So we have:
Solmyr
Berkut
Viking
Ulmont
Max
Habbaku
I'm up to play anything except Spain and France. Somewhat interested in Protestants.
I'm fine with whatever.
:mad:
I'll be giving my spot to Berkut for this one.
I'm in. Though, does Berkut promise to behave?
Okay.
Habbaku and Berkut, we are using an updated gamebox file for CB. If you can PM me your emails, I will send you the gamebox and scenario files (be warned that it's about 14 megabytes).
I will make no such promise. But I always behave anyway.
I would prefer Spain or the Prots. But am flexible.
I'll take any
I'll take anything, but expect me to offer to trade england away. My last experience there with england was less than positive.
Where can I get this game and follow along and maybe participate one of these years...
Quote from: crazy canuck on April 09, 2013, 02:19:04 PM
Where can I get this game and follow along and maybe participate one of these years...
http://www.gmtgames.com/p-341-virgin-queen.aspx
Quote from: crazy canuck on April 09, 2013, 02:19:04 PM
Where can I get this game and follow along and maybe participate one of these years...
Start with Here I Stand.
are you going to roll Sol?
Now we are 4 US and 2 EU, we need to place me and sol adjacent to each other in the sequence.
Quote from: Viking on April 09, 2013, 02:54:40 PM
Now we are 4 US and 2 EU, we need to place me and sol adjacent to each other in the sequence.
Neither of you two sleep, so it doesn't really matter.
I'll start rolling then using the 4-2 rule. Using the order from the OP.
Solmyr
QuoteEngland: Die roll request
Request: 6-sided die x 1
2
Message from England:
Solmyr roll for number in sequence order.
Spain
Oh, bugger, that means I'm England or Ottomans
QuoteEngland: Die roll request
Request: 2-sided die x 1
2
Message from England:
1 Ottomans
2 England
for Viking, since the dice hate me I'm pretty much guaranteed to get 2.
The dice hate me, Viking = England
QuoteEngland: Die roll request
Request: 4-sided die x 1
2
Message from England:
Berkut
Ottomans
France
HRE
Protestants
Berkut France
QuoteEngland: Die roll request
Request: 3-sided die x 1
3
Message from England:
Ulmont
1 Ottoman
2 HRE
3 Protestants
ulmont Protestants
QuoteEngland: Die roll request
Request: 2-sided die x 1
2
Message from England:
Max and Habbaku
1 - Max Ottomans/Habbaku HRE
2 - Max HRE/Habbaku Ottomans
Max HRE
Habbaku Ottomans
Summary
Ottomans - Habbaku
Spain - Solmyr
England - Max
France - Berkut
HRE - Viking
Protestants - ulmont
Edit: so much for the 4-2 schtick
I can't find Habbaku on that list so i can't start the game.... so somebody else do that
though thats probably a good thing since if anybody wants to swap... such as me...
If anybody wants england I will trade it for anything. Sol might not want to play Spain again; unless he likes winning, in which case he might still want to.
I'll trade you
Quote from: Viking on April 09, 2013, 03:26:25 PM
Summary
Ottomans - Habbaku
Spain - Solmyr
England - Max
France - Berkut
HRE - Viking
Protestants - ulmont
Edit: so much for the 4-2 schtick
bump
I'll trade for Spain if Sol wants France.
Quote from: Berkut on April 09, 2013, 03:58:58 PM
I'll trade for Spain if Sol wants France.
which will resurrect the 4-2
I don't think the 4-2 matters, and I want neither Spain nor France, as I posted. Anything else is fine.
I'll give Spain a shot
Quote from: Viking on April 09, 2013, 03:58:40 PM
Quote from: Viking on April 09, 2013, 03:26:25 PM
Summary
Ottomans - Habbaku
Spain - ulmont
England - Max
France - Berkut
HRE - Viking
Protestants - Solmyr
Edit: so much for the 4-2 schtick
bump
bumpety bump
If I took Spain, ulmont took France, and Solmyr took Protestants, we would all be happy.
If you want Spain berk you can have it; I'm fine either way.
Quote from: Viking on April 09, 2013, 04:53:13 PM
Quote from: Viking on April 09, 2013, 03:58:40 PM
Quote from: Viking on April 09, 2013, 03:26:25 PM
Summary
Ottomans - Habbaku
Spain - Berkut
England - Max
France - ulmont
HRE - Viking
Protestants - Solmyr
Edit: so much for the 4-2 schtick
bump
bumpety bump
bumpety bumpety bump
unless habs and max want to trade I think we have our line-up
The game is up on ACTS. I forwarded the updated gamebox around. If someone else can remember what setup, if any is necessary other than pushing "begin game" and moving to diplo, that'd be great.
setting handsize
and adjusting vp and setting home cards now we begin
I am willing to receive bids for my mercenaries now.... and of course the ugly cow with the massive dowry.
Berk, you made your treasures visible to all.
I fixed that in the second file.
I suppose I could redraw them if people are not capable of simply not peaking since everyone here knows they aren't allowed to look at them.
Is anybody still diplomatizing?
I am still waiting for someone to tell me they have Treasure Fleet.
Ottomans are ready.
Spain is ready.
People who don't reply don't get deals. I'm ready.
Ready.
waiting on Sol or Max
Quote from: Viking on April 11, 2013, 08:17:07 AM
waiting on Sol or Max
Ottomans should just announce - we have critical mass.
Quote from: ulmont on April 11, 2013, 08:30:58 AM
Quote from: Viking on April 11, 2013, 08:17:07 AM
waiting on Sol or Max
Ottomans should just announce - we have critical mass.
Two days haven't passed. Either that or wait until 5 players declare themselves finished.
Ottomans offer to accept a treasure from Spain.
Spain offers a treasure to the Ottomans.
Spain makes the following offers (all separate):
Offer an alliance to the HRE
Offer to marry Don Carlos to Anna of Saxony
Offer to take 4 mercs for future consideration
Offer an alliance to France
Offer to confirm the existing marriage of Phillip to Elizabeth de Valois
England offers the betrothal of Elizabeth to the Earl of Arran.
England will accept a card draw from the Protestants
France accepts the Spanish alliance offer and makes no other offers.
HRE Gives 4 mercs to spain - expecting a future boon
HRE Offers Anne of Saxony to William of Orange in exchange for 1 card draw
Quote from: ulmont on April 11, 2013, 11:12:19 AM
France accepts the Spanish alliance offer and makes no other offers.
Does that mean you are nixing our pre-arranged marriage?
Phillip gets cockblocked?
Quote from: Berkut on April 11, 2013, 11:18:47 AM
Quote from: ulmont on April 11, 2013, 11:12:19 AM
France accepts the Spanish alliance offer and makes no other offers.
Does that mean you are nixing our pre-arranged marriage?
My understanding was that the pre-arranged marriage was already set, and there wasn't anything I could do to affect it one way or the other in the diplomacy phase?
I mean, sure, if I need to confirm it, I confirm it, whee.
I think you can reject it. But in any case, it is on.
Protestants give a card to England in exchange for betrothal of Elizabeth and Arran.
Protestants give a card to HRE in exchange for betrothal of William and Anna.
Also, what did we just learn in the last game about everyone falling all over themselves to make life easier for Spain? :P
gimme a card and lets have the ottoman DOW if any
I tried to give my mercs to england, but max never replied... so berkut was the only player in a buyers market :(
ACTS is acting up so I'll give cards when it's sorted (see my message). Ottomans can proceed either way.
eh, so how is he supposed to know which was the second card?
No idea. Well, he can also pass one to you.
Quote from: Solmyr on April 11, 2013, 03:04:55 PM
No idea. Well, he can also pass one to you.
Eh, don't think the mechanism allows for that.
I suggest he rolls a die and gives you back the one that is 1 - lower number, 2 - higher number. And then you give me a random card.
Edit: Number as in index number "#" rather than CP value.
Just so it's clear I AM NOT ROLLING DICE IN ACTS AT ALL, I'll be asking somebody to roll for me each time.
:rolleyes:
Quote from: Solmyr on April 11, 2013, 03:52:59 PM
:rolleyes:
You do realize that as my fellow euroweenie and pseudoscanditard you'll be my die roller of choice. :menace:
I shall live vicariously through you.
Quote from: Solmyr on April 11, 2013, 03:57:53 PM
I shall live vicariously through you.
Do whatever you please as long as I can roll my dice vicariously through you. :P
Quote from: ulmont on April 11, 2013, 11:25:42 AM
Quote from: Berkut on April 11, 2013, 11:18:47 AM
Quote from: ulmont on April 11, 2013, 11:12:19 AM
France accepts the Spanish alliance offer and makes no other offers.
Does that mean you are nixing our pre-arranged marriage?
My understanding was that the pre-arranged marriage was already set, and there wasn't anything I could do to affect it one way or the other in the diplomacy phase?
I mean, sure, if I need to confirm it, I confirm it, whee.
You can reject it and send her off to marry someone else, if you prefer.
Quote from: Solmyr on April 11, 2013, 02:37:05 PM
Also, what did we just learn in the last game about everyone falling all over themselves to make life easier for Spain? :P
The HRE, at least, seems to have learned--they didn't give Spain an alliance for free.
The French, on the other hand...
Ottomans refrain from declaring any new wars.
Ottoman SD to save time : 4 regulars to Szegedin.
Quote from: Habbaku on April 11, 2013, 04:58:33 PM
Quote from: Solmyr on April 11, 2013, 02:37:05 PM
Also, what did we just learn in the last game about everyone falling all over themselves to make life easier for Spain? :P
The HRE, at least, seems to have learned--they didn't give Spain an alliance for free.
The French, on the other hand...
I just gave them free mercs. :blush:
You really should not have admitted that. You just went down to Tamas' level of diplomacy.
As long as you're giving stuff away, how about a card next turn?
Quote from: Habbaku on April 11, 2013, 05:19:15 PM
You really should not have admitted that. You just went down to Tamas' level of diplomacy.
As long as you're giving stuff away, how about a card next turn?
Berkut was the only player willing to give me anything for them.
If he gave you something, then they aren't free...
Quote from: Maximus on April 11, 2013, 11:01:09 AM
England offers the betrothal of Elizabeth to the Earl of Arran.
England will accept a card draw from the Protestants
You do know that, assuming you jilt
You trade Virgin Queen for a random Card
The Protestants trade random card for a jilt bonus
Quote from: Viking on April 11, 2013, 06:17:45 PM
Quote from: Maximus on April 11, 2013, 11:01:09 AM
England offers the betrothal of Elizabeth to the Earl of Arran.
England will accept a card draw from the Protestants
You do know that, assuming you jilt
You trade Virgin Queen for a random Card
The Protestants trade random card for a jilt bonus
He gets another card from play of Virgin Queen to jilt.
So acts isn't sending me email notifications for some reason. I'll return the card as soon as I figure out which the second one is
Yeah, ACTS is kind of borked at the moment. But still usable.
Btw, if you get an error after doing something in ACTS, don't refresh the page, as it will do the same thing again. That's what caused me to give two cards to Max.
Still waiting on Spain to declare war...
Yea, you can go back to the main page and refresh it though. Anyway card returned.
Gave card to HRE now. Anyway, Protestants have no DOW and no SD, obviously.
No DOW here.
Going to assume England is happy with its current war (vs. France). I think it's safe to assume France isn't declaring on anyone, either.
Viking?
Assuming no HRE DoW (France and Ottomans are possible, but unlikely)...Spanish SD?
SD 3r from Madrid to Antwerp
To Max to SD.
Quote from: Habbaku on April 12, 2013, 03:46:54 PM
Going to assume England is happy with its current war (vs. France). I think it's safe to assume France isn't declaring on anyone, either.
Viking?
Assuming no HRE DoW (France and Ottomans are possible, but unlikely)...Spanish SD?
Given my magic DOW card, if all my neighbors are at war with somebody assume no DOW from me.
If I want to dow in that situation I'll try to do it in order, but I'll make sure either france or protestants know to wait on me.
SD 2r from London to Berwick
3r from Paris to Metz.
1r, 2m to Szigetvar (sic) to join Zrinyi
added HRE home card choice, HRE religious preference and spanish mercs which I sent to madrid.
did the betrothals as well
Solmyr next
Quote from: Habbaku on April 11, 2013, 04:58:33 PM
Quote from: Solmyr on April 11, 2013, 02:37:05 PM
Also, what did we just learn in the last game about everyone falling all over themselves to make life easier for Spain? :P
The HRE, at least, seems to have learned--they didn't give Spain an alliance for free.
The French, on the other hand...
It applies to you too. :P Ottomans peace with Spain on turn 1 -> Spain smacks down the Protestants and English.
I have no SD anyhow, so you are up to play.
Quote from: Solmyr on April 13, 2013, 09:15:39 AM
Quote from: Habbaku on April 11, 2013, 04:58:33 PM
Quote from: Solmyr on April 11, 2013, 02:37:05 PM
Also, what did we just learn in the last game about everyone falling all over themselves to make life easier for Spain? :P
The HRE, at least, seems to have learned--they didn't give Spain an alliance for free.
The French, on the other hand...
It applies to you too. :P Ottomans peace with Spain on turn 1 -> Spain smacks down the Protestants and English.
I have no SD anyhow, so you are up to play.
He didn't peace out.
I refer to the post below this.
Quote#57: 4 / Irish Rebellion
Message from Ottoman:
For CPs :
1/4 - Build Corsair in Algiers.
2/4 - Naval move. Dragut's fleet to Barbary Coast. Piyale Pasha's fleet to Aegean Sea.
3-4/4 - Piracy against Spain in Barbary Coast.
To Spain to resolve, then play. Spain also owes me a treasure.
Sink a corsair, then the pirates whiff
Spain: Play Card as Operations
#58: 4 / Jeanne of Navarre [RESPONSE]
Play as an event to start a rebellion in France as if 5 CP were spent. In addition, displace any non-Protestant units from Bayonne, and place that space under Protestant control adding 1 Huguenot regular there. OR Play as a response to cancel play of the Gouvernante of France home card. Remove from deck after play as either variant.
Message from Spain:
2/4: Galley in Genoa
4/4: Galley in Messina
Also, should I re-draw the treasures so we don't actually all know what they are? At least the ones on the map?
Treasure given. I took ownership of the on board treasures (again). Not sure how they became unowned again.
Max?
I was out of internet coverage yesterday.
Hawkins and a colony to Guinea Coast
"#67: 3 / Spanish Pay Ships Seized
Not playable by Spain. The Spanish player must remove 2 regulars under his control from spaces in the Netherlands. 2 Spanish mercenaries may be removed instead of each regular if desired. Power playing card draws a new card from the deck. Remove from deck if played as event."
Message from France:
1+1 to Paris.
QuoteHoly Roman Empire: Draw Extra Strategy card
Message from Holy Roman Empire:
Patron of the Arts
Play Patron of the Arts to Patronize Palladio
Protestants: Play Card as Operations
#14: 1 / Signal Fires [RESPONSE]
Play just before attempting an intercept roll with a stack of your naval units currently in one of your home ports. The intercept automatically succeeds. Roll 2 extra dice in the naval battle that ensues.
Message from Protestants:
1/1 Laudonniere & colony to Guinea Coast.
Btw, any free Protestant conversion attempts will be gratefully accepted, because otherwise there's absolutely nothing I can do to Spain this turn.
Quote from: Solmyr on April 14, 2013, 01:52:52 PM
Protestants: Play Card as Operations
#14: 1 / Signal Fires [RESPONSE]
Play just before attempting an intercept roll with a stack of your naval units currently in one of your home ports. The intercept automatically succeeds. Roll 2 extra dice in the naval battle that ensues.
Message from Protestants:
1/1 Laudonniere & colony to Guinea Coast.
Btw, any free Protestant conversion attempts will be gratefully accepted, because otherwise there's absolutely nothing I can do to Spain this turn.
No defense against a crappy hand. BTW, I did my bit, moving the french army to metz and promising eternal peace and friendship with the ottoman, freeing him up against the spanish.
But do think happy thoughts, you have your home card plus three undefended keys you can easily revolt in (though converting amsterdam will have to happen first).
Quote from: Viking on April 14, 2013, 02:02:38 PM
But do think happy thoughts, you have your home card plus three undefended keys you can easily revolt in (though converting amsterdam will have to happen first).
That might be the problem. I feel like I'm you. :P
QuotePlay Ottoman Tribute HC for CPs :
1/5 - Naval move. Dragut's fleet to Gulf of Lyon.
2-3/5 - Piracy against Spain in GoL.
Spanish galley in Genoa misses its anti-piracy roll. Ottomans get 1 piracy hit in GoL (Spain can give a card, a VP or sink the galley in Genoa).
Quote4-5/5 CPs - Build Galley in Finica.
Spend 1 CP treasure to extend impulse :
1/1 - Influence Venice to 3.
Berkut's up.
Spain is very willing to accept Protestant rule of Amsterdam and points to the north of Antwerp, not to include Antwerp itself.
Quote from: Berkut on April 14, 2013, 02:41:13 PM
Spain is very willing to accept Protestant rule of Amsterdam and points to the north of Antwerp, not to include Antwerp itself.
I think you should wait to surrender until you are actually threatened.
Well, that didn't take long.
Quote from: Berkut on April 14, 2013, 02:45:41 PM
Well, that didn't take long.
?
what made you assume my luck would rub off on Solmyr?
Sink galley in Genoa for the piracy hit.
47: 4 / Belgic Confession
2/4: Build fort in Panama
4/4: Venice to 2.
Max is up.
#8: 2 / Elite Troops [COMBAT]
Play to gain 3 extra dice in a field battle. If played by the Ottoman or Spain, these 3 dice hit on a roll of 4, 5, or 6.
Message from England:
1/2 piracy vs spain in Guinea coast
2/2 naval move Hawkins to South Atlantic, dropping colony in Rio de Janiero
1 hit on piracy. Berkut to assign VP or treasure
Quote from: Maximus on April 14, 2013, 06:57:05 PM
#8: 2 / Elite Troops [COMBAT]
Play to gain 3 extra dice in a field battle. If played by the Ottoman or Spain, these 3 dice hit on a roll of 4, 5, or 6.
Message from England:
1/2 piracy vs spain in Guinea coast
2/2 naval move Hawkins to South Atlantic, dropping colony in Rio de Janiero
1 hit on piracy. Berkut to assign VP or treasure
[/quote
It costs 2 CPs to initiate piracy, Max.
Quote from: Maximus on April 14, 2013, 06:57:05 PM
1/2 piracy vs spain in Guinea coast
"Initiate Piracy" is a 2 CP action for England (and everyone else), as shown on the power card. I assume, since you rolled already, that you're skipping the following naval move?
Well he sticks around in Guinea coast then
QuoteFrance: Play Card as Operations
#71: 3 / Witchcraft
Draw and keep 1 random card from any other power OR Look at the cards in the hand of any other power and discard the card of your choice. Home cards can not be affected in either case.
Message from France:
Regular to Calais, merc to Paris.
QuoteHoly Roman Empire: Play Card as Operations
#31: 5 / Treachery!
Play against any fortified space that is currently under siege, even a space where a besieging power does not meet the requirements for assault. Immediately initiate an assault by a besieging power on the units within the fortifications. If after the assault, the besieging units still outnumber the units within, apply these results: all defending units are eliminated; defending leaders are captured; space becomes controlled by besieging power.
[FAQ: "Where a besieging power does not meet the requirements for assault" refers to situations where normal assault is not possible because of a lack of a LOC or because of the presence of enemy naval units.]
Message from Holy Roman Empire:
4/5 Patronize Mercator
5/5 Recruit 1 merc in Pressburg
Science and the Arts are appreciated in the Empire.
Max can have a VP.
Headed to bed. Berkut knows my next play, so after Sol makes his play it's off to Spain to resolve my and his turns.
Protestants: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Add 1 to the Navigation Rating of a sea captain for the remainder of his voyage (up to a maximum Navigation Rating of 3). Does not change a Navigation Table result unless played before dice are rolled.
Message from Protestants:
Laudonniere to South Atlantic and dropping off colony.
Quote from: Solmyr on April 15, 2013, 06:46:01 AM
Protestants: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Add 1 to the Navigation Rating of a sea captain for the remainder of his voyage (up to a maximum Navigation Rating of 3). Does not change a Navigation Table result unless played before dice are rolled.
Message from Protestants:
Laudonniere to South Atlantic and dropping off colony.
WTF?
were all your cards "1"s?
Jeromey's play is Menendez de Avila for the event.
Place a fortress in Cuba and a Patrol in Antilles.
My play:
Spain: Play Card as Event
#27: 2 / Knights of St. John
If Knights of St. John are on map, not under siege, and connected by 1 sea zone to an Ottoman-controlled port, and Ottoman is not an inactive major power, then either draw and keep 1 random card from Ottoman or drop their piracy VP by 1. OR If Knights of St. John are off map Spain adds Knights counter on its 2-unit side to a Spanish-controlled home port. If Malta is under Spanish control and not under siege, add them there. Otherwise add them to an empty, unfortified Spanish home port and add a fortress to the space.
