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General Category => Off the Record => Gaming HQ => Topic started by: Pedrito on December 10, 2015, 03:38:14 PM

Title: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Pedrito on December 10, 2015, 03:38:14 PM
RPS has posted a glowing review of it: http://www.rockpapershotgun.com/2015/12/10/xcom-2-preview/ (http://www.rockpapershotgun.com/2015/12/10/xcom-2-preview/)

Considering how many hours I've spent on the first chapter and on Enemy Within, I'll surely get this one too.

L.
Title: Re: XCOM 2 is out
Post by: Pedrito on December 10, 2015, 03:42:47 PM
Well, wtf, the game will be released in february, 2016.  <_<

Sorry for the misplaced hype.  :blush:

L.
Title: Re: XCOM 2 is out
Post by: Iormlund on December 10, 2015, 04:13:03 PM
 :cry:
Title: Re: XCOM 2 is out
Post by: katmai on December 10, 2015, 04:18:48 PM
Damn dirty Italian, getting my hopes up.
Title: Re: XCOM 2 is out
Post by: Syt on December 10, 2015, 05:51:52 PM
Yeah, I was like "WTF, already??"
Title: Re: XCOM 2 is out
Post by: FunkMonk on December 10, 2015, 05:55:02 PM
The excellent Beagle has a few in-game preview videos of XCOM2 up:

https://youtu.be/I9vG-N0ILB0
https://youtu.be/JT_0gsOmsQE
https://youtu.be/5X1Tfx_TM38
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: garbon on December 10, 2015, 09:16:36 PM
Quote from: katmai on December 10, 2015, 04:18:48 PM
Damn dirty Italian, getting my hopes up.

I mean, he gave me good suggestions for Paris?
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: FunkMonk on January 16, 2016, 10:28:37 AM
The customization options look very good for the vanilla game and the mod support is impressive. Looking really darn good.

https://youtu.be/NOPsOjkT7x4

Looking forward to manning my entire XCOM squad with East German female badasses. LOS LOS LOS
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: FunkMonk on February 03, 2016, 09:05:07 PM
Game comes out Friday. The reviews are overwhelmingly positive and totalbiscuit seems to love it. Basically saying its going to be the best game of the year - and it just started  :lol:

https://youtu.be/W1dLGihV0No?t=43m10s (https://youtu.be/W1dLGihV0No?t=43m10s) (minor gameplay spoilers, showing enemies and unit abilities)

Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: katmai on February 03, 2016, 09:32:07 PM
pre-purchased already :blush:
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: FunkMonk on February 03, 2016, 10:03:27 PM
Yep, I did too. I've watched too many pre-release game streams not to.  :blush:
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Tamas on February 04, 2016, 02:28:08 AM
pre-loading  :Embarrass:
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Duque de Bragança on February 04, 2016, 05:44:56 AM
About to pre-purchase it though it is unclear if the pre-order bonus (Day One edition) applies to all stores selling Steam keys or even the boxed release on amazon or fnac.
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Syt on February 04, 2016, 05:46:52 AM
Reviews looking pretty good. It seems it's focusing on its core strengths, i.e. engaging combat, while pushing the weaker parts (base building) more to the background.

I'm not sure I will buy on release, though. I still have other stuff to get through first.
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Josquius on February 04, 2016, 06:58:00 AM
That's a shame, I'd have liked to see the base building and grand strategy stuff improved.
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: DGuller on February 04, 2016, 01:34:19 PM
I think base building was a pretty interesting part of the game as well, especially in the Long War mod.  In the base game it had too much of snowballing effect to it, so that part should've been fixed.
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Iormlund on February 04, 2016, 05:38:42 PM
Quote from: FunkMonk on February 03, 2016, 09:05:07 PM
Game comes out Friday. The reviews are overwhelmingly positive and totalbiscuit seems to love it. Basically saying its going to be the best game of the year - and it just started  :lol:

https://youtu.be/W1dLGihV0No?t=43m10s (https://youtu.be/W1dLGihV0No?t=43m10s) (minor gameplay spoilers, showing enemies and unit abilities)

Fuck, I should not have watched that review.

