Was anyone here chosen to betatest HoI3?
I was not. :(
Probably because of the map sucks comment ;)
I was not chosen, and I have it on good authority that Jacob specifically removed me from consideration!
I didn't bother applying this time.
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Haven't even applied, even though it was my prerogative as Mod. Just don't have time with my job, my GF and my poker (not necessarily in that order).
However, I have great hopes for this game, so I am sure the Betas will do a good job. Or else... :-X
Don't have the time to devote to playtesting, so didn't apply.
I got in and will work hard.
Quote from: JacobL on March 12, 2009, 03:09:55 PM
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Why did you take Berkut off the list? :bewareberkut:
Quote from: Darth Wagtaros on March 15, 2009, 04:45:59 PM
Quote from: JacobL on March 12, 2009, 03:09:55 PM
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Why did you take Berkut off the list? :bewareberkut:
Are you on drugs? 8)
Quote from: JacobL on March 15, 2009, 08:08:51 PM
Quote from: Darth Wagtaros on March 15, 2009, 04:45:59 PM
Quote from: JacobL on March 12, 2009, 03:09:55 PM
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Why did you take Berkut off the list? :bewareberkut:
Are you on drugs? 8)
I believe Berks said, "I was not chosen, and I have it on good authority that Jacob specifically removed me from consideration! "
And now you play innocent. Typical! :(
Quote from: Darth Wagtaros on March 15, 2009, 08:13:44 PM
Quote from: JacobL on March 15, 2009, 08:08:51 PM
Quote from: Darth Wagtaros on March 15, 2009, 04:45:59 PM
Quote from: JacobL on March 12, 2009, 03:09:55 PM
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Why did you take Berkut off the list? :bewareberkut:
Are you on drugs? 8)
I believe Berks said, "I was not chosen, and I have it on good authority that Jacob specifically removed me from consideration! "
And now you play innocent. Typical! :(
Notice that "L" after my name? The letter that differentiates me from the other Jacob person? 8)
Quote from: JacobL on March 15, 2009, 08:55:24 PM
Quote from: Darth Wagtaros on March 15, 2009, 08:13:44 PM
Quote from: JacobL on March 15, 2009, 08:08:51 PM
Quote from: Darth Wagtaros on March 15, 2009, 04:45:59 PM
Quote from: JacobL on March 12, 2009, 03:09:55 PM
Quote from: Syt on March 12, 2009, 03:01:45 PM
Quote from: JacobL on March 12, 2009, 02:49:25 PM
No email received despite applying so I suppose that leaves me out. Pity that, I was in the first 2 and wont make a hat trick now.
Checked any spam folders?
Nothing got caught and that email is not widely used by me so it wouldn't sneak between the cracks and accidentally get dumped either. Very mild filter at best anyways.
Why did you take Berkut off the list? :bewareberkut:
Are you on drugs? 8)
I believe Berks said, "I was not chosen, and I have it on good authority that Jacob specifically removed me from consideration! "
And now you play innocent. Typical! :(
Notice that "L" after my name? The letter that differentiates me from the other Jacob person? 8)
Jacob is as Jacob does.
Didn't know they'd even had the application time.
Probally wouldn't run on my computer anyway.
Quote from: szmik on March 12, 2009, 12:45:18 PM
Was anyone here chosen to betatest HoI3?
I was not. :(
Probably because of the map sucks comment ;)
What, they're not letting you buy the game when it comes out?
Quote from: jimmy olsen on March 21, 2009, 09:57:34 PM
Why? Now we have someone on the inside and that we can blame for the inevitable bugs caused by an early release.
Nope. Betas are just volunteers. Blame the people who get the money and have the power. Paradox. :P
Being a betatester is a lonely thing - your only real perk is when you work on a game that you realize will suck donkey balls, you know you will not get suckered into buying it.
Quote from: PDH on March 25, 2009, 08:56:30 AM
Being a betatester is a lonely thing - your only real perk is when you work on a game that you realize will suck donkey balls, you know you will not get suckered into buying it.
This describes me and Victoria. :cool:
I can't wait for this.
I'm thinking of reinstalling HOI2.
Latest Development Diary (http://forum.paradoxplaza.com/forum/showthread.php?t=402821).
QuoteWe have talked a bit about units and leaders already. However let’s just do a recap. The base structure of a land unit is a brigade, the smallest tactical unit is the division that is made up of one or more brigades. Units can be structured into a hierarchy of corps, army, army group and theatre. Each level can have its own commander with its own bonus.
Now for a bit more detail. First off we have added rank limitations to each level. So Divisions are commanded by Major Generals, Corps by Lieutenant Generals, Armies by full Generals and Army Groups and Theatres by Field Marshals. Next to bonuses. Commanders have a leadership skill and sometimes traits, in Hearts of Iron 2 these were used by all units in the stack and in the case of leadership skill applied in combat. So first up the division, each division commander gives a combat bonus to his division based on his skill and any trait bonus is received 100% by the division he commands if it applies.
A corps commander uses his leadership skill to boost the chance of a division in reserve entering combat if space is available and any trait bonus is passed to the relevant divisions at 50%. The bonus is passed to each eligible unit, the total bonus is increased by leader skill and radio strength of the unit and decreased by distance from the Army HQ. The more effective the radio communications of an HQ is, the better the HQ is and the easier it is to detect by SIGINT.
Army commanders aid organisation of all units under their command. The bonus is passed to each eligible unit, and the overall bonus is modified in the same way as corps, however an army commander has a longer range, the trait bonus is halved again.
Army Groups assist with logistics. All units under the command of an army group have reduced supply consumption. Again it is modified in a similar manner but has an even longer range than army commanders. The Trait bonus is halved yet again. Finally the theatre commander, he reduces the effects of the unit cooperation penalty for multiple brigades and is not modified by range. The theatre commander’s trait bonus is halved once more meaning it isn’t that much at all.
We naturally have an auto assign option for leaders that will take some of the headache out of managing the whole command structure, but you may want to guide the careers of those generals you favour. Also to help here each commander in combat gains experience. So corps of 3 divisions attacking will see all 4 commanders gain experience.
On to Divisions themselves. Since we last talked about them we have been working away testing and refining the system. This allows us to give more definitive answers about how the division system works. First up we can confirm the existence of the single brigade division (which if you use counters will be marked with a single x to denote it’s brigade status). This formation has a distinct disadvantage over other divisions in that it cannot have a commander, meaning it won’t receive any bonuses in combat. Secondly brigades can be transferred to and from divisions. You decide if you want to increase the number of your tank divisions by stripping out a tank brigade and replacing with a motorised, then feel free to. Similarly want to replace cavalry with armour? You can simply build an armoured brigade, add it to the division and remove the cavalry brigade. Then you either disband the cavalry or do something else with it.
Sounds altogether cool. I wonder if something similar will be applied for Air and Naval as well.
Needs more dreadnoughts.
Quote from: Neil on April 30, 2009, 02:44:45 PM
Needs more dreadnoughts.
Have you seen this (http://www.stormeaglestudios.com/public/Html/se_Jutland_v2.html)?
Quote from: vinraith on April 30, 2009, 04:35:33 PM
Quote from: Neil on April 30, 2009, 02:44:45 PM
Needs more dreadnoughts.
Have you seen this (http://www.stormeaglestudios.com/public/Html/se_Jutland_v2.html)?
It actually came out?
I'm amused by the idea of a 'Professional Edition' for a VIDEO GAME.
Quote from: vinraith on April 30, 2009, 04:35:33 PM
Quote from: Neil on April 30, 2009, 02:44:45 PM
Needs more dreadnoughts.
Have you seen this (http://www.stormeaglestudios.com/public/Html/se_Jutland_v2.html)?
Pray that the DRM allows you to play.
Quote from: Neil on April 30, 2009, 04:40:01 PM
Quote from: vinraith on April 30, 2009, 04:35:33 PM
Quote from: Neil on April 30, 2009, 02:44:45 PM
Needs more dreadnoughts.
Have you seen this (http://www.stormeaglestudios.com/public/Html/se_Jutland_v2.html)?
It actually came out?
I'm amused by the idea of a 'Professional Edition' for a VIDEO GAME.
Apparently (http://www.gamesradar.com/pc/jutland/review/jutland/a-20090428144816518041/g-20090428143440403076).
Quote from: frunk on April 30, 2009, 01:23:10 PM
Latest Development Diary (http://forum.paradoxplaza.com/forum/showthread.php?t=402821).
QuoteWe have talked a bit about units and leaders already. However let's just do a recap. The base structure of a land unit is a brigade, the smallest tactical unit is the division that is made up of one or more brigades. Units can be structured into a hierarchy of corps, army, army group and theatre. Each level can have its own commander with its own bonus.
Now for a bit more detail. First off we have added rank limitations to each level. So Divisions are commanded by Major Generals, Corps by Lieutenant Generals, Armies by full Generals and Army Groups and Theatres by Field Marshals. Next to bonuses. Commanders have a leadership skill and sometimes traits, in Hearts of Iron 2 these were used by all units in the stack and in the case of leadership skill applied in combat. So first up the division, each division commander gives a combat bonus to his division based on his skill and any trait bonus is received 100% by the division he commands if it applies.
A corps commander uses his leadership skill to boost the chance of a division in reserve entering combat if space is available and any trait bonus is passed to the relevant divisions at 50%. The bonus is passed to each eligible unit, the total bonus is increased by leader skill and radio strength of the unit and decreased by distance from the Army HQ. The more effective the radio communications of an HQ is, the better the HQ is and the easier it is to detect by SIGINT.
Army commanders aid organisation of all units under their command. The bonus is passed to each eligible unit, and the overall bonus is modified in the same way as corps, however an army commander has a longer range, the trait bonus is halved again.
Army Groups assist with logistics. All units under the command of an army group have reduced supply consumption. Again it is modified in a similar manner but has an even longer range than army commanders. The Trait bonus is halved yet again. Finally the theatre commander, he reduces the effects of the unit cooperation penalty for multiple brigades and is not modified by range. The theatre commander's trait bonus is halved once more meaning it isn't that much at all.
We naturally have an auto assign option for leaders that will take some of the headache out of managing the whole command structure, but you may want to guide the careers of those generals you favour. Also to help here each commander in combat gains experience. So corps of 3 divisions attacking will see all 4 commanders gain experience.
On to Divisions themselves. Since we last talked about them we have been working away testing and refining the system. This allows us to give more definitive answers about how the division system works. First up we can confirm the existence of the single brigade division (which if you use counters will be marked with a single x to denote it's brigade status). This formation has a distinct disadvantage over other divisions in that it cannot have a commander, meaning it won't receive any bonuses in combat. Secondly brigades can be transferred to and from divisions. You decide if you want to increase the number of your tank divisions by stripping out a tank brigade and replacing with a motorised, then feel free to. Similarly want to replace cavalry with armour? You can simply build an armoured brigade, add it to the division and remove the cavalry brigade. Then you either disband the cavalry or do something else with it.
Sounds altogether cool. I wonder if something similar will be applied for Air and Naval as well.
Sounds like there won't be anything like enough leaders in the game unless you play as Germany or Russia.
The DD (http://forum.paradoxplaza.com/forum/showthread.php?t=406068) I've been waiting for. Goodbye air power micro-management.
QuoteWe’ve already run through the basics of the mission system. So you are probably wondering what else is new in Hearts of Iron 3.
There are two major changes. The first one is doctrine effect on air combat. By focussing on doctrines you can influence how your air units behave in combat. There are two sets here, one for air-to-air combat and one for ground attack. For air-to-air you can research fighter and bomber focus. This determines its targeting priority for mixed stacks of enemy units. The names are pretty self-explanatory, on the one hand you can take more damage in the short term and attrition down enemy fighters in the quest for air superiority, on the other hand you can aim for the enemy bombers and reduce your own damage from enemy bombing.
The second is front line and reserve focus. Here this influences which types of enemy units air power will bomb in when doing ground attack missions for enemy stacks in combat. You can aim for the front line units to try and force a break through or concentrate more on reserve units in a quest for generalised attrition against the enemy.
As I mentioned these come in pairs so they are not mutually exclusive doctrines. Essentially these techs supply a weighting value; identical levels of research give equal weight to the targeting choices.
As a side note you are wondering about the power of air bombing on ground units. Well this is the subject of much testing and balancing, but from our own internal tests air power comes into its own when units are fighting in combat. There the combination of bombing and fighting can induce units to shatter much quicker than they otherwise would. Regardless of which approach you take, bombing the reserves or the front line, close air support can swing battles.
The other big change is unsurprisingly AI control. Air units have no individual command structure; instead a stack of air units is always classed as a brigade. Thus any HQ in the chain of command can have air support attached to them. When on manual control this doesn’t actually mean anything as you order around the air units yourself. However when on AI control this can allow you to better control your air assets. Let’s say you have three army groups on a front but all your offensive objectives are in front of only one of those army groups. You can assign air units for the sole use of this army group instead of the whole theatre, focussing air power over the area you wish to attack instead of it being spread over the whole theatre.
