Languish.org

General Category => Off the Record => Gaming HQ => Topic started by: Barrister on January 28, 2010, 10:22:37 PM

Title: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 28, 2010, 10:22:37 PM
Okay, so STO goes live tomorrow.

In beta we had created a languish chat channel.  Unfortunately I can't remember how off the top of my head, so I'll edit in instructions later on.

So far the people who have bought the game are (followed by their in-game account name):

Barrister - @BarristerBoy
Katmai - @katmai523
Grey Fox - @Couchaddict
Alci - @vonlutt
Crazy Canuck - @TheRealCrazyCanuck
Syt - @Syt
Tamas - @dansky
Crazy_Ivan80 - @crazyivan80
Seen - @Seen25
Octavian - @Centius

See you in game. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 28, 2010, 10:28:24 PM
Alci should be @vonlutt
Tamas should be @dansky
CC i can't recall and same with CI
never was told the others, damn dirty euros.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on January 28, 2010, 10:43:15 PM
somebody took Crazy Canuck so I went with TheRealCrazyCanuck
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 28, 2010, 11:33:32 PM
Shameless shilling for STO:

QuoteJust because we're about to launch Star Trek Online doesn't mean we don't have some great updates ready for you in the coming weeks. From endgame raid Episodes, to more PvP maps, to more Klingon content, no matter what you love about STO we've got something you'll love even more. Here's a taste what we have planned over the next two months. And just in case you were wondering, everything listed here is free!
The Hive Mind Is Everywhere
The Borg are invading! Just in time for many of you to reach the rank of Admiral, we've got three new high-level Episodes centered around the classic Alpha Quadrant menace, the Borg. Here's what you can expect:
Collateral Damage - Help save civilians caught in a battle between the Borg and Undine.
Recovery - In this follow-up to Collateral Damage, Rescue colonists infected by the Borg virus and fight Undine determined to destroy them!
State of Q - Q transports you back in time to do him a special favor.
More to come!
In addition to our compelling scripted content, you'll be able to check out a brand new, Borg-themed Deep Space Encounter. Can you and your friends hold off the coming invasion? It won't be long until you're called upon by Starfleet to save the galaxy!
   
Don't forget to check out the new exploration content included in the Borg content pack, too. When you find some respite from the Collective, seek out new life and civilizations at your own pace. The universe is just waiting to be discovered.
Raid Episodes Coming Your Way
If you're looking for a challenge, look no further than our upcoming Raid Episodes, which combine bold storytelling with our toughest five-man missions yet. These are just a few of the Raid Episodes we'll be rolling out over the coming weeks, beginning a week after launch. Raid Episodes are available to both Federation and Klingon players.
Infected - Investigate a federation station that Starfleet has lost contact with.
The Cure - A planet has been completely taken over by the Borg. Fight them for control of the planet.
Khitomer Accord - Travel back in time and uncover and participate in the events that led to the release of old Borg you encountered in the Tutorial Episode.
Into the Hive - Track down a missing Starfleet captain and come face to face with the new Borg Queen.
   
More Action in the Alpha Quadrant
We've got even more great additions planned for Star Trek Online. Here's just a bit of what's coming:
Klingon Fleet Actions - Form up with your closest friends and do battle in large engagements.
A New Klingon Ship - You asked for it, we made it: A Tier 2 Klingon Battle Cruiser.
Klingon Star Clusters - Seek out new life and civilizations ... and subjugate them! Additional PvE content for the Klingon faction.
Federation vs. Federation PvP - Practice against your allies before engaging your enemies.
New Ground Maps - We'll be adding a new Ground Assault PvP map, as well as a new ground Fleet Action.
More IP Locations - Check out Rura Penthe and our whole solar system, from Mercury to Pluto.
Engage!

These updates are entirely free to Star Trek Online subscribers. To begin your Star Trek Online adventure today, visit our retail page to purchase your copy. And check out our exclusive specials page to see what great deals we're offering on subscription packages.
We'll see you February 2, 2010!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 28, 2010, 11:59:37 PM
The last few days of open beta I was cruising the galaxy with Lt. Shevchenko, on the theory that if the French, Koreans, Scots, Irish, and Russians can be ongoing ethnicities in Star Trek, then there should be a Ukrainian starship captain.

But since I plan on rolling a liberated borg, I wasn't sure how to combine the two.

Then it hit me: the Borg's name will be Svoboda (means freedom in Ukrainian).   :cool:

Of course I may still ditch that toon and roll a joined trill on Tuesday.  We'll see what I feel like.


Now that being said, I'm stuck in a remote Yukon town for circuit court in the morning.  No idea when I'll make it back to town, or if I'll make it back to town.  This time the motel at least has heat (it had very, very little 2 months ago), but the door doesn't close. :frusty:  We'll see if moving the futon in front of the door is good enough.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on January 29, 2010, 12:02:57 AM
Well? Is the game worth it?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 12:09:44 AM
Quote from: CountDeMoney on January 29, 2010, 12:02:57 AM
Well? Is the game worth it?

It was worth it enough for me to drop 300 clams on the damn game (the game + lifetime subscription).  Some others played the open beta and decided not to buy the game at all.

You might not like it because it's very care bear - no equivalent to dropping an infernal on a lowbie town.  PvP is only instanced encounters (but even then, playing as a Klingon and dropping cloak right behind an unsuspecting Federation cruiser sounds like fun).

But on the other hand : IT'S MOTHER-FUCKING STAR TREK.  You can walk the promenade of DS9.  There's a Guardian of Forever Mission.  There are tribbles and green-skinned Orion women.  And at least so far it's fun.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 12:23:23 AM
I realized you can change your account name, so I am going to try and change it to something shorter.  Hopefully just Barrister.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 12:47:14 AM
I might pick this up at some point. Right now I'm mmoed out.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 12:52:51 AM
Quote from: Jaron on January 29, 2010, 12:47:14 AM
I might pick this up at some point. Right now I'm mmoed out.

Don't worry about it J.  You wouldn't like this game.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 12:53:55 AM
Why wouldn't I?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 12:59:36 AM
Quote from: Jaron on January 29, 2010, 12:53:55 AM
Why wouldn't I?

Just a hunch.   :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 01:08:15 AM
A hunch based on what exactly?

I think I'd prefer the Star Wars one. The Wow Cat only mildly interests me. I looked at STO as a time filler (as if I had a lot of free time to fill!)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 01:12:23 AM
Quote from: Jaron on January 29, 2010, 01:08:15 AM
I think I'd prefer the Star Wars one.
[/quote
You should go with that feeling. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 01:18:07 AM
Eh, I don't see why you'd try to drive me away from the game. Its not like you'd be forced to play with me or communicate with me and I seriously doubt you're saying what you're saying out of concern for helping me save a buck so why don't we just cut the act and agree we won't play together or chat if I do end up buying this game (unlikely anyway) ? Deal ?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 01:22:59 AM
Quote from: Jaron on January 29, 2010, 01:18:07 AM
Eh, I don't see why you'd try to drive me away from the game. Its not like you'd be forced to play with me or communicate with me and I seriously doubt you're saying what you're saying out of concern for helping me save a buck so why don't we just cut the act and agree we won't play together or chat if I do end up buying this game (unlikely anyway) ? Deal ?

I'm just looking out for ya J.  I don't think it's your kind of game, so I was trying to save you a buck.  But if you do buy it I'd be happy to chat with you and group with ya. :hug:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 01:23:43 AM
Okay, then forgive my little rant. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 29, 2010, 01:26:30 AM
I won't group with ya.
:hug:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 29, 2010, 01:41:24 AM
My in game handle is, surprisingly, Syt.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 01:44:27 AM
Quote from: katmai on January 29, 2010, 01:26:30 AM
I won't group with ya.
:hug:

:hug:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Strix on January 29, 2010, 01:57:57 AM
I imagine it would go like this...

The mighty Languish Armada gathers to defend Wolf 359 versus the Borg Cube. All ships assume their assigned positions in the intricate battle line that is the only hope for humanity. One wrong move by any ship and the defense will quickly become a slaughter.

Barrister: Engage the Borg!

Katmai: Photo Torpedoes FULL SPREAD!

Jaron: Hey guys, I gotta go train my engineer in better shield techniques. *Jaron warps out*
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 29, 2010, 02:02:29 AM
I love how J can't outrun things from what - 5 years ago? more?   :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 29, 2010, 02:03:13 AM
It was 05 and I was excited to train a new spell I got and wanted to show it to Katmai and CdM before they went to bed. Give me a break. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on January 29, 2010, 02:32:18 AM
@crazyivan80 here
toon has no name yet
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sophie Scholl on January 29, 2010, 04:51:03 AM
Bastards.  I'd considered ordering it in the future when I have more monetary reserves.  However, knowing that my ability to get TOS uniforms ends tomorrow does not make me happy. <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on January 29, 2010, 05:18:48 AM
@amscipio
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Caliga on January 29, 2010, 05:58:27 AM
I'm still on the fence about buying this.  I had a very limited amount of time in the beta, mainly because of the server connectivity issues and bad timing, but also because I've had tons of work in the past couple of weeks and that limited my playing time.

I really did like what I saw of the beta, however.

I have a ton of other games I need to play through still (The Witcher, Dragon Age, SH4, Brothers in Arms, and now Mass Effect 2, courtesy of Princesca), so if I do pick this up it'll be probably at least a month.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on January 29, 2010, 06:11:37 AM
Quote from: Jaron on January 29, 2010, 02:03:13 AM
It was 05 and I was excited to train a new spell I got and wanted to show it to Katmai and CdM before they went to bed. Give me a break. :P

Oh, bullshit.

"Well I got my 12 kills...TTFN!" *hearthstones out*
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Octavian on January 29, 2010, 06:54:00 AM
@Centius
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 29, 2010, 12:38:22 PM
@Seen25

Original!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on January 29, 2010, 01:05:18 PM
game is live, I won't be joining until the morrow :p
have fun
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 29, 2010, 01:10:33 PM
Quote from: Crazy_Ivan80 on January 29, 2010, 01:05:18 PM
game is live, I won't be joining until the morrow :p
have fun
A, thats why the site went down. Thanks for the heads up!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on January 29, 2010, 01:11:16 PM
1h50 to go
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 29, 2010, 01:15:34 PM
While I await the insanely long loading time, here is my character, a custom race I created.

Since I geared the traits toward space combat, the general RPing background idea that this is a race which has been in space for a long time, but society is matriarchal in a way that commerce and politics are only open for females, so males has only the military as a way to excel.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 29, 2010, 01:33:04 PM
You're putting too much thought into this. If RP you want, LotRO you should play (on Laurelin). :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 29, 2010, 01:48:14 PM
My first crash. Just at the end of the intro ground mission. Hopefully im still there...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 29, 2010, 01:58:32 PM
Quote from: Syt on January 29, 2010, 01:33:04 PM
You're putting too much thought into this. If RP you want, LotRO you should play (on Laurelin). :P

I had time to think while I customized the character :P Thats all the backstory it will ever get :P

Uhm, I do hope they havent turned on all the servers in the cluster because it is way, way, way, way, way slower than it was during open beta and there supposed to be MUCH less people online right now. Altough I do assume everyone in Europe who preordered are on.

That aside, I am quite happy to restart the game, for real this time.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 29, 2010, 02:03:53 PM
Quote from: Tamas on January 29, 2010, 01:58:32 PMAltough I do assume everyone in Europe who preordered are on.
:yes:

And for me, even with the massive players spawn, it was running smooth.

Till the server went down of course.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sophie Scholl on January 29, 2010, 03:56:18 PM
Quote from: Tamas on January 29, 2010, 01:15:34 PM
While I await the insanely long loading time, here is my character, a custom race I created.
lolz, can I be:  Darth Maul?!?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 29, 2010, 11:50:09 PM
Quote from: Barrister on January 28, 2010, 11:59:37 PM


Now that being said, I'm stuck in a remote Yukon town for circuit court in the morning.  No idea when I'll make it back to town, or if I'll make it back to town.  This time the motel at least has heat (it had very, very little 2 months ago), but the door doesn't close. :frusty:  We'll see if moving the futon in front of the door is good enough.

Hey Beeb,guess you aren't making it back tonight :P

I'll look you up in morning
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 12:24:03 AM
I toyed around with character creation yesterday evening. Still not sure what to play, though likely tactical, as they seem "tankiest" which is a class I normally like to play. Still fiddling with the races.

However, how is this a "headstart" if they don't unlock the preorder stuff? :glare:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 12:37:11 AM
Quote from: katmai on January 29, 2010, 11:50:09 PM
Quote from: Barrister on January 28, 2010, 11:59:37 PM


Now that being said, I'm stuck in a remote Yukon town for circuit court in the morning.  No idea when I'll make it back to town, or if I'll make it back to town.  This time the motel at least has heat (it had very, very little 2 months ago), but the door doesn't close. :frusty:  We'll see if moving the futon in front of the door is good enough.

Hey Beeb,guess you aren't making it back tonight :P

I'll look you up in morning

Just made it back.  Sometimes I really hate driving in the north in winter at night. :bleeding:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 12:42:30 AM
Quote from: Barrister on January 30, 2010, 12:37:11 AM

Just made it back.  Sometimes I really hate driving in the north in winter at night. :bleeding:

I try not to do it if i can help it :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 30, 2010, 12:43:43 AM
Quote from: Barrister on January 30, 2010, 12:37:11 AM
Quote from: katmai on January 29, 2010, 11:50:09 PM
Quote from: Barrister on January 28, 2010, 11:59:37 PM


Now that being said, I'm stuck in a remote Yukon town for circuit court in the morning.  No idea when I'll make it back to town, or if I'll make it back to town.  This time the motel at least has heat (it had very, very little 2 months ago), but the door doesn't close. :frusty:  We'll see if moving the futon in front of the door is good enough.


Hey Beeb,guess you aren't making it back tonight :P

I'll look you up in morning

Just made it back.  Sometimes I really hate driving in the north in winter at night. :bleeding:

Glad you made it home safe. :)  :homestar:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 02:35:35 AM
Katmai asked me about changing your account name.

QuoteQuestion: How do I Change my Online Handle?
Answer: If your online Handle is the same as your Username we would be happy to change your display name! Please log in and send us a Billing Support ticket with the three names you would like, in order of preference, if your first choice is unavailable. Keep in mind that trademarked or copywritten names are not acceptable.

http://www.startrekonline.com/support/billing
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 02:53:03 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F1320%2Ftillyb.jpg&hash=cece26dd0c7f9b696c66a85d2d7ba9c095d3e4da)
Tactical Ensign John Tilly of the U.S.S. Wallenstein reporting for duty.

EDIT: Again.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on January 30, 2010, 11:18:38 AM
Engineering ensign Publius Cornelius Scipio of the USS Breed's Hill.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 12:23:46 PM
My team consists of:
- spindly alien girl engineer
- Vulcan security chick
- Klingon security dude
- Vulcan science dude
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 12:47:04 PM
Quote from: Syt on January 30, 2010, 12:23:46 PM
My team consists of:
- spindly alien girl engineer
- Vulcan security chick
- Klingon security dude
- Vulcan science dude


Is that what you renamed em?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 01:12:52 PM
I see a small update as i start the launcher this morning, wonder what they did.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 01:19:30 PM
Quote from: katmai on January 30, 2010, 12:47:04 PM
Quote from: Syt on January 30, 2010, 12:23:46 PM
My team consists of:
- spindly alien girl engineer
- Vulcan security chick
- Klingon security dude
- Vulcan science dude


Is that what you renamed em?

:P

I may post a family photo later.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 02:06:20 PM
SERVER NOT RESPONDING
:(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 02:06:53 PM
Quote from: Syt on January 30, 2010, 02:06:20 PM
SERVER NOT RESPONDING
:(

aye
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 30, 2010, 02:10:45 PM
Maybe they brought it down specificly to fix my two crashes  :thumbsup:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 02:11:36 PM
I blame Beeb the STO peddler!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 02:11:59 PM
Kinda sucks, though, that I had to use the task manager to get out when the message came, because I was in the middle of a loading screen.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 02:24:50 PM
Aaaand again.


Btw, funniest moment so far: knocking a Klingon with the butt of my rifle and sending him flying onto my engineer's minefield.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on January 30, 2010, 02:25:40 PM
It eventually came back for me but I never noticed the timing out. Takes forever to load, so I look away.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 03:01:26 PM
I'm having trouble logging in.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 30, 2010, 03:02:21 PM
Server offline.

I think its time to point fingers. Everything worked fine all day so it must be you colonists!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 03:02:24 PM
Quote from: Barrister on January 30, 2010, 03:01:26 PM
I'm having trouble logging in.

I just got dc'd as i was finishing off epic ground firefight. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 03:04:06 PM
The exploration episode is three missions. I got kicked out of two of those three. Guess it's time to call it a day. Let's hope there isn't a downtime during EU daytime again tomorrow.

Meanwhile, my away team.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F549%2Ffamilybf.jpg&hash=245625135353c6a364a60d4691addee521c29122)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Ed Anger on January 30, 2010, 03:05:31 PM
I want to ambush Katmai's flying taco truck.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 03:06:31 PM
Quote from: Ed Anger on January 30, 2010, 03:05:31 PM
I want to ambush Katmai's flying taco truck.

It's a lowrider dammit!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Ed Anger on January 30, 2010, 03:11:52 PM
Quote from: katmai on January 30, 2010, 03:06:31 PM
Quote from: Ed Anger on January 30, 2010, 03:05:31 PM
I want to ambush Katmai's flying taco truck.

It's a lowrider dammit!

I smell Carne asada.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 30, 2010, 03:39:56 PM
Star Trek Online Quiz

Question 1:

From what system near to sol is this holophotograph taken?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F7296%2Fscreenshot2010012410221.jpg&hash=a2f9e6f1b583c35bc68035e816e2329efcc09490) (http://img694.imageshack.us/i/screenshot2010012410221.jpg/)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 03:44:39 PM
Wolf 259?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 30, 2010, 03:47:04 PM
Nope!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on January 30, 2010, 04:32:00 PM
Currently, the Star Trek Online Server is down. We are aware of this issue and are currently working to bring the server back online as soon as possible. Please keep an eye on this page for updates, and notification when Star Trek Online is available again. Thank you, The Star Trek Online Team

The Star Trek Online Team


And it is still down.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 30, 2010, 04:35:05 PM
Mostly its 2 hours exact, so 26 more minutes-ish.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 04:43:34 PM
I still blame beeb
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 04:48:57 PM
Quote from: katmai on January 30, 2010, 04:43:34 PM
I still blame beeb

You should.  It was all a part of my master plan.   :menace:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on January 30, 2010, 05:56:08 PM
Quote from: Seen on January 30, 2010, 04:35:05 PM
Mostly its 2 hours exact, so 26 more minutes-ish.

This isnt maintenance.  The title of the developers thread talking about this - where I got the quote -  is something like "unforseen server issue"
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 06:45:57 PM
it's back up.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 30, 2010, 06:48:11 PM
Having a real tough time deciding if I want an escort or a cruiser.....  :hmm:

Help please.....  :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 30, 2010, 08:04:42 PM
Down again?

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on January 30, 2010, 08:11:08 PM
I'm tempted to get this on tuesday, but the constant "it's down" posts are more then a bit offputting
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 30, 2010, 08:11:29 PM
Quote from: Barrister on January 30, 2010, 08:04:42 PM
Down again?

i wasn't having any problems till a second ago when server not responding message came up
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 30, 2010, 08:12:09 PM
Server not responding about 20 minutes ago for me and couldn't log back in.   :rolleyes:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 11:57:52 PM
Quote from: Alcibiades on January 30, 2010, 06:48:11 PM
Having a real tough time deciding if I want an escort or a cruiser.....  :hmm:

Help please.....  :(

I'm leaning towards cruiser. Not as much punch as the escort, but higher survivability.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 30, 2010, 11:58:09 PM
And the downtimes: isn't that standard for any new MMO? :P

P.S.: Yay, stuck at character retrieval.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 02:18:48 AM
Quote from: Barrister on January 30, 2010, 08:04:42 PM
Down again?

And again.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 02:33:23 AM
Time to play some ME2 then.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 31, 2010, 04:27:58 AM
Since I want my character to be DPS, I am almost sure to choose an escort. However, one thing is sure from my couple of accidental rushing forwards: you dont want to pull agro on a ship which is not meant to sustain it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on January 31, 2010, 04:34:01 AM
Cruiser
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 31, 2010, 05:08:37 AM
Quote from: HVC on January 30, 2010, 08:11:08 PM
I'm tempted to get this on tuesday, but the constant "it's down" posts are more then a bit offputting
Dont worry about that, worry about when you crash you get this:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F4341%2Fstov.gif&hash=39f8fc4c812246c96aa86e7af43b2845523e8db4)

:cry:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 05:15:05 AM
A better shot of my beautiful away team.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F8190%2Fawayteam.jpg&hash=7e5dbb8932e43f0ce5386da59a3595729e0a1aee)

I like how the in quest messages are often reported by your BOffs. Sweet touch.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 31, 2010, 05:54:01 AM
Quote from: Syt on January 31, 2010, 05:15:05 AM

I like how the in quest messages are often reported by your BOffs. Sweet touch.

Yep!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 12:09:13 PM
And I come back this morning, and the game still stalls on 'retrieving characters' :frusty:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 12:12:54 PM
Quote from: Barrister on January 31, 2010, 12:09:13 PM
And I come back this morning, and the game still stalls on 'retrieving characters' :frusty:

I logged off half an hour ago, so I guess they used the opportunity to shut down. I want to log on now, so it should be up again any minute.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 12:14:08 PM
The game going down isn't that bad - but it always seems to take 2 hours for them to bring it back up. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 12:18:26 PM
I'm in after 20 minutes.  :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 01:06:17 PM
Hanging at a load screen. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 01:09:33 PM
sadly they really underestimated the amount of popularity of Star Trek I think when it came to how many servers they were gonna need.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 01:11:47 PM
Well, in WoW I had regular disconnects and server outages a couple months after they released it, so I'm not alarmed yet.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 01:12:24 PM
Emergency maintenance it is. "Log out!" Yeah, but only via task manager when stuck in a loading screen.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 01:13:33 PM
Quote from: Syt on January 31, 2010, 01:11:47 PM
Well, in WoW I had regular disconnects and server outages a couple months after they released it, so I'm not alarmed yet.

Oh I'm not about to give up on game 48 hours after headstart, but imagine how busy it will be come tues.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on January 31, 2010, 01:15:21 PM
Quote from: Syt on January 31, 2010, 01:11:47 PM
Well, in WoW I had regular disconnects and server outages a couple months after they released it, so I'm not alarmed yet.
I got WoW when it first came out too, so it's not the bumpig that worries me, it's that the servers seem to be down for large chunks of time.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 01:15:34 PM
Quote from: katmai on January 31, 2010, 01:13:33 PM
Quote from: Syt on January 31, 2010, 01:11:47 PM
Well, in WoW I had regular disconnects and server outages a couple months after they released it, so I'm not alarmed yet.

Oh I'm not about to give up on game 48 hours after headstart, but imagine how busy it will be come tues.

Nevertheless, I bought the Lifer sub. I had some cash to burn, and it will be convenient to be able to drop into and out of the game without renewing any subs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 01:16:51 PM
Quote from: Syt on January 31, 2010, 01:15:34 PM
Quote from: katmai on January 31, 2010, 01:13:33 PM
Quote from: Syt on January 31, 2010, 01:11:47 PM
Well, in WoW I had regular disconnects and server outages a couple months after they released it, so I'm not alarmed yet.

Oh I'm not about to give up on game 48 hours after headstart, but imagine how busy it will be come tues.

Nevertheless, I bought the Lifer sub. I had some cash to burn, and it will be convenient to be able to drop into and out of the game without renewing any subs.

same here.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on January 31, 2010, 01:21:01 PM
Wonderfull game.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 01:49:22 PM
Won't let me log in.   :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 01:50:09 PM
Quote from: Alcibiades on January 31, 2010, 01:49:22 PM
Won't let me log in.   :)

cause the server is down, hello!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 01:52:10 PM
The login screen says its up.  :contract:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 01:52:37 PM
Quote from: Alcibiades on January 31, 2010, 01:52:10 PM
The login screen says its up.  :contract:

Huh, the website says undergoing maintence
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 01:52:56 PM
Quote from: Alcibiades on January 31, 2010, 01:52:10 PM
The login screen says its up.  :contract:

The login screen is a lie:
http://www.startrekonline.com/support
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 02:04:05 PM
Quote from: Syt on January 31, 2010, 01:52:56 PM
Quote from: Alcibiades on January 31, 2010, 01:52:10 PM
The login screen says its up.  :contract:

The login screen is a lie:
http://www.startrekonline.com/support

:ultra:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 31, 2010, 03:22:25 PM
Quote from: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:

A queue of 1033 players? WTF :bleeding:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on January 31, 2010, 03:23:29 PM
Quote from: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:
So there was no cue in beta but there is in early freaking launch?  <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on January 31, 2010, 03:31:06 PM
Quote from: Seen on January 31, 2010, 03:23:29 PM
Quote from: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:
So there was no cue in beta but there is in early freaking launch?  <_<

Yeah I dont understand this either. Maybe they rented servers for beta? Or the game is a much bigger success than they anticipated and most betas preordered?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 03:33:55 PM
It's up to 1300 now, and i've been at 310-308 for 15 minutes, nobody's getting in.  I assume they took it down earlier to add this, and now to test it.  Fuckers. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 03:55:49 PM
It's fun to be near the end of a mission only to get to a load screen with "SERVER NOT RESPONDING" showing up after, oh, five minutes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on January 31, 2010, 03:58:03 PM
Quote from: Seen on January 31, 2010, 03:23:29 PM
Quote from: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:
So there was no cue in beta but there is in early freaking launch?  <_<

It's because beta would simply not let you login.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 31, 2010, 04:15:21 PM
I'm guessing the queues are a way for them to see how many players the servers actually can handle by being able to successively allow more people in?

Anyways, I'll go to bed and see tomorrow if I need to restart the mission from scratch.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 05:36:43 PM
Quote from: Seen on January 31, 2010, 03:23:29 PM
Quote from: Alcibiades on January 31, 2010, 03:09:43 PM
It kicked me out to put me into a login que, fuckers.  :mad:
So there was no cue in beta but there is in early freaking launch?  <_<

No - you had to hit "login" repeatedly, dozens of times.

This is an improvement. :mellow:


Heh: at first I was 128 out of 128.

After a few minutes I am 128 out of 213.   :lol:

128 out of 251

128 out of 275

128 out of 374
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 05:39:03 PM
They actually tried out the queue system last weekend, so if now a queue, then just means more and more folks are taking advantage of their headstart.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on January 31, 2010, 06:48:22 PM
And the server is down for another 2 hours.  :cheers:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 06:49:44 PM
Quote from: Alcibiades on January 31, 2010, 06:48:22 PM
And the server is down for another 2 hours.  :cheers:

Didn't they estimate 30 minutes? :lol:

Maybe I'm just having bad timing, but I've spent more time waiting for the game to be up than actually playing today.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 06:50:50 PM
Doh!

was about to  log in to catch up with you hosers.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 06:51:31 PM
Actually I had good luck - I finished off my mission with all of 30 seconds before being booted.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Habbaku on January 31, 2010, 06:51:55 PM
Another successful game by Cryptic Studios.  :cheers:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 06:53:04 PM
Quote from: Habbaku on January 31, 2010, 06:51:55 PM
Another successful game by Cryptic Studios.  :cheers:

The game itself is quite fun - they just have to work on the server issues. :cheers:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Habbaku on January 31, 2010, 06:58:37 PM
I know, I'm just screwing with you guys.  :P

Cryptic makes good stuff...eventually.  The problem is exactly what you guys are going through, though.  It takes forever for them to iron these problems out and I wouldn't be surprised if it was 3 months before their server issues were cleared up, if even by then.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 07:01:14 PM
Quote from: Habbaku on January 31, 2010, 06:58:37 PM
I know, I'm just screwing with you guys.  :P

Cryptic makes good stuff...eventually.  The problem is exactly what you guys are going through, though.  It takes forever for them to iron these problems out and I wouldn't be surprised if it was 3 months before their server issues were cleared up, if even by then.

You could be right. :cry:

I wouldn't ordinarily care so much, however it just so happens I have more time to play computer games today (and this week) than I have for literally months...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on January 31, 2010, 07:01:29 PM
Woo, I'm having fun playing waiting for STO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 07:01:34 PM
Quote from: Habbaku on January 31, 2010, 06:58:37 PM
I know, I'm just screwing with you guys.  :P

Cryptic makes good stuff...eventually.  The problem is exactly what you guys are going through, though.  It takes forever for them to iron these problems out and I wouldn't be surprised if it was 3 months before their server issues were cleared up, if even by then.

Thank heavens i have two months of "free" play coming. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on January 31, 2010, 08:35:12 PM
Human Tac Officer named, no shit, Gaius Julius Caesar.

Oh, shit yeah!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2010, 08:39:23 PM
Quote from: Scipio on January 31, 2010, 08:35:12 PM
Human Tac Officer named, no shit, Gaius Julius Caesar.

Oh, shit yeah!

No shit, my reaction is:

:rolleyes:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 08:41:39 PM
Hey be nice as a Russkie he doesn't have any historical figures to look up to.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on January 31, 2010, 08:42:16 PM
Quote from: katmai on January 31, 2010, 08:41:39 PM
Hey be nice as a Russkie he doesn't have any historical figures to look up to.
More than you do, my Mexican't friend.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: ulmont on January 31, 2010, 08:42:28 PM
http://www.pvponline.com/2010/01/29/a-breach-in-protocol/
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 08:45:48 PM
Quote from: Scipio on January 31, 2010, 08:42:16 PM
Quote from: katmai on January 31, 2010, 08:41:39 PM
Hey be nice as a Russkie he doesn't have any historical figures to look up to.
More than you do, my Mexican't friend.

None of my national figures liked sex with horses!

:P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on January 31, 2010, 09:30:40 PM
That was fun until it crashed.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 09:31:08 PM
I thought you weren't buying it for a bit?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on January 31, 2010, 10:18:01 PM
I haven't bought it yet, but my pre-order is still valid. Apparently.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 31, 2010, 10:24:21 PM
Quote from: Berkut on January 31, 2010, 10:18:01 PM
I haven't bought it yet, but my pre-order is still valid. Apparently.

ah yeah that pre-order code for open beta works for headstart and for a grace period after release (i think they have said 4-5days)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 12:18:24 AM
Went with the cruiser... liking it so far.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 01, 2010, 01:47:33 AM
Quote from: Barrister on January 31, 2010, 06:49:44 PM
Quote from: Alcibiades on January 31, 2010, 06:48:22 PM
And the server is down for another 2 hours.  :cheers:

Didn't they estimate 30 minutes? :lol:

Maybe I'm just having bad timing, but I've spent more time waiting for the game to be up than actually playing today.

All was fine yesterday till North America went online.  :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 01, 2010, 06:01:05 AM
Im ashamed to ask but what is the military purpose and difference between a deflector field or deflector dish?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 01, 2010, 07:45:21 AM
Quote from: Seen on February 01, 2010, 06:01:05 AM
Im ashamed to ask but what is the military purpose and difference between a deflector field or deflector dish?

"Deflector field" = shields.  "Deflector dish" = Star Trek giant equivalent of a sonic screwdriver.  Most of the stat affects like shield drain are done with the deflector dish.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 01, 2010, 10:12:30 AM
Quote from: DontSayBanana on February 01, 2010, 07:45:21 AM
Quote from: Seen on February 01, 2010, 06:01:05 AM
Im ashamed to ask but what is the military purpose and difference between a deflector field or deflector dish?

"Deflector field" = shields.  "Deflector dish" = Star Trek giant equivalent of a sonic screwdriver.  Most of the stat affects like shield drain are done with the deflector dish.
Top, thanks! Dish it is.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 01, 2010, 11:31:57 AM
I can create a PvP "enemy" char now. Currently watching the Gorn episode of TOS, so that would be tempting. The other races look nice, too, but I think I'll go with the gamey liberated Borg Klingon. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 01:20:39 PM
So since I bought the digital version, the only thing I'm waiting for is the release code in order to get my digital extras.  It's supposed to be sent out by email.  I wonder when?  Maybe even midnight tonight? (and if so, in which time zone)?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 01, 2010, 01:21:39 PM
Quote from: Barrister on February 01, 2010, 01:20:39 PM
So since I bought the digital version, the only thing I'm waiting for is the release code in order to get my digital extras.  It's supposed to be sent out by email.  I wonder when?  Maybe even midnight tonight? (and if so, in which time zone)?

If it's a time thing, it's going to be PST.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 02:13:03 PM
Quote from: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.

I'm already in a Fleet.   :ph34r:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 01, 2010, 02:15:42 PM
Quote from: Barrister on February 01, 2010, 02:13:03 PM
Quote from: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.

I'm already in a Fleet.   :ph34r:

:ultra:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 02:18:50 PM
I thought you hadn't even bought the game yet?   :rolleyes:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 01, 2010, 02:19:55 PM
Quote from: Barrister on February 01, 2010, 02:18:50 PM
I thought you hadn't even bought the game yet?   :rolleyes:

What does that have to do with your betrayal? Does that make it ok????

I think not.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 02:22:13 PM
Quote from: Berkut on February 01, 2010, 02:19:55 PM
Quote from: Barrister on February 01, 2010, 02:18:50 PM
I thought you hadn't even bought the game yet?   :rolleyes:

What does that have to do with your betrayal? Does that make it ok????

I think not.

Your tears are delicious. Num num num.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 01, 2010, 02:34:23 PM
Quote from: Barrister on February 01, 2010, 02:13:03 PM
Quote from: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.

I'm already in a Fleet.   :ph34r:

You, my friend, are Jaron-like.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 02:36:25 PM
Quote from: Grey Fox on February 01, 2010, 02:34:23 PM
Quote from: Barrister on February 01, 2010, 02:13:03 PM
Quote from: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.

I'm already in a Fleet.   :ph34r:

You, my friend, are Jaron-like.

:huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 02:38:39 PM
Quote from: katmai on February 01, 2010, 02:36:25 PM
Quote from: Grey Fox on February 01, 2010, 02:34:23 PM
Quote from: Barrister on February 01, 2010, 02:13:03 PM
Quote from: Berkut on February 01, 2010, 02:09:08 PM
Is there going to be a Languish Fleet? I think Beebs should head it up.

I'm already in a Fleet.   :ph34r:

You, my friend, are Jaron-like.

:huh:

I second the portly Mexicant's confusion. :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 01, 2010, 02:41:44 PM
Do I have to explain everything?

Beeb, by is constant fanboism of all thing STO, has elected himself our leader (unwillingly, I gather) and instead of leading us. He bails.

Jaronlike.

If would have started a fleet & actually lead us and then bail, he would be Jaron.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 02:43:22 PM
Pfft, he and I decided instead of making the mistake of trying to herd the Languish crew into a fleet we should just join one in our timezones since who knows how many of you fucks will be playing 30 days from now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 01, 2010, 02:46:50 PM
:lol:

You joined him? What's the fleet called?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 02:47:56 PM
Quote from: Grey Fox on February 01, 2010, 02:46:50 PM
:lol:

You joined him? What's the fleet called?

Actually I joined Katmai.

It's called Starfleet Northwest, or something similar.  The main attraction for me is that everyone's in the same timezone.

The problem is however is that in these early days there's no need to group to do anything.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 01, 2010, 02:54:53 PM
Ahhh, so the treachery runs even deeper than just Beebs.

Nice guys, real nice.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 01, 2010, 02:58:49 PM
Quote from: katmai on February 01, 2010, 02:43:22 PM
Pfft, he and I decided instead of making the mistake of trying to herd the Languish crew into a fleet we should just join one in our timezones since who knows how many of you fucks will be playing 30 days from now.
I'm lifetime, so I'll still be around.  Asshole.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 03:06:49 PM
And as I told alci, if you cocksuckers are still playing at end of Feb i'd be happy to join a fleet with you assholes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 03:07:39 PM
You sons of bitches, I knew about Katmai, but et tu Beebtus?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 03:12:47 PM
It's suppose to be CC as well, but he's a slacker lawyer.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 03:14:01 PM
Quote from: Berkut on February 01, 2010, 02:54:53 PM
Ahhh, so the treachery runs even deeper than just Beebs.

Nice guys, real nice.

More tasty, tasty tears!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 03:16:42 PM
Quote from: katmai on February 01, 2010, 03:12:47 PM
It's suppose to be CC as well, but he's a slacker lawyer.
:yuk:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 01, 2010, 04:06:14 PM
Could log in at first try tonight and could play without a hitch.

I toyed around with my Klingon who goes by the handy name "2 of 12". Love the Klingon HUD and Bird of Prey. Seems a bit unfinished yet, though, as many options (ship and char customization) seem lacking, and tooltips are missing or showing filler text (worse than playing as fed).

Tamas: finished the mission without problems. Are you sure you got all three escort groups? There's some syphon frigates, a battleship and a third group (destroyers?). Afterwards you scan the Ferengi vessel and then beam down to the hideout.

And to those Languishites joining fleets based on timezones: you can suck my ridges! :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 01, 2010, 04:26:24 PM
Heh, I joined a Klingon fleet of 98% americans  :D Not really my time zone but should go fine with the times I plan to play.

For my joined trill im still open for offers *winkwink*
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 04:27:42 PM
Sorry I made the mistake in at least 4 MMO's of trying to group with you retards.


:P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 04:31:24 PM
Quote from: Seen on February 01, 2010, 04:26:24 PM
Heh, I joined a Klingon fleet of 98% americans  :D Not really my time zone but should go fine with the times I plan to play.

For my joined trill im still open for offers *winkwink*

:homo:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 01, 2010, 04:37:15 PM
Quote from: Alcibiades on February 01, 2010, 04:31:24 PM
Quote from: Seen on February 01, 2010, 04:26:24 PM
Heh, I joined a Klingon fleet of 98% americans  :D Not really my time zone but should go fine with the times I plan to play.

For my joined trill im still open for offers *winkwink*

:homo:
Male or female fleets, I dont discriminate!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 04:44:09 PM
 :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 04:46:39 PM
Quote from: katmai on February 01, 2010, 04:27:42 PM
Sorry I made the mistake in at least 4 MMO's of trying to group with you retards.

Yeah - more seriously that's been a problem in most MMOs I've played in - joining up with a server or a guild that has different times that people want to play.

I mean I'd love to group up with the Euros - but I've never seen Tamas online, and Syt only briefly.  GF I see more often, but I figure that must be due to some insomnia.  On the other hand I've grouped with katmai numerous times in games (though not really in STO yet), likely due to the similar time zone.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 01, 2010, 04:49:51 PM
Forget joining fleets, it seems that 4pm to 9pm is totally inaccessible.

@BB in Wow it was due to unemployment, but yeah, I'm usually a late nite player.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 04:57:28 PM
Just got the e-mail, my Amazon CE just shipped :ph34r:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 01, 2010, 05:22:58 PM
Did a miss anyone online when I was raving about who wonderful my current set up is with a wide arc disprutor on the front and a mine layer on the back.  Did I tell you all how awesome that is?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 01, 2010, 05:42:58 PM
Quote from: crazy canuck on February 01, 2010, 05:22:58 PM
Did a miss anyone online when I was raving about who wonderful my current set up is with a wide arc disprutor on the front and a mine layer on the back.  Did I tell you all how awesome that is?
Just give me a time and a place Fed scum!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 01, 2010, 05:50:03 PM
I've got to get some more time in on this: I fear a phaser gap.   :ph34r:

I still can't bring myself to equip disruptors on my ship (or with my ground crew).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 06:29:12 PM
Quote from: crazy canuck on February 01, 2010, 05:22:58 PM
Did a miss anyone online when I was raving about who wonderful my current set up is with a wide arc disprutor on the front and a mine layer on the back.  Did I tell you all how awesome that is?

Yeah
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 01, 2010, 07:51:50 PM
Disruptors in space rock.  Disruptors on land are poo.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 09:36:04 PM
Klingon side is buggy as hell...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 09:38:19 PM
Quote from: Alcibiades on February 01, 2010, 09:36:04 PM
Klingon side is buggy as hell...

Ewww playing a klingon?

I look forward to blowing you up repeatedly.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 01, 2010, 09:43:07 PM
Most of the missons are so bugged you dont get xp it would seem.  Got 3/4 through a really hard one, and it reset on my team.  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 09:44:41 PM
Hmmm, I don't have much advice for Klingon side as it really didn't interest me so barely tried it in Closed and Open Beta.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 01, 2010, 09:48:08 PM
Look for the USS Constantiopolis
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 09:48:51 PM
Quote from: Jaron on February 01, 2010, 09:48:08 PM
Look for the USS Constantiopolis

Why?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 01, 2010, 10:07:31 PM
Because if Byzanteens infiltrate this game I wants you to blast 'em :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 01, 2010, 10:08:48 PM
Quote from: Jaron on February 01, 2010, 10:07:31 PM
Because if Byzanteens infiltrate this game I wants you to blast 'em :P

We already have Romatards
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 01, 2010, 10:51:01 PM
Tamas is the only Roma I know of who plays the game.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 02, 2010, 01:25:30 AM
Got top DPS in a large fleet instance, got a real cool tachyon dish...thing.  Rare retail is 16,500, so it's worth at least 3-10x that amount. ( :lol: )  But I have no clue how much its worth, I put it up and its the only dish up there, period.   So I marked it for 80,000, but looking at the weapons they have them marked up 30x in general..... :unsure:

Any way, all the crybaby's who didn't get anything made me laugh. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:56:10 AM
Came out on top of a KvK arena yesterday. Only got crap, though. :(

Btw, what are fleets good for, besides PvP? Most of the (admittedly newbie) quests are either soloable or put you together with random folks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 02:00:00 AM
The "raid" quests at higher lvls are 5 mans, other than that not sure what they have planned.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 02, 2010, 02:11:25 AM
What is KvK?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 02:21:28 AM
Quote from: Jaron on February 02, 2010, 02:11:25 AM
What is KvK?