Now my gf is mad because I seem to be more excited about a game than seeing her after a week apart.  :blush:
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Razgovory on February 04, 2016, 09:34:06 PM
I'm going to hold off on this one a while.  Two reasons, money's been tight, and when I get a new good game I don't search for a job as hard as I should.
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: katmai on February 04, 2016, 11:01:03 PM
Ulmont is a haxxor. <_<
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 12:38:57 PM
 :lol: Third mission (VIP rescue) was already a brilliant disaster. Sniper, Specialist and two Rookies. They make good progress, but then I botch it. Sniper gets mind controlled and shoots the specialist. After that, a zombie kills the specialist. The Rookies panic and shoot the sniper. The following turn they take out the remaining baddies, but they miss extraction by one turn and are now captives. :lol:
Title: Re: XCOM 2 is out, NOT YET, DAMMIT.
Post by: Pedrito on February 06, 2016, 12:42:55 PM
Quote from: Syt on February 04, 2016, 05:46:52 AM
I'm not sure I will buy on release, though. I still have other stuff to get through first.
....aaaand you're the first to post about playing the game  :lol:  :hug:

L.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 01:09:18 PM
 :blush:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 01:16:40 PM
Nice touch, btw: in some missions there's holographic displays in the streets with announcements from the alien regime. I was zoomed in on one of my squad members when I noticed that among the announcements are mugshots of your soldiers. :lol:

My currently most successful team mate:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs27.postimg.org%2Fzdkunnn03%2FClipboard01.jpg&hash=6d102f1b2f78efea4fce076a33fe554209a82028)

Had she been Mexican I would have renamed her Vazquez. -_-
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Grey Fox on February 06, 2016, 01:44:40 PM
80$ !

:(
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on February 06, 2016, 02:22:25 PM
Quote from: Grey Fox on February 06, 2016, 01:44:40 PM
80$ !

:(

Damn.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 02:36:13 PM
Quote from: Grey Fox on February 06, 2016, 01:44:40 PM
80$ !

:(

What? It's €49.99 here (64.99 with season pass for expansions).
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 06, 2016, 02:40:49 PM
Can you rescue your captured soldiers, or do they go into vats and dissolve?  My best and cutest specialist was exactly one tile short of the extraction zone with 1 turn to go.  :frusty:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 02:53:27 PM
User reviews are currently "Mostly Positive" on Steam. Most common complaints are:
- performance issues (I find it runs fine and without notable stutter on "High" settings on GTX 770 with 3GB RAM, though I guess it's a bit far from 60 FPS)
- some graphical glitches (TB mentioned in his video that e.g. the action zoom in camera can be wonky; also, if you hated the clipping in the first game - it's not fixed)
- turn limits - several of the early missions give you a (pretty tight) turn limit to reach a certain objective; there are already mods tweaking/disabling them
- some other bugs (e.g. enemies occasionally ignoring walls)
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Grey Fox on February 06, 2016, 02:53:27 PM
Quote from: Syt on February 06, 2016, 02:36:13 PM
Quote from: Grey Fox on February 06, 2016, 01:44:40 PM
80$ !

:(

What? It's €49.99 here (64.99 with season pass for expansions).

That's the Canadian price.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 02:53:57 PM
Quote from: DGuller on February 06, 2016, 02:40:49 PM
Can you rescue your captured soldiers, or do they go into vats and dissolve?  My best and cutest specialist was exactly one tile short of the extraction zone with 1 turn to go.  :frusty:

TB mentioned that he rescued one of his captured soldiers later in the game.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 06, 2016, 03:04:32 PM
Yeah the amount of missions with turn limit to start is ridiculous, not to mention the consistent mind control on squad.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 03:29:48 PM
Quote from: katmai on February 06, 2016, 03:04:32 PM
Yeah the amount of missions with turn limit to start is ridiculous, not to mention the consistent mind control on squad.

It seems once you dissect a sectoid you get tech to build protection against that BS.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 06, 2016, 03:34:29 PM
Had only 4 soldiers ready: Abigail Hall (see above) and three rookies. Got swarmed by half a dozen aliens. Abigail gets attacked by melee troopers and dies, and then is resurrected. The other rookies withdraw a bit and then grenade the shit out of the cluster of enemies. Then rookie #3 gets mind controlled. But her comrades kill the sectoid, releasing her. The rest is a bit of mopping up. Half way through the mission I thought the game was lost there, but I made it through, though I had to use the supplies I got to recruit new soldiers and am now broke again. :(
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 06, 2016, 03:38:58 PM
Turn limits don't bother me and I'm glad they're in. The old strategy of Overwatching forever was boring and detrimental to the game flow.

Sectoids can be super annoying but flashbangs are their hard counter and you can build them right away. Flash those buggers and their mind control, panic, disorient, and zombie effects instantly go away. This saved me in a VIP mission.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 06, 2016, 04:02:34 PM
Turn limits are fine if they're a little lax.  But if they're too aggressive, then it makes the game too scripted.  They basically remove too many options from you, and force you to play in a certain way.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 06, 2016, 04:21:01 PM
Yes that's the risk they run, and with maps being procedurally based I imagine some missions will be next to impossible to actually complete at the highest difficulty.

