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General Category => Off the Record => Gaming HQ => Topic started by: Syt on February 28, 2024, 12:27:05 PM

Title: Europa Universalis V confirmed
Post by: Syt on February 28, 2024, 12:27:05 PM
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-1-february-28th-2024.1625360/

QuoteTinto Talks #1 - February 28th 2024

Hello everyone and welcome to .. yeah, what is this really?

Is this a game called "Tinto Talks?" No.. not really.

First of all Tinto stands for "Paradox Tinto", the studio which we founded in Sitges in 2020, with a few people moving down with me from PDS to Spain. We have now grown to be almost 30 people. Now, that is out of the way, what about the "Talks" part? Well...

A long time ago, we started talking about a game as soon as we started working on it. Back in the long almost forgotten past we used to make games in about 8-9 months. I remember us announcing Vicky2 with just 2 mockup screenshots, and half a page of ideas.

This changed a bit over time, with first the rule of not announcing a game until it passed its alpha milestone, in case it would be canceled... as happened with Runemaster. And then when projects started going from an 18 month development cycle with games like EU4 to many years like our more recent games, the time from announcement to release became much closer to the release of the game.

Why does this matter?

Well, from a development perspective communicating with the players is extremely beneficial, as it provides us with feedback. But if it's so late in the development process that you can not adapt to the feedback, then a development diary is "just" a marketing tool. I think games like Imperator might have looked different if we had involved the community earlier and listened to the feedback.

If we look back at HoI4, this was from the first time we talked about Air Warfare, about 10 years ago, and it has not much in common with the release version..

However, talking about a game for a long long time is not great for building hype either, and to be able to make proper huge announcements is an important part as well.

So what is this then? Well, we call this sub-forum "Tinto Talks". We will be talking about design aspects of the game we are working on. We will not tell you which game it is, nor be able to tell you when it will be announced, nor when it will be released.

We will be talking with you here, almost every week, because we need your input to be able to shape this game into a masterpiece.

Without you, and your input, that will not be possible.

So what about Project Caesar then?

Project Caesar? Yeah.. At PDS, which Tinto is a "child" of, we tend to use roman emperor/leader names for our games. Augustus was Stellaris, Titus was CK3, Sulla was Imperator, Nero was Runemaster, Caligula was V3 etc.. We even named our internal "empty project for clausewitz & jomini", that we base every new game on Marius.

In Q2 2020, I started writing code on a new game, prototyping new systems that I wanted to try out. Adapting the lessons learned from what had worked well, and what had not worked well. Plus, recruiting for a completely new studio in Paradox Tinto, training people on how to make these types of games, while also making some expansions for EU4.

Today though, even though we are a fair bit away from announcing our new game, we want to start talking weekly about the things we have worked on, to get your feedback on it, and adapt some of it to become even better.

However, we'll start with the vision, which is not really something you do change at this stage.

Believable World

You should be able to play the game and feel like you are in a world that makes sense, and feels rich and realistic. While not making the gaming less accessible, features should be believable and plausible, and avoid abstraction unless necessary.

Setting Immersion

Our games thrive on player imagination and "what if" scenarios. We ensure both a high degree of faithfulness to the setting which will give a "special feel" to the game. We will strive to give this game the most in-depth feeling of flavor possible.

Replayability

There should be many ways to play different starts and reasons to replay them. Different mechanics in different parts of the world create a unique experience depending on what you choose to play. With a deep and complex game, there should be so many choices and paths that the player should feel they can always come back to get a new story with the same start.

Yeah, sounds ambitious right?

Which games do YOU think represent these pillars well?

Cheers, and next week, we'll talk about the most important things in the world.. Besides family, beer, friends, and the Great Lord of the Dark... MAPS!

(https://lh7-us.googleusercontent.com/75Gat6Ca0JARLF-eHpc0xp2z3YF0TVk52GfaumAeqLZ6P7oo6xgKIwUNNX9X39fYPtxhQEml5DbEwZNFnEb2S66M9BusrOI4iViiKiE8UzOx_TFSFyA4g2oWc2BC7bADhEKV1NPPQcwiFSchIt2z2mk)
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on February 28, 2024, 01:40:43 PM
I hope it is EU5.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 06, 2024, 11:36:31 AM
Today, Johan wrote about the map. It's global. Obviously not Victoria, so that leaves us with the EU time period or the 20th century, aka HoI. Let's see.
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on March 06, 2024, 11:54:49 AM
How conversations are going and his level of participation, feels like it'd be PR blunder if not EU5.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Habbaku on March 06, 2024, 12:28:44 PM
Quote from: Zanza on February 28, 2024, 01:40:43 PMI hope it is EU5.

Don't give me hope...
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 06, 2024, 12:57:27 PM
Actually there is transoceanic travel, but it relies on currents and winds. So not 20th century. Must be EU5.

I'll buy it.  :lol:
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 06, 2024, 04:50:07 PM
I'm not sure what they could do with EU that would make me want to buy a version after all the DLC's I've bought for the current version.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 06, 2024, 06:12:00 PM
Quote from: Zanza on March 06, 2024, 12:57:27 PMActually there is transoceanic travel, but it relies on currents and winds. So not 20th century. Must be EU5.

I'll buy it.  :lol:

That sounds potentially interesting. Though I expect its nothing more than a mild flavour thing in practice.

Still. Nice to imagine there could be an EU5 which breaks the mould and isn't just like the 3 to 4 step up.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 06, 2024, 07:20:11 PM
Quote from: crazy canuck on March 06, 2024, 04:50:07 PMI'm not sure what they could do with EU that would make me want to buy a version after all the DLC's I've bought for the current version.

Yeah. I'm if two minds. I still play EU4 and have most of the DLCs. But it IS feeling old. That said EU5 will have to be overwhelming from the start. They've set a very high bar
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 07, 2024, 03:23:11 AM
Quote from: Josephus on March 06, 2024, 07:20:11 PM
Quote from: crazy canuck on March 06, 2024, 04:50:07 PMI'm not sure what they could do with EU that would make me want to buy a version after all the DLC's I've bought for the current version.

Yeah. I'm if two minds. I still play EU4 and have most of the DLCs. But it IS feeling old. That said EU5 will have to be overwhelming from the start. They've set a very high bar

Exactly my feelings.

Ibtemeber EU4 helped my new flatmate realise very fast the level of nerd he moved in with. :D

It came out about two weeks after I moved to England and resulted in me only leaving my bedroom for food for a couple of weeks especially since the room was an en suite.  :lol:
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 07, 2024, 03:31:21 AM
Quote from: Tamas on March 07, 2024, 03:23:11 AM
Quote from: Josephus on March 06, 2024, 07:20:11 PM
Quote from: crazy canuck on March 06, 2024, 04:50:07 PMI'm not sure what they could do with EU that would make me want to buy a version after all the DLC's I've bought for the current version.

Yeah. I'm if two minds. I still play EU4 and have most of the DLCs. But it IS feeling old. That said EU5 will have to be overwhelming from the start. They've set a very high bar

Exactly my feelings.

Ibtemeber EU4 helped my new flatmate realise very fast the level of nerd he moved in with. :D

It came out about two weeks after I moved to England and resulted in me only leaving my bedroom for food for a couple of weeks especially since the room was an en suite.  :lol:

And by en suite you mean you had enough cola bottles? :p


I can't remember the last time I played eu4.
Honestly tend to actively avoid playing paradox games given how much of a time sink they are with a very unsatisfactory end.
I know Vic 3 is right up my alley but haven't even bought it yet.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 07, 2024, 05:06:30 AM
Yeah it's weird I have been unable to stick with EU4 lately. Objectively it is a great historical strategy game even if it has some silliness to enable people world conquest with Vietnam and that sort of stuff. I just... I don't know. Then again I was playing it on and off for 10 years, one is bound to burn out eventually.

Victoria 3 is suffering under its own weight. They partially succumbed to the "OMG NO MILITARY UNITS" crowd and added detail to the military which in my opinion is just now generating different sorts of problems and I think if I wanted to minmax my military stuff I'd be spending almost HOI-level time on it, which is ridiculous.

The economic and political models are fascinating though (bugs and inaccuracies notwithstanding) there there are two major issues: one is diplomacy being completely detached from those two but the upcoming expansion is bound to at least partially fix that, as I understand. The other, bigger one, is that the game's performance is atrocious. They just release a patch that was supposed to improve just that and early reports suggests it has made it worse.

My main gripe with the slowness is that my main enjoyment with the game is seeing different political and economical situations develop in my country. Any sort of bugs/inaccuracies I could be very forgiving with if I could run through a game fairly quickly and get on with a new game seeing an other alternate history unfold with interest groups rising and falling etc. But it is so. Slow.

Still, there's a great game in there and I have high hopes for the major DLC in May.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 07, 2024, 12:18:06 PM
I am still playing EU4, have all but a few of the graphics DLCs. It is a great game, but it has significant areas which need redesign.

Trade is too static with the fixed one-way flow from node to node. Colonization and exploration don't work very well as both are too easy and only being controlled by some very basic mechanics. Virtually everything being influenced by somewhat random monarch mana in three categories. No concept for limited colonial wars. Etc.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 07, 2024, 01:22:33 PM
Yeah, if they had a dynamic trade system and a better exploration system, that would suck me into buying 5.

But the world trade system in Vic III does not give me a great deal of hope.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 09, 2024, 01:49:16 AM
Quote from: crazy canuck on March 07, 2024, 01:22:33 PMBut the world trade system in Vic III does not give me a great deal of hope.
On military there was already a clear statement that the new game would not follow the Victoria design. Let's see about the trade system. Unlikely to just be the same.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 13, 2024, 11:37:12 AM
I think you can safely rename this thread to EU5 @syt.


(https://lh7-us.googleusercontent.com/D4RGBO3N1xr8MhsfaTGT5DNNERZhnjijvnx4KgvFi0c2ZFBuMEvrfiht3yyayH6EloTJWJNKEh1VSCH_LsaJWUASqg1j0thITZivoIM3jtOzKM-IGlJFubDx6UZP-iMTRXmnCWAVsm5uKdmQD5F77i8)

It will have pops:

(https://lh7-us.googleusercontent.com/TX1paNgsYnH4SO0ZWP2NOrbtNa8O20QO9w-Ps-VwjSN8uhMZca-pxt0P2kND5gOnejQfklB6AQpb_C3XH2cB9hF_6sd6GSxbsgygmOmvnUbPCfgWS_BvIq7fPQzBYgy0mYwAccRxR-vFvYfL5jptBMs)
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 13, 2024, 12:08:03 PM
Might still be Victoria 4 Barbarossa. :P
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 13, 2024, 12:56:54 PM
Quote from: Zanza on March 13, 2024, 11:37:12 AMI think you can safely rename this thread to EU5 @syt.


(https://lh7-us.googleusercontent.com/D4RGBO3N1xr8MhsfaTGT5DNNERZhnjijvnx4KgvFi0c2ZFBuMEvrfiht3yyayH6EloTJWJNKEh1VSCH_LsaJWUASqg1j0thITZivoIM3jtOzKM-IGlJFubDx6UZP-iMTRXmnCWAVsm5uKdmQD5F77i8)

It will have pops:

(https://lh7-us.googleusercontent.com/TX1paNgsYnH4SO0ZWP2NOrbtNa8O20QO9w-Ps-VwjSN8uhMZca-pxt0P2kND5gOnejQfklB6AQpb_C3XH2cB9hF_6sd6GSxbsgygmOmvnUbPCfgWS_BvIq7fPQzBYgy0mYwAccRxR-vFvYfL5jptBMs)

The peasants are revolting
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 13, 2024, 01:34:39 PM
Actually I am not very happy about pops. Victoria 3 is crumbling under their weight, and that level of politics is less important in the EU era.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 13, 2024, 02:29:57 PM
Pops though are the best way to handle lots of things going on at once in a province.
One of the big things that needs improving from the classic EU formula is colonisation and there basically just being this batch or 500 natives in a province you either kill or wait until your colony is big enough and have them join.
"Unincorporated pops" could help handle the situation a lot better.

Same too reformation. Rather than a absolute Catholic/protestant having a urban population one and harder to touch countryside another, maybe with a different language complicating matters....

I can see lots of good things to do with pops.

Though yeah. After skylines 2 hopefully they're testing on actual real world representative computers.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 13, 2024, 02:34:17 PM
Yeah good points, but I think pops work better with a turn based game.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 13, 2024, 05:18:11 PM
Yeah, not happy about pops. We'll see.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 13, 2024, 06:39:34 PM
Is Johan making a game with pops?
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 14, 2024, 07:02:18 AM
I guess it's an EU Vickie hybrid. Throw in some CK too since start date seems earlier
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 14, 2024, 07:27:14 AM
Maybe a game to cover 500 BCE to 2000 CE? :P
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Minsky Moment on March 14, 2024, 08:34:29 AM
Quote from: Tamas on March 13, 2024, 01:34:39 PMActually I am not very happy about pops. Victoria 3 is crumbling under their weight, and that level of politics is less important in the EU era.

It does not appear they are tracking professions and other details.  Just social class, culture and religion.  That should reduce the burden on the engine. It will allow more finely tuned conversion and migration.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 14, 2024, 10:56:21 AM
Quote from: Syt on March 14, 2024, 07:27:14 AMMaybe a game to cover 500 BCE to 2000 CE? :P

They just did that with Millennia 😁
Title: Re: New Paradox Tinto Game? EU5?
Post by: Richard Hakluyt on March 21, 2024, 03:15:10 AM
It looks like they will go for an earlier start, c.1340. Which is fine, but we can expect little interesting play in the 17th and 18th centuries as a consequence.

I hope that one day they will announce a 1648-1815 or 1688-1815 game so that intersting period is covered properly.
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on March 21, 2024, 03:25:34 AM
I'm not sure what to make of that level of detail on the map.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 21, 2024, 02:14:30 PM
Quote from: garbon on March 21, 2024, 03:25:34 AMI'm not sure what to make of that level of detail on the map.
The only mechanic that I can think of that might use that level of detail is army movement and combat/occupation.

But due to the whack-a-mole style of combat and the necessity to carpet siege this would be very tedious if they keep the general behaviour of armies from EU4.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 21, 2024, 02:16:07 PM
Quote from: Richard Hakluyt on March 21, 2024, 03:15:10 AMIt looks like they will go for an earlier start, c.1340. Which is fine, but we can expect little interesting play in the 17th and 18th centuries as a consequence.

I hope that one day they will announce a 1648-1815 or 1688-1815 game so that intersting period is covered properly.

An earlier start date means we never see some of the defining features of the current EU4 time period. It would be even more alt history.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Sheilbh on March 21, 2024, 02:18:53 PM
Quote from: Zanza on March 21, 2024, 02:16:07 PMAn earlier start date means we never see some of the defining features of the current EU4 time period. It would be even more alt history.
I can only blame the Byzantine lobby for this <_<
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on March 21, 2024, 02:20:35 PM
Quote from: Zanza on March 21, 2024, 02:14:30 PM
Quote from: garbon on March 21, 2024, 03:25:34 AMI'm not sure what to make of that level of detail on the map.
The only mechanic that I can think of that might use that level of detail is army movement and combat/occupation.

But due to the whack-a-mole style of combat and the necessity to carpet siege this would be very tedious if they keep the general behaviour of armies from EU4.

Yeah, that's my thinking.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 21, 2024, 02:37:24 PM
I seem to remember Imperator having a comparable province scale but I can't remember how occupation and sieges work there.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Solmyr on March 22, 2024, 02:03:29 AM
IIRC in Imperator you only really need to occupy the capital of each area (and maybe any forts if they are not in the capital).
Title: Re: New Paradox Tinto Game? EU5?
Post by: Richard Hakluyt on March 22, 2024, 03:30:53 AM
Very few forts as well. IIRC there was a lot of devastation if an enemy moved through a territory.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 22, 2024, 09:56:32 AM
Quote from: Zanza on March 21, 2024, 02:14:30 PM
Quote from: garbon on March 21, 2024, 03:25:34 AMI'm not sure what to make of that level of detail on the map.
The only mechanic that I can think of that might use that level of detail is army movement and combat/occupation.

But due to the whack-a-mole style of combat and the necessity to carpet siege this would be very tedious if they keep the general behaviour of armies from EU4.

The diaries indicate they have moved away from a province level abstraction to having a number of locations. Those locations imply that the things that you can build within the location will probably depend on a variety of factors.

But I hope that means is a more in-depth game for building, rather than having the same generic buildings in each province.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 23, 2024, 12:19:24 AM
Some promising comments on how population, estates and deliberative assemblies (both EU4 diet and parliament mechanics) will fit together. Also comments on laws and reforms (unclear what the difference is), society value sliders (instead of national ideas?) and cabinets (mix between the EU4 advisors and CK3 councils). The much asked for internal politics?
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Minsky Moment on March 23, 2024, 07:46:06 PM
Start date is 1337: https://forum.paradoxplaza.com/forum/threads/why-did-we-pick-1337-for-the-start-year.1642258/

Which is fine, if the end date is mid/late 16th century and they are splitting up the old EU into two games.

Not so fine if the intent is to cover 17th and 18th centuries.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 24, 2024, 12:03:50 AM
I read their reasons why and to me many of  these stand out more as challenges in such a start date and reasons why not to choose it.

Though Greenland...hmm...That they specifically mention this makes me wonder how they'll handle colonisation. I have a slim hope that maybe they're going to address the simple paint the map your colour approach of previous games?- Make it so colonies failing and dying is something that happens, money and ships are what you need not 'colonists', colonies aren't automatic profit makers and more usually lose you money (in exchange for prestige amongst nations that care about colonies?- at this star date none)

The HRE state too...really implies there might be a lot more of a political than map focussed angle?
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Brain on March 24, 2024, 02:39:06 AM
Quote from: The Minsky Moment on March 23, 2024, 07:46:06 PMStart date is 1337: https://forum.paradoxplaza.com/forum/threads/why-did-we-pick-1337-for-the-start-year.1642258/

Which is fine, if the end date is mid/late 16th century and they are splitting up the old EU into two games.

Not so fine if the intent is to cover 17th and 18th centuries.

Picking 1337 is very Muskian.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 24, 2024, 04:42:17 AM
If the game design goal is more sandbox with random outcomes, I guess that start date is fine. Maybe have a second start date in 1492 or so for more historical outcomes in the second half of the game?
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 24, 2024, 04:56:27 AM
Johan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 24, 2024, 05:02:35 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:
Most of the recent expansions were just mission trees, events and graphics assets. Maybe they have a way to migrate that content to the new game with little effort?
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on March 24, 2024, 05:03:16 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:

I do get vibes of Magna Mundi when I read through that forum and his posts. All like it will solve all the problems that have been baked into the series over time.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 24, 2024, 05:04:19 AM
Quote from: Zanza on March 24, 2024, 05:02:35 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:
Most of the recent expansions were just mission trees, events and graphics assets. Maybe they have a way to migrate that content to the new game with little effort?

He said he doesn't like the EU4 mission trees and that they will handle that kind of thing differently.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 24, 2024, 05:05:07 AM
Quote from: garbon on March 24, 2024, 05:03:16 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:

I do get vibes of Magna Mundi when I read through that forum and his posts. All like it will solve all the problems that have been baked into the series over time.

It feels like he's trying to make "the ultimate map game" - which, I guess, is fair enough. But maybe also have a look at stuff that can be *removed* :P
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 24, 2024, 05:22:57 AM
I guess there's no "pick your own start date" either.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 24, 2024, 07:26:12 AM
Quote from: garbon on March 24, 2024, 05:03:16 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:

I do get vibes of Magna Mundi when I read through that forum and his posts. All like it will solve all the problems that have been baked into the series over time.
Same. Enlarging the scope in every dimension will be tough to deliver.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 24, 2024, 08:14:23 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:

Are they stepping away from the continuous income flow DLC overload model?

Quote from: Josephus on March 24, 2024, 05:22:57 AMI guess there's no "pick your own start date" either.

Why?
Surely that shouldn't be too hard to code? Its basically a save with the world as it actually was at points in history no?
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on March 24, 2024, 08:25:46 AM
Quote from: Josquius on March 24, 2024, 08:14:23 AM
Quote from: Josephus on March 24, 2024, 05:22:57 AMI guess there's no "pick your own start date" either.

Why?
Surely that shouldn't be too hard to code? Its basically a save with the world as it actually was at points in history no?

They moved away from that in games as it was a lot of work for limited gain (aka most people went to earliest start).
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 24, 2024, 09:11:47 AM
Have we considered one thing? Since this is a Tinto project, maybe it is considered a bit of a quirky hardcore project like Victoria 3 and it is not meant to become the next flagship game of Paradox.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 24, 2024, 10:08:34 AM
Well, Johan is certainly not one to design for mass market appeal. :P

Though I guess it's true that EU is no longer the flagship? Replaced by CK, HOI, Stellaris, all of which are a bit more approachable, I guess (maybe not HOI)?
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 24, 2024, 10:15:26 AM
Going by the peak of the last 24h, EU4 has 23k players, CK3 has 28k, Stellaris 21k, HoI4 has 65k, Victoria 3 has 11k players. Paradox considers the first four evergreens with continuous revenue potential. I am a bit surprised that Stellaris isn't higher to be honest.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on March 25, 2024, 05:53:59 AM
Quote from: Zanza on March 24, 2024, 10:15:26 AMGoing by the peak of the last 24h, EU4 has 23k players, CK3 has 28k, Stellaris 21k, HoI4 has 65k, Victoria 3 has 11k players. Paradox considers the first four evergreens with continuous revenue potential. I am a bit surprised that Stellaris isn't higher to be honest.

where do you find this info?

What's surprising with EU4 is that we are , despite the DLCs, talking about a 10 year old game. That' s quite impressive.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Solmyr on March 25, 2024, 10:50:11 AM
Stellaris is getting fairly old too, about to turn 8 years. HoI4 is also the same age, though I guess there are enough tankies/wehraboos to keep the player numbers up? :D
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 25, 2024, 11:00:06 AM
Quote from: Josephus on March 25, 2024, 05:53:59 AM
Quote from: Zanza on March 24, 2024, 10:15:26 AMGoing by the peak of the last 24h, EU4 has 23k players, CK3 has 28k, Stellaris 21k, HoI4 has 65k, Victoria 3 has 11k players. Paradox considers the first four evergreens with continuous revenue potential. I am a bit surprised that Stellaris isn't higher to be honest.

where do you find this info?

What's surprising with EU4 is that we are , despite the DLCs, talking about a 10 year old game. That' s quite impressive.
My figures were from steamdb.info.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 25, 2024, 11:40:25 AM
Quote from: Josquius on March 24, 2024, 08:14:23 AM
Quote from: Syt on March 24, 2024, 04:56:27 AMJohan also said on the forums that the goal is that the game is at release as rich in features and content as EU4 is with all its expansions.  :hmm:

Are they stepping away from the continuous income flow DLC overload model?

Quote from: Josephus on March 24, 2024, 05:22:57 AMI guess there's no "pick your own start date" either.

Why?
Surely that shouldn't be too hard to code? Its basically a save with the world as it actually was at points in history no?

It is actually a lot of work to ensure some form of historical start for each possible date.  That is why they are abandoning it.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 25, 2024, 12:08:40 PM
They should at least allow modders to define a different start date. That's work that modders can do very well.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 25, 2024, 12:58:31 PM
I hope it won't be just another map painter and attempt to focus more on the simulation aspect, but I doubt that's the audience these days. :P
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on March 25, 2024, 01:00:55 PM
Quote from: Syt on March 25, 2024, 12:58:31 PMI hope it won't be just another map painter and attempt to focus more on the simulation aspect, but I doubt that's the audience these days. :P

Based on what Johan has been saying, that is what they are attempting to do.   The fact that they have 2700+ locations in the game indicates they are moving away from the paint all provinces gameplay.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 25, 2024, 03:36:45 PM
Just means a world conquest with Ryukyu is even more tedious than before.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Sheilbh on March 25, 2024, 03:42:57 PM
All of this chat is just going to make me more disappointed in myself when I buy it on release :(
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 25, 2024, 04:02:52 PM
Well, I will probably get it, but I also expect I won't play it much. I put a lot of time into Vic3 and CK3, and even (by comparison) Stellaris.

Actually, going by Steam, I have played Age of Wonders 4 over three times as much as EU4 (280 vs. 85 hours). (CK3 has 600 hours, Stellaris 400 hours, and Victoria 3 800 hours - though in the latter case I'm guessing 100-200 were observer games to check performance, how mods affect game etc.). I still suck at all these games, though. :P
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 25, 2024, 04:47:02 PM
Quote from: crazy canuck on March 25, 2024, 01:00:55 PM
Quote from: Syt on March 25, 2024, 12:58:31 PMI hope it won't be just another map painter and attempt to focus more on the simulation aspect, but I doubt that's the audience these days. :P

Based on what Johan has been saying, that is what they are attempting to do.   The fact that they have 2700+ locations in the game indicates they are moving away from the paint all provinces gameplay.

That's what I am hoping for but if you look at Imperator it has an insane number of provinces yet it is absolutely a genuine map-painter, or at least was when released. The pre-release stream of it when Johan was playing Egypt just burned into my mind and I know I referenced it often. Johan totally got lost in the "gameplay loop" of clicking stuff so he can continue conquering which let him click stuff to resume conquering etc, the community guy next to him was desperately trying to introduce some historical or narrative context into the clickfest but Johan was too busy to oblige.

Then again I also remember many years ago Johan declaring that he hates the ancient era so hopefully it was the case of him not giving a damn about the era.
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Minsky Moment on March 25, 2024, 06:09:35 PM
Quote from: crazy canuck on March 25, 2024, 01:00:55 PM
Quote from: Syt on March 25, 2024, 12:58:31 PMI hope it won't be just another map painter and attempt to focus more on the simulation aspect, but I doubt that's the audience these days. :P

Based on what Johan has been saying, that is what they are attempting to do.   

But if that's the goal, expanding the timeline isn't going to improve simulationism.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on March 26, 2024, 02:39:28 AM
I dunno. I guess there's the question for the historians. Where were the big 'mindset' shifts in history where the people of one year wouldn't be able to comprehend those of another.
It certainly seems the early start date interferes with at least one of those. There's another later too.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 26, 2024, 10:43:22 AM
DOOM! DOOOOOOM! :P

Title: Re: New Paradox Tinto Game? EU5?
Post by: Valmy on March 26, 2024, 10:11:17 PM
The problem is CK2 was following CK and was much better than CK right at launch. CK3 on the other hand...I still prefer CK2.
Title: Re: New Paradox Tinto Game? EU5?
Post by: HVC on March 26, 2024, 10:21:49 PM
That's the problem with revenue by dlc. The new sequel of a game always has less features than the last iteration of the previous game.

In any regards I've been burned too many times, I finally learned my lesson. If I buy another PD game it'll be long after launch.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 27, 2024, 12:00:47 AM
Quote from: Valmy on March 26, 2024, 10:11:17 PMThe problem is CK2 was following CK and was much better than CK right at launch. CK3 on the other hand...I still prefer CK2.

I can't go back to CK2. The UI hasn't aged well, and call me shallow, but I miss the 3d rulers and more engaging map. (Not to mention kinda half baked systems that were introduced and then never really updated, like merchant republics, or OP systems like bloodlines and secret societies.) YMMV :)
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on March 27, 2024, 01:21:28 AM
That said, I think there's a reason why I play other games over EU4. (And keep in mind, that's personal preference, YMMV substantially :P )

- CK3: Sure, you can play it as a mappainter. But you can also lean more into the RP aspects. Or you can set your own goals. And it's a game where if you have a streak of bad luck and lose some of your lands you can often still make a comeback.
- Stellaris: Sure, at the end it's mostly a map painter with a sagging mid/late game. However, the customization options the game gives you in creating your faction and playing to its character keep me quite interested (incidentally, same reason why I got hooked on AoW4 when it came out).
- Victoria 3: Sure, it's a game about map painting (if not directly through conquest/subjects then at least through markets), but at least it's attempting to somewhat model the societal change of the 19th and early 20th century, giving you some freedom in what you want to do. Communist Britain? Theocratic American Monarchy? Progressive liberal Austria-Hungary? You're welcome to try. It's flawed, but I enjoy it.

EU4 doesn't click for me in nearly the same way.

If EU5 moves more towards that direction, then maybe I can get back into it?
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on March 27, 2024, 11:10:24 AM
I never really got into CK3, despite having played CK2/CK a lot. Not really sure why it does not click for me. Maybe I need to try again. The area which would interest me most, the HRE has no real own content though. Makes it a bit bland.

Stellaris is mainly about the early exploration phase for me and it is better there than the other games. But I think diplomacy in Stellaris sucks and the snowballing is too severe and that takes the fun in midgame.

Victoria with the never-ending construction cycle and strong bias towards liberal reforms feels repetitive to me.

EU4 has fairly different starts, quite a few sensible mechanics. I still play it more than the others.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on March 27, 2024, 11:22:00 AM
For what it's worth Victoria 3 is far less the "you CAN and definitely SHOULD build a 20th century Swedish social democracy ASAP, the game won't challenge it" thing that Vicky 2 was. Maybe the powergaming meta requires you to go full liberal but I found with some countries it's easier to keep uneducated apolitical masses rather than dealing with them being uppity. Or at the very least being slow and measured about lifting them up. You don't want to a starving pop having political ideas of its own.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Solmyr on March 27, 2024, 06:57:32 PM
OPB had a pretty successful Persia game keeping the unwashed masses uneducated. It's not the optimal playstyle, but very possible.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on April 03, 2024, 12:31:29 PM
Some promising new anti-blobbing mechanics based on control, proximity and maritime presence in the current dev diary. Let's see how it works.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on April 17, 2024, 03:03:40 PM
Current dev diary sounds like the economy and trade system is similar to Victoria 3.  Not convinced that fits for EU5.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on April 25, 2024, 01:01:57 AM
From the latest post. Maybe "a bit" too granular for a game supposed to span 500 years? :P

(https://lh7-us.googleusercontent.com/h_Uu_FZ1_xAAsG_36S0nz-4DEdR_gFQ7Jzd5wKCIMFcUW5YfQvEhN58LNAedWFUIXUb8OBl3_5U-tJD8w01KS4lHWkVdV1lQXn83jFDnEw-Cjc8nx16PRkhro6XrR79VqshTn8rvqc7zdcOc26VwRws)
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on April 25, 2024, 01:05:45 AM
QuoteFor example, building a light ship in the Age of Renaissance requires Naval Supplies, Lumber, Weaponry, Copper, Tin, and Metalworks, while moving your capital requires Paper, Books, Stone, Lumber, Marble, and gold.

QuoteBuildings are rather important in Project Caesar. There are hundreds of different types of buildings, some can only be built in rural locations, and some require a town or city. Some can only be built in ports, and some can only be built in other countries. Some you can only build when there is no owner of a location. Lots of buildings are unique to cultures, regions, religions, or even to specific tags.

Some buildings can only have 1 level, some have a fixed cap, and some have a cap that scales with the population or development, and so on.

Buildings can also be categorized into three different categories: buildings that can produce goods, buildings that only give effects, and buildings that can only be built by the estates. Those pure estates usually have a drawback to them as well, and it's not easy to remove them.

QuoteSo what about producing buildings then? This is where the truly fun parts of the economy start. Project Caesar has a large amount of different goods. We currently have about 70 different ones that have different needs, some are needed for the military, some are needed solely by pops, some are needed for buildings, and so on.

QuoteAs an example, a Castle does not produce any goods, but it still requires Stone, Metalworks, Weaponry, and Tar to function, and if it does not get those goods, then the Castle will not function properly. The effectiveness of a building is based on the lowest available percentage of goods present, and it will only purchase and use required materials in that percentage required. If the market cannot supply enough resources, then it will not work.

Plus, of course, pops to operate buildings. So basically the Vic3 economy heavily expanded? Call me skeptical re: balance, AI being able to handle it, performance ...
Title: Re: New Paradox Tinto Game? EU5?
Post by: garbon on April 25, 2024, 01:26:44 AM
I've mentally written this one off. I'll be pleasantly surprised if all this results in an enjoyable game..
Title: Re: New Paradox Tinto Game? EU5?
Post by: Syt on April 25, 2024, 01:27:46 AM
Worryingly, Johan said most players will be fine to just leave all that automated. :D
Title: Re: New Paradox Tinto Game? EU5?
Post by: Solmyr on April 25, 2024, 04:11:04 AM
Now we only need detailed characters and dynasties and we can have a single game spanning 867 to 1936!
Title: Re: New Paradox Tinto Game? EU5?
Post by: Tamas on April 25, 2024, 04:25:25 AM
Yeah, what's the point of detailed production chains in an EU game?

In Victoria 3, sure, the time period requires heavy internal focus. But the EU period? I guess Johan is going all-in on this one. If he manages to pull it off he'll be restored as one of the great strategy game creators, but if he creates another dud after Imperator 1.0, well I don't think there's coming back from that.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on April 25, 2024, 05:26:17 AM
Not convinced of the design. Anno and EU do not seem to mix well...
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josquius on April 25, 2024, 08:34:07 AM
Some limited goods production does make sense for trade. And making it so you can't build a navy if you've no access to wood is common sense.
But it does seem they've overdone it quite a bit.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on April 25, 2024, 09:11:50 AM
I am all for more complex game. I just hope it works.
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Minsky Moment on April 25, 2024, 02:09:33 PM
One of the challenges of EU era games is to reasonably model European colonization efforts and early modern trading networks, which involved exploiting and distributing key commodities. Past EU games struggled to get these dynamics rights, including things like the development of the early modern grain trade, the struggle to secure timber for shipbuilding, the development of the Asian spice and luxury trade, the economics of the triangle trade etc. So the general idea of more formally modelling production and trade dynamics is sound.  Why that requires formally modelling four distinct production methods for paper is less clear.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Zanza on April 25, 2024, 04:11:51 PM
Thinking about it a bit more, it might make sense. Two big complaints about EU4 is trade and not much to do in peacetime. This might solve both.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Valmy on April 25, 2024, 08:54:25 PM
Quote from: Syt on April 25, 2024, 01:01:57 AMFrom the latest post. Maybe "a bit" too granular for a game supposed to span 500 years? :P

(https://lh7-us.googleusercontent.com/h_Uu_FZ1_xAAsG_36S0nz-4DEdR_gFQ7Jzd5wKCIMFcUW5YfQvEhN58LNAedWFUIXUb8OBl3_5U-tJD8w01KS4lHWkVdV1lQXn83jFDnEw-Cjc8nx16PRkhro6XrR79VqshTn8rvqc7zdcOc26VwRws)

Finest rage paper...resistant to the passage of time. None of your modern wood pulp.

Ok that is kind of an obscure reference  :lol:

(https://tse1.mm.bing.net/th?id=OIP.yhXPRrToBfKP_PkmyD9f_wHaDM&pid=Api)
Title: Re: New Paradox Tinto Game? EU5?
Post by: The Brain on April 26, 2024, 12:00:37 AM
Don't write angry.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Josephus on April 27, 2024, 06:19:08 AM
Never mind EU5, this is basically Vickie IV (in an earlier, pre Vickie era).

Other important aspects
Every building requires employed pops to function as well, and those that require "upper class" pops like burghers, clergy, and nobles, also increase the potential for them in the location, making pops slowly promoted. This can be slightly awkward as powerful nobles or clergy construct more buildings that make them more numerous and powerful.


Producing buildings that are not profitable will be closed, and pops will work in other buildings, however, you can always subsidize a building if you require the goods or other benefits it gives.

Speaking of profit. The profit of a building is added to the Tax Base of a location, split among the power of the population in the location.

You can always close and open a building, if you want to manipulate prices, or if you want your pops to work with other things, and you don't want to destroy a building permanently.



Also this game seems like it's going to be super ambitious. I think it may be a couple years away from full development.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Valmy on April 29, 2024, 01:11:21 PM
Being so focused on production and manufacturing seems a little anachronistic. I mean I know that kind of thing did happen in that era but it was mostly crafts people and guilds and such not manufacturing buildings. A game in this era should be more focused on trade, as the EU series has historically been.

