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General Category => Off the Record => Gaming HQ => Topic started by: Valmy on April 10, 2015, 09:51:59 AM

Title: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 10, 2015, 09:51:59 AM
Ok I have made no secret here of my mad love for Darkest Dungeon and Pillars of Eternity. I have gotten back in the RPG saddle since not really playing at all since 2010 when I really got into school and started having kids and stuff.

So I thought I would go back and catch up to Mass Effect and Dragon Age while I wait for the new Torment game to come out next year.

It seems Mass Effect is going to do this: http://www.kdramastars.com/articles/80841/20150407/mass-effect-trilogy-ps4-xbox-one.htm

Even for the PC maybe. So I will wait for that.

Dragon Age Origins is one of my favorite games but I thought the expansion, Awakenings, was total shit. I do not remember why and it seems Bioware has basically turned it into melodramatic cheese. But I can forgive them for it, I just have to tune my expectations accordingly :P

So anyway I am going to play the whole thing in chronological order. I played DA:O a whole bunch in 2009 and early 2010 and I kind of remember it but they released a bunch of new content since then.

So first the prequel Liliana's Song which looks corny but it should get me in the mood for more Dragon Age cheese.

Basically I am going to do:
Leliana's Song
Dragon Age:Origins
Awakenings
Golem DLC thing
Morrigan DLC thing

I don't plan on doing that Darkspawn Win thing unless you guys say I should for some reason.

This is why EA sucks. It was not going to do this because it looked like I was going to have to pay 20 dollars for the stupid DLC I didn't have but then they had DA:O, Awakenings, and ALL the DLC for 13 dollars. Yeah that makes sense EA, it costs less to just rebuy everything.

and then go on to whatever DA2 was.

Impressions to be maybe be posted here when I feel like it. I know very little so don't spoil me too much. And it will be slow, I have kids and work and stuff.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: The Brain on April 10, 2015, 10:34:05 AM
Do like Ed: have kids work.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on April 10, 2015, 10:52:05 AM
Quote from: Valmy on April 10, 2015, 09:51:59 AM
Ok I have made no secret here of my mad love for Darkest Dungeon and Pillars of Eternity. I have gotten back in the RPG saddle since not really playing at all since 2010 when I really got into school and started having kids and stuff.

So I thought I would go back and catch up to Mass Effect and Dragon Age while I wait for the new Torment game to come out next year.

It seems Mass Effect is going to do this: http://www.kdramastars.com/articles/80841/20150407/mass-effect-trilogy-ps4-xbox-one.htm

Even for the PC maybe. So I will wait for that.

Dragon Age Origins is one of my favorite games but I thought the expansion, Awakenings, was total shit. I do not remember why and it seems Bioware has basically turned it into melodramatic cheese. But I can forgive them for it, I just have to tune my expectations accordingly :P

So anyway I am going to play the whole thing in chronological order. I played DA:O a whole bunch in 2009 and early 2010 and I kind of remember it but they released a bunch of new content since then.

So first the prequel Liliana's Song which looks corny but it should get me in the mood for more Dragon Age cheese.

Basically I am going to do:
Leliana's Song
Dragon Age:Origins
Awakenings
Golem DLC thing
Morrigan DLC thing

I don't plan on doing that Darkspawn Win thing unless you guys say I should for some reason.

This is why EA sucks. It was not going to do this because it looked like I was going to have to pay 20 dollars for the stupid DLC I didn't have but then they had DA:O, Awakenings, and ALL the DLC for 13 dollars. Yeah that makes sense EA, it costs less to just rebuy everything.

and then go on to whatever DA2 was.

Impressions to be maybe be posted here when I feel like it. I know very little so don't spoil me too much. And it will be slow, I have kids and work and stuff.
Only Awakening was a good DLC.  The others are shit.  If you didn't like Awakening, you're not to going to like the others.
The only reason to do them was to get the items for your next playthrough of Origin.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 10, 2015, 05:28:44 PM
Eh I know. Doing it for the lolz mostly
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 13, 2015, 07:40:25 AM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshot20150506184356296_zpsnzamakqq.jpg&hash=3f73abc374aca924c43522f7d1f28b660db998e7)

Ok so I loaded Leliana's Song up last night.

I took a bunch of screenshots but when I went to the screenshot tab in my profile it said I had 100 uploaded out of 50 max (I know I took a few but 100? :unsure:) but it only had the shot from my achievement listed so....huh.

Anyway I didn't quite finish it but I should next session. I actually have been enjoying it. The blood splattered intros while my group is inexplicably murdering some guard was awesome cheese. 'We are so very hardcore!' We are supposed to be bringing our sophisticated intrigue of Orlais to les barbares Fereldenais but it seems a bit unsubtle there.

The first part was pretty cool. Sure I was murdering people but I got to sneak around Denerim avoiding the guards and doing dirty deeds. I even got future Maker-freak Leliana to steal from the Chantry. But the next part was a straight up murder fest. It has been five years so I had to reteach myself how to play. And sure this DLC is meant for people who have beaten the main game but no hand-holding for me damn it.

Let me just say I really hate Mabari Warhounds now.

Anyway despite having murdered many people Leliana, that saucy Orlais tart, has a patriotic crisis of conscience and her remarkably creepy bisexual lover sells her out. Then a woman speaking down from glowing light in the heavens tosses her a sword and a key to escape prison.

Who could it be...I don't know...nobody comes to mind...could it be...

(https://higheredanxiety.files.wordpress.com/2012/02/tumblr_luerg10zyc1qfengno1_500.jpg)

Ok probably Andraste or something.

I got to see the future Bann Rape-an-elf from the City Elf Origin as an abusive little Joffrey-wannabe and see one of my party members tortured to death by his psychotic father. Good family fun all around.

Last thought: you know you kind of got the impression that mages outside of the circles and surface dwarves were rare or something but they seem to be all over the place. Either that or your party members are always special snowflakes, even in DLCs. But what about the bad guy mages? Do they have bloodthirsty mercenary work details in the circles? Ah well.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Caliga on April 13, 2015, 09:06:09 AM
Church Lady reference.  :thumbsup:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on April 13, 2015, 12:23:46 PM
Quote from: Valmy on April 13, 2015, 07:40:25 AM
Ok so I loaded Leliana's Song up last night.

I took a bunch of screenshots but when I went to the screenshot tab in my profile it said I had 100 uploaded out of 50 max (I know I took a few but 100? :unsure:) but it only had the shot from my achievement listed so....huh.
the game will automatically take screenshot of just about any event.  Entering a new area, defeating a big monster, etc,
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 13, 2015, 12:29:26 PM
Quote from: viper37 on April 13, 2015, 12:23:46 PM

the game will automatically take screenshot of just about any event.  Entering a new area, defeating a big monster, etc,

Only when it earns an achievement. And since I already have most of those there will not be many. Ah well everybody knows what Dragon Age Origins looks like by now. I remember before my screenshots appeared in this directory so I am not sure what is going on.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on April 13, 2015, 11:24:19 PM
Quote from: Valmy on April 13, 2015, 12:29:26 PM
Only when it earns an achievement.
hmm, I'm pretty sure it's more than that.  I used to have tons of screenshot uploaded to my profile.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Solmyr on April 14, 2015, 04:52:44 AM
It takes screenshots at various points, regardless of achievements. I believe there are some options where you can specify it (might be in your profile).
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 15, 2015, 07:17:24 PM
I finished Leliana's song. The disembodied voice turned out to be Dorothea, an Orlesian cleric who originally owned the top secret papers Leliana's evil ex was going to hand over to the psycho Ferelden noble. They tortured the dwarf companion to death so he gets replaced with random Ferelden warrior. Dorothea sent Leliana after evil ex and her evil new beau and a bizarre battle royale occurred involving several mages and a dragon. Damn does every Ferelden noble have a bodyguard like that? Anyway cheese all around but it was fun and pretty hard, I had to generously use my health kit things. the first part of the DLC was great, but then it became just a run-in-a-straight-line-kill-bad-guys-and-take-their-stuff fest. Most of the plot elements were contrived. Ah well. You get to see Leliana back in the Chantry getting ready to find religion.

Oh one more funny thing: multiple priestesses said Leliana reminded them of themselves before they saw the Maker's love. So are all the priestesses in the Chantry former bard assassins? Cool.

On to the main show! And Viper and Solmyr you guys were absolutely right so no reason for me to be concerned over screenshots.

It was brought to my attention that you cannot transfer your games into Dragon Age Inquisition but they have a program where you enter every choice you made that Inquisition cares about. Ok then sounds like after each playing session I have to go fill in what I just did. At least it looks pretty.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FOrigins%2520tapestry_zpsmsavix5m.jpg&hash=8e88fd7258ecaf7549ef5f40b3675d22ac3e7ce6)

Huh. Nothing from the Leliana DLC but then I didn't have any decisions to make really.

Way back when I was a wee lad of 32 I played through the City Elf, Human Noble, and Dwarf Commoner plotlines. So this time I will be doing something different. I decided to do the Mage one. Since I am going to be doing the Witch Hunt DLC might as well romance the witch and make her demon baby. My theme here will be: everybody lives. I am going to be keeping as many people alive in this play through as possible so Loghains everywhere can rejoice. I am going to let him live for once. Alistair, my bromance, will be King even if he is going to hate me. He will thank me later I am sure.

Anyway the Circle of the Magi, along with the demons and the fade and the Templars and all that, is one of the cooler concepts in Dragon Age so it was cool to go through that origin. It also reminded me how easy it is to wreck shit with a mage. I started with hard difficulty but switched it soon to Nightmare and even then things are going down pretty fast. The biggest challenge will be the same one all DA:O players face: to make your Warden not look like an inbred freak. Meet Lorcan Amell!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_100_zpswao7lcsp.jpg&hash=78a3d195c1d5f7f14b03708bfb24f7c94670c1ec)

Yeah I don't know if I succeeded but I tried damn it! Hi Mr. Templars please don't kill me.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_109_zpsfyffnqcx.jpg&hash=9c1687fffcaaf384ec99b38ede8ff686d5285af1)

You are wanting freedom from the Circle of Magi and the Chantry eh? Chances of Blood Mage/Abomination? 99.999%.

It was rather amazing how much I remembered even after all this time. DA:O well straddled the line between awesome and cheese very well, and I got pretty pumped during the intro when the Grey Wardens are running through the villages hammering down the Darkspawn. I got to the Kolkari Wilds and stopped. Pretty great stroll down memory lane.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_202_zpstvx7wdqk.jpg&hash=867eeb3019a628657e39ac1d894929b2eac50567)

Hey buddy!  I missed you.

Anyway I went back to the Dragon Age Keep thing to enter any choices I made. It seems the only thing I did up until now that Inquisition cares about is feeding that prisoner at Ostagar.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FThus%2520far_zps8tyqki9s.jpg&hash=61c9e81e54484883ca7a9879f3dbc017be9d87c7)

The fate of all of Thedas might have been decided by that lunch!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 16, 2015, 09:16:32 PM
Ok so I went through the Wilds, Ostagar, and Lothering. The Kolkari Wilds and Lothering are always weirdly stressful for me, since I am a completionist and I know I can never come back to them later. So I have to comb them all carefully just to make sure. Couple thoughts:

They really rub your nose in the face you are not a rogue so cannot open chests before you get Leliana. They taunt me so much they even give me that wannabe Grey Warden Rogue with no skill in opening locks. Bastards!

A lot of great tension building cut scenes and stuff here. But I really think the scene where Loghain abandons the King and the army doesn't work. First Loghain should at least announce they have been betrayed by the Grey Wardens and must retreat to save themselves. That should at least explain why his men go along with it. His real reasons for doing it cannot be said, of course, and I guess it still works to leave that out since you can figure it out. I guess it is ok though but you are left with a WTF? sense. But the death scene of Duncan and the King Cailan is not only incredibly cheesy, but I feel like they needed some dialog about realizing Loghain and his men have left them. Ah well.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_207_zpsq9okc8x5.jpg&hash=035bd6822942b980ba0ecd97b8a8bdea71ec1253)

'The King is going to sell us out to Orlais. If only there was somebody in power who could do something about that.'

Man I continue to be scared at the specifics I remember. Like how to fight each fight. And I can hardly remember what I was doing 20 minutes ago at work. Damn my brain stores useless shit.

Morrigan's romance apparently starts about five minutes after she goes with you. Oh you horny kids.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_211_zpstxoddncc.jpg&hash=8a5ab4105745a0985f0abdd24549984c48eb1079)

'Hey baby'

Going with my 'everybody lives' ethos I made sure to not kill anybody with the bridge bandits and Loghain's Men in Lothering and drove them off by beating up their leaders first. But that does not seem to matter much, going back over the Dragon Age Keep thing.

These are the decisions that mattered (to Inquisition anyway) this session:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FThus%2520Far%25202_zpsobtkzu1o.jpg&hash=eee7f74a03f11195edef202ad364391cdaf3b153)

It seems exactly how you spring Sten is a matter of great import. And frankly if you let that dog die or leave him in the wilderness the bad guy should just automatically win in Inquisition since the player is obviously the real monster.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_223_zps9pohovco.jpg&hash=52156b043a5b172a719c4f8728204347ec06d4a1)

Ok you promise to only commit mass murder on bad guys from now on yes? Good Qunari.

Anyway on to the Circle of Magi. Then get Zev and Shale and then go to Orzammar.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 17, 2015, 11:51:52 AM
Hey it looks like DA2 is on a current humble bundle. EA will still screw me over with the DLC but I can get this game that grognard RPGers consider worse than Satan (or even Revered Mother Dorothea) and ease my conscience by helping to improve female literacy. And I will also get a third copy of DA:O! Maybe it is EA's plan to ensure I get a copy of DA:O everytime I buy a Dragon Age product.

https://www.humblebundle.com/

Praise the (watch)maker! :deist:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Solmyr on April 17, 2015, 05:09:57 PM
Quote from: Valmy on April 16, 2015, 09:16:32 PM
They really rub your nose in the face you are not a rogue so cannot open chests before you get Leliana. They taunt me so much they even give me that wannabe Grey Warden Rogue with no skill in opening locks. Bastards!

You can, of course, get the mod that lets you bash locks with a weapon or zap them with a spell. :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 17, 2015, 07:48:53 PM
Hax!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 19, 2015, 03:09:08 PM
So...the Circle Tower. This was David Gaider's most interesting creation IMO. What if the witches they burned in the 17th century were actually conspiring with Satan? Would it still be bad to burn them? Maybe not the best example but you know what I mean. Just to continue the Christian imagery the deadly sins are personified by evil demons trying to...um...do evil things to the world. Good virtues are personified by spirits who want to get into the world to do nice things. And in addition to that Mages are the Adam and Eve of this world and doomed us all by trying to break into the Golden City. Thus creating the Darkspawn, and the reason why the Maker no longer interacts with the world. So lots of different spiritual elements at play there. And then they are basically walking WMDs so that to.

The game makes it very clear that mages are freaking dangerous. Virtually every apostate mage is an abomination or a blood mage. Heck even lots of the circle mages are. I think Wynne turns out to be an abomination but possessed by a spirit. It is something like that, I think you discover this during her personal quest. So obviously mages are incredibly dangerous and do need to be carefully watched and monitored. With great power comes great responsibility and all that. The mages are powerful but they are stuck in a shit situation. And then there are the Templars, the poor bastards given the unpleasant job of doing the Chantry's dirty work in keeping these incredibly scary people in line. Nobody wants this job so they are selected as youngsters, trained, and then forced to remain at their posts through lyrium addiction. You get this job forever and they never let you leave. And given their profession and pressures, they tend to be a paranoid and insular group.

So it brings up all sorts of questions about how much of the Circle system is a necessary evil and which parts are just evil. Should the Chantry have so much power here? Should the mages and the secular lords have more of a say in how Mages are managed? What about the Templars? Is the way they are run conducive to doing their job well? And, if mages are so dangerous, why are the Templar secrets so heavily guarded? Wouldn't it benefit everybody if their skills were common knowledge? The Chantry does not run Temples so why is their private army called Templars?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_270_zpsmzeabpzc.jpg&hash=c969658719d15b0a0d98373d596adf77e952fd4f)

'Abominations and Blood Mages running amok? It must be Tuesday'

Things basically work out in this game (presuming the player is not some psycho) because the leader of the mages, Irving, and the leader of the Templars, Greagoir, are basically good and reasonable people who respect each other and try to do good jobs in shit circumstances. And it begs the question of what would happen if one or both were not reasonable people? I wonder how this obviously unstable system has carried on for centuries without blowing up. Anyway they only kind of touch on this in this game. I understand this plot is a big deal in the other Dragon Ages. I doubt they pay it off well but we shall see.

Anyway the Circle Tower as a dungeon is a little different. It is linear (well..circular) there are interesting encounters where basically you can let people go or slaughter them (being the 'everybody lives' playthrough well I had my duty, even that demon got to keep her pet Templar) and lots of cool puzzles. I also like the kind of confining area. It was cool to see the first two levels again so soon after the origin story. Not sure what to make of the weird...um...blobs or whatever that is. I guess demons make that? Then of course there is the bizarre fade portion, exploring yet another really interesting concept in this universe.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_273_zpsr78smzmj.jpg&hash=1b380f110910718522a2950884d6338c44f6443d)

'Time for the part of this game so popular there is a mod made to bypass it entirely. Muahahaha'

It is...different. First this is a party based game and this is a solo adventure for the most part and man did that suck for my two rogue playthroughs. Not a big deal for my mage though. Secondly no loot and no decisions or interesting conversations to be had (the nightmares are kind of fun I guess but short). Just puzzles and fights and puzzles and fights and puzzles...and then some fights. I enjoy it well enough. But there is a huge mystery in the fade that I can never figure out.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_274_zpsvgae6pdv.jpg&hash=d9cc65fcbb5b44ab856817dbaf206be0018ad0d2)

'Before we fight demon Duncan, why are there so many more Cunning stat increases in the Fade?'

Seriously. I guess the Fade just makes you more cunning. Or maybe cunning is the most useless stat so the game doesn't mind giving you lots of it.

After that we find Cullen, the dude who was going to kill me if I had failed the harrowing in my origin story, he seemed like a good person then but being starved and tortured by blood mages has unhinged him. And you can see how these kinds of experiences fucks up the Templars. Afterwards he remains a Templar and I cannot imagine he can still continue to do his job after that. It would be interesting to see what happens to him, and how bad things get for him and the mages he is responsible for, but you never really see him again after this. That I know of. Maybe he shows up again in the expansion.

Anyway the favorite son returns and sets things right. Greagoir and Irving have a moment. The Templars and Mages kiss and make up. What is left of the mages will blow Darkspawn up.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_292_zpspjthhsyy.jpg&hash=dd22a9fbfee2472c208be370f9bc0348342c9e29)

'You done good kid'

My guy is a circle loyalist so he was happy to help.

I found a book of Flemeth's and Morrigan responded by fucking my brains out. Awkward scene quickly skipped since my four year old was right behind me. Man that Romance was fast. Though I still need to kill Flemeth.

That reminds me the addendum to 'everybody lives' is that it does not apply to demons, dragons, and darkspawn. Nor Demonic Darkspawn Dragons like the Archdemon. Nor to Flemeth but killing her is just a tiny inconvenience to...whatever she is. Because the dragon fights are just too fun. There I said it. I am weak.

Here is what happened this play session.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FThus%2520far%25203_zpsayzuygnu.jpg&hash=aae84fe39ac907c1d9d68bb11ad60d048a0c2280)

I am afraid I came to terms with the fact it was just not going to work out between me and Alistair. Irvin sure looks happy to have survived there.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 20, 2015, 10:20:11 PM
Ok so on with my everybody-who-is-not-Flemeth-Darkspawn-Demon-Dragon-Or-A-Combination-of-the-above lives play through.

Shale's DLC has just a stupid hook, meeting that random merchant tossing out free control rods. But to be fair the DLCs seem suffer from this 'tacked on' feeling. The guy from Warden's keep just randomly showing up in your camp right after Ostagar. I don't remember Return to Ostagar so maybe it is better.

I liked the rest of the DLC though, it helps add to the threat of the Darkspawn seeing a village taken over by them. They could have used more of that in the game, add a little urgency.  And of course we get another wizard-demon story. They recycle that one a lot. It is a great theme but it was a concern of mine playing this game that for the start of a franchise they have a limited number of villains. This from the company that made an impressive effort at using every single monster ever made from 2nd Ed AD&D in BG2. Well ok slightly exaggerating but not much. I enjoyed the puzzle as well, I forgot how many puzzles there were in this game. I killed the demon and left the people alive because rules...and because my character is not a monster (at least not conventionally)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_10101_zpsp16gmxkj.jpg&hash=d7e60556c44459a126db73fcd37da464b03fb893)

Wilhelm was kind of a jerk to leave her looking upwards to catch all the bird crap.

And then Zevran ambushed us, along with those assassins trying to kill Leliana, and the guy who swindled the mages with his phony book. We just get ambushed a lot. And of course all three groups had mages. For being incredibly rare you cannot go anywhere without being assaulted by apostate mages. Either that or the Chantry just rents out mages to every evil assassin guild.

Zevran doesn't get his own screenshot, I guess anti-elf bias extends to important story screenshots. So I googled him and damn the ladies have a thing for bisexual elves. Images that will never be purged from my mind.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimages5.fanpop.com%2Fimage%2Fphotos%2F30400000%2FZevran-Arainai-dragon-age-origins-30432887-1009-634.jpg&hash=fb5d4ffb1fcbebc1a78cac7a1ac0837e38516e17)

You just better be glad this is the everybody-who-is-not-Flemeth-Darkspawn-Demon-Dragon-Or-A-Combination-of-the-above lives play through or you would be toast.

Then Orzammar. The Dwarves are the hardcore game of thrones group in this world and I find it hard to believe that they have this cut throat society where their favorite sport is bashing each other's heads in each time they lose face, they have a rigid caste system where a significant percentage of their population are non-persons, and they are in a never ending war against an infinite foe. Yet somehow they are still around. The dwarves are fun though, I like that usually the Dwarves are the ones with the British accents and in this world they are one of the rare groups without one. It makes my accent feel all exotic.

Anyway my guy is fairly conservative in his outlook so I figured he would support the son of the king. Sure he killed his father and is responsible for the deaths of his brothers but what prince worth his salt wouldn't do those things?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_382_zpsckfs9opf.jpg&hash=32e425afb3e903894ad3c74837ef4b7fb855d505)

What is thy bidding my master?

Almost to the Deep Roads. The second favorite part of the game for most people!

I remember the fights being pretty challenging though so it should be fun.

Anyway things did during this session:

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Mardy is a dwarf girl you can impregnate in the Dwarf Noble Origin if you are a male. You can recognize the son when you get back and continue your proud bloodline in Orzammar despite being a warden. Anyway not relevant to me. Of course I helped the chanter dwarf being a Maker-fearing surfacer. Zerlinda was a woman who had the misfortune of having a son with a casteless (because the child takes the caste of the same sex parent) so was cast out of her family. Fortunately my mighty speech skill saved the day.

And damn I am just zipping through this. I thought I was really going to take my time but I forgot just how much damn fun the main game is. Oh last thought: what Leliana says in the game and what happens in her prequel DLC does not match up well at all. Come on Bioware!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 23, 2015, 06:17:58 PM
Ok so lots of dungeoneering went down. I personally love dungeon delving and even in this game where everything is basically just a hallway with fights (and usually the same creatures) I always look forward to Jarvia's plus Deep Roads. Though I do understand why people dislike it. And boy is it long. I mean my party went up at least four levels and collected roughly 250 pieces of loot. But each area at least has a story and lots of quests and some great set piece battles and lots of bosses make it interesting. Jarvia is one of the tougher fights. I love the giant spiders with all their ways of screwing you around. The giant battle at the dead trenches with the Legion of the Dead is fun. I remember freaking the fuck out the first time I did the Broodmother sequence. Even that trap forge before Caridan is pretty entertaining.

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'and many reloads later our heroes were victorious'

I fall for those damn bombs every damn time I come back to this fight.

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'Oghren gets paid in beer...ah damn is that ANOTHER apostate mage'

I mean seriously. Harrowmont sends an apostate mage after me. The Carta has apostate mages. The freaking Proving teams each have their own. I really need to start a tally of apostate mages.

Let's see...three from the assassin groups we faced last time, at least three in the carta hideout, three from the provings (including a freaking arcane warrior which has supposedly been lost for centuries), now one in Harrowmont's gang of mercs. So 10 so far. Say what you want to about the oppression of the Circle of Magi but it seems pretty easy to escape.

It is a long slog. I usually reach my limit right after the Broodmother fight.

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'Alright! I found Branka! Mission is over...wait what? Damn'

There is this room right after you find Branka where you fight off wimpy Darkspawn when I start to get a little sick of it all. Fortunately I entered the first trap room and felt better.

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'Hey an ancient legend who is incredibly still alive!'

Bioware really loves these. These ancient legends who have inexplicably been sitting around for centuries. Granted it is not nearly as ridiculous as the guys from KOTOR. I was going to side with Branka because I know Caridan kills himself and I am trying to keep as many people alive as I can but I was using Shale as my tank and it seems she turns on you if you do. So it was suicide golem in the end.  I think that fit better with my character anyway, Branka had clearly dashed past many evil red lines.  Evil prince is king and our hero conquers once again! Next up: Warden's Keep/Denerim sidequests/Flemeth/Ostagar.

Stuff I did:

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Yeah so despite me killing his insane cheating wife Oghren joins up to booze his way across Ferelden. He actually was a pretty good melee damager along with Shale the tank during the Deep Roads (Sten did this in the Carta hideout). Shale survived the one chance she had to die in the game. Branka was killed, the anvil of the Void destroyed, and Caridan committed suicide. Evil Prince Bhelen is now evil King Bhelen though I heartily approved of his Marius-esque policy of recruiting Casteless for his army. I always feel a bit of buyers remorse no matter which one I back. We found an amulet proving the Legion of the Dead should be a noble house, though the quest seems to have automatically finished without us actually turning it in the shaperate. Probably a bug there. We recovered that stolen tome from the Casteless thugs and returned it. We found the genealogies proving the descendents of house Orta were still alive in Orzammar in Ortan Thaig. And we found Ruck, a dwarf who had gone crazy eating darkspawn bodies, in the Deep Roads. In accord with his request, we told his mother we discovered he had died.

So onwards!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 26, 2015, 11:11:36 AM
Sidequestin!

In a lot of Bioware games this would be one of the best parts but in this game the sidequests are kind of generic and not particularly interesting, with a few exceptions. Anyway so first we stop by that Bann somethings land to witness the brutal beating of Cailan's former royal guardsman. After beating up the thugs he tells us to RETURN TO OSTAGAR and get the King's secret papers from a chest and tells us where he has hidden the key. Eh kind of contrived, why would we even go to this dude's lands anyway? All three of these DLCs could have really profited from not being DLCs and better integrated into the main game. Next Warden's Keep. To uncover the mystery of Sophia Dryden and yes you do meet her...sort of.

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'Oh great-great-grandma how rotty your flesh is'

I swear if Bioware made a game where we explored Mount Vernon we would meet George Washington. Anyway this is just a nice little dungeon with way too good of loot for the effort, as I think they do to incentivize us to buy the DLC. The superman reference was cute though. A nice little story of corruption and pride before a fall involving blood magic and demons of course (and political intrigue). Avernus does not count as an apostate/bloodmage btw because he is a Grey Warden. I decided to let him continue his research but no way am I drinking some blood magic thing. Anyway now I have a keep with a storage chest and dudes selling overleveled gear.

Next was Denerim. I love RPG cities but Denerim kind of blows. I mean it looks like Athkatla if only look at the map but actually it is just the marketplace, and a few extra buildings and some places to fight bizarrely well organized thug teams. The fights here are fun and challenging but plotwise they are just dumb. Am I really supposed to believe the thugs of Denerim are so fearless and so well organized? I swear we should be organizing these dudes to fight the Blight instead. And of course that heavily armed blood mage compound, which again makes no sense since surely if the Templars knew where they were military might was not going to save them. It was pretty fun though. Five more blood mages apostates for the count. So 15 now.

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'Search for Brother Genitivi but don't. But do. But seriously don't. Yes I am not suspicious at all.'

You can actually enter Genitivi's house before you do Redcliffe. Wait can I do the whole Ashes of Andraste quest before I have a good reason to do so? Yes. It does seem like I can. I got ambushed by the Andraste cultists back at the Spoiled Princess and then went back to Denerim and killed the cultist pretending to be Genitivi's servant and learned about Haven. Eh I still think I will do Redcliffe first. It just makes more sense.