But then there's that 1 in a 100 chance you do complete it. That's what XCom is about.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 06, 2016, 08:55:57 PM
@Syt. Yeah I researched the device which is great defense.
@Funk I have no problem with turn limits, I didn't like that 80% of missions been on have been timer.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 07, 2016, 12:59:36 AM
I kind of get why they added timed missions, though. One, it fits thematically - the underdog resistance who have to get in and out quickly and all that. Two, most missions in XCOM 1 were a slow slog - move, overwatch, move, overwatch, etc. Turn limits force you to take more risks (while the concealed phase allows you to cross the map faster on the way to the actual encounter and let you decide on what terms you engage the enemy).
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Josquius on February 07, 2016, 05:49:42 AM
So I should wait until there are balancing patches then
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on February 07, 2016, 06:36:00 AM
Most of the data is easily modded as it's in txt files. There's already mods changing/removing the time limits.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 07, 2016, 06:46:49 AM
Quote from: Syt on February 07, 2016, 06:36:00 AM
Most of the data is easily modded as it's in txt files. There's already mods changing/removing the time limits.
:yes:
I didn't do that change, but bumped up default squad to 6 from the 4.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 07, 2016, 12:05:31 PM
Quote from: Tyr on February 07, 2016, 05:49:42 AM
So I should wait until there are balancing patches then

Not really. Out of the box the game is pretty well balanced and it was built with modding in mind so there are already lots of mods on the Steam Workshop that disable turn timers or disable the automatic lose-the-game mechanic or other stuff.

Like katmai, I think on my next playthrough on Commander difficulty I'll make some .ini edits like bumping up the default squad size and increase the enemy pod size or make melee attacks 100% chance to hit. Also I want to try to Long War Studio mods the add SMGs and Squad Leaders. It won't probably won't be balanced but it'll be interesting.

Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 07, 2016, 04:10:36 PM
Another timer-induced squadwipe.  Makes sense to put that feature in, that Newfoundland mission was the most favorite mission from XCOM, right?  I hate to mod the game, because mods ruin the game balance that developers intended, but in this case developers just got in plain wrong.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 07, 2016, 05:14:09 PM
Playing on Veteran right now. Just lost my first soldier to a Muton who hit a critical strike through full cover and a drone Aid Protocol defense bonus.  :D

I went on to lose the mission i think because I was too cautious. It was a retaliation mission and I found some decent terrain to overwatch camp in. Eventually the remaining aliens shot up all the civilians before I could do much about it. This game really does punish you for using the old master strat of overwatch crawling forever.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Martim Silva on February 08, 2016, 12:35:25 AM
Quote from: Syt on February 07, 2016, 12:59:36 AM
I kind of get why they added timed missions, though. One, it fits thematically - the underdog resistance who have to get in and out quickly and all that.

I MIGHT have believed that, if it weren't for the fact that in many missions, as soon as you get the thing you wanted (hack something, usually), instead of asking you to immediately move to an extraction point, the game suddenly switches pace and immediately tells you to stay and "kill every alien", including the reinforcements that have just arrived.

So much for "hit and run guerrilla"...

Quote from: Syt
Two, most missions in XCOM 1 were a slow slog - move, overwatch, move, overwatch, etc. Turn limits force you to take more risks (while the concealed phase allows you to cross the map faster on the way to the actual encounter and let you decide on what terms you engage the enemy).

Yes, overwatch support and careful advance and change of positions (often preceded by grenades) is usually how fireteam-based fights are done in the real world. Go ask any military commander or NCO if he thinks that speed rushing his whole squad blind to an area whose layout is unknown and where there is absolutely zero Intel about the size and placement of the opposition is a good solid tactic, and you'll get a BIG "Nope".

I could even bear it if the timers only started when we broke cover, as we could then manouver tactically and only start things - and the alarms - after we had surveyed the layout of the place and made a plan on where to go... but the timers start immediately upon arrival, as if the aliens have an hobby of calling reinforcements every 5 minutes, even when nothing is going on.

Not to mention that in the higher difficulty settings (I play on Commander, which means the old Classic), sometimes the objective is precisely on the far side of a VERY long map. And the extra HP of the aliens often mean it's not feasible to do the mission on the (tiny) time alotted - often a mere 8 turns.

As it is, I have used the mod that takes them out, except for story missions - I play X-Com for the squad tactics, not for turn-based CounterStrike.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Jaron on February 08, 2016, 12:36:05 AM
Quote from: katmai on February 07, 2016, 06:46:49 AM
Quote from: Syt on February 07, 2016, 06:36:00 AM
Most of the data is easily modded as it's in txt files. There's already mods changing/removing the time limits.
:yes:
I didn't do that change, but bumped up default squad to 6 from the 4.

Okay, Tim.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 08, 2016, 12:41:09 AM
Quote from: Jaron on February 08, 2016, 12:36:05 AM
Quote from: katmai on February 07, 2016, 06:46:49 AM
Quote from: Syt on February 07, 2016, 06:36:00 AM
Most of the data is easily modded as it's in txt files. There's already mods changing/removing the time limits.
:yes:
I didn't do that change, but bumped up default squad to 6 from the 4.

