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Our world is called Anursil, The Wondrous Planes. We come from the great dwarven civilization of Tastrodingish, which apparently in the human language means "The Distinct Bodice", home to 97 dwarves ruled by Edzul Channelviolence, the sixth of his line. You can see why we wanted to get away from there and found our own new home. The Distinct Bodice consists of two mountain fortresses, Melbilesdor (Tomesell) and Rulbomrek (Mutewhips), located on the slopes of The Horns of Eating, a large mountain range in the northwestern part of our world. Nearby is The Fancy Murk, a freshwater swamp surrounding The Wispy Lake.
Our group, The Seals of Organization, set out in 31, traveling south for many months before reaching a small mountain cluster called The Withered Spikes, next to a freshwater march called The Mire of Time. Through the marsh, a brook named Firstlucid the Imprisonment of Leeches was running, and our prospecting indicated that the location was rich in flux stone as well as red sand. The place seemed almost like home, only hotter, and we voted to found our new home here. After another vote, we decided to call the new fortress Shetbethzulban, "Twinklebanner". Strike the earth!
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We arrived on a slope near the brook, with the mountains rising to our southwest. The area was strangely empty of most wildlife, so we decided to waste no time in digging in and establishing our outpost. We set up temporary stockpiles near the entrance and disassembled our wagon for more wood, while our three miners were busy digging out the tunnels in the rhyolite rock. Soon, we had an entrance with prospective barracks mined out and a corridor leading to the stairs that went down to what was to be the workshop level.
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Our carpenter set out to construct some beds for us to sleep in, while the mechanics began building mechanisms to set some traps in case uninvited guests came calling. After some exploratory mining, we also found a suitable area to place our underground farm in and to collect sand for our future glassworks. The farm crop rotation was assigned to use our available seeds in each season.
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Not wasting time, we began setting up the glass production immediately, building a wood furnace, a kiln, and a glass furnace. An ashery would have to wait until we had a free barrel. We also started digging out some underground areas to move our stockpiles there. In the meantime, our mechanic was adopted by both our cats, and he seemed to like it. Finally, our food-producing facilities were built on the workshop level, and outside the main entrance we build a trade depot in case any caravans came by. As we were digging out some stockpile rooms, we found a cluster of yellow zircon - that should prove useful for later.
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By the start of summer our work level was done and we were starting to think of carving out about the finer things in life. Having already dug stairs deeper down, we began to carve out a diamond-shaped great hall and some office space so our leader Tosid could count our stocks. Meanwhile, our glassworker Urdim began the process of crafting clear glass. Suddenly, alarm came! Our woodworker Bim encountered a group of dark gnomes while outside felling trees. Not one to be deterred from his task, Bim hefted her trusty axe and began chasing the gnomes away. Luckily, the pesky gnomes were easily scared by a female dwarf with a huge axe, though they were too fast to catch and kept harassing other dwarves occasionally. Eventually they left without doing any damage.
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As the summer progressed, we built a wall around the entrance and the trade depot for extra protection. The great hall and the office were finished and Tosid withdrew to make a record of fortress stocks. Urdim managed to make some potash and began making charcoal from wood logs, in order to use the bituminous coal we brought to make refined coal. He said it would be useful not only in his glass furnace, but also in any later metalworking business we'd set up. Since none of us know any metalworking, that's going to take a while. Also, Urdim and Bim the woodcutter began dating. Urdim also told us to call him "Solmyr" for some reason. I tell you, working in those furnaces must have subjected him to some strange smoke, but hey, the guy's girlfriend has the only axe in the fortress, so we might as well call him whatever he likes.
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Autumn came and we began digging out the third level near the great hall, hoping to build some living areas. Of course, Solmyr got the first room right next to the hall. He also had a tomb dug out for himself and his girlfriend, adorned with statues. That is an awfully big axe. Also, I have no idea when or how, but apparently we caught an alligator in one of our cages. We decided to put it on display in the great hall for now.
Some time later, word came that a liaison and a caravan from our mountainhome arrived. Unfortunately, we miscalculated our constructions and their wagons could not approach our depot. Oh well, we'll have to make up for it next year. We didn't have anything worthwhile to sell yet, anyway. After asking the liaison for an anvil, the negotiations were pretty much concluded. Right as the merchants were there, a really stupid kobold thief was spotted at our gates, and then another one! Erush the miner promptly decided to cave their skulls in with his pick. Of course, with the merchant guards right there, the kobolds were splattered across the ground in mere seconds. Anyway, once Erush was done smoothing the boulders near our gate, he said the depot would be accessible next year.
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Of course, kobolds never learn, and yet a third one was spotted at the gate, even as the pools of blood of his friends were still there. This one was similarly dismembered. Luckily, the merchants agreed to pay us for the gear from the kobolds, and we exchanged it for a barrel of wine and a caged dog.
As mid-autumn came, we heard a commotion outside the gates. It seems some migrants heard about us and decided to come and leech off our labor. Well they will certainly soon learn that we don't tolerate any slackers here! Luckily, two of them turned out to be stoneworkers and another one was a fisherman, so they at least can work for their keep. Others were assigned miscellaneous menial tasks or drafted as guards to keep an eye on kobolds. We also had some kittens. One of them was slaughtered for meat, but unfortunately our cat-loving clerk adopted the other one. Crazy cat person! With the new immigrants, we began digging out some living quarters to settle everyone in. While doing that, we struck some tetrahedrite! That should prove useful if we ever get a metal industry going.
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The rest of the autumn and winter went by quietly. Living quarters were hewed out and Solmyr engaged in some more glassworking, so we'll have something to trade with the next caravan. Our stockpiles of ore, raw gems, and bones should provide good material for anyone wanting to work them into crafts. The engravers smoothed out the great hall. Tosid did enough work to count all stocks to the highest precision after spending a year in his office. Other than a few kobold thieves, there was no more trouble. Thus, spring and the wet season came.
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Save file is here: http://rapidshare.com/files/371319183/LanguishDwarf.rar
Next person is... Jaron? Not sure if we established a turn order yet.
Anyway, startup was fairly boring other than dismembering those kobolds. Following people can continue the glass industry I set up or use some of the other raw materials (ore, gems, bones) we have stocked to set up more industries. There's a vein of tetrahedrite near the living quarters that can still be mined.
Nice start, where did you get the picture of the world map? I haven't seen one like that.
I will take a turn in this game. I will wait for Jaron to go next, unless he doesn't want to then I would be willing to go next.
Go ahead. :)
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?