The marketplace is pretty great (even if it felt kind of empty) so if they had a few more zones like that it could have been a decent RPG city.

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'In a modern American movie this would have been an unarmed catfight in Lingerie'

W had our confrontation with Marjolaine which again sure made it sound like her betrayal of Leliana happened in Orlais and this was Marjolaine's first time in Ferelden. They brought the voice actresses back to do Leliana's Song they couldn't also have changed the dialog in Origins to reflect the new plot? Annoying. Anyway Marjolaine lives and I keep Leliana nice and soft and fluffy.

After my first foray into Denerim on to Flemeth. She must die since my character is a young heterosexual man and a pretty girl asked him to do it. Got her the first time but the old girl got her pound of flesh, only Lorcan and Leliana were left standing when the battle ended.

Then RETURN TO OSTAGAR. The main badguy is a Grenlock Necromancer so I guess he is putting demons in dead bodies to fight us. Thought once you kill him all his undead fall over, which does not really make sense but whatever. Also Ostagar is snowy now.

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'Look I know I am a Texan and you guys live in Edmonton so you probably know more about snow than me...but shouldn't there also be snow on the trees and walls and not just the ground?'

Lots of melodramatic feels here. I think if you are playing this game for the first time this part would be pretty powerful since maybe you are still upset about it. Cailan looked to be about to dump his wife and marry Empress Celene and unite Ferelden and Orlais. So no wonder Loghain lost his shit.

You can see what he thinks about it here: https://youtu.be/1n8kt6Ps-tc?t=4m29s. Naturally he is not with us at this point.

Anyway after that back to Ozammar and we go to Cadash Thaig to finish the Shale DLC. Both this and Return to Ostagar have a lot of improvements on the normal Darkspawn fights with good use of the Shrieks and Ogres and spell casting Hurlocks and Grenlocks. At the end we find another monument with Shale's name on it. Not sure why this is more significant than the last one but Shale seemed happy about it.

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'Shale Approves +5'

Next on to Redcliffe!

Things we have done:

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Flemeth dead, Morrigan gets grimoire and falls in love and so will not longer have sex with me.

I smuggled the lyrium into the tower figuring it could be of good use to the mages. My character is a believer but a bit anti-clerical due to his circle upbringing. But it turns out it was just being used by some psycho to control the Templars and probably Cullen specifically. Fuck. I tried to tell Greagoir about it but the game wouldn't let me. Too late.

Ser Landry is one of Loghain's personal friends who wants to duel you for betraying King Cailan. I convinced him he had the wrong guy, he wanted the other mage walking around Denerim with a golem.

I didn't kill Zevran awhile ago but I forgot to enter that in Keep.

I didn't do the crime wave since I am not a rogue.

The Dwarf Dagna will be going to the Circle to study magic. I expect she will be the all powerful evil Dwarves archmage trying to take over the world in Inquisition. Yes I know Dwarves cannot be mages but she will find a way.

I peacefully got the Mercs to leave the whorehouse but they later ambush you anyway. Some people just do not want to live.

I got the Crimson Oars to leave the bar in the Denerim Market peacefully but the image in Keep makes it look like I murdered them all. Of course given how dangerous the streets of Denerim are maybe they all got slaughtered on the way to docks.

I did not do the Crow Master's quests and I did not kill him because of that keeping as many people alive thing. Besides it just seemed kind of pointless.

Marjolaine lives, probably destined to be Dagna's evil second in command. And lesbian lover since 90%+ of all women in this world are at least bisexual.

I generally do not drink stuff that promises to give me 'fantastical blood magic powers!' and I killed Sophia but she was a demon so it was ok.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 27, 2015, 08:21:49 PM
Redcliffe man. So I took Sten, Alistair, and Leliana along and damn did they have a lot to say. But maybe all the companions have a lot to say. I like this part despite the fact the fights are all pretty straightforward. I only had to reload once the whole time (and that was because of the AI). But it is thick in plot and interaction which is what we all love most in a Bioware game. Some people may dislike Redcliffe but I rarely hear the hate the Fade and the Deep Roads get.

I always thought it was weird Alistair just coughs up he is Maric's son here and feels bad it has taken him so long to spill the beans. Um dude this was the last possible second you could have kept it a secret. Alistair is such a dude.

The Qun is a philosophy that says whatever Sten needs it to say to be stern and disapproving of everybody. Pretty handy.

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'Heroes here to save the day. Damn my guy looks like he has an underbite with this angle. Habsburg Amell'

I always enjoyed the preparation for the fight, finding all the various slackers you can rough into shape. Somehow by forcing the tavern keeper to fight with the militia I gave his tavern to his barmaid. Even after he survived the ordeal. Ah well at least she is hot.

I made it a point to win without losing anybody. At the first wave the demon corpses charge the burning lantern oil and I figured the smart thing to do was to fight right next to the oil, to try to keep them in it as long as possible. Unfortunately this means my dudes just charged right into it and fought while heroically burning to death. So that was my one reload hehe.

I get the feeling this was easy because I think I over leveled it somehow. The earlier plot missions you do in the game seem much harder. I think this would have been hard if I had done it first.

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'Cheer up Bann Teagan! We won with no casualties!'

People act like we just defeated the possessed corpse army for good, but I thought they attacked every night? The next part in the castle was short but fun, I remembered that battle with the spell casting revenant in the court yard particularly.

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'So um...that one time I sold you out to the First Enchanter? Let's call it even.'

And we find my old buddy Jowan from the Circle of Magi, though seriously the game would not let me tell him I was primarily responsible for him being caught and exposed as a blood mage. Loghain grabbed him from the Templars and used him to poison the Arl. That is...interesting since you find Arl Eamon's knights searching for the Urn in Lothering. Did Loghain have time to execute this convoluted plan in the time it took for me to recover at Flemeth's hut? And for Isolde to send out the knights? And for them to already be failing at their quest? Maybe I was out longer than I thought. Or did Loghain do this plan before Ostagar even happen? Huh. Either way damn Loghain, even as regent, that is slightly exceeding your authority to undermine the Chantry like that. But then Howe does betray the Couslands before Ostagar, was this some sort of preconceived coup? That makes his attempts to try to reason with Cailan nonsensical. Eh ok so there might be a few plot holes, or maybe I am missing something. But, to be fair, when a game is as awesome as Dragon Age Origins you can get away with that. If you are going to be a mediocre DLC like Leliana's Song well...

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'Fear the demon child of evil FOOLS!'

Creepy demon possessed kid is even creepier than demon possessed cat from the Shale DLC. Love creepy demon kids, like that little girl in Icewind Dale who was actually the Tanarii snake woman. Not sure what was going on with Bann Teagan here. I presume the demon was controlling him somehow not that he was an abomination himself. For some reason killing him cured him.

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'Anybody else feel awkward by this reunion?'

I went and fetched First Enchanter Irving to get in the Fade. Everybody lives. Jowan went in to redeem himself.

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'My redemption is at hand...damn though those are nice abs demon'

He went back to prison but I hope Arl Eamon pardons him when he recovers. But what happens to Jowan is not in Dragon Age Keep so I guess live or die his part in this saga is over. Here is hoping he is forgiven and sent back to the Circle.

From creepy demon child we go to creepy cult village: Haven. For some reason the only thing Dragon Age Keep cares about in Haven is what you do with the ashes of Andraste. While every other major locale has lots of choices and there are a few important choices in Haven. But then I guess there is no reason this little creepy town would be important in future games.

From Redcliffe:

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We helped Redcliffe prepare and win.
Connor lives on, unpossessed, and soon to be sent to the Circle of Magi for proper instruction. Not sure who the heir to Arldom is now. Ah well not my problem.

Bella took over the tavern for some reason. Future beer baron of Thedas.

I rescued that little orphan boy and returned his sword after the battle, though the sword remained in my inventory. Little bug there. Someday he will be the marshall for the Dagna Empire of Evil.

I found and rescued the town blacksmith's daughter in the castle. I guess she will grow to make the weapons for the Dagna Empire of Evil.

Isolde lives on, even though the Codex said she was sacrificed...despite her still being alive in game. Bugs like this are probably why Dragon Age Keep exists.

Sten got back his sword so he will not be brutally executed for the crime of being robbed while unconscious. The Qun is as hardcore as it is incoherent. But seriously Sten is awesome.

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Future Archmage of the Dagnarian Evil Empire. Am I getting sort of close to Inquisition's plot here?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 28, 2015, 08:22:01 PM
Is there anything more classic than the noble quest for a holy relic? A thing of legend, unlikely to exist, and our heroes driven forward by simple faith? No sir there is not.

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'Our entire cause depends on you finding an object of legend that our greatest scholars have spent lifetimes unsuccessfully trying to find.'

'Alright but you gotta give me a couple days'

Of course the hopelessness of the quest is slightly changed by the fact we already know to go to Haven. I like the fact they kept up the creepy factor for a little bit there before the general mayhem broke out. Actually the village may have profited a bit from making you question it even a little bit. Also maybe even a bit tempted beyond just basic sociopathic tendencies to side with them. I mean does anybody side with them except for the lolz?

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'Ah hell it is that sort of cult'

Well I guess if you just really hate the Chantry. Though come to think of it this is a pretty crazy temple. I mean the ashes of Andraste really exist and they perform honest to God miracles. You meet the spirit of a dude who knew her personally and interact with various things from her contemporaries than confirm all the legends. I mean damn if they found some holy relic than honest to God did cure the sick and I got to talk to Pontius Pilate's spirit and he was like 'yep it's all true. Even the stuff that seems contradictory' I would find that pretty convincing. But damn the non-believers in your party are hardcore they are not even slightly fazed by this stuff. I mean yeah Oghren says there is a lot of Lyrium down here but damn. We basically had everything but Andraste herself (in non-dragon form) come down and say 'yep, bride of the maker here.' But I guess that is part of coolness factor of the setting, they never quite confirm or deny if the Chantry has it right or not.

I think the problem with feeling overleveled comes largely from Alistair now that I maxed out his sword and shield skills. He just hardly gets scratched now. It made most of the fights rather trivial unless I really screwed something up. There was the fight with the overseer and all the drakes I totally screwed up position management and lost control of the battle but we still powered through without to much of a problem. The only thing that could beat him up good was the High Dragon and damn did she ever. That move where she tosses him in the air did him in, Morrigan was tanking for the last 10% of the things health. Great fight though, always look forward to that one. The screenshot problem seems like it is not uncommon for DA:O so hopefully by the time I get to DA2 I can take them again, but no screenshots of that fight here.

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'Madness? This is...well you know'

I have no idea how that spirit guardian was able to read the minds of the characters and summon the spirit of your biggest regret (I got betraying Jowan to Irving). The tests are kind of cool right before the urn, and I had forgotten the tricks to doing them so it was fun to learn them again. All those riddles and that bridge puzzle.

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'The Maker has turned his eyes from man, which is good because otherwise this would be embarrassing.'

Seriously? Could Andraste at least let me keep my pants on?

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'Our quest is at an end'

It is nice once Eamon gets revived and somebody who knows something is around again. Shit is going to get real soon. Oh and we are going to make Alistair become King.

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He is surprised. One would think me dressing him entirely in his brother Cailan's gear and giving him his father's sword would have tipped him off. Good boy but a little slow. Eamon allowed me to decide what to do with Jowan and damn if I did not think the logical thing would be to conscript him into the Wardens and have him join the fight against the Darkspawn. But since I inexplicably couldn't do that he was sent back to the Circle Tower. Probably to be made Tranquil...damn. But Jowan is not in Dragon Age Keep so I guess this marks the end of him in this series. Sorry pal.

Here is what we did:

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Yeah so playing it again it does look like the main choice is side with cult and destroy Urn or don't. There is also how you handle Genitivi and whether or not you let him tell the world about the discovery which has major implications in the epilogue, but I guess not in any of the future Dragon Age games. Since the cult was not sided with Leliana and Wynne will not be killed.

Next: Sidequestin' again!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 01, 2015, 03:14:04 PM
Ok so there actually were not many sidequests to do. The main one was seeing Alistair's sister and turning in various things in Denerim. So first we went and turned in the ancient Andraste Scroll to Sister Justine in Denerim since she wants actual relics and not fake ones. Pfft some clergy member. I feel like we should have told her we found it in a whole library of massive numbers of similar stuff...but whatever.

Then we went and saw Goldanna that little shrew. Since I was totally obsessed with this game before it came out I actually read David Gaider's not entirely shit novels and know she is not Alistair's real sister anyway. His actual mother was that elf mage Maric actually loved. And Loghain and Cailan's mother were in love with each other. But anyway yes I am sad for my 2009 self for having done that. Not that I have gotten much better I got that setting book thing for Pillars of Eternity. So sad.

I used my super speech skill of power to at least get her to be civil but the resolution was still the same. Alistair is sad and I hardened him so he will do the right thing later.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_573_zpsdcrj1jfi.jpg&hash=244aa4298e36b27766c27c95b1e948524a9e988e)

'I want you hard Alistair! Hard as a rock! Wait what do you mean I am making you uncomfortable?'

Then I turned in a few of the thief quests and got the quest I absolutely hated the first time I played this game. The quest to get 10 garnets. Fuck this quest. I mean it is easy enough if you knew it was coming and had saved them up but I forgot and so had to go see if any were left on the merchants I had sold to. I visited them all except Ruck but another Thief quest is sending me back to Orzammar so I guess I will pay him a visit later. I have seven garnets right now.

But it is Elf time! Now during my City Elf playthrough my character really thought the Dalish were clowns. They knew very little about the actual Elven Empire, they were posers living in the past and not cool and sophisticated like the forward thinking City Elves. They are going to make their own modern Elf Kingdom screw you prancy little Dalish losers. And they treated her with barely concealed contempt calling her a 'flat ear'. The Dalish seem like those Europeans trying to recreate European Paganism centuries after it vanished into the ether but there are lots of other RL parallels. But to a human they seem like they are nobly trying to recreate the history the evil Tevinter Empire stole from them. But gamewise I think most of what the Dalish think they know about Arlathan and the ancient elves is wrong. And eventually we will meet an ancient elf because...this is Bioware and of course we will. But surprisingly not in this game. Also the ruins in the forest look like Tevinter ruins because they resemble the Circle Tower in style but maybe Tevinter just took over the old Arlathan buildings...not sure. Probably if I read all the in-game codex things I might know.

I do like when you first meet the Dalish Alistair bemoans that of course they cannot help us because of an awful curse. I mean what are the chances Arl Eamon gets ill, the King of Orzammar dies, Abominations take over the Circle Tower, and a terrible curse has effected the Dalish right when we need them all? Well pretty high since Abominations are in the Circle Tower about twice a week, Nobles in Orzammar have a notoriously short life span, Arl Eamon was poisoned by the guy we are trying to stop, and the Dalish curse has been going on for centuries. But still.

Only a few quests in the elf place but they all matter in the Dragon Age Keep. Weird I can sell the City Elves into slavery but that doesn't matter but it is of vast importance that I help that wimpy elf get the girl? Ah well.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_240_zpsv2hjm2mf.jpg&hash=d3bdebb85e38b149b447563bb24a58d7db2da842)

'Go forth and kill the beast Witherfang! Bwhahahaha. That was a good guy laugh.'

The forest is way too easy and not particularly interesting. The only saving grace were all those revenant fights. And I guess the insane malificar. And the Treebeard guy. But again once you reach a certain level I guess you outlevel the 'get four allies' parts.

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'All sentient trees must talk funny. So I shall rhyme....bunny'

The ruins are a little better. I enjoy the big trap room on the second level. Some interesting puzzles. An ancient elf ghost and an actual ancient elf trapped in a vial are there because tradition. I hate the Arcane Warrior class (though the game makes it seem like if you become one you will be the last one in the world...except for the one in Orzammar) though, as if mages were not overpowered enough as it is. The tension for the dragon fight was nice but after the High Dragon nobody is going to be impressed.

I thought it was interesting the werewolves were literally man-wolves and not Lycanthropes in the classic sense. But despite seeming to be a nice departure from the normal Dragon Age stuff with werewolves but this is the normal 'person gets angry and summons fade spirit/demon hilarity ensues' thing. Again. Three out of four of the army plots involve this. It is cool, I mean I enjoyed them all but that will get old if Gaider doesn't (or rather didn't I am not really familiar with anything since this game and now) find other things in this world to explore.

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'Oh Witherfang what big hair you have'

So I did the thing I set out to do and kept as many people alive as possible. Though I think hardly anybody actually massacres the werewolves or the elves except just to see if you can.

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'All in a days work folks!'

During the ruins part I found the last Unbound scroll so I went to Denerim for the Gaxkang fight. There are some easy ways to cheese your way through it but I forgot them all so had to take him down the hardway. Shale, Oghren, and Leliana did the heavy lifting while I just stood back and healed and paralyzed/froze/petrified him when I could. It took five mana potions but we got him down. Got the armor from Wade made (hey that rhymes!) and then went down to Redcliffe to get this Landsmeet party started!

Things we did this session:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FThus%2520Far%25209_zps8vojzjcv.jpg&hash=a78aab6c9c5ec2e6cc19ab2c8f768965aa712b89)

Ok so I met Goldanna and gave Sister Justine the scroll from the Temple of Andraste's Ashes.

I got Zathrien and Witherfang to go away and make peace. Because I am awesome.

The most chaste syrupy love story ever was made possible because of me and it made Morrigan feel physically ill.

Wynne helped save the Halla from being unnecessarily slaughtered.

I brought the scarf from the lady elf who became a werewolf to her husband.

I brought the Ironbark to the Dalish. Not sure why that matters. Got a nice magic staff from it.

I helped the injured Dalish scout back to camp because I am not a psycho.

So time to go crown our king in Denerim.

Alistair's VA on being Alistair: https://www.youtube.com/watch?v=qFDDUxUMSic

Claudia Black warming up to play Morrigan: https://www.youtube.com/watch?v=jPpC3roW6ZM
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 04, 2015, 12:25:07 AM
QuoteI really supposed to believe the thugs of Denerim are so fearless and so well organized? I swear we should be organizing these dudes to fight the Blight instead. And of course that heavily armed blood mage compound, which again makes no sense since surely if the Templars knew where they were military might was not going to save them.
Yes. There is chaos.  The King is dead, Loghain took his place as regent, not as King.  There is a rebellion brewing, there are Darkspawn, the Circle of Ferelden is in turmoil.  Everyone is busy with something.  And the Regent is a lot more concerned about Orlais and the plots against him than anything else, even the Darkspawn.  Why would he concern himself with a few riff-rafs from lower town? :)

About Loghain trying to convince the King: yes, it makes sense.  Of course Arl Howe had to do his move before he betrayed the King, as well as taking care of Bann Teagan.  If he wants to live more than 5 minutes after betraying the King, his staunchest supporters need to be concerned with something else.  Not all dead, since that would look suspicious.  But not in a position to do any damage immediatly.  Betraying the Cousland could have been explained with forged documents implicating the father in some rebellious plot with Orlais as a way to exonarate Arl Howe.  Or if push comes to shoves, Howe is sacrificed and sadly never makes it to trial.  It's a dangerous world.
So, yes, that makes sense.  He is the son of his best friend, he offers him one last chance.

Ah, re: Dagna.  You made the right choice, she will be helpful in Inquisition, but no, she won't be the Queen of Evil.  It would have been nice though, facing a regular human, I mean, Dwarf, for once :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 04, 2015, 12:34:50 AM
At some point I want to go back and play this as a cowardly, whiny mage.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 04, 2015, 08:34:09 AM
Quote from: viper37 on May 04, 2015, 12:25:07 AM
Yes. There is chaos.  The King is dead, Loghain took his place as regent, not as King.  There is a rebellion brewing, there are Darkspawn, the Circle of Ferelden is in turmoil.  Everyone is busy with something.  And the Regent is a lot more concerned about Orlais and the plots against him than anything else, even the Darkspawn.  Why would he concern himself with a few riff-rafs from lower town? :)

Well I am certainly not surprised the streets are dominated by criminal gangs but damn those guys were practically a military force :P

I am glad they did not give them apostate mages though.

QuoteAbout Loghain trying to convince the King: yes, it makes sense.  Of course Arl Howe had to do his move before he betrayed the King, as well as taking care of Bann Teagan.  If he wants to live more than 5 minutes after betraying the King, his staunchest supporters need to be concerned with something else.  Not all dead, since that would look suspicious.  But not in a position to do any damage immediatly.  Betraying the Cousland could have been explained with forged documents implicating the father in some rebellious plot with Orlais as a way to exonarate Arl Howe.  Or if push comes to shoves, Howe is sacrificed and sadly never makes it to trial.  It's a dangerous world.

Or maybe Howe manipulated Loghain by forging the documents. Loghain is pretty paranoid and easy to manipulate. Seems he will do just about anything so long as you say the Orlesians are involved. He is basically if Malthus was a Ferelden Noble.

QuoteSo, yes, that makes sense.  He is the son of his best friend, he offers him one last chance.

Yeah I guess that's true, and also the son of his One True Love. Still he moved a bit fast in poisoning Eamon. Ah well.

QuoteAh, re: Dagna.  You made the right choice, she will be helpful in Inquisition, but no, she won't be the Queen of Evil.  It would have been nice though, facing a regular human, I mean, Dwarf, for once :P

Sweeeet! Still curious how feeding that prisoner in Ostagar was something worth recording :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 04, 2015, 08:36:12 AM
Quote from: Syt on May 04, 2015, 12:34:50 AM
At some point I want to go back and play this as a cowardly, whiny mage.

Not sure you have much chance to be a coward in this game. You basically are a person who has tons of leadership qualities and courage no matter what you do. The main choice is how big of an asshole you are/aren't. Sort of like how you cannot play delegating Commander Shepherd 'Ok the three of you go handle the Reapers and um...let me know how it goes.'
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 04, 2015, 08:43:42 AM
Well, you can still be reluctant/trying to take the path of least resistance. But yeah, freedom of choice in games only every goes so far.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 04, 2015, 08:49:58 AM
Quote from: Syt on May 04, 2015, 08:43:42 AM
Well, you can still be reluctant/trying to take the path of least resistance. But yeah, freedom of choice in games only every goes so far.

Yeah I guess there are a few things, like you could leave Redcliffe to burn.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 04, 2015, 08:54:05 AM
I liked how Mass Effect 1 & 2 handled it, though (haven't played 3 beyond the opening). Yes, the main plot was the same, but you could change the tone of the narrative a fair bit and basically either be Captain Picard who tries to be by the book and solve things with as little violence as possible, or you could go Dirty Harry and release metric tons of whoop-ass. And you could nuance the whole thing. You could be pretty racist by being nice to humans and being an asshole to aliens.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 04, 2015, 09:07:43 PM
Ah yeah Landsmeet time. On to revisit the castle of the Arl of Denerim last seen in Leliana's Song. Given what was said in Origins it seems Marjolaine actually was just teaming up with the Arl's Captain of the Guard and not the Arl himself...which only makes his entourage of mages and dragons all the more strange. Anora's elf maid shows up speaking with an Orlesian accent...which I find confusing since I thought City Elves had American accents like the Dalish and Dwarves did. But then one of Arl Eamon's servants is a Ferelden accented Elf so maybe there are City Elves and super integrated elves. But then there is Zevran so I guess I should have known that. Anyway on Arl Howe's house of torture, which seems like it usually is anyway given Leliana's Song.

Speaking of Zevran:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLorcan_601_zps1rwllpjn.jpg&hash=1eb0aed2e986fa07dcbcc02875b92d4f7604f141)

'The Antivan Crows send their regards...again'

After he was liberated from the Crows Zevran decided to stay on for the treasure. Sure I seem to spend all our loot as soon as I get it but that works for him. He later admitted he really stayed because saving the world from the Blight sounded like a noble cause. I can see why that would be a hard thing for Zev to admit. Ah I will miss you Zevran after this campaign is finished.

I did a pretty good job sneaking into Arl Howe's without alerting anybody until after I had already found the queen. For a scheming noble with a whole castle of skeletons his security is pretty loose. Anyway so we rescued a whole boat load of nobles, including Mr. Elven Rapist from the City Elf Origin. Weirdly the game gives you all these options to kill him for his crimes even though you do not even know of them. Also that Templar they captured when they got Jowan to poison Eamon. And some random noble's son. Rescuing these guys basically gives you the Landsmeet. I got the Templar's Ring to give his sister since that sadist Howe, who I can only assume feasts on the blood of infants and virgins at every meal, has sent him into Lyrium withdrawal. Also the other Warden in Ferelden who makes a suitably badass entrance. I mean geez between he and Duncan...

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'Grey Wardens are basically ninjas'

Arl Howe also was employing a handful of mages. Again do lords get to just rent these guys out? Anyway farewell Tim Curry's character. We hardly knew ye. As a super villain he was not developed terribly well, especially for one with a big name VA. It works better if you are a human noble a bit.

I surrendered to Loghain's loyal Ser (I guess a genderless term in this world?) Cauthrien, even though it seems keeping her alive doesn't factor in later games. I think she shows up in the Battle of Denerim though. Fortunately Fort Drakon also has fairly porous security. I do like these disguise infiltration scenarios. Hope we get more of these in the later DA games. The Warden being located due to Morrigan's ring was a nice reference to. Leliana and Morrigan to the rescue of Alistair and Lorcan! Hey wait Loghain had, at one time, all three Warden's in prison and he let them all escape? Really he just deserves to lose.

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'We're selling these fine leather jackets' (points if you get that reference)

Once we all escape I arrange the deal with Alistair and Anora. They will marry and rule. It is best for the stability of the realm and Lorcan is a patriot. Plus Alistair does not want to be King and I have always been fond of the concept of Nolo Episcopari.

I like how in the Alienage you have three random sidequests that all get completed within 30 seconds of stepping inside. Always happy to help my City Elf peeps. Two short but cool adventures in the haunted house and the Slaver compound. Annoying that Loghain had to sell Elves to the Imperium (and I mean seriously Loghain? Maybe he should grow a mustache to twirl it) when those bastards should be sending the money themselves, they started this whole Blight business after all. The haunted house is suitably creepy along with the Amulet you receive that you give to the beggar.  Huh was the amulet responsible for the whole thing? The beggar regains her sense when she gets it back. Is there a spirit within that is possessing her or something? Maybe I will find out someday.

The Tevinter Slavers have one of my favorite fights in the game. There is a room with a bunch of melee slavers and a leader with a special bow and in a side dining room there are a bunch of archers. They can take you down in a few seconds if you do not have your strategy down. Love that fight. I used a super storm to take out the Tevinter boss (blizzard, inferno, tempest combo) and let him live because...that is what I do. The Elves are freed and I have proof of Loghain's treachery. Time for the big confrontation!

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'Ah Teyrn Loghain we meet again, at last. The circle is now complete. When I met you I was but the learner. Now, I am the master'

I expose his use of blood magic to poison Eamon and get him condemned by the Chantry. A duel is fought which is damn hard as a mage actually. Damn I wish I had gotten crushing prison instead of leaving it to Morrigan, Anyway Loghain is spared and Alistair is outraged...even though I have spared everybody from assassins to slavers to demons. He sounds kind of like a badass though at this point. Telling me to shove it and I have work to do to stop the Blight and he has work to do as well, to check the influence of Anora. Now that is a fine character arc right there.

A few loose ends to tie up then THE FINAL BATTLE.

Man I have loved this playthrough. Total nostalgia kick. I forgot how much I enjoyed this game and hanging out with these characters. It was a five year labor of love for Bioware and it shows.

Things I did this session:

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Alistair becomes King along with Anora. He is no longer part of the party so his part is done.

I told Bann Sighard about the capture and torture of his son to gain his support against Loghain.

I gave Bann Alistanna her brother's ring to gain her support.

Creepy fade amulet thing was returned to creepy beggar. Wonder if that is the last we will see of that. If the Alienage is being ruled by a super powerful abomination in the future I was responsible.

And here is what Alistair's culture advisor is telling him upon his ascension: https://youtu.be/DVz_eDUTjAI?t=2m7s.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 04, 2015, 11:13:06 PM
Quote from: Syt on May 04, 2015, 12:34:50 AM
At some point I want to go back and play this as a cowardly, whiny mage.
I tried to play back, with some mods, but I got a bug where some DLC areas are missing and I couldn't solve it, so I just let it go.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 04, 2015, 11:23:39 PM
I enjoy the read btw :)

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 05, 2015, 07:26:59 AM
Quote from: viper37 on May 04, 2015, 11:23:39 PM
I enjoy the read btw :)

:hug: Thanks I hope a few of you are entertained!

