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General Category => Off the Record => Gaming HQ => Topic started by: ubik on September 22, 2011, 10:51:09 AM

Title: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 10:51:09 AM
Greetings guys!

I am Ubik, the lead game designer and general manager of Magna Mundi.
Browsed the forum and gladly noticed the interest Magna Mundi the Game is raising here in some threads.

So, if there are some questions you'd like to see answered, feel free to ask. I'll check this forum around frequently.






For now, I leave you with some dev diaries:


Factions: http://forum.paradoxplaza.com/forum/showthread.php?524868-Magna-Mundi-Developer-s-Diary-10-FACTION-MECHANICS&p=12156396#post12156396 (http://forum.paradoxplaza.com/forum/showthread.php?524868-Magna-Mundi-Developer-s-Diary-10-FACTION-MECHANICS&p=12156396#post12156396)

Knowledge: http://forum.paradoxplaza.com/forum/showthread.php?529179-Magna-Mundi-Developer-s-Diary-12-Knowledge (http://forum.paradoxplaza.com/forum/showthread.php?529179-Magna-Mundi-Developer-s-Diary-12-Knowledge)

Corruption: http://forum.paradoxplaza.com/forum/showthread.php?532118-Magna-Mundi-Developer-s-Diary-13-Corruption (http://forum.paradoxplaza.com/forum/showthread.php?532118-Magna-Mundi-Developer-s-Diary-13-Corruption)

Land Combat: http://forum.paradoxplaza.com/forum/showthread.php?544307-Magna-Mundi-Developer-s-Diary-18-Land-Combat-%282-of-3%29 (http://forum.paradoxplaza.com/forum/showthread.php?544307-Magna-Mundi-Developer-s-Diary-18-Land-Combat-%282-of-3%29)

Espionage: http://forum.paradoxplaza.com/forum/showthread.php?536875-Magna-Mundi-Developer-s-Diary-15-Espionage (http://forum.paradoxplaza.com/forum/showthread.php?536875-Magna-Mundi-Developer-s-Diary-15-Espionage)



Short Stories based on the game:

Espionage: http://forum.paradoxplaza.com/forum/showthread.php?534600-Magna-Mundi-Developer-s-Diary-14-The-Carnival (http://forum.paradoxplaza.com/forum/showthread.php?534600-Magna-Mundi-Developer-s-Diary-14-The-Carnival)

Knowledge & Corruption: http://forum.paradoxplaza.com/forum/showthread.php?527162-Magna-Mundi-Developer-s-Diary-11-HOURGLASS (http://forum.paradoxplaza.com/forum/showthread.php?527162-Magna-Mundi-Developer-s-Diary-11-HOURGLASS)

Factions: http://forum.paradoxplaza.com/forum/showthread.php?522062-Magna-Mundi-Developer-s-Diary-9-FACTIONS-HERDING-CATS-FOR-THE-GOOD-OF-THE-COUNTRY (http://forum.paradoxplaza.com/forum/showthread.php?522062-Magna-Mundi-Developer-s-Diary-9-FACTIONS-HERDING-CATS-FOR-THE-GOOD-OF-THE-COUNTRY)




You can check the full list of dev diaries in http://forum.paradoxplaza.com/forum/showthread.php?523109-Developer-Diary-Archive-Thread (http://forum.paradoxplaza.com/forum/showthread.php?523109-Developer-Diary-Archive-Thread)





http://www.magnamundi.com (http://www.magnamundi.com)

http://www.facebook.com/MagnaMundi (http://www.facebook.com/MagnaMundi) ("like" us on facebook) ;)

http://twitter.com/MagnaMundi (http://twitter.com/MagnaMundi) ("follow" us on twitter)


Pass the word: The Grand Strategy Game to rule them all is coming in 2012 and its initials are MM
.  :D



.
Title: Re: Magna Mundi - The Game
Post by: Berkut on September 22, 2011, 11:12:42 AM
multiplayer?
Title: Re: Magna Mundi - The Game
Post by: szmik on September 22, 2011, 11:23:18 AM
Are you going to get rid of "whack-a-mole" fest?

That's the thing that killed EU3 for me in any form.
Title: Re: Magna Mundi - The Game
Post by: Viking on September 22, 2011, 11:44:24 AM
Quote from: szmik on September 22, 2011, 11:23:18 AM
Are you going to get rid of "whack-a-mole" fest?

That's the thing that killed EU3 for me in any form.

I think the automated revolter killing armies works pretty well on that issue.

My gripe with MM is that the player is always ground into insensible inactivity due to events and modifiers. Trying to field an army equivalent to the army of an economically similar enemy will always bankrupt the state in MM the mod. So I gave up on it pretty quickly. Fucking pirates etc.

If they make it a mod rather than a higher difficulty setting then I'll get interested.
Title: Re: Magna Mundi - The Game
Post by: Solmyr on September 22, 2011, 12:01:20 PM
Yeah, I don't get why major mods always feel the need to up the difficulty to crazy levels.

MM would be great for flavor but being able to do something at all times is a strength of EU3 that should not be taken away.
Title: Re: Magna Mundi - The Game
Post by: garbon on September 22, 2011, 01:10:49 PM
yay spam!
Title: Re: Magna Mundi - The Game
Post by: szmik on September 22, 2011, 01:49:58 PM
Quote from: garbon on September 22, 2011, 01:10:49 PM
yay spam!
worth it if any of us spends money on it  :D
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 02:56:38 PM
Quote from: Berkut on September 22, 2011, 11:12:42 AM
multiplayer?

Yes. :)
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 02:59:46 PM
Quote from: szmik on September 22, 2011, 11:23:18 AM
Are you going to get rid of "whack-a-mole" fest?

That's the thing that killed EU3 for me in any form.


The game is completely different. I know at first people will compare it to EU3 but we designed it from scratch.

With our provincial warfare system, whack-a-mole was taken care off.
Title: Re: Magna Mundi - The Game
Post by: Habbaku on September 22, 2011, 03:02:56 PM
Quote from: ubik on September 22, 2011, 02:59:46 PM
With our provincial warfare system, whack-a-mole was taken care off.

Could you go into further detail about this?
Title: Re: Magna Mundi - The Game
Post by: Viking on September 22, 2011, 03:22:57 PM
Quote from: ubik on September 22, 2011, 02:59:46 PM
Quote from: szmik on September 22, 2011, 11:23:18 AM
Are you going to get rid of "whack-a-mole" fest?

That's the thing that killed EU3 for me in any form.


The game is completely different. I know at first people will compare it to EU3 but we designed it from scratch.

With our provincial warfare system, whack-a-mole was taken care off.

I got the impression from the dev diary that provincial warfare was just a different name for sieges?
Title: Re: Magna Mundi - The Game
Post by: Solmyr on September 22, 2011, 03:23:40 PM
I don't think guacamole is a problem unless you colonize Mexico.
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 03:48:39 PM
Quote from: Habbaku on September 22, 2011, 03:02:56 PM
Quote from: ubik on September 22, 2011, 02:59:46 PM
With our provincial warfare system, whack-a-mole was taken care off.

Could you go into further detail about this?


It's totally different - Check here:



LAND COMBAT – PROVINCIAL WARFARE (III of III)


When an army marches into an enemy province not defended by another army, the militia there will defend it until a friendly army arrives, it defeats the invading force or the invading force actually occupies the whole province, expelling the defending militia. The system is an abstraction of the % of occupation of the province. So, at 0% occupation the invading army has been defeated while at 100% occupation the defending militia has been routed and the province is occupied by the invader.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmagnamundi.com%2Fdownloads%2Fother%2F191.jpg&hash=5f9c87e30cc3e4076f78e84ce8908332ac73158d)


MECHANICS

FREQUENCY OF ROLLS

The rolls to change the occupation of a province are every ten days (with a random offset) . If the "Major Offensive" button is selected, the frequency of the rolls are 5 days (with a random offset).

ROLL RANGE

Rolls are made with ten sided dice.

MAJOR OFFENSIVE BUTTON

The invading player may elect to press the Major Offensive button in the interface to force a faster decision over the Provincial Warfare, while rolling with bonuses. Based on the Maneuver Stat of the side commander he may be able to enact it or not. The chance of the action to be successful is given by the invader commander Maneuver Rating*10%. Thus, a Commander with 3 Maneuver Rating has 30% chance of accomplishing a major offensive. If it fails, the Major Offensive button will remain ghosted until a new Provincial Warfare starts.
A Major Offensive gives +20% casualties to the invader per turn over the normal casualties. A failed major offensive (Commander cannot pass the roll to comply with player order) automatically makes the invader lose the next round of Provincial Warfare with maximum penalties.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmagnamundi.com%2Fdownloads%2Fother%2F192.jpg&hash=3826ad00e3629d8473af25915e4bea0e0a06b019)


PLUNDER BUTTON

If the player commands the invader side he can order the armies to Plunder the province. Plunder is automatic and gives the following effects:

•   +2 Infamy
•   -25% on casualties from attrition while combat lasts
•   Pop in Province = -(5 + D5)%
•   Treasury += Base Value of Province + (D6) * 2

A province cannot be plundered while suffering from the plundered modifier.


PROVINCIAL COMMANDERS

A commander can be appointed to a province or a neighbour one to defend it BEFORE that province is under Provincial Warfare. A Commander influences the province he is appointed to and all neighbour provinces of his country. Influence over his appointed province is doubled.
When under provincial warfare, the Provincial commander first picked is the one assigned directly to that province. If no commander is assigned there, but more than one are assigned to neighbour provinces of this, the most senior province commander takes charge of the defence. IF there is a tie in the rank of province commanders, the one with the best sum of stats is picked.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmagnamundi.com%2Fdownloads%2Fother%2F193.jpg&hash=43c78e75c75a191ee19b0af7434591ca06253773)


STACKING

Like in combat, the invader Commander can carry to provincial warfare as many units as his strategic rating allows. Follow the rules on combat for that. Only those troops are eligible for the attrition bonus in case of the plunder order is in effect. If a invader stack is defeated and more invader units are present in the province, these units can now again attempt to seize the province.


SENIORITY

The Commander of the invader side is always sorted by who is the most senior of commanders. If there is more than one of the same top rank, then one with best sum of stats is picked.


DELIBERATE RETREAT

The player may decide to retreat whenever he wants. The forces will retreat to the province of their origin. The occupation will revert to 0, even if more invader units not engaging are present and another Provincial Warfare action begins.
Coward Commanders may also decide to retreat (5% chance per occupation roll lost). Other than this, all the decision is in the hands of the player.


FORCED RETREAT

When the morale of an invader reaches 0 or the occupancy goes to <0%, he will retreat to the province of origin.

PROVINCIAL WARFARE DYNAMICS

Two rolls are made per Turn, one for each side. The side that rolls best is the one that wins that turn, either increasing the occupation on the province or losing it.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmagnamundi.com%2Fdownloads%2Fother%2F194.jpg&hash=819d65ea3167b52923eb4f5994d9e319c2561f67)


MODIFIERS

Both the invader and well as the defender have their own set of modifiers to the dice roll:

   INVADER (Modifiers of same color non cumulative):
•   Less men than garrison   
•   Less than 2* men of garrison      
•   Less than 3* men of garrison      
•   Less than 4* men of garrison      
•   Less than 5* men of garrison      
•   Less than 6* men of garrison      
•   Less than 7* men of garrison      
•   Less than 8* men of garrison      
•   Less than 9* men of garrison      
•   Less than 10* men of garrison   
•   More than 10* men of garrison
•   Artillery > ½ of garrison      
•   Artillery > garrison            
•   Commander Fire (per point)
•   Commander Shock (per point)   
•   Commander Strategic   (per point)
•   <11% Occupied               
•   <21% Occupied               
•   <31% Occupied               
•   >69% Occupied               
•   >79% Occupied               
•   >89% Occupied
•   Major Offensive
•   General Not Ranked      
•   General Captain               
•   General Colonel               
•   General Brigadier               
•   General General               
•   General Marshal               
•   General High Constable


DEFENDER

•   Per Level of Fort
•   Neighbour Commander Present      
•   Commander Present      
•   Commander Strategic   (per point)
•   Per % Defensiveness            +(*)
•   Mild Winter               
•   Normal Winter               
•   Harsh Winter
•   >30% Occupied      
•   >39% Occupied               
•   >59% Occupied


(*) – Defensiveness gives a % chance every roll of adding D10 to defence. If defensiveness is >100% the D10 is automatically granted and a second chance, based on DEFENSIVENESS – 100 is made for a second D10 bonus.



(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fmagnamundi.com%2Fdownloads%2Fother%2F195.jpg&hash=e217af2ae5e027a20ff17c5733a4a2e1dd9cb61f)
Title: Re: Magna Mundi - The Game
Post by: Viking on September 22, 2011, 04:00:09 PM
So it's like the victoria system only with an assault button added?

It's not like the provincial militia can win the battle and throw the invaders out can they?
Title: Re: Magna Mundi - The Game
Post by: HisMajestyBOB on September 22, 2011, 05:04:47 PM
The provincial pirate events/modifiers were what helped drive me away from MM the mod. It just got tedious to constantly deal with events and micromanaging decisions even in a medium-sized empire. I can't imagine doing that in, say 1600s Portugal or Spain.
Title: Re: Magna Mundi - The Game
Post by: garbon on September 22, 2011, 06:04:38 PM
Quote from: szmik on September 22, 2011, 01:49:58 PM
Quote from: garbon on September 22, 2011, 01:10:49 PM
yay spam!
worth it if any of us spends money on it  :D

No such self-abasement is never good for one's soul.
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 07:56:22 PM
Quote from: Viking on September 22, 2011, 04:00:09 PM
So it's like the victoria system only with an assault button added?

No. :)

Quote
It's not like the provincial militia can win the battle and throw the invaders out can they?


Yes. :)
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 07:58:06 PM
Quote from: HisMajestyBOB on September 22, 2011, 05:04:47 PM
The provincial pirate events/modifiers were what helped drive me away from MM the mod. It just got tedious to constantly deal with events and micromanaging decisions even in a medium-sized empire. I can't imagine doing that in, say 1600s Portugal or Spain.

There's nothing like that in the game. Piracy is a factor but seamlessly integrated into the engine, moreso, you don't have pirate ships going around anymore, even if you can still hire privateers.
Title: Re: Magna Mundi - The Game
Post by: Viking on September 22, 2011, 08:09:38 PM
Quote from: ubik on September 22, 2011, 07:56:22 PM
Quote from: Viking on September 22, 2011, 04:00:09 PM
So it's like the victoria system only with an assault button added?

No. :)

We might have a different definition of "Totally". But features that are the same are the "%" occupation and the rate of occupation being a factor of invading army composition, size and leadership.

Quote from: Viking on September 22, 2011, 04:00:09 PM
Quote
It's not like the provincial militia can win the battle and throw the invaders out can they?


Yes. :)

This seems to be a great feature at least. Since this seem to prevent minor detachments from rampaging around the countryside and it prevents the enemy from crossing un-occupied land without som nasty attrition or time delay.

If you add this to victoria it might make that game much more playable.
Title: Re: Magna Mundi - The Game
Post by: HisMajestyBOB on September 22, 2011, 08:16:20 PM
Quote from: ubik on September 22, 2011, 07:58:06 PM
Quote from: HisMajestyBOB on September 22, 2011, 05:04:47 PM
The provincial pirate events/modifiers were what helped drive me away from MM the mod. It just got tedious to constantly deal with events and micromanaging decisions even in a medium-sized empire. I can't imagine doing that in, say 1600s Portugal or Spain.

There's nothing like that in the game. Piracy is a factor but seamlessly integrated into the engine, moreso, you don't have pirate ships going around anymore, even if you can still hire privateers.

Yay :)
Does it still use the EUIII system of events, decisions and missions?
Title: Re: Magna Mundi - The Game
Post by: sbr on September 22, 2011, 08:20:34 PM
I'll wait for the 80% off sale on Steam before tackling this impeding abortion.
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 08:25:04 PM
Quote
We might have a different definition of "Totally". But features that are the same are the "%" occupation and the rate of occupation being a factor of invading army composition, size and leadership.


Humm... I suggest you read the 3 dev diaries on land combat to get a firm grasp of what is different. But it's still land combat and about invading a province.



Quote
This seems to be a great feature at least. Since this seem to prevent minor detachments from rampaging around the countryside and it prevents the enemy from crossing un-occupied land without som nasty attrition or time delay.

Minor detachments are not going anywhere in Magna Mundi. ;)
Title: Re: Magna Mundi - The Game
Post by: ubik on September 22, 2011, 08:27:57 PM
Quote
Yay :)
Does it still use the EUIII system of events, decisions and missions?

There are events, definitely.
Decisions are different in concept but you have some sort of directives that can be linked to decisions. Missions... well, you can construe the fact that internal Factions make requests and demands from you and these requests and demands can be missions... we are talking however of something very, very different.
Title: Re: Magna Mundi - The Game
Post by: Sophie Scholl on September 27, 2011, 02:13:31 PM
Quote from: ubik on September 22, 2011, 07:58:06 PM
Quote from: HisMajestyBOB on September 22, 2011, 05:04:47 PM
The provincial pirate events/modifiers were what helped drive me away from MM the mod. It just got tedious to constantly deal with events and micromanaging decisions even in a medium-sized empire. I can't imagine doing that in, say 1600s Portugal or Spain.

There's nothing like that in the game. Piracy is a factor but seamlessly integrated into the engine, moreso, you don't have pirate ships going around anymore, even if you can still hire privateers.
So the incredibly annoying piracy events have all been scrapped?  Entirely?  I wouldn't get events every other month that make all coastal provinces eventually massive money and stability sinks like in the EU3 MM Mod?  You say it is integrated into the engine, but how exactly?
Title: Re: Magna Mundi - The Game
Post by: ubik on September 28, 2011, 11:28:05 AM
Quote from: Benedict Arnold on September 27, 2011, 02:13:31 PM
Quote from: ubik on September 22, 2011, 07:58:06 PM
Quote from: HisMajestyBOB on September 22, 2011, 05:04:47 PM
The provincial pirate events/modifiers were what helped drive me away from MM the mod. It just got tedious to constantly deal with events and micromanaging decisions even in a medium-sized empire. I can't imagine doing that in, say 1600s Portugal or Spain.

There's nothing like that in the game. Piracy is a factor but seamlessly integrated into the engine, moreso, you don't have pirate ships going around anymore, even if you can still hire privateers.
So the incredibly annoying piracy events have all been scrapped?  Entirely?  I wouldn't get events every other month that make all coastal provinces eventually massive money and stability sinks like in the EU3 MM Mod?  You say it is integrated into the engine, but how exactly?

