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Red Orchestra 2

Started by FunkMonk, September 06, 2011, 08:38:25 PM

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Lettow77

Quote from: CountDeMoney on September 07, 2011, 09:12:09 PM

What I lose in reaction time as a 40 year old to younger douchie gamers like you, I make up for in tricking out a CPU with my substantially more-than-yours disposable income.

What off-the-shelf HP Pavilion kit are you running, VISION QUEST TO THE BEST BUY

Ara ara! Surely you don't think materiel is any substitute for élan?
It can't be helped...We'll have to use 'that'

CountDeMoney

Quote from: Lettow77 on September 08, 2011, 01:12:51 AM
Ara ara! Surely you don't think materiel is any substitute for élan?

Worked in 1865.  Bitch.

11B4V

"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

sbr


sbr

New Beta update today


QuoteRO2 Beta Update Changelog - September 8
posted by [TW]Yoshiro @ 07:19PM on September 08, 2011
-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
-Punkbuster Anti-Cheat can now be used by servers and is on by default
-Added enable PunkBuster setting and PunkBuster disabled warning in Server Browser
-Removed the ability to swap teams from the class select menu. Instead, there is now a button to open the team select menu. This will reduce some confusing 'Role is taken' messages.
-Adjustments to weapon unlocks for each class. Veteran marksman now unlock semi auto sniper rifles, veteran anti-tank now unlock satchels, and more.
-RO1 players will now get automatic bayonet upgrades for the Kar98 and Mosin rifle without needing to level these weapons first.
-Mid-game map voting will now immediately change maps if enough players vote.
-Fixed some reloading issues for weapons with stripper clips (G41, Kar98, etc)
-Fixed problems with enemy spotted from inside a tank
-Fixed occasionally seeing your dead self with no head or arms
-Fixed an exploit with cover allowing super speedy firing for rifles
-Fixed getting stuck inside geometry in some places when mantling
-Fixed glitchy camera view when rotating into a wall while prone
-Fixed an issue with map boundaries during Firefight sudden death
-Several spawning bugs squashed
-Fixed some issues with player progression
-Added sorting by column to the Server Browser
-Fixed server crashing due to Steamworks not being properly cleaned up
-Fixed server crashing when using PunkBuster UCON system
-Fixed Ranked vs. Unranked issues. It really works this time. Really Really
-Fixed some Spawning and Role Selection issues
-Fixed VOIP notifications not appearing and often crossing Public/Team channels
Video Settings menu refinement
-Added ability to cancel changes
-Exposed Ultra texture quality settings to only machines that have enough memory
-New Occlusion Culling Graphical Setting - higher setting will have less object "pop-in" but be slow (original default in previous beta), normal setting will run better but have a bit more object "pop-in" (New default). Will provide significantly better frame rates on normal setting.
-The maximum video setting a system will be assigned on startup is high.
-Added MaxAnisotropy of 16 to Ultra texture settings
-Added 'stat perfdump' console command to get better information about poor performance people are seeing.
-Memory Optimization for 32 bit machines.
-Fixed exploit of glowing characters on low shadow settings
-Ping now shows in the scoreboard
-Fixed binoculars not working properly when a non-standard ironsights FOV was set on rifles
-Modified network relevancy checking to reduce characters popping in
-Added the ability to enable and disable VAC for servers on the commandline (overrides what is in the ini files). To enable VAC add the switch -VACSECURED to your commandline. To disable VAC add -NOVAC to your commandline.
-Added the ability to override the automatically calculated Steam query port. Use SteamPort= on your commandline. Note: Has not been heavily tested, use at your own risk
-Fixed an issue with AI swapping positions while a player was dead and waiting to take over positions in a tank. This made it appear that some positions were "coming back to life"
-Fixed some vehicle AI bugs
-Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV if they were a human player
-Created an intelligent system to grab bullet from partial clips before moving on to whole clips. This prevents you from ending up with all of your clips having just a few rounds missing.
-Fixed getting bullet whizzed by guys that are not even facing you (I.e. shooting away from you). Also fixed double replication of some hit impacts/bullet whizzes.
-Refined speedhack detection to have less false positives

FunkMonk

:w00t: And I just got my new computer too.
Person. Woman. Man. Camera. TV.

CountDeMoney

Still think I'm going to wait a couple patches.

The Brain

Women want me. Men want to be with me.

Alcibiades

Wait...  What would you know about masculinity, you fucking faggot?  - Overly Autistic Neil


OTOH, if you think that a Jew actually IS poisoning the wells you should call the cops. IMHO.   - The Brain

The Brain

#24
Screenshots with Germans running around with StG 44's. Do I really want a game designed by Tim? :hmm:

Edit: OK maybe I spoke in haste. I am glad.
Women want me. Men want to be with me.

Habbaku

:unsure:

In the first game, there was always a strong limit on how many people could be carting around StG-44s assuming the map even had any at all.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

The Brain

Quote from: Habbaku on September 14, 2011, 02:25:57 PM
:unsure:

In the first game, there was always a strong limit on how many people could be carting around StG-44s assuming the map even had any at all.

Turned out they were carrying MKb42 in the screenshots, AFAICU. Which may or may not be unrealistic but at least it's not dino-cavalry stupid.
Women want me. Men want to be with me.

Lettow77

 Worse than that is how prevalent semiautomatics are, and how rare bolt-action rifles can be. It isn't odd to find less than a third of the team using them.

Fortunately, wounds opened by the K98 cannot be staunched. The deformed soviet untermensch have trouble working the bolt of a nagant with their flipper-hands and so all wield the SVT-40, but this does not save them from the righteous justice of the wunderbolt.
It can't be helped...We'll have to use 'that'

The Brain

Women want me. Men want to be with me.

Habbaku

Seriously, 'flipper-hands' was the funniest thing I've read all day.
The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien