Some local Vancouver guys are developing this game - I'm looking forward to it - seems like it's a gritty fantasy xcom for PC/Mac/Linux. I think it might be up the alley of a few people here as well: http://www.darkestdungeon.com/
I posted a little about this in the PC thread, I think. It looks great. :)
That looks awesome. Pity it looks a very long way from release. Not even a screenshot yet.
Well, it certainly sounds exciting, and I like the faux-Mignola art style they've got going on the webpage. Count me: intrigued.
Yes, a very interesting concept. Looking forward to see if they can follow through on it. :)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fhw1.pa-cdn.com%2Fpar%2Fimg%2Feditorial%2Fddtest.1384010675.jpg&hash=3eda9efae9b73d07500122f601de54203e6d0c1e)
Wow is that the actual art from the game? :mmm:
Man so many games being developed I want to play and so few out that I want to play :lol:
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
Unsurprisingly, the game managed to meet its KS goal in the first day.
Yeah, they're doing great those guys :)
That Kickstarter is a hell of thing. I wouldn't have thought it would work, but it has.
Oh and I like the art design they are invoking with that game. Very Mike Mignola.
This game looks great.
Hey if any of you guys want to contribute to the kickstarter there are 30 hours left and I really hope they reach that 350K goal: https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
I contributed, of course. :)
Quote from: Valmy on March 12, 2014, 07:31:49 PM
Hey if any of you guys want to contribute to the kickstarter there are 30 hours left and I really hope they reach that 350K goal: https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
With only six hours remaining, I'm fine with $300K. They can rely on sales to get the other 50K to do the mod support. Trailers are fine but honestly a bit throwaway. I'd rather have more game over a couple of videos any day.
This game gets an early access release on Steam next week. I love the look of it and the playthrough's on youtube look like it's going to be fun too.
Thanks for the heads up. It looks interesting.
Those who backed it on Kickstarter, which I see a few of you did, can access it now.
Only if you did the $20 tier. $15 tier still has to wait until the 3rd.
Well so far so good. I like the Cthulu inspired plot. Seems easy and intuitive, at least early on since most options are locked.
I watched some gameplay videos and was instantly sold on this. And now I also want to introduce insanity rules into my ongoing tabletop RPG campaign. :ph34r:
Ok I played it just to try it and like 2 seconds later it was 2 AM and I had to go to bed. Amazingly fun game, the challenge is a huge breathe of fresh air from most modern games.
It may not be very kindly balanced to the player so far, I had groups that were falling apart from nerves before we even fought a battle. But that may just mean I need to understand how to play it better first, it is hard to tell when you first start playing a game.
Always bring plenty of food, torches, and at least one shovel if you know what is good for you.
Anyway I loved it, everybody should play this. It is going to be a classic.
Quote from: Valmy on February 01, 2015, 04:31:22 PM
Ok I played it just to try it and like 2 seconds later it was 2 AM and I had to go to bed. Amazingly fun game, the challenge is a huge breathe of fresh air from most modern games.
It may not be very kindly balanced to the player so far, I had groups that were falling apart from nerves before we even fought a battle. But that may just mean I need to understand how to play it better first, it is hard to tell when you first start playing a game.
Always bring plenty of food, torches, and at least one shovel if you know what is good for you.
Anyway I loved it, everybody should play this. It is going to be a classic.
I'm wishing I backed it on kickstarter because I want to dive in right now. Oh well, i'll be picking it up on the 3rd, glad to hear you're into it!
It is so fucking difficult, it's like playing a game from the late 80s. It makes Wizardry VI look like a walk in the park.
Quote from: Scipio on February 01, 2015, 10:18:34 PM
It is so fucking difficult, it's like playing a game from the late 80s. It makes Wizardry VI look like a walk in the park.
Wizardry IV still laughs at it though.
I am not sure if it is really this hard or if I just need to get used to the rules. It is starting a little better in my second campaign attempt.
Quote from: Solmyr on February 01, 2015, 09:55:02 AM
I watched some gameplay videos and was instantly sold on this. And now I also want to introduce insanity rules into my ongoing tabletop RPG campaign. :ph34r:
Or you could just play Warhammer FRPG (which, imho, is still the best "classic setting" fantasy rpg out there). They have it all, plus player characters can suddenly grow tentacles and extra eyes.
Quote from: Valmy on February 01, 2015, 04:31:22 PM
Ok I played it just to try it and like 2 seconds later it was 2 AM and I had to go to bed. Amazingly fun game, the challenge is a huge breathe of fresh air from most modern games.