Not a fan so far.
Title: Re: New Paradox Tinto Game? EU5?
Post by: crazy canuck on April 29, 2024, 01:17:01 PM
It's a good point.  Will the model of how things are produced within buildings change with technology?  That would be cool.
Title: Re: New Paradox Tinto Game? EU5?
Post by: Sheilbh on April 29, 2024, 01:34:36 PM
Quote from: crazy canuck on April 29, 2024, 01:17:01 PMIt's a good point.  Will the model of how things are produced within buildings change with technology?  That would be cool.
I feel like it would need to - and to an extent also your control. But it's always the challenge of EU4 is that it covers late medieval to Napoleonic and I'm not sure you can really do both well. I solve this by almost always getting bored by/never playing past 1600 or so :lol: :ph34r:

Although again that goes to the wider point of there being a western/great divergence teleology to EU4.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 02, 2024, 12:32:31 AM
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-10-1st-of-may-2024.1673745/

(https://forumcontent.paradoxplaza.com/data/thfeature/feature_backgrounds/3/3027.jpg)

(https://lh7-us.googleusercontent.com/IND8u3KEluhwiu85x22WKoYosHcca0_GsOSQ4X3fkAUkxE5HJCluAOPf7Ndp1AOWs3SVq7COQGwn1pqsALYsFUh-JlKW2BQotToqtBQxdVQ_8qTRUrqrkEuG-tpOFKXY3jY2HcqGPDmkFV9dvc6vECg)

(https://lh7-us.googleusercontent.com/DmG80vDbiHg8Lz7za7ZygAL03fx0xES5mMUIPqvzcxicW20awRNeO77099TOeRNkoYxwYrsaiRThpDn_XPNE_mq3uP_Zz8YA5JbLICIemjYwsGEPRf3de9P8CXNI1JGpztSAT1PAPYjSUzinUKaVEQQ)

(https://lh7-us.googleusercontent.com/J88wyLaCAImVXdvbW7e4YTks4qTitOU--vFt8_SKhlFVS3LRU8H1uSurnqo-L28kbzZXSFTBoz23S9TT49UkpqMVps6KBNUSfw1TCRW2Wh8UIurvvmkxz0ufWPA3ZRugdLJtv2cRUSbrmOkyJ2NdojE)

(https://lh7-us.googleusercontent.com/N_IzZLynmh-xb_S63dKE5-bOopZ1LQo18PP8xrozl4i5Dpt78lHd2Z0gmu1gKrXelHOvD0weruSAlJYpUfks5RKKNw-U3J-mxFMV1XX88ULIXpfadMP6VBcm3FU70pb9pbyNOCxC_ewWSFWkOQcm3As)

(https://lh7-us.googleusercontent.com/ZZti8FBtbpZfZ0U5VjmqbP2fguK-coTm8FO0nn0aMPPpb0wJThjX2_XmvKwD-rJ4ru22FZWqQgQ55P1QfzDdqjx5C_mknn5KpbaG_9TLc3RRBXLDsVz9Q6oUe3zZNSNmbb2OI6gk3JlumV6vPoukAWE)

QuoteLet's start with the markets themselves. These are dynamic and will change through the playthrough, as countries can create new markets and disband their old if they so desire.

Each market has a center in a location, and the owner of that location is in control over that market.

Every location and coastal seazone will belong to the most fitting market, which depends on the market attraction of the market, the distance between the location and the market center, diplomatic factors, and more.

A market has merchants, who have a power depending on buildings and maritime presence in the market, and a merchant capacity which depends on the infrastructure for trade that country has in that market. The Merchant Power impacts in which order exports from a market are executed, as there is not an endless supply of goods in a market. The Merchant Capacity impacts how much goods the merchants can ship.

As you can see in the market screenshot, every good has a local price, and a supply vs demand value as well, let's take a look at the beer price in the next tooltip.

Prices change every month towards the Target Price, which depends on the supply and demand of the goods in the market, and the current price stability. Price stability can change through the ages as well.

Supply & Demand
The supply of each good in a market depends on several factors.
The output from RGO's
The output from buildings
Base Production
Burgher Trades

So what is 'Base Production'? Some goods like clay, lumber, sand and stone are produced in every market, without the need for specific RGO's, even if an RGO with that raw material can produce much more, and there are buildings that can be built to provide these as well.

Also, your burghers will trade on their own, if they have the capacity for it. They will attempt to address needs within the market, and can trade in a slightly shorter range, thus enriching their estate. There are laws and privileges that impact them, like the "Trade Monopolies" estate privilege that the Hanseatic League has granted in the earlier screenshot, which reduces their own merchant capacity by 25% to increase the capacity of the burghers by 100%

So what about demand? This is primarily from the maintenance, input, and construction of buildings, recruiting and maintaining armies and navies, and the demands of the population, but there are more sources as well.

Of course, trades themselves impact supply and demand as well.

You can use your merchant capacity in a market to either export a good from that market, or import a good from another market. Of course that market needs to be within your trade range, which is not world-spanning in 1337.

A trade is a variable amount of goods shipped from one market to another market, purchasing it for the local price in the exporting market. The longer the distance between the markets, the more capacity each good will require to ship, and higher the maintenance costs will be.

Trades have an impact on the last land location they are in before leaving the market, and the first one they enter in the importing market, giving boosts in development to them over time. A trade always has to trace a path on the map.

There are also the Sound Tolls, if you pass through Öresund or the Bosphorus to consider.

Diplomacy and Trade
There are many diplomatic factors that impact the trade and market mechanics of Project Caesar.

First of all, you can "Deny Market Access" to a nation owning a market, which will reduce the attraction of their markets on your locations, but also make anyone with merchants in those markets upset with you.

You can also request and/or offer market access preference making it likelier for a country's locations to belong in a certain market.

If you dislike paying Sound Tolls, you can always try to ask for exemption for it through diplomacy with the country controlling the strait.

Some countries have isolated themselves completely, so you need to negotiate a specific exception to allow you to export or import from their markets.

There is also the possibility to embargo a country, which would block the merchants from that country to trade in your markets, and also to not be allowed to move through your country. Of course, this a legit casus belli, so use with care.

Other aspects to Trade
Each market can have specific goods banned for export or import, with one common example being that muslim markets will ban import and export of wine, beer and liquor.

We mentioned in an earlier Tinto Talks that Markets will have stockpiles, so that surplus can be stored for a rainy day. There are buildings that will increase the amount that can be stored.

There is also food in the markets, with prices adapting to the supply and demand of food as well.

There are also automation options where you can assign trading completely to the AI. You can also lock some trades so that the AI will not interfere with them.

Stay tuned, next week we'll be talking about mercenaries, levies and regulars!

Seeing the Hansa and the Riga market here this mostly makes me wish there was a modern version of Hanse or Patrician. :P :P
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 02, 2024, 03:36:11 AM
(https://i.postimg.cc/V6cWbcgd/image.png)
 :lmfao:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on May 02, 2024, 05:03:03 AM
This will either be the greatest thing ever or a trainwreck that will make Imperator 1.0 look good.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 02, 2024, 05:27:54 AM
I'm a bit more optimistic. I think if it is heading down the trainwreck path it will have a tonne of stuff cut and be less than it promised but OK.

Quote from: Syt on May 02, 2024, 03:36:11 AM(https://i.postimg.cc/Vcgd/image.png)
 :lmfao:

Seems sensible to me, why else mention it there?
It could just be something as little as you get a bonus for trade in shared/similar language centres or ups the odds of provinces being included in them.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on May 02, 2024, 05:54:06 AM
Quote from: Josquius on May 02, 2024, 05:27:54 AMI'm a bit more optimistic. I think if it is heading down the trainwreck path it will have a tonne of stuff cut and be less than it promised but OK.

Quote from: Syt on May 02, 2024, 03:36:11 AM(https://i.postimg.cc/Vcgd/image.png)
 :lmfao:

Seems sensible to me, why else mention it there?
It could just be something as little as you get a bonus for trade in shared/similar language centres or ups the odds of provinces being included in them.

As I said earlier this is what Magna Mundi had promised. Endless set of features covering all of the minute details. One big plus this has going for it here is that Johan is a veteran game designer not just a motley crew of modders.

I wonder if this game will be fun. It certainly seems like it will be the most impenetrable game for people not familiar with paradox games.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 02, 2024, 07:07:28 AM
With all these systems they plan to implement it's either too complex to meaningfully manage yourself in a game that aims to span 500 years. Or you automate it and don't bother at which point - why bother and not abstract it?

Feels like a Johan dream project, and not sure whether I'm impressed or turned off by this kitchen sink approach.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Minsky Moment on May 02, 2024, 08:55:47 AM
My understanding is that idea is that production and distribution mostly run themselves, but the player can step in and try to grab lucrative trade opportunities.  E.g. assuming the spice trade goes into Alexandira, Venetian merchants would try to control those trades from Alexandria-Venice and then Venice to other European markets.  Similar to how it worked in prior EU games except that instead of a more abstracted system where trade centers are assigned an overall value and resources are expended to get a power percentage in the center, you send merchants to make specific trades in specific goods. I.e. something you would probably automate if you were playing a larger power where trade income is not a big proportion of total income but would micro if you are playing a city-state or trading republic.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 16, 2024, 11:11:52 AM
Preview of HRE map mode.

(https://i.imgur.com/APEZFVn.png)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Valmy on May 16, 2024, 07:53:50 PM
Finally a Map of the HRE that makes sense.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 16, 2024, 11:31:13 PM
I look at that granularity and mostly think,"Ugh that looks tedious!" :lol:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Crazy_Ivan80 on May 17, 2024, 12:53:33 AM
Quote from: Valmy on May 16, 2024, 07:53:50 PMFinally a Map of the HRE that makes sense.
I see what you did there :D
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on May 17, 2024, 09:06:08 AM
Good to know that I will continue to ignore Germany in any EU games :lol: :ph34r:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 17, 2024, 10:49:15 AM
It would be nice to see a game that properly handles tall play.
Both of a Venice style dominant city state variety and more of a Swiss style, able to maintain their independence quite comfortably and prove a real thorn in the side of anything locally, but not a threat too far beyond their borders.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 17, 2024, 10:50:43 AM
Quote from: Josquius on May 17, 2024, 10:49:15 AMIt would be nice to see a game that properly handles tall play.
Both of a Venice style dominant city state variety and more of a Swiss style, able to maintain their independence quite comfortably and prove a real thorn in the side of anything locally, but not a threat too far beyond their borders.

Yes, I would love that.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 17, 2024, 11:47:34 AM
Definitely looking forward to play in the HRE. Brandenburg, Bavaria, Palatine, Hansa, Habsburg, Holland, Milan, Provence, Savoy, Bohemia, ... So many fun options.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 17, 2024, 01:08:22 PM
People are using the map screenshots to try piece together a world map.

(https://i.imgur.com/1IZ4ugb.png)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 20, 2024, 11:24:51 AM
Were Castille, England or Hungary really so much more centralised than France, Italy or Germany?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on May 20, 2024, 01:19:18 PM
Quote from: Zanza on May 20, 2024, 11:24:51 AMWere Castille, England or Hungary really so much more centralised than France, Italy or Germany?

You can argue against in the game's period, but in general I think yes. I remember reading (in a non-Hungarian source :P) that 1100-ish for example, only Hungary matched England's level of centralisation.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on May 20, 2024, 01:24:56 PM
Quote from: Zanza on May 20, 2024, 11:24:51 AMWere Castille, England or Hungary really so much more centralised than France, Italy or Germany?
I think so for England - but I'm aware that to an extent the historiographical frame for English history is the combination of parliament and centralisation (and the two go hand in hand reinforcing each other).

No idea for Hungary (although I suspect it's similar), but also striking that with England and Castille there's been relatively recent conquest. So you have more or less total replacement of the established social order with a new (pretty coherent) elite dividing up the land.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Valmy on May 20, 2024, 10:01:08 PM
Kind of interesting to see Wales as separate from England in 1337. What is the story behind that?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 20, 2024, 11:56:33 PM
Quote from: Valmy on May 20, 2024, 10:01:08 PMKind of interesting to see Wales as separate from England in 1337. What is the story behind that?

Technically it was separate until the the Tudors.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Valmy on May 21, 2024, 12:12:41 AM
Quote from: crazy canuck on May 20, 2024, 11:56:33 PM
Quote from: Valmy on May 20, 2024, 10:01:08 PMKind of interesting to see Wales as separate from England in 1337. What is the story behind that?

Technically it was separate until the the Tudors.

Was it? Interesting. I thought Edward I's incorporation was thorough. Also: it had been divided between Welsh nobles and Norman/English Marcher Lords for awhile and at no point were those marcher lords considered to be part of some other Kingdom or Principality called "Wales" were they?

Huh. Well Medieval stuff was always weird.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Richard Hakluyt on May 21, 2024, 12:37:58 AM
The Act of Union between England and Wales was passed in 1536 https://www.bbc.co.uk/wales/history/sites/themes/periods/tudors_04.shtml

Which, in paradox terms, makes it a vassal of England in the 14th century.

England was a highly centralised state by 14th century standards. It had one system of weights and measures for the whole country, law was enforced and courts held by the justices of the peace and was the King's law, when parliament imposed taxes they were for the entire country. This is an important reason why the 4m English of the time were able to war succesfully with the 20m French.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Valmy on May 21, 2024, 01:15:11 AM
Quote from: Richard Hakluyt on May 21, 2024, 12:37:58 AMThe Act of Union between England and Wales was passed in 1536 https://www.bbc.co.uk/wales/history/sites/themes/periods/tudors_04.shtml

Which, in paradox terms, makes it a vassal of England in the 14th century.

England was a highly centralised state by 14th century standards. It had one system of weights and measures for the whole country, law was enforced and courts held by the justices of the peace and was the King's law, when parliament imposed taxes they were for the entire country. This is an important reason why the 4m English of the time were able to war succesfully with the 20m French.


Was there a separate system of law and a parliament for Wales prior to that point?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on May 21, 2024, 01:25:19 AM
Quote from: Valmy on May 21, 2024, 01:15:11 AMWas there a separate system of law and a parliament for Wales prior to that point?

Welsh language being what it is I assume nobody knows. :P

(https://i.imgur.com/8vX0NN4.png)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 21, 2024, 02:33:35 AM
Quote from: Valmy on May 21, 2024, 01:15:11 AM
Quote from: Richard Hakluyt on May 21, 2024, 12:37:58 AMThe Act of Union between England and Wales was passed in 1536 https://www.bbc.co.uk/wales/history/sites/themes/periods/tudors_04.shtml

Which, in paradox terms, makes it a vassal of England in the 14th century.

England was a highly centralised state by 14th century standards. It had one system of weights and measures for the whole country, law was enforced and courts held by the justices of the peace and was the King's law, when parliament imposed taxes they were for the entire country. This is an important reason why the 4m English of the time were able to war succesfully with the 20m French.


Was there a separate system of law and a parliament for Wales prior to that point?

Not only prior to
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 21, 2024, 02:55:25 AM
Wales and its situation does stand out as another area where paradox games tend to fail to properly handle small areas.
Maybe not being able to deal with mountains is part of the problem? Or making rebellious areas fun?

Looking at the map I'm most curious on what the deal is in Scotland.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Solmyr on May 21, 2024, 03:53:20 AM
Quote from: Josquius on May 21, 2024, 02:55:25 AMLooking at the map I'm most curious on what the deal is in Scotland.

Maybe the struggle between Bruce and Balliol?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on May 21, 2024, 03:54:14 AM
EU4 has the province autonomy system, jacking that up way high feels a much better solution to Wales than having it as a vassal.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Richard Hakluyt on May 21, 2024, 04:09:06 AM
Second war of Scottish independence :
https://en.wikipedia.org/wiki/Second_War_of_Scottish_Independence

It appears that 14th century Wales was run by a ragbag of Marcher Lords, other lords and some native leaders. Each of them administered their own courts of law and the link with England appears to be fealty to the crown. Also worth bearing in mind that the population of Wales back then was only 200k so arguably the whole conquest was a bit of a waste of resources.

Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on May 21, 2024, 10:59:57 AM
Quote from: Valmy on May 21, 2024, 01:15:11 AMWas there a separate system of law and a parliament for Wales prior to that point?
There was a Welsh legal system until the Tudors. It's very different to the history of Ireland or Scotland.

Wales was basically conquered and run as a potentially unruly province and then legally, politically and ecclesiastically effectively merged into England by the Tudors (a Welsh origin dynasty). It's not and has never really been a "union".
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on May 21, 2024, 11:02:21 AM
Quote from: Richard Hakluyt on May 21, 2024, 04:09:06 AMSecond war of Scottish independence :
https://en.wikipedia.org/wiki/Second_War_of_Scottish_Independence

It appears that 14th century Wales was run by a ragbag of Marcher Lords, other lords and some native leaders. Each of them administered their own courts of law and the link with England appears to be fealty to the crown. Also worth bearing in mind that the population of Wales back then was only 200k so arguably the whole conquest was a bit of a waste of resources.

Fair - there may not be many people, but it could be a staging post for an invasion of England, which I think was ultimately part of the logic for invasions, unions etc.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: HVC on May 21, 2024, 11:02:33 AM
My favourite Wales tale is Edward promising to name a prince "born in Wales, who did not speak a word of English" to rule wales, and then naming his infant son :lol:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Brain on May 21, 2024, 11:37:51 AM
I read a couple of books recently on the Marcher Lordships. They were interesting. :)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 21, 2024, 11:43:23 AM
Quote from: HVC on May 21, 2024, 11:02:33 AMMy favourite Wales tale is Edward promising to name a prince "born in Wales, who did not speak a word of English" to rule wales, and then naming his infant son :lol:

To be fair Edward meant that it would be a Norman not an English noble.  And he was good to his word.

Remember Edward himself did not speak English as his primary language.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on May 22, 2024, 07:05:38 AM
Quote from: Richard Hakluyt on May 21, 2024, 12:37:58 AMEngland was a highly centralised state by 14th century standards. It had one system of weights and measures for the whole country, law was enforced and courts held by the justices of the peace and was the King's law, when parliament imposed taxes they were for the entire country. This is an important reason why the 4m English of the time were able to war succesfully with the 20m French.

I think this is also one of the points around France and England shaping and being shaped by each other.

Again I'm aware the framework for the early modern is state formation and centralisation. But I think in this period it is England's centralisation with an increasingly strong parliament that enables England to fight France; at the same time it provokes a French centralisation and state formation around the monarch that spurs the eventual French victory.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 23, 2024, 05:03:08 AM
Wales is another area where making small nations work will be the challenge. It isn't even "tall" play there so much as....surviving.
Why doesn't England just annex it and culture convert it?- tonnes of explanations for why reality didn't pan out that way but in games there's no obvious answer.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 25, 2024, 07:41:31 AM
Religion and international institutions sound fairly familiar, but very flexible also for modders.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on July 26, 2024, 03:16:09 PM
Political and province map of Germany.

(https://i.imgur.com/3tBTgKB.png)

(https://i.imgur.com/bSj98dg.png)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on July 26, 2024, 03:20:52 PM
So again are they making a game that is supposed to be fun? :hmm:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on July 26, 2024, 03:25:03 PM
There were a few things that were baffling about Imperator: Rome. To me, one of the weirdest decisions was that the game map represented my home turf of Schleswig-Holstein - which is basically the periphery of the periphery in the game's timeframe - with way more provinces than any other of their games, including CK3. 
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on July 26, 2024, 03:26:26 PM
Not convinced that having 300+ countries in the HRE is good for gameplay.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on July 26, 2024, 03:26:44 PM
Someone stitched together the European map known so far.

(https://i.imgur.com/AohPmV6.jpeg)

Full size: https://i.imgur.com/AohPmV6.jpeg
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Norgy on July 26, 2024, 04:22:01 PM
Too thick around the ankles.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on July 26, 2024, 04:47:47 PM
I suspect they haven't officially named it EU5 yet because they are not sure this will turn out as something they want to waste the brand on.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: grumbler on July 26, 2024, 09:00:31 PM
Quote from: Norgy on July 26, 2024, 04:22:01 PMToo thick around the ankles.

And elbows are too pointy.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Minsky Moment on July 26, 2024, 10:18:56 PM
I've been listening to too much Bach.  The first thing I think of when looking at the map is all the potential open kapellmeister positions.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Norgy on July 26, 2024, 11:28:59 PM
Quote from: The Minsky Moment on July 26, 2024, 10:18:56 PMI've been listening to too much Bach.  The first thing I think of when looking at the map is all the potential open kapellmeister positions.

That will probably come in the form of one flavour pack. priced at 6-10 Euros
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on July 27, 2024, 12:52:15 AM
Quote from: Zanza on July 26, 2024, 03:26:26 PMNot convinced that having 300+ countries in the HRE is good for gameplay.

Johan said on the forums that most of the realms in the HRE have partition on inheritance too :lol:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on July 27, 2024, 02:44:20 AM
My history knowledge is insufficient, but were HRE princes really that much more independent than other feudal vassals of the time?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Norgy on July 27, 2024, 05:20:32 AM
I hope they do some work on manpower and rather more or less overstate the importance of mercenaries.
But, I am sure that guy on YouTube will do a world conquest with Ulm with this one too, and that Polacks and Serbs will complain how underpowered their countries are.

The HRE was a mess of different laws, taxes, currencies and whatnot, Zanza. From what little I know, the prince-bishops were pretty powerful in their own right, with the church at their backs. The Hanseatic cities were pretty much independent.

Feudalism is a tricky concept to explain, as far as I know, because it varied so much. A lord swears fealty. On certain conditions. And those could vary rather a lot. Rather hard for a computer game to simulate, at least.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on July 27, 2024, 06:22:53 AM
Yeah, hard to code for the relationships within the HRE.  Let alone understand them all in sufficient detail to begin coding.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Norgy on July 27, 2024, 06:46:50 AM
I think Paradox did a fairly good job at adding flavour and charm to EU IV after a while with all the expansions. The mission trees sort of made the game come alive. But they took their sweet time.

My hope for this new game is that they make it feel you have to make hard choices just to stay alive, rather than another paint the map game. Not that it is not fun to paint the map, but one of the strengths of EU II was the events that made you go "Oh, dear god not now!".

Colonisation should also be reverted to building a trading post etc rather than the mundane "send colonist" of EU IV.

I think the princes of the HRE would agree that programming that kind of world order within the confines of mathematics would be a bit hard.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sheilbh on July 27, 2024, 07:00:40 AM
Quote from: Zanza on July 27, 2024, 02:44:20 AMMy history knowledge is insufficient, but were HRE princes really that much more independent than other feudal vassals of the time?
I think to an extent. But also you maybe need to emphasise it in a game (if you want some degree resemblance to history) because even if there weren't huge differences between HRE and other bits of feudal Europe in the 15th century, by the 18th century there were and it was very distinctive.

Similarly the role HRE fragmentation plays in the Reformation and the Wars of Religion is really important and possible needs a little bit of hard-coding.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Minsky Moment on July 27, 2024, 01:03:55 PM
The 14th century emperors were weak, with competing claims in Germany and imperial interregnums, at a time when the French and English crowns were making (admittedly mixed) efforts to consolidate and expand royal jurisdiction. Erring the other way would make the emperors far too strong.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on October 03, 2024, 03:59:52 AM
Most of the dev diaries were fairly well received, but the current one basically says that the peace system from EU4 will be taken over mostly unchanged. The forum audience is unhappy.

Supposedly a two way peace were both sides may get something is too hard to calculate and too easy to exploit. Not sure I understand why. If the AI on the winning side knows what is beneficial for it, a similar logic should be applicable to the losing side. Or the AI just has no clue no matter whether it wins or looses...

The two-way peace deals in Victoria 3 don't really work that well. But it would have been nice to have those in EU V as they seem to be a common outcome of conflicts of the era.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Solmyr on October 04, 2024, 01:44:56 AM
Next they'll be telling us that the trade flow system from EU4 will remain unchanged. :P
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on October 04, 2024, 01:57:37 AM
The mask is slipping. Just call it eu5 already.

On peace for both sides - I can imagine where this causes trouble with the AI. But yes. Would be good to see. Maybe put heavy restrictions on it so you can't give away cores in this way, can only gain cores or minor colonial possessions, and so on?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on October 04, 2024, 03:29:03 AM
I still think there is no confidence in Johan to spend the EU5 brand on this until he has proven it's actually a solid game.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on October 04, 2024, 03:52:57 AM
How does this accomplish that? We also all no it is that brand so ruse seems at best paper thin.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on October 04, 2024, 03:55:49 AM
I guess its all marketing people looking at EU4's sales figures.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on October 04, 2024, 05:54:26 AM
Quote from: garbon on October 04, 2024, 03:52:57 AMHow does this accomplish that? We also all no it is that brand so ruse seems at best paper thin.

It can still be called something else: Europa Imperiatoris or somesuch
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on October 04, 2024, 06:29:02 AM
Quote from: Tamas on October 04, 2024, 05:54:26 AM
Quote from: garbon on October 04, 2024, 03:52:57 AMHow does this accomplish that? We also all no it is that brand so ruse seems at best paper thin.

It can still be called something else: Europa Imperiatoris or somesuch

Maybe but would definitely cause confusion and dilute sales if EU5 separately comes out at some point.

Overall it just strikes me as really weird.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on October 04, 2024, 07:02:45 AM
Well I can't think of any other reason why this isn't yet branded as EU5.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Brain on October 04, 2024, 07:06:28 AM
Maybe moving away from a brand that can be seen as Eurocentric? And Crusader Kings 4 might not be called Crusader Kings 4.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on October 04, 2024, 07:11:24 AM
Quote from: The Brain on October 04, 2024, 07:06:28 AMMaybe moving away from a brand that can be seen as Eurocentric? And Crusader Kings 4 might not be called Crusader Kings 4.

Then just give it a new name already. This we have confidence but also don't have confidence in what is being designed is odd.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on October 10, 2024, 09:29:24 AM
We've all seen the recent paradox interview I suppose about how much of a cluster fuck things have been lately?

Quote from: The Brain on October 04, 2024, 07:06:28 AMMaybe moving away from a brand that can be seen as Eurocentric? And Crusader Kings 4 might not be called Crusader Kings 4.
Surprised they haven't done this already TBH. Its been clear for a while that CK has attracted a rather unsavoury element to its fanbase.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on October 10, 2024, 09:50:09 AM
Quote from: Josquius on October 10, 2024, 09:29:24 AMWe've all seen the recent paradox interview I suppose about how much of a cluster fuck things have been lately?

Quote from: The Brain on October 04, 2024, 07:06:28 AMMaybe moving away from a brand that can be seen as Eurocentric? And Crusader Kings 4 might not be called Crusader Kings 4.
Surprised they haven't done this already TBH. Its been clear for a while that CK has attracted a rather unsavoury element to its fanbase.

CK? It was HOI about twenty years ago.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Valmy on October 10, 2024, 10:39:47 AM
I was about to say. Before HoI the most we had was weird Euro nationalists trying to relive the quasi-legendary medieval history of the Kingdom of Serbia or whatever. The real nuts didn't show up until HoI came around.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on October 10, 2024, 12:23:24 PM
I dunno. Expected they'd be there with a Ww2 game. I guess Ww2 being such a well known and popular topic meant the scum there were pretty common already.
Also being pro actual nazis... Not much of an issue in the modern day. Most far right folk try to distance themselves from them as hard as they can as they know it's a bad look.
CK meanwhile really feeds the islamophobes. Far more of an active issue today.
Considering the middle ages weren't half so popular either....
 I do think that really brought something other games hadn't yet.
You never heard deus vult pre CK.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: garbon on October 10, 2024, 01:16:41 PM
The north is a crazy place
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on October 11, 2024, 04:20:08 PM
Everybody here probably already has it, but just in case - the starter pack for EUIV is 90% off on steam.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on October 14, 2024, 04:36:05 AM
The current big EU 4 sale does make me suspect a eu5 announcement is imminent
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on January 07, 2025, 02:08:32 AM
They've posted the world maps:

https://forum.paradoxplaza.com/forum/developer-diary/tinto-maps-special-edition-6th-of-january-2025-the-world.1724921/
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Minsky Moment on January 07, 2025, 12:41:12 PM
Mississippian culture not considered settled, it seems.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on January 07, 2025, 12:45:28 PM
I'm curious about the locations/provinces distinction. I'm guessing it will be similar to the baronies/counties system in CK3, combined with the "split state" mechanics of Vic 3. So generally, the locations will be part of a province and will always be part of the bundle, but at game start, some of the provinces may be split to reflect historical realities - over time the provinces will become consolidated.

(I find it slightly annoying that in Vic3 you can start with split states, but no new split states can be created later. I know it would probably be a nightmare to design and balance, but it irks me :P )
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on January 07, 2025, 01:34:33 PM
Quote from: Syt on January 07, 2025, 12:45:28 PMI'm curious about the locations/provinces distinction. I'm guessing it will be similar to the baronies/counties system in CK3, combined with the "split state" mechanics of Vic 3. So generally, the locations will be part of a province and will always be part of the bundle, but at game start, some of the provinces may be split to reflect historical realities - over time the provinces will become consolidated.
I doubt that. The provinces are slightly bigger than the current EU IV provinces. And most of the mechanics so far seem to be based on locations, e.g. buildings or pops, both of which seem core gameplay elements.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on January 07, 2025, 01:41:14 PM
Quote from: The Minsky Moment on January 07, 2025, 12:41:12 PMMississippian culture not considered settled, it seems.
Wasn't Cahokia in terminal decline by 1337?

I didn't get their design for Japanese daimyos or why they have a few Manchu vassals in an otherwise centralist Yuan.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on January 07, 2025, 01:55:28 PM
Quote from: The Minsky Moment on January 07, 2025, 12:41:12 PMMississippian culture not considered settled, it seems.

I think the Haida and Nisga'a, amongst others, would have an even stronger argument, with the benefit of still being around to make it.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on January 07, 2025, 02:09:28 PM
And I realize that the map can't be perfect, but it seems they have missed some important harbours that played a significant historical role - Victoria harbour, for one. It's the reason Victoria is our province's capital and not Vancouver.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: The Minsky Moment on January 07, 2025, 02:14:12 PM
Quote from: Zanza on January 07, 2025, 01:41:14 PM
Quote from: The Minsky Moment on January 07, 2025, 12:41:12 PMMississippian culture not considered settled, it seems.
Wasn't Cahokia in terminal decline by 1337?

Cahokia yes, but other settlements were growing as it declined.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Syt on January 07, 2025, 03:29:38 PM
This map "buildings based countries" caught my eyes - in Europe it's easy - Hanseatic contors (though there should be one in Bergen, I think?)

But Japan? Daimyo castles?

(Canada is a placeholder thing according to Johan)

(https://i.imgur.com/mMcctA1.png)
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on January 12, 2025, 12:48:03 PM
Yes, was described a bit in the Japan maps dev diary.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 02, 2025, 08:32:02 AM
Europa Universalis V will be officially announced on May 8th.

Looking forward to it, many of the weaknesses of EU4 seem to be addressed.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Sophie Scholl on May 02, 2025, 01:13:57 PM
Quote from: Zanza on May 02, 2025, 08:32:02 AMEuropa Universalis V will be officially announced on May 8th.

Looking forward to it, many of the weaknesses of EU4 seem to be addressed.
Is there a list with the changes/expected changes somewhere?
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 02, 2025, 01:32:07 PM
https://forum.paradoxplaza.com/forum/threads/megathread-links-to-all-tinto-developer-threads.1652130/
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 02, 2025, 05:43:12 PM
 :punk:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Tamas on May 03, 2025, 01:38:50 AM
Thanks for the link, started reading the army one, read that basic tick won't be days but hours. This is mental. With all the other detail in the game there is no way this is going to work.

It is either going to be a broken mess or a new masterpiece, I don't think you can end up at anything else with this level of ambition.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Crazy_Ivan80 on May 03, 2025, 03:30:53 AM
Quote from: Tamas on May 03, 2025, 01:38:50 AMThanks for the link, started reading the army one, read that basic tick won't be days but hours. This is mental. With all the other detail in the game there is no way this is going to work.

It is either going to be a broken mess or a new masterpiece, I don't think you can end up at anything else with this level of ambition.

EU6 is going to be a demon of laplace at this rate
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 03, 2025, 03:39:01 AM
So they've announced they're going to announce it? :unsure:
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 03, 2025, 05:22:00 AM
Quote from: Tamas on May 03, 2025, 01:38:50 AMThanks for the link, started reading the army one, read that basic tick won't be days but hours. This is mental. With all the other detail in the game there is no way this is going to work.

It is either going to be a broken mess or a new masterpiece, I don't think you can end up at anything else with this level of ambition

I think you are right and I really like that Johan continues to be ambitious.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 03, 2025, 07:08:48 AM
Quote from: Tamas on May 03, 2025, 01:38:50 AMThanks for the link, started reading the army one, read that basic tick won't be days but hours. This is mental. With all the other detail in the game there is no way this is going to work.

It is either going to be a broken mess or a new masterpiece, I don't think you can end up at anything else with this level of ambition.
The economic and population simulation is also much more detailed and the map is crazy. 300+ countries in the HRE.

But I remain cautiously optimistic that it will be a masterpiece. Johan seems to have learned a lot from earlier failures based on his posts.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 03, 2025, 07:32:55 AM
With the amount of buildings and complex supply chains as well as the army time ticks, it sounds like the game has a different, slower pace than EU4.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Norgy on May 05, 2025, 12:50:53 AM
I read the Norway dev post. It made me drool a bit.

But the sheer complexity of the systems, it frightens me a bit.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Josquius on May 05, 2025, 07:53:21 AM
I guess it's a given they'll finally make use of multiple cores then. I've heard it's a frequent moan about other paradox games that they just don't do this.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: dist on May 08, 2025, 11:08:57 AM
Seems I caught the announcement stream by mistake/chance...

Johann aged for sure. Obviously we all did, number V is not making me younger since I played all since EU1, but it's weird to see him with all grey hair.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: crazy canuck on May 08, 2025, 11:32:41 AM
I had the same reaction - "Man he is getting old" - then I looked in the mirror  :D

I remember when Johan made a post telling people to stop being critical of Strategy First, because the publisher had given him enough money to make EU1 as a summer job.

Times were simpler then.
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Crazy_Ivan80 on May 08, 2025, 01:13:23 PM
not sure if i'll be going to buy this day 1, or even year 1. Haven't really played EU4 in years, and hoi, ck and vicky in over a year...
but it looks nice and interesting

a ERE play (of course)
https://www.youtube.com/watch?v=zu-LHdhixYQ&ab_channel=LudietHistoria
Title: Re: New Paradox Tinto Game - "Project Caesar"
Post by: Zanza on May 08, 2025, 03:28:10 PM
I will buy it on day one.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on May 08, 2025, 03:35:30 PM
The talk of it being super complex....
It sounds like just the kind of game I wanted 15+ years ago.
But these days I just don't have the mindset to learn such a thing. I never did figure out HOI after 2   and Vic 2 leaves me cold.
I'm skeptical. But will keep an eye on it.
Title: Re: Europa Universalis V confirmed
Post by: Syt on May 08, 2025, 03:48:58 PM
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on May 08, 2025, 04:42:24 PM
People are hyping how complex and ambitious EU5 is, but the game contains many basic errors. For example, the map does not properly represent the extent and influence of Balkan Nationality X - it severely overcounts the presence of Balkan Nationalities Y & Z in insignificant Balkan provinces A, B, and C , not taking into account clear evidence from modern author of Balkan Nationality X demonstrating conclusively that the majority population of these areas was Balkan Nationality X ever since the 14th century mythic migration story of Balkan Nationality X with no supporting evidence .  Shockingly, the game contains no mention of the great folk hero obscure bandit and horse thief of Balkan Nationality X who so famously defeated the Turks at the Battle of Place No One Has Heard Of. The production and technology system also fails to take proper account of the well-known cultural influence of  Balkan Nationality X, who during this period introduced the rest of Europe to key cultural and scientific developments because of their leading position in metallurgy, optics, medicine, chemistry, philology, astronomy, speculative philosophy, military science, theology, sporting prowess, and astonishing physical attractiveness, and their early pioneering experiments in steam power, mechanical computing and space flight.

Because of these slights to the honor of Balkan Nationality X and the resulting gross historical inaccuracies I will be giving a one-star steam review to EU5.  Unless the Chinese troll farms beat me to it.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on May 08, 2025, 09:15:37 PM
 :lmfao:
Title: Re: Europa Universalis V confirmed
Post by: Josephus on May 08, 2025, 10:23:51 PM
Seems like they've taken aspects from CK3, VIC3 and HOI4 and merged them into a new EU.

Like those 3 games, I ll probably buy them on Day 1 and then realize I don't have the time or patience to learn how to play these games

We shall see

Title: Re: Europa Universalis V confirmed
Post by: Syt on May 08, 2025, 10:52:00 PM
A feature seems to be that you can automate aspects of running the country. Might ease learning a bit?

My initial impression is that the zoomed out map and the UI at this stage look quite bland.

