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[PC]Civilization V coming!

Started by Syt, February 18, 2010, 12:58:21 PM

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Solmyr

Keep them near your big army group for the combat bonus?

Viking

Build a Fortress at a vital choke point or on the likely avenue of approach towards an enemy and have a strong melee unit placed on it so that the was consists of enemy units suiciding themselves on your fortress rather than capturing your cities allowing you to leave you cities undefended while you go conquer somebody else.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Josquius

I was thinking of downloading the expansion pack, it does sound nifty....but $40!?!?! That's the price of a whole new game. Gahhhhh.


Generals- advanced fast unit armies are unbeatable. Tanks or knights or whatever is cutting edge.
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Grey Fox

Colonel Caliga is Awesome.

Viking

http://img191.imageshack.us/img191/5602/aiforts.png

the image is pretty big, so I won't post it here, but this is the after image of a russian invasion of japan (early 1800s) which leads to a massive war between the two which is only resolved when egypt enters destroying japan and then failing to destroy russia. As you can see the AI has actively used forts to advance their fronts (since forts now culture bomb) in failed attempts at taking defended cities.

The Russiance placed two forts after each other advancing towards Kyoto, ultimately failing and later the egyptians did the same advancing towards Russian held Osaka.

I place my forts in choke points (enemy units can pass the fort but take heavy casualties), blocking points (the enemy must take the fort itself to be able to advance) or marches (open areas, but the fort creates choke points and blocking points elsewhere in the terrain). This is a pretty nasty case of flanders field style warfare. 
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

FunkMonk

#170
The AI is quite a bit cleverer in Civ 5 now than at release. I built a citadel (a fortress structure that claims the land around it for your empire and requires a Great General to build) on my border with the Mongols to defend Beshbalik and to steal the ivory resource on the east bank of the river.

What does Genghis do? He plops his own citadel across from mine and takes the ivory right back.  :lol:

This turned into a little cold war until he and Sweden started bullying an allied city-state of mine. I told them to fuck off and a few turns later they declared war. It turned into a bit of a phony war for several turns, with neither side strong enough to launch an attack because of all the trebuchets, crossbowmen, and cities around (cities can bombard units out to two hexes away).

Eventually they attacked in a sizeable force with melee units backed by ranged units. I was impressed but I beat it back and launched my own attack on a Mongol city to the northwest (out of picture), but was defeated by several crossbowmen and Keshiks (Mongol horse archers). The war went into a stalemate for many years until I gathered enough strength to storm the Mongol city to the northwest, reinforced with my new Musketmen.



In the picture my units are preparing to invest the Mongolian capital. You can see my fortress line to the east along with a ruined Mongolian citadel that I pillaged to render it ineffective.

This is on King difficulty, YMMV.


Person. Woman. Man. Camera. TV.

DGuller

#171
One thing that I noticed is that the pendulum seems to have swung too far the other way when it comes to nuclear weapons.  In the vanilla Civ V, if AI had the nukes, it used it as if it were a regular military unit.  The one situation in the vanilla that I really dreaded was a great power that had nuclear weapons, and enough uranium and production capacity to build them and rebuild them.  It required extreme commando-style concentrated strikes to neutralize them before your cities started glowing, if weren't willing or able to deliver a devastating first strike.

In the expansion, nukes just seem like an empty threat.  It's not even MAD, because sometimes I didn't even have the technology to build the nukes yet, so they could nuke me with impunity.  However, they just let me capture city after city, all the way to the capital, losing their nukes in the process without making them explode on me.  I haven't been nuked even once yet.

MadImmortalMan

Good. Nukes suck. I always turn off the MP anyway.
"Stability is destabilizing." --Hyman Minsky

"Complacency can be a self-denying prophecy."
"We have nothing to fear but lack of fear itself." --Larry Summers

DGuller

Quote from: MadImmortalMan on July 10, 2012, 01:08:24 PM
Good. Nukes suck. I always turn off the MP anyway.
Agreed.  I wish there was a way to turn them off in SP as well without a mod.  Maybe there is now, I haven't checked the advanced setup in the expansion yet.

Grey Fox

On greenmangaming.com, Gods & Kings is on sale for 25% + they have a 20% coupon off if you grab their free game Hacker.

Coupon Only avalaible until July 12th at 11 UTC.

Pisses me off, bought it for 19.50 last week.
Colonel Caliga is Awesome.

Camerus

So I just bought it plus the expansion.  Is there a good online strategy guide or something? 

Crazy_Ivan80

Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

step 1: uninstall

step 2: install CIV 4 and expansions

step 3: Play







j/k.

Tamas

Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

you can figure it out via tooltips and advisor pop-ups, don't worry. its a pretty nice game with the expansion.

Viking

Quote from: Pitiful Pathos on July 15, 2012, 10:23:53 AM
So I just bought it plus the expansion.  Is there a good online strategy guide or something?

UAs, UUs, UBs and the customization of religion sort of makes strategy guides pointless.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.

Camerus

#179
Are there any unhappiness, maintenance or cost disadvantages to building cities farther away from each other, as in previous Civs?

Edit:  Or, for that matter, cost penalties for building too many cities?