A kickstarter is up for funding the development of Wasteland 2:
http://www.kickstarter.com/projects/inxile/wasteland-2
For those of you who are idiots, Wasteland was basically the predecessor to Fallout.
Some relevant links:
Wasteland 2 official forum: http://wasteland.inxile-entertainme...forum/index.php
RockPaperShotgun W2 Interview with Fargo: http://www.rockpapershotgun.com/201...on-wasteland-2/
RPGCodex W2 Interview with Fargo: http://www.rpgcodex.net/content.php?id=8005
No Mutants Allowed W2 Interview with Fargo: http://www.nma-fallout.com/article.php?id=60856
RPGCodex W2 Interview with Michael A. Stackpole, an original Wasteland designer now working on W2: http://www.rpgcodex.net/content.php?id=8023
Yeah, I heard about this. Kickstarter is like online begging, right?
Pretty much. In this instance, though, it's more like pre-ordering the game.
Quote from: ulmont on March 13, 2012, 04:50:17 PM
Pretty much. In this instance, though, it's more like pre-ordering the game.
Well, pre-ordering a game that hasn't been made and may never be made. Has it even been started?
Well, I'm in. Pledged $50.
Kickstarter has worked in the past for various things.
I do wonder though...what if the target is never reached? Do folks get their money back?
I wont be joining anyway as I dont particularly care. :shrug:
I'll kick in my 50 bucks when the game goes on Steam.
Certainly is a lazy man's way of raising capital...but does look like they've got half their goal, from whenever they started.
Quote from: garbon on March 13, 2012, 08:13:31 PM
Certainly is a lazy man's way of raising capital...but does look like they've got half their goal, from whenever they started.
They started today with the kickstarter. They've done a fair amount of design work, and went to a certain amount of effort in the trailer and in getting the old band back together, so it's not as lazy as all that.
Quote from: Habbaku on March 13, 2012, 07:21:21 PM
Well, I'm in. Pledged $50.
Yeah, me too.
Quote from: Tyr on March 13, 2012, 07:23:56 PM
I do wonder though...what if the target is never reached? Do folks get their money back?
Your money never gets taken in the first place if the target is not reached in the specified timeframe. That's the point.
Well, I'll be damned. They made their goal and then some. Impressive.
And still have 32 days to go, which will likely lead to a better game.
Quote from: Habbaku on March 15, 2012, 01:03:45 PM
And still have 32 days to go, which will likely lead to a better game.
Oh, to be young and idealistic again!
Oh come on. Imagine if Paradox had an extra million to hire a real developer.
I wonder if the game: do the police in different voices?
Quote from: Habbaku on March 15, 2012, 04:56:25 PM
Oh come on. Imagine if Paradox had an extra million to hire a real developer.
'
Developing games is expensive these days. I bet the original Wasteland probably cost less then a million bucks to make. A modern game often cost in excess of 20 million to make.
This assumes that we're talking about a 'modern game' that's meant to be huge and comes from a large publisher. I would be very skeptical in believing that what they're after costs more than that these days. Do you have proof to the contrary?
Quote from: Habbaku on March 15, 2012, 07:41:36 PM
This assumes that we're talking about a 'modern game' that's meant to be huge and comes from a large publisher. I would be very skeptical in believing that what they're after costs more than that these days. Do you have proof to the contrary?
http://www.develop-online.net/news/33625/Study-Average-dev-cost-as-high-as-28m two years ago, but should give you an idea. I don't understand your second sentence. Game development costs have exploded over the last decade.
My guess is that they hope to get some money to get the project off the ground and hope that a publisher will see it and pay for the rest. I have no idea if that a sound strategy or not.
We could use Jake's opinion here. He knows this kind of thing better then any of us.
You pretty much proved my point for me, Raz.
From the article :
QuoteA study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an averge of $10 million.
You're providing a chart that gives "average" development costs of "a multiplatform next-gen game." Do you really think that a small studio such as the one that is working on Wasteland 2 is going to end up needing 20-odd million dollars for a game that will likely use dated graphics and be very story-reliant rather than effects-reliant?
It's entirely possible that their costs will balloon. I'm merely leery of the idea that it will go far beyond the $5 million mark, at most.
What leads you to believe that it will exceed that or even approach the industry average?