Message from Spain:
Take a card from the Ottomans
Quote from: Viking on April 15, 2013, 08:14:44 AM
Quote from: Solmyr on April 15, 2013, 06:46:01 AM
Protestants: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Add 1 to the Navigation Rating of a sea captain for the remainder of his voyage (up to a maximum Navigation Rating of 3). Does not change a Navigation Table result unless played before dice are rolled.
Message from Protestants:
Laudonniere to South Atlantic and dropping off colony.
WTF?
were all your cards "1"s?
I told you I felt like I'm you.
Quote from: Solmyr on April 15, 2013, 08:45:43 AM
Quote from: Viking on April 15, 2013, 08:14:44 AM
Quote from: Solmyr on April 15, 2013, 06:46:01 AM
Protestants: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Add 1 to the Navigation Rating of a sea captain for the remainder of his voyage (up to a maximum Navigation Rating of 3). Does not change a Navigation Table result unless played before dice are rolled.
Message from Protestants:
Laudonniere to South Atlantic and dropping off colony.
WTF?
were all your cards "1"s?
I told you I felt like I'm you.
Don't be so hard on yourself.
Max is up.
Quote from: Habbaku on April 15, 2013, 08:48:17 AM
Quote from: Solmyr on April 15, 2013, 08:45:43 AM
Quote from: Viking on April 15, 2013, 08:14:44 AM
Quote from: Solmyr on April 15, 2013, 06:46:01 AM
Protestants: Play Card as Operations
#43: 1 / Experienced Pilot [RESPONSE]
Add 1 to the Navigation Rating of a sea captain for the remainder of his voyage (up to a maximum Navigation Rating of 3). Does not change a Navigation Table result unless played before dice are rolled.
Message from Protestants:
Laudonniere to South Atlantic and dropping off colony.
WTF?
were all your cards "1"s?
I told you I felt like I'm you.
Don't be so hard on yourself.
shit, you don't commiserate with me when I roll snake-eyes for pretty much every patronage or colony roll.
I'm reasonably certain that helping spain pave the carribean with forts is not a way for anybody other than spain to win.
I'm sure that 1 CP treasure was more than enough payment.
I am sure you jokers should worry about your own deals with Spain before you worry about mine. Unlike some of you, I don't make deals that don't benefit me.
Nice card!
I didn't make any deals with Spain, so I can worry about yours. :P
Why is everyone worrying so much about Spain to begin with?
I don't seem to be getting game files. And since players aren't describing their moves it makes it hard to play.
On the plus side ACTS is sending notifications again.
Quote from: Maximus on April 15, 2013, 10:08:56 AM
I don't seem to be getting game files. And since players aren't describing their moves it makes it hard to play.
HEY! I describe my moves.
Quote from: Maximus on April 15, 2013, 10:08:56 AM
I don't seem to be getting game files. And since players aren't describing their moves it makes it hard to play.
1) Do you have an alternate email other than the one on ACTS, since I see that the latest move file (9:27a Eastern) was sent to that one?
2) ACTS has the master record of what people are doing in the journal, but all of the last round of impulses seem to be described here...
Quote from: ulmont on April 15, 2013, 10:38:39 AM
Quote from: Maximus on April 15, 2013, 10:08:56 AM
I don't seem to be getting game files. And since players aren't describing their moves it makes it hard to play.
1) Do you have an alternate email other than the one on ACTS, since I see that the latest move file (9:27a Eastern) was sent to that one?
2) ACTS has the master record of what people are doing in the journal, but all of the last round of impulses seem to be described here...
that would explain why he never replied to any of my diplomatic missives, I sent them to his address in ACTS
There was something funny with my email. they're showing now.
England: Play Card as Operations
#20: 5 / Eloquent Ambassador
Gain 3 CP of diplomatic influence with any power(s) you desire. Then select one power and resolve its diplomatic status (it may be a power on which influence was just placed).
Message from England:
4/5 patronize Dee
5/5 naval move, Hawkins moves to South Atlantic, drops colony in Rio de Janiero
Re: describing moves. It helps to plan your next move when you don't have access to cyberboard if you get a description of what the other players' moves are.
In this case I didn't know where the protestant colony had gone or which option Spain had taken and where they placed the fortress etc.
Quote from: Viking on April 15, 2013, 11:04:14 AM
that would explain why he never replied to any of my diplomatic missives, I sent them to his address in ACTS
.
No, that was because you rescinded your offer before I was done with other diplo.
Quote from: Maximus on April 15, 2013, 11:16:40 AM
Quote from: Viking on April 15, 2013, 11:04:14 AM
that would explain why he never replied to any of my diplomatic missives, I sent them to his address in ACTS
.
No, that was because you rescinded your offer before I was done with other diplo.
I recinded it when Habbaku started declaring his diplomacy. However, given your history of not replying when you really mean "no" I think I was doing you a favor in telling you at all.
QuoteFrance: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Switch 2 spaces in England from Catholic religious influence to Protestant. Then take 5 Protestant Conversion attempts that can affect spaces in France, Netherlands and/or Scotland.
Message from France:
1 regular to Rouen.
File sent.
QuoteHoly Roman Empire: Play Card as Operations
#30: 3 / Ruler Falls Ill
Play against any other major power. Choose to have that power either: -- discard one card (chosen at random), or -- skip his next impulse and allow you to return one of his army leaders to his capital (or another home fortified space he chooses if the capital is under siege or controlled by another power).
Message from Holy Roman Empire:
1/3 Merc in Pressburg
3/3 Galley in Trieste
Solmyr Next
Played Zeal for conversions in France and Netherlands.
2 major, 2 minor, 1 unrest in France: Paris & Calais with majors, Poitiers and Cognac with minors, unrest in Paris.
2 major, 3 minor, 1 unrest: Antwerp & Brussels with majors, Amsterdam/Alkmaar/Rotterdam with minors, unrest in Brussels.
Habs up.
Attempt to dig the Suez with my other home card fails. No file. Off to Berkut.
Spain: Play Card as Operations
#24: 5 / Holy League
Playable by any power eligible to have diplomatic influence with the Papacy, Venice or Holy Roman Empire (if not a player power). Not playable if Ottoman VP are below 13. Gain 4 influence dividing it as desired between these powers and then resolve the diplomatic status of any two of these powers.
Message from Spain:
1/5: Remove unrest in Brussels
2/5: Move 1r from Brussels to Antwerp
3/5: Move 1 Walloon from Antwerp to Brussels
5/5: Patronize artist
Spain: Die roll request
Request: 6-sided die x 1
1
Message from Spain:
1-3: Titian
4-6: Bautista
Titian selected.
lemme get this right.. Berkut, so far you have played
4/ Jean of Navarra
4/ Belgic Confessions
5/ Holy League
This hand seems to be as good as Solmyr's seems to be poor.
This is fantastic, my luck has rubbed off on solmyr... I sort of regret playing the pro-protestant secret status now...
Quote from: Berkut on April 15, 2013, 09:49:04 AM
Why is everyone worrying so much about Spain to begin with?
I think my Spain traumatized people in the last game.
Quote from: Solmyr on April 15, 2013, 05:03:31 PM
Quote from: Berkut on April 15, 2013, 09:49:04 AM
Why is everyone worrying so much about Spain to begin with?
I think my Spain traumatized people in the last game.
What was especially traumatic again and again is that you used 2 cp to cancel my entire hand again and again.
Got +1 card marker from jilt. Someone put it on my power card please, as I'm skipping the rest of the turn due to no cards.
Played virgin queen to jilt Arran. File sent, includes protestant marker
Quote from: Viking on April 15, 2013, 05:00:38 PM
lemme get this right.. Berkut, so far you have played
4/ Jean of Navarra
4/ Belgic Confessions
5/ Holy League
This hand seems to be as good as Solmyr's seems to be poor.
This is fantastic, my luck has rubbed off on solmyr... I sort of regret playing the pro-protestant secret status now...
Well, you are very conveniently forgetting that I played a 2 CP card as well.
Quote from: Berkut on April 15, 2013, 05:22:18 PM
Quote from: Viking on April 15, 2013, 05:00:38 PM
lemme get this right.. Berkut, so far you have played
4/ Jean of Navarra
4/ Belgic Confessions
5/ Holy League
This hand seems to be as good as Solmyr's seems to be poor.
This is fantastic, my luck has rubbed off on solmyr... I sort of regret playing the pro-protestant secret status now...
Well, you are very conveniently forgetting that I played a 2 CP card as well.
you did, which one?
edit: yeah, pretty much the best 2cp card you could get short of dragut falls
Still it was a 2 CP card!
A 2 CP card that snatched one of the best 4 CP cards...
Quote from: Habbaku on April 15, 2013, 06:16:13 PM
A 2 CP card that snatched one of the best 4 CP cards...
So, even the 2 cp card was a 4 cp card.
Played Government of France to add a bonus to Elizabeth de Valois' wedding to Philip; drew another card.
Haps is up to play or pass.
No, I'm next.
QuoteHoly Roman Empire: Play Card as Operations
#11: 2 / Dragut Falls [RESPONSE]
Play just after a stack containing Dragut has been involved in a combat or piracy attempt. After finishing the combat or piracy procedure, roll a die. On a roll of 4, 5, or 6, eliminate Dragut from the game (place Uluch Ali with the leaders entering next turn). On a 1, 2, or 3, place Dragut on the Turn Track; he reenters play next turn. OR Play if Spain controls the Djerba/Tripoli space. Eliminate Dragut from the game, place Uluch Ali with the leaders entering next turn, and award 1 War Winner VP to Spain. Remove card from play if Dragut is eliminated.
Message from Holy Roman Empire:
2/2 Regular to Pressburg
at least my hand is better than Solmyr's
Now Habbaku is up.
Passing the rest of the turn.
Berk - > Max -> ulmont -> Me
Home card for 5 CPs:
Spain: Message
1/5: Naval Move
3 Sq to Tyyrhenian Sea
1 Galleon to Atlantic Ocean
2/5: Naval Move
3 Sq to Gulf of Lyon
Galleon to Gibraltar
Over to Jeromey to run/resolve
Resulting naval battle leaves a dead Spanish galley and unscathed pirates.
That went well.
4/5: Build Walloon in Brussels
5/5: Venice to 3
Max, from a tactical standpoint, it makes no sense to build another galleon in Portsmouth if you're not expecting to be attacked any time soon. Naval units count as Protestant/Catholic units and building them in separate ports will grant that specific port a strong defense against opposing religious conversions.
Build a galleon in Plymouth.
File sent with fix.
QuoteFrance: Play Card as Operations
#46: 4 / Spanish Fury [RESPONSE]
Play after an assault captures a key. Winning power draws and keeps a card from the loser's hand (if any) and another card from the deck. Finally, award a +1 Card marker to the defending player.
Message from France:
1/4 - remove unrest Paris.
2-3/4 - regular in La Rochelle.
4/4 - merc in Paris.
I forgot to remove the unrest marker from the power card space, but will remove it eventually.
QuoteHoly Roman Empire: Play Card as Operations
#65: 2 / Puritans
The English player must choose to allow you to either (1) draw a random card from his hand or (2) add unrest to 3 unoccupied spaces in England. If the card draw is selected, draw the card and reveal it to all players. Then choose to either discard the drawn card or give it to the Protestant player (you may not keep it yourself unless you are Protestant).
Message from Holy Roman Empire:
2/2 1 Regular in Pressburg (now 2R2M)
:w00t:
Habbaku next
Still passing.
El-Berkut
Spain: Play Card as Operations
#60: 2 / John Knox
Flip all but 1 space in Scotland to Protestant religious influence.
- OR -
Playable by England or Protestant to add 4 influence with Scotland.
Message from Spain:
Walloon in Brussels
pass
Muscovy Company as event, trading this card for hopefully a better one next turn.
Unless someone plays Treasure Fleet, I am passing out the turn.
Quote from: Berkut on April 16, 2013, 09:54:29 AM
Unless someone plays Treasure Fleet, I am passing out the turn.
Only possible someone is Viking, since everyone else has passed at least once and/or has 0 cards left.
French will have no winter.
QuoteHoly Roman Empire: Play Card as Event
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Holy Roman Empire:
Playing this to cancel Dee's patronage. The Observatory will be in the Empire.
I'm passing out the turn.
Winter - move leaders and all units in border forts to vienna. Diplomercs? - no, 2 mercs to capital.
Why no diplomercs? Nobody asked for them in time. I'm not going into a pathetic buyers market again. In the future, if you want them, tell me in advance of my winter.
I want them.
Winter: Fleet to Cagliari
Quote from: Berkut on April 16, 2013, 10:34:33 AM
I want them.
2 treasures/cards for all of them
n.b. - why am I negotiation in the open? private negotiations are for between winter and spring.
Quote from: Viking on April 16, 2013, 10:36:46 AM
2 treasures/cards for all of them
That's a pretty aggressive ask for 4 CP.
Quote from: ulmont on April 16, 2013, 10:42:03 AM
Quote from: Viking on April 16, 2013, 10:36:46 AM
2 treasures/cards for all of them
That's a pretty aggressive ask for 4 CP.
I anticipating those cards treasures to average out at 2cp each. Or, in my case, 1cp each.
I shall pass, of course.
Luckily I got to find out who my enemies are before I asked for mercs. :)
Passing out the turn unless the emperor tries to screw me again.
waiting on the ottoman and english winters
Quote from: Maximus on April 16, 2013, 10:49:22 AM
Luckily I got to find out who my enemies are before I asked for mercs. :)
Passing out the turn unless the emperor tries to screw me again.
I'm pretty sure you already knew they were spain and france :huh:
You don't have to pay the "regular game winner" premium when negotiating. In fact you get the "regular last place finisher" discount.
I'll take them for free.
English winter: stack from Berwick to London, leaving one regular in Berwick
Quote from: Maximus on April 16, 2013, 11:08:15 AM
I'll take them for free.
English winter: stack from Berwick to London, leaving one regular in Berwick
In which case I prefer two mercs i my capital.
Berwick isn't a fort or anything, so you can't winter there.
Right, leave the one in York
2 regulars to Buda, two to Belgrade. Big fleet to Coron, pirates to Algiers. Lone galley to nearest port.
Quote from: Viking on April 16, 2013, 10:27:11 AM
QuoteHoly Roman Empire: Play Card as Event
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Holy Roman Empire:
Playing this to cancel Dee's patronage. The Observatory will be in the Empire.
I'm passing out the turn.
Winter - move leaders and all units in border forts to vienna. Diplomercs? - no, 2 mercs to capital.
Why no diplomercs? Nobody asked for them in time. I'm not going into a pathetic buyers market again. In the future, if you want them, tell me in advance of my winter.
Huh, can't say I've ever seen the "abandon the border forts to the Ottomans" strat before. Nice to see someone willing to try something new.
Send my cavalry in Scutari to Istanbul as well.
Request: 6-sided die x 4
4
2
6
6
Message from Spain:
Marriage resolutions:
1st pair:
Phillip +3
Elizabth +2
Overall +7
2nd Pair:
William +2
Anna +1
Overall +3
13 for the first couple, 15 for the second
+1 VP for Spain, France
+1 Valois VP for France
+2 VP for Prots, HRE
Bonus VP:
England +1 VP for Virgin Queen
France +1 VP for control of Paris
Request: 6-sided die x 3
3
2
2
Message from Spain:
Aging royals
Carlos
Charles
Arran
They all get a bit older and less desired by Marty.
Request: 6-sided die x 6
1
4
1
2
6
4
Message from Spain:
Patronage
Palladio (+4)
Titian (+2)
Mercator (+4)
Palladio (9): Back to Pool
Titian: (5): Moves to Dubai
Mercator (14): +1 VP and bonus or +2 VP
Spain: Die roll request
Request: 6-sided die x 4
3
5
5
6
Message from Spain:
New World Colonies:
England
Prot
Prots get a treasure.
Ottoman: from 11 to 11
Spain: from 15 to 16
England: from 7 to 9
France: from 9 to 12
Holy Roman Empire: from 8 to 10
Protestants: from 3 to 5
HRE will get another 1 or 2 VPs depending on choice of reward for Mercator.
Everyone please confirm your own current VP.
Spain: 11 keys, 4 Religious, 1 Marriage
Hand sizes:
Ottoman: 4+1 Held = 5
Spain: 5+1 bonus+2 held = 8
England: 3+1 bonus+2 held = 6
France: 4+1Muscovy = 5
HRE: 4+1 held+1 Anna=6
Prot: 4+1 Card marker=5
Spain: Change Hand Size
Ottoman: from 4 to 5
Spain: from 6 to 8
England: from 4 to 6
France: from 4 to 5
Holy Roman Empire: from 4 to 6
Protestants: from 4 to 5
I think we just need to wait for viking to choose his reward before we can advance then.
English VPs: 6 keys, 1 piracy, 1 VQ, 1 religion = 9
Quote from: Berkut on April 16, 2013, 12:28:31 PM
Everyone please confirm your own current VP.
France: 9 keys, 1 Marriage, 1 Valois, 1 Paris = 12.
Quote from: Berkut on April 16, 2013, 12:36:31 PM
I think we just need to wait for viking to choose his reward before we can advance then.
Observatory and 1 VP, Mercator returns to pool
Quote from: Berkut on April 16, 2013, 12:28:31 PM
Everyone please confirm your own current VP.
Empire: 8 Keys, 2 Marriage, 1 Science!, 0/4/1 Religion = 11/15/12
New file sent, turn ended, cards dealt. Lets give 48 hours or so for diplo, with more if needed.
palladio and tintoretto go to italy.
I'll fix that as well as my army
I suppose it's too late to winter Hawkins home. I forgot about him.
Not at all, we are hardly sticklers for that kind of thing.
Hawkins comes home then
I messed up the card hand sizes. I gave the Anna bonus card to the HRE, should have gone to the Prots. Looks like the Prots drew an extra card, the HRE needs to ditch a card. Just roll a die to select which one to discard.
discarded... and lo, the card was crap.. maybe the dice like me now?
Don't get your hopes up.
Could someone re-send Viking's correction file to me, please?
I sent you the nr. 4 file again.
I'm done with diplomacy.
Done as well.
Done.
Ottomans are ready.
When max or berkut are finished we can start declaring.
I'm sort of waiting on a reply, but it doesn't affect declarations so I'm ready
Nobody talks to me, so I guess I am ready.
Yea, everyone check your PM boxes if you haven't. I almost missed the one I got there.
Ottomans offer to receive a treasure from the Spanish.
Ottomans offer an alliance and to receive the loan of a galley from the HRE.
Spain offers a treasure to the Ottomans.
Spain offers two treasures to the HRE.
Spain offers an alliance to the French.
England offers a white peace to France
England offers to marry Lord Darnley to Mary of Scotland(separate from above)
England will accept a card from the Protestants.
Quote from: Berkut on April 17, 2013, 10:16:02 AM
Spain offers an alliance to the French.
France accepts.
Quote from: Maximus on April 17, 2013, 10:53:29 AM
England offers a white peace to France
England offers to marry Lord Darnley to Mary of Scotland(separate from above)
France accepts both offers.
France requests 4 mercs from the HRE.
I'm going to be in meetings most of the rest of the day.
France and England each get a +1 card marker for the marriage.
No DoW
SD is 2 regulars to Dublin
Imperial Diplomatic Missives
Ottomans - Accept Alliance - Lend 1 Galley Fleet
Spain - Accept 2 Treasures
England - Nothing
France - Nothing
Protestants - Accept 1 Treasure
My treasures sent to HRE, added +1 markers for France and England, file sent.
No DoW from the Turks. HRE galley to Scutari.
No DOW from me.
No Dow.
Viking up.
I'll wait on Solmyr's diplomacy thank you very much.
Protestants will give a card to England and a treasure to HRE.
No SD or DOW.
Quote from: Solmyr on April 17, 2013, 03:00:25 PM
Protestants will give a card to England and a treasure to HRE.
No SD or DOW.
I'd also like to see the treasure
The Empire DOWs France
This insult to humanity that is represented by the continued existence of "France" in the lands of Otrasia and the continued defilement of the German City of Metz must be brought to an end.
paying for the DOW with treasures, sending file.
Habbaku up to SD.
SD leader and all troops in Istanbul to Coron. File later.
SD:
Don JOhn to the fleet in Cagliari
Galleon in Gibraltar to TF escort box
Alva, 1r4m to Cartagena
SD is going to be Henry, Montmorency, 1+3 from Paris to Reims.
Max still up for SD.
As mentioned previously English SD is 2 regulars to Dublin
Schwendi, Zrinyi, 4R6M to Strassburg
BTW, Ottomans and Spaniards need to pick their cards.
Edit: Not spain, and I think the ottomans might not have both cards this turn?
Quote from: Maximus on April 17, 2013, 07:34:56 PM
As mentioned previously English SD is 2 regulars to Dublin
Forgot, sorry. Sol up to SD, although Habs and Berk may need to pick home cards.
Quote from: ulmont on April 17, 2013, 07:52:47 PM
Quote from: Maximus on April 17, 2013, 07:34:56 PM
As mentioned previously English SD is 2 regulars to Dublin
Forgot, sorry. Sol up to SD, although Habs and Berk need to pick home cards.
sol can't, not having any units or capitals and I'm actually not clear no the ottoman home card issue.. does he still get both?
