
I think there was an "autobiography" of Janeway, maybe? And of course one of Lucas's original ideas for Star Wars was that it was a story told by the Whills. 







QuoteVictoria 3: The Great Wave - Expansion
Command the waves in a time of ambition and upheaval. Design mighty warships, guard the world's straits, and employ gunboat diplomacy to bend lesser powers to your will.
Use the power of your navy in order to dominate local rivals and keep foreign threats at bay.
Guide Japan through the last days of the Shogunate, navigating turmoil at home and pressure from abroad as you forge a modern power ready to challenge the greatest empires of the day.
Victoria 3: The Great Wave includes new content related to:
Ship Designer: Design and construct a fleet according to your country's strategic needs. Build powerful but expensive ocean-travelling warships to influence other nations, or build an efficient fleet designed to keep your coasts safe.
Flagships: Customize your very own pride of the fleet and let it lead your navy to prestigious victories.
Ship purchase treaties: Sell your ships to other countries across the globe, and draw profit from your ship building capabilities.
Gunboat Diplomacy options: Use your fleet to influence other countries in new diplomatic actions.
Narrative content:
- Steer Japan through the social and political tumults of the late Edo period, characterized by increased challenges to Tokugawa samurai rule. Adapt to or revolt against a changing domestic and international landscape, and reform the country to see your vision through.
- Contend with the entry of Japan onto the world stage, and best the Western powers at their own game. Use your navy to extend the reach of Japan beyond the home islands, and compete for land and influence with your powerful neighbours.
New historical characters.
Art: New clothing assets, a Japanese building style, UI skin, map, and table assets.
QuoteVictoria 3: State and Revolution - Immersion Pack
Steer the vast Russian Empire through an age of autocracy, revolution, and rebirth. Guide the ambitions of the Tsars, and suppress or unleash growing national aspirations.
Confront the spectre of epoch-defining civil war, and impose your post-revolutionary dreams in the aftermath.
Victoria 3: State and Revolution includes new content related to:
- A dynamic Journal Entry that updates based on the Tsar in power. Make use of different actions depending on the Tsar's traits and other factors in order to achieve their ambitions.
- Deal with a flexible Russian revolution based on the Tsarist Governments, and the legacy of your predecessors.
- Fight through the Russian Civil War, following the collapse of the state.
- Build up the post-revolutionary Russia depending on its outcome. Make way for a communist government, or bring about your designs for an altogether different post-revolutionary regime.
- A new Journal Entry dealing with the pursuit of Russification.
- Narrative content for Poland and other nations vying for independence from Russia.
- Exile unwanted dissidents to Siberia to ensure power stays with you – though the outcome may not always be what you expect.
- As an autocratic ruler, appoint favorites, adopt their ideological stances, and engage in narrative content around their newfound powers.
- Experience Ukrainian and Belarusian cultural renaissances.
- Visual effects for seasonal changes across the globe.
- New historical characters.
- A new building style, character assets, interface and map skin, and table assets.
QuoteVictoria 3: Century of Strife - Immersion Pack
Shape a bright future for China by advancing wise reforms, strengthening governance, and utilizing the vast potential of the nation to resist western encroachment and avoid the Century of Humiliation. Decide the fate of the examination system, support modernization, and forge unity at home while securing influence abroad.
Victoria 3: Century of Strife includes the following:
- Walk the tightrope of reforming China, striking the right balance between necessary change and the country's stability.
- Decide the fate of the imperial examination system, reforming or abolishing it to achieve your ambitions.
- Resist foreign encroachments and safeguard Chinese interests, such as in Korea.
- Support the Self-Strengthening movement to reform the Empire, or bring about its end through revolutionary action.
- Foster social and economic change in post-revolutionary China.
- Make use of unique cabinet interactions for China.
- Strengthen imperial power, or seek to end dynastic rule and establish a new base of legitimacy.
- Engage with new content for the Taiping Heavenly Kingdom.
- Experience events around the attempted opening of Korea by western powers from Korea's perspective.
- New historical characters for the involved nations.
- Art: New clothing assets, a Chinese building style, UI skin, map, and table assets.
QuoteMilitary�
Planned:
- Make generals/admirals into more meaningful and noticeable actors in countries and reduce the micromanagement of large numbers of commanders.
- Make sure that supply is an important and meaningful part of the military system that can win or lose you wars.
- Make navies more important for projecting global power and securing control of coasts.
- Turn individual ships into proper pieces of military hardware that can be built, sunk and repaired rather than just being manpower packages.
- Improve naval combat and make it mechanically distinct from land combat.
Economy�
Planned:
- Make Qualifications into a more impactful system and improve the logic & UI for building hiring/firing to be more consistent and transparent.
Diplomacy�
Planned:
- Rework the War Exhaustion system from one where a single uncontrolled war goal can stalemate wars towards one where war goal control and war outcomes are more dynamic and interesting (and much less frustrating).
- Make declaring and holding onto diplomatic Interests a more rewarding and challenging aspect of global empire-building
Internal Politics�
Planned:
- Turn legitimacy into a more interesting mechanic, where the strength of a government depends on their successes and failures, and highly legitimate governments can't simply be ousted at a whim but have to be undermined first.
Other�
Planned:
- Improve the way we simulate important historical conflicts such as the Opium Wars to make them play out closer to the way they did historically.
A ship designer (if it gets anywhere close to HOI4's) seems way too micro for this game.Quote from: celedhring on Today at 12:12:50 PMQuote from: garbon on Today at 10:28:09 AMQuote from: celedhring on Today at 08:23:52 AMHeh, this touches so many of my nerd kinks that I think I'll get it. Is the Empire history book any good?
I enjoyed it but I think it is important to go into knowing it is a fictional history written by a historian. So it has much more of an academic sort of bent to it than say GRR Martin's fake history.
Yeah, that's what draws me in. Reading academic history books is one of those kinks![]()
Quote from: garbon on Today at 10:28:09 AMQuote from: celedhring on Today at 08:23:52 AMHeh, this touches so many of my nerd kinks that I think I'll get it. Is the Empire history book any good?
I enjoyed it but I think it is important to go into knowing it is a fictional history written by a historian. So it has much more of an academic sort of bent to it than say GRR Martin's fake history.
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