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General Category => Off the Record => Gaming HQ => Topic started by: Tamas on November 06, 2012, 04:03:49 AM

Title: Elite: Dangerous
Post by: Tamas on November 06, 2012, 04:03:49 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m85d8sM7ZK1qmht0l.gif&hash=62626bf91731710469bfdad4c6119ba03ef95db9)


http://www.kickstarter.com/projects/1461411552/elite-dangerous


PLEDGE NOW. PLEDGE BIG. ME WANTS IT


If only... I spent some totally unhealthy amount of time on Frontiers
Title: Re: Elite: Dangerous
Post by: Razgovory on November 06, 2012, 06:55:31 AM
I don't have any pounds.  Sorry.
Title: Re: Elite: Dangerous
Post by: Syt on November 06, 2012, 08:52:07 AM
As someone said on RPS:

Quote"Hey, remember Elite? So do we! Please give us two million dollars."

I will wait till they substantiate their plans a bit more before I back this, though the temptation is great.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on November 19, 2012, 04:44:49 AM
seems like this isn't going to happen...

squadron 42/starcitizen on the other hand. They're close to 5.5 million. Insane
Title: Re: Elite: Dangerous
Post by: Josquius on November 19, 2012, 05:15:23 AM
given how they've failed to produce elite 4 despite promise after promise I have a feeling this is a kickstarter project which despite collecting its funding will fail.
Title: Re: Elite: Dangerous
Post by: Cecil on November 19, 2012, 02:11:25 PM
Quote from: Crazy_Ivan80 on November 19, 2012, 04:44:49 AM
seems like this isn't going to happen...

squadron 42/starcitizen on the other hand. They're close to 5.5 million. Insane

Final tally over 6.2 million.
Title: Re: Elite: Dangerous
Post by: Tamas on November 19, 2012, 02:57:31 PM
Still 750 000 pounds to go. Step it up!  :mad:
Title: Re: Elite: Dangerous
Post by: Valmy on November 19, 2012, 03:09:23 PM
Quote from: Crazy_Ivan80 on November 19, 2012, 04:44:49 AM
seems like this isn't going to happen...

squadron 42/starcitizen on the other hand. They're close to 5.5 million. Insane

The quality of their game looks AAA like.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on November 19, 2012, 04:33:38 PM
Quote from: Cecil on November 19, 2012, 02:11:25 PM
Quote from: Crazy_Ivan80 on November 19, 2012, 04:44:49 AM
seems like this isn't going to happen...

squadron 42/starcitizen on the other hand. They're close to 5.5 million. Insane

Final tally over 6.2 million.

and it can -will- still rise given the upgrade and other funding-after-the-crowdfunding-event-options they're apparently building in.

Title: Re: Elite: Dangerous
Post by: Syt on November 27, 2012, 08:53:54 AM
Meanwhile, Limit Theory has met its funding goal: of $50,000 with 25 days to go. :P

http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game

In brief, Limit Theory is:

    An open-world space simulator / RPG
    A sandbox game : No story, no restrictions.
    Completely procedural : A completely new universe is only a button-click away.
    Infinite : The game universe has no boundary.
    Third-Person or First-Person : Command your ship from within or without.
    Deep and intelligent : Engage in far more than just combat or trading.
    Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
    Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
    Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
    Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
    Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
    Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.
Title: Re: Elite: Dangerous
Post by: Tamas on November 27, 2012, 09:03:23 AM
Quote from: Syt on November 27, 2012, 08:53:54 AM
Meanwhile, Limit Theory has met its funding goal: of $50,000 with 25 days to go. :P

http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game

In brief, Limit Theory is:

    An open-world space simulator / RPG
    A sandbox game : No story, no restrictions.
    Completely procedural : A completely new universe is only a button-click away.
    Infinite : The game universe has no boundary.
    Third-Person or First-Person : Command your ship from within or without.
    Deep and intelligent : Engage in far more than just combat or trading.
    Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
    Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
    Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
    Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
    Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
    Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.

I saw the latest demo done by the developer guy. Impressive one man project, but what is there right now that it's not already there in every single space game in existence?

Braben at least created Frontier Elite 2 (yeah I know, not alone), so he has some pretty good insight in how you make an awesome freestyle space game.
Plus they have awesome graphics in their dev diary.

I am going to pledge for Elite 4 and you ought too. It need to pass :P
Title: Re: Elite: Dangerous
Post by: Syt on November 27, 2012, 09:13:29 AM
Braben's project reminds me a lot of the old game Outpost in the 90s. Lots of promises, concepts and planned features. In the end it was released as a buggy mess with about half the features cut out. And by then giant Sierra, no less.

http://en.wikipedia.org/wiki/Outpost_%28video_game%29

QuoteInitial reviews of Outpost were enthusiastic about the game. Most notoriously, the American version of PC Gamer rated the game at 93%, one of its highest ratings ever for the time. It was later made known that the reviewers had in fact played beta versions of the game, and had been promised certain features would be implemented, but never were.[citation needed]

Indeed, many of the features described in the game's own documentation simply did not exist in the game at all. These included the ability to enter diplomatic relations with the rebel colony and the ability to build roads, among other things. Many of these gameplay aspects were later patched in, though in appearance only, as many of them failed to have any meaningful effect on gameplay.

Following the release of the game, the game's general bugginess and perceived mediocre gameplay, along with the lack of features described in most of the game's reviews and the game's own documentation led to a minor backlash against the computer game magazines of the time by consumers who bought the game based on their reviews.[citation needed]
Title: Re: Elite: Dangerous
Post by: Tamas on November 27, 2012, 09:17:46 AM
Certainly, it can end up like that at this stage.

But so do the other "lets do a nostalgia game!" projects.
Title: Re: Elite: Dangerous
Post by: Valmy on January 03, 2013, 01:55:15 PM
Your dream game got funded Tamas just FYI
Title: Re: Elite: Dangerous
Post by: Tamas on January 03, 2013, 02:12:21 PM
Quote from: Valmy on January 03, 2013, 01:55:15 PM
Your dream game got funded Tamas just FYI

Thanks :D I pledged 20 pounds yesterday. Yay me!
Title: Re: Elite: Dangerous
Post by: The Brain on January 03, 2013, 02:16:54 PM
Will this one have filled vector graphics? Or plain?
Title: Re: Elite: Dangerous
Post by: mongers on January 03, 2013, 07:37:22 PM
BBC take on the news:

http://www.bbc.co.uk/news/technology-20897768 (http://www.bbc.co.uk/news/technology-20897768)

I wouldn't be entirely surprised if this turns out to be a bit like that girl promising to finish the custom fantasy card/boardgame on kickstart a while back.
Title: Re: Elite: Dangerous
Post by: Grallon on January 03, 2013, 09:20:36 PM
Quote from: Syt on November 27, 2012, 08:53:54 AM
Meanwhile, Limit Theory has met its funding goal: of $50,000 with 25 days to go. :P

http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game

In brief, Limit Theory is:
...



Hmm The one man team is cute - I think I shall fund him.





G.
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 02:40:16 AM
Quote from: mongers on January 03, 2013, 07:37:22 PM
BBC take on the news:

http://www.bbc.co.uk/news/technology-20897768 (http://www.bbc.co.uk/news/technology-20897768)

I wouldn't be entirely surprised if this turns out to be a bit like that girl promising to finish the custom fantasy card/boardgame on kickstart a while back.

Right. Established software company plus the creator of all the previous installments of Elite = some random psycho scammer girl from downtown New York
Title: Re: Elite: Dangerous
Post by: Syt on January 04, 2013, 03:14:38 AM
Well, besides a tech demo he's so far mostly rambled about what he would like to include in the game with the caveat that some of that might only be added after the game's release (like landing on planets).
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 03:17:42 AM
Quote from: Syt on January 04, 2013, 03:14:38 AM
Well, besides a tech demo he's so far mostly rambled about what he would like to include in the game with the caveat that some of that might only be added after the game's release (like landing on planets).

true. But as I mentioned here earlier, it is not fair to single this project out for that. Several other nostalgia projects received much larger funding on the promise of "I'll do a game just like the one you loved as a kid in the 80s!"
Title: Re: Elite: Dangerous
Post by: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?
Title: Re: Elite: Dangerous
Post by: The Brain on January 04, 2013, 12:43:58 PM
Quote from: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?

Good heavens no.
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 12:44:37 PM
Quote from: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?

good question
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 12:46:15 PM
Quote from: The Brain on January 04, 2013, 12:43:58 PM
Quote from: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?

Good heavens no.

why
Title: Re: Elite: Dangerous
Post by: The Brain on January 04, 2013, 12:48:43 PM
Quote from: Tamas on January 04, 2013, 12:46:15 PM
Quote from: The Brain on January 04, 2013, 12:43:58 PM
Quote from: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?

Good heavens no.

why

I own it and have played 33 minutes. Don't remember what were the dealbreakers but just no. Some guy made it in his basement and it wasn't enough.

Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 12:49:35 PM
Quote from: The Brain on January 04, 2013, 12:48:43 PM
Quote from: Tamas on January 04, 2013, 12:46:15 PM
Quote from: The Brain on January 04, 2013, 12:43:58 PM
Quote from: Syt on January 04, 2013, 12:43:25 PM
Evocron Mercenary is on sale on Steam for 5.49? Worth playing?

Good heavens no.

why

I own it and have played 33 minutes. Don't remember what were the dealbreakers but just no. Some guy made it in his basement and it wasn't enough.

I hear you, but you played it a long time ago, and you are a Sweed to boot. It is TEMPTING!
Title: Re: Elite: Dangerous
Post by: Syt on January 04, 2013, 12:51:32 PM
I guess I'll wait till the X3 games are on sale again.
Title: Re: Elite: Dangerous
Post by: Valmy on January 04, 2013, 12:51:46 PM
Quote from: Tamas on January 04, 2013, 03:17:42 AM
true. But as I mentioned here earlier, it is not fair to single this project out for that. Several other nostalgia projects received much larger funding on the promise of "I'll do a game just like the one you loved as a kid in the 80s!"

This kind of attitude pisses me off.  Certain entire genres are dead and there have been people wanting to play games like that for awhile.  I don't see how enjoying a certain genre of game means you are into nostalgia anymore than playing CK2 means I am nostalgic for 1980s SSI games or somebody who likes Call of Duty likes it out of nostalgia for Doom.  There just were not very many ways to get niche games funded until now.

Now granted there are some kickstarter games that are very much in the exact same style of some 80s and 90s games right down to the graphics but you cannot mean those since they are not getting very much funding.
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 12:54:44 PM
Quote from: Valmy on January 04, 2013, 12:51:46 PM
Quote from: Tamas on January 04, 2013, 03:17:42 AM
true. But as I mentioned here earlier, it is not fair to single this project out for that. Several other nostalgia projects received much larger funding on the promise of "I'll do a game just like the one you loved as a kid in the 80s!"

This kind of attitude pisses me off.  Certain entire genres are dead and there have been people wanting to play games like that for awhile.  I don't see how enjoying a certain genre of game means you are into nostalgia anymore than playing CK2 means I am nostalgic for 1980s SSI games or somebody who likes Call of Duty likes it out of nostalgia for Doom.  There just were not very many ways to get niche games funded until now.

Now granted there are some kickstarter games that are very much in the exact same style of some 80s and 90s games right down to the graphics but you cannot mean those since they are not getting very much funding.