Quote from: Viking on April 17, 2013, 07:58:09 PM
sol can't, not having any units or capitals and I'm actually not clear no the ottoman home card issue.. does he still get both?
I can't remember how it works when the fake card hasn't been played yet. I sent a file with Ottoman -> HRE SD in it, barring any card issues.
Although apparently so did you. I'm sure Viking's file is fine, so ignore mine.
EDIT: although one of these files should delete the unrest marker in the north sea.
I think he gets both home cards this turn, but he has to selimize at some point this turn.
OK, Habbaku can start then..
Quote from: Maximus on April 17, 2013, 08:09:21 PM
I think he gets both home cards this turn, but he has to selimize at some point this turn.
Correct. It says so right on my ruler's card...
QuoteOttoman Tribute for CPs :
1/5 - Naval Move. Finica galley to East Med. HRE galley to Adriatic Sea. Piyale Pasha's fleet to Ionian Sea. Dragut and 3 corsairs to Barbary Coast.
Berkut has the option to intercept the pirates in Barbary Coast.
Sure, lets have a fight.
QuoteOttoman: Die roll request
Request: 6-sided die x 10
4
5
6
3
3
6
2
3
1
4
Message from Ottoman:
4 Ottoman vs. 6 Spanish in Barbary Coast.
Unsurprisingly, Ottoman seamanship wins the day again. 1 corsair and 1 Spanish galley sunk. Don John's forces must retreat to a nearby port or sea zone. It might matter, so I'll pause here to confirm.
QuoteOttoman: Message
Per Berkut, Don John and galley to Palma.
2/5 CPs - Raise 1 cavalry in Coron.
3-4/5 - 4 cavalry naval transport from Coron to Malta.
Spanish might fight on the beaches or retreat into fortifications.
We will retreat into the fort.
Spain: Play Card as Event
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Spain:
Storms after the cav tries to move out to sea.
QuoteOttoman: Message
1 CP lost. 2 CPs remaining - Build a galley in Coron.
Will extend impulse with a treasure, playing treasure to gain 1 VP.
Off to Spain.
Going to have to wait for instructions from ulmont.
I will play it now if you insist, but I really need to get some naval units on the board and out to sea.
I think it can wait, but a deal is a deal, so if you insist...
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcatmacros.files.wordpress.com%2F2009%2F08%2Fsudden_betrayal_cat.jpg&hash=066832afbd0eaab97cb7a8e9ec19109c69867109)
Edit: at least gimme a chance to spread out a bit so I don't lose all my mercs in one go so I have a few to defend against the ottoman invasion next turn before you cast the mutiny on me, the invasion of france can't really proceed then either...
Let it ride; it's unlikely I lose Metz in one impulse.
Edit: for clarity, build boats if you want.
Quote from: Viking on April 18, 2013, 01:40:59 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcatmacros.files.wordpress.com%2F2009%2F08%2Fsudden_betrayal_cat.jpg&hash=066832afbd0eaab97cb7a8e9ec19109c69867109)
Edit: at least gimme a chance to spread out a bit so I don't lose all my mercs in one go so I have a few to defend against the ottoman invasion next turn before you cast the mutiny on me, the invasion of france can't really proceed then either...
...says the guy who just gave the Ottomans a fleet to attack me with.
Spain: Play Card as Event
#17: 4 / Army Mutiny
Target a stack of units controlled by one major power for mutiny (units on the Armada are not eligible). All mercenaries in the stack of that target power are removed from play. Target power also loses all regulars unless they discard a card or treasure immediately. Value of card/treasure determines number of regulars kept: 1 CP=2 regulars 2 CP=4 regulars 3 CP=6 regulars 4 or more CP=all regulars retained. Add unrest to the target space and one adjacent space.
[FAQ: Target power gets to choose which regulars
are retained and which ones lost.]
Message from Spain:
Play on Strassburg
Decided now was the time after all. The Ottomans are probably going to take Malta regardless of what I do anyway.
However, HRE, now would be a good time for you to fulfill your part of the deal with me, since it is likely not going to be possible next impulse. Hence the reason for me Storming Jeromey this impulse.
Berkut,
Is there a space I could target?
And can you call the other unrest adjacent to Strasbourg as ideally not Metz?
I am assuming you want the target to be his army in Strassburg. I am playing the card on your behalf, so you can slap the unrest anywhere you like as far as I am concerned.
Well, I would probably object to Besancon of course...:)
BTW, viking, this isn't even a betrayal - just a straight up trade of card plays. I was going to ask you if you were interested in its play, but ulmont made an offer I could not refuse, so didn't bother.
Quote from: Berkut on April 18, 2013, 07:07:47 AM
I am assuming you want the target to be his army in Strassburg. I am playing the card on your behalf, so you can slap the unrest anywhere you like as far as I am concerned.
Augsburg.
QuoteHoly Roman Empire: Play Card as Operations
#27: 2 / Knights of St. John
If Knights of St. John are on map, not under siege, and connected by 1 sea zone to an Ottoman-controlled port, and Ottoman is not an inactive major power, then either draw and keep 1 random card from Ottoman or drop their piracy VP by 1. OR If Knights of St. John are off map Spain adds Knights counter on its 2-unit side to a Spanish-controlled home port. If Malta is under Spanish control and not under siege, add them there. Otherwise add them to an empty, unfortified Spanish home port and add a fortress to the space.
Message from Holy Roman Empire:
Retain 4 Regulars in Strassburg. Losing 6 Mercs.
You do that, and I will never make another deal with you again in any game. Ever.
Quote from: Berkut on April 18, 2013, 07:09:15 AM
Well, I would probably object to Besancon of course...:)
BTW, viking, this isn't even a betrayal - just a straight up trade of card plays. I was going to ask you if you were interested in its play, but ulmont made an offer I could not refuse, so didn't bother.
It's an internet meme, google it. I was alluding to the inevitability.
I am going to pause here to give viking a chance to reconsider his choices.
Quote from: Berkut on April 18, 2013, 09:07:23 AM
I am going to pause here to give viking a chance to reconsider his choices.
Although if Max's play is unaffected by Viking's ultimate reaction, he should feel free to post it, and I'll add it into my file when I play.
Edit: also, before I forget, England and France should each have 2 influence on Scotland now.
Quote from: Berkut on April 18, 2013, 08:57:40 AM
You do that, and I will never make another deal with you again in any game. Ever.
Cut that drama queen hyperbole. You made me choose between promises made to you, promises made to others and remaining competetive, deal with it.
Quote from: Viking on April 18, 2013, 09:15:39 AM
Quote from: Berkut on April 18, 2013, 08:57:40 AM
You do that, and I will never make another deal with you again in any game. Ever.
Cut that drama queen hyperbole. You made me choose between promises made to you, promises made to others and remaining competetive, deal with it.
Fair enough. We made a deal, that deal was very simple. I give you a treasure, you play a card for me.
If you made a promise to someone else that makes your promise to me impossible (and other than "I promise not to play this card as an event", there is no possible such promise) then you lied to me or to them.
Otherwise, there is absolutely nothing about events that makes it impossible for you to fulfill your end of our deal, except that you are simply screwing me and never intended to fulfill it. Which is fine, and perfectly within the rules.
Just don't bother ever sending me a message about a proposal. If I cannot trust you, I am not going to deal with you. You only get to fuck me once.
QuoteFrance: Play Card as Event
#72: 4 / War with Poland
Playable if Holy Roman Empire is not at war with Ottoman. Holy Roman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Poles start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Holy Roman when war ends. Add a -1 card marker on Holy Roman until war ends.
Message from France:
Since those conversions are in the Netherlands, it doesn't affect my move.
Viking, you want me to just toss the entire 4 regulars and 2 leaders onto the event, or just 3 regulars and leave Schwendi/Zyrinyi with 1 regular, or some combination thereof? I'm going to put 5 Poles into play either way.
I sent a file with Spanish and French moves, assuming just the bare minimum units moved onto the foreign war; Viking is up to adjust and to play (if the Netherlands conversions don't affect him).
Take the whole stack i Strassburg 4R and both leaders plus 1 regular from vienna.
Quote from: Viking on April 18, 2013, 09:30:11 AM
Take the whole stack i Strassburg 4R and both leaders plus 1 regular from vienna.
Two minutes.
Correction file sent.
Netherlands conversions from Belgic: expand start area to Utrecht with one major, then convert Haarlem, Brielle, s'Hertogenbosch, Maastricht, and Flushing with the rest. Unrest in s'Hertogenbosch.
Quote from: Solmyr on April 18, 2013, 09:35:10 AM
Netherlands conversions from Belgic: expand start area to Utrecht with one major, then convert Haarlem, Brielle, s'Hertogenbosch, Maastricht, and Flushing with the rest. Unrest in s'Hertogenbosch.
File sent with those adjustments in it. Viking up to play.
QuoteHoly Roman Empire: Play Card as Operations
#73: 5 / War in Persia
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
Message from Holy Roman Empire:
4/5 Build 4 mercs on Poland War Card
5/5 Resolve foreign war
Solmyr, can you roll the 10 HRE dice vs 5 Polish dice.
BTW, nice detail, putting the disorder marker on the protestant spaces track to show how many protestant spaces are in disorder.
You can only have 8 units on a foreign war at once, and you moved 5r there. I assume the regular from Vienna will stay home instead and the 4 mercs will be built on the war.
Quote from: Solmyr on April 18, 2013, 09:46:43 AM
You can only have 8 units on a foreign war at once, and you moved 5r there. I assume the regular from Vienna will stay home instead and the 4 mercs will be built on the war.
Yes, that seems to be the case.
The vienna regular stays
4/5 Build 1R2M on Card
5/5 Resolve war.
So pre-war 6R2M
9 dice vs 5
:pinch:
QuoteRequest: 6-sided die x 15
2
4
2
3
2
4
6
1
1
2
4
5
6
4
5
Message from Protestants:
Viking vs Martinus, 10 vs 5 dice.
Actually should be 9 vs 5 so ignoring the last one.
The Germans inflict one hit but suffer two and flee in terror as the enemy starts performing foot sex.
Well, you asked me to roll. :P
I can send the file with this and my own play in a min.
Quote from: Solmyr on April 18, 2013, 09:50:51 AM
QuoteRequest: 6-sided die x 15
2
4
2
3
2
4
6
1
1
2
4
5
6
4
5
Message from Protestants:
Viking vs Martinus, 10 vs 5 dice.
Actually should be 9 vs 5 so ignoring the last one.
The Germans inflict one hit but suffer two and flee in terror as the enemy starts performing foot sex.
Well, you asked me to roll. :P
The Germans suffer 3 hits; you should ignore the last HRE die, not the last die period.
EDIT: looking at some PBEM campaigns, the "discard extras" is a bit ambiguous on this point, so fuck it as long as we're consistent when this comes up again.
QuoteProtestants: Play Card as Event
#60: 2 / John Knox
Flip all but 1 space in Scotland to Protestant religious influence.
- OR -
Playable by England or Protestant to add 4 influence with Scotland.
Message from Protestants:
Add 4 inf with Scotland.
Off to Habs.
1. I'm seriously starting to reconsider this god thing. God is John Maynard Keynes. ACTS can roll irrationally longer than I can continue being solvent in units.
2. As dice roller the correct answer is not, "I assume", but rather "does not compute" when asked to do the incomprehensible.
3. This is why I roll separately for each side in a battle.
4. My correction came after the roll, but my intention was to fight with 6R2M rather than 4R4M. So my losses are 2M1R in the battle (rather than 3M) with 5R remaining (rather than 4R1M) and no regular in vienna as Solmyr assumed.
It seems that vicarious rolling doesn't help me in the least.. and in this case the poor communication caused me extra losses.
I'm going back to rolling for myself. It is hopeless, but it must be done.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F250x250%2F31259140.jpg&hash=96222c7c53f61af09c54115f21ea27f589f25de8)
QuoteOttoman: Play Card as Event
#75: 2 / The Lost Colony [MANDATORY]
Message from Ottoman:
Event/CPs. No colony in Atlantic, so no effect.
1-2/2 CPs - Naval transport 4 cavalry from Coron to Malta.
Off to Spain.
#22: 3 / Genoese Bankers
Draw 2 cards from deck. You draw 1 less card next turn. Place a "-1 Card" marker on the appropriate power card until next turn as a reminder. OR Launch an expedition with a colony and then spend 3 CP on naval moves or piracy.
Message from Spain:
WE will draw 2 cards.
No file, someone throw a -1 Card marker on me please.
Max, that card you drew from me would be great to use on Spain. ;)
Actually, it would be great to use on Spain if you desperately want the Ottomans to win.
Played Witchcraft to discard Rising of the North.
Ulmont's up.
Quote from: Maximus on April 18, 2013, 11:29:50 AM
Played Witchcraft to discard Rising of the North.
Why that? Mary is not captured in England, so it's just a 4 CP card.
Quote from: Solmyr on April 18, 2013, 11:39:42 AM
Quote from: Maximus on April 18, 2013, 11:29:50 AM
Played Witchcraft to discard Rising of the North.
Why that? Mary is not captured in England, so it's just a 4 CP card.
...for now.
Home card for CPs:
QuoteFrance: Message
1/5 - raise 1 merc Reims.
2/5 - Reims stack to Metz.
3/5 - Henry, Montmorency, 4+4 from Metz to Trier.
4/5 - control Trier.
5/5 - Trier stack to Frankfurt, assumed siege.
File sent, Viking up.
Will Viking be: crushed in yet another game?
Quote from: Solmyr on April 18, 2013, 11:39:42 AM
Quote from: Maximus on April 18, 2013, 11:29:50 AM
Played Witchcraft to discard Rising of the North.
Why that? Mary is not captured in England, so it's just a 4 CP card.
Pffft, it is a 4-cp card because I have way better things to worry about than England.
Nobody seems to notice that the HRE just got eviscerated, they abandoned their forts entirely, gave their fleet to the Ottomans, who are now taking Malta, will likely take Tunis as well, and nobody is doing anything to even remotely stop them. Next turn they will stroll into Vienna, and nobody is going to help the HRE - you can be certain I won't after he just screwed me.
What England just had me discard was two galleys. What he just did was hand the Ottomans 2 VPs...at least.
I assume there's some sort of deal between the Protestants and French, then? Those French keys are looking rather...ripe.
QuoteHoly Roman Empire: Play Card as Event
#67: 3 / Spanish Pay Ships Seized
Not playable by Spain. The Spanish player must remove 2 regulars under his control from spaces in the Netherlands. 2 Spanish mercenaries may be removed instead of each regular if desired. Power playing card draws a new card from the deck. Remove from deck if played as event.
Message from Holy Roman Empire:
Spain to remove two regulars.
I'd worry about the french being two (nearly) undefended keys away from winning
Quote from: Viking on April 18, 2013, 11:55:49 AM
I'd worry about the french being two (nearly) undefended keys away from winning
I think the Protestants have that well in hand. Not that you're wrong, mind you. Berkut is very good at playing the "Whoever I'm at war with is winning" card.
Quote from: Viking on April 18, 2013, 11:55:49 AM
I'd worry about the french being two (nearly) undefended keys away from winning
I'm pretty sure I'm going to be down a net 1 key after this turn in light of Scotland and other items.
Ahh, so now we are going into "lets just be petty" mode. Noted.
Quote from: Berkut on April 18, 2013, 11:58:30 AM
Ahh, so now we are going into "lets just be petty" mode. Noted.
:rolleyes:
BTW, I have no file, Solmyr next
Sol, why did you do a 7-CP rebellion in La Rochelle instead of a 4/3 split? You get a bonus die against all home spaces, so you'd have 5 dice against La Rochelle (and only need 1 hit) and get Amsterdam for free.
Quote from: Habbaku on April 18, 2013, 11:58:10 AM
Quote from: Viking on April 18, 2013, 11:55:49 AM
I'd worry about the french being two (nearly) undefended keys away from winning
I think the Protestants have that well in hand. Not that you're wrong, mind you. Berkut is very good at playing the "Whoever I'm at war with is winning" card.
Not nearly as good as you are at playing the "Hey, everyone else do what I want while I win the game. Again." card.
Ottomans have two natural enemies. You talked one of them into abandoning his defenses and giving you a ship, and the other you've got the rest of the board doing their best to keep from even slowing you down.
I don't think walloons count as regulars
edit: disregarding the obvious about the walloons of reality....
:lol: Yes, that's me. I've somehow managed to convince the entire board that Spain is the real threat while I sail off to victory. I am so Machiavellian it hurts.
Quote from: Viking on April 18, 2013, 12:07:02 PM
I don't think walloons count as regulars
edit: disregarding the obvious about the walloons of reality....
Regulars are regulars are regulars. Walloons are just Walloon regulars.
Quote from: Habbaku on April 18, 2013, 12:04:39 PM
Sol, why did you do a 7-CP rebellion in La Rochelle instead of a 4/3 split? You get a bonus die against all home spaces, so you'd have 5 dice against La Rochelle (and only need 1 hit) and get Amsterdam for free.
I didn't know about the bonus, or I would have split it. Up to Berkut though if he lets me have Amsterdam and 2 other spaces now.
Quote from: Solmyr on April 18, 2013, 12:11:28 PM
Quote from: Habbaku on April 18, 2013, 12:04:39 PM
Sol, why did you do a 7-CP rebellion in La Rochelle instead of a 4/3 split? You get a bonus die against all home spaces, so you'd have 5 dice against La Rochelle (and only need 1 hit) and get Amsterdam for free.
I didn't know about the bonus, or I would have split it. Up to Berkut though if he lets me have Amsterdam and 2 other spaces now.
I'd say you'd have to re-roll la rochelle if you wanted to change that..
Can do that, if people agree to let me redo the rebellion play.
Quote from: Solmyr on April 18, 2013, 12:14:08 PM
Can do that, if people agree to let me redo the rebellion play.
:yes: As long as you re-roll La Rochelle, I have no problem with it.
Regardless, Ottoman play :
QuoteOttoman: Play Card as Event
#63: 3 / Nostradamus' Prophecies
Powers other than France: Draw 2 cards from deck. Then discard any 1 card in your hand (does not need to be one just drawn).
France: Draw 3 cards from deck. Then discard any 2 cards in your hand (these cards do not need to be from among those just drawn).
Message from Ottoman:
Event.
Drawing two, discarding one. Off to Spain to do my bidding.
Discarded Desperate Assault, by the way.
Quote from: Habbaku on April 18, 2013, 12:07:59 PM
:lol: Yes, that's me. I've somehow managed to convince the entire board that Spain is the real threat while I sail off to victory. I am so Machiavellian it hurts.
I know, I don't understand it - it is pretty easy to read the board state and see what is going on. Forcing Spain to throw away ships in the med just doesn't make any sense.
People get the idea too entrenched that there is some "right" way to play no matter what is actually happening in the specific game. If you are England, screw Spain if you can! That is a good general rule, but not always specifically applicable.
If that song is for my benefit you can save it. I already saw your hand.
The only way to win the berkut blame game is not to play. Stop feeding the troll.
Spain: Play Card as Operations
#53: 4 / Grand Tour
Eliminate unrest from all French home spaces. France then gets to undertake up to two different items from this list: (a) end a war with a Major Power (displace units if necessary), (b) take the Nostradamus' Prophecies card from the discard pile, (c) award a card or treasure to another power, or (d) add 1 regular in Paris and then move a formation from Paris using the rules for spring deployment to another French home space. Remove from deck if played after Catholic League has formed.
[FAQ: Card is removed from play if played after the Catholic League is formed — even if just played for CP.]
Message from Spain:
Build galley in Palma, Walloon in Brussels
Extend impulse with 3CP treasure.
Counter-reform in Netherlands.
1 influence to Venice
So Berk, are you ok with me redoing the rebellion?
Quote from: Maximus on April 18, 2013, 12:18:55 PM
If that song is for my benefit you can save it. I already saw your hand.
Did you see something in it that suggests something other than what I've said? What you saw was a handful of "Build ships, hope Ottomans don't take all these cards away"
Quote from: Solmyr on April 18, 2013, 12:20:53 PM
So Berk, are you ok with me redoing the rebellion?
Of course. Go right ahead.
I realize you don't understand it--you show that every time you explain your (Spain's) side of things while ignoring England's side of things. Max saw a card that could hurt him later on (which, given discussions with France and the Protestants, could be as soon as this turn rather than later in the game) and decided to get rid of the threat. Why is that so hard to understand? You can protest that you would definitely have spent those 4 CPs to build boats to attack the Ottomans, but how does that keep England safe?
Quote from: Viking on April 18, 2013, 12:19:56 PM
The only way to win the berkut blame game is not to play. Stop feeding the troll.
No, he plays the meta game. It's a valid way to play, it just means I don't give any weight to his table talk
Quote from: Viking on April 18, 2013, 12:19:56 PM
The only way to win the berkut blame game is not to play. Stop feeding the troll.
Stop being so "petty."
