frankfurt to Maastricht.
Off to Garbon.
QuotePlaying home card for ops
1-2/5 2 new mercs in Nantes
3/5 3 mercs march to La Rochelle
I'll pause for a few hours to see if anyone has anything to play in response.
I've got nothing and I'm not sure that there's something anyone could play that would put a stop to it.
3-2 battle is yours to roll, Garbon. I need to win to prevent an auto-victory...
Alright will do as yeah when I looked at discard pile and manifest seemed like there wasn't anything.
And France wins...
:yeah:
Can't make a file now but 2 mercs retreat to Nantes.
4/5 - build another merc in Nantes
5/5 - remove unrest from Marseille
Berkut's up. Hopefully he can take Lyons this time!
Quote from: Habbaku on September 21, 2012, 10:23:28 AM
3-2 battle is yours to roll, Garbon. I need to win to prevent an auto-victory...
I lost track of this game after I played my cards early this turn; what was the auto-victory here?
Quote from: ulmont on September 21, 2012, 11:01:08 AM
Quote from: Habbaku on September 21, 2012, 10:23:28 AM
3-2 battle is yours to roll, Garbon. I need to win to prevent an auto-victory...
I lost track of this game after I played my cards early this turn; what was the auto-victory here?
Me, I just needed to be able to remove unrest from La Rochelle and Marseille on my impulse and I would have won. (for having 5 keys outside of Netherlands)
A busy turn for Spain.
English Catholic Rebellion succeeds in taking Lyons and several spaces in England, dropping England to 23 VPs.
You are all welcome.
Then we play a 4CP treasure to extend, and Don John moves reinforcements into Lyon, and we take that as well, stopping the Prots from winning.
You are all welcome again.
Quote from: Berkut on September 21, 2012, 11:46:31 AM
English Catholic Rebellion succeeds in taking Lyons and several spaces in England, dropping England to 23 VPs.
That's quite the trick.
QuoteFrance: Message
Black Queen as event.
We will look at the Spanish hand.
To Berkut to reveal his hand to me. I get to steal a random card or draw two.
Quote from: Berkut on September 21, 2012, 11:46:31 AM
You are all welcome again.
Oddly I don't feel grateful.
Quote from: Berkut on September 21, 2012, 11:46:31 AM
A busy turn for Spain.
Please take that last key you need to put me out of my misery, thanks.
Oh and small correction. Lyon is still Protestant not Catholic.
Quote from: garbon on September 21, 2012, 11:58:44 AM
Oh and small correction. Lyon is still Protestant not Catholic.
Will correct and update the spaces in my file as soon as Berkut sends me his hand.
France takes two cards from the deck.
Drakken's up.
Btw, I'm wondering but did the HRE's great campaign in the Netherlands involve thinking that my non-key fortified spaces gave VPs like keys (or that they were all keys)?
Quote from: garbon on September 21, 2012, 02:42:48 PM
Btw, I'm wondering but did the HRE's great campaign in the Netherlands involve thinking that my non-key fortified spaces gave VPs like keys (or that they were all keys)?
Seems like it, at this point. I am : amused.
Quote#47: 4 / Belgic Confession
Message from Holy Roman Empire:
4 CP
1/4 : Schwendi from Maastricht to Hertogenbosh.
Leaving the roll to intercept to Garbon if he so chooses
Intercept from Antwerp successful (from Utrecht, not so much :D). Maurice + 7 regulars meet the HRE in 's-Hertogenbosch.
No CC from me, Drak you can resolve.
Big pitched battle in Hertogenbosh. HRE loses 5 units against 4 for the Protestants. Schwendi heads back to Maastricht.
Question : is it a legal move if I move my Merc reserve in Maastricht and use up my last remaining CP to move Schwendi back in Hertogenbosh for a new field battle?
In 13.1
Quote• No army leader or unit may participate in a Move action if
it was part of a formation that lost a field battle earlier in the
impulse
Also, you need to give me one more battle roll. 2 for Maurice, 7 for my troops and 1 for being defender (as intercept makes it considered that I was there first).
Rolled and Protestants got 6th hit in.
1 more German Panzerdivision removed in Maastricht. :cry:
1 Merc raised in Frankfurt, and that is that.
Sorry kids, accidentally did rolling for Scottish Rebellion in the Virgin Queens game :blush:
QuoteRequest: 6-sided die x 3
2
5
1
Message from France:
England, France (+1 from influence), Protestants (+4 from influence, controlling Edinburgh and 3 prot spaces in Scotland)
France takes back Scotland! :angry:
Protestants use 2 cp to preach sermon in England. London, Wales, and Oxford convert.
And now I'm officially dead last - not a fun impulse for the Protestants. :(
Garbon, the Protestants may only Preach in the Netherlands, Scotland and France. England can only be Preached in by Spain and England.
Oh that was dumb of me then. I'll have to re-do that then.
Alright question. So I'm thinking the easiest as the rolls have already been made is to just transfer them either to France or the Netherlands. Would anyone be opposed to that?
Works for me.
Alright hopefully yahoo will let me send the file soon - but in meantime:
Amiens, Bourges and Bourdeax convert.
Berkut's up, then.
The Dutch Revolt sends some more VPs flying around while France ineffectually suppresses. There is more unrest in Marseilles, at least...
Off to Drakken.
Arcimboldo is financed for 3CP, and 1 Merc moved to Maastricht in Reinforcement.
Protestants are up.