Now if we reconsider our example and say you wanted to control the offensive army group yourself, you can assign air power to the army groups you want to hand over to the AI and allow them to use themselves without you having to manage both your offensive and air power over the whole theatre.
Now these examples are for large formations, but air power can even be assigned down to corps level. So if you think that a corps or an Army needs some special help for whatever reason you can detach the air power from the high level command and assign down for the exclusive use of this formation. When the help is no longer required simply detach again and reassign up the chain the command.
What we have aimed for is to maximise both flexibility and ease of management.
I'm a bit concerned they haven't said, "So, now the AI will be able to perform D-Day."
This suggests that, well, it won't, and it'll still be Russia v. Germany.
Are they going to have a Pacific theatre too, this time round?
The US doesn't have Field Marshals. I hope there will be a unique title for a General of the Army or whatever.
Quote from: Warspite on May 28, 2009, 07:57:56 AM
Are they going to have a Pacific theatre too, this time round?
There's a Norwegian troupe performing Ibsen on Fiji, maybe? :unsure:
Quote from: Norgy on May 28, 2009, 09:43:34 AM
Quote from: Warspite on May 28, 2009, 07:57:56 AM
Are they going to have a Pacific theatre too, this time round?
There's a Norwegian troupe performing Ibsen on Fiji, maybe? :unsure:
I think the heroics of the 112th Combat Infantry Mariachi Brigade has been overlooked for far too long.
Wars are won by accordions. True/false?
In war, the first casualty is the tuba.
Fact: Bagpipes won El Alamein. This is probably widely known. Less known is how the 243rd Shock Balalaika Division together with 71st Motorised Accordion Division completed the encirclement of Stalingrad. Musical instruments have decided several wars, like the siege of Jericho, and also played a pivotal role in the Ottoman assault on Constantinople through the Little Janissary March.
Let us not forget the 30 Years War Players, famous for their lounge act in Magdeburg - they tore the place down. Their fame allowed Gustavus "Sax and Violins" Adolphus to tour the south the next couple of years.
Wow, you guys are awesome. :lol:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fpictureisunrelated.com%2Fwp-content%2Fuploads%2F2009%2F04%2Fwtf-pics-accordian-gas.jpg&hash=f5df589754cd018c77dd775135631be3894eb377)
71st Motorised Accordion Division prepare, playing Jumpin' Jack Flash. It's a gas!
great thread
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F457%2Fmp3smmr1.gif&hash=e380e45cd791c6f242ea205810ec593eff031819)
Members of the 666th Hard Rock Battalion.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F1894%2Fspacemountainrockcorps.jpg&hash=41ade0f3d2eab952ec1a0c3933781a67f21ee373)
Quote from: saskganesh on May 31, 2009, 12:58:37 PM
great thread
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F457%2Fmp3smmr1.gif&hash=e380e45cd791c6f242ea205810ec593eff031819)
That's the t-shirt I wore today. :lol:
Quote from: saskganesh on May 31, 2009, 12:58:37 PM
great thread
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F457%2Fmp3smmr1.gif&hash=e380e45cd791c6f242ea205810ec593eff031819)
Los Campesinos (http://www.youtube.com/watch?v=fTbj0Wyx12Q&feature=channel_page)
Quote from: Norgy on May 31, 2009, 10:55:45 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fpictureisunrelated.com%2Fwp-content%2Fuploads%2F2009%2F04%2Fwtf-pics-accordian-gas.jpg&hash=f5df589754cd018c77dd775135631be3894eb377)
71st Motorised Accordion Division prepare, playing Jumpin' Jack Flash. It's a gas!
God, what a concert. When they played the finale and that guy jumped on stage and held his flamthrower over his head...there wasn't a dry eye in the place. Many people were coughing up bits of lung too.
Sadly, guitars also played important parts in massacres of civilians.
Here's one from My Layla.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fz.about.com%2Fd%2Fhistory1900s%2F1%2F0%2Fk%2FO%2Fviet100.jpg&hash=7de372888f495209c47cc9e4f5ea791876632217)
As we can see, the lack of guitar control is behind a lot of violent strumming:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fhight3ch.com%2Fwp-content%2Fuploads%2F2006%2F09%2FGunGuitar.jpg&hash=3e6bc11681312492609b3124d1fbf631fb6dbf00)
Music...Violence....Music, the sad cycle repeats. Joan Baez once caused an entire Turkish division to slaughter 10,000 Kurds.
only 10K? she should win a humanitarian reward.
I blame gratuitious sax and senseless violins on tv.
Quote from: saskganesh on June 01, 2009, 09:50:50 AM
only 10K? she should win a humanitarian reward.
To be honest, most of the Turks had fallen asleep.
Quote from: Syt on June 01, 2009, 10:18:06 AM
I blame gratuitious sax and senseless violins on tv.
:lol:
Quote from: Norgy on June 01, 2009, 12:07:36 PM
Quote from: Syt on June 01, 2009, 10:18:06 AM
I blame gratuitious sax and senseless violins on tv.
:lol:
'twas a good album by the Sparks, though. -_-
:mad:
Already did the "Sax and Violins" joke...
What's the expected release date for this ? Will it be in retail or pure download ?
G.
Quote from: Grallon on June 01, 2009, 01:40:09 PM
What's the expected release date for this ? Will it be in retail or pure download ?
G.
somewhere in august apparently.
Quote from: Crazy_Ivan80 on June 02, 2009, 05:09:27 AM
Quote from: Grallon on June 01, 2009, 01:40:09 PM
What's the expected release date for this ? Will it be in retail or pure download ?
G.
somewhere in august apparently.
Choosing the hottest, sunniest month of the year in the Northern Hemisphere would be the best time to release a sit-down, in-depth strategy game. :lol:
Any dateline on when the gold version with all add ons will be released? :)
I want to know the date for HOI3 Complete on sale at Gamer's Gate for 10 bucks, please.
Christmas 2011.
First HOI 3 Mod (http://forum.paradoxplaza.com/forum/showthread.php?t=406989)
Looks pretty cool.
Quote from: frunk on June 03, 2009, 06:12:51 PM
First HOI 3 Mod (http://forum.paradoxplaza.com/forum/showthread.php?t=406989)
Looks pretty cool.
:lol:
Some of the posters in that thread really have no sense of humour.
Quote from: Cerr on June 03, 2009, 06:23:38 PM
Quote from: frunk on June 03, 2009, 06:12:51 PM
First HOI 3 Mod (http://forum.paradoxplaza.com/forum/showthread.php?t=406989)
Looks pretty cool.
:lol:
Some of the posters in that thread really have no sense of humour.
HoI3: Serious Business.
I think that thread proves that all the intelligence has been banned from the Paradox fora.
I applied for beta testing though didn't get in. I was drunk when I applied, so my "why should I test this game" -type comment was probably not all that! ;) (it's lucky I even remember applying haha!)
Who the fuck are you?
Quote from: Habbaku on June 03, 2009, 07:15:57 PM
Who the fuck are you?
I find that our refrain isn't appropriate when we don't actually care. :(
You are wise beyond your years, grabo. -_-
I will play that mod. I bet it has accordions.
Quote from: Habbaku on June 03, 2009, 07:15:57 PM
Who the fuck are you?
I could ask you the same question haha! But yeah... I'm new! :bowler:
Are you an Illuminati, Mason or otherwise involved in Judeo-Christian/ZOG conspiracies against The White Man?
Quote from: frunk on June 03, 2009, 06:12:51 PM
First HOI 3 Mod (http://forum.paradoxplaza.com/forum/showthread.php?t=406989)
Looks pretty cool.
This guy is great:
QuoteOriginally Posted by asteris_ View Post
And what do you mean by calling it "official"?
Have the developers granted you the right to call it official? :S
All the mods are unofficial packs of a game to try to improve it.
And you can not create a mod before the game is released :P
Quote
it's officially a mod
and yes i can
they made hoi3 before it was released, i can make a mod before it's released. Try and fight that logic!
Quote from: Norgy on June 04, 2009, 08:56:50 AM
Are you an Illuminati, Mason or otherwise involved in Judeo-Christian/ZOG conspiracies against The White Man?
I am white. As such, I am part of the only group of people that are capable of prejudice (in all it's forms) in the whole world - so watch out! :mad: :D
Seriously though, I wish I was part of a secret society! :(
Quote from: Palisadoes on June 05, 2009, 07:14:13 AM
Quote from: Norgy on June 04, 2009, 08:56:50 AM
Are you an Illuminati, Mason or otherwise involved in Judeo-Christian/ZOG conspiracies against The White Man?
I am white. As such, I am part of the only group of people that are capable of prejudice (in all it's forms) in the whole world - so watch out! :mad: :D
Seriously though, I wish I was part of a secret society! :(
I'm pretty sure the Masons are looking for members...
Quote from: Barrister on June 05, 2009, 01:48:42 PM
I'm pretty sure the Masons are looking for members...
:yes:
I got an e-mail once from the masons in SF with the contact of info of one of their members to talk to me about joining.
Quote from: garbon on June 05, 2009, 04:22:03 PM
Quote from: Barrister on June 05, 2009, 01:48:42 PM
I'm pretty sure the Masons are looking for members...
:yes:
I got an e-mail once from the masons in SF with the contact of info of one of their members to talk to me about joining.
They've started letting in peasants?
Found this :
http://www.youtube.com/watch?v=_NrNPixpSkY&feature=related
http://www.youtube.com/watch?v=sZ6o7yeaUmc&feature=related
Pretty neat.
Quote from: Barrister on June 05, 2009, 01:48:42 PMI'm pretty sure the Masons are looking for members...
I've had relatives in the freemasons a few generations back. I also know of some people involved in that. I find myself asking: "what's the point?", though. That plus the freemasons aren't really that "secret". I meant like secret Jedi order or something! :lol:
The masons were too boring for my grandad, they'd definatly be too boring for me.
(odd hijacks ftw!)
Jedis are hardly secret anymore, what with being exposed in several movies.
Quote from: Palisadoes on June 06, 2009, 07:14:49 AM
Quote from: Barrister on June 05, 2009, 01:48:42 PMI'm pretty sure the Masons are looking for members...
I've had relatives in the freemasons a few generations back. I also know of some people involved in that. I find myself asking: "what's the point?", though. That plus the freemasons aren't really that "secret". I meant like secret Jedi order or something! :lol:
We have many secrets that you are unaware of. I find your lack of faith disturbing.
So, do we know how good their dreadnought combat system is?
Quote from: Neil on June 12, 2009, 02:21:49 PM
So, do we know how good their dreadnought combat system is?
It's Paradox. Knowing them, it will turn out that battlecruisers are stronger than a whole fleet of carriers and that dreadnoughts will never actually shoot due to ranging issues.
And Sweden has an entire event folder!
Quote from: Jaron on June 12, 2009, 03:00:27 PM
And Sweden has an entire event folder!
How many 'Sweden loves the Nazis! Sweden sides with Hitler!' events can you have?
There needs to be a Swedish Meatballs event.
Quote from: Habbaku on June 12, 2009, 08:52:52 PM
There needs to be a Swedish Meatballs event.
The original with Bill Murray was better.
Quote from: PDH on June 12, 2009, 11:24:34 PM
Quote from: Habbaku on June 12, 2009, 08:52:52 PM
There needs to be a Swedish Meatballs event.
The original with Bill Murray was better.
I am forced to agree. Meatballs 2 was teh sux0r.
Quote from: Warspite on June 02, 2009, 12:01:24 PM
Choosing the hottest, sunniest month of the year in the Northern Hemisphere would be the best time to release a sit-down, in-depth strategy game. :lol:
Fine as far as I'm concerned. Not only I'll be on vacation, so tons of spare time, but also only a madman goes out before sunset during August. It's usually around 35-40 º C ... in the shade. So you've got all day to play, all night to go out. :)
So anyone getting this?
I got an email from gamersgate saying that
QuotePre-order: Hearts of Iron III -
and get sprite packs for free!
GamersGate offers an exclusive pre-order promotion for Paradox Interactive's Hearts of Iron III. Pre-orders for the upcoming WWII strategy title will also receive the DLC Sprite Pack. The Sprite Pack includes sixteen new sprites for use when playing with either the German or American armies. The new sprites consist of a combination of airplanes, tanks and ships.
Heats of Iron III will be released on August 7, 2009.
I totally would if I weren't broke at the moment.
Not sure the value of pre-ordering a download!
I know, sprites, yeah....woo hoo.
Will it have PBEM?
Quote from: Josephus on July 30, 2009, 03:40:24 PM
Not sure the value of pre-ordering a download!
Yeah, the days of pre-ordering are numbered.
Quote from: jimmy olsen on July 30, 2009, 03:38:05 PM
So anyone getting this?
Yes. I won't be able to stop myself. :weep:
With a relatively recent beta copy they deemed worthy enough to write beta AARs with, has no naval or strategic AI, it is pretty safe to assume that 1.00 will suck.
Navies are the most important AIs of all.
Quote from: Josephus on July 30, 2009, 03:40:24 PM
Not sure the value of pre-ordering a download!
I know, sprites, yeah....woo hoo.
maybe they are the coveted Nazi flag sprites?
