News:

And we're back!

Main Menu

Fallout 4

Started by Syt, May 11, 2015, 07:27:59 AM

Previous topic - Next topic

Razgovory

Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Monoriu

Quote from: Razgovory on December 07, 2015, 10:30:27 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.

I always mix up .308 and .38  :blush:

I don't know, I am just not the sneaking type.  I basically don't sneak or hide in any game.  I am the kick down the front door in heavy armour, with guns blazing type. 

11B4V

Quote from: Monoriu on December 07, 2015, 10:58:22 PM
Quote from: Razgovory on December 07, 2015, 10:30:27 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.

I always mix up .308 and .38  :blush:

I don't know, I am just not the sneaking type.  I basically don't sneak or hide in any game.  I am the kick down the front door in heavy armour, with guns blazing type.

Haven't used anything 38 in a long while.
"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

grumbler

Quote from: 11B4V on December 07, 2015, 11:05:35 PM
Haven't used anything 38 in a long while.

You can create a .38 submachine gun that's reasonably powerful early on, and use it for all the dogs, bloatflies, and other unarmored (and especially flying) critters.  It even serves against raiders in a pinch, and ammo is reasonably plentiful if you select the scavenger perk. Companions tend to pick up a lot of it, as well.  I'm using it even at level 30+.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

grumbler

BTW, picked up a unique weapon I call the B4.  It's perfect for the B4 style of play, as it is a hunting rifle that inflicts double damage on any target at full health.  Tricked out, it can one-shot a deathclaw or raider in power armor, if you hit the target in the head with a sneak attack (quadruple 84 damage).
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

11B4V

Quote from: grumbler on December 08, 2015, 06:10:13 AM
BTW, picked up a unique weapon I call the B4.  It's perfect for the B4 style of play, as it is a hunting rifle that inflicts double damage on any target at full health.  Tricked out, it can one-shot a deathclaw or raider in power armor, if you hit the target in the head with a sneak attack (quadruple 84 damage).

:lol: Nice
"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

Syt

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Iormlund

I'm assuming he makes a living cooking Jet.

FunkMonk

Interesting little commentary on Fallout 4 versus previous entries in the series: https://youtu.be/WqkZXNZwZq4
Person. Woman. Man. Camera. TV.

grumbler

Quote from: FunkMonk on December 11, 2015, 10:34:28 PM
Interesting little commentary on Fallout 4 versus previous entries in the series: https://youtu.be/WqkZXNZwZq4

I think he gives plenty of evidence that it is computer/console games themselves that have changed, not Fallout per se, but stops short of admitting that.  Some of his complaints are quite valid, of course; there are a lot fewer options and restrictions on the player-character in modern fallout, as in modern RPGs in general, and the story suffers a bit for it. He is entirely correct about the infuriating 4-choice dialogue system, and I suspect that that will be one of the first things modded out when the GECK comes out.  His complaint about the SPECIAL stats being initially set to zero rather than five makes no sense.   You could always reset to zero and add back in.

For role-playing, the Elder Scrolls system of character leveling has always been better, IMO - better even than the systems of Fallout and Fallout 2.  You should get better at the things you actually do, rather than getting better at pistol shooting because you open a bunch of locks.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Razgovory

I disagree.  Fallout has changed from turn based RPG to a first person shooter.  That's not necessarily bad, it is different.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Norgy

Quote from: grumbler on December 12, 2015, 11:36:44 PM

For role-playing, the Elder Scrolls system of character leveling has always been better, IMO - better even than the systems of Fallout and Fallout 2.  You should get better at the things you actually do, rather than getting better at pistol shooting because you open a bunch of locks.

I think a lot of people would say that TES games haven't had a good levelling system after Morrowind. Skyrim's wasn't half bad if you ask me, but Oblivion's was rather poor.

I've had fun playing FO4, but like Raz quite correctly points out, it's hardly an RPG left in there. It's an FPS with RPG elements thrown in.
I guess it could depend on how you play it, though. You can waltz through Skyrim just two-handedly chopping heads off and not having a care in the world about what to level up next.

grumbler

Quote from: Norgy on December 15, 2015, 09:31:42 AM
I think a lot of people would say that TES games haven't had a good levelling system after Morrowind. Skyrim's wasn't half bad if you ask me, but Oblivion's was rather poor.

I've had fun playing FO4, but like Raz quite correctly points out, it's hardly an RPG left in there. It's an FPS with RPG elements thrown in.
I guess it could depend on how you play it, though. You can waltz through Skyrim just two-handedly chopping heads off and not having a care in the world about what to level up next.

Funny you should say that:  I would never have played more than a few hours of Morrowind had I not run across Galrion's Character Advancement System, because leveling was otherwise such a shitty and counter-intuitive process (I remember that one had to make sure to level up one's axe skill pay paying one specific NPC in one specific town, or else one wouldn't get the full benefit of leveling up; and one had to make sure not to get another point in any related skill or the level-up wasn't as effective).

I thought that the Oblivion system was, in many ways, the best leveling system, since you didn't have to stop and select perks; they automatically came with leveling up.  I understand the desire to break immersion and give the player choice with perks.  Lots of players like that. It's a step away from role-playing, though.

I agree that FO4 is less artificial and immersion-breaking than earlier Fallout games.  And it's certainly more combat-oriented (in fallout, one could play an entire game without killing anyone, if one did everything correctly) and offers fewer significant choices (i.e story branches).  If, however, you are playing it as "an FPS with RPG elements," you are missing a lot of the fun.
The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.   -G'Kar

Bayraktar!

Norgy

Morrowind's skill trees made me wish I had taken maths seriously at school.  :Embarrass:

If I am not mistaken, and I may very well be, you were the one who pointed me towards an XP-based mod for levelling in Oblivion. Along with FCOM.

Don't get me wrong, I think FO4 is great.
And I'll probably try another character based on intelligence and luck and see how that goes.

Being told how evil the Institute was by just about everyone made me fail the main quest for just about everyone except the Minutemen, so I am a wandering builder of settlements.

Syt

I liked the Gothic leveling system - leveling up would give you ability points or whatever they were called. You would then have to seek out the trainer that could train you in the skill you want (some can teach low level sword fighting, others high level thieving etc.). It was a pain in the butt occasionally (though trainers were often relatively close to places you had to go, anyways), but I found it pretty immersive at the time, especially since the trainers were often NPCs with which you had other, quest related, interactions. And more often than not you might have toi do a quest to get a person to want to train you.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.