Quote from: Habbaku on April 18, 2013, 12:21:58 PM
I realize you don't understand it--you show that every time you explain your (Spain's) side of things while ignoring England's side of things. Max saw a card that could hurt him later on (which, given discussions with France and the Protestants, could be as soon as this turn rather than later in the game) and decided to get rid of the threat. Why is that so hard to understand? You can protest that you would definitely have spent those 4 CPs to build boats to attack the Ottomans, but how does that keep England safe?
Keeping the leaders from continuing to lead keeps them from winning the game. The question isn't how does keeping me from building boats keep England safe, the question is how does playing Witchcraft against Spain when it is clear Spain is not doing *anything* to England at all improve England's odds of winning? It does not, of course, not the way this game is playing out.
He gave up 2 CPs in order to make sure I did not spend 4 CPs fighting the Ottomans. I can certainly see why YOU think that is a great play.
La Rochelle rebellion still succeeds with one less regular. Dutch rebellion takes off in Amsterdam, Alkmaar, and Utrecht.
Sent a file adding those, Berk can proceed with his conversion.
Quote from: Berkut on April 18, 2013, 12:26:58 PM
He gave up 2 CPs in order to make sure I did not spend 4 CPs fighting the Ottomans.
That is not what he did at all and for you to keep insinuating that is pretty blatantly absurd. Max has already stated his reasons for doing what he did and it certainly wasn't to help me. Asserting that it was is simply ignoring his statements. Do you have a reason to doubt what he's said?
Request: 6-sided die x 5
1
4
6
4
5
Message from Spain:
Preaching in the Netherlands
3 minor, 1 major, 1 unrest
Extend to Ghent
Convert Brussels, Antwerp, Maastricht
Unrest in Maastricht
And now we see the truth in why Max chose to get rid of Rising in the North.
Quote from: Habbaku on April 18, 2013, 12:29:03 PM
Quote from: Berkut on April 18, 2013, 12:26:58 PM
He gave up 2 CPs in order to make sure I did not spend 4 CPs fighting the Ottomans.
That is not what he did at all and for you to keep insinuating that is pretty blatantly absurd. Max has already stated his reasons for doing what he did and it certainly wasn't to help me. Asserting that it was is simply ignoring his statements. Do you have a reason to doubt what he's said?
That is exactly what he did - that may not have been what he intended to do, but that is what he did do.
I understand perfectly well what his reasons were, and understand perfectly well that they were not to help you - I certainly never claimed otherwise. I have not ignored his statements of course, just pointed out that they don't apply to the current situation, since there was no way I was going to be playing that card as the event. That would be a terrible play on my part, even if it was legal. Even worse than him playing Witchcraft on me, or viking playing Pay Ships. Well, maybe not quite that bad. But still a bad play, had I done it.
Ah, I forgot that Mary gets captured after Scottish Lords. Max's Spanish discard makes sense certainly.
Quote from: Habbaku on April 18, 2013, 12:39:00 PM
And now we see the truth in why Max chose to get rid of Rising in the North.
Yeah, because I was so going to play it as an event now.
Oh wait, nope. Still would be 2 galleys.
The revolt in Amsterdam is a 3cp revolt, so you conquer harlem as well plus you only get 1 regular, not 2 in amsterdam
Quote from: Solmyr on April 18, 2013, 12:39:48 PM
Ah, I forgot that Mary gets captured after Scottish Lords. Max's Spanish discard makes sense certainly.
Not according to Spain! :lol:
Quote from: Viking on April 18, 2013, 12:40:41 PM
The revolt in Amsterdam is a 3cp revolt, so you conquer harlem as well plus you only get 1 regular, not 2 in amsterdam
No, he doesn't get Haarlem. He already got Amsterdam, Alkmaar and Utrecht. Correct RE : the regulars, though.
Quote from: Habbaku on April 18, 2013, 12:42:50 PM
Quote from: Solmyr on April 18, 2013, 12:39:48 PM
Ah, I forgot that Mary gets captured after Scottish Lords. Max's Spanish discard makes sense certainly.
Not according to Spain! :lol:
Like I said, it is pretty clear why you are such a big fan of the play.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-a-zbCEwehHc%2FUSXg7iU-xII%2FAAAAAAAAFEM%2FVokrH046JSM%2Fs1600%2Fmel-gibson-braveheart.jpg&hash=1698b03734637e86ffa50dcce11e01e7446b7e04)
And yeah, total number of flipped spaces is equal to CP spent by my reading. Will fix the regulars in my move unless someone else does it first.
Quote from: Berkut on April 18, 2013, 12:44:07 PM
Quote from: Habbaku on April 18, 2013, 12:42:50 PM
Quote from: Solmyr on April 18, 2013, 12:39:48 PM
Ah, I forgot that Mary gets captured after Scottish Lords. Max's Spanish discard makes sense certainly.
Not according to Spain! :lol:
Like I said, it is pretty clear why you are such a big fan of the play.
And it is pretty clear why you are not. Glad we're agreed.
Quote from: Habbaku on April 18, 2013, 12:45:58 PM
Quote from: Berkut on April 18, 2013, 12:44:07 PM
Quote from: Habbaku on April 18, 2013, 12:42:50 PM
Quote from: Solmyr on April 18, 2013, 12:39:48 PM
Ah, I forgot that Mary gets captured after Scottish Lords. Max's Spanish discard makes sense certainly.
Not according to Spain! :lol:
Like I said, it is pretty clear why you are such a big fan of the play.
And it is pretty clear why you are not. Glad we're agreed.
Indeed - it is for the exact same reasons in fact.
You like it because it helps you immensely while not helping anyone else much at all, I don't like it because it helps you immensely without helping anyone else at all.
File sent. Forgot to add the mary marker but I think otherwise it's right. Not clear on where the french regular from Edinburgh goes, I displaced it to Calais. Feel free to correct
edit: Ulmont did my move as well, his is probably more correct.
Successfully assaulted Frankfurt and converted some spaces back in France.
File sent, which also includes Max's play. Please ignore Max's file, as it didn't touch VP.
I did forget the Mary status change as well though.
I believe the French regular is displaced to Calais since it's closest to Edinburgh.
Quote from: ulmont on April 18, 2013, 12:55:30 PM
Successfully assaulted Frankfurt and converted some spaces back in France.
File sent, which also includes Max's play. Please ignore Max's file, as it didn't touch VP.
I did forget the Mary status change as well though.
And Hawkins, I'll send a correction
QuoteHoly Roman Empire: Draw Extra Strategy card
Message from Holy Roman Empire:
Patron
I patronize belasso and draw a card.
extend turn with treasure to place mercenary on foreign war card
Quote from: Solmyr on April 18, 2013, 12:56:19 PM
I believe the French regular is displaced to Calais since it's closest to Edinburgh.
QuoteWhen displacement occurs, any land units and army leaders occupying these spaces are placed in the nearest fortified space controlled by their power or in their capital (if under friendly control).
Capital, I say.
Sol's up to make a mess of France and the Netherlands.
Protestants: Play Card as Event
#79: 3 / Synod of Emden
Flip any 3 spaces in the Netherlands to Protestant religious influence. Spaces do NOT have to meet the Protestant Conversion Conditions (18.5). Remove from deck if played as event.
Message from Protestants:
Flip Antwerp, Brussels, Ghent.
QuoteOttoman: Play Card as Operations
#21: 5 / Foreign Volunteers
Message from Ottoman:
For CPs :
1-2/5 - Sokollu + 5 regulars to Malta.
3/5 - Assault Malta.
Malta falls with no losses. Ottoman hordes party in Valletta.
Quote4/5 CPs - Naval Move.
Galley in East Med. to North African Coast.
Dragut and 2 corsairs to Ionian Sea.
Galley in Coron to Ionian Sea.
HRE galley to Ionian Sea.
5/5 CPs - Naval Move. 5 galleys and Piyale Pasha from Ionian Sea to Barbary Coast.
Spain: Play Card as Operations
#65: 2 / Puritans
The English player must choose to allow you to either (1) draw a random card from his hand or (2) add unrest to 3 unoccupied spaces in England. If the card draw is selected, draw the card and reveal it to all players. Then choose to either discard the drawn card or give it to the Protestant player (you may not keep it yourself unless you are Protestant).
Message from Spain:
Build galley in Palma
Edit VPs
Ottoman: from 12 to 14
Spain: from 15 to 14
England: from 9 to 9
France: from 11 to 11
Holy Roman Empire: from 7 to 7
Protestants: from 12 to 12
Used taxis to give a card to the Protestants.
Ulmont is up
Ulmont, you have to leave at least 1 Protestant space in a zone.
edit; nvm
Converted most of the rest of France. Damned shame the rolls came in that order, since the single conversion roll wasn't useful in retrospect.
Viking up.
This dice rolling thing is getting confusing...
testing a theory... I'll be reversing the labels every time I roll.. so, e.g. resolving the the polish war, I'll declare the poles are attacking and give them the number of dice the hre get when attacking and I'll declare the hre are defending and give them as many dice as the poles get defending... I'll also reverse the order.. so just swap poles for HRE and we'll see what happens..
my advice to solmyr.. do the same thing since virtually every single catholic roll has hit so far
edit: that is actually pretty confusing. I'll make the declarations as normal, but the dice rolled under the HRE banner will be the polish dice and the dice rolled under the polish banner will be the hre dice.
Quote from: Viking on April 18, 2013, 02:51:23 PM
my advice to solmyr.. do the same thing since virtually every single catholic roll has hit so far
I had a pretty ineffective suppression attempt last impulse, followed by an effective one.
I think Viking is starting to crack up.
Maybe ACTS just hates Protestants. :P
HRE 5R2M + leader
Martinusites 4R
My attack dice
QuoteRequest: 6-sided die x 8
1
2
1
1
4
6
3
1
Message from Holy Roman Empire:
Despicable polack defense of true HRE lands
West Ukrainian dice
QuoteRequest: 6-sided die x 4
6
2
4
1
Message from Holy Roman Empire:
Glorious HRE attack on the vile Polacks
oh, well at least it wasn't a disaster..
Quote from: Habbaku on April 18, 2013, 02:55:46 PM
I think Viking is starting to crack up.
I was like this in the last game as well...
ffs 17 attack dice get 2 hits and 11 defence dice get 4. The defense is scoring par here, I'm just hitting approx 1/3 of what I should.
Protestants: Play Card as Event
#13: 1 / Reiters [RESPONSE]
If played by Ottomans, they eliminate 2 mercenaries anywhere on map. If played by any other power, place 2 of your power's mercenaries in any single space. Space chosen must be under friendly control but it does not have to be a home space for your power. You may increase it to 4 mercenaries if the space chosen is no more than 2 land connections from a home space of the Holy Roman Empire.
[FAQ: Space chosen may not be under siege or in unrest.]
Message from Protestants:
2 mercs to La Rochelle.
Habs up.
Quote#6: 2 / Selim II [MANDATORY]
Suleiman dies. Selim II replaces Suleiman as Ottoman ruler; place this card in the ruler space of the Ottoman power card. Place the Cyprus VP marker on the first space from this list that is not currently under Ottoman control: Cyprus, Candia, Corfu. The Ottoman player earns this bonus VP if he gains control of this space at any time in the future. Admin Rating: Save 2 cards. Card Bonus: 1 card.
Message from Ottoman:
Event/CPs :
1-2/2 - Pirate Spain in Ionian Sea.
To Spain to award a card or VP, then to play.
VP
Quote from: Viking on April 18, 2013, 03:04:59 PM
Quote from: Habbaku on April 18, 2013, 02:55:46 PM
I think Viking is starting to crack up.
I was like this in the last game as well...
ffs 17 attack dice get 2 hits and 11 defence dice get 4. The defense is scoring par here, I'm just hitting approx 1/3 of what I should.
QQ moar. 12 piracy dice so far with 2 hits.
Spain: Play Card as Event
#61: 2 / Menendez de Aviles
Roll a die. On a 3 or higher, remove an English, French or Protestant colony from Florida. This space is under Spanish control for the rest of the game. If Spain has an Informant spying on the target power, the roll is automatic
- OR -
Spain builds a Galleon placing it directly into the Treasure Fleet Escorts box
- OR -
Spain adds a fortress to any Spanish World Map space and a Patrol to any ocean zone. [FAQ: The fortress placed need not come off those available to build this turn on the Spanish Power Card.]
Message from Spain:
Fortress in Valpraiso
Patrol in Spanish Main
Quote from: Habbaku on April 18, 2013, 03:15:13 PM
Quote from: Viking on April 18, 2013, 03:04:59 PM
Quote from: Habbaku on April 18, 2013, 02:55:46 PM
I think Viking is starting to crack up.
I was like this in the last game as well...
ffs 17 attack dice get 2 hits and 11 defence dice get 4. The defense is scoring par here, I'm just hitting approx 1/3 of what I should.
QQ moar. 12 piracy dice so far with 2 hits.
QQmoar yourself. You've won two critical naval battles, both of which should have been losses, and hit on 3 out of 4 dice in your assault on Malta.
You have nothing to complain about when it comes to dice.
You know, you are complaining about the Ottomans a lot, but aren't exactly doing much about them.
Quote from: Solmyr on April 18, 2013, 03:21:46 PM
You know, you are complaining about the Ottomans a lot, but aren't exactly doing much about them.
I should have 3 more galleys in the med right now. Absent the play of Withcraft and Pay ships, I would be able to mount some kind of naval struggle. Right now I am down a net 4 squadrons to the Ottomans from other players play, and 1or 2 more from shitty dice.
Not much more I can do right away, but we will see...
It's not like I am going to just abandon the rest of the game and throw myself at the Ottomans.
And really - nobody else has done literally ANYTHING against them at all. The HRE has actively helped them, England has actively helped them (intentionally or not), and France and the Prots have done nothing. I am the only one who has done anything, and you are complaining it isn't enough?
If it isn't enough, please, feel free to chip in something!
Mind if I redo the whole thing? If he was damaged in the navigation roll I wouldn't have risked going up against 2 defense dice.
Or I can spend the extra CP to have gone by atlantic coast. Berkut's choice.
If your goal was to get to Antilles and pirate the Spanish, why did you start Hawkins in North Atlantic and not Guinea Coast?
Quote from: Berkut on April 18, 2013, 03:17:22 PM
Quote from: Habbaku on April 18, 2013, 03:15:13 PM
Quote from: Viking on April 18, 2013, 03:04:59 PM
Quote from: Habbaku on April 18, 2013, 02:55:46 PM
I think Viking is starting to crack up.
I was like this in the last game as well...
ffs 17 attack dice get 2 hits and 11 defence dice get 4. The defense is scoring par here, I'm just hitting approx 1/3 of what I should.
QQ moar. 12 piracy dice so far with 2 hits.
QQmoar yourself. You've won two critical naval battles, both of which should have been losses, and hit on 3 out of 4 dice in your assault on Malta.
You have nothing to complain about when it comes to dice.
Wait, this isn't the thread where we whine about every bad thing that happens?
I'll leave it up to you - what would you have done had you known the rule (I don't mean that in a smart ass way - I screw up stuuff like this all the time, and I should know the rules by now)?
If you would have just went with the nav roll, then roll the nav, if you get a hit, then I am ok with assuming you would not have tried the piracy. If you make the nav roll, then the piracy rolls can stand.
If knowing that you had to make a nav roll would have meant you would have just spent the CP to go around, then let that stand, and just spend the extra CP.
I am ok with either of those. Not very ok with a resolution that involves re-rolling the anti-piracy dice though...its the first decent roll I've had all game!
Quote from: Berkut on April 18, 2013, 03:53:16 PM
I am ok with either of those. Not very ok with a resolution that involves re-rolling the anti-piracy dice though...its the first decent roll I've had all game!
:hmm:
QuoteRequest: 6-sided die x 5
1
4
6
4
5
Message from Spain:
Preaching in the Netherlands
Quote from: Berkut on April 18, 2013, 03:53:16 PM
I'll leave it up to you - what would you have done had you known the rule (I don't mean that in a smart ass way - I screw up stuuff like this all the time, and I should know the rules by now)?
If you would have just went with the nav roll, then roll the nav, if you get a hit, then I am ok with assuming you would not have tried the piracy. If you make the nav roll, then the piracy rolls can stand.
If knowing that you had to make a nav roll would have meant you would have just spent the CP to go around, then let that stand, and just spend the extra CP.
I am ok with either of those. Not very ok with a resolution that involves re-rolling the anti-piracy dice though...its the first decent roll I've had all game!
I would have gone around. I had planned to do so, then changed plans without remembering all the ramifications. This is essentially what I ended up doing.
You'll be pleased to know that in a hypothetical redo your anti-piracy effort would have been just as effective.
Built 1+1 in Paris. File sent. Barring something amazing, I'm done for the turn and will be wintering 2+2 in Strassburg with everyone else back to Paris.
QuoteHoly Roman Empire: Play Card as Operations
#38: 2 / Treasure Fleet [MANDATORY]
The Spanish treasure fleet appears in a random location. Resolve according to the procedure found in Section 23.2. Card remains in deck each turn.
Message from Holy Roman Empire:
1/2 another mercenary for poland
2/2 another doomed attempt at resolution
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 1
4
Message from Holy Roman Empire:
Treasure fleet roll
Antillies
And that's why Hawkins was waiting in the North Atlantic. Ah well, he was in the wrong place anyway
Is it wrong to laugh at Viking's dice at this point? Would that make me a bad person?
Attack on Poland
QuoteRequest: 6-sided die x 8
5
1
4
1
2
1
4
1
Message from Holy Roman Empire:
Polish defense
Polish Defense
QuoteRequest: 6-sided die x 3
3
1
3
Message from Holy Roman Empire:
HRE attack on poland
HRE, 1 hit, Poles 0 hits
Quote from: Habbaku on April 18, 2013, 04:07:09 PM
Is it wrong to laugh at Viking's dice at this point? Would that make me a bad person?
No and yes.
Quote from: Habbaku on April 18, 2013, 04:07:09 PM
Is it wrong to laugh at Viking's dice at this point? Would that make me a bad person?
What do you mean? These dice are abnormally good for me. Usually the opposition is hitting 2 our of 3 dice.
With two more cards you should just about get this done this turn. :hug:
Converted La Rochelle and Amboise with unrest in the latter.
Btw, this game is moving at the speed of light. Habs up.
QuoteOttoman: Play Card as Operations
#64: 2 / Philosopher's Stone
For CPs :
1-2/2 - Naval Transport Sokollu and 5 regulars from Malta to Tunis.
Spain's up. Berkut needs to resolve the Treasure Fleet while he's at it.
4/5: 2 Galleys in Palma
5/5: Fleet to Barbary Coast
You ahve options for intercepting/evading.
Ensuing battle is 7 Spanish vs. 6 Ottoman hits. 3 Ottoman galleys and 1 corsair sunk vs. 3 Spanish galleys sunk.
Dragut, 1 corsair, HRE galley and 1 Ottoman galley retreat to North African Coast.
See, Viking? Rolling everyone together equals a lot of hits.
IM from Berkut :
QuoteI have to go, but need to extend my impulse. Can you do the file? I will extend with a 4CP treasure. Patronize Bautista, CR in Netherlands, try to get my keys back under control. If you are not at home or don't have time or want to, I can do this later this evening.
I'll make the rolls for him.
QuoteOttoman: Die roll request
Request: 6-sided die x 5
5
4
6
2
4
Message from Ottoman:
Spanish suppress in Netherlands.
4 successes. Convert Brussels, Ghent, Antwerp and Flushing.
Also, whoever's doing the on-board Protestant Spaces count is doing it horribly wrong. Stop that.
Off to Max.
Quote from: Habbaku on April 18, 2013, 04:54:38 PM
See, Viking? Rolling everyone together equals a lot of hits.
This might apply for other people, but not for me.. or Solmyr apparently...
Spain retains control of the pope. Berkut needs to choose an action.
Going to sleep, so next action tomorrow. I will pass though, unless Berkut starts converting Amsterdam and environs.
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 8
2
1
3
3
1
4
6
6
Message from Holy Roman Empire:
Polack defenders
The Polish Quagmire finally ends... with no polish hits....
Excommunicate Elizabeth.
I will be passing out the turn
Last journal entry
Spain: Play Card as Event
#16: 5 / The Sultan's Harem [RESPONSE]
Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
Message from Spain:
The Sultan is....busy. He will be taking his next turn off.
Spain up to play then I believe
So, I take it that he hasn't figured out that by playing the card he just played he is up next himself?
Quote from: Viking on April 18, 2013, 05:30:45 PM
I will be passing out the turn
Take the diplomercs. I think they'll help us work something out.
Spain: Play Card as Operations
#41: 3 / Border Reivers [RESPONSE]
Playable by any power that controls York, Carlisle, Berwick, or any space in Scotland. Target another power that controls one of these seven spaces; draw a card from that power's hand and keep it. OR Playable by England, France or the Protestant to immediately gain 4 diplomatic influence in Scotland.
Message from Spain:
2/3: Alva 4m1r to Oran
3/3: Alva 2r4m to Algiers
This would be the right time ulmont.