Okay, Tim.
Did i say was editing save files?

Go fuck yourself wetbackmoron.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tamas on February 08, 2016, 03:05:21 AM
You ARE a wuss, katmai. Reduce the difficulty of you can't take it with 4 guys :p
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tamas on February 08, 2016, 06:11:48 AM
As punishing as the turn limits can be, they make for some epic moments, when you manage to just make it. :)

Plus I like the satisfaction of a well timed and executed ambush. Fun game. Just having my first properly going game (so far) after a few restarts, as I have been ironmaning it.



Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 08, 2016, 10:20:46 AM
Quote from: Tamas on February 08, 2016, 06:11:48 AM
As punishing as the turn limits can be, they make for some epic moments, when you manage to just make it. :)

Plus I like the satisfaction of a well timed and executed ambush. Fun game. Just having my first properly going game (so far) after a few restarts, as I have been ironmaning it.

That's what I really enjoy about the turn limits too. The missions become very tense and give you a sense of hopelessness in the face of incredible odds. And then sometimes you win  :)
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 08, 2016, 03:34:02 PM
I think +4 turns mod is the best compromise.  You can't crawl forever, but you're never forced to just run for the extraction point and hope enough shots miss.  I'm not saying that all the missions are tight, but with the wrong combination of generated map and the timing of triggered aliens, every once in a while your entire squad will be inexplicably captured or slaughtered while dashing for the extraction point.  And this being an XCOM game, things working 90% of the time aren't going to cut it.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on February 08, 2016, 03:41:27 PM
I did just have a extract hostile VIP mission where I nearly failed because my squad was far from the extraction point. Last 2 turns were just run as far as you can and hope your shields absorb alien fire. :D
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Iormlund on February 08, 2016, 06:17:49 PM
Game is pretty much unplayable for me. Every time I do something it takes forever to process. The game doesn't freeze or lag, it's like it just sits there doing nothing.

It took me over half an hour to do the tutorial mission alone.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 08, 2016, 09:49:11 PM
I lost Zoupa :weep:


First languishite to die.

If you are in languish Facebook group you are in my roster of possible recruits.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 08, 2016, 09:58:03 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
I lost Zoupa :weep:


First languishite to die.

If you are in languish Facebook group you are in my roster of possible recruits.

That's a great idea  :lol:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 08, 2016, 11:12:20 PM
Quote from: FunkMonk on February 08, 2016, 09:58:03 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
I lost Zoupa :weep:


First languishite to die.

If you are in languish Facebook group you are in my roster of possible recruits.

That's a great idea  :lol:

Zanza, Garbon, and AmScip are all alive and kicking ass.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: PDH on February 08, 2016, 11:18:16 PM
I don't facebook.  I am immortal!
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Crazy_Ivan80 on February 09, 2016, 03:05:54 PM
Quote from: Iormlund on February 08, 2016, 06:17:49 PM
Game is pretty much unplayable for me. Every time I do something it takes forever to process. The game doesn't freeze or lag, it's like it just sits there doing nothing.

It took me over half an hour to do the tutorial mission alone.

pressing caps lock apparently speeds up loading (either going from or going to the avenger, maybe both) I read somewhere. beneficial bug for once
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tonitrus on February 09, 2016, 08:31:05 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
If you are in languish Facebook group you are in my roster of possible recruits.

:(
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 09, 2016, 08:58:44 PM
Quote from: Tonitrus on February 09, 2016, 08:31:05 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
If you are in languish Facebook group you are in my roster of possible recruits.

:(
You are immortal like that PDH guy.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tonitrus on February 09, 2016, 09:02:10 PM
Quote from: katmai on February 09, 2016, 08:58:44 PM
Quote from: Tonitrus on February 09, 2016, 08:31:05 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
If you are in languish Facebook group you are in my roster of possible recruits.

:(
You are immortal like that PDH guy.

So you're calling us old?  :P
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 09, 2016, 09:02:37 PM
Well aged?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: PDH on February 09, 2016, 09:25:27 PM
I survived Mano a Mano with Katmai, just like Toni.  We are gods among men.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 09, 2016, 10:04:09 PM
I've noticed Toni won't meet me again...
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: chipwich on February 09, 2016, 10:13:52 PM
I had no idea there was a Languish Facebook group
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: PDH on February 09, 2016, 10:19:05 PM
Quote from: katmai on February 09, 2016, 10:04:09 PM
I've noticed Toni won't meet me again...

Immortals can only press their luck so far...
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Iormlund on February 10, 2016, 01:29:00 PM
Quote from: katmai on February 09, 2016, 08:58:44 PM
Quote from: Tonitrus on February 09, 2016, 08:31:05 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
If you are in languish Facebook group you are in my roster of possible recruits.

:(
You are immortal like that PDH guy.

Not quite.  :ph34r:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 11, 2016, 02:48:41 PM
So restarted an ironman game after getting the mods to work (silly steam workshop on mac) and doing well, only lost one solider as KIA, but just had my first soldier captured as ended up one hex short of the evac :(
It ended up being Marti, and by odd circumstance 3/4 Languishites were promoted to Sniper (Zoupa, Brazen and Marti) 4th is Berkut who is grenadier.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 11, 2016, 03:38:03 PM
We do like to snipe at each other and being bombastic, so no surprise.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tamas on February 12, 2016, 04:18:00 AM
I thought I was doing ok in my restart (meh), then my Avenger got shot down... :pinch: I lost 2 of my best guys and one other and everyone is near death and I have no supplies nor intelligence left because I was spending as if there was no tomorrow.

Fun game.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Jaron on February 12, 2016, 04:59:45 AM
Quote from: Tamas on February 12, 2016, 04:18:00 AM
I thought I was doing ok in my restart (meh), then my Avenger got shot down... :pinch: I lost 2 of my best guys and one other and everyone is near death and I have no supplies nor intelligence left because I was spending as if there was no tomorrow.

Fun game.

^_^
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Grey Fox on February 12, 2016, 01:49:14 PM
Quote from: Tamas on February 12, 2016, 04:18:00 AM
I thought I was doing ok in my restart (meh), then my Avenger got shot down... :pinch: I lost 2 of my best guys and one other and everyone is near death and I have no supplies nor intelligence left because I was spending as if there was no tomorrow.

Fun game.

10/10 will play again.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on February 14, 2016, 09:42:46 AM
Apparently when mission has reach evacuation zone requirement on a roof, if you blow up the roof (as I did to smack aliens standing on it), it moves the zone. Moved it right next to all of my soldiers. Haha
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 14, 2016, 10:00:19 AM
Cheater  :mad:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 14, 2016, 10:07:45 AM
Quote from: garbon on February 14, 2016, 09:42:46 AM
Apparently when mission has reach evacuation zone requirement on a roof, if you blow up the roof (as I did to smack aliens standing on it), it moves the zone. Moved it right next to all of my soldiers. Haha
It can move it away from you as well.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Duque de Bragança on February 14, 2016, 11:54:52 AM
Quote from: garbon on February 14, 2016, 09:42:46 AM
Apparently when mission has reach evacuation zone requirement on a roof, if you blow up the roof (as I did to smack aliens standing on it), it moves the zone. Moved it right next to all of my soldiers. Haha

That's spot on, happened to me today. :)
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 14, 2016, 12:37:57 PM
Lost Jaron and Pedrito on mission to save Marti who I posted how lost him in previous mission :lol:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Pedrito on February 14, 2016, 01:52:34 PM
Quote from: katmai on February 14, 2016, 12:37:57 PM
Lost Jaron and Pedrito on mission to save Marti who I posted how lost him in previous mission :lol:
:(  <_<

L.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 14, 2016, 02:12:54 PM
Did I mention it was first mission for both of you?

You two were truly FNG's
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on February 15, 2016, 10:28:05 AM
Quote from: katmai on February 08, 2016, 11:12:20 PM
Quote from: FunkMonk on February 08, 2016, 09:58:03 PM
Quote from: katmai on February 08, 2016, 09:49:11 PM
I lost Zoupa :weep:


First languishite to die.

If you are in languish Facebook group you are in my roster of possible recruits.

That's a great idea  :lol:

Zanza, Garbon, and AmScip are all alive and kicking ass.
What am I doing, exactly?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 15, 2016, 11:12:49 AM
Kicking ass and chewing bubblegum.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on February 15, 2016, 02:13:36 PM
Well, that sure beats chewing ass and kicking bubblegum.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Norgy on February 15, 2016, 03:50:33 PM
I bet katmai is saving me for some suicide mission.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: The Brain on February 15, 2016, 04:09:55 PM
I'm kept at base developing Wunderwaffen for Herr katmai.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Norgy on February 15, 2016, 04:41:35 PM
Quote from: The Brain on February 15, 2016, 04:09:55 PM
I'm kept at base developing Wunderwaffen for Herr katmai.

Isn't that your daily job too?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: celedhring on February 15, 2016, 05:04:35 PM
(https://k60.kn3.net/taringa/3/3/2/8/6/9/3/rodign/B11.jpg)

:lol:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: The Brain on February 15, 2016, 05:20:10 PM
Quote from: Norgy on February 15, 2016, 04:41:35 PM
Quote from: The Brain on February 15, 2016, 04:09:55 PM
I'm kept at base developing Wunderwaffen for Herr katmai.

Isn't that your daily job too?

