Twinklebanner - Languish Dwarf Fortress succession game

Started by Solmyr, April 02, 2010, 06:36:46 PM

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Solmyr



Our world is called Anursil, The Wondrous Planes. We come from the great dwarven civilization of Tastrodingish, which apparently in the human language means "The Distinct Bodice", home to 97 dwarves ruled by Edzul Channelviolence, the sixth of his line. You can see why we wanted to get away from there and found our own new home. The Distinct Bodice consists of two mountain fortresses, Melbilesdor (Tomesell) and Rulbomrek (Mutewhips), located on the slopes of The Horns of Eating, a large mountain range in the northwestern part of our world. Nearby is The Fancy Murk, a freshwater swamp surrounding The Wispy Lake.

Our group, The Seals of Organization, set out in 31, traveling south for many months before reaching a small mountain cluster called The Withered Spikes, next to a freshwater march called The Mire of Time. Through the marsh, a brook named Firstlucid the Imprisonment of Leeches was running, and our prospecting indicated that the location was rich in flux stone as well as red sand. The place seemed almost like home, only hotter, and we voted to found our new home here. After another vote, we decided to call the new fortress Shetbethzulban, "Twinklebanner". Strike the earth!



We arrived on a slope near the brook, with the mountains rising to our southwest. The area was strangely empty of most wildlife, so we decided to waste no time in digging in and establishing our outpost. We set up temporary stockpiles near the entrance and disassembled our wagon for more wood, while our three miners were busy digging out the tunnels in the rhyolite rock. Soon, we had an entrance with prospective barracks mined out and a corridor leading to the stairs that went down to what was to be the workshop level.



Our carpenter set out to construct some beds for us to sleep in, while the mechanics began building mechanisms to set some traps in case uninvited guests came calling. After some exploratory mining, we also found a suitable area to place our underground farm in and to collect sand for our future glassworks. The farm crop rotation was assigned to use our available seeds in each season.



Not wasting time, we began setting up the glass production immediately, building a wood furnace, a kiln, and a glass furnace. An ashery would have to wait until we had a free barrel. We also started digging out some underground areas to move our stockpiles there. In the meantime, our mechanic was adopted by both our cats, and he seemed to like it. Finally, our food-producing facilities were built on the workshop level, and outside the main entrance we build a trade depot in case any caravans came by. As we were digging out some stockpile rooms, we found a cluster of yellow zircon - that should prove useful for later.



By the start of summer our work level was done and we were starting to think of carving out about the finer things in life. Having already dug stairs deeper down, we began to carve out a diamond-shaped great hall and some office space so our leader Tosid could count our stocks. Meanwhile, our glassworker Urdim began the process of crafting clear glass. Suddenly, alarm came! Our woodworker Bim encountered a group of dark gnomes while outside felling trees. Not one to be deterred from his task, Bim hefted her trusty axe and began chasing the gnomes away. Luckily, the pesky gnomes were easily scared by a female dwarf with a huge axe, though they were too fast to catch and kept harassing other dwarves occasionally. Eventually they left without doing any damage.



As the summer progressed, we built a wall around the entrance and the trade depot for extra protection. The great hall and the office were finished and Tosid withdrew to make a record of fortress stocks. Urdim managed to make some potash and began making charcoal from wood logs, in order to use the bituminous coal we brought to make refined coal. He said it would be useful not only in his glass furnace, but also in any later metalworking business we'd set up. Since none of us know any metalworking, that's going to take a while. Also, Urdim and Bim the woodcutter began dating. Urdim also told us to call him "Solmyr" for some reason. I tell you, working in those furnaces must have subjected him to some strange smoke, but hey, the guy's girlfriend has the only axe in the fortress, so we might as well call him whatever he likes.



Autumn came and we began digging out the third level near the great hall, hoping to build some living areas. Of course, Solmyr got the first room right next to the hall. He also had a tomb dug out for himself and his girlfriend, adorned with statues. That is an awfully big axe. Also, I have no idea when or how, but apparently we caught an alligator in one of our cages. We decided to put it on display in the great hall for now.

