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General Category => Off the Record => Gaming HQ => Topic started by: Syt on March 29, 2009, 07:42:41 AM

Title: Fallout 3
Post by: Syt on March 29, 2009, 07:42:41 AM
Apparently the second add on is out, The Pitt, taking you - duh - to Pittsburgh. There seems to have been a blunder with the release, so I have no idea how it is. Anyone tried it?
Title: Re: Fallout 3
Post by: Syt on March 29, 2009, 07:45:26 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.gameplaymonthly.com%2Fwp-content%2Fuploads%2F2009%2F02%2Fautoaxe.jpg&hash=331d6ddc1d84a20f20ffc800ee13c6a1c4bceaa2)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fstupidgamer.com%2Fwp-content%2Fuploads%2F2009%2F02%2Ffallout3_dlc.jpg&hash=104bb8f8c156b9567ad105e5d93ba41907fc1782)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.areagames.de%2Fimages%2Fgames%2FBilderserie%2Fpitt2.JPG&hash=36a9e9eb408414f062597ea3a271f2774b54720b)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fxboxlivemedia.ign.com%2Fxboxlive%2Fimage%2Farticle%2F961%2F961768%2Ffallout-3-the-pitt-20090312080714046_640w.jpg&hash=204c3cc4c710e2f3d194fda7c70b71c5f4cd820b)
Title: Re: Fallout 3
Post by: Scipio on March 29, 2009, 08:46:36 AM
I want that bladey thingy!
Title: Re: Fallout 3
Post by: Faeelin on March 29, 2009, 09:16:36 AM
Heh. Like the rest of FO3, it shits on the older series.

"The Pitt are the only people who actually build things; the rest of the world scavenges off of prewar stuff."

Given how people seem to know about the NCR, huh?
Title: Re: Fallout 3
Post by: Syt on March 29, 2009, 10:12:24 AM
Quote from: Faeelin on March 29, 2009, 09:16:36 AM
Heh. Like the rest of FO3, it shits on the older series.

I don't care if the Bethesda crew gangrape the original developers of Fallout 1 in a secret basement under their offices with nail spiked corncobs every time the Yankees win a match, they created a game that's great fun and that's pretty much all I asked of them.

Fucking fanbois should be put in small holes and thrown at with copies of FO3 till death occurs.
Title: Re: Fallout 3
Post by: Ed Anger on March 29, 2009, 10:14:56 AM
Quote from: Syt on March 29, 2009, 10:12:24 AM
Quote from: Faeelin on March 29, 2009, 09:16:36 AM
Heh. Like the rest of FO3, it shits on the older series.

I don't care if the Bethesda crew gangrape the original developers of Fallout 1 in a secret basement under their offices with nail spiked corncobs every time the Yankees win a match, they created a game that's great fun and that's pretty much all I asked of them.

Fucking fanbois should be put in small holes and thrown at with copies of FO3 till death occurs.

:lol:

/Reported to NMA.
Title: Re: Fallout 3
Post by: grumbler on March 29, 2009, 01:41:10 PM
Quote from: Faeelin on March 29, 2009, 09:16:36 AM
Heh. Like the rest of FO3, it shits on the older series.

"The Pitt are the only people who actually build things; the rest of the world scavenges off of prewar stuff."

Given how people seem to know about the NCR, huh?
Not everyone knoews about NCR; in fact, I don't recall a single mention of it in the game.

Lots of tpeople in the original games said things that turned out to be untrue, so this is nothing (except to the emo fans of the first two games who cannot grasp the fact that the series has moved on).

As for this add-on, once again I am passing until they release a CD version of all the DLC together.  I refuse to use GfWL and go through the hassle of "Microsoft Points."  If that means I never get the DLC, then that also means BethSoft will never get my money.  It's up to them.
Title: Re: Fallout 3
Post by: Syt on March 29, 2009, 01:56:21 PM
Quote from: grumbler on March 29, 2009, 01:41:10 PM
I refuse to use GfWL and go through the hassle of "Microsoft Points."  If that means I never get the DLC, then that also means BethSoft will never get my money.  It's up to them.

Ack, had forgotten about that crap. Indeed, better to wait for the inevitable DVD with their online content. They said that the content for Oblivion would only ever be online, and they broke down and put it on a disk.
Title: Re: Fallout 3
Post by: Caliga on March 30, 2009, 05:07:46 AM
Quote from: grumbler on March 29, 2009, 01:41:10 PMAs for this add-on, once again I am passing until they release a CD version of all the DLC together.  I refuse to use GfWL and go through the hassle of "Microsoft Points."  If that means I never get the DLC, then that also means BethSoft will never get my money.  It's up to them.

:yes:
Title: Re: Fallout 3
Post by: Vince on March 30, 2009, 09:41:02 AM
Quote from: Ed Anger on March 29, 2009, 10:14:56 AM
/Reported to NMA.

:lol:

I can't even spend 10 minutes reading the posts in the NMA forum without getting annoyed at those fanbois. 
Title: Re: Fallout 3
Post by: Valmy on March 30, 2009, 09:43:04 AM
Quote from: Vince on March 30, 2009, 09:41:02 AM
Quote from: Ed Anger on March 29, 2009, 10:14:56 AM
/Reported to NMA.

:lol:

I can't even spend 10 minutes reading the posts in the NMA forum without getting annoyed at those fanbois. 

I just do not get them.  I mean I enjoyed FO1 and 2 but were they really so good as to justify more than a decade of blind fanaticism?  Some religious movements do not generate as much irrational passion as those two games do.
Title: Re: Fallout 3
Post by: Mr.Penguin on March 31, 2009, 01:38:00 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.vgcats.com%2Fcomics%2Fimages%2F090326.jpg&hash=a71cd956c02a1fcef18cf0409a40a49a9834bb06)
Title: Re: Fallout 3
Post by: grumbler on March 31, 2009, 06:50:24 AM
Mr. P, was that crappy strip supposed to be an indictment of the FO3 players, or the NMAtards?
Title: Re: Fallout 3
Post by: Caliga on March 31, 2009, 06:55:57 AM
I started a new game over the weekend and have been playing this again (unmodded).   I forgot how much fun it was.  Last night I stumbled into Vault 106 for the first time  :cthulu:
Title: Re: Fallout 3
Post by: derspiess on March 31, 2009, 09:06:03 AM
Okay I got the PC version.  So far it seems exactly the same as the 360 version.
Title: Re: Fallout 3
Post by: derspiess on March 31, 2009, 09:10:25 AM
Quote from: derspiess on March 31, 2009, 09:06:03 AM
Okay I got the PC version.  So far it seems exactly the same as the 360 version.
Quote from: Caliga on March 30, 2009, 05:07:46 AM
Quote from: grumbler on March 29, 2009, 01:41:10 PMAs for this add-on, once again I am passing until they release a CD version of all the DLC together.  I refuse to use GfWL and go through the hassle of "Microsoft Points."  If that means I never get the DLC, then that also means BethSoft will never get my money.  It's up to them.

:yes:

I pretty much live in MS's Live ecosystem now & think nothing of buying points, or at least *using* them (I'm still working through some points cards I bought @ 20-30% off during Circuit City's going out of business sale).  Between Zune, X360, & now GfWL, they own my soul :D
Title: Re: Fallout 3
Post by: MadImmortalMan on March 31, 2009, 11:48:09 AM
Quote from: derspiess on March 31, 2009, 09:10:25 AM


I pretty much live in MS's Live ecosystem now & think nothing of buying points, or at least *using* them (I'm still working through some points cards I bought @ 20-30% off during Circuit City's going out of business sale).  Between Zune, X360, & now GfWL, they own my soul :D


Even I don't use that crap, and they pay for my health care.  :P
Title: Re: Fallout 3
Post by: derspiess on March 31, 2009, 12:36:41 PM
Quote from: MadImmortalMan on March 31, 2009, 11:48:09 AM
Even I don't use that crap, and they pay for my health care.  :P

Then you're welcome :)
Title: Re: Fallout 3
Post by: vinraith on March 31, 2009, 12:53:57 PM
Quote from: grumbler on March 29, 2009, 01:41:10 PM
As for this add-on, once again I am passing until they release a CD version of all the DLC together.  I refuse to use GfWL and go through the hassle of "Microsoft Points."  If that means I never get the DLC, then that also means BethSoft will never get my money.  It's up to them.

I wouldn't worry about it. GfWL is almost universally reviled at this point, the horror stories surrounding the distribution of the first expansion pack haven't died down yet and no one but the most dedicated of Microsoft fanboys is even bothering to defend the service anymore. I'm not sure how much longer it's going to exist, but I can guarantee you Bethsoft isn't going to pass up the pool of sales to be had by releasing these expansions in a hassle-free format.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 07:41:07 AM
I discovered a hilarious and profitable way to complete "The Power of the Atom". :menace:
Title: Re: Fallout 3
Post by: I Killed Kenny on April 03, 2009, 08:01:19 AM
Quote from: Caliga on April 03, 2009, 07:41:07 AM
I discovered a hilarious and profitable way to complete "The Power of the Atom". :menace:

what?
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 08:08:29 AM
Quote from: I Killed Kenny on April 03, 2009, 08:01:19 AM
Quote from: Caliga on April 03, 2009, 07:41:07 AM
I discovered a hilarious and profitable way to complete "The Power of the Atom". :menace:

what?

SPOILER:

Talk to Simms.  Agree to disarm the bomb.  Talk to Mr. Burke.  Agree to blow Megaton up and take fusion pulse thingy.  Go to Lucas Simms and tell him about Burke's offer.  Follow Simms to the saloon, watch them argue, and then wait for Burke to shoot Simms in the back.  Whip out hunting rifle and explode Burke's head with multiple shots.  Loot both corpses.  Disarm bomb.  Tell Harden Simms about it.  Loot Simms's house.  Get new house.  PROFIT!
Title: Re: Fallout 3
Post by: Scipio on April 03, 2009, 08:19:59 AM
Quote from: Caliga on April 03, 2009, 08:08:29 AM
Quote from: I Killed Kenny on April 03, 2009, 08:01:19 AM
Quote from: Caliga on April 03, 2009, 07:41:07 AM
I discovered a hilarious and profitable way to complete "The Power of the Atom". :menace:

what?

SPOILER:

Talk to Simms.  Agree to disarm the bomb.  Talk to Mr. Burke.  Agree to blow Megaton up and take fusion pulse thingy.  Go to Lucas Simms and tell him about Burke's offer.  Follow Simms to the saloon, watch them argue, and then wait for Burke to shoot Simms in the back.  Whip out hunting rifle and explode Burke's head with multiple shots.  Loot both corpses.  Disarm bomb.  Tell Harden Simms about it.  Loot Simms's house.  Get new house.  PROFIT!


That's what I did.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 08:25:08 AM
Keep in mind that, while I got Fallout 3 when it came out (in fact we preordered it), I barely played it at first cause it kept crashing.  I've only revisited it in the past few weeks since I had gotten a little bored of WoW and noticed it'd been patched some--though in the grand Bethsoft tradition, it seems the latest patch has broken a bunch of VATS-related shit that wasn't broken before. :lol:

So far, my explorations have been basically limited to Springvale, Megaton, the Super-Duper Mart, Vault 106, Arefu, North Seneca, and the Meresti Station/Trainyard.
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 09:49:48 AM
Quote from: Scipio on April 03, 2009, 08:19:59 AM
That's what I did.

Me, too but I guess I let Burke get away. 

Speaking of Megaton, the first time I played, I hadn't quite figured out the karma system & that stealing certain things would actually piss people off.  So I couldn't figure out why Moriarty suddenly got all pissy with me out of the blue & started shooting.  A couple lucky headshots took him down quickly.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 09:52:28 AM
 :blink:

When I steal shit it tells me "You have lost Karma" ands plays an evil-sounding tone.
Title: Re: Fallout 3
Post by: garbon on April 03, 2009, 10:00:32 AM
Considering his support for gay bans, he has a slower reaction time to obvious signs of evil.
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 10:19:25 AM
Quote from: Caliga on April 03, 2009, 09:52:28 AM
When I steal shit it tells me "You have lost Karma" ands plays an evil-sounding tone.

Right, but my reaction was "yeah, so what?" and I kept stealing stuff that had red text.
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 10:19:55 AM
Quote from: garbon on April 03, 2009, 10:00:32 AM
Considering his support for gay bans, he has a slower reaction time to obvious signs of evil.

Stop looking at my ass.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 10:20:54 AM
Quote from: derspiess on April 03, 2009, 10:19:25 AMRight, but my reaction was "yeah, so what?" and I kept stealing stuff that had red text.

Well, to be fair that's exactly how I react too.  If I want something, it's mine.  Kinda like in real life. :cool:
Title: Re: Fallout 3
Post by: garbon on April 03, 2009, 10:59:04 AM
Quote from: derspiess on April 03, 2009, 10:19:55 AM
Stop looking at my ass.

Darling, you can only dream.
Title: Re: Fallout 3
Post by: chipwich on April 03, 2009, 11:37:33 AM
I haven't played ever since they broke the VATS perks.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 11:44:07 AM
Quote from: chipwich on April 03, 2009, 11:37:33 AM
I haven't played ever since they broke the VATS perks.

I've specifically avoiding taking any of those for that very reason. :frusty:
Title: Re: Fallout 3
Post by: Vince on April 03, 2009, 11:55:14 AM
Quote from: Scipio on April 03, 2009, 08:19:59 AM
That's what I did.

Ironically Burke sent Talon Company and Bounty Hunters to take me out after I killed him...
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 12:40:23 PM
Quote from: Vince on April 03, 2009, 11:55:14 AMIronically Burke sent Talon Company and Bounty Hunters to take me out after I killed him...

Uh oh.
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 01:07:04 PM
One thing that bugs me about the game is how they try to make you sympathetic towards the ghouls.  IMO ghouls are no longer humans & should be culled. 

They certainly have no business being in Tenpenny Tower  ;)
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 01:08:39 PM
Can't you pretty much just kill anyone you want, aside from characters key to the main plot?  I know you can shoot Gob as I did it once for fun. :blush:
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 01:22:24 PM
Quote from: Caliga on April 03, 2009, 01:08:39 PM
Can't you pretty much just kill anyone you want, aside from characters key to the main plot?  I know you can shoot Gob as I did it once for fun. :blush:

Yeah, but I'm just saying the game tries to make you treat ghouls like people.
Title: Re: Fallout 3
Post by: Caliga on April 03, 2009, 01:26:39 PM
Well, I haven't played through yet, but the game gives the impression, based on what I *have* seen to this point, that ghouls are viewed with disdain by "regular" humans.  Can't you just roleplay that you spit on them and push them around a little if it concerns you that much? :contract:
Title: Re: Fallout 3
Post by: derspiess on April 03, 2009, 01:46:35 PM
Quote from: Caliga on April 03, 2009, 01:26:39 PM
Well, I haven't played through yet, but the game gives the impression, based on what I *have* seen to this point, that ghouls are viewed with disdain by "regular" humans.  Can't you just roleplay that you spit on them and push them around a little if it concerns you that much? :contract:

Sure I can do what I want.  It's just a bit of an annoyance what the game is trying to get me to do.

Btw, what's the deal with the armory in Megaton?  I picked the lock one time for shits & giggles, and the stupid robot thing inside started shooting me so I ran off.  Then the whole town decided to attack me. 
Title: Re: Fallout 3
Post by: Syt on April 13, 2009, 06:48:26 AM
It ought to be pretty easy to make a The Road mod for this. Remove all muties, beasts and about 95% of NPCs. Make raiders very deadly. Make eating/staying warm a vital requirement, and make food/drink/other items very rare. Turn most textures to grey. Decrease day lengths, increase effects of night.

Done.
Title: Re: Fallout 3
Post by: Caliga on April 13, 2009, 06:51:49 AM
I too would prefer a game without all the ghey mutants, mutated animals, etc.  It detracts from the immersion IMO.

P.S. Dogmeat :wub:
Title: Re: Fallout 3
Post by: I Killed Kenny on April 13, 2009, 10:12:10 AM
Quote from: Syt on April 13, 2009, 06:48:26 AM
It ought to be pretty easy to make a The Road mod for this. Remove all muties, beasts and about 95% of NPCs. Make raiders very deadly. Make eating/staying warm a vital requirement, and make food/drink/other items very rare. Turn most textures to grey. Decrease day lengths, increase effects of night.