I'm not his bitch IRL.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on February 15, 2016, 05:25:08 PM
Quote from: celedhring on February 15, 2016, 05:04:35 PM
(https://k60.kn3.net/taringa/3/3/2/8/6/9/3/rodign/B11.jpg)

:lol:

:D
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on February 15, 2016, 06:20:05 PM
Quote from: The Brain on February 15, 2016, 05:20:10 PM
Quote from: Norgy on February 15, 2016, 04:41:35 PM
Quote from: The Brain on February 15, 2016, 04:09:55 PM
I'm kept at base developing Wunderwaffen for Herr katmai.

Isn't that your daily job too?

I'm not his bitch IRL.
That's not what you said yesterday!
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Norgy on February 16, 2016, 08:06:17 AM
IT PUTS THE LOTION etc.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 16, 2016, 12:21:43 PM
Quote from: celedhring on February 15, 2016, 05:04:35 PM
(https://k60.kn3.net/taringa/3/3/2/8/6/9/3/rodign/B11.jpg)

:lol:
:lol:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Crazy_Ivan80 on February 17, 2016, 10:06:33 AM
Quote from: DGuller on February 16, 2016, 12:21:43 PM
Quote from: celedhring on February 15, 2016, 05:04:35 PM
(https://k60.kn3.net/taringa/3/3/2/8/6/9/3/rodign/B11.jpg)

:lol:
:lol:

it could still dodge :p
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 17, 2016, 10:12:04 PM
Finished a pretty cool mission in my latest play through.

Early game, destroy alien beacon mission. 8 turns to get across the map. Not usually a problem when I can walk straight to the objective but this map had two turrets right smack between me and the beacon so I had to use up several turns sneaking around the turrets.

Luckily there was a two story building adjacent to the building housing the objective. I climbed up to the roof and parked my entire squad up there. I get everyone in position just with 1 turn remaining. My plan is to lob grenades at the beacon to destroy it using my two grenadiers and have everyone else in covering positions. I open up the assault from concealment using my two man sniper team to attack a MEC and his stun lancer buddy. Unfortunately for me the stun lancer survives on 1 hp and the MEC jumps up onto the roof to flank my sniper team. It seems I might be royally fucked here.

I figure the only way out is grenading the MEC so that it falls through the roof and causing more damage, while my two grenadiers blow up the objective, which they do with much aplomb and without activating any other pods. Yay team.

On the alien turn the damaged MEC jumps back up onto the roof and shoots and panics my flanked sniper who couldn't move on my previous turn because she took the opening shot. She, my badass Russian sniper lady, survives on 1 hp, panic-moves one tile over to the corner of the building that blocks the ladder, and Return Fire procs, killing the offending MEC with much panache. Next the stun lancer tries to climb the ladder to the roof and stun lance the same sniper but because she's occupying the ladder tile on the roof he can't climb up. The game however still registers this as a shot on my sniper and Return Fire procs again in the same alien turn, killing the stun lancer. Badass Russian sniper lady just killed two enemies during the alien turn with only 1 hp remaining.

The rest of the map is just mop up at this point because my grenadiers and badass Russian sniper lady basically won the map in one turn, the very last turn remaining before mission failure.

Return Fire is amazing in the right conditions and with a little luck and having at least two grenadiers on destruction missions is always a good idea.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Duque de Bragança on February 18, 2016, 04:18:33 AM
First patch for XCOM 2, only 600 megs or so but the caps lock trick may be gone...
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on February 20, 2016, 09:45:40 AM
Steam decided to make the likeness I made of Katmai as my XCOM launch profile picture. This is what I see every time I launch XCOM 2:


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwKGEiOn.png&hash=c0acaf95939c25d61a4e54b78b816135ec0b813d)

Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on February 20, 2016, 09:46:56 AM
:D

Also that's a fair amount of people playing xcom
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on February 20, 2016, 04:20:35 PM
Beat the game on Veteran Ironman difficulty. :yeah: Really not a fan of the last mission, though.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Kleves on February 20, 2016, 11:27:32 PM
I had a fun mission where I was down to my last turn to hack something or other. I couldn't get anyone close enough to the console to hack it, but I did have a specialist who, I hoped, would be able to hack it remotely. Unfortunately, she didn't have LOS on it, since it was inside a building. So I had my grenadiers blow the walls out so that she would have a clear LOS to hack the thing. This actually worked, which shows how cool this game is.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on February 28, 2016, 02:00:07 PM
Downloading. Got the digital deluxe on CDkeys.com for $49. Excited.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on February 29, 2016, 12:02:41 PM
Holy shit, this game escalates. WTF.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: HVC on February 29, 2016, 06:51:25 PM
Fun game, but I still suck at it.  Thank god for the caps loading screen trick
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on March 01, 2016, 08:17:55 AM
Does anyone know of a mod to speed up animations?  Waiting a couple of second for a reload gets old fast.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on March 01, 2016, 01:37:21 PM
BTW, Rangers are kickass.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on March 01, 2016, 01:38:19 PM
Had a weird-ass glitch where I cold-cocked the VIP, carried him to EVAc, and the mission scored him and the trooper carrying him as dead. WTF? Got dinged hard for that. Thanks, XCOM 2.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Duque de Bragança on March 01, 2016, 04:20:57 PM
Quote from: DGuller on March 01, 2016, 08:17:55 AM
Does anyone know of a mod to speed up animations?  Waiting a couple of second for a reload gets old fast.

Have you tried "Stop wasting my time"?

http://www.nexusmods.com/xcom2/mods/217/? (http://www.nexusmods.com/xcom2/mods/217/?)

Was also accessible through Steam or the game.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on March 03, 2016, 09:40:48 AM
Doesn't fix reload speed, but fixes a lot of other time wasters.  Thanks!

One thing I really like about XCOM 2, as opposed to Long War, is that failure is an option.  I failed 4 missions on Commander Ironman campaign, had a couple of really painful losses of soldiers, but I'm still on track to win the game.  Games that require 100% mission success rate, like Long War, are badly designed games.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on March 03, 2016, 04:18:13 PM
Yeah. I've evaced my squad out of missions because it was plainly obvious I was going to lose more than I would gain. Failing missions is usually fine because you can just win the next one and still be on your feet in the strategy layer.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on March 03, 2016, 04:21:11 PM
I am completionist, which is why my rag tag soldiers call me old blood and guts. :P
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on March 03, 2016, 06:25:47 PM
You butcher  :cry:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: katmai on March 03, 2016, 06:40:16 PM
Quote from: FunkMonk on March 03, 2016, 06:25:47 PM
You butcher  :cry:
Actually only lost Alci so far in this latest play through of Languish members. And that was on first mission :lol:
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Valmy on March 03, 2016, 11:28:37 PM
Quote from: katmai on March 03, 2016, 06:40:16 PM
Quote from: FunkMonk on March 03, 2016, 06:25:47 PM
You butcher  :cry:
Actually only lost Alci so far in this latest play through of Languish members. And that was on first mission :lol:

Valmy fights on!
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on March 10, 2016, 10:27:51 AM
Keeps crashing on one particular mission. Sigh.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Duque de Bragança on March 10, 2016, 01:17:33 PM
Scipio, try the new first Major patch for XCOM 2, live since an hour or so from the time of this posting. The game should update itself automatically through Steam.

https://xcom.com/news/en-xcom-2-patch-now-live (https://xcom.com/news/en-xcom-2-patch-now-live)

Fixes performance, balance, gameplay, graphics and multiplayer.

Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tamas on March 11, 2016, 04:34:21 AM
Since that patch, when I go into shooting mode with a unit, the first possible target selected is the one with the LEAST chance to hit, not the most :frusty:

Any way to change that somehow? Annoys the hell out of me
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: garbon on March 11, 2016, 04:36:05 AM
Take a xanax?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tamas on March 11, 2016, 05:17:04 AM
Quote from: garbon on March 11, 2016, 04:36:05 AM
Take a xanax?

(https://i.imgflip.com/10ngz6.jpg)
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on March 11, 2016, 09:39:52 AM
Quote from: Tamas on March 11, 2016, 04:34:21 AM
Since that patch, when I go into shooting mode with a unit, the first possible target selected is the one with the LEAST chance to hit, not the most :frusty:

Any way to change that somehow? Annoys the hell out of me
Yeah, that patch seems to have broken more things than it fixed.  The rotate camera buttons also seem to be reversed, which I still can't get used to.  I always have to rotate the camera three times, because I do it in the wrong direction the first time.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on March 11, 2016, 09:49:35 AM
Having already beaten the game on Commander Ironman, I decided just for kicks to see if a squad mostly made up of banzai rangers can work.  The typical squad composition is 4 rangers, one specialist, and either another specialist or a psi operative.  Grenadiers and sharpshooters were never used at all.  To avoid cheating, I selected Commander Ironman difficulty again.