I mean stuff like "OMG a new Monkey Island game! lets throw 8 million bucks at it!" when there are indie developers churning out similar adventure games twice a week
Title: Re: Elite: Dangerous
Post by: Tamas on January 04, 2013, 01:05:14 PM
Alright, I have decided to listen to the advice of The Brain. I'll pass
Title: Re: Elite: Dangerous
Post by: The Brain on January 04, 2013, 01:45:53 PM
He chose... wisely.
Title: Re: Elite: Dangerous
Post by: Josquius on January 06, 2013, 06:27:24 PM
uh oh. Huge red light on that bbc article: ' multiplayer title' :bleeding:
I want a successor to frontier, not eve- fucking- online
Title: Re: Elite: Dangerous
Post by: Tamas on January 07, 2013, 02:33:00 AM
Quote from: Tyr on January 06, 2013, 06:27:24 PM
uh oh. Huge red light on that bbc article: ' multiplayer title' :bleeding:
I want a successor to frontier, not eve- fucking- online

it is my understanding that you will also be able to play SP, but if I am mistaken, I will send a strongly worded letter  :mad:
Title: Re: Elite: Dangerous
Post by: Tamas on September 13, 2013, 05:31:35 AM
Ok, this looks awesome:

https://www.youtube.com/watch?feature=player_embedded&v=VE8B4KptyVI
Title: Re: Elite: Dangerous
Post by: Tamas on March 17, 2014, 05:23:08 AM
So much will an Oculus Rift cost when it will be properly out? I want it for this game.

https://www.youtube.com/watch?v=ey22m463104
Title: Re: Elite: Dangerous
Post by: DontSayBanana on March 17, 2014, 07:09:24 AM
Quote from: Tamas on March 17, 2014, 05:23:08 AM
So much will an Oculus Rift cost when it will be properly out? I want it for this game.

https://www.youtube.com/watch?v=ey22m463104

Good question.  They've said they want to put out *another* development version after Crystal Cove before they start talking about opening up pre-orders.
Title: Re: Elite: Dangerous
Post by: grumbler on March 17, 2014, 04:51:46 PM
Quote from: Tamas on March 17, 2014, 05:23:08 AM
So much will an Oculus Rift cost when it will be properly out? I want it for this game.

https://www.youtube.com/watch?v=ey22m463104

That looks like a lot of lifespan spent on something not really relevant to the game.  Who would want to play out that sequence over and over and over?
Title: Re: Elite: Dangerous
Post by: Razgovory on March 21, 2014, 02:55:34 PM
Yeah, I'm not seeing the appeal to mandatory parallel parking for space ships.  I guess there is a demand for it, I mean there is a demand for tractor and bus simulators, but I don't see the appeal.
Title: Re: Elite: Dangerous
Post by: celedhring on March 21, 2014, 03:30:56 PM
Docking your ship was an absolute PITA in the Classic Elite, I suppose they decided to follow on the tradition.

I hope at least one of this or Star Citizen comes good, after the latest X title turned out even more disjointed than the previous ones. I want a good trade/combat space sim.
Title: Re: Elite: Dangerous
Post by: Warspite on March 21, 2014, 07:46:38 PM
I'm looking forward to the cargo loading subgame.
Title: Re: Elite: Dangerous
Post by: Josquius on March 21, 2014, 09:54:30 PM
My thoughts too watching that docking sequence. Seems a complete pain.
Yeah, the original Elite's docking was bad enough. This seems to be like that but even more so. Hopefully auto dockers will be cheap and easy.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on June 04, 2014, 02:26:50 PM
for the spacesimmers it seems to be a good few weeks:

first elite that goes to the next stage of beta (or somesuch) and now (finally) the dogfighting module of starcitizen that got released.
Managed to play the second for a bit and it seems decent enough. Looks pretty good.

at some point I'll need to purchase elite too I think.
Title: Re: Elite: Dangerous
Post by: Warspite on September 27, 2014, 11:05:08 AM
I cracked. I dropped £50 on the beta access. It's downloading now. I'm about to regress into myself, aged six.  :ph34r:
Title: Re: Elite: Dangerous
Post by: Warspite on September 29, 2014, 06:26:10 AM
For a beta, it's a lot of fun. I've given it two evenings' play and, because a lot of the gameplay dynamics aren't yet implemented, I've mostly been hauling commodities around.

It's very, very pretty, and the sound is remarkably good, which really helps with the immersion - one thing I always disliked the X series for not doing very well. The virtual cockpit is a real highlight, and apparently it's fantastic with Oculus Rift. Looking around the Galactic Map gives a sense of immense scale. Once the full game is out, I'm in half a mind to collect a few mates and head out in the middle of uncharted space and set up an ultra-libertarian nutcase colony living off fuel scoops and canned food.

There should be a major update tomorrow that adds the exploration dynamics, in which you can make an in-game career surveying uncharted systems for money, as well as adding 400 more worlds.

The model of the game seems to be a good balance of solo and persistent online world. You can play the game completely offline, though you lose the updates from the persistent online universe; you can play the game in private online groups; or you can play completely online in the main game mode, which in practice means you can have either a solo game experience by not interacting with players, or you can muck in with the other players in various ways.

While there's no story line planned for the game, the idea seems to be that players will make their own narratives - as for example the brewing civil war in the Federation indicates. I do hope however a modding facility is introduced to allow story-lines to be created and played in the solo mode.

Most importantly, the game - unlike anything I've played since the original Elite series - feels like Elite.
Title: Re: Elite: Dangerous
Post by: Pedrito on September 29, 2014, 10:02:30 AM
Quote from: Warspite on September 29, 2014, 06:26:10 AM
For a beta, it's a lot of fun. I've given it two evenings' play and, because a lot of the gameplay dynamics aren't yet implemented, I've mostly been hauling commodities around.

It's very, very pretty, and the sound is remarkably good, which really helps with the immersion - one thing I always disliked the X series for not doing very well. The virtual cockpit is a real highlight, and apparently it's fantastic with Oculus Rift. Looking around the Galactic Map gives a sense of immense scale. Once the full game is out, I'm in half a mind to collect a few mates and head out in the middle of uncharted space and set up an ultra-libertarian nutcase colony living off fuel scoops and canned food.

There should be a major update tomorrow that adds the exploration dynamics, in which you can make an in-game career surveying uncharted systems for money, as well as adding 400 more worlds.

The model of the game seems to be a good balance of solo and persistent online world. You can play the game completely offline, though you lose the updates from the persistent online universe; you can play the game in private online groups; or you can play completely online in the main game mode, which in practice means you can have either a solo game experience by not interacting with players, or you can muck in with the other players in various ways.

While there's no story line planned for the game, the idea seems to be that players will make their own narratives - as for example the brewing civil war in the Federation indicates. I do hope however a modding facility is introduced to allow story-lines to be created and played in the solo mode.

Most importantly, the game - unlike anything I've played since the original Elite series - feels like Elite.

I never bought an early access game, but I'm seriously pondering about this one.

L.
Title: Re: Elite: Dangerous
Post by: Josquius on September 29, 2014, 06:35:13 PM
I just hope it's not too "deep".
One thing that was great about frontier And less great about clones is that frontier has the balance of complexity with trade just right. It could stand to be a little more complicated but too much more and it is broken. Becomes too much of a pain to choose between hundred of trade goods and finding the right planets to buy and sell.
Nice to see the game coming along.
Also... Hope it is more frontier than elite. I could never get into the original tbh,, finding and docking at space stations was too much of a pain
Title: Re: Elite: Dangerous
Post by: Pedrito on October 19, 2014, 08:11:29 AM
Anyone here tried Star Citizen, and likes to do a comparison between SC and E:D?

L.
Title: Re: Elite: Dangerous
Post by: Pedrito on October 19, 2014, 09:02:47 AM
Quote from: Pedrito on October 19, 2014, 08:11:29 AM
Anyone here tried Star Citizen, and likes to do a comparison between SC and E:D?

L.
Oh, nevermind, I've just bought E:D  :blush:

L.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on October 19, 2014, 02:00:15 PM
Quote from: Pedrito on October 19, 2014, 08:11:29 AM
Anyone here tried Star Citizen, and likes to do a comparison between SC and E:D?

L.

I've got both, currently not much to compare (going on the few times I actually can play SC. PC-wise it's a headache for me).
Anyways: Very different products, but E:D is far closer to completion.
Title: Re: Elite: Dangerous
Post by: Josquius on October 20, 2014, 12:36:38 PM
So, what do the odds look like for a release date?
I'm reading fourth quarter of 14 but I'm doubtful, we're already getting into that and there isn't a solid date yet.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on October 20, 2014, 01:38:20 PM
Quote from: Tyr on October 20, 2014, 12:36:38 PM
So, what do the odds look like for a release date?
I'm reading fourth quarter of 14 but I'm doubtful, we're already getting into that and there isn't a solid date yet.

I'm guessing 15Q1, but that's just me
Title: Re: Elite: Dangerous
Post by: Pedrito on October 23, 2014, 05:06:08 AM
So, I've downloaded and installed the beta, even if there's the new version out in a few days.

First impressions:

- visually beautiful, on my i5-2500K with 8GB RAM and one puny GeForce 460GTX.
- configuring controls can be a pain in the ass, I've dusted an old Logitech 3D Extreme Pro and proceeding to configure it, don't want to go the way of a full HOTAS (my wife would file for divorce)
- the damn docking game is driving me mad: I'm doing tutorial #1, and, although a bit shaky, I can take off and fly out of and around the station: but damn, problems arise when I have to dock again: first, finding the entrance to the docking bay; then, getting in without being vapourised by the station's defenses because I inadvertently touched the structure; then, finding my assigned bay; and last of all, performing an accurate manoeuver, all in the given time.  :ultra:

Yesterday evening I was so mad at docking that I rather went to a show of Supreme Douchebag Morrissey, complete of vegan burger because in the area of the concert meat and fish were forbidden, upon request of the artist.  <_<

L.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on October 23, 2014, 05:39:25 AM
yeah, the docking annoys me too. I've got limited time and have no desire to play docking-simulator
Title: Re: Elite: Dangerous
Post by: Warspite on October 23, 2014, 10:59:58 AM
I've managed to get docking down to an art, although the problem with flying in at high speed is that if it goes wrong there are pieces of Sidewinder everywhere.  :lol:
Title: Re: Elite: Dangerous
Post by: Pedrito on October 23, 2014, 11:10:02 AM
Quote from: Warspite on October 23, 2014, 10:59:58 AM
I've managed to get docking down to an art, although the problem with flying in at high speed is that if it goes wrong there are pieces of Sidewinder everywhere.  :lol:
Are you trying the silent running technique?  :D

L.
Title: Re: Elite: Dangerous
Post by: Josquius on October 23, 2014, 12:55:31 PM
Docking is why I could never get into the original Elite. And autodocking a massive improvement in frontier
Title: Re: Elite: Dangerous
Post by: Syt on October 23, 2014, 12:57:35 PM
I played Elite on the C64. Unfortunately, my pirated copy had no manual. It took me a while to figure out how docking works. And what all the keyboard shortcuts were.
Title: Re: Elite: Dangerous
Post by: Arvoreen on October 23, 2014, 03:25:28 PM
I remember wasting many an hour with the C64 version of Elite......

And more with the C64 version of Mule (with my brothers joining in)
Title: Re: Elite: Dangerous
Post by: crazy canuck on October 23, 2014, 03:41:26 PM
I played Elite back in the day but gave up when I kept crashing while attempting to dock.  Knowing the game has the same issues I am hesitant to try it.
Title: Re: Elite: Dangerous
Post by: Pedrito on October 23, 2014, 06:08:04 PM
OK, after giving it a serious couple hours this evening, I've learnt how to dock my ship without too many bruises. The approach is still a bit problematic though, because I find myself entering the docking bay always perpendicular to the entrance, so risking a collision. The time I'll be able to sychronize my ship's movement with the space station one, à la 2001: a Space Odyssey, are far, far in the future.

My gripe now is the supercruise: it seems impossible to find the right spot to brake the ship: either I stop some light weeks before my destination, or I speed past it and usually into a nearby red dwarf.  <_<

L.
Title: Re: Elite: Dangerous
Post by: Warspite on October 24, 2014, 06:11:53 AM
Docking must be a lot easier with a joystick, where the X axis is mapped to roll.
Title: Re: Elite: Dangerous
Post by: Pedrito on October 28, 2014, 05:57:27 PM
Beta 3 out tonight, downloading right now  :)

L.
Title: Re: Elite: Dangerous
Post by: Syt on October 31, 2014, 03:47:52 AM
What is the new beta like? I was looking for a proper change log, but couldn't find one.
Title: Re: Elite: Dangerous
Post by: Tamas on October 31, 2014, 05:10:46 AM
I have bought a controller, and cannot wait official release (that's the one my pledge will give me). I hope it will run ok on my 40'' LCD.
Title: Re: Elite: Dangerous
Post by: celedhring on October 31, 2014, 05:13:21 AM
Quote from: crazy canuck on October 23, 2014, 03:41:26 PM
I played Elite back in the day but gave up when I kept crashing while attempting to dock.  Knowing the game has the same issues I am hesitant to try it.

My thoughts exactly, why do they keep making something that should be trivial so annoying?

Man, the day I was able to buy the auto-docker in the original Elite...
Title: Re: Elite: Dangerous
Post by: Pedrito on October 31, 2014, 06:06:48 AM
Quote from: Syt on October 31, 2014, 03:47:52 AM
What is the new beta like? I was looking for a proper change log, but couldn't find one.

QuoteNEW FEATURES & CONTENT
- New ship - Imperial Clipper added
- New ship - Federal Dropship added
- Added player driven interdiction
- Players can now interdict NPC ships and the NPC will be recreated in normal space along with the player (player interdiction is also possible)
- Fuel scooping from stars added
- Asteroid mining added (metal and rock)
- Players can own multiple ships
- Play area expanded (capsule 350ly long, radius 37 ly - 2400+ systems)
- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g
- Status panel now shows faction reputation
- Improved range display and route finding in galaxy map
- Philanthropy missions added
- Partial name searching added to galaxy map
- Additional ships added to loading screen

For Celedhring and CC, the Autodocker is rather inexpensive. I've yet to try it, though. After some time docking becomes a rather simple (yet needing care) maoeuvre, if you use a joystick/HOTAS even more so.
Tamas, what controller have you bought? I'm quite happy with a simple joystick, but people on the forum are raging about the Saitek X52 HOTAS.

L.
Title: Re: Elite: Dangerous
Post by: Tamas on October 31, 2014, 06:15:21 AM
I have the Saitek X52 back in Hungary, I purchased it many years ago. It is great. You definitely should buy it, and eventually I want to use it for Elite myself as well.

Its just that in my current accommodation I simply lack the table space for it. So I have bought what is basically a ripoff of the Xbox360 controller, for PC. Seems to work quite well.
Title: Re: Elite: Dangerous
Post by: Syt on October 31, 2014, 08:42:30 AM
Domo arigato, Mr pedrito!
Title: Re: Elite: Dangerous
Post by: Pedrito on October 31, 2014, 09:38:20 AM
Those are the gameplay and -for now- cosmetic additions, I've spared you the Bible-long list of ironed bugs and tweaks the devs applied to this release.

I've yet to try most of the functions in the game, either because I've little time to play (the mercantile system and being a serious trader) or because I feel I'm not proficient enough (the combat careers, pirate-smuggler-bounty hunter): for now I'm building my money base by picking simple courier missions between starports, before I get a good scanner and a fuel scoop and venture into the unknown.

Sometimes I simply enter supercruise mode and enjoy the panorama  :)

L.
Title: Re: Elite: Dangerous
Post by: Pedrito on November 10, 2014, 01:09:07 PM
The game will be released Dec 16.
Backers should be able to play it since the gamma release, that will be Nov 22.

For your information, making decent money in game can be quite the struggle.  <_<

L.
Title: Re: Elite: Dangerous
Post by: Tamas on November 10, 2014, 01:43:42 PM
Quote from: Pedrito on November 10, 2014, 01:09:07 PM
The game will be released Dec 16.
Backers should be able to play it since the gamma release, that will be Nov 22.


:w00t:
Title: Re: Elite: Dangerous
Post by: Josquius on November 10, 2014, 03:23:47 PM
Quote from: Pedrito on November 10, 2014, 01:09:07 PM
The game will be released Dec 16.
Backers should be able to play it since the gamma release, that will be Nov 22.

For your information, making decent money in game can be quite the struggle.  <_<

L.

How is the trading system? Similar to frontier or have they gone down the route of all the clones and added too many different goods?
Title: Re: Elite: Dangerous
Post by: Syt on November 17, 2014, 08:18:47 AM
Offline Single Player has been cancelled. Which is a shame, because it was one of the reasons I pre-ordered. :mad:
Title: Re: Elite: Dangerous
Post by: Tamas on November 17, 2014, 09:05:27 AM
Quote from: Syt on November 17, 2014, 08:18:47 AM
Offline Single Player has been cancelled. Which is a shame, because it was one of the reasons I pre-ordered. :mad:

Yeah. On the other hand, I was wondering how the forever static gameworld of Elite 2 (which offline single player would have been unless they dedicated a significant development time to replicate player activity with algorythms) would have worked today. As much as we have fond memories, times and expectations have changed.

So, this "online singplayer" mode they will have is what I probably would have ended up playing anyways.

My biggest concern with it is being robbed of playing at my own pace: lets say I can't/won't play for a month, then I log back and it is a noticeably different game world because of one reason or the other?

For that, I will not care much for true multiplayer, for sure, as that would be magnified by the presence of griefers.
Title: Re: Elite: Dangerous
Post by: Tamas on November 17, 2014, 09:06:16 AM
Quote from: Tamas on November 10, 2014, 01:43:42 PM
Quote from: Pedrito on November 10, 2014, 01:09:07 PM

Backers should be able to play it since the gamma release, that will be Nov 22.


:w00t:

Oh and this is not true  :mad:
Title: Re: Elite: Dangerous
Post by: Syt on November 17, 2014, 09:10:11 AM
Yeah, not interested in MP for the same reasons. However, I was looking forward to just going and exploring, but how likely will it be to find something new and unexplored (at least in my "world") when there'll be oodles of players with too much time on their hands doing the exploring for me with little chance to keep up?

Single player, at any rate, was the reason why I chose this over Star Citizen (which will have a SP campaign, but no "free roam" from what I understand), and with offline nixed I consider asking for a refund.

Folks at RPS mentioned that the EULA also includes references to in game advertising and third party solution cash shops. Is this standard language these days? :unsure:
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on November 17, 2014, 10:21:38 AM
Quote from: Syt on November 17, 2014, 09:10:11 AM
Yeah, not interested in MP for the same reasons. However, I was looking forward to just going and exploring, but how likely will it be to find something new and unexplored (at least in my "world") when there'll be oodles of players with too much time on their hands doing the exploring for me with little chance to keep up?

given that there's more stars in the Galaxy than humans it should be possible to find a godforsaken, empty and unexplored place for quite a long time, even when barely playing. Just aim far enough :p

But to each his own of course.

As for oodles of players: how many have signed up anyway? More than EVE, less? More than SC, less?
Title: Re: Elite: Dangerous
Post by: Tamas on November 19, 2014, 02:16:05 PM
Latest newsletter claims there is about 100k players playing already.

IIRC they mentioned having about 400k systems in the game. With the one persistent universe, even counting all systems as unexplored, that's 4 systems to explore per player on average, not counting with the influx at release.

I wonder how this will play out.
Title: Re: Elite: Dangerous
Post by: Pedrito on November 19, 2014, 03:12:16 PM
Quote from: Tamas on November 19, 2014, 02:16:05 PM
Latest newsletter claims there is about 100k players playing already.

IIRC they mentioned having about 400k systems in the game. With the one persistent universe, even counting all systems as unexplored, that's 4 systems to explore per player on average, not counting with the influx at release.

I wonder how this will play out.
The explorable galaxy will be 400 BILLION star systems (most of them procedurally generated) so there will be ample space for everyone who wants to go exploring.
Consider that during Beta the galaxy was limited to 2500 star systems, and even I was able to find an unexplored corner and scan it (and following, I've sold the data for good money), and I'm surely not dedicating hours upon hours to the game, like others are.
They say that only a wee tiny bit of the galaxy will be populated with starbases and stations, at least in the beginning, so I'm curious to see how they are going to keep the interest in the exploration mechanic.

Re: trading system, there are about 70 different goods to trade, and finding a good profitable route is not easy, at least in the beginning, because in a galaxy with sufficiently advanced technology to invent interstellar drive, they're so fucking backwards that there's no trace of a commodity market or a damn alert about Who needs What  <_<

L.
Title: Re: Elite: Dangerous
Post by: Syt on November 20, 2014, 12:35:30 PM
They've explained their refund policy - you can get a refund if you've never, ever launched the game.
Title: Re: Elite: Dangerous
Post by: Josquius on November 20, 2014, 02:39:45 PM
So....the removal of offline play even made the 'real' news.
This has got me rather annoyed and apprehensive. Do they mean you won't be able to play the game when your computer is offline, but single player is still there, or there will be no single player at all?
At the moment it seems the former but...they've set a precedent for moving goal posts.

I can't help but feel a bit cynical....sounds like an anti-piracy move ala Spore.

QuoteYeah. On the other hand, I was wondering how the forever static gameworld of Elite 2 (which offline single player would have been unless they dedicated a significant development time to replicate player activity with algorythms) would have worked today. As much as we have fond memories, times and expectations have changed.
I don't know. If it was sufficiently detailed then the limited small area of inhabited space and procedurally generated and usually less detailed stuff (no civilization) as you go further out would work fine.
Afterall. GTA4 and 5 worked OK despite being a much smaller world than San Andreas.
Title: Re: Elite: Dangerous
Post by: Syt on November 20, 2014, 04:14:40 PM
Quote from: Tyr on November 20, 2014, 02:39:45 PM
So....the removal of offline play even made the 'real' news.
This has got me rather annoyed and apprehensive. Do they mean you won't be able to play the game when your computer is offline, but single player is still there, or there will be no single player at all?

Well, there will be single player, but you will have to log into their servers - because all the awesome stuff apparently happens on the servers. Other players' actions will affect what your experience will be like. So if players map new systems, they will be mapped in your game, too. If player action drives up the price for a good somewhere, it will go up for you, too. However, you will only run into NPCs. Think about a persistent world MMO, but where you want run into other players. Supposedly for the single player you won't need an all too steady connection, but it will have to access the central motherbrain whenever you trade, for example, because prices are driven by supply/demand and affected by other players' actions.

The offline mode was supposed to be disconnected from this, i.e. you play in a static galaxy (like in Elite or Frontier: Elite 2), and only your actions affect the galaxy. I would have been fine with that.
Title: Re: Elite: Dangerous
Post by: Barrister on November 20, 2014, 04:21:16 PM
I thought there was still going to be a static, solo play, but that you still needed internet access anyways.
Title: Re: Elite: Dangerous
Post by: Syt on November 20, 2014, 04:53:50 PM
Quote from: Barrister on November 20, 2014, 04:21:16 PM
I thought there was still going to be a static, solo play, but that you still needed internet access anyways.

From the Newsletter: http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=6b99a1d038&e=

QuoteWhat would you lose in offline mode?
We have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all player's behaviour.  This is what the game is about.  Without this it would not be the rich gaming experience that we will deliver, and would be a great disappointment to all players.

Any offline experience would be fundamentally empty. We could write a separate mission system to allow a limited series of fixed missions, but that would still not be a compelling game, and is just the first step in the mountain of work that would be required.

There's chatter that regardless of EULA EU consumer protection laws would guarantee refunds if a product is significantly changed from how it was advertised at time of purchase. The question then would be if this is a significant enough change.
Title: Re: Elite: Dangerous
Post by: Syt on November 20, 2014, 04:55:08 PM
QuoteWe have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all player's behaviour.

If I wanted that I could go to EVE Online or wait for Star Citizen. I pre-ordered E:D specifically because it offered an option to *not* do that.
Title: Re: Elite: Dangerous
Post by: Josquius on November 20, 2014, 08:00:42 PM
I reckon we'll probably have to go with a cracked version of the game (it will always be possible. The cracking folks will see it as a challenge. It just might take some time.) to get the proper game we want. :lol:
Title: Re: Elite: Dangerous
Post by: The Brain on November 22, 2014, 08:09:52 AM
I don't want fucking people fucking up my galaxy. Pass on this one.
Title: Re: Elite: Dangerous
Post by: Pedrito on November 25, 2014, 04:54:00 AM
Quote from: Tamas on November 17, 2014, 09:06:16 AM
Quote from: Tamas on November 10, 2014, 01:43:42 PM
Quote from: Pedrito on November 10, 2014, 01:09:07 PM

Backers should be able to play it since the gamma release, that will be Nov 22.


