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General Category => Off the Record => Gaming HQ => Topic started by: Syt on February 18, 2010, 12:58:21 PM

Title: [PC]Civilization V coming!
Post by: Syt on February 18, 2010, 12:58:21 PM
http://pc.ign.com/articles/107/1070111p1.html

Quotehttp://Civilization V Announced
Firaxis reveals the next title in the celebrated strategy series.
by Steve Butts
LATEST IMAGES
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February 18, 2010 - 2K Games just made the day a little brighter with the announcement of a brand new title in the best-selling Civilization series. Sid Meier's Civilization V, currently in development at Firaxis, will feature an "entirely new combat system, deeper diplomatic interactions, and a cavalcade of expanded features that deliver a fully immersive experience providing hours of enteratainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known."

Perhaps most significantly for fans, the series is making the jump to hexagons rather than square tiles to "allow for deeper strategy, more realistic gameplay, and stunning organic landscapes." The entire game is being built on an entirely new engine that's being built from the ground up to bring players "closer to the Civ experience than ever." Diplomacy is handled full screen now, with full leader animations and appropriate languages. Players who aren't inclined towards negotiations will find that war feels "more massive" and includes ranged bombardment from behind front lines.

Civilization V will also include an "extensive suite of community, modding and multiplayer elements," and an "in-game community hub where Civ fans can share content and compete against each other."

Hexagons? In Civ?
Firaxis' director of creative development and series' eponym Sid Meier shared his enthusiasm for the new project: "Each new version of Civilization presents exciting challenge for our team. Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing." He added, "We're excited for players to see the new vision our team at Firaxis has brought to the series."

No release date has been set. Come back to IGN for more information soon.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fpcmedia.ign.com%2Fpc%2Fimage%2Farticle%2F107%2F1070111%2Fcivilization-v-announced-20100218060454245.jpg&hash=880442c0c1cc12ce091b591ea3f8225a452c68e6)

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Title: Re: [PC]Civilization V coming!
Post by: Agelastus on February 18, 2010, 01:02:16 PM
Looks good.

But aren't hexagons heretical?
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on February 18, 2010, 01:06:21 PM
I sure love me some enteratainment once in a while.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on February 18, 2010, 01:06:50 PM
I, for one, highly approve of the step away from the single-avatar, cartoony, Civ 4 military units.

Hexes are fine with me, and that map looks fantastic. 

Title: Re: [PC]Civilization V coming!
Post by: KRonn on February 18, 2010, 01:10:25 PM
Nice, another Civ game. Be looking forward to it!    :)
Title: Re: [PC]Civilization V coming!
Post by: Cecil on February 18, 2010, 01:14:26 PM
I approve of this message.  :bowler:
Title: Re: [PC]Civilization V coming!
Post by: The Brain on February 18, 2010, 01:26:18 PM
I guess actually making something newer than 20 years old has gone out of fashion.
Title: Re: [PC]Civilization V coming!
Post by: Grallon on February 18, 2010, 01:26:55 PM
More of the same linear bullshit! :bleeding:




G.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on February 18, 2010, 01:30:10 PM
Bullshit? It's more of the same awesomeness!
Title: Re: [PC]Civilization V coming!
Post by: The Minsky Moment on February 18, 2010, 01:30:13 PM
Quote from: Grallon on February 18, 2010, 01:26:55 PM
More of the same linear bullshit! :bleeding:

:huh:
Would you prefer a parabola?
Title: Re: [PC]Civilization V coming!
Post by: Grallon on February 18, 2010, 01:37:28 PM
Quote from: The Minsky Moment on February 18, 2010, 01:30:13 PM

Would you prefer a parabola?



I've often stated here how Civ games are always built on the same model: start point A - run your civ through the tech tree - end point Z - thus linear.

Even though Im sure you got my point but was only trying to be snarky :)





G.
Title: Re: [PC]Civilization V coming!
Post by: Caliga on February 18, 2010, 01:52:33 PM
Gral, so what different approach to simulate the topic do you have in mind?
Title: Re: [PC]Civilization V coming!
Post by: Crazy_Ivan80 on February 18, 2010, 02:12:08 PM
Quote from: Grallon on February 18, 2010, 01:26:55 PM
More of the same linear bullshit! :bleeding:




G.

and yet here you are again...
Title: Re: [PC]Civilization V coming!
Post by: Faeelin on February 18, 2010, 02:19:01 PM
A shame. I wouldn't mind to see an Alpha Centauri sequel. Or even them doing Civ in space.
Title: Re: [PC]Civilization V coming!
Post by: Vince on February 18, 2010, 02:41:07 PM
Dammit where's SMAC 2?   :(
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on February 18, 2010, 02:44:45 PM
While I agree that SMAC 2 would be awesome; I also know that the "nostalgic niche gamer" market is really pretty damn small.

Civ keeps going, because it can at least manage to garner some appeal from the masses.
Title: Re: [PC]Civilization V coming!
Post by: MadImmortalMan on February 18, 2010, 02:59:56 PM
New combat system is intriguing. I'd like to see some details on that. It's the one thing that has had basically no improvement since CIV1.

Grals---You can easily mod the tech tree to be divergent depending on the research choices you make. That would be an interesting basis for a mod, I think.
Title: Re: [PC]Civilization V coming!
Post by: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
QuoteI just wrote down the main points of the article.

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on February 18, 2010, 03:22:43 PM
I liked the religion aspect.
Title: Re: [PC]Civilization V coming!
Post by: The Minsky Moment on February 18, 2010, 04:22:35 PM
Quote from: Grallon on February 18, 2010, 01:37:28 PM
I've often stated here how Civ games are always built on the same model: start point A - run your civ through the tech tree - end point Z - thus linear.

Even though Im sure you got my point but was only trying to be snarky :)

That is at the core of what Civ as a game is.  It's like complaining about American football because players can use their hands to touch the ball and there are too many breaks in play.
Title: Re: [PC]Civilization V coming!
Post by: Agelastus on February 18, 2010, 04:28:35 PM
Quote from: The Minsky Moment on February 18, 2010, 04:22:35 PM
That is at the core of what Civ as a game is.  It's like complaining about American football because players can use their hands to touch the ball and there are too many breaks in play.

Agree with the first part, not with the second part. American football does have too many breaks in play. I am fairly sure that I have read that when the rules were originally codified the game did not have as many breaks in play as it does today. I much prefer the fluidity of Non-ELV Rugby Union.
Title: Re: [PC]Civilization V coming!
Post by: Jacob on February 18, 2010, 04:30:14 PM
Fuck yeah!  Can't wait to get this!

Too bad that they're taking religions out, they're a lot of fun.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on February 18, 2010, 04:32:07 PM
Quote from: Jacob on February 18, 2010, 04:30:14 PM
Fuck yeah!  Can't wait to get this!

Too bad that they're taking religions out, they're a lot of fun.

Probably saving it for an add on.
Title: Re: [PC]Civilization V coming!
Post by: Fate on February 18, 2010, 04:48:56 PM
I like that they're returning more to a Civ3/SMAC look rather than the cartoonish style of Civ4.
Title: Re: [PC]Civilization V coming!
Post by: Josquius on February 18, 2010, 04:53:39 PM
I was thinking its odd that there seemed to be a age between 2 and 3 then 4 came soon and now 5...but checking back 4 came out 5 years ago. Doesn't seem so long ago.

I approve.
Title: Re: [PC]Civilization V coming!
Post by: Seen on February 18, 2010, 04:57:54 PM
I love the hexes, hope the 'none stacking' will work in mp and lets hope religion is modded in asap.

Cant wait :)
Title: Re: [PC]Civilization V coming!
Post by: PDH on February 18, 2010, 05:07:26 PM
Panzer Civilization sounds cool.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 18, 2010, 05:46:49 PM
I'm disappointed noone said the map sucks. :(

I'm kinda sad they are removing religions but otherwise it looks cool.
Title: Re: [PC]Civilization V coming!
Post by: Grallon on February 18, 2010, 07:17:46 PM
Quote from: The Minsky Moment on February 18, 2010, 04:22:35 PM

That is at the core of what Civ as a game is.  It's like complaining about American football because players can use their hands to touch the ball and there are too many breaks in play.


Terrible analogy.  The development of a civilization shouldn't be equated with the progress of a game set with arbitrary rules.





G.
Title: Re: [PC]Civilization V coming!
Post by: Ed Anger on February 18, 2010, 07:18:59 PM
Quote from: PDH on February 18, 2010, 05:07:26 PM
Panzer Civilization sounds cool.

The Norway map is gonna be super hard.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on February 18, 2010, 08:10:27 PM
Quote from: Ed Anger on February 18, 2010, 07:18:59 PM
Quote from: PDH on February 18, 2010, 05:07:26 PM
Panzer Civilization sounds cool.

The Norway map is gonna be super hard.
:lol:
Title: Re: [PC]Civilization V coming!
Post by: Viking on February 18, 2010, 09:01:06 PM
Quote from: Ed Anger on February 18, 2010, 07:18:59 PM
Quote from: PDH on February 18, 2010, 05:07:26 PM
Panzer Civilization sounds cool.

The Norway map is gonna be super hard.

meh... you probably buy just tanks for most of your money. You need pioneers supported by scouting and bombardment units. Lots of rugged defences on the lillehammer map in towns defending over a bridge supported by artillery. You need to take out the artillery while the pioneers are moving forward.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on February 18, 2010, 09:11:08 PM
The map is awesome. :mmm:
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on February 18, 2010, 09:38:00 PM
Quote from: Fate on February 18, 2010, 04:48:56 PM
I like that they're returning more to a Civ3/SMAC look rather than the cartoonish style of Civ4.

Though looking the original screenshots on the IGN site(which are much more zoomed-in), the unit "avatars" seem to be very much the same unit graphic style from Civ4, just shrunk down and replicated into several individuals. 

Still, an improvement. 
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on February 18, 2010, 09:40:22 PM
And actually, while I like the idea of hexes in terms of gameplay, the biggest annoying thing about them, is that it will make moving units with the arrow keys/number pad on the keyboard nearly impossible.  :D
Title: Re: [PC]Civilization V coming!
Post by: HisMajestyBOB on February 18, 2010, 10:26:26 PM
Quote from: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
Quote
- Less "cheating" AI.

Bullshit. Cheating AI is a cornerstone of the Civ series.

Anyway, I've been playing Civ2 recently. I forgot just how much fun it is, and how much Civ3 sucks.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on February 18, 2010, 11:46:23 PM
Quote from: Grallon on February 18, 2010, 07:17:46 PM
Quote from: The Minsky Moment on February 18, 2010, 04:22:35 PM

That is at the core of what Civ as a game is.  It's like complaining about American football because players can use their hands to touch the ball and there are too many breaks in play.


Terrible analogy.  The development of a civilization shouldn't be equated with the progress of a game set with arbitrary rules.





G.

How ever the the development of a game can be equated with the progress of a game set with arbitrary rules.
Title: Re: [PC]Civilization V coming!
Post by: Syt on February 19, 2010, 12:29:11 AM
Quote from: Kleves on February 18, 2010, 09:11:08 PM
The map is awesome. :mmm:

I see you avatar on my way to work every day at the moment. Belvedere (built by him) currently has an exhibition "General-Philosopher and Art Lover"
http://www.belvedere.at/jart/prj3/belvedere/main.jart?rel=en&content-id=1173991384446&reserve-mode=active
Title: Re: [PC]Civilization V coming!
Post by: Syt on February 19, 2010, 12:31:53 AM
Quote from: Tonitrus on February 18, 2010, 09:40:22 PM
And actually, while I like the idea of hexes in terms of gameplay, the biggest annoying thing about them, is that it will make moving units with the arrow keys/number pad on the keyboard nearly impossible.  :D

There's been hex based games which used only the left three and right three buttons of the numpad. Seemed to work fine.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on February 19, 2010, 12:46:56 AM
By coincidence, I recently got back int Civ IV BtS, and got a reminder of how annoying the culture system is.  Because of culture, you can't do any minor conquests, because the captured city will have most of its squares fall to the enemy.  You either have to do wholesale conquests, or a lot of genociding. 

I hope that retarded system is done away with in the next game.  Ideally, I would like to see permanent province boundaries form when you found a city, so that you don't have to wait half a game for the vital squares to come back in a tug of culture war.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on February 19, 2010, 02:44:30 AM
I can understand the exclusion of religion as being out of scope, but then why include stuff like city states?

the terrain map is nice I guess the but the unit and resource graphics suck ass, lets hope its just some alpha stuff.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 19, 2010, 02:44:43 AM
LOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on February 19, 2010, 02:45:15 AM
Quote from: Martinus on February 19, 2010, 02:44:43 AM
LOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.

:yes:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 19, 2010, 02:46:36 AM
Quote from: HisMajestyBOB on February 18, 2010, 10:26:26 PM
Quote from: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
Quote
- Less "cheating" AI.

Bullshit. Cheating AI is a cornerstone of the Civ series.

Anyway, I've been playing Civ2 recently. I forgot just how much fun it is, and how much Civ3 sucks.

Welcome to 1990s!
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on February 19, 2010, 07:02:48 AM
Even the fake Civ 2 was better then Civ3.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on February 19, 2010, 09:01:59 AM
Quote from: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
QuoteI just wrote down the main points of the article.

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
I wonder if this means they'll cut down on the numbers of units? Looks like it. That could cut down on the sheer numbers of units in end game, which can become tedious to play out. Other changes to the battle system seem good, and it could use more flexibility. New ranged use of artillery, other ranged units, sounds good.
Title: Re: [PC]Civilization V coming!
Post by: lustindarkness on February 19, 2010, 09:32:34 AM
Any rumors of when this comes out? Looks good to have for my next deployment.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on February 19, 2010, 09:39:46 AM
I am very excited by the apparent cut in unit numbers. That is what I hate in civgames, and that is what kills me against cheating AI: I just cant be bothered to wage war by moving all those mountains of units around. Gimme a break.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on February 19, 2010, 10:28:10 AM
Quote from: lustindarkness on February 19, 2010, 09:32:34 AM
Any rumors of when this comes out? Looks good to have for my next deployment.

I think the only thing one of the articles said was "Fall 2010"
Title: Re: [PC]Civilization V coming!
Post by: DGuller on February 19, 2010, 10:37:44 AM
Quote from: Martinus on February 19, 2010, 02:44:43 AM
LOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.
It's not a problem if you're just conquering everything in sight.  It's a problem if you like playing a medium-sized civilization for the whole game, and want to grab an extra city or two in strategic location.  The enemy culture would choke off that city, which makes it even more impossible to effectively generate your own culture in that city, so you've got no way to make the city viable without further conquest.  Even the culture bombs frequently fail to detonate.

I'm not arguing that culture should be done away with completely, but it should be toned down so that it is much less likely to impede on the city squares.  Maybe you should have city squares be off-limits to a culture grab; regardless of culture percentages, the square belongs to the civilization with the city.  If there is ovelap between two cities, then have the culture be the tie-breaker.
Title: Re: [PC]Civilization V coming!
Post by: lustindarkness on February 19, 2010, 11:20:04 AM
Quote from: Tonitrus on February 19, 2010, 10:28:10 AM
Quote from: lustindarkness on February 19, 2010, 09:32:34 AM
Any rumors of when this comes out? Looks good to have for my next deployment.

I think the only thing one of the articles said was "Fall 2010"

Yeah. http://www.civilization5.com/ says Fall 2010 also.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on February 19, 2010, 01:20:14 PM
Quote from: Martinus on February 18, 2010, 05:46:49 PM
I'm disappointed noone said the map sucks. :(

I'm kinda sad they are removing religions but otherwise it looks cool.
Thsat would make Fall from Heaven a bit harder.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on February 19, 2010, 02:45:34 PM
Quote from: lustindarkness on February 19, 2010, 11:20:04 AM
Quote from: Tonitrus on February 19, 2010, 10:28:10 AM
Quote from: lustindarkness on February 19, 2010, 09:32:34 AM
Any rumors of when this comes out? Looks good to have for my next deployment.

I think the only thing one of the articles said was "Fall 2010"

Yeah. http://www.civilization5.com/ says Fall 2010 also.
Perhaps just in time for the Holiday season!
Title: Re: [PC]Civilization V coming!
Post by: Malthus on February 19, 2010, 03:02:17 PM
I'd like to see more done with terrain. Something like attrition based on terrain type would be kinda neat, to avoid that "unbeatable stack of 50" problem.

Also, something similar to zones of control for units should be brought back. As it is, there is very little point to having fortresses, as units can cheerfully ignore them.
Title: Re: [PC]Civilization V coming!
Post by: Jacob on February 19, 2010, 03:15:15 PM
Quote from: DGuller on February 19, 2010, 10:37:44 AM
Quote from: Martinus on February 19, 2010, 02:44:43 AM
LOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.
It's not a problem if you're just conquering everything in sight.  It's a problem if you like playing a medium-sized civilization for the whole game, and want to grab an extra city or two in strategic location.  The enemy culture would choke off that city, which makes it even more impossible to effectively generate your own culture in that city, so you've got no way to make the city viable without further conquest.  Even the culture bombs frequently fail to detonate.

I'm not arguing that culture should be done away with completely, but it should be toned down so that it is much less likely to impede on the city squares.  Maybe you should have city squares be off-limits to a culture grab; regardless of culture percentages, the square belongs to the civilization with the city.  If there is ovelap between two cities, then have the culture be the tie-breaker.

I usually don't have that problem, and I rarely go for all out conquest.  If you're running a strong culture, and have a few of the auto generate culture things going then the city usually ends up doing okay.

Alternately, you can conquer the adjacent cities and destroy them, if you don't want to conquer everything - or keep one or two as a culture buffer to give your new city room to expand.
Title: Re: [PC]Civilization V coming!
Post by: Lettow77 on February 19, 2010, 03:15:34 PM
 Hope celts are in from the get-go this time around.
Title: Re: [PC]Civilization V coming!
Post by: Jaron on February 19, 2010, 03:54:24 PM
This is great news!
Title: Re: [PC]Civilization V coming!
Post by: DGuller on February 19, 2010, 03:55:48 PM
Quote from: Jacob on February 19, 2010, 03:15:15 PM
I usually don't have that problem, and I rarely go for all out conquest.  If you're running a strong culture, and have a few of the auto generate culture things going then the city usually ends up doing okay.
There are two problems with this.  First, it takes an awful lot of time to catch up to the old owner's culture in the affected squares.  A huge fraction of the game time.  Second, it's usually hard to build the city up to generate its own culture when it's starved of city squares.
QuoteAlternately, you can conquer the adjacent cities and destroy them, if you don't want to conquer everything - or keep one or two as a culture buffer to give your new city room to expand.
Yes, that works, but that hardly qualifies as limited conquest.  Eventually you fall into the trap of having to keep expanding, because now your buffer cities are choked by the enemy culture.  The fact that capturing one city forces you to lay waste to a couple more is exactly one of the things I find very annoying.
Title: Re: [PC]Civilization V coming!
Post by: Jaron on February 19, 2010, 03:57:54 PM
At least I won't have to look at Islamic Aztecs anymore.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on February 19, 2010, 04:55:35 PM
Everyone always ended up Buddhist or Hindu in my games.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 20, 2010, 05:12:31 AM
You could have changed the option to "favorite religions".
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 20, 2010, 05:16:38 AM
But I agree that while religion being another factor in the strategic equation was kinda cool, they did not manage to get it to behave in a historical way. (Yeah, I know the game is not very historical, but at least with the spread of civilization etc. it pretends to follow historical development patterns). So I can kinda see their point in axing it, as it was a choice between a totally ahistorical gimmick or a historical simulation of religious relations that would be bound to offend somebody (it's akin to leaving slavery out of Colonization).
Title: Re: [PC]Civilization V coming!
Post by: Alatriste on February 21, 2010, 03:53:07 AM
Quote from: Martinus on February 20, 2010, 05:16:38 AM
...it's akin to leaving slavery out of Colonization).

Which ironically offended people...

Reagarding religion in Civilization, I'm of two minds: I liked the idea, but disliked how they implemented it. Perhaps if they allowed players to create their own religions, with advantages and balanced disadvantages...
Title: Re: [PC]Civilization V coming!
Post by: lustindarkness on March 12, 2010, 11:20:57 AM
http://www.computerandvideogames.com/article.php?id=238687&site=pcg
QuoteCiv V interview: losing religion, and teaching the AI to lie
11-Mar-2010 Civ V's lead designer explains the game's most daring decisions.
1 CommentsCivilization V is on its way, and it's changing some of the fundamental ways a Civ game works. The square grid is gone, unit stacks are gone, even God is gone - they've scrapped the religion system. We talked to the game's lead designer Jon Shafer and producer Dennis Shirk to find out the reasoning behind these changes, and what they're focusing on instead.

PC Gamer: What makes a good Civ game?

Jon Shafer: Every Civ game has its own charm. The core is always that it has tiles and it has turns, and this is something we've talked about in the past with Civ 4. The ability to pace the game with the turns. Also, the core of the Civ gameplay is always that one-more-turn sense. When we're designing it we always want to have some mini-goal that's in the back of your mind that's telling you, "You shouldn't go to bed yet. There's more that you can do."

PCG: What are the biggest differences between Civ V and and IV?

Jon: There's a few things. One of the big ones is that, instead of square tiles, we're going to have hex tiles. There's a couple things with hexes that give the advantage over squares. First off, graphically they look better, because no tiles share corners. You can have more of an organic look. You don't have to have 90 degree angles everywhere, you can have it more free flowing. It also helps out with gameplay. Everyone who plays Civ knows that when you move your units, or whatever, visibility range, you generally want to go along diagonals, because you cover more distance that way than if you go a straight line. With hexes that's no longer a factor, so there's benefit in gameplay and in the visuals.

Couple other things. We're really excited about the changes we're making to the combat system. Anyone who's familiar with the old SSI [Strategic Simulations, Inc] games like Panzer General will recognise the change that we've made. That's the inspiration behind the system. We really liked the mechanics in that game, so we took the basics from it and iterated on it.

Some of the details on that is that instead of having big stacks of units like players are used to, you're only going to be able to have one military unit on each tile. So you'll see fronts form on the battlefield more, instead of these big masses. We're also going to be introducing ranged units to the game, like archers and catapults. They'll be able to fire over multiple tiles and hit enemies away from them. We think those things will make the combat really exciting.

PCG: Is combat more of a focus, or diplomacy?

Jon: We're trying to keep that balance. We definitely don't want Civ V to only be seen as a wargame. We are adding depth there, but its depth you'll see if that's the area you're interested in. Diplomacy is one of our big focuses. We wanted to have the other AI players have their own agenda, so they develop a plan on how to win the game, how to deal with their neighbours. They determine whether they're going to be hostile or deceptive, so they could pretend to be your friend and then backstab you later. So there's more going on under the hood than there ever has been.

PCG: So when you're selecting an opposition leader, does your choice determine that, or are they adaptive?

Jon: It's a mix of both. We wanted the AI players to be recognisable, so they're not just completely random personalities. Ghandi will play a certain way, George Washington will play a certain way. But it's also not hard and fast. If someone realises that, say they're on an island somewhere, they'll be able to recognise that and think, hey, building a big navy will help me out this game, so I'm going to go that direction. Or if they're in a landmass surrounded by a bunch of players, you might have an aggressive leader who's a bit more conservative because he realises his situation is tenuous. We wanted to have that mix where you generally recognise how characters act, but it's not predictable.

PCG: What have you streamlined from previous games?

Jon: We made some changes with religion. Because diplomacy is one of our focuses with Civ V, planning what an AI leader is thinking, how he's going to win the game, that wasn't something that was meshing very well with the religion system. In Civ IV, the religions were primary factors of who liked whom and who disliked whom. And that wasn't meshing very well with what we wanted to do, so we decided to move on without the religion system. But that's mainly because we wanted diplomacy to have more depth and not be so predictable. We wanted to make sure that the AI leaders were taking into account the same things as the player was taking into account. A player might not care what religion you're running, but they might care quite a bit if you attack one of their friends.

Let's see if there's a couple good examples...

Dennis: Jon's point about stepping away from religion is a good one. We want people to remember that as these systems are taken away, in favour of new systems, we're never leaving gaping holes where people are going to be saying, 'Oh my god, they took out religion, what am I going to do now?'.

We're putting in new mechanics, especially with diplomacy, that are making the game an entirely new experience - especially with things like city states. City states are a new mechanism on the map. They're smaller, single city, weaker NPCs scattered throughout the map. They never really grow that much, but they're there to grease the wheels of diplomacy.

Jon: There are a few mechanics of making making friends with them and getting rewards, and you can kill them of course if you want. But the thing we're excited about with these is: say you've made friends with a particular city state, and another AI power that's more militaristic decides he wants conquer it. You have this interesting situation that didn't exist in previous Civ games. Rarely were you concerned about other players, their survival, their situation. Now you can have this web of client states who are subservient to you and working towards your victory, and protecting them is very much in your interests. It works both ways. If you're a militaristic player, you now have to worry about who you're attacking because it might bring in a larger alliance against you.

PCG: Will the city states persist throughout the game or will they die out?

Jon: They start at the beginning like all other players, and they'll stick around to the end if they're able to survive that long.

Dennis: I was playing an excellent game the other day. City states that are close to your borders are candidates for you to take, because they give very good resources. I ended up taking a neighbouring city state, and that immediately sparked off a war with another civilization that was getting benefits from being friends with that city state. That war went on for some 200 years, with them trying to liberate the city state and me trying to keep and claim what I felt was mine.

PCG: What do you think is the central appeal of the game?

Jon: Civ V is a different flavour of Civ. It's the opportunity to live out history in an exciting fashion. I think a lot of people have read historical books or movies and get excited about that kind of thing. Anyone who has watched Gladiator or Braveheart and that sort of thing, it's an opportunity to get into history yourself, almost as if you're an actor in the story. I think that's the biggest draw of the game, in addition to the strategy and the mechanics, it's really the experience of living history.

Dennis: This gives everyone the opportunity to be great. A 13-year-old can come in and play it and they can either succeed greatly or fail greatly, and take something from it and then try something new. It caters to the hardcore. If you're one of those numbers people, then that's open to you.

PCG: How does Civ V treat established history: are you mostly trying to stick to it, or rewrite it?

Jon: We like to stick to using history as a backdrop for the story that emerges as you play, so you might end up with particular situations that have a nod to history but they're pretty much coincidental. In one game I was playing the other day, one of the city states in the game was Venice. And I was Rome. And starting next to Venice is a neat situation, like, 'Oh yeah, that makes sense'. History is the framework for the game, it's not something that we want to stick to completely. Ultimately we're catering to that interest in history, and we want you to feel like you are a leader, but you are the leader of your own nation in your mind, less so than behind a specific character in a specific time period.

PCG: You mentioned the combat before, how will allies work?

Jon: Generally it's building relationships. There's not a ton of formal arrangements you can make, there are some, but a lot of it is based on how you behave in terms of the game rules itself.

If you build your city next to an AI's capital, in previous games they would be like, "Oh whatever." But now we've added additional logic that lets the AI evaulate what's going on in the game as a whole in the same manner as a human would do. So if you build a city next to someone's capital, that's actually going to annoy them. They'll realise that you're settling very aggressively, and that will have an adverse relationship on them. They'll call you up and will say, hey, you're expanding there, don't do this. If you continue doing it, they'll notice that as well, and if they might actually ask that you make concessions, like give them money or something in exchange for keeping their friendship. Otherwise you could have a cold war situation.

So in terms of working with the AI players, we wanted to focus a lot on the acts of being a good neighbour, the acts of being a good ally, moreso than specific individual arrangements.

We do have some additional ones, like the research. You can have both players spend a sum of money upfront and over time together you'll get a research bonus so that it stacks up over time and the longer it goes on, it crosses a tipping point where you've got more out of it than you've spent upfront. But if relations breakdown before that point, if you attack somebody, then that becomes a very wasteful move. You want to make sure that you make these agreements with people you really trust. We're trying to attack both areas, but the focus is on how players behave rather than formal arrangements.

PCG: Is there support for the backstab player?

Jon: There are some AIs that behave in that manner. So I just mentioned the research agreements. There's some AI who to lull you into a false sense of security will offer you a research agreement and will use that to make you lower your guard and then attack you afterwards. There's a lot of situations where the AI players will use deception, because they have the ability to respond as the player does.

One example I mentioned before was if you settle near an AI, they ask you to please not do it, and you have the opportunity to tell them, 'Don't worry, we'll be nice,' or 'We don't care what you think, whatever'. And if you're more direct, then that's something that people recognise, but they won't hold it against you. But if you say that you're going to be nice, and then you go back on your word, then that's a much more serious incident and players will take notice of that. The AI can also perform in that same manner, where they'll respond to you and say, "Oh, we're just passing through, don't worry about it," and then they'll attack you.

PCG: What are the multiplayer plans?

Dennis: We're going to have the same basic modes that we had in Civ IV, but we're going to be talking about that soon.

PCG: Do you see Civ V as an incremental progression of Civ, or a revolution?

Jon: It's more of a revolution than a refinement. The basics are all still the same, but the new combat, the focus on diplomacy, the city state, those are all new mechanics. We lean in the direction of trying to innovate rather than refine. We recognise that Civ is a great game, and we didn't want to just keep piling on top of that base. We wanted to create something that was good in its own right, where we could try new things and provide a new flavour of Civilization.

PCG: Any other changes you want to mention?

Dennis: The modding tools that we're providing with Civ V. While V is every bit as moddable as Civ IV was, the tools that we're providing eclipse everything we've had before. We're including a standalone world builder that anybody could use to create their own worlds. Another thing we're adding is an in-game mod browser, so within the brower in-game you can go to our system and download and install mods directly. People will be able to upload their mods into that system. We're really trying to bump up the community aspect.
Richard McCormick

More interesting recent stuff at http://www.civfanatics.com/
Title: Re: [PC]Civilization V coming!
Post by: MadImmortalMan on March 12, 2010, 01:32:05 PM
Nice. I was speculating about whether they were going to one unit per hex. Looks like it's true. And they're exactly right about the religion system. I can totally abuse that in Civ4 to create whatever diplomatic situation I want by planting religions in AI lands selectively.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on March 12, 2010, 01:41:34 PM
No more Monster Stacks of Doom is kinda nice, but I hope managing multiple units will be doable.
Title: Re: [PC]Civilization V coming!
Post by: MadImmortalMan on March 12, 2010, 01:53:52 PM
Another thing is that units will not necessarily die when they lose a battle. Recovering them to full strength will take resources and time. I assume they get pushed back a hex or something. So you will have battle fronts and achieve breakthroughs, encirclements and all kinds of other stuff.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 12, 2010, 01:59:00 PM
I wonder how you'll store your units during peacetime if you can only do one per hex.  You can't park them all in the cities, but it would be annoying to have to keep them deployed out in the field permanently.  I also wonder how city defense will work.  Does losing one battle cost you the city?
Title: Re: [PC]Civilization V coming!
Post by: Berkut on March 12, 2010, 02:10:47 PM
Quote from: DGuller on March 12, 2010, 01:59:00 PM
I wonder how you'll store your units during peacetime if you can only do one per hex.  You can't park them all in the cities, but it would be annoying to have to keep them deployed out in the field permanently.  I also wonder how city defense will work.  Does losing one battle cost you the city?

Just leave them all sitting out in the forest.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on March 12, 2010, 02:17:42 PM
Quote from: Berkut on March 12, 2010, 02:10:47 PM
Quote from: DGuller on March 12, 2010, 01:59:00 PM
I wonder how you'll store your units during peacetime if you can only do one per hex.  You can't park them all in the cities, but it would be annoying to have to keep them deployed out in the field permanently.  I also wonder how city defense will work.  Does losing one battle cost you the city?
I do that now sometimes.  It is convenient to dump them in unused tiles so long as there are roads. 

