Inquiring minds would like to know; I downloaded In Nomine and couldn't, well, enjoy the game because it felt too much like a crappy Civilization. So I'm curious if there are any mods that make it, well, fun.
If there are any other games along those lines that are grand-strategyish, I'd welcome those too.
With MMP it is a blast. Currently trying to purify India of Muhammadans as Rajputana (all the Spanish speakers snicker), though I might switch over to Bihar as they can form Hindustan a lot easier, and a Rajasthan-based Hindustan would be awkward in some respects.
It is still waaaaay too slow for me to actually enjoy playing a few games. If I want to play a game of EU3 I still need to set aside a few weeks.
Until I get a new much faster computer it will remain on the shelf for me.
I'm waiting for MMP2 before I buy IN, but MM and NA is great fun, so I imagine it's fun now, too.
I've been playing around with it a bit - it seems fun... :unsure:
I'm still waiting for them to offically release the patch that has been in beta since novemeber. :mad:
I had quite a bit of fun in my first game as Castille, but I couldn't play more than 60-70 years in my second as Austria. :shrug:
When is mmg2 supposed to be out? Probably a month or so after that is released will be the next time I play.
Yes.
Fuck gameplay issues. I just wish they'd release a patch that makes it run a decent speed <_<
Quote from: Barrister on May 22, 2009, 10:31:22 AM
I've been playing around with it a bit - it seems fun... :unsure:
Well, my main beefs were the ridiculous "Knights of Malta/Genoese/Luxembourg" New World in 1510, the slow speed, and the fact that none of the nations seemed to possess any... character, I guess?
Quote from: Faeelin on May 23, 2009, 02:28:41 PM
Quote from: Barrister on May 22, 2009, 10:31:22 AM
I've been playing around with it a bit - it seems fun... :unsure:
Well, my main beefs were the ridiculous "Knights of Malta/Genoese/Luxembourg" New World in 1510, the slow speed, and the fact that none of the nations seemed to possess any... character, I guess?
With IN, you see much less colonization by European minors, and nations do have more character.
Game speed has always been fine on my system.
MMP2 will be *GREAT*
So I'm playing EU3 now, and finding that it is indeed fun.
EU3 complete, all patches, no mods.
Playing around as Venice - surprisingly I never played Venice in any previous incarnation. Having fun, in particular by trying to be much more "Venetian" in my game style - heavy investments in trading, otherwise less militaristic. Again, much different from how I usually played previous incarnations (which was either heavily militaristic/narrowminded, or a heavy colonizing game).
A few questions have popped into mind though:
-is there any way to reduce inflation? In order to finance the few wars I did engage in, as well as to be able to utilize all of my merchants I have let inflation run up to 5% or so. Not bad, but typically I like to keep it very close to zero. It was governors in EU2 if I recall...
-you start out with a few off-culture provinces, such as Crete and Athens. I wonder about just releasing them as vassals so I can maximize my tech spending. Thoughts?
-Finally, once I hit 1500 I'm considering trying out the colonizing game. Will I get any explorers? Or do I need to start buttering up the Spanish/portuguese for some map trading?
EUIII without MMP - soon MMP2 - is like a toast without butter. Those complaining about lack of depth or personality or flavor need MMP. Simply check the sub-forum devoted to that mod - there are 10 previews of the new incarnation of the mod.
G.
Quote from: Grallon on May 26, 2009, 11:24:07 AM
EUIII without MMP - soon MMP2 - is like a toast without butter. Those complaining about lack of depth or personality or flavor need MMP. Simply check the sub-forum devoted to that mod - there are 10 previews of the new incarnation of the mod.
I didn't make any such complaints.
I tend to prefer my games mod-free, or at least mod-light. The reason is that I find almost all mods to be unbalanced, or to greatly change the nature of the game. I may well play around with mods later on (hell I made some minor suggestions to EEP back for EU2) but only once I am well done with the original game.
I agree with the esteemed beebster re: mods.
Quote from: Barrister on May 26, 2009, 11:39:03 AM
I didn't make any such complaints.
I tend to prefer my games mod-free, or at least mod-light. The reason is that I find almost all mods to be unbalanced, or to greatly change the nature of the game. I may well play around with mods later on (hell I made some minor suggestions to EEP back for EU2) but only once I am well done with the original game.
I didn't say you said so. It was a general comment. But the whole mod is designed to straightened everything crooked in the vanilla game, as much as possible.
But then again to each his own. *shrug*
G.
Quote from: Barrister on May 26, 2009, 11:14:16 AM
So I'm playing EU3 now, and finding that it is indeed fun.
EU3 complete, all patches, no mods.
Playing around as Venice - surprisingly I never played Venice in any previous incarnation. Having fun, in particular by trying to be much more "Venetian" in my game style - heavy investments in trading, otherwise less militaristic. Again, much different from how I usually played previous incarnations (which was either heavily militaristic/narrowminded, or a heavy colonizing game).
A few questions have popped into mind though:
-is there any way to reduce inflation? In order to finance the few wars I did engage in, as well as to be able to utilize all of my merchants I have let inflation run up to 5% or so. Not bad, but typically I like to keep it very close to zero. It was governors in EU2 if I recall...
-you start out with a few off-culture provinces, such as Crete and Athens. I wonder about just releasing them as vassals so I can maximize my tech spending. Thoughts?
-Finally, once I hit 1500 I'm considering trying out the colonizing game. Will I get any explorers? Or do I need to start buttering up the Spanish/portuguese for some map trading?
Bumped to the second page.
Any suggestions?
BB, you can use a government idea to reduce inflation. Forget the name of it. Eventually when your government tech gets around 30 or so you will be able to build improvements that reduce inflation. There are also random events which occur from time to time to reduce or increase inflation.
Keep in mind though that this game is balanced differently in regards to inflation and so inflation will always be with you to some degree if you want to keep spending on other things.
Regarding culture - Your culture will spread over time so dont dump provinces unless they are uneconomical (ie have bad resources/low incomes or tariffs).
You dont get explorers randomly anymore. You need to buy them just as you would buy an admiral. But you can only do that if you get the Quest for the New World Idea which you can select after your trading tech is 7 (I think).
There is no exchanging of maps in this game. You will learn what others have discovered 50 years after the discovery. 50 years is the default setting which can be adjusted in the options before you start a game.
Thaks CC. That very nicely answers all of my questions. :)
Quote from: Barrister on May 26, 2009, 11:14:16 AM
-is there any way to reduce inflation? In order to finance the few wars I did engage in, as well as to be able to utilize all of my merchants I have let inflation run up to 5% or so. Not bad, but typically I like to keep it very close to zero. It was governors in EU2 if I recall...
4 different ways.
1) The National Bank national idea lowers inflation by 0.1% annually.
2) The Master of Mint advisors lower inflation by 0.02% per level annually (so a level 6 Master of Mint lowers inflation by 0.12% per year).
3) Levels of centralization lower inflation by 0.02% per level annualy (so at 5 centralization inflation is lowered by 0.10% per year).
4) Tax assessors function like the old governors.
Quote from: Barrister on May 26, 2009, 11:14:16 AM
-Finally, once I hit 1500 I'm considering trying out the colonizing game. Will I get any explorers? Or do I need to start buttering up the Spanish/portuguese for some map trading?
To get an explorer, you must pick the national idea "Quest For The New World." Then you can spend around 50 ducats and 1 colonist to buy an explorer or a conquistador. Alternately, you will by default receive all latin nations' discoveries 50 years after they make them.
Hmm... in order to do any serious exploring though I think I'll need a port somewhat closer to the Atlantic. Hmmm... Perhaps a sudden strike on Granada would do...
Thanks Ulmont. I missed out the advisor and centralization options.
To your question BB. Naval tech increases colonization range and you can get an advisor that also increases range. Some nations can also pick events that will grant extended range - I think Portugual is the best for that.
By the time your naval tech gives you enough range as Venice all the good spots will probably already be taken by the traditional colonizers. The best chance you have is if the game unfolds in a way that reduces the colonizing efforts of Spain and Portugual so that there are decent colonial choices left. But then you have to hope that France and England have not already fillled the void - which they almost always do.
However I have seen the Papal States become a significant colonizer so its not impossible.
Note also that you cannot trace colonial range from non-core ports. So when you do conquer a closer port you have to wait until it turns into a core province before you can use that to extend your range.
I wonder; do you think reformatting my computer might make the game run faster?
I have no problem with the speed of the game. :)
Well, I suppose I do. I find the very top speed too fast for me, but the lowest three speed settings are WAAAY too slow. I wish there were a setting in between the 4th and 5th speed,,,
Quote from: Barrister on May 26, 2009, 11:39:03 AM
I may well play around with mods later on (hell I made some minor suggestions to EEP back for EU2) but only once I am well done with the original game.
Creating a Canada mod was hardly a helpful suggestion. :P
Quote from: Barrister on May 26, 2009, 11:14:16 AM
So I'm playing EU3 now, and finding that it is indeed fun.
EU3 complete, all patches, no mods.
Playing around as Venice - surprisingly I never played Venice in any previous incarnation. Having fun, in particular by trying to be much more "Venetian" in my game style - heavy investments in trading, otherwise less militaristic. Again, much different from how I usually played previous incarnations (which was either heavily militaristic/narrowminded, or a heavy colonizing game).
A few questions have popped into mind though:
-is there any way to reduce inflation? In order to finance the few wars I did engage in, as well as to be able to utilize all of my merchants I have let inflation run up to 5% or so. Not bad, but typically I like to keep it very close to zero. It was governors in EU2 if I recall...
The
National Bank national idea redues inflation, as do Tax assessors, which you can get at Gov Tech level 31.
Quote-Finally, once I hit 1500 I'm considering trying out the colonizing game. Will I get any explorers? Or do I need to start buttering up the Spanish/portuguese for some map trading?
You need the
Quest for the New World Idea then you recruit explorers just like leaders.
Played England under MMP in the last few days. Started by making peace with France and giving them Gascony and Calais (keeping my cores on French provinces for later to buy them off if needed). Scotland immediately DOWed me but I managed to crush them, reduced them to Lothian and vassalized. Puttered about until the Reformation came, converted to Protestantism, country went to shit. Main wave of conversion happened under the otherwise unremarkable Queen Jane I. :D At the same time the Irish and France DOWed me and I honestly thought I was screwed, but it turned out that France is unable to land troops in Britain so eventually I made a white peace and crushed the Irish.
Once that was done I let some pretender rebels win and the next king James I was a prodigy (as was his son Henry VII). England is now well on the way to becoming a great power (although it devolved to a Duchy during all the clusterfuck, since prestige went through the floor). I'm steadily colonizing North America and have already conquered the Injuns there. Most of England and Scotland and part of Ireland are Protestant by now. Diploannexed Scotland and recently Leinster, thus taking over the British Isles entirely; now just waiting for cores on some Scottish provinces to declare Great Britain.
Anyway, this game illustrates my problems with MMP. European colonization is woefully late; Aztecs and Incas haven't even had contact with Europeans yet in 1600, Spain just barely began colonizing the Carribean and Argentina; Portugal painted Brazil green but ignored Africa and India; France started on Canada. I guess more expensive colonies are to blame, but it just doesn't feel right. Also, the eastern majors (Austria, Russia, Ottomans) are completely unambitious. Russia took over the other minors and is now just sitting there doing nothing; Ottomans took over the Balkans but have no interest in Hungary or Egypt; and Austria is still divided and has never been elected HRE (they are actually electing Protestants now). I hope MMP can fix these things somehow.
Colonization in the EU games is just flat-out broken and always has been.
I have NEVER seen the Portuguese Empire achieve what it did historically. It can and usually does settle Brazil and portions of Africa, but it almost never seems to get a foothold in India and Ceylon, and I've never seen it take the Moluccas.
Quote from: Solmyr on June 02, 2009, 06:02:57 AM
Played England under MMP in the last few days. Started by making peace with France and giving them Gascony and Calais (keeping my cores on French provinces for later to buy them off if needed). Scotland immediately DOWed me but I managed to crush them, reduced them to Lothian and vassalized. Puttered about until the Reformation came, converted to Protestantism, country went to shit. Main wave of conversion happened under the otherwise unremarkable Queen Jane I. :D At the same time the Irish and France DOWed me and I honestly thought I was screwed, but it turned out that France is unable to land troops in Britain so eventually I made a white peace and crushed the Irish.
Once that was done I let some pretender rebels win and the next king James I was a prodigy (as was his son Henry VII). England is now well on the way to becoming a great power (although it devolved to a Duchy during all the clusterfuck, since prestige went through the floor). I'm steadily colonizing North America and have already conquered the Injuns there. Most of England and Scotland and part of Ireland are Protestant by now. Diploannexed Scotland and recently Leinster, thus taking over the British Isles entirely; now just waiting for cores on some Scottish provinces to declare Great Britain.
Anyway, this game illustrates my problems with MMP. European colonization is woefully late; Aztecs and Incas haven't even had contact with Europeans yet in 1600, Spain just barely began colonizing the Carribean and Argentina; Portugal painted Brazil green but ignored Africa and India; France started on Canada. I guess more expensive colonies are to blame, but it just doesn't feel right. Also, the eastern majors (Austria, Russia, Ottomans) are completely unambitious. Russia took over the other minors and is now just sitting there doing nothing; Ottomans took over the Balkans but have no interest in Hungary or Egypt; and Austria is still divided and has never been elected HRE (they are actually electing Protestants now). I hope MMP can fix these things somehow.
Russia prolly did not conquer the other minors: AI Muscowy annexes them by event at a given date
Quote from: Caliga on June 02, 2009, 07:20:36 AM
Colonization in the EU games is just flat-out broken and always has been.
I think one thing that has always harmed P'dox is not actually having wide knowledge of history. You can't ever have an AI that will handle colonization properly, if you didn't actually know where you wanted it to colonize to begin with.
:huh: But whatever historical knowledge Johan and co. lack (and I'd never heard that accusation before) is made up for by beta testers, right? :unsure:
For example, in the Vicky beta they asked the testers to come up with random leader name files for every nation. I personally did the ones for the USA, CSA, and I think Canada and the UK.
Quote from: Caliga on June 02, 2009, 11:02:58 AM
(and I'd never heard that accusation before)
They don't even know how many days there are in February, so I don't expect much of them.
:lol:
Quote from: garbon on June 02, 2009, 10:54:17 AM
Quote from: Caliga on June 02, 2009, 07:20:36 AM
Colonization in the EU games is just flat-out broken and always has been.
I think one thing that has always harmed P'dox is not actually having wide knowledge of history. You can't ever have an AI that will handle colonization properly, if you didn't actually know where you wanted it to colonize to begin with.
:huh:
Paradox has never struck me as being ignorant of history. Far from it.
And in EU3 they appear to have tried quite hard to stay away from highly deterministic history ala "Portugal must colonize these areas and only these areas"...
Quote from: Caliga on June 02, 2009, 11:02:58 AM
:huh: But whatever historical knowledge Johan and co. lack (and I'd never heard that accusation before) is made up for by beta testers, right? :unsure:
I don't think that flavor things like random leader names have an large impact on historical performance. :P
Besides is p'dox concerned about historical performance? It seems that they create models of how they think states function and how to make warfare/economic fun and then let the chips fall as they may.
Quote from: Barrister on June 02, 2009, 11:24:04 AM
:huh:
Paradox has never struck me as being ignorant of history. Far from it.
They consistently fail miserably with regards to the rest of the world. I have more thoughts on the colonization issue but I'm not at liberty to say them. -_-
That said, P'dox is certainly leagues above their competition. :thumbsup:
Quote from: Barrister on June 02, 2009, 11:24:04 AM
And in EU3 they appear to have tried quite hard to stay away from highly deterministic history ala "Portugal must colonize these areas and only these areas"...
That wasn't even the case in eu2. AIs often colonized random places much to the chagrin of many.
Quote from: garbon on June 02, 2009, 11:35:34 AM
AIs often colonized random places much to the chagrin of many.
Or didn't colonize at all, in many cases. Paradox has a habit of having major systems (colonization, Victoria's immigration system, HoI's air/naval combat) being broken at the outset.
Quote from: Habbaku on June 02, 2009, 11:39:39 AM
Or didn't colonize at all, in many cases. Paradox has a habit of having major systems (colonization, Victoria's immigration system, HoI's air/naval combat) being broken at the outset.
True, modders only discovered after a few years that eu2 AIs will not explore with more than one explorer at a time. :(
The EU3 "colonial range" thing is quite a surprise to me.
I'm trying to jump start some colonizing in my Venice game. I'm in the 1450s, managed to discover a few places like the Canary Islands - but its outside my range. :huh:
I did go out an conquer Granada so by the 1480s it should be a core province, but even then I imagine thatt the Caribbean will be outside my range. :huh:
Quote from: Barrister on June 02, 2009, 11:49:08 AM
The EU3 "colonial range" thing is quite a surprise to me.
I'm trying to jump start some colonizing in my Venice game. I'm in the 1450s, managed to discover a few places like the Canary Islands - but its outside my range. :huh:
I did go out an conquer Granada so by the 1480s it should be a core province, but even then I imagine thatt the Caribbean will be outside my range. :huh:
concentrate on naval tech, take QotNW and see if you can find some colonial range boosting advisors. That should get your there.
Quote from: Caliga on June 02, 2009, 11:02:58 AM
:huh: But whatever historical knowledge Johan and co. lack (and I'd never heard that accusation before) is made up for by beta testers, right? :unsure:
For example, in the Vicky beta they asked the testers to come up with random leader name files for every nation. I personally did the ones for the USA, CSA, and I think Canada and the UK.
Haha, I remember that. As a joke I plucked random football players for a few of the names of some of the Balkan state leaders. I wonder if anyone fighting an independent Croatia in Vicky has found themselves squaring up against General Suker or Field Marshall Boban. :D
Quote from: Crazy_Ivan80 on June 02, 2009, 11:58:11 AM
concentrate on naval tech, take QotNW and see if you can find some colonial range boosting advisors. That should get your there.
Especially Quest for the New World, it gives an immediate +50% boost.
But yes, if you want to colonize early, you need to be able to jump off from the West Coast of Europe (or, even better, Iceland / Canaries / Azores).
Quote from: garbon on June 02, 2009, 11:27:55 AM
I don't think that flavor things like random leader names have an large impact on historical performance. :P
Besides is p'dox concerned about historical performance? It seems that they create models of how they think states function and how to make warfare/economic fun and then let the chips fall as they may.
I was just trying to give an example about how they do seem concerned with historical accuracy and have asked for help in that regard.
Anyway, that's why you'll sometimes have a General Doubledees running around for the CSA, in case you were wondering. :blush:
Quote from: Caliga on June 02, 2009, 12:37:25 PM
I was just trying to give an example about how they do seem concerned with historical accuracy and have asked for help in that regard.
Anyway, that's why you'll sometimes have a General Doubledees running around for the CSA, in case you were wondering. :blush:
Lipstick on a pig. ;)
Actually EU3 is one ofthe most historically accurate games I've played. Start up a game at the latest possible date and look at the ledger. Nearly every war and monarch are repersented.
Quote from: Razgovory on June 02, 2009, 12:40:47 PM
Actually EU3 is one ofthe most historically accurate games I've played. Start up a game at the latest possible date and look at the ledger.
I bet that's lots of fun.
Quote from: garbon on June 02, 2009, 11:35:34 AM
That wasn't even the case in eu2. AIs often colonized random places much to the chagrin of many.
At least China stopped colonizing the Americas after patch 1.03.
Fired up EU3 on new computer...runs way too fast now...
Quote from: Phillip V on June 03, 2009, 08:13:07 AM
At least China stopped colonizing the Americas after patch 1.03.
That actually wouldn't bother me too much, given what the Chinese could have accomplished if they hadn't suddenly become giant pussy navel-gazers around 1430 or so.
Seeing the Eastern Seaboard colonized by Lithuania, Lorraine, and Hesse is a bit more bothersome IMO.
Quote from: Razgovory on June 02, 2009, 12:40:47 PM
Actually EU3 is one ofthe most historically accurate games I've played. Start up a game at the latest possible date and look at the ledger. Nearly every war and monarch are repersented.
Best Raz line in a while.
:lol:
Inspired by my reading about the Turkish wars I started a Ottoman Empire game. It's pretty fun do far (I'm in 1438 and have conquered/vassalized my Christian neighbours and conquered some Turksih minors). I also kicked the Knights of St. John out of Rhodes as per mission. Going for Caraman triggered a pretty shitty war against all of North Africa and Hedjaz. Fortunately I just had to slap their armies that came to me. I'm going narrowminded for now to get missionaries for converting the infidels on the balkans.
In Nomine with the map graphics modded.
I started a game as Muscovy in 1487, and promptly took some provinces from the Lithuanians. I then took one some of the khanates and vassalised some, and just cut up the rest. My 4 shock generals with all cavalry armies were tearing up Persia and the Siberian and Tartar lands. Also, I had sent some guy to scout out Siberia for me. Georgia and Armenians are my vassals. I was pretty contented I'd win, and when Poland allied with Lithuania declared war on Riga, which I had guaranteed, I clicked wrong button...
Fifteen years later (in the middle of the night) I had lost some 240 000 men, and my war score never reached above 14% or something. P-L sent über generals against me, pretty much each one of them were 5 shock, routinely defeating my armies about twice their size. I am lucky in a few battles, and generally tried to fend for myself.
Since I was pretty much on 3000 manpower for a long time and my armies had begun to fall apart, sometimes losing a 10/30 stack of 2000/5000 men in one battle, I sued for peace. I got about 250 ducats. I'll continue the game, without going back to the saves, but I feel I've learned a few tactical lessons, to say the least. Perhaps I should only post summary cavalry armies on the front, scorching the land and retreating as soon as a worthy enemy comes at you, letting attrition do its magic, while you sit back and counter attack if they should launch a failed assault, or when they are outnumbered 1:2 or more.
I loved it, but I still haven't figured out how to play the game.
If it's the same as EU2, Russia only ever needs one ally: winter.
Your crap supply provinces+winter+dumb ai = win!
Quote from: Zoupa on September 22, 2009, 09:59:46 PM
If it's the same as EU2, Russia only ever needs one ally: winter.
Your crap supply provinces+winter+dumb ai = win!
That works cause Russia usually one has one ally!
Quote from: PDH on June 03, 2009, 10:20:02 AM
Fired up EU3 on new computer...runs way too fast now...
Exageration for 'acceptably' I hope?
Quote from: Lucidor on September 22, 2009, 01:49:56 PM
Since I was pretty much on 3000 manpower for a long time and my armies had begun to fall apart, sometimes losing a 10/30 stack of 2000/5000 men in one battle, I sued for peace. I got about 250 ducats. I'll continue the game, without going back to the saves, but I feel I've learned a few tactical lessons, to say the least. Perhaps I should only post summary cavalry armies on the front, scorching the land and retreating as soon as a worthy enemy comes at you, letting attrition do its magic, while you sit back and counter attack if they should launch a failed assault, or when they are outnumbered 1:2 or more.
Needling the enemy with small raiding forces generally seems to work in my experience. In my most recent game as France I easily defeated the Burgundians in this manner despite them DoWing me (catching me off-guard and with low manpower from a recent war with England) and promptly invading me with huge armies. They seemed to break seiges multiple times as soon as I began beseiging their rear provinces, even though it was with small, crappy armies. In the end the only province of mine they seized was Champagne and I'd occupied the whole country and eliminated their armies and ally Trier.
Quote from: Tyr on September 23, 2009, 07:19:01 AM
Quote from: PDH on June 03, 2009, 10:20:02 AM
Fired up EU3 on new computer...runs way too fast now...
Exageration for 'acceptably' I hope?
No...on highest speed it is just too fast...
IIRC, the fastest speed basically lets your processor calculate as fast as it can, it has no upper limit.
Quote from: PDH on September 23, 2009, 07:52:05 AM
Quote from: Tyr on September 23, 2009, 07:19:01 AM
Quote from: PDH on June 03, 2009, 10:20:02 AM
Fired up EU3 on new computer...runs way too fast now...
Exageration for 'acceptably' I hope?
No...on highest speed it is just too fast...
That's been my only aggravation about EU3. The top speed is unplayably fast for me, but the next to top speed is dramatically slower. I wish there was an additional speed somewhere inbetween.
Yeah...superfast is only good if you want to fast-forward time without doing anything. That's probably what it's there for.
But that's not my aggravation with the game.
I still thing the ping-ponging rebels are a real pain in the arse.
And pirates, when they get out of control, can be a bitch. I know that all it takes is a single sloop patrolling the coast, but if you lose one in a war and don't realize it, those pirates can sometimes spawn to unbelievable numbers. I once had a coastal province blockaded by a stack of 35 pirate ships. :mad:
But, yeah, otherwise, EUIII has come a long way. Patch 3.2 should be out sometime this year too.
Quote from: Josephus on September 23, 2009, 12:46:36 PM
I still thing the ping-ponging rebels are a real pain in the arse.
IMO this would be easily fixed (and I agree that it's a pain in the ass) if rebels were not allowed to retreat into a province with a culture != the culture of the rebels.
Quote from: Caliga on September 23, 2009, 03:17:59 PM
Quote from: Josephus on September 23, 2009, 12:46:36 PM
I still thing the ping-ponging rebels are a real pain in the arse.
IMO this would be easily fixed (and I agree that it's a pain in the ass) if rebels were not allowed to retreat into a province with a culture != the culture of the rebels.
And/or depending on how many cavalry the opposing player/AI nation has, that could whittle down rebel numbers as they retreat, eventually destroying them.
Quote from: Caliga on September 23, 2009, 03:17:59 PM
Quote from: Josephus on September 23, 2009, 12:46:36 PM
I still thing the ping-ponging rebels are a real pain in the arse.
IMO this would be easily fixed (and I agree that it's a pain in the ass) if rebels were not allowed to retreat into a province with a culture != the culture of the rebels.
But that can be highly entertaining. I've bounced rebels into neighboring, enemy countries... :shifty:
Sometimes neighboring countries have the same culture. :menace:
I've actually seen governments fall due to rebels I pushed across a nation's borders. :yes:
Quote from: Caliga on September 23, 2009, 05:46:43 PM
Sometimes neighboring countries have the same culture. :menace:
I've actually seen governments fall due to rebels I pushed across a nation's borders. :yes:
Playing my Scotland game, I controlled Meath, which had gone Protestant. Myself, I was Reformed. All of the Irish OPMs still existed. Anyways, some Protestant Rebels spawned in Meath. I defeated them, they then beseiged the minors, defeated them, and each of their governments fell in turn.
That had the effect of turning all of them Protestant. :lol:
Am I understanding correctly that in EU3 the provinces that you conquered become your cores after holding them for a certain period?
Yes.
Quote from: DGuller on September 23, 2009, 06:47:24 PM
Am I understanding correctly that in EU3 the provinces that you conquered become your cores after holding them for a certain period?
50 years.
So I went to the Paradox site, and ordered the game from GamersGate. The order went through all right, but I can't download the game, it's not on the "my games" list. :ultra: Can't Paradox get anything right?
:lol: GamersGate
The last time I ordered from them they charged my card three times.
GamersGate = FAIL.
Got it now, after almost ordering it 3 times myself. Apparently I ordered it as a gift, which I really don't recall doing. Must be some nice interface if I did indeed do it by mistake.
Quote from: Caliga on September 24, 2009, 11:19:14 AM
:lol: GamersGate
The last time I ordered from them they charged my card three times.
GamersGate = FAIL.
I was annoyed by a 45 cent fee. That was my bank, but I'll blame paradox, as that is the cool thing to do. :P
Quote from: Caliga on September 24, 2009, 11:19:14 AM
:lol: GamersGate
The last time I ordered from them they charged my card three times.
GamersGate = FAIL.
I've always used Paypal as an intermediary between GamersGate and my credit card.
@Ed Oh yeah, Citibank pulled that same shit on me. It was labelled "CASH ADVANCE FEE" or some shit.
Quote from: ulmont on September 24, 2009, 02:25:27 PM
I've always used Paypal as an intermediary between GamersGate and my credit card.
Same here, I love Paypal. It's like a condom, it lets you venture into dubious places with an extra layer of security.
Quote from: Caliga on September 24, 2009, 11:19:14 AM
:lol: GamersGate
The last time I ordered from them they charged my card three times.
GamersGate = FAIL.
:huh:
I've never had a problem with Gamersgate, and I always use my card in preference to Paypal. No multiple charges, no odd charges, nothing. I didn't think I was that lucky.
The only problem I've had with Gamersgate is games requiring a CD.
Deus Ex had this problem, but then I found I could solve it by editing the .ini file.
Serious Sam 2 also had this problem after patching, but a No-CD crack fixed it.
Quote from: Josephus on September 23, 2009, 12:46:36 PM
And pirates, when they get out of control, can be a bitch. I know that all it takes is a single sloop patrolling the coast, but if you lose one in a war and don't realize it, those pirates can sometimes spawn to unbelievable numbers. I once had a coastal province blockaded by a stack of 35 pirate ships. :mad:
What's even worse is when instead of losing the patrolling ships, you have to run them into port to protect them when you're at war.
My thought has always been the ships in a port should be considered to be patrolling the neighboring sea zone for purposes of suppressing pirate spawning. I have no idea how hard that would be to code, or even if it's possible.
Does EU3 have badboy system?
Quote from: DGuller on September 24, 2009, 02:51:33 PM
Quote from: ulmont on September 24, 2009, 02:25:27 PM
I've always used Paypal as an intermediary between GamersGate and my credit card.
Same here, I love Paypal. It's like a condom, it lets you venture into dubious places with an extra layer of security.
You should have been wearing one when you got mugged.
I wonder what would have happened had he asked his mugger "Do you take PayPal?"
Quote from: DGuller on September 28, 2009, 09:32:12 AM
Does EU3 have badboy system?
I think so. It's called reputation, and you can see it ingame.
Just so you all know - the Magna Mundi team will release their EUIII latest mod: Magna Mundi 2 Platinum next monday (oct 5th). You can visit the EUIII sub-forum for details.
G.
Quote from: Lucidor on September 28, 2009, 10:05:41 AM
Quote from: DGuller on September 28, 2009, 09:32:12 AM
Does EU3 have badboy system?
I think so. It's called reputation, and you can see it ingame.
Found it out the hard way. I managed to lose with France, of all nations, due to it. My badboy did go down when I had to cede most of the territories to Castile, Austria, and England. :pinch:
And here's a glimpse of one of the latest beta test.
-----
QuoteWith every new beta, MM team member berto1 sets up a series of automated hands-off games, allowing us to observe long-term game balance, and catch the occasional bug.
Here is a brief glimpse at what I gleaned from one of those save games, where the AI is basically all left to its own devices:
The German Republic
In 1523, the Empire adopted a hard line against Protestants, outlawing all non-Catholic rites. Apparently, this did not deter the Reformation much. By the 1590s, fifty provinces in the HRE had converted to a Christian religion other than Catholic. Consequently, the Netherlands felt that they, with the backing of many other Protestant Princes with whom they had conspired, could challenge the Austrian Emperor, attempting to force toleration. Thus began the War of the League of Holland.
One of the earliest Protestant countries had been Ansbach. It adopted its new faith in 1518, only to be annexed by the Bishop of Würzburg, less than a year later.
In 1594, the Counter-Reformation could count Ansbach among its victories - the province had returned to the fold.
But the semblance of tranquility soon turned out to be treacherous. In May 1604, as the League of Holland was in the midst of waging war on the Emperor, Ansbach rebelled and declared independence from Würzburg.
The Catholic dynasty that took the throne never sat firmly in the saddle, and social unrest continued to brew.
On November 23rd, 1608, a rebellion by peasants and burghers deposed the Count, and declared the German Republic.
Stadholder Götz von Berlichingen took office the same day, with a keen sense of historical accuracy, in spite of a contingent and dynamic underlying system.
The historical figure of that name was from that exact area. As you may know, he introduced the phrase, "Kiss my ass!" (I am not making that up!).
Two months later, neighboring Niederbayern revolted against its Bavarian rulers, and joined the German Republic. The ensuing war was quick and one-sided, ending with a decisive victory of Protestant Bavaria. The Republic returned to monarchical government, became a Bavarian vassal, and returned Niederbayern.
Here, the story should have ended, if I had gotten the code right (fixing it now).
Instead of collapsing, the German Republic flourished, attracting other provinces to its fold, where rebellions deposed the old feudal lords.
Between May of 1609 and April of 1610, a total of eight provinces defected to the German Republic (Dresden, Württemberg, Breisgau, Baden, Litomerice, Thüringen, Worms, Nassau, and Würzburg). As a consequence, the Republic and its Bavarian overlord were constantly at war between May 1609 and May 1615.
In these wars, the Republic expanded futher, annexing Mainz and Bamberg (where the Bishop of Würzburg had taken refuge from the peasants who now ruled his former capital province).
As the social revolution had shrivelled under the chill of warfare, the citizens of this new middle power (11 provinces) enjoyed nearly ten years of peace under the rule of Götz von Berlichingen. In 1623, Ferdinand I succeeded him to the throne, and the following year, Bavaria became involved in a succession war (1624-1632), bringing along its vassal.
The German Republic in 1625
1624 was also the year that the Empire experienced what amounted to a whole-sale social collapse, borne from a mix of fiscal and economic exhaustion, and exacerbated by an outbreak of the Plague. The Emperor had failed to deliver victory over the Protestant League, and many of the non-Germanic states on the fringes of the Realm began to break away.
In 1630, after more than 30 years of war, the religious enemies finally signed a compromise - a restoration of all Catholic Bishoprics, and a policy of toleration towards all Christian confessions. But it was too late to shore up the fraying Empire. By the end of the seventeenth century, the number of provinces in the HRE had decreased to 81 from 113 (1600).
With peace restored, and social conflict largely quelled, on March 11th, 1640, after returning to his castle from confession, Ferdinand I took the extraordinary step of declaring the end of the German Republic, and vowed to return all its possessions to their rightful owners. He stepped down as Duke of Germany. Thus, the revolution came to an end.
Neat. :) I have an EUIII game as France going right now but with the Terra Incognita mod or whatever it's called. I liked MMP before, I'll have to try this iteration of it.
Haven't played eu3 in 8 months because I've been waiting for this. <_<
Apparently I was mistaken - it *is* coming out this friday (oct 2nd).
G.
Haven't gotten to try it yet, any good G?
I started another France game using this new mod. I am perpetually poor, and the nonstop pirate stuff BUGS THE SHIT out of me (but this is not new to this version of MMP).
All I've really done so far is end the Hundred Years War and annex the Angevins. While I was at war with England, after I occupied Saintogne some weird event triggered that transferred ownership of the province to me automatically. Then I signed a white peace.