I wonder how far along in development they are. I mean, Laith's video is him playing thw game.
Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on May 09, 2025, 05:12:15 AM
Minsky is on a roll this week   :cool:
Title: Re: Europa Universalis V confirmed
Post by: Caliga on May 09, 2025, 09:53:28 AM
Given how different it is from EUIV, it'll be buggy as hell upon release and I won't even consider touching it for 6 months or so. :hmm:
Title: Re: Europa Universalis V confirmed
Post by: Josephus on May 09, 2025, 09:56:53 AM
Quote from: Caliga on May 09, 2025, 09:53:28 AMGiven how different it is from EUIV, it'll be buggy as hell upon release and I won't even consider touching it for 6 months or so. :hmm:

Possibly. While the mechanics may be new to EU, a lot of them have been experimented with and improved upon in Paradox's other games. I do expect some glitches, but they haven't promised a timeline yet, and they have been working on it for a while. I really think Johan wants to get this one right.
Title: Re: Europa Universalis V confirmed
Post by: Syt on May 09, 2025, 10:11:35 AM
They certainly seem to take a kitchen sink approach with this a one. Laith said in his video that the game seems more geared towards simulation and less painting the map, though he has concerns about balance and whether all the systems will tie into each other meaningfully. He also commented that the game start seems slow. And he thinks that the game starts close to the Black Death to "teach" players that setbacks in the game are fine and you can recover from them (i.e., losing a war or having all your peasants drafted dying in battle doesn't mean having to start over).
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on May 09, 2025, 10:25:26 AM
Quote from: Crazy_Ivan80 on May 09, 2025, 05:12:15 AMMinsky is on a roll this week   :cool:

I just asked an AI to create a one paragraph summary of the entire Paradox board for the last 25 years and that's what I got back.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on May 09, 2025, 10:29:48 AM
Quote from: Caliga on May 09, 2025, 09:53:28 AMGiven how different it is from EUIV, it'll be buggy as hell upon release and I won't even consider touching it for 6 months or so. :hmm:

Maybe, but for some reason I enjoy EU games on release.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on May 09, 2025, 11:28:41 AM
Quote from: Crazy_Ivan80 on May 09, 2025, 05:12:15 AMMinsky is on a roll this week   :cool:

I remember back in the ancient times when we had "Post of the Month", Minsky would win just about every time.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on May 09, 2025, 11:54:39 AM
I watched some dude, Ludi et Historia, on YouTube play Byzantium, and it seems that this game already has a lot of flavour pre-release.

The sheer level of detail, from just having a peasant levy to professional soldiers, building roads to increase centralisation, it all makes me drool.

Getting it on day one, and no doubt.

And, of course, Minsky is right. One should never challenge the narrative of say, Albania, it being the culturally dominant power on the Balkans, nor should one ever say the Serbs lost at Kosovo Polje.

It also seems as a sign of our time that you can play as banking nations.

Title: Re: Europa Universalis V confirmed
Post by: Josquius on May 09, 2025, 03:31:24 PM
Quote from: Syt on May 09, 2025, 10:11:35 AMThey certainly seem to take a kitchen sink approach with this a one. Laith said in his video that the game seems more geared towards simulation and less painting the map, though he has concerns about balance and whether all the systems will tie into each other meaningfully. He also commented that the game start seems slow. And he thinks that the game starts close to the Black Death to "teach" players that setbacks in the game are fine and you can recover from them (i.e., losing a war or having all your peasants drafted dying in battle doesn't mean having to start over).

Sounds promising. Must say though I've never encountered a game which truly succeeds in making losing fun.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on May 09, 2025, 04:43:00 PM
Quote from: Valmy on May 09, 2025, 11:28:41 AM
Quote from: Crazy_Ivan80 on May 09, 2025, 05:12:15 AMMinsky is on a roll this week   :cool:

I remember back in the ancient times when we had "Post of the Month", Minsky would win just about every time.

Its why we stopped doing it.  The winner was already known.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on May 09, 2025, 05:36:19 PM
I enjoyed losing in CK2, which was good because I almost always eventually did. At least if I started at the early starting dates.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on May 09, 2025, 06:45:22 PM
Quote from: Valmy on May 09, 2025, 05:36:19 PMI enjoyed losing in CK2, which was good because I almost always eventually did. At least if I started at the early starting dates.

At least there you had a fighting chance
Title: Re: Europa Universalis V confirmed
Post by: Norgy on May 09, 2025, 08:51:59 PM
The earliest starting dates in CK2 were just myth-based, weren't they?

But I enjoyed both CK2 and CK3, even though all my decent sons always died before me, and when I, after having about 18 of them, died, the country was in a turmoil and my heir immediately was declared war upon by all and sundry.

"This is your inheritance son"
"What, the curtains?"
"Eh, no, your 14 brothers outside the shitty stronghold your father did not have coin to upgrade"
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on May 10, 2025, 02:58:18 AM
Quote from: Josquius on May 09, 2025, 03:31:24 PM
Quote from: Syt on May 09, 2025, 10:11:35 AMThey certainly seem to take a kitchen sink approach with this a one. Laith said in his video that the game seems more geared towards simulation and less painting the map, though he has concerns about balance and whether all the systems will tie into each other meaningfully. He also commented that the game start seems slow. And he thinks that the game starts close to the Black Death to "teach" players that setbacks in the game are fine and you can recover from them (i.e., losing a war or having all your peasants drafted dying in battle doesn't mean having to start over).

Sounds promising. Must say though I've never encountered a game which truly succeeds in making losing fun.

Dwarf Fortress. :contract:
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on May 10, 2025, 03:01:08 AM
I'm also thinking it's a day one purchase, though it tends to be that with most Paradox games for me. I watched Red Hawk's video, he does a good job of presenting the game's mechanics without using shenanigans or exploits or somesuch.

Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on May 10, 2025, 04:10:20 AM
Quote from: Solmyr on May 10, 2025, 02:58:18 AM
Quote from: Josquius on May 09, 2025, 03:31:24 PM
Quote from: Syt on May 09, 2025, 10:11:35 AMThey certainly seem to take a kitchen sink approach with this a one. Laith said in his video that the game seems more geared towards simulation and less painting the map, though he has concerns about balance and whether all the systems will tie into each other meaningfully. He also commented that the game start seems slow. And he thinks that the game starts close to the Black Death to "teach" players that setbacks in the game are fine and you can recover from them (i.e., losing a war or having all your peasants drafted dying in battle doesn't mean having to start over).

Sounds promising. Must say though I've never encountered a game which truly succeeds in making losing fun.

Dwarf Fortress. :contract:
rimworld. But yeah, Dwarf Fortress is the absolute chad in that regard
Title: Re: Europa Universalis V confirmed
Post by: Norgy on May 10, 2025, 10:08:08 AM
Dwarf Fortress is the only game I have had pleasure in losing at.
Well, and EU IV. Stackwiped by Ottomans 110k army as Russia? Well, let us see what they say about our all new infantry raised in Moscow.
Again? Well, fuck me.
Title: Re: Europa Universalis V confirmed
Post by: Syt on May 10, 2025, 03:02:52 PM
Laith going over the game mechanics (so far).

Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on May 10, 2025, 03:53:51 PM
 :mmm:
Title: Re: Europa Universalis V confirmed
Post by: DGuller on May 11, 2025, 12:05:24 AM
This definitely seems like an ambitious design.  I hope Paradox has the skills to execute on it.  I would definitely be interested in playing this soon after release if the consensus is that they didn't mess it up.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on May 11, 2025, 02:10:24 PM
Quote from: Syt on May 10, 2025, 03:02:52 PMLaith going over the game mechanics (so far).


Drastically more income from trade than taxes for the state seems very silly.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on May 11, 2025, 03:09:56 PM
Quote from: Tamas on May 11, 2025, 02:10:24 PM
Quote from: Syt on May 10, 2025, 03:02:52 PMLaith going over the game mechanics (so far).


Drastically more income from trade than taxes for the state seems very silly.

Realistic I'd think?
It is a typical weird thing in strategy games that trade tends to be so unimportant and tax a  reliable, predictable steady source of income like in the modern world.

Though I imagine it's something that differs widely between countries.
Thinking about England in particular... Seems it'd be quite a gameplay challenge to represent how skint monarchs tended to be yet still managing to pull together armies and navies where needed.
Title: Re: Europa Universalis V confirmed
Post by: Syt on May 11, 2025, 04:30:41 PM
Quote from: Tamas on May 11, 2025, 02:10:24 PMDrastically more income from trade than taxes for the state seems very silly.

Hopefully something that will be balanced before launch.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on May 11, 2025, 04:44:44 PM
All the videos make it look like a no-brainer that you should carpet your territories with market buildings.  That alone makes it look unbalanced.
Title: Re: Europa Universalis V confirmed
Post by: Syt on June 19, 2025, 11:22:51 AM
It's out! :o

The soundtrack, that is. :P

Title: Re: Europa Universalis V confirmed
Post by: Syt on June 19, 2025, 11:34:15 AM
Anyways, what can be glimpsed here just confirms that the (vanilla) CK3 soundtrack remains the worst of Paradox's music. :P

The DLCs add more flavor, but I constantly seem to be stuck on sleepy tracks like these (though thankfully you can just remove them from the playlist now).


 :zzz
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on June 19, 2025, 12:04:11 PM
Quote from: Syt on June 19, 2025, 11:22:51 AMIt's out! :o

You got me.  My heart jumped, for the split second it took to get to the next line.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on June 23, 2025, 06:11:29 AM
Paradox games have always been games to play whilst listening to your own music or podcasts.
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on June 23, 2025, 07:08:18 AM
Yeah. I don't know the last time I listened to the game music in Europa. I tend to always seek out music from the location and time frame I'm playing in. 
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on June 29, 2025, 10:23:25 AM
Quote from: Syt on June 19, 2025, 11:22:51 AMIt's out! :o

The soundtrack, that is. :P


It's got a very 19th century sound or later.  Even Falalalan sounds like it was remixed by Hans Zimmer for Sony Pictures.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on July 23, 2025, 06:06:15 AM
 :lol:

I'll suffer through the EU V music. I really, really, really want this game now. NOW. Johan, I know you are here at times, so chop, chop.
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 05, 2025, 02:02:13 AM
In the tradition of Paradox games, the feedback thread for Carpathia and Balkans has been locked. It lasted since November and hit over 100 pages, which is much longer than I'd expect.  :lmfao:

https://forum.paradoxplaza.com/forum/threads/tinto-maps-9-carpathia-and-balkans-feedback.1717613/
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 05, 2025, 02:11:29 AM
Had a look at the last few pages to see what the trigger was, but it's an endless discussion of Albanian names (filtered through historical transcriptions by church/Ottomans) and what that means for the ethnic makeup of the area. :nerd:

I feel it's one of those things where you'll never find a reasonable compromise. Though maybe just creating a single "Balkan" ethnicity would solve that. :P
Title: Re: Europa Universalis V confirmed
Post by: Norgy on August 05, 2025, 06:47:43 AM
Albanian nationalists are fun.
Most "good" tavernas in Durrës has a map showing Kosovo and parts of Epirus as part of Albania.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on August 05, 2025, 12:23:23 PM
Quote from: Syt on August 05, 2025, 02:11:29 AMI feel it's one of those things where you'll never find a reasonable compromise. Though maybe just creating a single "Balkan" ethnicity would solve that. :P

 :lol:
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 19, 2025, 02:18:09 PM
Release date: Nov 5th.

Remember, remember ... :P
Title: Re: Europa Universalis V confirmed
Post by: Habbaku on August 19, 2025, 03:45:49 PM
Does the map suck?
Title: Re: Europa Universalis V confirmed
Post by: Zanza on August 19, 2025, 04:49:26 PM
Quote from: Syt on August 19, 2025, 02:18:09 PMRelease date: Nov 5th.

Remember, remember ... :P
4th
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on August 19, 2025, 05:23:18 PM
Steam needs to fix their algorithm:

"This game doesn't look like other things you've played in the past. As such we don't have much information on whether or not you might be interested in it."

I have hundreds of hours on EUIV and Vic2+3.
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 19, 2025, 11:34:18 PM
Quote from: Zanza on August 19, 2025, 04:49:26 PM
Quote from: Syt on August 19, 2025, 02:18:09 PMRelease date: Nov 5th.

Remember, remember ... :P
4th
Oops. :Embarrass:
Title: Re: Europa Universalis V confirmed
Post by: HVC on August 19, 2025, 11:41:13 PM
Quote from: Zanza on August 19, 2025, 04:49:26 PM
Quote from: Syt on August 19, 2025, 02:18:09 PMRelease date: Nov 5th.

Remember, remember ... :P
4th

No, I'm pretty sure the rhyme is about the 5th



:P
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 19, 2025, 11:59:18 PM
System requirements:

(https://i.imgur.com/hQ9aBii.png)

Title: Re: Europa Universalis V confirmed
Post by: Syt on August 20, 2025, 12:08:14 AM
From the Steam page:

https://store.steampowered.com/app/3450310/Europa_Universalis_V/

QuoteAlmost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.

Europa Universalis V builds on the franchise's core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.

DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years' War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.

EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm.  Keep your nation's factions in line as  Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.

NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.

CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.

MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.

GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.


Also, the contents of the premium pack:

(https://i.imgur.com/Pr8o0hN.png)

(https://i.imgur.com/kybIL24.jpeg)
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 20, 2025, 01:26:40 AM
It feels a bit surreal to see Schleswig-Holstein in such detail in a game like this:

(https://i.imgur.com/qIUWtd0.png)

It actually has dethroned Imperator: Rome which previously depicted my old home state in the most detail (12 provinces ... because, you know, it was SO important in the timeframe of Imperator: Rome :P ).
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 20, 2025, 02:29:54 AM
What makes me a bit concerned is that there seems to be little content about what later game looks like. There's the AAR video taking the game to 1444 as Flanders/Sicily respectively: https://youtu.be/cuScAwuaGcQ

But what about 16th, 17th, 18th century? Colonization, India, China, Religious Wars in Europe, Age of Revolutions ... ?

Though I guess they do promise more info:

(https://i.imgur.com/lBDW1bx.png)
Title: Re: Europa Universalis V confirmed
Post by: Tamas on August 20, 2025, 02:35:02 AM
There is just absolutely no way this stays balanced for centuries. :(
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on August 20, 2025, 02:52:20 AM
But we are still going to play the fuck out of it. Languish multiplayer grand campaign when? :P
Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on August 20, 2025, 03:39:55 AM
Haven't really played any of their games in years. Even vicky 3 is 2 years ago almost. So i guess I'll pass this one for now.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on August 20, 2025, 07:10:32 AM
have the minimum specs, not the recommended.

LOL, for decades now, I've been upgrading my PC whenever a new EU game comes out.
Title: Re: Europa Universalis V confirmed
Post by: Caliga on August 20, 2025, 09:00:43 AM
I have the recommended specs (and then some) but... what?  They seem ridiculous for this kind of game.
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 20, 2025, 09:19:31 AM
I mean, Paradox games have always leaned heavy on CPU/RAM, but this is a bit much. :D (I did mean to get a new PC later this year, though, my current machine is 5 years old and starting to show signs of aging ... at least in 4k -_-  :blush: )
Title: Re: Europa Universalis V confirmed
Post by: Zanza on August 20, 2025, 10:17:26 AM
Quote from: Syt on August 19, 2025, 11:59:18 PMSystem requirements:

(https://i.imgur.com/hQ9aBii.png)


:wacko: Maybe I need a new PC.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on August 20, 2025, 11:26:50 AM
I'm feeling less bad about buying a new PC since my old one would not support the latest version of windows. I went for 64GB of ram and a 4080? nvidia GPU.

BTW my old one did meet the minimum specs for Victoria 3 but regularly crashed; I wouldn't be at all surprised if EU5 is similar on near-minimum specs.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on August 21, 2025, 11:44:30 PM
It's coming out on my birthday.
And, it looks really, really good.

I think you can dump the settings to a minimum and run it, but November is usually cold in Norway, so when the smoke starts coming out of my rig, I will stay warm. :uffda:
Title: Re: Europa Universalis V confirmed
Post by: Syt on August 29, 2025, 01:35:43 PM
OPB seems to like it so far.

Title: Re: Europa Universalis V confirmed
Post by: Syt on August 30, 2025, 02:06:58 AM
Him being positive on this is a big one for me. He has similar preferences for what he likes in his Paradox games, so him saying this is moving away from the board game feel and more to a simulated living world is making me a lot more optimistic. He's also saying that the underlying systems are solid and robust, though balance (and UI) in his opinion require tweaking and bug fixing, which is another big plus for me.
Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on August 30, 2025, 04:36:31 AM
Quote from: Syt on August 30, 2025, 02:06:58 AMHim being positive on this is a big one for me. He has similar preferences for what he likes in his Paradox games, so him saying this is moving away from the board game feel and more to a simulated living world is making me a lot more optimistic. He's also saying that the underlying systems are solid and robust, though balance (and UI) in his opinion require tweaking and bug fixing, which is another big plus for me.

dammit, at this rate I'll end up with a preorder... don't wanna   :shutup:
Title: Re: Europa Universalis V confirmed
Post by: garbon on August 30, 2025, 05:21:05 AM
Quote from: Crazy_Ivan80 on August 30, 2025, 04:36:31 AM
Quote from: Syt on August 30, 2025, 02:06:58 AMHim being positive on this is a big one for me. He has similar preferences for what he likes in his Paradox games, so him saying this is moving away from the board game feel and more to a simulated living world is making me a lot more optimistic. He's also saying that the underlying systems are solid and robust, though balance (and UI) in his opinion require tweaking and bug fixing, which is another big plus for me.

dammit, at this rate I'll end up with a preorder... don't wanna   :shutup:

So just wait. :hug:
Title: Re: Europa Universalis V confirmed
Post by: Tamas on August 30, 2025, 06:05:05 AM
Quote from: Syt on August 30, 2025, 02:06:58 AMHim being positive on this is a big one for me. He has similar preferences for what he likes in his Paradox games, so him saying this is moving away from the board game feel and more to a simulated living world is making me a lot more optimistic. He's also saying that the underlying systems are solid and robust, though balance (and UI) in his opinion require tweaking and bug fixing, which is another big plus for me.

Indeed. Overall I trust his views, although he is prone to shrilling, still.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on August 30, 2025, 08:54:56 AM
But, but, but pre-order bonuses!!!! You might get better animated Swedish infantry bayonetting Russians!

I think this is going to be a great game, honestly, and like Queen once sang, I want it now.

Of course, there'll be DLC enough to empty your coffers, but fuck that, I am all in.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on August 31, 2025, 03:00:53 AM
The preorder bonus just seems to be the EU4 soundtrack? Which I doubt anyone really needs. :lol:
Title: Re: Europa Universalis V confirmed
Post by: Syt on September 09, 2025, 02:47:27 AM
Britain flavor: https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-39-5th-of-september-2025-england-great-britain.1858048/
Title: Re: Europa Universalis V confirmed
Post by: garbon on September 29, 2025, 11:49:50 AM
I just saw that this is going to have language families, languages, dialects and court languages.

Why?
Title: Re: Europa Universalis V confirmed
Post by: Josquius on September 29, 2025, 02:07:01 PM
Northumbrian as a seperate culture to English :w00t:
Title: Re: Europa Universalis V confirmed
Post by: Norgy on September 29, 2025, 02:11:01 PM
They revealed the "final" map today. 28.000 plus provinces. There will be a lot of over-cooked computers in early November.

Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on September 29, 2025, 02:51:09 PM
It's Paradox's contribution to helping wean Europe off Russian gas for heating this winter.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on September 29, 2025, 03:20:16 PM
 :lmfao:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on September 30, 2025, 06:35:08 PM
Quote from: Josquius on September 29, 2025, 02:07:01 PMNorthumbrian as a seperate culture to English :w00t:

Edward III? Are we doing the entire 100 years war in EUV?
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 01, 2025, 04:05:00 AM
Yes. Yes, we are.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 01, 2025, 04:12:58 PM
Quote from: Baron von Schtinkenbutt on September 29, 2025, 02:51:09 PMIt's Paradox's contribution to helping wean Europe off Russian gas for heating this winter.

🤣
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 02, 2025, 04:05:34 AM
Quote from: Baron von Schtinkenbutt on September 29, 2025, 02:51:09 PMIt's Paradox's contribution to helping wean Europe off Russian gas for heating this winter.

"I would like a radiator, please"
"Could I rather interest you in a computer from the early 2000s with two graphics cards and only air cooling? You can also use it as stove?"
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 02, 2025, 08:11:27 PM
Quote from: Norgy on October 01, 2025, 04:05:00 AMYes. Yes, we are.


Wild. I would have thought that would be more of CK's speed.

That should make the Byzanteens happy (though I guess they are all now Byzan30somthings.)
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 03, 2025, 02:04:33 AM
1337 is the starting date, and that means that for most countries catastrophe will strike within 8-10 years with the Black Death. So managing that will probably be the first hurdle.

I've been reading some dev diaries and watching a few vids, and there is little doubt that Paradox wants this to be a magnum opus of grand strategy.

I like that the further from the capital, the less control you have over a province. I am, however, scared by how many layers that the game will bring. I, for one, will sit confusedly and wonder what happened in the first 20 hours.

The player now needs the right resources available to build buildings (an inheritance from Vic3, I suppose), and with the new antagonism system, it is certainly not sure that you can manage to trade them.
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 03, 2025, 02:09:22 AM
The devs also argued that having the Black Death hit early on is meant to teach the player that setbacks are fine and can be overcome.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 03, 2025, 03:14:18 AM
Quote from: Norgy on October 03, 2025, 02:04:33 AM1337 is the starting date, and that means that for most countries catastrophe will strike within 8-10 years with the Black Death. So managing that will probably be the first hurdle.

I've been reading some dev diaries and watching a few vids, and there is little doubt that Paradox wants this to be a magnum opus of grand strategy.

I like that the further from the capital, the less control you have over a province. I am, however, scared by how many layers that the game will bring. I, for one, will sit confusedly and wonder what happened in the first 20 hours.

The player now needs the right resources available to build buildings (an inheritance from Vic3, I suppose), and with the new antagonism system, it is certainly not sure that you can manage to trade them.


Yeah, it's either going to be a big flop or the next evolution in historical strategy games, like EU1 was.

I don't mind "vibe" playing games with barely understanding what's going on but there's a substantial subset of strategy game players who need to have a complete understanding of every variable at game start or they get freaked out. Those might have a problem with this game.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 03, 2025, 04:31:18 AM
Quote from: Tamas on October 03, 2025, 03:14:18 AM
Quote from: Norgy on October 03, 2025, 02:04:33 AM1337 is the starting date, and that means that for most countries catastrophe will strike within 8-10 years with the Black Death. So managing that will probably be the first hurdle.

I've been reading some dev diaries and watching a few vids, and there is little doubt that Paradox wants this to be a magnum opus of grand strategy.

I like that the further from the capital, the less control you have over a province. I am, however, scared by how many layers that the game will bring. I, for one, will sit confusedly and wonder what happened in the first 20 hours.

The player now needs the right resources available to build buildings (an inheritance from Vic3, I suppose), and with the new antagonism system, it is certainly not sure that you can manage to trade them.


Yeah, it's either going to be a big flop or the next evolution in historical strategy games, like EU1 was.

I don't mind "vibe" playing games with barely understanding what's going on but there's a substantial subset of strategy game players who need to have a complete understanding of every variable at game start or they get freaked out. Those might have a problem with this game.

They can play board games
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 03, 2025, 06:04:11 AM
Yeah I am not too bothered about dumbing down games for their sake.  :lol: But they sure can be loud.

BTW, although a minority, my "favourites" on the Paradox boards are the ones treating all of their games like they have to be a balanced option-fest like Stellaris. Just the other a guy opened a Victoria 3 thread complaining that slavery isn't really a viable option for a country in the game (as in, not balanced against non-slavery options).
Title: Re: Europa Universalis V confirmed
Post by: Josquius on October 03, 2025, 06:27:48 AM
I've heard about non-territory holding entities like samurai clans, banks (:Joos ) and the Hanseatic League being playable.
Really hope they can make this fun- I've heard in CK3 its not really- as that is seriously what the genre needs. A step away from paint the map means all.  :
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 03, 2025, 07:10:16 AM
Quote from: Josquius on October 03, 2025, 06:27:48 AMI've heard about non-territory holding entities like samurai clans, banks (:Joos ) and the Hanseatic League being playable.
Really hope they can make this fun- I've heard in CK3 its not really- as that is seriously what the genre needs. A step away from paint the map means all.  :

Yes that sounds very interesting but also I haven't spotted a single Youtuber playing them, so they are probably a hot mess.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 03, 2025, 10:11:23 AM
I feel like by starting in 1337, when important early modern states like the Ottomans and Muscovy and Austria are in a precarious early state we are basically just guaranteeing the game we play will be some bizarro fantasy land even more than your typical EU4 game. I do hope there is an option for a 1492 start just so we can see something dealing with the actual great powers of that era.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 03, 2025, 10:32:55 AM
Quote from: Valmy on October 03, 2025, 10:11:23 AMI feel like by starting in 1337, when important early modern states like the Ottomans and Muscovy and Austria are in a precarious early state we are basically just guaranteeing the game we play will be some bizarro fantasy land even more than your typical EU4 game. I do hope there is an option for a 1492 start just so we can see something dealing with the actual great powers of that era.

Yeah, I agree....I get that this, as the fanbois would say, is not a history book; but you do like to have the "feel" of history, particularly for a game that plays over 400 years. I get that the EU4 way of having any date open to play is too cumbersome; but I'd like to have several options. In ALL EUs that I've played I always preferred the 1492 start game.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 03, 2025, 10:45:03 AM
Quote from: Josephus on October 03, 2025, 10:32:55 AM
Quote from: Valmy on October 03, 2025, 10:11:23 AMI feel like by starting in 1337, when important early modern states like the Ottomans and Muscovy and Austria are in a precarious early state we are basically just guaranteeing the game we play will be some bizarro fantasy land even more than your typical EU4 game. I do hope there is an option for a 1492 start just so we can see something dealing with the actual great powers of that era.

Yeah, I agree....I get that this, as the fanbois would say, is not a history book; but you do like to have the "feel" of history, particularly for a game that plays over 400 years. I get that the EU4 way of having any date open to play is too cumbersome; but I'd like to have several options. In ALL EUs that I've played I always preferred the 1492 start game.

I have railed against this "history book" attitude from way back in the EU2 days. Sure the game is not just a replay of history but Paradox games have a HUGE role in teaching people about history. My son, for example. Virtually everything he knows about the 20th century and Europe and everywhere that is not the US and Texas is from Paradox games. Our Public Schools don't have the time or mandate to teach him about pre-colonial India...or even British controlled India...or even modern day India. So I would like to see some balance in their approach. Hell an embarrassing amount of what I know about India started from playing the EU series.

And granted they do this for the start dates. Having all 20,624 "sovereign" states of the HRE is a great thing...except for your computers ability to run the game.

And as much as I love the Byzanteens...er...Byzanretirees I don't think an EU game should have the Byzantine Empire in it. That is a medieval state. It is just some weird alt hist stuff to have the Balkans being ruled by the Byzantines and not the Ottomans. It is like a game where the Samnites won the war and now rule Rome and we are doing a game taking place during the time of Julius Caesar.
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on October 03, 2025, 10:54:13 AM
They clearly chose 1337 to demonstrate the dev team is entirely composed of l33t hax0rz.  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 03, 2025, 11:21:02 AM
Quote from: Baron von Schtinkenbutt on October 03, 2025, 10:54:13 AMThey clearly chose 1337 to demonstrate the dev team is entirely composed of l33t hax0rz.  :ph34r:

 :lmfao:

Only 2000s kids will get this -_-
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 03, 2025, 11:56:28 AM
Quote from: Valmy on October 03, 2025, 10:11:23 AMI feel like by starting in 1337, when important early modern states like the Ottomans and Muscovy and Austria are in a precarious early state we are basically just guaranteeing the game we play will be some bizarro fantasy land even more than your typical EU4 game. I do hope there is an option for a 1492 start just so we can see something dealing with the actual great powers of that era.

I watched one YouTuber, Ludi et Historia, play Eastern Roman Empire. It looks rather railroaded towards failure through events.

There is a community AAR on P'dox's YouTube channel about how to form Russia as Muscovy. In 1337, Novgorod seems like the more viable option.
But yeah, on release, I am fairly certain you will see a lot of things that will make even alt-hist fans cringe.

From what I saw, Byzantium starts with a lot more land than in EU4 (as it was historically), but with at least three guaranteed civil wars already in the 14th century.

Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 04, 2025, 10:19:42 AM
Quote from: Valmy on October 03, 2025, 11:21:02 AM
Quote from: Baron von Schtinkenbutt on October 03, 2025, 10:54:13 AMThey clearly chose 1337 to demonstrate the dev team is entirely composed of l33t hax0rz.  :ph34r:

 :lmfao:

Only 2000s kids will get this -_-
Yes. Explain to us old folk
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 04, 2025, 12:05:16 PM
Quote from: Josephus on October 04, 2025, 10:19:42 AM
Quote from: Valmy on October 03, 2025, 11:21:02 AM
Quote from: Baron von Schtinkenbutt on October 03, 2025, 10:54:13 AMThey clearly chose 1337 to demonstrate the dev team is entirely composed of l33t hax0rz.  :ph34r:

 :lmfao:

Only 2000s kids will get this -_-
Yes. Explain to us old folk

 :D
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 07, 2025, 09:35:49 AM
I have to admit, I have never finished an EU game
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on October 07, 2025, 09:39:52 AM
Other than maybe one Stellaris game I don't think I have ever finished a Paradox grand strategy game.  I typically get bored after I either hit a local maxima where I can't do anything other than maintain my position and make numbers go up, or I get so powerful that nobody can stop me and growing just becomes a tedious chore.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 07, 2025, 11:00:43 AM
Quote from: crazy canuck on October 07, 2025, 09:35:49 AMI have to admit, I have never finished an EU game

I used to all the time in EU1 and EU2 but now it is just ridiculous how long it takes to get through a few years. That was my biggest complaint about EU3, the game goes too damn slow. I have thousands of hours of CK2 and I only played to the end date once...when I started in 1337.

And I was not alone either. AARs regularly ran to the end of the game back in the EU1 and EU2 era.
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on October 07, 2025, 12:15:40 PM
I don't think I have since EU2 either. Weird. I usually find the end game just... less interesting. Usually everything is blobbed up, ahistorical, and only kept vaguely in check by me playing time cop and keeping things even in that marginally viable level by taking out the worst blobbers.
Title: Re: Europa Universalis V confirmed
Post by: HVC on October 07, 2025, 12:35:11 PM
I usually play with a goal in mind and once I reach that goal* I lose interest and start again.


*or mess up so badly my goal in unattainable :P
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 07, 2025, 01:34:21 PM
Quote from: Valmy on October 07, 2025, 11:00:43 AM
Quote from: crazy canuck on October 07, 2025, 09:35:49 AMI have to admit, I have never finished an EU game

I used to all the time in EU1 and EU2 but now it is just ridiculous how long it takes to get through a few years. That was my biggest complaint about EU3, the game goes too damn slow. I have thousands of hours of CK2 and I only played to the end date once...when I started in 1337.

And I was not alone either. AARs regularly ran to the end of the game back in the EU1 and EU2 era.

I can't remember the EU I games I played  :Embarrass: The main thing I remember is how happy I was that a game like that had been created.
Title: Re: Europa Universalis V confirmed
Post by: garbon on October 07, 2025, 01:50:11 PM
Quote from: Sophie Scholl on October 07, 2025, 12:15:40 PMI don't think I have since EU2 either. Weird. I usually find the end game just... less interesting. Usually everything is blobbed up, ahistorical, and only kept vaguely in check by me playing time cop and keeping things even in that marginally viable level by taking out the worst blobbers.

Yeah. It is funny because they are always like we don't invest a lot in the end game as no one ever plays it and on the other hand, no one generally plays that as they've never succeeded in preventing endless blobbing.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 07, 2025, 01:57:39 PM
I've finished a couple of grand campaigns in EUIV. I did it more often in EUII. I may have had more time on my hands, or just been more patient.

Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 07, 2025, 01:58:59 PM
Absolutely no-one has fond memories of neither HoI3 or EUIII, I think.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 07, 2025, 02:29:06 PM
I liked our EU3 MP games.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on October 07, 2025, 02:54:57 PM
I'm sure I remember eu3 well. Though stands out less than 2 of course

Hoi though I've not been able to enjoy any since 2
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on October 08, 2025, 12:48:29 AM
Quote from: Tamas on October 07, 2025, 02:29:06 PMI liked our EU3 MP games.

Same. :D

I've finished more than a few EU4 games, too. Usually my goal is to finish the mission tree of the nation I play, which in some cases takes me to the late 1700s at least.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 08, 2025, 12:16:00 PM
which is why this early start date does nothing for me. Probably be quitting in the 16th century or earlier now
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 08, 2025, 12:18:56 PM
I'm going to buy this game, no doubt about it. But I think after 25 years of Paradox gaming, this will be the defining one for me. I didn't like CK3, don't like Vicky 3 and haven't enjoyed HOI in years. There are various reasons for all those games I won't get into but primarily they've removed the fun factor for me.
So if I find I'm not getting into EU5 then obviously they're not making games for me anymore as the were in their early days.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 08, 2025, 01:11:07 PM
Quote from: Josephus on October 08, 2025, 12:18:56 PMI'm going to buy this game, no doubt about it. But I think after 25 years of Paradox gaming, this will be the defining one for me. I didn't like CK3, don't like Vicky 3 and haven't enjoyed HOI in years. There are various reasons for all those games I won't get into but primarily they've removed the fun factor for me.
So if I find I'm not getting into EU5 then obviously they're not making games for me anymore as the were in their early days.

I thought IV would be the last one for me.  But this seems like the Magnum Opus of the series, so I feel compelled to complete the set. It was EU I that first really got me into playing games on a computer so I think I need to see it through.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 08, 2025, 03:53:52 PM
Quote from: crazy canuck on October 08, 2025, 01:11:07 PM
Quote from: Josephus on October 08, 2025, 12:18:56 PMI'm going to buy this game, no doubt about it. But I think after 25 years of Paradox gaming, this will be the defining one for me. I didn't like CK3, don't like Vicky 3 and haven't enjoyed HOI in years. There are various reasons for all those games I won't get into but primarily they've removed the fun factor for me.
So if I find I'm not getting into EU5 then obviously they're not making games for me anymore as the were in their early days.

I thought IV would be the last one for me.  But this seems like the Magnum Opus of the series, so I feel compelled to complete the set. It was EU I that first really got me into playing games on a computer so I think I need to see it through.

Yeah, CC, same here. Sometime in early 2001 I walked into an Electronics Boutique (EB) store and saw this game that just screamed out at me...it was called Europa Universalis. The rest is history.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 09, 2025, 09:08:26 AM
I never really got into IV so I guess I will give V a chance. It has been a long time now for me, time for some new EU.
Title: Re: Europa Universalis V confirmed
Post by: mongers on October 09, 2025, 10:22:59 AM
Maybe for some it's a physical media thing? As with EU1/2 and HOI 1/2 I played the hell out of those disks.

Now with steam dominance, I have to boot-up a more powerful PC than this to play, and do the steam login etc.

So not so immediate for me if I just want to play for the occasional half-hour. 

Didn't even know what of the more modern paradox games I owned!


Steam tells me this:
Europa Universalis III
5.1 hours
LAST PLAYED
30 Mar 2018

Europa Universalis IV
2.6 hours
1 Feb
Achievements
0/373

Hearts of Iron III
7.1 hours
14 Aug 2019

Stellaris
2.5 hours
14 Oct 2022
0/204

Victoria II
5.9 hours
31 Jan

Victoria: Revolutions
76 minutes
28 Dec 2016

Arsenal of Democracy
67.8 hours
29 Nov 2016

Darkest Hour: A Hearts of Iron Game
27.8 hours
26 Feb 2019

Crusader Kings II
5.9 hours
1 Feb
0/161
 :blush:


Title: Re: Europa Universalis V confirmed
Post by: Josquius on October 09, 2025, 10:53:36 AM
Most of the older games weren't on steam for me so I don't know my hour count.... I fear I would have caused an integer overrun if they were.
Title: Re: Europa Universalis V confirmed
Post by: mongers on October 09, 2025, 11:08:14 AM
Quote from: Josquius on October 09, 2025, 10:53:36 AMMost of the older games weren't on steam for me so I don't know my hour count.... I fear I would have caused an integer overrun if they were.

Life is a rounding error?
Title: Re: Europa Universalis V confirmed
Post by: Zanza on October 09, 2025, 03:50:24 PM
I played EU IV for 1000+ hours (same for Stellaris) and never finished a game. Whatever, I will buy this and hope it is not a disappointment like Civ 7.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 09, 2025, 11:54:39 PM
Quote from: Josephus on October 08, 2025, 03:53:52 PM
Quote from: crazy canuck on October 08, 2025, 01:11:07 PM
Quote from: Josephus on October 08, 2025, 12:18:56 PMI'm going to buy this game, no doubt about it. But I think after 25 years of Paradox gaming, this will be the defining one for me. I didn't like CK3, don't like Vicky 3 and haven't enjoyed HOI in years. There are various reasons for all those games I won't get into but primarily they've removed the fun factor for me.
So if I find I'm not getting into EU5 then obviously they're not making games for me anymore as the were in their early days.