Done.

http://www.imdb.com/title/tt0898367/
Title: Re: Fallout 3
Post by: Caliga on April 13, 2009, 10:16:26 AM
er, yeah, we know IKK.  :huh:
Title: Re: Fallout 3
Post by: Syt on April 13, 2009, 10:29:05 AM
Quote from: I Killed Kenny on April 13, 2009, 10:12:10 AM
Quote from: Syt on April 13, 2009, 06:48:26 AM
It ought to be pretty easy to make a The Road mod for this. Remove all muties, beasts and about 95% of NPCs. Make raiders very deadly. Make eating/staying warm a vital requirement, and make food/drink/other items very rare. Turn most textures to grey. Decrease day lengths, increase effects of night.

Done.

http://www.imdb.com/title/tt0898367/

I fail to see how that movie is a mod for FO3. :unsure:
Title: Re: Fallout 3
Post by: derspiess on April 13, 2009, 03:24:23 PM
Quote from: Caliga on April 13, 2009, 06:51:49 AM
I too would prefer a game without all the ghey mutants, mutated animals, etc.  It detracts from the immersion IMO.

Yep.  Still manages to be a great game in spite of all that, though.

Quote
P.S. Dogmeat :wub:

Haven't gotten out there (Scrapyard?) yet.  Fawkes seems like a good bullet magnet, though.
Title: Re: Fallout 3
Post by: Caliga on April 13, 2009, 03:28:29 PM
For me at least, searching the abandoned houses of Minefield with the only sound being Dogmeat's panting was especially immersive and tense.
Title: Re: Fallout 3
Post by: derspiess on April 13, 2009, 03:46:28 PM
Quote from: Caliga on April 13, 2009, 03:28:29 PM
For me at least, searching the abandoned houses of Minefield with the only sound being Dogmeat's panting was especially immersive and tense.

I guess I would have to turn down the Enclave radio station to get that effect.  I wish John Henry Eden was our president :(
Title: Re: Fallout 3
Post by: grumbler on April 13, 2009, 03:50:27 PM
Quote from: Caliga on April 13, 2009, 06:51:49 AM
I too would prefer a game without all the ghey mutants, mutated animals, etc.  It detracts from the immersion IMO. 
Agree about the super mutants, but the mutated animals are what make the game immersive (or at least similar to the Fallouts we know and love).

The game would be better without the Enclave, as well.
QuoteP.S. Dogmeat :wub:
Took Dogmeat once, had some fun, set him to wait for me, and never went back.  Dog was too fucking high-maintenance.
Title: Re: Fallout 3
Post by: Ed Anger on April 13, 2009, 04:36:16 PM
Quote from: derspiess on April 13, 2009, 03:46:28 PM
Quote from: Caliga on April 13, 2009, 03:28:29 PM
For me at least, searching the abandoned houses of Minefield with the only sound being Dogmeat's panting was especially immersive and tense.

I guess I would have to turn down the Enclave radio station to get that effect.  I wish John Henry Eden was our president :(

Truly.
Title: Re: Fallout 3
Post by: vinraith on April 14, 2009, 01:17:35 AM
Quote from: grumbler on April 13, 2009, 03:50:27 PM
Agree about the super mutants, but the mutated animals are what make the game immersive (or at least similar to the Fallouts we know and love).

The game would be better without the Enclave, as well.

I actually liked the super mutants, simply because for awhile at least they were a genuinely frightening enemy. The Enclave was... less interesting, but at least they made an attempt to spike up the difficulty of the countryside in the late game.
Quote
QuoteP.S. Dogmeat :wub:
Took Dogmeat once, had some fun, set him to wait for me, and never went back.  Dog was too fucking high-maintenance.

All the companions got in the way of my stealth/range gameplay style, so I never kept any of them. Dogmeat's search capability (and miraculous ability to bypass locks) was kind of neat, though, plus he is a pretty cool dog.
Title: Re: Fallout 3
Post by: Ed Anger on April 14, 2009, 01:53:25 PM
I see there is a mod that makes the game greener to get rid of all the brown.

Finally, a worthwhile mod. I guess I'll replay this game this summer.
Title: Re: Fallout 3
Post by: I Killed Kenny on April 14, 2009, 03:45:05 PM
Quote from: Caliga on April 13, 2009, 10:16:26 AM
er, yeah, we know IKK.  :huh:

I didn't know they were doing a movie about it. I just wanted to share  :bowler:
Title: Re: Fallout 3
Post by: Razgovory on April 15, 2009, 01:16:57 AM
I have a question.  Is the game world as big as Oblivion?  It feels much smaller...  My main complaint about this game is that there just isn't enough of it (which is not to bad as complaints go).  The game could have used more big towns, more quests, more NPC interactions, more of about everything.
Title: Re: Fallout 3
Post by: grumbler on April 15, 2009, 05:14:54 AM
Quote from: Razgovory on April 15, 2009, 01:16:57 AM
I have a question.  Is the game world as big as Oblivion?  It feels much smaller...  My main complaint about this game is that there just isn't enough of it (which is not to bad as complaints go).  The game could have used more big towns, more quests, more NPC interactions, more of about everything.
It is smaller, and I agree that it is a fine game, but just too small.
Title: Re: Fallout 3
Post by: derspiess on April 15, 2009, 11:41:12 AM
Quote from: grumbler on April 15, 2009, 05:14:54 AM
It is smaller, and I agree that it is a fine game, but just too small.

:blink:  Seems huge to me, but I never really played RPGs before.
Title: Re: Fallout 3
Post by: grumbler on April 15, 2009, 05:51:12 PM
Quote from: derspiess on April 15, 2009, 11:41:12 AM
:blink:  Seems huge to me, but I never really played RPGs before.
Oblivion is much larger, but doesn't have the same density of countryside encounters.  I have never "played out" Oblivion, even before the expansions and player-made additional quests, places, and whatnot.  Even today, I find places from the original game that I have never found before, and I probably have played the game for 500 hours or more.

Morrowind is even larger than Oblivion.
Title: Re: Fallout 3
Post by: vinraith on April 15, 2009, 08:34:09 PM
Quote from: Razgovory on April 15, 2009, 01:16:57 AM
I have a question.  Is the game world as big as Oblivion?  It feels much smaller...  My main complaint about this game is that there just isn't enough of it (which is not to bad as complaints go).  The game could have used more big towns, more quests, more NPC interactions, more of about everything.

How odd, it feels about the same size to me, and I believe I've read that it IS about the same size. Grumbler seems to think otherwise, and might know better than me, but I was under the impression they were equivalent. The issue, really, is how empty the countryside is. There isn't enough stuff filling up the space they have, and I was constantly amazed at how few quests I was finding.

And yes, Morrowind's bigger than both.
Title: Re: Fallout 3
Post by: Razgovory on April 15, 2009, 09:02:25 PM
Quote from: vinraith on April 15, 2009, 08:34:09 PM
Quote from: Razgovory on April 15, 2009, 01:16:57 AM
I have a question.  Is the game world as big as Oblivion?  It feels much smaller...  My main complaint about this game is that there just isn't enough of it (which is not to bad as complaints go).  The game could have used more big towns, more quests, more NPC interactions, more of about everything.

How odd, it feels about the same size to me, and I believe I've read that it IS about the same size. Grumbler seems to think otherwise, and might know better than me, but I was under the impression they were equivalent. The issue, really, is how empty the countryside is. There isn't enough stuff filling up the space they have, and I was constantly amazed at how few quests I was finding.

And yes, Morrowind's bigger than both.

Oblivion (and Morrowind) both had a lot more towns.  And the towns were bigger. It feels like there was more stuff to be added but they didn't get around to it.  For instance Rivet city seems kinda bare.

Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).
Title: Re: Fallout 3
Post by: grumbler on April 15, 2009, 09:22:27 PM
Quote from: Razgovory on April 15, 2009, 09:02:25 PM
Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).
Daggerfall doesn't count because it was all randomly generated, and nothing the player did persisted (except in the quest line).
Title: Re: Fallout 3
Post by: vinraith on April 15, 2009, 10:41:45 PM
Quote from: grumbler on April 15, 2009, 09:22:27 PM
Quote from: Razgovory on April 15, 2009, 09:02:25 PM
Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).
Daggerfall doesn't count because it was all randomly generated, and nothing the player did persisted (except in the quest line).

Indeed. Of course, since Arena was the entirety of Tamriel, it'd be even bigger, but is disqualified for the same reason. Every successive Bethsoft game has encompassed a smaller geographic area, though. That's a surprisingly consistent trend.
Title: Re: Fallout 3
Post by: Razgovory on April 16, 2009, 12:47:54 AM
Quote from: grumbler on April 15, 2009, 09:22:27 PM
Quote from: Razgovory on April 15, 2009, 09:02:25 PM
Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).
Daggerfall doesn't count because it was all randomly generated, and nothing the player did persisted (except in the quest line).

Also it wasn't as good.  Though I did get a big kick out of playing it at the time (despite the bugs).
Title: Re: Fallout 3
Post by: grumbler on April 16, 2009, 09:08:45 AM
Quote from: vinraith on April 15, 2009, 10:41:45 PM
Indeed. Of course, since Arena was the entirety of Tamriel, it'd be even bigger, but is disqualified for the same reason. Every successive Bethsoft game has encompassed a smaller geographic area, though. That's a surprisingly consistent trend.
Each, though, has more sophisticated and detailed NPCs and terrain, so it isn't surprising that the amount of area that could be covered is smaller.  There are maybe four times as many container types in F3 than in Oblivion, as well, so placement takes more time.
Title: Re: Fallout 3
Post by: Caliga on April 16, 2009, 10:47:41 AM
I made the shishkebab, but I am disappointed by the amount of gore it generates.  :(
Title: Re: Fallout 3
Post by: derspiess on April 16, 2009, 11:52:14 AM
Quote from: Caliga on April 16, 2009, 10:47:41 AM
I made the shishkebab, but I am disappointed by the amount of gore it generates.  :(

It sets them on fire.  Be happy with that :)
Title: Re: Fallout 3
Post by: Caliga on April 16, 2009, 11:56:04 AM
I wanted FLAMING CHUNKS.  :mad:
Title: Re: Fallout 3
Post by: Razgovory on April 16, 2009, 05:01:49 PM
Quote from: Caliga on April 16, 2009, 11:56:04 AM
I wanted FLAMING CHUNKS.  :mad:

You can get flaming limbs.  I kept cutting off heads which wouldn't stop burning!
Title: Re: Fallout 3
Post by: Caliga on April 17, 2009, 11:24:23 AM
:thumbsup: More fieldwork is needed.
Title: Re: Fallout 3
Post by: sbr on April 19, 2009, 11:18:58 PM
Quote from: Razgovory on April 15, 2009, 09:02:25 PM
Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).


You know you can download Arena from Bethesda for free?

http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm
Title: Re: Fallout 3
Post by: Caliga on April 20, 2009, 10:49:09 AM
http://content.usatoday.com/communities/gamehunters/post/2009/04/65739995/1 (http://content.usatoday.com/communities/gamehunters/post/2009/04/65739995/1)

:cool:
Title: Re: Fallout 3
Post by: Syt on April 20, 2009, 10:52:00 AM
Obsidian did KotOR 2 and NWN2. Here's hoping their trend of having more interesting characters than the original game continues. Let's hope it won't be botched like KotOR2.
Title: Re: Fallout 3
Post by: Caliga on April 20, 2009, 10:53:22 AM
Quote from: sbr on April 19, 2009, 11:18:58 PM
Quote from: Razgovory on April 15, 2009, 09:02:25 PM
Oh and Daggerfall was bigger then both of them combined!  (I never played Arena).


You know you can download Arena from Bethesda for free?

http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm

Why would you want to?  Arena was an interesting and innovative game for its time, but the graphics are horribly dated, the world is fairly boring (randomly generated, but in its randomness most things in each region tend to be the same), and I remember it being insanely difficult in alot of respects.  I played Arena for maybe 20 hours tops and then shelved it.
Title: Re: Fallout 3
Post by: Eochaid on April 20, 2009, 11:02:21 AM

I saw the news on Gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=23276) as well.

QuoteBethesda, Obsidian Announce Fallout: New Vegas
by Chris Remo, Leigh Alexander

April 20, 2009

Bethesda, Obsidian Announce Fallout: New Vegas
Advertisement
Bethesda Softworks announced that Obsidian Entertainment is developing a brand-new Fallout game titled Fallout: New Vegas, to release next year on PC, Xbox 360, and PlayStation 3.

Gamasutra was at Bethesda's event in London to hear the game announced by marketing and PR VP Pete Hines, who provided few specifics on the game's engine, gameplay or perspective -- but did note the game is neither a Fallout 3 sequel nor a spin-off.

"It's not Fallout Tactics -- it's not Brotherhood Of Steel. It's another Fallout game," said Hines. "It has no impact on what [Bethesda Game Studios game director] Todd Howard and his guys are planning."

A number of Obsidian staff are veterans of Black Isle's original Fallout games. The company's CEO, Feargus Urquhart, was instrumental in founding Black Isle, and served as its director.

Hines said Bethesda approached Obsidian to work on the title. "We've really been enjoying working with [Obsidian] on it," he said, adding, "That is all we're going to say about it right now."

Title: Re: Fallout 3
Post by: Caliga on April 20, 2009, 11:14:05 AM
Quote from: Syt on April 20, 2009, 10:52:00 AM
Obsidian did KotOR 2 and NWN2. Here's hoping their trend of having more interesting characters than the original game continues. Let's hope it won't be botched like KotOR2.

Isn't Obsidian mostly made up of the guys who did the original Fallout/Fallout 2?  If so, this game oughta kick ass.

edit: oops, Eochaid's article says that  :blush:
Title: Re: Fallout 3
Post by: Syt on April 20, 2009, 11:17:22 AM
The NMA guys will call them sell outs because they agreed to work with FO3.
Title: Re: Fallout 3
Post by: Caliga on April 20, 2009, 11:41:40 AM
Quote from: Syt on April 20, 2009, 11:17:22 AM
The NMA guys will call them sell outs because they agreed to work with FO3.

The NMA guys can die in a fire.
Title: Re: Fallout 3
Post by: Grey Fox on April 20, 2009, 11:46:28 AM
The NMA is 12 guys in their basement who don't buy anything anyway.
Title: Re: Fallout 3
Post by: Syt on April 20, 2009, 11:51:36 AM
Quote from: Grey Fox on April 20, 2009, 11:46:28 AM
The NMA is 12 guys in their basement who don't buy anything anyway.

Disciples of Raz?
Title: Re: Fallout 3
Post by: Razgovory on April 20, 2009, 06:01:43 PM
Quote from: Syt on April 20, 2009, 11:51:36 AM
Quote from: Grey Fox on April 20, 2009, 11:46:28 AM
The NMA is 12 guys in their basement who don't buy anything anyway.

Disciples of Raz?

My power grows in all the deep places of the Earth. :menace:
Title: Re: Fallout 3
Post by: vinraith on April 20, 2009, 10:27:37 PM
Quote from: Caliga on April 20, 2009, 11:14:05 AM
Quote from: Syt on April 20, 2009, 10:52:00 AM
Obsidian did KotOR 2 and NWN2. Here's hoping their trend of having more interesting characters than the original game continues. Let's hope it won't be botched like KotOR2.

Isn't Obsidian mostly made up of the guys who did the original Fallout/Fallout 2?  If so, this game oughta kick ass.

edit: oops, Eochaid's article says that  :blush:

You'd think so, but Obsidian seems to have inherited a form of Troika's curse. They've yet to release a game that lived up to its promise, and they tend to be plagued by technical issues.

Don't get me wrong, I'm hoping for an exception here, but I'm not going to get my hopes up just yet.
Title: Re: Fallout 3
Post by: derspiess on April 21, 2009, 10:16:15 AM
Anywho, playing through as an evil character (which is kinda hard with all the storyline quests that give you good karma), I finally got around to doing the Tenpenny Tower quest.  Decided to do it the 'evil' way & knock off Roy-- I reverse pickpocketed a grenade which killed him and his girl in their sleep :)

Title: Re: Fallout 3
Post by: Vince on April 21, 2009, 10:22:47 AM
Quote from: Grey Fox on April 20, 2009, 11:46:28 AM
The NMA is 12 guys in their basement who don't buy anything anyway.

