Me, Tamas and Sol have all expressed interest in playing VQ next. We have the three yooroos on board and we are looking for three murricans to keep the high pace up. So, Paging three more players and confirmation from Tamas and Solmyr.
ulmont, max and sbr have dibs if they want them.
Sure, I'll give it a shot.
Yep I'm in. Sorry I didn't respond in the HiS thread.
if the stab didn't turn ulmont off ... then I'm going to suggest we keep the 3EU-3US rotation when we roll for players. I think that is the key to the well run game.
I'm in. Have played England, France, HRE, and currently playing Prots although not well.
so it seems there's no spot for me :hmm:
I have HRE in the other game, can play anything else.
I was going to suggest randomly selecting powers (by rolling dice) with the 3-3 limitation determining which countries we get.
e.g. I am randomly picked to be first and randomly get england. Then Solmyr is randomly picked he then is randomly given Ottomans, Spain, France or HRE. He can't be given the Protestants since that means we can't have 3-3 blocks. He randomly get HRE, this means Tamas automatically gets France. Ulmont, sbr and Max then randomly roll for Ottomans, Spain and Protestants. Resulting in a US-US-EU-EU-EU-US sequence which allows us to run one full turn per 24hrs.
Sound good. Make it so.
Quote from: Maximus on September 23, 2012, 11:32:17 AM
Sound good. Make it so.
I'll roll for players using the last game ACTS. Can somebody who has actually played VQ set the thing up in acts and pick a gamebox.
Tamas is HRE.
sbr is England
Viking is Protestant
Ottoman:
Spain:
England: sbr
France
HRE: Tamas
Protestant: Viking
ulmont is ottoman
Ottoman: ulmont
Spain:
England: sbr
France
HRE: Tamas
Protestant: Viking
Solmyr cannot be Spain because it is between two americans, so Max is Spain and Solmyr is France
Ottoman: ulmont (US)
Spain: Max (US)
England: sbr (US)
France: Solmyr (EU)
HRE: Tamas (EU)
Protestant: Viking (EU)
Quote from: Viking on September 23, 2012, 11:43:23 AM
Tamas is HRE.
Not again.
Perhaps he should be given the opportunity to decline given that he was HRE the last 2 games.
Quote from: Maximus on September 23, 2012, 11:52:47 AM
Quote from: Viking on September 23, 2012, 11:43:23 AM
Tamas is HRE.
Not again.
Perhaps he should be given the opportunity to decline given that he was HRE the last 2 games.
To the best of my knowledge, Hapsburgs /= HRE, but then again, perhaps third time lucky? If he asks for it we can do a full re-roll, or he can swap with me or sol, or if he can get sol to swap with ulmont he can swap with you or if he gets me to swap with sbr he can swap with max.
is this the .gbx we want to use?
http://www.limeyyankgames.co.uk/lyg/cyberboard/virgin-queen
Spain is the VQ equivalent of the HiS Hapsburgs. It's fine.
Quote from: ulmont on September 23, 2012, 11:59:36 AM
Spain is the VQ equivalent of the HiS Hapsburgs. It's fine.
I think you just like Tamas' track record in defending vienna.
Meh, HRE is one of the tacked-on powers (other being Ottos) so it really is quite different to the Habsburgs.
Besides, screw you guys, I came THIS close to winning.
Quote from: Tamas on September 23, 2012, 01:04:11 PM
Besides, screw you guys, I came THIS close to winning.
You and everyone else (even me). Except the Pope.
If you can't win a debate, you can't win as the Pope.
Quote from: Solmyr on September 23, 2012, 01:26:21 PM
Quote from: Tamas on September 23, 2012, 01:04:11 PM
Besides, screw you guys, I came THIS close to winning.
You and everyone else (even me). Except the Pope.
I mean like a couple of turns ago. Yeah, pressure on all front was too much, but still IT WAS A GOOD CHANCE!
:P
Only 2 players got to 25. :showoff:
I've set up the game and sent CB files to everyone.
Max needs to place starting Spanish treasures on the board (make sure they are owned by you, so drag them via Spanish hand tray first). For Portuguese treasures just place number markers.
Cards have been: dealt.
Oh and Max should also draw one treasure into his hand, of course.
edit: nvm
File with treasures incoming
Let the negotiations begin!
Don't forget that I have up to 4 mercenaries to sell out. They come highly recommended by several high-profile warmongers of Europe.
Quote from: Tamas on September 24, 2012, 04:51:48 AM
Don't forget that I have up to 4 mercenaries to sell out. They come highly recommended by several high-profile warmongers of Europe.
I have no land to place them.. so.. no thanks.
In other news. I'm a bit confused on how I should start. I'm a bit worried actually that spain can de-protestantize the netherlands before I Can do anything.
Can somebody who has played this before give me some advice?
Spain probably won't have enough time to crush you AND fight the Turks AND fortify the colonies against pirates. Just keep those sermons coming. In Netherlands, not in France, the French are good Catholics. :P
This is what I have learned from reading the other VQ threads (isn't it cool that we now have 3 VQ games going at once here...)
1 just noticed that I can never be reduced to zero protestants in france or netherlands
2 just noticed that ports count and england is protestant
3 my home card is really really über
4 keep both dutch and hugenots viable since I get extra cards for BOTH doing well
basically convert as much as possible, then revolt, ideally in undefended keys. Since revolting (in even numbers at least) includes building regulars for the same number of CP it is very very much worth doing.
Point 1 - you can get yourself boxed in though. See Katmai in France where a lot if under unrest and thus limits expansion.
Point 2 is a double-edged sword as Spain is Catholic and has ports that border those in France.
Quote from: Viking on September 24, 2012, 06:19:16 AM
3 my home card is really really über
I'm not sure about that. It is certainly a strong mallet but given that other player's can anticipate it - what it largely does is keep them on their toes / keep you from being overwhelmed. After all, remember that there are several event cards that radically shift the balance of power in French/Dutch religious struggles.
I can't believe that I just sent out a game theory decision matrix as part of a diplomatic overture.
Link?
Quote from: Habbaku on September 24, 2012, 02:22:04 PM
Link?
my justification about why somebody should be grateful when I do him harm will remain secret for the time being, the diplo phase is still on.
Too slow, already got it. Leaks are everywhere.
Quote from: Habbaku on September 24, 2012, 02:35:12 PM
Too slow, already got it. Leaks are everywhere.
i suppose I have a rude and bad tempered reply in my inbox then...
Edit: two actually :)
Quote from: garbon on September 24, 2012, 11:22:14 AM
Point 2 is a double-edged sword as Spain is Catholic and has ports that border those in France.
Heh, I never noticed that. Interesting.
I think I'm done with diplomacy.
I found this
http://fortressat.com/forum/30-pbem-a-pbforum/120907-virgin-queen-groping-in-the-dark-game?limit=10&start=30#123585
might be interesting reading
QuoteRe: Virgin Queen groping in the dark game
This is not intended to be a fully-formed strategy guide (who other than Ed is even in a position to write such a thing at this point?), but new players might want to take some of the following into consideration. Maybe it will prompt you to carefully read some of the pertinent rules sections...
GENERAL
Be aware of some key differences from Here I Stand--suing for peace is gone, which can mean that capturing an enemy key could be for keeps if the victor doesn't feel like ceding it back. In HIS you could get smacked down really hard, but recover all your losses if you are willing to cough up a pile of War Winner VPs and/or card draws to do it.
Interactions with minor powers are much different. You can spend CP to boost your chances of winning the ability to activate a minor when it comes time to do their status check (via a card in the deck, or when someone else declares war on them). If you DOW a minor, you lose the ability to diplomatically influence them for the rest of the game, and will probably see someone else take control of them, putting you at war with a major power instead.
Know the piracy rules. Everyone can do piracy in this game, but only against a power you're at war with (or always against Spain/Portugal on the World Map).
Spain, England, France, and the Protestants need to know all the religious rules. The spread of religion is quite different in this game, but quicker and easier. Also make sure you know how rebellions start and the consequences of their success.
OTTOMAN
Advantages and General Goals:
You can pirate anyone on the Europe map, whether you're at war or not.
While Suleiman is alive, you get to keep and use both home cards each turn instead of discarding one
Your home cards allow you several choices: build a stack of units for cheap, declare war on the fly in the action rounds, and one of them has the option to be used as an all-powerful "cancel any event" Response.
A good scientist result may give you the chance to earn a bonus that will help build the Suez Canal. You want this. 2VP and a permanent +1 Card marker for the rest of the game.
SPAIN
Advantages and General Goals:
Protect your New World treasures, because any that aren't pirated go into your hand at the end of the turn. These give you a big resource edge as impulse-extenders.
Keep England busy with Jesuits and espionage.
Getting units into Ireland or England itself is a huge boost to your chances of pulling off an English Catholic Rebellion (auto-win).
Read all the rules. Like the Hapsburgs in HIS, you're involved in everything.
ENGLAND
Advantages and General Goals:
Use the carrot of Elizabeth's hand in marriage to get cards or favors. You can command compensation for having to burn your home card to jilt the poor guy at the altar and still get your Virgin Queen VP at turn's end--the jilted power can reap nice rewards. Or do this to yourself by setting up Elizabeth with Lord Darnley!
Walsingham will come in very handy with espionage (attack or defense).
You have the best sea captains. They can either be naval leaders on the Europe Map or top quality pirates on the World Map
Be very cautious about letting Mary hang around too long. Check the reference cards that have been posted on the GMT living rules page--her list of modifiers to Catholic Rebellion attempts or assassination attempts against Elizabeth is terrifying.
FRANCE
Advantages and General Goals:
Get those 5 kids married for a VP each. You have a home card that can boost the chances of a positive outcome, too.
Read 20.10 about how the Catholic League forms and prepare yourself. This is an unmitigated disaster for France.
Be an effective diplomat. The Huguenots can rebel faster and more easily than you can put them down, because you have shitty army leadership. However, let them know you're not afraid to unleash your home card that can, in the words of a guy in my current game "roll them up like a carpet".
Hang on to Paris. It's worth 1 VP at the end of every turn.
Try and save some CP for splashing influence on the minors (I'm neglecting this badly at present).
HOLY ROMAN EMPIRE
Advantages and General Goals:
You can choose to take a pile of mercs to give as gifts every turn. Get something nice in exchange. Another diplomatic edge is a home card ability to give a specific card to another player.
Know the conditions for getting Master of Central Europe VPs (hint: the target is right out your front door).
Lay in the weeds. You have a secret religious preference that can be dropped on everyone at the end of a turn to catapult to victory.
Get your royals married and take advantage of your home card to employ the Italians, because you have one crappy sea captain who won't manage much in the New World.
PROTESTANTS
Advantages and General Goals:
You have a very powerful home card for spreading religion or fomenting rebellions. Use it wisely, because your other home card has a bunch of preconditions and won't arrive until the Catholic League forms.
Keys in the Netherlands are worth a juicy 3 VP each.
Your army leaders are very good--which makes them high-profile assassination targets for France or Spain. Beware.
Know the conditions of the Dutch Revolt card. You can scoop valuable VPs from this mandatory event that cycles back into the deck (or see Spain score VPs if you get off to a slow start).
Quote from: Viking on September 25, 2012, 05:26:59 AM
I think I'm done with diplomacy.
Went ahead and announced (request card draw from France). I assume Max can finish up any remaining bits and announce shortly.
Spain offers France an alliance and a treasure.
sbr to declare then solmyr then tamas then me.
Nothing
Quote from: Viking on September 25, 2012, 06:15:14 AM
FRANCE
Advantages and General Goals:
Get those 5 kids married for a VP each. You have a home card that can boost the chances of a positive outcome, too.
The sooner, the better.
France accepts alliance and treasure from Spain.
France gives Ottomans a card draw.
HRE announces the marriage of Wiliam of Orange and Anna of Saxony, as well as accepting a card draw from Protestants.
Protestants agree to the marriage between William and Anne as well as giving the HRE a card.
Ransom and wars?
btw, I won't be declaring war on anybody... just wait for my rebellions.
No (more) wars.
no dow
solmyr sbr tamas?
nope
No more wars.
waiting on sbr
Sorry about the delay. No DOW from me.
Sokullu, 7+2 to Buda, I think is where we are.
Quote from: ulmont on September 28, 2012, 10:15:09 AM
Sokullu, 7+2 to Buda, I think is where we are.
:yeahright:
no SD from me btw.
but I will have to select HC and religious preference when it gets to me, now that I think about it.
Alva +2 to Utrecht
Quote from: Maximus on September 28, 2012, 12:38:11 PM
Alva +2 to Utrecht
That's almost worth putting a 8 dice revolt on.
2 Regulars to Berwick. Sol, could you add that to your file please?
Viking can do all SDs in a single file?
Anyway, Monty+2 to La Rochelle.
Quote from: Solmyr on September 28, 2012, 02:24:42 PM
Viking can do all SDs in a single file?
Anyway, Monty+2 to La Rochelle.
I don't have any units. So I don't have anything to do until my first cardplay. Tamas or ulmont can do that...
Tamas can do it then since he has to pick HC and religious pref too. :P
Quote from: Solmyr on September 28, 2012, 02:31:13 PM
Tamas can do it then since he has to pick HC and religious pref too. :P
Funny how things like that work out.
this franco spanish alliance worries me...
You know I remember when Habbaku gave me all kinds of grief for not doing my own SD :P
file sent with all SD, my HC choice, and my religious preference choice
Quote from: Tamas on September 28, 2012, 03:03:17 PM
file sent with all SD, my HC choice, and my religious preference choice
I'm happy you choose me :console:
Do I just transfer the treasure in CB?
ulmont, you can get us going now.
Quote from: Maximus on September 28, 2012, 04:21:54 PM
Do I just transfer the treasure in CB?
Yeah, drag it into my hand tray.
Tridentine conversion seals off the North Sea and mostly reconverts France. File off.
London is on the North Sea too.
Shit, will swap a frenchy for London with the major then
Also, did Alva spring deploy from Spain? If so he cannot do that, since it crosses a pass. He can go to Milan and then to Netherlands with the Spanish HC.
Quote from: Solmyr on September 29, 2012, 10:25:56 AM
Also, did Alva spring deploy from Spain? If so he cannot do that, since it crosses a pass. He can go to Milan and then to Netherlands with the Spanish HC.
you let him up to the netherlands, he can go by sea through BoB or GoL....
though, one wonders if ulmont managed to get double value out of the tridentine chatechism by both selling it to france and using it as retaliation for the card I haven't played (and certainly will now).
Quote from: ulmont on September 29, 2012, 10:24:18 AM
Shit, will swap a frenchy for London with the major then
4s are minor conversions, ace.
Also, that brings the Protestant space count down to 13. If I were Spain, I'd play my home card to convert spaces in England for an auto-victory.
#28: 2 / Morisco Revolt
Message from Spain:
2/2 2 mercs in Milan
Quote from: Habbaku on September 29, 2012, 11:37:07 AM
Also, that brings the Protestant space count down to 13. If I were Spain, I'd play my home card to convert spaces in England for an auto-victory.
I believe that would give it to France
Quote from: Habbaku on September 29, 2012, 11:34:10 AM
Quote from: ulmont on September 29, 2012, 10:24:18 AM
Shit, will swap a frenchy for London with the major then
4s are minor conversions, ace.