BTW do they do the same story screenshots for Awakenings? I probably need to find someway to solve this screenshot bug.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 06, 2015, 05:59:00 PM
We are the chosen ones, we sacrifice our blood
We kill for honor
We are the holy ones our armour's stained with blood
We killed the dragon
In glory we return, our destination's end
We slayed the dragon!
No more living in fear it's time to raise our king.
We made it happen we're the chosen ones!

So it turns out Ruck had just enough Garnets I needed so I quickly wrapped up the Thieves and Blackstone Irregulars quests. Equipped Loghain, made lots of potions, and sold everything we didn't need. Then back to Redcliffe.

I forgot Redcliffe gets attacked AGAIN by the Darkspawn. It is amazing anything in that village is still standing. Here is the first appearance of the one shot kill Darkspawn and I really don't like it, it makes me lazy for some reason. Here is the first of many really challenging Ogre-Emissary battles. I never get really good at these. You go to the castle and the gates are open and the Darkspawn are inside. Oh for...

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'I suggest a bold new strategy: we close the gates next time the Darkspawn attack a fortress.'

A quick counsel of war and we leave in the morning. Riordan tells us one of us is going to die to kill the Archdemon. Loghain volunteers should it come to that. Not this time my friend.

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'It is not you, it is the archdemon child I want you to put inside me.'

'Ah man this happens every time I really get to like a girl'

Then comes the moment we have all been waiting for. Awkward dark ritual sex! Wait no...I mean the emotional moment where Morrigan tells you she was just using you all along for the Archdemon soul. She admits she has feelings for Lorcan but she is going to leave him and he needs to be good with that but they can celebrate their love in one passionate dark ritual sex night. Well you don't have to ask him twice. But man when it is not a romance that scene is really creepy. Especially when it is with Alistair or Loghain.

The final battle!

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'FOR FERELDEN! FOR THE WARDEN!'

Man if I am so damn important can't anybody ever say my name? Even my last name the game gave me?

No screenshots after this but it is pretty straightforward from here. On insanity those fights can be pretty dicey though, especially the Alienage gate and climbing the stairs in the Palace district. I still don't know how Sandal got in there and what was up with the huge maze on the second floor of Fort Drakon? Took down that Archdemon! I love Bann Teagan in the end movie being all 'holy shit I somehow survived this game!'

Loghain, Leliana, and Morrigan were my group. Sten led the gate defense.

Some bugs cause problems at the ending to this game and I had forgotten about them. First you can bug the Morrigan romance if you ever ask her about the dark ritual during the Battle for Denerim. Secondly the coronation scene acts like Alistair died and Anora became queen but correctly takes the romance to Morrigan into consideration. After that Alistair and Anora are both present but the Morrigan romance ceases to be. I am told this is corrected so long as you use the auto-save after the coronation for your transfer but poor Alistair may be bugged for being King until Inquisition. Hopefully not. Also Lorcan killed the Archdemon so deserves the credit damn it.

So hail Lorcan Amell! Hero of Ferelden! And Warden-Commander as well. Loghain is going to handle recruiting efforts so he better send me some good people. Leliana is going to Orlais to hunt down Marjolaine, Shale is going to try to become a real boy...er...dwarf woman again, Wynne is going with Shale, Sten is returning to the Qunari, Oghren is going to go after Felsi, and Zevran is going...somewhere. He says he is going to hang out with me but we know he doesn't.

The epilogue bugged out the Morrigan Romance meh. But the epilogue was clearly designed with a standalone game in mind. They can basically be ignored now, for the most part, now that it is a franchise.

I now remember why I did not like Awakenings at the time. The buggy item transfer (and other bugs Bioware publicly refused to patch), the change in how the dialog works, and general burnout with the series since I had just majorly binged on it were basically it. Also the community was wearing on me after the brutal flame wars over the Return to Ostagar DLC. I am more tolerant of foibles now so I think I can enjoy it this time. I enjoyed Leliana's Song well enough. Also I wouldn't be caught dead on the Bioware Social Network these days.

I think I have gushed over Origins enough. I can certainly see myself going back and playing it a fifth time a few years down the road.

Stuff I did:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FThus%2520Far%252011_zpszd4pklrx.jpg&hash=6aedcaa84525f1c7187cea663b152397d02ea197)

Pretty self explanatory there :P

Is it the end for our hero and his wacky band of fools? Why yes, yes it is. But there are three more adventures for the Hero of Ferelden Lorcan Amell. Come hear the rest of his legend! Glory in his battles! Giggle or groan at my lame jokes!

I am kind of looking forward to playing content I have never seen before.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Solmyr on May 06, 2015, 06:08:28 PM
Quote from: Valmy on May 06, 2015, 05:59:00 PM
I still don't know how Sandal got in there

Enchantment!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 06, 2015, 11:55:21 PM
Quote from: Solmyr on May 06, 2015, 06:08:28 PM
Quote from: Valmy on May 06, 2015, 05:59:00 PM
I still don't know how Sandal got in there

Enchantment!

:lol:

Yeah, but him showing up there and obviously having slaughtered many people made Sandal a lot creepier.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: The Brain on May 07, 2015, 01:12:01 AM
Nice read. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 07, 2015, 09:44:43 AM
Quote from: Syt on May 06, 2015, 11:55:21 PM
:lol:

Yeah, but him showing up there and obviously having slaughtered many people made Sandal a lot creepier.

I know right?  :ph34r: Maybe he is the one who will be the Archmage of evil.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 07, 2015, 09:45:04 AM
Quote from: The Brain on May 07, 2015, 01:12:01 AM
Nice read. :)

Thanks! :hug:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 07, 2015, 10:34:42 AM
Quote from: Valmy on May 05, 2015, 07:26:59 AM
BTW do they do the same story screenshots for Awakenings? I probably need to find someway to solve this screenshot bug.
I honestly can't remember... I think there are less screenshots, if anything.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 07, 2015, 10:47:02 AM
Quote from: Valmy on May 06, 2015, 05:59:00 PM
Here is the first of many really challenging Ogre-Emissary battles. I never get really good at these. You go to the castle and the gates are open and the Darkspawn are inside. Oh for...
Actually, it's pretty easy.
For the Emissary, you need that force-cage spell.  It freezes him in place, unable to cast spell.  A few strong arrows from Leliana will then kill him, or any other rogue, basically.

For the Ogre, have you mage cast paralysis spells on him, it will slow it down.  Have your warriors hold it in place.  Once the emissary is done, slaughter it. With arrows.  If you're in the final fight with allies, just sound the horn when he appears.

Quote
Man if I am so damn important can't anybody ever say my name? Even my last name the game gave me?
They only pretend you are important.  First chance they get to be rid of you, they take it. ;)
After all, heroes are dangerous.  They can get silly ideas in their head like politics and such.  Being popular with the plebs is a threat to most nobles.  Better if they simply ignore the common man :P


QuoteI still don't know how Sandal got in there
Me neither.  But there are a couple of surprises in #2 :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 07, 2015, 11:06:43 AM
That is sort of what I did. Petrify, paralyze, cone of cold were my primary weapons. Oh and good old crushing prison. But they have a couple abilities if they can get them off first (boulder tossing and the same spells I want to use on them) they can change the nature of the fight quickly. Crushing Prison on Lorcan was almost a one shot kill on my group.

I figured out the screenshot bug. The game will only allow players to take them at one resolution setting. So I found the one for me and damn everything looks really small now hehe. But I can at least take screenshots.

Yeah they do kind of get rid of me don't they? :angry:

QuoteMe neither.  But there are a couple of surprises in #2 :D

Oooooh nice :w00t:. I am ready to play #2 but I am not entirely non-bitter about it. I got the game for practically nothing but EA really got me with the fullprice DLC. Damn. Could have bought a brand new game for that. Also it all looks like it takes place during the main game (no expansion or post-game DLC for DA2? Weird) so has that danger of feeling tacked on like the DA:O in campaign DLC.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 07, 2015, 01:55:46 PM
Apropos this thread: I just watched the first episode of the animates series Star Wars Rebels. And I thought, "Hang on, I know that character's voice ... oh hi, Oghren." :lol:

Steve Blum's pretty much recycled the Oghren voice, with more of a generic Brit accent. :D

https://www.youtube.com/watch?v=VQzdWHyCnAQ
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on May 07, 2015, 02:24:14 PM
Wow, whoever did the score for that totally lifted one of the best motifs from Raiders of the Lost Ark. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 07, 2015, 02:34:14 PM
Quote from: Queequeg on May 07, 2015, 02:24:14 PM
Wow, whoever did the score for that totally lifted one of the best motifs from Raiders of the Lost Ark.

I'm sure it's a coincidence. There's never any references between Lucasfilm properties.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 07, 2015, 08:22:22 PM
So some time has passed. Not sure how much...maybe a year? Orlesian Wardens have set themselves up in the Arldom of Amaranthine. The Darkspawn have mysteriously not returned underground but retreated to...well this area...and have broken up into warring tribes. A new recruit named Ser Mhairi is leading our heroic Warden-Commander to Vigil Keep to take control when we discover the Darkspawn have broken inside from underground. Lorcan expresses surprise the Darkspawn could have done such a thing since they only did this exact same thing at Ostagar. But I guess this is weird behavior for Darkspawn when it is not a Blight.

Sweet the first companion is a tank! We smite many Darkspawn.

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'The pain of this ugly hat is too much to bear!'

We rescue a few Vigil soldiers who then flee out of the keep. Huh. Hard to find good soldiers these days. The first bug makes its appearance. One of them was supposed to give me a quest to help the injured soldiers but it bugged out. So instead I just found the injured guys and was puzzled I couldn't interact with them. A little less polish on this one.

Then we meet Anders. This guy really annoyed me back when I first played this expansion. He takes the nuanced problem of the mages and the Circle and just turns into an emo tantrum. Yeah Anders the Circle needs to be reformed, Lorcan agrees, but um...well I don't need to point out the obvious. Plus the dude is just too cool for school. He has a certain sneering smugness about him.

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'Only one red haired dwarf I know who would be insane enough to take on that many Darkspawn single-handedly'

Hell yeah Oghren again! Um...still rather you didn't abandon your family and crap. That also annoyed me a bit back in the day because it seemed to contradict the epilogue. Glad to have him back now though. But damn it is not really my Oghren, he has the same armor but his stats and skills are all different. Ah well. Maybe he atrophied being happily married for a bit there. Wait he tracked down Felsi, married her and had child and ran off all in a year? Maybe it has been longer than that.

Now I read 'The Calling' way back in the day so I kind of remember the Architect, an intelligent Darkspawn who had a new vision for his kind. A Grey Warden Dwarf woman, one of the silent sisters, betrayed the Wardens to help him I think. When I heard the attack was being led by a talking Darkspawn I thought maybe it was him.

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'Intelligence has not made us any more pleasant'

The Captain of the Guard was killed but I manage to rescue the seneschal and a bunch of civilians. Killed the talking Darkspawn but it was not the Architect. I guess these guys are the outcome of his plan. Anyway I like the keep and the fights were not hard but it was an enjoyable way to start the module. Then I was delighted to get a visit from King Alistair.

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'Ok seriously you cannot even bow to the King? What is with this guy?'

Alistair and Lorcan were a bit cold but decent, showing the rift was still there after letting Loghain live. Continuity bonus! He brought a woman with him that I at first thought was Ser Cauthrein but it turned out to be a Templar come to get Anders. I was pleased to see I could conscript him and Alistair said he would allow it. Weird I didn't think secular lords had any authority over the Grey Wardens or the Chantry. I am sure Anders will be complaining about being chained to the oppressive Wardens any minute now.

Next we do the Joining for my new recruits. I am totally lapping Loghain here in Warden recruitment.

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'Noooooo! NOT THE TANK! Damn it take Anders instead!'

So that was it for Mhairi :(. At least she went out more bravely than Ser Jory.

Holy cow there are a lot of sidequests in this thing. I have only just started and already my journal is packed. Plus, in the tradition of Bioware games like DA:O and KOTOR, I have three main quests to be completed in the order I choose. Herren and Wade were back, I think Wade is David Gaider being pressured by EA and Bioware suits like Herren. I dropped 80 gold to fix our gates but I think upgrading the keep should be a top priority with hordes of talking Darkspawn about.

Oh and it seems the Darkspawn took all the Orlesian Wardens prisoner. Interesting. Maybe they are being recruited by the Architect like that Dwarf was in the book.

The Wardens had captured Tim Curry's son Nathaniel Howe. I naturally conscripted him into the Wardens because that is what I do. He took being conscripted by the man who ruined his father's evil plans surprisingly well....except for the part where he promised to try to kill Lorcan at some point. Now I was sure Rendon Howe's son was named Thomas Howe in Origins so I thought for a bit that was a continuity error. But no we soon met the Howe's old groundskeeper, still working on the property, and discover Thomas Howe died in the Battle of Denerim. Nathaniel's sister is in Amaranthine so we will look her up soon.

All Howe's old vassals come to pay homage and one of them says there is a conspiracy to overthrow me already. Damn these nobles work fast. Also I decide to send out soldiers to help the peasants with my thinking be if the Darkspawn attack the city or the keep the walls will give us time to counter-attack. Eh probably doesn't work that way but I had little else to go on.

Finally one of the guards told me to venture into the cellars of Vigil Keep to find out where the Darkspawn broke in and plug the hole. That seems like a really sensible thing to do so I will do that first.

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'The heroic grey wardens of Ferelden sans Loghain. The emo guy, the drunk, the guy who has promised to betray them, and their fearless leader. Oh yeah things are looking up'

Anyway a shitload of stuff happens really fast in this expansion. The plot thickens and so forth. The bugs make me nervous though.

Glad to see the save seems to have transferred over alright.

Stuff I did this session:

NOTHING! Indeed only four decisions from Awakenings and to avoid be spoilerfied I am not going to select any of them until I am finished.



Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 08, 2015, 10:47:42 PM
So we delved deep into the cellars of Vigil Keep. Ok not really that deep. The dwarf trap maker planted a huge bomb which blew up a bunch of darkspawn during the battle earlier and he caused a bunch of cave ins in the cellars...but nowhere else fortunately. The first pile of rubble was cleared but inside were a bunch of prisoners who had turned into ghouls in a remarkably short period of time. I wonder if the Darkspawn did this themselves when they captured them. That is kind of scary. We also found an ancient Avvar crypt (the barbarians ancestors of Ferelden who supported Andraste against the Tevinter Imperium) and of course their corpses attacked us. Did they do this everytime the Howes walked into the basement? I guess maybe the Darkspawn did this as well. We found a few nice heirlooms for Nathaniel which helped with his dark brooding personality. I bet the ladies love him. I think Oghren even asked him if it was an act to get chicks. One of those Heirlooms was a pretty awesome bow. It seems his Grandfather tried to join the Grey Wardens and this was his bow.

We eventually come to another cave in and it will take sometime to go deeper into the cellars so I guess it is off to Amaranthine. First we detoured to deliver some ransom money to some thugs...we got the hostage but delivered DEATH to them instead. Yes I know Lorcan tries to keep everybody alive but he didn't any money after upgrading the keep.

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'Damn straight we are not executing function "working"! We are executing function "killing"!'

We arrive at Amaranthine and things are kind of shit there. There are refugees outside the city the guards are not letting in. Damn the Arl should do something about that! Oh wait that's me. Huh.

A smuggler asks me to help him smuggle stuff past the guards. He even knows who I am. Does he really think the acting Arl is going to break his own laws? Well actually these are the former lands of Rendon Howe.

First I meet 'The Black Wolf' who is going to help me get ahead of the conspiracy to overthrow my rule. He wants 50 Gold first so that will have to wait a bit.

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'Beware The Black Wolf Mr. Knight. Hey that almost kind of works here.'

Everything costs so much more here up north. We meet the contacts for the main quest. A couple hunters who found a rift entrance to the Deep Roads, a Merchant who tells us of problems in the Wending Woods blocking the trade routes from Denerim, and a Grey Warden named Kristoff disappeared into the Blackmarsh in pursuit of something. All those sound pretty urgent. I think I am going to go to Blackmarsh first to find that warden. I hope he is a tank.

Meanwhile lots of sidequests here. I am not sure if the really bad spelling of the Blight Orphans is cute or kind of sad. Just like Vigil Keep the content is really dense here. Anders meets a friend of his who tells him the Templars moved the phylacteries here from Denerim during the Blight. He asks for help and against Lorcan's better judgement, chances of Anders eventually becoming an abomination or blood mage are significantly high, he decides to go along. Anders is a Grey Warden now after all and not under Chantry or Circe jurisdiction.

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'So...did I ever tell you about what happened to the last guy I helped destroy his phylactery?'

Well it does not go much better this time. Some nutty Templars, including the lady who was with Alistair before, laid a trap for him. Um what part of conscripted into the Grey Wardens do you not understand? Way over the line. I know the Templars have a stressful shit job, are insular drug addicts recruited as children, and have to put up with unsympathetic mages like Anders but damn. So I killed my first Templars. Bleh. Then Anders said mean things about First Enchanter Irving which probably pissed Lorcan off since that was his mentor. That is gratitude for you. Actually the Chantry here just seems a bit more nefarious than it did in Dragon Age: Origins. The Reverend Mother in Amaranthine was all about dogma and guilting you about donations. Heck I might have given one if she even had the decency to give us a blessing. Speaking of the Chantry outside I met:

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'Wynne! So how did it go in Tevinter with Shale? Wait I can't ask you that? Because it really seems like I would want to know that.'

Wynne is back with the Circle. She is going to a meeting of mages where it seems the Libertarian faction is calling for full revolt against the Chantry and a civil war. Anders is appalled and says that goes way too far. Wait Anders thinks that? Maybe he is not so unreasonable as I thought. She wants me to find a key mage for this meeting who is somewhere in the Wending Woods...well we are going there anyway. Happy to help a friend.

We also meet up with Nathaniel's sister. It seems he missed his father's reign of terror and tells him how off the reservation he was. Nathaniel takes it fairly well. Maybe Lorcan will not wake up one morning and see Nathaniel there all 'you killed my father, prepare to die'.

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'Sorry brother but now we are cursed with daddy issues'

I help the Templar's track down some apostate mages and damn if this little burg is not bursting with them. I hunt down three as part of the quest but that was only the start.

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'It is almost like there was something those Templars could have been doing instead of trying to illegally capture Grey Wardens'

I am basically enjoying the expansion so far but the pace feels a bit jam packed so far. Maybe it will get a bit less harried once I get into the main quests.

I manage to shut down the smuggling bastards who tried to recruit me earlier. With all that loot plus a few other quests Lorcan manages to get enough money to pay The Black Wolf for his assistance.

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'The Grey Wardens in action'

Ok so I have a couple side locations. One to protect the farmers from Darkspawn and another to crush the Noble Conspiracy thanks to the intelligence I just paid dearly for. I think I will swing by the Black Marsh and then hit those two locations. Then the Wending Woods and finally the Deep Roads Rift.

I got a kitty for Anders and he almost seemed charming until he said his old cat in the tower got possessed by a rage demon and killed three Templars. And he was proud if it. Damn I hope that was a joke. Oghren got visited by Felsi and things could have gone better. It seems she told him it would be hot if he became a Grey Warden but she tells him she was only roleplaying. Ah hot dwarf sex. I hope I can find someway to help him do the right thing here.

Next: Finding Kristoff in Blackmarsh.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 09, 2015, 09:31:01 PM
Well Blackmarsh was really something. Out of all the 'blood mage does evil things and hilarity ensues' plots this one had the most hilarity yet. Two thumbs up!

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'It's not that bad. I'm not saying I'd like to build a summer home here, but the trees are actually quite lovely'

Nathaniel informs me his father used to tell him stories about Blackmarsh. Back during the Orlesian occupation, about 40 years before, the town of Blackmarsh just up and vanished. That sounded wild but I guess I should have figured it all got sucked into the fade. We arrive at the town and is in pretty bad shape being abandoned for four decades. And hey look werewolves!

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'Huh did Zathrien curse these people to?'

Reading the codex it seems now Werewolves are for when a demon possesses a wolf...I think. Then the Darkspawn corrupt said demon possessed wolf making them blighted. And damn these ones are rough. There is a rogue variety and ambushes and immediately uses overwhelm. They can take out a full health Warden in a few seconds. I had to be careful with my paralyzing spells to keep them in check. I guess nobody said Werewolves had to be the result of that one curse. Still feels like a retcon and there was nothing particularly key to the plot about them being here. But whatever it was fun.

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'Veil tears? Well that cannot be good.'

It seems an Orlesian Baroness ruled this village during the occupation (which is why she is a Baroness and not a Bann) and the village was attacked by a High Dragon. She somehow managed to stop the beast but then started feasting on the blood of children. Then well...the village just disappeared. And these holes in the fade appeared. Fascinating.

After many groups of those werewolves we find Krystoff's body and immediately are attacked by a new kind of darkspawn: really freaky looking grub monsters that can chew shit up if they get too close to you.

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'Wait that is the vulnerable stage?'

Let's just say I am not looking forward to facing the non-vulnerable stages...well ok that is a lie I actually am. The fights are really getting turned up in this expansion this is classic Bioware. I should have given this expansion a shot back in the day.

Plotwise is this the new vision for the Darkspawn the Architect had in mind? Hideous monsters even more horrible than before? Somehow I thought it was a more constructive vision than that.

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'Damn I don't think he will be coming with us boys.'

Krystoff is dead and a talking Darkspawn called 'The First' (the first what?) ambushes us with more Darkspawn. He speaks of a 'mother' who is a rival of 'him'.

Valmy's Dragon Age theories:

1. I think 'him' is the Architect. I think the 'mother' is Maric's Grey Warden companion who teamed up with him. I think she got turned into a broodmother and is now the Architect's rival. The tribes the Darkspawn have split up in are his and her supporters.

2. I think Flemeth is an Old God and the dragon form you fight her in is actually her real form. And she uses her daughters to hop from body to body like the corrupted Old Gods, The Archdemons, do with the Darkspawn. And she sent Morrigan to save her erm...brother Old God from the Darkspawn. And that is why she knew the spell that enabled the soul to be collected in the Dark Ritual.

Unlike the Dagna Archmage thing I am actually serious about these. Nobody tell me if I am right I will find out eventually.

Anyway he uses some sort of magic and we are all drawn into the fade. We fight off the Darkspawn that got sucked in with us and he runs off claiming 'the Mother' betrayed him. Man a fade section? And we got a woods section and a Deep Roads section. All we need to make this a mini DA:O is to defend Amaranthine from hordes of demon possessed corpses. Actually it kind of seems like the Circle of the Magi tower is pretty much every Dragon Age plot. I guess they just get more and more crazy. I suppose I am ok with that.

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'Oh hell yeah! Love the fade'

Eventually we seal the rifts between the fade and the real world and fight our way into the fade version of Blackmarsh. It seems the people got mad at the Baroness for using the blood of their children and sustain herself and got mad and burned down her castle. She then cast a spell which sucked everybody into the fade. The fade spirits have noticed and a spirit of Justice has rallied the people together to storm the castle and bring justice to the people from the tyranny of the corrupt nobility. 'Aux barricades citoyens! Haut les coeurs et vive la revolution!'

Anders, of course, wants us to support the Baroness because even though she literally drinks the blood of children she is a mage and stuff. Man for somebody who gets to much angst over having an inconvenient life for being a mage he sure doesn't give much of a fuck about all these poor bastards held captive in the fade. Anders man. What a piece of work that dude is. Anyway I appeal to his selfish sociopathic nature and he agrees to go along with me. Ironically this raises his approval to 100. He loves me.

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'A bas les pauvres!'

So we smash down the gates and the glorious revolution is afoot. The talking darkspawn was on her side so we fight him and the Baronesses demonic servants. When we win she uses blood magic to throw everybody back into the real world using 'the First's' blood. All the poor peasants die since their bodies rotted ages ago. The spirit of justice gets sucked into Krystoff's dead body.

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'Ok so um...try to act natural. Nobody will notice you are a walking corpse'

He decides to avenge Krystoff's murder by the Darkspawn and joins the Grey Wardens. Wahoo! And he is a tank! Gosh now I need to send somebody back to Vigil Keep to make room for him...huh....whoever will I pick?

But seriously I would probably pick Anders here anyway even if I loved him. I need a rogue and I need to keep Oghren around to build his approval. Well and Lorcan a mage so I don't need him.

Justice enchants our weapons to harm fade monsters in the real world and we go close the fade rifts from real world side. Then we battle with the Baroness who somehow moved over with her fade form intact...and then transforms into a massive fade beast and we have a huge fight to the finish. Man I am so glad I have a tank now, this made the battle a lot easier. Hail to the Grey Wardens! Damn all I came here to do was find Krystoff but it got weird really fast. I enjoyed this part. Anyway another community destroying blood mage/abomination slain.

Ok so the skull of the High Dragon the Baroness...did whatever she did to...is still there I have been finding a bunch of dragon bones. They fit on the skull and I found the last one right after slaying her. So I went back and put the bones on the skull. And this opened the door behind me and I got a glimpse of a dragon fade monster being sucked into the real world...or at least I think that is what I saw. So Lorcan and company go after it. Then we get the baddest ass battle I have had in Dragon Age yet.

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'This is going to hurt isn't it?'

Flemeth had nothing on this girl. 'The Queen of Blackmarsh'. She delt out shitloads of damage and was flinging us all over the place. It kind of played out like an old WoW boss fight with different stages, or like the Archdemon fight I guess. Lorcan won and let me just say the potion stash is a bit lighter now. Damn I am still giddy over how much fun it was. I never could have done this without Justice.

Sure my Grey Warden unit may contain a sociopathic apostate, a brooding ex-noble, a child abandoning dwarf, and a corpse abomination possessed by a fade spirit but I am feeling good about this. These freaks are growing on me. We head back to Vigil Keep.

On the way we get a scene of 'The Mother' hearing about the death of 'the First' and the Grey Warden victory in Blackmarsh. It sounds like she wants to get the Darkspawn back to looking for another Archdemon and I know the Architect wants to get them to stop doing that. Or maybe she means something else by restoring the 'sweet music'.

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She looks sort of like a dwarf. She does talk but maybe getting turned into a Darkspawn gives you your tongue back. Or maybe I just dead wrong with my theory :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 10, 2015, 03:36:03 PM
I pulled my copy of 'The Calling' to remind myself what the Architect's plan was. He wanted to make peace between the Darkspawn and everybody else by introducing the taint to everybody. The dwarf who supported him was Utha. So that might explain why they made so many people Ghouls in the Vigil Keep cellars. I have to admit turning everybody into ghouls (or Grey Wardens) seems like a pretty evil plan to me. If Utha is this 'Mother' and her plan is even worse it must really be something.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 11, 2015, 11:01:40 PM
Wow a lot happened in this session. Oghren had a dream where Hespith turns into the Broodmother along with lots of other random things. If Hespith really is the 'the Mother' well I bet we all feel stupid for just letting her go back in Dragon Age: Origins' main game.

I get back to the throne room and Nathaniel says he was wrong about me and is glad he followed in his Grandfather's footsteps and joined the Wardens.

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'You Nate are my best friend, until the end, we'll always be together! Best friends. Best friends are we! Sorry about that whole killing your dad thing.'

Well until the end of this expansion anyway. Always good to have the party poison expert on your side.

Seneschal Varel tells Lorcan he has to sit in judgment as acting Arl. Lorcan protests, insisting he is no more qualified than the average elected judge in Texas.

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'Gentlemen, I find the law very explicit on murdering your fellow man, but there's nothing here about killing a Chinaman. Case dismissed.'

First case was for killing one of the Arl's sheep. The punishment for a poacher is death. But serving under Lorcan in the military is basically a death sentence so conscript him I do.

The second case involves a bridge owned by one of my supporters that Arl Rendon Howe legally gave away to one of his supporters. Not wanting to contradict the law Lorcan promised to compensate the loyal noble for his loss. With what I am not sure. Pretty sure even in Texas courts you have to be more specific than that.

Finally a thuggish noble was caught covered with blood after allegedly murdering the noble who spilled the beans on the conspiracy against me earlier. There is no hard evidence linking him to the crime but we will, erm, lock him up pending our investigation. Little busy with the Darkspawn so he will have to wait until we get to it. So sorry. But nobody will say Lorcan is not fair.