:w00t:

Oh and this is not true  :mad:
Tamas, what's your backer pledge? It seems that some backer levels can access the Gamma: https://forums.frontier.co.uk/showthread.php?t=64195 (https://forums.frontier.co.uk/showthread.php?t=64195)

L.
Title: Re: Elite: Dangerous
Post by: Tamas on November 25, 2014, 04:57:14 AM
Quote from: Pedrito on November 25, 2014, 04:54:00 AM
Quote from: Tamas on November 17, 2014, 09:06:16 AM
Quote from: Tamas on November 10, 2014, 01:43:42 PM
Quote from: Pedrito on November 10, 2014, 01:09:07 PM

Backers should be able to play it since the gamma release, that will be Nov 22.


:w00t:

Oh and this is not true  :mad:
Tamas, what's your backer pledge? It seems that some backer levels can access the Gamma: https://forums.frontier.co.uk/showthread.php?t=64195 (https://forums.frontier.co.uk/showthread.php?t=64195)

L.

I have a 30 pounds pledge. No access. Maybe I should e-mail them.
Title: Re: Elite: Dangerous
Post by: Tamas on November 25, 2014, 08:42:11 AM
I owe you a beer Pedrito, following that discussion I have got a direct DL link to the launcher  :D

During lunch I tried it at home, downloaded the game quickly accepted my login. Then hit play, game started up. Yay!

Then I got a login failure message I couldn't circumvent. Appparently other people have this as well since the last gamma patch of yesterday.

I am loving this always online thing already.  :lol:
Title: Re: Elite: Dangerous
Post by: Pedrito on November 25, 2014, 09:03:58 AM
Quote from: Tamas on November 25, 2014, 08:42:11 AM
I owe you a beer Pedrito, following that discussion I have got a direct DL link to the launcher  :D

During lunch I tried it at home, downloaded the game quickly accepted my login. Then hit play, game started up. Yay!

Then I got a login failure message I couldn't circumvent. Appparently other people have this as well since the last gamma patch of yesterday.

I am loving this always online thing already.  :lol:
:cheers:

I had no problems at all to login and play gamma a bit yesterday evening
I don't mind the always online policy, my laptop is way too underpowered to play E:D so I'd play it 99,9% of the time at home; what I don't like at all is is the persistent galaxy so that external events influence my game  <_<

L.
Title: Re: Elite: Dangerous
Post by: Arvoreen on November 25, 2014, 02:41:34 PM
I didn't back it...but I did pre-order.  I'm torn on the whole online-only thing, but am willing to give it a go before complaining too much.
Title: Re: Elite: Dangerous
Post by: Tamas on November 25, 2014, 04:04:18 PM
After many tweaks and tries and router wizardry I still cannot log in. Supposedly. Because I actually can login when asked for credentials. It is later that it tells me I cannot. Odd.
Oh well, plenty of other games until they sort it out. I was curious though.
Title: Re: Elite: Dangerous
Post by: Tamas on November 26, 2014, 04:33:20 AM
Started working, they probably fixed something.

I totally suck with a gamepad, only saving grace are weapons which auto-lock in a limited arc.
Title: Re: Elite: Dangerous
Post by: Josquius on November 26, 2014, 06:15:56 PM
Quote from: Pedrito on November 25, 2014, 09:03:58 AM
Quote from: Tamas on November 25, 2014, 08:42:11 AM
I owe you a beer Pedrito, following that discussion I have got a direct DL link to the launcher  :D

During lunch I tried it at home, downloaded the game quickly accepted my login. Then hit play, game started up. Yay!

Then I got a login failure message I couldn't circumvent. Appparently other people have this as well since the last gamma patch of yesterday.

I am loving this always online thing already.  :lol:
:cheers:

I had no problems at all to login and play gamma a bit yesterday evening
I don't mind the always online policy, my laptop is way too underpowered to play E:D so I'd play it 99,9% of the time at home; what I don't like at all is is the persistent galaxy so that external events influence my game  <_<

L.


Agreed.
Always online....annoying and shitty anti-piracy measure but I can live with it so long as it doesn't crash the game if your connection drops (I'm looking at you Assassins Creed 2).
But having people who do nothing but play the game 24/7 do everything in the game before I've even installed it...there's just no way I can keep up with my gaming habits. And I want some unexplored bits of the galaxy.
Title: Re: Elite: Dangerous
Post by: Arvoreen on November 29, 2014, 01:40:23 AM
With 400 BILLION star systems, I don't care how many people play 24/7...I'm pretty sure I can find an empty/unexplored corner.  As long as it doesn't crash if my internet is down, I'll play many an hour (and since my internet doesn't crash often, I probably will never know....)
Title: Re: Elite: Dangerous
Post by: Syt on November 29, 2014, 01:44:26 AM
How many of the 400 billion system will have stations at the start?
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on November 29, 2014, 04:22:08 AM
Quote from: Syt on November 29, 2014, 01:44:26 AM
How many of the 400 billion system will have stations at the start?

if they have stations they're not "unexplored" :p
Title: Re: Elite: Dangerous
Post by: Syt on November 29, 2014, 05:41:07 AM
I know. Again, how many populated systems will there be?
Title: Re: Elite: Dangerous
Post by: The Brain on November 29, 2014, 06:23:12 AM
If I pay more than 10 bucks for the game I want 400 billion handcrafted systems, with rich cultures and histories.
Title: Re: Elite: Dangerous
Post by: Tamas on November 29, 2014, 08:30:11 AM
Quote from: Crazy_Ivan80 on November 29, 2014, 04:22:08 AM
Quote from: Syt on November 29, 2014, 01:44:26 AM
How many of the 400 billion system will have stations at the start?

if they have stations they're not "unexplored" :p

Actually, I have started what is probably the edge of the "civilised" space. My home system is Federation but all other has been independent system usually not having more than one of the classic Elite stations and a bunch of outposts, and several just have outposts. And I have earned nice credits (compared to my financial situation at least) discovering planets/suns in some of these sparsely inhabited systems and selling the info to neighbours. So you can actually explore systems with bases in them. Maybe this is a Gamma thing only.

What I noticed is that all those planets look so nice in the background of the stations you visit, that you inclined to handle them for that - background graphics. Until they get between you exiting the outpost and your hyperspace destination, requiring you to go to supercruise to get around it. :P

Or when you stop at an outpost orbiting one of two twin planets locked close into each other, and the outpost's planet is eclipsing their star from the side you are coming from, and you see this awesome thin layer of sunlight over the planet, and you almost bump into a tower of the outpost while landing, because its pitch black apart from dim lights from the outpost, and you forgot that you have headlights. :wub:

That said, one evening I was "ok now I have an hour to play Elite, lets do it" just to wait half an hour before the servers would come back online... So its not perfect, but it does seem to be good old Elite with current generation graphics.

I guess my biggest concern right now is the line of QQ threads on the official forum about there being "nothing to do" and such. Those people appear to be accustomed to handholding progression system from (other) MMOs and I worry they will pressure the devs into turning this into WoW in space.
Title: Re: Elite: Dangerous
Post by: Josquius on November 29, 2014, 09:49:38 AM
Quote from: Arvoreen on November 29, 2014, 01:40:23 AM
With 400 BILLION star systems, I don't care how many people play 24/7...I'm pretty sure I can find an empty/unexplored corner.  As long as it doesn't crash if my internet is down, I'll play many an hour (and since my internet doesn't crash often, I probably will never know....)
I don't want to fuck around in the arse end of space though (boring business that), I want to be not too far from the core systems so I can still play with  the Empire & Feds.
Title: Re: Elite: Dangerous
Post by: Pedrito on November 29, 2014, 11:33:39 AM
The game can be a real eye candy :wub:
and I love the accuracy of the astrophysical model, i.e. if you approach a space station from the front during supercruise, it happens often that you overshoot the station and have to u-turn, because the combined speeds of station and ship are too fast to decelerate in time.

L.
Title: Re: Elite: Dangerous
Post by: Tamas on December 08, 2014, 09:18:48 AM
No wipe at launch.

But I kinda screwed up my Hauler so I am going to restart tonight anyway.
Title: Re: Elite: Dangerous
Post by: Tamas on December 08, 2014, 09:19:53 AM
BTW you know we could form a group so we will play in the same instance, away from the public. We would never ever meet in such a huge world, but it would be kinda cool if we did by accident.  :)
Title: Re: Elite: Dangerous
Post by: Pedrito on December 08, 2014, 12:37:41 PM
Quote from: Tamas on December 08, 2014, 09:18:48 AM
No wipe at launch.

But I kinda screwed up my Hauler so I am going to restart tonight anyway.
<_< I stopped playing ten days ago because I was expecting a wipe for sure.

About the Languish Group, it's ok for me; how does it work?

L.
Title: Re: Elite: Dangerous
Post by: Tamas on December 08, 2014, 12:38:10 PM
No idea, I will check it out later. :)
Title: Re: Elite: Dangerous
Post by: Bluebook on December 26, 2014, 05:25:06 AM
I love this game. They have actually managed to port the old Elite-feeling to todays computers.
Title: Re: Elite: Dangerous
Post by: Bluebook on December 26, 2014, 05:36:36 AM
Im Bluebook in the game by the way, in case you should ever come across me...
Title: Re: Elite: Dangerous
Post by: Warspite on December 26, 2014, 05:38:33 PM
I'm in as Arkestra Leon, flying a Viper around blowing pirates up about 40 lightyears away from Earth.

A Languish wing sounds like a good idea.

Edit: I've set up a group for Languish commanders to join - I think it should be under my name above.
Title: Re: Elite: Dangerous
Post by: Syt on December 27, 2014, 12:57:37 AM
37 days since I asked for a refund. I told them in the original ticket that while I was aware that there was an online single player mode, I wasn't interested in it, because I wanted to play offline single player.

First I was asked to be patient.

Then they asked me if I was sure about the refund, and did I know there was an online single player mode available?

I replied that I was aware of it, as I had originally said in my ticket. I also outlined that I was looking for the offline mode because my play time can be erratic, and I don't want my character messed up because I didn't respond to an in-game development in time but rather a game that I can pick up where I left it off.

This whole time I've been friendly and courteous in my tone.

On Dec 8th I was asked to be patient due to the high volume of support requests.

Nothing since then.

I checked back yesterday and added a new note to my ticket, asking for an update. I also noticed that they have a *new* support system, and so I have no idea if my old ticket carried over into that. At any rate, I can't see my old ticket in the new system, so just in case I open a new ticket there with the previous communication attached and a reference to the old ticket.

According to the last pages of this thread (https://forums.frontier.co.uk/showthread.php?t=60257) I'm not the only one who has yet to get a decision from Frontier, 30+ days after opening a ticket. And even in cases where they offered a refund, people are still waiting for it more than a week or two later.

I'm gonna give it till end of next week, then give them a last opportunity to sort this out before going through the PayPal reclaiming process (done it before with good success).
Title: Re: Elite: Dangerous
Post by: Tamas on December 27, 2014, 06:00:14 AM
I am back to Hungary for the holidays, and I have made two discoveries about the game here:

1. Connecting my Saitek X52 to it, the difference to combat (compared to a gamepad) is amazing. A totally different game.

2. Since I have only been at the computer at very irregular and short intervals, I haven't really felt like firing the game up: I have been making most of my in-game money via missions, and comitting to the real-time clocks on those felt like a drag when I could be standing up from the game on a moment's notice. So yeah, no offline SP is an issue.

But, I am planning to fit my X52 into my luggage and bringing it with me to England for a proper go at the game.
Title: Re: Elite: Dangerous
Post by: CountDeMoney on December 27, 2014, 11:34:57 AM
Do they have presets in the game for the X52?
Title: Re: Elite: Dangerous
Post by: Tamas on December 27, 2014, 05:27:15 PM
Quote from: CountDeMoney on December 27, 2014, 11:34:57 AM
Do they have presets in the game for the X52?

Yes
Title: Re: Elite: Dangerous
Post by: Razgovory on December 27, 2014, 06:45:13 PM
So how is it?
Title: Re: Elite: Dangerous
Post by: Grey Fox on December 27, 2014, 08:44:54 PM
Any of you guys have tried Starpoint Gemini 2? Looking at it, offline SP only.

