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EU3 - ready for play yet?

Started by Berkut, March 11, 2011, 09:29:38 AM

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Berkut

Quote from: JonasSalk on May 12, 2011, 03:27:01 PM
Quote from: Barrister on May 12, 2011, 01:46:39 PM
There's a new May 10 beta patch.

Wut it do?

Probably fixes bugs and adds functionality while breaking other things, if history is any lesson.
"If you think this has a happy ending, then you haven't been paying attention."

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Caliga

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Barrister

Quote- Implemented a system for giving countries a yearly random event.
- Rearranged alot of events internally for easier overview for developers.
- Lots of events that had multiple versions depending on your size, now use one event and scale the actual effects on your income/tech etc.
- Reworked the current random events to be used by the new system.
- Event 9012 no longer changes your tech group to western.
- Fixed a tech problem with naval_maintenance spiking a little bit early.
- Fixed a few spelling errors.
- Docks now are rather more useful.
- Updated some tooltips to correct reference to buildings.
- Reworked country adjectives to fit better.
- Krakow given more realistic government types through history, instead of Constitutional Republic from game start.
- Corrected capital of Byzantine Empire from Roma to Thrace in some parts of the history.
- Heavy Frigate textures corrected.
- Corrected Beijing province # to 1816 twice in ManuchuDecisions.txt
- Changed La Mancha and Cadiz from castillian to andalucian culture
- Added missing text size statements for many provinces to /map/positions.txt
- /missions/american_missions.txt - added NOT = { war_with = FRA } to ALLOW condition of the_united_states_france_relations to stop infinite loop - did equivalent with the_united_states_rev_france_relations too.
- added nomad = no to Allow condition of royal_marriage_mission in /missions/diplomatic.txt .
- added government = monarchy to trigger conditions of event 754 in /events/MoreRandomEvents.txt
- duplicated the DECLWAR_MAP line as DECLWAROTHER_MAP in /localisation/httt.csv
- in /missions/Hansa_Missions.txt changed Allow and Abort conditions as per the bug reporter's suggestion
- added Thematic army and fleet names to /common/countries/ByzantineEmpire.txt
- corrected text for Master of Mint text in /localisation/in_nomine_text.csv
- changed localised name of ali_bey_reformed_infantry from infantry to cavalry for all languages in text.csv (as it is actually cav by description)
- fixed Prussian Nation decision so nations with Prussian culture can form Prussia
- In /history/countries/sib - sibir.txt the Sibir are made into a steppe_horde and in the nomad tech group, like their neighbours
- corrected tax amounts in tooltip for vote_on_gemeinerpfennig_desc in httt.csv
- corrected factor=10000 to factor=1000 in Annex Egypt mission in Turkish_Missions.txt . Added any_neighbor_country = { tag = MAM } to Allow and Abort code, removed exists=MAM from both as redundant.
- Added regency=no to triggers of event 9463 in dynastic.txt
- in /history/provinces/863 - suma.txt corrected 1709 capital change to read Chihuahua, not Chicuahua
- In /common/countries/Hindustan.txt changed graphical_culture = chinesegfx to graphical_culture = indiangfx
- fixed spelling of guerrilla and ethiopian in several places in text.csv
- corrected text of Rival Navy mission in /localisation/2nd_inn.csv from "no more than" to "less than" in English and German
- removed duplicate entry for Afonso V as leader from /history/countries/por - portugal.txt
- Charles Middleton removed as an admiral and added as an advisor
- Moved war_college = yes from /common/technologies/government.txt to land.txt .
- changed option A and B text in /localisation/rotw.csv to better reflect the effects of the choices: 'Grant autonomy' and 'Slower Westernization' respectively
- Update burgundian_missions.txt for Liege and Brabant to grant cores to all of those nations, plus set new effects (the any_owned/previous_owner allows it to handle any provinces that they might have acquired instead of only their original ones) - which in turn required a new modifier to be defined in event_modifiers.txt .
- Modified Braveheart event in /events/MoreRandomEvents.txt to have all forces always spawn in Province 252 Highlands, instead of anywhere in the Highlands region.
- Modify Infamy parameters in The Hanami Festival - Sign from above (event 10009 /events/JapanEvents.txt ) to match the ones in event 10008 The Hanami Festival - Ill omen in the sense that they should grade from 0.1-0.5 instead of all being 0.1 , which makes little sense.