It may not be very kindly balanced to the player so far, I had groups that were falling apart from nerves before we even fought a battle. But that may just mean I need to understand how to play it better first, it is hard to tell when you first start playing a game.
Always bring plenty of food, torches, and at least one shovel if you know what is good for you.
Anyway I loved it, everybody should play this. It is going to be a classic.
I wonder what the replayability is going to be - but so far looks super cool. It also seems like an ideal game to be ported to iPad at some point.
Regarding the group composition, from the playthroughs I have seen, it seems to me not only you have to pay attention to individual characters' phobias (e.g. don't send a ruin-phobe to ruins etc.), you also have to match their personalities somehow. For example, I got an impression that more scholarly characters (like Occultists) really get along badly with barbarians and the back-and-forth between them alone sends their stress levels through the roof.
Quote from: Martinus on February 02, 2015, 12:56:35 AM
Quote from: Solmyr on February 01, 2015, 09:55:02 AM
I watched some gameplay videos and was instantly sold on this. And now I also want to introduce insanity rules into my ongoing tabletop RPG campaign. :ph34r:
Or you could just play Warhammer FRPG (which, imho, is still the best "classic setting" fantasy rpg out there). They have it all, plus player characters can suddenly grow tentacles and extra eyes.
I've played and ran WFRP plenty of times. Right now I'm running Conan RPG, which lends itself well to Lovecraftian horror.
Oh, is this a new game system? I remember when I wanted to run a Conan game like 20 years ago but all I could find was a GURPS setting (which imo lacks that certain oomph of a game specifically designed with a setting in mind).
Not exactly new, it was a d20 OGL game published by Mongoose in the 2000's. Despite being d20 this is pretty well designed with Hyboria in mind. I've mostly just fixed some d20 quirks (like skill ranks and grappling rules) but otherwise playing the system as is.
http://en.wikipedia.org/wiki/Conan:_The_Roleplaying_Game
Ah, thanks. I do hate d20. :P
This looks pretty good. Probably will be the first early access game that I pick up. Are there any similar games out there that I should take a look at? I did really liked FTL, which seems somewhat similar.
Quote from: Kleves on February 02, 2015, 01:11:40 PM
This looks pretty good. Probably will be the first early access game that I pick up. Are there any similar games out there that I should take a look at? I did really liked FTL, which seems somewhat similar.
There is a game for iPad which is based strictly on Warhammer FRPG but it gets a bit repetitive after a while.
This game makes FTL its bitch. It is really the hardest single game I've played since I moved out of my parent's house 20 years ago to go to college.
So I beat the first two bosses. When I beat the second one, all four of my heroes were at Death's Door. Crazy, as I had no idea what to expect. I went in at full health with low stress and full torchlight. Then the beatdown began.
I desperately need a Vestal to make it past short missions but damn if I never get any. I have gotten only two so far and one died at level zero in a freak occurrence. The other is getting severely over-worked. They really need another good healing class, or at least my stagecoach needs to stop failing me every week.
Of course maybe there are other good healing alternatives but my occultists and crusaders just do not cut it.
Quote from: Martinus on February 02, 2015, 12:59:32 AM
Regarding the group composition, from the playthroughs I have seen, it seems to me not only you have to pay attention to individual characters' phobias (e.g. don't send a ruin-phobe to ruins etc.), you also have to match their personalities somehow. For example, I got an impression that more scholarly characters (like Occultists) really get along badly with barbarians and the back-and-forth between them alone sends their stress levels through the roof.
Right now I am building synergies with the attacks. I like laying on tons of low damage multi-target attacks with a healer of some sort in support. Dealing with the phobias is hard and expensive and I generally only do so if I have no other options (like they have a debilitating disease or cannot use any of the stress reducing buildings).
Trying to keep the 'Wealdphobic' heroes out of the Weald is an advanced consideration for people who have large rosters of low stress heroes to choose from :P.
Not there quite yet.
I am not happy with the price point of this game :angry:
What do you mean by price point in this context?
>$7
Actually, 15$.
My first mission ended with two heroes dead and two having a nervous breakdown. :homestar:
Quote from: Martinus on February 03, 2015, 01:26:48 PM
My first mission ended with two heroes dead and two having a nervous breakdown. :homestar:
The mechanics are not obvious and the tutorial info is not that great. It takes awhile to learn how everything works. I still have a ways to go.