But watching them bitch and moan for their precious fallout hex game sequel that will never come is amusing. 
Title: Re: Fallout 3
Post by: Caliga on April 21, 2009, 10:26:15 AM
Why don't they just learn to program and make a sequel themselves?  Nobody is actually going to pay for an old-school isometric turn based game anymore.  Hey, they can even hire Crunch to be their project director!  My guess is that he'll be available.  :cool:
Title: Re: Fallout 3
Post by: garbon on April 21, 2009, 10:36:37 AM
That joke was stale years ago. :(
Title: Re: Fallout 3
Post by: Caliga on April 21, 2009, 11:46:36 AM
Quote from: garbon on April 21, 2009, 10:36:37 AM
That joke was stale years ago. :(

As the butt-end of alot of very stale Languish jokes, I feel that I get a pass.  :)
Title: Re: Fallout 3
Post by: Caliga on April 21, 2009, 08:18:52 PM
Just got the Firelance :smoke:
Title: Re: Fallout 3
Post by: vinraith on April 21, 2009, 08:28:03 PM
Quote from: derspiess on April 21, 2009, 10:16:15 AM
Anywho, playing through as an evil character (which is kinda hard with all the storyline quests that give you good karma), I finally got around to doing the Tenpenny Tower quest.  Decided to do it the 'evil' way & knock off Roy-- I reverse pickpocketed a grenade which killed him and his girl in their sleep :)



I did that quest that way with my good character, the morality on that one's completely reversed IMO.
Title: Re: Fallout 3
Post by: Queequeg on April 21, 2009, 09:51:59 PM
Action oriented?   :cry:
Title: Re: Fallout 3
Post by: grumbler on April 22, 2009, 06:47:13 AM
Quote from: Queequeg on April 21, 2009, 09:51:59 PM
Action oriented?   :cry:
Action oriented  :osama:
Title: Re: Fallout 3
Post by: derspiess on April 23, 2009, 09:00:18 AM
Quote from: vinraith on April 21, 2009, 08:28:03 PM
I did that quest that way with my good character, the morality on that one's completely reversed IMO.

Yeah, apparently it's 'good' to let the ghouls into the tower so they can kill all the normal people :huh:

I like what Three Dog has to say about it after you kill the ghouls :)
Title: Re: Fallout 3
Post by: Razgovory on April 23, 2009, 10:08:54 AM
Quote from: derspiess on April 23, 2009, 09:00:18 AM
Quote from: vinraith on April 21, 2009, 08:28:03 PM
I did that quest that way with my good character, the morality on that one's completely reversed IMO.

Yeah, apparently it's 'good' to let the ghouls into the tower so they can kill all the normal people :huh:

I like what Three Dog has to say about it after you kill the ghouls :)

Yeah, they all vote Republican in that tower.  Just like the cannibals.
Title: Re: Fallout 3
Post by: derspiess on April 23, 2009, 11:10:52 AM
Quote from: Razgovory on April 23, 2009, 10:08:54 AM
Yeah, they all vote Republican in that tower.  Just like the cannibals.

I was not amused when I dealt with the cannibals in Andale  <_<
Title: Re: Fallout 3
Post by: Caliga on April 23, 2009, 12:25:47 PM
My Karma is like close to perfect, but I'm debating turning my character into a cannibal as soon as I can pick up the perk.  :menace:
Title: Re: Fallout 3
Post by: vinraith on April 23, 2009, 12:47:03 PM
Quote from: derspiess on April 23, 2009, 09:00:18 AM
Quote from: vinraith on April 21, 2009, 08:28:03 PM
I did that quest that way with my good character, the morality on that one's completely reversed IMO.

Yeah, apparently it's 'good' to let the ghouls into the tower so they can kill all the normal people :huh:

I like what Three Dog has to say about it after you kill the ghouls :)

"Normal people" really has nothing to do with it, to my thinking.

It's supposed to be that they're bigots and the ghouls are good, but in reality both sides are bigots that want to wipe out the other.  In a very real sense the situation would be morally neutral if it came down to that. However, there are some good people in the tower that would die along with the assholes (the guy from the radio shows, for example, and one of the girls), and you're given the choice between killing 3 ghouls (all murderous bigots) or letting the ghouls wipe out twenty or thirty people (a few of whom are murderous bigots). Given that choice, the right thing to do is pretty obvious. The only mentality that actually helps the ghouls kill everyone is that of a psychopath that just likes to watch people die. 
Title: Re: Fallout 3
Post by: vinraith on April 23, 2009, 12:50:21 PM
Quote from: derspiess on April 23, 2009, 11:10:52 AM
Quote from: Razgovory on April 23, 2009, 10:08:54 AM
Yeah, they all vote Republican in that tower.  Just like the cannibals.

I was not amused when I dealt with the cannibals in Andale  <_<

What aren't I remembering about that? I recall seriously considering wiping the lot of them out before finding a (questionable, to my mind) peaceful solution.
Title: Re: Fallout 3
Post by: Caliga on April 23, 2009, 01:01:38 PM
Are you guys talking about "The Family"?
Title: Re: Fallout 3
Post by: vinraith on April 23, 2009, 01:15:48 PM
Quote from: Caliga on April 23, 2009, 01:01:38 PM
Are you guys talking about "The Family"?

Yup.
Title: Re: Fallout 3
Post by: Caliga on April 23, 2009, 01:19:05 PM
Quote from: vinraith on April 23, 2009, 01:15:48 PMYup.

Wasn't that associated with Arefu, not Andale?
Title: Re: Fallout 3
Post by: garbon on April 23, 2009, 01:23:25 PM
Indeed. Two different sets of people.
Title: Re: Fallout 3
Post by: Caliga on April 23, 2009, 01:25:10 PM
I certainly don't think wiping out 'The Family' is a morally 'good' option, unless you assume their leader (forget his name) is lying to you about everything.
Title: Re: Fallout 3
Post by: vinraith on April 23, 2009, 01:34:51 PM
Quote from: garbon on April 23, 2009, 01:23:25 PM
Indeed. Two different sets of people.

Ah, if there are two groups of cannibals I haven't seen the other one. Time to duck out of the thread to avoid spoilerage. :)
Title: Re: Fallout 3
Post by: Razgovory on April 23, 2009, 01:42:23 PM
Quote from: Caliga on April 23, 2009, 01:25:10 PM
I certainly don't think wiping out 'The Family' is a morally 'good' option, unless you assume their leader (forget his name) is lying to you about everything.

They still prey on people.  You just convince them not to prey on one community.  If those hoity-toity jerks think they are above humans then why treat them like humans.  I killed them all.
Title: Re: Fallout 3
Post by: Razgovory on April 23, 2009, 01:43:21 PM
Quote from: derspiess on April 23, 2009, 11:10:52 AM
Quote from: Razgovory on April 23, 2009, 10:08:54 AM
Yeah, they all vote Republican in that tower.  Just like the cannibals.

I was not amused when I dealt with the cannibals in Andale  <_<

:lol:
Title: Re: Fallout 3
Post by: Caliga on April 23, 2009, 02:02:58 PM
Quote from: Razgovory on April 23, 2009, 01:42:23 PMThey still prey on people.  You just convince them not to prey on one community.  If those hoity-toity jerks think they are above humans then why treat them like humans.  I killed them all.

So what?  I assume they pray mostly on raiders since nearly all the people I encounter in the wastes are raiders, and raiders seem to universally be murderous lunatics to me. ^_^
Title: Re: Fallout 3
Post by: Faeelin on April 23, 2009, 03:45:03 PM
Quote from: Caliga on April 23, 2009, 02:02:58 PM
So what?  I assume they pray mostly on raiders since nearly all the people I encounter in the wastes are raiders, and raiders seem to universally be murderous lunatics to me. ^_^

But the idea that the raiders are raiders in the sense that you and I know seems clearly erroneous. Who are they preying on in such numbers? Clearly not the pitiful hamlets of twenty, thirty people.

Title: Re: Fallout 3
Post by: Razgovory on April 23, 2009, 06:52:20 PM
Quote from: Caliga on April 23, 2009, 02:02:58 PM
Quote from: Razgovory on April 23, 2009, 01:42:23 PMThey still prey on people.  You just convince them not to prey on one community.  If those hoity-toity jerks think they are above humans then why treat them like humans.  I killed them all.

So what?  I assume they pray mostly on raiders since nearly all the people I encounter in the wastes are raiders, and raiders seem to universally be murderous lunatics to me. ^_^

Why assume that?  They were preying on the tiny village of 6 or so people before.  It's likely they would go on to some other small village.  It doesn't really matter though.  Anyone that regards humans as a prey animal is by definition a natural enemy to humanity.  In a sense they are not really that different from Radscorpions.
Title: Re: Fallout 3
Post by: Caliga on April 24, 2009, 07:09:34 AM
SPOILER:


But if they truly need blood to survive, and then agree to subsist on blood packs to avoid more killing, how does that make them evil enough to deserve extermination?  By that logic lions, sharks, etc. are evil for being carnivores.
Title: Re: Fallout 3
Post by: Razgovory on April 24, 2009, 08:34:16 AM
I didn't say they were evil (they might be evil, but that's not the point)  I just said they were a natural enemy.  Animals that are dangerous to humans have traditionally been culled.  We do it today when we spray for mosquitoes to prevent outbreaks of West Nile.  I dunno about the Blood packs.
Title: Re: Fallout 3
Post by: grumbler on April 24, 2009, 08:47:37 AM
Quote from: Razgovory on April 23, 2009, 01:42:23 PM
They still prey on people.  You just convince them not to prey on one community.  If those hoity-toity jerks think they are above humans then why treat them like humans.  I killed them all.
Good for you, but don't pretend that this makes you different from them morally.  You choose not to treat them like humans because they are "hoity-toity jerks" just as they choose to treat the residents of Arefu as sub-human because those residents are not "of the Family."

I see both moral judgments as equivelent.
Title: Re: Fallout 3
Post by: Ed Anger on April 24, 2009, 11:57:42 AM
I ended up going back to a really old save, cheated, and then shot everybody in the head.

Me: Winnar
Title: Re: Fallout 3
Post by: derspiess on April 24, 2009, 12:13:00 PM
Quote from: vinraith on April 23, 2009, 01:34:51 PM
Ah, if there are two groups of cannibals I haven't seen the other one. Time to duck out of the thread to avoid spoilerage. :)

There isn't much to spoil for Andale (at least it seemed kinda obvious to me).  Go there when you get a chance & you'll see what I mean.  There's not really even any kind of quest involved.
Title: Re: Fallout 3
Post by: derspiess on April 24, 2009, 12:15:40 PM
Quote from: Ed Anger on April 24, 2009, 11:57:42 AM
I ended up going back to a really old save, cheated, and then shot everybody in the head.

Me: Winnar

There was some decent loot there.  Did it all turn 'green' after you capped them?
Title: Re: Fallout 3
Post by: Ed Anger on April 24, 2009, 12:34:41 PM
Quote from: derspiess on April 24, 2009, 12:15:40 PM
Quote from: Ed Anger on April 24, 2009, 11:57:42 AM
I ended up going back to a really old save, cheated, and then shot everybody in the head.

Me: Winnar

There was some decent loot there.  Did it all turn 'green' after you capped them?

I don't remember. By 'everybody', I mean, everybody. Megaton, radio station guy, traders, raiders, random dogs, etc. etc.
Title: Re: Fallout 3
Post by: derspiess on April 24, 2009, 01:32:42 PM
Quote from: Ed Anger on April 24, 2009, 12:34:41 PM
I don't remember. By 'everybody', I mean, everybody. Megaton, radio station guy, traders, raiders, random dogs, etc. etc.

Ah.  That must have taken some time, then :D
Title: Re: Fallout 3
Post by: Ed Anger on April 24, 2009, 01:43:05 PM
Quote from: derspiess on April 24, 2009, 01:32:42 PM
Quote from: Ed Anger on April 24, 2009, 12:34:41 PM
I don't remember. By 'everybody', I mean, everybody. Megaton, radio station guy, traders, raiders, random dogs, etc. etc.

Ah.  That must have taken some time, then :D

The game was starting to bore me, so I went nuts.
Title: Re: Fallout 3
Post by: derspiess on April 24, 2009, 03:17:41 PM
Quote from: Ed Anger on April 24, 2009, 01:43:05 PM
The game was starting to bore me, so I went nuts.

I generally do that in smaller measures, after I decided I was done playing 'seriously' for the night & had saved my game.  Also did that a lot in GTA.
Title: Re: Fallout 3
Post by: Caliga on April 24, 2009, 03:20:26 PM
:yes:

I do the exact same thing each time I get a new, more kickass weapon: fast travel back to Megaton, save (or save first if I hadn't intended to go back "seriously"), and unleash hell.  Firing the Fat Man inside Moriarity's Saloon: TEH FUN.  I also enjoyed shooting Moira Brown in the face with the Combat Shotgun... in fact she always feels my wrath when I do this. :bleeding:
Title: Re: Fallout 3
Post by: Razgovory on April 24, 2009, 08:12:01 PM
Quote from: grumbler on April 24, 2009, 08:47:37 AM
Quote from: Razgovory on April 23, 2009, 01:42:23 PM
They still prey on people.  You just convince them not to prey on one community.  If those hoity-toity jerks think they are above humans then why treat them like humans.  I killed them all.
Good for you, but don't pretend that this makes you different from them morally.  You choose not to treat them like humans because they are "hoity-toity jerks" just as they choose to treat the residents of Arefu as sub-human because those residents are not "of the Family."

I see both moral judgments as equivelent.

They don't treat the people of Arefu as subhuman.  They treat them as human.  They just happen to eat humans.
Title: Re: Fallout 3
Post by: grumbler on April 25, 2009, 12:39:55 AM
Quote from: Razgovory on April 24, 2009, 08:12:01 PM
They don't treat the people of Arefu as subhuman.  They treat them as human.  They just happen to eat humans.
They try to survive within their code of behavior, and are willing to modify that behavior.  You don't modify your behavior even to meet them even  half-way.  It is clear who lacks compassion here.  If what you want is revenge for shit, then kill them.  That's a viable moral choice in the game, but it isn't an obviously superior moral choice to theirs.  After all, they didn't kill people (except for one member who broke the rules).

Oh, and they don't eat humans.  That is a major plot point that you might have missed, and which would explain your confusion.
Title: Re: Fallout 3
Post by: Razgovory on April 25, 2009, 03:57:00 AM
In the same way a Spider doesn't eat a fly.
Title: Re: Fallout 3
Post by: derspiess on April 27, 2009, 04:33:46 PM
I'm slowly knocking out some of these side-quests.  "Head of State" was interesting, and "You Gotta Shoot 'em in the Head" was ridiculously easy.  Currently in the Statesman Hotel in "Reilly's Rangers".  I was making progress but caused a deadly (to me) secondary explosion trying to kill a Super Mutant Brute in the hotel last night.
Title: Re: Fallout 3
Post by: MadBurgerMaker on April 27, 2009, 07:01:29 PM
Hey...any good mods you guys can recommend?  Decided to give the game another shot after a little break.
Title: Re: Fallout 3
Post by: derspiess on May 08, 2009, 09:25:43 AM
Downloaded the Broken Steel add-on for 360.  Haven't really done much with the extended story-line yet-- mostly just doing some level grinding (love the new cap of 30) and exploring.

Also, Deathclaws are stupid & diminish the game.
Title: Re: Fallout 3
Post by: Caliga on May 08, 2009, 11:40:10 AM
I feel thay way about most mutant things in the game. ^_^

The more I play this game though, the more I like it.  Fallout 3 >>>>>>>>>>>>>>>>>>>>>>> Oblivion.

Oblivion started out OSSUM, but the Oblivion gate shit ruined it for me.
Title: Re: Fallout 3
Post by: grumbler on May 08, 2009, 11:53:25 AM
Quote from: MadBurgerMaker on April 27, 2009, 07:01:29 PM
Hey...any good mods you guys can recommend?  Decided to give the game another shot after a little break.
Try Alt Start Roleplayers.  You start off as different types of characters (Outcasts, Raiders, Lawbringers, escaped slaves, robots, etc).  Combine that with the Armor Disguises mod, and you have a whole new game.  You can be a raider disguised as a vault dweller and infiltrate Megaton, for instance.  Or you can be a lawbringer whose job it is to clear the wastes of raiders, and disguise yourself as one of them in order to get close (and, hopefully, get off the first shot).

Lots of fun, and they were with pretty much every overhaul mod.     
Title: Re: Fallout 3
Post by: grumbler on May 08, 2009, 11:55:26 AM
Quote from: Caliga on May 08, 2009, 11:40:10 AM
Oblivion started out OSSUM, but the Oblivion gate shit ruined it for me.
Just get altstart-Main Quest-Cutoff and that problem is gone forever. 

The Kvatch gate remains, but that it it.  No more gates ever.
Title: Re: Fallout 3
Post by: Caliga on May 08, 2009, 12:04:53 PM
But does that kill the main quest?
Title: Re: Fallout 3
Post by: grumbler on May 08, 2009, 12:07:52 PM
Quote from: Caliga on May 08, 2009, 12:04:53 PM
But does that kill the main quest?
Yes.  You start out in the countryside, and never meet the Emperor.  Martin is just some dude grateful to be rescued, and Jauffre doesn't even have unique dialogue.
Title: Re: Fallout 3
Post by: Caliga on May 08, 2009, 12:58:27 PM
I guess what I'd rather see is the main quest rewritten so it either removes the Oblivion gates or makes them less irritating.  :)
Title: Re: Fallout 3
Post by: grumbler on May 08, 2009, 02:29:07 PM
Quote from: Caliga on May 08, 2009, 12:58:27 PM
I guess what I'd rather see is the main quest rewritten so it either removes the Oblivion gates or makes them less irritating.  :)
There may be such mods, but since Oblivion gates are required for the main quest, they couldn't be eliminated without eliminating the main quest (though you could remove the randomly spawning ones - there is a mod for that).
Title: Re: Fallout 3
Post by: Razgovory on May 08, 2009, 02:51:01 PM
No Oblivion talk in here! 

I heard that the the new add on doesn't work right.  Anything about that?  I haven't bought any of the downloadables yet.  I was waiting for them all to come out.  I trust they are worth it though.
Title: Re: Fallout 3
Post by: derspiess on May 08, 2009, 03:23:09 PM
Quote from: Razgovory on May 08, 2009, 02:51:01 PM
No Oblivion talk in here! 

I heard that the the new add on doesn't work right.  Anything about that?  I haven't bought any of the downloadables yet.  I was waiting for them all to come out.  I trust they are worth it though.

AFAIK, the issue for the PC version of the download was fixed (I didn't have any problems with the 360 version).  I think Broken Steel gives you the most bang for your buck, out of the three available downloads.  It changes the ending so that you can continue on, adds a few new weapons, characters, & perks, and raises the max level to 30.
Title: Re: Fallout 3
Post by: Razgovory on May 08, 2009, 03:37:21 PM
They all looked neat to me.  I don't know how to download them for the PC though.  It's not immediatly obvious.
Title: Re: Fallout 3
Post by: derspiess on May 11, 2009, 10:45:19 AM
Okay, I finished Broken Steel over the weekend & recommend it.  Some of the new enemies (Albino Radscorpion & Feral Ghoul Reaver) are grossly overpowered IMO, and take a ridiculous amount of ammo to kill, even when using some of the new weapons.  I think the game should focus more on human enemies & less on mutated animals, but whatever.

But overall, the extended storyline is good (not great), new weapons are good, but the increased level cap is what makes it a must-have IMO.

I bought the RL3 (R Lee Ermey??) robot to accompany me throughout the campaign, mostly to carry excess items.  He can take a lot of damage, though the stupid Reavers almost killed him.

Oh, and re: Fallout 3 in general, the Mirelurk Kings are a joke.  They just stand there, let you kill them with headshots, and then bam, 66 exp :D

I'm just a hair away from level 29.  Once I hit 30, I'll probably put the game to the side until that 4th DLC becomes available, or if the price drops on the other two.
Title: Re: Fallout 3
Post by: Razgovory on May 13, 2009, 11:38:07 AM
I hate windows lives. :mad:
Title: Re: Fallout 3
Post by: grumbler on May 13, 2009, 12:34:02 PM
Quote from: Razgovory on May 13, 2009, 11:38:07 AM
I hate windows lives. :mad:
You and, insofar as I can judge, every single other person who has ever used it.

I just won't do it. 
Title: Re: Fallout 3
Post by: Caliga on May 13, 2009, 12:38:17 PM
I assume he means GFWL, and I noticed some sort of update to it was pushed through to my home PC this morning... wonder if it makes it less shitty?  :)
Title: Re: Fallout 3
Post by: Razgovory on May 13, 2009, 04:43:02 PM
Dealing with Microsoft Live would be much better if I could find my damn Fallout 3 CD! 
Title: Re: Fallout 3
Post by: Razgovory on May 13, 2009, 11:38:22 PM
I have braved the terrors of Microsoft Live and finially found my CD.  Unfortuantly I dont' know if the Downloaded content comes patched or not.  I don't see a version number in the game.  I'm downloading the latest patch and see what I can do with it.  Tommorow I start a new Character and begin the wastes anew!
Title: Re: Fallout 3
Post by: Caliga on May 14, 2009, 07:00:43 AM
Quote from: Caliga on May 13, 2009, 12:38:17 PM
I assume he means GFWL, and I noticed some sort of update to it was pushed through to my home PC this morning... wonder if it makes it less shitty?  :)

Nope, still as shitty as ever.  For example, when I launch it within Fallout 3 it is thereafter impossible to close, and I can't access FO3 without force-quitting the app altogether and opening FO3 again.

It amuses me that MS epic fails at using its own .NET framework.  :)
Title: Re: Fallout 3
Post by: grumbler on May 14, 2009, 09:13:22 AM
Apparently the DLC will be released on two disks: OA and The Pitt on May 26, and BS and the new Point Look on June 6.  About $20 a disk.
Title: Re: Fallout 3
Post by: Caliga on May 14, 2009, 11:38:31 AM
:thumbsup:

SUCK IT, GFWL  :mad:
Title: Re: Fallout 3
Post by: Razgovory on May 14, 2009, 06:48:29 PM
Okay, I thought I have the DLC installed (it says installed from windows live) but I'm not seeing it appear in game.  I read that I'm suppose to get a radio becon or something to trigger it after a short period in the wastes but I got nothing.  I don't even know if I have the damn thing installed right.
Title: Re: Fallout 3
Post by: Razgovory on May 14, 2009, 08:48:23 PM
Got it working.  I find the windows Live program telling me that it's installed when in fact it is not installed is somewhat counterintuitive. <_<
Title: Re: Fallout 3
Post by: vinraith on May 14, 2009, 10:45:08 PM
Quote from: grumbler on May 14, 2009, 09:13:22 AM
Apparently the DLC will be released on two disks: OA and The Pitt on May 26, and BS and the new Point Look on June 6.  About $20 a disk.

Overpriced, but good to know. Isn't $20 per 2 DLC's greater than the asking price of the DLC itself?
Title: Re: Fallout 3
Post by: Razgovory on May 15, 2009, 03:37:44 AM
Quote from: vinraith on May 14, 2009, 10:45:08 PM
Quote from: grumbler on May 14, 2009, 09:13:22 AM
Apparently the DLC will be released on two disks: OA and The Pitt on May 26, and BS and the new Point Look on June 6.  About $20 a disk.

Overpriced, but good to know. Isn't $20 per 2 DLC's greater than the asking price of the DLC itself?

It's about the same price.  I had to pay in microsoft points. 1600 points cost 20 bucks and each DLC was 800.  So you'll pay a little more in tax but otherwise it's the same.
Title: Re: Fallout 3
Post by: grumbler on May 15, 2009, 09:29:03 AM
Quote from: Razgovory on May 15, 2009, 03:37:44 AM
Quote from: vinraith on May 14, 2009, 10:45:08 PM
Quote from: grumbler on May 14, 2009, 09:13:22 AM
Apparently the DLC will be released on two disks: OA and The Pitt on May 26, and BS and the new Point Look on June 6.  About $20 a disk.

Overpriced, but good to know. Isn't $20 per 2 DLC's greater than the asking price of the DLC itself?

It's about the same price.  I had to pay in microsoft points. 1600 points cost 20 bucks and each DLC was 800.  So you'll pay a little more in tax but otherwise it's the same.
This is my understanding as well.  The difference is that you will see people discounting the CD (plus, of course, you spend much less lifespan cursing GFWL while it eats through your file structure).
Title: Re: Fallout 3
Post by: Slargos on May 16, 2009, 04:08:05 AM
Quote from: Caliga

So what?  I assume they pray mostly on raiders
is your language really that difficult to spell? :unsure:
Title: Re: Fallout 3
Post by: Caliga on May 16, 2009, 05:30:03 AM
 :Embarrass:
Title: Re: Fallout 3
Post by: Syt on May 16, 2009, 08:15:13 AM
Finally finished the base game (and got what I guess is the cheesy good ending). A bit anticlimactic at the end.

I'll go and replay at some point, because most of the north is still unexplored for me. In fact, I never even met any Deathclaws. :unsure: On the other hand, I didn't have the feeling that I was rushing through th game much.
Title: Re: Fallout 3
Post by: Razgovory on May 16, 2009, 12:17:25 PM
I started a new game on Very hard.  The game is still very fun.  I still feel there is alot of unrealized potential in the game but it's still great fun.  Haven't gotten to any of DLC stuff yet.  Just trying to get my level up a bit first.
Title: Re: Fallout 3
Post by: derspiess on May 16, 2009, 09:59:57 PM
Quote from: Syt on May 16, 2009, 08:15:13 AM
Finally finished the base game (and got what I guess is the cheesy good ending). A bit anticlimactic at the end.

I'll go and replay at some point, because most of the north is still unexplored for me. In fact, I never even met any Deathclaws. :unsure: On the other hand, I didn't have the feeling that I was rushing through th game much.

What level were you when you finished the game?  If you go with Broken Steel & get above level 20, Deathclaws are all over the damned place.

I had a freak encounter with one when I was only level 6 or 7 when I was on my way to the Super-Duper Mart.
Title: Re: Fallout 3
Post by: Razgovory on May 17, 2009, 01:47:40 AM
Quote from: derspiess on May 16, 2009, 09:59:57 PM
Quote from: Syt on May 16, 2009, 08:15:13 AM
Finally finished the base game (and got what I guess is the cheesy good ending). A bit anticlimactic at the end.

I'll go and replay at some point, because most of the north is still unexplored for me. In fact, I never even met any Deathclaws. :unsure: On the other hand, I didn't have the feeling that I was rushing through th game much.

What level were you when you finished the game?  If you go with Broken Steel & get above level 20, Deathclaws are all over the damned place.

I had a freak encounter with one when I was only level 6 or 7 when I was on my way to the Super-Duper Mart.

I had an encounter with a Giant Rad Scorpian at 6th level at the super duper mart.  Oddly it wasn't hostile.
Title: Re: Fallout 3
Post by: Syt on May 17, 2009, 01:55:34 AM
Quote from: derspiess on May 16, 2009, 09:59:57 PM
Quote from: Syt on May 16, 2009, 08:15:13 AM
Finally finished the base game (and got what I guess is the cheesy good ending). A bit anticlimactic at the end.

I'll go and replay at some point, because most of the north is still unexplored for me. In fact, I never even met any Deathclaws. :unsure: On the other hand, I didn't have the feeling that I was rushing through th game much.

What level were you when you finished the game?  If you go with Broken Steel & get above level 20, Deathclaws are all over the damned place.

I had a freak encounter with one when I was only level 6 or 7 when I was on my way to the Super-Duper Mart.

I had dinged 18 when I hyperspaced from Raven Rock to Citadel.
Title: Re: Fallout 3
Post by: derspiess on May 18, 2009, 11:17:20 AM
Quote from: Syt on May 17, 2009, 01:55:34 AM
I had dinged 18 when I hyperspaced from Raven Rock to Citadel.

There should be more of them throughout the map after the Enclave troops become hostile (particularly if you are playing Broken Steel).  If you *want* to encounter them, head up to Old Olney ;)
Title: Re: Fallout 3
Post by: Cerr on May 18, 2009, 07:51:23 PM
Quote from: derspiess on May 18, 2009, 11:17:20 AM
Quote from: Syt on May 17, 2009, 01:55:34 AM
I had dinged 18 when I hyperspaced from Raven Rock to Citadel.

If you *want* to encounter them, head up to Old Olney ;)
:lol:
I wandered up there when I was at about level 6 IIRC. I hadn't encountered any enemies for a while and then my first Deathclaw appeared out of nowhere and quickly killed me. After reloading a few times I manged to survive it but I had dogmeat (who had recently joined me) at the time and it kept getting killed. Eventually I killed it without losing the dog. Haven't really used dogmeat since then.
Title: Re: Fallout 3
Post by: Queequeg on May 19, 2009, 12:53:11 AM
How is the modding community doing?  Anyone un-rape it yet? 
Title: Re: Fallout 3
Post by: Razgovory on May 20, 2009, 12:51:14 AM
Quote from: Queequeg on May 19, 2009, 12:53:11 AM
How is the modding community doing?  Anyone un-rape it yet?

Have you not played it yet?  I'm a fan of Fallout 1, and I'm going to tell you this.  Fallout 3 is a fun game.  You would do yourself a disservice not to play it.
Title: Re: Fallout 3
Post by: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.
Title: Re: Fallout 3
Post by: Caliga on May 20, 2009, 04:59:32 AM
Quote from: Queequeg on May 19, 2009, 12:53:11 AM
Anyone un-rape it yet?

:huh:
Title: Re: Fallout 3
Post by: Razgovory on May 20, 2009, 09:07:49 AM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

You can set it to "hard".
Title: Re: Fallout 3
Post by: Berkut on May 20, 2009, 09:09:59 AM
Quote from: Razgovory on May 20, 2009, 09:07:49 AM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

You can set it to "hard".

Which doesn't solve the problem. I know this because I played it on hard before.

That just makes the early game more difficult, and the late game is still trivial.
Title: Re: Fallout 3
Post by: Razgovory on May 20, 2009, 09:13:25 AM
Quote from: Berkut on May 20, 2009, 09:09:59 AM
Quote from: Razgovory on May 20, 2009, 09:07:49 AM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

You can set it to "hard".

Which doesn't solve the problem. I know this because I played it on hard before.

That just makes the early game more difficult, and the late game is still trivial.

Well there is also "Very Hard".
Title: Re: Fallout 3
Post by: derspiess on May 20, 2009, 01:31:24 PM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

Well, you could just switch to crappier weapons when it seems to get easier.

The plasma rifle (or alien pistol) makes things too damned easy later on, espec. when you have the perk that restores all your action points any time you kill someone in VATS.  I still enjoyed it even if it was easy :blush:
Title: Re: Fallout 3
Post by: grumbler on May 20, 2009, 02:55:35 PM
Quote from: Berkut on May 20, 2009, 09:09:59 AM
Quote from: Razgovory on May 20, 2009, 09:07:49 AM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

You can set it to "hard".

Which doesn't solve the problem. I know this because I played it on hard before.

That just makes the early game more difficult, and the late game is still trivial.
You could change it to "very hard" at level 10, for instance.

I am using http://www.fallout3nexus.com/downloads/file.php?id=2761 (http://www.fallout3nexus.com/downloads/file.php?id=2761) Fallout Wanderer's Edition, but in a purely roleplaying game (I use http://www.fallout3nexus.com/downloads/file.php?id=1784 (http://www.fallout3nexus.com/downloads/file.php?id=1784) and start as a Regulatr, and my game is just to kill Raiders and Slavers - I don't loot anything in the wildnerness or buildings except drugs, books, cash, caps, and weapons/ammo - except that I can take everything from a raider/slaver or raider/slaver hangout).  I use the http://www.fallout3nexus.com/downloads/file.php?id=772 (http://www.fallout3nexus.com/downloads/file.php?id=772)Disguises mod to allow me to avoid encounters with non-finger-bearing types (Supermutants have to simply be avoided) and to get close enough to Raiders to have a chance of killing them before being killed.  I also use stimpacks ony for limb regen.  No healing, except with bloodpacks, food, and water (or rest).

FWE does make things more difficult, even at higher levels, because even at higher levels you can be killed in 3 shots - sometimes 2, if they are critical.  Deathclaws are aptly named.

I also play with the passive critters mod, so I don't spend the game fending off molerats and the like.