It's on sale at 50% on Steam.
Title: Re: Elite: Dangerous
Post by: Bluebook on December 28, 2014, 04:16:05 AM
Quote from: Razgovory on December 27, 2014, 06:45:13 PM
So how is it?
Like Elite.. I cannot stop playing
Title: Re: Elite: Dangerous
Post by: DontSayBanana on December 28, 2014, 10:47:19 AM
Thinking of picking this up within the next few weeks- seems EVE-ish without the subscription or insane amounts of concentration on skill building.  Fair assessment?

Also, my HOTAS is a Thrustmaster T.Flight.  Are there enough combined controls for that to be worth it, or should I be thinking about flogging the T.Flight and trading up to at least an X52?
Title: Re: Elite: Dangerous
Post by: Josquius on December 28, 2014, 12:04:28 PM
I'm waiting until someone hacks it so I can play a proper offline SP.
It will happen sooner or later- it did with Spore, Sim City, and every other game that tried this online only crap.
Title: Re: Elite: Dangerous
Post by: Syt on January 05, 2015, 02:14:48 PM
Quote from: Syt on December 27, 2014, 12:57:37 AM
37 days since I asked for a refund. I told them in the original ticket that while I was aware that there was an online single player mode, I wasn't interested in it, because I wanted to play offline single player.

[...]

I'm gonna give it till end of next week, then give them a last opportunity to sort this out before going through the PayPal reclaiming process (done it before with good success).

I had planned to get back to them today, but they pre-empted me. I will receive a refund of my full purchase price "within 16 working days."
Title: Re: Elite: Dangerous
Post by: Bluebook on January 05, 2015, 06:22:10 PM
I dont get you offline fanatics. There are 200 billion stars to explore. You can find your own patch to discover, Im sure
Title: Re: Elite: Dangerous
Post by: Syt on January 06, 2015, 12:28:56 AM
Quote from: Bluebook on January 05, 2015, 06:22:10 PM
I dont get you offline fanatics. There are 200 billion stars to explore. You can find your own patch to discover, Im sure

It's not about meeting other players. I know that I can avoid that. It's having your universe affected by other players' actions which kills it for me. I'm pretty much a weekend gamer, and I like to switch between games, so I might not play a title for weeks or months before returning to it. If in the meantime something happens in game, e.g. the price for a commodity crashes or skyrockets or whatever other means of influencing the 'verse will be introduced to the game that require a reaction from me it could (potentially) ruin my save game. I very much prefer games that I can pick up where I've left them off without having to worry about such things.
Title: Re: Elite: Dangerous
Post by: The Brain on January 06, 2015, 01:02:18 AM
Yeah, I probably won't be getting this one until it's $5.
Title: Re: Elite: Dangerous
Post by: Warspite on January 06, 2015, 12:59:53 PM
Quote from: Syt on January 06, 2015, 12:28:56 AM
Quote from: Bluebook on January 05, 2015, 06:22:10 PM
I dont get you offline fanatics. There are 200 billion stars to explore. You can find your own patch to discover, Im sure

It's not about meeting other players. I know that I can avoid that. It's having your universe affected by other players' actions which kills it for me. I'm pretty much a weekend gamer, and I like to switch between games, so I might not play a title for weeks or months before returning to it. If in the meantime something happens in game, e.g. the price for a commodity crashes or skyrockets or whatever other means of influencing the 'verse will be introduced to the game that require a reaction from me it could (potentially) ruin my save game. I very much prefer games that I can pick up where I've left them off without having to worry about such things.

Not sure I follow your reasoning - a single-player game like this could throw shocks at you from a non-human source quite easily. The only issue I could imagine you having is quitting a game with a cargo hold full of an expensive commodity to find it had plunged in price.
Title: Re: Elite: Dangerous
Post by: Syt on January 06, 2015, 01:18:22 PM
Exactly. Or hanging in unexplored space for a few weeks and come back to find it all explored.
Title: Re: Elite: Dangerous
Post by: CountDeMoney on January 06, 2015, 01:55:07 PM
Quote from: Syt on January 06, 2015, 12:28:56 AM
It's not about meeting other players. I know that I can avoid that. It's having your universe affected by other players' actions which kills it for me. I'm pretty much a weekend gamer, and I like to switch between games, so I might not play a title for weeks or months before returning to it. If in the meantime something happens in game, e.g. the price for a commodity crashes or skyrockets or whatever other means of influencing the 'verse will be introduced to the game that require a reaction from me it could (potentially) ruin my save game. I very much prefer games that I can pick up where I've left them off without having to worry about such things.

So your gaming habits fit your socio-psychological profile.  :hmm: :hmm: :hmm:
Title: Re: Elite: Dangerous
Post by: Syt on January 06, 2015, 03:06:30 PM
-_-
Title: Re: Elite: Dangerous
Post by: Warspite on January 07, 2015, 10:28:56 AM
Quote from: Syt on January 06, 2015, 01:18:22 PM
Exactly. Or hanging in unexplored space for a few weeks and come back to find it all explored.

NPCs are generated everywhere (see the Elite forum thread on the expedition to the centre of the galaxy... they were beaten by an NPC Sidewinder spawning automatically :D) but whether or not space is explored is a per-player setting - so if another CMDR comes along and scans that star system it doesn't affect you at all.
Title: Re: Elite: Dangerous
Post by: Syt on January 09, 2015, 02:18:59 AM
So, received my money back. Considering some of the hassle/complaints that others on the forum go through, I guess that it was smooth for me, even though the process took almost 7 weeks.
Title: Re: Elite: Dangerous
Post by: Razgovory on January 09, 2015, 05:06:50 AM
So, are you going to buy the game now?
Title: Re: Elite: Dangerous
Post by: Drakken on January 27, 2015, 03:39:24 PM
So, hot as the Sun or cold as space?
Title: Re: Elite: Dangerous
Post by: Zoupa on January 31, 2015, 12:59:10 AM
I dont understand how this works. Is there a SP mode where I need an active internet connection, but hte Universe is unaffected by other players or not?
Title: Re: Elite: Dangerous
Post by: Zoupa on January 31, 2015, 12:59:32 AM
And did anybody play Starpoint Gemini 2?
Title: Re: Elite: Dangerous
Post by: Syt on January 31, 2015, 01:25:32 AM
Quote from: Zoupa on January 31, 2015, 12:59:10 AM
I dont understand how this works. Is there a SP mode where I need an active internet connection, but hte Universe is unaffected by other players or not?

SP means that you're not running into other players. The other players will still indirectly affect your playing, by exploring new systems, influencing prices etc. You will have to be online in order the game, no matter what.

The newsletter says that they add permanent tags to star systems as to who discovered them; also, they'll add "world events" where there may be orders for build material for capital ships, for example. Who delivers most resources for it gets naming rights for the ship. I suspect this would also be open to all players, even if they play SP.
Title: Re: Elite: Dangerous
Post by: Josquius on January 31, 2015, 05:27:05 AM
Really wish they would introduce a version where other players explorations don't impact your game. That's the big annoying point of other players affecting things.
Title: Re: Elite: Dangerous
Post by: CountDeMoney on January 31, 2015, 07:43:18 AM
Quote from: Tyr on January 31, 2015, 05:27:05 AM
Really wish they would introduce a version where other players explorations don't impact your game. That's the big annoying point of other players affecting things.

:D Kinda takes the whole MMO out of the MMORPG though, doesn't it?
Title: Re: Elite: Dangerous
Post by: Ed Anger on January 31, 2015, 07:47:37 AM
Hell is other people
Title: Re: Elite: Dangerous
Post by: CountDeMoney on January 31, 2015, 07:48:42 AM
That's why you run them over with intergalactic kubelwagens.  Damn.
Title: Re: Elite: Dangerous
Post by: Ed Anger on January 31, 2015, 07:51:42 AM
While I do enjoy the screech of a 13 year old cussing like a sailor after you gank 'em, even that gets old.
Title: Re: Elite: Dangerous
Post by: Zoupa on January 31, 2015, 01:35:08 PM
Quote from: CountDeMoney on January 31, 2015, 07:43:18 AM
Quote from: Tyr on January 31, 2015, 05:27:05 AM
Really wish they would introduce a version where other players explorations don't impact your game. That's the big annoying point of other players affecting things.

:D Kinda takes the whole MMO out of the MMORPG though, doesn't it?

To be fair (and if I understand it correctly), SP online mode has zero interactions with other players, right? The MMO moniker doesnt really apply. This is a weird hybrid.
Title: Re: Elite: Dangerous
Post by: Berkut on January 31, 2015, 02:28:07 PM
Assuming my vagina is not itchy because there are other people playing in the same universe...is the game any good?

Is there anything to talk about around this game OTHER THAN the online nature of it and how horrible that is?
Title: Re: Elite: Dangerous
Post by: Zoupa on March 04, 2015, 07:40:02 PM
Quote from: Berkut on January 31, 2015, 02:28:07 PM
Assuming my vagina is not itchy because there are other people playing in the same universe...is the game any good?

Is there anything to talk about around this game OTHER THAN the online nature of it and how horrible that is?

Late reply but still, my 0.02$:

The game can be entertaining for a week or two. It's wide but shallow. The missions are generic. The factions are generic. The fighting is so so (caveat: i dont pvp).

I think in 6 months to a year once a few major patches and/or expansion packs hit, it could be an amazing game. The framework is all there, there just isnt much to do.
Title: Re: Elite: Dangerous
Post by: Syt on March 05, 2015, 12:46:07 AM
Someone described it as Euro Truck Simulator in space, because of the long stretches of uneventful travel you have.
Title: Re: Elite: Dangerous
Post by: Zoupa on March 06, 2015, 12:36:34 AM
Trading is the best way to make money, yeah.

Overall, you have very little attachment to the factions which is what really kills the enjoyment for me.

Technically it's great and bug free, just not much content there. The devs might have shot themselves in the foot with the 1:1 sim of the galaxy. It looks great but it's boring. A smaller but deeper playing field would make a much much much better game.
Title: Re: Elite: Dangerous
Post by: Warspite on March 06, 2015, 03:18:47 AM
I think the developers realise this and they're adding more to the game. The problem may have been that what was fun in 1984 doesn't really cut it any more. The game really needs more background material, more structure, and much better player on player interaction (not necessarily combat).
Title: Re: Elite: Dangerous
Post by: Tamas on March 06, 2015, 07:56:46 AM
Quote from: Warspite on March 06, 2015, 03:18:47 AM
I think the developers realise this and they're adding more to the game. The problem may have been that what was fun in 1984 doesn't really cut it any more. The game really needs more background material, more structure, and much better player on player interaction (not necessarily combat).

Yes I think the opinion on the game shows how player expectations have moved on since Elite 1 and 2. Because this game is everything those games were, and some more, and all in absolutely gorgeous graphics. Yet people find it shallow.
Title: Re: Elite: Dangerous
Post by: Arvoreen on March 06, 2015, 02:47:05 PM
My issue has been the lack of any multiplayer co-op capabilities on what is ostensibly a multiplayer game.  With this month's 'Wings' release, I'm hoping they have addressed that issue.  At least then I'll be able to get some other people together and actually interact with the same stuff at the same time.  Instead of just talking about what we were doing (separately) to each other.

I'll report back after I get some time to play with it....
Title: Re: Elite: Dangerous
Post by: Drakken on March 06, 2015, 02:57:21 PM
I admit I am really tempted to get it... but the total lack of money sinks other than getting new, better stuff drives me off.
Title: Re: Elite: Dangerous
Post by: The Brain on April 05, 2015, 09:14:18 AM
I am a moron so I bought the game. UI is a retarded clusterfuck. And why the hell can't I dock in the docking training mission? I'm on the correct landing pad, I'm over the little symbol, landig gear is deployed, I land gently... and nothing.
Title: Re: Elite: Dangerous
Post by: The Brain on April 05, 2015, 10:00:51 AM
OK I got it.
Title: Re: Elite: Dangerous
Post by: Drakken on April 05, 2015, 10:53:29 AM
Quote from: The Brain on April 05, 2015, 09:14:18 AM
I am a moron so I bought the game. UI is a retarded clusterfuck. And why the hell can't I dock in the docking training mission? I'm on the correct landing pad, I'm over the little symbol, landig gear is deployed, I land gently... and nothing.