I thought IV would be the last one for me.  But this seems like the Magnum Opus of the series, so I feel compelled to complete the set. It was EU I that first really got me into playing games on a computer so I think I need to see it through.

Yeah, CC, same here. Sometime in early 2001 I walked into an Electronics Boutique (EB) store and saw this game that just screamed out at me...it was called Europa Universalis. The rest is history.

Strange. I picked it up the same year at a discount rack at a bookstore/gamestore.
And immediately I started complaining about where Norway was on the forums of Paradox, hence the nick Norgesvenn.

It was a good game, and ran relatively smoothly on my rather under-powered IBM.

I have hundreds of hours in EUIV, restoring Byzantium, making Norway a colonial power, keeping the Kalmar Union intact as Denmark and uniting France and Great Britain, or taking the Timurids into India. All have been fun, but usually there is a point when you either see that this is not going to work or it is working too well and you are over-powered and it gets to be a chore to continue.

HoI4 was enjoyable for a long time, but recent updates and DLC has made it needlessly complicated. Why should I be the one to design airplanes and decide how many machine guns it should have? It gets a bit tiresome when you are at your fourth Spitfire model and still get blown out of the air by the Luftwaffe.

I like Paradox games, I have played every single one except "Tre Kronor". There is, however, a tendency to have very complicated game mechanics based on RNG, so that you as a player either just give up or lose. Victoria III is a good example of that, despite it being very good at most times.

Even in my job, I use spreadsheets most days for keeping tabs on various stuff locally, and I don't want my games to be just spreadsheets from Excel.
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 14, 2025, 04:18:41 AM
Lemon Cake's appraisal of the game so far:

Title: Re: Europa Universalis V confirmed
Post by: Syt on October 16, 2025, 03:36:24 AM
For Tamas :P

https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-84-15th-of-october-2025-onboarding-systems.1863138/post-30803167

Quote
QuoteHungary getting picked as an economy tutorial feels weird. I mean, it was a rather rich kingdom, don't get me wrong. It's just that the other two picks feel even more fitting, especially in this time period. A dynastic deal about to happen with Poland, dynastic claims *cough* ties to Naples, domineering the Balkans, staking a claim on the Kingdom of Galicia–Volhynia, the anti-Habsburg alliance at Visegrad, a little bit later the first Hungarian-Ottoman War. The most well-known major achievements and developments of Hungary at this specific time just ooze politics, with a dash of expansionism.

Something that is not very well known is that, around these years, Hungary was the third richest country in Europe in tax revenues, just behind France and England. And the reign of Charles Robert was probably the apogee of royal power in the kingdom, leaving behind a wealthy country and a healthy treasury to his son and successor, Louis 'the Great'.

In EUV, it's a really cozy country to learn about the economy, as there's plenty of cash in hand to kick off the economic development, in several fronts: RGOs, buildings, roads, etc.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on October 16, 2025, 04:16:34 AM
Quote from: Syt on October 14, 2025, 04:18:41 AMLemon Cake's appraisal of the game so far:



So good but you need a thousand free hours.
Yes. Probably not for me :(
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 16, 2025, 05:15:15 AM
It's still funny to me that EU5 and FM26, both series known for having players sink 1000s of hours into, release (officially) the same day (yes, FM has the Advance Access from 23rd Oct or so, but official date is 4th November). :D

It's a bit of a Barbenheimer thing. :D
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 16, 2025, 07:47:09 AM
Quote from: Syt on October 16, 2025, 03:36:24 AMFor Tamas :P

https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-84-15th-of-october-2025-onboarding-systems.1863138/post-30803167

Quote
QuoteHungary getting picked as an economy tutorial feels weird. I mean, it was a rather rich kingdom, don't get me wrong. It's just that the other two picks feel even more fitting, especially in this time period. A dynastic deal about to happen with Poland, dynastic claims *cough* ties to Naples, domineering the Balkans, staking a claim on the Kingdom of Galicia–Volhynia, the anti-Habsburg alliance at Visegrad, a little bit later the first Hungarian-Ottoman War. The most well-known major achievements and developments of Hungary at this specific time just ooze politics, with a dash of expansionism.

Something that is not very well known is that, around these years, Hungary was the third richest country in Europe in tax revenues, just behind France and England. And the reign of Charles Robert was probably the apogee of royal power in the kingdom, leaving behind a wealthy country and a healthy treasury to his son and successor, Louis 'the Great'.

In EUV, it's a really cozy country to learn about the economy, as there's plenty of cash in hand to kick off the economic development, in several fronts: RGOs, buildings, roads, etc.


Noice.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 25, 2025, 09:17:12 AM
There's an interview on pcgamer.com with old Languish alumni Johan. It's mostly about the history of the EU series
Title: Re: Europa Universalis V confirmed
Post by: The Brain on October 25, 2025, 09:22:27 AM
Quote from: Josephus on October 25, 2025, 09:17:12 AMThere's an interview on pcgamer.com with old Languish alumni Johan. It's mostly about the history of the EU series

Nothing on the exodus?
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 29, 2025, 10:18:54 PM
So we buying this on Day One or waiting? What's the Languish consensus?
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on October 29, 2025, 10:58:56 PM
Already preordered
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 30, 2025, 01:31:09 AM
Yeah, pre-ordered and ready to get more grey hairs.  :)
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on October 30, 2025, 02:53:22 AM
Waiting to get a new pc to be able to handle it. I'm looking forward to it, though!
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 30, 2025, 04:07:47 AM
There was a live stream yesterday (didn't watch): https://youtu.be/fahVi7d3NR8
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 30, 2025, 04:11:07 AM
Quote from: Syt on October 30, 2025, 04:07:47 AMThere was a live stream yesterday (didn't watch): https://youtu.be/fahVi7d3NR8

Is that old grandpa Johan? God damn we have grown old. I was only a starry-eyed 20 years old when EU1 came out.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on October 30, 2025, 09:31:17 AM
Quote from: Sophie Scholl on October 30, 2025, 02:53:22 AMWaiting to get a new pc to be able to handle it. I'm looking forward to it, though!

Yeah, bit worried about that. I do meet the minimum specs, but not the recommended.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on October 30, 2025, 10:15:43 AM
Quote from: Tamas on October 30, 2025, 04:11:07 AM
Quote from: Syt on October 30, 2025, 04:07:47 AMThere was a live stream yesterday (didn't watch): https://youtu.be/fahVi7d3NR8

Is that old grandpa Johan? God damn we have grown old. I was only a starry-eyed 20 years old when EU1 came out.

I was 24. And I got the board game and started to unsuccessfully play it in 1996 when I was 19. So freaking old now.

My son is really fired up for EUV. I am going to try to play it with him, but he just has so much more time for games than I do  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 31, 2025, 05:54:21 AM
Overview of the UI.

Title: Re: Europa Universalis V confirmed
Post by: Syt on October 31, 2025, 11:02:14 AM
In previews there appears to be a bit of a lack of AI forming countries (Spain, Russia, ...). Johan says it's because the AI is "too good", making sure they have enough allies so they're not gobbled up.  :hmm:

Alternatively, maybe it's too easy to get alliances? I guess we'll know on Tuesday or so. :P
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 31, 2025, 11:06:10 AM
The spec demands are scary.

I have a processor and card that runs RDR2, KCD2, Dishonored 2 and most games in 4k with no issue, but EUV apparently demands a lot of CPU power.

Oh, well.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on October 31, 2025, 11:16:00 AM
Quote from: Norgy on October 31, 2025, 11:06:10 AMThe spec demands are scary.

I have a processor and card that runs RDR2, KCD2, Dishonored 2 and most games in 4k with no issue, but EUV apparently demands a lot of CPU power.

Oh, well.


This Romanian Youtuber guy was claiming that if you switch to the 2D map mode, you shant' have any problems as long as you are above minimum spec. Will see, I never bother to look at the 3D map in any of the Paradox games so it's an easy choice to turn it off.

I think my specs are reasonably well above minimum but my CPU is well below recommended
Title: Re: Europa Universalis V confirmed
Post by: Syt on October 31, 2025, 11:18:25 AM
Quote from: Tamas on October 31, 2025, 11:16:00 AMI never bother to look at the 3D map in any of the Paradox games

But they can be so pretty. :wub: I love my little cities in Victoria 3 :D  :blush:
Title: Re: Europa Universalis V confirmed
Post by: viper37 on October 31, 2025, 04:33:03 PM
Quote from: Josephus on October 29, 2025, 10:18:54 PMSo we buying this on Day One or waiting? What's the Languish consensus?
https://www.pcgamer.com/games/strategy/europa-universalis-5-review/

A review, if you are interested.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on October 31, 2025, 08:14:32 PM
Lots of content creators on YouTube have come out with new AARs today, ranging from Norway, The Eastern Roman Empire to the Teutonic Order, where you can actually see some gameplay.

I think there is no consensus on whether early expansion is good or bad, but for, say, the Greek empire it seems like you will have to, but will have huge issues with constant internal strife and some really bad privileges that need revoking at some point.

Keeping some control and crown power along with stability seems key. I am really looking forward to this now.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 01, 2025, 05:37:36 AM
There's also our favorite pedant's first impressions: https://acoup.blog/2025/10/31/miscellania-europa-universalis-v-confirmed-first-impressions/
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 01, 2025, 09:19:43 AM
Obligatory Spiffing Brit video (as Hanseatic League ... which I wanted to pick as my first :D )

Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on November 01, 2025, 09:40:20 AM
That one was funny.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 01, 2025, 10:01:21 AM
Love the comments, though:

Quote
Quote@mossneck4030
21 hours ago
Spiff doesn't post for a month
Me "weird"
Spiff "So EU5 is a thing"
Me "well that explains it"

Quote@thespiffingbrit
21 hours ago
Unironically yes. This + CK3 + Anno have basically destroyed my social life... I already have over 300 hours in EU5 and 100 in anno 117... I love video games
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 01, 2025, 11:57:02 AM
Watching OPB's Teuton playthrough, and one of the event popups brought back an "old friend" of mine, Valdemar IV of Denmark.

I look forward to continuing a relationship that started over 30 years ago on C64 ....  :ph34r:

(https://i.ibb.co/DPvsjKP1/E8-F75-BD7-7-D1-C-4521-A9-DA-DDF7-A50-AB115.png)

(https://i.ibb.co/zhNzXh1G/E131-E229-3320-47-A2-BF6-D-959-FF32-F4-F85.png)
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 01, 2025, 12:24:38 PM
Fine!

I have preordered.  :mad:
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 01, 2025, 03:42:10 PM
Same.  :P
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 02, 2025, 04:07:07 AM
The main worrying this is currently late game screenshots where Russia never formed (but Golden Horde is still around) or similar. Though hopefully that's more of an AI balance adjustment and not a structural or systemic issue. :P
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 02, 2025, 05:08:23 AM
There is a genuine historical question there, how contingent is the formation of Russia? Is it inevitable or a freak result or sonething in between? Those "Russian" principalities spent several centuries in a balkanised state after all  :hmm:

I think for gameplay I would like it to form 1/2 or maybe 2/3 of the time. As regards how inevitable it was irl I'm really not at all sure.



Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 02, 2025, 05:21:44 AM
One can imagine an alternative reality where "It is 1836 and Germany and Italy have still not formed!!!!"
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 02, 2025, 06:44:43 AM
Quote from: Richard Hakluyt on November 02, 2025, 05:08:23 AMThere is a genuine historical question there, how contingent is the formation of Russia? Is it inevitable or a freak result or sonething in between? Those "Russian" principalities spent several centuries in a balkanised state after all  :hmm:

I think for gameplay I would like it to form 1/2 or maybe 2/3 of the time. As regards how inevitable it was irl I'm really not at all sure.





Good question, I am happy its formation is uncertain.

Quote from: Richard Hakluyt on November 02, 2025, 05:21:44 AMOne can imagine an alternative reality where "It is 1836 and Germany and Italy have still not formed!!!!"


Bismarck and Garibaldi are not born.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 02, 2025, 07:21:20 AM
My point is that, in an alternate reality, a gamer could find it unbelievable that Italy and Germany had not formed by 1836.

Now, if we take China, we actually have a number of observations. China collapses every now and then but then reforms into a single state. So the developers can code for that. But Russia, Italy and Germany (or the Iberian peninsula for that matter)...who knows?
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 02, 2025, 07:26:19 AM
It feels like we have never resolved how to approximate some historical happenings without it being on the rails. One challenge has often been that even to apporcimate the conditions that lead to improbable historical results seem to really need changing rulesets for the game as time goes on.

I wonder if EUV will advance anything anything in that department.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 02, 2025, 07:54:06 AM
Quote from: Richard Hakluyt on November 02, 2025, 05:08:23 AMThere is a genuine historical question there, how contingent is the formation of Russia? Is it inevitable or a freak result or sonething in between? Those "Russian" principalities spent several centuries in a balkanised state after all  :hmm:

I think for gameplay I would like it to form 1/2 or maybe 2/3 of the time. As regards how inevitable it was irl I'm really not at all sure.





From the AARs I have seen, so far, and with beta versions, Russia is a bit tricky. The strongest state is obviously Novgorod at the beginning, but Muscovy has potential. Taking on the Golden Horde at the beginning, it seems a bit like asking to be stack-wiped. It has been promised that the Russian states will be among those with a lot of events and special flavour, but if the AI can do that, I do not know.

I think I will break from tradition and try England first. Then, obviously, Norway.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 02, 2025, 11:28:23 AM
Quote from: garbon on November 02, 2025, 07:26:19 AMIt feels like we have never resolved how to approximate some historical happenings without it being on the rails. One challenge has often been that even to apporcimate the conditions that lead to improbable historical results seem to really need changing rulesets for the game as time goes on.

I wonder if EUV will advance anything anything in that department.

I guess it comes down to how much you think an event or outcome was very likely to occur, even if a few factors that led to it fall away, or if it was a huge fluke. Formation of Russia, Burgundian Inheritance, England turning Anglican, etc.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 02, 2025, 11:41:50 AM
Quote from: Tamas on November 01, 2025, 12:24:38 PMFine!

I have preordered.  :mad:

I don't think you need to preoder Hanse.  You can probably just download it from an abandonware site.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 02, 2025, 12:07:07 PM
 :D
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 02, 2025, 12:28:31 PM
I've read reviews which basically say that most major nations (Spain, Russia, etc) don't form. I think this is a byproduct of the early start date. I really, really wish they include later start dates in a later patch/DLC. I've always played the 1492 start date in previous itinerations, because there's a better chance of something akin to history playing out.
Anyways, I've preordered.  :lmfao:
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 02, 2025, 01:22:32 PM
Quote from: Syt on November 02, 2025, 11:28:23 AM
Quote from: garbon on November 02, 2025, 07:26:19 AMIt feels like we have never resolved how to approximate some historical happenings without it being on the rails. One challenge has often been that even to apporcimate the conditions that lead to improbable historical results seem to really need changing rulesets for the game as time goes on.

I wonder if EUV will advance anything anything in that department.

I guess it comes down to how much you think an event or outcome was very likely to occur, even if a few factors that led to it fall away, or if it was a huge fluke. Formation of Russia, Burgundian Inheritance, England turning Anglican, etc.

Yes, but I also think important that the game can simulate other things if not the historical ones. Like I felt eu3 pretty barren as it didn't generate enough cool alt history moments.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 02, 2025, 02:58:42 PM

QuoteThis is an early access timelapse of EU5! It runs from 1337 (the start of EUV) to 1830! Let me know what you thought of the late middle ages into the early modern period with Europa Universalis 5 in this timelapse! Also what do you think of the EU5 ages, EU5 Map and the EU5 AI in this video! Btw the game will release to the public on 11/4/25 so there certainly will be some changes by then!

FYI this was made on the release patch (November 1st) for EU5 and took me over 30 hours, compared to just under 13 hours for the October 16th patch 🫥. Also my laptop is a MSI Raider GE78HX 13VG-020US laptop (I9 13950 HX and 4070 Mobile) with 32 gigs of DDR5 Ram 🫡.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 02, 2025, 03:49:00 PM
Quote from: Richard Hakluyt on November 02, 2025, 07:21:20 AMMy point is that, in an alternate reality, a gamer could find it unbelievable that Italy and Germany had not formed by 1836.

Now, if we take China, we actually have a number of observations. China collapses every now and then but then reforms into a single state. So the developers can code for that. But Russia, Italy and Germany (or the Iberian peninsula for that matter)...who knows?
Yeah and I think those questions to an extent then also become the hermeneutic. So with China as the example - it's literally the opening line of the Romance of the Three Kingdoms: "empires long united, must divide; long divided, must unite."

And I think the Western hermeneutic for this entire period is (in different ways) state construction, centralisation and modernisation - which possibly overdetermines things like unification?
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 02, 2025, 04:06:36 PM
Agreed that the 1337 start date never made much sense to me. Europa Universalis the board game and the original computer conversion was about the emergence of large centralizing states and Europe and the impact of overseas exploration and trade.  But starting from 1337 and going a hundred years out, neither of those trends look like they are in play. If you had to bet on the future in Europe during that period, one would not bet on the large monarchical states.  France was dysfunctional and disintegrating and England would shortly follow.  The Spanish monarchies experienced their own serious problems.  The HRE appeared in slow decline to terminal status.  The state models that looked the most promising were strong city states like Venice or city leagues like the Hanse. 
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 02, 2025, 05:02:26 PM
Sure but the Ottomans not expanding is a problem
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 03, 2025, 03:37:43 AM
https://youtu.be/rkzCLt2_miE?si=7S4pTJrbx-VeXBGv

OPB says it is great if you like history and complex systems, what I liked most is he saying he ended up learning stuff from playing (EU1 and 2 taught a lot of history for me) but he also says it is the LEAST polished Paradox release he has ever played. I hope he didn't play CK1 :D

I don't mind the bugs but if basic stuff past the reformation is bugged to hell it means the devs haven't had time to properly test ergo there will be no semblence of balance.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 03, 2025, 08:22:50 AM

 :lmfao: :uffda:

Looks like Norway may be a little over-powered if you can do this so quickly.

In 1337, this country was in deep crisis, with people dying of starvation. We still find the small remnants of subsistence farming near what we call the "tree boundary", in reality where nothing but moss grows. Some still have surnames hinting at their roots were at some little hellhole like this: <main farm><sub-farm><that shithole in the marshy mountain regions>.

Norway's never been self-sufficient with food, despite the fisheries, since the population reached above 100.000 around the end of the Roman Empire in the west.

And there really was no Norway before the 1040s.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 03, 2025, 08:28:26 AM
As a sidenote, I am so tired of attention-grabbing Youtube thumbnails. As I started watching EU5 videos these started popping up and goddamit, it's terribly annoying.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 03, 2025, 08:34:09 AM
Sorry for lobbing one more at you.  :hug:
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 03, 2025, 08:35:35 AM
Quote from: Tamas on November 03, 2025, 08:28:26 AMAs a sidenote, I am so tired of attention-grabbing Youtube thumbnails. As I started watching EU5 videos these started popping up and goddamit, it's terribly annoying.


100%
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 03, 2025, 08:48:26 AM
Quote from: Norgy on November 03, 2025, 08:34:09 AMSorry for lobbing one more at you.  :hug:


There is no way of avoiding them. :hug:

What makes them worse, I guess, is that I do now usually lack the patience to read text reviews. I can listen to a Youtuber's opinion while, say, working in the garden, or, heck, playing a game. I can't read a text review while doing either of those things. So it's much more efficient time-wise (a resource most, most precious), to listen to one of these thumbnail people. Because many of them are actually decent, it's just that they feel obliged to join the thumbnail race.

Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 08:50:50 AM
I only partly blame YouTubers. They are all trying to get the algorithm to put their videos in front of you, and if clickbait titles (seem to) work, it's what they'll do, even if they'd prefer not to.

A channel I'm subscribed to did two videos on FM26. One with everything he likes, one with everything he doesn't like. YouTube only served me the negative one (I had to go to his channel to watch the other), and it had more than twice the views as the positive one had.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 03, 2025, 08:52:28 AM
Quote from: Syt on November 03, 2025, 08:50:50 AMI only partly blame YouTubers. They are all trying to get the algorithm to put their videos in front of you, and if clickbait titles (seem to) work, it's what they'll do, even if they'd prefer not to.

A channel I'm subscribed to did two videos on FM26. One with everything he likes, one with everything he doesn't like. YouTube only served me the negative one (I had to go to his channel to watch the other), and it had more than twice the views as the positive one had.

That's grim.
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 03, 2025, 10:08:09 AM
Quote from: Tamas on November 03, 2025, 08:48:26 AMWhat makes them worse, I guess, is that I do now usually lack the patience to read text reviews. I can listen to a Youtuber's opinion while, say, working in the garden, or, heck, playing a game. I can't read a text review while doing either of those things. So it's much more efficient time-wise (a resource most, most precious), to listen to one of these thumbnail people. Because many of them are actually decent, it's just that they feel obliged to join the thumbnail race.

Tangentially, this is an interesting perspective.  I've become very annoyed at the move from text-based reviews, tutorials, and game guides to video-based ones.  There are several reasons I prefer text to audio/video, but specifically to your post I can't do what you do.  I can't listen to anything I need to pay attention to while doing something else.  I will inevitably either stop doing the something else in order to pay attention, or I'll miss parts of what is being said.  There are cases where, when I really need to focus on the thing I'm doing, I can't even listen to music with lyrics.

My wife, on the other hand, listens to audiobooks all the time while doing other things.  Maybe I need to give something like that another shot, because I'm missing out on a lot of content that is only available via podcast or YouTube.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 03, 2025, 10:17:01 AM
Quote from: Baron von Schtinkenbutt on November 03, 2025, 10:08:09 AM
Quote from: Tamas on November 03, 2025, 08:48:26 AMWhat makes them worse, I guess, is that I do now usually lack the patience to read text reviews. I can listen to a Youtuber's opinion while, say, working in the garden, or, heck, playing a game. I can't read a text review while doing either of those things. So it's much more efficient time-wise (a resource most, most precious), to listen to one of these thumbnail people. Because many of them are actually decent, it's just that they feel obliged to join the thumbnail race.

Tangentially, this is an interesting perspective.  I've become very annoyed at the move from text-based reviews, tutorials, and game guides to video-based ones.  There are several reasons I prefer text to audio/video, but specifically to your post I can't do what you do.  I can't listen to anything I need to pay attention to while doing something else.  I will inevitably either stop doing the something else in order to pay attention, or I'll miss parts of what is being said.  There are cases where, when I really need to focus on the thing I'm doing, I can't even listen to music with lyrics.

My wife, on the other hand, listens to audiobooks all the time while doing other things.  Maybe I need to give something like that another shot, because I'm missing out on a lot of content that is only available via podcast or YouTube.

Same, also it is far more efficient to read text. We read more quickly than a person reading the text they prepared. 

And, as you point out, when reading comprehension increases.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 03, 2025, 11:35:00 AM
I won't debate the efficiency of reading text for comprehension - easier to skim over fluff, for sure.

And I should caveat that I "multitask" podcasts/videos with things that don't really compete for the same kind of brain attention, such lawn-mowing, furniture-assembling, playing Elite Dangerous/American Truck Simulator. For example I wouldn't do it with some FPS or something that requires more concentration, or while learning to play a boardgame.

And also, I do it with material I am not overly fussed about if I miss half a sentence here and there. So a novel? Rarely. A political podcast, game review, or some history book that goes into more detail than I care about? Yeah why not.

And yes, I was annoyed by the switch away from text-based reviews when it was happening, but I have tried to utilise the new world, as you can see. :)
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 03, 2025, 12:26:42 PM
Clickbait video titles just drive me nuts. There will be some ridiculous title like "THIS SCANDAL WILL END PARADOX FOREVA!!!" and then the video is just some normal stuff that isn't controversial at all.
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 03, 2025, 12:35:48 PM
> "THIS SCANDAL WILL END PARADOX FOREVA!!!"

> 45 minute rant on how the border between Serbia and Hungary is off by one pixel
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 03, 2025, 12:41:23 PM
175 Euro spent in preordering EU V and Anno 117.  :sleep:

Now I just need to buy a PC that can run them at an acceptable speed as my current machine might be a bit slow.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 03, 2025, 12:45:36 PM
I preordered for both myself and my son. He will be counting down the seconds tomorrow.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 03, 2025, 01:38:52 PM
Quote from: Valmy on November 03, 2025, 12:45:36 PMI preordered for both myself and my son. He will be counting down the seconds tomorrow.

 :thumbsup:
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 01:42:32 PM
Quote from: Tamas on November 03, 2025, 08:52:28 AMThat's grim.

Yeah. He specifically did it as an experiment (esp. with the "volatile" initial reaction to FM26's new UI); he's usually pretty laid back and has a more relaxed approach to FM games and their drama. But it is annoying. Unless I click the bell thingy for a channel or go to my subscriptions page it's become harder than it should be to keep up with channels I follow.

And podcasts like Three Moves Ahead or Single Malt Strategy have become very sporadic in their episode output.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 01:45:28 PM
Quote from: Zanza on November 03, 2025, 12:41:23 PM175 Euro spent in preordering EU V and Anno 117.  :sleep:

Now I just need to buy a PC that can run them at an acceptable speed as my current machine might be a bit slow.

I admit my Ryzen 7 7800X3D has been a significant upgrade in speed (previously had an Intel chip that was by now 5 years old) for Victoria 3 or CK3 (which I didn't think ran particularly slow previously).
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 01:46:23 PM
Oh my, a preload is available :D
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 03, 2025, 01:57:47 PM
Excellent
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 02:41:25 PM
45 minute video about population.


Quote🔹 The Population Engine: How every "pop" represents real people with needs, jobs, and beliefs.
🔹 Culture & Religion: Managing diverse populations to maintain stability and fuel expansion.
🔹 Language & Geopolitics: How communication and regional ties influence diplomacy and rebellion.
🔹 Disease: Navigating plagues and health crises that can devastate your populace.
🔹 Pop Needs & Jobs: Balancing employment, goods consumption, and social mobility.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 03, 2025, 04:03:44 PM
Quote from: Syt on November 03, 2025, 01:45:28 PMI admit my Ryzen 7 7800X3D has been a significant upgrade in speed (previously had an Intel chip that was by now 5 years old) for Victoria 3 or CK3 (which I didn't think ran particularly slow previously).
That's the CPU I am looking at too. Seems to be the sweet spot of affordable and powerful.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 03, 2025, 04:38:19 PM
Quote from: The Minsky Moment on November 02, 2025, 04:06:36 PMAgreed that the 1337 start date never made much sense to me. Europa Universalis the board game and the original computer conversion was about the emergence of large centralizing states and Europe and the impact of overseas exploration and trade.  But starting from 1337 and going a hundred years out, neither of those trends look like they are in play. If you had to bet on the future in Europe during that period, one would not bet on the large monarchical states.  France was dysfunctional and disintegrating and England would shortly follow.  The Spanish monarchies experienced their own serious problems.  The HRE appeared in slow decline to terminal status.  The state models that looked the most promising were strong city states like Venice or city leagues like the Hanse. 
Yeah - which as you say is also a mode that works in Europe. If you look at Asia during this period there are still Central Asian conquerors and - again actually that looks like an effective social model until the very end of the period with the Qianlong Emperor and Russia. But I think it struggles with the forces that create the Mughals, the Qing, Nader Shah.
Title: Re: Europa Universalis V confirmed
Post by: The Brain on November 03, 2025, 04:50:29 PM
...Chaka Khan.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 03, 2025, 04:59:52 PM
Preload finished. On my old machine, let's see if it works.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 03, 2025, 07:22:31 PM
I'm also a text guy. I have little patience for You Tube reviews and tutorials. I hate watching others play. In the past I would read manuals or strategy guides as I lay in bed or sat on the throne. Plus it was always a handy reference. I certainly can't do gardening and listen to a game review at the same time.

To each their own, but [again cue Grandpa Simpson] in my time there was nothing like digging out a fresh 200 page manual from the box and reading it ... it's just not the same anymore.

Anyways, I'm gonna spend my evening now watching Quill play as Strasbourg.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 03, 2025, 07:48:27 PM
I never did any of those things  :lol:

I just played the game. Trial by fire.
Title: Re: Europa Universalis V confirmed
Post by: viper37 on November 03, 2025, 07:59:01 PM
Quote from: Tamas on November 03, 2025, 08:48:26 AM
Quote from: Norgy on November 03, 2025, 08:34:09 AMSorry for lobbing one more at you.  :hug:


There is no way of avoiding them. :hug:

What makes them worse, I guess, is that I do now usually lack the patience to read text reviews. I can listen to a Youtuber's opinion while, say, working in the garden, or, heck, playing a game. I can't read a text review while doing either of those things. So it's much more efficient time-wise (a resource most, most precious), to listen to one of these thumbnail people. Because many of them are actually decent, it's just that they feel obliged to join the thumbnail race.


I can't listen to a video without seeing the image.  I can't remember anything that was said unless I see the people speaking to me.  :Embarrass:

Radio and other podcasts are okay, but video content just doesn't work for me.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 03, 2025, 11:21:14 PM
Quote from: The Brain on November 03, 2025, 04:50:29 PM...Chaka Khan.

The forces that created Chaka Khan?  The Queen of Soul, the Prince of Darkness, the Duke of Ellington.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 03, 2025, 11:59:16 PM
I miss big thick manuals, too, but within a year they'll be woefully put of date. :P

Imagine trying to keep a manual for Vic3 up to date. :D (Though I guess that's wikis are for now.)
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 04, 2025, 03:25:15 AM
Was listening to the 3MA podcast this morning. They lament that it's hard to review this because it's so huge and Paradox kept patching it all the time. :D

But, like most reviewers, their take is: mostly sound mechanics, very complex and huge, very fun, but needs balancing/AI tweaks.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 04, 2025, 04:06:14 AM
I have uninstalled EU4. Felt weird, even though I haven't played in quite a well.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 04, 2025, 04:12:40 AM
I haven't yet, because I suspect I'm gonna miss the mission trees and may yet play some interesting flavorful countries in EU4.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 04, 2025, 04:27:42 AM
Quote from: Solmyr on November 04, 2025, 04:12:40 AMI haven't yet, because I suspect I'm gonna miss the mission trees and may yet play some interesting flavorful countries in EU4.


Mission trees I was sometimes in the mood for but I think they were a mistake, and are lame.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 04, 2025, 05:21:31 AM
Quote from: Tamas on November 04, 2025, 04:27:42 AM
Quote from: Solmyr on November 04, 2025, 04:12:40 AMI haven't yet, because I suspect I'm gonna miss the mission trees and may yet play some interesting flavorful countries in EU4.


Mission trees I was sometimes in the mood for but I think they were a mistake, and are lame.

They brought a lot of flavor IMO. And by giving out claims they encouraged AI to expand more.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 04, 2025, 05:49:43 AM
But they were also acting as a railroading, because if you didn't do your tree you were handicapping yourself.
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on November 04, 2025, 07:22:15 AM
It felt like the prerequisites were often a little too random or punishing, too. Especially when they closed off long chains of events.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 04, 2025, 10:25:23 AM
Quote from: Sophie Scholl on November 04, 2025, 07:22:15 AMIt felt like the prerequisites were often a little too random or punishing, too. Especially when they closed off long chains of events.

Agreed, this was the biggest downside.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 04, 2025, 10:52:23 AM
But Mission Trees, at least, forced the AI into some sort of historical path...which I'm worried this game won't.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 04, 2025, 10:53:30 AM
Quote from: Sophie Scholl on November 04, 2025, 07:22:15 AMIt felt like the prerequisites were often a little too random or punishing, too. Especially when they closed off long chains of events.

One of the things where it would be nicer if Paradox would lean into partial successes - it's either you completely fulfill it, or you don't, even if you reach 98% of the requirements. "Do or do not. There is no try."
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 04, 2025, 11:02:02 AM
Quote from: Josephus on November 04, 2025, 10:52:23 AMBut Mission Trees, at least, forced the AI into some sort of historical path...which I'm worried this game won't.

In Victoria 3 you can have country-specific strategies, surely that's doable here as well.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 04, 2025, 01:38:26 PM
Holy shit there are a ton of little tiny countries and not just in the Holy Roman Empire.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 04, 2025, 01:44:53 PM
Starting my first game as Castile now.

Edit: I got Falalan to play first. :D
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 04, 2025, 01:49:24 PM
Yeah I'm also pro-mission tree.

I'm also a reading person. I don't think I've watched any YouTube video of someone ever :lol:

I will listen to podcasts in the background - and I can have some sorts of TV on in the background but that's not my attention type.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 04, 2025, 01:54:13 PM
I am intrigued by Pagan Lithuania. Probably a pretty short game if I don't convert but I do enjoy getting my ass kicked in Paradox games.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 04, 2025, 02:13:07 PM
First crash while hovering over a tool tip. :lol:

Been spending the last two hours mostly looking at the map during country selection, then finally going with Holstein-Rendsburg (Go home team!) and making my way through screens to see what's what.

There's a lot. :lol: (The count of Holstein-Rendsburg is also the regent of Denmark - though I haven't check what if anything it lets me do. That said, marrying my heir to the female direct heir of Slesvig seems like a good opening move? :unsure:

That said, H-R starts with 0 trade capacity.  :hmm:


Also, isn't this the cutest little "International Organization"? :wub: :lol:

(https://i.ibb.co/fGqwz2YN/70-C844-DC-A284-400-D-AE15-0471492974-A6.png)

Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 04, 2025, 02:22:44 PM
I am utterly overwhelmed.

 :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 04, 2025, 02:30:45 PM
Quote from: Norgy on November 04, 2025, 02:22:44 PMI am utterly overwhelmed.

 :ph34r:

Same.  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 04, 2025, 03:10:23 PM
Same. Tough to get into it mentally after a full day at work.  :sleep:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 04, 2025, 03:15:06 PM
I haven't really played EU seriously since EU2 so I am completely baffled by everything I am seeing  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 04, 2025, 03:23:33 PM
Quote from: Zanza on November 04, 2025, 03:10:23 PMSame. Tough to get into it mentally after a full day at work.  :sleep:

I hear you. :D

I managed to get through three years (not exactly all that much to do when playing a rural count on the fringes of the HRE :P ), but yeah .... there's A LOT to take in and filtering through what is and isn't important in a situation. :lol:

I'll give it a rest for tonight and give it a fresh look again tomorrow, though probably with an entity that has a bit more to do. :P

I think I will try to stay away from too many discussions of the game. I kinda want to figure things out myself for now and enjoy the discovery phase of this. :)
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 04, 2025, 03:33:14 PM
The use of gratuitus Lithuanian for various things for flavor just makes things more confusing  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: HVC on November 04, 2025, 03:41:05 PM
Ive been burned too many times, I'll let you guys power through the bugs and balancing :P
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 04, 2025, 03:42:07 PM
On a different note, my computer runs this more smoothly than Vic3.  :lol:

I have no idea what I am doing, and no plan. Leaving the Kingdom of Norway in my hands was a bad idea.

(Since Norway was one of the recommended starts, well, why not)

We're integrating a few Sapmis in the north and trying hard to bring more control to the silver-producing Kongsberg mines by using a cabinet slot and building some roads.

One would like to do a little minting. We are cash-strapped, you see. I invested all my starting cash in the mine, roads, wheat and livestock RGOs.

Supposedly I am pushed towards humiliating a rival to increase prestige. With... what army? Some peasant levies? I think we will be better off keeping those peasants tilling the land right now.

I have no fleet, and the nobility is pissed off with me for some reason or another. A rebellion is brewing, and I might just let it happen, as it might rid me of that useless king.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 04, 2025, 03:57:27 PM
Quote from: HVC on November 04, 2025, 03:41:05 PMIve been burned too many times, I'll let you guys power through the bugs and balancing :P

This is the first Paradox game I have bought on release since 2012 so I am fresh and innocent again -_-

And I really enjoyed CK2 on release. Granted I only had CK1 to compare it to at that point.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 04, 2025, 09:37:56 PM
Wow, 40 minutes in and I have not yet unpaused, just looking at all the info - love this  :wub:
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 05, 2025, 01:30:15 AM
Sleeping on it for a night, I feel that the game has tons of detail, I think the gameplay itself is fairly straightforward (in a mechanical sense) - you have your politics (council, parliament/assembly/diet, laws, reforms, privileges), your economy (infrastructure, buildings, trade, budget) and your diplomacy (the usual). It all ties together of course and there's a lot of differentiation (cultural content, country content etc.) but a lot of it feels for lack of a better word fairly intuitive at first glance? I guess I mean there's less abstraction than what EU4 was.

Much of learning will come down to what modifiers to go for when, what actions synergize best and (the most immediate one) building the muscle memory of which menu has which options/actions. :P
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 05, 2025, 05:17:14 AM
Started as the Ottomans (lol can I be). They start with 200 professional troops which seem to carry them through fighting the other beyliks. Antagonism can get pretty dangerous though - so far I had two coalition wars declared on me: first one against Byzantium, Bulgaria, and Genoa, second one Byzantium, Bulgaria, and Trebizond. I lost the first war as they managed to kill most of my troops, but made it with just a humiliation and releasing one vassal. I won the second coalition war, taking all Byzantine possessions in Anatolia.

Still getting used to control mechanics - a bunch of my locations have zero control. I created some vassals, but the Ottomans apparently need to own 100 locations in Anatolia directly before 1400 in order not to fail the Rise of the Turks situation, so presumably I need some way to increase control myself. Still trying to figure out how to do it.

Oh, and after play for many hours, I reached... the year 1363. It's SLOOOOOOOOW.
Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on November 05, 2025, 05:29:40 AM
It's a real time simulation then?  ;)
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 06:26:13 AM
Yeah. No way this is even remotely balanced after the first 100 years or so, how could it be?

Still excited to learn it, though.

One nice aspect of the detail, that Victoria 3 has as well is that with a big country I just... don't have the urge to conquer? Like, Hungary. It's huge and fairly rich but at the start my capital has pretty much no buildings (a fact I only realised watching a youtube video), and my control radiates as if it was a dim little candle. So seems like plenty of opportunity to figure out development within the borders.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 06:30:23 AM
One silliness I have noticed already though: Hungary has a union with Croatia and Naples, this is like an "international organisation" in game terms. Which ends up giving a -60 malus to marriage acceptance. In other words, my heir (and later king) has NOBODY of noble blood in diplo range (on that massive map) who is willing to marry him, the ruler of one of the biggest countries on the map. And marrying a commoner is a massive prestige hit
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 05, 2025, 07:41:10 AM
Quote from: Tamas on November 05, 2025, 06:26:13 AMYeah. No way this is even remotely balanced after the first 100 years or so, how could it be?

Still excited to learn it, though.

One nice aspect of the detail, that Victoria 3 has as well is that with a big country I just... don't have the urge to conquer? Like, Hungary. It's huge and fairly rich but at the start my capital has pretty much no buildings (a fact I only realised watching a youtube video), and my control radiates as if it was a dim little candle. So seems like plenty of opportunity to figure out development within the borders.


Yeah, I really like the control mechanic. A solution to blobbing that provides the player with a fun alternative.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 05, 2025, 10:37:34 AM
It annoys me I cannot just get some local noble to marry. Why is it either marry some middle class slob or a royal marriage? If there is no Anne of Cleves, surely I can just marry Catherine Howard right?

I like how many things I can automate. So many systems to learn.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 10:45:25 AM
So how am I supposed to enable mods then without a launcher?
Title: Re: Europa Universalis V confirmed
Post by: Razgovory on November 05, 2025, 11:19:23 AM
Is there a start date other than 1337?
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 05, 2025, 11:28:38 AM
Quote from: Razgovory on November 05, 2025, 11:19:23 AMIs there a start date other than 1337?
no
Title: Re: Europa Universalis V confirmed
Post by: Razgovory on November 05, 2025, 11:31:46 AM
Ugh.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 11:48:03 AM
Quote from: Tamas on November 05, 2025, 10:45:25 AMSo how am I supposed to enable mods then without a launcher?

Found it, top-right of the main menu
Title: Re: Europa Universalis V confirmed
Post by: Crazy_Ivan80 on November 05, 2025, 12:14:29 PM
Quote from: Tamas on November 05, 2025, 10:45:25 AMSo how am I supposed to enable mods then without a launcher?

steam workshop of their own little mod playground?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 05, 2025, 12:14:36 PM
I predict I will only occasionally reach the start date of EU1 when playing this game  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 05, 2025, 12:22:05 PM
Well, if anyone is doing well in this game, please tell me.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 05, 2025, 12:26:19 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I kicked some Teutonic ass as Lithuania before realizing that might have been counterproductive. I don't really understand how anything works except for fighting wars. Just remembering where pieces of information exist is a problem.

I hope it makes more sense with time.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 05, 2025, 12:42:12 PM
Quote from: Razgovory on November 05, 2025, 11:19:23 AMIs there a start date other than 1337?

As I said earlier, I hope they add a 1492 era start sometime
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 05, 2025, 12:48:31 PM
I am thinking of automating everything except for one thing and just focus on that for awhile.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 05, 2025, 01:13:04 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I did very well reading through all the tabs last night.  Oh, you meant playing the game - nope made the mistake of building too many roads at the start and decided to abandon all hope and try again another time.  :D
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 05, 2025, 01:21:35 PM
Quote from: Valmy on November 05, 2025, 12:26:19 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I kicked some Teutonic ass as Lithuania before realizing that might have been counterproductive. I don't really understand how anything works except for fighting wars. Just remembering where pieces of information exist is a problem.

I hope it makes more sense with time.

If your soldiers were levies from peasantry then that might hamper your development. I recall a streamer mentioning during a preview that they stopped a war because they needed their levies back home for the harvest as their food stockpiles had run low.

And I've seen folks scratch their heads how to supply their army from Spain sieging castles in Morocco with their navy. :D
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 05, 2025, 01:42:01 PM
I prefer good land based combat for the time being -_-

I even figured out how to spawn soldier pops and make regulars :smarty: I figured Lithuania needed a core of professional mounted warriors.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 01:51:08 PM
Quote from: Crazy_Ivan80 on November 05, 2025, 12:14:29 PM
Quote from: Tamas on November 05, 2025, 10:45:25 AMSo how am I supposed to enable mods then without a launcher?

steam workshop of their own little mod playground?

Steam, but yeah found it.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 01:53:58 PM
Quote from: crazy canuck on November 05, 2025, 01:13:04 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I did very well reading through all the tabs last night.  Oh, you meant playing the game - nope made the mistake of building too many roads at the start and decided to abandon all hope and try again another time.  :D

Do roads have building maintenance cost?

I have restarted as Hungary, trying to improve things this time rather than sitting and scratching my head. Things are going noticeably worse than when I didn't touch anything.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 05, 2025, 02:17:41 PM
Quote from: crazy canuck on November 05, 2025, 01:13:04 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I did very well reading through all the tabs last night.  Oh, you meant playing the game - nope made the mistake of building too many roads at the start and decided to abandon all hope and try again another time.  :D

Why? Roads expensive to maintain?
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 02:52:17 PM
Tried the one AI mod available as they are trying to up AI aggressiveness and if I understood correctly trying to make the AI focus on getting stronger allies rather than a lot of them.

Well, Anatolia and the Balkans are much more lively in the mid 1340s but there are ridiculous war declarations. Count of Cili (sp?) DoW me, Hungary, who is allied to Poland and having Croatia and Bosnia as vassals. Something like 300 levies against almost 20k. And now Venice is trying only something slightly less mad against Croatia. Yeah, maybe I'll turn off the mod for now
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 05, 2025, 03:40:34 PM
Sorry, not going to mess with gameplay mods in the next few weeks while they keep patching this. :P
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 05, 2025, 03:43:27 PM
I been playing as Naples...following the tutorial missions and doing my own stuff...like attacking Sicily.

Some interesting stuff, lots to keep track of. After I conquered a bunch of provinces in Sicily, I couldn't tell if they were cored or not. I can't seem to find the right mapmode, where I can tell like in EUIV which provinces I have claims on, are my cores, etc.

There's tons of stuff here, trying to find what I want can be hard for now.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 04:18:01 PM
Quote from: Josephus on November 05, 2025, 03:43:27 PMI been playing as Naples...following the tutorial missions and doing my own stuff...like attacking Sicily.

Some interesting stuff, lots to keep track of. After I conquered a bunch of provinces in Sicily, I couldn't tell if they were cored or not. I can't seem to find the right mapmode, where I can tell like in EUIV which provinces I have claims on, are my cores, etc.

There's tons of stuff here, trying to find what I want can be hard for now.

I think the official EU5 YouTube channel's population tutorial (Syt linked it earlier) has a short section where they cover that map mode.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 05, 2025, 04:56:27 PM
Played the Ottomans for a couple of months before crashing to desktop.  Not the most auspicious of starts.  :hmm:
Title: Re: Europa Universalis V confirmed
Post by: The Brain on November 05, 2025, 05:21:05 PM
Quote from: DGuller on November 05, 2025, 04:56:27 PMPlayed the Ottomans for a couple of months before crashing to desktop.  Not the most auspicious of starts.  :hmm:

Remember to eat and sleep.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 05:48:15 PM
Quote from: Syt on November 05, 2025, 03:40:34 PMSorry, not going to mess with gameplay mods in the next few weeks while they keep patching this. :P

Yeah it was a mistake.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 05, 2025, 05:48:59 PM
Weekly patches with first coming tomorrow while a separate team works on the longer term stuff. Nice.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 05, 2025, 05:50:38 PM
Lost about 1.3 million people in Naples due to the plague.  :(

So the latest thing I'm confused with is Institutions and Ages.

How do I advance ages? The Second age (Renaissance, I think) has started but I haven't reached it yet. Do I have to embrace the three Insitutions of the first age first? I have two, but the third one, Meritocracy, is nowhere near me and none of my provinces are close to embracing it.

Can I aid it's spread? How?
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 05, 2025, 06:41:39 PM
Quote from: Tamas on November 05, 2025, 01:53:58 PM
Quote from: crazy canuck on November 05, 2025, 01:13:04 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I did very well reading through all the tabs last night.  Oh, you meant playing the game - nope made the mistake of building too many roads at the start and decided to abandon all hope and try again another time.  :D

Do roads have building maintenance cost?

I have restarted as Hungary, trying to improve things this time rather than sitting and scratching my head. Things are going noticeably worse than when I didn't touch anything.  :lol:

I just put too many resources into building them and so I didn't have enough resources to build other buildings and all the other things that gold is needed for in the early game.

On the next play through, I'm going to concentrate more on building up the economy of the areas that are in decent control and then work out from there.  No idea if that will work better but sounds good on paper.
Title: Re: Europa Universalis V confirmed
Post by: Legbiter on November 05, 2025, 10:21:27 PM
The peasants are revolting!

(https://pbs.twimg.com/media/G48G2npaMAA93NG?format=png&name=small)

 :lol:
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 05, 2025, 11:31:49 PM
Here are some counts for my first day of owning EU5:

Crashes to desktop:  4
Total PC freezes: 1
Crashes while sending crash report after CtD: 1
Refunds requested: 1
Refunds approved: TBD
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 06, 2025, 12:51:18 AM
One CTD in 11 hours of play. I was looking at tooltips when the end of the month and an autosave happened.

I don't seem to understand how to build a strong economy, in fact it seems to get worse with me at the helm  :lol:

It might be that I'm in too much of a hurry, this is a big long game.

Conversely, wars seem to go well for me. This is a reversal of my EU4 experience where I invariably built up a strong economy but messed up the wars.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 06, 2025, 01:29:54 AM
Quote from: DGuller on November 05, 2025, 11:31:49 PMHere are some counts for my first day of owning EU5:

Crashes to desktop:  4
Total PC freezes: 1
Crashes while sending crash report after CtD: 1
Refunds requested: 1
Refunds approved: TBD

That sucks. What's yor specs? It runs pretty smooth for me except that one CTD on a tooltip.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 06, 2025, 01:48:33 AM
Quote from: Tamas on November 05, 2025, 05:48:15 PM
Quote from: Syt on November 05, 2025, 03:40:34 PMSorry, not going to mess with gameplay mods in the next few weeks while they keep patching this. :P

Yeah it was a mistake.

Partially it's also that I don't trust any AI patch coming out within a day (week? month?) of release considering the scope of the game - how balanced can it be. I wary of Victoria AI "patches" the same way - often they throw balance out the window or implement railroading that makes the game less interesting for me.

Any attempt at AI patching - at least IMHO, I may be way off base here - would be experimentation at best, and that's not a bad thing. Seeing what file/script changes which behavior or affects other scripts/areas. That's useful and necessary in the long run.

But for now I'm busy enough learning where all the levers and buttons are. :lol:

I started the Holland tutorial yesterday; only had an hour or so time. But I thought it was not too bad in explaining the interface, some basics, and heavily pointing players to tooltips and the hints system and that e.g. map modes can be activated from popups, windows, right-clicks etc., and not just from the map widget at the bottom. I approve. Also liked how it slowly added the UI bits, and had a :lmfao: moment when at the end it goes, "Oh, and there's alerts!" *drops a dozen or more notifications at the top*

Only thing had me stumped was it told me to mouse over the tax base of a province, and highlighted the big thingie in the provice window ... except it wanted me to mouse over the smaller button further up that gives the same tooltip. Otherwise quite liked the onboarding, though it probably helps if you already know many concepts.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 06, 2025, 02:08:17 AM
Quote from: Richard Hakluyt on November 06, 2025, 12:51:18 AMI don't seem to understand how to build a strong economy, in fact it seems to get worse with me at the helm  :lol:


We should start a club. Norway's running on loans. Somehow. Keynesian deficit spending is apparently not viable in the 14th century.

"Just you wait, nobles, in the 1920s I will be proven right!".
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 06, 2025, 03:02:08 AM
Perhaps we can be inducted into the Liz Truss Institute for Economic Affairs.

Oh well, at least its just bytes and pixels suffering.

Title: Re: Europa Universalis V confirmed
Post by: Josquius on November 06, 2025, 03:02:35 AM
So is it very Victoria 3 like?

As much as I loved Vic 2, 3 just never clicked with me. It was just so... I don't know. Too many options with vague outcomes. So much to micromanage.

Quote from: Valmy on November 05, 2025, 12:26:19 PM
Quote from: Norgy on November 05, 2025, 12:22:05 PMWell, if anyone is doing well in this game, please tell me.  :lol:

I kicked some Teutonic ass as Lithuania before realizing that might have been counterproductive. I don't really understand how anything works except for fighting wars. Just remembering where pieces of information exist is a problem.

I hope it makes more sense with time.

Sounds like trying to do ux on the cheap has bit them in the arse.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 06, 2025, 03:26:34 AM
Quote from: Richard Hakluyt on November 06, 2025, 12:51:18 AMOne CTD in 11 hours of play. I was looking at tooltips when the end of the month and an autosave happened.

I don't seem to understand how to build a strong economy, in fact it seems to get worse with me at the helm  :lol:

It might be that I'm in too much of a hurry, this is a big long game.

Conversely, wars seem to go well for me. This is a reversal of my EU4 experience where I invariably built up a strong economy but messed up the wars.


Same. Except for ctds. I had them when booting it up because at the time my C drive ran out of space completely. :p But since I have solved that it's been fine.

It does seem to be less junky on fast speeds with the 3d map off though so I think I am going to stick with that.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 06, 2025, 05:06:05 AM
Quote from: Syt on November 06, 2025, 01:29:54 AM
Quote from: DGuller on November 05, 2025, 11:31:49 PMHere are some counts for my first day of owning EU5:

Crashes to desktop:  4
Total PC freezes: 1
Crashes while sending crash report after CtD: 1
Refunds requested: 1
Refunds approved: TBD

That sucks. What's yor specs? It runs pretty smooth for me except that one CTD on a tooltip.

Runs smoothly for me, sounds like a DG problem
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 06, 2025, 05:27:11 AM
Quote from: Valmy on November 05, 2025, 10:37:34 AMIt annoys me I cannot just get some local noble to marry. Why is it either marry some middle class slob or a royal marriage? If there is no Anne of Cleves, surely I can just marry Catherine Howard right?

There's already a mod for that. :lol:
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 06, 2025, 05:28:26 AM
Quote from: Josephus on November 05, 2025, 05:50:38 PMLost about 1.3 million people in Naples due to the plague.  :(

So the latest thing I'm confused with is Institutions and Ages.

How do I advance ages? The Second age (Renaissance, I think) has started but I haven't reached it yet. Do I have to embrace the three Insitutions of the first age first? I have two, but the third one, Meritocracy, is nowhere near me and none of my provinces are close to embracing it.

Can I aid it's spread? How?

You don't "advance" ages - they just happen, and you embrace the institutions when you have them spread enough in your country. So far I haven't found any way to speed up their spread.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 06, 2025, 05:30:01 AM
Anyway, my first attempt at the Ottomans crashed and burned as I concentrated too much on conquest and didn't develop my economy enough. I went bankrupt in the 1440s while fighting the Mamluks and after that it was a bankruptcy every couple of months - it seems impossible to prevent it once it happens to you once. So now I'm trying again from the beginning. Still need to figure out how to best improve the economy to create a solid base.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 06, 2025, 06:18:19 AM
Quote from: Richard Hakluyt on November 06, 2025, 12:51:18 AMOne CTD in 11 hours of play. I was looking at tooltips when the end of the month and an autosave happened.

I don't seem to understand how to build a strong economy, in fact it seems to get worse with me at the helm  :lol:

It might be that I'm in too much of a hurry, this is a big long game.

Conversely, wars seem to go well for me. This is a reversal of my EU4 experience where I invariably built up a strong economy but messed up the wars.


the guy I watch on YT, Quill, had a CtD when he was hovering over a tool tip too.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 06, 2025, 07:42:08 AM
Quote from: Syt on November 06, 2025, 01:29:54 AM
Quote from: DGuller on November 05, 2025, 11:31:49 PMHere are some counts for my first day of owning EU5:

Crashes to desktop:  4
Total PC freezes: 1
Crashes while sending crash report after CtD: 1
Refunds requested: 1
Refunds approved: TBD

That sucks. What's yor specs? It runs pretty smooth for me except that one CTD on a tooltip.
Oh, it runs pretty smoothly before crashing, no complaints there.  I have a 128 GB RAM and i9 processor machine.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 06, 2025, 10:27:28 AM
Quote from: Josquius on November 06, 2025, 03:02:35 AMSounds like trying to do ux on the cheap has bit them in the arse.

I think part of the problem is I just haven't played one of these games for awhile. What seems obvious to people with loads of Vic 3 or EU4 experience is very opaque to me.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 06, 2025, 11:02:26 AM
This is a very interesting video to me: https://www.youtube.com/watch?v=ulhAw43umO4

Kind of blows my mind. Legitimacy and stability and prestige?  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 06, 2025, 12:08:25 PM
Quote from: Solmyr on November 06, 2025, 05:30:01 AMSo now I'm trying again from the beginning. Still need to figure out how to best improve the economy to create a solid base.


I think I have the early economy, at least partly, figured out now.

Concentrate on building within high control areas

Pump up your rgos first to get the food and industrial inputs you need to build your buildings (that will reduce the construction price) and once built to supply the building's production - timber, Lumber, stone, sand, wheat, and clay are good things to think about early on.

Gradually build roads to increase the radius of control

And, importantly, increase your crown power at the expense of the nobles.

Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 06, 2025, 12:24:11 PM
Quote from: Valmy on November 06, 2025, 10:27:28 AM
Quote from: Josquius on November 06, 2025, 03:02:35 AMSounds like trying to do ux on the cheap has bit them in the arse.

I think part of the problem is I just haven't played one of these games for awhile. What seems obvious to people with loads of Vic 3 or EU4 experience is very opaque to me.

I would say this opaque at best for everyone. It is a soup of CK3, Vic3 and with a sprinkling of EU4.

Trying the Eastern Roman Empire was a harrowing experience. Much like a Diddy party, it was being effed hard.
I will no longer be welcome in Greece after that.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 06, 2025, 12:31:46 PM
Quote from: Norgy on November 06, 2025, 12:24:11 PMI would say this opaque at best for everyone. It is a soup of CK3, Vic3 and with a sprinkling of EU4.

Yeah, there is a lot going on and it is all inter related
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 06, 2025, 01:06:18 PM
Another interesting video: https://www.youtube.com/watch?v=RV3INBb5sCY

Damn. I feel like I need several pages of checklists to play this game.

Quote from: Norgy on November 06, 2025, 12:24:11 PM
Quote from: Valmy on November 06, 2025, 10:27:28 AM
Quote from: Josquius on November 06, 2025, 03:02:35 AMSounds like trying to do ux on the cheap has bit them in the arse.

I think part of the problem is I just haven't played one of these games for awhile. What seems obvious to people with loads of Vic 3 or EU4 experience is very opaque to me.

I would say this opaque at best for everyone. It is a soup of CK3, Vic3 and with a sprinkling of EU4.

Trying the Eastern Roman Empire was a harrowing experience. Much like a Diddy party, it was being effed hard.
I will no longer be welcome in Greece after that.  :lol:

I like how instantly a ton of disasters pop up. A true Andronikus experience.

The problem is at this point I have only the loosest grasp on what is good and what I should be doing. Control percentage of provinces is important. Centralization is important. Prestige. Stability. Fucking hell.

I miss just getting my stability to +3.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 06, 2025, 02:02:15 PM
Quote from: Valmy on November 06, 2025, 01:06:18 PMI miss just getting my stability to +3.

 :D
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 06, 2025, 02:33:23 PM
Quote from: crazy canuck on November 06, 2025, 12:08:25 PM
Quote from: Solmyr on November 06, 2025, 05:30:01 AMSo now I'm trying again from the beginning. Still need to figure out how to best improve the economy to create a solid base.


I think I have the early economy, at least partly, figured out now.

Concentrate on building within high control areas

Pump up your rgos first to get the food and industrial inputs you need to build your buildings (that will reduce the construction price) and once built to supply the building's production - timber, Lumber, stone, sand, wheat, and clay are good things to think about early on.

Gradually build roads to increase the radius of control

And, importantly, increase your crown power at the expense of the nobles.



:thumbsup:
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 06, 2025, 03:21:54 PM
Yeah, this is muito bonito.

Don't go all in on roads at first. Use some cabinet members to increase a bit of control. When it hits around 30, it is good enough. At the start.

Never ever have a food shortage in the market. While you might want to invest in a mine, having a food deficit is rather punishing.

You actually have missions in EUV.
I would say there is room for improvement in that regard.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 06, 2025, 03:36:12 PM
Yeah thanks to CCs tips I am crawling up my central area's RGOs. I mean right now I am waiting for the plague to end.

Bulgaria and Venice took big chunks of Serbia in two separate war (well Venice took small parts). I have made myself a casus belli to join in but feels unwise to burn population on something I don't actually need
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 06, 2025, 05:15:38 PM
I've reached 1370 now. Having fun.
Still learning, of course, and I have automated some tasks, primarily trade ones. I'm not really paying attention to the values too much either.

The world is interesting, to say the least. Poor, poor Ottomans. That whole area is one big mess.
And just like CK, there's no Scotland but Alba is pretty large.

I was doing pretty well (Naples) for the most part but have suffered some setbacks. My stab took a big hit at one point, not really sure why. Yes, I just want it to go up to +3,  :P but I haven't come across to many positive stab events. My prestige is also pretty low.

I also took out a loan, which surprised me because I thought I was doing pretty well financially. So I'm convinced at one point I must have done something that dropped my stab and lowered my treasury.  So I'm trying to climb out of this fine mess right now.

I've never been DOW'd at all in the game. Not sure if that's common or not. I am in a 5-way defensive pact, and have some pretty large -ish allies.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 06, 2025, 10:51:16 PM
So as Lithuania my high maintenance BFF Poland wants some of my land. Probably fine. I have tons of worthless land. But nowhere can I find what land those kielbasa eating bastards want. I am completely at a loss. It's so frustrating.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 06, 2025, 11:36:00 PM
After three failed attempts, I finally got a refund (for Steam wallet credit, but still).  :w00t: That still works better than this game.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 12:11:11 AM
Quote from: DGuller on November 06, 2025, 11:36:00 PMAfter three failed attempts, I finally got a refund (for Steam wallet credit, but still).  :w00t: That still works better than this game.

Game works fine for me. :hmm:

Except for the baffling interface.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 07, 2025, 05:15:47 AM
On my second attempt as the Ottomans, my economy is doing much better since I babysit everything. Even got my regular army going, up to 800 soldiers in 1390. At one point Byzantium collapsed into bankruptcy and rebellion, so I entered the Balkans via Gallipoli and now just conquered Constantinople. It was originally taken by a Byzantine pretender rebel, who apparently deleted the fort and Theodosian Walls, making the conquest easy. :nelson: And here I was recruiting cannons and stuff, didn't end up needing them after all. At least they'll be useful against the Mamluks later, I suppose.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 07, 2025, 09:31:16 AM
Quote from: Valmy on November 07, 2025, 12:11:11 AM
Quote from: DGuller on November 06, 2025, 11:36:00 PMAfter three failed attempts, I finally got a refund (for Steam wallet credit, but still).  :w00t: That still works better than this game.

Game works fine for me. :hmm:

Except for the baffling interface.
It's possible that my frequent crashing has to do with something on my system, but lots of people reported crashes to desktop after looking at tooltips or the like.  In 2025, if you can't contain a problem without crashing to desktop or freezing the entire PC, you're just not a technically competent software developer.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 09:42:44 AM
How much space you have on your C drive?
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 10:50:02 AM
By default vassals are just a blend of their master's map colour, not matching it. I thought this wasn't a big deal but turning colour-matchin on actually helps understand whats going on with the world. Like made me realise Ottomans are already overlords of half of Anatolia
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 07, 2025, 11:02:13 AM
Anyone know if there will be a hotfix today? Seems there's a bug where AI keeps dissolving their alliance with you, even though you can immediately enter it again.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 11:07:58 AM
Quote from: Syt on November 07, 2025, 11:02:13 AMAnyone know if there will be a hotfix today? Seems there's a bug where AI keeps dissolving their alliance with you, even though you can immediately enter it again.

I only had that when I made a defensive alliance with my rival. Removing the rivalry then re-allying removed the problem
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 12:02:57 PM
Ok so diplomatic capacity is really important. Go over it and you are seriously boned.

And it doesn't take much man. I have one ally but I struggle to stay under the limit.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 07, 2025, 12:05:04 PM
Quote from: Valmy on November 07, 2025, 12:02:57 PMOk so diplomatic capacity is really important. Go over it and you are seriously boned.

And it doesn't take much man. I have one ally but I struggle to stay under the limit.

Yep, a lot of care has to be taken deciding how to spend those meagre resources.  No more marriage/increase relations/alliance spam
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 12:05:53 PM
Quote from: Valmy on November 06, 2025, 10:51:16 PMSo as Lithuania my high maintenance BFF Poland wants some of my land. Probably fine. I have tons of worthless land. But nowhere can I find what land those kielbasa eating bastards want. I am completely at a loss. It's so frustrating.

So I took this to the Paradox forums. It was crazy to see my ancient account right there waiting for me.

Anyway nobody has an answer to this so I guess...you just have to put up with the diplomacy hit. The interface currently doesn't seem to tell you what land your neighbors want from you. I miss being able to see who considered my land a core in EU2.

Also as much fun as I am having the game still...progresses....so slowly. Like I doubt I will make it to 1500 in most of my games. That remains my biggest problem in post-EU2 Paradox games. I miss just being able to breeze along if not much is happening.

And give me a 1492 start please. Or even a 1454 one. As fun as all the chaos this 1337 start is, I doubt the Ottomans, and Muscovites are going to emerge consistently as great powers from their wimpy starts. Even Austria has a long hill to climb. While I don't know how things are going out in Xanadu, I have a feeling that the Ming are also not going to consistently overcome the Yuan. And the Mughals? LOL. Timur has yet to be born, much less become lame. It is just going to be a weird alt history world each time. Only France, Spain, and England are likely to consistently emerge as great powers.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 07, 2025, 12:06:06 PM
Quote from: Tamas on November 07, 2025, 09:42:44 AMHow much space you have on your C drive?
I have 300 GB free.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 01:13:49 PM
Quote from: DGuller on November 07, 2025, 12:06:06 PM
Quote from: Tamas on November 07, 2025, 09:42:44 AMHow much space you have on your C drive?
I have 300 GB free.

I give up then.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 01:16:26 PM
Valmy, I agree, I think th early start date is by far the weakest point of the game.

Let's say that after the very land-based Hungary game I want to explore the new world. Sure, I just need to build up Portugal for a 100 years and then I can go. I have passed like 40 years in my current game, took me a couple of days.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 07, 2025, 01:19:35 PM
Quote from: Tamas on November 07, 2025, 01:13:49 PM
Quote from: DGuller on November 07, 2025, 12:06:06 PM
Quote from: Tamas on November 07, 2025, 09:42:44 AMHow much space you have on your C drive?
I have 300 GB free.

I give up then.
That's what I said.  :)   Not my job to make Paradox games work.  HOI4 and EU5 are the only ones I recall crashing to desktop in the last 10 years or so.
Title: Re: Europa Universalis V confirmed
Post by: HVC on November 07, 2025, 01:27:52 PM
Someone was having issues on another forum.  They said they updated their bios and it fixed the issue. Why, no idea. But too late now.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 07, 2025, 03:27:14 PM
Quote from: DGuller on November 07, 2025, 01:19:35 PM
Quote from: Tamas on November 07, 2025, 01:13:49 PM
Quote from: DGuller on November 07, 2025, 12:06:06 PM
Quote from: Tamas on November 07, 2025, 09:42:44 AMHow much space you have on your C drive?
I have 300 GB free.

I give up then.
That's what I said.  :)   Not my job to make Paradox games work.  HOI4 and EU5 are the only ones I recall crashing to desktop in the last 10 years or so.

I had similar problems with Victoria 3 , but left it on my pc and when I came back, some months later it was fine. HOI4 was always fine though  :hmm:
 EU5 I'm on 32 hours now and just that one crash, possibly I have a similar pc to Johan's  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 07, 2025, 04:15:51 PM
Finally found some time to play. Started as Holland. It's daunting. So many different things going on. I guess I will have to learn system by system.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 04:46:42 PM
Get high control in provinces. Keep crown power over 25%. Nepotism is good. Build roads and patrol coasts. Stay under your diplomat capacity.

Um...yeah there are some tips.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 04:53:03 PM
In EU5 you need to promote family values...and by values I mean members.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 07, 2025, 05:57:02 PM
Quote from: Valmy on November 07, 2025, 04:53:03 PMIn EU5 you need to promote family values...and by values I mean members.

Why?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 06:27:33 PM
Quote from: Josephus on November 07, 2025, 05:57:02 PM
Quote from: Valmy on November 07, 2025, 04:53:03 PMIn EU5 you need to promote family values...and by values I mean members.

Why?

Because you get massive bonuses to the Crown Estate for doing so.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 07, 2025, 06:51:30 PM
Quote from: Valmy on November 07, 2025, 06:27:33 PM
Quote from: Josephus on November 07, 2025, 05:57:02 PM
Quote from: Valmy on November 07, 2025, 04:53:03 PMIn EU5 you need to promote family values...and by values I mean members.

Why?

Because you get massive bonuses to the Crown Estate for doing so.

:o
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 07, 2025, 07:34:22 PM
Quote from: Valmy on November 07, 2025, 06:27:33 PM
Quote from: Josephus on November 07, 2025, 05:57:02 PM
Quote from: Valmy on November 07, 2025, 04:53:03 PMIn EU5 you need to promote family values...and by values I mean members.

Why?

Because you get massive bonuses to the Crown Estate for doing so.

Good to know. So you're saying make family members generals, cabinet ministers etc, right?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 07, 2025, 08:32:59 PM
Quote from: Josephus on November 07, 2025, 07:34:22 PM
Quote from: Valmy on November 07, 2025, 06:27:33 PM
Quote from: Josephus on November 07, 2025, 05:57:02 PM
Quote from: Valmy on November 07, 2025, 04:53:03 PMIn EU5 you need to promote family values...and by values I mean members.

Why?

Because you get massive bonuses to the Crown Estate for doing so.

Good to know. So you're saying make family members generals, cabinet ministers etc, right?

Exactly!
Title: Re: Europa Universalis V confirmed
Post by: Legbiter on November 08, 2025, 07:24:48 AM
(https://pbs.twimg.com/media/G5N2QlDa8AIFWx0?format=jpg&name=small)

Just blame the Serbs!
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 09, 2025, 08:14:56 AM
I wonder if I ran into a bug. I started a parliament session and then added as an additional agenda a law change request. This tanked the success chance of parliament, like to 5% and it failed eventually. But still, the implementation of the law has triggered, without the 99 stability hit that you'd get trying to push it through without parliamentary approval. I am pretty sure this isn't how it is supposed to work.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 09, 2025, 09:09:30 AM
Quote from: Tamas on November 09, 2025, 08:14:56 AMI wonder if I ran into a bug. I started a parliament session and then added as an additional agenda a law change request. This tanked the success chance of parliament, like to 5% and it failed eventually. But still, the implementation of the law has triggered, without the 99 stability hit that you'd get trying to push it through without parliamentary approval. I am pretty sure this isn't how it is supposed to work.
I think that's how it's supposed to work.  You use up your political capital on changing the law, and not enough was left for the original agenda item.  The additional items are not tied to the original agenda.  That was one of the few things I figured out in my 7 hours of playing.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 09, 2025, 09:27:34 AM
Quote from: DGuller on November 09, 2025, 09:09:30 AM
Quote from: Tamas on November 09, 2025, 08:14:56 AMI wonder if I ran into a bug. I started a parliament session and then added as an additional agenda a law change request. This tanked the success chance of parliament, like to 5% and it failed eventually. But still, the implementation of the law has triggered, without the 99 stability hit that you'd get trying to push it through without parliamentary approval. I am pretty sure this isn't how it is supposed to work.
I think that's how it's supposed to work.  You use up your political capital on changing the law, and not enough was left for the original agenda item.  The additional items are not tied to the original agenda.  That was one of the few things I figured out in my 7 hours of playing.

Ah, makes more sense, thanks.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 09, 2025, 10:41:01 AM
Can I raise all my levies and move them directly to one spot; like I think you could do in CK?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 09, 2025, 12:04:53 PM
Quote from: Josephus on November 09, 2025, 10:41:01 AMCan I raise all my levies and move them directly to one spot; like I think you could do in CK?

Yeah there is a button called gather to strongest army or something and all your levies will go to the same place and merge into one army.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 10, 2025, 12:12:02 PM
So I finally made it to the 1450s. This game is great, you always feel like you are just on the verge of doing something really cool. But holy shit it plays slow. I feel like I played those 120 years in real time.

Also the Renaissance ENDS right now? Dang I thounght it had barely gotten going by then.

So while I think this game is really good it seems unlikely I am going to really be able to explore its possibilities. It seems like EU2 was the last game you could really experiment and try different regions and game play styles. In EU5  the time commitment is just too crushing.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 10, 2025, 12:33:02 PM
It really should come with a meal plan and an unemployment benefit, yes.

Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 10, 2025, 01:14:16 PM
I've got 24 hours of playtime (in six days---sigh)...I'm at 1430 now. So yeah, game moves slowly.
I really, really, wish they will include a later start in a future DLC.

So I am learning most of the mechanics (though I'm playing with automated trade), although not up on most of the strategy (ie. no idea why I do things,I just do.).

Had no crashes or anything so far, but I do find little niggly things annoying. Stuff that's hard to find for instance, without clicking several maps or tabs; and stuff that isn't properly explained.

For instance:
I am playing as Naples and want to form an alliance with Hungary.
There is a green check mark, my positives are higher than my negatives.
But there is a red X in a box for "our diplomatic status allows the creation of an alliance with Hungary"
I don't know why this is. we are in a royal marriage , not sure if that matters. Also i have plenty Dip capacity
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 10, 2025, 01:29:53 PM
26 hours, I am in 1447,my first game where I went past 1350, although a couple of hours was just me leaving the game on, paused.

Maybe it's a good thing. Paradox games were always the best before you figured them out. This one is going to take a LONG time to figure out.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 10, 2025, 02:21:15 PM
Quote from: Josephus on November 10, 2025, 01:14:16 PMI've got 24 hours of playtime (in six days---sigh)...I'm at 1430 now. So yeah, game moves slowly.
I really, really, wish they will include a later start in a future DLC.

So I am learning most of the mechanics (though I'm playing with automated trade), although not up on most of the strategy (ie. no idea why I do things,I just do.).

Had no crashes or anything so far, but I do find little niggly things annoying. Stuff that's hard to find for instance, without clicking several maps or tabs; and stuff that isn't properly explained.

For instance:
I am playing as Naples and want to form an alliance with Hungary.
There is a green check mark, my positives are higher than my negatives.
But there is a red X in a box for "our diplomatic status allows the creation of an alliance with Hungary"
I don't know why this is. we are in a royal marriage , not sure if that matters. Also i have plenty Dip capacity

Yeah. The lack of tool tips for reasons you cannot do things drives me insane.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 10, 2025, 03:19:01 PM
I'm about 20 hours in. I've done 20 years as Kyiv, trying to build my economy. I tried to expand via war, but overlooked that in the peace deal some of the lands went to my allies, creating unseemly bordergore. -_-

I've tried Brandenburg, but man, what a mess. You hardly have any money, plus many divers cultures who don't like each other. My first attempt ended after a short while because I had mismanaged both my diplomacy and internal politics and it went up in flames. I tried to be more conservative the second time around, but while trying to build something resembling an economy,  I ended up being the junior partner in a union with the fellow Wittelsbachers in Bavaria. :lol:
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 11, 2025, 01:42:53 PM
Navalbattles....sigh.

I select a navy and choose the "hunt enemy navies" option. But for some reason it already has 50 locations pre selected, which I don't want. I don't know any other way to change this but to go through the list and manuaally unclick them.

Then I decide to select the seazone I want to send them out, but if I hover over the map, it doesn't tell me what seazone a particular area belongs to; so unless I'm really good at geography, it's all hit and miss.

Annoying.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 11, 2025, 02:22:17 PM
Same if you want to set an army to "hunt armies" - also goes be regions that are difficult to discern on map (maybe if switching to regions map mode first?).
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 11, 2025, 09:41:31 PM
Yes, there is a region map mode you can toggle. It's worth taking a look at that, and the tactical map mode before starting a war.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 12, 2025, 01:35:46 AM
Biggest conundrum for me to wrap my head around at the moment is diplomacy. Glancing at the map it appears to be covered with teeny tiny entities, begging to be conquered.

But then you look at it and they're vassals or fiefdoms of someone who has a personal union with someone and is also allied with someone else who has vassals etc. and it quickly becomes a crazy game of Jenga where you have to figure out which block you (i.e. your country and army) you can safely remove. That list is longer if you're, say, France, less so if you're Holstein-Rendsburg or Meissen or other midsized country.

It's also confusing how some interactions work in personal unions or regencies. The countries are separate entities, so when I was playing Brandenburg and the ruler of Lower Bavaria died, it created a personal union, but while I initially had leadership, Lower Bavaria took it over within months (since they are much stronger in 1337 start).

Which feels weird; it's a bit hard for my brain to internalize that I'm running the country, and its ruler is one factor of many in that - and just because they are also ruling another country, it doesn't mean I can do whatever towards them. I am not playing as the ruling dynasty.

Similar with Holstein-Rendsburg. Your count starts is also the regent of Denmark at game start. But at least at first glance I couldn't see many direct benefits (it was my first game, so didn't look into diplo bonuses etc. that it might give).
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 12, 2025, 12:52:25 PM
My advice is stop thinking about blobbing like you did in the EU I-IV.  You need to think through your expansion carefully and consider all the cultural, religious, economic, political and tactical reasons for expanding or you will end up with a bunch of useless territory. Or worse, territory you cannot hold. 
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 12, 2025, 12:56:45 PM
I haven't had to worry much about the dynastic angle being the only dirty pagans left in Europe. But I can see how  it could be baffling doing it while trying to remember you are playing the country and not the dynasty you are also controlling.

Inching towards 1500. It is so crazy how far Vilnius feels from the coast as I desperately try to get enough control to build fleets and establish strong trade in the Baltic. I am only 300 km from the coast but it might as well be 1,000,000 km as far as 15th century tech is concerned.

But the thing about this game is...everything feels like you are so close to achieving your goal. Just one more month and you will have enough research or ducats or whatever. Very addicting and fun.

The diplomacy thing is very true. Countries blob without blobing. Declaring war on any country will start a coalition war. And your diplo strength is limited so you can only make your club so large. I usually end up annexing vassals not because I want to, but because I have to.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 12, 2025, 12:57:23 PM
Quote from: crazy canuck on November 12, 2025, 12:52:25 PMMy advice is stop thinking about blobbing like you did in the EU I-IV.  You need to think through your expansion carefully and consider all the cultural, religious, economic, political and tactical reasons for expanding or you will end up with a bunch of useless territory. Or worse, territory you cannot hold. 

And man...territory is very useless without control. I think I get zero tax or anything from some of my largest cities. The most they contribute is a few hundred levies for wars.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 12, 2025, 01:04:23 PM
Quote from: Valmy on November 12, 2025, 12:57:23 PM
Quote from: crazy canuck on November 12, 2025, 12:52:25 PMMy advice is stop thinking about blobbing like you did in the EU I-IV.  You need to think through your expansion carefully and consider all the cultural, religious, economic, political and tactical reasons for expanding or you will end up with a bunch of useless territory. Or worse, territory you cannot hold. 

And man...territory is very useless without control. I think I get zero tax or anything from some of my largest cities. The most they contribute is a few hundred levies for wars.

Yep, and when you consider the cost of suppressing rebels when those Cabinet positions could be used for far better purposes, and just the cost in manpower of putting down rebellions.  It's just not worth it.

I love how the game has created real constraints on expansion beyond just an arbitrary Bad Boy modifier.  Also, if you have a country with a strong economy and can trade for or produce what you want/need.  There is no need to go expansionist.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 12, 2025, 01:10:00 PM
Quote from: crazy canuck on November 12, 2025, 01:04:23 PM
Quote from: Valmy on November 12, 2025, 12:57:23 PM
Quote from: crazy canuck on November 12, 2025, 12:52:25 PMMy advice is stop thinking about blobbing like you did in the EU I-IV.  You need to think through your expansion carefully and consider all the cultural, religious, economic, political and tactical reasons for expanding or you will end up with a bunch of useless territory. Or worse, territory you cannot hold. 

And man...territory is very useless without control. I think I get zero tax or anything from some of my largest cities. The most they contribute is a few hundred levies for wars.

Yep, and when you consider the cost of suppressing rebels when those Cabinet positions could be used for far better purposes, and just the cost in manpower of putting down rebellions.  It's just not worth it.

I love how the game has created real constraints on expansion beyond just an arbitrary Bad Boy modifier.  Also, if you have a country with a strong economy and can trade for or produce what you want/need.  There is no need to go expansionist.

There are important reasons though that I, much like historical Lithuania, are compelled to hold that territory anyway. For one thing, they are all cores. But I sure don't feel the need to get any more  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on November 12, 2025, 02:47:43 PM
Event/Mission trees are gone I believe someone said earlier. How are things like... historical events or missions or whatever? Is there some actual flavor you're seeing in the game popping up throughout the years?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 12, 2025, 02:52:05 PM
Quote from: Sophie Scholl on November 12, 2025, 02:47:43 PMEvent/Mission trees are gone I believe someone said earlier. How are things like... historical events or missions or whatever? Is there some actual flavor you're seeing in the game popping up throughout the years?

Well I am still only in the 15th century but there are things like Poland and Lithuania getting a bonus to relations because of historical flavor.

During a brief goofing off game with Byzantium just to check it out I saw many events of doom threatening to fire if I didn't take dramatic steps.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 12, 2025, 03:09:28 PM
During country selection you can see somewhere how many custom events they have.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 12, 2025, 03:25:40 PM
Also,you get custom techs/laws etc. based on culture, government type, religion ...
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 12, 2025, 03:36:14 PM
Yep. I got a special Tech just for my Lithuanianness.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 12, 2025, 03:41:55 PM
I have a new machine now, but EU V does something that causes the GPU or CPU fans to rotate at maximum speed. No other game I tried (Stellaris, Civ 7, Victoria) does this. It's super annoying as my computer is then very loud.  :ultra:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 12, 2025, 07:16:09 PM
Quote from: Sophie Scholl on November 12, 2025, 02:47:43 PMEvent/Mission trees are gone I believe someone said earlier. How are things like... historical events or missions or whatever? Is there some actual flavor you're seeing in the game popping up throughout the years?

Playing as Castille there are a lot of historical event choices that are popping up.  As Tamas says the number varies by country, and you can see that in the country selection phase.
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on November 12, 2025, 09:17:26 PM
Anyone mind sharing a picture or the numbers for Poland? I'm curious.  :goodboy:
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 13, 2025, 02:31:29 AM
Quote from: Zanza on November 12, 2025, 03:41:55 PMI have a new machine now, but EU V does something that causes the GPU or CPU fans to rotate at maximum speed. No other game I tried (Stellaris, Civ 7, Victoria) does this. It's super annoying as my computer is then very loud.  :ultra:

I wonder if you have frames per second capped? I have vsync turned on (60fps) to avoid that. In other games i have experienced what you describe and discover ludicrous rates like 217fps are flogging the GPU to death and providing no useful performance for me.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 13, 2025, 04:06:32 AM
Pretty cool story here: https://www.reddit.com/r/EU5/s/9TLQrns0nl

As I understand the guy built a super powerful Venice, having his market control Italy and Central Europe, to the degree that the AI Italian small states all turned themselves into cities and specialising into what sold on the market, importing food from the other parts of the Venetian market. Which worked swimmingly until Austria and Bohemia started some huge war devastating food stockpiles to the degree that Venice was paying like 800 a month for food imports at some point, going from being absolute awash in cash to almost going bankrupt.

Pretty cool.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 13, 2025, 05:20:48 AM
Quote from: Sophie Scholl on November 12, 2025, 09:17:26 PMAnyone mind sharing a picture or the numbers for Poland? I'm curious.  :goodboy:

Here's Poland. 70 dynamic historical events and 21 unique things (advances/units/etc).

(https://i.imgur.com/LSYDeHt.jpeg)

For comparison, the most content-rich countries (England, France, Castile, Ottomans) can can a number of historical events approaching 200. The number of unique things is pretty typical.
Title: Re: Europa Universalis V confirmed
Post by: Sophie Scholl on November 13, 2025, 06:52:04 AM
Awesome. Thank you!  :)
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 13, 2025, 09:57:41 AM
How many thousand does Sweden have?
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 13, 2025, 10:37:13 AM
Quote from: Baron von Schtinkenbutt on November 13, 2025, 09:57:41 AMHow many thousand does Sweden have?

 :D

One other tip is don't forget to build the non revenue producing buildings. Libraries, hospitals, and bridges are important in the early game.

Marketplaces are also important because they generate revenue indirectly by boosting trade but that is not obvious if you are just looking at gold production tab.
Title: Re: Europa Universalis V confirmed
Post by: Razgovory on November 13, 2025, 10:41:20 AM
Quote from: Tamas on November 13, 2025, 04:06:32 AMPretty cool story here: https://www.reddit.com/r/EU5/s/9TLQrns0nl

As I understand the guy built a super powerful Venice, having his market control Italy and Central Europe, to the degree that the AI Italian small states all turned themselves into cities and specialising into what sold on the market, importing food from the other parts of the Venetian market. Which worked swimmingly until Austria and Bohemia started some huge war devastating food stockpiles to the degree that Venice was paying like 800 a month for food imports at some point, going from being absolute awash in cash to almost going bankrupt.

Pretty cool.
That is really awesome.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 13, 2025, 01:33:34 PM
Quote from: Baron von Schtinkenbutt on November 13, 2025, 09:57:41 AMHow many thousand does Sweden have?

Only 63 events and 16 country bonuses. Denmark actually has more events. :P
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 13, 2025, 02:11:08 PM
Quote from: Solmyr on November 13, 2025, 01:33:34 PM
Quote from: Baron von Schtinkenbutt on November 13, 2025, 09:57:41 AMHow many thousand does Sweden have?

Only 63 events and 16 country bonuses. Denmark actually has more events. :P

Mainly events about how Denmark sucks and is not as cool as Sweden.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 13, 2025, 02:13:31 PM
Quote from: Valmy on November 12, 2025, 12:57:23 PM
Quote from: crazy canuck on November 12, 2025, 12:52:25 PMMy advice is stop thinking about blobbing like you did in the EU I-IV.  You need to think through your expansion carefully and consider all the cultural, religious, economic, political and tactical reasons for expanding or you will end up with a bunch of useless territory. Or worse, territory you cannot hold. 

And man...territory is very useless without control. I think I get zero tax or anything from some of my largest cities. The most they contribute is a few hundred levies for wars.

In my current Naples game, I own a lot of territory in Serbia. I am making .1 ducats a month from them. :lol:
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 13, 2025, 02:15:48 PM
Quote from: crazy canuck on November 13, 2025, 10:37:13 AM
Quote from: Baron von Schtinkenbutt on November 13, 2025, 09:57:41 AMHow many thousand does Sweden have?

 :D

One other tip is don't forget to build the non revenue producing buildings. Libraries, hospitals, and bridges are important in the early game.

Marketplaces are also important because they generate revenue indirectly by boosting trade but that is not obvious if you are just looking at gold production tab.

This.

While I'm slowly grasping the mechanics, I'm having a hard time with strategy. Do I build this? Do I upgrade that? Should I turn my towns into cities? etc....it's all trial and error, I guess, for now.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 13, 2025, 02:41:53 PM
I tried Venice, hoping that this periode before the decline would be, well, some fun.

It was not.  :ph34r:

The Ghuelphs and the Gibelins event really makes a difference in Italy, while in Eastern Rome or Norway, who gives a toss.

So I found myself at war with Verona
They did not control Ancona
Whatever we did
It all went to shit
I felt I was all alon-a.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 13, 2025, 04:04:49 PM
Quote from: Richard Hakluyt on November 13, 2025, 02:31:29 AM
Quote from: Zanza on November 12, 2025, 03:41:55 PMI have a new machine now, but EU V does something that causes the GPU or CPU fans to rotate at maximum speed. No other game I tried (Stellaris, Civ 7, Victoria) does this. It's super annoying as my computer is then very loud.  :ultra:

I wonder if you have frames per second capped? I have vsync turned on (60fps) to avoid that. In other games i have experienced what you describe and discover ludicrous rates like 217fps are flogging the GPU to death and providing no useful performance for me.

I figured it out: one setting was indeed Vsync as I ran at like 300 FPS. The other, bigger one was to reduce my screen resolution to 1080p. I have my PC connected to my 65" TV but have to scale by 3 anyway as otherwise nothing is readable. Reducing the resolution instead of scaling did the trick.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 13, 2025, 04:50:18 PM
I wish the AI was better at war though. It's 1502, my Hungary is surrounded by small vassals I created. Ottos are nowhere near their historical size, I just roflstomped Venice's Balkán holdings with zero trouble. When the bigger patch lands next week I will probably start a new game.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 13, 2025, 04:53:27 PM
I noticed the Ottomans were called "The Kingdom of the Ottomans." I found this very confusing. Then I clicked on them. They had converted to Orthodoxy  :wacko:

Not even the most deranged alt-hist freak would talk about what would happen if the Ottomans had embraced Orthodoxy. Paradox has make sure totally deranged things like that would ever happen.

Now maybe Bulgaria just really kicked their ass and forced converted them during a war but I don't think so.

Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 13, 2025, 05:31:20 PM
So I finally hit 1492, the year I would really wish Paradox would bookmark

As it stands for the Original 7 majors:

England is normal, even owning a couple provinces in Calais.
France is also normal
As is Sweden


But Iberia is a bit of a mess, and no Spain


Austria is smaller but acceptable. HRE always tends towards Bohemia though

No Russia

Ottomans is maybe half the size it should be

Also the Kingdom of Hungary is the most dominant country in eastern Europe
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 13, 2025, 06:13:03 PM
Quote from: Josephus on November 13, 2025, 05:31:20 PMAlso the Kingdom of Hungary is the most dominant country in eastern Europe

So things worked out as they should  :D
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 13, 2025, 08:31:46 PM
"The rulers administrative ability now reduces proximity distance"


This is going to make it seem like easy mode compared to the careful production planning we have to do now.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 13, 2025, 09:15:52 PM
Quote from: crazy canuck on November 13, 2025, 08:31:46 PM"The rulers administrative ability now reduces proximity distance"


This is going to make it seem like easy mode compared to the careful production planning we have to do now.

As I remember it's some fairly minor percentage boost. Didn't notice a big difference at all when the patch rolled out
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 14, 2025, 01:36:58 AM
It's something that needs to be balanced carefully, but thematically it makes sense. It should probably be on a geometric curve, with quickly diminishing returns the more admin skill you have. Going from 10 to 20 should be noticeable, from 80 to 90 much less so as even the best admin skill will run against the physical limitations of reality. Actually, below 20 or so it would even be neat if it applied a penalty. (That said, haven't had time to play the new patch yet.)
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 04:15:34 AM
Quote from: Josephus on November 13, 2025, 05:31:20 PMSo I finally hit 1492, the year I would really wish Paradox would bookmark

As it stands for the Original 7 majors:

England is normal, even owning a couple provinces in Calais.
France is also normal
As is Sweden


But Iberia is a bit of a mess, and no Spain


Austria is smaller but acceptable. HRE always tends towards Bohemia though

No Russia

Ottomans is maybe half the size it should be

Also the Kingdom of Hungary is the most dominant country in eastern Europe

Pretty much the same for me, although I have been playing Hungary.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 04:18:27 AM
One thing I have seen mentioned in discussion of this AI mod out there (Xorme - AI) is that apparently the AI pretty much never self-generates CBs for itself. Which might go a long way to explain the snail-pace expansion (apart from the complex network of alliances you are forbidden to create in 19th century Victoria 3, but normal here).

The mod tries to get around it by having a AI-only event grant it conquest CBs occasionally.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 14, 2025, 05:42:18 AM
Quote from: Valmy on November 13, 2025, 04:53:27 PMI noticed the Ottomans were called "The Kingdom of the Ottomans." I found this very confusing. Then I clicked on them. They had converted to Orthodoxy  :wacko:

Not even the most deranged alt-hist freak would talk about what would happen if the Ottomans had embraced Orthodoxy. Paradox has make sure totally deranged things like that would ever happen.

Now maybe Bulgaria just really kicked their ass and forced converted them during a war but I don't think so.



It happens because their pops are majority Orthodox, and currently you can freely convert to whatever majority religion your country has.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 06:23:19 AM
Quote from: Solmyr on November 14, 2025, 05:42:18 AM
Quote from: Valmy on November 13, 2025, 04:53:27 PMI noticed the Ottomans were called "The Kingdom of the Ottomans." I found this very confusing. Then I clicked on them. They had converted to Orthodoxy  :wacko:

Not even the most deranged alt-hist freak would talk about what would happen if the Ottomans had embraced Orthodoxy. Paradox has make sure totally deranged things like that would ever happen.

Now maybe Bulgaria just really kicked their ass and forced converted them during a war but I don't think so.



It happens because their pops are majority Orthodox, and currently you can freely convert to whatever majority religion your country has.


Actually, there are game rules where you can limit that as well as cultural conversion to be possible only within the same cultural group.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 11:42:58 AM
Just realised that over half of my income is from vassals. Here is Europe and Middle East, kind of a letdown. A big mistake not to have a later start date:

(https://cdn.discordapp.com/attachments/1017914032159739934/1438931852684693609/image.png?ex=6918ad37&is=69175bb7&hm=79c33297072d1a851ff8da56e4da33004e39f91f0c8204142ff2c946880cc15c&)
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 12:12:09 PM
Quote from: Josephus on November 13, 2025, 05:31:20 PMSo I finally hit 1492, the year I would really wish Paradox would bookmark

As it stands for the Original 7 majors:

England is normal, even owning a couple provinces in Calais.
France is also normal
As is Sweden


But Iberia is a bit of a mess, and no Spain


Austria is smaller but acceptable. HRE always tends towards Bohemia though

No Russia

Ottomans is maybe half the size it should be

Also the Kingdom of Hungary is the most dominant country in eastern Europe

The Great Powers are Muscovy/Russia, Austria, Castille/Spain, France, England/UK, Ottomans, Yuan/Ming, and the Timurids/Mughals. So far Muscovy and the Ottomans seems to be total fails but I predicted that. I suspect the Mughals will never show up ever, I haven't even seen the Timurids roll into the Middle East. But I haven't played enough to know for certain. Likewise I have no idea what is going on out in China. Having India be dominated by the much more boring Delhi Sultanate seems lame. India was where I loved to hang out in EU2 and CK2 (eventually...) but it doesn't interest me as much this time around for the time being. I barely ever play in East Asia just because of the big Chinese Dragon looming ever everyhing.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 12:13:39 PM
Quote from: Tamas on November 14, 2025, 11:42:58 AMJust realised that over half of my income is from vassals. Here is Europe and Middle East, kind of a letdown. A big mistake not to have a later start date:

My Lithuanians get crusaded to death when I am not playing them  :(

And yes. Somebody needs to convince Paradox to make a 1453 or 1492 Starting date. 1337 is way too weird of a time in history.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 14, 2025, 01:47:16 PM
Why is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 02:01:22 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

Feels like I explained this already. Are my reasons insufficient or not adequate for some reason?  :hmm:  I mean they might not be good reasons, but I feel like I provided reasons.

As for why not just play IV...well I didn't really play much of III or IV. I think my version of IV would require an absurd amount of money to get all the DLC for it. And hey I am just going to play V anyway. I am just thinking of ways it could be better that is all.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 02:57:49 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

First of all if I didn't prefer EU5 over EU4 I'd be playing EU4. But after 400-ish hours I am kind of bored of it.

And the later start date would be better because the trajectory of history was much more set in 1492 than in 1337. This is also an advantage of the 1300s startdate, obviously, but looking at some people discuss their games in the AI modder's Discord shows me that nearly every game Castille eats Portugal but leaves Aragon alone, the Ottomans never go past the western half of Anatolia and bits of Greece, Austria almost never gains any territory, and no Russia emerges, like, ever.

Hopefully these are just AI issues, if SOME regional and world challengers apart from France emerged I'd probably be content even if they are not called Ottomans, Muscovy and Austria. But none of that happens.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 14, 2025, 03:24:41 PM
Quote from: Valmy on November 14, 2025, 02:01:22 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

Feels like I explained this already. Are my reasons insufficient or not adequate for some reason?  :hmm:  I mean they might not be good reasons, but I feel like I provided reasons.


I am not sure you can answer for Tamas - he made post saying that discovering that Hungary had a large number of vassal states which made up the bulk of his income was a letdown.  I am not sure why that is.



Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 14, 2025, 03:26:18 PM
Quote from: Tamas on November 14, 2025, 02:57:49 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

First of all if I didn't prefer EU5 over EU4 I'd be playing EU4. But after 400-ish hours I am kind of bored of it.

And the later start date would be better because the trajectory of history was much more set in 1492 than in 1337. This is also an advantage of the 1300s startdate, obviously, but looking at some people discuss their games in the AI modder's Discord shows me that nearly every game Castille eats Portugal but leaves Aragon alone, the Ottomans never go past the western half of Anatolia and bits of Greece, Austria almost never gains any territory, and no Russia emerges, like, ever.

Hopefully these are just AI issues, if SOME regional and world challengers apart from France emerged I'd probably be content even if they are not called Ottomans, Muscovy and Austria. But none of that happens.

Ok, so the letdown is Hungary is not going to face it's historical enemy in your game?  I can understand that  :)
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 04:19:48 PM
Quote from: crazy canuck on November 14, 2025, 03:24:41 PM
Quote from: Valmy on November 14, 2025, 02:01:22 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

Feels like I explained this already. Are my reasons insufficient or not adequate for some reason?  :hmm:  I mean they might not be good reasons, but I feel like I provided reasons.


I am not sure you can answer for Tamas - he made post saying that discovering that Hungary had a large number of vassal states which made up the bulk of his income was a letdown.  I am not sure why that is.

I wasn't. I was responding to the question posed to 'you guys' of which I consider myself a member  :P

But fair enough. Vassals take diplomatic weight though, so they can be problematic.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 14, 2025, 04:26:40 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?
]

Yes if I want real history, read a book.

I like everything else about EUV.  But I'd like the option of later start dates. Like you did with all other iterations of this series.

In the other iterations I've always played with the 1492 scenario. It allowed for plenty of alt history, but gave the game a more historical appeal for the era

A game without Russia and Spain, or dominant Ottomans in the Mediterranean just doesn't have the same feel.

Your thoughts may vary



Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 14, 2025, 04:33:18 PM
I think it should start in 1453. But part of that is just aesthetic of not thinking CK and EU should overlap :lol:
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 14, 2025, 04:39:06 PM
I think EUIV's start in the immediate aftermath of the Battle of Varna makes sense.  1453 would take Byzantium off the board and piss off all the Byzanteens. :P
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 04:44:55 PM
I didn't discover hungary had lots of vassals I made it so :p and I don't mind it. I was minding the feeble opposition offered by AI countries.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 14, 2025, 04:46:41 PM
Quote from: crazy canuck on November 14, 2025, 03:26:18 PM
Quote from: Tamas on November 14, 2025, 02:57:49 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

First of all if I didn't prefer EU5 over EU4 I'd be playing EU4. But after 400-ish hours I am kind of bored of it.

And the later start date would be better because the trajectory of history was much more set in 1492 than in 1337. This is also an advantage of the 1300s startdate, obviously, but looking at some people discuss their games in the AI modder's Discord shows me that nearly every game Castille eats Portugal but leaves Aragon alone, the Ottomans never go past the western half of Anatolia and bits of Greece, Austria almost never gains any territory, and no Russia emerges, like, ever.

Hopefully these are just AI issues, if SOME regional and world challengers apart from France emerged I'd probably be content even if they are not called Ottomans, Muscovy and Austria. But none of that happens.

Ok, so the letdown is Hungary is not going to face it's historical enemy in your game?  I can understand that  :)

To a degree yes but not just that if the Mamluks or some other dudes took the ottos place and became a big power at least some times, I would be content. But I have not seen a single evidence of that happening.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 14, 2025, 04:49:02 PM
Quote from: Tamas on November 14, 2025, 04:46:41 PM
Quote from: crazy canuck on November 14, 2025, 03:26:18 PM
Quote from: Tamas on November 14, 2025, 02:57:49 PM
Quote from: crazy canuck on November 14, 2025, 01:47:16 PMWhy is it a letdown Tamas - and why do you guys want a later start date?  If you want vanilla 1492, just play IV?

First of all if I didn't prefer EU5 over EU4 I'd be playing EU4. But after 400-ish hours I am kind of bored of it.

And the later start date would be better because the trajectory of history was much more set in 1492 than in 1337. This is also an advantage of the 1300s startdate, obviously, but looking at some people discuss their games in the AI modder's Discord shows me that nearly every game Castille eats Portugal but leaves Aragon alone, the Ottomans never go past the western half of Anatolia and bits of Greece, Austria almost never gains any territory, and no Russia emerges, like, ever.

Hopefully these are just AI issues, if SOME regional and world challengers apart from France emerged I'd probably be content even if they are not called Ottomans, Muscovy and Austria. But none of that happens.

Ok, so the letdown is Hungary is not going to face it's historical enemy in your game?  I can understand that  :)

To a degree yes but not just that if the Mamluks or some other dudes took the ottos place and became a big power at least some times, I would be content. But I have not seen a single evidence of that happening.

I am not so sure the sample size of what you have seen merits the conclusion that a later start date is necessary if what you want is the formation of a big power at least some times.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 04:51:53 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 04:39:06 PMI think EUIV's start in the immediate aftermath of the Battle of Varna makes sense.  1453 would take Byzantium off the board and piss off all the Byzanteens. :P

I just want it as an option. The Byzanteens can always play 1337  :lol:

And as for a history book...well I also play these games to learn about history and the "History of every country in the world from 1337 to 1836" book doesn't exist anyway.
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 14, 2025, 05:05:10 PM
Quote from: Valmy on November 14, 2025, 04:51:53 PMI just want it as an option. The Byzanteens can always play 1337  :lol:

Unfortunately, multiple start dates don't seem to work now that Paradox has taken the approach of expanding a game for years via DLC and free updates.  I haven't tried the "bookmarks" in EU IV that don't start in 1444, but in HOI 4 for instance the 1939 start has been effectively unplayable for years due to the major changes to the game since release, and the start not having been adjusted to account for them.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 14, 2025, 05:09:18 PM
For some reason, the Ottomans were vassals of the Trapezountine Empire in my Byz game.

I was allied to Trebizond and after some decades, Bulgaria, through marriage. Hungary took Wallachia.

My natural reflex with Byzantium is to secure the Balkan hinterlands rather than go fully for Anatolia, but it seems that it is a bad idea. Get the coastline before the Greeks become Turks. While you may lose some battles, there is still quite a lot of levies because the empire is tier 4 and by increasing control and stability, a war might go your way.

Still, rather a rough start.

By the 1400s, much of inner Anatolia will be Turkish and Sunni.

The empire starts with a minus 20 percent morale malus for armies. There are some terrible privileges for every damned estate. Revoking them is costly in every sense of the word. I did manage eventually to remove a few, but with a ruler that is "Idiot", it is not easy.

Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 05:16:06 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 05:05:10 PM
Quote from: Valmy on November 14, 2025, 04:51:53 PMI just want it as an option. The Byzanteens can always play 1337  :lol:

Unfortunately, multiple start dates don't seem to work now that Paradox has taken the approach of expanding a game for years via DLC and free updates.  I haven't tried the "bookmarks" in EU IV that don't start in 1444, but in HOI 4 for instance the 1939 start has been effectively unplayable for years due to the major changes to the game since release, and the start not having been adjusted to account for them.

Gotcha. Maybe it just is what it is. Maybe future updates will make the major powers more likely to form.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 14, 2025, 05:22:22 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 05:05:10 PM
Quote from: Valmy on November 14, 2025, 04:51:53 PMI just want it as an option. The Byzanteens can always play 1337  :lol:

Unfortunately, multiple start dates don't seem to work now that Paradox has taken the approach of expanding a game for years via DLC and free updates.  I haven't tried the "bookmarks" in EU IV that don't start in 1444, but in HOI 4 for instance the 1939 start has been effectively unplayable for years due to the major changes to the game since release, and the start not having been adjusted to account for them.

At least there is a focus tree for Afghanistan, the giant of WW2, if you purchase some DLC.
I don't really get this DLC policy, and I have never started HoI4 in 1939. I did a few Republic of China runs, and now there is new DLC making them even harder to play.

I do believe there will be DLC for EUV. The question, of course, is what type. CK3 got a few new starting dates with DLC, so we shall see.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 14, 2025, 05:26:25 PM
CK2 allowed any start date, which was a great feature. . .

Obviously, the problems with Muscovy and the Ottomans are linked to the start date.  From the standpoint of 1337, there is really no reason to believe those two polities would emerge as great powers.  It is just as likely to have been any of a number of other states.  P-dx is caught between a rock and a hard place: they give some special content to boost them, but not enough so that the AI will reliably bring them to full power.  Give too much, and and it trivializes them for the human player.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 14, 2025, 05:49:01 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 05:05:10 PM
Quote from: Valmy on November 14, 2025, 04:51:53 PMI just want it as an option. The Byzanteens can always play 1337  :lol:

Unfortunately, multiple start dates don't seem to work now that Paradox has taken the approach of expanding a game for years via DLC and free updates.  I haven't tried the "bookmarks" in EU IV that don't start in 1444, but in HOI 4 for instance the 1939 start has been effectively unplayable for years due to the major changes to the game since release, and the start not having been adjusted to account for them.

Also the resources needed to make multiple start dates didn't make sense since so few players used the alternative dates.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 14, 2025, 05:56:06 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 04:39:06 PMI think EUIV's start in the immediate aftermath of the Battle of Varna makes sense.  1453 would take Byzantium off the board and piss off all the Byzanteens. :P
Good :P
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 14, 2025, 05:56:24 PM
Quote from: The Minsky Moment on November 14, 2025, 05:26:25 PMCK2 allowed any start date, which was a great feature. . .

Obviously, the problems with Muscovy and the Ottomans are linked to the start date.  From the standpoint of 1337, there is really no reason to believe those two polities would emerge as great powers.  It is just as likely to have been any of a number of other states.  P-dx is caught between a rock and a hard place: they give some special content to boost them, but not enough so that the AI will reliably bring them to full power.  Give too much, and and it trivializes them for the human player.

As I said earlier, I think it has been a tension for them for sometime. Perhaps since creation of the series.

I would think best might just be to encourage some state in each region to vaguely do what historically happened. So Golden Horde should fall and one of the Russian principalities should often gain power.

It wouldn't always be the historical one nor would it always happen but some broad strokes of history would be nice to see.
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 14, 2025, 05:56:38 PM
Quote from: Sheilbh on November 14, 2025, 05:56:06 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 04:39:06 PMI think EUIV's start in the immediate aftermath of the Battle of Varna makes sense.  1453 would take Byzantium off the board and piss off all the Byzanteens. :P
Good :P

:o
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on November 14, 2025, 06:44:41 PM
Quote from: Sheilbh on November 14, 2025, 05:56:06 PMGood :P

I had a feeling you were going to say that. :lol: :hug:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 14, 2025, 08:17:01 PM
Quote from: crazy canuck on November 14, 2025, 05:49:01 PM
Quote from: Baron von Schtinkenbutt on November 14, 2025, 05:05:10 PM
Quote from: Valmy on November 14, 2025, 04:51:53 PMI just want it as an option. The Byzanteens can always play 1337  :lol:

Unfortunately, multiple start dates don't seem to work now that Paradox has taken the approach of expanding a game for years via DLC and free updates.  I haven't tried the "bookmarks" in EU IV that don't start in 1444, but in HOI 4 for instance the 1939 start has been effectively unplayable for years due to the major changes to the game since release, and the start not having been adjusted to account for them.

Also the resources needed to make multiple start dates didn't make sense since so few players used the alternative dates.

 :( other players are always ruining everything.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 15, 2025, 04:55:58 AM
In EU4 starting at a later date famously could also screw up lots of things in the game. Even selecting a later date in the new game and then selecting 1444 again would mess things up.
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 15, 2025, 05:21:01 AM
QuoteIn EU4 starting at a later date famously could also screw up lots of things in the game. Even selecting a later date in the new game and then selecting 1444 again would mess things up.

Okay so the latter would simply be an example of shitty coding by Paradox?
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 15, 2025, 06:19:22 AM
Or it is just needlessly complicated to code to cater to a niche group.  Better to spend those resources elsewhere.
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 15, 2025, 06:28:00 AM
Quote from: crazy canuck on November 15, 2025, 06:19:22 AMOr it is just needlessly complicated to code to cater to a niche group.  Better to spend those resources elsewhere.

No it is pretty shitty coding if clicking between start dates causes the game to load improperly.

I totally understood their stance that maintaining many little used start dates (let alone history of everyday in the period) was not worth the resource. But if you do have more than one, game shouldn't break as you browse the different scenarios.

For EUV, I think time will tell if they need to budge or not. Difference with EUV is it picked only start date in a century none of the others covered. Could possibly be there are enough legacy fans who would actually play a 15th century start date.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 15, 2025, 06:56:43 AM
The combined strenght of my vassals is weighing down their loyalty more and more. But annexing any of the strong ones would significantly hurt my income. Gonna' have to start doing it, though.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on November 15, 2025, 11:34:10 AM
Quote from: garbon on November 15, 2025, 06:28:00 AM
Quote from: crazy canuck on November 15, 2025, 06:19:22 AMOr it is just needlessly complicated to code to cater to a niche group.  Better to spend those resources elsewhere.

No it is pretty shitty coding if clicking between start dates causes the game to load improperly.

I totally understood their stance that maintaining many little used start dates (let alone history of everyday in the period) was not worth the resource. But if you do have more than one, game shouldn't break as you browse the different scenarios.

For EUV, I think time will tell if they need to budge or not. Difference with EUV is it picked only start date in a century none of the others covered. Could possibly be there are enough legacy fans who would actually play a 15th century start date.

Pretty sure I do remember a dev report where they looked at the data and said basically nobody chooses any dates but the earliest ones.
Title: Re: Europa Universalis V confirmed
Post by: garbon on November 15, 2025, 11:53:35 AM
Quote from: Josquius on November 15, 2025, 11:34:10 AM
Quote from: garbon on November 15, 2025, 06:28:00 AM
Quote from: crazy canuck on November 15, 2025, 06:19:22 AMOr it is just needlessly complicated to code to cater to a niche group.  Better to spend those resources elsewhere.

No it is pretty shitty coding if clicking between start dates causes the game to load improperly.

I totally understood their stance that maintaining many little used start dates (let alone history of everyday in the period) was not worth the resource. But if you do have more than one, game shouldn't break as you browse the different scenarios.

For EUV, I think time will tell if they need to budge or not. Difference with EUV is it picked only start date in a century none of the others covered. Could possibly be there are enough legacy fans who would actually play a 15th century start date.

Pretty sure I do remember a dev report where they looked at the data and said basically nobody chooses any dates but the earliest ones.

I doubt they said any such thing about EUV.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 15, 2025, 12:19:36 PM
On the work required to add another start date, Johan said in 2024:

https://forum.paradoxplaza.com/forum/threads/adding-at-least-one-secondary-start-date-should-be-a-long-term-goal.1659213/page-3#post-29540751

QuoteAnother start date, well.. I really don't know.. But I would probably say its an insane amount of man-months.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 15, 2025, 01:37:04 PM
It seems hopeless for EU5; there are a couple thousand polities and quite of bit data associated with each.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 15, 2025, 01:40:48 PM
Quote from: Josquius on November 15, 2025, 11:34:10 AMPretty sure I do remember a dev report where they looked at the data and said basically nobody chooses any dates but the earliest ones.

I haven't played a lot of CK3, but I *never* did the 867 date. Mostly 1066 and one game in 1178.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 15, 2025, 01:46:17 PM
Quote from: Norgy on November 14, 2025, 05:22:22 PMI do believe there will be DLC for EUV.


oh, there'll be lots.

EUIV I believe had it where in addition to the bookmarks, you could play on any single date that you wanted and the map, supposedly, updated with the date you chose.

Obviously that's waaay too much work. But I'm convinced there will be a demand for a 15th century bookmark. Especially since this game is so slow most people are going to quit by the time 1600 arrives.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 15, 2025, 08:28:24 PM
Quote from: The Minsky Moment on November 15, 2025, 01:40:48 PM
Quote from: Josquius on November 15, 2025, 11:34:10 AMPretty sure I do remember a dev report where they looked at the data and said basically nobody chooses any dates but the earliest ones.

I haven't played a lot of CK3, but I *never* did the 867 date. Mostly 1066 and one game in 1178.

Yeah I certainly was not one to only play the starting dates in Paradox games.

Though the HoI series is totally different. The game is already pretty short and now you want to remove a quarter of it?
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 16, 2025, 11:08:35 AM
Some bloke's thoughts who played to 1836. My biggest worry is the discrepancy between non-scaling costs (the economy) and scaling costs (events)

https://www.reddit.com/r/EU5/s/fqekQQBE89
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 16, 2025, 04:56:36 PM
Having reached the 1600s I still feel the most obvious shortcoming is AI countries being either unable or unwilling to push back.

I am able to manage my several decently strong vassals and I am able to maintain the contentment of all estates (except for short periods of dissatisfaction) despite having culled Noble and clergy power to the degree that the Crown has 51%.

The thing is though, since I don't really know what I am doing economically, achieving all this seems to be keeping my budget balanced on a tight rope. It feels like if there was a sustained strain, like conflict with at least a peer, then things could start unravelling. I guess you can say that's what happened to historic Hungary. On paper it was big and rich but was too mismanaged to rise to the challenge posed by the Ottomans.

But there is no challenger in my game. To some degree that's understandable (Bohemia could kick my ass but it's make sense they don't want to bother) but it feels like the AI is too risk averse.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 16, 2025, 05:49:56 PM
Quote from: Tamas on November 16, 2025, 04:56:36 PMHaving reached the 1600s .

Playing Hungary?

Incredible, this game can predict the future.  I assume you managed to get rid of Orban and advance to Renaissance era governance.
Title: Re: Europa Universalis V confirmed
Post by: PRC on November 16, 2025, 09:27:24 PM
I've played a few hours of Holland and thought I was doing well, weathered the plague, but then descended into repeated bankruptcies during the Hook and Cod Wars.  Which is apropos, but I'm sure I've also misplayed the trade and economic settings. 

What are the "keep this automated" buttons everyone is still using?

Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 02:08:04 AM
Quote from: PRC on November 16, 2025, 09:27:24 PMI've played a few hours of Holland and thought I was doing well, weathered the plague, but then descended into repeated bankruptcies during the Hook and Cod Wars.  Which is apropos, but I'm sure I've also misplayed the trade and economic settings. 

What are the "keep this automated" buttons everyone is still using?



There are little gear symbols by things. If you click on them a little circle appears in the center and that means it is automated.

Though in my Lithuania game it looks like my neighbors are building a lot more things and I am and I am starting to distrust the AI...so I built a lot of things but now my balance is going negative for mysterious reasons so maybe the AI was right to not build things. I don't know.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 17, 2025, 02:48:29 AM
Quote from: PRC on November 16, 2025, 09:27:24 PMI've played a few hours of Holland and thought I was doing well, weathered the plague, but then descended into repeated bankruptcies during the Hook and Cod Wars.  Which is apropos, but I'm sure I've also misplayed the trade and economic settings. 

What are the "keep this automated" buttons everyone is still using?



I formed the Netherlands, starting as Brabant, and set up a new market in the Netherlands. I have been raising opinion  using diplomats and have opened 644 levels of overseas trade offices. The consequence is that my trade income is 50% of the total income and 3/4 of that trade income is earned outside my own market, For things like paper, cloth etc I only tend to build when there is a shortage (we just don't have enough people to be a manufacturing powerhouse). So, it seems, for the Netherlands always go commercial.

I really wish I could take Flanders but it is a French vassal and those guys are monsters!!!
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 17, 2025, 02:48:48 AM
This is not EU4, just building stuff won't give you anything. :P You have to be able to tax it, and that means a) building things that produce goods that someone will buy and/or use, and b) having control so you can actually tax your population.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 10:39:56 AM
Quote from: Solmyr on November 17, 2025, 02:48:48 AMThis is not EU4, just building stuff won't give you anything. :P You have to be able to tax it, and that means a) building things that produce goods that someone will buy and/or use, and b) having control so you can actually tax your population.

Well yeah I at least know that. I only built stuff that supposedly would make money and was in high control areas. But what "profit" means for those buildings is a little opaque. Profit for who? Me?

Though the problem with Lithuania remains that my largest cities (Polotsk and Riga) are neither Lithuanian nor close to Vilnius.

Though it kind of messes with my mind that 230 km is a vast politically significant distance.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 17, 2025, 10:50:56 AM
I do feel like the control/access mechanic is a bit overly punitive but I think it works.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 11:09:38 AM
Quote from: Tamas on November 17, 2025, 10:50:56 AMI do feel like the control/access mechanic is a bit overly punitive but I think it works.

Yeah I like it. It basically forces you to think about trying to govern your country.

As somebody from the US and Texas how short these distances are that seem so impossible to bridge cracks me up.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 17, 2025, 11:59:34 AM
Massive patch just landed
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 12:03:58 PM
Quote from: Tamas on November 17, 2025, 11:59:34 AMMassive patch just landed

Does this mean I have to start my game over?  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 17, 2025, 12:37:40 PM
Quote from: Valmy on November 17, 2025, 10:39:56 AM
Quote from: Solmyr on November 17, 2025, 02:48:48 AMThis is not EU4, just building stuff won't give you anything. :P You have to be able to tax it, and that means a) building things that produce goods that someone will buy and/or use, and b) having control so you can actually tax your population.

Well yeah I at least know that. I only built stuff that supposedly would make money and was in high control areas. But what "profit" means for those buildings is a little opaque. Profit for who? Me?

Though the problem with Lithuania remains that my largest cities (Polotsk and Riga) are neither Lithuanian nor close to Vilnius.

Though it kind of messes with my mind that 230 km is a vast politically significant distance.  :lol:

Profit that is then divided amongst the estates, which is why it is important to have crown power.  But also important to have a well funded clergy and burgher estate so they can build their own buildings.  And be merciless when taking power away from the nobles (within the tolerances of rebellion).
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 17, 2025, 12:48:35 PM
Quote from: Tamas on November 17, 2025, 11:59:34 AMMassive patch just landed

Looks like they went bug squashing
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 17, 2025, 01:13:50 PM
Quote from: Valmy on November 17, 2025, 12:03:58 PM
Quote from: Tamas on November 17, 2025, 11:59:34 AMMassive patch just landed

Does this mean I have to start my game over?  :ph34r:

I am going to check if anything resulted in an immediate AI behaviour change, then start a new game.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 17, 2025, 01:31:39 PM
I haven't gotten too far in any one game, just still trying to learn the mechanics so starting again will just be my current MO  :D
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 01:34:28 PM
One thing that bugs me is how to manage the size of the court. Obviously the bigger the court the more likely you can find great people to put in the cabinet or be in charge of military units.

On the other hand having to manage the personal lives of over 1,000 inbred nobles takes up way too much time.

I have no idea how to manage this going forward.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 17, 2025, 01:38:48 PM
I don't find it so problematic, every so often just open the diplo tab and see if there are any royal marriages you can arrange (not all will pop up on your alerts) and I just do the admin training for everyone when the education alert pops up. And of course when the marriage alert pops up, pay particular attention to that.

If a member of your nobility wants permission to marry, you will get an event that improves your standing with them, so best to wait for that event to fire.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 17, 2025, 01:42:08 PM
I get several notices every single month people are turning 16 and then I have to go check to see if I care about them. It gets rather exhausting.

And nobody wants to royal marry me since I am a dirty pagan. But I suspect when I play a non-Pagan country that will also be something I have to manage.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 17, 2025, 03:48:52 PM
Ah, they increased trade maintenance costs by a factor of 10 and now my trading empire makes a loss  :hmm:
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 01:21:53 AM
Quote from: Valmy on November 17, 2025, 01:42:08 PMI get several notices every single month people are turning 16 and then I have to go check to see if I care about them. It gets rather exhausting.

And nobody wants to royal marry me since I am a dirty pagan. But I suspect when I play a non-Pagan country that will also be something I have to manage.

I think they mentioned that they're looking at getting that coming of age spam sorted. I hope it will be a setting where you can decide how much control you want, i.e. how distant a relative you want to handle manually vs. automate.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 01:26:30 AM
From a post on their forums about "the released state of the game being unacceptable in 2025":

In a section complaining about the UI:
QuoteFor a series known for complex but functional interfaces, this is honestly embarrassing.
:lol:
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 18, 2025, 02:06:00 AM
It will be tweaked and rebalanced for the next 15 years or so, the game will probably be at it's best in 5 years time  :P
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 02:33:20 AM
That seems right. :D Stellaris and HoI4 seem to have been struggling recently.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 18, 2025, 03:45:38 AM
1AM post from Johan:
https://forum.paradoxplaza.com/forum/forums/europa-universalis-v.1171/

QuoteWe will deploy a 1.0.6 update as soon as humanely possible.
We will restore trade maintenance changes to previous numbers
Negative Trade values will no longer break the entire system.
Privateers will be able to be destroyed again.
We are working on a new code for the economical base that is far less focused on the trade volume, but that won't be ready for tomorrow.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 03:51:24 AM
Classic Johan :D

Now waiting for KC4 to send a post that everything is broken, the team scrambling to sort it out over a weekend, and in the end KC4's local install being the problem. :P
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 18, 2025, 04:39:38 AM
Lol.

Also apparently they made regulars even more powerful against levies so they get like 50 or 100 to 1 kill ratios. I think Johan needs to fix these couple of things and then get some sleep.

Although to be fair, as I understand regulars were like this prepatch, it's just levies we're bugged which masked it. Now they have fixed the bug and we have Space Marines.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 04:42:22 AM
I think I might give this a patch or two before going back to it :D
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 18, 2025, 04:59:52 AM
Quote from: Valmy on November 17, 2025, 01:42:08 PMI get several notices every single month people are turning 16 and then I have to go check to see if I care about them. It gets rather exhausting.

And nobody wants to royal marry me since I am a dirty pagan. But I suspect when I play a non-Pagan country that will also be something I have to manage.

In my Ottoman game my dynasty absolutely exploded (doesn't help that every man can have four wives). My fault really, though, since I got them marriages. :D By the end of the game, practically every major Muslim country was ruled by an Osmanoglu.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 18, 2025, 05:42:49 AM
As Ottoman, aren't you supposed to kill all your brothers when you ascend? :P
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 18, 2025, 10:00:33 AM
Quote from: Syt on November 18, 2025, 01:26:30 AMFrom a post on their forums about "the released state of the game being unacceptable in 2025":

In a section complaining about the UI:
QuoteFor a series known for complex but functional interfaces, this is honestly embarrassing.
:lol:

Huh. Maybe I am clueless as to what is out there but I thought EU5 was pretty good at release. Obviously there is a lot to sort out and learn but compared to previous EU games I thought it was fine.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 18, 2025, 10:20:35 AM
Quote from: Syt on November 18, 2025, 01:26:30 AMFrom a post on their forums about "the released state of the game being unacceptable in 2025":

In a section complaining about the UI:
QuoteFor a series known for complex but functional interfaces, this is honestly embarrassing.
:lol:

What a noob.
Doesn't he know that buying a Paradox game on release means buying in to the open beta test?

Don't worry guy, 2026 is just around the corner.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 18, 2025, 10:23:31 AM
Quote from: Syt on November 18, 2025, 04:42:22 AMI think I might give this a patch or two before going back to it :D

Smart move.  I'm targeting around 1.11 or 1.12.  That's the usual sweet spot.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 18, 2025, 11:07:04 AM
Quote from: Syt on November 18, 2025, 05:42:49 AMAs Ottoman, aren't you supposed to kill all your brothers when you ascend? :P

Yes but the second cousins flood the court. :P

I kept getting the "claim throne" CB on various countries throughout the game. And near the end I ended up inheriting the Yemen-Somalia union. I'm the Turkish Habsburgs. :D
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 18, 2025, 11:17:11 AM
Anyway, yesterday's patch fixed many bugs but broke levies badly. Now they just get massacred by regulars at an insane ratio. Whoever gets Professional Armies first wins the game.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 18, 2025, 01:03:32 PM
If it keeps on raining, the levies are going to break.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 18, 2025, 01:09:01 PM
I drove my Chevy to the levies but the levies were dry  :(   
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 18, 2025, 01:15:41 PM
Quote from: Solmyr on November 18, 2025, 11:17:11 AMAnyway, yesterday's patch fixed many bugs but broke levies badly. Now they just get massacred by regulars at an insane ratio. Whoever gets Professional Armies first wins the game.


I did think levies were way too powerful and sheer numbers seemed to rule every battle.

But I figured that was just because it was early in the game and the regulars would get bonuses later. Also balanced by the fact you lose workers on your RGOs when you call up the levies. So if I can get away with just sending my regulars I usually do that.

They may have over adjusted  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 18, 2025, 01:21:39 PM
Regulars are lvl 20 fighters against level 0 peasants. 
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 18, 2025, 01:24:25 PM
Quote from: Valmy on November 17, 2025, 01:34:28 PMOne thing that bugs me is how to manage the size of the court. Obviously the bigger the court the more likely you can find great people to put in the cabinet or be in charge of military units.

On the other hand having to manage the personal lives of over 1,000 inbred nobles takes up way too much time.

I have no idea how to manage this going forward.

Manage their lives? I don't really bother with anybody who's not a direct descendant. Who cares why my cousin's nephew is up to?
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 18, 2025, 01:26:15 PM
Quote from: The Minsky Moment on November 18, 2025, 01:03:32 PMIf it keeps on raining, the levies are going to break.

 :lmfao:
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 18, 2025, 01:27:35 PM
Quote from: Josephus on November 18, 2025, 01:24:25 PM
Quote from: Valmy on November 17, 2025, 01:34:28 PMOne thing that bugs me is how to manage the size of the court. Obviously the bigger the court the more likely you can find great people to put in the cabinet or be in charge of military units.

On the other hand having to manage the personal lives of over 1,000 inbred nobles takes up way too much time.

I have no idea how to manage this going forward.

Manage their lives? I don't really bother with anybody who's not a direct descendant. Who cares why my cousin's nephew is up to?

Well because I want high stat people, so a lot of courtiers is good. Also I was worried too much inbreeding might have bad effects but...maybe that is just a CK thing.

Also if I don't have a lot of nobles the only way I could get my people married was by marrying commoners with huge penalties. I couldn't get royal marriages as pagan Lithuania.

However, I think over a long enough period of time it is inevitable you will have a giant court.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 18, 2025, 01:30:39 PM
Quote from: crazy canuck on November 18, 2025, 01:21:39 PMRegulars are lvl 20 fighters against level 0 peasants. 

That would make historical events like the Battle of the Golden Spurs or the victories of the Swiss militia over the Habsburgs and Burgundians unlikely to occur though  :hmm:

Good. Filthy peasants deserve to be slaughtered by their social betters  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 18, 2025, 03:50:52 PM
Quote from: Valmy on November 18, 2025, 01:27:35 PM
Quote from: Josephus on November 18, 2025, 01:24:25 PM
Quote from: Valmy on November 17, 2025, 01:34:28 PMOne thing that bugs me is how to manage the size of the court. Obviously the bigger the court the more likely you can find great people to put in the cabinet or be in charge of military units.

On the other hand having to manage the personal lives of over 1,000 inbred nobles takes up way too much time.

I have no idea how to manage this going forward.

Manage their lives? I don't really bother with anybody who's not a direct descendant. Who cares why my cousin's nephew is up to?

Well because I want high stat people, so a lot of courtiers is good. Also I was worried too much inbreeding might have bad effects but...maybe that is just a CK thing.

Don't think there is any inbreeding, I was marrying cousins and nieces all the time as the Ottomans (because at some point there was nothing but Ottomans and their cousins available for royal marriages :D ), and there were never any ill effects that I could see.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 18, 2025, 04:00:38 PM
Unlike CK3 you can't play Finland in EU 5  :(
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 18, 2025, 04:42:21 PM
It's made by a Swede
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 19, 2025, 05:26:10 AM
I feel like Johan is tying himself into a completely unnecessary knot with this extremely convoluted levy vs regular combat system. Make them start equal, give regulars buffs through some stuff if you have to, but come on they are superior to levies just on account of not emptying your production buildings when at war.

https://forum.paradoxplaza.com/forum/threads/levy-vs-regulars-some-information-from-tinto.1876702/
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 19, 2025, 04:48:22 PM
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.

Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 19, 2025, 05:18:14 PM
Quote from: Valmy on November 18, 2025, 01:27:35 PMHowever, I think over a long enough period of time it is inevitable you will have a giant court.

I've heard on the P'dox forum, that a giant court can bloat things and really slow down your game.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 19, 2025, 05:19:47 PM
Quote from: Tamas on November 19, 2025, 04:48:22 PMhttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.



Yes. And also, just as soon as you figure something out, they change it. And all the YouTube tutorials become obsolete. :(
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 19, 2025, 06:33:12 PM
I didn't get that deep into the game yet but it seemed like things were balanced OK on release.  Levies were stronger in the first 2 ages and maybe the 3rd but that mapped well on to the historical period when levies were dominant and standing armies non-existent to very rare. I think its perfectly OK if during the earlier period, the standing armies are basically there as royal bodyguards or small groups of specialists to be used in reserve or for sieges and such until you get to the 1600s or so.  Now maybe the balance on release was due in part to some coding mistake but then don't fix the mistake in a way that totally undoes that balance.
Title: Re: Europa Universalis V confirmed
Post by: Zanza on November 19, 2025, 08:53:48 PM
Quote from: Tamas on November 19, 2025, 04:48:22 PMhttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-89-19th-of-november-2025.1876786/

So tomorrow we will have radical re-rework of combat values and then next week the radical recalculation of the economic base which as I understand is a key metric informing several scaling systems.

Also next week's patch is going to be a major overhaul of vassal management,inckudingns rework of the centralisation-decentralisation axis.

Now apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.



I will just play Anno 117 for a while and then play EU V when it has matured a bit.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 19, 2025, 10:43:38 PM
Quote from: The Minsky Moment on November 19, 2025, 06:33:12 PMI didn't get that deep into the game yet but it seemed like things were balanced OK on release.  Levies were stronger in the first 2 ages and maybe the 3rd but that mapped well on to the historical period when levies were dominant and standing armies non-existent to very rare. I think its perfectly OK if during the earlier period, the standing armies are basically there as royal bodyguards or small groups of specialists to be used in reserve or for sieges and such until you get to the 1600s or so.  Now maybe the balance on release was due in part to some coding mistake but then don't fix the mistake in a way that totally undoes that balance.

Agreed
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 19, 2025, 11:40:09 PM
Quote from: Tamas on November 19, 2025, 04:48:22 PMNow apart from the ridiculously convoluted levy values the rest of the changes sound like good improvements, but I also feel frustrated I am in this very very familiar Paradox situation where I feel I want to play but I shouldn't because major changes are just a week away. And obviously next week's patch will break something brand new and then I will be waiting for the next fix etc.

Yes. I mind it a lot less in Vic3 because it's campaigns are much shorter, i.e., you can get one in between patches.

Much less so with EU5, which also raises concerns how these rapid-fire balance changes affect gameplay 300 years into a run.

And I agree that while there were a few things that seemed off, at launch the game seemed reasonably playable (passive AI notwithstanding). That they're now taking massive swings at the balance of core systems like this is a bit concerning to me. I think I'd rather they juice up AI a bit and take their time carefully adjusting the balance of trade, economy instead of launching patches that swing back and forth like this. Not to mention that part of me worries that they end up balancing it to a point where the game becomes either too easy or too difficult (unless you relentlessly min/max), or that the simulation mechanics become irrelevant because they've been balanced into a grey formless mush.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 19, 2025, 11:52:00 PM
In case you were wondering (I for sure have) why there's been no music mods yet, like re-adding EU4 soundtrack:

https://www.reddit.com/r/EU5/s/2XvURNjbjC
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 20, 2025, 12:45:21 AM
The patching policy seems to be too reactive, I think they should take their time and avoid quickfire and ill thought out changes.

I've rolled back to the 1.04 patch, which seemed perfectly playable to me. I will advance my version as and when I hear good things about some future build.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 20, 2025, 01:29:02 AM
I will probably play some Anno 117 or Victoria 3 instead (esp. as there'll be new content for V3 soon and it will need a few patches to get sorted again :P ). Though maybe CK3.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 20, 2025, 04:25:19 AM
Quote from: Syt on November 19, 2025, 11:40:09 PMNot to mention that part of me worries that they end up balancing it to a point where the game becomes either too easy or too difficult (unless you relentlessly min/max), or that the simulation mechanics become irrelevant because they've been balanced into a grey formless mush.

Indeed, I am afraid that's already started with Johan's planned changes to make Decentralisation more viable. Maybe it's nothing but I thought the Centralisation>Decentralisation thing was a feature, after all the overall "meta" of internal politics in the game is to increase control and crown power throughout the centuries. I wonder what a high province control but very Decentralised society is supposed to represent?
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 20, 2025, 04:39:48 AM
Not to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 20, 2025, 04:45:33 AM
Quote from: Syt on November 20, 2025, 04:39:48 AMNot to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.

Yeah Johan will need to stand fast on core design elements. But, come to think of it, he is the guy who was patching EU2  based on what needed nerfing to avoid losing their MP game.  :lol:
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 20, 2025, 05:13:31 AM
The period, at a bird's eye level, has centralised states triumphing over decentralised states. There is also an arms race where countries gain huge but temporary leads, the UK with very powerful finance, or France with conscription. There seem to be different viable ways to get that strong control, from the UK's parliamentary system to Russian autocracy.

The way to "balance" the game imo is to make a decision to decentralise good in the short term, interest groups are placated for example, be they old fashioned methods of commercial organisation, regional peculiarites or class privileges. But long term, for this period, the "meta" is that centralised states have the edge over the decentralised ones.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 20, 2025, 05:23:26 AM
As I am arguing with a couple of kids over at Paradox, one thing the "OMG DECENTRALISATION IMBALANCE" people ignore is that that one slider doesn't live in isolation.

Multiple times I made decisions in the game to forego significant bonuses because the law/option giving them meant raising decentralisation.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 20, 2025, 05:25:46 AM
And a lot of them seem to look at it from the perspective of the first 10, 20 years of a 500 years campaign instead of taking a higher level view.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 20, 2025, 05:32:22 AM
Quote from: Syt on November 20, 2025, 05:25:46 AMAnd a lot of them seem to look at it from the perspective of the first 10, 20 years of a 500 years campaign instead of taking a higher level view.

Yes, frustrating.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 20, 2025, 09:10:24 AM
Quote from: Richard Hakluyt on November 20, 2025, 05:13:31 AMThe period, at a bird's eye level, has centralised states triumphing over decentralised states. There is also an arms race where countries gain huge but temporary leads, the UK with very powerful finance, or France with conscription. There seem to be different viable ways to get that strong control, from the UK's parliamentary system to Russian autocracy.

The way to "balance" the game imo is to make a decision to decentralise good in the short term, interest groups are placated for example, be they old fashioned methods of commercial organisation, regional peculiarites or class privileges. But long term, for this period, the "meta" is that centralised states have the edge over the decentralised ones.
I suppose that sort of goes to what type of game EU is - and I think the start date is relevant here.

I listened to a podcast a while ago with a Ukrainian academic talking about Medieval Kyiv as this different alternative model of state building that was decentralised regularly splitting and surprisingly successful. But it was slightly challenged by the host that while there was a vibrant culture and economy the same system also made the state vulnerable contributing its colapse.

As I say I think this ties into the start date, because it starts in late Medieval period you kind of need to have that type of decentralised state as a plausible alternative. If it's a bit later and more clearly Early Modern then I think you can frame it more around centralisation, state control etc.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 20, 2025, 09:16:00 AM
Quote from: Syt on November 20, 2025, 04:39:48 AMNot to mention many folks crying about low control in locations and that there "need" to be more ways to project it basically from day 1 of a campaign. "Second capitals", "provincial centers" etc., and while not completely invalid it's also increasing the chance to make the mechanic meaningless.
Yeah. I think I'd maybe tie it to estate satisfaction.

Less things you build and more "are the local grandees satisfied"? Thinking of either formal local offices like justices of the peace or the parlements, or more abstractly whether "the estates" are satisfied with and broadly enforcing the centre's law locally.

It might make balancing the estates more important/different too eg if you're town heavy etc.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 20, 2025, 09:23:53 AM
Yes, I think that is the story. There is nothing wrong with decentralisation per se, but it is easy to become prey for centralising predators. In our own time the EU is one of the best places to live in the world, with prosperity and great culture, but it is militarily and politically impotent when faced with an aggressive shithole like present day Russia.

Similarly, the French got to stomp around the HRE causing havoc for about 200 years (1618-1815). The HRE was fine as a culture and civilisation, but it took the rise of Prussia to stop the great powers using it as their sandpit.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 20, 2025, 10:52:24 AM
1.0.7 is out which aimed to undo 1.0.5's breaking of the regular-levy troops balance of 1.0.4 not by reverting the change but by further convoluting the process by which these troops behave and improve over time. I linked Johan's post about it that was immediately torn apart by people.

So apparently now you can get results like this:
https://forum.paradoxplaza.com/forum/threads/1-0-7-bodies-in-unit-calculations-make-regular-troops-useless-before-age-iv.1877431/

Where a handful of regulars still massacre 15k levies but because of the new... jumble of calculations they still lose the battle because their morale runs out.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 20, 2025, 11:06:47 AM
 :lmfao:
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 20, 2025, 11:48:16 AM
The midpoint of the EU campaign in 1587.  From that standpoint I don't think it was obvious that centralizing was a superior state building strategy. The two western European countries with a centralizing drive - England and France - seemed trapped in endless cycles where they would thrive under strong monarchs, only to collapse back into confusion and civil strife during the reigns of weak monarchs or long regencies. And of course that pattern would continue into the mid-1600s.   On the flip side, city states like Venice or city leagues like the Hanse seemed a viable alternative model.  The HRE and the Habsburg agglomeration had all sorts of problems but managed to project resilience and exert power pretty consistently.  The Ottomans were at their height despite granting significant degrees of regional autonomy horizontally and within regions through the millet system.

The proposed changes to centralization do not appear to me to take centralization less preferable. As I understand, the centralization bonuses for crown power and proximity cost remain, and those remain two of the best bonuses in the game.  Decentralization is going to be boosted by basically making it harder to maintain subject loyalty without it.  That doesn't really change the balance in the sense that going centralized will help you project control so that you don't need to rely on subjects as much for expansion and can just control directly.  What it does do is: (1) open the possibility of drifting decentralized early game until other sources of control and prox reduction make a centralized strategy more effective, (2) making decentralization more useful for AI countries that get stuck with it.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 20, 2025, 11:52:44 AM
Also seems to me making subjects harder to control nerfs France game start which will probably boost England's chances of performing as historically in the 100 YW.  At the same time, it will make it harder for England to hold on to large areas of France, especially away from the coasts.  And that seems right too.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 20, 2025, 12:06:31 PM
Yeah, in the game I'm playing France won the 100 years war in 20 years and seemed to have iron control of their vassals. They became the hegemonic power in Europe by about 1360, which is disappointing.

In the real world a united France was a huge threat to just about every other European state (I'm thinking of Louis XIV here), but getting there so incredibly early (hundreds of years early) is very bad for the game.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 20, 2025, 03:44:38 PM
Quote from: Richard Hakluyt on November 20, 2025, 09:23:53 AMYes, I think that is the story. There is nothing wrong with decentralisation per se, but it is easy to become prey for centralising predators. In our own time the EU is one of the best places to live in the world, with prosperity and great culture, but it is militarily and politically impotent when faced with an aggressive shithole like present day Russia.
I can't remember his name now but that comparison reminds me of the neo-Medieval theory in international relations. I think it's from the English school.

But basically it argues that basically states exist within an international society and that we might be heading back into an era where individuals actually feel more loyalty to localities (cities, sub-national units) or to transnational forms (the EU, "liberal order" etc) with the state as a less central role. A bit like the Medieval era when you had very strong local and transnational forms and identities (cities, Christendom, republic of letters etc) and the state/national level was relatively weak.

QuoteSimilarly, the French got to stomp around the HRE causing havoc for about 200 years (1618-1815). The HRE was fine as a culture and civilisation, but it took the rise of Prussia to stop the great powers using it as their sandpit.
I'm rather more sympathetic to the French on that one, but I am very anti-Habsburg :o

QuoteThe midpoint of the EU campaign in 1587.  From that standpoint I don't think it was obvious that centralizing was a superior state building strategy. The two western European countries with a centralizing drive - England and France - seemed trapped in endless cycles where they would thrive under strong monarchs, only to collapse back into confusion and civil strife during the reigns of weak monarchs or long regencies. And of course that pattern would continue into the mid-1600s.   On the flip side, city states like Venice or city leagues like the Hanse seemed a viable alternative model.  The HRE and the Habsburg agglomeration had all sorts of problems but managed to project resilience and exert power pretty consistently.  The Ottomans were at their height despite granting significant degrees of regional autonomy horizontally and within regions through the millet system.
Maybe. In terms of 1587 - you've got Elizabeth and Henri IV at around that time who are both monarchs who subsequently provide very important role models/patterns for English and French leaders. So in some sense you're right that there are still cycles of violence to go - and perhaps because of that these are proto-golden ages looked back to nostalgically by subsequent generations.

I think I'd argue that the forces that were in play by the late 15th century were pointing in the direction of forms of centralising modernisation. In particular the forces that emergent modern states were able bring in the Italian Wars against condottieri is absolutely devastating. I'm not sure Italy ever really recovers from that point and becomes an increasing object of other great powers' politics/unable to assert any agency (like the rest of the HRE and RH says). But also I think the particular style of the Portuguese monarchy has sponsored the expeditions to the Indies which is transformative - to the extent that the Venetians are paying anyone for information on what the Portuguese are up to and putting their arsenal to work for the Mamluks to build an Indian Ocean fleet for them to kick the Portuguese out. I think in both cases the writing is on the wall for "traditional" Medieval more decentralised Europe (and, with Europe's discovery of the Americas and with colonisation basically acquiring the depth of effectively another Europe, also for the rest of Eurasia - though that's not clear then).
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 21, 2025, 01:53:32 AM
One problem is that if you have low control, you get no taxes but also your estates' money evaporates into thin air. This should not be the case - your estates should be able to enjoy their income in areas of low crown control. That way a decentralized state would have estates building things and making money available for loans.
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on November 21, 2025, 02:31:25 AM
Yes, I can see a decentralised state getting prosperous as a weak crown is unable to sieze much in the way of tax money and waste it on wars. IIRC Castile was very heavily taxed which is a factor in its precipitous decline in the 17th century.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 21, 2025, 03:46:51 AM
But also, as I understand the game doesn't simulate ALL money/wealth in circulation like Vic3 does. Not sure just giving lost tax money to estates would work.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on November 21, 2025, 09:50:39 AM
Burghers can build roads if the right privileges are selected.  Some of the other estates can build special buildings although sometimes they aren't good. 

The estates do use income to buy good output and drive up demand IIRC so that's useful.

Otherwise, I think the default assumption is that nobles with extra income will just fritter it away on banqueting and pointy shoes.
Title: Re: Europa Universalis V confirmed
Post by: Sheilbh on November 21, 2025, 10:12:40 AM
And toll castles. The rentier bastards <_<
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 21, 2025, 10:32:47 AM
Quote from: Sheilbh on November 21, 2025, 10:12:40 AMAnd toll castles. The rentier bastards <_<

Yeah I take it this is one of those things we have to be constantly trying to destroy?  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 21, 2025, 11:45:48 AM
Regarding control - this guy stacked all his Muscovy modifiers for great effect by end of 15th century. :P

(https://i.ibb.co/DDvhqRX1/image.png)

(https://i.ibb.co/xKx2jnd8/image.png)

(https://i.ibb.co/bRLNqMhB/image.png)

(https://i.ibb.co/CjgXWVm/image.png)

(https://i.ibb.co/0pKX9YKt/image.png)
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 24, 2025, 01:05:24 PM
Going through the 1.08 beta patch notes and saw this:

QuoteExiting using Alt+F4 in Ironman will now save the game.
:lmfao:
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 24, 2025, 01:15:54 PM
Like, IDK if the changes re. Centralisation negatively impacting vassal loyalty are good or not. But I can sympathise with Johan and co. People are up in arms because a beta patch have made their pre-beta patch meta-optimised empires worse in keeping subjects loyal. Like one guy is spamming because his one vassal now only has 39% loyalty, a value, I might add, I had ZERO problem living with when I had my Hungary vassal swarm. It's not like it matters.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 24, 2025, 01:17:17 PM
It mainly matters if you plan on annexing them.
Title: Re: Europa Universalis V confirmed
Post by: DGuller on November 24, 2025, 01:56:23 PM
Quote from: Syt on November 24, 2025, 01:05:24 PMGoing through the 1.08 beta patch notes and saw this:

QuoteExiting using Alt+F4 in Ironman will now save the game.
:lmfao:
:lol: I accidentally discovered a much more convenient way to cheese the Ironman:  by default your saves get saved to a OneDrive-linked folder, which versions the save file automatically.  If there is no syncing to the cloud, you can just roll back your save to one of quite a few prior versions and overwrite the current save.  I only did it once when I was trying to roll back the save for a HOI4 game far back enough to escape out of CtD loop.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 24, 2025, 02:27:45 PM
Ironman modes in games with popups drives me nuts. So easy to accidentally click something disastrous  :ph34r:
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 24, 2025, 02:28:55 PM
Quote from: Valmy on November 24, 2025, 02:27:45 PMIronman modes in games with popups drives me nuts. So easy to accidentally click something disastrous  :ph34r:

Yeah, I can live without getting "achievements".
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 24, 2025, 05:11:28 PM
So in my first game, Kingdom of Naples (Now Two Sicilies), I've reached 1640 and the Age of Absolutism, and, well, things are not going well. A series of bad shit, has led to rebellions, low stability and ongoing debt. No end in sight. Maybe if I complain to Johan, he'll make my game better in the next patch?  <_<

But I guess my first run is over, and I'll wait for the new patch to start a new game.

My main takeaway after 3 weeks is it is fun. I've always liked the EU series, even if I won't ever really learn to play it well.

And a later start date would be so nice.

As an aside, I don't think Spain (really Castille and Aragon) have colonized anything. England is setting up its
colonies, but the rest seem to be a hodgepodge of European colonizers including Milan and...Bohemia.
And, oh yeah, no Spain, no Russia,  no Great Britain; and Tunis seems to be the bad boy of the Med.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 24, 2025, 05:18:28 PM
Quote from: Josephus on November 24, 2025, 05:11:28 PMMaybe if I complain to Johan, he'll make my game better in the next patch?  <_<

 :D
Title: Re: Europa Universalis V confirmed
Post by: PRC on November 24, 2025, 05:33:32 PM
Quote from: Josephus on November 24, 2025, 05:11:28 PMand Tunis seems to be the bad boy of the Med.

I'm still learning a lot of the game's systems and I've been playing a new playthrough as Castile... their relatively easy start has been great to learn and play around in.

Quoted this because Tunis has also been a beast in my current game!  I was kicking Morocco & Granada off the peninsula and it has been Tunis that has successfully come to their rescue.  They were able to land a large contingent of levies in Northern Spain, enslave my people, and forced me to sue for peace, the bastards!
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on November 24, 2025, 07:09:30 PM
Yeah, your navy is stronger so you need to keep Tunis away from your lands. And don't get involved in a land war in N. Africa. You will lose population/levies to the Tunisian meat grinder.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 24, 2025, 08:13:31 PM
Also are galleys not the Med "meta" now? For my first naval battle with Tunis I had a mostly galley fleet only to get destroyed by a Tunis fleet made up of heavy ships
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 25, 2025, 02:18:36 AM
The beta has added EU4's border friction to "spice things up" internationally ... I guess Portugal will get eaten even more often by Spain Castille now? :P
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 25, 2025, 06:53:50 AM
My biggest gripe with the decentralisation changes isn't what the majority's (omg I have learned what to click to win now I have to re-learn it - GAME IS BROKEN), but that a lot of laws give nice bonuses AND a decentralisation push. Clearly earlier in the design there was a clear "centralisation = good, decent = bad" direction. Johan's latest change removes that. If I decide to "play wide" and just accept decentralisation and use it to keeps lots of strong vassals eternally happy, why shouldn't I take all those nice laws-based bonuses as well?
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 25, 2025, 02:34:10 PM
I am guetting frequent crashes with the beta.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on November 25, 2025, 07:01:12 PM
Quote from: Tamas on November 25, 2025, 02:34:10 PMI am guetting frequent crashes with the beta.

I got my first crash to desktop after the patch  :ph34r:

Hopefully it will not continue.
Title: Re: Europa Universalis V confirmed
Post by: Syt on November 26, 2025, 02:38:34 AM
I fired the game up yesterday but then got distracted and when I got back it was time to go to bed, but I still decided to just look at the Ottoman start. And was immediately annoyed by the "Child can get better education" alert and having like a dozen kids in there. Together with marriage this could be automated, I guess. :P
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 26, 2025, 04:54:55 AM
Luckily there are already mods to automate child education as well as courtiers' marriage. :D
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 26, 2025, 11:55:35 AM
Today's beta update has finally fixed the zombie-like levy respawn, and predictably, on the Paradox forum the "omg stop levy rush, game is broken" crowd has been replaced with the "omg make levies respawn faster, game is broken" crowd without missing a beat.  :lol: Like, literally, the update has been out for what, an hour, and the thread is dominated by that.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 27, 2025, 07:46:41 AM
Hmmm. I think I may have sussed at least a bit of the proximity/control system.

One thing that struck me was that I had slowly been racking up a negative cash stream. It would even out soon, I thought, trade was brisk, with increased control came more tax income. Well. I checked what kind of black hole all that sweet gold was going into. The cost of court. As an empire, Byzantium gets a really huge court. Which is nice for crown power, but apparently it can cost well over 100 ducats a month when it starts snowballing with grandchildren of third cousins and whatnot.

How to fix that, I do not know. Maybe I just need to execute some relatives.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on November 27, 2025, 10:10:26 AM
Quote from: Norgy on November 27, 2025, 07:46:41 AMHmmm. I think I may have sussed at least a bit of the proximity/control system.

One thing that struck me was that I had slowly been racking up a negative cash stream. It would even out soon, I thought, trade was brisk, with increased control came more tax income. Well. I checked what kind of black hole all that sweet gold was going into. The cost of court. As an empire, Byzantium gets a really huge court. Which is nice for crown power, but apparently it can cost well over 100 ducats a month when it starts snowballing with grandchildren of third cousins and whatnot.

How to fix that, I do not know. Maybe I just need to execute some relatives.

Yeah I been wondering the same. Maybe it's not such a good idea to marry everyone. When I was going bankrupt in my Two Sicilies game my CoC cost was my biggest expense. You can adjust it I think in the economy tab, but I'm not sure what the penalties are.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 27, 2025, 02:46:24 PM
There is also some accumulated CoC coming with the various assembly meetings and winning an agenda. +2.5 percent, it seems. That is a lot after 100 years.


So far, I have tried five countries. Norway, Bohemia, Byzantium, Venice and Milano.
The softer experience was Bohemia, lots of silver and gold and a country with good proximity. The more frustrating part was becoming emperor without really understand how the HRE works in this iteration of EU. Norway is really slow, Byzantium is very tough, Venice was a short one, being smashed by Verona within a decade. Milano seems like it can be fun, but has several un-integrated provinces, and will really feel the plague.
The Black Death has become a bit harsher after patches. I rarely lose less than 40 percent of my population.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on November 27, 2025, 03:42:20 PM
Is the cost of court affected by the number of courtiers? I thought it was just based off your Economic Base (which is getting adjusted in 1.0.8).
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 27, 2025, 04:20:52 PM
Yeah I don't think number of courtiers has anything to do with jr.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on November 27, 2025, 05:04:56 PM
Quote from: Solmyr on November 27, 2025, 03:42:20 PMIs the cost of court affected by the number of courtiers? I thought it was just based off your Economic Base (which is getting adjusted in 1.0.8).

Yeah, I seem to have confused that with actual net taxation. It is an anti-blobbing device, apparently.
Because if it was the actual tax I manage to extract, I would have a Lidl court.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 28, 2025, 04:13:07 PM
With the beta fixing/adjusting levy recovery, for the first time I have seen Golden Horde collapse.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 29, 2025, 11:55:08 AM
Not bad AI borders for 1484 (I am Hungary):

(https://cdn.discordapp.com/attachments/793219386000801893/1444366883972321362/image.png?ex=692c72fc&is=692b217c&hm=bfc3ca0cac1e53e32060deb32f4f52355acc9c7186c4a33225a7fdf0c8a0272e&)

In fact it is 1488 now and I have felt the need to intervene in the 1st Venetian-Ottoman war. The Ottos are allied with the Mamluks and I feel like I need to contain them before we build a larger common border. It's nice to be worried about the Ottomans finally.  :D
Title: Re: Europa Universalis V confirmed
Post by: Tamas on November 29, 2025, 12:21:02 PM
The war was a bad idea. My uber general could handle the Ottomans but the Mamluk & vassals mega stacks were just too much. Bailed out wit a separate peace by releasing my Montenegrian vassal state.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 03, 2025, 01:42:24 AM
Started a Brandenburg game with the 1.08 patch. By 1341 I was living on loans.

Started off building a market village for market access in a medium distance location (I had 100d in the bank, so wanted to keep some reserves), and used diplo to make nice with two neighbors while building spy network in a third.

Sent once cabinet member to develop my home province, and the other to assimilate me some uppity Poles.

In the first year I was hit by smallpox which tanked my economy and manpower. This caused my relationship with my fiefdom Lusatia to shift dramatically, since they weren't nearly as affected and had now had a bigger reserve of levies and for a while a better economy. Which caused my diplomatic relationships to go deep red (Lusatia cost over 4 to maintain while I could have at most 1.91 if I max out diplo spending). Which tanked crown authority. Which tanked everything else.

However, I was stubborn - didn't want to let Lusatia go (after all, my ruler is head of state of Brandenburg and Lusatia), and tried to balance my budget while still maxing diplo power. Including currying favors with my rich relatives to maybe mooch of them. The cabinet member who was assimilating Poles was tasked with recovery effort in devastated regions.

Either way, the next three years I spent trying to fix this while keeping Lusatia. I started improving relations with them (to start annexing them, hopefully), used parliament for extra taxes and changing laws to maybe get me back into the black.

No chance. By 1341 I took my first loan (a whopping 5d and change which set me on track to fail again later). I was even considering minting more coin (inflation be damned), but even that couldn't get me into the positive.

That sucked (but probably because I suck :P ).

I suppose I could have revoked some privileges to empower the crown and maybe get back some control, but didn't want to try to tank the stability hit (my stab was in its 30s at best).
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 03, 2025, 02:16:32 AM
Actually, looking at reddit, it appears the calculation of Relative Power between Overlord and Subjects might be a bit busted.

https://www.reddit.com/r/EU5/comments/1pclhzy/power_relative_to_overlord_in_108/

QuoteYeah... six location vassal Hesse has +5.87 from "power relative to overlord" when they have 100k pops to my 4.5 million, 66 tax base to my 2250, and 1882 army size to my 85582. No idea what is bugged about this calculation, but being ~40x stronger than them in every metric across the board should be a significant amount of loyalty. I have one other vassal who is maybe 1.5x the size of Hesse, and I'm still 20-30x stronger than both combined. I get as much loyalty from being 40x stronger than Hesse as I do from "base value for every country +5". That's some pretty busted math there. Seems like either you commit to 100 decentralization and spending 1/3 of your income on diplomatic expenses for the entire game and never stop doing vassal play, or you never take a vassal the whole game.

Title: Re: Europa Universalis V confirmed
Post by: Tamas on December 03, 2025, 02:48:19 AM
Well first of all one thing that may be missing is that the calculations uses all your vassals of the same type. So if you have two Marches like me in my game than the relative strength influencing their loyalty is the relative combined strength of the two.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 03, 2025, 02:48:58 AM
Brandenburg has 1 (one) subject (a fief) :P
Title: Re: Europa Universalis V confirmed
Post by: Tamas on December 03, 2025, 04:03:09 AM
I meant the reddit post.

In any case just because loyalty goes into the red doesn't mean they will declare independence. I suspect that despite the opinion modifiers being all gungho about relative strength, it is the war-declaration check that decides if the AI subject is going to go for it or not, and that's rather timid.
Title: Re: Europa Universalis V confirmed
Post by: Solmyr on December 03, 2025, 04:27:54 AM
Paradox are currently balancing the game with a sledgehammer. :lol:
Title: Re: Europa Universalis V confirmed
Post by: HVC on December 03, 2025, 04:32:00 AM
Plus ça change :P
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 03, 2025, 05:08:34 AM
Quote from: Tamas on December 03, 2025, 04:03:09 AMI suspect that despite the opinion modifiers being all gungho about relative strength, it is the war-declaration check that decides if the AI subject is going to go for it or not, and that's rather timid.

The main problem in my game was that the Relative Power thing put me like 100% over my diplo limit (I required 4.3 diplo capacity to maintain the subject vs. 1.91 max diplo capacity) which cost me almost 50% of crown power, etc. tanking everything else in the progress and leaving me with negative income no matter what I did. The loyalty itself was less of an issue. I didn't figure out any way out of this besides letting the fiefdom go which I was trying to avoid.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 03, 2025, 05:39:25 AM
Playing Castille with new patch. took out three loans in the first 20 years or so. Struggling to stay afloat. I think it's more of a Nobles not paying enough taxes than anything else; but my economy did crash after a couple wars and the plague.
That said though, I found it's really easy to cut both Portugal and Aragon down to size really quickly.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 03, 2025, 08:29:11 AM
Jos, with Castile, at the start of the game, delete a bunch of the unneeded fortifications.

That frees up a lot of budget room.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 03, 2025, 10:07:02 AM
Quote from: crazy canuck on December 03, 2025, 08:29:11 AMJos, with Castile, at the start of the game, delete a bunch of the unneeded fortifications.

That frees up a lot of budget room.

Thanks

I also keep forgetting about the wonderful "Ask for money" diplomatic function.
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on December 03, 2025, 10:23:50 AM
Quote from: HVC on December 03, 2025, 04:32:00 AMPlus ça change :P

Wake me up around 1.12 . . .
Title: Re: Europa Universalis V confirmed
Post by: DGuller on December 03, 2025, 12:02:39 PM
Looks like my CtDs were a blessing in disguise, frankly I think the complexity of EU5 far outstrips the abilities of Paradox to ever balance it. 

This reminds me of a case in a very different genre:  iRacing in sim-racing.  Their lead physics modeler couldn't give up on the ambition of building a tire behavior model entirely from first principles, despite the fact that even for tire companies tire behavior is still a bit of a black box.  The more he tried to fix it from first principles, the more he uncovered different modes where tire behavior went completely off the rails.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 03, 2025, 12:11:03 PM
Ugh....I have an erratic ruler giving me an event each bloody year that drops my legitimacy by 5. Now I'm getting coups which happens when legit. drops below 30. And he's still fucking 50 years old.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 03, 2025, 12:27:58 PM
Quote from: DGuller on December 03, 2025, 12:02:39 PMLooks like my CtDs were a blessing in disguise, frankly I think the complexity of EU5 far outstrips the abilities of Paradox to ever balance it. 

We'll see. I think it is really good.

But the main issue is that there are so many aspects to the game that could be explored as a player but that damn thing just plays so slowly and there is so much to do I feel like I will never have time to really come to grips with like I could with EU2. You can't just put it on fast speed and zoom to the next point of interest. You have to constantly be doing shit.

I do like the ability to automate aspects but...I don't know. It is hard to just give up the levers to key things.

Also the character system. Too many damn characters that take up too much of my time and they don't die enough. And you benefit from making lots of them. But it makes your game borderline unplayable.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 03, 2025, 01:11:17 PM
Quote from: DGuller on December 03, 2025, 12:02:39 PMLooks like my CtDs were a blessing in disguise, frankly I think the complexity of EU5 far outstrips the abilities of Paradox to ever balance it. 

This reminds me of a case in a very different genre:  iRacing in sim-racing.  Their lead physics modeler couldn't give up on the ambition of building a tire behavior model entirely from first principles, despite the fact that even for tire companies tire behavior is still a bit of a black box.  The more he tried to fix it from first principles, the more he uncovered different modes where tire behavior went completely off the rails.

No, the game is great.  You are missing out.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 03, 2025, 03:14:07 PM
I agree with what Valmy said two posts above. It IS a great game, but yeah, there's no doubt I'm missing out on things; there's just soooo much stuff. I am only automating two things right now: Trade and methods of production.
I don't really bother with characters so much yet. I educate just boys in my direct lineage (sons or grandsons of my rulers).
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 03, 2025, 03:18:46 PM
It really is crazy. I would love to spend some time in Japan. Or as a Horde. Or in the Balkans. Or the HRE. Or really  get into some of the mechanics around Catholicism. Or explore some different aspects of colonization or trade being the Netherlands or Portugal. And what about India? Or even LOL can I be: Ottoman Empire? Wow so many interesting styles of play and areas to explore.

But I will barely be able to do any of that. I could play for 12 hours and barely get through 100 years. Goddamn.
Title: Re: Europa Universalis V confirmed
Post by: Baron von Schtinkenbutt on December 03, 2025, 03:46:16 PM
Football EU5 is life!
Title: Re: Europa Universalis V confirmed
Post by: The Minsky Moment on December 03, 2025, 04:08:13 PM
They fixed up Vic 3 pretty good; they'll fix up EU5 once they calm down and stop course correcting by spinning the wheel wildly in the opposite direction.   Like I keep saying, around 1.12 or so.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 03, 2025, 04:13:19 PM
Quote from: The Minsky Moment on December 03, 2025, 04:08:13 PMThey fixed up Vic 3 pretty good; they'll fix up EU5 once they calm down and stop course correcting by spinning the wheel wildly in the opposite direction.   Like I keep saying, around 1.12 or so.

Sure. But EUV is perfectly functional and fun to play now. And even if there are balance issues the damn thing plays so slowly it will take you tons of hours for them to bother you.

And that last point isn't ever changing.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 03, 2025, 05:21:13 PM
Quote from: Valmy on December 03, 2025, 04:13:19 PM
Quote from: The Minsky Moment on December 03, 2025, 04:08:13 PMThey fixed up Vic 3 pretty good; they'll fix up EU5 once they calm down and stop course correcting by spinning the wheel wildly in the opposite direction.   Like I keep saying, around 1.12 or so.

Sure. But EUV is perfectly functional and fun to play now. And even if there are balance issues the damn thing plays so slowly it will take you tons of hours for them to bother you.

And that last point isn't ever changing.

No.  That's why what I want for Xmas 2026 is a later start date  :glare:
Title: Re: Europa Universalis V confirmed
Post by: Legbiter on December 03, 2025, 08:00:01 PM
I'm jumping in this weekend. Soundtrack seems on point with this banger.  :ccr

Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on December 04, 2025, 01:11:15 AM
I'm having a great time with it, it is a good basic system I think, but needs a lot of care and attention to become a great game. I wish Johan would ignore the more emo posters on the forum, the game is like a supertanker and Tinto are trying to manouevre it like a speedboat.

Also, please automate the less important marriages!!!!!
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 04, 2025, 01:39:42 AM
Quote from: Legbiter on December 03, 2025, 08:00:01 PMI'm jumping in this weekend. Soundtrack seems on point with this banger.  :ccr


That song pulls me out because German lyrics distract me.  :mad:
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 04, 2025, 01:42:15 AM
Quote from: Richard Hakluyt on December 04, 2025, 01:11:15 AMI wish Johan would ignore the more emo posters on the forum, the game is like a supertanker and Tinto are trying to manouevre it like a speedboat.

Meanwhile, he completely refuses to budge on allowing achievements with mods enabled (even gfx mods change the checksum, and the "reactive" music system makes it very hard for modders to even add music tracks), to the point they he added that the game saves when you Alt+F4. Talk about petty hills to die on. :lol:

(And yes, there's ways around that, like Steam Achievement Manager etc., so if you really want those achievements, you can still get them. :P )
Title: Re: Europa Universalis V confirmed
Post by: Tamas on December 04, 2025, 04:22:02 AM
 :lol:

Achievements completely derailed EU4, I feel. I think what happened was, when it was release Paradox added a bunch of crazy achievements like doing impressive stuff with Asian backwaters and the like. Problem was, people on the forums started demanding that they become able to achieve these as it was a basic features to unlock them. So things drifted toward people westernising Vietnam by the mid 1500s and the like. Maybe this has improved once I stopped looking, I don't know.

Anyways, RH is right, Johan needs to get a good night's sleep and return to his original design vision and keep improving it, not trying to silence the forum edgelords.

It's impossible in any case. The recent beta patch fixed the issue where one (including the AI) could re-raise levies ad infinitum, creating ridiculous whack-a-zombie wars. There were about 3 new threads opened about it per day on average. That was until the beta patch fixed it, because that silenced the "stop levy spam" crowd and within MINUTES brought to life the "bring back levy spam" crowd which was just as numerous and they polluted the whole forum with their crying.
Title: Re: Europa Universalis V confirmed
Post by: garbon on December 04, 2025, 05:25:05 AM
It also must be tough for him given how Imperator went down.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 04, 2025, 02:29:39 PM
He's getting old too; so I think this will be his last baby. I'm sure he wants it to work, but one thing I've noticed, having ventured back into the forums recently; the crowd there is a lot different than the crowd back in EU2. Back in the day (old man rant) the forum was mostly people asking for help with  something or offering well-meaning and thought-out suggestions. Now almost every thread is like "this game is broken.." "I hate EU5". "Why can't I WC in 50 years anymore" "this game, as it is, cannot be played" etc.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on December 04, 2025, 02:41:06 PM
Quote from: Josephus on December 04, 2025, 02:29:39 PMHe's getting old too; so I think this will be his last baby. I'm sure he wants it to work, but one thing I've noticed, having ventured back into the forums recently; the crowd there is a lot different than the crowd back in EU2. Back in the day (old man rant) the forum was mostly people asking for help with  something or offering well-meaning and thought-out suggestions. Now almost every thread is like "this game is broken.." "I hate EU5". "Why can't I WC in 50 years anymore" "this game, as it is, cannot be played" etc.

Yeah I was wondering if it was just my rose-tinted glasses or really it's a much more unpleasant forum than during our heydays.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 04, 2025, 03:08:28 PM
That's just modern online "discourse" I'm afraid (and having a much larger audience than they did 20 years ago).
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 04, 2025, 06:23:32 PM
Quote from: Josephus on December 04, 2025, 02:29:39 PMHe's getting old too; so I think this will be his last baby. I'm sure he wants it to work, but one thing I've noticed, having ventured back into the forums recently; the crowd there is a lot different than the crowd back in EU2. Back in the day (old man rant) the forum was mostly people asking for help with  something or offering well-meaning and thought-out suggestions. Now almost every thread is like "this game is broken.." "I hate EU5". "Why can't I WC in 50 years anymore" "this game, as it is, cannot be played" etc.

Do they still have Balkan Nationalists fighting over which village was in Serbia in 1337?
Title: Re: Europa Universalis V confirmed
Post by: Norgy on December 05, 2025, 01:57:07 AM
I think the game is very good at present, even with patches coming every second day and kind of turning things I thought I knew on the head.

I restarted an ironman Bohemia, and unlike in my first run, I actually got Charles IV as a long-time emperor. I am a bit unsure about my grand strategy, and I like how the game rarely holds my hand.


Title: Re: Europa Universalis V confirmed
Post by: Syt on December 05, 2025, 01:43:24 PM
Longer than usual Friday home office day, so ran an Observer with 1.0.10 beta game while conducting some trainings via zoom. :P

AI was initially incredibly aggressive; esp. HRE becomes a thunderdome. Austria, Brandenburg quickly eliminated. Several smaller entities growing and falling again. Notably, England moved heavily into Germany.

Screenshot from 1510:

(https://i.ibb.co/931BNXGJ/image.png)

Meanwhile, not much colonization. Spain has two ports in West Africa. And in the Americas, this is the only European outpost:

(https://i.ibb.co/SXLLxFnC/image.png)

Haven't checked the hotfix yet, but nothing in the notes re: AI aggression which looks "a bit" overtuned.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 05, 2025, 01:45:12 PM
From the hotfix:

Quote- Added two late-game advances to give malaria resistance.

I guess Europeans still didn't conquer Africa quick enough? :P
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 08, 2025, 09:06:17 AM
Quote from: Syt on December 05, 2025, 01:45:12 PMFrom the hotfix:

Quote- Added two late-game advances to give malaria resistance.

I guess Europeans still didn't conquer Africa quick enough? :P

I'm not sure how they can. I am playing as Castille and i just don't have the money to do anything. Exploration is very expensive (mind you I'm running an inflation) and then the maintenance alone is more than I can afford. And in the end, is it worthwhile. I've gotten the Azores so far
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 08, 2025, 10:39:30 AM
Quote from: Josephus on December 08, 2025, 09:06:17 AM
Quote from: Syt on December 05, 2025, 01:45:12 PMFrom the hotfix:

Quote- Added two late-game advances to give malaria resistance.

I guess Europeans still didn't conquer Africa quick enough? :P

I'm not sure how they can. I am playing as Castille and i just don't have the money to do anything. Exploration is very expensive (mind you I'm running an inflation) and then the maintenance alone is more than I can afford. And in the end, is it worthwhile. I've gotten the Azores so far

It is possible to start exploring fairly early as Castille but you have to ask yourself why, if you are still building up your infrastructure within your home regions.  What is the benefit of adding on additional low control territories?

I'm not sure about this, but it seems to be that it only makes sense to start exploring after you have a naval nation and you can get a lot of control through the use of your navy.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 08, 2025, 10:56:31 AM
Quote from: Syt on December 05, 2025, 01:45:12 PMFrom the hotfix:

Quote- Added two late-game advances to give malaria resistance.

I guess Europeans still didn't conquer Africa quick enough? :P

The Euros hadn't penetrated that far into Africa by the end of the EUV timeline. I mean this is the situation in 1871:

(https://timemaps.com/wp-content/uploads/2016/09/NewAfrica_AD1871.jpg)
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 08, 2025, 11:00:21 AM
Quote from: Syt on December 04, 2025, 01:39:42 AM
Quote from: Legbiter on December 03, 2025, 08:00:01 PMI'm jumping in this weekend. Soundtrack seems on point with this banger.  :ccr


That song pulls me out because German lyrics distract me.  :mad:

Because of the German it sounds like the Teutonic Order national anthem to me. I figure they mean pain for Balts will lead to salvation.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 08, 2025, 11:24:59 AM
Quote from: crazy canuck on December 08, 2025, 10:39:30 AM
Quote from: Josephus on December 08, 2025, 09:06:17 AM
Quote from: Syt on December 05, 2025, 01:45:12 PMFrom the hotfix:

Quote- Added two late-game advances to give malaria resistance.

I guess Europeans still didn't conquer Africa quick enough? :P

I'm not sure how they can. I am playing as Castille and i just don't have the money to do anything. Exploration is very expensive (mind you I'm running an inflation) and then the maintenance alone is more than I can afford. And in the end, is it worthwhile. I've gotten the Azores so far

It is possible to start exploring fairly early as Castille but you have to ask yourself why, if you are still building up your infrastructure within your home regions.  What is the benefit of adding on additional low control territories?

I'm not sure about this, but it seems to be that it only makes sense to start exploring after you have a naval nation and you can get a lot of control through the use of your navy.

You're probably right. My fear is that in my first game as Naples, America was colonized by several European nations and I want to make sure I grab stuff before they do.

but logically you're right.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 08, 2025, 03:48:17 PM

QuotePinned by @OneProudBavarian
@OneProudBavarian
5 hours ago
EU5's patches have been chaotic and incredibly poorly communicated. As a conclusion, EU5 in December has just as many completely broken situations and International organisations as in November. This has to change..
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 08, 2025, 05:15:00 PM
Yeah, I would have much preferred they stayed with the game on release and addressed patches and DLCs in due course. That is what the community has come to expect.  This whipsawing of changes and then changes to changes has been problematic. 

They had a good stable (DG aside) game on release.  Call that a win and move on to the first planned DLC and address all the balance issues then.

At least for me the game is no longer stable and the game constantly crashes now.
Title: Re: Europa Universalis V confirmed
Post by: Legbiter on December 08, 2025, 10:02:40 PM
I'm parking the game for now. Will check back inn March once they're back in the office and have settled on how they want the in-game systems to work and have ironed out the bugs. There's a gem buried under the jank though.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 09, 2025, 09:04:38 AM
There is one issue now that is ruining the fun. The constant "so and so is 16 years old now" spam. I am getting one of those every two days. In addition to the So and So can be educated alerts. It's gotten annoying. I am ignoring them, which I know is probably not wise.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 09, 2025, 11:06:01 AM
The education thing is annoying since the administrative option is the best. It would be better just to give the option of choosing a default rather than the balanced education being preselected as the default.

I think there is a mod to deal with the marriages.
Title: Re: Europa Universalis V confirmed
Post by: Tamas on December 09, 2025, 02:52:23 PM
Oh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX

Title: Re: Europa Universalis V confirmed
Post by: garbon on December 09, 2025, 03:27:18 PM
Quote from: Tamas on December 09, 2025, 02:52:23 PMOh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX



Community relations have never been one of his strengths.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 09, 2025, 03:27:38 PM
Quote from: Josephus on December 09, 2025, 09:04:38 AMThere is one issue now that is ruining the fun. The constant "so and so is 16 years old now" spam. I am getting one of those every two days. In addition to the So and So can be educated alerts. It's gotten annoying. I am ignoring them, which I know is probably not wise.

The character system just doesn't work.

You need to get a large court but the large court really sucks and is boring to manage AND it is really important you manage it. Because you need those 90+ skilled generals and cabinet members. Also 99% of your court does not have any role to play at all. So you spend a ton of time managing something that you only get an in game impact for 1% of it.

And it is constant. Every single month. It is a constant distraction from the more interesting things you need to do. This should be automated or changed in some way. And it is way to easy to successfully manage. In CK I constantly had to worry about betrayals and mass death of my courtiers. I was usually scrambling to find enough nobles to to rule counties and duchies and fill important posts and marry. And key deaths could be devastating to your game. Now...you have hundreds and hundreds of people and only a couple matter or do anything.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 09, 2025, 03:28:28 PM
Quote from: garbon on December 09, 2025, 03:27:18 PM
Quote from: Tamas on December 09, 2025, 02:52:23 PMOh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX



Community relations have never been one of his strengths.

Yeah man. So many times back in the EU2 days I would find myself thinking "Damn Johan, what the hell is your problem?" dude should probably not be customer facing.
Title: Re: Europa Universalis V confirmed
Post by: garbon on December 09, 2025, 03:37:51 PM
Quote from: Valmy on December 09, 2025, 03:28:28 PM
Quote from: garbon on December 09, 2025, 03:27:18 PM
Quote from: Tamas on December 09, 2025, 02:52:23 PMOh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX



Community relations have never been one of his strengths.

Yeah man. So many times back in the EU2 days I would find myself thinking "Damn Johan, what the hell is your problem?" dude should probably not be customer facing.

Yeah sometimes just let the design guys design.
Title: Re: Europa Universalis V confirmed
Post by: Norgy on December 09, 2025, 03:53:59 PM
I am on the 1.09 patch (Lepanto), and there is much weirdness going on. Like how all my military buildings were gone after loading an ironman save.

It does seem like proximity and control are not working. Only a few people understand how trade works, I certainly do not.

The premise is so good. Pity about the execution lately. I don't really want 10 patches per month, that all change some basic mechanic that I finally understood.


Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 09, 2025, 04:37:28 PM
Quote from: garbon on December 09, 2025, 03:37:51 PM
Quote from: Valmy on December 09, 2025, 03:28:28 PM
Quote from: garbon on December 09, 2025, 03:27:18 PM
Quote from: Tamas on December 09, 2025, 02:52:23 PMOh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX



Community relations have never been one of his strengths.

Yeah man. So many times back in the EU2 days I would find myself thinking "Damn Johan, what the hell is your problem?" dude should probably not be customer facing.

Yeah sometimes just let the design guys design.

Yeah, there was some good news in that - at the end.  But so much passive aggressive messaging at the beginning that I doubt many read that far. Johan, play to your strengths, you are a brilliant game developer.  Let others with different skill sets do the PR.
Title: Re: Europa Universalis V confirmed
Post by: Syt on December 09, 2025, 04:47:16 PM
The deleted thread returned.

QuoteThe previously posted patch notes have been since been reverted from beta 1.0.10 due to a critical error. In an effort to avoid misinformation, we have since deleted the notes themselves from this post, but you can find the otherwise unedited rest of the post below.

We apologize for the chaos this has may have caused.
- PDX Ryagi


Also liked this line from Johan:
QuoteWhy are you so shit at writing patch notes?
Well, its not something most of the team have done before. Me personally, its a long time since I last did it, and I'm an old guy who sometimes thinks have not changed since I was patchin eu2 with posting a zip file of changed file on the forum. We'll try to be better, and not just write "nerfed sweden, kkthxbye".

The whole post reads like a direct response to OPB's video, and while I guess the effort is nice it's a far cry from how the V3 team communicates.

And yes, maybe it's time for Johan to pass the torch for good and enjoy his Elder Statesman status.
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 10, 2025, 07:58:55 AM
Quote from: garbon on December 09, 2025, 03:27:18 PM
Quote from: Tamas on December 09, 2025, 02:52:23 PMOh my, more example of Johan being too jittery to handle the pressures of a major franchise:

https://www.reddit.com/r/EU5/s/TmcNUezrTX



Community relations have never been one of his strengths.

"You're a pirate...BANNED".

(Anyone remember that , from Vick 1 I believe)
Title: Re: Europa Universalis V confirmed
Post by: Josephus on December 10, 2025, 08:12:26 AM
Quote from: Valmy on December 09, 2025, 03:27:38 PMThe character system just doesn't work.

You need to get a large court but the large court really sucks and is boring to manage AND it is really important you manage it. Because you need those 90+ skilled generals and cabinet members. Also 99% of your court does not have any role to play at all. So you spend a ton of time managing something that you only get an in game impact for 1% of it.

And it is constant. Every single month. It is a constant distraction from the more interesting things you need to do. This should be automated or changed in some way. And it is way to easy to successfully manage. In CK I constantly had to worry about betrayals and mass death of my courtiers. I was usually scrambling to find enough nobles to to rule counties and duchies and fill important posts and marry. And key deaths could be devastating to your game. Now...you have hundreds and hundreds of people and only a couple matter or do anything.

For me, maybe because it's Castille which is huge to begin with, but it's not every month...literally a few times a week, and yeah, it's very distracting. And I was saying to myself, "Are these people ever going to do anything in the game?"
Title: Re: Europa Universalis V confirmed
Post by: Richard Hakluyt on December 11, 2025, 02:24:53 AM
I was having great fun as Naples, but then Sweden conquered my vassal of Marche (an Italian province) c.1400. A few years later I noticed that Great Britain was in the process of conquering my vassal Achaea! Too silly, I have to let it rest for a couple of months or so.
Title: Re: Europa Universalis V confirmed
Post by: Josquius on December 11, 2025, 05:50:50 AM
Quote from: Valmy on December 09, 2025, 03:27:38 PM
Quote from: Josephus on December 09, 2025, 09:04:38 AMThere is one issue now that is ruining the fun. The constant "so and so is 16 years old now" spam. I am getting one of those every two days. In addition to the So and So can be educated alerts. It's gotten annoying. I am ignoring them, which I know is probably not wise.

The character system just doesn't work.

You need to get a large court but the large court really sucks and is boring to manage AND it is really important you manage it. Because you need those 90+ skilled generals and cabinet members. Also 99% of your court does not have any role to play at all. So you spend a ton of time managing something that you only get an in game impact for 1% of it.

And it is constant. Every single month. It is a constant distraction from the more interesting things you need to do. This should be automated or changed in some way. And it is way to easy to successfully manage. In CK I constantly had to worry about betrayals and mass death of my courtiers. I was usually scrambling to find enough nobles to to rule counties and duchies and fill important posts and marry. And key deaths could be devastating to your game. Now...you have hundreds and hundreds of people and only a couple matter or do anything.

I remember this was a core problem with Imperator. You had all these people existing and doing things but...you couldn't do anything with them by and large so...why did it matter?
CK gets that way on occasion but less so since thats the core of the game.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 11, 2025, 10:49:15 AM
Quote from: Josquius on December 11, 2025, 05:50:50 AMCK gets that way on occasion but less so since thats the core of the game.

Also in CK you would have people die young. People would be infertile. People would be murdered or try to murder you. People would go insane. There would be plots.

None of this happens in EUV. Every woman seems to have several children who all grow up to adulthood who do next to nothing of note and die at a ripe old age.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 11, 2025, 11:02:27 AM
Quote from: Valmy on December 11, 2025, 10:49:15 AM
Quote from: Josquius on December 11, 2025, 05:50:50 AMCK gets that way on occasion but less so since thats the core of the game.

Also in CK you would have people die young. People would be infertile. People would be murdered or try to murder you. People would go insane. There would be plots.

None of this happens in EUV. Every woman seems to have several children who all grow up to adulthood who do next to nothing of note and die at a ripe old age.

That is not accurate. There is character trait variability in EU5 and characters can die young, as happened to one of my heirs that had good stats. I found that to be a cool part of the game. I felt the loss of a character who was going to become a great ruler.
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 11, 2025, 11:04:21 AM
Quote from: crazy canuck on December 11, 2025, 11:02:27 AM
Quote from: Valmy on December 11, 2025, 10:49:15 AM
Quote from: Josquius on December 11, 2025, 05:50:50 AMCK gets that way on occasion but less so since thats the core of the game.

Also in CK you would have people die young. People would be infertile. People would be murdered or try to murder you. People would go insane. There would be plots.

None of this happens in EUV. Every woman seems to have several children who all grow up to adulthood who do next to nothing of note and die at a ripe old age.

That is not accurate. There is character trait variability in EU5 and characters can die young, as happened to one of my heirs.

Ah. Well that's good. I had played up until the 1600s and none of my kids died young. And I didn't notice any of my courtier's kids dying young. But maybe there were just so many of them I didn't notice. They need to make infant and child mortality more common...historically common.
Title: Re: Europa Universalis V confirmed
Post by: crazy canuck on December 11, 2025, 11:07:42 AM
Quote from: Valmy on December 11, 2025, 11:04:21 AM
Quote from: crazy canuck on December 11, 2025, 11:02:27 AM
Quote from: Valmy on December 11, 2025, 10:49:15 AM
Quote from: Josquius on December 11, 2025, 05:50:50 AMCK gets that way on occasion but less so since thats the core of the game.

Also in CK you would have people die young. People would be infertile. People would be murdered or try to murder you. People would go insane. There would be plots.

None of this happens in EUV. Every woman seems to have several children who all grow up to adulthood who do next to nothing of note and die at a ripe old age.

That is not accurate. There is character trait variability in EU5 and characters can die young, as happened to one of my heirs.

Ah. Well that's good. I had played up until the 1600s and none of my kids died young. And I didn't notice any of my courtier's kids dying young. But maybe there were just so many of them I didn't notice. They need to make infant and child mortality more common...historically common.

One of the main reasons for building a hospital and other health related buildings in your capital is to try to increase the longevity of your court characters.

I am surprised you didn't experience young characters dying in your game. Did turn disease off in the options?
Title: Re: Europa Universalis V confirmed
Post by: Valmy on December 11, 2025, 11:09:38 AM
Quote from: crazy canuck on December 11, 2025, 11:07:42 AMOne of the main reasons for building a hospital and other health related buildings in your capital is to try to increase the longevity of your court characters.

I am surprised you didn't experience young characters dying in your game. Did turn disease off in the options?

Not unless they are turned off by default.

I got constant death spam to but everybody was dying rather late in life.