Once this is done Lorcan is informed the rubble in the cellars is clear. Hopefully we can secure it now. It goes down into the deep roads. Two deep roads adventures!

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'The realtor wasn't kidding about ample storage space'

The heroic Wardens delved down into the deep roads cutting down Darkspawn and finding numerous bits of evidence about the alliance between the dwarves and the local barbarians. To the point they find yet another ancient imprisoned evil. Man how many is this yet? And how did the Darkspawn get by without waking it up? Anyway Lorcan does not know the trick so a great battle ensues. One the ancient wraith is slain he takes off to plot his revenge...which came in the next room. The Wardens faced a massive Ogre leading the Darkspawn and once he went down, the wraith possessed the corpse and made him stand back up.

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'Um guys I need to back up a bit for um...a more tactical view...yep you just keep it there.'

Once that is done our dwarf engineer meets up with us and shows us we just found a dwarven lock like the one that protected Orzammar. It gets locked which should give us a decade or more. Surely even I can finish Dragon Age: Origins by then.

Flushed with success we head out into the countryside. First we stop by the farm where the conspiracy against me is meeting up. And damn if we don't show up right when they are meeting, in broad daylight no less. And amongst them is the woman we just gave a bridge to. I see the compensation will go to the other noble in much more equal terms than we thought.

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'The Antivan Crows send their regards once again. We will get it right one of these days.'

The Crows really are the worst assassins ever. They never try to poison Lorcan or anything, they just run up and try to stab him in the face. Though I guess in this case we attacked them. In any case that is one crushed conspiracy. I pity the fool who attempts to overthrow the Hero of Ferelden.

Next we rush to aid that farm where Darkspawn have been sighted and...

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'Those Darkspawn been giving you any trouble ma'am?'

Let's just say their timing was less ideal this time. Next down to the Wending Woods to open communications and trade back to Denerim. I decided to go here first instead of delving into the open Deep Roads entrance because I had sent all my soldiers to help the farmers and not one buck private to aid the caravans.

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'Just call me Lorcan the late'

Yeah the Grey Wardens are showing up just in time to not save the day. The road is littered with corpses and destroyed caravans. Hordes of scavengers and bandits are going through the remains being fought by one vengeful Dalish elf and her angry tree friends. A letter we find indicates the Dalish were thought to be responsible for raiding the caravans and the local militia went out to drive them off. Well mission accomplished guys.

We reach the looted Dalish camp and are immediately struck that the militia left all their weapons at the camp for some reason...almost like somebody wanted the Dalish to think it was Ferelden men who did it.

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'You were too late commander. My entire unit was massacred.'

'Yeah that is kind of my thing today.'

So we find the last survivor of the militia who explains his unit arrived to protect the caravans, thinking the Dalish had been attacking them, only to be killed by the Darkspawn. We find a mass grave nearby where the corpses are noticeably without their weapons. So it seems obvious what happened. The Darkspawn were raiding the caravans and framing the Elves. The human soldiers showed up and the Darkspawn massacred them. Then they went to the Dalish camp and massacred THEM and tossed all the human weapons there. And this one Dalish survivor totally buys it. One thing we have gathered from two Dalish quests in Dragon Age is the Dalish might be a bit slow.

This is a magical forest though, as Oghren humorously points out a few times, so there are magical things here. For one we find granite for Vigil Keep's walls, ok that is not so magical. We were finding a few things from the Avvar Barbarians so we once again find actual Avvars. Gotta love Bioware. These are frozen statues.

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'You may not believe this but I have been frozen in this place for ONE THOUSAND YEARS'

'Actually not as unusual as you might think'

Lorcan convinces the statue he is never getting better and best to relax and embrace eternity.

Then we find an old Tevinter...something...treasure hiding thing.

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'Nobody has solved this infernal puzzle in ONE THOUSAND YEARS....give me a minute.'

Actually it took me quite a bit to puzzle this one out. I knew you were supposed to somehow connect each little node. Eventually I figured it out that you do that in such a way as you end where you started. Fun little puzzle. I hope Bioware keeps doing these. Finally we find the botanist mage Wynne sent us to find and we send her off to help sanity prevail and prevent a mage revolt. She had a noticeable Scottish accent which confused me. What Thedas Kingdom has a Scottish accent? The Free Marches?

The Wardens made their way to the Dalish camp and got ambushed by the angry Dalish Elf who runs off sending hordes of trees after us. After we win we track her down at the Dalish camp. Lorcan points out that no actual human army would leave all their weapons laying around. She sees his logic but Lorcan really wins her over by producing an elf charm he found on the Darkspawn, and it just happens to belong to her sister. So she joins up for great justice! Speaking of justice, Justice is not at all amused we are recruiting a murderer into our ranks but he was not around when Lorcan recruited Loghain so I guess he can be forgiven for being surprised.

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'I am a Dalish Elf blinded by a desire to gain vengeance against the evil Shem who I blame for all my people's miseries for centuries. Yet somehow I am still more reasonable than Anders.'

Actually she seems kind of like Elfy Morrigan. Lorcan probably finds her hot. Her name is Velanna and she says there is a nearby old Silverite Mine where the Darkspawn are probably coming from. Sorry Oghren time to hit the showers, and right when we are about to leave the pansy forest to. Not that Oghren ever showers.

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'Hey it is the Architect and Utha! Sorry for thinking you were 'The Mother' Utha!'

The Architect is waiting and captures Lorcan and company. They wake up without any of their gear but at least have clothes on. The Architect treats us better than Loghain did in Fort Drakon. Velanna's sister, looking noticeably ghoulish (so does Utha actually), frees us and gives us a key to a chest in the Architects chambers. She runs off just as soon as a group of Darkspawn run in. Amazingly we crush them barehanded. Grey Wardens actually are ninjas. Then we find the Architects laboratory.

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'What exactly was he testing? Humanicide?'

Not sure how seeing how many dead bodies one can put in one room helps end the Blight but I am sure you meant well Architect. The Wardens fight their way through the Architects lair. It seems he gave our gear to ghouls, I mean Ghouls that correspond almost exactly to each of us. Like Velanna got an elf mage ghoul. Finally we find the last surviving of the Grey Wardens captured in Vigil Keep.

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'You were too late commander.'

'Oh by the Maker...'

He has no idea what the Architect captured him for. It seems the Architect is very interested in Lorcan for some reason. He asks Lorcan to gain vengeance for him and gives him his wedding ring and tells Lorcan to deliver it for his wife in Amaranthine. Lorcan swears it will be done. Velanna thinks that is sentimental tripe. Damn she really is Elfy Morrigan.

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'Welcome Mr. Amell to my underground lair'

The Architect greets us with Utha and Velanna's sister Selanni. Wait was Lorcan let out on purpose? I just do not get bad guys. Anyway instead of mutated Sea Bass he sics two dragons on us. While he watches and does not intervene. Probably could have won otherwise. What exactly is his plan again? After the Dragons are dead the three of them retreat.

Velanna wants to find her sister so wants to join the Grey Wardens and use their Darkspawn tracking powers. Lorcan is eager for any more Wardens, even unstable elf mages. Justice is not amused.

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'-10 approval? Pfft Alistair laughs at that.'

Another incredibly dense adventure in the style of gathering the armies in Dragon Age: Origins. The ambiguity on the plot was nice, for awhile there you almost buy the humans actually did kill the Dalish and that the maybe the bandits were responsible for the caravan raids. The fights were pretty crazy, or maybe just the damage dished out in level 30+ adventures. Bad guys and good guys (especially Lorcan) would have lots of health and then suddenly peel over. For some reason this stopped once we got underground. Rogues now have this crazy AoE archery talent they just shoot into friend and foe alike. It is nuts.

One more main mission. There are some bugs in this expansion and I have been trying to look them up as discretely as I can without getting spoiled. It seems there is one more warden to recruit, there is one for every side mission, and once I get her I need to head back to Vigil's Keep and do all the remaining side missions I can because things get buggy between the end of the third mission and the endgame stuff. So the next update will be until I head back to Vigil Keep after recruiting the sixth Warden.

There is a little epilogue to the Wending Wood stuff. Utha is very disappointed the Architect let me go, I was key to their plans, but the Architect assures her their shared vision will come to pass. Really she should be mad at Selanni.



Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 12, 2015, 11:49:04 PM
On the way back Lorcan and company found a merchant being assaulted by Darkspawn and saved her. She is coming to Vigil Keep to trade, along with a Quinari trader we found in the Architect's lair.

Lorcan got back to Vigil's Keep to find the peasants have risen up in revolt demanding we give them access to our grain stores. Huh. I had to think a bit about this one.

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'Hero of Ferelden? Pfft whatever. What has he done for us lately?'

If they had just asked for the grain Lorcan would have given it to them but you cannot let them get away with intimidating you into giving it to them. Oh and for some reason we let them all into the court yard. Security at Vigil Keep is somewhat questionable. Anyway Lorcan threatens them all with death and hellfire unless they disperse and they do. If you are going to come after the tyrannical noble you better bring your portable guillotine folks. Hopefully with the trade routes secured now we can get some food from the south.

Lorcan enters Vigil Keep to find Loghain waiting for him. How embarrassing he had to be there during this whole revolt thing.

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'An angry mob eh? I see you have taken lessons in governance from me'

Loghian and Lorcan get along great now. Loghain is hilariously being sent to Orlais, of all places, to get him out of Ferelden where he is considered too politically dangerous. Could have used you old man, good luck. Is this the last we see of Loghain in Dragon Age? Probably. Though I guess Inquisition at least knows he is still alive.

Then Velanna does the Joining.

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'Tastes like human oppression'

Fortunately she lives. With that Oghren, Nathaniel, and Justice join Lorcan on his trip to the Knotwood Hills in search of this ravine. Indeed the whole freaking roof of the Deep Roads collapsed...or I guess the not-so-deep roads. Really just the roads. Climbing down we find some Darkspawn dragging away a lady dwarf and we quickly dispatch them. Her name is Sigrun and she is the last survivor of the a Legion of the Dead unit that went to investigate Darkspawn activity in the ancient Dwarven city of Kal'Hirol.

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'Welcome to the team! Wait Oghren hit on you already?'

Seriously Oghren was harassing her literally 2 seconds after she joined up. Nathaniel went back to Vigil Keep but Sigrun has an absurdly low cunning score so she could not get all her mechanical skill :(. Hate leaving those locked chests behind. It will take two levels to fix that. Otherwise she is a pretty badass melee fighter. Kind of reminds me of my Dwarf Commoner character actually. We enter in and find a dying dwarf. It seems 'the Mother' has a whole ton of Broodmothers down there making lots of those Childer things. Should be cool. However we are not the only ones trying to shut her down.

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'Darkspawn gain intelligence and the first thing they do is try to murder each other. Really makes you think.'

The Architects boys are there as well. A surprisingly large amount of dwarf stuff is still intact so I guess the Darkspawn have only recently come into this place. Dwarf ghosts are also haunting the place..which is weird on a few levels. I thought they did not go into the fade? Sigrun explains it is the stone memory. In any case it seems the Casteless armed themselves and performed a heroic last stand so they were all posthumously adopted into the Warrior Caste. How noble. We get the stone to take the Orzammar Dwarves back at Vigil Keep so this gets recorded in the Shaperate later.

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'The next stage of Darkspawn Childer. Charming'

Eventually the party comes to another puzzle. This one was done about 100 times in Skyrim so I crack it immediately.

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'The old match the symbol with the plate one eh?'

Shortly after this we come to an exit to the surface, which we take to go do all the sidequests and so forth to avoid the bugs after the three main quest parts are done. I really hate this, I try to keep in character when I play and there is no way Lorcan would ever do this but what can you do? We get back to Vigil Keep to induct Sigrun into the Wardens.

First we drop off some Iron Ore to Wade and Herren. Vigil Keep fully upgraded!!

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'Now witness the power of this fully armed and operational Vigil Keep'

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That probably does it for recruiting Grey Wardens. Huh Loghain didn't even get me one did he?

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'Behold your Grey Warden class of 9:31 Dragon!'

Next I spend an annoyingly long period of time making runes. Man it is horrible when your main guy does not have the skill since some sadist put the merchant inside the throne room. You have to buy the stuff, exit the throne room and make it, and then zone back in. You cannot even look at the Runecrafting screen inside so hope you remember what you need.

Anyway next: sidequesting then back to Kal'Hirol to find those Broodmothers.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 14, 2015, 08:01:15 PM
So we went off to Amaranthine to do side quests and on the way we were waylaid by elves. Velanna's elves to be specific. There we discover Velanna and a small core of her followers were kicked out of her Dalish Clan for hating humans too much. This is roughly equivalent to being kicked out of a nationalist Ukrainian group for hating Russians too much. Being kicked out of the Black Panthers for wanting to stick it to the man too much.

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'But some of the my best friends are humans'

Man my Wardens are really pieces of work. Anyway her clan makes it clear that Selanni only followed her out of family loyalty so Velanna feels obligated to go after her. Lorcan swears it will be done.

It just gets weirder since as the party enters Amaranthine Lorcan's other new Warden also runs into an old friend:

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'So she framed you for a crime on the behalf of the Carta after you put trust in her and got you exiled from Orzammar? See this is why the Grey Wardens need background checks.'

Yes Sigrun used to work for the Carta. Later Sigrun confesses she feels guilt for having ruined the dwarf's life and makes amends. She also feels guilt for being the only member of the Legion who assaulted Kal'Hirol still alive and says once we stop the Darkspawn she is going down to the Deep Roads to die. I guess Lorcan knows who will be going on that suicide mission. Just kidding when he is in charge every mission is a suicide mission.

Finally Justice confronts Kristoff's widow in the Chantry. She tells him to avenge his death, conveniently what Justice was already doing. A very disturbing way to say goodbye to your dead spouse'

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'Lorcan is thinking 'damn my life is weird''

We tie up all the loose ends in Amaranthine. When Lorcan actually does the Blight Orfans quests it is obviously a scam. Man some sick bastards out there man. But we go ahead and do them anyway just out of curiousity. They get pretty silly like scaring local women and playing pranks on the Revered Mother. But nothing much happens. Ah well. Last we go to salvage the wreckage of a ship that was headed to Amaranthine. With his amazing timing Lorcan shows up just as it is getting looted. And of course they have a blood mage. Because every criminal gang with over three people does.

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'I think only a tiny minority of mages actually get stuck in the Circle'

Once that is done the party goes back to Kal'Hirol. I was all ready to delve deep into the depths of Kal'Hirol, fighting through hordes of Darkspawn and slaying many Broodmothers. Instead there were just too long hallways and one big fight. Pretty lame. The Lower Reaches of Kal'Hirol might be the worst dungeon ever made by Bioware.

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'Inferno Golem SMASH!'

When Lorcan, Sigrun, Oghren, and Justice arrive The Inferno Golem is holding the leader of the Architect's invading forces and the leader of the Mother's is about to have the Inferno Golem rip him in half. The Mother's talking Darkspawn, the Lost (does the Inferno Golem: fight for the Lost?), then turns on us. Our melees are now complete forces of unstoppable destruction now all buffed up on Paragon Runes. I swear this craft stinks, not only is it really absurd to make the runs they kind of unbalance things. Anyway the Inferno Golem pounds on Justice and barely scratches him while Sigrun and Oghren make short work of the The Lost. The battle is over and Lorcan barely had to do anything. Down another hallway we find a pit containing all the Broodmothers with a giant stone boulder above them being held up by a couple chains. Darkspawn strategy at its finest. Cutting the chains killed all the Broodmothers. Kind of disappointing and lame compared to what I had expected. Anyway the last of the suspected Darkspawn bases has been taken out and the 'choose the order of events' part of the plot we have come to expect after DA:O and KOTOR is at an end.

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'Huzzah!'

So we head back to Vigil Keep. On the way back we get a scene from The Mother cackling hysterically following the loss of Kal'Hirol.

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'If all monsters were designed by Caliga'

Once we get back the Nobles are in the throne room fretting about four armies of Darkspawn marching over the countryside. The Army has fallen back to Vigil Keep from their countryside patrols. In the middle of the Council of War an Elf bursts into the throne room.

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'I have actually been here for 40 minutes, I was just waiting for a dramatic moment'

The Darkspawn are attacking Amaranthine in force! I wonder if it is the Architect or the Mother? It will take too long for the army to march there, indicating the failure of Lorcan's military strategy. Only a small group can make it in time. Lorcan volunteers. Hearing that it is a suicide mission, Sigrun also volunteers. I had to think about this one. Lorcan will take Nathaniel, Velanna, and Justice.

Velanna since I want her with me when we confront the Architect, so we can use her to turn her sister if we can. Nathaniel because despite Sigrun being a force of awesome destruction Nathaniel is much better at rogue skills. Justice because we need a tank.

That leaves Oghren, Sigrun, and Anders (who is delighted to be left out of this foolishness and wishes Lorcan luck) behind to stay with the Army in Vigil Keep.

Lorcan and company rush to Amaranthine. Unless Dragon Age continues to do that foolishness of always letting enemies into the court yard before fighting them it looks like the Darkspawn are still outside the walls.

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'Please tell me you remembered to close the gates. Don't be like Arl Eamon'

Darkspawn Childer are there so this is the Mother's Army.

Next: Lorcan's latest suicide mission
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: The Brain on May 15, 2015, 02:24:36 AM
Very entertaining. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 15, 2015, 02:36:15 AM
Thanks Valmy, for posting this. Very good read. :)

I liked Awakening not so much for its plot, but the NPCs were ok, though I hated Oghren in it - he had his arc in DA:O where he went from drunk jerk to honorable warrior. Now he's even worse than when you first met him.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 15, 2015, 07:01:39 PM
Quote from: The Brain on May 15, 2015, 02:24:36 AM
Very entertaining. :)

Thanks!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 15, 2015, 07:05:21 PM
Quote from: Syt on May 15, 2015, 02:36:15 AM
Thanks Valmy, for posting this. Very good read. :)

Hopefully I am just getting started. Two DLCs and two more Dragon Ages to go.

QuoteI liked Awakening not so much for its plot, but the NPCs were ok, though I hated Oghren in it - he had his arc in DA:O where he went from drunk jerk to honorable warrior. Now he's even worse than when you first met him.

That pissed me off something fierce when I bought it originally. It is one of the reasons I gave up on it. Well that and I got crazy busy with school. I have made my peace with it. He just sorta marries those two parts of himself in this game. He rebels against the honorable warrior and is working out his stuff. Funny for the character who refused to be whiny.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 15, 2015, 09:28:10 PM
As suicide missions go this one was kind of weak sauce. Lorcan and company charge valiantly and butcher the Darkspawn valiantly. Once this is done the Captain of the City Guard comes out of the city.

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'I see Marshall Petain was hired as Captain of the City Guard'

Lorcan vows to go into the city anyway. At this point a talking Darkspawn, they are called Discples so I guess I should call them that, name 'The Messenger' runs up to inform them the majority of the Mother's armies are marching on Vigil Keep. The Architect wants the Wardens saved so wants Lorcan to go back to Vigil Keep to defeat the Mother. Lorcan refuses. Then the Vigil Keep Captain of the Guard, who followed Lorcan there, informs him that they could just burn Amaranthine to the ground, killing the Darkspawn inside, and then march back to Vigil Keep. Remembering the fate of the Austro-Hungarian 2nd Army in 1914 Lorcan refuses. We didn't come all this way just to let Amaranthine burn.

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'Do you not know how this hero thing is supposed to work?'

Oh and it seems the Darkspawn attacked from underneath the city so the gates were not a factor. Actually they just have a palisade built at the gates to the city even so. I mean WTH? They have all these big impressive fortresses in Ferelden but none of them have doors.

So the wardens are joined by the darkspawn disciple and the guards and charge through Amaranthine hacking down all the evil darkspawn we find. Man there are not that many. I don't get it Bioware knew how to do this right with the Battle of Denerim but there is nothing particularly difficult or epic about the Battle of Amaranthine. Once the Darkspawn are defeated scouts inform Lorcan that another army is on its way to Amaranthine. The party goes and rests in Chantry. When the Darkspawn arrive they don't rush the entrance but instead attack from underneath again. They are coming from the Inn. Oh hell they are using that smugglers entrance aren't they? You would have thought Lorcan and company would have plugged that up once they cleared out the Smugglers. Lorcan military strategy strikes again. We have to defeat the three Darkspawn Generals to drive off the army.

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'Grey Wardenicons unite to form DEVASTATOR!'

We find the first one inside the inn. And they rush back to the entrance to the smugglers entrance and sure enough, that is how the Darkspawn are getting through.

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'Did somebody just toss a grenade?'

Seriously inexplicably Nathaniel and three darkspawn near him just pitch over dead. They all had high health and I have no idea what did it. Weird.

Anyway that was the second general. After clearing out the Darkspawn in the smuggler's cave they burst out of the exit on the other side of the walls. Waiting for them was a giant armored Ogre and the third Darkspawn General.

They were made short work of.

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'How you like me now?'

The darkspawn disciple that has been helping us tells us where the Mother's lair is. Then I order him released.

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'Go get them Warden!'

Man that was pretty easy for a suicide mission. I mean I am playing on 'Nightmare'. Bioware should feel free to make me work for it. Ah well. The survivors of Amaranthine cheer Lorcan as he runs off to face the Mother. It is like he is the Hero of Ferelden or something. I hope the walls can hold at Vigil Keep.

The Mother has buried herself under a dragon grave yard. Lorcan and company fight through waves of darkspawn and a freaking High Dragon (not a huge challenge anymore but at least I got that High Dragon + Darkspawn battle the Sacred Ashes trailer promised way back in 2009: https://www.youtube.com/watch?v=WZMkDiPIAnA ). Morrigan was not there to walking bomb any Darkspawn but Lorcan did it in her honor.

The entrance is in an ancient Tevinter structure. After entering we meet Selanni but she is clearly loyal to the Architect now. Damn what does this guy have going? First Utha now her.

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'My sister meets a handsome darkspawn and she just forgets I exist!'

Velanna is pretty upset. We move onwards facing more darkspawn and Childer. By the way the adult form of the Childer was not as horrific or giant as I thought. I guess I had pictured eldritch horrors of nightmarish proportions. Instead they are just a slightly tougher versions of the others. Meh. There are Tevinter Crystals to collect here to empower the towers that will provide magical effects to help me in the fight against the Mother. In the second tower we get the final showdown with Utha and the Architect. Instead the Architect wants to talk. He explains that he is creating the Disciples by reverse 'The Joining' them using Grey Warden blood he has been getting freely from Utha. This gives them intelligence and frees them from their compulsion to seek out the Archdemons. But it also creates evil Darkspawn like the Mother. Well I have loads of questions about this like will the Darkspawn stop capturing our women and turning them into horrific Broodmothers and if so won't that lead to the extinction of his race? But I can only ask so many questions. Lorcan is also in the business of ending the Blight and how much worse can this Architect actually make the Darkspawn? They only exist to destroy the world as it is. So he agrees to go along with it, against Justice's objections. I mean the Architect did some bizarre and inexplicable shit in his lab so he is probably full of shit but...eh...who knows maybe he is sincere. His explanation that only wanted to talk to the Wardens in the Wending Wood makes no freaking sense at all given what happened there. I mean why did that require locking us up and give all of our stuff to ghoul experimental subjects? Why were two dragons sent to kill us? Just WTF? Ah well.

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'Peace in our time!'

He will help us against the Mother. The party descends to meet her and she is alone. She reveals that she is trying to convert the Darkspawn back to how they were before and I think is trying to destroy all the Grey Wardens so the Architect can no longer use their blood to create disciples. Furthermore she probably wants the Blight to succeed. She also reveals that the Architect was the one who found the last Old God, Urthemiel (the Old God of beauty so I guess Morrigan and Lorcan's demon child is going to be gorgeous...the best kind of demon child), and tried to reverse join it trying to end the Blight. Instead he caused one. 'That was unfortunate' says the Architect. You think? Anyway I think I knew that already from the book.

The final battle is on! Lorcan mostly runs for his life while the tentacles and childer swarm over him. This allows Velanna to stand untouched and help Justice with the Mother.

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'FOR THE WARDENS!'

I used the magic from the Tevinter towers to good effect. Soon the Mother is in desperate straights.

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'DIE FOUL CREATURE!'

Hey Lorcan actually uses magic for the final blow instead of a sword like in DA:O. I thought that was weird since I was not aware he even knew how to use a sword.

The Mother is slain! The Blight is defeated for good and Lorcan is the Hero^2 of Ferelden! But wait? What happened to the Architect? What happened to Vigil Keep? Glad you asked.

Epilogue:
The Darkspawn

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Meh it is not like the Darkspawn are not always compelled to try to start a new Blight anyway. Not sure what those other Grey Wardens are basing their concerns on. The Darkspawn clear the upper Deeproads taking some pressure off the dwarves. I call that a win.

City of Amaranthine:

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Hey check it out! Sorry the Messenger spread the taint around but it looks like he meant well. Also nice to see Lorcan's failed military strategy had positive political results.

Vigil Keep:

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The walls held baby! Victory for the Wardens! Funny this is how the game tells you this.

The Arldom of Amaranthine:

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Bann Esmerrelle was the Bann of Amaranthine. I guess she was the leader of the conspiracy and killed herself. Weird. Anyway hell yeah I cowed those traitorous nobles. Alec is that sheep stealer I conscripted into the army. Damn everything is coming up Lorcan in this epilogue, everything he touched turned to gold.

The blade is the one made out of the super dragon 'The Queen of Blackmarsh' and was used by Justice actually. I guess the Antivan Crows finally did something right.  The armor was also made by Master Wade, that was the upgraded gear he forged for the troops from the ore Lorcan found. How many military orders came from this adventure?

The Wending Wood:

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Well ok not even a great hero like Lorcan can help the lot of the Dalish not suck.

Kal'Hirol:

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Huge win for King Bhelen and Orzammar there. The only thing I remember about house Helmi is that they were supporters of Lord Harrowmont. But good for them I guess.

Blackmarsh:

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Haunted castle in a werewolf filled marsh! Motivated seller!

Anders:

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Now Anders is one of the more spectacularly selfish characters I have seen in these games. Morrigan grew up outside of society so was only aware of how the Templars and the Circle impacted her and her mother. And Flemeth is, in my opinion, one of the Old Gods and Morrigan is a special snowflake seemingly immune to fade spirits and demons. But Anders grew up in the society so he knows the purpose and is aware of the dangers. He just doesn't give two shits, he only cares that it creates problems for him personally. Despite supposedly being all about freedom, he was eager to leave all those people imprisoned in the fade if it meant getting a little more goodies for himself by kissing up the Baroness. So I like this ending, Anders turned out to be a hero and stayed committed to the Grey Wardens despite a desire to bail on them. He found his purpose. I feel much better about this character and always backing him despite his flaws. Well done Bioware.

Velanna (printed over her boobs):

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Velanna was passionate and hot blooded who was especially sensitive about her clownish ears. One of her redeeming characteristics was her love for her sister and in the end she could never reconcile the decision of Selanni to join the Architect. That ended up killing her. Probably something to chew on in there someplace. Not a bad arc there.

Nathaniel:

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Everybody's favorite brooding disgraced noble. He redeemed his house and himself and restored the Howes to power. Well done sir. Wait he saved Fergus? Come on.

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Wait what did Justice occupy next? Maybe somewhere a little girl's dolly telling her to take revenge on bullies. Anyway Justice was a Planescape Torment-esque weird companion. They had some interesting parts about him adapting to the real world. Also one hell of a tank.

Sigrun and Oghren:

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Sigrun I barely knew ye. But you overcame your criminal past and died with honor. Oghren survived the siege, becoming a hero like Anders, and combined all the aspects of who he was in these games. He stayed a lewd and obnoxious drunk, and honorable warrior in the Grey Wardens, but also became a decent husband to Felsi and father to their child.

Lorcan:

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It seems he got upgraded to the Savior of Ferelden. Ding! Lorcan has moved on to the Frostback Mountains to seek out Morrigan. And it seems he is not to return...intriguing.

What was entered into Dragon Age Keep (remember that?):

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So while I was not the biggest fan of some aspects of the expansion I really enjoyed it. Even though I read the Calling I missed the part about how you can reverse 'The Joining' on Darkspawn so nice twist there. Also the Mother turned out to be just some Broodmother and nobody we knew. The number of quests was just ridiculous. I am not sure how many I did but it was over 60, that is enough for a full game not an expansion.

