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General Category => Off the Record => Gaming HQ => Topic started by: Syt on May 11, 2015, 07:27:59 AM

Title: Fallout 4
Post by: Syt on May 11, 2015, 07:27:59 AM
http://www.pcgamer.com/fallout-4-cinematic-trailer-listed-on-cg-artists-linkedin-profile/

QuoteA 3D artist contracted to Guillermo del Toro's production company Mirada Studios has listed a cinematic trailer for Fallout 4 on his LinkedIn profile, reports Videogamer. Grab that pile of salt; it's pinching time.

The artist has previously worked on cinematic trailers for Far Cry 4 and Forza, lending some weight to the CV's believability. The latest LinkedIn update states he was working on a Fallout 4 trailer between December and March. It's further fuel for the rumour that Fallout 4 will be unveiled at E3.

Fallout 4 has been long-rumoured to be in development, but hasn't yet been announced. This year, however, Bethesda has their own E3 conference—potentially the perfect place for the announcement of their next sprawling RPG.

Well, everyone knows there'll be a big Bethesda announcement, and I guess it's Fallout's turn this time. Year End release coming?
Title: Re: Fallout 4
Post by: Liep on May 11, 2015, 07:34:37 AM
I haven't even made it out of the bunker in Fallout 3. It's contending for biggest waste of money for me on Steam with Settlers 7 and that FPS where you inject fire shooting abilities into your arm.
Title: Re: Fallout 4
Post by: Syt on May 11, 2015, 07:40:50 AM
I actually enjoyed Fallout 3 for what it was, silly as it was. Stomping around ruined DC was good.
Title: Re: Fallout 4
Post by: garbon on May 11, 2015, 07:41:58 AM
Quote from: Liep on May 11, 2015, 07:34:37 AM
I haven't even made it out of the bunker in Fallout 3. It's contending for biggest waste of money for me on Steam with Settlers 7 and that FPS where you inject fire shooting abilities into your arm.

Okay, negative Nancy.
Title: Re: Fallout 4
Post by: Liep on May 11, 2015, 07:57:24 AM
Quote from: garbon on May 11, 2015, 07:41:58 AM
Quote from: Liep on May 11, 2015, 07:34:37 AM
I haven't even made it out of the bunker in Fallout 3. It's contending for biggest waste of money for me on Steam with Settlers 7 and that FPS where you inject fire shooting abilities into your arm.

Okay, negative Nancy.

I can't help but be pissed off at myself whenever I see that "14 minutes played" when I know it was something like €59.95. :weep:
Title: Re: Fallout 4
Post by: Syt on May 11, 2015, 08:00:38 AM
FO3 is actually one of the few open world games where I finished the main story (but not nearly all the side quests, and I've never fully explored the entire map), but I never really felt compelled to get back into it. I tried FONV, but it didn't quite click for me at the start, though I should love it. Maybe time to give it another spin.

However, if FO4 is to FO3 what Skyrim is to Oblivion I think I may look forward to this.
Title: Re: Fallout 4
Post by: Razgovory on May 11, 2015, 08:03:41 AM
2017 release I'm betting.  Nothing this year.
Title: Re: Fallout 4
Post by: Syt on May 11, 2015, 08:05:14 AM
Not sure. It's been a while since Bethesda released a big title, no?
Title: Re: Fallout 4
Post by: grumbler on May 11, 2015, 09:18:22 AM
Quote from: Liep on May 11, 2015, 07:34:37 AM
I haven't even made it out of the bunker in Fallout 3. It's contending for biggest waste of money for me on Steam with Settlers 7 and that FPS where you inject fire shooting abilities into your arm.

Well, if you didn't even play it long enough to start the story, that is an enormous waste of money. 
Title: Re: Fallout 4
Post by: Razgovory on May 11, 2015, 10:54:05 AM
Fallout 3 felt like a lot of missed opportunity.  You make this big map but only put in handful of quests.  New Vegas seemed to fix that.
Title: Re: Fallout 4
Post by: The Brain on May 11, 2015, 11:03:23 AM
Never got into FO3. NV was nice though.
Title: Re: Fallout 4
Post by: Legbiter on May 11, 2015, 03:39:37 PM
Did one obligatory playthrough of FO3. Liked NV a lot more for some reason. Ceasar's Legion were compelling baddies for instance.
Title: Re: Fallout 4
Post by: Caliga on May 11, 2015, 03:44:02 PM
I've never finished either one of them, which is weird since I liked them both, and I did manage to finish Skyrim twice including all DLCs.
Title: Re: Fallout 4
Post by: MadImmortalMan on May 11, 2015, 05:57:56 PM
Quote from: Legbiter on May 11, 2015, 03:39:37 PM
Did one obligatory playthrough of FO3. Liked NV a lot more for some reason. Ceasar's Legion were compelling baddies for instance.

I did the same.

It was really satisfying climbing way up on top of the ridge behind their camp with all the Fat Man ammo I had collected all game and...
Title: Re: Fallout 4
Post by: sbr on May 11, 2015, 06:47:54 PM
I fought my way through the FO3 main story, and most of the DLC but really didn't enjoy the last 10-20 hours or so just grinded it out to get it done.  I have tried FONV a few times but can't get more than an hour into it without losing interest.
Title: Re: Fallout 4
Post by: grumbler on May 11, 2015, 07:44:45 PM
FO3 seemed dominated by random encounters.  You couldn't take 5 steps without encountering some rad-something.  FONV seemed more planned-out, and was a lot more stable when they worked out the bugs.  Tale of Two Wastelands does combine the best of both.
Title: Re: Fallout 4
Post by: Monoriu on May 11, 2015, 08:49:52 PM
I liked New Vegas more than Fallout 3.  But strangely I completed Fallout 3's main quest but not the New Vegas one. 
Title: Re: Fallout 4
Post by: Crazy_Ivan80 on May 12, 2015, 12:52:53 PM
Quote from: Syt on May 11, 2015, 08:05:14 AM
Not sure. It's been a while since Bethesda released a big title, no?

Skyrim iirc? But I'm not sure since I don't follow Fallout. Shame it's not going to be ES6. oh well.
Title: Re: Fallout 4
Post by: MadImmortalMan on May 13, 2015, 04:02:07 AM
I completed FO3's quest once.

I completed FONV's quest at least six times. Well, as much as you can say it was completed. Which is a complement.
Title: Re: Fallout 4
Post by: Josquius on May 13, 2015, 10:36:01 AM
FO3 ruled.
NV...never finished it. So-so.
Title: Re: Fallout 4
Post by: Caliga on May 13, 2015, 10:43:45 AM
I've said this before and you people poo-pooed it, but I'll say it again.  I would like the FO games more without all the dumb rad things and mutants.  Just make it people and like wild dogs and shit.  You can easily make a game with just human adversaries challenging, horrifying, etc.  You don't need dumb monsters.  For me that ruins some of the immersion since FO isn't a fantasy world like Skyrim, and that might be why I never finish the FO games.
Title: Re: Fallout 4
Post by: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
Title: Re: Fallout 4
Post by: Caliga on May 13, 2015, 12:46:15 PM
Quote from: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
What I mean is that it's set on the real Earth, as opposed to some other place like Middle-Earth or Tamriel or Pern or Dragonlance-planet (forget the name).
Title: Re: Fallout 4
Post by: The Brain on May 13, 2015, 12:48:58 PM
Quote from: Caliga on May 13, 2015, 12:46:15 PM
Quote from: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
What I mean is that it's set on the real Earth, as opposed to some other place like Middle-Earth or Tamriel or Pern or Dragonlance-planet (forget the name).

You want a realistic post-apocalyptic setting like Mad Max?
Title: Re: Fallout 4
Post by: Valmy on May 13, 2015, 12:51:34 PM
Quote from: Caliga on May 13, 2015, 12:46:15 PM
Dragonlance-planet (forget the name).

Ansalon?
Title: Re: Fallout 4
Post by: Barrister on May 13, 2015, 01:02:21 PM
Quote from: Caliga on May 13, 2015, 12:46:15 PM
Quote from: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
What I mean is that it's set on the real Earth, as opposed to some other place like Middle-Earth or Tamriel or Pern or Dragonlance-planet (forget the name).

Harry Potter is set on the real Earth, but it is still a fantasy world.

Look, I think someone could make a very interesting realistic post-apocalyptic game.  I might buy that game.  But that game wouldn't be Fallout.  Fallout has it's 1950s setting, some over-the-top 1950s future technology, and yes, it has its mutants and radscoprions.

It takes just as much of its artistic vision from pulpy sci-fi as it does from reality.
Title: Re: Fallout 4
Post by: Valmy on May 13, 2015, 01:11:01 PM
Yeah Fallout was never intended to model a realistic nuclear wasteland.
Title: Re: Fallout 4
Post by: Syt on May 13, 2015, 01:15:07 PM
Yeah, Fallout is more A Boy And His Dog than The Day After.
Title: Re: Fallout 4
Post by: Caliga on May 13, 2015, 01:20:12 PM
Quote from: The Brain on May 13, 2015, 12:48:58 PM
You want a realistic post-apocalyptic setting like Mad Max?
Actually that would be awesome. :)
Title: Re: Fallout 4
Post by: Caliga on May 13, 2015, 01:21:05 PM
Quote from: Valmy on May 13, 2015, 01:11:01 PM
Yeah Fallout was never intended to model a realistic nuclear wasteland.
I know that, and the last time we had this conversation someone else pointed it out to me, too.  :P
Title: Re: Fallout 4
Post by: Caliga on May 13, 2015, 01:22:12 PM
Quote from: Barrister on May 13, 2015, 01:02:21 PM
Look, I think someone could make a very interesting realistic post-apocalyptic game.  I might buy that game.  But that game wouldn't be Fallout.  Fallout has it's 1950s setting, some over-the-top 1950s future technology, and yes, it has its mutants and radscoprions.
If you've ever played The Last of Us, that's more of what I'm interested in.  It has its mutants but they somehow feel less goofy to me.
Title: Re: Fallout 4
Post by: grumbler on May 14, 2015, 12:10:46 PM
Quote from: Caliga on May 13, 2015, 10:43:45 AM
I've said this before and you people poo-pooed it, but I'll say it again.  I would like the FO games more without all the dumb rad things and mutants.  Just make it people and like wild dogs and shit.  You can easily make a game with just human adversaries challenging, horrifying, etc.  You don't need dumb monsters.  For me that ruins some of the immersion since FO isn't a fantasy world like Skyrim, and that might be why I never finish the FO games.

I'm not sure why you think that FONV is mostly about mutants or rad things.  Sure, there are a fair number of mutated critters, but why is a mutant two-headed cow inherently inferior to a one-headed cow, given that this is a world in which radiation causes existing creatures to mutate rather than causing cancer and genetic disorders?

I think the superiority of NV is primarily in that it follows what your point is (or what it should be):  it is more interesting to face opponents with an agenda than to just struggle against an uncaring and hostile environment.  In FO3, 90% of the challenges you had to face were just irritants that kept you from progressing in the story.  In FONV, you really don't have to fight much at all except to advance the story.
Title: Re: Fallout 4
Post by: Razgovory on May 14, 2015, 04:06:39 PM
Quote from: Barrister on May 13, 2015, 01:02:21 PM
Quote from: Caliga on May 13, 2015, 12:46:15 PM
Quote from: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
What I mean is that it's set on the real Earth, as opposed to some other place like Middle-Earth or Tamriel or Pern or Dragonlance-planet (forget the name).

Harry Potter is set on the real Earth, but it is still a fantasy world.

Look, I think someone could make a very interesting realistic post-apocalyptic game.  I might buy that game.  But that game wouldn't be Fallout.  Fallout has it's 1950s setting, some over-the-top 1950s future technology, and yes, it has its mutants and radscoprions.

It takes just as much of its artistic vision from pulpy sci-fi as it does from reality.

I think originally the 1950's thing was simply an aesthetic choice rather then a design feature.  I think it was originally meant to be our future rather the an alternate future.  The war was between the US and China rather then the US and the Soviet Union and the mutations were not caused by radiation but rather a virus that changes DNA (DNA was only discovered in the 1950's and so doesn't fit well with the 1950's theme).  The 1950's were mostly graphically touches part of the story.  The Water chip is shown with vacuum tube, but computer hacking is frequently depicted.  I think the 1950's theme reflects the 1990's view that the people in the 1950's were dangerously naive about nukes.
Title: Re: Fallout 4
Post by: Caliga on May 15, 2015, 07:04:08 AM
Well the reality is I'll still almost certainly buy FO4. :)

But if someone releases a mod to remove the giant mutant shit, I'll be installing it.
Title: Re: Fallout 4
Post by: 11B4V on May 15, 2015, 10:33:37 AM
You're dead to me.
Title: Re: Fallout 4
Post by: Caliga on May 15, 2015, 07:20:01 PM
Quote from: 11B4V on May 15, 2015, 10:33:37 AM
You're dead to me.
:hmm:
Title: Re: Fallout 4
Post by: Queequeg on May 16, 2015, 12:20:22 PM
Quote from: Razgovory on May 14, 2015, 04:06:39 PM
Quote from: Barrister on May 13, 2015, 01:02:21 PM
Quote from: Caliga on May 13, 2015, 12:46:15 PM
Quote from: The Brain on May 13, 2015, 12:34:34 PM
FO is a fantasy world.
What I mean is that it's set on the real Earth, as opposed to some other place like Middle-Earth or Tamriel or Pern or Dragonlance-planet (forget the name).

Harry Potter is set on the real Earth, but it is still a fantasy world.

Look, I think someone could make a very interesting realistic post-apocalyptic game.  I might buy that game.  But that game wouldn't be Fallout.  Fallout has it's 1950s setting, some over-the-top 1950s future technology, and yes, it has its mutants and radscoprions.

It takes just as much of its artistic vision from pulpy sci-fi as it does from reality.

I think originally the 1950's thing was simply an aesthetic choice rather then a design feature.  I think it was originally meant to be our future rather the an alternate future.  The war was between the US and China rather then the US and the Soviet Union and the mutations were not caused by radiation but rather a virus that changes DNA (DNA was only discovered in the 1950's and so doesn't fit well with the 1950's theme).  The 1950's were mostly graphically touches part of the story.  The Water chip is shown with vacuum tube, but computer hacking is frequently depicted.  I think the 1950's theme reflects the 1990's view that the people in the 1950's were dangerously naive about nukes.

This is largely wrong.

It's fused, obviously, but FO is actually a lot more retrofuture than FO2 or FO3.  The point of divergence in FO is that computer miniaturization begins sometime in the 2040s-2050s, with the war happening IIRC in 2073. There's clearly been some weird, interesting, alternative work on computer technology after the 2040s, resulting in some kind of DOS-like systems that appear to have both civilian and military applications. The FEV is one of the causes of mutation-in the first game it can cause people without radiation contamination to become intelligent super-mutants-but I think in the original FO it is implied that certain types of Mutants are largely the result of radiation. (In FO2, it is revealed that all extant complex life on the surface of the earth results in large part from exposure to FEV, providing survivors with some degree of resistance to genetic damage from radiation that Vault and Enclave pure-strain humans would not have.)  I don't think the FEV is that different from, say, the serum that makes Captain America Captain America, and I don't think it would be that wild for a 1955 comic to talk a bit about genetics given that Watson and Crick's big paper was in 1953.
Title: Re: Fallout 4
Post by: Razgovory on May 16, 2015, 01:41:28 PM
At no point in Fallout is there a Point of Divergance refrenced.  In the Fallout bible written in 2002 it's stated that pretty much all mutants are the result of FEV.  The DOS like computers are result of the game being made in the 1990s.
Title: Re: Fallout 4
Post by: Queequeg on May 16, 2015, 02:22:41 PM
QuoteThe Water chip is shown with vacuum tube,

QuoteAt no point in Fallout is there a Point of Divergance refrenced.

These are clearly mutually exclusive.  If there's a vacuum tube in a water chip in FO1, which there is, then a point of divergence is implied in FO1.  In the FOB the point of divergence is what I referenced previously. 

Also, you are using the FOB to explain FO1 ghouls but ignoring what is a rationally obvious point of divergence.  No idea why honestly.  Ghouls in Fo1 differ.  Harold is clearly explained as a freak combination of radiation poisoning and minimal FEV exposure rather than strictly one or the other.  I think most ghouls in Fo1 are the result of faulty Vaults and home bunkers; they weren't fried in the nuclear exchanges, but they were exposed to massive amounts of rads that changed them over time.  Admittedly, in the FOB this is connected to FEV exposure but I'm not sure this was the intent in Fo1. 
Title: Re: Fallout 4
Post by: Razgovory on May 16, 2015, 03:07:29 PM
The vacuum tube chip is meant to be atmospheric.  It's part of a theme invoking the 1950's, not that transistors were never invented.  Vacuum tubes could have simply come back into style (the D20 Fallout book states that neo-vaccum tubes become part of high tech in the future).  Harold is stated to be mutant not a ghoul.
Title: Re: Fallout 4
Post by: MadImmortalMan on May 18, 2015, 04:07:22 PM
A 3D artist put Fallout 4 on his resume on LinkedIn. Then got in trouble for breaking NDA. :p

Whoops.

Title: Re: Fallout 4
Post by: Razgovory on May 18, 2015, 04:34:24 PM
Quote from: MadImmortalMan on May 18, 2015, 04:07:22 PM
A 3D artist put Fallout 4 on his resume on LinkedIn. Then got in trouble for breaking NDA. :p

Whoops.

You want to see a woopsie, check out the OP.
Title: Re: Fallout 4
Post by: Syt on June 02, 2015, 11:21:46 AM
Bethesda updated their Facebook profile:

(https://scontent-vie1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11390345_1588424521410494_4572007533626259150_n.jpg?oh=843db1e17c1948640f8aeb54b13ea22b&oe=5600D2D3)
Title: Re: Fallout 4
Post by: Valmy on June 02, 2015, 11:24:58 AM
I hope they are about to announce FO4 has been contracted out to Obsidian.
Title: Re: Fallout 4
Post by: Caliga on June 02, 2015, 11:27:46 AM
Quote from: Valmy on June 02, 2015, 11:24:58 AM
I hope they are about to announce FO4 has been contracted out to Obsidian.
:lol:
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 08:38:38 AM
http://www.rockpapershotgun.com/2015/06/03/fallout-4-confirmed/

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.rockpapershotgun.com%2Fimages%2F15%2Fjun%2Ffallout4c.jpg&hash=169c2b10f7fce02f66ff9ed129e2adac0558453a)
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 08:52:43 AM
Less Fallout, more TES plz.
Title: Re: Fallout 4
Post by: Caliga on June 03, 2015, 09:03:59 AM
DROPPING LOADS
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 09:20:17 AM
http://fallout4.com/

Trailer: https://www.youtube.com/watch?v=Lnn2rJpjar4
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 09:21:01 AM
Apparently Boston? Maybe there'll be a mutant called Tim. :)
Title: Re: Fallout 4
Post by: Valmy on June 03, 2015, 09:25:24 AM
Quote from: Syt on June 03, 2015, 09:21:01 AM
Apparently Boston? Maybe there'll be a mutant called Tim. :)

If there is we know where Jacob is working these days.
Title: Re: Fallout 4
Post by: Caliga on June 03, 2015, 09:26:24 AM
Quote from: Syt on June 03, 2015, 09:21:01 AM
Apparently Boston? Maybe there'll be a mutant called Tim. :)
Timmy Clickbait will be the radio DJ. :)
Title: Re: Fallout 4
Post by: derspiess on June 03, 2015, 09:45:20 AM
Finally.  Guess I'll need to upgrade to a PS4 or XBone.
Title: Re: Fallout 4
Post by: Caliga on June 03, 2015, 09:48:44 AM
Quote from: derspiess on June 03, 2015, 09:45:20 AM
Finally.  Guess I'll need to upgrade to a PS4 or XBone.
I'd be tempted to get this for my PS4, but OTOH there will be mods out the wazoo so PC might be a better option if your hardware is decent.
Title: Re: Fallout 4
Post by: Solmyr on June 03, 2015, 10:33:52 AM
Can't imagine playing Bethsoft games on a console. You'll be missing so much.
Title: Re: Fallout 4
Post by: derspiess on June 03, 2015, 10:39:54 AM
It's all I know-- not having played any mods, my ignorance is bliss.  Plus I hate having to keep my PC up to optimum specs to have a decent gaming experience.  Console hardware standardization eliminates that headache.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 10:45:09 AM
The launch trailer looks dangerously delicious. I'll probably give in and buy this too, and play it halfway through before I ragequit.
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 10:54:47 AM
Quote from: Syt on June 03, 2015, 09:20:17 AM
http://fallout4.com/

Trailer: https://www.youtube.com/watch?v=Lnn2rJpjar4

Fuck yes
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:08:02 AM
Quote from: derspiess on June 03, 2015, 10:39:54 AM
It's all I know-- not having played any mods, my ignorance is bliss.  Plus I hate having to keep my PC up to optimum specs to have a decent gaming experience.  Console hardware standardization eliminates that headache.

I may have to get one just for the graphics. However DS, modded FO3 and NV is the shit. Same can be said with TES. I just finished a second play through of "A Quest for Heaven". The size of that quest mod is larger than the DLC's and better done. You can only experience stuff like this on PC. The 4th episode is in the works.