Just leave them all sitting out in the forest.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on March 12, 2010, 02:17:59 PM
Will unit facing matter? It would be pretty cool if you could actually flank units.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on March 12, 2010, 02:20:26 PM
Quote from: DGuller on March 12, 2010, 01:59:00 PM
I also wonder how city defense will work.  Does losing one battle cost you the city?
QuotePreviously players would create a ton of cities in order to grab up all the important land around them, placing "stacks of doom" within the cities for defense. Civ5 does away not only with the stacks, but also with traditional city combat. Cities now defend themselves, with their HP based on their total populations. This means that players now have to focus on placing their armies in a formation that better defends the territory around the city (ideally keeping enemies from ever reaching a town to begin with), as well as build fewer cities overall so that the few they have can expand enough to reach large population levels. To help with this players can spend their gold to absorb new pieces of land around the city, making land-grabbing more an exercise of healthy empire building than an exercise in who can spam cities and create some sort of prehistoric urban sprawl.

From http://pc.gamespy.com/pc/sid-meiers-civilization-v/1076627p2.html
Title: Re: [PC]Civilization V coming!
Post by: sbr on March 12, 2010, 02:26:56 PM
I am not sure how much I like the changes they are making, but I do like to see them doing what appears to be a radical change in some major game mechanics.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 12, 2010, 02:29:06 PM
Quote from: Berkut on March 12, 2010, 02:10:47 PM
Quote from: DGuller on March 12, 2010, 01:59:00 PM
I wonder how you'll store your units during peacetime if you can only do one per hex.  You can't park them all in the cities, but it would be annoying to have to keep them deployed out in the field permanently.  I also wonder how city defense will work.  Does losing one battle cost you the city?

Just leave them all sitting out in the forest.
:lol:
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 12, 2010, 02:36:01 PM
Quote from: Kleves on March 12, 2010, 02:20:26 PM
Quote from: DGuller on March 12, 2010, 01:59:00 PM
I also wonder how city defense will work.  Does losing one battle cost you the city?
QuotePreviously players would create a ton of cities in order to grab up all the important land around them, placing "stacks of doom" within the cities for defense. Civ5 does away not only with the stacks, but also with traditional city combat. Cities now defend themselves, with their HP based on their total populations. This means that players now have to focus on placing their armies in a formation that better defends the territory around the city (ideally keeping enemies from ever reaching a town to begin with), as well as build fewer cities overall so that the few they have can expand enough to reach large population levels. To help with this players can spend their gold to absorb new pieces of land around the city, making land-grabbing more an exercise of healthy empire building than an exercise in who can spam cities and create some sort of prehistoric urban sprawl.

From http://pc.gamespy.com/pc/sid-meiers-civilization-v/1076627p2.html
That sounds like something I've been waiting for.  There has to be a much better way of allocating the tiles to the city, and this sounds close to what I wanted.  Hopefully those allocations would remain even after the city changes hands, so they would act more like provinces with fixed boundaries.  One of the most annoying things ever in Civ IV is the foreign culture completely choking off the conquered border cities.
Title: Re: [PC]Civilization V coming!
Post by: Josquius on March 12, 2010, 03:51:36 PM
One thing I want back- partisans.
I loved in Civ 2 where after a civ has the proper tech one of their cities is conquered and *boom* cool sound effects and free units in the hills.
Or is this actually in later ones and I've just somehow never encountered it...


QuoteLOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.
I liked it. I'd want it improved even. In Civ 4 its not mallable enough, it takes most of the game to flip a city.

Quote from: HisMajestyBOB on February 18, 2010, 10:26:26 PM
Quote from: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
Quote
- Less "cheating" AI.

Bullshit. Cheating AI is a cornerstone of the Civ series.

Anyway, I've been playing Civ2 recently. I forgot just how much fun it is, and how much Civ3 sucks.
I note they just said less, not complete removal ;)
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 12, 2010, 05:21:02 PM
I love the end to city spam. One thing that have always annoyed me in late game of Civ is that you would have 20+ cities and need to micromanage them or just leave them to rot.

I also like the no-religion change after they explained how it was making the AIs to behave unrealistically in game terms.
Title: Re: [PC]Civilization V coming!
Post by: Jacob on March 12, 2010, 08:28:51 PM
Quote from: DGuller on February 19, 2010, 03:55:48 PM
Quote from: Jacob on February 19, 2010, 03:15:15 PM
I usually don't have that problem, and I rarely go for all out conquest.  If you're running a strong culture, and have a few of the auto generate culture things going then the city usually ends up doing okay.
There are two problems with this.  First, it takes an awful lot of time to catch up to the old owner's culture in the affected squares.  A huge fraction of the game time.  Second, it's usually hard to build the city up to generate its own culture when it's starved of city squares.

I honestly don't have that problem.  I usually find I can push back cultural boundaries in a reasonable amount of time.  Of course, I don't try to hold on to a newly conquered city that's surrounded on all sides by the former culture.

In any case, I think it's a gameplay challenge that can be overcome.

QuoteYes, that works, but that hardly qualifies as limited conquest.  Eventually you fall into the trap of having to keep expanding, because now your buffer cities are choked by the enemy culture.  The fact that capturing one city forces you to lay waste to a couple more is exactly one of the things I find very annoying.

Then don't :)

I find it an interesting challenge, and one that I can manage pretty decently most of the time.  Sorry that it's not for you, but I'm glad they're keeping it in.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 12, 2010, 08:45:13 PM
I'm not sure why you're being so combative.  Obviously anything in the game is part of the gameplay, I'm just pointing out how some game mechanics are not producing fun results.

I'm also not sure that they are keeping that feature.  I didn't see anything about how control of squares is determined for newly conquered cities.  Ideally once the squares are assigned to a city, they stick, so eventually the map starts being filled out with immutable irregularly-shaped provinces.
Title: Re: [PC]Civilization V coming!
Post by: Jacob on March 12, 2010, 08:52:00 PM
Quote from: DGuller on March 12, 2010, 08:45:13 PM
I'm not sure why you're being so combative.  Obviously anything in the game is part of the gameplay, I'm just pointing out how some game mechanics are not producing fun results.

I don't think I'm being combatative, I was just chatting and pointing out how it hasn't produced not-fun results for me.  In fact, managing the cultures and borders is a nice side aspect of the game for me.

QuoteI'm also not sure that they are keeping that feature.  I didn't see anything about how control of squares is determined for newly conquered cities.  Ideally once the squares are assigned to a city, they stick, so eventually the map starts being filled out with immutable irregularly-shaped provinces.

Yeah, that sounds like it could be interesting.  It does sound like they're going to address your concerns, more or less, and what they're doing sounds interesting to me as well, so that could be a win for both of us :)
Title: Re: [PC]Civilization V coming!
Post by: Jacob on March 12, 2010, 08:59:43 PM
One thing they better fix one way or another is the annoyance of getting combat and enemy notificactions at the beginning of the turn, only be jerked all over the map for various pop-ups so you have no idea where the combat happened.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on March 12, 2010, 10:54:31 PM
Quote from: Jacob on March 12, 2010, 08:59:43 PM
One thing they better fix one way or another is the annoyance of getting combat and enemy notificactions at the beginning of the turn, only be jerked all over the map for various pop-ups so you have no idea where the combat happened.
You are very aggressive today. 

I also agree.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 13, 2010, 12:58:04 AM
Quote from: Jacob on March 12, 2010, 08:59:43 PM
One thing they better fix one way or another is the annoyance of getting combat and enemy notificactions at the beginning of the turn, only be jerked all over the map for various pop-ups so you have no idea where the combat happened.
Yeah, that was beyond retarded.  If I'm quick enough, I would know that the enemy infiltrators destroyed my farm somewhere, but I'll be damned if I knew where without looking carefully through 30 cities.
Title: Re: [PC]Civilization V coming!
Post by: Cecil on March 13, 2010, 02:53:37 AM
Quote from: Tyr on March 12, 2010, 03:51:36 PM
One thing I want back- partisans.
I loved in Civ 2 where after a civ has the proper tech one of their cities is conquered and *boom* cool sound effects and free units in the hills.
Or is this actually in later ones and I've just somehow never encountered it...


QuoteLOL culture system is probably the best improvement done to the game system after Civ 2. Most people absolutely love it and it has been in each of the game iterations since then. Fat chance it is done away with.
I liked it. I'd want it improved even. In Civ 4 its not mallable enough, it takes most of the game to flip a city.

Quote from: HisMajestyBOB on February 18, 2010, 10:26:26 PM
Quote from: Syt on February 18, 2010, 03:07:11 PM
A Dane on P'dox has summed up from a Danish games rag:
Quote
- Less "cheating" AI.

Bullshit. Cheating AI is a cornerstone of the Civ series.

Anyway, I've been playing Civ2 recently. I forgot just how much fun it is, and how much Civ3 sucks.
I note they just said less, not complete removal ;)

The partisan thing was indeed Civ2. A fine mechanic imo as while the individual partisans were only a middling unit in strength the numbers spawned, often in defensive terrain made sure you had to keep a large garrison and they wore down your units pretty well if you tried to clear the neighbourhood of the city making rushing a bit more difficult unless you brought overwhelming forces. 
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on March 13, 2010, 02:58:35 AM
I always liked the cultural border (something that came from Alpha Centauri), but it would be nice if the game did give you a minimum of territory around a city so they wouldn't starve.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on March 13, 2010, 06:50:01 AM
Be gooder if they just made SMAC2.
Title: Re: [PC]Civilization V coming!
Post by: Cecil on March 13, 2010, 11:48:31 AM
Quote from: Darth Wagtaros on March 13, 2010, 06:50:01 AM
Be gooder if they just made SMAC2.

And I want someone making Freespace 3 but that aint gonna happen either mkay. <_<
Title: Re: [PC]Civilization V coming!
Post by: Kleves on February 16, 2012, 04:21:34 PM
Civ V expansion announced for this spring:
QuoteIt will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:

Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).

Religion: That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.

Reworked Combat System: The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.

Enhanced Diplomacy, with Espionage: In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveying foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.

New City-States: With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.

New Scenarios: Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.

My major problem with Civ V was that all civilizations played pretty much the same way. I would have liked to see an expansion that focused on making the civs more unique - especially the units.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on February 18, 2012, 07:29:46 PM
Hopefully someone will make Fall From Heaven.
Title: Re: [PC]Civilization V coming!
Post by: Eddie Teach on February 21, 2012, 07:19:33 AM
I got Civ 5 a couple weeks ago and seem to have already lost interest.  :(
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on February 21, 2012, 07:42:37 AM
Yeah.  I tried it for a while and found it boring.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on February 21, 2012, 10:14:34 AM
I actually liked it quite a bit, but it definitely lacked that something that gave it replay value. Every game pretty much feels the same.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 21, 2012, 10:18:51 AM
I may be the odd one here but I thought it was more fun than most of the earlier iterations. It felt more streamlined and less micro-manage-y. I also liked how you could win this game easily with 3 cities or so.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on February 21, 2012, 10:20:07 AM
Quote from: Kleves on February 16, 2012, 04:21:34 PM
My major problem with Civ V was that all civilizations played pretty much the same way. I would have liked to see an expansion that focused on making the civs more unique - especially the units.

Err, that's rather silly considering that the choice of "civics" made every game different. Of course if you chose the same civics every time, it felt the same, but there were different choices to make if you wanted to play a militaristic, or a cultural or a ICS civ.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on February 21, 2012, 10:24:07 AM
Quote from: Martinus on February 21, 2012, 10:18:51 AM
I may be the odd one here but I thought it was more fun than most of the earlier iterations. It felt more streamlined and less micro-manage-y. I also liked how you could win this game easily with 3 cities or so.

I like it. The elimination of the stack of doom is marvelous.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on February 21, 2012, 11:15:44 AM
Quote from: Martinus on February 21, 2012, 10:20:07 AM
Quote from: Kleves on February 16, 2012, 04:21:34 PM
My major problem with Civ V was that all civilizations played pretty much the same way. I would have liked to see an expansion that focused on making the civs more unique - especially the units.

Err, that's rather silly considering that the choice of "civics" made every game different. Of course if you chose the same civics every time, it felt the same, but there were different choices to make if you wanted to play a militaristic, or a cultural or a ICS civ.
Eliminating the mega stacks and sprawl were all great.  I just found the game lacking in something. 
Title: Re: [PC]Civilization V coming!
Post by: Syt on February 21, 2012, 12:54:37 PM
Quote from: Razgovory on February 18, 2010, 04:32:07 PM
Quote from: Jacob on February 18, 2010, 04:30:14 PM
Fuck yeah!  Can't wait to get this!

Too bad that they're taking religions out, they're a lot of fun.

Probably saving it for an add on.

And Raz was right.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on February 21, 2012, 01:10:42 PM
I've had a lot of fun with Civ V.  It felt a lot more cleaned up compared to III or IV.  The new unit system still needs some work, it's not quite right, but overall that game did kill a lot of my time.
Title: Re: [PC]Civilization V coming!
Post by: Shade on February 21, 2012, 01:20:17 PM
Quote from: Darth Wagtaros on February 21, 2012, 11:15:44 AM
Quote from: Martinus on February 21, 2012, 10:20:07 AM
Quote from: Kleves on February 16, 2012, 04:21:34 PM
My major problem with Civ V was that all civilizations played pretty much the same way. I would have liked to see an expansion that focused on making the civs more unique - especially the units.

Err, that's rather silly considering that the choice of "civics" made every game different. Of course if you chose the same civics every time, it felt the same, but there were different choices to make if you wanted to play a militaristic, or a cultural or a ICS civ.
Eliminating the mega stacks and sprawl were all great.  I just found the game lacking in something.

I found that alone they game was not nearly as much fun then with a friend... though that can be said for many games...
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 20, 2012, 03:26:43 PM
The new expansion looks awesome, especially the religion system, which is exactly what we needed in Civ 4.

Essentially, you accumulate religion points (same as culture or science or gold) and can then spend them to found and then enhance your religion.

The first "bonus" is spent on an early religion called a pantheon (like deciding that your civilization will focus on a god of war getting xp bonus for military units, or goddess of love getting happiness bonus etc.). The second "bump" is when you get your first prophet and can found a proper religion (which you choose from the list - but can also name yourself) - the rub here being that there will always been less religion to found than players so there is a race element there.

When you found a religion you also choose one founder belief from the list (the bonus only you get as a founder based on a number of cities - yours or foreign - that follow your religion) and a follower belief that gives the same bonus to every city that follows your religion.

Then you get a second prophet and can choose a second follower bonus and an enhanced bonus for religion spread speed.

There are apparently dozens of bonuses and it looks all very awesome.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on May 20, 2012, 03:34:51 PM
When will it be out?
Title: Re: [PC]Civilization V coming!
Post by: Jaron on May 20, 2012, 03:37:20 PM
Quote from: Tamas on May 20, 2012, 03:34:51 PM
When will it be out?

About a week after you download it.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 20, 2012, 03:42:37 PM
Quote from: Tamas on May 20, 2012, 03:34:51 PM
When will it be out?

Mid-June.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on May 20, 2012, 03:46:21 PM
I have been playing recently, and find the diplomacy system almost too crappy to tolerate.

I save another Civ from extinction by giving them a city from the crap-ass I am war with, give them some free strategic resources and units well above their tech level, and what gratitude do I get?  A big "fuck you".  :mad:

Or maybe this is too realistic? :hmm:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 21, 2012, 05:21:50 AM
Here is the list of the available "pantheons" - i.e. the first religion bonus every civ gets to pick (even if it does not found a religion) - they look cool, as this is essentially a way to customize your civ, and like religions of old, they seem closely tied with nature/your starting location:

Ancestor Worship -
+1  Culture from Shrines
Dance of the Aurora -
+1 Faith from Tundra tiles without Forest
Desert Folklore -
+1 Faith from Desert tiles
Faith Healers -
+30 HP healed per turn if adjacent to a friendly city
Fertility Rites -
10% faster  Growth Rate
God of Craftsmen -
+1  Production from cities with population of 5+
God of the Open Sky -
+1  Culture from Pastures
God of the Sea -
+1  Production from fishing boats
God of War -
Gain Faith if you win a battle within 4 tiles of your city
Goddess of Festivals -
+1  Culture & +1 Faith for each Wine and Incense
Goddess of Love -
+1  Happiness from cities with population of 6+
Goddess of Protection -
+50% increase in city  Ranged Combat Strength
Goddess of the Hunt -
+1  Food from camps
Messenger of the Gods -
+2  Science in cities with a  Trade Route
Monument to the Gods -
+15%  Production of Ancient / Classical Wonders
One with Nature -
+4 Faith from Natural Wonders
Oral Tradition -
+1  Culture from Plantations
Religious Settlements -
+15% Faster Border Growth
Sacred Path -
+1  Culture from Jungle tiles
Sacred Waters -
+1  Happiness from cities on rivers
Stone Circles -
+2 Faith from Quarries
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 21, 2012, 05:25:44 AM
The available founder beliefs are (only one per religion):

QuoteChurch Property: +2 Gold for each city following this Religion
Initiation Rites: +100 Gold when each city first converts to this Religion
Interfaith Dialougue: Gain Science when a missionary spreads this religion to cities of other religions
Papal Primacy + 15 to Influence resting point with City States following this religion
Peace Loving: +1 Happiness for every 5 followers of this Religion in non-enemy cities
Pilgrmage: +1 Faith for each foreign city following this Religion
Tithe: +1 Gold for every 4 followers of this Religion
World Church: +1 Culture for every 5 followers of this Religion in other civilizations

and the follower beliefs (only 2 per religion, 3 if you are the Byzantines - their civ bonus):

QuoteAsceticism: Shrines provide +1 Happiness in Cities with 3 followers
Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
Choral Music: Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration: Each World Wonder provides +2 Faith in city
Feed the World: Shrines and Temples provide +1 Food each in city
Guruship: +2 Production if city has a Specialist
Holy Warriors: Use Faith to purchase pre-Industrial land units
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
Peace Gardens: Gardens provide +2 Happiness in city
Religious Art: Hermitage provides +5 Culture in city
Religious Community: +1% Production for each follower (max +15%)
Swords into Plowshares: 15% faster Growth rate for city if not at war
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 21, 2012, 06:13:58 AM
That sounds rather neat.
Title: Re: [PC]Civilization V coming!
Post by: Camerus on May 21, 2012, 09:03:02 AM
 :pope:
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 21, 2012, 09:49:47 AM
It seems that the byzantines UA is to turn one regular building into a UB of his choice assuming he has enough faith.

I can see some pretty nasty stacking, an egyptian with peace gardens and asceticism will be running 11-12 happyness per developed city in the early reneissance if he chooses liberty -> piety that means size 8 cities using only local happiness.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 21, 2012, 09:55:53 AM
Greeks + Papal Primacy + Patronage = Diplo Win. :P

Or replace it with Austria (their unique ability is to diplo-annex their minor civ allies for cash).
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 21, 2012, 09:57:41 AM
I think there will also be a Religious Victory but not sure what it entails.
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 21, 2012, 10:12:41 AM
Quote from: Martinus on May 21, 2012, 09:57:41 AM
I think there will also be a Religious Victory but not sure what it entails.

Durka durka durka! Muhammad Jihad!
Title: Re: [PC]Civilization V coming!
Post by: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 22, 2012, 11:12:03 AM
Quote from: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:

http://www.systemrequirementslab.com/cyri/intro.aspx
Title: Re: [PC]Civilization V coming!
Post by: mongers on May 22, 2012, 12:39:26 PM
Quote from: Viking on May 22, 2012, 11:12:03 AM
Quote from: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:

http://www.systemrequirementslab.com/cyri/intro.aspx

cheers; I'd forgotten about that site. :blush:
Title: Re: [PC]Civilization V coming!
Post by: DGuller on May 22, 2012, 01:07:21 PM
Quote from: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:
In text-only mode, maybe.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on May 22, 2012, 06:23:09 PM
Quote from: DGuller on May 22, 2012, 01:07:21 PM
Quote from: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:
In text-only mode, maybe.


Can I be: Great Underground Empire?
Title: Re: [PC]Civilization V coming!
Post by: mongers on May 23, 2012, 05:34:11 PM
Quote from: DGuller on May 22, 2012, 01:07:21 PM
Quote from: mongers on May 21, 2012, 06:27:46 PM
So will this work on my old althon dual core laptop with no dedicated graphics ? :unsure:
In text-only mode, maybe.

Well it looks like I need a replacement pc so that I can play this, but not for anything else I do, so maybe I should look for a 2nd machine rather than new build, buy yet another box/laptop.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 19, 2012, 08:48:12 AM
So it's the US release date today. Tell us what it is like when you get it. :)
Title: Re: [PC]Civilization V coming!
Post by: Tamas on June 19, 2012, 08:52:39 AM
Quote from: Martinus on June 19, 2012, 08:48:12 AM
So it's the US release date today. Tell us what it is like when you get it. :)

try FlyVPN. you need to download it, then you can get a free trial password from their site.Turn of Steam before connecting to a US proxy, turn Steam back in, have the game activate, finish the download (should be able to turn off the proxy so it goes faster), then switch Steam to offline mode, and play.

Do it fast so I know if it gets you banned from your Steam account :P Altough it shouldn't, I understand people do this regularly
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 19, 2012, 09:09:35 AM
Quote from: Tamas on June 19, 2012, 08:52:39 AM
Quote from: Martinus on June 19, 2012, 08:48:12 AM
So it's the US release date today. Tell us what it is like when you get it. :)

try FlyVPN. you need to download it, then you can get a free trial password from their site.Turn of Steam before connecting to a US proxy, turn Steam back in, have the game activate, finish the download (should be able to turn off the proxy so it goes faster), then switch Steam to offline mode, and play.

Do it fast so I know if it gets you banned from your Steam account :P Altough it shouldn't, I understand people do this regularly

:rolleyes:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 19, 2012, 09:12:27 AM
Also, it appears that the Mac version is already available.  :cool:
Title: Re: [PC]Civilization V coming!
Post by: Tamas on June 19, 2012, 09:13:44 AM
Quote from: Martinus on June 19, 2012, 09:12:27 AM
Also, it appears that the Mac version is already available.  :cool:

that is discrimination against straight people!
Title: Re: [PC]Civilization V coming!
Post by: Camerus on June 19, 2012, 08:15:41 PM
Most reviews seem at least somewhat positive, but they seem to be split between saying "it dramatically revolutionizes the game!!1" vs. "it don't change much".

I never did play the vanilla Civ5, due to its poor reception, which is a shame considering it's probably my favourite franchise... 

Someone hurry up and give us a Languish Review (TM).
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 20, 2012, 01:20:15 AM
It's good, and it has more depth.  Then again, I loved the vanilla as well.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 20, 2012, 02:41:21 AM
There are 21 reviews on Metacritic, out of which 16 are positive and 4 mixed, so it seems like the general consensus is positive.

Like DGuller I also like the vanilla, and this expansion expands on the original concept of amassing a resource on a civilization level (as opposed on just a city level) to unlock new abilities so I'm pretty sure I will like it.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on June 20, 2012, 10:02:06 PM
There's some nice new options. Doesn't fix my main problem with the game: every civilization is so damn generic.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on June 20, 2012, 10:03:51 PM
I cannot recall a Civ in which they weren't. 
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on June 21, 2012, 07:35:11 AM
I started a 1 city challenge last night. It's an interesting.
Title: Re: [PC]Civilization V coming!
Post by: Maximus on June 21, 2012, 03:04:35 PM
Quote from: Kleves on June 20, 2012, 10:02:06 PM
There's some nice new options. Doesn't fix my main problem with the game: every civilization is so damn generic.
Yep, this is the problem I had with it.

Of course it was the same in unmodded Civ4, but there were some nice mods that fixed that. I never played 4 unmodded. I haven't seen anything similar for 5
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 22, 2012, 03:27:44 AM
Ok, so first of all, for all the Euros out there, the expansion pack is already available on Steam. I managed to play for two hours today before work and loving it.

I chose Byzantium to try the religion (they are I think one of the very few Civs that get a religion-related UA - allowing them to choose an extra trait for their religion from all lists which is kinda awesome), Duel Pangea, Quick speed, on Warlord.

Funnily enough the random neighbour I got was Turkey, with Ragusa, Venice and Tyre as city states. :D

I founded the great city of Constantinople, with a plan of building a small, tall empire and winning with culture or diplomacy. As Constantinople was founded amongst gold-rich hills and my scouts discovered more gold in the vicinity (this is where the other two cities - Adrianople and Nicea - the empire's only port were founded), the Pantheon founded centered around the worship of Sacred Idols (+1 to Culture and Faith from each worked Gold and Silver mine). Suleyman quickly followed with God of the Open Skies (faith from Pastures).

With Stonehenge and later on Hagia Sophia wonders, I managed to be the first to found the true religion - Christianity - as two prophets quickly appeared in Constantinople. Already bent on Diplomatic victory, I chose Papal Primacy as my founder belief (increasing the "resting point" of influence with city states sharing your religion) and Monasteries as the first Follower belief, and Choral Music as my "bonus" Byzantine belief (+2 Culture from Temples - btw, Temples are now Faith-generating buildings, and they added Amphiteatres as the same level Culture-generating buildings); and with my second Prophet I added second Follower belief (Divine Inspiration - each wonder gives +2 Faith - as I'm a wonder whore), and Messiah as the Enhancer belief (more prophets and they are stronger). Adrianople and Nicea soon fell to the sway of the new faith and gave up their old Pantheon belief (although it gets incorporated into Christianity when you found a religion, so I still got the bonuses from gold mines - I guess with Sacred Idols, we didn't really get that big on Iconoclasm ;)).

My prophets started to pop up and I used them to spread religion to the city states and the Turkish empire - this caused him to get angry with me and declare war on me when he founded Islam (it seems that when there are only two civs on the map, each can found a religion - if there are more, the number of religions that can be founded is always less than a number of AIs). This is when his catapults and later cannons started rolling. Near the end I was pretty much in constant war with him, but thanks to getting three great generals, I placed three citadels on my Turkish border (which, fortunately, was not that long) so I managed to keep him at bay.

I managed to get Tradition, Piety, Patronage and Commerce trees filled before I had to go to work (btw, with Patronage and Papal Primacy, and Christianity dominant in all city states, my influence with them actually never deteriorated, as the resting point bonuses stacked to keep it at the top level :D).

Today when I get home, I'm planning to play a game as Babylon, with Zoroastrianism as a religion with lots of science bonuses.
Title: Re: [PC]Civilization V coming!
Post by: Syt on June 22, 2012, 03:42:52 AM
Quote from: Martinus on June 22, 2012, 03:27:44 AM
Ok, so first of all, for all the Euros out there, the expansion pack is already available on Steam.

Yeah, I turned on Steam on a hunch and found that the expansion had downloaded 10 minutes later.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on June 22, 2012, 03:52:12 AM
What I am hoping for, based on my short-ish tests with the trickstered version yesterday (did download my proper copy this morning, so can't wait to get home!), is that now the game has more life to it.

Religion can add personality to your civ. Like, I was playing Carthage, and I founded the world's first religion (on King) without building a single religious building. How? I settled my second city next to that whatit'sname Australian mountain, a Natural Wonder which gives 6 faith when worked.
So there was my young civilization in awe of the strange mountain, building an entire religion around it.
Cool. :)

Also, I am not sure about the AI because in the only war I have had, a desperate, locked-in AI civ attacked me with only slightly more numerous, but technologically inferior troops, but I sure hope it is (or will be) decent because I just can't go back to the lackluster stacks of doom warfare of Civ4.

I mean, these Warriors and Archers of the enemy were coming at my capital through a jungle. I had spearmen and archers, but due to the defensive bonuses I imagine, my counterattacks weren't so effective on the Warriors. So what I did was to retreat back behind a river near my capital with a spearmen unit, and an archer position behind it on a hill, while the rest of my guys flanked the enemy archer units on the pplains south of the jungle.
To the AI's credit it didn't attack my heavily defense-bonused superior unit even once, but rather tried to flank from the north, along the ocean coast. but that also meant coming into the firing range of my capital, and was quickly repulsed.

So nothing special in terms of AI performance, but do note how that kind of warfare-ing is just completely superior to the joke system in Civ4 (funny how people diss Civ5's war AI to be worse than Civ4's. Sure it is, but that is because the combat system in Civ4 is retarded, so a retard AI could use it efficiently).
Title: Re: [PC]Civilization V coming!
Post by: Martinus on June 22, 2012, 03:59:34 AM
Yeah, the AI kept destroying my units/concentrating fire quite well. Suleyman's second assault had I think cannons, archers and pikemen properly lined so I could not reach his ranged units except with my ranged units.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on June 22, 2012, 06:54:46 AM
My game keeps crashing around the 80th turn. Damn it.
Title: Re: [PC]Civilization V coming!
Post by: The Brain on June 22, 2012, 04:06:43 PM
Should I get this crap?
Title: Re: [PC]Civilization V coming!
Post by: The Brain on June 23, 2012, 06:30:32 AM
Oh wait, they used Erik XIV to model Gustavus Adolphus. I don't think they want my money.
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 23, 2012, 08:15:02 AM
I'm the romans fighting the mayans on a wide front on a pangea continent. He is larger and ahead in tech. I have garrisoned my frontier towns with trebuchets and have a fortress where our road networks meet.

My religion is christianity (I am rome after all) with Godess of Love, Pagodas and Mosques. Now that I'm producing shitloads of faith my religion grants each of my towns 4 happiness, 4 culture and 5 faith.

For all my CivV experience I'm now in the situation where I can't use up all my happiness in population. Happiness is no longer my limiting factor, but rather I have to balance my need for money, food and production in running my empire. All of a sudden the game no longer boils down to maximizing the use I get out of one factor (happiness) and now I am forced to balance.

I love this expansion.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on June 23, 2012, 09:45:48 AM
There a steampunk mod or one that combines dungeons and dragons and the ACW?
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on June 23, 2012, 11:10:33 AM
I'm the Ottomans on a Continents map. Spawned on a large island off the coast of a large continent. After setting up a few cities I captured the city-state Lisbon and renamed it Porkchopograd since the damn eggplants gave me a rough go at first.

Since then I founded the religion known as Timmayism and my armies of Trebuchets and Janissaries have spread the word of Tim onto the continent, capturing Vienna with its spearhead units of Seedy's Coppas and Ed's Waffen SS. Additional reinforcements in the form of Marty's Men, Timmay's Brigade, and Berkut's Band are en route across the Errant Sea to join the rest of our armies as we prepare to backstab our Spanish ally Isabella and throw her into my harem pit. The forces of "LOL can I be: Ottoman Empire" are irresistable.

I like the game so far. :)
Title: Re: [PC]Civilization V coming!
Post by: mongers on June 23, 2012, 03:36:17 PM
I should build a new pc so I can play this.   <_<
Title: Re: [PC]Civilization V coming!
Post by: Kleves on June 23, 2012, 04:05:18 PM
What's the penalty if one of your cities follows a different religion from your own?
Title: Re: [PC]Civilization V coming!
Post by: Kleves on June 24, 2012, 12:38:25 PM
Hm. Saving the game during a late-game war seems to fuck the game up.  <_<
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 24, 2012, 12:53:24 PM
I maximized population growth with my aztecs in religion and now have a 50% extra population growth where I have rivers or lakes. They spawn like fucking Rabbits. I take back what I said about not needing more happiness, I need more happiness.
Title: Re: [PC]Civilization V coming!
Post by: jimmy olsen on June 24, 2012, 05:31:31 PM
Quote from: FunkMonk on June 23, 2012, 11:10:33 AM
I'm the Ottomans on a Continents map. Spawned on a large island off the coast of a large continent. After setting up a few cities I captured the city-state Lisbon and renamed it Porkchopograd since the damn eggplants gave me a rough go at first.