Klingon
vs
Klingon?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 02:40:54 AM
Quote from: katmai on February 02, 2010, 02:21:28 AM
Quote from: Jaron on February 02, 2010, 02:11:25 AM
What is KvK?

Klingon
vs
Klingon?

Yes. They call it "House" battles.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 02:48:55 AM
According to STO quite a few pre-orders of the Gold (= Collector's?) Edition have been cancelled due to lack of supply. Some report that they'll not receive their boxed copies till 5th or 8th. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 03:07:03 AM
Quote from: Syt on February 02, 2010, 02:48:55 AM
According to STO quite a few pre-orders of the Gold (= Collector's?) Edition have been cancelled due to lack of supply. Some report that they'll not receive their boxed copies till 5th or 8th. :lol:

Yeah saw those being mentioned, guess I should be thankful my CE shipped :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 05:07:13 AM
Well, if D2D isn't lieing I should get my key at 7PM my time tonight.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 11:03:53 AM
There's a screenshot over at the forums (I haven't gotten my key yet, so can't verify), showing Federation Klingon and Federation Ferengi as "buyable" player races from the C-Store (costing 250 and 80 Cryptic Points respectively). I was already wondering what to do with the 400 I got for pre-ordering.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 02, 2010, 11:17:43 AM
No grace period?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 11:19:43 AM
Quote from: Grey Fox on February 02, 2010, 11:17:43 AM
No grace period?

Atari seems to be sending out their keys early. Also, some people complain that the lifetime offer was pulled at 12 am EST, not PST as advertised.

What's a lot worse is that there's first reports that the TOS uniforms DON'T HAVE SKIRTS!!!!1111oneone
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 11:38:52 AM
Quote from: Syt on February 02, 2010, 11:19:43 AM
What's a lot worse is that there's first reports that the TOS uniforms DON'T HAVE SKIRTS!!!!1111oneone

:angry:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 02, 2010, 12:05:19 PM
Quote from: Alcibiades on February 01, 2010, 09:43:07 PM
Most of the missons are so bugged you dont get xp it would seem.  Got 3/4 through a really hard one, and it reset on my team.  :mad:
Hmm havent had that issue actually, except with the Borg war zone.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:08:40 PM
Quote from: Syt on February 02, 2010, 05:07:13 AM
Well, if D2D isn't lieing I should get my key at 7PM my time tonight.

So did you get your key Syt?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 02, 2010, 01:12:57 PM
QuoteThe Account service is temporarily down, please try again at a later time.

Thats a new one for. And it kicked me out for it  :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:14:23 PM
Quote from: Barrister on February 02, 2010, 01:08:40 PM
Quote from: Syt on February 02, 2010, 05:07:13 AM
Well, if D2D isn't lieing I should get my key at 7PM my time tonight.

So did you get your key Syt?

Yes. Joined Trill is there. So are the TOS uniforms. They look really sweet, esp. because you can change the badges (command, operations, science). My U.S. sister bought some DVD box recently and sent me another key for a different uniform that will probably become my standard, though, because it's my favorite Trek uniform.

.... I wanted to do a screenie, but it appeared only once in the character creation and now is gone. :unsure:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:17:00 PM
And the miniskirts?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:20:03 PM
Quote from: Barrister on February 02, 2010, 01:17:00 PM
And the miniskirts?

None. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:22:10 PM
Nice detail about the TOS uniforms: they use the sleeve stripes for rank, not pins. :cool:

Now, where'd that Wrath of Khan uniform go? :weep:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:24:54 PM
Also, for some reason I can't give TOS uniforms to my BOs. Sure, I have them on the list, and it previews correctly, but I can't select them (reverts to previous selection).  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:26:40 PM
Syt, sounds like a bug.

As for the TWOK uniform, it turns out the code is not unique - the same code was in every one of those DVDs...  Did I mention my account has been flagged for that uniform? :whistle:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:30:36 PM
Quote from: Syt on February 02, 2010, 11:19:43 AM


What's a lot worse is that there's first reports that the TOS uniforms DON'T HAVE SKIRTS!!!!1111oneone

Yes I am not happy to hear that :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:31:00 PM
Quote from: Barrister on February 02, 2010, 01:26:40 PM
Syt, sounds like a bug.

As for the TWOK uniform, it turns out the code is not unique - the same code was in every one of those DVDs...  Did I mention my account has been flagged for that uniform? :whistle:

Is that ... legal? :P

Yes, bonus uniforms seem FUBAR. I can select TOS for my current main. I can show it for my BOs, but not select it. I can highlight the TWOK uniform for some BOs, not for others, and it doesn' appear for my cap, either.

This is what my female Vulcan BO would look like ... if the selection would stick.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4774%2Ftwok.jpg&hash=9390da2e633af01f9943659bab5d408ad03b2328)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:32:35 PM
Sigh I have the D2D key, but their subscription service is down atm so can't redeem it.
I'm not actually surprised by this happening.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 02, 2010, 01:32:45 PM
BB, share?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:33:21 PM
Quote from: katmai on February 02, 2010, 01:30:36 PM
Quote from: Syt on February 02, 2010, 11:19:43 AM


What's a lot worse is that there's first reports that the TOS uniforms DON'T HAVE SKIRTS!!!!1111oneone

Yes I am not happy to hear that :(

Specially when the pre-order FAQ made a point of saying there would be mini-skirts...  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:34:45 PM
This is would my science officer *could* look like, but can't atm.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F4438%2Ftosjx.jpg&hash=226bc1ddcd0bfd2f472abf3fc2ae3baddf5231ed)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:35:14 PM
Quote from: Syt on February 02, 2010, 01:31:00 PM
Is that ... legal? :P

:unsure:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:39:57 PM
Quote from: Barrister on February 02, 2010, 01:33:21 PM
Quote from: katmai on February 02, 2010, 01:30:36 PM
Quote from: Syt on February 02, 2010, 11:19:43 AM


What's a lot worse is that there's first reports that the TOS uniforms DON'T HAVE SKIRTS!!!!1111oneone

Yes I am not happy to hear that :(

Specially when the pre-order FAQ made a point of saying there would be mini-skirts...  :mad:

Checked the forums, it's a bug they are suppose to be in there, so another thing they need to work out. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:43:23 PM
Heh so interesting little thing, the personal shield that D2D had been advertising up till even last night, is not shown as available now and I see they gave me 500 cryptic points (knocking me up to 900)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:47:04 PM
The thing is, to iron out the bug they'll have to patch, patching means taking the server offline.

So either they have people complaining about their messed up bonus items or people complaining the server is down.

In an ideal world, of course, this would have worked on launch. Not as bad as the LotRO collector's edition boxes. They promised a cloth map, a leather wrist band, a miniature of a Nazgul and a couple of rings in boxes as means of a lottery.

The Nazgul was about an inch tall (much smaller than the D&D figure that came with the NWN2 CE), and the collector's edition info was changed a couple days or two weeks or so on their main page, with the Middle Earth cloth map replaced by a paper fold out of Eregion, the wristbands missing, and the lottery revoked due to legal issues. They made good on all of this, eventually, but it took them weeks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:47:43 PM
Quote from: katmai on February 02, 2010, 01:43:23 PM
Heh so interesting little thing, the personal shield that D2D had been advertising up till even last night, is not shown as available now and I see they gave me 500 cryptic points (knocking me up to 900)

A similar thing is reported from GameStop preorders who were looking forward to their Consitutions ;)

You're right about the shield, but they're still advertising it on the front page as preorder item. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:49:13 PM
No Connie :o
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 02, 2010, 01:54:58 PM
Quote from: Syt on February 02, 2010, 01:31:00 PM
Quote from: Barrister on February 02, 2010, 01:26:40 PM
Syt, sounds like a bug.

As for the TWOK uniform, it turns out the code is not unique - the same code was in every one of those DVDs...  Did I mention my account has been flagged for that uniform? :whistle:

Is that ... legal? :P

Yes, bonus uniforms seem FUBAR. I can select TOS for my current main. I can show it for my BOs, but not select it. I can highlight the TWOK uniform for some BOs, not for others, and it doesn' appear for my cap, either.

This is what my female Vulcan BO would look like ... if the selection would stick.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4774%2Ftwok.jpg&hash=9390da2e633af01f9943659bab5d408ad03b2328)

what preorder were those TWOK uniforms part of?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:55:07 PM
Hmmm was their a small patch last night?
As i write this the Launcher is patching 132mb of data.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 01:56:01 PM
Quote from: Crazy_Ivan80 on February 02, 2010, 01:54:58 PM


what preorder were those TWOK uniforms part of?

From the DVD or BlueRay of seasons of shows.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 01:56:07 PM
Quote from: katmai on February 02, 2010, 01:49:13 PM
No Connie :o

They're looking into it. ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 01:56:50 PM
Quote from: katmai on February 02, 2010, 01:55:07 PM
Hmmm was their a small patch last night?
As i write this the Launcher is patching 132mb of data.

There was.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 02, 2010, 02:00:50 PM
Quote from: katmai on February 02, 2010, 01:56:01 PM
Quote from: Crazy_Ivan80 on February 02, 2010, 01:54:58 PM


what preorder were those TWOK uniforms part of?

From the DVD or BlueRay of seasons of shows.

heh, they reall spread out the love
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 02:01:37 PM
STO is not exactly having the smoothest of launches.   :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 02, 2010, 02:06:26 PM
Ok, Tilly has the TWOK uniform, but for some reason I can't assign it to my BOffs yet. Well, I guess that'll be sorted out. Other pre-order stuff is there (multispatial shield, too).

I have 900 store points. I think I will take the Ferengi for 80, Alex. He'll be my banking/exchange toon.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 02:12:50 PM
Quote from: Syt on February 02, 2010, 02:06:26 PM
I have 900 store points. I think I will take the Ferengi for 80, Alex. He'll be my banking/exchange toon.

I don't think there's a way to mail items from one toon to another...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 04:19:15 PM
Quote from: Barrister on February 02, 2010, 02:01:37 PM
STO is not exactly having the smoothest of launches.   :lol:

Actually, I went home at lunch.  My account key was sitting in my inbox.  It took a 2nd attempt to register it, but that went smoothly.  Then on launch day, I was able to log right in to STO, where I quickly confirmed all of the pre-order goodies were sitting there waiting for me.

And Cryptic says the mini-skirts are a known issue and will be fixed quickly.

All in all, pretty good I think.

:)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 04:19:54 PM
Hey Beeb, joined trill only has 4 skill slots, just so you know.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 04:22:52 PM
Quote from: katmai on February 02, 2010, 04:19:54 PM
Hey Beeb, joined trill only has 4 skill slots, just so you know.

Saw that.  That being said one of the racials (that gives a + to 5 separate spaceship skills) looks pretty sweet.

I think I'll roll with this borg toon for now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 04:25:18 PM
I went the route of BarristerBoy and made my Joined Trill female :blush:

Oh and since they gave me those extra 500 cryptic points went and got the playable Ferengi and Klingon options.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 02, 2010, 04:34:51 PM
Says my pre-order from Amazon won't be here till the 9th.   :lol:

Guessing I won't be covered under the grace period eh? 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 04:35:59 PM
Quote from: Alcibiades on February 02, 2010, 04:34:51 PM
Says my pre-order from Amazon won't be here till the 9th.   :lol:

Guessing I won't be covered under the grace period eh?

I'd think so, as I don't think you will be in minority in waiting for Amazon orders...mine is still saying the 8th for delivery
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 04:38:53 PM
Yeah Alci, I tihnk you're probably ok - there definitely is a grace period, and I think it's a week.

You know it's funny they give a lot of people 500 Cryptic Points, but they don't actually give you anywhere near 500 points worth of stuff you can buy.   :lol:

I'll hang on to the points for the moment, and see what they come out with down the road.  If I make a 2nd toon it'll be a Joined Trill, or a real Klingon, so I doubt I'll want to roll one of those 2 other races.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 02, 2010, 05:06:14 PM
Just saw a Captain, 31 in an Exploration Cruiser. Ship looked good.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 02, 2010, 05:07:30 PM
My new found bff yanks in the klingon fleet generously gave me awesome plasma consoles. And with my awesome pvp abilities* I quickly got myself enough awards for plasma cannons.

Cant wait to meet you feddies in pvp  :menace:


* apparently you get almost the same amount of medals for winning and losing  :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 02, 2010, 05:10:28 PM
Quote from: Grey Fox on February 02, 2010, 05:06:14 PM
Just saw a Captain, 31 in an Exploration Cruiser. Ship looked good.
I just heared someone spotted an admiral  :wacko:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 05:40:50 PM
Apparently there were a handful by the time the game launched - all from just 3 days of headstart.

I mean - good for them I guess, but by all accounts the "end game" is a little on the light side right now, so I'm not sure why they'd bother...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 06:11:28 PM
Apparently there were one million active accounts created for open beta.  Cryptic advises they figured on 250k.

Now many are no doubt from various online giveaways, but an awful lot would be from pre-orders, so the game certainly sounds like it's going to open strong.  The question of course is whether subscriber numbers will plummet within a few months ala Warhammer.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 06:20:20 PM
Quote from: Barrister on February 02, 2010, 06:11:28 PM
Apparently there were one million active accounts created for open beta.  Cryptic advises they figured on 250k.

Now many are no doubt from various online giveaways, but an awful lot would be from pre-orders, so the game certainly sounds like it's going to open strong.  The question of course is whether subscriber numbers will plummet within a few months ala Warhammer.

Heh went back a few weeks ago to warhammer and all but one of my character were sitting in limbo as the servers were gone as part of their consolidation.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 02, 2010, 06:23:38 PM
Quote from: katmai on February 02, 2010, 06:20:20 PM
Quote from: Barrister on February 02, 2010, 06:11:28 PM
Apparently there were one million active accounts created for open beta.  Cryptic advises they figured on 250k.

Now many are no doubt from various online giveaways, but an awful lot would be from pre-orders, so the game certainly sounds like it's going to open strong.  The question of course is whether subscriber numbers will plummet within a few months ala Warhammer.

Heh went back a few weeks ago to warhammer and all but one of my character were sitting in limbo as the servers were gone as part of their consolidation.

That's the nice part of a "one server" model.  I feel pretty confident numbers will drop after a month or two, but it should't be as obvious to the players as in other games.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 07:17:10 PM
From STO website

Quote

Hey folks,

We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens.

Really, we just want to thank you all again for your continued support and patience. If it wasn't for you, we wouldn't be here.

-The Star Trek Online Team
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 08:17:52 PM
My Trill Captain and Andorian Tactical officer
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 02, 2010, 08:34:09 PM
Sexy girl.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 02, 2010, 08:51:19 PM
Got it. User Name is HVC
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 02, 2010, 09:43:59 PM
takes a bit to get used to flying
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 09:55:01 PM
Did you quit for night Silly Porkchop?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 02, 2010, 09:56:27 PM
i got a phone call so logged out. i'll be back soon.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 02, 2010, 10:00:48 PM
Quote from: HVC on February 02, 2010, 09:56:27 PM
i got a phone call so logged out. i'll be back soon.

just checking as did search and didn't see you :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 03, 2010, 12:08:18 AM
Stop trying to recruit him to your 'guild'.   :rolleyes:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 12:33:29 AM
Quote from: HVC on February 02, 2010, 09:43:59 PM
takes a bit to get used to flying

Hold down both mouse buttons - much easier to fly that way.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 12:36:15 AM
Quote from: Alcibiades on February 03, 2010, 12:08:18 AM
Stop trying to recruit him to your 'guild'.   :rolleyes:

:huh:

Why would i do that?
HVC is notorious for playing the free month and that's it :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 01:00:40 AM
Yeah, why the hell would we want a porkchop in the mighty Starfleet Northwest.   :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 03, 2010, 01:21:34 AM
That was fun. More tomorrow.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 03, 2010, 01:22:18 AM
Quote from: katmai on February 03, 2010, 12:36:15 AM
Quote from: Alcibiades on February 03, 2010, 12:08:18 AM
Stop trying to recruit him to your 'guild'.   :rolleyes:

:huh:

Why would i do that?
HVC is notorious for playing the free month and that's it :P
In my defense i preface my joing these games by saying so lol
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 01:23:32 AM
Oh i know, i'm just cluing in Alci.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 03, 2010, 01:25:10 AM
Although to get my "free month" i had to give them my credit card info :unsure:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 01:26:53 AM
Quote from: HVC on February 03, 2010, 01:25:10 AM
Although to get my "free month" i had to give them my credit card info :unsure:

And?

If you don't cancel before March 2nd you'll get charged the monthly fee :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 03, 2010, 01:29:29 AM
Quote from: HVC on February 03, 2010, 01:25:10 AM
Although to get my "free month" i had to give them my credit card info :unsure:

It's pretty common in MMOs; it's a means of age verification.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 03, 2010, 01:33:50 AM
Quote from: Syt on February 03, 2010, 01:29:29 AM
Quote from: HVC on February 03, 2010, 01:25:10 AM
Although to get my "free month" i had to give them my credit card info :unsure:

It's pretty common in MMOs; it's a means of age verification.
i can't recall having to do it for WoW or City of heroes, butit's possible.


As for the game. Very fun. Prefer space to land missions. And so far the only bug i found was the Kinjer mission can't actually get completed. no lag or anything else, which was good.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 03, 2010, 02:07:08 AM
mh, those TWOK uniforms look spiffy indeed.
Shame I don't need Trek DVDs :p
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sophie Scholl on February 03, 2010, 03:06:59 AM
Kat, what unis are those?  They look like the TOS last movie ones, like from VI.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 03:55:51 AM
Quote from: Judas Iscariot on February 03, 2010, 03:06:59 AM
Kat, what unis are those?  They look like the TOS last movie ones, like from VI.

In game they are called the Wrath of Khan Admirals unis, so yeah the ones from Star Trek II-VI
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sophie Scholl on February 03, 2010, 03:58:10 AM
Are they standard or were they one of the premiums?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:13:25 AM
Quote from: Judas Iscariot on February 03, 2010, 03:58:10 AM
Are they standard or were they one of the premiums?

They were included in DVD and Blu Ray editions of TOS and TNG.
The code is generic so can/could be used multiple times last i heard.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 03, 2010, 06:55:07 AM
Where do I enter said code?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DisturbedPervert on February 03, 2010, 12:15:30 PM
They've opened up a store to purchase things with microtransactions.  In addition to the $15 monthly fee.  WTF!?   :lol:

http://www.shacknews.com/laryn.x?story=62210
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 12:23:25 PM
Quote from: DisturbedPervert on February 03, 2010, 12:15:30 PM
They've opened up a store to purchase things with microtransactions.  In addition to the $15 monthly fee.  WTF!?   :lol:

http://www.shacknews.com/laryn.x?story=62210

Old news - it's even been discussed in this very thread.

They've promised that nothing that impacts game play will be added (or if it is, there will be an in-game way to acquire the item).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 12:24:25 PM
Quote from: Grey Fox on February 03, 2010, 06:55:07 AM
Where do I enter said code?

http://www.startrekonline.com

No, really.  There's a box on the right hand side, mid way down the page, that says "enter code".
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 03, 2010, 12:28:49 PM
Redeem your key? Same place I put my retail key? That's...peculiar
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 03, 2010, 12:30:55 PM
Quote from: DisturbedPervert on February 03, 2010, 12:15:30 PM
They've opened up a store to purchase things with microtransactions.  In addition to the $15 monthly fee.  WTF!?   :lol:

http://www.shacknews.com/laryn.x?story=62210

There's one for Champion Online, it doesn't come as any surprise.

Also, even Blizzard does microtransaction nowadays.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 03, 2010, 12:45:30 PM
I am now almost level 9 so my impressions of the game are obviously from only the starting zones but on the whole I find the game very immersive and addicting.  I havent felt this way about an MMO since the start of WoW.

Pros:

- I really like the way they have structured their missions and travel around the playing areas.  Very little travel time and you can get to the fun of playing missions quickly and easily.

- I like the variety of components you can put on your ship.  I like that there is not a single must have uber set up.  I really like the fact that you have to make choices about how you are going to equip your ship.  Last night I had to make the painful decision of whether to abandon my much beloved mine layer in favour of a rear facing wide arc disruptor.  In the end I decided I would use the mine layer for PvE and the disruptor for PvP.

- I like the artwork and the dialogue.  Like I said, very immersive.

-I like the PvP design.  Easy to access battles in the nuetral zone fit really well with the Star Trek world.

Cons:

I dont like how they have handled the anomaly data we collect.  You need to turn in some amount (which I dont know yet) in order to unlock better items but in order to turn them in you must be in possession of something on a small list of things to upgrade - which I am not.  To fix this you must go out and purchase a large number of those things.  The system makes no sense.  We should just be able to turn in the data to get points toward upgrades.

I dont like the lack of interface abilities to communicate targets etc in PvP or even PvE battles when you have joined a fleet.  This might come with ugrades to equipment.   I hope so.

I really really dont like the fact that there is no explanation at all about what most of the stats in the game actually do.  I am developing my Captain as best I can based on the poor descriptions available but really I have no idea what giving an extra +5 on Warp Core theory actually does.



Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 03:37:19 PM
For CC

http://sto-intel.org/wiki/Player_Skills (http://sto-intel.org/wiki/Player_Skills)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 03, 2010, 03:56:56 PM
Just a chart with all the useless descriptions.

I still dont know what giving +5 to warp core theory does. :P  I just add skill points and hope for the best given the general description.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:01:21 PM
Quote from: crazy canuck on February 03, 2010, 03:56:56 PM
Just a chart with all the useless descriptions.

I still dont know what giving +5 to warp core theory does. :P  I just add skill points and hope for the best given the general description.

Sigh, if one clicks the skill it tells you what it does.

QuoteStarship power levels skill

This skill improves the power levels of your starship systems and any starship power management abilities.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 04:04:19 PM
Quote from: katmai on February 03, 2010, 04:01:21 PM
Quote from: crazy canuck on February 03, 2010, 03:56:56 PM
Just a chart with all the useless descriptions.

I still dont know what giving +5 to warp core theory does. :P  I just add skill points and hope for the best given the general description.

Sigh, if one clicks the skill it tells you what it does.

QuoteStarship power levels skill

This skill improves the power levels of your starship systems and any starship power management abilities.

Okay, so what does that mean?  In particular, what does +12 mean?  +12 what?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:15:46 PM
Quote from: Barrister on February 03, 2010, 04:04:19 PM



Okay, so what does that mean?  In particular, what does +12 mean?  +12 what?

Well in particular it gives bonus to these skills
    * Emergency Power to Auxiliary
    * Emergency Power to Engines
    * Emergency Power to Shields
    * Emergency Power to Weapons
In conjunction with other skills (for example add Warp Core Theory with Starship Auxiliary Systems Maintenance to get a bigger bonus to  Emergency Power to Auxiliary)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 03, 2010, 04:27:46 PM
But, his question remains, +12 what?

No points in is what? 1.00? and you add .12? or it becomes 13? 13 what?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:32:44 PM
No no points mean no points, ffs guys.

Quote
When ranked up, most skills come with a Stat bonus number. Typically, this number is the bonus applied to the items or abilities that use that stat. For instance...

    * Starship Energy Weapons Training: 17
    * Starship Beam Weapons: 22
    * Starship Cannon Weapons: 28
    * Starship Phaser Weapons: 36
    * Starship Disruptor: 40

That says there is a 17% damage bonus to all Energy Weapons, a 22% damage bonus to all Beam Weapons, a 28% bonus to all cannons weapons, and so on.
Use a Phaser Cannon and the total damage bonus would then be 17 + 28 + 36 = 81%.
Use a Disruptor Beam Array and the total damage bonus would be 17 + 22 + 40 = 79%.
Most items and abilities work with Skills in a similar manner, but sometimes the bonuses apply in a different way.
For instance, some stats don't increase the magnitude of an ability, but instead increase the duration.
In some more powerful abilities, it's not a one-to-one ratio and you only get half the bonus from Skill.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:36:35 PM
So for example say I have rank 3 of Warp Core Training and you haven't put any points in it.

We both can still use the 4 skills mentioned
    * Emergency Power to Auxiliary
    * Emergency Power to Engines
    * Emergency Power to Shields
    * Emergency Power to Weapons
But where you won't get any bonus I'll get a little bit more of a boost (in this case +12 more energy) when using that ability.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 03, 2010, 04:36:44 PM
They are percentage!!!! Gawd, that wasn't clear at all.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 03, 2010, 04:37:48 PM
Yeah, i just put random points into energy and photon weapons and the capatin one.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 04:45:00 PM
Quote from: Grey Fox on February 03, 2010, 04:36:44 PM
They are percentage!!!! Gawd, that wasn't clear at all.

One of the complaints on their site :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 03, 2010, 08:45:50 PM
Quick heads up. Don't say what patch will cover, but hoping the Costume bugs are part of fix.
Quote
Scheduled Maintenance (February 3, 2010)
We will be bringing down Star Trek Online on Thursday, 4th, February from 3am to 5am (11am to 1pm GMT), in order to perform maintenance, and apply a new patch. Keep your eyes here for updates regarding this maintenance.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 03, 2010, 10:42:14 PM
Quote from: katmai on February 03, 2010, 08:45:50 PM
Quick heads up. Don't say what patch will cover, but hoping the Costume bugs are part of fix.

I'm hoping.  I've switched my character into the TOS uni (sans miniskirt :rolleyes:), but I can't switch the rest of my characters...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sophie Scholl on February 04, 2010, 12:09:49 AM
Intentionally without the miniskirt or it's a bug that you can;t use it?  It does have precedence.  Number One rocked the uniform in TOS as a female.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 12:13:33 AM
No miniskirts as option atm. They will be fixing it but not sure when since it's been said won't be part of patch tonight.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 04, 2010, 12:27:42 AM
Played through the doomsday device mission arc, hardest and longest mission Ive done by far.  Finish it, and it's glitched and doesn't complete or give me the mission rewards.   :ultra: :ultra: :ultra: :ultra: :ultra: :ultra: :ultra: :ultra: :ultra:

Took me well over an hour to complete ugh.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 04, 2010, 12:42:13 AM
I learned today that if you're in a mission above your level you get no reward.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 12:43:33 AM
Quote from: HVC on February 04, 2010, 12:42:13 AM
I learned today that if you're in a mission above your level you get no reward.

:huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 04, 2010, 12:46:09 AM
Quote from: katmai on February 04, 2010, 12:43:33 AM
Quote from: HVC on February 04, 2010, 12:42:13 AM
I learned today that if you're in a mission above your level you get no reward.

:huh:
I should say it's a bug for some missions, but better safe then sorry. According to the forum and my experience with Kinjer
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 04, 2010, 12:46:49 AM
Also, kat, we did that volanis sector mission as a team, right? becasue i still have it in my list, but if i go to the sector is see nothing.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 01:01:03 AM
Quote from: HVC on February 04, 2010, 12:46:49 AM
Also, kat, we did that volanis sector mission as a team, right? becasue i still have it in my list, but if i go to the sector is see nothing.

You ca re-do the exploration missions (like volanis) as many times as you'd like.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 01:02:30 AM
Quote from: HVC on February 04, 2010, 12:46:49 AM
Also, kat, we did that volanis sector mission as a team, right? becasue i still have it in my list, but if i go to the sector is see nothing.

Did you remember to hail the LT. to turn it in? :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 04, 2010, 07:09:44 AM
I made lvl 6 :yeah:
Grouping with HVC & Kat has made the game a little better for me (I hadn't really group until then, tried with BB but the server was...uncooperative).

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 04, 2010, 08:36:28 AM
Quote from: HVC on February 04, 2010, 12:46:09 AM
I should say it's a bug for some missions, but better safe then sorry. According to the forum and my experience with Kinjer

Were you in beta?  I'm just wondering if you're referring to the bug in Kinjer during beta that made the game ignore mission completion there...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 04, 2010, 09:38:54 AM
Quote from: Barrister on February 03, 2010, 12:24:25 PM
Quote from: Grey Fox on February 03, 2010, 06:55:07 AM
Where do I enter said code?

http://www.startrekonline.com

No, really.  There's a box on the right hand side, mid way down the page, that says "enter code".
It's just fucking retarded that you can't enter your code on your account page.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 04, 2010, 09:40:31 AM
btw I have the coolest title : Ambassador.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 04, 2010, 09:58:26 AM
It's a shame they don't have rank designations for the TWOK uniforms. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 04, 2010, 10:30:31 AM
How'd you get the title?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 04, 2010, 10:30:56 AM
Quote from: DontSayBanana on February 04, 2010, 08:36:28 AM
Quote from: HVC on February 04, 2010, 12:46:09 AM
I should say it's a bug for some missions, but better safe then sorry. According to the forum and my experience with Kinjer

Were you in beta?  I'm just wondering if you're referring to the bug in Kinjer during beta that made the game ignore mission completion there...
no, i got in live and it's still around. once i hit level 5(?) i redid it and i got my completed mission. Same thing would happen on th eUna part of that patrol. wouldn't let you complete unless you were at the level of the mission.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 04, 2010, 10:41:42 AM
Quote from: Alcibiades on February 04, 2010, 10:30:31 AM
How'd you get the title?

Katmai tells me it was awarded to forum members when STO hit #1 on MMORPG.com
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 04, 2010, 11:10:32 AM
When was that?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 04, 2010, 11:20:45 AM
Do not know. I think it was sometime in October.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 04, 2010, 12:56:34 PM
Played some more last night.

The ship-ship combat can be pretty tedious. Doesn't have much of a tactical feel to it at all. Just shootshootoshootoshoottshoootturntheotherwayshootshootshootshoootturntheotherwayshootshoootshhoooooootblowuptargetnextshipshooot..."
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 01:06:04 PM
How tactical do you want it to be?  I for one would find it to be more tedious if each starship battle lasted 30+ minutes ala SFB.

And as mentioned before, these are the very early levels.  As you gain more abilities, gain more (and varied) equipment, you have far more choices to make if how you conduct space combat.  But the first 10 levels, when everyone is in a virtually identical Miranda class ships, there isn't so much.

But if you don't like the game that's fine.  Different strokes for different folks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 01:07:51 PM
I do have the feeling that I should spend more time figuring out ground combat.  My away team seems to just randomly mill around.  However I just sit there with my sniper rifle and I don't think I've lost a ground combat yet.

I can imagine that an away team with 5 players, where you can actually co-ordinate your strategy, could be a lot of fun.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 04, 2010, 01:19:21 PM
Quote from: Barrister on February 04, 2010, 01:06:04 PM
How tactical do you want it to be?  I for one would find it to be more tedious if each starship battle lasted 30+ minutes ala SFB.

I want it to involve me making choices based on the situation, with differing strategies depending on what is going on, how I have armed my ship, who I am fighting, etc., etc.

I want it to involve more than flying in a circle pressing the spacebar, with the occasional launch of a torp when in arc.

Perhaps this is just because it is early in the game. Is it? Does it get better, or is it just a variant on the same?

QuoteAs you gain more abilities, gain more (and varied) equipment, you have far more choices to make if how you conduct space combat.

Good! Can you give me some examples?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 01:30:21 PM
Well I'm still pretty early on myself (Lt 8), so I'm still in the basic ship myself.

But for example, I've outfitted my ship with quantum torpedoes, which have a much bigger punch, but longer reload time (so DPS is actually slightly lower than the photon torpedo I replaced it with).  However my tactical bridge officer has an ability to do a double-charge of torpedoes (but it has a 30 sec reload time).  So anyways, if I can time my quantum torps to a time when the enemy shield is down, and use that tactical ability, I can do a substantial amount of damage to the ship, often destroying smaller ships completely from 100% to 0.

And I imagine once you get tractor beams, jamming sensors, and what not a lot of other strategies come into play.

FWIW, I tend not to "fly in circles" myself.  Once I engage the enemy I reduce speed to 25-50%, let the enemy close to me.  That way I can do all the damage to their front shield, and can sometimes finish them off by the time they reach me.  All of my damage is done to the front as well, but I hit 'power to forward shields" and count on doing more damage to them than they do to me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 04, 2010, 01:36:31 PM
My Science BO ability is Placate for 9 seconds. For 9 seconds, it jams the targets sensors. Effectively jamming then.

Too bad it has a 2min cooldown.

Nifty ability, imo.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 01:39:04 PM
Quote from: Grey Fox on February 04, 2010, 01:36:31 PM
My Science BO ability is Placate for 9 seconds. For 9 seconds, it jams the targets sensors. Effectively jamming then.

Too bad it has a 2min cooldown.

Nifty ability, imo.

I have the same ability.  It's useful, but I haven't figured out a specific way to work it into any other strategy.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 04, 2010, 01:58:17 PM
Quote from: Berkut on February 04, 2010, 01:19:21 PM
Good! Can you give me some examples?

I almost never fly in circles now.

When fighting smaller more maneuveralbe oppopents I put my engines on minimum power (so I have enough to do a tight turn) and blast at them while laying my mines.  As they come closer - as they always do (even in PVP) and they come into range of my mines, my mines detect them and usually destroy or come close destroying them.

If I going up against a number of pvp oppontents I switch my back end to a medium arc disruptor and try to place my strongest shield toward them.  That takes some skill because in PvP shields can be taken down very quickly so its no so much a question of circling to obtain the best arc but moving back and forth the present different shield fronts to absorb damage.  If the battle shifts and they are on the defensive then its becomes a question of staying on their weaken shield side to get your torps in before someone uses a skill to repair that shield.

Also, group play become very tactical as skills, in particular engineering skills, can be used to help other ships in trouble.

There are a lot of options out there.  Part of the fund in the mid-later game will be finding the right mix to form of fleet to go into battle with.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 02:00:46 PM
What's also fun is that at least right now there's no cookie-cutter "right way to play".  There's no fixed optimal 'builds' for your skills.  I'm sure that'll all happen in time, but right now it's very free form, with people trying to figure out what works and what doesn't.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on February 04, 2010, 02:33:16 PM
OK, I just bought both STO and Mass Effect to for $25 each. So I guess this is now TEH BESTEST GAME EVAH!

Apparently FYE was having a "PC games are lame so lets get rid of them" sale, but still got in some new games...that ring up under the 50% off deal.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 02:39:30 PM
Quote from: Berkut on February 04, 2010, 02:33:16 PM
OK, I just bought both STO and Mass Effect to for $25 each. So I guess this is now TEH BESTEST GAME EVAH!

Apparently FYE was having a "PC games are lame so lets get rid of them" sale, but still got in some new games...that ring up under the 50% off deal.

Nice.   :cool:


But I have noticed that the local WalMart (which carried a pretty small selection of PC Games, but at least had some) has gotten rid of them, and the EB Games has stopped bringing in any new PC games.  I believe that means there are no local stores that sell PC Games, at all.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 02:42:11 PM
Funny Berkie, we had similar phenomena here, expect it was FYE stores are lame so let's get rid of them.( they had two stores here in town, but went out of business so no FYE till Washington now)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 03:06:50 PM
You know, I guess I understand "why" we can hear the phaser blasts and explosions, but when I fly past a mining operation, how the hell can I possibly hear the sounds of their machinery?   :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 04, 2010, 03:52:18 PM
Quote from: Barrister on February 04, 2010, 01:07:51 PM
I do have the feeling that I should spend more time figuring out ground combat.  My away team seems to just randomly mill around.  However I just sit there with my sniper rifle and I don't think I've lost a ground combat yet.

I can imagine that an away team with 5 players, where you can actually co-ordinate your strategy, could be a lot of fun.

I died today against a Klingon Swordmaster, but mostly because my Science Officer/healer got stuck behind a corner and couldn't save me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 04:00:11 PM
The thing is I'm playing a science officer, and really, I wish I could set it up where I'm the healer, but the BOff AI just isn't good enough at picking the most dangerous enemy, finishing it off, then moving to the next one.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 04, 2010, 04:17:08 PM
Btw, moved on to a cruiser. My crew is, except for the captain, non-human. Two Vulcans, an alien, a Klingon, an Andorian and a Ferengi. So far, though, I have a feeling that I'm levelling without trying much. Whatever you do in this game it leads to you gaining XP. I'm dropping missions already that I've "outgrown" (5 levels below me), and haven't even scratched the surface of PvP yet.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 04:18:44 PM
Quote from: Syt on February 04, 2010, 04:17:08 PM
Btw, moved on to a cruiser. My crew is, except for the captain, non-human. Two Vulcans, an alien, a Klingon, an Andorian and a Ferengi. So far, though, I have a feeling that I'm levelling without trying much. Whatever you do in this game it leads to you gaining XP. I'm dropping missions already that I've "outgrown" (5 levels below me), and haven't even scratched the surface of PvP yet.

That's generally a good thing, no?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 04, 2010, 05:14:25 PM
Quote from: Grey Fox on February 04, 2010, 01:36:31 PM
My Science BO ability is Placate for 9 seconds. For 9 seconds, it jams the targets sensors. Effectively jamming then.

Too bad it has a 2min cooldown.

Nifty ability, imo.
I like to go charging in half-speed to a group of BoP, with Emergency power to shields active, drop placate on my target, and then High-yield torpedo my Quantum torps and bam!  One dead BoP, and the rest get knocked down quick.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DocDoom7 on February 04, 2010, 06:06:54 PM
yeah I use that placate as a nice reprieve from damage...  usually i hit tractor beam at the same time, holding the side with shields down towards me and blasting the hell out of them with no damage in return muhahahah! 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 04, 2010, 06:52:05 PM
I pulled jam sensors for tachyon beam, but it appears that the tachyon beam I thought I had in beta was a lot stronger than the one I have now.  In beta it would cut the shields for the enemy ships, now it doesn't do anything really.   <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 06:59:39 PM
Quote from: Alcibiades on February 04, 2010, 06:52:05 PM
I pulled jam sensors for tachyon beam, but it appears that the tachyon beam I thought I had in beta was a lot stronger than the one I have now.  In beta it would cut the shields for the enemy ships, now it doesn't do anything really.   <_<

The effectiveness of Tachyon beam scales with your aux power settings and works best within 5km.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 04, 2010, 07:02:31 PM
Good to know.

On a side note, ran into a Scimitar during a defend the Alpha Centauri Sector.  It one shotted me and a few other guys with its area of effect weapon.   :lol:

Never seen one of them before in game, it's a dreadnought.    :bowler:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 07:52:34 PM
Quote from: DocDoom7 on February 04, 2010, 06:06:54 PM
yeah I use that placate as a nice reprieve from damage...  usually i hit tractor beam at the same time, holding the side with shields down towards me and blasting the hell out of them with no damage in return muhahahah!

DD7!  YOu should post more often!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 04, 2010, 07:59:30 PM
Another patch night from 3-5am PST
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 09:08:40 PM
Is space station K-7 missing, or does it go by some other name? :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 04, 2010, 10:08:42 PM
Apparently it's a recent bug, and they're aware of it.

Funny that I picked tonight to try and do that mission.  I'd never been to the Neutral Zone before now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 05, 2010, 12:18:22 AM
Quote from: Barrister on February 04, 2010, 04:18:44 PM
That's generally a good thing, no?

Not sure. I feel like levelling is a tad fast.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DocDoom7 on February 05, 2010, 01:42:30 PM
Quote from: Barrister on February 04, 2010, 07:52:34 PM
Quote from: DocDoom7 on February 04, 2010, 06:06:54 PM
yeah I use that placate as a nice reprieve from damage...  usually i hit tractor beam at the same time, holding the side with shields down towards me and blasting the hell out of them with no damage in return muhahahah!

DD7!  YOu should post more often!

I should!  Hey Katmai, we need to get Camper to play this game :D   I'm closing in on my next tier of ship too...  I find the 3rd tier science vessels to be hideously ugly, and may go with a cruiser.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 05, 2010, 01:55:09 PM
Quote from: DocDoom7 on February 05, 2010, 01:42:30 PM
Quote from: Barrister on February 04, 2010, 07:52:34 PM
Quote from: DocDoom7 on February 04, 2010, 06:06:54 PM
yeah I use that placate as a nice reprieve from damage...  usually i hit tractor beam at the same time, holding the side with shields down towards me and blasting the hell out of them with no damage in return muhahahah!

DD7!  YOu should post more often!

I should!  Hey Katmai, we need to get Camper to play this game :D   I'm closing in on my next tier of ship too...  I find the 3rd tier science vessels to be hideously ugly, and may go with a cruiser.

They do look pretty fugly, don't they...

How are you finding your science vessel though?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DocDoom7 on February 05, 2010, 02:17:08 PM
So far I've been enjoying them and having no issue taking out ships... of course I haven't played a cruiser or escort, so I can't really make a good comparison  :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 04:26:40 PM
Quote from: DocDoom7 on February 05, 2010, 01:42:30 PM
Quote from: Barrister on February 04, 2010, 07:52:34 PM
Quote from: DocDoom7 on February 04, 2010, 06:06:54 PM
yeah I use that placate as a nice reprieve from damage...  usually i hit tractor beam at the same time, holding the side with shields down towards me and blasting the hell out of them with no damage in return muhahahah!

DD7!  YOu should post more often!

I should!  Hey Katmai, we need to get Camper to play this game :D   I'm closing in on my next tier of ship too...  I find the 3rd tier science vessels to be hideously ugly, and may go with a cruiser.

Well get on it mr. he's my facebook friend!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 05:30:55 PM
Hey alci,

Got my copy from amazon today, any luck with yours?

And this was the CE so if anybody (seedy?) want to try one of the  three 10day pass let me know
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 05, 2010, 05:37:27 PM
Quote from: katmai on February 05, 2010, 05:30:55 PM
Hey alci,

Got my copy from amazon today, any luck with yours?

And this was the CE so if anybody (seedy?) want to try one of the  three 10day pass let me know

So which unis are you going to be using now?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 05:39:52 PM
Quote from: Barrister on February 05, 2010, 05:37:27 PM
Quote from: katmai on February 05, 2010, 05:30:55 PM
Hey alci,

Got my copy from amazon today, any luck with yours?

And this was the CE so if anybody (seedy?) want to try one of the  three 10day pass let me know

So which unis are you going to be using now?

I don't know, did they fix the boff bug yet?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 05, 2010, 05:41:50 PM
Nope.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 05:47:11 PM
Quote from: Barrister on February 05, 2010, 05:41:50 PM
Nope.

BAH!

then i'm sticking with my main in the Khan uni i guess.

my original plan was
1-10 TOS
11-20 Khan
21-30 TNG
31-40 DS9
40+ the futuristic default ones :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 05, 2010, 06:11:57 PM
 :bowler:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 05, 2010, 06:18:19 PM
Quote from: katmai on February 05, 2010, 05:47:11 PM
Quote from: Barrister on February 05, 2010, 05:41:50 PM
Nope.

BAH!

then i'm sticking with my main in the Khan uni i guess.

my original plan was
1-10 TOS
11-20 Khan
21-30 TNG
31-40 DS9
40+ the futuristic default ones :P

I hear ya on the Bah!, but I'm going with the all female, all TOS miniskirt, look for the entire game.  :perv:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 05, 2010, 07:03:22 PM
Boff bug?

And no luck kat, amazon still says the 9th for me, and I put the tracking number into USPS and it doesn't return anything.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 05, 2010, 07:07:32 PM
Quote from: Alcibiades on February 05, 2010, 07:03:22 PM
Boff bug?

For can't apply the pre-order uniforms (like DS9, TOS, or whatever) to your bridge officers.  It's confirmed as a bug, that you should be able to give your entire crew the same unis.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 07:33:30 PM
Quote from: Alcibiades on February 05, 2010, 07:03:22 PM
Boff bug?

And no luck kat, amazon still says the 9th for me, and I put the tracking number into USPS and it doesn't return anything.

Boo!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 05, 2010, 10:41:43 PM
Server down?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 10:47:30 PM
HVC you broke the damn game!

Something like that, it let me log back in but couldn't do anything
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 05, 2010, 10:50:54 PM
ya, i'm in the misison, but chat's dead. i see my pets 9or whatever) , but can't chat
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 05, 2010, 11:09:12 PM
Yeah it's down.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 05, 2010, 11:09:32 PM
back up for me. chat's up too so i think it's good
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 05, 2010, 11:09:57 PM
or not lol
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 11:22:10 PM
Dammit HVC I wanted to get my next ship tonight, but NOOOOOO!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 05, 2010, 11:31:17 PM
Didn't get to play much at all today, was hoping to get my T3 tomorrow.   :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 05, 2010, 11:50:51 PM
I swapped out Tachyon for Science Team I.  I really like the change.  At max the timer runs out quick and it is a big boost to self repair.  That combined with my shield skill and my engineers repair skill I can take a lot of damage and I can help repair others.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 05, 2010, 11:58:04 PM
Quote from: crazy canuck on February 05, 2010, 11:50:51 PM
I swapped out Tachyon for Science Team I.  I really like the change.  At max the timer runs out quick and it is a big boost to self repair.  That combined with my shield skill and my engineers repair skill I can take a lot of damage and I can help repair others.

at T1 I'm running with
Tactical: High Yield Torpedo
Engineer:Engineering Teams
Science:Jam sensors
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 06, 2010, 12:32:26 AM
I still haven't decided what I want to do with my BOffs.  I haven't sunk a single skill point into any of them.

Does anyone know how many you can keep on hand before running out of room?

Part of me would like to build separate away and bridge teams.  I'm not sure how well that would work however...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 06, 2010, 12:37:39 AM
you dont need separate teams.  Each BO has separate ground and space skills which you can develop separately.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 01:00:14 AM
Quote from: Barrister on February 06, 2010, 12:32:26 AM
I still haven't decided what I want to do with my BOffs.  I haven't sunk a single skill point into any of them.

Does anyone know how many you can keep on hand before running out of room?

Part of me would like to build separate away and bridge teams.  I'm not sure how well that would work however...

It increases each new rank.
up to 10 BO's at admiral iirc.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 06, 2010, 01:15:40 AM
POS is down again.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 06, 2010, 01:17:06 AM
Yay, again scheduled maintenance on a weekend around noon.
QuoteWe will be bringing down Star Trek Online on Saturday, 6, February from 3am to 5am (11am to 1pm GMT), in order to perform maintenance, and apply a new patch. Keep your eyes here for updates regarding this maintenance.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 06, 2010, 02:03:18 AM
There's a neat ship comparison chart:
http://suricatasblog.files.wordpress.com/2009/10/stoshiptierchart2.png

It kinda makes me wonder again about my choice of a tac officer in a cruiser. I was aware that cruisers are slower and generally geared towards engineering.

However, I'm not sure if engineering buffs can set off the lack of use of my tac BOffs' advanced skills. And turn rate 5(!) for the Captain tier ship? Ouch. I'm having trouble getting a photorp at enemies with my Excalibur (turn rate 8), though mines have proven useful so far.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 04:08:15 AM
Sigh, no lt cdr for me tonight it seems as I keep getting booted everytime i try to log in my main with a game server not responding. My alts can log in fine <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 06, 2010, 04:38:26 AM
Quote from: Syt on February 06, 2010, 02:03:18 AM
There's a neat ship comparison chart:
http://suricatasblog.files.wordpress.com/2009/10/stoshiptierchart2.png

It kinda makes me wonder again about my choice of a tac officer in a cruiser. I was aware that cruisers are slower and generally geared towards engineering.

However, I'm not sure if engineering buffs can set off the lack of use of my tac BOffs' advanced skills. And turn rate 5(!) for the Captain tier ship? Ouch. I'm having trouble getting a photorp at enemies with my Excalibur (turn rate 8), though mines have proven useful so far.

I've been thinking about that issue too, and it seems to me that the tac-options of the cruisers improve drastically at T3 or T4
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 06, 2010, 04:58:27 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8381%2Fbridget.jpg&hash=b766afae90364f0f7c1fc50643a1a3807048f638)

CO's Log, LtC Tilly. Stardate 201002.05

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F8846%2Fcrewf.jpg&hash=6f5b775001e99c6ef1d42aedd7c7d2acef44c20e)

Dear Diary,

yesterday we received the new ship. A cruiser. Excalibur Class. NCC-91632, Wallenstein-A. I had a few parts refitted, and a new paint job and the guys at Starfleet Naval Yards did a decent job. Now, if it wouldn't take half a parsec to turn this thing around I'd be happy.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F9066%2Fwallensteina.jpg&hash=6c41969262d8354a99de0e6ec9babef03215aba2)

Also, the uniforms I'd ordered from the Starfleet Tailoring Division still haven't arrived. To show fake sympathy for the crew I reverted to their uniforms instead of sporting the antique models that have so far only been issued to the commanding officers.

The new ship came with new guys for the bridge staff. Luron, a fat little Ferengi will assist newly promoted Lt. Gicayerr in engineering. I wished he wouldn't try to bargain for replicator credits all the time. Also, I'd like if he'd take a bath once in a while.

Taleh is the new Andorian, I will say, female? science office to assist Velak. Velak doesn't seem bothered, but then again he's Vulcan and wouldn't tell me if he was.

Who's thoroughly pissed, though, is Tanak.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3986%2Ftanakfrown.jpg&hash=664bb01ec8480d14481376c8fc90388e0e74284d)

He's annoyed that he doesn't get to push buttons during combat but the smelly new Ferengi does. Personally, I was against having a Klingon on board when we're at war with the Empire. He can be glad that I didn't shove his traitorous ass out of an airlock the moment the first shots were fired. He's properly aggressive in ground combat, though. I'll keep him annoyed for a while to capitalize on that.



Supplemental.

The scientists at Memory Alpha are jackasses. Most of them are too far entrenched in their ivory towers to talk to the likes of me. And the one person who does deign to speak with me demands I bring anomalies, and the only thing I get in return will be upgrades to stuff I already have. Of course you can only take a look at their grocery lists when you go there. Guess they're too cheap to hand out energy credits or pay subspace bandwidth to broadcast their shopping lists to those of us who move into space a bit further than those spaceholes whose furthest commute is to the loo and back.

Unfortunately, Starfleet doesn't let me blast the idiots. Guess I'll have to take it out on the Klingons and Gorns again.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on February 06, 2010, 05:14:31 AM
 :lol: great mini-AAR
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 06, 2010, 06:25:23 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.reallifecomics.com%2Fcomics%2F2010%2F20100205_2389.png&hash=3aab27f078c1cc4678590fe16fdaf5a09c5f1331)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 06:44:27 AM
My Joined Trill in TOS getup
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 06:46:32 AM
:cheers: to syt on aar
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 06, 2010, 07:50:19 AM
Nice aar, syt.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 06, 2010, 09:08:03 AM
Syt, wins!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 06, 2010, 09:42:50 AM
CO's Log, LtC Tilly. Stardate 201002.05.15

While patrolling the Celes Sector we received a request from some hicks on a colony world that there was something strange going on. Something about coons?

Taleh insisted she and I, alone, beam down to "scan cocoons". As it turns out this was not a weird Andorian slang for intercourse.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6271%2Fscanningcocoon.jpg&hash=ef70619ae9af0e85ed8f8c931a6194d366421e75)

She went on babbling about moths in the cocoons and how beautiful they are. Must be antennae envy. I wonder if she ever gets freaky with those things ... ?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 06, 2010, 10:42:22 AM
Quote from: katmai on February 06, 2010, 06:44:27 AM
My Joined Trill in TOS getup
You just had to rub it in  :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 06, 2010, 04:32:16 PM
Don't know if I posted this before, but..

http://www.youtube.com/watch?v=QktVh64BYx4
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 06, 2010, 04:51:16 PM
Quote from: Jaron on February 06, 2010, 04:32:16 PM
Don't know if I posted this before, but..

http://www.youtube.com/watch?v=QktVh64BYx4
TNG  :wub:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 06, 2010, 05:11:43 PM
Fuck you katmai, as soon as you logged on I got booted and I was over an hour into my mission.  :ultra:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 06, 2010, 05:26:52 PM
Yeah, server's not even down.  As soon as you came on it booted me for you, ass clown.   :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 07:25:23 PM
Quote from: Alcibiades on February 06, 2010, 05:26:52 PM
Yeah, server's not even down.  As soon as you came on it booted me for you, ass clown.   :mad:

? :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 06, 2010, 08:16:30 PM
 
Quote from: katmai on February 06, 2010, 07:25:23 PM
Quote from: Alcibiades on February 06, 2010, 05:26:52 PM
Yeah, server's not even down.  As soon as you came on it booted me for you, ass clown.   :mad:

? :huh:
:mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 06, 2010, 08:30:03 PM
guess they are booting your freeloading ass ^_^
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 06, 2010, 10:15:30 PM
lol. it won't let me on. says theres a que of two. then loads halfway and boots me again
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 07, 2010, 02:23:13 AM
Star Trek meets Monty Python's Knights of the Round Table (http://www.youtube.com/watch?v=luVjkTEIoJc&feature=fvw)
:lmfao: :lmfao: :lmfao: :lmfao:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 07, 2010, 05:00:52 AM
CO's Log, LtC Tilly. Stardate 201002.0610

Dear Diary,

this disruptor pistol I pried from a dead Klingon's hand is proving to be rather entertaining. Aiming it at a confused enemy and seeing him disappear in a wisp of vapor is magnificent.

Unfortunately, Lt. Tanak has proven to be quite a spoilsport. I foolishly permitted him to requisition smoke grenades when I promoted him to Lieutenant. The result has been that in most of the fights I have no idea whatsoever who I'm shooting at. Velak strongly implied I almost burnt his eartips at one point during a fight and reminded me that I was kept alive by his medical skills most of the time a Klingon slashes at me with his bat'leth.

T'Par and Gicayerr also suggested taking those bombs away from Tanak. Gicayerr can see above the cloud most of the time, but she has trouble seeing whether or not she's stepping onto one of her own mines.

Tanak wasn't happy with the news of having to give up his new toy. I gave him a combat scanner instead. He mumbled something about being a warrior, not a doctor, but I have the feeling he likes pushing the shiny buttons.


Supplemental.

Luron's body odor and spandex uniforms are a bad mixture. Till the ordered uniforms arrive I ordered the crew to dress in fabrics that allow the skin to breathe a bit more.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F8190%2Fawayteam.jpg&hash=84f1b245f22a7386d11e73d973d249a266671019)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 07, 2010, 06:00:24 AM
Sounds like a pretty standard MMO launch, but glad you dudes seem to like it so far.   :)  Unfortunately, I just can't seem to make myself buy it.  Not really my style. 

Edit:  Oh yeah, I got an email from Shattered Crystal today.  Apparently, they have a bunch of codes that would otherwise require a trip to Del Taco:  http://www.shatteredcrystal.com/index.php/star_trek_online/

vOv  Don't know if that's something that is worth $10 to you (probably not).

Edit2:  I do have experience buying stuff from Shattered Crystal, in case their shitty website is some sort of hangup.  No problems at all.  They do tend to give you a call to verify your info though (they ask about nearby streets/intersections, etc).  Or they do for Eve timecards, at least.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 07, 2010, 02:57:39 PM
Hey Alci - they extended the grace period until Feb 8th at mdnight.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 07, 2010, 03:07:13 PM
Quote from: Barrister on February 07, 2010, 02:57:39 PM
Hey Alci - they extended the grace period until Feb 8th at mdnight.

Got my box yesterday.  :cheers:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 07, 2010, 03:15:16 PM
Re-post from my comments on Wargamer.com.

The repetitiveness of missions is getting to me. The scripted story missions aren't nearly as bad, but the randomized ones get old quick, even if you take the time to read the quest texts. Space combat is fun for me. Ground combat is a bit confusing and messy. I let my team do their thing most of the time as handling all five of the away team in real time against a number of moving foes with buffs and debuffs .... is hard for me. :P

Memory Alpha is indeed a PITA. I ignore it and sell my anomalies on the exchange.

Speaking of which - there's currently no real money drain, so at some point we'll probably hyperinflation on there.

So what are we left with? A (for me) rather fun space game (YMMV), mediocre ground combat and (also for me) a feeling of rushing through the game even when you take your time, because there's so little else to do besides missions.

No explorations in the sense of seeing new locales - most planet orbits/asteroid fields/planet surfaces are more or less the same (though space looks good despite the huge amount of asteroid fields). A joke of a crafting system. Little chance for socializing. Little requirement for grouping (which is not that much of a minus for me, though).

I wished my bridge officers were finally able to wear the same bonus uniforms (Wrath of Khan, TOS ...) as I.

I also wished they'd add a tool like Star Wars Galaxies has, that allows players to write their own quests and stories and make them available to other players.

If you liked Trek for more than space battles or combat and look for ethically or morally challenging quests - this is not the game for you. I wonder what a Star Trek game by Bioware would look like ... but then again we already have Mass Effect. ;-)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 07, 2010, 11:03:21 PM
Sorry Beeb, was gonna take you up on the very rare offer to team up, but got the server not responding/game server disconnect, so said fuck it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 07, 2010, 11:10:21 PM
I'm sick of all the WoW inspired ship names!!!

USS Azeroth?


USS Ironforge?


WTF :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 01:16:49 PM
Quote from: Syt on February 07, 2010, 03:15:16 PM
A joke of a crafting system. Little chance for socializing. Little requirement for grouping (which is not that much of a minus for me, though).

There is a crafting system?  :huh:

There are lots of chances to group.  Its just that you can go through the game without doing it.  It is your choice.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 01:25:55 PM
Quote from: crazy canuck on February 08, 2010, 01:16:49 PM
Quote from: Syt on February 07, 2010, 03:15:16 PM
A joke of a crafting system. Little chance for socializing. Little requirement for grouping (which is not that much of a minus for me, though).

There is a crafting system?  :huh:

There are lots of chances to group.  Its just that you can go through the game without doing it.  It is your choice.

Memory Alpha is your crafting system.

And, honestly, bridge officers should be considered a crafting system (and are, I think designed to serve in that role as well).  When I hit Lt Cmdr, I needed a new Lt ranked science officer.  Since I'd never spent any bridge officer points, I went out to requisition a new science officer, swapped out a couple skills, and trained the person up.  And since you gain BOff points even after you hit max level, you'll spend a lot of time training and working on your bridge officers...

Grouping - well there is the option for auto-grouping.  It works fairly well, although I have turned it off (as most of the time I want to be able to just stop my ship and walk away from the comp for 5 minutes if I need to).

It's as social as any MMO - which means it can be greatly social, or hardly at all.  Since I have you guys, and the guys in my fleet, it's been reasonably social experience for me.  But if you don't go looking for the social aspects, it can be a really long solo-play game.


I still really, really wish they'd fix the uniform bug though.   :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 08, 2010, 01:31:05 PM
I need to find a Fleet & maybe look into that BO thing little more.

Can you swap kills of the upper ranks without being that rank?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 01:34:22 PM
Quote from: Grey Fox on February 08, 2010, 01:31:05 PM
I need to find a Fleet & maybe look into that BO thing little more.

Can you swap kills of the upper ranks without being that rank?

Not sure - any why would you need to?  If you can't use the skills, why bother swapping them around?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 08, 2010, 01:37:42 PM
Planning, I guess.

I need to look into a tactical space ability that boost energy weapons.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 01:49:42 PM
I am really enjoying My Engineer.  The Cruiser is an unstopable beast which can heal itself and others with my BO skills.  I dont really care about not being able to turn fast since I fire disruptor and mines out my rear weapon slots.   I just fly into the middle of things at close range and let my mines do the rest while I fire disruptors/torps at whatever flies into my arcs.  Also the boarding party ability does have any arc so I just send them to any vessels that look like they are not going down fast.

The ground game is very easy with three engineers (me and my two BOs) along with my science officer.  When I get up to three engineers I probably wont bother taking a tactical officer at all.  I would much rather have someone along that can build phaser turrets and disable/enable weapons/shields.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 01:59:26 PM
As a counter-balance, I love my science vessel.  I'm specced out with two ranks of Tachyon Beams, which means two separate shots to take down an opponents shields.  On a smaller enemy I can fly right at them, take down the front shield, and send a quantum torp right through their viewscreen.

It's almost better against a large cruiser.  A science vessel *is* maneuverable, so I find that as long as I vary my speed as needed, I can easily stay in the rear arc of an enemy vessel.  Again the tachyon beams will take down the rear shield, so I can now sink several quantum torps up the tailpipe to take down even large ships.

I still have some work to do - I need some devices to fill in those slots, and I really would like a 360' beam weapon to put in one of my rear weapon slots.

But all in all, the maneuverability of a science vessel, combined with the wide range of abilities, makes them pretty cool. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 02:02:13 PM
Quote from: Grey Fox on February 08, 2010, 01:37:42 PM
Planning, I guess.

I need to look into a tactical space ability that boost energy weapons.

For planning, go to the BOff training officer.  They will tell you every 'common' skill that can be trained, and there are quite a few of them.  I bet there's a tactical ability that increases beam weapons, since I have a skill that boosts my torpedo damage on my tactical officer.

There are some nifty skills out there.  I'd like to play around with Mask Energy Signature, which is essentially a short-term federation cloak.  Of course the various abilities to detect cloaked vessels sound important for PvP.  There is also an "extend shields" which helps repair fleet-members in battle.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 08, 2010, 02:51:55 PM
Quote from: Barrister on February 08, 2010, 02:02:13 PMI'd like to play around with Mask Energy Signature, which is essentially a short-term federation cloak.

For me this ability is VERY annoying. Luckily my Klingon teammates mostly seem to have some detection on their ships, but against me you can effectively go blind.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 03:17:11 PM
Quote from: Barrister on February 08, 2010, 02:02:13 PM
For planning, go to the BOff training officer.  They will tell you every 'common' skill that can be trained, and there are quite a few of them.  I bet there's a tactical ability that increases beam weapons, since I have a skill that boosts my torpedo damage on my tactical officer.

There is. One of my Engineer BOs has it.

It takes down shields very effectively and has a pretty short cool down.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 03:19:34 PM
Quote from: Seen on February 08, 2010, 02:51:55 PM
For me this ability is VERY annoying. Luckily my Klingon teammates mostly seem to have some detection on their ships, but against me you can effectively go blind.

I dont need no stinkin cloak.  You will so busy trying to do damage to me that you wont even notice that my boarding parties have ruined most of your sytems until it is too late.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 04:42:57 PM
Quote from: crazy canuck on February 08, 2010, 03:19:34 PM
Quote from: Seen on February 08, 2010, 02:51:55 PM
For me this ability is VERY annoying. Luckily my Klingon teammates mostly seem to have some detection on their ships, but against me you can effectively go blind.

I dont need no stinkin cloak.  You will so busy trying to do damage to me that you wont even notice that my boarding parties have ruined most of your sytems until it is too late.

That reminds me - I can now apparently target specific sub-systems.  The buttons though are pretty small, and I can't figure out a keyboard short-cut, but if I ever remember to use those abilities it should be cool...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 04:47:01 PM
Yeah, that is very cool.  The way I think the space game is supposed to work is the Science vessel vaporizes target shields and takes down subsystems allowing the Escort vessel to pile in the damage while the Cruiser extends its shields and repairs both while the other side tries to do the same.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 08, 2010, 07:08:16 PM
Quote from: crazy canuck on February 08, 2010, 04:47:01 PM
Yeah, that is very cool.  The way I think the space game is supposed to work is the Science vessel vaporizes target shields and takes down subsystems allowing the Escort vessel to pile in the damage while the Cruiser extends its shields and repairs both while the other side tries to do the same.

Well that simplifies things a bit much (other than Escorts going pewpewpew), as both Cruisers and Science have a few other tricks up their sleeves.  In particular cruisers are designed to take punishing damage and keep on ticking.  Not sure if there's a way for you to absorb damage during PvP or not.

Science vessels of course can detect cloaked ships, scramble enemy sensors, and apply other buffs/debuffs.

By the way, any iterest in joining the Fleet Kat and are are in?  It's designed to appeal to players in the US Northwest, plus BC and Alaska.  I convinced them that since Yukon was right inbetween the last two... :shifty:

It's kind of nice to have at least something in common with your fleet, and they're moderately chatty (not too much, not too little).  Haven't grouped with anyone yet though.

And that being said, they are not completely restricted to other regions if other people really wanted to join...  :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 08, 2010, 07:20:10 PM
I have been meaning to join but just havent gotten around to it.

Cruiser damage is lessoned by the fact that it has such a piss poor turning radius so large amounts of time go buy when damage cannot be done directly.  Sure Science ships and Cruisers have tricks up their sleeves but I get the sense that most of what they can do is open up the possibility for Escorts to do maximize damage.

Its an interesting twist on the Tank/Healer/dps model.  Here there is not really a tank or a true healing class.  Just a bunch of methods to keep your teams shields up while getting the others guys down so the Escort and friends can finish him off.

Playing with a well organized fleet could be a load of fun - especially in PvP since a lot of folks dont really have a clue what they are doing beyond just flying in circles.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 09, 2010, 10:25:41 AM
Got the heavy last night, it's nice.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 09, 2010, 10:28:08 AM
Show it!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 09, 2010, 11:30:32 AM
So I log on last night around 8:30 pst to group up with some of you guys who have been complaining about not grouping (Katmai) and not a soul was to be found.  So I ran a few sector defence missions with some random people and ended up with a new MrkIII wide arc disruptor for my effort.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 09, 2010, 11:31:36 AM
Sorry, I was asleep.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 09, 2010, 11:33:42 AM
So was I.

And I dont group with fed scum  :yuk:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 09, 2010, 11:36:24 AM
Quote from: crazy canuck on February 09, 2010, 11:30:32 AM
So I log on last night around 8:30 pst to group up with some of you guys who have been complaining about not grouping (Katmai) and not a soul was to be found.  So I ran a few sector defence missions with some random people and ended up with a new MrkIII wide arc disruptor for my effort.

Hey, I didn't complain about not grouping. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Octavian on February 09, 2010, 11:56:34 AM
I played a bit with my Klingon last night. Grouped with a bunch of strangers and engaged a Fed. dreadnought fleet. We took one out but as I focused my fire at the second dreadnoughts rear I started to reverse speed in order to gain distance. Suddenly my shields dropped and I found myself attacked by a third dreadnought. For awhile I was able to stay alive using my higher turn rate and speed but then the second dreadnought, wich refused to explode, fired at me.

Stovokhor is a nice place!

I'm still only at level 6 with my Fed tactical character. I'm contemplating whether or not I should go for the cruiser or the escort. So far it's the cruiser since it's a constitution class we...vessel.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 09, 2010, 12:48:32 PM
Quote from: crazy canuck on February 09, 2010, 11:30:32 AM
So I log on last night around 8:30 pst to group up with some of you guys who have been complaining about not grouping (Katmai) and not a soul was to be found.  So I ran a few sector defence missions with some random people and ended up with a new MrkIII wide arc disruptor for my effort.

I had curling last night, logged in late.

And then kept playing till 12:15.   :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 09, 2010, 01:06:34 PM
Didn't complain but PC is in the ye olde electronics shoppe for repairs. Don't expect me back before friday I guess.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 09, 2010, 01:47:28 PM
anyone want my 4500 sheilds? i prefer my 2000 regenerative shields.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 09, 2010, 01:53:54 PM
Bind on Equip.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 09, 2010, 02:01:29 PM
Quote from: Grey Fox on February 09, 2010, 01:53:54 PM
Bind on Equip.
is it? it's just a regular white item IIRC. then again i know nothign about stuff like that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 09, 2010, 03:15:00 PM
Quote from: HVC on February 09, 2010, 02:01:29 PM
Quote from: Grey Fox on February 09, 2010, 01:53:54 PM
Bind on Equip.
is it? it's just a regular white item IIRC. then again i know nothign about stuff like that.

If you don't see "bound" under the name in the inventory description, then he's full of it.  It'll tell you if it's bound/bind on equip/bind on pickup (rare, from what I hear).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 09, 2010, 03:46:04 PM
Eh, I don't know. I haven't seen his shields!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 09, 2010, 04:02:21 PM
Quote from: Grey Fox on February 09, 2010, 03:46:04 PM
Eh, I don't know. I haven't seen his shields!

And yet you felt safe telling him they were BoE. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 09, 2010, 04:10:37 PM
Quote from: DontSayBanana on February 09, 2010, 03:15:00 PM
Quote from: HVC on February 09, 2010, 02:01:29 PM
Quote from: Grey Fox on February 09, 2010, 01:53:54 PM
Bind on Equip.
is it? it's just a regular white item IIRC. then again i know nothign about stuff like that.

If you don't see "bound" under the name in the inventory description, then he's full of it.  It'll tell you if it's bound/bind on equip/bind on pickup (rare, from what I hear).

It's just like WoW in this respect.  "white" items are not bount, but green (and up) items are BoE.  Green items are not all that rare.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 09, 2010, 04:26:26 PM
Most shields aren't bind on equip, i have tons of MkIV shields, well did until I cleaned out my bank, that weren't bind on equip.  Not that I even  equip most of them.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 09, 2010, 04:31:05 PM
Anyone have any more guidance on Memory Alpha?  How many damn items to I need to "buy" there?

And is there anywhere I can buy medium hypos from a vendor?  The upgrade to a large hypo is fairly straight-forward, I can't find any mediums...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 09, 2010, 04:41:11 PM
Easiest things to upgrade there are the hypos, which drop during ground missions, personal shields which drop during ground missions and the medium generators which drop during space missions.

No idea how much of each you need to convert.  It would be really nice if there was some indication of how much more you have to go and how much credit converting each item gives you.  The whole system is screwed.  I stuff everything into my bank because I have no idea what I might have to use to upgrade after I get past the initial stage.

I am beginning to think I will just skip this part of the game and auction all my data off.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 09, 2010, 04:58:10 PM
Someone privated me when I asked there how many things I had to do before I would get a new vendor, and he said I had to do 12-18 things that used the blue data bytes.  It was random between those numbers, and that the phaser beam was the easiest one to do. 
:wacko:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 09, 2010, 05:09:41 PM
Quote from: crazy canuck on February 09, 2010, 04:41:11 PM
I am beginning to think I will just skip this part of the game and auction all my data off.

I'm reluctant to do that as I'm afraid that the gear from other scientists will be much more powerful, and once I'm at higher levels the right kinds of data won't be available.  I'd hate to, say, have to go farming in Delta Volanis cluster when I'm an Admiral.  Better to do it while I'm accumulating the right kinds of data.

But I think I upgraded at least 12 hypos and generators, so I suspect you do need to do the upgrades that use blue data, like Alci said.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 09, 2010, 05:14:22 PM
I have done a bunch of hypos/generators.

I have done 5 personal shields and and 2 phasor weapons.  I guess I am about half way there.  It would be a shame if the none blue upgrades were just a waste of time.  From the description in the patch it should be worth something.  Just not as much as the more expensive upgrades.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 09, 2010, 06:43:58 PM
Memory alpha is all fubar'd
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 10, 2010, 12:57:54 AM
Supposedly you have to "craft" 7000 cr. worth of items at Romaine, but that's not very conclusive yet. Overall, there's some info scattered over several threads on the forums, but nothing really comprehensive, and I have to say that the items you get out of this pseudo-crafting don't look so great compared to the effort that goes into them.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 10, 2010, 01:07:09 AM
Quote from: Syt on February 10, 2010, 12:57:54 AM
Supposedly you have to "craft" 7000 cr. worth of items at Romaine, but that's not very conclusive yet. Overall, there's some info scattered over several threads on the forums, but nothing really comprehensive, and I have to say that the items you get out of this pseudo-crafting don't look so great compared to the effort that goes into them.

Sounds like crafting in every other MMO then. ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 10, 2010, 01:07:41 AM
Is it me, btw, or do Cryptic staff hardly post anything at all on their forums (except the marketing dude)?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 10, 2010, 01:10:46 AM
Quote from: Syt on February 10, 2010, 01:07:41 AM
Is it me, btw, or do Cryptic staff hardly post anything at all on their forums (except the marketing dude)?

Check the Dev Tracker - seems like lots of posts by the Cryptic in the last 24 hours.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 10, 2010, 01:14:39 AM
Quote from: Barrister on February 10, 2010, 01:10:46 AM
Quote from: Syt on February 10, 2010, 01:07:41 AM
Is it me, btw, or do Cryptic staff hardly post anything at all on their forums (except the marketing dude)?

Check the Dev Tracker - seems like lots of posts by the Cryptic in the last 24 hours.

Most of it seems to be in the bugs forum (which I don't check much as it runs fine for me).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 10, 2010, 07:01:54 AM
Blizzard dev never post on WoW forums. It's either Community manager or the leads.

I'm not really surprised.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 10, 2010, 07:38:19 AM
Tactical/Escort Captain rank 6 so far! Fun game.

Although I hear there's nothing to do once you hit Rear Admiral except level up another character...

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 10, 2010, 08:44:19 AM
Quote from: Fate on February 10, 2010, 07:38:19 AM
Tactical/Escort Captain rank 6 so far! Fun game.

Although I hear there's nothing to do once you hit Rear Admiral except level up another character...

Once I'm in, I'm probably going to go back to my :nerd: goal of collecting each ship class.  Between that and maxing stats, it'll probably keep me occupied for some time.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 10, 2010, 08:45:13 AM
Freaking people & their lvl 36 chars.

I'm lvl 9, ffs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 10, 2010, 09:04:45 AM
Quote from: Grey Fox on February 10, 2010, 08:45:13 AM
Freaking people & their lvl 36 chars.

I'm lvl 9, ffs.

It'd take forever for me to get there.  In beta, I was leveling my toons evenly; only made it to cruiser with the tactical Benzite, and found out I'd been squirreling enough stuff away to buy an escort as well.  When beta ended, I had a Shikahr, an Excalibur, and a Saber; the bridge crew were all at stats of 7-8 in whatever I had available to me (and this was after giving up on my Bajoran engineer after a couple of days).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 10, 2010, 09:50:18 AM
Quote from: Grey Fox on February 10, 2010, 08:45:13 AM
Freaking people & their lvl 36 chars.

I'm lvl 9, ffs.
Me too.  Don't you other people have fucking jobs?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 10, 2010, 12:27:23 PM
I'm only level 12...



And katmai, after grouping with you, I see you have adopted the same bridge officer away team philosophy as I have. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 10, 2010, 03:58:06 PM
Yeah I want to get my Engineers to do that too...whats the skill called?

And I'm lvl 23? now.   :cool:


And I really have more cash than I know what to do with really, nearly 400,000.   :shutup:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 10, 2010, 04:25:20 PM
Quote from: Alcibiades on February 10, 2010, 03:58:06 PM
And I really have more cash than I know what to do with really, nearly 400,000.   :shutup:

Yeah, its a bit of a design flaw.  The precious commodity in this game isnt energy points, its BO skill points. As BB observed a while back the true crafting part of this game is acquiring the right set of skills for your BOs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 05:08:12 PM
Quote from: Fate on February 10, 2010, 07:38:19 AM
Tactical/Escort Captain rank 6 so far! Fun game.

Although I hear there's nothing to do once you hit Rear Admiral except level up another character...

Yeah it's not like they said they wouldn't be rolling out High Level content till weeks after launch...

Really it makes me laugh my ass off the people who zoomed to Admiral and whining about lack of content (not saying you are one of them from this post mind you fate)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 05:08:48 PM
Quote from: Barrister on February 10, 2010, 12:27:23 PM
I'm only level 12...



And katmai, after grouping with you, I see you have adopted the same bridge officer away team philosophy as I have. :lol:

EXCUSE ME? I ADOPTED YOUR PHILISOPHY?!?!!?

I've been wanting to have all female BO's with ToS miniskirts since i bought the damn CE.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 05:11:59 PM
Quote from: Scipio on February 10, 2010, 09:50:18 AM
Quote from: Grey Fox on February 10, 2010, 08:45:13 AM
Freaking people & their lvl 36 chars.

I'm lvl 9, ffs.
Me too.  Don't you other people have fucking jobs?

There are a couple of people in fleet who have their first characters at admiral and now working on  lt cdr or cdr alts :lol:
I think they are in school or playing MMO's are their only socialization as seems to be a bunch of lan nerds in fleet.


Though their is also a very easy way to gain skill pts that some call exploit of just playing in Deep Space encounters over and over again apparently.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 05:27:06 PM
http://sto-intel.org/wiki/Tribble (http://sto-intel.org/wiki/Tribble)

apparently named tribbles give buffs :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 10, 2010, 06:05:38 PM
I know many people aren't used to it, but going from Captain rank 1>10 probably takes less time than going from Lieutenant rank 1>10. There isn't any upward scaling in the time invested per level like in many MMOs. You don't really need to exploit anything either. 2 Exploration, 1 Patrol plus 1 episode quest is sufficient to achieve a rank. By the time you reach another rank, more of those open up.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 06:06:28 PM
Quote from: Fate on February 10, 2010, 06:05:38 PM
I know many people aren't used to it, but going from Captain rank 1>10 probably takes less time than going from Lieutenant rank 1>10.

Yes that is also what i've heard.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 10, 2010, 06:23:12 PM
I don't think I've even seen a deep space encounter.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 10, 2010, 06:25:05 PM
Quote from: Alcibiades on February 10, 2010, 06:23:12 PM
I don't think I've even seen a deep space encounter.

When you're in sector space, and you see one of those red swirly things?

Or on the sector space map, and you see red dots?

Those are DSEs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 10, 2010, 06:32:19 PM
Do you mean enemy signal contacts or ?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 10, 2010, 06:33:12 PM
Quote from: Alcibiades on February 10, 2010, 06:32:19 PM
Do you mean enemy signal contacts or ?

Yes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 10, 2010, 06:37:47 PM
The biggest thing I'd ask for are Fleet Actions for max level players so you can go grind for decent blue loot at least. I believe the latest one in the game so far is at level 20ish... (crystalline entity).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 06:42:22 PM
Quote from: Fate on February 10, 2010, 06:37:47 PM
The biggest thing I'd ask for are Fleet Encounters for max level players so you can go grind for decent blue loot at least. I believe the latest one in the game so far is at level 20ish... (crystalline entity).
Again correct but...

QuoteThe Hive Mind Is Everywhere

The Borg are invading! Just in time for many of you to reach the rank of Admiral, we've got three new high-level Episodes centered around the classic Alpha Quadrant menace, the Borg. Here's what you can expect:

    * Collateral Damage - Help save civilians caught in a battle between the Borg and Undine.
    * Recovery - In this follow-up to Collateral Damage, Rescue colonists infected by the Borg virus and fight Undine determined to destroy them!
    * State of Q - Q transports you back in time to do him a special favor.
    * More to come!

In addition to our compelling scripted content, you'll be able to check out a brand new, Borg-themed Deep Space Encounter. Can you and your friends hold off the coming invasion? It won't be long until you're called upon by Starfleet to save the galaxy!


that is due this week according to devs and then

Raid Episodes Coming Your Way

If you're looking for a challenge, look no further than our upcoming Raid Episodes, which combine bold storytelling with our toughest five-man missions yet. These are just a few of the Raid Episodes we'll be rolling out over the coming weeks, beginning a week after launch  of the borg content . Raid Episodes are available to both Federation and Klingon players.

    * Infected - Investigate a federation station that Starfleet has lost contact with.
    * The Cure - A planet has been completely taken over by the Borg. Fight them for control of the planet.
    * Khitomer Accord - Travel back in time and uncover and participate in the events that led to the release of old Borg you encountered in the Tutorial Episode.
    * Into the Hive - Track down a missing Starfleet captain and come face to face with the new Borg Quee
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 10, 2010, 07:10:10 PM
Ah cool! Must have missed that on the STO forum.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 08:32:47 PM
And apparently a planned content patch at the 45days after release mark.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 10, 2010, 09:14:16 PM
New patch from 3-5am PST.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 11, 2010, 04:50:59 AM
Quote from: katmai on February 10, 2010, 09:14:16 PM
New patch from 3-5am PST.

Of course. Because I have a day off.   <_<

Patch notes:
QuoteThe Borg Return

Level 43+ Federation players now have access to missions versus the Borg. Talk to Admiral Quinn and use the transwarp conduit in the Risa to rendezvous at the Fleet Staging area to begin.

These missions include:
- 3 new Borg related episodes
- Repeatable Star Cluster mission against Borg threats
- Deep Space encounters with Patrolling Borg fleets
- A Daily Star Cluster mission which grants Marks of Exploration for use at an exclusive store in the Staging Fleet to gear up for upcoming Raidisode content.

In addition, level 43+ Klingon players now have access to repeatable Borg related Klingon Defense missions.

Level 43+ players of both factions also gain access to Daily PVP missions which grant Marks of Honor which can be redeemed for exclusive top end gear at stores on K7/Ganalda respectively.

This update sets the stage for additional Borg conflicts which will be released in coming weeks.

Now on to Release Notes

General

    * The pre-order bonus Borg Bridge Officers should now display their traits. They were always there, but they were not visible.
    * You no longer receive an error message when clicking the "Call for Help" button after dying when you are not on a team.
    * Added the ability to filter the types of PVP Queues displayed when looking up what Queus are available.
    * Updated instructions given during game play on how to assign Bridge Officers
    * Closing the mail window no longer prevent you from interacting with objects and contacts until you walk away from the mailbox.
    * We've improved framerate when viewing the Skills window and reduced the lag when decreasing the rank of a skill.
    * The Character Rename button should now work properly


Missions

    * Borg missions are now available to Fed players when they arrive in the Borg Sector
    * New Daily missions are available for level 43+ players that offer Marks as rewards which can be used in special stores in the Staging Fleet, K7 and Ganalda. To to your remote contacts for details.
    * Added repeatable Star Cluster and Deepspace hunting missions versus the Borg for both Fed and Klingon players
    * Updated the Klingon Player introductory mission progression to help get players to Ganalda
    * Federation PvP missions have been added
    * Updated Miral Paris' following/combat AI on Regulus IV ground to be more robust;
    * Fixed some bugs in the Klingon daily PVP missions - players with ground objectives (kill X captains on ground) might not have seen this complete if they were in an indoor PvP map
    * Fixed some text bugs with the Klingon daily PvP missions
    * Fixed the number of Klingon PvP missions required at each rank to be 3 per rank
    * Made all repeatable Star Cluster missions have a 30 minute cooldown from start of mission instead of from turn in.
    * Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.


Powers and Skills

    * The ability to skill up captaining the Negh'Var is now available in Klingon skill trees.
    * Some space weapons tooltips were reporting 5% chance, when the chance was actually 2.5%.
    * Disruptor damage resistance proc now works correctly
    * Tri-cobalt mines dropped correctly now
    * Mines only slot in aft weapon slots as design intended
    * The primary explosion from abandon ship no longer affects friendly targets. The resulting delayed warp core breach will still affect friendly targets.
    * Field Logistics is now correctly listed as an Admiral skill
    * The Engineering ability Aceton Field had a bug that caused it to appear as a ground power on Bridge Officers even though it's a space power.


UI

    * Added a missin icon for the Anesthesine gas applied power.
    * Corrected a bad description on one of the Tribbles.
    * Corrected a bad display name on the Pre-order Automated Defense Turret.
    * Added the missing icon for Vulcan "Logical" trait.
    * Updated message text when renaming characters to be clearer
    * Added a Crew button to the inventory window that opens your status assignment window
    * Updated the the Cancel and OK buttons
    * Rearranged elements of the Ship customization window to match the layout of the character customization window.
    * Updated the headshot displayed for a saved costume
    * Added proper indentation to objectives displayed in the mission journal.
    * Spending skillpoints on your captain, then attempting to spend skillpoints on a bridge officer without first hitting accept will no longer trigger an error message to be displayed.
    * Upon deleting a Klingon character, if the next character in character selection was a FED, the UI no longer remains in the red-Klingon scheme.
    * Updated the power tray sensitivity so that you must drag an element completely off the tray in order to remove an item. This prevents losing an item when trying to move it to another slot and dropping it accidentally.
    * Add lots of additional information to the character selection screen.
    * Purchase and Cancel buttons are now always available when customizing a costume.


Visual and Sound FX

    * Hooked up correct beam up fx for some critter groups
    * Fixed Plasma sniper rifles so that the laser sight no longer comes out of the player's foot
    * Adjusted shields on Borg ships that were sticking out strangely
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 11, 2010, 05:40:18 AM
And before beeb asks

QuoteToday, 01:09 AM      
dstahl
Star Trek Online Team

Quote
Originally Posted by DestroShadow
i would just like to say wth guys no tos skirt fix yet
The fix is being tested internally and is expected to go out in the next update.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 11, 2010, 06:53:02 AM
For Alci :

QuoteMade all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.

This might explain your problem, there's a fucking cooldown!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 11, 2010, 06:56:17 AM
Quote from: Grey Fox on February 11, 2010, 06:53:02 AM
For Alci :

QuoteMade all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.

This might explain your problem, there's a fucking cooldown!

:huh:

That hasn't gone into effect, it's patching now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 11, 2010, 08:17:03 AM
Oh. I'm assuming that it had a 30min counter from turn in.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 11, 2010, 08:20:09 AM
Excellent news on the lvl 43+ Borg missions. Although I was hoping that they'd implement the planned respec option. So many wasted points...  :cry:

It looks like this patch will slow down higher end leveling just a bit. Exploration missions were a modest component of power leveling when you ran out of episode/patrols missions.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 11, 2010, 08:54:58 AM
Oh and it seems they fixed the boffs not being able to wear the bonus unis as my crew is now wearing the Wrath Of Khan...till next patch when the mini skirts are in.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 11, 2010, 08:59:11 AM
Quote from: katmai on February 11, 2010, 08:54:58 AM
Oh and it seems they fixed the boffs not being able to wear the bonus unis as my crew is now wearing the Wrath Of Khan...till next patch when the mini skirts are in.

Yeah, I saw that, but I can't currently log in. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 11, 2010, 09:23:50 AM
Scratch that, the changes to the exploration missions will actually speed up leveling.  :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on February 11, 2010, 09:31:33 AM
damn the short weekday evenings, I have ended up addicted to my EU3 Portugal game and don't have time for STO  <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 11, 2010, 10:53:44 AM
Sure Tamas. :rolleyes:

Anyways, to show that BO's can use unis.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4048%2F4348350647_9cf22ed297_b.jpg&hash=08b57887fbd22ebfae1edfc76ae6ce7371c2a443)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 11, 2010, 11:40:08 AM
QuoteFixed some text bugs with the Klingon daily PvP missions
Lol,

I rather hoped they would fix the missions rather than just the text  :rolleyes:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 11, 2010, 11:59:23 AM
Quote from: katmai on February 11, 2010, 05:40:18 AM
And before beeb asks

QuoteToday, 01:09 AM      
dstahl
Star Trek Online Team

Quote
Originally Posted by DestroShadow
i would just like to say wth guys no tos skirt fix yet
The fix is being tested internally and is expected to go out in the next update.

Thanks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 11, 2010, 12:32:09 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F1731%2Fawayteam2.jpg&hash=4ab0c496849a0cb17d92543cb2cf82b99bf2aa60)

Though the Ferengi and Andorian (not in picture) look best in this uni.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 01:34:23 AM
Gah, was going to make Commander then server went boom :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 13, 2010, 02:50:45 AM
Funny time for maintenance...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 02:52:25 AM
Quote from: Barrister on February 13, 2010, 02:50:45 AM
Funny time for maintenance...

It crashed and they decided to implement the patch they were going to do in a few hours now, suppose to be back up in about 10mins.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 13, 2010, 03:03:23 AM
Server isn't up, but I'm downloading the patch.

From the release notes:

QuotePre-order bonus TOS Federation uniforms now come with skirt options.

:punk:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 03:04:02 AM
Quote from: Barrister on February 13, 2010, 03:03:23 AM
Server isn't up, but I'm downloading the patch.

From the release notes:

QuotePre-order bonus TOS Federation uniforms now come with skirt options.

:punk:

Yeah was hoping they would have fixed with this patch.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 03:07:09 AM
And dl'ing patch and server says up. :w00t:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 13, 2010, 03:07:24 AM
Game is up!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 13, 2010, 03:21:41 AM
They also managed to make the WOK pants properly black instead of grey. :wub:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F6321%2Funiy.jpg&hash=3178ba46eaa42907ffc072ae4079a4e83ec481ff)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 13, 2010, 03:47:24 AM
Now, if there was an option for striped skirts ....

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2Fmemoryalpha%2Fen%2Fimages%2Ff%2Ff5%2FYeomanwithenlisted.jpg&hash=e6bd358e73fed1dfe5b518a57a326ecc46f4ca6f)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on February 13, 2010, 12:24:35 PM
Kinda running out of direction in the game....  Feel like all I have to look forward to is a new ship and thats it....grind for a new ship and do the same exact things rinse and repeat.   :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 13, 2010, 12:45:12 PM
I'm feeling the same, though I still find the combat entertaining, and the story missions are somewhat interesting, even thuogh the elements (kill/scan/etc.) remain the same.

While you can customize your ship and crew a great deal, a lot of your equipment looks the same. A phaser array will always fire the same yellow beam, no matter whether it's Mk I or Mk IV with some bonus, same with torpedoes. This is of course canon, but some variation would be fun (make the beam brighter, pulse more or whatever).

Also, a lot of the places look very similar, even though there's an effort not to let every planet look like any other. However, think back to WoW when you first flew from Ironforge to Stormwind or vice versa, seeing below all the (then) high level areas that were dangled before you and you knew once you leveled enough you'd go explore that.

In STO you indeed only have your skills and ships to look forward to as it is.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 13, 2010, 01:16:32 PM
Aye, I look at it as a diversion til the Star Wars MMO is ready but still its a fun diversion and I try not to overplay it. Last night I healed a WoW instance and I realized even after a month or so hiatus I am burned out on it still. :)

Maybe I'm just mmo'd out at the moment.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 13, 2010, 01:26:44 PM
Quote from: Jaron on February 13, 2010, 01:16:32 PM
Aye, I look at it as a diversion til the Star Wars MMO is ready but still its a fun diversion and I try not to overplay it.

Oddly, I have to agree with Jaron on these counts. I just browsed on the Old Republic site and just looking at the planets and the narrated setting background info has me drooling.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 13, 2010, 02:58:38 PM
Just finished the time travel quest around the Guardian of Forever. I have to say this was pretty cool. It also gives a glimpse of what can be done with missions within the engine.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 13, 2010, 03:22:25 PM
That's probably the best mission that I've seen so far. Although I haven't enjoyed the mirror universe missions of DS9. I wish they'd send me to the Gamma quadrant instead or made more of a focus on the Cardassians.

The Romulan/Reman set is pretty cool too.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 13, 2010, 04:04:13 PM
Don't hold your breath on the SW MMO, is it still more then 1 year away.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 13, 2010, 04:57:44 PM
Quote from: Alcibiades on February 13, 2010, 12:24:35 PM
Kinda running out of direction in the game....  Feel like all I have to look forward to is a new ship and thats it....grind for a new ship and do the same exact things rinse and repeat.   :(

I am getting the same feeling.  Yippee, a new ship to do the same quests with a couple more BO slots.  Not a lot to get excited about.  Even when  blue items drop its not all that exciting because I really dont know what the hell the stats actually do.

Same thing for levelling.  Who really cares about getting more skill points.  I dont really notice any difference if I have level 1 skill in mines or level 9.  And we all know how much I like my mines.

I will likely lose interest soon if it keeps up like this.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 13, 2010, 05:01:34 PM
Quote from: Syt on February 13, 2010, 12:45:12 PM
Also, a lot of the places look very similar, even though there's an effort not to let every planet look like any other. However, think back to WoW when you first flew from Ironforge to Stormwind or vice versa, seeing below all the (then) high level areas that were dangled before you and you knew once you leveled enough you'd go explore that.

In STO you indeed only have your skills and ships to look forward to as it is.

I was thinking the same thing this morning as I entered a new sector.  Its all the same. Same enemies, same basic quest tasks, same items (with the only difference being MRK 1-whatever).  There is no sense of exploration in this game.  No sense of wondering what is around the next corner.  Its all pretty generic.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 05:46:46 PM
CC have you even leveled enough to get 2nd ship?

:P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 05:52:12 PM
Quote from: Grey Fox on February 13, 2010, 04:04:13 PM
Don't hold your breath on the SW MMO, is it still more then 1 year away.

For once, Francis knows what he speaks of! :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 13, 2010, 08:13:20 PM
Quote from: katmai on February 13, 2010, 05:46:46 PM
CC have you even leveled enough to get 2nd ship?

:P

Yep, I am LC 6 or 7 and not that excited about getting the third ship.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 08:17:45 PM
Well i'm not one to try and convince folks, but i'll say the aspects of space combat changed a bit with moving into Romulan areas as their tactics are quite different.
I just got my third ship and went from Cruiser to an Escort because the Cruiser are too slow for my taste.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 13, 2010, 08:56:00 PM
*scratches chin* Hmm!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 08:58:03 PM
I mean don't get me wrong, i can see CC's and Alci's views. Cryptic will need to add more variety in missions to keep people around. But i like dealing with BO skills as i sit there trying to figure out the best combination of officers for my playstyle in space combat.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 13, 2010, 09:50:42 PM
I haven't lvled enough to get the 2nd ship yet but the game feels very boring to me. I have no drive to play. No sense of really achieving anything.

Haven't played in 3 days, not a good sign.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 13, 2010, 09:52:24 PM
How can i put this a nice way.

GF you would never be my barometer for a game. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 13, 2010, 09:55:44 PM
I'm okay with that.

We're not really the same type of gamer at all.

Plus, I'm flakey.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 12:34:10 AM
Quote from: Grey Fox on February 13, 2010, 04:04:13 PM
Don't hold your breath on the SW MMO, is it still more then 1 year away.

Yes I know. I think LotRO and STO will keep me busy, MMO wise, till then.

I have to leave it to Bioware and Lucasarts, they know how to run publicity for a game and create an appealing website where you can spend an hour or so just looking at class info, planet info, dev blogs about characters and class stories, comics, etc. Looks like they have "a bit" of a budget to work with.

Setting the game in the Old Republic, 300 years after KotOR also removes a lot of canon baggage. Although I look forward to seeing how Taris went from city planet to world of jungle overgrown ruins.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 12:41:49 AM
Quote from: crazy canuck on February 13, 2010, 05:01:34 PM
I was thinking the same thing this morning as I entered a new sector.  Its all the same. Same enemies, same basic quest tasks, same items (with the only difference being MRK 1-whatever).  There is no sense of exploration in this game.  No sense of wondering what is around the next corner.  Its all pretty generic.

I think an issue is here that Star Trek has fewer iconic places than, say, Star Wars or Lord of the Rings. How many planets from Star Trek do you remember? How many even make more than one appearance?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 14, 2010, 12:48:19 AM
Spoken like a Star Wars fan. :yuk:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 12:59:03 AM
Quote from: katmai on February 14, 2010, 12:48:19 AM
Spoken like a Star Wars fan. :yuk:

:rolleyes:

Just saying that Star Trek is more ship and crew focused, and less on places and locations which makes the exploration new locations bit a mite dull in STO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 14, 2010, 01:37:06 AM
Tried palying klingons today. not many missions. instances and pvp.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 01:42:12 AM
Quote from: HVC on February 14, 2010, 01:37:06 AM
Tried palying klingons today. not many missions. instances and pvp.

Yeah, I think I'll try Klingons again when I've maxed out my fed character and see what has changed till then.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 14, 2010, 01:43:19 AM
Quote from: Syt on February 14, 2010, 01:42:12 AM
Quote from: HVC on February 14, 2010, 01:37:06 AM
Tried palying klingons today. not many missions. instances and pvp.

Yeah, I think I'll try Klingons again when I've maxed out my fed character and see what has changed till then.

Sounds like good idea, since they say will be trying to add new content each week.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 14, 2010, 02:06:45 AM
Quote from: Syt on February 14, 2010, 12:41:49 AM
Quote from: crazy canuck on February 13, 2010, 05:01:34 PM
I was thinking the same thing this morning as I entered a new sector.  Its all the same. Same enemies, same basic quest tasks, same items (with the only difference being MRK 1-whatever).  There is no sense of exploration in this game.  No sense of wondering what is around the next corner.  Its all pretty generic.

I think an issue is here that Star Trek has fewer iconic places than, say, Star Wars or Lord of the Rings. How many planets from Star Trek do you remember? How many even make more than one appearance?

Star Wars is 6 movies.

LotR is 4 books.

Star Trek is 11 movies and 6 television series, containing hundreds of hours of materials.

Don't focus on how many planets from ST you remember.  The show always had most of its action in space.  Instead think of how many characters do you remember - how many aliens do you remember - how many ships do you remember.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 02:29:04 AM
Quote from: Barrister on February 14, 2010, 02:06:45 AM
Quote from: Syt on February 14, 2010, 12:41:49 AM
Quote from: crazy canuck on February 13, 2010, 05:01:34 PM
I was thinking the same thing this morning as I entered a new sector.  Its all the same. Same enemies, same basic quest tasks, same items (with the only difference being MRK 1-whatever).  There is no sense of exploration in this game.  No sense of wondering what is around the next corner.  Its all pretty generic.

I think an issue is here that Star Trek has fewer iconic places than, say, Star Wars or Lord of the Rings. How many planets from Star Trek do you remember? How many even make more than one appearance?

Star Wars is 6 movies.

LotR is 4 books.

Star Trek is 11 movies and 6 television series, containing hundreds of hours of materials.

Don't focus on how many planets from ST you remember.  The show always had most of its action in space.  Instead think of how many characters do you remember - how many aliens do you remember - how many ships do you remember.

That's true of course. However, the game is set in a time when most people from the shows/movies are either very old, or long dead (though they shovel in descendants of the Star Trek aristocracy, like Akira Sulu), so for the moment it feels kind of disconnected from the Trek I know.

I know that this is kind of what TNG had to struggle against when it was new (unknown crew, new ships, new races etc.), so I guess the 2409 universe will have to grow on me just as the TNG universe did.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 14, 2010, 02:40:47 AM
I've been curious as to the question of will they ever show any of the characters from the shows in game, or stick to the descendants as you mention.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 02:51:01 AM
Quote from: katmai on February 14, 2010, 02:40:47 AM
I've been curious as to the question of will they ever show any of the characters from the shows in game, or stick to the descendants as you mention.

As I see it those characters will either be pretty old (Spock, Ambassador Picard, Gen. Worf) or it will be via time travel (Guardian of Forever). Or maybe a crafty engineer will survive the decades by storing his patterns in a transporter memory buffer. ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 03:04:51 AM
Yay, again scheduled maintenance between noon and 2 pm.  :glare:

Well, maybe the server will crash again, so they can do it earlier. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 14, 2010, 04:17:57 AM
Quote from: Syt on February 14, 2010, 02:51:01 AM
Quote from: katmai on February 14, 2010, 02:40:47 AM
I've been curious as to the question of will they ever show any of the characters from the shows in game, or stick to the descendants as you mention.

As I see it those characters will either be pretty old (Spock, Ambassador Picard, Gen. Worf) or it will be via time travel (Guardian of Forever). Or maybe a crafty engineer will survive the decades by storing his patterns in a transporter memory buffer. ;)

Wesley Crusher would be in his 40's! :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: sbr on February 14, 2010, 05:17:28 AM
Quote from: Barrister on February 14, 2010, 02:06:45 AM
Quote from: Syt on February 14, 2010, 12:41:49 AM
Quote from: crazy canuck on February 13, 2010, 05:01:34 PM
I was thinking the same thing this morning as I entered a new sector.  Its all the same. Same enemies, same basic quest tasks, same items (with the only difference being MRK 1-whatever).  There is no sense of exploration in this game.  No sense of wondering what is around the next corner.  Its all pretty generic.

I think an issue is here that Star Trek has fewer iconic places than, say, Star Wars or Lord of the Rings. How many planets from Star Trek do you remember? How many even make more than one appearance?

Star Wars is 6 movies.

LotR is 4 books.

Star Trek is 11 movies and 6 television series, containing hundreds of hours of materials.

Don't focus on how many planets from ST you remember.  The show always had most of its action in space.  Instead think of how many characters do you remember - how many aliens do you remember - how many ships do you remember.

I haven't played the game.  I watched TOS growing up and my ex-wife was a Trekkie so I humored her by watching TNG and TOS reruns with her, so take my opinion for whatever you think it is worth.

I think Syt has a point.  Outside of some neat looking ships and uniforms, I am not sure what STO can offer that a generic space themed MMO couldn't offer.  You have some interesting races (Klingon, Borg) but what else ties the games to the rest of the ST universe.  Can you visit the "Nazi Planet", or the "Grump" planet?  Can you pile shovels full of tribbels into an incinerator? 

LOTR has some great locations that are ripe for an MMO: The Shire, the Mines of Moria, Mirkwood Forest etc.

The Star Wars Universe has some reasonable locations, but also has the great Jedi Knight v. Sith dynamic to work with.  They also have light sabers.

I just don't see what the Star Trek Universe has that could compare to those two, as far as basing an MMO around.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 10:27:25 AM
Yay. First maintenance. Then server crash. Now server not responding when zoning.  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 14, 2010, 01:38:04 PM
Ok, that Guardian of time quest was awesome.

btw, having no trouble with the server here.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 14, 2010, 02:18:50 PM
For the past week or so I consistently get "Server cannot be found" that delays loading between zones. You never actually DC, but it's annoying as hell.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 02:29:28 PM
Quote from: Fate on February 14, 2010, 02:18:50 PM
For the past week or so I consistently get "Server cannot be found" that delays loading between zones. You never actually DC, but it's annoying as hell.

Believe me, it can disconnect you if it stays long enough. ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 14, 2010, 02:34:18 PM
I finally found out why my preorder items were not there (Apperently according to the forums im an enourmous douche for expecting my key to work instantly instead of giving them any more subscription payment, but silly noob me) but now my joined trill gets...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F1757%2Fgameclient2010021420232.gif&hash=dd86ea85564d37a8621aa5e74cf6ceb8bb8755d6)

2 additional traits?

Just like everyone else?

COME ON!  :cry:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 02:47:23 PM
And just when I say hello to Seen I get kicked off the server.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 14, 2010, 02:48:46 PM
Quote from: Syt on February 14, 2010, 02:47:23 PM
And just when I say hello to Seen I get kicked off the server.
Could be sign  :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 14, 2010, 02:48:46 PM
Yep, server down.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 14, 2010, 03:15:34 PM
Ah nuts.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Strix on February 14, 2010, 04:07:52 PM
Quote from: sbr on February 14, 2010, 05:17:28 AM
I think Syt has a point.  Outside of some neat looking ships and uniforms, I am not sure what STO can offer that a generic space themed MMO couldn't offer.  You have some interesting races (Klingon, Borg) but what else ties the games to the rest of the ST universe.  Can you visit the "Nazi Planet", or the "Grump" planet?  Can you pile shovels full of tribbels into an incinerator? 

LOTR has some great locations that are ripe for an MMO: The Shire, the Mines of Moria, Mirkwood Forest etc.

The Star Wars Universe has some reasonable locations, but also has the great Jedi Knight v. Sith dynamic to work with.  They also have light sabers.

I just don't see what the Star Trek Universe has that could compare to those two, as far as basing an MMO around.

I think it depends on what direction STO wants to head.

PvE might create issues. There are just so many missions you can do to so many places. I think that's an issue that faces all MMO's. After awhile all missions/quests boil down to kill X things Y numbers of times, gatherer T number of things and bring them to B, etc, and so on.

PvP I think STO could have a bright future depending on how they handle it. Everything is already in place for interstellar wars.

I think one issue that STO can avoid that LoTR and Star Wars cannot is creating a story paradox or uber classes.

You can only kill Sauron once. If you cannot kill him than what is left? I played the old Star Wars MMO and Jedi ruined the game. Everyone wants to be an all-powerful Jedi, so it was like 1,000,000 DKs running around the starting area.

I think STO will take some effort on the designer's parts to keep it fresh but I think it can do so.

I haven't played the game yet (new computer ETA 02/26) so whatever I say needs to be taken with a grain of salt and some Romulan Ale.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 14, 2010, 04:48:20 PM
Gah, doing the Guardian of Forever mission, and I'm not routinely getting my ass handed to me. in an encounter.

The mission is +1 or +2 for me, so ordinarily I'd just quit and come back later, but I'm in the "past" - would that even work?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 14, 2010, 05:35:37 PM
I agree. Star Trek has the weakest locales of an established science fiction. In fact, I can't really think of any well defined planetary location. It is a very character based type of show. Planets tend to be rather generic in a scientific way - Regulus VIII rather than Tatooine or whatever.

That isn't to say the game doesn't have a lot to offer, but setting was never STs strong point.

I wonder which direction they'll take this.

Agh, the agony of waiting!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 16, 2010, 12:05:06 PM
As others indicated, the Guardian of Forever mission was very satisfying.   :)

I got past the encounter I was having trouble with by increasing power to weapons, taking out one of two ships, then respawning to take out the second.  Somewhat cheesy, but it worked.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 16, 2010, 12:06:24 PM
Had no probs with the mission, but I was two levels above it when I did it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 16, 2010, 09:59:57 PM
The heavy Cruiser is a pretty big step up from the Cruiser.  Biggest problem now is running out of power for all my weapons.

Wow, this thing goes through mobs like a hot knife through butter.  Sometimes the enemy ships go down before I have a chance to look up from pushing all my buff buttons.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 17, 2010, 02:13:47 PM
I am about to hit Light Commander.  Whew.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 17, 2010, 02:22:31 PM
Flying around in your Miranda is fine enough, but space combat gets much more interesting once you're in a bigger ship...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Josquius on February 17, 2010, 04:33:10 PM
All this talk of buffs and the ilk...
So this is just a standard MMORPG but with space ships instead of people?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 17, 2010, 04:42:27 PM
Tyr, it has a different feel to it.  I still dont get the sense of tank/dps/healer. Also, this game is heavily instanced.  You dont have to interact with anyone if you dont wish to.  However, I do like the Fleet Actions which are very similar to the open group quest areas in WarHammer.

The away team quests are becoming my favorite - especially since a very nice rare weapon dropped for me. :)

I am still waiting to see what the end game is like.  That is the thing that will really decide whether they can keep/grow their subscribers.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 17, 2010, 05:38:49 PM
Quote from: Tyr on February 17, 2010, 04:33:10 PM
All this talk of buffs and the ilk...
So this is just a standard MMORPG but with space ships instead of people?

It is and it isn't.

It is a MMO, and much of the interface will be familiar (your abilities are tied into hotkeys 1-8, you collect gear and experience to make your character more powerful).

However it is with space ships AND people - it's almost two games in one, with half the action on the ground, and half the action in space.  The game is also heavily instanced, which apparently drives some people crazy, but I rather like.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 17, 2010, 05:42:40 PM
So after picking heavy escort at my free tier 3 ship, i went and spent energy credits on the Heavy Cruiser, and yes CC i can see how you have to manage power settings for weapons on that thing :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 17, 2010, 06:28:32 PM
I got some BO skills to boost weapons energy and I usually keep weapons at max - but even then.... :lol:

I wonder whether developing skill in heavy cruiser helps with the next tier(s).  I have a sinking feeling that I am throwing skill points away there.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 17, 2010, 06:37:04 PM
Quote from: crazy canuck on February 17, 2010, 06:28:32 PM
I got some BO skills to boost weapons energy and I usually keep weapons at max - but even then.... :lol:

I wonder whether developing skill in heavy cruiser helps with the next tier(s).  I have a sinking feeling that I am throwing skill points away there.

From what i've read spending points in the heavy (escort/cruiser) or the research science only help for those levels you are using them, unlike the basic cruiser/escort/sci vessel skills you train in 11-20 range.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: garbon on February 17, 2010, 07:07:44 PM
Quote from: crazy canuck on February 17, 2010, 06:28:32 PM
I got some BO skills

I'd wondered what stank. :x
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 17, 2010, 08:53:29 PM
Got a cruiser.  Wow, what a difference a hull makes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 17, 2010, 08:55:02 PM
Quote from: katmai on February 17, 2010, 06:37:04 PM
Quote from: crazy canuck on February 17, 2010, 06:28:32 PM
I got some BO skills to boost weapons energy and I usually keep weapons at max - but even then.... :lol:

I wonder whether developing skill in heavy cruiser helps with the next tier(s).  I have a sinking feeling that I am throwing skill points away there.

From what i've read spending points in the heavy (escort/cruiser) or the research science only help for those levels you are using them, unlike the basic cruiser/escort/sci vessel skills you train in 11-20 range.

Ok, well I wont spend anymore there.  On the bright side, only 4 or 5 points wasted.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 17, 2010, 11:13:18 PM
My tactical escort is a death dealing machine. quantum and photon in two of my fore slots deal major damage.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 17, 2010, 11:18:12 PM
Quote from: HVC on February 17, 2010, 11:13:18 PM
My tactical escort is a death dealing machine. quantum and photon in two of my fore slots deal major damage.
I've got dual phaser bank and dual plasma cannon in front along with quantum torp.
and plasma torp and  hybrid beam in back.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 17, 2010, 11:22:08 PM
Quote from: katmai on February 17, 2010, 11:18:12 PM
Quote from: HVC on February 17, 2010, 11:13:18 PM
My tactical escort is a death dealing machine. quantum and photon in two of my fore slots deal major damage.
I've got dual phaser bank and dual plasma cannon in front along with quantum torp.
and plasma torp and  hybrid beam in back.
i used to have a torp in the back on my old escort for a bit, but i'm more of a head on guy. So i heavy heavy dual plasma, dual plasma beams, quantum, photon* in the front, and two tachyon(?) turrets in the aft.

we should form a PVP party to kill some klingons. damn sneaky kilings. i've tried twice, but my party kept splitting up to investigate guys baiting them, and they get picked off.


*my second is a photon torpedo because of the faster reload. i do have anotehr quantum torpedo launcher in my bank.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 17, 2010, 11:24:04 PM
also, if you havve cheap friends they're offering 5 day trials.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 18, 2010, 12:32:53 PM
Trials already? Always nice if they take the time to work the bugs out with us idiots that bought it too soon  :D

And a full  5 days heh.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 19, 2010, 10:27:43 AM
I think they now have it in pretty good shape.

Memory Alpha still sucks but I dont see them implementing a decent crafting system/economy any time soon.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Seen on February 19, 2010, 12:19:28 PM
Hmm, im still having regular server not responding and pvp team unbalances but other than that, I agree.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 19, 2010, 02:08:14 PM
Memory Alpha is a cockmonkey.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 19, 2010, 02:12:05 PM
Finally figured out where I could get a phaser turret to stick in my rear-firing arc.   :)

Also decided that while a high yield quantum torp up the tailpipe after tachyon beaming the sheilds down was awesome, a lot of combat revolves around fighting numerous and smaller enemies, and straight DPS of a photon torp was more useful.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 19, 2010, 03:28:39 PM
Oddly, for once IGN sums up my feelings about the game so far:

http://pc.ign.com/articles/106/1069985p1.html

I will keep playing it off and on when I'm tickled for space action.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on February 19, 2010, 06:27:17 PM
Quote from: Barrister on February 19, 2010, 02:12:05 PM
Finally figured out where I could get a phaser turret to stick in my rear-firing arc.   :)

Marti hacked BB's account. :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 19, 2010, 06:31:19 PM
Har de har har.

Seriously - if you're in a reasonably mobile ship I don't see a whole lot of use to rear-firing weapon slots.  Sure they're 'canon', just not very useful.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 20, 2010, 01:02:37 AM
I assume they're more useful in PVP where you have a competent opponent who will continually attempt to flank you.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 20, 2010, 01:13:29 AM
BB needs to go back to the academy. :( Fail.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 20, 2010, 01:14:22 AM
Quote from: Barrister on February 19, 2010, 06:31:19 PM
Har de har har.

Seriously - if you're in a reasonably mobile ship I don't see a whole lot of use to rear-firing weapon slots.  Sure they're 'canon', just not very useful.

Spoken like someone who has never flown a cruiser :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 20, 2010, 07:35:27 AM
Cruisers turn like stuck irish pigs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 20, 2010, 09:37:53 AM
Quote from: katmai on February 20, 2010, 01:14:22 AM
Quote from: Barrister on February 19, 2010, 06:31:19 PM
Har de har har.

Seriously - if you're in a reasonably mobile ship I don't see a whole lot of use to rear-firing weapon slots.  Sure they're 'canon', just not very useful.

Spoken like someone who has never flown a cruiser :P

:blink: Seriously.  The escorts do skimp on rear-fire slots, and it's still a pain in the backside when you have to go up against an enemy that's going to take multiple salvoes (frex, a squad of 1x Negh'Var, 2x K'Tinga, and 2x Raptor)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 20, 2010, 10:42:54 AM
Quote from: katmai on February 20, 2010, 01:14:22 AM
Quote from: Barrister on February 19, 2010, 06:31:19 PM
Har de har har.

Seriously - if you're in a reasonably mobile ship I don't see a whole lot of use to rear-firing weapon slots.  Sure they're 'canon', just not very useful.

Spoken like someone who has never flown a cruiser :P

Spoken like someone who can't read. :console:

You missed the "if you're in a reasonably mobile ship".  Cruisers clearly don't qualify.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 21, 2010, 03:25:24 AM
I can't figure out the Doomsday Device quest.

I can "equip" the damn torpedos, but can't seem to put them on my action bar, not manage to fire them at all.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 21, 2010, 03:27:30 AM
Quote from: Barrister on February 21, 2010, 03:25:24 AM
I can't figure out the Doomsday Device quest.

I can "equip" the damn torpedos, but can't seem to put them on my action bar, not manage to fire them at all.

They go on the device slots and should be able to fire from there (in default UI the area right above the BO's skills)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 21, 2010, 04:24:41 AM
Figured it out - you equip the launcher, then the torps automatically show up in your abilities.  But since I was only showing one level of abilities, it took awhile to figure that out.

And be honest - which one of you turds has a captain named Josh, piloting the USS Byzantium.  I just saw you for a moment tonight...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 21, 2010, 05:47:54 AM
Quote from: Barrister on February 21, 2010, 04:24:41 AM


And be honest - which one of you turds has a captain named Josh, piloting the USS Byzantium.  I just saw you for a moment tonight...

:huh:

If it was a languishite most likely Jaron since he named a WoW alt Gamez <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 21, 2010, 06:25:54 AM
Finally made it to Commander.

This is NCC-91620, the USS White Mountain. :nerd:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F2797%2Fwhitemountain.jpg&hash=80691b861173c57d864b2b6cd632c870860ffb37)

The silly thing is that when you get a new ship the first impulse is going to the exchange and decking it out in the high end stuff for this tier with all the money you make on the side collecting crap.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Ed Anger on February 21, 2010, 10:15:15 AM
Quote from: Barrister on February 21, 2010, 04:24:41 AM


And be honest - which one of you turds has a captain named Josh, piloting the USS Byzantium.  I just saw you for a moment tonight...

:lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Tamas on February 21, 2010, 10:23:35 AM
Quote from: Barrister on February 21, 2010, 04:24:41 AM


And be honest - which one of you turds has a captain named Josh, piloting the USS Byzantium.  I just saw you for a moment tonight...

:lmfao:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on February 21, 2010, 02:21:48 PM
I think after this time its safe to say I'm over the Byzantium thing.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 22, 2010, 01:49:16 AM
Few quotes poached from website

QuoteKosch25: Is the low cap which only allows 16 skillups at admiral rank intended to be there until level cap is raised in the future?

The level cap will be increased to Rear Admiral Grade 10 in a larger update later this year. Additionally, a new Respec system will be added. At that point you can earn more Skill Points and purchase and rearrange your skills.

Liquidisim: The starship skills such as Heavy Escort, do those carry thru to higher level ships such as fleet escort. If they apply only to t3 ships, then there is no point in having those skills come endgame.

There is hardly no point, though these skills currently become less useful in the endgame. However, we are in the process of changing this. All ship skills will grant some bonus to the ship above it. So an Assault Cruiser will benefit from Starship Captain, Cruiser Captain, Heavy Cruiser Captain, Exploration Cruiser Captain and Assault Cruiser Captain, but it will get the most benefit from Assault Cruiser Captain Skill. So if you want to maximize your Assault Cruiser, you will need all those skills. Note, the Assault Cruiser will not gain any benefit from the Star Cruiser Captain skill and vice-versa. The bonuses only affect ships upwards along the tree, not laterally.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Colour me: surprised. :p

I'm still enjoying it however.  Just made it into Romulan space.   :cool:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 22, 2010, 11:35:36 PM
I play a mission now and then. They fell so same-ish, though.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 22, 2010, 11:41:29 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

I'm still enjoying it however.  Just made it into Romulan space.   :cool:

I'm waiting for your slow ass to catch up....
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 22, 2010, 11:43:27 PM
Quote from: Syt on February 22, 2010, 11:35:36 PM
I play a mission now and then. They fell so same-ish, though.

They don't feel any more or less same-ish than any other MMO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 22, 2010, 11:43:46 PM
Quote from: katmai on February 22, 2010, 11:41:29 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

I'm still enjoying it however.  Just made it into Romulan space.   :cool:

I'm waiting for your slow ass to catch up....

I'm coming...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 22, 2010, 11:49:40 PM
Quote from: Barrister on February 22, 2010, 11:43:46 PM
Quote from: katmai on February 22, 2010, 11:41:29 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

I'm still enjoying it however.  Just made it into Romulan space.   :cool:

I'm waiting for your slow ass to catch up....

I'm coming...

I'm at lvl 24 now
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: garbon on February 22, 2010, 11:52:43 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Not for kbig-108, he's still got to put in the hours to justify his sunk costs.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 22, 2010, 11:53:35 PM
Quote from: Barrister on February 22, 2010, 11:43:27 PM
Quote from: Syt on February 22, 2010, 11:35:36 PM
I play a mission now and then. They fell so same-ish, though.

They don't feel any more or less same-ish than any other MMO.

Well, for me it does. Most MMOs have a larger number of more diverse locales and opponents, decent boss fights etc. STO goes to great lengths trying to make space as diverse as possible, but in the end you keep doing your fighting for the most part: near a planet, in an asteroid field, in a planet's ring, You fight 90% of the time Gorn, Orions, Klingons, Romulans that distinguish themselves at higher levels only from their lower level counterparts through the use of more skills.

Space combat is fun, but ground missions seem more like a chore than fun. I found myself avoiding unnecessary confrontations not because they were hard, but because I knew that the enemies would be no challenge for my away team and it might cost me five extra minutes with little to gain except paltry sums of XP and a very slim chance of a useful item dropping.

Speaking of which - many MMOs have hunting great loot as feature. I don't feel that here. The items feel generic (Mk I though Mk X or however far it goes), rare items don't feel too special and items sometimes have cryptic stats. I still have no idea what a holomatrix does or what photonic theory affects. Besides, why go hunt for cool items when the Exchange is brimming with them and you have too much money on your hands most of the time, anyways?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 22, 2010, 11:55:39 PM
Quote from: garbon on February 22, 2010, 11:52:43 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Not for kbig-108, he's still got to put in the hours to justify his sunk costs.

?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 22, 2010, 11:56:09 PM
Quote from: katmai on February 22, 2010, 11:49:40 PM
Quote from: Barrister on February 22, 2010, 11:43:46 PM
Quote from: katmai on February 22, 2010, 11:41:29 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

I'm still enjoying it however.  Just made it into Romulan space.   :cool:

I'm waiting for your slow ass to catch up....

I'm coming...

I'm at lvl 24 now

I'm not too far off - Lt Cmdr 7 myself...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: garbon on February 23, 2010, 12:32:36 AM
Quote from: katmai on February 22, 2010, 11:55:39 PM
?

You posted the amount of money you already spent, money bags. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 23, 2010, 12:33:54 AM
Quote from: garbon on February 23, 2010, 12:32:36 AM
Quote from: katmai on February 22, 2010, 11:55:39 PM
?

You posted the amount of money you already spent, money bags. :P

I got that part just the -108 part threw me :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: garbon on February 23, 2010, 12:38:02 AM
Quote from: katmai on February 23, 2010, 12:33:54 AM
I got that part just the -108 part threw me :P

Radio station call sign. :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on February 23, 2010, 04:32:07 AM
I couldn't agree more Syt. The other problem is that top tier loot (epic mark x) at max rear admiral rank comes from doing a single daily. There is zero reason for cooperative play so far. I know they're adding 5 man raids (wtf?) but god knows how far away that is.

I haven't bothered to log in for a week. I suppose I should explore a Klingon alt... but meh. Feels like this game is going to go down the same path of Aion, Warhammer, and AoC where they can never quite compete with WoW because developers rush to release a grossly incomplete game at max level. Yes, I know WoW didn't release with an end game either, but this isn't 2004 anymore.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Octavian on February 23, 2010, 05:27:14 AM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Colour me: surprised. :p

I'm still enjoying it however.  Just made it into Romulan space.   :cool:

Yeah me too.

I'm only at level 10. Hopefully i'll make Lt. comdr soon so I can get my escort.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 23, 2010, 06:22:58 AM
Fate, one reason why WoW is so hard to beat for new MMOs is that WoW got a headstart of (now) 5 or 6 years, and it had less competition when it came out.

Of the titles that came later - City of Heroes, AoC, LotRO, Vanguard, WAR, ... - probably only CoH or LotRO could establish themselves in the market. And EVE, but it's a fundamentally different product than WoW or LotRO.

STO ... I'm not sure they know yet what niche they want to fill with it, as it tries a few things and only really succeeds at space combat - something that I bet they'll expand on.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 23, 2010, 06:58:29 AM
:nerd:

City of Heroes came out before WoW.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 23, 2010, 07:48:10 AM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Colour me: surprised. :p

I'm still enjoying it however.  Just made it into Romulan space.   :cool:
I'm still playing.  But right now I'm working full time, and teaching classes at two universities three nights a week.  I prioritize my wife over STO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on February 23, 2010, 07:58:24 AM
I left, big surprise, eh?

I just didn't find it fun.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 23, 2010, 12:02:47 PM
Quote from: katmai on February 23, 2010, 06:58:29 AM
:nerd:

City of Heroes came out before WoW.

:P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: frunk on February 23, 2010, 03:47:57 PM
As did Eve Online.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 24, 2010, 01:39:16 AM
On STO front page they have a subscriber survey asking for input on what folks want in game, so for all of you who find it wanting time to speak up.


Oh and for completing the survey they give you 240 cryptic points.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 24, 2010, 10:41:27 AM
Quote from: katmai on February 24, 2010, 01:39:16 AM
On STO front page they have a subscriber survey asking for input on what folks want in game, so for all of you who find it wanting time to speak up.


Oh and for completing the survey they give you 240 cryptic points.
are you past level 31 yet? i want someone to play with lol
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 27, 2010, 02:31:44 AM
WHile I have been logging on fairly late at night, I haven't seen a single one of you assholes for several days. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 27, 2010, 02:41:07 AM
Quote from: Barrister on February 27, 2010, 02:31:44 AM
WHile I have been logging on fairly late at night, I haven't seen a single one of you assholes for several days. :(

work and my dad flew into town tues night means no chance to log on. Gonna try to log in tomorrow for the fleet event, but then will be scarce all next week as well.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 27, 2010, 03:06:16 AM
Quote from: Barrister on February 27, 2010, 02:31:44 AM
WHile I have been logging on fairly late at night, I haven't seen a single one of you assholes for several days. :(

I don't play games during the week.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on February 27, 2010, 04:28:00 AM
Quote from: Barrister on February 27, 2010, 02:31:44 AM
WHile I have been logging on fairly late at night, I haven't seen a single one of you assholes for several days. :(

don't have a lot of time during the week, which is spent divided between various games, hobbies, social obligations and marriage preparations.
So I'm on only erratically
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on February 27, 2010, 09:09:33 AM
Quote from: Barrister on February 27, 2010, 02:31:44 AM
WHile I have been logging on fairly late at night, I haven't seen a single one of you assholes for several days. :(
Working 8-5, then teaching three nights a week until after nine.  Not really any time, thanks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 27, 2010, 02:00:23 PM
I'm not trying to guilt anyone into playing - I was just curious if people had stopped playing or were just on at different times.

I did my first PvP last night.  Problem is no one on Federation side was organized, so we all flew around aimlessly, then cloaked Klingons would pounce on us one by one.

Actually, lack of organization by the players is starting to irk me about this game.  In other DSEs or fleet actions, players will merrily blaze away at enemies, despite the fact they are not the right target for whatever mission we're on. :rolleyes:

Also the mission scaling is sometimes wonky.  I went into a DSE in Sirius sector, the newb area (I realized I had completed one of three, so figured I'd finish the mission off).  Most of the enemies were -14 to me, but some were scaled to my level.  Then apparently an Admiral showed up, because now all the mobs were +17 to me (and who nows how much higher to the players in Mirandas).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 28, 2010, 01:17:13 AM
after finishing the crack in the mirror quest i don't seem to have any more quests?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Strix on February 28, 2010, 04:08:18 PM
Quote from: Barrister on February 27, 2010, 02:00:23 PM
I'm not trying to guilt anyone into playing - I was just curious if people had stopped playing or were just on at different times.

I did my first PvP last night.  Problem is no one on Federation side was organized, so we all flew around aimlessly, then cloaked Klingons would pounce on us one by one.

Actually, lack of organization by the players is starting to irk me about this game.  In other DSEs or fleet actions, players will merrily blaze away at enemies, despite the fact they are not the right target for whatever mission we're on. :rolleyes:

Also the mission scaling is sometimes wonky.  I went into a DSE in Sirius sector, the newb area (I realized I had completed one of three, so figured I'd finish the mission off).  Most of the enemies were -14 to me, but some were scaled to my level.  Then apparently an Admiral showed up, because now all the mobs were +17 to me (and who nows how much higher to the players in Mirandas).

I just got my new computer and the game. It's fun so far. I haven't seen anyone in Languish chat but not sure how to tell.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 28, 2010, 04:09:36 PM
Start adding people as friends, then just check your friends list.  As I mentioned I haven't seen anyone on Languish for the last few days, but I will occasionally do a shout out just to see if anyone's there.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 28, 2010, 07:23:20 PM
PVP is a pain in the ass
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 28, 2010, 08:25:57 PM
Quote from: HVC on February 28, 2010, 07:23:20 PM
PVP is a pain in the ass

I think I'm going to leave PvP until max level.  It seems like fun, but too much level disparity when I played.

Besides, I'm at Lt Cmdr 10, so new rank and new ship are around the corner... :shifty:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on February 28, 2010, 09:01:08 PM
Quote from: Barrister on February 28, 2010, 08:25:57 PM
Quote from: HVC on February 28, 2010, 07:23:20 PM
PVP is a pain in the ass

I think I'm going to leave PvP until max level.  It seems like fun, but too much level disparity when I played.

Besides, I'm at Lt Cmdr 10, so new rank and new ship are around the corner... :shifty:
I've done like 4 now. The feds just all split up and get shot down. one two of them we were outnumbered so even if we stayed together it was a lost cause.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Sheilbh on February 28, 2010, 09:12:20 PM
Quote from: Barrister on February 22, 2010, 11:33:44 PM
So I'm pretty sure the Languish infatuation with STO is over.

Colour me: surprised. :p

I'm still enjoying it however.  Just made it into Romulan space.   :cool:
I've just started to give it a go.  The only other MMO I really liked was LOTRO.  So far this one's doing well :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 28, 2010, 09:36:29 PM
:o

Sheilbh, didn't expect to see you in on this.  Glad I'm wrong.   :hug:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on February 28, 2010, 09:37:33 PM
Quote from: Barrister on February 28, 2010, 08:25:57 PM
Quote from: HVC on February 28, 2010, 07:23:20 PM
PVP is a pain in the ass

I think I'm going to leave PvP until max level.  It seems like fun, but too much level disparity when I played.

Besides, I'm at Lt Cmdr 10, so new rank and new ship are around the corner... :shifty:

Nice!

Now i'm gonna be the one trying to catch up.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 28, 2010, 09:52:51 PM
D2D had the price knocked down to $40 this week, so I'll be in by the end of the night; gonna have to spend a night or two being one of the losers running around with a light cruiser.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 28, 2010, 11:18:51 PM
I am now Commander Svoboda, captain of the USS Tarahne.   :cool:

http://farm4.static.flickr.com/3554/3481470985_7b5eee92a9_o.jpg

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 01, 2010, 01:34:28 AM
Haven't really played since I'd become Commander. Partially, I guess, because the Tier 3 cruisers are so butt ugly.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 01, 2010, 01:34:04 PM
I am a Commander 3 or 4.  After the initial rush of getting my Tier 3 Cruiser everything is starting to get a monotonous feeling about it again.  In space go kill the same type of ships you have always been killing for the last several levels.  On the ground go up a road/path to the next group of bad guys and kill them using the same tactics you always use.

The thing that really is getting to me is I dont really notice any difference that any skills actually make.  None of my ground crew has any ground skills and yet I have no trouble at all taking on ground mobs.  In space I cant really tell what difference any of my skills actually make except for the shorter cool downs on my BO skills.

In most MMOs there is some real anticipation of getting a new skill or improving the skills one already has.  Here the only think to look forward to is the next Tier ship but really its just more of the same of more slots.  To add to the bland feel of this game the itemization is terrible.  I suppose they were constrained by the ST universe but its hard to get excited about getting a Mark V to replace your Mark IV so that you can get a few more points of damage (and if really lucky a rare drop with a 2.5% chance of doing some more damage).

I tried some of the fleet actions to see if that would spice things up a bit but that is mostly people running around with no idea what they are doing.  Most of the time the fleet action never gets completed because of that and so you end up spending 30 minutes or more for nothing.  PvP, as has already been said, is no fun for Fed types.  It might be fun for the Klingons.  I might try that.

But really it is the lack of anticipation of what will happen as I advance with in terms of skills and drops that is making me lose interest.  Even if they do create an end game they still have to deal with the itemization issue.  Who is doing to spend time in a five man zone if the items are not worth the expenditure of time?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 01, 2010, 06:43:14 PM
OK, I think it's safe to say I have no life.  Downloaded around midnight last night; when I go home, I'll pick up from where I left off this morning- Lt. 7. :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 01, 2010, 07:55:41 PM
I dunno CC, how is that any different from any other MMO?  Is it any different to go from a Photon Mark IV to Mark V, as compared to going to a ilevel 235 to iLevel 240 sword?  It's all a matter of slightly different stats.  Or what's the difference between Fireball 7 and Fireball 8?

You do slowly gain new abilities.  With my new Tier 3 ship, with extra bridge officer slots have me pondering which abilities to gain.

And when I entered Romulan space suddenly the enemies were quite different, with different tactics (namely, they were now using special abilities against me).  I imagine though things will be pretty static until I move on to the next area of space (which I think is Cardassian space, then Borg).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: HVC on March 01, 2010, 09:31:17 PM
crashed now verifying. kept winning really good drops in the protect the sector instance too
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 01, 2010, 09:37:03 PM
In other MMO's there is a good chance that if you do something wrong you will die and you need to learn from those mistakes to refine your use of abilities or to get better items or both.  There is no sense of that in this game.  I have never been in jeopardy of dying except in PvP.

Also in both WoW and LotR - the only MMOs I have played a lot, an upgrade in items was something to look forward to because it usually meant a substantial improvement in either defensive or offensive ability.  In this game I really cant tell the difference after I upgrade items or skills with one exception - I did pick up a rare plasma rifle that made a nice difference to ground combat.  But I havent experienced that at all in the rare space items I have received.

At first I was excited about my new BO slots on the heavy cruiser but after using them I cant really tell what they actually do except for the obvious ones that fix hulls and shields.  I can tell by the description that some of the skills are supposed to boost weapons in some way but I dont really notice anything different.

As for the change in mob tactics yes the Romulans use more abilities then the starter mobs but after the first few battles that becomes routine because every battle (both in space and on the ground) is exactly the same.  You never have to adjust for anything.  Its kind of like being a bot hunter in WoW - the same routine is used everytime.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Alcibiades on March 01, 2010, 09:39:16 PM
Quote from: crazy canuck on March 01, 2010, 01:34:04 PM
I am a Commander 3 or 4.  After the initial rush of getting my Tier 3 Cruiser everything is starting to get a monotonous feeling about it again.  In space go kill the same type of ships you have always been killing for the last several levels.  On the ground go up a road/path to the next group of bad guys and kill them using the same tactics you always use.

The thing that really is getting to me is I dont really notice any difference that any skills actually make.  None of my ground crew has any ground skills and yet I have no trouble at all taking on ground mobs.  In space I cant really tell what difference any of my skills actually make except for the shorter cool downs on my BO skills.

In most MMOs there is some real anticipation of getting a new skill or improving the skills one already has.  Here the only think to look forward to is the next Tier ship but really its just more of the same of more slots.  To add to the bland feel of this game the itemization is terrible.  I suppose they were constrained by the ST universe but its hard to get excited about getting a Mark V to replace your Mark IV so that you can get a few more points of damage (and if really lucky a rare drop with a 2.5% chance of doing some more damage).

I tried some of the fleet actions to see if that would spice things up a bit but that is mostly people running around with no idea what they are doing.  Most of the time the fleet action never gets completed because of that and so you end up spending 30 minutes or more for nothing.  PvP, as has already been said, is no fun for Fed types.  It might be fun for the Klingons.  I might try that.

But really it is the lack of anticipation of what will happen as I advance with in terms of skills and drops that is making me lose interest.  Even if they do create an end game they still have to deal with the itemization issue.  Who is doing to spend time in a five man zone if the items are not worth the expenditure of time?

This is what I hit as I got close to the Galaxy class Cruiser..... It was all just the same nothing was different. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 02, 2010, 12:06:46 AM
I have to agree with CC about the sameness and lack of expectation.

In WoW or LotRO I was looking forward to going to a new region, get a cool new weapon, that nifty looking piece of armor, see new enemies or fight that boss that required special group tactics.

Picking up "Phaser Beam Array Mk. VI [Cri+2]" doesn't have the same ring as picking up "Frostmantle's Bane", even if the under the hood game effects are similar. A phaser will always look like a phaser; having high level phasers does not add any visual candy. Equipping special items doesn't change the look of your ship, and most people probably opt to not have tehir armor/kits shown on the body. Not knowing what half the stats/skills you have actually does due to meager tooltips doesn't help either.

That fits of course very well with the game universe, so I'm not sure how this could be addressed. Having your own customizable bridge officers and ship alleviates that a fair bit, but once they're set up you won't change them for a long time. The enemies don't come in large varieties, either, except they gain more skills. The only real boss battle is against the Crystalline Entity so far. And the quests could be more varied. 90% is "kill these ships" and "kill the enemies in your way, then use an object". Not even drop quests (collect troll ears) seem to be in.

I'm sure that Cryptic will fill up the game over time, but currently STO is not very good into goading people to see what's around the next corner.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on March 02, 2010, 05:04:57 AM
Quote from: Alcibiades on March 01, 2010, 09:39:16 PM
Quote from: crazy canuck on March 01, 2010, 01:34:04 PM
I am a Commander 3 or 4.  After the initial rush of getting my Tier 3 Cruiser everything is starting to get a monotonous feeling about it again.  In space go kill the same type of ships you have always been killing for the last several levels.  On the ground go up a road/path to the next group of bad guys and kill them using the same tactics you always use.

The thing that really is getting to me is I dont really notice any difference that any skills actually make.  None of my ground crew has any ground skills and yet I have no trouble at all taking on ground mobs.  In space I cant really tell what difference any of my skills actually make except for the shorter cool downs on my BO skills.

In most MMOs there is some real anticipation of getting a new skill or improving the skills one already has.  Here the only think to look forward to is the next Tier ship but really its just more of the same of more slots.  To add to the bland feel of this game the itemization is terrible.  I suppose they were constrained by the ST universe but its hard to get excited about getting a Mark V to replace your Mark IV so that you can get a few more points of damage (and if really lucky a rare drop with a 2.5% chance of doing some more damage).

I tried some of the fleet actions to see if that would spice things up a bit but that is mostly people running around with no idea what they are doing.  Most of the time the fleet action never gets completed because of that and so you end up spending 30 minutes or more for nothing.  PvP, as has already been said, is no fun for Fed types.  It might be fun for the Klingons.  I might try that.

But really it is the lack of anticipation of what will happen as I advance with in terms of skills and drops that is making me lose interest.  Even if they do create an end game they still have to deal with the itemization issue.  Who is doing to spend time in a five man zone if the items are not worth the expenditure of time?

This is what I hit as I got close to the Galaxy class Cruiser..... It was all just the same nothing was different. :(
Then you won't be surprised once you hit Rear Admiral either. :P

Canceled my subscription. I suppose it can't complain though, leveling up to rank 45 the first time was fun enough and certainly consumed as more hours than Mass Effect 2. I may return once there's some meaningful end game content.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 02, 2010, 10:22:37 PM
Maybe my expectations are just a bit low, but I really wasn't expecting worlds to be rocked upon leveling up.  The fact of the matter is that they're still a Trek franchise and need to keep it at least somewhat familiar for us Trekkies.  If I had to gripe about anything, it would be the over-reliance on arena-style deathmatches.  What's kept Trek running for so long is its depth of setting.

I'm not saying STO should be Second Life on starships and colonies, but to me, the game really suffers from the fact that there's no real non-combat roleplay element; I feel like I'm doing the same scavenger hunts and "destroy xxx" missions ad nauseum.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on March 03, 2010, 02:32:03 AM
it's the perfect mmo to play for short amounts I'd say. Just enough to get a bit of kick, do some missions and then stop lest it becomes a bore.
The weekly episode rather than the 11-hour-lets-watch-all-the-movies-of-LOTR-at-once-thing where you just have to keep going only to burn out.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: sbr on March 03, 2010, 12:44:09 PM
Someone over at EUOT posted this

QuoteMy guild and I played the game since Open Beta. The combat was a blast and we went with the Klingon faction for PvP but the game is now dead. There is simply no content. The Klingon faction got the worst of it, not only you are limited to PvP and a couple of PvE grind areas but all the areas are Tiered. Meaning if your friend or guildmate get ahead in levels or falls behind there is no effective way to play together. Furthermore the game has massive bugs and imbalances, the developers refuse to fix the Tactical Class for Klingons which suffers from lack of appropriate spec attributes, thus making it 1/2 efficient of its Fed counterpart.

All this led to a mass exodus of the Klingon faction, with the Federation faction highly outnumbering the Klinks the pvp waiting queues are more then an hour long. Which means that once you max out your character there is nothing to do but kill NPCs. Even worse is that the developers promised a content pacth last week but then delayed that indefinately. So tommorow, March 4th, is when 30 days of free play run out. Many people will leave and Cryptic knows it, they stopped refunding lifetime subsribers. Atari also ran a promotion this past weekend that gave a 10$ discount on the game and gave new players 90 free days, effectively slapping the early adapters in the face and signaling the perilous state of STO.

React to me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 03, 2010, 12:48:30 PM
I admit that becoming a lifer on this game might not have been the wisest of choices, but I've done worse.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on March 03, 2010, 12:57:47 PM
Quote from: Syt on March 03, 2010, 12:48:30 PM
I admit that becoming a lifer on this game might not have been the wisest of choices, but I've done worse.

As I was going to cancel my subscription I saw the price tag...

$299.99 USD Lifetime

Jeez Syt!  :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on March 03, 2010, 12:59:43 PM
Katmai bought that + Collector's Edition + Regular Edition.

I regret buying the Digital Deluxe Ed :S
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 03, 2010, 01:08:29 PM
Quote from: Fate on March 03, 2010, 12:57:47 PM
Quote from: Syt on March 03, 2010, 12:48:30 PM
I admit that becoming a lifer on this game might not have been the wisest of choices, but I've done worse.

As I was going to cancel my subscription I saw the price tag...

$299.99 USD Lifetime

Jeez Syt!  :P

Was 200 around the launch. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 03, 2010, 03:12:53 PM
QuoteSo tommorow, March 4th, is when 30 days of free play run out. Many people will leave and Cryptic knows it

Thanks for the reminder.  I just cancelled.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 03, 2010, 11:16:19 PM
Some quick comments.

PvP needs more cowbell on the Fed side.  My Rapier is an escort, not a battlecruiser.  It's outfitted with dual torpedo launchers in front, a dual disruptor bank also in front, and a dual disruptor array in the rear.  I've also got tac consoles upgrading photon damage and disruptors.  It's a wonderful missile boat; I can take down a Zilant at +1 in one salvo.  There's just one problem: escorts suck at taking damage.

I PvP with some random peeps, and it goes down thusly.

Quote
UNWN10YROLD: ZOOMSWOOSHTORPEDOBUFF!1!!
Me@Team: Can somebody cover me while I make a missile run on that damn Negh'var?
UNWN10YROLD: YA I GOTCHA DOOD
Me@Team: Thanks
[at this point, my "buddy" watches 3 bird-of-preys swarm me and torp my ass harder than Bubba in Cell Block 3]
UNWN10YROLD: ZOOMSWOOSHTORPEDOBUFF!1!!
You have been defeated!

I'm about ready to start playing a Klingon, just so I can make these brats go cry to mommy about why they can't win a single match.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 05, 2010, 12:46:23 AM
They came out with the new 5 man "raidisode" today.

Not max level so I don't care, but nice to see they're still moving on such things.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 05, 2010, 01:09:36 AM
Yes, I'll definitely keep an eye on what they add/change. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on March 05, 2010, 06:06:46 AM
Pity. If they'd released it a week earlier I might have resubscribed. Seems like it's poor planning on their part to delay the release of such critical content until a mere day or two before a cancellation wave.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 06, 2010, 08:55:47 PM
lol - just chatted with a Vulcan female sex hologram program who went "wait - these aren't the Pon Farr pits"...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 08, 2010, 12:20:00 PM
That was a good quest.  There were some gems in there but unfortunately, for me, there was too much chaff and not enough wheat.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 08, 2010, 10:19:28 PM
I'm thoroughly impressed by the bugginess I've seen in the past week.

- In "Defend the Pi Canis Sector," I kept flying alone into zones occupied by Gorn ships 32 levels higher than me. (Thanks for the explanation, BTW, Beeb).

- Alpha Centauri and PvP seem chock full of NPC enemy ships that get stuck in walls and subsequently make my weapons spaz.  They're fine once the ship gets loose, but if I'm aiming at that stuck ship... bizarre.

A wonderfully polished product, Cryptic. <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 09, 2010, 01:51:36 AM
Last sunday I played LotRO for a couple of hours. Sure, many of the quests are "go kill", "go collect", "go interact with item" (i.e. collect plants or such) and as such your usual MMORPG fare.

Still, the quests seemed a lot more involved, varied and intricate and often tell stories that you remember afterwards. The enemies, even in the dwarf n00b zone, seem at least as varied as STO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 09, 2010, 08:43:04 PM
I'm out of town, and my laptop won't run STO.

I will be back however on Thursday.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 11, 2010, 05:23:14 PM
The STO website lists a bunch of new upcoming content over the next few weeks...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 11, 2010, 08:33:10 PM
Cool, so yeah hey beeb I haven't quit game, just had no time.
Hell logging on my pc to play eu3 last night was first time in over a week I'd started it up.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 12, 2010, 08:49:05 PM
QuoteOur latest content update, Season One: Common Ground, is releasing shortly. Here's just a bit of the updates we have headed players' way.
PVP Updates
Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
New PvP Map – Explore "Shanty Town," a brand new Ground Assault map available for both Klingon and Federation players.
Customization
Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
Ships
A New Klingon Battle Cruiser – The K'Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
Klingon Ship Customization - Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.
Missions
New Fleet Actions Everywhere!
The Big Dig – Available in Romulan space.
DS9 Under Siege - The True Way has attacked and boarded DS9. Repel the invasion to save the day.
Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions
Skills
Respec Is Here – Unhappy with your Captain's skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
New Skill: Starship Attack Vectors – Improve your ship's accuracy and critical hit chance.
New Skill: Combat Maneuvers – Improve your ship's evasion and turn rate.
New Skill: Starship Battle Strategy – Improve your ship's critical hit severity and damage resistance.
In The C-Store
New Bridge Variants - All new ways to update your Bridges' look, available for a low price in the C-Store for both Federation and Klingon ships.
Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
Respec - Unhappy with your Captain's skill point allocation? Use the respec tool to change things up.
Character Slot - Purchase an additional character slot if you'd like to have more than three characters on your account.
Rename - Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
New Federation Playable Species - Become a Tellarite, Pakled or Rigelian.
This is only a bit of the changes, fixes and updates coming to Star Trek Online in March. Season One: Common Ground will be available in mid-March. For a full list of what will be available in Season One, please visit the Engineering Reports forum. Interested in checking things out early? Visit the Tribble test server forums for early release notes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 12, 2010, 09:41:55 PM
I'm a bit ticked about the "bridge variants."  I'd hoped they would work on the interactivity before sending us a slew of more "pixel purchases."

Unfortunately, the devs don't seem to want to look into any halfway point between flying the ship with virtual consoles on the bridge and the glorified pause screen that they are currently.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on March 12, 2010, 09:54:17 PM
What's the C-Spec "store"? I have to pay real life money to respec? If so, these dudes can fuck off. The MMO industry has gone off the deep end by attempting to monetize basic shit that should have been in the game at launch.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 12, 2010, 09:56:28 PM
Uh not really shame, they hav mentioned how they want to add more interactivity to ships. This is first update so I would expect it to be forthcoming
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 12, 2010, 09:59:58 PM
Remind me to not use any Texas doctors as fate can't read.

But to answer your question c-store is place where you can buy thing with cryptic points for in game yes.
Now for buying he game you should have like 500 cryptic points already, and would hazzard that the respecs will cost around 100 pts.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Fate on March 12, 2010, 10:21:48 PM
http://www.champions-online.com/cryptic_points

It's pretty insulting to have to pay $ for respecs. Really, I'd be happier with paying a higher monthly fee than have to deal with these piddly sums to take advantage of basic MMO features.

How long until they take up IGE's market space and start selling credits?  :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 12, 2010, 10:31:20 PM
Well I don't really disagree with you but i get impression first one for each character you have will be free. It is gonna cost you if you are a serial respecer, and in that regard should just cost energy credits.  But hey enough people bitch about it and they might change it as they did with the planned update for champions online.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 13, 2010, 01:19:18 AM
They have always said there would be an in-game method for re-specs, in addition to the C-Store.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 13, 2010, 11:16:04 AM
Quote from: Barrister on March 13, 2010, 01:19:18 AM
They have always said there would be an in-game method for re-specs, in addition to the C-Store.

Sounds like they're doing in-game before C-store.  Right now, Respec can be done by talking to people in Starbase 1, K7, and a couple other places on the Tribble server.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Caliga on March 15, 2010, 06:30:06 PM
Hm, so catching up in this thread leads me to believe I made the right choice by not buying this game after having played the beta.

I remain convinced that nothing is ever going to be able to compete with WoW in the MMO genre, which is a damn shame.... or at least that the eventual competitor is still years away.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 15, 2010, 06:35:07 PM
Quote from: Caliga on March 15, 2010, 06:30:06 PM
Hm, so catching up in this thread leads me to believe I made the right choice by not buying this game after having played the beta.

I remain convinced that nothing is ever going to be able to compete with WoW in the MMO genre, which is a damn shame.... or at least that the eventual competitor is still years away.

Why does it have to 'compete' with WoW?  I hope that it will be equal to LotRO - a successful niche game that continues to generate players and new content for years to come.

I like STO, and have played it most days since release.  In the short term it is showing a commitment to new content.  Activity has likely died off since the initial rush, but due to the one 'shard' design you can't tell.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 15, 2010, 06:35:15 PM
Quote from: Caliga on March 15, 2010, 06:30:06 PM
Hm, so catching up in this thread leads me to believe I made the right choice by not buying this game after having played the beta.

I remain convinced that nothing is ever going to be able to compete with WoW in the MMO genre, which is a damn shame.... or at least that the eventual competitor is still years away.

I think I will wait until someone says "this game is better then Wow."  It might be WoWII before anyone can say that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 15, 2010, 06:36:25 PM
Quote from: crazy canuck on March 15, 2010, 06:35:15 PM
Quote from: Caliga on March 15, 2010, 06:30:06 PM
Hm, so catching up in this thread leads me to believe I made the right choice by not buying this game after having played the beta.

I remain convinced that nothing is ever going to be able to compete with WoW in the MMO genre, which is a damn shame.... or at least that the eventual competitor is still years away.

I think I will wait until someone says "this game is better then Wow."  It might be WoWII before anyone can say that.

I am enjoying this game more than WoW.   :huh:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 15, 2010, 06:39:15 PM
Quote from: Barrister on March 15, 2010, 06:36:25 PM
Quote from: crazy canuck on March 15, 2010, 06:35:15 PM
Quote from: Caliga on March 15, 2010, 06:30:06 PM
Hm, so catching up in this thread leads me to believe I made the right choice by not buying this game after having played the beta.

I remain convinced that nothing is ever going to be able to compete with WoW in the MMO genre, which is a damn shame.... or at least that the eventual competitor is still years away.

I think I will wait until someone says "this game is better then Wow."  It might be WoWII before anyone can say that.

I am enjoying this game more than WoW.   :huh:

I forget the name for the psychological effect, but people always enjoy things they paid a lot of money to experience.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Caliga on March 15, 2010, 06:41:32 PM
Quote from: Barrister on March 15, 2010, 06:35:07 PM
Why does it have to 'compete' with WoW? 
Because everyone who produces an MMO wants to make shitloads of money doing it. :huh:

I do agree that LOTRO was/is a great game and occasionally consider going back to it.  But I probably consider going back to WoW more often simply because I know more people who still play it, which is one of the things that WoW has going for it (strength in massive numbers).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 15, 2010, 06:46:17 PM
Quote from: crazy canuck on March 15, 2010, 06:39:15 PM
I forget the name for the psychological effect, but people always enjoy things they paid a lot of money to experience.

I won't deny that possibility, but I was enjoying it before I bought a lifetime subscription.  Indeed I was enjoying it enough that I bought a lifetime subscription.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: sbr on March 15, 2010, 10:26:19 PM
Gamersgate has the game for $20 off.

$29.95 for the base game and 39.95 for the Deluxe Digital version
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 20, 2010, 01:50:59 PM
Is there any way to buy multiples of any vendor item?

I need to purchase 160 of an item, and it's painful if I have to do it one by one...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 20, 2010, 02:03:29 PM
Quote from: Barrister on March 20, 2010, 01:50:59 PM
Is there any way to buy multiples of any vendor item?

I need to purchase 160 of an item, and it's painful if I have to do it one by one...

No, and the mission is reviled (haven't played it, but seen it referenced frequently).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 20, 2010, 02:06:54 PM
I can see why.  It took 480 clicks to buy those items.

And once I turn in those items, I find I need to go buy something else.

<_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 20, 2010, 10:47:59 PM
Quote from: Barrister on March 20, 2010, 02:06:54 PM
I can see why.  It took 480 clicks to buy those items.

And once I turn in those items, I find I need to go buy something else.

<_<

I always deleted those types of missions.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 20, 2010, 11:53:19 PM
Quote from: crazy canuck on March 20, 2010, 10:47:59 PM
Quote from: Barrister on March 20, 2010, 02:06:54 PM
I can see why.  It took 480 clicks to buy those items.

And once I turn in those items, I find I need to go buy something else.

<_<

I always deleted those types of missions.

There are the ones in the cluster missions that yeah, I just delete.

But this is the first one I've ever seen that was part of a Episode mission, so I want to finish it.  But needing 160 of one type of item, in order to buy 10 of another type of item, in order to finish it, was painful when you had to buy the items one by one.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on March 21, 2010, 09:07:13 AM
Quote from: Barrister on March 20, 2010, 11:53:19 PM
But this is the first one I've ever seen that was part of a Episode mission, so I want to finish it.

ouch. That is definitely no fun.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 21, 2010, 08:06:00 PM
On the plus side I hit Captain rank.  Gone is the silly T3 science ship, now with the much better looking 'voyager' class ship.   :cool:

Pain in the ass to have to re-arrange all my skills, but I'll live.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 22, 2010, 11:07:10 PM
Quote from: Barrister on March 20, 2010, 11:53:19 PM
There are the ones in the cluster missions that yeah, I just delete.

But this is the first one I've ever seen that was part of a Episode mission, so I want to finish it.  But needing 160 of one type of item, in order to buy 10 of another type of item, in order to finish it, was painful when you had to buy the items one by one.

Exchange was the way to go for that mission, if you're talking about the Entertainment Provisions; I picked up 10 of them for 32,000 credits.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 26, 2010, 05:13:35 PM
New patch

QuoteWelcome to Season One: Common Ground

This is the first major update of Star Trek Online since launch and it contains a lot of updates across the entire game. The team is very thankful to all of the players who took the time to help test these changes on the TRIBBLE Test Server. Now on to the Release Notes!

SEASON ONE: COMMON GROUND - HIGHLIGHTS

Lifetime Subscriber Perks
We've put together a special thank you package for our Lifetime subscribers:
Classified Access Codes – A free C-store item. (This grants access to the items below)
The Captain's Table – A special social area exclusive to Lifetime subscribers, available to both Federation and Klingon captains. Once you've unlocked the code, there is a spacial anomaly outside of Earth Space Dock and Qo'nos which will transfer you to the exclusive bar.
Special In-Game Title – "Career Officers" are those who've joined Starfleet or the KDF for the long haul.

PVP Updates
Wargames - FvF is here! Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
New PvP Map – Explore "Shanty Town," a brand new Ground Assault map available for both Klingon and Federation players.

New Ways To Customize Your Captain
Off-Duty Uniforms – Experience the STO universe in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.

New Ship Options
New Klingon Battle Cruiser – The K'Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
Klingon Ship Customization - Use the ship tailor to customize your Bird of Prey or Raptor.

New Fleet Actions
The Big Dig – Available in Romulan space.
DS9 Under Siege - The True Way has attacked and boarded DS9. Repel the invasion to save the day.
Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills Respec Is Here
Unhappy with your Captain's skill point allocation? Talk to the respec contact to change things up. Respec contacts are located at the Center of Earth Space Dock and K7 Stations for Fed players, and at the sparring ring in Qo'Nos and on Ganalda Station for Klingon players.
All characters will receive a free respec token when they log in to Season One
All characters receive an additional free respec token as a reward at each ship promotion mission
Players can spend merit to obtain additional respec tokens. The merit price to purchase a respec goes up at each rank.
Players can purchase a respec token for 400 CP in the C-Store.

New Skills
Starship Attack Vectors – Improve your ship's accuracy and critical hit chance.
Combat Maneuvers – Improve your ship's evasion and turn rate.
Starship Battle Strategy – Improve your ship's critical hit severity and damage resistance.

New In The C-Store
Bridge Variants - All new ways to update your Bridges' look, available for a low price in the C-Store for both Federation and Klingon ships.
Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
Tribble Test Server Rewards - Players who participated in the last Tribble Weekend will be able to claim their free Tribble of Borg and Tribble Crash Test Dummy Title.
(eta for these items to be available in the store is by EOD March 25th)

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 26, 2010, 05:23:26 PM
Cool thanks beeb, now just need the time to log in :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 26, 2010, 05:35:27 PM
Quote from: katmai on March 26, 2010, 05:23:26 PM
Cool thanks beeb, now just need the time to log in :lol:

I like the new patch - DS9 Under siege is cool - it's a ground fleet action.  :)

And I like that they're giving lifers new special perks.   I get to walk around as "Career Officer Svoboda" - as if the liberated borg apparatus on my head wasn't enough of a hint.   :cool:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 27, 2010, 03:23:10 AM
Well - I haven't had this kind of issue for a few weeks.

Unable to log in - stuck on 'retrieving list of characters'.
:mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 27, 2010, 08:21:22 AM
Quote from: Barrister on March 27, 2010, 03:23:10 AM
Well - I haven't had this kind of issue for a few weeks.

Unable to log in - stuck on 'retrieving list of characters'.
:mad:

Apparently, our good Baron got a key to the Boston Shard and had sex on top of the server again. XP
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 02, 2010, 12:17:24 AM
Hey Beeb, heard they were adding a death penalty? you hear anything about that?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 02, 2010, 12:19:43 AM
Quote from: katmai on April 02, 2010, 12:17:24 AM
Hey Beeb, heard they were adding a death penalty? you hear anything about that?

Yes. coming in an upcoming patch - I think together with a difficulty slider.  Will probably be pretty mild.  I don't have a problem wit a death penalty.  I won one or two battles by taking out a couple ships, dieing, then coming back almost instantly to finish off the other ships.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on April 02, 2010, 12:57:34 AM
I may play a mission or two this weekend to see how it goes now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 02, 2010, 09:47:13 PM
Not sure what this means, but it might be worthwhile to log in for anyone who has an active account - something about some items based on the Tamarians if you log in this weekend.

(The Tamarians are the people who speak entirely in metaphor from the TNG episode)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Strix on April 02, 2010, 09:54:14 PM
Shaka, when the walls fell...Temba, his arms wide/open
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 02, 2010, 10:18:54 PM
That's them. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 04, 2010, 11:41:46 PM
Conversation with my wife this morning:

Wife: why is your computer so loud?
Me: Oh, my new Star Trek game is pretty hard on graphics, which causes the computer to run hot
Wife: Ah, well why don't you get a new graphics card?
Me: I'd like to, but it could cost a couple hundred...
Wife: So?  DO it if you want to.

:wub:

Now I'm hoping to see new updates to the Mac Pro, along with new supported graphics cards in the next month or so... :shifty:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 05, 2010, 12:53:03 PM
Any of you guys that are playing, we tried to put together a "First Contact Day" party in Spacedock #19, and we desperately, desperately need some warm bodies to liven it up. ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Caliga on April 05, 2010, 01:09:07 PM
Quote from: Barrister on April 04, 2010, 11:41:46 PM
Now I'm hoping to see new updates to the Mac Pro, along with new supported graphics cards in the next month or so... :shifty:
Interesting.  My (non-Crapple) PC's graphic card is totally silent, even while under heavy load. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 05, 2010, 06:26:48 PM
BTW, sorry I couldn't be more sociable.  We weren't expecting to fill the instance, or get GMs involved and have it on the front page. :ph34r:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 05, 2010, 06:31:22 PM
Quote from: Caliga on April 05, 2010, 01:09:07 PM
Quote from: Barrister on April 04, 2010, 11:41:46 PM
Now I'm hoping to see new updates to the Mac Pro, along with new supported graphics cards in the next month or so... :shifty:
Interesting.  My (non-Crapple) PC's graphic card is totally silent, even while under heavy load. :)

:rolleyes:

I'm running a 8800GT - it's a completely standard PC graphics card, in a Mac.
But I still wonder if STO isn't all that well optimized or something - it taxes the graphics card like no other game.

But still - the best available upgrade right now is a 4870, but that's as of a year ago, which is what makes me think Apple will come out with a new Mac Pro sometime, with a new graphics card...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 06, 2010, 01:38:12 PM
Quote from: Barrister on April 05, 2010, 06:31:22 PM
:rolleyes:

I'm running a 8800GT - it's a completely standard PC graphics card, in a Mac.
But I still wonder if STO isn't all that well optimized or something - it taxes the graphics card like no other game.

But still - the best available upgrade right now is a 4870, but that's as of a year ago, which is what makes me think Apple will come out with a new Mac Pro sometime, with a new graphics card...

It's one of the few floating around that was actually optimized for ATI.  I remember the day in Open Beta that they rolled that out.  I'm just running a Radeon 3100 IGP, and even I can run at full-res in sector space or non-combat maps.  In fact, it's one of the best-optimized games I've seen in a while, but I believe that's because they made use of the full D3D10/11 specification.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 06, 2010, 01:40:30 PM
Quote from: DontSayBanana on April 06, 2010, 01:38:12 PM
Quote from: Barrister on April 05, 2010, 06:31:22 PM
:rolleyes:

I'm running a 8800GT - it's a completely standard PC graphics card, in a Mac.
But I still wonder if STO isn't all that well optimized or something - it taxes the graphics card like no other game.

But still - the best available upgrade right now is a 4870, but that's as of a year ago, which is what makes me think Apple will come out with a new Mac Pro sometime, with a new graphics card...

It's one of the few floating around that was actually optimized for ATI.  I remember the day in Open Beta that they rolled that out.  I'm just running a Radeon 3100 IGP, and even I can run at full-res in sector space or non-combat maps.  In fact, it's one of the best-optimized games I've seen in a while, but I believe that's because they made use of the full D3D10/11 specification.

DOn't get me wrong - I run with max resolution with many of the graphical goodies turned on.  I didn't say it doesn't look great - just that it's loud while doing it.

I wonder if DX10/11 would make a difference (still running on XP).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2010, 05:18:11 PM
I'm sad - hit Cpt 9 last night, and it won't be long before I hit max level.  :(

I am starting to feel the itch to roll a Klingon, but I doubt I'd have the patience to level up all the way with no juicy episodes to run.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 08, 2010, 10:58:16 PM
Well, I just finished State of Q.  Gotta say, that was definitely one of the better plotlines.  Not sure it was worth holding in reserve until RA5, though. :unsure:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 12, 2010, 01:42:02 PM
I'm at RA3 now.  Mex level is just around the corner.

I do have to say that with all the science consoles, a Tier V Science Vessel is a fearsome weapon.  Between Viral matrix and tractor beams, opponents can be hard pressed to move.  With a couple tachyon blasts they have no shields.  It becomes the space equivalent to putting your opponent in the corner and pummeling him with body blows he can't defend himself from until he collapses.

But I'm thinking of training up a new science officer or two and try my hand at PvP.  Should I load up on my own cloaking skills?  Load up on anti-cloaking skills?  Or just stay as-is, figuring that Klingons need to appear eventually...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 12, 2010, 06:58:32 PM
Quote from: Barrister on April 12, 2010, 01:42:02 PM
I'm at RA3 now.  Mex level is just around the corner.

I do have to say that with all the science consoles, a Tier V Science Vessel is a fearsome weapon.  Between Viral matrix and tractor beams, opponents can be hard pressed to move.  With a couple tachyon blasts they have no shields.  It becomes the space equivalent to putting your opponent in the corner and pummeling him with body blows he can't defend himself from until he collapses.

But I'm thinking of training up a new science officer or two and try my hand at PvP.  Should I load up on my own cloaking skills?  Load up on anti-cloaking skills?  Or just stay as-is, figuring that Klingons need to appear eventually...

Depends who you're playing with.  Personally, I've got a Gryphon set up for full-frontal assault with a couple nasty surprises (X Quantum Mines and torps) once I've passed on my initial strafe.  When I do that, I'm space dust unless I come in alongside a star cruiser set up with some defensive abilities.

I'm looking forward to doing dailies tonight and working toward picking up a Covariant Shield Array Mk X (Cap)x3. :D  Just a touch over 11,000 HP when fitted on a star cruiser. :mmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 12, 2010, 07:10:53 PM
Well I dunno - I've only PvPed maybe twice.

My setup right now is very much one of "crowd control".  Keep the enemy tied up so they can't move a muscle.  It works great 1 on 1, not so effective as part of a group.

I'm in a science vessel, so my damage will be less than an escort, and my survivability less than a cruiser.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 12, 2010, 09:43:16 PM
Quote from: Barrister on April 12, 2010, 07:10:53 PM
Well I dunno - I've only PvPed maybe twice.

My setup right now is very much one of "crowd control".  Keep the enemy tied up so they can't move a muscle.  It works great 1 on 1, not so effective as part of a group.

I'm in a science vessel, so my damage will be less than an escort, and my survivability less than a cruiser.

Well, if you go in for PvP, you need to be prepared for group fighting.  The Klink players pretty much only PvP, so they've gotten good at pacing Feds and watching for somebody to break out of the wagon circle.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 13, 2010, 07:50:36 PM
HArumph.  For the first time I can recall in any MMO ever, a key power of mine is getting a major nerf.

From the test shard (Tribble):

•   Viral Matrix has been updated:
Instead of a hold, Viral Matrix now takes three subsystems offline in a staggered duration.
The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for versions I, II,III respectively.
The subsystems affected are Weapons, Engines, and Auxiliary.
The order that the subsystems go offline is determined randomly upon each use.
Engineering Team will repair subsystems that are offline.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 14, 2010, 01:19:45 AM
Holy crap - Borg ground enemies at RA level are a whole level of hurt.

Kind of fun - very difficult to defeat.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 14, 2010, 08:17:52 PM
Quote from: Barrister on April 14, 2010, 01:19:45 AM
Holy crap - Borg ground enemies at RA level are a whole level of hurt.

Kind of fun - very difficult to defeat.

The trick is not to let them surround you.  I'm still learning that the hard way, getting surrounded by three drones and pumped full of nanoprobes.  TKO in seconds.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 16, 2010, 08:47:54 PM
What was catching me the first few times is not realizing there is a drone spawn node - if you don't knock that out you'll be overwhelmed.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 16, 2010, 08:48:48 PM
And coming soon to STO:

QuoteHere's our breakdown for death penalty and difficulty slider. We'd really appreciate your feedback on these new features so we can tweak them as they get closer to release.

Death Penalty
If a character is incapacitated, there is a chance of receiving one injury. If any injury occurs, the severity of the injury is determined by chance, modified by the existence of any existing injuries on that character. (The chance of receiving a Major or Critical Injury are increased if the player has already sustained injuries)
The types of Injuries are:
Minor – The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance
Major - Major injuries feel significant, but the character can continue to function at little performance difference. More than one major injury that modified the same stat would start to affect performance.
Critical - Critical injuries affect character performance. A character can continue and succeed with more than one critical injury, but each critical injury received is 'costly' to treat and will put the character a bit under the potency curve.
Injuries are removed by visiting contacts in the major social hubs or by using an Injury Pack item
Injury Packs come in two types; Regenerators (ground) and Components (space). Each type of pack has three versions, corresponding to the severity of the injury they remove; Minor, Major, Critical. Injury Packs are not available in replicators, but some are available at stores

Difficulty Slider
Players are now able to set their difficulty setting in the options screen or from the episodes tab of the journal UI. Your current difficulty level will also be displayed in various parts of the UI. (Mission tracker, team window, target window)
The available settings are:
Normal – STO's default and current setting. If you enjoy STO's difficulty as is continue to play on the Normal difficulty level.
Advanced – If you frequently play games and are looking for more of a challenge than STO's default setting choose this difficulty level.
Elite – If you are a STO veteran and you want the bragging rights of going against the hardest challenge that STO offers choose this difficulty level.
When teamed it is the Team Leader's difficulty level that is used to determine the difficulty of a map.
A player's Difficulty Setting will not affect open maps or persistant maps. (Fleet actions, pvp, ipvp, social maps or deepspace encounters)
A player will only be able to modify their difficulty level when they are on static maps, not on instanced maps. (social maps, sector space)
With greater risk come greater rewards. Playing on higher difficulty levels will grant more rewards from critters than the lower difficulty settings.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 19, 2010, 11:48:10 AM
I may have to put this to the side for the moment.  At RA5, about all I can do is grind out the daily explore mission, or try and find a group to run the 5-man STFs.  SInce I'm not sure when I'd be able to dedicate 2+ hrs to running a STF, and the grind is already boring, I may just wait until more content comes along.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 21, 2010, 05:58:22 PM
Well, there's some nice movement on the ship interiors front- there's a poll on the forums right now on what players would like to see most in player ship interiors.  I put in a vote for functionality and made some comments about floor plan.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 21, 2010, 06:13:19 PM
Quote from: DontSayBanana on April 21, 2010, 05:58:22 PM
Well, there's some nice movement on the ship interiors front- there's a poll on the forums right now on what players would like to see most in player ship interiors.  I put in a vote for functionality and made some comments about floor plan.

Meh - ship interiors are LAST on my list.  What I want is CONTENT.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 06, 2011, 06:15:34 PM
Quote from: Barrister on April 21, 2010, 06:13:19 PM
Quote from: DontSayBanana on April 21, 2010, 05:58:22 PM
Well, there's some nice movement on the ship interiors front- there's a poll on the forums right now on what players would like to see most in player ship interiors.  I put in a vote for functionality and made some comments about floor plan.

Meh - ship interiors are LAST on my list.  What I want is CONTENT.

And speaking of content...

They just put up part 5 of 5 of the most recent Featured Episode series.  Very nice IMO.  You perform an all-out assault on a Romulan planet, complete with whole squads of your troops beaming in, calling in orbital bombardment, and of course defeating the Tal Shiar baddie you're been fighting.  There's even a cameo appearance by Empress Sela herself, and some interesting advancement of the overall storyline of STO.

And for those of you with lifetime subs, if you complete the five Featured Episodes before March 24th you can get a Reman Bridge Officer.  No other way to get one, vary rare/purplz quality.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on March 07, 2011, 07:13:20 AM
So you have to have purchased a lifetime sub to access some content of the game?

That is pretty fucking lame.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 07, 2011, 07:39:17 AM
Quote from: Berkut on March 07, 2011, 07:13:20 AM
So you have to have purchased a lifetime sub to access some content of the game?

That is pretty fucking lame.

Been that way from the beginning, with the "Captain's Table," a faction-neutral social point that's only accessible by lifetimers.

Yes, STO has a freaking country club for lifetimers.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 07, 2011, 08:37:13 AM
Quote from: Berkut on March 07, 2011, 07:13:20 AM
So you have to have purchased a lifetime sub to access some content of the game?

That is pretty fucking lame.

Given their track record I'd think that at some point it becomes available on the C-Store.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 07, 2011, 09:17:42 AM
Somewhat STO-related, and somewhat not, but thanks to feeling STO withdrawal, I checked out the now-F2P Champions Online.

I have a newfound respect for the STO developers; even though they're both the same engine, CO's design makes it damn near unplayable for me- I still haven't even been able to bring myself to finish the tutorial.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 07, 2011, 11:59:12 AM
Quote from: Berkut on March 07, 2011, 07:13:20 AM
So you have to have purchased a lifetime sub to access some content of the game?

That is pretty fucking lame.

NO.

Absolutely not.

I put it as "for those of you with lifetime subscriptions" because, of course, they don't have to re-sub to play.  I can see why you'd have that misconception though - my poor wording.

I don't know if the featured episodes are enough to get people to re-sub or not.  They're very, very good, but each only takes about 30-60 minutes, so it's only 2.5 to 5 hours of content to play through.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 12, 2011, 03:03:17 AM
:lol:

I got a message in STO.  My username is BarristerBoy in their forums, and somewhere I posted about being from the Yukon.

Well some guy messages me, wondering who I am.  He suggested perhaps I was a Legal Aid lawyer who I know well (But apparently he asked that lawyer and he said he doesn't play STO), and then said he is the husband of a second Legal Aid lawyer who I also know very well.

This is too damn small of a world...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 05, 2011, 04:34:10 AM
STO has released what it calls "the foundry" utilities to create your own missions which you can upload for all to replay.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 06, 2011, 10:26:44 AM
So finally got some time to play STO.

First, I cracked and bought TOS combo back - can't wait to set up a 23rd century bridge.  :blush:

But then I checked out the Foundry missions - there are a lot of them.  I do wish they were more easily searchable.  I picked one called "Nine Space Deep" which was very entertaining as far as I got - it's about a mirror universe plot to control DS9, and uses some nice mechanics to advance a decent little storyline.

Kat - you find any entertaining Foundry missions?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 06, 2011, 11:38:00 AM
Haven't had a chance to look at em.


But I also bought the TOS pack.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 07, 2011, 01:02:16 PM
ZOMG new unis in C-store!


:P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2011, 01:05:41 PM
Quote from: katmai on April 07, 2011, 01:02:16 PM
ZOMG new unis in C-store!


:P

I'm not a COMPLETE c-store whore.  I think I can skip the Bajoran militia unis. -_-
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 07, 2011, 01:09:24 PM
lol Yeah i need to get the ST:TMP unis first :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2011, 02:17:16 PM
Quote from: katmai on April 07, 2011, 01:09:24 PM
lol Yeah i need to get the ST:TMP unis first :blush:

Don't have those either.

But I do have the open jacket unis... :perv:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 07, 2011, 02:27:30 PM
Quote from: Barrister on April 07, 2011, 02:17:16 PM
Quote from: katmai on April 07, 2011, 01:09:24 PM
lol Yeah i need to get the ST:TMP unis first :blush:

Don't have those either.

But I do have the open jacket unis... :perv:

Well of course.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on April 07, 2011, 03:19:06 PM
Jesus, what a bunch of bitches.

Everytime I think I might want to give STO a shot, you two start going on about "Do you have the Hello Kitty uniforms? Isn't it to die for???" and I change my mind...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2011, 03:22:59 PM
Quote from: Berkut on April 07, 2011, 03:19:06 PM
Jesus, what a bunch of bitches.

Everytime I think I might want to give STO a shot, you two start going on about "Do you have the Hello Kitty uniforms? Isn't it to die for???" and I change my mind...

:huh:

The uni options are completely, 100% fluff, with no impact on gameplay whatsoever.  As mentioned while I have bought some of them, I certainly haven't bought all, and it makes no real difference.

Well... you can buy XP boosts (though you can get them in game somehow as well), but since so much content in STO scales to level, you're a fool if you rush to level cap.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on April 07, 2011, 03:23:59 PM
That is what I mean - it is all 100% fluff, but that is mostly what you guys talk about. So it suggests to me that the best part of the game is to get some new damned Bjoran speedo or something.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2011, 03:40:33 PM
Quote from: Berkut on April 07, 2011, 03:23:59 PM
That is what I mean - it is all 100% fluff, but that is mostly what you guys talk about. So it suggests to me that the best part of the game is to get some new damned Bjoran speedo or something.

I think you missed all the  :blush: smilies, indicating we were rather ashamed of ourselves for buying thi s fluff too.

But if you want a reason to start playing:

1. Featured Episodes.  Really well done.  Best content in the game.

2. Foundry.  Within a few days there are hundreds, if not thousands, of user made missions already.  Plenty of them are crap, but if you spend a bit of time looking you can find some beautifully crafted missions.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on April 07, 2011, 03:42:08 PM
The best way to convince me is with the gameplay. Does flying the ships still feel like you are just turning around in circles mashing the SHOOT SHOOT SHOOT key?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 07, 2011, 03:48:12 PM
Quote from: Berkut on April 07, 2011, 03:42:08 PM
The best way to convince me is with the gameplay. Does flying the ships still feel like you are just turning around in circles mashing the SHOOT SHOOT SHOOT key?

Depends on what kind of ship you're playing.  As you get higher levels you get many, many more abilities to play with, so tactically things get much more complicated.  If you're flying cruisers they can be slow to turn so some people do get frustrated with that.  Sapce combat at Lt. is a little dry with only one or two abilities to use.

There is heavy use of the space bar to "fire all beams" however.

But I disagree - the reason to play the game is for enjoyable gameplay in a strong Star Trek setting.  I doub't I'd be playing it if it was Star Journeys Online, or some generic space MMO.  But if the game captures the feel of the universe (and it does), it's worth playing.  And the Featured Episodes and the good Foundry missions do just that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Scipio on April 07, 2011, 06:03:41 PM
My opinion: away missions suck.  Spaceflight is where it's at.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 08, 2011, 11:24:52 AM
Quote from: Scipio on April 07, 2011, 06:03:41 PM
My opinion: away missions suck.  Spaceflight is where it's at.

Away missions are getting better.  They've been moving to away missions with less combat, but more puzzles / dialogue / problem solving.  Again I sound like a broken record, but the ground missions in the last Featured Episode series were really good - the space combat in comparison was a letdown.

In part they did that not only by introducing puzzles, but by limiting you.  One mission has you and one BOff, another has just you with only melee weapons (and included my single greatest STO moment so far), and a third has just you, but with away teams beaming in and out to assist you.



Finished the Nine Space Deep foundry - it was good, fun storyline.  Then I did Brains Before Bounty - technically very well done, tons of detail, very pretty.  Storyline was pretty average.  Now I'm doing one with some fruity title "Now are Wanerings are no more" or some such.  No combat at all.  I haven't finished, but this is simply excellent so far.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: jimmy olsen on April 11, 2011, 12:11:07 AM
Quote from: Barrister on March 12, 2011, 03:03:17 AM
:lol:

I got a message in STO.  My username is BarristerBoy in their forums, and somewhere I posted about being from the Yukon.

Well some guy messages me, wondering who I am.  He suggested perhaps I was a Legal Aid lawyer who I know well (But apparently he asked that lawyer and he said he doesn't play STO), and then said he is the husband of a second Legal Aid lawyer who I also know very well.

This is too damn small of a world...
Blow up his ship!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 11, 2011, 12:50:42 AM
The 'No more Wanderings' was the best Foundry mission so far IMO.



I did another mission 'Evangeline" which was also nice.


So far no Foundry missions have been utter crap.  At least that I have done.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: jimmy olsen on April 11, 2011, 01:55:15 AM
You guys are starting to tempt me. :hmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 11, 2011, 11:52:55 AM
Quote from: jimmy olsen on April 11, 2011, 01:55:15 AM
You guys are starting to tempt me. :hmm:

What do I need to do to tempt you further?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 11, 2011, 07:27:35 PM
Why are trying to get me to stop playing Beeb?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 15, 2011, 11:55:19 AM
I realized that the foundry missions, while fun, don't give very good experience (and no special rewards at all) so I went back to do a regular mission (not a featured episode, just a Cpt 3 mission).

God - it sucks compared to the foundry stuff I'd done recently.  Just wave after wave of ground mobs, with little story to make it worthwhile.

So right now I'm wondering if I want to bother grinding out to max level, or stick with doing the more enjoyable foundry stuff.



Also, I finally used the  Constitution bidge pack.  I'm now flying a Galaxy class ship (TNG), wearing the WOK uniforms, with my interior done up like the 60s.  Doesn't make much sense, but DAMN that interior looks sweet.  What is best is it even sounds better - all the little tweets and chirps it should have.

Now Berkut is going to yell at me. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on April 15, 2011, 12:42:56 PM
<Berkut yelling>
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on April 16, 2011, 11:05:49 AM
Quote from: Barrister on April 15, 2011, 11:55:19 AM
I realized that the foundry missions, while fun, don't give very good experience (and no special rewards at all) so I went back to do a regular mission (not a featured episode, just a Cpt 3 mission).

God - it sucks compared to the foundry stuff I'd done recently.  Just wave after wave of ground mobs, with little story to make it worthwhile.

So right now I'm wondering if I want to bother grinding out to max level, or stick with doing the more enjoyable foundry stuff.



Also, I finally used the  Constitution bidge pack.  I'm now flying a Galaxy class ship (TNG), wearing the WOK uniforms, with my interior done up like the 60s.  Doesn't make much sense, but DAMN that interior looks sweet.  What is best is it even sounds better - all the little tweets and chirps it should have.

Now Berkut is going to yell at me. :(

I seem to recall the devs saying early on that they were going to deliberately gimp XP from user generated content.  At one point, Stahl even said he didn't want it to give out any XP.  I love STO, and if I was able to afford it, I'd be playing now, but that smacks of a producer who knows the devs have put out and are still putting out subpar material.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 16, 2011, 12:24:31 PM
Quote from: DontSayBanana on April 16, 2011, 11:05:49 AM
Quote from: Barrister on April 15, 2011, 11:55:19 AM
I realized that the foundry missions, while fun, don't give very good experience (and no special rewards at all) so I went back to do a regular mission (not a featured episode, just a Cpt 3 mission).

God - it sucks compared to the foundry stuff I'd done recently.  Just wave after wave of ground mobs, with little story to make it worthwhile.

So right now I'm wondering if I want to bother grinding out to max level, or stick with doing the more enjoyable foundry stuff.



Also, I finally used the  Constitution bidge pack.  I'm now flying a Galaxy class ship (TNG), wearing the WOK uniforms, with my interior done up like the 60s.  Doesn't make much sense, but DAMN that interior looks sweet.  What is best is it even sounds better - all the little tweets and chirps it should have.

Now Berkut is going to yell at me. :(

I seem to recall the devs saying early on that they were going to deliberately gimp XP from user generated content.  At one point, Stahl even said he didn't want it to give out any XP.  I love STO, and if I was able to afford it, I'd be playing now, but that smacks of a producer who knows the devs have put out and are still putting out subpar material.

Nah.  Apparently that has been a problem for UGC in other games - missions are set up to maximize XP grinding, with no storyline or plot whatsoever.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on April 16, 2011, 11:14:35 PM
Haven't played any foundry missions yet. However, I agree that many of the "normal" missions (not talking about the series content they add) are pretty generic and repetitive. Compared to other MMOs there's also a notable lack of boss battles where you have to figure out just how you have to beat the big bad (actually, I think the WoW bosses were the most fun I had in an MMO in that regard).

I rolled a new Klingon yesterday. Their missions are even grindier than the normal ones - and because there are relatively few for them they're repeatable. On the othe rhand I spent 2 hours waiting in PvP queues before giving up.

I think the game would have benefitted from a bigger budget that would have given equal space to different factions. Currently, Starfleet is fleshed out pretty well, but the Klingons feel a bit like an afterthought, thrown in for the PvP people. It would be much more fun, not to mention add lasting appeal, if the Klingons were offering as much gameplay as the Federation. Maybe even add playable Cardassian and Romulan factions ...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 17, 2011, 08:26:05 AM
It is a widely known complaint - the Klingons have very little content.

There's a reason my Klingon alt has never left Qo'nos.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 04, 2011, 09:34:05 PM
Hey Beeb

QuoteOur first Feature Episode Rerun - The Breen - starts May 5 and ends May 12. Play to earn the series-exclusive Breen Bridge Officer and special Rerun Rewards, Marks and Emblems, including the Absolute Zero ship set!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 04, 2011, 10:33:12 PM
Yeah - going to start working on it tomorrow.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 06, 2011, 05:53:00 PM
Did one of the Breen quests again last night.  They seriously amped the rewards. :thumbsup:

I'd like to get the Breen BOff on three toons, but since two of them have never done these quests (and thus would have to tun through 5 FEs x 2 characters) I'm not sure I can do it in a week.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 07, 2011, 09:23:52 AM
You know what irks me? That there's no admiral's variant of the TNG/DS9/VOY uniforms.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 11, 2011, 07:17:59 PM
Well, I reupped for a month to see if the game's worth occupying the amount of spare time I have over the summer.  Can anybody give me a rundown of what's popped up since January, besides the Foundry?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 11, 2011, 10:58:52 PM
Quote from: DontSayBanana on May 11, 2011, 07:17:59 PM
Well, I reupped for a month to see if the game's worth occupying the amount of spare time I have over the summer.  Can anybody give me a rundown of what's popped up since January, besides the Foundry?

Since January?

Foundry and the Romulan FE.  Both of which you can waste many hours on.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 12, 2011, 12:57:34 AM
Quote from: Barrister on May 11, 2011, 10:58:52 PM
Since January?

Foundry and the Romulan FE.  Both of which you can waste many hours on.

Awesome.  Oh, and I'm loving the redesigns I've encountered so far- I'm loving the way they scrapped the stupid spacedock model and tweaked the interior just enough to make more sense.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 12, 2011, 09:04:33 AM
Quote from: DontSayBanana on May 12, 2011, 12:57:34 AM
Quote from: Barrister on May 11, 2011, 10:58:52 PM
Since January?

Foundry and the Romulan FE.  Both of which you can waste many hours on.

Awesome.  Oh, and I'm loving the redesigns I've encountered so far- I'm loving the way they scrapped the stupid spacedock model and tweaked the interior just enough to make more sense.

Oh yeah - I forgot about the ESD redesign.

If you can hurry up and do (or re-do) the last mission in the Breen series and get your Breen BOff.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 12, 2011, 10:23:01 AM
I was underwhelmed by the Breen BOFF. (I started the Breen story looong ago and finished it last weekend.) Can't customize his appearance, and his skills aren't too exciting, either. :(

I moved my RA lower from Advanced Escort to Assault Cruiser. Much more fun, though the models for the AC suck. Spent some time mixing/matching to get a decent looking ship.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 12, 2011, 10:27:24 AM
I've actually moved to using no tactical officers on away missions, so I doubt I'll ever actually see my Breen.  But because it's time-limited I wanted to get it anyways.

Not sure if I can blast through 3 missions on my second toon tonight though (or if I'd want to). 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 12, 2011, 10:42:15 AM
Yeah, I decided to grind a new Benzite tac... I know there've been some changes to lower-level missions, so I wanted to get a feel for the progression as it stands, as opposed to just zooming around in my VA Excelsior (now I know- Cryptic doesn't delete characters)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 12, 2011, 10:52:49 AM
Quote from: DontSayBanana on May 12, 2011, 10:42:15 AM
Yeah, I decided to grind a new Benzite tac... I know there've been some changes to lower-level missions, so I wanted to get a feel for the progression as it stands, as opposed to just zooming around in my VA Excelsior (now I know- Cryptic doesn't delete characters)

Don't get too excited.  They remastered ONE mission - the first one you do after leaving the tutorial.  I think they're planning to release a couple new remastered ones (the one with the Vulcan ambassador, and the one with the Guardian of orever), but that alone is probably not reason to start a new toon.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on May 12, 2011, 11:14:05 AM
Is there any consensus on which is the best career path to take?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 12, 2011, 11:18:23 AM
Quote from: crazy canuck on May 12, 2011, 11:14:05 AM
Is there any consensus on which is the best career path to take?

No.  All three have their proponents.

It is perhaps because PvP is not so well developed in the game that even minute differences are immediately jumped on.  I am enjoying levelling up my Engineer/Cruiser character, but when I jump back to my Science/Science toon I also enjoy those abilities.

The only thing I learned recently was (as mentioned) was that though it seems counter-intuitive, to not bring tac officers as part of your away teams, as they don't have any really helpful abilities for ground combat.  So far it seems to be true.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 13, 2011, 11:31:52 PM
Quote from: Barrister on May 12, 2011, 10:52:49 AM
Don't get too excited.  They remastered ONE mission - the first one you do after leaving the tutorial.  I think they're planning to release a couple new remastered ones (the one with the Vulcan ambassador, and the one with the Guardian of orever), but that alone is probably not reason to start a new toon.

Luckily, it wasn't a primary reason for me deciding to level an alt- it was that I had my Betazoid engineer main at VA1 shortly after the level cap was raised, so I was getting bored of constant Infection runs- I actually enjoyed the progressions more than I enjoy the top-tier stuff; grinding dailies just isn't my idea of fun, and my fleet couldn't get an RP storyline together to save their lives.

So I started a tac Benzite and have been playing more "RP-style," doing things like handing in my mission reports from the ready rooms, etc.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 14, 2011, 12:38:25 AM
One thing I hate about STO is the patching. I've been waiting for over half an hour now that the latest 220 B patch gets installed - and I'm still at 3.9% - I have started the patcher three times already.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 14, 2011, 02:41:41 AM
Anyways, my main at the moment, the U.S.S. Wallenstein (NCC-91634):

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F9053%2Fscreenshot2011051409015.jpg&hash=99f0119e29cfa14ab0e8105df802b67c8850e807)

Upper row from left to right:
Captain John Terclaes Tilly
Commander T'Par - First Officer
Lieutenant Commander Velak - Chief Medical Officer
Lieutenant Commander Gicayerr - Chief Engineer
Lieutenant Velak - Chief of Security

Bottom row:
Lieutenant Taleh D'jhav - Chief Science Officer
Chief Luron - Engineering
Lieutenant Two of Five - Engineering
Kyn
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 14, 2011, 02:50:32 AM
And my new alt:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F1870%2Fscreenshot2011051409100.jpg&hash=02482522addf2f18b6bfc04e5dfe0cc8a6a6c4e2)
Syzan Ephosi [SCI]
R'shee D'zav (security)
Suzhun (science)
Rocky Augustin Yeast (engineering)
Toree Dylas (security)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Cerr on May 14, 2011, 10:58:21 AM
What race is Gicayerr?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 14, 2011, 11:04:21 AM
Random generated alien likely.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 14, 2011, 11:51:12 AM
Syt - how did you put that together?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 15, 2011, 12:18:22 AM
Quote from: Barrister on May 14, 2011, 11:51:12 AM
Syt - how did you put that together?

Screenshots, and copy paste.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: JacobL on May 15, 2011, 10:31:14 AM
I had such high hopes this would get me playing a MMORPG again...but as all such games currently stand looks like WoW will be the last new online rpg I try.  I blame SWG... :yuk:

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 15, 2011, 11:16:56 AM
Quote from: Syt on May 15, 2011, 12:18:22 AM
Quote from: Barrister on May 14, 2011, 11:51:12 AM
Syt - how did you put that together?

Screenshots, and copy paste.

Which software did you use though?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 15, 2011, 12:13:39 PM
Quote from: Barrister on May 15, 2011, 11:16:56 AM
Quote from: Syt on May 15, 2011, 12:18:22 AM
Quote from: Barrister on May 14, 2011, 11:51:12 AM
Syt - how did you put that together?

Screenshots, and copy paste.

Which software did you use though?

Old Paintshop Pro version. Would work in MS Paint, too, I think.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 15, 2011, 09:09:24 PM
Quote from: JacobL on May 15, 2011, 10:31:14 AM
I had such high hopes this would get me playing a MMORPG again...but as all such games currently stand looks like WoW will be the last new online rpg I try.  I blame SWG... :yuk:

It's a good game, at least during the levelling process.  At least for me, the issue is trying to justify a continued subscription after max level has been reached and the storyline is completed.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 22, 2011, 06:39:09 PM
I am finding out all over again what I found fucking annoying about this game.

Namely, missions where there is no damn way of knowing what you are supposed to do.

Go forth, and explore three systems in some sector! Fly to the sector. It is completely empty. Ragequit.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 22, 2011, 06:43:27 PM
Quote from: Berkut on May 22, 2011, 06:39:09 PM
I am finding out all over again what I found fucking annoying about this game.

Namely, missions where there is no damn way of knowing what you are supposed to do.

Go forth, and explore three systems in some sector! Fly to the sector. It is completely empty. Ragequit.

Does it give you three named systems?  If so they should be on the sector map.

If not, you only have to fly to three unnamed systems.  If there are none, just fly around and they will pop up quite quickly.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 22, 2011, 06:44:14 PM
Flew around. nothing popped up but anomolies.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on May 23, 2011, 01:19:33 AM
Quote from: Berkut on May 22, 2011, 06:44:14 PM
Flew around. nothing popped up but anomolies.
scan them, some should be systems
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 23, 2011, 01:31:09 AM
Quote from: Berkut on May 22, 2011, 06:44:14 PM
Flew around. nothing popped up but anomolies.

I want them to be anomalies.  I prefer them to be anomalies.  I need those drops more than I need some 'explore system X' planets.

But in the end you don't need to do those at all if you aren't interested in crafting.  Just go on to the regular quests.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 23, 2011, 07:45:47 AM
Is there any way to tell if a given quest is actually soloable or not? Getting a little tired of getting my ass kicked in some quest that is clearly intended for groups. Surely there is some kind of indicator on the quest itself?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 23, 2011, 08:09:15 AM
Quote from: Berkut on May 23, 2011, 07:45:47 AM
Is there any way to tell if a given quest is actually soloable or not? Getting a little tired of getting my ass kicked in some quest that is clearly intended for groups. Surely there is some kind of indicator on the quest itself?

The only missions that are definitely not soloable are the Special Task Force missions (actually, even those are still soloable, but you need to be insane to even try it).

Some of those ground mobs are ridiculous, though; I remember the Widrab being a particular pain in the ass a while back.  Also, there's a known bug that's been sitting around for a while with mobs of top-level Klingon Swordsmasters appearing in random exploration missions- not sure if they ever worked on that or not.

If you'd like, I can log in and blow the dust off my maxed-out engineer to help...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 23, 2011, 08:35:24 AM
The missions where it says to go fight in some areas, and I get there and have to destroy X/Y groups and one of the groups has a ship whose shields I cannot even knock down are most certainly NOT soloable. At least not for poor little me in my crappy little light cruiser.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 23, 2011, 09:06:43 AM
Quote from: Berkut on May 23, 2011, 08:35:24 AM
The missions where it says to go fight in some areas, and I get there and have to destroy X/Y groups and one of the groups has a ship whose shields I cannot even knock down are most certainly NOT soloable. At least not for poor little me in my crappy little light cruiser.

Ah, yeah.  The trick is a deliberately weak first salvo- save your weapons cycle for about 10 seconds so you can pummel them once it wears off.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 23, 2011, 03:17:03 PM
Quote from: Berkut on May 23, 2011, 08:35:24 AM
The missions where it says to go fight in some areas, and I get there and have to destroy X/Y groups and one of the groups has a ship whose shields I cannot even knock down are most certainly NOT soloable. At least not for poor little me in my crappy little light cruiser.

Can you give an example?  What is the quest name?

Other than STFs most everything is soloable.

Maybe check your difficulty level?  I found things above normal too hard for my tastes.

Some particular mobs can get tricky at higher levels (anything with Photonic fleet, Cardies and Romulans with self-heals), but nothing you should be meeting just yet.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 23, 2011, 07:59:27 PM
Mission in question is Skirmish.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 23, 2011, 08:59:27 PM
OK, you were right - I had the difficulty set to hard. I did not realize when I warped into the mission that the ships with me were NPCs, I thought they were other players in one of those "group" missions. Duh.

Turns out it was a very cool mission. And I am happy to note that there is room to make things quite a bit more challenging.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 23, 2011, 10:32:28 PM
Quote from: Berkut on May 23, 2011, 08:59:27 PM
OK, you were right - I had the difficulty set to hard. I did not realize when I warped into the mission that the ships with me were NPCs, I thought they were other players in one of those "group" missions. Duh.

Turns out it was a very cool mission. And I am happy to note that there is room to make things quite a bit more challenging.

:) When I first saw your post with the mission name I was scratching my head as I actually did it just a few days ago, and didn't find it that challenging...

Yeah, the named ship (Axon) is tougher than most, but with the other ships supporting you you are fine.  Just save that ship until the end.

This quest is one of the Featured Episodes - follow the whole quest line to completion.  You won't be sorry - they are amongst the best quests in STO.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 09:05:28 AM
Hey, there is a new Cruiser class I can use!

And it is better than the starter cruiser! Sweet!

Wait...I have to pay additional cash to buy it? Seriously - in a pay for play game, there is content that you have to pay extra for, and which has a direct impact on gameplay??? :ultra:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 09:20:15 AM
Quote from: Berkut on May 24, 2011, 09:05:28 AM
Hey, there is a new Cruiser class I can use!

And it is better than the starter cruiser! Sweet!

Wait...I have to pay additional cash to buy it? Seriously - in a pay for play game, there is content that you have to pay extra for, and which has a direct impact on gameplay??? :ultra:

:huh:

Unless you've made it up to Tier 5, the purchasable ships are no better than what you get for free (and at Tier 5 you can earn those ships other ways).

Assuming you just hit Lt Cmdr, you now get a free Tier 2 ship.  Just buy it from the ship vendor in Earth Spacedock.

If you have not hit Lt Cmdr, and are still at lieutenant, the ships you can buy for cash are not appreciably more powerful than the starter cruiser.  It's just that things like the Constitution Class, NX class, or the Oberth class, look cooler than the generic little Miranda and have cosmetic differences (like the Connie's blue phasers).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 09:26:18 AM
Uhhh....no.

The Consittution class has an extra engineering console, and 20% more hitpoints. That is most certainly "appreciably" better. It also has the auto-leveling weapons. It is quite a bit better, in fact.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 09:31:49 AM
Quote from: Berkut on May 24, 2011, 09:26:18 AM
Uhhh....no.

The Consittution class has an extra engineering console, and 20% more hitpoints. That is most certainly "appreciably" better. It also has the auto-leveling weapons. It is quite a bit better, in fact.

You sure bout the extra console and hitpoints?  I mean, I have the Constitution class, so I haven't compared the two recently, but I only remember the auto-levelling weapons.

Now that being said, STO does flirt around the dges of the "nothing in the store gives an in-game advantage".  Several items to give a smallish advantage.  But I guess I'm not terribly offended at items that give a small advantage while levelling.  When a few (or several) hours will get you a more powerful ship no matter what, who really cares?

What is more offensive are things that give an advantage at max level - because then the effect doesn't get washed out in overall levelling.  Here, STO does have some ships purchasable from the online store - or who can be purchased by emblems that take a very long time to grind out.  There is an in-game way to get them, but it's very long...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 09:36:11 AM
Yes, I am sure. The Constitution gets you 2/1/1 consoles as opposed to 1/1/1, 12000 hitpoints as opposed to 10000, and the auto leveling weapons.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 09:40:50 AM
Quote from: Berkut on May 24, 2011, 09:36:11 AM
Yes, I am sure. The Constitution gets you 2/1/1 consoles as opposed to 1/1/1, 12000 hitpoints as opposed to 10000, and the auto leveling weapons.

Okay, I believe you.

All I can tell you is what I said - you're only in your T1 class ship for something like 10-12 hours of game play.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 12:53:28 PM
So Berk - are you actually enjoying your second run through in this game?

You mostly come into this thread to rant - but then again it means you keep on playing.

I was playing again on the weekend, and finished up a quest, only to find I was ONE SKILL POINT away from hitting Rear Admiral (aka - one XP).  :frusty:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 01:06:24 PM
yes, actually I am...I started over though as an Engineering captain. I think I might like that better.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 01:06:47 PM
But I am pissed that I have to fly around in this piece of crap ship when there is something better available! And don't blab at me about how it is only 10-12 hours!

That is NOT the point!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 01:51:00 PM
Quote from: Berkut on May 24, 2011, 01:06:47 PM
But I am pissed that I have to fly around in this piece of crap ship when there is something better available! And don't blab at me about how it is only 10-12 hours!

That is NOT the point!

:console:

You're sure to get pwned in PvP because you're a cheapass.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 02:25:44 PM
Speaking of being a cheap ass, send me a bunch of gold. Or pressed latinum, or whatever passes for it. Thanks!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 02:31:34 PM
Quote from: Berkut on May 24, 2011, 02:25:44 PM
Speaking of being a cheap ass, send me a bunch of gold. Or pressed latinum, or whatever passes for it. Thanks!

I'd be happy to do it - but there's virtually nothing in STO you can spend it on. :lol:

More seriously - you can't actually send energy credits in the mail.  You can however send items which you can then turn around to sell on the exchange for credits.  If you're hard up I can see what I can do...

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 02:32:44 PM
Is crafting worth the trouble? Or at least close? Or at least not terrible?

Never mind, I am going to do it regardless, who am I kidding?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2011, 02:40:37 PM
Quote from: Berkut on May 24, 2011, 02:32:44 PM
Is crafting worth the trouble? Or at least close? Or at least not terrible?

Never mind, I am going to do it regardless, who am I kidding?

It was a disaster before in the first iteration of the game.

Now it's not bad.  The one major gripe is that you can ONLY craft at Memory Alpha.  Which is somewhat out of the way.

That being said... it's not bad.  You gather your craftables from anomalies (remember how I said I like getting anomalies) which you can come across as part of doing your regular questing.  You just have to search each zone with your sensors to find them.

The items you can make are useful - you can make level-appropriate green items, and you can choose the ones to make that you really want.  There's no equivalent to making stacks of some useless item just because it's the only thing that will give you a skill up.

Finally... by crafting you can make the Aegis set, which are tied (with the Borg Set) for the best ship items in the game.

Watch out though - the best crafting items require the use of rare trace particles.  If you want you can sell these for big bucks on the exchange.  Otherwise though I recommend saving them until you hit max level so you can make the Aegis set, as it requires a ton of them.

Anyways, like crafting anywhere it's optional.  You can skip it if you want.  But it's better than some games, and is probably better than WoW.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2011, 02:43:06 PM
I am maybe re-thinking an engineer. Tanking in the game (judging from reading guides) seems kind of boring.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 24, 2011, 07:14:51 PM
Quote from: Berkut on May 24, 2011, 02:43:06 PM
I am maybe re-thinking an engineer. Tanking in the game (judging from reading guides) seems kind of boring.

It is; the best mileage I've gotten so far is running escorts with an engineer.  Pure science captains seem to have some die hard fans, too, though.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on May 26, 2011, 06:11:58 PM
You guys might even get me back into this.  After I level my Priest that is.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 26, 2011, 11:09:26 PM
Quote from: crazy canuck on May 26, 2011, 06:11:58 PM
You guys might even get me back into this.  After I level my Priest that is.

Well, I'm having fun with it.  It is a change of pace from WoW.  Some nice fixes have been made to the game since launch, though it hasn't been fundamentally re-written or anything.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on July 07, 2011, 05:38:49 PM
Season 4 hits tonight:

Release notes:

QuoteFeatures
Ground Combat Update
Shooter Mode
There is now an alternate firing mode called "shooter mode". Shooter mode is very responsive, and allows for quicker acquisition of targets via the targeting reticule. Use L-Mouse and R-Mouse to fire your primary and secondary attack on your weapon. Middle mouse will activate your melee attack. You can, however, still use the keyboard keys - 1, 2, and 3 - if you prefer. Notice you can fire your weapon without a target while in shooter mode, and players can now miss targets.
There are new shooter mode specific keybind options in the options menu
Swap to shooter mode
Use the B key to Swap between Shooter and RPG mode. If you open a menu (like your skill page) while in shooter mode, you will temporarily drop back to RPG mode, so you can maintain control over your character and interact with the window.
Players can auto-attack their primary fire in shooter mode by holding down the left mouse button in a default button layout.
Classic controls are unaffected
It was important to us to maintain the classic RPG control scheme in STO. You can continue to play with the original control, use the new Shooter controls, or switch back and forth on-the-fly at any time.
New Options
To help preserve the classic controls, there is now a new set of shooter mode controls and keybinds in the options menu, so you can manage both independently.
All values have been updated
Although the classic control mechanics are preserved in STO, the ground game has been completely rebalanced. All values including HP, damage, and most ground Kit and Captain Abilities have been modified and updated.
Tooltips
You can see a lot of the above reflected in the new tooltips. There is a lot more info in the new tooltips, and you will now be able to better see how your skills affect all your ground abilities.
Pacing
Once of the most significant changes is in the pacing of ground combat. Overall, it is significantly more visceral. Response times and activate times are much quicker and gratifying. Recharge times on the secondary fire for most weapons have been greatly reduced. The overall pacing has greatly improved. We wanted the player to feel powerful, so low ranking critters can be taken out much more quickly. However, commanders have gotten more deadly and will take thought to overcome.
Difficulty Slider Updates
Switching to Advanced or Elite difficulty will give critters a little more HP, but not much. However, they will deal more damage, and some will even gain new abilities. As always, playing at a higher difficulty setting will earn you better rewards.
Advanced and Elite modes have been tuned.
Ensigns now have shields on both advanced and elite modes.
Ensigns now have bonus HP on elite mode.
Cover
STO has a simple cover mechanic. Crouching behind a tall object can break line of site from your foe.
Power Offset Mode
Since you no longer have a free mouse to access other Kits and captain abilities, you can either switch to RPG mode to utilize your powers, or you can use one of the two new power offset mode functionality.
If you set your power tray to card 3, you will then see a brick of power slots that forms three lines. You can place powers on the top and middle line, as usual, but now you can easily access them in shooter mode with your mouse keys. When you press R or T a yellow rectangle will surround three powers. Those powers are now selected. Those selected powers will now active the next time you use your mouse clicks or the 1,2,3 keys the selected powers will be used instead of your weapon. After using any of the powers in the selection box once, the yellow rectangle will go back to your weapons, indicating those are now the selected attacks.
This mode is the default power offset mode.
Pressing R will move this rectangular bar up (when it hits the top it will cycle to the bottom again)
Pressing T will move this rectangular bar right (when it it's the right it will cycle to the left again)
If you set your powers UI to card 3, you will then see a brick of power slots that form three lines. You can place powers on the top and middle line, as usual, but now you can easily access them in shooter mode with your mouse keys. By pressing R all of the powers on line 2 will be placed on your first line, so instead of pressing "Ctrl+1" to use a power you can simply click your 1 key or your L Mouse button. This makes all of your powers more accessible while in shooter mode. Note: your powers tray doesn't NEED to be set to 3 for this to work, it was simply easier to explain it that way
This mode is an alternate option.
Kit and Captain Abilities
As mentioned before, most have been overhauled to work better with the new mechanics. In RPG mode, like always, all abilities require a target. However in Shooter mode, it works differently. If ability can target self or friend, you won't need a target. For instance, if you target an ally with a heal, you will heal that target. If you have no friendly target, you will heal yourself. Kit or Captain Abilities that harm or debuff a single foe still requires a target, even in shooter mode. This is to prevent misfires of abilities that have large cooldowns. However, Kit and Captain abilities that are AoE do not require a target to activate in shooter mode. If you have no target, the ability will activate at max range. So, for instance, you can place a Dampening field at a point on the ground in shooter mode.
Grenades
In shooter mode, grenades no longer require a target to activate. They can even be thrown over walls. Damage has been increased.
All weapons updated
You will now see a significant difference between each weapon's damage and effective range.
Pistols have the highest DPS but the shortest range.
Rifles hit harder per shot but have a lower dps due to recharge times. They are mid to long range.
Assaults do more mid to short range burst damage.
Weapon melee
Melee can be activated with the middle mouse button or the 3 key. It is now a combo. The rifle combo is the most advanced, while the Assault combo is more limited. Rifle Combos will change attacks automatically. The first always tries to push the target back, but if the target has grown resistant to knock backs, the combo will automatically change to expose attacks. Once the target is exposed, the combo will again change to Exploit attacks.
New Weapons
Assault Rapid sweep - Is now a Full Auto Rifle, and now uses Soldier skill instead of Special Forces. It's much faster and responsive, and its secondary attack can be swept across targets.
Pulsewave rifle and Assault Arcwave - Both of these weapons are now the Pulsewave. We combined the secondary attacks of both weapons into one. The Pulsewave is now effectively an energy shotgun. Its fast and powerful, and both attacks do more damage the closer you are to the target.
Assault Multi-Beam - This weapon was given the most significant upgrade. It is now a minigun! Both attacks have a spool-up time, but are very high in damage. Its secondary attack fires an extremely long burst that can be swept across multiple targets.
Power Changes
Engineering :
All fabrication abilities now have appropriate replicator fx based on whether you are Federation or Klingon.
Equipment Diagnostics - basically the same. Still cures Mechanical Debuffs, but now also gives a shield and damage resistance buff.
Combat Supply - Now creates a clickable crate that you can go to and retrieve temporary hypos, shield charges and power cell devices.
Medical Generator - the generator now simply has a healing/Damage Resistance aura around it. It no longer heals/buffs one target at a time.
Turret Fabrication - now summons a phaser turret for Federation and a Disruptor turret for Klingons. Each version of Turret Fabrication (I, II and III) comes with an increasingly better weapon.
Seeker Drone - No longer requires a target to summon. Drone acts more like Security Escort and will follow you and attack any nearby foes. Now summons a phaser Drone for Federation and a Disruptor Drone for Klingons. Each version of Seeker Drone (I, II and III) comes with an increasingly better weapon.
Support Drone - Now summons a phaser Drone for Federation and a Disruptor Drone for Klingons. Its weapons are minimal (one beam - no longer has wide beam), but it comes with Engineering buffs - Equipment Diagnostics, Quick Fix, and Shield Recharge (based on its Version - I, II, or III). Will stay by its assigned target. Support Drone will follow and assist you and only attack foes that attack you. If you select an ally (Away Team member, another fabricated device like a turret or another drone, or any other ally), the support drone will assist that target.
Transphasic Bomb is now functioning as it was meant to.
Orbital Strike - Fixed and awesome. Also, the Klingon version is a Disruptor.
Tactical :
Focus Fire - is now Battle Strategies. This ability was changed because it was mostly redundant with Fire on My Mark. Now, Battle Strategies first applies a short duration buff that removes tactical debuffs and any enemy that attacks the target will have a chance of betting Exposed. Can be used on yourself or an ally.
Leg Sweep - Is now Sweeping Strikes. It's now a heavy melee combo or cone attacks (hits more than one target) Has no recharge time.
Motion Accelerator - Is about the same, but will be a PBAoE buff that adds resistance to Holds, Stuns, Roots and slows.
Suppressing Fire - Is about the same, but will be a PBAoE buff that grants you and your ally's weapons the ability to slow their targets with a chance to root.
Lunge - is now a Kirk Drop Kick. This is just an animation change, but pure awesome!
Target Optics - simplified so it no longer needs a foe target to activate. If there are any enemy targets in front of you, they may be exposed when you activate Target Optics.
Recharge time for rally cry has been reduced from 3 minutes to 2 minutes.
Tuned/simplified Plasma grenade.
Science :
Hypospray Dylovene - basically the same. Still cures Toxic, but now also gives a Physical damage buff and a Max HP buff.
Nanoprobe Infestation - fixed and greatly simplified. Simply infects the target with a damage resistance debuff that can infect nearby targets.
Thermal Vents - Now Exothermic Induction Field. Same basic powers (just a name and art change so you are not summoning volcanoes inside starships).
Gravitic Field - Now Gravimetric Shift Electro. Same basic powers (just a name and art change so you are not summoning volcanoes inside starships).
Geophysics - (This refers to the Sklii/Stat not a kit ability) Note the stat is now called Physics. It's the same stat and it modified the same powers. Just a name change to better reflect the name changes to Thermal Vents and Gravitc Field.
Simplified and tuned Hyperonic radiation.
Simplified and tuned Sonic Pulse.
Power Updates
There has been a general reduction in health and shield strength as part of our Ground Combat 2.0 Upgrade.
Tooltips have become more informative and descriptive across all powers and weapons.
Weapons Malfunction will now also debuff the targets weapon damage.
Fixed Breen CRM 200 secondary fire so it now properly freezes enemies.
The recharge time adjusts over rank for Mine Barrier, Cover Shield, Anesthizine Gas, and Dampening Field.
Engineering turret fabrication now summons a different type of turret based on Rank of the kit power. Klingons now summon disruptor turrets.
Reduced chance for Procs for all ground weapons to compensate for new pace of ground combat.
The cast-time for powers have generally been decreased.
Scientific Aptitude now protects you from roots.
The "Hold" display name has been changed to "Stun".
Reduced the duration ground stuns and holds.
Stuns can now be interrupted by attacking.
Vascular Regenerator will now properly extinguish a plasma fire DoT on you or your allies.
Fire Extinguisher and Breen CRM 2000 will now extinguish plasma fires from plasma grenades.
Fixed Icon for Bite trait and Feline Instinct trait (they were reversed).
Fixed dampening field to work with shooter mode.
Fixed CRM 200 cone firing off if you spam the primary power.
Tuned/simplified Pistol Stun and ground weapon stun enhancement.
Fixed Dampening field so it can be cast anywhere in shooter mode.
Fixed Dampening field debuff icon.
Added new lasers to sniper Rifles.
Fixed seeker and support drone death power so they don't linger around with bad effects.
Players can no longer roll while using powers.
Altered Combat Supply to drop a crate with items for allied players, rather than granting powers directly.
Various Weapon Changes (replacements, etc).
New Qo'noS (First City)
The Qo'noS map has been completely overhauled, it is now called "First City".
Klingon players that logged out in Old Qo'noS should spawn appropriately in new Qo'noS.
There are now tour missions throughout the First City to help players get acquainted with their new surroundings.

And there's more that wouldn't fit in one post.

http://www.startrekonline.com/node/2512
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on July 08, 2011, 12:08:20 AM
They finally un-zerged the Borg? "Stun" appears more than just as the alt-fire name for the crappy standard-issue phaser?  Arc-trajectory grenades? :o

Mixed feelings on the pacing changes, though- a couple of the ground mobs were already too fast for players' own good (forget which; Widrab comes to mind, though). 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on July 13, 2011, 01:18:21 PM
Well finally got a bit of a chance to finally play STO again.  I like the much faster combat.  Quite a bit.

Not as sure about suddenly turning ground combat into a FPS-type mode - might take some getting used to.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 07, 2011, 11:45:50 PM
Got this for free from the Alienware promo, hope to see you ingame. I've heard it's gotten better in the past year.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 12:16:58 AM
Quote from: chipwich on August 07, 2011, 11:45:50 PM
Got this for free from the Alienware promo, hope to see you ingame. I've heard it's gotten better in the past year.

What's your account name Chip?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 08, 2011, 02:17:17 AM
Ketermuls. It's still one big server right?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 12:11:53 PM
Quote from: chipwich on August 08, 2011, 02:17:17 AM
Ketermuls. It's still one big server right?

Yup.  I'll add you to my friends list.

I haven't played the last couple weeks, but that's as good a reason as any to hop on tonight.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 08, 2011, 01:30:01 PM
I'm glad you're sticking to your guns, I was all sad when I knew you had bought a lifetime and all the reviewers said the game sucked.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 01:39:21 PM
Quote from: chipwich on August 08, 2011, 01:30:01 PM
I'm glad you're sticking to your guns, I was all sad when I knew you had bought a lifetime and all the reviewers said the game sucked.

Well the nice thing about the lifetime is you don't have to worry about getting your "moneys worth" every month.  I can, and have, put the game aside for several months before only to come back.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on August 08, 2011, 02:04:20 PM
I just played a foundry mission, To Helna and Back. Not great, but an hour's worth of mission; I'd give it 3.75 stars out of 5 - well crafted but not overly original. It allowed me to sample the new ground combat, though - MASSIVE improvement. Fights are now finished MUCH faster instead of moving at a glacial pace of chipping away fractions of hitpoints. Actually feels like action now.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 02:47:58 PM
Quote from: Syt on August 08, 2011, 02:04:20 PM
I just played a foundry mission, To Helna and Back. Not great, but an hour's worth of mission; I'd give it 3.75 stars out of 5 - well crafted but not overly original. It allowed me to sample the new ground combat, though - MASSIVE improvement. Fights are now finished MUCH faster instead of moving at a glacial pace of chipping away fractions of hitpoints. Actually feels like action now.

Not sure I like the FPS mode, but in any event you can keep the traditional MMO mode as well.

Yes - great improvement.

The revamp to the Borg is a bit confusing though, as it isn't explained in-game AT ALL.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 08, 2011, 03:23:32 PM
What is the benefit of doing things at higher difficulty?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 03:40:52 PM
Quote from: chipwich on August 08, 2011, 03:23:32 PM
What is the benefit of doing things at higher difficulty?

Better rewards, both in drops and XP.

But I stick with basic difficulty.  I'm not 133t-enough.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on August 08, 2011, 10:44:05 PM
Quote from: Barrister on August 08, 2011, 02:47:58 PM
Quote from: Syt on August 08, 2011, 02:04:20 PM
I just played a foundry mission, To Helna and Back. Not great, but an hour's worth of mission; I'd give it 3.75 stars out of 5 - well crafted but not overly original. It allowed me to sample the new ground combat, though - MASSIVE improvement. Fights are now finished MUCH faster instead of moving at a glacial pace of chipping away fractions of hitpoints. Actually feels like action now.

Not sure I like the FPS mode, but in any event you can keep the traditional MMO mode as well.

Yes - great improvement.

The revamp to the Borg is a bit confusing though, as it isn't explained in-game AT ALL.

I played in "normal" mode, i.e. tabbing from target to target.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 08, 2011, 10:55:12 PM
Quote from: Barrister on August 08, 2011, 12:11:53 PM
Quote from: chipwich on August 08, 2011, 02:17:17 AM
Ketermuls. It's still one big server right?

Yup.  I'll add you to my friends list.

I haven't played the last couple weeks, but that's as good a reason as any to hop on tonight.

Doesn't seem to work.  Is that your account name (as opposed to your character name)?  In STO you can befriend an entire person - not just an individual character.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 09, 2011, 02:05:55 AM
Quote from: Barrister on August 08, 2011, 10:55:12 PM
Quote from: Barrister on August 08, 2011, 12:11:53 PM
Quote from: chipwich on August 08, 2011, 02:17:17 AM
Ketermuls. It's still one big server right?

Yup.  I'll add you to my friends list.

I haven't played the last couple weeks, but that's as good a reason as any to hop on tonight.

Doesn't seem to work.  Is that your account name (as opposed to your character name)?  In STO you can befriend an entire person - not just an individual character.

Ketermuls is my account name. Ixchel@ketermuls
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on August 09, 2011, 07:21:33 PM
Wait it turns out my name is porkface.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 09, 2011, 11:36:09 PM
:lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on August 10, 2011, 01:39:11 PM
:lol: This kind of quality stuff is why I miss playing.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on August 13, 2011, 02:22:01 AM
Seems they switched off the Foundry because it doesn't play well wiht the latest update (seems they switched off the Foundry during the test of the update).

Which sucks, because in the past months the Foundry was the only source for new, original content.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on September 01, 2011, 11:33:42 AM
New owners have announced what many have long suspected - STO will go "free to play".

No specific details released so far.

I dunno - as a LTS who still plays the game (albeit sporadically) unless they just screw me over on the LTS I suppose it doesn't make any difference, and might even improve things.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on September 01, 2011, 11:39:28 AM
Quote from: Barrister on September 01, 2011, 11:33:42 AM
New owners have announced what many have long suspected - STO will go "free to play".

No specific details released so far.

I dunno - as a LTS who still plays the game (albeit sporadically) unless they just screw me over on the LTS I suppose it doesn't make any difference, and might even improve things.

This worries me.  F2P's are usually good time-wasters that you can just sink a couple minutes into here and there (World of Tanks: amazingly successful as a F2P, for example).  I suppose this could help inject some life into PvP, but there's very little one can do in the campaigns without sinking at least an hour (one reason I didn't find it so hard to stop playing).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on September 01, 2011, 11:44:41 AM
Quote from: DontSayBanana on September 01, 2011, 11:39:28 AM
Quote from: Barrister on September 01, 2011, 11:33:42 AM
New owners have announced what many have long suspected - STO will go "free to play".

No specific details released so far.

I dunno - as a LTS who still plays the game (albeit sporadically) unless they just screw me over on the LTS I suppose it doesn't make any difference, and might even improve things.

This worries me.  F2P's are usually good time-wasters that you can just sink a couple minutes into here and there (World of Tanks: amazingly successful as a F2P, for example).  I suppose this could help inject some life into PvP, but there's very little one can do in the campaigns without sinking at least an hour (one reason I didn't find it so hard to stop playing).

First - that's not quite true with STO.  As long as you complete a stage of a mission, if you then quit and come back the next day you have the option of coming back right where you left off.  The only problem is missions where you have a very long ground map - you have to complete that entire map or else risk losing the time spent on it.

Also LOTRO isn't a 'couple of minutes time waster' and has supposedly done well F2P.

But no details announced (other than 'you can play all the way to max level without paying a cent'), so no risk worrying too much.



But in news that was unrelated until now, I did put $5 down on a SWTOR pre-order.  :homestar:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on September 01, 2011, 11:46:07 AM
F2P are so fucking expensive :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on September 01, 2011, 12:07:33 PM
Champions Online seems to do pretty well as F2P. Their lifetimers also get 400 free points every month for the store.

But I've also pre-ordered the SW:TOR collector's edition, because I'm a sucker.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on September 01, 2011, 12:16:39 PM
Quote from: Syt on September 01, 2011, 12:07:33 PM
Champions Online seems to do pretty well as F2P. Their lifetimers also get 400 free points every month for the store.

But I've also pre-ordered the SW:TOR collector's edition, because I'm a sucker.

I am getting slightly (but only slightly) smarter, as I did not get the CE.

Honestly from reading about SWTOR I think it'll be fun to play solo for awhile, but I can't imagine it holding my interest for months and years.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on September 01, 2011, 08:10:59 PM
I think most MMO makers are realizing that the monthly pay model is on it's way out except for blockbuster MMOs. And even then Guild Wars 2 will be box-to-play. An the fact that STO had a cash shop already irritated me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on September 06, 2011, 03:06:33 PM
They've announced more details.

From what I can tell a free account is limited in slots, storage space, and can't create Foundry missions (but can play them).   It seems like a pretty good deal to me.

and as a lifer, I gather I'll get a few points for free every month.  Since I had previously spent  afew bucks here and there at the Cryptic Store, this seems like it would save me money.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on September 06, 2011, 04:29:57 PM
Oh, wow.  That's actually a really good loadout for the free players (cheapskates like me), especially those of us who take the time to plan our training well in advance.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on December 01, 2011, 04:56:14 PM
The game hasn't gone F2P yet, but all the F2P changes have gone live as of today for anyone with a subscription.

I've been looking forward to checking out the Duty Officer system myself.

http://www.startrekonline.com/season_five
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on December 02, 2011, 01:44:37 PM
The Duty Officer system is... interesting.

You have a bunch of duty officers.  You can send them on various missions (which take certain amounts of time to complete).  Upon them completing their missions, they can increase various skills or gather other resorces.

Its essentially a whole non-combat mini-game.  If nothing else it gives you a nice reason to log in once a day just to set your DOffs to do their thing.  I'm still trying to master it though, so I'll give a more complete review later on.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on December 02, 2011, 02:44:47 PM
Doesn't SWTOR have that for companions? With the "crew skills" you buy you can send them on missions to gather crafting resources.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on December 02, 2011, 02:50:54 PM
Quote from: Syt on December 02, 2011, 02:44:47 PM
Doesn't SWTOR have that for companions? With the "crew skills" you buy you can send them on missions to gather crafting resources.

Yes.

The implentation is quite different though.  In STO your duty officers aren't characters you can interact with - they're mere entries on a ledger.  There is also a much wider range of missions you can send them on.  They can also be injured, or even die, on more dangerous missions.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on December 02, 2011, 02:51:51 PM
Quote from: Barrister on December 02, 2011, 02:50:54 PM
Quote from: Syt on December 02, 2011, 02:44:47 PM
Doesn't SWTOR have that for companions? With the "crew skills" you buy you can send them on missions to gather crafting resources.

Yes.

The implentation is quite different though.  In STO your duty officers aren't characters you can interact with - they're mere entries on a ledger.  There is also a much wider range of missions you can send them on.  They can also be injured, or even die, on more dangerous missions.

just dont dress them in red uniforms and they will be fine.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on December 03, 2011, 05:24:31 AM
I just had a look at the DO system. On the whole it seems to boil down to a collectible card game. You can buy random "packs" of DOs for 220 Cryptic Store points. You can assign them ship duties to gain some boni in space or ground combat, or send them on missions to collect stuff, level up etc. with some minor risk/reward scheme. You can also trade them with other players, I've read.

I logged in my Lower Half Admiral - was a bit of a pain to re-skill completely, but it seems a lot more streamlined and improved. And I received ten or so new bridge officers. :lol:

Btw, Rear Admiral ships, with all that borg tech added to them, look hideous.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 05, 2012, 08:45:10 PM
Re-downloading, since they're letting those of us with lapsed subs in early.  Who else is still playing/coming back to try out the F2P?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 06, 2012, 12:59:50 AM
Quote from: DontSayBanana on January 05, 2012, 08:45:10 PM
Re-downloading, since they're letting those of us with lapsed subs in early.  Who else is still playing/coming back to try out the F2P?

I've was playing before TOR went live, and mean to come back (since it's well free and all).  It's not a great game, but it's a fun game, so you can count on my return at some point.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 06, 2012, 11:43:09 AM
I never subscribed (only played the beta), but I'll probably check it out again at some point now that it's f2p. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 22, 2012, 05:14:13 PM
Yeah this game is still a terrible buggy mess.  I'm coming across bugs that I remember reporting in the beta, what, a year ago now?  Not to mention the shiny new ones (For me, at least. After looking them up, I saw some of those have been in since the beta as well) and the crashing that happens way too often. 

The crashing is especially irritating for me, since after each time it does, I can't get back into the game without force closing their error reporter and game client, deleting some .hogg files, then letting the launcher crash at least once during verification (and force closing everything), then finally unfuck itself and DL anywhere from 4 - 6gbs of .hogg files.  Just started doing this after the patch on the 20th.  Pretty unacceptable. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: sbr on January 22, 2012, 05:22:32 PM
Christ I can't imagine any game worth all that
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 22, 2012, 05:33:15 PM
Quote from: sbr on January 22, 2012, 05:22:32 PM
Christ I can't imagine any game worth all that

I bothered with it twice because I wanted to get to the next tier of ships (commander) and maybe start checking out some PvP, but it just crashed again about 15 minutes ago and...I think I'm done.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 22, 2012, 10:47:31 PM
Quote from: MadBurgerMaker on January 22, 2012, 05:14:13 PM
Yeah this game is still a terrible buggy mess.  I'm coming across bugs that I remember reporting in the beta, what, a year ago now?  Not to mention the shiny new ones (For me, at least. After looking them up, I saw some of those have been in since the beta as well) and the crashing that happens way too often. 

The crashing is especially irritating for me, since after each time it does, I can't get back into the game without force closing their error reporter and game client, deleting some .hogg files, then letting the launcher crash at least once during verification (and force closing everything), then finally unfuck itself and DL anywhere from 4 - 6gbs of .hogg files.  Just started doing this after the patch on the 20th.  Pretty unacceptable.

What kind of bugs are those? I don't recall any major issues while playing, but I might have missed them.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 22, 2012, 10:58:29 PM
Quote from: Syt on January 22, 2012, 10:47:31 PM
What kind of bugs are those? I don't recall any major issues while playing, but I might have missed them.

The most irritating ones are when your bridge officers and any badguys in the area + possibly some objects you need to activate to complete the mission fall through the ground and can't be recalled/shot/activated.  I've had it happen three separate times on three different planets (although multiple times on the first planet when I was trying to get it to work so I could finish the mission).  On that first one, it was ridiculous when the enemies dropped through the ground, then started shooting me for flanking damage from wherever they were.  One of the crates also disappeared, and it never registered my activation of the second one, leaving me sitting at 1/3 and having to just drop the mission.

Basically, if you notice your officers aren't with you and are instead unconscious 200+ meters away or won't rally to you, etc, just give it up.

These were new to me.  The ones I remember reporting were a couple of crashes in certain areas inside of a certain base during one of the earlier Klingon missions.  When I was doing that mission this time around, I was thinking "I remember this level...I wonder if I'll be able to make it through" and boom, crash.  Like in the beta, I was able to sort of force my way through it with multiple tries, getting a little further before each crash until I was finally able to finish it (I think this last time it took three tries).

This is using a new install of Windows 7 64 with 16gbs of new RAM, so just in case, I've run memcheck, windows memory diagnostic, and chkdisk to see if maybe something on my end was fucking things up.  Everything has come back good to go, and all my other programs run quite nicely.  vOv  It's just this particular one that is having some MASSIVE problems.  I don't really care all that much about the bugs, since just dropping those missions and moving on isn't that big of a deal, but the crashing and files fucking up part is Real Bad.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 22, 2012, 11:03:25 PM
For whatever the games faults, I've never had any CTD problems. :mellow:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 22, 2012, 11:08:31 PM
Yeah, never CTD'ed myself, and this "enemies falling though the ground" also never happened to me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 22, 2012, 11:13:07 PM
Quote from: Barrister on January 22, 2012, 11:03:25 PM
For whatever the games faults, I've never had any CTD problems. :mellow:

I'm happy for you.  No, seriously, it's good that it's not totally fucked for you.

There are some posts in the tech support section of the forums that are noting they had crashes/problems start with the recent patch as well.  The ones that actually list their specs and such (there are ~eight crash posts on the first couple of pages, two of them list their stats that I've seen) seem to all have 7 64 with bunches of RAM.  Might have broken something with certain setups with that patch.

Edit:  Here's the enemies falling through the ground:  http://forums.startrekonline.com/showthread.php?t=91856

Look at the date on that post.  I ran into that problem yesterday and today, with the first time being that same Medical Supplies mission (some medical ship crashed in the area and some brown people were there to ambush you).  At least his whole BO crew didn't drop down through the ground too like mine did every time.  I guess the mission designer never got around to it.  :rolleyes:  Post 6 notes more locations if you want to try your luck and/or avoid the locations.  These are part of the "To Boldy Go" or whatever missions assigned by some dude to go explore three systems in <name of places where there aren't any named systems, only unknown markers that have to be scanned>.  He'll give you dilithium for doing it, which is why I was even bothering.

Here's a post from yesterday with a crash that is throwing the same error I get: http://forums.startrekonline.com/showthread.php?t=249567

Verifying files, as noted and if it even makes it through the process, has no effect.  The only fix I've found so far is to re-download the .hogg texture files (which means you can uninstall/reinstall if you're so inclined), then hope they hold together for a while.

E2: Oh okay, some other posts were saying this latest version of the client has bigtime memory leak problems.  Wonder what else got messed up.  As I said, it was perfectly stable before that patch went through.   If they can fix whatever they broke, it'll at least be a playable buggy mess, instead of an unplayable one.  That would be worth...well...free.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 23, 2012, 09:48:27 AM
Well - I have certainly had the problem of my BOffs falling through the floor.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 23, 2012, 03:27:57 PM
Quote from: Barrister on January 23, 2012, 09:48:27 AM
Well - I have certainly had the problem of my BOffs falling through the floor.

You figure out a way to fix it?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 23, 2012, 03:33:15 PM
Quote from: MadBurgerMaker on January 23, 2012, 03:27:57 PM
Quote from: Barrister on January 23, 2012, 09:48:27 AM
Well - I have certainly had the problem of my BOffs falling through the floor.

You figure out a way to fix it?

Nope.  Beam out and try again is about it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 23, 2012, 03:54:12 PM
Quote from: Barrister on January 23, 2012, 03:33:15 PM
Nope.  Beam out and try again is about it.

Blah. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 26, 2012, 08:17:56 PM
Hey for those who might be interested, an SA dude (the guy who did the organized containers and something else for Skyrim) got annoyed by the icons of the stuff you harvest from anomalies, so he made a little mod:

http://forums.somethingawful.com/showthread.php?threadid=3296971&userid=0&perpage=40&pagenumber=105#post399957289

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fqs5vz.png&hash=7c5ecfe3a06867cc018a93022b1029d335bab98a)

http://mod.gib.me/startrekonline/harvesticons.zip

I tried to play again today and got an immediate CTD, but I'm re-DLing the .hoggs right now in case it was some residual fuckup from a previous attempt under the other patch (it patched something when I went to log in the first time).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on January 26, 2012, 08:19:39 PM
I remember when I harvested form anomalies, I couldnt wait to see what I could make with all that stuff.

I stopped playing the game around the time I realized there was no crafting system.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on January 26, 2012, 08:20:44 PM
Quote from: crazy canuck on January 26, 2012, 08:19:39 PM
I remember when I harvested form anomalies, I couldnt wait to see what I could make with all that stuff.

I stopped playing the game around the time I realized there was no crafting system.

You can make stuff now, although I haven't really gotten into it and just end up selling all that shit on the market.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 27, 2012, 08:21:33 AM
I eventually made the Aegis set for my ship, which lights it up TRON-style. :cool:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: szmik on January 29, 2012, 01:41:48 PM
so I downloaded it today.... interface is  :bleeding: Couldn't they import one of Starfleet Command?  :hmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 29, 2012, 01:51:17 PM
Quote from: szmik on January 29, 2012, 01:41:48 PM
so I downloaded it today.... interface is  :bleeding: Couldn't they import one of Starfleet Command?  :hmm:

It is.  It's been a source of contention since the beta.

I keep meaning to pick STO back up, but I just can't be arsed.  Fleets are really what keep it together. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: szmik on January 31, 2012, 03:39:27 PM
this game is buggy

first my char got stuck in Academy, and now during a space battle against Orion Marauder Bs my ship is stuck in place for no apparent reason(?), just can't move and my torpedoes have lost any effect on the enemy  :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 31, 2012, 03:42:22 PM
Quote from: szmik on January 31, 2012, 03:39:27 PM
this game is buggy

first my char got stuck in Academy, and now during a space battle against Orion Marauder Bs my ship is stuck in place for no apparent reason(?), just can't move and my torpedoes have lost any effect on the enemy  :mad:

Are you stuck up against an asteroid?  That does happen to me sometimes.

You can just back up though.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 03, 2012, 12:38:49 AM
They really bring the servers offline a lot in this game, and there doesn't seem to be a whole lot of rhyme or reason to the times or length of DT.  If it needs this much maintenance, why don't they just make it a daily scheduled downtime that may just end early instead of seemingly random times and lengths?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Ed Anger on February 03, 2012, 06:52:14 PM
I'm thinking of signing up for the free bit just to be a dick.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 03, 2012, 11:29:49 PM
Quote from: MadBurgerMaker on February 03, 2012, 12:38:49 AM
They really bring the servers offline a lot in this game, and there doesn't seem to be a whole lot of rhyme or reason to the times or length of DT.  If it needs this much maintenance, why don't they just make it a daily scheduled downtime that may just end early instead of seemingly random times and lengths?

I'm not sure about now with all of PWE's bans on far eastern players, but it started deliberately- they wanted to make sure no timezone got stuck with a regularly scheduled downtime when they'd be playing.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 03, 2012, 11:30:16 PM
Quote from: Ed Anger on February 03, 2012, 06:52:14 PM
I'm thinking of signing up for the free bit just to be a dick.

It's a fun toy to play with, I gotta say.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 03, 2012, 11:54:19 PM
Oh hey they broke autofire with the latest patch.  Type /defaultautoattack 1 in your chat box to get it back (until you reload space, then do it again).  The usual right clicking doesn't work atm.

Quote from: DontSayBanana on February 03, 2012, 11:29:49 PM
I'm not sure about now with all of PWE's bans on far eastern players, but it started deliberately- they wanted to make sure no timezone got stuck with a regularly scheduled downtime when they'd be playing.

Why did they ban players in moon time zones? 


Edit: Made Captain.  :)  Instead of continuing the tactical route (my dude is a tac officer, but I wasn't feeling the Defiant class), I decided to give the Intrepid class a shot.  Was assigned USS Lexington, a glorious ship name, and turned it into what is basically a bigger Akira Class (got the turn rate up with 2x RCS accelerator consoles) torpedo bays and all.  It's fucking awesome.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 04, 2012, 12:30:17 PM
Quote from: MadBurgerMaker on February 03, 2012, 11:54:19 PM
Why did they ban players in moon time zones? 

Think it has something to do with doing business in some countries and licensing issues.  Basically, Cryptic didn't ban them- Perfect World had some kind of beef from before acquiring Cryptic that turned into a huge headache for Chinese, Russian, and Australian (go figure) players.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 04, 2012, 04:46:22 PM
And the servers just took an unannounced dump.  While I hope they did it on purpose to fix autofire, it would have been nice to have a little warning.

E:  They didn't do it on purpose: http://forums.startrekonline.com/showthread.php?t=252366   Very CCP-like.

QuoteThink it has something to do with doing business in some countries and licensing issues.  Basically, Cryptic didn't ban them- Perfect World had some kind of beef from before acquiring Cryptic that turned into a huge headache for Chinese, Russian, and Australian (go figure) players.

When did this happen?  Just before they went (or decided to go) F2P?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 05, 2012, 08:32:31 AM
http://woi-forum.perfectworld.com/showpost.php?s=c225d247b1c008fa6a73069b5048381e&p=5009191&postcount=3

I was mistaken on Australians, but the problem was that there were a LOT of STO players already subscribed from those regions, including a not-insignificant number of lifetimers, since Atari had no such blocking.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 11, 2012, 10:26:25 PM
Almost an entire year since the last one, STO has finally brought out a new set of Featured Episodes today.   :cool:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 12, 2012, 12:46:52 AM
Quote from: Barrister on February 11, 2012, 10:26:25 PM
Almost an entire year since the last one, STO has finally brought out a new set of Featured Episodes today.   :cool:

The Featured Episodes are the best thing STO has ever done.  If anyone has an account in STO, I fully recommend logging in for an hour or two and doing this one.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: sbr on February 12, 2012, 01:21:09 AM
Quote from: Barrister on February 12, 2012, 12:46:52 AM
Quote from: Barrister on February 11, 2012, 10:26:25 PM
Almost an entire year since the last one, STO has finally brought out a new set of Featured Episodes today.   :cool:

The Featured Episodes are the best thing STO has ever done. 

I'd imagine they top a pretty short list.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 12, 2012, 01:25:11 AM
I see there's a new item in the C-Store that takes the nickle&diming to a new level, i.e. the Master Key:

QuoteCollect lock boxes in-game by defeating enemies and completing missions, and then use a Master Key to get the treasures inside! Once you have a Master Key, right click on a lock box to open and the key will be consumed.

So you have to pay to get at the loot? And 100 Points = 1€ for a key (or 900 = 9€ for a pack of 10)?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: szmik on February 12, 2012, 09:38:05 AM
coincidence?   :hmm:

LOTRO started the same thing about two weeks ago. After disgruntled users protested, keys started dropping too at about 10% rate supposedly. So you have to be double lucky to get both. I actually have the box, but no key. No way I'm spending money to unlock it.  <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 12, 2012, 04:04:08 PM
Quote from: Syt on February 12, 2012, 01:25:11 AM
I see there's a new item in the C-Store that takes the nickle&diming to a new level, i.e. the Master Key:

QuoteCollect lock boxes in-game by defeating enemies and completing missions, and then use a Master Key to get the treasures inside! Once you have a Master Key, right click on a lock box to open and the key will be consumed.

So you have to pay to get at the loot? And 100 Points = 1€ for a key (or 900 = 9€ for a pack of 10)?

The really aggravating part though is the game-wide pop up when somebody gets the big prize from those boxes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 12, 2012, 04:10:47 PM
Seriously, I don't like these lottery schemes in MMOs when there's real cash involved.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 12, 2012, 04:13:11 PM
Quote from: Syt on February 12, 2012, 04:10:47 PM
Seriously, I don't like these lottery schemes in MMOs when there's real cash involved.

When a game goes free to play I figure we got no room to complain.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 12, 2012, 04:19:07 PM
Quote from: Barrister on February 12, 2012, 04:04:08 PM
The really aggravating part though is the game-wide pop up when somebody gets the big prize from those boxes.

name@name has been issued a Galor class cruiser!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: szmik on February 12, 2012, 04:48:56 PM
Quote from: Barrister on February 12, 2012, 04:13:11 PM
Quote from: Syt on February 12, 2012, 04:10:47 PM
Seriously, I don't like these lottery schemes in MMOs when there's real cash involved.

When a game goes free to play I figure we got no room to complain.

why? the practice is annoying and there're much better ways to make money off f2p model
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on February 19, 2012, 12:31:06 AM
Episode 2 came out today.  Also much fun, and explains / sets up what has been happening.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 19, 2012, 05:39:53 AM
I just want my Cardassian bridge officer. 

I also don't think an admiral should be reporting to lieutenants or breaking up fights in a bar.  :mad:

"Report to Lt. <name>?  Motherfu...............................................................Please go tell the lieutenant to get his ass to my office right now."

e: The LT might have been a she, but w/e.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on February 19, 2012, 07:15:17 AM
Quote from: Ed Anger on February 03, 2012, 06:52:14 PM
I'm thinking of signing up for the free bit just to be a dick.

Ganking a newb with a light saber makes George Lucas cry. Come over to SWTOR instead.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 19, 2012, 07:38:53 AM
Quote from: CountDeMoney on February 19, 2012, 07:15:17 AM
Ganking a newb with a light saber makes George Lucas cry. Come over to SWTOR instead.

I hear that game is fucked up enough that they were giving refunds for digital downloads.  That seems...real bad.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 19, 2012, 08:31:44 AM
Quote from: MadBurgerMaker on February 19, 2012, 07:38:53 AM
Quote from: CountDeMoney on February 19, 2012, 07:15:17 AM
Ganking a newb with a light saber makes George Lucas cry. Come over to SWTOR instead.

I hear that game is fucked up enough that they were giving refunds for digital downloads.  That seems...real bad.

Which one? TOR? Haven't heard of that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on February 19, 2012, 03:14:47 PM
Quote from: Syt on February 19, 2012, 08:31:44 AM
Which one? TOR? Haven't heard of that.

Yeah, the new Star Wars one.  You apparently just have(/had) to call and ask.  IIRC, it was only digital copies though, no boxed versions.

E: This was right after release.  Don't know if they're still doing it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 14, 2012, 08:58:06 AM
And the final episode of the DS9-themed Features Episode series came out last weekend, and I finally finished it last night.

Again, rather fun.  The showpeice was a long period in an encounter suit walking on the surface of DS9 itself.  All-in-all not as good as the last Featured Episode, but still very good.  Again, given how the game is now free to play, if you have a character that is at least Lt-6 it's well worth logging in to play.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 18, 2012, 03:27:41 PM
So I saw that STO came out with a new C-Store purchase - the Odyssey class, the latest and greatest from Starfleet.  The New Enterprise-F which has made an apearance in-game is an Odyssey class.  There are versions for each ship type (cruiser, science, and escort), and it is probably the best ship available in the game right now (though to be fair it is not an automatic 'I-win' ship).

Cost? 2000 C-points for one, or 4000 C-points for all three.

Which works out to be $25 and $50 respectively. :o

Wow.  I've bought plenty of shit on the C-store before, but nothing anywhere near that expensive.

And you theoretically can purchase te ships without making an online purchase - the in game dilithium currency can be traded for C-points.  But I think the going rate is 150-200 per C-point, and the average mission gives 500 C-points.........
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on March 18, 2012, 03:52:52 PM
got me an oddysey more or less for free a while ago. It's an okay ship
of course 50 green ones is way too much for that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on March 18, 2012, 04:09:26 PM
Hell, I wish more MMORPGs offered that kind of option, buying stuff with cash (sanctioned), as opposed to having to grind raid for a .04% item drop.  :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on March 18, 2012, 04:11:36 PM
Quote from: Crazy_Ivan80 on March 18, 2012, 03:52:52 PM
got me an oddysey more or less for free a while ago. It's an okay ship
of course 50 green ones is way too much for that.

The Odyssey given away for the 2nd anniversary thing was completely free.  The ones in the C-Store have the same(ish) model, but different stats and shit.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 18, 2012, 04:35:19 PM
Quote from: MadBurgerMaker on March 18, 2012, 04:11:36 PM
Quote from: Crazy_Ivan80 on March 18, 2012, 03:52:52 PM
got me an oddysey more or less for free a while ago. It's an okay ship
of course 50 green ones is way too much for that.

The Odyssey given away for the 2nd anniversary thing was completely free.  The ones in the C-Store have the same(ish) model, but different stats and shit.

I *think* the ship is the same, but it comes with some modules that make it awesome.

By the way - I am so pissed off I missed the 2nd aniversary weekend (and the chance to get an Odyssey). :mad:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on March 18, 2012, 05:04:02 PM
Quote from: Barrister on March 18, 2012, 04:35:19 PM
I *think* the ship is the same, but it comes with some modules that make it awesome.

By the way - I am so pissed off I missed the 2nd aniversary weekend (and the chance to get an Odyssey). :mad:

Well, aside from the nifty consoles/modules, they have the different stats for TAC/ENG/SCI, although the free one probably shares the bonus with one of these.  Tactical has the weapons power (but can't equip dual cannons, I don't think.  Not that you'd want to, since the Odysseys turn like shit), ENG has the +5 all around, SCI has the aux and shields bonus and should also be able to shoot subsystems.  They also have different console configurations and bridge officer slots. 

The regular one has five boff slots, with one LTC universal, and a 2-4-3 console layout. The new ones all have two universal stations (an ensign and the LTC) with the same total number.
TAC consoles: 3-4-3
ENG: 2-5-3
SCI: 2-4-4

Personally, I think it's kind of lame that they made these all using the same basic model. 

Also, where's the 2,000C science vessel?  The other types have one (Prometheus that splits, Galaxy-X).  I guess it would have to be a pimped Luna or something, since they already used the Nebula.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 18, 2012, 10:22:27 PM
Burger - you play STO?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on March 19, 2012, 12:00:00 PM
Quote from: Barrister on March 18, 2012, 10:22:27 PM
Burger - you play STO?

Occasionally.  My beta account still worked when F2P came along, so I made a dude on there.  Once I got to 50 though and ran through some STFs, I've kinda gotten bored with it again.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on March 19, 2012, 12:01:18 PM
Quote from: MadBurgerMaker on March 19, 2012, 12:00:00 PM
Quote from: Barrister on March 18, 2012, 10:22:27 PM
Burger - you play STO?

Occasionally.  My beta account still worked when F2P came along, so I made a dude on there.  Once I got to 50 though and ran through some STFs, I've kinda gotten bored with it again.

Which do you prefer:  Star Trek or Star Wars? 
I haven't tried ST yet, but looking over their website, the concept of having, like, an entire ship's crew at your disposable is interesting.  More replay value than SW?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on March 19, 2012, 12:08:15 PM
Quote from: CountDeMoney on March 19, 2012, 12:01:18 PM
Which do you prefer:  Star Trek or Star Wars? 
I haven't tried ST yet, but looking over their website, the concept of having, like, an entire ship's crew at your disposable is interesting.  More replay value than SW?

I still haven't played TOR. 

STO is an alright game though.  It killed a good amount of time while I worked up to 50.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on March 19, 2012, 03:46:02 PM
Quote from: CountDeMoney on March 19, 2012, 12:01:18 PM
Quote from: MadBurgerMaker on March 19, 2012, 12:00:00 PM
Quote from: Barrister on March 18, 2012, 10:22:27 PM
Burger - you play STO?

Occasionally.  My beta account still worked when F2P came along, so I made a dude on there.  Once I got to 50 though and ran through some STFs, I've kinda gotten bored with it again.

Which do you prefer:  Star Trek or Star Wars? 
I haven't tried ST yet, but looking over their website, the concept of having, like, an entire ship's crew at your disposable is interesting.  More replay value than SW?

They're very different games.

TOR  has all the voice overs and personal storyline - STO doesn't have any of it.

On the other hand STO is really two games in one - there is the ground game, but also the space game.  You do get to fly around in your ship, upgrading it as you go, and blow stuff up.

TOR is much more polished, and looks prettier.  On the other hand I got tired of it for the moment because combat felt so monotonous.  STO does have several other game elements now - the space combat, and the whole Duty Officer system.

But the damn thing is free to play.  Download it and see what you think.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 25, 2012, 10:25:28 PM
Holy crap what a clusterfuck.

I've actually been playing a lot of STO since it went free to play.  Lots of new players, lots of new development.

However...

Cryptic realized they had some kind of security breach in December 2010.  Account names and passwords may have been compromised (though they're not sure about credit cards).  So they re-set everyone's passwords.

Trouble is I no longer have access to my email from 2009.  Which has caused me problems in the past, but I have mostly changed my email everywhere.  Didn't realize I hadn't changed it in STO.

So I might just be fucked.  My lifetime membership, my cash purchases - all gone.

I think they're probably inundated right now with similar complaints, but we'll see if I get any satisfaction.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Crazy_Ivan80 on April 26, 2012, 01:59:24 AM
Quote from: Barrister on April 25, 2012, 10:25:28 PM
Holy crap what a clusterfuck.

I've actually been playing a lot of STO since it went free to play.  Lots of new players, lots of new development.

However...

Cryptic realized they had some kind of security breach in December 2010.  Account names and passwords may have been compromised (though they're not sure about credit cards).  So they re-set everyone's passwords.

Trouble is I no longer have access to my email from 2009.  Which has caused me problems in the past, but I have mostly changed my email everywhere.  Didn't realize I hadn't changed it in STO.

So I might just be fucked.  My lifetime membership, my cash purchases - all gone.

I think they're probably inundated right now with similar complaints, but we'll see if I get any satisfaction.
your payment details (the bankwould have a record of that), the email you used to 'subscribe' and any other data that might identify you as you would have corresponding records at their end no? Shouldn't that allow identification and restoration of access?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 26, 2012, 08:39:40 AM
Quote from: Crazy_Ivan80 on April 26, 2012, 01:59:24 AM
Quote from: Barrister on April 25, 2012, 10:25:28 PM
Holy crap what a clusterfuck.

I've actually been playing a lot of STO since it went free to play.  Lots of new players, lots of new development.

However...

Cryptic realized they had some kind of security breach in December 2010.  Account names and passwords may have been compromised (though they're not sure about credit cards).  So they re-set everyone's passwords.

Trouble is I no longer have access to my email from 2009.  Which has caused me problems in the past, but I have mostly changed my email everywhere.  Didn't realize I hadn't changed it in STO.

So I might just be fucked.  My lifetime membership, my cash purchases - all gone.

I think they're probably inundated right now with similar complaints, but we'll see if I get any satisfaction.
your payment details (the bankwould have a record of that), the email you used to 'subscribe' and any other data that might identify you as you would have corresponding records at their end no? Shouldn't that allow identification and restoration of access?