It is an almost purely combat game, but that works once you have done the quests a couple of times.
Title: Re: Fallout 3
Post by: Caliga on May 23, 2009, 07:17:22 PM
At the wedding in Rivet City, everyone threw flowers... I threw a Nuka Grenade.  :blush:
Title: Re: Fallout 3
Post by: Razgovory on May 23, 2009, 09:46:46 PM
Quote from: Caliga on May 23, 2009, 07:17:22 PM
At the wedding in Rivet City, everyone threw flowers... I threw a Nuka Grenade.  :blush:

I just broke up the relationship.  If I can't be happy nobody can. :mad:
Title: Re: Fallout 3
Post by: I Killed Kenny on May 24, 2009, 08:16:10 AM
I'm starting a new game. I already finnished the game once. So, what Mods should I use?
Title: Re: Fallout 3
Post by: Caliga on May 25, 2009, 07:57:07 AM
Quote from: Razgovory on May 23, 2009, 09:46:46 PM
I just broke up the relationship.  If I can't be happy nobody can. :mad:

So did I, in a manner of speaking.  :menace:
Title: Re: Fallout 3
Post by: I Killed Kenny on May 31, 2009, 07:47:56 PM
Did anyone play the pitt?

What side that you choose?
Title: Re: Fallout 3
Post by: grumbler on June 01, 2009, 06:16:57 AM
IKK, a mod you might find interesting is The Road Wardens http://www.fallout3nexus.com/downloads/file.php?id=2781 (http://www.fallout3nexus.com/downloads/file.php?id=2781).  It can be a bit strange to wander around the wastelands (the pathing for the caravans is a bit strange, like going all the way back to Jury Street when going from Paradise Falls to Agatha's house) but it is an excellent way to explore, and you get enough backup that you can survive.
Title: Re: Fallout 3
Post by: Vince on June 01, 2009, 01:18:09 PM
Quote from: Berkut on May 20, 2009, 09:09:59 AM
Quote from: Razgovory on May 20, 2009, 09:07:49 AM
Quote from: Berkut on May 20, 2009, 01:28:24 AM
Can any of you recommend a good overhaul mod?

Looking to start up the game again, would like something that makes things a little harder once you reach the teen levels, and any other good changes - but not reallly anything that is going to fundamentally change the game.

You can set it to "hard".

Which doesn't solve the problem. I know this because I played it on hard before.

That just makes the early game more difficult, and the late game is still trivial.

There's a spawn mod out there that will dramatically increase both the number of spawns as well as how many enemies are in that spawn.  For example in the DC ruins it would spawn 6-8 super mutants per encounter.  It does have some flaws (key point in the game because near impossible to get through because there's dozens of bad guys) but it does up the difficulty quite a bit on VH.  I'll see if I can find the name of it when I get home tonight. 
Title: Re: Fallout 3
Post by: grumbler on June 01, 2009, 01:37:15 PM
Quote from: Vince on June 01, 2009, 01:18:09 PM
There's a spawn mod out there that will dramatically increase both the number of spawns as well as how many enemies are in that spawn.  For example in the DC ruins it would spawn 6-8 super mutants per encounter.  It does have some flaws (key point in the game because near impossible to get through because there's dozens of bad guys) but it does up the difficulty quite a bit on VH.  I'll see if I can find the name of it when I get home tonight. 
I believe that this is Martigen's Mutant Mod.
Title: Re: Fallout 3
Post by: Razgovory on June 01, 2009, 02:00:39 PM
I just played through the Operation: Anchorage.  It was fairly lame.  You do get some nifty gadgets and it's always neat to see the Fallout world pre-nuclear but otherwise it plays to the weaknesses of the game.
Title: Re: Fallout 3
Post by: I Killed Kenny on June 04, 2009, 07:04:49 PM
I've been playing Fallout again and I can't wait for a MIT DLC... it will be sweeeeet
Title: Re: Fallout 3
Post by: Faeelin on June 04, 2009, 07:34:36 PM
Quote from: I Killed Kenny on June 04, 2009, 07:04:49 PM
I've been playing Fallout again and I can't wait for a MIT DLC... it will be sweeeeet

They aren't doing one, which is fortunate because the Commonwealth is yet another one of those things that makes no sense at all in terms of coherent worldbuilding.
Title: Re: Fallout 3
Post by: grumbler on June 04, 2009, 08:44:34 PM
Quote from: Faeelin on June 04, 2009, 07:34:36 PM
They aren't doing one, which is fortunate because the Commonwealth is yet another one of those things that makes no sense at all in terms of coherent worldbuilding.
"Coherent worldbuilding?"  In the Fallout universe?  Surely you jest.  The Fallout universe has always been the reverse of "coherent."  Ever play the original two games (especially the second one)?  Nothing "coherent" about New Vegas!

It's all just for fun and the occasional laugh as things get completely incoherent.  I wish BethSoft did more of that, not less.  The President Eden broadcasts (and, in fact, the whole Enclave as they did it) were a start, but not enough.
Title: Re: Fallout 3
Post by: Faeelin on June 05, 2009, 03:40:11 AM
Quote from: grumbler on June 04, 2009, 08:44:34 PM
"Coherent worldbuilding?"  In the Fallout universe?  Surely you jest.  The Fallout universe has always been the reverse of "coherent."  Ever play the original two games (especially the second one)?  Nothing "coherent" about New Vegas!

It's all just for fun and the occasional laugh as things get completely incoherent.  I wish BethSoft did more of that, not less.  The President Eden broadcasts (and, in fact, the whole Enclave as they did it) were a start, but not enough.

New Reno was pretty ridiculous, I'll admit, but was... fun? I just feel it was different; Fallout 2 had its quirks, sure, but none of them were as bad as the idea that there's a society somewhere which is producing self-aware androids in sufficient quantitites to justify an underground railroad to free them... eh. YMMV.

I admit at the end of the day I still have trouble with the fact that the DC Wasteland seems to be populated by some seventy people subsisting on canned food 200 years after the war.
Title: Re: Fallout 3
Post by: I Killed Kenny on June 05, 2009, 04:38:52 AM
Quote from: Faeelin on June 04, 2009, 07:34:36 PM
Quote from: I Killed Kenny on June 04, 2009, 07:04:49 PM
I've been playing Fallout again and I can't wait for a MIT DLC... it will be sweeeeet

They aren't doing one, which is fortunate because the Commonwealth is yet another one of those things that makes no sense at all in terms of coherent worldbuilding.

why isn't it coherent? The MIT survived the war and started builing androids, what's the problem?
Title: Re: Fallout 3
Post by: grumbler on June 05, 2009, 06:23:29 AM
Quote from: Faeelin on June 05, 2009, 03:40:11 AM
New Reno was pretty ridiculous, I'll admit, but was... fun? I just feel it was different; Fallout 2 had its quirks, sure, but none of them were as bad as the idea that there's a society somewhere which is producing self-aware androids in sufficient quantitites to justify an underground railroad to free them... eh. YMMV.
There you've put your finger on it - Bethesda didn't exploit the fun elements of the zaniness of the Fallout universe nearly as well as the initial games did.  I'm not sure that this was a deliberate attempt to appeal to a different audience, or if they just "didn't get it."  They did some of it, though (the Nuca-Cola guard robots' voice messages are as zany-funny as anything in the original games), so it seems likely this was a deliberate choice.

QuoteI admit at the end of the day I still have trouble with the fact that the DC Wasteland seems to be populated by some seventy people subsisting on canned food 200 years after the war.
Changing the game, clearly initially designed to be within a couple of generations of the war, to being 200 years after the war, added a lot of stuff that was "huh"-worthy in a bad way, not a good one.

Having fewer people was necessary because characters are much more complicated in FO3.  That doesn't bother me so much.
Title: Re: Fallout 3
Post by: Faeelin on June 05, 2009, 04:19:33 PM
Quote from: grumbler on June 05, 2009, 06:23:29 AM
Having fewer people was necessary because characters are much more complicated in FO3.  That doesn't bother me so much.

Graphics wise or plotwise? Because the characters all seemed pretty black and white to me.
Title: Re: Fallout 3
Post by: Razgovory on June 05, 2009, 05:02:42 PM
Quote from: Faeelin on June 05, 2009, 04:19:33 PM
Quote from: grumbler on June 05, 2009, 06:23:29 AM
Having fewer people was necessary because characters are much more complicated in FO3.  That doesn't bother me so much.

Graphics wise or plotwise? Because the characters all seemed pretty black and white to me.

This one confused me as well.  Especially when compared to Oblivion where the technology was pretty much the same and they had a ton more characters.
Title: Re: Fallout 3
Post by: grumbler on June 05, 2009, 05:12:54 PM
Quote from: Faeelin on June 05, 2009, 04:19:33 PM
Graphics wise or plotwise? Because the characters all seemed pretty black and white to me.
Dialogue, scripting, graphics, animation, etc.

I would say that the characters are at least as rounded as in the earlier games in the series.  99% of the characters you encountered in the original game had no dialogue at all.  In FO3 it is maybe 30%.
Title: Re: Fallout 3
Post by: Razgovory on June 05, 2009, 06:19:24 PM
Quote from: grumbler on June 05, 2009, 05:12:54 PM
Quote from: Faeelin on June 05, 2009, 04:19:33 PM
Graphics wise or plotwise? Because the characters all seemed pretty black and white to me.
Dialogue, scripting, graphics, animation, etc.

I would say that the characters are at least as rounded as in the earlier games in the series.  99% of the characters you encountered in the original game had no dialogue at all.  In FO3 it is maybe 30%.

I do not think that is true.
Title: Re: Fallout 3
Post by: Razgovory on June 06, 2009, 03:38:54 AM
The Pitt is much better then Achorage.  I'm playing through it a second time to fighting for the other side.  The morality is not Black and White which makes it much more intriguing.  Odd since I thought I would like the first DLC better.  Also has raiders who you can talk to (instead of normal raiders who just shoot at you and clog the wasteland with their corpses).
Title: Re: Fallout 3
Post by: I Killed Kenny on June 06, 2009, 12:38:29 PM
So, what was your first choice?
Title: Re: Fallout 3
Post by: derspiess on June 08, 2009, 12:29:25 AM
Quote from: Razgovory on June 06, 2009, 03:38:54 AM
(instead of normal raiders who just shoot at you and clog the wasteland with their corpses).

Yeah, that always annoyed me, on top of the fact that Raiders apparently like having rotting corpses strung up inside their living quarters.
Title: Re: Fallout 3
Post by: Mr.Penguin on June 08, 2009, 10:44:14 AM
Quote from: derspiess on June 08, 2009, 12:29:25 AM
Quote from: Razgovory on June 06, 2009, 03:38:54 AM
(instead of normal raiders who just shoot at you and clog the wasteland with their corpses).

Yeah, that always annoyed me, on top of the fact that Raiders apparently like having rotting corpses strung up inside their living quarters.

That is called food storage... :P
Title: Re: Fallout 3
Post by: grumbler on June 08, 2009, 02:43:32 PM
Quote from: derspiess on June 08, 2009, 12:29:25 AM
Yeah, that always annoyed me, on top of the fact that Raiders apparently like having rotting corpses strung up inside their living quarters.
Regular raiders have dialogue, its just that they are normally hostile to the player.  Use Alt Start Roleplaying to start as a raider or slaver, and you will have dialogue.  Otherwise, use Disguiser and wear Raider armor, and also have dialogue.

It isn't much, of course.  Mostly insults.  But these are not exactly intellectuals we are talking about.
Title: Re: Fallout 3
Post by: Caliga on June 08, 2009, 03:03:02 PM
I think I've occasionally heard them talk to each other (before they noticed my approach, of course).
Title: Re: Fallout 3
Post by: Razgovory on June 09, 2009, 05:50:53 AM
Quote from: grumbler on June 08, 2009, 02:43:32 PM
Quote from: derspiess on June 08, 2009, 12:29:25 AM
Yeah, that always annoyed me, on top of the fact that Raiders apparently like having rotting corpses strung up inside their living quarters.
Regular raiders have dialogue, its just that they are normally hostile to the player.  Use Alt Start Roleplaying to start as a raider or slaver, and you will have dialogue.  Otherwise, use Disguiser and wear Raider armor, and also have dialogue.

It isn't much, of course.  Mostly insults.  But these are not exactly intellectuals we are talking about.

It's equivelent to the "Floats" of Fallout 1 and 2.
Title: Re: Fallout 3
Post by: Razgovory on June 09, 2009, 05:56:35 AM
Quote from: derspiess on June 08, 2009, 12:29:25 AM
Quote from: Razgovory on June 06, 2009, 03:38:54 AM
(instead of normal raiders who just shoot at you and clog the wasteland with their corpses).

Yeah, that always annoyed me, on top of the fact that Raiders apparently like having rotting corpses strung up inside their living quarters.

Personally I think the the Raiders were intended to have their own town you could go to and do quests in.  Green mills or what ever the place was called.  But for some reason it was cut.  I bet many of the characters for the Pitt were originally intended for that raider city.  I have a feeling alot of stuff was cut from the unfortuantly.  For instance in game previews the developers described a town underneath another town that could only be accessed by destroying the first town.  I suppose that would be megaton but clearly that hasn't fully implemented.  Broken Steel seems seems to add a portion of that back in I think (though you don't have to kill Megaton).
Title: Re: Fallout 3
Post by: grumbler on June 09, 2009, 11:50:30 AM
Quote from: Razgovory on June 09, 2009, 05:50:53 AM
It's equivelent to the "Floats" of Fallout 1 and 2.
Not at all.  I am taking it that you have never encountered it, or you wouldn't be saying this. 

In FO3, greetings are the equivelent of floats.  Dialogue is the equivelent of dialogue in 1 and 2.

Maybe in The Pitt the raiders have things equivelent to FO1 floats, but in the main game they have dialogue.... just not much of it.
Title: Re: Fallout 3
Post by: grumbler on June 09, 2009, 11:54:52 AM
Quote from: Razgovory on June 09, 2009, 05:56:35 AM
For instance in game previews the developers described a town underneath another town that could only be accessed by destroying the first town.  I suppose that would be megaton but clearly that hasn't fully implemented.
It may not have been fully implemented, but the town works that way now if you destroy it.  You can see what it looks like by turning off clipping and walking under the ground in Megaton.

I would agree with your assertion that there is plenty of evidence of things never implemented in-game, just like there was in FO1 and 2, in Morrowind, Oblivion, and many other games.  At some point in the design, things get scaled back so as to not interfere with actual production.
Title: Re: Fallout 3
Post by: grumbler on June 10, 2009, 08:33:43 AM
Wow, what a clusterfuck patch 1.5 turned out to be!  :lol:

I got the DLC disk for The Pitt and OA, and installed it.  It immediately broke my game.  It turns out that one cannot save games when using both DLC and mods, because BethSoft "forgot" when creating the new patch that some gamers wanted to use .esp files with their games, and so forced saves to remember all data in an .esp (which the files aren't big enough to do, instantly crashing the game upon any save)!

There is a workaround, but it required a complete de-installation of the game and then a re-install, updating to no later than patch 1.015, and then using unofficial patches and something called a "fake patch." :bleeding:

The other option was to turn every .esp into an .esm, but that creates (obviously) its own problems.

BethSoft really, really screwed the pooch on this one!
Title: Re: Fallout 3
Post by: derspiess on June 10, 2009, 12:03:59 PM
Quote from: grumbler on June 10, 2009, 08:33:43 AM
BethSoft really, really screwed the pooch on this one!

Maybe I'm old-fashioned, but are they really supposed to support mods with their patch? :huh:
Title: Re: Fallout 3
Post by: Caliga on June 10, 2009, 12:17:07 PM
Normally no, but Bethsoft typically encourages modding of their products since it releases the tools to do it, so I would argue they probably should in this case... and poor QA is hardly a new development at Bethsoft.  :lol:
Title: Re: Fallout 3
Post by: grumbler on June 10, 2009, 08:27:34 PM
Quote from: derspiess on June 10, 2009, 12:03:59 PM
Maybe I'm old-fashioned, but are they really supposed to support mods with their patch? :huh:
They have since Morrowind.  Mods are what give their games legs. 

PC Morrowind is still selling at #11 in Amazon's RPG genre, having spend 944 days in the top 100.  XBox Morrowind is basically not selling at all.
Title: Re: Fallout 3
Post by: Razgovory on June 11, 2009, 10:11:42 AM
Quote from: Caliga on June 10, 2009, 12:17:07 PM
Normally no, but Bethsoft typically encourages modding of their products since it releases the tools to do it, so I would argue they probably should in this case... and poor QA is hardly a new development at Bethsoft.  :lol:

I bet there is a disclaimer that says Bethsoft does not support the editor.
Title: Re: Fallout 3
Post by: Caliga on June 11, 2009, 12:31:22 PM
Quote from: Razgovory on June 11, 2009, 10:11:42 AMI bet there is a disclaimer that says Bethsoft does not support the editor.
I'm sure there is, hence "probably should" instead of "must".
Title: Re: Fallout 3
Post by: grumbler on June 16, 2009, 06:21:53 AM
Just finished The Pitt.  Overall, I enjoyed it.  There was some nice scenes crawling around on the catwalks far above the Scrapyard (actually gave me vertigo a few times!) and the story was decent.  I just wish they had kept this for a bigger mod (or, better, exerted the effort spent on OA to doubling the size of The Pitt), because it is way too short to do justice to the topic.