Title: Re: Fallout 4
Post by: celedhring on June 03, 2015, 11:16:17 AM
Gonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on.
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 11:22:04 AM
Not sure what I think of the flying ships. I do like the slightly more stylized looks. And if this is an in game trailer it might have seamless transition from indoors to outdoors (like Gothic or Witcher 3)?
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:26:15 AM



QuoteGonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on. 

All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:33:25 AM
Quote from: Norgy on June 03, 2015, 10:45:09 AM
The launch trailer looks dangerously delicious. I'll probably give in and buy this too, and play it halfway through before I ragequit.

What was there to ragequit about the others?
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:38:17 AM
Quote from: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:

:P
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:40:01 AM
Quote from: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:

Not you, you snuck in there.
Title: Re: Fallout 4
Post by: Barrister on June 03, 2015, 11:44:24 AM
Quote from: celedhring on June 03, 2015, 11:16:17 AM
Gonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on.

That can be a bit of an issue for Fallout.  The world they created is so distinctive, but it's hard to go and do much different with it now that it has been created.
Title: Re: Fallout 4
Post by: celedhring on June 03, 2015, 11:48:27 AM
Quote from: 11B4V on June 03, 2015, 11:40:01 AM
Quote from: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:

Not you, you snuck in there.

I have played and finished all FO games since 1... I'm hardly casual. It's just that this might as well be the trailer for Fallout 3 with a few new exterior shots.

Again, I love the series so this will be purchased once I upgrade my PC.
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 11:52:32 AM
Quote from: celedhring on June 03, 2015, 11:48:27 AM
Quote from: 11B4V on June 03, 2015, 11:40:01 AM
Quote from: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:

Not you, you snuck in there.

You are too quick to judge based off a short trailer. However, even if it turns out as you say, I would still be good with it.


I have played and finished all FO games since 1... I'm hardly casual.

This might as well be the trailer for Fallout 3 with a few new exterior shots.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 11:53:17 AM
Quote from: derspiess on June 03, 2015, 10:39:54 AM
It's all I know-- not having played any mods, my ignorance is bliss.  Plus I hate having to keep my PC up to optimum specs to have a decent gaming experience.  Console hardware standardization eliminates that headache.

I don't get that. You're an affluent tech-savvy guy.
Some games are meant for consoles, some for PC. This one is meant for PC.

And it's not like you need the best hardware ever to run most games at better settings than you can on a console.
Title: Re: Fallout 4
Post by: celedhring on June 03, 2015, 11:59:09 AM
Quote from: 11B4V on June 03, 2015, 11:52:32 AM
Quote from: celedhring on June 03, 2015, 11:48:27 AM
Quote from: 11B4V on June 03, 2015, 11:40:01 AM
Quote from: Syt on June 03, 2015, 11:34:36 AM
Quote from: 11B4V on June 03, 2015, 11:26:15 AM
All they need to do is what they did in that trailer to cause a huge buzz. I would expect a reaction like yours from a casual FO gamer.
:unsure:

Not you, you snuck in there.

You are too quick to judge based off a short trailer. However, even if it turns out as you say, I would still be good with it.


I have played and finished all FO games since 1... I'm hardly casual.

This might as well be the trailer for Fallout 3 with a few new exterior shots.

Well, I'm just judging the trailer, not the game. The trailer was a bit underwhelming to me.
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 12:00:15 PM
Quote from: Norgy on June 03, 2015, 11:53:17 AM
Quote from: derspiess on June 03, 2015, 10:39:54 AM
It's all I know-- not having played any mods, my ignorance is bliss.  Plus I hate having to keep my PC up to optimum specs to have a decent gaming experience.  Console hardware standardization eliminates that headache.

I don't get that. You're an affluent tech-savvy guy.
Some games are meant for consoles, some for PC. This one is meant for PC.

And it's not like you need the best hardware ever to run most games at better settings than you can on a console.

Surprises me too

With the tools out there FOMM, foscript edit it's easy as shirt to mod these games. I'm sure TES has similar stuff.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 12:16:27 PM
Quote from: 11B4V on June 03, 2015, 11:33:25 AM
Quote from: Norgy on June 03, 2015, 10:45:09 AM
The launch trailer looks dangerously delicious. I'll probably give in and buy this too, and play it halfway through before I ragequit.

What was there to ragequit about the others?

My own incompetence in building a good character. I always try to be a jack-of-all-trades and end up being a jack of nothing.
Title: Re: Fallout 4
Post by: Warspite on June 03, 2015, 12:21:55 PM
Quote from: Barrister on June 03, 2015, 11:44:24 AM
Quote from: celedhring on June 03, 2015, 11:16:17 AM
Gonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on.

That can be a bit of an issue for Fallout.  The world they created is so distinctive, but it's hard to go and do much different with it now that it has been created.

I would like to see a Fallout game set outside the US. They could do a lot with that.
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 12:25:36 PM
London, Paris, Berlin, Hong Kong, Tokyo ...
Title: Re: Fallout 4
Post by: 11B4V on June 03, 2015, 12:25:54 PM
Quote from: Warspite on June 03, 2015, 12:21:55 PM
Quote from: Barrister on June 03, 2015, 11:44:24 AM
Quote from: celedhring on June 03, 2015, 11:16:17 AM
Gonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on.

That can be a bit of an issue for Fallout.  The world they created is so distinctive, but it's hard to go and do much different with it now that it has been created.

I would like to see a Fallout game set outside the US. They could do a lot with that.

A couple DLC's  would be good.


Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 12:26:37 PM
Quote from: 11B4V on June 03, 2015, 12:00:15 PM
I'm sure TES has similar stuff.

TES V is probably the most heavily modded game there is. Skyrim without mods is still a good game, but the mods add to the replayability and longevity.

There's a lot of software that helps you run mods, just like with FO.

I'd run FO IV on PC if only for the graphics enhancements that are bound to be released.

Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 12:28:17 PM
Quote from: Syt on June 03, 2015, 12:25:36 PM
London, Paris, Berlin, Hong Kong, Tokyo ...

Fallout: Norway.

Snow. And more snow. And the occasional elk.
Title: Re: Fallout 4
Post by: Valmy on June 03, 2015, 12:53:14 PM
Quote from: Norgy on June 03, 2015, 12:28:17 PM
Quote from: Syt on June 03, 2015, 12:25:36 PM
London, Paris, Berlin, Hong Kong, Tokyo ...

Fallout: Norway.

Snow. And more snow. And the occasional elk.


I was about to say: picture Norway reduced to a desolate wasteland...oh wait.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 12:54:32 PM
 :lol:

I should probably be offended. But it's true.
Title: Re: Fallout 4
Post by: Syt on June 03, 2015, 12:56:33 PM
Quote from: Norgy on June 03, 2015, 12:28:17 PM
Quote from: Syt on June 03, 2015, 12:25:36 PM
London, Paris, Berlin, Hong Kong, Tokyo ...

Fallout: Norway.

Snow. And more snow. And the occasional elk.

There was a German comedy skit in the 80s, a travel report about Norway, saying among other things that for every Norwegian there's 75 elks, 90 groundhogs and 100 block houses, and that the country was ruled by a social-liberal ground hog-block house coalition.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 01:08:09 PM
It wasn't completely off. Except that the right wing had a majority in groundhog/elk politics those days.

We loved to build up under the national stereotype back then too.
The mascot for the 1982 World Cup on skis in Oslo? An elk.

In my lifetime, Norway's probably experienced the quickest and most drastic increase in urbanisation and economic growth. The last one happened in throughout the 19th century.

From being a country on par with Portugal around 1945, we are now one of the richest countries in the world per capita. And one of the least friendly.
Title: Re: Fallout 4
Post by: derspiess on June 03, 2015, 01:43:54 PM
Elk is a fine meal.
Title: Re: Fallout 4
Post by: Valmy on June 03, 2015, 01:47:47 PM
Quote from: Norgy on June 03, 2015, 01:08:09 PM
From being a country on par with Portugal around 1945, we are now one of the richest countries in the world per capita. And one of the least friendly.

Eh it is not like you were any friendlier in 1945
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 01:53:07 PM
I guess the word I should have used was humble.
Title: Re: Fallout 4
Post by: derspiess on June 03, 2015, 01:55:14 PM
Quote from: Norgy on June 03, 2015, 11:53:17 AM
I don't get that. You're an affluent tech-savvy guy.

I'm not that affluent.  In any case I'm a cheapskate when it comes to PC components. 

QuoteSome games are meant for consoles, some for PC. This one is meant for PC.

I know it's heresy for you guys, but I prefer Fallout on a console to Fallout on a PC.  I prefer to sit back on the couch and play it on the big screen.  I hear the mods are awesome and whatnot but I've never seen one that really appealed to me much.

QuoteAnd it's not like you need the best hardware ever to run most games at better settings than you can on a console.

Maybe I've just had bad luck with it, then.  Buying a game and having it run like crap until I upgrade this or that is a major annoyance.
Title: Re: Fallout 4
Post by: derspiess on June 03, 2015, 01:57:38 PM
Quote from: celedhring on June 03, 2015, 11:16:17 AM
nothing distinctive on it bar the USS Constellation with rocket engines strapped on.

This was the only thing about the trailer that didn't thrill me. 
Title: Re: Fallout 4
Post by: Valmy on June 03, 2015, 02:01:19 PM
Quote from: derspiess on June 03, 2015, 01:55:14 PM
I'm not that affluent.  In any case I'm a cheapskate when it comes to PC components. 

Funny. I consider consoles way over priced and their games way overpriced. I use a PC because I am cheap.

QuoteI know it's heresy for you guys, but I prefer Fallout on a console to Fallout on a PC.  I prefer to sit back on the couch and play it on the big screen.

I would be able to sit there playing for about five minutes before my kids would be demanding it be switched to Teenage Mutant Ninja Turtles :P

But if you know it is heresy why did you voluntarily throw yourself in front of the tribunal like this?
Title: Re: Fallout 4
Post by: Barrister on June 03, 2015, 02:02:39 PM
Quote from: derspiess on June 03, 2015, 01:55:14 PM
Maybe I've just had bad luck with it, then.  Buying a game and having it run like crap until I upgrade this or that is a major annoyance.

Things have changed in the last 15 years or so.  You no longer need to keep upgrading everything every 2-3 years in order to play the most recent games.

My 7 year old rig (which was mid-high range at the time) can still play everything I throw at it with at least medium graphic settings.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 02:03:12 PM
Quote from: derspiess on June 03, 2015, 01:55:14 PM
Quote from: Norgy on June 03, 2015, 11:53:17 AM
I don't get that. You're an affluent tech-savvy guy.

I'm not that affluent.  In any case I'm a cheapskate when it comes to PC components. 

QuoteSome games are meant for consoles, some for PC. This one is meant for PC.

I know it's heresy for you guys, but I prefer Fallout on a console to Fallout on a PC.  I prefer to sit back on the couch and play it on the big screen.  I hear the mods are awesome and whatnot but I've never seen one that really appealed to me much.

QuoteAnd it's not like you need the best hardware ever to run most games at better settings than you can on a console.

Maybe I've just had bad luck with it, then.  Buying a game and having it run like crap until I upgrade this or that is a major annoyance.

If you're ever in Norway, I'll invite you for a meal and a run at some games on my rig. Which, I guess, is a bit expensive. But you'd be welcome. Just to see how different it can be. :)
Title: Re: Fallout 4
Post by: Valmy on June 03, 2015, 02:03:42 PM
Yeah and computers are dirt cheap. Consoles, on the other hand, are much more expensive than they used to be.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 02:10:38 PM
Consoles are inherently one year behind at least when it comes to hardware.
I bought an Xbox One. Mostly to have a better media center.

If you look at the recommended hardware for most new games, the specs aren't exactly very high.

When for instance "Oblivion" was released back in 2006, almost everyone had to upgrade their computers.
And for THOSE faces.

I gave my old GTX 670 and a water-cooled I7 2600k to a friend. He can run the same games as me at medium to high settings. And I have a pretty decent rig with GTX 980s in SLI.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 02:12:37 PM
Quote from: Warspite on June 03, 2015, 12:21:55 PM
Quote from: Barrister on June 03, 2015, 11:44:24 AM
Quote from: celedhring on June 03, 2015, 11:16:17 AM
Gonna say the trailer has left me a bit cold. It's still Fallout so I'm gonna get it no matter what, but the trailer has nothing distinctive on it bar the USS Constellation with rocket engines strapped on.

That can be a bit of an issue for Fallout.  The world they created is so distinctive, but it's hard to go and do much different with it now that it has been created.

I would like to see a Fallout game set outside the US. They could do a lot with that.

A lot of the continued existence and eventual flourishing of post-nuclear life in the Fallout Universe is the result of low-level FEV exposure.  I'm not sure that FEV would travel over a continent.  I think it'd be awesome to do something in the Pacific North West, though, or Mexico.  Like an NCR expedition to the north or south, dealing with the new post-apocalyptic political orders.  I think you could even get away with having pretty complex polities in Mexico because they presumably wouldn't have been hit as hard as the US or US-annexed Canada. 
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 02:15:54 PM
How about some kind of Canticle-esque Hispanic neo-Catholic semi-theocracy in Sonora fighting against the idealistic, secular, muscular Midcentury Liberalism of the New California Republic?
Title: Re: Fallout 4
Post by: Habbaku on June 03, 2015, 02:45:49 PM
Quote from: Queequeg on June 03, 2015, 02:15:54 PM
How about some kind of Canticle-esque Hispanic neo-Catholic semi-theocracy in Sonora fighting against the idealistic, secular, muscular Midcentury Liberalism of the New California Republic?

Yes, please.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 02:49:54 PM
Quote from: Queequeg on June 03, 2015, 02:15:54 PM
How about some kind of Canticle-esque Hispanic neo-Catholic semi-theocracy in Sonora fighting against the idealistic, secular, muscular Midcentury Liberalism of the New California Republic?

I think that's what the majority has been clamoring for.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 02:58:35 PM
Quote from: Norgy on June 03, 2015, 02:49:54 PM
Quote from: Queequeg on June 03, 2015, 02:15:54 PM
How about some kind of Canticle-esque Hispanic neo-Catholic semi-theocracy in Sonora fighting against the idealistic, secular, muscular Midcentury Liberalism of the New California Republic?

I think that's what the majority has been clamoring for.

I was just throwing an idea out there.

You could also have some kind of Maoist rebel remnant in Mexico that developed in to a completely different type of society from the NCR.  I really just want the setting to return to the West Coast.  I think New Vegas was a lot better in part because the defined players were a lot more interesting there than what Bethesda came up with. The Brotherhood are dicks who keep all the tech they can, the NCR represent the best of the old world but are also clinging desperately to a way of life that might have become impossible after the birds started flying, and the Raiders of the Midwest are now developing state-level organization.  TBH if I had a problem w New Vegas it was that Caesar's Legion was too transparently the bad guys.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 02:59:20 PM
Quote from: Habbaku on June 03, 2015, 02:45:49 PM
Quote from: Queequeg on June 03, 2015, 02:15:54 PM
How about some kind of Canticle-esque Hispanic neo-Catholic semi-theocracy in Sonora fighting against the idealistic, secular, muscular Midcentury Liberalism of the New California Republic?

Yes, please.
Sarcasm?
Title: Re: Fallout 4
Post by: Habbaku on June 03, 2015, 03:10:55 PM
No.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 03:18:40 PM
Yeah I just don't think Bethesda *gets* Fallout in some ways.  Fo3 didn't make a whole lot of sense in a lot of ways.  There weren't any governments other than an occasional town.  It looked like people were still living off looted prewar food which, what.  There weren't a lot of farms.  I don't know how any of DC survived, either . I mean, it's the capital of a state that was involved in a nuclear conflict that presumably saw a near-emptying of silos.  It should still be at a precambrian level in 400 years. 
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 03:29:36 PM
You do get why you are sometimes being made fun of, right?  :lol:

Don't worry, Psellus, I love your enthusiasm and rather esoteric knowledge.
In fact, I think dinner with you would probably be very interesting.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 03:32:54 PM
Fallout is something I'm very passionate about, obviously. 
Title: Re: Fallout 4
Post by: Habbaku on June 03, 2015, 03:36:03 PM
I seem to recall that Bethesda's original intent with FO3 was that it be very near in time to the war itself, which explains all the weird Chinese transmissions/zombies and the looting of food, nevermind the fact that power was still running in way too many buildings, etc.  But then they decided to just jump the time forward by 200 years without changing anything else.
Title: Re: Fallout 4
Post by: Queequeg on June 03, 2015, 03:46:05 PM
Still fucking stupif, the BoS, Enclave and Super Mutants are there.
Title: Re: Fallout 4
Post by: Habbaku on June 03, 2015, 04:00:30 PM
Yes, it very much has a lack of consistency baked into the universe.  I can accept hand-waving of a lot of stuff, but they weren't even really trying.
Title: Re: Fallout 4
Post by: Caliga on June 03, 2015, 04:01:45 PM
Quote from: Queequeg on June 03, 2015, 03:18:40 PM
Yeah I just don't think Bethesda *gets* Fallout in some ways.  Fo3 didn't make a whole lot of sense in a lot of ways.  There weren't any governments other than an occasional town.  It looked like people were still living off looted prewar food which, what.  There weren't a lot of farms.  I don't know how any of DC survived, either . I mean, it's the capital of a state that was involved in a nuclear conflict that presumably saw a near-emptying of silos.  It should still be at a precambrian level in 400 years.
I agree, which is one reason why the DC setting annoyed me.  The whole area would be a sheet of smooth glass. :)
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 04:11:12 PM
Quote from: Habbaku on June 03, 2015, 04:00:30 PM
Yes, it very much has a lack of consistency baked into the universe.  I can accept hand-waving of a lot of stuff, but they weren't even really trying.

It wasn't like they tried really hard with TES V either.
Oh, look, dragons coming back to life.

Bethesda make good games, but can't tell a story straight. Except maybe with "Dishonored".  I'd personally be more enthusiastic about a "Dishonored"-franchise game.
Title: Re: Fallout 4
Post by: Caliga on June 03, 2015, 04:14:43 PM
:yes: Bethesda is all about the game engine/graphics.
Title: Re: Fallout 4
Post by: Norgy on June 03, 2015, 04:21:17 PM
Yes, those non-profit Bethesda guys.  :lol:
Title: Re: Fallout 4
Post by: Solmyr on June 04, 2015, 01:59:53 AM
The game should be set in Detroit just before the nuclear exchange, and the main questline should be the player character trying to set off the nuclear apocalypse in order to improve the quality of life in the area.
Title: Re: Fallout 4
Post by: Syt on June 04, 2015, 02:17:10 AM
You can pre-purchase on Steam for €59.99 :lol:
Title: Re: Fallout 4
Post by: celedhring on June 04, 2015, 03:22:20 AM
Quote from: Syt on June 04, 2015, 02:17:10 AM
You can pre-purchase on Steam for €59.99 :lol:

And just hours after the trailer was unveiled I got an email from GMG offering me to pre-purchase it, too.  :D
Title: Re: Fallout 4
Post by: Syt on June 04, 2015, 03:48:30 AM
Fenway Park

(https://cdn2.vox-cdn.com/thumbor/u7Us50OBQgFzcc9rHVIahZDU-QU=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3752646/fallout_4_fenway.0.png)
Title: Re: Fallout 4
Post by: Syt on June 04, 2015, 03:51:06 AM
You know what would be a funny surprise twist? If the Brits had returned to take back New England and were at war with the locals. :P
Title: Re: Fallout 4
Post by: derspiess on June 04, 2015, 08:30:54 AM
Quote from: Valmy on June 03, 2015, 02:01:19 PM
I would be able to sit there playing for about five minutes before my kids would be demanding it be switched to Teenage Mutant Ninja Turtles :P

Yeah, well if I find any time to play games these days it's after the kids have gone to bed.  Btw my older kid is into Minecraft now.  I think he's just doing it to confuse the hell out of me.  What is the point of that game???
Title: Re: Fallout 4
Post by: Caliga on June 04, 2015, 09:24:25 AM
Quote from: Syt on June 04, 2015, 03:48:30 AM
Fenway Park

(https://cdn2.vox-cdn.com/thumbor/u7Us50OBQgFzcc9rHVIahZDU-QU=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3752646/fallout_4_fenway.0.png)
Boston... Boston never changes.
Title: Re: Fallout 4
Post by: Valmy on June 04, 2015, 09:26:31 AM
Quote from: derspiess on June 04, 2015, 08:30:54 AM
Btw my older kid is into Minecraft now.  I think he's just doing it to confuse the hell out of me.  What is the point of that game???