Some time later, word came that a liaison and a caravan from our mountainhome arrived. Unfortunately, we miscalculated our constructions and their wagons could not approach our depot. Oh well, we'll have to make up for it next year. We didn't have anything worthwhile to sell yet, anyway. After asking the liaison for an anvil, the negotiations were pretty much concluded. Right as the merchants were there, a really stupid kobold thief was spotted at our gates, and then another one! Erush the miner promptly decided to cave their skulls in with his pick. Of course, with the merchant guards right there, the kobolds were splattered across the ground in mere seconds. Anyway, once Erush was done smoothing the boulders near our gate, he said the depot would be accessible next year.




Of course, kobolds never learn, and yet a third one was spotted at the gate, even as the pools of blood of his friends were still there. This one was similarly dismembered. Luckily, the merchants agreed to pay us for the gear from the kobolds, and we exchanged it for a barrel of wine and a caged dog.

As mid-autumn came, we heard a commotion outside the gates. It seems some migrants heard about us and decided to come and leech off our labor. Well they will certainly soon learn that we don't tolerate any slackers here! Luckily, two of them turned out to be stoneworkers and another one was a fisherman, so they at least can work for their keep. Others were assigned miscellaneous menial tasks or drafted as guards to keep an eye on kobolds. We also had some kittens. One of them was slaughtered for meat, but unfortunately our cat-loving clerk adopted the other one. Crazy cat person! With the new immigrants, we began digging out some living quarters to settle everyone in. While doing that, we struck some tetrahedrite! That should prove useful if we ever get a metal industry going.



The rest of the autumn and winter went by quietly. Living quarters were hewed out and Solmyr engaged in some more glassworking, so we'll have something to trade with the next caravan. Our stockpiles of ore, raw gems, and bones should provide good material for anyone wanting to work them into crafts. The engravers smoothed out the great hall. Tosid did enough work to count all stocks to the highest precision after spending a year in his office. Other than a few kobold thieves, there was no more trouble. Thus, spring and the wet season came.



Solmyr

Save file is here: http://rapidshare.com/files/371319183/LanguishDwarf.rar

Next person is... Jaron? Not sure if we established a turn order yet.

Anyway, startup was fairly boring other than dismembering those kobolds. Following people can continue the glass industry I set up or use some of the other raw materials (ore, gems, bones) we have stocked to set up more industries. There's a vein of tetrahedrite near the living quarters that can still be mined.

sbr

Nice start, where did you get the picture of the world map?  I haven't seen one like that.

I will take a turn in this game.  I will wait for Jaron to go next, unless he doesn't want to then I would be willing to go next.

Jaron

Winner of THE grumbler point.

Syt

Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Solmyr

Quote from: sbr on April 03, 2010, 02:37:57 AM
Nice start, where did you get the picture of the world map?  I haven't seen one like that.

In the legends mode, use the "export detailed map/info" and then select the normal biome map or somesuch (it's the first on the list). That should give you a graphic bmp file like that.

The Brain

Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?

:yes: There is no success in succession.
Women want me. Men want to be with me.

Solmyr

Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?

I thought that was the idea. :P

Syt

Quote from: The Brain on April 03, 2010, 04:46:47 AM
Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?

:yes: There is no success in succession.

As the South learned in the War of Succession.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Razgovory

I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Solmyr

Quote from: Razgovory on April 03, 2010, 05:11:13 AM
Admiring the nice door I see.

I put the best door and the best bed in the fortress in my room. :shifty:

sbr

Quote from: Jaron on April 03, 2010, 03:45:42 AM
Go ahead. :)

Okey Dokey.  I have some projects around the house today but I should be able to finish my turn this evening.

Josquius

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sbr

Solmyr  do we know if there is any magma on this map?

Solmyr