Quote from: Habbaku on March 15, 2012, 08:28:30 PM
You pretty much proved my point for me, Raz.
From the article :
QuoteA study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an averge of $10 million.
You're providing a chart that gives "average" development costs of "a multiplatform next-gen game." Do you really think that a small studio such as the one that is working on Wasteland 2 is going to end up needing 20-odd million dollars for a game that will likely use dated graphics and be very story-reliant rather than effects-reliant?
It's entirely possible that their costs will balloon. I'm merely leery of the idea that it will go far beyond the $5 million mark, at most.
What leads you to believe that it will exceed that or even approach the industry average?
It also states that the cost of a single platform game averages 10 mil. So I have no idea how my link "proved your point". We actually don't know what sort of technology will be in the game, how many platforms it will be released on, or it's scope.
Quote from: Habbaku on March 15, 2012, 08:28:30 PM
What leads you to believe that it will exceed that or even approach the industry average?
Quote from: Razgovory on March 15, 2012, 08:45:17 PM
We actually don't know what sort of technology will be in the game, how many platforms it will be released on, or it's scope.
This isn't true at all.
http://www.kickstarter.com/projects/inxile/wasteland-2/posts
QuoteAt the $1.5 Million level we will be adding a Linux version along with the Mac OS X version.
From the rest of the Kickstarter page, it is obvious that the development is being done for PC only, at least at the outset. It's possible that if they get an immense increase in funding, they might expand to other platforms I suppose.
At the onset. Besides, if they are going to use Mac OS it'll be two platforms wouldn't it? Who knows what the final product will be? They don't even have a studio yet. The last time someone made something like this, It was Troika with The Temple of Elemental Evil. Troika went bankrupt shortly after. That was nearly a decade ago.
Don't get me wrong, if they make this I'll likely buy it. But these things tend to be expensive. You need staff, an office, lawyers, etc. I don't think this is going to be Dwarf Fortress with two crazy brothers living off Shasta.
Quote from: Razgovory on March 15, 2012, 10:16:27 PM
Don't get me wrong, if they make this I'll likely buy it. But these things tend to be expensive. You need staff, an office, lawyers, etc. I don't think this is going to be Dwarf Fortress with two crazy brothers living off Shasta.
Yeah, but on the flip side, Brian Fargo founded Interplay, so he ought to know what these things cost.
Quote from: ulmont on March 15, 2012, 10:19:10 PM
Quote from: Razgovory on March 15, 2012, 10:16:27 PM
Don't get me wrong, if they make this I'll likely buy it. But these things tend to be expensive. You need staff, an office, lawyers, etc. I don't think this is going to be Dwarf Fortress with two crazy brothers living off Shasta.
Yeah, but on the flip side, Brian Fargo founded Interplay, so he ought to know what these things cost.
That's why I think he hoping that a publisher will pick up the rest of the tab.
Quote from: Razgovory on March 15, 2012, 10:23:42 PM
Quote from: ulmont on March 15, 2012, 10:19:10 PM
Quote from: Razgovory on March 15, 2012, 10:16:27 PM
Don't get me wrong, if they make this I'll likely buy it. But these things tend to be expensive. You need staff, an office, lawyers, etc. I don't think this is going to be Dwarf Fortress with two crazy brothers living off Shasta.
Yeah, but on the flip side, Brian Fargo founded Interplay, so he ought to know what these things cost.
That's why I think he hoping that a publisher will pick up the rest of the tab.
I think he's hoping to make a kind of game that doesn't require millions. If you read the interviews and whatnot, they're going for a top-down game without much voice-over, so keeping costs down wherever possible.
Wasteland was awesome. That Bunny Master kicked my ass more than once.
Wasteland 2 is out today.
It's a 21 GB download :rolleyes:
L.
9 for me. Where did you get it from? Or is that including all the extras?
When I first started the download, Steam asked for 21 GB of free disk space, but now it's 9.3 for me, too :huh:
No extras, it's the standard version, acquired as a reward for pledging money for Torment: Tides of Numenera.
L.
Is it any good? I played the shit out of the original Wasteland back in my C64 days.
I got and just started on it.
I never played the original, and mostly got it as a time-killer. But so far, I am finding it entertaining. No huge bugs/flaws so far.