Yeah my eldest kid loves it to. I have no idea.
Title: Re: Fallout 4
Post by: Caliga on June 04, 2015, 09:28:37 AM
Also, I hope there are supermutant bums hanging around outside of Fenway chanting "needaticketsellintickets, needaticketsellintickets..."
Title: Re: Fallout 4
Post by: Ed Anger on June 04, 2015, 09:45:30 AM
Southies. I'll pass.
Title: Re: Fallout 4
Post by: Caliga on June 04, 2015, 09:59:59 AM
Quote from: Ed Anger on June 04, 2015, 09:45:30 AM
Southies. I'll pass.
Why?  They're funny.  I also hope they included the Chili Guy, who also hangs out in front of Fenway all the time:

"WHOSE BUYIN WHOSE SELLIN WHOSE BUYIN WHOSE SELLIN"
"COUPLEABEAHS!  NO BEAHS!  CHILI!"
"BUFFALO BILLS WON DA WORLD SERIES"
Title: Re: Fallout 4
Post by: Ed Anger on June 04, 2015, 10:02:03 AM
Quote from: Caliga on June 04, 2015, 09:59:59 AM
Quote from: Ed Anger on June 04, 2015, 09:45:30 AM
Southies. I'll pass.
Why?  They're funny.  I also hope they included the Chili Guy, who also hangs out in front of Fenway all the time:

"WHOSE BUYIN WHOSE SELLIN WHOSE BUYIN WHOSE SELLIN"
"COUPLEABEAHS!  NO BEAHS!  CHILI!"
"BUFFALO BILLS WON DA WORLD SERIES"

serious answer: no time

Non serious answer: I loathe Boston, even in nuked form
Title: Re: Fallout 4
Post by: Syt on June 15, 2015, 05:30:35 AM
More info. And release date: 10-NOV-15

http://www.rockpapershotgun.com/2015/06/15/fallout-4-release-date-announced/

QuoteNuclear winter is coming. I don't know if that wordplay worked given the Boston setting for Fallout 4 [official site] seems pretty balmy but you'll have to make your peace with it because it's the best this jetlag will produce. As for *when* it's coming, the answer is 10 November, 2015.

Fallout 4 was the big finale game at the Bethesda E3 conference, with Todd Howard revealing that the studio had been working on it properly for the past 4 years, although design started in 2009, pretty much as soon as Fallout 3 was done. At the event the company showed off a lot of artwork from the game as well as sharing more detail on some of the game's mechanics, systems and setting.

The game begins pre-nukes. There's a character creation section which involves you and your partner staring into the mirror (switching between them is the gender selection option) and giving you a bunch of features to play with. As someone who is notoriously bad at character creation I'm hoping that the way you drag the features with the cursor to resculpt them might make for fewer "OH GOD I WAS IN A HORRIFIC ACCIDENT" protagonists which I then have to explain to people watching me stream. Information given to a door-to-door Vault-Tec sales representative is how you set up your character's traits and so on.

Obviously, as well experiencing this domestic, ice-cold Nuka Cola drenched bliss, you also play in the post-apocalyptic version of the world which begins as you emerge from Vault 111 two hundred years in the future. But it's okay. Codsworth, your pre-nuke robo butler, is still sort of there AND you get a dog to whom you can issue context-sensitive demands.

Here's a fact about Codsworth – apparently Bethesda has recorded voice lines for 1,000 of the most popular names so you can hear your chosen character name as you play. Obviously this only works if you name your characters things like John and not "You Jerk" or "Bananas Coleslaw" or "Nebuchadnezzar". Or "Philippa", I suspect.

ANYWAY. At this point you're given the freedom to start exploring and doing Fallouty things. Play is first person and third person and the VATS system is back along with familiar inhabitants of the landscape like Molerats, Radscorpions and Deathclaws.

The aspect Bethesda seemed most keen to discuss at the event was the crafting system. The junk you collect as you roam will be useful for that system, yielding crucial materials – handcuffs or a globe converting to screws, for example. With these you'll be able to build and customise your things. On the weapons front there are 50 base weapons and 700 weapon mods (the bladed aluminium baseball bat caught my eye from that section of the conference). That customisability also applies to your power armour.

Then there are the settlements. Other items you craft are used to build up and furnish your own home and surrounding area. Some of that will be prettying up your house but there are also food crops and water pumps to offer sustenance, generators which you can wire up to other items to power them, terminals to govern the activity of other units and defence options like sentry turrets for protecting your settlement from raiders. You can set up bases in various locations and also set up caravans to travel between them.

These building elements were billed by Howard as being optional, by the way, although from what was said I think building up your base attracts NPCs who sell some of the best items in the game so it's probably better to try your hand at doing so.

Oh, and the Pip-Boy is back, because obviously it is. There are some in-game developments such as the ability for it to play games you might come across – I was rather ticked by a Donkey Kong-style game called Red Menace – but it'll also feed into the Collector's Edition. Y'see that will come with a model Pip-Boy into which you can insert your smartphone and use the specially created app as if it were a real Pip-Boy.

But yes, Fallout 4. 10 November.
Title: Re: Fallout 4
Post by: Monoriu on June 15, 2015, 06:22:24 AM
I prefer The Elder Scrolls, but I'll settle for this.  I'll probably use this as an excuse to convince myself to upgrade my desktop. 
Title: Re: Fallout 4
Post by: Syt on June 15, 2015, 10:19:41 AM
http://www.geek.com/games/fallout-4-gets-a-release-date-and-real-pip-boy-collectors-edition-1625217/

QuoteThe Collector's Edition comes with a real Pip-Boy for your wrist.

While a real Pip-Boy alone is cool enough, Bethesda has gone a lot further than just making a plastic collectible. This Pip-Boy is meant to house your smartphone, and on that smartphone will be a companion app (iOS and Android) recreating the in-game Pip-Boy experience. It will even have a few games to play.

:nerd: :lol:
Title: Re: Fallout 4
Post by: Caliga on June 15, 2015, 10:27:02 AM
Yeah I saw that.  The Pip-Boy itself looks retarded though.
Title: Re: Fallout 4
Post by: Valmy on June 15, 2015, 10:36:42 AM
Quote from: Caliga on June 15, 2015, 10:27:02 AM
Yeah I saw that.  The Pip-Boy itself looks retarded though.

How dare you! It looks like genuine Fallout tech and...ok I see what you mean.
Title: Re: Fallout 4
Post by: Syt on June 15, 2015, 11:25:51 AM
Pipboy gagdet aside, I'm not a big fan of tie in apps for games, but this is one that kinda makes sense.
Title: Re: Fallout 4
Post by: Caliga on June 15, 2015, 11:28:02 AM
Don't get me wrong, it's a really great idea... I'm just saying the physical design of the Pip-Boy looks stupid.  Maybe they'll clean it up before releasing it.
Title: Re: Fallout 4
Post by: Syt on June 15, 2015, 11:28:58 AM
It looks too bulky/plastic for me.
Title: Re: Fallout 4
Post by: celedhring on June 15, 2015, 11:33:01 AM
If they released a pipboy fitness app, I would probably be all over it.

Also, November 10? They have been developing this for quite a while then. Damn, I need a new computer soon.
Title: Re: Fallout 4
Post by: Valmy on June 15, 2015, 11:37:41 AM
At the rate I am going I expect to just barely be done with my Dragon Age playthrough in time for Fallout 4 to be released  :cool:
Title: Re: Fallout 4
Post by: Caliga on June 15, 2015, 11:39:02 AM
Quote from: celedhring on June 15, 2015, 11:33:01 AM
Also, November 10? They have been developing this for quite a while then. Damn, I need a new computer soon.
Since 2009 IIRC.
Title: Re: Fallout 4
Post by: jimmy olsen on June 16, 2015, 01:02:07 AM
Quote from: Valmy on June 04, 2015, 09:26:31 AM
Quote from: derspiess on June 04, 2015, 08:30:54 AM
Btw my older kid is into Minecraft now.  I think he's just doing it to confuse the hell out of me.  What is the point of that game???

Yeah my eldest kid loves it to. I have no idea.
It's like legos isn't it? A sandbox game.
Title: Re: Fallout 4
Post by: derspiess on June 17, 2015, 04:28:30 PM
Apparently PC mods will be made available on Xbox One somehow.  They didn't seem quite sure how they were gonna do it, but said it would happen.  Also I've been playing that little Fallout Shelter game on my kid's iPad.  Surprisingly addictive.
Title: Re: Fallout 4
Post by: Solmyr on June 17, 2015, 04:35:03 PM
Quote from: derspiess on June 17, 2015, 04:28:30 PM
Apparently PC mods will be made available on Xbox One somehow.  They didn't seem quite sure how they were gonna do it, but said it would happen.

Probably by making them cost money like they tried with Skyrim, and making them available for DL? I have no idea how Xbox works with downloads, though. It's likely though that many mods will still be difficult to use together due to needing compatibility patches, and for that you'd probably have to hit the Nexus and learn a bit about how modding works. I expect on Xbox it would be similar to how you have Skyrim with Steam Workshop, subscribe to too many mods and there will be conflicts.
Title: Re: Fallout 4
Post by: 11B4V on June 24, 2015, 08:20:49 PM
https://m.youtube.com/#/watch?v=EiV-t3F0i-Q

https://m.youtube.com/#/watch?v=ccNSB5FLaHA
Title: Re: Fallout 4
Post by: Razgovory on June 24, 2015, 10:32:57 PM
I have no idea what were trying to do, but it didn't work.
Title: Re: Fallout 4
Post by: 11B4V on June 24, 2015, 11:06:17 PM
Quote from: Razgovory on June 24, 2015, 10:32:57 PM
I have no idea what were trying to do, but it didn't work.

??
Title: Re: Fallout 4
Post by: Razgovory on June 25, 2015, 12:12:06 AM
The links just kick back to Youtube's default page.

Title: Re: Fallout 4
Post by: 11B4V on June 25, 2015, 12:15:12 AM
Interesting, they go to the vids...hmmm
Title: Re: Fallout 4
Post by: Razgovory on June 25, 2015, 12:27:43 AM
It's okay.  The first step is admitting you have a problem.  Besides, I've already seen the videos.  Looks like they will be fighting the British.
Title: Re: Fallout 4
Post by: Syt on June 29, 2015, 01:36:14 PM
E3 gameplay footage: https://www.youtube.com/watch?v=1t_YHgo_HN4
Title: Re: Fallout 4
Post by: Syt on June 29, 2015, 01:55:28 PM
Difficult not to get hyped - looking good so far, and the crafting/base building aspect looks cool. Let's hope this lives up to it.
Title: Re: Fallout 4
Post by: Iormlund on June 29, 2015, 03:34:06 PM
It does look good. Especially how it has many previously modded stuff built-in.
Title: Re: Fallout 4
Post by: 11B4V on June 29, 2015, 07:02:54 PM
Building your own place is neat too.
Title: Re: Fallout 4
Post by: grumbler on July 02, 2015, 02:28:50 PM
Quote from: Iormlund on June 29, 2015, 03:34:06 PM
It does look good. Especially how it has many previously modded stuff built-in.

I wish Howard would have mentioned that, and given a tip of the hat to the modders.  They deserve some recognition for the legs they have given Bethesda's games.
Title: Re: Fallout 4
Post by: Razgovory on July 04, 2015, 07:29:11 PM
It looks like Bethesda feels comfortable enough to tell their own story instead of just recycling existing Fallout stuff.  Replicants, British redcoats, British redcoats on airships.  Okay, admittedly a great deal of their new stuff is stolen from Philip K. Dick, but that's okay.  I thought it was a big disappointment that Fallout 3 didn't have a whole lot new ideas in it.  The biggest highlight was the virtual reality world set up by the crazy German scientist.  They really should have centered the game around that guy.  He was interesting and fits well within the idea of traditional fantasy genre through the lens of a post nuclear world that drove the first game.
Title: Re: Fallout 4
Post by: celedhring on July 05, 2015, 10:44:46 AM
I thought New Vegas made some good additions to the mythos, myself. But that was an Obsidian game.
Title: Re: Fallout 4
Post by: Razgovory on July 05, 2015, 10:51:07 AM
Quote from: celedhring on July 05, 2015, 10:44:46 AM
I thought New Vegas made some good additions to the mythos, myself. But that was an Obsidian game.

I agree, though it was made by some of the people who worked at Interplay and were tasked with the making of the original Fallout 3 a decade ago.  So they naturally felt at home with the setting.
Title: Re: Fallout 4
Post by: Caliga on October 24, 2015, 09:06:48 AM
So now that the release is coming closer I need to decide... do I get this for my PS4 or my PC?

PS4 pros: can play it on my TV which is hooked up to the stereo system, controller probably less clunky then KB/mouse

PC pros: probably easier to mod, with more mods available, slightly better hardware on my PC

If I get it for PC, I'll also have to break down and get a gaming headset, as my PC is in my pool room downstairs and I didn't bother to hook up my ancient speaker set to it.
Title: Re: Fallout 4
Post by: 11B4V on October 24, 2015, 02:24:55 PM
Quote from: Caliga on October 24, 2015, 09:06:48 AM
So now that the release is coming closer I need to decide... do I get this for my PS4 or my PC?

PS4 pros: can play it on my TV which is hooked up to the stereo system, controller probably less clunky then KB/mouse

PC pros: probably easier to mod, with more mods available, slightly better hardware on my PC

If I get it for PC, I'll also have to break down and get a gaming headset, as my PC is in my pool room downstairs and I didn't bother to hook up my ancient speaker set to it.

I use a PC game pad for fo3 and nv. Why use a KB and mouse.
Title: Re: Fallout 4
Post by: Razgovory on October 24, 2015, 08:07:16 PM
precision.
Title: Re: Fallout 4
Post by: 11B4V on October 25, 2015, 01:23:20 PM
Quote from: Razgovory on October 24, 2015, 08:07:16 PM
precision.

Whatever.  :rolleyes:
Title: Re: Fallout 4
Post by: Barrister on November 05, 2015, 10:37:33 PM
Trailer dropped today.  Pretty nice. :)

Definitely picking this one up.
Title: Re: Fallout 4
Post by: Josquius on November 06, 2015, 02:54:50 AM
It really does look tempting... but I really should struggle to the end of new Vegas first
Title: Re: Fallout 4
Post by: Razgovory on November 06, 2015, 10:53:16 PM
I'm not normally this petty, but good God the hair looks bad in that game.  Those women look like they're wearing plastic helmets.
Title: Re: Fallout 4
Post by: Solmyr on November 07, 2015, 10:14:02 AM
Quote from: Razgovory on November 06, 2015, 10:53:16 PM
I'm not normally this petty, but good God the hair looks bad in that game.  Those women look like they're wearing plastic helmets.

There will be a hair mod within a week.
Title: Re: Fallout 4
Post by: grumbler on November 07, 2015, 10:39:24 AM
Quote from: Solmyr on November 07, 2015, 10:14:02 AM
Quote from: Razgovory on November 06, 2015, 10:53:16 PM
I'm not normally this petty, but good God the hair looks bad in that game.  Those women look like they're wearing plastic helmets.

There will be a hair mod within a week.

Particularly as this is the same engine as Skyrim, which has numerous hair mods.  Porting those over should be trivial, even in the absence of a GECK.
Title: Re: Fallout 4
Post by: celedhring on November 07, 2015, 10:56:30 AM
They seem to have dumbed down streamlined a lot of the RPG mechanics. Skills merged with perks, dialogue wheel (which usually means less dialogue options)... Ah well, will eventually pick it up all the same after I upgrade my PC.

I'm actually not that against FPS/RPG hybrids after having so much fun with the Mass Effect games.
Title: Re: Fallout 4
Post by: Razgovory on November 07, 2015, 12:10:18 PM
Quote from: grumbler on November 07, 2015, 10:39:24 AM
Quote from: Solmyr on November 07, 2015, 10:14:02 AM
Quote from: Razgovory on November 06, 2015, 10:53:16 PM
I'm not normally this petty, but good God the hair looks bad in that game.  Those women look like they're wearing plastic helmets.

There will be a hair mod within a week.

Particularly as this is the same engine as Skyrim, which has numerous hair mods.  Porting those over should be trivial, even in the absence of a GECK.

Which begs the question why didn't the developer improve the hair.
Title: Re: Fallout 4
Post by: MadImmortalMan on November 07, 2015, 02:53:05 PM
Quote from: Razgovory on November 07, 2015, 12:10:18 PM
Which begs the question why didn't the developer improve the hair.

It's a great question. This has been happening since Morrowind at least.
Title: Re: Fallout 4
Post by: Legbiter on November 07, 2015, 08:00:17 PM
Scuttlebutt is that it's shit. Poorly made, limited compared to previous titles, rushed. :(

We'll see soon enough.
Title: Re: Fallout 4
Post by: Razgovory on November 07, 2015, 11:50:40 PM
Quote from: Legbiter on November 07, 2015, 08:00:17 PM
Scuttlebutt is that it's shit. Poorly made, limited compared to previous titles, rushed. :(

We'll see soon enough.

What's the source of the scuttlebutt?
Title: Re: Fallout 4
Post by: Legbiter on November 08, 2015, 04:48:46 AM
Just neckbeards neckbearding over leaked streams, etc Raz. What will count is what Languish thinks of it.

Eh, vanilla FO 3 even had a few good bits in it and modders made it quite good. Eventually. Fixing the game will be the game for the first couple of months.  :lol:
Title: Re: Fallout 4
Post by: Solmyr on November 08, 2015, 07:24:52 AM
I suspect I'll wait until Christmas to get this. By then, it'll be clear from reviews if it's good, some must-have mods will come out, and maybe there'll be a Christmas sale. :P
Title: Re: Fallout 4
Post by: Razgovory on November 08, 2015, 01:42:19 PM
Quote from: Legbiter on November 08, 2015, 04:48:46 AM
Just neckbeards neckbearding over leaked streams, etc Raz. What will count is what Languish thinks of it.

Eh, vanilla FO 3 even had a few good bits in it and modders made it quite good. Eventually. Fixing the game will be the game for the first couple of months.  :lol:

Someone broke the review embargo and produced a review.  Seems to be the same as most Bethesda games.
Title: Re: Fallout 4
Post by: Jaron on November 08, 2015, 03:04:45 PM
I already preordered and got the season pass. I am not expecting the game to be perfect on day 1 and I expect it will be a very fun experience as every other Fallout game were (except Tactics and all the ones I didn't play on the console).
Title: Re: Fallout 4
Post by: MadImmortalMan on November 08, 2015, 09:32:11 PM
I expect it doesn't really matter. There will be five years of youtube channel profitability just for the mods alone. Even if the game sucks, mods.
Title: Re: Fallout 4
Post by: Caliga on November 09, 2015, 09:29:41 AM
The reviews are coming out now.  Most reviewers are jizzing over it in general, but bitching about bugs and performance.

In other words, it's pretty much the same as every other Bethsoft release. :lol:
Title: Re: Fallout 4
Post by: Syt on November 09, 2015, 10:30:13 AM
http://www.geek.com/games/a-budget-gaming-pc-plays-fallout-4-better-than-consoles-1638999/

QuoteToday is Fallout 4 launch day, and just as important as how good the game is, is how well it performs on the different platforms. That's because Bethesda is renowned for creating massive, open world games that can put a strain on hardware. Fallout 4 is no exception. What's not surprising is that you'll get the best visuals and frame rates on a PC, what is surprising is this remains true even on a budget gaming rig.

As usual, Digital Foundry was quick to get Fallout 4 hooked up to its testing hardware and see how it performs. From past releases across all Bethesda's games, it's fair to expect a certain number of performance-limiting bugs on release day, and Fallout 4 is living up to that expectation.

The game is capped at 30fps on consoles, but both the PS4 and Xbox One dip down to near 20fps regularly. The PS4 is the better console version right now, with the biggest issue on Xbox One being regular stutters that can last up to a second even when doing very basic actions like changing weapons. Both versions are easily playable, though, and a patch (or three) will surely sort out the performance soon enough.

Where the surprise comes in is Digital Foundry's use of a budget PC to play the game. The spec includes a Core i3 4130 CPU, GTX 750 Ti graphics card, 8GB DDR3 RAM, and no overclocking. Using the High preset the game easily hits 40fps while being the equivalent graphically to the consoles running at 1080p.

When you consider Bethesda's minimum spec for the game is a Core i5 2300, GTX 550 Ti, and 8GB RAM, this budget PC does very well. If you've not got a new machine, you're still going to be able to enjoy Fallout 4 without opting to pick up the (sub 30fps) console version.

As with all new releases, if you aren't desperate to play the game during launch week then waiting will present you with a better experience across all platforms. Graphical performance will improve, bugs will be fixed, and there's much less chance of you encountering a game-breaking issue. However, if you must play it right now, the PC version looks to be the one to go for.
Title: Re: Fallout 4
Post by: Legbiter on November 09, 2015, 11:10:14 AM
QuoteAs with all new releases, if you aren't desperate to play the game during launch week then waiting will present you with a better experience across all platforms. Graphical performance will improve, bugs will be fixed, and there's much less chance of you encountering a game-breaking issue. However, if you must play it right now, the PC version looks to be the one to go for.


(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fcdn.niketalk.com%2Fb%2Fb5%2Fb5317aaa_wait.jpeg&hash=2877576d195eb478c145c9981b54622b77030ff7)
Title: Re: Fallout 4
Post by: Razgovory on November 09, 2015, 04:38:40 PM
Ugh.  I hate the waiting game.  Let's play hungry, hungry hippos instead.
Title: Re: Fallout 4
Post by: Solmyr on November 09, 2015, 06:11:55 PM
Just became available in Finland. I was weak and bought it. :( Installing now.
Title: Re: Fallout 4
Post by: Razgovory on November 09, 2015, 07:22:49 PM
You Finnish bastard!  I'll kill you!
Title: Re: Fallout 4
Post by: Razgovory on November 09, 2015, 07:23:13 PM
Wait, your Russian right?  Nevermind.
Title: Re: Fallout 4
Post by: Caliga on November 09, 2015, 09:31:46 PM
Preloading now. :cool:
Title: Re: Fallout 4
Post by: Jaron on November 10, 2015, 12:00:39 PM
I played a couple of hours last night. I find it very enjoyable so far.