Since then I founded the religion known as Timmayism and my armies of Trebuchets and Janissaries have spread the word of Tim onto the continent,
capturing Vienna with its spearhead units of Seedy's Coppas and Ed's Waffen SS. Additional reinforcements in the form of Marty's Men, Timmay's Brigade, and Berkut's Band are en route across the Errant Sea to join the rest of our armies as we prepare to backstab our Spanish ally Isabella and throw her into my harem pit. The forces of "LOL can I be: Ottoman Empire" are irresistable.

I like the game so far. :)
:w00t:

What are the tenets of this religion?
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on June 24, 2012, 08:05:40 PM
Quote from: jimmy olsen on June 24, 2012, 05:31:31 PM
Quote from: FunkMonk on June 23, 2012, 11:10:33 AM
I'm the Ottomans on a Continents map. Spawned on a large island off the coast of a large continent. After setting up a few cities I captured the city-state Lisbon and renamed it Porkchopograd since the damn eggplants gave me a rough go at first.

Since then I founded the religion known as Timmayism and my armies of Trebuchets and Janissaries have spread the word of Tim onto the continent,
capturing Vienna with its spearhead units of Seedy's Coppas and Ed's Waffen SS. Additional reinforcements in the form of Marty's Men, Timmay's Brigade, and Berkut's Band are en route across the Errant Sea to join the rest of our armies as we prepare to backstab our Spanish ally Isabella and throw her into my harem pit. The forces of "LOL can I be: Ottoman Empire" are irresistable.

I like the game so far. :)
:w00t:

What are the tenets of this religion?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8repW.png&hash=4654f323951b70fc8ae2ef83f61173edd50b00cc)

:pope:
Title: Re: [PC]Civilization V coming!
Post by: Octavian on June 25, 2012, 04:06:35 AM
So I ended up buying this and the game of the year edition. Haven't really played CIV since CIV I and II.

Couldn't get into III and IV which I own

Started on a giant earth map with true locations with egypt.

Like it so far!
Title: Re: [PC]Civilization V coming!
Post by: Tamas on June 25, 2012, 04:19:55 AM
Had a tech victory on King as Carthage.

I think I like the diplomacy. You can get a real working friendly relationship going, but if your friend becomes desperately locked up in options, they will backstab you. So, the AI at least tries playing to win which is the right thing for it to do.

Also I should have screenshoted my impressive Maginot line I formed against this unpredictable friend of mine. 5 or so forts, two of them great general built to grab some resources, stacked with infantry and machine guns, with a couple of reserve units behind them, and 2 hexes from the forts a line of artilleries (3 spaces long range to hit the attackers on my turn!) with a couple of anti-air units to offer AA protection.  :cool:

Also it was fun to watch tw neighbors fight. Heavy use of arty, air power, and mobile SAMs. Altough the AI doesnt like to disband sailships.

The game is clearly better with the expansion. I am not sure if it is there yet, but it is fun
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on June 25, 2012, 08:34:40 AM
Does teh expansion make it mroe interesting? I tried the vanilla Civ V out again the other night, got to Medieval Period with India on archipelago.  Was kinda interesting, but slow moving.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on June 25, 2012, 08:52:48 AM
Quote from: Darth Wagtaros on June 25, 2012, 08:34:40 AM
Does teh expansion make it mroe interesting?

IMHO yes. Not dramatically, but clearly. I am starting to see a sparkle of life in the gameplay, something which was badly missing in vanilla.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 25, 2012, 10:17:18 AM
Austria is super-duper-overpowered.  That is all. 
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 25, 2012, 04:05:03 PM
Quote from: DGuller on June 25, 2012, 10:17:18 AM
Austria is super-duper-overpowered.  That is all.

Is buying city states cheap?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 25, 2012, 04:16:41 PM
Quote from: Viking on June 25, 2012, 04:05:03 PM
Quote from: DGuller on June 25, 2012, 10:17:18 AM
Austria is super-duper-overpowered.  That is all.

Is buying city states cheap?
Yes, just 500 gold after allying them.  In return, not only do you get a city in pristine condition, but you also get all its military units.

For me personally, the biggest hurdle to overcome in most Civ games I play is to get over the initial hump of getting enough cities.  Once I hit a critical number to provide me with enough gold and science, the steamroller starts up and it's all over for everyone else from that point on.  With Austria, you can crank that steamroller that much earlier, by just buying up the cities on the cheap during a period where you would normally be desparetely trying to beat back the AI and break its back.
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 25, 2012, 04:19:02 PM
basically twice as much as a settler?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 25, 2012, 04:24:26 PM
Quote from: Viking on June 25, 2012, 04:19:02 PM
basically twice as much as a settler?
I don't know what a settler costs, I rarely if ever buy them.  But, in any case, just one of the half-dozen units you'll get will already cover the expenditure.
Title: Re: [PC]Civilization V coming!
Post by: Tonitrus on June 25, 2012, 04:36:51 PM
500 to bag the city?  Sounds way too cheap...often costs that much or more just to get to friendship.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 25, 2012, 04:56:27 PM
Quote from: Tonitrus on June 25, 2012, 04:36:51 PM
500 to bag the city?  Sounds way too cheap...often costs that much or more just to get to friendship.
Yes, buying the alliance usually costs much more than that, but you can catch a break with that by destroying barbarian camps and such.  However, once you have the alliance, it really is just a 500 gold click to get the city permanently.
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 25, 2012, 05:05:21 PM
A few missions, a bit of cash and a well placed spy and the city is yours. The city's army enables you to do more missions and the city's income gives you more cash, your spy goes to the new city a bingo, you got another one.
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 25, 2012, 07:41:26 PM
in my present india game I got 6 bonus happiness from religion per city, that basically pays for the city cost. With the population costing half in happiness I basically got a wide and tall civilisation. Went freedom for the reduced food for specialists and went full great person for all the cities and built the utopia project by 1550.

I like the new upgrades, but there seem to be some opportunities for powergaming that have not been quite explored. Stacking abilities seems to be much more profitable than generalizing.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on June 26, 2012, 12:43:53 PM
I got far enough to found the Jaronian Way religion.  The whole embarkation thing is cool.  Just send a few warriors island hopping. 

Anybody notice weird little delays? he Unit Needs Orders remains after I give orders, and sometimes sits there for 10 - 20 seconds before letting me go to the next turn.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 26, 2012, 02:03:50 PM
Yeah, noticed weird delays as well.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on June 26, 2012, 02:07:08 PM
Yeah. I don't the expension & it happens to me too. Must be from a patch.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on June 26, 2012, 10:11:53 PM
The problem with Spain is that it's full of Spanish.  :menace:

The initial invasion force. It is beautiful.  :cry:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F2vbvina.png&hash=e58b571519307e8bfbe5bfa0fa4dcef40395bcaa)

The final assault on Madrid. Comrade Martinus leads his men to battle.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F250s6dg.png&hash=ec01b2c92c6aac806cbae84f6d9393264b69333d)

The cleansing begins in the Spanish Military District. Gauleiter Ed Anger starts with Barcelona.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2Fvfzitl.png&hash=0c33f3f3c4793b5bd76ddeaf583dfbb6cf5e03ab)
Title: Re: [PC]Civilization V coming!
Post by: DGuller on June 26, 2012, 10:24:54 PM
The Spanish Inquisition sure did a bang-up job there.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on June 27, 2012, 06:58:53 AM
How should Great Generals be put to best use?
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on June 27, 2012, 07:05:23 AM
Keep them near your big army group for the combat bonus?
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 27, 2012, 07:13:31 AM
Build a Fortress at a vital choke point or on the likely avenue of approach towards an enemy and have a strong melee unit placed on it so that the was consists of enemy units suiciding themselves on your fortress rather than capturing your cities allowing you to leave you cities undefended while you go conquer somebody else.
Title: Re: [PC]Civilization V coming!
Post by: Josquius on June 27, 2012, 08:51:15 AM
I was thinking of downloading the expansion pack, it does sound nifty....but $40!?!?! That's the price of a whole new game. Gahhhhh.


Generals- advanced fast unit armies are unbeatable. Tanks or knights or whatever is cutting edge.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on June 27, 2012, 08:52:14 AM
Around here it's 30$.
Title: Re: [PC]Civilization V coming!
Post by: Viking on June 29, 2012, 10:27:29 AM
http://img191.imageshack.us/img191/5602/aiforts.png

the image is pretty big, so I won't post it here, but this is the after image of a russian invasion of japan (early 1800s) which leads to a massive war between the two which is only resolved when egypt enters destroying japan and then failing to destroy russia. As you can see the AI has actively used forts to advance their fronts (since forts now culture bomb) in failed attempts at taking defended cities.

The Russiance placed two forts after each other advancing towards Kyoto, ultimately failing and later the egyptians did the same advancing towards Russian held Osaka.

I place my forts in choke points (enemy units can pass the fort but take heavy casualties), blocking points (the enemy must take the fort itself to be able to advance) or marches (open areas, but the fort creates choke points and blocking points elsewhere in the terrain). This is a pretty nasty case of flanders field style warfare. 
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 09, 2012, 10:37:49 PM
The AI is quite a bit cleverer in Civ 5 now than at release. I built a citadel (a fortress structure that claims the land around it for your empire and requires a Great General to build) on my border with the Mongols to defend Beshbalik and to steal the ivory resource on the east bank of the river.

What does Genghis do? He plops his own citadel across from mine and takes the ivory right back.  :lol:

This turned into a little cold war until he and Sweden started bullying an allied city-state of mine. I told them to fuck off and a few turns later they declared war. It turned into a bit of a phony war for several turns, with neither side strong enough to launch an attack because of all the trebuchets, crossbowmen, and cities around (cities can bombard units out to two hexes away).

Eventually they attacked in a sizeable force with melee units backed by ranged units. I was impressed but I beat it back and launched my own attack on a Mongol city to the northwest (out of picture), but was defeated by several crossbowmen and Keshiks (Mongol horse archers). The war went into a stalemate for many years until I gathered enough strength to storm the Mongol city to the northwest, reinforced with my new Musketmen.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2rp88t0.png&hash=7f7f9855b25cf7a85f8d7ecbdb27fde714248fcf)

In the picture my units are preparing to invest the Mongolian capital. You can see my fortress line to the east along with a ruined Mongolian citadel that I pillaged to render it ineffective.

This is on King difficulty, YMMV.


Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 09, 2012, 11:16:39 PM
One thing that I noticed is that the pendulum seems to have swung too far the other way when it comes to nuclear weapons.  In the vanilla Civ V, if AI had the nukes, it used it as if it were a regular military unit.  The one situation in the vanilla that I really dreaded was a great power that had nuclear weapons, and enough uranium and production capacity to build them and rebuild them.  It required extreme commando-style concentrated strikes to neutralize them before your cities started glowing, if weren't willing or able to deliver a devastating first strike.

In the expansion, nukes just seem like an empty threat.  It's not even MAD, because sometimes I didn't even have the technology to build the nukes yet, so they could nuke me with impunity.  However, they just let me capture city after city, all the way to the capital, losing their nukes in the process without making them explode on me.  I haven't been nuked even once yet.
Title: Re: [PC]Civilization V coming!
Post by: MadImmortalMan on July 10, 2012, 01:08:24 PM
Good. Nukes suck. I always turn off the MP anyway.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 10, 2012, 02:36:22 PM
Quote from: MadImmortalMan on July 10, 2012, 01:08:24 PM
Good. Nukes suck. I always turn off the MP anyway.
Agreed.  I wish there was a way to turn them off in SP as well without a mod.  Maybe there is now, I haven't checked the advanced setup in the expansion yet.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 11, 2012, 07:37:54 AM
On greenmangaming.com, Gods & Kings is on sale for 25% + they have a 20% coupon off if you grab their free game Hacker.

Coupon Only avalaible until July 12th at 11 UTC.

Pisses me off, bought it for 19.50 last week.
Title: Re: [PC]Civilization V coming!
Post by: Camerus on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something? 
Title: Re: [PC]Civilization V coming!
Post by: Crazy_Ivan80 on July 15, 2012, 01:42:16 PM
Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

step 1: uninstall

step 2: install CIV 4 and expansions

step 3: Play







j/k.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 15, 2012, 04:33:00 PM
Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

you can figure it out via tooltips and advisor pop-ups, don't worry. its a pretty nice game with the expansion.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 15, 2012, 04:47:14 PM
Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

UAs, UUs, UBs and the customization of religion sort of makes strategy guides pointless.
Title: Re: [PC]Civilization V coming!
Post by: Camerus on July 15, 2012, 06:46:38 PM
Are there any unhappiness, maintenance or cost disadvantages to building cities farther away from each other, as in previous Civs?

Edit:  Or, for that matter, cost penalties for building too many cities?
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 15, 2012, 06:54:02 PM
Quote from: Pitiful Pathos on July 15, 2012, 06:46:38 PM
Are there any unhappiness, maintenance or cost disadvantages to building cities farther away from each other, as in previous Civs?

Distance is irrelevant. One annoying feature is that the A.I. tends to build settlers which it escorts and build cities on luxury resources that you are planning on building on. Note, killing and taking cities is hard. Expect to have to send 1-3 warriors/archers per unit of city size taking heavy losses to take an undefended city.

Defend the terrain outside your city, defending the city, although it looks promising is dangerous. The AI gets city attack bonuses. Have your army ready before the war, you won't have time to build it during the war.
Title: Re: [PC]Civilization V coming!
Post by: mongers on October 25, 2012, 04:43:46 PM
So worth getting the game of the year edition and the expansion Gods&Kings ?
Title: Re: [PC]Civilization V coming!
Post by: Viking on October 25, 2012, 06:29:42 PM
G&K is worth getting. The mods are mature now and all of the mods require G&K. Well, if you haven't played vanilla out yet, do that first, then get G&K.
Title: Re: [PC]Civilization V coming!
Post by: mongers on October 25, 2012, 07:33:48 PM
Quote from: Viking on October 25, 2012, 06:29:42 PM
G&K is worth getting. The mods are mature now and all of the mods require G&K. Well, if you haven't played vanilla out yet, do that first, then get G&K.

:thumbsup:

Ordered.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on December 05, 2012, 09:54:54 AM
Any good mods like Fall from Heaven?

I'm terrible at the game though.  Unless I have a mountainous barrier to set up fixed defenses I often get drawn into expensive century long wars that I can't win. 
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on December 13, 2012, 03:07:05 PM
I've started two games as Rome.  In both I was no where near Iron, in my second its not even visible on the freakin map.  What good are legionaires if you can't build them ever?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on December 13, 2012, 03:16:47 PM
Quote from: Darth Wagtaros on December 13, 2012, 03:07:05 PM
I've started two games as Rome.  In both I was no where near Iron, in my second its not even visible on the freakin map.  What good are legionaires if you can't build them ever?
They're no good at all if you can't build them, in my experience.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on December 13, 2012, 04:22:52 PM
Quote from: DGuller on December 13, 2012, 03:16:47 PM
Quote from: Darth Wagtaros on December 13, 2012, 03:07:05 PM
I've started two games as Rome.  In both I was no where near Iron, in my second its not even visible on the freakin map.  What good are legionaires if you can't build them ever?
They're no good at all if you can't build them, in my experience.

that's the kind of refined wisdom which only comes with age and experience.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on December 14, 2012, 10:15:19 AM
Its why I come to Languish.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on December 21, 2012, 04:22:58 AM
Is Civ5 + God&Kings worth 30 Euro?
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on December 21, 2012, 05:41:57 AM
It really depends on age and gender of the thirty Euros.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on December 21, 2012, 05:44:38 AM
Quote from: Zanza on December 21, 2012, 04:22:58 AM
Is Civ5 + God&Kings worth 30 Euro?

Definitely. Imo Civ5 + G&K is the best Civ game to date.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on December 21, 2012, 06:00:58 AM
Quote from: Razgovory on December 21, 2012, 05:41:57 AM
It really depends on age and gender of the thirty Euros.

I almost lolled which was bad since I was on a call
Title: Re: [PC]Civilization V coming!
Post by: DGuller on December 21, 2012, 09:04:20 AM
Quote from: Zanza on December 21, 2012, 04:22:58 AM
Is Civ5 + God&Kings worth 30 Euro?
Yes, most definitely.
Title: Re: [PC]Civilization V coming!
Post by: sbr on December 21, 2012, 11:18:12 AM
Quote from: DGuller on December 21, 2012, 09:04:20 AM
Quote from: Zanza on December 21, 2012, 04:22:58 AM
Is Civ5 + God&Kings worth 30 Euro?
Yes, most definitely.

I would agree.  You should be able to get it for less than that though with the Steam Winter Sale, which started yesterday BTW.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on December 21, 2012, 11:32:12 AM
I actually bought it on Steam for 35 Euro today. I got the "Game of the Year" edition which has some DLC. The base game and Gods&Kings cost 15 Euro each right now.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on December 21, 2012, 09:18:04 PM
Quote from: Razgovory on December 21, 2012, 05:41:57 AM
It really depends on age and gender of the thirty Euros.
Good one.
Title: Re: [PC]Civilization V coming!
Post by: Camerus on December 21, 2012, 10:05:34 PM
What are the best mods these days for Civ5 + G&K?
Title: Re: [PC]Civilization V coming!
Post by: Viking on December 22, 2012, 02:35:18 AM
Quote from: Pitiful Pathos on December 21, 2012, 10:05:34 PM
What are the best mods these days for Civ5 + G&K?

Nights is good, if only because it turns the most important mechanic in the game on it's head. Population (1 per) gives you happiness and military units (5 each) and cities (20 each) consume it.

You should also look into the mod collections that you can find in steam.
Title: Re: [PC]Civilization V coming!
Post by: mongers on December 31, 2012, 06:01:01 PM
I'm enjoying it, not read the manual/help files or read any forums about Civ5/God and Kings so will found out how it works by trial and error/ playing it by ear.  :)
Title: Re: [PC]Civilization V coming!
Post by: mongers on February 20, 2013, 02:42:31 PM
Continued with my 2nd game ever, I ended up playing for 8 1/2 hours last night.  :Embarrass:

Haven't done that since like my teenage years. 
Title: Re: [PC]Civilization V coming!
Post by: Eddie Teach on February 20, 2013, 02:53:30 PM
Is g+k the only expansion out so far?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on February 20, 2013, 02:56:55 PM
Quote from: mongers on February 20, 2013, 02:42:31 PM
Continued with my 2nd game ever, I ended up playing for 8 1/2 hours last night.  :Embarrass:
Yeah, that can happen sometimes.  :blush:
Title: Re: [PC]Civilization V coming!
Post by: mongers on February 20, 2013, 03:41:34 PM
Quote from: DGuller on February 20, 2013, 02:56:55 PM
Quote from: mongers on February 20, 2013, 02:42:31 PM
Continued with my 2nd game ever, I ended up playing for 8 1/2 hours last night.  :Embarrass:
Yeah, that can happen sometimes.  :blush:

It's almost like us 'mature' people don't have anything else to do of an evening, weird.  :hmm:
Title: Re: [PC]Civilization V coming!
Post by: mongers on March 11, 2013, 06:43:06 PM
Got around to continuing my game, it's 1915 and the agressive Askira, at war with Washington, has entered the later's territory to finish him off; I think I'll have no option than to come to his defence, otherwise I loose a valuable buffer territory, which I imagine will trigger WW1 across the map.  :cool:
Title: Re: [PC]Civilization V coming!
Post by: Viking on March 11, 2013, 06:56:45 PM
Quote from: mongers on March 11, 2013, 06:43:06 PM
Got around to continuing my game, it's 1915 and the agressive Askira, at war with Washington, has entered the later's territory to finish him off; I think I'll have no option than to come to his defence, otherwise I loose a valuable buffer territory, which I imagine will trigger WW1 across the map.  :cool:

You can give him units. Get access, enter his territory and give him the units.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 11, 2013, 07:53:48 PM
The biggest weakness of Civ V is that strength and weakness snowballs.  If AI nation is behind and getting attacked by a stronger AI nation, then it's doubtful that any help is going to be useful, short of you attacking the stronger AI nation directly.
Title: Re: [PC]Civilization V coming!
Post by: mongers on March 11, 2013, 09:06:20 PM
Quote from: Viking on March 11, 2013, 06:56:45 PM
Quote from: mongers on March 11, 2013, 06:43:06 PM
Got around to continuing my game, it's 1915 and the agressive Askira, at war with Washington, has entered the later's territory to finish him off; I think I'll have no option than to come to his defence, otherwise I loose a valuable buffer territory, which I imagine will trigger WW1 across the map.  :cool:

You can give him units. Get access, enter his territory and give him the units.

I've already got access, positioned some units along the border when the enemy made their move, I give them all to him or I'd probably prefer to attack myself and gain a city or two, probably giving one back to America.  :)
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 12, 2013, 12:16:38 AM
I recently finished my first G&K game, as France. I had settled for a small empire (7 cities), focusing on gold and culture. I shared the continent with Sweden, Mongols, Ottomans, Inca, Maya, Persians, Indians. On another continent were Spain, Austria, China and Denmark.

The Ottomans slowly conquered the smaller nations on the continent. For most of the game they had a lead in technology. France rarely went to war - except with the Mongols who kept attacking their neighbors in random fashion. Fortunately we were separated by mountains/hills that created a number of natural choke points that I simply fortified. That way I was free to build my cities and wonders. Victory in 2021 through utopia project.
Title: Re: [PC]Civilization V coming!
Post by: Viking on March 12, 2013, 03:48:12 AM
I've basically found out that if I can promote 2 or 3 extra range double shot archers/composite bowmen early on in the game I can go on a conquering rampage. As long as I have a sufficient support force of horsemen and rough terrain promoted infantry I can deal with any AI forces in the open and approach any city (eventually) and then take it down. The other real nasty promoted unit is the ranged sea unit with the same promotions.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 12, 2013, 04:03:40 AM
Quote from: Peter Wiggin on February 20, 2013, 02:53:30 PM
Is g+k the only expansion out so far?
Yes but there is a lot of downloadable content (maps, new civs etc.)
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 15, 2013, 08:49:08 AM
Expansion time!

http://www.rockpapershotgun.com/2013/03/15/civilization-v-brave-new-world-preview/

QuoteThere's going to be a second major Civilization V expansion. It's called Brave New World, it introduces 9 new Civs, the concepts of tourism, ideologies, international trade routes and archaeology, and basically it sounds like it's pretty huge on an under-the-hood front. I had a big chat with Firaxis lead programmer Ed Beach and senior producer Dennis Shirk on what's in there, why, how it works and why we'll be forming impressive in-game art collections.

RPS: I guess the thing is to sum up for me and the readers how this is going to make Civ V different.

Ed Beach: We felt like with Gods and Kings, we'd really done a good job looking at the early to mid-part of the game, adding a lot of content and a lot of richness to the game there, with the new religion systems and then later with the espionage system. And we didn't want to ignore that part of the game entirely, so we'll talk later about the international trade routes which definitely come into play right at the very beginning of the game and are a big new change there.

Overall what we wanted the focus for this expansion to be was to look at that back half of the game from when you get into the twentieth century, and then you push on to one of the four different types of victories that are supported in Civilisation V, and we wanted to ramp up the tension and excitement level in that part of the game. So there are two things that we did: one was that we looked at the conflicts of the twentieth century. We already had a concept we just started to introduce in Civ V a little bit about different ideologies, where we had a freedom policy tree, an order policy tree, and an autocracy policy tree, and we wanted to bring that to the fore and really make civilisations make a commitment to one of those three different types of ideologies.

So when you reach the modern era you have to look around the world, see who's going with which of the ideologies, who's your friend, what type of victory you want to pursue, which ideologies might help you get there. You've got to make a key decision at that part of the game, are you going to be a freedom Civ, are you maybe going to take the workers of your country and try to unite them and get behind order and push towards victory that way? So there's a big decision point there, big political and diplomatic blocks form around that, and that's sort of where the tension towards the end of the game revolves.

RPS: And you're completely locked to it once you choose it, presumably there's no way to switch out to another one?

Ed Beach: Mostly. You can change it. You probably don't want to, but there is this idea of a brand new system we have for cultural victory. Before in cultural victory all you were trying to do was just fill up policy trees, and you weren't interacting with the other civilisations at all, very, very different now with Brave New World.

With Brave New World what you're doing is you're creating Great Works as well as Wonders, basically all sorts of different items that will attract people to want to come and visit your civilisation and sample all the great elements of culture that you have present in your civilisation. That starts producing what we call Tourism, and what you're doing with the Tourism is you're taking the glories of your civilisation and you're pushing it out on all the other players and civilisations in the world, and getting them to realise what an amazing civilisation you've created.

If you push that cultural pressure out on them hard enough, and you have a different ideology than they do, then you can actually start to see effects in the game that are sort of similar to the 1989 bringing down of the Berlin wall, maybe Arab Spring sort of thing that we've seen more recently, where the people within those AI civilisations will start to become very unhappy about their leadership having adopted an unpopular ideology. And they will actually gain a whole bunch of unhappiness and they can actually choose, wow, we really need to switch and adopt freedom or order, or whatever the ideology that's putting that cultural pressure on them is.

RPS: So you could basically disrupt someone's autocracy and either they roll with it and adapt to what their people want or they basically end up losing because they're in a state of revolt?

Ed Beach: Right. And as a player, if you are put in that position, then, you were saying do you ever switch ideologies, well you could, you might be in a situation where maybe you're a very scientific player and you've been ignoring this whole cultural, diplomatic, theological battle, but your people are telling you that you picked the wrong ideology. You could go and switch to a different one and hopefully get your scientific progress still fast enough that you can get to the finish line before everyone else does.

Dennis Shirk: And you can certainly suck it up, if you're not playing a culture game and your people are getting brow-beaten by this other ideology and they want to switch, I might decide to do the strongman thing and instead build plenty of happiness-inducing buildings and try to offset that loss of happiness to stick with the ideology that I believe in. So as a player you have options for that.

RPS: And the AI will presumably be trying to do the same to you, or does it behave a different way to how a player would in that regard?

Ed Beach: It's playing the same game you are.

RPS: Ok. And with the ideologies, presumably there can be any amount of say, freedom ideologies, they don't get taken out of play like building a wonder does once the first person chooses it or anything?

Ed: That's correct, that's a good point because the way the religion system works is as you're configuring your religion, you're pulling those religious beliefs out of the common pool, and once you lock that belief into your religion, it wasn't available to anyone else.

Ideologies are a little bit different but they are more free-form than the social policy trees that are in the game right now, where there are five different choices, and the way they branch is all kind of hard-wired into them. With the ideology system, we just have level one, level two and level three social policies, we actually call them ideological tenets, and you can mix and match those and configure them. You can't get a level three tenet until you have a certain number of pre-requisite level one and level two tenets, but you can kind of build up your own ideology. Your Russian order ideology is drawing from the same pool as the Chinese order ideology of your neighbour, but they might decide to choose exactly what social policies are slotting in where, and build it a little bit differently than you are.



RPS: With this added on to Gods and Kings as well, it's quite a complex game now compared to Civ V when it first came out, which seemed to be trying to streamline a bunch of stuff and split it into core values, and now you've got quite a lot to learn in there.

Ed Beach: I would say that is true, but we do like the fact that a lot of these systems come on line and get unlocked as you go through the game, so you don't have to learn it all at once, even if you're brand new to this and you buy whatever megapack gets you all the content at once...

RPS: Civ V ultra-gold platinum edition...you're going to run out of qualifiers soon for those I think...

Ed Beach: As soon as you get that pack you could still dive in, and you get to the early part of the game, you've got to learn religion, and now you've got to learn our trade routes, but then you play another 20 turns before another system kicks in, and they sort of build throughout the game like that.

Dennis Shirk: There are still new players out there that will probably try this not having touched Civ V. Being the second expansion pack, this is something that we really wanted to keep kind of building on, that people have been playing the game, at least our existing fans, for quite a long time now, and they're ready to try some new depth to the game.

Ed Beach: And nine new civilisations coming to the game. We can't talk about them all right now, we can only really talk about Poland, but what we have stuck to is that every time we introduce a new civilisation, we try to shake up the play style. That's one of the things about Civilisation V, each civilisation has its own unique abilities that give it a special path through the game, and we've definitely done that as well with all the different civilisations in this expansion, which now brings the total to 43 different civilisations.



RPS: Good lord, that's a lot of time to spend at the menu when you first boot it up I think. Was this, and I guess Gods and Kings too retrospectively, was it ever a part of the original game's design, or was it only stuff that has come up as a result of what people are playing and what people are asking for?

Ed Beach: We've definitely come up with concepts, especially on the expansions on the fly, because as our fans have played it for a while, I mean we're constantly on the community sites looking for the things that they think would be really awesome in the game. Sometimes we pick up on those ideas, sometimes we pick up on the ideas simply by playing some of our older titles, but we always see these lulls in the game, for instance in Civ V, the late game we didn't think was as compelling as it could be.

The first half of the game, as we know with exploration, the new things that come online in the middle of the game are all very compelling, but as people start gearing up for the victory types that they've wanted, sometimes you find yourself clicking 'next turn' just a little bit too often instead of really engaging with the game. With this expansion we really wanted to give this whole new level of these interactions and ways to win in the late game that really make the late game race, the victory race, a lot more exciting.

RPS: Does it become more unpredictable as opposed to the more common long-winded stalemate that we do see in games in Civ?

Dennis Shirk: I personally think it's become more unpredictable because especially the new battle of the culture game, your outgoing culture versus their incoming, et cetera, that battle means that you never quite know if you're going to win. Just like if you're playing Domination, you can try your best but sometimes you're going to hit a roadblock. You might find that other civilisation that has this culture game that's as strong as yours that might be really difficult to overcome, so you decide 'I'm pretty far in the tech tree, I'm going to start switching to that' and go for a spaceship instead, or decide to get to a culture victory by capturing all their great works or something like that.

I think you have play styles that you can switch to now whereas before, especially with the culture game, you couldn't really switch. When you'd started down the culture path, you were dedicated to that. You couldn't easily switch to a culture victory, you couldn't gear up suddenly for a domination win. So I think the play styles are going to be a lot more varied.

Ed Beach: And part of that is that each of the ideologies, there are three ideological trees, and each of them supports three different ways, three of the different victory types with a lot of the ideological tenets that you can purchase within that ideology system. So for instance, if I'm playing as a freedom civilisation and I want to go for a culture victory, in that particular game what I want to do is, freedom gets huge bonuses for building broadcast towers in cities, and spreading their culture in that sort of Radio Free Europe, Voice of America type style, and that's one way to go to a culture victory. But it might be very different if I'm playing as an order civilisation.

The way that the order civilisation wants to get to the culture victory, is they want the workers of the world to unite, and so if you can have a civilisation where your people's happiness is very, very high, and all the other civilisations in the world see 'wow, they have very great happy workers in their order civilisation, maybe that's the way that we should be going,' and you actually get bonuses to go towards the victory in that circumstance by trying to establish the dictatorship of the proletariat and making the workers of the world all happy with everything.