Quote from: Alcibiades on October 05, 2009, 08:37:21 AM
Haven't gotten to try it yet, any good G?
Just loaded the mod and fired a France game too. But played only a few minutes. You may want to check their manual (http://www.magnamundi.com/downloads/public_release/MagnaMundiPlatinum.pdf). They've included social factions that have an impact on province and apparently can evolve into full fledge political oponents nation wide...
In any case I'm still engrossed in LotRO so I don't really have time to test it.
G.
I'll be holding off on MMP2 until a) they revise and update the manual, and b) they work out the kinks and bugs. But mostly because I have a pretty good game as the Papal State going right now, and want to play it out.
Yeah, I'm just going to wait for the first patch personally.
I finally discovered EU3. Better late than never, I guess. I really like the gameplay so far, I think a lot of EU2 annoyances were ironed out, and some good ideas from other games got incorporated. One gameplay thing I noticed is that badboy doesn't seem to do much to constrain your expansion. I've managed to annex most of Europe in 200 years as Bohemia/Germany without ever setting off a BB war. I had to be mindful of my reputation while expanding, but nothing truly bad ever happened to me for devouring everyone in my path. Then again, I guess it wouldn't be a fun game if you weren't allowed to steamroll everyone.
Quote from: DGuller on October 05, 2009, 11:30:59 PM
I finally discovered EU3. Better late than never, I guess. I really like the gameplay so far, I think a lot of EU2 annoyances were ironed out, and some good ideas from other games got incorporated. One gameplay thing I noticed is that badboy doesn't seem to do much to constrain your expansion. I've managed to annex most of Europe in 200 years as Bohemia/Germany without ever setting off a BB war. I had to be mindful of my reputation while expanding, but nothing truly bad ever happened to me for devouring everyone in my path. Then again, I guess it wouldn't be a fun game if you weren't allowed to steamroll everyone.
Well one of the problems with Paradox games, since one of the later patches in EU2, is that the AI, rightly or wrongly, is reluctant to DOW a large nation. This used to be an exploit in EU2. So what happens now is that the larger you get the less likely it is for the AI to DOW unless you have a super high badboy. The only thing slowing you down now is rebels.
[edit]: By "large" i mean "big army"
Quote from: Josephus on October 06, 2009, 09:18:47 AM
Well one of the problems with Paradox games, since one of the later patches in EU2, is that the AI, rightly or wrongly, is reluctant to DOW a large nation. This used to be an exploit in EU2. So what happens now is that the larger you get the less likely it is for the AI to DOW unless you have a super high badboy. The only thing slowing you down now is rebels.
[edit]: By "large" i mean "big army"
Except when honoring a treaty, of course. Like, say, I just obliterated all French forces on the mainland, stab-hit them to -3, and took five rich provinces from them. One month after the truce, I DOW a one-province minor guaranteed by France, and France of course enters the war again. Maybe it thinks that all the rebels running around their mainland unopposed are going to stop me.
My experience with EU3 is that trying to limit your conquests...like say you just want to take what was historically France and that is it as France...generally leads to blobbing by everybody else and an endless stalemate between Empires that are strong but not strong enough to take each other out.
Oh and if you are in Asia forget it. You better conquer everything or risk the wrath of the eventual Ming juggernaut. You have very little time also. The Ming will have conquered everything from Turkey to the Pacific by 1500.
Quote from: Valmy on October 06, 2009, 09:50:58 AM
Oh and if you are in Asia forget it. You better conquer everything or risk the wrath of the eventual Ming juggernaut. You have very little time also. The Ming will have conquered everything from Turkey to the Pacific by 1500.
That's why nobody plays vanilla anymore. MMP is the biggest mod but there are others out there too. However in MMP1-2 China has been neutered, willingly, and efficiently with a series of flavorful events and modifiers.
G.
I havent tried MMP2 but after reading that Russia still forms by event (some poor guy as Sweden spent lots of diplomatic effor on keeping novgorod and muscowy balanced, just to have the former annexed by the latter by event), and Sweden gaining massive stacks of troops by event every time Russians control a province of theirs, well, I just don't feel like trying.
There is still SRI, which has all of the worthwhile MMP features, without the retarded determinism.
The latest manual for this new version of MMP is now available:
http://www.magnamundi.com/downloads/public_release/MagnaMundiPlatinum.pdf
G.
Quote from: Tamas on October 08, 2009, 12:33:10 PM
I havent tried MMP2 but after reading that Russia still forms by event (some poor guy as Sweden spent lots of diplomatic effor on keeping novgorod and muscowy balanced, just to have the former annexed by the latter by event), and Sweden gaining massive stacks of troops by event every time Russians control a province of theirs, well, I just don't feel like trying.
There is still SRI, which has all of the worthwhile MMP features, without the retarded determinism.
The event works like this: You become Russia when you are the only independent Russian country left. I just got MMP and looked it up there is no event that gets one automatically annexed by another.
Quote from: Valmy on October 10, 2009, 10:33:17 PM
Quote from: Tamas on October 08, 2009, 12:33:10 PM
I havent tried MMP2 but after reading that Russia still forms by event (some poor guy as Sweden spent lots of diplomatic effor on keeping novgorod and muscowy balanced, just to have the former annexed by the latter by event), and Sweden gaining massive stacks of troops by event every time Russians control a province of theirs, well, I just don't feel like trying.
There is still SRI, which has all of the worthwhile MMP features, without the retarded determinism.
The event works like this: You become Russia when you are the only independent Russian country left. I just got MMP and looked it up there is no event that gets one automatically annexed by another.
Novgorod existed. Then it did not. Saw it happen in an own game of mine with an earlier MM version as well. One moment, divided Russian plains. Next moment: huge-ass Russia
Maybe Novgorod diploannexed Muscovy or something and then became Russia itself?
Quote from: Tamas on October 11, 2009, 05:45:18 AM
Novgorod existed. Then it did not. Saw it happen in an own game of mine with an earlier MM version as well. One moment, divided Russian plains. Next moment: huge-ass Russia
Huh...the manual seemed pretty explicit that you needed to be the only independent Russian nation. Was Novgorod a vassal? That could be it.
I'm cautiously optimistic about the new expansion.
QuoteThe historical strategy game will feature new content and features across the board including:
* Brand new Casus Belli system, where wars have specific goals from start to finish.
* Monarchs now belong to dynasties, with new influence on the diplomatic model.
* Increased Holy Roman Empire and Papacy options for more powerful ruling
* New diplomatic options for Merchant Republics
* Enhanced "Cultural Tradition" and recruitment of specific advisor types
DevDiary archive:
http://forum.paradoxplaza.com/forum/showthread.php?t=440212
no magna mundi no game (for me)
Oh come on now! There's only so many of these expansion patches I'm willing to pay for.
With no Dragon Age, I've been playing EU3 again. Finally managed to figure out how to beat the Ottomans as Byzantium. Wait while the Ottos beat on the Timurids (and hopefully the Timurids are winning). Pick up a OPM (for me Cyprus), but build up your navy as fast as you can. Then attack an Otto vassal while the Otto army is in Anatolia. Take your small army and sit 1k troops in each province, while your navy sits in the Bosphorus to prevent the Otto stack from hitting Constantinople or releiving your seiges.
:cool:
The Ottos are down to three provinces. Two wars and they're gone. Not sure if I should wait for my BB to go down first though... :unsure:
Quote from: Syt on November 08, 2009, 07:43:36 AM
I'm cautiously optimistic about the new expansion.
This sounds a lot like a Magna Mundi you pay for.
Quote from: Barrister on November 08, 2009, 05:41:24 PM
With no Dragon Age, I've been playing EU3 again. Finally managed to figure out how to beat the Ottomans as Byzantium. Wait while the Ottos beat on the Timurids (and hopefully the Timurids are winning). Pick up a OPM (for me Cyprus), but build up your navy as fast as you can. Then attack an Otto vassal while the Otto army is in Anatolia. Take your small army and sit 1k troops in each province, while your navy sits in the Bosphorus to prevent the Otto stack from hitting Constantinople or releiving your seiges.
:cool:
The Ottos are down to three provinces. Two wars and they're gone. Not sure if I should wait for my BB to go down first though... :unsure:
Remember to fund rebels in Greek Culture/Foreign rulers OPM. Practically free provinces.
Quote from: Faeelin on November 08, 2009, 06:37:23 PM
Quote from: Syt on November 08, 2009, 07:43:36 AM
I'm cautiously optimistic about the new expansion.
This sounds a lot like a Magna Mundi you pay for.
I don't do Magna.
Your loss
Quote from: Faeelin on November 08, 2009, 06:37:23 PM
Quote from: Syt on November 08, 2009, 07:43:36 AM
I'm cautiously optimistic about the new expansion.
This sounds a lot like a Magna Mundi you pay for.
When did Magna Mundi included dynasties? :huh:
Quote from: Alcibiades on November 09, 2009, 09:18:46 AM
Your loss
Maybe, maybe not. Looking at their features I'm not interested in this.
EU3 already cost me much in online poker profit opportunities, one more expansion won't break my bank.
Quote from: Sahib on November 08, 2009, 08:35:12 PM
Quote from: Barrister on November 08, 2009, 05:41:24 PM
With no Dragon Age, I've been playing EU3 again. Finally managed to figure out how to beat the Ottomans as Byzantium. Wait while the Ottos beat on the Timurids (and hopefully the Timurids are winning). Pick up a OPM (for me Cyprus), but build up your navy as fast as you can. Then attack an Otto vassal while the Otto army is in Anatolia. Take your small army and sit 1k troops in each province, while your navy sits in the Bosphorus to prevent the Otto stack from hitting Constantinople or releiving your seiges.
:cool:
The Ottos are down to three provinces. Two wars and they're gone. Not sure if I should wait for my BB to go down first though... :unsure:
Remember to fund rebels in Greek Culture/Foreign rulers OPM. Practically free provinces.
Wow - good hint to know. Wish I'd known that earlier.
It's 1420s and already the game appears to not have much challenge left to it. I guess I'll see how much of the greatest extent of the Eastern Roman Empire I can conquer...
I've never played Byzantines, but the challenge to me seems in keeping up with the West, and not being squashed by the first Western blob you run into. Given the lack of Latin teach group and Latin units, that might become a big problem for you.
Quote from: DGuller on November 12, 2009, 06:53:38 PM
I've never played Byzantines, but the challenge to me seems in keeping up with the West, and not being squashed by the first Western blob you run into. Given the lack of Latin teach group and Latin units, that might become a big problem for you.
That is probably a good point.
There is a means of "westernizing" that basically involves me moving my sliders to innovative and centralized. I'm starting to work on it but obviously it'll take a few decades. The upside will be moving to the Latin tech group.
There obviously are some byzantine fanbois in Paradox to allow this to happen. I don't think other Orthodox countries have that option... :shifty:
Quote from: Barrister on November 12, 2009, 07:14:24 PM
There obviously are some byzantine fanbois in Paradox to allow this to happen. I don't think other Orthodox countries have that option... :shifty:
You are: Wrong. All countries in the chinese, indian, african, or new world tech groups can westernize to the muslim tech group; all countries in the muslim tech group can westernize to the eastern (orthodox) tech group; and all countries in the eastern (orthodox) tech group can westernize to the latin tech group.
You do need to have a latin-tech neighbor to have the option, and your army units stay in your original group (not a big deal until the late game; eastern cavalry is actually better than latin most of the game).
Huh - you learn something every day.
Quote from: Barrister on November 12, 2009, 07:28:52 PM
Huh - you learn something every day.
Yeah, here's an AAR where the player managed to damn near take over the world starting as the Iroquois (unfortunately, his photobucket account won't reset for a few days to make the pictures live again).
http://forum.paradoxplaza.com/forum/showthread.php?t=384744
Quote from: DGuller on November 12, 2009, 06:53:38 PM
I've never played Byzantines, but the challenge to me seems in keeping up with the West, and not being squashed by the first Western blob you run into. Given the lack of Latin teach group and Latin units, that might become a big problem for you.
indeed.
personally I use MIEUO (or somethig like that :p ) which makes the initial BYZ setup a bit harder (ottomans have more provinces). The fun with BYZ is of course trying to conquer the whole Roman Empire. SOmething I haven't succeeded in because I play so awfully slow :p
So if I were to start a game again, should I use MMP or SRI?
Quote from: Solmyr on November 13, 2009, 11:30:20 AM
So if I were to start a game again, should I use MMP or SRI?
SRI
Quote from: Solmyr on November 13, 2009, 11:30:20 AM
So if I were to start a game again, should I use MMP or SRI?
MMP2 of course.
G.
Quote from: Grallon on November 13, 2009, 11:55:51 AM
Quote from: Solmyr on November 13, 2009, 11:30:20 AM
So if I were to start a game again, should I use MMP or SRI?
MMP2 of course.
G.
Have you actually TRIED SRI?
Quote from: Drakken on November 13, 2009, 05:24:58 PM
Last I remember, SRI is part of MMP2.
Precisely. Helius made a seperate mod during the long development time between MMG and MMP1.
G.
Quote from: Drakken on November 13, 2009, 05:24:58 PM
Quote from: Tamas on November 13, 2009, 12:45:17 PM
Quote from: Grallon on November 13, 2009, 11:55:51 AM
Quote from: Solmyr on November 13, 2009, 11:30:20 AM
So if I were to start a game again, should I use MMP or SRI?
MMP2 of course.
G.
Have you actually TRIED SRI?
Last I remember, SRI is part of MMP2.
Yes. SRI has all the good parts of MMP2 minus the deterministic crap.
Quote from: Syt on November 09, 2009, 02:07:21 AM
Quote from: Faeelin on November 08, 2009, 06:37:23 PM
Quote from: Syt on November 08, 2009, 07:43:36 AM
I'm cautiously optimistic about the new expansion.
This sounds a lot like a Magna Mundi you pay for.
I don't do Magna.
I can't resist anymore...
Neither does GM
Quote from: Tamas on November 14, 2009, 03:22:11 AM
Yes. SRI has all the good parts of MMP2 minus the deterministic crap.
Define "deterministic crap".
I don't mind determinism that ensures that Spain and Portugal colonize the New World on schedule, or that the HRE is always Catholic, or that Russia forms more often than not.
Quote from: Tamas on November 14, 2009, 03:22:11 AM
Yes. SRI has all the good parts of MMP2 minus the deterministic crap.
What you call deterministic is in fact plausability. Left on its own the AI des stupid shit so it needs to be guided.
G.
Quote from: Grallon on November 14, 2009, 10:57:42 AM
Quote from: Tamas on November 14, 2009, 03:22:11 AM
Yes. SRI has all the good parts of MMP2 minus the deterministic crap.
What you call deterministic is in fact plausability. Left on its own the AI des stupid shit so it needs to be guided.
G.
No. SRI does very well on the plausability department without handing Russia to Muscowy on an event plate, or hardcoding colonization bans
So although I'm spending more time playing Dragon Age, I'm still continuing with my Byzantium game of EU3 a bit here and there (mostly at times when I want to play a game, but without any sound).
I've somehow lost the option for Westernizing. That is to say it doesn't even appear greyed out. At first I thought it was because I had annexed the Knights / Athens, who were my neighbors in the Western tech group. So I figured I'd invade Italy and take a couple of provinces, which I did. But I still don't see Westernizing as an option.
Is it because Naples isn't in the western group?
Is it because it needs to be connected by land to my capital?
Or is it something else altogether?
Do you need your neighboring province to core up? I dunno myself.
Quote from: Barrister on November 17, 2009, 12:37:39 PM
I've somehow lost the option for Westernizing. That is to say it doesn't even appear greyed out. At first I thought it was because I had annexed the Knights / Athens, who were my neighbors in the Western tech group. So I figured I'd invade Italy and take a couple of provinces, which I did. But I still don't see Westernizing as an option.
Is it because Naples isn't in the western group?
Is it because it needs to be connected by land to my capital?
Or is it something else altogether?
Not sure. The requirements for the decision are:
Quote* Belong to a non Latin tech group
* Have a neighbouring nation that belongs to the Latin tech group
* Stability of +3
* Have a ruler with administrative skills of 6 or more
* Centralization of -2 or less
* Innovative of -3 or less
http://www.paradoxian.org/eu3wiki/Westernization
I don't know which of these you have to match to see the decision greyed out, but the most likely one you don't meet now is the admin 6 ruler.
Looking at the rotw->muslim decision (only one I found in quick searching, and my work computer unsurprisingly does not have eu3 on it), the only requirements to see the decision greyed are being in a rotw tech group and neighboring a latin tech group country.
All the numerical settings sound like something that would be on shown on a tooltip, the one that tells you what requirement you're missing.
The problem is I don't even "see" the decision. I know I don't meet the requirements (for example I'm still not innovative enough). I used to be able to see the decision, even though I didn't qualify to be able to enact it...
Maybe by enacting the theme system it means I can not westernize?
Quote from: Barrister on November 17, 2009, 12:37:39 PM
Is it because Naples isn't in the western group?
Unlikely.
Quote from: Barrister on November 17, 2009, 12:37:39 PM
Is it because it needs to be connected by land to my capital?
Don't think so. Most AARs with strange westernizations do things like selling a random province to the West or conquering milan or similar.
Just found the potential for eastern westernization, and it only requires a latin neighbor and being in the eastern tech group, so you got me. Surprised you could be the Byzantines and not neighbor a latin country, though; no Hungarian or Wallachian border?
Here's the decision:
eastern_westernisation = {
potential = {
technology_group = eastern
any_neighbor_country = {
technology_group = latin
}
}
allow = {
NOT = { centralization_decentralization = -1 }
NOT = { innovative_narrowminded = -2 }
stability = 3
ADM = 6
}
effect = {
technology_group = latin
random_owned = {
base_tax = 1
}
innovative_narrowminded = -1
stability = -5
add_country_modifier = {
name = "western_influences"
duration = 200
}
}
ai_will_do = {
factor = 1
}
}
As you can see, if you're in the eastern tech group with a latin-tech neighbor, you should see it.
Quote from: ulmont on November 17, 2009, 01:31:17 PM
Don't think so. Most AARs with strange westernizations do things like selling a random province to the West or conquering milan or similar.
Just found the potential for eastern westernization, and it only requires a latin neighbor and being in the eastern tech group, so you got me. Surprised you could be the Byzantines and not neighbor a latin country, though; no Hungarian or Wallachian border?
Wallachia is gone, but I neighbor Hungary and Poland (both of which are gettig a bit blobby).
Huh - quite odd. Maybe I'll need to ask at Paradox. If only work didn't block Paradox's servers...
I thought that Hungary wasn't in the Latin tech group. Actually, I know that at one time it wasn't, but that may have been changed. OTOH, Naples definately is in the Latin tech group.
Are you absolutely sure that you didn't westernize and not realize it? :unsure:
Quote from: dps on November 17, 2009, 06:23:56 PM
I thought that Hungary wasn't in the Latin tech group. Actually, I know that at one time it wasn't, but that may have been changed. OTOH, Naples definately is in the Latin tech group.
Are you absolutely sure that you didn't westernize and not realize it? :unsure:
Definitely. I don't meet the requirements, and I would rememebr a -5 stab hit.
Looking at that event though the only potential is having a western neighbor. I only just took the 2 provinces from Naples, perhaps upon reload the event will re-appear.
Of course this goes to show perhaps the game is too easy for a human player who isn't setting a lot of house rule limits. 50 years in and I've already gone from a 2 province minor to owning greece and 90% of anatolia, and creeping up the Italian penninsula and the balkans...
Quote from: Barrister on November 17, 2009, 06:28:26 PM
Quote from: dps on November 17, 2009, 06:23:56 PM
I thought that Hungary wasn't in the Latin tech group. Actually, I know that at one time it wasn't, but that may have been changed. OTOH, Naples definately is in the Latin tech group.
Are you absolutely sure that you didn't westernize and not realize it? :unsure:
Definitely. I don't meet the requirements, and I would rememebr a -5 stab hit.
Looking at that event though the only potential is having a western neighbor. I only just took the 2 provinces from Naples, perhaps upon reload the event will re-appear.
This would appear to be it. The event re-appeared on reload.
MMP2 appears to have gotten too deterministic with colonization. At least 1.15 doesn't give your colonies away anymore, but I still think I'll wait a while longer before trying it. MMP is quite good enough for me right now.
Would be nice when you change tech groups you get to use Western military units as well. I played a game as Russia and was by far the most advanced country in the world but my units were still crap. I've got an itch to start playing this again, I'm reading that history of the 30 years war. I wish to exterminate protestantism. :(
Quote from: Razgovory on November 23, 2009, 08:49:39 PM
Would be nice when you change tech groups you get to use Western military units as well. I played a game as Russia and was by far the most advanced country in the world but my units were still crap.
Easy enough to edit that.
Has anyone tried stuff like moving their capital to a Western European core, and adopting their culture? Or even trying to form another nation (like Byzantines forming Germany)?
BTW, has anyone tried world conquest in EU3? How do you stave off the utter boredom of it? I'm playing as Sweden (now Scandinavia), I've conquered up to Ural mountains on the east, almost down to Thrace on the south, and up against France on the west, with 200+ years to spare. It seems like I have plenty of time to finish the conquest, but I just suddenly lost my desire to keep playing that game. It sucks not being a high school student anymore, with plenty of time to spare.
Quote from: DGuller on November 23, 2009, 09:13:50 PM
BTW, has anyone tried world conquest in EU3? How do you stave off the utter boredom of it?
It's tough, but I've done it a couple of times (England, Byzantium, Timurids).
Quote from: DGuller on November 23, 2009, 09:13:50 PM
BTW, has anyone tried world conquest in EU3? How do you stave off the utter boredom of it?
To me the sheer boredom of WCs is spending most of that time playing whack-a-rebel.
In fact, much as I like EU3, there's a lot of micromanaging that steals the fun out of it sometimes. Like having a couple ships patrolling each of your coastline provinces to stave off pirating. Not that hard, but every time you're at war (which if you're playing WC, is often), you have to pull them back to harbour or they'll get hung to dry by enemy stacks. And then, after the war, you got to go pirate bashing before you can put your patrols out again. Rinse, lather, repeat.
Again, not bashing it. The EU series is the best P'dox game, but the sheer repetition of boring, game-slowing things, gets to me sometimes.
I turned off the pirates. With the pirates on, I managed to stave off my boredom by getting incredibly infuriated with that bullshit, and quitting way before getting set for WC. Worst. Feature. Ever.
As for what bores me, even the wars themselves do. I still have to mop up a couple of big or middling European powers. That's no challenge at all militarily, it's pretty much a mass execution, but you need so many freaking wars to wear down a country like France. It's just rinse and repeat, and nibble off a few more provinces one war at a time.
Forgot all about the fact you can turn pirates off with IN. :mad:
Quote from: Josephus on November 24, 2009, 10:09:42 AM
In fact, much as I like EU3, there's a lot of micromanaging that steals the fun out of it sometimes. Like having a couple ships patrolling each of your coastline provinces to stave off pirating. Not that hard, but every time you're at war (which if you're playing WC, is often), you have to pull them back to harbour or they'll get hung to dry by enemy stacks. And then, after the war, you got to go pirate bashing before you can put your patrols out again. Rinse, lather, repeat.
With the next expansion, fleets in ports will have an anti-pirate patrol zone into neighboring sea zones (how for out it goes depends on naval tech level, apparantly) where pirates won't spawn. So no more micromanaging getting all your fleets off patrol when you go to war, and then having to defeat the pirates and get the fleets back on patrol after the war. (They will lose their anit-pirate zone if they are blockaed in port during a war, but that seems reasonable.) Also, it seems that pirates will be eliminated if they lose a battle, so they won't retreat into zones where you had kept them from spawning, which has been another problem with pirates.
EDIT: HEY, the official 3.2 patch is out!
That seems like the most sensible way to incorporate pirates. The idea is to tie down the fleet, not to exterminate the large chunk of paying customers by making them suicidal.
Personally, I don't see the fun in WC. I've never gotten close, because it'd just get tedious. Plus, I'm sure its much more annoying and hard in Magna Mundi, which I play almost exclusively.
Quote from: DGuller on November 25, 2009, 12:05:45 AM
That seems like the most sensible way to incorporate pirates.
Yeah, I had advocated pretty much the same thing.
Quote from: ulmont on November 12, 2009, 07:19:29 PM
Quote from: Barrister on November 12, 2009, 07:14:24 PM
There obviously are some byzantine fanbois in Paradox to allow this to happen. I don't think other Orthodox countries have that option... :shifty:
You are: Wrong. All countries in the chinese, indian, african, or new world tech groups can westernize to the muslim tech group; all countries in the muslim tech group can westernize to the eastern (orthodox) tech group; and all countries in the eastern (orthodox) tech group can westernize to the latin tech group.
You do need to have a latin-tech neighbor to have the option, and your army units stay in your original group (not a big deal until the late game; eastern cavalry is actually better than latin most of the game).
Once you've moved up one level, can you then move on the next? Say you go from Muslim to Eastern, can you then move on from Eastern to Latin?
Quote from: jimmy olsen on November 25, 2009, 04:25:52 AM
Quote from: ulmont on November 12, 2009, 07:19:29 PM
Quote from: Barrister on November 12, 2009, 07:14:24 PM
There obviously are some byzantine fanbois in Paradox to allow this to happen. I don't think other Orthodox countries have that option... :shifty:
You are: Wrong. All countries in the chinese, indian, african, or new world tech groups can westernize to the muslim tech group; all countries in the muslim tech group can westernize to the eastern (orthodox) tech group; and all countries in the eastern (orthodox) tech group can westernize to the latin tech group.
You do need to have a latin-tech neighbor to have the option, and your army units stay in your original group (not a big deal until the late game; eastern cavalry is actually better than latin most of the game).
Once you've moved up one level, can you then move on the next? Say you go from Muslim to Eastern, can you then move on from Eastern to Latin?
Yeah, but not right away. You lose 5 stability to westernize, and one of the pre-reqs for westernizing is that you be at +3 stabilty. So you'll have to spend some time regaining stability first, and hope that your ruler doesn't die in the meantime--or at least if he does, he's replaced by another with a high enough administration rating (has to be 7 or better, IIRC).
Admin 6. And yes, you can westernize multiple times...Prawnstar on the AAR board fully westernized the iroquois and almost managed a world conquest with them.
That's good to hear, about the pirates, DPS.
"westernize" :rolleyes:
Quote from: ulmont on November 25, 2009, 06:56:43 AM
Admin 6. And yes, you can westernize multiple times...Prawnstar on the AAR board fully westernized the iroquois and almost managed a world conquest with them.
Saw the link here and have been reading it, fucking amazing.
Quote from: Jaron on November 25, 2009, 09:46:32 AM
"westernize" :rolleyes:
Between that and "uncivilized," P'dox isn't known for being very PC.
Quote from: garbon on November 25, 2009, 01:08:06 PM
Quote from: Jaron on November 25, 2009, 09:46:32 AM
"westernize" :rolleyes:
Between that and "uncivilized," P'dox isn't known for being very PC.
What's wrong with "uncivilized"? How are you supposed to refer to savages?
Quote from: DGuller on November 25, 2009, 01:18:24 PM
Quote from: garbon on November 25, 2009, 01:08:06 PM
Quote from: Jaron on November 25, 2009, 09:46:32 AM
"westernize" :rolleyes:
Between that and "uncivilized," P'dox isn't known for being very PC.
What's wrong with "uncivilized"? How are you supposed to refer to savages?
"Not Swedish"
Quote from: DGuller on November 25, 2009, 01:18:24 PM
What's wrong with "uncivilized"? How are you supposed to refer to savages?
Noble savage. :)
Quote from: DGuller on November 25, 2009, 01:18:24 PM
Quote from: garbon on November 25, 2009, 01:08:06 PM
Quote from: Jaron on November 25, 2009, 09:46:32 AM
"westernize" :rolleyes:
Between that and "uncivilized," P'dox isn't known for being very PC.
What's wrong with "uncivilized"? How are you supposed to refer to savages?
Barbarian? :unsure:
I should have known better - the 3.2 patch totally fucks up my savegame. :cry:
Looking forward to the next expansion of this game, one of the last classic P'dox games that is fun to play. I noticed that GamersGate is taking pre-orders. Now I've never understood the point of pre-ordering a download, but I see that as a "bonus" for pre-ordering you got 250 Blue Coins.
Wow, I thought. 250 Blue Coins. Bargain.
Then, I see, in the fine print, it says 250 Blue Coins=25 cents.
That's like a quarter.
:mad:
Quote from: Josephus on December 03, 2009, 10:29:58 AM
Then, I see, in the fine print, it says 250 Blue Coins=25 cents.
That's like a quarter.
:mad:
No it actually is a quarter. :huh:
Demo for XP is out :)
When's the release date?
Quote from: Josephus on December 03, 2009, 10:29:58 AM
Then, I see, in the fine print, it says 250 Blue Coins=25 cents.
That's like a quarter.
Awesome, that will enable me to get both the game AND a shave OR a haircut! :cool:
I am always happy to buy an expansion for this game and I hope they keep them coming.
Map sucks.
Actually, everything I'm reading on the Paradox forums (biased, I know, but still) makes me think this expansion is going to be great... especially the events which are inspired by The Shining :lol:
Quote from: Caliga on December 11, 2009, 04:17:57 PM
Actually, everything I'm reading on the Paradox forums (biased, I know, but still) makes me think this expansion is going to be great... especially the events which are inspired by The Shining :lol:
No reason why it shouldn't. EU3 keeps getting better with each
patc expansion
Quote from: Josephus on November 24, 2009, 11:23:09 AM
Forgot all about the fact you can turn pirates off with IN. :mad:
How do you turn pirates off?
Quote from: crazy canuck on December 12, 2009, 01:16:19 PM
Quote from: Josephus on November 24, 2009, 11:23:09 AM
Forgot all about the fact you can turn pirates off with IN. :mad:
How do you turn pirates off?
Depends on the version. In the earlier version, you set their technology to Native American in the save game. In the latest version, you delete their faction from some file and from your save game.
Nah, I think in IN or NA there's an option in the options tab.
Quote from: Josephus on December 12, 2009, 01:34:43 PM
Nah, I think in IN or NA there's an option in the options tab.
Definitely not in IN.
Quote from: Josephus on December 12, 2009, 01:34:43 PM
Nah, I think in IN or NA there's an option in the options tab.
Cant find one in IN.
Did you patch IN to 3.2, I know the option wasn't before then?
I'm on the last beta 3.2 patch. Are you saying that the official 3.2 patch actually introduces the clickable option to disable the pirates?
Quote from: DGuller on December 12, 2009, 02:21:53 PM
I'm on the last beta 3.2 patch. Are you saying that the official 3.2 patch actually introduces the clickable option to disable the pirates?
I have heard you could but I can't find it on any of the Options menus.
Has anyone tried the HTTT demo yet? I DL'ed it but haven't had time to install or play it yet.
Well someone told me there was one. I guess that's why I forgot it was there. There doesn't seem to be a "turn pirates option off" option, which is unfortunate. :mad:
Quote from: sbr on December 12, 2009, 02:35:46 PM
Quote from: DGuller on December 12, 2009, 02:21:53 PM
I'm on the last beta 3.2 patch. Are you saying that the official 3.2 patch actually introduces the clickable option to disable the pirates?
I have heard you could but I can't find it on any of the Options menus.
Yeah, me neither. I guess you're back to the editing option.
Quote from: ulmont on December 12, 2009, 02:20:15 PM
Did you patch IN to 3.2, I know the option wasn't before then?
Yep, I am patched up to date.
Here's a fun fact about the new patch.
They split Slesvig and Holstein into 2 province. But then they put Holstein far enough south that Hamburg is now inland, and no longer a port.
So, getting IN is recommended?
Quote from: jimmy olsen on December 13, 2009, 02:08:39 AM
So, getting IN is recommended?
If you are going to play EUIII, yes. I haven't played without it but the word on the street is that it makes it a much different, and better game.
Quote from: jimmy olsen on December 13, 2009, 02:08:39 AM
So, getting IN is recommended?
Absolutely, then buy the new expansion as well.
I have been betatesting it and wanted to stay silent, but HttT is another huge step forward for the game, just like IN was. Completly re-addicted me to the game.
Looking at the dev diaries, Heir to the Throne looks really interesting. I think I'll buy that. I really liked the way EU3 developed. Making the HRE more fun is good enough for me to buy this.
I really want to get HttT, but on the other hand, I really don't want to give Paradox any more of my money.
Quote from: Tamas on December 13, 2009, 04:14:39 AM
Quote from: jimmy olsen on December 13, 2009, 02:08:39 AM
So, getting IN is recommended?
Absolutely, then buy the new expansion as well.
I have been betatesting it and wanted to stay silent, but HttT is another huge step forward for the game, just like IN was. Completly re-addicted me to the game.
Wow. You have Johans dick so far down your throat he must be tonsil fucking you
I like the look of HTTT, but I like Magna Mundi too much. I'm not sure if I can go back to vanilla while waiting for them to port it, and I don't want to keep two installs of EU3 on my computer.
Quote from: Jaron on December 14, 2009, 12:55:58 AM
Quote from: Tamas on December 13, 2009, 04:14:39 AM
Quote from: jimmy olsen on December 13, 2009, 02:08:39 AM
So, getting IN is recommended?
Absolutely, then buy the new expansion as well.
I have been betatesting it and wanted to stay silent, but HttT is another huge step forward for the game, just like IN was. Completly re-addicted me to the game.
Wow. You have Johans dick so far down your throat he must be tonsil fucking you
Just because they fucked up HOI3 and they're gonna fuck up Vick 2, it doesn't mean they did not succeed with EU3.
No one who did not like IN is gonna like HttT, but if you did enjoy playing IN, you simply have to buy the new expansion as well.
Gamersgate isn't accepting my credit card. :unsure:
Not sure why, I just checked and bought a $6 book from Baen.com so it's working.
Quote from: dps on December 14, 2009, 12:43:56 AM
I really want to get HttT, but on the other hand, I really don't want to give Paradox any more of my money.
Indeed. I already bought EUIII "Complete" so this should be a free download.
Quote from: DisturbedPervert on December 14, 2009, 04:31:17 AM
Quote from: dps on December 14, 2009, 12:43:56 AM
I really want to get HttT, but on the other hand, I really don't want to give Paradox any more of my money.
Indeed. I already bought EUIII "Complete" so this should be a free download.
No, that's not quite what I was getting at. It's just that right now, I'm pissed off at the attitude that they seem to have toward their customers (see the Vicky 2 thread) and I really don't want to support them any more.
I don't see how releasing an additional expansion is an eff you to their fans. Their Vicky 2 antics, sure, but this? It seems clear they didn't plan on making an additional expansion, but then there seemed to be demand for one, and then they did. I'd be happy if any developers made an expansion for any other game I enjoy.
That being said, most of P'dox's products have sucked over the past few years. EU3 was okay, but it was a letdown after EU2.
Quote from: jimmy olsen on December 14, 2009, 04:24:12 AM
Gamersgate isn't accepting my credit card. :unsure:
Not sure why, I just checked and bought a $6 book from Baen.com so it's working.
Some companies won't let you buy downloadable games if your current ISP country doesn't match your billing address. I've had this problem before with Steam, Impulse, and Direct2Drive, but never Gamersgate. One way around it is to use Paypal; this sometimes works. The other way is to just email the store and explain your problem.
Quote from: jimmy olsen on December 14, 2009, 04:24:12 AM
Gamersgate isn't accepting my credit card. :unsure:
Not sure why, I just checked and bought a $6 book from Baen.com so it's working.
If my debit card bought a 6 dollar book off Baen.com I'm pretty sure something was wrong.
I bought FtG off GG from the PRC without a problem. ;)
I've decided to buy HTTT after the first price reduction.
Quote from: HisMajestyBOB on December 14, 2009, 09:06:28 AM
Quote from: jimmy olsen on December 14, 2009, 04:24:12 AM
Gamersgate isn't accepting my credit card. :unsure:
Not sure why, I just checked and bought a $6 book from Baen.com so it's working.
Some companies won't let you buy downloadable games if your current ISP country doesn't match your billing address. I've had this problem before with Steam, Impulse, and Direct2Drive, but never Gamersgate. One way around it is to use Paypal; this sometimes works. The other way is to just email the store and explain your problem.
Ah, that might be it.
Paypal is the devil.
Bought it. ^_^
I just loaded up a 1399 map as the Turks. Albania is owned by Venice now, and wtf is this 'Epirus' shit? OMG REFUND PLZ :mad:
Quote from: Caliga on December 15, 2009, 06:39:22 AM
Bought it. ^_^
I just loaded up a 1399 map as the Turks. Albania is owned by Venice now, and wtf is this 'Epirus' shit? OMG REFUND PLZ :mad:
Just wait. I've been working the last three weeks on the mod. It's going to be actually fabulous. ^_^
I will eventually get this mod, err, add on, but not for the 20 EUR it's tagged at now.
That's fine. Like the old p'dox we're going to evolve the game more over time (in a free way!). Another programmer just joined the project.
Quote from: garbon on December 15, 2009, 12:26:51 PM
That's fine. Like the old p'dox we're going to evolve the game more over time. Another programmer just joined the project.
I meant HttT.
Quote from: Syt on December 15, 2009, 12:28:03 PM
I meant HttT.
Are the both priced the same? Something is not right there...
i know it's silly, but I prefer FTG over EU3.
I could never get into EU2. Between my ignorance of the history of the time and the railroading of events I always felt like i was wandering sown a dark hallway and not sure where I was or in which direction I was headed.
Quote from: sbr on December 15, 2009, 12:53:58 PM
my ignorance of the history of the time
How did you find your way here? :huh:
Quote from: crazy canuck on December 15, 2009, 12:56:01 PM
Quote from: sbr on December 15, 2009, 12:53:58 PM
my ignorance of the history of the time
How did you find your way here? :huh:
Didn't he just say he didn't know where he was going?
Btw, I wasn't well-versed in the history of much of the time period covered by eu2 or most of the countries. It was a...learning experience for me. Now I have my own historical library.*
*I had the Tudors on lock before EU2.
garbo, I meant I just bought HTTT, not FTG. :blush:
...and the Epirus thing was a joke--the Ottomans did not control Albania as early as 1399 so I always thought it was weird that they owned it outright in EU.
Quote from: Caliga on December 15, 2009, 01:23:16 PM
garbo, I meant I just bought HTTT, not FTG. :blush:
...and the Epirus thing was a joke--the Ottomans did not control Albania as early as 1399 so I always thought it was weird that they owned it outright in EU.
Bitch! Not. :D
Can one stack FTG on HTTT? :cool:
No, but FtG might end up borrowing some concepts...
You know what would make EU3 fun? Some languish MP. That's pretty much the only reason for buying the damn game in the first place. <_<
Quote from: Kleves on December 15, 2009, 03:19:25 PM
You know what would make EU3 fun? Some languish MP. That's pretty much the only reason for buying the damn game in the first place. <_<
The AI is very good with HttT :contract:
I'd be up for some mp.
As would I.
How's this for an MP idea: 7 players, each playing an elector. :mmm:
Quote from: Kleves on December 15, 2009, 07:39:16 PM
How's this for an MP idea: 7 players, each playing an elector. :mmm:
Sounds cool in principal, but how do you prevent the game from quickly spiraling into an ahistroical multisided total war?
Simple diplomacy should, ideally, solve the problem of a multi-sided total war. It wouldn't seem to benefit a player to unilaterally start beating up another elector unless that particular one has become diplomatically isolated.
Quote from: Habbaku on December 15, 2009, 11:27:00 PM
Simple diplomacy should, ideally, solve the problem of a multi-sided total war. It wouldn't seem to benefit a player to unilaterally start beating up another elector unless that particular one has become diplomatically isolated.
Languishites engage in meaningful diplomacy!? :yeahright:
I know I would, if a game was involved. :)
Are you saying you're in, Habs? :shifty:
Quote from: jimmy olsen on December 15, 2009, 11:29:28 PM
Languishites engage in meaningful diplomacy!? :yeahright:
Languishites can't even engage in non-meaningful Diplomacy. :contract:
Quote from: Kleves on December 15, 2009, 11:35:32 PM
Are you saying you're in, Habs? :shifty:
I would be willing to try to work out a time to play.
I'll start a thread, then.
Quote from: jimmy olsen on December 15, 2009, 11:29:28 PM
Languishites engage in meaningful diplomacy!? :yeahright:
I think you underestimate us.
Quote from: garbon on December 15, 2009, 11:41:56 PM
I think you underestimate us.
I think he's just taking stock of the entire Languish population rather than the ones that would be interested in playing such a large MP endeavor. Among those so-inclined, the potential for diplomacy is rather high.
Quote from: Habbaku on December 15, 2009, 11:43:35 PM
Quote from: garbon on December 15, 2009, 11:41:56 PM
I think you underestimate us.
I think he's just taking stock of the entire Languish population rather than the ones that would be interested in playing such a large MP endeavor. Among those so-inclined, the potential for diplomacy is rather high.
Indeed, the noted war gamer Berkut is well know for his laid back demeanor and ability to compromise with his opponents.
Quote from: garbon on December 15, 2009, 12:28:49 PM
Quote from: Syt on December 15, 2009, 12:28:03 PM
I meant HttT.
Are the both priced the same? Something is not right there...
http://www.gamersgate.com/DD-EU3HTTT/europa-universalis-3-heir-to-the-throne
€ 19.95 over here.
So my main question before I finalize my purchase...can i rule the world as Navarre?
Just make sure to buy the new expansion for the Complete edition, everyone.
I am in for MP.
As for total war in it: as your war exhaustion piles up, the AIs tend to take advantage of your dire situation, which of course is a domino-like process as the more countries you are in war with, the weaker you appear for the neighbors still in peace with you.
Quote from: Tamas on December 16, 2009, 02:40:31 AM
Just make sure to buy the new expansion for the Complete edition, everyone.
This heir to throne one?
€20 for a half-assed expansion? WELL FUCK THAT SHIT.
I'm done.
Paradox will not get another fucking KRONA from me.
Eu3 is €16.77 on Gamersgate. I'll check the local bargin bins too but still - it's affordable. I have a few days off during christmas and it started me thinking. Sure the map is ugly and the city view thingy made me vomit but - maybe.
I've checked the required specs and I have a nagging feeling that my 2x1.5GHz processor will not run this game. Anyone playing eu3 on a similar lowspec laptop or should I just buy myself a spanking new, red, plastic sledge and join the other kids on the slopes?
Well. It seems gamersgate has at least stopped the $ = € nonsense. One point in their favour.
I remember their downloader being a fine piece of spyware too. Contacting the web at regular intervals, altering my IE internet security settings and installing files in 20 different locations on your hard drive.
If my memory serves me right - maybe I should reconsider? :P
Quote from: Vricklund on December 16, 2009, 05:18:40 AM
I remember their downloader being a fine piece of spyware too. Contacting the web at regular intervals, altering my IE internet security settings and installing files in 20 different locations on your hard drive.
If my memory serves me right - maybe I should reconsider? :P
They don't use a central program like Steam or Impulse anymore. Every purchase comes with its own little downloader/installer program now.
Sounds like an improvement. Does it work well? Do I need continuous internet access or only during install?
Quote from: Vricklund on December 16, 2009, 05:53:26 AM
Sounds like an improvement. Does it work well? Do I need continuous internet access or only during install?
Only during install AFAIK.
I started a new game of HTTT last night as the Turks. I only played for around 10 years in game but the AI seems smarter. I started off at war as the Timurids and had to (as usual) bring my whole army to the east to try to subdue them, and as soon as I'd cleared out of Europe the Byzantines and Wallachians actually attacked me (never seen that happen before, though it makes perfect sense). I had to sign a white peace with them since I couldn't fight on both fronts, and then had to sign away Sivas to the Timurids even though I'd defeated their armies in Anatolia, because I was out of reserves and totally exhausted. Earlier I signed a separate peace with Karaman and got Konya however.
I'm not sure I quite understand how the new CB system works, but I like how the game now tells you if an enemy will accept a white peace or not, and exactly how much prestige/infamy both you and your opponent will accrue depending on what peace deal is signed. I also like the new Magistrate and the things you can "buy" with one.
I started playing as Bohemia, to test out the new HRE system. So far 10-15 years in, it strikes me as making things way too easy for the Emperor, as long as you can win your wars. You'll get plenty of CBs that allow you to gobble up territories for little Infamy. I've already more than double my size, as well as acquired 3 vassals/unions, all by way of Imperial CBs and claiming the throne, and I'm still in favor with the majority of the electors, even after being excommunicated.
Interesting, I'll have to pay attention to the HRE and how the Emperor's state is doing. I virtually never play any HRE realms, so I have little insight into how it worked before. 99% of my EU (all iterations of EU) games have been as Portugal, Turkey, France, or Russia. My only real interaction with the HRE has been to attempt to crush it. :)
Quote from: Slargos on December 16, 2009, 05:05:55 AM
€20 for a half-assed expansion? WELL FUCK THAT SHIT.
I'm done.
Paradox will not get another fucking KRONA from me.
It's definitely not half-assed. We are talking about tweaks, not Diplomacy half-assed.
Quote from: Caliga on December 16, 2009, 06:41:56 AM
I started a new game of HTTT last night as the Turks. I only played for around 10 years in game but the AI seems smarter. I started off at war as the Timurids and had to (as usual) bring my whole army to the east to try to subdue them, and as soon as I'd cleared out of Europe the Byzantines and Wallachians actually attacked me (never seen that happen before, though it makes perfect sense). I had to sign a white peace with them since I couldn't fight on both fronts, and then had to sign away Sivas to the Timurids even though I'd defeated their armies in Anatolia, because I was out of reserves and totally exhausted. Earlier I signed a separate peace with Karaman and got Konya however.
I'm not sure I quite understand how the new CB system works, but I like how the game now tells you if an enemy will accept a white peace or not, and exactly how much prestige/infamy both you and your opponent will accrue depending on what peace deal is signed. I also like the new Magistrate and the things you can "buy" with one.
Indeed. I love the fact that the new CB actually introduce war-aims that actually make sense with what is happening on the map.
Last night Brittany dared to get involved in my Irish backyard (my Sphere of Influence as England) and I decided to kick the crap out of them (which I did, but because I lost a full 10K army commanded by Henry IV himself after the AI got lucky and caught me with my morale pants down it took 4 years), and as tribute I ordered them to cut diplomatic ties with every single Irish country. :menace:
And also, while not a call-to-arm per se, allies not involved in wars do have a CB to join in later.
Also, the AI is way more vicious. They'll attempt to exploit every spot in your armor.
When MMP2 is ready with HTTT, it's gonna be the shiznit. I'm creaming my pants just thinking about it. :punk:
Quote from: Caliga on December 16, 2009, 09:42:35 AM
Interesting, I'll have to pay attention to the HRE and how the Emperor's state is doing. I virtually never play any HRE realms, so I have little insight into how it worked before. 99% of my EU (all iterations of EU) games have been as Portugal, Turkey, France, or Russia. My only real interaction with the HRE has been to attempt to crush it. :)
The HRE in IN had its perks too. It let you get into wars and CBs quite freely, and gave you a big manpower boost. However, eventually it wasn't worth it, because the boosts got reduced with the nubmer of members, and the wars increasingly involved superpowers that you did not really want to take on without a major preparation. Maybe it'll work out to be the same in HttT, but I foresee myself quickly becoming a superpower, so I wouldn't care much.
Right now what happens all too often is that some HRE minor gets involved in a war while not being directly DOWed (so you don't get called in as the Emperor). Eventually the HRE minor gets annexed, which gives you a very generous CB that allows you to nab many territories from the annexing country at reduced Infamy and peace deal cost. That's a sweet deal, and allows you to gobble up chunks of superpowers in one go without even completely annihilating them. In my Emporor CB war against Austria, I occupied five provinces, and got 4 of them in a peace deal, including the two gold-producing ones. I did destroy most of its military, so I guess I could eventually occupy all 10 of their provinces, but there was no need to.
I'm not sure how much the AI would take advantage of the situation in my spot, however.
Quote from: Drakken on December 16, 2009, 10:49:06 AM
Last night Brittany dared to get involved in my Irish backyard (my Sphere of Influence as England) and I decided to kick the crap out of them (which I did, but because I lost a full 10K army commanded by Henry IV himself after the AI got lucky and caught me with my morale pants down it took 4 years), and as tribute I ordered them to cut diplomatic ties with every single Irish country. :menace:
Oh I forgot, I forged Karaman to end its alliance with the Timurids as well, which is nice because I have a mission wherein I need to vassalize them at the moment, which I can do in 5 years I suppose.
I wonder how long these forced treaty revocations last though? Neat little addition in any event.
It is not rare that the AI manages 2-3 HRE votes to get through, but then not much.
I do agree that it is a bit too easy to exploit by a player Emperor, altough I can say that wars will not get easier as time goes, on the contrary, so your job might not be as easy as it seems now.
I downloaded the expansion from stardock using impulse and now it wont install properly. <_<
What's it do?
I get an error during installation that says there is not enough free space in the temporary folder. I only have about 300 fee gigs on that drive. A few others have reported the same problem in the Stardock forums.
Quote from: crazy canuck on December 16, 2009, 10:06:14 PM
I get an error during installation that says there is not enough free space in the temporary folder. I only have about 300 fee gigs on that drive. A few others have reported the same problem in the Stardock forums.
Impulse is a POS, should have used gamersgate
I reckon I'll have to get this again. I don't know where my hard copy is and the serial is gone. I can get it off Gamersgate cheaply though. Although I suspect it will take forever to download.
Quote from: Vricklund on December 16, 2009, 05:06:49 AM
I've checked the required specs and I have a nagging feeling that my 2x1.5GHz processor will not run this game. Anyone playing eu3 on a similar lowspec laptop or should I just buy myself a spanking new, red, plastic sledge and join the other kids on the slopes?
Should I take it from the lack of answers that you're all running this game on the very latest NASA style computers?
It's either that or take it personally. :)
Quote from: Vricklund on December 17, 2009, 03:45:00 AM
Quote from: Vricklund on December 16, 2009, 05:06:49 AM
I've checked the required specs and I have a nagging feeling that my 2x1.5GHz processor will not run this game. Anyone playing eu3 on a similar lowspec laptop or should I just buy myself a spanking new, red, plastic sledge and join the other kids on the slopes?
Should I take it from the lack of answers that you're all running this game on the very latest NASA style computers?
It's either that or take it personally. :)
If you don't make the minimum required, don't buy it, it won't work well.
2x1.5 is way above the minimum requirements. You don't even need a dual core for it. As long as your video card meets the requirements you should be fine.
Oh yes be very careful! Integrated Intel video cards DO NOT run the game. Do not buy it if you have one of these pieces of crap
Hmm, thanks. It was mostly the CPU I was worried about. The video card should be fine, it's a ATI card with 128MB dedicated memory. Pixelshader is not a problem.
Quote from: Tamas on December 17, 2009, 04:57:25 AM
Oh yes be very careful! Integrated Intel video cards DO NOT run the game. Do not buy it if you have one of these pieces of crap
Latest Intel 4500 HD does.
Quote from: Lucidor on December 17, 2009, 01:32:18 PM
Quote from: Tamas on December 17, 2009, 04:57:25 AM
Oh yes be very careful! Integrated Intel video cards DO NOT run the game. Do not buy it if you have one of these pieces of crap
Latest Intel 4500 HD does.
I have a Macbook with some sort of Integrated Intel video card, and it also runs EU3.
Quote from: Lucidor on December 17, 2009, 01:32:18 PM
Quote from: Tamas on December 17, 2009, 04:57:25 AM
Oh yes be very careful! Integrated Intel video cards DO NOT run the game. Do not buy it if you have one of these pieces of crap
Latest Intel 4500 HD does.
http://pcgamingcorner.com/wordpress/?p=820
Quote from: Vricklund on December 17, 2009, 03:45:00 AM
Quote from: Vricklund on December 16, 2009, 05:06:49 AM
I've checked the required specs and I have a nagging feeling that my 2x1.5GHz processor will not run this game. Anyone playing eu3 on a similar lowspec laptop or should I just buy myself a spanking new, red, plastic sledge and join the other kids on the slopes?
Should I take it from the lack of answers that you're all running this game on the very latest NASA style computers?
It's either that or take it personally. :)
Laptops suck, and so do the people who use them. So the answer is both: we have better computers than you, so we can't help you; and yeah, you should take it personally. :)
Quote from: Vricklund on December 17, 2009, 03:45:00 AM
Quote from: Vricklund on December 16, 2009, 05:06:49 AM
I've checked the required specs and I have a nagging feeling that my 2x1.5GHz processor will not run this game. Anyone playing eu3 on a similar lowspec laptop or should I just buy myself a spanking new, red, plastic sledge and join the other kids on the slopes?
Should I take it from the lack of answers that you're all running this game on the very latest NASA style computers?
It's either that or take it personally. :)
Well I'm running the next-best thing - a Mac Pro.
Quad Core Xeon baby. :cool:
I got HTTT, and started a new game as England. Only played about 20 years so far, but it seems to be great fun. :thumbsup:
Since my last Byzantium game was lost due to a patch, I tried again as Byzantium.
At least initially, I was somewhat stymied by the fact the greek OPMs start with independence guarantees (whereas they didn't under EU3:Complete). But an initial war against Byzantium still shows promise if I can control the straights...
Okay the single most important long term strategy tip: do not let yourself become the neighbor of a powerhouse for whom you are the most profitable target.
I made that fatal mistake as Muscowy (Ottomans), and now in the process of doing that again as Sweden (Muscowy) My faithful ally, Lithuania collapsed, so now I need to suck up to the new Muscowy-neighbors Polotosk and Ukraine to ally with me, and I need to take the war on Russia asap or I will be kicked severly. Just one war, and altough I managed to lose only two Finnish provinces, the war costed me my vassal Norway who broke free by declaring war on me while I was busy in Finland. Muscowy is huge, just need to annex Novgorod to form Russia.
Oh and by the way, ever since I started betaing this expansion, this is the very first time France is showing signs of blobification. It was also the first time for me that the Ottomans collapsed, leaving a beautiful clusterfuck on the Balkans, where 6-7 states constantly struggled, but now (early 1500s) it seems Naples and Austria are slowly dividing it up between each other.
I noticed that Lithuania collapsed in my current playthrough also. I don't think I've ever seen that occur before. A rump Lithuania still exists with two provinces, and the rest of it is Ukraine and Polotsk, save for all of its eastern and southeastern provinces which the Golden Horde managed to conquer.
Quote from: Caliga on December 18, 2009, 07:47:44 AM
I noticed that Lithuania collapsed in my current playthrough also. I don't think I've ever seen that occur before. A rump Lithuania still exists with two provinces, and the rest of it is Ukraine and Polotsk, save for all of its eastern and southeastern provinces which the Golden Horde managed to conquer.
They usually collapse in my games.
I haven't gotten this game yet. I still play some Victoria:Revolutions and HOI2, but haven't tried this yet. Seems to be a good, fun game.
Yeah, I'm kinda impressed. The ai actually does stuff now... :o
And Public Beta Patch 4.1 is up in Tech Support. :)
Quote from: Drakken on December 18, 2009, 01:26:37 PM
And Public Beta Patch 4.1 is up in Tech Support. :)
:thumbsup:
War AI still seems pretty stupid to me, and the peace offers are still as goofy as ever.
Example: Last night Ramazan insulted me so I declared war on them, which brought me to war with the Mamluks who were guaranteeing the Ramazan beylik. I conquered Ramazan in like a week (literally) and vassalized it, but the war with the Mamluks and their little bitches Yemen and Hedjaz continued for like five years thereafter. By the end of the first year I'd conquered all of Syria and Palestine up to Gaza, and all I really wanted was a white peace (a concession of defeat would be nice, too). But they would never agree to anything and keep needling my occupation forces with inadequate armies that were invariably destroyed. Finally, after refusing one of my very generous peace offers for the umpteenth time, they offered a peace in which they gave me Aleppo, Dayr az Zor, and Judaea. I didn't really want all that Infamy, but I did want peace, so I took the offer.
I think I might "sell" Judaea to the Pope for 0 ducats, too, just to be a douche.
I started a game as Austria with HttT. Rulers seem to die like flies now, I'm spending half the time under regency. Also, France got crushed utterly (by a combination of England, Aragon, Burgundy, and Brittany) in the first couple of decades. :)
Seems 4.1 patch is bugged right now, as plenty of CTDs have been reported.
I'll wait until Johan or Doomdark fixes this.
I was reading the 4.1 thread in the Tech Support forum and halfway through reading it they either deleted it or hid it. :lol:
No official fix from stardock for the expansion but somebody posted a work around on their forums that got me up and running.
This definitely makes the game a lot more enjoyable. Lots more going on and no more sitting around waiting for a CB to materialize. Lots of choices. Great job on this one.
Quote from: Solmyr on December 18, 2009, 02:53:29 PM
I started a game as Austria with HttT. Rulers seem to die like flies now, I'm spending half the time under regency. Also, France got crushed utterly (by a combination of England, Aragon, Burgundy, and Brittany) in the first couple of decades. :)
Yeah, they definitely need to fix dead heirs. I guess they wanted to beef up "claim the throne" action so much that they made the heirs too death-prone. In my Bohemia game, the heir with the strong claim died, and was replaced with a 0 year old heir with a weak claim. That really made me rush through the HRE decisions, to avoid losing my job as the emperor before uniting HRE.
It's not just heirs, actual rulers seem to die way too quickly, often when their heir is still like 5 years old. I'm sure average life expectancy even in the 1400s wasn't *that* short.
Maybe they need to dispense with realism, and have both rulers and heirs age twice as fast. The normal timescale doesn't make for good gameplay, because rulers don't change often enough. However, fixing it halfway by having them die quicker without aging quicker just means constant anarchy.
Quote from: Solmyr on December 19, 2009, 07:49:03 AM
It's not just heirs, actual rulers seem to die way too quickly, often when their heir is still like 5 years old. I'm sure average life expectancy even in the 1400s wasn't *that* short.
Average life expectancy is something of a misnomer back in those days. Most people tended to live a fairly long life if they got out of childhood. Getting that far was the problem.
Is it just me, or are Protestant and Reformed religions coming on much stronger in HttT? As HRE, I really tried to defend Catholicism for a while, but in a matter of a couple of years pretty much all of Central Europe converted to Reformed. Doesn't it suck when you try to stem the tide, convert a couple of provinces back to Catholic, only to eventually have to switch religions and convert them back? Yuck.
At least I did my best to grab Catholic provinces on the cheap from non-Catholic countries, and force them to change state religion to Catholic. Once I changed to Reformed myself, I of course grabbed all the Reformed provinces from those heretic Catholic states. It wasn't a bad way at all to get a bunch of provinces without yet crossing the badboy Rubicon.
Yeah seems that way. Playing a game as france and I'm thinking about converting to protestant in 1590. :mellow:
New beta patch is out btw.
Well, as Austria my lands are staunchly Catholic and any protestant heretics are quickly converted. I'm also enjoying those religious unity CBs (forced the Swiss to convert to Catholic and they dutifully reconverted their provinces as well).
Quote from: Solmyr on December 20, 2009, 07:03:26 AM
Well, as Austria my lands are staunchly Catholic and any protestant heretics are quickly converted. I'm also enjoying those religious unity CBs (forced the Swiss to convert to Catholic and they dutifully reconverted their provinces as well).
You need to work harder on uniting HRE.
Once thing it's still sorely missing is the ability to give provinces conquered in a war directly to other people. As Austria, I smacked down the upstart Palatinate and wanted to return some of their Bavarian provinces back to Bavaria, but the only way to do it was to annex them myself first and take the infamy hit.
In my game I am finding the opposite. As Protestant England, I think I am the only protestant state left in the world after all the forced conversions.
At least the process spurs religious warfare, which is much more realistic.
How do you guys keep your head above water prestige wise? My allies keep getting in absolutely retarded wars that I don't want to get involved in. <_<
Quote from: Solmyr on December 20, 2009, 09:29:08 AM
Once thing it's still sorely missing is the ability to give provinces conquered in a war directly to other people. As Austria, I smacked down the upstart Palatinate and wanted to return some of their Bavarian provinces back to Bavaria, but the only way to do it was to annex them myself first and take the infamy hit.
:huh: Sell the province to whoever you want for 0 ducats?
Quote from: Caliga on December 21, 2009, 06:32:30 AM
Quote from: Solmyr on December 20, 2009, 09:29:08 AM
Once thing it's still sorely missing is the ability to give provinces conquered in a war directly to other people. As Austria, I smacked down the upstart Palatinate and wanted to return some of their Bavarian provinces back to Bavaria, but the only way to do it was to annex them myself first and take the infamy hit.
:huh: Sell the province to whoever you want for 0 ducats?
That's annoying, and you have to take the infamy hit even though you are liberating core provinces on behalf of someone else.
Quote from: jimmy olsen on December 21, 2009, 06:28:55 AM
How do you guys keep your head above water prestige wise? My allies keep getting in absolutely retarded wars that I don't want to get involved in. <_<
Don't get allied if you don't want to fight in alliance wars.
Is there anyway to raise the legitimacy of a weak heir?
Otherwise it seems like I'm headed for a PU with Castile. <_<
Quote from: jimmy olsen on December 21, 2009, 07:13:14 AM
Is there anyway to raise the legitimacy of a weak heir?
Otherwise it seems like I'm headed for a PU with Castile. <_<
Nope, weak heirs will forever remain weak.
Crap, is there a way to break the PU without war then?
You'll likely need to employ the deus ex machina tactic in this case. :)
No.
I see three personal unions coming up, does that mean
there's going to be a succession war? Or am I reading it
wrong and I'm the one who's benefiting?
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi58.photobucket.com%2Falbums%2Fg251%2FTim811%2FPersonalUnionProspects.png&hash=a52fa5ff8e921ac1b31a162c78cd70eda5aed9c9)
Why the flying fuck do you have so many RMs dude? If my monarch has low authority and/or a weak heir, I don't accept any RMs, except maybe for a couple of very weak countries who would not dare claim my throne. Adopt to the expansion, dude. It's no longer spamming-RMs-time like it used to be.
Quote from: Tamas on December 21, 2009, 08:30:29 AM
Why the flying fuck do you have so many RMs dude? If my monarch has low authority and/or a weak heir, I don't accept any RMs, except maybe for a couple of very weak countries who would not dare claim my throne. Adopt to the expansion, dude. It's no longer spamming-RMs-time like it used to be.
I had a strong heir for a long time. He died and got replaced by this chump.
Quote from: jimmy olsen on December 21, 2009, 07:39:47 AM
Crap, is there a way to break the PU without war then?
Once you're in PU, you have to wait for the guy to croak. However, until that happens, can't you just break the royal marriage with Castille? I've never been in that situation, so I don't know what happens.
Quote from: Tamas on December 21, 2009, 08:30:29 AM
Why the flying fuck do you have so many RMs dude? If my monarch has low authority and/or a weak heir, I don't accept any RMs, except maybe for a couple of very weak countries who would not dare claim my throne. Adopt to the expansion, dude. It's no longer spamming-RMs-time like it used to be.
Heck, even without HttT, I don't like to have too many RMs. If you're not careful, you end up either taking stab hits for entering wars your allies start, or having to dishonor the alliance.
Quote from: jimmy olsen on December 21, 2009, 07:39:47 AM
Crap, is there a way to break the PU without war then?
Make sure your relations with Castile are low before your monarch dies, and then I believe the PU will break on monarch death.
Quote from: DGuller on December 21, 2009, 08:55:02 AM
Quote from: jimmy olsen on December 21, 2009, 07:39:47 AM
Crap, is there a way to break the PU without war then?
Once you're in PU, you have to wait for the guy to croak. However, until that happens, can't you just break the royal marriage with Castille? I've never been in that situation, so I don't know what happens.
AFAIK breaking the RM will change nothing, as the "heir" is already born.
The only thing you can do is cross you finger for that your Monarch procreate and gets an Heir with a strong claim before he dies, or that Castille's Prestige gets so low that a Palatinate noble gets on the throne in its place.
Quote from: jimmy olsen on December 21, 2009, 08:38:08 AM
Quote from: Tamas on December 21, 2009, 08:30:29 AM
Why the flying fuck do you have so many RMs dude? If my monarch has low authority and/or a weak heir, I don't accept any RMs, except maybe for a couple of very weak countries who would not dare claim my throne. Adopt to the expansion, dude. It's no longer spamming-RMs-time like it used to be.
I had a strong heir for a long time. He died and got replaced by this chump.
You got unlucky. Tough luck.
Quote from: jimmy olsen on December 21, 2009, 08:19:38 AM
No.
I see three personal unions coming up, does that mean
there's going to be a succession war? Or am I reading it
wrong and I'm the one who's benefiting?
Nah, you have two Personal Unions in your benefit coming without succession wars, unless of course they get an Heir and it survives long enough to get on the throne. However, if his claim is weak you can still claim the throne.
If a succession war was coming it would read "Succession war between xxx and The Palatinate".
I see also that a Pretender will rise at your Monarch's death. If you are lucky enough it might seize your lands before the Spaniards arrive, take the throne, and break off the PU.
I just formed the HRE as Bohemia, and the game crashed. I guess that means the AI gave up.
Quote from: Kleves on December 23, 2009, 02:52:56 AM
I just formed the HRE as Bohemia, and the game crashed. I guess that means the AI gave up.
I've come to conclusion that Bohemia is ridiculously overpowered (and it's game over once it becomes HRE). It has two highly unbalanced missions, with Silesia and with Hungary.
With Silesia you get 5 Infamy points off when you improve relations with them (which makes it profitable to keep insulting them), and with Hungary you get 30 military tradition every time you don't lose a war when they're involved.
Both are extremely valuable rewards in 15th century. I was able to use my uber-leaders to basically whip anyone around at my pleasure, even the French and the boosted Burgundians.
France has a very hard time of it. I havent seen them form properly in the games I played as Moscovy and Castille. Ok, in the second game I had a hand in that but in IN as Castille I didnt want to mess with France in the early game. Now they are much weaker.
In the game I have now (will probably restart post-patch) it is circa 1440 and I saw the following two oddities that I'd never seen before in prior versions of EU:
Venetian Empire: Venice had taken over all of independent Greece (i.e. the parts I didn't control as the Turks), plus Albania. I guess that isn't too surprising, though it's a little odd since they lost control of Crete to a revolt and it became an independent Kingdom. But what was surprising was to see Venice conquer Georgia and then *conquer the Golden Horde* from which it took control of the entire Black Sea littoral except Crimea, which was taken around the same time by...
...Muscovy. By the same time as this Venetisn stuff was going on, Muscovy had already beaten up Novgorod and taken much of its territory, and taken everything from the Golden Horde Venice hadn't taken, aside from Sarai and like one other province. Also, Lithuania had disintegrated and Muscovy had already swallowed up Polotsk and most of Ukraine.
People! I think that the public beta patch sets all kinds of funny difficulty settings. Namely Very Easy and free spies and faster spread of land province discoveries and highly agressive AI. So make sure to set them to more manly levels.
Quote from: Tamas on December 23, 2009, 03:14:14 PM
People! I think that the public beta patch sets all kinds of funny difficulty settings. Namely Very Easy and free spies and faster spread of land province discoveries and highly agressive AI. So make sure to set them to more manly levels.
That's only if you play the game you started on a prior version.
Quote from: DGuller on December 23, 2009, 04:02:41 PM
Quote from: Tamas on December 23, 2009, 03:14:14 PM
People! I think that the public beta patch sets all kinds of funny difficulty settings. Namely Very Easy and free spies and faster spread of land province discoveries and highly agressive AI. So make sure to set them to more manly levels.
That's only if you play the game you started on a prior version.
no
well, at least, it sets the difficulty that way so you need to set it back if you do start a completely new game
I think I'll try a game as Austria since the new stuff revolves heavily around the HRE.
Quote from: Razgovory on December 23, 2009, 05:59:41 PM
I think I'll try a game as Austria since the new stuff revolves heavily around the HRE.
No it does not.
Any ideas on how to survive and thrive in HTTT as Byzantium?
Several of the old exploits no longer seem to work. I can't pick up some of the OPMs for free at the very start of the game by an immediate DOW, since they're all protected at the start. I can't get just the OE into a war by DOWing a vassal - their entire alliance comes in.
I can still manage to isolate their army on Asia Minor if I quickly build up a big enough fleet at least, so there's still that. And I think I can manage to squish European OE, Serbia, and Bosnia, fast enough to win a few provinces in a peace deal, but again I used to exploit by immediately DOWing a 2nd vassal and attacking before OE could regroup - I don't think that's an option anymore.
Any ideas?
The AAR on the EU III forum seems to have a good bit of advice as far as expanding.
http://forum.paradoxplaza.com/forum/showthread.php?t=448218
Retard quote of the day (week? month?) from the EU III board :
http://forum.paradoxplaza.com/forum/showthread.php?t=451706
Quote"this is totally ahistorical since the catholic church did conversion by the sword, and the papal state was a war state. i mean they killed 10s of millions if not 100s."
Does anyone know what changing the EU3 difficulty settings actually does?
Habs, I think the HTTT Byz AAR was a beta, and that changes were made specifically to eliminate some of it's exploits, like the zero-day DoW.