Perhaps my biggest complaint would be that I wish there were a way to save my custom-created characters (to be available along with the stock characters, if I were to restart).
Quote from: Razgovory on March 13, 2012, 08:01:18 PM
I'll kick in my 50 bucks when the game goes on Steam.
You're in luck, only requires $40.
http://store.steampowered.com/app/240760/
Neat. I'm really impressed by you being able to talk to 2012 Raz. I'll be your best friend ever if you can send a message to 1995 Raz.
Quote from: Razgovory on September 21, 2014, 11:44:14 PM
Neat. I'm really impressed by you being able to talk to 2012 Raz. I'll be your best friend ever if you can send a message to 1995 Raz.
Fraid the best we can do is 2009 Raz. Anything you would like for me to tell him?
No, he's already a fucking tard. I hate that guy. I blame him for the weight gain. We need to get a message to pre-2000 Raz before he goes over the edge.
What should we tell him? I'm loading Mr. Fusion up with rotten bananas now.
So is the game good? Is it like the old Fallout games?
Quote from: Razgovory on September 21, 2014, 11:49:46 PM
No, he's already a fucking tard. I hate that guy. I blame him for the weight gain. We need to get a message to pre-2000 Raz before he goes over the edge.
Message sent.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fphilkaplan.files.wordpress.com%2F2011%2F10%2Fbigstock_steak_and_eggs_2046190.jpg&hash=9902d2fdfd27f6eba50bd39610e707062cd200aa)
Quote from: Legbiter on September 22, 2014, 10:43:40 AM
So is the game good? Is it like the old Fallout games?
Wish I had time to play it. The reviews are all pretty high and it is selling like crazy.
I didn't play the old Fallout either, but if I understand correctly, I think it is.
It plays a real-time, 3rd person top-down, isometric view, and goes into turn-based, X-COM type combat (using action points).
NPC interaction is the usual pick-a-topic-based-on-key-words (and may be based on previous convo's, things you have found).
The '"feel" of the world/graphics reminds me a lot of those Crusader: No Remorse/Regret games, except for the going into turn-based combat part. The isometric view can be annoying at times, making you rotate/zoom out quite a bit just to see a goodie box/door.
Skill diversification is a major must-have. It seems that if you don't have someone with decent skills in everything (from lock picking to safecracking to computer hacking), you can miss out on quite a few things...or just have to go the really hard way.
And plot wise, the game whallops you with a pretty hard decision(it seems with major story ramifications) early on.
But, so far, I am enjoying it quite a bit. :)
I had it crash one time, and another where it "lost" the mouse curser (just had to restart). So stability is so-far, so-good (I am playing right now on my Mac OS).
This game is hard. It was quite some time since I reloaded so many times in the first game hours. In the first encounters, a jammed gun at the wrong turn is enough to destroy the party.
Toni, I imagine the hard decision is [spoiler]between the agricultural complex and the water reservoir[/spoiler]: which one did you choose to save?
My main gripe is that I find difficult to sort my characters from the zoomed out view, the one I use most of the time; perhaps a bit more diversification was better.
L.
Yeah, I hear you on the save/reload...I swear the skill percentage chances are way off..too many failures on 90%+ skill checks. It also seems there are quite a few skill check spots that are unrealistically difficult for what is essentially your starting mission (the Highpool/Ag Center missions). Maybe to encourage people to go back to them later.
As for the hard decision: [spoiler]I actually have just now done both! I started with Ag Center, and finished that...but saw a spoiler online that made me want to choose Highpool instead. And having learned more about how the skills work, and their impacts, felt inclined to start over anyway, before I really got too far in.[/spoiler]
I mostly play zoomed in, and only go far out for those few rooms that are too blocked off unless you zoom out...or to double check for hidden goodie boxes.
Could it be the 90% chances shown are base chance, unmodified by enemy stats/rolls? Blackguards does a similar thing.