The speed and pack nature of the Trogs made them a decent foe.  A melee character may have had batter luck against them than a shooter.  The "escape from Haven" bit was the hardest - it took some doing to get out of there with just the one Stealth Boy.
Title: Re: Fallout 3
Post by: Razgovory on June 16, 2009, 06:59:37 AM
Quote from: grumbler on June 16, 2009, 06:21:53 AM
Just finished The Pitt.  Overall, I enjoyed it.  There was some nice scenes crawling around on the catwalks far above the Scrapyard (actually gave me vertigo a few times!) and the story was decent.  I just wish they had kept this for a bigger mod (or, better, exerted the effort spent on OA to doubling the size of The Pitt), because it is way too short to do justice to the topic.

The speed and pack nature of the Trogs made them a decent foe.  A melee character may have had batter luck against them than a shooter.  The "escape from Haven" bit was the hardest - it took some doing to get out of there with just the one Stealth Boy.

Agree!  The problems with the Pitt are the same as with Fallout 3 in general.  It doesn't have enough depth.  There's not enough there there.
Title: Re: Fallout 3
Post by: I Killed Kenny on June 16, 2009, 07:47:10 AM
I just ended broken steel's main quest and now I can't enter Megaton or Rivet city... am I the only one with this problem?
Title: Re: Fallout 3
Post by: derspiess on June 16, 2009, 10:47:16 AM
Quote from: I Killed Kenny on June 16, 2009, 07:47:10 AM
I just ended broken steel's main quest and now I can't enter Megaton or Rivet city... am I the only one with this problem?

I didn't have that problem with the 360 version.
Title: Re: Fallout 3
Post by: Razgovory on June 16, 2009, 04:49:27 PM
Quote from: I Killed Kenny on June 16, 2009, 07:47:10 AM
I just ended broken steel's main quest and now I can't enter Megaton or Rivet city... am I the only one with this problem?

Yes.
Title: Re: Fallout 3
Post by: I Killed Kenny on June 17, 2009, 05:13:54 PM
Quote from: Razgovory on June 16, 2009, 04:49:27 PM
Quote from: I Killed Kenny on June 16, 2009, 07:47:10 AM
I just ended broken steel's main quest and now I can't enter Megaton or Rivet city... am I the only one with this problem?

Yes.

I did a restart and everything is fine now :D
Title: Re: Fallout 3
Post by: grumbler on August 09, 2009, 08:23:45 AM
So, the hype around the new DLC made me look at this game again, to see what mods had been created for it in the coupla months since I had played anything but The Pitt.  Turns out that there is now a pretty decent body mod out there, the "Type 3," and some interesting/amusing clothing for it.  The one that struck my eye was the cheerleader outfit.  What a concept for an RP:  Texas high school cheerleader on her way home from a game, gets caught in a weird time/space warp and ends up in the DC Wasteland! I just had to try it!

I created a new character using AltStart Roleplayers.  Main quest turned off.

Face:  I made the best face I could, but it is still pretty lame.  Red hair and green eyes (because the red hair looks best with the outfit).  The hair is from somebody's hair pack.  The name is "Tiffany."

SPECIAL:  The character had to have a high charisma (7) and had the other  SPECIAL point allocated to agility.  Ended up with 5-5-5-7-5-6-5.

Tagged skills:  I tagged repair, small arms, and sneak.

Traits:  I kinda went nuts with these (using QZ traits) and gave Tiffany three:
(1)   Small frame: -40 pounds of weight carried but +25 action points.
(2)   Good natured: -5 to all combat skills, +9 to speech, medicine, barter, and science.
(3)   One-hander: +20% to hit using one-handed weapons, -20% using 2-handed weapons.

Occupation (from altstart): Tiffany wanted to be a politician when her "career as a model" ended, so that is what she was.  +2 to charisma, +5 to speechcraft, -5 to all combat skills.

Now that I had a character, I needed some rules to play by:
(1)   Tiff will never touch nor eat any "animal bits."  She also is picky about what else she eats.  When healing is needed, she will eat/drink, in order of preference:
a.   Mirelurk meat followed by a Nuka Cola if available ("I know Nuka Cola is the wrong color for seafood, but they taste so good together").
b.   Nuka Cola
c.   Dirty water ("it tastes better than the other stuff")
d.   Purified water ("I suppose it is healthy, but why does it have to taste so flat?")
e.   Bloodpacks (until she gets the homophage perk, in which case this moves to just following Nuka Cola) "It tastes kinda like Cherry Coke!"
f.   Dandy Boy Apples ("they sound healthy!") and/or Sugar Bombs ("I really shouldn't because of all the sugar, but...)
(2)   Tiff will never wear anything except her cheerleader outfit ("it is who I am!") plus any hats that look vaguely "western" including the sun bonnet.  She will never wear a baseball cap ("Daddy thought they were crude").  She can wear any accessories she likes.
(3)   Tiff is good-natured and wants to do good things for other people, at least when it costs her nothing.  She will help Brian Wilkes, for instance, but never give the water-beggars anything.  She is a romantic, though, and so will do what she can to consummate true loves, even if it costs her a little bit.
(4)   Tiff doesn't understand this "VATS" thing and won't use it.  She will use Bullet Time.

I wasn't interested in doing quests, per se, though I knew I was going to have to do the Pitt fairly early on, because Tiff was going to start with "Daddy's Big Ol' Gun" (which is Blackhawk) and she also would do Agatha's Song to justify having Blackhawk.  I was just going to send her on missions to fetch stuff.  In essence, I was going to "roll up" quests based on randomly picking a unique item she would need to go and get (though I would allow her to follow quests that lead to these items if it made sense – she went to GNR, for instance, when she was supposed to find the lunar lander radio dish).

The scenario starts with Tiffany's car having a flat outside a small town (Big Town) and her getting out to fix it.  To her dismay, her car disappears back through the spacetime anomaly (just like in The Final Countdown) leaving her stranded.  Total possessions:
1.   Dallas Central High School Cheerleader's Uniform
2.   Daddy's Big Ol' Gun and 24 rounds of ammo, and
3.   a tire iron

With a DR of only 3 (and not destined to get much better than a 6 or so), Tiff is an egg armed with a sledgehammer (DBOG).  She luckily has the APs to stay in bullet time long enough to line up her shots carefully, as her ammo is limited.

Anyway, I have been playing for maybe a dozen hours while using this scenario and MMM, Fallout Wasteland Edition, FOOK and its associated Weapons Mod Kits, and a few other mods (including one that allowed Tiff to obtain caps by "other means" early in the story when she had no legit means by which to do so).  It has been a blast, and for the first time I began to see FO3 approaching Oblivion in depth and quality of play.

Oh, and here is Tiff at Big Town at the start.
Title: Re: Fallout 3
Post by: Razgovory on August 09, 2009, 10:09:17 AM
I'm going to tell you Grumbler you a pretty fucking weird.
Title: Re: Fallout 3
Post by: derspiess on August 09, 2009, 12:38:24 PM
I do agree that grumbler sees to have lost it, but that was funny as shit. 

I now have all the DLC for the 360 version, and will try to get cracking on some of it (Broken Steel is the only one I've completed) this week before Madden is out.  Wonder if I can use my level 30 character for The Pitt and Operation Anchorage?
Title: Re: Fallout 3
Post by: grumbler on August 09, 2009, 02:12:31 PM
Quote from: Razgovory on August 09, 2009, 10:09:17 AM
I'm going to tell you Grumbler you a pretty fucking weird.
"Bored" is more like it!  Its not like I played this through a whole game.  It is fun to establish rules and live by them, even if your 'toon gets killed a whole lot - fun until it also gets boring, that is! :lol:
Title: Re: Fallout 3
Post by: Razgovory on August 11, 2009, 03:27:21 PM
I will have to start this baby up again with my new card.
Title: Re: Fallout 3
Post by: derspiess on August 21, 2009, 04:30:55 PM
Since I had bought 3 of the 5 add-ons, I finally broke down & bought the Operation Anchorage & The Pitt add-on disc.  Played through Anchorage & it was pretty meh.  Gonna play The Pitt next-- heard it was almost as meh, so I'm not getting my hopes up. 
Title: Re: Fallout 3
Post by: barkdreg on August 21, 2009, 06:52:46 PM
So anybody know anything about that spaceship add-on. Screenshots I've seen look interesting.
Title: Re: Fallout 3
Post by: Razgovory on August 21, 2009, 06:55:14 PM
Quote from: derspiess on August 21, 2009, 04:30:55 PM
Since I had bought 3 of the 5 add-ons, I finally broke down & bought the Operation Anchorage & The Pitt add-on disc.  Played through Anchorage & it was pretty meh.  Gonna play The Pitt next-- heard it was almost as meh, so I'm not getting my hopes up.

The Pitt is much better the Anchorage (which really sucked).
Title: Re: Fallout 3
Post by: derspiess on August 23, 2009, 12:16:29 PM
Quote from: barkdreg on August 21, 2009, 06:52:46 PM
So anybody know anything about that spaceship add-on. Screenshots I've seen look interesting.

That's next on my list.  I finished The Pitt (which was pretty good) the other night and Point Lookout (also pretty good) last night.  Out of the 4 I've played so far, Broken Steel was by far the best.
Title: Re: Fallout 3
Post by: barkdreg on August 23, 2009, 12:22:17 PM
Any chance of all the add-ons being sold in one package. I don't know if they did it with the Oblivion add-ons.
Title: Re: Fallout 3
Post by: sbr on August 23, 2009, 12:56:09 PM
Quote from: barkdreg on August 23, 2009, 12:22:17 PM
Any chance of all the add-ons being sold in one package. I don't know if they did it with the Oblivion add-ons.

IIRC they are releasing a FO3 GOTY pack at some point.

Actually wiki says

QuoteHowever, in May 2009 Bethesda announced that the existing DLC (Operation: Anchorage, The Pitt and Broken Steel) would be made available for the PlayStation 3; along with two new pieces of DLC (Point Lookout and Mothership Zeta) for all platforms.[54] There will be a Game of The Year edition of Fallout 3 which includes the full game and the complete set of all five DLCs. It is expected to be released in the U.S. on October 13. [55]

Don't know where you are from though.
Title: Re: Fallout 3
Post by: derspiess on August 23, 2009, 06:11:52 PM
Yeah, looks like Amazon has the GOTY edition for pre-order to be released on that date.
Title: Re: Fallout 3
Post by: derspiess on August 24, 2009, 03:55:33 PM
Okay, I haven't played the Mothership Zeta thing yet, but I've been wandering around Point Lookout, messing around with some side-quests.  Also need to discover a couple more locations to unlock the achievement.

Anywho, They seem to have put a lot into the Point Lookout map, but the main quest line for the DLC only scratches the surface.  They need to do another DLC that uses the same map. 

Also, although the map is pretty solid, I think they tried to cover too much in it.  I love the Ocean City-type boardwalk, and all the coastal stuff (wrecked ships, lighthouse, etc.) are cool.  But the bayou-type swamps with deep-south inbred rednecks seem a bit out of place.  Maryland has rednecks in that area, for sure, but they're not swamp folk.
Title: Re: Fallout 3
Post by: derspiess on August 25, 2009, 04:14:42 PM
I'm 50+% finished with Zeta, and I would almost put it up there with Broken Steel.  It's fun, but killing aliens is starting to get a slight bit repetitive.  And occasionally I get bad karma from killing an "Alien Worker" even though they show up as red.  Is Fallout turning: Socialist?
Title: Re: Fallout 3
Post by: C.C.R. on September 22, 2009, 11:51:36 AM
I've really just started looking into this game & it is making me TEH WETT.  I'm hoping that the GOTY edition drops into the $30/$40 price range by about Spring or so...
Title: Re: Fallout 3
Post by: grumbler on September 28, 2009, 08:29:03 AM
Quote from: C.C.R. on September 22, 2009, 11:51:36 AM
I've really just started looking into this game & it is making me TEH WETT.  I'm hoping that the GOTY edition drops into the $30/$40 price range by about Spring or so...
CCR, I am getting the GOTY version of the PC game and so have a spare copy of the original plus the disk for the first two DLCs, yours for the price of postage once I have the GOTY version in hand.  Interested?
Title: Re: Fallout 3
Post by: C.C.R. on September 28, 2009, 10:52:05 AM
Quote from: grumbler on September 28, 2009, 08:29:03 AM
CCR, I am getting the GOTY version of the PC game and so have a spare copy of the original plus the disk for the first two DLCs, yours for the price of postage once I have the GOTY version in hand.  Interested?

I would be VERY interested in your most generous offer -- THANK YOU!!!  As we draw closer to October 13th I'll drop you a PM & we'll work out the details...

:cheers:
Title: Re: Fallout 3
Post by: grumbler on September 28, 2009, 11:37:11 AM
Quote from: C.C.R. on September 28, 2009, 10:52:05 AM
I would be VERY interested in your most generous offer -- THANK YOU!!!  As we draw closer to October 13th I'll drop you a PM & we'll work out the details...

:cheers:
Great!
Title: Re: Fallout 3
Post by: grumbler on October 07, 2009, 06:14:04 AM
Took the game for a test spin with my new LCD monitor, and was astonished - it looks completely differently (and infinitely better) than it did on my 21" CRT.  I didn't realize how washed-out all the colors were on that thing until I replaced it.  I was wondering why people kept "wow"-ing over high-setting FO3, but it turns out I just couldn't see the details!
Title: Re: Fallout 3
Post by: Jaron on October 07, 2009, 06:14:55 AM
Quote from: grumbler on October 07, 2009, 06:14:04 AM
Took the game for a test spin with my new LCD monitor, and was astonished - it looks completely differently (and infinitely better) than it did on my 21" CRT.  I didn't realize how washed-out all the colors were on that thing until I replaced it.  I was wondering why people kept "wow"-ing over high-setting FO3, but it turns out I just couldn't see the details!

Did your jaw hit the floor?
Title: Re: Fallout 3
Post by: Berkut on October 07, 2009, 07:29:31 AM
I really want to give this another go with my new system, where I can crank everything up to max, but for some reason I just can't get into it again - I haven't even gotten out of the bunker thing you start in. Man, that was fun the first time, but is simply excruciating the second time.
Title: Re: Fallout 3
Post by: grumbler on October 07, 2009, 07:54:45 AM
Quote from: Berkut on October 07, 2009, 07:29:31 AM
I really want to give this another go with my new system, where I can crank everything up to max, but for some reason I just can't get into it again - I haven't even gotten out of the bunker thing you start in. Man, that was fun the first time, but is simply excruciating the second time.
Download the "AltStart Roleplayers" mod and you won't start in the Vault (and don't even have to execute the main quest or be a vault dweller).
Title: Re: Fallout 3
Post by: grumbler on October 13, 2009, 08:47:21 PM
Got the GOTY version, and also discovered that FOOK2 is out of beta, so I loaded that up as well (now running FWE, FOOK2, MMM, CALIBR, CRAFT, and Ling's all together, and it is surprisingly stable).  The new version of MMM has these night zombies that are dangerous as fuck - a good reason not to wander about at night until you are a high enough level to dealo with them.

I'd say the game was getting as close to "perfect" in terms of gameplay mods as we could ask for.  Just some balance tweaking.  What is needed is world space mods.  DCInteriors and FallIn are okay at adding interiors to buildings, but what is needed is quests and more wasteland.
Title: Re: Fallout 3
Post by: C.C.R. on October 16, 2009, 02:53:08 PM
With grumbler getting GOTY he is being gracious enough to send me his old copy of FO3, so while I am waiting I am in the process of DLing mods now to minimize waiting time when the game arrives.  There are people out there that firmly believe that games should be played through unmodded first in order to better appreciate that vanilla game, but being a veteran of Morrowind & Oblivion I'm just going to go ahead & say "Fuck you!" to those people & mod my game back to the Stone Age right out of the gate...