QuoteFrance: Play Card as Event
#31: 5 / Treachery!
Play against any fortified space that is currently under siege, even a space where a besieging power does not meet the requirements for assault. Immediately initiate an assault by a besieging power on the units within the fortifications. If after the assault, the besieging units still outnumber the units within, apply these results: all defending units are eliminated; defending leaders are captured; space becomes controlled by besieging power.
[FAQ: "Where a besieging power does not meet the requirements for assault" refers to situations where normal assault is not possible because of a lack of a LOC or because of the presence of enemy naval units.]
Message from France:
On the reasonable assumption that English play will not affect this, playing on Algiers.
Algiers falls with no Spanish losses. File sent; Max still up to play or pass.
Seriously berkut/ulmont
did you guys even get any 1cp cards? What was your card cp average 4?
Not a lot of 1CP cards, but I did get plenty of 1CP treasures.
As you know.
My card average this tun was 3 actually.
Quote from: Berkut on April 19, 2013, 12:51:07 AM
My card average this tun was 3 actually.
actually, so far it's 3.375, and if you count the 4 cp of stuff the de avila card gave you as opposed to the 2 cp face value it had your average is 3.625
Quote from: ulmont on April 18, 2013, 08:58:02 PM
Algiers falls with no Spanish losses. File sent; Max still up to play or pass.
Nah, I think not. I'll play Grand Vizier to cancel Treachery.
Quote#42: 2 / Catherine's Flying Squadron [RESPONSE]
Message from Ottoman:
Viking said he was passing the turn and I think Sol is doing likewise. Regardless, I doubt his play will affect mine.
For CPs :
1/2 - Assault Tunis.
Tunis holds. Ottomans lose 1 regular.
Quote2/2 CPs - Naval move. Fleet to Barbary Coast.
Assuming no evasion from Berkut.
Resulting battle sinks the remnants of the Spanish fleet at the loss of 1 Ottoman galley and 1 corsair.
File out. Back to Berkut.
Doh. I forgot you had another HC. Oops.
And 5 out of 8 hits for your fleet again. You can't beat dice like that.
Spain: Play Card as Event
#69: 3 / Tenth Penny
Protestant player immediately takes a Rebellion action in the Netherlands as if 5 CP were spent. OR Spanish player draws 1 card at random from the Protestant player and keeps it in his hand for a future impulse.
Message from Spain:
We could use a card from the Prots, I am thiking.
Extend impulse with 4CP treasure
2/4: Walloon in Brussels
4/4: Patrol in Spanish Main
It's not the average CP value, it's that every Spanish card is an event beneficial for Spain.
Yeah, and I am doing so very well as a result.
What is interesting is that it shows that even with a good hand, Spain cannot contain a good Ottoman hand when the rest of the board is intent on helping them.
And they hit on 60% of their naval dice.
Building regulars in the Netherlands is surely helpful for containing the Ottomans.
Quote from: Solmyr on April 19, 2013, 08:43:39 AM
Building regulars in the Netherlands is surely helpful for containing the Ottomans.
Not really - but do you think that in response to England forcing me to ditch cards, and HRE actively aligning themselves with the Ottomans, lying to me, and actively working against me, I should just abandon the rest of the board?
Besides - I can't build anymore ships. They've all been sunk. So at this point, their literally is nothing I can do about the Ottomans. I've done everything possible, and the net result is a huge number of CPs spent, and the entire Spanish naval force pool at the bottom of the Med, and the Ottomans have taken Malta and have one more shot at Tunis. I've stormed him, I Haremed him, I traded a card in diplo to Treachery him.
Believe me, if I could spend those last few CPs on boats, I would.
Like I said before sol, if you think more should be done against the Ottomans than I have done - I am not the person to complain to - I've done everything possible. Hell, I even had a great hand for stomping Ottomans. Of course, they had a great hand for stomping Spaniards. Plus a faithful vassal in viking.
What is funny about anyone bitching that I should do more about the Ottomans is that Habbaku actually proposed that we make a deal, I give up Tunis, and he pirates others while I do...whatever. He evne said I would regret not making a deal given his hand. I figured he was doing his normal Habs mind games.
Had I taken that deal, that would have resulted in me spending what - another 20+ CPs against the Prots or England or someone other than the Ottomans?
I probably should have listened. Of course, I didn't know at that point that viking was going to lie to me, so that potential 1 card swing was pretty key to my evaluation of the merits of staying in conflict. Fool me once and all that.
Hell of a turn though. Some rather epic naval fights...
n.b. the file shows me with one remaining treasure, I spent it already and will remove it now
I had a great hand for stomping Spain? Uh...what cards would those be?
I pass
Did Sol say he was passing? Might be back to the Ottomans.
Quote from: Solmyr on April 18, 2013, 05:22:41 PM
Going to sleep, so next action tomorrow. I will pass though, unless Berkut starts converting Amsterdam and environs.
I think so
Still waiting to learn which of my cards was good for stomping Spain in particular, but otherwise will pass.
Spain: Play Card as Event
#29: 2 / Muscovy Company
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row.
Message from Spain:
Remove the -1 Marker.
Likely done for the turn.
pass
I believe Habs to play or pass. If he passes that ends the turn.
Winter
1 Reg Prague to Vienna
Diplomercs
Squadron to Trieste
Total Cards 4 - 1 save - 3 drawn
Total VP 8 - Keys 4 - Other 4
Don't forget observatory bonus for rolling bellaso
Winter (repost)
2+1, Henry, Montmorency from Frankfurt to Paris, leaving 2+2 behind.
Total Cards 5 - Keys 4 - Bonus 1
Total VP 12 - Keys 8 - Valois 1 - Wedding 1 - Paris T1 1 - Paris T2 1
Much as I want to try another crack at Tunis, I think I'm going to pass as well.
Ottoman winter :
2 regulars in Tunis to Algiers.
2 regulars + Sokollu in Tunis to Istanbul.
Galley and naval leaders in Barbary Coast to Algiers.
English winter: 2 regulars from Dublin to London
Quote from: Maximus on April 19, 2013, 03:24:51 PM
English winter: 2 regulars from Dublin to London
If you have some kind of plan, then great, but Dublin is pretty...unsafe for England to leave with only 1 regular. It's a ripe target for City State Rebels and Ireland Revolts can easily take it if it only has 1 regular.
Ottoman cards for this turn. I played Nostradamus and drew both Foreign Volunteers and 1 other card which is still in my hand. I ditched Desperate Assault to Nostradamus.
Quote2 / Selim II
3 / Nostradamus' Prophecies
1 / Desperate Assault
2 / Philosopher's Stone
2 / Catherine's Flying Squadron
2 / The Lost Colony
5 / Foreign Volunteers
Spanish cards for this turn (not counting their, what, 11 CPs worth of treasures?) :
Quote2 / Muscovy Company
3 / Tenth Penny
4 / Rising of the North
3 / Border Reivers
5 / The Sultan's Harem
2 / Menendez de Aviles
2 / Puritans
4 / Grand Tour
3 / Genoese Bankers
4 / Army Mutiny (used to purchase Treachery from France, so effectively a trade of a card to prevent my second HC being played)
2 / Storms
While this does, of course, put the lie to Berkut's claim that I "had a great hand for stomping Spaniards," I will agree that there is rather little he could have done in addition to stop my actions this turn. The Spanish cannot spend every CP they have stopping the Ottomans and expect to win. At best, they will prevent both the Ottomans and themselves from winning by doing so--which is why I offered my deal to Berkut.
Winter:
2r2m to Oran
Everyone else in Algiers to Milan
Quote from: Solmyr on April 18, 2013, 05:22:41 PM
Going to sleep, so next action tomorrow. I will pass though, unless Berkut starts converting Amsterdam and environs.
solmyr has passed...
Protestants stay in their respective capitals for winter. Don't add a regular to Amsterdam though, I forgot to remove the extra one during the turn.
Quote from: Solmyr on April 19, 2013, 07:51:05 PM
Protestants stay in their respective capitals for winter. Don't add a regular to Amsterdam though, I forgot to remove the extra one during the turn.
You could return the scots somewhere...
Cannot actually, Protestant allies cannot use their capitals.
Ulmont should remove the War in Poland active event before we shuffle the deck.
I thought anyone could end it? Ended it now though.
QuoteHoly Roman Empire: Change Hand Size
Ottoman: from 5 to 6
Spain: from 8 to 5
England: from 6 to 6
France: from 5 to 6
Holy Roman Empire: from 6 to 4
Protestants: from 5 to 6
Any errors?
I think France's hand is only 5 - 4 keys / 1 bonus - unless you saw something I didn't?
Quote from: ulmont on April 20, 2013, 08:43:35 AM
I think France's hand is only 5 - 4 keys / 1 bonus - unless you saw something I didn't?
see? this is why I want things double checked, no ruler card bonus for france... fixing
Quote from: Berkut on April 19, 2013, 03:42:15 PM
Winter:
2r2m to Oran
Everyone else in Algiers to Milan
Does the galleon get to stay in the escort box?
QuoteRequest: 6-sided die x 2
4
2
Message from Holy Roman Empire:
Patronage Bautista
Bonus: 2 (Bautista 2)
Bautista returns to pool with nothing of note
QuoteRequest: 6-sided die x 2
2
1
Message from Holy Roman Empire:
Patronage Dee
Bonus 5 (Dee 3 + "4CP" 2)
Dee gets the full benefit of Viking's dice rolling skills and is distracted by Astrology and returns to pool
QuoteRequest: 6-sided die x 2
4
4
Message from Holy Roman Empire:
Patronage Bellaso
Bonus 5 (Bellaso 2 + "3CP" 1 + Observatory +2)
Has Scientific epiphany and chooses 1 vp and Ravelin
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 4
4
6
6
2
Message from Holy Roman Empire:
English colonies
Florida first
Rio de Janeiro second
England gets a treasure from colonies
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
4
1
Message from Holy Roman Empire:
Protestant colony in Plata
No effect for protestants
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 3
2
4
5
Message from Holy Roman Empire:
Aging Royals (order, do not age on 5,6)
Charles IX
Charles II
Don Carlos
Zombie Leicester does not age.
The Charles' of France and Germany age while the Charles of Spain does not. German Charles is now out of game and married to local petty noblewoman with wide hips.
My hand size should be 4+1 bonus for ruler +1 held = 6
Quote from: Berkut on April 20, 2013, 10:10:26 AM
My hand size should be 4+1 bonus for ruler +1 held = 6
you had a -1 card chit
Quote#22: 3 / Genoese Bankers
Draw 2 cards from deck. You draw 1 less card next turn. Place a "-1 Card" marker on the appropriate power card until next turn as a reminder. OR Launch an expedition with a colony and then spend 3 CP on naval moves or piracy.
Message from Spain:
WE will draw 2 cards.
Quote from: Viking on April 20, 2013, 10:11:40 AM
Quote from: Berkut on April 20, 2013, 10:10:26 AM
My hand size should be 4+1 bonus for ruler +1 held = 6
you had a -1 card chit
Quote#22: 3 / Genoese Bankers
Draw 2 cards from deck. You draw 1 less card next turn. Place a "-1 Card" marker on the appropriate power card until next turn as a reminder. OR Launch an expedition with a colony and then spend 3 CP on naval moves or piracy.
Message from Spain:
WE will draw 2 cards.
His last play was Muscovy Company to remove a -1 chit.
Quote from: garbon on April 20, 2013, 10:15:49 AM
Quote from: Viking on April 20, 2013, 10:11:40 AM
Quote from: Berkut on April 20, 2013, 10:10:26 AM
My hand size should be 4+1 bonus for ruler +1 held = 6
you had a -1 card chit
Quote#22: 3 / Genoese Bankers
Draw 2 cards from deck. You draw 1 less card next turn. Place a "-1 Card" marker on the appropriate power card until next turn as a reminder. OR Launch an expedition with a colony and then spend 3 CP on naval moves or piracy.
Message from Spain:
WE will draw 2 cards.
His last play was Muscovy Company to remove a -1 chit.
If I had been him in that case I'd have removed the -1 chit marker then <_<
If you had been me, you wouldn't be in last place.
48 hours for diplo?
Anyone who has TF is encouraged to contact me so we can arrange something. Spain needs assistance!
Re: diplo - 48 hours or whenever we're done. Last time didn't take 48 hours, and I doubt this one will either. I'm done for all practical purposes, for instance.
Quote from: Berkut on April 20, 2013, 07:27:48 PM
48 hours for diplo?
Anyone who has TF is encouraged to contact me so we can arrange something. Spain needs assistance!
Translation: the treasures in on the treasure track are really really good.
Actually, they are really, really average.
But my hand is really, really crap. So some help is definitely needed.
I'm done.
For SD we probably want everyone to send their own file as four people need to pick their HC this turn.
I'm basically ready to declare.
I'm done
I'm ready; Habakku can start. I will be on the road today, so may be a bit delayed in responding.
Ottomans offer peace to the Spanish in exchange for a card draw.
Spain accepts the offer.
Spain offers an alliance to the French.
Quote from: Habbaku on April 21, 2013, 11:04:26 AM
Ottomans offer peace to the Spanish in exchange for a card draw.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fblog.lib.umn.edu%2Fhans2463%2Farchitecture%2Fcurse%2520your%2520sudden%2520but%2520inevitable.jpg&hash=7c2afa55655d989ca3b891056e12dd9ea4eafb75)
?
Thou art paranoid.
Quote from: Viking on April 21, 2013, 11:35:24 AM
Quote from: Habbaku on April 21, 2013, 11:04:26 AM
Ottomans offer peace to the Spanish in exchange for a card draw.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fblog.lib.umn.edu%2Fhans2463%2Farchitecture%2Fcurse%2520your%2520sudden%2520but%2520inevitable.jpg&hash=7c2afa55655d989ca3b891056e12dd9ea4eafb75)
?
Don't worry viking, I would never use you lying to me and betraying me as a pretext to make peace with the nation that should be our common enemy and coordinate with them to crush you just on general principles.
I just don't play that way.
Quote from: Berkut on April 21, 2013, 01:55:23 PM
Don't worry viking, I would never use you lying to me and betraying me as a pretext to make peace with the nation that should be our common enemy and coordinate with them to crush you just on general principles.
I just don't play that way.
Of course isn't that one of the complaints about how human players often "ruin" any game that tries to simulate historical diplomacy? Unlike nations over the course of years/decades, a human player is much more unforgiving of any stabs in the back (or failure to act as agreed upon) and likely to carry that throughout any future games played (as you so indicated earlier).
Quote from: garbon on April 21, 2013, 02:44:15 PM
Quote from: Berkut on April 21, 2013, 01:55:23 PM
Don't worry viking, I would never use you lying to me and betraying me as a pretext to make peace with the nation that should be our common enemy and coordinate with them to crush you just on general principles.
I just don't play that way.
Of course isn't that one of the complaints about how human players often "ruin" any game that tries to simulate historical diplomacy? Unlike nations over the course of years/decades, a human player is much more unforgiving of any stabs in the back (or failure to act as agreed upon) and likely to carry that throughout any future games played (as you so indicated earlier).
That goes without saying about any game though.
Even non-diplo games, right? I mean, if we play a game, I am going to remember how you played in the last game, and that will inform how I play the next game.
When it comes to games that involve diplomacy that requires trust, it would be stupid for me to forget that viking cannot be trusted under any circumstances..
Quote from: Berkut on April 21, 2013, 03:06:34 PM
When it comes to games that involve diplomacy that requires trust, it would be stupid for me to forget that viking cannot be trusted under any circumstances..
Yes, and this will be demonstrated in the upcoming diplo phase where NOBODY will make any deals with me that depend on my trustworthiness to deliver some later boon.
Quote from: Berkut on April 21, 2013, 03:06:34 PM
When it comes to games that involve diplomacy that requires trust, it would be stupid for me to forget that viking cannot be trusted under any circumstances..
But is that a fair conclusion? One broken promise means he can never be trusted?
Surely, as you say with other games, you take into account how an opponent might play but that needn't lead to absolutes unless your opponent is really a one note player.
Max is up, correct?
England offers 2 mercs to the HRE
Quote from: Viking on April 21, 2013, 03:16:07 PM
Quote from: Berkut on April 21, 2013, 03:06:34 PM
When it comes to games that involve diplomacy that requires trust, it would be stupid for me to forget that viking cannot be trusted under any circumstances..
Yes, and this will be demonstrated in the upcoming diplo phase where NOBODY will make any deals with me that depend on my trustworthiness to deliver some later boon.
Meh, I don't control anyone else, just myself. If other people trust you, good for them, and you. Certainly I don't refuse to deal with people who break their agreements with others - I don't even know enough about others agreements to evaluate whether the breaking was for a good reason or not. I know everything there is to know about *our* agreement though, and if you were willing to lie to me about that, then there is no reason to believe that you will ever deal in good faith again.
My rules are simple. I don't make deals with people who break them with me without some very compelling reason. Other people can, and are welcome to, apply their own rules.
Quote from: garbon on April 21, 2013, 03:39:10 PM
Quote from: Berkut on April 21, 2013, 03:06:34 PM
When it comes to games that involve diplomacy that requires trust, it would be stupid for me to forget that viking cannot be trusted under any circumstances..
But is that a fair conclusion? One broken promise means he can never be trusted?
It is both a conclusion and a way of doing business. How many times would you let someone lie to you before you decide not to trust them anymore?
Quote
Surely, as you say with other games, you take into account how an opponent might play but that needn't lead to absolutes unless your opponent is really a one note player.
Of course. But when it comes to diplomacy that involves making agreements with each other, there really is a matter of it being pointless if you don't know if the other person is simply going to refuse to honor what they said they would do.
Viking didn't break any rules of the game. But he made it clear that his word is worthless, and he has no problem taking something from someone and then simply refusing to give what was offered in return. How can I make any deal with him in the future if I know that in reality he won't actually come through if he decides he simply doesn't want to anymore? And then is likely in a fit of pique to just make plays that actively harm him in order to stick it to me?
There is only one rational way to handle another play who plays that irrationally.
French diplomacy:
France accepts the Spanish alliance offer.
France offers to the HRE (full package deal):
1) Henry III Anjou marries Anna of Austria;
2) Charles IX marries Elizabeth of Austria;
3) Peace between HRE and France;
4) Alliance between HRE and France;
5) HRE gives 4 mercs to France; and
6) France returns Frankfurt and Trier to the HRE (displace 1+2 to Metz, for a total of 2+2 in Metz, and bounce 1+0 to Paris).
France offers to the Protestants (package deal by rule):
1) Peace between the Protestants and France; and
2) Marguerite de Valois marries Henry IV Navarre.
Imperial Diplomacy
England -
Accepts 2 mercs from England
France -
Henry III Anjou is betrothed to Anna of Austria
Charles IX is betrothed to Elizabeth of Austria
HRE and France conclude a peace
HRE and France conclude an alliance
HRE gives 4 diplomercs to France
HRE occupies the Rheinland including Frankfurt and Trier
Protestants -
Accepts 2 mercs from Protestants
Sent file for diplo., does not include the Protestant responses.
Quote from: Viking on April 21, 2013, 08:22:09 PM
Imperial Diplomacy
Protestants -
Accepts 2 mercs from Protestants
Quote9.1, Negotiations : All powers except the Ottoman may agree to give another
power up to four mercenaries. All powers except the Ottoman
and Holy Roman may receive mercenaries in such a deal.
OK, so HRE needs to send those mercs back to England.
So I guess I cannot give mercs to HRE?
In any case Protestants accept peace with France and marriage of Henry and Margot. Catherine de Medici can DIAF. :P
PS. It's nice of the French to call Navarre Henry IV. I guess they accept the inevitable. :P
I have no DOWs.
No Dow here either.
Habbaku?
Spanish SD:
DOn John to Milan
Don John, 3r2m to Palma
I do not have a HC choice this turn.
Leave the Galleon in the escort box.
Add Jesuit to HC.
That SD is pre-emptive, and obviously will change if someone decides to declare war on me.
No DOW from Protestants. No troop movements in SD, but will add Coligny and Orange to their respective capitals.
No DoWs.
Ottomans SD Sokollu and 1 regular to Belgrade.
No DOW.. Frankfurt was my last territorial demand in europe.
Nothing in my SD.
French SD is 3+0 from Paris to Calais. Home card selected, file sent, Max is up for SD and HC selection (hint: Walsingham).
File sent with English SD. Card selection and 1r+2m to Dublin, Leicester to London.
Is that everyone then? I think we can start.
Made my play in ACTS. To Berkut to resolve piracy. No file until later (posting from phone).
Spain: Die roll request
Request: 6-sided die x 4
3
3
1
5
Message from Spain:
Piracy, 4 dice
Ottomans get a VP.
Spain: Play Card as Operations
#54: 3 / Huguenot Lent
Take 8 Protestant conversion attempts that can affect spaces in France. The first die is automatically a "6"; the rest are rolled randomly.
Message from Spain:
2/3: Patronioze Bautista
3/3: Merc to Milan
Extend with 3 CP treasure
2/3: Gally in Palma
3/3: Naval Move
Galley to Barbary Coast
Papal galley to Adriatic Sea
Btw, did I miss something? When did every Spanish and Ottoman ship sink?