I either keep forgetting the 4 or forgetting the automatic 6, but yeah. Amboise again then.
does Selim mean that ulmont has to discard one of his home cards or does he keep them both?
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
No idea how to move the card to Otto's Power Card.
Quote from: ulmont on September 29, 2012, 10:24:18 AM
Shit, will swap a frenchy for London with the major then
why do you need a major for london?
It is neither occupied by a protestant unit nor do you need to use the major to get adjecent to it since it is a port on the north sea.
Quote from: Viking on September 29, 2012, 12:23:25 PM
Quote from: ulmont on September 29, 2012, 10:24:18 AM
Shit, will swap a frenchy for London with the major then
why do you need a major for london?
It is neither occupied by a protestant unit nor do you need to use the major to get adjecent to it since it is a port on the north sea.
I thought there was a unit in London, which was wrong. I really didn't need majors for anything with that wave of conversions.
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
No idea how to move the card to Otto's Power Card.
keep dragging until you get it... I was just lucky to get Paul I on the first try in the last game.
Quote from: Viking on September 29, 2012, 12:18:23 PM
does Selim mean that ulmont has to discard one of his home cards or does he keep them both?
I don't see any reason he would throw it away.
I also forgot to put the VP marker out on Cyprus for the Ottomans.
Quote from: Viking on September 29, 2012, 12:28:42 PM
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
No idea how to move the card to Otto's Power Card.
keep dragging until you get it... I was just lucky to get Paul I on the first try in the last game.
I can't see the face of any cards in the tray, only the backs. Is the card somewhere else?
Quote from: sbr on September 29, 2012, 12:30:19 PM
Quote from: Viking on September 29, 2012, 12:28:42 PM
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
No idea how to move the card to Otto's Power Card.
keep dragging until you get it... I was just lucky to get Paul I on the first try in the last game.
I can't see the face of any cards in the tray, only the backs. Is the card somewhere else?
cb is designed to do the card drawing as well, but we use acts instead. When you draw the card onto the map you can see the backside, you can't see it in the tray.
Quote from: Viking on September 29, 2012, 12:35:10 PM
Quote from: sbr on September 29, 2012, 12:30:19 PM
Quote from: Viking on September 29, 2012, 12:28:42 PM
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
No idea how to move the card to Otto's Power Card.
keep dragging until you get it... I was just lucky to get Paul I on the first try in the last game.
I can't see the face of any cards in the tray, only the backs. Is the card somewhere else?
cb is designed to do the card drawing as well, but we use acts instead. When you draw the card onto the map you can see the backside, you can't see it in the tray.
OK I moved it to Otto's power card and sent another file. It's sitting on top of his Home Cards but I can't move those so ulmont will have to.
I find that it's easier to move all the cards to the tray titled Referee's Sandbox rather than fiddle with the randomness of CB's draw mechanism. Just shift-click and move everything there.
Quote from: Viking on September 29, 2012, 12:18:23 PM
does Selim mean that ulmont has to discard one of his home cards or does he keep them both?
Keeps both.
Quote from: Ed BeachCorrect. Home cards are discarded (or not) during Spring Deployment. Since the first impulse is AFTERWARDS, you've already passed through this part of the turn, so you're good hanging on to both cards.
http://talk.consimworld.com/WebX?14@@.1dd437e5/993
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
You can only more 4 units without a leader, no?
France throws a party.
Quote from: Solmyr on September 29, 2012, 06:49:40 PM
Quote from: sbr on September 29, 2012, 12:20:58 PM
#6: 2 / Selim II [MANDATORY]
Message from England:
1/2 1 Merc to Berwick.
2/2 4R+1M to Edinburgh
You can only more 4 units without a leader, no?
Yep. :Embarrass:
Someone can feel free to move the merc back to Berwick in their file.
tamas?
Using my HC, Patron of Arts, to sponsor Palladio, then I draw a card
QuoteProtestants: Play Card as Event
#27: 2 / Knights of St. John
Message from Protestants:
Dutch Kniggots steal a card from the ottomans.
Ottomans pass a card to the French and draw another. Over to Max.
Ulmont, you cannot give mandatory events with Taxis.
Quote from: Solmyr on September 30, 2012, 11:05:45 AM
Ulmont, you cannot give mandatory events with Taxis.
Corrected.
How do you keep from giving away a Mandatory Event card, aren't all card draws/discards random?
With Taxis you give a specific card.
Quote from: Solmyr on September 30, 2012, 11:47:25 AM
With Taxis you give a specific card.
Ah, it must be the same with HRE's Home Card PoA&S then?
Yes.
Quote from: Solmyr on September 23, 2012, 01:48:58 PM
Oh and Max should also draw one treasure into his hand, of course.
Why did Spain start with a Treasure? Just curious, I don't see anything in the rules about it and am curious what I missed.
It's in the scenario book.
Quote from: Solmyr on September 30, 2012, 04:48:09 PM
It's in the scenario book.
I reject your arbitrarily imposed scenariobook and impose my own....
QuoteAmsterdam: scm Maurice 8 Regular, 4 Mercenary, 2 Fleet
Anwerp: scm; William of Orange 6 Regular, 4 Mercenar
etc. :D
Spain plays Spanish Road to move more troops into the low countries.
Quote from: Maximus on September 30, 2012, 10:59:44 PM
Spain plays Spanish Road to move more troops into the low countries.
Hey Max, it looks like you missed Tamas' file when you did your turn.
#42: 2 / Catherine's Flying Squadron [RESPONSE]
Message from England:
Build Expedition for Hawkins with a colony in tow.
I will send a file that has my move, along with Tamas and Max's and the +1 VP counter I was supposed to put on Cyprus last impulse.
Villegaignon sails to Brazil and founds a colony.
#62: 3 / Northwest Passage
Message from Holy Roman Empire:
1 merc and 1 regular to Vienna.
no file, sorry.
Playing Home Card
France
QuoteProtestants: Die roll request
Request: 6-sided die x 6
6
2
3
5
1
2
Message from Protestants:
Calvinist Zeal Conversion rolls in France (I also get a free 6)
6,6,5,1
Convert Paris, Calais, Caen with disorder in Paris.
Netherlands
QuoteProtestants: Die roll request
Request: 6-sided die x 6
4
1
3
4
3
6
Message from Protestants:
Calvinist Zeal Conversion rolls in Netherlands (I also get a free 6)
6,6,4,4,1
Convert Antwerp, Amsterdam, Alkmaar, Brussel with disorder i Brussel
If anybody is wondering how the hell I converted the ports in the north the card tells me to take 7 attempts in france then 7 attempts in the netherlands. The french round converted Calais which is a port on the north sea.
Witchcraft to steal a card from Viking. Max is up.
Quote from: Solmyr on October 01, 2012, 05:29:05 AM
Villegaignon sails to Brazil and founds a colony.
Why didn't you have to pay 1 CP for that colony?
Quote from: sbr on October 01, 2012, 05:49:13 PM
Quote from: Solmyr on October 01, 2012, 05:29:05 AM
Villegaignon sails to Brazil and founds a colony.
Why didn't you have to pay 1 CP for that colony?
he gets a free colonist, look at the back of the counter.
Quote from: Viking on October 01, 2012, 05:54:52 PM
Quote from: sbr on October 01, 2012, 05:49:13 PM
Quote from: Solmyr on October 01, 2012, 05:29:05 AM
Villegaignon sails to Brazil and founds a colony.
Why didn't you have to pay 1 CP for that colony?
he gets a free colonist, look at the back of the counter.
Ah, alright. I haven't gotten into CB yet today.
Heretics suppressed in the Netherlands, Amsterdam and Alkmaar flip, unrest in Alkmaar. Unrest removed in Brussels
Hopefully I did all this right.
1/5 Naval Move Hawkins to Atlantic Coast, Edinburgh Squad to North Sea
2/5 Naval Move Hawkins to Antilles, drop colony in Florida, North Sea and Portsmouth to English Channel--French can intercept with 1 from Calais
4/5 Piracy against Spain in Antilles
5/5 Assault Edinburgh
Message from England:
Potential French Interception in EC
6
3
Message from England:
Piracy.
Spain gets 0 dice, no patrol, no fortress.
3 Dice for Hawkins Piracy (base 2, +1 Hawkins)
5
3
5
No Combat cards for the Assault on Edinburgh. Go ahead and resolve that Sol.
English and Scots shoot into the air a lot.
Paris, Rouen, and Caen return to the true faith.
Is it ok if I just roll dice to select the treasures to give?
Quote from: Maximus on October 02, 2012, 08:48:01 AM
Is it ok if I just roll dice to select the treasures to give?
Sort of. However, you can't give a duplicate award (2 treasures) until you've exhausted all possible options:
a. Eliminate a patrol in the ocean zone
b. If Spain is the target, allow the active power to draw at random one of the Spanish treasures. If Spain rolled at least one
die for the presence of a fortress connected to this ocean zone, the Spanish player chooses one treasure to withhold from the pool available to this random draw.
c. If Portugal is the target, allow the active power to draw at random one of the Portuguese treasures.
d. Award the active player 1 VP for Piracy.
With no patrol and Spain targeted, your only options are b. (random Spanish treasure) and d. (1 VP). So you have to award one treasure at random and then 1 VP.
Hawkins has the opportunity to return home with his loot. Otherwise I believe Sol is up.
Tamas is up actually.
I am almost certain Hawkins will remain where he is but I want to see the treasure he got before deciding for certain. I assume I can wait 3-4 hours before deciding.
I'll bring hawkins and his loot home now.
OK finished my turn and sent another file, sorry it took so long I had an emergency vet visit after I got home.
Hopefully no one (Tamas) was waiting on me.
Sorry for not noticing it was my turn. Built a regular with the next card from my awesome hand. Also placed my previous build since nobody bothered :P
Quote from: Tamas on October 03, 2012, 04:09:24 AM
Sorry for not noticing it was my turn. Built a regular with the next card from my awesome hand. Also placed my previous build since nobody bothered :P
:ultra: :ultra:
It's always Tamas we're waiting on.
now we're waiting on me?
oh...
I pass.
ulmont next
Im going to be away from a pc until late, but I'm playing papal bull to sponsor a scientist.
Resolved the event. French Pope is elected. File sent and Spain is up.
Forgot to put it in the file btw, but France will patronize Bellaso as a result of gaining control of the Pope.
Built a galley, sbr is up.
Played Treasure Fleet.
Built Galleon.
Extended impulse with Treasure.
Sponsored scientist and assaulted Edinburg again. No file for a few hours. SOl and max can resolve their respective parts.
Since there are no expeditions in any of the attack zones, is there any reason I can't just move 2 treasures to my hand?
Quote from: Maximus on October 03, 2012, 03:26:17 PM
Since there are no expeditions in any of the attack zones, is there any reason I can't just move 2 treasures to my hand?
Not that I can think of.
Some more fruitless shooting in the air at Edinburgh.
France builds a regular in Paris.
Max: You should draw an additional treasure into the Spanish row (via your hand so you own it), and then decide which two to move to your hand via the treasure fleet.
Other than that, Tamas is up.
#64: 2 / Philosopher's Stone
Message from Holy Roman Empire:
2 influence on Venice
no file, PLEASE INDICATE THAT INFLUENCE GAIN. THX
pass
ulmont next
Still away from a computer with board etc. so may be a while
I'll be away for most of tomorrow, but France will pass from now on unless there's an invasion of French soil or something. No combat cards for Edinburgh either, if sbr assaults it again.
I'm passing out the turn unless something changes drastically.
Ulmont Max and Tamas have cards to play, everybody else has passed at least once.
I'm passing unless something interesting happens.
So as to not slow max down too much - I'm playing the roll and fail to build suez home card. Max can roll a fail it for me.
Turks dig in the sand. Spain builds ships in the Antilles and discovers cryptography.
Do used treasures go back in the pool?
#19: 3 / Diplomatic Miscue
Message from Holy Roman Empire:
1 regular to Szigetvár.
1 influence on Venice
Patronized an artist and built a corsair. Done for the turn, winter will just be the overstacks from Buda to Istanbul.
Irish rebel and throw out the English. Philip is impressed and sends them some of that sweet New World treasure
Quote from: Maximus on October 05, 2012, 01:00:51 PM
By the way:
Quote from: Maximus on October 04, 2012, 09:16:27 PM
Do used treasures go back in the pool?
Used treasures go to the turn track, where they will be added back into the pool at the end of the card draw phase of the next turn (IE, before a new set of treasures is drawn for the Spanish Treasures pool). See 6.3.
Thanks.
Sent a file with my treasures fixed. SBR needs to do the same before the card draw phase. Not sure where the French treasure went.
Quote from: Maximus on October 05, 2012, 01:16:15 PM
Thanks.
Sent a file with my treasures fixed. SBR needs to do the same before the card draw phase. Not sure where the French treasure went.
It's in the discard tray.
I'll be passing unless something interesting happens.
Remember also to release ownership of treasures in CB when you play them, so everyone can see what they are.
Tamas to play one more card.
I might do something if tamas does what I think he will do.
Well I might also do something if you do what I think you will do. :P
Quote from: Solmyr on October 05, 2012, 01:37:43 PM
Well I might also do something if you do what I think you will do. :P
What do you think I might do in case Tamas does what I think he will.
Edit: Or to be more specific, what will you do in response to what you think I will do in response to what I think Tamas will do and what do you think Tamas will do?
or you can wait a few more minutes and find out the "hard"way.
ACTS is acting up, but I will be playing this as an event, and I let Viking tell me what I do with it:
#58: 4 / Jeanne of Navarre [RESPONSE]
Play as an event to start a rebellion in France as if 5 CP were spent. In addition, displace any non-Protestant units from Bayonne, and place that space under Protestant control adding 1 Huguenot regular there. OR Play as a response to cancel play of the Gouvernante of France home card. Remove from deck after play as either variant.
QuoteHoly Roman Empire: Play Card as Event
#58: 4 / Jeanne of Navarre [RESPONSE]
Message from Holy Roman Empire:
Play as an event to start a rebellion in France as if 5 CP were spent. In addition, displace any non-Protestant units from Bayonne, and place that space under Protestant control adding 1 Huguenot regular there. OR Play as a response to cancel play of the Gouvernante of France home card. Remove from deck after play as either variant.
I let the Protestants resolve this
5 die revolt in the only legitimate target, Calais.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
3
1
1
6
2
Message from Protestants:
Rebellion in protestant Calais.
Pfew, close, got a hit.
QuoteProtestants: Play Card as Operations
#65: 2 / Puritans
Message from Protestants:
Rebellion in Antwerp. 3 dice.
Trying for a second revolt in Protestant home province of antwerp. 3 dice. 2 from cp 1 from protestant home space. This one is more risky.
QuoteProtestants: Die roll request
Request: 6-sided die x 3
4
5
4
Message from Protestants:
Revolt in Antwerp. 2 from CP, 1 from Protestant home space.
Got my hit there as well.
I also conquer Ghent. Can't take Brussel, spanish garrison.
Will still pass.
ulmont, max, sbr and solmyr have declared they will be passing.
Tamas us up again.
