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[Eve Online] Anyone want to do some mining?

Started by Berkut, August 12, 2009, 11:00:32 AM

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CountDeMoney

So what's the deal with getting to the planets? How do I do that shit?

MadBurgerMaker

#151
Quote from: CountDeMoney on December 06, 2009, 11:29:33 AM
So what's the deal with getting to the planets? How do I do that shit?

:unsure:  What do you mean?

Edit:  Oh took a trip to the eve gate, or whatever it's called, on Friday.  On the way there, we came across some strange ring/halo type thing and a monolith.  Heh. The monolith description was "It's full of stars!"

MadBurgerMaker

Dominion 1.02 comes out tomorrow.

http://www.eveonline.com/updates/patchnotes.asp?patchlogID=198

QuoteFIXES

Critical

    * Sovereignty Blockade Units have been seeded on the markets. Attacking and taking enemy space is now back in fashion.

Sovereignty

    * If an alliance had gained sovereignty level in a system just prior to the Dominion expansion the backdated sovereignty claimed date may not be correct. This has been fixed for all systems affected.
    * Active cynosural field numbers in the sovereignty dashboard have been corrected to reflect true numbers in all cases.
    * You can now preview sovereignty structures from the show info window.

Combat

    * An issue with the global criminal flag aggression timer not updating when the criminal is spotted by NPCs or sentry guns has been fixed. The timers will now properly update.

Modules

    * Capital Remote Repairers are now once again affected by remote armor repair skill cap bonuses.

Character Creation and New Player Experience

    * The new exploration and advanced warfare tutorials were handing out a standings penalty if you declined the missions. They no longer do that.
    * The exploration tutorial scanning sites would sometimes show as 100% when not actually warpable. This will no longer happen.

Agents & Missions

    * Factional Warfare missions now give correct standings penalties if you decline more than one mission every four hours.
    * In rare cases it was possible that an agent would give out two missions to the exact same location to two pilots. This will no longer happen.
    * Quitting an epic story arc mission will now update the journal window as it should.
    * Taxed mission rewards will now show the tax entry in the wallet journal after the actual reward, not before.

Market & Contracts

    * The base price of the Medium Shield Bot I blueprint has been changed.

Fleet Finder

    * Fleet finder advertisements will now also take Alliance standing restrictions into account.
    * The location broadcast in the fleet window can now be used by other members of the fleet to set a destination.
    * Pilots joining a fleet will now be able to see if loot logging is enabled. It was showing as disabled no matter what.
    * The new fleet finder would not allow you to join a fleet if you had auto reject turned on. This will work now.
    * Fleet loot logging entries will now correctly sort by date after midnight has come and gone.
    * Loot logging events will from now on only be sent to fleet members in the same solar system.

Graphics

    * White boxes on the fitting screen when using a specific ATI graphics cards have been removed.

User Interface

    * Updates to the Color by Standings filter on the starmap to make it more user friendly.
    * Setting destination to a destination broadcast in a fleet will set your autopilot to the correct system, not the location of the broadcaster.

EVE Voice, Mail, Browser & Chat

    * If a bookmark file was corrupted prior to the Dominion expansion it could cause the new browser to not load. The corrupt file will now be ignored.
    * When replying to a mail the focus will default to the mail body, not the recipient.
    * EVE mails sent to your corporation, your alliance or mailing lists will no longer get the inbox label assigned automatically.
    * An error is now generated if you try to create an illegal mailing list name.

CONCORD and Kill Mails

    * Killmails will now be correctly sent for sovereignty structures.

Mac

    * A problem causing the Mac client to become corrupt if the game crashes have been corrected.
    * Playing order of the jukebox on the Mac client has been corrected.

Miscellaneous

    * Asteroid belt and jumpgate ambient sounds have returned.
    * It was possible to warp to a fleet member while docked in station. Docking bay walls have been reinforced to remove this option.
    * When pressing several function keys at the same time it would only activate one module. It should now register all keystrokes.
    * The Jukebox playlist would fail to load if the shortcut used to launch EVE was not configured correctly. This has been fixed.
    * The reporting of ISK spammers option has been removed for trial accounts.
    * When clicking "Show Solar System in Map Browser" the map will now show you the selected solar system and not the one you are currently in.
    * Numerous additions and fixes to our GM tools.

EXPLOIT FIXES

    * Several exploits have been fixed making the world a better place for all.


CountDeMoney

Less fucking with sovereignty, more fixing anomalies and ships.

MadBurgerMaker

Quote from: CountDeMoney on December 07, 2009, 06:08:34 PM
Less fucking with sovereignty, more fixing anomalies and ships.

Hey are the anomalies de/respawning properly where you're living?

CountDeMoney

Quote from: MadBurgerMaker on December 07, 2009, 07:23:04 PM
Quote from: CountDeMoney on December 07, 2009, 06:08:34 PM
Less fucking with sovereignty, more fixing anomalies and ships.

Hey are the anomalies de/respawning properly where you're living?

Nope.  Used to be once a day.  Now, they're gone.  Period.  The patch must've fucked up the algorythms.
Then again, between overwriting .ini files or losing anomalies, I'd rather lose the anomalies.

MadBurgerMaker

#156
Quote from: CountDeMoney on December 07, 2009, 08:02:18 PM
Nope.  Used to be once a day.  Now, they're gone.  Period.  The patch must've fucked up the algorythms.

Yeah, the ratters in Delve/Querious are saying the nearly the same thing.  They're still finding an occasional one, but they're saying after they run them, the empty anomaly just sits there without despawning until downtime (which means there couldn't be any new spawns even if that was working correctly).  :rolleyes:

QuoteThen again, between overwriting .ini files or losing anomalies, I'd rather lose the anomalies.

True.

CountDeMoney

I've set another round of 21 day training cycles.  Maybe they'll figure something out by then.

Jaron

Winner of THE grumbler point.

Berkut

Anyone need some ISK? I am in the market for a few GTCs, willing to pay ~500m each for 2 60 day GTCs.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

CountDeMoney

Quote from: Berkut on December 09, 2009, 08:15:03 PM
Anyone need some ISK? I am in the market for a few GTCs, willing to pay ~500m each for 2 60 day GTCs.

I can probably hook you up again.  I need to buy shit that has to be blown up.

Berkut

Quote from: CountDeMoney on December 10, 2009, 07:06:23 AM
Quote from: Berkut on December 09, 2009, 08:15:03 PM
Anyone need some ISK? I am in the market for a few GTCs, willing to pay ~500m each for 2 60 day GTCs.

I can probably hook you up again.  I need to buy shit that has to be blown up.

I actually want to get 3 - 2 for Khif Kroker, and 1 for Bhender.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

CountDeMoney

Quote from: Berkut on December 10, 2009, 08:53:08 AM
Quote from: CountDeMoney on December 10, 2009, 07:06:23 AM
Quote from: Berkut on December 09, 2009, 08:15:03 PM
Anyone need some ISK? I am in the market for a few GTCs, willing to pay ~500m each for 2 60 day GTCs.

I can probably hook you up again.  I need to buy shit that has to be blown up.

I actually want to get 3 - 2 for Khif Kroker, and 1 for Bhender.

Did you want to knock them out all at once?

Berkut

Sure - send them.

If you only want to do 2, send them both to Khif.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

MadBurgerMaker

#164
So SBU's aren't invulnerable when they're supposed to be/say they are in the game.  Oops.  For now, it seems the GM's are relying on people just following their instructions not to shoot the things.

Edit: http://upload.snelhest.org/images/0912112009.12.11.13.39.29.jpg

It seems it worked properly initially, then after DT they became vulnerable.