Quote from: Solmyr on April 22, 2013, 01:07:17 PM
Btw, did I miss something? When did every Spanish and Ottoman ship sink?
You did. Spanish and Ottomans mostly annihilated each other last turn. You may remember Berkut saying things like "I can't build any more boats" and the like.
Oh okay. I thought that Ottomans won that more clearly but apparently they lost almost every ship too.
It was an orgy of violence.
Built a regular in Carlisle, over to Ulmont
Patronized Palladio with "Commissioned from Italy." File sent; Viking up.
I'll be away for the whole of tomorrow and Viking's play is unlikely to affect me so I'll make my play now.
Quote#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Request: 6-sided die x 7
4
3
5
2
6
2
5
Message from Protestants:
One 6 and seven more rolls, 3s are hits.
2 major, 4 minor. Enlarge with majors to Zutphen and Dunkirk. Then convert Groningen, Arnhem, Ghent, and Flushing.
Habs will be up after Viking.
QuoteHoly Roman Empire: Play Card as Operations
#97: 5 / St. Bartholomew's Day Massacre
The Protestant player eliminates all his mercenaries in France. Award a +1 Card marker to the Protestant. Flip up to 5 spaces in France that are under Protestant religious influence but French political control to Catholic religious influence. The French player may take a free, immediate Assassination attempt (2 CP) against Coligny. Increase the number of spaces to 8 and Assassination CP to 4 if Navarre is betrothed to a French royal. Remove from deck if played as event.
Message from Holy Roman Empire:
4/5 Patronize HRE Scientist
5/5 Remove disorder Augsburg
Now I can safely pay off the ottomans if they demand tribute...
Bad news Viking - as you may recall, the Ottomans don't have to accept tribute if they want your land instead.
Quote from: ulmont on April 22, 2013, 06:54:27 PM
Bad news Viking - as you may recall, the Ottomans don't have to accept tribute if they want your land instead.
yes, but the tribute won't include any 5CP cards with nasty events.
Quote from: Solmyr on April 22, 2013, 06:32:34 PM
I'll be away for the whole of tomorrow and Viking's play is unlikely to affect me so I'll make my play now.
Quote#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Request: 6-sided die x 7
4
3
5
2
6
2
5
Message from Protestants:
One 6 and seven more rolls, 3s are hits.
2 major, 4 minor. Enlarge with majors to Zutphen and Dunkirk. Then convert Groningen, Arnhem, Ghent, and Flushing.
Habs will be up after Viking.
These conversions aren't legal. Zutphen wasn't connected to a Protestant space at the start of the impulse. It only connects to Groningen and Arnhem.
Quote from: Habbaku on April 22, 2013, 07:19:54 PM
Quote from: Solmyr on April 22, 2013, 06:32:34 PM
I'll be away for the whole of tomorrow and Viking's play is unlikely to affect me so I'll make my play now.
Quote#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Request: 6-sided die x 7
4
3
5
2
6
2
5
Message from Protestants:
One 6 and seven more rolls, 3s are hits.
2 major, 4 minor. Enlarge with majors to Zutphen and Dunkirk. Then convert Groningen, Arnhem, Ghent, and Flushing.
Habs will be up after Viking.
These conversions aren't legal. Zutphen wasn't connected to a Protestant space at the start of the impulse. It only connects to Groningen and Arnhem.
Looks like he could get everything through Arnhem (major), Zutphen (major), Groningen, Ghent, Flushing (port), Dunkirk (port), unless I missed something?
EDIT: actually, Zutphen (major, Munster), Arnhem (minor, Utrecht or Zutphen), Groningen (minor, Zutphen), Dunkirk (major, port), Ghent (minor, Dunkirk), Flushing (minor, port).
I think I missed something, actually--I forgot Munster was there. Was only eyeing the Dutch spaces! Sol's conversions are fine, then.
QuoteOttoman: Play Card as Operations
#21: 5 / Foreign Volunteers
Message from Ottoman:
Nevermind!
Moving right along...For CPs :
1/5 - Build corsair in Algiers.
2/5 - Naval move. All to Barbary Coast.
3/5 - Naval move. All to Tyrrhenian Sea.
4-5/5 - Piracy against Spain in Tyrrhenian Sea.
QuoteOttoman: Die roll request
Request: 6-sided die x 5
4
3
5
5
2
Message from Ottoman:
1 anti-piracy die (galley in Barbary Coast), then 4 piracy dice regardless.
Ottomans get 2 hits. Choice of VP/galley, card/galley or VP/card to Spain, then to Berkut to play.
Jesus. VP and the galley.
Play my Home Card
Spain: Message
2/5: Build galley in Palma
3/5: Naval move galley to Barbary Coast
5/5: John 3r2m to Tunis
It is Turn 3.
The Ottomans have SEVENTEEN VPs already.
This game is going to be out of reach very, very soon, if it is not already.
I was using Munster as a conversion source space, yes. Figured there had to be some point to those German Protestants. :P
Quote from: Berkut on April 22, 2013, 10:55:45 PM
It is Turn 3.
The Ottomans have SEVENTEEN VPs already.
This game is going to be out of reach very, very soon, if it is not already.
I can give you Philippines right now if you give me Antwerp (by moving units out of it asap).
Quote from: Berkut on April 22, 2013, 10:55:45 PM
It is Turn 3.
The Ottomans have SEVENTEEN VPs already.
This game is going to be out of reach very, very soon, if it is not already.
I agree. People should
NOT make peace with him
NOT give him cards
and
NOT attempt to destroy the army of the Ottomans rivals
If the Ottomans were actually rivalling him, I would agree.
Instead their rivals made an alliance with them, then betrayed the person who was actually fighting them, directly leading to Spain losing their entire fleet in the process.
There is an actual rival to the Ottomans in this game - you can tell who it is by looking at the naval dead pile last turn. It isn't the player who had their fleet sailing WITH the Ottomans and rolling their dice on the Ottomans side though.
Quote from: Solmyr on April 23, 2013, 02:32:28 AM
I was using Munster as a conversion source space, yes. Figured there had to be some point to those German Protestants. :P
Quote from: Berkut on April 22, 2013, 10:55:45 PM
It is Turn 3.
The Ottomans have SEVENTEEN VPs already.
This game is going to be out of reach very, very soon, if it is not already.
I can give you Philippines right now if you give me Antwerp (by moving units out of it asap).
Not a terrible offer, but I cannot afford to lose another key right now - the Phillipines are nice, and I would be willing to give you a treasure draw for the card play as the event next turn, but I cannot just roll over in Antwerp.
That being said, I cannot afford to actively defend Antwerp really either. So I can say that I won't be building more troops there, but I think I have to make the Prots spend something to take it - you are already doing quite well yourself, since I have largely been ignoring you.
Managed to hold on to Drake's leash for another round.
Built a galleon and a merc.
Wedding Festivities to Henry III / Anna and drew a card. File sent, Viking up.
HRE builds 1 merc in vienna
Solmyr is up.
Solmyr, that is a rather nice card - the Phillipines one.
In return for its play as an event, I will abandon Antwerp as long as you also agree not to attempt to revolt in Brussels.
Quote from: Berkut on April 23, 2013, 09:05:03 PM
Solmyr, that is a rather nice card - the Phillipines one.
In return for its play as an event, I will abandon Antwerp as long as you also agree not to attempt to revolt in Brussels.
I agree, you move your troops from Antwerp to Brussels (or wherever southwards you feel like), I will not touch Brussels. Preferably on your next impulse.
Played the event, you can add the treasure from it on your next play.
QuoteOttoman: Play Card as Operations
#57: 4 / Irish Rebellion
Message from Ottoman:
For CPs :
1-4/4 - Patronize artist.
Sinan heads to the +2 zone. Berkut's up.
Played Rudolf as the event, moved troops out of Antwerp per agreement, assaulted and took Tunis. File sent.
QuoteHoly Roman Empire: Draw Extra Strategy card
Message from Holy Roman Empire:
Patron of the Arts for the HRE
Patronizing Tintoretto with Prague Cultural Bonus with Patron of the Arts and Drawing one card.
pre-empting max and ulmont...
#28: 2 / Morisco Revolt
Message from England:
1/2 Drake in Guinea Coast
2/2 Drake to Indian Ocean
He manages the Cape of Good Hope with no difficulty. Ulmont is up
Built one regular in Rouen. Can't send a file now, but Sol appears to be up.
QuoteRequest: 6-sided die x 6
1
3
1
6
2
3
Message from Protestants:
Playing HC for conversions. First France, a 6 plus six more.
Request: 6-sided die x 6
5
6
6
1
1
6
Message from Protestants:
Eliminate unrest with one major. Convert Nantes and Cognac.
Next Netherlands, a 6 plus six more.
4 major, 1 minor, 1 unrest. Change to 3 major, 2 minor to ignore unrest. Expand base to Antwerp and Lille with 2 majors, then convert Brussels with 3rd major and Mons with minor. Last minor is lost.
My file includes the English and French moves (as Max's file ignored the one from Viking). Habs up.
Ottomans sponsor a scientist for 4 with Spanish Fury. On phone so no file. To the Spanish to roll for my scientist then to play.
Spain: Die roll request
Request: 6-sided die x 1
5
Message from Spain:
Ottomans scientist
1-3: 1
4-6: 3
Jihadists sponsor the smart one.
Spain: Play Card as Event
#91: 2 / Cipher Key
Choose one of these two options: (a) Take your Cipher Key marker and move it onto the "Informants Spying on You" box on another player's Power Card, or (b) remove all enemy cipher key markers from your own power card. While your Cipher Key is on another power, you gain the +1 Cryptography bonus against that power. This effect is not cumulative with the Cryptography science bonus.
[FAQ: It is legal to move your Cipher Key marker off one power's Power Card and directly onto a different power.]
Message from Spain:
Place Cipher key on England
Extend impulse with 1 CP treasure:
Merc in Madrid
Welcome to my world Max.
86 2 / Polish Royal Election [MANDATORY]
End any Foreign Wars between the Holy Roman Empire and Poland. Then, Spain, France, and the Holy Roman (if a player power) have the option to play a card or treasure to advance their candidate for the Polish throne. Reveal all choices simultaneously. Each power playing a card/treasure adds its CP value to the roll of one die. Power with the highest total becomes King of Poland and receives 2 VP, as long as their total exceeds 5. If highest total is 5 or less, no VP awarded (Ivan the Terrible becomes King of Poland). Remove from deck after play. [FAQ: Mandatory Events may not be played for the election; home cards may be. In the case of a tie, France scores the 2 VP if they are one of the tied powers. If not the Holy Roman scores the VP.]
Suppressed a little heresy with the 2 CP.
I sent my card choice to Habbaku, Max, and Solmyr; I figure whoever's awake and around when Berkut and Viking have also sent their choices can resolve.
Sent my bribe to Krakow. (told Sol, Habbaku and Max which card i choose)
Waiting on Berkut to declare his bribe (if any) to poland.
I'll make my play now as I'll be away until tomorrow again, most likely.
Protestants: Play Card as Event
#84: 2 / Henry III (Anjou) [MANDATORY]
Charles IX dies. Henry III (Henry of Anjou) replaces Charles as ruler of France; place this card in the ruler space of the French power card. If Charles IX is still in the Young Royals pool or in an unresolved marriage, remove him from the game and dissolve any such marriage. Admin Rating: Save 1 card. Card Bonus: 1 extra card.
Message from Protestants:
2/2: Rebellion in Antwerp, taking Flushing along.
Quote from: Viking on April 25, 2013, 06:34:42 AM
Waiting on Berkut to declare his bribe (if any) to poland.
Nothing.
Sol, Max or Habbaku to resolve.
Viking, I sent around 4 / Rising of the Nortth, so if you want to resolve go for it.
Quote from: ulmont on April 25, 2013, 10:05:19 AM
Viking, I sent around 4 / Rising of the Nortth, so if you want to resolve go for it.
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 3
1
4
2
Message from Holy Roman Empire:
Polish Election
Spain +0
France +4
HRE +2
The king of Poland is Frczanczoiczs of France Frogs get +2 VP chit
I send 2/ Puritans
QuoteHoly Roman Empire: Play Card as Operations
#77: 2 / Portuguese Attack
Eliminate any one colony adjacent to the South Atlantic, Indian Ocean, or South Pacific ocean zone. If played by a power controlling Lisbon, draw 1 treasure and keep it in your hand for a future impulse. May not be played against a colony from a power allied to Portugal.
Message from Holy Roman Empire:
2/2 1 Regular Frankfurt
Habbaku next
Ottomans shift the fleet to Gulf of Lyon. No file for now.
#72: 4 / War with Poland
Playable if Holy Roman Empire is not at war with Ottoman. Holy Roman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Poles start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Holy Roman when war ends. Add a -1 card marker on Holy Roman until war ends.
Message from Spain:
2/4: Galley in Genoa
4/4: Preach in the Netherlands
1major, 1 minor, 1 unrest.
Cancel unrest with 1 major
Flip Brussels, Ghent
Max appears to have built a galleon in Norwich from ACTS.
French patronize le Testu for 3 CPs.
I'm passing out the turn unless something godforsaken like Paris falling into unrest happens, with no winter.
File sent, Viking up.
I'm passing out the turn
Quote from: Berkut on April 25, 2013, 11:04:58 AM
1major, 1 minor, 1 unrest.
Cancel unrest with 1 major
Flip Brussels, Ghent
Request: 6-sided die x 5
1
3
3
4
5
Isn't this 2 minors?
QuoteProtestants: Play Card as Event
#75: 2 / The Lost Colony [MANDATORY]
Target a colony in the Atlantic Coast. The owning player must roll a die to keep his colony, succeeding on a 5 or 6. If any other number is rolled, the colony is eliminated. This roll must occur whenever this card is played if a colony exists in one of these spaces, even if the player owning the colony plays this event. Card remains in deck each turn.
Message from Protestants:
No eligible colonies.
2/2: Rebellion in s'Hertogenbosch, taking Arnhem along.
Habs next.
Quote#39: 2 / Flooding [COMBAT]
Message from Ottoman:
For CPs :
1-2/2 - Piracy against France in Gulf of Lyon.
Ottomans score two hits against the Franks. One card and 1 VP are the only options for rewards.
Pass
Playing border whatever as a response to gain 4 inf in Scotland.
Ottomans score another VP in that case.
Max is up.
How do the Ottomans get another VP?
Quote from: Berkut on April 26, 2013, 10:46:59 AM
How do the Ottomans get another VP?
He has nothing else to award to me (no cards in hand), so he has to give 2 VPs.
Ahhh, got it.
I am sure giving you more VPs rather than giving up some influence with Scotland is the right move.
I am sure Habs would use those 3 cp to make 2 vp.
I would? How?
More piracy? A scientist? You can't be trusted with cps.
Quote from: ulmont on April 26, 2013, 03:01:26 PM
More piracy? A scientist? You can't be trusted with cps.
Well, he's spent all his piracy and patronage markers. And what with Berkut using this turn's truce to build a fleet and army to retake malta and sink the pirate fleet I suspect we won't have to worry about Habbaku next turn.
Max made a play on ACTS, but seems to have forgotten how to post on Languish.
Ulmont is out of cards.
Viking is passing the turn.
Solmyr's up.
Quote from: Viking on April 26, 2013, 03:14:14 PM
Quote from: ulmont on April 26, 2013, 03:01:26 PM
More piracy? A scientist? You can't be trusted with cps.
Well, he's spent all his piracy and patronage markers. And what with Berkut using this turn's truce to build a fleet and army to retake malta and sink the pirate fleet I suspect we won't have to worry about Habbaku next turn.
Nah, I've done my part against the Ottomans. It is your turn. I will help you as much as you helped me, of course.
Quote from: Berkut on April 26, 2013, 03:58:26 PM
Quote from: Viking on April 26, 2013, 03:14:14 PM
Quote from: ulmont on April 26, 2013, 03:01:26 PM
More piracy? A scientist? You can't be trusted with cps.
Well, he's spent all his piracy and patronage markers. And what with Berkut using this turn's truce to build a fleet and army to retake malta and sink the pirate fleet I suspect we won't have to worry about Habbaku next turn.
Nah, I've done my part against the Ottomans. It is your turn. I will help you as much as you helped me, of course.
If anybody gets Army Mutiny next turn; berkut has already made it clear what you should do with the card.
Quote from: Viking on April 26, 2013, 04:11:31 PM
Quote from: Berkut on April 26, 2013, 03:58:26 PM
Quote from: Viking on April 26, 2013, 03:14:14 PM
Quote from: ulmont on April 26, 2013, 03:01:26 PM
More piracy? A scientist? You can't be trusted with cps.
Well, he's spent all his piracy and patronage markers. And what with Berkut using this turn's truce to build a fleet and army to retake malta and sink the pirate fleet I suspect we won't have to worry about Habbaku next turn.
Nah, I've done my part against the Ottomans. It is your turn. I will help you as much as you helped me, of course.
If anybody gets Army Mutiny next turn; berkut has already made it clear what you should do with the card.
Sell it to France?
QuoteProtestants: Play Card as Event
#13: 1 / Reiters [RESPONSE]
If played by Ottomans, they eliminate 2 mercenaries anywhere on map. If played by any other power, place 2 of your power's mercenaries in any single space. Space chosen must be under friendly control but it does not have to be a home space for your power. You may increase it to 4 mercenaries if the space chosen is no more than 2 land connections from a home space of the Holy Roman Empire.
[FAQ: Space chosen may not be under siege or in unrest.]
Message from Protestants:
4 mercs in Arnhem
I'll be playing my next card too, btw.
Played Grand Vizier to dig for Suez again. Failed, alas. No file.
Back to Sol?
I'll be playing again. Is Berkut passing?
Spain: Play Card as Event
#94: 3 / God's Secret Agents
Spain moves all Jesuits on the Spanish power card to unoccupied spaces in England. Spain may move one Jesuit that was already in England to a new space. This space may be occupied but it may not already contain a Jesuit. If any of these spaces that Jesuits are moving into are under Protestant religious influence, immediately convert it to Catholic religious influence.
Message from Spain:
Jesuit to Shrewsbury, which converts to the One Faith.
Cant get to file right now. I am done for the turn of course.
Over to Max, then I'll play again.
Shrewsbury returns to the fold but we failed to catch the troublesome priest. Also built a merc in London. Over to Sol
QuoteProtestants: Play Card as Event
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Protestants:
Taqi al-Din thinks he's Harry Potter.
Doing my bit to keep Ottoman VP down.
Ottomans pass, which ends the turn (unless Viking wants to rescind his passing).
Ottoman winter : Fleet to Algiers. Sokollu to Istanbul.
Protestants: regular in s'Hertogenbosch to Antwerp, mercs to Amsterdam.
Galley to Tunis
3r in Ghent to Dunkirk
Papal 1r frm Ravenna to Milan
Where's the 5th troop in Tunis going?
Edit: Leave 2R2M in Vienna, 4R1M plus leaders to capital.
Quote from: Viking on April 27, 2013, 02:58:59 PM
Edit: Leave 2R2M in Vienna, 4R1M plus leaders to capital.
Any moment now, you'll pick what you're receiving for winter...
Quote from: Habbaku on April 27, 2013, 03:13:09 PM
Quote from: Viking on April 27, 2013, 02:58:59 PM
Edit: Leave 2R2M in Vienna, 4R1M plus leaders to capital.
Any moment now, you'll pick what you're receiving for winter...
good point,
Diplomercs
Waiting on max and ulmont to winter.
I don't think they will winter. I'll give them some time to declare winter before going to EOT. If they do want to winter nothing they can do is going to have much effect imho.
Quote from: Viking on April 27, 2013, 04:25:41 PM
Waiting on max and ulmont to winter.
I don't think they will winter.
Quote from: ulmont on April 25, 2013, 12:12:20 PM
I'm passing out the turn unless something godforsaken like Paris falling into unrest happens, with no winter.
Still no winter.
1r from Carlisle to York
1r from Dublin to London
doing eot
No issue for Henry and Anna, France still gets the +1
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
1
6
Message from Holy Roman Empire:
Marriage Henry of Navarre and Marguerite de Valois
Henry +3 Marguerite +3 = +6
13 - several children +2 VP to france +1 VP to protestants
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 1
6
Message from Holy Roman Empire:
Aging Don Carlos - 5,6 not age
It seems Don Carlos has Elizabeth Bathory's dermatologist and doesn't age... again.
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
2
3
Message from Holy Roman Empire:
Artist: Sinan +2 for cp, +4 for rating total +6
Sinan +1 VP
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
1
3
Message from Holy Roman Empire:
Artist: Bautista +2 for rating
Fled the country
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
1
3
Message from Holy Roman Empire:
Artist: Palladio +1 cp +3 rating
Nothing of note, returns to italy
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
6
6
Message from Holy Roman Empire:
Tintorello: +1 cp, +2 rating, +2 patron of the arts
Great Work for the Empire. Unfortunately he can't write or build, so he must paint (losing 1VP in the process) +2 VP marker to HRE
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
1
5
Message from Holy Roman Empire:
Scientist: Dee +2 for CP +3 for Rating
Dee gets groundbreaking work. 1 VP or Bonus. Max to pick. Leaving Dee on track as a reminder face down
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
5
5
Message from Holy Roman Empire:
Scientist: Le Testu +1 for CP, +1 for Rating
Le Testu gets groundbreaking work. 1 VP or Bonus. ulmont to pick (after max). Leaving Le Testu on track as a reminder face down
VP.
QuoteHoly Roman Empire: Die roll request
Request: 6-sided die x 2
5
2
Message from Holy Roman Empire:
Scientist: Brahe +2 cp, +2 Observatory, +3 Rating
Epiphany, picks +2 VP marker
I'd like to roll for colonies and such, but that depends on the english science pick. So I'm finishing the file there. Colonizers can roll for their own treasures. Berkut can sort out his treasures.
Ottomans: 19 VP - 1 Saved 4 Keys 1 Murad = 6 Cards
Spanish: 14 VP - 4 Keys 1 Philip = 5 Cards
English: 11 VP (pre Dee) - 3 Keys 1 Elizabeth = 4 Cards
French: 17 VP - 4 Keys 1 Henry = 5 Cards
HRE: 17 VP - 1 Saved 4 Keys 1 Rudolf = 6 Cards
Protestant: 16 VP - 6 Keys = 6 Cards
Is my math correct. I'm a bit confused about france's VP Can somebody double check that extra well. I moved the track as I added VP but when I counted VP from scratch I got 1 less than the track had, did I miss something?
When Max does his Dee thing he needs to add the T4 scientists as well
Picked cryptography.
Florida produced a treasure
BTW, the German Mercenary Emporium is willing to hear any bids for men under arms, our royal bride and, if the offer is large enough our royal bachelor (only fag hags need apply).
Can somebody confirm my VP and Card count?
Ottomans should have another piracy VP and be at 20. France gets 1 VP for Paris if you didn't count that already.
Quote from: Habbaku on April 27, 2013, 06:16:20 PM
Ottomans should have another piracy VP and be at 20. France gets 1 VP for Paris if you didn't count that already.
cards?
plus ulmont and habbaku should fix their vp count and markers
Quote from: Viking on April 27, 2013, 05:57:09 PM
French: 17 VP - 4 Keys 1 Henry = 5 Cards
7 Keys + 4 Valois marriages (11) + 2 Poland (13) + 3 Paris (16) + 2 Marriages (18) + 1 Scientist (19) = 19 VP.
4 Keys + 1 Henry = 5 cards.
Deleted the double-Valois bonuses in the area, and moved the royal counters into the Valois slots so it's clear there.
I'm waiting for somebody to confirm my count of card totals FOR EVERYBODY before ending the turn.
Note, before drawing cards is possibly the best time to committ to buying my mercs for a card draw since you're no paranoid about losing cards you don't know you have.
Hand Sizes:
Ottoman: 4+1 bonus +1 saved = 6
Spain: 4+1 bonus = 5
England: 3+1 bonus = 4
France: 4+1 bonus = 5
HRE: 4+1 bonus +1 saved = 6
Prots: 6
Quote from: ulmont on April 27, 2013, 06:19:30 PM
Quote from: Viking on April 27, 2013, 05:57:09 PM
French: 17 VP - 4 Keys 1 Henry = 5 Cards
7 Keys + 4 Valois marriages (11) + 2 Poland (13) + 3 Paris (16) + 2 Marriages (18) + 1 Scientist (19) = 19 VP.
4 Keys + 1 Henry = 5 cards.
Deleted the double-Valois bonuses in the area, and moved the royal counters into the Valois slots so it's clear there.
Charles IX died before his marriage could be completed, which is why Elisabeth of Austria is still available. France should be at 18 VPs.
The le Testu sea captain should be removed from the game as well, since he received a science VP.
Prots get an extra card from Henry marrying into and surviving the Valois.
Ottomans are ready.
Spain is ready.
I'm ready.
Sure, let's do it.
Ready too. I guess Habs can start announcing.
Ottomans offer an alliance to Spain and the HRE.
Spain passes on the alliance with the Ottomans
Spain offers Don Carlos in marriage to each eligible female in turn. First come, first served, so to speak!
England offers the HRE a card
England offers the HRE a treasure.
England offers to marry Leicester to Louise de Coligny
France offers the HRE a card in exchange for somebody marrying that last crappy Valois guy.
France offers the HRE an alliance in exchange for four mercs.
HRE
Accepts the Ottoman Alliance
Accepts the English Card
Accepts the English Treasure
Accepts the French Card
Offers the mad crazy middle aged catholic bint left in my royal pool to the Duke of Alencon
Offers the 4 diplomercs to The Protestants
Accept marriage of Louise to Leicester.
Accept the HRE mercs.
DOW time
Does berkut Dow the ottomans or france?
Does max get suckered by berkut into going to war with France?
Does ulmont save his enemies the price of the declaration by doing it himself?
Do I go to war with berkut?
Does Solmyr pay for something he can get for free?
No DoW here.
Spain will burn a 4-cp treasure to declare war on the HRE.
Preemptive French no-DoW here.
Pre-emptive Imperial no-Dow. But, seriously, I should have a couple of extra cards in my hand when I make that decision.
No Ottoman SD. Will send file with card selection later tonight.
No DoWs
Quote from: Solmyr on April 30, 2013, 03:28:02 AM
Accept the HRE mercs.
Which capitals do these go to?
SD: 2r1m from Madrid to Milan
What happened to the "OMG ulmont and Habbaku are winning!!!!!1111oneoneoneon Berkut"?
Quote from: Viking on April 30, 2013, 02:12:27 PM
What happened to the "OMG ulmont and Habbaku are winning!!!!!1111oneoneoneon Berkut"?
He sent an email to everyone asking if they would be interested in a little "Knock down the winners" and while 2/3 of the recipients were interested in talking, the third told me to, in so many words, go fuck myself and mentioned that he would be trying to take Milan, rather than doing anything about France or the Ottomans. In fact, he made it clear that if I were to move against France or the Ottomans, he would do his best to help either of the other two win any war. I believe he said something to the effect of "I hope you build a big stack of troops so I can Army Mutiny it" or something like that.
So yeah, so much for that idea.
If the Ottomans do not win this turn, I will be rather surprised. Habs has bamboozled you so thoroughly it is breathtaking. He really deserves to win.
You do realize that
1) You just saved me the cost of declaring war
and
2) by going to war with me you also permitted me to us the patron home card rather than the intervention card I'd need to start a war
basically, if you were worried about my backstab you shouldn't have paid for the knife. If the ottoman wins this turn it will be because somebody isn't protecting against piracy. He isn't going to get VP by taking keys from me, he will get them by pirating your deliberately defenseless ports.
It's not your anti-Viking bile I object to, it's the blatant inconsistency between your hyperbole and your action. With threats, badgering, complaining and demagogy you try to get others to take down your enemies and blame them while you go off galavanting somewhere else.
Mainly I'd just like you to end your meta-game whingeing both in private and public.
Seriously if you were really so worried about me attacking you, why did you save me the cost of declaring war? Seriously are you stupid or something?
My options are not to either attack you or not attack you - my options are either attack you or attack someone else.
If I attack someone else, you stated you would use your HC to attack me. That is obviously a bad idea on my part.
If I attack nobody, then you cannot use your HC to attack me, and I am stuck without the ability to influence anything. I don't think you would DOW in that case. So I would spend the turn screwing around with England some more, but they aren't winning the game, so that seems uninteresting (even if it is probably not a bad game play choice).
So the choice is to simply attack you outright, and make a deal to hold off the Ottomans for a while.
You are simply a tool. Nothing more. You bitch and moan, and more importantly, simply lie, and then complain when the entirely predictable outcome materializes. The idea that I've done nothing about the Ottomans is simply stupid. I spent an entire turn building and then destroying my navy fighting the Ottomans WHILE YOU WERE ALLIED TO THEM AND LOANED THEM YOUR NAVY and then lied about your deal to take a card from them that would have likely changed the outcome.
Now you are going to cry about your bunched up panties because I am NOT going to continue fighting the Ottomans forever while the rest of the board goes about the game? The HRE is as much the traditional enemy of the Ottomans as Spain, and you have not spent one single CP the entire game to slow them down - quite the opposite in fact - you've wasted CPs playing cards to harm me for no reason whatsoever except your feelings were hurt.
So seriously - STFU already about the Ottomans, and definitely STFU about the only player who has done ANYTHING at all to try to stop them. I offered you the olive branch, you told me where to stick it - fine. Why you have to make some big deal about it is beyond me, but hey, you know I am willing to talk shit with the best of them. So lets have a nice little war. It won't stop the winners, but you don't care about that, so why not?
The truly funny, if not masterful, part about all this is that you are so uber enraged over me calling you a liar for, well, lying ,that you haven't even noticed that it has been Habs and ulmont oh so gently fucking you this entire game.
Habs talked you into allying with him, loaning him your fleet, all so he could focus on rampaging in the Med, with your help.
ulmont baited you into declaring war on him while he knew he had Army Mutiny in hand to play.
How did he know you were going to war with him?
How did he know I had Army Mutiny?
I didn't tell him either piece of news. But someone knew I had AM, because I drew it from them on Turn 1.
So, just going by what I can tell from diplo, Habs told ulmont you were going to war with him, and told him I had Army Mutiny, all the while he talks you into an alliance AND the loan of your fleet so he could use it to fight me. ulmont secures AM against you, then utterly rapes the HRE in the idiotic war you started without even trying to get any diplomatic support at all.
My mistake was failing to remember that the damn Ottomans have that "cancel event" card, and making sure he had played it (although of course Jeromey is smart enough to know to hold it as long as possible...assuming the damn French didn't just outright tell him Treachery was coming) so my plan to take Algiers with the payment for Army Mutiny (Treachery) didn't work out.
And at the end of it all, they both have you convinced that I am the asshole in the entire deal.
Hell, at this point either of them deserve to win, they have played you so completely and thoroughly. The HRE could not have been better played for Habs if he has just created a viking sock puppet to play for him.
Gentlemen, you can't fight in here. This is the War Room!
Waiting on Max and ulmont's SD
Quote from: Viking on April 30, 2013, 05:06:09 PM
Waiting on Max and ulmont's SD
I wanna see where the mercs ended up in Protestant-land first.
Quote from: ulmont on April 30, 2013, 05:46:15 PM
Quote from: Viking on April 30, 2013, 05:06:09 PM
Waiting on Max and ulmont's SD
I wanna see where the mercs ended up in Protestant-land first.
well if you are waiting on Solmyr I'm gonna have to wait on him as well.. sigh...
Mercs go to La Rochelle.
No sd.
Sent a file with my home card selection. Max is up to make a file with his SD and selection as well.
SD is one merc to Dublin, file sent with card selection
File sent with card selection.
Leaders 4R1M to Augsburg
Habbaku to play
Ottomans patronize Seydi al Reis for 2 CPs.
Off to Spain.
Spain: Message
Play Spanish Road for the event.
Add 1r to Milan
Move Don John to Milan
Move Alva, Parma, 6r2m to Zurich
Extend impulse with 5 CP treasure
1/5: Move group to Innsbruck
Pause here to see if viking wants to play response cards or attempt an intercept.
You don't own Zurich. You can have neutral and un-activated HRE spaces as part of the path, but you can't spring deploy to neutral areas.
Quote from: Rules 10.66. Move Formation from Capital: All powers with a capital
(including activated major powers) may move a single formation
from one of their capitals to a friendly-controlled space.
This special move costs no CP.
Edit: Hmm, it seems I'm wrong about this
http://boardgamegeek.com/article/11747618#11747618
No intercept
edit, if it's not too late I'll roll the intercept with the entire stack
edit; can't intercept, it's across a pass.
carry on berkut
2/5: Control Innsbruck
4/5: Attack Augsburg
Viking can resolve, I have no combat cards to play.
QuoteHoly Roman Empire: Play Card as Event
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Holy Roman Empire:
Storms in the alpine passes.
You must wait...
So I lose 1 CP, leaving me with 2. Which I then use to move back across the pass...?
ffs...
obviously my intention was to stop the attack..
but, it is up to you then...
Quote from: Viking on May 01, 2013, 11:02:49 AM
ffs...
obviously my intention was to stop the attack..
but, it is up to you then...
Yeah, you need to play it before then, like when I move from Zurich to Innsbruck, which would leave me able to move to Innsbruck, but no further. Which is why I very specifically stopped at that point to allow you to stop me then if you wanted.
@ulmont
the intention was to stop the movement accross the pass into augsburg, which it apparently doesn't. Nothing has actually happened, so if berkut permits I'd like to take it back, if not, I just have to suffer for my own fuckups.
You can certainly take it back. I am not so keen on letting you back up and play it at the "right" moment though, since I specifically gave you the chance to play it then, before you knew if I was intending to attack Augsburg or head north.
Quote from: Berkut on May 01, 2013, 11:10:06 AM
You can certainly take it back. I am not so keen on letting you back up and play it at the "right" moment though, since I specifically gave you the chance to play it then, before you knew if I was intending to attack Augsburg or head north.
I knew you were heading for augsburg, I thought I was being clever by forcing you to cancel a 2cp move. I just didn't read the card properly. I have no cards to play.
You have 10 dice, I have 8.
OK, we are generally pretty easy on this stuff.
You can take it back, or take it back and play it at the "right" time to stop an attack on Augsburg. Your choice.
Quote from: Berkut on May 01, 2013, 11:13:07 AM
OK, we are generally pretty easy on this stuff.
You can take it back, or take it back and play it at the "right" time to stop an attack on Augsburg. Your choice.
I don't think playing it at the "right time" is fair since while I may have guessed but I did not know which way you were going, carry on.
OK, resolving attack then.
HRE gets famous victory with 5 hits vs Spanish 1 hit.
My casualty is my one merc.
Karma FTW!
The maxim that good dice trumps bad strategy continues to prove itself, as the HRE gets 5/8 hits to the Spanish 1/10 hits in the ensuing battle.
Spanish forces fall back to Innsbruck.
5/5: Control Zurich
Max is up.
OK, so apparently I never could have controlled Innsbruck, since I had no LOC to there as it was played.
So to resolve this (since I am guessing Viking won't be keen on just undoing the entire play), I could just place a control marker in Trent with my first CP from my treasure, and forgo placing the control marker in Zurich with my last CP.
Or we could just start all over. :)
Quote12.1 Line of Communication
A power has an LOC to a space if it can trace a path of spaces and
sea zones to that space from a friendly-controlled, fortified space
that is a home space for that power or one of its allies (this even
includes home spaces of minor powers allied to your major power
allies). All spaces on the path (except the space where the path
ends) must be:
• friendly-controlled,
• free of enemy units (including naval units and leaders), and
• free of unrest.
One or more adjacent sea zones may be part of the LOC if they each
contain a friendly naval unit. The path must connect to these sea
zones through a friendly-controlled port (except the space where the
path ends, which can be a non-friendly port). An LOC is required
for the Assault and Control Unfortified Space actions.
Venentian units don't stop you controlling the area.
So, control trent instead.
If you want me to start all over, I will pick up my HC and just do something else entirely. An invasion of Germany apparently needs a but more prep time.
OK, whoever does the next file move the control marker from Zurich to Trent, and flip it to the Catholic side.
Ineffectual spies again. No file.
Papacy is resolved and stays with Spain; France builds a boat on the Med.
Spain up to pick one of the following:
Power now controlling Papacy may either: (1) Excommunicate Elizabeth, adding the "Elizabeth Excommunicated" marker to the Diplomatic Status Display OR (2) Take 7 Catholic Conversion attempts affecting spaces in France or the Netherlands OR (3) Patronize an artist or scientist of your choice from Italy as if 3 CP were spent OR (4) Retrieve Holy League from the discard pile and play it immediately as an event. Card remains in deck each turn. [FAQ: Elizabeth may only be excommunicated once per game.]
File sent, Viking to play.
We wil patronize that Greco guy.
QuoteHoly Roman Empire: Play Card as Event
#100: 2 / Enterprise of England [MANDATORY]
Add up a total count of: the number of Jesuits in England, the number of Catholic spaces in England, the number of spaces in England under Spanish control, and the number of Spanish regulars in England. Award Enterprise of England VP as follows based on that count. 1-2: 1 VP to England, -1 VP to Spain; 3-4: 1 VP to England; 5-6: no VP awarded; 7-10 1 VP to Spain; 11-15: 2 VP to Spain, -1 VP to England; 16+: 3 VP to Spain, -2 VP to England. Card remains in deck each turn.
[FAQ: Count spaces under Spanish control even if they are Catholic (i.e., some spaces may count for more than one of these items). Ignore Unrest entirely when making these counts.]
Message from Holy Roman Empire:
It seems that Spain's failure to re-catholicize the Angles and Spain's failure to stand and fight in a battle she loses prestige and england gains prestige.
Enterprise Score:2
England +1 VP
Spain -1 VP
2/2 Build 2 mercs in Augsburg
Protestants: Play Card as Event
#48: 3 / Commissioned from Italy
Patronize a specific artist or scientist of your choice from Italy (instead of drawing one from your own pool) as if you spent 3 CP on the Patronize action. Place a control marker of your power underneath the artist or scientist so it is clear which power has commissioned him.
Message from Protestants:
Patronize Palladio.
Habs up.
Played Tridentine Catechism to patronize an artist.
Traveling to Montreal over the weekend and today so won't be able to do files and will be delayed at points.
Spain: Play Card as Event
#82: 2 / Death of King Sebastian [MANDATORY]
Portugal enters the game as a Minor Power that is a target for DOW and diplomatic influence. Add markers to the Portuguese track to reflect the status of Spain, France and England (giving England their default 1 influence). Any power controlling Lisbon during the Winter Phase gains 1 treasure (if any remain) as income from Portuguese World Map possessions. Remove from deck after play.
Message from Spain:
2/2: Innsbruck stack to Trent
Extend to use "Draw Card" Treasure.
Frobischer rounds the horn and sails up the Mexican Coast. Ulmont went so it's Viking up
Played home card to patronize an artist (the sizable HRE patronage purse had to go to an incompetent german because somebody hired all the talent out of italy right from under my nose....
extended with 2 cp treasure to build 2 mercs in augsburg
Protestants: Play Card as Operations
#9: 1 / Fire Ships [COMBAT]
Gain 2 extra dice in a naval combat. Increase this number to 4 extra dice if attacking an enemy fleet in a port space or if fighting against the Spanish Armada.
Message from Protestants:
Remove unrest in Nantes.
Who is up?
I'll be leaving to London on Monday. Not sure how regular my net access will be, and regardless I won't have CB there. So I will be slow for the following week.
Sorry about the delay.
QuoteOttoman: Play Card as Event
#56: 2 / Index of Prohibited Books
Message from Ottoman:
Cancel HRE artist.
Over to Berkut.
Spain: Play Card as Event
#29: 2 / Muscovy Company
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row.
Message from Spain:
Play as event
Extend with 1CP treasure, merc to Milan
I believe Frobischer completes his circumnavigation damaged. I have access to neither CB nor the rules at the moment. Will complete my turn in a few hours if no one does it before then.
Quote from: Maximus on May 06, 2013, 03:38:50 PM
I believe Frobischer completes his circumnavigation damaged.
Looks right to me.
Quote from: ACTS#83: 2 / Dutch Revolt [MANDATORY]
Count the number of spaces under Spanish political control (and not in Unrest) in the Netherlands. Award Dutch Revolt VP as follows based on that count. 0 spaces: 3 VP to the Protestant, 1-7 spaces: 2 VP to Protestant, 1 VP to England; 8-11 spaces: 1 VP to Protestant, Spain and England; 12-19 spaces: 2 VP to Spain; 20-21 spaces: 3 VP to Spain. Card remains in deck each turn.
Message from France:
I count 12* spaces under Spanish political control, for 2 Spanish VP.
*Groningen, Zutphen, Haarlem, Rotterdam, Brielle;
Dunkirk, Ghent, Lille, Mons, Brussels;
Namur, Luxembourg.
Patronize an artist. [Montaigne]
File sent, Viking up.
QuoteHoly Roman Empire: Play Card as Event
#85: 2 / Murad III [MANDATORY]
Selim II dies. Murad III replaces Selim as Ottoman ruler; place this card in the ruler space of the Ottoman power card. In games with 4 or fewer players, resolve diplomatic status of Ottoman. Admin Rating: Save 1 card. Card Bonus: no extra cards.
Message from Holy Roman Empire:
2/2 Doomstack to innsbruck, Sultan is dead. Take that for cancelling my artist.
solmyr...
Quote from: Solmyr on May 04, 2013, 04:34:29 PM
I'll be leaving to London on Monday. Not sure how regular my net access will be, and regardless I won't have CB there. So I will be slow for the following week.