We have four different victory types, but a lot of the different ideologies actually have different ways to play the game to get to those victory types, so again another explosion of different ways to play through the game.
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 15, 2013, 08:49:20 AM
QuoteRPS: You mentioned this tourism concept for culture; is that something that's actually visible in any way or is it more just a concept to explain the number as it were?

Dennis Shirk: It's very visible, what we've basically done is before you just generated culture, you built lots of buildings, you filled up your tech trees. Now the culture yield itself is actually a defence for your civilisation, the amount of culture you're pushing out. When you get to around a third of the way through the game, you're going to start generating great people: great artists, great writers, great musicians, and they're going to be able to create a great work of art or a great work of music in the game, and we actually have, in your cultural buildings now, we have slots for these, so one of your great artists might create 'Starry Night' and you put that in one of your museums.

That piece of work now is creating tourism, and it's an actual yield, and you're staring to build up tourism. Later on when archaeology comes online, you're going to be running around on a second phase of exploration and discovery in the world when archaeology comes up because there's now all these digs around the world that are actually reflections of stuff that happened earlier in the game where a battle might have taken place, where a barbarian camp was. You can extract artefacts from these sites and also put them in your museums.

Some of your wonders now have different great work spots, they create tourism. So you're now creating tourism in parallel with creating culture, and that's going to directly go head to head with other people's culture, and you can get bonuses,. In other words if you have open borders with another civilisation, that creates a boost for your tourism. If you've got trade routes to that other civilisation, more boosts to your tourism. So it's an ongoing battle that really becomes dynamic late in the game, because late in the game when you have a lot of tourism being pumped out, other civilisations might have to take notice and start creating more culture to defend against it, because their culture's now being overwhelmed by your pushing tourism, it's a dynamic way to play that game.



Ed Beach: We actually have a screen in the game where it's a way for you to browse all the great works and amazing things that your civilisation has created. You can click on those, bring the painting back up, listen to the music again, just sort of enjoy your civilisation's culture if you want to.

RPS: Yeah, 'Look how amazing we are.' That's a nice idea.

Dennis Shirk: That's kind of cool on a side note, it doesn't really impact gameplay too much, but all of our great people now, the great artists, writers and musicians, aside from being real people, all of the writing snippets and the music samples and the artwork that you see come up when you use them are actually those great works. So, 'Starry Night' coming up, or Shakespeare's Hamlet, you'll hear Morgan Sheppard actually reading a snippet from Hamlet. It's actually a really nice touch on top of it.

RPS: The archaeology thing, does that actually reflect previous in-game events like would you actually find a relic on a battle you know you'd been involved in a century earlier, or is it random?

Ed: It actually is, and as battles occur earlier in the game, we're writing data onto the map, storing that information, and so at the point in time whenever the first civilisation discovers archaeology, at that point in time we do sort of lock down where all those different, we call them antiquity sites, are.

Those antiquity sites we keep track of, which civilisations were involved, whether it was a battle, whether it was an ancient ruin that was uncovered or a barbarian camp that was destroyed, and so that's exactly when your archaeologist goes there, he's going to try to extract that item and he'll be able to take it back and create another great work, an artefact, and put it in the museum. And based on the different types of museums you have, you're sort of trying to collect different types of archaeological pieces.

So for instance the Louvre, if you think about the Louvre, it's got art, archaeological things, all sorts of things from across the world. So for instance, if you build the Louvre wonder, trying to fill that with a great diversity of different works of art and artefacts from all sorts of cultures from around the world, and the better you satisfy those what we call theming bonuses from the different wonders and museums in your civilisation, the extra points of culture and tourism that you can generate.



Dennis Shirk: It's actually a really interesting mini-game that kind of happened into being that our community gameplay testers really started to enjoy, because you've got this UI that you can bring up that shows all of your great works and artefacts in all of your different buildings. As Ed said, theming them or matching them up or putting all the ones that you've found in one particular building, you can get different variations on these tourism buffs, like plus two tourism or plus four tourism, if you theme them well, so actually discovering the themes because we're not documenting them. It's up to the fans to find all these different kinds of themes. It can give you big benefits, but it's actually a lot of fun just seeing what will actually match up from similar time periods, the kind of variety and diversity of artwork you put into place. Very cool.

RPS: Is there any extent to which you could game that, like you have in the early game, you have loads of different battles near where you are knowing that you'll come back to them later with your archaeologists and just get as many relics as possible?

Ed Beach: Not every single ancient battle turns into an archaeology site, and we do try to keep a relatively even distribution of them across the map. So you can make sure that there are going to be a couple nearby you, but there's no real advantage to try and form extra ones of those.

RPS: Ok, cool. That's completely the kind of thing that a min/maxer player would do if it was there, I'd imagine.

Ed Beach: You're not the first person to have thought of that.



RPS: You mentioned the trade route stuff could happen right from the start of the game?

Ed Beach: Yes, what happens is that both land and sea trade routes open up right in the ancient era, you get one of each type typically, and as the game progresses you can get more and more of those, and those represent the way your civilisation generates additional wealth. It used to be in Civ V that settling along a sea coast or along a river gave you free gold. We've taken that gold out of the game and now you actually have to earn it by creating these trade routes.

Trade routes not only shift gold back and forth, but as the game progresses and the other systems in the game unlock, you can start to see that maybe you're trading with a civilisation that's much more advanced than you are scientifically. You're actually getting a trickle of science back from that interchange of goods. You'll also see, once the religion game is in place, that religion will spread along trade routes. You might want to think twice about whether or not you want to hook up a trade route to somebody who has a very strong religion's holy city. That might be good if you want that religion to come into your civilisation, but if you're trying to keep it at bay, you may not want to do that.

So the trade routes, you can unlock by the end of the game, you usually have seven or eight trade routes at least, and there are a lot of different implications for what cities you decide to hook up with with trade, what other civilisations you're connecting to, there's a lot of depth added to the economic side of the game with that new system.

Dennis Shirk: And keep in mind, these aren't just nebulous UI trade routes that float around the map; you actually build the units, you build a caravan, you build a route and they act as an automated unit. When you build your caravan you decide to assign it to a trade route, it comes up with a city list and shows you all the benefits of the different cities in the area that you can connect to, and then it's going back and forth and you have to also protect those routes because barbarians can kill the caravan. If you're at war with someone they can come and find your routes and destroy them, so there're actual physical units on the map that you interact with. They're not just a nebulous concept that you have to just bring up a UI screen to look at.

RPS: Presumably you need to have discovered all the cities they can go to, just because you said it would work from the start of the game and obviously the map starts off dark, they couldn't just head off into the ether and find someone to do it with automatically?

Ed Beach: Correct, although you don't necessarily have to have uncovered every step on the path, they'll be able to come up with the best sea route even if you haven't explored all of it, but as long as you've found that other city on the coast you can open up trade with them.

Dennis Shirk: But they don't have visibility, in other words they might pass right underneath the fog and that's where the barbarians might be, so it actually behoves you to have some military units out in the ether, keeping your paths lit up to make sure nothing bad happens to your financial goods as they're heading off into the fog.



RPS: Is there an element in the game which you're really proud of but most players probably aren't going to notice?

Ed Beach: I think probably the system that we were talking about before where the different ideologies interact with each other and they can possibly cause enough unrest in another civilisation that that's going to be the tipping point.

That system grew out of where we were going with the design, with ideologies and with culture and the new culture victory, but it sort of has this kind of interesting ring in the contemporary world with events that are happening in the middle east right now so. We weren't trying initially to mirror world history with that, we were just trying to come up with a neat system for the game, but all of a sudden it started to have these echoes in terms of current politics and stuff that was pretty fascinating.

RPS: I guess it kind of does the Cold War thing a little bit as well, where two countries are really opposed without necessarily being in open conflict.

Dennis Shirk: Right. Also the way that it ties into the New World Congress to the way that you're going to have horse-trading in terms of the buying and selling of tech with other civilisations. A lot of that coming into play in the late game, combined with the ideologies really gives it this 1980s/1990s Cold War feel.

RPS: Thanks for your time.

Civilization V: Brave New World is due this Summer.
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 15, 2013, 08:50:28 AM
Features list:

http://www.civilization5.com/bravenewworld/

QuoteNew Culture Victory: Spread your culture across the globe, dominate all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Casimir of Poland, each with their unique traits, units and buildings.

New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.

Two New Scenarios:

-   American Civil War: Fight the "War Between the States" from either the Union or Confederate side as you focus on the critical Easter theatre of operations between the capital cities of Richmond and Washington.

-   Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on March 15, 2013, 09:00:02 AM
SO is this why Ed is taking so long to get his Here I Stand moves in???
Title: Re: [PC]Civilization V coming!
Post by: garbon on March 15, 2013, 09:04:34 AM
Poland as a civilization?
Title: Re: [PC]Civilization V coming!
Post by: Berkut on March 15, 2013, 09:09:22 AM
That would be a first.

I like these kind of hypotheticals though. No need to limit the possibilities in the game to only things that actually happened, or even things that could have happened.
Title: Re: [PC]Civilization V coming!
Post by: mongers on March 15, 2013, 09:10:24 AM
Syt thanks for that, looks interesting.   :cool:


Incidentally, I finished my first Civ5/G&K game last night, ended up going for the space program victory.  Nice game, scored 2509, man do I feel guilty about waging unrelenting submarine warfare against Japan and I went the nuke route too.   :Embarrass:
Title: Re: [PC]Civilization V coming!
Post by: mongers on March 15, 2013, 09:11:42 AM
Quote from: garbon on March 15, 2013, 09:04:34 AM
Poland as a civilization?

It's like one of those fake streets on the city maps, so if you publish the work or this review yourself, they'll know you stole their copyright.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on March 15, 2013, 09:16:44 AM
I'll probably get it, but I really wish they would do more to differentiate the civs.
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 15, 2013, 12:02:37 PM
http://forum.paradoxplaza.com/forum/showthread.php?489704-Civilization-V&p=15177459&viewfull=1#post15177459

Quote from: BelzebubbaI don't see the need to include a Polish Civilization at all.

In all Civ-games you could simply choose the Russians and then roleplay as Poland by getting eaten up by all of your neighbours.

:lol:

Wasn't Belzebubba active here, once upon a time?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 15, 2013, 12:39:14 PM
Poland.  :cool:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 17, 2013, 06:10:34 AM
Yay Poland's special ability is "Solidarity" - one free social policy in every era, upon advancement.

The UU is a winged hussar (no surprise there) and the UB is a royal stable, which replaces stables and gives extra gold from pastures worked by the city.

Sounds fun, and "Solidarity" effectively lets Poland have more advanced governments even if culturally backwards, which is kinda historical. :P
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 17, 2013, 06:14:25 AM
A Short Run Down of all we know for a more detailed explanation please visit AriochIV's Well of Souls

Civilizations (1/9 in Expansion revealed)

Poland
-Solidarity -receive a free Social Policy when they advance into each new era
-Winged Hussar
-Stajnia Książęc (stable replacement, effects mounted units, +1 gold on pastures)

Siege Tower Civ Possibly Assyria?

Wonders (6/8 in Expansion revealed)

-The Parthenon
-Uffizi Museum
-Globe Theater
-Broadway
-The Motherland Calls
-Borobudur

Units

-Siege Tower
-Great Artist/Musician/Writer
-Archaeologists?
-Winged Hussar
-Caravan (Trade Unit) with Animal Husbandry
-Cargo Ship (Trade Unit)

Game Features

World Congress

-Unlocked by the first person to met all the Civilizations on the map (generally around the Renaissance)
-The Founding Civ. becomes the Host of the World Congress with some bonuses
-Can outlaw the trade of certain luxury resources
-Can sanction rogue nations economically
-Start a worldwide project like the World's Fair & World Games

Trade Routes

-Separate Land and Sea Routes (you start the game with 1 each)
-Limited (the number possibly effected by Wonders/Buildings/ Social Policies)
-The greater the distance the better the rewards
-International Trade Routes (Gold, Science, Religion, Tourism)
-Domestic Trade Routes (Food With Granary, Production with Workshop)
-Created by units such as the Caravan and can be destroyed by Barbarians or at war Civs

Tourism and Great Works

-Tourism is an actual yield (like culture or religion) that is created in the game
-Tourism is first created by Great Artist/Musician/Writer who can create (named) masterpieces which are then placed in slots created in cultural buildings and some -Tourism is secondly created by Archaeologists investigating former battle grounds and finding artifacts which can be turned into great works for your museums
-Certain Wonders may also create Tourism
-Great Works can be combined and here are certain (unannounced) themes that when combined can create bonus tourism

Cultural Pressure

-Tourism can be used to increase cultural pressure
-Cultural pressure can be used to force/persuade another player to change to your ideology
-The Culture you previously generated in Civ, will be used as defense against other Civ's Cultural pressure

Ideologies

-The Autocracy, Freedom and Order social policy trees are now the three main ideologies
-Unlocked in Industrial Age
-There will be diplomatic benefits/penalties for those of the same or different ideology
-Can be changed (though this is not generally advised)
-There will be 3 tenants within the ideologies, you must unlock enough of tenants 1 and 2 before you can unlock a level 3 tenant

Social Policies

-Two new trees Exploration and Aesthetics

Victory

-New Culture Victory: Spread your culture across the globe, dominating all other cultures

Scenarios

-American Civil War - The Civil War scenario focuses on the key conflict in the Eastern Theater where the Union and Confederate capitals were both at risk. It's a detailed examination of this portion of the conflict with monthly turns. (from Civilized.de)
-Scramble for Africa - The Scramble for Africa scenario is set in late 19th Century Africa, just as the European powers were taking an interest in the Dark Continent. The interior of Africa is randomly generated each game. Combined with a large choice of available civilizations, this is a scenario you can play repeatedly with a different result each time. (from Civilized.de)

Changes from Civ 5

-No Gold in Coast and River Tiles
-Some Civs have been changed

PLEASE TAKE MY MONEY
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 17, 2013, 06:25:15 AM
And according to a Polish games' magazine interview, special ability of Polish UU is that if it attacks and survives, it forces the defending unit to withdraw. This is quite powerful for tactical defense/breaking sieges.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on March 17, 2013, 07:01:24 AM
Quote-Solidarity -receive a free Social Policy when they advance into each new era

frankly, this is ridicously OP especially with that unit. Polish special ability should be: "Incapability for Independence. When Poland has more than two cities, the extra cities get distributed among its 3 neighbors".
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 17, 2013, 08:47:38 AM
This is hardly OP. Check other changes to the rules.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 23, 2013, 04:43:58 PM
Brazil civ confirmed.

Release date 9/12 July.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 23, 2013, 04:45:33 PM
Assyrian civ.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 24, 2013, 04:49:20 AM
Cool video from PAX

http://m.youtube.com/watch?v=Urh0oRLBXiw

Shows Pedro II, Ashurbanipal and the new tourism mechanics for cultural victory. Love it, as I always liked winning culturally, but it always felt somewhat lacklustre.

Now Polish culture will rule the planet! Pierogis and Catholicism for all! :unsure:
Title: Re: [PC]Civilization V coming!
Post by: Viking on March 24, 2013, 07:52:12 AM
Quote from: Martinus on March 24, 2013, 04:49:20 AM
Cool video from PAX

http://m.youtube.com/watch?v=Urh0oRLBXiw

Shows Pedro II, Ashurbanipal and the new tourism mechanics for cultural victory. Love it, as I always liked winning culturally, but it always felt somewhat lacklustre.

Now Polish culture will rule the planet! Pierogis and Catholicism for all! :unsure:

Poland would have to win culturally, since...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F23100530.jpg&hash=7be3cb5afdf51d0332324dc0c11aa3d2d8d95a4e)
Title: Re: [PC]Civilization V coming!
Post by: garbon on March 24, 2013, 09:45:54 AM
Really scraping the bottom of the barrel with things Brazil.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 24, 2013, 10:49:33 AM
Quote from: garbon on March 24, 2013, 09:45:54 AM
Really scraping the bottom of the barrel with things Brazil.

Why is that? Not counting Aztecs and Incas, South America is not represented in Civilization 5 at all, and Brazil is quite influential these days. Considering earlier Civilizations had the Zulus, you can't really go lower than that.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on March 24, 2013, 10:56:27 AM
Guess they added it before the papal election.
Title: Re: [PC]Civilization V coming!
Post by: Viking on March 24, 2013, 12:58:12 PM
Quote from: garbon on March 24, 2013, 09:45:54 AM
Really scraping the bottom of the barrel with things Brazil.

It's the tourism mechanic they added for late game culture stuff. They probably have a tourism related UU,  UA or  UB.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on March 24, 2013, 01:38:31 PM
Quote from: Viking on March 24, 2013, 12:58:12 PM
tourism related UU

Latino poolboys?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 25, 2013, 02:01:28 AM
They actually do have tourism-related UA - Carnival - which doubles their tourism generation during GAs.
Title: Re: [PC]Civilization V coming!
Post by: Josquius on March 25, 2013, 04:19:04 AM
Modern countries sell better than ancient civilizations. Sad but true.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on March 25, 2013, 04:21:42 AM
Quote from: Tyr on March 25, 2013, 04:19:04 AM
Sad but true.

every time someone uses that, this starts playing in my head:

https://www.youtube.com/watch?v=l8BRbM52gpc
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 25, 2013, 04:36:50 AM
Quote from: Tyr on March 25, 2013, 04:19:04 AM
Modern countries sell better than ancient civilizations. Sad but true.

Well, the game concept behind civilization games have always been pretty dodgy, as if you wanted to go by the book, you would have to have a handful of ancient civilizations and that's it.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on March 25, 2013, 12:10:00 PM
Civilization IV had Germany and the Holy Roman Empire. That didn't make much sense to me at least. And the HRE had Charlemagne as a leader, who could just as well be claimed by the French civilization, whereas Germany had Frederick the Great as leader who happened to be one of the most famous princes of the HRE.
Title: Re: [PC]Civilization V coming!
Post by: Crazy_Ivan80 on March 25, 2013, 01:40:28 PM
Quote from: Zanza on March 25, 2013, 12:10:00 PM
And the HRE had Charlemagne as a leader, who could just as well be claimed by the French civilization,

that would force the french to declare that they are germans after all... and we can't have that now, can we?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 26, 2013, 08:36:11 AM
Assyria seems like a great civ.

It gets a catapult replacement, making it a good conquering civ, and a library replacement which gives culture, making it good at science.

But the real treasure is the UA - it steals a tech whenever it conquers a city.

So, just invent military techs and get everything else from your plunders.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 26, 2013, 11:41:19 AM
LOL someone noticed that a Polish winged hussar screenshot published by Firaxis has an anti-tank promotion. :P
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on March 30, 2013, 01:15:41 PM
Got my first, ever in all version of Civ, domination victory.

It's a little boring.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 30, 2013, 01:33:13 PM
Quote from: Grey Fox on March 30, 2013, 01:15:41 PM
Got my first, ever in all version of Civ, domination victory.

It's a little boring.
They tend to be.  Due to the snowball effect, if you're in position to get a dominating victory, you're usually far ahead long before you capture that last enemy capital.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on March 30, 2013, 02:20:16 PM
Sure wish they would have another sale on the first expansion.
Title: Re: [PC]Civilization V coming!
Post by: garbon on March 30, 2013, 04:46:23 PM
Amazon has it for 20 now - though that's only $10 cheaper than steam.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on March 30, 2013, 10:03:27 PM
Actually, I just picked up the Gold upgrade for $20 on Steam, which includes all the DLC and Gods and Kings.

Not sure why they sell G&K separate from that...
Title: Re: [PC]Civilization V coming!
Post by: garbon on March 30, 2013, 10:09:38 PM
Oh good call - yeah that is strange...
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 31, 2013, 01:36:07 AM
By the way, Firaxis said that BNW will include all the mechanics from G&K - so if you don't have G&K buy buy BNW, you only won't get new civs and scenarios from G&K.
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 31, 2013, 02:10:06 AM
Then I hope there'll be a discount for G&K owners.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on March 31, 2013, 03:01:44 AM
Quote from: Syt on March 31, 2013, 02:10:06 AM
Then I hope there'll be a discount for G&K owners.

Why? I don't get people who reason like that. It's not like you were not enjoying the G&K content for all these months since you bought it.

By the same token, you could expect Steam to refund your money for a game that you bought at a full price, but now is in a discount bin.  :huh:
Title: Re: [PC]Civilization V coming!
Post by: Syt on March 31, 2013, 03:15:32 AM
Well, for one it would show appreciation by the devs/publishers to customers who've been with them so far.

And it would be an incentive to people who haven't bought G&K yet to get both together, because G&K is now a glorified civ pack.
Title: Re: [PC]Civilization V coming!
Post by: garbon on March 31, 2013, 03:52:46 AM
Quote from: Syt on March 31, 2013, 03:15:32 AM
And it would be an incentive to people who haven't bought G&K yet to get both together, because G&K is now a glorified civ pack.

Like me. :punk:
Title: Re: [PC]Civilization V coming!
Post by: Berkut on April 03, 2013, 01:55:38 PM
Anyone else try the Smoky Skys scenario that came in God and Kings?

Steampunk inspired...looks pretty cool, would maybe make a good MP scenario.
Title: Re: [PC]Civilization V coming!
Post by: mongers on April 03, 2013, 03:08:39 PM
Quote from: Berkut on April 03, 2013, 01:55:38 PM
Anyone else try the Smoky Skys scenario that came in God and Kings?

Steampunk inspired...looks pretty cool, would maybe make a good MP scenario.

Had a quick try, seemed quite promising.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 03, 2013, 07:38:57 PM
Quote from: Berkut on April 03, 2013, 01:55:38 PM
Anyone else try the Smoky Skys scenario that came in God and Kings?

Steampunk inspired...looks pretty cool, would maybe make a good MP scenario.

I like it. Air ships are cool.
Title: Re: [PC]Civilization V coming!
Post by: Warspite on April 04, 2013, 09:45:24 AM
I bought Civ V, at last, the other day. Good fun, but i'm still wrapping my head around the no-stacks system and cities always being defended. Every war now turns into the Battle of Stalingrad, it seems.

Turns out also that my girlfriend is a life-long Civ fan. That I did not see coming.
Title: Re: [PC]Civilization V coming!
Post by: mongers on April 04, 2013, 09:52:22 AM
Quote from: Warspite on April 04, 2013, 09:45:24 AM
I bought Civ V, at last, the other day. Good fun, but i'm still wrapping my head around the no-stacks system and cities always being defended. Every war now turns into the Battle of Stalingrad, it seems.

Turns out also that my girlfriend is a life-long Civ fan. That I did not see coming.

Quick, marry her, before she gets away.  :)
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 04, 2013, 09:53:58 AM
Quote from: Warspite on April 04, 2013, 09:45:24 AM
I bought Civ V, at last, the other day. Good fun, but i'm still wrapping my head around the no-stacks system and cities always being defended. Every war now turns into the Battle of Stalingrad, it seems.
That depends a lot on the time period.  It's Stalingrad in the early phase, where you need to attack the cities in human waves to take it, and casualties are inevitable.  In the later phase, once you have artillery and battleships with a fire range of 3, the process of taking cities can become very mechanical (especially if you level up your arty to where it can fire twice per turn).
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 04, 2013, 09:59:36 AM
Just play the Hun, Battlerams ftw.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 04, 2013, 10:27:28 AM
I usually play defensive, tall empires, aiming at cultural or scientific (or, more rarely, diplomatic) victory.

To me wonders are primarily great person machines and only secondarily built for their other benefits. This means that when I try for scientific victory, I build mainly great scientist wonders; when I try for diplomatic victory, I build mainly great merchant wonders; and when I try for cultural victory I build all wonders (this is because they all give culture and later on with Freedom this bonus is increased) but prioritize great artist and great engineer ones (for more wonders).

My favourite civ for science victory is Babylon; for cultural victory I usually pick Byzantium (but it's heavily reliant on beelining for religion and choosing the cultural and/or production bonuses), Egypt (wonder building bonus) or Austria (special ability means you do not need to expand or build units, just diplo-marry city states and get their units). Besides Greece (which has a direct bonus to relationship with City States) and Siam(bonus for resources from city states), I like England (more spies = more election rigging), Netherlands, Carthage and Arabia (each get more cash) for diplomatic victory.

When it comes to social policies, I always open with Tradition, as it works for any non-militaristic, tall empire. Then I follow with: 

- for Cultural victory: Piety -> Freedom (and fill up with two others, for the victory requirement - usually it's Commerce and Patronage, as they are most generally useful, and Rationalism is mutually exclusive with Piety; but sometimes, if I am facing invaders I may choose Honor);

- for Science victory: I try to time it so I do not lose any advancements before Renaissance (if I have to spend them, I usually go with Commerce); then go Rationalism -> Order

- for Diplo victory: Commerce and Patronage (and avoid taking Freedom/Order/Authoritarism, as this will make other civs who choose differently dislike you).
Title: Re: [PC]Civilization V coming!
Post by: Berkut on April 04, 2013, 11:33:10 AM
Huh, that is kind of cool seeing how you work that Marty.

I approach the game in a completely different manner.

I don't play at all with an eye towards "I want to see if I can win via this mechanism, and will choose accordingly..."

I mostly pick what I think is an interesting civ that has some kind of cool mechanic going, and then see how it develops.

"Winning" for me is really just a way to provide me with a direction to play, rather than a goal per se.

You seem to approach the game from a stance of "Here is how I want to win, so I will make these choices" while I go from a "I want to make these choices, how can I win with them?"

I don't win very often, tbh. :)
Title: Re: [PC]Civilization V coming!
Post by: Viking on April 04, 2013, 11:34:50 AM
I play random civs on random maps of random size. Then I try to win any way I can.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 04, 2013, 11:41:04 AM
Quote from: Berkut on April 04, 2013, 11:33:10 AM
Huh, that is kind of cool seeing how you work that Marty.

I approach the game in a completely different manner.

I don't play at all with an eye towards "I want to see if I can win via this mechanism, and will choose accordingly..."

I mostly pick what I think is an interesting civ that has some kind of cool mechanic going, and then see how it develops.

"Winning" for me is really just a way to provide me with a direction to play, rather than a goal per se.

You seem to approach the game from a stance of "Here is how I want to win, so I will make these choices" while I go from a "I want to make these choices, how can I win with them?"

I don't win very often, tbh. :)

I'm more OCD I guess. :)

What difficulty level do you play on usually, by the way? For me it's either Warlord or Prince (so not very high) but I win pretty much every time.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 04, 2013, 11:43:15 AM
Mart's way of playing the game is what is plastered all over every guide or forums on Civ V.

First you pick which type of victory you want to achieve than you plan your civ accordingly.

It's impossible to start a game & halfway thru to decide, "I'm going cultural victory" & actually win that game. Atleast, highly unlikely. Especially if you went wide.


Marty, have you ever tried a one city challenge?
Title: Re: [PC]Civilization V coming!
Post by: Berkut on April 04, 2013, 11:48:12 AM
I always play on King. Prince is too easy.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 04, 2013, 11:52:35 AM
On 5? I'm impressed.

I play on 4, 3 when I want to win.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 04, 2013, 12:01:32 PM
Quote from: Grey Fox on April 04, 2013, 11:43:15 AM
Mart's way of playing the game is what is plastered all over every guide or forums on Civ V.

First you pick which type of victory you want to achieve than you plan your civ accordingly.

It's impossible to start a game & halfway thru to decide, "I'm going cultural victory" & actually win that game. Atleast, highly unlikely. Especially if you went wide.


Marty, have you ever tried a one city challenge?

Yeah, OCC is my usual style. Even without OCC I usually go no more than 2-3 extra cities.

By the way, what map size and speed do you guys play? I usually play on Tiny/Quick.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on April 04, 2013, 12:01:46 PM
Well, like I said, I don't win that often.

But I don't mind not winning, as long as I have fun.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 04, 2013, 12:07:37 PM
Quote from: Martinus on April 04, 2013, 12:01:32 PM
Quote from: Grey Fox on April 04, 2013, 11:43:15 AM
Mart's way of playing the game is what is plastered all over every guide or forums on Civ V.

First you pick which type of victory you want to achieve than you plan your civ accordingly.

It's impossible to start a game & halfway thru to decide, "I'm going cultural victory" & actually win that game. Atleast, highly unlikely. Especially if you went wide.


Marty, have you ever tried a one city challenge?

Yeah, OCC is my usual style. Even without OCC I usually go no more than 2-3 extra cities.

By the way, what map size and speed do you guys play? I usually play on Tiny/Quick.

Giant/Marathon

Nah, not really. Did that only once. ~1500 turns or so.

I meant the OCC options, where you can't own more than one city? No Puppets either.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 04, 2013, 12:10:57 PM
Quote from: Berkut on April 04, 2013, 11:33:10 AM
Huh, that is kind of cool seeing how you work that Marty.

I approach the game in a completely different manner.

I don't play at all with an eye towards "I want to see if I can win via this mechanism, and will choose accordingly..."

I mostly pick what I think is an interesting civ that has some kind of cool mechanic going, and then see how it develops.

"Winning" for me is really just a way to provide me with a direction to play, rather than a goal per se.

You seem to approach the game from a stance of "Here is how I want to win, so I will make these choices" while I go from a "I want to make these choices, how can I win with them?"

I don't win very often, tbh. :)
Up to an Emperor level, I win much more often than not.  Beyond that, the AI advantage just gets too ridiculous. 

I likewise don't have any goals in mind, and I almost always play with a random civ, just to see what RNG would hand me.  The type of victory I pursue depends on how the game develops.  Typically I wind up with a science victory, just to head off a science victory by an AI, and I usually cut it very close.
Title: Re: [PC]Civilization V coming!
Post by: Viking on April 04, 2013, 12:15:33 PM
Quote from: Martinus on April 04, 2013, 11:41:04 AM
Quote from: Berkut on April 04, 2013, 11:33:10 AM
Huh, that is kind of cool seeing how you work that Marty.

I approach the game in a completely different manner.

I don't play at all with an eye towards "I want to see if I can win via this mechanism, and will choose accordingly..."

I mostly pick what I think is an interesting civ that has some kind of cool mechanic going, and then see how it develops.

"Winning" for me is really just a way to provide me with a direction to play, rather than a goal per se.

You seem to approach the game from a stance of "Here is how I want to win, so I will make these choices" while I go from a "I want to make these choices, how can I win with them?"

I don't win very often, tbh. :)

I'm more OCD I guess. :)

What difficulty level do you play on usually, by the way? For me it's either Warlord or Prince (so not very high) but I win pretty much every time.

Depends on the mod I'm playing.

Vanilla it's king or emperor. If I lose it's because either of an early headshot (20 warriors and archers show up early and take my capital) or I fall behind in tech mid game.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 04, 2013, 12:41:09 PM
Quote from: Grey Fox on April 04, 2013, 12:07:37 PM
Quote from: Martinus on April 04, 2013, 12:01:32 PM
Quote from: Grey Fox on April 04, 2013, 11:43:15 AM
Mart's way of playing the game is what is plastered all over every guide or forums on Civ V.

First you pick which type of victory you want to achieve than you plan your civ accordingly.

It's impossible to start a game & halfway thru to decide, "I'm going cultural victory" & actually win that game. Atleast, highly unlikely. Especially if you went wide.


Marty, have you ever tried a one city challenge?

Yeah, OCC is my usual style. Even without OCC I usually go no more than 2-3 extra cities.

By the way, what map size and speed do you guys play? I usually play on Tiny/Quick.

Giant/Marathon

Nah, not really. Did that only once. ~1500 turns or so.

I meant the OCC options, where you can't own more than one city? No Puppets either.

Yeah I know - I play it often but I find it too easy for the cultural victory. :P
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on April 04, 2013, 02:37:59 PM
I play on largest map size, usually with continents. I prefer lots of land space.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 04, 2013, 03:02:14 PM
Quote from: Solmyr on April 04, 2013, 02:37:59 PM
I play on largest map size, usually with continents. I prefer lots of land space.
IMO, that makes the game too long to be fun.  I find standard map size and standard number of turns to be very well-balanced for the fun aspect.  I like playing archipelago maps, since otherwise the navies are marginalized, but it does make the game a little easier than same settings on continents or pangea.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on April 04, 2013, 03:22:42 PM
I don't mind long games, actually. I just like lots of lands to explore and settle. Civs look more like real countries too, than if they just have a paltry three cities.
Title: Re: [PC]Civilization V coming!
Post by: garbon on April 04, 2013, 06:44:13 PM
Quote from: Martinus on April 04, 2013, 12:01:32 PM
I usually play on Tiny/Quick.

*rimshot*
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 05, 2013, 12:55:04 AM
Quote from: garbon on April 04, 2013, 06:44:13 PM
Quote from: Martinus on April 04, 2013, 12:01:32 PM
I usually play on Tiny/Quick.

*rimshot*
:D
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 05, 2013, 08:12:44 AM
I started a game on a Tilted Axis map last nite, started in the Medieval era.

It's a first for both settings. Also took Austria for the first time.
Title: Re: [PC]Civilization V coming!
Post by: PDH on April 05, 2013, 08:37:01 AM
Quote from: Solmyr on April 04, 2013, 03:22:42 PM
I don't mind long games, actually. I just like lots of lands to explore and settle. Civs look more like real countries too, than if they just have a paltry three cities.

Me too.  I don't care about winning or losing, I just like to see the rise and fall of the states over a long time - as you said they look proper too.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 05, 2013, 08:45:20 AM
My problem with long games is that, if I don't finish a game in one sitting, I rarely if ever go back to a save.

And since I rarely have more than 1-2 hours to play at a time, if I want to finish a game, this really means that it's either Quick or a fast paced Normal game are the only ones for me.

By the way, question to people like Berkut and others, who go with the flow - are you warmongers or do you only defend yourself?
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on April 05, 2013, 10:26:34 AM
I do return to saves. Just now I returned to my England game from a year ago. :P

I'm often pretty bad at building large armies for offense. I always like to build those cool buildings first. :P My warmongering depends a bit on the civilization - if I have a warlike civ with a suitable UU and time to build up an offensive army, I can go on offense. More likely if there's someone close by on lands that I want myself. I rarely go for outright global conquest spree though, unless I play the Mongols or something.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 05, 2013, 12:07:25 PM
Quote from: Solmyr on April 05, 2013, 10:26:34 AM
I do return to saves. Just now I returned to my England game from a year ago. :P

I'm often pretty bad at building large armies for offense. I always like to build those cool buildings first. :P My warmongering depends a bit on the civilization - if I have a warlike civ with a suitable UU and time to build up an offensive army, I can go on offense. More likely if there's someone close by on lands that I want myself. I rarely go for outright global conquest spree though, unless I play the Mongols or something.
That's pretty much how I play.  My biggest weakness is probably that I go all-out on peaceful development until I get DOWed, at which point I may have a fight for my life in my hands.  It also doesn't help that I always beeline for Brandenburg Gate and possibly Alhambra, so that my new units would start with 3/4 promotions right off the bat, and so I don't want to waste resources building units that would be too inexperienced to be worth upgrading.  Sometimes AI doesn't cooperate by waiting.  :(
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 05, 2013, 12:14:53 PM
To unwind after a long day at work, I played Greece on standard archipelago map last night, on Emperor difficulty.  I didn't plan on playing a one-city challenge, but the starting place forced me to live just with Athens for a long time, so I went all-in on tall.  Eventually I built Sparta on a pretty sweet island.  Those two highly developed cities and plenty of city-state allies were enough to keep me near the front until the end stage of the game, where civs with multiple cities started really taking off with their numerical advantage.

The Dutch were in front, and started building spaceship parts.  I was already preparing a naval force to take them on before they got close to finishing, but I got the UN first, and was able to maintain enough of my city-state alliances to get the diplomatic victory.
Title: Re: [PC]Civilization V coming!
Post by: crazy canuck on April 05, 2013, 12:18:40 PM
I always go for the long game.  Some of the games never get finished but thats ok.  With this game it is the journey not the destination.
Title: Re: [PC]Civilization V coming!
Post by: Viking on April 05, 2013, 12:31:06 PM
I usually build up a strike force of about 6-10 units with 2-4 ranged units and 3-5 meleé units and a scout/cav or two. When this force is available and my cities are garrisoned with one unit each I declare war. Watch as the enemy army is destroyed crossing the border and once they stop attacking in force I move my strike force in to take city by city. Once I get the ranged units up to the +1 range promotion then I stop having to cycle them in and out of the siege and beeline up to two shots and way way way up the upgrade tree.

At that point it is only a matter of time before I win everything. It seems that the game in general is poor at preparing for defense. As long as you are starting the wars then you will win them, the AI will certainly be underprepared. Watch the demographics list over military sizes and make sure you are above average in army size and this will work wonders. Note, the un-upgraded warrior you have as a garrison in a city safe in your heartland counts for the same in terms of army size as the death robot in the end game - and consequently - deters the ai an equal amount.

Another way of avoiding getting DOWs is to maintain a substantial cash reserve. The AI counts the units you can rush build as part of your existing army. Keeping it in cash saves on maintenance expenses.
Title: Re: [PC]Civilization V coming!
Post by: mongers on April 05, 2013, 06:32:43 PM
Quote from: crazy canuck on April 05, 2013, 12:18:40 PM
I always go for the long game.  Some of the games never get finished but thats ok.  With this game it is the journey not the destination.

Yes, I'm with you and Berkut, I just play and find out things as I go along.

Don't set out with a predefined goal and knowing what are the best combinations to use.   

A lot of the flavour of the gaming experience comes from the 'history' made within your particular game.

My current game, playing Darius, I'm trying to be peaceable, but the 2nd time my weaker American neighbours attacked I determined to revenge myself. 
First time around they'd settled peace by giving me Boston, so they only had two cities, taking down Washingon with my army wasn't too difficult. And I went on to eliminate them, taking their last city, New York, which I razed as it was too near my existing cities.  :blush:

That just left me with Belgium, their still fighting ally, so I took the mobile army down south and due to difficulty of access, they're protected by northern mountains and limited border frontage, I made a real pigs ear of it and lost 3-5 units in the assault, half of my army. So I had to give up and concluded peace with them.   :blush:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 07:51:48 AM
New info:

- Zululand with Shaka in
- Portugal with Maria I the Mad in (UI feitoria lets you get part of resources from a nearby city state; UU nau - a caravel with coastal raider improvements)
- New set of tourism-generating buildings (e.g. hotel, airport etc.; airport allows airlifts as well)
- Great Artist's special ability stays the same (starts golden age) but can also create Great Work of Art
- Great Musician's special ability is "concert tour" which is a tourism bomb deployed against another civ, but can also create Great Work of Music
- Great Writer's special ability is "political treatise" which works like a Scientist SA, only with culture instead of beakers, but can also create Great Work of Literature
- You win cultural victory if your culture becomes "popular" (through tourism) in each other civ; open borders, shared religions, and trade routes each add 25% to mutual tourism generation between two civs
- French UA changed - City of Light - extra bonuses for great works stored at the capital
- You can capture great works from foreign civs when you conquer their cities (think France - build musketeers and foreign legions, loot foreign cities for great works of art, bring to Paris, win culturally  :menace: )
- Christianity now replaced with Catholicism, Orthodox and Protestantism for more flavor
- Piety and Rationalism no longer mutually exclusive
- Piety finisher gives you special additional power to choose from for your religion (represents "Reformation" of that particular faith)
- Culture now purely works as a defence system against foreign "tourism" and as currency to buy policies
- Authority, Order and Freedom no longer social policies but much more robust, mutually exclusive ideology trees, with tenets to choose from (sorta like Religions in that you cannot choose all) that become available in Industrial era
- (Unconfirmed) but it seems Tourism rather than Culture is used to purchase Ideology tenets
- If your Tourism dominates another civ and they have a different Ideology than you, their people will rebel until they build more culture or switch to your Ideology (anarchy follows)
Title: Re: [PC]Civilization V coming!
Post by: Syt on April 12, 2013, 07:56:01 AM
Quote from: Martinus on April 12, 2013, 07:51:48 AM- You can capture great works from foreign civs when you conquer their cities (think France - build musketeers and foreign legions, loot foreign cities for great works of art, bring to Paris, win culturally  :menace: )

I hope they add Herman Göring to the Great Generals list for that.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on April 12, 2013, 08:33:43 AM
Quote- Piety and Rationalism no longer mutually exclusive


:bleeding:
Title: Re: [PC]Civilization V coming!
Post by: Syt on April 12, 2013, 08:36:26 AM
Quote from: Tamas on April 12, 2013, 08:33:43 AM
Quote- Piety and Rationalism no longer mutually exclusive


:bleeding:

Jesuit takeover!
Title: Re: [PC]Civilization V coming!
Post by: garbon on April 12, 2013, 08:42:45 AM
:hmm:

Given that they are adding Brazil, seems a little odd for Portugal to have a monarch who reigned with a regent in exile in Brazil...
Title: Re: [PC]Civilization V coming!
Post by: Tamas on April 12, 2013, 08:44:22 AM
I don't think I like this expansion as of this moment. There, I said it.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 09:03:03 AM
Quote from: Tamas on April 12, 2013, 08:44:22 AM
I don't think I like this expansion as of this moment. There, I said it.

Wow, you really like to complain. I fucking love the new features.
Title: Re: [PC]Civilization V coming!
Post by: Viking on April 12, 2013, 09:05:38 AM
I wonder, if I automate workers will they use airports to move between continents?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 09:06:00 AM
A couple of screenshots revealing interesting stuff about World Congress mechanics
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 09:06:21 AM
And another
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 09:08:26 AM
Quote from: garbon on April 12, 2013, 08:42:45 AM
:hmm:

Given that they are adding Brazil, seems a little odd for Portugal to have a monarch who reigned with a regent in exile in Brazil...

Well, as always they are desperate for some sort of gender diversity, so as with most female monarchs, their choices are quite questionable historically.

Only Catherine and Elisabeth are really solid choices - every other female leader could be easily replaced by several much more deserving male leaders.
Title: Re: [PC]Civilization V coming!
Post by: garbon on April 12, 2013, 09:29:28 AM
Quote from: Martinus on April 12, 2013, 09:08:26 AM
Quote from: garbon on April 12, 2013, 08:42:45 AM
:hmm:

Given that they are adding Brazil, seems a little odd for Portugal to have a monarch who reigned with a regent in exile in Brazil...

Well, as always they are desperate for some sort of gender diversity, so as with most female monarchs, their choices are quite questionable historically.

Only Catherine and Elisabeth are really solid choices - every other female leader could be easily replaced by several much more deserving male leaders.

Fair enough though yeah seems a bit ridiculous given that we know that women leaders were (let alone great ones) few and far between. (/Civ 4 wasn't really as concerned with gender)

Btw, that split of Christianity also seems odd. They aren't splitting any other religions are they?
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 12, 2013, 09:35:38 AM
In the current expension, I don't get Religion. In my last game I didn't get to found a religion so I accumulated faith without ever being able to spend it.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 12, 2013, 09:42:48 AM
Quote from: Grey Fox on April 12, 2013, 09:35:38 AM
In the current expension, I don't get Religion. In my last game I didn't get to found a religion so I accumulated faith without ever being able to spend it.
You can generate certain great people depending on your policy trees.  I particularly like to spam great scientists with my extra faith near the end of the game, if I need a tech boost.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 12, 2013, 09:54:07 AM
Quote from: DGuller on April 12, 2013, 09:42:48 AM
Quote from: Grey Fox on April 12, 2013, 09:35:38 AM
In the current expension, I don't get Religion. In my last game I didn't get to found a religion so I accumulated faith without ever being able to spend it.
You can generate certain great people depending on your policy trees.  I particularly like to spam great scientists with my extra faith near the end of the game, if I need a tech boost.

I couldn't find where to buy those Great People?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on April 12, 2013, 09:58:24 AM
Quote from: Grey Fox on April 12, 2013, 09:54:07 AM
Quote from: DGuller on April 12, 2013, 09:42:48 AM
Quote from: Grey Fox on April 12, 2013, 09:35:38 AM
In the current expension, I don't get Religion. In my last game I didn't get to found a religion so I accumulated faith without ever being able to spend it.
You can generate certain great people depending on your policy trees.  I particularly like to spam great scientists with my extra faith near the end of the game, if I need a tech boost.

I couldn't find where to buy those Great People?
Buy them like any other unit.  Surely you know how to buy a missionary, right? :unsure:
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on April 12, 2013, 10:04:30 AM
Yeah, iirc. I remember the tutorial & everything.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on April 12, 2013, 10:10:33 AM
Quote from: garbon on April 12, 2013, 09:29:28 AM
Btw, that split of Christianity also seems odd. They aren't splitting any other religions are they?

That's mainly because so many Civs have Christianity as their preferred religion.
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 09, 2013, 08:29:02 AM
24+ minute interview/gameplay footage of the upcoming expansion:

http://www.youtube.com/watch?feature=player_embedded&v=EMO79ylKga0
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 09, 2013, 09:02:22 AM
Meh I thought this was the new one that is supposed to be broadcasted today - this one is nearly week old.  :P
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 07:31:25 AM
Indonesia and Morocco are two new civs and there is a ton of new info in this video:

http://www.youtube.com/watch?v=6m6LHvaiTIc

So only two civs left, one of which is supposed to be European (but is not Belgium, Italy, Hungary, Romania, Switzerland or Bulgaria  :hmm: )

Edit: before someone asks, the exclusion list is based on two theories (which have so far been confirmed in each case), i.e. that civ-specific achievements are listed alphabetically and city states spotted in the BNW previews rule out some civs.

The current list of civs/achievements alphabetically is:

Assyria
Brasil
Indonesia
Morocco
Poland
Portugal
UNKNOWN
UNKNOWN
Zulus

So everything but Switzerland and Romania is ruled out - and these are ruled out because Geneva and Bucharest are still city states.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on May 17, 2013, 07:32:46 AM
Fuck'em. If run-of-the-mill-slavs Polacks can pose as a unique civ, Hungary should, too.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 07:42:15 AM
They expressly said that Portugal, Poland, Brasil and Indonesia are in because of the huge fan base demand - so I guess Hungarian fans were too shitty. :D
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 17, 2013, 07:43:05 AM
Quote from: Tamas on May 17, 2013, 07:32:46 AM
Fuck'em. If run-of-the-mill-slavs Polacks can pose as a unique civ, Hungary should, too.

meh, Polaks are just Hungarians with Winged Hussars. So, yeah, Poland yes, Magyars no. You already have "The Huns".
Title: Re: [PC]Civilization V coming!
Post by: Tamas on May 17, 2013, 07:46:01 AM
 :mad:
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 17, 2013, 07:46:06 AM
I'm guessing one of them is going to be Ukraine. Cossacks!
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 07:48:06 AM
Quote from: Viking on May 17, 2013, 07:43:05 AM
Quote from: Tamas on May 17, 2013, 07:32:46 AM
Fuck'em. If run-of-the-mill-slavs Polacks can pose as a unique civ, Hungary should, too.

meh, Polaks are just Hungarians with Winged Hussars. So, yeah, Poland yes, Magyars no. You already have "The Huns".

Besides, Hungarians are already represented as Austria and Turkey.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 07:49:02 AM
Quote from: Syt on May 17, 2013, 07:46:06 AM
I'm guessing one of them is going to be Ukraine. Cossacks!

Could be. Other plausible theories are Venice or Sicily/Naples (as a nod to non-Roman Italy).
Title: Re: [PC]Civilization V coming!
Post by: Tamas on May 17, 2013, 07:51:23 AM
Quote from: Martinus on May 17, 2013, 07:48:06 AM
Quote from: Viking on May 17, 2013, 07:43:05 AM
Quote from: Tamas on May 17, 2013, 07:32:46 AM
Fuck'em. If run-of-the-mill-slavs Polacks can pose as a unique civ, Hungary should, too.

meh, Polaks are just Hungarians with Winged Hussars. So, yeah, Poland yes, Magyars no. You already have "The Huns".

Besides, Hungarians are already represented as Austria and Turkey.


:lol: asshole. It's not like Poland is not in as Germany, Russia, and Austria. :P
Title: Re: [PC]Civilization V coming!
Post by: garbon on May 17, 2013, 08:22:09 AM
Quote from: Martinus on May 17, 2013, 07:49:02 AM
Quote from: Syt on May 17, 2013, 07:46:06 AM
I'm guessing one of them is going to be Ukraine. Cossacks!

Could be. Other plausible theories are Venice or Sicily/Naples (as a nod to non-Roman Italy).

Yeah, I was thinking it could be nice to have a less "ancient" Italian civ.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 08:41:40 AM
However, apparently Ragusa has been spotted as a city state in one of today's previews, which puts a significant damper on Venetian theory (as Ragusa probably would have been on their city list).
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 08:46:07 AM
Looks like the two new social policy trees are geared towards cultural victory:

Exploration:
Unlocks in the Classical Era.
Opener: +1 movement and +1 sight to Naval Units. Unlocks building the Louvre.
Maritime Infrastructure: +3 Production in all Coastal Cities.
Merchant Navy: +1 gold for each Lighthouse, Harbor and Seaport. Requires Maritime Infrastructure.
Naval Tradition: +1 happiness for each Lighthouse, Harbor and Seaport.
Treasure Fleets: +4 gold from all your Sea Trade Routes. Requires Merchant Navy.
Navigation School: Free Great Admiral. +2 Movement for all Great Admirals. Earn Great Admirals 25% faster. Requires Naval Tradition.
Finisher: Show hidden Antiquity Sites. Purchase Great Admirals with Faith in the Industrial Era.


Aesthetics:
Unlocks in the Medieval Era.
Opener: 25% faster production of Great Artists, Musicians and Writers. Allows building of the Effizi Gallery.
Fine Arts: 50% of excess happiness is added to culture.
Artistic Genius: A free Great Artist appears. Requires Fine Arts.
Cultural Centers: Monuments, Amphitheaters, Opera Houses, Museums and Broadcast Towers are built 50% faster.
Flourishing of the Arts: 33% culture in cities with a WW. Starts a Golden Age. Requires Fine Arts and Cultural Centers.
Ethics: -10% culture costs for policies. Requires FotA.
Finisher: Doubles the theming bonus you receive from Museums and World Wonders. Allows purchasing GWAMs with Faith in the Industrial Era.
Title: Re: [PC]Civilization V coming!
Post by: Warspite on May 17, 2013, 08:50:18 AM
Quote from: Martinus on May 17, 2013, 08:41:40 AM
However, apparently Ragusa has been spotted as a city state in one of today's previews, which puts a significant damper on Venetian theory (as Ragusa probably would have been on their city list).

Does it? Ragusa was only under Venetian sovereignty for a century or so.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 08:51:29 AM
And city states in the two new videos exclude some civs that some people thought to see (I love how this is played as a huge game of cluedo by all the nerds):

Cahokia
Buenos Aires
Antwerp
Brussels
Cape Town
Lhasa
Milan
Panama City
Ragusa
Hong Kong
Yerevan
Monaco
Sydney
Zanzibar
Hanoi
Kabul
Sidon

Guess this means no Vietnam either.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 08:51:54 AM
Quote from: Warspite on May 17, 2013, 08:50:18 AM
Quote from: Martinus on May 17, 2013, 08:41:40 AM
However, apparently Ragusa has been spotted as a city state in one of today's previews, which puts a significant damper on Venetian theory (as Ragusa probably would have been on their city list).

Does it? Ragusa was only under Venetian sovereignty for a century or so.

But without cities like this, their city list would be very short, no?
Title: Re: [PC]Civilization V coming!
Post by: PDH on May 17, 2013, 09:23:40 AM
They could just borrow names from other Civs.
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 17, 2013, 09:39:32 AM
Quote from: PDH on May 17, 2013, 09:23:40 AM
They could just borrow names from other Civs.

Do what the venetians did, use greek and ottoman city names. :contract:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 09:45:46 AM
Looks like Bucharest was not spotted after all so Romania is not out.
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 17, 2013, 10:05:13 AM
They should add Serbia. Their special ability is to clear their cities of foreign influence, at the loss of population. Special unit: tracksuit brigade.
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 17, 2013, 10:29:07 AM
Quote from: Syt on May 17, 2013, 10:05:13 AM
They should add Serbia. Their special ability is to clear their cities of foreign influence, at the loss of population. Special unit: tracksuit brigade.

Serbia

Field of Blackbirds: Does not suffer from occupation penalty. These lands were originally Serbian.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 17, 2013, 03:53:52 PM
They should add Romania. Their special ability would be Trianon QQ - if they border Austria or Turkey, 10% of Austrian or Turkish populace becomes unhappy.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on May 17, 2013, 04:31:10 PM
Quote from: Martinus on May 17, 2013, 07:48:06 AM
Quote from: Viking on May 17, 2013, 07:43:05 AM
Quote from: Tamas on May 17, 2013, 07:32:46 AM
Fuck'em. If run-of-the-mill-slavs Polacks can pose as a unique civ, Hungary should, too.

meh, Polaks are just Hungarians with Winged Hussars. So, yeah, Poland yes, Magyars no. You already have "The Huns".

Besides, Hungarians are already represented as Austria and Turkey.
:pinch:
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 18, 2013, 12:57:53 AM
I really like the ideologies.

Quote- The Autocracy, Freedom and Order social policy trees are now the three main ideologies
- Unlocked in Modern Age or once you have built 3 factories; at which point you must chose an ideology
- There will be diplomatic benefits/penalties for those of the same or different ideology
- Can be changed (though this is not generally advised) but you will have a period of Anarchy
- There will be 16 different policies in each Ideology with three different levels, you will have to unlock a certain amount of level one and two policies before level three unlocks
- The first person to unlock an ideology get 2 free policies, Second gets 1 free policy
- Each of the ideologies will give bonuses for 3 out of the 4 victory conditions; Autocracy : Culture, Diplomatic and Domination; Freedom : Culture, Diplomatic and Space; Order : Culture, Domination and Space

They work the way religions work in which you choose the tenets as you "build" up your ideology (as opposed to social policies, where you just fill up the tree) but they are not exclusive (so if you choose one tenet, another civ can choose it too). The full list:

QuoteAutocracy Ideology

Level 1:
- Elite Forces; Wounded military units inflict 25% more damage than usual.
- Mobilization; Purchasing units 33% cheaper.
- United Front; Militaristic CS give units twice as often when at war with common foe.
- Futurism; +100 Tourism with every civ when a GWAM is born.
- Industrial Espionage; Spies steal techs twice as fast.
- Fortified Borders; +2 local happiness from each defensive building.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Militarism; +2 Local happiness from each Barracks, Armory and Military Academy.
- Lightning Warfare; +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
- Police State; +3 local happiness from each Courthouse. Courthouse production is 50% cheaper.
- Nationalism; Unit maintenance reduced by 33%.
- Third Alternative; Strategic resources doubled. +5 science and food in capital.
- Total War; +25% production for military units. New units get +15 XP.

Level 3:
- Cult of Personality; +50% Tourism to civs fighting a common enemy.
- Gunboat Diplomacy; Gain 6 more influence (standard speed) than normal from CSs you could demand tribute from.
- Clauswitz's Legacy; Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.

QuoteFreedom Ideology

Level 1:
- Avant Garde; +25% GP rate.
- Creative Expression; +1 culture from each Great Work.
- Civil Society; Specialists consume only 1 food.
- Covert Action; Chance of CS election rigging doubled.
- Capitalism; +1 local happiness for each Bank, Mint and Stock Exchange.
- Economic Union; +3 gold for each trade route with another civ with Freedom.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Volunteer Army; 6 units are maintenance free. Receive 6 Foreign Legion Infantry Units immediately.
- Urbanization; +1 local happiness from each Granary, Aqueduct, Water Mill and Hospital.
- Their Finest Hour; Combat strength of cities increased by 33%.
- Universal Sufferage; Specialists produce 1/2 unhappiness, Golden Ages increased by 50%.
- New Deal; All Great Person improvements get +4 to appropriate yield.
- Arsenal of Democracy; +25% production when building military units. +20 influence from gifting units to CSs.

Level 3:
- Media Culture; +34% Tourism generated by cities with a Broadcast Tower.
- Treaty Organization; Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
- Space Procurements; May buy spaceship parts with gold.

QuoteOrder Ideology

Level 1:
- Hero of the People; +25% GP rate.
- Socialist Realism; +2 local happiness from Monuments. Monuments cost 50% less.
- Skyscrapers; Gold cost of purchasing buildings reduced by 33%.
- Patriotic War; +15% attack bonus in friendly territory.
- Double Agents; Spies twice as likely to capture enemy spies attempting to steal a tech.
- Young Pioneers; +1 local happiness from each Workshop, Factory and Solar/Nuclear/Hydro Plant.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Academy of Sciences; +1 local happiness from science buildings.
- Party Leadership; +1 food, gold, science, production and culture in each city.
- Resettlement; New cities start with an extra pop.
- Cultural Revolution; +34% Tourism to other Order civs.
- Workers' Faculties; Factories grant +25% science and production cost is half the amount.
- Five-Year Plan; +2 production per city and +1 production for each mine and quarry.

Level 3:
- Dictatorship of the Proletariat; +34% Tourism to civs that have less happiness.
- Iron Curtain; Free Courthouse upon city capture.
- Spaceflight Pioneers; May finish Spaceship parts with Great Engineers. +10 science in capital.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 18, 2013, 01:00:25 AM
I'm kinda tempted to make a high-happiness, high-tourism Autocratic Byzantium with Futurism, Fortified Borders, Universal Healthcare, Police State, Third Alternative and Cult of Personality and then win a Cultural victory.  :ph34r:
Title: Re: [PC]Civilization V coming!
Post by: The Brain on May 18, 2013, 02:36:30 AM
Freedom has Universal Healthcare? :wacko:
Title: Re: [PC]Civilization V coming!
Post by: chipwich on May 18, 2013, 04:34:46 AM
Quote from: Martinus on May 18, 2013, 01:00:25 AM
I'm kinda tempted to make a high-happiness, high-tourism Autocratic Byzantium with Futurism, Fortified Borders, Universal Healthcare, Police State, Third Alternative and Cult of Personality and then win a Cultural victory.  :ph34r:

Jaron hacked Martinus again.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 18, 2013, 05:03:30 AM
Quote from: The Brain on May 18, 2013, 02:36:30 AM
Freedom has Universal Healthcare? :wacko:

All seem to have it. This is possibly a placeholder - that being said certain democracies in the world seem to have it. ;)
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 20, 2013, 03:04:23 AM
It seems Venice is highly likely to be the European civ they have not showed yet (and one of the two missing civs). Because of the alphabetical spread of the other civs and the list of achievements we know, the missing civ would need to come after Poland but before Zululand, so Venice fits.

The following European civs have been already ruled out due to their cities being spotted as city states:

QuoteBelgium
Serbia (and Yugoslavia)
Croatia
Switzerland
Holy Roman Empire
The Franks
Phoenicia (not really European, but worth pointing out)
Hungary
Bulgaria
Lithuania
Estonia
Latvia
Italy
Florence
Albania
Macedonia
Czechs
Iceland
Finland
Norway
Moldova
Kosovo
Montenegro
Monaco
Georgia (if you'd consider them European)
Armenia (if you'd consider them European)
Slovakia
Papal States
Romania
Ukraine

On top of that, Venice, which was a city state in early games, has NOT been spotted as a city state in any of the BNW preview games (along with Genoa, Florence and Valetta only) BUT a new city state with exactly the same type (Maritime) and color combination (Riga) has been spotted - and they have only done that so far to replace cities that were taken over by existing civs (e.g. Warsaw and Marrakesh in BNW, or Vienna in G&K).

So unless you can think of a civ that starts with a letter P, R, S, T, U, V, W, X, Y or Z, and encompasses Northern Italy BUT not Milan (already spotted), I think it's a shoe-in.
Title: Re: [PC]Civilization V coming!
Post by: garbon on May 20, 2013, 07:35:15 AM
I was so looking forward to playing the great Estonian civilization! :(
Title: Re: [PC]Civilization V coming!
Post by: Syt on May 20, 2013, 07:42:47 AM
Scotland would still be a possibility, yes?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 20, 2013, 07:50:45 AM
Quote from: Syt on May 20, 2013, 07:42:47 AM
Scotland would still be a possibility, yes?

Edinburgh is on the Celts city list (in fact it is their capital) so not likely.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 22, 2013, 11:49:17 PM
Ok, so not-so-subtle comment from PC Gamer in response to a question if they can reveal the name of the missing European civ:

QuoteI can't say anything yet, unfortunately. We'll have all the most serene details as soon as we get the okay.

Venice confirmed.
Title: Re: [PC]Civilization V coming!
Post by: Viking on May 23, 2013, 04:43:26 AM
Quote from: Martinus on May 22, 2013, 11:49:17 PM
Ok, so not-so-subtle comment from PC Gamer in response to a question if they can reveal the name of the missing European civ:

QuoteI can't say anything yet, unfortunately. We'll have all the most serene details as soon as we get the okay.

Venice confirmed.

tourism UA right?
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 23, 2013, 04:50:26 AM
Possibly - it's still not revealed - however speculations are that it could really go into any direction.

Some of the main themes of this expansion are, besides tourism, trade routes, thassalocracy and great works of art (both creation and plundering thereof from other civs) - arguably each of them fits Venice in some capacity.
Title: Re: [PC]Civilization V coming!
Post by: Martinus on May 23, 2013, 04:53:43 AM
By the way, for those of you who do not spend all their day on civfanatics, here's a helpful overview of the 7 so-far-revealed civs:

QuoteAssyria
Unique Ability: Treasures of Nineveh
Every time you capture a city*, you gain a free technology that the city's owner has, and you do not. If you're completely ahead in tech, this does nothing.

Unique Unit: Siege Tower
Replacing the catapult, Siege Towers grant a bonus to attack against cities to all adjacent melee units. The tower itself can only attack cities.

Unique Building: Royal Library
Replaces the regular Library, and grants +1 Science for every citizen in the city where it's built. It also contains a slot for a Great Writing (part of the new Culture system) which, when filled, grants all units trained in the city with an xp boost.

Adviser T.J. says:
Assyria was always my biggest rival in the few games I played in the press build. Their civ ability makes it possible to spend most, if not all, of your resources on military early on, and steal your way back up the tech tree as you conquer. Taking cities is always tough in the early game, but Assyria is great at it. Once you get a Royal Library, your science scales based on population—so I would recommend taking Tradition policies, keeping your empire small and well-fed, and razing most of those cities you captured for the tech boost.

*My clarification - it works only once with respect of a single city, no matter how many times it changes hands.

QuoteBrazil
Unique Ability: Carnival
Ain't no party like a Brazilian party. While you're in a Golden Age, you generate double Tourism (the new resource used for cultural victory) and double your chance to get a Great Artist.

Unique Unit: Pracinha
A replacement for modern Infantry, these guys build up points toward a Golden Age every time they defeat an enemy.

Unique Tile Improvement: Brazilwood Camp
Starting once you research Machinery, you can build these on any Jungle tile. They generate two Gold and, once Acoustics is researched, two Culture as well.

Adviser T.J. says:
Brazil is one of those civs that isn't going to play a whole lot differently from most in the earlier eras. Other than maximizing your happiness to produce more Golden Ages (and taking the policies that make them longer and more frequent), the best you can really do is manage your city placement to get the maximum number of Jungle tiles. If you don't start off near many, that probably means you'll want to take Liberty policies and go crazy with those settlers. From there, start preparing to become a military power once Pracinhas become available. Use them wisely while they're relevant, and once they become outdated, you can choose whether to scale back the aggression and focus on culture... or keep blazing along the warpath.

QuoteIndonesia
Unique Ability: Spice Islanders
The first three cities you found on continents other than the one you started on are immune to razing, and provide two extra, unique luxury resources.

Unique Unit: Kris Swordsman
This Swordsman replacement gains a random unit promotion the first time it is used in combat.

Unique Building: Candi
Replacing the Garden, the Candi must be built in a city on a river or lake. It grants you +2 Faith for every world religion that has at least one follower in the city.

Adviser T.J. says:
It's hard to figure out where to start with these guys. I'd consider them an advanced player's option. If you're into early conquest, tech up to Kris Swordsmen, make a lot of them, then plan your battles around the abilities they receive. Making the best use of the Candi seems tricky, since there isn't really a sure-fire way of encouraging other civs to send Missionaries your way, other than having good road systems and Open Borders treaties. Obviously, you'll want to take Liberty and Exploration policies, colonizing other continents as quick as possible. Those unique luxury resources will be hugely profitable with the new trade system.

QuoteMorocco
Unique Ability: Gateway to Africa
You generate three Gold and one Culture for every civ and city-state you have a trade route with, on top of the normal trade route income.

Unique Unit: Berber Cavalry
A replacement for standard Cavalry, you get bonuses for fighting on home turf and in Desert tiles. These bonuses stack if you're fighting on a Desert in your own territory.

Unique Tile Improvement: Kasbah
Only buildable on Desert tiles, rockin' the Kasbah will give you one each of Food, Production, and Gold.

Adviser T.J. says:
Morocco was the only playable civ in the preview build, so I spent a lot of time with them. Expanding and diversifying your trade from a central hub city (using Tradition policies) as fast as possible is hugely profitable. The new Commerce tree (which doesn't really focus on naval stuff any more—that's been moved to Exploration) is your best friend. You should almost never run out of gold or happiness, with Golden Ages being almost constant in the late game. The Kasbah is a bit of an annoyance, as Desert tiles are usually where I set aside land for Great Person improvements, and I didn't make much use of the Berber Cavalry. Picking up the Desert Folklore religious tenet early is also extremely helpful. Cultural victory is the most obvious path, but trade routes to city-states also open up easy avenues to Diplomatic dominance.

QuotePoland
Unique Ability: Solidarity
You get a free social policy every time you advance to a new era. BOOM.

Unique Unit: Winged Hussar
Replacing the Lancer, these guys are... how best to put this? How about "straight-up boss." They're faster and more powerful than a Lancer. If they deal more damage in combat than they take, the unit they're fighting is forced back one tile. If the enemy has nowhere to run, they take extra damage and may be destroyed.

Unique Building: Ducal Stable
A more awesome version of the non-ducal Stable, building one of these will generate one Gold for every Pasture within the city limits and grant all mounted units built there 15 XP.

Adviser T.J. says:
I really like Poland. If not for the bombshell that is... one of the unannounced civs we're not allowed to talk about yet, I'd even say they're my favorite new civ. Winged Hussars might be the most fun to use military unit in the entire game (and they're up against the likes of Danish Berserkers, so that's saying something). I recommend going straight into Honor policies, banking some Great Generals, and preparing to sweep all competitors off of your starting landmass by the end of the Renaissance. At that point, you can use your incredible ability to get free social policies to pick your poison in terms of victory conditions. Continue your conquests overseas or settle down? Either way, you'll probably want to go into Rationalism, since Science is the fast-track to those free policies.

QuotePortugal
Unique Ability: Mare Clausum
You get double to bonus gold for forming trade routes with cities that have different resources than you.

Unique Unit: Nao
A Caravel replacement with a one-time ability to execute a Trade Mission. You'll have to be adjacent to the territory of a civ or city-state you're at peace with, and the Nao will generate a one-time Gold payout that gets higher the further the ship is from your capital. It's also slightly faster than a stock Caravel.

Unique Tile Improvement: Feitoria
This one's interesting—it must be built on an empty coastal tile within the boundaries of a city-state. As long as it stands, it gives you a free copy of every resource that city-state has, even if you're at war with them.

Adviser T.J. says:
Some really interesting and fairly complicated mechanics are at work here. Like Indonesia, I'd classify them on the more advanced end of the difficulty scale. You'll want to tech up your navy and get Exploration policies as soon as possible, and generate as much gold with your Nao fleets as you can. Seek out city-states with particularly rare resources, especially ones you don't have access to, and get those Feitoria down to boost your happiness and trade income. Since gold can help you win just about any victory type, I wouldn't say Portugal is especially disposed to any given path. Science might be an interesting choice, especially since adopting the Freedom ideology now has an ability that lets you buy Spaceship parts instantly with cash.

QuoteThe Zulu
Unique Ability: Iklwa
You only pay half Gold maintenance for melee units, and all military units require 25 percent less XP to earn a promotion.

Unique Unit: Impi
Replacing the Pikeman, the Impi executes a ranged spear throw before combat begins that's not quite as powerful as a same era ranged unit.

Unique Building: Ikanda
The Zulu alternative to the Barracks does everything a Barracks does, as well as granting all pre-gundpowder units built in the same city faster movement and greater combat strength.

Adviser T.J. says:
Similar to Rome, the Zulu are extremely dangerous in the early game. I always took a deep breath when I discovered they were my neighbors. Your military will be a force to be reckoned with up through the late Medieval era, and you should probably aim to have Domination victory more or less sealed up by the time you research Gunpowder. Once the world begins to tech up, you'll want to start being conservative with your units. An Impi built at the Ikanda that is upgraded all the way to an Information Age equivalent will keep all of its unique promotions, making it a hugely valuable late game fighter.

Personally, I'm most excited to try Assyria, Poland and (yet-not-officially-confirmed-but-pretty-much-certain) Venice.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on June 09, 2013, 01:02:08 PM
BNW preorder at -10% now on Steam, until 11 July.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 02, 2013, 09:06:04 AM
Pitboss, aka PBEM mode, is being patched in today before BNW comes out next week.  :)
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 10, 2013, 07:49:45 AM
So is anyone playing it?
Title: Re: [PC]Civilization V coming!
Post by: Pedrito on July 10, 2013, 08:04:38 AM
Probably Martinus is.

L.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 10, 2013, 08:33:30 AM
I am. Yet to reach the end game, but the trade routes are actually a nice addition instead of the chore I was afraid they would be.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 10, 2013, 09:05:58 AM
The steam ship with the digital copy doesn't arrive in Europe before Friday.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 10, 2013, 09:20:16 AM
Quote from: Syt on July 10, 2013, 09:05:58 AM
The steam ship with the digital copy doesn't arrive in Europe before Friday.

VPNed to unlock my full-legal Euro preorder :cool:
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 10, 2013, 09:25:37 AM
Quote from: Tamas on July 10, 2013, 09:20:16 AM
Quote from: Syt on July 10, 2013, 09:05:58 AM
The steam ship with the digital copy doesn't arrive in Europe before Friday.

VPNed to unlock my full-legal Euro preorder :cool:

You know that that's a bannable offense on Steam, right.?
Title: Re: [PC]Civilization V coming!
Post by: crazy canuck on July 10, 2013, 10:28:18 AM
Quote from: Syt on July 10, 2013, 09:25:37 AM
Quote from: Tamas on July 10, 2013, 09:20:16 AM
Quote from: Syt on July 10, 2013, 09:05:58 AM
The steam ship with the digital copy doesn't arrive in Europe before Friday.

VPNed to unlock my full-legal Euro preorder :cool:

You know that that's a bannable offense on Steam, right.?

this is Tamas...  It is the least of his digital sins.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 10, 2013, 10:38:15 AM
 :rolleyes:


I didn't cheat Steam out of a single penny, I preordered for my proper price in Euros. I know they don't allow it, but evidence suggests they don't really give a damn.
I think it doesn't matter for them.

Like Amazon, when I wanted to buy an e-book shipable only to a US address, they note was like "We are sorry but we can only sell this to a US address. BY THE WAY, click this link if you want to change your adress".
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 10, 2013, 05:28:41 PM
Fuck the old archaic rules of B&M stores.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 10, 2013, 05:53:55 PM
Quote from: Tamas on July 10, 2013, 10:38:15 AM
:rolleyes:


I didn't cheat Steam out of a single penny, I preordered for my proper price in Euros. I know they don't allow it, but evidence suggests they don't really give a damn.
I think it doesn't matter for them.

Like Amazon, when I wanted to buy an e-book shipable only to a US address, they note was like "We are sorry but we can only sell this to a US address. BY THE WAY, click this link if you want to change your adress".
Depends on how you view it.  Steam has an agreement with the companies on when they are allowed to sell their games.  They have to enforce such agreements in good faith to avoid contractual troubles.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on July 10, 2013, 10:14:15 PM
So is it any good?   The game, not the Hungarian criminal.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 11, 2013, 02:16:48 AM
 :rolleyes:


Yes I am enjoying the new features, but I think one of the big drawbacks of the trade system is that I am in the 1500s on a normal map and turn resolution is as sluggish as if it was in the 20th century already.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 11, 2013, 02:54:27 AM
Quote from: Razgovory on July 10, 2013, 10:14:15 PM
So is it any good?   The game, not the Hungarian criminal.
It's shit.  Or the shit.  :hmm: I can never tell when to use articles.  :(
Title: Re: [PC]Civilization V coming!
Post by: Camerus on July 11, 2013, 08:09:54 PM
The shit = great
Shit = dreadful

:smarty:
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 11, 2013, 08:42:14 PM
Quote from: Tamas on July 11, 2013, 02:16:48 AM
:rolleyes:


Yes I am enjoying the new features, but I think one of the big drawbacks of the trade system is that I am in the 1500s on a normal map and turn resolution is as sluggish as if it was in the 20th century already.

soo.. for those of us who can't run sensible AI turn times on large maps this seems like a recommendation to upgrade the rig before upgrading civV?
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on July 11, 2013, 09:00:44 PM
Civ 5 was simply a game I couldn't really get into. :(
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 12, 2013, 07:20:01 AM
Brave New World is 33% off on Steam for the next 4 hours.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 12, 2013, 10:10:33 AM
Eh? A sale on the third day? That's a bit off-putting if you bought the game at full or even pre-order price...
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 12, 2013, 10:15:54 AM
Quote from: Zanza on July 12, 2013, 10:10:33 AM
Eh? A sale on the third day? That's a bit off-putting if you bought the game at full or even pre-order price...

Especially on the day that the game goes live in Europe. Assholes. <_<
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 12, 2013, 10:32:00 AM
The Steam sales establish a new expectation of a low price for most games for me. I rarely ever buy anything there at full price anymore. I wonder if those rebates are a good long-term strategy.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 12, 2013, 10:55:25 AM
Quote from: Viking on July 11, 2013, 08:42:14 PM
Quote from: Tamas on July 11, 2013, 02:16:48 AM
:rolleyes:


Yes I am enjoying the new features, but I think one of the big drawbacks of the trade system is that I am in the 1500s on a normal map and turn resolution is as sluggish as if it was in the 20th century already.

soo.. for those of us who can't run sensible AI turn times on large maps this seems like a recommendation to upgrade the rig before upgrading civV?

probably. The long turn-times were starting to annoy me.

The expansion definietly worth it if you enjoy Civ5, it makes the game better in a lot of ways. But it is still Civ5, so if you found the game too boring or bad to play before, it is unlikely that this DLC would be the tipping point for you.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 12, 2013, 11:35:41 AM
Quote from: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.

My only gripe, and it was the same with all games in the series, is that AI resolution of turns in the end game takes forever long.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 12, 2013, 11:37:30 AM
Quote from: garbon on July 12, 2013, 11:35:41 AM
Quote from: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.

My only gripe, and it was the same with all games in the series, is that AI resolution of turns in the end game takes forever long.
That I don't get either.  My four year old PC manages just fine (though is has an SSD in it, so maybe that speeds it along).
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 12, 2013, 11:48:15 AM
Quote from: DGuller on July 12, 2013, 11:37:30 AM
Quote from: garbon on July 12, 2013, 11:35:41 AM
Quote from: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.

My only gripe, and it was the same with all games in the series, is that AI resolution of turns in the end game takes forever long.
That I don't get either.  My four year old PC manages just fine (though is has an SSD in it, so maybe that speeds it along).

Well I'm on the low end of the specs right now (till I get my new machine) but like I said - it's a problem I recall having even back with Civ2.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 12, 2013, 12:41:17 PM
Now that I think about it, I rarely play on large maps, since I feel like the gameplay is dragging on those.  I think standard map size works best at creating the right pace for the game to develop.  Larger maps would definitely stress the resources more.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 12, 2013, 12:59:03 PM
Anyways, I've learned my lesson today. I will never, ever pre-order anything on Steam again, even if there's a pre-order discount; esp. if release might coincide with major sale. I will only buy games that are on sale from here on out. Unfortunately I've already pre-ordered EU4 and Rome2.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 12, 2013, 01:14:53 PM
Quote from: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.

I've had Civ5 for a while, but only played a little. Probably just didn't put the time into the game. Lately I've been playing more and liking it a lot, especially the handling of combat and the much fewer combat units needed, no stacks. Speeds up the game, especially end game, since I'm not trying to move and manage all those units. In previous games end game can become not fun. I like the policy idea, and more. I think it's a very worthy successor to the ones that came before it.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 12, 2013, 01:18:38 PM
Quote from: Syt on July 12, 2013, 12:59:03 PM
Anyways, I've learned my lesson today. I will never, ever pre-order anything on Steam again, even if there's a pre-order discount; esp. if release might coincide with major sale. I will only buy games that are on sale from here on out. Unfortunately I've already pre-ordered EU4 and Rome2.

Yeah
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 12, 2013, 01:21:39 PM
Quote from: Grey Fox on July 12, 2013, 07:20:01 AM
Brave New World is 33% off on Steam for the next 4 hours.

Wtf, they made it cheaper than for preordering?
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 12, 2013, 01:40:22 PM
Yeah, and there's some indignation on the forums about it. I can kind of see it for 'murricans, as they got the release three days ago. But EU release was today, and some people didn't even have a chance to play (or were in fact downloading) when the sale came up.

Normally, I consider pre-ordering (if there's any incentives like a discount or some other bonus, like a previous game in the series, some extra DLC or so) - it depends on how much I want to play a game: right now, or can I wait for a few months till it goes on sale?

However, if a game might by chance go on sale on or near its release date in my region, then I rather wait for the sales.

It's not exactly the first time it happened, either - Amazon.com put LEGO Lord of the Rings up for sale 75% off in the week after release, and the same for Scribblenauts, which then took three months for me to unlock on Steam, because the EU release was much later than in the U.S.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 12, 2013, 02:03:14 PM
Quote from: Syt on July 12, 2013, 12:59:03 PM
Anyways, I've learned my lesson today. I will never, ever pre-order anything on Steam again, even if there's a pre-order discount; esp. if release might coincide with major sale. I will only buy games that are on sale from here on out. Unfortunately I've already pre-ordered EU4 and Rome2.
Same. They have forever lost me as a full price customer. I'll never order anything again that doesn't have at least a 50% discount.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 12, 2013, 02:09:42 PM
I'm happy to see that the full price suckers are always being reduced in numbers!
Title: Re: [PC]Civilization V coming!
Post by: Cecil on July 12, 2013, 02:18:04 PM
Quote from: Solmyr on July 12, 2013, 01:21:39 PM
Quote from: Grey Fox on July 12, 2013, 07:20:01 AM
Brave New World is 33% off on Steam for the next 4 hours.

Wtf, they made it cheaper than for preordering?

Since I got it off GMG and had a 30% off coupon I still got it cheaper.  :P
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 12, 2013, 02:27:47 PM
I played the demo. I like the trade routes addition. Not sure when I'll get it, I've barely even played with G&K.
Title: Re: [PC]Civilization V coming!
Post by: mongers on July 12, 2013, 05:00:47 PM
Quote from: KRonn on July 12, 2013, 01:14:53 PM
Quote from: DGuller on July 12, 2013, 11:32:20 AM
I never understood the gripes about Civ V.  I think it's the best game of the series, and it's made even better with this expansion.

I've had Civ5 for a while, but only played a little. Probably just didn't put the time into the game. Lately I've been playing more and liking it a lot, especially the handling of combat and the much fewer combat units needed, no stacks. Speeds up the game, especially end game, since I'm not trying to move and manage all those units. In previous games end game can become not fun. I like the policy idea, and more. I think it's a very worthy successor to the ones that came before it.

Kronn, thanks for that, swinging me more to getting it now.   :)

Or should I wait for the 50% sale next month?
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 12, 2013, 05:52:47 PM
Just me or or are the Shoshone OP?
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 12, 2013, 11:10:24 PM
So, as an apology for the release day sale, Steam does this:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fda81595aebb88feacc7222a0b3a798b6.png&hash=5091cc922800e33c84911b9393c214a60b2112e0)

It's nice that they want to do something, but a) I already have that game and all its expansions, and b) why would I want to go back to Civ4 when I play Civ5 - it's like giving you Rome: Total War, because there was a mess up with Rome 2. :huh:
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 13, 2013, 11:50:54 AM
Quote from: Korea on July 12, 2013, 05:52:47 PM
Just me or or are the Shoshone OP?

In the one game that I'm still playing they've consistently been in the top two or three throughout the game. Having a sample size of only one isn't that scientific though :P


Title: Re: [PC]Civilization V coming!
Post by: garbon on July 13, 2013, 11:58:25 AM
I've only had one game and Venice died a quick death at the hands of Boudica. Them puppeting other cities doesn't help much if their capital is exposed.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 13, 2013, 12:08:54 PM
I started a normal sized game with random Civ - America. I was able to expand rather quickly on my landmass, and I have something like 8 or 9 goldmines which pour gold into my coffers (and naturally I founded a religion with gold idols).
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 13, 2013, 12:11:01 PM
What determines how the great wall works now? Mine is still expanding.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 13, 2013, 12:45:38 PM
Does anyone use trade for anything other than stuffing their citizens with food?
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 13, 2013, 01:03:16 PM
Quote from: FunkMonk on July 13, 2013, 11:50:54 AM
Quote from: Korea on July 12, 2013, 05:52:47 PM
Just me or or are the Shoshone OP?

In the one game that I'm still playing they've consistently been in the top two or three throughout the game. Having a sample size of only one isn't that scientific though :P

Played a few games with my boyfriend as Shoshone (haven't had time to complete any though. we're just really trying out all the new fatures) and he has been at the top every single time. It's perfect for his play style (ICS). I think I'd still have a chance to kick his ass if they hadn't nerfed France so much. I'm currently trying Morroco. I do like the massive amounts of gold I can potentially make and maybe I have a chance at beating him if I can just buy all the things I want. Although, he is a Jew so this should really be how he plays. :P
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 13, 2013, 01:04:31 PM
Quote from: DGuller on July 13, 2013, 12:45:38 PM
Does anyone use trade for anything other than stuffing their citizens with food?

Yes, I am playing as Morocco now and I use it to make many many gold coins.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 13, 2013, 01:09:17 PM
Yes, after my current France game I want to try a Morocco one. I think I'll reroll until I land a good desert location with hills, pick up Desert Folklore and Petra, and then buy everything I can't kill with my Holy Warriors.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 13, 2013, 03:27:39 PM
Quote from: DGuller on July 13, 2013, 12:45:38 PM
Does anyone use trade for anything other than stuffing their citizens with food?
You can make massive amounts of gold from trade early. Later you can use it to increase your influence with city states and to get a bonus on tourism against other civs. So yes, I use it for other things.

I played a game with Japan on the fourth difficulty level, going for cultural victory. I got basically all the big museums etc (Louvre, Broadway) and easily won a cultural victory around 1960. It's a good new mechanic for the period between renaissance and modern age when you collect all the things you need to fill your museums.

Do you guys use land-based trade? My sea trade seems to be much more profitable to the point that I never use land-based trade if I have a harbor...
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 13, 2013, 03:42:15 PM
I've been using caravans mainly because I'm playing a Pangaea map and most of my trade routes run through Paris and Orleans which have a ton of gold, incense, cotton, and citrus. I started in the near the middle of the continent so I didn't grab a port until recently.

That said, I'm getting between +6 and +16 gold per turn from each of these five routes. I'm curious to know what amounts of gold people are getting from sea trade.

Also, the World Congress is really cool. I just got a resolution passed that placed an embargo on Casimir. He's 140-odd points ahead of me at the top of the score board and was raking in like 77 gold per turn. Now that he can't establish trade routes he's down to 27. Fuck you you Polish fuck.  :menace: :menace: :menace:
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 13, 2013, 04:04:59 PM
Quote from: Zanza on July 13, 2013, 03:27:39 PM
Do you guys use land-based trade? My sea trade seems to be much more profitable to the point that I never use land-based trade if I have a harbor...
Not unless I really need to feed some inland city.  Sea trade is much more effective, which really makes coastal nations powerful (as it should).
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 13, 2013, 04:06:03 PM
I really feel like such an asshole when some city revolts away from oppressors to join my empire, and I raze it to the ground.  :blush:
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 13, 2013, 05:44:34 PM
Minor thing, but I kinda like the art deco look of the interface in BNW. :blush:

Title: Re: [PC]Civilization V coming!
Post by: Razgovory on July 13, 2013, 08:29:00 PM
Quote from: DGuller on July 13, 2013, 04:06:03 PM
I really feel like such an asshole when some city revolts away from oppressors to join my empire, and I raze it to the ground.  :blush:

That's just your soviet upbringing acting out.  You can't help but go all Warsaw uprising on someone.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 14, 2013, 12:32:49 AM
Quote from: FunkMonk on July 13, 2013, 03:42:15 PMThat said, I'm getting between +6 and +16 gold per turn from each of these five routes. I'm curious to know what amounts of gold people are getting from sea trade.

I got 27-32 gold per route from sea trade in the late game. But even earlier it was always more profitable than land-based trade.
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 14, 2013, 12:59:54 AM
Really fucking hate the barbarian spawn rate in BNW. I can't focus on the liberty tree and improving my civ because I have to spend so much time destroying barbarians for the first 100 turns. It's just annoying.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 14, 2013, 06:49:22 AM
Yay - made it to 1888, when I ran into a repeatable crash. Turns out there's an issue with archeologists.  <_<

http://forums.civfanatics.com/showthread.php?p=12599496&posted=1#post12599496

Apparently, there can be issues when digging up something that doesn't belong to anyone, esp. when playing as America/Washington.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 14, 2013, 07:13:27 AM
Quote from: Korea on July 14, 2013, 12:59:54 AM
Really fucking hate the barbarian spawn rate in BNW. I can't focus on the liberty tree and improving my civ because I have to spend so much time destroying barbarians for the first 100 turns. It's just annoying.

It caught me by surprise in my first couple of test games. I actually like it. I usually never bothered hunting down barbarian camps and only built a skeletal early game army but now I'm finding it pretty fun to build up raiding parties and go barb hunting. I'm curious to see what Raging Barbarians plays like now.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 14, 2013, 07:14:09 AM
Quote from: Zanza on July 14, 2013, 12:32:49 AM
Quote from: FunkMonk on July 13, 2013, 03:42:15 PMThat said, I'm getting between +6 and +16 gold per turn from each of these five routes. I'm curious to know what amounts of gold people are getting from sea trade.

I got 27-32 gold per route from sea trade in the late game. But even earlier it was always more profitable than land-based trade.

Ooh nice. I think I'll try that out.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 14, 2013, 09:04:40 AM
Quote from: FunkMonk on July 14, 2013, 07:13:27 AM
Quote from: Korea on July 14, 2013, 12:59:54 AM
Really fucking hate the barbarian spawn rate in BNW. I can't focus on the liberty tree and improving my civ because I have to spend so much time destroying barbarians for the first 100 turns. It's just annoying.

It caught me by surprise in my first couple of test games. I actually like it. I usually never bothered hunting down barbarian camps and only built a skeletal early game army but now I'm finding it pretty fun to build up raiding parties and go barb hunting. I'm curious to see what Raging Barbarians plays like now.

I always play raging barbarians. The game isn't fun unless at some point in the game all your improvements are razed and the only units you have surviving are hiding inside your one or two remaining cities.

Edit: this sometimes causes me not to improve the land until I can defend it from barbarians.... or repair that gold mine, sell the gold for cash up front, see it burn in a barbarian raid, rinse repeat
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 14, 2013, 09:24:33 AM
Quote from: Syt on July 14, 2013, 06:49:22 AM
Yay - made it to 1888, when I ran into a repeatable crash. Turns out there's an issue with archeologists.  <_<

http://forums.civfanatics.com/showthread.php?p=12599496&posted=1#post12599496

Apparently, there can be issues when digging up something that doesn't belong to anyone, esp. when playing as America/Washington.

Hmm...does that mean I cancel the dig and stop that? I got a repeatable crash too. :angry:
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 14, 2013, 09:57:00 AM
Now I'm sad I didn't buy it at 33% off :(
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 14, 2013, 10:14:21 AM
Quote from: garbon on July 14, 2013, 09:24:33 AM
Quote from: Syt on July 14, 2013, 06:49:22 AM
Yay - made it to 1888, when I ran into a repeatable crash. Turns out there's an issue with archeologists.  <_<

http://forums.civfanatics.com/showthread.php?p=12599496&posted=1#post12599496

Apparently, there can be issues when digging up something that doesn't belong to anyone, esp. when playing as America/Washington.

Hmm...does that mean I cancel the dig and stop that? I got a repeatable crash too. :angry:

Yeah, cancel the dig in no man's land and you should be fine. Wait till that area gets assimilated by some other culture, then it works. What civ were you playing as?
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 14, 2013, 10:26:59 AM
The new additions (culture overhaul, trade) are great for a player like me who usually goes the non-violent route. However, this time I'm on a map with likeminded AI, it appears. Songhai, Netherlands, Korea, Assyria, Arabia, Brazil, Portugal. Portugal got killed off - hey founded colonies near Songhai, which those didn't like. Then they got stomped by the Authoritarian Assyrians. The Assyrians are the only ones regularly stirring shit up, currently in a war against Netherlands and Korea. Arabia has the tech lead (and hosts the Mecca Congress), while I'm focusing on culture and exporting American culture to the world (hosting International Games helps). I've maxes Liberty, Commerce and Aesthetics, have 11 cities (an unusually large number for me), and 8 tenets in the Freedom ideology tree.

I tried to get my Tengri religion elected as world religion, but I fell short two votes. :(
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 14, 2013, 11:09:43 AM
Quote from: FunkMonk on July 14, 2013, 07:13:27 AM
Quote from: Korea on July 14, 2013, 12:59:54 AM
Really fucking hate the barbarian spawn rate in BNW. I can't focus on the liberty tree and improving my civ because I have to spend so much time destroying barbarians for the first 100 turns. It's just annoying.

It caught me by surprise in my first couple of test games. I actually like it. I usually never bothered hunting down barbarian camps and only built a skeletal early game army but now I'm finding it pretty fun to build up raiding parties and go barb hunting. I'm curious to see what Raging Barbarians plays like now.

I just always hated the fighting part of Civ. I hate going to war. I just want to build up a big beautiful civilization. :( I feel like they hinder me way too much in the beginning because I have to focus on making troops before I can make settlers or workers or other improvements.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 14, 2013, 11:31:25 AM
Quote from: Syt on July 14, 2013, 10:26:59 AM
I've maxes Liberty, Commerce and Aesthetics,
There seems to be less reason to max out the various SP trees now that they don't count for cultural victory anymore.

Quotehave 11 cities (an unusually large number for me),
What map size do you play on? I usually play standard these days and after 3-4 cities for each civilization, the whole map is full except for some spots for late game colonies.

Quoteand 8 tenets in the Freedom ideology tree.
I really like that system. One thing I couldn't tell was whether those tenets are exclusive like the religious ones or whether you can pick all of them even if another civ has already taken some.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 14, 2013, 11:42:10 AM
Quote from: Zanza on July 14, 2013, 11:31:25 AM
Quote from: Syt on July 14, 2013, 10:26:59 AM
I've maxes Liberty, Commerce and Aesthetics,
There seems to be less reason to max out the various SP trees now that they don't count for cultural victory anymore.
Yes, I went for ones that made sense, gameplay-wise for me.

Quote
Quotehave 11 cities (an unusually large number for me),
What map size do you play on? I usually play standard these days and after 3-4 cities for each civilization, the whole map is full except for some spots for late game colonies.
Normal, 8 civs. With the liberty tree the spread it's pretty manageable. 4 of the cities are colonies from industrial/modern era.

Quote
Quoteand 8 tenets in the Freedom ideology tree.
I really like that system. One thing I couldn't tell was whether those tenets are exclusive like the religious ones or whether you can pick all of them even if another civ has already taken some.
[/quote]
I think it's free for all, not like religions. I also maxed the religion tree to get the reformation trait that "Holy Sites" (or similar) so my faith bought buildings (pagodas) add to my tourism.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 14, 2013, 12:03:23 PM
Quote from: Syt on July 14, 2013, 10:14:21 AM
Quote from: garbon on July 14, 2013, 09:24:33 AM
Quote from: Syt on July 14, 2013, 06:49:22 AM
Yay - made it to 1888, when I ran into a repeatable crash. Turns out there's an issue with archeologists.  <_<

http://forums.civfanatics.com/showthread.php?p=12599496&posted=1#post12599496

Apparently, there can be issues when digging up something that doesn't belong to anyone, esp. when playing as America/Washington.

Hmm...does that mean I cancel the dig and stop that? I got a repeatable crash too. :angry:

Yeah, cancel the dig in no man's land and you should be fine. Wait till that area gets assimilated by some other culture, then it works. What civ were you playing as?

Americans. -_-
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 14, 2013, 12:26:19 PM
Woah, good thing I read this thread.  I'm playing a very challenging game as Americans right now.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on July 14, 2013, 12:29:59 PM
Quote from: Grey Fox on July 14, 2013, 09:57:00 AM
Now I'm sad I didn't buy it at 33% off :(
Yeah. Ditto.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 14, 2013, 02:37:28 PM
Argh, in my American game, my cities are mostly inland, so I have to use caravans to ship food, and I have my first real complaint about the game.  Those fucking camels are just all over the place, and to say that the game map is cluttered as fuck is to be very unfair to fuck.  At least cargo ships sail around the water tiles, which you mostly ignore except during naval warfare, and they don't have the heavily trafficked road/railroad tiles.
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 14, 2013, 02:55:23 PM
What difficulty level do you guys play?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 14, 2013, 03:49:55 PM
Quote from: Zanza on July 14, 2013, 02:55:23 PM
What difficulty level do you guys play?
My first game was a 4, then I bumped it up to 5 for the next two games.  I usually play on 6, once I'm familiar with the game mechanics.
Title: Re: [PC]Civilization V coming!
Post by: Kleves on July 14, 2013, 05:18:42 PM
I usually play 5, but my last game another civ made it to Medieval in like 2000BC or something stupid, so I dropped it to 4.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 14, 2013, 07:50:42 PM
Is there an easy way to find archaeological artifacts (or any resource, for that matter)?  Surely turning on resource icons and scanning the map manually can't be the best solution?
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 14, 2013, 08:23:57 PM
Quote from: Korea on July 14, 2013, 11:09:43 AM
I just always hated the fighting part of Civ. I hate going to war. I just want to build up a big beautiful civilization. :( I

What a girl.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 15, 2013, 05:23:34 AM
Quote from: DGuller on July 14, 2013, 07:50:42 PM
Is there an easy way to find archaeological artifacts (or any resource, for that matter)?  Surely turning on resource icons and scanning the map manually can't be the best solution?