Remember if things are starting to collapse to end the mission and limp back home. At least then you get the loot you found. Running away vs. trying one more room is an important piece of strategy :P
I was essentially done in a single fight - my party was ambushed so everybody started in a wrong position. By the time the first fight finished, the crusader and the highwayman were dead, the plague doctor was suffering from selfish narcissism and the vestal had a phobia. :P
Quote from: Martinus on February 03, 2015, 01:59:04 PM
I was essentially done in a single fight - my party was ambushed so everybody started in a wrong position. By the time the first fight finished, the crusader and the highwayman were dead, the plague doctor was suffering from selfish narcissism and the vestal had a phobia. :P
:lol:
So much fun eh? :wub:
Playing this game reminds me of my sophomore year of college, when my roommate would drunkenly recite lines from American Psycho (the novel, not the movie); and I would respond with David Mamet or Boethius.
Recruiting 4 random heroes, getting 2000 gold, abandoning the quest & then dismissing all 4 to do it again until I have enough money to relieve the stress of my healer seems so... Evil.
Bounty Hunters are awesome!
I have a feeling this game has a potential to beat CK2 in "the most disturbing game reports when taken out of context" competition. :D
I've had no knowledge or experience of this game until I watched a few streams by SirTwiggy a few days ago. So, I'm a complete noob. Yet, so far this game does not seem nearly as hard as everyone says. I got it yesterday, hired a bunch of adventurers, and killed two of the first three bosses, each on first try and without any difficulty. I've done a bunch of other apprentice-level quests and almost never felt any pressure. Only two characters died, and only a total of three so far reached 100% stress (and one of them got a positive trait from that). Now, granted, I had level 2 characters when I killed the bosses, and I spent most of my resources upgrading the guild and the blacksmith so I got better gear and skills. Still, so far the game is a breeze. Maybe it gets harder at higher levels?
Quote from: Solmyr on February 04, 2015, 07:05:38 AM
I've had no knowledge or experience of this game until I watched a few streams by SirTwiggy a few days ago. So, I'm a complete noob. Yet, so far this game does not seem nearly as hard as everyone says. I got it yesterday, hired a bunch of adventurers, and killed two of the first three bosses, each on first try and without any difficulty. I've done a bunch of other apprentice-level quests and almost never felt any pressure. Only two characters died, and only a total of three so far reached 100% stress (and one of them got a positive trait from that). Now, granted, I had level 2 characters when I killed the bosses, and I spent most of my resources upgrading the guild and the blacksmith so I got better gear and skills. Still, so far the game is a breeze. Maybe it gets harder at higher levels?
Well nobody has gotten past level 6 yet so nobody knows. But yes there are plenty of people out there who do not think it is hard enough, specifically vets of other games of this type. Simply not being able to load your saved game after you got stomped by the Pig King is something that shocks most people these days though.
Don't over spend on provisions. You ain't getting back what you don't use.
Quote from: Grey Fox on February 04, 2015, 08:35:57 AM
Don't over spend on provisions. You ain't getting back what you don't use.
Yet you sort of have to. The money for winning the mission would be terrible to lose out on because you tried to save a bit on torches and food.
I think the game is pretty dependent on RNG. So you may have just been lucky.
Quote from: Martinus on February 04, 2015, 09:08:50 AM
I think the game is pretty dependent on RNG. So you may have just been lucky.
At first,yes. But over dozens of missions it all evens out.
Played a bunch last night, few things i've noticed:
Upgrade the town. Getting your weapons upgraded and your armour upgraded along with the other stress reducing elements in town is key to being able to bring out a balanced party each time you embark.
Use the sanitarium. Those negative traits can be punishing when you get a few of them working against you.
Regarding the characters, i've still yet to get a Helion, Grave Robber or Leper. As I said above I love the Bounty Hunter. Being able to pull those backline support classes forward to get them up front where your heavy hitters can smash them is super handy. All the classes i've come across so far have been good. The Occultist is probably the weakest but his healing ability is great and worth risking the bleed for.
Don't open every chest / bookshelf / backpack. It seems like a 50/50 chance of being positive / negative so if you're in rough shape just blow past it and forget about opening it.
Bags and chests yes.
Books no.
Unless you have a key never open a locked thing. You always get something bad.
Upgrades are important. I recommend equipment upgrades as the way to go. They are the easiest to encheapen, and have the most immediate effect. The quantum leap from 1 to 2 in equipment is huge.
Gotta say the party composition makes a lot of difference. I replaced the highwayman and the plague doctor with a bounty hunter and a grave robber and this became much easier. Grave robber has this cool attack called Lunge which almost always crits and moves him from the back to the front of the group.
Who does the healing in that bunch? Lots of heavy hitting there though. The Bounty Hunter annihilates anything stunned or marked, great single target attacks.
