Introduction to game, etc., begins later in the post. The start of this post will contain relevant Colony information for the players.https://www.dropbox.com/sh/xtcwnq7rbzp3vyr/AACAPgWnf8LT3TPuQExy8Anca?dl=0
Dropbox link above for all public game pictures.
Colony Morale: 5
Rounds Remaining: 5
Current Crisis: (https://c4.staticflickr.com/8/7514/29990543371_960f1b40f2_z.jpg) (https://flic.kr/p/MGanFZ)Crisis2 (https://flic.kr/p/MGanFZ)
Crisis Contribution: 5 cards.
Player 1: Garbon
Survivors: Felicia Day (w/Colt 1911), Brian Lee
First Player KnifePlayer 2: Beeb
Survivors: Ashley Ross, Sophie Robinson (1 wound)
Player 3: Berkut
Survivors: Edward White (1 Frostbite wound), Thomas Heart
Player 4: Tamas
Survivors: Arthur Thurston, Mike Cho (1 wound)
Player 5: Celedhring
Survivors: Rod Miller, Alexis Grey (w/A Journey in Jazzercise)
Zombies:
Colony Position 1: 1, 1 barricade
Colony Position 2: 1 barricade
Colony Position 3: 1
Colony Position 4: 0
Colony Position 5: 1
Colony Position 6: 2
Non-Colony Police Station: 1 zombie, Mike Cho, 1 Noise token
Non-Colony Grocery Store: 1 zombie
Non-Colony School: Sophie Robinson
Non-Colony Library: 1 zombie, Alexis Grey
Non-Colony Hospital: 0
Non-Colony Gas Station: Felicia Day, Edward White
Food Supply: 3
Waste Pile: 5 (4 Food 1s, 1 Medicine)
https://www.boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game
(https://cf.geekdo-images.com/images/pic3016500_md.jpg)
QuoteDead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
For those unfamiliar with the game, read above!
Per Tamas' suggestion, I will try my hand at running something other than Republic of Rome via Languish. Dead of Winter is an excellent game with a lot of hidden information and a need for knife's-edge balance between the players. You will constantly have to be on the lookout for sabotage from both the dice and your fellow players in order to win the game and complete your personal objectives.
Since I will be running the game proper, I'd like to line up 5 players so that I don't have to figure out how to keep everything hidden from myself. There are, however, some pre-requisites to playing. You must be willing to post your move within 24 hours to keep things moving. You must be willing to actively engage in game discussion in this very thread between players (strategy discussion is very common at the table with this game, as is the inevitable accusation of being a Betrayer). Lastly, you must use this thread for communication, and not sneak off to PMs as that ruins the spirit of the game.
Within those constraints...we probably have room for 3 more people, assuming both Tamas and Celedhring from the other thread would like a priority seat at the table.
I'll be back late in the afternoon or on my phone where able to answer any questions--feel free to ask!
I'd be down to play (as I always love these working together but possible not games) and I've no travel for quite sometime. So no excuses not to be able to post a move within 24 hours!
I am in.
Quote from: Berkut on September 16, 2016, 09:05:19 AM
I am in.
The required turnover time is 24 hours, not 24 days :P
Sign me up!
Quote from: Berkut on September 16, 2016, 09:05:19 AM
I am in.
Quote from: HabbakuYou must be willing to post your move within 24 hours to keep things moving.
:hmm:
I might skip a day during weekends, since I'm sometimes not near a computer. Other than that I should be a good soldier and post moves as requested.
As far as posting moves goes, you often only have to instruct me as to what you are doing. I can handle the dice rolls and grittier side of things.
In addition, aside from discussions that must take place out in the open, I could also handle sending plays in via texts. Everyone carries a smartphone these days, right?
Anyone else wish to join in before I kick things off? We still have space for one more.
I'm interested. :)
I know I have flaked on a game before, but I've also seen a few games through to completion as well.
Can't promise 24 hour turn around without fail, but generally that is pretty do-able. If you'll have me let me know what I need to read up on and download.
As long as turnaround time is mostly consistent with 24 hours and you're active with the group discussions here, that won't be a problem, Beeb. You're very welcome to join. I understand that people have commitments beyond a little zombie survival game. :)
The rules can be found here: http://www.plaidhatgames.com/images/games/dead-of-winter/rules.pdf
An excellent rules summary/FAQ can be found here: https://www.boardgamegeek.com/file/download/t3djfoa33r/DeadofWinter_v1.2.pdf
I would suggest giving the rules a quick read, then just walking through the sequence of play a couple of times. It might seem like a lot, but if you played Succession Wars, this is a trivial game to learn.
I will be using/posting pictures from the Vassal module located here: http://www.vassalengine.org/wiki/Module:Dead_of_Winter:_A_Crossroads_Game
Since we have our five, I figure I'll look to start us up during the weekend to give everyone a proper chance to read the rules? I may go ahead and get started a little faster than that, but please do not feel pressure to go as fast as possible for the first round of play--I know people will be learning ramifications of their actions and getting used to the general flow of play.
On that note...if you have any strategy questions, I'm happy to point out things as they come up, and I'll probably provide general commentary over the course of the game as to how I think you guys are doing without giving anything away. Other than that...
Alright, I read through the rules over a couple times this past weekend.
Quotemeta-cooperative psychological survival game
Aaaaand...Marti just lost. LOL, "surwiwal"
Quote from: garbon on September 19, 2016, 05:05:38 PM
Alright, I read through the rules over a couple times this past weekend.
:cheers:
Quote from: CountDeMoney on September 19, 2016, 05:05:58 PM
Quotemeta-cooperative psychological survival game
Aaaaand...Marti just lost. LOL, "surwiwal"
lol: Wiktor
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fplayaid_zpszrexperd.png&hash=cdeb7f916860cc5b56921b1f01aed8799662f148) (http://s14.photobucket.com/user/Habbaku/media/playaid_zpszrexperd.png.html)
Could I still join? This looks interesting.