I think we should give people a chance to respond to revolts in their territory even if they have declared they are passing.
I will still pass, however.
so, still tamas and then me.
but, I have reason to belive that tamas is passing as well.
My point was, sbr should get a chance to respond.
I am passing
I likely can't do anything about it, but I will take a look in a couple hours when I get home.
EDIT: And a revolt is interesting enough that my 'Pass unless something interesting happens' clause kicks in.
I'm passing if sbr passes.
Winter: +1 regular to each Calais and Antwerp.
Hand size: 5 from keys, 1 saved, 1 from anne of saxony + whatever I get from marriage roll. (7 or 8)
Edit: what I mean by this is that I want somebody who knows what he is doing to do en end of turn and ideally explain what he does and why he does it. All this expedition, artist diplomacy stuff confuses me a bit.
#9: 1 / Fire Ships [COMBAT]
Message from England:
I'd like that 3rd card back so I will assault Edinburgh again.
I got it at the cost of a regular.
I put my treasure on the Turn Tracker and released ownership. I am now out of cards so I am done for this turn.
I think it's to Viking to pass(or not)
I pass as well.
To whoever does the EOT, the french SCM is in the french control markers box.
Doing end of turn stuff.
Done Ottoman, French, Protestant winter, need Spanish, English, and HRE. Winter regulars added to capitals except for HRE, Tamas needs to decide which options he wants.
Other stuff to do:
Max should place the remaining two treasures on the board into his hand, and move the Spanish-owned treasure on the turn track to the treasure tray (and reshuffle it).
Marriage between William and Anna is cancelled at the last moment. Anna becomes a spinster, William remains an eligible bachelor.
Philip and Elisabeth found a great royal dynasty, Spain and France gain 2 VP each (in addition to French Valois wedding VP).
Earl of Arran drops out of the bachelor pool, Don Carlos ages up, Charles II retains his good looks for now.
do I still get her caligaesque dowry?
Sinan and Palladio receive wide acclaim, gaining 1 VP each. Clouet continues working.
Dee performs a scientific revolution, gaining 2 VP and a science bonus (to be picked by sbr). Bellaso discovers 1 VP or a science bonus for France (I will choose after sbr picks his bonus). Seydi al Reis is burned by the Inquisition (which apparently pursues Turks).
Quote from: Viking on October 06, 2012, 10:01:28 AM
do I still get her caligaesque dowry?
Since she did not actually marry, she has no husband, so no.
I am also adding new personages for turn 2 in the file. Max needs to decide if Don Juan will be a general or an admiral and place him accordingly (I'll put him near Spain on the board).
Spanish winter: Alva and 1 regular to Milan
Don Juan can be an admiral in Cadiz. Actually, send Alva and his regular to Madrid
File sent, including Spanish winter.
To do:
English winter
HRE winter and choice of mercs/regulars.
Quote from: Solmyr on October 06, 2012, 10:04:07 AMSeydi al Reis is burned by the Inquisition (which apparently pursues Turks).
That is what you get for running around the catholic world claiming that scripture is everything. They'll get confused and think you are a heretic rather than an infidel.
Quote from: Solmyr on October 06, 2012, 10:04:45 AM
Quote from: Viking on October 06, 2012, 10:01:28 AM
do I still get her caligaesque dowry?
Since she did not actually marry, she has no husband, so no.
Meh, at least slick willy is still horny.
BTW, if he declines to a 1 marries, the marriage produces no vp does he return as a 2?; that is how I understand it.
Hand sizes for turn 2 according to my calculations:
Ottomans: 6 (4 +1 ruler +1 saved)
Spain: 6 (4 +1 ruler +1 saved)
England: 4 (3 +1 ruler)
France: 5 (4 +1 saved)
HRE: 5 (4 +1 saved)
Prots: 6 (5 +1 saved)
French and English colonies produce no treasure, but remain struggling in place.
Will change the turn and deal cards in ACTS after abovementioned winters and Max managing the treasures (move 2 to hand, one on turn track to treasure deck, shuffle, then deal new Spanish treasures for turn 2 onto the board).
Also sbr should pick a science bonus and I will make my scientist pick after.
Quote from: Viking on October 06, 2012, 10:19:21 AM
Quote from: Solmyr on October 06, 2012, 10:04:45 AM
Quote from: Viking on October 06, 2012, 10:01:28 AM
do I still get her caligaesque dowry?
Since she did not actually marry, she has no husband, so no.
Meh, at least slick willy is still horny.
BTW, if he declines to a 1 marries, the marriage produces no vp does he return as a 2?; that is how I understand it.
If he does not declare a marriage at all then he gets an aging roll normally. Only if he has a wedding planned and it fails, he returns as a 2. Or actually, even if the wedding only produces +1 card and no VP.
Quote from: Solmyr on October 06, 2012, 10:20:58 AM
Will change the turn and deal cards in ACTS after abovementioned winters and Max managing the treasures (move 2 to hand, one on turn track to treasure deck, shuffle, then deal new Spanish treasures for turn 2 onto the board).
I did this except the shuffle. Should I redo?
Shouldn't need to, you draw random treasures from the tray anyhow.
That's what I figured. And since I had seen the first draw figured I'd let someone else make the call.
2 Regulars from Edinburgh and 1 Merc from Berwick will return to London. All Galleons return to Portsmouth.
I will take Plantation as my bonus.
In that case I will pick Ravelin as my science bonus.
Quote from: Solmyr on October 06, 2012, 10:21:58 AM
Quote from: Viking on October 06, 2012, 10:19:21 AM
Quote from: Solmyr on October 06, 2012, 10:04:45 AM
Quote from: Viking on October 06, 2012, 10:01:28 AM
do I still get her caligaesque dowry?
Since she did not actually marry, she has no husband, so no.
Meh, at least slick willy is still horny.
BTW, if he declines to a 1 marries, the marriage produces no vp does he return as a 2?; that is how I understand it.
If he does not declare a marriage at all then he gets an aging roll normally. Only if he has a wedding planned and it fails, he returns as a 2. Or actually, even if the wedding only produces +1 card and no VP.
That's what I'm going for.
So, how about it mary or even liz... any of you slatterns want a roll in the hey with slick willy?
Oh, forgot about Coligny, Prots can place him on the map too if they want (and don't have to place William if they don't).
Quote from: Solmyr on October 06, 2012, 10:36:02 AM
Oh, forgot about Coligny, Prots can place him on the map too if they want (and don't have to place William if they don't).
I can place them during SD. I was also wondering why you placed slick willy. I was also wondering why you didn't end the turn.
Because Tamas needs to do his winter.
Quote from: Solmyr on October 06, 2012, 01:05:05 PM
Because Tamas needs to do his winter.
I predict:Tamas will do nothing in his winter.
He still has to pick next turn's mercs or regulars. :P
Can he do that after the end of turn so we can proceed with diplo?
Quote from: Maximus on October 06, 2012, 01:38:37 PM
Can he do that after the end of turn so we can proceed with diplo?
Nah, because Tamas knowing what his cards are might change how he wants to play things.
So, waiting on Tamas to do his winter both returning units to Vienna and then decide if he wants two free mercs or one free regular.
Tamas can also pick four mercs to sell off.
Quote from: ulmont on October 07, 2012, 08:15:35 AM
Tamas can also pick four mercs to sell off.
Isn't that for the diplomacy phase after the card draw?
He has to choose if he wants those four mercs available for diplomacy, in which case he won't get any winter reinforcements for himself.
Btw, we are waiting on TAMAS. :P
Quote from: Solmyr on October 07, 2012, 09:06:18 AM
He has to choose if he wants those four mercs available for diplomacy, in which case he won't get any winter reinforcements for himself.
Btw, we are waiting on TAMAS. :P
We've been waiting on him for two days now.
like hell you did! I want my free regular. and I dont need to winter anything, everyone stay as they were.
OK, we can end the turn.
So what exactly is the deal with Ireland now? As far as I can tell they are independent and I can't do anything to or with them until another Major power activates them, at which point I would have to go to war with that power to get Dublin back. Is that right?
Quote from: sbr on October 07, 2012, 08:26:42 PM
So what exactly is the deal with Ireland now? As far as I can tell they are independent and I can't do anything to or with them until another Major power activates them, at which point I would have to go to war with that power to get Dublin back. Is that right?
Per the errata, you can declare war on Ireland with 1 CP during the diplomacy phase. Keep in mind that, if you do DoW them like that, they will activate just like any other minor that's had a DoW made on them. See 9.4.2-4.
Quote from: Habbaku on October 07, 2012, 11:18:44 PM
Quote from: sbr on October 07, 2012, 08:26:42 PM
So what exactly is the deal with Ireland now? As far as I can tell they are independent and I can't do anything to or with them until another Major power activates them, at which point I would have to go to war with that power to get Dublin back. Is that right?
Per the errata, you can declare war on Ireland with 1 CP during the diplomacy phase. Keep in mind that, if you do DoW them like that, they will activate just like any other minor that's had a DoW made on them. See 9.4.2-4.
Beauty thanks.
Rules question.
If I build a sea captain or an expedition and it returns to europe, do I have to re-build the sea captain or can I spring deploy it? Also in this case are my two sea captains spring deployable already?
You don't spring deploy captains anywhere (unless you are England, in which case you can assign them to Europe as fleet commanders). They are only used for expeditions, which you build for 1-2 CP.
Quote from: Solmyr on October 08, 2012, 01:07:57 PM
You don't spring deploy captains anywhere (unless you are England, in which case you can assign them to Europe as fleet commanders). They are only used for expeditions, which you build for 1-2 CP.
So if I send out a pirate, he gathers much spanish lucre returns to the netherlands with a couple of treasures. If I want to send him out again I have to re-build him. I can't leave him out at sea or return him to a colony and keep going.
Quote from: Viking on October 08, 2012, 01:14:33 PM
Quote from: Solmyr on October 08, 2012, 01:07:57 PM
You don't spring deploy captains anywhere (unless you are England, in which case you can assign them to Europe as fleet commanders). They are only used for expeditions, which you build for 1-2 CP.
So if I send out a pirate, he gathers much spanish lucre returns to the netherlands with a couple of treasures. If I want to send him out again I have to re-build him. I can't leave him out at sea or return him to a colony and keep going.
You can return him to a colony, but any treasures that he has captured via piracy will only be returned when he winters in Europe. If you want to send him out again, you have to "re-build" him, yes.
and the other question, do sea captains and expeditions count as fleets for naval move? can I move all my fleets, sea captains and expeditions with the 1 cp one sea zone?
Quote from: Viking on October 08, 2012, 01:48:40 PM
and the other question, do sea captains and expeditions count as fleets for naval move? can I move all my fleets, sea captains and expeditions with the 1 cp one sea zone?
Yes
Quote from: sbr on October 08, 2012, 01:49:43 PM
Quote from: Viking on October 08, 2012, 01:48:40 PM
and the other question, do sea captains and expeditions count as fleets for naval move? can I move all my fleets, sea captains and expeditions with the 1 cp one sea zone?
Yes
OK, economy of scale good.
Now, If I have both my pirates in one sea zone and declare piracy with one and the spanish patrol in the antilles gets a hit do I have to place that hit on the active pirate (I think yes) and can I place any captured loot on the inactive pirate (I think no).
... and one more. Regarding mandatory events. Some mandatory events (especially the ones where you resolve control of minor powers) can have the cp being spent affect the outcome of the event. So when, e.g. scottish lords rebel comes up. Can I use the cp to increase my influence in scotland before it is resolved? (or even, since I am the protestant) can I spend the cp preaching to convert scotland to protestantism with the cp on the card before resolving?
Quote from: Viking on October 08, 2012, 02:15:45 PM
... and one more. Regarding mandatory events. Some mandatory events (especially the ones where you resolve control of minor powers) can have the cp being spent affect the outcome of the event. So when, e.g. scottish lords rebel comes up. Can I use the cp to increase my influence in scotland before it is resolved? (or even, since I am the protestant) can I spend the cp preaching to convert scotland to protestantism with the cp on the card before resolving?
The rules clearly say the event is resolved first, then the player gets the 2 CP, so unless it is stated specifically on the card you cannot spend them first.
Quote from: Viking on October 08, 2012, 01:57:52 PM
Quote from: sbr on October 08, 2012, 01:49:43 PM
Quote from: Viking on October 08, 2012, 01:48:40 PM
and the other question, do sea captains and expeditions count as fleets for naval move? can I move all my fleets, sea captains and expeditions with the 1 cp one sea zone?
Yes
OK, economy of scale good.
Now, If I have both my pirates in one sea zone and declare piracy with one and the spanish patrol in the antilles gets a hit do I have to place that hit on the active pirate (I think yes) and can I place any captured loot on the inactive pirate (I think no).
You are right on both, each sea captain would act individually and one after the other.
I'm basically finished with my diplomacy. I have formal offers out there which can be responded to either in the diplo declarations or in a pm with a yes or a no.
So, I say start declaring.
Ottomans announce:
1) Peace with Spain.
Spain accepts the peace with the turk
sbr?
Sorry.
France:
I offer peace and I request control of all 3 French controlled Scottish spaces.
I also offer Elizabeth's hand in marriage to Charles.
Protestant:
I offer an alliance and I offer to loan 1 naval squadron.
I don't remember any deals...
Solmyr
France's deals:
Peace with England.
Give control of Perth, Stirling, and Glasgow to England.
Accept betrothal of Charles IX and Elizabeth.
Offer peace to Protestants and offer hand of Mary Queen of Scots to William or Orange.
Agree to
England
- Alliance
- Accepting "Anglo-Dutch Anti-Papist Siege Prevention Squadron" on loan. To be placed in Calais.
France
- Peace'
- Marriage between William and Mary. Thus avoiding the future Battle of the Boyne by uniting the houses of Stuart and Orange.
William and Mary need to resolve their marriage immediately and then we move on to declarations of war.
I am not declaring war on anybody. Rebellions do that for me.
Quote from: Viking on October 10, 2012, 10:05:58 AM
William and Mary need to resolve their marriage immediately and then we move on to declarations of war.
I am not declaring war on anybody. Rebellions do that for me.
You're assuming Tamas had no offers to make to you, of course, but who cares. No wars.
QuoteProtestants: Die roll request
Request: 6-sided die x 2
3
6
Message from Protestants:
Marriage of William and Mary +5 DRM, no other modifiers.
14 result, 1 card and +1 VP for each of protestants and frogs. William settles down as a happily married man now.
Quote from: ulmont on October 10, 2012, 10:13:37 AM
Quote from: Viking on October 10, 2012, 10:05:58 AM
William and Mary need to resolve their marriage immediately and then we move on to declarations of war.
I am not declaring war on anybody. Rebellions do that for me.
You're assuming Tamas had no offers to make to you, of course, but who cares. No wars.
I thought that was Gyppo-Beetspeech for "I have no declarations".
Quote from: Tamas on October 10, 2012, 07:47:23 AM
I don't remember any deals...
Viking, you don't draw the cards from the wedding immediately, you put +1 card markers on the power cards, to be added next turn.
oh, damn... discarding
need dows from
Max - sbr - Sol - Tamas
I'm already not DOW'ing.
No Dows
No dows
No DOWs.