Afflictions have a huge effect on other characters as well. If you have an afflicted hero in your party it will stress out your other characters.
Paranoid and Hopeless are the worst afflictions. Eff that nonsense. Almost not worth saving the character.
My ace group atm is leper (or crusader vs unholy), hellion, highwayman or bounty hunter, and occultist or vestal.
Are the positive/negative traits that you can get after a dungeon run random?
By the way, does anyone know when "camping" comes into play? Some characters seem to have abilities that can be used while camping - but I have never seen any button or anything that allows characters to camp.
Quote from: Kleves on February 05, 2015, 12:06:21 AM
Are the positive/negative traits that you can get after a dungeon run random?
It looks like it at the moment. Would be cool if they changed it in later patches.
Here's a list of stuff you should take with you for various expeditions:
THE RUINS:
(Instances: Holy Water 3, Medicinal Herbs 2, Shovel 2, Skeleton Key 2, Torch 3)
• Alchemy Table / Lab – Medicinal Herbs – treasure
• Alchemy Table / Lab – Torch – full light
• Altar of Light – Holy Water – gives a buff
• Altar of Light – (Vestal) – buff
• Bookshelf / Bookcase – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Bookshelf / Bookcase – (Hero) – negative quirk
• Confession Booth – Holy Water – decreases stress by 30 – OR – removes random negative quirk
• Crate – (Hero) – treasure
• Decorative Urn – Holy Water – treasure
• Decorative Urn – Shovel – gives hero stress
• Heirloom Chest – Skeleton Key – treasure
• Holy Fountain – Holy Water – buff
• Iron Maiden – Medicinal Herbs – treasure
• Iron Maiden – Hero – treasure – OR – trap
• Locked Display Case / Cabinet – Shovel (destroys some content) – treasure
• Locked Display Case / Cabinet – Skeleton Key – treasure
• Locked Display Case / Cabinet – (Hero) – treasure – OR – trap
• Locked Sarcophagus – Skeleton Key – treasure
• Locked Sarcophagus – (Hero) – trap
• Rubble – Shovel – (party can move through the barrier unhindered)
• Rubble – (Hero) – (entire party takes HP and Stress damage, party can move through the barrier)
• Pack – (Hero) – treasure
• Sarcophagus – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Sack – treasure
• Stack of Books – Torch – increases stress to 100
• Stack of Books – (Hero) – gives hero stress
• Unlocked Strongbox – (Hero) – treasure
• Urn – Holy Water – treasure
THE WARRENS:
(Instances: Bandage 1, Holy Water 3, Medicinal Herbs 3, Shovel 0, Skeleton Key 1, Torch 2)
• Barbaric Wall – (Hellion Class) -buffs or negative quirks removed
• Dinner Cart – Medicinal Herbs – treasure and food
• Eldritch Altar – Holy Water – decreases stress by 30
• Eldritch Altar – Torch - buff
• Eldritch Altar – (Occultist) -positive quirk
• Heirloom Chest – Skeleton Key – treasure
• Makeshift Dining Table – Medicinal Herbs – treasure and food
• Moonshine Barrel – Medicinal Herbs – buff
• Pile of Bones – Holy Water – treasure
• Stack of Books – Torch – increases stress to 100
• Stack of Books – (Hero) – gives hero stress
• Pile of Scrolls – Torch – positive quirk – OR – remove negative quirk – OR- nothing
• Pile of Scrolls – Hero – positive quirk – OR – nothing
• Rack of Blades – Bandage – treasure
• Occult Markings / Scribblings / Scrawlings – Holy Water – debuff
• Pack – (Hero) – treasure
• Sacrificial Wall – Firewood -buff
• Sacrificial Wall – (Hero) -buff – OR – remove negative quirk – OR – increase stress
• Traveler's Tent – (Hero) – nothing
• Traveler's Tent – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Unlocked Strongbox – (Hero) – treasure
THE WEALD:
(Instances: Bandages 2, Holy Water 2, Medicinal Herbs 1, Shovel 1, Skeleton Key 1, Torch 0)
• Ancient Coffin – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Beast Carcass – Medicinal Herbs – gives food – OR – gives food and treasure
• Chirurgeon's Satchel – ?
• Create – (Hero) – treasure
• Eerie Spiderweb – Bandages – treasure
• Heirloom Chest – Key – treasure
• Left Luggage – Skeleton Key – treasure
• Mummified Remains – Bandage – treasure
• Old Tree – Antivenom – treasure
• Pack – (Hero) – nothing – OR – treasure
• Pristine Fountain – Holy Water – decreases stress by 30
• Pristine Fountain – (Crusader) – decreases stress
• Shallow Grave – Shovel – treasure
• Troubling Effigy – Holy Water – positive quirk
Quote from: Martinus on February 05, 2015, 04:04:50 AM
By the way, does anyone know when "camping" comes into play? Some characters seem to have abilities that can be used while camping - but I have never seen any button or anything that allows characters to camp.
