Poll
Question:
Should I get Mount & Blade?
Option 1: Yes
votes: 22
Option 2: No
votes: 2
Option 3: You should mount Jaron
votes: 9
Never really followed this game. Seems somewhat cool. Should I get it?
Yes.
You're going to post extended AARs of your games, right?
Quote from: Grey Fox on March 12, 2009, 01:38:29 PM
You're going to post extended AARs of your games, right?
Of course!
Then go ahead, spend your money.
You are guaranteed the highest in Paradox quality!
Ai, 'tis very good. My only complaint is it gets samey after playing it to death...but then thats most games.
The mods extend gameplay greatly.
Quote from: Syt on March 12, 2009, 02:27:09 PM
The mods extend gameplay greatly.
I've still yet to find a definite 'the mod' though.
You'll have fun with it for longer than a usual game, I garantee that, if you like third person action games.
Try the free demo of six levels. It's quite similar, but you get good stuff and as you get better, enemies are more varied.
Quote from: The Brain on March 12, 2009, 01:07:28 PM
Never really followed this game. Seems somewhat cool. Should I get it?
Ok I got it and based on my playing last night it is really cool if a bit sandboxy. I think I shall have tons of fun wrecking havoc on these faux Kingdoms.
However I would only recomend it Brain if riding horses is your thing.
Btw, the game is on sale at Gamershate for 7.99 this weekend:
http://gamersgate.com/index.php?page=product&what=view&sku=DD-TWMB
Quote from: Syt on March 13, 2009, 09:07:20 AM
Btw, the game is on sale at Gamershate for 7.99 this weekend:
http://gamersgate.com/index.php?page=product&what=view&sku=DD-TWMB
Yeah I saw that...naturally I just bought it yesterday for the regular price. Typical. :face:
Quote from: Valmy on March 13, 2009, 09:09:34 AM
Quote from: Syt on March 13, 2009, 09:07:20 AM
Btw, the game is on sale at Gamershate for 7.99 this weekend:
http://gamersgate.com/index.php?page=product&what=view&sku=DD-TWMB
Yeah I saw that...naturally I just bought it yesterday for the regular price. Typical. :face:
I hope you bought it directly from the developer, so he gets a bigger cut?
Quote from: Syt on March 13, 2009, 09:28:41 AM
I hope you bought it directly from the developer, so he gets a bigger cut?
I buy all my games off Gamers Gate. I did not know I could buy it from the developer.
Quote from: Valmy on March 13, 2009, 09:40:30 AM
Quote from: Syt on March 13, 2009, 09:28:41 AM
I hope you bought it directly from the developer, so he gets a bigger cut?
I buy all my games off Gamers Gate. I did not know I could buy it from the developer.
You just don't want to buy directly from Turks.
Quote from: Valmy on March 13, 2009, 09:40:30 AM
Quote from: Syt on March 13, 2009, 09:28:41 AM
I hope you bought it directly from the developer, so he gets a bigger cut?
I buy all my games off Gamers Gate.
I mostly only do for P'dox games. Their other games I can buy cheaper off the shelf, or directly from the devs for same price, most of the time.
Quote from: Syt on March 13, 2009, 09:44:28 AM
You just don't want to buy directly from Turks.
It is my stout political stand in solidarity with my Kurdish brothers and sisters. Saladin I did it all for you man!
Is mount and blade SP? Is a good SP game?
It is fun for a few evenings of play but the world is so dry and there is little variety in gameplay. I still pick it up now and again but it has no long term value.
Quote from: Evil Spock on March 13, 2009, 06:39:42 PM
It is fun for a few evenings of play but the world is so dry and there is little variety in gameplay. I still pick it up now and again but it has no long term value.
I just love how you said that.
Quote from: Syt on March 13, 2009, 09:07:20 AM
Btw, the game is on sale at Gamershate for 7.99 this weekend:
http://gamersgate.com/index.php?page=product&what=view&sku=DD-TWMB
Thanks for the heads up. Now I have it.
How much will the expansion be?
I tried it last night and played for 5 hours from 1AM-6AM when my computer restarted on me. :-/
Quote from: Phillip V on March 16, 2009, 01:43:18 PM
I tried it last night and played for 5 hours from 1AM-6AM when my computer restarted on me. :-/
Did you enjoy playing?
After playing around for a bit I totally dig it. I can certainly see how it could get repetitive and there is alot of room for improvement. There is alot here that they could build into a great game, I hope this title in its current form is a monatary success so they continue to develop the franchise.
Man there is nothing quite like the rumbling charge of Swadian heavy cavalry.
there's an expasion coming and mods certainly seem plenty...
and yes, I caved too
Quote from: The Brain on March 16, 2009, 01:56:31 PM
Did you enjoy playing?
Yes. For a small developer, I am impressed.
I must have played through the demo for M&B six or seven times. I kept wanting to like it, but it just didn't grab me.
Played it briefly for the first time. Have to play more to get an impression.
Since there is some new interest, I'll advertise my favorite mods:
Native Expansion:
http://forums.taleworlds.net/index.php/board,109.0.html (http://forums.taleworlds.net/index.php/board,109.0.html)
Frequently updated(in fact, one is probably fairly imminent), good fleshing out of the normal game. Some additional features, especially towards managing your own kingdom. Combat game play is more difficult and faster-paced.
Prophecy of Pendor:
http://forums.taleworlds.net/index.php/board,119.0.html (http://forums.taleworlds.net/index.php/board,119.0.html)
Good somewhat fantasy-based mod. A completely new world map and factions, along with some "flavorful" sub-factions. A completely re-worked, and much improved version is in the works.
Custom Settlements:
http://forums.taleworlds.net/index.php/board,122.0.html (http://forums.taleworlds.net/index.php/board,122.0.html)
Still very much in an Alpha stage, it, however, looks very promising in terms of customization for towns, and gameplay.
Sword of Damocles:
http://forums.taleworlds.net/index.php/board,117.0.html (http://forums.taleworlds.net/index.php/board,117.0.html)
A pretty good mod...takes the native version, gives your character a unique faction, and threatens a massive invasion of Caldaria that you need to prepare for. Also a pretty well-developed kingdom management system, including health/population/religion and random events. There is a also an "undead" invasion mod to this mod, though that one has many more flaws/glitches.
There are others that are probably pretty good, but these are the ones I am able to comment on.
Quote from: fahdiz on March 17, 2009, 02:54:21 PM
I must have played through the demo for M&B six or seven times. I kept wanting to like it, but it just didn't grab me.
That was pretty much my impression as well. A good game, I think, but just not my style.
Quote from: Tonitrus on March 21, 2009, 07:52:35 PM
Native Expansion:
http://forums.taleworlds.net/index.php/board,109.0.html (http://forums.taleworlds.net/index.php/board,109.0.html)
Frequently updated(in fact, one is probably fairly imminent), good fleshing out of the normal game. Some additional features, especially towards managing your own kingdom. Combat game play is more difficult and faster-paced.
I got this one and played around with it a bit and I have to say it is just too...um...fanboyish. The Holy Swadian Empire? :bleeding:
Also how it gets off to female soldiers so much. I mean even today it would be strange to have a military contractor mercenary group be all female. That sort of thing kills the medieval spirit of the original. It is like Tim wrote a Mod or something.
Quote from: fahdiz on March 17, 2009, 02:54:21 PM
I must have played through the demo for M&B six or seven times. I kept wanting to like it, but it just didn't grab me.
Be glad. I just cannot stop playing this damn thing. It is like medieval war crack.
Quote from: Valmy on March 23, 2009, 10:10:15 AM
Quote from: Tonitrus on March 21, 2009, 07:52:35 PM
Native Expansion:
http://forums.taleworlds.net/index.php/board,109.0.html (http://forums.taleworlds.net/index.php/board,109.0.html)
Frequently updated(in fact, one is probably fairly imminent), good fleshing out of the normal game. Some additional features, especially towards managing your own kingdom. Combat game play is more difficult and faster-paced.
I got this one and played around with it a bit and I have to say it is just too...um...fanboyish. The Holy Swadian Empire? :bleeding:
Also how it gets off to female soldiers so much. I mean even today it would be strange to have a military contractor mercenary group be all female. That sort of thing kills the medieval spirit of the original. It is like Tim wrote a Mod or something.
The thing I hate about that one is the colours of all the factions are identical.
Currently trying sword of damocles. Sounds canny.
Quote from: Valmy on March 23, 2009, 10:10:15 AM:bleeding:
I miss this smiley. Edit: Also :nelson: and :face:. Edit2: Do not, in fact, perform a GIS for :face: while at work. :face:
I look very much forward to the Mount&Blade: Warbands.
I want to see marriage, though. :(
Quote from: Tyr on March 13, 2009, 06:40:08 AM
Quote from: Syt on March 12, 2009, 02:27:09 PM
The mods extend gameplay greatly.
I've still yet to find a definite 'the mod' though.
That would be "Native Expansion" (if you like the official campaign setup but want to do more things in it) or "The Eagle and the Radiant Cross" (for a very polished, more Renaissance feel complete with early firearms).
PS. Native Expansion has all the female soldiers because the main developer is female. :P
And the mod where all factions have the same color is the 1257 mod. It's part of the package though, as you are supposed to recognize the different lords by their heraldry, not colors.
IGN Preview for the expansion: http://pc.ign.com/articles/967/967230p1.html
5-minute presentation by M&B Producer at GDC: http://www.youtube.com/watch?v=K16bIpGnd1o
Okay, questions.
What do I do with prisoners?
And where can I find people who will buy loot from me?
Finally, how do I drive cattle? I will raid a village, get some, and then they wander off into the night.
Quote from: Faeelin on March 29, 2009, 09:17:39 AM
Okay, questions.
What do I do with prisoners?
And where can I find people who will buy loot from me?
Finally, how do I drive cattle? I will raid a village, get some, and then they wander off into the night.
You can find people who buy prisoners as slaves randomly in the taverns. Any vendor can buy loot, go to one of the big towns and just drag your item on to their item list. They have limited amounts of cash. Don't know about cattle, never bothered with them.
Prisoners can be ransomed at taverns (may have to look around a bit).
Sell your loot to local vendors. You can sell horses to general goods vendors, armor to weapons traders etc. Depending on how much you have to sell you may have to go to several traders if they run out of money.
Cattle driving is tricky. In general they go in the direction you "bump" them and need constant prodding.
Quote from: Syt on March 29, 2009, 10:16:05 AM
Cattle driving is tricky. In general they go in the direction you "bump" them and need constant prodding.
Once you bump them they run away from you. So you change the direction of their movement by moving the other way.
:huh:
Cattle follow you. It is just that they are extremely slow.
Quote from: Iormlund on March 29, 2009, 10:48:04 AM
:huh:
Cattle follow you. It is just that they are extremely slow.
Only if you install some mods. In the regular game you have to walk back and forth and slowly prod them along. I am pretty good at it by now but I still hate the cow quests simply because they take awhile.
By the way, has anyone tried the Eagle and the Radiant Cross?
Yes, it's quite fun.
I'm playing sword of damocles.
Some good stuff but I really don't see myself lasting the full year. The game always gets boring after taking a few castles and winning a few battles.
I like some things in it though.
Like ransoms being different for different levels of character, having parties following you(took me a while to figure that one out), etc...
And of course being the boss.
One thing I'd really like: the lance from the tournaments outside of them. Sure, a bit much to ask. But at least one that acts like it and kills intead of knocks out. Other lances tend to be rather hit and miss.
I actually have no idea where to get lances as opposed to spears.
Quote from: Faeelin on March 30, 2009, 09:10:00 AM
I actually have no idea where to get lances as opposed to spears.
Fight Khergits. Their lancers drop them after battle sometimes.
I am trying to get a campaign started in the Native Expansion Mod. The bandit groups are huge I simply cannot get enough recruits to fight them and when I do my men get massacred.
I need to hire mercs to get going don't I? :(
Quote from: Faeelin on March 30, 2009, 12:31:41 AM
By the way, has anyone tried the Eagle and the Radiant Cross?
I have. It's fairly good. There's more balance when it comes to armies thanks to pikemen formations and firearms. It's not just massive cavalry charges.
I don't like the Prussians, though, they kill the 16th mood.
Quote from: Tyr on March 30, 2009, 08:39:42 AM
Some good stuff but I really don't see myself lasting the full year. The game always gets boring after taking a few castles and winning a few battles.
I like some things in it though.
Lucky for you, there will be an expansion to continue game replayability.
Quote from: Tyr on March 30, 2009, 08:39:42 AM
I'm playing sword of damocles.
Some good stuff but I really don't see myself lasting the full year. The game always gets boring after taking a few castles and winning a few battles.
I like some things in it though.
Like ransoms being different for different levels of character, having parties following you(took me a while to figure that one out), etc...
And of course being the boss.
One thing I'd really like: the lance from the tournaments outside of them. Sure, a bit much to ask. But at least one that acts like it and kills intead of knocks out. Other lances tend to be rather hit and miss.
I've seen "knight lances" being sold in shops, sometimes. They are exactly like the tournament ones except with piercing damage. They seem to be somewhat rare though.
Quote from: Valmy on March 30, 2009, 09:15:03 AM
I am trying to get a campaign started in the Native Expansion Mod. The bandit groups are huge I simply cannot get enough recruits to fight them and when I do my men get massacred.
I need to hire mercs to get going don't I? :(
The mercs and bandits are bigger in that mod, but you can normally outrun them on your horse (just don't go into Khergit lands, steppe bandits will assrape you). Once you collect enough hold and can afford some mercs, you should have no problem crushing the bandit parties (merc parties are somewhat tougher).
I just got this game and i'm having a blast.. I was wondering if anyone knew where there was a current mod for the song of ice and fire series.. i see a couple for .960 but not the 1.xxx one.
Quote from: Vise on April 19, 2009, 05:59:49 PM
I just got this game and i'm having a blast.. I was wondering if anyone knew where there was a current mod for the song of ice and fire series.. i see a couple for .960 but not the 1.xxx one.
Oh fuck off.
There's some talk about porting the old version to the new engine but I don't know how advanced (if any) that is.
I suggest you try Native Expansion and The Eagle and the Radiant Cross in the meantime.
I haven't played it much since I effectively binged on it for a month, but its still worth buying, especially if you can get it cheap.
The new expansion intrigues me as well. I look forward to sending arrows into the skulls of teenage losers while going full speed on horseback. :menace:
I've been enjoying my current game immensely. Declared my support for the Swadians early and they have been at war with the nords and the rhodoks the whole time. I've got a party of 77 with 3 characters 35 swadian knights and some support troops. Rhodoks dont' stand a chance against that many mounted men... I do have trouble with the nords at times however...but really those two countries don't tend to put out very many trained troops.
I am tired of my king not giving me any of the castles i take though...
How are you taking castles with so few men?
Quote from: Faeelin on April 21, 2009, 08:13:15 PM
How are you taking castles with so few men?
:Embarrass: Well i just took a look at my difficulty setting and they were set at the easiest settings... i'm going to start over with a higher difficulty.
I do have to admit there is nothing better than seeing a King riding ahead of his troops... I make my troops wait and charge him, killing his horse and then him. That and a cavalry charge against a line of infantry.... :cool:
Oblivion got me in the mood for some mounted twitch combat. Started out as a horse archer, but turned to strategist, training farmers from the base level all the way up to knights. Nord warriors aren't that bad, either.
I've been playing some Native Expansion. I made a fairly decent archer character, which helps immensely in sieges. I also play with no heavy cavalry, with the exception of my companions, and up to a dozen mounted bowmen. Everything else are dismounted mercenaries - mostly archers - and my Swadian levies (also mostly archers).
Quote from: Iormlund on October 27, 2009, 09:03:02 AM
I've been playing some Native Expansion. I made a fairly decent archer character, which helps immensely in sieges. I also play with no heavy cavalry, with the exception of my companions, and up to a dozen mounted bowmen. Everything else are dismounted mercenaries - mostly archers - and my Swadian levies (also mostly archers).
Doesn't that get awfully boring though?
Any prospect of playing non cavalry is killed for me by just how long it takes to run across the battlefield to reach the enemy.
I've never gone across the battlefield to start a battle. I usually wait till the enemy comes to me. Being on foot can get silly if you have absolutely no cavalry to mop up a fleeing enemy, though. But I do have a few mounted men for that eventuality.
The thing is, heavy cavalry is so powerful it kind of kills the fun. So I wanted to try an infantry-dominated army. I've restarted now (which I do a lot). I'm going for a similar army, but based on Rhodoks. Tons of crossbows supported by a spear-wall. Halberdiers for the punch. And rescued peasants trained up to mercenary sergeants for the versatility (good with both crossbows and hand to hand weapons).
I've ditched the companion heavy cavalry. I've got usually less than half a dozen light cavalry at hand.
Main change though is I'm also on foot, with very high athletics and path finding and light armor (except on sieges).
I tend to wait till the last moment before giving the order to fire, which minimizes the amount of enemies on the loose I have to pursuit. Against lords I wait for the inevitable cavalry charge, which will never get past the spear-wall. Then I unleash the heavy infantry.
I'm fighting against Rhodoks, having conquered the Veluca region. It's a bit tricky because they are capable to tearing me to pieces with their crossbows and arbalests and being on foot I cannot run circles around them, so I tend to deploy somewhere that allows me to charge their infantry with mine with minimal exposure.
I really really want some dark ages action. The viking mod though it shows potential is very under developed though :(
Is anyone paying attention to mods these days? Any good new ones?
Quote from: Tyr on November 06, 2009, 10:38:55 AM
I really really want some dark ages action. The viking mod though it shows potential is very under developed though :(
Is anyone paying attention to mods these days? Any good new ones?
Depends on how new....
Prophecy of Pendor is a pretty good one; lots of fantasy elements though (but not extremely so)....
http://forums.taleworlds.com/index.php/board,119.0.html
The Wedding Dance is a very well-constructed mod, with some good game concepts, and more of a linear plot built into it. Though it's more known for it's pretty extreme, adult content however...
http://forums.taleworlds.com/index.php/topic,58995.0.html
Quote from: Tonitrus on November 07, 2009, 02:44:01 AM
Quote from: Tyr on November 06, 2009, 10:38:55 AM
I really really want some dark ages action. The viking mod though it shows potential is very under developed though :(
Is anyone paying attention to mods these days? Any good new ones?
Depends on how new....
Prophecy of Pendor is a pretty good one; lots of fantasy elements though (but not extremely so)....
http://forums.taleworlds.com/index.php/board,119.0.html
I DLed that today. Getting jumped by the snake cult was fun. Reminds me of the Dark Knights back in the days. Imperial legionaires were just as bad as old school Sea Raiders, with their massive pila throwing.
Mount and Blade Warband MULTIPLAYER beta is now open for owners of M&B. Just enter your cd key and download. About 500 megs, am downloading now. Seen some videos on youtube, it looks really fun.
http://beta.taleworlds.com/download.aspx
:thumbsup:
The prospect of multiplayer M&B just doesn't appeal to me at all.
I'd far rather see an improved SP game.
Lets have some M&B AARs :w00t:
Tried the multiplayer last night (I think you can't do anything else in this beta?). Was reasonably fun, though I suck at killing people. :Embarrass: Maybe we should found a Languish clan.
Okay, got the game, and immediately ran into a big problem: the mounted movement uses the WASD system for horse heading, as in Oblivion (and ME2 for that matter). To me, this is just Massive Oversteer Movement - tolerable in ME2 because you really didn't need precise steering and could wiggle a bit to get where you needed, but it made me walk in Oblivion. Obviously, it is a non-starter for this game as well.
So, what I need is either (1) a mod where mounted warriors just don't factor (as in, say, Vikings or the like) or else a mod where the horse follows the mouse rather than being stered/oversteered by the A and D keys. Saying "just lean to steer with A and D" doesn't help - I just spent 30 minutes trying, and it is as big a non-go as always. Maybe I lack the fine motor skills, or whatever, but as soon as I concentrate on anything but steering, steering goes to hell.
Any ideas?
Just lean to steer with A and D
:huh: Steering horses in M&B is quite easy and fulfilling. And those 4 keys do their jobs very well.
Quote from: Jaron on February 28, 2010, 01:54:48 AM
Just lean to steer with A and D
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.modernwarfail2.com%2Fwp-content%2Fuploads%2F2009%2F11%2Fnotbalanced14.jpg&hash=d9e45485366e0db6f727c3b1dc46dfaac8dac204)
I never found steering your horse difficult in M&B. On the other hand, horses aren't motorcycles, it adds to the realism that you cannot control them precisely like robots.
Quote from: grumbler on February 27, 2010, 09:12:03 PM
Okay, got the game, and immediately ran into a big problem: the mounted movement uses the WASD system for horse heading, as in Oblivion (and ME2 for that matter). To me, this is just Massive Oversteer Movement - tolerable in ME2 because you really didn't need precise steering and could wiggle a bit to get where you needed, but it made me walk in Oblivion. Obviously, it is a non-starter for this game as well.
So, what I need is either (1) a mod where mounted warriors just don't factor (as in, say, Vikings or the like) or else a mod where the horse follows the mouse rather than being stered/oversteered by the A and D keys. Saying "just lean to steer with A and D" doesn't help - I just spent 30 minutes trying, and it is as big a non-go as always. Maybe I lack the fine motor skills, or whatever, but as soon as I concentrate on anything but steering, steering goes to hell.
Any ideas?
There are certainly quite a few mods which cut out mounted troops, I find them to be awful though- it takes forever to run across the battleground on foot to reach the enemy.
Quote from: Lucidor on February 28, 2010, 06:54:49 AM
Quote from: Jaron on February 28, 2010, 01:54:48 AM
Just lean to steer with A and D
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.modernwarfail2.com%2Fwp-content%2Fuploads%2F2009%2F11%2Fnotbalanced14.jpg&hash=d9e45485366e0db6f727c3b1dc46dfaac8dac204)
:lol: Well-played, the both of ya!
You could also try to make your person a footman type. You do miss a big part of the game, but it is an option.
You could just have your troops charge in while you wait.
Or you could play as a merchant prince, or a skilled tactician and not get your hands dirty at all. I think many would say its not a fun way to play but with the right mindset it can be very challenging.
Just remember that you need to tackle anyone with a crossbow right away.
Quote from: Jaron on February 28, 2010, 01:02:55 PM
Just remember that you need to tackle anyone with a crossbow right away.
:lol:
Ok, so is it possible to play this game as a lone bandit robbing defenseless people? Cause that's what I would like to do. :)
Quote from: Caliga on February 28, 2010, 03:53:28 PM
Ok, so is it possible to play this game as a lone bandit robbing defenseless people? Cause that's what I would like to do. :)
Yes, but it will get boring very fast I'd think.
And I never have had any problem with horse steering.
Quote from: Caliga on February 28, 2010, 03:53:28 PM
Ok, so is it possible to play this game as a lone bandit robbing defenseless people? Cause that's what I would like to do. :)
You may want to check out the Wild West mod, that might be up your alley.
I've found that in vanilla it's really not possible to do that. You can make a career out of just killing brigands, raiders, and bandits, but if you start attacking farmers moving along the roads the lords dispatch large forces to arrest/kill you. No way you can fight those off without any followers.
I took three peasant women prisoner one time but there didn't seem to be any way to... have my way with them. :(
Starting to get the hang of it, but I am not used to playing a game with no automatic save points, so about two hours of effort went out the window when someone ganked me with an arrow.
Ugly game (about on a part with unmodded Morrowind) but I can see that the campaign element could be quite addictive.
I assume that, over the course of the game, these blank doorways in castles and things start becoming actual doors into places? If not, then I don't see the point of even having castle interiors.
Being ganked with an arrow isn't game over, you can continue pretty much indefinitely since you never die.
Some castle doors lead to places (usually the castle hall or dungeon), mostly just the exterior is used for siege battles.
I think what keeps me coming back is mostly trying new mods from time to time.
Anyway, on the topic of infantry characters ...
Quote from: Iormlund on November 01, 2009, 08:16:12 PM
I've never gone across the battlefield to start a battle. I usually wait till the enemy comes to me. Being on foot can get silly if you have absolutely no cavalry to mop up a fleeing enemy, though. But I do have a few mounted men for that eventuality.
The thing is, heavy cavalry is so powerful it kind of kills the fun. So I wanted to try an infantry-dominated army. I've restarted now (which I do a lot). I'm going for a similar army, but based on Rhodoks. Tons of crossbows supported by a spear-wall. Halberdiers for the punch. And rescued peasants trained up to mercenary sergeants for the versatility (good with both crossbows and hand to hand weapons).
I've ditched the companion heavy cavalry. I've got usually less than half a dozen light cavalry at hand.
Main change though is I'm also on foot, with very high athletics and path finding and light armor (except on sieges).
I tend to wait till the last moment before giving the order to fire, which minimizes the amount of enemies on the loose I have to pursuit. Against lords I wait for the inevitable cavalry charge, which will never get past the spear-wall. Then I unleash the heavy infantry.
I'm fighting against Rhodoks, having conquered the Veluca region. It's a bit tricky because they are capable to tearing me to pieces with their crossbows and arbalests and being on foot I cannot run circles around them, so I tend to deploy somewhere that allows me to charge their infantry with mine with minimal exposure.
Mind you this only works if the mod you are playing has pikes or the brace spear script. Otherwise you're in for a world of hurt once heavy cavalry comes knocking at your door. :ph34r:
Quote from: Caliga on March 01, 2010, 06:45:52 AM
I took three peasant women prisoner one time but there didn't seem to be any way to... have my way with them. :(
Adults only mod, Wedding Dance. Has topless warrior nuns on horseback
http://www.mbrepository.com/file.php?id=1289
Quote from: Solmyr on March 01, 2010, 07:36:58 AM
Being ganked with an arrow isn't game over, you can continue pretty much indefinitely since you never die.
I must have done somethign wrong, then, because the next thing I knew, the game had restored an hours-old save. I am not that familiar with the interface, so probably told it to do something without knowing it.
QuoteSome castle doors lead to places (usually the castle hall or dungeon), mostly just the exterior is used for siege battles.
No castle hall I have visited yet has any working doors, nor anyone in them except for a coupla guards who just say they cannot talk on duty. Seems a total waste of time if those non-functional doors don't turn to functional doors at some point.
@ DisturbedPervert
How realistic. :lol:
But does the mod allow you to, er.... you know :blush:
I'm still downloading it so not sure how much it lets you do
Quote from: grumbler on March 01, 2010, 10:09:48 AM
No castle hall I have visited yet has any working doors, nor anyone in them except for a coupla guards who just say they cannot talk on duty. Seems a total waste of time if those non-functional doors don't turn to functional doors at some point.
Ah, well, those don't lead anywhere. Castle interiors don't really do anything, though if a lord is in the castle he'll be there, and you also sometimes fight inside after taking the castle exterior.
Quote from: Solmyr on March 01, 2010, 11:54:05 AM
...you also sometimes fight inside after taking the castle exterior.
I guess it makes sense to have a place ou have to capture to signal that you have taken the castle.
Thanks, it makes more sense now (though it is a bit disappointing - not much role playing in this RPG).
The vanilla game isn't very deep. Mostly just light party/fief management, with the 3-D sword/bow combat thrown in.
Some mods (such as Wedding Dance) throw in a lot more RPG-style elements...but the depth added is still quite superficial compared to any real RPG game.
Those doors in the castle will never open. And doors in town only work with certain shops(which you can go to automatically anyway). The only "openable" door, as stated, is the one to the castle dungeons...places you rarely ever need to visit.
Back to horse steering real quick....
After playing for a bit today, one possible problem might be(and I may be wrong), for those not used to the controls, is that for precision, low-speed combat, steering, I find myself using the "S" key to decelerate while turning almost constantly. Though this might not be intuitive for someone new to it.
Quote from: Tonitrus on March 01, 2010, 04:13:26 PM
Back to horse steering real quick....
After playing for a bit today, one possible problem might be(and I may be wrong), for those not used to the controls, is that for precision, low-speed combat, steering, I find myself using the "S" key to decelerate while turning almost constantly. Though this might not be intuitive for someone new to it.
The problem isn't the key that is used. The problem is that it is completely non-intuitive. I spent a half-an-hour yesterday on the practice range for horsie combat and my best run-through ended as "that practice didn't go well at all."
I suppose I could really, really practice at it and get to the point where it wasn't a monumental pain in the ass, but I refuse to take that time for a game that isn't absolutely fabulous. If I can play the game without using horsed combat, then I will play the game. If I cannot, then I won't. Thanks for the input, though.
It took me a while to get the hang of, and I still only hit with my two handed axe on maybe 1/4 of my swings. One difference is that due to being left handed (and needing my left hand for the mouse) I remap WASD to the arrow keys with any FPS style control scheme like this one.
It probably won't solve your problem completely but IIRC upgrading your horse riding skill and getting better horses helps maneuverability.
Quote from: Cerr on March 01, 2010, 05:57:17 PM
It probably won't solve your problem completely but IIRC upgrading your horse riding skill and getting better horses helps maneuverability.
In my experience, the only thing that really matters for horses is speed/armor/charge.
I've found it's easier to practice horse combat against looters and bandits, rather than at the practice range. I'm now very good at horse combat, but still suck at the practice area.
Knowing how close you need to be to hit someone when charging by, or how to maneuver in and out without getting hit, is just stuff that comes with practice.
Yeah, I love having a good steed and long blade to swing at the peasant rabble. :alberta:
They seemed to have changed combat somewhat in Warband. I can't hit anything with a sword on horseback, and I normally slaughter everything in my path. This is playing skirmish against the computer too, not just online against humans where I expected to suck.
Quote from: HisMajestyBOB on March 01, 2010, 09:21:58 PM
I've found it's easier to practice horse combat against looters and bandits, rather than at the practice range. I'm now very good at horse combat, but still suck at the practice area.
Knowing how close you need to be to hit someone when charging by, or how to maneuver in and out without getting hit, is just stuff that comes with practice.
Indeed.
Quote from: grumbler on March 01, 2010, 05:16:11 PM
The problem isn't the key that is used. The problem is that it is completely non-intuitive. I spent a half-an-hour yesterday on the practice range for horsie combat and my best run-through ended as "that practice didn't go well at all."
I suppose I could really, really practice at it and get to the point where it wasn't a monumental pain in the ass, but I refuse to take that time for a game that isn't absolutely fabulous. If I can play the game without using horsed combat, then I will play the game. If I cannot, then I won't. Thanks for the input, though.
[/quote]
Then the game might not be for you.
Though, in even the vanilla version, there are factions that work mostly without cavalry (Nords/Rhodoks), but it is imperfect.
Some mods have features to mitigate it, such as Native Expansion, which has a "spear bracing" feature that harshly neuters the cavalry advantage.
How the hell are you playing skirmish in Warband beta?
Click on quick battle in the main menu
I tried out the demo last night (its the full game that lets you play up to lvl 7). I went through all the tutorials and then set out to see the world. After my first battle with 10 brigands I exited.
It would likely take a fair amount of time for me to get used to the interface and I am not sure the game is worth it.
Quote from: HisMajestyBOB on March 01, 2010, 09:21:58 PM
I've found it's easier to practice horse combat against looters and bandits, rather than at the practice range. I'm now very good at horse combat, but still suck at the practice area.
Okay. I will try to use the horse in combat and see if the same holds true for me. Not that it is likely to make any difference (my problem is oversteering, in general) but it will be worth knowing.
I found that arena combat is a good way of honing your skills and gaining some XP to level up. It'll be frustrating as hell (esp. when you're drafted as a spear chucker against horses, but it teaches you the basics of all combat options (1H, 2H, spears, bow/arrow, all on foot and on horse) and you have nothing to lose.
Also should note, in horse combat, going in slow with precise steering and just hacking away is something I would rarely do, and would get you killed often.
Horse combat really requires multiple passes,at speed, on the target, as your speed adds more damage to the swing(often making you just need one/two wide passes). And there's also just straight-up running a guy down with a lance.
Quote from: Tonitrus on March 02, 2010, 01:35:49 PM
Also should note, in horse combat, going in slow with precise steering and just hacking away is something I would rarely do, and would get you killed often.
Horse combat really requires multiple passes,at speed, on the target, as your speed adds more damage to the swing(often making you just need one/two wide passes). And there's also just straight-up running a guy down with a lance.
This.
Quote from: Tonitrus on March 02, 2010, 01:35:49 PM
And there's also just straight-up running a guy down with a lance.
That is my absolute favorite thing to do, probably in any game. Charging across the field, getting the correct angle and running an enemy knight through with a lance make me giggle like a school girl every time I do it.
Quote from: sbr on March 02, 2010, 01:46:43 PM
Quote from: Tonitrus on March 02, 2010, 01:35:49 PM
And there's also just straight-up running a guy down with a lance.
That is my absolute favorite thing to do, probably in any game. Charging across the field, getting the correct angle and running an enemy knight through with a lance make me giggle like a school girl every time I do it.
Arrow to the face is another favorite. Especially if you are going full tilt.
Quote from: Lucidor on March 02, 2010, 02:51:19 PM
Arrow to the face is another favorite. Especially if you are going full tilt.
The archery is another thing I am having trouble with early on. It certainly doesn't seem anything like real archery. But I haven't worked enough with it to reach any conclusions, other than "it's hard."
Quote from: grumbler on March 02, 2010, 03:19:36 PM
Quote from: Lucidor on March 02, 2010, 02:51:19 PM
Arrow to the face is another favorite. Especially if you are going full tilt.
The archery is another thing I am having trouble with early on. It certainly doesn't seem anything like real archery. But I haven't worked enough with it to reach any conclusions, other than "it's hard."
Archery, especially horse archery is rather iffy until your work your skill(both bow and horse archery) up. But chasing other cavalry while bowing them down at full speed is fun.
Archery sucks until you get skilled with it ( by skilling up), but then it's great, especially, as mentioned, you nail them in the face. :cool:
Quote from: grumbler on March 02, 2010, 03:19:36 PM
Quote from: Lucidor on March 02, 2010, 02:51:19 PM
Arrow to the face is another favorite. Especially if you are going full tilt.
The archery is another thing I am having trouble with early on. It certainly doesn't seem anything like real archery. But I haven't worked enough with it to reach any conclusions, other than "it's hard."
It's a combination of skill of the character, but it's also a reflex and feeling thing for the player much more than swords and lances. You aim with the left part of the targeting reticle, a few pixels to the right of the target, when going at a speed. It feels a bit counter-intuitive in the beginning.
I've never bothered with horse archery. Don't like that it takes up two spots in inventory and it seems difficult to use. I go with lance, sword, shield, and throwing spears to take care of any cavalry that I'm having problems catching.
Last night I managed to nail a guy in the head with my bow from horseback (which is a first for me). I also killed two bandits with my two handed axe, one right after the other. I am: getting better.
Horse archery is actually overpowered, if your opponent doesn't also have horse archers you are nearly untouchable. That said, it's also insanely fun (my best battles were about 100 of my Khergits vs a similar number of steppe bandits... chaos!)
Horse archery is also an almost guaranteed win in the arena.
Though stepping out of a lancer's way just in time to chop his horse down with a two hander is also fun.
Quote from: Syt on March 03, 2010, 12:17:43 PM
Horse archery is also an almost guaranteed win in the arena.
Though stepping out of a lancer's way just in time to chop his horse down with a two hander is also fun.
I am so bad at horse archery it is not funny. I had one tournament were every event was horse archery, I quickly learned that I couldn't hit anyone so I rode around in circles until everyone was either dead or out of arrows. I then rode up and shot the remaining people point-blank in the face, as they had no way to defend themselves. :ph34r:
I downloaded and tried this out last night. Mounted archery is a freaking blast. I won the tourney in the Khirgit capital whatever it's called. I think I might be on the easy setting though, my hits seem to do a lot more damage than theirs. Still, pretty fun even unmodded. I think I may buy it. Are the mods listed earlier good with the latest patch?
Quote from: sbr on March 03, 2010, 12:20:08 PM
Quote from: Syt on March 03, 2010, 12:17:43 PM
Horse archery is also an almost guaranteed win in the arena.
Though stepping out of a lancer's way just in time to chop his horse down with a two hander is also fun.
I am so bad at horse archery it is not funny. I had one tournament were every event was horse archery, I quickly learned that I couldn't hit anyone so I rode around in circles until everyone was either dead or out of arrows. I then rode up and shot the remaining people point-blank in the face, as they had no way to defend themselves. :ph34r:
Damn, that's pure gangsta :showoff:
There seems to be a bug where if they run out of ammo they just stand there unless they're on foot. I was down to myself against 2 guys in one battle. One of them was unhorsed, all of us were out of ammo. I killed the guy on foot by repeatedly running him down. Then I dismounted, punched the other guy's horse to death, remounted and ran him down too.
Damn it, trying to get wedding dance to try it out but my connection won't stay up for the whole 3 hours it takes to download <_<
Quote from: Maximus on March 03, 2010, 02:40:30 PM
There seems to be a bug where if they run out of ammo they just stand there unless they're on foot. I was down to myself against 2 guys in one battle. One of them was unhorsed, all of us were out of ammo. I killed the guy on foot by repeatedly running him down. Then I dismounted, punched the other guy's horse to death, remounted and ran him down too.
:lmfao:
I forgot about running them down with your horse, as I was running in circles I would occasionally try and run someone over myself.
Quote from: Tyr on March 03, 2010, 02:54:21 PM
Damn it, trying to get wedding dance to try it out but my connection won't stay up for the whole 3 hours it takes to download <_<
I had to use Getright to download it. The server was incredibly slow and kept cutting me off.
Incidentally I'm having trouble getting the mod quests to start. There are supposed to be scouts you can hire that will locate stuff as you wander around the map but I haven't seen any.
Quote from: Syt on March 03, 2010, 12:17:43 PM
Horse archery is also an almost guaranteed win in the arena.
Though stepping out of a lancer's way just in time to chop his horse down with a two hander is also fun.
I once did something like that in a tournament - I was armed with those long tourney lances, but had gotten unhorsed. I timed my attack perfectly as the last guy came charging at me, hitting him with the tip of my lance and knocking him out. :cool:
Granted, this was with a pretty high level character that specialized in lances.
Quote from: DisturbedPervert on March 03, 2010, 05:04:55 PM
Quote from: Tyr on March 03, 2010, 02:54:21 PM
Damn it, trying to get wedding dance to try it out but my connection won't stay up for the whole 3 hours it takes to download <_<
I had to use Getright to download it. The server was incredibly slow and kept cutting me off.
Incidentally I'm having trouble getting the mod quests to start. There are supposed to be scouts you can hire that will locate stuff as you wander around the map but I haven't seen any.
You find the "hidden" stuff without them, but they help a lot. They're found for hire in taverns, like other mercs, but are kinda uncommon.
Quote from: DisturbedPervert on March 03, 2010, 02:14:19 AM
I've never bothered with horse archery. Don't like that it takes up two spots in inventory and it seems difficult to use. I go with lance, sword, shield, and throwing spears to take care of any cavalry that I'm having problems catching.
A good bowman will kill a lot faster than any other character. It is great for sieges as well. My fav combination is footman with bow, arrows, shield and mace/morningstar. When you are a rider and you lose your horse things can get nasty as you get swarmed by enemy infantry. A dedicated footman with high athletics can kite and kill at pleasure. Downside is you can't lure the enemy archers into shooting you nor ride them down with a charge.
Don't lose your horse.
The lance is the best, most overpowered weapon in the game. Couched lance damage destroys everything in one hit. I can take out dozens of people on foot alone if I'm patient and careful. I only wish my cavalry were as good and plowed through infantry instead of getting stuck in them hacking away with their sword.
Quote from: DisturbedPervert on March 05, 2010, 08:37:03 AM
Don't lose your horse.
The lance is the best, most overpowered weapon in the game. Couched lance damage destroys everything in one hit. I can take out dozens of people on foot alone if I'm patient and careful. I only wish my cavalry were as good and plowed through infantry instead of getting stuck in them hacking away with their sword.
I've never bothered much with polearms. I usually use a long sword and if I charge into a group of infantry I can kill a few of them in one or two swings. Can you kill multiple people at once with the lance?
What do people go with? Long sword and shield or two handed weapon?
Increasingly i always found myself going with two handers except for castle assaults.
Quote from: Tyr on March 05, 2010, 09:19:22 AM
What do people go with? Long sword and shield or two handed weapon?
Increasingly i always found myself going with two handers except for castle assaults.
I go with long sword, shield, bow and arrows. The shield can be handy for soaking up arrows even if I'm not holding it up. Also handy if I get stuck in a crowd of enemies when on horseback.
The sword I equip can be used one handed or two handed.
It's usually one kill, as your lance goes up immediately after plunging through someone's chest, then takes a second to get back in position. Sometimes though this doesn't happen and I've killed multiple enemies.
It's seriously the best way to kill people in this game. Combined with a horse with good charge you can just massacre infantry. Cavalry will go down just as easily but you can't plow through them like you can with infantry.
Using the lance does take some practice though. Go after some bandits and order your troops to hold position. Just keep making passes at them until you get the hang of it.
Quote from: DisturbedPervert on March 05, 2010, 09:32:12 AM
Using the lance does take some practice though. Go after some bandits and order your troops to hold position. Just keep making passes at them until you get the hang of it.
I have discovered that this is the secret to mounted combat, at least at the start; leave your troops behind and just massacre the enemy foot types over a long period of time (taking care not to stop or slow anywhere near them). Still cannot say I am enjoying mounted combat, but I am understanding why people like it so much.
I assume that, as my level increases, I will encounter archers at some point? That will make my strategy pretty risky.
Quote from: grumbler on March 05, 2010, 09:48:55 AM
Quote from: DisturbedPervert on March 05, 2010, 09:32:12 AM
Using the lance does take some practice though. Go after some bandits and order your troops to hold position. Just keep making passes at them until you get the hang of it.
I have discovered that this is the secret to mounted combat, at least at the start; leave your troops behind and just massacre the enemy foot types over a long period of time (taking care not to stop or slow anywhere near them). Still cannot say I am enjoying mounted combat, but I am understanding why people like it so much.
I assume that, as my level increases, I will encounter archers at some point? That will make my strategy pretty risky.
The forest bandits tend to have archers, and, as their name suggests, they usually spawn in forests that provide plenty of trees for your horse to run into if you're not careful (and thus making you a sitting duck for several of those arrows heading your way). Charging archers can be tricky, because if they time their shots right they can disrupt your swing, especially if you're couching a lance. On the other hand, they usually aim for your shield, and your horse in vanilla can withstand a number of arrows, so if you're a sword-and-shield guy, you won't have as many problems.
I would recommend letting your troops take part in battle at that point, though, and not attempt your "Lone Ranger" strategy, partly because it gives the archers plenty of other targets to shoot at, and will give your troops a chance to gain some experience.
Quote from: DisturbedPervert on March 05, 2010, 08:37:03 AM
Don't lose your horse.
The lance is the best, most overpowered weapon in the game. Couched lance damage destroys everything in one hit. I can take out dozens of people on foot alone if I'm patient and careful. I only wish my cavalry were as good and plowed through infantry instead of getting stuck in them hacking away with their sword.
I guess you don't play against braced spears. It is easy to be unhorsed in a melee every once in a while.
Quote from: HisMajestyBOB on March 05, 2010, 10:06:46 AM
I would recommend letting your troops take part in battle at that point, though, and not attempt your "Lone Ranger" strategy, partly because it gives the archers plenty of other targets to shoot at, and will give your troops a chance to gain some experience.
I am hoping that, by the time i have to face archers, I will know the game mechanics well enough that i don't need the practice of going after the foot alone and just taking as long as it takes.
Quote from: DisturbedPervert on March 05, 2010, 09:30:42 AM
It's usually one kill, as your lance goes up immediately after plunging through someone's chest, then takes a second to get back in position. Sometimes though this doesn't happen and I've killed multiple enemies.
It's seriously the best way to kill people in this game. Combined with a horse with good charge you can just massacre infantry. Cavalry will go down just as easily but you can't plow through them like you can with infantry.
Nah, horse archer is by far the most efficient way to kill. In the time it takes you to charge and kill one guy an archer can score a dozen headshots while staying out of harms way.
Quote from: Iormlund on March 05, 2010, 10:21:59 AM
I guess you don't play against braced spears. It is easy to be unhorsed in a melee every once in a while.
What mod gives you this? I do get unhorsed sometimes, and it's basically game over at that point.
Quote from: grumbler on March 05, 2010, 09:48:55 AM
I assume that, as my level increases, I will encounter archers at some point? That will make my strategy pretty risky.
Not only archers, but horse archers. An army of horse archers is incredibly annoying to deal with.
One thing I will say I hate in this game, apart from the time it takes armies to meet each other initially, is the way the end of battles evolve into a game of chasey on horseback.
QuoteI had to use Getright to download it. The server was incredibly slow and kept cutting me off.
Incidentally I'm having trouble getting the mod quests to start. There are supposed to be scouts you can hire that will locate stuff as you wander around the map but I haven't seen any.
hmm....tempting but...I don't want to clog up my computer with more crap...maybe in summer
Quote from: Tyr on March 05, 2010, 11:19:47 AM
One thing I will say I hate in this game, apart from the time it takes armies to meet each other initially, is the way the end of battles evolve into a game of chasey on horseback.
That is annoying, yes. Still, no game since has had as good mass fights.
Quote from: DisturbedPervert on March 05, 2010, 10:56:15 AM
Quote from: Iormlund on March 05, 2010, 10:21:59 AM
I guess you don't play against braced spears. It is easy to be unhorsed in a melee every once in a while.
What mod gives you this? I do get unhorsed sometimes, and it's basically game over at that point.
Native Expansion. Braced spears is a minimod (just a simple script AFAIK), so I guess more mods have it implemented. In other mods like The Eagle and the Radiant Cross pikes play a similar role.
Quote from: Tyr on March 05, 2010, 09:19:22 AM
What do people go with? Long sword and shield or two handed weapon?
Increasingly i always found myself going with two handers except for castle assaults.
While I like the concept of two-handers, I usually end up with a one-hander plus shield to defend myself from ambushes and projectiles. Depending on my mood I'll use a military hammer (to wound) or a morningstar (which does penetrating damage). Bow and arrows are also part of my kit. For early assaults I will get a lot of quivers.
Quote from: DisturbedPervert on March 05, 2010, 08:37:03 AM
Don't lose your horse.
The lance is the best, most overpowered weapon in the game. Couched lance damage destroys everything in one hit. I can take out dozens of people on foot alone if I'm patient and careful. I only wish my cavalry were as good and plowed through infantry instead of getting stuck in them hacking away with their sword.
Yeah cavalry is good at getting stuck. A weak horse is also the main reason mounted companions get knocked out easily. The best way to mitigate this is to get them the ability to use Chargers(or horses with a high Charge stat), as this is the stat that determines how much bumping into infantry will slow/stop a horse.
The Warband expansion is now available for pre-order. Pre-ordering gives you "immediate access to both single and multiplayer Beta"
http://forum.paradoxplaza.com/forum/showthread.php?p=10924605#post10924605
QuoteNEW YORK – March 23, 2010 – Take the reins and prepare for all-new equestrian warfare with the opening of the pre-order for Mount & Blade: Warband, the upcoming sequel to the beloved Mount & Blade from Paradox Interactive. Gamers who pre-order Mount & Blade: Warband will gain immediate access to the single and multiplayer beta.
Mount & Blade: Warband is available for pre-order via participating retailers: http://www.mountandbladewarband.com/buy
Developed by TaleWorlds, Mount & Blade: Warband adds multiplayer battles for the very first time, as well as a new campaign and complete graphical overhaul. Both on foot or mounted upon wild stallions, the bloodthirsty fight for the throne of Calradia rocks medieval battlegrounds once again on March 30th in North America and via digital retailers. Other regions will follow shortly thereafter.
View footage that highlights new singleplayer aspects in a newly released trailer for Mount & Blade Warband: http://www.youtube.com/watch?v=dVCkz2e9Bz4
Mount & Blade: Warband Game Features:
* Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege.
* Graphical overhaul: State-of-the-art rendering technologies combine with a more informative interface, allowing new and advanced players alike to enjoy an unprecedented level of immersion.
* Seek adventure alone, or recruit and train an army fit for a king. You and your companions will gain experience and skills while your soldiers evolve into a deadly fighting force.
* New campaign allows you to become the ruler of a faction and convince lords to become your vassals.
* New ability to marry a lady of the realm for romance or cold political gain. Try to win a lady's heart through poetry or bravery.
For more information visit: www.mountandbladewarband.com and www.paradoxplaza.com/games/mount-blade-warband
Join the Mount & Blade: Warband community on facebook.
Warband is coming out tomorrow. According to initial reports, it's good.
Warhammer mod for Warband: http://www.moddb.com/mods/warsword-conquest
QuoteThis mod has been a labour of love with most of the work only done by two people me and my co modder and good friend Nameless Warrior,we have shead blood, sweat and tears on this mod with thousands of hours going into it, lots and lots of late nights and lots of coffee.
I would specially like to thank mine and Nameless Warriors families for their patience, understanding and giving us the time to do the mod.
We being a small team have not had a lot of testing opportunity and this is just a beta so there may be bugs and issues within the modif you find any either pm Me or Nameless warrior on moddb or taleworlds forum and we will make a big fix as soon as we can.
I hope you enjoy playing our mod.
Del
Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop.
The main features of the mod are as follows. 13 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby and Skaven.
Every faction has tons of new armours, items, mounts which you can buy from merchants.
Each faction has its own troop types and lords which are close to their warhammer armies.
Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti. The ability to become a player character of every faction race in the game.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.
New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
All new bandits including Beastmen, Night Goblins and Undead.
Large bandit armies of renegade mercenaries and night goblins on the map.
More than twice the number of bandit parties. Factionalized merchants now sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders, Mengils Manflayer, Night Goblins, Witch Elves and many more.
28 new companions to hire.
Sell prisoners to tavernkeeper.
Revamped tournaments with special tournament characters and teams. Faction patrols around their lands.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ablity to change player kingdom troop race when you own a kingdom. Join any battle and choose what side to fight on.
Freelancer mod, join a lords army.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
Troop Formations.
And much more.
A very BIG thank you to Games Workshop for making such a great Fantasy setting.
Warhammer online and Mark of Chaos PC games for model ideas etc and hours of fun playing time.
Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial).
Featuring Music by nox arcana
Get the beta before GW starts threatening law suits. :P