Tamas?
nope
SD - only max and me are at war; and he can't SD up to the netherlands. I'm tempted to suggest we don't necessarily need to do them in order. In any case, I'm not SD'ing anything (to Ghent my only target for SD), William of Orange should still be on my power card, not on the map.
NO SD
ulmont - max - sbr - solmyr
SD?
Quote from: Viking on October 11, 2012, 03:27:14 PM
ulmont - max - sbr - solmyr
SD?
Do we have a file catching us up to this point? I have to pick my home card.
The Turn 2 001 file is the latest I have.
File sent with Home Card selection and SD. Over to Max.
No SD
No SD
No SD.
ulmont - start the turn.
Tamas also needs to pick a HC first.
Quote from: Solmyr on October 12, 2012, 08:10:07 AM
Tamas also needs to pick a HC first.
so, he didn't do that when he did his spring deployment (like he should have)?
Nope, not in CB either.
I also should have done treasure fleet escort before SD. I'd like to move one of the galleons there now if you guys will allow it.
Quote from: Maximus on October 12, 2012, 08:15:00 AM
I also should have done treasure fleet escort before SD. I'd like to move one of the galleons there now if you guys will allow it.
OMG UR JUST AS BAD AS TAMAS!!!!!11111oneoneone
Edit: BTW, I have no issue with you doing that.
Could be worse.
Quote from: Maximus on October 12, 2012, 08:18:21 AM
Could be worse.
OMG U COULD BE WORSE THAN TAMAS !!!!!!!11111oneoneone
OMG SENT!!!!
Quote from: Viking on October 12, 2012, 07:51:25 AM
ulmont - start the turn.
Event played, no file, Max up.
Quote from: Tamas on October 12, 2012, 08:24:49 AM
OMG SENT!!!!
OMG UR JUST AS BAD AS TAMAS!!!!!1111oneoneone
can you discard a mandatory event like that?
the "4" counts as a hit as well, you can flip ghent too.
Edit; so you have the option of placing the disorder there and not spend the treasure to remove the disorder that was going to be placed in brussel.
Quote from: Viking on October 12, 2012, 08:50:00 AM
can you discard a mandatory event like that?
No restriction on the card text and I see nothing in the rules, but feel free to point out some relevant errata or Ed Beach comment if you have any.
Heresy suppressed. Brussels and Ghent flip.
Quote from: Viking on October 12, 2012, 08:51:55 AM
Edit; so you have the option of placing the disorder there and not spend the treasure to remove the disorder that was going to be placed in brussel.
This is true. File with changes coming
unrest in Ghent, treasure not spent.
Also, is Silent Bill on the map or not?
Quote from: Maximus on October 12, 2012, 09:12:42 AM
unrest in Ghent, treasure not spent.
Also, is Silent Bill on the map or not?
no
I remember getting teared apart for trying to discard a mandatory event in a similar way. Perhaps we should have Habbaku's insight
Quote from: ulmont on October 12, 2012, 09:03:02 AM
Quote from: Viking on October 12, 2012, 08:50:00 AM
can you discard a mandatory event like that?
No restriction on the card text and I see nothing in the rules, but feel free to point out some relevant errata or Ed Beach comment if you have any.
hmm.. the restriction on "discarding" mandatory cards applies to spending them at times when the event effects would not happen. Discarding them is ok, normally discards are random; this is just a non-random discard. So, yes perfectly legal.
Witchcraft to take a card from ulmont.
Quote from: sbr on October 12, 2012, 09:57:58 AM
Witchcraft to take a card from ulmont.
:huh:
EDIT. Have fun with
that card. :lmfao:
Scottish lords rebel and ally with the Protestants, kicking out the English. Strangely, in response Willy sends his wife to London, where she is given accomodation at the Tower. Go ahead and explain THAT to future historians.
Meanwhile, French found another colony in Argentina.
Quote from: Solmyr on October 12, 2012, 11:34:02 AM
Scottish lords rebel and ally with the Protestants, kicking out the English. Strangely, in response Willy sends his wife to London, where she is given accomodation at the Tower. Go ahead and explain THAT to future historians.
Meanwhile, French found another colony in Argentina.
Well, she was a catholic and refused to convert; our son Jaap van Oranje will be king of Scotland and England. I was gonna convert scotland to give me a +5 before somebody got to play that card.
We're waiting on Tamas again, aren't we?
Quote from: Viking on October 12, 2012, 12:56:48 PM
We're waiting on Tamas again, aren't we?
Tamas? Mr. I Want To Play With Fast Players? Surely he'd never slow us down...
Tamas?
#72: 4 / War with Poland
Message from Holy Roman Empire:
1 regular to Szigetvar, 2 mercs to Vienna
Quote#46: 4 / Spanish Fury [RESPONSE]
Message from Protestants:
2/4 Sermon in Scotland
4/4 Sermon in Netherlands
QuoteRequest: 6-sided die x 5
4
3
1
3
6
Message from Protestants:
"Madam, I would rather endure your tears than betray this Commonwealth."
5 Conversion attempts in Scotland
6,4,1
The Major cancels the unrest, convert Glasgow and Edinburgh.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
6
4
1
3
6
Message from Protestants:
Tulip - Total Depravity, Unconditional Election, Limited Atonement, Irresistible Grace and Perseverance of the Saints
Preaching sermon in The Netherlands
6,6,4,1
Convert Brussel, Ghent, Flushing. Major removes disorder in Ghent and the 1 places a disorder in Brussel.
ulmont next
France does not lose or gain VP from Protestant spaces, btw, so I'm still at 13.
Quote from: Solmyr on October 13, 2012, 09:28:13 AM
France does not lose or gain VP from Protestant spaces, btw, so I'm still at 13.
I found 8 VP for keys, 2 for Lizzie Valvois, 1 for Paris and 1 for Mary Stuart. In my math that adds up to 12. I couldn't find the 13th vp.
ACTS returned delivery failures for my ACTS turn to sbr.
Quote from: Ed BeachSteven is correct. You can only nullify unrest generated from this conversion action. And you can only nullify one space of unrest if Iconoclastic Fury caused more than one.
http://boardgamegeek.com/thread/806799/conversion-question-removing-unrest (http://boardgamegeek.com/thread/806799/conversion-question-removing-unrest)
So Viking will have to redo the unrest in the Netherlands
Quote from: Maximus on October 13, 2012, 10:41:17 AM
Quote from: Ed BeachSteven is correct. You can only nullify unrest generated from this conversion action. And you can only nullify one space of unrest if Iconoclastic Fury caused more than one.
http://boardgamegeek.com/thread/806799/conversion-question-removing-unrest (http://boardgamegeek.com/thread/806799/conversion-question-removing-unrest)
So Viking will have to redo the unrest in the Netherlands
I'll add the unrest to ghent again.
Edit: I should probably have reduced the protestant spaces as well..
Mercs disappear from Vienna.
Heretics disappear from the Netherlands
while this is all very clever and colour coordianted, it isn't very informative. Unless you make it pretty clear that you actually did something rather than just hinting that something might have happened which may or may not be related to your turn here people like Tamas can get the wrong idea that nothing happened and get back to plotting the Great Györ Beet Robbery.
Quote from: Viking on October 13, 2012, 02:21:13 PM
while this is all very clever and colour coordianted, it isn't very informative. Unless you make it pretty clear that you actually did something rather than just hinting that something might have happened which may or may not be related to your turn here people like Tamas can get the wrong idea that nothing happened and get back to plotting the Great Györ Beet Robbery.
People like Tamas should be checking their emails from ACTS, which would let them know that, for instance, I played " 3 / German Recruitment Curtailed" as event and then that Max played his home card for a patrol in the Spanish main and to suppress heresy in the Netherlands.
...at which point, SBR should know he's up.
Quote from: ulmont on October 13, 2012, 02:43:24 PM
Quote from: Viking on October 13, 2012, 02:21:13 PM
while this is all very clever and colour coordianted, it isn't very informative. Unless you make it pretty clear that you actually did something rather than just hinting that something might have happened which may or may not be related to your turn here people like Tamas can get the wrong idea that nothing happened and get back to plotting the Great Györ Beet Robbery.
People like Tamas should be checking their emails from ACTS, which would let them know that, for instance, I played " 3 / German Recruitment Curtailed" as event and then that Max played his home card for a patrol in the Spanish main and to suppress heresy in the Netherlands.
...at which point, SBR should know he's up.
there are alot of mails being sent, some of which just get skimmed, or in my case get filtered to a folder to keep clutter out of my inbox. Tamas is playing multiple games. I think we should stick to Habbaku's admonition to report in the languish forum which cards are played and what effects they have.
Quote from: ulmont on October 13, 2012, 02:43:24 PM
...at which point, SBR should know he's up.
Is that "should know" as in "it is safe to presume that he has that knowledge" or "somebody should tell him" ?
England: Play Card as Operations
#61: 2 / Menendez de Aviles
Message from England:
1/2 build expedition with Hawkins and a colony
2/2 move Hawkins to Atlantic Coast and drop colony in Roanoke Island.
Why is Scotland Independent and not Protestant controlled?
EDIT: And fuck you very much for that Sol. :P
Quote from: sbr on October 14, 2012, 12:16:28 PM
Why is Scotland Independent and not Protestant controlled?
EDIT: And fuck you very much for that Sol. :P
It is protestant controlled.
Quote from: Viking on October 14, 2012, 12:22:18 PM
Quote from: sbr on October 14, 2012, 12:16:28 PM
Why is Scotland Independent and not Protestant controlled?
EDIT: And fuck you very much for that Sol. :P
It is protestant controlled.
Why aren't there orange Protestant markers on the spaces?
Quote from: sbr on October 14, 2012, 12:24:41 PM
Quote from: Viking on October 14, 2012, 12:22:18 PM
Quote from: sbr on October 14, 2012, 12:16:28 PM
Why is Scotland Independent and not Protestant controlled?
EDIT: And fuck you very much for that Sol. :P
It is protestant controlled.
Why aren't there orange Protestant markers on the spaces?
Because there are grey Protestant markers on the spaces.
Carry on.
Hopefully Solmyr and Tamas can put in their turns before I go to bed.
Quote from: Viking on October 13, 2012, 09:35:05 AM
Quote from: Solmyr on October 13, 2012, 09:28:13 AM
France does not lose or gain VP from Protestant spaces, btw, so I'm still at 13.
I found 8 VP for keys, 2 for Lizzie Valvois, 1 for Paris and 1 for Mary Stuart. In my math that adds up to 12. I couldn't find the 13th vp.
Lizzie gave me 3, 1 for marriage and 2 for being stunningly successful in birthing kids for Philip.
Quote from: sbr on October 14, 2012, 12:16:28 PM
Why is Scotland Independent and not Protestant controlled?
EDIT: And fuck you very much for that Sol. :P
:scots: :melgibson:
Hey, at least you got to put Mary away. :P
Quote from: Solmyr on October 14, 2012, 03:25:23 PM
Quote from: Viking on October 13, 2012, 09:35:05 AM
Quote from: Solmyr on October 13, 2012, 09:28:13 AM
France does not lose or gain VP from Protestant spaces, btw, so I'm still at 13.
I found 8 VP for keys, 2 for Lizzie Valvois, 1 for Paris and 1 for Mary Stuart. In my math that adds up to 12. I couldn't find the 13th vp.
Lizzie gave me 3, 1 for marriage and 2 for being stunningly successful in birthing kids for Philip.
Oh, so why didn't you put that vp bit on your power card?
Because it's already shown via specific counters on my power card, next to the portrait of Queen Mum.
Quote from: Solmyr on October 14, 2012, 03:35:27 PM
Because it's already shown via specific counters on my power card, next to the portrait of Queen Mum.
oh, so thats what that means... shit, you learn something every day
QuoteFrance: Play Card as Operations
#54: 3 / Huguenot Lent
Message from France:
Build 1 regular in Rouen and 1 merc in Paris.
Tamas?
Relax, I am here :p
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
I want them 5 units, as a sign of my friendship toward Ottomans, granting them an easy VP. No file, sorry.
You should play that as active event in case it stays for a longer time.
QuoteProtestants: Play Card as Operations
#19: 3 / Diplomatic Miscue
Message from Protestants:
1/3 Expedition with colonist in North Atlantic
3/3 Sermon in the netherlands
I'm leaving the war in the east bit to ulmont, since he is up after me.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
6
5
2
5
4
Message from Protestants:
Sermon in the Netherlands 5 dice.
6,5,5,4
Major on Amsterdam, Minors on Flushing, Haarlem and Alkmaar.
Quote from: Viking on October 14, 2012, 03:56:54 PM
QuoteProtestants: Play Card as Operations
#19: 3 / Diplomatic Miscue
Message from Protestants:
1/3 Expedition with colonist in North Atlantic
3/3 Sermon in the netherlands
I'm leaving the war in the east bit to ulmont, since he is up after me.
Why do you get a free colony?
I assume he's sending Laudonniere who gets a free colonist.
I thought "expedition" was a "thing" which was something that was not the same thing as a "sea captain"
You don't get expeditions without captains. And if you want to build one with a colonist for 1 CP instead of 2, you have to send Laudonniere.
I suppose the confusion stems from Laudonniere being all orange while my two pirate specialists are blue with an orange stripe.
I meant Laudonniere. I'll be more clear in the future.
I replayed War with Persia as an active event, put 8 guys and Sokullu there, took a shot at resolving it (net result: Ottomans dealt 3 hits, Persians 2 hits), and then rebuilt a few guys.
File sent; Max is up.
#62: 3 / Northwest Passage
Message from Spain:
2/3 suppress heresy in netherlands
3/3 influence Papacy
Amsterdam, Flushing, Haarlem, return to the fold
file sent, SBR is up
Play my Home Card to cancel the marriage between Elizabeth and Charles.
I drew my extra card, Sol can roll for his prize on his turn.
1 - ulmont, somebody suggested that when looking for a specific card just dump all of them into the referees sandbox and pick the one you want
2 - ah... now I understand what max was doing with the markers for the protestants.
Quote from: sbr on October 14, 2012, 06:26:04 PM
Play my Home Card to cancel the marriage between Elizabeth and Charles.
I drew my extra card, Sol can roll for his prize on his turn.
to be a perfect dick here you should have played this after the french home card.
Solmyr is up, then Tamas.
Spending 2 CP from jilt to influence Papacy.
QuoteFrance: Play Card as Operations
#51: 2 / El Dorado
Message from France:
2/2: regular in La Rochelle.
Tamas up.
Holy Roman Empire: Play Card as Event
#29: 2 / Muscovy Company
Message from Holy Roman Empire:
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row.
QuoteProtestants: Play Card as Operations
#20: 5 / Eloquent Ambassador
Message from Protestants:
1/5 Naval Moves Exp to Atl Coast, Fleet to North Sea
3/5 Preach Sermon Netherlands
placing colony in Jamestown, convert amsterdam
5/5 revolt amsterdam, controlling alkmaar in the process. I also added the +1 card marker for Tamas.
QuotePlay Card as Operations
#21: 5 / Foreign Volunteers
Message from Ottoman:
1/5 - fight foreign war.
Persian war successfully ended, followed by moving Sokullu back to Belgrade and raising a couple of cavalry. Removed the -1 card marker, added +1 war winner VP.