It's for medium and long quests, when you automatically get firewood in your inventory and can use it to camp.
Quote from: Kleves on February 05, 2015, 12:06:21 AM
Are the positive/negative traits that you can get after a dungeon run random?
Seems to be.
I get a kick out of the Jester. Appears to be totally nerfed, but in reality is amazing under the right circumstances.
Jester is good, i've found every character has their uses. The Plague Doctor is my least favourite right now.
Quote from: PRC on February 05, 2015, 11:21:42 AM
Jester is good, i've found every character has their uses. The Plague Doctor is my least favourite right now.
I like his (her? Cannot tell) stun bomb and the fact he can cure bleeding and blight.
I've got at least one character of every class and I've used them all, each class has useful stuff.
I really like the Hellion.
Did a run with 2 Bounty Hunter, a Hellion & a Plague.
No healing but the destruction was massive.
The Combo of Helion+Highwayman is pretty fierce with their ability to attack three at a time. Especially with some damage buffs.
Hellions are probably a bit overpowered. :D
Quote from: Solmyr on February 06, 2015, 04:17:00 PM
Hellions are probably a bit overpowered. :D
They have an amazingly unbalanced trinket as well. Nerfs might be incoming.
Mostly I just get my ass kicked and my guys go nuts. What do you do when you get two disadvantages that are mutually exclusive such as "can only relieve stress in a Sept" and "Can only reduce Stress Gambling"?
Quote from: Razgovory on February 06, 2015, 11:29:49 PM
Mostly I just get my ass kicked and my guys go nuts. What do you do when you get two disadvantages that are mutually exclusive such as "can only relieve stress in a Sept" and "Can only reduce Stress Gambling"?
Go to the sanitarium. That allows you to remove a negative trait and sometimes afflictions.
Quote from: PRC on February 06, 2015, 11:37:53 PM
Quote from: Razgovory on February 06, 2015, 11:29:49 PM
Mostly I just get my ass kicked and my guys go nuts. What do you do when you get two disadvantages that are mutually exclusive such as "can only relieve stress in a Sept" and "Can only reduce Stress Gambling"?
Go to the sanitarium. That allows you to remove a negative trait and sometimes afflictions.
Ok, but what about Raz's characters in the game?
Quote from: Valmy on February 06, 2015, 04:20:11 PM
Quote from: Solmyr on February 06, 2015, 04:17:00 PM
Hellions are probably a bit overpowered. :D
They have an amazingly unbalanced trinket as well. Nerfs might be incoming.
That unique Hellion trinket is OSSUM. Right now I'm at the point where I need to start selectively training up abilities, since everyone's armor and weapon are at lvl 2, and half of my guys are lvl 3.
Is there a way to sell trinkets? The slots of my treasure chest on the main screen are filling up with weak common level trinkets.
No, the number of slots will expand.
You can shift-click to destroy them, but you don't get anything for it.
I've only tried a few trinkets as the negative effects most of them give scares me off using them.
So, am I the only one who already got bored of this game? The concept is cool, but if you cannot get attached to your heroes, can you get attached to the game at all?
Quote from: Martinus on February 11, 2015, 04:19:36 AM
So, am I the only one who already got bored of this game? The concept is cool, but if you cannot get attached to your heroes, can you get attached to the game at all?
Nope. But I plan on getting everybody to level 6, beat all the bosses and then wait for updates. But by that time I will probably be going on 60+ hours so that makes sense.
Why can't you get attached to your heroes? They are my babies :wub:
They die to fast. I read a game walkthrough and they said the idea is to keep replacing heroes as they get negative traits. Is it possible to keep the same heroes and just have them become more fucked up?
You can remove the traits at the sanitarium.
Quote from: Martinus on February 11, 2015, 08:29:10 AM
They die to fast. I read a game walkthrough and they said the idea is to keep replacing heroes as they get negative traits. Is it possible to keep the same heroes and just have them become more fucked up?
That strikes me as a really bad strategy. It takes way too long to level up heroes to keep replacing them. And you do not get that many negative traits, just keep leveling up the Sanitarium and getting rid of the really bad ones. And I am on week 50+ and only have about 8 or 9 deaths. My A team still has the Crusader I started with along with my first Vestal I recruited.
