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Guild Wars 2 Roll Call

Started by Martinus, August 13, 2012, 08:53:18 AM

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frunk

I use sword/pistol and shortbow usually.  Start with shortbow, poison and bomb them, then either kite if they stay spread out or close and finish them with sword/pistol, while keeping them perma-blind.  Single target I usually use just sword/pistol.  Once I get a decent dagger I'll probably switch to that.

sbr

My thief is level 46 and I have been using dagger/dagger and pistol/pistol almost always.  U do go short bow occasionally but have almost never used sword.

katmai

Since just starting lvling up dagger/dagger and short bow Atm.
Fat, drunk and stupid is no way to go through life, son

Martinus

Ok. I go shortbow for events with multiple mobs (especially when there are other players, so you need to "tag" mobs fast before they die) and either pistol/pistol or sword/pistol for tougher mobs - so I guess most similar to what frunk is doing.

Solmyr

Got this game. :ph34r: Created a charr thief on Underworld server (European), name Azrahad. The charr are pretty cool.

Any suggestions on which crafting skills I should develop for a thief?

sbr

The fine crafting material drops are rare enough that trying to do armor and weapons at the same time is very hard.  I would chose leatherworker (armor) or weaponsmith and then jeweler myself.

sbr

I created the Vision of the Mists Greatsword in the Mystic Forge yesterday.  I had some of the mats in my bank when I started but I dropped about 95 gold on the ectoplasm and orichalcum ore for it.

Solmyr


sbr

Quote from: Solmyr on April 12, 2013, 02:35:55 PM
Is cooking any good?

It's not bad but it is somewhat expensive and very inventory intensive.

sbr

Another thought on crafting.  It is a good way to level your character, and to make level appropriate gear but there is very little money to be made in crafting.  You can do it, but the margins are very small.  Cooking is especially bad; you can go from 0-400 for about 4 gold which would gain your toon about 10-11 levels.  A lot of peopl edo this making the resulting food worthless.

frunk

Just about all of crafting is useless as far as being cost efficient for items.  It's far cheaper to buy the items from the trading post.  Crafting does get you:

Experience.  Each crafting discipline gets ~10 levels of experience once maxed.
Max Level Crafting.  At max level crafting can make custom exotic items slightly cheaper than it is to find on the markets.  Unfortunately now they are releasing Ascended Items which are better than the best craftable items, but unless you are doing WvW or high level Fractals you don't need those.
Achievement.  Achievement points are fairly useless, but supposedly they'll be more valuable soon.
Atmosphere.  I enjoy crafting.  I leveled five characters at once, and with that I could take advantage of all of the crafted items instead of salvaging or selling them.

Martinus

Quote from: Solmyr on April 12, 2013, 02:00:20 PM
Got this game. :ph34r: Created a charr thief on Underworld server (European), name Azrahad. The charr are pretty cool.

Any suggestions on which crafting skills I should develop for a thief?

Message me in game if you want to party together. Since we are both on European servers we can guest-play together despite being on different servers.

Martinus

Quote from: sbr on April 12, 2013, 02:08:47 PM
The fine crafting material drops are rare enough that trying to do armor and weapons at the same time is very hard.  I would chose leatherworker (armor) or weaponsmith and then jeweler myself.

Yeah this is a good suggestion. Alternatively, go with a weapon-crafting skill (probably Huntsman for a thief as you get a shortbow and pistols from it) and jewelcrafting.

Solmyr

Took leatherworking and jeweler for my thief. I am currently using sword/pistol and shortbow as my weapons btw, what are the advantages of daggers?

My game handle is Solmyr.5301 if you want to update the first post.

Martinus