Max up.
Play Card as Event
4 / Irish Rebellion
Playable by Spain, France or the Holy Roman if Ireland's diplomatic status has not been resolved this turn. Gain 2 diplomatic influence with Ireland and then resolve its diplomatic status. If Ireland activates, apply these effects: (1) England loses half of their regulars and half of their mercenaries from the Dublin and Kinsale spaces. (2) Remove units from Ulster, add Irish rebels there, and optionally move those rebels -- all as per Step 6 of the Activation Procedure.
Irish revolt continues and rebels ally with Spain.
Extend with 1 cp treasure to move all units from Utrecht to Amsterdam
sbr up
does this mean that sbr gets to dow spain in response or does this just make it cheaper?
I don't think it has any effect on that.
Quote from: Viking on October 15, 2012, 04:35:15 AM
Quote from: sbr on October 14, 2012, 06:26:04 PM
Play my Home Card to cancel the marriage between Elizabeth and Charles.
I drew my extra card, Sol can roll for his prize on his turn.
to be a perfect dick here you should have played this after the french home card.
I would have loved to be a dick to Sol, but he knew it was coming and I needed to play it now unfortunately.
Quote from: Maximus on October 15, 2012, 05:02:08 PM
I don't think it has any effect on that.
It definitely lowers the DoW cost between us by -2CP but it doesn't trigger automatic war AFAICT because there are no Spanish units in Ireland.
Quote from: sbr on October 15, 2012, 06:39:29 PM
It definitely lowers the DoW cost between us by -2CP
Where do you see this? Mary's imprisonment lowers the cost, but I don't see where activation of Ireland does so.
Quote from: Maximus on October 15, 2012, 07:15:18 PM
Quote from: sbr on October 15, 2012, 06:39:29 PM
It definitely lowers the DoW cost between us by -2CP
Where do you see this? Mary's imprisonment lowers the cost, but I don't see where activation of Ireland does so.
Nevermind you're right. I got Ireland and Scotland Mixed up. They're basically the same thing.
Anyway, you're up
#43: 1 / Experienced Pilot [RESPONSE]
Message from England:
Move Hawkins to Antilles
Before Viking writes, yes, it is my turn but I need to ponder on this apparent, unreasonable agression gathering on the Turkish border, and how I can neutralize the danger in one fell swoop.
It's my turn. :rolleyes:
France patronizes Ronsard. Now it's Tamas's turn.
ah right. France is also on the map. Easy to forget :P
Quote from: Tamas on October 16, 2012, 07:09:17 AM
Before Viking writes, yes, it is my turn but I need to ponder on this apparent, unreasonable agression gathering on the Turkish border, and how I can neutralize the danger in one fell swoop.
Having an army would probably help.
#75: 2 / The Lost Colony [MANDATORY]
Message from Holy Roman Empire:
Target a colony in the Atlantic Coast. The owning player must roll a die to keep his colony, succeeding on a 5 or 6. If any other number is rolled, the colony is eliminated. This roll must occur whenever this card is played if a colony exists in one of these spaces, even if the player owning the colony plays this event. Card remains in deck each turn.
Playing against the Protestant colony. Why? because England has less VPs.
I am buildings two mercs in Vienna
Roll fails, Protestant colony eliminated. File is coming shortly.
Ottomans declare war on the HRE through their home card.
Spain (Max) may cancel this declaration of war by ceding 1 card to the Ottomans.
If Spain declines to cancel, HRE (Tamas) may cancel this declaration of war by ceding 1 card to the Ottomans.
Assuming no cancellations, I get 2 CPs of moves.
1/2 - Sokullu, 7+3 to Szigetvar (assumed withdraw).
2/2 - 3+0 from Buda to Szigetvar.
The file sent assumes no cancellations, but Max and Tamas in that order should confirm.
You do know that I am after Tamas and before You?
QuoteProtestants: Edit Home Card Played
Ottoman: from Tribute to Tribute
Spain: from Yes to Yes
England: from Yes to Yes
France: from No to No
Holy Roman Empire: from No to No
Protestants: from No to Calvinist Fury
Playing home card for conversions.
QuoteProtestants: Die roll request
Request: 6-sided die x 6
6
3
2
2
5
1
Message from Protestants:
Calvinist Fury Conversions in France. First roll a 6.
France
6,6,5,1 - Convert Rouen and Lyons with Majors, Boulogne with Minor, disorder in Lyons.
Quote from: Viking on October 16, 2012, 09:27:06 AM
You do know that I am after Tamas and before You?
Nah, forgot based on being Prots in another game.
QuoteProtestants: Die roll request
Request: 6-sided die x 6
4
1
4
2
6
4
Message from Protestants:
Calvinist Fury Netherlands, first roll a 6.
6,6,4,4,4,1
Majors Utrecht and Brussels, Minors Arnhem, Haarlem and Rotterdam, Disorder Brussels
Correctoin: Not Arnhem, Antwerp. Sorry.
How do you convert Brussels and Antwerp when the only neighboring heretic spaces are in unrest?
Quote from: Maximus on October 16, 2012, 11:41:46 AM
How do you convert Brussels and Antwerp when the only neighboring heretic spaces are in unrest?
Because I am under the impression that that is permissible.
..... and it turns out that I am wrong about that :Embarrass:
QuoteProtestant Conversion Conditions
a) The space is in the religious struggle area(s) being targeted
by this action or event.
b) The space is adjacent to a space under Protestant religious
influence (even if across a pass) or is a port connected to a sea
zone that contains other ports under Protestant religious influence.
The adjacent space or port may not be in unrest and must
have been Protestant at the start of this step of the procedure.
c) The target space does not contain a Catholic unit or a Jesuit.
fixing, flipping antwerp and brussels to catholic, removing unrest in brussels and flipping Arnhem and 'sHertogenbosch instead using the major to prevent the unrest.
maaan.. I fucked up this turn...
Max and Tamas still need to decide if they're tributing rather than letting the Ottoman-HRE war trigger.
Not a cent for tribute.
Viking, I'm ok if you redo this impulse given the misunderstanding.
Quote from: Maximus on October 16, 2012, 12:16:29 PM
Not a cent for tribute.
Viking, I'm ok if you redo this impulse given the misunderstanding.
I said I fucked up this turn, not just this impulse :contract:
I am paying tribute :mad:
My 2 CP worth of actions will go to build a regular in Belgrade rather than besieging Szgierwsraersdfadfar then.
Quote from: Viking on October 16, 2012, 12:12:26 PM
fixing, flipping antwerp and brussels to catholic, removing unrest in brussels and flipping Arnhem and 'sHertogenbosch instead using the major to prevent the unrest.
maaan.. I fucked up this turn...
Viking, I didn't see a file on your last email?
Spain: Play Card as Operations
#10: 1 / Siege Engineering [COMBAT]
Message from Spain: 1/1 stack from Amsterdam returns to Utrecht.
Extend with 1vp treasure.
Will be passing barring exciting stuff.
No file for a couple hours
re-re-re-re sending :blush:
sbr up.. if Max can get his file out and if sbr cares if max gets his file out or not.
Question: Why were Spanish and Dutch units stacked in Amsterdam in the first place without fighting?
Quote from: Solmyr on October 16, 2012, 02:34:57 PM
Question: Why were Spanish and Dutch units stacked in Amsterdam in the first place without fighting?
Well the spanish decided the wanted the city, so they marched to the city. The dutch decided that immediately advancing to the city gate and entering to stand on the walls hurling insults at the spanish kniggots. Why the spanish thought they could take the city given that it was supplied by sea I don't know. Presumably some deal involving treachery or sailing the spanish fleet all the way up to the north sea. For whatever reason the spanish abandoned the plan.
I try not to speculate.
File sent. I undid the turkish invasion and added the unit there. May want to check that. I also recalculated protestant spaces, although it's still wrong because of unrest. It probably was right before.
Hawkins will Pirate in the Antilles again.
I will give Max some time to roll his die himself. If he hasn't done it before I go to bed I'll do it myself.
Max missed.
Message from England:
Piracy in Antilles
4
6
6
2 more hits.
Christ
Well you get a ship and a treasure.
Quote from: Maximus on October 16, 2012, 09:12:25 PM
Christ
Well you get a ship and a treasure.
Could you send a file? I can't move the treasures, they're owned by you.
sent
Solmyr - Tamas - Me
QuoteFrance: Message
Playing HC for CP.
1/5: remove unrest in Lyon
2-5/5: 2 regulars in Paris
France will most likely pass from now on unless something bad happens. Tamas is up to play HC.
I also recalculated the Protestant spaces and VPs in the file. Spaces in unrest are not included in the Protestant count, and since one Dutch key is in unrest it does not contribute to Protestant hand size either.
Tamas?
Edit: well, Tamas being out of cards...
QuoteProtestants: Play Card as Operations
#7: 1 / Desperate Assault [COMBAT]
Message from Protestants:
1/1 Remove disorder in Antwerp.
sorry for bitching to Tamas while we were actually waiting on me :blush:
I'll be passing unless somebody does anything interesting until everybody before me already passed; at which point I might do something.
Doesn't Tamas have a Home Card to play?
Quote from: sbr on October 17, 2012, 02:13:33 PM
Doesn't Tamas have a Home Card to play?
Yes he does, I thought that Tamas was finished given that he's posting in the Off Topic Forum and not doing his turn. I'll be doing this regardless.
I'll just wait on Tamas's home card then. I'm sure he's going to declare war on me.
Playing my HC (the war declaring one) as OPS, building 2 regulars and a merc in Vienna
ulmont - Max (passing) - sbr - Solmyr - Tamas (no cards) - Viking (passing)
Ottoman fleets converge on the Adriatic and pirate the HRE for 1 hit, which has to be VP since the HRE can't give anything else up. Over to Max.
sbr, max is passing unless something interesting happens.
Passing out the turn unless something interesting happens.
I can tell you that barring something truly amazing, next play is going to be a 3 ops card for a scientist and then pass out the turn, leaving 4+0 in Belgrade, wintering everyone else from Belgrade to Istanbul, and putting the fleet in Scutari.
Everybody is passing "unless something happens" so the turn is over.
Protestant Winter
1 Regular each to Calais and Antwerp, Laudonniere back to power card.
Hand Size = 9
2 saved cards
6 card draw
1 from +1 card due to marriage
VP Total = 13
23 Protestant Spaces give 2 VP
Keys give 10 VP
Marriage gives 1 VP
The only significant thing to happen before rolling for EOT is Tamas telling us if he wants mercs for himself, diplomacy or the 1 regular.
Sbr, treasure in the English hand will be discarded if not used, are you sure you want to pass?
I'll be having my 2 mercs for myself, thankyouverymuch
Treasure isn't in my hand, Hawkins and the treasure and stilll in the New World. They will both be returning home during Winter to be used next turn.
Will be doing end of turn then.
Darnley and Don Carlos drop out of the running, Charles of Austria becomes more decrepit, Le Roi Charles IX keeps his boyish good looks.
Ronsard (11) gains 1 VP, writing Les Amours. Taqi al-Din (10) gains 1 VP or a bonus, as the Sultan chooses.
VP-wise, Protestants are the big winners this turn, advancing by 7 VP, mainly due to benevolence of the French king.
Hand sizes for turn 3, by my reckoning:
Ottomans: 7=4+2 saved+1 bonus
Spain: 6=4+1 saved+1 bonus
England: 5=2+2 saved+1 bonus
France: 6=4+1 saved+1 marker
HRE: 5=4+1 marker
Protestants: 9=6+2 saved+1 marker
Will end turn/deal cards shortly.
Btw, I moved the English fleet to London but sbr can of course move it to another port on the North Sea if he wants.
Ulmont should also choose 1 VP or science bonus.
Oh, and Ulmont should remove War in Persia from active events too.
don't the colonial powers get to roll for cards?
Oh yeah, that. It's rolling for treasures and is technically done after dealing cards, but might as well roll now.
Florida and Rio de Janeiro produce treasures. Me and sbr can draw them in CB at some point. Max should also move his treasures to his hand and place new ones.
Cards dealt. To do:
-Ulmont chooses 1 VP or science bonus
-Max moves his treasures to hand and adds new ones
-Sbr draws a treasure to his hand.
Quote from: Solmyr on October 18, 2012, 07:56:41 AM
Ulmont should also choose 1 VP or science bonus.
Oh, and Ulmont should remove War in Persia from active events too.
Science bonus, Excavation. War in Persia removed.
Attn: All; this is a general call for protestant related events, I am willing to deal for any and am especially interested in the location of the St Barts Massacre Card.
First, why do I have Selim II in my hand again?
Also vikings I will be in touch later.
Quote from: sbr on October 18, 2012, 11:14:55 AM
First, why do I have Selim II in my hand again?
Because you played it as ops rather than as event. Play it as event now and draw a replacement.
File sent with Spanish treasures refreshed
France is also curious if anyone has St. Barts. Or Henry III. :frog:
Can you assassinate a leader that is not even on the map. Basically can st barts assassinate coligny if he is still on the protestant power card?
Edit:
Quote19.3 Assassination
Each power may, once per turn, spend from 2 to 4 CP on
the Assassination action to try to remove a named army
leader (or Elizabeth I) from play. Leaders must be serving
as an army leader and on the map to be chosen as a
target for assassination (i.e., Protestant army leaders held off-map,
captured army leaders, default army leaders, and Don John while
serving as a naval leader are not eligible). Spending more CP allows
the active player to roll more dice (increasing his chance of success).
The active player rolls the number of attack dice indicated on the
Assassination column of the Espionage table. Then compute the
dice rolled by the defending player in the same fashion. Each side
rolls their dice; hits are scored on rolls of "5" and "6". Consult the
bottom of the Assassination column to determine the result. If the
target is killed, the assassinating power earns 1 VP. After resolving
the action, place the active power's "Assassination Used" marker
on the Turn Track to serve as a reminder that this power cannot make
another assassination attempt until the next turn.
No, Coligny is not eligible to be murdered in his ehh... Batcave?
Yeah, seems he must be on the map, he cannot be targeted on the Prot card:
Quote19.3 Assassination
Each power may, once per turn, spend from 2 to 4 CP on the Assassination action to try to remove a named army leader (or Elizabeth I) from play. Leaders must be serving as an army leader and on the map to be chosen as a target for assassination (i.e., Protestant army leaders held off-map, captured army leaders, default army leaders, and Don John while serving as a naval leader are not eligible).
Anyway, French diplomacy is done.
Anyone still negotiating? :unsure:
Quote from: Solmyr on October 20, 2012, 09:18:50 AM
Anyone still negotiating? :unsure:
I am. I think. Though after almost 48 hours without a reply makes me start wondering.
Edit; screw this, I'm not waiting that long for a reply.
I'm finished with diplomacy.
I am still diplomatizing.
Sorry, I stayed home from work sick yesterday and the day got completely away from me. I have responded to an offer and sent a new one.
I say we start declaring unless two somebodys insist on objecting.
No announcements. Off to Max.
Spain offers an alliance to France
Elizabeth and the Earl of Leicester are engaged to be married.
France accepts alliance with Spain.
France accepts 2 mercs from HRE.
