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Empire Total War, Again

Started by Faeelin, March 10, 2009, 07:57:31 AM

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crazy canuck

Quote from: Caliga on March 25, 2009, 02:13:55 PM
It's funny how you guys never learn. :lol:

Just a glass half full kind of guy I guess.

Habbaku

The medievals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Give me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you care to call him) if he does not like the cut of his trousers.

Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so as to refer to people.

-J. R. R. Tolkien

Tamas

The news sez that the next patch will be a "huge gameplay patch"

Kleves

Where can I find my saves (to delete them)?
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Octavian

Quote from: Kleves on March 26, 2009, 04:51:44 PM
Where can I find my saves (to delete them)?

XP (hidden folder):
C:\Documents and Settings\your username\Application Data\The Creative Assembly\Empire\save_games

Vista:
C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Empire\save_games
If you let someone handcuff you, and put a rope around your neck, don't act all surprised if they hang you!

- Eyal Yanilov.

Forget about winning and losing; forget about pride and pain. Let your opponent graze your skin and you smash into his flesh; let him smash into your flesh and you fracture his bones; let him fracture your bones and you take his life. Do not be concerned with escaping safely - lay your life before him.

- Bruce Lee

Josephus

I'm trying to give this game a go; but each turn I get more confused and have no real sense of what I'm supposed to be doing.

Here's a couple quick questions.

1. Trading Posts. They're gone pretty damn quickly. Is there any point in having more than one merchant fleet in one TP? Do you get more income? I have about 6 merchant ships but only one TP.

2.  On the subject of ships...is there any limit to how many armies you can load? I swear I loaded a whole army of about 10 divisions onto one ship.

3. I am allied with Austria and with PRussia. I get a notice that Austria has DOWd Prussia. I only get two choices.
1. Fight with Prussia.
2. Don't fight.

How come I can't fight with Austria?
Civis Romanus Sum

"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

MadBurgerMaker

#141
Quote from: Josephus on March 26, 2009, 05:11:49 PM
I'm trying to give this game a go; but each turn I get more confused and have no real sense of what I'm supposed to be doing.

Here's a couple quick questions.

1. Trading Posts. They're gone pretty damn quickly. Is there any point in having more than one merchant fleet in one TP? Do you get more income? I have about 6 merchant ships but only one TP.

Yeah you get more cash for stacking more trading ships on a TP.  If you are ever at war with a nation, like GB, that hogs those spots, be sure to have a trading ship on hand to take the spot over immediately after blowing the hostile fleet.  The AI jumps on them really quick like, but doesn't seem to attack the ships you already have there.  You can also use regular ships to hold on to a spot while your indiamen/galleons/whatever else make their way over there.

Quote2.  On the subject of ships...is there any limit to how many armies you can load? I swear I loaded a whole army of about 10 divisions onto one ship.

No limit.  Think of it as a combat ship escorting transports.  Or 10,000 dudes piling into a sloop.  Whichever works for you.  ;)

Quote3. I am allied with Austria and with PRussia. I get a notice that Austria has DOWd Prussia. I only get two choices.
1. Fight with Prussia.
2. Don't fight.

How come I can't fight with Austria?

You don't get two separate windows that pop up for each ally?  If not, I don't know.

Josephus

Quote from: MadBurgerMaker on March 26, 2009, 05:18:02 PM
You don't get two separate windows that pop up for each ally?  If not, I don't know.

No.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.
Civis Romanus Sum

"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

MadBurgerMaker

#143
Quote from: Josephus on March 26, 2009, 05:30:52 PMNo.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.

No problem.  Be sure to take a regular shipall ships off of the spot before replacing it with a trader.  I don't know the specifics, but there's some sort of bug associated with merging fleets while they're on those points.  Like they won't be able to move after they merge or some such.  I'll find the details here in a sec.

Edit:  Here you go:  http://www.twcenter.net/forums/showthread.php?t=237180&highlight=trade+point+bug

Edit2:  Hey...a mini patch just downloaded.

Josephus

Thanks MadBurger Maker.
I'll have boatloads of more questins next time I fire the game up.. :)
Civis Romanus Sum

"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world." Jack Layton 1950-2011

Monoriu

I find this utterly unacceptable. 

I installed the patch, and clicked on a minister.  To my delight, one of his traits is "frugal and thrifty". 

Effect = -2 for treasury administration

:mad: x10

BVN

Quote from: MadBurgerMaker on March 26, 2009, 05:36:29 PM
Quote from: Josephus on March 26, 2009, 05:30:52 PMNo.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.

No problem.  Be sure to take a regular shipall ships off of the spot before replacing it with a trader.  I don't know the specifics, but there's some sort of bug associated with merging fleets while they're on those points.  Like they won't be able to move after they merge or some such.  I'll find the details here in a sec.

Edit:  Here you go:  http://www.twcenter.net/forums/showthread.php?t=237180&highlight=trade+point+bug

Edit2:  Hey...a mini patch just downloaded.
Annoying bug for sure. It ruined my game with the Brits. :angry:

Legbiter

The new patch has fixed my CTD issue. Prussia can resume pitting hard Prussian squares against barbaric Cherokees.
Posted using 100% recycled electrons.

Kleves

Quote from: Octavian on March 26, 2009, 04:59:31 PM
XP (hidden folder):
C:\Documents and Settings\your username\Application Data\The Creative Assembly\Empire\save_games

Vista:
C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Empire\save_games

Thanks. Jeez, what a pain in the ass.
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Viking

The DarthMod seems to be useful. Solves many of the most irritating problems in Euro vs Indian and Euro vs Injun conflicts. The 50% (ish) increase in musket range changes combat quite considerably. Full scale line combat seems more common when fighting the AI. I advise you try it.
First Maxim - "There are only two amounts, too few and enough."
First Corollary - "You cannot have too many soldiers, only too few supplies."
Second Maxim - "Be willing to exchange a bad idea for a good one."
Second Corollary - "You can only be wrong or agree with me."

A terrorist which starts a slaughter quoting Locke, Burke and Mill has completely missed the point.
The fact remains that the only person or group to applaud the Norway massacre are random Islamists.