So, who is interested in joining?
What time is suitable?
I'd suggest Saturday CET:18:00 = EST 12:00 = PST 09:00. Playing for 4 hours per session.
one week before the new major expansion? :huh:
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
I am interested.Are there any house rules?
Quote from: Anatron on January 07, 2014, 11:55:59 AM
I am interested.Are there any house rules?
The consensus was no house rules.
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion :P
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion :P
I was hoping people would jump on the chance to start a game without knowing how it works... or at least realize that nobody is getting to the americas in session one except the eggplants.
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion :P
This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.
Quote from: Anatron on January 07, 2014, 12:14:29 PM
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion :P
This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.
No random maps. I was hoping to add the new world tribal mechanics and the colonial minors in addition to the new westernization mechanic.
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Quote from: Viking on January 07, 2014, 12:18:02 PM
Quote from: Anatron on January 07, 2014, 12:14:29 PM
Quote from: Tamas on January 07, 2014, 12:01:53 PM
Quote from: Viking on January 07, 2014, 05:56:00 AM
Quote from: Tamas on January 07, 2014, 05:36:27 AM
one week before the new major expansion? :huh:
Start organizing now, start playing with the expansion. :contract:
My money is on that everyone will need more time to figure out powergaming with the new New World mechanics, and this will fall into oblivion :P
This has no meaning because the best idea setups changes by every patch.The base of the game mechanics are known for everybody already.
I hope we will not use the random landmaking during the game.
No random maps. I was hoping to add the new world tribal mechanics and the colonial minors in addition to the new westernization mechanic.
Sounds good.What are the changes by westernization?
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.
Why are you not playing?
Quote from: Viking on January 07, 2014, 12:29:42 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.
Why are you not playing?
lack of sufficient interest in relation to time requirement.
Quote from: Tamas on January 07, 2014, 12:35:37 PM
Quote from: Viking on January 07, 2014, 12:29:42 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
It is also historically correct not to know the maps of africa, asia and australia too. Plus with known maps players can reasonably plan to balance each other out predictably.
Why are you not playing?
lack of sufficient interest in relation to time requirement.
Tom you just hate gaming for free. Right?:D
Anyway there are some interesting point in the new colonial system:
Colonial Nations (New World only) [Ref][Ref]
Colonial Nations can only ally with native states [Ref]
Colonial Nations cannot declare war on normal countries; if attacked by them, overlord called in [Ref]
(Colonial nations?) colonial growth "severely nerfed" [Ref]
Give 50% of their trade power to their overlord [Ref]
Playable [Ref]
New World divided into 'colonial regions'
Once country gains 5 provinces in a colonial region, those provinces in that region becomes a country of it's own; a dependency of yours (like a vassal or lesser PU state)
As new provinces colonised, they are added to the colonial nation
Have their own unique national ideas [Ref]
They can colonise on their own [Ref]
Can enact decisions to form countries like the USA/Brazil etc. [Ref]
Dynamic flag generation: [ half your flag + half colonial region's colour ] [Ref]
Dynamic country name generation: based on culture/nation/colonial region (see this post for potential colonial nation names)
Flag and name remains the same after independence, unless they form a country like the US. [Ref]
Colonial Government is roughly equivalent to Republic, with cultural/religion-speicifc ruler titles (e.g. Castilian governor = Viceroy) [Ref]
Can declare war & colonise - colonial wars will not automatically draw in their overlords;
Colonies cannot fight each other if they belong to the same overlord [Ref]
Liberty desire - tariff for how much money given to overlord; tariff increases liberty desire; can result in colonial independence war [Ref]
Colonial nations can spread beyond their colonial region [Ref]
Cannot be 'conquered' and integrated into your country proper. [Ref]
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
Quote from: Habbaku on January 07, 2014, 12:55:28 PM
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
que?
Quote from: Habbaku on January 07, 2014, 12:55:28 PM
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
On the otherhand I like historical gameplay.I would not like to colonize a chicken shaped new world for example.
but the real historical gameplay is not knowing what you find when you go there.