Quote from: Habbaku on December 23, 2009, 09:27:25 PM
Retard quote of the day (week? month?) from the EU III board :
http://forum.paradoxplaza.com/forum/showthread.php?t=451706
Quote"this is totally ahistorical since the catholic church did conversion by the sword, and the papal state was a war state. i mean they killed 10s of millions if not 100s."
:lol: Nice one.
Quote from: ulmont on December 23, 2009, 10:18:33 PM
Habs, I think the HTTT Byz AAR was a beta, and that changes were made specifically to eliminate some of it's exploits, like the zero-day DoW.
What's a zero day DoW?
Why is the map still so horribly ugly?
Dguller, check barrister's post - as byz, you used to be able to Dow the catholic minors before the guarantees got set up, by dowing before starting the game.
Quote from: Neil on December 23, 2009, 11:11:52 PM
Why is the map still so horribly ugly?
3D. It's the wave of the future. :mad:
Quote from: ulmont on December 23, 2009, 11:25:25 PM
Dguller, check barrister's post - as byz, you used to be able to Dow the catholic minors before the guarantees got set up, by dowing before starting the game.
:yes:
That is no longer an option.
Well, for one, difficulty level raises your infamy limit which is quite a decisive thing. So only pussies play below Normal, but I would not raise it either. Game is hard enough as is.
To answer your question Fae. No, EU3 is not only not fun, it will never will be and the game remains (despite over a year of development) barely playable.
Quote from: Jaron on December 24, 2009, 03:04:06 AM
To answer your question Fae. No, EU3 is not only not fun, it will never will be and the game remains (despite over a year of development) barely playable.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg.dailymail.co.uk%2Fi%2Fpix%2F2008%2F05_04%2F035ostrich_468x538.jpg&hash=cd928db42ef349cae1403524bae4baf61e5124b4)
Quote from: Tamas on December 24, 2009, 03:12:56 AM
Quote from: Jaron on December 24, 2009, 03:04:06 AM
To answer your question Fae. No, EU3 is not only not fun, it will never will be and the game remains (despite over a year of development) barely playable.
[imghttp://t3.gstatic.com/images?q=tbn:wiILqcwsimqOzM:http://img.dailymail.co.uk/i/pix/2008/05_04/035ostrich_468x538.jpg][/img]
*applause*
Quote from: Jaron on December 24, 2009, 03:13:23 AM
Quote from: Tamas on December 24, 2009, 03:12:56 AM
Quote from: Jaron on December 24, 2009, 03:04:06 AM
To answer your question Fae. No, EU3 is not only not fun, it will never will be and the game remains (despite over a year of development) barely playable.
[imghttp://t3.gstatic.com/images?q=tbn:wiILqcwsimqOzM:http://img.dailymail.co.uk/i/pix/2008/05_04/035ostrich_468x538.jpg][/img]
*applause*
Corrected, ass :D
Quote from: Tamas on December 24, 2009, 03:14:13 AM
Quote from: Jaron on December 24, 2009, 03:13:23 AM
Quote from: Tamas on December 24, 2009, 03:12:56 AM
Quote from: Jaron on December 24, 2009, 03:04:06 AM
To answer your question Fae. No, EU3 is not only not fun, it will never will be and the game remains (despite over a year of development) barely playable.
[imghttp://t3.gstatic.com/images?q=tbn:wiILqcwsimqOzM:http://img.dailymail.co.uk/i/pix/2008/05_04/035ostrich_468x538.jpg][/img]
*applause*
Corrected, ass :D
You fucked this post up too. You're on a roll tonight, Tam.
Quote from: Jaron on December 24, 2009, 03:15:04 AM
You fucked this post up too. You're on a roll tonight, Tam.
Its not tonight, it is this morning. And I am in: a hurry :P
I did it. With todays's reduced prices on Steam I bought EU3 Complete for 12€. Finished the 1st tutorial and wanted to look at the second: CTD :bleeding:
Fired it up, repeated the same with tut #2, again CTD. PI sucks.
Quote from: syk on December 24, 2009, 03:15:20 PM
I did it. With todays's reduced prices on Steam I bought EU3 Complete for 12€. Finished the 1st tutorial and wanted to look at the second: CTD :bleeding:
Fired it up, repeated the same with tut #2, again CTD. PI sucks.
I bought Silent Hunter 4 from Steam yesterday. Ctds are more frequent than Jaron's moodswings. So, it may very well be Steam.
Nah, EU3 complete ctd's when i try to look at anything but 1st tutorial for me as wall and I dl'd it from gamers gate.
Probably does have something to do with Steam. I have a hard copy that I bought from Amazon and have yet to experience a CTD.
Quote from: syk on December 24, 2009, 03:15:20 PM
I did it. With todays's reduced prices on Steam I bought EU3 Complete for 12€. Finished the 1st tutorial and wanted to look at the second: CTD :bleeding:
Fired it up, repeated the same with tut #2, again CTD. PI sucks.
I think the tutorials were borked somewhere along the patching/expansion process. Over on Wargamer I read occasional complaints in Paradox threads that they should "finally fix the tutorials".
Quote from: Syt on December 24, 2009, 11:57:33 PM
Quote from: syk on December 24, 2009, 03:15:20 PM
I did it. With todays's reduced prices on Steam I bought EU3 Complete for 12€. Finished the 1st tutorial and wanted to look at the second: CTD :bleeding:
Fired it up, repeated the same with tut #2, again CTD. PI sucks.
I think the tutorials were borked somewhere along the patching/expansion process. Over on Wargamer I read occasional complaints in Paradox threads that they should "finally fix the tutorials".
Right or wrong it seems to be a pretty common problem; the manuals and the tutorials are garbage months - or weeks- after the game is released because of the patches.
Quote from: Syt on December 24, 2009, 11:57:33 PM
Quote from: syk on December 24, 2009, 03:15:20 PM
I did it. With todays's reduced prices on Steam I bought EU3 Complete for 12. Finished the 1st tutorial and wanted to look at the second: CTD :bleeding:
Fired it up, repeated the same with tut #2, again CTD. PI sucks.
I think the tutorials were borked somewhere along the patching/expansion process. Over on Wargamer I read occasional complaints in Paradox threads that they should "finally fix the tutorials".
I thought that the tutorials have always been broken.
Is the census thing bugged? I haven't look every time, but every time I have done the action, it's lowered the population and never raised it, despite the apparent 50% chance.
Quote from: Habbaku on December 25, 2009, 07:01:07 PM
Is the census thing bugged? I haven't look every time, but every time I have done the action, it's lowered the population and never raised it, despite the apparent 50% chance.
This is supposedly fixed in the beta patch (random decision effects weren't very random).
What annoys me is that when I click on the small world map to move the active window, it only moves about 1/3 of the time.
Quote from: Habbaku on December 25, 2009, 07:01:07 PM
Is the census thing bugged? I haven't look every time, but every time I have done the action, it's lowered the population and never raised it, despite the apparent 50% chance.
It raised mine sometimes, but the odds seem to be much worse than 50/50. I've noticed it myself today.
Same with the census, and the world map. :glare:
Quote from: Habbaku on December 25, 2009, 07:01:07 PM
Is the census thing bugged? I haven't look every time, but every time I have done the action, it's lowered the population and never raised it, despite the apparent 50% chance.
Wow, it's the exact opposite for me, it's always raised the population for me.
How does this cultural tradition thing work?
Quote from: jimmy olsen on December 26, 2009, 04:36:36 AM
How does this cultural tradition thing work?
It helps you create quality advisers. It can be very useful.
After playing a second game, I am convinced that the itty bitty French vassals need to be removed and France should control those places directly from the start. Otherwise, with a 1399 start, AI France invariably gets crushed (usually by Burgundy, sometimes also by England and Castile). Only Brittany and Provence/Anjou should really be independent, the rest of them should just be merged with France right away. After all, there aren't separate earldoms in England, or other feudal vassals in Castile, Sweden, Poland, or wherever, so there's no reason for France to be singled out.
I'm making progress on starting out with Byzantium. Build up the navy, don't hire a lot of advisors, traders in Venice are actually cost-effective...
But I got so caught up in the new changes in HTTT I forgot some of the most elementary mistakes. I was in an alliance with Wallachia, and Wallachia started a war with the Ottomans. Now unlike EU2 the senior alliance partner takes over the peace process, but I forgot that I was only a 2 province minor, and Wallachia totally screwed me over in the peace process. :bleeding:
Back to the drawing board...
Quote from: Solmyr on December 26, 2009, 04:01:20 PM
After playing a second game, I am convinced that the itty bitty French vassals need to be removed and France should control those places directly from the start. Otherwise, with a 1399 start, AI France invariably gets crushed (usually by Burgundy, sometimes also by England and Castile). Only Brittany and Provence/Anjou should really be independent, the rest of them should just be merged with France right away. After all, there aren't separate earldoms in England, or other feudal vassals in Castile, Sweden, Poland, or wherever, so there's no reason for France to be singled out.
In the five-odd GCs I've started as Castille (playing through the first hundred years or so to get the feel of things), I've only seen France crushed by their neighbors once. I hardly thinks it's an "invariable" thing for them to do so. Nonetheless, those vassal states are a rather large drag on the home country, but without them you have the issue of a united France beating up everyone around them rather handily.
As well I can't think of historical examples of English or Castillian vassals actively allying or plotting with foreign powers the way it happened in France during that time period.
Quote from: Solmyr on December 26, 2009, 04:01:20 PM
After playing a second game, I am convinced that the itty bitty French vassals need to be removed and France should control those places directly from the start. Otherwise, with a 1399 start, AI France invariably gets crushed (usually by Burgundy, sometimes also by England and Castile). Only Brittany and Provence/Anjou should really be independent, the rest of them should just be merged with France right away. After all, there aren't separate earldoms in England, or other feudal vassals in Castile, Sweden, Poland, or wherever, so there's no reason for France to be singled out.
It didn't turn out that way in my Ottoman game on the latest beta. France blobbed up very nicely, up to their modern borders and then a little beyond, by the time of the Reformation. However, it seems like they're on an irreversible path towards collapse as of this moment. They got suckered into becoming a badboy, with all one province minors DOWing them and then surprisingly getting annexed. If that wasn't enough, after at least a solid decade of BB wars, with a WE of merely 18, they decided to convert to Protestant. Good luck with that.
Protestantism is the path to ruin. I've never been able to do well as the Ottomans. Since historically they conquered alot of their coreligionists following that path leads to alot of badboy. Conquering the the Egyptians is tough. And when you finally get to the point where you are besieging Alexandria Hungary decides to declare war. Though I did once manage to turn Russia into a progressive democratic and technologically superior state, which is pretty unrealistic.
Quote from: Barrister on December 26, 2009, 04:23:22 PM
As well I can't think of historical examples of English or Castillian vassals actively allying or plotting with foreign powers the way it happened in France during that time period.
I think both those nations stopped doing such silly things hundreds of years earlier. Silly shit like that brought in the Moors and Louis I of England.
I've been trying to get "Ewige Landesfrieden" as Holy Roman Emperor as Great Britain. I've done it 4 times now. I don't get a Diet event telling me no even. Anybody know what's going on there? Would it help if I vassalized everybody or got them all to +200 ?
What are you trying to do?
Quote from: Razgovory on December 26, 2009, 06:30:39 PM
What are you trying to do?
Well, form the HRE obviously. Ewige Landesfrieden is one of the steps in forming it.
Quote from: Viking on December 26, 2009, 06:05:09 PM
Quote from: Barrister on December 26, 2009, 04:23:22 PM
As well I can't think of historical examples of English or Castillian vassals actively allying or plotting with foreign powers the way it happened in France during that time period.
I think both those nations stopped doing such silly things hundreds of years earlier. Silly shit like that brought in the Moors and Louis I of England.
Hence why I said "in that time period".
Quote from: Viking on December 26, 2009, 06:07:26 PM
I've been trying to get "Ewige Landesfrieden" as Holy Roman Emperor as Great Britain. I've done it 4 times now. I don't get a Diet event telling me no even. Anybody know what's going on there? Would it help if I vassalized everybody or got them all to +200 ?
I've had that too. It seems you cannot have the game paused while selecting the HRE reforms, or they won't fire (though imperial power is still subtracted).
Quote from: Viking on December 26, 2009, 06:05:09 PM
Quote from: Barrister on December 26, 2009, 04:23:22 PM
As well I can't think of historical examples of English or Castillian vassals actively allying or plotting with foreign powers the way it happened in France during that time period.
I think both those nations stopped doing such silly things hundreds of years earlier. Silly shit like that brought in the Moors and Louis I of England.
War of the Roses? War of Castilian succession? Granted in the former there wasn't a lot of international interference (IIRC) but still, those conflicts saw some part of the nobility oppose the reigning monarch. This is already simulated via events in the game, why would France be special and also have actual vassals?
Btw, in my games it's usually Burgundy blobbing, after it crushes France.
Quote from: Razgovory on December 26, 2009, 06:04:44 PM
Protestantism is the path to ruin.
It can work well, just don't do it when only 20% of your provinces are Protestant, and you're at maximum war exhaustion.
QuoteI've never been able to do well as the Ottomans. Since historically they conquered alot of their coreligionists following that path leads to alot of badboy. Conquering the the Egyptians is tough. And when you finally get to the point where you are besieging Alexandria Hungary decides to declare war. Though I did once manage to turn Russia into a progressive democratic and technologically superior state, which is pretty unrealistic.
Actually, the fellow Muslims help me out by becoming bad boys. I've driven the Mameluks back to Egypt without ever paying more than 1 Infamy point per province. At this point I think I can vassalize them with a subjugation mission. Castille and Portugal are also doing their part on their end of Africa, so hopefully they'll take care of some Muslim states on their own.
Yeah in my limited experience now (3 GC games) Burgundy is the Blob on the Continent.
Quote from: Viking on December 26, 2009, 06:07:26 PM
I've been trying to get "Ewige Landesfrieden" as Holy Roman Emperor as Great Britain. I've done it 4 times now. I don't get a Diet event telling me no even. Anybody know what's going on there? Would it help if I vassalized everybody or got them all to +200 ?
It would help. When you have no notice, it means that the majority voted down your proposal. Check the log, you'll see it. Try proposing it after you've come to the aid of a couple of HRE members, and everyone is over the moon with you.
In my Ottoman game, Burgundy is down to OPM status. The fatal blow was it collapsing and releasing two big Low Countries.
I also read on Paradox that funding patriots will give the provinces to you. I've tried it, and Lombardian patriots already handed me two provinces. It would be a hoot if they eventually made their way to Rome, and given that to Ottomans as well. :lol:
Kaiser Henry VI Hamilton von London has already de-blobified Austria, Hesse, Saxony, Brandenburg, Bavaria, Mainz, The Hansa, Utrecht and Bohemia over the last 30 years with his "Imperial Liberation" casus belli releasing all minors and moved on to the religious unity casus belli when the germans finally got the message that men of the west (Welsh Archers, Scottish Pikes, French Knights, Irish Thugs and English Generals) would come and smite their army and divide up their land should they try to aquire some land without paying for it.
Yes, Rome has finally fulfilled its dream of voluntarily joining the Ottoman Empire. The Papacy has moved to Iceland.
WAD.
And now I'm bored. Now I'm the big green blob, owning a huge chunk of Europe, most of it converted to the proper religion, and really nothing will stop me. I wish EU games had some kind of mechanism to keep you interested when you're crushing the game.
Quote from: katmai on December 26, 2009, 08:03:09 PM
Yeah in my limited experience now (3 GC games) Burgundy is the Blob on the Continent.
But they have a very central location.
In my France game, I was very worried about them. Not only they blobified, they were HRE members so Bohemia would help them out.
But I gradually grew to other directions, and amassad several armies waiting for the perfect moment, and that came when someone had them excommunicated. After I managed to hunt down their armies and started capturing provinces, all the neigboring minors joined in and when we were finished, Burgundy was down to 3 isolated provinces. It was quite dramatic.
Quote from: DGuller on December 27, 2009, 01:39:11 AM
Yes, Rome has finally fulfilled its dream of voluntarily joining the Ottoman Empire. The Papacy has moved to Iceland.
Iceland seems to be the hub of Europe in EU3. Not only the Pope often gets its provinces if they rebel and defect, trade centers also constantly pop up in Reykjavik.
Quote from: DGuller on December 27, 2009, 04:23:42 AM
And now I'm bored. Now I'm the big green blob, owning a huge chunk of Europe, most of it converted to the proper religion, and really nothing will stop me. I wish EU games had some kind of mechanism to keep you interested when you're crushing the game.
You could reduce the reputation limit like Magna Mundi does, to bring badboy wars sooner and to slow the pace of conquest.
Quote from: Habbaku on December 23, 2009, 11:33:52 PM
Quote from: Neil on December 23, 2009, 11:11:52 PM
Why is the map still so horribly ugly?
3D. It's the wave of the future. :mad:
You know, it's kind of funny how vulnerable bad developers are to this sort of thing, and how doggedly they can hold onto an idea.
Quote from: Solmyr on December 26, 2009, 08:01:16 PM
War of the Roses? War of Castilian succession? Granted in the former there wasn't a lot of international interference (IIRC) but still, those conflicts saw some part of the nobility oppose the reigning monarch. This is already simulated via events in the game, why would France be special and also have actual vassals?
Btw, in my games it's usually Burgundy blobbing, after it crushes France.
None of other countries had such powerful and unified feudal holdings as these in France.
Quote from: DGuller on December 27, 2009, 01:39:11 AM
Yes, Rome has finally fulfilled its dream of voluntarily joining the Ottoman Empire. The Papacy has moved to Iceland.
I think that happened in reality. Wasn't that part of that Russian guy's New history that your dad liked? Fomenko or something.
Quote from: Solmyr on December 27, 2009, 08:01:49 AM
Quote from: DGuller on December 27, 2009, 01:39:11 AM
Yes, Rome has finally fulfilled its dream of voluntarily joining the Ottoman Empire. The Papacy has moved to Iceland.
Iceland seems to be the hub of Europe in EU3. Not only the Pope often gets its provinces if they rebel and defect, trade centers also constantly pop up in Reykjavik.
Me and Johan are tight like that..... :lmfao: :showoff:
Quote from: Razgovory on December 27, 2009, 10:47:15 AM
Quote from: DGuller on December 27, 2009, 01:39:11 AM
Yes, Rome has finally fulfilled its dream of voluntarily joining the Ottoman Empire. The Papacy has moved to Iceland.
I think that happened in reality. Wasn't that part of that Russian guy's New history that your dad liked? Fomenko or something.
:lol:
Hey guys, I have a question. I started playing EU3 again recently (got the Mac version) and while I enjoy the game as I did back on PC, I start running into the same problem - i.e. I can't seem to get a hang of it.
I mean, I either seem to expend too fast and run into reputation/prestige issues, or I start to wait for an opportunity (like a claim or an event or a war of succession) and end up sitting on my hands for 50 years. I know the answer is somewhere in between but where exactly? Could people who know this game well offer some rules of thumb on how they approach their expansion, especially in early game? For the record I usually like playing a German inland budding power, such as Austria or Brandenburg (I dislike colonization). So what should I do? Sit on the sidelines like an opportunist and pick up whoever is weak or should I have a plan and implement it? Becoming HRE seems like an obvious goal - but once you get elected, you end up in all these wars while France or Brandenburg or Denmark swallow HRE minors so it is pretty frustrating as well.
That's always an issue with EU - there can be long stretches with little to do. HTTT has actually helped with more to do during peacetime (and colonization is also a fun peaceful time-waster), but yeah, that's going to happen.
Try to reach a balance between an overall plan, and taking advantage of opportunities when you see them. And in EU3 it's even easier than ever to watch your BB (or infamy) and make sure it never gets too high.
But what's too high? And how often do you guys use an option like "Claim the Throne"? There seem to be a lot of choices but I do not know their consequences. :(
Who are you playing as Marti?
Quote from: Martinus on December 27, 2009, 06:08:00 PM
But what's too high? And how often do you guys use an option like "Claim the Throne"? There seem to be a lot of choices but I do not know their consequences. :(
Try and keep infamy below 10 I think.
In HTTT I've only been playing with Byzantium, where I have so many cores I never need to claim thrones.
Quote from: katmai on December 27, 2009, 06:08:45 PM
Who are you playing as Marti?
Austria. I managed to conquer Verona and vassalize Modena whereas France swallowed a lot of shit. :(
Quote from: Martinus on December 27, 2009, 06:10:30 PM
Quote from: katmai on December 27, 2009, 06:08:45 PM
Who are you playing as Marti?
Austria. I managed to conquer Verona and vassalize Modena whereas France swallowed a lot of shit. :(
France probably has cores on all those minors, which make it much easier.
Quote from: Barrister on December 27, 2009, 06:09:37 PM
Quote from: Martinus on December 27, 2009, 06:08:00 PM
But what's too high? And how often do you guys use an option like "Claim the Throne"? There seem to be a lot of choices but I do not know their consequences. :(
Try and keep infamy below 10 I think.
That's what I've been doing, but as been playing Castille I am in so many holy wars that it's keeping my infamy low.
Early game is always tough do to cash flow problems.
Quote from: Martinus on December 27, 2009, 06:10:30 PM
Quote from: katmai on December 27, 2009, 06:08:45 PM
Who are you playing as Marti?
Austria. I managed to conquer Verona and vassalize Modena whereas France swallowed a lot of shit. :(
Is Bohemia still the Emperor? Take them out at the first opportunity and get elected yourself.
I went all the way with England to become Emperor. Once I found the triggers and thresholds for voting I maximized my voting strength each round and got good results. When I finally got the "Ave Caesar" from the princelings I had Britain, France, The Netherlands, Germany, Bohemia, Modern Poland, Austria and Italy minus Sicily. (Doubling in size when that happened).
The Restoring Religious Unity to the Empire was great, each time I demanded and got it I get 10 Empire Mojo points and when they refused I got more. The minor protestants insisted on reverting to heresy giving my all the Imperial Authority I could ask for. I also smacked down on multiple attempts at blobbing by mid size germans, each time I released minors who were allied and had me a +200 and were willing voters plus the Empire Mojo points I got. If you can avoid external intervention which can beat you at war or you are the external intervention nobody can beat at war then forming the HRE and unifying it is easy and very very very much worth your time. Imperial Liberation and Restoring Religious Unity are the CB's you should be using constantly.
With colonisation it gets even more fun. The Colonial Conquest of Injuns and other Pagans is just too easy. Just a few bb for annexing all of the amerindians? WTF? The only real limitation is how quickly I can get those indians converted into good taxpaying europeans. The Colonial Conflict with other European powers is good too, 1/4 infamy for colonies. You can take half of the caribbean from somebody and europe will take less notice than when a german minor annexes another german minor.
My personal favourite is "Imperialism" the CB (tm). Half Infamy and you can attack anybody. I think I got it when I became an Absolute Monarch (a government form I got rid of when the 3/3/3 rated 18 y.o. king came to the throne and his heir was 4/3/5) and kept it when I became a Despotic Republic (Think the Patrician in Ankh-Morpokk). There are now 12 catholic countries left (Portugal, Castille, Aragon, Sardinia, Kniggots, Cyprus, Transylvania, Polotsk, Savoy, Salzburg, Denmark and Bar) apart from the Empire which stretches from Memel to Fastnet and from the Baltic to Calabria. in 1650 ish.
I tried this game again this afternoon. Rebel Hell. Fuck, I remember why I quit. Back in the bin it goes. This is not fun. It's frustrating.
Quote from: MadImmortalMan on December 28, 2009, 02:29:02 AM
I tried this game again this afternoon. Rebel Hell. Fuck, I remember why I quit. Back in the bin it goes. This is not fun. It's frustrating.
:rolleyes: you must learn to manage your empire. But don't worry Jaron sucks at the game as well :P
As for farming imperial authority, yes, the religion thing is rather ugly, for our MP game we must agree to not do it.
And yes, I would prefer a map without any american tribes save for aztecs and incas.
Quote from: Martinus on December 27, 2009, 06:10:30 PM
Quote from: katmai on December 27, 2009, 06:08:45 PM
Who are you playing as Marti?
Austria. I managed to conquer Verona and vassalize Modena whereas France swallowed a lot of shit. :(
Austria is fairly easy. You get all sorts of CBs from your missions which allow you to expand in different directions. Once you get Emperor, you get even more CBs, allowing you to establish your HRE hegemony. Just be careful with infamy, and try to make sure someone else is more hated than you. Keeping up good relations and influence with the Pope is also useful, if you plan to stay Catholic.
Should I join all wars when a HRE minor is being attacked by, say, France or Denmark? I'm kinda scared of them. :P
Quote from: MadImmortalMan on December 28, 2009, 02:29:02 AM
I tried this game again this afternoon. Rebel Hell. Fuck, I remember why I quit. Back in the bin it goes. This is not fun. It's frustrating.
You shouldn't have any problem with rebels, what version are you playing?
Quote from: Martinus on December 28, 2009, 06:47:34 AM
Should I join all wars when a HRE minor is being attacked by, say, France or Denmark? I'm kinda scared of them. :P
Yes, you should. Wimping out doesn't earn you any brownie points, in fact it's a good way to lose them. As an Emperor you get a huge manpower boost, use it. The worst thing that can happen is that you can't really help out the country being attacked, and have to watch it being annexed, and then fight a couple of defensive skirmishers against isolated task forces. You should also remember that the more fighting you do, the more military tradition you get, so if you save it up until it gets to 50% or so, you can get some kick-ass general and not be afraid of anyone.
You should also think aggressively on occasion. If you see France fighting two wars and a huge war exhaustion, try if at all possible to make it three. Any HRE countries you liberate is a win for you, and it chips away at the power of France. They may even get dogpiled if they're excommunicated or been are a bad boy. The less threatening France, Burgundy, or Denmark are, the easier your job is.
I just became Emperor for the first time (the last Bohemian reigned for 53 years :bleeding: ), how do I invite other countries to join the HRE?
Quote from: DGuller on December 28, 2009, 08:02:05 AM
Quote from: Martinus on December 28, 2009, 06:47:34 AM
Should I join all wars when a HRE minor is being attacked by, say, France or Denmark? I'm kinda scared of them. :P
Yes, you should. Wimping out doesn't earn you any brownie points, in fact it's a good way to lose them. As an Emperor you get a huge manpower boost, use it. The worst thing that can happen is that you can't really help out the country being attacked, and have to watch it being annexed, and then fight a couple of defensive skirmishers against isolated task forces. You should also remember that the more fighting you do, the more military tradition you get, so if you save it up until it gets to 50% or so, you can get some kick-ass general and not be afraid of anyone.
You should also think aggressively on occasion. If you see France fighting two wars and a huge war exhaustion, try if at all possible to make it three. Any HRE countries you liberate is a win for you, and it chips away at the power of France. They may even get dogpiled if they're excommunicated or been are a bad boy. The less threatening France, Burgundy, or Denmark are, the easier your job is.
Marty is an Appletard so he plays In Nomine as of this moment.
Quote from: jimmy olsen on December 28, 2009, 08:14:10 AM
I just became Emperor for the first time (the last Bohemian reigned for 53 years :bleeding: ), how do I invite other countries to join the HRE?
I think the only way is by liberating them. I think if you liberate some country with the Imperial CB, they're going to be in HRE even if none of their provinces are in HRE. Hopefully eventually they'll use province decisions to join their provinces into HRE. Other than that, the only way one can join HRE is by province decisions, joining one by one until you join your capital (although I'm not sure about that). The province can join only if it neighbors a province in HRE.
Quote from: DGuller on December 28, 2009, 08:49:55 AM
Quote from: jimmy olsen on December 28, 2009, 08:14:10 AM
I just became Emperor for the first time (the last Bohemian reigned for 53 years :bleeding: ), how do I invite other countries to join the HRE?
I think the only way is by liberating them. I think if you liberate some country with the Imperial CB, they're going to be in HRE even if none of their provinces are in HRE. Hopefully eventually they'll use province decisions to join their provinces into HRE. Other than that, the only way one can join HRE is by province decisions, joining one by one until you join your capital (although I'm not sure about that). The province can join only if it neighbors a province in HRE.
Viking made it sound like he got a ton of majors to join though. :unsure:
Quote from: jimmy olsen on December 28, 2009, 08:54:45 AM
Quote from: DGuller on December 28, 2009, 08:49:55 AM
Quote from: jimmy olsen on December 28, 2009, 08:14:10 AM
I just became Emperor for the first time (the last Bohemian reigned for 53 years :bleeding: ), how do I invite other countries to join the HRE?
I think the only way is by liberating them. I think if you liberate some country with the Imperial CB, they're going to be in HRE even if none of their provinces are in HRE. Hopefully eventually they'll use province decisions to join their provinces into HRE. Other than that, the only way one can join HRE is by province decisions, joining one by one until you join your capital (although I'm not sure about that). The province can join only if it neighbors a province in HRE.
Viking made it sound like he got a ton of majors to join though. :unsure:
I think he meant HRE decision 8, where most countries actually get annexed into a country called HRE. I don't think you're there yet, or even close.
Quote from: jimmy olsen on December 28, 2009, 08:54:45 AM
Quote from: DGuller on December 28, 2009, 08:49:55 AM
Quote from: jimmy olsen on December 28, 2009, 08:14:10 AM
I just became Emperor for the first time (the last Bohemian reigned for 53 years :bleeding: ), how do I invite other countries to join the HRE?
I think the only way is by liberating them. I think if you liberate some country with the Imperial CB, they're going to be in HRE even if none of their provinces are in HRE. Hopefully eventually they'll use province decisions to join their provinces into HRE. Other than that, the only way one can join HRE is by province decisions, joining one by one until you join your capital (although I'm not sure about that). The province can join only if it neighbors a province in HRE.
Viking made it sound like he got a ton of majors to join though. :unsure:
I started out as england, conquered scotland, ireland, france and burgundy. In this normal england progression I vassalized Cologne (to keep the fuckers from starting wars with me) and suddenly found myself emperor due to my high prestige and good relations with some of the electors. My one success in that department was Pisa. I liberated Pisa from the Pope in a Imperial Liberation war and then after that was amazed to see them go and conquer almost all of italy. They weren't annexing imperial minors so I didn't give a shit nor have the liberation CB. When I unified the empire Pisa joined, taking most of Italy with it.
Ok, another question, bitches. I restarted as Austria, became the HRE alright have two armies about 13k size each, joined a war to defend Hamburg against Denmark and won, married a bunch of people etc. And then France invaded and annexed Luxembourg... and I am stuck in a war with no end (going for 8 years now). I am able to destroy any army they send my way, but whenever I send an army to France, I get repelled by their monster armies. I am now at 25% positive war score but France just flat out refuses any peace proposal (they are at 96% of war readiness thingie). Now, most of the time I am asking for them to release Luxembourg (which is 14% peace worth) but they even refused a white peace once or twice. What do I do? Just sit back and collect prestige and military discipline from all the battles I am winning in Austria? What should be my end game here? Forcing them to release Luxembourg or accept a white peace whenever I get a chance?
In other news, I now have a mission to capture Liguria (or whatever the province with Milan is called) and Modena, so I get cores on them. I planned to DoW them but they both offered me an alliance so I am planning to go at it via diploannexation route. Good idea or not?
If you're playing IN, then it happens sometimes, and there isn't much you can do (in HttT, the nation at war is more likely to get dogpiled, so the problem solves itself). I would stick to being on the defensive, and doing my best to up their war exhaustion, and driving down your own. The more they continue to be stubborn and unreasonable, the more likely they are to face massive rebellions at home. I've broken a couple of European just by continuing to defeat on my own turf them while they refused to consider white peace.
I just managed to create GB in 1409. Which included me spending a year annexing ireland and fighting a 5 year war with france to get the CB shields on all of Gaul (and then get out of the war without ceding all three of my provinces on the mainland). I broke two truces with scotland (one after getting the annex scotland goal) and the other 1 week after I sent my diplomat offering peace for all provinces except the capital in the first broken truce war.
One little trick I've started doing after HTTT's Casus Belli rules. I dow every single member on an alliance individuallly, this means they cannot be in the same war together and I have CB bonus for all the other powers I fight. Try colonial conquest against three allied pagans, you can only conquer the one you DOW'ed. If you DOW one then the others come as allies and then you can annex your target and then have to wait for the truce to lapse before going after the other ones or bite the Infamy or Stability hits. Pause, DOW them all individually and then blitz them any way you see fit.
Could anyone link me to a comprehensive summary of all new stuff in HTTT please?
Quote from: Viking on December 29, 2009, 04:12:45 AM
One little trick I've started doing after HTTT's Casus Belli rules. I dow every single member on an alliance individuallly, this means they cannot be in the same war together and I have CB bonus for all the other powers I fight. Try colonial conquest against three allied pagans, you can only conquer the one you DOW'ed. If you DOW one then the others come as allies and then you can annex your target and then have to wait for the truce to lapse before going after the other ones or bite the Infamy or Stability hits. Pause, DOW them all individually and then blitz them any way you see fit.
Yeah, I learned that as well. It's a bit of a pain when you're fighting a Holy War, and the game pretends that the enemy allies of the same religion don't count as unholy.
Quote from: Martinus on December 29, 2009, 06:26:03 AM
Could anyone link me to a comprehensive summary of all new stuff in HTTT please?
http://www.paradoxian.org/eu3wiki/HTTT
If you're in a personal union do you have to have the same religion to inherit?
Quote from: DGuller on December 29, 2009, 06:48:20 AM
Quote from: Martinus on December 29, 2009, 06:26:03 AM
Could anyone link me to a comprehensive summary of all new stuff in HTTT please?
http://www.paradoxian.org/eu3wiki/HTTT
Cheers!
Ooooh so now you get "targeted" wars with a specific casus belli? That's cool. Prevents "farming" a CB by always demanding something else than your core province I guess.
I've tried for the 2nd reform 4 times and keep getting no. <_<
I found the pdf manual for HTTT. Ok, I'm gonna piss my pants just after reading about new succession rules and the dynastic system. :punk:
I'm really getting a hang of using the patriots to turboannex provinces. It's a great way to grab swathes of land that you don't have a good CB to take. Just use any CB at all to declare war on the target, occupy all their provinces and destroy all their armies, then withdraw your armies and use spies to spawn 4-5 patriot stacks. Then get peace without taking any provinces and let the patriots do their magic. The victim country is not going to have enough time or manpower to rebuild its army before the patriots take over the whole country, and hand at least a large portion of it to you without any Infamy.
My plan for Novgorod/Russia is to use Holy War to take on Muslims, and patriots to take on Europeans. I suspect that the limiting factor would be the missionaries, which makes a beeline for Judea and Mecca a priority.