I did have one severe crash that required me to restart my pc and a few graphic glitches here and there but it smoothed out considerably after I updated my graphics drivers. All in all, I haven't noticed any bugs other than that and my gameplay has been smooth and enjoyable.
Title: Re: Fallout 4
Post by: The Brain on November 10, 2015, 12:41:02 PM
What's the best BDSM mods?
Title: Re: Fallout 4
Post by: Jaron on November 10, 2015, 12:49:01 PM
Ask grumbler
Title: Re: Fallout 4
Post by: 11B4V on November 10, 2015, 03:08:20 PM
Downloading now. Got the xbox1 version coming today too.
Title: Re: Fallout 4
Post by: katmai on November 10, 2015, 03:46:09 PM
As on the road on macbook pro only, no fallout for me. :P
Title: Re: Fallout 4
Post by: Caliga on November 10, 2015, 04:36:03 PM
I'm home sick today (no, really  :P ) and have been playing it off and on between doing work stuff.  No crashes or obvious issues of any kind so far.
Title: Re: Fallout 4
Post by: crazy canuck on November 10, 2015, 04:39:47 PM
Quote from: Caliga on November 10, 2015, 04:36:03 PM
I'm home sick today (no, really  :P ) and have been playing it off and on between doing work stuff.  No crashes or obvious issues of any kind so far.

Fallout home remedy for what ails you.  Get lots of rest. :)
Title: Re: Fallout 4
Post by: grumbler on November 10, 2015, 05:46:52 PM
Only 30 mods on the Nexus so far.
Title: Re: Fallout 4
Post by: Caliga on November 10, 2015, 07:02:14 PM
Quote from: grumbler on November 10, 2015, 05:46:52 PM
Only 30 mods on the Nexus so far.
:hmm: I just opened NMM and I don't see Fallout 4 in the list of possible games when I scan for installed games.
Title: Re: Fallout 4
Post by: 11B4V on November 10, 2015, 09:01:16 PM
Quote from: grumbler on November 10, 2015, 05:46:52 PM
Only 30 mods on the Nexus so far.

Hopefully something will pop on the scale of AQFH.
Title: Re: Fallout 4
Post by: grumbler on November 10, 2015, 09:20:31 PM
Quote from: Caliga on November 10, 2015, 07:02:14 PM
Quote from: grumbler on November 10, 2015, 05:46:52 PM
Only 30 mods on the Nexus so far.
:hmm: I just opened NMM and I don't see Fallout 4 in the list of possible games when I scan for installed games.

The mods are all manual download right now.  Use MO for the game anyway; it is superior in every way to NMM, and only the pain of transitioning should keep you from using it for all supported games.  Since you don't have any mods for FO4 yet, get MO (when the FO4-supporting version comes out) and use that from day 1.
Title: Re: Fallout 4
Post by: grumbler on November 10, 2015, 09:21:22 PM
Quote from: 11B4V on November 10, 2015, 09:01:16 PM
Quote from: grumbler on November 10, 2015, 05:46:52 PM
Only 30 mods on the Nexus so far.

Hopefully something will pop on the scale of AQFH.

:w00t:

But not this week.  :(
Title: Re: Fallout 4
Post by: Razgovory on November 10, 2015, 09:44:20 PM
The movement "feels" weird, sorta like the original call of duty.  Game does suffer from some severe consolitis.  I'm not sure if I like it yet.  Also the Boston accent is annoying.
Title: Re: Fallout 4
Post by: Caliga on November 10, 2015, 09:48:58 PM
Quote from: grumbler on November 10, 2015, 09:20:31 PM
The mods are all manual download right now.  Use MO for the game anyway; it is superior in every way to NMM, and only the pain of transitioning should keep you from using it for all supported games.  Since you don't have any mods for FO4 yet, get MO (when the FO4-supporting version comes out) and use that from day 1.
Thanks for the advice man. :)
Title: Re: Fallout 4
Post by: Caliga on November 10, 2015, 09:49:25 PM
Quote from: Razgovory on November 10, 2015, 09:44:20 PM
The movement "feels" weird, sorta like the original call of duty.  Game does suffer from some severe consolitis.  I'm not sure if I like it yet.  Also the Boston accent is annoying.
Mama Murphy's accent is totally authentic.  Some of the Raider accents, not so much.
Title: Re: Fallout 4
Post by: Razgovory on November 10, 2015, 10:06:48 PM
Also having a wind-up laser gun feels like Futurama.

https://www.youtube.com/watch?v=9tNJeS6O6ds
Title: Re: Fallout 4
Post by: Syt on November 11, 2015, 09:27:35 AM
Has anyone tried the smart phone Pipboy app?
Title: Re: Fallout 4
Post by: Caliga on November 11, 2015, 10:21:45 AM
Quote from: Syt on November 11, 2015, 09:27:35 AM
Has anyone tried the smart phone Pipboy app?
I have.  It works, and it's kind of neat to click on your phone to inject a stimpak and then see your character do it in the game, but I doubt I will really use it all that much.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 11, 2015, 12:09:14 PM
Oh cool, I forgot about that.  Seems like a perfect job for one of my old phones I have laying around. 
Title: Re: Fallout 4
Post by: grumbler on November 11, 2015, 07:41:59 PM
Got it last night (delivered about 7PM) and, when loaded, promptly started to download a 25 GB patch.  :(  Of course, the servers were getting hammered, and so the download took 20 hours.

However, I've had a chance to play a bit of it, and so far it's... decent.  The skeletons don't work quite right, so the PC is skating (like in Skyrim before mods).  The curser is offset, like every Bethesda game before it is modded, and that's irritating.  The PC crashes into a lot of things because the player iew isn't the PC view.  Changing the VATS button from V to Q seems like a pointless irritant.  Textures are just okay - I'm surprised that they didn't go for textures like in the Skyrim texture update right off the bat, but suspect consoles.

The stories seem good, the dialogue system is less glitchy and seems to have a lot more subtlety, and the extensive weapons modding are all attractive.  Bethsoft took the Real Time Settler mods and incorporated them pretty brilliantly, at least so far as I can tell.  Overall, just the lack of precision in the controls is a real drawback.  I'm enjoying it.  8/10
Title: Re: Fallout 4
Post by: Razgovory on November 11, 2015, 07:58:39 PM
Yeah changing the VATS key cause me a some problems to begin with.
Title: Re: Fallout 4
Post by: 11B4V on November 11, 2015, 11:18:57 PM
Quote from: Razgovory on November 11, 2015, 07:58:39 PM
Yeah changing the VATS key cause me a some problems to begin with.

Yes, same here.
Title: Re: Fallout 4
Post by: Jaron on November 12, 2015, 02:49:36 AM
Me too. I wondered if VATS was somehow tied to power armor or some kind of perk. Then I checked the key bindings and saw VATS was now Q. Only way I can shoot the laser musket with any accuracy. ;)
Title: Re: Fallout 4
Post by: Razgovory on November 12, 2015, 03:34:03 AM
I restarted on a survival mode, but it's not like the survival mode for New Vegas.  I'm not sure if I care for the weird base building aspect to the game.  I came here to explore the wasteland, not play house.
Title: Re: Fallout 4
Post by: Razgovory on November 12, 2015, 12:10:51 PM
Meh, survival mode is annoying.
Title: Re: Fallout 4
Post by: 11B4V on November 12, 2015, 05:15:51 PM
Quote from: Razgovory on November 12, 2015, 12:10:51 PM
Meh, survival mode is annoying.

Wish they would have leaned towards something like the WE mod.
Title: Re: Fallout 4
Post by: Syt on November 13, 2015, 06:19:08 AM
People recreating people in F4:

http://kotaku.com/the-best-character-recreations-in-fallout-4-1742087916?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--md520e9M--%2F1516877548887826097.jpg&hash=8088f3909855597c6cac5e431ee58604e121fe2b)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--BvyyqusG--%2F1516877549376454833.jpg&hash=8be6eb337f6b38c743dcaef9a852c168831d5d6c)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--VoEwAR7y--%2Fc_scale%2Cfl_progressive%2Cq_80%2Cw_800%2F1516877549848010161.jpg&hash=830c20954abd679d4fcc25b71e2f9df6c840124a)
Title: Re: Fallout 4
Post by: Caliga on November 13, 2015, 06:42:44 AM
Heh.  I made my character look like me.  I did a pretty good job too.
Title: Re: Fallout 4
Post by: Caliga on November 13, 2015, 10:33:17 AM
Still not a single crash. :)

I'm on PTO today and I have some errands to run but I can't stop playing. :Embarrass:
Title: Re: Fallout 4
Post by: HVC on November 13, 2015, 10:41:30 AM
How's the settlement part? I can't decide if it would be cool or annoying
Title: Re: Fallout 4
Post by: 11B4V on November 13, 2015, 11:43:08 AM
Quote from: HVC on November 13, 2015, 10:41:30 AM
How's the settlement part? I can't decide if it would be cool or annoying

It's a nice diversion. Not anything telling you what and how to do it. I used youtube.
Title: Re: Fallout 4
Post by: Caliga on November 13, 2015, 11:49:11 AM
I like it.  Have built stuff at two different settlements so far.

One thing I'm wondering though is if all the junk you store in one settlement's workbench is available in all of the others?  I stashed a ton of crap at one settlement, and later I opened a workbench at another and it had a massive amount of stuff in it.  It would be nice if it worked like that, even if it is unrealistic.
Title: Re: Fallout 4
Post by: katmai on November 13, 2015, 11:51:04 AM
So now that I'm back home, is it worth picking up now or ?
Title: Re: Fallout 4
Post by: Caliga on November 13, 2015, 11:52:46 AM
Quote from: katmai on November 13, 2015, 11:51:04 AM
So now that I'm back home, is it worth picking up now or ?
I'd say so.  I was originally going to hold off but since I've been sick half the week anyway, I figured why not just give it a shot now.

Shockingly, for a Bethesda release it seems largely bug-free.  I can't believe it. :huh:
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 13, 2015, 12:27:11 PM
Quote from: Caliga on November 13, 2015, 11:49:11 AM
I like it.  Have built stuff at two different settlements so far.

One thing I'm wondering though is if all the junk you store in one settlement's workbench is available in all of the others?  I stashed a ton of crap at one settlement, and later I opened a workbench at another and it had a massive amount of stuff in it.  It would be nice if it worked like that, even if it is unrealistic.

You have to set up supply lines, and then apparently your supplies and such will be shared. I haven't had a settler make it yet though, so I can't guarantee it works.  Going to have to escort one, I guess.

I noticed the work bench at my second settlement was reasonably well stocked.
Title: Re: Fallout 4
Post by: katmai on November 13, 2015, 12:27:54 PM
Thanks Cal
Title: Re: Fallout 4
Post by: Solmyr on November 13, 2015, 05:39:46 PM
Quote from: Caliga on November 13, 2015, 11:49:11 AM
I like it.  Have built stuff at two different settlements so far.

One thing I'm wondering though is if all the junk you store in one settlement's workbench is available in all of the others?  I stashed a ton of crap at one settlement, and later I opened a workbench at another and it had a massive amount of stuff in it.  It would be nice if it worked like that, even if it is unrealistic.

It can work like that, but first you need to take Local Leader perk (Charisma 6) and use a settler to establish a supply route between two settlements. Then they will have shared inventory.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 13, 2015, 11:50:44 PM
I'm using my old-ass Galaxy Tab 2 10.1" as my Pip Boy and it works pretty great, aside from the Local Map.  That is apparently screwed up unless you play at 720p, which I don't.  Global map is good, and inventory works fine, so I just use the global map outside and put it on the Aid section when I'm inside somewhere.   :)

The Pip Boy color is also your flashlight color, so if you don't want the light to be green, change your Pip Boy background (it also changes it on the app). 
Title: Re: Fallout 4
Post by: Syt on November 14, 2015, 03:53:07 AM
http://www.pcgamer.com/fallout-4-mod-adds-david-ortiz-as-a-wasteland-warrior-mlb-gets-mad/?utm_content=bufferb097b&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

QuoteFallout 4 has only been out for a few days, but there's already a lot of really cool stuff happening on the mod scene. One of the coolest has to be the "Boston Red Sox Uniforms" mod, which lets you jump into the game as famed Red Sox slugger David Ortiz. I don't know if it's entirely in keeping with the post-apocalyptic theme, but this video of Big Papi teeing off on a bunch of raiders is easily the best thing I've seen today. Sadly, the suits at Major League Baseball don't share that sentiment.

"The use of these marks is an infringement of our rights," an MLB rep told the Boston Globe. "We plan to enforce those rights."

The maker of the mod, Richie Branson, said he was surprised by the reaction, because plenty of other Sox touchstones, including Fenway Park and the Green Monster, are in the game. He's also not making any money on it. "I'm putting a free Red Sox graphic into a game that already insinuates the Red Sox are in the game, at Fenway Park," he said.

For now, the mod remains available on the Nexus, and Branson seemed cautiously hopeful that MLB would ultimately let it slide. "It would be in bad taste for them [to force its removal]," he said. "We know Ortiz is not a zombie-killing, post-apocalyptic warrior. And that's what makes it funny." But if MLB tells him to take it down, he will. "I'm not rich enough to even think about taking it to court."

In other words, grab it while you can.

While they're at it, they should also go after all the fan made graphics mods for baseball sims. :P
Title: Re: Fallout 4
Post by: Syt on November 14, 2015, 06:06:06 AM
And apparently PornHub reports they lost 10% traffic when Fallout 4 launched, or ca. 6 million users. :lol:
Title: Re: Fallout 4
Post by: The Brain on November 14, 2015, 06:47:42 AM
Is this worth getting at this point?
Title: Re: Fallout 4
Post by: Caliga on November 14, 2015, 08:30:12 AM
IMO yes.
Title: Re: Fallout 4
Post by: Jaron on November 15, 2015, 03:09:19 PM
Yes.

I find the game really hard though. Maybe I'm playing it wrong, but it seems like everywhere I go raiders kick my ass.  :homestar:
Title: Re: Fallout 4
Post by: Syt on November 15, 2015, 04:23:48 PM
I'm 8 hours in. I haven't made it past Concord yet and only just discovered the nearby farm.

I've spent half my time cleaning up my starter settlement and building myself a home.  :blush:
Title: Re: Fallout 4
Post by: 11B4V on November 15, 2015, 05:17:06 PM
Quote from: Syt on November 15, 2015, 04:23:48 PM
I'm 8 hours in. I haven't made it past Concord yet and only just discovered the nearby farm.

I've spent half my time cleaning up my starter settlement and building myself a home.  :blush:

I have been half and half. Concentrating on other settlements too, while knocking out some quests.

Overall I like it. Everything is useful, something I thought fo3 and nv was lacking. The armor and weapons mods are fantastic.

They should have had something like the Wanderers Edition for its overall customization. No genuine hardcore mode. A huge minus IMO.

Perk system is just ok.

Sprint ability. About time it was included Bethesda. Hauled ass several times in open country encounters.

Quests/missions are again just OK so far. Nothing earth shattering..

So far I give it a 75/100. It's key will be the mod community.

Title: Re: Fallout 4
Post by: 11B4V on November 15, 2015, 05:29:35 PM
Quote from: Jaron on November 15, 2015, 03:09:19 PM
Yes.

I find the game really hard though. Maybe I'm playing it wrong, but it seems like everywhere I go raiders kick my ass.  :homestar:

For fo4, I followed the same tactics I did in fo3/nv. Sneak everywhere, be patient, know when to haul ass.

Put points in to sneak, points into surprise attacks, get a long range weapon, use mine ambushes, and grenades.

Took me two hours to clear a raider heavy quarry a couple nights ago in survival mode.
Title: Re: Fallout 4
Post by: Caliga on November 15, 2015, 06:36:05 PM
Had my first CTD just now inside Fenway PaHHHHk.  Actually it was a crash to reboot, not desktop. :yuk:
Title: Re: Fallout 4
Post by: grumbler on November 15, 2015, 09:31:03 PM
This game isn't "grabbing" me the way FONV did.  The story is too disjointed and even quest lines like the Minuteman one are somewhat anemic due to the tiny sizes of the groups you are dealing with (four people in the starting settlement, three in the first one you "rescue").  It strains credulity that 20 raiders are going halfway across the northern map area to steal food from three farmers.  Even FO3 had better-sized settlements.

And has anyone felt that Dogmeat is more of an asset than a liability?  In my game, his main role has been to start fights I don't want, and to foul the range when I do get into a fight.

The game is fun enough from a mechanics standpoint, but the aesthetics aren't very immersive.
Title: Re: Fallout 4
Post by: Jaron on November 15, 2015, 09:45:47 PM
It doesn't make sense if the raiders were only going to that one settlement. They are robbing people along the way and have sort of a paper route of settlements they visit.

What doesn't make sense is why you run into random stores without a settlement in the middle of nowhere. Who are they selling to? Who is resupplying them? And how are raiders not hitting a store, especially ones run by a single person? You'll attack a farm for what supplies they may have but you leave a stocked store alone?

Yeah, Dogmeat is always in my way. Or he'll stand still and get machine gunned. I'll tell him to move but then he'll just go back into the line of fire.

Also, why does every building in Fallout have to look like crap? Are we to believe even in civilized areas they can't do better than tying pieces of scrap together to make a nice looking structure? And do the insides always have to have trash all over the floor and broken computers?
Title: Re: Fallout 4
Post by: 11B4V on November 15, 2015, 09:58:38 PM
Quote from: grumbler on November 15, 2015, 09:31:03 PM
This game isn't "grabbing" me the way FONV did.  The story is too disjointed and even quest lines like the Minuteman one are somewhat anemic due to the tiny sizes of the groups you are dealing with (four people in the starting settlement, three in the first one you "rescue").  It strains credulity that 20 raiders are going halfway across the northern map area to steal food from three farmers.  Even FO3 had better-sized settlements.

And has anyone felt that Dogmeat is more of an asset than a liability?  In my game, his main role has been to start fights I don't want, and to foul the range when I do get into a fight.

The game is fun enough from a mechanics standpoint, but the aesthetics aren't very immersive.

I found I had to really control dogeat. Go here. Stay and so forth. He is good in a chance encounter to distract the enemy. I don't take him into a fight or attack I initiate that I want to control. I play the sneak assassin type skulking around. Ill skulk around and recon for a good vantage point. I will normally have doormat stay in a safe area prior to starting my shenanigans on a target. I have a soft spot for dogs so l like dogmeat.

So far Boone has been the only companion out of fo3, nv, and fo4 that suits may play style.

Your last sentence sums it for me. I hate to say it again, but AQFH I think ruined me. The original game setting in fo3 became a side note or just a cover for lack of words.
Title: Re: Fallout 4
Post by: Syt on November 16, 2015, 03:38:18 AM
I like the setting so far. FONV was Wild West inspired, this now by the Revolutionary period. I've heard many complaints about how messed up the controls for building settlements are - I find them not great but serviceable. It took me about 15 minutes to figure out the ins and outs of placing stuff, but since then it's easy .... except placing fences around the settlement. Unlike walls they don't "link" up, and their models seem to have weird overlap so that I can only place them either by leaving small gaps between the pieces or by overlapping pieces.

I've started using walls that auto-connect instead.  :blush:
Title: Re: Fallout 4
Post by: Caliga on November 16, 2015, 10:24:37 AM
Quote from: Jaron on November 15, 2015, 09:45:47 PM
It doesn't make sense if the raiders were only going to that one settlement. They are robbing people along the way and have sort of a paper route of settlements they visit.

What doesn't make sense is why you run into random stores without a settlement in the middle of nowhere. Who are they selling to? Who is resupplying them? And how are raiders not hitting a store, especially ones run by a single person? You'll attack a farm for what supplies they may have but you leave a stocked store alone?

Yeah, Dogmeat is always in my way. Or he'll stand still and get machine gunned. I'll tell him to move but then he'll just go back into the line of fire.

Also, why does every building in Fallout have to look like crap? Are we to believe even in civilized areas they can't do better than tying pieces of scrap together to make a nice looking structure? And do the insides always have to have trash all over the floor and broken computers?
:hmm:

None of the Fallout games are really 'realistic' IMO and I don't think they're even trying for realism.  I mean, there are giant mutated crab-men running around and shit.

I still have never beaten 'The Last Of Us' but from what I've seen of it so far, now that's a post-apocalyptic game that is actually trying to be realistic.  Fallout is more trying to be darkly humorous I think.
Title: Re: Fallout 4
Post by: celedhring on November 16, 2015, 10:45:44 AM
My biggest gripe with Bethesda-era fallouts is that it's been 200 years since the apocalypse, and it seems it was yesterday. In the old fallouts there was a sense of rebuilding going on between 1 and 2, but in Fallout 3 people are back into living in the middle of rubble.
Title: Re: Fallout 4
Post by: Syt on November 16, 2015, 10:48:04 AM
FO3 was supposed to be 20 years after the war, but they wanted the Brotherhood in, so they added a 0. It appears they've just stuck with it now.
Title: Re: Fallout 4
Post by: Caliga on November 16, 2015, 11:03:27 AM
Bethsoft is all about game mechanics and stuff in their games.  They either don't care about immersive storylines at all, or do care and just have no talent to pull it off.  But we all knew this going into FO4, of course.  I will say from what I've seen of FO4 so far, it does seem like it's at least a marginal improvement over FO3 in that regard, but still inferior to NV.

I mean, from like a cinematic storytelling standpoint, the Mass Effect series totally blows FO out of the water... but a lot of people don't like how much less open those games are.  I prefer Mass Effect to FO because I just don't care about their constraints... I simply don't have time to play through every single little thing in the more open-world games like the Fallout and Elder Scrolls series.
Title: Re: Fallout 4
Post by: celedhring on November 16, 2015, 11:09:24 AM
Bethesda games are vast oceans that are only 5 cm deep. I have played most of them, mind, I'm guilty as charged.

I find interesting that the game that actually furthers the Fallout narrative (New Vegas) was not done by Bethesda. I hope they hire Obsidian again for another west coast game.
Title: Re: Fallout 4
Post by: Caliga on November 16, 2015, 11:11:42 AM
Quote from: celedhring on November 16, 2015, 11:09:24 AM
Bethesda games are vast oceans that are only 5 cm deep. I have played most of them, mind, I'm guilty as charged.

I find interesting that the game that actually furthers the Fallout narrative (New Vegas) was not done by Bethesda. I hope they hire Obsidian again for another west coast game.
I hope they let Obsidian do another one too, but wouldn't mind a totally different setting.  What happened to the ROTW when the nuclear war went down?
Title: Re: Fallout 4
Post by: grumbler on November 16, 2015, 12:39:59 PM
Quote from: celedhring on November 16, 2015, 11:09:24 AM
Bethesda games are vast oceans that are only 5 cm deep. I have played most of them, mind, I'm guilty as charged.

For Bethesda's fallout games, this is true.  It has become increasingly true of their Elder Scrolls games, as well, as they shift the target audience to console gamers (who seems to trend younger and less dedicated to story than appearance).  Morrowind was both deep and immersive.  I prefer the vast oceans because I am interested in the strings more than the stories.  I found that the ME and DA type games were mostly about trying to figure out where the rails were by trying and failing to do things until one stumbled on the "right way" to do it.

I guess I am more interested in multiple plays than I am in the depth of any one playthrough.

QuoteI find interesting that the game that actually furthers the Fallout narrative (New Vegas) was not done by Bethesda. I hope they hire Obsidian again for another west coast game.

I don't find this either surprising or even interesting, given that the Obsidian folks working on FONV were some of the ones who invented the fallout universe.  I also hope for another Obsidian fallout game, but I fear that the Obsidian folks were too pissed at themselves for signing the first contract with Bethesda to sign another.
Title: Re: Fallout 4
Post by: Valmy on November 16, 2015, 12:42:59 PM
Nah the rails in a Bioware game are blatantly obvious. You never have to try and fail until you stumble across them.
Title: Re: Fallout 4
Post by: celedhring on November 16, 2015, 12:44:28 PM
I found it interesting because it seems that Bethesda is mostly interested in doing their own isolated FO narrative up in the NE, and not meddle with the established Fallout continuity in the California area.
Title: Re: Fallout 4
Post by: The Brain on November 16, 2015, 02:52:45 PM
So FO4 is more FO3 than NV? :(

Gamewise, I mean.
Title: Re: Fallout 4
Post by: Warspite on November 16, 2015, 02:56:11 PM
I bought FO4 on the weekend, and have found the quests so far to basically be "Go to [...] and kill everyone". Is there any more depth to it than this? I miss the way you could try to talk your way through large parts of FO1 and 2.
Title: Re: Fallout 4
Post by: Syt on November 16, 2015, 03:01:50 PM
Quote from: Warspite on November 16, 2015, 02:56:11 PM
I bought FO4 on the weekend, and have found the quests so far to basically be "Go to [...] and kill everyone". Is there any more depth to it than this? I miss the way you could try to talk your way through large parts of FO1 and 2.

It's a complaint I've seen in some reviews. I recall that FO3 had multiple ways of solving quests, with possibilities to side with different groups. Not far into FO4 yet, so no idea if it'll be more flexible later on.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 16, 2015, 03:28:45 PM
I'm starting to come across some retrieval quests where you don't necessarily have to kill everything if you don't want to (I do anyway just because).  You just need to get the thing and return it. 
Title: Re: Fallout 4
Post by: Ed Anger on November 16, 2015, 09:23:56 PM
Quote from: Caliga on November 15, 2015, 06:36:05 PM
Had my first CTD just now inside Fenway PaHHHHk.  Actually it was a crash to reboot, not desktop. :yuk:

WICKED PISSAH
Title: Re: Fallout 4
Post by: grumbler on November 17, 2015, 07:02:49 AM
Quote from: Warspite on November 16, 2015, 02:56:11 PM
I bought FO4 on the weekend, and have found the quests so far to basically be "Go to [...] and kill everyone". Is there any more depth to it than this? I miss the way you could try to talk your way through large parts of FO1 and 2.

All of the Bethesda fallouts have been more shooty than talky, though FONV had a fair number of quests that were more talky than shooty, because Obsidian.

Early quests on the Minuteman quest line are almost exclusively shooty, but that's to be expected of such a quest line.  I'm hoping that later, when the PC has built up more ability and maybe the MM have a better reputation, there will be some "convince these people to join us' rather than "go do what they say so they will join us."  It makes sense that talking doesn't do much early on, when the MM have such a poor rep.
Title: Re: Fallout 4
Post by: Razgovory on November 17, 2015, 01:21:33 PM
I've kinda warmed to the new leveling system.  It makes more sense the one from Fallout 3.  Game is still buggy though.  I had a quest in a flooded quarry, but a real difficult time doing it because "near graphics" had not swapped with the "distant graphics" and I kept walking through the ground.
Title: Re: Fallout 4
Post by: Baron von Schtinkenbutt on November 17, 2015, 01:53:28 PM
Quote from: Valmy on November 16, 2015, 12:42:59 PM
Nah the rails in a Bioware game are blatantly obvious. You never have to try and fail until you stumble across them.

I think the only RPG I have seen with more blatantly obvious rails than a Bioware game was Final Fantasy XIII.
Title: Re: Fallout 4
Post by: FunkMonk on November 17, 2015, 03:05:16 PM
I'm having a great time with the game so far. It does feel a little like Fallout 3.5, rather than the complete revolution they made to the series with Fallout 3, but it is still a fine game. Bethesda's patching and the modding community should turn this thing into something great, too.

It does feel a lot more shooty than the previous two games, but that doesn't bother me because the shooting feels a lot better for me than in 3 or NV. Also, I feel like the main quest is more on the rails than previous games in the series. I've had the most fun just wandering around and exploring new locations. The settlement mechanic is cool too, but it feels like a tacked on addition that wasn't fully fleshed out in time for release.

Overall I like it a lot and will be playing this over Witcher 3 for the foreseeable future.
Title: Re: Fallout 4
Post by: Razgovory on November 17, 2015, 03:24:14 PM
Yeah, I haven't done much of the main quest.  I just like wandering around abandoned homes looking for screws and duct tape.
Title: Re: Fallout 4
Post by: Valmy on November 17, 2015, 03:25:28 PM
Quote from: Baron von Schtinkenbutt on November 17, 2015, 01:53:28 PM
Quote from: Valmy on November 16, 2015, 12:42:59 PM
Nah the rails in a Bioware game are blatantly obvious. You never have to try and fail until you stumble across them.

I think the only RPG I have seen with more blatantly obvious rails than a Bioware game was Final Fantasy XIII.

At least you get to feel like you are making important decisions. Decisions that usually end up not mattering but it does give you a warm and fuzzy feeling.
Title: Re: Fallout 4
Post by: Caliga on November 17, 2015, 07:29:58 PM
Quote from: FunkMonk on November 17, 2015, 03:05:16 PM
I'm having a great time with the game so far. It does feel a little like Fallout 3.5, rather than the complete revolution they made to the series with Fallout 3, but it is still a fine game. Bethesda's patching and the modding community should turn this thing into something great, too.

It does feel a lot more shooty than the previous two games, but that doesn't bother me because the shooting feels a lot better for me than in 3 or NV. Also, I feel like the main quest is more on the rails than previous games in the series. I've had the most fun just wandering around and exploring new locations. The settlement mechanic is cool too, but it feels like a tacked on addition that wasn't fully fleshed out in time for release.

Overall I like it a lot and will be playing this over Witcher 3 for the foreseeable future.
Yeah, the shooting is a lot better IMO.  So much so that I almost never use VATS in this game.
Title: Re: Fallout 4
Post by: grumbler on November 17, 2015, 09:37:47 PM
Quote from: Caliga on November 17, 2015, 07:29:58 PM
Yeah, the shooting is a lot better IMO.  So much so that I almost never use VATS in this game.

NPC tactics are a lot better in this game.  Enemies use cover and movement pretty well, and even do cover fire for each other.
Title: Re: Fallout 4
Post by: Razgovory on November 17, 2015, 10:16:59 PM
Dogmeat on the other hand is not very helpful.  He keeps falling off buildings or through bridges.  He also doesn't get the concept of, "This is a bad place, ghouls are coming out of the woodwork", or "we should avoid that bear".
Title: Re: Fallout 4
Post by: grumbler on November 18, 2015, 08:31:30 PM
Now that I've played more than a few hours, the game is starting to grow on me.  I like the tactical aspects of the game a lot, and, now that I've started to figure out how to fight specific enemies, combat is more rewarding.  I've even offed a couple of legendary NPCs and their loot drops make it worth the hassle.

Still can't win against deathclaws and sentry bots, but I'll figure them out eventually.

BTW, the robots are so much better looking in this game.  I like these designs a lot.  The cars, too, are well-done.  Lots of variety and the different designs make sense if you encounter fairly-intact versions of each one.
Title: Re: Fallout 4
Post by: Caliga on November 18, 2015, 08:34:52 PM
Quote from: grumbler on November 17, 2015, 09:37:47 PM
NPC tactics are a lot better in this game.  Enemies use cover and movement pretty well, and even do cover fire for each other.
Yeah, I was in a fairly lengthy gun battle with a raider in the Corvega plant who was using cover very effectively.  It was impressive and very fun.
Title: Re: Fallout 4
Post by: 11B4V on November 18, 2015, 08:40:45 PM
Quote from: grumbler on November 18, 2015, 08:31:30 PM
Now that I've played more than a few hours, the game is starting to grow on me.  I like the tactical aspects of the game a lot, and, now that I've started to figure out how to fight specific enemies, combat is more rewarding.  I've even offed a couple of legendary NPCs and their loot drops make it worth the hassle.

Still can't win against deathclaws and sentry bots, but I'll figure them out eventually.

BTW, the robots are so much better looking in this game.  I like these designs a lot.  The cars, too, are well-done.  Lots of variety and the different designs make sense if you encounter fairly-intact versions of each one.

I tried against a deathtrap at 17th level in close quarters, no dice. Absolutely viscious. I would normally attack at range, but the encounter doesn't allow it. One hit and done. :lol:
Title: Re: Fallout 4
Post by: Legbiter on November 22, 2015, 09:37:19 PM
https://www.youtube.com/watch?v=bxSw6iDSujg#t=11 (https://www.youtube.com/watch?v=bxSw6iDSujg#t=11)  :lol:

For the builders, something to aspire to.
Title: Re: Fallout 4
Post by: MadImmortalMan on November 23, 2015, 04:09:50 PM
 :P


The building looks like a cool feature. I wonder why everything I've seen is all scaffolding and sheet metal like a Mumbai slum. I mean, post-apocalyptic Boston would probably have plenty of bricks lying around you could build with.
Title: Re: Fallout 4
Post by: Caliga on November 23, 2015, 09:32:25 PM
I was in Sanctuary Hills earlier cooking some mole rat meat when all of the sudden a giant fly attacked the town.  It was easily put down but after the shooting stopped I noticed my Power Armor wasn't near its station where I left it but instead had moved down the street. :hmm:  I then walked up to it and realized some fucking bitch trader stole it and was standing around in it!  I guess she hopped in it for protection during the fly attack.

Give me my armor back bitch!  :bash:
Title: Re: Fallout 4
Post by: 11B4V on November 23, 2015, 09:34:28 PM
Quote from: Caliga on November 23, 2015, 09:32:25 PM
I was in Sanctuary Hills earlier cooking some mole rat meat when all of the sudden a giant fly attacked the town.  It was easily put down but after the shooting stopped I noticed my Power Armor wasn't near its station where I left it but instead had moved down the street. :hmm:  I then walked up to it and realized some fucking bitch trader stole it and was standing around in it!  I guess she hopped in it for protection during the fly attack.

Give me my armor back bitch!  :bash:
They will do that. Take the core if it bothers you.
Title: Re: Fallout 4
Post by: Caliga on November 23, 2015, 09:35:58 PM
How do I get her ass out of there?
Title: Re: Fallout 4
Post by: 11B4V on November 23, 2015, 09:39:58 PM
Quote from: Caliga on November 23, 2015, 09:35:58 PM
How do I get her ass out of there?

Ask her. She'll give it back.
Title: Re: Fallout 4
Post by: Caliga on November 23, 2015, 09:46:31 PM
No dice.  She just has the same usual dialog options.

GIVE ME MY FUCKING SUIT BACK TRASHCAN CARLA!!!!  :ultra:
Title: Re: Fallout 4
Post by: 11B4V on November 23, 2015, 10:00:17 PM
Quote from: Caliga on November 23, 2015, 09:46:31 PM
No dice.  She just has the same usual dialog options.

GIVE ME MY FUCKING SUIT BACK TRASHCAN CARLA!!!!  :ultra:

I just went up to the settler and click on them with the my character saying "you want to get out of my power armor" and they did.
Title: Re: Fallout 4
Post by: Caliga on November 23, 2015, 10:05:17 PM
She's not a settler dude, she's a trader... and there's no dialogue option "give me my power armor back".  It's the same old dialogue options related to bartering with her.
Title: Re: Fallout 4
Post by: 11B4V on November 23, 2015, 10:06:31 PM
 :lol:
Quote from: Caliga on November 23, 2015, 10:05:17 PM
She's not a settler dude, she's a trader... and there's no dialogue option "give me my power armor back".  It's the same old dialogue options related to bartering with her.

Title: Re: Fallout 4
Post by: 11B4V on November 23, 2015, 10:08:17 PM
https://steamcommunity.com/app/377160/discussions/0/496881136918998751/

PP the core.
Title: Re: Fallout 4
Post by: 11B4V on November 24, 2015, 12:18:42 AM
Pulled all my power cores.

Title: Re: Fallout 4
Post by: Caliga on November 24, 2015, 08:08:05 AM
My pickpocket chance for stealing that is 7%. :lol:

Oh well, guess there's a lot of saving and reloading in my future till I get it.  I don't normally play games like that (e.g. save/reload till I get something right), but since there's no in-game way to say "GET THE FUCK OUT OF MY ARMOR OLD LADY, OR I'LL SNAP YOUR NECK", and there should be, I don't feel bad in this case.
Title: Re: Fallout 4
Post by: Caliga on November 24, 2015, 09:30:54 AM
Got it back. :sleep:
Title: Re: Fallout 4
Post by: Solmyr on November 24, 2015, 01:46:56 PM
You should have let her keep it and followed her on her wild adventures through the Commonwealth.
Title: Re: Fallout 4
Post by: grumbler on November 24, 2015, 02:33:50 PM
Actually, I would miss the power core more than the armor.  There's a bunch of it available (I think I have three or four sets in my original playthrough).
Title: Re: Fallout 4
Post by: Solmyr on November 24, 2015, 03:17:59 PM
I have 25 power cores in my inventory right now. Granted, I haven't used power armor much except in the really dangerous areas.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 24, 2015, 10:01:49 PM
Oooo   I found a special laser rifle called Limitless Potential that never has to be reloaded (if you use it though, be aware that it still uses ammo, just no reloading) and modified it with the sniper barrel, reflex sight, and some other stuff.  The thing now does better than "normal" .50 damage but without the small capacity the sniper barrel comes with. 
Title: Re: Fallout 4
Post by: Razgovory on November 24, 2015, 11:21:46 PM
I have a cane that makes enemies more radioactive.  I don't really get much use out of it.
Title: Re: Fallout 4
Post by: grumbler on November 25, 2015, 08:05:31 AM
Quote from: MadBurgerMaker on November 24, 2015, 10:01:49 PM
Oooo   I found a special laser rifle called Limitless Potential that never has to be reloaded (if you use it though, be aware that it still uses ammo, just no reloading) and modified it with the sniper barrel, reflex sight, and some other stuff.  The thing now does better than "normal" .50 damage but without the small capacity the sniper barrel comes with.

Lots of cool unique weapons, but many of them are not very useful.  An exception is Pickman's knife.
Title: Re: Fallout 4
Post by: The Brain on November 25, 2015, 12:03:32 PM
Quote from: Razgovory on November 24, 2015, 11:21:46 PM
I have a cane that makes enemies more radioactive.  I don't really get much use out of it.

Why not?
Title: Re: Fallout 4
Post by: Razgovory on November 25, 2015, 01:07:41 PM
Quote from: The Brain on November 25, 2015, 12:03:32 PM
Quote from: Razgovory on November 24, 2015, 11:21:46 PM
I have a cane that makes enemies more radioactive.  I don't really get much use out of it.

Why not?

Because the last thing I need when fighting a giant radioactive scorpion is to make it more radioactive and possibly larger.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 25, 2015, 01:13:22 PM
I think that would heal Ghouls too, at least the radiation damage would.  There would be melee damage that might offset it like with the gamma gun, but meh.
Title: Re: Fallout 4
Post by: grumbler on November 25, 2015, 04:25:26 PM
One of the drops is a 10mm machine pistol that doubles in damage inflicted at midnight, and halves in damage at noon, and varies (not sure exactly how, yet) between those values between those hours. At night, it is quite deadly - took down a supermutant butcher in one (surprise) burst.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 25, 2015, 05:46:22 PM
Quote from: grumbler on November 25, 2015, 04:25:26 PM
One of the drops is a 10mm machine pistol that doubles in damage inflicted at midnight, and halves in damage at noon, and varies (not sure exactly how, yet) between those values between those hours. At night, it is quite deadly - took down a supermutant butcher in one (surprise) burst.

Nice.  Speaking of 10mm do you, or anyone of course, know if the unlimited follower ammo is tied to their weapon or to the ammo type?  Like if I were to find your nighttime 10mm and give it to Piper, would she have unlimited ammo for it since her default weapon is also 10mm?  Right now, I just hand her extra .45 for the combat rifle I gave her, but it would be nice not to have to mess with it.  I guess I could just console in 10,000 rounds for her.
Title: Re: Fallout 4
Post by: Razgovory on November 25, 2015, 08:21:09 PM
I gave Piper my 10mm and she seems to have unlimited ammo.
Title: Re: Fallout 4
Post by: 11B4V on November 25, 2015, 09:16:16 PM
I gave doormat a teddy bear.
Title: Re: Fallout 4
Post by: Solmyr on November 26, 2015, 06:45:57 AM
Quote from: MadBurgerMaker on November 25, 2015, 05:46:22 PM
Quote from: grumbler on November 25, 2015, 04:25:26 PM
One of the drops is a 10mm machine pistol that doubles in damage inflicted at midnight, and halves in damage at noon, and varies (not sure exactly how, yet) between those values between those hours. At night, it is quite deadly - took down a supermutant butcher in one (surprise) burst.

Nice.  Speaking of 10mm do you, or anyone of course, know if the unlimited follower ammo is tied to their weapon or to the ammo type?  Like if I were to find your nighttime 10mm and give it to Piper, would she have unlimited ammo for it since her default weapon is also 10mm?  Right now, I just hand her extra .45 for the combat rifle I gave her, but it would be nice not to have to mess with it.  I guess I could just console in 10,000 rounds for her.

It seems they have infinite ammo for their default weapon and any modded/legendary versions of the same. So since Piper uses a 10mm pistol, she has unlimited ammo for it and any other 10mm pistol you give her. For any other type of weapon she will need ammo. Note that this applies to exact same weapons, not just ones that use the same ammo, so double-barrel shotguns and combat shotguns are different weapons.

Oh, and followers sometimes have a habit of picking up weapons and ammo from killed enemies during battle, if it's better than their current weapon. I had Preston grab a flamer and start using it, and Piper once picked up a minigun. So keep an eye on what they are actually shooting. :D
Title: Re: Fallout 4
Post by: grumbler on November 26, 2015, 08:40:02 PM
Quote from: MadBurgerMaker on November 25, 2015, 05:46:22 PM
Nice.  Speaking of 10mm do you, or anyone of course, know if the unlimited follower ammo is tied to their weapon or to the ammo type?  Like if I were to find your nighttime 10mm and give it to Piper, would she have unlimited ammo for it since her default weapon is also 10mm?  Right now, I just hand her extra .45 for the combat rifle I gave her, but it would be nice not to have to mess with it.  I guess I could just console in 10,000 rounds for her.
You don't see follower weapons.  Piper has a 10mm with unlimited ammo that is invisible to you.  She'll use other weapons if you tell her to, but then you have to provide ammo and she doesn't seem to use the pistol when her assigned weapon runs out of ammo - she does melee.
Title: Re: Fallout 4
Post by: grumbler on November 26, 2015, 08:41:38 PM
Quote from: Solmyr on November 26, 2015, 06:45:57 AM
It seems they have infinite ammo for their default weapon and any modded/legendary versions of the same. So since Piper uses a 10mm pistol, she has unlimited ammo for it and any other 10mm pistol you give her. For any other type of weapon she will need ammo. Note that this applies to exact same weapons, not just ones that use the same ammo, so double-barrel shotguns and combat shotguns are different weapons.

Oh, and followers sometimes have a habit of picking up weapons and ammo from killed enemies during battle, if it's better than their current weapon. I had Preston grab a flamer and start using it, and Piper once picked up a minigun. So keep an eye on what they are actually shooting. :D

I'll give piper a 10mm auto pistol and no ammo and see if she uses that.  I'll get back to you.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 26, 2015, 10:14:57 PM
Quote from: grumbler on November 26, 2015, 08:41:38 PM
I'll give piper a 10mm auto pistol and no ammo and see if she uses that.  I'll get back to you.