:P

That being said, are there any mod suggestions?  I've already DL'd the Type 3 body mod & the Ling's mods, plus I'm now actively looking  into the other stuff that grumbler mentions above ("FWE, FOOK2, MMM, CALIBR, CRAFT").  Anything else I should be looking for?
Title: Re: Fallout 3
Post by: Ed Anger on October 16, 2009, 03:15:46 PM
Quote from: C.C.R. on October 16, 2009, 02:53:08 PM
With grumbler getting GOTY he is being gracious enough to send me his old copy of FO3, so while I am waiting I am in the process of DLing mods now to minimize waiting time when the game arrives.  There are people out there that firmly believe that games should be played through unmodded first in order to better appreciate that vanilla game, but being a veteran of Morrowind & Oblivion I'm just going to go ahead & say "Fuck you!" to those people & mod my game back to the Stone Age right out of the gate...

:P

That being said, are there any mod suggestions?  I've already DL'd the Type 3 body mod & the Ling's mods, plus I'm now actively looking  into the other stuff that grumbler mentions above ("FWE, FOOK2, MMM, CALIBR, CRAFT").  Anything else I should be looking for?

The mod that makes the game more green. The wasteland is depressing as hell, and a little foliage helps.
Title: Re: Fallout 3
Post by: C.C.R. on October 16, 2009, 03:41:50 PM
Quote from: Ed Anger on October 16, 2009, 03:15:46 PM
The mod that makes the game more green. The wasteland is depressing as hell, and a little foliage helps.

Good deal -- I'll look into it.  Do you know offhand if it has an .esp and/or .esm or is it a straight texture replacer?
Title: Re: Fallout 3
Post by: grumbler on October 16, 2009, 04:48:33 PM
Quote from: C.C.R. on October 16, 2009, 02:53:08 PM
With grumbler getting GOTY he is being gracious enough to send me his old copy of FO3, so while I am waiting I am in the process of DLing mods now to minimize waiting time when the game arrives.  There are people out there that firmly believe that games should be played through unmodded first in order to better appreciate that vanilla game, but being a veteran of Morrowind & Oblivion I'm just going to go ahead & say "Fuck you!" to those people & mod my game back to the Stone Age right out of the gate...

:P

That being said, are there any mod suggestions?  I've already DL'd the Type 3 body mod & the Ling's mods, plus I'm now actively looking  into the other stuff that grumbler mentions above ("FWE, FOOK2, MMM, CALIBR, CRAFT").  Anything else I should be looking for?
:lol:  There are 4.3 gigs of mods on the home-made disk that accompanies the FO3 disks, so you may find a lot of duplication with what you are downloading now.

Included are the "big 3" of MMM, FWE, and FOOK2.  They actually all work together pretty well, and work with Ling's Pretty Things/Finer Things (imo, the best mod of them all, because it individualizes the NPCs even more than LGNPCs did Morrowind's and adds all the clothing mods for Type 3/5 bodies) fairly well (some Raiders have two sets of armors, one from LPT and one from FOOK2).

FWE, Ling's, and FOOK2 all suffer from the dreaded level-up bug, though:  at some point, leveling-up always causes your game to freeze. The modders have narrowed it down to scripts, but haven't solved it yet.  I just install a little home-made mod that increases the cost to level to something like 1 million XP, and do manual updates after that.

I prefer, BTW, the Type 5 body to the T3, though they are pretty much interchangeable.  You should start with the T3, though.  T5 has carpet and you will need to get a little familiar with the file structure before you can figure out how to change the carpet to match the curtains.

I generally avoid the "let's add kittens to that depressing Wasteland" mods. It is SUPPOSED to be depressing!  :D
Title: Re: Fallout 3
Post by: Ed Anger on October 16, 2009, 04:48:54 PM
Quote from: C.C.R. on October 16, 2009, 03:41:50 PM
Quote from: Ed Anger on October 16, 2009, 03:15:46 PM
The mod that makes the game more green. The wasteland is depressing as hell, and a little foliage helps.

Good deal -- I'll look into it.  Do you know offhand if it has an .esp and/or .esm or is it a straight texture replacer?

Don't remember. Once I finished the game, I nuked it.
Title: Re: Fallout 3
Post by: C.C.R. on October 16, 2009, 05:26:32 PM
Quote from: grumbler on October 16, 2009, 04:48:33 PM
  :lol:  There are 4.3 gigs of mods on the home-made disk that accompanies the FO3 disks, so you may find a lot of duplication with what you are downloading now.

Included are the "big 3" of MMM, FWE, and FOOK2.  They actually all work together pretty well, and work with Ling's Pretty Things/Finer Things (imo, the best mod of them all, because it individualizes the NPCs even more than LGNPCs did Morrowind's and adds all the clothing mods for Type 3/5 bodies) fairly well (some Raiders have two sets of armors, one from LPT and one from FOOK2).

FWE, Ling's, and FOOK2 all suffer from the dreaded level-up bug, though:  at some point, leveling-up always causes your game to freeze. The modders have narrowed it down to scripts, but haven't solved it yet.  I just install a little home-made mod that increases the cost to level to something like 1 million XP, and do manual updates after that.

I prefer, BTW, the Type 5 body to the T3, though they are pretty much interchangeable.  You should start with the T3, though.  T5 has carpet and you will need to get a little familiar with the file structure before you can figure out how to change the carpet to match the curtains.

I generally avoid the "let's add kittens to that depressing Wasteland" mods. It is SUPPOSED to be depressing!  :D

Excellent, Smithers...
:shifty:

I had seen the Type V body, but consciously wanted to roll with the Type 3 because of, well, bigger boobs...

:blush:
Title: Re: Fallout 3
Post by: Barrister on October 16, 2009, 05:28:27 PM
Quote from: C.C.R. on October 16, 2009, 05:26:32 PM
Excellent, Smithers...
:shifty:

I had seen the Type V body, but consciously wanted to roll with the Type 3 because of, well, bigger boobs...

:blush:

:thumbsup:
Title: Re: Fallout 3
Post by: grumbler on October 16, 2009, 05:56:34 PM
Quote from: C.C.R. on October 16, 2009, 05:26:32 PM
I had seen the Type V body, but consciously wanted to roll with the Type 3 because of, well, bigger boobs...

:blush:
You will almost never see the boobs.  Go with the model with the ass you like best, since you will be staring at it in 3P view 99% of the time.  There are three T3 bodies, BTW, so there is choice within that group.  They actually fit the Lings system better, since some of the Lings clothing clips with the T5 body.
Title: Re: Fallout 3
Post by: Scipio on October 17, 2009, 07:56:44 PM
Supposedly the new NVIDIA drivers have a 12% improvement in FPS at highest detail for F3.
Title: Re: Fallout 3
Post by: Slargos on October 18, 2009, 02:34:33 PM
http://www.cdwow.com/games/PC/FALLOUT-3-GAME-OF-THE-YEAR-EDITION/dp/6070539

£25 + shipping for GOTY seems like a good deal. I'm considering picking it up.

Will there be any more expansions, do you know?
Title: Re: Fallout 3
Post by: grumbler on October 18, 2009, 10:06:24 PM
Quote from: Slargos on October 18, 2009, 02:34:33 PM
http://www.cdwow.com/games/PC/FALLOUT-3-GAME-OF-THE-YEAR-EDITION/dp/6070539

£25 + shipping for GOTY seems like a good deal. I'm considering picking it up.

Will there be any more expansions, do you know?
The current stance of BethSoft is that there will be no more expansions.  The mod community has already produced a few, though none are that terrific.  OTOH, it takes literally years of coordinated effort to make real expansions to the game, and the fans have done it for Morrowind and Oblivion, so I expect them to do the same here.  Hell, I have a mod in the works myself.
Title: Re: Fallout 3
Post by: grumbler on October 19, 2009, 01:21:31 PM
Quote from: derspiess on August 24, 2009, 03:55:33 PM
Okay, I haven't played the Mothership Zeta thing yet, but I've been wandering around Point Lookout, messing around with some side-quests.  Also need to discover a couple more locations to unlock the achievement.

Anywho, They seem to have put a lot into the Point Lookout map, but the main quest line for the DLC only scratches the surface.  They need to do another DLC that uses the same map. 

Also, although the map is pretty solid, I think they tried to cover too much in it.  I love the Ocean City-type boardwalk, and all the coastal stuff (wrecked ships, lighthouse, etc.) are cool.  But the bayou-type swamps with deep-south inbred rednecks seem a bit out of place.  Maryland has rednecks in that area, for sure, but they're not swamp folk.
What shocked me was the resilience of these denizens to bullets.  Even with FWE weapons (which are about 4 times as strong as vanilla weapons) you could empty a clip of AK-47 ammo into these dudes at near-point-blank range, every bullet hitting, and they would still be coming at you.  I had to go back and armor up, and bring out my .44 magnum.  THAT would stop them in 3-4 shots to the head (or one critical hit).

The swamps actually remind me a fair amount of the swamp area in The Witcher.
Title: Re: Fallout 3
Post by: derspiess on October 19, 2009, 03:01:27 PM
Looks like Target has the 360 & PS3 versions of the GOTY edition for $39.99 this week. 
Title: Re: Fallout 3
Post by: derspiess on October 19, 2009, 03:09:07 PM
Quote from: grumbler on October 19, 2009, 01:21:31 PM
What shocked me was the resilience of these denizens to bullets.  Even with FWE weapons (which are about 4 times as strong as vanilla weapons) you could empty a clip of AK-47 ammo into these dudes at near-point-blank range, every bullet hitting, and they would still be coming at you.  I had to go back and armor up, and bring out my .44 magnum.  THAT would stop them in 3-4 shots to the head (or one critical hit).

I had fun pelting them with long range heavy weapons, and then the plasma rifle came in handy for medium/short range.  Lots of piles of glowing goo on my map now.  After finding some more ammo for the Alien Blaster, I started using that out of laziness.
Title: Re: Fallout 3
Post by: grumbler on October 20, 2009, 09:00:46 AM
Quote from: derspiess on October 19, 2009, 03:09:07 PM
I had fun pelting them with long range heavy weapons, and then the plasma rifle came in handy for medium/short range.  Lots of piles of glowing goo on my map now.  After finding some more ammo for the Alien Blaster, I started using that out of laziness.
Both HW and EW scores are ridiculously low for my level 6 character.  I suppose a minigun would work for my character even with low HW values, but the amount of ammo I would have to haul would mean I couldn't carry much loot.
Title: Re: Fallout 3
Post by: derspiess on October 20, 2009, 03:27:13 PM
Quote from: grumbler on October 20, 2009, 09:00:46 AM
Quote from: derspiess on October 19, 2009, 03:09:07 PM
I had fun pelting them with long range heavy weapons, and then the plasma rifle came in handy for medium/short range.  Lots of piles of glowing goo on my map now.  After finding some more ammo for the Alien Blaster, I started using that out of laziness.
Both HW and EW scores are ridiculously low for my level 6 character.  I suppose a minigun would work for my character even with low HW values, but the amount of ammo I would have to haul would mean I couldn't carry much loot.

Ah, I take it your mod factors in ammo weight.  Always felt weird being able to carry 2000 rounds of minigun ammo in the 360 version, but I didn't complain :D
Title: Re: Fallout 3
Post by: grumbler on October 20, 2009, 04:13:15 PM
Quote from: derspiess on October 20, 2009, 03:27:13 PM
Ah, I take it your mod factors in ammo weight.  Always felt weird being able to carry 2000 rounds of minigun ammo in the 360 version, but I didn't complain :D
I had forgotten ammo was weightless in vanilla.  I just presume that was true in the PC version.  I do have vague recollections that drugs were all weightless.

My character in FO3 can carry 110 pounds of weight, all told.  If I carried nothing else, I could carry 2200 rounds of .44 ammo, or 5500 rounds of minigun ammo.
Title: Re: Fallout 3
Post by: I Killed Kenny on October 20, 2009, 09:16:55 PM
I hate games were the ammo weights. I mean, sure it's not realistic, but it's much borring having to go back to the house to catch some ammo
Title: Re: Fallout 3
Post by: C.C.R. on October 23, 2009, 08:18:34 AM
:shifty:

This game is the Bee's Knees...

Title: Re: Fallout 3
Post by: grumbler on October 23, 2009, 08:38:56 AM
Quote from: I Killed Kenny on October 20, 2009, 09:16:55 PM
I hate games were the ammo weights. I mean, sure it's not realistic, but it's much borring having to go back to the house to catch some ammo
That depends.  If you don't choose exotic-ammo weapons, you just restock as you go along.  Ammo restrictions for me have always been numbers, not weight.

You are going to go back to the barn to unload loot, not because you have run out of ammo.
Title: Re: Fallout 3
Post by: C.C.R. on October 28, 2009, 09:53:18 AM
OK, I've been dinking & dunking with this for about a week & this game ROCKS!  I'm a Mad Max/Road Warrior fan from waaaaay back in the day, so I'm a big fan of the post-apocalyptic setting, plus I'm a big Morrowind/Oblivion fan so I'm pretty comfortable with the RPG system that Bethesda has provided with this game.

Along with the Type 3 Body I'm also running FOOK2 (I was having some trouble getting FWE to install & finally hit a point where I said "Fuck it, I want to play!"), a few Type 3 clothing/armor mods & a mod that upgrades the PC Megaton house.  So far I've been ignoring the Main Quest (I know I need to talk to Moriarty, but I'm in no itchin' hurry) & just been exploring & doing side quests.  The last time that I played yesterday I *FINALLY* took a LMG in 5.56mm caliber off of a Talon Merc that I killed, which was nice -- I had a metric fuck-ton of 5.56 ammo, but all of the corresponding weapons that I had found up to that point were all assault rifles in POS condition.

My favorite weapons so far are of course shotguns for close work & scoped .308 rifles for precision distance work.  I like to take a couple/few head shots with a .308 in VATS, retreat behind cover & let my APs regenerate until the target comes around the corner & I finish them off up close with a shotgun, maybe laying a couple frag mines along the way if there's more than one of them.  Good Times...

Thank you again, Grumbler, for sending this my way.  I've been playing this first game as a Goody Two-Shoes in terms of Karma, but I can see where the replayability of this will be pretty good given the Alt Start mod...

:thumbsup:
Title: Re: Fallout 3
Post by: grumbler on October 28, 2009, 09:59:40 AM
CCR, you should add bullet time to your mod list, and use that rather than VATS.  Makes it a whole different game.
Title: Re: Fallout 3
Post by: grumbler on October 30, 2009, 09:06:03 AM
Finally finished Broken Steel last night.  It was hard to finish.  Not because it was hard to play the game towards the end, but simply because it was hard to fight past the boredom to actually complete the last quest.  This was, in effect, Operation Anchorage in power armor:  fight 10 enclave soldiers to get to the part of the quest where you fight twenty, to get to the point where you fight thirty, etc.  I may go back for the side quests at some point, but for now I am just glad to be done with it.  I had hoped the final confrontation would occur in an interesting area, but, alas, Adams Air Force Base is boring and the "command crawler" or whatever it was called was not only boring, but the concept was stupid.  Why would anyone put a building on treads?  The scene where you watch it blow up was terribly executed - easily the most obviously phony thing in the game.

The only good thing in the game was that it forced me to use power armor and see how FWE and FOOK had un-nerfed PA.  The result is that no one not in PA can stand up to anyone that is in PA.  Going through the metro in a power suit is kinda funny - the feral ghouls can barely touch you, and you can take most out with a punch.  The downside to PA is that you are very slow in it, and it requires a lot of maintenance (one good shot to the PC's head will inflict little damage to the body, but will take off half the helmet's health)..

After finishing that, I went back to an earlier, lower-level character to do Mothership Zeta.  So far, this is much better and more interesting, though I expect that it will turn into a shooter at the end, as well.  Love the nod to Aliens.
Title: Re: Fallout 3
Post by: Slargos on November 24, 2009, 04:32:24 PM
Third attempt at downloading FOOK.

Motherfucker stalls on me after about an hour of downloading at 200KB/s and forces me to start over.

I may end up hurting someone over this.

Son of a BITCH.
Title: Re: Fallout 3
Post by: grumbler on November 24, 2009, 05:17:50 PM
Quote from: Slargos on November 24, 2009, 04:32:24 PM
Third attempt at downloading FOOK.

Motherfucker stalls on me after about an hour of downloading at 200KB/s and forces me to start over.

I may end up hurting someone over this.