As happens with most of the game, piracy was redesigned from scratch, now that we had the opportunity to do so. It is now abstracted into the engine and while its level varies internally per province, you can check the big picture in the naval map mode and no messages are generated when a piracy level changes. Piracy doesn't cause stability hits and besides some effects to the local economy, at a global level it mainly reduces the merchant marine status of the country. Depending on several factors, you can change the rate of replenishment and turn it back to normal. The Merchant Marine is a mechanic that depends on the % of coastal provinces the country has and based on that impacts more or less on the final income of trade.

Furthermore, there are no pirate ships. Instead, you can hire privateers, target a single province and the privateer will operate there. The piracy level of that province will go up, there is a minor hit to Merchant Marine status of the target country and you can even add several privateers operating in a single province, increasing the local effects. Of course, there are ways of countering this, none that involves any sort of micro management.
Title: Re: Magna Mundi - The Game
Post by: ubik on September 30, 2011, 10:08:54 AM
A new Magna Mundi preview:


http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx (http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx)



.
Title: Re: Magna Mundi - The Game
Post by: Pishtaco on September 30, 2011, 11:14:56 AM
Quote from: ubik on September 30, 2011, 10:08:54 AM
A new Magna Mundi preview:


http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx (http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx)

I'm glad you finally fixed your Latin.
Title: Re: Magna Mundi - The Game
Post by: ubik on September 30, 2011, 04:17:56 PM
Quote from: Pishtaco on September 30, 2011, 11:14:56 AM
Quote from: ubik on September 30, 2011, 10:08:54 AM
A new Magna Mundi preview:


http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx (http://www.strategynerd.com/post/2011/09/22/Magna-Mundi-Preview.aspx)

I'm glad you finally fixed your Latin.



LOL! Not me! The guy came up with that! :D

Are you Pishtaco from ToT? :)
Title: Re: Magna Mundi - The Game
Post by: Pishtaco on October 01, 2011, 03:56:11 AM
Quote from: ubik on September 30, 2011, 04:17:56 PMLOL! Not me! The guy came up with that! :D

:(

QuoteAre you Pishtaco from ToT? :)

Yes.
Title: Re: Magna Mundi - The Game
Post by: Maladict on October 01, 2011, 06:43:48 AM
Where does it stand on the EU2 v UE3 historical determinism issue?
Scripted events, historical/dynamic leaders and monarchs, that kind of thing.
Title: Re: Magna Mundi - The Game
Post by: ubik on October 01, 2011, 11:57:01 AM
Quote from: Pishtaco on October 01, 2011, 03:56:11 AM
Yes.


Nice to meet you! ToT was a great mod and MM benefited from it extensively! :)
Title: Re: Magna Mundi - The Game
Post by: ubik on October 01, 2011, 12:09:52 PM
Quote from: Maladict on October 01, 2011, 06:43:48 AM
Where does it stand on the EU2 v UE3 historical determinism issue?
Scripted events, historical/dynamic leaders and monarchs, that kind of thing.

Well, Magna Mundi was in 2007 an answer to deal with the randomness that EU3 displayed. At the same time, and while I loved EU2, the possibilities given by the new engine were so much, that keeping determinism in the game would be a waste of resources. So, I would stay right in the middle. We don't force events at all. What we have are complex event pools coded that take into account dozens of game variables and that will introduce new changes in the gameplay. For instance, if by some strange bout of luck, catholic europe starts getting very open from start, a strong Pope fights church corruption, etc... you might not ever see a reformation. Of course, this will be really rare, because all of the established powers have thier hand in the pot...

As far as events we have more than 4000, all of them linked in event pools, that is what convey a sense of narrative to the strategy game.
Title: Re: Magna Mundi - The Game
Post by: The Brain on October 01, 2011, 12:30:28 PM
Map sucks.
Title: Re: Magna Mundi - The Game
Post by: Seen on October 03, 2011, 03:51:43 PM
Quote from: The Brain on October 01, 2011, 12:30:28 PM
Map sucks.
Took long enough  :D
Title: Re: Magna Mundi - The Game
Post by: ubik on October 04, 2011, 09:45:12 AM
The latest Dev Diary, talking about Trade:

http://forum.paradoxplaza.com/forum/content.php?675-Magna-Mundi-Developer-s-Diary-25-THE-TRADE-SYSTEM (http://forum.paradoxplaza.com/forum/content.php?675-Magna-Mundi-Developer-s-Diary-25-THE-TRADE-SYSTEM)




.
Title: Re: Magna Mundi - The Game
Post by: crazy canuck on October 05, 2011, 01:12:27 PM
You have my interest.
Title: Re: Magna Mundi - The Game
Post by: HisMajestyBOB on October 05, 2011, 01:31:18 PM
The font looks better :)

Also, is the Korea penninsula mountainous? It really bugs me that it's plains with the vanilla map.
And have RotW nations in general been reworked? Quite a few of them, besides China and Japan, are underrated on wealth and manpower.
Title: Re: Magna Mundi - The Game
Post by: ubik on October 09, 2011, 10:17:16 PM
Quote from: HisMajestyBOB on October 05, 2011, 01:31:18 PM
The font looks better :)

Also, is the Korea penninsula mountainous? It really bugs me that it's plains with the vanilla map.
And have RotW nations in general been reworked? Quite a few of them, besides China and Japan, are underrated on wealth and manpower.


Well, for the most part the font has been an non issue since May. ;)

The entire Korean Peninsula (8 provinces) has terrain distributed as follows:

Steep Mountains: Minor Patches
Mountains: Minor Coverage
Gentle Mountains: Significant Coverage
Temperate Deciduous Forest: Significant Patches
Temperate Needleleaf-Evergreen Forest: Significant Patches
Plains: Minor Patches
Steppe: Vestigies

Some clarifications:

- I could have given you a proper % distribution, but right now we have it converted to the qualitative info inside the engine. It would take me some time to get the % again.
- The funny names about some of the terrains means a different graphic type considered
- Each terrain has its own bonuses penalties associated, so while a land (during Reconnaissance and Skirmish only) or provincial battle rages on, each turn and based on probabilities the fight might happen on a different terrain. A decisive action in a land battle is fought over a single day and the terrain where it is fought is also based on the % distribution of terrain.
- I cannot show you now a proper picture of Korea because we are implementing the new renderer and I don't want to reveal the results so far, which are impressive, I might add... even if with a bug or three!

Anyway, yes, it has plenty of mountains!
Title: Re: Magna Mundi - The Game
Post by: ubik on October 19, 2011, 01:36:33 PM
I remember reading somewhere on another forum some time ago how Team Magna Mundi would make it hard to impossible to mod the game, just because of "Ubik's ego" not standing changes to his own designs... ;)

So, the short answer is: I want to turn Magna Mundi into one of the most moddable games ever.


This new developer's diary starts to unveil Magna Mundi mod capabilities:

http://forum.paradoxplaza.com/forum/content.php?692-Magna-Mundi-Developer-s-Diary-26-SCRIPTS&s=fe28ec7a2e64f1ca1866537b317c4377 (http://forum.paradoxplaza.com/forum/content.php?692-Magna-Mundi-Developer-s-Diary-26-SCRIPTS&s=fe28ec7a2e64f1ca1866537b317c4377)






.
Title: Re: Magna Mundi - The Game
Post by: ubik on November 02, 2011, 02:22:42 PM
A New Developer's Diary for you all to enjoy, this time it's about Governments and their implementation in Magna Mundi:



http://forum.paradoxplaza.com/forum/content.php?706-Magna-Mundi-Developer-Diary-Government-Titles-Ranks-and-Types





Feel free to post comments or ask any questions!







.
   
Title: Re: Magna Mundi - The Game
Post by: PRC on November 02, 2011, 02:51:10 PM
Quote from: ubik on November 02, 2011, 02:22:42 PM

http://forum.paradoxplaza.com/forum/content.php?706-Magna-Mundi-Developer-Diary-Government-Titles-Ranks-and-Types





Feel free to post comments or ask any questions!







.


In lots of your posts it looks like you hit the "Enter" key a bunch of times after you're done typing your post and then you just type a period... why do you do that?
Title: Re: Magna Mundi - The Game
Post by: Viking on November 02, 2011, 02:54:56 PM
Quote from: PRC on November 02, 2011, 02:51:10 PM
Quote from: ubik on November 02, 2011, 02:22:42 PM

http://forum.paradoxplaza.com/forum/content.php?706-Magna-Mundi-Developer-Diary-Government-Titles-Ranks-and-Types





Feel free to post comments or ask any questions!







.


In lots of your posts it looks like you hit the "Enter" key a bunch of times after you're done typing your post and then you just type a period... why do you do that?





Same reason Grallon does it







V.
Title: Re: Magna Mundi - The Game
Post by: KRonn on November 02, 2011, 05:09:06 PM
When is Magna Mundi due to be released?
Title: Re: Magna Mundi - The Game
Post by: sbr on November 02, 2011, 05:56:32 PM
Too soon I would imagine.
Title: Re: Magna Mundi - The Game
Post by: grumbler on November 02, 2011, 08:03:18 PM
Hmmm.