Has there been any news about the patch since the delay and those rather disappointing screenshots?
Quote from: Anatron on January 07, 2014, 01:00:26 PM
Quote from: Habbaku on January 07, 2014, 12:55:28 PM
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
On the otherhand I like historical gameplay.I would not like to colonize a chicken shaped new world for example.
So, Spain always gets South America, England always fights to get North America and the islands are a toss-up. Weeeeeee. What fun.
Quote from: Habbaku on January 07, 2014, 04:56:50 PM
Quote from: Anatron on January 07, 2014, 01:00:26 PM
Quote from: Habbaku on January 07, 2014, 12:55:28 PM
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
On the otherhand I like historical gameplay.I would not like to colonize a chicken shaped new world for example.
So, Spain always gets South America, England always fights to get North America and the islands are a toss-up. Weeeeeee. What fun.
I've seen france and portugal get mexico, I've seen morocco get brazil, I've seen north america split between burgundy, sweden and albania.
The randomly generated map will have the same path for trade nodes. So the only real change is where are the tribes, where are the resources and are there channels you can sail through rather than an isthmus you can march across.
So, the conclusion is: not much interest.
I'd be interested.
Quote from: Viking on January 08, 2014, 06:55:27 AM
So, the conclusion is: not much interest.
(https://i.imgflip.com/5z805.jpg)
Quote from: Habbaku on January 07, 2014, 04:56:50 PM
Quote from: Anatron on January 07, 2014, 01:00:26 PM
Quote from: Habbaku on January 07, 2014, 12:55:28 PM
Quote from: Anatron on January 07, 2014, 12:23:58 PM
Quote from: Tamas on January 07, 2014, 12:22:05 PM
I am not playing anyways, but why no random maps? It is more historically correct to not know the map of the new world in advance.
Random map making gameplay can be very unbalanced.
This is a silly reason to eschew playing on a map that only randomizes the New World. The game has plenty of mechanisms for drawing people back that have been perceived to have gotten too powerful in relation to the other players. Why not rely on those and enjoy the less-deterministic aspects of the fixed New World map that every other game of EU has?
On the otherhand I like historical gameplay.I would not like to colonize a chicken shaped new world for example.
So, Spain always gets South America, England always fights to get North America and the islands are a toss-up. Weeeeeee. What fun.
Are you a journalist or what?This is not what I talked about!
What I tried to point out ( what can be too difficoult to understand for some people....without name you Habs.) I would like to play on an earth based game.Not a game like CIV 5.
Quote from: Viking on January 08, 2014, 06:55:27 AM
So, the conclusion is: not much interest.
We can still organize a game in paradox forum, what is good for languish players like Solmyr too.But it looks like there will be no Languish multiyplayer because of the lack of interest.
Not a lack of interest by any means, but a lack of time. :(
Quote from: Habbaku on January 08, 2014, 03:36:15 PM
Not a lack of interest by any means, but a lack of time. :(
Yeah no interest in being up before 8am on saturday to be gaming.
I'm running a tuesday mp game 20:00-23:00 CET
http://forum.paradoxplaza.com/forum/showthread.php?826165-Primi-Pauci-et-Intrepedi-VI-Tuesdays-20-00-23-00
if you are interested sign up, it has strange rules and a mod.
Seconded.
We should totally have a Languish game, though. It's been too long. :(
Quote from: Solmyr on December 26, 2014, 01:30:40 PM
We should totally have a Languish game, though. It's been too long. :(
Set one up and I'll join it.
Random maps? :whistle:
Im in if we start on/after jan 3
Languish EU IV multiplayer was amazingly fun.
I'll join if time permits, unfortunately I don't have many Saturday or Sunday evenings off
Saturdays or Sundays at 18:00 CET and 12:00 EST?
I vote Saturdays
I am certainly interested but without the designated time or a day I cannot commit this second. I would prefer a weekend game but something later than 8am EST hopefully.
How about tomorrow?