Participated in the funding by Kickstarter so I am playing. I like it but and yes it's close to classic Fallout but different enough. Tough choices (early dilemma e.g as said before [spoiler]but how did you make both [/spoiler]Tonitrus?) and skill specialisation as said before. Toaster skills can wait the mid-game :)
Quote from: Duque de Bragança on September 24, 2014, 03:39:55 AM
Participated in the funding by Kickstarter so I am playing. I like it but and yes it's close to classic Fallout but different enough. Tough choices (early dilemma e.g as said before [spoiler]but how did you make both [/spoiler]Tonitrus?) and skill specialisation as said before. Toaster skills can wait the mid-game :)
[spoiler]You cannot save both. I had restarted a new game. If you save one, it appears you get a severely abbreviated version of the other. And I think overall, the saving Ag Center mission is a bit more in-depth, lengthy than saving Highpool. [/spoiler]
Quote from: Syt on September 24, 2014, 03:31:42 AM
Could it be the 90% chances shown are base chance, unmodified by enemy stats/rolls? Blackguards does a similar thing.
No, I am referring to the one-sided skill checks against safes/locks, etc. They each have a set, base difficulty, and you'll see the percentage chance dynamically change if you increase the appropriate skill level.
I've gotten into the bad habit of "storing" skill points and see where a timely increase might be most advantageous. :sleep:
Quote from: Tonitrus on September 24, 2014, 03:51:19 AM
Quote from: Duque de Bragança on September 24, 2014, 03:39:55 AM
Participated in the funding by Kickstarter so I am playing. I like it but and yes it's close to classic Fallout but different enough. Tough choices (early dilemma e.g as said before [spoiler]but how did you make both [/spoiler]Tonitrus?) and skill specialisation as said before. Toaster skills can wait the mid-game :)
[spoiler]You cannot save both. I had restarted a new game. [/spoiler]
Hilariously enough, [spoiler]I used all custom characters for my party, and without any foreknowledge, designed one as a "Native American Princess"-type and on the track to be my Sniper with high Animal Whisperer, Perception, Outdoors, and Field Medicine...and later found that when you rescue Highpool, you can get that exact character archetype (with the identical skill emphasis!) as a potential add-on companion (Like Angela Deth) :lol:[/spoiler]
I just [spoiler]inadvertently nuked myself and all the rangers out of the game[/spoiler] :lol:
L.
This game sounds great. Raz and I are totally missing out :(
I apparently got a second key with my Kickstarted copy... :hmm:
Quote from: Valmy on September 26, 2014, 09:31:03 PM
This game sounds great. Raz and I are totally missing out :(
I'm still holding out for time travel messages.
Quote from: Habbaku on September 26, 2014, 10:36:05 PM
I apparently got a second key with my Kickstarted copy... :hmm:
Man I would envy the lucky bastard who got their hands on that.
O rly?
There was an update/patch today.
It appears to have scrambled my saved games. <_<
Edit: phew, still all good, just scrambled the list order all around
The game has lots of cool references for us classic gaming olds. :)
Like [spoiler]finding a cache of a gajillion ET video game cartridges. :D [/spoiler]
Addendum to the ongoing review:
- Still consider it very good overall. Had a few crashes, but nothing earth-shattering.
- Another review I read had a fair point...the games use of the percentage-chance/skill system, and the fact that it uses it often, kinda gives it a "things are really outside my control" feel. Whether one considers it good or bad, the games make it very hard to have a jack-of-all-trades in the use of skills...often making it best to have your characters specialize in 2 skills (3 at most) in order to keep up with the increasingly difficulty skill-level challenges of locations as you go through the game. Of course, there are usually the less glamorous methods of plowing through certain obstacles if you want to ignore some skills altogether. I'd say some of the most important skills are [spoiler]the conversation-based ones (e.g. hard-ass/kiss-ass/smart-ass), if you don't want to miss out on a lot of side quests/game flavor.[/spoiler]
- Lots of good easter eggs, old-school gaming cultural references, and tips-of-the-hat to lots of gaming history most of us probably know and appreciate. :)
Quote from: Tonitrus on October 03, 2014, 07:55:45 PM
Addendum to the ongoing review:
- Lots of good easter eggs, old-school gaming cultural references, and tips-of-the-hat to lots of gaming history most of us probably know and appreciate. :)
DId you already do [spoiler]the rail nomads camp? there's a rather nice if tedious easter egg there.[/spoiler]
What I find difficult is keeping my team high on health, because there aren't many medics around that can cure the Group, and I'm eating up all my health-related goodies.
And, I forgot what a PITA can be the lack of correct ammo for my guns. <_<
L.
Quote from: Pedrito on October 04, 2014, 03:27:06 AM
Quote from: Tonitrus on October 03, 2014, 07:55:45 PM
Addendum to the ongoing review:
- Lots of good easter eggs, old-school gaming cultural references, and tips-of-the-hat to lots of gaming history most of us probably know and appreciate. :)
DId you already do [spoiler]the rail nomads camp? there's a rather nice if tedious easter egg there.[/spoiler]
What I find difficult is keeping my team high on health, because there aren't many medics around that can cure the Group, and I'm eating up all my health-related goodies.
And, I forgot what a PITA can be the lack of correct ammo for my guns. <_<
L.
Yeah, I did.
I have one dedicated medic character, and never seem to have a problem keeping medkits in stock (getting health restored when they level up helps too).
Quote from: Valmy on September 26, 2014, 10:46:25 PM
Quote from: Habbaku on September 26, 2014, 10:36:05 PM
I apparently got a second key with my Kickstarted copy... :hmm:
Man I would envy the lucky bastard who got their hands on that.
Inxile localised the game in a "collaborative" way i.e pro bono translation, quality assurance and bug testing (at best) so there were even more ways to get that precious key.
New patch available: between 1.5 and 1.8 GB download. Slow installation again, for the GOG people at least but Steam can be troublesome as well.
I've decided to restart from scratch, because I've chosen the wrong skills for my rangers and I'm in need of a more balanced, universal squad.
DO you use custom or premade characters?
I'm thinking about using custom chars, everyone with a different set of 6-7 skills, and trying to maximize them - the complete set is 29 skills, so I'm leaving behind some of them.
The tentative list should be:
[spoiler]Peter Perfect: Energy Weapons, Barter, Kiss Ass, Smart Ass, Hard Ass, Leadership (7 skills)
Magilla Gorilla: Brawl, Heavy Weapons, Mech Repair, Animal, Brute Force, Outdoorsman, Weaponsmithing (7 skills)
Quick Draw McGraw: Submachine Guns, Medic, Surgeon, Assault Weapons, CS, Toaster Repair (6 skills)
Snagglepuss: Sniper, Shotguns, Alarm disarming, Demolitions, Lockpick, Safecracking, Perception (7 skills)[/spoiler]
[spoiler]leaving behind Bladed weapons, Blunt weapons, and Handguns.[/spoiler]
L.
Quote from: Pedrito on October 17, 2014, 09:18:10 AM
I've decided to restart from scratch, because I've chosen the wrong skills for my rangers and I'm in need of a more balanced, universal squad.
DO you use custom or premade characters?
I'm thinking about using custom chars, everyone with a different set of 6-7 skills, and trying to maximize them - the complete set is 29 skills, so I'm leaving behind some of them.
The tentative list should be:
[spoiler]Peter Perfect: Energy Weapons, Barter, Kiss Ass, Smart Ass, Hard Ass, Leadership (7 skills)
Magilla Gorilla: Brawl, Heavy Weapons, Mech Repair, Animal, Brute Force, Outdoorsman, Weaponsmithing (7 skills)
Quick Draw McGraw: Submachine Guns, Medic, Surgeon, Assault Weapons, CS, Toaster Repair (6 skills)
Snagglepuss: Sniper, Shotguns, Alarm disarming, Demolitions, Lockpick, Safecracking, Perception (7 skills)[/spoiler]
[spoiler]leaving behind Bladed weapons, Blunt weapons, and Handguns.[/spoiler]
L.
I use premade characters to customise them ;)
You can start with only one weapon skill in the beginning, even for the sniper. The others can protect him in the beginning. 6 or 7 skills in the beginning seems too much, maybe 3 or 4 at best (one being weapons).
Try to give max coordination to people dealing with lockpicking, safecracking, mech repair and weaponsmithing possibly. Attribute skills matter as well. Intelligence 8 will give 4 skill points per level. It's also good for action points (very important). Try to get a charismatic character, it will be useful later on for leadership.
Since you start over, you known you can get [spoiler]some skills by Angela Deth[/spoiler] so you can wait a bit more. Toaster repair can wait but can make for an enjoyable playthrough.
So far, except in a few rare cases, I've found energy weapons to be almost consistently underpowered/useless.
Quote from: Tonitrus on October 17, 2014, 08:34:00 PM
So far, except in a few rare cases, I've found energy weapons to be almost consistently underpowered/useless.
They only start to be useful by the second half of the game against heavily armoured opponents.
Though I think my biggest problem with combat is that in areas where combat is almost certain, you can kinda see the map set up in such a way with places to use cover, and facilitate a fun firefight, except that the AI usually just bum rushes you, and has plenty of movement to do so...so most fights seem to very quickly become a point-blank slugfest. And all that terrain/cover is mostly a waste and never used.
Quite liking this so far. I found one of those rocket launcher things in a toaster. It made a nice opening salvo at the prison when I saw seven or eight dudes standing in a clump having a conversation.
Titan Valley is shit. What a buggy pile of nonsense.
Agreed. It felt like the most "unfinished" zone in the game so far.
Though I thought it was more of a flaw in the design/layout.
Titan Valley has not been as buggy as L.A, though they are supposed to be patched by now. Even a hot fix after big patch for Hollywood. Apply before starting quests if it's not too late. Steam auto-updates allegedly but if you play offline...
My problem with the parts of LA I played before restarting...[spoiler]was that it seemed to like throwing random side quests at you while you're busily engaged in a major quest point...making you later forget what the hell the side quest was and where to go/do for it. :P[/spoiler]
I am not going to be able to start playing this game until after 5PM December 15th. Hopefully they will have ironed out the bugs by then. I am glad Toni is still playing it, I hope that means it is as good as advertised.
Is this an open world.
Not really.
It has a "world map", which you can wander around in/meet random raiders/animals, and on that map are locations that you "enter", but pretty much all of them are quest-driven/drivers.
It is primarily an a linear, story-driven RPG with a medium leash of control on where you go and what you do (e.g. side quests and such). You play up the good guys, or go around and be a butcher, though probably not much success with the latter (though I haven't tried that out much yet).
If you want to go old-school for comparisons (and I would have to, as I am a not a huge RPG-er), it is certainly not as much of an open world as, say, the Ultima RPG series.
Also, for those that care...when you're exploring the west of the map, and get the radio comms with a guy speaking in
"slavic" (it's Russian)...[spoiler]it is just talking about being unable to purchase radiation suits, the lady tells him she can probably get some, and he talks about not letting the Rangers know what they're up to. Nothing really useful/critical from it. [/spoiler]
Thanks, makes sense for something one may find later on.
OK, so now that Titan is behind me I have a question. [spoiler]Do I need to take every damn thing with me to LA or will I be coming back? Are there quest items I've collected that I'll need there?[/spoiler]
Quote from: MadImmortalMan on November 03, 2014, 04:48:59 AM
OK, so now that Titan is behind me I have a question. [spoiler]Do I need to take every damn thing with me to LA or will I be coming back? Are there quest items I've collected that I'll need there?[/spoiler]
[spoiler]You'll end up setting up kind of a base camp there, and get access to your Ranger lockbox (and all its contents) again. You also get to select of few of the extra NPC companions to go with you (and there are more over there too).
But you might want to use up all your requisitions from Mercaptain before you go.
And LA seems to be a one-way trip, so wrap up all the AZ you want to first.
[/spoiler]
Quote from: MadImmortalMan on October 31, 2014, 05:56:13 PM
Titan Valley is shit. What a buggy pile of nonsense.
If you thought Titan was bad...[spoiler]Rodia is a fucking confusing clusterfuck.[/spoiler]
Warning: If you get a message about your W2 files conflicting with those in the Steam cloud (especially after a crash)...don't choose the cloud. It will obliterate/overwrite your saved games with much earlier versions of same. <_<
The game has a character named Slargos (who has no plot purpose, just an apparent farm worker), and just talks about shoveling shit all day. :hmm:
Quote from: Tonitrus on November 17, 2014, 10:14:49 PM
The game has a character named Slargos (who has no plot purpose, just an apparent farm worker), and just talks about shoveling shit all day. :hmm:
Maybe Jacob did some contract work on the game :P
New patch at gog.com for the Mac version of Wasteland 2 but the PC version sees more advanced, though the numbering of patches is not comparable. :hmm:
I got this last month and have been playing the shit out of it. Haven't experienced any bugginess at all so I guess the patching has been effective.
So I'm about to [spoiler]leave for California[/spoiler] , but I'm concerned about inventory. I'm overloaded with all kinds of books and shit and I don't know if I should stock up on ammo, rockets, etc. for the trip or not. It's kind of annoying that you get so much junk but some of it is actually 'useful' anyway. :glare:
People keep saying you can just store excess stuff in the Ranger locker, but that locker is tiny and I filled it up early in the game.
You get to keep your belongings when you go [spoiler]there[/spoiler], don't worry.
There was also a new patch, a couple of weeks ago, giving Macs trophies on Steam plus some more bug fixing. It's not over yet according to Inxile, though it is more about using an updated version of the Unity engine.
I guess my main question is, can I just dump the massive number of books and crap I have or sell them to random vendors for a buck, or is there some reason I need to keep them?
I'm also overloaded with mods due to stripping weapons for parts, but those I know I can get rid of since they ain't unique.
If you're talking about the books that are in there detailing each location's history...I've never seen a need or them (except as background), but haven't sold them either (not really worth it).
In terms of locations/action, California is pretty big...as much as or more than Arizona. There will be plenty of new/better weapon upgrades/mods and weapons themselves.
Well they aren't weightless. :contract:
I'm prolly gonna just sell them all to the quartermaster dude in Citadel, then all of the mods and any surplus weapons before I head out.
Quote from: Caliga on March 01, 2015, 05:09:15 PM
Well they aren't weightless. :contract:
I'm prolly gonna just sell them all to the quartermaster dude in Citadel, then all of the mods and any surplus weapons before I head out.
But that is what the bottomless lockbox is for!
Selling surplus mods/weapons is ok. You'll get plenty more. I'd hold on to the RPG-type weapons though, you'll need them a lot more in Cali.
What bottomless lockbox? :hmm:
Quote from: Caliga on March 01, 2015, 05:18:14 PM
What bottomless lockbox? :hmm:
The Ranger box in the Citadel, right by the guy you can sell weapon parts to.
It also transfers to Cali when you go there.
Ok so that's the thing. I know what you're talking about but it doesn't seem bottomless to me. It seems quite small actually, and I filled it completely. :hmm:
Quote from: Caliga on March 01, 2015, 05:22:47 PM
Ok so that's the thing. I know what you're talking about but it doesn't seem bottomless to me. It seems quite small actually, and I filled it completely. :hmm:
Maybe you just store more crap than I do...I never had space problems with it. Maybe it just looks full, but you can still drag crap into it?
nvm, I'm retarded. Yes, as you drag more stuff onto it it automatically expands in size. :blush:
New edition of the game called Director's Cut available free of charge for those who bought the game already on October 13 PST on Steam, this means only 17 hours 20 min to wait, as of this posting. Game will also be available for PS4 and Xbox One in shops.
Lots of changes, fixes and new content said to be added.
Cool. :cool:
Quote from: Duque de Bragança on October 12, 2015, 08:40:38 AM
New edition of the game called Director's Cut available free of charge for those who bought the game already on October 13 PST on Steam, this means only 17 hours 20 min to wait, as of this posting. Game will also be available for PS4 and Xbox One in shops.
Lots of changes, fixes and new content said to be added.
Started to be available 50 minutes ago, at GOG as well. Slow installation though.
Great news. I bought the game back in August but was holding out until this edition was released.
First update for the Director's Cut Edition already. ;) Hotfixes to the camera system which was worse than the previous one. 7 GB download though.
Just downloaded it and created my first party, I'm such a geek :blush:
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F385414506605084583%2FA3D136D6155CE22F6064687B960B5586B380010A%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%257C1024%3A575%26amp%3Bcomposite-to%3D%2A%2C%2A%257C1024%3A575%26amp%3Bbackground-color%3Dblack&hash=c7df21b86f4ae29616e90277a2d93e44f660ea22)
(don't mind the stats, they're pretty much placeholders until I figure out the mechanics a bit and restart for a proper playthrough)
New patch available fixing the dismissed companion problem. About time. Available only for the PC platform (Steam and GoG), consoles to follow later.
Started playing this today. Games with Johnny Cash references in them are awesome.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fs11.postimg.org%2F87u3s8noj%2FCaptura_de_pantalla_completa_7112015_12635.png&hash=f8304d8123a2f87cbb929ff6d6ffca69d9f95ed6)