I've got the hots for boardgaming right now, so I'm wondering if there is interest among Languishites to start up a game of Virgin Queen via Cyberboard/ACTS, like we had in Ye Olde Dayes. Sign up in this thread if you are interested. If there are enough people we could begin this weekend or early next week.
Languish is truly dying. :(
Alas, I am more in a "classic" wargamy mood nowadays
:(
Didn't notice this thread until now. I'm game, of course.
Sure
I could give it a whirl again if you need a sixth to start the game. If you end up finding 3 others without me it won't hurt my felines.
Always ready for another Languish VQ game.
What the hell, count me in too :)
Okay, we've got:
Solmyr
Habbaku
Maximus
sbr
Berkut
Tamas
I'm setting up the game in ACTS, will randomly deal out the countries. Get the updated VQ Cyberboard files here:
https://www.dropbox.com/s/7w0rlres0l04ouk/VQCampaign6Pupd.gsn?dl=0
https://www.dropbox.com/s/e112z1tqw5gdd86/VQupdate.gbx?dl=0
Country distribution as follows:
Ottomans: Habbaku
Spain: Solmyr
England: Berkut
France: Maximus
HRE: Tamas
Protestants: sbr
Feel free to switch at this point if you like. I've just played Spain in a tabletop game, so I'll gladly swap if someone wants it.
I've added Habs and Berk on ACTS, but didn't find the rest of you, so Max, Tamas, and sbr give me your contact info there.
Hey Solmyr, where did the updated gamebox and scenario come from? Anything really new in it?
We should setup a shared DB folder for move files.
The update was made by me, fixing a few errors and organizing counters a bit better (unlimited markers are now actually unlimited, etc). Mainly the stuff mentioned in 1.3 update here (https://boardgamegeek.com/thread/804663/cyberboard-gamebox-now-available), which apparently was never posted anywhere.
Recreated the game now, Max and sbr still need to register on ACTS/give me their info.
Also created a shared DB folder, you should be getting an email about it: https://www.dropbox.com/home/VQLanguish
Hmmm, I have the 1.3 gamebox. Not sure where I got it though. Not sure how different it is from your work, either...
Probably much of the same, but as I said, I also reorganized counters for better sorting and usability.
Name's Maximus, seems to have deleted my old account.
Added you to game and dropbox, just need contact from sbr now.
Quote from: Berkut on May 06, 2015, 10:52:37 AM
Hmmm, I have the 1.3 gamebox. Not sure where I got it though. Not sure how different it is from your work, either...
lets all just use the files on Solmyr's links, so we are sure we all have the same and don't end up with a messed up file 94 moves into the game.
Yep, fine with me.
ACTS username is sbr.
Okay, added you to game and Dropbox. Also sent out the initial game files to everyone, make sure you use them with the scenario/gamebox files I posted earlier.
Will do game setup in a bit.
Alright, started game and dealt cards in ACTS, and uploaded first move (dealing treasures) to the Dropbox. Negotiations can now begin.
The Virgin Queen is looking to change status. Please send interested suitors our way.
Quote from: Berkut on May 06, 2015, 03:29:18 PM
The Virgin Queen is looking to change status. Please send interested suitors our way.
Well, His Most Catholic Majesty has a son...
PS. Card manifest is here, btw: http://www.rozzwell.com/vqmanifest/
Quote from: Berkut on May 06, 2015, 03:29:18 PM
The Virgin Queen is looking to change status. Please send interested suitors our way.
Suleiman could use a new bride. Feel free to drop by Istanbul.
Incidentally, the court of Madrid is interested to hear if anyone has Conquest of the Philippines or the Treasure Fleet cards.
Anybody on the market for mercs?
Spain is ready to announce.
As is France
Ditto ISAT.
HRE is rready
Lets go!
Habs can start.
Ottomans offer to accept a treasure from the Spanish.
Spain gives a treasure to Ottomans.
Spain confirms marriage between Philip II and Elisabeth de Valois and offers France an alliance.
Spain offers to HRE a marriage between Don Carlos and Anna of Saxony.
England offers to engage Elizabeth to Charles II, in exchange for 4 mercs.
France confirms the marriage of Phillip and Elisabeth and the attendant alliance.
Sucker.
The Emperor confirms the marriage of Anna and Don Carlos, the engagement between Elizabeth and Charles II, and the sending of 4 mercs to England.
Protestants have nothing to confirm, so we can skip them.
I assume no one wants to declare any new wars (Turks are certainly happy with their current one).
So...spring deployment:
Ottomans SD Sokollu, 7 regulars and 2 cavalry to Szegedin.
3 units from Madrid to Antwerp, via Gulf of Lyon and France. Alva stays in Madrid.
Galleon from Sevilla to treasure fleet escort.
Uploaded diplo moves to dropbox.
4m London to Dublin
1r to La Rochelle
2m 1r to Szigetvár. CB file with everything until now will be uploaded in a moment.
Habs begins. Btw, is there a way to make Dropbox notify you when a new file is uploaded?
QuoteOttoman: Message
OT for 5 CPs :
1-2/5 - Build 2 corsairs in Algiers.
3/5 - Naval move. Dragut's fleet to Barbary Coast. Piyale's fleet to Aegean Sea.
4-5/5 - Piracy against Spain in BC.
To Sol to resolve.
Card and VP. Any further action?
Nope, I'm content.
QuoteSpain: Play Card as Operations
#50: 4 / Council of Troubles
Playable if 5 land units controlled by Spain (other than Walloons) are in the Netherlands. Remove William of Orange from the map for the rest of the turn. Spain takes 8 Catholic Conversion attempts that affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Afterwards, Spain may regain political control of up to 3 unoccupied, non-key spaces currently under Protestant political control in the Netherlands. Give a +1 Card marker to the Protestant. Remove from deck if played as event.
Message from Spain:
Build 2 galleys in Messina.
Berkut. :rolleyes:
You knew what you were getting.
Well that was quick.
If he is working ont he Cyberboard module for Balance of Powers then he is exused. Otherwise he is not.
LOL, you can all go eff yourselves. I mean that in the nicest possible way.
England: Play Card as Operations
#44: 5 / Sack! [RESPONSE]
Play after an assault captures a fortified space. Adjacent enemy-controlled fortified spaces might also surrender. Roll 1 die for each. If the die roll exceeds the number of land units defending the space, control of that space is also awarded to the winner of the assault. Defending units in those spaces are displaced. Finally, award a +1 Card marker to the player defending against the original assault.
Message from England:
2/5: Place Hawkins and a Colony in GC
3/5: Move them to Antilles, drop colony in Florida
5/5: Pirate the Spanish in Antilles
England: Die roll request
Request: 6-sided die x 3
6
5
4
Message from England:
Piracy in Antilles
No defense, England gets 3 dice
2 hits, unless it gets cancelled or something. So that should be a VP and a treasure.
France: Play Card as Operations
#52: 2 / Foxe's Book of Martyrs
Switch 2 spaces in England from Catholic religious influence to Protestant. Then take 5 Protestant Conversion attempts that can affect spaces in France, Netherlands and/or Scotland.
Message from France:
2m in Paris
Played my HC Patron of Arts to draw 2 cards and giving one to Berkut so he feels motivated enough to keep sending turns.
Still waiting to get a treasure from Spain...
I can do it along with my next turn, unless you really want it right now?
Nope, mostly just wanted to know whether you were going to break out some "Hey, lets cancel all that!" card.
Prots are up...
:lol: it took you what 3 days to do your turn? It hasn't even been 12 hours for me
Quote from: sbr on May 13, 2015, 04:28:13 PM
:lol: it took you what 3 days to do your turn? It hasn't even been 12 hours for me
He really wants that treasure to be sent from Spain.
Protestant: Play Card as Operations
#56: 2 / Index of Prohibited Books
Take 6 Catholic Conversion attempts that can affect spaces in France, Netherlands, and/or Scotland. The first die is automatically a "6"; the rest are rolled randomly. OR Cancel the progress of an artist or scientist. Remove their marker from the "Patronized for X CP" box and place it on the Turn Track.
[FAQ: Placing the artist or scientist on the Turn Track serves as a reminder that this power may not sponsor another artist or scientist until next turn. The artist or scientist reenters play next turn.]
Message from Protestants:
Preach Sermon in Netherlands
Got 2 Minor and 1 Major. Flipped Rotterdam, Haarlem and Brussels.
Going to be a bit for me due to traveling. Can someone post a map of the situation in the Med, please?
(https://dl.dropboxusercontent.com/u/16142024/Screenshot%202015-05-13%2019.56.33.png)
Posted in ACTS.
Quote from: sbr on May 13, 2015, 04:28:13 PM
:lol: it took you what 3 days to do your turn? It hasn't even been 12 hours for me
Relax, I am just noting who is up, not bitching that you haven't moved.
Given that you are losing a card here, any interest in me playing the card I mentioned in diplo? I would agree to its play in return for a card draw next turn, and either another draw the turn after, or an equivalent payment to be negotiated of roughly a card draw in value.
Waiting for card from Protestants before doing my turn.
And btw, Protestants cannot flip Haarlem because it's not a port (see here (http://boardgamegeek.com/thread/831404/amsterdamhaarlem-which-port)) and no Protestant spaces start near it. There's only one port marker there, next to Amsterdam.
I just tried to send a card but Im not sure if it worked. :huh:
I will figure out what other space to flip when I get home and have access to CB.
Let me think about that offer Berkut, I will get back to you in a bit. It appears I have deleted that email off of my phone and need to look at it at home.
Quote from: Berkut on May 14, 2015, 12:26:33 AM
Quote from: sbr on May 13, 2015, 04:28:13 PM
:lol: it took you what 3 days to do your turn? It hasn't even been 12 hours for me
Relax, I am just noting who is up, not bitching that you haven't moved.
Given that you are losing a card here, any interest in me playing the card I mentioned in diplo? I would agree to its play in return for a card draw next turn, and either another draw the turn after, or an equivalent payment to be negotiated of roughly a card draw in value.
OK the ... at the end felt like you were drumming your fingers at me.
As for the deal I remembered the card now and yes I will take that deal.
Quote from: sbr on May 14, 2015, 11:30:56 AM
I just tried to send a card but Im not sure if it worked. :huh:
Didn't work. You need to select "Discard/Reveal/Give random cards", then select Give 1 card to Spain.
I did bit I'm on a shitty phone with shitty internet. Well try again in a few
QuoteSpain: Play Card as Operations
#17: 4 / Army Mutiny
Message from Spain:
1-2: Galley in Messina
3-4: Fortress in Panama
Put a treasure under Hawkins, Berkut can decide if he went home last impulse and is then up for play. Sbr still to select another Prot space instead of Haarlem.
Quote from: sbr on May 14, 2015, 11:33:41 AM
Quote from: Berkut on May 14, 2015, 12:26:33 AM
Quote from: sbr on May 13, 2015, 04:28:13 PM
:lol: it took you what 3 days to do your turn? It hasn't even been 12 hours for me
Relax, I am just noting who is up, not bitching that you haven't moved.
Given that you are losing a card here, any interest in me playing the card I mentioned in diplo? I would agree to its play in return for a card draw next turn, and either another draw the turn after, or an equivalent payment to be negotiated of roughly a card draw in value.
OK the ... at the end felt like you were drumming your fingers at me.
As for the deal I remembered the card now and yes I will take that deal.
Ok, will play the next time around. Have to pirate the Spanish some more for now...
Played 4 Ops card to fail at piracy, throw 1 Influence into Scotland.
How did you pull the Dublin mercs back to London?
How did mercs get to Dublin to begin with?
Quote from: Berkut on May 14, 2015, 02:14:53 PM
How did mercs get to Dublin to begin with?
I assume your message 41. If 4m means 4 mercs.
Quote4m London to Dublin
Yeah, you put them there in spring deployment. You can of course bring them back, but only during wintering.
Well, that is bizarre, what the hell did I do that for?
OK, someone move them back, or I will do so myself come my turn again.
Probably to forestall Irish rebellion?
Anyway, Max is up.
France: Play Card as Operations
#55: 3 / Iconoclastic Fury
Take 7 Protestant Conversion attempts that can affect spaces in any one area, either France or the Netherlands. Treat all rolls of "5" as if they were a "6". Add 1 space of Unrest for each "1" rolled (not just for any "1" being rolled).
Message from France:
2/3 leTestu and colonist in Guinea Coast
3/3 naval move. leTestu to South Atlantic, dropping colonist in Rio de Janeiro, galley in Brest to English Channel
#46: 4 / Spanish Fury [RESPONSE]
Play after an assault captures a key. Winning power draws and keeps a card from the loser's hand (if any) and another card from the deck. Finally, award a +1 Card marker to the defending player.
Message from Holy Roman Empire:
Sponsor Mercator
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Protestants:
Preach Sermon in Netherlands
Got 3 minor and 1 Unrest. I was going to move the conversion in Haalrem to Flushing, and now I will flip Haarlem, Mons and Amsterdam. Unrest in Amsterdam.
My understanding of the unrest is that this means I only get credit for 2 new spaces and Spain loses credit for the Key, and so loses a VP.
Habs is up.
QuoteOttoman: Play Card as Operations
#51: 2 / El Dorado
Playable if there is a sea captain whose voyage is currently in either the Spanish Main or Antilles. Remove the sea captain to the Turn Track; the expedition is over having spent the rest of the turn pursuing the myths of El Dorado. All Treasure being carried by the expedition is lost.
Message from Ottoman:
For CPs :
1-2/2 - Patronize scientist.
To Spain.
QuoteHC for CPs.
1-2/5: Galley in Messina
3-4/5: Suppress Heresy in Netherlands
5/5: Merc in Sevilla
Request: 6-sided die x 5
3
1
4
4
6
Change 6 to 5 to avoid unrest. Convert Brussels, Mons, Ghent.
Over to Berkut.
England: Play Card as Event
#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
I will let the Prots execute it...
Go go free dutch!
Enjoying the play. Could fanatics among you post more maps?
And, now im pushing it, explain whats happening (perhaps on the maps...)?
Took Religious and Political Control of Brielle.
No soup for the Pirates.
Max, the maximum amount of unrest that is placed during religious conversions is 1 space, unless otherwise noted on an event card.
#16: 5 / The Sultan's Harem [RESPONSE]
Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
Message from France:
Flipped La Rochelle, Nantes and Amboise. Got one unrest which I then removed; thanks, Habs. Corrected file coming.
Use file 17b instead of 17.
Quote from: Seen on May 18, 2015, 01:39:57 PM
Go go free dutch!
Enjoying the play. Could fanatics among you post more maps?
And, now im pushing it, explain whats happening (perhaps on the maps...)?
I'll handle this at some point tomorrow, most likely.
Jumped the queue a bit. Tamas is up.
#67: 3 / Spanish Pay Ships Seized
Not playable by Spain. The Spanish player must remove 2 regulars under his control from spaces in the Netherlands. 2 Spanish mercenaries may be removed instead of each regular if desired. Power playing card draws a new card from the deck. Remove from deck if played as event.
Message from Holy Roman Empire:
1r 1m to Vienna
Protestants: Play Card as Event
#60: 2 / John Knox
Flip all but 1 space in Scotland to Protestant religious influence.
- OR -
Playable by England or Protestant to add 4 influence with Scotland.
Message from Protestants:
Flip Glasgow and Edinburgh.
If I can't flip Edinburgh for some reason it will be Stirling. I don't know which Markers to use on Glasgow (or Stirling). Either I can fix it and send a file if someone tells me which markers to use on Prot Scot spaces or Habbs can just do it himself.
Should be French markers, same as Perth.
I think there should be French markers on all their spaces anyway?
Quote from: Maximus on May 19, 2015, 05:59:34 PM
Should be French markers, same as Perth.
I think there should be French markers on all their spaces anyway?
No there isn't. There are French markers on Perth and Edinburgh but nothing on Glasgow and Stirling which is what confused me. I will create a file with French markers and someone can fix it if it is wrong.
QuoteOttoman: Play Card as Event
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Ottoman:
As alluded earlier--cancel the HRE scientist.
Mercator makes an interesting discovery!
Over to Sol.
Spanish fleet catches Ottoman corsairs in Barbary Coast. Habs to resolve.
2 corsairs sunk, 1 Spanish galley sunk. Spanish need to flee somewhere.
You roll like crap. :P Will go to Tyrrhenian Sea.
My ACTS dice-hacker still works!
Quote from: Habbaku on May 19, 2015, 06:25:39 PM
QuoteOttoman: Play Card as Event
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Ottoman:
As alluded earlier--cancel the HRE scientist.
Mercator makes an interesting discovery!
Over to Sol.
:mad:
Berkut is up.
Liz jilts, drew a card, and Tamas gets a roll on the jilted table.
Rolled the jilt to keep it moving. HRE gets +1 card marker. Max still to finish his HC play (draw a card and put the +2 wedding marker), then Tamas is up.
I had already drawn the card. File sent.
Tamas is up to play then. Can you also move the Spanish fleet to Tyrrhenian Sea while at it?
#39: 2 / Flooding [COMBAT]
Play just before an enemy formation rolls to assault one of your fortified spaces in Netherlands. The siege is broken and the enemy stack must retreat. The enemy stack loses one half their mercenaries (round up) before retreating. May not be used to stop Treachery! event.
Message from Holy Roman Empire:
2 influence on Venice
SBR, why not do the split-Rebellion option and take Rouen while you're at it? You'd get practically the same results in the Netherlands.
Btw, that Ottoman fleet should only have 2 corsairs left.
HC to start a 7CP rebellion in Haarlem.
Also flips Amsterdam and Rotterdam (Amsterdam still in Unrest).
3r in Haarlem.
Quote from: Solmyr on May 22, 2015, 05:26:09 PM
Btw, that Ottoman fleet should only have 2 corsairs left.
Why is that? You only hit two in the battle.
Quote from: Habbaku on May 22, 2015, 05:24:44 PM
SBR, why not do the split-Rebellion option and take Rouen while you're at it? You'd get practically the same results in the Netherlands.
Guess no answer is forthcoming...
Quote from: Habbaku on May 22, 2015, 11:20:52 PM
Quote from: Solmyr on May 22, 2015, 05:26:09 PM
Btw, that Ottoman fleet should only have 2 corsairs left.
Why is that? You only hit two in the battle.
There were 4 to start with. Actually should be one less galley in the Spanish fleet too. Tamas moved it but didn't do the casualties.
Quote from: Habbaku on May 22, 2015, 11:21:39 PM
Quote from: Habbaku on May 22, 2015, 05:24:44 PM
SBR, why not do the split-Rebellion option and take Rouen while you're at it? You'd get practically the same results in the Netherlands.
Guess no answer is forthcoming...
I knew that was an option, but even though it may have been dumb I decided not to do that. Thanks for the heads up though. :)
Quote from: Solmyr on May 23, 2015, 01:34:25 AM
Quote from: Habbaku on May 22, 2015, 11:20:52 PM
Quote from: Solmyr on May 22, 2015, 05:26:09 PM
Btw, that Ottoman fleet should only have 2 corsairs left.
Why is that? You only hit two in the battle.
There were 4 to start with. Actually should be one less galley in the Spanish fleet too. Tamas moved it but didn't do the casualties.
No, there were 5 to start with. 3 start in Algiers naturally and I built 2 up on my first play. None of them have been sunk by anything but hostile action from the Spanish fleet.
Ottomans make an attempt at digging the Suez Canal, then use their treasure gains to build more ships in Coron.
Over to Sol.
Spanish fleet again attempts to destroy the corsairs, who fail to evade. Uploaded file. Habs to resolve the battle (10 Spanish vs 3 Ottoman, hopefully with more balanced rolling this time), Berkut can put the results in his file.
3 corsairs and 1 galley sunk.
How many CPs have you spent hunting down pirates that will only return next turn? :hmm:
2 to move the fleet?
Of course, if you stopped haxxing the rolls... :P
3 to move the fleet thus far, 4 points of losses, plus whatever you paid Max to give my captain a holiday.
Perhaps, but then again I wanted to move the fleet there anyway.
You should have told me!
Well, seeing as this game isn't starting too well for me, I expect I'll just bother people a bit until someone else wins. :P
You really need to be careful about adhering to the Berkut-Eeyore School of Saying You're Not Winning.
Pfft, nothing at all wrong with making the Ottomans work to pirate. You have CPs to spend, and spending them to clear the Rats out is hardly the worst choice.
England: Play Card as Operations
#57: 4 / Irish Rebellion
Playable by Spain, France or the Holy Roman if Ireland's diplomatic status has not been resolved this turn. Gain 2 diplomatic influence with Ireland and then resolve its diplomatic status. If Ireland activates, apply these effects: (1) England loses half of their regulars and half of their mercenaries from the Dublin and Kinsale spaces. (2) Remove units from Ulster, add Irish rebels there, and optionally move those rebels -- all as per Step 6 of the Activation Procedure.
[FAQ: Count the total number of regulars in Dublin plus Kinsale and then halve that number (rounding down). The English removes this number of regulars from these two spaces in any combination they desire. Then repeat for mercenaries.]
Message from England:
Galleon in Plymouth and Dover
Barring France or someone screwing with me, I will pass out the turn.
Quote from: Habbaku on May 23, 2015, 04:04:38 PM
You really need to be careful about adhering to the Berkut-Eeyore School of Saying You're Not Winning.
:berkut:
France: Play Card as Event
#41: 3 / Border Reivers [RESPONSE]
Playable by any power that controls York, Carlisle, Berwick, or any space in Scotland. Target another power that controls one of these seven spaces; draw a card from that power's hand and keep it. OR Playable by England, France or the Protestant to immediately gain 4 diplomatic influence in Scotland.
Message from France:
+4 influence in Scotland
#18: 4 / City State Rebels
Pick a fortified space that is not under control of its home power(s) as the target of the attack. Attacker rolls 5 dice. Each hit scored forces the power controlling the space to eliminate a land or naval unit from the space. If no land or naval units remain after the revolt, do the following: army leaders are captured by the power playing the card; naval leaders are placed on the Turn Track; remove current control marker and place a control marker and 1 regular from your choice of one of that space's home powers.
Message from Holy Roman Empire:
1m to Vienna
3 influence on Venice
I have no cards
Pass.
Patronized Herrera for 3 CP. Berkut has also said he's passing, so Tamas is next.
Holy Roman Empire: Play Card as Event
#20: 5 / Eloquent Ambassador
Gain 3 CP of diplomatic influence with any power(s) you desire. Then select one power and resolve its diplomatic status (it may be a power on which influence was just placed).
Message from Holy Roman Empire:
3 influence on Venice, then resolving the status of Venice
Holy Roman Empire: Die roll request
Request: 6-sided die x 2
1
6
Message from Holy Roman Empire:
1st roll is Ottomans with +2
2nd is HRE with +8
Meh, overspent on this, in hindsight. But HRE controls Venice!
If Habs passes, I will also pass, and the turn will end. I can do EOT stuff, but everyone (or at least Habs, Berkut, and Tamas) should post their wintering moves here.
Galley from channel to Rouen, le Testu returns home.
I sort of forgot, and don't think I marked in on the board but my rebellion in the Netherlands gave me a capital right? So I can/must do winter and spring moves?
Winter:
Hawkins comes home with his treasure
1r from Berwick to York
1r from Berwick to London
Everyone stays put for winter.
Quote from: sbr on May 27, 2015, 11:56:31 AM
I sort of forgot, and don't think I marked in on the board but my rebellion in the Netherlands gave me a capital right? So I can/must do winter and spring moves?
Well, it's something you have to actively place during the rebellion. You can put it in any fortified space. It's fine with me if you place it now, though. Note that Amsterdam is in unrest so if you put it there you wouldn't get a new regular in winter and you could not spring deploy to/from it.
Fine with me too.
Ottoman navy goes to Coron.
1 cavalry in Scutari to Istanbul.
2 regulars from Szegedin to Belgrade. 1 regular to Buda. Rest to Istanbul.
Spanish navy goes to Cagliari. Galleon from treasure fleet goes to Dunkirk.
Tamas also needs to decide if he'll take 1r, 2m, or 4 sellable mercs for next turn.
Marriages:
Philip II & Elisabeth 12: +1 card to Spain & France
Carlos & Anna 6: Don Carlos murdered. :hmm: But since marriage took place, Spain gets +1 card from Anna anyway (yes, I checked this).
Charles II and William age, Arran holds on.
ACTS Habs-hack continues. Herrera is burned at the stake, Seydi gets 1 VP or a bonus.
I'll take Excavation, of course.
English colony produces nothing, French colony eliminated.
Uploaded file. Still to do:
Berkut needs to take the treasure from the world map into his hand.
Tamas to select 1r/2m/4dm.
Sbr to place Dutch capital (and depending on where it is, get 1r or not).
Will wait for these before dealing cards. Hand sizes for turn 2:
Ottomans: 6=4+2 kept (+Selim)
Spain: 9=5+1 admin+2 bonus+1 kept
England: 6=3+1 admin+2 kept
France: 5=4+1 bonus
HRE: 5=4+1 bonus
Prots: 4
It was my intention to put the capital in the space I started the rebellion-Haarlem, but I forgot to place the marker and that was my last turn so I had tuned the game out a bit.
So I would to make Haarlem my Dutch capital please and thank you.
Grabbed my treasure and dropped the dutch capital and regular.
I will take my 4 sellable mercs
Alright, cards dealt. Remember, if you get Selim II, give it to Ottoman and draw a replacement.
Quote from: Solmyr on May 28, 2015, 04:33:33 AM
Alright, cards dealt. Remember, if you get Selim II, give it to Ottoman and draw a replacement.
roger that
Did Berkut's mercs get pulled back to London for winter?
They should be if they have not already...
Spain is ready to announce.
Protestants are ready to announce
England is ready...
Are we ready yet? Habs can start.
Still waiting for a reply
Ready now
ready
I am ready to read the next move :)
Habbaku is the new Berkut.
:yeah:
Ottoman offer to accept a treasure from Spain.
Ottomans offer peace to Spain.
Spain offers to give a treasure to France.
That's it.
England offers the following:
Accept two cards draws from the Protestants.
Offer a treasure to the Hapsburgs
Offer to accept 1,2, or 4 mercs from the Hapsburgs
Package deal to France:
Elizabeth to marry Charles
Lord Darnley to marry Mary
Peace and alliance
Quote from: Solmyr on June 01, 2015, 02:23:35 PM
Spain offers to give a treasure to France.
That's it.
So, you're seriously going back on our deal from turn 1? This early in the game?
France will accept the treasure from Spain.
France will accept the English package marriage alliance deal as stated.
France will accept 4 mercs from the HRE in exchange for a card draw.
iirc you cannot go straight from war to alliance.
Quote from: Maladict on June 01, 2015, 03:13:30 PM
iirc you cannot go straight from war to alliance.
That is incorrect.
Quote from: Habbaku on June 01, 2015, 02:42:48 PM
Quote from: Solmyr on June 01, 2015, 02:23:35 PM
Spain offers to give a treasure to France.
That's it.
So, you're seriously going back on our deal from turn 1? This early in the game?
You did get a juicy card from me last turn, I don't think I should be giving you the ability to pirate me even more.
You're kidding me, right? Me hitting you with successful piracy is irrelevant to any deals made between us. You knew I would be trying it.
But, whatever. Just means I get to ignore trying to win the game in favor of trying to make sure you don't.
:rolleyes: So you always keep deals that are clearly detrimental to you?
Nice of you to admit your dishonesty, at least. You never intended on following through with it. Congratulations! You got me!
I did, until you started plotting against me.
But fine, I'll give you your treasure, if that's what it takes to get you to play the game.
Quote from: Solmyr on June 01, 2015, 03:41:11 PM
I did, until you started plotting against me.
:lmfao: Every player plots against everyone in this game. As in all multiplayer games. There are no teams. Acting like you were going to keep your end of our bargain "until (I) plotted against you" is laughable, at best.
QuoteBut fine, I'll give you your treasure, if that's what it takes to get you to play the game.
You should do as you please. You should also be aware that there are repercussions. As I have stated on numerous occasions, there is a time and a place for a stab (a la Diplomacy). Specifically, when you think it will win you the game, or put an opponent in an incredibly negative situation. Making a pointless stab because I did something
that you knew I was going to do before you made the deal is not something I am going to reward by ignoring.
Quote from: Habbaku on June 01, 2015, 03:18:53 PM
Quote from: Maladict on June 01, 2015, 03:13:30 PM
iirc you cannot go straight from war to alliance.
That is incorrect.
Ah right, I misread that restriction saying you cannot ally if you're currently at war.
Yeah, that does seem a pretty trivial bullet (you cannot ally unless you're not at war/can't ally if you are at war), but you know someone would try it...
Max/Berkut needs to resolve the Mary, Queen of Scots marriage.
And Tamas and sbr still to announce deals.
Mary and Darnley live happily for a while after. +1 vp each. +2 influence each in Scotland.
Spain will make no new DOWs, in case we progress to that point before I'm online again.
And in spring deployment, remember to place your newly arrived leaders on the map.
No new DoWs here, either.