Since we have a few (possibly all?) new players to this, I've gone with arbitrary selection of a scenario that I think will give a diverse example of what goes on in the game while still being challenging. Namely...
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fobjective_zpsnla4lmdv.jpg&hash=0ce06f75a7dd29da538c41868ea1e0d5457bf198) (http://s14.photobucket.com/user/Habbaku/media/objective_zpsnla4lmdv.jpg.html)
Stockpile. The initial pressure is to start clearing zombies from the colony lest they overrun the place and cause deaths among the survivors. After that pressure is eased even a little, however, (non-Betrayer) players should look to gathering the resources for the main objective ASAP.
I'll send out starter hands and survivor selection via PM later tonight. Again, however, don't feel any pressure to respond immediately--you have at least until this weekend before I'm considering us to have officially started.
Initial survivor options and secret objectives have been sent out. I'm working on your starter items right now.
Player roster in order to keep my head straight:
Player 1: Garbon
Player 2: Beeb
Player 3: Berkut
Player 4: Tamas
Player 5: Celedhring
At least, I think that corresponds to the PMs I sent out. Unfortunately, the PM system here won't let me see my sent messages at the moment.
https://www.flickr.com/photos/147423363@N02/shares/6v4h1c
Here are all four of the basic item cards. As soon as everyone is ready (and you'll do so by posting here confirming which player number you are in the PM I sent you), I'll send you a count of which cards and what quantity you have of each in your opening hand.
Note that you get to look at these before selecting your starting two survivors.
Question!
Quotemportant Note: Some crossroads cards have mature
themes like sex, language, suicide, alcohol use, etc.
These cards are marked with this symbol. Players may
choose to remove these cards prior to the game.
Are we playing with these?
This is Languish. Of course we are.
Quote from: Habbaku on September 19, 2016, 07:44:14 PM
Since we have a few (possibly all?) new players to this, I've gone with arbitrary selection of a scenario that I think will give a diverse example of what goes on in the game while still being challenging. Namely...
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fobjective_zpsnla4lmdv.jpg&hash=0ce06f75a7dd29da538c41868ea1e0d5457bf198) (http://s14.photobucket.com/user/Habbaku/media/objective_zpsnla4lmdv.jpg.html)
Stockpile. The initial pressure is to start clearing zombies from the colony lest they overrun the place and cause deaths among the survivors. After that pressure is eased even a little, however, (non-Betrayer) players should look to gathering the resources for the main objective ASAP.
I'll send out starter hands and survivor selection via PM later tonight. Again, however, don't feel any pressure to respond immediately--you have at least until this weekend before I'm considering us to have officially started.
QuoteM07 – Stockpile
December 16th
This morning I stood on the watchtower (I still can't
believe the thing hasn't collapsed) and looked out at the
town. I pretended I couldn't see the dead that staggered
through the streets, and it seemed lovely to me. Fog was
rising from the ground in ghostlike wisps, and the crisp
air that filled my lungs felt magnificent. I don't want to
leave this place. Winter will be hard, but I'm already
dreaming of what spring will bring. Maybe I'm a fool to
find inspiration in the season where the Earth seems to
wither and die, but it's always felt like starting over to me.
Now is the time to hunker down and gather all the food we
can. Now is when we build big walls our enemies cannot
overcome. The snow shall melt and everything that's
green will flourish and bloom again, and when it does,
Spring shall find us not just alive but thriving.
For the peanut gallery...
Ah, yes, I forgot about the flavor-text for the scenarios! They don't come with the expansion, so I forgot they existed.
Got your email Hab, I'll review the rules and get back to you with my character choices ASAP. I'm player 5.
I played the game just once, several months ago.
Got PM confirming I'm player 1.
I played this once at a con and felt it was convoluted ftf, but looks interesting pbem. Will follow this.
Thanks Habs.
May I suggest you might want to create separate folders in Dropbox or Onedrive and share them only with their respective players, this should cut back on the work involved for you.
Rules have been read. Seems pretty straightforward for this kind of thing. Ready to start whenever.
Quote from: Tamas on September 20, 2016, 02:39:44 AM
Thanks Habs.
May I suggest you might want to create separate folders in Dropbox or Onedrive and share them only with their respective players, this should cut back on the work involved for you.
How so? I'd still have to mock up the appropriate pictures from the Vassal mod, I think. I'm sure I'm missing something obvious, mind.
Quote from: Delirium on September 20, 2016, 02:35:46 AM
I played this once at a con and felt it was convoluted ftf, but looks interesting pbem. Will follow this.
I could see it being convoluted to new players, but the game system seems incredibly tight to me these days. Everything flows logically, and I can see at a glance what the "end of turn" situation will look like based on the current board state.
I've yet to have more than very minor rules questions come up, and those have been solved by a re-reading of the relevant section.
Quote from: Habbaku on September 20, 2016, 11:17:06 AM
Quote from: Tamas on September 20, 2016, 02:39:44 AM
Thanks Habs.
May I suggest you might want to create separate folders in Dropbox or Onedrive and share them only with their respective players, this should cut back on the work involved for you.
How so? I'd still have to mock up the appropriate pictures from the Vassal mod, I think. I'm sure I'm missing something obvious, mind.
I guess if you saved the images to folders then you could just alert each person to when their folder was updated rather than having to copy and paste links to the relevant images?
Yeah I think it must be much faster, especially with Dropbox: you take the screenshot, copy it into the relevant folder on your local machine, and let the player know.
AND we would not have to make local copies of all the pics and stuff, this would be done by Dropbox automatically.
Halfway through the rules. Will make a point of finishing those off tonight and submit my first couple decisions on Saturday.
It doesn't look like this is all that complicated. And being mostly co-operative should make things easier too. I can ask for advice that should mostly be genuine.
I played this at Gen-Con. It was fun.
Shit - just remembered I had forgotten about this.
Very long day (see back room for details). Will post some shit tomorrow. Too many tears today.
Take as much time as you need.
