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New EVE Online Thread

Started by MadBurgerMaker, March 16, 2011, 10:13:00 PM

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Alcibiades

Was my alt.  Just changing those skills until my sub expires  :XD:
Wait...  What would you know about masculinity, you fucking faggot?  - Overly Autistic Neil


OTOH, if you think that a Jew actually IS poisoning the wells you should call the cops. IMHO.   - The Brain

CountDeMoney

You realize next month they're dropping the 24 hour queue, right?

QuoteAs many of your already know from CCP Seagull's Phoebe release blog, we will be making a major change to EVE's skill training system in the upcoming release by removing the 24-hour training queue limitation.

Quick history lesson: once upon a time there was no skill training queue and much use of alarm clocks and other reminders was involved in "optimizing" a skill-training plan. There was therefore great joy when the skill queue was released in the revered Apocrypha expansion in 2009. This joy was only slightly tempered by the limitation that skills could only be inserted into the queue as long as they started within the next 24 hours.

In Phoebe, by removing the 24-hour window for inserting additional skills, we will be providing the possibility of skill queues containing multiple skill entries requiring many more than 24-hours to train. We believe the value of this for you, with many of you needing to manage your skill training alongside busy and varied schedules throughout the year, will be considerable.

Since the skill queue will now be opened up to provide for skill training plans that are not limited by a short installation window and be effectively unlimited in time, there are a few points to note.

    Trial accounts will remain limited to the 24-hour window for inserting skills into the queue.

    Strictly speaking the skill queue will have an installation window of 10 years. Further, the skill queue will remain limited to 50 entries in total for the time being. These limits are being maintained for safety as this significant change to the skill-training system goes live, and are not set in stone.

We wanted to focus on (effectively) removing the arbitrary time limit without getting lost in new user interface design or additional features. As the skill-training system is so central to EVE, we felt that it is important to take small steps and not change too much at this time.

Really never understood why they couldn't do it years ago.  Rather silly for just a 24 hour queue if you ask me.

MadBurgerMaker

There was some nerd rage about having a queue at all when that 24 hour one was implemented.

Alcibiades

Quote from: CountDeMoney on October 29, 2014, 09:24:21 PM
You realize next month they're dropping the 24 hour queue, right?

QuoteAs many of your already know from CCP Seagull's Phoebe release blog, we will be making a major change to EVE's skill training system in the upcoming release by removing the 24-hour training queue limitation.

Quick history lesson: once upon a time there was no skill training queue and much use of alarm clocks and other reminders was involved in "optimizing" a skill-training plan. There was therefore great joy when the skill queue was released in the revered Apocrypha expansion in 2009. This joy was only slightly tempered by the limitation that skills could only be inserted into the queue as long as they started within the next 24 hours.

In Phoebe, by removing the 24-hour window for inserting additional skills, we will be providing the possibility of skill queues containing multiple skill entries requiring many more than 24-hours to train. We believe the value of this for you, with many of you needing to manage your skill training alongside busy and varied schedules throughout the year, will be considerable.

Since the skill queue will now be opened up to provide for skill training plans that are not limited by a short installation window and be effectively unlimited in time, there are a few points to note.

    Trial accounts will remain limited to the 24-hour window for inserting skills into the queue.

    Strictly speaking the skill queue will have an installation window of 10 years. Further, the skill queue will remain limited to 50 entries in total for the time being. These limits are being maintained for safety as this significant change to the skill-training system goes live, and are not set in stone.

We wanted to focus on (effectively) removing the arbitrary time limit without getting lost in new user interface design or additional features. As the skill-training system is so central to EVE, we felt that it is important to take small steps and not change too much at this time.

Really never understood why they couldn't do it years ago.  Rather silly for just a 24 hour queue if you ask me.

Yeah, I head back out to the field again on Friday for 10 days or so...so....
Wait...  What would you know about masculinity, you fucking faggot?  - Overly Autistic Neil


OTOH, if you think that a Jew actually IS poisoning the wells you should call the cops. IMHO.   - The Brain

CountDeMoney

Quote from: Alcibiades on October 29, 2014, 10:40:02 PM
Yeah, I head back out to the field again on Friday for 10 days or so...so....

You want me to take care of your queue, just send me a PM. 

Also, this CODE permit shit has gotten out of control.  Every little punk with a destroyer is starting their own CODE Lite bullshit.  Little gangster wanna-bes.

Alcibiades

What is CODE?

And appreciate it, but that was why I was fiddling with my que, should see me through my field time now.  :cheers:
Wait...  What would you know about masculinity, you fucking faggot?  - Overly Autistic Neil


OTOH, if you think that a Jew actually IS poisoning the wells you should call the cops. IMHO.   - The Brain

CountDeMoney

Quote from: Alcibiades on October 30, 2014, 01:53:27 AM
What is CODE?

http://www.minerbumping.com/

One of the most ingenious moneymaking scams in EVE.  Ostensibly started (tongue-in-cheek) as an initiative to identify and destroy mining bots, CODE is a collection of corporations that charge mining "permits" in hisec;  permit mining allows you, in essence, to not get ganked.  Spend $$$, get a permit number, put it in your bio, and mine away.  No permit?  Expect two or three destroyers to suicide your mining barge before Concord responds.  A delightfully imaginative extortion scheme as a protection racket. 

Now, however, everybody and their grandmother has caught on, and all these little punk corps are trying the same thing, undercutting CODE.  Don't want to get ganked?  Pay us, too!


CountDeMoney

I know none of you asshats play anymore, but I have got to tell you this story from last night:

Last night, I have my alt checking out a wormhole...I always scan for ships first to see if there's anybody in the system, and I see 5 battleships on the scanner.  Not unusual, since many people living in wormhole space park their ships at their POS towers.  But for shits and giggles I go to check them out anyway, because you never know when a tower is off-line and the force field is down.

Now, I take a closer look at the ships, because their ranges to the Tower seem a little too off kilter.  I zoom in, and guess what:  all 5 battleships (2 Ravens, 2 Dominixes and a Hyperion, the owner of which belongs to a corp that is different to the tower's owner corp), are all parked barely OUTSIDE the force field, just in range of some small defenses.  Because he's in a different corp, the ship's owner must have good standing to not trip the defenses but must not know the password for the force field, and figured they'd be safe there--after all, you see a Tower and 5 ships on the scanner, you figure they're parked inside the force field, right--so maybe he's being a little slick parking them right up against the field.  For you non-EVE players, this is the equivalent of leaving the doors unlocked with the keys up in the window visor. 

I can drive 3 of them.  The WH entrance into the system is only medium-size, so there's no stealing them and taking them back home.  I look for other WHs in the system, thinking maybe I can ferry them to a safe harbor somewhere--but there's only 2 wormhole entrances active, for small and medium ships.  So there will be no Gone in Sixty Seconds stuff with big fucking battleships.  So I'm going to do the next best thing. 

I get my main character to warp into the WH in a destroyer with a Mobile Depot, to use as a chop shop.  Then, in my capsule, I warp over and board the Hyperion, and discover it's fully fitted with T2 gear for ratting.  The capsule's too small for the meager defense systems to lock on, so I'm not worried about getting popped.  I blow up both Ravens with the Hyperion, because I can't fly them.  I then take their loot back to the Mobile Depot, and then warp back in my capsule to get the Dominixes, figuring I'll jump in them, drive off to the chop shop and strip them down.  Turns out, since I started blowing up the Ravens, the defense systems automatically start plinking the Dominixes as the tower owner had his settings on aggressive, and I can't get into a ship from another corp that's being targeted. 

So I go back for the Hyperion, and come back to blow up both Dominixes and loot their wrecks.  Once it's done, I take the Hyperion back to the Mobile Depot, stripping it down to the frame and leaving that shit on cinder blocks, and then self-destruct it--which, as it turns out, the owner had insured for over 88m ISK.

In the end, I got 4 free battleship killmails worth about 500m in ISK, a ton of looted T2 modules, and a really nice insurance pay-out in 88M of free money.  It was pure luck that I had jumped into the Hyperion, as it was the only one with weapons;  the Domis were rigged for remote repairing.

That guy is going to be pissed when he logs back on, but he has nobody else to blame but himself.  Only you can prevent forest fires.  Dummy.

MadBurgerMaker

This game is more fun to read about than it is to play.  Nice grab, seedy.

Berkut

Quote from: MadBurgerMaker on January 07, 2015, 08:33:32 PM
This game is more fun to read about than it is to play.  Nice grab, seedy.

That is actually a really good point, and nails why I tend to not stick with Eve for long.

The ratio of cool things happening to boredom is too low. However, the cool things that do happen are often just fucking incredibly cool.

They just don't happen that often...

Contrast that with something like WoW, where the cool things that happen really aren't that cool, mostly, but they serve them up to you very consistently. :P
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

CountDeMoney

Yeah, I can see that.

WOW rewards you with the pellets whenever you want to press the lever.
EVE, you have to earn the pellet, at a time and place of its choosing.  And then it beats you with the lever.  And then the cage.  And then posts the kill mail, for all to see.

Alcibiades

Great job, bet you felt good about yourself. :thumbsup:
Wait...  What would you know about masculinity, you fucking faggot?  - Overly Autistic Neil


OTOH, if you think that a Jew actually IS poisoning the wells you should call the cops. IMHO.   - The Brain

CountDeMoney

It was arguably my greatest EVE moment :smarty:

CountDeMoney

As a devout carebear I pretty much stay in hisec 24/7, but when I find a wormhole, I'll go in and do some mining for ores I don't see in hisec.

So there I am, mining away inside a wormhole with my Prospect--for the uninitiated or the "I-haven't-played-in-a-year" crowd, the Prospect is a covert ops mining barge--chewing on some Arkonor. 

All of a sudden, a Manticore stealth bomber comes out of nowhere and starts scrambling me as he plunks away at my Prospect with rockets or some sort of lightweight bullshit.  Apparently enamored with the possibility of a freebie killmail of a poor unarmed Prospect, Mr. Manticore doesn't see my alt's Kronos Marauder and its 425mm oh-mama broadsides decloaking 120km away.  Imagine Mr. Manticore's surprise when I drop his ass down to 30% hull with just two volleys.  Imagine the question marks circling Mr. Manticore's head as he warps off with a fiery tail of wreckage trailing being him, all butthurt confused over how a free kill could all so wrong. 

I decide, well, maybe I should upgrade to my Skiff, and get some real yield going.  So I warp out, swap out the Prospect for the Skiff, and hop back in for that heady Arkonor goodness.  And once again, all of a sudden, a Curse cruiser shows up on d-scan;  just as I'm about to dinky dau most riki tik, he shows up and locks onto my Skiff.  Now my Skiff is pushing 40K total hit points, so I'm not completely concerned as it's going to take a little bit to kill it, and apparently Mr. Curse isn't either, as he doesn't do anything when my Kronos decloaks 100km away and starts blasting him like Ed's Normandy chateau on D-Day.  I suppose Mr. Curse uses some scratch paper and figures out the math on how the chunks I'm taking out of his ass with the Kronos are more than the chunks he's taking out of my Skiff.   So Mr. Curse decides to scoot.

You know, for all the bullshit pride the assholes in this game take in being uber hunter-killers pouring it on for the free kill of the intergalactic Serengeti against something that can't defend itself, they won't fucking stick around to fight for the carcass.  Fucking pussies.