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General Category => Off the Record => Gaming HQ => Topic started by: Syt on January 23, 2014, 11:55:27 PM

Title: Runemaster - an RPG from Paradox
Post by: Syt on January 23, 2014, 11:55:27 PM
http://www.paradoxplaza.com/games/runemaster#about_game-tab

Trailer: http://www.youtube.com/watch?v=Ctn_X6UYKwc

QuoteRunemaster

From Chaos Rises a Norse Legend

With Runemaster, Paradox Development Studio invites you to a fantasy realm etched in the rich history of Norse mythology.

Description

In this RPG, you are a hero in a time of chaotic upheaval. Explore the six worlds of Norse mythology, amass your forces and vanquish your enemies on the battlefield in the name of your chosen God. Will you choose to enforce change for those that crave it or will you seek to maintain the status quo - for better or worse?

You, alone can determine the fate of the world.

You, alone are the master of your own saga.

Features

Vast vistas to explore: Wander the six worlds of Norse myth, from the lofty forests of Midgard to the fires of Muspelheim. Each time you start a new campaign, the world is procedurally generated to ensure each adventure is a venture into the exciting and unknown.

Rich tactical combat: Recruit and command an expansive range of units with unique abilities. Learn to use your troops – and the terrain of the battlefield – to crush your enemies.

Emergent storytelling: Who you are and the choices you make have a direct impact on the journeys you embark on. The game's procedural quest system will take note of your deeds and challenge you accordingly. No two playthroughs will ever be the same.

The premise sounds promising.

The screenshots don't look exactly spectacular, though. And it seems to be geared towards use of controllers? (Which needn't necessarily be bad.)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplaza.com%2Fsites%2Fdefault%2Ffiles%2Frunemaster_pdxcon_screenshot_01.png&hash=15e3715f55f17a37f86a6d28979c65db0b6f2f46)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplaza.com%2Fsites%2Fdefault%2Ffiles%2Frunemaster_pdxcon_screenshot_02.png&hash=0ec4f2984e231a61e4dd6066aa0c2d250a02903c)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplaza.com%2Fsites%2Fdefault%2Ffiles%2Frunemaster_pdxcon_screenshot_03.png&hash=4a5b5f40f3492e33c6538a5bce5cc347d5a730cf)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplaza.com%2Fsites%2Fdefault%2Ffiles%2Frunemaster_pdxcon_screenshot_04.png&hash=ed1359e6a164c00645c3a350fd5cbcaa68567d9a)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.paradoxplaza.com%2Fsites%2Fdefault%2Ffiles%2Frunemaster_pdxcon_screenshot_05.png&hash=4692da71a733ce6e911aa7db6a732201d2068a51)

I like that they're doing something completely new for a change. I like the concept on paper a lot, so it'll be interesting to see how it looks in completion.
Title: Re: Runemaster - an RPG from Paradox
Post by: garbon on January 24, 2014, 12:05:36 AM
I think you mean the screenshots you dreadfully outdated (or indie). :D
Title: Re: Runemaster - an RPG from Paradox
Post by: Scipio on January 24, 2014, 12:10:19 AM
Well, it's no Rolemaster.
Title: Re: Runemaster - an RPG from Paradox
Post by: Syt on January 24, 2014, 12:21:17 AM
Quote from: garbon on January 24, 2014, 12:05:36 AM
I think you mean the screenshots you dreadfully outdated (or indie). :D
:lol:
Title: Re: Runemaster - an RPG from Paradox
Post by: garbon on January 24, 2014, 12:26:53 AM
I should stop writing on my tablet. -_-
Title: Re: Runemaster - an RPG from Paradox
Post by: Syt on January 24, 2014, 01:06:03 AM
Quote from: garbon on January 24, 2014, 12:26:53 AM
I should stop writing on my tablet. -_-

The reaction was to your comment (with which I agree), not the typo (which I didn't notice due to lack of coffee).
Title: Re: Runemaster - an RPG from Paradox
Post by: Kleves on January 24, 2014, 01:44:55 AM
Judging by the graphics, they're developing the game for the PS2.  :hmm:
Title: Re: Runemaster - an RPG from Paradox
Post by: The Brain on January 24, 2014, 02:06:22 AM
QuoteYou, alone are the master of your own saga.

Uh-oh.
Title: Re: Runemaster - an RPG from Paradox
Post by: Liep on January 24, 2014, 05:23:14 AM
It's the Clausewitz engine, you can't expect the map to be many levels above sucks.
Title: Re: Runemaster - an RPG from Paradox
Post by: Pedrito on January 24, 2014, 05:59:06 AM
Quote from: The Brain on January 24, 2014, 02:06:22 AM
QuoteYou, alone are the master of your own saga.

Uh-oh.
^_^

L.
Title: Re: Runemaster - an RPG from Paradox
Post by: Tamas on January 24, 2014, 05:59:59 AM
Quote from: The Brain on January 24, 2014, 02:06:22 AM
QuoteYou, alone are the master of your own saga.

Uh-oh.

Swedish civil war!!!
Title: Re: Runemaster - an RPG from Paradox
Post by: Grey Fox on January 24, 2014, 10:32:23 AM
I like the faux-borderlands look.
Title: Re: Runemaster - an RPG from Paradox
Post by: garbon on January 24, 2014, 10:33:23 AM
Quote from: Syt on January 24, 2014, 01:06:03 AM
Quote from: garbon on January 24, 2014, 12:26:53 AM
I should stop writing on my tablet. -_-

The reaction was to your comment (with which I agree), not the typo (which I didn't notice due to lack of coffee).

:)
Title: Re: Runemaster - an RPG from Paradox
Post by: Ed Anger on January 24, 2014, 01:21:55 PM
Quote from: Scipio on January 24, 2014, 12:10:19 AM
Well, it's no Rolemaster.

your bow spectacularly explodes, slicing you into 12 bloody chunks.
Title: Re: Runemaster - an RPG from Paradox
Post by: Josephus on January 24, 2014, 07:08:00 PM
Quote from: Kleves on January 24, 2014, 01:44:55 AM
Judging by the graphics, they're developing the game for the PS2.  :hmm:

:lmfao:
Title: Re: Runemaster - an RPG from Paradox
Post by: Darth Wagtaros on January 27, 2014, 09:47:39 AM
Quote from: Ed Anger on January 24, 2014, 01:21:55 PM
Quote from: Scipio on January 24, 2014, 12:10:19 AM
Well, it's no Rolemaster.

your bow spectacularly explodes, slicing you into 12 bloody chunks.
That the one called Chartmaster back in the day?
Title: Re: Runemaster - an RPG from Paradox
Post by: Ed Anger on January 27, 2014, 09:54:26 AM
Quote from: Darth Wagtaros on January 27, 2014, 09:47:39 AM
Quote from: Ed Anger on January 24, 2014, 01:21:55 PM
Quote from: Scipio on January 24, 2014, 12:10:19 AM
Well, it's no Rolemaster.

your bow spectacularly explodes, slicing you into 12 bloody chunks.
That the one called Chartmaster back in the day?

Yes.
Title: Re: Runemaster - an RPG from Paradox
Post by: garbon on January 28, 2014, 09:56:10 AM
One of p'dox artists took a swipe at B&W. :D

http://forum.paradoxplaza.com/forum/showthread.php?750936-The-three-missing-worlds.
Title: Re: Runemaster - an RPG from Paradox
Post by: Zanza on December 06, 2014, 08:03:45 AM
They cancelled this game now. I never followed it as the concept didn't seem appealing. Let's see if it has any effect on their other games.
Title: Re: Runemaster - an RPG from Paradox
Post by: Syt on December 06, 2014, 08:17:57 AM
Haven't followed it over the year, but a bit of a shame. I would have liked to see what P'dox could do beyond their established series.

I doubt it could have been worse than Diplomacy. :P
Title: Re: Runemaster - an RPG from Paradox
Post by: sbr on December 06, 2014, 03:33:40 PM
I had no interest or attachment to Runemaster so I don't really care, but it is nice to see that their new commitment to quality extends to their own internal developments, and not just third party games.

In a bigger sense I had some hopes for the game, because I would like to see Paradox make a fantasy or space based grand strategy game.  They come up with nice games and some interesting game mechanics, but they are hamstrung by being forced to make those mechanics deliver quasi-historical results.  It would be interesting to see what they could come up with if they didn't have to deal with tryign to model something that already happened.
Title: Re: Runemaster - an RPG from Paradox
Post by: Zanza on December 08, 2014, 08:06:54 AM
Quote from: sbr on December 06, 2014, 03:33:40 PM
I had no interest or attachment to Runemaster so I don't really care, but it is nice to see that their new commitment to quality extends to their own internal developments, and not just third party games.
Based on their forum for Runemaster, very few people were interested in the game. Could be a reason why it was cancelled after all.