Just tried it.  She didn't use it (switched back to her regular 10mm).
Title: Re: Fallout 4
Post by: grumbler on November 26, 2015, 10:19:36 PM
Quote from: MadBurgerMaker on November 26, 2015, 10:14:57 PM
Quote from: grumbler on November 26, 2015, 08:41:38 PM
I'll give piper a 10mm auto pistol and no ammo and see if she uses that.  I'll get back to you.

Just tried it.  She didn't use it (switched back to her regular 10mm).

Had the same thing happen.  She was firing single shots, so wasn't using the auto-pistol.
Title: Re: Fallout 4
Post by: grumbler on November 26, 2015, 10:28:08 PM
Oh, and I just finished taking down all the riders in Libertaria, the town of wrecked ships.  It was a lot of fun.  accounting for the rolling of the ships in the waves is an interesting new wrinkle, especially when sniping.

It tok me a couple of tries, though.  There's an asshole with a Fat Man who doesn't mind nuking the whole city to nail the Sole Survivor.

Too many raiders have power armor, I've found.  Power armor may be the thing that fucks up this game at higher levels.
Title: Re: Fallout 4
Post by: Razgovory on November 27, 2015, 08:27:17 PM
Piper looks a lot like your default wife.
Title: Re: Fallout 4
Post by: Solmyr on November 28, 2015, 05:54:46 AM
Quote from: Razgovory on November 27, 2015, 08:27:17 PM
Piper looks a lot like your default wife.

Probably not a coincidence.
Title: Re: Fallout 4
Post by: Razgovory on November 28, 2015, 07:32:57 AM
Quote from: Solmyr on November 28, 2015, 05:54:46 AM
Quote from: Razgovory on November 27, 2015, 08:27:17 PM
Piper looks a lot like your default wife.

Probably not a coincidence.

I made her wear my wife's outfit and bake cookies.   That's when I noticed the resemblance.
Title: Re: Fallout 4
Post by: grumbler on November 28, 2015, 10:40:00 PM
Okay, so I've played this for a bit, now, and, while I like it, there are two things that really bug me in terms of the interface on the PC:
(1) when you set the activate key to the space bar (like it is in most game, and like it was in the early Bethesda games before they made the space bar "jump" for some reason), the "add" key remains "e" and cannot be changed.  This is unlike any of their other games and they need to fix it so that, when adding from containers, the game uses the activate key and not have it be hard-coded to 'e"
(2) the game really does not know where the curser is.  Often, the region activated by the curser is 180 degrees from where the curser is pointed.  To harvest crops, for instance, one sometimes has to stand with one's back to the crop to get the curser to activate.  This wouldn't be so bad if the companion didn't try to crawl up one's asshole every time one stops, so that, for instance, when one is trying to activate a container one activates the companion instead, or when one is trying to aim and the curser turns into the dialogue square.

The quests are quite good, replayability is very high, and the game is pretty intuitive in spite of there not being much hand-holding (I've had to look up how to do a few things, but that's typical even for hand-holding games).  I just need those interface bugs fixed, because they are driving me crazy.
Title: Re: Fallout 4
Post by: Syt on November 29, 2015, 01:05:00 AM
Quote from: grumbler on November 28, 2015, 10:40:00 PMbefore they made the space bar "jump" for some reason

I'm guessing that it's conforming to standards - 90+% of first person games these days have space as jump (and shift as sprint, control for crouch). Doesn't mean that you souldn't be able to properly rebind the functions of the key.

And I think at least Skyrim and FO3 also already had jump = space.
Title: Re: Fallout 4
Post by: Razgovory on November 29, 2015, 08:46:49 PM
I really find the dialog annoying.  The way they set up the choices.  I pick the choice of "You are one of them", but I don't know what the hell my idiot avatar will say as a result.  Is it "You are one of them, what's that like"? or "you are one of them, you know how they think", or "You are one of them, how did you get here".  Instead he goes with "you are one of them, you are in on it!".
Title: Re: Fallout 4
Post by: grumbler on November 29, 2015, 09:15:09 PM
Quote from: Syt on November 29, 2015, 01:05:00 AM
I'm guessing that it's conforming to standards - 90+% of first person games these days have space as jump (and shift as sprint, control for crouch). Doesn't mean that you souldn't be able to properly rebind the functions of the key.

Jumping is a lot more important in some games.  I don't mind Bethesda following the trend (they started space = jump with Oblivion; I was too used to Morrowind to change, so rekeyed that game and every one since) so long as it can be changed.

QuoteAnd I think at least Skyrim and FO3 also already had jump = space.

They did, but if you rebound that key to "activate," it activated everything.  You didn't have separate keys for taking something from a container and taking something from the world.
Title: Re: Fallout 4
Post by: MadBurgerMaker on November 29, 2015, 11:41:58 PM
I think the patch that is currently in beta fixes that, g.  I'll have to find where I saw the patch notes, but I'll edit them in when I do.

E:  Here we go: http://fallout.wikia.com/wiki/Fallout_4_patch_1.2.33_Beta

QuoteNew Features
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
Fixes
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly

Title: Re: Fallout 4
Post by: Solmyr on November 30, 2015, 05:38:29 AM
Quote from: Razgovory on November 29, 2015, 08:46:49 PM
I really find the dialog annoying.  The way they set up the choices.  I pick the choice of "You are one of them", but I don't know what the hell my idiot avatar will say as a result.  Is it "You are one of them, what's that like"? or "you are one of them, you know how they think", or "You are one of them, how did you get here".  Instead he goes with "you are one of them, you are in on it!".

Get this mod: http://www.nexusmods.com/fallout4/mods/1235/?
Title: Re: Fallout 4
Post by: grumbler on November 30, 2015, 06:03:39 AM
Quote from: MadBurgerMaker on November 29, 2015, 11:41:58 PM
I think the patch that is currently in beta fixes that, g.  I'll have to find where I saw the patch notes, but I'll edit them in when I do.

E:  Here we go: http://fallout.wikia.com/wiki/Fallout_4_patch_1.2.33_Beta

QuoteNew Features
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
Fixes
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly

Great.  Now they just have to fix the curser/pointing issue and I'll be down to "nice to have" suggestions.
Title: Re: Fallout 4
Post by: grumbler on November 30, 2015, 09:55:14 PM
I ran across this totally by accident, but it's not just the best FO4 review I've seen, it's one of the best reviews I've seen, period.  A real hoot, but totally honest, IMO.
https://www.youtube.com/watch?v=aorKjw71ckQ (https://www.youtube.com/watch?v=aorKjw71ckQ)
Title: Re: Fallout 4
Post by: Syt on December 01, 2015, 01:16:58 AM
Angry Joe does some decent reviews, and I'm glad he seems to have picked up pace again (he was a bit slow on them for a few months). Star Wars Battlefront was also pretty on point. And the one on Aliens: Colonial Marines was appropriately scathing. :lol:
Title: Re: Fallout 4
Post by: Razgovory on December 01, 2015, 01:25:02 AM
Some of those "video essay" guys do a fairly good job.  There has long been a market for video game reviews that aren't dependent on game company buying ad space from the reviewer.
Title: Re: Fallout 4
Post by: Syt on December 01, 2015, 02:11:25 AM
A big advantage is that even a fifteen minute video can offer more content (word-wise) than your average 3,000 words or less written review, plus showcase its points by showing the relevant gameplay bits.
Title: Re: Fallout 4
Post by: grumbler on December 01, 2015, 05:49:38 AM
Quote from: Syt on December 01, 2015, 01:16:58 AM
Angry Joe does some decent reviews, and I'm glad he seems to have picked up pace again (he was a bit slow on them for a few months). Star Wars Battlefront was also pretty on point. And the one on Aliens: Colonial Marines was appropriately scathing. :lol:
I'd never even heard of him, but he's really good, and the production values are amazing.
Title: Re: Fallout 4
Post by: Syt on December 01, 2015, 05:57:37 AM
No problem; there's so many games streamers and YouTubers these days that it's dno possible to follow everyone you might enjoy.

He's gotten better over the years; and IMHO more knowledgeable. His production values have likewise improved. And I think the addition of Other Joe (who's not quite as over the top as Angry Joe) helps somewhat. Not a big fan of their live streams, though, because they're usually too "animated" and a bit silly. You can see his evolution if you look at some of his older reviews.

Speaking of interesting YouTube videos - I found Gopher's play-through of The Stanley Parable hilarious because he and the narrator of the game sound somewhat similar and have a similar dry humor. It was like two middle aged English gents bickering with one another.
Title: Re: Fallout 4
Post by: celedhring on December 01, 2015, 11:36:12 AM
Angry Joe is pretty hit or miss for me. Some of his reviews are very enjoyable and on point. Others I would just slap him so he shuts up.
Title: Re: Fallout 4
Post by: Syt on December 01, 2015, 12:19:44 PM
Quote from: celedhring on December 01, 2015, 11:36:12 AM
Angry Joe is pretty hit or miss for me. Some of his reviews are very enjoyable and on point. Others I would just slap him so he shuts up.

Yeah, he can be grating, which is why I don't enjoy his streams much. Then again I do enjoy ManVsGame oin Twitch who is ... an acquired taste to put it mildly; so YMMV. :lol:
Title: Re: Fallout 4
Post by: Monoriu on December 02, 2015, 07:48:14 PM
Just started this.  Can use some advice on character creation.  I want a character that is easy to play, good at shooting, not too easy to die, can open locks and hack computers, and can work the trades.  Not interested in sneaking or melee combat.  I am thinking of -

Strength 3
Perception 7
Endurance 4
Charisma 1
Intelligence 8
Agility 6
Luck 1

(maybe I am off by 1 point somewhere)

Is that ok? :unsure:
Title: Re: Fallout 4
Post by: grumbler on December 02, 2015, 07:54:50 PM
You'll want more charisma than that.  I'd move intelligence and perception down by one each and add one each to luck and charisma.  It's fairly easy to rise SPECIAL stats, but if you start in too deep a hole, you'll find it not worthwhile to pursue some good traits, like Bloody Mess.

Magazines mean a lot more in this game.  Look assiduously for them.
Title: Re: Fallout 4
Post by: Monoriu on December 02, 2015, 08:23:15 PM
Thanks.  This is probably a really stupid question but this bothers me a bit and I can't find the answer. 

Is there anyway to put the gun away?  I click the left mouse button and I hold the gun.  I click it again and I shoot.  I seem to have tried all the keyboard keys but I can't find a way to sort of put the gun away.  Which button is it?   :blush:
Title: Re: Fallout 4
Post by: Caliga on December 02, 2015, 08:24:29 PM
Hold down 'R'.
Title: Re: Fallout 4
Post by: Monoriu on December 02, 2015, 08:31:29 PM
Quote from: Caliga on December 02, 2015, 08:24:29 PM
Hold down 'R'.

Thanks.
Title: Re: Fallout 4
Post by: Razgovory on December 02, 2015, 10:06:33 PM
Int affects how much experience you get, and since there is no level cap, it's not a bad idea of max it out.  Remember though, you can find an item that will boost one stat forever in the very beginning of the game under Shaun's bed.
Title: Re: Fallout 4
Post by: 11B4V on December 02, 2015, 10:37:35 PM
I'm sitting @26 level

S 5
P 8
E 4
C 6
I 6
A 7
L 1
Title: Re: Fallout 4
Post by: 11B4V on December 02, 2015, 10:40:36 PM
Quote from: grumbler on December 02, 2015, 07:54:50 PM

Magazines mean a lot more in this game.  Look assiduously for them.
This true and a welcome improvement.
Title: Re: Fallout 4
Post by: Monoriu on December 02, 2015, 11:38:56 PM
Turns out I did misremember.  Total starting stats should be 28, not 30.  I think I'll probably go with -

Strength 3 (I'd go lower if not for the carry weight)
Perception 5 (want the accuracy)
Endurance 4 (want reasonable amount of hitpoints)
Charisma 2 (grumbler is probably right that I shouldn't be too extreme with this one)
Intelligence 8 (still want the exp bonus)
Agility 4 (want the AP bonus but can't have it all)
Luck 2 (bloody mess seems useful, otherwise I'd put this at 1)

I have found the book that lets me add one attribute point in the old house.  I also bet that, in Fallout tradition, there are 7 trophies out there that let me permanently add one point to each attribute.

My question is, other than these, are there other methods to permanently increase an attribute during levelling?
Title: Re: Fallout 4
Post by: 11B4V on December 02, 2015, 11:46:10 PM
Quote from: Monoriu on December 02, 2015, 11:38:56 PM
Turns out I did misremember.  Total starting stats should be 28, not 30.  I think I'll probably go with -

Strength 3 (I'd go lower if not for the carry weight)
Perception 5 (want the accuracy)
Endurance 4 (want reasonable amount of hitpoints)
Charisma 2 (grumbler is probably right that I shouldn't be too extreme with this one)
Intelligence 8 (still want the exp bonus)
Agility 4 (want the AP bonus but can't have it all)
Luck 2 (bloody mess seems useful, otherwise I'd put this at 1)

I have found the book that lets me add one attribute point in the old house.  I also bet that, in Fallout tradition, there are 7 trophies out there that let me permanently add one point to each attribute.

My question is, other than these, are there other methods to permanently increase an attribute during levelling?
When you level you can increase the base ability as an option IIRC.
Title: Re: Fallout 4
Post by: katmai on December 02, 2015, 11:49:48 PM
:yes:
Title: Re: Fallout 4
Post by: Monoriu on December 03, 2015, 01:25:20 AM
Cool.  In that case I won't worry about it too much, and will proceed with my plan to max out Intelligence. 

Title: Re: Fallout 4
Post by: Caliga on December 03, 2015, 02:33:29 PM
Mono, I wouldn't waste that much time on this.  This Fallout game seems to have less content where stats matter, from what I've seen so far.  You can easily shoot your way through every situation.  It's a little bit disappointing, actually.
Title: Re: Fallout 4
Post by: Razgovory on December 03, 2015, 03:46:23 PM
Yep.  It's not a hard game.
Title: Re: Fallout 4
Post by: Monoriu on December 03, 2015, 07:50:15 PM
Quote from: Caliga on December 03, 2015, 02:33:29 PM
Mono, I wouldn't waste that much time on this.  This Fallout game seems to have less content where stats matter, from what I've seen so far.  You can easily shoot your way through every situation.  It's a little bit disappointing, actually.

For me, the enjoyment of this kind of game comes from building up the most powerful character, collecting the best weapons and armour, and finding the best bonus items  :)
Title: Re: Fallout 4
Post by: Razgovory on December 03, 2015, 08:58:44 PM
Has anyone done the mainquest yet.  I mostly walk around exploring fighting crabs, people and crab-people.
Title: Re: Fallout 4
Post by: Monoriu on December 03, 2015, 11:02:31 PM
I am still very early into the game, but the list of potential followers on the wikis is very depressing.  I always want a female follower, and I thought I was going to get another Lydia from Skyrim. 

Instead I only see a violent drug-addict and an intrepid reporter hell bent to overthrow the government.  Traits that I really, really don't want to see.  :weep:

Title: Re: Fallout 4
Post by: grumbler on December 03, 2015, 11:13:21 PM
Quote from: Monoriu on December 03, 2015, 11:02:31 PM
I am still very early into the game, but the list of potential followers on the wikis is very depressing.  I always want a female follower, and I thought I was going to get another Lydia from Skyrim. 

Instead I only see a violent drug-addict and an intrepid reporter hell bent to overthrow the government.  Traits that I really, really don't want to see.  :weep:

You can "make" a third female follower, Curie.  Just get the robot in Vault 81 (quest required) and follow the robot's own quest line.  French accent thrown in for free.
Title: Re: Fallout 4
Post by: Monoriu on December 06, 2015, 08:51:27 PM
Which perks are the best to have?  I am level 13 and so far I have picked -

Toughness (increased damage resistance) - rank 2
Medic (stimpack and radaway bonus) - rank 1
Gun nut (gun mods) - rank 1
Hacker (expert terminals) - rank 2
Locksmith (expert locks) - rank 2
Gunslinger (pistols do more damage) - rank 2

Also picked some stat bonuses, mainly to perception and agility.

Perks that I want to pick next:

Armourer - armour mods
Rifleman - rifles do more damage (but I don't really use a lot of rifles.  Are shotguns rifles or pistols?)
Reractor - resistance to energy weapons (useful but somewhat situational)
Life giver - more hp (always nice to have more hp)
Action boy - faster ap regeneration
Bloody mess - more damage in combat

Long-term goals -

Strong back - more carry weight (handy and allows heavy weapons but requires 6 strength.  I have 3)
Concentrated fire - increased accuracy when aiming for the same body parts.  This sounds like it has the potential to be a game-breaking power, but it requires 10 perception.  I have 7.  Doable but takes a lot of time. 
Lady killer - more damage to female opponents.  I actually face a quite a few female raiders.  Useful but obviously bloody mess is a lot better.


Title: Re: Fallout 4
Post by: Razgovory on December 06, 2015, 09:47:14 PM
Hacker, locksmith, gun nut and armorer are all good.  Try to max those out.  I'd ignore the life giver and action boy perks.
Title: Re: Fallout 4
Post by: 11B4V on December 07, 2015, 09:13:08 AM
Raz pretty much nailed that.

For the others thiink about your style of play and go from there. I.e. I always try to max out sneak and perks related to those. Being able to sneak while running and not setting off mines suits my play style. The ninja perk is another favorite that allows more damage from sneak attacks.

This fallout has weapon/armor mods so you can't ignore gun nut, armored,and science for energy weapons.

Get at least a rank in explosives to make the bottle cap mines.

I digress but mines are one my favorite weapons since fo3. I use them with a high sneak to place then bait tough creatures, when heavily out numbered, and to cover flank and rear approaches to my position when I start my shenanigans.
Title: Re: Fallout 4
Post by: grumbler on December 07, 2015, 04:42:12 PM
Quote from: Monoriu on December 06, 2015, 08:51:27 PM
Which perks are the best to have?  I am level 13 and so far I have picked -

Toughness (increased damage resistance) - rank 2
Medic (stimpack and radaway bonus) - rank 1
Gun nut (gun mods) - rank 1
Hacker (expert terminals) - rank 2
Locksmith (expert locks) - rank 2
Gunslinger (pistols do more damage) - rank 2

Also picked some stat bonuses, mainly to perception and agility.

Perks that I want to pick next:

Armourer - armour mods
Rifleman - rifles do more damage (but I don't really use a lot of rifles.  Are shotguns rifles or pistols?)
Reractor - resistance to energy weapons (useful but somewhat situational)
Life giver - more hp (always nice to have more hp)
Action boy - faster ap regeneration
Bloody mess - more damage in combat

Long-term goals -

Strong back - more carry weight (handy and allows heavy weapons but requires 6 strength.  I have 3)
Concentrated fire - increased accuracy when aiming for the same body parts.  This sounds like it has the potential to be a game-breaking power, but it requires 10 perception.  I have 7.  Doable but takes a lot of time. 
Lady killer - more damage to female opponents.  I actually face a quite a few female raiders.  Useful but obviously bloody mess is a lot better.

Here's my take on it: it's better to get more damage through guns than through perks (and the same in reverse for armor), so emphasize gun nut, then armorer.  Have those at the max level your overall level allows.  The get your lockpick and hacking skills to the max your level allows, because higher-level barriers have higher-level loot.  Then one where you scavenge high-level parts from guns and armor is also a must. Damage resistance is probably one you can pick when there isn't anything better. Bloody mess is very good.  Sneak is very good, because it helps against traps and mines, plus makes you harder to spot (and thus combat easier to get out of if the fight goes poorly).  Pistol skill is good.  Rifle is less so, because rifles already do a lot of damage, but you can pick this one if you don't see anything else that's a priority.

Don't bother with the stimpack reinforcing one, as you'll gain most health back due to food.  Lifegiver isn't usually needed - you can back out of combat, generally, if health becomes an issue.  If you aren't interested in settlement management, then the local leader perks aren't needed, but they can save you a lot of time by consolidating your junk storage across settlements.  I have never done anything with melee weapons or the blacksmith perk, because Gen Cho's Revenge works just fine without any of that stuff.

When you qualify, the swimming perk is very useful.  Also useful is the scrounger perk, though you don't get much high-level ammo.  I found Science! more useful for advanced kinetic weapons mods than energy weapons, because the latter use ammo that is too rare to use every day.

Anyway, that's about how I build.  I do use settlements a lot, so I go for local leader pretty early.
Title: Re: Fallout 4
Post by: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:
Title: Re: Fallout 4
Post by: MadBurgerMaker on December 07, 2015, 08:23:11 PM
You can cook food to gain health without rads. 
Title: Re: Fallout 4
Post by: 11B4V on December 07, 2015, 08:34:29 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

There are some great food recipes that restore a lot of health.

Oh and I sneak everywhere unless in a safe zone.
Title: Re: Fallout 4
Post by: Monoriu on December 07, 2015, 08:36:28 PM
Quote from: MadBurgerMaker on December 07, 2015, 08:23:11 PM
You can cook food to gain health without rads.

How come I didn't realise this earlier?   :D

Thanks.
Title: Re: Fallout 4
Post by: Razgovory on December 07, 2015, 10:30:27 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.
Title: Re: Fallout 4
Post by: Monoriu on December 07, 2015, 10:58:22 PM
Quote from: Razgovory on December 07, 2015, 10:30:27 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.

I always mix up .308 and .38  :blush:

I don't know, I am just not the sneaking type.  I basically don't sneak or hide in any game.  I am the kick down the front door in heavy armour, with guns blazing type. 
Title: Re: Fallout 4
Post by: 11B4V on December 07, 2015, 11:05:35 PM
Quote from: Monoriu on December 07, 2015, 10:58:22 PM
Quote from: Razgovory on December 07, 2015, 10:30:27 PM
Quote from: Monoriu on December 07, 2015, 08:09:46 PM
Thanks for the replies.  I don't sneak.  I just confront each enemy head-on.  So I want the hp and ap bonuses.  But I agree that I rely on stimpacks too much, and need to conserve them.  Most food have radiation though, so I don't quite understand how I can get back most of my health through food.  My latest strategy is to use beds a lot more. 

Ammunition is a big concern.  They are hard to find and expensive.  Very often I sell a whole bunch of junk and raider armour just to get a few bullets back.  That forces me to use the .308 type guns, which don't do a lot of damage per hit.  At one point I had like 1,500 .308 bullets, but after a few operations I am now down to 600  :hmm:

I think you are confusing .308 with .38.  .308 are pretty strong rifle rounds.  Stealth helps a lot in this game. You don't set off mines while sneaking at a certain point and if you shoot someone unaware while sneaking it's double damage.  Perfect for a sniper.  The shooting in this game is much, much better then in Fallout 3.  The sites aren't all misaligned in this one so you can actually aim down the gun.  I snuck up on a boss target and empties out a magazine of .45 ammunition into her face and she never figured out where I was.

I always mix up .308 and .38  :blush:

I don't know, I am just not the sneaking type.  I basically don't sneak or hide in any game.  I am the kick down the front door in heavy armour, with guns blazing type.

Haven't used anything 38 in a long while.
Title: Re: Fallout 4
Post by: grumbler on December 08, 2015, 06:07:14 AM
Quote from: 11B4V on December 07, 2015, 11:05:35 PM
Haven't used anything 38 in a long while.

You can create a .38 submachine gun that's reasonably powerful early on, and use it for all the dogs, bloatflies, and other unarmored (and especially flying) critters.  It even serves against raiders in a pinch, and ammo is reasonably plentiful if you select the scavenger perk. Companions tend to pick up a lot of it, as well.  I'm using it even at level 30+.
Title: Re: Fallout 4
Post by: grumbler on December 08, 2015, 06:10:13 AM
BTW, picked up a unique weapon I call the B4.  It's perfect for the B4 style of play, as it is a hunting rifle that inflicts double damage on any target at full health.  Tricked out, it can one-shot a deathclaw or raider in power armor, if you hit the target in the head with a sneak attack (quadruple 84 damage).
Title: Re: Fallout 4
Post by: 11B4V on December 08, 2015, 02:28:40 PM
Quote from: grumbler on December 08, 2015, 06:10:13 AM
BTW, picked up a unique weapon I call the B4.  It's perfect for the B4 style of play, as it is a hunting rifle that inflicts double damage on any target at full health.  Tricked out, it can one-shot a deathclaw or raider in power armor, if you hit the target in the head with a sneak attack (quadruple 84 damage).

:lol: Nice
Title: Re: Fallout 4
Post by: Syt on December 08, 2015, 03:30:55 PM
Beautiful:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fwww.geek.com%2Fwp-content%2Fuploads%2F2015%2F12%2Ffo4faces_walterwhite1.jpg&hash=57ec8531777b1619ce93b5394515f9e636c2f206)
Title: Re: Fallout 4
Post by: Iormlund on December 09, 2015, 04:30:48 PM
I'm assuming he makes a living cooking Jet.
Title: Re: Fallout 4
Post by: FunkMonk on December 11, 2015, 10:34:28 PM
Interesting little commentary on Fallout 4 versus previous entries in the series: https://youtu.be/WqkZXNZwZq4
Title: Re: Fallout 4
Post by: grumbler on December 12, 2015, 11:36:44 PM
Quote from: FunkMonk on December 11, 2015, 10:34:28 PM
Interesting little commentary on Fallout 4 versus previous entries in the series: https://youtu.be/WqkZXNZwZq4

I think he gives plenty of evidence that it is computer/console games themselves that have changed, not Fallout per se, but stops short of admitting that.  Some of his complaints are quite valid, of course; there are a lot fewer options and restrictions on the player-character in modern fallout, as in modern RPGs in general, and the story suffers a bit for it. He is entirely correct about the infuriating 4-choice dialogue system, and I suspect that that will be one of the first things modded out when the GECK comes out.  His complaint about the SPECIAL stats being initially set to zero rather than five makes no sense.   You could always reset to zero and add back in.

For role-playing, the Elder Scrolls system of character leveling has always been better, IMO - better even than the systems of Fallout and Fallout 2.  You should get better at the things you actually do, rather than getting better at pistol shooting because you open a bunch of locks.
Title: Re: Fallout 4
Post by: Razgovory on December 13, 2015, 12:36:55 AM
I disagree.  Fallout has changed from turn based RPG to a first person shooter.  That's not necessarily bad, it is different.
Title: Re: Fallout 4
Post by: Norgy on December 15, 2015, 09:31:42 AM
Quote from: grumbler on December 12, 2015, 11:36:44 PM

For role-playing, the Elder Scrolls system of character leveling has always been better, IMO - better even than the systems of Fallout and Fallout 2.  You should get better at the things you actually do, rather than getting better at pistol shooting because you open a bunch of locks.

I think a lot of people would say that TES games haven't had a good levelling system after Morrowind. Skyrim's wasn't half bad if you ask me, but Oblivion's was rather poor.

I've had fun playing FO4, but like Raz quite correctly points out, it's hardly an RPG left in there. It's an FPS with RPG elements thrown in.
I guess it could depend on how you play it, though. You can waltz through Skyrim just two-handedly chopping heads off and not having a care in the world about what to level up next.
Title: Re: Fallout 4
Post by: grumbler on December 15, 2015, 10:06:54 AM
Quote from: Norgy on December 15, 2015, 09:31:42 AM
I think a lot of people would say that TES games haven't had a good levelling system after Morrowind. Skyrim's wasn't half bad if you ask me, but Oblivion's was rather poor.

I've had fun playing FO4, but like Raz quite correctly points out, it's hardly an RPG left in there. It's an FPS with RPG elements thrown in.
I guess it could depend on how you play it, though. You can waltz through Skyrim just two-handedly chopping heads off and not having a care in the world about what to level up next.

Funny you should say that:  I would never have played more than a few hours of Morrowind had I not run across Galrion's Character Advancement System, because leveling was otherwise such a shitty and counter-intuitive process (I remember that one had to make sure to level up one's axe skill pay paying one specific NPC in one specific town, or else one wouldn't get the full benefit of leveling up; and one had to make sure not to get another point in any related skill or the level-up wasn't as effective).

I thought that the Oblivion system was, in many ways, the best leveling system, since you didn't have to stop and select perks; they automatically came with leveling up.  I understand the desire to break immersion and give the player choice with perks.  Lots of players like that. It's a step away from role-playing, though.

I agree that FO4 is less artificial and immersion-breaking than earlier Fallout games.  And it's certainly more combat-oriented (in fallout, one could play an entire game without killing anyone, if one did everything correctly) and offers fewer significant choices (i.e story branches).  If, however, you are playing it as "an FPS with RPG elements," you are missing a lot of the fun.
Title: Re: Fallout 4
Post by: Norgy on December 15, 2015, 12:10:26 PM
Morrowind's skill trees made me wish I had taken maths seriously at school.  :Embarrass:

If I am not mistaken, and I may very well be, you were the one who pointed me towards an XP-based mod for levelling in Oblivion. Along with FCOM.

Don't get me wrong, I think FO4 is great.
And I'll probably try another character based on intelligence and luck and see how that goes.

Being told how evil the Institute was by just about everyone made me fail the main quest for just about everyone except the Minutemen, so I am a wandering builder of settlements.
Title: Re: Fallout 4
Post by: Syt on December 15, 2015, 12:15:57 PM
I liked the Gothic leveling system - leveling up would give you ability points or whatever they were called. You would then have to seek out the trainer that could train you in the skill you want (some can teach low level sword fighting, others high level thieving etc.). It was a pain in the butt occasionally (though trainers were often relatively close to places you had to go, anyways), but I found it pretty immersive at the time, especially since the trainers were often NPCs with which you had other, quest related, interactions. And more often than not you might have toi do a quest to get a person to want to train you.
Title: Re: Fallout 4
Post by: Norgy on December 15, 2015, 12:31:57 PM
For some reason I could never get into the Gothic series.
Title: Re: Fallout 4
Post by: grumbler on December 15, 2015, 03:30:53 PM
Quote from: Norgy on December 15, 2015, 12:31:57 PM
For some reason I could never get into the Gothic series.

Neither could I.  They seemed far more baroque than necessary.
Title: Re: Fallout 4
Post by: Razgovory on December 15, 2015, 03:46:22 PM
Terrible controls and voice acting.  I dislike the idea of trainers because it begs the question.  Why am doing all this?  I'm the least qualified person in the land.  Why not have the trainers go do it?
Title: Re: Fallout 4
Post by: Norgy on December 15, 2015, 04:17:50 PM
Were the controls that bad too?

I just remember Gothic 3 being released some time after TES: Oblivion and being quite shitty. Almost as poor as Two Worlds.
Title: Re: Fallout 4
Post by: Syt on December 15, 2015, 04:44:54 PM
Quote from: Razgovory on December 15, 2015, 03:46:22 PM
Terrible controls and voice acting.  I dislike the idea of trainers because it begs the question.  Why am doing all this?  I'm the least qualified person in the land.  Why not have the trainers go do it?

Fair point.

When I played Gothic 1 it was the first 3D open world game I'd encountered, with three different factions you could join. Now, there were areas of the map that were too dangerous for you to go, but the game generally allowed to go where you wanted, and it had seamless transitions between inside and outside areas.

Gothic 2 made everything better and larger and actually had a reasonable world setup for its time. A small island with the important ore for the war effort against the orks. A mining colony with convicts who mine the ore. Several farms to provide food for everyone. When the barrier around the mining colony falls, the convicts escape and are hired by the farmers to counter pressure from the royal paladins who keep squeezing more and more out of the farmers, because the situation is so desperate. And then there's the orks who've pretty much overrun the mining colony now. And smugglers and pirates. But ultimately, this is all just the backdrop for a much larger evil gathering. It's one of my favorite bits of world building.

Gothic 3 was janky as shit on release - bugs galore, and devs and publisher parted on bad terms. It seems to have been a combination of devs biting off than they could chew, and the publishers refusing to lower scope or extend deadlines. I've tried the later patched version, but while stuff has improved I just couldn't get into it. It doesn't help that the game throws you into the middle of a free for all melee with dozens of orks that is supposed to be a tutorial. And Gothic 4, done by different devs, just received crap reviews.

The original devs went on to make Risen 1, which was basically Gothic 2 in the Carribean and not too bad. And I haven't played Risen 2/3, but reception was not good for them.
Title: Re: Fallout 4
Post by: Razgovory on December 15, 2015, 08:59:06 PM
First open world 3d game I played was Daggerfall which was a fun but buggy mess.
Title: Re: Fallout 4
Post by: Monoriu on December 15, 2015, 09:09:29 PM
First one I played was Arena, the first TES game.  I only played it for a while, as I disliked the randomly generated towns, dungeons, people, and everything.  It felt absolutely huge, as it encompassed all the provinces.  But still, everything felt too generic.  I strongly preferred the Ultima series to that one. 

I had Daggerfall, the second game, but I was busy at the time and didn't really bother.  Probably played a grand total of 10 minutes before giving up.

So I didn't pay much attention with Morrowind, until the raving reviews convinced me that I was wrong.  I greatly enjoyed it, and considered it the ultimate RPG game.  I spent many hours in the game, and restarted a few times.  But somehow I didn't finish any of the major quest lines, including the main one.  It took a bit too long.  The levelling system was really odd.  I can't remember the details, but in order to maximise the benefits, it was necessary to deliberately work some skills that were not really used.  I had to use lots of paper to plan exactly how many points I needed to put in this and that skill in each level, most of them unrelated to what I was doing.

The first game that I completed was Oblivion.  The annoying levelling system was still there.  I think.  They finally fixed it in Skyrim.
Title: Re: Fallout 4
Post by: Norgy on December 16, 2015, 05:22:13 AM
Quote from: Razgovory on December 15, 2015, 08:59:06 PM
First open world 3d game I played was Daggerfall which was a fun but buggy mess.

I think it was released into public domain a few years back. You'd need DosBox and whatnot to play it now.
There'd be no fun with TES games unless they were buggy.

In Skyrim, the poor horse trader that offers a quest that can give you a free horse and a chance to screw the Black-Briars in Riften was stuck in the ground outside Whiterun for eternity in my first playthrough.
Title: Re: Fallout 4
Post by: Valmy on December 16, 2015, 09:39:48 AM
Daggerfall was almost unplayably buggy though.

Daggerfall was great because the main quest had all these timers and it was all 'FUCK YOU' if you didn't meet them.
Title: Re: Fallout 4
Post by: Valmy on December 16, 2015, 09:41:04 AM
Quote from: Monoriu on December 15, 2015, 09:09:29 PM
First one I played was Arena, the first TES game.  I only played it for a while, as I disliked the randomly generated towns, dungeons, people, and everything.  It felt absolutely huge, as it encompassed all the provinces.  But still, everything felt too generic.  I strongly preferred the Ultima series to that one. 

I had Daggerfall, the second game, but I was busy at the time and didn't really bother.  Probably played a grand total of 10 minutes before giving up.

If that was your issue with Arena then you really wouldn't have liked Daggerfall.
Title: Re: Fallout 4
Post by: Solmyr on December 16, 2015, 07:01:58 PM
Daggerfall was my first TES game and I played the shit out of it. While the world was generic and randomly generated, with some imagination you could create fun stories in it, and I used to read a lot of those on some Daggerfall-related websites. Also, the main questline does not have you saving the world, but instead participate in some rather convoluted political intrigue (the world-shattering stuff only really appears in the very last quest of the main line).
Title: Re: Fallout 4
Post by: Monoriu on December 16, 2015, 07:38:44 PM
Quote from: Valmy on December 16, 2015, 09:41:04 AM
Quote from: Monoriu on December 15, 2015, 09:09:29 PM
First one I played was Arena, the first TES game.  I only played it for a while, as I disliked the randomly generated towns, dungeons, people, and everything.  It felt absolutely huge, as it encompassed all the provinces.  But still, everything felt too generic.  I strongly preferred the Ultima series to that one. 

I had Daggerfall, the second game, but I was busy at the time and didn't really bother.  Probably played a grand total of 10 minutes before giving up.

If that was your issue with Arena then you really wouldn't have liked Daggerfall.

Arena's main quest was also quite bland.  The quest was to defeat the chief imperial battle mage who had imprisoned the emperor in another dimension.  In order to gain access to the imperial palace, I needed a staff.  There were eight pieces scattered in the eight provinces.  Then, in order to figure out the location of each piece, I had to do one quest in each of the eight provinces.  So it is like - do one quest, they tell me where the staff piece is, get the staff piece, then go to next province, repeat 8 times.  Granted, you can ignore it and do other secondary quests, but my impression is that most of them (if not all) are randomly generated. 
Title: Re: Fallout 4
Post by: Norgy on December 18, 2015, 10:15:13 AM
As we're (again) discussing TES rather than FO, i'll just chime in and say despite all its shortcomings, Morrowind had a superb main quest and some fairly good side quests too and offered the most vivid universe of all the TES games.

Unlike the later installments, I actually liked reading the books you found in Morrwind. A certain one about lusty Argonian maids excluded.
Title: Re: Fallout 4
Post by: Razgovory on December 18, 2015, 04:36:55 PM
Well this is Skyrim with guns.  I mean, it's the same engine.
Title: Re: Fallout 4
Post by: grumbler on December 18, 2015, 11:45:38 PM
Quote from: Norgy on December 18, 2015, 10:15:13 AM
As we're (again) discussing TES rather than FO, i'll just chime in and say despite all its shortcomings, Morrowind had a superb main quest and some fairly good side quests too and offered the most vivid universe of all the TES games.

Unlike the later installments, I actually liked reading the books you found in Morrwind. A certain one about lusty Argonian maids excluded.

All of the books from Morrowind are in Oblivion and Skyrim.  It's just that we've read them before.

What I miss from Morrowind is the map.  It only showed ground you had covered (the rest was blacked out), and you could click on it and type out notes for the various places you'd been.  That was way cool.
Title: Re: Fallout 4
Post by: Razgovory on December 22, 2015, 12:12:04 AM
After a hundred hours and 40 levels I'm going to give it a break for bit.  I haven't even beaten the game yet.  Hell, I haven't gotten into the Institute.
Title: Re: Fallout 4
Post by: Legbiter on December 22, 2015, 03:08:55 PM
QuoteA Siberian gamer is suing the makers of Fallout-4 after he lost his job and broke up with his wife because of the video game. He wants 500,000 roubles (US$7,000) in compensation from the company, saying he did not know the game would "become so addictive."

https://www.rt.com/news/326272-gamer-russia-lawsuit-fallout4/ (https://www.rt.com/news/326272-gamer-russia-lawsuit-fallout4/)

:o

You guise doing alright?
Title: Re: Fallout 4
Post by: grumbler on December 22, 2015, 03:31:41 PM
Quote from: Legbiter on December 22, 2015, 03:08:55 PM
QuoteA Siberian gamer is suing the makers of Fallout-4 after he lost his job and broke up with his wife because of the video game. He wants 500,000 roubles (US$7,000) in compensation from the company, saying he did not know the game would "become so addictive."

https://www.rt.com/news/326272-gamer-russia-lawsuit-fallout4/ (https://www.rt.com/news/326272-gamer-russia-lawsuit-fallout4/)

:o

You guise doing alright?

Let me guess - he has a Polish "lawyer" representing him, right?
Title: Re: Fallout 4
Post by: Razgovory on December 22, 2015, 03:54:19 PM
I didn't know the Ruble had fallen so hard, he might be better off if he's paid in bottle caps.
Title: Re: Fallout 4
Post by: MadImmortalMan on December 27, 2015, 07:52:37 PM
Well, there's a lightsaber mod now. So maybe I'll get the game.  :P
Title: Re: Fallout 4
Post by: derspiess on December 28, 2015, 09:33:45 AM
Okay so I can finally play this damned game.  I bought an XBox One for the family for Christmas. 

Really like the game so far.  Just wish work, family and sleep demands didn't cut so much into my playing time. 

I like that weapons do not degrade, but I'm still not used to how janky most of them are.  Took me forever to find a rifle with a proper stock.  I like what they did with the feral ghouls and the super mutants seem a tad less cartoonish.  And there are a lot more ways to die, it seems.
Title: Re: Fallout 4
Post by: Solmyr on December 28, 2015, 10:11:18 AM
I got bored of this game. Didn't even finish the main quest yet. :( It's too much like an FPS, there's not much else to do except go around the wasteland killing stuff, and you cannot even roleplay much because your character has a predetermined personality. So instead, I'm once more restarting a heavily modded Skyrim.
Title: Re: Fallout 4
Post by: Norgy on December 29, 2015, 02:41:22 AM
Quote from: Solmyr on December 28, 2015, 10:11:18 AM
I got bored of this game. Didn't even finish the main quest yet. :( It's too much like an FPS, there's not much else to do except go around the wasteland killing stuff, and you cannot even roleplay much because your character has a predetermined personality. So instead, I'm once more restarting a heavily modded Skyrim.

Heavily modded Skyrim is never wrong. :)
Title: Re: Fallout 4
Post by: grumbler on December 29, 2015, 08:44:17 AM
Quote from: Solmyr on December 28, 2015, 10:11:18 AM
I got bored of this game. Didn't even finish the main quest yet. :( It's too much like an FPS, there's not much else to do except go around the wasteland killing stuff, and you cannot even roleplay much because your character has a predetermined personality. So instead, I'm once more restarting a heavily modded Skyrim.

I feel pretty much the same.  Unmodded FO4 doesn't compare well to fully-modded Skyrim or even FONV.  I feel like I felt about Oblivion when it first came out; unmodded, it couldn't stand up to fully-modded Morrowind.  Of course, when fully modded, Oblivion was much better than Morrowind (and in fact, included Morrowind), so I'll come back to FO4.  In the meantime, there are still a bunch of Skyrim quest mods I haven't finished.
Title: Re: Fallout 4
Post by: Caliga on December 30, 2015, 02:42:43 PM
I think unmodded FO4 is better than unmodded FO3 and Oblivion, on par with modded FONV, and a little worse than unmodded Skyrim and Morrowind.  Modded all of those games are better than unmodded FO4 (obviously I am not taking gfx into consideration).  Don't get me wrong, I still think FO4 is a very good game.
Title: Re: Fallout 4
Post by: Razgovory on December 31, 2015, 01:49:49 PM
You know what I find most annoying about this game?  You really can't be who ever you want to be.  I made my character a smarty-pants (to artfully contrast with my real self), raised my INT 10 and took all the Science! perks.  And the institute jackasses still talk down to me.  I ask what a "Beryllium agitator" is and she just says it would go over my head.  Bitch, I just built a teleporter out of aluminum cans, I can technobabble with the best of them.  Or Maybe I could show you by throwing this plasma grenade I made out of a telephone, a board game and some glue.
Title: Re: Fallout 4
Post by: grumbler on December 31, 2015, 05:50:19 PM
Quote from: Caliga on December 30, 2015, 02:42:43 PM
I think unmodded FO4 is better than unmodded FO3 and Oblivion, on par with modded FONV, and a little worse than unmodded Skyrim and Morrowind.  Modded all of those games are better than unmodded FO4 (obviously I am not taking gfx into consideration).  Don't get me wrong, I still think FO4 is a very good game.

I can agree with all that, except that modded FONV includes some quests that are better than any I saw in FO4, so there is that.  Also, FO4 badly needs the whole food/water/sleep schtick.  Everyone is a robot.
Title: Re: Fallout 4
Post by: Norgy on January 02, 2016, 11:50:54 AM
Bethesda's best game still remains Skyrim, even unmodded.
Title: Re: Fallout 4
Post by: Norgy on January 04, 2016, 08:10:26 AM
grumbler, I looked a trailer for Morrowind: Reborn. Have you tried it?
Title: Re: Fallout 4
Post by: Caliga on January 04, 2016, 10:23:12 AM
Quote from: grumbler on December 31, 2015, 05:50:19 PM
I can agree with all that, except that modded FONV includes some quests that are better than any I saw in FO4, so there is that.  Also, FO4 badly needs the whole food/water/sleep schtick.  Everyone is a robot.
Interesting... it sounds like I may need to give FONV another shot at some point and mod in some more quests.
Title: Re: Fallout 4
Post by: Solmyr on January 04, 2016, 09:07:21 PM
Yeah, I feel that if I'm going to start Fallout again, it'll be heavily modded FONV. Especially having watched Gopher's Jack playthrough.

In the meantime, my modpimping of Skyrim is ready!
Title: Re: Fallout 4
Post by: grumbler on January 05, 2016, 06:11:26 PM
Quote from: Norgy on January 04, 2016, 08:10:26 AM
grumbler, I looked a trailer for Morrowind: Reborn. Have you tried it?

Long ago, when it was just a graphics update/repopulate mod.  The updated graphics are good, but it uses the way outdated Morrowind gameplay.  Morroblivion is much better.
Title: Re: Fallout 4
Post by: derspiess on January 07, 2016, 10:53:52 AM
Quote from: Caliga on November 23, 2015, 09:46:31 PM
No dice.  She just has the same usual dialog options.

GIVE ME MY FUCKING SUIT BACK TRASHCAN CARLA!!!!  :ultra:

I accidentally clicked the option to try to extort her when I first met her and now she's constantly mocking me for being a would-be robber.  She serves no other purpose other than to annoy the crap out of me.  Wish I could make her disappear.

Also I'm getting tired of Lucas Simms Preston Garvey talking to me about his feelings.
Title: Re: Fallout 4
Post by: Razgovory on January 07, 2016, 02:41:31 PM
Quote from: derspiess on January 07, 2016, 10:53:52 AM
Quote from: Caliga on November 23, 2015, 09:46:31 PM
No dice.  She just has the same usual dialog options.

GIVE ME MY FUCKING SUIT BACK TRASHCAN CARLA!!!!  :ultra:

I accidentally clicked the option to try to extort her when I first met her and now she's constantly mocking me for being a would-be robber.  She serves no other purpose other than to annoy the crap out of me.  Wish I could make her disappear.

Also I'm getting tired of Lucas Simms Preston Garvey talking to me about his feelings.

You can just shoot her.  She's a bad person.
Title: Re: Fallout 4
Post by: Caliga on January 07, 2016, 02:58:54 PM
Has anyone else noticed that the guy who did Garrus Vakarian's voice in the ME games does, like, a thousand NPC voices in Fallout? :D
Title: Re: Fallout 4
Post by: Baron von Schtinkenbutt on January 07, 2016, 03:12:08 PM
According to IMBD (http://www.imdb.com/name/nm0444749/?ref_=ttfc_fc_cl_t8), he only did two.
Title: Re: Fallout 4
Post by: Caliga on January 07, 2016, 03:17:28 PM
Maybe just two major character voices, but I hear that dude's voice a lot for like random raiders and stuff.
Title: Re: Fallout 4
Post by: Baron von Schtinkenbutt on January 07, 2016, 05:47:09 PM
Normally he would get an "assorted voices" credit like he did for other games.  Then again, maybe IMDB is just wrong.
Title: Re: Fallout 4
Post by: grumbler on January 07, 2016, 09:23:08 PM
I'll admit, in this game and Skyrim, when i hear Ivanova, I think Ivanova.  It's disconcerting when she talks about "raiders" or "bandits" and it isn't spaceships.
Title: Re: Fallout 4
Post by: Jaron on January 07, 2016, 09:57:22 PM
Ivanka
Title: Re: Fallout 4
Post by: grumbler on January 08, 2016, 11:18:59 AM
Quote from: Jaron on January 07, 2016, 09:57:22 PM
Ivanka
You're velkom.
Title: Re: Fallout 4
Post by: derspiess on January 20, 2016, 09:42:56 AM
Quote from: Razgovory on January 07, 2016, 02:41:31 PM
You can just shoot her.  She's a bad person.

Done.  Codsworth seemed mildly pissed about it but not enough to leave.

I finished the main quest siding with the Brotherhood and am now randomly wandering around, exploring and picking up side-quests and whatnot.  I have everyone in Sanctuary Hills dressed in military gear now.  I'm using the Red Rocket gas station (doesn't seem much like a truck stop to me but whatever) as my personal base of operations.  All women there are required to wear proper female attire.
Title: Re: Fallout 4
Post by: Razgovory on January 20, 2016, 09:55:35 AM
Quote from: derspiess on January 20, 2016, 09:42:56 AM
Quote from: Razgovory on January 07, 2016, 02:41:31 PM
You can just shoot her.  She's a bad person.

Done.  Codsworth seemed mildly pissed about it but not enough to leave.

I finished the main quest siding with the Brotherhood and am now randomly wandering around, exploring and picking up side-quests and whatnot.  I have everyone in Sanctuary Hills dressed in military gear now.  I'm using the Red Rocket gas station (doesn't seem much like a truck stop to me but whatever) as my personal base of operations.  All women there are required to wear proper female attire.

[spoiler]Trash Can Carla is listed as an Institute informant.[/spoiler]
Title: Re: Fallout 4
Post by: derspiess on January 20, 2016, 05:33:14 PM
Quote from: Razgovory on January 20, 2016, 09:55:35 AM
[spoiler]Trash Can Carla is listed as an Institute informant.[/spoiler]

Saw that in the Fallout wiki.  Wonder if that has any other implications, other than being the reason people don't really care much if you shoot her.
Title: Re: Fallout 4
Post by: Razgovory on January 20, 2016, 07:55:43 PM
I don't think so.  The game really limits what you can do. :(
Title: Re: Fallout 4
Post by: 11B4V on March 19, 2016, 12:42:13 PM
My character in fallout. I still haven't run a quest that I find outstanding. So far, they are just average.

Indiana Fallout

(https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/fr/cp0/e15/q65/12513893_10208604932471969_8191680150529714961_o.jpg?efg=eyJpIjoibCJ9)

Armored Fedora (Ballistic Weave FTW)

(https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/fr/cp0/e15/q65/12525241_10208604933191987_8754799520537919110_o.jpg?efg=eyJpIjoibCJ9)

Special

(https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/fr/cp0/e15/q65/10644566_10208604933952006_6594650504832635723_o.jpg?efg=eyJpIjoibCJ9)
Title: Re: Fallout 4
Post by: grumbler on March 20, 2016, 02:07:25 PM
Quote from: 11B4V on March 19, 2016, 12:42:13 PM
My character in fallout. I still haven't run a quest that I find outstanding. So far, they are just average.

I kinda liked the Silver Shadow quests, and the one where you go through Kellog's memories.

But the best moment in the game has to be the arrival of the BoS.  That's probably one of my top-ten video game moments.
Title: Re: Fallout 4
Post by: 11B4V on March 20, 2016, 02:54:57 PM
Quote from: grumbler on March 20, 2016, 02:07:25 PM
Quote from: 11B4V on March 19, 2016, 12:42:13 PM
My character in fallout. I still haven't run a quest that I find outstanding. So far, they are just average.

I kinda liked the Silver Shadow quests, and the one where you go through Kellog's memories.

But the best moment in the game has to be the arrival of the BoS.  That's probably one of my top-ten video game moments.

I haven't done the silver shadow quests yet. The Kellogg memory piece was good.

Title: Re: Fallout 4
Post by: Razgovory on March 20, 2016, 03:52:58 PM
I thought they could do more with the Memory Den.  I thought you could use to remember important things in the past, like where some treasure is stored or how to get into a certain important building.  I thought it would be fun to be able to explore the pre-nuclear world.
Title: Re: Fallout 4
Post by: 11B4V on March 20, 2016, 07:25:09 PM
Quote from: Razgovory on March 20, 2016, 03:52:58 PM
I thought they could do more with the Memory Den.  I thought you could use to remember important things in the past, like where some treasure is stored or how to get into a certain important building.  I thought it would be fun to be able to explore the pre-nuclear world.

I keep checking on nexus and it doesn't seem like the fo4 quest mods are in full swing yet.
Title: Re: Fallout 4
Post by: grumbler on March 20, 2016, 10:42:27 PM
Quote from: 11B4V on March 20, 2016, 07:25:09 PM

I keep checking on nexus and it doesn't seem like the fo4 quest mods are in full swing yet.

They haven't re;leased the GECK so all the modders can do is change existing stuff.
Title: Re: Fallout 4
Post by: Norgy on March 26, 2016, 10:13:27 AM
Quote from: grumbler on March 20, 2016, 02:07:25 PM
Quote from: 11B4V on March 19, 2016, 12:42:13 PM
My character in fallout. I still haven't run a quest that I find outstanding. So far, they are just average.

I kinda liked the Silver Shadow quests, and the one where you go through Kellog's memories.

But the best moment in the game has to be the arrival of the BoS.  That's probably one of my top-ten video game moments.

Agreed. Although maybe not in the top ten.

I wonder if the new DLC is anything worth buying.
The Silver Shadow quest is supposed to be easy to start, but I had to plough through the Memory Den several times to actually find the guy who did the broadcast.

I quite liked some of the Railroad quests, and BoS quests too, but the Minutemen are just plain boring.
Title: Re: Fallout 4
Post by: 11B4V on March 29, 2016, 07:11:31 PM
https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96

It won't be on the level of FWE, but it's a start.
Title: Re: Fallout 4
Post by: 11B4V on April 03, 2016, 11:16:16 AM
Info on the new survival

mode.https://www.reddit.com/r/Fallout/comments/4cwmnq/realistic_thirst_and_hunger_calculations_for/

Quote


Hello all,

While I await survival mode dropping on consoles i've been avidly reading all of your comments and stories about it. I've seen quite a bit of criticism of the hunger and thirst levels being unrealistic so I thought it'd be a bit of fun to try and figure out what the actual levels should be based on real world values. As I don't have survival yet it'd be interesting if you PC guys could see how these stack up against what you're actually experiencing. I suck at maths, so this could probably be presented a lot better but here goes.

WEIGHT
So, first off, F4 does have a quantifiable real life weight ratio. The junk weight item clearly shows that 1 unit of Fallout weight translates to 1 pound. This is important for working out stuff later.

TIMESCALE
As I don't have access to the command console I can't check this so please feel free to correct me, but from what i've read the default timescale of F4 is 20 (1 sec = 20 secs). This means that an hour of Fallout time translates to 3 minutes real time and a Fallout day lasts 72 real time minutes.

Having both of these values allows us to work out approximately how much food and water your Sole Survivor should require.

WATER
There's quite a wide disparity between different countries on recommended water intake, with European guidelines stating 2.5 litres of water per day while the IOM in America recommending 3.7 litres. For the purpose of this exercise i'll take 3 litres as a pretty good baseline to keep decently hydrated. This is assuming the Commonwealth isn't classified as a desert, where the values would be much higher.

So, 1 Purified water = 1lb.
3 litres in lbs = 6.61 bottles
72 mins/7 bottles = 10.2 mins.

Result: A male survivor needs 7 bottles of water a day, or one every 10 minutes.

FOOD
Calorie intake for adult males is recommended at 3,100 calories per day. I'm going to use the good old can of Pork 'n Beans as my baseline here. One tin of real life Heinz Beans and Sausages contains 388 calories.

3100/388 = 7.98 cans
72 mins/8 cans = 9mins

Result: A male survivor needs 8 cans of Pork 'n Beans a day or one every 9 minutes.

CONCLUSIONS/TLDR
So, according to these figures, your character should need to eat and drink something approximately every 10 minutes of game time to stay healthy and stave off thirst and hunger. This sounds about right to me for a gameplay mechanic. I've gotten the impression, from comments on here, that the game currently requires you to drink and eat significantly more than that? If so, it would seem the values are currently set too high and need a bit of rebalancing.

Title: Re: Fallout 4
Post by: celedhring on April 03, 2016, 04:27:29 PM
3100 calories/day seems pretty out of whack. I eat less than that and I'm a quite big dude.
Title: Re: Fallout 4
Post by: 11B4V on April 03, 2016, 05:17:00 PM
Not all that far out. I would put an fo4 character extremely active.
http://www.webmd.com/diet/estimated-calorie-requirement
Title: Re: Fallout 4
Post by: Norgy on April 03, 2016, 05:51:32 PM
You run around like crazy and hardly sleep unless a quest demands it.

Anyone tried to max out "luck"?

"Charisma" actually helped a lot.
Title: Re: Fallout 4
Post by: 11B4V on April 14, 2016, 10:47:48 PM
Preston vs Marcy



:lol:

https://youtu.be/mnDwUylsFdY
Title: Re: Fallout 4
Post by: Iormlund on April 17, 2016, 01:56:25 PM
Quote from: Norgy on April 03, 2016, 05:51:32 PM
You run around like crazy and hardly sleep unless a quest demands it.

Anyone tried to max out "luck"?

"Charisma" actually helped a lot.

I did a luck-based build a while ago, though only for a few levels. It was a bit slow to deal with mobs, but you could unload a lot of pain on elites at any one time.
Title: Re: Fallout 4
Post by: derspiess on May 02, 2016, 01:11:38 PM
Quote from: 11B4V on April 14, 2016, 10:47:48 PM
Preston vs Marcy



:lol:

https://youtu.be/mnDwUylsFdY

:lol:  That's pretty awesome.  Though I would like to see Preston get his ass kicked as well.
Title: Re: Fallout 4
Post by: 11B4V on May 06, 2016, 11:57:24 PM
Survival mode update, holy shot that reduced carrying capacity.

No fast travel, but I called in a BOS Vertibird to take me across the map...lol

(https://scontent-sea1-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/13119939_10209060131691665_5175469920355737145_o.jpg?efg=eyJpIjoibCJ9)

(https://scontent-sea1-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/13123325_10209060131451659_6787556730839174824_o.jpg?efg=eyJpIjoibCJ9)
Title: Re: Fallout 4
Post by: 11B4V on May 15, 2016, 03:55:00 PM
So far the survival mode is ok. No fast travel is cool, but they need to come up with more ways to save. I hated that clunky ass robot companion during Automatron. Got my buddy Dogmeat back now.

I use the BOS Vertibird for long range jumps. I need to resupply on vert signal grenades from the airship however.
Title: Re: Fallout 4
Post by: grumbler on May 16, 2016, 03:49:28 PM
I must admit that I never understood the complaints about fast travel.  When were you ever forced to fast travel?
Title: Re: Fallout 4
Post by: 11B4V on May 19, 2016, 04:30:01 PM
Quote from: grumbler on May 16, 2016, 03:49:28 PM
I must admit that I never understood the complaints about fast travel.  When were you ever forced to fast travel?
Me neither. Not that I haven't abused it with other games (TES: Oblivion), for loot shuttling.


I don't mind the no fast travel because I can call a BOS vertibird to go anywhere on the map.

Anyhoo,

Far harbor released today. :)

Title: Re: Fallout 4
Post by: Razgovory on May 19, 2016, 06:18:29 PM
Quote from: 11B4V on April 14, 2016, 10:47:48 PM
Preston vs Marcy



:lol:

https://youtu.be/mnDwUylsFdY (https://youtu.be/mnDwUylsFdY)

I keep seeing this and thinking that it's going to be Married with Children.
Title: Re: Fallout 4
Post by: 11B4V on May 23, 2016, 11:04:32 AM
So far Far Harbor is very interesting. The main quest is head and shoulders above FO4 standard main quest.
Title: Re: Fallout 4
Post by: Caliga on October 28, 2016, 02:05:47 PM
Quote from: 11B4V on May 23, 2016, 11:04:32 AM
So far Far Harbor is very interesting. The main quest is head and shoulders above FO4 standard main quest.
I got Far Harbor the other day on sale and have been playing it.  It's really neat.

Should have been called 'Fah Hahbah' however. :sleep:
Title: Re: Fallout 4
Post by: Brezel on October 30, 2016, 09:29:50 AM
Just finished the last sail of the uss constitution quest. Pretty funny. Also, Codsworth's rocks. Great at crowd control vs ghouls + best comments on player actions.
Title: Re: Fallout 4
Post by: Syt on January 31, 2017, 06:13:43 AM
A free HD texture pack is coming.

http://www.pcgamer.com/fallout-4-high-resolution-texture-pack-arrives-next-week-for-pc/

QuoteA high resolution texture pack will arrive as a free update for Fallout 4 next week, Bethesda announced. The announcement included a single screenshot, which you can see and enlarge above, plus a note that you'll need a smidgen of extra room for the texture pack: an additional 58 GB.

Your PC will also need to meet or exceed the recommended specs:

- Windows 7/8/10 (64-bit OS required)
- Intel Core i7-5820K or better
- GTX 1080 8GB/AMD Radeon RX 490 8GB
- 8GB+ Ram

If you try it and find your PC isn't up to the task, Bethesda says you'll be able to disable the texture pack through the game's launcher.
Title: Re: Fallout 4
Post by: Razgovory on February 02, 2017, 08:47:38 AM
An i7?  What kind of bullshit is that?
Title: Re: Fallout 4
Post by: MadBurgerMaker on February 03, 2017, 01:39:38 PM
58GB? 
Title: Re: Fallout 4
Post by: Razgovory on June 26, 2017, 08:19:08 AM
So I'm thinking of buying far harbor and replaying this game.  Anyone know any good mods?  Is there any kind of big overhaul?
Title: Re: Fallout 4
Post by: Caliga on June 26, 2017, 09:27:00 AM
Far Harbor is great.
Title: Re: Fallout 4
Post by: 11B4V on June 26, 2017, 10:40:00 AM
Quote from: Caliga on June 26, 2017, 09:27:00 AM
Far Harbor is great.

It was
Title: Re: Fallout 4
Post by: 11B4V on July 04, 2017, 02:11:35 PM
Anyone using mods with the Xbox 1?
Title: Re: Fallout 4
Post by: derspiess on July 13, 2017, 09:52:17 AM
Quote from: 11B4V on July 04, 2017, 02:11:35 PM
Anyone using mods with the Xbox 1?

Not yet, but I plan on getting back into it on XBone soon.  If you've tried any, I'd be happy to hear recommendations.
Title: Re: Fallout 4
Post by: 11B4V on July 13, 2017, 06:07:13 PM
Quote from: derspiess on July 13, 2017, 09:52:17 AM
Quote from: 11B4V on July 04, 2017, 02:11:35 PM
Anyone using mods with the Xbox 1?

Not yet, but I plan on getting back into it on XBone soon.  If you've tried any, I'd be happy to hear recommendations.

Not yet
Title: Re: Fallout 4
Post by: grumbler on November 28, 2017, 03:35:15 PM
If there's anyone who is still into this, or wants to get back into it, there's a new mod series called "Sim Settlements" https://www.simsettlements.com/ (https://www.simsettlements.com/) that allows to to "zone" your settlements (you place a  template, maybe 20ft by 20ft  of a specific type;  housing, farming, commercial, industrial, or heavy industrial, and then your settlers build on those.  You can leave the selection random*, or choose the specific type of house or whatever.  There are maybe 50 different houses, and maybe 20 each of the other types.  They upgrade as the settlement gets bigger (more houses  and more money) so your settlements are always changing a bit.  Eventually you will have stores, workbenchs of all types, security, water, electricity, etc.

I find it a lot of fun, just to see what is going on.  The variety is very appealing.

* random after all types have been used at least once in any settlement
Title: Re: Fallout 4
Post by: Razgovory on June 22, 2018, 01:33:26 PM
So, I'm thinking of buying the expansions on the Steam sale and trying it again.  Any good mods to recommend?
Title: Re: Fallout 4
Post by: celedhring on November 30, 2018, 11:56:06 AM
Same question as Raz. I bought the Gold Edition during the BF sales and I wondered if there were some mods people here would absolutely recommend. Thanks!
Title: Re: Fallout 4
Post by: Iormlund on November 30, 2018, 02:23:06 PM
If you are at all interested in settlements the one Grumbler recommended is very good.

Personally I also liked to tune survival so I have less bullet-spongy foes. I used Survival Options but maybe something better has come along.

As with every Bethesda game, you should probably use the Unofficial patch mod to fix those bugs Bethesda can't be arsed to.