Quote from: sbr on April 03, 2010, 02:37:57 AM
Nice start, where did you get the picture of the world map? I haven't seen one like that.
In the legends mode, use the "export detailed map/info" and then select the normal biome map or somesuch (it's the first on the list). That should give you a graphic bmp file like that.
Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?
:yes: There is no success in succession.
Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?
I thought that was the idea. :P
Quote from: The Brain on April 03, 2010, 04:46:47 AM
Quote from: Syt on April 03, 2010, 04:16:09 AM
Why do I have a feeling that Languishites will struggle hard to build an impeccable fortress only to have Jaron ruin it all?
:yes: There is no success in succession.
As the South learned in the War of Succession.
Admiring the nice door I see.
Quote from: Razgovory on April 03, 2010, 05:11:13 AM
Admiring the nice door I see.
I put the best door and the best bed in the fortress in my room. :shifty:
Quote from: Jaron on April 03, 2010, 03:45:42 AM
Go ahead. :)
Okey Dokey. I have some projects around the house today but I should be able to finish my turn this evening.
Wow thats pretty dwarf fortress :o
Solmyr do we know if there is any magma on this map?
Don't think there is.
Another question for Solmyr. I am building a Tomb complex, would you like your tomb moved there or leave it where it is? No skin off my back either way, just thought I would ask.
You are running it now, you decide. :P
Now would be a good time to set up a turn order:
So far we have:
1. Solmyr
2. sbr
3. Jaron (me)
4. ??? Sign up plx
Habbaku wanted to go after everyone else who had already listed themselves as interested. Please do not pull a BB/LaCroix with this.
I can go after Jaron, provided I'm starting later this week.
Quote from: Solmyr on April 04, 2010, 04:00:18 AM
You are running it now, you decide. :P
I know I just hate to change something personal like that that a previous ruler set-up. I did move your tomb, I re-built it with the exact same items in the same place as before. I even added a superior quality glass statue for the trouble. :)
I have about a month or two left to play, then I will put up the write up and post the save, hopefully tonight. If not early tomorrow.
Finishing the game and fucking with the screenshots took way too long and too many beers for me to finish tonight. I should be able to get the write-up and save posted some what early (US West Coast time) tomorrow/today.
Quote from: sbr on April 05, 2010, 12:12:55 AM
I know I just hate to change something personal like that that a previous ruler set-up. I did move your tomb, I re-built it with the exact same items in the same place as before. I even added a superior quality glass statue for the trouble. :)
Main rule is don't get "named" dwarves killed on purpose, otherwise I think everyone is free to change the fortress layout as they want.
1 Granite 383
The first thing I did was have an Engraver make an engraving on the wall of the Great Hall. It would be nice if future rulers could do the same to create a calender or sorts.
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It looks like the previous ruler left us in decent shape but there were a few concerns.
The food stocks looked good, even though there is no meat or fish there is loads of fabulously prepared meals. The booze situation while not dire is getting a bit worrisome so farming and brewing was one of the higher priorities. I took the existing 5x5 farm plot apart and re-built it as 5 1x5 plots; this allows more flexibility in crop variety with very little increase in management. Most of the plots were set to plant Plump Helmets with the rest set for cave wheat and sweet pods for brewing purposes. There is a lack of Pig Tail seeds which will limit our cloth making ability in the near future. We also have one male horse, but no female which means no breeding. That also means we have no native ability to produce meat and leather unless we start butchering the dogs. I would prefer not to do that as they are much more useful as wardogs than mittens but they do reproduce pretty quickly so that could be an option in coming years when their numbers and our military have grown.
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The next step was to change the bookkeeper's settings. He was set to count each and every item in the fort, which is an unending and unnecessary job. The next step down counts everything up to 4 digits, anything over 10,000 is estimated to the nearest 10. We are not going to have 10,000 of anything anytime soon and even if we do I can live with a +/-10 on those items. This will free up the Clerk to do some other jobs like building mechanisms, training wardogs and managing large jobs through the manager cutting down the micro needed. The first job was a run of 25 rock cabinets for the dwarves bedrooms; I took the liberty of adding one of the nicest ones to Solymr's bedroom.
Powering the industry of the fort was next on the agenda. With an apparent lack of magma :Dr. Evil: and no coal deposits we need charcoal, and that means we need wood. A clear cutting program was installed and anyone with any ability with an axe was sent out to start chopping. Bim, Solymr's lady friend was given another wardog to assure her safety; while we need wood we cant be recklessly endangering the lover of a former ruler can we? The other stray wardog were assigned to Atis 'sbr' Kutelbelal, the Fisherdwarf.
The military consisted of two raw unarmed recruits who were just wandering the fort aimlessly. I used the armor stand to make the barracks by the front gate a true barracks so the recruits could start to train and spar. This is when I noticed the next, hopefully minor problem, besides the miner's picks we have no weapons other than axes but those are needed to chop down trees. I prefer to get the little guys some experience and levels in wrestling so it should be fine for now, but without an anvil we are going to need a caravan to hook up up as soon as possible. I also ordered the wall between the barracks and the entrance corridor to be smoothed and for fortifications to be carved into it so marksdwarves can stay in teh barracks and shoot any intruders.
Just a few days into the new year an Elven caravan showed up at the door step. In the first round of trading we got all of the logs they brought, which wasn't many, and a couple of handfuls of berries. The second round of trading created a bit of an incident, I wanted to get some cloth and offered a very valuable clear glass bauble. The elves were not amused as the creation of the bauble resulted in the death of a tree so they stormed off in outrage. This incident combined with the clear cutting effort is very likely to cause the pointy-eared granola eating bastards' panties to bunch up, but we can't be too concerned with that at the moment.
In mid-spring we had some migrants from the Mountainhome appear; actually some than some, there were 20 migrants most of whom were worthless of course. Thankfully one of the migrants had some experience in woodcutting and had brought an axe so he was quickly sent out to help Bim. There was also a Wood Burner so Solymr would have some help in the furnaces making charcoal allowing Solymr to focus more on his glass work. The shortage of wood made charcoal production a start-andstop affair and the lack of bags quickly ground the glass industry grind to a halt rather quickly. The new migrants needed rooms so a new dormitory block was order to be dug out. Three of the most useless migrants were drafted into the military. Two were set to learn to wrestle and one was set to learn how to use a crossbow at the new archery range.
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In early summer a Clothier entered a strange mood, there was no Clothier Shop and no cloth so his rantings and raving were ignored for the most part, at least until she finally went berserk. She kicked one dwarf then stormed out of the Great Hall, she was quickly chewed to death by some roaming dogs right outside of sbr's new bedroom.
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Thankfully before this episode the miners and masons had finished the preliminary work on the new fort tombs.
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This is the tombs for the common citizens, the stairs in the center go down to the nicer private tombs. Teh second level downf rom teh public tombs are the final resting places for Solymr and sbr. The Mason Workshop was set up to build statues for the tombs; I prefer to place workshops close to where they are needed then tear them down when finished.
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By the time Late summer came around I realized that there had been no human caravan; a check of the nearby civilizations confirmed that there were no humans nearby so we have one less trading partner. That's too bad as we really need a female horse, a anvil and some weapons. The first two recruits we had were now Legendary Wrestlers and Champions but we still didn't have any melee weapons for them to train with, and no capacity to make any.
The next project for the miners and masons was a new Dining Room.
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The Great Hall is nice but I prefer larger, grander rooms. I also dug out a new bigger area to set up the furnaces and hopefully the metalworking forges. While this was being dug out we found a vein of hematite; now that we have iron we really need an anvil.
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Our population was also now large enough to support a Sheriff so the Trapper was promoted to Sheriff and the miners went to work on digging out his office, dining room and bedroom which were attached to the new jail complex. Now we need ropes/chain and metal cages for the jail.
A caravan from the Mountainhome came in the fall, thank goodness. The liaison met with the Clerk and they worked out an import/export agreement for next year. We asked for Pig Tail seeds, Rock Nuts, all kinds of livestock with horses being a higher priority and thread since without Pig Tails we still can't make our own. The liaison asked us to try and provide these items
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Hopefully my successor can work to make sure we have these items on hand by the time they come back next year.
Thankfully we weren't trading with the emo elves and we were able to get some good stuff for our rock crafts and glass baubles. We traded all of our crafts and were able to squire:
an anvil :yeah:
2 ropes
a Bronze War Hammer
a bin of leather
2 spools of thread
a dwarven cheese
some assorted fish and turtles
The caravan from the Mountainhome did not arrive alone; a small group of goblins seem to have followed them in as they appeared at almost the same time. The goblins terrorized the civilians could be ordered inside killing a fisherdwarf and a peasant who was collect logs. The military was called into action and sent out; the weaponless dwarves were no match for the skilled goblins and one Elite wrestler and one Champion were killed in the battle, though they were able to chase the gobbos off so they didn't die completely in vain.
The anvil let us build our first forge so a peasant set off to build that. Once it was done he went to work; he created a handful of iron chains, some iron short swords a and copper axe. The bin of leather was sent off to the Leatherworkers shop to be turned into needed armor and leggings.
In late fall a another small group of migrants showed up, there was enough rooms for them to move right in without having to wait for rooms to be built. At about the same time the Lye Maker entered a strange mood; he claimed the Craftdwarfs workshop, grabbed a turtle shell and went to work. A few weeks later he emerged with Sedilartob, a turtle shell amulet.
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The first 9 months of the year were productive, but there were some tragedies- 5 dwarves had died, 4 of them killed by goblins. Unfortunately the last season of the year had just as many tragedies, but not nearly as much production. One of the first messages was the terrible news that Sigun, our best marksdwarf had bled to death. I have no idea what happened I didn't even know he was hurt. Shortly after that another small band of goblins appeared. Most of these goblins were armed with crossbows and were crack shots. The military was called into action again with the marksdwarfs stationed behind the fortifications in the barracks. The goblins swarmed the front gate shooting anything that moved. That consisted of the two wardogs chained there, the Ranger who was just coming back from hunting and 4 of sbr's wardogs. The lone champion jumped into the fray killing two goblins before he was shot and killed himself. The two melee goblins were caught in cage traps just inside the entrance and the assault failed and the remaining goblins broke and ran. Two dwarves and 6 war dogs lay dead at the front gate.
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The caged goblins were moved to the Great Hall so they could be taunted and tortured, I will leave their final fate to my successor.
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sbr was so distraught by the death of her beloved pets that she tantrumed and attacked the Clerk causing a serious upper body injury that sent the Clerk to bed; sbr was sent off to the jail.
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In the final days of the year Atir Dedukes, the remaining Clothier withdrew from society; I had no idea that clothes makers were so moody. This time there was a shop for her to claim so she did so and grabbed the one piece of cloth we had in the fort. Unfortunately that was not enough; she seems to want more cloth and some leather that we don't have either. There is a chance that my successor will be able to get the needed materials before she goes insane but just in case I built a door to the shop so she can be locked in in case she does go berserk. Just to top things off Atir gave birth to a baby shortly after going crazy, Atir was so obsessed with finding some cloth that she let the baby wander away unattended.
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Will Atir get the cloth and leather she needs to complete her obsession?
What will happen to her baby in the meantime?
Can my successor rebuild and arm the military to fight off the increasingly aggressive goblins?
Will the elves next appearance be to trade or to invade?
Tune in to find our next....
Save file: http://rapidshare.com/files/372375987/Languish1.zip.html
Forgot one. The situation at the start of the year.
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I'll go next. Its time to give this fort a proper touch of Jaron, master architect.
Dwarves don't eat tacos, so don't bother constructing stands for them.
Quote from: Habbaku on April 05, 2010, 05:30:41 PM
Dwarves don't eat tacos, so don't bother constructing stands for them.
Taco Trucks 30
Just so you know sbr, setting your bookkeeper to the highest setting makes him work until everything is counted, and afterwards the setting does not matter ever again, since the stocks remain magically exactly updated forever and the bookkeeper can slack.
IIRC our bookkeeper had finished the highest possible count in my reign, so from now on his settings don't matter.
Quote from: Habbaku on April 05, 2010, 05:30:41 PM
Dwarves don't eat tacos, so don't bother constructing stands for them.
:hmm: Troll?
Quote from: Solmyr on April 05, 2010, 06:22:39 PM
Just so you know sbr, setting your bookkeeper to the highest setting makes him work until everything is counted, and afterwards the setting does not matter ever again, since the stocks remain magically exactly updated forever and the bookkeeper can slack.
IIRC our bookkeeper had finished the highest possible count in my reign, so from now on his settings don't matter.
Strange. I hadn't heard that before but when I started the game the Clerk was Updating Stockpile Records, that is why I checked the setting and it said he has done enough work to attain highest settings but was still working. That is why I changed it. Not that is will really matter.
It can take clerks a real long time to count all that stone if you set it on the highest setting; I usually settle for the second-highest, at least until a few immigration waves frees him from whatever his more important duties are.
Quote from: sbr on April 05, 2010, 08:11:00 PM
Quote from: Solmyr on April 05, 2010, 06:22:39 PM
Just so you know sbr, setting your bookkeeper to the highest setting makes him work until everything is counted, and afterwards the setting does not matter ever again, since the stocks remain magically exactly updated forever and the bookkeeper can slack.
IIRC our bookkeeper had finished the highest possible count in my reign, so from now on his settings don't matter.
Strange. I hadn't heard that before but when I started the game the Clerk was Updating Stockpile Records, that is why I checked the setting and it said he has done enough work to attain highest settings but was still working. That is why I changed it. Not that is will really matter.
Yeah, he was probably finishing stuff up.
Also, that was quite an eventful year! :o My fortresses never get that much action. Building some better gate defenses would probably be a good idea.
I like this thread. Good show guys, good read.
Too bad I can't play DF, it's alot like EU for me. Too much to do, get lost, don't do anything, get bored close game.
Update tomorra: I have vastly reorganized this fortress into a true industrial machine.
Lots of action, lots of death.
Quote from: Jaron on April 07, 2010, 01:55:53 AM
Update tomorra: I have vastly reorganized this fortress into a true industrial machine.
Lots of action, lots of death.
DO you know what happened to the baby?
Its on the floor. Every so often it suffers from thirst but someone always seems to water it. I tell you though the dogs get better treatment. :P
Quote from: Jaron on April 07, 2010, 01:55:53 AM
lots of death.
Was it the miasma from all the taco eating?
I need to finish my training but around Sundayish (or later) I should be maybe perhaps be able to be overseer and not kill everyone
I got to warn you future fellows. This fort is getting rather big. I had several migrant waves push us up over 50.
Quote from: Jaron on April 07, 2010, 01:55:53 AM
Update tomorra: I have vastly reorganized this fortress into a true industrial machine.
Lots of action, lots of death.
Jaron, the Stalin of Dwarves.
oops
:lmfao:
To be honest, I'd much rather have an "interesting" fort than an efficient, well-run fort. :D
I was hoping the AAR would be longer.
With pics.
:(
Twinklebanner - Year 3
The fortress Twinklebanner was in a state of absolute chaos and disrepair when Jaron, Master Architect and Engineer arrived:
Dwarves hid inside behind barrels of beer and seed in fear of constant goblin attacks, they slept on the floor like dogs, and the hallways were filled with stone and grit. It was an assault on the eyes, and one that Jaron had no intention to endure.
On a plus note, the fortress did have a few trading goods to barter away and when the Elvish caravans arrived from Thaci Emofe, this is exactly what I did. Elves usually carry pretty worthless stuff , at least by Dwarven standards, but I saw fit to purchase a wolf, some cloth and some seeds. If we ever start an above ground farm, we have a bag of Sunberries that our Dwarves would greatly appreciate once brewed!
Ah, but once business was over, the true work began. The front defenses were minimal. The army was almost non existent. In fact, we had MORE soldiers in the tombs than in the barracks.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F7562%2Flanguish08.png&hash=3bc1e4f3193b17fd9457e4b41a69f84459b669e5)
This is the old front entrance to Twinklebanner.
At the end of Spring, the new defenses of Twinklebanner were ready: A large fortified wall complete with two ballista batteries and a raised platform for marksdwarves to fire from. It would come quite in handy in the coming year (as you will all very soon see - if not for the new Jaronesian walls, Twinklebanner would have surely fallen!
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6334%2Ftwinkle01.jpg&hash=75fdfea56c825c07167b61a4b2fc2d48762e79b3)
Also note the beautiful glass statue of Jaron himself in the center courtyard. Included in this masterful design: A ring of walls at the upper level (above the fort) to prevent any bowmen from firing any missiles from above the courtyard and an emergency lever that closes the main gate. I never needed to pull it and expect it will only be needed during a siege to make sure the army is ready. It will technically keep enemies out indefinitely but it will also mean that no caravans will come and we'll have goblin armies wandering the map aimlessly.
By the coming of summer the fortress defenses were rather polished and ready. We had a couple injuries in the fortress and some good Samaritans were running down to the brook to fetch water. And that's when it first happened:
Goblin ambush! Like fiends of yore, they leapt from the trees, from the bushes and seemingly from beneath the rocks! They set upon our good Dwarves with axe, nail, whip and arrow. From the towers of Twinklebanner's walls great bells rang out warning all Dwarves to report immediately to the inside meeting halls. Once secure, a second bell was rung to bring the military forth to engage the damned invaders.
Alas, these champions of Twinklebanner, these so called local legends. They would not take commands from an architect. "Ha!" they laughed. "The goblins will run once they see a Dwarven wrassler charging them!" And so the Dwarves charged. One of the braver ones, a Dwarf named Mosus, charged into the thick of them. The last thing he heard was the sweet twang of several Goblin bows and he fell dead! Foolishly, even the Marksdwarves abandoned their posts to lustily engage the goblins out in the open. After a bloody battle with heavy casualties on both sides, the goblins retreated. Good thing too, for Twinklebanner's army was in ruins.
The rest of the Summertime was spent in idle peace. During my entire reign over Twinklebanner, I did precious little mining. After all, we had rock, metal, and gems enough for our current needs and so I expanded the workshops to mass produce rock goods. Our woodcutters swiftly deforested the landscape and our carpenter created bins to hold the goodies we would sell to Tastrodingish.
In the late of Summer, two great projects were begun. One was the conscription of several non essential Dwarves into the army. They would begin with wrestling practice and move on to more proper martial arts later on. The second was the creation of a permanent water supply that didn't require leaving the fort, hiking down mountain trails, and walking cross country over beautiful, goblin infested plains.
Unfortunately, my predecessors built straight down and left little room for a well. But I improvised and used the power of Dwarven stoneworking to tear the aforementioned beautiful countryside in two and create a small stream that now feeds our well (seen in picture above - I made it out of beautiful microcline and used an iron chain and an artifact mechanism!)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F1411%2Ftwinkle02.jpg&hash=59015452512619289d3ecf56fee91c25f5f91d84)
The new stream that feeds us our water. Also note the quaint little wooden bridge I built over. Quite nice!
A human caravan also arrived! ... and was ambushed by Goblins. I debated in mine mind whether or not to rally our forces and send them forth to lend aid, but in the end I decided that such things were simply part of the risk of humans conducting trade in our lands. After all, should they return safely to Dur Usmik they were sure to make a great profit on authentic Dwarven crafts.
One of the human guardsmen was struck down in the fight, but the Goblins retreated once in range of Twinklebanners marksdwarves. I had the good fortune and sense to import many, many tons of cloth, leather, weapons and armor. Now not only did we have Dwarves in training, but proper equipment for them! Plate mail, spears, swords and axes! Shields of iron and helms of steel! Let the full might of Atozosnun fall upon us! We will tore down that black tower!
As a gesture of goodwill to the humans, I had the skull of one of their guards from an earlier season fashioned into a totem and gave it to them as a gift to take back to his family. We also sent his wife a pair of earrings made from his bones, and for his little son a Microline toy box decorated with the bones of his father. It was quite nice, I'm a little concerned the caravan master might keep it for his own.
Ah yes.
Fall and Winter. Busy months!
The beginning of Fall was marked by tragedy. With all the fighting and battles to keep Twinklebanner free from Goblin control, a wee little baby wandered off and died of thirst. Goblin thieves and child snatchers were spotted lurking in the forests and even in the shadows of the fortress walls. I doubled the guard posted in the main courtyard and had one of mechanics double check all the traps.
The Fall was seemingly peaceful. Other than the fact the Mayor is a complete tyrant and has had two people chained for "crimes" against him, no one would expect the utter carnage the season was about to bring.
It was just after the caravans from Tastrodingish had arrived. As they traveled the dirt roads to Twinklebanner, the Goblins let out a cry and set upon them as they had the humans a season before. Oh, but the mighty Dwarven armies were more than these goblins had anticipated. And their ambush had come too late. The armies of Tastrodingish and Twinklebanner joined up outside the city gates and waged brutal war on these green-skinned thugs.
The toll was heavy: One of the Dwarven caravan guards was hacked in two, but between the marksdwarves and the axe wielding champions of Twinklebanner, no Goblin survived to tell his spawns not to tread near these lands.
Animals and Dwarves combined, about 30 citizens of our village died this year.
The rest of the winter was spent on other building projects. The goods stockpiles should be nice and full for the next commanders. Meanwhile I now shall retire to the comfort of my quarters and submit one request:
In all I had to deal with, I never built a proper tomb for myself. Please build me a tomb worthy of the architect who not only saved Twinklebanner, but safeguarded it for future generations.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F8765%2Ftwinkle03.jpg&hash=d0fc4c2f5a6509599bc5b47d16c7fc70c0f108e0)
The battle site of the last great battle between Dwarves and Goblins. Note the skulls and bloody clothing everywhere.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F4272%2Ftwinkle04.jpg&hash=d2cc5392e0cc1bf7096e8a5b15c666f60203f2b7)
Jaron's bedroom: Complete with office, dining areas, private quarters (with one way viewing portal into sbr's bedroom) and three engraved pillars. It also had two windows in front that look out into the magnificent hallway.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F2409%2Ftwinkle05.jpg&hash=0993a2a7712df83b49425b8722203eb55147c223)
Status at the end of year 3. Note the magnificently increased wealth under my reign
Advice to whoever comes next:
We need the army rebuilt asap. I was getting raided about once per season. Recommend more traps.
The industry and workforce is extremely inefficient. Need to bring that under control!
Increase metal working projects!!!
Build more rooms!
We have a potential flooding risk. I don't think water can go diagonal in this game so it might be nothing. My fault.
Ignore the giant underground machine. Nothing to see there. The lever in the hallway does nothing.
Watch so that the Marksmen don't run out of their position. I like to post them where the gate is but up one z level. They have nice range on anything trying to get in.
http://rapidshare.com/files/373323992/Languish1.zip.html
Perdon for not renaming the file. I forgot. :blush:
The booze stockpile looks very low but otherwise very well done and a great AAR.
We ran out of alcohol a couple times. The workshop area really confuses me.
Running out of alcohol isn't good at all. The last thing we need is a group of depressed Dwarves on top of all the other problems mentioned.
I won't be able to do my turn of this until the weekend, so if someone else wants to step in and take a swing before Friday, feel free. Otherwise, I'll do my best to finish by Friday afternoon.
I'm not getting anything done till Sunday, I think. Next week though I can play a turn with no problem.
I'll be out of town til Sunday. Good luck you all.
Water does flow diagonally, AFAIK.
Did the named dwarves do anything noteworthy?
If that be the case, then there is a possible flooding risk 1-2 levels down. I hastily put a door there to keep the water out (there was no time to make a flood gate) but if that door was removed or destroyed, I believe all the lower levels of the fort would be flooded out. Maybe someone should build a wall there.
Quote from: Jaron on April 08, 2010, 12:03:15 PM
If that be the case, then there is a possible flooding risk 1-2 levels down. I hastily put a door there to keep the water out (there was no time to make a flood gate) but if that door was removed or destroyed, I believe all the lower levels of the fort would be flooded out. Maybe someone should build a wall there.
Well so long as nobody opens the door you'll be fine.
The new administrator's Forward Inspection Team has arrived to assess the...odd peculiarities of previous taskmasters of this outpost.
Their first assessment? Whoever sited the living quarters so near the workshops (several beds are one floor beneath the workstations) needs to be locked in a cage. Several of the Dwarves are unhappy about having to sleep with the constant clanging of metal above, below and around them.
Quote from: Habbaku on April 09, 2010, 12:01:15 AM
The new administrator's Forward Inspection Team has arrived to assess the...odd peculiarities of previous taskmasters of this outpost.
Their first assessment? Whoever sited the living quarters so near the workshops (several beds are one floor beneath the workstations) needs to be locked in a cage. Several of the Dwarves are unhappy about having to sleep with the constant clanging of metal above, below and around them.
Just let them eat on some nice tables and they'll be happy. :P
Forward Inquisition--er, Inspection Team Report, Part 2 :
The alcohol shortage has been mercilessly rooted out. Apparently, the fortress is so short-staffed on miners (hint : we aren't), that one of the previous taskmasters felt the need to commit our lone, skilled brewer to the task of digging. Realizing the obvious--that proper brewing of booze is vastly more important than digging our next tunnel slightly faster--the Dwarf has been set to taking care of his alcohol-manufacturing only.
More reports to come as these fuck-ups are dealt with. This is going to take longer than I thought...
Wasn't me. He was already like that, I changed his profession to Miner/Brewer so I could keep track of him. :innocent:
After hearing the case of various Dwarf complaints throughout the fortress, the new Mayor has taken steps to rectify one of the other deficiencies in this hole-in-the-wall outpost. Specifically, the production of meat. The Mayor, Habbaku the Irate, brings certain, strange practices from the Far East, but, thus far, no grumbling has been heard about the type of the mystery meat being served up--merely happiness that it is available in the first place.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FMEAT.jpg&hash=ba08c9d7db03e7344975838b4406d19d554aa5a7)
Well, that was...interesting. I had a crash and thought I had just lost a couple hours of playtime. Or at least I thought I did. But then I closed everything and was heading to bed and the game popped up, paused right where I had it paused at.
Updates and such to follow tomorrow.
Twinklebanner, The Fourth Year
Upon the forced-retirement of the previous administrator Jaron for reasons of insanity and personal hubris unbecoming of Dwarfkind, a new overseer has been elected in his stead :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FDwarvenDemocracy.jpg&hash=ceb1363323451965f3f266fc663e3209c00fc547)
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fmighty.jpg&hash=05023791f83ce1f2509261f73880d6df9434fb35)
(Merely a novice liar? This will have to be fixed)
With the fine, Dwarven tradition of selecting their own leadership when fortress-steading properly cemented with the re-election of the outpost's first mayor, Habbaku immediately set about enacting much-needed reforms. Specifically, in the dire shortage of meat and beer, both solved under the benevolent reign thanks to the specialization of tasks to those best-suited, as mentioned in an earlier missive.
In the process, of course, it was deemed suitable that the First Mayor and current overseer should also have a proper room and tomb associated with his gloried name :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FTomb.jpg&hash=0097e4c9b00450ded9e4276a87a82aa7c4cdd6bd)
In addition, several complaints were made about the...gaudy and self-serving statue set up in the primary courtyard. The new administration has, naturally, sited and improved upon the old position by replacing the statue with one of our First Mayor, as well as further outfitting the courtyard with additional weaponry (and beginning a training regimen for the siege equipment there--something our predecessor neglected in his, er, 'wisdom') :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fcourt-yard.jpg&hash=00ae333222d1e4354aec54af31032567ed8ccc31)
While surveying the grounds for the proper reform of the grounds, however, our Dear Mayor was actually assaulted by a wayward Goblin! Of course, the fearless Mayor proved himself more than capable of the task of dispatching such a nuisance, though it got his old heart pumping quite quickly, to be sure :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Ffalsealarm.jpg&hash=2fd3dfb58832d415cac1321fca52f91065e64f08)
Mercifully (or perhaps prudently for the vile races of our enemies), the fortress was actually quiet other than the lone assailant and one thief who was driven away later on. What was not silent, however, was the hammer and anvil of Dwarven industry churning out wonders which the world can but marvel at. Here, we see a previous administrator's lover engaging in some fine craftdwarfship :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FTOPSECRET.jpg&hash=5126c157479c35ecfc137720504d687b61ae838c)
Eventually producing a wonder--a true wonder!--which all will tell their children tales about. Tales about its fine, circular constitution and its containment properties of even the most noxious of fish :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FFfffffff.jpg&hash=905ebab6db1ec278edc772de0db3417d8005bdd2)
Ah, but the world is not all legendary barrels. No, sometimes even the weaponsmiths get wind of inspiration :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fsuperbow.jpg&hash=5e50c6039a334073d3dafbafa0e347e093308c28)
Alas, our scribes lost the end-result, which turned out to be a blowgun for the elephants that will surely flock to our fortress to be shot down. Soon...
But not all is industry--some of the world is finance! This is exactly what our Dear Mayor was elected to accomplish of course; trade and friendship with the settlements around us and, in addition, lucrative importation of a variety of wondrous goods :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2Fkoboldgear.jpg&hash=7f597cf03f558638cb055853e0f24a75797ecf30)
Both the Humans and the pointy-eared Elven sorts were effectively brought to heel with all manner of goods. In exchange for the mass of Kobold and Goblin equipment that previous administrations left lying around, our people were able to taste the fruits of above-ground farm, importing strawberries, horse meat, Elven wine, a plethora of bags, some human weaponry of fine quality and a multitude of other items. Prosperity at last!
In closing, the last task that our Dear Mayor engaged upon was priming Twinklebanner for inevitable war. Though his period of running things was peaceful, it cannot be said that he has left any subsequent rulers without forces at his disposal. The ranks of the military more than doubled and eight fine, young immigrants were appointed to the task of being our new cadre of Fortress Guards. Their training, along with the previous ranks already in the military has proceeded apace, not least of which would be the marksdwarfs, who were, for the first time, furnished with plenty of ammunition to practice with (something the previous administration no doubt considered a nuisance). In fact, the stock of everything was greatly improved over the incompetence of the previous trio, as noted in our year-end (-beginning?) stocks :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FStocks.jpg&hash=ccad3d7df588ac3c5039f00ce4082bc808a46829)
Lastly, we highly recommend that the follow-on administrator give the humans what they wish next season. Their list of requests are as follows :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FHumanTrade.jpg&hash=89228befd3ed71028f739078c1a11ee00f27d6ee)
On that note, our Dear Mayor relinquishes the chains of command to the next in the line of annual succession, with hopes that his firm establishment of prosperity will be continued.
http://www.mediafire.com/?j0wgygjwy2z
Bravo!
I am enjoying this immensely. Who's up next?
I think we're back to Solmyr.
Just for fun, I decided to play a little longer to see when the next attack would come and how the military would deal with it.
Sure enough, ~15 Goblins ended up arriving to besiege the place. What ensued when the assorted, heavily-trained Champions and marksdwarfs got there was something close to rape :
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FGobbos.jpg&hash=0f0329560e74123e732043154405ae288512fd9b)
I think HMBob wanted a turn this week.
My beautiful statue! :cry:
Quote from: Jaron on April 12, 2010, 10:21:56 PM
My beautiful statue! :cry:
Now adorns my tomb. We honor our ancestors, you know.
Did you make me a tomb? I was so busy preparing the defenses of the fort I didn't have time to make a proper one.
No tomb was made for you as it would not be fitting of Dwarfkind to construct a tomb for a previous administrator unless they have met an unfortunate accident at some point. At least, that is the opinion of the First Mayor, who will not oppose the creation of one by a subsequent overseer.
You didnt dismantle my machine did you???? !
Heh Habs, you picked Tosid, the guy who adopts all the kittens in the fortress? :P
When the fortress inevitably collapses, it is I who will have all the food in convenient pet form.
That is assuming you don't end up as food yourself.
Anyway, HMBob is taking a turn?
Heh, took a look at the save. Poor Jaron is lying in bed with a bruised spine. Also, some fucker filled my room with engravings of cheese (the symbol of our dwarven civ), elves, goblins killing humans, and Habbaku's election. <_<
:whistle:
We have a quantum artifact, apparently. Frozennourished the Excavated Tundras, an alunite mechanisms that has on it, among other things, an image of itself (it also has an image of a dog laughing as it kills a dwarf).
Quote from: Habbaku on April 12, 2010, 10:22:57 PM
Quote from: Jaron on April 12, 2010, 10:21:56 PM
My beautiful statue! :cry:
Now adorns my tomb. We honor our ancestors, you know.
I'd rather not have a statue of Jaron above my grave, but to each his own.
Seems like we have a sort of faction leaders now. Habbaku is leader of the nobles, Solmyr of the craftsdwarves, Jaron of military/engineers, and sbr leads the proletariat.
I am the Roosevelt of Twinklebanner :P
Quote from: Solmyr on April 13, 2010, 11:41:33 AM
That is assuming you don't end up as food yourself.
Anyway, HMBob is taking a turn?
I'll download it tonight.
Quote from: Solmyr on April 13, 2010, 01:32:40 PM
Seems like we have a sort of faction leaders now. Habbaku is leader of the nobles, Solmyr of the craftsdwarves, Jaron of military/engineers, and sbr leads the proletariat.
I wish there was a civil war arc.
Actually I don't think I'll have enough free time to really sit down and finish a turn, so someone else can take my place.
I can have a turn but it'll have to wait until Friday or so.
Looking forward to the next instalment :cheers:
Quick update: hordes of goblins slaughtered by a single dwarf carrying her baby, there is a moody mason about to go berserk, and the Baroness/tax collector/hammerer have arrived, all of them female.
Quote from: Solmyr on April 16, 2010, 05:03:22 PM
Quick update: hordes of goblins slaughtered by a single dwarf carrying her baby
:D Yes, that would be the same girl who did most of the work in my hypothetical battle against the Goblins. She's something else.
What's going on in Twinklebanner?
I'm working on it, played up to autumn. Quite a lot of dying and noble-related annoyances.
HOLY FUCK! The winter siege has brought upon us a horde of nearly 50 goblins, some of them elite, against our army of 37, some of them wounded and others raw recruits. About to play that out. Will Twinklebanner be: :boff:
Journal of Solmyr, Guildmaster of Twinklebanner
My friend Habbaku handed over the reins of day-to-day government to me with the coming of spring, claiming that he had to spend some "quality time" in his quarters. My time was occupied with the growing industry in the recent years, so I familiarized myself with the general state of the fortress. While I have to commend Habbaku on his efficient productivity and growth, it seems to have come with its hurdles. For one, the fortress is a mess, with random clothes, crafts, barrels, and bits of food scattered everywhere. There's also a huge mechanical construction on the lower levels that seems to be some sort of water pump, but since its builder Jaron is currently lying unconscious in the barracks with a damaged spine, I won't even begin to guess its function. What's more, several craftsmen were scheduled for a prison stay for "violation of production orders", which seems to be code for not making whatever trinkets Habbaku demanded of them. Our local rabble-rouser sbr also has a pending jail sentence for "disorderly conduct" against Habbaku. Can't imagine what might have brought that on. Also, some bugger filled my room with weird pictures.
I went through our stock lists, making sure that all items that had a useful function were available and not forbidden. Haulers were instructed to collect everything that was lying loose, and a program of reserving more space for stockpiles was initiated, while existing stockpiles were cleared of rock rubble to make more space. Next I reviewed all the tasks given to dwarves. The experience was horrifying. Skilled craftsmen were assigned to hauling and some dwarves were allowed to simply idle without any tasks at all! Naturally I reassigned everyone to where their skills could be best utilized.
I must say that the fortress defenses have been organized well. I noticed that the alligator we captured a few years ago has become tame, so I ordered it to be released from its cage and placed near the entrance to help fight any invaders. The same was done with a tame wolf we got somewhere.
While I was getting the fortress into shape, Habbaku prohibited the export of battle axes.
Some snailmen and slugmen appeared and were harassing our haulers north of the fortress. Fortunately, our military quickly massacred them.
After assessing the situation further, I came to the conclusion that my predecessors relied on only one of every workshop. Frankly, I'm amazed that our productivity is at all competitive. We have six anvils just lying around in storage! Naturally, I gave immediate orders to build new production facilities wherever possible.
Jaron's machine has started to move. It seems to be propelling by force of water flow. A lever in the lower levels appears to engage the gears to pump the water out of a nearby brook, for reasons that elude me. Oh well, I'm sure Jaron had some purpose in mind. I ordered the machine turned off after a while.
Some elves arrived with a caravan soon after. They must be thrilled to see every tree in the vicinity cut down. That wouldn't occupy them for long though. As the elves were moving towards the fortress, four goblins and a human ambushed them. Much as I was tempted to leave the elves to their fate, I ordered two squads to go to their rescue. The lazy buggers did nothing of the sort, though, and the only one to answer the call was the squad captain, Mebzuth Clashmirrors the Corridors of Assembling, who singlehandedly slaughtered the invaders while carrying a baby; sadly, the baby got killed in the fighting. Seeing as Mebzuth killed most of the slugmen and snailmen earlier, she must now be the most experienced soldier of Twinklebanner. Incidentally, Mebzuth worships the dwarven goddess of happiness, rainbows, light, day, and the sun.
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Unfortunately, the elf merchants were all scattered, and another ambush soon appeared, catching one of the brewers by surprise and killing him. Then a third ambush to the south! Fortunately the squads were on the ball this time and further casualties were avoided. Mebzuth scored quite a lot of kills, bringing her count to 21.
On 25th Granite, the miner Edem Besmaronul was taken by a strange mood. He claimed a mason's workshop and began sketching some pictures. Unfortunately, despite our best efforts, he was unable to find whatever materials he wanted, which I suspect included cut sardonyx.
In mid-spring, word came from the mountainhomes that Twinklebanner was now a barony. The Baroness, her consort, the tax collector and the hammerer soon arrived with some immigrants. The worst part? All of them were women, which means their private rooms will need to be constructed post-haste. The miners were ordered to begin carving out the new space in the nobles' quarters and craftsmen were put to work building the necessary furniture. With the Baroness here, our fortress has fully moved on to market economy and orders were placed for minting coins. We seem to be low on silver and have no gold at all, so that's something to order from the next caravan. I've ordered to build a guarded vault for our coins.
Before long, the Baroness ordered the crafting of some billon items. Fortunately, we had some billon on hand, but that's another material we may need to get from caravans if her mightiness becomes too demanding. And of course, right afterwards, the cursed tax collector has to demand gold items. With no gold anywhere in sight, we are screwed.
Like nothing was even happening, Habbaku organized a party. Taking away workdwarves for idle pleasures!
The miner Edem Besmaronul, still in his strange mood and still unable to get whatever materials he wanted, went berserk! Leaving the mason's workshop, he applied his pick to a passing horse, which happened to be the pet of our herbalist. With one strike of his pick, Edem penetrated the horse's left front leg and stomach, puncturing its spleen and left kidney and hitting its pancreas and lower spine. The poor horse went down like a sack of horse manure. Fortunately a couple of soldiers were passing by and kicked Edem so hard that he flew right into the stone-fall trap behind him and got whacked.
With the coming of summer, the fortress looked like it was getting in order. It was then that we received word that a goblin siege force was approaching. Initial reports indicated 7 goblin crossbowmen and 9 goblin wrestlers coming. As the civilians were running towards the fortress, our squads formed a battle position on the entrance bridge. However, it soon became apparent that the goblins were too scared to approach the fortress. So our brave soldiers sallied forth, attacking the cowards.
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The battle was joined to the east of our gates, near a dried-out lake. Our brave champion Mebzuth charged forward first, but soon fell dead pierced by many goblin bolts! It was a hard battle, costing us five more soldiers, but in the end the goblins broke and ran, most of them struck down.
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Just as the battle ended, a human diplomat arrived. He was quickly ushered to meet with the Baroness. The meeting seemed to consist of little else than exchanging pleasantries, and the human quickly left.
With our military weakened by the goblins, new potential recruits were drafted and squads reformed to use better weapons and armor.
In mid-summer, Aban, a child of one of the guards, withdrew from society, claiming a craftsdwarf's workshop. This time we managed to find all the materials for him. Finally the kid managed to create Tradedreams, a turtle shell idol, which was pretty unexciting all in all, except for the spikes. It looks fairly valuable though, and we know what the kid will be doing when he grows up.
Autumn came without further incidents, and soon a caravan and a liaison from the mountainhomes arrived. We traded away a lot of crafts and goblin crap for some fine steel weapons. Unfortunately, Habbaku decided he preferred hauling bins to the depot instead of actually trading in it, so some other guy had to take up the trade. While it went fine at first, the merchants got tired eventually and left. Still, the liaison left a list of items he wanted from us next year, assuming anyone actually pays attention to this.
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One of our hunters was killed by a sasquatch while out hunting. Our soldiers were duly sent out to kill the beast.
In late autumn, some new migrants arrived. Nobody very significant.
As our smithing and smelting industry progressed, we found ourselves with an acute shortage of coal. As the only readily available way of getting any is to burn the local trees to make charcoal, I should make a note to get some coal from the traders.
As winter arrived, we built our first shop. Habbaku soon bought it and turned it into a clothing store, where he soon began selling rotten, vomit-stained rags. Other than that we spent time beautifying the fortress, smoothing walls, etc.
A month into the winter, a new goblin army was spotted approaching the fortress. We counted an elite crossbowman, twenty-four wrestlers, two axe lords, six swordsmen, nine pikemen, and six bowmen. Upon hearing this, I knew we were fucked. I ordered every available soldier to take a stand in front of the entrance bridge and hope for the best.
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The battle was bloody. Many fine dwarves died that day, but they also took many goblins with them. One of the goblin axe lords, Bax Stolensilence the Blowing Humor of Thorns, took many dwarven lives but was finally shot on his right hand and chased off by the hammer lord Iton Glazesqueeze - the cowardly goblin fled the area too fast.
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With their leaders dead or driven off, the rest of the goblins soon followed. But the price was heavy - sixteen soldiers, many of them skilled veterans, lay dead on the field before the gate. Their sacrifice saved Twinklebanner, but more goblins would soon follow.
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On 20th Opal, Baroness Nish Steamswords gave birth to a baby girl, who was named Rakust Claspedgrizzles.
As spring arrived, the dwarves are busy cleaning up and storing all the gear left from the battle. With this I end my term as Overseer. May the next one have less goblin problems.
The save file is here: http://www.mediafire.com/?zyjx2gzygno
Wow! What a glorious battle! Is poor Jaron's spine healed yet?
Who is next? sbr?
What a bloody fight.
Who's next?
I did go after Sol last time didn't I?
Downloading the save now.
And then I will go. Hopefully you don't die to a siege. :yuk:
Jaron is still lazing around on the bed in the barracks. :P
I guess even my video game alter egos are out of a job. :wacko:
As a further note, I was engaged in making steel bars, those are probably best spent on making plate armor for every soldier. Also, as noted we need coal badly as well as gold and silver for coins.
Don't we have any trees left to burn or did we cross cut all that shit already? :hmm:
Quote from: Jaron on April 22, 2010, 04:17:50 PM
And then I will go. Hopefully you don't die to a siege. :yuk:
Dwarves and Dwarvettes, I think we may have a spy. Less than two weeks into my second term Twinklebanner was indeed besieged. By 46 Goblins. Did Jaron know they were coming??!!
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dum-dum-DUM!!
Quote from: Solmyr on April 23, 2010, 01:36:16 AM
As a further note, I was engaged in making steel bars, those are probably best spent on making plate armor for every soldier. Also, as noted we need coal badly as well as gold and silver for coins.
I had put in an order for steel plate mail before I unpaused. Hopefully the fort will live to see the first suit finished.
My first count was off, they are up to 75 Goblins and still seem to be coming.
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:cry:
A stray dog has been shot and killed but the gobbos have not reached the gates, though they started on the same Z-level. No more teasers, I will play at least 2 seasons before my next update, depends on the lag. These gobbos really killed my FPS.
You can all thank me later for our impervious defenses. The Constantinople of the Dwarven world will not fall to any goblin army.
That goblin axe lord, Bax etc., is the same one that got away from our hammer lord Iton in the last siege. Bonus points if Iton gets to kill him.
We need more marksdwarves!
When (if) I become Lord of Twinklebanner again I'm going to do a major expansion of our defenses. These constant slaughterfests of my armies is unacceptable. *Thanks Habbaku*
Ouh, Real DF fun!
So, is Twinklebanner still standing?
I love this AAR! Good job all.
Did Jaron build a doomsday device?
Any news, sbr?
Sorry.
[Spoiler]The fort is still standing. I have 4 months left to play until the end of the year. I will get something posted today, even if it is only a half-year report. [/spoiler]
Ok no hurry, was just checking this is still running. :)
What the hell is going on with my fortress, sbr? :hmm:
Damn my turn is done but I forgot to do my write up. I will do it sometime tomorrow.