Posts here are my own private opinions.  I do not speak for my employer.

jimmy olsen

Quote from: Barrister on May 04, 2011, 05:56:14 PM
So I started playing around with DW last night since the March 29 beta patcha has been out for awhile, and of course I played as Byzantium.  Tried a 1403 start to take advantage of the Ottoman civil war.

Why the hell did they give the Ottomans 3 warships?  It makes it pretty damn impossible to outbuild their navy and simply shut down the straight if they do that. :mad:
Take out some of your OPM neighbors first before fighting the Ottomans.
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Barrister

Quote from: jimmy olsen on May 12, 2011, 10:11:01 PM
Quote from: Barrister on May 04, 2011, 05:56:14 PM
So I started playing around with DW last night since the March 29 beta patcha has been out for awhile, and of course I played as Byzantium.  Tried a 1403 start to take advantage of the Ottoman civil war.

Why the hell did they give the Ottomans 3 warships?  It makes it pretty damn impossible to outbuild their navy and simply shut down the straight if they do that. :mad:
Take out some of your OPM neighbors first before fighting the Ottomans.

When was the last time you tried playing as Byzantium?

All the OPMs start the game with guarantees of independence from one power or another.  Your only real option is to go after the Ottos first.
Posts here are my own private opinions.  I do not speak for my employer.

Razgovory

Yeah, that's been a problem since DW came out.  Cascading alliances.  Epirus goes to war with Naples and a World War breaks out.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Barrister

Quote from: Razgovory on May 12, 2011, 10:51:28 PM
Yeah, that's been a problem since DW came out.  Cascading alliances.  Epirus goes to war with Naples and a World War breaks out.

But the OPM guarantees were introduced in HTTT.

Pre HTTT the best strategy as Byz was probably to take out a bunch of OPMs before hitting the Ottos.  Tim probably hasn't played as Byz for a couple of years.
Posts here are my own private opinions.  I do not speak for my employer.

Josquius

I rarely see Ottomans getting anywhere. That area is usually full of minors. Including a pretty decent Byzantium
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DGuller

France, Ottomans, and Russia are basket cases much more often than not in DW.  AI just cannot handle them for whatever reason.

Razgovory

Bohemia and Lithuania on the other hand, they do really well.  Spain rarely forms but Castile has a great interest in North Africa, and typically conquer Egypt.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

dps

Quote from: Razgovory on May 13, 2011, 12:43:16 PM
Spain rarely forms but Castile has a great interest in North Africa, and typically conquer Egypt.

That's been true since NA at least, maybe even before then.

Solmyr

Quote from: DGuller on May 13, 2011, 11:35:14 AM
France, Ottomans, and Russia are basket cases much more often than not in DW.  AI just cannot handle them for whatever reason.

For Ottos and Russia that reason is insanely powerful hordes in 1399. In one game I've had GH annex everything up to Finland/Poland/Austria. They changed things from hordes not being able to expand to them expanding a bit too well.

Josephus

So I'm thinking about playing EU3 again. It's probably been over a year and a half, probably longer,maybe even two years since my last confession play.
The last XP i have is IN. Any reason to get the other two. Thinking about HTTT first.
Civis Romanus Sum<br /><br />"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

sbr

HttT adds a lot to the game and is definitely worth it, in my opinion.  I haven't got DW yet and don't plan on it until I can find it for 50% off or better.

Agelastus

Quote from: sbr on May 15, 2011, 05:20:24 PM
HttT adds a lot to the game and is definitely worth it, in my opinion.  I haven't got DW yet and don't plan on it until I can find it for 50% off or better.

Seconded, except for the fact that I currently have no intention of getting Divine Wind at all.
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The Best is yet to be
The last of life for which the first was made."