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[Eve Online] Anyone want to do some mining?

Started by Berkut, August 12, 2009, 11:00:32 AM

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MadBurgerMaker

#105
Quote from: chipwich on October 19, 2009, 10:20:28 AM
What are fleet battles like now that POS rules have changed?

The sovereignty changes aren't happening until December (winter expansion).  POSes will still exist, they just won't be used to claim space anymore.  That's being left to...well...apparently just different types of POS.  ;)   You won't need nearly so many though.

They've made some progress with lag though, so fleet battles tend to be a little better when it comes to that (when they don't just compensate for the lower lag levels with normal sized fleet battles by just bringing more people, that is).

Oh there's a skill queue now too (since the last expansion).

chipwich

#106
And I'm back in. What was the name of our channel again?


Berkut

Get something to write with - its really hard to remember:

Languish
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

MadBurgerMaker

Hey do you guys who run missions mine the deadspace rocks after you've cleared everything out?  Seems like it might be a pain in the ass, but there appear to be a bunch of asteroids all over the place in these L3's.

Crazy_Ivan80

Quote from: MadBurgerMaker on October 22, 2009, 12:32:36 AM
Hey do you guys who run missions mine the deadspace rocks after you've cleared everything out?  Seems like it might be a pain in the ass, but there appear to be a bunch of asteroids all over the place in these L3's.

certain missions are a goldmine if you mine them out. Slave Trader part 2 (iirc) is one of those with some decent amount of veld, scord and omber. And even better: you can make the belt respawn if you're willing to ditch the bonus money, thus keeping the mission alive until it nearly expires (which is when you turn it in)

MadBurgerMaker

#110
Quote from: Crazy_Ivan80 on October 22, 2009, 11:31:20 AM
certain missions are a goldmine if you mine them out. Slave Trader part 2 (iirc) is one of those with some decent amount of veld, scord and omber. And even better: you can make the belt respawn if you're willing to ditch the bonus money, thus keeping the mission alive until it nearly expires (which is when you turn it in)

How do you make it respawn?  Just hang out there in the "complex" and they'll pop back up, or do you have to do something specific?

I mined some omber (~28k out of 50k in the roid) from whichever mission I was doing when I posted that, but Ill be damned if mining isn't boring as hell when you're jetcanning it in deadspace.  At least with normal non alt mining, you have the trips to and from the station, so you're actually doing something.  With this, you're essentially just sitting there while your strip miners cycle, and every couple of minutes you drag an icon from one window to another. 

Crazy_Ivan80

Quote from: MadBurgerMaker on October 22, 2009, 12:09:11 PM
Quote from: Crazy_Ivan80 on October 22, 2009, 11:31:20 AM
certain missions are a goldmine if you mine them out. Slave Trader part 2 (iirc) is one of those with some decent amount of veld, scord and omber. And even better: you can make the belt respawn if you're willing to ditch the bonus money, thus keeping the mission alive until it nearly expires (which is when you turn it in)

How do you make it respawn?  Just hang out there in the "complex" and they'll pop back up, or do you have to do something specific?

I mined some omber (~28k out of 50k in the roid) from whichever mission I was doing when I posted that, but Ill be damned if mining isn't boring as hell when you're jetcanning it in deadspace.  At least with normal non alt mining, you have the trips to and from the station, so you're actually doing something.  With this, you're essentially just sitting there while your strip miners cycle, and every couple of minutes you drag an icon from one window to another.

you just don't complete the mission (make sure there's no "objectives complete" text in the mission journal) and after DT the belt (and enemies) respawn. So you get the roids, the bounties and loot :p

MadBurgerMaker

Quote from: Crazy_Ivan80 on October 22, 2009, 12:15:14 PM
you just don't complete the mission (make sure there's no "objectives complete" text in the mission journal) and after DT the belt (and enemies) respawn. So you get the roids, the bounties and loot :p

Oh nice!  I wish I'd known that on this last one.  The bounties were way higher than the reward and bonus combined, but they never even came remotely close to breaking the tank on the Drake I'm using for this.

There was one mission that I came across though that had a Minmatar battleship (the "flagship") that needed to be destroyed, and neither of us could break the tank of the other.  His recharge was too high for my heavy missiles and drones, and I was too close and ABing continuously around him, so his cruise missiles weren't hitting for much, and his arty wasn't hitting at all (it was a kiting battleship, very annoying until you catch him and get the transversal up).  In a case like that, where you simply can't "beat" a mission, what do you do, for future reference?  If you quit, like I did, you take a big standings hit.  Do you just let it expire?

Crazy_Ivan80

Quote from: MadBurgerMaker on October 22, 2009, 12:19:31 PM
Quote from: Crazy_Ivan80 on October 22, 2009, 12:15:14 PM
you just don't complete the mission (make sure there's no "objectives complete" text in the mission journal) and after DT the belt (and enemies) respawn. So you get the roids, the bounties and loot :p

Oh nice!  I wish I'd known that on this last one.  The bounties were way higher than the reward and bonus combined, but they never even came remotely close to breaking the tank on the Drake I'm using for this.

There was one mission that I came across though that had a Minmatar battleship (the "flagship") that needed to be destroyed, and neither of us could break the tank of the other.  His recharge was too high for my heavy missiles and drones, and I was too close and ABing continuously around him, so his cruise missiles weren't hitting for much, and his arty wasn't hitting at all (it was a kiting battleship, very annoying until you catch him and get the transversal up).  In a case like that, where you simply can't "beat" a mission, what do you do, for future reference?  If you quit, like I did, you take a big standings hit.  Do you just let it expire?

if possible I try to get some corp help, but that's not always around. Letting it expire is probably the second best solution as I think the standings hit is a bit lower on that.

MadBurgerMaker

Quote from: Crazy_Ivan80 on October 22, 2009, 01:23:09 PM
if possible I try to get some corp help, but that's not always around. Letting it expire is probably the second best solution as I think the standings hit is a bit lower on that.

Yeah, that one was actually one of my very first L3's, and my quitting it caused the agent to become unavailable to me.   <_<  Had to go buzzsaw through a few L2's real quick (in a damn Drake) to get that level of agent back, so quitting a mission like that is something I won't be doing again.

Crazy_Ivan80

Quote from: MadBurgerMaker on October 22, 2009, 02:53:25 PM
Quote from: Crazy_Ivan80 on October 22, 2009, 01:23:09 PM
if possible I try to get some corp help, but that's not always around. Letting it expire is probably the second best solution as I think the standings hit is a bit lower on that.

Yeah, that one was actually one of my very first L3's, and my quitting it caused the agent to become unavailable to me.   <_<  Had to go buzzsaw through a few L2's real quick (in a damn Drake) to get that level of agent back, so quitting a mission like that is something I won't be doing again.

you were probably hovering just around the treshhold for that agent.

MadBurgerMaker

Sov:

QuoteThis blog will provide an overview and details on two parts of the new sovereignty system in Dominion.  The upgrade system which unlocks resources or the ability to anchor strategic structures and the upkeep system which is the fortnightly bill your corporation will need to pay for each solar system you are managing on behalf of your alliance.
The Upkeep System

The Upkeep system is the fortnightly (14 days) sovereignty bill each corporation will receive for every solar system they are managing and replaces the role of starbase fuel costs in our new sovereignty system.  The base cost is currently 20 million ISK a day and mirrors the approximate current daily operational fuel cost of five starbases fuel cost.  On top of this base fee is an additional fee for the infrastructure hub and any strategic upgrade (the upgrades which allow you to anchor the current or future sovereignty limited structures).

This boils down to the table below when projecting your future bills:
Current Summary Upkeep Costs per Solar System



These values including the names are very much open to further changes!
When is upkeep paid?

You must pay your first bill whilst the Territorial Claim Unit structure is being brought online.  If the first bill is not paid during this period, the Territorial Claim Unit will not come online.  You will then need to pay for each solar system every 14 days after that which will be listed as the 'sovereignty bill' for each solar system in your corporation wallet.
What happens if we do not pay our sovereignty bills on time?

Your Territorial Claim Unit structure and Infrastructure Hub will go offline and therefore all your upgrades as you will effectively have lost sovereignty.  It should be noted that assembly array jobs will pause, not cancel, if the starbase or capital ship assembly array goes offline now and any sovereignty dependant structures will similarly go offline like cynosural jammers and the like.
A note on the automatic payment of bills improvement!

Many of you are aware of this addition on Singularity but to draw attention to this enhancement to the rest of you since it is appropriate we mention it whilst talking about bills.  It will be possible with Dominion to have your regular rental bills of various sorts (office rental, alliance maintenance, sovereignty bills, war bills etc) automatically paid if you choose.  This is setup in your corporation wallet > Bills tab.  There you will see two new tabs: Automatically Paid and Automatic Pay Settings.  In the latter tab, you can select which bills you would like to be automatically paid and for all bills which wallet division you would like it paid from.

Any current or future bills which you have setup to be automatically paid will then appear in the Automatically Paid tab as opposed to the regular Payable tab you are used to.  In there you can see which are queued for payment and opt to manually pay them anyway if you desire.

The new system will try to pay the bill two days before the due date and then every four hours after this point.  A notification mail will be sent to the accountants in the corp that you do not have the funds available to make payment with each failed payment attempt so that you have a chance to transfer money between divisions for example in time.



Figure 1: Screenshot of the new corporation wallet tabs for autopayment


Upgrading your space!

If you have an infrastructure hub online in your solar system, you have the potential to install new infrastructure upgrades for that system.  The upgrade interface is accessed through the context menu of the infrastructure hub when in range.  There you will see a window detailing all the possible upgrades there are - the ones you have unlocked and can install if you so choose, the upgrades you have already installed and the upgrades you have not unlocked yet.

Installing the upgrades is easy, if it is unlocked, you can install it by being a station manager and dropping the upgrade from your cargo onto the upgrade in the menu as directed.  You will get a classic "are you sure" confirmation and then it will be installed.  If the upgrade is online, then it is providing the appropriate effects.  If the installed upgrade is offline for whatever reason then it will have a red offline indicator.



Figure 2: Screenshot of the Infrastructure Hub Management window showing where you can monitor and install upgrades to your solar system


Three flavours of upgrades!

There are three types of upgrade linked to the index which forms the biggest part of their pre-requisites to unlock them:

- Strategic - allow the anchoring and onlining of the current and any future sovereignty dependant structures like jump bridges and cyno jammers

- Military - allow your systems to have additional anomalies and other exploration dungeons within your space such as encounters and complexes and wormholes

- Industry - allow your systems to have additional hidden asteroid belts and mini-profession sites
The three development indices!

You can see in the sovereignty dashboard and infrastructure hub that the three indices all have five levels.  The pre-requisites to installing any upgrade require that you have some level in one of these indices much like how the skill system works.
Sovereignty Index

The sovereignty index is one you should all be familiar with which is identical to the current sovereignty level system you have now and is based on days you have held sovereignty for according to the following scheme

Lvl 1 = sov held for 7 days

Lvl 2 = sov held for 21 days

Lvl 3 = sov held for 35 days

Lvl 4 = sov held for 65 days

Lvl 5 = sov held for 100 days

The levels at which each strategic upgrade is unlocked is the same as the current sovereignty level limited structures.
Activity Indexes

The industry and military indices are activity based, where the level you reach and the rate you reach it at are based upon maintaining a certain activity level within your solar system.  It does not matter who performs the activities in your space though we do show in the sovereignty dashboard who the top contributors are.  These index levels are required for the Military and Industrial upgrades so if you are looking to increase the resource levels within your solar system then you need to be performing the related activity to begin with.

If your activity rate decreases or stops then the activity indices may decay to the point where some of your upgrades may go offline as you no longer meet the prerequisite activity level. In that case you will find fewer resources in your space but if you are consequently not utilising the existing resources anyway due to whatever reason, this may not be a bad thing.
Industrial Index

The industrial index is based upon two activities taking place within your solar system.  These are mining and mini-professions are based around the volume of ore mined and the successful use of hacking or archaeology modules within your space.
Military Index

The military index is based upon killing NPCs, a favourite past time of many of you and you get more points, the bigger the NPC is.  Simple and straightforward!


The Benefits of Resource Upgrades

Note the names for the upgrades are not final!

Pirate Magnets - add two additional guaranteed anomalies per level to your solar system

Ore Prospecting Array - adds one additional guaranteed hidden asteroid site per level to your solar system

Entrapment - increase the chance significantly of a DED complex being located in the depths of your solar system

Survey Networks - increase the chance significantly of mini-profession sites being located within your solar system

Quantum Flux Generator - increase the chance significantly of a wormhole being discovered within your solar system to w-space.


The Costs of Resource Upgrades

Resource upgrades cost a relatively small amount of ISK (we are looking at a range of 50-500 million ISK) to purchase and require a certain existing appropriate activity level.  The last and important cost is the effort to utilise the resource once it is unlocked and that is up to you to match the resource levels to your required solar system activity levels and how concentrated you want your space to be.
In Closing

With Dominion, you will have the power to improve your space as you choose and gain increasing power over these choices. In the future we are looking to add more upgrades as new content is developed and to create even more options and paths to upgrade your system along.

As with anything in development, the final figures may change before release to Tranquillity.  Your feedback and questions are welcome as always.

Ave - Chronotis

http://www.eveonline.com/devblog.asp?a=blog&bid=711

:bleeding:

CountDeMoney

LOL, you can "purchase" anomalies and asteroid belts?

EVE has jumped the shark.

Cecil

So whats with the bleeding eyes? The usual suspects in zero sec just took in the goonads hard? I fail to see a downside.

MadBurgerMaker

#119
Quote from: CountDeMoney on November 07, 2009, 10:40:11 AM
LOL, you can "purchase" anomalies and asteroid belts?

EVE has jumped the shark.

I wonder if they've noticed that anomalies are utterly worthless compared to your average belt rats, or if they're just going to leave them as is, meaning ratting will simply continue as is.  Well...ratting or the standard L4 mission running alt thing that goes on right now.   

Moving around after the jump bridges mostly go away is going to suck too.  I can't wait for what used to be an 8 jump trip to be 15 or 20 after the expansion.   Atlas, with all that really shitty Angel space, is going to get fucked by that.

It's also interesting that the prices for holding space, if they don't change them, will be pretty damn expensive for small alliances that don't have a bunch of moons or something.  Someone in the thread on the Eve forums noted that it would take something like 5.8 billion isk every 28 days to control 3 outposts in a single constellation (and it'll have to be a small alliance, since a single solar system can only support one to MAYBE four ratters at a time).  Some CVA dude is talking about 35 billion isk a month for them just for the station systems to have jammers, bridges, and the hub thing.  Another guy in a 50 person alliance is talking about how they make 200 million isk from taxes in a good month, while a single outpost would be in the billions per month.  :lol:   Cecil doesn't see any downsides though. 

People like Cecil, who like this change because they think it'll hurt the big alliances for some reason don't seem to think about these sorts of things.   Yeah, Atlas will have to either pay out the ass for bridges, or their members will have to do a lot of really boring gate travel, but who the hell is going to move into that space and be able to afford any sort of upgrades, etc, when Atlas says "fuck it" and vacates Tenerifis or something?