Yes, this is how I got control over the whole of Anatolia as the Turks in HTTT. :yes:
I also used a similar tactic to create an independent Syria from Mameluk territory, which I artifically enlarged by "selling" it Judaea and Aleppo (which I'd earlier seized from the Mameluks) for free.
One minor quibble is that I think you should lose infamy (and gain prestige?) if you sell a province for 0 ducats. The game should recognize a distinction between giving away provinces, and selling them.
Anyway, I found the creation of the Syrian Sheikhdom to be great fun, so overall I think I like this new use for patriot rebels.
What factors into the HRE saying yes to reforms? I have more than enough authority when I ask.
Quote from: jimmy olsen on December 29, 2009, 08:09:52 AM
What factors into the HRE saying yes to reforms? I have more than enough authority when I ask.
You relations with all of the members. Check the log to see who says "nay", and you'll find that those are the countries that don't particularly care for you. Try to get some brownie points by intervening or the like, which improves relations with every member, or vassalizing a couple of dissidents if the opportunity presents itself.
Infamy may also matter. I know it matters a great deal for next to last decision, where you're asking members to get vassalized. Having even a couple of infamy points when you pop the question could make everyone secede and DOW you instead of going along with the proposal. It's possible that high infamy may get in the way for earlier decisions as well.
Quote from: DGuller on December 29, 2009, 08:32:06 AM
Quote from: jimmy olsen on December 29, 2009, 08:09:52 AM
What factors into the HRE saying yes to reforms? I have more than enough authority when I ask.
You relations with all of the members. Check the log to see who says "nay", and you'll find that those are the countries that don't particularly care for you. Try to get some brownie points by intervening or the like, which improves relations with every member, or vassalizing a couple of dissidents if the opportunity presents itself.
Infamy may also matter. I know it matters a great deal for next to last decision, where you're asking members to get vassalized. Having even a couple of infamy points when you pop the question could make everyone secede and DOW you instead of going along with the proposal. It's possible that high infamy may get in the way for earlier decisions as well.
How positive does it have to be? 1+, 50+, 100+?
Not sure. Try it and see who votes which way, and that should give you some idea.
Quote from: DGuller on December 29, 2009, 08:48:04 AM
Not sure. Try it and see who votes which way, and that should give you some idea.
Only 4 of 29 states had negative relations, I think they have to be over a 100 cause my legitimacy is 100, and so is my prestige and authority.
Quote from: jimmy olsen on December 29, 2009, 07:10:16 AM
I've tried for the 2nd reform 4 times and keep getting no. <_<
The modifiers are (off the top of my head)
same religion
same religion theocracy
relation -100
relation +100
relation +150
badboy 0.5
badboy 1
different religion
different religion theocracy
at war
same dynasty
get as many of these factors on your side and you improve your chances of success (basically don't bother improving relations from -99 to +99 unless you are willing to go one further) these factors are weighted and put in a pro-con comparison with the percentage probability being proportional to the weighted pro-con (e.g. 600 pro 400 con means 60% chance of yes)
Well, thankfully I finally got a few calls to defend a member of the Empire which really improved my relations and I just spent like crazy on the last few holdouts. So I managed to pass the 2nd and 3rd reform. The reformation makes things difficult, but seems impossible to slow down, you force a state to switch and they'll quickly change back.
Quote from: jimmy olsen on December 29, 2009, 09:20:24 PM
Well, thankfully I finally got a few calls to defend a member of the Empire which really improved my relations and I just spent like crazy on the last few holdouts. So I managed to pass the 2nd and 3rd reform. The reformation makes things difficult, but seems impossible to slow down, you force a state to switch and they'll quickly change back.
Are these Magna Mundi events?
Quote from: Faeelin on December 29, 2009, 11:06:53 PM
Quote from: jimmy olsen on December 29, 2009, 09:20:24 PM
Well, thankfully I finally got a few calls to defend a member of the Empire which really improved my relations and I just spent like crazy on the last few holdouts. So I managed to pass the 2nd and 3rd reform. The reformation makes things difficult, but seems impossible to slow down, you force a state to switch and they'll quickly change back.
Are these Magna Mundi events?
Heir to the Throne.
That settles it, I nearly fucking threw my fucking computer out the window. I played poland and had 150 continuous years of the Peasant Revolt. Yes, that is 150 years of +10% revolt risk IN EVERY SINGLE PROVINCE!!!! Fucking fucktards whoever came up with that event should have fucking given me the option to kill all my peasants and replace them with russians. I don't give a shit what you are complaining about but when I've killed over 7 million peasants (that is 10 revolts per year, 10k peasants per revolt, half get killed for 150 years). There has to be an END!!! Either poland was depopulated by means of peasant revolt or royal press gang. I have poland stretching from kiev to danzig with lithuania independent fucking fucktards dont' get inhereted with +200 relations and all possible treaties but then insist on voting in their own fucktard whenever I get a regency. Then I get a regency with a 1 year old fucking heir, the day after I do the Westernize choice. Lithuania leaves and I can't do fuck all for 16 years about it cause I can't find a viceroy with the stones to defend littly Freddy's throne. Freddy has monster stats (8/8/5) and I look forward to the day when he takes the throne, finishes off westernisation and unifies the Jagellion empire. But nooooo... fucking fucktard fucking peasants. I get attacked by fucking transylvania and massacre those fucks, but get a bit of war exhaustion and suddenly all of poland is a +20% revolt risk (instead of +12% which is normal for me) and the reformation sweeps through and converts pretty fucking much everything I can't fucking convert cause I have the westernisation malus for stab recovery, I have -2 stab because of the westernize event my 1 ADM regency council doesnt' help and I get the malus for all my provinces being reformed or protestant (or mooslimb) plus I can't convert until I'm at +1.
To sum it up no money, 20% revolt risk everywhere and only 12k men and 4k horses to police 20 polish provinces. I had a collapse, but kept the Peasants Revolt. Fucking fucktards. I had a collapse and Freddy was removed as heir. He was replaced by some 3/3/5 nitwit with a 4/3/3 son. So I went noble republic. Now I've gone through 3 collapses. Still no end to the fucking Peasants Revolt. Fucking fucktards.
Quote from: Viking on December 30, 2009, 03:54:55 AM
That settles it, I nearly fucking threw my fucking computer out the window. I played poland and had 150 continuous years of the Peasant Revolt. Yes, that is 150 years of +10% revolt risk IN EVERY SINGLE PROVINCE!!!! Fucking fucktards whoever came up with that event should have fucking given me the option to kill all my peasants and replace them with russians. I don't give a shit what you are complaining about but when I've killed over 7 million peasants (that is 10 revolts per year, 10k peasants per revolt, half get killed for 150 years). There has to be an END!!! Either poland was depopulated by means of peasant revolt or royal press gang. I have poland stretching from kiev to danzig with lithuania independent fucking fucktards dont' get inhereted with +200 relations and all possible treaties but then insist on voting in their own fucktard whenever I get a regency. Then I get a regency with a 1 year old fucking heir, the day after I do the Westernize choice. Lithuania leaves and I can't do fuck all for 16 years about it cause I can't find a viceroy with the stones to defend littly Freddy's throne. Freddy has monster stats (8/8/5) and I look forward to the day when he takes the throne, finishes off westernisation and unifies the Jagellion empire. But nooooo... fucking fucktard fucking peasants. I get attacked by fucking transylvania and massacre those fucks, but get a bit of war exhaustion and suddenly all of poland is a +20% revolt risk (instead of +12% which is normal for me) and the reformation sweeps through and converts pretty fucking much everything I can't fucking convert cause I have the westernisation malus for stab recovery, I have -2 stab because of the westernize event my 1 ADM regency council doesnt' help and I get the malus for all my provinces being reformed or protestant (or mooslimb) plus I can't convert until I'm at +1.
To sum it up no money, 20% revolt risk everywhere and only 12k men and 4k horses to police 20 polish provinces. I had a collapse, but kept the Peasants Revolt. Fucking fucktards. I had a collapse and Freddy was removed as heir. He was replaced by some 3/3/5 nitwit with a 4/3/3 son. So I went noble republic. Now I've gone through 3 collapses. Still no end to the fucking Peasants Revolt. Fucking fucktards.
finish it and you'll have played a very memorable game.
but I agree: the peasant revolt event is sucky and basically a bit stupid.
:nelson:
Now you know why Poland needed to be decentralized. :P
What's the trigger for the Peasant Revolt?
# Peasants' War
country_event = {
id = 3021
major = yes
trigger = {
num_of_cities = 5
NOT = { has_country_flag = peasant_war }
government = feudal_monarchy
NOT = { serfdom_freesubjects = -2 }
centralization_decentralization = 2
}
mean_time_to_happen = {
months = 430
modifier = {
factor = 0.95
NOT = { serfdom_freesubjects = -3 }
}
modifier = {
factor = 0.85
NOT = { serfdom_freesubjects = -4 }
}
modifier = {
factor = 0.95
centralization_decentralization = 3
}
modifier = {
factor = 0.85
centralization_decentralization = 4
}
modifier = {
factor = 0.85
NOT = { relation = { who = PAP value = 0 } }
}
modifier = {
factor = 0.75
NOT = { relation = { who = PAP value = -100 } }
}
modifier = {
factor = 1.15
relation = { who = PAP value = 0 }
}
modifier = {
factor = 1.25
relation = { who = PAP value = 100 }
}
modifier = {
factor = 1.2
idea = humanist_tolerance
}
modifier = {
factor = 0.9
NOT = { stability = 0 }
}
modifier = {
factor = 0.9
NOT = { stability = -1 }
}
modifier = {
factor = 0.9
NOT = { stability = -2 }
}
modifier = {
factor = 1.1
stability = 1
}
modifier = {
factor = 1.1
stability = 2
}
modifier = {
factor = 1.1
stability = 3
}
}
Quotetrigger = {
num_of_cities = 5
NOT = { has_country_flag = peasant_war }
government = feudal_monarchy
NOT = { serfdom_freesubjects = -2 }
centralization_decentralization = 2
Thanks, Solmyr. I forgot how to read EU events - could you explain the bolded part - what settings of these sliders prevent the war from occurring?
Quote from: Martinus on December 30, 2009, 04:46:55 AM
Quotetrigger = {
num_of_cities = 5
NOT = { has_country_flag = peasant_war }
government = feudal_monarchy
NOT = { serfdom_freesubjects = -2 }
centralization_decentralization = 2
Thanks, Solmyr. I forgot how to read EU events - could you explain the bolded part - what settings of these sliders prevent the war from occurring?
lots of serfdom and little centralisation will do it I think... nobles get to oppress marty's ancestors, marty's ancestors revolt.. and in my case stay revolting for 150 years.
Actually, my ancestors would be the ones putting down the revolt. :P
A guy with my last name was a castellan recorded in heraldic records in 1300s. :P
Having a Peasant War for 150 years does sound odd, since mtth for that is 72 months. Although you do need to have a positive stability as well as no provinces under rebel control. Maybe that was your problem?
Quote from: Martinus on December 30, 2009, 05:28:28 AM
Actually, my ancestors would be the ones putting down the revolt. :P
A guy with my last name was a castellan recorded in heraldic records in 1300s. :P
:rolleyes: A guy with my last name was one of the richest nobles of the country in its time, executed in 1849 for serving as high-ranked officer of the rebel army. Yet, there are tons of peasants with that name too :P
Some guys with my mother's last name were once Russian Czars. :showoff:
Quote from: Martinus on December 30, 2009, 05:28:28 AM
Actually, my ancestors would be the ones putting down the revolt. :P
A guy with my last name was a castellan recorded in heraldic records in 1300s. :P
Pope Martinus V offered me an alliance :perv:
Quote from: Solmyr on December 30, 2009, 06:09:14 AM
Having a Peasant War for 150 years does sound odd, since mtth for that is 72 months. Although you do need to have a positive stability as well as no provinces under rebel control. Maybe that was your problem?
I've been at +3 for about 10 years now with decent monarchs (at least 5 in everything) with no rebel control . I've got 17 provinces and two 16k strong armies (5/10/1) with great generals (fighting 24 large battles a year gives you lots and lots of tradition). This is starting to piss me off quite a bit.
I noticed that Bohemia has had it too. I checked the savegame, they've had it since 1424. I've had it since 1407 and it is 1548 now. France has it as well. But I didn't know that until the reformation. France turned into a swiss cheese with EVERYBODY declaring independence. I know how that feels, even polish culture, CB shielded provinces with the wrong religion are giving me 7.5% revolt risk at +3 stability. Krakow actually has only -2% revolt risk (yes minus two); and that is only because it is the national focus. The normal polish reformed provinces (yes the most catholic country in europe today allways turns protestant or reformed or both) have a 0% revolt risk, exactly; a -1 stab hit will put them at 1% revolt risk. Mazovia is Prussian and is my capital. It has 3.5% revolt risk at +3 stability. Any stab hits, any war exhaustion any incitement to revolt (fucking OPM burgundy and thuringia fucked me up).
This has got to be a bug.
Oh yeah, Ivan. It's not fun or interesting. I'm just keeping my stability at +3 and sending out my kill stacks to get the rebels before they conquer and give me more headaches.
Should have dropped down to despotic monarchy early then.
Quote from: ulmont on December 30, 2009, 08:21:58 AM
Should have dropped down to despotic monarchy early then.
It didn't end when I went to noble republic.. but I got the latest patch (4.1b) so I'll just start again.
Quote from: Viking on December 30, 2009, 05:03:27 AM
Quote from: Martinus on December 30, 2009, 04:46:55 AM
Quotetrigger = {
num_of_cities = 5
NOT = { has_country_flag = peasant_war }
government = feudal_monarchy
NOT = { serfdom_freesubjects = -2 }
centralization_decentralization = 2
Thanks, Solmyr. I forgot how to read EU events - could you explain the bolded part - what settings of these sliders prevent the war from occurring?
lots of serfdom and little centralisation will do it I think... nobles get to oppress marty's ancestors, marty's ancestors revolt.. and in my case stay revolting for 150 years.
Isn't that backwards with regards to the serfdom? Doesn't the NOT = {serfdom_freesubjects =-2} mean that the event won't fire if you're at least 2 steps toward free subjects? Intuitively, that makes more sense to me--if you're enserfing your peasants, they're more likely to revolt.
Or maybe you're right. Crap, Paradox event codes post-EUI is confusing.
What does the Paradox equal translate to in the real world? Less than or equal, or greater than or equal?
Greater than or equal, I think. In other words, X = 2 means it can be 2 or higher.
Then the serfdom line makes perfect sense. The "serfdom_freesubjects = -2" means slider positions {-2, -1, 0, 1, 2, 3, 4, 5}. The negation of that is slider positions {-5, -4, -3}, or heavy serfdom. Heavy serfdom should indeed lead to massive peasant rebellions, Russia was regularly beset with those.
Quote from: DGuller on December 30, 2009, 02:06:25 PM
Then the serfdom line makes perfect sense. The "serfdom_freesubjects = -2" means slider positions {-2, -1, 0, 1, 2, 3, 4, 5}. The negation of that is slider positions {-5, -4, -3}, or heavy serfdom. Heavy serfdom should indeed lead to massive peasant rebellions, Russia was regularly beset with those.
True, but Russians would be revolting what ever system of government they had.
Quote from: DGuller on December 30, 2009, 02:06:25 PM
Then the serfdom line makes perfect sense. The "serfdom_freesubjects = -2" means slider positions {-2, -1, 0, 1, 2, 3, 4, 5}. The negation of that is slider positions {-5, -4, -3}, or heavy serfdom. Heavy serfdom should indeed lead to massive peasant rebellions, Russia was regularly beset with those.
Actually, the positions {-5, -4, -3} are the heavily free subjects positions, so yeah, it makes sense that they be negated, i.e., that the event not fire if you are heavily toward free subjects.
Quote from: dps on December 31, 2009, 03:38:51 AM
Quote from: DGuller on December 30, 2009, 02:06:25 PM
Then the serfdom line makes perfect sense. The "serfdom_freesubjects = -2" means slider positions {-2, -1, 0, 1, 2, 3, 4, 5}. The negation of that is slider positions {-5, -4, -3}, or heavy serfdom. Heavy serfdom should indeed lead to massive peasant rebellions, Russia was regularly beset with those.
Actually, the positions {-5, -4, -3} are the heavily free subjects positions, so yeah, it makes sense that they be negated, i.e., that the event not fire if you are heavily toward free subjects.
I though negative means the left side of the slider, or alternatively the first word. Both interpretations would mean heavy serfdom.
In my game as Poland, within the first 50 years I managed to vassalize (and subsequently annex) Masovia, and vassalize Moldova, beat up the TO and inherit Lithuania. I'm in the middle of the Centralization sliders, -1 on Free Subjects (i.e. a bit of Serfdom but not that much), and going Innovative. Gonna Westernize as soon as I find a way to change the government type to something that allows more Centralization.
You can move past the limit, at the cost of +1 revolt risk per tick.
Oh didn't know that. Does the +1 risk persists or is it temporary?
Quote from: Martinus on December 31, 2009, 04:36:32 AM
In my game as Poland, within the first 50 years I managed to vassalize (and subsequently annex) Masovia, and vassalize Moldova, beat up the TO and inherit Lithuania. I'm in the middle of the Centralization sliders, -1 on Free Subjects (i.e. a bit of Serfdom but not that much), and going Innovative. Gonna Westernize as soon as I find a way to change the government type to something that allows more Centralization.
I suggest something with an elected office. No point in trying to westernize if all you end up with 100 years of Monarchs with maximum ADM 6. Hold and election, choose the Bureaucratic candidate.
Quote from: Martinus on December 31, 2009, 05:39:41 AM
Oh didn't know that. Does the +1 risk persists or is it temporary?
It's there as long as your slider is over the limit.
Quote from: DGuller on December 31, 2009, 07:59:13 AM
Quote from: Martinus on December 31, 2009, 05:39:41 AM
Oh didn't know that. Does the +1 risk persists or is it temporary?
It's there as long as your slider is over the limit.
I westernized while subject to a 150 year long peasants revolt. So the +1 don't mean nuttin'
The hardest part was getting that 8 ADM monarch.
Edit: Sorry, 7 ADM monarch.
I managed to Westernize due to getting a good monarch when I got into a personal union with Hungary. :P
Empress Anna (I adopted an imperial administration earlier) introduced the Western technology to Poland. Now I am working to destroy relationship with Hungary, so that we regain our freedom once she dies. :P
I've managed to finally survive as Byzantium.
You know the new CB and managed war system takes some getting used to. Twice now I've started a "reconquest" war, but decided to take one non-CB province. You really get hammered by infamy when you do that...
Speaking of imperial government, once you switch to that, should you still take up administrative monarchy when it comes around?
Quote from: Barrister on December 31, 2009, 01:00:26 PM
I've managed to finally survive as Byzantium.
You know the new CB and managed war system takes some getting used to. Twice now I've started a "reconquest" war, but decided to take one non-CB province. You really get hammered by infamy when you do that...
Tell me how? Because in the 8 games I just tried the Timurids got white peaces within 3 years and every time my war against the turk fails, do you want to know how? Well, when I take edirne the 10 galleys that are there get thrown out of port. They meet my 15 galleys and 3 cogs in the sea of marmara and beat them every time. Same tech level and they don't have a leader. Then Mehmet I the assraper (not that the greeks wouldn't enjoy that) and his 20k stack of doom get across and wipe me out.
I survived the turks once, but nobody and I mean nobody actually honours my quite legitimate calls to arms, even against the turks.
regarding government systems: with fast-expanding states like Ottomans, I think it actually pays off to remain a despotic monarchy due to the infamy limit bonus.
I decided to restart my game, as playing a catholic narrowminded Westernized super Poland was too easy.
Now my goal - turning Poland into a multi-religious Westernized Noble Republic. :homestar:
Quote from: Viking on December 31, 2009, 10:45:27 PM
Quote from: Barrister on December 31, 2009, 01:00:26 PM
I've managed to finally survive as Byzantium.
You know the new CB and managed war system takes some getting used to. Twice now I've started a "reconquest" war, but decided to take one non-CB province. You really get hammered by infamy when you do that...
Tell me how? Because in the 8 games I just tried the Timurids got white peaces within 3 years and every time my war against the turk fails, do you want to know how? Well, when I take edirne the 10 galleys that are there get thrown out of port. They meet my 15 galleys and 3 cogs in the sea of marmara and beat them every time. Same tech level and they don't have a leader. Then Mehmet I the assraper (not that the greeks wouldn't enjoy that) and his 20k stack of doom get across and wipe me out.
I survived the turks once, but nobody and I mean nobody actually honours my quite legitimate calls to arms, even against the turks.
Huh. I usually had only 12-13 galleys, and that seemed to be enough. The one time I succeeded my ally Wallachia had actually started the war, which meant I joined their war.
Quote from: Viking on December 31, 2009, 10:45:27 PM
Quote from: Barrister on December 31, 2009, 01:00:26 PM
I've managed to finally survive as Byzantium.
You know the new CB and managed war system takes some getting used to. Twice now I've started a "reconquest" war, but decided to take one non-CB province. You really get hammered by infamy when you do that...
Tell me how? Because in the 8 games I just tried the Timurids got white peaces within 3 years and every time my war against the turk fails, do you want to know how? Well, when I take edirne the 10 galleys that are there get thrown out of port. They meet my 15 galleys and 3 cogs in the sea of marmara and beat them every time. Same tech level and they don't have a leader. Then Mehmet I the assraper (not that the greeks wouldn't enjoy that) and his 20k stack of doom get across and wipe me out.
I survived the turks once, but nobody and I mean nobody actually honours my quite legitimate calls to arms, even against the turks.
not sure if ti will still ork but I found in IN that putting a carrack in there with the galleys really helped.
Except that carracks are really quite expensive.
Hmmm... dilemma. Ottomans are reduced to 3 provinces, but still have vassals of Bosnia and Serbia. Venice still has Crete and Silestria that I want (plus a vassal in Naxos).
Venice has declared war on the Ottomans.
My infamy is unfortunately high, so I can't risk taking any provinces without a CB.
Who do I go after?
Quote from: Barrister on January 01, 2010, 04:05:50 PM
Except that carracks are really quite expensive.
Hmmm... dilemma. Ottomans are reduced to 3 provinces, but still have vassals of Bosnia and Serbia. Venice still has Crete and Silestria that I want (plus a vassal in Naxos).
Venice has declared war on the Ottomans.
My infamy is unfortunately high, so I can't risk taking any provinces without a CB.
Who do I go after?
Ottomans to have them cancel their vassals.
Meh - since I have no CBs on Serbia or Bosnia I'm somewhat happy for them to stay as Ottoman vassals - it prevents Hungary from swallowing them up.
Try the patriot trick. DOW them and crush them, but leave the patriots to do infamy-less annexing.
If I know Beeb, he will view that as rather gamey and not all that fun to do. I view it the same way, myself--I've no interest in exploiting the game just to get more provinces, effectively going around the negative deterrents set up.
Quote from: Solmyr on December 31, 2009, 07:37:03 PM
Speaking of imperial government, once you switch to that, should you still take up administrative monarchy when it comes around?
I guess it depends on your playstyle, but I made the switch immediately when the government type became available. The bonuses outweighed the Empire's minor morale boost, for me.
Quote from: Habbaku on January 01, 2010, 06:42:02 PM
If I know Beeb, he will view that as rather gamey and not all that fun to do. I view it the same way, myself--I've no interest in exploiting the game just to get more provinces, effectively going around the negative deterrents set up.
:yes:
BTW, I found my allied vassals as Ottomans quite surprisingly useful, ever since they capture provinces in war for you and not for themselves. Altough of course I cant control their movement, but they do effectively provide me with sieging armies I dont have to maintain myself. Neat.
Okay can someone explain to me why after i've registered my EUIII complete and HttT the paradox forums keep telling me i can't search the EUIII forums, stupid p'dox.
Quote from: katmai on January 01, 2010, 07:44:30 PM
Okay can someone explain to me why after i've registered my EUIII complete and HttT the paradox forums keep telling me i can't search the EUIII forums, stupid p'dox.
They run the forums on basically a C-64. The search forum was turned off years ago.
Quote from: ulmont on January 01, 2010, 09:06:39 PM
Quote from: katmai on January 01, 2010, 07:44:30 PM
Okay can someone explain to me why after i've registered my EUIII complete and HttT the paradox forums keep telling me i can't search the EUIII forums, stupid p'dox.
They run the forums on basically a C-64. The search forum was turned off years ago.
Well until I bought EU III it had been like 2004 since I was last there. :lol:
Quote from: ulmont on January 01, 2010, 09:06:39 PM
The search forum was turned off years ago.
Don't worry, the search function isn't very good. The old threads got messed up when they switched whatever it is they switched.
I just watched the BBB get assraped. A Full Size France with all of Modern France's provinces except Provence, Avignon, Lorraine and Brittany. France annexed Savoy and got itself Excommunicated. The next 20 years was spent at war with Castille, England, Aragon, Austria and Finally Me Burgundy. France was reduced to 6 provinces (the Valois core around Paris).
I'm coming to the conclusion that there is a problem with Infamy/Threat/War Exhaustion.
Quote from: Viking on January 02, 2010, 09:18:43 PM
I just watched the BBB get assraped. A Full Size France with all of Modern France's provinces except Provence, Avignon, Lorraine and Brittany. France annexed Savoy and got itself Excommunicated. The next 20 years was spent at war with Castille, England, Aragon, Austria and Finally Me Burgundy. France was reduced to 6 provinces (the Valois core around Paris).
I'm coming to the conclusion that there is a problem with Infamy/Threat/War Exhaustion.
I actually think that the new Infamy system is working very well. Any country that over-reaches is going to be gang-banged given half the opportunity, just like it should be. It makes the expansion much more political in nature, rather than just be a mindless warfare. What does need to be fixed is AI's reluctance to accept peace deals that would shoot its Infamy sky high.
All Hail Tim, Emperor of the Holy Roman Protestant Empire of
Milan, King of the Portuguese Kingdom in Exile, King of Wallachia,
Heir to the Throne of the Scandinavian Empire and Liege Lord of
Venice.
Anno Domini 1711
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi58.photobucket.com%2Falbums%2Fg251%2FTim811%2FEU3_MAP_HRE_1711126_1.jpg&hash=253fbce88aeccc5eb01c692fb625b78af069780d)
Tainted. :( Wonder if it's too late to get a refund on HTTT.
Quote from: Caliga on January 06, 2010, 10:48:26 AM
Tainted. :( Wonder if it's too late to get a refund on HTTT.
Why hallo there Captain Buzzkill.
Where's the fun in world conquest? I guess I don't get it. I always try to play my games of EU 3 in a semi-roleplaying fashion where my king is merely out to inherit a neighbor or crusade against the Mooninites rather than to see how much I can break the game open.
I tried a game where I played Austria in an attempt to form the HRE. Ended up getting all the reforms and creating the HRE in 1504 or something. After that, the game was just boring, as I knew no one would be capable of realistically opposing me and I no longer needed any alliances.
Quote from: Habbaku on January 06, 2010, 01:25:54 PM
Where's the fun in world conquest?
I did it once, just to prove to myself that I could. There isn't much fun, though, since the rebels become your primary annoyance relatively early in.
Quote from: ulmont on January 06, 2010, 01:52:35 PM
Quote from: Habbaku on January 06, 2010, 01:25:54 PM
Where's the fun in world conquest?
I did it once, just to prove to myself that I could. There isn't much fun, though, since the rebels become your primary annoyance relatively early in.
If I am going to go for WC I change the culture spread to speed up assimilation so I dont have to bother with that. If you are going to break the game go all the way.
I don't know how you guys can do a WC, doesn't it get boring?
In my Byzantium game I'm somewhat stuck because I'm at a point where the Timurids always DOW me. I think I can survive, but I just don't really feel like waging a massive land war...
Quote from: Barrister on January 06, 2010, 02:19:30 PM
I don't know how you guys can do a WC, doesn't it get boring?
In my Byzantium game I'm somewhat stuck because I'm at a point where the Timurids always DOW me. I think I can survive, but I just don't really feel like waging a massive land war...
Sucker the timurids all the way to the bosphorus without taking any provinces, basically let their doom stack chase your doomstack. Once your doomstack reaches edirne close the bophorus with the fleet. The timurid doomstack with the timurid 6.6.2.6 leader will siege one of the local provinces. Once the Timurid doomstack is reduced to 15k men, attack it with your 20k doomstack and chase and wipe out. At that point WE will be killing the timurids, 40 regiments attritting at 10%. They can't last more than a year before WE is at 20%. Then invade and take the Turkosemitic provinces they have in the peace agreement.
Quote from: Barrister on January 06, 2010, 02:19:30 PM
I don't know how you guys can do a WC, doesn't it get boring?
Yes, which is why I've not done it all that much.
Quote from: Barrister on January 06, 2010, 02:19:30 PM
I don't know how you guys can do a WC, doesn't it get boring?
Very, it's impossible for me to keep playing once I become the clear top dog. I am making one last try, as Russia. So far I've pretty much conquered and converted most of the Muslim lands, all the Russian lands, and made deep inroads into Eastern Europe and the Balkans, and it's 1590.
Since I haven't smashed any Western European countries yet, and it'll be a while before I can do it without Infamy, I'm hoping that one of them would prove to be a challenge. I also want to make it the end of the game for once, just to experience the 17th-19th century dynamics. For now I'll just continue milking the Holy War for another 60 years, snagging myself another 90 or so provinces in Asia, and leave European be.
Quote from: Viking on January 06, 2010, 02:30:43 PM
Quote from: Barrister on January 06, 2010, 02:19:30 PM
I don't know how you guys can do a WC, doesn't it get boring?
In my Byzantium game I'm somewhat stuck because I'm at a point where the Timurids always DOW me. I think I can survive, but I just don't really feel like waging a massive land war...
Sucker the timurids all the way to the bosphorus without taking any provinces, basically let their doom stack chase your doomstack. Once your doomstack reaches edirne close the bophorus with the fleet. The timurid doomstack with the timurid 6.6.2.6 leader will siege one of the local provinces. Once the Timurid doomstack is reduced to 15k men, attack it with your 20k doomstack and chase and wipe out. At that point WE will be killing the timurids, 40 regiments attritting at 10%. They can't last more than a year before WE is at 20%. Then invade and take the Turkosemitic provinces they have in the peace agreement.
Should work. In the provinces I can see they have a lot of troops, but it seems like I could
just top him, but when I'm reminded about how many provinces he has in Persia...
Slightly worried about my Georgian provinces though - I inherited them a few years back. But I should be able to retreat back to Constantinople...
Quote from: Habbaku on January 06, 2010, 01:25:54 PM
Where's the fun in world conquest? I guess I don't get it. I always try to play my games of EU 3 in a semi-roleplaying fashion where my king is merely out to inherit a neighbor or crusade against the Mooninites rather than to see how much I can break the game open.
I tried a game where I played Austria in an attempt to form the HRE. Ended up getting all the reforms and creating the HRE in 1504 or something. After that, the game was just boring, as I knew no one would be capable of realistically opposing me and I no longer needed any alliances.
It just kind of happened, my infamy's never gone above 18.4, I've just gotten incredibly lucky. I made friends with France and they joined the Empire and became an elector. They had conquered the caucuses and the northern middle east so when I made the empire in 1618 they came with it. I also inherited Great Britain in 1647.
Quote from: Barrister on January 06, 2010, 04:47:10 PM
Should work. In the provinces I can see they have a lot of troops, but it seems like I could just top him, but when I'm reminded about how many provinces he has in Persia...
Slightly worried about my Georgian provinces though - I inherited them a few years back. But I should be able to retreat back to Constantinople...
Don't worry about the rest of timurid empire. Once you have wiped out the ~40 regiment doom stack their WE should have reached 15+ due to his massive attrition and his loss of ~40 regiments. By then the Timurid empire will be racked with revolts. After losing his doom stack he'll be down on Manpower and War Capacity and up on War Exhaustion. The revolts all over his empire should drive down his prestige as well. Once MP is near 0, WC is near 0, WE is near 20 and Prestige is negative EVERYBODY will attack/revolt.
It's a pretty nasty self re-enforcing circle. You lose alot of manpower by having doomstacks cross bad territory so siege non-loc provinces. The losses drive WE up and the low MP drives the WC down. This makes the doomstack owner seem vulnerable and suffer lots of revolts. Each successful revolt with up the WE and lower the Prestige. Which in turn lower the WC and intimidation factor. Basically, kill the doom stack his country falls apart.
I've started using this mechanism to destroy countries. You make a plan pre-war how do destroy his Doomstack/Fleet. Then attack to push the WE up and the WC down. Then you can see the revolts. Once the revolts succeed then you move in with siege stacks designed to keep attrition low, taking provinces without assaults. Let nationalist rebels keep what they take, take back peasant and religious revolter provinces and kill the religious and peasant stacks (as well as any pretenders). By the time you have overrun all his lands then the major rebels should have formed nations. Then once you have withdrawn your forces make peace in exchange for releasing as many nations as possible (remember to cancel your alliances with these useless minors); you don't get BB and you reduce the enemy's size as much as possible for as little cost as possible. Hopefully you cut his country in half, since you already killed his fleet if he ever gets an army together within the next 100 years then he won't be able to put down the peasant revolts on the other side. You basically get to destroy a country for no BB. You just start the cycle to win the war and then when you have emasculated the country as much as possible then you release it with -3 stability +20% revolt risk due to WE and no armies or navies. The country spends the next 50 years dealing with a "Time of Troubles". In my present game Castille bounced back to keep it's home provinces and colonize a bit; Muscovy let the Russian minors live but killed lithuania after I took all non russian culture provinces from him with a dishonourable scum CB where I let the Muscovite doomstack into anatolia, invaded behind it, cut it's loc and killed it when it's regiments were at 10% start size; 22 provinces in one peace; France died, Bohemia kept it's core provinces losing about 20 in total, Austria bounced back to start size after I destroyed Bohemia.
It's a nasty circle Doomstack attrition leads to WE, WE leads to revolts, revolts lead to doomstacks dashing across land to crush revolts, which leads to more attrition which destroys WC which means your enemies will attack, which leads to more WE and lowers prestige, at which point you just collapse. All armies get destroyed, all provinces occupied, WE to 20%, WE to 0, Prestige to -100, MP to 1k and you are dead.
Shit - I don't really want to destroy 'em. I just want to survive a war with them, maybe take the one CB province of mine they hold.
What is a "non-loc province"?
Quote from: Barrister on January 06, 2010, 11:05:18 PM
What is a "non-loc province"?
A province with no "line of control" back to controlled territory.
Quote from: Barrister on January 06, 2010, 11:05:18 PM
Shit - I don't really want to destroy 'em. I just want to survive a war with them, maybe take the one CB province of mine they hold.
What is a "non-loc province"?
what ulmont said. When you don't have loc your rate of re-enforcements is drastically reduced. In EU3 war is about getting the doomstack into non-loc province and having him stay there for a few months. You seem to have loc into an adjecent controlled province and over the game overseas loc goes from almost non existent to very good. An English Player should never invade Normandie by sea, get access to burgundy (first diplomat of the game, before they start hating you) and walk overland from calais, you have loc so your army won't die.
Bah - in the end I've fucked up by letting my infamy get too high to begin with. I progress with my war with the Timurids, and get DOW'd by Venice.
I'm going back to an earlier save. <_<
Quote from: Barrister on January 07, 2010, 01:47:51 AM
Bah - in the end I've fucked up by letting my infamy get too high to begin with. I progress with my war with the Timurids, and get DOW'd by Venice.
I'm going back to an earlier save. <_<
Infamy didn't do that, you letting your War Capacity and Prestige slip did that.
What is "War Capacity" exactly? I can't seem to find a pop-up that'll explain it and the only manual with anything about it (NA) is incredibly cryptic as to what it actually measures.
Quote from: Viking on January 07, 2010, 01:52:43 AM
Quote from: Barrister on January 07, 2010, 01:47:51 AM
Bah - in the end I've fucked up by letting my infamy get too high to begin with. I progress with my war with the Timurids, and get DOW'd by Venice.
I'm going back to an earlier save. <_<
Infamy didn't do that, you letting your War Capacity and Prestige slip did that.
Like Habs, I don't know what War Capacity is.
But no, it's Infamy. I have a high Prestige. But Infamy of 10+ is bad, unless you're very powerful. As a reborn Byzantium I'm starting to become powerful, but the real powers have no fear of me.
Quote from: Habbaku on January 07, 2010, 02:00:08 AM
What is "War Capacity" exactly? I can't seem to find a pop-up that'll explain it and the only manual with anything about it (NA) is incredibly cryptic as to what it actually measures.
I always assumed it meant what percentage of your force limit you had mobilized.
War capacity is a function of Manpower, Military size (army and navy if you have a port), war exhaustion, money, enemies. Basically it's the computer's guess of your ability to fight the war you are fighting. I've found from experience that War Exhaustion is the most important factor. But if you have a small navy compared to your opponent then you will suffer only if you don't have a direct means of attack.
I've been trying to get a definition for some time now, or just a list of inputs, but nobody seems to answer.
Edit: Nothing about it in the HTTT manual.
Quote from: Barrister on January 07, 2010, 01:47:51 AM
Bah - in the end I've fucked up by letting my infamy get too high to begin with. I progress with my war with the Timurids, and get DOW'd by Venice.
I'm going back to an earlier save. <_<
Playing Byzantium now and I got lucky early on. Ottomans lost their awesome leader and I was able to take a couple provinces which seperated their asian and european holdings. The asian part became wracked by revolts and formed a new country, which let me decimate the remaining rump state. That new country dissolved in under 5 years and the tiny countries remaining were easy pickings. Been slow, steady expansion since then. Got into a slugfest with Venice and Castille. Hungary and I were allied while France provided war subsidies to me. Venice is doing quite well in my game. They control all of Italy except Rome and a one province Genoa. After about 10 years of constant battles I managed to take a province from each. Blocked Russian expansion into the middle east (last game I played the Russians conquered everything in the middle east all the way into India.). Managed to westernize fairly early, but struggling to westernize the military. I keep having heirs that have amazing stats and then proceed to die off before they take over, leaving some 3,3,5 moron to take over. The first time a 9,9,8 heir died I was livid, now as soon as I see one anywhere near that good I know they'll never live to rule the empire.
Playing a Milan - Italy game now, got the to year 1675. Was real rough for quite a while with a very large unified France and Big Austria, but both were warded off and imploded eventually, though France is on a resurgence. Trier has taken Austria's spot as the HRE and is blobbing the middle.
Meanwhile, Bohemia has turned into Hungary,Poland, and Lithuania and is a mega-blob, but the best part is Sweden, that stretches from all of Scandinavia excepting Oslo(Norway) through Russia - Astrakhan, 75% of Anatolia, and Inherited Brandenburg. They're ridiculously Ginormous.
But it's still mildly entertaining, I've taken most of Brazil, a few holdings in Western Africa, and the Cape of Good hope are mine. Castille has an enormous overseas empire, which I was happy to steal most of my Brazilian pieces from, with Portugal and Aragon colonizing heavily.
Not sure which direction I wanna take now, I still need to pick off the island nations, and maybe grab large swathes of Northern Africa. We'll see, the Ottomans just imploded under Bohemian and Swedish pressure, so should be easy enough if I decide to do that.
Quote from: Galrion on January 07, 2010, 03:44:09 AM
Playing Byzantium now and I got lucky early on. Ottomans lost their awesome leader and I was able to take a couple provinces which seperated their asian and european holdings. The asian part became wracked by revolts and formed a new country, which let me decimate the remaining rump state. That new country dissolved in under 5 years and the tiny countries remaining were easy pickings. Been slow, steady expansion since then. Got into a slugfest with Venice and Castille. Hungary and I were allied while France provided war subsidies to me. Venice is doing quite well in my game. They control all of Italy except Rome and a one province Genoa. After about 10 years of constant battles I managed to take a province from each. Blocked Russian expansion into the middle east (last game I played the Russians conquered everything in the middle east all the way into India.). Managed to westernize fairly early, but struggling to westernize the military. I keep having heirs that have amazing stats and then proceed to die off before they take over, leaving some 3,3,5 moron to take over. The first time a 9,9,8 heir died I was livid, now as soon as I see one anywhere near that good I know they'll never live to rule the empire.
Choose Noble Republic and pick the Bureaucratic candidate, I did that after my 17 y.o. 3 ADM monarch got himself a 3 ADM heir. I got a 9 ADM 8 DIP 7 MIL leader. I'm gonna let him stay on until he dies and then pick the Bureacratic candidate again. When I get my centralisation to -5 I'm going full western.
Quote from: Barrister on January 06, 2010, 11:05:18 PM
Shit - I don't really want to destroy 'em. I just want to survive a war with them, maybe take the one CB province of mine they hold.
What is a "non-loc province"?
You fail as a war leader.
Quote from: crazy canuck on January 07, 2010, 11:36:15 AM
Quote from: Barrister on January 06, 2010, 11:05:18 PM
Shit - I don't really want to destroy 'em. I just want to survive a war with them, maybe take the one CB province of mine they hold.
What is a "non-loc province"?
You fail as a war leader.
The Byzantine Empire is an Empire of peace. :goodboy:
Quote from: Barrister on January 07, 2010, 01:47:51 AM
Bah - in the end I've fucked up by letting my infamy get too high to begin with. I progress with my war with the Timurids, and get DOW'd by Venice.
I'm going back to an earlier save. <_<
It may not have anything to do with Infamy. AI dogpiles you, and other AI, at the slightest sign of weakness (which may simply be being at war with a strong neighbor).
Quote from: crazy canuck on January 07, 2010, 11:36:15 AM
Quote from: Barrister on January 06, 2010, 11:05:18 PM
Shit - I don't really want to destroy 'em. I just want to survive a war with them, maybe take the one CB province of mine they hold.
What is a "non-loc province"?
You fail as a war leader.
Sometimes destroying the enemy is a bad thing. I groan whenever I deliver a fatal blow to the enemy, only to have one or two of the much more fearsome blobs feast on the remains like vultures. Often the vultures are getting a juicier piece than me, who smashed their doomstacks and depleted their manpower.
Quote from: Viking on January 07, 2010, 08:27:36 AM
Choose Noble Republic and pick the Bureaucratic candidate, I did that after my 17 y.o. 3 ADM monarch got himself a 3 ADM heir. I got a 9 ADM 8 DIP 7 MIL leader. I'm gonna let him stay on until he dies and then pick the Bureacratic candidate again. When I get my centralisation to -5 I'm going full western.
Interesting. I haven't messed around with the form of government much, I wasn't really sure what real effect it would have other than how far I could adjust sliders.
Quote from: Galrion on January 08, 2010, 03:30:40 AM
Quote from: Viking on January 07, 2010, 08:27:36 AM
Choose Noble Republic and pick the Bureaucratic candidate, I did that after my 17 y.o. 3 ADM monarch got himself a 3 ADM heir. I got a 9 ADM 8 DIP 7 MIL leader. I'm gonna let him stay on until he dies and then pick the Bureacratic candidate again. When I get my centralisation to -5 I'm going full western.
Interesting. I haven't messed around with the form of government much, I wasn't really sure what real effect it would have other than how far I could adjust sliders.
'
Noble Republic is pretty damn cool. +1 tolerance for heretics and heathenn (damn cold snap.. I just got in and my fingers aren't warm yet) 0.9 magristrates and you vote for your leader. If you get a god like one (my 9 ADM 9 DIP 5 MIL guy springs to mind) you keep him until death.
Here is a link to the government page at the EUIII wiki. No info on HTTT though..
http://www.paradoxian.org/eu3wiki/Forms_of_Government
I'm actually pretty proud of this battle. It is the result of hard work, hard thought and good planning. It is also the story of how I beat a 40 province burgundy blob with 150k men and was emperor and defender of the catholic faith.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2484%2Fbyzantaar.jpg&hash=37091addccbc9b15473c7af84c1552ccce0810dc)
as you can see this is a battle fought on the island of venice between two similarly sized opponents with decent leaders and similar losses. But it is so much more. Jean III Bonapart was emperor and at the head of 35 regiments of the best men in europe. Ambrosios Spyropolos was the Legate of the Noble Republic of Rome with a mere 20 regiments. The Burgundian army surrendered because the Roman navy was blocading the straits. You say, so what a nasty battle in a nasty place about half way between Antwerp and Byzantinum, so what. What makes this battle special are the circumstances leading up to it. First of all a Roman legion consists of 13 cohorts of legionaries, 5 alae of cavalry and 2 ehh.. whatever of artillery. I never had more than one legion committed to battle, but I was supported by the armies of my two province orthodox vassals (bosnia, serbia, wallachia, moldavia and transylvania) and I believe a few ethiopians and smolenskians made it to the front before the war ended.
The war starts in the Ukraine (naturally) a Roman delegation met with a Lithuanian one to discuss the borders between cherson and podolia and poltava. The Senate's Legate is thought to have behaved inappropriately (which is why the Senate sent him) by demanding much land, to which the Lithuanian replied "My Mother is Buried on that land". The Senator is then thought to have said "tell me where exactly so I can dig up the body and fuck her". 10 seconds later the Senator's body guard had killed the Lithuanian and one month later 5 Legions have occupied 10 lithuanian provinces. The Lithuanians at that point were happy to cede the provinces under discussion for 0 infamy due to the validity of the Roman claim, not the 100 thousand Legionaries rampaging all over their country.
At that point the Senate noticed that despite Lithuanian making peace we happened to still be at war with Christians. Much shocked; and with the full knowledge that Eurasia has always been at war with East Asia; the Senate looked into this. Apparently the Western Emperor and Protector of the Catholic Faith was at war with us with his 150k men and they, at this very time were marching across the alps to attack Gallia-Cisalpina and Illyria. Since the Front was narrow and the land was poor it was decided that Varangian tactics were to be used (like Fabian, only better suited to EUIII). The two Legions in the area Legio Gallia and Legio Pannonia were to provide a battle force and a reserve. The 5 legions from Lithuania were to return to Thrace and provide what the tactician called War Capacity. When asked how a soldier does more for the war effort at home than at the front the tactician said he does more damage by dying than he can do good by staying alive.
Legio Gallia was in Treviso and Legio Pannonia was in Slavonia. The Burgundian Deathstack reached Tyrol. The Byzantine fleet was still in drydock in Sinope so was too far away to effectively protect LG if she withdrew to venice, so LG attempted to go overland into croatia. Aquilea was a OPM in Firuli which didn't grant me access. But the Deathstack at assaulted Tyrol quckly and caught LG before she could escape. Legio Pannonia was renamed Legio Gallia and a new legion was constructed in Croatia. The burgundian doom stack moved on to Treviso while a secondary minor doomstack moved towards croatia. Main doomstack 10k cav, 22k inf, 3k art. Minordoomstack 10k cav 10k inf. The minor doom stack was hit by a few vassal stack 2-5k without much effect to anything other than the vassal's WE, manpower and gold stash so I sent some money. The Majordoomstack eventually got over to venice, assaulted it, forced the anti-pirate galley to flee and found itself stuck. 35k men stuck on venice, sucking up manpower and attritting like mad. The Senate decided to just leave them there until the end of the war.
The Minordoomstack after being hit a few times and finding it's loc to Istria (where it had reached by then) cut off when the renamed LG had retaken Görtz. Was wiped out after a failed assault. The LG was on ships so the minordoomstack assaulted with the LG arriving the day after the assault failed. POOF went the minordoomstack. Now the Legio Gallia and about 20k vassals/allies went on the offensive. Sieging and assaulting their way into Burgundy moving agressively while maintaining loc, morale and numbers. Burgundian citadelles in Limousine, Normandie and Kassel were taken by the LG and vassals/allies in about two years of moving and assaulting. Burgundian maintenance was low at this point. They had a big stack to fund in venice and bosnians, serbs, moldavians, transylvanians and wallachians rampaging over their lands (as well as ethiopians and smolenskians towards the end). So, once all burgundian land had been taken the LG returned to regain it's honour against the Doomstack which had destroyed it's namesake. It filled it's numbers and built up it's morale and attacked the now attrited Majordoomstack and beat it fair and square (well, neither fair nor square, it just won) destroying it in the process since the Doomstack had nowhere to run without drowning.
The war is over and 20k beat 150k destroying the Burgundian nation. After this peace burgundy will have a noncontiguous country, -3 stability, -100 prestige, 0 manpower, 0 WC, 20% WE and will be destroyed by either the 5 province france, the 5 province england or the one of the other medium and minor countries in the area. France and England already imploded on their own earlier.
Now, why did I just use one Legion at a time? Apart from my desire to micro manage? Well, to keep WE down. Burgundy has 19.50% I have 3.0%. Fewer troops mean less attrition.
:thumbsup:
Burgundy eventually caved to 3 provinces and after another war adopted Orthodoxy. Now it gets the vote of the only orthodox elector (Meissen) for emperor.
Forcing a HRE nation to adopt Orthodox religion is a very good away of making it fall apart. They're going to be beset by rebels and be out of favor with HRE. As Russia, I did it to Poland and Bohemia, and shortly afterwards both of them were reduced to the punching bag status. I should do it more often just as a war aim, but the last war with Europeans scared me, as they can make my life difficult when all of them fight me at once.
found this :bleeding: on paradox
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3836%2Feu36.png&hash=d43209cd3e60800b552d532101f0750ab4c5a861)
the loser had 45 regiments.
How?
Quote from: katmai on January 09, 2010, 02:35:36 AM
How?
Looking at the seige screen lower left, by having zero morale.
Yeah, the zero-morale army-surrender thing can be pretty rough, especially since assaults/retreats never stop/occur unless the armies fighting are at zero morale. There should be a threshold to retreat that's a miniscule amount to prevent such stupidity.
The Papacy currently owns Iceland in my game, though they also control Rome and have never lost it (though Milan won a few wars against them, but never deigned to annex for some reason).
Does anyone have any idea why that would seem to be a common trend?
Quote from: Barrister on January 09, 2010, 02:37:59 AM
Quote from: katmai on January 09, 2010, 02:35:36 AM
How?
Looking at the seige screen lower left, by having zero morale.
The battle was in silistra, the siege in kosovo, but yes, it was a zero morale thing. Three 15 regiment armies were there, two were broken the third wasn't apparently. The the ottomans finish building 1 infantry regiment and it wipes out the lot. Ramboglu is you ask me.
Quote from: Habbaku on January 09, 2010, 02:55:15 AM
The Papacy currently owns Iceland in my game, though they also control Rome and have never lost it (though Milan won a few wars against them, but never deigned to annex for some reason).
Does anyone have any idea why that would seem to be a common trend?
Wild guess: does Iceland start as a colony? Maybe it gets destroyed, with Iceland becoming colonizable and, this being the only colonizable area Papacy knows, they send their colonists there (which they have for being narrowminded)?
Quote from: Martinus on January 09, 2010, 04:13:53 AM
Quote from: Habbaku on January 09, 2010, 02:55:15 AM
The Papacy currently owns Iceland in my game, though they also control Rome and have never lost it (though Milan won a few wars against them, but never deigned to annex for some reason).
Does anyone have any idea why that would seem to be a common trend?
Wild guess: does Iceland start as a colony? Maybe it gets destroyed, with Iceland becoming colonizable and, this being the only colonizable area Papacy knows, they send their colonists there (which they have for being narrowminded)?
Or the revolters-defect routine going nuts
Quote from: Martinus on January 09, 2010, 04:13:53 AM
Quote from: Habbaku on January 09, 2010, 02:55:15 AM
The Papacy currently owns Iceland in my game, though they also control Rome and have never lost it (though Milan won a few wars against them, but never deigned to annex for some reason).
Does anyone have any idea why that would seem to be a common trend?
Wild guess: does Iceland start as a colony? Maybe it gets destroyed, with Iceland becoming colonizable and, this being the only colonizable area Papacy knows, they send their colonists there (which they have for being narrowminded)?
given that Reykjavik isn't founded until 1786 it should start as a colony.... (yes I know there were other small settlements...) How Iceland manages to be worth two provinces baffles me.. the population never exceeded 50 thousand until the 20th century. A volcano in the wrong place could kill half of them.. and one did...
Interesting to me that most of you guys seem to be playing as Euro conquerors; I see little exploration/colonization going on. More fun?
I might pick up this game.
Quote from: Admiral Yi on January 09, 2010, 05:30:16 AM
Interesting to me that most of you guys seem to be playing as Euro conquerors; I see little exploration/colonization going on. More fun?
I might pick up this game.
I'm playing a Timurid->Mughal game. I'm in the 1470s and stretch from Burma to Egypt.
Quote from: Viking on January 09, 2010, 10:42:16 AM
I'm playing a Timurid->Mughal game. I'm in the 1470s and stretch from Burma to Egypt.
Is it because colonization doesn't kick in until the 1500s? Is it just more fun to kick ass?
Quote from: Admiral Yi on January 09, 2010, 05:30:16 AM
Interesting to me that most of you guys seem to be playing as Euro conquerors; I see little exploration/colonization going on. More fun?
I might pick up this game.
Colonization is definitely dreadfully boring. It's also going to retard your tech advance if go too far too early.
Quote from: Habbaku on January 09, 2010, 02:41:31 AM
Yeah, the zero-morale army-surrender thing can be pretty rough, especially since assaults/retreats never stop/occur unless the armies fighting are at zero morale. There should be a threshold to retreat that's a miniscule amount to prevent such stupidity.
Agreed, I've had that happen, and it's ridiculous. Right now I have to babysit my battles to make sure that my armies retreat before getting their morale blown too much. However, when it's a close one, I just have to take the risk.
Quote from: Admiral Yi on January 09, 2010, 10:52:59 AM
Quote from: Viking on January 09, 2010, 10:42:16 AM
I'm playing a Timurid->Mughal game. I'm in the 1470s and stretch from Burma to Egypt.
Is it because colonization doesn't kick in until the 1500s? Is it just more fun to kick ass?
I just wanted to test out some Ideas.. then the game got interesting.
Quote from: Admiral Yi on January 09, 2010, 10:52:59 AM
Quote from: Viking on January 09, 2010, 10:42:16 AM
I'm playing a Timurid->Mughal game. I'm in the 1470s and stretch from Burma to Egypt.
Is it because colonization doesn't kick in until the 1500s? Is it just more fun to kick ass?
Colonization usually starts up in the 1450s-'60s for me. Making a beeline for QFTNW is relatively easy to do and there are some prime jump-off points to grab for the colonial race later on.
Yeah when you arrive late to colonization, you do arrive pretty damn late, due to others grabbing the jump-off points
Quote from: Tamas on January 09, 2010, 06:35:08 PM
Yeah when you arrive late to colonization, you do arrive pretty damn late, due to others grabbing the jump-off points
Number one reason I usually annex Portugal, or at least emasculate them.
In my current game, I've reduced them to 2-3 home provinces and they ended up moving their capital to their North American empire...
Meanwhile, the entirety of the Caribbean and Central/South America is mine, with nary a Portagee to be found.
As an addendum, arriving "late" to the colonial grab isn't necessarily the end of the world. As Spain, for example, I made a conscious decision to expand as rapidly as possible in the colonial sphere, without regard for anything else.
That quickly netted me ~15 points of inflation, which is only just now starting to come down, nearly 100 years later. Probably not the best way to go about things...
Has anyone had any luck doing anything with France in the new expansion?
I am subbing for France (that got their ass handed to them the first session) in an MP game tomorrow so I have been playing around with them and getting my arse whipped constantly. Just like happened in the Languish game France gets gang-banged by every two bit piss-ant country in W Europe every time they even look at someone sideways. Even her vassals jump in on the fun almost immediately. I guess it is good that you have to be careful and considerate in gong to war but from what I have seen this is just silly.
I haven't had that much trouble myself, honestly. England usually can't project much power on the continent and you can beat the Burgundians even if they're allied with the English. I think the important thing to do is make sure that you maintain high relations and an alliance with each of your starting vassals until you've successfully pummeled your immediate opposition (Burgundy) and steadily diplo-annex the minors.
If you can accomplish getting even 2/3 of modern France, there usually isn't anyone that can stop you from smashing them in land warfare.
What Habs said, but also it helps a LOT if Burgundy is not the Emperor. Then when in war with them, it is very important to do what you should be doing in any war: combine your forces into a megastack and force decisive battles until the Burgundian armies are gone, dropping off siege forces along the way.
The one time I really tried was the worst one; I DOW'ed a OPM I had a Reconquest CB on, but not a vassal. Next thing I knew England and her allies Portugal and Castille attacked me and had me in pretty bad shape; then a couple of vassals rebelled and some big rebel stacks appeared. I was barely treading water when Burgundy kicked the back door in and ass-raped me. It was not pretty. I will have to make sure I spent time getting my vassals lined up before doing anything.
I don't know much about the game I am subbing into tomorrow expect that France is the junior partner in a PU with Burgundy, and the guy who was playing them the first session had his PC crash right after he was attacked by England. I can't imagine it will go well.
Quote from: Tamas on January 10, 2010, 03:44:32 AM
What Habs said, but also it helps a LOT if Burgundy is not the Emperor. Then when in war with them, it is very important to do what you should be doing in any war: combine your forces into a megastack and force decisive battles until the Burgundian armies are gone, dropping off siege forces along the way.
No, let them Doomstack and move siege, when their morale drops and they start a regular siege (when they see your army nearby then you move siege the provinces in his loc and wait for him to attitt into nothing.
Quote from: Habbaku on January 09, 2010, 06:44:57 PM
As an addendum, arriving "late" to the colonial grab isn't necessarily the end of the world. As Spain, for example, I made a conscious decision to expand as rapidly as possible in the colonial sphere, without regard for anything else.
That quickly netted me ~15 points of inflation, which is only just now starting to come down, nearly 100 years later. Probably not the best way to go about things...
Agreed. I fell into the same trap in my Spain game in IN, and fell way behind. I did eventually colonize every province in Americas bar one, but that just anchored me down. It wasn't until 1700s that I started to catch up.
Quote from: Viking on January 10, 2010, 05:25:01 AM
Quote from: Tamas on January 10, 2010, 03:44:32 AM
What Habs said, but also it helps a LOT if Burgundy is not the Emperor. Then when in war with them, it is very important to do what you should be doing in any war: combine your forces into a megastack and force decisive battles until the Burgundian armies are gone, dropping off siege forces along the way.
No, let them Doomstack and move siege, when their morale drops and they start a regular siege (when they see your army nearby then you move siege the provinces in his loc and wait for him to attitt into nothing.
I also agree with that. Doomstacking is not a good strategy. I find that it's much more effective to fight like a pack of wolves. You should have several mid-stack forces all next to each other and shadowing the doomstack. Let them come to each other's aid if attacked, but otherwise don't combine them. Let the attrition and the attack penalties work against the enemy, not against you. With a pack of wolves, you can much easier outmaneuver the doomstack, and maybe even cut off their reinforcement line.
Quote from: DGuller on January 10, 2010, 09:49:12 AM
Quote from: Viking on January 10, 2010, 05:25:01 AM
Quote from: Tamas on January 10, 2010, 03:44:32 AM
What Habs said, but also it helps a LOT if Burgundy is not the Emperor. Then when in war with them, it is very important to do what you should be doing in any war: combine your forces into a megastack and force decisive battles until the Burgundian armies are gone, dropping off siege forces along the way.
No, let them Doomstack and move siege, when their morale drops and they start a regular siege (when they see your army nearby then you move siege the provinces in his loc and wait for him to attitt into nothing.
I also agree with that. Doomstacking is not a good strategy. I find that it's much more effective to fight like a pack of wolves. You should have several mid-stack forces all next to each other and shadowing the doomstack. Let them come to each other's aid if attacked, but otherwise don't combine them. Let the attrition and the attack penalties work against the enemy, not against you. With a pack of wolves, you can much easier outmaneuver the doomstack, and maybe even cut off their reinforcement line.
Meh it is risky to reinforce mid-battle, I don't like to do it on purpose.
Quote from: Tamas on January 10, 2010, 10:34:18 AM
Meh it is risky to reinforce mid-battle, I don't like to do it on purpose.
It doesn't have to be mid-battle. If you see the doomstack moving to attack one of your armies, you should immediately move the neighboring armies for support. They may even arrive before the enemy does. This gives you the doomstack numbers and the defense bonus. It's a lot easier to wind up being on the defensive when you've got multiple armies.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7549%2Fboychild.jpg&hash=b1a647de21119446bc39f2a74cf1e9a503fed03e)
This petulant little brat pisses me off. The fucking mamino doesn't want to get a fucking job. He has 7 Royal titles and countless lesser titles but does he want to work? Nooo... he's probably holed up at Hampton Court playing computer games and eating pizza.
:lmfao:
So, it HttT worth getting, overall? Not as in, "Is it worth the money?"; but as in "Is gameplay better than in IN with the lastest patch?".
As a Paradox-hater, I would say that HTTT is worth the price. The game is fun, open to multiple sessions of gameplay and, so long as you don't deliberately game the system, can be fairly challenging at points.
I never played IN with the latest patch, though, so take my opinion for what you will.
Having a great game with the Golden Horde. The early game is a blast with these guys. They get W/E decreases and prestige boosts evertime they win a siege. When the ruler dies you get to fight a great civil war until you get a good enough leader - and good enough gov't tech to change to a feudal monarchy.
Early on I did all I could to keep the Timurads whole and Persia never formed. I inherited them around the mid 1500s. In the 1600s I have become the Moghul empire stretching from Siberia and Northern China to Scandanavia (formed by the Swedes) in the north and the North West India to the Ottomans in the South.
The Ottomans are about to form a Personal Union with me and so by the 1700s I will likely control either directly or by PU or vassals the whole of the Faith.
Fighting Euros is hard work though. Now that I have disposed of the Slavs I my expansion in the West has hit a brick wall. I will finish off China and then think about how to best bring the Europeans to the Faith.
In my game it has boiled down to 3 major powers. Russia controls the steppe, Scandinavia, and most of eastern europe. France rules from Iberia to central Europe. As Byzantium I control the middle east, the Balkans, Italy, and Egypt. Spain never formed, Castille only controls a handful of territories, Portugal rules the seas and has most of the new world under its belt, but gets absolutely thrashed any time conflict on land is involved. The UK only controls a few provinces in the British Isles. I thought Persia was a power, it stretched from my border all the way to China, but in just a few years it completely started to disintegrate. China has long since been fractured into a variety of smaller squabbling nations.
Quote from: dps on January 11, 2010, 01:06:10 PM
So, it HttT worth getting, overall? Not as in, "Is it worth the money?"; but as in "Is gameplay better than in IN with the lastest patch?".
I think so. They need to work on the life span of heirs, you seem to spent half of every game under a regency, but the new CB system, war goals and dynasty systems all add a lot to the game, IMO.
In my game in which I had formed Italy, I was quite distressed when my Dynasty of 'Von Luxembourghs' died out. :cry:
The downfall started with Portugal, when the people overthrew my poor brother, then Bohemia's Lux disappeared, and I had annexed all of my vassals. When my heir died I knew it was the end, and indeed it was as a Spaniard took the throne of Italy.. :yuk:
http://forum.paradoxplaza.com/forum/showpost.php?p=10441837&postcount=19
From the post your empire bit on Paradox this guy went from being Ming to being Russia to being Prussia to being Germany hoping to make France before the game ends. Something to aspire to?
Quote from: Viking on January 12, 2010, 09:04:48 AM
http://forum.paradoxplaza.com/forum/showpost.php?p=10441837&postcount=19
From the post your empire bit on Paradox this guy went from being Ming to being Russia to being Prussia to being Germany hoping to make France before the game ends. Something to aspire to?
Woah, that's amazing!
Quote from: Viking on January 12, 2010, 09:04:48 AM
http://forum.paradoxplaza.com/forum/showpost.php?p=10441837&postcount=19
From the post your empire bit on Paradox this guy went from being Ming to being Russia to being Prussia to being Germany hoping to make France before the game ends. Something to aspire to?
I always wondered if you could form multiple nations during the game, but I never bothered to try. Doesn't it involve moving your capital and adopting the culture every time you want to form a nation? That's a lot of stab hits.
Quote from: DGuller on January 12, 2010, 11:11:47 AM
Quote from: Viking on January 12, 2010, 09:04:48 AM
http://forum.paradoxplaza.com/forum/showpost.php?p=10441837&postcount=19
From the post your empire bit on Paradox this guy went from being Ming to being Russia to being Prussia to being Germany hoping to make France before the game ends. Something to aspire to?
I always wondered if you could form multiple nations during the game, but I never bothered to try. Doesn't it involve moving your capital and adopting the culture every time you want to form a nation? That's a lot of stab hits.
You keep the CB shields and gain new ones.
While we are at it, what's the nation you should start as to form the Mughals?
Quote from: Solmyr on January 13, 2010, 07:44:21 AM
While we are at it, what's the nation you should start as to form the Mughals?
Timurids.
The event is
country_decisions = {
mughal_nation = {
potential = {
NOT = { exists = MUG }
NOT = { tag = PER }
NOT = { tag = TUR }
OR = {
culture_group = altaic
culture_group = iranian
}
}
allow =
{
owns = 519 # Jaipur
owns = 521 # Panipat
owns = 522 # Delhi
owns = 523 # Lucknow
owns = 524 # Agra
is_core = 522 # Delhi
war = no
}
effect = {
MUG = {
add_core = 448 # Gazni
add_core = 450 # Balkh
add_core = 451 # Kabulistan
add_core = 452 # Badakhshan
add_core = 504 # Sind
add_core = 505 # Bakkar
add_core = 506 # Multan
add_core = 507 # Lahore
add_core = 510 # Chandigarh
add_core = 511 # Sutlej
add_core = 512 # Thar
add_core = 513 # Jaisalmer
add_core = 514 # Jodphur
add_core = 519 # Jaipur
add_core = 520 # Bikaner
add_core = 521 # Panipat
add_core = 522 # Delhi
add_core = 524 # Agra
add_core = 550 # Mandla
add_core = 555 # Oudh
add_core = 556 # Allahabad
add_core = 575 # Balushistan
add_core = 576 # Indus
add_core = 577 # Quetta
add_core = 578 # Kohistan
add_core = 740 # Ladakh
}
random_owned = {
base_tax = 1
change_manpower = 1
}
centralization_decentralization = -2
prestige = 0.05
change_tag = MUG
MUG = {
government = despotic_monarchy
}
}
ai_will_do = {
factor = 1
}
}
}
So, you are not the Ottomans or Persia, nobody else is the Mughals (obviously) and you are either altaic or iranian (basically central asian
iranian = {
union = PER
persian = {
primary = PER
}
east_persian = {
primary = KHO
}
baluchi = {
primary = BAL
}
dynasty_names = {
"Durrani" "Ghilzai"
}
}
altaic = {
union = KHA
azerbadjani = {
primary = QAR
}
turkmeni = {
primary = KHI
}
mongol = {
primary = KHA
}
uzbehk = {
primary = SHY
}
khazak = {
primary = KZH
}
kirgiz = {
primary = CHG
}
uralic = {
}
siberian = {
primary = SIB
}
yakut = {
}
tartar = {
primary = GOL
}
dynasty_names = {
"Qara Koyunlu" "Ak Koyunlu" "Chagatayid" "Edigüid" "Giray" "Borjigin" "Shaybanid"
}
}
so, there you go.. Timurids or one of the central asian tribes (or start as dehli and move capital to central asia and change culture).
Quote from: Viking on January 13, 2010, 09:06:20 AM
Quote from: Solmyr on January 13, 2010, 07:44:21 AM
While we are at it, what's the nation you should start as to form the Mughals?
Timurids.
The event is
country_decisions = {
mughal_nation = {
potential = {
NOT = { exists = MUG }
NOT = { tag = PER }
NOT = { tag = TUR }
OR = {
culture_group = altaic
culture_group = iranian
}
}
allow =
{
owns = 519 # Jaipur
owns = 521 # Panipat
owns = 522 # Delhi
owns = 523 # Lucknow
owns = 524 # Agra
is_core = 522 # Delhi
war = no
}
effect = {
MUG = {
add_core = 448 # Gazni
add_core = 450 # Balkh
add_core = 451 # Kabulistan
add_core = 452 # Badakhshan
add_core = 504 # Sind
add_core = 505 # Bakkar
add_core = 506 # Multan
add_core = 507 # Lahore
add_core = 510 # Chandigarh
add_core = 511 # Sutlej
add_core = 512 # Thar
add_core = 513 # Jaisalmer
add_core = 514 # Jodphur
add_core = 519 # Jaipur
add_core = 520 # Bikaner
add_core = 521 # Panipat
add_core = 522 # Delhi
add_core = 524 # Agra
add_core = 550 # Mandla
add_core = 555 # Oudh
add_core = 556 # Allahabad
add_core = 575 # Balushistan
add_core = 576 # Indus
add_core = 577 # Quetta
add_core = 578 # Kohistan
add_core = 740 # Ladakh
}
random_owned = {
base_tax = 1
change_manpower = 1
}
centralization_decentralization = -2
prestige = 0.05
change_tag = MUG
MUG = {
government = despotic_monarchy
}
}
ai_will_do = {
factor = 1
}
}
}
So, you are not the Ottomans or Persia, nobody else is the Mughals (obviously) and you are either altaic or iranian (basically central asian
iranian = {
union = PER
persian = {
primary = PER
}
east_persian = {
primary = KHO
}
baluchi = {
primary = BAL
}
dynasty_names = {
"Durrani" "Ghilzai"
}
}
altaic = {
union = KHA
azerbadjani = {
primary = QAR
}
turkmeni = {
primary = KHI
}
mongol = {
primary = KHA
}
uzbehk = {
primary = SHY
}
khazak = {
primary = KZH
}
kirgiz = {
primary = CHG
}
uralic = {
}
siberian = {
primary = SIB
}
yakut = {
}
tartar = {
primary = GOL
}
dynasty_names = {
"Qara Koyunlu" "Ak Koyunlu" "Chagatayid" "Edigüid" "Giray" "Borjigin" "Shaybanid"
}
}
so, there you go.. Timurids or one of the central asian tribes (or start as dehli and move capital to central asia and change culture).