HRE Accepts the treasure from England, and the card draw from France, and gives 4 mercs to France.
This is why you should never trust the infidel Sultan Habs.
Is that it tamas?
NO! I almost forgot I would accept a card draw from Protestant
Offer two cards to England and one to hre.
That's a lot of cards.
I uploaded the diplo results file. Go ahead and swap your cards in ACTS. After that, DOWs starting with Berkut (Habs and me don't have any) and then spring deployment.
No DOW here.
No DoW
No dows
Posted file with treasure transfer to HRE.
Assuming no DoW from Max--
Ottomans SD Sokollu, 3 cavalry, 6 regulars to Coron.
Card sent, no DoW
SD Alva +1r to Gibraltar. Don John to Cagliari as captain.
Quote from: Habbaku on June 02, 2015, 05:30:55 PM
Ottomans SD Sokollu, 3 cavalry, 6 regulars to Coron.
Where does Dragut go?
Also, Berkut is up.
1r from London to Norwhich
2m 1r to Metz
Tamas? SBR?
Quote from: Solmyr on June 04, 2015, 01:54:17 AM
Quote from: Habbaku on June 02, 2015, 05:30:55 PM
Ottomans SD Sokollu, 3 cavalry, 6 regulars to Coron.
Where does Dragut go?
With the fleet. I'll place him during my first impulse.
I was waiting on tamas but I guess it doesnt matter.
No sd
Sorry, no SD
Uploaded file with SDs, but Tamas still needs to pick a home card before we start.
Done
Habs to play then.
Quotehttp://Ottoman Tribute for CPs :
1-2/5 - Build 2 corsairs in Coron.
3/5 - Naval move. Entire fleet to Ionian Sea.
4-5/5 - Piracy against Spain in Ionian Sea.
To Sol to resolve.
Ottomans lose 1 corsair to the Knights of St. John but get a card and VP. Take note, Tamas.
QuoteSpain: Play Card as Event
#38: 2 / Treasure Fleet [MANDATORY]
The Spanish treasure fleet appears in a random location. Resolve according to the procedure found in Section 23.2. Card remains in deck each turn.
Message from Spain:
Treasure Fleet does the home run through pirate-free waters.
1/2: Fleet to Barbary Coast, Papal fleet to Adriatic
2/2: Merc in Madrid.
Extend with treasure for science bonus: Dry Dock.
Over to Berkut, unless Habs wants to intercept one of my fleets.
PS. Forgot to move Dry Dock counter to my power card, I'll do that next time unless someone else does it.
England: Play Card as Operations
#49: 4 / Conquest of the Philippines
Add a Spanish control marker to the Phillippines space. Add 1 treasure to the 5th treasure box immediately. Spain also adds 1 more treasure to this box at the start of each turn for the rest of the game. Remove from deck if played as event.
Message from England:
Patronize Dee
Move the dry dock marker, started a new file with a "T2-01" label, moved everything earlier to turn 1 folder.
Quote from: Solmyr on June 08, 2015, 05:41:42 AM
Over to Berkut, unless Habs wants to intercept one of my fleets.
I do, of course. Made the roll as well. No combat card from me. To Sol to resolve the combat.
Also to resolve after the combat:
#11: 2 / Dragut Falls [RESPONSE]
Play just after a stack containing Dragut has been involved in a combat or piracy attempt. After finishing the combat or piracy procedure, roll a die. On a roll of 4, 5, or 6, eliminate Dragut from the game (place Uluch Ali with the leaders entering next turn). On a 1, 2, or 3, place Dragut on the Turn Track; he reenters play next turn. OR Play if Spain controls the Djerba/Tripoli space. Eliminate Dragut from the game, place Uluch Ali with the leaders entering next turn, and award 1 War Winner VP to Spain. Remove card from play if Dragut is eliminated
Papal galley sinks, but not before shooting Dragut in the face.
Max is next.
Once again, I hope the Spanish at least paid something for the Dragut Falls play rather than you guys gifting it to them.
Acts email system is down.
I Patronize Clouet for 4 cp
#18: 4 / City State Rebels
Pick a fortified space that is not under control of its home power(s) as the target of the attack. Attacker rolls 5 dice. Each hit scored forces the power controlling the space to eliminate a land or naval unit from the space. If no land or naval units remain after the revolt, do the following: army leaders are captured by the power playing the card; naval leaders are placed on the Turn Track; remove current control marker and place a control marker and 1 regular from your choice of one of that space's home powers.
Message from France:
Patronize Artist
For Protestant to resolve:
#66: 5 / Sea Beggars
Dutch gain political control of any unoccupied port space in the Netherlands. Switch religious influence to Protestant if not already. Add one Dutch galleon and one Dutch regular to the space. If the space chosen is Brielle or Flushing, add a second Dutch galleon. If Spain controls a port connected to the North Sea, the Protestant receives a free Piracy roll. Place a Piracy marker in the North Sea, skip to Step 5 of the Piracy procedure and have Protestant roll 3 piracy dice against Spanish North Sea ports.
Took control of Alkmaar. I guess the Dutch only get 2 Galleons total?
No luck on Piracy.
Protestant: Play Card as Operations
#79: 3 / Synod of Emden
Flip any 3 spaces in the Netherlands to Protestant religious influence. Spaces do NOT have to meet the Protestant Conversion Conditions (18.5). Remove from deck if played as event.
Message from Protestants:
1/3 Remove Unrest from Amsterdam.
3/3 Preach Sermons in France
Flipped Boulogne, Caen, Chartres
Quote#53: 4 / Grand Tour
Message from Ottoman:
4 CPs :
1-2/4 - Piracy against Spain in Adriatic.
QuoteRequest: 6-sided die x 3
4
5
5
Message from Ottoman:
Assuming no response since they didn't respond to the previous attempt.
1st die is anti-piracy (Ravenna fort).
2+3rd dice are piracy.
ACTS dice-hacker works again. No damage to pirates. Pirates net 1 VP and a card. To Sol to reward a random card, then I'll continue my impulse.
sbr, when do you want the card play to happen?
Quote from: Habbaku on June 10, 2015, 10:52:36 PM
Quote#53: 4 / Grand Tour
Message from Ottoman:
4 CPs :
1-2/4 - Piracy against Spain in Adriatic.
QuoteRequest: 6-sided die x 3
4
5
5
Message from Ottoman:
Assuming no response since they didn't respond to the previous attempt.
1st die is anti-piracy (Ravenna fort).
2+3rd dice are piracy.
ACTS dice-hacker works again. No damage to pirates. Pirates net 1 VP and a card. To Sol to reward a random card, then I'll continue my impulse.
Done. And you have the gall to complain about Dragut. :rolleyes:
Quote from: Berkut on June 11, 2015, 01:26:58 AM
sbr, when do you want the card play to happen?
The sooner the better for me, like this round would be great.
Quote2 CPs remaining :
1-2/2 - Build galleon in Coron.
Sol's up.
QuoteHC for CPs.
1-4/5: Build 2 galleys in Cagliari
5/5: Move them to Barbary Coast
Extend with 4 CP treasure to patronize artist
Patronized Bautista. Berkut is up.
England: Play Card as Event
#52: 2 / Foxe's Book of Martyrs
Switch 2 spaces in England from Catholic religious influence to Protestant. Then take 5 Protestant Conversion attempts that can affect spaces in France, Netherlands and/or Scotland.
Message from England:
Over to Prots to resolve...
Berwick is only Catholic English space so it flips. I forgot an Unrest from my previous turn so I will put that on Boulogne.
Then 5 attempts in France.
Nantes and Amboise, another Unrest in Nantes.
I did 2 files because I forgot both Unrest the first time.
Quote from: sbr on June 11, 2015, 02:35:34 PM
Berwick is only Catholic English space so it flips.
You can't flip the last space of either religion, so it doesn't.
France: Play Card as Event
#42: 2 / Catherine's Flying Squadron [RESPONSE]
May be used by any player as a Response card to cancel the play of any card from the list below. These events may be cancelled at any time: Foxe's Book of Martyrs, Huguenot Lent, Iconoclastic Fury, Jeanne of Navarre. These may be cancelled if targeting a space in France: Army Mutiny, City State Rebels, German Recruitment Curtailed, Sack, Treachery.
[FAQ: Play after event and target space is declared but before the event is resolved.]
Message from France:
Cancel Foxe's
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from France:
suppress heresy
Request: 6-sided die x 5
3
3
2
6
1
Message from France:
heresy suppression
major cancels unrest, flip Caen
Playing HC Patron of Arts to sponsor Palladio, and drawing a card
Prots are up...
The Unrest in Boulogne shouldn't have been removed when Foxe's was cancelled.
I played my HC for a Rebellion in Rouen and only got one hit, which means the Galleon there was not killed, right? If so I am done and could the next file put the Unrest back in Boulogne por favor?
Request: 6-sided die x 8
3
4
3
4
1
5
1
2
Message from Protestants:
7CP Rebellion in Rouen (Home Space give +1)
Ouch, what a disaster of a turn for the poor Prots. :(
French fighting French, deciding who is going to retreat is like dividing by zero. :(
Quote from: sbr on June 15, 2015, 01:42:08 PM
The Unrest in Boulogne shouldn't have been removed when Foxe's was cancelled.
I played my HC for a Rebellion in Rouen and only got one hit, which means the Galleon there was not killed, right? If so I am done and could the next file put the Unrest back in Boulogne por favor?
Request: 6-sided die x 8
3
4
3
4
1
5
1
2
Message from Protestants:
7CP Rebellion in Rouen (Home Space give +1)
I believe the galley is killed:
"The power controlling the space eliminates one Catholic unit under his control from the space for each hit scored"
Step 2 of the rebellion procedure
Strange that looked more ambiguous when I read it a few minutes ago. :hmm:
That seems pretty clear though, and since it is France that made the correction I will go with it and finish off the file.
OK I think I got all that right.
Removed French Galleon; Rouen, Boulogne and Chartres to Huguenot control with Rouen as Capital; added 3 regulars and the leader to Rouen; added Unrest back to Boulogne; Prots and French at war; VP adjustments.
There is a major discrepancy in the VP count between BC and ACTS so I am not going to touch that on ACTS for now.
Quote from: Maximus on June 15, 2015, 01:51:25 PM
I believe the galley is killed:
"The power controlling the space eliminates one Catholic unit under his control from the space for each hit scored"
Step 2 of the rebellion procedure
Correct. Rebellions only need 1 hit to kill each unit. They are much more powerful than battles.
Quote#58: 4 / Jeanne of Navarre [RESPONSE]
Message from Ottoman:
For CPs :
1-4/4 - Build two galleons in Coron.
Over to Sol.
QuoteSpain: Play Card as Operations
#78: 4 / Rising of the North
If Mary Queen of Scots is captured in England, Spain flips 3 spaces in England to Catholic religious influence. Spaces chosen may not contain a Protestant unit and must be within 2 spaces of a space that was Catholic at the start of the impulse. Then, if Spain is At War with England, Spain takes a Rebellion action in England as if 4 CP were spent. However if Spain is not currently At War with England, Spain adds unrest to 4 spaces in England (spaces chosen must be either unoccupied or under Catholic religious influence).
[FAQ: For the Rebellion action, follow the procedure in 19.4 starting with Step 2.]
Message from Spain:
Build 1r, 2m in Naples.
To Berkut.
Play HC to jilt Charles, drew a card, over to France to roll on the jilt table and play. No file.
The crowned heads of Europe are starting to look a little ill. The English are rumored to have some kind of magical elixir that can save most of them...for a small, very reasonable (surely) price.
Turks are willing to pay a card draw next turn for the magical elixir to be sent everywhere except Spain (and specifically the Spanish Navy).
The jilt got me 3 cp which went to diplomatic influence with the pope.
Played HC for cp.
2r 1m in Paris
extend with 2 cp treasure to suppress heresy
Request: 6-sided die x 5
6
6
5
1
2
Flip Chartres, Rouen. Unrest in Rouen
Over to Tamas
Quote from: Habbaku on June 15, 2015, 09:45:34 PM
Turks are willing to pay a card draw next turn for the magical elixir to be sent everywhere except Spain (and specifically the Spanish Navy).
Because England surely wants the Turks to have unlimited ability for piracy.
Spain will offer a card and a treasure next turn for the play on the Ottoman captain instead.
Remember I have no cards left and willbe passing out the turn.
Think Tamas will hold the game up for three-four days each turn?
:blush:
I will do that again middle of next week, but will try to stay up to speed during the weekend.
Meanwhile, -1VP to Ottomans:
Quote#27: 2 / Knights of St. John
If Knights of St. John are on map, not under siege, and connected by 1 sea zone to an Ottoman-controlled port, and Ottoman is not an inactive major power, then either draw and keep 1 random card from Ottoman or drop their piracy VP by 1. OR If Knights of St. John are off map Spain adds Knights counter on its 2-unit side to a Spanish-controlled home port. If Malta is under Spanish control and not under siege, add them there. Otherwise add them to an empty, unfortified Spanish home port and add a fortress to the space.
Message from Holy Roman Empire:
Decrease Ottoman Piracy VP by 1
Dammit. In my opinion, you definitely picked the correct event on that card. Way too many people get greedy for a card rather than docking the Ottomans a much-needed VP.
I can't move the VP marker to the VP tray for some reason, so no file.
Ottoman fleet moves into the Ionian Sea. Did Don John and his fleet wish to intercept?
Nope.
Ottoman fleet attacks the Spanish in Barbary Coast and plays Tilbury Speech (in Turkish) to assist.
To Sol to resolve.
The speech just barely helps as each side gets in 5 hits. Ottomans lose two galleys and a corsair, Spain two galleys. Ottoman fleet retreats back east.
No, thanks. The Ottoman fleet retreats into Algiers.
Okay.
Quote#73: 5 / War in Persia
Ottoman player must remove 3 to 8 land units from the map and place them (along with any leaders desired) on this Foreign War card (23.7). Persians start with either 3 or 5 land units (chosen by power playing card). If the higher number, award 1 War Winner to Ottoman when war ends. Add a -1 card marker on Ottoman until war ends.
Message from Spain:
1-4/5: Build 2 galleys in Cagliari
5/5: Move them to Barbary Coast
Berkut up. Spain is still offering a card and a treasure next turn if the Ottoman captain dies mysteriously.
A very tempting offer indeed. A card and treasure from the Spanish, and a card from the Ottomans.....
England: Play Card as Event
#76: 2 / Untimely Death [MANDATORY]
Remove any one of these leaders from the game: Piyale Pasha, Don John, Montmorency, Duke of Alva, Santa Cruz, Leicester, or Zrinyi. Card remains in deck each turn.
Message from England:
Don John falls ill and passes away.
2 Inf to Scotland
Solmyr, you made a more than fair offer. Decided on Habs instead for two reasons:
1. The Treasure Fleet already came, which means the two best treasures are already in your hand, and what is left is likely lower CP, and
2. Overall, a strong Spain is a much larger threat to me in the long run than a stronger Ottomans.
pass
I'll be passing the turn unless something directly affects me.
#70: 3 / Tridentine Catechism
Take 8 Catholic Conversion attempts that can affect spaces in any two Religious Struggle Areas (even areas that your power can not usually affect with its actions). The first die is automatically a "6"; the rest are rolled randomly.
Message from Holy Roman Empire:
1r 1m to Vienna
QuoteOttoman: Play Card as Event
#48: 3 / Commissioned from Italy
Patronize a specific artist or scientist of your choice from Italy (instead of drawing one from your own pool) as if you spent 3 CP on the Patronize action. Place a control marker of your power underneath the artist or scientist so it is clear which power has commissioned him.
Message from Ottoman:
Event, patronizing Bellaso.
QuoteSpain: Play Card as Event
#21: 5 / Foreign Volunteers
Add 3 regulars to the map in any combination of spaces that you control (they do not need to be home spaces). Spaces may not be under siege or in unrest.
[FAQ: This card does allow Spain to add regulars to spaces in the Netherlands to Oran or to Malta and the Ottoman to add regulars to Algiers or to Djerba/Tripoli (where they normally can not construct units).]
Message from Spain:
3r in Oran
Extend with 4 CP treasure:
1/4: 1m in Gibraltar
2-3/4: Naval transport Alva+1r 1m via Barbary Coast to Oran
4/4: Alva+5r 1m to Algiers
QuoteOttoman: Play Card as Event
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Ottoman:
Play as response to stop the Spanish naval transport from Gibraltar. Spanish also lose a CP.
Spain has 2 CPs remaining with their treasure play.
Of course. :rolleyes:
2 inf to Papacy.
File #20 is the original move, #21 is the following changes.
If you had tried to take Tunis, instead, I wouldn't have complained...
Quote from: Habbaku on June 19, 2015, 04:33:44 PM
If you had tried to take Tunis, instead, I wouldn't have complained...
You complain about everything. :P
Play Sack! for 5 CPs
Took a colony and moved to GC, where we successfully pirated the Spanish for 2 hits.
Moved on to South Atlantic and dropped my colony.
Treasure and VP please!
Maybe Spain will build some piracy defenses now...
Quote from: Berkut on June 19, 2015, 05:32:39 PM
Play Sack! for 5 CPs
Took a colony and moved to GC, where we successfully pirated the Spanish for 2 hits.
Moved on to South Atlantic and dropped my colony.
Treasure and VP please!
Well, pick a treasure.
Also, who cares about piracy defense with rolls like these (in Guinea Coast, lol).
Number 2 on the list please - but you will have to transfer it to my ownership.
Building a fortress in GC is pretty much a must-do at some point. Remember, Drake comes next turn, and he's going to roll 3 dice there.
Quote from: Berkut on June 19, 2015, 05:36:42 PM
Number 2 on the list please - but you will have to transfer it to my ownership.
Want it now or can you wait until my next turn?
Quote from: Habbaku on June 19, 2015, 05:37:06 PM
Building a fortress in GC is pretty much a must-do at some point. Remember, Drake comes next turn, and he's going to roll 3 dice there.
Well I could build some defenses if you didn't keep stealing my cards. I had to defend against that first.
I can wait. no big deal.
Well, see you in three days when Tamas makes his play. :)
Quote from: Solmyr on June 19, 2015, 05:38:45 PM
Quote from: Habbaku on June 19, 2015, 05:37:06 PM
Building a fortress in GC is pretty much a must-do at some point. Remember, Drake comes next turn, and he's going to roll 3 dice there.
Well I could build some defenses if you didn't keep stealing my cards. I had to defend against that first.
Pfft. I wouldn't steal your cards if you didn't bottle up my fleet (he lied).
#39: 2 / Flooding [COMBAT]
Play just before an enemy formation rolls to assault one of your fortified spaces in Netherlands. The siege is broken and the enemy stack must retreat. The enemy stack loses one half their mercenaries (round up) before retreating. May not be used to stop Treachery! event.
Message from Holy Roman Empire:
1r to Vienna
Ottomans successfully complete the Canal.
QuoteSpain: Play Card as Event
#61: 2 / Menendez de Aviles
Roll a die. On a 3 or higher, remove an English, French or Protestant colony from Florida. This space is under Spanish control for the rest of the game. If Spain has an Informant spying on the target power, the roll is automatic
- OR -
Spain builds a Galleon placing it directly into the Treasure Fleet Escorts box
- OR -
Spain adds a fortress to any Spanish World Map space and a Patrol to any ocean zone. [FAQ: The fortress placed need not come off those available to build this turn on the Spanish Power Card.]
Message from Spain:
Fortress in Cuba and patrol in Chilean Coast.
Pirated the Portugeuse for no effect.
Over to France.
Pass
Tamas is up.
#14: 1 / Signal Fires [RESPONSE]
Play just before attempting an intercept roll with a stack of your naval units currently in one of your home ports. The intercept automatically succeeds. Roll 2 extra dice in the naval battle that ensues.
Message from Holy Roman Empire:
Playing this and a 1CP treasure to place a regular to Vienna
Yeah, you can't do that. For one, you cannot add up two separate plays. You don't play a card for CPs, hold onto to that CP, then play something else for CPs, and add them together.
And for two, if you play a card for a set of actions, you cannot play a treasure for that same set of actions (these are color coded on the power cards display).
Quote from: Berkut on June 22, 2015, 10:22:08 AM
Yeah, you can't do that. For one, you cannot add up two separate plays. You don't play a card for CPs, hold onto to that CP, then play something else for CPs, and add them together.
And for two, if you play a card for a set of actions, you cannot play a treasure for that same set of actions (these are color coded on the power cards display).
ah crap, I just remembered the rules wrong. :(
ok I am changing it to one merc and one influence in Venice. I will log it in ACTS and send a replay
QuoteOttoman: Play Card as Event
#71: 3 / Witchcraft
Draw and keep 1 random card from any other power OR Look at the cards in the hand of any other power and discard the card of your choice. Home cards can not be affected in either case.
Message from Ottoman:
Event. Draw a random card from the Spanish hand.
Lol. Well, that just means England is going to be raking in VP and treasures, because there's not a damn thing I'll be doing to stop it.
Passing the turn.
I am pretty sure that my one additional allowed piracy attempt wasn't really impacted by Spain losing a card.
Hopefully I will be able to "rake in" many VPs and treasures.
#51: 2 / El Dorado
Playable if there is a sea captain whose voyage is currently in either the Spanish Main or Antilles. Remove the sea captain to the Turn Track; the expedition is over having spent the rest of the turn pursuing the myths of El Dorado. All Treasure being carried by the expedition is lost.
Message from Holy Roman Empire:
1r to Vienna
Sorry guys no file as I am in a rush.
But I will be passing out the turn.
Skipped past Berkut on accident. I doubt my play changes based on his, but he's technically up.
Quote from: Berkut on June 22, 2015, 11:56:19 AM
I am pretty sure that my one additional allowed piracy attempt wasn't really impacted by Spain losing a card.
Hopefully I will be able to "rake in" many VPs and treasures.
I lost three cards to the Ottomans this turn. Which means I have to pretty much solely struggle against that and ignore the New World entirely. So, I'm sure Drake will have a free hand next turn.
Have you considered diplomacy?
England: Play Card as Operations
#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Message from England:
Build galleys in Norwhich and Bristol
You're up again, actually. That was your move after Sol passing, then Tamas raised a regular, then I did my move (and forgot to place a cavalry in Istanbul while I was at it).
OK...
#28: 2 / Morisco Revolt
Playable if Ottoman is At War with Spain. Eliminate all land units in the Granada space, place Granada into unrest, and add the 2 strength Ottoman counter marked as "Morisco" to that space. See 23.1 for usage of this unit. Place unrest markers on 2 unoccupied spaces within 2 spaces of Granada. If the Morisco counter is in a Spanish home space at start of any Winter Phase, the Ottoman places unrest markers on 2 unoccupied spaces within 2 of the Morisco unit. Remove card from deck and Morisco unit from the game if the unit is eliminated or if the war between the Ottoman and Spain ends.
[FAQ: Players may wish to leave this card out near Spain until the Morisco unit has been removed from the game to remind players of the Winter Phase effect. If the Ottoman is inactive in a 4-player game, England should spread unrest from this event.]
Message from England:
Build 1r in York
Passing out the turn.
I think everyone's passing at this point. Need winters (and a decision from Tamas).
Ottoman Winter:
Army in Coron to Istanbul.
Murat will attempt to stay at sea.
English Winter:
1r from Norwhich to London
Hawkins comes home with his loot.
I don't believe I have a winter action.
Spanish winter: Alva+1m to Madrid, 3r from Oran to Madrid, fleet to Cagliari.
No winter, and I'll be taking my mercs
FYI while I'll might be able to do some diplomacy if the stars align well, don't expect much activity from me for the next 3 days.
I'll do winter then.
Quote from: Habbaku on June 22, 2015, 01:55:34 PM
Murat will attempt to stay at sea.
I don't think he can do that, he can either return to the colony or off-map.
Artists:
Sinan: 11 (1 VP)
Palladio: 14 (2 VP)
Bautista: 14 (unfortunately only 1 VP because Tamas stole the 2 VP marker)
Clouet: 10 (1 VP)
Scientists:
Dee: 16 (2 VP and a bonus for Berkut to choose)
Bellaso: 10 (Habs to choose 1 VP or bonus)
Nice! I will take Cryptography.
None of the colonies produce anything for turn 3.
Uploaded file with winter and beginning of turn 3. To do: Habs to choose his science result and Berkut to grab the treasure from South Atlantic into his hand (though that can probably be done later). After that we can deal cards.
Hand sizes for turn 3:
Ottomans: 7=4+1 admin+2 saved
Spain: 7=5+1 admin+1 saved
England: 6=3+1 admin+2 saved
France: 5=4+1 saved
HRE: 5=4+1 saved
Prots: 4 (because Rouen is in unrest)
Murat will winter in Mombasa.
I'll take 1 VP for Bellaso.
Quote from: Solmyr on June 22, 2015, 04:45:21 PM
Ottomans: 7=4+1 admin+2 saved
Should be +1 (8 total) thanks to completion of the Suez.
Okay. Uploading another update and dealing cards in a moment.
Just a reminder, but I am missing 1 cavalry unit in Istanbul that I forgot to add. I'll add it during spring deployment.
What are the special house rules on mandatory events?
I don't believe there are any...
I'm referring to this:
Quote from: Solmyr on May 28, 2015, 04:33:33 AM
Remember, if you get Selim II, give it to Ottoman and draw a replacement.
Not sure what you mean, Max. Did you somehow draw that card?
No, but I got Murad 3. Since I don't know where that rule comes from I don't know whether to treat it the same way.
Quote from: Maximus on June 22, 2015, 06:49:55 PM
No, but I got a mandatory event. Since I don't know where that rule comes from I don't know whether to treat it the same way.
No, it only applies to Selim II because that card is automatically given to Ottomans on turn 2 if it wasn't played on turn 1. You keep the Murad card and play it yourself.
Ahhh, ok. That "rule" is actually a VQ rule specific to the Ottomans:
QuoteCard Bonus: The card bonus of a ruler evaluates whether or not
a ruler was exceptionally resourceful in mobilizing support for his
endeavors. A card bonus is usually given in terms of the number of
extra cards a power is dealt when led by this ruler. The one exception
is Suleiman's card bonus that:
a) allows the Ottoman player to retain both his Home cards in
his hand for that turn, and
b) gives the Ottoman the Selim II card at the start of Turn 2 if
the card is still in the deck.
It has no bearing on other Mandatory events.
ok
No Winter moves for the Prots btw.
Lets put a deadline on diplo - say tomorrow noon EST?
As I warned well in advance, I am just travelling back home, having spent the week working on a conference. I would not mind an extension into the weekend so that people can actually reply to what I am yet to write.
Agreed, especially since I'm travelling over the weekend. :P
Agreed too.
I am ready I think
Me too.
I am ready
Think I am too.
I think Habs is up to announce then.
Offer peace to the Spanish.
Offer alliance to the HRE.
Offer a card draw to the English.
Offer package deal to HRE: Alliance, give a treasure to HRE, loan two Venetian galleys from HRE.
Quote from: Solmyr on July 01, 2015, 02:31:53 PM
Offer package deal to HRE: Alliance, give a treasure to HRE, loan two Venetian galleys from HRE.
Is that it?
Sorry, offer alliance to France as well.
Accept card from Ottomans.
Offer a treasure for 4 HRE mercs
Accept Spanish Alliance
Offer to marry Charles IX to Anna of Austria, Henry III to Elizabeth of Austria
Accept Spanish alliance and treasure, loan two Venetian fleets to Spain.
Accept treasure from England, grant 4 mercs to England.
Accept both marriage offers from France.
Protestants have nothing to declare, so DoWs next and then SD. Spain does not declare new wars.
No DOW from England.
No new wars here.
PS, I really hope Tamas didn't give France a couple of marriages for free.
no new wars.
No wars for the Protestants
Habs can start with SD.
And remember to trade your cards in ACTS if you agreed to it.
Paging Habs...
Ulich Ali to Coron.
Sokollu, 7 regulars, 4 cavalry to Szegedin.
Alva, 3r, 2m to Cartagena.
Galleon in Dunkirk to treasure fleet escort.
I am waiting for a card draw from the Ottomans...
No SD
No SD
Uploaded file with the remaining diplo/SD. Still to do in CB:
England giving treasure to HRE and picking a home card
France picking a home card
Protestants may also still SD of course, and place Orange on the map if they want.
No SD but added Orange in Haarlem and uploaded a file.
Quote from: Solmyr on July 08, 2015, 05:47:02 AM
England giving treasure to HRE and picking a home card
France picking a home card
Berkut and Max still need to do the above.
Done
Nevermind, I see Max already picked the HC. Habs can start his impulse then.
Busy weekend. Next one will be the same, though I shouldn't be that delayed next time.
QuoteOttoman: Message
Vizier as event to build 4 galleys in Coron.
Over to Sol.
Quote#53: 4 / Grand Tour
Eliminate unrest from all French home spaces. France then gets to undertake up to two different items from this list: (a) end a war with a Major Power (displace units if necessary), (b) take the Nostradamus' Prophecies card from the discard pile, (c) award a card or treasure to another power, or (d) add 1 regular in Paris and then move a formation from Paris using the rules for spring deployment to another French home space. Remove from deck if played after Catholic League has formed.
[FAQ: Card is removed from play if played after the Catholic League is formed — even if just played for CP.]
Message from Spain:
1/4: Move Spanish fleet to Barbary Coast, Venetian fleet to Adriatic
Request: 6-sided die x 2
3
4
Message from Spain:
Ottomans can intercept in BC on 8+
Not intercepted.
2-3/4: Alva+5 transport to Oran
4/4: Alva+6 to Algiers
Extend with 3 CP treasure for inf with Papacy.
Over to Berkut.
England: Play Card as Event
#41: 3 / Border Reivers [RESPONSE]
Playable by any power that controls York, Carlisle, Berwick, or any space in Scotland. Target another power that controls one of these seven spaces; draw a card from that power's hand and keep it. OR Playable by England, France or the Protestant to immediately gain 4 diplomatic influence in Scotland.
Message from England:
Take a card from the French
Played Gouvernante to add wedding festivities and pick up grand tour.
Tamas is up
Ugh, indeed, have been way too busy, slipped my mind. :(
QuoteHoly Roman Empire: Play Card as Operations
#59: 4 / John Hawkins
England spends 5 CP on building naval units (including expeditions), naval moves and/or piracy. During these actions, John Hawkins' piracy rating is increased to 2 in the Guinea Coast and Spanish Main. However if England fails to roll a single 4, 5 or 6 when resolving piracy by Hawkins, England is penalized with a -1 VP Slave Trader marker.
- OR -
England or Spain may remove an enemy informant and add one of their own to spy on that enemy.
- OR -
Flip all English galleons in home ports to their race-built side.
Message from Holy Roman Empire:
Sponsor Brahe for 4 CP
Play 2CP treasure to place fortress to Graz
You actually have to roll which scientist you patronize since you have two. I rolled in ACTS and it's actually Mercator. Sbr can fix it when he does his turn.
Protestants: Play Card as Event
#75: 2 / The Lost Colony [MANDATORY]
Target a colony in the Atlantic Coast. The owning player must roll a die to keep his colony, succeeding on a 5 or 6. If any other number is rolled, the colony is eliminated. This roll must occur whenever this card is played if a colony exists in one of these spaces, even if the player owning the colony plays this event. Card remains in deck each turn.
Message from Protestants:
1/1 Clear Unrest in Rouen
1/2 Merc in Haarlem
HRE's Scientist was changed to Mercator.
I'm going to be out for 2 weeks starting early next week. Limited net access.
Maybe we could get to the French impulse before then. :unsure:
QuoteOttoman: Play Card as Event
#86: 2 / Polish Royal Election [MANDATORY]
End any Foreign Wars between the Holy Roman Empire and Poland. Then, Spain, France, and the Holy Roman (if a player power) have the option to play a card or treasure to advance their candidate for the Polish throne. Reveal all choices simultaneously. Each power playing a card/treasure adds its CP value to the roll of one die. Power with the highest total becomes King of Poland and receives 2 VP, as long as their total exceeds 5. If highest total is 5 or less, no VP awarded (Ivan the Terrible becomes King of Poland). Remove from deck after play.
[FAQ: Mandatory Events may not be played for the election; home cards may be. In the case of a tie, France scores the 2 VP if they are one of the tied powers. If not the Holy Roman scores the VP.]
Message from Ottoman:
Let's go ahead with this first, then...
Let's do the event first for this. Need secret card commitments from Tamas, Max and Sol.
How do we do that? Send them to you?
E-mail or PM is easiest.
Let's home Tamas doesn't take three days to respond.
PMed Habs
QuoteOttoman: Die roll request
Request: 6-sided die x 3
5
6
3
Message from Ottoman:
Polish Election results are coming in. Bribes are as follows:
1st die = Spain, +4 (Jeanne of Navarre)
2nd die = France, +4 (Grand Tour)
3rd die = HRE, +5 (War in Persia)
The French narrowly (and historically) edge out the requisite bribes to the Polish electors. +2 VPs for Max.
Quote2 CPs from event:
1/2 - Naval move. Ulich Ali's fleet to Ionian Sea. Potential intercept.
Potential interception to Ionian Sea from Spain fails. 2nd CP was spent to send both my fleets to attack Barbary Coast.
Over to Sol to attempt to evade or fight it out.
QuoteSpain: Play Card as Event
#15: 2 / Storms [RESPONSE]
Play during another power's impulse just after they have announced they are spending CP to move, assault, initiate piracy, conduct a naval move, or start a naval transport. 1 CP is lost. For the rest of the impulse, no land unit of that power may move more than 1 space; assault, piracy, naval moves, and naval transport are prohibited OR Force any expedition to undergo a Navigation roll.
[FAQ: Effects only last for this one impulse; may not be used to stop Treachery! event.]
Message from Spain:
Storms prevent Ottoman fleet from leaving port - canceling the FIRST naval move to Ionian Sea. Habs has 1 CP to spend for non-naval things.
QuoteOttoman: Message
1 CP :
Raise cavalry in Istanbul.
QuoteSpain: Play Card as Operations
#47: 4 / Belgic Confession
Take 8 Protestant Conversion attempts that can affect spaces in the Netherlands. The first die is automatically a "6"; the rest are rolled randomly. Treat all rolls of "3" as if they were "4".
Message from Spain:
1/4: Assault Algiers
Spain: Play Card as Event
#10: 1 / Siege Engineering [COMBAT]
Gain 3 extra dice in an assault if you are the attacker. In addition, card can be revealed when an assault is being initiated on Antwerp or Rotterdam; this assault is allowed even if the defender controls the port connected to this space by inland waterway. OR Cancel the play of the Flooding card if it was just played against you as a Combat card.
[FAQ: The Flooding card does not appear in the Two-Player Tutorial, so only the first use is applicable in the Two-Player Tutorial.]
Message from Spain:
3 extra dice for Algiers assault.
Spanish have 7 dice, Ottomans 3 dice. Habs to resolve.
*suspense*
Not much suspense with your CC added. :P
Hopefully everyone realizes what a decisive victory that siege is for Spain and stops helping him. I'm looking at you, Tamas.
With your rolls in this game, you never know. :P
Deus Lo Vult! Algiers falls to the Spanish crusaders and Piyale Pasha's fleet is scuttled.
Spain: Message
2-4/4: Titian gets a large grant in honor of this victory.
Berkut up.
And Max should remember to discard Grand Tour before his play.
Quote from: Habbaku on July 27, 2015, 02:46:08 PM
Hopefully everyone realizes what a decisive victory that siege is for Spain and stops helping him. I'm looking at you, Tamas.
Lol, "decisive". I took one key and spent all my cards setting it up. :P
The Spanish propaganda machine will never catch up to its Turkish counterpart!
Berkut is up.
Crap, I cannot remember anything about this game, I have been way too distracted. Did I have any deals to play cards for anyone?
Speaking of cards...how in the hell did I end up with seven anyway? And how is it possible to have that many cards, and still no CPs?
Lets just play this for now...
England: Play Card as Event
#29: 2 / Muscovy Company
Place a "+1 Card" marker on your power card. You draw 1 extra card next turn (representing new revenues from trade with Muscovy). If played by England, place an additional +1 Card marker on the Turn Track on the turn two turns from the current one. England receives an extra card two turns in a row.
Message from England:
Let's punt until later!
I posted my move in acts. On my phone so can't do cb. Tamas is up
Actually, I forgot to bring my game file with me for my holiday in Hungary so no new turns until Wednesday :P
I'm going to London tomorrow morning, back next week, so no turn from me until next Wednesday.
Holy Roman Empire: Message
Playing HC Patron of Arts to draw two cards then I'll give one to Protestants
I'm back, and we haven't even got to my turn yet?
Or mine. :(
By the way, I conferred with Ed at WBC the past week. Reiters can definitely be played by the Ottomans to remove mercenaries whenever they wish. The limit on siege/unrest is for placing mercenaries only (IE, for non-Turks).
Sorry about that, though I remember now why I didn't take my turn. Max's last turn was to move 6r+4m to Rouen but he doesn't have 6r in Paris. After buying the merc he has 6m+5r. What did you want to move from Paris to Rouen?
I did take my turn:
#22: 3 / Genoese Bankers
Draw 2 cards from deck. You draw 1 less card next turn. Place a "-1 Card" marker on the appropriate power card until next turn as a reminder. OR Launch an expedition with a colony and then spend 3 CP on naval moves or piracy.
Message from Protestants:
Taking 2 cards
I need a -1 card marker once we figure out max's move and make a new file.
Max needs to clarify that, then. And also discard Grand Tour which he used on Polish election.
In any case it's Habs' turn.
That should have been 4r + 6m.
Habs still up.
Sorry, busy weekend and classes started back today. Will update soon.
Quote from: Habbaku on May 18, 2015, 08:58:43 PM
Quote from: Seen on May 18, 2015, 01:39:57 PM
Go go free dutch!
Enjoying the play. Could fanatics among you post more maps?
And, now im pushing it, explain whats happening (perhaps on the maps...)?
I'll handle this at some point tomorrow, most likely.
And a busy weekend :( Will this ever happen!
QuoteOttoman: Play Card as Operations
#88: 3 / Hand Guns [RESPONSE]
Play to add 2 dice to any player's Assassination attempt. Must be played prior to roll.
Message from Ottoman:
For CPs :
1-3/3 - Patronize scientist (Taqi by default).
Over to Sol.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FEngland_zpssuysyklk.jpg&hash=c4aefaef4251881553ba80bbed4a5388f7294d63)
Quiet England (it's only turn 3, after all, and Spain has devoted most of their efforts to stopping the Ottomans) and northern France. Scotland has shifted to Protestantism, though, and that won't be good for France.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FMed_zpsqmm1fwqg.jpg&hash=a5ba40a71696969d151ea4dd764322ef2803a7c6)
France and the western Med.
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa313%2FHabbaku%2FEast_zpsctksudkj.jpg&hash=75a598719da8e0e856349cf622c3befa25f5b709)
Fortress Eastern Europe. HRE and Ottomans build up a lot of troops and stare at each other.
QuoteSpain: Message
HC for CP.
1-2/5: Informant on Ottomans
3-4/5: Fortress in Canary Islands
5/5: Influence to Papacy
Berkut is up.
I have Taxis.
I would like to give Fire Ships to the Ottomans or to Spain. Might that be worth something to either of you (or anyone else for that matter, but they seem the most likely to want such a thing).
No interest.
No interest here either.
England: Play Card as Operations
#9: 1 / Fire Ships [COMBAT]
Gain 2 extra dice in a naval combat. Increase this number to 4 extra dice if attacking an enemy fleet in a port space or if fighting against the Spanish Armada.
Message from England:
Send Drake to GC
Taking bids on an Untimely Death. Looks like the options are Alva, Leicester, or Zrinyi. If nothing interests me I'll roll a die.
I suggest you look at the VP counts and hurt who is ahead. Zrinyi, objectively, is the worst choice
I will give you a card with Taxis in return for letting me pick the target.
I suggest you also take a look at who still has cards and can rake in more VPs this turn. And who has been your friend in this game.
And I'll give you a treasure next turn if it's not targeted at Spain.
Leicester takes the bullet.
I assault Rouen. Currently I count 6 French to 5 Huguenot dice. Will wait for response.
I got nothing go for it.
2-1 losses. Seige continues.
1 influence to papacy
Tamas is up
#26: 2 / Il Piccolo Soccorso
Add 1 regular to the garrison of a fortified space currently under siege with 3 or fewer units in the garrison. Space may be controlled by any power (even an Independent); regular added is from the power controlling the space.
Message from Holy Roman Empire:
Place 1 Protestant regular to Rouen
Sbr is up.
#84: 2 / Henry III (Anjou) [MANDATORY]
Charles IX dies. Henry III (Henry of Anjou) replaces Charles as ruler of France; place this card in the ruler space of the French power card. If Charles IX is still in the Young Royals pool or in an unresolved marriage, remove him from the game and dissolve any such marriage. Admin Rating: Save 1 card. Card Bonus: 1 extra card.
Message from Protestants:
2/2 Preach Sermon in Netherlands
Flipped Utrecht.
--I moved the Henry Card to France's Power card but I don't really know what to do with the marriage part so if someone else could do that that would be great.
You get to flip two spaces, not one. Canceling unrest with a 6 merely moves the 6 down to a 5 (a minor conversion) rather than ignoring it altogether.
Since Charles IX dies, his card and counter are out of game and Anna of Austria goes back to unmarried royals.
EDIT: And someone should move Leicester (leader and royal card) out of game too.
Quote from: Habbaku on August 29, 2015, 02:30:05 PM
You get to flip two spaces, not one. Canceling unrest with a 6 merely moves the 6 down to a 5 (a minor conversion) rather than ignoring it altogether.
Oh right, I was thinking about combat and thought I needed a 5 or 6, forgot a 4 was good too. I will use the 6 to convert Utrecht, then convert Arnhem and put Unrest in Utrecht.
Ne wfile uploaded.
Habs is up.
QuoteOttoman: Play Card as Operations
#25: 2 / Homeland Uprising
Place Unrest markers on up to 3 unoccupied spaces that are home spaces for one of these three powers (Ottoman, Holy Roman Empire, Spain). If Spain is chosen, the spaces may not be in the Netherlands.
Message from Ottoman:
1-2/2 CPs - Build 1 regular in Buda.
Over to Sol.
Passing.
Spent a 3CP card to pirate the Portuguese, who got a hit in defense.
Got two hits back, so repaired and took a VP.
Spent last CP to move Drake to South Atlantic.
France: Play Card as Operations
#93: 2 / English College, Douai
Playable If either the Lille or Dunkirk space is Catholic. Spain now places 2 Jesuits on his power card at the start of each turn (instead of just 1) for the rest of the game. Spain takes an extra Jesuit that is not on his power card and places him in an unoccupied space in England. Convert that space to Catholic religious influence. Remove from deck if played as event.
Message from France:
1/2 Assault Rouen, no cards
5 vs 4 currently
No cards
1 huguenot unit killed.
2/2 merc in Paris
I'll likely be passing out the turn.
Winter all forces from Rouen to Paris
Tamas is up.
#96: 3 / Richard Topcliffe
Neutralize up to 2 Jesuits currently in England, then take 5 Protestant conversion attempts that can only affect spaces in England. Award a +1 Card marker to Spain.
Message from Holy Roman Empire:
Patronise scientist
Quote from: Tamas on September 14, 2015, 07:47:52 AM
#96: 3 / Richard Topcliffe
Neutralize up to 2 Jesuits currently in England, then take 5 Protestant conversion attempts that can only affect spaces in England. Award a +1 Card marker to Spain.
Message from Holy Roman Empire:
Patronise scientist
You already have Mercator patronized, you can't do another one.
Also, Max seems to have ignored Berkut's file, so England's move got wiped out.
Correction of my move:
2/3: 1 regular to Graz
3/3 1 influence with Venice
I have also fixed the replays issue re. English move lost, uploading now
Sbr is up.
Quote#16: 5 / The Sultan's Harem [RESPONSE]
Playable as an event by the Ottoman player. The Ottoman player gains 5 CP that may only be used to construct corsairs, conduct naval moves and/or undertake piracy actions. All piracy actions conducted during these moves roll 1 extra piracy die. OR Playable as a response by any non-Ottoman power to force the Ottoman player to skip their next impulse. Power playing this card as a response draws one replacement card from the deck.
Message from Protestants:
2/5 Preach Sermon in France
6
2
4
2
5
4/5: Preach another Sermon in France
2
2
4
4
4
5/5 Move R Alkmaar->Amsterdam
Flipped 5 French spaces to Protestant.
Habbaku is up.
QuoteOttoman: Play Card as Operations
#56: 2 / Index of Prohibited Books
Take 6 Catholic Conversion attempts that can affect spaces in France, Netherlands, and/or Scotland. The first die is automatically a "6"; the rest are rolled randomly. OR Cancel the progress of an artist or scientist. Remove their marker from the "Patronized for X CP" box and place it on the Turn Track.
[FAQ: Placing the artist or scientist on the Turn Track serves as a reminder that this power may not sponsor another artist or scientist until next turn. The artist or scientist reenters play next turn.]
Message from Ottoman:
For CPs :
1-2/2 - Raise 1 cavalry each in Nis and Sofia.
Pass.
Will actually pass out the turn unless someone does something directly against me.
Played 3 CP card for Ops.
Pirated with Drake, once agains the Ports hit. He gets 1 hit on piracy, repairs.
Moves to Chilean, borks the nav roll, he is dead.
Not a good game for poor Drake...
I think that may actually be the longest I've seen Drake survive in any of our games.
I am passing as noted.
Tamas is up.
#64: 2 / Philosopher's Stone
Cancel the progress of a scientist. Remove the scientist's marker from the "Patronized for X CP" box and place it on the Turn Track to serve as a reminder that this power may not sponsor another scientist until next turn. The scientist reenters play next turn.
Message from Holy Roman Empire:
Cancel Ottoman scientist
Sbr is up.
Also, Charles IX royal card and counter should be out of game (since Chuck died), and Anna of Austria card back in the Royals tray. Someone should fix that on their move.
#18: 4 / City State Rebels
Pick a fortified space that is not under control of its home power(s) as the target of the attack. Attacker rolls 5 dice. Each hit scored forces the power controlling the space to eliminate a land or naval unit from the space. If no land or naval units remain after the revolt, do the following: army leaders are captured by the power playing the card; naval leaders are placed on the Turn Track; remove current control marker and place a control marker and 1 regular from your choice of one of that space's home powers.
Message from Protestants:
2/4 Preach Sermon in France
4/4 Preach another Sermon in France
Some silly dice let me flip 6 spaces, including Paris and La Rochelle.
Habbaku is up.
Are we ready to call this game dead?
You know, I've been pushing Habs to get back to school, and now that he has done so, he is really slacking off on his gaming commitments.
I think it is dead.
However, Solmyr deserves a lot of credit for working hard trying to keep it alive.
I would be willing to do the same for a game of High Frontier :P
The last two weeks have sapped a lot of energy that is otherwise used for gaming into school commitments. If you guys are willing to tolerate my slow play, I'm plenty happy to continue. I'll try to get faster turnaround now that mid-terms are close to being over.
Quote from: Berkut on October 09, 2015, 10:45:10 AM
You know, I've been pushing Habs to get back to school, and now that he has done so, he is really slacking off on his gaming commitments.
My priorities are really messed up, I know. :Embarrass:
I don't know what I was thinking, suggesting that my #1 wargaming opponent go to school and get on with his life!
Doh!
Quote from: Berkut on October 15, 2015, 11:45:02 AM
I don't know what I was thinking, suggesting that my #1 wargaming opponent go to school and get on with his life!
Doh!
Habbaku's priorities aren't the only ones that are messed up.
Quote from: Berkut on October 15, 2015, 11:45:02 AM
I don't know what I was thinking, suggesting that my #1 wargaming opponent go to school and get on with his life!
Doh!
Not like you make your plays in a timely fashion anyway these days...
Quote from: ulmont on October 15, 2015, 03:01:23 PM
Quote from: Berkut on October 15, 2015, 11:45:02 AM
I don't know what I was thinking, suggesting that my #1 wargaming opponent go to school and get on with his life!
Doh!
Not like you make your plays in a timely fashion anyway these days...
He is just REALLY pondering over his Pax Porfiriana move.
:lol:
Et tu?