Selected my survivors. Think that's all I need to do at this stage.
For ease of play, I'll be updating the first post in the thread with the current colony map and some applicable stats. Expect the game to kick off properly some time tomorrow, most likely.
If anyone didn't receive a PM from me containing their opening hand, please send me a PM requesting it. I'm keeping a better log of things now, so shouldn't have anything else fall through the cracks.
I didn't.
Edited the first post with lots of colony information as well as a pic of the first Crisis reveal. In addition, I threw up player survivor's and so forth.
Below, you'll find the first colony overview picture, along with initial dice for everyone. The person with the highest-influence survivor on the board is always the First Player for game purposes, but "seating" is still the 1-5 that I posted earlier and that's in the first post. So, while Celedhring will go first (since he has The Mayor), Garbon will go 2nd (since he sits to the "right" of Celedhring).
Good luck!
(https://c3.staticflickr.com/9/8561/29838950442_7d4245f13c_h.jpg) (https://flic.kr/p/MsLqoN)ColonyTurn1 (https://flic.kr/p/MsLqoN)
The cast of characters/zombie meat:
(https://c4.staticflickr.com/9/8265/29952747595_5c94fbef9c_b.jpg) (https://flic.kr/p/MCPEjF)Survivors (https://flic.kr/p/MCPEjF)
So waiting for Celedhring? There's not something I'm supposed to do yet?
Correct. Though you should feel free to argue for certain points and definitely should be strategizing a bit.
After all, there are only so many survivors that can go to each of the locations. And the colony is surrounded by zombies at the moment...
So I'm thinking we need to clear out a couple of locations and search for stuff, while probably barricade the last couple?
My initial thought is to keep the mayor in the colony, augment the "2" dice with his ability and use it together with the "5" dice to kill two zombies at different entrances. Then move the Librarian to the library and search (using my ability to draw two cards) with the remaining "6" die.
I'd also contribute one of my food cards to the supply.
Would that be a legal/sane action?
Do we need to post what cards we contribute to the crisis now or can we wait until the results of our actions (i.e. what cards I draw while searching).
Well I guess we have several things to consider.
One do we actually have enough tool cards among us to prevent the crisis? / Is that crisis one that's bad enough that we are going to want to prevent it?
Obviously losing morale is bad though on the whole swapping survivors isn't terrible except for extent to which we'd picked ones that we thought went well with our personal objectives
I've nothing at the moment that I can do to help with that crisis. If we across all of us we don't have enough tools and we want to pass it, obviously we'll need to spend some time tool hunting.
Of course, a big concern is also those zombies.
Looking at the action die I got, I really am only going to be helpful this turn for things like 1) attack, barricading, or distracting some zombies to another location.
So I think definitely if you can clear some Zombies, C, I can put up some barricades to help forestall or lower chances of an overrun.
As far as adding cards to crisis, it looks like you have to face down do so during your turn aka any cards you pick up from Library action will only be usable if you also then play them down that same turn. So for our purposes telling Habs what you've put under - I would guess with us knowing how many you put?
Where are the dice listed?
Quote from: Berkut on September 27, 2016, 09:16:25 AM
Where are the dice listed?
Next to our character cards on that board screenshot.
I am waiting for my cards but... Is there a drawback to sending everyone with 3 or better combat skill out to fight all them zombies ASAP?
My truck-driver guy can go around without rolling for exposure so he should be one of the people sent scavenging.
Quote from: Tamas on September 27, 2016, 09:26:07 AM
I am waiting for my cards but... Is there a drawback to sending everyone with 3 or better combat skill out to fight all them zombies ASAP?
My truck-driver guy can go around without rolling for exposure so he should be one of the people sent scavenging.
Well as I noted, I've only one attack die that is higher than my attack value. What were the odds given how small a die I needed? :blush:
Quote from: garbon on September 27, 2016, 09:29:31 AM
Quote from: Tamas on September 27, 2016, 09:26:07 AM
I am waiting for my cards but... Is there a drawback to sending everyone with 3 or better combat skill out to fight all them zombies ASAP?
My truck-driver guy can go around without rolling for exposure so he should be one of the people sent scavenging.
Well as I noted, I've only one attack die that is higher than my attack value. What were the odds given how small a die I needed? :blush:
Ah right sorry, forgot for a moment you kind of pre-roll your dice here.
Are you player one with the fighting girls? Dammit your dice sucks.
I have good dice so my guys (Arthur and Rod) can fight, but Arthur can draw an extra card in the school and Rod can do wherever without exposure, so they should probably be the scavenging guys.
People with "draw extra card when searching in X" should take residence at those places IMHO. Also, taking people away from the colony reduces the number of zombies spawned there. So if one of your characters can't do anything worthwhile inside the colony, it's probably a decent idea to move him away (with a 1 in 12 chance of dying outright thanks to the exposure dice :P).
In short - and provided I'm understanding the rules correctly -, we need to make sure we kill enough zombies to "make room" for the zombies spawned during the colony phase (as many as survivors stationed inside the colony). Any zombie "overflowing" will devour a survivor unless there's barricade in place.
Quote from: celedhring on September 27, 2016, 01:48:01 AM
Do we need to post what cards we contribute to the crisis now or can we wait until the results of our actions (i.e. what cards I draw while searching).
For Crisis contribution, you should PM me with what you are putting into the pile. To everyone else, only post that you are putting the
quantity of cards, not which cards you're putting in. It's usually a good idea to tell others what you're putting in, however, but since you can lie about it...
It's typically a good idea to wait until you've used all your dice to actually contribute to the Crisis, however. There is no pressure to do anything about it until you're ready to pass your turn.
Quote from: celedhring on September 27, 2016, 09:50:27 AM
In short - and provided I'm understanding the rules correctly -, we need to make sure we kill enough zombies to "make room" for the zombies spawned during the colony phase (as many as survivors stationed inside the colony). Any zombie "overflowing" will devour a survivor unless there's barricade in place.
This is generally correct, but be careful about the wording. Survivors in the
Colony only generate 1/2 rounded up the number of zombies. So, if there are 7 survivors remaining in the Colony at the end of the turn, 4 zombies will be generated and 4 food consumed.
It's in
Non-Colony locations that the ratio is 1:1 for zombies (but no food is consumed).
Quote from: Habbaku on September 27, 2016, 09:58:35 AM
Quote from: celedhring on September 27, 2016, 09:50:27 AM
In short - and provided I'm understanding the rules correctly -, we need to make sure we kill enough zombies to "make room" for the zombies spawned during the colony phase (as many as survivors stationed inside the colony). Any zombie "overflowing" will devour a survivor unless there's barricade in place.
This is generally correct, but be careful about the wording. Survivors in the Colony only generate 1/2 rounded up the number of zombies. So, if there are 7 survivors remaining in the Colony at the end of the turn, 4 zombies will be generated and 4 food consumed.
It's in Non-Colony locations that the ratio is 1:1 for zombies (but no food is consumed).
Aha thanks. I misread that, actually (on the phone right now).
Re: Dice.
Looking at this at work, the embedded pics don't show up, hence my confusion.
Do you not have access to Flickr at work?
No, they kibosh basically any kind of file hosting of any kind.
It is impressive in its technical sophistication and pointlessness.
I will be creating a public Dropbox for the game and dumping some pictures there. Hopefully that will allow you access.
You may wish to consider another employer, though.
Public Dropbox Link: https://www.dropbox.com/sh/xtcwnq7rbzp3vyr/AACAPgWnf8LT3TPuQExy8Anca?dl=0
I will edit it into the first post as well.
No worries, as long as I know I can access the pics on my phone or ipad.
Dropbox is cool. Much quicker to get to the relevant pics without having to find the right page on this thread.
Thanks Habs.
Also, given how zombies are allocated to colony, one on each side, then presumably as we kill zombies we want to be going in an order of side with most zombies each time? So varying among the 4 with whichever is most filled?
So if I am reading this right, my ninja and solider can both kill zombies with any of my dice.
And Tom can use my 6 die to kill two zombies, so that is what he should do in any case.
By all means Hab, to keep things moving feel free to go along with my turn. I think more or less it's in line with what we need to do this first turn:
1) The Major kills two zombies in the colony ("5" die, uses his ability to augment the "2" die to a 3)
2) The Librarian travels to the library and performs a search there ("6" die)
I contribute one food to the reserve.
May the exposure die be gentle on me <_<
When killing zombies in the Colony, you get to choose which location you wish to target. I'll assume locations 1 and 2 for now.
The Mayor's exposure rolls both came up blank, so he is safe after axing both the zombies.
While moving, however...
https://www.dropbox.com/s/s48mxpjhn0krx4z/DePlane%21.jpg?dl=0
(https://c4.staticflickr.com/6/5211/29359851963_fdeabee34f_z.jpg) (https://flic.kr/p/LJqV7c)DePlane! (https://flic.kr/p/LJqV7c)
Everyone has a vote to make. As this vote is unlikely to be contentious, feel free to post publicly.
Wait - what happens is if I lose one of my survivors? I left the rules at home.
I'm thinking we're okay for morale right now so I'm leaning to no...
We just started, I see no reason to lose a survivor to gain morale.
Quote from: Barrister on September 28, 2016, 10:07:35 AM
Wait - what happens is if I lose one of my survivors? I left the rules at home.
I'm thinking we're okay for morale right now so I'm leaning to no...
You lose any items she might be equipped with, and lose her die for all following turns (since your dice pool is always 1+X number of survivors).
I think this is a no-brainer: let's vote it down. I am sure voting thumbs down.
Don't see a reason to vote this up at this moment. Thumbs down
Thumbs down.
Thumbs down.
I'm off to my homicide trial, so while I may briefly check in on languish likely no game input from me till tonight.
The nays have it, so the plane (and salvation for the colony) goes unclaimed.
Celedhring's movement exposure came up blank. Searching at the Library returned two cards, which I've dealt to him.
One of them was revealed by being equipped to the Librarian, however:
(https://c5.staticflickr.com/9/8534/29693450860_0292a8d73c.jpg) (https://flic.kr/p/MeUGrj)Jazzercise (https://flic.kr/p/MeUGrj)
Jazzercise! That will be useful in the coming turns, no doubt.
Garbon is up.
Okay, Ashley Ross uses die 4 to kill zombie at location 3.
Ashley then uses 2 remaining die to build barricades at location 1 and 2, then her ability to build a barricade at location 3.
Felicia Day moves to the Police station.
One food added to the supply.
Also, could we get text or images of the basic item cards? Not totally sure what the basic resources all do (I know fuel no exposure move, food add one to supply and medicine remove one wound).
When do we decide to contribute to the Crisis or not?
We have to do that as an action on our turns. I wasn't able to assist as I don't have any tools. :(
But yeah, if we are going to pass the crisis, we need the remaining players this round to take care of business.
Something I forgot to note because I was still PMing by the time I made my post is that Celedhring put two cards into the crisis pool. Didn't affect Garbon's move, but may affect others of course.
I contributed 2 tools, yeah.
I have no tools to contribute (I know it's not my turn, but just wanted to put that out there).
Where are we most likely to find tools?
I have a crapload of tools, but I need them for a project I am building.
Quote from: Berkut on September 28, 2016, 01:49:51 PM
I have a crapload of tools, but I need them for a project I am building.
:mad:
I actually don't have any tools.
So I wasted my tools since there's no chance we're passing this? :lol:
I guess we should have talked over the crisis beforehand. :hmm:
Can't we find tools? Where's the most likely spot?
Quote from: celedhring on September 28, 2016, 02:01:03 PM
I guess we should have talked over the crisis beforehand. :hmm:
I tried to raise it. <_<
But yeah as BB says, people could move and try to then find some tools as they could be added after found.
BB, look at the location cards. The place in that list, from left to right, shows likelihood hood of getting a tool from that location (tool symbol is that shown on crisis card).
Quote from: garbon on September 28, 2016, 02:09:34 PM
Quote from: celedhring on September 28, 2016, 02:01:03 PM
I guess we should have talked over the crisis beforehand. :hmm:
I tried to raise it. <_<
You'll all do better next turn. :P
Quote from: Habbaku on September 28, 2016, 02:34:36 PM
Quote from: garbon on September 28, 2016, 02:09:34 PM
Quote from: celedhring on September 28, 2016, 02:01:03 PM
I guess we should have talked over the crisis beforehand. :hmm:
I tried to raise it. <_<
You'll all do better next turn. :P
I even put my bit about the crisis in bold. Le sigh.
Quote from: garbon on September 28, 2016, 12:56:37 PM
Also, could we get text or images of the basic item cards? Not totally sure what the basic resources all do (I know fuel no exposure move, food add one to supply and medicine remove one wound).
Uploaded to the dropbox.
https://www.dropbox.com/s/ytf2hfvkhsfrw7w/basics.jpg?dl=0
Quote from: garbon on September 28, 2016, 12:56:37 PM
Okay, Ashley Ross uses die 4 to kill zombie at location 3.
Ashley then uses 2 remaining die to build barricades at location 1 and 2, then her ability to build a barricade at location 3.
Felicia Day moves to the Police station.
One food added to the supply.
Ashley gets a blank result on her exposure roll for the attack. The barricades all get placed, of course.
Felicia Day moving to the Police Station, on the other hand, results in Frostbite! For those watching along, as long as Felicia has the Frostbite Wound on her card, she will sustain another wound every time it is Garbon's turn until the Frostbite is removed.
I'll be doing some bookkeeping and creating individual dropbox folders for each of your hands some time either tonight or tomorrow.
Quote from: Habbaku on September 28, 2016, 04:15:56 PM
Quote from: garbon on September 28, 2016, 12:56:37 PM
Okay, Ashley Ross uses die 4 to kill zombie at location 3.
Ashley then uses 2 remaining die to build barricades at location 1 and 2, then her ability to build a barricade at location 3.
Felicia Day moves to the Police station.
One food added to the supply.
Ashley gets a blank result on her exposure roll for the attack. The barricades all get placed, of course.
Felicia Day moving to the Police Station, on the other hand, results in Frostbite! For those watching along, as long as Felicia has the Frostbite Wound on her card, she will sustain another wound every time it is Garbon's turn until the Frostbite is removed.
Thanks on uploading the basics.
Can I go a head and use medicine to remove that as notionally I would have done so after the move? And then that's my end of turn.
Definitely. I'll remove the Frostbite and deduct the Medicine when Beeb takes his turn.
Speaking of, Barrister Boy is up.
As a reminder, I will be keeping the first post in this thread up-to-date on survivor locations, # of zombies in each space, waste pile, etc., so that most questions are answered. I'll typically upload a new overview picture after each turn is done, but feel free to request one if you need a better sense of things.
Otherwise, just use the posts of everyone combined with the previously-uploaded colony pic and you should be fine.
Going to sit down after the boys come to bed to figure out my moves. That'll be a few hours.
Until then I'm open to suggestions. :)
Okay so still trying to figure things out... Habs have you rolled my action dice? If you have where do I find the results?
Edit: found them. :hmm:
Okay, I have a better feel for what I'm doing... but I'm afraid I'm going to ask for an updated map/screenshot/whatever.
The good news is my homicide trial is over. The bad news is... I don't know what's going to happen. :ph34r:
And if anyone has suggestions for where to go I'm all ears. I figure more zombie killing and hopefully some searching for tools?
https://www.dropbox.com/s/ohv2756ntf41vlr/colonyupdate.jpg?dl=0
Updated screenshot.
Okay, so I'm going to have Sophie take a look at the top card at the grocery store. Seems like the best odds for tools.
Grocery store is a dud for tools.
Going to have sophie use the 4 action die to kill a zombie in location 4.
Going to have Edward use the 1 action die to move to school, then the 3 action die to search.
Hope that works. Still feeling my way around the game system.
Movement is free, Beeb. See the player aid I linked earlier: https://www.dropbox.com/s/376jadr4eiterl9/playaid.png?dl=0
Note the "Actions that Require an Action Die" and those that do not.
Also, and just as a play-tip, pay close attention to the fact that you can "Request" items from another player. Edward White's ability is very good if you have Medicine to spare and the inclination to kill zombies.
Okay, so I'll hold off on my move. Edward White can kill a lot of zombies (like 3) with medicine. Anyone want to give me 1 medicine to do so?
Hmmm. I only have three medicine, so cannot really spare any right now.
Quote from: Berkut on September 29, 2016, 10:34:00 AM
Hmmm. I only have three medicine, so cannot really spare any right now.
You monster.
Three is a lot, Berkie :lol:
I have two. You can have one, BB.
Okay, so Edward will use the 4 attack die and celedhring's medicine to kill three zombies in location 4.
Sophie will move to the school and search twice using the 1 and 3 die.
I note we're going to need more food. Do I need to contribute that now, or before we resolve the colony phase.
You have to do it during your turn. During colony phase, food removal happens. Note, we only need to provide food for those in the colony. Those not in colony don't need food, they just attract a zombie each to their non-colony location.
Okay I'll wait to see results of my searching but I will contribute some food before ending my turn.
Quote from: Barrister on September 29, 2016, 11:28:02 AM
Okay, so Edward will use the 4 attack die and celedhring's medicine to kill three zombies in location 4.
Sophie will move to the school and search twice using the 1 and 3 die.
Sophie suffers a Frostbite Wound in her traveling to the school.
I've sent a PM containing what she found at the school.
Okay playing medicine card on sophie.
We have 2 food, which would cover 4 survivors in the colony. Are we very likely to have more than 4 at the end of the turn? I can contribute food but no need if it's going to be wasted.
There will be a minimum of 3 survivors, and that's if Tamas and Berkut move all of theirs away from the colony. I think 5-6 is a pretty decent estimate. One more food should do.
OKay - contribute Food 1 to colony food supply and end turn.
I have a hand full of food, actually. I can throw in at least two if you want to hang onto yours Beebs.
Nah I have more food in my hand actually.
I don't actually have any medicine, btw.
Are we resigned to failing the crisis?
Quote from: Berkut on September 29, 2016, 12:53:42 PM
I don't actually have any medicine, btw.
You monster.
Quote from: Berkut
Are we resigned to failing the crisis?
I think so. I mean I would urge people to go out scavenging in places where they might find junk, but so far it looks like we're going to fail.
What is going on with Berk? Seeming most untrustworthy with his many fakeouts.
I am not a Cylon!
*starts flipping through rules on exiling players...*
Quote from: Barrister on September 29, 2016, 12:28:37 PM
OKay - contribute Food 1 to colony food supply and end turn.
I will post an update late tonight, most likely.
Berkut should feel free to post a rough idea of what he wants to do with his turn, though.
Send my soldier to kill zombies, and my ninja to go search for something useful.
Or have him kills zombies as well.
Thoughts, fellow surivors?
1 zombie killer, one searcher IMO
Quote from: Berkut on September 29, 2016, 06:50:59 PM
Send my soldier to kill zombies, and my ninja to go search for something useful.
Or have him kills zombies as well.
Thoughts, fellow surivors?
Killing with the soldier doesn't require anything except spending your '6' die on it, so I'll consider that done. Just need confirmation as to what you're doing with the other two dice.
OK, with the "1" die, Thomas will kill another zombie.
WIth the "4" die, Mike will go to the Police Station and search. What die does he need to get busy with Felicia?
Quote from: Berkut on September 30, 2016, 08:18:26 AM
OK, with the "1" die, Thomas will kill another zombie.
WIth the "4" die, Mike will go to the Police Station and search. What die does he need to get busy with Felicia?
I'll happily penetrate you with my sword.
Quote from: Berkut on September 30, 2016, 08:18:26 AM
OK, with the "1" die, Thomas will kill another zombie.
WIth the "4" die, Mike will go to the Police Station and search. What die does he need to get busy with Felicia?
Which zombies are you intending to kill here? I still have no idea which you want to kill with the '6'.
Heh, I just realized the Felicia Day survivor is supposed to be the actual Felicia Day. Call me slow. :D
https://www.youtube.com/watch?v=dnyLiWw1lM4
Quote from: Habbaku on September 30, 2016, 09:55:41 AM
Quote from: Berkut on September 30, 2016, 08:18:26 AM
OK, with the "1" die, Thomas will kill another zombie.
WIth the "4" die, Mike will go to the Police Station and search. What die does he need to get busy with Felicia?
Which zombies are you intending to kill here? I still have no idea which you want to kill with the '6'.
Sorry - I thought that was automatic or something - don't we want to kill them kind of evenly around the perimeter?
Not necessarily, no. Look at the way the zombie-placement system works. You place them sequentially around the 6 entry spaces, but always starting with the first space. So, if you're to place 4 zombies, one each goes to 1-4. But if you place seven, you get two in position 1, and one zombie in all the other positions.
This goes double for a variety of means of having zombies placed (say, via Crossroads events, or by Crisis cards). So, position 1 is a bit more of a priority than 2, then 2 more than 3, etc., depending on how many zombies you think you're going to have to deal with.
Having 3 zombies in a single location is usually bad, though, due to the potential for overrun.
So is the current pic in dropbox correct, with zombies like this:
2
2
2
3
3
3
If so, take one each from positions 4-6.
I cleared out all the zombies in 4.
So lets kill 5 6 1
Quote from: Berkut on September 30, 2016, 08:18:26 AM
OK, with the "1" die, Thomas will kill another zombie.
WIth the "4" die, Mike will go to the Police Station and search. What die does he need to get busy with Felicia?
Why do you think you have a '1' die? Your dice are next to your characters. You rolled a 6, a 4, and a 3.
The importance there is it allows you to make your second attack (killing the zombie in position 1) with Mike instead of Thomas, thereby ignoring an exposure roll that might otherwise wreak havoc. I'm going to assume that's what you do.
The movement, however, results in a wound added to Mike Cho.
His search turns up a...PM sent.
Food doesn't go bad, right? So lets toss a food on the pile.
Quote from: Berkut on September 30, 2016, 01:43:44 PM
Food doesn't go bad, right? So lets toss a food on the pile.
We might need it for a subsequent crisis, which is why I'm hanging on to some.
We also need humongous amounts of food to win the objective.
Unless we start exiling peeps, of course :ph34r:
As a reminder, the first post in this thread will tend to contain the up-to-date colony situation more frequently than the picture on the Dropbox.
Tamas is up!
Remember kids, we don't want to have more than 9 waste cards at any time.
Tamas, you might want to build some barricades and maybe clean up some waste?
Quote from: Barrister on September 30, 2016, 02:35:02 PM
Tamas, you might want to build some barricades and maybe clean up some waste?
That's racist.
We haven't even made a beet joke with his food cards yet.
I had some jokes in mind that I've chosen not to make, I think I've shown some incredible restraint.
:lol: assholes
So how many cards have been placed on the crisis? I like my survivors.
Supposedly 2 if we can trust cele.
:huh: But I am the last player and we need 5!
Have you not paid attention to anything people said in the thread?
Quote from: garbon on October 01, 2016, 10:05:00 AM
Have you not paid attention to anything people said in the thread?
Meh it was 3 days ago. I forgot you are all useless :P
Ok I need to talk through this to make sure I understand the situation:
There's 6 of us in the colony so there would be 3 zombies placed, so positions 1-3. Pos. 1 has an empty space, the others have barricades, so if I put one barricade up on pos. 1 we will lose all 3 barricades in the 3 positions but we won't have more zombies.