Quote from: Habbaku on May 08, 2013, 12:54:48 AM
Quote from: Solmyr on May 04, 2013, 04:34:29 PM
I'll be leaving to London on Monday. Not sure how regular my net access will be, and regardless I won't have CB there. So I will be slow for the following week.
my solution to this, which I learned from Habbaku, is to have all the Cyberboard and game related files on a flash drive which I just plug into whatever PC is nearby. Download the game files from gmail to the flashdrive and I can use any pc with an internet connection.
I've actually started putting everything CB related on Dropbox. That way I never am without my game files.
I'm on a tablet so no CB files this week for me.
Anyhow, sorry for the delay. Preached in Scotland (Scottish language is clearly too hard). Leave Perth Catholic, everything else Protestant. No file, and would appreciate if someone can calculate Prot spaces and VP changes.
Quote from: Solmyr on May 09, 2013, 02:58:19 PM
Anyhow, sorry for the delay. Preached in Scotland (Scottish language is clearly too hard). Leave Perth Catholic, everything else Protestant. No file, and would appreciate if someone can calculate Prot spaces and VP changes.
At the time of your play, there were 4 Scottish spaces: Perth, Stirling, Glasgow, and Edinburgh. Perth was already Protestant; the other 3 were eligible for conversion (Glasgow through the Irish Sea to Bristol; Stirling and Edinburgh from Perth).
You got 2 minor conversions in the end, so one of Stirling, Glasgow, and Edinburgh remains Catholic...not Perth.
Quote from: ulmont on May 09, 2013, 03:06:25 PM
At the time of your play, there were 4 Scottish spaces: Perth, Stirling, Glasgow, and Edinburgh. Perth was already Protestant; the other 3 were eligible for conversion (Glasgow through the Irish Sea to Bristol; Stirling and Edinburgh from Perth).
You got 2 minor conversions in the end, so one of Stirling, Glasgow, and Edinburgh remains Catholic...not Perth.
Except that Edinburgh has two Scottish units (which are Protestant) in it, so why wouldn't he convert that?
Quote from: Habbaku on May 09, 2013, 10:22:37 PM
Quote from: ulmont on May 09, 2013, 03:06:25 PM
At the time of your play, there were 4 Scottish spaces: Perth, Stirling, Glasgow, and Edinburgh. Perth was already Protestant; the other 3 were eligible for conversion (Glasgow through the Irish Sea to Bristol; Stirling and Edinburgh from Perth).
You got 2 minor conversions in the end, so one of Stirling, Glasgow, and Edinburgh remains Catholic...not Perth.
Except that Edinburgh has two Scottish units (which are Protestant) in it, so why wouldn't he convert that?
Reread my post. Solmyr can pick any one of Stirling, Glasgow, and Edinburgh to not convert to Protestant, but Perth (which was already Protestant) will remain Protestant and one other space in Scotland will remain Catholic.
Reading is fundamental. Don't read while tired.
QuoteOttoman: Play Card as Operations
#14: 1 / Signal Fires [RESPONSE]
Play just before attempting an intercept roll with a stack of your naval units currently in one of your home ports. The intercept automatically succeeds. Roll 2 extra dice in the naval battle that ensues.
Message from Ottoman:
1 CP : Raise 1 cavalry in Istanbul.
Berkut's up.
#65: 2 / Puritans
The English player must choose to allow you to either (1) draw a random card from his hand or (2) add unrest to 3 unoccupied spaces in England. If the card draw is selected, draw the card and reveal it to all players. Then choose to either discard the drawn card or give it to the Protestant player (you may not keep it yourself unless you are Protestant).
Message from Spain:
1/2: Stack in Italy to Milan
2/2: merc in Milan
Sorry, didn't remember the map. Stirling will stay Catholic instead.
Played Walsingham for cp to influence Portugal. Ulmont up
Quote#58: 4 / Jeanne of Navarre [RESPONSE]
Play as an event to start a rebellion in France as if 5 CP were spent. In addition, displace any non-Protestant units from Bayonne, and place that space under Protestant control adding 1 Huguenot regular there. OR Play as a response to cancel play of the Gouvernante of France home card. Remove from deck after play as either variant.
Message from France:
1-2: Preach in Scotland.
3-4/4: preach in France.
Converted Edinburgh, Glasgow, La Rochelle.
File sent; Viking up.
QuoteHoly Roman Empire: Play Card as Operations
#73: 5 / War in Persia
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
Message from Holy Roman Empire:
4/5 Patronize Mercator
5/5 Unflag Innsbruck
Solmyr up
Converted some spaces in Scotland and France, Habs up.
Ottomans successfully complete the Suez Canal.
Off to Berkut.
Spain: Play Card as Operations
#16: 5 / The Sultan's Harem [RESPONSE]
Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
Message from Spain:
2/5: Regular in Milan
5/5: 3m in Milan
Extend with 2 CP treasure, build Galley in Messina
France is up...
Quote from: Berkut on May 13, 2013, 09:18:03 AM
France is up...
...flailed around in Scotland, converted a couple spaces in France, file sent, Viking up.
Viking can apparently argue about Roman Republicanism, but not do his turn.
Is it an argument when your opening statement is so silly no one responds?
QuoteHoly Roman Empire: Play Card as Operations
#11: 2 / Dragut Falls [RESPONSE]
Play just after a stack containing Dragut has been involved in a combat or piracy attempt. After finishing the combat or piracy procedure, roll a die. On a roll of 4, 5, or 6, eliminate Dragut from the game (place Uluch Ali with the leaders entering next turn). On a 1, 2, or 3, place Dragut on the Turn Track; he reenters play next turn. OR Play if Spain controls the Djerba/Tripoli space. Eliminate Dragut from the game, place Uluch Ali with the leaders entering next turn, and award 1 War Winner VP to Spain. Remove card from play if Dragut is eliminated.
Message from Holy Roman Empire:
2/2 1 Regular to Doomstack
#20: 5 / Eloquent Ambassador
Gain 3 CP of diplomatic influence with any power(s) you desire. Then select one power and resolve its diplomatic status (it may be a power on which influence was just placed).
Message from Protestants:
1-2: Remove unrest in Stirling, s'Hertogenbosch.
3-5: 3 CP rebellion in Rotterdam taking Haarlem and Brielle.
Habs up.
QuoteOttoman: Play Card as Operations
#8: 2 / Elite Troops [COMBAT]
Message from Ottoman:
For CPs :
1-2/2 - Raise 2 cavalry in Istanbul.
Berkut's up.
Pass.
That means France is up, for those not paying attention.
Quote from: Habbaku on May 14, 2013, 09:48:15 AM
That means France is up, for those not paying attention.
If only there was a way to automatically send emails to the players rather than waiting until they come back to Languish.
France plays Black Queen and sends Coligny a box of exploding cigars. Ultimate result is a waste of the French home card.
No file, Viking up, passing out the turn until further notice.
QuoteHoly Roman Empire: Play Card as Operations
#26: 2 / Il Piccolo Soccorso
Add 1 regular to the garrison of a fortified space currently under siege with 3 or fewer units in the garrison. Space may be controlled by any power (even an Independent); regular added is from the power controlling the space.
Message from Holy Roman Empire:
2/2
1 merc in each of the border forts
Since everybody can pass now can those who are passing out the turn all declare that they are doing so so that I can play through my still massive stack?
Quote from: Viking on May 14, 2013, 12:09:06 PM
Since everybody can pass now
The Protestants can't.
Quote from: Viking on May 14, 2013, 12:09:06 PM
can those who are passing out the turn all declare that they are doing so so that I can play through my still massive stack?
Subject to, you know, the Protestants marching on Paris, go for it.
I am going to pass next time, but beyond that will depend on what viking does, of course.
Sol's up, but I will be passing the coming impulse.
I am not passing yet.
Incensed by the attempt on Coligny, the Huguenots convert Nantes, Poitiers, Caen, and Rouen, with the latter going into unrest.
Habs and Berkut passed so up to Ulmont if he wants to respond to this.
hmmm... does this constitute "marching on Paris"?
Quote from: Viking on May 14, 2013, 04:25:09 PM
hmmm... does this constitute "marching on Paris"?
Nah. Passing until the turn can actually end (i.e., after you end up with 1 card).
QuoteHoly Roman Empire: Play Card as Operations
#40: 1 / Tilbury Speech [COMBAT]
Gain 2 extra dice in a field battle, naval combat or assault (but not piracy). If England, gain 4 extra dice. Must be declared before either side rolls.
Message from Holy Roman Empire:
1/1 build merc in prague
since winter is coming I suggest anybody who wants my mercs makes this known before the winter phase
Converted a bunch more French.
Your artist was canceled for the turn, Viking. You can't patronize another until next turn.
"place the artist on the turn track"... meh..
ok, build 1 regular in augsburg.. will send file, ulmont might want to move a garrison to rouen
Waiting if Ulmont will do anything.
1r moved to Rouen, unrest removed.
Rebellion in Rouen fails killing one French regular. Only Viking still needs to play a card.
QuoteHoly Roman Empire: Play Card as Event
#25: 2 / Homeland Uprising
Place Unrest markers on up to 3 unoccupied spaces that are home spaces for one of these three powers (Ottoman, Holy Roman Empire, Spain). If Spain is chosen, the spaces may not be in the Netherlands.
Message from Holy Roman Empire:
Playing as event to place unrest in Madrid, Seville/Cadiz and Besancon
otherwise I'm passing the turn out.
need a heads up from anybody who wants my diplomercs now, else I'll just go for the regular.
Ottoman units all stay put for winter.
Spain: Play Card as Operations
#46: 4 / Spanish Fury [RESPONSE]
Play after an assault captures a key. Winning power draws and keeps a card from the loser's hand (if any) and another card from the deck. Finally, award a +1 Card marker to the defending player.
Message from Spain:
2/4: Build 2 mercs in Cordoba
4/4: Remove unrest in Madrid and Seville
Regular in Rotterdam goes to Amsterdam.
Winter: 1 regular, 1r2m from vienna to prague, doomstack to prague
No winter.
1r Rome to Milan
3r Dunkirk to Milan
1m Cordoba to Seville
1m Cordoba to Madrid
I can do EOT.
I literally drew straight 2cp cards this turn in my initial hand. The 5 cp came from ulmont and the 1 cp came from my home card.
Marriages:
Leicester & Louise 10 - no issue (England gets +1 card next turn)
Alencon & Elisabeth 8 - feuding (France & HRE get -1 card next turn, France gets a free Catholic conversion and 1 VP for Valois marriage).
Both Rudolf II and the decrepit Don Carlos still keep their looks.
Artists:
El Greco 15 - being a painter he gets only 2 VP
Palladio 11 - gains 1 VP
Baki 10 - gains 1 VP
Montaigne 12 - gains 1 VP
Scientists:
Mercator 13 - 1 VP & bonus or 2 VP, Viking to choose
Seydi al Reis 12 - 1 VP or a bonus, Habs to choose
Note that the only remaining markers are one 1 VP and one 2 VP. Which means that if Viking chooses the 1 VP marker, Habs gets no VP. Hint hint.
Winter: Frobischer goes home and if there is a loose unit in the north he goes to York.
English colonies come up empty, Protestant colony yields a treasure.
Things to do before ending turn:
Viking and Habs choose science awards.
Ulmont performs the free preaching.
Berkut moves his treasures to hand and deals new ones (and Viking should move the treasure on the turn track back to treasure pile).
And next turn's hand sizes:
Ottomans: 6 (4 +1 Suez +1 saved)
Spain: 7 (4 +1 ruler +1 marker +1 saved)
England: 5 (3 +1 ruler +1 marker)
France: 3 (4 +1 ruler -2 markers)
HRE: 5 (4 +1 ruler -1 marker +1 saved)
Protestants: 6
I can't do the treasures until viking releases the one he is holding.
Suppression:
Rouen (connected to Brest by sea),
Paris,
Calais (connected to Brest by sea),
Bologne.
:(
1 vp and telescope
edit, this turn was depressing
Ottomans take Plantation.
Dealt cards. Berkut can do the treasures.
If Rudolf gets betrothed during this diplo phase and plays patron does the +2 get cancelled for this turns patronage roll since marriages are resolved before patronage?
Asked it on the BGG forum.
Quote from: Viking on May 15, 2013, 04:39:35 PM
If Rudolf gets betrothed during this diplo phase and plays patron does the +2 get cancelled for this turns patronage roll since marriages are resolved before patronage?
Ed Beach says remove immediately.
I'm done.
Yeah, we can start getting this over with whenever. The sooner the better.
No announcements here.
Spain announces the marriage of Don Carlos and Louise of Lorraine (Protestant)
Spain offers peace to the HRE in return for a card draw.
nothing to announce
No announcements.
No announcements
Oh sorry Berk, it seems I cannot marry Louise of Lorraine to Carlos after all because of the whole at war thing.
No announcements otherwise.
No DoWs here.
None here.
No DoWs
No DoWs.
No DOWs, already have a spanish war
No DOWs.
Ottoman SD : Sokollu, 4 regulars and 3 cavalry to Szegedin.
Where did the updated VQ gamebox come from?
No SD.
English SD: 1r from York to Shrewsbury
French SD: 2r from Paris to Rouen.
Leaders 6R7M to Salzburg
Quote from: Maximus on May 24, 2013, 08:04:50 AM
English SD: 1r from York to Shrewsbury
You can only SD from the capital.
SD 2r to Antwerp, put Maurice in Amsterdam.
No SD then
QuoteOttoman: Play Card as Event
#83: 2 / Dutch Revolt [MANDATORY]
Count the number of spaces under Spanish political control (and not in Unrest) in the Netherlands. Award Dutch Revolt VP as follows based on that count. 0 spaces: 3 VP to the Protestant, 1-7 spaces: 2 VP to Protestant, 1 VP to England; 8-11 spaces: 1 VP to Protestant, Spain and England; 12-19 spaces: 2 VP to Spain; 20-21 spaces: 3 VP to Spain. Card remains in deck each turn.
Message from Ottoman:
Event/CPs : Each of England, Spain, Protestants gets 1 VP.
1-2/2 - Raise 2 cavalry in Szegedin.
Off to Berkut.
I spent a 5 CP card to build a galley, position my med navy to hold off the pirates, and converted a couple spaces in England back to the True Faith.
Then spent a 4CP treasure on Cervantes. Hopefully he won't suck.
Done.
Max is up (remember to move the regular back from Shrewsbury).
Took steps to curb the spanish disease.
Ulmont is up
Converted a couple of spaces in France and built a regular in Paris.
File sent; Viking up.
Used Patron to Patronize Bruno (no burning) and draw a card.
Converted Rouen, Amiens, and Reims. Rouen goes into unrest.
Habs next.
QuoteOttoman: Play Card as Operations
#93: 2 / English College, Douai
Message from Ottoman:
For CPs :
1/2 - Raise a corsair in Algiers.
2/2 - Naval move. Fleet to Barbary Coast.
Berkut's up.
Sent another Jesuit to England, did some preaching and converted London and York. The people of York were so excited that there might have been some riots and such.
After a craptastic intelligence operation I was surprised I didn't fail to remove unrest in York.
No file
Rouen and (oddly) La Rochelle realize they'd rather be Catholic. Rouen calms down as a result.
File sent; Viking up.
QuoteHoly Roman Empire: Play Card as Operations
#60: 2 / John Knox
Flip all but 1 space in Scotland to Protestant religious influence.
- OR -
Playable by England or Protestant to add 4 influence with Scotland.
Message from Holy Roman Empire:
2/2 1 Regular in Doomstack
After a momentary setback, Parisians think the Huguenots are great fun actually. Also La Rochelle and Dijon take up the true faith again.
QuoteOttoman: Play Card as Operations
#40: 1 / Tilbury Speech [COMBAT]
Message from Ottoman:
For CP :
1/1 - Murait Reis and colony to Indian Ocean. Colony established in Mombasa.
Back to Spain.
Spain sent an observer to England to ensure that Catholics are not being oppressed, and Oxford spontaneously reverted to the rela faith in celebration.
Some reserves were then expended to build a naval servicing station in the Canary Islands.
Max knocked off a Spanish informant and a Jesuit.
I converted some more spaces in France, cleared the unrest in Paris, and made it known that I'll hold Philosopher's Stone to knock out Taqi as long as Sol doesn't put any more unrest on my keys this turn.
File sent; Viking up.
Walsingham's minions finally produce results, sweeping a priest and a spy into the dustbin of history. Troops are moved north from London to support the effort.
QuoteLast journal entry
Holy Roman Empire: Play Card as Operations
#75: 2 / The Lost Colony [MANDATORY]
Target a colony in the Atlantic Coast. The owning player must roll a die to keep his colony, succeeding on a 5 or 6. If any other number is rolled, the colony is eliminated. This roll must occur whenever this card is played if a colony exists in one of these spaces, even if the player owning the colony plays this event. Card remains in deck each turn.
Message from Holy Roman Empire:
No colony to die
2/2 1 merc each in the border forts
Solmyr up
Quote from: ulmont on May 31, 2013, 11:12:32 AM
made it known that I'll hold Philosopher's Stone to knock out Taqi as long as Sol doesn't put any more unrest on my keys this turn.
Noted.
Converted some spaces again, this time without unrest. Habs up.
Quote
Ottoman Tribute for CPs :
1/5 - Naval move. Pirates to Gulf of Lyon. Murat to South Pacific.
2-3/5 - Piracy against Spain in GoL.
To Berkut to resolve.
Sudden storms scuttle Ottomans plans for, well, mostly everything they were planning, I suspect.
Patronize Taqi with the remaining 4 CPs.
Berkut's up.
I burn Treachery for a English Catholic Rebellion, and my dice are, if nothing else, consistent.
I roll 10 dice for 3 hits, England rolls 6 dice for 3 hits, so I spent Treachery to lose a Jesuit. England is free of Spanish operatives.
Waiting on Max
Frobischer and Cavendish terrorize the canary islands and then sail into the west.
Ulmont passed. Viking is up
QuoteHoly Roman Empire: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Switch 2 spaces in England from Catholic religious influence to Protestant. Then take 5 Protestant Conversion attempts that can affect spaces in France, Netherlands and/or Scotland.
Message from Holy Roman Empire:
2/2 1 merc in each border fort
More French see the light and realize papal iniquity.
Habs up.
Ottomans sail the pirates to their intended destination before bad weather hit and manage to score a hit while sustaining no losses.
To Berkut to assign the hit (likely kill a galley), then to play.
Spain: Message
1/5: Parma 4m4r to Turin
2/5: Control Turin
4/5: Parma 4m4r to Geneva
5/5: Remove unrest in Besancon
Extend impulse with 2 CP Treasure
Place informant in England
Max is up...
Tired of the harassment, Elizabeth sends a spy to Spain
Pass; Viking up.
QuoteHoly Roman Empire: Play Card as Operations
#10: 1 / Siege Engineering [COMBAT]
Gain 3 extra dice in an assault if you are the attacker. In addition, card can be revealed when an assault is being initiated on Antwerp or Rotterdam; this assault is allowed even if the defender controls the port connected to this space by inland waterway. OR Cancel the play of the Flooding card if it was just played against you as a Combat card.
[FAQ: The Flooding card does not appear in the Two-Player Tutorial, so only the first use is applicable in the Two-Player Tutorial.]
Message from Holy Roman Empire:
1 merc in pressburg
solmyr up
Protestants take over the world with 51 converted spaces. :whistle:
GG I blame berkut
Edit: I'm up for another one. If Berkut is in I am out. Berkut has joined Jaron on my will not participate list. He just ruins the mood in every game he is in and makes it less enjoyable while constantly harping and bitching about everything.
Quote from: Solmyr on June 06, 2013, 04:48:37 PM
Protestants take over the world with 51 converted spaces. :whistle:
Jesus Christ, 12 conversions in 1 impulse? Congrats.
I'm up for another game, no special participant restrictions.
I am in, if only to keep viking out.
I am in, but only if Berkut plays the HRE and doesn't influence Venice.
I would never do such a thing. It is a foolish move.
But I hate playing the HRE...
I don't think you have ever played the HRE, or if you have, it was once.
OK fine. I will play the HRE this time. Someone needs to show how it is done anyway.
I don't really care who you play, but was mostly calling your bluff from the other game. ;)
We still need a 5th and 6th player, though.
I'll go again
Tamas, did you want back in? Crazy, were you ready to give this a shot, or did you want to watch some more? Should we pull in a 6th from the wider Internets?
Still need a 6th, in that case.
Proposed sides :
Ottomans : Max
Spain : Ulmont
England : Sol
France : Berkut
HRE : ???
Protestants : Habbaku
I can play anything I haven't yet: England, Ottomans, or HRE.
Also, Viking, if you've got a few more people on the wider Internets and want to organize it, I'm up for a second game.
If you still need someone, I could pitch in. Would be nice to participate in an online game that finishes. -_-
garbon, what is your ACTS id?
Had to re-up, it's garbon.
Is this going to happen?
Quote from: Maximus on June 10, 2013, 02:54:08 PM
Is this going to happen?
It will. Berkut's just being slow starting the game up. You know how he is.
Bite me. If you are all in such a hurry, go and fire it on up! I am....working.
http://languish.org/forums/index.php/topic,9986.msg595379.html#msg595379