Hmm. It used to be that the Indian nations could for it. I did it once with Vijanager (sp?). When did they change it?
Quote from: dps on January 13, 2010, 10:14:32 AM
Hmm. It used to be that the Indian nations could for it. I did it once with Vijanager (sp?). When did they change it?
dunno.. India is a place I conquer, not a place I start out in.
Ok, I finally bought EUIII Complete and the Heir to the Throne Expansion. What patches or mods should I use right off the bat? I plan on getting Magna Mundi eventually, once I get a feel for the game.
Quote from: Judas Iscariot on February 01, 2010, 04:45:45 PM
Ok, I finally bought EUIII Complete and the Heir to the Throne Expansion. What patches or mods should I use right off the bat? I plan on getting Magna Mundi eventually, once I get a feel for the game.
4.1.b patch, found in the Tech Support forum.
MMP2 for HTTT should be coming this February. Ubik confirmed it.
For now, either SRI or Terra Nova are good and are compatible with HTTT.
Thanks! I downloaded the latest version of Pish's map mod. I didn't realize just how ugly the map was till I owned the game. Damn! Are there still cheat codes?
does steam update the game automatically?
Quote from: Judas Iscariot on February 01, 2010, 04:45:45 PM
Ok, I finally bought EUIII Complete and the Heir to the Throne Expansion. What patches or mods should I use right off the bat? I plan on getting Magna Mundi eventually, once I get a feel for the game.
Creepy I bought the whole EU3 package off steam last night too...must've been some weird vibe in the CNY area to want to buy strategy games. ;)
Bad batch of UC floating about? :o
This is the worst game ever. It's non-stop gangrape by Scotland, Burgundy and France as England. I have no fucking badboy and have made them relinquish their claims on off of my territory by Normandy, yet they continue to DoW me every single chance they get. They field 100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 men to my 33,000 in roughly 1440 and their morale is triple mine at maximum even though I'm 3 levels higher techwise. Also, why the hell does Henry the fucking awful IV live FOREVER while Henry the should be V always die before he can take the throne. Every. Single. Time. Fucking horseshit. :ultra:
Heirs do seem to die to early, but I'm playing a game with England and it's not to hard.
I'll admit that at first I didn't have a handle on combat. My earlier game with Milan I only had one war with a numerically superior foe all game and I won because of the terrain. So at first I didn't know how to handle the large forces that France and Burgundy could put into the field and there was a lot of reloading while I figured it out. But it's actually quite easy. Just put everything in one stack and run around killing small armies and storming forts in valuable provinces while the enemy's main army attritions while seizing your provinces. Then move in for the kill and smash it. Also sink the enemy's fleet, that's worth a lot.
The first thing I did was attack Provence (in union with Naples) which isn't a vassal of France. I took Anjou and then attacked Brittany and took two of their provinces. Then I attacked Naples (which had inherited Provence) and took Maine. Then Henry V inherited and I just rolled. He fought three wars with France, three with Burgundy, two with Holland, two with the Irish, and one each with Savoy, Castile and Scotland. By 1440 when he passed away England ruled all of northern France, Scotland was vassalized, half of Ireland conquered and France and Burgundy were dismembered.
I can't get Henry V because he always dies, I generally need at least a 1.5-1 ratio to beat them due to my ass morale and their somehow always having their god king as general of every army. I can't simply siege their territories with super stack, because they just swamp all of my provinces and assault them successfully every time. I never succeed. Also, I can never get their bigger stacks into a successful engagement, as they'll either flee after minimal losses or take forever to fight and by that time they've gathered another 20k to fight in the province. Shit is ridiculous.
Just ignore their sieges, it doesn't really matter if they actually capture your provinces in France. Just run bleeding them dry and sink their fleet.
Just pursue their superstack if it retreats, you'll win the rematch and after another round or two it will be destroyed and they'll be doomed.
What version are you playing Judas Arnold?
Erm... 4.0c?
I meant vanilla HTTT or one of the mods :P
Vanilla.
Also, God stack theory is pure fail. I lose all kinds of troops to attrition when I try it. Meanwhile, the computer hapily scampers about gaining troops in enemy territory. :yucky:
Quote from: Judas Iscariot on February 02, 2010, 10:00:56 PM
Vanilla.
Also, God stack theory is pure fail. I lose all kinds of troops to attrition when I try it. Meanwhile, the computer hapily scampers about gaining troops in enemy territory. :yucky:
If you stay adjacent to the coast, your provinces or provinces you control you'll get reinforcments.
How big is your stack? 25k should be more than enough.
Their minutemen can stack to like... 32k. It's silly. I restarted. Teaming with Burgundy to rape France this time. Then I'm going to eat Scotland, then see what develops. Fuckers. I got Normandy already with the helpful reconquest mission. Now my mission is to make like the Longshanks and fuck the Scots.
Quote from: Judas Iscariot on February 03, 2010, 12:08:41 AM
Their minutemen can stack to like... 32k. It's silly. I restarted. Teaming with Burgundy to rape France this time. Then I'm going to eat Scotland, then see what develops. Fuckers. I got Normandy already with the helpful reconquest mission. Now my mission is to make like the Longshanks and fuck the Scots.
Was Burgundy the Emperor?
No. They're basically New France now though. Auvergne took the bottom half, they took the top and side. I still have my starter pieces of France and Normandy, though I'm hinking about selling them all except Normandy. I lost Cosmopolitaine as an accepted culture. I am the British Empire now though, with a burgeoning colonial Empire in America.
Quote from: Judas Iscariot on February 02, 2010, 07:55:05 PM
This is the worst game ever. It's non-stop gangrape by Scotland, Burgundy and France as England. I have no fucking badboy and have made them relinquish their claims on off of my territory by Normandy, yet they continue to DoW me every single chance they get. They field 100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 men to my 33,000 in roughly 1440 and their morale is triple mine at maximum even though I'm 3 levels higher techwise. Also, why the hell does Henry the fucking awful IV live FOREVER while Henry the should be V always die before he can take the throne. Every. Single. Time. Fucking horseshit. :ultra:
1. Vassalize Scotland ASAP
2. Get rid of Guyenne and Calais.
3. ?
4. Profit
Quote from: Judas Iscariot on February 02, 2010, 09:59:05 PM
Erm... 4.0c?
Like I told you, 4.1.b beta patch in the Tech Forum. Solves a lot of problems.
Also, you have to mind the morale of you troups when you fight, otherwise you WILL lose all of them if caught your pants down, even by 1k troops. No more annoying ping-pong armies like before HTTT, but at first I did lose stacks of 20K men in Britany because I lost to smaller, better led troops, because I didn't retreat before their morale got struck down.
As England, ignore France and trounce Scotland first. Then hunt down the small French stacks and harrass them until they budge a white peace.
As England, I'd let myself be guided by the events early on. The conquer scotland, conquer ireland and retake normandie are all very valuable events as they give good numbers of CB shields. But the most valuable one is the Occupy Paris event which gives you shields on all of Gaul.
Just follow the events first, then when you are at war with France then you can get the occupy paris event.
One little hint. If you are planning on fighting france, go to war with burgundy and brittany first, make sure the burgundians and bretons take calais, gascony and saintogne, which means that France cannot take them. Then you can fight France without losing those provinces to France when getting war percentage.
Drakken, I tried installing it, but it wouldn't work for some reason. Ok, just updated it manually to 4.1b. Hod willing that helps with some issues. Thanks for the advice people.
Quote from: Viking on February 03, 2010, 06:11:29 PM
As England, I'd let myself be guided by the events early on. The conquer scotland, conquer ireland and retake normandie are all very valuable events as they give good numbers of CB shields. But the most valuable one is the Occupy Paris event which gives you shields on all of Gaul.
:o I never got that one! I guess I took to long to conquer Ireland since I was so preoccupied with fighting France. :(
Quote from: jimmy olsen on February 03, 2010, 07:17:38 PM
Quote from: Viking on February 03, 2010, 06:11:29 PM
As England, I'd let myself be guided by the events early on. The conquer scotland, conquer ireland and retake normandie are all very valuable events as they give good numbers of CB shields. But the most valuable one is the Occupy Paris event which gives you shields on all of Gaul.
:o I never got that one! I guess I took to long to conquer Ireland since I was so preoccupied with fighting France. :(
with the conquer ireland one I'd suggest that once you get it you actually carry out the first round of conquests reducing any Irish minors to OPM status if there are any minors with more than one province. Then CANCELLING the mission only to complete the mission once you get it next time round, unless you are willing to wait 5 years.
Quote from: Viking on February 03, 2010, 07:55:59 PM
Quote from: jimmy olsen on February 03, 2010, 07:17:38 PM
Quote from: Viking on February 03, 2010, 06:11:29 PM
As England, I'd let myself be guided by the events early on. The conquer scotland, conquer ireland and retake normandie are all very valuable events as they give good numbers of CB shields. But the most valuable one is the Occupy Paris event which gives you shields on all of Gaul.
:o I never got that one! I guess I took to long to conquer Ireland since I was so preoccupied with fighting France. :(
with the conquer ireland one I'd suggest that once you get it you actually carry out the first round of conquests reducing any Irish minors to OPM status if there are any minors with more than one province. Then CANCELLING the mission only to complete the mission once you get it next time round, unless you are willing to wait 5 years.
Ah, well what's done is done. It's makes it harder and more realistic this way.
So it's about 1500 and as Burgundy I've conquered about a 1/3 of France. Now for some damn reason when I fight France entire armies of mine are getting completely shattered.
France's monarch is better at MIL than mine (like 8 to 5 I think) and we have the same land tech level. Should I have a general in all of my armies or what?
What's your typical army composition?
Generally each army is 15k in troops about 4k in cavalry the rest in infantry. I have latin knights and whatever the infantry Burgundy gets at 11.
That should do. The one possibility is that France's monarch is an uber-leader. The military rating is not what's directly relevant, their stats as a military leader are (especially shock value in that period). The DIP 8 monarch may well be a shock 5 meat grinder, which is very bad news for any army in his path. Another possibility is that you may be on the offensive too often, which incurs even bigger penalties in HTTT.
The ability of the computer to always successfully finish a siege with 1000 troops faster than I can with 21,000 is getting rather annoying. :grr:
Quote from: Judas Iscariot on February 04, 2010, 07:44:14 PM
The ability of the computer to always successfully finish a siege with 1000 troops faster than I can with 21,000 is getting rather annoying. :grr:
Unless you brought some cannons along, the number of troops does nothing to speed up the siege.
Quote from: DGuller on February 04, 2010, 07:52:05 PM
Quote from: Judas Iscariot on February 04, 2010, 07:44:14 PM
The ability of the computer to always successfully finish a siege with 1000 troops faster than I can with 21,000 is getting rather annoying. :grr:
Unless you brought some cannons along, the number of troops does nothing to speed up the siege.
Although if he has 21,000 men he should just storm the castle.
Quote from: Judas Iscariot on February 04, 2010, 07:44:14 PM
The ability of the computer to always successfully finish a siege with 1000 troops faster than I can with 21,000 is getting rather annoying. :grr:
Offensive vs. Defensive?
Playing as Burgundy, so fairly strongly offensive. I'm presuming that's a handicap in sieges or something? Storming rarely works for me, even with breaches. It takes like 2 or 3 tries usually, even with 10/12 to 1 advantage in infantry v. defenders.
Quote from: Judas Iscariot on February 04, 2010, 09:06:18 PM
Playing as Burgundy, so fairly strongly offensive. I'm presuming that's a handicap in sieges or something? Storming rarely works for me, even with breaches. It takes like 2 or 3 tries usually, even with 10/12 to 1 advantage in infantry v. defenders.
At tech 11 and full morale it should at most take you two tries if it's 1st level fortress. :unsure:
So it took a few tries but I finally have a good Byzantium game going. Timur shattered the Ottomans and I managed to pick up the pieces and restore the pre-Manzikert borders.
Quote from: Judas Iscariot on February 04, 2010, 09:06:18 PM
Playing as Burgundy, so fairly strongly offensive. I'm presuming that's a handicap in sieges or something?
It doesn't directly handicap your sieges, but it'll give the enemy bonuses when sieging your fortresses.
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
On another note, I started a Holland AAR aiming to form Netherlands, on the Paradox forum here if anyone's interested: http://forum.paradoxplaza.com/forum/showthread.php?t=461801
Quote from: Solmyr on February 21, 2010, 07:42:38 AM
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
I'm not even sure that it's a mod--it might just be the German-language version.
Quote from: Solmyr on February 21, 2010, 07:42:38 AM
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
On another note, I started a Holland AAR aiming to form Netherlands, on the Paradox forum here if anyone's interested: http://forum.paradoxplaza.com/forum/showthread.php?t=461801
The Caesar/Augustus event is fucked since it produces either 335 or 533 kings ONLY. Never any better. They are almost the worst monarchs in the game you can get.
Quote from: Solmyr on February 21, 2010, 07:42:38 AM
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
That sounds like the Hand Drawn Map mod: http://forum.paradoxplaza.com/forum/showthread.php?t=385074
As long as it only changes the graphics, I believe it won't be a problem with MP games.
I don't know why anyone would want a Gothic font on the map, though.
Quote from: Pishtaco on February 22, 2010, 12:26:37 PM
Quote from: Solmyr on February 21, 2010, 07:42:38 AM
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
That sounds like the Hand Drawn Map mod: http://forum.paradoxplaza.com/forum/showthread.php?t=385074
As long as it only changes the graphics, I believe it won't be a problem with MP games.
I don't know why anyone would want a Gothic font on the map, though.
It's true. Your mod is :wub: I remembered when you posted it back when EU3 first came out and within 3 minutes of first playing the game and seeing the map in person went to download it.
Quote from: Judas Iscariot on February 22, 2010, 03:25:20 PM
Quote from: Pishtaco on February 22, 2010, 12:26:37 PM
Quote from: Solmyr on February 21, 2010, 07:42:38 AM
Does anyone know what mod gives that fancy Gothic font for the map province names that I see in some screenshots, and would it mess up the checksum for MP games if I used it?
That sounds like the Hand Drawn Map mod: http://forum.paradoxplaza.com/forum/showthread.php?t=385074
As long as it only changes the graphics, I believe it won't be a problem with MP games.
I don't know why anyone would want a Gothic font on the map, though.
It's true. Your mod is :wub: I remembered when you posted it back when EU3 first came out and within 3 minutes of first playing the game and seeing the map in person went to download it.
I bought the game so I could use that mod. I had no interest in EU3 before I saw the HDM mod.
Pishtaco is the author of the Hand Drawn Map mod? It's beautiful.
Quote from: Lucidor on February 22, 2010, 05:04:41 PM
Pishtaco is the author of the Hand Drawn Map mod? It's beautiful.
No, he did http://forum.paradoxplaza.com/forum/showthread.php?t=359352 (http://forum.paradoxplaza.com/forum/showthread.php?t=359352) this one, which I like better personally.
Questions:
- How do I prosecute a siege? Seems like no matter how many troops I have, the city always says "Will hold out for years". How many do I need? Should I ever assault (I've tried this, and failed every time).
- How can I tell what tech level I am, and can I modify how this changes? Seems like all my city improvements are locked due to inadequate tech level, but I cannot see what the levels are anywhere, or how to change them.
Quote from: Berkut on February 22, 2010, 09:29:00 PM
Questions:
- How do I prosecute a siege? Seems like no matter how many troops I have, the city always says "Will hold out for years". How many do I need? Should I ever assault (I've tried this, and failed every time).
- How can I tell what tech level I am, and can I modify how this changes? Seems like all my city improvements are locked due to inadequate tech level, but I cannot see what the levels are anywhere, or how to change them.
1. Leave a screening force of 1 or 2 regiments at each target and then move and assault with a larger army
2. Leave a sieging force of 5 or 6 regiments and let each siege complete itself
3. Move and assault with a large army 10x or 20x the size of the garrisons and/or good leader
If the defence says "Can hold out for years" then it will. But as time passes it will reduce to 12 months, 9 months and eventually "any day". I think it is a MTTH thing that determines if the town surrenders.
You can assault, but only when you have a breach or 10x numbers.
You can see your own tech level in the ledger, but most easily in the budget screen where you adjust the budget sliders.
OK, found the tech levels.
Wow. My tech levels are terrible, and taking decades to improve. How do I speed that up?
What does my navy do, other than fight naval battles? Is there something I have to do to blockade, for example, or is it automatic? Is blockading a good way to punish those who would dare to attack me?
Quote from: Berkut on February 22, 2010, 09:57:03 PM
OK, found the tech levels.
Wow. My tech levels are terrible, and taking decades to improve. How do I speed that up?
What does my navy do, other than fight naval battles? Is there something I have to do to blockade, for example, or is it automatic? Is blockading a good way to punish those who would dare to attack me?
Get richer. That speeds up tech development. You gain most income from CB shield, own culture, own religion same continent provinces. Plus if you look at the tooltip over the income of the province you can see the base values and the factors which affect income. But most importantly tech cost is a function of number of provinces. So, having lots of crappy provinces will mean you fall behind. Having only a few rich ones means you forge ahead. If you are eastern (poland, russia, hungary, wallachia), muslim (well duh), oriental (china, india), african or american you have different tech speeds.
You can speed up tech development by having a border with a more modern nation (neighbor bonus), westernising (if you are not latin) or building manufactories (you need tech to build them though). But remember, the game goes up to tech 60 (iirc) and you have (1820-1399= 421) 421 years to get there, 7 years is the average.
From naval 9 (iirc) you can blockade. Fleets fight battles and transport armies. You get a lot of prestige by winning naval battles and the opponents war capacity (the AI's estimate of it's own ability to fight you) will be heavily reduced if you don't have land border and you sink his fleet. Once you reach 9 you can blockade. Blockade severely reduces trade and production from coastal provinces, not to mention contributing to war score and war exhaustion. Another important factor is that if you have overseas provinces you only get 100% income if you have at least 1 ship per overseas province. I believe that the blockading fleet also takes a share of the income reduction it causes, but I'm not sure.
Do you think a Paradox game will ever be able to have an ai that doesn't require insane cheating regarding manpower and support limits? Seriously. Every game Paradox has ever made that I've played has this problem, and it's just silly. Lithuania can field 60+ regiments no problem, meanwhile I'm busting my bank with a small fraction of that when I own all of Sweden, Norway, and Muscowy. :rolleyes:
Any tips on playing the Iroquois? I conquered the Huron and set myself up to modernize but as soon as I border a European power they DOW on me and proceed to steamroll me.
Quote from: Vince on February 23, 2010, 09:29:57 AM
Any tips on playing the Iroquois?
Read this AAR (done in IN, but much should still be applicable): http://www.europa-universalis.com/forum/showthread.php?t=384744
So I've been playing England, started with the 1399 campaign, trying to figure the game out.
Things I've noticed:
It is a lot "easier" than I expected. I basically stayed off the Continent, and force Vassalized Scotland, then conquered and annexed Ireland, both because I had missions to do so. Neither was hard though.
France keeps declaring war on me. I guess they have that Reconqusita CB forever or something? I've lost all the Continental posessions except Calais, and I imagine I will be losing that as well at some point. I've only tried to fight France once, and lost my army in the first battle, so that didn't go well.
Got into a war with brittany over Ireland though, and beat the crap out of them. Didn't annex them though, since I figured that would just give France another place to kick the crap out of me.
The naval system is dissapointing - I was hoping to have naval fights, and so far the only time I get into a naval fight is when I force a fleet to sea by taking their harbor by siege.
Anyone have a decent guide on the sliders and managing them? No real idea what is desirable there - centralization seems good, other than that, just kind of going by what seems desirable from my 21st century ideals. If I am limited to a max centralization of 0, does that mean that if I am at 0 and an event fires that would give me +1, it won't actually happen, or is the max only relative to what I can adjust via moving the slider?
Assuming you are playing HttT (if not, you fail big time), if the naval AI thinks it can beat you, it will go against your main fleet(s) with a vengeance. But if not it will hide.
Quote from: Berkut on February 23, 2010, 11:32:42 AM
Anyone have a decent guide on the sliders and managing them? No real idea what is desirable there - centralization seems good, other than that, just kind of going by what seems desirable from my 21st century ideals.
Um iirc
Cent, plutarchy, free subjects, free trade, innovative, and since England naval and quality over quanity??
But ask Habbu as he has that shit down pat.
You can move the sliders beyond the limits (and events will do so), it just gives you extra revolt risk for each step over the max, IIRC.
Quote from: BerkutAnyone have a decent guide on the sliders and managing them? No real idea what is desirable there - centralization seems good, other than that, just kind of going by what seems desirable from my 21st century ideals. If I am limited to a max centralization of 0, does that mean that if I am at 0 and an event fires that would give me +1, it won't actually happen, or is the max only relative to what I can adjust via moving the slider?
Each step past the max gives you +1 RR.
Centralization is the best slider by far, after that it depends on what you are doing. If you are going to colonize you should go towards Navy and Free Trade, IIRC
I tend to go with centralized, aristocracy, narrowminded, free subjects, and defensive. I think that innovative has too many penalties, and you can now get the tech boost by free subjects as well. I also wouldn't go with aristocracy if playing without many diplomats weren't such a bitch.
Well, I should kill whichever of you convinced me to try HTTT with their "how good it is" posts. :lol:
This is EU3 as it should have been. The new Casus Belli system is wonderful, as is the expanded college of cardinals.
I'm playing with "lucky nations off" as England, and I've been on it for most of last night and today. France is GONE (initially assraped by Burgundy and opportunistic old me, then it disappeared when pecked to death by a coalition of smaller powers and their own rebels - I even missed its' final moment. Southern and Eastern France are the wildest hodgepodge of competing countries.) Burgundy is almost GONE!!! One war too many, reduced from about twenty provinces to one in something like fifteen years by various combinations of its' neighbours, and, of course, the rebels who had a free run when I'd butchered its' armies.
Bavaria grew and shrunk. Austria grew and shrunk and grew again. Byzantium is still holding on somehow. Castile seems to be obsessing over North Africa (their empire looks very "Carthage-like". And we are only in the late 1450s
I have no major powers on my border...my colonisation of North America has begun...I am loving it...
To those who don't like my posting ( :glare: Garbon) be reassured I'll probably be fairly quiet for a few weeks.
I tend to go for centralization, aristocracy, innovative, free subjects, defensive, and quality. Some details:
Centralization/Decentralizaton: Centralization is always better than decentralization in the game. Notice that when you move a slider, that on of three other things besides the slider move itself will happen? Notice that if you move toward centralization, all three of them are bad? That's because a more centralized slider position is always better, so they had to put something in to make you at least think about moving something else instead. And yes, going more centralized should almost always be your first priority, unless you are already as centralized as your government type will let you be without extra revolt risk (and you should at least consider moving past the limit if you can deal with the revolt risk).
Aristocracy/Plutocracy: While I usually go for full aristocracy, that's because I'm usually doing a lot of conquering. Expanding through conquest will usually kill your merchants' chances to compete in foreign CoTs, so I pretty much blow off trading in any CoTs except the ones I own. Therefore, I wouldn't really get most of the benefits of going plutocratic. In your England game, it sounds like you're not going to do much conquering, so going plutocratic and doing a lot of trading is probalby better for you. I generally don't see moving this slider as a high priority.
Serfdom/Free Subjects: Going free subjeccts gives you a big boost to your tech advances, so it's aways desirable. However, I like to wait a bit to move this one. One of the effects of a slider move toward free subjects is "Better Administration". which lowers you inflation. So to me it makes sense to wait until you have some inflation to lower to make this move.
Innovative/Narrowminded: Innovative is better, because you always need to stay on top of tech adances. Howver, the more innovative you go, the fewer missionaries you get. Even if you're not conquering foreign provinces which religions other than your state religions, as a Catholic nation, you're going to most likely have some prvinces go either Protestant or Reformed (likely some of each) once the Reformation starts, so you'll still need some missionaries. There are ways to get missionaries even when highly innovative, but some of them won't be available to you for a while. What I generally do is go as innovative as possible and still get a few missionaries. A fairly high priority slider to move.
Mercantilism/Free Trade: I usually go for mercantilisme, for much the same reason as I go aristocratic. Again, though, in your game, Free Trade probably makes more sense. A low priority slider for me, but if you're going for a trading statefy, it may have a higher priority.
Offensive/Defensive: Offensive looks nice, but there's a hidden cost--if you're on the offensive side of the slider, events can fire which cause you to have to choose to lose money or a fort level in a random province. On the other hand, if you go defensive, you get events which give you free fort upgrades. There's nothing wrong with a "0" middle position, and aslong as youj aren't getting the bad events for being offensive, moving this one can wait till more improtant sliders moves have been done.
Land/Naval: I rarely move this one, but going naval makes sense if you're playing a heavy colonizing game and aren't going to have to do much fighting on land.; Massive continental empires (think Russia) can afford to go towards land. But it's not a high priority at all.
Quality/Quanity: I prefer to go full quality--having good troops is nice, but some countries, particularly island countries (or a country like Portugal, that is only going to have a few provinces on the same continent as its capital, but a large colonial empire), can get badly strapped for manpower and may need to go for quantity. (Also, I'm told that yuo can get swamped by your rivals in multi-layer if you go towards quality; I don't know about that, and indeed, all of my advice is based on solo play.) If you do go for quality, make it early, because the bonuses for having high-quality troops will have thir biggerst impact when unit morale levels are low overall.
Going Naval give pretty big bonuses (or removes penalties) for overseas provinces.
Quote from: dps on February 23, 2010, 05:40:59 PM
Innovative/Narrowminded: Innovative is better, because you always need to stay on top of tech adances. Howver, the more innovative you go, the fewer missionaries you get. Even if you're not conquering foreign provinces which religions other than your state religions, as a Catholic nation, you're going to most likely have some prvinces go either Protestant or Reformed (likely some of each) once the Reformation starts, so you'll still need some missionaries. There are ways to get missionaries even when highly innovative, but some of them won't be available to you for a while. What I generally do is go as innovative as possible and still get a few missionaries. A fairly high priority slider to move.
In HttT, your narrowmindedness also affects your influence with the Pope to a great extent. Being able to control the Pope and excommunicate countries is huge in HttT, because it allows you to get a very favorable CB against a European country. Stability cost is also important. You can't research much if you constantly have to spend a couple of years to bring your stability up by a point.
QuoteOffensive/Defensive: Offensive looks nice, but there's a hidden cost--if you're on the offensive side of the slider, events can fire which cause you to have to choose to lose money or a fort level in a random province. On the other hand, if you go defensive, you get events which give you free fort upgrades. There's nothing wrong with a "0" middle position, and aslong as youj aren't getting the bad events for being offensive, moving this one can wait till more improtant sliders moves have been done.
I disagree about the middle, middle is not a good ground for that slider. At full defensive, your default leader gets an extra point of siege skill. That doesn't look like much, but it is, given how the siege formula works.
QuoteQuality/Quanity: I prefer to go full quality--having good troops is nice, but some countries, particularly island countries (or a country like Portugal, that is only going to have a few provinces on the same continent as its capital, but a large colonial empire), can get badly strapped for manpower and may need to go for quantity. (Also, I'm told that yuo can get swamped by your rivals in multi-layer if you go towards quality; I don't know about that, and indeed, all of my advice is based on solo play.) If you do go for quality, make it early, because the bonuses for having high-quality troops will have thir biggerst impact when unit morale levels are low overall.
IMO, quality doesn't make your troops that much better. The slight morale boost isn't worth the loss of manpower. In the early game, I'd rather opt for the national idea that instantly gives you +1 morale, which is HUGE, and make you obliterate the countries without it unless you're greatly outnumbered.
AA's boobs and DGuller's summaries are pretty concise and give you just about all the information I can think of on the various sliders. I would weigh in on the Innovative side of the I/N debate, but that, just as most of the sliders, depends on your country. A gigantic, Spanish Empire usually doesn't want to go Innovative, for example, simply due to stability costs. A more modest-sized French or British one, however, will likely find it to be beneficial.
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Quote from: Berkut on February 23, 2010, 07:22:21 PM
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Is it their capital? You cannot take their capital until you make them a one province country, then annex them.
Quote from: sbr on February 23, 2010, 07:23:43 PM
Quote from: Berkut on February 23, 2010, 07:22:21 PM
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Is it their capital? You cannot take their capital until you make them a one province country, then annex them.
I thought you could if you surround the capital with your territory from previous wars.
What the fuck was the name of the song that played when you booted up EU2?
The falalalan thing?
Quote from: Razgovory on February 23, 2010, 10:55:38 PM
Quote from: sbr on February 23, 2010, 07:23:43 PM
Quote from: Berkut on February 23, 2010, 07:22:21 PM
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Is it their capital? You cannot take their capital until you make them a one province country, then annex them.
I thought you could if you surround the capital with your territory from previous wars.
True. But, if their capital is on the coast, then you'll have to take every one of their coastal provinces before you can take the capital.
Quote from: HisMajestyBOB on February 23, 2010, 11:24:59 PM
Quote from: Razgovory on February 23, 2010, 10:55:38 PM
Quote from: sbr on February 23, 2010, 07:23:43 PM
Quote from: Berkut on February 23, 2010, 07:22:21 PM
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Is it their capital? You cannot take their capital until you make them a one province country, then annex them.
I thought you could if you surround the capital with your territory from previous wars.
True. But, if their capital is on the coast, then you'll have to take every one of their coastal provinces before you can take the capital.
How the fuck is Cairo on the coast?
And now, a few hours later, the Ottoman Empire...has disappeared.
One of the great mysteries of the age. One year it controlled a chunk of the Balkans and Anatolia, the next Anatolia is divided between Castile, the Timurids and another Muslim state whose name I can't recall, and its' European territories had all gone Byzantine! Who then took a couple of provinces from Hungary during an AI "gang up on the blob" war and are looking quite strong. Go ROME! :D
I'm glad I turned "lucky nations" off - I don't think I can recall an EU game of any stripe this wild. :lol:
As for centralisation, there seems to be a nasty little surprise in the events for overexpanders who try to centralise... <_<
Quote from: Agelastus on February 23, 2010, 11:49:47 PM
As for centralisation, there seems to be a nasty little surprise in the events for overexpanders who try to centralise... <_<
Best event ever!
Thats WE for you people. The problem is that no real power can stand up to WE 20% while being unable to resolve all it's present wars.
Quote from: Viking on February 23, 2010, 11:26:13 PM
Quote from: HisMajestyBOB on February 23, 2010, 11:24:59 PM
Quote from: Razgovory on February 23, 2010, 10:55:38 PM
Quote from: sbr on February 23, 2010, 07:23:43 PM
Quote from: Berkut on February 23, 2010, 07:22:21 PM
OK< so I took over Scotland so I can do the Great Britain thing, and conquered every province. However, when I Sue, it will let me pick any provice *except* the one I need (Lothian). Any reason why?
Is it their capital? You cannot take their capital until you make them a one province country, then annex them.
I thought you could if you surround the capital with your territory from previous wars.
True. But, if their capital is on the coast, then you'll have to take every one of their coastal provinces before you can take the capital.
How the fuck is Cairo on the coast?
How the fuck is Cairo the capital of Scotland? :huh:
Quote from: HisMajestyBOB on February 24, 2010, 01:09:11 PM
How the fuck is Cairo the capital of Scotland? :huh:
unrelated problem
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F757%2Flesbianq.jpg&hash=a63100056f6d643f233e08f314b1ee11ce77763e)
How Mary's lesbian fling will result in a new heir baffles me, but at least I got a boy this time. But I did replace a 5.5.8 monarch with a 5.4.5 monarch. I need more babyflu in england....
I think I've finally had enough of Paradox. How a third expansion to a game released years ago can still have CTD issues escapes me. My last save, the 1640 autosave and the 1639 autosave all allow play for precisely 5 days before the program crashes. :cry: And what really kills me is the game got past that date the first time I was playing; I decided to reload as I changed my mind about who to attack.
I've bought EU. EU2, EU3, Victoria, HOI, HOI2 and HOI3 so you would think I would be used to this by now, but it is all so bloody frustrating. :mad:
Quote from: Agelastus on February 27, 2010, 07:01:24 PM
I think I've finally had enough of Paradox. How a third expansion to a game released years ago can still have CTD issues escapes me. My last save, the 1640 autosave and the 1639 autosave all allow play for precisely 5 days before the program crashes. :cry: And what really kills me is the game got past that date the first time I was playing; I decided to reload as I changed my mind about who to attack.
You attacked Sweden, didn't you?
Quote from: Solmyr on February 28, 2010, 07:13:37 AM
Quote from: Agelastus on February 27, 2010, 07:01:24 PM
I think I've finally had enough of Paradox. How a third expansion to a game released years ago can still have CTD issues escapes me. My last save, the 1640 autosave and the 1639 autosave all allow play for precisely 5 days before the program crashes. :cry: And what really kills me is the game got past that date the first time I was playing; I decided to reload as I changed my mind about who to attack.
You attacked Sweden, didn't you?
Didn't have to. It had already gone from a Scandinavian-spanning giant to a two province minor all on its' own... :)
Fortunately, instead of relying on autosaves and saving every 30 or 40 years, I actually had a 1636 save which I carried on from, manually saving every 2 years.
If I read the Paradox forums right it has something to do with colonisation - I've got the game on to a save in February 1647 that insta-crashes, with an old 1644 save that seems to play all right, but I cannot see the problem when comparing the save games. Guess I'm finally going to have to succumb and register the game to see what I can find out in the tech forums. :glare:
Got it. Deleted all colonisation attempts from the save-game (adding the colonists back in to the various countries pools for fairness) and I am good to continue.
What a stupid little intermittent bug. Presumably why it has not been solved - the "good" attempts from a previous save-game looked the same as the "bad" attempts from the crashing file. :hmm:
Quote from: Agelastus on February 28, 2010, 10:48:55 AM
Got it. Deleted all colonisation attempts from the save-game (adding the colonists back in to the various countries pools for fairness) and I am good to continue.