You will have a lot of turnover at first while you get access to the buildings and start building heroes to level 2....and wait for Vestals at the stagecoach <_<
So far none of my heroes died after they reached level 1. I killed all the bosses and now working on getting the last ones to level 6. Presumably there will be an update eventually opening up the tougher areas. And I guess I'll have to see after official release if I really have been that lucky that I had no deaths or much stress.
Quote from: Solmyr on February 11, 2015, 10:15:37 AM
So far none of my heroes died after they reached level 1. I killed all the bosses and now working on getting the last ones to level 6. Presumably there will be an update eventually opening up the tougher areas. And I guess I'll have to see after official release if I really have been that lucky that I had no deaths or much stress.
It is all risk management. Once you get he sense of what your heroes can do things go alright.
Really? No deaths at all? I usually get a couple (on separate runs though) the first time I move up in difficulty level.
Nope, had four characters die in total, on runs when they were newly recruited (level 0). None after that. Had death's door once or twice on the swine boss, but the character was healed before he was hit again. I pretty much always bring a healer, though.
Quote from: Solmyr on February 11, 2015, 11:43:41 AM
Nope, had four characters die in total, on runs when they were newly recruited (level 0). None after that. Had death's door once or twice on the swine boss, but the character was healed before he was hit again. I pretty much always bring a healer, though.
When I beat the first Hag boss all my characters were at death's door when we won. That was awesome.
Yeah I always have a vestal. But every once in a while one of my squishies goes down on a big crit + bleeding. Then they die before the healer can heal them.
Definitely still digging this game. Have had seven or eight deaths, all of them level 1 or 0. My level 2 and 3 guys have come close but i've always been able to pull through.
When camping during a boss mission i've started to focus on taking the buffs instead of healing / destressing. Those buffs are huge when facing the tough enemies.
Yep. Get those ACC buffs on your Highwaymen and Helions!
Quote from: Valmy on February 11, 2015, 11:44:49 AM
When I beat the first Hag boss all my characters were at death's door when we won. That was awesome.
Yeah I always have a vestal. But every once in a while one of my squishies goes down on a big crit + bleeding. Then they die before the healer can heal them.
The thing is, with all characters now having 40 (the squishiest mage types) to 80 hp (crusaders and lepers), I have no squishies. At no point are monster crits big enough to take off 40 health at once, and your healer will get a turn before multiple monters hit one character.
Quote from: Solmyr on February 11, 2015, 12:06:10 PM
The thing is, with all characters now having 40 (the squishiest mage types) to 80 hp (crusaders and lepers), I have no squishies. At no point are monster crits big enough to take off 40 health at once, and your healer will get a turn before multiple monters hit one character.
Well the possibility exists that mistakes were made :P
Though at the time I very much thought they were freak occurrences unlikely to repeat, and the result of lots of bad luck over the whole run. Also my highest level peeps are still only level 4.
One character combo i've tried with success is taking two highwaymen, each with point blank shot, in the front two ranks. They take their shot and because they swap positions the second highwaymen then gets to take his shot. Good for heavy damage.
Man my A-Team beat the level 3 Hag again with everybody at deaths door. It was awesome baby :wub:
I made some mistakes dropping needed supplies for loot. That made the fight harder than it had to be. On to level 3 Piggie!
How are you ending up at death's door? The Hag has like no health, she goes down in a few hard hits, and also does no damage by herself. Just make sure all your dudes have the range to attack her.
[spoiler]Also, you can leave one guy in the cauldron and not bother with it. The damage from the cauldron is quite low, and you can focus on the hag to kill her fast.[/spoiler]
It's also good to have your camp just before you fight a boss, so you can heal and buff up.
I had already used my camp. She just puts one dude in the cauldron after the other and I just keep attacking her until she dies. The Cauldron does damage like five times a turn so it doesn't take long to spit out my dudes. Piggie and the Necromancer are much smoother fights for me for some reason.
How much health do your dudes have? If it's around 40, they should be able to withstand a few turns in the cauldron while you kill the hag. They get freed automatically afterwards. Also, I think if they get to 0 while in the cauldron, they also get thrown out at death's door, so they don't die immediately. I.e. you can take a tanky type (crusader or leper) to soak up the cauldron damage while everyone else wails on the hag.
Swine has been the toughest for me because he can do insane damage on the marked people and takes a while to kill. Necromancer is just piss-easy since he does no damage by himself.
