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Darkest Dungeon

Started by Jacob, November 07, 2013, 10:41:58 PM

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PRC

Afflictions have a huge effect on other characters as well.  If you have an afflicted hero in your party it will stress out your other characters.

Scipio

Paranoid and Hopeless are the worst afflictions. Eff that nonsense. Almost not worth saving the character.
What I speak out of my mouth is the truth.  It burns like fire.
-Jose Canseco

There you go, giving a fuck when it ain't your turn to give a fuck.
-Every cop, The Wire

"It is always good to be known for one's Krapp."
-John Hurt

Solmyr

My ace group atm is leper (or crusader vs unholy), hellion, highwayman or bounty hunter, and occultist or vestal.

Kleves

Are the positive/negative traits that you can get after a dungeon run random?
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Martinus

By the way, does anyone know when "camping" comes into play? Some characters seem to have abilities that can be used while camping - but I have never seen any button or anything that allows characters to camp.

Martinus

Quote from: Kleves on February 05, 2015, 12:06:21 AM
Are the positive/negative traits that you can get after a dungeon run random?

It looks like it at the moment. Would be cool if they changed it in later patches.

Martinus

Here's a list of stuff you should take with you for various expeditions:

THE RUINS:
(Instances: Holy Water 3, Medicinal Herbs 2, Shovel 2, Skeleton Key 2, Torch 3)
• Alchemy Table / Lab – Medicinal Herbs – treasure
• Alchemy Table / Lab – Torch – full light
• Altar of Light – Holy Water – gives a buff
• Altar of Light – (Vestal) – buff
• Bookshelf / Bookcase – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Bookshelf / Bookcase – (Hero) – negative quirk
• Confession Booth – Holy Water – decreases stress by 30 – OR – removes random negative quirk
• Crate – (Hero) – treasure
• Decorative Urn – Holy Water – treasure
• Decorative Urn – Shovel – gives hero stress
• Heirloom Chest – Skeleton Key – treasure
• Holy Fountain – Holy Water – buff
• Iron Maiden – Medicinal Herbs – treasure
• Iron Maiden – Hero – treasure – OR – trap
• Locked Display Case / Cabinet – Shovel (destroys some content) – treasure
• Locked Display Case / Cabinet – Skeleton Key – treasure
• Locked Display Case / Cabinet – (Hero) – treasure – OR – trap
• Locked Sarcophagus – Skeleton Key – treasure
• Locked Sarcophagus – (Hero) – trap
• Rubble – Shovel – (party can move through the barrier unhindered)
• Rubble – (Hero) – (entire party takes HP and Stress damage, party can move through the barrier)
• Pack – (Hero) – treasure
• Sarcophagus – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Sack – treasure
• Stack of Books – Torch – increases stress to 100
• Stack of Books – (Hero) – gives hero stress
• Unlocked Strongbox – (Hero) – treasure
• Urn – Holy Water – treasure

THE WARRENS:
(Instances: Bandage 1, Holy Water 3, Medicinal Herbs 3, Shovel 0, Skeleton Key 1, Torch 2)
• Barbaric Wall – (Hellion Class) -buffs or negative quirks removed
• Dinner Cart – Medicinal Herbs – treasure and food
• Eldritch Altar – Holy Water – decreases stress by 30
• Eldritch Altar – Torch - buff
• Eldritch Altar – (Occultist) -positive quirk
• Heirloom Chest – Skeleton Key – treasure
• Makeshift Dining Table – Medicinal Herbs – treasure and food
• Moonshine Barrel – Medicinal Herbs – buff
• Pile of Bones – Holy Water – treasure
• Stack of Books – Torch – increases stress to 100
• Stack of Books – (Hero) – gives hero stress
• Pile of Scrolls – Torch – positive quirk – OR – remove negative quirk – OR- nothing
• Pile of Scrolls – Hero – positive quirk – OR – nothing
• Rack of Blades – Bandage – treasure
• Occult Markings / Scribblings / Scrawlings – Holy Water – debuff
• Pack – (Hero) – treasure
• Sacrificial Wall – Firewood -buff
• Sacrificial Wall – (Hero) -buff – OR – remove negative quirk – OR – increase stress
• Traveler's Tent – (Hero) – nothing
• Traveler's Tent – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Unlocked Strongbox – (Hero) – treasure

THE WEALD:
(Instances: Bandages 2, Holy Water 2, Medicinal Herbs 1, Shovel 1, Skeleton Key 1, Torch 0)
• Ancient Coffin – (Antivenom Torch, Key, Shovel, Bandage, Holy Water) – nothing
• Beast Carcass – Medicinal Herbs – gives food – OR – gives food and treasure
• Chirurgeon's Satchel – ?
• Create – (Hero) – treasure
• Eerie Spiderweb – Bandages – treasure
• Heirloom Chest – Key – treasure
• Left Luggage – Skeleton Key – treasure
• Mummified Remains – Bandage – treasure
• Old Tree – Antivenom – treasure
• Pack – (Hero) – nothing – OR – treasure
• Pristine Fountain – Holy Water – decreases stress by 30
• Pristine Fountain – (Crusader) – decreases stress
• Shallow Grave – Shovel – treasure
• Troubling Effigy – Holy Water – positive quirk

Solmyr

Quote from: Martinus on February 05, 2015, 04:04:50 AM
By the way, does anyone know when "camping" comes into play? Some characters seem to have abilities that can be used while camping - but I have never seen any button or anything that allows characters to camp.

It's for medium and long quests, when you automatically get firewood in your inventory and can use it to camp.

Valmy

Quote from: Kleves on February 05, 2015, 12:06:21 AM
Are the positive/negative traits that you can get after a dungeon run random?

Seems to be.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Scipio

I get a kick out of the Jester. Appears to be totally nerfed, but in reality is amazing under the right circumstances.
What I speak out of my mouth is the truth.  It burns like fire.
-Jose Canseco

There you go, giving a fuck when it ain't your turn to give a fuck.
-Every cop, The Wire

"It is always good to be known for one's Krapp."
-John Hurt

PRC

Jester is good, i've found every character has their uses.  The Plague Doctor is my least favourite right now.

Valmy

Quote from: PRC on February 05, 2015, 11:21:42 AM
Jester is good, i've found every character has their uses.  The Plague Doctor is my least favourite right now.

I like his (her? Cannot tell) stun bomb and the fact he can cure bleeding and blight.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Solmyr

I've got at least one character of every class and I've used them all, each class has useful stuff.

Grey Fox

I really like the Hellion.

Did a run with 2 Bounty Hunter, a Hellion & a Plague.

No healing but the destruction was massive.
Colonel Caliga is Awesome.

Valmy

The Combo of Helion+Highwayman is pretty fierce with their ability to attack three at a time.  Especially with some damage buffs.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."