It should.  However Cryptic / Perfect World do not have Blizzard-like levels of customer support.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 26, 2012, 03:19:30 PM
Perfect World emailed me back.  Apparently they will call me, confirm some things, and then re-set the account.

Trouble is they can't promise when they'll call me.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 26, 2012, 03:20:53 PM
Syt / katmai - I think you guys also have lifer accounts, even though you aren't playing ATM.  Your password has almost certainly been reset.  I'd recommend getting that fixed.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: CountDeMoney on April 26, 2012, 03:22:17 PM
Quote from: Barrister on April 26, 2012, 03:19:30 PM
Perfect World emailed me back.  Apparently they will call me, confirm some things, and then re-set the account.

Trouble is they can't promise when they'll call me.

Don't sweat it;  it'll take some time, but they can backtrack that stuff to you.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 26, 2012, 03:31:39 PM
Quote from: CountDeMoney on April 26, 2012, 03:22:17 PM
Quote from: Barrister on April 26, 2012, 03:19:30 PM
Perfect World emailed me back.  Apparently they will call me, confirm some things, and then re-set the account.

Trouble is they can't promise when they'll call me.

Don't sweat it;  it'll take some time, but they can backtrack that stuff to you.

No, I wasn't hacked.

Rather, because Cryptic discovered they had a security breach a year and a half ago they re-set a lot of older accounts, like mine.  But because I don't have access to my old email account I can't actually re-set the password.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on April 26, 2012, 04:11:19 PM
So that email I got about my password being reset was legit?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on April 26, 2012, 04:38:37 PM
reset mine yesterday, but thanks.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 26, 2012, 09:24:22 PM
Quote from: crazy canuck on April 26, 2012, 04:11:19 PM
So that email I got about my password being reset was legit?

Yes.

If you have doubts go right back to www.startrekonline.com to re-set your password, rather than following a link in your email.

Hmm... now Perfect World says they can't phone me in Canada.  But they say they should be able to re-set over email.  There's no issue with sending them the last 4 digits of my CC number, right? (that, together with some other information, is all they asked).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 27, 2012, 04:02:55 PM
They say they've re-set my account to the new email address.  :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on April 27, 2012, 05:06:54 PM
When you have a quiet moment see how many charges have been racked up in Vegas on your credit card
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 16, 2012, 10:48:54 AM
Decided I'd had enough of a hiatus.  Anything good going on in STO these days?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 16, 2012, 12:21:59 PM
Quote from: DontSayBanana on May 16, 2012, 10:48:54 AM
Decided I'd had enough of a hiatus.  Anything good going on in STO these days?

Let's see...

they're doing ANOTHER Featured Episode re-run.  Yawn.
However if you haven't done the most recent FE series you should rush out and do it.  It was from earlier this year, and was rather good.
Check the daily mission calendar.  There's a new mission for the Vault where you have to use a shuttle.  It's also fun.

But really - when was the last time you played?  Lots of changes when it went to F2P.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 17, 2012, 01:29:01 PM
I've been seeing that over the past two days, plus some changes just prior to F2P from when I was barely playing at all.

The good: the remastered missions, hands-down.  They need some more of those- undead Sekkoth still being at ESD after the end of P'Jem always got on my nerves- if memory serves, there was another similar issue with the station commander of Sierra-39, but I haven't gotten there yet to see if they've remastered that one.  I'm mixed on the duty officer system, but it does help make the player feel like a captain instead of just a security team leader.  That little bit of interactivity makes the ship interiors that much more enjoyable for an RP-er like myself.

The bad: the nagging popups, even though I get that it's part and parcel of the F2P model, but I don't want my entire travel time to be filled with the startup "bulletin" and an endless stream of "blank@blank received a Ferengi Marauder!"  I see the help dialogue is STILL obtrusive and can't be disabled.  At least the lock box notifications can be toggled off, though, so I guess that's a point in their favor.

The ugly: the bad part of the duty officer system- that the "missions" are pretty much a carbon copy of the Marvel: Avengers Alliance Facebook game.  The chance of failure is the only way it's different from "sending a hero on a mission."  Blind missions, fixed times that are solely based on the rewards offered, NPC comes back with lesser currency.  Again, though, they've made the best of a bad situation by making the missions sound as "Star Trek as possible.  The sheer volume does offer some insight into why Starfleet captains are so damned irritable all the time, though- no wonder Kirk was getting alien poo-nanny all the time; it would take Kirk-levels of sex to avoid snapping like Picard in the middle of "All Good Things". ;)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 17, 2012, 01:40:22 PM
Okay - so definitely check out the Featured Episodes.  They're available after Lt 6 I think, so very early on.  Lots of fun.  There are 4 - the Deferi, the Davidians, the Romulans, and the DS9 one. 

Duty officers - what makes it interesting to me is once you get into them there are mission chains that tell a brief story, and usually have great rewards at the end.  You can also make some pretty nifty gear via DOff missions.

The lockboxes are super-annoying, yes.  I actually bought a pack of keys and opened a few, but other than the ship (which appears to have a drop rate of less than 1%) there's very little very interesting.  They also contain something called a "lobi crystal" which you can save up for to buy certain items, in case you didn't get anything useful in your box.  But the costs of those items are outstanding (most expensive is 800), and while a box might contain up to 10 lobi crystals, most have only 1. <_<

One interesting note though - the lock boxes can contain something called a "holonovel code fragment", which launches a DOff mission to defragment the holonovel and create a new holographic Duty Officer.  I've been buying these off the Exchange, and I now have a duty officers named Gertrude, Claudius and Hamlet's Father's Ghost available to send on missions. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 18, 2012, 09:14:00 PM
So, after reading up some more on the complaints, a worrying thought occurred to me: are we absolutely sure the lock boxes are legal?

They're a game of chance that can only be accessed by master keys, and master keys can only be purchased with real money.  If they at least gave a master key stipend to gold subscribers, they could argue that it's not a direct payment, but it seems pretty clear that with the lock boxes, you pay to play a game of chance.  Minors, too.

Since some of the "prizes" can be picked up in other ways than from lock boxes, too, there's a definite "losing" case.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 18, 2012, 09:45:38 PM
Quote from: DontSayBanana on May 18, 2012, 09:14:00 PM
So, after reading up some more on the complaints, a worrying thought occurred to me: are we absolutely sure the lock boxes are legal?

They're a game of chance that can only be accessed by master keys, and master keys can only be purchased with real money.  If they at least gave a master key stipend to gold subscribers, they could argue that it's not a direct payment, but it seems pretty clear that with the lock boxes, you pay to play a game of chance.  Minors, too.

Since some of the "prizes" can be picked up in other ways than from lock boxes, too, there's a definite "losing" case.

It's as legal as opening a pack of Magic cards.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 22, 2013, 02:23:21 PM
I logged in today after . . . dunno how long. I have 6000 points store credit. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 02, 2013, 09:56:44 AM
Finally logged in with the new machine last night.  The canon Fed starship collection is now complete: picked up an Ambassador, and it's every bit as overpowered as I hoped it would be.  Sovereigns can suck it; the Ambassador is a real warship. :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on April 13, 2013, 07:09:16 PM
I haven't splayed STO for months.

But I realized today they announced a new 'expansion' - Romulans will be playable in May.

Downloading updates now.  :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 03, 2013, 06:19:58 PM
Been putzing around with game to see changes.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 03, 2013, 10:51:31 PM
Quote from: katmai on May 03, 2013, 06:19:58 PM
Been putzing around with game to see changes.

I was putzing around for a bit till I got distracted by War Thunder.

Will definitely role a Rommie when the expansion comes out, though I'll likely stick with my Fed liberated borg Admiral.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 04, 2013, 12:29:37 AM
I see they have a legacy pack for the Romulans, clocking in at $124.99 :lol:

http://sto.perfectworld.com/legacypack/legacy

(Or a starter pack for $19.99)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 04, 2013, 02:58:58 AM
Server crashes last two nights don't bode well from them releasing the expansion in two weeks time :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 04, 2013, 10:06:11 AM
Quote from: katmai on May 04, 2013, 02:58:58 AM
Server crashes last two nights don't bode well from them releasing the expansion in two weeks time :P

Almost certainly due to the launch of Neverwinter Nights.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 04, 2013, 12:45:51 PM
This game would be a lot more fun if they jsut shoved the entire ground based part of it out the nearest photon tube.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 04, 2013, 09:14:12 PM
Quote from: Barrister on May 04, 2013, 10:06:11 AM
Quote from: katmai on May 04, 2013, 02:58:58 AM
Server crashes last two nights don't bode well from them releasing the expansion in two weeks time :P

Almost certainly due to the launch of Neverwinter Nights.

Yeah, but if they crash every night for 2-3 hours now, imagine when they try to add people coming to check out Romulans and Neverwinter player base chance to still be strong if not bigger by then.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 04, 2013, 09:16:34 PM
And of course i go to log in and see bringing the game down in 45 mins for 4 hrs of maintenance to try and figure out what's been going on.

Now I might have to go out and deal with other people, ugh!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 04, 2013, 11:56:20 PM
Quote from: Berkut on May 04, 2013, 12:45:51 PM
This game would be a lot more fun if they jsut shoved the entire ground based part of it out the nearest photon tube.

Not necessarily.

They learned over time how to do ground missions right.  The Featured Episodes have just rocking ground missions - better than the space component.

But yes - if you go back and play some of the release-era missions, their ground combat is long and grindy.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 05, 2013, 12:03:27 AM
Quote from: katmai on May 04, 2013, 09:16:34 PM
And of course i go to log in and see bringing the game down in 45 mins for 4 hrs of maintenance to try and figure out what's been going on.

Now I might have to go out and deal with other people, ugh!

Sorry at - I went to log in tonight only to find the game down. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 05, 2013, 12:21:46 AM
Well I'm sorry to see they did this right smack in my evening playtime, but after the server crashes last two nights glad to see they are trying to fix it, and yeah sent you in game message yesterday to look me up.

Started a new character to get relearn the game, and since my highest character is only lvl 25 i'm already half way there with the new one.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 05, 2013, 12:25:17 AM
Quote from: katmai on May 05, 2013, 12:21:46 AM
Well I'm sorry to see they did this right smack in my evening playtime, but after the server crashes last two nights glad to see they are trying to fix it, and yeah sent you in game message yesterday to look me up.

Started a new character to get relearn the game, and since my highest character is only lvl 25 i'm already half way there with the new one.

Okay, if that's as far as you have gotten... do the featured episodes.  Seriously.  They rock.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 05, 2013, 12:51:43 AM
Well since they brought game back up already i'll do that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 05, 2013, 10:00:32 AM
How playable is the game FTP?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 05, 2013, 12:38:29 PM
Quote from: Berkut on May 05, 2013, 10:00:32 AM
How playable is the game FTP?

Surprisingly, very playable.  There's less stripping of features for free players than expanded features for paid players.  They also reward play during windows of time more than paying for toys- the best stuff is still the equipment received on completion of a featured episode- paid and free players get the same bonuses, often very nice perks, like getting both a T3 Ambassador-class cruiser and a T5 Ambassador-"retrofit."
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 05, 2013, 12:41:40 PM
Also, I should mention the ship selection is finally mature.  Now that the Ambassador's out, all the canon classes that received primary shots are represented.  The only things left out are oddball scene-filling kitbashes like the Norway, Yeager, and Curry/Shelley, which nobody seems to want.  Well, no New Orleans, but since nobody can even agree what it's supposed to look like, YMMV.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 05, 2013, 04:30:47 PM
Quote from: Berkut on May 05, 2013, 10:00:32 AM
How playable is the game FTP?

I wouldn't know, i was lifetime subscriber from beginning :blush: :nerd:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 17, 2013, 11:25:52 PM
I scared away Syt :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 17, 2013, 11:30:56 PM
You did what? :unsure:

Actually, I recently played again for a bit (last Tuesday, when SWTOR was down). I played with my science Lt. character and ran a forge mission (something about the communications from Utopia Planitia being cut off). After that mission I went out to do other stuff, thought "meh" and played something else instead.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 18, 2013, 12:18:51 AM
When i logged in tonight you showed up online on my friends list, so sent tell saying hi, and like that it said you logged off.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on May 18, 2013, 12:47:06 AM
Engage!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 18, 2013, 12:47:44 AM
Quote from: katmai on May 18, 2013, 12:18:51 AM
When i logged in tonight you showed up online on my friends list, so sent tell saying hi, and like that it said you logged off.

As said, I only logged on last Tuesday and not since then. :unsure:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 18, 2013, 01:11:10 AM
Quote from: Syt on May 18, 2013, 12:47:44 AM
Quote from: katmai on May 18, 2013, 12:18:51 AM
When i logged in tonight you showed up online on my friends list, so sent tell saying hi, and like that it said you logged off.

As said, I only logged on last Tuesday and not since then. :unsure:

Hmmm, it was @syt in my friends list...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on May 18, 2013, 01:23:43 AM
That's positively weird. I didn't even log onto my computer between 9 pm yesterday and 6 am today CEDT.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: MadBurgerMaker on May 18, 2013, 01:25:35 AM
Someone has hacked your account and is grinding XP for you.  You'll be a Rear Admiral in no time.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 18, 2013, 04:37:45 AM
Quote from: Syt on May 18, 2013, 01:23:43 AM
That's positively weird. I didn't even log onto my computer between 9 pm yesterday and 6 am today CEDT.

Freaky
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 20, 2013, 12:58:37 AM
A Berkut sighting! :o
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 20, 2013, 01:12:05 AM
Are you sure it wasn't a Syt situation?


And for anyone coming back to check out game I'd suggest checking in after xpac on tues as they are overhauling UI for all three factions. Speaking of which I played new Klingon tutorial that has you staring at lvl 1. Was fun. :)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 21, 2013, 11:54:28 AM
Huh, looks like I'm going to have to log in- I think the one guy was actually fired over the UI, it was so bad.  They'd definitely made it look better, but the posted changes look even better than that.  Could actually make it feel less grindy.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 21, 2013, 12:22:28 PM
The new UI was that bad? Or the old UI?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 21, 2013, 12:41:19 PM
Quote from: Berkut on May 21, 2013, 12:22:28 PM
The new UI was that bad? Or the old UI?

I think he's talking about old UI, but who knows with Banana.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 21, 2013, 01:09:03 PM
Quote from: katmai on May 21, 2013, 12:41:19 PM
I think he's talking about old UI, but who knows with Banana.

Old UI (first iteration).  I seem to recall the lead UI designer had a meltdown on the forums after backlash about his "clown puke" description of LCARS and was quietly removed after that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 22, 2013, 09:16:36 AM
How the Romulan gameplay look folks?

I logged in precisely long enough to create a Romulan toon, but that was all the time I had.  Probably more tonight.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on May 22, 2013, 06:06:34 PM
Quote from: Barrister on May 22, 2013, 09:16:36 AM
How the Romulan gameplay look folks?

Have you become a gold farmer? :hmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 22, 2013, 06:22:28 PM
Didn't you see me mention I didn't have much opportunity to play?  Mom was in town last night.  I DLed the update, created a Romulan Liberated Borg, and that was that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 22, 2013, 07:26:28 PM
I have to admit that the "jumping to the front of the queue as a gold/LTS" was somewhat satisfying.   :blush:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 22, 2013, 07:34:11 PM
It's going alright, my fleet is ballooning with all the people looking for romulan inclined fleets.
as with most mmo's they are having teething issues with expansions, the game is about to come down for third time in last 29 hours. (last two were both 90mins or so each) while trying to fix bugs. but been fun.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2013, 10:53:16 AM
One thing I tend to find kind of dissapointing about STO is that the ships all kind of feel the same. Everyone can use every weapon, so what is the real difference? My Romuland can use photons torpedoes, and disruptors, or phasers, and so can my Klingon and Feds. There isn't really any flavour between each race when it comes to their ships and how they are used. They just look different.

And it raises the question of "What is the optimum weapon?" Why ever use phasers, if disruptors are better? Why use cannons if beams are better? Or vice versa of course. In fact, it seems to me like the "best" weapon to use on my ship is whatever I happen to have that will fit and is the highest quality for my level. I've been using plasma torps on my Romulan, just because I insist on doing so, but I suspect I would be better off just loading up with all Cannons or something like that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on May 24, 2013, 12:03:06 PM
Quote from: Berkut on May 24, 2013, 10:53:16 AM
One thing I tend to find kind of dissapointing about STO is that the ships all kind of feel the same. Everyone can use every weapon, so what is the real difference? My Romuland can use photons torpedoes, and disruptors, or phasers, and so can my Klingon and Feds. There isn't really any flavour between each race when it comes to their ships and how they are used. They just look different.

And it raises the question of "What is the optimum weapon?" Why ever use phasers, if disruptors are better? Why use cannons if beams are better? Or vice versa of course. In fact, it seems to me like the "best" weapon to use on my ship is whatever I happen to have that will fit and is the highest quality for my level. I've been using plasma torps on my Romulan, just because I insist on doing so, but I suspect I would be better off just loading up with all Cannons or something like that.

Cryptic's done a pretty decent job of balancing the weapons so there is no "uber gun."  I'd strongly advise checking out building tips from the PvP players, since they've done the most number crunching on how to use what weapons.  Phasers have a bonus to the rate of disabling enemy systems, Plasma has a weak initial hit with a huge DOT bonus, etc.

As far as the types of weapons, I do agree there's more incentive to use cannons, but mostly at lower tiers; higher-tier non-escort ships tend to have such low turn rates that cannons' narrow firing arcs become a real problem.

Have to log back in to see what the power drain situation looks like: I know at one point they jacked it up to see noticeable damage to shields and discourage constant firing, but I think they lowered the weapon drain again after player complaints.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2013, 12:17:09 PM
Ive definitely noticed that about the cannons...I spend the entire fight trying to turn without much success.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 24, 2013, 12:24:07 PM
If in slow turning hog, try putting turrets in aft slots as they have 360 degree view so will at least have some type of dmg being done on target.
Use RCS engineering consoles to increase turn rate if affordable.
And if playing romulan if no torpedo currently coming towards you, feel free to cloak as they will buff your turn rate and feel free to use evasive maneuvers skill when ever need to.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 24, 2013, 12:24:49 PM
And berkie if want in fleet i can get you in, had big influx of people coming and checking out the game with this expansion.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on May 24, 2013, 12:46:41 PM
How do I get in? I asked and you were all "Sure!" but no invite sent. It hurt me, like you were just trying to make me feel bad.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 24, 2013, 01:01:26 PM
Quote from: Berkut on May 24, 2013, 12:46:41 PM
How do I get in? I asked and you were all "Sure!" but no invite sent. It hurt me, like you were just trying to make me feel bad.

When you first asked, they told me to send you to website which i linked....

Now there has been so many people interested in fleet can skip that process when you are on...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 24, 2013, 05:28:08 PM
Quote from: Berkut on May 24, 2013, 10:53:16 AM
One thing I tend to find kind of dissapointing about STO is that the ships all kind of feel the same. Everyone can use every weapon, so what is the real difference? My Romuland can use photons torpedoes, and disruptors, or phasers, and so can my Klingon and Feds. There isn't really any flavour between each race when it comes to their ships and how they are used. They just look different.

And it raises the question of "What is the optimum weapon?" Why ever use phasers, if disruptors are better? Why use cannons if beams are better? Or vice versa of course. In fact, it seems to me like the "best" weapon to use on my ship is whatever I happen to have that will fit and is the highest quality for my level. I've been using plasma torps on my Romulan, just because I insist on doing so, but I suspect I would be better off just loading up with all Cannons or something like that.

I don't know that I agree. :mellow:

Romulan / Klingon ships have cloaks, for starters, while Fed ships don't.  I mean I guess one cruiser flies pretty much the same as another, but they certainly have different looks, different console slots, different bridge officer layouts.

As Banana said, all the weapon types are fairly balanced, so yes - the best weapon is probably the highest tier weapon you have.  There are subtle differences between phasers, disruptors and the like (and various skills can magnify those differences) but for levelling up just use whatever you have lieing around.  Which is also kind of nice - on my main I'm still running with "classic" blue phasers gained from running some FEs (and from a purchase or two).  Sure, I could probably find something that is slightly better, but then my phasers wouldn't be blue!

Cannons / beams / turrets - now there's a big difference.  The differences in firing arc, and damage dealt, are huge.  Personally I've been running with cruisers and like to have the fairly wide arc of beams.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on May 26, 2013, 02:45:57 PM
The Legacy pack is a little expensive don't you think?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 27, 2013, 01:00:18 AM
Quote from: Grey Fox on May 26, 2013, 02:45:57 PM
The Legacy pack is a little expensive don't you think?

Ridiculously expensive.  You'd be stupid to buy it. :mellow:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 27, 2013, 01:03:44 AM
Quote from: Barrister on May 27, 2013, 01:00:18 AM
Quote from: Grey Fox on May 26, 2013, 02:45:57 PM
The Legacy pack is a little expensive don't you think?

Ridiculously expensive.  You'd be stupid to buy it. :mellow:

Fuck you too Beeb.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on May 27, 2013, 06:14:08 AM
I've started a Romulan. I couldn't remember my old account(nor could cryptic apparently) so I've got a new one.

I wonder if my old char is still out there somewhere?!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Kleves on May 27, 2013, 12:43:09 PM
How much of this game is space combat, and how much is ground combat?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 27, 2013, 12:47:28 PM
Quote from: Kleves on May 27, 2013, 12:43:09 PM
How much of this game is space combat, and how much is ground combat?

50/50.

Although the game isn't all about combat, and pretty much all non-combat time is spent on the ground (e.g. mining dilithium, running around getting DOff missions, crafting, etc.)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 27, 2013, 12:52:24 PM
And it's worth mentioning that the game is free to play, so you can easily download it and decide if you like the balance of space / ground combat or not.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 27, 2013, 01:28:30 PM
Quote from: Grey Fox on May 27, 2013, 06:14:08 AM
I've started a Romulan. I couldn't remember my old account(nor could cryptic apparently) so I've got a new one.

I wonder if my old char is still out there somewhere?!

It's because Perfect World has it not cryptic in terms of accounts, i had to merge over from the cryptic system when i came back.

GF, looking at my friends list i think you were @couchaddict?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on May 27, 2013, 01:45:01 PM
Yeah that was me. But when I use that it just uses my perfect world account to log in. Maybe the linking between it & my PWE happened since it's same name, same password & I don't have any chars left but there's no way to know.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on May 27, 2013, 01:47:10 PM
Gotcha. Well there is still a languish channel and Berkut, Beeb and I have been playing, Jaron just started last night.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Grey Fox on May 27, 2013, 07:27:19 PM
I opened a ticket with them, we'll see if they can find out what happen to my old paid for account.

:)
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on May 29, 2013, 12:20:15 AM
This damn server is down on the ONE night this week I had all evening to play!
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 29, 2013, 09:00:47 AM
Yeah - I went to log in last night and... nothing. :(
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on May 30, 2013, 10:14:52 AM
I played last night... and remembered why I stopped playing.  Everything is a gigantic grind at max level.

There are a ton of things you can do - but all you get is XP and credits.  You can do the fabulous Foundry missions - for XP and credits.

But to get any of the fancy gear or abilities you have to grind reputation.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on May 30, 2013, 11:25:46 AM
pass
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on June 14, 2013, 08:53:39 AM
This game has improved a lot since I last checked. I'll probably stay in until max level.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Berkut on June 14, 2013, 11:27:45 AM
I am having fun, but it does seem repetitive.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: chipwich on June 15, 2013, 10:31:15 AM
Quote from: Barrister on May 30, 2013, 10:14:52 AM
I played last night... and remembered why I stopped playing.  Everything is a gigantic grind at max level.

There are a ton of things you can do - but all you get is XP and credits.  You can do the fabulous Foundry missions - for XP and credits.

But to get any of the fancy gear or abilities you have to grind reputation.

What do you get for finishing reputation.

If it's just the best gear, you may be being a bit unfair. It would be more accurate to say that you've completed most of the content and like most MMO's there is diminishing returns (a grind) to capping off the highest content in order to buy more time for new content later.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on June 15, 2013, 11:01:42 AM
No that's right.

Look I very much enjoyed the game up to levelling, and played many many hours of enjoyment out of the game.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on June 15, 2013, 11:51:35 AM
Here is my opinion of the game:

Pros:

Love the immersion in the Star Trek universe, I enjoy the space battles, I like customizing my ship, getting to name it, picking my crew, and exploring the galaxy.

Cons:

The missions tend to be very repetitive. It is usually some variant of: space battle, beam down, ground battle, beam up, final space battle, collect reward

To be fair, I'm only level 12 or so and the game could very much mix it up later on and I'm just being unfair.

I find ground battles tedious and less fun. A lot of times for me it ends up being kiting around a room shooting some klingon who can take 100 phaser blasts to the face.

I find items and skills difficult to use on the ground.


Side note:

I haven't had time to fully explore other aspects of the game, so maybe some of this is addressed in activities I just haven't tried yet.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on June 15, 2013, 12:45:05 PM
Quote from: Jaron on June 15, 2013, 11:51:35 AMThe missions tend to be very repetitive. It is usually some variant of: space battle, beam down, ground battle, beam up, final space battle, collect reward

No, that is indeed the majority of missions. There's some exceptions (most notably the featured episodes), and the Forge can have a few fun quests, with the best of them trying to capture the TV series' feel.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on June 15, 2013, 03:44:48 PM
Beeb doesn't like end game in any MMO, so take his whinging with big grain of salt.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Jaron on June 15, 2013, 05:10:31 PM
End game usually tends to be boring and geared towards people devoted to burning a lot of time for incremental rewards. Leveling is a much faster process that usually has greater return on time invested.

Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Arvoreen on June 16, 2013, 03:23:00 PM
If you don't like end-game content, switch to something like EvE, where there is no end-game.... :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on August 08, 2013, 08:48:45 PM
So I finally got back into this yesterday, and my first impression is that they really lowered the bar on difficulty- I've played it quite a bit, but I haven't really been grinding, and the toon I made is already at level 17 (respeccing my old toon to work with the new mechanics just looked like too daunting a task, which sucks because I have all my old C-Store goodies tied to that one).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on August 10, 2013, 08:18:20 AM
Level 21, and I'm irritated by the lack of storyline quests available.  I know they retooled the way missions are given since I last was playing actively, but my Klingon Front missions just stopped at destroying the weapons lab- what do I have to do to get the Planet Killer mission to pop?  Or get started on the Romulan front or the Cardassian front, for that matter?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on August 14, 2013, 06:12:59 PM
Well, I'm a dumbass.  I'd completely forgotten that that obnoxious Franklin Drake popup that wouldn't go away was a main quest.  The Devidians are toast (main quest, at least- wasn't there an FE that revolved around them?), and that seals it for me that the difficulty was lowered.  For me, they were always the toughest enemies, being able to chain holds that could take me out faster than a specced-out PVP'er.  This time around, the Shrouded Phantasm got me to about 15% health, but I managed to take him out without having to respawn.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on September 04, 2013, 01:14:51 PM
I wanted to log in today but couldn't remember my password. So I try to recover it from the website, but it keeps telling me that my email address isn't linked to a Perfect World account. I'm pretty sure I made the (annoying and cumbersome) switch back when Cryptic got swallowed by them a few years ago.

Still, it tells me that all my email addresses/aliases are invalid. Which is weird, because I logged in fine earlier this year.  :hmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on September 04, 2013, 02:15:00 PM
Looking around it appears that a lot of Perfect World accounts got hacked this year (from May onward, seemingly with the launch of Neverwinter).

It might be a good idea for Languishites who play STO, Champions Online or any other game that has a Perfect World account to check if their log ins are still fine.

I sent support an email, forwarding my original order cofirmation, but checking user threads on their forums it can take days to get things sorted out.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on September 04, 2013, 11:19:08 PM
So yep, someone tried to hijack my account:

QuoteHello,

This account has been temporarily banned for your safety because it may have been accessed without your authorization. Before the ban can be lifted, you are required to verify your identity and then change the account password.

Please reply to this message with the following information, to verify your identity:

PWE registered Account (Log In) Name:
PWE registered Display Name (Forum Name):
PWE registered Account's Current Registered Email Address:
Date of Birth:
Your IP address (go to www.whatismyipaddress.com to get this):
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on November 08, 2013, 06:10:58 PM
Haven't played this for months.

But just found out there's a new Featured Episode out.  Those are always good.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on November 09, 2013, 02:54:48 AM
I haven't bothered re-appropriating my account.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on November 12, 2013, 10:14:26 PM
Not sure if Kat's still playing, but I'm sure Beeb's seen that Season 8's gone live.  I'm impatiently watching my patching progress because I can't wait to check out the new tutorial and the new Fed ship map interiors.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on November 15, 2013, 08:40:26 AM
So the new default bridge is millions of times better than the "slap a few chairs and consoles around this funny-shaped room" approach they'd originally taken.  The new Fed ship interior is also a huge step forward, but it's unfortunately only used in the tutorial- I was hoping they'd overhaul the personal ship maps, since the "large" and "Defiant" maps are the only ones that make sense as starship maps.

They've been a lot better about their gameplay maps, too- Paradise and the Sphere are a lot more engaging at giving out endgame missions than, say, Task Force Omega.

Also, I went on about the maps, but the new Federation tutorial is, in itself, much, much better, starting an actual storyline that crosses a couple missions and actually gives the first four bridge officers some characterization.  It's also slightly more plausible as far as how a cadet gets launched straight into the captain's chair (cadet crew on student cruise, captain is abducted and killed by a pirate trying to seize the ship, another ship is trying to escort your ship back to Earth when the Vega shit hits the fan).  It also actually provides some consequences to Vega, since there's a little more conversation about exactly what happened at Vega and what the aftermath might look like: the Borg did get control of the colony, but their ships were wasted, and so there's now a Federation blockade keeping the remaining Borg isolated there.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: crazy canuck on November 19, 2013, 12:29:48 PM
Now that I have read those spoilers, I dont have to bother about checking out the new tutorial and content. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on November 20, 2013, 08:51:25 AM
Quote from: crazy canuck on November 19, 2013, 12:29:48 PM
Now that I have read those spoilers, I dont have to bother about checking out the new tutorial and content. :P

It's the tutorial.  I didn't feel it was super-spoilery to give stuff away from the tutorial. :P


Anyway, that's about as much as I got in the way of spoilers from the dev blog before making a new toon to try it out, and it was still fun.  The problem before was that the storyline kind of needed to sit in for weak gameplay, and the old tutorial didn't even really do that.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 21, 2014, 03:27:22 AM
Hey Syt, is STO big in Germany?
I only ask cause seems to be decent size population on STO, and even have a couple in my guild/fleet.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on March 21, 2014, 03:34:20 AM
I don't know?

I still have to reclaim my account, but I kind of can't be bothered. I sometimes think it would be fun to do some ship combat again, but then I think of the long slogs of ground missions or mucking about in Warp, or the umpteenth mission that's "fly around this planet and clear these groups of enemies", and just shrug and move on.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 21, 2014, 04:27:52 AM
They have been making marked improvements to it, and since I went Lifetime I feel no need to log in if don't want to, compared to other MMO's :D
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on March 21, 2014, 09:42:07 PM
Quote from: katmai on March 21, 2014, 04:27:52 AM
They have been making marked improvements to it, and since I went Lifetime I feel no need to log in if don't want to, compared to other MMO's :D

Speaking of, have you hopped on Tribble and checked out the ESD redesign yet?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on March 22, 2014, 12:53:25 AM
Quote from: DontSayBanana on March 21, 2014, 09:42:07 PM
Quote from: katmai on March 21, 2014, 04:27:52 AM
They have been making marked improvements to it, and since I went Lifetime I feel no need to log in if don't want to, compared to other MMO's :D

Speaking of, have you hopped on Tribble and checked out the ESD redesign yet?

Have not, just seen a youtube video someone made of it.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on February 09, 2015, 02:02:52 PM
I got my account back some time last year. I logged in then, got confused and logged out again.

Since it's the game's 5 year anniversary, I decided to take another look.  I'm glad that they introduced a new standard uniform for Starfleet that looks much more in line with the TV shows. I've started a new Klingon. They've completely revamped the opening for the race since I last played, so that's nice.

I also have 7000+ in Zen; the extras from the expansions cost more than twice as much. :lol:

And you can play as Talaxian now. :bleeding:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Valmy on February 09, 2015, 02:25:55 PM
Quote from: Barrister on January 29, 2010, 12:09:44 AM
It was worth it enough for me to drop 300 clams on the damn game (the game + lifetime subscription).

So...have you gotten your money's worth BB?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on February 11, 2015, 08:57:54 AM
Quote from: Syt on February 09, 2015, 02:02:52 PM
I got my account back some time last year. I logged in then, got confused and logged out again.

Since it's the game's 5 year anniversary, I decided to take another look.  I'm glad that they introduced a new standard uniform for Starfleet that looks much more in line with the TV shows. I've started a new Klingon. They've completely revamped the opening for the race since I last played, so that's nice.

I also have 7000+ in Zen; the extras from the expansions cost more than twice as much. :lol:

And you can play as Talaxian now. :bleeding:

I love the game, but having recently gotten back into active playing, I have a couple really major gripes:

1) Holy Money Sink, Batman.  The RMT rate for zen is $1/100Z, so Tier-6 ships?  $30 each.  Upgrading a Tier-5?  $7 each.  Even most T5 ships are $20 each, which is absolutely ridiculous in ships with multiple variants, like the Odyssey (the pack to unlock all three variants "only" costs $40!).

2) Star clusters were removed because they were grindy.  But the storyline missions in the Delta Quadrant are even worse than the removed cluster missions.  The Vaadwaur content isn't even fun; I was just getting pissed off because I was getting incapacitated over and over and over again.

3) Speaking of grinding, the time sink required for non-gameplay tasks is outrageous.  Diplomacy?  Used to be non-combat mission maps, then it was supplemented by duty officer assignments, and now it's almost entirely doff assignments- it takes dozens of them, just to advance a single rank in a commendation category.  And there's no phone or even a web portal to manage doff assignments, so even collecting the doff assignment rewards and starting new assignments is, in and of itself, a completely unrewarding time sink.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 01, 2017, 06:30:33 PM
So, half the family has been puking up their guts the last few days of the Christmas holiday, and any plans we had are out the window.

I wondered if I could still access my STO account - and I can!  So I'm downloading the necessary 14GB now.

I don't think I've played in, oh, the last 5 years or so. :o

Interested in giving the game a spin again after that time.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 01, 2017, 11:36:44 PM
Bah - account logs in - but all of my characters (and LTS) is not showing up.

I knew it wouldn't be this easy...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 02, 2017, 09:42:33 PM
Quote from: Barrister on January 01, 2017, 11:36:44 PM
Bah - account logs in - but all of my characters (and LTS) is not showing up.

I knew it wouldn't be this easy...

My email to Customer support says my lifetime account is linked to some email address I've never heard of.  Sounds like I was hacked at some point in the last 4 years.

Odds of me getting it back? :hmm:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 02, 2017, 10:09:41 PM
Shame.  The lighting engine has done a decent job of breathing some new life into the game.  Meantime, way back when, I pulled the trigger and banked on at least a couple more years game time and went LTS as well, so we could always meet up at everyone's favorite borderline-abandoned social hub: the Captain's Table. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 02, 2017, 10:22:42 PM
Quote from: DontSayBanana on January 02, 2017, 10:09:41 PM
Shame.  The lighting engine has done a decent job of breathing some new life into the game.  Meantime, way back when, I pulled the trigger and banked on at least a couple more years game time and went LTS as well, so we could always meet up at everyone's favorite borderline-abandoned social hub: the Captain's Table. :P

Well they did promptly email me back asking for additional information.  So Odds > 0 of getting my account back.

Captain's Table. :lol:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on January 03, 2017, 02:50:34 AM
Had the same issue a few years ago. I don't recall what they asked of me, but I told them that I didn't have it but provided them with as much info as I could. They declined. I told them if that wasn't enough they should get bent. That did the trick. :P
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 03, 2017, 01:34:48 PM
They say they've switched my account over.  We'll see what happens tonight when I try to log in.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 03, 2017, 08:44:49 PM
And I'm in. :cool:

And I have no idea what I'm doing anymore. :lol:

Time to re-roll and re-learn everything.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 04, 2017, 12:31:38 AM
Well I have been gone a long time.  Whole new TOS-based tutorial.  Nice.  Though I wonder who the target audience is for it - surely kids these days are far more familiar with TNG.

Anyways having fun so far.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: katmai on January 04, 2017, 10:54:02 AM
Beeb, it is because the last expansion lets you go play in the TOS universe. 
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 04, 2017, 05:02:29 PM
Quote from: Barrister on January 03, 2017, 01:34:48 PM
They say they've switched my account over.  We'll see what happens tonight when I try to log in.

Oh, wait, did you still have one of the old Cryptic accounts that had to be converted over to PerfectWorld/Arc?  Also, has your @handle changed in the process?
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 04, 2017, 05:32:49 PM
Quote from: DontSayBanana on January 04, 2017, 05:02:29 PM
Quote from: Barrister on January 03, 2017, 01:34:48 PM
They say they've switched my account over.  We'll see what happens tonight when I try to log in.

Oh, wait, did you still have one of the old Cryptic accounts that had to be converted over to PerfectWorld/Arc?  Also, has your @handle changed in the process?

No, I switched the Cyptic account over in, oh, 2012.

It appears that I created a new email address just for that purpose, which I have now totally forgotten.  Not wanting to make that mistake again (and it wouldn't let me use my usual home email) I sucked it up and linked it to my work email.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 05, 2017, 05:18:48 PM
So the new Legends of Yesterday thing is... interesting.  Playing through the new introductory missions.  I like that they've toned down the combat from some of the launch missions (it was very grindy), and I like that they've learned to give us stuff to do other than just fighting... but these missions have the fanservice turned up to 11!  STO always had callbacks to old episodes, but usually it was more subtle.  Now I've got a mission where I'm fighting alongside Scotty and Chekov against some neural parasites (which was a kind of dumb episode originally) all in the context of an Enterprise-era Time War.

But I'm having fun.  And after 4-5 years away with a lifetime subscription I have an absurd amount of Zen to spend in their store.  So many choices...
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 07, 2017, 03:01:20 AM
Quote from: Barrister on January 05, 2017, 05:18:48 PM
So the new Legends of Yesterday thing is... interesting.  Playing through the new introductory missions.  I like that they've toned down the combat from some of the launch missions (it was very grindy), and I like that they've learned to give us stuff to do other than just fighting... but these missions have the fanservice turned up to 11!  STO always had callbacks to old episodes, but usually it was more subtle.  Now I've got a mission where I'm fighting alongside Scotty and Chekov against some neural parasites (which was a kind of dumb episode originally) all in the context of an Enterprise-era Time War.

But I'm having fun.  And after 4-5 years away with a lifetime subscription I have an absurd amount of Zen to spend in their store.  So many choices...

Good to hear.  Yeah, this game is night and day from what it was at launch.  Only a handful of missions that were there at launch are still in the game, and all of those have been "remastered" to have better maps, most of them getting voice acting, too.

Fleets and social chat channels will be your best friend from about 2/3 of the way through the game on- personally, I shut off the zone chat a long time ago and use the RedditChat channel as my "general purpose" social channel (I still have you on my friends list, but in case you don't have it, my handle is @jemmymcdonough).  I'll try to keep anonymous off for a while to see if we can catch up in game and maybe run a map or two together- I usually stay invisible to try to keep down the spam from the RMT sellers' bots. <_<
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on January 07, 2017, 11:46:06 AM
I'll try and keep an eye out for you.

I really need to sit down and spend an hour or two to reconfigure all of my powers and skills on my main - way too much time sunk on that character.  But so far I'm being lazy and am rolling through the Romulan introduction (which I did once upon a time but don't remember in the least).
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: DontSayBanana on January 07, 2017, 12:00:51 PM
Quote from: Barrister on January 07, 2017, 11:46:06 AM
I'll try and keep an eye out for you.

I really need to sit down and spend an hour or two to reconfigure all of my powers and skills on my main - way too much time sunk on that character.  But so far I'm being lazy and am rolling through the Romulan introduction (which I did once upon a time but don't remember in the least).

The good news there is the skill tree's a lot more forgiving than it used to be.  Also, we lifetimers get retrain tokens like water, so there's little problem with trying out a build and modifying it later.

Oh, and make sure you start the project to claim the winter event ship.  Even if you can't finish it in time, you can purchase tokens to finish it later with lobi crystals.
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Syt on August 03, 2021, 03:03:34 PM
So Star Trek Online released a power metal song in Klingon, performed by Mary Chieffo who played L'Rell on ST Disco.

https://youtu.be/8iNojlgqlxI

:blink:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Caliga on August 04, 2021, 07:25:19 PM
Quote from: Syt on August 03, 2021, 03:03:34 PM
So Star Trek Online released a power metal song in Klingon, performed by Mary Chieffo who played L'Rell on ST Disco.

https://youtu.be/8iNojlgqlxI

:blink:
:cool:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: Barrister on August 05, 2021, 05:17:56 PM
Quote from: Caliga on August 04, 2021, 07:25:19 PM
Quote from: Syt on August 03, 2021, 03:03:34 PM
So Star Trek Online released a power metal song in Klingon, performed by Mary Chieffo who played L'Rell on ST Disco.

https://youtu.be/8iNojlgqlxI

:blink:
:cool:

:punk:
Title: Re: Star Trek Online: The Continuing Languish Mission
Post by: grumbler on August 05, 2021, 07:13:32 PM
I'm betting they had double spit shields on the mics for that one.