We have enough food and the waste pile is 4 shy of causing trouble.
ASSUMING THE ABOVE IS CORRECT:
Principal Thurston is spending the 3 die to construct a barricate at position 1, then spends the 6 die to kill a zombie at position 5.
Rod moves to the Grocery Store (no exposure for him) and searches with the 3 die
Exposure roll for the Principal's zombie-whacking comes up blank, so he's safe.
I've sent a PM for what Rod found. Anything else before I end the turn?
No, thanks, I am done.
End of Turn Phase:
Pay Food: Colonists eat 3. Food reserve down to 1.
Check Waste: 6, so fine.
Resolve Crisis: Only two Tools were contributed, so Crisis fails. -1 Morale.
Per the Crisis failure condition, everyone must give a character they control to someone on their "left".
Garbon->Beeb->Berkut->Tamas->Celedhring->Garbon for ease.
I give up the mayor.
I give up Ashley Ross.
I give up THE NINJA
Give up Edward White
I give up the truck driver
Survivors switched out!
Add Zombies 3 zombies added to the colony, 1 each to locations 1-3. One barricade is destroyed in all 3 locations instead of zombie placement.
2 zombies to the Police Station, 1 each to Grocery Store, School, and Library. Enjoy the company!
Main Objective continues...
Now entering Round 2.
First Player is now Garbon, so he will go first this turn.
New crisis added is...
https://www.dropbox.com/s/hgco69i16sqwmwa/Crisis2.jpg?dl=0
(https://c4.staticflickr.com/8/7514/29990543371_960f1b40f2_z.jpg) (https://flic.kr/p/MGanFZ)Crisis2 (https://flic.kr/p/MGanFZ)
Overpopulation. The group needs to contribute 5 Food cards this turn (note that value of the cards is irrelevant for this purpose) or lose 2 survivors with the lowest influence.
Overview of the map at the outset of Round 2. Note that dice have been rolled, so you should be able to see and plan your turn.
https://www.dropbox.com/s/eogm2iqgche8d2i/Round5.jpg?dl=0
(https://c7.staticflickr.com/6/5467/30040042246_abf1966fc0_h.jpg) (https://flic.kr/p/MLx4YS)Round5 (https://flic.kr/p/MLx4YS)
Mayor uses ability to add one to die 1 and Felicia uses that to search in the police station.
Before any searching goes off...Felicia's, er, "ability" kicks in. Since she is considered to be every survivor that isn't already on the board in some fasion...
(https://c5.staticflickr.com/9/8494/29802666540_8d73e5b17d_z.jpg) (https://flic.kr/p/Mpyssh)
To Garbon to select an option.
Let me see what cel secretly wants.
So for the record, he's on the side of the light (aka he genuinely wants to help us win) but don't...well don't let him be in charge of deciding whether a character lives or dies.
So for the crisis... I have a Food 2 in my hand. That might be better spent on, well, you know, food, if other people have some Food 1s to spend on the crisis. Just saying.
We have to try and clean up some waste this turn as well. We're not doing too badly on the zombie front, but we need to start scavenging like mad.
Well we gotta aim for fixing both, right? I've 2 food.
Quote from: garbon on October 03, 2016, 05:03:14 PM
So for the record, he's on the side of the light (aka he genuinely wants to help us win) but don't...well don't let him be in charge of deciding whether a character lives or dies.
Lies and slander! :sleep:
Quote from: celedhring on October 04, 2016, 04:33:56 AM
Quote from: garbon on October 03, 2016, 05:03:14 PM
So for the record, he's on the side of the light (aka he genuinely wants to help us win) but don't...well don't let him be in charge of deciding whether a character lives or dies.
Lies and slander! :sleep:
Yeah, no slander there. Just the facts.
Anyway, I'm going to pause until we hear more about who can help out with what - as possibly Felicia should be searching for food.
I have no food.
I have a food 2 card, seems an utter waste for this crisis but I don't want to fail it, so if there's no better option I'll contribute.
What is a food 2 card? Does it add 2 food if used for its ability?
I have food cards, but I wasn't told they had a value...
Quote from: Berkut on October 04, 2016, 08:04:25 AM
I have food cards, but I wasn't told they had a value...
Me neither.
It's safe to assume those are value 1 cards then.
OK, I have a couple food cards I can put in...
Keep in mind we still have to meet the colony food requirements too. Save those "2" cards for that.
Quote from: garbon on October 04, 2016, 08:07:38 AM
Quote from: Berkut on October 04, 2016, 08:04:25 AM
I have food cards, but I wasn't told they had a value...
Me neither.
I thought I made it obvious when I posted the Starter Cards picture, but I blame myself for not putting up the hand pictures as well. I'll do that when I get a little more free time (probably tomorrow).
All Starter Item Food cards are value 1, whereas the decks for the various locations have values of 1-3.
Quote from: celedhring on October 04, 2016, 10:23:56 AM
Keep in mind we still have to meet the colony food requirements too. Save those "2" cards for that.
That's what we're talking about doing.
I'm thinking that I'll play my 2 food cards to the crisis. We'll just need to make sure Berk does the same and we get someone else to pitch in. Always to worry on is if oppositional player tries to screw us.
Habs, I'm accepting the item that I found. Using another action die for Felicia to search again in police station.
Felicia rummages around a bit making a noise in the police station.
Then she equips the colt 911 she found and uses last action die to shoot a zombie (skipping roll). Then heads over to the gas station.
2 cards to the crisis.
En route to the Gas Station, Felicia finds herself trapped outside for a little too long--she catches a Frostbite wound.
Over to Beeb.
Throw my medicine on it. That bitch...
She likes the outdoors!
So we done?
I assumed Beeb would trot along any...minute...now...
Relax. It's thanksgiving and family was over. I'll see what I can do tonight
:hmm: Thanksgiving isn't for another month, mister. And don't give me any of this crap about it being different in Canada.
5 days of Thanksgiving?
Give him a break, he has been on a tough run.
