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Cities:Skylines

Started by Rex Francorum, February 10, 2015, 11:46:50 PM

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CountDeMoney

Everybody's shit looks better than mine.  SPRAWL COSTS US ALL

11B4V

Quote from: CountDeMoney on March 15, 2015, 03:31:58 PM
Everybody's shit looks better than mine.  SPRAWL COSTS US ALL

Seedy's city :lol:


"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

Syt

A lesson I learned yesterday: a roundabout will clog quickly, if you have 6 one way roads leading in, but only two two-way roads are leading out.  :blush:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

mongers

This game sure is making the rest of the forum quiet.   :cool:   <_<   :cool: <_<
"We have it in our power to begin the world over again"

Solmyr

What is the advantage of building one-way roads instead of two-way?

CountDeMoney

Quote from: Solmyr on March 16, 2015, 08:52:21 AM
What is the advantage of building one-way roads instead of two-way?

Flow.

11B4V

Quote from: CountDeMoney on March 16, 2015, 09:27:52 AM
Quote from: Solmyr on March 16, 2015, 08:52:21 AM
What is the advantage of building one-way roads instead of two-way?

Flow.

Revenue from tickets.
"there's a long tradition of insulting people we disagree with here, and I'll be damned if I listen to your entreaties otherwise."-OVB

"Obviously not a Berkut-commanded armored column.  They're not all brewing."- CdM

"We've reached one of our phase lines after the firefight and it smells bad—meaning it's a little bit suspicious... Could be an amb—".

Pedrito

Is there a way to kill the fucking birdie? At least it's silent now.

How do you take screenshots?

L.
b / h = h / b+h


27 Zoupa Points, redeemable at the nearest liquor store! :woot:

Rex Francorum

F12 for screenies and there is a mod which removes Chirpy.
To rent

Grey Fox

I have real problems creating Highway exits.
Colonel Caliga is Awesome.

Rex Francorum

Speaking of highway exits, you can use any kind of road to connect highways to the city. The roads max speed is lower than regular highway ramp's but the traffic can really jam there because they only have one lane.
To rent

garbon

I only just saw this:

QuoteParadox Interactive and Colossal Order, currently gaming's proudest parents, have today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Syt

Last I read they're at 500k.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

http://forum.paradoxplaza.com/forum/showthread.php?844893-PSA-Official-Progress-Update

QuoteGreetings Chirpies!

Let me take a moment and update you on the status of things, what's going on behind the scenes and what to expect the coming time.

Bugs and issues

This has been an incredibly smooth launch, not only with sales and pickup but also technically. That doesn't mean there aren't problems at hand! We have identified a couple of core issues users are experiencing and are working on solving them ASAP. Please note that we do not promise all these issues will be fixed in the first patch, even though this is our GOAL.

These are the widest, most pressing problems. This is by no means our complete list of bugs/issues, it's simply the ones that are most widespread and important to fix. Please appreciate that we are a small team and need to prioritize, even though we of course aim to fix the smaller bugs too. CO and PDX QA closely monitor our bug forums. If you have posted in there your issue has been noted, even if there's no official response in your thread.
Black screen on start-up
Grey Load/New Game button
Save issues (corrupted saves, saves not saving, cloud not working properly)
Poor performance on high end computers (mostly Linux)

If you're experiencing any of these, please check the Release FAQ Known Issues list, as there are several workarounds posted there. If nothing works either wait for our first patch or contact support.

We're also keeping a close eye on discussions on gameplay related issues. Specifically...
Commercial demand possibly being "killed" by parks and rec.
Potential traffic AI issues/improvements
Cause/effect for workers getting to their jobs

If there are bugs causing these issues, we will of course strive to fix them. In case they are design decisions from CO that the players disagree with; we monitor the discussion and take the feedback into consideration going forward. We understand there's a lot of passion for this game and many of you want to see it grow in the best possible direction - your feedback is highly appreciated - but this does not mean we will "blindly" do everything people ask for. CO are very collected, down to earth developers. Do not expect knee-jerk balance/gameplay changes due to active feedback on a specific topic.


Bugfixing / issues patch ETA

As there have been no extremely pressing issues that need instant hotfixing (as in affecting a majority of players) we have chosen to take our time with the first patch to ensure it doesn't break more than it fixes (so proper QA time). There's currently no ETA for this patch, I will most likely get that today, but you should expect it in a not distant future.

CO are currently fully focusing on solving the core technical issues before we switch to working on the first major content update.


Moo's mod collections (Workshop) now live!

I've started my semi-official curated mod lists on the workshop. They are currently bare bones in content but will be updated pretty much daily. If you want custom content for the game but have no wish to sift through the endless pages of workshop that are already there, please consider subscribing.

Moo's Collection: I Want It All
For users who want as much as possible (still all high quality stuff) when it comes to custom assets. Please ensure you have at least 4gb+ RAM free for the game and generous amounts of HDD space.

Moo's Collection: Mods & Functionality
This is the official mod collection for users that want gameplay/UI/experience altering mods.

Moo's Collection: Crème de la Crème
For players that only want the best, high quality, good looking assets and mods available in the workshop.


Subreddit is going STRONG
We passed 45,000 subscribers this weekend and are now ranked 850 globally on reddit, being the fastest growing non-default subreddit pretty much every day since launch.

Please consider joining this community for an easily digestable news-feed and updates on the goings-on of the other fans.


Other, misc, news / things
We sold 500k+ copies!
We'll be looking for at least one support agent (paid position) from the Cities community this week - more info on this later
There are several competitions going on in the subreddit, check the top bar for more info and prizes!

Thank you so much, everyone, for helping us make this happen. You're awesome.

Cheers,
John
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Grey Fox

Quote from: Rex Francorum on March 16, 2015, 10:07:13 PM
Speaking of highway exits, you can use any kind of road to connect highways to the city. The roads max speed is lower than regular highway ramp's but the traffic can really jam there because they only have one lane.

Yes & I suck at making them compact.
Colonel Caliga is Awesome.