What's wrong with resource icons? I always have them on.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on July 15, 2013, 07:42:42 AM
There should be an event for a global pandemic, and model its progress based on shipping routes, borders, etc.
Title: Re: [PC]Civilization V coming!
Post by: Syt on July 15, 2013, 07:47:39 AM
Quote from: Darth Wagtaros on July 15, 2013, 07:42:42 AM
There should be an event for a global pandemic, and model its progress based on shipping routes, borders, etc.

CtP1 had that - you could release biological agents and they would propagate along trade routes (though it was very slow to do so).
Title: Re: [PC]Civilization V coming!
Post by: The Brain on July 15, 2013, 07:50:55 AM
Come come, Mr. Bond, you enjoy moving at a snail's pace just as much as I do.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 15, 2013, 09:11:28 AM
Quote from: Solmyr on July 15, 2013, 05:23:34 AM
Quote from: DGuller on July 14, 2013, 07:50:42 PM
Is there an easy way to find archaeological artifacts (or any resource, for that matter)?  Surely turning on resource icons and scanning the map manually can't be the best solution?

What's wrong with resource icons? I always have them on.
Way too many of them.  Almost every hex has a resource of some kind.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 15, 2013, 10:16:52 AM
If I get the latest expansion, does that include the previous expansion? I wouldn't think it does, but I like aspects of what I see in both expacs, so I'll have to buy each one. I'm a little late to the Civ 5 gaming, doing some catching up with the game. Really been liking it.   

In my current Vanilla version game, playing as China, three or four civs declare war on me periodically. They lose, with me staying on defense, and they sue for peace and give me stuff. Especially since my tech is just a bit ahead of most civs I can hold my own. But I'm on a couple of continents so have to split my forces, which has caused me to build more units than I would have, in order to have enough to defend myself.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 15, 2013, 10:36:09 AM
Yes & no. It includes the game play improvement but not the playable civilizations.

Most of what G&K change was adding religion. Religion is in BNW.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 15, 2013, 10:43:25 AM
Quote from: Grey Fox on July 15, 2013, 10:36:09 AM
Yes & no. It includes the game play improvement but not the playable civilizations.

Most of what G&K change was adding religion. Religion is in BNW.

Thanks. I'll check out the new civs in each expansion and decide, or if G&K is now cheap enough I can get it first.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 15, 2013, 02:50:59 PM
Quote from: Zanza on July 14, 2013, 02:55:23 PM
What difficulty level do you guys play?

6, but about  to move up to 7. The two basic problems I usually have is the early game headshot when a warlike civ manages to build 20 units and comes at me before I can develop a tactical defense. The second basic problem is the reneissance tech rush that techleaders often get. Suddenly they show up with artillery and great war infantry and mosh my musketmen and crossbowmen without much effort. Numbers don't seem to matter in that case.

My most recent game as india was peaceful despite  bordering attilla. I got the population growth wonders and religion so my cities were twice as big as his so he obviously chickened out and attacked somebodyelse.... repeatedly.. with mixed results.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 15, 2013, 03:02:19 PM
Hmm, the option to liberate extinct Civs is kinda strange. Do they just have the tech they had when extinguished? After facing down an expansive Japan (who ate up the Celts and Dutch), I decided to release Amsterdam back to the Dutch.  To keep them in my orbit, I also setup a defensive pact with them. I'm glad I did as turns out they have renaissance tech (actually when released they were medieval but first notice when I got told them had made it to renaissance) while the other civs and I are in modern tech.

Kinda seems to lessen the utility of bringing a civ back as a thorn in the side of others.
Title: Re: [PC]Civilization V coming!
Post by: Berkut on July 15, 2013, 03:37:02 PM
I seem to recall hearing something about PBEM Civ V being on the horizon. Is that true?
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 15, 2013, 04:53:48 PM
Sounds terrible. Civ has way too many turns to be played by e-mail.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 15, 2013, 08:47:43 PM
I decided to give Venice a try.  I figured that a civilization that is designed to be played as a one city challenge would be fun, especially with having many more trade routes to juice up the cities.

Turns out it's not fun.  At all.  The problem with being unable to build your own cities is that for most of the game, there is plenty of unsettled land around you, so barbarians constantly pop up and lay waste to your trade routes.  I gave up around the time of Renaissance, without ever getting into any wars.
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 15, 2013, 09:06:32 PM
Quote from: Berkut on July 15, 2013, 03:37:02 PM
I seem to recall hearing something about PBEM Civ V being on the horizon. Is that true?

Yeah it's called Pitboss mode:

QuoteCivilization V patch adding Pitboss mode
by Alice O'Connor, Jul 02, 2013 6:00am PDT
Related Topics – Sid Meier's Civilization V, Sid Meier's Civilization V: Gods & Kings, 2K Games, PC, Firaxis
Almost three years after launch, Civilization V's promised Pitboss multiplayer mode is finally arriving today in a new patch. The update also brings an observer mode, support for custom maps in multiplayer, AI tweaks, new terrain art, bug fixes, and more, making everything spick-and-span for the launch of the Brave New World expansion next week.


Pitboss is, in the words of the patch notes, a mode "which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system." A more laid-back mode for people who don't want to sit and play a round for several hours straight, see.

At first Pitboss will require someone to act as server, but developer Firaxis plans to release a standalone server that doesn't require a Steam account, "once the system has received a healthy amount of feedback from the community"--ie it's ironed out bugs and niggles.

The patch brings loads of other fine changes, especially to multiplayer, so do check the notes. It's due out later today, and should update automatically through Steam.
http://www.shacknews.com/article/80001/civilization-v-patch-adding-pitboss-mode
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 15, 2013, 09:54:29 PM
Quote from: garbon on July 14, 2013, 08:23:57 PM
Quote from: Korea on July 14, 2013, 11:09:43 AM
I just always hated the fighting part of Civ. I hate going to war. I just want to build up a big beautiful civilization. :( I

What a girl.

God damn my ovaries.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 15, 2013, 09:55:48 PM
Quote from: Korea on July 15, 2013, 09:54:29 PM
Quote from: garbon on July 14, 2013, 08:23:57 PM
Quote from: Korea on July 14, 2013, 11:09:43 AM
I just always hated the fighting part of Civ. I hate going to war. I just want to build up a big beautiful civilization. :( I

What a girl.

God damn my ovaries.

:yes:
Title: Re: [PC]Civilization V coming!
Post by: Korea on July 15, 2013, 09:56:58 PM
Quote from: KRonn on July 15, 2013, 10:43:25 AM
Quote from: Grey Fox on July 15, 2013, 10:36:09 AM
Yes & no. It includes the game play improvement but not the playable civilizations.

Most of what G&K change was adding religion. Religion is in BNW.

Thanks. I'll check out the new civs in each expansion and decide, or if G&K is now cheap enough I can get it first.

Honestly, G&K is better than BNW anyway.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on July 16, 2013, 06:07:39 AM
Quote from: garbon on July 15, 2013, 03:02:19 PM
Hmm, the option to liberate extinct Civs is kinda strange. Do they just have the tech they had when extinguished? After facing down an expansive Japan (who ate up the Celts and Dutch), I decided to release Amsterdam back to the Dutch.  To keep them in my orbit, I also setup a defensive pact with them. I'm glad I did as turns out they have renaissance tech (actually when released they were medieval but first notice when I got told them had made it to renaissance) while the other civs and I are in modern tech.

Kinda seems to lessen the utility of bringing a civ back as a thorn in the side of others.
Yes, I agree.  I released a civ once from teh Huns.  Was at the spearman level of military tech when everyone else was at least using Great War Infantry. Kind of silly.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 16, 2013, 12:53:03 PM
30% voucher from GMG : GMG30-LY2G6-UKDYY

Works with BNW.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 16, 2013, 07:58:56 PM
Has difficulty been upped any? Or is it just that I turned off the no pottery to ai mod? I'm falling further behind the a.i. than I am used to.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 16, 2013, 09:37:12 PM
Quote from: Viking on July 16, 2013, 07:58:56 PM
Has difficulty been upped any? Or is it just that I turned off the no pottery to ai mod? I'm falling further behind the a.i. than I am used to.
No pottery to AI mod?  :huh:
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 16, 2013, 09:45:27 PM
At the difficulties Viking plays(King+) the AI has a list of free tech they get at the start of the game. That mod removes Pottery from that list(it's Religion related).


http://steamcommunity.com/sharedfiles/filedetails/?id=82133277
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 16, 2013, 09:53:29 PM
Quote from: DGuller on July 16, 2013, 09:37:12 PM
Quote from: Viking on July 16, 2013, 07:58:56 PM
Has difficulty been upped any? Or is it just that I turned off the no pottery to ai mod? I'm falling further behind the a.i. than I am used to.
No pottery to AI mod?  :huh:

pottery is the tech that gives shrines, so the AI casually get's its shrines many turns before I can get them if I beeline religion. Even with the mod the only way to truly guarantee religion has been to beeline calendar and build stonehenge for +5 faith. I can't get stonehenge in time anymore.

However, I find it a bit hard to believe that this is the reason I'm sitting at 6th or 7th out of 8 rather than 3rd or 4th when I reach the renaissance.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 16, 2013, 10:03:22 PM
BTW, I am turning against the 1 unit per hex system they have now simply because the A.I. can't use it properly.

In the early game I can usually pull of the same effect with one warrior and one archer (e.g. taking a capital) that the a.i. needs 10 of each to do. I do this with tactics. The a.i., however, usually wastes most of it's units on the attack and the attack fails if the a.i. doesn't husband both it's ranged and melee units.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on July 17, 2013, 02:28:17 AM
What kind of set up do you guys play?  How big a map, how many civs, how many city states?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 17, 2013, 02:48:37 AM
Quote from: Viking on July 16, 2013, 10:03:22 PM
BTW, I am turning against the 1 unit per hex system they have now simply because the A.I. can't use it properly.

In the early game I can usually pull of the same effect with one warrior and one archer (e.g. taking a capital) that the a.i. needs 10 of each to do. I do this with tactics. The a.i., however, usually wastes most of it's units on the attack and the attack fails if the a.i. doesn't husband both it's ranged and melee units.
How do you take a capital with one warrior and one archer?  :huh:  Do you play at a very slow setting, such that you can level up your archer to +3 range double attacker before he becomes utterly obsolete?
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 17, 2013, 05:10:51 AM
Quote from: DGuller on July 17, 2013, 02:48:37 AM
Quote from: Viking on July 16, 2013, 10:03:22 PM
BTW, I am turning against the 1 unit per hex system they have now simply because the A.I. can't use it properly.

In the early game I can usually pull of the same effect with one warrior and one archer (e.g. taking a capital) that the a.i. needs 10 of each to do. I do this with tactics. The a.i., however, usually wastes most of it's units on the attack and the attack fails if the a.i. doesn't husband both it's ranged and melee units.
How do you take a capital with one warrior and one archer?  :huh:  Do you play at a very slow setting, such that you can level up your archer to +3 range double attacker before he becomes utterly obsolete?

I usually play marathon, yes. The downside is that it takes 20+ turns to build units for the most part. In that time the grand tidal wave can overrun your entire empire.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 20, 2013, 02:22:44 AM
In my game as Mongolia, my ultra high tourism output has put a lot of pressure on other countries to adopt the ideology of Freedom.  Citizens of Boston were so enamored with Mongolian culture that they revolted against America, and joined the Mongolian empire.  :hmm:
Title: Re: [PC]Civilization V coming!
Post by: Zanza on July 20, 2013, 10:32:36 AM
Playing marathon makes the game easier. The human player generally has a better tactical and strategic command over his units and as everything else slows down but units keep their speed, they become a more important component of the game and you can outsmart the AI on the battlefield easily.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 20, 2013, 12:40:56 PM
Quote from: Zanza on July 20, 2013, 10:32:36 AM
Playing marathon makes the game easier. The human player generally has a better tactical and strategic command over his units and as everything else slows down but units keep their speed, they become a more important component of the game and you can outsmart the AI on the battlefield easily.
Agreed.  I think the standard speed, and pretty much everything else, are best-balanced for a challenging game.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 20, 2013, 09:27:28 PM
Quote from: Zanza on July 20, 2013, 10:32:36 AM
Playing marathon makes the game easier. The human player generally has a better tactical and strategic command over his units and as everything else slows down but units keep their speed, they become a more important component of the game and you can outsmart the AI on the battlefield easily.

I disagree that it makes it easier. The big difference s not a case of tactics being more useful, but rather that wars are decided by forces in the field at the start of the war rather than production. Marathon pace means the player cannot resort to a production reserve style defense where the army you win the war with is produced during the war. At any sensible difficulty level the a.i. is going to have a military many times larger than the player and all the players tactical skill must compensate for that difference. Even the a.i. can take a lightly defended cluster of 3-4 cities in 20 turns starting with 20 units against 5 in reasonable terrain. On marathon your first scratchbuilt unit doesn't get deployed until after all those cities are lost, while on quick or standard you can build a unit in each of those cities before the first city falls.

I can't really afford to keep the cash reserve needed to rush build an army or set aside the army needed to actually defend my core against an a.i. rush while doing something else. The advantage the player actually gets is the counter attack since when the a.i. has spent it's power then it will not have a decent ability to defend itself for 20 turns. The issue isn't movement it is production.

There is also a bit of a psychological effect of spending 20 turns to get that warrior means that you take extra good care of him. Spending 2 turns on him means you can use him as cannon fodder. There are mods that reduce production time on marathon that balance this out, I use them.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 11:01:27 AM
What is everyone early-game strategy like?  I tend to wonder-whore early, and try build as many as I can, since they can be such effective force multipliers.  I now wonder whether I'm missing out on too many of the other necessary activities early in the game, since your capital tends to be constantly busy.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 21, 2013, 05:41:29 PM
Quote from: DGuller on July 21, 2013, 11:01:27 AM
What is everyone early-game strategy like?  I tend to wonder-whore early, and try build as many as I can, since they can be such effective force multipliers.  I now wonder whether I'm missing out on too many of the other necessary activities early in the game, since your capital tends to be constantly busy.

On the whole in the short term building regular buildings is a better use of resources for any city. Go for the multiplier wonders rather than the straight additive wonders. Do note that conquering the city that built all the cool wonders is just as good a method of getting wonders as building them yourself :contract:

Early wonders to get

Artemis - the 10% growth rate is usually the main reason to tradition, here you get it in one wonder.
Stonehenge - because it is cheaper and faster than building 5 settlers and 5 shrines, the only real way to get a religion
Library - Because the AI usually  beats you on science
National Academy - Because the AI usually beats you on science
Colossus - to get that trade rout and extra cash from sea tiles

Nice

Petra - because that nearby desert just turned into the best terrain around (only found the city when you have a great engineer AND the tech for petra)
Oracle - that policy is usually the one I get to get my great engineer that I use to build petra
Gardens - 6 food is nice, but two maritime city states are better

Meh

Zeus - 15% bonus against cities? I don't think that I've ever really needed it - in the sense that it made the difference between taking and not taking a city.
Terracotta - extra troops is nice, but it's cheaper to build them yourself
Lighthouse - marginal extra utility, if you really want it... capture the city that built it, it will be on the water and vulnerable.
Pyramids - much more expensive than 2 workers and the 25% bonus? That is the same as having an extra worker for every three you have. If I need workers I enslave one of my neighbors or bully a city state.



What is probably more important than anything else is to get that early terrain - either the defensive terrain or the good economic terrain depending on your map. Wonders are nice but there really isn't a formula that works each time.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 05:45:45 PM
Artemis?  :huh:
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 21, 2013, 05:49:43 PM
Quote from: DGuller on July 21, 2013, 05:45:45 PM
Artemis?  :huh:

Temple of Artemis +10% growth +15% production of ranged units, same tech as bowman.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 05:59:06 PM
I've never seen that wonder.  Is that from some kind of a mod?
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 21, 2013, 06:16:20 PM
Quote from: DGuller on July 21, 2013, 05:59:06 PM
I've never seen that wonder.  Is that from some kind of a mod?

http://www.dndjunkie.com/civilopedia/BUILDING_TEMPLE_ARTEMIS.aspx

eh, no... BNW and G&K both have it...

it's one of the original 7 wonders

http://en.wikipedia.org/wiki/Seven_Wonders_of_the_Ancient_World
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 06:18:04 PM
Just discovered theming bonus, and how you can go about getting them.  It puts the "retarded uber micro" into "retarded uber micromanagement".
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 06:19:36 PM
Quote from: Viking on July 21, 2013, 06:16:20 PM
Quote from: DGuller on July 21, 2013, 05:59:06 PM
I've never seen that wonder.  Is that from some kind of a mod?

http://www.dndjunkie.com/civilopedia/BUILDING_TEMPLE_ARTEMIS.aspx

eh, no... BNW and G&K both have it...

it's one of the original 7 wonders

http://en.wikipedia.org/wiki/Seven_Wonders_of_the_Ancient_World
:huh: :hmm: I don't have it, my Civilopedia doesn't have an entry for it.  WTF?
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 21, 2013, 06:21:12 PM
Quote from: DGuller on July 21, 2013, 06:18:04 PM
Just discovered theming bonus, and how you can go about getting them.  It puts the "retarded uber micro" into "retarded uber micromanagement".

http://forums.civfanatics.com/showthread.php?t=501170

though... I'm not going to wait ... I'm gonna rush build that slot and get the artist into it.. if not.. some barbarian or revolter is going to take him
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 06:27:13 PM
Quote from: Viking on July 21, 2013, 06:21:12 PM
Quote from: DGuller on July 21, 2013, 06:18:04 PM
Just discovered theming bonus, and how you can go about getting them.  It puts the "retarded uber micro" into "retarded uber micromanagement".

http://forums.civfanatics.com/showthread.php?t=501170

though... I'm not going to wait ... I'm gonna rush build that slot and get the artist into it.. if not.. some barbarian or revolter is going to take him
What are you pointing to in that thread?  I know it's about era and nationality, but maximizing the theming bonus when there are at least three different requirements depending on the building is an impossible optimization task.  It offers very little in the way of gameplay either, just tedium.  It almost seems like someone had a fancy pet idea, overcomplicated it, and failed to pull the plug on it before releasing the game.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 21, 2013, 07:36:11 PM
Did you guys know that Inquisitors don't just remove religion, but if stationed in a city, they protect against religion bombing by others?  I didn't.  I sure wish I did know that basic fact, all this time I thought that the only defense is strong offense when it comes to religion.  Most of the time I don't really care about spreading my religion, I just want to enjoy it in peace (which is kinda fitting, since I always pick Judaism).
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 21, 2013, 09:18:03 PM
The wonders are from a DLC DG.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 22, 2013, 05:27:14 AM
Quote from: DGuller on July 21, 2013, 06:19:36 PM
Quote from: Viking on July 21, 2013, 06:16:20 PM
Quote from: DGuller on July 21, 2013, 05:59:06 PM
I've never seen that wonder.  Is that from some kind of a mod?

http://www.dndjunkie.com/civilopedia/BUILDING_TEMPLE_ARTEMIS.aspx

eh, no... BNW and G&K both have it...

it's one of the original 7 wonders

http://en.wikipedia.org/wiki/Seven_Wonders_of_the_Ancient_World
:huh: :hmm: I don't have it, my Civilopedia doesn't have an entry for it.  WTF?

Wonders of the Ancient World DLC.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 22, 2013, 05:29:56 AM
The theming bonuses are spelled out for you if you mouseover the +0 on each wonder or museum. It does require some extra fiddling with, but it is necessary if you want a cultural victory. Plus, you can swap great works with other civs to get what you need, if you are missing something.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 22, 2013, 07:43:05 AM
Quote from: Solmyr on July 22, 2013, 05:29:56 AM
The theming bonuses are spelled out for you if you mouseover the +0 on each wonder or museum. It does require some extra fiddling with, but it is necessary if you want a cultural victory. Plus, you can swap great works with other civs to get what you need, if you are missing something.
I knew all of that when I formed my opinion.  Problem is that every wonder has a theming scheme of its own.  Try juggling one wonder that requires same era, same civilization, with another that requires different eras, same civilization, with another that requires different eras with different civilization, with yet another that requires two great works of art and two artifacts.  It's orgasmic to figure out how you can complete the theming bonus of one while not breaking the bonus of another, or what work of art is better off traded.  :x  It's almost a completely unrelated detailed mini-game that feels out of place with with "complexity achieved with simple mechanics" philosophy that made Civ so addictive.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 22, 2013, 07:46:51 AM
Quote from: DGuller on July 20, 2013, 02:22:44 AM
In my game as Mongolia, my ultra high tourism output has put a lot of pressure on other countries to adopt the ideology of Freedom.  Citizens of Boston were so enamored with Mongolian culture that they revolted against America, and joined the Mongolian empire.  :hmm:

Truly shocking, for the Athens of America!!  :huh:
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 22, 2013, 08:09:33 AM
Quote from: DGuller on July 22, 2013, 07:43:05 AM
Quote from: Solmyr on July 22, 2013, 05:29:56 AM
The theming bonuses are spelled out for you if you mouseover the +0 on each wonder or museum. It does require some extra fiddling with, but it is necessary if you want a cultural victory. Plus, you can swap great works with other civs to get what you need, if you are missing something.
I knew all of that when I formed my opinion.  Problem is that every wonder has a theming scheme of its own.  Try juggling one wonder that requires same era, same civilization, with another that requires different eras, same civilization, with another that requires different eras with different civilization, with yet another that requires two great works of art and two artifacts.  It's orgasmic to figure out how you can complete the theming bonus of one while not breaking the bonus of another, or what work of art is better off traded.  :x  It's almost a completely unrelated detailed mini-game that feels out of place with with "complexity achieved with simple mechanics" philosophy that made Civ so addictive.

Actually it isn't as hard as you are suggesting but yes it does seem out of place.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 22, 2013, 08:11:45 AM
I added expacs G&k and BNW to my Civ 5. Lots of new, great stuff there! Just need to figure it out and I wasn't yet very well versed on the vanilla game. Still early in my knowledge of the game so my ideas will change. So far these are what I like about the game, and some of what I do. There's so much to this game that I think it really outdoes any of the previous Civ games.

I expand as fast as I can, obvious of course, so I like to add policies that enhance happiness. I often go with policies and religious enhancements that add gold though as I'm learning more how to earn gold I overlook those for other culture, faith or happiness policies.

I'm trying to figure the best Wonders route. Some I tend to go  with are Stonehenge, Pyramids, Oracle, and East India Company is a good one to get as it enhances trade routes.

One thing I like about the game are the social policies. I often go with the ones that give workers and a settler early in the game. At the point it's sometimes cheaper/easier than building more.

I like the trade routes.  I figure I need to work those in order to have a good cash flow.

Looks like some effort is needed to familiarize myself with the works of arts stuff, the themes. I was using it just to add some culture or tourism to my civ.

I like what they did with Religions, customizing and enhancing and faith. 
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 22, 2013, 08:17:01 AM
East India Company is just a national wonder so no need to worry about other civs founding it first.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 22, 2013, 09:04:24 AM
Good to know. I hadn't even considered that it was national!
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 22, 2013, 09:36:57 AM
Yeah national wonders are a bit confusing seeing as how several of them are named after famous things but then some are just National Treasury.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 22, 2013, 12:09:42 PM
Quote from: Solmyr on July 22, 2013, 05:29:56 AM
The theming bonuses are spelled out for you if you mouseover the +0 on each wonder or museum. It does require some extra fiddling with, but it is necessary if you want a cultural victory.
Speaking of that, I'm not sure how necessary it is, on games with reasonable difficulty.  I actually find it far too easy to crush other civilizations in tourism.  While theming is nice at the margins, and now that I know about it, I can't let that culture and tourism go to waste, I was drowning others in tourism even before I learned of it.  I do pretty much always create super-tall Freedom empires that are gushing with specialists, so maybe cultural victory is just very well suited to how I prefer to play.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 22, 2013, 06:30:59 PM
How tall?

Try it in a one city challenge?


I really need to try for a Conquest victory but I find war so stressfull.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 22, 2013, 06:57:37 PM
Quote from: Grey Fox on July 22, 2013, 06:30:59 PM
How tall?

Try it in a one city challenge?


I really need to try for a Conquest victory but I find war so stressfull.
Typically near the end of the game, my capital is at about 55, and all other mature cities at around 45.  Of course it depends on geography and overlap (I shoot for moderate overlap generally) to some extent, but with Freedom and all food buildings, even a very shitty location can easily sustain size 35 city.  I could build them even bigger, but all your new citizens are going to be unemployed, so it would be a waste of cargo ships.
Title: Re: [PC]Civilization V coming!
Post by: garbon on July 22, 2013, 07:19:51 PM
I'm finding I quite like playing as Venice. Totally different spin on things.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 22, 2013, 07:38:07 PM
I find it either way too hard or way too easy.  Neither is much fun.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 22, 2013, 08:00:13 PM
Wow That's tall. I think I only ever got to 30 once.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 22, 2013, 08:03:20 PM
Quote from: Grey Fox on July 22, 2013, 08:00:13 PM
Wow That's tall. I think I only ever got to 30 once.

Try India - Tradition - Patronage - Freedom some time and watch Delhi reach 60.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 22, 2013, 08:07:27 PM
I've never played India that's true. Right now I'm playing one has the US. First time Ever!

I usually pick Random & RNG loves Greece.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 22, 2013, 08:09:47 PM
Quote from: Grey Fox on July 22, 2013, 08:07:27 PM
I've never played India that's true. Right now I'm playing one has the US. First time Ever!

I usually pick Random & RNG loves Greece.

RNG?
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 22, 2013, 08:27:32 PM
Random Number Generator.

Stupid Archeology bug.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 22, 2013, 08:48:37 PM
Quote from: Grey Fox on July 22, 2013, 08:27:32 PM
Random Number Generator.

Stupid Archeology bug.

I like the Random - Random - Random - Emperor - Marathon setting. Am I on Pangea Small or Continents Standard or Small Continents Large - I do not know.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 23, 2013, 03:27:42 PM
I didn't know this was possible but Tyre conquered Sparta and now controls it.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 23, 2013, 08:44:02 PM
Quote from: Grey Fox on July 23, 2013, 03:27:42 PM
I didn't know this was possible but Tyre conquered Sparta and now controls it.
City-states can control multiple cities, they don't have to burn down every city they capture (and with capitals they can't in any case).
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 23, 2013, 09:22:46 PM
Never seen anyone mention that before.

Archipelago maps make for a boring game. Lots of boats tho.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 23, 2013, 09:24:13 PM
Quote from: Grey Fox on July 23, 2013, 09:22:46 PM
Never seen anyone mention that before.

Archipelago maps make for a boring game. Lots of boats tho.
Yeah, easy but boring.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 23, 2013, 10:20:14 PM
Maybe it depends on type of victory. I've failed badly at a Cultural one.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 24, 2013, 07:45:45 AM
I'm having trouble avoiding a diplo victory every time. By the late game I have so much money that I easily control every city-state on the map, by the time the world leader vote comes around.

Last night I finally got my first new cultural victory, two turns before I would have gotten the diplo one.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 24, 2013, 08:00:06 AM
Quote from: Solmyr on July 24, 2013, 07:45:45 AM
I'm having trouble avoiding a diplo victory every time. By the late game I have so much money that I easily control every city-state on the map, by the time the world leader vote comes around.

Last night I finally got my first new cultural victory, two turns before I would have gotten the diplo one.
Yeah, I'm surprised that after all this time, they haven't built in an inflation dynamic of some kind to city-state costs.  Obviously 500 gold at the start of the game is a more sizable amount than 500 gold in the end of the game.  It takes you 50 turns to get it in the beginning, if you're doing very well, and 1-2 turns to get it in the end.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 24, 2013, 11:16:03 PM
As I said before, I am playing a game as Washington on an Archipelago map. I'm going for a cultural victory but with 50 turns left to go, it's readily apparent that I won't get influential in time. None the less I am bidding my time trying to get it anyway.

But! Out of the jaw of defeat comes Victory for, with 40 turns left, the Inca declare war on me. (Leading Civ at the time). My giant Battleship fleet then proceed to conquer their entire territory earning me a point victory.

Thank you, The Inca.
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 25, 2013, 04:39:47 AM
Quote from: Grey Fox on July 24, 2013, 11:16:03 PM
As I said before, I am playing a game as Washington on an Archipelago map. I'm going for a cultural victory but with 50 turns left to go, it's readily apparent that I won't get influential in time. None the less I am bidding my time trying to get it anyway.

But! Out of the jaw of defeat comes Victory for, with 40 turns left, the Inca declare war on me. (Leading Civ at the time). My giant Battleship fleet then proceed to conquer their entire territory earning me a point victory.

Thank you, The Inca.

When I was going for a cultural victory I couldn't overtake Brazil in time so I nuked the shit out of them.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 25, 2013, 07:10:57 AM
 :hmm: Are you people beelining for the Internet?  Airports?  Do you assign specialists to be writers/musicians/etc.?
Title: Re: [PC]Civilization V coming!
Post by: Tamas on July 25, 2013, 07:14:46 AM
Quote from: DGuller on July 25, 2013, 07:10:57 AM
:hmm: Are you people beelining for the Internet?  Airports?  Do you assign specialists to be writers/musicians/etc.?

The Internet was a big thing, sure

Have Open Borders and trade routes. And basically I always went for culture whenever possible (and tourism). Not sure what I did. I was Egypt. It was my first New world game, on King difficulty. And I won.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 28, 2013, 05:13:51 AM
I just realized the power of caravans transferring production. Using two to transfer prod to my capital in the current game, the capital can build a lot faster that way.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 28, 2013, 06:01:10 AM
Quote from: Solmyr on July 28, 2013, 05:13:51 AM
I just realized the power of caravans transferring production. Using two to transfer prod to my capital in the current game, the capital can build a lot faster that way.

I actually build port cities for the express purpose of running a naval convoy of industrial goods to my capital now. I keep them at 1 population, connect by road and build a workshop and the ship in the goods. Each convoy is basically a manufactory.

Another is to set up cities quickly. So a new city produces 5 food and 3 hammers initially - But gets 18 food and 27 hammers in by convoy. You should have the population up to 7-8, a granary, aqueduct and workshop built by the time the convoys expire - then you build another city.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on July 28, 2013, 07:39:39 AM
How many city to you take control of? I've never controled more than 5. Maybe 6 once.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 28, 2013, 10:29:32 AM
I'm turning off diplo victory in my games for now. It's way too easy and you never win any other kind of victory if it's on.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 28, 2013, 02:37:14 PM
Quote from: Solmyr on July 28, 2013, 10:29:32 AM
I'm turning off diplo victory in my games for now. It's way too easy and you never win any other kind of victory if it's on.
I just played a game on a large map (with 10/20 players), and diplomatic victory was not easy there.  Siam adopted Autocracy and basically co-opted all the city-states around them, with that cool bullying bonus autocracies get.  Between that and the large number of other civs, I really couldn't peel off enough votes to get me over the diplo win limit, I just couldn't get enough money to win over cit-states that were +500/60 for Siam.  I was in position to win the next round of voting, but before that could happen, my spaceship was launched.
Title: Re: [PC]Civilization V coming!
Post by: The Brain on July 28, 2013, 02:42:53 PM
Euphemism?
Title: Re: [PC]Civilization V coming!
Post by: FunkMonk on July 28, 2013, 02:52:47 PM
 :lol:
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 28, 2013, 03:29:13 PM
Quote from: DGuller on July 28, 2013, 02:37:14 PM
Quote from: Solmyr on July 28, 2013, 10:29:32 AM
I'm turning off diplo victory in my games for now. It's way too easy and you never win any other kind of victory if it's on.
I just played a game on a large map (with 10/20 players), and diplomatic victory was not easy there.  Siam adopted Autocracy and basically co-opted all the city-states around them, with that cool bullying bonus autocracies get.  Between that and the large number of other civs, I really couldn't peel off enough votes to get me over the diplo win limit, I just couldn't get enough money to win over cit-states that were +500/60 for Siam.  I was in position to win the next round of voting, but before that could happen, my spaceship was launched.

That's also a problem - either you win a diplo victory or someone else does. In particular, I find it hard to go for a spaceship, as the Atomic Era (and thus world leader voting) comes along well before you get all, or any, of the spaceship techs.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 28, 2013, 04:17:03 PM
Quote from: Solmyr on July 28, 2013, 03:29:13 PM
Quote from: DGuller on July 28, 2013, 02:37:14 PM
Quote from: Solmyr on July 28, 2013, 10:29:32 AM
I'm turning off diplo victory in my games for now. It's way too easy and you never win any other kind of victory if it's on.
I just played a game on a large map (with 10/20 players), and diplomatic victory was not easy there.  Siam adopted Autocracy and basically co-opted all the city-states around them, with that cool bullying bonus autocracies get.  Between that and the large number of other civs, I really couldn't peel off enough votes to get me over the diplo win limit, I just couldn't get enough money to win over cit-states that were +500/60 for Siam.  I was in position to win the next round of voting, but before that could happen, my spaceship was launched.

That's also a problem - either you win a diplo victory or someone else does. In particular, I find it hard to go for a spaceship, as the Atomic Era (and thus world leader voting) comes along well before you get all, or any, of the spaceship techs.
I'm not sure that was the problem in my game.  Their autocracy created an incorruptible block that could veto the diplo win, but they couldn't hold on to the city-states outside of their bullying reach.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on July 28, 2013, 04:56:54 PM
I do agree that the diplo victory condition could be made tougher.  Require 60% + 1 instead of 50% + 1.  If you can round up 60% + 1 votes, you're probably playing it out and waiting for the "You Win!" message to release you.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on July 29, 2013, 12:27:40 PM
I'm really enjoying the game, as I said I just really started playing it and upgraded to G&K and BNW. I find it to be a decent challenge to get going and spread out, to make good progress. Seems the AI has similar issues. Some games I can expand faster, and in others it takes a while, money and happiness being the limiting factors. Need the money to afford enough units to combat barbarians and garrison cities.

In a current game as Rome I didn't meet any AI players except a couple of city states for a long time. I was too busy with my few available units defending my territory from barbarians and struggling with happiness to expand too much. Turns out that I have a neighbor on the same quite large continent who was probably doing the same. We only recently met up, probably as we both became more wealthy, pops happier, and more trade routes going.  I've met all the other main Civs and I'm ahead of all of them by a little bit. With what I figured was slow progress I thought I'd be behind a good deal.

A previous game as Poland and I expanded a lot faster and was well ahead of the AI opponents, even though they were on the same continent.
Title: Re: [PC]Civilization V coming!
Post by: Viking on July 29, 2013, 01:50:31 PM
Unlocking the honor tree seems to be a no-brainer now. The increased barbarian spawn rates mean that

1 - you need that combat bonus against barbarians.
2 - you need to find those barb camps quickly to keep your trade routes un-pillaged.

You might as well be getting the culture and cash related to trashing their camps since you'll have to do so much of it. In my last game as india (Honor opener, then worked on tradition tree until I got masonry when I opened liberty to build the pyramids, then completed tradition and then completed liberty - I built statue of zeus as well btw) I didn't build any ancient buildings in my capital normally I used cash plundered from barbarian camps to build them.

I'm a bit concerned by A.I. passivity now. The A.I. doesn't expand as aggressively and I still haven't seen an attempted A.I. headshot attack on me early in 10 games now (mostly king and emperor level). In one game I actually had the situation where EVERYBODY had a DOF with everybody else. 8 AI plus me. The cause of this comity was actually the Celtic annexation of Cape Town, which caused everybody to denounce the Celts and thus caused them to DOF each other. I got everybody to join an attack on the celts and I took all their land. The from 500 BC until the first ideology everybody was friends - at which point I was bigger than everybody else combined.
Title: Re: [PC]Civilization V coming!
Post by: Solmyr on July 29, 2013, 03:34:46 PM
I don't think Honor is a no-brainer. I take it if I'm playing a Civ that wants to fight early a lot (like the Aztecs) or is otherwise purely militaristic where I'll be building a big army (Japan or Germany). Or maybe if I set Raging Barbarians. On normal barb spawn I haven't felt a need, I still open Tradition and maybe Piety if I get a good religious start.

And about the AI, in two games now I've seen a monster Poland. It was spamming cities all over the globe, while maintaining tech parity, snatching wonders, having huge cash income and the largest army. I actually lost my previous game to Poland after it bought up all the CSs and won a diplo victory, I could do nothing against its huge cash reserves. I have no idea how Poland is doing this - anyone else seen that?
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 02, 2013, 11:43:03 AM
I found myself starting as japan with kyoto on an inland sea without any possible trade links. The map was so constructed that there was a second inland sea near by which I could create a canal to. Still not the ocean, but, closer. On the second inland sea there was a canal link to a long narrow inland lake which then had a canal connection to the ocean. I actually had to fight a war with brazil to be able to place a citadel to steal the land I needed for the canal between the second sea and the lake, but the task is now complete and I have naval trade routes going from kyoto through both seas and the lake to the outside world now.

Imagine starting at Azov with Kerch, Istanbul and Gibraltar being land bridges. I got out, and it was glorious for me (but not brazil, they didn't know when to give up and found themselves reduced to an overseas colony).
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 02, 2013, 11:52:56 AM
By canals you mean cities on a 1-tile wide stretch, or some actual canal improvement from one of those DLC packs I don't have?
Title: Re: [PC]Civilization V coming!
Post by: garbon on August 02, 2013, 12:13:05 PM
I think the former as Civ 5 doesn't have the latter at all.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 02, 2013, 01:35:58 PM
Quote from: DGuller on August 02, 2013, 11:52:56 AM
By canals you mean cities on a 1-tile wide stretch, or some actual canal improvement from one of those DLC packs I don't have?

Yes, a 1 tile wide spit of land between two bodies of water which can cause communication which didn't exist before.


Actually, I'd like to see cities have a port-side. I'd compensate for that loss by allowing stacking of ships in port. I'd like to see the use of great engineers to create canals as a special great person tile improvement - counts as a trading post only ships can pass through them like carthaginians can cross mountains. I'd also like to see a port tile improvement which would allow, when connected to a city within it's radius, the city to build naval buildings. And naval units built would appear at the port and that port would be used for naval trade. It just wouldn't have the unlimited stacking of the full port city. I can't mod either.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 02, 2013, 03:20:09 PM
Quote from: Viking on August 02, 2013, 01:35:58 PM
Quote from: DGuller on August 02, 2013, 11:52:56 AM
By canals you mean cities on a 1-tile wide stretch, or some actual canal improvement from one of those DLC packs I don't have?

Yes, a 1 tile wide spit of land between two bodies of water which can cause communication which didn't exist before.


Actually, I'd like to see cities have a port-side. I'd compensate for that loss by allowing stacking of ships in port. I'd like to see the use of great engineers to create canals as a special great person tile improvement - counts as a trading post only ships can pass through them like carthaginians can cross mountains. I'd also like to see a port tile improvement which would allow, when connected to a city within it's radius, the city to build naval buildings. And naval units built would appear at the port and that port would be used for naval trade. It just wouldn't have the unlimited stacking of the full port city. I can't mod either.
The last idea may be too unbalanced.  Why even build a city on the coast then and make it vulnerable to naval attack?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 02, 2013, 03:37:21 PM
I also don't think unlimited ship stacking is a good idea.  You can park 10 battleships or missile cruisers in the city and delete any unit within a 4-tile radius.  At least planes with unlimited stacking take damage when they attack.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 03, 2013, 01:34:21 AM
Quote from: DGuller on August 02, 2013, 03:37:21 PM
I also don't think unlimited ship stacking is a good idea.  You can park 10 battleships or missile cruisers in the city and delete any unit within a 4-tile radius.  At least planes with unlimited stacking take damage when they attack.

Actually, the idea was that ships in port don't shoot. Period. They have to be at sea to shoot. Again, this is something that can't be modded.

Quote from: DGuller on August 02, 2013, 03:20:09 PM
The last idea may be too unbalanced.  Why even build a city on the coast then and make it vulnerable to naval attack?

Because ships are already way overpowered compared to land units and need a nerf. Because in history no fleet ever took a city from an army. Because a satellite port originating a trade rout wouldn't get the sea trade bonuses. Because pillaging the satellite port would raze the port buildings. Because the port city takes a hex away from normal production. I agree on it's own this would be waaaay OP, but this would have to happen as part of a larger re-balancing.
Title: Re: [PC]Civilization V coming!
Post by: Darth Wagtaros on August 04, 2013, 10:12:00 AM
Sounds like the new expansion is worth getting?
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 04, 2013, 11:36:32 AM
Quote from: Viking on August 03, 2013, 01:34:21 AM
Actually, the idea was that ships in port don't shoot. Period. They have to be at sea to shoot. Again, this is something that can't be modded.
Ships with double attacks can still pop out, shoot, and pop back in.  Not as automatic of a game changer, but still OP.
QuoteBecause ships are already way overpowered compared to land units and need a nerf. Because in history no fleet ever took a city from an army.
In history longbowmen didn't have the range of WWII-era artillery either, and academies weren't built in the middle of tundra.  Civ games are not history simulators, they're all about gameplay with historical flavor.
QuoteI agree on it's own this would be waaaay OP, but this would have to happen as part of a larger re-balancing.
Why is there a need to re-balance?  In my experience, unless the game is created by clueless developers that somehow shit out a diamond in the rough despite themselves, developers almost always have a much better handle on game balance than modders.  Modders always try to tinker with this and that, and almost always come out with something over-complicated with less playability.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 04, 2013, 02:29:37 PM
Quote from: DGuller on August 04, 2013, 11:36:32 AM

Quote from: Viking on August 03, 2013, 01:34:21 AM
Actually, the idea was that ships in port don't shoot. Period. They have to be at sea to shoot. Again, this is something that can't be modded.

Ships with double attacks can still pop out, shoot, and pop back in.  Not as automatic of a game changer, but still OP.

Only if it has logistics and can move after shooting. Still this does resolve the stacking issue since you do need a plot of water within range....

Quote from: DGuller on August 04, 2013, 11:36:32 AM
QuoteBecause ships are already way overpowered compared to land units and need a nerf. Because in history no fleet ever took a city from an army.


In history longbowmen didn't have the range of WWII-era artillery either, and academies weren't built in the middle of tundra.  Civ games are not history simulators, they're all about gameplay with historical flavor.



The battleship being destroyed by a phalanx in CIV - 1 was very annoying and pissed me off. The rest of the game made up for that stupidity. As for the former of your absurdities, both bowmen and artillery defined the separation between armies before battle both in the 100 years war and in WW2. I see the 1 unit per tile view of the war as a magnified tactical battle. As for the second... remember I am the guy living 200 yards from the the most northerly institution in the world to produce a nobel science laureate. Besides, tundra is a bad place for an academy, the tundra hill is much better.

My issue is rather the unbalancing related to the naval strike force taking the one city without any land units. Naval units are more mobile, more powerful and not as limited by terrain as land based siege weaponry. They are also more survivable on flat ocean than siege artillery is on regular terrain. It is much easier to take a city from the sea than it is by land.


Quote from: DGuller on August 04, 2013, 11:36:32 AM

QuoteI agree on it's own this would be waaaay OP, but this would have to happen as part of a larger re-balancing.


Why is there a need to re-balance?  In my experience, unless the game is created by clueless developers that somehow shit out a diamond in the rough despite themselves, developers almost always have a much better handle on game balance than modders.  Modders always try to tinker with this and that, and almost always come out with something over-complicated with less playability.

There is (apart from my issue with battleships and destroyers conquering land) no need to rebalance unless you first make the changes I suggested.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.
Title: Re: [PC]Civilization V coming!
Post by: Crazy_Ivan80 on August 05, 2013, 02:33:39 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

flat tundra when bordering a river can be improved
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 03:43:15 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

Because it's base production is 1 "stuff" rather than the normal 2 "stuff" (stuff being hammers and food). You can add a trading post to tundra and a farm where it has fresh water. Remember a tile which produces 2 food is merely feeding the farmer and maintaining the population. Even on ICS (going super wide) you shouldn't be stacking your cities in a way that they are going to need clear tundra to feed themselves. That doesn't mean don't have clear tundra in your radius, it just means that you should be counting tundra as useless terrain when placing cities.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 07:34:12 AM
Quote from: Crazy_Ivan80 on August 05, 2013, 02:33:39 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

flat tundra when bordering a river can be improved
It rarely does border a river, though.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 07:36:19 AM
Quote from: DGuller on August 05, 2013, 07:34:12 AM
Quote from: Crazy_Ivan80 on August 05, 2013, 02:33:39 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

flat tundra when bordering a river can be improved
It rarely does border a river, though.

Fresh water lakes and desert oases count as well. Though I can't remember any case of tundra being adjacent to an oasis.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 07:37:24 AM
Quote from: Viking on August 05, 2013, 03:43:15 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

Because it's base production is 1 "stuff" rather than the normal 2 "stuff" (stuff being hammers and food). You can add a trading post to tundra and a farm where it has fresh water. Remember a tile which produces 2 food is merely feeding the farmer and maintaining the population. Even on ICS (going super wide) you shouldn't be stacking your cities in a way that they are going to need clear tundra to feed themselves. That doesn't mean don't have clear tundra in your radius, it just means that you should be counting tundra as useless terrain when placing cities.
I still don't understand.  I try to make use of every land tile available to me.  It seems like using academy instead of a mine on a tundra hill, while leaving flat tundra with a useless trading post, is a sub-optimal use of tiles.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 07:49:43 AM
Quote from: DGuller on August 05, 2013, 07:37:24 AM
Quote from: Viking on August 05, 2013, 03:43:15 AM
Quote from: DGuller on August 05, 2013, 12:17:42 AM
Why is tundra a bad place for great person improvements?  Tundra hill is just like any other hill, while flat tundra cannot be improved in any useful way.  Even a desert tile can give you two food late in the game, just like a water tile.

Because it's base production is 1 "stuff" rather than the normal 2 "stuff" (stuff being hammers and food). You can add a trading post to tundra and a farm where it has fresh water. Remember a tile which produces 2 food is merely feeding the farmer and maintaining the population. Even on ICS (going super wide) you shouldn't be stacking your cities in a way that they are going to need clear tundra to feed themselves. That doesn't mean don't have clear tundra in your radius, it just means that you should be counting tundra as useless terrain when placing cities.
I still don't understand.  I try to make use of every land tile available to me.  It seems like using academy instead of a mine on a tundra hill, while leaving flat tundra with a useless trading post, is a sub-optimal use of tiles.

Each population not used most productively is a global happiness wasted. You shouldn't be thinking about maximizing tile usage but rather production, gold, culture and sometimes faith and great persons. Adding small holding peasants to your happiness burden is almost always a waste. Happiness is usually better spent on growing towns which can feed their specialists or have special resource tiles or just simply used to generate golden ages. Unless you have some great use for the quality tiles in a city you really should be limiting your city size to local happiness generated from buildings, religion and policies. In general your population is of best your to your civ when in fully upgraded cities.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 07:59:18 AM
I view academy as a specialist tile of sorts.  It also costs a net of one food just like specialist under Freedom, but it gives me a shitload of science and a little culture.  Yes, it doesn't get the half unhappiness that a real specialists gets, but having 10 sciences in one tile is worth it.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 08:05:16 AM
Quote from: DGuller on August 05, 2013, 07:59:18 AM
I view academy as a specialist tile of sorts.  It also costs a net of one food just like specialist under Freedom, but it gives me a shitload of science and a little culture.  Yes, it doesn't get the half unhappiness that a real specialists gets, but having 10 sciences in one tile is worth it.

I agree, but a 1 food, 8 science tile is worse than a 2 food, 8 science tile no matter how you look at it. Or, even better, slap it on a happiness resource tile and you get  both the resource and the science and the extra food/money/production without having to spend lots of population on it.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 08:07:45 AM
Quote from: Viking on August 05, 2013, 08:05:16 AM
Quote from: DGuller on August 05, 2013, 07:59:18 AM
I view academy as a specialist tile of sorts.  It also costs a net of one food just like specialist under Freedom, but it gives me a shitload of science and a little culture.  Yes, it doesn't get the half unhappiness that a real specialists gets, but having 10 sciences in one tile is worth it.

I agree, but a 1 food, 8 science tile is worse than a 2 food, 8 science tile no matter how you look at it. Or, even better, slap it on a happiness resource tile and you get  both the resource and the science and the extra food/money/production without having to spend lots of population on it.
I guess it goes back to style.  I play very tall empires, and make use of very high population density to surge ahead in science despite a relatively low number of cities.  For me, having enough population to work every tile is a foregone conclusion, so I may as well overlap the benefits of the tiles as little as possible.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 05, 2013, 10:20:08 AM
I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.
Title: Re: [PC]Civilization V coming!
Post by: mongers on August 05, 2013, 10:33:47 AM
Quote from: KRonn on August 05, 2013, 10:20:08 AM
I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.

Sounds good, I'll have to give this ago, though I didn't love the demo.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 11:54:02 AM
all the ideologies have policies which give insane amounts of happiness. Basically, as soon as you get to ideology you should expect to have 40-60 spare happiness on a large map unless you go on a massive conquering spree. It's almost like escaping the malthusian trap. Up until you get an ideology happiness is the limit you must always confine yourself to, after the ideology the rules basically change.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 05, 2013, 12:14:17 PM
Quote from: mongers on August 05, 2013, 10:33:47 AM
Quote from: KRonn on August 05, 2013, 10:20:08 AM
I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.

Sounds good, I'll have to give this ago, though I didn't love the demo.

At first when the game came out I was luke warm on it; it felt different or someting but I probably also wasn't into playing Civ so much. But I really feel this is the best of the Civ games. It has so much to it. Social policies, ideology, religion, faith, tourism, trade routes all add to it. Game is structured due to happiness and earning gold so you (and AI players) have to build slowly. No more AI running rampant building cities so close to you and you having to rush build cities to stave them off. Also I like the combat system, not that it's a huge innovation but one unit per hex means a lot less unit density, not having to build so many units where end game became a real chore for me in past Civ games.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 05, 2013, 12:20:16 PM
Quote from: Viking on August 05, 2013, 11:54:02 AM
all the ideologies have policies which give insane amounts of happiness. Basically, as soon as you get to ideology you should expect to have 40-60 spare happiness on a large map unless you go on a massive conquering spree. It's almost like escaping the malthusian trap. Up until you get an ideology happiness is the limit you must always confine yourself to, after the ideology the rules basically change.

Yep, and have to pick the right ideology for the Civ to please the citizens. At that point in the game I'm probably close to being done building cities so now it can all add to faster Golden Ages.   :)  But I haven't played a lot so waiting for ideology to kick in before huge expansion might be another route to go, then can expand fast. Depends on your opponents though, as they may already be expanding close to you, or pulling ahead of you in the game.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.
Title: Re: [PC]Civilization V coming!
Post by: garbon on August 05, 2013, 02:58:55 PM
Quote from: KRonn on August 05, 2013, 12:14:17 PM
At first when the game came out I was luke warm on it; it felt different or someting but I probably also wasn't into playing Civ so much.

The initial version felt like several steps back from civ iv. Was only post the expansions that it made sense to make the switch.

Quote from: KRonn on August 05, 2013, 12:14:17 PMAlso I like the combat system, not that it's a huge innovation but one unit per hex means a lot less unit density, not having to build so many units where end game became a real chore for me in past Civ games.

Yeah I was skeptical but I think it was a great change. Also saves a lot of time during AI turns as there aren't quite so many units to worry about.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 05, 2013, 03:04:36 PM
FYI, there is a rather annoying bug in the game:  whenever you have a wonder or a policy giving you a free building, make sure you haven't already built the building on your own.  Otherwise the effects cancel out.  I imagine selling the aqueducts in the first four cities right before you enact the Tradition finisher would avoid this bug, but I haven't tried it yet.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 03:07:45 PM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on August 05, 2013, 04:24:32 PM
Quote from: Viking on August 05, 2013, 03:07:45 PM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.

That's not what I meant. You speak of all placements, I just want to see that in action to learn from it. I've learned alot about Civ V by watching youtube videos.
Title: Re: [PC]Civilization V coming!
Post by: garbon on August 05, 2013, 04:25:38 PM
Quote from: Grey Fox on August 05, 2013, 04:24:32 PM
I've learned alot about Civ V by watching youtube videos.

Lame.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 05, 2013, 04:33:39 PM
Quote from: Grey Fox on August 05, 2013, 04:24:32 PM
Quote from: Viking on August 05, 2013, 03:07:45 PM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.

That's not what I meant. You speak of all placements, I just want to see that in action to learn from it. I've learned alot about Civ V by watching youtube videos.

well, that's not gonna help you in any way. You won't see which cities I razed (apart from the ones on flood planes that don't get rebuilt), you won't see where I placed citadels and replaced them afterwards. You won't see all the situations where I choose a lesser evil in an action only to resolve the problem later. Placement, spacing, and build choice are all strategy and civ related. My romans will have tighter city packing than average and my indians will have a wider city packing. With the romans I'll pick happiness religious choices but with the indians I'll pick population growth. You'll also not be playing with the same mods I do.

Strategies are situational.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 06, 2013, 07:29:15 AM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

I'm still new to the game and certainly not optimising things as well as I should be, like culture, tourism, and getting  great leaders. In my Roman game, as I was able to, I spread out some of my later cities to first get luxury or other resources and to expand my land area before the AI, then later backfilled with new cities to fill up empty spaces. I've been doing ok with tourism but not great. It's in the 30s but right now at 58 with modifiers I think from the World's Fair contest which I won, which will expire. I'm not high enough in culture, probably 3rd and I've been building culture buildings, so not sure what else to do except find a way to generate great persons for more great works. I don't use any mods.

The you tube idea sounds good. I also browse the Civ Fanatics forums for ideas and strategies.

I'd be ok giving you a save game but I think I'd need a server to place the save game on, and not sure where I'd do that. 
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on August 06, 2013, 02:38:14 PM
You can attach files to a post here.
Title: Re: [PC]Civilization V coming!
Post by: Viking on August 06, 2013, 02:43:14 PM
You can also share through steam.
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 06, 2013, 09:39:44 PM
I tried to attach a recent save game but the file is too large. I don't have any file compression routine, apparently. As I said though, I'm still learning. Need to get my tourism up for one thing, and not sure how. I have a fortified border with Austria in the south because they attacked me a little while ago, but now they've become friendly. I have troops in Egypt because of their recent war with The Netherlands. Helped stop the Dutch from taking a city or two. Now in the middle of upgrading my military.
Title: Re: [PC]Civilization V coming!
Post by: frunk on August 09, 2013, 07:55:47 PM
I know this is from Gods and Kings, but I like that when I play the Mayans I use their calender.
Title: Re: [PC]Civilization V coming!
Post by: garbon on August 09, 2013, 08:02:21 PM
:hmm: I've never played as the Mayans in any iteration of Civ.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 11, 2013, 10:28:27 PM
Has anyone noticed that Civ V is leaking memory like a sieve?  I think it's Civ V anyway, I only notice it when I play Civ V.  I'm having multiple gigs of RAM go MIA, and none of the utility tools can find it.
Title: Re: [PC]Civilization V coming!
Post by: Razgovory on August 11, 2013, 10:30:56 PM
Quote from: DGuller on August 11, 2013, 10:28:27 PM
Has anyone noticed that Civ V is leaking memory like a sieve?  I think it's Civ V anyway, I only notice it when I play Civ V.  I'm having multiple gigs of RAM go MIA, and none of the utility tools can find it.

Put a bucket underneath your PC and then pour what's in it in to your PC at the end of the day.  Problem solved.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on August 11, 2013, 11:14:56 PM
Quote from: Razgovory on August 11, 2013, 10:30:56 PM
Quote from: DGuller on August 11, 2013, 10:28:27 PM
Has anyone noticed that Civ V is leaking memory like a sieve?  I think it's Civ V anyway, I only notice it when I play Civ V.  I'm having multiple gigs of RAM go MIA, and none of the utility tools can find it.

Put a bucket underneath your PC and then pour what's in it in to your PC at the end of the day.  Problem solved.
It doesn't work that way, Raz.
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on August 12, 2013, 08:57:16 AM
Civ V runs in 64 bit?
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 20, 2013, 12:29:01 PM
I'm playing BNW and had upgraded first with Gods and Kings then with BNW. I think I'm missing some Civs, like Korea which I don't see as an option. Just wondering if I'm missing something between the two updates?
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on August 20, 2013, 12:36:12 PM
Separate DLC, Kronn.

Korea, Polynesia & Denmark

http://civilization.wikia.com/wiki/DLC_(Civ5)
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 20, 2013, 01:17:42 PM
Thanks Grey Fox, I didn't realize that there were separate smaller additions or downloads that were put out. 
Title: Re: [PC]Civilization V coming!
Post by: mongers on August 21, 2013, 03:51:18 PM
Quote from: KRonn on August 20, 2013, 12:29:01 PM
I'm playing BNW and had upgraded first with Gods and Kings then with BNW. I think I'm missing some Civs, like Korea which I don't see as an option. Just wondering if I'm missing something between the two updates?

I think I got all of the civs,because instead of getting the base game and then gods/kings, I bought the Game of the Year edition, that was a compilation of nearly all the then DLC and then I upgraded with gods/kings. 



Title: Re: [PC]Civilization V coming!
Post by: Ed Anger on August 21, 2013, 06:13:23 PM
I want to buy this for the Beavis and Butthead mod.

http://www.gamefly.com/news/article/221725/you-can-play-civilization-5-as-beavis-butthead/#.UhVJVBG9KK0
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 22, 2013, 12:41:51 PM
Quote from: mongers on August 21, 2013, 03:51:18 PM
Quote from: KRonn on August 20, 2013, 12:29:01 PM
I'm playing BNW and had upgraded first with Gods and Kings then with BNW. I think I'm missing some Civs, like Korea which I don't see as an option. Just wondering if I'm missing something between the two updates?

I think I got all of the civs,because instead of getting the base game and then gods/kings, I bought the Game of the Year edition, that was a compilation of nearly all the then DLC and then I upgraded with gods/kings.

Smart move. I wish I had done that, but still there's so much game without the DLCs. I can download them later though.
Title: Re: [PC]Civilization V coming!
Post by: mongers on August 24, 2013, 01:42:03 PM
Quote from: KRonn on August 22, 2013, 12:41:51 PM
Quote from: mongers on August 21, 2013, 03:51:18 PM
Quote from: KRonn on August 20, 2013, 12:29:01 PM
I'm playing BNW and had upgraded first with Gods and Kings then with BNW. I think I'm missing some Civs, like Korea which I don't see as an option. Just wondering if I'm missing something between the two updates?

I think I got all of the civs,because instead of getting the base game and then gods/kings, I bought the Game of the Year edition, that was a compilation of nearly all the then DLC and then I upgraded with gods/kings.

Smart move. I wish I had done that, but still there's so much game without the DLCs. I can download them later though.

Indeed, I've still not played half of the civs.

Which reminds me maybe i'll give it a spin latter and go for diplomatic or military victory ?
Title: Re: [PC]Civilization V coming!
Post by: KRonn on August 26, 2013, 08:33:09 AM
Quote from: mongers on August 24, 2013, 01:42:03 PM

Indeed, I've still not played half of the civs.

Which reminds me maybe i'll give it a spin latter and go for diplomatic or military victory ?
So far I've been playing more to learn the game, and building up a successful nation is as much fun to me as trying to win. But I'm more likely to try for diplomatic or cultural than a military win. Seems a huge effort to try and take down all other civs!
Title: Re: [PC]Civilization V coming!
Post by: Grey Fox on September 20, 2013, 01:27:35 PM
G&K will be 75% off at Greenmangaming.com tomorrow (Saturday 21st).

There's also this code : GMG25-J4B0D-FLH8M
Title: Re: [PC]Civilization V coming!
Post by: Winkelried on October 09, 2013, 08:15:38 AM
Question for Viking (who seems to be the uncrowned king of Civ V around here) and others who have experience using mods:
What are the must-have mods for BNW? I'm playing my first serious game but it's unmodded. In my experience mods usually imporve the gaming experience a great deal. Suggestions would be appreciated.
Title: Re: [PC]Civilization V coming!
Post by: frunk on October 09, 2013, 08:40:20 AM
I think the Really Advanced Setup and City Limits mods are must haves.  Perfect World is nice for a slightly more realistic looking world, and I like Civ V Improvements Patch and New Bonus and Luxury Resources.

I haven't tried out any of the more radical reshapings of the game.
Title: Re: [PC]Civilization V coming!
Post by: Viking on October 09, 2013, 10:21:43 AM
Quote from: Winkelried on October 09, 2013, 08:15:38 AM
Question for Viking (who seems to be the uncrowned king of Civ V around here) and others who have experience using mods:
What are the must-have mods for BNW? I'm playing my first serious game but it's unmodded. In my experience mods usually imporve the gaming experience a great deal. Suggestions would be appreciated.

eh? uncrowned king?

I have stopped using smaller mods. The reason is that each of them merely opens up an opportunity for player exploit and makes the game less challenging.

I suggest any graphics mods you like that alter UI. I like the one that adds information to the city info bar on the main map (specifically the city focus).

I've tried Call to Power and Communitas and, they are good for diversion and are sufficiently play tested for balance to exist. I am waiting on BNW, which I hope will finally work properly. Their happiness system is much more interesting than vanilla.
Title: Re: [PC]Civilization V coming!
Post by: frunk on October 09, 2013, 10:42:17 AM
In general I'm not impressed by the way difficulty scales in the game.  It is primarily about the increased pressure on your resources (happiness above all).  Once those are overcome it doesn't matter the difficulty level it'll probably play out about the same.  I really wish they made the AI more aggressive and pushed for harder deals with the player on the higher levels.  I haven't found a mod that changed that.

So for mods I generally look for what is interesting and raise the difficulty if it makes it easier to play.
Title: Re: [PC]Civilization V coming!
Post by: DGuller on March 23, 2015, 12:08:21 AM
Talk about a close call:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F35240698136813348%2F905C80B152B917717EE62CB991568F8C17E47071%2F&hash=9602e1c82cca1af3dd6bc11764f0f016eed10f73)

Signing a truce with a civilization that's one spaceship component away from victory is not smart, even if that civilization is left with one crappy city.  :blush:
Title: Re: [PC]Civilization V coming!
Post by: mongers on October 10, 2015, 02:51:27 PM
Just started playing this with the Anno Domini mod that has recently been updated for BNW; a rather nicely flavoured game now.