Turn around. The nose of your ship must be facing northward.
Title: Re: Elite: Dangerous
Post by: The Brain on April 05, 2015, 02:19:04 PM
The game seems meh in its current form. I'll wait for features.
Title: Re: Elite: Dangerous
Post by: Josquius on April 06, 2015, 04:56:45 AM
Quote from: CountDeMoney on January 31, 2015, 07:43:18 AM
Quote from: Tyr on January 31, 2015, 05:27:05 AM
Really wish they would introduce a version where other players explorations don't impact your game. That's the big annoying point of other players affecting things.

:D Kinda takes the whole MMO out of the MMORPG though, doesn't it?
Which would be perfect.
Title: Re: Elite: Dangerous
Post by: The Brain on April 08, 2015, 03:43:51 PM
I'm kind of enjoying it a bit. I don't know how much is nostalgia. Played some hours.
Title: Re: Elite: Dangerous
Post by: Zoupa on April 14, 2015, 08:40:39 PM
Quote from: The Brain on April 08, 2015, 03:43:51 PM
I'm kind of enjoying it a bit. I don't know how much is nostalgia. Played some hours.

You'll soon realize it's almost 100% nostalgia.

Huge sandbox. About 3 cm deep though.
Title: Re: Elite: Dangerous
Post by: Warspite on April 23, 2015, 06:14:03 AM
The development team are working on adding more depth to the game. The Powerplay update (1.3) looks to be adding quite a lot:

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b

Title: Re: Elite: Dangerous
Post by: Drakken on April 23, 2015, 08:14:17 AM
Avan's socialist paradise will be exported through out the Universe, by wit or by grit. :menace:
Title: Re: Elite: Dangerous
Post by: Syt on August 05, 2015, 02:10:33 PM
DLC-ward Ho!

http://www.pcgamer.com/planetary-landings-are-coming-to-elite-dangerous-this-year/

QuotePlanetary landings are coming to Elite: Dangerous this year

Later this year, landing on planets will finally be possible in Elite: Dangerous. It's a feature players have been dreaming of since the game was first revealed, and will bring the game's three pillars—trading, combat, and exploration—to the surfaces of procedurally generated alien worlds. I talked to director David Braben about what Frontier has in store for Horizons, a paid-for 'premium' update to Frontier's superb space sandbox.

"From a design point of view, this has been in the works from the start," says Braben. "But recently, work on it has gradually ramped up. We're starting with airless planets and moons to begin with, but Earth-like planets will happen in the future." Like the galaxy itself, the surfaces of these planets will be created using procedural generation. But that doesn't mean they'll be random scatterings of rocks and ice: Frontier's algorithm uses real science to generate its extraterrestrial landscapes.

"We're using proper scientific processes, from first principles, in terms of how the solar system was formed," explains Braben. "You get rocks forming first, when planetesimals stick together, then liquid forming on the surface. We're not just saying "Let's have some ice here and some rocks there"—we're using astrophysics to work out how these worlds really form." This means that when you explore some planet in a distant system, its surface could be close to its real world equivalent, based on elements like its distance from its star or its size. "It's all done within the rules of science," adds Braben. "It'll be like exploring a real place."

You'll traverse these planets using an SRV, or surface recon vehicle, called a Scarab. Think Mass Effect's Mako, but probably a bit easier to control. Excitingly, you can fly from space to the surface of a planet seamlessly, with no loading breaks. "The SRV has to be fun," says Braben. "It has to be enjoyable to drive, in the same way the ships are enjoyable to fly."

I ask Braben for examples of what we'll actually find out there on these faraway worlds. Surely it's just a lot of rocks and nothingness? "You need a lot of empty space for exploration to be satisfying," he says. "The thing that makes exploration worthwhile is, every now and then, finding a gem. On our planets, a little bit of thought will help you find interesting things. On Earth, and other planets, upswells like volcanic eruptions bring things to the surface. So if you find a volcano on a planet, that'll be a mineral rich area."

You'll also find crashed ships, bases that can be attacked, and other things Frontier are keeping secret. The Scarab is equiped with weapons, and organised co-op assaults on space-forts have been hinted at. Players could provide fire support from above in their ships while others assault from the ground in their Scarabs. "The SRVs are much smaller than the ships," says Braben. "Maybe about the size of a small car. So that makes them hard to hit with big weapons and ideally suited to infiltrating enemy bases."

Horizons is what Frontier are calling a 'season' of updates for Elite: Dangerous. It will cost £40, or £30 for existing players. But they're keen to stress that support for players who don't upgrade will continue, and owners of both versions of the game will still share the same connected galaxy—and be able to fly together in the same wings.

Next year there'll be a second major Horizons update, although they're keeping the details under wraps for now. They can reveal, however, that the first 2016 expansion will add a new loot and crafting system to the game. "This is the first part of a whole new season of expansions," says Braben. "In the first season we've had Wings, Powerplay, and CQC. They're named after their headline feature, but there's always other stuff too: new ships, tweaks, and general balancing. We'll be continuing this trend in season two."

I'm one of about a dozen people who loved the Mako exploration in Mass Effect, so I'm pretty excited about Horizons. Braben talked at length about how realistic their procedural generation model is, and how it predicted with near-accuracy what Pluto was like before NASA's New Horizons probe reported its findings last month. The idea of exploring these planets that are rooted in reality sounds intriguing. However, I can see the high cost of the expansion being divisive, no matter how much content it offers. The official release date for Horizons is 'this holiday', so November or December seems likely.
Title: Re: Elite: Dangerous
Post by: The Brain on August 05, 2015, 04:30:01 PM
Decades ago they could put planets in the game at release. Modern era is fial.
Title: Re: Elite: Dangerous
Post by: Josquius on August 05, 2015, 05:52:14 PM
I'm still waiting for elite 4
Title: Re: Elite: Dangerous
Post by: Barrister on August 06, 2015, 09:42:05 AM
Well the idea that the game will get constant updates for free is obviously ridiculous, so I guess I'm okay with paid DLC.  It does seem rather pricey though.
Title: Re: Elite: Dangerous
Post by: Razgovory on January 27, 2016, 11:50:04 AM
I picked this up at the last Steam sale.  Gonna give it a try.
Title: Re: Elite: Dangerous
Post by: Zoupa on January 28, 2016, 10:36:58 PM
Good luck. There's nothing to do. A mile wide but an inch deep.
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on February 27, 2016, 04:09:38 PM
finally completed all the tutorials that matter. how long has it been since release? lol
Title: Re: Elite: Dangerous
Post by: Tamas on December 08, 2016, 05:34:53 PM
Anyone playing? I have bought Horizons and returned. Missions make it more fun and factions more meaningful.

I have found a small system with 1.6 million inhabitants and a single coriolis station, under rule of communits. Decided to try and help a corporate faction from a neighbouring system take the system over. Will see how that goes. If somebody wants to help I'll PM details :P

I have just bough a Cobra MK3. I am undecided between gearing up for mining, or just concentrating on missions until I have enough money to do an exploration build and go charting stuff.
Title: Re: Elite: Dangerous
Post by: The Brain on December 08, 2016, 05:35:46 PM
Haven't played since before Horizons. Worth playing now?
Title: Re: Elite: Dangerous
Post by: Barrister on December 08, 2016, 05:41:07 PM
I should get back into it.  A year ago when I built my new computer I realized that all of my joystick inputs were messed up and I never bothered to fix them.
Title: Re: Elite: Dangerous
Post by: Tamas on December 08, 2016, 05:48:58 PM
Quote from: The Brain on December 08, 2016, 05:35:46 PM
Haven't played since before Horizons. Worth playing now?

Much better than it was, the different system factions, the missions (now with passengers!) very much help in creating context. But like with all other Elite games, you must still create that context for yourself. But at least it now integrates more with events in the game world.
Title: Re: Elite: Dangerous
Post by: Zoupa on December 08, 2016, 11:35:29 PM
Not really worth it IMO. Still not a game but a big ass simulation. A mile wide and an inch deep.
Title: Re: Elite: Dangerous
Post by: Tamas on December 09, 2016, 05:54:40 AM
Explanation of the faction system:
https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim


Zoupa, the game has at least 5 times as much content as the last Elite I played (Elite 2). I guess we have just grown old and we have a harder time using our imagination to fill the gaps.

But right now I am having fun, playing it as a kind of relaxation game you'd do with Euro Truck Simulator, and marvelling at the sights the game can generate.
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 09, 2016, 09:07:09 AM
I'm still playing too...and I like it. Especially the choice you get to either play solo, private group, or open world...depending how much you want to interact with other real people :D

I also like the community goals.  I took part in the recent exploration one and it was a great excuse to travel around and check out the sights.
Title: Re: Elite: Dangerous
Post by: Tamas on December 09, 2016, 09:39:00 AM
I mean, look at this, it's supposed to be a screenshot made by a guy on Reddit:

(https://i.redditmedia.com/4FvgaSL4slgcH3aQ5r7gd-ek98zkHNnIaOZJFxnJ2B4.jpg?w=1024&s=87ed1a6fcb508784076c5b354a69091d)

Which reminds me, how can I have an outside view of my ship? :P
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on December 09, 2016, 01:31:42 PM
There's an external camera, but it kinda sucks.  Uses flight controls to move it around and you can't control your ship while it's on.  Key binding is Ctrl + Alt + Space, but I'm fairly sure you can change that by looking for "classified camera" in the controls list.
Title: Re: Elite: Dangerous
Post by: Pedrito on December 09, 2016, 03:04:46 PM
Quote from: Tamas on December 09, 2016, 05:54:40 AM
Explanation of the faction system:
https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim


Zoupa, the game has at least 5 times as much content as the last Elite I played (Elite 2). I guess we have just grown old and we have a harder time using our imagination to fill the gaps.

But right now I am having fun, playing it as a kind of relaxation game you'd do with Euro Truck Simulator, and marvelling at the sights the game can generate.
The new content is a available only with Horizons, or is it available as a free patch/upgrade to all users?
I left the game some time ago because I felt it was shallow, and did not pay attention to the following developments, but I could give it another spin.

L.
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 09, 2016, 03:20:29 PM
If you want to land on a planet, you need Horizons.  Not 100% sure if anything else is restricted.
Title: Re: Elite: Dangerous
Post by: Tamas on December 09, 2016, 06:59:39 PM
Iirc you get the faction thingie and missions without Horizons
Title: Re: Elite: Dangerous
Post by: Tamas on December 13, 2016, 08:18:28 AM
Operation Kick The Commies Out is progressing nicely, my chosen corporate faction is almost at parity with the ruling communists. Unfortunately from next week I will be away from the game 'til January so I almost certain I won't have the opportunity to try and influence the civil war I am about to trigger :P

I'll post the name of the system later so responsible people here can take up the mantle and fight the good fight.

Last night I had my first passenger mission. One potential good thing I saw in them was to help with doing sightseeing myself. I was taking some blokes about 60 light years away, what turned out to be a fairly lonely gigantic water planet. And I got to see some interesting red (more like brown) dwarf stars on my journey.

One of the passengers missions from my chosen faction-to-support at the time was a sightseeing trip to a black hole some 1100 light years away. That sounded fascinating :D Alas, I was not acceptable for it. Would not have taken it anyways, with my 13 light years per jump Cobra.
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 13, 2016, 10:17:05 AM
That's awesome!  I haven't managed to find where I can buy a passenger pod yet...but that could be related to the fact I'm flying an Imperial Eagle right now, with I think 0 cargo space at the moment :D

If you post that system name, I think I might try to head over there and help push out the commies :)
Title: Re: Elite: Dangerous
Post by: Razgovory on December 13, 2016, 10:26:53 AM
Is it weird that if you turn off your engine you space ship stops?
Title: Re: Elite: Dangerous
Post by: Tamas on December 13, 2016, 10:49:16 AM
Quote from: Arvoreen on December 13, 2016, 10:17:05 AM
That's awesome!  I haven't managed to find where I can buy a passenger pod yet...but that could be related to the fact I'm flying an Imperial Eagle right now, with I think 0 cargo space at the moment :D

If you post that system name, I think I might try to head over there and help push out the commies :)

:thumbsup:

The system is BD+35 3145, it has one single base.

