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The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

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Martinus

I would say Tamas. He is as Austrian as Yi and he is also a Hungarian. :contract:

Razgovory

Finally beat Far Cry 4.  Has the tradition of bad endings.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Endless Legends is RPS' PC game of 2014

http://www.rockpapershotgun.com/2014/12/24/best-pc-game-2014-endless-legend/

QuoteAnd you thought it had to be a game that hadn't featured previously on the list.

Adam: Cor. It's a strategy game!


Endless Legend takes up the baton handed down from one Civilization to the next, the stick of 4X that has passed through the hands of the Masters of Magic and Orion. It takes up that baton and finds it wanting.



Amplitude haven't set out to fix something that's broken in their intelligent reconfiguration of the 4X strategy game, they've looked to expand on certain ideas and found it necessary to scrap certain elements of the accepted wisdom. It's an immediately recognisable type of game, as John discovered to his horror and reports below, but while it may be from the same stock as its ancestors, it's far more knowledgeable and well-travelled. The uncle from that curious branch of the family tree who only visits once a decade because he's off having adventures in parts of the world you've never even heard of.

Almost every rule in the game seems to have been designed around the idea that it might need to be broken at some point. That's what the factions do, in a way – they overturn the conventional thinking about aspects of the 4X routine, which means the entire structure of the game has to be built around flexibility of approach.

In a year that contained new Civilization and new Age of Wonders, for Endless Legend to come out on top of the 4X pile is quite an achievement. To do so by stripping the genre down and discarding or retooling many of the inherited parts was bold, and that's as good a word for Amplitude's year as any. A Bold Year.

Their two projects released in 2014 – Endless Legend and Dungeon of the Endless – show a studio approaching genres with confidence and flair. The art in both games, but particularly in Legend, is equal to the inventiveness of the ideas, and with this stellar year, Amplitude have confirmed their status at the forefront of PC development. Long may they continue.

Over to John.



John: Okay, look, everything that's a problem with strategy games is made clear within the first few seconds of Endless Legend's tutorial. The words,

"Your army is currently composed of only a single unit, a Settler, represented by several pawns on a hexagon."

WHAT?

A single unit, one chap, is represented by three individual people? That encapsulates RTS gaming for me better than any other example I can think of. It's so laboured, so buried in rules, that all sense is abandoned in favour of information for graphs.

It's work! It's hard work! There's nothing worse on Earth than doing taxes, and the strategy genre seems to be about trying to recreate that sensation in gaming form. "Balance this with this. Ensure you've put this in the right column. Worry about your resources not being able to pay for your needs..." Why do people, so SO many people, want to put themselves through this?

But like taxes, not only is it hard work, it's obfuscated, confusing work. "A single unit represented by several pawns on a hexagon," might as well be, "Form 46B.2 must be completed before Form 46B.1, but not until Form 46.1 has been filed online."

"Terrain resources are Food, Industry, Science and Dust."



Columns for graphs! Within moments the screen is a mass of data, forms, charts... I don't understand how anyone has the will to continue. I don't need this in my playtime! I want to shoot the guns, or talk to the lady about the missing dragons, or solve the ethical dilemma!

"Per working production, resources from Tiles, and potential modifiers (positive or negative) all have an impact on the Total Production you can expect from your city in the next turn."

AAAARRRGGGHHH!

I'm genuinely very pleased that so many of RPS, and its readers, have had such a great time with this game. I'm also utterly mystified by the lot of you.



Alec: Bye John! OK, so: Endless Legend. 'Fresh' is a bloody odd word to apply to something that's so much to do with hexagons and graphs, but it's what I think every time I fire up Amplitude's game. The familiar is in there, right down at the bottom, but for layers above that we have both this gorgeous, clear, crisp, hyper-modern look – right down to the UI, which is usually something that strategy games leave to wallow in unpretty archaism – and massive, fundamental changes to the Civ formula.

Where Beyond Earth proved ultimately slavish to a tried and tested design, Endless Legends is a true rethink. I'm not complacent when I play it, I've got so much left to figure out, and every new attempt feels like settling on a new frontier. I expect to be going back to Endless Legend many times over the coming months.

I'm pretending not to be superficial, but honestly, I really can't get past the prettiness of Endless Legend. Turn-based strategy games aren't supposed to look like this, right? They're supposed to have ugly, faux-vintage serif fonts and fake scroll effects on the corners of their menus, to have maps that look like a maths textbook. Not Endless Legend. It confounds aesthetic expectations.

Just look at the cleanness of the interface, the bold colours, the quietly inventive unit types, the intricate but unfussy tactility of the terrain, the weather effects that make my body temperate drop by 20 degrees whenever Winter arrives, the seamless switch from world view to map view, even down to the way it all loads back in in tiers when you alt-tab back to it, as though some god is laying out the world for you. Strategy games aren't supposed to look like this.

Best of all, it feels like it came from nowhere. It defies the rule that often only publisher-owned mega-studios can create the most remarkable strategy games, reminds us that there are no gatekeepers to this most PC of genres.



Jim: When Amplitude were the studio that had made Endless Space, they were notable. Now that they have both Endless Legend and Dungeon Of The Endless chalked up on their scoreboard, well, they're an enormously important developer. In some ways this award to Endless Legend for Best Game should also be an acknowledgement of the huge achievement the Paris-based gang have made – and the use it has made of a pool of talent drawn from major studios that worked on major games across the world. Amplitude have to now be regarded as one of the most interesting (and potentially one of the most important) European developers.

As for Endless Legend itself, well, we've already said enough about it, I think. A formidable strategy that encompasses thoughtful decision-making, esoteric world-building, and even a worth story. It's full of ideas, and feels like the strategy genre woke up from a deep dream to express some fabulous inspiration.

Yes, it's flawed. And that's fine. So is almost everything in every end of year list you might mention.

On a personal note: I certainly played more Planetside 2 in 2014, and I might have had fun in Far Cry 4. But neither time nor mere fun and quite enough anymore. I've played decades of games. I've had my fun, and when a game like this offers me more than either a time sink or simply a playful escape, then I pay attention. This is such a game. It is our game of the year.

Their complete list:

Best Racing Game: Qvadriga
Best FPS: Wolfenstein The New Order
Best Tactics: Door Kickers
Best Puzzle: Hexcells Infinite
Best Word: Metal Gear Rising: Revengeance
Best Combat: NEO Scavenger
Best Landscape: Mountain
Best 4X: Endless Legend
Best Exploration: Salt
Best Adventure: The Wolf Among Us
Best Co-Op: Far Cry 4
Best Kickstarter: Divinity: Original Sin
Best Worldbuilding: Dark Souls II
Best Strategy: Distant Worlds: Universe
Best Words: Sunless Sea
Best Action: Middle-earth: Shadow of Mordor
Best Horror: Alien: Isolation
Best Gosh, What? A New Esport? Good: Smite
Best Being Pleasantly Lost: Bernband
Best Something Or Other: Legend of Grimrock 2
Best WHAT: Secret Habitat
Best RPG: Dragon Age: Inquisition
Best CCG: Hearthstone
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tonitrus

Hmm, I am playing EL, and it still has a fair amount of bugs.

I am also hating the "every unit creates it's own naval transport from anywhere" concept (as opposed to having to build dedicated navy transports) in games like this, as it essentially makes oceans/water pointless and boring.

Syt

Quote from: Tonitrus on December 25, 2014, 11:45:40 AM
Hmm, I am playing EL, and it still has a fair amount of bugs.

I don't see much of it on the forums (except the usual "AI sucks" threads, and some crashes)? I haven't played in a while - what bugs are still left?
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tonitrus

#891
AI will always suck in every single player game. 

Bugs I've noticed:

- occasionally crashed when generating a random map.
- sometimes a unit/army will not be able to move (until you save/reload).  I've mostly noticed with a hero-stack...and didn't notice this one until after the most recent patch.
- the numbers of units in a stack (when transferring between armies) not updating. 

And not sure if a bug, but often in tactical combat, the units will moved off the front line in weird directions...but that may be just me or the game mechanics there sucking.

And as said, not really bugs so much as flaws...often all but one or two of the AIs get ROFL-stomped pretty easy, and goes from a nice, multi-empire game to a fight between 2-3 giant blobs in no time.  On the AI-sucking, it obviously cheats (under the whole, "I will hate you in diplomacy because your army sucks"...how can they know it sucks without cheating?).  And as mentioned, I dislike the ocean-movement mechanics.

Razgovory

I bought Alien: Isolation and I wouldn't recommend it.  Being stalked by the Alien is tense and fun at first, but after being killed a three dozen times it gets tedious.  It has some neat ideas.  For instance, you get a weapon with very limited ammo.  Of course it's not really effective against anything except other people and shooting someone alerts the Alien to your presence.  There are two types of humans in the game.  Those that are annoying, and those that are deadly.  The annoying ones have guns and will shoot at you sometimes.  The deadly ones give you missions to get computer codes or key cards which indicates they really hate you.  Production values are good.  Good Graphics, sound voice acting etc.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Tonitrus

Quote from: Tonitrus on December 25, 2014, 02:37:06 PM
AI will always suck in every single player game. 

Bugs I've noticed:

- occasionally crashed when generating a random map.
- sometimes a unit/army will not be able to move (until you save/reload).  I've mostly noticed with a hero-stack...and didn't notice this one until after the most recent patch.
- the numbers of units in a stack (when transferring between armies) not updating. 

And not sure if a bug, but often in tactical combat, the units will moved off the front line in weird directions...but that may be just me or the game mechanics there sucking.

And as said, not really bugs so much as flaws...often all but one or two of the AIs get ROFL-stomped pretty easy, and goes from a nice, multi-empire game to a fight between 2-3 giant blobs in no time.  On the AI-sucking, it obviously cheats (under the whole, "I will hate you in diplomacy because your army sucks"...how can they know it sucks without cheating?).  And as mentioned, I dislike the ocean-movement mechanics.

Add one:
- Playing as Broken Lords, completion of quest objective fails to trigger [spoiler]it's one where you need to settle a new region on a spot that creates more than 13 dust...a few attempts in regions with more than enough don't do anything.[/spoiler]  Odd though, as it has worked before, just won't in this game.

Syt

RPS' The Flare Path looks back at Battle of the Bulge computer wargames, from 8bit till today:

http://www.rockpapershotgun.com/2014/12/26/the-flare-path-battle-of-the-bulge-wargames/

I didn't know that Panther Games (Conquest of the Aegean, Battles from the Bulge) had jumped ship from Matrix which makes their games currently unavailable (I blame Tamas). Shame, they had a pretty cool approach to wargaming (no hexes, lines of command, realtime, proper topographical maps ...).
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Was cautiously looking forward to The Order (1886), but this preview warning (5 reasons why you might not want to pre-order) from Eurogamer makes it sound like a Steampunk version of the recent slew of modern military coverbased shooters (CoD, MoH):

https://www.youtube.com/watch?v=EjalebKd4wE
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Norgy

I may have gone a bit overboard on the Steam holiday sales.  :blush:

Iormlund

I only got Bastion and Transistor so far.

garbon

I haven't seen anything that I've wanted at the current prices.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Syt

#899
So RPS summarizes Battlefront's recent discussion re: whether their games might come over to Steam:

http://www.rockpapershotgun.com/2015/01/09/the-flare-path-full-steam-astern/

(In short: HELL NO and SHUT UP)

For Tamas:

QuoteMy guess is that companies like Slitherine don't have the direct sales strength that we do. There's some evidence to back up this presumption, but since none of us have access to their sales numbers it can't be proven. I can say at one point I did see some Matrix sales numbers and they were very unimpressive. I also have a fairly decent understanding of how Matrix operates as a business internally. Again, that might not be the case with all of their products or their sales in general, just saying that I have some sound reasons for my position.

The point here is that a company like Matrix might require Steam sales to stay in business. Therefore, they have everything to gain by being on Steam and everything to lose by staying off it. We feel the opposite is true for Battlefront.

Shame, though, because I can't be bothered to navigate BF's maze of base games, expansions, engine updates and bundles any more. I like their games, but I don't like them *that* much.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.