Quote from: Tamas on October 11, 2016, 03:46:22 AM
Give him a break, he has been on a tough run.
That's true and fair enough. I'm just have RoR flashbacks. :Embarrass:
RoR I never even started.
I'll get a move in today. In the mean time do you have any suggestions? It is a co-op game. :)
Okay so Sophie will kill the zombie at the school using the 4, then will search the school using the 5.
Ashley will kill a zombie in location #2 using the six, then build a barricade there using her free ability.
I'll wait to see what I get before using any resources.
That's an interesting order of resolution there, Beeb. Let's see if something bad happens! :hmm:
Quote from: Habbaku on October 12, 2016, 04:26:41 PM
That's an interesting order of resolution there, Beeb. Let's see if something bad happens! :hmm:
Is there a better way to do what I want to do?
Sophie gets a wound from her tangling too roughly with a zombie. Ashley Ross proves a bit more adept with a hammer and gets away without injury.
Search result sent.
Quote from: Barrister on October 12, 2016, 04:27:38 PM
Quote from: Habbaku on October 12, 2016, 04:26:41 PM
That's an interesting order of resolution there, Beeb. Let's see if something bad happens! :hmm:
Is there a better way to do what I want to do?
Yes. Essentially, all attacks you are going to make should probably be the very last thing you do if you intend on finding something with a survivor in a location. Making an attack is a guaranteed 1-in-12 chance of dying outright (Bite result), so if you roll poorly before searching...there is no search to be done, since the survivor is dead.
Also, there's something to be said about attacking the zombie at the School in the first place. The game will only go on for so many more turns, and unless you're expecting a lot of zombies to be added to her location, Sophie would be much safer just building a barricade at her location rather than whack a zombie and expose herself to death/injury.
Okay going to use a Food 2 to go towards colony food, then call it a turn.
Berkut's up.
DOh, sorry. I will get a move in shortly...
So, I am thinking Thomas will use 1 die to off a couple more zombies. That seems too useful not to do pretty much every turn. So take out 1 each from 2 and 3, for starters.
Ed is going to go to the gas station and search.
Quote from: Berkut on October 14, 2016, 12:23:31 PM
Ed is going to go to the gas station and search.
Edward "Not Walter" White gains a frostbite wound en route for lack of proper winter wear. He should be more careful.
Findings sent.
Great, I'm so glad Berk continues to follow me...
Quote from: garbon on October 14, 2016, 12:36:34 PM
Great, I'm so glad Berk continues to follow me...
You people have a habit of stumbling over one-another.
Last die to search the gas station again.
Anything else?
Nope.
So the last 2 players need to manage 3 food?
Oh crap, sorry, forgot about the food.
Yes, throw 2 food into the crisis.
2 food as in two food cards?
Quote from: Berkut on October 15, 2016, 10:35:27 AM
Oh crap, sorry, forgot about the food.
Yes, throw 2 food into the crisis.
Crisis contributions are not public, as it's meant to be a screen for a potential Betrayer. You can say you are throwing in "2 food" all you like, but unless you PM me with which cards you are putting in, it is not going to be counted.
You should post here that you are putting in "two cards" for the crisis if that's what you are doing.
Well sure, it is two food cards. Absolutely. You can count on that.
Glad we got that sorted. :hmm:
Tamas is up.
Alright, my understanding is that we are good for another turn at the Police Station, so for starters I am going to Search with the Ninja using my 4 die.
Rest of my actions depend on what I find.
With my 3 die the Ninja kills a Zombie.
With my 1 die, I clean Waste at the colony.
I play 1 card to the crisis, and remind Celed that we need more food into the regular food pile.
PM sent to Tamas discussing something first, then we'll move on to Celery.
Ok, second thoughts on that card play. Celery, can you take care of the Crisis? I'd rather put my card tot he general food pile and have that sorted.
I have 0 food cards at the moment.
Alright I have just realised there are only 5 survivors at the Colony so 3 food there is enough.
Ok, Habbaku, my original cardplay to the Crisis pile stands and I am done.
I don't have any food! :D
Well, Alexis will search the library with the "5" dice and use her "two for one" search power.
Bit delayed on my end. Will press on some time late tonight or early Friday at the latest.
There's no pressing emergency I gather? The crisis is taken care of, there's enough food... I guess I could clean up a little, but seems a bit of a waste of some good rolls.
Do we know that the crisis is actually taken care of? Not wanting to waste things there but always something to be wary about that someone is working against us.
Also, we do still need to - actually start putting cards towards our objective, as well as making sure we have a barrier at each entrance to the colony.
For now the trucker will search at the grocery with the "5" die.
Then I'll probably move him back to the base (I understand there's enough food) and do something useful there.
The remaining "6" die seems too good to waste on waste, so after he moves back to the base, the trucker will use it to kill a zombie in #2.
The moment that Rod is safely within the confines of the Colony, he realizes just how morose some of his fellow meatba--er, survivors are feeling...Maybe siphon a bit of gas from the truck?
(https://c4.staticflickr.com/6/5329/29849726923_5658930320_z.jpg) (https://flic.kr/p/MtHDSc)
Need everyone to chime in here, obviously.
I don't have any fuel. So I pass.
I'm mainly thinking this is a waste of time? I think we should be putting fuel towards our objective.
I will put in 1 fuel card if I can take a shower with Felicia.
Are we dead already? :(
When 40% of the players don't respond to open discussion...
I would not contribute to the, err, crisis, event card, whatever it is.
I am very intrigued by this game, and want to play it FtF. Might not work all that well via forum.
Kind of BSG-like. The "theme" really matters, and the table talk likely has a big part of the fun.
I think when we did BSG that was okay.
Of course, talk doesn't happen if people prefer to post in other parts of the forum and avoid this thread. ;)
Quote from: garbon on October 28, 2016, 02:38:12 PM
Of course, talk doesn't happen if people prefer to post in other parts of the forum and avoid this thread. ;)
:yes: