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Is EU3 fun yet?

Started by Faeelin, May 21, 2009, 05:37:10 PM

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Viking

Tatars don't like the Czar. This is the highest revolt risk I have ever seen.

First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Habbaku

Tell me the secrets of getting gold cloth, please.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

Viking

Quote from: Habbaku on March 22, 2010, 11:24:13 PM
Tell me the secrets of getting gold cloth, please.

World Wide Mod, The trade good is Hemp iirc.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Habbaku

Does hemp lower the production values in the provinces its produced in?
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

Viking

Quote from: Habbaku on March 22, 2010, 11:39:10 PM
Does hemp lower the production values in the provinces its produced in?

No, hemp for ropes, not stoners.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

HVC

Quote from: Alcibiades on March 01, 2010, 11:44:32 PM
Quote from: katmai on March 01, 2010, 10:01:24 PM
Quote from: Alcibiades on March 01, 2010, 09:59:01 PM
You better con HVC, or some other lucky bastard into subbing for you or I'll AI you and vassalize you so quick....  :mad:

He won't buy it :(

It's 10$ the cheap Canadian Bastard.  <_<
lol . i was actually thining of getting it today. i just dislike downloading games.
Being lazy is bad; unless you still get what you want, then it's called "patience".
Hubris must be punished. Severely.

sbr

#696
New HttT Beta patch is out today

http://forum.paradoxplaza.com/forum/showthread.php?t=468051

No word on save game compatibility

* AI Improvements
- Recruit AI: Better at building enough ships for tariffs
- Recruit AI: Checks whether it can actually build the type of ship it wants (light, big or galley)
- AI: Will no longer disband an obsolete ship every month, but will maintain its desired fleet size
- AI: Will no longer disband obsolete transport type ships
- AI: Will be much smarter about raising and stopping war taxes
- Front AI: Should be slightly more aware of killer attrition provinces
- Big Army AI: Should avoid killer attrition provinces like the plague
- Big Army AI: Should be more defensive (protect capital and own territory)
- Diplo AI: Should avoid Infamy in peace deals if it would pass the Infamy Limit
- AI will prioritize missionaries more
- Tweaked the AI scripts for the Vote on HRE Reform events (religion and vassalage have more effects, and the members will never vote yes if they are at war with the emperor)
- Tweaked AI acceptance of Enforce Religious Unity (infamy and vassalage have more of an effect, strategic antagonism less)


* HRE
- Legitimacy & Trust now affects voting in the HRE.
- Much more likely to get electors chosen at even amount of electors.
- A country has to remove its capital out of the empire before moving its other provinces out.
- The emperor now gets a notification when a province leaves the empire.
- Equal amounts (10) of Imperial authority are now given and taken when a country changes to or from the Emperor's religion
- When forced to change religion (in peace or by the emperor, the religion in the capital province also changes)

* Military
- There is now less strength damage in naval battles.
- Naval damage now do affects morale on other ships.
- A defeated navy will now retreat to the closest port.
- Navies retreating no longer gain morale.
- Buffed early Muslim cavalry units so they are clearly better than Western ones
- Improved Spanish Tercios.
- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units


* Papacy
- Event 2022, "The Pentarchy", now disables the Papacy
- Papal Influence is now halfed when a new pope is elected instead of wiped.


* Peace & cbs
- Lowered peace cost factor for union formation for 'cb_fabricated_claims' so it's no longer 120 warscore, but 78.
- No longer possible to refuse "better than expected" peace deals at -3 stability (beware, offers will auto-accept when timed out!)

* Misc Gamebalance
- Added the possibility to abandon presence in a centre of trade.
- An inheriting country only gets cores on provinces of their culture group, if they were already cores of the inherited country
- Cut "natural death" chance for underage heirs
- Selling a province now clears the active missionary.
- Creating vassals now yields -2 Infamy per released province
- It is now possible to release a vassal nation even when you are not holding its historical capital, instead you need at least one province with the right culture (and a core)
- Inflation and Infamy are now reset for countries that no longer exist (so it's gone if they come back)
- Buffed the effects of the Colonel, Inquisitor, Pioneer, Privateer, Naval Organiser, Army Organiser and Recruitmaster advisors
- Going bankrupt while still being bankrupt will no longer half the inflation.
- Reworked negotiations with rebels to actually be an option.


* Events & Decisions.
- Made some tweaks to the liberum veto.
- Made event 9464 (university graduates) rarer, and the second choice now results in more cultural tradition
- Dutch voc now gives the trade company flag as well.
- The Dutch VOC now also gives a shipyard like the normal VoC does.
- Made the "Settlement Policy" decision slightly better
- End of revolution for france should no longer cause a crash if both france exists at the same time.
- Prussian military reforms now shows that you need to have capital in Brandenburg.
- Several events triggering of humanist tolerance now triggers of ecumenism instead.
- Added some restricts to events reducing manpower so that it would not fire for provinces with too low MP.

* Missions
- No centralization from vassalization missions
- Added a few range checks to some dutch missions.
- Austria no longer gets the free transylvania mission when not a neighbour of the Ottomans.
- The hansa mission to gain swedish iron now aborts properly.
- Genoese mission to retake Kaffs now reduces infamy properly.
- Solidifying papal relations is no longer available as a mission to the papacy.
- Austrian relation missions will now abort if the target country no longer exists.
- Fixed a few trade missions that had invalid checks.

* Game Setup
- Wiesbaden is now the capital of Nassau, instead of Frankfurt
- The Oirat Horde is now Buddhist to prevent early annexation
- The Ottomans now have cores on the other Turkish Beyliks
- Added in alot of culture specific dynasty names.
- Hansa, Genoa and Venice now always have merchant republic as a potential government form.
- Tweaked Feudal Monarchy, Despotic Monarchy and Merchant Republic (Feudal Monarchy is more viable)
- Tweaked the Eastern religions a bit
- Confucianism is no longer a debilitating penalty religion to keep China in check
- Added a triggered modifier, "Chinese Bureaucracy", that triggers for large Chinese states. It has a -50% tax penalty to replace that of Confucianism, but can be removed with Westernization.
- The Danzig Rebellion now actually ends.
- Fixed extreme population in Treviso.
- Antananarivo is now tagged to be in southern africa properly.

* Interface
- The idea screen now tells you which level will unlock each idea slot instead of just when the next one is available.
- Added an icon to the economy screen which is shown when your country has the effects of a bankruptcy.
- There is now a small ">" next to siegeprogress in the outliner if there is a breach.
- Implemented the zoomed-out countryname on map-code.
- Added a "total regiments/ships/men of each type" overview on a selected army/fleet. Cavalry will be colored red when when cavalry to infantry ratio is too high for combined arms bonus.
- Compete chance instead of placement chance is now shown where applicable.
- The tech group is now shown in the Economy View
- The unit type tech is now shown in the Military View
- Supply limit is now shown in a tooltip on the map when you got an army selected.
- Overseas percentage trigger is now displayed correctly, and some broken triggers updated for it.

* Usermodding
- The Combined Arms requirement (max cavalry proportion of armies) is now scripted in the technology groups
- Added revolt triggers for countries (nationalist rebels will not tryto create countries unless this evaluates true)
- The things that give imperial authority have been converted into on-action events
- Manpower trigger now works in province scope.
- "controlled_by = REB" now works as triggers inside the rebel type checks.

* Bugfixes
- Fixed a broken textstring in the HRE election tooltips.
- Fixed a bug with empty warning texts in DoW dialogs, like "guaranteed by "
- Fixed a few bugs in the positions file.
- The correct icon should now be shown for the 'smugglers_dominating' country modifier
- Declaring war on a subject of another nation with a valid CB should now result in that CB being properly used in the peace negotiations
- Trade value can no longer become negative in a province.
- Fixed a few typos.

Caliga

Quote- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units
:cool:
0 Ed Anger Disapproval Points

sbr

Quote from: Caliga on March 27, 2010, 12:32:01 PM
Quote- Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
- Buffed early Ottoman units
:cool:

That was their main goal to buff the Ottos.

QuoteSince we have our big MP office game running every week, several developers seem to check in fixes at evenings or weekends..

http://forum.paradoxplaza.com/forum/...d.php?t=468050 for the full list, but we mostly strengthened the Ottomans, improved interface, made navalcombat more strategic and did some minor balance tweaks.

DGuller

I like the naval combat changes, or at least the description of them.  It seems that right now, when a #1 naval power takes on #2 naval power, at the end of the battle, one of those powers winds up being a #50 naval power.

Habbaku

Yeah, anything that modifies the naval battle system is wholly welcome.  I recommend we use this next week.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

ulmont

From the March 29 patch:

Quote- Attrition in unitview is now colorized depending if a unit is losing men or not compared to reinforcement.
- Unit strength is colored red if attrition is > reinforcement in the outliner.

Hell yes.

sbr

#702
It seems that spy actions are now free.  I can't imagine that is right. :hmm:

Nevermind it is an option I didn't change.

Ancient Demon

I just bought HTTT last week. I'd like to try playing it multiplayer sometime, but I don't think I'm very good.
Ancient Demon, formerly known as Zagys.

Habbaku

You're welcome to join either the Sunday or Wednesday games (the former at 10:30 AM EST, the latter at 8:30 PM EST) if you'd like to give it a go.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien