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Europa Universalis V confirmed

Started by Syt, February 28, 2024, 12:27:05 PM

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Josephus

#765
One other thing I'm just now finding frustrating in my Castille game, which is around 1620.

I have a bunch of colonies in the Caribbean. I just saw I'm at war with somethign called the Conquistadors of Lesser Antilles. Apparently they are not  a nation, but what appear to be a bunch of marauding soldiers, who number some 5000. Now I tried to send 10, 000 regulars from Castille to the Windward Islands, (which took about three trips across the Atlantic) and my entire transport fleet got destroyed from attrition. So now these 5000 soldiers are taking on the might of Castille, especially since all my colonies arent' doing anything. sigh.

I've also noticed, navies seem to have a mind of their own. As I returned to the game after typing the above I also saw I lost a lot of galleys to attrition; galleys that seemed to cross the Atlantic with my transport fleet, even though I never asked them to.  This little conquistador has destroyed almost my entire navy
Civis Romanus Sum<br /><br />"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

Syt

I like the idea of Cortez going full Col. Kurtz :D
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Syt

Johan is asking for YOUR feedback ...

https://forum.paradoxplaza.com/forum/threads/what-do-you-think-are-the-biggest-issues-right-now.1891147/

QuoteWe have been reading through feedback in various ways, and identified the following major common complaints. We are not talking about "AI needs to do X better", or "this UI could use some QoL features" here..

AI Aggressiveness

A lot of the AI work in the last weeks before launch and the weeks after was to make it more aggressive as some of the biggest complaints pre-release was that "the AI does not do anything, it does not expand".

Now for 1.0.10 there is a part of the community that thinks it has gone too far. Particularly with two aspects. The AI is doing too many no-cb wars, and the HRE before the Papal Bull is basically free real estate.

For 1.1, we will be adding an AI-Agressiveness game rule, where we will have at least 3 settings, a rule with AI never doing no-cb wars, to a less aggressive version of now, and a final setting for even more aggressive than 1.0.10.

A rule for AI will not use no-cb wars on HRE is something we are considering as well.

We are also looking into making no-cb wars a bit more costly in general.

AI Subject Assimilation Bug
This is something we are looking into fixing, very likely to be possible to get into an 1.0.11 or so in mid January.

Levy, Mercenaries, Regulars
Reducing the ability of the levies while also making the recovery functional has made the game less fun for a lot of people in the first hundred years in particular.

We are not happy with levies being this bad, nor are we happy with the fact that mercenaries are something you are hardly ever using.

What we are looking at for 1.1 is to severely reduce the cost of hiring mercenaries, so that they are a valid choice to bolster your armies.

We are also rebalancing (again) levies vs regulars, to reduce the power difference between them further.

When we are more satisfied with the new balance, we'll do an in-depth explanation of how it will work.

Nobles Marrying problem
The removal of being able to marry anyone you wanted to anyone else you wanted is a complaint raised by quite a few in the community, as in many cases you ran out of characters.

The design is that the game should maintain about 1 non-royal dynasty per cabinet position, and make sure every one of those dynasties have at least 2 married males alive at any time. This should create on average 4-5 adult males per dynasty on average, which together with making sure the royal house is huge, should provide lots and lots of characters.

HOWEVER... There are not enough females, nor are enough produced to support this design, as whenever a character is generated, you end up with the same situation repeated, dynasties never surviving.

For 1.1 we are reworking this, and giving newly created characters (both at start or when randomly generated), both a wife and a daughter.


River Map Mode
It was not obvious to us how many were using this semi-broken debug mapmode, but we have now been working on making a new non-debug mapmode for rivers for 1.1.

Rival Mechanics
Yeah, the rival mechanics in EU5 is basically EU4 without the power projection benefits, and it's not something anyone is happy with. We have a new design that is partially implemented now, and will be ready for 1.1, where we have removed the prestige hit from not having rivals, and eased up restrictions on who you can put as a rival dramatically.

However, we have a new calculation that identifies if another country is a threat to you, and for every rival you have that is a threat to you, you will get a bonus that is currently giving you prestige and diplomatic reputation.

We have also added a new casus belli you can manufacture on anyone that has set you as a rival, that gives a superiority wargoal, and we are also looking into adding a new casus belli that can be used on any rival that is a threat, which makes it cheaper to conquer things than the Humiliate Rival CB does.

Slavery Systems
The problem with slavery in the game is that we don't have an intra-market slave distribution system. So unless you can ship slaves back and forth between your market and another, you will not be able to fill buildings and/or rgo's that needs slaves unless you get a constant flow of new slaves to the market.

For 1.1 we are looking into a slave-"migration" system, where surplus slaves will move about inside markets, if laws allow it.

Naval Pain Points/Bugs
Naval Combat is not in a state anyone is 100% happy with right now. The 1.0.4 stackwiping was removed for 1.0.10 beta in favor of ticking damage on fleeing ships and a high capture chance at "what was going to be stackwipes" did not work out great, as ships only fled a single location almost all times. For 1.1 we will move back to that design more, but also make probabilities of critical hits sinking damaged ships higher, and if it was going to be a stackwipe, what would be left of the fleet would make a shattered retreat. The goal here is to make naval engagements more decisive.

There are also complaints about navies moving too quickly, which we will investigate further, but in general the design idea is for ships to move at historical speeds around the map.

The Patrol the Seas naval objective will also try to keep ships at port if there is normal or severe winter in the sea.

Gamespeeds are not ideal for Multiplayer
Particularly speed 3 feels too slow and speed 4 feels too fast when playing. We are working on a system for 1.1, to have 7 different game speeds, with a speed half-way between 3 and 4, and make 2 slower and add another one between 2 and 3.

Setup in China
There has been a lot of feedback about the setup in China, particularly around cultures and harbor setup, and we are doing an overhaul there for the 1.1 update.

Now you are saying, why is this not already in a patch coming to us. Well, I will explain in a post later these holidays how the process works on developing things, and how things work for us, and how we adapted it to what you want as well.

We will also post a detailed roadmap for what we are doing in 1.1 (soon).

Anyway, what other things do you guys think are a huge pain point at the moment?
We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Norgy

I am thinking this game was better on release than after these patches.
Incomprehensible, yes, but at least stable.

Anyone taking bets on what the first DLC will be? HRE? Byz reborn?


Solmyr

You can see next year's DLC in the Premium upgrade: https://store.steampowered.com/app/3698980/Europa_Universalis_V_Premium_Upgrade/

First one is Byz, second one is Castile/Morocco, third one is France/Scotland.