Quote from: Solmyr on February 12, 2015, 08:31:21 AM
How much health do your dudes have? If it's around 40, they should be able to withstand a few turns in the cauldron while you kill the hag. They get freed automatically afterwards. Also, I think if they get to 0 while in the cauldron, they also get thrown out at death's door, so they don't die immediately. I.e. you can take a tanky type (crusader or leper) to soak up the cauldron damage while everyone else wails on the hag.
Swine has been the toughest for me because he can do insane damage on the marked people and takes a while to kill. Necromancer is just piss-easy since he does no damage by himself.
My Crusader has a crap load of health. Not sure why he got chewed up by the Cauldron so fast really.
Also, as I said, due to my greed for loots I was going into the fight pretty beat up already.
Well, that can affect things. :P I made a point to have a camp in the room before the boss, so I could go in healed and buffed.
Quote from: Solmyr on February 12, 2015, 09:02:47 AM
Well, that can affect things. :P I made a point to have a camp in the room before the boss, so I could go in healed and buffed.
Well I hammered the heck out of the piggy boss again. Not even close.
It could just be my A team (Vestal, Highwayman, Helion, Crusader) is particularly well suited to beat Piggie and the Necro but has trouble with the Hag.
Interesting Helion nerf, a debuff when you use breakthrough. My strategy was always just to have her spam breakthrough, now I have to use it at strategic points. Doesn't really change things too much though it was nice having her be effective no matter where she was in the party.
The stun nerf was a much needed fix. Stun locking + healing was taking a lot of strategy out of the game.
Hellion was great against the hag when she was able to attack the back row from position two. Now for your group I'd suggest putting her in front and crusader in second place, that way crusader can hit the cauldron and everyone else can beat on the hag (hellion w/iron swan, highwayman w/pistol shot, vestal w/judgment). The hag doesn't have that much health and should go down in a few turns, especially if you score some crits. And if crusader is the one tossed into the cauldron you can even leave him in there to soak it up.
Btw, you did remember to upgrade all your weapons, armor, and skills to the max, right?
Nearly got wiped with the hag, but three critical strikes (Judgment for 19, Pistol Shot for 32, Pistol Shot for 9) sealed the deal. Everyone made it home alive, and no one became afflicted.
Got my A-Team up to level 6. Now just need to remove all the quirks and then go after the Necro Lord. Getting very close to winning :yeah:
By the way does anybody else say 'Iron Maiden? Excellent!' when they come across one? :blush:
Quote from: Valmy on February 20, 2015, 10:58:28 AM
By the way does anybody else say 'Iron Maiden? Excellent!' when they come across one? :blush:
No. I don't have the tongue for it.
My experience with the Hag taught me something very important: everyone needs some kind of long range attack, even if it's purely a nuisance level.
Well I got all the boxes checked. Now I guess I just wait for the full release version in the Summer sometime to continue my adventure.
I love the small improvements in functionality and game play that come with each patch. Good stuff.
Poll and big update coming: https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios/posts/1235377
Quote3. FIENDS & FRENZY COMING MAY 28th!
In case you haven't seen the news elsewhere, we are excited to confirm that we'll be posting a HUGE content update later this month (Thursday, May 28th). This FIENDS & FRENZY update will contain two new hero classes (Arbalest and Man-at-Arms), three new bosses, new special trinkets, and more!
(https://ksr-ugc.imgix.net/assets/003/815/193/7d128a2fa00e41984f8c7d0299aa5592_original.jpg?v=1431973500&w=700&h=&fit=max&auto=format&q=92&s=543a85a4a0180381f364fafa1ca60473)
So, anyone checked out the new expansion/update pack yet? Also, any news on a portable version?
My main problem with this game is that while I would like to play it, I have other games I'd rather play when I sit in front of my computer - but it would be great for the on-the-go play on my iPad or iPhone.
Nope I am holding off playing it again until it is finished and we get an actual release instead of early access.
One feature I would like, individual character retreat.
I was doing a medium length quest without healing, and it was going fine. My characters were tough/powerful enough plus I had stun so that damage wasn't a big deal. I had one last shrine to get to for the quest, so I camped just before it and healed up. Boom, ambushed, several of my attacks missed, my Leper got beat down from full health down to 1 before the battle finished. So I was willing to proceed with three characters, but didn't want to risk the level 3 Leper dying.
Release date: January 19, 2016. So I guess that is when I will play it again.
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So I loaded this thing up again since it got full release and all my saves were wiped :weep:
But I suppose that may just be because I am using a different computer, I will go back and try to get the old one back later.
The new classes are alright. The Arbalest was needed as a range class and the abomination is only really new and weird thing. The Houndmaster and Man-At-Arms are just different versions of what we already have. There are wandering boss monsters now, even early on I got some kind of elderich evil from an evil altar and a wondering thing called 'the collector' who has loads of heads of dead heroes he can use to fight with. I was able to run from them though but that was wild. The Cove seems much harder, and gives more loot, than the other three areas but that might just be because I am not used to it. Kind of wish I was just starting to play now, so probably the last time I play something on early release.
Looking forward to getting a bunch of guys up to level 6 so I can see the Darkest Dungeon itself.
That's the reason I stopped buying pre-release games. By the time the game is finished, you're already "spent".
Looking forward to this one, once it hits below 10 bucks :lol:
I Kickstarted this the first opportunity I got, but managed to hold off playing until now. I'm very pleased with the game so far, but wonder if people speaking of the difficulty might be exaggerating a bit.
Quote from: Habbaku on January 21, 2016, 12:20:53 PM
I Kickstarted this the first opportunity I got, but managed to hold off playing until now. I'm very pleased with the game so far, but wonder if people speaking of the difficulty might be exaggerating a bit.
My sense is that the early difficulty used to be higher but that it got easier later (particularly with some trinkets). Now they've rebalanced to make it easier at the start but harder later on.
I am still waiting for the iPad version. My problem with Darkest Dungeon is that when I am home in front of my desktop, there are many other games I'd rather play - but it would be great to play on the fly.
Quote from: Martinus on October 02, 2015, 04:36:58 AM
So, anyone checked out the new expansion/update pack yet? Also, any news on a portable version?
My main problem with this game is that while I would like to play it, I have other games I'd rather play when I sit in front of my computer - but it would be great for the on-the-go play on my iPad or iPhone.
Ok so I just said exactly the same thing I already had. :blush:
Quote from: Valmy on January 21, 2016, 09:08:35 AM
So I loaded this thing up again since it got full release and all my saves were wiped :weep:
But I suppose that may just be because I am using a different computer, I will go back and try to get the old one back later.
The new classes are alright. The Arbalest was needed as a range class and the abomination is only really new and weird thing. The Houndmaster and Man-At-Arms are just different versions of what we already have. There are wandering boss monsters now, even early on I got some kind of elderich evil from an evil altar and a wondering thing called 'the collector' who has loads of heads of dead heroes he can use to fight with. I was able to run from them though but that was wild. The Cove seems much harder, and gives more loot, than the other three areas but that might just be because I am not used to it. Kind of wish I was just starting to play now, so probably the last time I play something on early release.
Looking forward to getting a bunch of guys up to level 6 so I can see the Darkest Dungeon itself.
My old saves are still there, I'm going to start fresh though as I didn't ever get very far.
I don't find the difficulty to bad, until you hit the level 3 dungeons and level 5 dungeons. There feels like a spike in difficulty in those areas specifically. It's still doable, you're going to lose some favoured heroes, a challenge, but not unsurpassable.
Quote from: PRC on January 21, 2016, 11:49:00 PM
I don't find the difficulty to bad, until you hit the level 3 dungeons and level 5 dungeons. There feels like a spike in difficulty in those areas specifically. It's still doable, you're going to lose some favoured heroes, a challenge, but not unsurpassable.
It was just the opposite before. You would really get your ass kicked until you got up to level 3, then it was cake. I hardly had anybody even get stressed.
Quote from: Valmy on February 20, 2015, 10:58:28 AM
By the way does anybody else say 'Iron Maiden? Excellent!' when they come across one? :blush:
Still do this :P
I agree the cove feels more dangerous.
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This is the closest fight i've been in; there ended up being one 0-hp survivor.
Woah. I have had some close calls but never that close.
The Cove is crazy dangerous but you also get nuts amounts of loot so I keep going back. Sorry heroes.
I picked this up during a sale. I'm very hesitant about Early Access games, but this one seemed to be headed in a good direction with a high probability of delivering a good finished(!) product that I wagered the discounted price. Haven't played it yet, though, because I was waiting for full release.
But I think I want to try Dragon's Dogma first. -_-
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I've been playing a lot of this lately. I am right around Week 100. Got a bunch of Level 6 dudes, have finished most of the Veteran (Level 3-4) bosses but the am really struggling with the Hag for some reason.
Last night I ran the Veteran Level Prophet boss in the Cove and accidentally started without buying any Provisions, like none. Somehow I made it through and killed her, it was one of my more fun runs, but I don't think I will do it again, at least on purpose.
I am slowly moving through the lower level bosses. I am about half way through. 11 down, 13 to go.
I think I will post an AAR of my attempts in the actual Darkest Dungeon.