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Diablo 3

Started by Scipio, March 30, 2012, 07:45:50 AM

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FunkMonk

They completely changed the loot system. Loot drops are tailored to what class you're playing, so now you're receiving items that are actually useful. Unlike in the old system, where I'd find an optimal weapon and never change it out, now I'm finding better equipment, or equipment more useful with a different skill build. A ton of skills have been revamped, so previously useless skills have been completely changed or dropped entirely and replaced with better ones. Also the Paragon system has been rejiggered a bit, allowing you to customize your character after every new level.

Diablo 3 fell into the trap where everyone played the same builds and had the same equipment and everything got really repetitive after a while. This patch is an attempt to resolve those issues. I'm really enjoying it so far. It's free, so if you have some free time give it a shot.
Person. Woman. Man. Camera. TV.

crazy canuck

Is it still true that you basically just stack one stat depending on class or are there choices to be made now?

Zanza

Back when I played it, the only thing that mattered was high DPS. So you just bought the best possible weapon you could afford for your character in the auction house every two or three levels.

FunkMonk

Yep, each class still stacks their respective primary stat plus Vitality. Paragon levels allow you to customize all of the secondary stats.

Auction House is getting patched out of the game in March, thankfully. What an idiotic idea that was in the first place.
Person. Woman. Man. Camera. TV.

crazy canuck

Quote from: FunkMonk on February 26, 2014, 03:51:50 PM
Yep, each class still stacks their respective primary stat plus Vitality. Paragon levels allow you to customize all of the secondary stats.

I think I will continue to give it a pass then.  I like games that require balancing judgments.  Its one of the reasons I also gave up on WoW.  Everyone of x class wanted to get y item to be uber.  It was just a question of how long it would take (ie how much you had to grind end game content) to get it so that you could go on to grind the next version of the uber gear.

POE still comes the closest to what I am looking for in itemization and decision points.  If they could create an MMO with similar decisions I might even get interested in that again.

FunkMonk

#200
Yeah, D3 is still very much a casual game, and WoW's influence is still very much present even after this update.

It's nice to see Blizzard finally fix their game. The core Diablo gameplay of killing monsters with many different builds and finding crazy loot wasn't really fun before this patch and the Auction House was a complete disaster. I'm actually interested in the Reaper of Souls expansion now.
Person. Woman. Man. Camera. TV.

Syt

So, how is the game these days?

Also, is the expansion worth €39.99 (I can't imagine it being so ...)?
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

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Pedrito

Quote from: Syt on August 06, 2014, 04:11:40 AM
So, how is the game these days?

Also, is the expansion worth €39.99 (I can't imagine it being so ...)?
Mindless pastime, but fun, as it's always been.

I don't own the expansion, but many of its features were implemented in the last big patch for the base game, too.

L.
b / h = h / b+h


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frunk

It's fun, if you own the base game give it a try again.  If you find it too easy be sure to crank up the difficulty.

I bought the base game and expansion as a bundle for $60 and that was worth it, dunno about €39.99 for just the expansion.  I burned out on it fairly soon after getting one of each character up to max level, and not finding the endgame randomized dungeons to be that engaging.

Syt

Yeah, I will check it out, then (I have the basegame), after I'm done with Sacred 2 Gold. Thanks! :)
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Martinus

So, got Diablo 3 on PS4. Haven't played it yet because Dawid is hogging it. Will let you know how it is when I have time to play.  <_<

FunkMonk

The new patch 2.1 is pretty fun. The game seems to be reinventing itself every six months.
Person. Woman. Man. Camera. TV.

Syt

Patch 2.3 is out and a new season has started, so I decided to give this a whirl again after, uhm, 3 years? :D

I rolled a Wizard and started on "Normal" to be get back into it. I'm in Act II and partially thanks to some lucky legendaries I'm hilariously overpowered. My electric armor kills most generic mobs as soon as I see them, and the disintegrator beam kills bosses like the Butcher or Maghda in under 5 seconds :lol:

Might be time to ramp up the difficulty. :hmm:

QuoteIn general, monsters in higher difficulties (Hard, Expert, Master) are tougher and their attacks are more devastating. However, greater gold, experience, and item rewards await you on the higher difficulties.

PC DIFFICULTY LEVELS

Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

frunk

Quote from: Syt on August 29, 2015, 03:17:02 PM
Patch 2.3 is out and a new season has started, so I decided to give this a whirl again after, uhm, 3 years? :D

I rolled a Wizard and started on "Normal" to be get back into it. I'm in Act II and partially thanks to some lucky legendaries I'm hilariously overpowered. My electric armor kills most generic mobs as soon as I see them, and the disintegrator beam kills bosses like the Butcher or Maghda in under 5 seconds :lol:

Might be time to ramp up the difficulty. :hmm:

QuoteIn general, monsters in higher difficulties (Hard, Expert, Master) are tougher and their attacks are more devastating. However, greater gold, experience, and item rewards await you on the higher difficulties.

PC DIFFICULTY LEVELS

Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus

Normal is now the "I don't know what I'm doing, should I press the mouse button?" mode.  I generally level up characters on Expert or Master, unless I get some great items.  That'll usually mean you get to max level by the time you go through the content once.

Of course last time I played Torment only went up to 6 and I was doing T5s with my better geared characters (Monk and Wizard).

The Brain

I'm currently chugging along on T4 with my wizard.
Women want me. Men want to be with me.