What a stupid little intermittent bug. Presumably why it has not been solved - the "good" attempts from a previous save-game looked the same as the "bad" attempts from the crashing file. :hmm:
When I reported that bug (which for me always hit the first day after reload), it was always caused by a colonist traveling east across the international date line.
New beta patch is up, btw.
http://forum.paradoxplaza.com/forum/showthread.php?t=463136
Quote- Succession Wars scripted in history files should now work
- Scripts: Updated succession war histories to use correct syntax
- Changing FoG should now have a more logical effect on when the policy sliders can be changed again
- Peace cost for union formation lowered again, to 60
- A country in your SoI will now call you to war if attacked, rather than give you a CB
- Denmark can no longer instantly diplo-annex Holstein
- Added Static modifier 'national_defense'; lowers revolt risk in core provinces of your culture group when you are the original target of an offensive war
- Fixed a bug with trade leagues not getting disbanded properly on annexations
- Scripts: AI was much too liberal with Settlement Policy
- Scripts: Reduced the cultural conversion rates for some special cases
- Scripts: Chance of cultural assimilation in owned CoTs with 5+ of owner's merchants
- Scripts: Halved missionary conversion rates, except for the national focus bonus
- Scripts: Removed the income malus of tropical provinces (gamey capital movement mechanics)
- Scripts: The Muslim tech group now starts at a still higher level
- Scripts: Added some new Byzantine missions
- Scripts: The event (610) that fires on diplomatic annexation no longer decentralizes a country, but causes a stability hit
- Scripts: Added province decision 'promote_cultural_unity'
- Added event effect scope 'any_core'
- Fixed a bug with multiple copies of the same CB after reloading a save
- Scripts: Fixed a bug with event 9485; "A modest proposal"
- Fixed a bug with rebels always defecting to their sponsor
- Scripts: Event 1054, "Become an Elector" can no longer happen for republics
- Scripts: AI script for the decision 'revoke_restraint_of_appeals'
- Will now lose DotF correctly when forced to change religion
- Text: Added missing text in decline trade rights popup
- Scripts: Peace Cost for Annulment of treaties upped to 10
- Fixed a bug with message WHITEPEACEOTHER
- Scripts: Tweaked the Excommunication CB (you can only demand your cores or culture group provinces at reduced costs)
- Scripts: Doubled the base peace cost required for demanding the formation of personal unions (now 80)
- Peace AI: Fixed an issue with it demanding the release of a vassal at the same time as demanding its annexation
- The Papal diplomacy options should no longer even be visible if the Papacy is disabled
- AI should now upgrade preferred artillery as well
- Scripts: Event 9463 "The Family" should only happen to monarchies
- Theocracies can now be force converted
- The Casus Belli 'cb_spy_discovered' should now be active for AIs and in single player games as well
- Scripts: Achaea is now properly in the Western Balkans region
- Scripts: The Russian Nation decision now adds cores to Bolgar and Kasimov
- The options file "gameplaysettings.txt" is now correctly created and saved
- Text: Fixed some issues with incorrect pronouns
- Text: Added missing localization for EVTOPTB9473
- Text: Fixed typo in EVTOPTA6102
- Text: EVTOPTA9476 now works
- Revoltrisk effects are now applied after all other modifiers, so that effects of revoltrisk from temporary modifiers and from nationalism now actual appears.
- AI will no longer send missionaries to a province that has less than 1% chance of conversion.
- The truce alert will now always be shown when you have a truce, so you can determine the duration of it.
- Added clarifying and detailed tooltips to the imperical election, so that its possible to understand voting mechanics more.
- Inflation is now only halfed when going bankrupt instead of wiped.
- Bankruptcy now lasts 10 years instead of five years.
- Being declined on enforcing religious unity in the empire is an hit on imperial authority.
- You now need at least 1 imperial authority to enforce religious unity.
- The pope will now actual question your sphere if you got low prestige.
- Added a religious decision that lets you convert a missionary for some papal influence.
- Converting a province to the catholic faith increases your papal influence now.
- Having placed merchants no longer gives cultural tradition.s
- Now there is a severe penalty to missionary chance during the spread of reformation and calvinism for the provinces that convert.
- An Admiral or explorers Manuever value now affects how quickly the fleet moves.
- Added a spyaction to spawn rebels of your own religion inside a country of the same group in a province with that religion.
- Papal influence triggers and effects now work.
- It is now possible to inherit another country even when at war, as long as both parts are in the same war together.
Quote from: Drakken on February 28, 2010, 02:06:33 PM
- Scripts: Removed the income malus of tropical provinces (gamey capital movement mechanics)
Interesting.
I found a little mod that builds roads for me. So I don't have to monitor magistrates.
Quote from: ulmont on February 28, 2010, 11:11:12 AM
Quote from: Agelastus on February 28, 2010, 10:48:55 AM
Got it. Deleted all colonisation attempts from the save-game (adding the colonists back in to the various countries pools for fairness) and I am good to continue.
What a stupid little intermittent bug. Presumably why it has not been solved - the "good" attempts from a previous save-game looked the same as the "bad" attempts from the crashing file. :hmm:
When I reported that bug (which for me always hit the first day after reload), it was always caused by a colonist traveling east across the international date line.
Playing with the original release of HTTT (which I am using as I want to finish the game I am playing, having only registered EU3 today) that particular line is a noticeable annoyance. With the Beta patches, does it still cause pathfinding problems for navies that are not in provinces adjacent to it? I've had to stop several navies from going all the way around the world rather than cross it.
Anyway, even with the bugs, the game really is fun. Castile has now had to move its' capital to Castilian Brazil as Portugal avenged its own exit to Africa (their capital is in Rio d'Oro) and Aragon jumped in as well. The second Byzantine attempt to revive their fortunes appears to be going well, with Greece solidly purple and good inroads into the former Montenegrin Balkans and the former Castilian western Anatolia. The "White Blob" is finally forming, but still doesn't seem to give a damn about the Muslim Polotsk and Ukraine on its frontiers. Sweden, former masters of Scandinavia (including a previously annexed Norway) have been annexed by a recently revived Norway. It is the 1650s, and the world just gets madder as the British colonisation of Siberia begins...
:)
Wow, the beta really changes the game balance now. The Excommunication CB has been neutered big time, so is the cultural tradition for trading countries, and the Reformation seems like a much more nasty event. On the whole it's a positive thing, but it may swing some things too far the other way.
After the MP fun of playing Russia, I've been trying to play a 1399 campaign as Moscovy.
Holy craptastic mongol hordes, Batman!
Muscowy has a difficult start. It needs to make something happen quickly, or it runs a great risk of playing the catcher when the hordes turn their attention to them. The best bet is probably waiting for Novgorod to get involved in a war, and then pouncing on them hard.
DG, you should get into a MP game. Loads of fun.
I'd love to, but I'm in full study mode for the next 2.5 months.
Quote from: DGuller on March 01, 2010, 11:38:22 AM
Muscowy has a difficult start. It needs to make something happen quickly, or it runs a great risk of playing the catcher when the hordes turn their attention to them. The best bet is probably waiting for Novgorod to get involved in a war, and then pouncing on them hard.
Yep. You need to jump on the GH and crush it completely or it will eventually crush you.
Doesn't help that the province values all are FUBAR in vanilla. Who knew the Eurasian steppe is the richest place in Europe :rolleyes:
Sweden knew, obviously.
Quote from: Sahib on March 01, 2010, 12:19:28 PM
Doesn't help that the province values all are FUBAR in vanilla. Who knew the Eurasian steppe is the richest place in Europe :rolleyes:
It's probably a scaling thing. You want the entirety of Russia to have a comparable total income to the European countries, but you also don't want to have a gazillion provinces that cover it. The result is having huge provinces by area, with high income to compensate for the relatively low province count. Of course, that messes with a whole other dynamic, as province count is a very important variable by itself, and the tax value is important for support limit. That's the trouble with imperfect game design; you can't keep all parts balanced at the same time, no matter how much you try to tweak this and that.
The Magna Mundi Platinium 2 port for HTTT is due to be out in the next three hours or so.
Magna Mundi Ultimate is up.
That would be more interesting if you provided a link to it or something.
http://forum.paradoxplaza.com/forum/showthread.php?t=463680 (http://forum.paradoxplaza.com/forum/showthread.php?t=463680)
Think we still need a sub for Katmai's Portugal this Sunday if anyone wants to give MP a whirl? :)
Quote from: Alcibiades on March 01, 2010, 09:47:24 PM
Think we still need a sub for Katmai's Portugal this Sunday if anyone wants to give MP a whirl? :)
Yeah sadly I'll be done with work about time we normally end :lol:
You better con HVC, or some other lucky bastard into subbing for you or I'll AI you and vassalize you so quick.... :mad:
Quote from: Alcibiades on March 01, 2010, 09:59:01 PM
You better con HVC, or some other lucky bastard into subbing for you or I'll AI you and vassalize you so quick.... :mad:
He won't buy it :(
Quote from: Alcibiades on March 01, 2010, 09:47:24 PM
Think we still need a sub for Katmai's Portugal this Sunday if anyone wants to give MP a whirl? :)
It's possible I can make it (but I have an asshole client that has been giving me shit that must be done by Monday every Friday for the past 2 weeks, so I won't know until Sunday).
Remind me of all the ancillary programs that I need again, and the checksum and patches you're using?
Uli!
Hey I'll pm you the going ons this week in case you can pull it off.
Are you all still using Steam for in-game chat?
Quote from: sbr on March 01, 2010, 11:15:19 PM
Are you all still using Steam for in-game chat?
in game no.
We have been using steam chat in case of crash/rehost.
Don't you have each other on msn/gchat/aim/similar already?
Quote from: ulmont on March 01, 2010, 11:20:42 PM
Don't you have each other on msn/gchat/aim/similar already?
as I'm not on any of those no :P
Quote from: ulmont on March 01, 2010, 11:20:42 PM
Don't you have each other on msn/gchat/aim/similar already?
Any way you can find out before Sunday so we don't put all of our eggs in one basket?
Quote from: katmai on March 01, 2010, 10:01:24 PM
Quote from: Alcibiades on March 01, 2010, 09:59:01 PM
You better con HVC, or some other lucky bastard into subbing for you or I'll AI you and vassalize you so quick.... :mad:
He won't buy it :(
It's 10$ the cheap Canadian Bastard. <_<
Playing HttT 4.2 Beta, a save that was started with 4.1 Beta.
As Milan I am in a war with France and her vassals. They have 19K troops besieging Bern; according to the game they should be suffering 5% attrition but int he 3 months I have been watching they have not lost one man.
Is there a logical explanation for this? There usually is but this one has me stumped.
Nevermind they are just reinforcing as fast as they are losing men.
So that you know, the 1.05 version is up since yesterday (and yes I'll include the damn link this time, you lazy asses). :lol:
http://forum.paradoxplaza.com/forum/showthread.php?t=464088
Quote from: sbr on March 01, 2010, 11:59:34 PM
Nevermind they are just reinforcing as fast as they are losing men.
Yep. One trick for wearing down an enemy that outnumbers you is to sever their supply lines. Make the sieged province not be connected to the enemy's other owned or occupied provinces. That would limit the reinforcement rate severely, and you'll see attrition actually melting their besieging numbers away.
Tatars don't like the Czar. This is the highest revolt risk I have ever seen.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F913%2Flike.jpg&hash=908665258152feb67d600d49f4179bc0e94d3062)
Tell me the secrets of getting gold cloth, please.
Quote from: Habbaku on March 22, 2010, 11:24:13 PM
Tell me the secrets of getting gold cloth, please.
World Wide Mod, The trade good is Hemp iirc.
Does hemp lower the production values in the provinces its produced in?
Quote from: Habbaku on March 22, 2010, 11:39:10 PM
Does hemp lower the production values in the provinces its produced in?
No, hemp for ropes, not stoners.
Quote from: Alcibiades on March 01, 2010, 11:44:32 PM
Quote from: katmai on March 01, 2010, 10:01:24 PM
Quote from: Alcibiades on March 01, 2010, 09:59:01 PM
You better con HVC, or some other lucky bastard into subbing for you or I'll AI you and vassalize you so quick.... :mad:
He won't buy it :(
It's 10$ the cheap Canadian Bastard. <_<
lol . i was actually thining of getting it today. i just dislike downloading games.
New HttT Beta patch is out today
http://forum.paradoxplaza.com/forum/showthread.php?t=468051
No word on save game compatibility
* AI Improvements
- Recruit AI: Better at building enough ships for tariffs
- Recruit AI: Checks whether it can actually build the type of ship it wants (light, big or galley)
- AI: Will no longer disband an obsolete ship every month, but will maintain its desired fleet size
- AI: Will no longer disband obsolete transport type ships
- AI: Will be much smarter about raising and stopping war taxes
- Front AI: Should be slightly more aware of killer attrition provinces
- Big Army AI: Should avoid killer attrition provinces like the plague
- Big Army AI: Should be more defensive (protect capital and own territory)
- Diplo AI: Should avoid Infamy in peace deals if it would pass the Infamy Limit
- AI will prioritize missionaries more
- Tweaked the AI scripts for the Vote on HRE Reform events (religion and vassalage have more effects, and the members will never vote yes if they are at war with the emperor)
- Tweaked AI acceptance of Enforce Religious Unity (infamy and vassalage have more of an effect, strategic antagonism less)
* HRE
- Legitimacy & Trust now affects voting in the HRE.
- Much more likely to get electors chosen at even amount of electors.
- A country has to remove its capital out of the empire before moving its other provinces out.
- The emperor now gets a notification when a province leaves the empire.
- Equal amounts (10) of Imperial authority are now given and taken when a country changes to or from the Emperor's religion
- When forced to change religion (in peace or by the emperor, the religion in the capital province also changes)
* Military
- There is now less strength damage in naval battles.
- Naval damage now do affects morale on other ships.
- A defeated navy will now retreat to the closest port.
- Navies retreating no longer gain morale.
- Buffed early Muslim cavalry units so they are clearly better than Western ones
- Improved Spanish Tercios.
- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units
* Papacy
- Event 2022, "The Pentarchy", now disables the Papacy
- Papal Influence is now halfed when a new pope is elected instead of wiped.
* Peace & cbs
- Lowered peace cost factor for union formation for 'cb_fabricated_claims' so it's no longer 120 warscore, but 78.
- No longer possible to refuse "better than expected" peace deals at -3 stability (beware, offers will auto-accept when timed out!)
* Misc Gamebalance
- Added the possibility to abandon presence in a centre of trade.
- An inheriting country only gets cores on provinces of their culture group, if they were already cores of the inherited country
- Cut "natural death" chance for underage heirs
- Selling a province now clears the active missionary.
- Creating vassals now yields -2 Infamy per released province
- It is now possible to release a vassal nation even when you are not holding its historical capital, instead you need at least one province with the right culture (and a core)
- Inflation and Infamy are now reset for countries that no longer exist (so it's gone if they come back)
- Buffed the effects of the Colonel, Inquisitor, Pioneer, Privateer, Naval Organiser, Army Organiser and Recruitmaster advisors
- Going bankrupt while still being bankrupt will no longer half the inflation.
- Reworked negotiations with rebels to actually be an option.
* Events & Decisions.
- Made some tweaks to the liberum veto.
- Made event 9464 (university graduates) rarer, and the second choice now results in more cultural tradition
- Dutch voc now gives the trade company flag as well.
- The Dutch VOC now also gives a shipyard like the normal VoC does.
- Made the "Settlement Policy" decision slightly better
- End of revolution for france should no longer cause a crash if both france exists at the same time.
- Prussian military reforms now shows that you need to have capital in Brandenburg.
- Several events triggering of humanist tolerance now triggers of ecumenism instead.
- Added some restricts to events reducing manpower so that it would not fire for provinces with too low MP.
* Missions
- No centralization from vassalization missions
- Added a few range checks to some dutch missions.
- Austria no longer gets the free transylvania mission when not a neighbour of the Ottomans.
- The hansa mission to gain swedish iron now aborts properly.
- Genoese mission to retake Kaffs now reduces infamy properly.
- Solidifying papal relations is no longer available as a mission to the papacy.
- Austrian relation missions will now abort if the target country no longer exists.
- Fixed a few trade missions that had invalid checks.
* Game Setup
- Wiesbaden is now the capital of Nassau, instead of Frankfurt
- The Oirat Horde is now Buddhist to prevent early annexation
- The Ottomans now have cores on the other Turkish Beyliks
- Added in alot of culture specific dynasty names.
- Hansa, Genoa and Venice now always have merchant republic as a potential government form.
- Tweaked Feudal Monarchy, Despotic Monarchy and Merchant Republic (Feudal Monarchy is more viable)
- Tweaked the Eastern religions a bit
- Confucianism is no longer a debilitating penalty religion to keep China in check
- Added a triggered modifier, "Chinese Bureaucracy", that triggers for large Chinese states. It has a -50% tax penalty to replace that of Confucianism, but can be removed with Westernization.
- The Danzig Rebellion now actually ends.
- Fixed extreme population in Treviso.
- Antananarivo is now tagged to be in southern africa properly.
* Interface
- The idea screen now tells you which level will unlock each idea slot instead of just when the next one is available.
- Added an icon to the economy screen which is shown when your country has the effects of a bankruptcy.
- There is now a small ">" next to siegeprogress in the outliner if there is a breach.
- Implemented the zoomed-out countryname on map-code.
- Added a "total regiments/ships/men of each type" overview on a selected army/fleet. Cavalry will be colored red when when cavalry to infantry ratio is too high for combined arms bonus.
- Compete chance instead of placement chance is now shown where applicable.
- The tech group is now shown in the Economy View
- The unit type tech is now shown in the Military View
- Supply limit is now shown in a tooltip on the map when you got an army selected.
- Overseas percentage trigger is now displayed correctly, and some broken triggers updated for it.
* Usermodding
- The Combined Arms requirement (max cavalry proportion of armies) is now scripted in the technology groups
- Added revolt triggers for countries (nationalist rebels will not tryto create countries unless this evaluates true)
- The things that give imperial authority have been converted into on-action events
- Manpower trigger now works in province scope.
- "controlled_by = REB" now works as triggers inside the rebel type checks.
* Bugfixes
- Fixed a broken textstring in the HRE election tooltips.
- Fixed a bug with empty warning texts in DoW dialogs, like "guaranteed by "
- Fixed a few bugs in the positions file.
- The correct icon should now be shown for the 'smugglers_dominating' country modifier
- Declaring war on a subject of another nation with a valid CB should now result in that CB being properly used in the peace negotiations
- Trade value can no longer become negative in a province.
- Fixed a few typos.
Quote- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units
:cool:
Quote from: Caliga on March 27, 2010, 12:32:01 PM
Quote- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units
:cool:
That was their main goal to buff the Ottos.
QuoteSince we have our big MP office game running every week, several developers seem to check in fixes at evenings or weekends..
http://forum.paradoxplaza.com/forum/...d.php?t=468050 for the full list, but we mostly strengthened the Ottomans, improved interface, made navalcombat more strategic and did some minor balance tweaks.
I like the naval combat changes, or at least the description of them. It seems that right now, when a #1 naval power takes on #2 naval power, at the end of the battle, one of those powers winds up being a #50 naval power.
Yeah, anything that modifies the naval battle system is wholly welcome. I recommend we use this next week.
From the March 29 patch:
Quote- Attrition in unitview is now colorized depending if a unit is losing men or not compared to reinforcement.
- Unit strength is colored red if attrition is > reinforcement in the outliner.
Hell yes.
It seems that spy actions are now free. I can't imagine that is right. :hmm:
Nevermind it is an option I didn't change.
I just bought HTTT last week. I'd like to try playing it multiplayer sometime, but I don't think I'm very good.
You're welcome to join either the Sunday or Wednesday games (the former at 10:30 AM EST, the latter at 8:30 PM EST) if you'd like to give it a go.
Here's the right thread.
Check this out - it's the upcoming interface overhaul for the EUIII mod: MEIOU - the guy who made this is truly gifted. it changes the whole experience.
http://forum.paradoxplaza.com/forum/showthread.php?t=468406 (http://forum.paradoxplaza.com/forum/showthread.php?t=468406)
G.
Most of the graphics seems to be in different styles from one another...
Meh, I don't see anything big, and it's not an overhaul of the interface. It seems to merely be a different skin, and not a simple-looking one.
I think it looks pretty good.
My new standard for victory is now the font size of the letters in the name of my country on the political map. I get to pick my own level of difficulty by choosing nation based on the number of letter in their name. so "The Mameluks" are much harder than say "Oman" and "Lorraine" is harder than the easiest nation on the map "Bar".
Quote from: Viking on April 06, 2010, 03:24:49 AM
My new standard for victory is now the font size of the letters in the name of my country on the political map. I get to pick my own level of difficulty by choosing nation based on the number of letter in their name. so "The Mameluks" are much harder than say "Oman" and "Lorraine" is harder than the easiest nation on the map "Bar".
:lol:
Quote from: Grallon on April 05, 2010, 03:18:41 PM
Here's the right thread.
Check this out - it's the upcoming interface overhaul for the EUIII mod: MEIOU - the guy who made this is truly gifted. it changes the whole experience.
http://forum.paradoxplaza.com/forum/showthread.php?t=468406 (http://forum.paradoxplaza.com/forum/showthread.php?t=468406)
Did a cat name this?
G.
Quote from: Razgovory on April 06, 2010, 10:51:59 AM
Quote from: Grallon on April 05, 2010, 03:18:41 PM
Here's the right thread.
Check this out - it's the upcoming interface overhaul for the EUIII mod: MEIOU - the guy who made this is truly gifted. it changes the whole experience.
http://forum.paradoxplaza.com/forum/showthread.php?t=468406 (http://forum.paradoxplaza.com/forum/showthread.php?t=468406)
Did a cat name this?
G.
I broke down last night and bought Heir to the Throne so I could play with this MIEOU mod - what a different experience from MMP! I might miss the HRE module but it's like another game entirely. And of course the interface shines!
G.
I like the political aspect to HRE, but I hate it how it's so unbalanced. The biggest culprit is the Imperial Liberation CB, which lets you grab the provinces for 1 BB hit. Liberation should liberate, not "launder" annexations. I really doubt that HRE members would be happy watching the Emperor just annex away on a pretext of liberation.
New HttT Beta patch is out
http://forum.paradoxplaza.com/forum/showthread.php?t=471470 (http://forum.paradoxplaza.com/forum/showthread.php?t=471470)
Quote- Fixed an infinite loop bug in the new country name code
- Increased the size of the Québec province text
- The Oirat Horde provinces are now Buddhist to match the state religion
- Adjusted some HRE reform event modifiers to make more sense, and corrected use of the "badboy" trigger.
- Now possible to annex countries of greater size than 1. If you can vassalize them, you can annex them as well, but you always need to occupy their whole territory.
- The HRE can no longer be forcibly disbanded once it is hereditary.
- Adjusted the Free Subject policy in the history of certain countries, and increased the max slider limit to 2
- Badboy is now a bigger impact on imperial elections.
- Supply range is now properly checked for when the AtSea counter is increased for navies.
- Interests are now set every month for bankloans.
- It is now much cheaper to send spies to a country with high badboy.
- Selected countries now gets a black stripe in the lobby.
- Reworked sow discontent, it will now increase stability costs and revoltrisk for a year instead.
- Mercenaries are now more expensive when badboy goes up.
- There is now a penalty for occupying other parts of the empire that is not your core.
- Its only possible to join cores into the empire now.
- Added a few random events for super badboys.
- Reenabled the country overview, and tech levels overview ledgerpages in multiplayer, since 90% of that data could be found anyway by anyone with a pen+paper.
- Changed income column in the ledger to show a full years income (direct taxes + 12 monthly) instead of just monthly.
EDIT It is supposed to be save compatible.
If by "if you can vassalize them" they mean "if they accept vassalization in peace" then it is a good thing I guess. Otherwise, not so much.
Did they reduce the Landfriede army tradition penalty? It's just -2/year now.
Quote from: Grallon on April 07, 2010, 07:12:46 AM
I broke down last night and bought Heir to the Throne so I could play with this MIEOU mod - what a different experience from MMP! I might miss the HRE module but it's like another game entirely. And of course the interface shines!
G.
Different how? Is it better? I'm trying to decide which of the major mods is best, but I'm too lazy to try them all in detail. I've tried MMP, but it's very heavy and I don't think I fully understand it yet.
The new annexation rule sucks, simply because the AI is often not competent enough to defend its countries sensibly (which is certainly not a new situation to EU).
I patched and loaded up my Castile game last night, and Portugal promptly DOWed and totally conquered Morocco. In 1440. Right. :rolleyes:
Quote from: Ancient Demon on April 15, 2010, 04:55:22 PM
Different how? Is it better? I'm trying to decide which of the major mods is best, but I'm too lazy to try them all in detail. I've tried MMP, but it's very heavy and I don't think I fully understand it yet.
MMP has been designed to recreate a plausible historical development - so it has more depth. MEIOU on the other hand feels more like a game where they've concentrated on the map and the interface (the new stuff made by Solo is breathtaking!). As for the mechanics they're more flexible.
G.
Grals, do either of those mods work yet with the brand new beta?
I have a weird compulsion to download any P'dox beta and install the second I learn of its release. :Embarrass:
Also, I presume you're 'Grallonsphere' on the Pdox boards now?
Quote from: Caliga on April 16, 2010, 06:48:47 AM
Grals, do either of those mods work yet with the brand new beta?
I have a weird compulsion to download any P'dox beta and install the second I learn of its release. :Embarrass:
Also, I presume you're 'Grallonsphere' on the Pdox boards now?
MEIOU works with 4.1b - not MMP - and yes Grallonsphere is me since Grallon was banned in 2003.
G.
Clearly not a very effective disguise (you even sign your posts with the whole 'G.' convention). ;)
SO, thinking of giving this a new spin.
As always (until I can get it right), I will try and play Byzantium. That being said, the last dozen times I've tried I have failed to survive.
I did have a good game going pre HttT. BUt after mistakenly patching, and now with HttT, I just can't seem to pull it off again. The basic strategy is to wait for OE to send all it's troops east, then send your fleet out into the straights and sit on all of OE's European provinces. But it just isn't working for me any more.
Any news uggestions?
Try starting on a date where the Ottomans are at their weakest and Byz gets a few extra provinces. Somewhere around 1402.
Quote from: Solmyr on April 19, 2010, 02:33:45 PM
Try starting on a date where the Ottomans are at their weakest and Byz gets a few extra provinces. Somewhere around 1402.
For some reason that felt like cheating, but I've never used an alternate starting date before...
Quote from: Barrister on April 19, 2010, 01:37:31 PM
SO, thinking of giving this a new spin.
As always (until I can get it right), I will try and play Byzantium. That being said, the last dozen times I've tried I have failed to survive.
I did have a good game going pre HttT. BUt after mistakenly patching, and now with HttT, I just can't seem to pull it off again. The basic strategy is to wait for OE to send all it's troops east, then send your fleet out into the straights and sit on all of OE's European provinces. But it just isn't working for me any more.
Any news uggestions?
It'll work. It took me four attempts with HTTT 4.1b, but I have a game where the Romans/Byzantines hold everything from Rome to the borders of India, including the Arabian peninsula (I just loved Christianising Mecca!) I don't see why the tactic shouldn't work with the latest beta patches.
Firstly, you need to build more galleys. You don't need that big a fleet, but what you start with is not enough.
Secondly, don't rely on the Timurids. They seem to be a broken reed, always losing to the Ottomans. Better to wait and build your fleet first, even if this lets the Ottomans declare war first.
As long as you have your fleet, at least a couple of European allies, and a little luck, you can take the European provinces and just sit on them until someone else attacks the Ottomans, you grow bored, or they collapse. While the Ottomans are at war with the Timurids it is actually best to attack the smaller Islamic states to build up your teritory and resources...the north coast state is a good one. Wait 'til they attack Trebizond and then land your army.
Hiring mercenaries works, as long as you do not go overboard. Saying yes to the event that gives you a huge army raised by the nobility is actually a death sentence for your country (debt spiral) so avoid it like the plague.
I like the recent HRE changes (ongoing infamy and prestige penalty for each of your non-core HRE provinces as HRE member). If you want your focus to be the HRE, you have to expand really slow in it, working with vassalization and personal unions instead.
I think this will drastically change the pace of Austrian expansion in Germany in MP games, and will probably give new dimensions to the game with the additional HRE player we will have on sundays :)
I will have my work cut out for me, thats for sure. :hmm:
I didn't really get a chance to play with it much, but a 1403 start looks WAY easier for Byzantium...
MEIOU crashes a bit too often to me with the latest patch.
I installed it and was able to get it to start with a 1399 start date, but when I went back and thumbed through the bookmarked start dates to the end, it crashed before even loading up the scenario I selected.
Quote from: Caliga on April 20, 2010, 06:26:26 PM
I installed it and was able to get it to start with a 1399 start date, but when I went back and thumbed through the bookmarked start dates to the end, it crashed before even loading up the scenario I selected.
Some dates crash... don't know why. Stick with the bookmarks. I think there may just be too many tags in it, it runs really really slow compared to vanilla.
Quote from: Viking on April 20, 2010, 06:13:25 PM
MEIOU crashes a bit too often to me with the latest patch.
Yes they're working on it. I'm still using the latest beta with Paradox feb patch myself and I had only one crash during a war. In fact my problem is that the game crash on exit. But it hasn't corrupted any savegame so far.
G.
Does everyone's game crash on exit? Mine does since a couple of beta patches ago. It's not a problem, since you're done playing anyway when it happens, but it's annoying.
Same here.
Mine didn't crash the first time I used the most recent Beta patch, but every time since then.
Quote from: DGuller on April 21, 2010, 09:20:01 AM
Does everyone's game crash on exit? Mine does since a couple of beta patches ago. It's not a problem, since you're done playing anyway when it happens, but it's annoying.
Same here. But like you say, not a big deal since you've already saved and hit "exit" anyways.
Quote from: DGuller on April 21, 2010, 09:20:01 AM
Does everyone's game crash on exit? Mine does since a couple of beta patches ago. It's not a problem, since you're done playing anyway when it happens, but it's annoying.
I think it's related to the MIEOU specific loading screen - when it unloads during the exit sequence. In any case as others have said you're out anyway. But this problem never happened when I was using MMP.
G.
Quote from: Grallon on April 21, 2010, 11:15:33 AM
Quote from: DGuller on April 21, 2010, 09:20:01 AM
Does everyone's game crash on exit? Mine does since a couple of beta patches ago. It's not a problem, since you're done playing anyway when it happens, but it's annoying.
I think it's related to the MIEOU specific loading screen - when it unloads during the exit sequence. In any case as others have said you're out anyway. But this problem never happened when I was using MMP.
Has nothing dto do with MEIOU - I do not have it installed.
Quote from: Barrister on April 21, 2010, 11:18:40 AM
Has nothing dto do with MEIOU - I do not have it installed.
The 4.1b patch then.
G.
Every Paradox game ever has crashed on exit for me.
Quote from: Grallon on April 21, 2010, 09:17:32 AM
Quote from: Viking on April 20, 2010, 06:13:25 PM
MEIOU crashes a bit too often to me with the latest patch.
Yes they're working on it. I'm still using the latest beta with Paradox feb patch myself and I had only one crash during a war. In fact my problem is that the game crash on exit. But it hasn't corrupted any savegame so far.
G.
Now that I have gotten rid of all the graphics add-ons it runs fine and faster.. still not as fast as vanilla EU3, but it runs fine now.
Because simple things amuse me...
Playing my Byzantium game. Hungary expanded mightily, seizing Serbia and everything in between. Because HUngary grabbed Silistria (which I have a core on) I decided to cause trouble and sponsor a ton of rebels.
Anyways, Kosovo just revolted, and joined an independent Albania. :)
http://forum.paradoxplaza.com/forum/showthread.php?p=11071494#post11071494
New Beta patch
Quote- Fixed a bug that cause countrynames to go wild under certain circumstances
- Strategic/Diplo AI: Will no longer view the Infamy limit as the "max acceptable" Infamy, but a much lower figure, depending on aggressiveness settings and personality
- Diplo AI: HRE members will not take non-core (or mission target) provinces from other HRE members.
- Added an "on action" event (950). When HRE members take HRE provinces from outside countries in peace, they get cores on them.
- Implemented jdrou's latest fixpack (4)
- Imperial Occupation Penalty is now only applied if you actually own the province.
- Added a 'hre_size = <num>' trigger for checking how many members hre has.
- It is no longer possible to leave the empire if you are at war.
- Its no longer possible to build ships with the rightclick menu if you are not allowed to.
- If a province has picked tradegoods once, and is back at unknown, it will now get
- Fixed a few triggers that allowed impassable provinces to be viewed as empty.
- The AI will now ignore "make elector vote for us"-missions.
- Alot of beneficiary events are now more likely to happen for members of the HRE if hre is big, OR if you have no badboy.
- Being a member of the HRE now has a nice static bonus to diplomatic skill, badboy reduction, prestige and cultural tradition.
- When there is 25 members of the HRE, every member gets a nice bonus to tech costs, stability costs, manpower and revolt risk.
Looks like some new HRE goodies.
Checksum appears to be HYTM
Can it be used on saved games?
Quote from: Barrister on April 29, 2010, 02:16:00 PM
Can it be used on saved games?
Probably but no guarantees. No one has come out and said it won't work, but it has only been out for a few hours.
You should just copy your entire EU3 folder and apply the patch to that so you don't ruin your game if it doesn't work.
I see they fixed the bug* I found. Do I get a royalty or anything?
*Errrh, I mean "design decision".
QuoteIf a province has picked tradegoods once, and is back at unknown, it will now get
Any idea what it's supposed to get?
I installed MEIOU or whatever and all I got was a black map. Meh! Back to vanilla.
Quote from: Threviel on April 30, 2010, 02:06:58 AM
I installed MEIOU or whatever and all I got was a black map. Meh! Back to vanilla.
:rolleyes: There's a script to install the proper graphic pack and that has to be run from the mod folder.
G.
That would have been good advice, had I been a retard. I tried each and every one of the combinations and then I did it again, but cleared the map cache in between. Now obviously something is wring with my installation, but I will not bother anymore.
Quote from: Threviel on May 01, 2010, 03:59:24 PM
That would have been good advice, had I been a retard. I tried each and every one of the combinations and then I did it again, but cleared the map cache in between. Now obviously something is wring with my installation, but I will not bother anymore.
Here for you - even easier - will be published tomorrow.
http://forum.paradoxplaza.com/forum/showthread.php?t=473780 (http://forum.paradoxplaza.com/forum/showthread.php?t=473780)
G.