Ubik is starting to sell me on this game.  Should I be worried?
Title: Re: Magna Mundi - The Game
Post by: KRonn on November 02, 2011, 08:52:41 PM
I'm considering getting the game; been a while since I played any of the games like it. Seems a nice enhancement with new and fresh ideas.
Title: Re: Magna Mundi - The Game
Post by: Richard Hakluyt on November 03, 2011, 04:11:23 AM
It looks like it has great potential, the question mark is over the implementation, let us hope it goes well.
Title: Re: Magna Mundi - The Game
Post by: Martinus on November 03, 2011, 07:53:26 AM
Quote from: Viking on November 02, 2011, 02:54:56 PM
Quote from: PRC on November 02, 2011, 02:51:10 PM
Quote from: ubik on November 02, 2011, 02:22:42 PM

http://forum.paradoxplaza.com/forum/content.php?706-Magna-Mundi-Developer-Diary-Government-Titles-Ranks-and-Types





Feel free to post comments or ask any questions!







.


In lots of your posts it looks like you hit the "Enter" key a bunch of times after you're done typing your post and then you just type a period... why do you do that?





Same reason Grallon does it







V.

ubik is a racist pedophile?
Title: Re: Magna Mundi - The Game
Post by: Ancient Demon on November 03, 2011, 06:09:39 PM
Quote from: Martinus on November 03, 2011, 07:53:26 AM
Quote from: Viking on November 02, 2011, 02:54:56 PM
Quote from: PRC on November 02, 2011, 02:51:10 PM
Quote from: ubik on November 02, 2011, 02:22:42 PM

http://forum.paradoxplaza.com/forum/content.php?706-Magna-Mundi-Developer-Diary-Government-Titles-Ranks-and-Types





Feel free to post comments or ask any questions!







.


In lots of your posts it looks like you hit the "Enter" key a bunch of times after you're done typing your post and then you just type a period... why do you do that?





Same reason Grallon does it







V.

ubik is a racist pedophile?

I think Grallon prefers the word "pederast".
Title: Re: Magna Mundi - The Game
Post by: ubik on November 03, 2011, 11:04:34 PM
Quote from: KRonn on November 02, 2011, 05:09:06 PM
When is Magna Mundi due to be released?


Check the Official FAQ on Universo Virtual Game Forums (experimental at this point):

http://forum.universo-virtual.com/viewtopic.php?f=13&t=14 (http://forum.universo-virtual.com/viewtopic.php?f=13&t=14)




.
Title: Re: Magna Mundi - The Game
Post by: ubik on November 03, 2011, 11:06:17 PM
Quote from: sbr on November 02, 2011, 05:56:32 PM
Too soon I would imagine.


It will always be "too soon". The beauty is on gauging the sweet spot of soon enough! ;)
Title: Re: Magna Mundi - The Game
Post by: ubik on November 03, 2011, 11:06:52 PM
Quote from: grumbler on November 02, 2011, 08:03:18 PM
Hmmm.

Ubik is starting to sell me on this game.  Should I be worried?


Sure! It's the end of the world as you know it.... and I feel fine! ;)
Title: Re: Magna Mundi - The Game
Post by: ubik on November 03, 2011, 11:09:31 PM
Quote
ubik is a racist pedophile?


Well, I've been around in Germany at Gamescom in a Magna Mundi custom tshirt that had among other sentences "Smug Idiot" and "Arrogant Bastard". Suppose next year I'll use this one too!
Title: Re: Magna Mundi - The Game
Post by: ubik on November 03, 2011, 11:10:44 PM
Quote
I think Grallon prefers the word "pederast".

Another nice one...



.
Title: Re: Magna Mundi - The Game
Post by: ubik on November 24, 2011, 12:27:35 PM
Another Dev Diary, this time about Government Mechanics and National Assemblies:

 

http://forum.paradoxplaza.com/forum/showthread.php?569878-Magna-Mundi-Developer-Diary-28-Government-Mechanics-and-National-Assemblies (http://forum.paradoxplaza.com/forum/showthread.php?569878-Magna-Mundi-Developer-Diary-28-Government-Mechanics-and-National-Assemblies)

 



Feel free to ask any questions!

 



.
Title: Re: Magna Mundi - The Game
Post by: Habbaku on November 24, 2011, 02:03:16 PM
Okay!







.
Title: Re: Magna Mundi - The Game
Post by: Tamas on November 24, 2011, 02:13:52 PM
Quote from: Habbaku on November 24, 2011, 02:03:16 PM
Okay!.

be nice
Title: Re: Magna Mundi - The Game
Post by: sbr on November 24, 2011, 02:44:51 PM
Yeah, I'm sure we would hate to see Languish get a reputation as an impolite place to visit.
Title: Re: Magna Mundi - The Game
Post by: Tamas on November 24, 2011, 03:39:08 PM
Quote from: sbr on November 24, 2011, 02:44:51 PM
Yeah, I'm sure we would hate to see Languish get a reputation as an impolite place to visit.

yeah. we would end up with a bunch of angry nerds as regulars, going through the same motions over and over again.
Title: Re: Magna Mundi - The Game
Post by: ubik on December 01, 2011, 12:54:04 PM
Magna Mundi closed beta!

Apply here:


http://forum.paradoxplaza.com/forum/showthread.php?572441-Apply-for-the-Magna-Mundi-Beta! (http://forum.paradoxplaza.com/forum/showthread.php?572441-Apply-for-the-Magna-Mundi-Beta!)
Title: Re: Magna Mundi - The Game
Post by: szmik on December 01, 2011, 02:13:44 PM
applied  :glare:
Title: Re: Magna Mundi - The Game
Post by: crazy canuck on December 02, 2011, 02:52:34 PM
Just let me know when I can get it.
Title: Re: Magna Mundi - The Game
Post by: ubik on December 14, 2011, 11:58:42 AM
New Developer Diary for Magna Mundi. This one is about the Mediterranean Piracy:


http://forum.paradoxplaza.com/forum/showthread.php?574229-Magna-Mundi-Developer-Diary-30-Mediterranean-Piracy&s=c46bbb30c9229dfe8786d28c5e0651ca (http://forum.paradoxplaza.com/forum/showthread.php?574229-Magna-Mundi-Developer-Diary-30-Mediterranean-Piracy&s=c46bbb30c9229dfe8786d28c5e0651ca)

Enjoy!
Title: Re: Magna Mundi - The Game
Post by: The Brain on December 14, 2011, 02:56:19 PM
Piracy in every thread?
Title: Re: Magna Mundi - The Game
Post by: HisMajestyBOB on December 15, 2011, 11:47:52 AM
Quote from: grumbler on November 02, 2011, 08:03:18 PM
Hmmm.

Ubik is starting to sell me on this game.  Should I be worried?

Yeah, I'm getting slowly more interested.
Especially since the guy behind the cool MEIOU mod and the guy behind the equally cool OSC mod are both in the beta, and may (probably will) port their mods over.

But on the other hand, there's CK2 to look forward to, and I haven't been playing most of the games I currently own very much as it is.

I guess I might get whichever looks less broken at the release.
Title: Re: Magna Mundi - The Game
Post by: ubik on December 26, 2011, 11:16:23 AM
New Developer Diary for Magna Mundi. This one is about the Knights of St John:


http://forum.paradoxplaza.com/forum/showthread.php?576289-Magna-Mundi-Developer-Diary-31-The-Knights-of-St.-John (http://forum.paradoxplaza.com/forum/showthread.php?576289-Magna-Mundi-Developer-Diary-31-The-Knights-of-St.-John)



Enjoy!
Title: Re: Magna Mundi - The Game
Post by: Jaron on December 26, 2011, 11:56:12 AM
Knights in every thread?
Title: Re: Magna Mundi - The Game
Post by: Solmyr on December 26, 2011, 01:42:20 PM
It's a knightmare.
Title: Re: Magna Mundi - The Game
Post by: grumbler on December 27, 2011, 07:56:55 PM
Quote from: Solmyr on December 26, 2011, 01:42:20 PM
It's a knightmare.
:bleeding:


:lmfao:
Title: Re: Magna Mundi - The Game
Post by: KRonn on December 27, 2011, 09:35:19 PM
I like that about the Knights, an interesting part of game play.
Title: Re: Magna Mundi - The Game
Post by: ubik on February 18, 2012, 01:34:29 PM
Magna Mundi Manual:





Download it HERE (http://"http://www.magnamundi.com/downloads/other/Magna_Mundi_Manual.pdf")






.
Title: Re: Magna Mundi - The Game
Post by: Jaron on February 18, 2012, 04:00:12 PM
Quote from: ubik on February 18, 2012, 01:34:29 PM
Magna Mundi Manual:





Download it HERE (http://"http://www.magnamundi.com/downloads/other/Magna_Mundi_Manual.pdf")






.

Your link doesn't work.






















.
Title: Re: Magna Mundi - The Game
Post by: sbr on February 18, 2012, 05:14:56 PM
Quote from: Jaron on February 18, 2012, 04:00:12 PM
Quote from: ubik on February 18, 2012, 01:34:29 PM
Magna Mundi Manual:





Download it HERE (http://"http://www.magnamundi.com/downloads/other/Magna_Mundi_Manual.pdf")






.

Your link doesn't work.






















.

Will probably work better than his game.
Title: Re: Magna Mundi - The Game
Post by: sbr on June 04, 2012, 12:52:42 PM
Circling the drain...

http://forum.paradoxplaza.com/forum/showthread.php?611749-The-sad-state-of-affairs
Title: Re: Magna Mundi - The Game
Post by: garbon on June 04, 2012, 01:05:50 PM
Oh wow. Rough!
Title: Re: Magna Mundi - The Game
Post by: Tamas on June 04, 2012, 01:08:10 PM
Heh. Some of the posters have a good point there: they released the godawful mess of half-finished code that was SOTS2 for full price on unsuspecting victims, and now they admit MM is a pile of crap, and instead of releasing it into preorder beta or something, they want to cancel it?

Also in today's news, AGEOD and Paradox's fusion is over, they are going back to autonomous operations again, and Napoleonic Campaigns II is ditched on the Swedish developers to turn it into EU Napoleonics, as the Phils have no interest in making that game, and I guess the Swedes would not have anything else.

WTF is going on with Paradox? Good thing they showcase their talent with CK2, otherwise I would be just about giving up any hope for them.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 04, 2012, 01:10:20 PM
QuoteHi MM fans.

Just to add my voice over Merse here. The game is playable for 30-40-50 years without CTDs except in multiplayer. The multiplayer part is being addressed and even today was already partly addressed.

To sum it up, the game is on a good normal release state. Considering the fact that we have one more month of development ahead, I don't see a problem with all this. There's nothing sad about Magna Mundi state of affairs.

Anyway, let me stress that I sent last week my opinion about what should be done with the game given the debt I consider we at UV and me personally have to the community. Of course, that's up to Paradox to decide what to do.

Expect at least two new "lets play" until the 15th May. Showing the game working is the best way to dismiss your doubts.

:yeahright:
Title: Re: Magna Mundi - The Game
Post by: sbr on June 04, 2012, 01:10:48 PM
You've released shitty games before, why can't you release our equally shitty game now? :lol:
Title: Re: Magna Mundi - The Game
Post by: Tamas on June 04, 2012, 01:17:36 PM
A betatester's comment seem to indicate they have no more time between patches to test more.I guess they are in a hurry to make the deadline without game-breaking bugs.

That sounds oh so familiar from some unnamed and potentially totally unrelated places, depending on wether my NDAs have expired or not.
Title: Re: Magna Mundi - The Game
Post by: Tamas on June 04, 2012, 01:18:25 PM
That said, just how many years do you need to finish a game of which is a moderate modification of an already complete game, on the same engine?
Title: Re: Magna Mundi - The Game
Post by: Tamas on June 04, 2012, 01:21:26 PM
the drama keeps unfolding, from the same tester:

QuoteThe situation is not that simple. Paradox has right that they already extended the development time a few time. They also gave us the Divine Wind renderer for free. And there are still bugs in the game, even in SP. Not CTD bugs but bugs, and they must be fixed. So they have a point when they are impatient.
But shutting down the game would be a too drastic decision I think.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 04, 2012, 01:24:47 PM
Also seems like they needed to establish some PR/confidentiality guidelines. Rather unprofessional to see all this squabbling going down on the official forum.
Title: Re: Magna Mundi - The Game
Post by: Tamas on June 04, 2012, 01:28:51 PM
Quote from: garbon on June 04, 2012, 01:24:47 PM
Also seems like they needed to establish some PR/confidentiality guidelines. Rather unprofessional to see all this squabbling going down on the official forum.

Obviously a lot of bad blood has built up between the two teams by now. I would wager that this is why they are not that keen on savings this.

Tough to make out who is right... Sure, Pdox has released a lot of crappy 1.00s, their lows reached with the recent SOTS2 as I hear. So ending this project seems overly harsh.

On the other hand, Pdox has released a lof of crappy 1.00s, their lows reached with the recent SOTS2 as I hear. They surely don't want their logo on yet another unfinished product.
Title: Re: Magna Mundi - The Game
Post by: Alexandru H. on June 04, 2012, 02:34:31 PM
Ck1 part 2?  :hmm:
Title: Re: Magna Mundi - The Game
Post by: garbon on June 04, 2012, 02:45:02 PM
Quote from: Tamas on June 04, 2012, 01:28:51 PM
Quote from: garbon on June 04, 2012, 01:24:47 PM
Also seems like they needed to establish some PR/confidentiality guidelines. Rather unprofessional to see all this squabbling going down on the official forum.

Obviously a lot of bad blood has built up between the two teams by now. I would wager that this is why they are not that keen on savings this.

Tough to make out who is right... Sure, Pdox has released a lot of crappy 1.00s, their lows reached with the recent SOTS2 as I hear. So ending this project seems overly harsh.

On the other hand, Pdox has released a lof of crappy 1.00s, their lows reached with the recent SOTS2 as I hear. They surely don't want their logo on yet another unfinished product.

I wonder if the p'dox rep will get reprimanded. Even when things get heated, it isn't good for a company (and its developers) to slug it out in public. ;)
Title: Re: Magna Mundi - The Game
Post by: garbon on June 04, 2012, 02:51:20 PM
I like how this bit was brought up:

http://forum.paradoxplaza.com/forum/showthread.php?588200-Going-Gold-in-24-hours!

and I liked this quote in that foolish post.

QuoteSo, how cool - which curiously rhymes with fool! – is that the fans of the game are being warned by the lead developer the game is not polished, while the fo... cool guy still hopes many preorders are going to happen?

:D
Title: Re: Magna Mundi - The Game
Post by: Maladict on June 05, 2012, 11:41:54 AM
The fanboi tears on EUOT are delicious.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 05, 2012, 11:53:16 AM
Well it had been slated to revolutionize gaming.
Title: Re: Magna Mundi - The Game
Post by: The Larch on June 05, 2012, 03:57:32 PM
Quote from: Maladict on June 05, 2012, 11:41:54 AM
The fanboi tears on EUOT are delicious.

It's quite mistyfying for me to witness such a level of wailing over something as banal as a videogame. Lots of people not involved on its development really got too emotionally attached to it.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 18, 2012, 10:51:04 AM
Cancelled!

http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled

QuoteHi all,

today Paradox Interactive decided to cancel Magna Mundi. It will not see the light of day under the current set up: Universo Virtual (UV) will not be part of this project any more.

The reasons for cancelling the contract with Universo Virtual include the following:

-   Lack of progress; we have seen this project drag on and the code we have gotten has not shown significant improvement for many months. Some old and known problems persists and new ones appear with each delivery.

-   Lack of trust; the leadership of UV has given a sunshine version of the project to Paradox and reacted with irritation and anger when we have pointed out obvious problems with the deliveries. It has come to a point where they claim the project is done, and the game is ready for release – despite the many critical issues found and reported on our end.

-   Internal strife within the MM team; we have gotten information from members within the MM team desperate to save the project whom report to us that the project lacks active leadership. Key personnel in the project see what Paradox sees but instead gets silenced by the UV leadership.

All in all, these are not circumstances under which we can work with a team and it will now stop. At this point we have no more news than the above.

Sincerely and regretfully,
Mattias Lilja
Executive Producer for Magna Mundi
Title: Re: Magna Mundi - The Game
Post by: Solmyr on June 18, 2012, 11:03:35 AM
Snowball v2?
Title: Re: Magna Mundi - The Game
Post by: Grallon on June 18, 2012, 11:25:07 AM
Somebody here once mentioned that this Ubik character had a history of 'leading' doomed projects...  Guess his Resume just got longer.




G.
Title: Re: Magna Mundi - The Game
Post by: Syt on June 18, 2012, 12:49:52 PM
Quote from: Solmyr on June 18, 2012, 11:03:35 AM
Snowball v2?

Seems like it. OTOH, the Snowball debacle still led to Crusader Kings, while this will be completely canned?
Title: Re: Magna Mundi - The Game
Post by: Solmyr on June 18, 2012, 12:58:16 PM
Wow, that thread is overflowing with emo MM fanboys.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 18, 2012, 01:07:01 PM
Quote from: Solmyr on June 18, 2012, 12:58:16 PM
Wow, that thread is overflowing with emo MM fanboys.


What's really bad is all this hair tearing and teeth-gnashing when if they were given what they apparently want (a broken beta), they'd probably be even more upset.
Title: Re: Magna Mundi - The Game
Post by: Maladict on June 19, 2012, 03:47:06 AM
Quote from: Syt on June 18, 2012, 12:49:52 PM
Seems like it. OTOH, the Snowball debacle still led to Crusader Kings, while this will be completely canned?

Looks like they only kicked out UV, and it will not be called Magna Mundi (thankfully).
Title: Re: Magna Mundi - The Game
Post by: Faeelin on June 19, 2012, 08:14:44 AM
Wow, they didn't add war and diplomacy until February?
Title: Re: Magna Mundi - The Game
Post by: Sheilbh on June 19, 2012, 08:44:55 AM
Quote from: The Larch on June 05, 2012, 03:57:32 PM
Quote from: Maladict on June 05, 2012, 11:41:54 AM
The fanboi tears on EUOT are delicious.

It's quite mistyfying for me to witness such a level of wailing over something as banal as a videogame. Lots of people not involved on its development really got too emotionally attached to it.
Especially one that wasn't even released.  They're that upset over a potential video game :blink:
Title: Re: Magna Mundi - The Game
Post by: garbon on June 20, 2012, 09:15:10 AM
Ubik goes legal?

http://forum.universo-virtual.com/viewtopic.php?f=13&t=4291

QuoteGreetings Magna Mundi fans,

I am just writing this post to let you know that Universo Virtual and myself will answer in the proper legal forum to the weird "cancellation" of the game. I'd also like to make it known the "cancellation" issue is just a detail on everything that's going to be settled there.

I am not going to allow that my name and my credibility are to be placed in jeopardy as they have been for some time now. I intend to come out of this with a big smile in my face and my name clean.


In the following days Universo Virtual legal team will make a public statement about this issue.


Thank you for your support,

Carlos Gustavo Benavente
Title: Re: Magna Mundi - The Game
Post by: Barrister on June 20, 2012, 09:18:23 AM
Good luck with that.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 20, 2012, 09:24:22 AM
Very odd.
Title: Re: Magna Mundi - The Game
Post by: Maladict on June 20, 2012, 09:30:44 AM
Looks like Magna Mundi will be entertaining after all.
Title: Re: Magna Mundi - The Game
Post by: ulmont on June 20, 2012, 09:32:08 AM
Quote from: garbon on June 20, 2012, 09:15:10 AM
Ubik goes legal?

He's been threatening legal action for months now.
Title: Re: Magna Mundi - The Game
Post by: Barrister on June 20, 2012, 09:37:47 AM
Quote from: ulmont on June 20, 2012, 09:32:08 AM
Quote from: garbon on June 20, 2012, 09:15:10 AM
Ubik goes legal?

He's been threatening legal action for months now.

A. He's just one guy.  I doubt he has the resoruces or stomach for any kind of meaningful legal action.

B. I'm pretty sure the contract was very much in Paradox's favour. 
Title: Re: Magna Mundi - The Game
Post by: ulmont on June 20, 2012, 09:44:03 AM
Quote from: Barrister on June 20, 2012, 09:37:47 AM
A. He's just one guy.  I doubt he has the resoruces or stomach for any kind of meaningful legal action.

B. I'm pretty sure the contract was very much in Paradox's favour.

I completely agree on both points; I'm just saying he's been muttering darkly about lawsuits for a while, probably as soon as he saw the handwriting on the wall.
Title: Re: Magna Mundi - The Game
Post by: garbon on June 20, 2012, 09:55:03 AM
Quote from: Barrister on June 20, 2012, 09:37:47 AM
B. I'm pretty sure the contract was very much in Paradox's favour. 

If it was anything like the one that I signed then yes, it was very much in P'dox's favor.
Title: Re: Magna Mundi - The Game
Post by: sbr on June 26, 2012, 12:29:09 AM
The Magna Mundi dev team make a final, joint statement

http://forum.paradoxplaza.com/forum/showthread.php?616220-A-joint-statement-concerning-Magna-Mundi

Quote from: Zeitgeist;14008956We know that many of you have been wondering about the MM developers and there have been few statements. Some of us have thought long and hard about what we want to say and have decided to issue a joint statement.

A lot has happened behind the scenes, but none of it matters now. We have each terminated our contracts with Universo Virtual since we were only ever interested in the fate of Magna Mundi. While we wish Universo Virtual the best of luck in its future endeavors in spite of all has transpired, we do not in any way endorse legal action, nor expect it to accomplish much.

This has been an emotional and exhausting couple of weeks so far for all involved. We have said some unfortunate things that we now regret and for which we beg pardon. We also would like to thank all of our fans who have taken the time to show support for us. Unfortunately, it seems we did not quite make it to the finish line in time.

It has been a true honor and a privilege to work with many of the bright and talented people on the Magna Mundi team. Our team was a revolving door of faces and names, but we would like to take the time to acknowledge the many contributions of our former colleagues and pay tribute to their achievements.

  • Andres created a realistic map by combining many data sources with complex algorithms. 
  • Anton maintained the MMDT history tools.
  • Brittany wrote a fantastic manual and the text of a truly innovative tutorial.. 
  • Carlos G. was a creative and ambitious guy without whom this project would never have started.
  • Carlos S. brought us a great new system of combat with an AI to match. 
  • Daniel B. was an unsung hero who managed the server and kept things running. 
  • Fernando M. gave us the unit models. 
  • Hernan was an awesome beta tester and contributed to the Spanish translation.
  • Jacques gave us a shiny new naval system. 
  • Jan contributed to work on the renderer and improving the look of the game..
  • Jorge G. did the large part of the UI engine work for the game . 
  • Jorge M. contributed on many fronts, including Transferables.
  • Juan gave us factions, the engine work for the tutorial, counters, and was instrumental on the new renderer.
  • Miguel implemented rank, a new system of piracy, and animations, among other things. 
  • Nick provided us with an excellent save game editing tool.
  • Rui did fantastic work on QA and provided support in many areas, including localization and balance.
  • Stefan gave us our attractive non-unit models.
  • Zaki gave us the implementations of the Tribal and Merchant Marine mechanics.
  • Others, such as Brent, Joseph, Alex L., Alex W., Julien, and the many other betas and contributors to the project also made important contributions to the project.
  • All of the Paradox betas who tried to help us test our game, with a special mention to Seelensturm, who singlehandedly reported around 100 bugs. In truth, most of the versions you saw were more like alpha versions, and we thank you for your commitment, good will, and patience in the face of everything.
We do not know what the future holds. We feel that it takes honesty, openness, and trust to ever build anything worth doing like Magna Mundi. Should Paradox see fit to continue the game in any form, we would gladly offer our services. That is, after all, what we wanted, and still want: to see the fruits of our collective labor. Whatever comes to pass, all we know is that at least some of us may work together again.

Yours,

James Coe (Vishaing, Former Scripter, Magna Mundi)
Daniel Danborg (RevoltingFriend, Former Artist, Magna Mundi)
Merse Kovácsházi (k_merse, Former Database Editor, Magna Mundi)
Jun-Hee Lee (Ese Khan, Former Scripter, Magna Mundi)
Lars Maischak (Helius, Former Scripting Lead, Magna Mundi)
Michael Myers (MichaelM, Former Engine Developer, Magna Mundi)
Anuraag Pakanati (Zeitgeist, Former Engine Lead, Magna Mundi)
Ignacio Sagüés Serrano (LoK-y-Yo, Former Spanish Translator, Magna Mundi)
Maxim Yudin (Ignatich, Former Engine Developer, Magna Mundi)
Title: Re: Magna Mundi - The Game
Post by: Phillip V on July 01, 2012, 03:44:48 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fv4uwls.jpg&hash=66b77786d659fe0717c750f0060b86410e611c9c)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fattachment.php%3Fattachmentid%3D57317%26amp%3Bd%3D1340885005&hash=d60efc610f0c1c91bf3be93b9e91cef8982f4246)
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 01, 2012, 03:55:45 AM
I never cared for the game, but I'm completely fascinated by what's happening  :blush:
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 12, 2012, 04:41:54 AM
Unsurprisingly, it's been leaked.
Even more unsurprisingly, it appears to be a piece of shit.
Title: Re: Magna Mundi - The Game
Post by: Solmyr on July 12, 2012, 05:41:44 AM
Heh, ubik is apparently going to contact EA and offer them something "interesting".
Title: Re: Magna Mundi - The Game
Post by: Tamas on July 12, 2012, 06:53:13 AM
What a disaster. I feel sorry for the dev team (not ubik). All their work ending up in this disgrace, making a big noise while circling down the toilet.
Sad.
Title: Re: Magna Mundi - The Game
Post by: Faeelin on July 12, 2012, 07:38:56 AM
Quote from: Maladict on July 12, 2012, 04:41:54 AM
Unsurprisingly, it's been leaked.
Even more unsurprisingly, it appears to be a piece of shit.

Oh? Do tell.
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 12, 2012, 07:54:15 AM
Quote from: Faeelin on July 12, 2012, 07:38:56 AM
Quote from: Maladict on July 12, 2012, 04:41:54 AM
Unsurprisingly, it's been leaked.
Even more unsurprisingly, it appears to be a piece of shit.

Oh? Do tell.

Just what I'm reading on Pdox.
Title: Re: Magna Mundi - The Game
Post by: garbon on July 12, 2012, 08:23:27 AM
Looks like ubik really is taken legal action given that the P'dox spokesperson was talking about court or settling.
Title: Re: Magna Mundi - The Game
Post by: sbr on July 12, 2012, 12:54:42 PM
The key part is at the end of ubik's open letter to Fredrik Wester (http://forum.universo-virtual.com/viewtopic.php?f=8&t=4325) (Paradox CEO):

QuoteIn my book, cancelling a game at this stage and in these conditions while demanding back the money used for funding its development for two and a half years, demanding also the engine of the game, continuing to enjoy the ownership of the brand and retaining the possibility of releasing Magna Mundi for you, has a far uglier name than "cancellation".

Not only is he losing all of the work done, he is losing Magna Mundi as a brand and going to have to repay at least some of the money Paradox gave him.
Title: Re: Magna Mundi - The Game
Post by: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...
Title: Re: Magna Mundi - The Game
Post by: DGuller on July 12, 2012, 01:31:54 PM
Quote from: sbr on July 12, 2012, 12:54:42 PM
The key part is at the end of ubik's open letter to Fredrik Wester (http://forum.universo-virtual.com/viewtopic.php?f=8&t=4325) (Paradox CEO):

QuoteIn my book, cancelling a game at this stage and in these conditions while demanding back the money used for funding its development for two and a half years, demanding also the engine of the game, continuing to enjoy the ownership of the brand and retaining the possibility of releasing Magna Mundi for you, has a far uglier name than "cancellation".

Not only is he losing all of the work done, he is losing Magna Mundi as a brand and going to have to repay at least some of the money Paradox gave him.
At that rate, Paradox is going to ask ubik to dig into his ass and return their semen.
Title: Re: Magna Mundi - The Game
Post by: sbr on July 12, 2012, 01:32:50 PM
Quote from: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...

Oh I agree, it just makes the legal action look a little more reasonable on ubik's part.  Losing the game is bad enough, I can't imagine he has all that Paradox cash just lying around somewhere to return.

Though it would still likely make it impossible to find another publisher for the next big UV release.
Title: Re: Magna Mundi - The Game
Post by: szmik on July 12, 2012, 02:02:09 PM
Quote from: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...
so did Paradox pay for FTG development upfront too?  :hmm:
Title: Re: Magna Mundi - The Game
Post by: garbon on July 12, 2012, 02:04:05 PM
Quote from: szmik on July 12, 2012, 02:02:09 PM
Quote from: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...
so did Paradox pay for FTG development upfront too?  :hmm:

No. However there was an advance given once the gold master was accepted.
Title: Re: Magna Mundi - The Game
Post by: garbon on July 12, 2012, 02:06:06 PM
Quote from: sbr on July 12, 2012, 01:32:50 PM
Quote from: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...

Oh I agree, it just makes the legal action look a little more reasonable on ubik's part.  Losing the game is bad enough, I can't imagine he has all that Paradox cash just lying around somewhere to return.

Though it would still likely make it impossible to find another publisher for the next big UV release.

I guess it depends on how much the paid in development. Unless it is something extreme, I wonder if ubik really has all the cash lying around to pay legal fees for a court trial. :D
Title: Re: Magna Mundi - The Game
Post by: sbr on July 12, 2012, 02:13:10 PM
Quote from: garbon on July 12, 2012, 02:06:06 PM
Quote from: sbr on July 12, 2012, 01:32:50 PM
Quote from: garbon on July 12, 2012, 01:09:54 PM
Don't see why that shouldn't be the case. Looks like he effectively hoodwinked them / presumably all of that was in the contract that he signed...

Oh I agree, it just makes the legal action look a little more reasonable on ubik's part.  Losing the game is bad enough, I can't imagine he has all that Paradox cash just lying around somewhere to return.

Though it would still likely make it impossible to find another publisher for the next big UV release.

I guess it depends on how much the paid in development. Unless it is something extreme, I wonder if ubik really has all the cash lying around to pay legal fees for a court trial. :D

Johan said they paid as much for the development of MM as they did for CKII.  That still doesn't get into hard numbers, but it doesn't sound insignificant.
Title: Re: Magna Mundi - The Game
Post by: garbon on July 12, 2012, 02:16:42 PM
Quote from: sbr on July 12, 2012, 02:13:10 PM
Johan said they paid as much for the development of MM as they did for CKII.  That still doesn't get into hard numbers, but it doesn't sound insignificant.

I wonder if that really meant straight to UV...as in are they the ones what fronted enough money for Ubik to get an office?  And if that is the case, what in the world were they thinking? Why were they willing to front so much money to glorified modders before even having an alpha version?
Title: Re: Magna Mundi - The Game
Post by: sbr on July 12, 2012, 02:43:49 PM
Quote from: garbon on July 12, 2012, 02:16:42 PM
Quote from: sbr on July 12, 2012, 02:13:10 PM
Johan said they paid as much for the development of MM as they did for CKII.  That still doesn't get into hard numbers, but it doesn't sound insignificant.

I wonder if that really meant straight to UV...as in are they the ones what fronted enough money for Ubik to get an office?  And if that is the case, what in the world were they thinking? Why were they willing to front so much money to glorified modders before even having an alpha version?

Yeah, I don't know.  It does sound really weird.  Maybe ubik is the ultimate salesman.
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 15, 2012, 02:53:47 PM
Stay classy ubik  :lol:

Quote from: ubik

Who defined the overall concept of "plausibility" in these games?
Who tried first to place some semblance of reality in the game by devising the concept and implementation of event chains?
Who was the one who came with the concept and implementation of event pools, using the mean time to happen as heuristics to implement graphs in order to create never ending stories for the game with the script language?
Who was the one who took care of almost all the overall balance of the mod?
Who was the one who, as the developer of the parts in question, wrote more than 50% of the chapters in the manual of the mod?
Who was the one linking the creativity, dedication and extreme talent of all the participants into a single cohesive structure in the mod and in the game?
Who was the one who engaged the people of the forums and built a community from scratch?
Who was the one placing himself in the front line, getting hit and hitting back in the process with this community in a purposeful process of emotional engagement with everyone?

I am proud of this tall order. And I can claim it to be mine and mine only.

Now to be clear, I am 100% sure Magna Mundi would be much, much less if Lars did not implemented the most complex of all event pools ever created on a game (we have been checking it thoroughly a couple weeks ago and in fact its now a brilliant clockwork mechanism where several event pools are linked and synchronized together). The same justice must be done to David and his overarching religious pool.

After checking the scores of SRI and Dei Gratias when compared with Magna Mundi in the official pool Johan Andersson decided to create back in 2009), I am pretty sure that had I decided to release a mod with just my stuff, this mod of mine would also be crushed by the sheer momentum of Magna Mundi.

To sum it up and without taking the merit of the full range of participants, what Lars, David and myself achieved together was much more than the sum of each other parts.


What Paradox did in the end, through the way it "managed" the relation with the developer, was a process of turning a rabbid fan into a lukewarm supporter, then a skeptic and finally someone who feels deeply offended by the way he and his company were treated. Magna Mundi is now a detail on what needs to be covered. My name and the name of my company are much more important than any game.


You know what is the difference between a mule and a donkey?

Thanks to its stubbornness, a mule won't budge to fear, intimidation, coercion and other behaviors of the type. Thanks to its stupidity, a donkey doesn't understand such tactics are not working and keep attempting them until the bitter end.
Title: Re: Magna Mundi - The Game
Post by: sbr on July 15, 2012, 03:19:43 PM
Where is that from?
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 15, 2012, 03:32:13 PM
His own forum:
http://forum.universo-virtual.com/index.php
Title: Re: Magna Mundi - The Game
Post by: Habbaku on July 15, 2012, 03:33:57 PM
That's a pretty nice cross he's got himself on.
Title: Re: Magna Mundi - The Game
Post by: Solmyr on July 16, 2012, 04:40:06 AM
It's funny. He was inviting people to come to Lisbon! to see the game for themselves. AARs were promised. Now when the AARs should have been posted, he said that he has cut off posting any info about the game. :D
Title: Re: Magna Mundi - The Game
Post by: garbon on July 16, 2012, 08:50:22 AM
QuoteJust to make sure, UV is not going to ask for any release. It is going to DEMAND it, together with other things.
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 16, 2012, 09:21:34 AM
This is really great. Pdox should cancel more of their games.
Title: Re: Magna Mundi - The Game
Post by: DGuller on July 16, 2012, 09:43:12 AM
Quote from: Maladict on July 15, 2012, 02:53:47 PM
Quote from: ubik
You know what is the difference between a mule and a donkey?
Lipstick? :unsure:
Title: Re: Magna Mundi - The Game
Post by: szmik on July 16, 2012, 10:12:19 AM
Quote from: Solmyr on July 16, 2012, 04:40:06 AM
It's funny. He was inviting people to come to Lisbon! to see the game for themselves. AARs were promised. Now when the AARs should have been posted, he said that he has cut off posting any info about the game. :D

cause there's nothing to show? :lol:
Title: Re: Magna Mundi - The Game
Post by: Admiral Yi on July 16, 2012, 11:28:17 AM
At what page did this thread change from fun new game to wacky rogue developer?  :lol:
Title: Re: Magna Mundi - The Game
Post by: Barrister on July 16, 2012, 11:39:18 AM
Quote from: Admiral Yi on July 16, 2012, 11:28:17 AM
At what page did this thread change from fun new game to wacky rogue developer?  :lol:

Going back through the thread I love how the second post was Berkut asking about multiplayer (and Ubik assuring him the game would have it). :lol:
Title: Re: Magna Mundi - The Game
Post by: ulmont on July 16, 2012, 12:54:44 PM
Quote from: Admiral Yi on July 16, 2012, 11:28:17 AM
At what page did this thread change from fun new game to wacky rogue developer?  :lol:

Page 2, more or less at reply #73.
http://languish.org/forums/index.php/topic,6004.msg425858.html#msg425858
Title: Re: Magna Mundi - The Game
Post by: Viking on July 16, 2012, 04:01:36 PM
Quote from: DGuller on July 16, 2012, 09:43:12 AM
Quote from: Maladict on July 15, 2012, 02:53:47 PM
Quote from: ubik
You know what is the difference between a mule and a donkey?
Lipstick? :unsure:

I thought it was numbers of chromosomes and ability to reproduce.
Title: Re: Magna Mundi - The Game
Post by: Admiral Yi on July 16, 2012, 04:06:08 PM
A mule is the offspring of a male donkey and a female horse.

What is the offspring of a female donkey and a male horse called?
Title: Re: Magna Mundi - The Game
Post by: Razgovory on July 16, 2012, 04:10:38 PM
A Henny?
Title: Re: Magna Mundi - The Game
Post by: Maximus on July 16, 2012, 04:14:30 PM
Painful?
Title: Re: Magna Mundi - The Game
Post by: Admiral Yi on July 16, 2012, 04:15:31 PM
Quote from: Razgovory on July 16, 2012, 04:10:38 PM
A Henny?

Maybe in Mexico.  :hmm:
Title: Re: Magna Mundi - The Game
Post by: garbon on July 16, 2012, 04:18:58 PM
Wiki says "hinny" "molly" "mare" or "mule mare".
Title: Re: Magna Mundi - The Game
Post by: Admiral Yi on July 16, 2012, 04:21:25 PM
Quote from: garbon on July 16, 2012, 04:18:58 PM
Wiki says "hinny" "molly" "mare" or "mule mare".

Weird.  I have read "jenny" in a bunch of places.
Title: Re: Magna Mundi - The Game
Post by: Maximus on July 16, 2012, 04:24:24 PM
A jenny is a female donkey
Title: Re: Magna Mundi - The Game
Post by: Crazy_Ivan80 on July 17, 2012, 03:48:05 AM
I've been told the crossbread was called a romney... :p
Title: Re: Magna Mundi - The Game
Post by: grumbler on July 17, 2012, 07:45:07 AM
Quote from: Crazy_Ivan80 on July 17, 2012, 03:48:05 AM
I've been told the crossbread was called a romney... :p
:lol:
Title: Re: Magna Mundi - The Game
Post by: Maladict on July 19, 2012, 04:47:20 PM
This is odd: http://forum.universo-virtual.com/viewtopic.php?f=8&t=4320&start=40#p5464
Supposedly this is one of the people invited to write an AAR.
He signs his post with some blank lines and a period, just like ubik does sometimes :ph34r:





.
Title: Re: Magna Mundi - The Game
Post by: Viking on July 19, 2012, 05:06:36 PM
when I read through that forum the first time I got the impression that half the posters were ubik sock puppets or fanbois.
Title: Re: Magna Mundi - The Game
Post by: Neil on July 19, 2012, 05:14:25 PM
I'm enjoying this, and look forward to the part when ubik starts going on about how Paradox is sending hitmen after him.

Then again, Paradox isn't really the good guy in all this either.  They had that retard who wrote in pink moderating their forums, and the map for EU3 still sucks.
Title: Re: Magna Mundi - The Game
Post by: Solmyr on July 20, 2012, 12:39:02 AM
Quote from: Viking on July 19, 2012, 05:06:36 PM
when I read through that forum the first time I got the impression that half the posters were ubik sock puppets or fanbois.

That UpperLorraine guy is hilarious.
Title: Re: Magna Mundi - The Game
Post by: sbr on August 14, 2012, 12:16:15 AM
http://forum.universo-virtual.com/viewtopic.php?f=8&t=4557

I don't even know where to start so I will just leave the link.
Title: Re: Magna Mundi - The Game
Post by: garbon on August 14, 2012, 12:29:08 AM
I think odd about sums that up...
Title: Re: Magna Mundi - The Game
Post by: Solmyr on August 24, 2012, 04:28:40 PM
Their website seems to have died.
Title: Re: Magna Mundi - The Game
Post by: grumbler on August 24, 2012, 07:48:38 PM
Quote from: sbr on August 14, 2012, 12:16:15 AM
http://forum.universo-virtual.com/viewtopic.php?f=8&t=4557

I don't even know where to start so I will just leave the link.

Thanks for "just leaving" the non-existent link!  That's a mercy killing if there ever was one.  :lol:
Title: Re: Magna Mundi - The Game
Post by: sbr on August 24, 2012, 08:34:28 PM
It existed when I left it.  Or did it?

Schrodinger's link.  :ph34r:
Title: Re: Magna Mundi - The Game
Post by: garbon on August 24, 2012, 10:26:25 PM
G shows up 10-days late. No big.
Title: Re: Magna Mundi - The Game
Post by: Maladict on September 25, 2012, 01:35:44 PM
So it just disappeared? No more drama?  :cry:
Title: Re: Magna Mundi - The Game
Post by: The Minsky Moment on September 25, 2012, 02:32:15 PM
Quote from: Maladict on September 25, 2012, 01:35:44 PM
So it just disappeared? No more drama?  :cry:

Oh no, you poor deluded naive fools, this is just the prologue for the horror to come.

Secret R&D teams continue work on the Magna Mundi code, and soon the time will come when the beta is released on an unsuspecting world.  But once an attempt is made to run the fully operational beta's fiendishly complex HRE mechanics, the consequence will be a fatal system collapse, which, via internet connections, will spread like wildfire, transforming into the worst computer virus ever conceived.  Within a matter of hours, the entire electronic global infrastructure will crash, resulting in mass panics and a total collapse of modern civilization.  Out of its ruins will arise new warlords and would-be kings leading ragtag batallions armed with clubs, picks and the occasional crude firearm. 

Only at that point will ubik's true design goals be revealed: the creation of a perfect, worldwide, living simulation of late medieval and early modern politics, diplomacy, trade and warfare.
Title: Re: Magna Mundi - The Game
Post by: Viking on September 25, 2012, 02:40:14 PM
and when it becomes self aware it will initiate judgement day

http://www.youtube.com/watch?v=81Qhw81jTU8

the last message we will get will be "oh, so you think the map sux? die die die all you muthafuckers gotta die!!!!!1111oneoneone"
Title: Re: Magna Mundi - The Game
Post by: Solmyr on September 25, 2012, 04:35:43 PM
Quote from: The Minsky Moment on September 25, 2012, 02:32:15 PM
Quote from: Maladict on September 25, 2012, 01:35:44 PM
So it just disappeared? No more drama?  :cry:

Oh no, you poor deluded naive fools, this is just the prologue for the horror to come.

Secret R&D teams continue work on the Magna Mundi code, and soon the time will come when the beta is released on an unsuspecting world.  But once an attempt is made to run the fully operational beta's fiendishly complex HRE mechanics, the consequence will be a fatal system collapse, which, via internet connections, will spread like wildfire, transforming into the worst computer virus ever conceived.  Within a matter of hours, the entire electronic global infrastructure will crash, resulting in mass panics and a total collapse of modern civilization.  Out of its ruins will arise new warlords and would-be kings leading ragtag batallions armed with clubs, picks and the occasional crude firearm. 

Only at that point will ubik's true design goals be revealed: the creation of a perfect, worldwide, living simulation of late medieval and early modern politics, diplomacy, trade and warfare.

:D
Title: Re: Magna Mundi - The Game
Post by: Queequeg on September 25, 2012, 05:53:41 PM
Quote from: The Minsky Moment on September 25, 2012, 02:32:15 PM
Quote from: Maladict on September 25, 2012, 01:35:44 PM
So it just disappeared? No more drama?  :cry:

Oh no, you poor deluded naive fools, this is just the prologue for the horror to come.

Secret R&D teams continue work on the Magna Mundi code, and soon the time will come when the beta is released on an unsuspecting world.  But once an attempt is made to run the fully operational beta's fiendishly complex HRE mechanics, the consequence will be a fatal system collapse, which, via internet connections, will spread like wildfire, transforming into the worst computer virus ever conceived.  Within a matter of hours, the entire electronic global infrastructure will crash, resulting in mass panics and a total collapse of modern civilization.  Out of its ruins will arise new warlords and would-be kings leading ragtag batallions armed with clubs, picks and the occasional crude firearm. 

Only at that point will ubik's true design goals be revealed: the creation of a perfect, worldwide, living simulation of late medieval and early modern politics, diplomacy, trade and warfare.
This is the first post in long years to make me laugh this hard.   :lmfao:
Title: Re: Magna Mundi - The Game
Post by: Zanza on April 05, 2013, 08:38:06 AM
And the Magna Mundi guy is back...

http://forum.paradoxplaza.com/forum/showthread.php?680784-Magna-Mundi-is-getting-a-Second-Life

http://world-stage.net/Media/ScreenShots.aspx

:lol:
Title: Re: Magna Mundi - The Game
Post by: garbon on April 05, 2013, 08:41:13 AM
What is up with that website? That said, I do like the picture of the Northern Caribbean. :D
Title: Re: Magna Mundi - The Game
Post by: garbon on April 05, 2013, 08:43:04 AM
And the wallpapers are pictures of the Devs...:unsure:
Title: Re: Magna Mundi - The Game
Post by: ulmont on April 05, 2013, 09:05:54 AM
Quote from: garbon on April 05, 2013, 08:41:13 AM
What is up with that website? That said, I do like the picture of the Northern Caribbean. :D

It's a search and replace job of the old site, right down to the references to the "World Stage Mod."
Title: Re: Magna Mundi - The Game
Post by: garbon on April 05, 2013, 09:12:52 AM
Ah, okay. Gotcha.

Also, funny that they are spending time in p'dox OT talking about whether or not Ubik is right that Paradox signed over the rights to the engine. :D
Title: Re: Magna Mundi - The Game
Post by: Maladict on April 05, 2013, 09:51:53 AM
 :lol:

Downloading....
Title: Re: Magna Mundi - The Game
Post by: Maladict on April 05, 2013, 10:18:42 AM
Download apparently takes 8 hrs, but terminates after about 10 minutes.

Better than expected, really.
Title: Re: Magna Mundi - The Game
Post by: garbon on April 05, 2013, 11:07:21 AM
Quote from: Maladict on April 05, 2013, 10:18:42 AM
Download apparently takes 8 hrs, but terminates after about 10 minutes.

Better than expected, really.

Yes! :)
Title: Re: Magna Mundi - The Game
Post by: garbon on April 05, 2013, 11:07:56 AM
Looks like site is now offline.
Title: Re: Magna Mundi - The Game
Post by: Maladict on April 06, 2013, 01:43:31 PM
So ubik believes Paradox inadvertently ceded the rights to the Clausewitz engine to him? And somehow he managed to get a large EU grant to develop his "new" game?
You just can't buy this kind of entertainment  :D