Anyone else looking forward to Dragon Age? (Spoilers and plot discussion here)

Started by Berkut, October 06, 2009, 08:40:33 AM

Previous topic - Next topic

Grallon

QuoteDragon Age: Origins 1.02
Patch details:
Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.

You do not need to download patches prior to Patch 1.02. Downloading Patch 1.02 contains all previous patches. Downloading Patch 1.02 will provide you with all patch data available.

Balance

Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.

Gameplay

In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
The Rally talent no longer repeats its audio effect if it is active during certain conversations.
The Rally talent no longer deactivates upon area transitions or conversations.
The Shimmering Shield spell now deactivates when the character is out of mana.

Plot *Spoiler Warning*

Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
After installing new downloadable content, the game now always reminds the user to restart the game.
The icons for some promotional downloadable content items were missing. They now appear correctly.
The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
"Clearly, a civilization that feels guilty for everything it is and does will lack the energy and conviction to defend itself."

~Jean-François Revel

Valmy

QuoteThe spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

Man!  There goes my 'Force Field' tactic of saving the orange dude until after I have killed everybody else.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

DisturbedPervert

On my second playthrough, in Lothering.  I finally figured out what landmarks are for.  I'd been wondering that the entire game last time through.  I thought it was some super secret quest.

Grey Fox

Colonel Caliga is Awesome.

viper37

Quote from: Barrister on December 07, 2009, 01:13:04 AM
I really hate the fights that are preceeded by long stretches of dialogue.  I wind up needing to fight them 3-4 times, thus being forced to wade through the dialogue 3-4 times. :bleeding:
You can press ESC to quickly skip through the dialogues.
I don't do meditation.  I drink alcohol to relax, like normal people.

If Microsoft Excel decided to stop working overnight, the world would practically end.

DisturbedPervert

Quote from: Grey Fox on December 08, 2009, 11:26:12 AM
Spoil us DP!

The dog pees on them.  For a temp stat boost.  Not sure what happens if he pees on them all.  I guess this is his quest.

Grey Fox

Colonel Caliga is Awesome.

Grey Fox

Colonel Caliga is Awesome.

Barrister

I finally finished the zombie invasion fight.  God damn, I think that fight alone took over an hour. :bleeding:
Posts here are my own private opinions.  I do not speak for my employer.

Valmy

Quote from: Barrister on December 09, 2009, 12:48:43 PM
I finally finished the zombie invasion fight.  God damn, I think that fight alone took over an hour. :bleeding:

It only gets better from here!  Seriously the next part of that plot is...very interesting.
Quote"This is a Russian warship. I propose you lay down arms and surrender to avoid bloodshed & unnecessary victims. Otherwise, you'll be bombed."

Zmiinyi defenders: "Russian warship, go fuck yourself."

Grallon

Quote from: Barrister on December 09, 2009, 12:48:43 PM
I finally finished the zombie invasion fight.  God damn, I think that fight alone took over an hour. :bleeding:


What lvl were you playing it at?  I did my first playthrough at easy - this one at normal - but even at normal I had to lower it at easy for some fights like against the High Dragon in the Sacred Ashes quest (favorite quest of the game btw).

Oh and I finally managed to import the Ducan Armor model - now my Arcane Warrior looks like the real thing.  I used the Winter Forge mod to make him a "Jedi Knight Lightsaber" too  :blush:




G.
"Clearly, a civilization that feels guilty for everything it is and does will lack the energy and conviction to defend itself."

~Jean-François Revel

Barrister

Quote from: Grallon on December 09, 2009, 12:59:50 PM
Quote from: Barrister on December 09, 2009, 12:48:43 PM
I finally finished the zombie invasion fight.  God damn, I think that fight alone took over an hour. :bleeding:


What lvl were you playing it at?

lvl 9.  I am trying to avoid lowering the difficulty.

I had come to Redcliffe as the first place after the initial village, and gave up in frustration.  I went and did the elven storyline, then came back.
Posts here are my own private opinions.  I do not speak for my employer.

Grey Fox

Colonel Caliga is Awesome.

DisturbedPervert

Quote from: Barrister on December 09, 2009, 12:48:43 PM
I finally finished the zombie invasion fight.  God damn, I think that fight alone took over an hour. :bleeding:

I don't think it should take that long.  There is a bug in that fight though, monsters can get stuck in the lower town portion of it, and they will keep spawning up above until they get unstuck or you go hunt them down.

crazy canuck

I have no idea why people would ever need to lower the difficulty on this game....

Redcliffe is dead easy.  Either focus fire or retreat back up the hill of that fails.  It is the easiest significant battle in the game.  By the description in the latest patch everything just got easier too.