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#1
Off the Record / Re: Russo-Ukrainian War 2014-2...
Last post by Solmyr - Today at 05:01:13 AM
Will all these new conscripts need some... Lebensraum? :perv:
#2
Gaming HQ / Re: Europa Universalis V confi...
Last post by Solmyr - Today at 04:59:52 AM
Quote from: Valmy on November 17, 2025, 01:42:08 PMI get several notices every single month people are turning 16 and then I have to go check to see if I care about them. It gets rather exhausting.

And nobody wants to royal marry me since I am a dirty pagan. But I suspect when I play a non-Pagan country that will also be something I have to manage.

In my Ottoman game my dynasty absolutely exploded (doesn't help that every man can have four wives). My fault really, though, since I got them marriages. :D By the end of the game, practically every major Muslim country was ruled by an Osmanoglu.
#3
Gaming HQ / Re: Europa Universalis V confi...
Last post by Syt - Today at 04:42:22 AM
I think I might give this a patch or two before going back to it :D
#4
Gaming HQ / Re: Europa Universalis V confi...
Last post by Tamas - Today at 04:39:38 AM
Lol.

Also apparently they made regulars even more powerful against levies so they get like 50 or 100 to 1 kill ratios. I think Johan needs to fix these couple of things and then get some sleep.

Although to be fair, as I understand regulars were like this prepatch, it's just levies we're bugged which masked it. Now they have fixed the bug and we have Space Marines.
#5
Off the Record / Re: The Off Topic Topic
Last post by Josquius - Today at 04:34:17 AM
Quote from: Caliga on November 17, 2025, 04:54:38 PM
Quote from: Josquius on November 16, 2025, 07:38:37 AMIs it new jersey accents that are the ones where they'd say order like "oy-da"?
That sounds more like Boston.  Boston has the main non-rhotic accent in the US.


In my mind I can see it from a Kennedy/Quimby sort...
But also the image of 1930s Italian American gangster?
#6
Gaming HQ / Re: Europa Universalis V confi...
Last post by Syt - Today at 03:51:24 AM
Classic Johan :D

Now waiting for KC4 to send a post that everything is broken, the team scrambling to sort it out over a weekend, and in the end KC4's local install being the problem. :P
#7
Gaming HQ / Re: Europa Universalis V confi...
Last post by Tamas - Today at 03:45:38 AM
1AM post from Johan:
https://forum.paradoxplaza.com/forum/forums/europa-universalis-v.1171/

QuoteWe will deploy a 1.0.6 update as soon as humanely possible.
We will restore trade maintenance changes to previous numbers
Negative Trade values will no longer break the entire system.
Privateers will be able to be destroyed again.
We are working on a new code for the economical base that is far less focused on the trade volume, but that won't be ready for tomorrow.
#8
Gaming HQ / Re: Cities:Skylines
Last post by Syt - Today at 03:25:23 AM
Yeah, I concur. CO lost a lot of goodwill, and some of their post-launch communication and reaction to backlash didn't help.
#9
Gaming HQ / Re: Cities:Skylines
Last post by garbon - Today at 03:20:01 AM
Sorry I was referring to Pdox kicking out CO as radical.

I agree that CO had made numerous mistakes during their CS2 tenure.
#10
Gaming HQ / Re: Cities:Skylines
Last post by Syt - Today at 02:48:39 AM
Yeah, but maybe starting from scratch was not the best move for them. Consolidating and building on CS1 plus DLC might not have been an option, either, though - who knows how much spaghetti code and band-aid solutions have accrued in the years since release.

I think the biggest misstep might have been not having mod tools available on (or near) day 1. It was a thing that helped CS1 tremendously at launch with folks adding assets, maps, etc.