News:

And we're back!

Main Menu

[PC]Civilization V coming!

Started by Syt, February 18, 2010, 12:58:21 PM

Previous topic - Next topic

Viking

Quote from: DGuller on August 05, 2013, 07:59:18 AM
I view academy as a specialist tile of sorts.  It also costs a net of one food just like specialist under Freedom, but it gives me a shitload of science and a little culture.  Yes, it doesn't get the half unhappiness that a real specialists gets, but having 10 sciences in one tile is worth it.

I agree, but a 1 food, 8 science tile is worse than a 2 food, 8 science tile no matter how you look at it. Or, even better, slap it on a happiness resource tile and you get  both the resource and the science and the extra food/money/production without having to spend lots of population on it.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

DGuller

Quote from: Viking on August 05, 2013, 08:05:16 AM
Quote from: DGuller on August 05, 2013, 07:59:18 AM
I view academy as a specialist tile of sorts.  It also costs a net of one food just like specialist under Freedom, but it gives me a shitload of science and a little culture.  Yes, it doesn't get the half unhappiness that a real specialists gets, but having 10 sciences in one tile is worth it.

I agree, but a 1 food, 8 science tile is worse than a 2 food, 8 science tile no matter how you look at it. Or, even better, slap it on a happiness resource tile and you get  both the resource and the science and the extra food/money/production without having to spend lots of population on it.
I guess it goes back to style.  I play very tall empires, and make use of very high population density to surge ahead in science despite a relatively low number of cities.  For me, having enough population to work every tile is a foregone conclusion, so I may as well overlap the benefits of the tiles as little as possible.

KRonn

I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.

mongers

Quote from: KRonn on August 05, 2013, 10:20:08 AM
I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.

Sounds good, I'll have to give this ago, though I didn't love the demo.
"We have it in our power to begin the world over again"

Viking

all the ideologies have policies which give insane amounts of happiness. Basically, as soon as you get to ideology you should expect to have 40-60 spare happiness on a large map unless you go on a massive conquering spree. It's almost like escaping the malthusian trap. Up until you get an ideology happiness is the limit you must always confine yourself to, after the ideology the rules basically change.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

KRonn

Quote from: mongers on August 05, 2013, 10:33:47 AM
Quote from: KRonn on August 05, 2013, 10:20:08 AM
I'm playing a game as Rome and when Ideology kicked in I chose Order. Romans love Order apparently! That plus tenets and the happiness buildings and policies I already had jumped my happiness to the 60s up to 70.

I build many cities tall but still learning the game. Now I try and watch to not let too many cities get too large and affect happiness. As long as I have a good core of heavy producing cities for building Wonders, military units and the larger buildings, factories, etc, and the smaller cities can produce certain buildings for gold/culture/faith, or be productive enough to add some military and larger buildings, I'm happy. But still a novice at the game.

Sounds good, I'll have to give this ago, though I didn't love the demo.

At first when the game came out I was luke warm on it; it felt different or someting but I probably also wasn't into playing Civ so much. But I really feel this is the best of the Civ games. It has so much to it. Social policies, ideology, religion, faith, tourism, trade routes all add to it. Game is structured due to happiness and earning gold so you (and AI players) have to build slowly. No more AI running rampant building cities so close to you and you having to rush build cities to stave them off. Also I like the combat system, not that it's a huge innovation but one unit per hex means a lot less unit density, not having to build so many units where end game became a real chore for me in past Civ games.

KRonn

Quote from: Viking on August 05, 2013, 11:54:02 AM
all the ideologies have policies which give insane amounts of happiness. Basically, as soon as you get to ideology you should expect to have 40-60 spare happiness on a large map unless you go on a massive conquering spree. It's almost like escaping the malthusian trap. Up until you get an ideology happiness is the limit you must always confine yourself to, after the ideology the rules basically change.

Yep, and have to pick the right ideology for the Civ to please the citizens. At that point in the game I'm probably close to being done building cities so now it can all add to faster Golden Ages.   :)  But I haven't played a lot so waiting for ideology to kick in before huge expansion might be another route to go, then can expand fast. Depends on your opponents though, as they may already be expanding close to you, or pulling ahead of you in the game.

Grey Fox

Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.
Colonel Caliga is Awesome.

garbon

Quote from: KRonn on August 05, 2013, 12:14:17 PM
At first when the game came out I was luke warm on it; it felt different or someting but I probably also wasn't into playing Civ so much.

The initial version felt like several steps back from civ iv. Was only post the expansions that it made sense to make the switch.

Quote from: KRonn on August 05, 2013, 12:14:17 PMAlso I like the combat system, not that it's a huge innovation but one unit per hex means a lot less unit density, not having to build so many units where end game became a real chore for me in past Civ games.

Yeah I was skeptical but I think it was a great change. Also saves a lot of time during AI turns as there aren't quite so many units to worry about.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

DGuller

FYI, there is a rather annoying bug in the game:  whenever you have a wonder or a policy giving you a free building, make sure you haven't already built the building on your own.  Otherwise the effects cancel out.  I imagine selling the aqueducts in the first four cities right before you enact the Tradition finisher would avoid this bug, but I haven't tried it yet.

Viking

Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Grey Fox

Quote from: Viking on August 05, 2013, 03:07:45 PM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.

That's not what I meant. You speak of all placements, I just want to see that in action to learn from it. I've learned alot about Civ V by watching youtube videos.
Colonel Caliga is Awesome.

garbon

"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Viking

Quote from: Grey Fox on August 05, 2013, 04:24:32 PM
Quote from: Viking on August 05, 2013, 03:07:45 PM
Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

Random civ, Random size, Tectonics (mod map), Immortal, Monumental.

That's not what I meant. You speak of all placements, I just want to see that in action to learn from it. I've learned alot about Civ V by watching youtube videos.

well, that's not gonna help you in any way. You won't see which cities I razed (apart from the ones on flood planes that don't get rebuilt), you won't see where I placed citadels and replaced them afterwards. You won't see all the situations where I choose a lesser evil in an action only to resolve the problem later. Placement, spacing, and build choice are all strategy and civ related. My romans will have tighter city packing than average and my indians will have a wider city packing. With the romans I'll pick happiness religious choices but with the indians I'll pick population growth. You'll also not be playing with the same mods I do.

Strategies are situational.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

KRonn

Quote from: Grey Fox on August 05, 2013, 02:50:24 PM
Viking, DG, Kronn.

You guys need to attach a save game so I(we) can take a look at your set ups.

I'm still new to the game and certainly not optimising things as well as I should be, like culture, tourism, and getting  great leaders. In my Roman game, as I was able to, I spread out some of my later cities to first get luxury or other resources and to expand my land area before the AI, then later backfilled with new cities to fill up empty spaces. I've been doing ok with tourism but not great. It's in the 30s but right now at 58 with modifiers I think from the World's Fair contest which I won, which will expire. I'm not high enough in culture, probably 3rd and I've been building culture buildings, so not sure what else to do except find a way to generate great persons for more great works. I don't use any mods.

The you tube idea sounds good. I also browse the Civ Fanatics forums for ideas and strategies.

I'd be ok giving you a save game but I think I'd need a server to place the save game on, and not sure where I'd do that.