Surprisingly, it's a rather strong configuration.  You'd think that you're going to be losing people regularly due to often being out of cover, or due to triggering another pod while charging with a sword, but that hasn't really happened.  I've only ever lost two rangers, and both of them were very inexperienced.  XCOM 2 is all about wiping out enemies at first connect rather than surviving a protracted firefight, so this is probably why this works so effectively.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on March 12, 2016, 12:24:08 PM
Finished my batshit rangers game, the final mission was a cakewalk.  Now time for the ultimate challenge:  Legend Ironman.  Two missions in, six of my nine starting soldiers are dead.   :blush:  Probably time for a restart.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on March 14, 2016, 07:15:07 AM
Damn. I'm nowhere near experienced enough to kick that much ass.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on March 14, 2016, 07:39:19 AM
BTW, advanced stock equipped on grenadiers is just gold. A license to auto-shred armor.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on July 06, 2016, 10:42:44 PM
Is it just me, or has this game totally failed the test of time?  It seemed great when it came out, but there is virtually no replay value to it.  You either wipe out or disable majority of enemies you encounter the turn you encounter them, or you're kind of fucked.  That gets one-dimensional after a while.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: FunkMonk on July 07, 2016, 04:40:43 AM
Not really seeing that. I just booted it up a couple days ago after a long time of not playing and I had a blast just playing the gate crasher mission.

I have some mods enabled too. Maybe get some mods?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on July 07, 2016, 08:30:39 AM
Are there any Long War type mods out there, except without the stupid piled on and on to make it tediously impossible to win?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on July 09, 2016, 01:09:29 PM
New mod, new busted junk. Fucking terrible buggy updates. Every time it updates, I have to validate my local files. Unfuckingbelievable.

And I have checked my hard drive thoroughly.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on July 16, 2016, 09:26:13 AM
And the two new expansion packs have totally busted open the game. Uggh. Super unbalanced.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on January 19, 2017, 11:27:22 AM
Long War 2 is out. PC Gamer and RPS are gushing over it:
http://www.pcgamer.com/the-long-war-2-mod-is-a-must-play-reinvention-of-xcom-2/
https://www.rockpapershotgun.com/2017/01/19/xcom-2-the-long-war-2-mod-review/

Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on January 20, 2017, 12:39:31 AM
I hope they're smarter about game balance this time.  They really lost the plot with the later betas of the original Long War, making the game essentially unplayable without a whole lot of save-scumming.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on January 20, 2017, 01:35:19 AM
Haven't played LW1, but I seem to recall that it was built to have hard or impossible fights so that the player would have to make calls whether fights were winnable and retreat if they weren't. From what I've read and seen, this holds true for LW2.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Duque de Bragança on January 20, 2017, 05:38:04 AM
I have not played XCOM 2 the amount of time I played XCOM so Long War 2, while intriguing will have to wait.
As for Long War 1 in Classic that was too much for me.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on January 20, 2017, 08:05:27 AM
Quote from: Syt on January 20, 2017, 01:35:19 AM
Haven't played LW1, but I seem to recall that it was built to have hard or impossible fights so that the player would have to make calls whether fights were winnable and retreat if they weren't. From what I've read and seen, this holds true for LW2.
That was the theory.  You weren't going to win every fight, but that's fine, you can retreat or even lose a fight or two and recover to win.  In practice, in the later betas, doing anything other than winning every single fight would just snowball on you.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Syt on January 20, 2017, 08:07:26 AM
Had a look at the Long War 1 mod page. They recommend playing on Normal difficulty. Did you play on classic?
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on January 20, 2017, 08:49:03 AM
Quote from: Syt on January 20, 2017, 08:07:26 AM
Had a look at the Long War 1 mod page. They recommend playing on Normal difficulty. Did you play on classic?
I played on the lowest difficulty I could.  It wasn't impossible, 95% of the time, but the bullshit was unavoidable the other 5% that would permanently cripple your campaign.  Therefore, I just couldn't play on Ironman, which already removes 75% of the enjoyment you get from the game.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Scipio on January 20, 2017, 10:43:12 AM
Long War 1 sucked, after a while.

This one looks a lot better.

Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Tonitrus on January 20, 2017, 09:27:26 PM
Quote from: Syt on January 20, 2017, 08:07:26 AM
Had a look at the Long War 1 mod page. They recommend playing on Normal difficulty. Did you play on classic?

The last version of LW1, with many of the starting options pegged in your favor...especially the one that reduces the number of aliens on the tactical missions (which seems to take things from "ridiculous" to almost being "too easy"...it could probably benefit from a middle ground option)...and still using Ironman, is not too bad.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on January 22, 2017, 01:19:40 PM
I played Long War 2 for a while, on the easiest Ironman setting.  So far it's nothing crazy, but it does change a lot of the mechanics completely.  Unfortunately after a while it feels like a drudging administrative work rather than a game.  There is definitely a point where longer is not better, it just makes the game drag on.  Managing resistance havens is particularly unrewarding, unless you work in HR and love it.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: Ed Anger on January 22, 2017, 08:09:03 PM
Sounds like Cal's cup of tea then.
Title: Re: XCOM 2 is out, OK, THIS TIME FOR REAL
Post by: DGuller on January 22, 2017, 10:32:02 PM
Quote from: Ed Anger on January 22, 2017, 08:09:03 PM
Sounds like Cal's cup of tea then.
Not sure.  He can't even bring himself to admit that he works in HR, how much can he really love it?