France offers marriages to HRE: Charles IX and Elisabeth of Austria, Henry Anjou and Anna of Austria.
France offers marriage to Protestants: Marguerite de Valois and Henry Navarre.
A personal message from the Vorlons to the Duke of Alva.
http://www.youtube.com/watch?v=jdoZvo8j6tc
Tamas?
HRE gives the 2 mercs to France as well as agreeing to the marriages.
Protestants agree to marry Henry IV and Marguerite.
DOWs, Protestants do not DOW anybody.
No D o W
France is a religion of peace.
this is clever, doing DOWs in reverse order.
No DoW.
waiting on dows from max and sbr before moving on to SD
No DoW
No DoW from me either.
ulmont can SD now.
Quote from: Viking on October 22, 2012, 03:43:17 PM
ulmont can SD now.
As soon as Sol sends out a diplo-update file.
I do now. :P
Sent. Remember to pick home cards along with SDs.
SD made (Sokullu and crew to Buda), home card picked, file sent.
Max is up.
Quote from: ulmont on October 22, 2012, 06:20:19 PM
SD made (Sokullu and crew to Buda), home card picked, file sent.
Max is up.
why did you send them to belgrade in the file?
Quote from: Viking on October 22, 2012, 06:22:10 PM
Quote from: ulmont on October 22, 2012, 06:20:19 PM
SD made (Sokullu and crew to Buda), home card picked, file sent.
Max is up.
why did you send them to belgrade in the file?
I remembered it was either Belgrade or Buda. There's really no difference from my perspective, and who can keep those Hungarian names straight anyway?
Quote from: ulmont on October 22, 2012, 07:53:13 PM
Quote from: Viking on October 22, 2012, 06:22:10 PM
Quote from: ulmont on October 22, 2012, 06:20:19 PM
SD made (Sokullu and crew to Buda), home card picked, file sent.
Max is up.
why did you send them to belgrade in the file?
I remembered it was either Belgrade or Buda. There's really no difference from my perspective, and who can keep those Hungarian names straight anyway?
Belgrade isn't in Hungary
n.b. when I first wrote my message above I wrote "Bucharest" so I appreciate the confusion.
waiting on Max' SD
Alva +3r to Utrecht. File sent
sbr, Solmyr, Tamas
I'll send a file with my HC when I get home, but to move things along until then:
Drake is available this turn, right? If so I will put Hawkins with the rest of my navy, portsmouth I think. If drake isn't available I will leave Hawkins available.
No other units will move.
French SD is Monty, 1r, 2m to Metz. File sent.
3 Hugenot Regulars and Coligny deploy from Calais to Amsterdam.
BTW, (me included) forgot to move the galleon in "london" to join the rest of his fleet.
The galleon was loaned to you and was in North Sea when turn ended, so it had to go to one of the North Sea ports.
Quote from: Solmyr on October 23, 2012, 03:39:37 PM
The galleon was loaned to you and was in North Sea when turn ended, so it had to go to one of the North Sea ports.
checked, 20.3 remove loan markers happens before 20.5 return to base.... grr..
so fleet doesn't rtb to calais and get returned to portsmouth, but rather returns to base in london - preventing my spring deployment to amsterdam from calais (even if we were allied)
In which case I throw myself at the mercy of my comrades, had I known this I would have asked sbr to ally and lend me the fleet again, and hope you permit me to ask this of him.
btw, if max or sol objects or sbr declines, hugenots stay in calais and coligny stays off-map with no SD for the protestants.
Sent a file with my home card.
I'm fine with that.
Btw, I will be away in Stockholm until Friday, so won't be able to make my play until then.
The Ottomans have successfully constructed the Suez canal.
File sent; off to Max.
I'm fine with the protestant re-do. Will need to know the results of that before I do my move.
I would have agreed to continuing the alliance and loan of the ship, so go ahead.
Protestantas agree to the alliance and agree to recieve the fleet.
Protestants send the fleet to calais (so that it can return to the channel without needing to move it), Coligny and 3R move to amsterdam in the SD.
Played Spanish Road:Don John turns into a landlubber, flies to Milan and marches overland to Utrecht with 3 regulars.
Extend with 2cp treasure:Don John marches to Amsterdam with 6 regulars and 2 mercs, is there anything that man cannot do? Meanwhile his fleet successfully leaves port.
Coligny can choose to fight if he wants. File sent on the assumption he doesn't want. File includes loaned English fleet in Calais.
Quick question while we wait to see if Viking will fight.
I forgot that Hawkins had to be in London to build my special powered Galleons, I thought he could be anywhere in England. The only reason he is in England is too build those. Can I change my SD to put Hawkins in London instead of Portsmouth? Pretty please?
Coligny will sit and hide. Amsterdam has been sieged before.
Quote from: sbr on October 24, 2012, 02:15:55 PM
Quick question while we wait to see if Viking will fight.
I forgot that Hawkins had to be in London to build my special powered Galleons, I thought he could be anywhere in England. The only reason he is in England is too build those. Can I change my SD to put Hawkins in London instead of Portsmouth? Pretty please?
given that I just got a do-over to sneak a small army into a town that Max was about to siege as well as getting a small fleet to prevent that siege from proceeding I am without doubt in no situation to deny you this
I'd allow it, but you can only place him on a naval unit. You may want to re-rethink that naval loan.
Nevermind, I'm being an idiot; it's one of those things where I have an idea and try and bend reality to get that idea to work instead of realizing the idea is wrong and there is an easier way to get to where I am going. So forget all that, Hawkins and my navy are still in Portsmouth.
______________
#67: 3 / Spanish Pay Ships Seized
Message from England:
Off to Max to remove his units and send a file.
Max (to remove 2 reg or 1 reg 2 mil) - Solmyr - Tamas - Me
2 regulars removed from siege of amsterdam (reduced to Don John 4Reg+2Mil)
Solmyr Next
France celebrates the marriage of Henry Navarre and Marguerite de Valois. Wedding date set on St. Bartholomew's day.
Also spent treasure to patronize an artist.
Tamas is up.
Tamas, remember flushing.
Quote from: Viking on October 26, 2012, 09:30:46 AM
Tamas, remember flushing.
Do they even have toilets in gypsy camps?
Quote from: Solmyr on October 26, 2012, 09:32:13 AM
Quote from: Viking on October 26, 2012, 09:30:46 AM
Tamas, remember flushing.
Do they even have toilets in gypsy camps?
they do here in town I sea beggars going to them from time to time
I almost built a squadron, then I changed my mind
#66: 5 / Sea Beggars
Message from Holy Roman Empire:
I will do this instead:
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
P.S. screw you all AND your gypsy jokes!
:hug:
I'll do the file...
Flushing is dutch along with 1 regular and 2 dutch galleons as well as turning protestant.
QuoteProtestants: Die roll request
Request: 6-sided die x 3
6
2
3
Message from Protestants:
The fully legitimate taxation of illegal dago immigrants in the netherlands. Sea Beggar Piracy.
Max gives me a card or VP.
QuoteProtestants: Play Card as Event
#76: 2 / Untimely Death [MANDATORY]
Message from Protestants:
Don John drowns when in full armor he leans over to smell a tulip in the polders outside amsterdam.
1/2 Remove disorder in Ghent
2/2 Move all Fleets to North Sea.
I kill Don John and put the fleet out as well as returning order to ghent.
ulmont next.
Quote from: Viking on October 26, 2012, 09:52:25 AM
I kill Don John and put the fleet out as well as returning order to ghent.
ulmont next.
Do you: send a file?
Quote from: ulmont on October 26, 2012, 09:54:08 AM
Quote from: Viking on October 26, 2012, 09:52:25 AM
I kill Don John and put the fleet out as well as returning order to ghent.
ulmont next.
Do you: send a file?
I send two files. Run sequentally, the second one just adds the piracy marker.
Dragut ineffectually tries to pirate beets from the HRE. File sent; over to Max.
Apparently I need to start making beet jokes so Tamas will work with me not against me.
Dutch pirates get a VP
In response to the foul murder of Don John by Dutch heretics:
#13: 1 / Reiters [RESPONSE]
Message from Spain:
4 mercs in Arnhem
As my turn:
#53: 4 / Grand Tour
Message from Spain:
2 galleons in Corunna
extend with 3 cp treasure:
2/3 naval moves, Galleons from Corunna and Atlantic to Bay of Biscay to English Channel. Dutch may intercept and fight if they wish.
3/3 Mercs from Arnhem to Utrecht
No interception
Just to make this clear. Split orange yellow space are not spanish home spaces?
The rulebook seems to suggest that they are, but he union of arras card states that the split spaces become spanish for the rest of the game. Which is it?
They are home spaces for both Spanish and Dutch at the start, but become Spanish-only after Arras if I understand correctly. The card and rulebook aren't very clear on this. I got that info from boardgamegeek, I don't recall if Ed Beach confirmed it.
The other thing is Spain can never build units in the Netherlands other than Walloons.
This thread covers it, but I'm not sure how authorative the people in it are.
http://boardgamegeek.com/thread/808133/where-can-walloons-be-built (http://boardgamegeek.com/thread/808133/where-can-walloons-be-built)
Quote from: Maximus on October 26, 2012, 01:42:34 PM
They are home spaces for both Spanish and Dutch at the start, but become Spanish-only after Arras if I understand correctly. The card and rulebook aren't very clear on this. I got that info from boardgamegeek, I don't recall if Ed Beach confirmed it.
The other thing is Spain can never build units in the Netherlands other than Walloons.
The rules are confusing. But the facts as I see them are as follows
1 - the start as split spaces, home for both spain and dutch protestants.
2 - once arras happens they become full yellow spaces and walloons can be built there.
3 - before arras spain cannot build, but after arras she can only build walloons.
What I've seen is that Walloons can be built there both before and after Arras. The effect of Arras is that Dutch units can no longer be built there.
Here's another thread that suggests that: http://boardgamegeek.com/thread/799825/union-of-arras (http://boardgamegeek.com/thread/799825/union-of-arras)
Yes, you can build Walloons.
sbr is up...
Actually I have a question too.
If I'm reading the rules correctly, Flushing and Brielle can never be attacked by land, only by sea. Is this actually correct?
yes
QuoteOnly a
power that controls the normal port in
these connections (Flushing or Brielle)
may use this path for movement, intercept,
avoiding battle, line of communication or computing the nearest
space.
so whoever owns the space owns the waterway.
Yea that was what I was reading, just seems bizarre so I wanted to double-check.
Quote from: Maximus on October 26, 2012, 02:43:53 PM
Yea that was what I was reading, just seems bizarre so I wanted to double-check.
Sea Beggars is a really really cool card. That is why Antwerp is a cool capital since while I hold Flushing and have enough ships Antwerp is safe.
Let me describe the scenario. I had the option to play Reiters on Flushing as a response to Sea Beggars, which would then have landed on another port. In that scenario, even though you had a fleet in the North Sea and a potential army in Antwerp, you could not have attacked me there directly, but would have had to march them overland to Dunkirk and sealift them from there.
Quote from: Maximus on October 26, 2012, 03:16:53 PM
Let me describe the scenario. I had the option to play Reiters on Flushing as a response to Sea Beggars, which would then have landed on another port. In that scenario, even though you had a fleet in the North Sea and a potential army in Antwerp, you could not have attacked me there directly, but would have had to march them overland to Dunkirk and sealift them from there.
Yeah, but the easier solution would be to convert flushing and revolting with 2 cp. Your mercs are scared shitless when faced with a calvinist convinced he is doing the work of god.
The issue isn't whether it was a good idea, but that those spaces are immune to land-based attacks.
Quote from: Maximus on October 26, 2012, 03:24:15 PM
The issue isn't whether it was a good idea, but that those spaces are immune to land-based attacks.
Yes, agreed, you are right.
6,6,6,6,5,5,5
Suggesting
Dunkirk, Lille, Mons, Brussels, Antwerp, Brielle and Maastricht. Spending the Majors on Brussels, Lille and the Unrest.
Edit: Converting dunkirk is a big deal for both of us since we need it to stop spanish pirates against us; not to mention the english school event which generates jesuits.
QuoteEngland: Message
I sent a file but I don't have the faintest idea how the Protestant spaces tracker works. Also do spaces in unrest count?
If someone could fix that in the CB and ACTS and give me a quick lesson on wtf all those different charts and numbers are about please.
I didn't get a file.
Spaces in unrest do not count. And are you sure you'd rather not pick dunkirk instead of zutphen and spend that last major nullifying the unrest?
I created the file but haven't sent it yet because I saw your post.
I missed that I could cancel the unrest by changing a 6 to a 5. I will redo that part.
How does flipping Dunkirk help prevent piracy?
As long as we're in a delay you wanna explain the Protestant Spaces Chart?
QuoteCard 110
Dunkirkers
If Spain controls a port in the netherlands that is not in unrest, Spain receives a free Piracy roll against English or Protestant ports in the north sea zone. Skip to step 5 of th epiracy procedure and have spain roll 4 piracy dice against the chosen target.
Groningen isn't a port and will be ignored if possible. In general I prefer adjecent conversions so I can conquer with the fewest possible revolt. Playing the home card takes mons, that leaves lille in unrest, so I can't revolt there. Cancel the unrest and move the zutphen conversion to dunkirk and a 2 cp revolt in dunkirk conquers lille as well as dunkirk as well as placing a garrison in a fortress port in addition to a land rout between the dutch and the hugenots.
The protestant spaces chart works like this. We count protestant spaces outside of the HRE and put them on the chart. Then you check the line in the chard with the line in the special vp chart for religion. The line with 20-24 protestant spaces aligns with 5 vp for spain, 1 vp for england, 2 vp for me and 0, 2, 3 vp for HRE depending on secret preference.
Plus, I want the fucking armada back in spain during the winter phase.
Did Sbr send a file? I didn't get one.
Quote from: Solmyr on October 26, 2012, 07:22:21 PM
Did Sbr send a file? I didn't get one.
Me neither, I got the impression he was going to alter his conversions a bit (presumably based on my advice and suggestion) and send another file.
Quote from: Viking on October 26, 2012, 05:54:28 PM
Groningen isn't a port and will be ignored if possible.
Oh. Dunkirk looks inland on the map and I didn't notice the port icon.
Yeah, I know. :Embarrass:
QuoteThe protestant spaces chart works like this. We count protestant spaces outside of the HRE and put them on the chart. Then you check the line in the chard with the line in the special vp chart for religion. The line with 20-24 protestant spaces aligns with 5 vp for spain, 1 vp for england, 2 vp for me and 0, 2, 3 vp for HRE depending on secret preference.
So the VPs only move when the marker moves between lines. Interesting.
I will send the original file and an updated one. Hopefully there are no objections to the changes. I had more major conversions than I needed, using one to get rid of the unrest is a no-brainer had I realized it. I would have gone with Dunkirk as well had I noticed the port icons.
Quote from: Viking on October 26, 2012, 07:23:44 PM
Quote from: Solmyr on October 26, 2012, 07:22:21 PM
Did Sbr send a file? I didn't get one.
Me neither, I got the impression he was going to alter his conversions a bit (presumably based on my advice and suggestion) and send another file.
Sending both as soon as I log into my email.
BTW, Dunkirk, Lille and Mons are still Spanish controlled, they just are protestant religion now. I'll fix it in my turn if nobody else does it first.
Quote from: Viking on October 26, 2012, 07:32:47 PM
BTW, Dunkirk, Lille and Mons are still Spanish controlled, they just are protestant religion now. I'll fix it in my turn if nobody else does it first.
Oh yeah, the double colored spaces confused me too.
That was a rough turn. :(
Quote from: sbr on October 26, 2012, 07:36:34 PM
Quote from: Viking on October 26, 2012, 07:32:47 PM
BTW, Dunkirk, Lille and Mons are still Spanish controlled, they just are protestant religion now. I'll fix it in my turn if nobody else does it first.
Oh yeah, the double colored spaces confused me too.
That was a rough turn. :(
yeah getting 5 or 6 on 7 our of 8 dice is monstrously good even if the first 6 was a gimme, I assure you I consider this very much worth the price I will be paying for it.
Quote#24: 5 / Holy League
Message from France:
4 French influence to Papacy, then resolving Papacy and Venice.
The new Pope is again French, while the Venetians ally with the Emperor.
I may just be beeting the bushes, but, Tamas, it's your turn.
Holy Roman Empire: Play Card as Operations
#39: 2 / Flooding [COMBAT]
Message from Holy Roman Empire:
build a venetian galley
QuoteProtestants: Play Card as Event
#87: 2 / Rudolf II [MANDATORY]
Message from Protestants:
2/2 Rebellion in Dunkirk
Move Reich capital to Prague and give Tamas a competent leader.
I also assume control over Lille, ulmont next
Witchcraft. Tamas up to give me a random card; Max up to play.
Spanish fleet moves into North Sea. Anglo-Dutch fleet made the evasion roll if they want to use that option.
Quote from: Maximus on October 27, 2012, 05:54:24 PM
Spanish fleet moves into North Sea. Anglo-Dutch fleet made the evasion roll if they want to use that option.
Stand and fight.
No cards.
Lose Dutch fleets first.
If battle lost and fleet includes dutch fleet go to flushing.
If battle lost and fleet includes no remaining dutch fleet go to calais.
drat
"dutch" galleon "van England" slinks to calais...
a few good dice there would have ended your campaign for amsterdam
meh.. in either of those battles had the defender thrown first I would have won both battles... :weep:
A note for Max - that treasure extension is illegal; you can't duplicate colors (so no double naval movement) when extending.
no port raid either
Very well, no port raid. Alva will assault Amsterdam instead.
From 11:
QuoteAll other treasures have a value in CP (from 1 to 5). When they are played these CP are expended to perform actions just as if you
were playing a card for CP. However, the actions chosen must all be of a different type than those chosen if a card was played for CP earlier in the impulse (no such restriction exists if a card was played as an event)
Types are shown in colors on the power card page, and basically break down into land moves, naval moves, religious moves, intelligence moves, and 3 different types of other (build fortress/patrol, patronize artist/scientist, buy diplomatic influence). Naval transport of land units counts as both land and naval moves.
Quote from: Viking on October 27, 2012, 07:10:01 PM
no port raid either
A port raid is a naval movement. But yeah.
12 defense dice... sounds like a recipe for disaster.
1 dutchman and 1 hugenot get smoked
can drake pick piracy rewards from the spanish hand?
Alva makes a substandard desperate assault. Irish gets some gifts. File sent
from what I can see you didn't spend your treasure in the .mov file, plus you still have the armada in the channel
Quote from: Viking on October 27, 2012, 07:28:20 PM
can drake pick piracy rewards from the spanish hand?
QuoteEngland chooses the reward for any piracy hit when Drake is present, instead of the target power as usual. Drake may choose to use up a piracy hit in order to repair his expedition (flip his damaged counter over to the front side).
There are still limits. You have to try and use all of the different piracy options before duplicating, etc. etc.
ok, so drake cannot pick cards, he can only take treasures, vp or sinking patrols
Drake can pick cards - or a card - when pirating on the Europe map but not the world map. The rewards are different.
Well, Drake can pick a random card draw anyway.
#23: 3 / German Recruitment Curtailed
Message from England:
On Spain's stack in Amsterdam (2m).
I will extend with 2 CP Treasure.
2/2 Drake Piracy in Antilles.
Viking we will re-address our deal again after the turn. :P
____________
Two hits.
One treasure and 1 VP.
File sent.
This makes me wonder, Dou Ai do one thing or Dou Ai do the other thing.
BTW, Solmyr is up then Tamas
Quote from: Viking on October 28, 2012, 04:32:42 AM
This makes me wonder, Dou Ai do one thing or Dou Ai do the other thing.
Drake is an I Win button for England, just so it's clear.
Quote#21: 5 / Foreign Volunteers
Message from France:
As event. 1 regular each in Rouen, La Rochelle, Lyon.
Tamas up.
By the way, Calais is under the protection of Le Roi, we would be very cross if Spanish tried to take it for themselves.
Quote from: Solmyr on October 28, 2012, 06:36:16 AM
By the way, Calais is under the protection of Le Roi, we would be very cross if Spanish tried to take it for themselves.
Yeah! My dad's bigger than your dad!
I just realized I pulled a treasure from the stack of unused ones instead of the line of 4 on the board. Could max put the treasure under drake back in the discard pile and give me treasure #1 from the board. Please?
EDIT: And no big hurry, you can wait until your turn as I won't be doing anything with the treasure any time soon. Thanks.
Playing my HC, Patron of Arts, to sponsor one of my science dudes.
Holy Roman Empire: Die roll request
Request: 2-sided die x 1
2
Message from Holy Roman Empire:
1 is Mercator, 2 is the other dude
QuoteProtestants: Play Card as Operations
#64: 2 / Philosopher's Stone
Message from Protestants:
2/2 Revolt in Utrecht. LOS cut for siege force in antwerp. Control Eaglehome and 'sDukesforest
More feeble piracy. File sent; Max is up.
Quote from: ulmont on October 28, 2012, 04:30:47 PM
More feeble piracy. File sent; Max is up.
Try Spain, they are a softer touch than the HRE.
QuoteLast journal entry
Spain: Message
I'm going to pass this round
Spain is passing, sbr and england are next.
I haven't looked at CB since Saturday.
What's the situation in Amsterdam, Spanish and Protestant troop counts and are the Spanish out of supply?
Quote from: sbr on October 29, 2012, 10:40:32 AM
I haven't looked at CB since Saturday.
What's the situation in Amsterdam, Spanish and Protestant troop counts and are the Spanish out of supply?
Amsterdam
Defenders: Coligny 2 Regulars
Beseigers: Alva 6 Regulars
No LOC since he cannot trace to a spanish fortified home space.
Added a Protestant regular to Amsterdam with an event card. Extended with a treasure and somehow Drake missed his piracy rolls.
No file from me. Someone can add the regular and send a file off.
Solmyr next, he can put a protestant regular for me in amsterdam.
Quote from: sbr on October 29, 2012, 11:13:48 AM
Added a Protestant regular to Amsterdam with an event card. Extended with a treasure and somehow Drake missed his piracy rolls.
No file from me. Someone can add the regular and send a file off.
You couldn't pirate in Antilles anyway, you already did it this turn and there's your piracy marker there.
QuoteFrance: Play Card as Operations
#40: 1 / Tilbury Speech [COMBAT]
Message from France:
Build expedition with De Sores in Guinea Coast.
Tamas is up, sbr should redo his treasure play.
#41: 3 / Border Reivers [RESPONSE]
Message from Holy Roman Empire:
Galley to Trieste, merc to Vienna
I'll let sbr handle this when he corrects his faulty play :P
Quote#68: 2 / Taxis Family Couriers
Message from Protestants:
I'm giving a card to HRE and drawing a card myself.
sending updated file NOT including second drake piracy.
sbr to fix, then ulmont
Oops,I got rule confused and thought I could do 2 in one zone each turn.
Since I haven't done anything with the treasure in CB I will just hold onto it and use it during another impulse this turn.
Quote from: sbr on October 29, 2012, 01:35:56 PM
Oops,I got rule confused and thought I could do 2 in one zone each turn.
Since I haven't done anything with the treasure in CB I will just hold onto it and use it during another impulse this turn.
two different countries can do it in one zone.
Quote from: Viking on October 29, 2012, 01:37:14 PM
Quote from: sbr on October 29, 2012, 01:35:56 PM
Oops,I got rule confused and thought I could do 2 in one zone each turn.
Since I haven't done anything with the treasure in CB I will just hold onto it and use it during another impulse this turn.
two different countries can do it in one zone.
Right, just had it confused in my head. I knew the number 2 was in there somewhere.
Piracy nets 1 hit against the HRE. Tamas up to award; Max up to play; file sent.
Pass again
Actually scratch that.
Played council of troubles. Conversions 6,6,4,4,4,4, flip Rotterdam with a 6, flip Haarlem, Brielle, Maastricht, Ghent with minors, Dunkirk with Major. Unrest in Dunkirk. Control Arnhem, 's-Hertogenbosch, Ghent. Prots get +1 card next turn.
Quote from: Maximus on October 29, 2012, 07:36:41 PM
Played council of troubles. Conversions 6,6,4,4,4,4, flip Rotterdam with a 6, flip Haarlem, Brielle, Maastricht, Ghent with minors, Dunkirk with Major. Unrest in Dunkirk. Control Arnhem, 's-Hertogenbosch, Ghent. Prots get +1 card next turn.
:blink:
fuck, I didn't know that card existed....
http://rozzwell.com/vqmanifest/
VQ has a ton of fun cards...
Quote from: Solmyr on October 30, 2012, 12:54:46 PM
http://rozzwell.com/vqmanifest/
VQ has a ton of fun cards...
yeah, reading is all well and good, the only true way to learn about the cards is the hard way.
sbr, then solmyr, then tamas, then me
#78: 4 / Rising of the North
Message from England:
1/4 Naval Move: Drake to Spanish Main, Hawkins and his Fleet to London
2/4 1 point Influence on Scotland
4/4 Piracy in Spanish main
EDIT: Max still owes me the #1 Treasure from the Spanish Treasures, I moved the one that was under Drake back into the discard pile.
In my piracy attempt Spain missed its roll and I got one hit and I would take 1 more treasure for that hit.
However ... I feel like I may be benefiting from my mistake on my previous impulse. I rolled 4 dice for piracy and missed them all, even though I wasn't eligible to pirate there. Should I get to roll again on the next impulse on my next try? It feels a bit icky to me.
What do you all think?
I think it's up to Max mainly.
Quote#57: 4 / Irish Rebellion
Message from France:
2/4: De Sores pirates the Portuguese.
3-4/4: 2 influence with Scotland.
De Sores sustains damage but scores 2 hits on the eggplants. Max needs to decide whether I get 2 VP, or 1 VP and a Portuguese treasure (cannot award two treasures due to being damaged). De Sores will return home immediately either way.
Max has to award 1 VP and 1 treasure, as all possible rewards must be exhausted before an award is duplicated (barring Drake's exception). See 16.5.5:
QuoteIf more than one hit is scored on the same piracy action, Spain must divide the hits as equally as possible between valid
awards (i.e., an award cannot be chosen for a second time until all possible awards are granted at least once).
Ah ok, I always forget which game it was where you could award as you liked. :P
Alright gang, should the Knights rob a Turkish VP, or a card? I am of course leaning toward a card, but I wanted to take it out here to discuss the VP situatio. :hmm:
sbr: Seems fair to make a new roll for a new impulse. I'll send the file with the treasures shortly.
Tamas: Take a card, IMO
Quote from: Tamas on October 31, 2012, 12:30:02 PM
Alright gang, should the Knights rob a Turkish VP, or a card? I am of course leaning toward a card, but I wanted to take it out here to discuss the VP situatio. :hmm:
I like how you, when it is your turn, show up here to discuss a card you might play and then go home and go to sleep not playing any card.
Holy Roman Empire: Play Card as Event
#27: 2 / Knights of St. John
Message from Holy Roman Empire:
give me a card, Sultan. Give me a card.
City State Rebels. Disappointing, but could have been worse.
QuoteLast journal entry
Protestants: Die roll request
Request: 6-sided die x 5
5
4
3
5
1
Message from Protestants:
How do you say God Hates Papists in dutch? Google Translate says "God haat papisten"
Preaching sermon, no majors one unrest. Convert Haarlem, Rotterdam and Brielle, Unrest in Haarlem.
Ulmont next
1 cavalry to wherever Sokullu is. No file. Passing out the turn.
Quote from: ulmont on November 01, 2012, 12:52:01 PM
City State Rebels. Disappointing, but could have been worse.
You still have treachery, so yes, it could have been worse.
up next
Max (can pass)
sbr (still has homecard)
Solmyr (can't pass)
Tamas (can't pass)
Viking (can't pass)
I have 1 card. Of course I can pass. And I will
You have two cards according to ACTS.
Quote from: Solmyr on November 02, 2012, 07:31:31 AM
You have two cards according to ACTS.
Tamas doesn't quite understand that taking a card from another player means you now have more cards.
Quote from: ulmont on November 02, 2012, 08:43:43 AM
Quote from: Solmyr on November 02, 2012, 07:31:31 AM
You have two cards according to ACTS.
Tamas doesn't quite understand that taking a card from another player means you now have more cards.
One beet plus one beet is many beets!
oh shut up, I forgot that I have got two cards from you people this turn! :P
I wasn't wrong you see, I just wasn't right!
#18: 4 / City State Rebels
Message from Holy Roman Empire:
2/4: move two regulars from Vienna to Trieste
3/4: 4 Venetian and 1 HRE squadrons to Adriatic Sea
4/4: 1 influence on Venice
Of course I cannot place that inf. on Venice, so lets place a merc. to Vienna instead
it's not your turn tamas, it's max's, then sbr's, then solmyr's.
I was confused about that. I was waiting till someone else posted, or I finished my coffee. I'll pass this round.
:bleeding: Solmyr should stay away from ACTS when it's not his turn :P
Quote from: Tamas on November 02, 2012, 10:18:49 AM
:bleeding: Solmyr should stay away from ACTS when it's not his turn :P
If you agree to go to ACTS when it is your turn I will make it so. :showoff:
First some Housekeeping.
Max added the Treasures to my hand instead of putting them under Drake. Drake hasn't returned home yet, he will do so in the Winter so I moved them back under his marker. If they ended up in my hand I would have 3 Treasures and 2 cards and would have to discard one, that won't work.
Second it looks like Viking missed Max's turn when he sent his out so I redid the conversions and unrest in in the Netherlands.
Then I played my Home Card to cancel the marriage between Elizabeth and Leicester. I was gypped on the Jilted Lover Roll and drew my extra card.
Lastly I extended with my last Treasure, 2 CP, and built a Race Built Galleon under Hawkins in London.
File sent.
I didn't get that marriage. On 1-5 on the jilt table the Virgin Queen card is superior in every way. 5cp spent on whatever you want beats 2,3 or four spent on influence or mercs every time. The Virgin Queen card has a better cp value that virtually all random cards and it's effect, picking from the discard pile means it almost certainly has a better event effect than any random card. The only effect which might, and I stress might, be superior is the two card draws which might give you more cp and if lucky you might get a better event effect than drawing from the discard pile.
The way I understand the jilt table is that you get bribes to marry elizabeth from suitors that either hope to see you play VQ to pick up some great event card and roll the marriage table or accept that the jilt table is acceptible knowing that england doesn't get the great advantage of picking from the discard pile.
I'm not going to get too involved in my thinking, but I figured that an average roll on the jilted table plus an average card draw would be worth spending the card. I also knew it probably wasn't the optimal play but how much fun is the optimal play every time? :P
Quote from: sbr on November 02, 2012, 10:40:01 PM
I'm not going to get too involved in my thinking, but I figured that an average roll on the jilted table plus an average card draw would be worth spending the card. I also knew it probably wasn't the optimal play but how much fun is the optimal play every time? :P
It's more fun for us others when you play optimally and be the best possible opponent.
Did someone add the Ottoman cav in Belgrade, btw?
France builds 2 galleons in Brest. Tamas already made his play so it's Viking's turn.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
5
3
6
2
6
Message from Protestants:
Yet another Sermon in the Netherlands
3 hits with two majors Brussels, Mons and Maastricht, ulmont next
actually, everybody can pass, Max and ulmont have already passed. If sbr, Sol and Tamas declare they are passing I can play out my hand.
I'm not necessarily passing out the turn.
Quote from: Maximus on November 03, 2012, 02:08:58 PM
I'm not necessarily passing out the turn.
Well, if everybody else is passing out their turn's we can do it quickly with both of us online.. so don't leave yet, everybody's awake right now. We might get to EOT before bedtime.
I'm passing out the turn barring amazing things directed at me, yes.
I don't think I can pass, I have two cards.
Quote from: Solmyr on November 03, 2012, 05:06:45 PM
I don't think I can pass, I have two cards.
ok, then, wait for max and sbr to either play or pass
I'll pass again.
#86: 2 / Polish Royal Election [MANDATORY]
Message from England:
I assume the best way to handle this is for France, Spain, HRE to send cards/treasures to someone uninvolved. I will volunteer for that.
With the 2CP I'll build a race built galleon in London.
No file tonight sorry.
Will use mah treasure for the election. Guess I can reveal it in CB after Max and Tamas use their cards, if they want to.
PASSING
Pass
QuoteFrance: Die roll request
Request: 6-sided die x 3
2
5
6
Message from France:
Polish election: Spain, France (+2 from treasure), HRE. Need minimum 5.
Poland, quite historically, elects a Valois king.
Crappy Tridentine Catechism converts some Scots, with unrest in Edinburgh.
Viking is up to play his HC and at least one more card. France will also pass next impulse unless something exciting happens.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
2
1
1
5
4
Message from Protestants:
preaching in scotland
also removing unrest in edinburgh. Converting Edinburgh and Stirling with unrest in Stirling.
I think you are still up to play your HC and then turn is over.
Quote from: Solmyr on November 04, 2012, 06:29:24 PM
I think you are still up to play your HC and then turn is over.
I still have a card. I probably won't play it but I may.
Tamas the card I have left is the onen we discussed in diplo. Did you still want me to play it?
Max isn't passing out the turn.. is he passing or not?
I'll be taking a turn.
Quote from: Maximus on November 04, 2012, 06:53:40 PM
I'll be taking a turn.
ulmont is passing out, so knock yourself out
Heretics suppressed. Brussels and Antwerp return to the fold. Unrest in Antwerp.
QuoteProtestants: Die roll request
Request: 6-sided die x 5
6
5
1
1
3
Message from Protestants:
Yet another sermon in the netherlands
Converting Antwerp and Brussels, unrest in Brussels.
QuoteProtestants: Message
4/5 Revolt Rotterdam
5/5 Remove unrest Antwerp
finishing off home card taking haarlem and brielle in the process.
I'll just keep going and play out my turn.
QuoteProtestants: Play Card as Event
#69: 3 / Tenth Penny
Message from Protestants:
Revolt with 6 dice in Brussels.
QuoteProtestants: Die roll request
Request: 6-sided die x 6
5
2
4
3
3
6
Message from Protestants:
Revolt in brussels, only one hit required.
Brussels falls and 2 reguars apprear while mons and maastricht are also controlled
meh.. bit disappointed.. given my diplomacy and card draw I hoped for a slightly better result.
I'm passing out.
Didn't sbr have the option to play?
Quote from: Maximus on November 04, 2012, 07:29:53 PM
Didn't sbr have the option to play?
Apparently that involves waiting on tamas and he is asleep. I'll proceed regardless.
France will probably still be passing unless England does something annoying. Whoever finishes the turn, remember to recalculate the Protestant spaces in the Netherlands to get the right VP.
I assume tamas has seen this and is not interested so I am passing out the turn.
Quote from: sbr on November 04, 2012, 06:33:28 PM
Quote from: Solmyr on November 04, 2012, 06:29:24 PM
I think you are still up to play your HC and then turn is over.
I still have a card. I probably won't play it but I may.
Tamas the card I have left is the onen we discussed in diplo. Did you still want me to play it?
No, thanks. If you can hold it, we might do a new deal with it.
Everyone is passing then so I'll do the end-turn stuff. Feel free to post your winters.
My 2 regulars next to Venice go to Venice. My ships go to Corfu.
Vienna: I am leaving 2 regulars and 2 mercs there (IIRC I don't have 4 regs left), rest (leader included) go to Prague.
I assume you are taking the 4 diplo-mercs?
And you have 4r 5m in Vienna.
Charles IX and Elisabeth of Austria have no issue, but Elisabeth allows France to suppress heresy.
Henry Anjou and Anna of Austria found a dynasty, giving 2 VP to France and HRE.
Henry Navarre and Marguerite Valois found a dynasty, giving 2 VP to France and Protestants and +1 card to Protestants.
I'm waiting on the spaniards. I'm suggesting they go back to Spain and never come back.
Clouet nabs 1 VP award. Brahe gains 2 VP and a science bonus (to be picked by Tamas).
Ships and naval leaders to Istanbul, leave 4 regulars wherever Sokullu is, take the rest and Sokullu back to Istanbul.
All of this means that France ends the turn with 27 VP. :yeah:
Keys: 8 VP
Valois marriages: 4 VP
Weddings: 7 VP
Paris: 3 VP
Piracy: 1 VP
Artists: 2 VP
Polish election: 2 VP
:frog:
12 VP in one Turn. I'm impressed. Did you just win and is there any way for us to stop it?
Final VP tally per my calculations:
France: 27
Spain: 17
Ottomans: 16
HRE: 15 (I assume Tamas is supporting Protestants which give no additional VPs)
Protestants: 14
England: 12
Quote from: Solmyr on November 05, 2012, 10:04:32 AM
All of this means that France ends the turn with 27 VP. :yeah:
Keys: 8 VP
Valois marriages: 4 VP
Weddings: 7 VP
Paris: 3 VP
Piracy: 1 VP
Artists: 2 VP
Polish election: 2 VP
:frog:
the fuck
Quote from: Viking on November 05, 2012, 10:08:54 AM
12 VP in one Turn. I'm impressed. Did you just win and is there any way for us to stop it?
Seems so. Tbh, I had some pretty amazing wedding rolls. And it helped that I negotiated 3 marriages in the same turn.
And Sbr's Polish election out of nowhere certainly helped. :P
The only way you could conceivably stop me would be for Tamas to use Anna's special power and reroll one of the double 6s I rolled for the Henry-Anna wedding. However, it would not help in this case as I'd still lose at most 2 wedding VP and still be at 25.
My analysis of why I won: French diplomacy. I was left alone for the entire game after a brief first-turn spat with the Huguenots. I saw quickly that Spain was gunning for England and there was suspicion on the Ottoman-HRE border, so my only concern was the Protestant revolts. Those I negotiated away with Viking, who was then free to be a big thorn in Spanish side. At the same time I kept Spain happy by allowing them access to the Netherlands. Being able to negotiate all my Valois weddings asap was a big bonus, and random stuff like getting and keeping the Pope and the Polish election were the icing on the cake.
Militarily, I only really considered HRE a threat, because I thought Tamas would go after Metz. That the Turks made a quick peace with Spain helped divert the Emperor's attention, though.
Anyway, I'm up for a new game. :P
Solmyr won this in diplomacy. When I think about it it was the William and Mary Marriage that did it more than anything else at least from my perspective. Once I had scotland I had my 2 non-dutch keys and at that point I was going to be able to deal with Sol to both our benefit. I only had one key in france and he could live with that. Max choose to fight, probably because he and ulmont made a deal in the first turn over the game theory matrix spat. The tridentine catecism meant that I was moved out of southern france leaving me to focus in the north and game me more reason to deal with Sol.
I know france gets a shitload of VP from marriages... thats why I was already dealing with Max for a truce and hoping to get him to lend me his fleet to deal with the french one in brest.
To be honest max, trying to take amsterdam while I had two non-dutch keys pretty much guaranteed that I'd ignore france and get english help.
Finally, Tamas, if you had told me you had kniggots then we could have made it happen. We were all willing to deal, you just gave me the impression that you wanted to wait until next turn. I gave you the card hoping for kniggots myself.. or a cool religion card I could use this turn. It would have been sooooooo sweet.
Yeah, I was pretty much expecting to end this turn somewhere in the low 20s and was bracing for the coming grand alliance next turn. Hence why I was turtling up, researched Ravelin and filled my keys with units. I wonder if Tamas would have kept our merc deal (he gave me 2 mercs this turn and promised his 4 diplo-mercs next turn in return for me giving him Venice via Holy League). Ultimately, the great marriage rolls this turn plus the extra VP infusion from Poland were just enough to push me over the top.
Btw, regarding Scotland, the existence of Scottish Lords Rebel means it's really, really bothersome to hold on to. Sure, you can if you put resources into it, but it's still a roll of the dice and the entire country swaps ownership via that card, regardless of anything. When I played it in turn 2 it was pretty much a random "see what happens" play, and prior to that I had given it to England for basically free.
Quote from: Solmyr on November 05, 2012, 10:52:27 AM
Btw, regarding Scotland, the existence of Scottish Lords Rebel means it's really, really bothersome to hold on to. Sure, you can if you put resources into it, but it's still a roll of the dice and the entire country swaps ownership via that card, regardless of anything. When I played it in turn 2 it was pretty much a random "see what happens" play, and prior to that I had given it to England for basically free.
But think about the consequences of that card. I now had a safe Key. I started at +3 over everybody else and with Calais in my hands that meant I was willing to deal with you up to the point where I had all the netherlands. You made win-win deal offers to me and max refused to talk. So rather than plotting to provoke the catholic league or patronizing breughel I was trading body blows with max.
Yeah I know, it was just a general observation regarding that card. It makes holding Scotland an iffy proposition.
Drake will return home with his loot.
Quote from: sbr on November 05, 2012, 11:58:07 AM
Drake will return home with his loot.
You do realize that Solmyr just won.
:pirate
Quote from: Viking on November 05, 2012, 11:58:59 AM
Quote from: sbr on November 05, 2012, 11:58:07 AM
Drake will return home with his loot.
You do realize that Solmyr just won.
I do now that I have read the entire thread. :Embarrass:
I am sad. The nearest fortified space(and nearest port) is Dublin. Things would have just gotten interesting.
Time for nappie wars aar. :cheers:
Quote from: Maximus on November 05, 2012, 12:05:20 PM
I am sad. The nearest fortified space(and nearest port) is Dublin. Things would have just gotten interesting.
Groningen and Corunna are just as close.
Not so. Groningen is not a port, and the North Sea is adjacent to the Irish Sea and not the Bay of Biscay
So, a new game? There has to be a greater likelihood that this game can be played for longer than 3 turns.
Indeed this was a first for many of us. My preferences: England or Protestants
I'll go again
Quote from: Maximus on November 05, 2012, 12:11:26 PM
Not so. Groningen is not a port, and the North Sea is adjacent to the Irish Sea and not the Bay of Biscay
I was thinking both fleets and army. The army can either go to groningen or dublin or capital, the fleet can go to dublin or corunna.
As for a new game, I have no preferences.
Quote from: Viking on November 05, 2012, 12:18:11 PM
I was thinking both fleets and army. The army can either go to groningen or dublin or capital, the fleet can go to dublin or corunna.
As for a new game, I have no preferences.
Groningen and Corunna are 4 spaces from Amsterdam, Dublin is 3. Corunna is 3 spaces from the North Sea, Dublin is 2, Groningen is not a port.
Of course Dublin is already stacked to the max so the troops and Alva would have gone to Spain, but the fleet would have ended up there, no choice.
Quote from: Maximus on November 05, 2012, 12:23:31 PM
Quote from: Viking on November 05, 2012, 12:18:11 PM
I was thinking both fleets and army. The army can either go to groningen or dublin or capital, the fleet can go to dublin or corunna.
As for a new game, I have no preferences.
Groningen and Corunna are 4 spaces from Amsterdam, Dublin is 3. Corunna is 3 spaces from the North Sea, Dublin is 2, Groningen is not a port.
Of course Dublin is already stacked to the max so the troops and Alva would have gone to Spain, but the fleet would have ended up there, no choice.
missed the line north of scotland. Spanish fleets traditionally fare badly when they sail that way.. maybe they need a trade winds or dangerous passage arrow there
I'm up for a new game, any power.
Tamas is posting all over but not here. I think it's fair to say the remaining spot is open for whomever wants it.
Tamas has to play, who else will be hre.
We could give Tamas Spain and watch Protestants win on turn 1.
hey I am sorry guys
I thought I already wrote here last night.
I am game!
Btw, we can use an updated CB scenario file that I made. It makes counter groups more logical and removes limits on those counters that shouldn't have any, like unrest. Here's the dl link:
http://www.filehosting.org/file/details/391317/VQ-update.rar
Nice, I rolled for powers. The details are on ACTS, but here's the results.
Ottoman: Max
Spain: Solmyr
England: Viking
France: Tamas( I mistakenly said Viking on ACTS)
HRE: Ulmont
Protestant: sbr
sbr, I'd be interested in swapping
heh, France? After Solmyr's stunt, nobody will ever marry my kids.
Quote from: Solmyr on November 06, 2012, 02:12:19 PM
Btw, we can use an updated CB scenario file that I made. It makes counter groups more logical and removes limits on those counters that shouldn't have any, like unrest. Here's the dl link:
http://www.filehosting.org/file/details/391317/VQ-update.rar
Email the file to me, I'm not clicking on that link. Not because I don't trust you, It's just that I don't click on it so I don't need to trust you.
Yeah I'll switch with you again max.
Emailed the scenario update to everyone, and created an ACTS game.
Quote from: sbr on November 06, 2012, 02:33:24 PM
Yeah I'll switch with you again max.
Oh, you guys should switch this yourselves in ACTS.
EDIT: Actually nevermind, I switched you.
never mind, just gmail being slow with attachments.
Sent out the starting CB files, use those with the updated gamebox.
Dealt cards, and will send initial Spanish treasure managing shortly.
New thread?
Quote from: sbr on November 06, 2012, 03:04:38 PM
New thread?
http://languish.org/forums/index.php/topic,8716.0.html (http://languish.org/forums/index.php/topic,8716.0.html)
No Dows from me.
Dammit how did I manage that?