Quote from: Tamas on July 30, 2009, 03:51:34 PM
With a relatively recent beta copy they deemed worthy enough to write beta AARs with, has no naval or strategic AI, it is pretty safe to assume that 1.00 will suck.
yes. Pdox games are better if you buy a few patches post release. As we know by now, the real beta testers are the first wave of "must buy now" consumers.
It's been confirmed that wainting for a few patches is a must. And I preordered yesterday :cry:
From: http://forum.paradoxplaza.com/forum/showthread.php?t=415057 (http://forum.paradoxplaza.com/forum/showthread.php?t=415057)
"Production bars are similar to Hearts of Iron II with a new feature were by you can click on the light bar above each section so the slider auto adjust to the required amount of IC for that section. This feature is very helpful if you want to manually control your production but be warned you do need to check on this every few days and make sure the sliders are in the positions you want them to. Although an AI exists for this section, it is for the entire production section and not just the sliders. This is a feature that perhaps Paradox will re-introduce as a patch or enhancement that was very much appreciated in the Hearts of Iron II series."
Quote from: Threviel on July 31, 2009, 01:54:04 PM
It's been confirmed that wainting for a few patches is a must.
Wow I never saw that one coming.
QuoteHistorical/Events --- 8
Sweden has summer government.
:boring:
Quote from: The Minsky Moment on July 31, 2009, 03:15:22 PM
Quote from: Threviel on July 31, 2009, 01:54:04 PM
It's been confirmed that wainting for a few patches is a must.
Wow I never saw that one coming.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.bbc.co.uk%2Fcomedy%2Fcontent%2Fimages%2F2007%2F09%2F18%2Fprunellascales6_396x222.jpg&hash=2883012f0189bf5127f03915eb52f8917713f703)
I know!
Quote from: Threviel on July 31, 2009, 01:54:04 PM
Although an AI exists for this section, it is for the entire production section and not just the sliders. This is a feature that perhaps Paradox will re-introduce as a patch or enhancement that was very much appreciated in the Hearts of Iron II series."
It will be part of the Albert Speer's Ambition expansion.
:lol:
Quote from: Syt on July 31, 2009, 11:59:38 PM
Quote from: Threviel on July 31, 2009, 01:54:04 PM
Although an AI exists for this section, it is for the entire production section and not just the sliders. This is a feature that perhaps Paradox will re-introduce as a patch or enhancement that was very much appreciated in the Hearts of Iron II series."
It will be part of the Albert Speer's Ambition expansion.
Actually I think that quote is NOT an indication of patching needs: it merely says that there is no distinction between the production AI and the slider-moving AI so you can't turn on a separate slider-moving AI assistant.
I just want to see if Jefferson City is on the map again. It made it in Vicky but not Hearts of Iron 2. In HOI2 it was replaced with Springfield. like there aren't enough fucking Springfields in the US.
Quote from: jimmy olsen on July 30, 2009, 03:38:05 PM
So anyone getting this?
...
I totally would if I weren't broke at the moment.
I was about to preorder on an impulse at Gamersgate last week. But I got really pissed at the fact that I could buy it from a retail store at the UK much cheaper. I'll probably get the complete edition (with the sure-to-come expansions) eventually during a sale or something like that.
I'll probably buy a copy from a dubious Chinaman out of the back of a van, as I'm still angry at Paradox for disrespecting me. Especially Johan.
I'll buy it, and probably place it on the same unplayed game shelf along with EUIII and Rome after a few weeks.
MAP SUCKS
Quote from: Neil on August 01, 2009, 11:40:31 AM
I'll probably buy a copy from a dubious Chinaman out of the back of a van, as I'm still angry at Paradox for disrespecting me. Especially Johan.
Same here. I get all my Paradox products from Tamas. :P
Quote from: Jaron on August 02, 2009, 12:56:06 AM
Quote from: Neil on August 01, 2009, 11:40:31 AM
I'll probably buy a copy from a dubious Chinaman out of the back of a van, as I'm still angry at Paradox for disrespecting me. Especially Johan.
Same here. I get all my Paradox products from Tamas. :P
Ha. Ha. Ha.
I just want to see more pictures of the map.
Quote from: Tamas on July 30, 2009, 03:51:34 PM
With a relatively recent beta copy they deemed worthy enough to write beta AARs with, has no naval or strategic AI, it is pretty safe to assume that 1.00 will suck.
The beta version was from April or May, which I guess is relatively recent. Sorta.
Quote from: Fate on August 02, 2009, 12:51:54 AM
I'll buy it, and probably place it on the same unplayed game shelf along with EUIII and Rome after a few weeks.
MAP SUCKS
You must be on drugs if you think that map sucks.
Oh ugh...why is/was there a guy absolutely freaking out about the possibility that the historical names of particular types of tanks, etc, might not be in the game? I mean really losing it. He was even going to other threads and shitting them up with his squealing.
Of course, I don't visit the Paradox forums very much at all, so maybe this sort of thing is the norm over there....
Quote from: MadBurgerMaker on August 02, 2009, 06:06:18 PM
Of course, I don't visit the Paradox forums very much at all, so maybe this sort of thing is the norm over there....
I think that's par for the course for the HOI forums.
Quote from: ulmont on August 02, 2009, 06:09:38 PM
I think that's par for the course for the HOI forums.
That's pretty irritating.
OH MY GOD THIS PARTICULAR COMBINATION OF TECHS
ISN'T MIGHT NOT BEIS BUT I CAN'T GRASP THE CONCEPT LABELED AS A T-34 IN THE GAME IT'S AWFUL I CAN'T BUY THIS SHIT JOHAN IS SATAN WE'RE ALL BEING SCREWED BY PARADOX I'M GOING TO MAKE 30 POSTS IN A BUNCH OF DIFFERENT THREADS OH GOD
Okay, the ones I've seen aren't in all caps and aren't
that bad, but still.. :P
I recently posted in Paradox. I expressed interest in their "Matchmaker service".
It has gotten pretty bad over there lately; so many people in complete panic mode and pissed off about features they think might be broken before they have even touched the game. :lol:
I preordered, so I'm stupid - René Descartes
Quote from: Drakken on August 02, 2009, 04:28:16 PM
Quote from: Fate on August 02, 2009, 12:51:54 AM
I'll buy it, and probably place it on the same unplayed game shelf along with EUIII and Rome after a few weeks.
MAP SUCKS
You must be on drugs if you think that map sucks.
It's ugly. Five year old user made maps for EU2 are more aesthetically pleasing and geographically accurate than the shit that Paradox puts together with their 3D engine. I'm not sure why they can't get province borders to look like they do on actual maps. What's so difficult about it if they could do it in 2004?
Case in point, Paradox's imaginary country in NW South America.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8395%2Fcolombiamap3.png&hash=47cdd5808408a8622e18aadaf9f81b4a4c45cfab)
The actual borders of Colombia:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F6154%2Fcolombiaactual1941.png&hash=e362b55aa084e39288f7e017626c95dd8939ab57)
Explain away, fanboys.
Quote from: FateOH MY GOD THIS PARTICULAR COMBINATION OF TECHS ISN'T MIGHT NOT BEIS BUT I CAN'T GRASP THE CONCEPT LABELED AS A T-34 IN THE GAME SECTION OF THE MAP IN THIS BETA VERSION FROM A COUPLE MONTHS AGO THAT I COPIED OUT OF A POST ON THE FORUMS ISN'T PRECISELY ACCURATE IT'S AWFUL I CAN'T BUY THIS SHIT JOHAN IS SATAN WE'RE ALL BEING SCREWED BY PARADOX I'M GOING TO MAKE 30 POSTS IN A BUNCH OF DIFFERENT THREADS ANYONE WHO LIKES THIS SHIT IS A FANBOY OH GOD
Hm. I'm somewhat surprised you forgot to copy over the part about Peru from that post. Great injustice and all that.
Quote from: MadBurgerMaker on August 03, 2009, 06:01:34 AM
Quote from: FateOH MY GOD THIS PARTICULAR COMBINATION OF TECHS ISN'T MIGHT NOT BEIS BUT I CAN'T GRASP THE CONCEPT LABELED AS A T-34 IN THE GAME SECTION OF THE MAP IN THIS BETA VERSION FROM A COUPLE MONTHS AGO THAT I COPIED OUT OF A POST ON THE FORUMS ISN'T PRECISELY ACCURATE IT'S AWFUL I CAN'T BUY THIS SHIT JOHAN IS SATAN WE'RE ALL BEING SCREWED BY PARADOX I'M GOING TO MAKE 30 POSTS IN A BUNCH OF DIFFERENT THREADS ANYONE WHO LIKES THIS SHIT IS A FANBOY OH GOD
Hm. I'm somewhat surprised you forgot to copy over the part about Peru from that post. Great injustice and all that.
Hey, guy.
The map sucks.
Quote from: Fate on August 03, 2009, 06:08:01 AM
Hey, guy.
The map sucks.
You should post more about it. Include detailed analysis. Thanks.
Quote from: MadBurgerMaker on August 03, 2009, 06:09:44 AM
Quote from: Fate on August 03, 2009, 06:08:01 AM
Hey, guy.
The map sucks.
You should post more about it.
Paradox never releases enough screenshots before I buy the game. I can't properly express the magnitude of map suckage until August 7th.
Although, it sounds like Paradox also took a page out of Empire Total war and refused to allocate sufficient development time to a decent AI. The possibilities for bitching are endless.
Quote from: Fate on August 03, 2009, 06:11:31 AM
I can't. Paradox never releases enough screenshots before I buy the game. I can't properly express the magnitude of map suckage.
So you're just preemptively screeching about something you haven't really seen?! I'm absolutely stunned! :o
Quote from: MadBurgerMaker on August 03, 2009, 06:13:27 AM
Quote from: Fate on August 03, 2009, 06:11:31 AM
I can't. Paradox never releases enough screenshots before I buy the game. I can't properly express the magnitude of map suckage.
So you're just preemptively screeching about something you haven't really seen?! I'm absolutely stunned! :o
How many times have we heard, "oh it's beta" about major flaws Paradox games? I don't expect any improvements. Especially when it comes to difficult things like looking at a historical atlas and tracing its border into a computer program.
Implementing an AI that doesn't make Timmah look like a genius? Slated for HoI V: Hitler Strikes Back.
Quote from: Fate on August 03, 2009, 06:18:43 AM
Implementing an AI that doesn't make Timmah look like a genius? Slated for HoI V: Hitler Strikes Back.
You've tested the AI in Hearts of Iron 3 as well?! :o
(you should get out and wait for the demo,
then whine)
Quote from: sbr on August 02, 2009, 11:01:28 PM
It has gotten pretty bad over there lately; so many people in complete panic mode and pissed off about features they think might be broken before they have even touched the game. :lol:
Fair assumption though based on past history.
OH....For the record, Fate will be able to test out the graphix tomorrow.
Pdox is releasing a demo. 1939 scenario playable until Jan.1940.
Also manual is now online.
Quote from: Josephus on August 03, 2009, 08:09:18 AM
Pdox is releasing a demo. 1939 scenario playable until Jan.1940.
Oh, good. I can see if the "if you can play EU3 you can play HOI3" people are right, or the "HOI3 requires a lot more graphics card" people are right.
Quote from: ulmont on August 03, 2009, 08:19:48 AM
Quote from: Josephus on August 03, 2009, 08:09:18 AM
Pdox is releasing a demo. 1939 scenario playable until Jan.1940.
Oh, good. I can see if the "if you can play EU3 you can play HOI3" people are right, or the "HOI3 requires a lot more graphics card" people are right.
Yeah I'm curious too. I have an 8600 graphics card, and can play EU3 easily; but Gamers Gate says 8800 minimum is required. So we'll see.
Quote from: Josephus on August 03, 2009, 08:45:49 AM
Quote from: ulmont on August 03, 2009, 08:19:48 AM
Quote from: Josephus on August 03, 2009, 08:09:18 AM
Pdox is releasing a demo. 1939 scenario playable until Jan.1940.
Oh, good. I can see if the "if you can play EU3 you can play HOI3" people are right, or the "HOI3 requires a lot more graphics card" people are right.
Yeah I'm curious too. I have an 8600 graphics card, and can play EU3 easily; but Gamers Gate says 8800 minimum is required. So we'll see.
Seriously? I got an Nvidia 8600 and I've played World in Conflict and Crysis with it and they looked great. There's no way that HOI3 can be more graphic intensive than them.
This is what it says on Gamers Gate:
System requirements
# Operating system: Windows 2000/XP/Vista
# Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
# Memory: 2Gb RAM
# Hard disk space: 2 GB Available HDD Space
# Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900
# Sound: Direct X-compatible sound card
# DirectX®: DirectX 9
The manual says GeForce 6800 or Radeon X850XT.
Quote from: MadBurgerMaker on August 03, 2009, 10:52:41 AM
The manual says GeForce 6800 or Radeon X850XT.
Yeah...just saw that. Seems like no one knows for sure. ;)
I think Johan has said that any GFX card that has 250MB is good.
Quote from: Josephus on August 03, 2009, 10:56:35 AM
Yeah...just saw that. Seems like no one knows for sure. ;)
I think Johan has said that any GFX card that has 250MB is good.
Yeah, I couldn't imagine a game like HoI requiring much more than that. Even the 8800 and x1900 seem like they'd be fairly massive overkill and those are relatively old.
Edit: I'm glancing through the manual here, and noticed on the province tooltip (A2.7), it lists pressure and humidity. Heh. I'm not entirely sure why I'm going to be needing those particular pieces of information. If I want to see what the weather is doing, I can just go to the weather map view and look at it....don't need to try to start predicting shit.
Quote from: jimmy olsen on August 03, 2009, 09:06:28 AM
Quote from: Josephus on August 03, 2009, 08:45:49 AM
Quote from: ulmont on August 03, 2009, 08:19:48 AM
Quote from: Josephus on August 03, 2009, 08:09:18 AM
Pdox is releasing a demo. 1939 scenario playable until Jan.1940.
Oh, good. I can see if the "if you can play EU3 you can play HOI3" people are right, or the "HOI3 requires a lot more graphics card" people are right.
Yeah I'm curious too. I have an 8600 graphics card, and can play EU3 easily; but Gamers Gate says 8800 minimum is required. So we'll see.
Seriously? I got an Nvidia 8600 and I've played World in Conflict and Crysis with it and they looked great. There's no way that HOI3 can be more graphic intensive than them.
Take a look at EUIII and tell me what about it requires so much graphics processing power.
Quote from: dps on August 03, 2009, 01:06:03 PM
Take a look at EUIII and tell me what about it requires so much graphics processing power.
Didn't Mr.T already cover that for eu3, under the heading of resource limitations (in the following post)?
http://forum.paradoxplaza.com/forum/showpost.php?p=6426165&postcount=4
I want to see information about the revolutionary AI that makes sense after their third itineration of a world war game.
Quote from: Faeelin on August 03, 2009, 01:30:14 PM
I want to see information about the revolutionary AI that makes sense after their third itineration of a world war game.
Now that is a very fair comment.
So, does the AI do big naval battles, ASW and blockades, and does it do massive amphibious invasions? Because if its gonna be a repeat of HOI2 and its daily single division raids that get laughed off as simulated Dieppes I'm gonna recommend aginst buying this game.
And that counter thing was obnoxious. Fix those.
Quote from: garbon on August 03, 2009, 01:27:39 PM
Quote from: dps on August 03, 2009, 01:06:03 PM
Take a look at EUIII and tell me what about it requires so much graphics processing power.
Didn't Mr.T already cover that for eu3, under the heading of resource limitations (in the following post)?
http://forum.paradoxplaza.com/forum/showpost.php?p=6426165&postcount=4
I know, I was just busting Tim's chops.
Quote from: Josephus on August 03, 2009, 08:45:49 AM
Yeah I'm curious too. I have an 8600 graphics card, and can play EU3 easily; but Gamers Gate says 8800 minimum is required. So we'll see.
Gamersgate doesn't say a Nvidia 8800 is the minimum requirement. It's the recommended system requirements. Johan has stated somewhere he doesn't like to give minimum requirements.
A graphics card with 256mb memory and pixel and vertex shaders 2.0 will do.
Quote from: Darth Wagtaros on August 03, 2009, 03:42:36 PM
So, does the AI do big naval battles, ASW and blockades, and does it do massive amphibious invasions? Because if its gonna be a repeat of HOI2 and its daily single division raids that get laughed off as simulated Dieppes I'm gonna recommend aginst buying this game.
And that counter thing was obnoxious. Fix those.
You're joking right? Naval invasions? This is Paradox we're talking about here, brother. I'll be happy if the Soviet AI lasts until June 1941.
Will the air war system be improved (not talking about the improvement on assigning patrol vectors or such, but combat resolution)?
It always worries me that Paradox cram more complexity into their games without ever being able to really address AI problems (which are surely only exacerbated by the increase in complexity). Cool features like theatre command mean little if an AI opponent cannot truly challenge the player.
It never ceases to amaze me that a relic of a game like TOAW has a better AI than anything Paradox has put out in the past decade.
Don't worry, they'll release the source code eventually. :lol:
Quote from: Fate on August 04, 2009, 04:18:29 AM
It never ceases to amaze me that a relic of a game like TOAW has a better AI than anything Paradox has put out in the past decade.
Don't worry, they'll release the source code eventually. :lol:
TOAW has nearly no AI whatsoever. Scenarios script it (or not) individually.
Quote from: Josephus on August 03, 2009, 09:11:17 AM
This is what it says on Gamers Gate:
System requirements
# Operating system: Windows 2000/XP/Vista
# Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
# Memory: 2Gb RAM
# Hard disk space: 2 GB Available HDD Space
# Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900
# Sound: Direct X-compatible sound card
# DirectX®: DirectX 9
Yeah that threw me off.
Quote from: Razgovory on August 04, 2009, 07:34:10 AM
Quote from: Josephus on August 03, 2009, 09:11:17 AM
This is what it says on Gamers Gate:
System requirements
# Operating system: Windows 2000/XP/Vista
# Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
# Memory: 2Gb RAM
# Hard disk space: 2 GB Available HDD Space
# Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900
# Sound: Direct X-compatible sound card
# DirectX®: DirectX 9
Yeah that threw me off.
Note: it does say "requirements" not "recommendations"
Quote from: Josephus on August 04, 2009, 08:28:06 AM
Note: it does say "requirements" not "recommendations"
Yes, it's confusing. But according to other sources, a graphics card with 256mb memory and support for shaders 2.0 is considered 'minimum'.
For example, a 8600 GT must be perfectly capable to run HOI3.
Forget the graphics. If the AI won't do a Normandy or even a Sicily what's the point of a WWII game? Someone tell me how WWII can work without amphibious invasion?! I mean, I've seen Japan invade Cuba before and stuff, I'm not talkin about the stupid bullshit.
I think we need Fate to answer these questions.
Quote from: Tamas on August 04, 2009, 06:54:56 AM
Quote from: Fate on August 04, 2009, 04:18:29 AM
It never ceases to amaze me that a relic of a game like TOAW has a better AI than anything Paradox has put out in the past decade.
Don't worry, they'll release the source code eventually. :lol:
TOAW has nearly no AI whatsoever. Scenarios script it (or not) individually.
Alright, TOAW scripts provide more of a challenge for me than Paradox AIs. :lol:
Quote from: Darth Wagtaros on August 04, 2009, 09:28:22 AM
Forget the graphics. If the AI won't do a Normandy or even a Sicily what's the point of a WWII game? Someone tell me how WWII can work without amphibious invasion?! I mean, I've seen Japan invade Cuba before and stuff, I'm not talkin about the stupid bullshit.
I think we need Fate to answer these questions.
I have no proof yet. I just see the reviews, and noticeably absent from any of them is the capability of the AI in terms of meaningful naval invasions - something that was severely lacking in HOI1, HOI2, and EU3. We shall see...
Quote from: Fate on August 04, 2009, 10:10:23 AM
Quote from: Darth Wagtaros on August 04, 2009, 09:28:22 AM
Forget the graphics. If the AI won't do a Normandy or even a Sicily what's the point of a WWII game? Someone tell me how WWII can work without amphibious invasion?! I mean, I've seen Japan invade Cuba before and stuff, I'm not talkin about the stupid bullshit.
I think we need Fate to answer these questions.
I have no proof yet. I just see the reviews, and noticeably absent from any of them is the capability of the AI in terms of meaningful naval invasions - something that was severely lacking in HOI1, HOI2, and EU3. We shall see...
Dude we were talking about this in this very thread: the beta version from which AARs and reviews have been made has no naval AI. AT ALL. DECLAREDLY.
Of course this proves you right because I wonder what kind of a naval AI can you do in about two months, from scratch, but still.
Well it depends quite a lot on the path of the work undertaken by those working on AI. Assuming there's a dedicated person/team working on AI their schedule might have looked like:
3 months: Setup AI environment and scripting language
2 months: Land AI
2 months: Air AI
2 months: Naval AI
By the point you get to Naval AI many of the general AI kinks would have been worked out, and so typifying it as from scratch isn't really fair. If the naval AI is last on the list it won't get done until very late, but it doesn't mean it won't get done. We really don't know what the workflow was though, so I'm not getting up in arms until I see/hear about the game. Then I'll start carrying pitchforks.
:lol: I take it the demo is out around now? "The server is too busy at the moment. Please try again later."
Edit: Oh cool it is: http://www.fileplanet.com/111377/0/0/0/1/section/Demos
E2: 17 - 19 minute queue. Wow.
Quote from: MadBurgerMaker on August 04, 2009, 11:14:45 AM
:lol: I take it the demo is out around now? "The server is too busy at the moment. Please try again later."
Edit: Oh cool it is: http://www.fileplanet.com/111377/0/0/0/1/section/Demos
E2: 17 - 19 minute queue. Wow.
I'm not fucking paying...
Autumn is heralded by leaves changing colour, and any Paradox release is heralded by
QuoteThe server is too busy at the moment. Please try again later.
Quote from: Viking on August 04, 2009, 11:21:37 AM
I'm not fucking paying...
:unsure: All I'm using is a very old free subscription, unless I'm being charged without my knowledge. If they are, those fuckers need to get with the program and get rid of the ads.
Johan lurks around here doesn't he? Just make him answer our questions directly. We're important people.
QuoteWhat's Going On?
Currently Active Users: 2265 (805 members and 1460 guests)
Quote from: Darth Wagtaros on August 04, 2009, 11:31:17 AM
Johan lurks around here doesn't he? Just make him answer our questions directly. We're important people.
Hasn't been around much here anymore. Guess he's gotten tired of criticism from people here.
40% done. I can't wait to legitimately start bitching about the game. :)
Edit: Oh there's also a release day patch. Hm.
Windowed mode works nicely. Everything is nice and smooth at the very beginning for me It slowed down. Music sounds......I dunno...it sounds fine, I guess, but maybe a little...uh...MIDI-ish? I don't know how to describe it. Wait now someone is singing. I also have no idea wtf I'm doing in the game either. Sliders are already irritating.
Quote from: Syt on August 04, 2009, 11:38:14 AM
Quote from: Darth Wagtaros on August 04, 2009, 11:31:17 AM
Johan lurks around here doesn't he? Just make him answer our questions directly. We're important people.
Hasn't been around much here anymore. Guess he's gotten tired of criticism from people here.
and Jaron is here.
:huh: :(
Quote from: Syt on August 04, 2009, 11:38:14 AM
Quote from: Darth Wagtaros on August 04, 2009, 11:31:17 AM
Johan lurks around here doesn't he? Just make him answer our questions directly. We're important people.
Hasn't been around much here anymore. Guess he's gotten tired of criticism from people here.
Well, this is amazing:
Quote
- Steeper system requirements than expected. Never a Paradox game managed to make my system stutter, its a good dual core 3.6ghz, 4go RAM with a 9800GTX+, and frankly though it eases up after the fall of Poland, the initial days are a lagfest. Perhaps optimizations would be in order. Esp. given that typically, late-game is where these games show the most performance issues.
:lmfao:
Does Paradox need to be schooled in: query optimization? :blush:
This kind of stuff makes me nervous:
Quote from: some random p'dox guyon november 17th Guangxi Clique surrendered to Germany ... germany now owns a nice part of china .
Quote from: Josephus on August 04, 2009, 01:46:27 PM
This kind of stuff makes me nervous:
Quote from: some random p'dox guyon november 17th Guangxi Clique surrendered to Germany ... germany now owns a nice part of china .
Seems perfectly normal for HOI.
Quote from: Faeelin on August 04, 2009, 01:35:24 PM
Well, this is amazing:
Quote
- Steeper system requirements than expected. Never a Paradox game managed to make my system stutter, its a good dual core 3.6ghz, 4go RAM with a 9800GTX+, and frankly though it eases up after the fall of Poland, the initial days are a lagfest. Perhaps optimizations would be in order. Esp. given that typically, late-game is where these games show the most performance issues.
Yeah, mine has slowed down too, as far as time passing goes (it's not laggy or anything as I'm scrolling around or clicking on stuff, etc). I've been keeping an eye on the task manager while playing, and it's staying between 45 and 55% CPU usage (2.7ghz x2).
It's not ultra slow or anything, but it's also not going nearly as fast as it should be with time acceleration up all the way.
Glagjshdgbkjdf Clique has surrendered + become a puppet to Japan in two games for me.
Many complaints on the forum are about two things:
1. Lag
2. Ugly graphix.
pretty good but a bit laggy.
size is overwhelming tbh, playing the 1936 GC or some small country will help. Spain might be a good starting point for once.
Quote from: Crazy_Ivan80 on August 04, 2009, 03:13:25 PM
pretty good but a bit laggy.
size is overwhelming tbh, playing the 1936 GC or some small country will help. Spain might be a good starting point for once.
Yeah I was thinking Spain would be pretty good as well.
I wish the colors on the map weren't so muted. It's very dull.
Quote from: MadBurgerMaker on August 04, 2009, 03:20:46 PM
Quote from: Crazy_Ivan80 on August 04, 2009, 03:13:25 PM
pretty good but a bit laggy.
size is overwhelming tbh, playing the 1936 GC or some small country will help. Spain might be a good starting point for once.
Yeah I was thinking Spain would be pretty good as well.
I wish the colors on the map weren't so muted. It's very dull.
What did you expect, lavish beaux arts? It's an era of austerity for heaven's sake. :bash:
Downloaded the demo and the map makes me cringe.
Not only do many countries or provinces or coastlines look like they're out of proportion (Holland twice or so the size of Belgium, super-Iraq, mini-Bulgaria). Also the distribution of "urban" features seems totally random. Known centers of urban fighting are there - Arnhem, Berlin, Stalingrad. In Germany, Hamburg and Munich are two more urban territory provinces. Ruhr: Nope, all plains. Vienna, Budapest, both plains - no urban fighting there - same for Königsberg or other "Festungsstädte" (Breslau, Krakau). France only has Paris as urban area. England has London and Birmingham. Japan has none at all. Sweden, Spain, Italy have one urban center each. Even Istanbul is represented by plains.
Seriously, this map is something only a mother could love.
Or, for comparison:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fd%2Fda%2FSecond_world_war_europe_1935-1939_map_de.png&hash=657672d55dcca2eb1a75e90fe9057bdf66e50184)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1865%2Fhoi32.jpg&hash=0fd62d33cfbbfb630d692f2a94ce24099a8b2c64)
Hm, OHGamer seems to be already working on a map mod.
Oddly, the "Demo - Negative Comments" thread (about 5 times the size of the positive comments thread) seems to have, uhm, vanished. :lol:
EDIT: It's now called "Demo - Questionss & Help" :rolleyes:
Quote from: Syt on August 04, 2009, 04:10:56 PM
Oddly, the "Demo - Negative Comments" thread (about 5 times the size of the positive comments thread) seems to have, uhm, vanished. :lol:
It's called "Questions and Help" now, which still doesn't fit the totally retarded "lol I'm at work, that's my complaint" and "lol can't play as Sweden" type dumbshit posts that are all throughout there. Kinda lessens the impact of the legitimate problems.
Quote from: Syt on August 04, 2009, 03:42:07 PM
Japan has none at all.
A thought occurs. Has anybody asked Paradox if they've managed to fix the Pacific War's conclusion, so we don't have to invade Japan, or does that struggle involving millions of people who aren't European not matter?
Runs ok on my quad-core, but the game has a blah feeling.
Starting downloading. Will have to take a look.
Reading the tech support thread makes for some good reading. One guy was complaining that the game wouldn't run on his 64 mb graphics card.
I didn't have any issue with lagging or anything, though I only played for about "four days" before I realized I ahve to attempt to read the manual.
It's seems though that P'dox threw everything and the kitchen sink at this, instead of maybe perfecting half the stuff.
I've seen people on the forum talk about Switzerland and Sweden joining the Allies for instance. I'm not sure...but that sort of takes the fun out of a WW2-era game. This is the same issue that existed in EU3 Vanilla, though, so I'm sure after months of saying "this is the way the game works, if you want history read a book", they'll release an XP that addresses this.
Quote from: Josephus on August 04, 2009, 06:43:14 PM
O've seen people on the forum talk about Switzerland and Sweden joining the Allies for instance. I'm not sure...but that sort of takes the fun out of a WW2-era game. This is the same issue that existed in EU3 Vanilla, though, so I'm sure after months of saying "this is the way the game works, if you want history read a book", they'll release an XP that addresses this.
:bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding:
Actually, I want a Churchill smiley being crucified, since it's the only way to express my disgust at this if it's true.
Quote from: Faeelin on August 04, 2009, 07:18:59 PM
Quote from: Josephus on August 04, 2009, 06:43:14 PM
O've seen people on the forum talk about Switzerland and Sweden joining the Allies for instance. I'm not sure...but that sort of takes the fun out of a WW2-era game. This is the same issue that existed in EU3 Vanilla, though, so I'm sure after months of saying "this is the way the game works, if you want history read a book", they'll release an XP that addresses this.
:bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding:
Actually, I want a Churchill smiley being crucified, since it's the only way to express my disgust at this if it's true.
Stop being such a drama queen, it's just a game.
Quote from: jimmy olsen on August 04, 2009, 08:34:33 PM
Stop being such a drama queen, it's just a game.
Meh, this means HOI3 is a huge step back from HOI2 and you know it.
Someone needs to start a thread over there asking for the slave labor to be factored into industrial strength and such.
Quote from: Ed Anger on August 04, 2009, 04:54:51 PM
Runs ok on my quad-core, but the game has a blah feeling.
That makes it sound distressingly like a 20th Century version of EU:Rome. :(
From the "Questions and Help" thread (my breakfast read today).
QuoteAs Britain I immediately try to do some damage by bombing the naval base at Wilhelmshaven and send in my carriers to do some CAG strikes and my tactical bombers. Now at first everything was fine they were attacking taking and doing damage then they just dissapeared off the map and my list of units. There was no indication as to why. I restarted and retried it again and same thing. My only thought was that their organization was low and they would stop the attacks and wait to get reorganized but then I watched them attack until the organization went to 0 then they dissapered.
In HoI2 you could set the minimum organization you want them to fight to before stopping but I cannot see that option in HoI3 so do we now have to manually cancel every single unit in the game when we go through every single on to check their organization ?
QuoteSome balance/event issues
-USSR automagically occupies baltic states and eastern poland after poland falls. No events, no wardec. In hoi2 you at least had the option to keep all of poland to yourself and force USSR into war with the baltic states.
-Italy always joins on when you declare a limited war on yugoslavia. I thought the purpose of limited wars was to keep the spoils to yourself?
-Italy attacks through southern france and ends up encircling the maginot line. wtf?
-France and UK mounting amphibious assaults on Kiel and Konigsberg. Repeadetly. Even though they're well defended. Even though their transports are being sunk.
-Battles with tens of thousands of soldiers that last for weeks, with no casualties on either side (mostly when blitzing holland and breaching the maginot line)
-Japan always attacks hong kong, even though they're not supposed to be at war with the UK for another two years
Quote- As UK, I declared war on Ireland on the very start. I couldn't see any noticable dissent penalty. They surrendered when I did a landing on Dublin.
QuoteDefault placememt of aricraft includes provinces that dont have airfields--intentional or an oops?
Rangoon airfeild is hidden by the unit counter.
Rebasing aircraft is a nightmare--hit or miss if the interface will allow it to hapen apparently--I cant figure out what conditions are changing to allow/dissallow a rebase--not weather, other options are availabe.
Tried deliberatly losing units to see if they return to the capital as a cadre--so far I can't seem to make that happen--they just die--I left a nice open laneway to the capital, not an encriclement issue.
Planes run mission till they die? Not sure what's going on there but I'm missing the ability to set min org and str values to prevent uneccesary air losses.
Really thought that the ability to 'backfill' with reserve aircraft formations was brilliant--can't seem to get that to respond either--the reserve formations stay at 100% and the front lines dwindle away.
QuoteI understand it's too late to fix the map errors, but that doesn't excuse them. Nor does it excuse the fact that Paradox had to have known about them some time ago from the beta testers. How can you have New York City and Philadelphia in the wrong place and not bother to deal with it? Even Stalingrad isn't correctly positioned. So that means someone decided that fixing the map wasn't a priority. I wonder what else wasn't a priority.
QuoteI can't believe how this hasn't been mentioned, when you select units with click-and-drag, you actually cannot see in which provinces the specific armies/divisions are. You definitely should be able to see this vital information without selecting each division individually and checking where it is.
QuoteThrough the new Government in Exile system there aren´t so much annexations, but why the Hell does the sowjtunion get their share of poland, and germany gets nothing? and why does i care for a GIE? My empire will last a thousand years at least!
QuoteIm from the Netherlands and its lovely to see Eindhoven and even Arhnem as an urban province with even a nice pic of it in those days, but not Rotterdam?
Rotterdam wasnt bommed without any reason, its was (and still is) 2nd biggest city of the country with the vital harbors for the economy while Arhnem was a small town.
[...] Also Russia has been given a few less Urban regions it seems, wich was another strange surprize with the massive new map, and i also never expected Arhnem would become urban with a picture before a city like Tokyo.
All in all i expected allot more urbans to be honest... but i know thats all a small thing to add in the future by either mods or expansions... still its divided very strangely now and my biggest surprize about it was surely Arhnem.
Quote3) I had tech automated but diplomacy not, and a bunch of my influence country missions got canceled because the tech AI just decided that it didn't need to divert sufficient leadership to diplomacy. Not sure whether this is intended behavior or not, and not sure if this is how it should behave or not.
And Paradox decided that being able to see foreign ministers, heads of governments or head of states is an unnecessary feature.
I was planning on waiting for the first patch, or maybe first expansion, before getting this if I got it at all, but now I'm probably not ever going to get it.
Paradox has lost my faith to the point that I have doubts that I'll even get CK2 if it's ever done.
Huh. The tutorial is presented to you by Adolf Hitler. It reads very strangely.
Quote from: Razgovory on August 05, 2009, 12:59:24 AM
Huh. The tutorial is presented to you by Adolf Hitler. It reads very strangely.
No kidding. It's full of typo's and badly written English
Quote from: Faeelin on August 04, 2009, 07:18:59 PM
Quote from: Josephus on August 04, 2009, 06:43:14 PM
O've seen people on the forum talk about Switzerland and Sweden joining the Allies for instance. I'm not sure...but that sort of takes the fun out of a WW2-era game. This is the same issue that existed in EU3 Vanilla, though, so I'm sure after months of saying "this is the way the game works, if you want history read a book", they'll release an XP that addresses this.
:bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding: :bleeding:
Actually, I want a Churchill smiley being crucified, since it's the only way to express my disgust at this if it's true.
There will already be a patch on the release day that will deal mostly with tweaks in the diplomatic part of the game. I'm too lazy to find the thread on pdox where this was announced by Johan.
Quote from: BVN on August 05, 2009, 02:49:39 AM
Quote from: Razgovory on August 05, 2009, 12:59:24 AM
Huh. The tutorial is presented to you by Adolf Hitler. It reads very strangely.
No kidding. It's full of typo's and badly written English
<_<
I so knew you guys were a bunch of HoItards :P
All this QQing based on some second hand info gathered off the paradox boards. :rolleyes:
The game is bit overwhelming and the map is extremely strange. My home town is there which is nice. Also Salem Missouri which has about 4 thousand people in it. It's about 5 miles away from the town of Rolla which had 4 times as many (though in 1939 I don't know how many people lived there). Strangely St. Louis (which is a decent sized City) is in the the "salem region". You could easily get lost using this map.
I played a little bit but didn't know exactly how research or production worked and saw France over run West Germany. Also for some reason some provinces have a different countries color added to them. For instance parts of the US have Canada or Mexico's color scheme. No idea why. Game runs pretty slow but I'll be getting a new Video Card in a day or so. That should help in that department. Reminds me of Victoria's first release.
Surprisingly the demo runs fine on my older computer (1 gig of ram, 128mb video card). It runs slowly but no problems. It really is quite bewildering when you first start up.
Quote from: dps on August 05, 2009, 12:11:04 AM
Quote from: Ed Anger on August 04, 2009, 04:54:51 PM
Runs ok on my quad-core, but the game has a blah feeling.
That makes it sound distressingly like a 20th Century version of EU:Rome. :(
The feeling you get looking at the screen is, bleh. I need more bright colors.
The world was still in black and white then. Only the Pacific and parts of the US head become colorized at that time. This was embarrising for the Soviets when they found out that many units of the Red Army were actually green.
Quote from: Razgovory on August 05, 2009, 07:18:11 AM
The world was still in black and white then. Only the Pacific and parts of the US head become colorized at that time. This was embarrising for the Soviets when they found out that many units of the Red Army were actually green.
Nice.
I thought it was a clever joke.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi26.tinypic.com%2F29qi1wg.jpg&hash=3761481c8a97a994f4c1eb85bc795ae445b1ca95)
Also, apparently there was no Naval AI in the Beta?
It's too bad he never finished that AAR. The suicide cavalry thing to Stalingrad was...different...
Quote from: Faeelin on August 05, 2009, 11:03:41 AM
Also, apparently there was no Naval AI in the Beta?
Apparently not. It's in the demo though.
Poking about the demo some more I notice that (rural) Vienna is located to the North East of the Danube when the central city is located to the South West of it. Someone posted on their forums that Warsaw has a similar fate (north of the river instead of south of it).
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense. I've been looking forward to it.
Quote from: Syt on August 05, 2009, 11:45:21 AM
Poking about the demo some more I notice that (rural) Vienna is located to the North East of the Danube when the central city is located to the South West of it. Someone posted on their forums that Warsaw has a similar fate (north of the river instead of south of it).
Speaking of fucked up rivers, apparently the Rio Grande doesn't actually form the border between Texas and Mexico (San Antonio and Corpus Christi are directly on the border now too). It just sort of meanders randomly between the two. That doesn't really matter as much as the Vienna and Warsaw stuff though.
Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense. I've been looking forward to it.
It is. You should try the demo and make sure you like it, although it's really too much for the first time playing (UK, France, Germany, or Poland are the countries you can use, and it's Sept. 1 1939 :blink: ).
I intend to buy it. After a month or two to allow them to do their post sales patches.
Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense. I've been looking forward to it.
Which makes me wonder even more why they chose so few urban squares. If you add that amount of terrain there's the chance to add more detail and a large area that was abstracted as "plain" could now be two squares "plain", one square "hills" and one square "urban". That, together with random river placement, gives the game IMO a feel of risk on a mostly featureless map instead of facing the player with the decisions that the historical commanders faced, and ruining the amount of unit detail they (supposedly) added to the mix. It's something that even TOAW did a lot better at a similar square/hex vs. mile ratio in many scenarios.
Quote from: Syt on August 05, 2009, 12:03:12 PM
Quote from: KRonn on August 05, 2009, 11:49:58 AM
The map scale looks larger than HOI2. Along with many more regions, or "squares" for combat, the game looks quite larger and more intense. I've been looking forward to it.
Which makes me wonder even more why they chose so few urban squares. If you add that amount of terrain there's the chance to add more detail and a large area that was abstracted as "plain" could now be two squares "plain", one square "hills" and one square "urban". That, together with random river placement, gives the game IMO a feel of risk on a mostly featureless map instead of facing the player with the decisions that the historical commanders faced, and ruining the amount of unit detail they (supposedly) added to the mix. It's something that even TOAW did a lot better at a similar square/hex vs. mile ratio in many scenarios.
Good point. The map could have had a lot more detail, urban areas, etc. I really haven't studied the map that closely but that all seems an aspect that could be part of the maps, and add to the game's depth in combat and strategy.
Quote from: Syt on August 05, 2009, 11:45:21 AM
Poking about the demo some more I notice that (rural) Vienna is located to the North East of the Danube when the central city is located to the South West of it. Someone posted on their forums that Warsaw has a similar fate (north of the river instead of south of it).
Yeah, I heard that they played fast and loose with geography. Stalingrad is not where it's supposed to be, allegedly, either.
The mod that's worked on to make the map accurate will probably fix a lot of this, but I also guess that it'll probably mess up the AI and certainly messes up events (province IDs).
This game will be a train wreck, tried the demo, but got so frustrated because I couldn't even find the leaders I wanted to, ledger was no help whatsoever.
Thank god for WitP: AE, now just waiting for ED & BTR and WitE :thumbsup:
The demo to this map game brought my modern PC to it's knees. No deal.
Damn I suck at this game. I've managed to lose the Maginot Line to direct attacks. :blush:
Quote from: Razgovory on August 05, 2009, 09:28:30 AM
I thought it was a clever joke.
:lol: I liked it.
I'm downloading the demo now. The negative comments are getting me blue, though. :(
Also, I'm positive it will wreck my computer. The problem is, I can't justify a new GPU and/or more memory without having played the game and discerning at the least that it doesn't obviously suck.
Hey Johan.
:golfclap:
Another splendid product!
What I would like to filter out are interface complaints of the "omg it works differently than in HoI2" kind. So how is the interface?
From a very limited look, I'd say decent. Although just jumping in, I couldn't make much out of the tech interface--I mean, I couldn't even find Lancasters on it. :huh:
Not strictly UI, but it does it no favors: the map looks kind of retarded up close. In contrast to the rest of you unaesthetic slobs, I quite like the drab colors from afar, but up close it does that tilt thing that is disorienting to look at.
After all this time, I still hate all this absolutely needless 3D shit. Oh, but I love the not-at-all over-the-top, absolutely necessary, totally comprehensible and not highly distracting animation for air fights.
Still, as it seems to work fine on my comp, I might just buy it. Four months is a ridiculously short time to build an RAF capable of adequately burning Dresden. :bowler: Plus, I fucking hate starting on 9/1/39.
I'll get it in a year or two after the patches expansion packs come out.
Quote from: DisturbedPervert on August 06, 2009, 02:24:57 AM
I'll get it in a year or two after the patches expansion packs come out.
Doubt I'll get it even then, there are some things
patches expansion packs can't fix <_<
* Clunky interface, in some ways even worse then HoI 1
* Fast invasions, no need to prepare for an overseas invasion, D-Day is a piece of cake, and I guess Seelöwe as well
* Brigade system is inovative but flawed. Nothing stops you from putting together a five infantry brigade division, when in reality three or even two worked just as well. Not to mention that every division should have three infantry (or two), one artillery, one anti-tank, one engineer and one AAA "brigade". Which is just for an infantry division <_< Armoured have en more differant types of "brigades" Not to mention that some "brigades" are missing <_< Like assault gun "brigades", or motorised artillery "brigades", hell motorised of almost everything is missing.
* Laws are no-brainers, interesting, but no-brainers
*Research, hard to get an overview or summery of your research
* Naval is still FUBAR. No ship captains, still "destroyer flottillas" <_<, you can only build that latest models, movement is as it was in HoI2, dunno about combat though
*Real time crap, playing WW2 in "real time" is a flawed concept unless you have the ability to delegate to an competent AI, which paradox can't do :rolleyes:
Quote*Real time crap, playing WW2 in "real time" is a flawed concept unless you have the ability to delegate to an competent AI, which paradox can't do
Totally. If only there were a pause function.
I'm warming to the interface. It took me a while to figure some things out but managing and delegating starts becoming more intuitive as you go.
My screen went all psychedelic on me, as I was playing yesterday, after about 40 minutes. Looks like graphics are causing my card to overheat :Embarrass:
The interface doesn't seem that bad to me. Not great, by any means, but not actually bad either. The problem is that there is simply a lot going on. It doesn't help that the demo start out with the beginning of the war, and only lets you play GB, France, Germany, or Poland. It would be easier to sort out what's going on if you could play a small, relatively safe neutral till you got a chance to figure things out.
Nobody has really been able to demonstrate to me that navies are cool in the game. I am undecided.
Tried again. Played France and the German AI starts wacking away at the Maginot line with ground attacks. in the first week.
okay.
Quote from: Ed Anger on August 06, 2009, 09:59:04 AM
Tried again. Played France and the German AI starts wacking away at the Maginot line with ground attacks. in the first week.
okay.
It's a game, not a work of history!
Quote from: Faeelin on August 06, 2009, 10:00:51 AM
Quote from: Ed Anger on August 06, 2009, 09:59:04 AM
Tried again. Played France and the German AI starts wacking away at the Maginot line with ground attacks. in the first week.
okay.
It's a game, not a work of history!
heh. Also, the aerial attacks was amusing. I guess the German forces in Poland didn't need air support. Because they was hammering me.
Reading the stuff here and over at Paradox (like basically not only naval, but amphib stuff [invasions] neglected again), my mood went from "buy it on Friday" through "pirate it Friday, buy the Gold version a year from now" to "meh why bother"
Needless to say, the major hungarian gaming forum I lurk on has the predictable topics, but actually much much less than I expected:
-omg province names sucks
-omg Greater Hungary can't be redone properly with these province borders
-here you go guys, here is the swastika for the Germans
Myself, I have money rifing on War in the East, hoping it gets anywhere near as good as WitP.
And maybe, in 15, 20 years, we get WitE/WitP based games for the whole of WW2, global. :menace:
:blush:
Quote from: Syt on August 06, 2009, 11:08:31 AM
Myself, I have money rifing on War in the East, hoping it gets anywhere near as good as WitP.
And maybe, in 15, 20 years, we get WitE/WitP based games for the whole of WW2, global. :menace:
This Demo AAR / Tutorial actually looks promising, in terms of explaining how to automate theaters etc.: http://forum.paradoxplaza.com/forum/showthread.php?t=416326
Quote from: Syt on August 06, 2009, 11:08:31 AM
Myself, I have money rifing on War in the East, hoping it gets anywhere near as good as WitP.
And maybe, in 15, 20 years, we get WitE/WitP based games for the whole of WW2, global. :menace:
I'd actually be very satisfied for a few years with a WitP set in the Atlantic :cool:
So now they can start CKII, right?
And just another small thing that annoys me, why do the leaders only have last names? How hard is it instead of just writing 'von Kluge' to write for instance 'von Kluge, Günther' <_< or even just 'von Kluge, G' ? Look very unproffesional to just write the last name.... not to mention that a shitload of ranks are wrong.... generals that were in command of a regiment or division in -39 must command a corps <_<
Patch notes.
Quote################################################## ##########
# Changes for 1.1 below.
################################################## ##########
-----------------------------------------------------------------------
- AI Improvements
-----------------------------------------------------------------------
* Misc AI
- The production AI will now fill up the queue with infantry or militia divisions if no other needs and have available IC + manpower.
- AI won't care about spam penalty when it comes to influencing.
- AI may now invite countries currently at war to its faction.
- Japan will no longer declare war on the USA if the usa is in the axis.
- All AI countries in factions will now influence if they can.
- AI should now be a bit smarter about how to spend DI for influencing.
- Bigger countries will no longer spam smaller for debts.
- AI countries will now only mobilise when they have less than 20% between neutrality and effective threat.
- AI will no longer join factions if a stronger neighbour is in a hostile faction.
* Unit AI
- Fixed some movement correction glitches
- Rewrote how reserves are handles by the AI, and it will use garrison type units more for that.
- Improved handling of very damaged units
- HQs no longer counted as "infantry" archetype in force needs
- More focused on seizing VP provinces
- Use of expeditionary forces between AI nations outside the regular diplomatic framework
- Substantial rewrite of inter-area allocation of troops, taking into account more factors.
- Very safe pathfinding (used by the AI) will now avoid provinces under attack
- Fixed some problems with troop allocation in puppet/master areas
- Fixed a problem that prevented some fleets at sea from ever moving again
- Fixed a problem causing unit ping pong effects.
* Garrison AI
- Improved initial unit selection, with more efforts at a stable garrison force, and more logical troops will be used.
- Adjusted France vs Low Countries border prios
- Fixed a problem where zero prio provinces were still being added to the garrison province list (causing odd garrisoning of borders with friends)
- Rewrote a function to choose more logical troops
- Adjustments to emphasize coastal provinces
- Fixed a bug with return of garrison divisions to fronts
- Fixed a bug that might have affected front distribution a bit
- Will no longer pull divisions from lower prio provinces to garrison higher prio ones (caused a lot of shuffling when some units had to stomp partisans etc)
* Front AI
- France should be more prepared on the Belgian border
- Fixed a slight distance bug
- Adjusted stance org thresholds
- Fixed a "Parkinson" bug
- Fixed a bug with attack orders sometimes being cancelled at once
- Fixed an issue with overestimation of current strength and org for both friendly and enemy units
- Will now consider army experience
- Many improvements to breaking out of pockets
- More aware of dig in factor
- Better handling of multiple fronts in the same theatre with few total divisions
- Improved some distribution code
- Will now be more intelligent about troop distribution around encircled enemy provinces
- Added a bunch of missing modifiers to odds calculations
* Air AI
- Fixed a bug in Logistical Strike missions
- Fixed an issue with constantly splitting and merging MR and Interceptors
- Fixed some more issues with carrier bases being used for the wrong air types
- CAGs will now properly be used to pound enemy units when invading
- Tactical bombers will prioritize invasion targets if they are in range
- Support for flying bombs and rockets
- Added support for nukes
- Added logistical strike missions
- CAGs should no longer get mixed up with other air types
- Fixed a bug with tactical bombing targets
- Day/night and weather checks
- Paradrop AI: Fixed a bug with it forgetting its intended target
* Naval AI
- Optimized rebase checks
- Proper patrol missions added
- Fixed an issue with inter-theatre submarine allocation
- May now take patrolling or convoy escorting fleets for Naval intercept missions
- Adjusted naval superiority checks to make the AI less scared of naval missions
- Will no longer patrol with unescorted capital ships
- Fixed an issue with obsolete orders not being cleared correctly
- More legal move checks
- Fixed some issues with fleets getting "stuck" due to no valid path
- Fixed a problem with rebasing of submarines to their correct theatre in the absence of actual enemy targets
- Fixed an issue with damaged fleets getting stuck at sea
- Improved convoy raiding checks
- Fixed an issue with fleets in combat or retreat not correctly being recalled to base on damage
* Transport AI
- Fixed a bug with one invalid route (no path) locking up all transportation
- Fixed a bug with the best embarkation port selection
- Will not be as particular about hogging transport ships if they are not needed
- Will never use mot/mech/arm to garrison islands
- Should reset the transport target of armies on detachment from a hierarchy
- Fixed a problem with "shuttle transportation" (transporting some units before the rest have reached the embarkation port)
* Invasion AI
- Fixed a bug with single divisions not conquering a whole island even if it was undefended
- Player directed targets will now receive the needed divisions from the theatre main area if at all possible (not in combat etc)
- Fixed a problem with invasions not launching due to waiting for escorting fleets that had already joined
- Should now target port provinces only
- More prone to respect player set invasion beaches
- Adjusted "needed divisions" check for invasion targets
- Reduced the division needs in non-warzones to make more units available for invasions
-----------------------------------------------------------------------
- Gamebalance Changes
-----------------------------------------------------------------------
* Units
- Implemented individual officer ratios per unit type.
- Units will now get starting experience depending on laws if nothing is scripted in the oob.
- Support for officer needs at naval and air units added.
- Increased practical gains for non capital ships.
- Engineers are now much faster.
- Tweaked marines, engineers and bergsjaegers combat abilities in various terrains fitting their capabilities.
- Armor, Heavy Armor and Super Heavy Armor are now worse in bad terrain.
- Planes will now always repair at midnight GMT, combat and in air won't stop them.
- Reserves no longer get an extra bonus on lesser manpower rotation.
- Reworked reserve status to be per brigade, to make it easier for the player.
- Starting manpower is now properly reduced in scenarios when wars have been ongoing for a while.
- Retreating units ignore fuelstatus for movement speed now.
- Rebasing fleets take supplies and fuels directly from capital now.
- Ships in non-friendly ports that can't move will not be sunk.
* Combat
- There is now an auto pushback damage event when a province is taken by a new controller.
- Increased basic terrain penalties.
- Increased penalties from combat on weather.
- Dropped xp gain for airunits dramatically. (almost a factor of 10)
- Rewrote shatterlogic and how reserve units gets reinforced. Now shatter percentage is compared to highest strength that unit has had, and not maximum possible.
- Runway cratering is now a bit more lethal.
- Added in proper restrictions for pathfinder to not allow entry where a unit can't attack.
- Breakthroughs and Delays now impact attack delay.
- Retreat province now less likely to be a front province
- Airunits will not automatically intercept airunits at the airbase unless they have the order for it.
- Reduced damage to convoy raiders a bit, and increased damage on convoys a bit.
- Fixed some penalties for cavalry in some terrains.
- Correct default penalties for attack for terrain is now used.
- Attack delays are now reduced every hour during a battle to a minimum of one.
* Weather
- Rewrote temperature impact on combat to be a more sliding scale.
- Recoded how lowpressurezones are scripted, so that they can be seasonal.
* Production
- Reduced prices by 50% on metal, energy & rares, and by 25% on oil.
- Fuel is now at crude oil prices.
- Units are now deployed into theatres properly if auto-deploy is on.
- Added a modifier for global resource production for a country.
- Practicals are now applied at finish properly for all building types.
- Highest threat now reduces consumer goods from mobilised troops.
- Reinforcements and repairs are now slightly faster.
* Politics
- A few laws now modify the resource production negatively when IC is modified negatively.
- Revised some ministers to modifiy resource production instead of IC.
- Tweaked occupation policies to be harsher on IC.
- National Unity is now always capped between 1 and 100.
- Tweaked strategic warfare a bit to be less easy to win by just bombing another country and have a 2 to 1 supremacy.
- Strategic warfare impact is only valid at offenses to liberate own territory, not just any adjacent to it.
- A government in exile now loses most of its officers, manpower and constructions.
- Elections can now happen at any day within a month if scripted that way.
* Technology
- Theories are now cheaper to research.
- Revised all naval technologies for a better balance.
- Tweaked starting techs generation to always go for cheapest.
* Diplomacy
- Surrender logics changed to surrender to the one occupying most of the country instead of the faction leader.
- When the all members of a faction is a GiE, it will surrender again to be annexed or puppeted.
- Increased intervals between alignment movement.
- Increased impact of threat & ideology on aligment.
- Decreased repulsion impact on alignment a bit.
- Target countries neutrality is now impacting how easy it is to influence them.
- Only one country in each faction can influence a target country.
- Joining or Inviting to a faction is now free from DI costs.
- Neutrality is now capped at 100%.
- Reduced impact of relations on trade, and increased chances when fighting wars together, or having friendly agreements.
- Puppets can now initiate trade with their masters
- Countries in the same faction or allied will never be considered "highest threat" for a country.
* Intel
- Higher differences in intel now gives more info on the map.
- You can no longer get province details on buildings without decent intel.
- Infrastrucutre map details are now limited by intel.
- Radio is now negative on encryption instead of decryption.
* Misc
- The start of the spanish civil war will no longer cause you to lose more than the set amount of troops.
- There is no longer 15 dissent at start of spanish civil war.
- Splitting troops now cap the amount of landtroops that can go over to the set amount of percent.
- The split_troops effect now splits the manpower as well.
-----------------------------------------------------------------------
- Interface Improvements
-----------------------------------------------------------------------
- A diplomatic message is now only shown for a week.
- Officer needs is now shown in the build interface.
- Added tooltip to continuous checkbox for airmissions and disabled time widgets when checked
- Building effects are now relative.
- Counter values now update at every start of a day.
- Best possible law instead of next possible law is now shown in the alert.
- Changed layout in ledgerpiecharts to fit better
- Added the tooltip for soft and hard attack in the airbuilder screen.
- Improved the election interface.
- Added a message whenever a country gets annexed.
- Unit recruittime is now properly colored.
- Clarified the tooltip for neutrality when declaring war.
- Clarified names of intelligence levels.
- It is no longer possible to ask for debt allowing when a debt is already allowed.
- Invite to faction button no longer visible when target allready in faction
- Now possible to stop aligning to faction leader
- Fixed the interface for allowing and revoking debt
- It is no longer possible to open brigade details window for a unit that already have that screen up.
- If game paused by opening menu, closing it should now unpause it
- Changing options in frontend now tell you what happened only once
- Bad username or password for bonus content now tells you so
- Only one way to change messagesettings from the settings menu now
- Reworked alot of messages to eliminate all tpyos of bad spleling swedes.
-----------------------------------------------------------------------
- Bugfixes
-----------------------------------------------------------------------
* Restart/Reload Issues
- Airintercept orders are no longer broken at a reload.
- Fixed a problem which caused some combats to become invalid after a reload.
- Fixed a few issues with save games not being setup properly when loaded.
- Fixed a calculation error for offier ratios at start of scenarios.
- Fixed another reason for out of synch.
* Interface
- Fixed the aircombat goto button.
- Fixed a display issue for technology abilities.
- It is no longer possible to get duplicate convoys through the interface.
- Peace messages are now shown properly again.
- Fixed a glitch with attrition tooltip.
- Fixed a mismatch in toggling auto-resource and auto-supply buttons.
- Research alert now deactivates properly when under ai control.
- Fixed an issue with flickering reserve icons.
- Shift-clicks can not be used to get out attack delays.
- Reinforcement needs can no longer wrap around to negative numbers.
* Units
- Range check on move for naval units added.
- Airunits can now actually raid convoys.
- Fixed a bug with naming of serial brigades.
- Can no longer rebase to neutral bases.
- It should no longer be possible to merge invalid units (cags from different carriers etc).
- Units will no longer leave being a bomb target until they actually LEAVE a province.
- Fixed an inversion of efficiency on repairs in naval/air bases.
- Fixed a few bugs where combats couldn't be selected properly
- Convoy raiders should now be sunk properly if they are damaged for <0strength in a convoy attack.
- Illegal convoys are now tagged as inactive even when autocreation/destruction is off.
- Fixed a problem where naval sorties and intercepts would find units it had no intel on.
- Inactive leaders should no longer be assigned to units through auto-assign.
- Range checks now from base, and not current location.
- Convoys and escorts are cheaper now
- Targetfleet is now saved and loaded in navalintercept orders.
- Supply needs are now calculated properly even when a country is out of supplies.
- Returning expeditionary force no longer requests confirmation of returning party and returns unit after one month
- Nationalist rebels are now separate depending on which country they are aiming to reform.
* Misc
- Alot of compability issues have been tracked down and dealt with, improving general stability for users.
- Influences now end if the target is removed.
- Fixed some issues with liberating countries.
- Puppets are represented more accurately (no embargoes between puppets and overlords etc)
- Calling allies to arms in a limited war should now cost influence as advertised
- Improved and fixed some of the events commands
- Listening stations and escorts are now properly enabled by their techs only and not randomly.
-----------------------------------------------------------------------
- Database Changes
-----------------------------------------------------------------------
* Country/Province Setup
- The Dutch capital is now setup correctly in later scenarios.
- Changed the color of Nationlist Spain so that it can be distinguished from Republican Spain more easily
- Positioned some of the naval/air/radar bases more correctly
- Increased the number and level of forts in the later scenarios giving a much better historical setup.
- Added more suitable traits for some of the ministers
* Orders of battle
- Made some adjustments to the senario setups for USA, Japan, France, GC, Germany, Italy and the UK for a more historical and
balanced setup.
- Reworked the historical setup for cags so that they are represented more accurately
* Wars and Diplomacy
- British puppets (Oman, Bhutan and Yemen) are now properly joining the allies in 1939
- Rearranged the victory points in the Soviet Union to give Germany a bigger advantage
- Made some adjustments to the Sino-Japanese War
- Mongolia joins the war in 1941
* Technology
- Made some changes to the tech setup to provide better balance and historical accuracy
- Replaced some of the tech pictures with better alternatives.
* Events
- Reworked some of the decisions and surrender events so that they are better balanced.
Err, looking at Air AI changes:
Quote- Support for flying bombs and rockets
- Added support for nukes
- Added logistical strike missions
[...]
- Day/night and weather checks
Is it me or are those things one should expect to be added during beta to test those work fine? :unsure:
I'm still kinda looking over it, but this caught my eye:
QuotePlanes will now always repair at midnight GMT, combat and in air won't stop them.
...Does that mean aircraft that are fighting at midnight will get repaired even while they're shooting at each other? :huh:
Quote from: MadBurgerMaker on August 06, 2009, 02:05:16 PM
I'm still kinda looking over it, but this caught my eye:
QuotePlanes will now always repair at midnight GMT, combat and in air won't stop them.
...Does that mean aircraft that are fighting at midnight will get repaired even while they're shooting at each other? :huh:
I guess so.
Quote from: MadBurgerMaker on August 06, 2009, 02:05:16 PM
I'm still kinda looking over it, but this caught my eye:
QuotePlanes will now always repair at midnight GMT, combat and in air won't stop them.
...Does that mean aircraft that are fighting at midnight will get repaired even while they're shooting at each other? :huh:
Yeah. The problem is that in the East, you will always be running daytime missions over midnight GMT. Really, there ought to be a repair increment after 12 hours on the ground wherever you are, instead of the midnight tick, but in HOI2 IIRC planes in China / Japan just never got repaired unless you took them completely off missions.
Quote from: ulmont on August 06, 2009, 02:17:47 PM
Yeah. The problem is that in the East, you will always be running daytime missions over midnight GMT. Really, there ought to be a repair increment after 12 hours on the ground wherever you are, instead of the midnight tick, but in HOI2 IIRC planes in China / Japan just never got repaired unless you took them completely off missions.
Ah ha. Well that makes more sense then.
CK2 would be super duper mega fucking awesome.
Quote from: MadBurgerMaker on August 06, 2009, 02:05:16 PM
I'm still kinda looking over it, but this caught my eye:
QuotePlanes will now always repair at midnight GMT, combat and in air won't stop them.
...Does that mean aircraft that are fighting at midnight will get repaired even while they're shooting at each other? :huh:
The shouldn't be a problem, actually: materiel can arrive to squadron bases on the ground even while the planes are in the air. And as long as they're still taking damage from combat, the net result will be (mostly) logical.
Quote from: Darth Wagtaros on August 06, 2009, 02:38:46 PM
CK2 would be super duper mega fucking awesome.
You'd never be able to run it.
Alright..I was looking around through the files, and it looks like political map colors are pretty easy to change. It's just a matter of going in to each country file and changing the RGB values to whatever you want.
Just screwing around a little got me this:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi32.tinypic.com%2F2w54qqe.jpg&hash=9edeeaf577edcf06d99e3dcb4f19b374caba79ff)
vs. this (original):
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi29.tinypic.com%2F2eap8cy.jpg&hash=a07c8974290ef562762188e573e222a71f758137)
France came out a little more purple than I'd like, but it doesn't really matter much, since it was just to see wtf. I also notice it changes the counter colors with it.
Edit: And goddammit...I need to find a better image hosting place. Imageshack is slow and sucks. What's this Google Picasa? Anyone ever used that? Okay fuck that...I'll try TinyPic.
Hey you know what would be a nice fix? When I click on certain provinces and shows me a completly different province high-lighted. I'd like them to fix that.
Did you guys notice the guy invading and defeating USA as Germany with the demo? Paradoxpwnd! :face:
Joooohaaaan! Schoo got some splaining to dooo!
Edit: Of course, the moment you release the demo to a million grubby little hands, some weird shit is bound to happen.
Quote from: Slargos on August 06, 2009, 06:58:05 PM
Did you guys notice the guy invading and defeating USA as Germany with the demo? Paradoxpwnd! :face:
Joooohaaaan! Schoo got some splaining to dooo!
Edit: Of course, the moment you release the demo to a million grubby little hands, some weird shit is bound to happen.
:lol:
Quote from: Slargos on August 06, 2009, 06:58:05 PM
Did you guys notice the guy invading and defeating USA as Germany with the demo? Paradoxpwnd! :face:
Link?
Edit:Nvmind.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd150%2Falex_brunius%2FDemoUSA3.jpg&hash=cacae6e4bd4c26a7907e7ffcf9334caf5af99ac0)
One of the main problem with Paradox is that they are swedish, and as such, just kind of shit on the naval aspects of their games, except maybe EU3.
Quote from: Tamas on August 07, 2009, 02:21:03 AM
One of the main problem with Paradox is that they are swedish, and as such, just kind of shit on the naval aspects of their games, except maybe EU3.
I dunno. After reading "Empires of the Sea" about the naval war between Turks and Christians in the Mediterranean in the 16th century (I believe that would make for a great operational game, btw, as would the siege of Malta 1565) naval campaigns in the area were very much depending on season and weather, something I don't quite find to be the case in EU3.
Quote from: Syt on August 07, 2009, 02:42:39 AM
Quote from: Tamas on August 07, 2009, 02:21:03 AM
One of the main problem with Paradox is that they are swedish, and as such, just kind of shit on the naval aspects of their games, except maybe EU3.
I dunno. After reading "Empires of the Sea" about the naval war between Turks and Christians in the Mediterranean in the 16th century (I believe that would make for a great operational game, btw, as would the siege of Malta 1565) naval campaigns in the area were very much depending on season and weather, something I don't quite find to be the case in EU3.
But at least you can blockade and stuff, and if you are an island country and/or have colonies, you need a navy due to pirates and such.
Unlike Victoria and the HoIs where the naval system was a joke compared to the simulational (?) requirements.
Anyways, the suckers who preordered should give some info because Singleton Mosby's review at P'dox are kinda bringing me back into hoi-ing mood again :Embarrass:
Downloading now, 150 kb/sec, server can't handle it aparently. I could probably find it pirated and download it before I get it legally.
The I'll probably play for half a day, uninstall it in disgust and wait for the patch add-on.
<_< Motherfucker, this game is slower than a dead retard. Using both cores my ass... Looks like I have to wait about two-three years to play, until I buy a new stationary computer.
:lmfao:
QuoteMy main impression on this whole DLC/preorder episode is that HoI3 is under priced.
Paradox has to acknowledge the fact that their products are big enough for them to charge full price ($50).
QuoteI agree 100%. I imagine most of the people who complain about paying for DLC would have pre-ordered the game for an extra $10 without blinking; not every one though some people just have to bitch to be happy.
QuoteFirst of all I would like to thank the Paradox for a super game. In fact I thought the game so good that I wondered if I should pay for it twice as a sign of appreciation.
Quote from: Faeelin on August 06, 2009, 10:58:55 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd150%2Falex_brunius%2FDemoUSA3.jpg&hash=cacae6e4bd4c26a7907e7ffcf9334caf5af99ac0)
The Huns shall not take Kentucky :cool:
Quote from: Maladict on August 07, 2009, 06:54:29 AM
:lmfao:
QuoteMy main impression on this whole DLC/preorder episode is that HoI3 is under priced.
Paradox has to acknowledge the fact that their products are big enough for them to charge full price ($50).
QuoteI agree 100%. I imagine most of the people who complain about paying for DLC would have pre-ordered the game for an extra $10 without blinking; not every one though some people just have to bitch to be happy.
QuoteFirst of all I would like to thank the Paradox for a super game. In fact I thought the game so good that I wondered if I should pay for it twice as a sign of appreciation.
:lol:
That wacky Johan and his sock puppetry :rolleyes:
Foreign currency X gets to buy the game from Gamersgate in their own currency at 40 units.
Foreign currency Y gets to buy the game from Gamersgate in € at the exorbitant price of X57.
In addition, GG is pocketing the supposed VAT that buyers of downloaded software do not pay in the country which pay with Y.
I will leave it to you, my intelligent readers, to decide which you think is USD and which you think is NOK. <_<
Because I am a big pussy, and because it seems the price when buying retail here is about the same as at GG, I may end up buying at GG anyway.
Man that download speed thread is depressing. My torrent is humming along at 500 kB/s, and those guys in there are talking about single digit speeds.
Yup. 8 hours left on the GamersGate download. :cry:
9.2 kB/s... I remember surfing the internet at this speed back in 1996.
:lol:
250 seeders at Piratebay.
I think it may be faster to torrent it for a lot of people.
Perhaps they should look into torrent distribution on GG..
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Quote from: Maladict on August 07, 2009, 06:54:29 AM
:lmfao:
QuoteMy main impression on this whole DLC/preorder episode is that HoI3 is under priced.
Paradox has to acknowledge the fact that their products are big enough for them to charge full price ($50).
QuoteI agree 100%. I imagine most of the people who complain about paying for DLC would have pre-ordered the game for an extra $10 without blinking; not every one though some people just have to bitch to be happy.
QuoteFirst of all I would like to thank the Paradox for a super game. In fact I thought the game so good that I wondered if I should pay for it twice as a sign of appreciation.
Yay! You quoted one of my posts. Not sure what is so funny about it. :huh:
my point was that all of the people who were pitching a fit about the option to purchase additional content would have pre-ordered the game for $50 just as fast as they did for $40--and they would have gotten "bonus" sprites. <_<
Quote from: Fate on August 07, 2009, 08:03:31 AM
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Patching it might be a problem though.
Quote from: Josephus on August 07, 2009, 08:51:29 AM
Quote from: Fate on August 07, 2009, 08:03:31 AM
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Patching it might be a problem though.
They'll have the expansions there too
Quote from: Josephus on August 07, 2009, 08:51:29 AM
Quote from: Fate on August 07, 2009, 08:03:31 AM
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Patching it might be a problem though.
1.1 is on The Pirate Bay. It was in the torrent with the main program.
Quote from: MadBurgerMaker on August 07, 2009, 09:10:08 AM
Quote from: Josephus on August 07, 2009, 08:51:29 AM
Quote from: Fate on August 07, 2009, 08:03:31 AM
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Patching it might be a problem though.
1.1 is on The Pirate Bay. It was in the torrent with the main program.
LOL :P
How times have changed. I remember Johan during the Vicki era getting so mad at the whole pirating thing. Now, by putting the manual online, it's like he's facilitating the whole thing.
Quote from: Josephus on August 07, 2009, 09:25:23 AM
Quote from: MadBurgerMaker on August 07, 2009, 09:10:08 AM
Quote from: Josephus on August 07, 2009, 08:51:29 AM
Quote from: Fate on August 07, 2009, 08:03:31 AM
Fuck it, I paid my 40$. Time to go pick up my copy from PirateBay... :lol:
Patching it might be a problem though.
1.1 is on The Pirate Bay. It was in the torrent with the main program.
LOL :P
How times have changed. I remember Johan during the Vicki era getting so mad at the whole pirating thing. Now, by putting the manual online, it's like he's facilitating the whole thing.
Maybe they've realized that nothing they can do will really reduce piracy.
Personally, I don't pirate Paradox titles since I believe in their business.
I really don't pirate other titles these days either, since they've started to get to the 7-8GB range and it's starting to be more of a bother than it's worth since 9 out of 10 games will suck ass anyway.
Quote from: MadBurgerMaker on August 07, 2009, 07:24:01 AM
Quote from: Maladict on August 07, 2009, 06:54:29 AM
:lmfao:
QuoteMy main impression on this whole DLC/preorder episode is that HoI3 is under priced.
Paradox has to acknowledge the fact that their products are big enough for them to charge full price ($50).
QuoteFirst of all I would like to thank the Paradox for a super game. In fact I thought the game so good that I wondered if I should pay for it twice as a sign of appreciation.
:lol:
Fantastic. That's some champion knob-gobbling.
Quote from: sbr on August 07, 2009, 08:22:28 AM
Yay! You quoted one of my posts. Not sure what is so funny about it. :huh:
my point was that all of the people who were pitching a fit about the option to purchase additional content would have pre-ordered the game for $50 just as fast as they did for $40--and they would have gotten "bonus" sprites. <_<
HOI3 will probably be their best selling game to date, why would they underprice it? $40 for a digital product doesn't sound underpriced to me, especially since we all know it will be doubled with the inevitable expansions.
I'm not going to be dragged into an argument on this, it's just a matter of preference, but I don't think I'm alone on this one here. I liked Paradox for the way they treated EU2, patching and caring for it years after release at no additional cost. I wouldn't mind paying more if I knew HOI3 would get that kind of treatment, but now I just don't know where it will end (see also: EU3 Complete getting a new expansion).
Fuuuuccckkkk....Okay so I started a game as Austria so I could kinda get the hang of everything, and I'm having a problem getting any oil, since I don't have a port. All the nations that have a surplus are overseas. :(
Edit: And how the hell do you get neutrality down? I want to invade Hungary.
Quote from: MadBurgerMaker on August 07, 2009, 09:56:53 AM
Edit: And how the hell do you get neutrality down? I want to invade Hungary.
I think you can set your internal spies to work at getting neutrality down.
Quote from: PRC on August 07, 2009, 10:38:56 AM
Quote from: MadBurgerMaker on August 07, 2009, 09:56:53 AM
Edit: And how the hell do you get neutrality down? I want to invade Hungary.
I think you can set your internal spies to work at getting neutrality down.
Damn you're right. This is going to take a while. <_<
I do hope my "CAG as all around air unit" experiment works. I'm building two with a license from Germany.
Quote from: Slargos on August 07, 2009, 07:55:39 AMIn addition, GG is pocketing the supposed VAT that buyers of downloaded software do not pay in the country which pay with Y.
Yeah, that supposed VAT that GG claims is part of the EUR prices has bugged me for a while. Every other online store with taxed sales (Amazon UK/DE, even fucking Matrixgames) shows how much VAT you pay and gives you a receipt about it.
I still maintain that P'dox claims that EUR prices include VAT to silence folks who complain that EUR = USD prices, despite a huge exchange rate discrepancy (although, to be fair, on purchasing power, and looking at comparable games prices in those currencies it makes a lot more sense).
Quote from: Slargos on August 07, 2009, 07:55:39 AM
Foreign currency X gets to buy the game from Gamersgate in their own currency at 40 units.
Foreign currency Y gets to buy the game from Gamersgate in € at the exorbitant price of X57.
In addition, GG is pocketing the supposed VAT that buyers of downloaded software do not pay in the country which pay with Y.
I will leave it to you, my intelligent readers, to decide which you think is USD and which you think is NOK. <_<
Because I am a big pussy, and because it seems the price when buying retail here is about the same as at GG, I may end up buying at GG anyway.
buy at play.com (or .co.uk): they sell it at 32€ and free delivery to a lot of european countries
I have successfully: taken all enjoyment out of the game:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi29.tinypic.com%2F34fimc8.jpg&hash=eb959013298853f09ac63c8d1c02f10c683d0ffd)
24,000 IC was slightly more than I was expecting it to be, but at least I know how to make those adjustments with events now. :P
:lmfao: :lmfao:
Right. The Austrian Power Modding.
I think the great big Austrian should try that in Cali.
Quote from: Norgy on August 08, 2009, 08:25:04 AM
I think the great big Austrian should try that in Cali.
"global_money = 100" would be perfect for Ahnold. It's like a 10,000% increase in your cashflow.
The modding potential of this version is immense.
And, like Tamas said in the other thread, OMG WHAT AN ENGINE.
I foresee this keeping me from doing anything remotely useful the next few months.
Quote from: Norgy on August 08, 2009, 10:28:01 AM
The modding potential of this version is immense.
Yes, these terrain textures look a lot better than what Paradox offered:
http://forum.paradoxplaza.com/forum/showthread.php?t=417030
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi186.photobucket.com%2Falbums%2Fx3%2FShelman_2007%2Fimagephp-2.jpg&hash=390263a1cc31c8348d5ceae65d6d29b6757c8fa4)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.heartsofiron.eu%2Ffiles%2Fjaegerfeld_files%2Fmap%2520screens%2FGER_Norwegen.jpg&hash=f3401f8f0d217f046d3f2bab97e416784109fd8f)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.heartsofiron.eu%2Ffiles%2Fjaegerfeld_files%2Fmap%2520screens%2FBetter_Snow_With_DMP.jpg&hash=5d6c7d32fae62b503e2056442a6af790a2a26ab8)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.heartsofiron.eu%2Ffiles%2Fjaegerfeld_files%2Fmap%2520screens%2FUSA_Oben_Wetter.jpg&hash=b1925f4648abd3377de621dacc3d37b107b8b14a)
Not to mention they're working on sprites:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.heartsofiron.eu%2Ffiles%2Fjaegerfeld_files%2Fmap%2520screens%2FDeutsche_Infanterie.jpg&hash=888e0c2e8276d4ce7851d464be39856e2dd7a944)
And map icons:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.heartsofiron.eu%2Ffiles%2Fjaegerfeld_files%2Fmap%2520screens%2F09082009%2Fafrika.jpg&hash=124db33c727643f532424118374af5f507eb0e3c)
What's with all the rofl smilies in that thread?
Bought this today. I haven't played anything yet but merely opened as the US 1936 to look at the interface which they've apparently streamlined. From what I saw there's no more corporations handling the tech research yes? It should be a pleasant diversion from LotRO.
G.