I have been pushing the "LP 280-9"-something faction, a corporation that rules the neighbouring LP 280-9 system and has been expanding into BD+35.  BTW do not buy stuff at BD+35, only sell, as allagedly buying helps the ruling faction, while selling hurts it. :)

Small passenger cabins (economy ones) are fairly common around those parts, I bought my big one (needs a 4-dots space) containing 8 economy-class spaces in a high tech world, forgot the name, sorry.

It seemed to me like I had to scan the nav buoy that was the passengers' target for the mission to be (half-)successful, but I am not sure.
Title: Re: Elite: Dangerous
Post by: Tamas on December 13, 2016, 10:52:06 AM
Quote from: Razgovory on December 13, 2016, 10:26:53 AM
Is it weird that if you turn off your engine you space ship stops?

IIRC that's with flight assist on, which is the default setting.

Which reminds me: is smuggling still about floating through the base entrance without a heat/electric signature? That's not only hard but also a bit lame, I have always thought. Surely authorities can spot a huge hulking spaceship with Mark I Eyeballs, suspiciously trying hard not to be scanned.
Title: Re: Elite: Dangerous
Post by: Razgovory on December 13, 2016, 03:12:46 PM
I'll confess that the whole lack of momentum thing really deflated my enthusiasm.
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 13, 2016, 03:26:23 PM
Yea, flight assist causes that, and it defaults to on.  You can turn it off, or even set up a toggle (for your stealth float into the station).
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on December 13, 2016, 04:32:19 PM
Yeah on some ships you can see the thrusters in the front firing in order to slow you down (with flight assist on). 
Title: Re: Elite: Dangerous
Post by: The Brain on December 13, 2016, 04:33:54 PM
Quote from: Razgovory on December 13, 2016, 03:12:46 PM
I'll confess that the whole lack of momentum thing really deflated my enthusiasm.

You should have voted anyway. :angry:
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 13, 2016, 07:36:35 PM
Quote from: Tamas on December 13, 2016, 10:49:16 AM
Quote from: Arvoreen on December 13, 2016, 10:17:05 AM
That's awesome!  I haven't managed to find where I can buy a passenger pod yet...but that could be related to the fact I'm flying an Imperial Eagle right now, with I think 0 cargo space at the moment :D

If you post that system name, I think I might try to head over there and help push out the commies :)

:thumbsup:

The system is BD+35 3145, it has one single base.

I have been pushing the "LP 280-9"-something faction, a corporation that rules the neighbouring LP 280-9 system and has been expanding into BD+35.  BTW do not buy stuff at BD+35, only sell, as allagedly buying helps the ruling faction, while selling hurts it. :)

Small passenger cabins (economy ones) are fairly common around those parts, I bought my big one (needs a 4-dots space) containing 8 economy-class spaces in a high tech world, forgot the name, sorry.

It seemed to me like I had to scan the nav buoy that was the passengers' target for the mission to be (half-)successful, but I am not sure.

Nice, only 155 LY away...glad I have a 16LY range :) Only 12 Jumps
Title: Re: Elite: Dangerous
Post by: Berkut on December 13, 2016, 07:57:18 PM
This looks interesting but...if I wanted to play this, why wouldn't I just play Eve instead?
Title: Re: Elite: Dangerous
Post by: Arvoreen on December 13, 2016, 07:59:37 PM
You couldn't find a commie station a little closer than 11,000 Ls out from the star? :D

And as far as I know, landing on planets requires Horizons, but most of the rest of the content is included (community goals. powers/factions, etc)
Title: Re: Elite: Dangerous
Post by: Tamas on December 14, 2016, 02:19:52 AM
Sorry :D


Berkut, this isn't it EvE. I see a lot of PvPers whining for this and that. I play solo which means I play in the same universe but I never encounter players. Even if you play Open there are instances, and there is no base building and such.


But the graphics and scale are magnificent, the flying is like a flight sim not like an RTS. I have never felt closer in a game to feeling like flying around in our actual galaxy in a far, possible future.

Title: Re: Elite: Dangerous
Post by: Tamas on December 15, 2016, 05:13:12 AM
Is there a special way to use burst lasers? I am not overly impressed by them. I like my "machine guns" much better even if they use ammo.
Title: Re: Elite: Dangerous
Post by: Tamas on December 16, 2016, 04:52:36 AM
I am getting quite certain I'll pursue  an exploration/passenger "career" in the game. Last night I saw a passenger mission about getting somebody to a "pulsar earth like" to some, IIRC, 14k light years away. That's just awesome.  :lol:
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on December 16, 2016, 01:40:04 PM
Quote from: Tamas on December 15, 2016, 05:13:12 AM
Is there a special way to use burst lasers? I am not overly impressed by them. I like my "machine guns" much better even if they use ammo.

Yeah:  Take them off and put pulse or beam lasers or your machine guns on there instead.   :P 

I just use beams on the shields then multicannons to tear up the hull (Asp Explorer).  Seems to work pretty well, but I haven't played since before the latest update so they may have changed some stuff.
Title: Re: Elite: Dangerous
Post by: Josquius on December 23, 2016, 02:46:07 PM
Think I'll finally get this in the sale.
Just need the base game or is the stuff in the season pack worthwhile?
Title: Re: Elite: Dangerous
Post by: Barrister on December 23, 2016, 03:01:10 PM
Quote from: Tyr on December 23, 2016, 02:46:07 PM
Think I'll finally get this in the sale.
Just need the base game or is the stuff in the season pack worthwhile?

Play the basegame for awhile then see what you think.
Title: Re: Elite: Dangerous
Post by: Josquius on January 02, 2017, 02:40:27 PM
Wow the controls are complicated.
I failed the second tutorial mission.
Couldn't figure out how to request docking clearance and my ship started to blow up for some reason- it seems pressing tab does something weird.
Pressing escape minimises the window...which is bizzare.
Title: Re: Elite: Dangerous
Post by: Tamas on January 03, 2017, 05:19:08 AM
Quote from: Tyr on January 02, 2017, 02:40:27 PM
Wow the controls are complicated.
I failed the second tutorial mission.
Couldn't figure out how to request docking clearance and my ship started to blow up for some reason- it seems pressing tab does something weird.
Pressing escape minimises the window...which is bizzare.

At the very least get an xbox controller for this game.
Title: Re: Elite: Dangerous
Post by: Josquius on January 03, 2017, 05:46:58 AM
I do have one.
It works better?
It's sort of FPSy so seems not too suited.  Will give it a go
Title: Re: Elite: Dangerous
Post by: Tamas on January 03, 2017, 06:35:32 AM
Quote from: Tyr on January 03, 2017, 05:46:58 AM
I do have one.
It works better?
It's sort of FPSy so seems not too suited.  Will give it a go

Its sort of flight sim-y, actually :P You want a joystick ideally, joystick with a throttle if you want to do combat. But especially for non-combat and non-PVP, a gamepad should suffice.

The main keys you need for flying, beside directions, throttle, and the jump drive thingie (button J by default) is the left-hand side communication panel because there is where you select destinations and ask for landing clearance.
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on January 03, 2017, 06:39:02 AM
Elite Dangerous works pretty well with mouse and keyboard too.  See this guy's video: https://www.youtube.com/watch?v=-dD7LbDOaDU
Title: Re: Elite: Dangerous
Post by: Barrister on January 03, 2017, 01:35:32 PM
I dunno - not sure I'd want to play it without a joystick and throttle.
Title: Re: Elite: Dangerous
Post by: Tamas on February 07, 2017, 05:25:15 AM
I have been back to the game, big time.

Got a Cobra MkIII kitted for exploration, but I have been using it for expensive tourist runs, mostly criminals who dont' want to get scanned.

With my A grade frame shift drive it is not too bad to do a few hundred lightyears worth of round trip, and my medium-quality fuel scoop does its job while I scan the systems with my advanced scanner.
Usually for around 300-400 light years worth of round trip I get between 700k-1mil depending on whether planetary landings are on the menu, plus a 100k or so for exploration data.

And smuggling the passengers out and in of a station ain't too hard: I switch to silent running, and dump two heat sinks, those give me time to get out (or in), with 0-10% heat signature.

I also have a Type 6 Transporter, fitted with enough cargo rack to carry 100 tons. I was switching between these two ships depending on what I felt like doing. The 4A frame shift drive for the Cobra also fits the Type 6, so even when ferrying a full 100 tons I could make decent jumps.

Right now, I am almost ready to buy an Asp Explorer and fit it for exploration, although I am planning to set it up like a Cobra: mid-range tourist taxi. I'll probably sell both of the current ships, and have some cargo racks in storage to put on the Asp when I feel like trading. Then when I have around 23 mill I'll grab myself a Type 7 to have a cargo barge again.

What I am also considering is slowly going toward the middle of the galaxy, doing mercenary work in my Asp while doing so. I am really tempted to go proper exploring but I think I'd need to go thousands of lightyears to put my name on some systems, and hundreds of jumps each way gives me a pause. I can see plenty of sights doing these missions:

(https://s29.postimg.org/t5790km0j/20170205201113_1.jpg) (https://postimg.org/image/t5790km0j/)

(https://s29.postimg.org/o7tofgk1f/20170206223538_1.jpg) (https://postimg.org/image/o7tofgk1f/)

(https://s29.postimg.org/78kq078tv/20170206223550_1.jpg) (https://postimg.org/image/78kq078tv/)

(https://s29.postimg.org/agp7d8v3n/20170206225646_1.jpg) (https://postimg.org/image/agp7d8v3n/)

(https://s29.postimg.org/r5qn95roz/20170206225850_1.jpg) (https://postimg.org/image/r5qn95roz/)
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 07, 2017, 05:37:45 PM
Storage?   Can you store modules you aren't using now?
Title: Re: Elite: Dangerous
Post by: Tamas on February 08, 2017, 04:44:31 AM
Quote from: MadBurgerMaker on February 07, 2017, 05:37:45 PM
Storage?   Can you store modules you aren't using now?

yes AND you can have them transported from other bases to the one you are at, for a nominal fee of a few hundred credits, and a timeframe of 6-18 minutes depending on distance (I am assuming there are longer waiting times but I haven't been that far from my modules yet).

You can do the same with stored ships as well. Not very realistic I guess, but sure convenient!
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 08, 2017, 11:36:36 AM
Quote from: Tamas on February 08, 2017, 04:44:31 AM
yes AND you can have them transported from other bases to the one you are at, for a nominal fee of a few hundred credits, and a timeframe of 6-18 minutes depending on distance (I am assuming there are longer waiting times but I haven't been that far from my modules yet).

You can do the same with stored ships as well. Not very realistic I guess, but sure convenient!

Finally.  Are you able to toss the modules into your cargohold and move them around yourself if you are so inclined?  The ships obviously not, since that would require a gigantic transport of some sort.
Title: Re: Elite: Dangerous
Post by: Tamas on February 08, 2017, 11:46:04 AM
no, but I don't miss it. If I want to switch from taxing to cargo hauling I can wait 6 minutes.
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 08, 2017, 12:10:06 PM
Quote from: Tamas on February 08, 2017, 11:46:04 AM
no, but I don't miss it. If I want to switch from taxing to cargo hauling I can wait 6 minutes.

Yeah nbd.  I'm gonna have to fire this game back up and see what else has changed.  I had been planning on setting up the AspX for exploration and just taking off into space before I got distracted by other games.
Title: Re: Elite: Dangerous
Post by: Tamas on February 10, 2017, 05:14:00 AM
I tried smuggling, jumped about 70 lightyears to the closest decent-sized Imperial system (just 3 jumps, yay!), packed 104 tons of Imperial Slaves, and went back the same distance to sell them.

Well, it was fairly fun, mainly because I didn't bother to check if the stations I tried to sell at
a) had a black market
b) was it closed or not

But before the 3rd try I bothered to check and found a station with an operating black market :P

Looks like silent running plus 2 heatsink launches can keep your heat signature low enough to avoid scanning while docking, although in one instance it was pretty close - a scan started on me as I was going through the station gate, just managed to bolt through in time so the scan did not finish.

And when on my way to the 3rd station, a pirate (NPC for sure, I play in solo mode) tried to interdict me despite it being a high security system.
Made it a bit of a nail-biter to make sure I avoided interdiction, as I did not want security forces charging in and scanning everybody. :D

BUT at the end it really didn't worth it: I made like 230 credits profit on one ton of slaves which is absolutely pathetic and can be achieved with hauling some basic good to a neighbouring system.

And it made feel dirty to sell poor slaves, all 104 tons of them.

Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 10, 2017, 12:16:29 PM
230 a ton?  Man, that's disappointing. 

If you're doing long range hauling, you can go out to Sothis and Ceos and grab some transport missions.  They pay pretty well (several million per mission usually), and don't take too long if you've got a ship that can jump pretty far. 

Although they may have nerfed these places.  I know there was some talk of that, but I never checked.
Title: Re: Elite: Dangerous
Post by: Tamas on February 10, 2017, 12:28:40 PM
Thanks!
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 10, 2017, 12:42:43 PM
NP.  :)   

They're kinda funny because all it is is transporting...IIRC it's toxic waste.  The cargo itself is basically worthless, but the missions end up paying out so much because of the distance multiplier, and it goes up as your reputation increases with them as well. 
Title: Re: Elite: Dangerous
Post by: Tamas on February 10, 2017, 12:55:28 PM
Quote from: MadBurgerMaker on February 10, 2017, 12:42:43 PM
NP.  :)   

They're kinda funny because all it is is transporting...IIRC it's toxic waste.  The cargo itself is basically worthless, but the missions end up paying out so much because of the distance multiplier, and it goes up as your reputation increases with them as well.

I am aiming at working my reputation up to Allied status with the faction controlling my "home base". Then I can catch missions paying in the tens of millions (last one I saw was 50) for transferring passengers 10-20 thousand lightyears away and back :D

Really tempted to do one of those.
Title: Re: Elite: Dangerous
Post by: MadBurgerMaker on February 10, 2017, 01:16:24 PM
That sounds like it would be a really long trip with a lot of jumps.  You could also make a bunch of cash from system scans with something like that.
Title: Re: Elite: Dangerous
Post by: Josquius on February 10, 2017, 01:43:30 PM
Amazing you can do all this, I still consider it an achievement to dock :lol:
Title: Re: Elite: Dangerous
Post by: Tamas on February 10, 2017, 02:51:30 PM
Quote from: MadBurgerMaker on February 10, 2017, 01:16:24 PM
That sounds like it would be a really long trip with a lot of jumps.  You could also make a bunch of cash from system scans with something like that.

Yeah deadline on such a mission is around 3 weeks
Title: Re: Elite: Dangerous
Post by: Tamas on February 10, 2017, 02:51:53 PM
Quote from: Tyr on February 10, 2017, 01:43:30 PM
Amazing you can do all this, I still consider it an achievement to dock :lol:

Use a controller of joystick :)
Title: Re: Elite: Dangerous
Post by: Josquius on February 10, 2017, 03:10:56 PM
Quote from: Tamas on February 10, 2017, 02:51:53 PM
Quote from: Tyr on February 10, 2017, 01:43:30 PM
Amazing you can do all this, I still consider it an achievement to dock :lol:

Use a controller of joystick :)

I am trying on an xbox pad but I'm not sure its right. There doesn't seem enough buttons on the pad to do everything
Title: Re: Elite: Dangerous
Post by: Barrister on February 10, 2017, 03:28:04 PM
Quote from: Tyr on February 10, 2017, 03:10:56 PM
Quote from: Tamas on February 10, 2017, 02:51:53 PM
Quote from: Tyr on February 10, 2017, 01:43:30 PM
Amazing you can do all this, I still consider it an achievement to dock :lol:

Use a controller of joystick :)

I am trying on an xbox pad but I'm not sure its right. There doesn't seem enough buttons on the pad to do everything

I'm sure there aren't.  I played on a controller with throttle which had a good # of buttons, and still need to make copious use of keyboard controls.
Title: Re: Elite: Dangerous
Post by: Ed Anger on February 10, 2017, 09:40:11 PM
QuoteAnd it made feel dirty to sell poor slaves, all 104 tons of them.

Sell: 1 Katmai.
Title: Re: Elite: Dangerous
Post by: The Brain on February 11, 2017, 04:34:55 AM
:)
Title: Re: Elite: Dangerous
Post by: katmai on February 18, 2017, 05:30:46 PM
Quote from: Ed Anger on February 10, 2017, 09:40:11 PM
QuoteAnd it made feel dirty to sell poor slaves, all 104 tons of them.

Sell: 1 Katmai.
:ultra:
Title: Re: Elite: Dangerous
Post by: Ed Anger on February 18, 2017, 07:17:22 PM
 :)
Title: Re: Elite: Dangerous
Post by: Crazy_Ivan80 on February 19, 2017, 03:44:49 AM
I've managed to update my install, now I actually need to log in some time :p
Title: Re: Elite: Dangerous
Post by: Tamas on January 27, 2019, 06:52:13 AM
I've returned to this now that they have new exploration and mining mechanics.

My goal is to have a decent ship for each of the main roles I might feel like playing. None of the Engineers custom super-upgrades (I'll do that once I have the top ships in these roles), but near-best from the default stuff.

I already have a pretty well kitted-out Asp Explorer for exploration. The new mechanic for it is pretty neat. Instead of flying around like a fly in the kitchen, you sit and try to tune in to different radio signals to identify and scan the planetary bodies. You can fly close to one and gain extra money with a detailed planetary scan though.

I also have some first- and business class passenger cabins stored away to turn the Asp into a passenger ship when I feel like it.

I have a Type 7 Transporter for trading. I've found an area close to the edge of settled space where a close-by Imperial and Federation system really match each others' demands. Sometimes I can take 3-4 cargo delivery missions going to the same system.

I have a fairly cheapo combat ship but I am not really interested in combat yet.

And I've just kitted out a Federal Dropship for mining, but I am yet to actually try the new mechanics. Deploying explosive charges to tear apart asteroids for the extra-valuable stuff in their middle sounds intriguing though.


I really like how you can bump into some pretty picturesque space stuff just by flying around doing your thing. It can be truly beautiful. Also the scale of the thing. I always "settle" in a particular part of space, doing missions building my reputation with local factions, end up doing rounds around maybe half a dozen systems. Bases, planets become familiar. It's cool to remember that this is just a very very tiny portion of the inhabited portion of the game world, which in turn is a miniscule part of the galaxy in the game. Last weekend I went toward the Coalsack region exploring and a few hundred lightyears from settled space couldn't stumble upon a single solar system where I was the first player to enter it. There was maybe two where the first guy didn't do a proper scan so some planets registered for the first time by me, but that's all. Yet, according to data from last March, only 0.2% of the game world has been explored.

Of course, even with the now very detailed faction interaction mechanics (which I do think help a lot filling the world with a sense of life and activity), you very much need to make your own goals as the game won't help you much with that. But Elite was never anything else. No doubt I'll go bored and I'll set it aside again for a time, but until then, it's great.
Title: Re: Elite: Dangerous
Post by: Pedrito on February 14, 2019, 02:00:27 PM
After some years of complete inactivity, I just recently bought the Horizons Season Pass and am learning all the different new mechanics.

Last night the planetary landings gave me the headache, mainly because I did not RTFM and jumped straight into the tutorials, so did not bind all the different controls and right now I don't understand if the aiming system is linked to the diection I'm facing, or if its' possible to aim in a direction different from the one I'm facing. I tried all the keyboard keys, and the joystick ones too, but to no avail  :blush:

L.
Title: Re: Elite: Dangerous
Post by: Tamas on February 14, 2019, 04:55:35 PM
There are nice Youtube videos for the game I am sure somebody has covered this as well, I'd try to take a look.
Title: Re: Elite: Dangerous
Post by: Pedrito on February 27, 2019, 01:58:36 PM
The amount of content that's been added since the last time I played is staggering: mining, landings, completely revamped exploration,  :wacko:

I'm flying in a Viper Mk IV that I found in my inventory (probably gifted by the developers) that I pimped up a bit, and I'm trying to accumulate some monies to buy and properly fit at least a Diamondback Explorer for, duh, exploration, or a hauler of some kind for trading.

Have you ever tried PowerPlay?

Oh, and my name is CMDR AB Normal, if you want to chat some time.

L.
Title: Re: Elite: Dangerous
Post by: Tamas on February 27, 2019, 02:56:49 PM
I haven't really tried Powerplay yet.

Make sure you are concentrating on missions, and try to "settle down" in a system for a while. As your reputation with a particular faction in there increases you'll get much, much better payouts, as you'll be able to get missions above your rank. Often (at least the non-combat ones) aren't really dangerous, they just pay heck of a lot more. Don't make my mistake: usually when they want you to carry something somewhere you need to pick the cargo up via the mission interface after accepting. :)

The Viper is a combat ship but I've found combat missions to be a bad payout unless you really enjoy combat (which I only moderately do). Try getting a trade ship if you don't, and work on delivery missions. The Hauler is nice.

The way I do it, I always look for missions and don't try to trade without them BUT often the delivery missions (whether you are asked to take something or to bring back) reveal nice trade routes. So if I am jumping somewhere to deliver a mission cargo I load up with bought stuff as well to sell there. Before you do sell it though, check the local mission board, somebody might be looking for it. :)

Speaking of jumping around a lot: not sure if you know, but "D" designation equipment are the lightest. If you want to fight you can't really afford to have such brittle stuff but otherwise jumping as far as possible will make your life much easier.



Title: Re: Elite: Dangerous
Post by: Pedrito on March 09, 2019, 01:08:49 PM
Quote from: Tamas on February 27, 2019, 02:56:49 PM
Don't make my mistake: usually when they want you to carry something somewhere you need to pick the cargo up via the mission interface after accepting. :)

Sometimes I still do the same mistake  :blush:

I must say that the game has become way more fun than when it was released. At the time, it felt like it was half-baked, and almost completely devoid of content; now, after the Horizons and Beyond DLCs, there are a lot of things to do (although still very open-ended and loose), and it's become easier to make money to get the bigger ships.

In three or four days of trade missions, I've upgraded from the lowly Viper to a Type-6 trasporter, that opened up rather lucrative trade routes and missions (even if sometimes I forget to account the commodites' weight and have to take a longer route, but with shorter jumps)(and, THE main gripe about the game: how's it impossible to have a interplanetary market info in-game, but one has to go on external sites to know which trade route has financial sense).

I tried the "evacuate station under Thargoid attack" missions, and they are really fun and give a rather real sense of danger, plus are good money - about 10K credits per evacuated person, consider a properly fitted Type-6 can load up to 100 persons per trip -, and your major power reputation gets up pretty fast.
In some more days of trading (blessed are the imperial slaves: a cargo of 63 units netted me more than 3 millions Cr  :menace:)i've made enough money to buy an ASP Explorer; i've fitted it for core mining, and in the next days I'll be out following the void opal craze: there's a pristine icy ring just two systems away...

L.
Title: Re: Elite: Dangerous
Post by: Tamas on March 09, 2019, 01:37:43 PM
:thumbsup:

I've found mining a bit annoying but I can certainly see the appeal for others. Loitering and seeking in those rings can be quite atmospheric.

I haven't tried the evacuation missions yet, will do so once I return to the game.

Title: Re: Elite: Dangerous
Post by: Pedrito on March 09, 2019, 02:00:42 PM
There's a weekly thread on reddit with info on recent thargoid attacks, and what to do to help.
Various roles are needed: evacuation ships, stocked with economy-class passenger cabins; traders to bring in materials for the reconstruction, and obv. Fighters for combat.
Given the recent resurgence in thargoid attacks, I'm sure that this kind of missions will be available for several weeks more.

I'm trying opal mining because it seems that everyone except me is becoming filthy rich in hours, and who am I to not try to become virtually filthy rich?

L.