Son of a BITCH.
From whence are you downloading?  There is a fook web page that gives some mirrors, IIRC.  I didn't have a problem downloading FOOK2 recently.
Title: Re: Fallout 3
Post by: Slargos on November 24, 2009, 05:24:19 PM
Quote from: grumbler on November 24, 2009, 05:17:50 PM
Quote from: Slargos on November 24, 2009, 04:32:24 PM
Third attempt at downloading FOOK.

Motherfucker stalls on me after about an hour of downloading at 200KB/s and forces me to start over.

I may end up hurting someone over this.

Son of a BITCH.
From whence are you downloading?  There is a fook web page that gives some mirrors, IIRC.  I didn't have a problem downloading FOOK2 recently.

I tried to get the mirror where it's split into several parts but that one needed a subscription. Looks like it's taking this time though. Knock on wood.

I picked up alt-start aswell. Aside from bullet time are there any other mods you'd suggest?
Title: Re: Fallout 3
Post by: grumbler on November 26, 2009, 08:31:04 AM
I play with Fallout Wanderer's Edition (the latest one has AS-R and Bullet Time incorporated), Mart's mutant Mod, FOOK2, Calibr, Weapon Mod Kits, and Craft.  These are the big mods, and all work together if you use the Fallout Interoperability Project and the FOOK-FWE intergration patch.

I'd also recommend DC Interiors, FallIn, and the other handful of interiors projects, as well as Ling's Pretty Things/Finer Things (which incorporates the better clothing mods out there and re-textures all the NPCs so they are less generic).  Naturally, you will want to use the Type 3 or Type 5 body (which are pretty much interchangable as far as the clothing mods are concerned).
Title: Re: Fallout 3
Post by: Slargos on December 03, 2009, 01:27:36 PM
The fact that I can't join the Enclave irks me.

I mean, I agreed to disperse the FEV virus, and I nuked the Citadel.

What more do I have to do to earn their favour?  :cry:

Game is bugged.
Title: Re: Fallout 3
Post by: derspiess on December 03, 2009, 01:32:20 PM
For sure.  John Henry Eden 4 Prez 2012!!!!!!!!
Title: Re: Fallout 3
Post by: grumbler on December 03, 2009, 02:35:33 PM
Quote from: Slargos on December 03, 2009, 01:27:36 PM
The fact that I can't join the Enclave irks me.

I mean, I agreed to disperse the FEV virus, and I nuked the Citadel.

What more do I have to do to earn their favour?  :cry:

Game is bugged.
The enclave wants you to die, as a contaminated human.  Kill yourself, and then see if you can join.
Title: Re: Fallout 3
Post by: Ed Anger on December 03, 2009, 02:48:07 PM
Quote from: derspiess on December 03, 2009, 01:32:20 PM
For sure.  John Henry Eden 4 Prez 2012!!!!!!!!

I remember when I was a kid.....
Title: Re: Fallout 3
Post by: C.C.R. on December 09, 2009, 05:36:50 PM
Still dinking & dunking at this as time permits.  Just finished Operation Anchorage last night.  In comparison to the main game it was a disappointment, but unto itself it wasn't a wholly unpleasant FPS experience...
Title: Re: Fallout 3
Post by: grumbler on December 09, 2009, 10:56:27 PM
Quote from: C.C.R. on December 09, 2009, 05:36:50 PM
Still dinking & dunking at this as time permits.  Just finished Operation Anchorage last night.  In comparison to the main game it was a disappointment, but unto itself it wasn't a wholly unpleasant FPS experience...
Have you added FWE yet?  Probably best to go through once without it, but it make the game a whole new experience (getting shot really sucks in FWE - two or three shots can easily kill you - or them - but accuracy is a bit lower) with tactics and weapons types playing a much bigger role.  It is also much more dificult to stay healthy.  I still play the odd coupla hours of this game just because it is so pretty and so much tactical fun.
Title: Re: Fallout 3
Post by: C.C.R. on December 25, 2009, 08:57:02 PM
Quote from: grumbler on December 09, 2009, 10:56:27 PM
Have you added FWE yet?  Probably best to go through once without it, but it make the game a whole new experience (getting shot really sucks in FWE - two or three shots can easily kill you - or them - but accuracy is a bit lower) with tactics and weapons types playing a much bigger role.  It is also much more dificult to stay healthy.  I still play the odd coupla hours of this game just because it is so pretty and so much tactical fun.

I tried using FWE when I first installed the game & kept getting CTD's right upon starting a new game.  I knew at the time that I probably just didn't have the right load order, but after fucking around with it for about four hours I decided to Move On & just play.  I'll probably give it another whirl the next time that I start a new game...
Title: Re: Fallout 3
Post by: Jaron on April 27, 2010, 03:30:05 AM
I've been playing around in Fallout 3 and its pretty fun, but I went to Lookout Point and these half naked hillbillys are beating the shit out of me! WTF is going on?
Title: Re: Fallout 3
Post by: grumbler on April 27, 2010, 09:10:27 AM
Quote from: Jaron on April 27, 2010, 03:30:05 AM
I've been playing around in Fallout 3 and its pretty fun, but I went to Lookout Point and these half naked hillbillys are beating the shit out of me! WTF is going on?
IIRC, the Point Lookout critters have a lot more HP than those in the wasteland, because it is assumed that you don't go to PL until you are fairly high level.  I think the big starting fight in the mansion is close to impossible unless you are maybe level 15.
Title: Re: Fallout 3
Post by: Jaron on April 27, 2010, 01:48:09 PM
I see. I read this morning that the enemies there also do an additional 35 points of damage to you on each attack that can't be resisted. :blink: No wonder hillbillies (or Fireblades as I call them) with lead pipes are beating me up despite the fact I'm in POWER ARMOR!!!!
Title: Re: Fallout 3
Post by: Jaron on April 30, 2010, 12:06:29 AM
Is the android storyline really that far fetched?

I wonder if Bethesda had introduced the (Vertibirds?) Helicopters if the Fallout fanbois would claim its totally unfalloutish. I can agree the still working lights and computers are a bit weird, as is the overall unscavenged state of wasteland areas, but some liberties must be taken for the game to be playable. A bunch of ruined towns where everything is picked clean would not have been very fun for those who enjoy exploring.
Title: Re: Fallout 3
Post by: The Brain on April 30, 2010, 01:18:42 AM
I'm sorry Jaronella but still working lights and useful old stuff still lying around in plain sight is just too fucking ridiculous. No immersion at all = suck.
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 06:27:42 AM
Quote from: Jaron on April 30, 2010, 12:06:29 AM
Is the android storyline really that far fetched?

I wonder if Bethesda had introduced the (Vertibirds?) Helicopters if the Fallout fanbois would claim its totally unfalloutish. I can agree the still working lights and computers are a bit weird, as is the overall unscavenged state of wasteland areas, but some liberties must be taken for the game to be playable. A bunch of ruined towns where everything is picked clean would not have been very fun for those who enjoy exploring.
My theory is that the game was designed to take place in the fairly immediate aftermath of the war (hence the working lights and running water) but discovered late in the design stage that they needed to introduce the post-West-Coast Enclave as the main bad guys, and so changed the official date to 200 years post-war.  It was too late by that point to change how things looked, so the game was left with that discrepancy between the story and how things looked.

Personally, I think they should have stuck with the super mutants as the main enemy, stuck with somewhere around 2150 as the start date, and saved the Enclave for follow-on games.
Title: Re: Fallout 3
Post by: Caliga on April 30, 2010, 06:30:27 AM
Yes, this aspect of Fallout 3 bothered me too, but not enough to really impact enjoyment of the game.
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 06:36:15 AM
Quote from: Caliga on April 30, 2010, 06:30:27 AM
Yes, this aspect of Fallout 3 bothered me too, but not enough to really impact enjoyment of the game.
If anyone let stuff like that bother their enjoyment of the game, and yet swallowed nuclear cars and super mutants, there is definitely something wrong with them.
Title: Re: Fallout 3
Post by: Caliga on April 30, 2010, 06:37:25 AM
 :D
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 06:44:05 AM
Quote from: Caliga on April 30, 2010, 06:37:25 AM
:D
BTW, anyone else dying with curiosity to see what the original designers of Fallout do with the FO3 system in Fallout: New Vegas?

I must admit that what i am most looking forward to is the squealing from the NMAtards when even New Vegas, written by the people the NMAtards have insisted for years would never write anything that was less than brilliant and populated by less than several thousand NPCs, looks and feels a lot like Fallout 3.  :P
Title: Re: Fallout 3
Post by: Caliga on April 30, 2010, 06:55:39 AM
Would the NMA forum produce that kind of vitriol these days?  After all, Fallout 3 turned out to be pretty damn good, as opposed to the horrible worthless pile of garbage they predicted it would be, due to the lack of 20 year old isometric graphics?
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 07:56:33 AM
Quote from: Caliga on April 30, 2010, 06:55:39 AM
Would the NMA forum produce that kind of vitriol these days?  After all, Fallout 3 turned out to be pretty damn good, as opposed to the horrible worthless pile of garbage they predicted it would be, due to the lack of 20 year old isometric graphics?
Oh, yeah, sure.  The NMAtards are still bitching about Fallout 3 and moaning about how much it sucks compared to 'real" Fallout games.
Title: Re: Fallout 3
Post by: Razgovory on April 30, 2010, 09:00:14 AM
Quote from: grumbler on April 30, 2010, 06:44:05 AM
Quote from: Caliga on April 30, 2010, 06:37:25 AM
:D
BTW, anyone else dying with curiosity to see what the original designers of Fallout do with the FO3 system in Fallout: New Vegas?

I must admit that what i am most looking forward to is the squealing from the NMAtards when even New Vegas, written by the people the NMAtards have insisted for years would never write anything that was less than brilliant and populated by less than several thousand NPCs, looks and feels a lot like Fallout 3.  :P

There are some screenshots around.  Looks pretty good.  Though the engine is starting to show some age.
Title: Re: Fallout 3
Post by: Jaron on April 30, 2010, 07:32:07 PM
You couldn't really dialogue with most of the npcs in the original Fallout. Most just had floating text.

The one thing that bothers me is I feel like Fallout 3 lost the feeling of Fallout 1 where you feel like your character is vulnerable setting out and the wasteland should feel more dangerous. Its quite possible to walk from Vault 101 to Megaton and wipe out the entire town with just your pistol.

You just don't take the level of damage in Fallout 3 that you do in Fallout 1. I suppose part of that is because Bethesda wanted there to be bigger battles where you have 20 guys shooting at you at once and not constantly having to heal.

Title: Re: Fallout 3
Post by: Jaron on April 30, 2010, 07:33:15 PM
In fact, it bothers me that enemies with a knife or a pipe or a pistol can hurt me when I'm in power armor at all, considering that according to the game power armor was supposed to enable a man to be a one man army in a real war zone.

For SHAME.
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 09:06:53 PM
Quote from: Jaron on April 30, 2010, 07:32:07 PM
You couldn't really dialogue with most of the npcs in the original Fallout. Most just had floating text.

The one thing that bothers me is I feel like Fallout 3 lost the feeling of Fallout 1 where you feel like your character is vulnerable setting out and the wasteland should feel more dangerous. Its quite possible to walk from Vault 101 to Megaton and wipe out the entire town with just your pistol.

You just don't take the level of damage in Fallout 3 that you do in Fallout 1. I suppose part of that is because Bethesda wanted there to be bigger battles where you have 20 guys shooting at you at once and not constantly having to heal.
No question that the generic FO3 was too kind and easy.  That was due to consolization, though.  Mods ended that pretty soon for the PC.

The number of PCs that had meaningful dialogue in FO3 was about half that in FO1, and that was okay with me, given the depth of dialogue involved and the limits of 3D presentations
Title: Re: Fallout 3
Post by: grumbler on April 30, 2010, 09:08:00 PM
Quote from: Jaron on April 30, 2010, 07:33:15 PM
In fact, it bothers me that enemies with a knife or a pipe or a pistol can hurt me when I'm in power armor at all, considering that according to the game power armor was supposed to enable a man to be a one man army in a real war zone.

For SHAME.
Get the FWE mod, and your dreams of Power Armor Dominance will come true.
Title: Re: Fallout 3
Post by: Razgovory on April 30, 2010, 11:07:29 PM
New Vegas looks like it's going to make things a bit harder for the game.  Stimpack don't heal crippled limbs, Stims only heal over time not instantly.
Title: Re: Fallout 3
Post by: Drakken on May 01, 2010, 07:16:37 PM
50% off on GG.

HOTT or NOTT?
Title: Re: Fallout 3
Post by: Jaron on May 01, 2010, 07:17:32 PM
HOTT
Title: Re: Fallout 3
Post by: Jaron on May 02, 2010, 12:08:10 AM
Also someone correct me if I'm wrong but wasn't the NCR's economy based on Brahmin herding ? I don't recall them having much of a production capacity. If the storyline created for them is to be believed, they nearly got their asses whipped by the BOS. If a small military order was able to whip the NCR that tells me that they don't werent able to produce the weapons, armor or ammunition needed to keep on par with the Brotherhood. The only thing that kept NCR on its feet was its manpower.

Therefore the Pitt > NCR
Title: Re: Fallout 3
Post by: Drakken on May 02, 2010, 01:45:07 AM
Well, bought through GG and installed that bitch, plus all the patches one by one until 1.7.

However, I don't seem to be able to start it, nor register it. The only thing installed in my programs' list is Windows Live for Games. I start it, but it doesn't detect my game. WTF am I supposed to do here?

Again, installing and starting a game becomes a fucking project. :rolleyes:
Title: Re: Fallout 3
Post by: Razgovory on May 02, 2010, 03:30:52 AM
Fucking windows live.  I've never gotten that to work.  Ever. 
Title: Re: Fallout 3
Post by: Cerr on May 02, 2010, 05:15:21 AM
Quote from: Drakken on May 02, 2010, 01:45:07 AM
Well, bought through GG and installed that bitch, plus all the patches one by one until 1.7.

However, I don't seem to be able to start it, nor register it. The only thing installed in my programs' list is Windows Live for Games. I start it, but it doesn't detect my game. WTF am I supposed to do here?

Again, installing and starting a game becomes a fucking project. :rolleyes:
If you're on Vista or win 7, go to Programs -> Games -> games explorer.
Title: Re: Fallout 3
Post by: Cerr on May 02, 2010, 05:16:21 AM
Quote from: Razgovory on May 02, 2010, 03:30:52 AM
Fucking windows live.  I've never gotten that to work.  Ever.
You can disable it for Fallout 3. You get a little performance boost if you do.
Title: Re: Fallout 3
Post by: Caliga on May 02, 2010, 05:20:03 AM
Windows Live = joke
Title: Re: Fallout 3
Post by: grumbler on May 02, 2010, 06:14:37 AM
Quote from: Caliga on May 02, 2010, 05:20:03 AM
Windows Live = joke
I honestly thought it had already been shitcanned.  :hmm:
Title: Re: Fallout 3
Post by: Drakken on May 02, 2010, 11:05:38 AM
When uninstalling, I saw that the version was still 1.0000. So the patches didn't install correctly.

Would 1.7 be enough to install?, or I have to install all patches one by one?

I have to redownload everything. My internet bill's gonna go through the roof.  :yuk:
Title: Re: Fallout 3
Post by: Solmyr on May 02, 2010, 01:44:55 PM
You have usage-based internet bills? Do you live in: Angola?
Title: Re: Fallout 3
Post by: Drakken on May 02, 2010, 01:48:02 PM
I try to install the 1.01.35 patch, and mid-patching it launches the game... and then patching stalls and doesn't respond anymore.

WTF is that shit?  :wacko:

EDIT: Nevermind, registered the game through the main screen via Live. It downloaded the patches up to 1.703.
Title: Re: Fallout 3
Post by: grumbler on May 02, 2010, 01:59:14 PM
Quote from: Drakken on May 02, 2010, 11:05:38 AM
When uninstalling, I saw that the version was still 1.0000. So the patches didn't install correctly.

Would 1.7 be enough to install?, or I have to install all patches one by one?

I have to redownload everything. My internet bill's gonna go through the roof.  :yuk:
I believe that patches are not cumulative.  They essentially add compatibility for each addon.

If you have downloaded everything, I think you should move FO3 off of GFWL (if possible), and install it regularly. 

Make sure, BTW, that you turn off AV programs when installing patches using GFWL.  Also make sure you have the latest .NET Framework.

Edit:  NM, then.  :cool: