News:

And we're back!

Main Menu

The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

Previous topic - Next topic

Tamas

Basically, the way I see it, WarPlan is more of a "wargame wargame" than Strategic Command, in the sense that is somewhat more complex (handles smoother as a flip side), and it is more like a board wargame (as the Wargamer review also mentions). SC has much more scripting in terms of events and what the AI exactly should do strategically. Whether that's good or bad for you that's really down to personal taste.

FunkMonk

Bought Disco Elysium based on some of the reviews and this is probably the best writing in a video game I've seen in many, many years. Maybe since Planescape Torment, even. And the system looks like it lends itself to multiple playthroughs as different kinds of characters, based on your skill point preference.
Person. Woman. Man. Camera. TV.

Syt

I'm enjoying it immensely (see my post further up).

I'm playing as "me", and the game has already pegged me as being too boring, too apologetic, and fairly middling in my political views  :ph34r:

I do want to replay this as commie Hunter S. Thompson, though. :D
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

crazy canuck

#2763
Has anyone tried War Plan yet?

I was watching a first impressions video and lost all faith in what the reviewers impression was when he thought the tool tip that said he had 3-1 odds in an attack meant he would lose 3 to the defender's 1  :lol:

Syt

Tbf, it's pretty inconsistent between games. Take the superficially very similar Panzer Corps and Order of Battle:

This shows how much damage each side will (likely) take:


This shows how much damage each side will (likely) cause:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

For the fans of Harpoon and the likes:

Command: Modern Operations, successor to Command: Modern Air Naval Operations will drop November 14th.

https://store.steampowered.com/app/1076160/Command_Modern_Operations/

QuoteThe first release of Command rocked the foundations of modern PC wargaming, steamrolled its way into the Pentagon and won numerous "Wargame Of The Year" awards. Now, the restless rascals at WarfareSims are back at it with a vengeance! The already legendary game of modern cross-domain operations returns with an all-new UI, even more refined simulation mechanics and a host of new features and content to engross you into the challenges of warfare post-WW2 and in the 21st century. Are you ready? Are you up to it?


No man, and no armed service, is an island. Aircraft, ships, submarines, ground forces and installations, satellites and even strategic weapons are at your disposal. You are given the forces and their hardware; but you have to direct them wisely.


You asked for a faster, smoother earth-globe interface with richer, even more detailed map layers - and you got it! Over half a terabyte's worth of satellite imagery and terrain elevation combine to deliver an unprecedentedly crisp battlefield for your forces to roam.


Command's new slick, dark-themed UI slams you right into the seat of a modern-day military command center and never lets go. Play in desktop-standard window or gamelike full-screen mode. Arrange your secondary info windows just how you like them - or park them into extra monitors. Customize your map and info windows to perfection to suit your play style.


Hundreds of changes and additions to gameplay based directly on user feedback means the game is now yours more than ever. Minimaps? Check. Quickly load recent scenarios or saves? Yup. Real-time dynamic ORBATs of both friendly forces and known contacts? Yessir. Time-step sim execution to prevent "runaway sim"? Can do. Glorious victories or crushing defeats have never felt so easy to experience.


Don't spend too long gawking at the pretty maps, because the battlefield is even more alive and ready to crush you! Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility. Enhanced AI routines for dogfights and even more technical factors make your grip on air superiority more tenuous. The groundbreaking features of the "Chains Of War" campaign are now standard: Disrupt your enemy's communications to isolate his units (but watch out for your own), perform scriptless amphibious, airdrop or pickup operations, watch as aircraft limber back shot almost to pieces and marvel at exotic new weaponry.


Even at the dawn of unmanned systems, combat is not a dry hardware comparison. Your war machines are crewed or remote-controlled by human beings: people trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The deadliest combat units are only as sharp as their crews.


Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian & Chinese periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond, in more than 600 official and community scenarios. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?


The new "Quick Battle Generator" lets you quickly get into the action without worrying about wider strategic or political complexities. Or use the ultra-powerful scenario editor to put together your own dream battle just the way you want it. Enhanced scripting capabilities through the built-in Lua engine mean you can even create your own combat AIs. Think you can create your own WOPR/Joshua? Prove it!


All the original Command official scenarios remastered from scratch by professional scenario designer Rory Noonan (author of the "Silent Service" scenario set), plus brand-new official and community scenarios to quench your wargaming appetite. Updated cold-war and modern-day databases with the latest in hardware and systems mean you'll never run out of setups to try out. Seamlessly import and use your existing Command scenarios, saves, .inst files and more!

Command: Modern Operations. Just when you thought it cannot get any better.



FEATURES

* Revised user interface, based on dark theme and with lots of tweaks for improved gameplay.
* Completely re-written map engine, enabling fast and lag-free zoom & pan operations.
* New spectacular high-resolution map layers
* Support for real-time Tacview 3D view (NOTE: separate purchase of Tacview Advanced edition required)
* Numerous new UI & gameplay features such as hover-info databox, time-step mode, colored datablocks, minimaps, "recently loaded" scens/saves etc.
* Massive boost in simulation performance/scalability.
* Automatic on-demand remote fetching of platform images (Players no longer need to manually download and install the database image packs)
* Message Log 2.0: A radically improved message reporting system.
* New game mode: Quick Battle Generator
* New line-of-sight (LOS) tool
* New ScenEdit feature: Merge scenarios

* New sim features:
- Customizable aircraft formations
- Terrain type affecting movement, vulnerability and detectability of ground forces
- New cost-based pathfinder engine
- Realistic sub comms
- Patrols with customizable movement pattern
- Vastly improved aircraft flight model
- Improved dogfight AI
- Aircraft crew G-tolerance
- Radar frequency agility
- Explicit Doppler-notching

* Renewed emphasis on overall gameplay experience:
- Additional and expanded tutorials
- Stylized map icons by default
- The "Chains Of War" previously-exclusive features (cargo & amphib ops, aircraft damage, comms disruption and advanced weapon types) are now standard.













I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

crazy canuck

Quote from: crazy canuck on October 29, 2019, 10:14:24 AM
Has anyone tried War Plan yet?

I was watching a first impressions video and lost all faith in what the reviewers impression was when he thought the tool tip that said he had 3-1 odds in an attack meant he would lose 3 to the defender's 1  :lol:

Well, I tried to buy it.  The Matrix store front is not very user friendly.  After a few attempts at trying to figure out why I was getting a message that my order could not be processed I gave up.

Legbiter

Quote from: FunkMonk on October 27, 2019, 07:38:13 AM
Bought Disco Elysium based on some of the reviews and this is probably the best writing in a video game I've seen in many, many years. Maybe since Planescape Torment, even. And the system looks like it lends itself to multiple playthroughs as different kinds of characters, based on your skill point preference.

Been playing this as well. Went with flamboyant, grandiose disco cop.
Posted using 100% recycled electrons.

FunkMonk

#2768
Quote from: Legbiter on October 30, 2019, 04:41:21 PM
Quote from: FunkMonk on October 27, 2019, 07:38:13 AM
Bought Disco Elysium based on some of the reviews and this is probably the best writing in a video game I've seen in many, many years. Maybe since Planescape Torment, even. And the system looks like it lends itself to multiple playthroughs as different kinds of characters, based on your skill point preference.

Been playing this as well. Went with flamboyant, grandiose disco cop.

Four hours in and pumping points into Inland Empire. Having discussions with corpses and neckties while having a thought named "Volumetric Shit Compressor" that increases my Endurance level cap is, uh, certainly a new role-playing experience for me.  :lol:
Person. Woman. Man. Camera. TV.

Legbiter

Quote from: FunkMonk on October 30, 2019, 08:33:57 PMFour hours in and pumping points into Inland Empire. Having discussions with corpses and neckties while having a thought named "Volumetric Shit Compressor" that increases my Endurance level cap is, uh, certainly a new role-playing experience for me.  :lol:

Poor Kim, having to work with the player character. My run so far seems to be 50% Bukowski novel and 50% Curb Your Enthusiasm episode. Somehow even failing the skill checks is still kinda ok and often hilarious. Meeting the aptly named Measurehead and being called a ham sandwich was funny as well.
Posted using 100% recycled electrons.

FunkMonk

Quote from: Legbiter on October 31, 2019, 04:14:15 PM
Quote from: FunkMonk on October 30, 2019, 08:33:57 PMFour hours in and pumping points into Inland Empire. Having discussions with corpses and neckties while having a thought named "Volumetric Shit Compressor" that increases my Endurance level cap is, uh, certainly a new role-playing experience for me.  :lol:

Poor Kim, having to work with the player character. My run so far seems to be 50% Bukowski novel and 50% Curb Your Enthusiasm episode. Somehow even failing the skill checks is still kinda ok and often hilarious. Meeting the aptly named Measurehead and being called a ham sandwich was funny as well.

I'm thinking of people I can base my next character off of, and Donald Trump is right at the top of the list :hmm:
Person. Woman. Man. Camera. TV.

Legbiter

Teetotaller run, adopt Revancholian Nationalism for the conversation options. Never snivel or apologize. Bump Drama, Rhetoric and Suggestion.  :hmm:
Posted using 100% recycled electrons.

Josquius

#2772
I decided I want to play cities skylines again.
But man. All that config to get it properly modded, the amount of broken mods et al.... I gave up before playing
██████
██████
██████

Syt

I've given up on CS modding. The number of interdependencies and figuring out what works and doesn't is worse than modding an Elder Scrolls game. I stick with a few basics, like that Traffic management mod.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

garbon

Quote from: Syt on November 01, 2019, 05:25:13 AM
I've given up on CS modding. The number of interdependencies and figuring out what works and doesn't is worse than modding an Elder Scrolls game. I stick with a few basics, like that Traffic management mod.

:yes:
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."

I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.