I was not a huge fan of the reduced interaction with the companions and the Rune Carving system. Also the ending was a bit underwhelming outside of the fight with the mother. It did have the most awesome fight in all of the Dragon Age I have found so far in the 'Queen of Blackmarsh'. I get kind of a high from a really great fight like that I cheered when I won. That fight Sigrun, Oghren, and Anders got to have at Vigil Keep sounds awesome. Wish I could have been there.

I think it is better than 'Tales of the Sword Coast' because it had its own plot and story and not just a few side adventures. I am not sure it can really be compared to Bioware's other expansion, the Throne of Bhaal, just because of the vastly different scope of that one.

Is this it for our hero? Not even close!!111

Well ok pretty close. Two more adventures remain for the Savior of Ferelden Lorcan Amell. It is time to return to the Deep Roads with The Golems of Amgarrak.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 15, 2015, 09:51:19 PM
By the way whatever happened to Lorcan's Mabari Warhound? I guess I figured Barkspawn was his trusty companion forever. He was missing in the expansion and they never say why. Does this never get explained? Did he die of Darkspawn Taint or something? I guess I have to hope he gets mentioned in one of the next DLCs.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 16, 2015, 11:41:01 PM
Come on baby
Don't fear the reaper
Baby take my hand
Don't fear the reaper
We'll be able to fly
Don't fear the reaper
Baby I'm your man

Ok maybe one should not fear the Reaper, but one should fear the Harvester.

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'What will get Lorcan back adventuring? Some damn fool thing in the Deep Roads'

So the Golems of Amgarrak. It was sort of like a horror film. I really liked the start of KOTOR 2 where you show up at that empty station where a disaster had occurred and you had to piece together the clues. I also like the concept of the film 'Event Horizon' which had a similar thing going. Going into Amgarrak Thaig and seeing everything was very very wrong but not knowing quite why had that thing going. So that was great. However it turned out it was yet another 'hey lets invite the demons of hell in and solve all of our problems' thing. Does this ever go well in the Dragon Age universe? 'We decided to break into the Fade and recruit demons and man everything has been awesome since'. Losing track of how many times this happens in Origins.

Oh and remember when I wished the Darkspawn Childer had more of an Eldritch Horror thing going on? Well let's just say I got what I wanted.

This DLC definitely worked being its own separate story, it only had the loosest ties to anything. I am glad they didn't try to tie it in to Origins like they did with Warden's Keep which probably also would have worked better this way.

Anyway Lorcan is in Orzammar at the ceremony to honor the defenders of Kal'Hirol and gets a letter from a member of House Dace. House Dace had a part to play in Origins, though I did not mention it here. If you side with evil Prince Bhelen he wants you to show House Dace documents (forged documents) indicating that Harrowmont was double-crossing them (which he would never actually do). To deliver the letter Lorcan and company had to track down the head of House Dace in Aeducan Thaig. Thus being deceived by Bhelen they joined his team.

So when House Dace had a problem evil King Bhelen recommended they ask Lorcan for help. In a decision he will probably regret for the rest of his life and deep into the afterlife Lorcan agrees. A platoon of Orzammar soldiers, led my Brogan Dace, disappeared exploring Amgarrak Thaig. In this place the Dwarves tried to recreate the research of Caridan once the Anvil of the Void was lost. Why they did this way out in the Deep Roads and not in Orzammar I don't know. Brogan's brother, Jerrik Dace, and his Bronto named Snug (because he sleeps in Jerrik's bed and it gets snug...not kidding) accompany Lorcan on this crazy suicide mission. In addition to finding his brother Jerrik also hopes to recover the research in the Thaig.

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'Thirty veteran warriors have all disappeared? I am sure a Bronto and two dudes can easily take care of it'

Now I honestly had no idea what this DLC was all about or what kind of enemies I would be facing. Probably Golems. But I was worried it would just be more smashing of Darkspawn. And at first that is what it looked iike.

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'Here we go again'

Fortunately these are the only Darkspawn that Lorcan sees. A bit of the way in they found both a control rod and a golem. So now they have a dwarf, a human, a Bronto, and a Golem. Liking our odds better now. There is definitely something not right though. There is a weird mist in the cave and fade monsters like Revenants and Arcane Horrors are about. Oh and the map looks exactly like Ortan Thaig...eerie. Soon they find the entrance to the Golem research erm...lab I guess. Inside we see a little freaky creature scrambling around. It is called 'The Harvester'.

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'What a cute little hideous monster!'

The place is weird, there are all these chests and doors we cannot open and things we cannot interact with shaded blue and purple. It was kind of like how some things you could not interact with in the Fade section in DA:O without turning into your Arcane Horror form. Eventually they find a room with four freaking Golems that they very much can interact with. This was a fun fight, four huge boulders flying right at them the second the fight started was fun. Damn that was the kind of situation Bioware did not put us in much before. It was an omen.

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'Oh well now you tell me'

We find Brogan Dace but he is also blue shaded and we cannot talk to him. Eventually the monster leads them to the pile of arms and legs that are the remains of the platoon of dwarves. Later it leads them to a room with a switch that changes the Lyrium flows, the dwarves just flooded this place with the stuff to make their golems. So there are five different versions of this place, four of them probably in the Fade. We do the switch and they enter the blue shaded version where they find Brogan Dace. His mind is pretty much gone, horrified by what his unit endured.

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'Do Orzammar veteran benefits cover PTSD counseling?'

He tells us to find the scholar Darion who was with his unit and has been researching the place. He joins the crew and is a tank. Thank the Maker. Basically now they explore the whole area fighting lots of hard fights with ridiculous amounts of elite and boss level Golems and Fade ghosts. The notes and research they find indicate the dwarves created some horrifying new Golem by implanting demons into dead corpses. WTF were they thinking? Anyway things go horribly. I have to make sure they explore every single area in each version of the dungeon. We enter one room with a hilariously hard fight.

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'Four bosses at the same time man!'

Now in this room you have to be in the purple world to enter, but you have to be in the normal world to see the Golems and the switch to take you to green world to loot the chests. But you cannot leave the room in the green world. The Golems will all attack you if you approach the switch. And the fight is just impossible, the boss level golems are tough but easily doable on their own but four at the same time plus two elites? Well ok it probably is possible from some invincible Arcane Warrior character but you know I hate that class. So I figured the switches had to be the key since the Golems only exist in the real world. So I sent our golem in to agro the golems and then we all ran like hell for the blue switch. Once we flipped it the Golems were all spread apart and we could take them down. Damn Bioware that was cool, a fight you really had to think about.

Darion eventually concluded the forge that made the horrors had to be destroyed along with the whole fucked up place.

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'He's dead Jim. At least he had the decency to leave his journal beside him.'

Finally they find the switch to turn on the last version of the place, the red version. Darion had already told them how to solve the puzzle to do it. Well obviously he didn't tell them his journals and notes did. So they pass through the red door to the forge and they finally find that creepy little monster...which then jumps on a massive eldritch creature constructed from the bodies of many dwarves and forged from pure evil.

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'PREPARE FOR PAIN'

And then HOLY SHIT IS THIS A HARD FIGHT. Seriously the 'Queen of the Blackmarsh' had nothing on 'The Harvester'. This was an eldritch evil of legend. I really had to resist the urge to look up the fight on the internet. I spent hours trying to crack this thing. It is just ridiculous how many different non-explained unintuitive elements in this fight you have to figure out. Like during the fight the room flashes back and forth from the real world and the red shifted fade version. You cannot hurt The Harvestor with physical weapons in the red fade version. So you have to run to a Lyrium switch in the corner to get it back to the real world. And it freaking summons Skeletons all the time and these guys hit like freight trains and can be elite or boss level. I think at one point there were three boss level ones of them plus the Harvester running around. Four Bosses at the same time baby! Hiting the switch inexplicably kills the Skeletons sometimes...maybe. But basically you have to hit this switch every freaking chance you have.

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'Sir Lorcan ran away, bravely ran away away!'

The strategy eventually came down to having everybody drink health potions like crazy and the Golem using its healing power every time it could. Brogan was using carapace every chance he got. Lorcan activated his Elemental Chaos spell and went running in circles trying to hurt stuff, hitting the switch, drinking potions, and healing while trying not to get hit too hard by the hordes of Skeletons typically in tow. Again a lucky Riposte by those Skeletons typically meant a dead Lorcan. That usually ended the fight and this is fight can easily last a half hour. So I had to restrain myself so not to damage the tender ears of my children. Two hour DLC my ass. I easily spent twice that on this fight alone.

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'Taste my Elemental Chaos. Sweet sweet death'

Oh yeah and once you defeat it and start cheering...well there is a second phase. The horrible little monster jumps off the golem of evil it and you have to kill it to. It is kind of like the second phase of the Saren fight from Mass Effect only much more difficult. And if you fail you have to repeat the fifteen to twenty minute first phase again.

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'I am still alive! Because fuck you!'

Fortunately this is a much easier section...well except for some reason your melee guys cannot hit the skeletons. They are like invincible to weapon attacks. Which is fucked up. Once I killed The Harvester but those damn unhittable skeletons killed us. Unkind thoughts were thought.

But the final time I did the fight I had it down. Nobody died or really was in danger of dying, even the Bronto, and we took him down in both phases with everything going according to plan. That was pretty freaking sweet let me tell you. However this fight had so many damn un-intuitive elements and bizarre bullshit in it I am not sure I would really call it fun. But I was damn glad to win.

What happened next did not really make sense. So I thought we were destroying the forge but I guess killing The Harvester somehow did that? Anyway Jerrik Dace, like a freaking psycho, wants to find all the rest of the research and preserve this house of horrors. Brogan, now lucid, tells him he is nutty and we need to leave. Well that and the place is caving in. Why I have no idea. Maybe stones just cannot tolerate this much evil in such a concentrated area.

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'Um Jerrik this is the most fucked up place I have ever been and I cannot even begin to tell you how many fucked up places I have been to.'

So we run out while the place collapses hopefully never to be seen again.

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'Ok we made it. Next time you need help please contact one of the other Saviors of Ferelden.'

Then, in true horror movie tradition, as our heroes flee we get a view of tons more Harvesters escaping out of Amgarrak Thaig to terrorize the world. The dwarves really need to just get over this Golem obsession. DA2 should probably be about stopping these things.

So that was one crazily awesome DLC. I had very low expectations after Viper pronounced it shit but that was really good.

So next time Lorcan Amell, the now PTSD suffering Savior of Ferelden, will be seeking out his lost love Morrigan and their Old God progeny. Morrigan told him not to follow but love will find a way. Or not. Find out soon!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: The Brain on May 17, 2015, 07:21:28 AM
Nice. :)

I don't have the patience for difficult fights. :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 17, 2015, 11:31:36 PM
Witch Hunt was kind of a love letter to the rest of Origins. It was a nice revisit to previous maps and themes. It was nothing crazy out there like Golems of Amgarrak. The fights were all straight forward and all the tricks I learned in Golems were used rather mercilessly. However I did notice the save that transferred in was before I killed The Harvester as no final save is made (and there is no way to make a save on your own). This was good for me I guess because I got to get back all those potions I burned but it still rubbed me the wrong way. Oh well.

Now for the last adventure of Lorcan Amell.

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'I choose love baby!'

After Lorcan's ordeal in Orzammar he started hearing of Morrigan sightings around Ferelden and went in search of her. Scouts tell him a woman was sighted by she and Flemeth's old hut in the Korcari Wilds. So he goes down and

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'My dog is back!'

Hurrah! It seems he was taken to Denerim to stud to help repopulate the decimated Mabari Hound population and now he has been returned to Lorcan. Which is good when we are hunting for Morrigan. How are Mabari at tracking? Anyway Lorcan goes to check on the carcass of Flemeth and yep...she gone.

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'The death of Flemeth? Going to go ahead and say no there.'

Yeah her body is not here. Surprise, surprise. Though, granted, it has been at least a year or more since that fight.

Lorcan goes in and finds the woman his scouts spotted. A Dalish Elf woman named Ariane. She is looking for Morrigan because she stole a book on 'Eluvians' from her clan. Morrigan pretended to be a friend and promised to help the Elves read the book but then ran off with it. Ariane wondered why Lorcan was looking for her and Lorcan admits he loves her. She wonders why the hell anybody would love somebody like Morrigan and he says its complicated. She suggests they go to the Circle of Magi to find more books on the Eluvians and the Elves since, natch, the Dalish don't know shit. The Tevinter Imperium took most of everything and what they knew is spread throughout the Circles of Thedas, what is not back in the Imperium itself.

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'Yeah they know a bit of me at the Circle. I am kind of a big deal.'

I was expecting Greagoir and Irvine to celebrate his return but Greagoire is in Denerim and Irvine was just not present. Maybe he retired. Greagoir's second in command, Hadley (I hope to God that is his last name), doesn't seem to realize that Lorcan is awesome. Ah well. He lets him look at the books though. Lorcan gets recognized by some apprentices who simply talk about his role in the Jowan incident. Really? It has been years and people are still talking about that? Call me crazy but slightly more significant things have happened since then. Ah well. Cool to be back in the circle tower again in the familiar confines of the first floor. Third time I have been through here. Back to the library.

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'Anders doodles.'

Eventually they find a book on the Eluvian and a book to help translate it from Elvish. A young mage, named Florian Phineas Horatio Aldebrant Esquire (Esquire is a thing in this world? Ah well) but 'Finn' to his friends and 'Flora' to his enemies, notices what we are doing and shows that he is very interested in the subject.

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'What the Dalish actually know about ancient Arlathan could be written on a postage stamp...well actually a picture of a postage stamp taken from space.'

Now in the Mage Origin waaaay back Lorcan, Jowan and Lily found a petrified advisor to an Archon of the Tevinter Imperium who has just kind of sat around for a thousand years. Now she is useful because she knows things about ancient lore like Eluvians. So Lorcan, Finn, and Adriane head down to the very same map. Now the guardians have all gone nuts because of tears in the fade created by the Uldred affair I assume. Lorcan has closed these things before so no problem. Then we talk to the Tevinter statue and she says we can scry for the location of an Eluvian using shards of another one. Well anybody who played the Dalish Origin remembers the Eluvian that shattered in the Tevinter ruins. Ariane tells Lorcan about the incident since he obviously didn't. However that Eluvian was corrupted by the Darkspawn. So the statue tells them about some elves who stole pure shards and ran to hide with Dwarves in an ancient dwarf stronghold that sounds like Cadash Thaig. I could not help but notice she pronounced Arlathan by putting the stress on the ultimate syllable instead of the penult. Do the Danish not even know how to say Arlathan?

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'Ok let's do this...wait why is Finn's staff so much cooler than Lorcan's?

So they make the trip to Orzammar and then into the Deep Roads and all the way to Cadash Thaig. Finn whines and frankly I don't blame him. That trip probably took two weeks at least. It is the same map as before except we are doing it in reverse. We walk by that engraving Shale found back in Origins and Barkspawn pees on it. Damn I guess somebody didn't like Shale.

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'YOU SHALL NOT PASS!'

So we find mentions of the elves of Cadash Thaig, well actually a settlement far older than Cadash Thaig, and how the Dwarves found out about their presence and destroyed the settlement to prevent the Imperium from finding out and making them pay. Ariane is disgusted but to be fair the Imperium was pretty ferocious. They did enslave her people for one thousand years after all. The shards Lorcan and company need to find are lanterns. I guess the shards light the lanterns? They are protected by ghostly elf guardians. Besides that the place contains a few Darkspawn and the usual Deepstalkers.

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'Ok everybody group shot with the Light of Arlathan.'

Now they have to go back to the Brecilian Forest. Damn they are hitting all the places from Origins aren't they? The Circle, the Deep Roads, and now the forest. Why they need both the shards from the broken Eluvian and the shards from Cadash Thaig I guess I missed. But it seems they need both. They go to those ruins from the Dalish Origin, same map. I know some people don't like recycled maps but so long as they are literally the same place, and not recycled for a different place like using Ortan Thaig for the exterior of Amgarrak Thaig in the Golems of Amgarrak, then I don't mind. Again I only played this map once back in 2009 and somehow I remembered it. I am sick.

On the way in Ariane notices that Lorcan is fingering his ring.

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'Yep sentimental mage here'

Lorcan has been wearing this thing ever since for roleplaying reasons so I was glad to see it make a difference in the game. Ariane is kind of moved by his devotion. The party battles through the ruins taking down many Darkspawn and Darkspawn corrupted Dalish Elves. Finally they reach the broken Eluvian and Finn does the scying while Fade monsters attempt to kill him. Once he is done he tells them the Eluvian is in the Dragonbone Wastes, where the Mother had her base in Awakenings.

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'Yeah ok Lorcan but the Dragonbone Wastes is huge and what are the chances the mirror is located right where you happened to be?'

Well actually pretty high since it is located literally right behind where the Mother was. It is indeed weird Lorcan did not see it sitting back there. Finn explains that you can only see it if you are looking for it or some kind of Harry Potter-esque mumbo jumbo. Oh you wacky Elves.

So they go to the Dragonbone Wastes and Barkspawn shows his contempt for reptilian kind by peeing on a dragon skull. Mammal power! But clearly there is a lack of Mammalia Class solidarity since the main monsters here are dragon cultists. Hey dragon cultists again! I wonder if any of them have ever been to Haven? When they reach the Tevinter ruins the Mother inhabited an ancient Elven guardian is waiting for them. It is called the Varterral and Ariane actually has heard of it so I guess the Dalish do know a few things. They were ancient monsters the Elven Gods created to guard the Elven people. But, as Finn points out, it clearly does not recognize Ariane as one of the Elven people. Interesting. Anyway this will be Lorcan's last battle. I used all my tricks and it went pretty easily on the first time.

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'I will get you my pretty and my little dog will to'

Love Elemental Chaos. The party descends to the room where the Mother was. I notice her carcass is gone as well. Huh. Maybe the Grey Wardens took it as a trophy. And there is the Eluvian and Morrigan is waiting for Lorcan.

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'Morrigan sweet baby! So how did you get past the ancient Elf guardian thing?'

Ariane and Finn hold back allowing Lorcan to go on ahead alone. Ariane asks Lorcan to ask her about her book. Um I think an actual Eluvian is better than a silly book.

Barkspawn bounds up to her excited to see her. Morrigan is a little amused by this. Lorcan and Morrigan have their heart to heart. She was about to take it to leave this world but waited because the ring let he know Lorcan was almost there. She went to find the Eluvian to escape Flemeth because she discovered Flemeth is more than a powerful mage, she is not human at all. Indeed it is almost like she is an Old God or something. Oh and it seems the Old God child she and Lorcan had is just a normal baby and has no idea what he is. And he is a son. He is supposed to be the herald of a new age and the world is about to change. I find that hard to believe since there is a chance this child may not even exist if you did not do the ritual. But anyway.

Well that sounds like something Lorcan would like to be a part of on so many levels. Morrigan says it is time for her to go.

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She asks him not to come with her, but he says he will never be apart from her ever again. So she relents and they will face the future together with their son.

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And so it ends. With Lorcan Amell going through the Eluvian with Morrigan to who knows what. And his part, as a playable character anyway, in the Dragon Age series has come to an end. Most likely.

No idea what happened to the dog, Finn, and Ariane but I hope they made it back ok and maybe the Eluvian helped Ariane's people understand a bit about their heritage. Maybe I will see them again sometime.

Here is what was entered into Dragon Age Keep:

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So soon I will be starting Dragon Age II. The name of the hero will be Urien Hawke and he will not be a mage. My last three Origins characters were 'Rogue, Rogue, Mage' so I will probably be going warrior. Next I will do a closing to Dragon Age: Origins and introduce the Dragon Age II section.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Syt on May 17, 2015, 11:50:35 PM
I really enjoyed the dialogue of Finn and Ariane. Good DLC this was. Agreed on Amgarrak - it's B-movie schlock (not that there's anything wrong with that).
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 18, 2015, 08:08:38 AM
Quote from: Syt on May 17, 2015, 11:50:35 PM
I really enjoyed the dialogue of Finn and Ariane.

Yeah Finn filled in admirably as funny British guy from Anders and Alistair. Their banter was top notch.

QuoteGood DLC this was. Agreed on Amgarrak - it's B-movie schlock (not that there's anything wrong with that).

It was short and sweet. If you liked DA:O then you will love that DLC. Just a nice little re-visit to the locations we know and love.

Love the B-movie schlock on Amgarrak. It hit every cliche out there. Not at all what I was expecting. It was also harder than anything else in Origins by leaps and bounds. So it will always be fondly remembered for that by me. Though I had no idea what I was getting into so maybe if I ever do this again I will be better prepared and maybe it is not so hard then.

I like how once again Hadley and the Templars are all 'ok good luck old boy, come back and visit' when Finn decides he wants to leave with Lorcan. I swear besides that one psycho in Amaranthine they are the easiest going army of oppression I have ever seen. No wonder Anders escaped seven times, he just said he had to go piss in the bushes and took off while they discretely hid their eyes. The game keeps wanting me to feel outrage at the plight of the poor mages but having the mages continually wrecking shit and the Templars being such a soft touch is not helping.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 18, 2015, 07:43:01 PM
Ok so this is the final state of things for Dragon Age:Origins

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Here we see all the major important decisions which will be imported into Inquisition. Note this still includes serving the prisoner the guard's lunch. I better see some payoff in Inquisition.

That was a long and very fun ride, I love DA:O and I enjoyed all the DLC despite their issues. The worst one was certainly Leliana's song which loses points for bizarreness and lack of continuity but even it had its good points. I met a whole new cast of characters in the other DLCs.

People Leliana grouped with:
Sketch
Tug
Silas Corthwaite

People Lorcan grouped with:
Lily
Jowan
Mouse
Daveth
Ser Jory
Soldier
Tower Guard
Alistair
Barkspawn the Dog
Leliana
Morrigan
Oghren
Shale
Sten
Wynne
Zevran
Loghain
Anders
Mhairi
Justice
Nathaniel
Sigrun
Velanna
Jerrik
Snug the Bronto
Golem
Brogan
Ariane
Finn

So 32 joinable companions. That has to be a record. I know a lot of them are temporary companions but damn. Even the soldier has a voice actor and banter.

Final unmotified stats:
Lorcan Amell level 35 Mage
Battlemage
Spirit Healer
Shapeshifter

Str 18
Dex 19
Will 47
Mag 87
Cun 28
Con 22

Gear:
http://dragonage.wikia.com/wiki/Staff_of_the_Lost (http://dragonage.wikia.com/wiki/Staff_of_the_Lost)
http://dragonage.wikia.com/wiki/Elementalist's_Grasp_(Awakening) (http://dragonage.wikia.com/wiki/Elementalist's_Grasp_(Awakening))
http://dragonage.wikia.com/wiki/Spellminder (http://dragonage.wikia.com/wiki/Spellminder)
http://dragonage.wikia.com/wiki/Fadewalker (http://dragonage.wikia.com/wiki/Fadewalker)
http://dragonage.wikia.com/wiki/Cinch_of_Skillful_Maneuvering_(Awakening) (http://dragonage.wikia.com/wiki/Cinch_of_Skillful_Maneuvering_(Awakening))
http://dragonage.wikia.com/wiki/Nature's_Blessing (http://dragonage.wikia.com/wiki/Nature's_Blessing)
http://dragonage.wikia.com/wiki/Morrigan's_Ring (http://dragonage.wikia.com/wiki/Morrigan's_Ring)
http://dragonage.wikia.com/wiki/Soulbound (http://dragonage.wikia.com/wiki/Soulbound)

Kills: 3,814 including 1,455 Darkspawn or 38% of all kills. Damn. Probably not totally accurate though given the wonkiness of save transfers.

Which goes to my main criticism of David Gaider's world: too few bad guys and not enough variation in plots. I have mentioned this before but this is something they have to address in the sequels. Only so many Demons and Darkspawn I can face.

Time played:178 hours :bleeding: but I have to stop and go spend time with my kids a lot and I have left it on all night at least twice  :blush:

But still that is one damn long game.

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So now Dragon Age II.

I know about as much about Dragon Age II as the Dalish do about ancient Arlathan.

What I do know:
It involves a guy or girl named Hawke

It takes place in one city and over a long period of time. I really like this, I have always wanted to play a game like this. I love RPG cities and one they can really develop and time can pass and you can see the outcomes of your choices sounds amazing.

It reuses lots of maps, but that is not a problem if they are all the same location. If they reuse the same maps for different places then BOOOO.

It has a different engine more geared to consoles much to the gnashing of teeth and rending of cloth fury of the PC RPG community.

It was released in early 2011. Ok this blows my mind. When was this game developed? Origins was released in late 2009 and Awakenings came out just one year before Dragon Age 2. And it is not like this is just a plug in type thing, they made a whole new engine. It took them five years to make Origins how did they make a whole sequel in such a short time?

That is about it and I have done my darndest to remain as ignorant as possible. Well I also got screwed over big-time by the overpriced DLC. So I guess I know Marks of Assassins, Exiled Princes, Legacies, and Dark Emporiums are involved somehow. I do know that they all take place inside the main game, and I hope they are better integrated than the in campaign DLC of Origins.

Oh and here is the canvas from Dragon Age Keep:

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Three acts eh?

The first act will involve mages and Templars. There will be lots of exposition and sometime during it there will be an inciting incident. The hero's attempt to deal with it will lead to a dramatic situation that will be a turning point.

The second act will involve a dead horned thing...possibly an Ogre of some sort. One who can use swords. This will be a period of rising action when the hero attempts to resolve the problems created by the turning point. To do this the hero will have to become greater than he was and undergo a character arc.

In the third act the Elf who stole Christmas's heart will grow three sizes. This act will feature a resolution to the story and its subplots and will involve a climax where the hero's challenges are overcome.

Ok I probably took that joke too far. But Aristotle would be proud.

Anyway so it begins.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Sophie Scholl on May 19, 2015, 05:07:28 PM
Just wanted to pop in quickly and say I'm thoroughly enjoying this.  I played DA:O and a few of the DLCs back when they first hit.  I haven't played 2 or 3 yet though.  It's brought back a lot of good memories. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 19, 2015, 05:49:58 PM
Quote from: Benedict Arnold on May 19, 2015, 05:07:28 PM
Just wanted to pop in quickly and say I'm thoroughly enjoying this.  I played DA:O and a few of the DLCs back when they first hit.  I haven't played 2 or 3 yet though.  It's brought back a lot of good memories. :)

Thanks I am glad you are enjoying it :)

If you have not played 2 or 3 yet you might want to bail on this now though. This is going to be extremely spoilerific. Unless you don't care about that kind of thing.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 19, 2015, 07:03:07 PM
Ok so our story starts with a dwarf prisoner being carried by two men with a mysterious eye on their chests:

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'A dwarf with no beard? GUILTY!'

The eye symbol was mentioned in a book in the Circle Tower in Witch Hunt. There was a picture of men with an eye symbol defeating the Imperium.

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Ok I may be projecting a bit. But that is clearly the same symbol.

The dwarf gets tossed in a chair and his inquisitor comes out of the shadows like a cop drama.

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'And WOW :wub: Cassandra of the Seekers can take me in for questioning anytime. So pretty. So dominant. What a hot accent :wub:'

Wait what? Oh right the game. Anyway Cassandra belongs to a Chantry organization called the Seekers which also were mentioned in the Circle Tower Library. They are the secret agents of the Chantry. I guess if the Templars are the...erm...Templars the Seekers are kind of like the Jesuits. Or rather what paranoid people think the Jesuits are. I think.

She is interested in the 'Champion' and his role in some crisis currently engulfing the Chantry and is asking the beardless dwarf about it. So he starts to talk about it.

Then we see Urien Hawke and a lady mage in a field getting assaulted by shittons of Hurlocks. At least really bad looking Hurlocks.

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'Why do you look so much worse? And not in a good way.'

I blame consolitis  :P

Anyway Urien starts hilariously annihilating these things by the bushel. It was crazy. I was like 'what the hell is this?'

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'I AM A GOD OF WAR!!11'

Then the Archdemon swooped down and shit got real.

Then we cut to Cassandra teling the dwarf he is full of shit and he admits it and starts the story over again. So wait am I actually playing what really happened or whatever this dwarf is telling Cassandra? Mind blown.

Now we import Lorcan:

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'Yes that looks good...but where is the lunch I fed the prisoner at Ostagar?'

Speaking of Ostagar Urien Hawke and his younger brother were members of King Cailan's Army and somehow escaped the battle. Bloody deserters. They rushed back to Lothering, where they are from, to get their sister and mother. Dad died a few years before. Dad was and sister Bethany is an apostate mage. Naturally the easy going Templars never got around to taking them to the circle.

Anyway here is Urien Hawke:

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'Why does he have that weird red tattoo thing across his face? Got drunk one night in Denerim?'

The Hawke family is fleeing for their lives as Urien and little brother get there just as the horde does. I swear I do not get the timing around Lothering. How did Lorcan recover from his wounds and walk all the way up the road, do all that stuff in Lothering, and somehow leave before two guys who fled directly from the battle even get there? I have mentioned the weird things around Lothering and the timeline before that came up in DA:O. Eh probably best not to think about it.

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'Family Photo time!'

Pictured is mother dear, Urien, Bethany, and her twin Carver. Urien is going to be built to hit things really hard with really big swords. And Carver is as well so far. Going to have to fix that. Not pictured is Urien's mabari hound who works like a ranger pet (I cannot control grrrrr) and not like Barkspawn did in DA:O. At least I don't have to leave him behind.

The group fights through tons of Hurlocks. Huh. Darkspawn used to have more variety. They come across a very injured Templar named Ser Wesley and his wife the very buff Aveline. He immediately notices Bethany is an apostate and...is cool with it. Granted the circumstances are pretty desperate and we did just save his life.

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'A dread APOSTATE!! So...how are you doing?'

The Templars are basically the gestapo if the gestapo was a bunch of tender hearted blind guys.

Aveline is a tank! Hurrah! Wait we have three warriors, a mage, and no rogues? GODDAMN IT! Bioware is doing this to me again. I bet if I am a rogue for Inquisition the first companions will be two other rogues. And of course there is a locked chest to MOCK me with.

With determination and zeal the group battles south to reach the point where super Urien was slaughtering darkspawn by the bushel in the dwarf's joke version earlier. An Ogre runs directly towards mom and Carver heroically blocks its path.

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'Oh shit'

Carver gets his head bashed in and a giant battle starts. Seriously this game has some crazy hard fights in the prologue. I guess that solves the problem of he and Urien being built similarly as warriors.

Holy cow we had Hurlocks charging in from every direction plus an Ogre. Remember an Ogre was the final boss of Ostagar and that a great deal of ways into Origins.

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'So...many...Darkspawn'

I feel like I killed another 1,455 of them already.

Once the fight is over the family mourns the heroic little brother Carver. Wesley has a prayer for the son of the apostate.

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'Amen Ser Wesley'

The Darkspawn have little regard for the dead and take the opportunity to swarm us. Then the archdemon shows up just like the dwarf described. But this was no archdemon.  It was that other Old God: Flemeth! She fries those Darkspawn up good.

At least I think it is her she got a major make-over. Same voice though. What kind of divine power does she need to get her hair to stand up like that?

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'Yes...yes you are'

Flemeth tells Aveline that her hubby, Ser Wesley, has darkspawn disease and will turn into a ghoul soon. So Aveline does the mercy killing.

Man what a hardcore start. In so many ways.

Mother had told them that she was originally from the City of Kirkwall in the Free Marches. So they want to go there as refugees. It seems the Templars are very powerful there and since we have an apostate mage that might seem like a bad idea...but we know that won't be too much trouble. Flemeth helps them to Gwaren where they catch a ship. Flemeth seems very interested that all heroes survive the Blight. In exchange she gives them an amulet to give a local Dalish Clan. Probably totally harmless and nothing ominous about that at all.

If anybody does not remember Gwaren that was Loghain's fief before he became a Grey Warden.

Our heroes take two weeks to reach Kirkwall.

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'Welcome to steerage! Shouldn't we all be dancing and singing?'

We reach the city and mother tells us to seek out her brother Gamlen.

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'Wait Amell? As in...Lorcan Amell?'

Mother is an Amell?

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'Leandra Amell? So...my heroes are like Cousins or something?'

Weird nobody ever said anything about Lorcan having any connection to Kirkwall and he never mentioned anything about having family in Lothering. Maybe they are distant relations or maybe being a circle mage Lorcan just didn't know anything about his family of apostates. Man I am now even more bummed about Cousin/Brother Carver dying so heroically. You will be avenged Carver. Oh wait you already were. And it seems the Amells are a famous noble family in Kirkwall and have an estate and everything. So that is nice.

Anyway just like Amaranthine, and everywhere else people flee the darkspawn, the authorities at Kirkwall are being real jerks to the refugees. It does seem there is a nobleman, a count I think, who supposedly rules the city but the Templar commander Meredith is the real power. Talk about abusing boundaries there. After another pretty hard fight Urien helps protect the corrupt guardsmen from some pretty pissed off mercenaries. Instead of just letting the Amell-Hawkes in he goes and fetches Uncle Gamlen for us. Pfft some thanks for saving your life.

Uncle Gamlen is a bit of a loser.

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'To settle gambling debts amiright? So much for the rich uncle.'

But there is one positive to him being a lowlife deadbeat. He knows lots of criminal types who promise to help them get into the city. Urien and company can choose between a bunch of bloodthirsty mercenaries or a criminal gang of smugglers. Let's just say our skill set tends more to the bloodthirsty side so we decided on the mercs.

For our first mission he wants us to murder somebody, a guy who double-crossed them and is trying to escape Kirkwall with his ill-gotten booty. Great. What the Mercs didn't tell us is the guy had his own private army because this was one bitch of a fight.

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'We have a very particular set of skills.'

With that the Mercs bribe who needs bribing and in exchange we have to engage in a year of doing their dirty work. It is mostly because they want Bethany since it seems every other group of mercenaries or brigands in Thedas has their own apostate mage.

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'Our new home.'

Kirkwall was a major slave center in the old Tevinter Imperium so it looks all ominous and has huge bronze statues of oppression and despair everywhere. It is quite charming in the Spring.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 19, 2015, 07:19:46 PM
Oh right forgot.

Stuff I did:

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Urien is going to be the required funny British guy now that we don't have Alistair, Finn, or Anders around anymore. We sided with the mercenaries.

To avoid spoilers I am not going to enter anything into Act 1 into Dragon Age Keep until I am actually done with Act 1. I am not going to enter anything in about the companions until I actually finish the game.

I am still kind of blown away that I am still basically playing the Amell family. Wild. Now I get to learn all about Lorcan's relatives.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 20, 2015, 10:16:38 PM
The ongoing tale of the Amell family continues.

So a year of servitude to blood thirsty and ferocious mercenaries goes by. In that time a ship of Qunari are stranded in Kirkwall randomly and the Templars secure their grip on power under Meredith.

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'Hero of Ferelden? Damn it I thought he leveled up to savior of Ferelden. I told you these save transfers were wonky.'

Anyway at the end of their indenture Urien and his beloved sister Bethany are trying to join an expedition to the deep roads in a bid to return the family to prominence. But the dwarf running it tells them to shove off. Then a pick pocket grabs Urien's coin purse and runs off with it. Then a very silly thing occurs.

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'The penalty for pickpockets is DEATH!!11'

Only it isn't. The beardless dwarf the lovely Cassie was questioning...

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'Oh don't call you that?'

I mean Cassandra the Seeker...ahem. (:wub:) Anyway he somehow whipped out his fancy repeating crossbow and pinned the running pickpocket to a stone wall by his shirt. Not kidding. I mean...please. His name is Varric and he retrieves Urien's coinpurse. Then says he was so impressed with all the great work Bethany and Urien did that he wants to bring them in as partners in he and his brothers expedition. Despite being dwarves they seem to lack both funds and a good plan for this expedition. I hope they know what they are doing.

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'Bilbo Baggins at yours'

It seems the dwarves have their own section of Kirkwall complete with giant dwarven statues.

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'Enchantment!'

Huh. I guess before going to the Tower of Magi in Ferelden Sandal stopped off in Kirkwall. Actually it makes no sense for them to come here but it is nice to see a familiar face...not that Urien would find them familiar.

So with their new rogue beardless dwarf business partner they set out to raise the 50 gold necessary to fund the expedition. Urien, Bethany, Varric, and Aveline would be a great party actually. Tank, rogue, mage, and heavy hitter all covered. Aveline is now a guard in the Viscount's palace. Yes the ruler is a viscount which is a weird title for a sovereign lord but hey this is the weird Free Marches Confederation.

The first place they stop is in the fancy whore house. For reasons. And of course Uncle Gamlen is here blowing all of their money.

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(https://uproxx.files.wordpress.com/2013/04/grandpa-simpson-gif.gif)

Next the Chantry where they see a commotion outside. One of the Holy Brothers is trying to hire assassins to avenge his family. His name is Sebastian Vael and he is a Prince of Starkhaven. Or was. His entire dynasty was massacred in a coup and he is last of the Vaels. A Prince eh? Sounds like a job for toughs in need of money.

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'I will kill them all with my piercing blue eyes'

The clerics are appalled he is going back on his vows to forsake all worldly concerns. I hope he has enough worldly goods to reward Urien and company with. Besides is it really that big a crime to kill the murderers of the King(?) of Starkhaven?

Then a quick stop by the Viscount's palace to pick up our old friend.

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'MY TANK!'

Aveline should be the hero of this game. She is buff and tough and has a tragic story of having to mercy kill her own beloved. She has a job for Urien and company to do to help build up their reputation. And she says she pretty much spends all her off hours helping Urien and company out. She is just so badass that being a hero is her hobby.

After that they move on to lowtown. There are two places to go here. First to visit the Gamlen's house where the Amells are now living in squalor. And next to go to the tavern where Varric wants to fill Urien in on his plans.

We first go to Chez Amell and Gamlen is laying into Leandra for abandoning the family.

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'Don't worry mom it build character to work for a living.'

This promotes a discussion of the sad state of the Amell family. This includes a mention of its most illustrious member.

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'Seriously? Not even Lorcan's own family can call him by his name?'

Wait Revka is his father? That kind of sounds like a woman's name. So are both his father and mother Amells? I guess I don't feel too embarrassed about failing to make him look entirely non-inbred. But then this is a noble dynasty after all. And Lorcan's....erm...parent is the first cousin to Leandra so that means he is Urien's second cousin and they share common great-grandparents. All glory to House Amell!

Leandra is upset that her parents died hating her for refusing the rich Orlesian Comte she was supposed to marry and instead bringing shame upon the family by running off with an apostate mage. She wants to see the will and be confirmed she and her children were disowned. Gamlen mysteriously and conveniently left it at the estate...and it seems he sold it to freaking slave traders. At least the estate is being put to its original use, this being the former slave capital of the Tevinter Imperium.

Bethany and Urien scheme to break into the basement of the old estate and get the will.

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'Slavers? Well at least they will be less sketchy to rob and possibly murder than if he sold it to the Jones family.'

By the way Bioware went a little too crazy with the promotional items...either that or Uncle Gamlen has actually been spending the family fortune equipping an army.

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'Sweet sweet promotional gear'

Ok you see that statue 'Momento of the Mark of the Assassin'? There is another one for Legacy and that is actually how you play the DLCs. By selecting those statues. Lame. Super lame. Even worse than how they did this in Origins. I guess I will do Mark of the Assassin in Act 2 and Legacy in Act 3 since it seems more important. I will try to find some logical place in the story to do so.

So next they go to the bar and Varric explains a little hole in the expedition scheme. It seems they have no way into the Deep Roads. Man this thing sounds like a clusterfuck.

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'It's Oghren again isn't it?'

'Hey I abandoned my family again! Time to get drunk!'

Ok not really besides it has only been about 13 months since Ostagar. Oghren is either with Felsi or in Vigil Keep. I am a little creeped out by Varric's open shirt, hairy chest, and gold chain. Is he a New Jersey dwarf?

They explore the rest of the lower city getting into various hijinks (like the Ashes of Andraste are pretty famous now so they bust a bunch of people selling phony ashes). Then they move on to the docks where they see the Qunari looking all 'the Qun judges you inferior' at them.

They also run into a dwarf noble being attacked by Carta thugs. After helping him...well guess who it is?

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'Yeah funny story, my family is possibly partially responsible for King Bhelen being on the throne. Small world eh? Wait...stop....AAAAUGH'

Yes this is Lord Renvil Harrowmont, the last of House Harrowmont, and evil King Bhelen is out to kill him. Well one cannot say Bhelen is not a diligent king. Urien and company drive off the Carta and enable Renvil to escape.

Ok so there is a shop that doubles as a charity for Ferelden refugees. The Fereldens are stuck in limbo. The Blight has been defeated but they cannot return home since they have no money and make up a detested underclass in Kirkwall. Ship captains are rumored to toss any Ferelden stowaways into the sea. Ferelden needs these people so maybe King Alistair and Queen Anora should get on that at some point. The Fereldens clearly know who their savior is.

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'If only the Tsar knew!'

Well hope you do the right thing Alistair. So Urien goes to this store and inquires about the Grey Warden. After a bit of cajoling, and assurances we would not turn him into the Templars, the proprietor tells Urien who he is and where he could be found.

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'Anders? FUUUUCK'

Anders? How? What? But....wait....

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This was written a mere year before DA2 was released, how could they write this when they clearly must have know about this plot in DA2?  Did they intentionally write a misleading epilogue to maximize the surprise? Yes he does leave the Wardens for a few weeks but that is supposed to be years after he is hailed as hero of Vigil Keep. At one year after Ostagar we should barely be started with Awakenings. Time is clearly run by magic or something. And furthermore there cannot be two British funny guys in one party. What is this? 'Dragon Age' or 'A bit of Hawke and Anders'? Thanks a lot David Gaider.

Anyway Urien is happily unaware the nerd rage consuming the person controlling him so heads over to the slums to meet this Anders. I will talk a bit more about the aesthetics of Kirkwall in a second but the slums are in the old mines are I think are pretty excellent. Very gritty. So we find Anders' place and he is healing the children all Jesus like. So I guess that is interesting, glad to see him doing something selfless. Maybe this will not be so bad.

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'Anders is an abomination? How...totally expected'

So he is possessed by a fade spirit. Huh. It couldn't be...THAT fade spirit could it? That would contradict the Awakenings epilogue but I think those are just meant to annoy the players and not actually tell them anything about the story  :P

Next I will find out Vigil Keep fell after all and all Lorcan's preparations were in vain.

At first he even talks just like an abomination, with two voices. But nobody seems to notice. Anders fully take over his body and talks to Urien. Urien asks him if he is a Grey Warden and Anders wonders if Urien is there to make him go back and do his duty. Then he says:

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'GAAAAAH! FUCK YOU ANDERS'

Seriously. The Wardens gifted him that stupid cat. And calling them bastards? They saved your ass twice and gave you a chance you fucking asshole. I knew Anders would do this crap he is such a whiny bitch. Eventually he would see the Grey Wardens as oppressors and bail on them to. Further that does not even make sense. The Grey Wardens would force the great hero of Vigil Keep give up his cat? Sure. That makes alot of sense. Though granted I guess that might not have happened.

So I guess kind of like Oghren in Awakenings. Only at least he didn't refer to the Warden from DA:O as a bastard.

Anyway with the caveat that Anders is incredibly nauseatingly loathsome, he does seem a bit more mature this time. Of course that could just be the fade spirit possessing him. He is in Kirkwall to help a Circle Mage from Feredlen who got transferred to Kirkwall and Meredith is running the Circle here like Alcatraz. But my bullshit meter kind of went off when Anders insisted she is making mages become tranquil for minor offenses. Um mages who have passed the Harrowing cannot become tranquil according to Chantry law. Tranquility is not a sentence for crimes. Is Meredith just ignoring Chantry laws? Is she that out of control or is Anders a liar? Guess we will find out. We are to meet him in the Chantry at night to help him break this mage out of Kirkwall. If we do that he will give us access to Grey Warden knowledge about local Deep Roads entrances that he happens to have...for some reason.

Oh and Anders insists that the Chantry is worried about mages ruling over people but says he has never met a mage who wanted to do that. The Baroness? The woman who drank the blood of peasant children and destroyed an entire community? The one Anders wanted to side with? The one who was going to rule the world once she escaped the fade? Man this guy...

With that done Urien and company break into the Amell estate to retake the ancestral home of he and Lorcan. I was kind of hoping just to slip in and slip out but instead it becomes the Great Kirkwall Slaver Massacre of 9:31 Dragon. Nobody will ever suspect the heavily armed people with an obvious motive of it.

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'Actually Slave master you are absolutely right. If you had just slit Gamlen's throat we would not be here. Not killing our uncle is something many people regret.'

Urien and Bethany reach the Amell Vault and retrieve the will. Shockingly Gamlen was a dirty lying bastard.

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'I hope all those whores he bought enjoyed our birthright'

Mother says she is going to take this will to the Viscount and hope he restores the Amell estates to them. Bethany and Urien have a moment and realize this misadventure has connected them to their ancestral home and declare their mission to restore the family fortune. Bethany friendship goes to full. Urien and his sister forever! She is sad she and daddy Hawke's being apostates are the primary reason for all these calamities that have befallen the family (though Uncle Gamlen being a horrible human being was a far more significant factor).

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'Damn straight. The Ferelden Circle is a factory for heroes.'

So strengthened with purpose and mission our heroes journey onwards.

You know they never did bother to take that amulet to the Dalish like Flemeth asked. Maybe they should do that? I don't want Flemeth after both my heroes.

Ok now Kirkwall is fantastic. It reminds me of that city in Skyrim that was built in Dwemer Ruins, Markarth. It is built on a giant stone Imperium city. It is monumental and glorious with gritty poor areas and a fantastic high town. Just great. And it has plenty of areas to explore:

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'The city of Chains. The suffering slave décor is all the rage'

And in addition to this you can explore the same zones at night AND there are areas in the surrounding countryside. And I get three different time periods to do this in. Really RPG city heaven. I am giddy. Enjoying this game so far, just have to survive the contrivances and the plot holes.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Tonitrus on May 20, 2015, 10:31:26 PM
Every time I see this thread on top from the main page, I keep thinking Valmy needs to get his pet dragon some Ritalin.  :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 20, 2015, 10:46:02 PM
Quote from: Tonitrus on May 20, 2015, 10:31:26 PM
Every time I see this thread on top from the main page, I keep thinking Valmy needs to get his pet dragon some Ritalin.  :P

I was just riffing on Ed's short attention span theatre :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 21, 2015, 05:04:22 PM
Quote from: Valmy on May 07, 2015, 11:06:43 AM
Also it all looks like it takes place during the main game (no expansion or post-game DLC for DA2? Weird) so has that danger of feeling tacked on like the DA:O in campaign DLC.
the post game DLC was cancelled due to negative reactions to the base game.  I figure the DLCs did not sell as expected either, despite how good they were.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 21, 2015, 05:06:17 PM
Quote from: Syt on May 07, 2015, 02:34:14 PM
Quote from: Queequeg on May 07, 2015, 02:24:14 PM
Wow, whoever did the score for that totally lifted one of the best motifs from Raiders of the Lost Ark.

I'm sure it's a coincidence. There's never any references between Lucasfilm properties.
oh, irony!  I like!  :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 21, 2015, 05:25:29 PM
Quote from: Valmy on May 07, 2015, 08:22:22 PM
Also I decide to send out soldiers to help the peasants with my thinking be if the Darkspawn attack the city or the keep the walls will give us time to counter-attack. Eh probably doesn't work that way but I had little else to go on.
[spoiler]
If you protect trade routes, you get more&better items in the store
If you protect the countryside, you will make less chance encounters with Darkspawn
If you protect Amaranthine, it won't be destroyed in the end[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 21, 2015, 05:41:08 PM
Quote from: Valmy on May 09, 2015, 09:31:01 PM
Valmy's Dragon Age theories:

I think the 'mother' is Maric's Grey Warden companion who teamed up with him. I think she got turned into a broodmother and is now the Architect's rival.
Answeres, if you change your mind:
[spoiler]
No.
[/Spoiler]

[/spoiler]
Quote[spoiler]The tribes the Darkspawn have split up in are his and her supporters. [/spoiler]
[spoiler]

Yes.
[/Spoiler]

[/spoiler]
Quote[spoiler]2. I think Flemeth is an Old God and the dragon form you fight her in is actually her real form. And she uses her daughters to hop from body to body like the corrupted Old Gods, The Archdemons, do with the Darkspawn. And she sent Morrigan to save her erm...brother Old God from the Darkspawn. And that is why she knew the spell that enabled the soul to be collected in the Dark Ritual.[/spoiler]
[spoiler]

Close, very, very, very close.  More explanations in #2, more questions in #3 ;)
[/Spoiler]

[/spoiler]
Quote[spoiler]All we need to make this a mini DA:O is to defend Amaranthine from hordes of demon possessed corpses. [/spoiler]
[spoiler]
:)

[/spoiler]
Quote[spoiler]
She looks sort of like a dwarf. She does talk but maybe getting turned into a Darkspawn gives you your tongue back. Or maybe I just dead wrong with my theory :P
[/spoiler]
[spoiler]
Darkspawn retain a portion of the hosts DNA, I think, sort of like the Reapers of Mass Effect.  That's why there are different looking groups.

[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 21, 2015, 05:58:13 PM
Well I know those NOW. Well except the Flemeth one. Like hell I am clicking on that spoiler  :lol:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 22, 2015, 12:49:50 AM
Quote from: Valmy on May 21, 2015, 05:58:13 PM
Well I know those NOW. Well except the Flemeth one. Like hell I am clicking on that spoiler  :lol:
it's tempting you, click it! click it! :P

About this:
I find that hard to believe since there is a chance this child may not even exist if you did not do the ritual.
IIRC, if you don't do it, another Grey Warden may do it, or if not, she leaves and you never see her again and I think she managed to get pregnant somehow, somewhere, anyway.  Not too sure, I'd have to replay DA:I with variations in the keep.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 22, 2015, 07:43:13 AM
Quote from: viper37 on May 21, 2015, 05:04:22 PM
the post game DLC was cancelled due to negative reactions to the base game.  I figure the DLCs did not sell as expected either, despite how good they were.

The irrational nerd rage was intense with that title as I recall. Oh well. I should just be glad they made a third one.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 23, 2015, 02:40:38 PM
Ok wow so a lot happened. Yet not a lot happened. Dragon Age 2, at least so far, does not have a big over-arching narrative that makes for easy AARs but it does have tons and tons of fairly interesting minor quests. So I will do my best to not let this be a monstrously long entry.

Ok so Kirkwall, despite being known as the 'City of Chains' and featuring charming suffering slave art, is a fairly unpleasant place. The Viscount seems like a decent guy but seemingly every single institution in this place is rotten. Well except maybe the whore house, that seems legit. Anyway.

So just to demonstrate this Urien gets approached by a city Magistrate to capture a notorious criminal hiding out in some old ruins outside of town.

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'It is standard procedure to hire notorious mercenaries in this case. Here we do things by the book. Which book I have no idea'

So we go and find the guy to discover he is a murderer who kidnaps elven children and murders them, because he thinks they are pretty and then kills them for the dark feelings that come up inside of him. He claims he is possessed by demons, but he is no mage just a fucked up person. He has fled to a demon infested ruin and begs Urien to kill him. But the fucked up part is his father is the Magistrate and he keeps letting him go and allowing him to continue his crimes. So Urien complies with his request and kills him. Then the Magistrate is furious and vows revenge.

Urien has learned a lesson: in similar situations best to just kill the guy and lie that he escaped. I guess he is now a hero to the City Elves, for all the good that does him.

But then things get really weird.

So Urien got a job through the Red Iron Mercenaries, his former...erm...indenture holders I guess, to help a dwarf merchant recover a cargo of Lyrium. But the whole thing was a hoax. The group finds the "cargo" in the alienage and then gets ambushed by a bunch of Tevinter slave traders?! It turns out they are after an escaped elf slave, a bizarre magical warrior named Fenris who is kind of the anti-Anders. Having been a slave to mages in a magical society he has little of the bizarre Rousseauian idealism that Anders has towards the mages. Rather he is more Hobbesian and fears allowing mages to be freed from Leviathan.

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'So...what anime did you steal your hair from?'

So he says he is going to break into his masters estate in Hightown and murder him before he can skip town. Well that sounds legit so Urien goes along. They hack through tons of fade monsters the Tevinter Magister summoned to meet us there. Only to find that his master had already slipped out. Well he is a mage so maybe he used the flu network. And it seems because the laws of the wild west run Kirkwall if you break into somebody's house and kill them you just get to keep their house, so Fenris moves in and promises to help Urien from now on. We go from assassin to vengeful human murderer to psychotic mage-hater. I think there is a rule that as we go through each game the elves just keep getting more dangerous. Oh and Fenris has Lyrium tattoos etched into his skin that give him magical powers. This means he will be a slightly different warrior than Urien even though they are both two handed scrappers.

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'Don't feel bad. Bethany has been casting spells in front of people for over a year and you are the first one to notice.'

Seriously though. It is not like we have to keep Bethany in a secret compartment in our hovel like some secret English Catholics hiding illicit priests. She literally will cast spells right in front of fanatical Templars and they will not bat an eye. Then this guy comments on it. Ok if you are going to have story/gameplay segregation at least be clear on the rules. I bet this is even more bizarre if Hawke is a mage.

In any case we have probably not seen the end of the Tevinter Magister and his attempt to recapture Fenris. Watch this space and so forth.

Next Urien meets up with Anders outside of the Chantry. This being one of his plans I think we know what to expect.

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'LOLZ'

So we go in meet Karl and his has indeed, against all tradition and Chantry law, been made tranquil. And he has led the Templars here. Way to go Anders. Then the fade spirit takes control.

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'Wait....this is a spirit right? Because it is not acting like a spirit'

So we, like the when Lorcan helped Anders, ended up hacking through nutty Templars. Once we win the presence of the fade spirit somehow restores the tranquil for a bit and he asks Anders to kill him and Anders complies. We get back to Anders' underground lair and he explains that he is possessed by Justice from Awakenings. And that is only the beginning. Anders insists that Justice needed a body to possess once Kristof's body decayed.

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'Um no you didn't'

It was Nathaniel who offered to help Justice like this not Anders. Awakenings Anders wouldn't have helped anybody. Then Anders says he and Justice were going to team up to save children from being torn from their parents and being sent to the Circle. Arl Eamon will tell you that is a great plan. Only that didn't happen at all. Justice offered to help Anders free the mages and Anders told him to fuck off. Anders had no problem with babies being harvested by blood mages in Awakenings so where did this 'OMG thing of the children!' stuff come from? Anders and Justice were never friends or really friendly. This just makes no sense, again Awakenings came out only a year before DA2 so surely all the writing and plot for DA2 was already done. They couldn't have set this up like...at all? Anders went right from charming funny selfish jerk guy to selfless angry freedom fighter guy? Just...headdesk. At least this development insures Urien will be the only British funny guy in the party.

Which brings me to the worst part. Ok so Justice went into Anders and got corrupted by his firey rage and is now a demon on vengeance who can possess him at moments when he gets angry. Essentially I have a mage Incredible Hulk on my team now. He is likely to go crazy and blow up the city at any moment. And given how unhinged and off the reservation the Templars that is almost certain. I am almost fascinated to see the trainwreck unfold.

There is a rule in Dragon Age where Isabela must be introduced beating up people in seedy establishments.

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'I may seem like an invincible force for destruction now but once I am actually in your party I will just be a normal rogue'

Isabela wants Urien's help as her second dueling some guy named Hayder outside the Chantry. I am sure we are just going to be standing there marking off their ten paces.

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'Yes and it seems you got a new tailor since then. I approve.'

So we go to the Chantry at night for this gentlemanly duel and instead a large group of mercenaries swoops down to kill Isabela instead. Quel scandal! So after winning that fight they find Hayder inside the Chantry (man not even a priestess keeping a vigil or something? You can just walk into the Chantry and do whatever at night? Ah well) and he reveals Isabela released a bunch of slaves so got her ship destroyed in retribution. Also a valuable relic is lost. So her former employer is trying to kill her. I really know how to pick excellent party members. So after taking care of Hayder Isabela joins my merry crew. She needs to find a 'relic' she lost to get to him so he will stop trying to kill her. Well ok then that sounds like a lot to go on, Urien will keep his eyes open for a 'relic' of some sort. She then hires Urien to help out a friend of hers.

We do help Isabela's friend and after great danger find his missing cargo at the docks and it turns out the cargo was explosives. He insists it is all legit. Who is his employer? The Orlesian military? On the positive side it seems he sells and makes poisons which would be something nice for Isabela to use being a dual-wielding backstabbing type.

Ok then there was a case of an Orlesians missing wife. Let me just say they were not on good terms but he wants me to find her to clear his name of murder. The Templar Emeric, the guy who had captured Jowan and Arl Howe had locked up in Origins, is also looking for her and gives me a tip to talk to her elf boytoy in the brothel. This eventually leads Urien to finding a lair of abominations and demons and her remains along with her wedding ring. Obviously used for blood magic. Charming. So they take her body to Emeric for proper burial and the ring back to her husband. When he finds out she was dead he refuses the ring not wanting to be under suspicion. It was nice to see Emeric has recovered from his ordeal and is out and about again. There is also another Origins related quests. They uncovered an anti-Amaranthine conspiracy related to Amaranthine's growing power after being saved by Lorcan. Man they rebuilt faster than I thought.

Sorry I am probably not telling this very well. This part is really heavy on sub-plots. I keep being pulled in so many different directions.

So let's talk about going outside the city. Ok one of the many things Urien is into is searching for missing Templar recruits. So they do that on the way to the Dalish Elves (to return Flemeth's amulet...remember that?). They track the Templar to a road outside the city but it seems the Knight-Captain of the Templars has found him already. And it is Cullen, that young knight tortured and made unstable by Udred's attempted coup in the Circle Tower in Origins. I guess becoming mentally unfit to do your job means transfer to Kirkwall and rapid promotion. Then something impossible happens...

The Templar fugitive is an abomination and summons demons. They put them down then Cullen says what I was thinking.

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'Indeed...how is that possible?'

So was this Templar recruit a mage? More on this quest later. But I guess between Emeric and Cullen Ferelden has a policy of sending all their Lyrium addicted traumatized Templars to Kirkwall. That explains so much.

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'So glad this guy is in charge'

For being a militant paranoid guy Cullen didn't seem to notice Bethany casting all those spells a second ago.

So anyway on to the Dalish elves. They have gotten more...celtic than before. They now sport Welsh accents. I guess that makes some sense, it was weird they and the dwarves had the same accent. It is the exact same Dalish clan as the one from the Dalish Elf Origin in DA:O. Probably not a coincidence. The Keeper tells them to join up with Merrill, also from the Dalish Elf Origin, and take the amulet to the top of the mountain.

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'She paints with all the colors of the winds'

The Elves call Flemeth Asha'bellanar. Ok so there are demons all the way up this mountain. Why is not really explained. Merrill is going to go with us after we perform the ritual. We find out why from the disdain her fellow Dalish hold for her. Though to be fair the Dalish can be a little touchy. During another quest later on they find one of the human werewolves Lorcan saved back in Origins. It seems the Dalish are tracking them all down and murdering them for the terrible crime of being cursed by their own keeper. Even questioning this rather unreasonably bloodthirsty policy was a death sentence.

But the reason the elves want to banish Merrill is probably because she is a blood mage. My group is going to have a blood mage and an abomination? It is like mage bingo. Or maybe that is not the reason. Merrill mentions that she is going to save her clan from something. So probably more backstory there.

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'LOL she'll be fine. The only person who notices mages casting spells is Fenris.'

So they get to the altar on the mountain and Merrill does a ritual and BOOM Flemeth appears. She notice 'Merrill' is one of the 'people' and asks if she knows who Flemeth is. Um...so...is Flemeth connected to the elves in some way? Are the Old Gods also Elf Gods? Merrill does not know since she is Dalish and doesn't know anything. Anyway hilariously enough Urien revives Flemeth after Lorcan kills her. Funny.

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'Well played Witch, well played.'

She kind of says what Morrigan said at the end of Witch Hunt. Huge changes are about to hit the world. But she says Urien is going to be the one who gets it started and he has her sympathy. Huh I guess things are going to go well for our hero. Then she turns back into her normal dragon Old God shape and flies away. They journey up to the top of the mountain and fight a bunch more demons, including a revenant. The fact that Merrill is immortal, not having officially joined the party yet, really helped. All they found was a barrier force field covering a cave. Meh.

So Merrill moves to the Alienage. She is quite the bookish nerd who is awkward among people. Just a sweet little mousey kind of Blood Mage.

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'She just moved here and her house is already nicer than mine.'

In addition to this we help Aveline with the bandits and take out the assassins who murdered Sebastian's family. He is grateful and goes off to get Viscount help gaining back the throne of Starkhaven. Yeah that is not going to go anywhere. The Guard Captain is furious at Aveline for...doing her job or something. Urien and Aveline find out that it is because the Guard Captain is corrupt and is sending solitary guards laden with valuables to get ambushed by these guys. So they will have to deal with that.

Cullen told them that the missing Templar recruits were seen visiting the brothel but he was getting no where being the militant bore that he is. So Urien went and found the prostitute in question who used blood magic to control his mind and she nearly made him slit his own throat before Bethany saved him. The prostitute was turned in to the Templars and she informed him there is a cabal of Blood Mages trying to restore mage rule over the entire world hiding in the city. Which is weird because Anders said no mage would ever want to rule over anybody. So we need to track them down.

And then there are tons of other things going on. There are so many subplots and subplots to subplots it hurts my head trying to keep track of all of them. I have not even really talked about the Qunari yet, that is a thing. Eventually Urien is going to have to choose between mages and Templars it seems. Both sides are incredibly dangerous and out of control. I sure would prefer to remain neutral. These Templars just flaunt Chantry rules and are clearly driving the mages to insanity with their illegal ways. The Chantry is just sitting by and letting this happen. Abominations and blood mages are committing horrendous crime after horrendous crime.

The government of Kirkwall is thoroughly corrupt and intrigue and backstabbing are everywhere.

Basically this is a lot of fun.

They take the information provided by Abominanders and 50 Sovereigns to Varric's brother and he is delighted. He tells Urien to handle everything he needs to handle in the city before they go since they are going to be gone for weeks if not months. You might be waiting a bit dwarf, Urien has a long to-do list.

I am guessing I have recruited everybody by now:

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From left to right:

Broody guy (Varric to Fenris: Friend, if your brooding were anymore impressive, women would swoon as you passed. They'd have brooding babies in your honor.). He is almost too broody to even be Elfy Nathaniel.

Absurdly sexy sexually liberated pirate woman. A force for stability on my team, which says something about the team.

Funny Dwarf.

Badass warrior who should be the hero instead of Urien

Urien, funny British guy with huge maul. Trying to survive and do the right thing in messy world. And have fun.

Bethany, sweet apostate sister.

Awkward geeky Blood Mage

Horrifying Abomination who will probably murder us all.

Hilarity is sure to ensue. For the glory of House Amell!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 24, 2015, 06:03:08 PM
One of the leaders of the Qunari, the Arishok to whom Sten was serving in Origins, has been shipwrecked in Kirkwall and isn't going anywhere. He and hundreds of his people have set up shop in a section of Kirkwall and nobody knows what exactly he is doing. Keep in mind this is one of three people who rule the entire Qunari nation so it must be important. Many unscrupulous people see opportunity here. The Qunari are the world leaders in explosives so one enterprising dwarf thinks that if we kill off outlaw Qunari who have abandoned the Qun, called Tal-Vashoth, maybe the Arishok will hand over valuable explosives knowledge.

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'Yes the Qunari are the sort of easy going people to casually sell military technology. Oh and since when did they have horns on their heads?'

Yeah some sort of nuclear fallout in the Qunari homelands has led to some kind of mutation resulting in a dramatic change in their appearance. Of course something similar happened to elfy ears which now look even more clownish having been WOW-ified. No wonder Velanna elected to disappear into the Deep Roads.

The Tal-Vashoth are on the Wounded Coast.

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'*rim-shot*'

While hunting for them they find a dead Grey Warden with some interesting documents.

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'Avernus ethically blood-magics away'

They place the documents in a Grey Warden dead drop later on. Urien gets a letter from the Wardens thanking him for his efforts after that. I guess he sent a return address along with the documents.

While on the wounded coast they have that confrontation with the Dalish Elves trying to kill that former Werewolf I mentioned earlier. It is also here that they find the Viscount's son. Oh wait I never did mention that did I? Well the Viscount's son has run off with one of the Qunari and the Viscount hired a murderous group of mercenaries to rescue him. Urien decides his more subtle approach may get the job done better.

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'Yes I am sure we will have a nice reasonable chat over tea'

Indeed the Winters kill the Qunari, so the Viscount's son refuses to go with them. They are about to take him by force when Urien shows up and tries to cool down everybody. Then the leader of the group recognizes him as a rival and a massive battle ensues. Man that did not go well. However the Viscount's son is grateful and they return him to the palace. The hunt for the Tal-Vashoth will have to take place another day.

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'You don't understand me dad! YOU NEVER WILL!'

I bet the Viscount's son will be grounded for awhile. At least this helps gets Urien known to the powers that be. So now Urien goes after the blood mages trying to take over the world. These blood mages are capturing Templars and forcing demons into them to destroy the Templar Order. They have to use recruits because they lack the usual Templar immunities.

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'These blood mages are so powerful they keep the Veil in a box'

They find the last living Templar recruit, Keran, and the blood mage leaders.

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'You see Anders? You see! Oh wait didn't bring you did I...'

So we rescue Keran and bring him back to Cullen and the Templars. Urien lets him know he may be possessed. Cullen freaks out and wants to boot Keran out of the order but Urien convinces him that would be a terrible idea. Cullen can be reasoned with. To a surprising degree actually considering what he has been through.

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'Almost like the mages should be partners with the Templars...damn Cullen there is some Greagoir in you yet.'

Maybe the Templars are not entirely lost to insanity. Urien files with revelation away for latter use, in his file that reads 'get Meredith removed and Cullen put in her place'. Huh maybe he should get a more ambiguous name for that file.

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'Thanks I live to help my friends the Templars. Pay no attention to the apostate mage over my right shoulder.'

That is their father's staff. When you decide to put a naked woman on top of your magical staff remember your daughter may use it someday.

With the Templars and Viscount becoming aware of their good friend Urien and House Amell it is time to deal with the City Guard. Urien and Aveline save the patrolling guard from the corrupt Guard Captain's bandit friends. The guard, Donnic, is appreciative....very appreciative.

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'Hey I helped to! Am I not also beautiful? Is my beard not impressively fuzzy?'

They find evidence of the Guard Captain's betrayal and bring it to the Viscount. The Guard Captain stoically marches off the prison in disgrace, a tragic figure. Hehe just kidding.

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'At least you are already friends with all the criminals in Kirkwall. Should prevent that awkward 'getting to know everybody' stage when you get to prison.'

Aveline, the greatest hero in Kirkwall, is named to be his replacement. Urien finally gets a flirt line with her and takes it.

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'Thanks I just admire you so much....wait 'friend'? This isn't going to happen is it?'

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'No...no it is not. Donnic you smoothy.'

At least now there is one public official in Kirkwall we can count on.

Have I mentioned the runaway elf-blood yet? No? Ok so in the Alienage a former Dalish woman's human son is a mage and she was protecting him. But he was showing signs of having demons tempting him so she recommended he go the Circle. He ran off. So Ser Trask and Urien are looking for him. Ser Trask is a good man and is very worried he has been captured by slavers or killed and encourages Urien to track him down since as a Templar he will attract too much attention. Urien first goes to the mages' father, an Antivan merchant in Lowtown. He is hesitant to trust them.

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'Bethany is Urien's delegate for sympathy providing'

I mean how could you not trust her? He tells Urien he referred his son to an ex-Templar named Samson. Well Samson turned him over to a guy that sold the boy into slavery. This is all very confusing since I swore only elves could be slaves, even in the Tevinter Imperium. David Gaider really needs to keep his lore straight.

Anyway rescuing mage slaves sounds like a rare something Fenris and Abominanders might both like so Urien brings them along.

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'Humans, elves, Kirkwall government officials...it seems everybody is fair game to the Tevinters.'

The slaver there is named 'Danzig'. Weird. Maybe his parents never got over Danzig becoming a Free City in the Treaty of Versailles. Fenris, Urien's torture delegate, makes him tell them where the Elf-blood boy has been taken using his Lyrium powers. Then they kill all the slavers. Man how many armies of men do the Tevinters have scouring Thedas for slaves? They must be seriously short on labor these days. The slave base is also on the Wounded Coast. It is just the place to be.

Urien and company charge in and take care of the slavers. The mage, Feynriel, was trying to escape to the Dalish instead of be taken to the Circle. The Dalish do something similar with mages, they remove them from their families and put them in the care of the Keeper and the rest of the clan keeps an eye on them and makes sure they do not become abominations. But it is generally much freer and certainly much better than the illegal mismanagement going on in the Kirkwall Circle. Merrill assures him being a mage will not be his problem with the Dalish, his insufficient elfyness will. He seems to do alright though when they visit him later. Besides...

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'One less potential abomination in Kirkwall? I call it a win.'

Now they finally can take care of those Tal-Vashoth.

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'Once you leave the Qun you also leave your clothes behind'

Ok now I think I mentioned they were working for a mine owner whose workers were being attacked in a mine called the Bone Pit outside of town. I didn't? Well ok they are. So after the extermination of the Tal-Vashoth raiders they journey into the Bone Pit and try to find out what was happening to the workers. Well it seems the workers mined into a Dragon lair and are getting slaughtered. Obviously some OSHA regulation irregularities are occurring. Eventually they fight through the baby dragons to find Momma. Here you will see the heroic badassness of Aveline in action.

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'That all you got?'

Once that is done they return to Kirkwall. The mine owner is so impressed he makes Urien part owner and Urien immediately offers the few surviving workers a generous raise to return to work. The owner tells Urien to let him handle the business stuff and Urien can handle the dragon exterminating stuff from now on. Probably wise.

The noble Ser Trask has another job for Urien. A group of Stakhaven mages have escaped and are held up...where else...but the Wounded Coast.

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'The Templar with a heart of gold'

By the way the reason Ser Trask is like that is because his daughter was a mage. She was held by some of the slave traders Urien and company found during the Feynriel quest. She blew herself up as an abomination. Again it seems humans are now slaves in Tevinter. I forgot to mention that earlier there is a lot of stuff going on.

He wants Urien to go in and try to reason with the mages before the more militant Templars show up. Urien goes in and, of course, there are abominations and walking corpses everywhere. Abominanders notes that he hates it when mages do this kind of thing to escape Templars, it just further justifies how mages are treated. Too true. I hope he remembers that before he goes full abomination on Urien and kills them all. One mage has had enough and runs to Ser Trask on his own to return to the circle. They find the blood mage rebel leader inside and he and his likeminded apostates and abominations attack them. After the battle the few remaining mages thank Urien and company and ask us to help them escape. They promise to go another nation where the Templars are not as out of control. That sounds like a good plan.

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'Life is just too boring for Urien'

So with the mages following at a discrete distance Urien heads out to meet the militant Templars. They are all ready to charge in and slaughter the mages, not being satisfied with the one Ser Trask has managed to capture.

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'Fortunately all bullshitting has been delegated to Varric'

The Templars buy it. Urien tells them the leader of the Apostates escaped out the back of the caves and the Templars run off to investigate. The Starkhaven mages escape, hopefully to a more law abiding Circle. Urien is carefully playing on both sides still. The center must hold. Cullen and Trask seem like Templars who can be reasoned with.

With that done It is time for Urien to meet up with the dwarf merchant who wanted him to slaughter the Tal-Vashoth.  They are to meet the Arishok to tell him the Tal-Vashoth are taken care of and ask would he please turn over vital military secrets in their place. Oddly Isabela chickens out and runs off before they enter the compound. Huh. Does Isabela have an irrational fear of Qunari or...maybe a rational one? Maybe she stole somebody's sword. So instead Urien takes Fenris. This turned out to be a good move since Fenris knows Qun.

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'A growing lack of disgust? Fenris is basically the Talleyrand of Qunari diplomacy'

I guess I know who will be coming along in future dealings with the Arishok. I guess it makes sense, the Tevinters and the Qunari have been at war a long time. Anyway the Arishok tells the dwarf to go fuck himself as one would expect. Still no clue what the Arishok wants in Kirkwall except he disapproves of Kirkwall a lot and the Qun is why.

The last mission Urien does also involves the Qunari and it is a bit convoluted. Urien gets hired by a Sister of the Chantry to smuggle a Qunari mage to freedom.

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'See Anders and Merrill? It could be worse.'

So basically Qunari mages have their mouths sewn shut and they have to wear this giant collar that keeps then compliant and controlled. Urien and company smuggle him out and he automatically does whatever Urien tells him...freaky. Once they escape a large unit of Qunari are waiting for them. They demand Urien turn the Qunari mage, the Priestess named him Ketojan 'The Bridge between worlds', over to them and Urien refuses and they have to defeat the Qunari unit. Once they are defeated Urien uses their slave rod to free Ketojan from mind control. He thanks Urien and names him an honorable man but it seems the Qun demands he die. So he immolates himself 'Buddhist Monk in Vietnam' style. Ah the Qun.

The whole quest was a setup. The Chantry Priestess hoped Urien would be killed by the Qunari and the massacre used as anti-Qunari propaganda. Kind of a convoluted plan there Sister.

So that is it. 52 quests later and innumerable characters and plots and intrigue later they are ready to leave for the Deep Roads. This has been a tough one to recount I hope it has not been too confusing and you guys are still entertained. It certainly has been confusing for me, I actually had to take notes.

This game is actually kind of courageous the way they have the plot be a combination of greater and personal elements. There is no over-arcing world destroying threat there, just some of the elements of the game world being explored. They are really turning up the heat on the whole Mages-Templar thing in a way that is a bit over the top. But I guess what is there to prevent this kind of thing happening? I think I discussed in the DA:O part of the playthrough that the Circle system was unstable and only required unreasonable people in charge for it to fail. Well that seems to be happening, Knight-Commander Meredith is way over the line. Granted I have not talked to her yet so who knows? Whomever the First Enchanter of the this Circle is has not even been mentioned. I also look forward to seeing what Kirkwall looks like in the next time period.

Now I have made some fun of the Dalish ignorance of things Arlathan before but Merrill really takes ignorance to a whole new level. I get that she has never been to a human city before but she is acting like some Polynesian native just meeting British explorers rather than some local culture that has been in contact with humans for over 2000 years. I keep waiting for her to ask us about our boom sticks.  For example she said 'I do not understand why humans lock away their mages. It is a gift from the creators'. Ok Pocahontas, I get that you are a noble savage and everything but surely you have heard of the Tevinter Imperium? We are in a city covered with statues of elves enslaved to their magister masters. The guys who destroyed the culture you are trying to recreate? Ring any bells? Andraste, the human prophet who emancipated the elves? Never heard of her? I mean I thought this was some kind of geek elf who spent her time studying and is socially awkward. I don't know what she studied but not only does she seem not to know anything about Arlathan or human cities but she also is entirely ignorant of what we were told was common Dalish knowledge in DA:O.

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'Sweetie you could carry around a sign that says 'I AM A BLOOD MAGE' and the Templars wouldn't notice.'

Now the expedition: I had planned for Urien to bring Bethany, Aveline, and Varric on the expedition if we couldn't bring everybody (I thought maybe there might be a basecamp a la Origins we could store everybody). But mother dear showed up and asked him not to take Bethany since if something happens all her children would be dead. Well that is a good point. Sweet sister will remain behind and Urien will take Abominanders instead. His Grey Warden talents might be useful. Besides no Templars to trigger his Vengeance Demon down there. Still feel bad what he has done to poor Justice :(

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'If I do not come back please finish our work.'

Then we go back to Varric being interrogated by Cassandra (:wub: so pretty when she is righteous)

She seems to think Urien and Bethany were anti-Chantry types dealing with Qunari, Abominanders, Merrill, Isabela, and other subversive scum. She refutes Varric's claim he was just in it for the money to restore his family fortune. She claims he had to have known what they would find down there. Woah. What are we going to find down there?

Varric says it was not so simple. She reminds him of the terrible things Urien did. Oh dear, I assure you Cassandra we meant well.

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'Yes but they were all bad.'

The expedition starts on its way when a collapse of a tunnel stops them in their tracks. Dangerous side tunnels will have to be scouted to find an alternate route. Urien and company will be doing this of course. But then a real disaster occurs. Sandal is missing! Who will do our enchantments in the future?

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'More likely we will find him with three dozen dead darkspawn laying around him'

Will our heroes prevail? What horrible deed is Urien going to do in the future? Find out...well you probably already played Dragon Age 2 and know but find out what I think when I find out.

What Urien Amell-Hawke did in Act 1:

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They bluffed the Templars to allow the Starkhaven mages to escape.

They recovered the explosives for Isabela's friend Martin.

They killed the Magistrate's deranged son Kelder, at Kelder's request I might add.

They delivered the Viscount's son to his father and killed the mercenary captain of the Winters, Ginnis.

They killed Danzig the German Nationalist Tevinter Slave Trader.

They told the Orlesian Ghyslain about the death of his wife.

They defeated the Dragons in the Bone Pit mine.

They did not blackmail Ser Thrask about his daughter being a mage.

They did not kill the Blood Mage Idunna after Bethany broke her mind control over Urien.

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They allowed Feynriel to go to the Dalish.

They rescued Keran from the Blood Mages and convinced Cullen to let him stay on.

They defended Ketojan, the Qunari mage, from the Qunari. He then burned himself to death to maximize the Qunari body count.

Karras, and the other radical Templars, were not killed. Rather they were bluffed by Varric and Urien.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 24, 2015, 09:27:20 PM
Quote from: Valmy on May 19, 2015, 07:03:07 PM
'A dwarf with no beard? GUILTY!'
He has one.  He just wears it on his chest ;)

QuoteThe Hawke family is fleeing for their lives as Urien and little brother get there just as the horde does. I swear I do not get the timing around Lothering. How did Lorcan recover from his wounds and walk all the way up the road, do all that stuff in Lothering, and somehow leave before two guys who fled directly from the battle even get there? I have mentioned the weird things around Lothering and the timeline before that came up in DA:O. Eh probably best not to think about it.
They were in Lothering while Lorcan was there.  They fled from the battlefield to Lothering, waited and rested, then fled before the invading darkspawns.
QuoteI guess that solves the problem of he and Urien being built similarly as warriors.
Yep.  If you play a mage, Bethany gets crushed by the ogre.

Btw, about Hawke Sr being an apostate mage, there's a story in one of the DLC that will explain you why he wasn't too bothered by the Chantry ;)

Quote
'Wait Amell? As in...Lorcan Amell?'
Mother is an Amell?
'Leandra Amell? So...my heroes are like Cousins or something?'
yes :)

Quote
Weird nobody ever said anything about Lorcan having any connection to Kirkwall and he never mentioned anything about having family in Lothering. Maybe they are distant relations or maybe being a circle mage Lorcan just didn't know anything about his family of apostates. Man I am now even more bummed about Cousin/Brother Carver dying so heroically. You will be avenged Carver. Oh wait you already were. And it seems the Amells are a famous noble family in Kirkwall and have an estate and everything. So that is nice.
Mages are usually taken very young into the circle and family contacts are frowned upon.  Much like the Jedi.  Since enrollment is mandatory or the alternative is to be made tranquil, the few that are found as older child/adults may retain some family contact.

Also, for a noble family, it is usually not very well seen to have a mage in the family.  And I think being a mage discredits you from being any kind of land/title owning noble.


QuoteIt does seem there is a nobleman, a count I think, who supposedly rules the city but the Templar commander Meredith is the real power.
Viscount.  But he's not a nobleman, he's an elected official. 
Minor spoiler:
[spoiler]And you can only rule with support from the Templars.[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 24, 2015, 09:50:33 PM
Quote from: Valmy on May 20, 2015, 10:16:38 PM
'Enchantment!'
Huh. I guess before going to the Tower of Magi in Ferelden Sandal stopped off in Kirkwall. Actually it makes no sense for them to come here but it is nice to see a familiar face...not that Urien would find them familiar.
Well, it's been a year and the Archdemon has been defeated since a while now...

Quote
By the way Bioware went a little too crazy with the promotional items...either that or Uncle Gamlen has actually been spending the family fortune equipping an army.
Originally, the items you got depended on which store you pre-ordered the game.  When Bioware stopped supporting the game they gave all bonus items for free to anyone that bought the game at any time.

Quote
I guess I will do Mark of the Assassin in Act 2 and Legacy in Act 3 since it seems more important. I will try to find some logical place in the story to do so.
I recommend doing Legacy very late in Act 3.  The reason: in this DLC, you will get a super weapon that is upgraded (and actually, there's an exploit to buff it even higher than it should, if you want it...) with you as you raise level.  However, it won't upgrade anymore once you leave the DLC, so if you do it early on, you reach the end with an underleveled weapon (in your case, a sword).

Mark of the Assassin is also very, very though, so I'd say don't do it until Act 3.  And in there, there are different items/side story/quests depending on wich companion you take.  And also, there's a nasty bug in one of those dungeons, so save often in multiple places.

Quote
Ok so there is a shop that doubles as a charity for Ferelden refugees. The Fereldens are stuck in limbo. The Blight has been defeated but they cannot return home since they have no money and make up a detested underclass in Kirkwall. Ship captains are rumored to toss any Ferelden stowaways into the sea. Ferelden needs these people so maybe King Alistair and Queen Anora should get on that at some point. The Fereldens clearly know who their savior is.
Along the way, you will notice items being sold in stores that upgrade your companion's stats. You need to buy them in the Act you see them, they don't stay there indefinately.
Quote
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FAnders_zpswmfsgclc.jpg&hash=45ac757750517bf2cfdc84b649b65d1ac35b70e6)

This was written a mere year before DA2 was released, how could they write this when they clearly must have know about this plot in DA2?  Did they intentionally write a misleading epilogue to maximize the surprise? Yes he does leave the Wardens for a few weeks but that is supposed to be years after he is hailed as hero of Vigil Keep. At one year after Ostagar we should barely be started with Awakenings. Time is clearly run by magic or something. And furthermore there cannot be two British funny guys in one party. What is this? 'Dragon Age' or 'A bit of Hawke and Anders'? Thanks a lot David Gaider.
The game assumes the other final for Anders, no matter your choices: Anders was presumed dead at the Keep but he kinda faked his death:

From the wiki:
Quote
Despite the various potential outcomes of Awakening, Anders becomes a Grey Warden (http://dragonage.wikia.com/wiki/Grey_Wardens), meets Justice (http://dragonage.wikia.com/wiki/Justice) and survives. If Anders is left to defend Vigil's Keep (http://dragonage.wikia.com/wiki/Vigil%27s_Keep) and it was not fully upgraded, he doesn't die but rather escapes using a badly burned body in robes as a decoy. Anders tells this to Nathaniel Howe (http://dragonage.wikia.com/wiki/Nathaniel_Howe) if they meet (http://dragonage.wikia.com/wiki/Finding_Nathaniel) in the Deep Roads (http://dragonage.wikia.com/wiki/Deep_Roads) seven years later.
The Wardens force Anders to give Ser Pounce-a-lot (http://dragonage.wikia.com/wiki/Ser_Pounce-a-lot) to a friend in Amaranthine (http://dragonage.wikia.com/wiki/Amaranthine), claiming that he made Anders too soft. Anders misses the cat and keeps mentioning it.
A former templar (http://dragonage.wikia.com/wiki/Templar_Order), Rolan, infiltrates the Grey Warden ranks to keep a close watch on Anders. After Anders allows Justice to use his body as a host, Rolan accuses him of becoming an abomination (http://dragonage.wikia.com/wiki/Abomination) and brings the templars down on him, stating that the Wardens agreed with the decision. Anders kills Rolan, the templars, and the Wardens and flees.
/

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 24, 2015, 10:26:42 PM
Quote from: Valmy on May 24, 2015, 06:03:08 PM
Oh and since when did they have horns on their heads?'
Qunari is more of a philosophical movement than a racial subtrait.  But yeah, they sorta of retconned it.
Quote
'You see Anders? You see! Oh wait didn't bring you did I...'
They're pushed to extremes by Templar's brutality ;)

Quote
'Thanks I live to help my friends the Templars. Pay no attention to the apostate mage over my right shoulder.'
Ah, Fenris is the only one mentionning it, if you bring him with you and Bethany the first time. :)

Quote
Now the expedition: I had planned for Urien to bring Bethany, Aveline, and Varric on the expedition if we couldn't bring everybody (I thought maybe there might be a basecamp a la Origins we could store everybody). But mother dear showed up and asked him not to take Bethany since if something happens all her children would be dead. Well that is a good point. Sweet sister will remain behind and Urien will take Abominanders instead. His Grey Warden talents might be useful. Besides no Templars to trigger his Vengeance Demon down there. Still feel bad what he has done to poor Justice :(
Minor spoiler about the family for your next playthrough:
[spoiler]
if you ever decide to replay it and do it differently, the sibling you bring with you in the Deep Roads will die, unless you bring Anders with you.[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 25, 2015, 08:28:17 PM
Quote from: viper37 on May 24, 2015, 09:27:20 PM
He has one.  He just wears it on his chest ;)

Boy, you aren't kidding. Maybe he will braid it at some point.

QuoteThey were in Lothering while Lorcan was there.  They fled from the battlefield to Lothering, waited and rested, then fled before the invading darkspawns.

Well then I have to question their decision making :P anyway the timeline for DA:O and DA2 is more confusing than the Gospels.

QuoteYep.  If you play a mage, Bethany gets crushed by the ogre.

Well I think I got the best of that deal. Carver seemed like kind of a tool. A heroic tool whose memory we shall forever hold dear.

QuoteBtw, about Hawke Sr being an apostate mage, there's a story in one of the DLC that will explain you why he wasn't too bothered by the Chantry ;)

How...intriguing. I guess there has to be some reason he was not a blood mage or abomination. Or maybe he was. Guess I will find out.

Quote
Quote
'Wait Amell? As in...Lorcan Amell?'
Mother is an Amell?
'Leandra Amell? So...my heroes are like Cousins or something?'
yes :)

Yes indeed. How fortuitous I just happened to pick the human mage origin for this playthrough. Any relatives I can play in DA:I? :P

QuoteMages are usually taken very young into the circle and family contacts are frowned upon.  Much like the Jedi.  Since enrollment is mandatory or the alternative is to be made tranquil, the few that are found as older child/adults may retain some family contact.

Also, for a noble family, it is usually not very well seen to have a mage in the family.  And I think being a mage discredits you from being any kind of land/title owning noble.

Yes I am aware with the basic dynamics. Also fortunate for Lorcan he was transferred to Ferelden with that circle being so comparatively well run. And I am sure the title will pass smoothly on to Lorcan's Old God son. Either that or one of Gamlen's many children he probably had with the prostitutes in the Blooming Rose.


QuoteViscount.  But he's not a nobleman, he's an elected official.

Elected for life. And he obviously must be a nobleman. Sort of like a Doge or the King of Ferelden.

QuoteMinor spoiler:
[spoiler]And you can only rule with support from the Templars.[/spoiler]

Nope not clicking that!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 25, 2015, 09:00:22 PM
Quote from: viper37 on May 24, 2015, 09:50:33 PM
Quote from: Valmy on May 20, 2015, 10:16:38 PM
'Enchantment!'
Huh. I guess before going to the Tower of Magi in Ferelden Sandal stopped off in Kirkwall. Actually it makes no sense for them to come here but it is nice to see a familiar face...not that Urien would find them familiar.
Well, it's been a year and the Archdemon has been defeated since a while now...

At one point Wynne comments it has been almost a year since Lorcan left the Circle during DA:O. I guess I just figured the adventure in DA:O took a year or so. Then there has to be enough time for Oghren and Felsi to get married and have a kid and for Oghren to bugger off. Then Awakenings happens. Then some time passes and Witch Hunt happens. During Witch Hunt is when Sandal is at the Tower of the Magi.

Eh it is alright. Once we get to Act 2 everything works out again.

QuoteOriginally, the items you got depended on which store you pre-ordered the game.  When Bioware stopped supporting the game they gave all bonus items for free to anyone that bought the game at any time.

Not sure what 'no longer supporting the game' means. They sure still made money off me from it :grr:

QuoteI recommend doing Legacy very late in Act 3.  The reason: in this DLC, you will get a super weapon that is upgraded (and actually, there's an exploit to buff it even higher than it should, if you want it...) with you as you raise level.  However, it won't upgrade anymore once you leave the DLC, so if you do it early on, you reach the end with an underleveled weapon (in your case, a sword).

Sounds like a plan. I do not use exploits or mods besides bug fixes though.

QuoteMark of the Assassin is also very, very though, so I'd say don't do it until Act 3.  And in there, there are different items/side story/quests depending on wich companion you take.  And also, there's a nasty bug in one of those dungeons, so save often in multiple places.

I always have tons of saves. DA2 keeps track for some reason and it is kind of amazing. I was well over 500 in Act 1.

QuoteAlong the way, you will notice items being sold in stores that upgrade your companion's stats. You need to buy them in the Act you see them, they don't stay there indefinately.

The armor upgrades. Yes I found the few in Act 1 and then went crazy looking through every other merchant. Fun times.

QuoteThe game assumes the other final for Anders, no matter your choices: Anders was presumed dead at the Keep but he kinda faked his death:

Well that is a load of crap. But I already expounded on that enough. Abominanders is at least less of a creep than regular Anders, even though he is now a total bore.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 25, 2015, 09:04:09 PM
Quote from: viper37 on May 24, 2015, 10:26:42 PM
Qunari is more of a philosophical movement than a racial subtrait.  But yeah, they sorta of retconned it.

Yeah they are very clear any Qunari who stops following the Qun is not a Qunari at all.

QuoteThey're pushed to extremes by Templar's brutality ;)

Bastard has an explanation for everything!

QuoteAh, Fenris is the only one mentionning it, if you bring him with you and Bethany the first time. :)

Yes I mentioned that ;)

Fenris has an eye for mages...or at least a grasp for the obvious. Yes I understand story/gameplay segregation just something I find funny.

QuoteMinor spoiler about the family for your next playthrough:

[spoiler]if you ever decide to replay it and do it differently, the sibling you bring with you in the Deep Roads will die, unless you bring Anders with you.[/spoiler]

Thanks for continuing to blank these out :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 25, 2015, 11:36:16 PM
Ok before I tell the harrowing tale of the Deep Roads expedition (quite literally as it turned out) I have one bit of errata to clear up.

Irminric, the lyrium withdrawn guy from Arl Howe's dungeon, is NOT the same Templar as Emeric in Kirkwall. Two different guys with no connection. I know you all were terribly confused so I am glad I could sort that out for you.

Before our heroes heroically hero there are a few thoughts shared in basecamp.

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'The nugs Varric, they are delicious.'

'Now don't be too hard on yourself Abominanders. You have only forced us to massacre Templars once and haven't turned into an abomination and murdered us all yet.'

'Hurrah! Jokes only :nerd: my age will get.'

They venture into the Deep Roads and fight lots of Hurlocks. I guess Shrieks and Genlocks suffered disproportionately high casualties during the Blight. Then they get attacked by that other Deep Roads classic: the giant spiders.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshot20150524202351861_zpsuiuu0ksc.jpg&hash=4b9a5a18088efd5b2b14f7cf2e1ef815a89217e7)

'BY ANDRASTE'S SHAPELY THIGHS THAT IS ONE HUGE SPIDER'

So big in fact I have no idea how it even moves around. You can easily trap it and kill it from a distance because of its huge size. So then they find Sandal...surrounded by piles of Darkspawn again...and he seems to have done something unholy to an ogre.

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'Not enchantment...but whatever it was we hope to never find out'

If Sandal was just left in the Deep Roads for a few years the Darkspawn problem would be permanently solved. A bit further in they find the way around the blockage guarded by a Dragon. Damn do they live down here in the Deep Roads as well? What a charming place.

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'Aveline, Hammer of the Wyrms, in action'

With that the way is clear. Bertrand is informed and the expedition journeys onwards. And there was much rejoicing.

Then came the time of the bitter cold...oh wait no...then they came across an ancient Thaig. One so ancient it contained no Paragon statues and all the usual Dwarven things. Bertrand insisted it was from before the time of the first Blight.

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'I guess they had red glowy stuff before the first Blight.'

Seriously what is that red stuff? They never explain it. It made it look like the place had blood vessels.

Urien and company begin exploring the old Thaig and eventually find a strange altar with a valuable idol made of pure lyrium. Like something that would probably kill you if your skin came in contact with it. Bartrand is delighted to find such a valuable item in this exotic Thaig he decides to lock them in the room where they found the idol and keep all the money for himself.

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'You broke my heart Fredo'

I just do not get this plan by Bartrand. He does not know the Thaig at all. For all he knows there could be a side door out of that room five feet away and Varric could be giving him noogies and tying his beard in knots in seconds. But as it turned out this almost was a death sentence so...a good try Bertrand. Trapped in a corner of the deep roads no living being has tread in millennia, they are quickly set upon by fade monsters and...something new! A new monster in Dragon Age? Amazing. They are rock monsters called the 'profane'. Eventually they meet one possessed by a demon and he explains the profane are dwarves who have been feeding on Lyrium for millennia and have eventually become these monsters. Then it offers us some sort of deal. Will they take this deal?

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'What he said'

So they fight the demon and its friends. And press onwards. Then they reach the vault where the goods of the dwarves are stored and....

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'OMG it is the final boss from Mass Effect 2! Varric get me the Cain!'

Ok it is a profane of incredible ancientness and size. And this was one fuck of a hard fight. After a few hours of cussing and hear pulling I figured it out. It had some strange elements but nothing totally insane like the Harvester in DA:O. Basically once you hit this thing a bit it collapses into a ball and lets out rays of death. Your party has to run behind the pillars in the room to avoid them. Then it opens up allowing you to beat the hell out of it...but while it does so it summons lots of little profanes in. It is also very immune to fire which is too bad since a lot of our stuff is fire based. Really tough fight but I made it work and Urien got to look all badass.

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'BOOM!'

Varric reveals these things are supposed to be legendary.

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'Hey my cousin once met an elven one of those!'

Speaking of the Varterral...well it gets mentioned again soon. More on that later. The party opens the vault and...

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'We're in the money
Come on, my honey
Let's spend it, lend it,
Send it rolling around!'

Wait until mother hears about this! It takes a week for Aveline, Varric, Anders, and Urien to make it back to Kirkwall (not sure what they ate on the way...nugs I suppose). Once they get there Urien rushes back to Uncle Gamlen's to find Cullen there taking Bethany to the Circle of Magi. NOOOOOOOOO my sweet sister :weep:

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'This may be a bad time but love the new dress. Blue is really your color. Or is it white and gold? Sorry'

Cullen says that he will not be arrested for harboring an apostate because Bethany is such a good girl. Don't I know it Cullen.

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'Um...we are rich now...that's good right?'

And so ends the Deep Roads expedition.

And back to the interrogation. Cassandra is sure Bethany going to the Circle is the catalyst for all that happened. Varris tells her she is wrong. I couldn't help but notice she is referring to Urien as the 'Champion'. Champion of what exactly? Did he win the Kirkwall Open? Has he been called this before? First I have noticed.

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'I guess Varric regrets ever meeting Anders. I know the feeling'

Anders doing something horrible will be the most unsurprising thing ever. Anyway the Seekers thought Urien and the rest had all come to Kirkwall from Ferelden together to do whatever dirty deed had been done. Varric tells her it is not what she thinks and continues his story.

So the expedition made Varric and Urien rich. Urien spent the time buying back the old estate and working his way up the social order. Everybody knew who he was now. But puzzlingly the Qunari and the freaking Arishok (don't the Qunari need their supreme warlord lording over wars someplace?) were still there after three years doing whatever. They keep claiming they are waiting for the slowest ship in history to pick them up.

Three years later Urien is summoned by the Viscount. The Viscount is under some stress.

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'You said it buddy...wait who is Orsino again?'

But I am sure whomever he is Urien knows, being the ambitious social climber he is. It seems the Arishok has asked to speak to Urien personally. The Viscount has no idea why.

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'It is the beard. Get's them everytime.'

Isabela spends the period looking for her relic. The relic which is a relic of some kind which looks like a relic.  It is shocking she has not found it yet. In the interim she starts a massive bar brawl and get thrown in prison only for Aveline to pull some strings and get her released after a couple of weeks. Isabel had to promise to be a good girl from then on. We shall see.

Aveline is working like crazy trying to clean up the corrupt city guard. She is a total control freak, micromanaging everything. She spends her very rare off time making sure Urien and company are ok. The burden is wearing on her.

Varric's brother Bartrand has gone missing. He now is the leader of the Tethras merchant family. He is running it from his suite in the Hanged Man in Lowtown and keeping a low profile. The game notes he is not answering his letters from Orzammar, not sure what that is about. What happened to Bartrand? Sandal and the rest of the expedition made it back ok.

Fenris is still squatting in his mansion in Hightown and the neighbors have noticed. Avenline and company have done their best allowing him to stay there. His paranoia is starting to lessen, the slavers have not come after him, but he is still very insular and rarely sees anybody outside of his mercenary work.

Anders is becoming even more paranoid. The incident with Karl has convinced him the whole Chantry needs to be overthrown and he has been forming a revolutionary force to do that. Also the Vengeance Demon inside of him is taking over more and more. Joy.

Bethany passes the Harrowing (see? Told you there would be harrowing involved) and attains a high position in the Circle. She enjoys mentoring the apprentices and finds some Templars who are not so bad. She basically likes the Circle (She obviously resembles her cousin) but is concerned as the insane Templar Commander Meredith continues to tighten the screws.

Merrill is not adjusting at all to city life. People ignore her and she constantly gets in trouble or lost. At one time she ended up on a dog track in Darktown during a race by mistake.

And so it begins once more.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 26, 2015, 01:25:04 PM
Quote from: Valmy on May 25, 2015, 08:28:17 PM
Well then I have to question their decision making :P anyway the timeline for DA:O and DA2 is more confusing than the Gospels.
Well, both share some similarities.  DA2 is Varric telling a story of how it happenned.  Some details are left or transformed for the sake of story telling ;)

Quote
Yes indeed. How fortuitous I just happened to pick the human mage origin for this playthrough. Any relatives I can play in DA:I? :P
No, not really.  No matter the Inquisitor, he is not supposed to have any ties to previous characters.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 26, 2015, 01:28:12 PM
Quote from: Valmy on May 25, 2015, 09:00:22 PM
Then some time passes and Witch Hunt happens. During Witch Hunt is when Sandal is at the Tower of the Magi.
ah, forgot about that one.

Quote
Not sure what 'no longer supporting the game' means. They sure still made money off me from it :grr:
fixing bugs, releasing new content.  That kind of minor stuff smaller studios sometimes manage to do while EA can't.

Quote
Sounds like a plan. I do not use exploits or mods besides bug fixes though.
It's ok, the same applies.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 26, 2015, 01:57:25 PM
Quote from: Valmy on May 25, 2015, 11:36:16 PM
'Aveline, Hammer of the Wyrms, in action'
With that the way is clear. Bertrand is informed and the expedition journeys onwards. And there was much rejoicing.
Supposedly, the dragons are all but extinct.  Some luck we got there! :D

Quote
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'I guess they had red glowy stuff before the first Blight.'

Seriously what is that red stuff? They never explain it. It made it look like the place had blood vessels.
Red lyrium.  More on this in DA:I.  Stay tuned for the next game :P
oh, they'll talk a bit about it in Chapter 2 & 3 too :)

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 26, 2015, 04:01:23 PM
Quote from: viper37 on May 26, 2015, 01:25:04 PM
Well, both share some similarities.  DA2 is Varric telling a story of how it happenned.  Some details are left or transformed for the sake of story telling ;)

He sure makes alot of assumptions about things he wasn't there for :grr:

Sort of like the Gospel writers and private conversations between Jesus and Pilat.

QuoteNo, not really.  No matter the Inquisitor, he is not supposed to have any ties to previous characters.

:(

So I just happened to get the only connection in the series so far. Awesome.

Quoteah, forgot about that one.

I have no idea why they thought it was necessary to put Sandal there, they could have easily used the Tranquil for enchantment. I just think as a popular character they wanted to insert him in that little tribute to DA:O. Anyway it was cool to have his time there mentioned in DA2 even if the timeline is weird.

Quotefixing bugs, releasing new content.  That kind of minor stuff smaller studios sometimes manage to do while EA can't.

Yeah they did that crap for DA:O as well. So many bugs in Awakenings they never fixed and in fact announced they would never fixed. Being used to old Bioware that really made me mad.

QuoteSupposedly, the dragons are all but extinct.  Some luck we got there

They were thought to be extinct and mysteriously have returned...either in force or Lorcan and Urien do indeed have terrible luck. Their return is why this is the Dragon Age though they do not make a big deal about this at all or what its significance is. I wonder if all those Dragon Cults somehow brought them back and are mass producing them somehow, that was kind of hinted at with the Haven plotline in DA:O.

QuoteRed lyrium.  More on this in DA:I.  Stay tuned for the next game :P
oh, they'll talk a bit about it in Chapter 2 & 3 too :)

Weird that the Tethras brothers didn't mention it. One would think that much Lyrium would be worth far more than that treasure hoard. But maybe Red Lyrium is unusable for some reason. Guess I will be finding out soon.





Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 26, 2015, 11:10:03 PM
This part of the replay will be about :wub:

Well actually not because my heroes only fall for women who do not believe in love. They know how to pick them.

Two references to Leliana's Song in this session (not to Leliana though) and one, mentioned previously, of Witch Hunt.

Urien is now a fat cat in his fancy estate he shares with his mother and his dog...oh and two dwarves. It is less kinky than it sounds. Bodahn and Sandal have moved in.

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'Finally some refined culture and conversation'

Urien has his mission. Time to go around and gather his friends. First he visits Aveline back in the Viscount's palace. She is finding her calling as guard captain and wants him to help her unofficially investigate the continued research of Ser Emeric (who is absolutely NOT from Ferelden and was NOT in DA:O) into the missing women from Act 1. Sounds great.

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'Urien Hawke always does the right thing! Unless doing the wrong thing would be funny or more fun.'

Pretty high praise from Aveline. Full Friendship with her now. On the way to visit Fenris Urien decides to stop by the Chantry and finds a notice on the board to help hunt down assassins trying to kill a mage named Sketch. Hey wasn't that the apostate mage's name from Leliana's song? I checked this time. Yes it is. How many mages could be named Sketch? Sounds sketchy.

Inside we find the Prince of Starkhaven from Act 1 and he has discovered who was behind the murder of his family. It turns out it is the Harimann family, the noble that Urien refused to murder in Act 1. Damn refusing to murder people constantly comes back to bite them. Only it seemingly was his daughter, the new head of House Harimann. Only didn't the Starkhaven Royals get murdered while Lord Hairmann was still alive? Oh well. Details. Note that Lady Harimann takes over despite having full grown sons. This world can never decide if it has amazing gender equality, even by modern standards, or women are treated like objects. Sometimes it does both in the same sentence. It is complicated.

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'Welcome to the team blue eyes.'

Sebastian Vael is a rogue archer, so sort of like Varric only without the charming personality and advanced technology. Ah well. Guess I will be cycling through Varric, Isabela, and Sebastian as the party rogue. NOW I am sure I have recruited all the companions. They will be heading over to the Harimann estate once the team is assembled. Next: chez squatter.

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'Flirting with Fenris?! NOOOOOOO'

They get there and Isabela is already there telling Fenris how she is keeping the tax collectors off his back. Then she flirts with him. Urien is overcome with jealousy. What about all the sexual tension they have surely been having over the past three years? Time to make his move. I mean they are perfect for each other. He has a fabulous beard; she has other fabulous assets. He likes to have a good time; she has all the restraint of a college student on spring break. He is a man of the world; she has sacked and raided most of it. He is loyal to his family and tries to do the right thing; she is um....well that's a grey area. Actually we have no idea what makes Isabela tick.

But Urien meets with Fenris and Fenris relates his concern about not being tracked down by slavers. Urien promises to help him all he can as they are good friends. Magical warriors are best to keep happy.

Next to the Hanged Man in Lowtown and Urien assures Varric he is staying in Kirkwall. Varric has kind of a mancrush on him so is happy to hear it.

Isabela is still looking for her relic and Urien promises to help her with absolutely no ulterior motives at all. Then she makes an admission.

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'What man has not dreamed of a beautiful woman telling him he is 'all right'?'

So they meet back at Urien's place and make out in front of Sandal.

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'Enchantment!'

Then a sex scene happens where Isabela keeps pulling out secret knives while they passionately claw at each other. It is not a new joke but I LOL'd. Well done. Better than the choir of angels we had in DA:O. Afterwards she talks about how her mother sold her to her husband and how being the possession of a man made her unable to commit ever again, even after Zevran killed the guy. She insists she and Urien were just using each other to get off. Even though they have been friends for three years. I guess now friends with benefits. She walks off upset Hawke brought feelings into this. Typical.

Next Anders, who is forming his revolutionary committee. He is a humorless, virtuous, skinny version of Georges Danton. Well ok I guess he is Maximillian Robespierre and Danton combined together...as if Danton was possessed by a Robespierre demon. Woah. Mind melting.

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'The Insurrectionary Kirkwall Commune will storm the Tuileries Palace any day now'

Somehow the crazier he gets the more I kind of like him. Just a quick swing by Merrill, she is doing alright and asks about Bethany. Awww the only one who mentioned her. She hangs out a lot with Isabela which is an odd couple to say the least. Anyway the team is assembled. First they visit Ser Emeric to follow up on Aveline's business. When they get to the Gallows, Cullen greets Urien and congratulates him for returning the Amells to prominence.

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'Yeah didn't that guy achieve some Amell prominence?'

Flattered by Cullen, Urien offers to put himself at the service of the Knight-Captain and the moderate Templars. Cullen tells him that unfortunately Meredith has closed ranks and now refuses outside help. Well then. Guess those mages might want some help.

Emeric is getting pretty obsessed with the murders. Emeric thinks an Orlesian Nobleman named Gascard DuPuis is behind it but all he has managed to do is get Aveline in trouble chasing down his leads. So now Urien will investigate him unofficially. Man law enforcement in Kirkwall sure loves hiring civilians.

While there he visits the Herbalist to find some rare ingredients and...damn.

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'A flower, some ink, and the heart of a legendary and rare creature that my cousin likely destroyed the only example of? Get right on it.'

The Varterral went right from ancient legend the Dalish don't believe to something that hangs out with the Dalish and its heart is a common reagent. Obviously something changed in the last couple years :P. The Varterral was the final boss of Witch Hunt if you do not remember.

So now on to Hightown. Before investigating Gascard DuPuis, Urien decides to help Sebastian, throw the new guy a bone. So they go into the Harimann Estate and man things are messed up there. The three Harimann children have been lost to depravity. The daughter is a drunk, the elder brother wants to melt all the gold down and turn his servants into statues, and the youngest son is lost to sexual depravity.

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'We are all just...horrified...by these sexually deviant acts...so very...wrong'

Well it turns out when expanding the house a few years back they broke into some kind of ancient catacombs and now demons have run amok. Same old, same old.

They make it to the end where we learn a Desire Demon is feeding Lady Harimann's lust for power.

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'We are not so different, you and I'

And of course she is a mage. Once the demon is destroyed along with the matron, the Harimann kids apologize for their mother murdering Sebastian's family and offer their support in regaining his throne. Sebastian is conflicted, not sure he wants to plunge Starkhaven into war. So until he decides to return to the Chantry or lead a devastating dynastic war he will hang out with Urien and company.

While in the Harimann Estate they find a book on the Chantry Pope Justinia V.

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'Hey I recognize that name!'

It is none other than Mother Dorothea from Leliana's Song. I knew it was a good idea to play that DLC.

While Sebastian decides, Urien gets a letter from Feynriel's mother that things are not going well with him and the Dalish. He has some kind of magical super fade power and is stuck in an endless dream. Urien has been recruited to the fade to go after him, always eager to risk his soul to demons to help. The Dalish have to perform the ancient ritual, that they actually recall, and the Keeper shows up in the Alienage to do the ritual. She is treated like a rock star which is bizarre since I thought the City Elves thought the Dalish were a bunch of weirdos stuck in the past and the Dalish thought the City Elves were a bunch of 'Flat Ears', Elves who had turned traitor on their heritage. But the thing goes down without comment so who knows? Anyway the Keeper, Marethari again from the Dalish Origin in DA:O, warns Urien that if the demons capture Feynriel he will become an abomination of unbelievable power and evil, and that they need to kill him in the Fade making him Tranquil if there is any danger of that. Huh since when did killing somebody in the Fade make them Tranquil? Urien says he just cannot bring himself to do that. She sighs and hopes he will not fuck it up too bad.

She then gives a final warning that the demons will try to tempt them. That should not be a problem for Anders, already being possessed and last I checked Demons do not cohabitate. Isabela assures us that she has a will of iron.

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'Isabela's restraint is an inspiration to us all'

LOL good one Bioware. Anyway so back to the Fade, I look forward to collecting all my stat upgrades! But this time they make me solve puzzles to get them. The first one I have to chase a book around the first room. The second one is a strange barrel puzzle with no clue what I was supposed to be doing.

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'So...um...the little barrels and big barrels erm...do things and I get a prize'

It took me awhile but basically I had to switch the locations of the big barrels and little barrels.

Justice takes over while Anders is in The Fade, it was good to hang out with him again even in Demonic Vengeance form. Eventually Urien finds Feynriel and gets him to see through the demon's temptations. Thus thwarted, the pride demon turns to Fenris and promises him power to take down his Tevinter Oppressors. Pfft whatever my loyal friend Fenris would never...

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'DAMN IT'

Man his super magical warrior powers were pretty awesome to behold. Isabela and Urien were beating him down when he suddenly did a super move that killed them both instantly. Fortunately Anders revived them just as fast to finish him off. Damn Fenris. I will be taking you with me more often.

So one man down they repeat the whole process in another of the Demons traps for Feynriel. Once again Urien gets Feynriel to see through its ruse and this time the demon turns to the incorruptible Isabella, offering her a massive ship and crew of strapping virile men under her command.

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'She gets sprung'

Isabela is on a roll this session. Well I guess we all saw that coming.

Anyway with the demons defeated Feynriel realizes the Dalish do not know crap about ancient magic and decides to go to the Tevinter Imperium for training. His mother is sad to see him go but understands. For some reason Isabela and Fenris being killed in the fade did not make them Tranquil. Which is good because that is stupid, I hope that plot point does not get brought up again. This quest was pretty weak on the lore.

Fenris and Isabela both apologize to Urien for betraying him and he assures them that under him they each get one free demonic possession. I mean Anders got one so it is only fair. They are both appreciative. Isabela's friendship is now also maxed. LEVEL UP!

I guess eventually Urien should get around to doing that thing with the Qunari the Viscount asked him to do.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 27, 2015, 08:37:24 AM
Quote from: Valmy on May 26, 2015, 04:01:23 PM
Weird that the Tethras brothers didn't mention it. One would think that much Lyrium would be worth far more than that treasure hoard. But maybe Red Lyrium is unusable for some reason. Guess I will be finding out soon.
yes, you will be finding more about it soon, and in DA:I too.  :)

just keep playing and writing for now :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 27, 2015, 08:50:37 AM
Quote
For some reason Isabela and Fenris being killed in the fade did not make them Tranquil. Which is good because that is stupid, I hope that plot point does not get brought up again. This quest was pretty weak on the lore.
I think it applies only to mages, or only for Feynriel since he is a "dreamer".   It was a weird plot point anyway.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 29, 2015, 12:09:26 PM
Quote from: viper37 on May 27, 2015, 08:37:24 AM
yes, you will be finding more about it soon, and in DA:I too.  :)

just keep playing and writing for now :P

I just got a note to talk to Varric in his room at the Hanged Man so maybe that is when he mentions this. Looking forward to playing tonight :)

QuoteI think it applies only to mages, or only for Feynriel since he is a "dreamer".   It was a weird plot point anyway.

Yes it was. It made sense in the quest, for the purposes of creating choices of outcome and all that, but that was the first time that element was introduced.

I am having a much harder time with the combat in DA2 than I did in DA:O. DA2 on Hard is much much harder than Nightmare on DA:O. Alot of it has to do with the fact DA2 sends waves of foes at you for even simple battles. In DA:O I could easily control the battlefield so long as I was paying attention. In DA2 it is never really managed. Keeping my mage and rogues up gets very tricky, every time you think every monster is accounted for a new wave rushes in.  This makes it quite a grind. Very fun though. You can see how they responded to lessons they learned in DA:O and are doing more creative things with the combat system. The bestiary is still lacking though.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 29, 2015, 03:04:55 PM
Couple of things I might consider.

1. More aggressive use of healing potions to make sure people are not going down as much. That might get expensive but fights are so long and now only Abominanders can heal.

2. I am thinking about how to better use Isabela. She should be hiding in the shadows more and backstabbing. I will try making that her default combat state instead of waiting until she is surrounded by enemies. I just don't feel like the AI uses stealth rogues very well. I need to take a closer look at her scripts. Varric and Sebastian do decently when Urien can keep them reasonably left alone.

3. Maybe more focus firing on enemies. I generally do not like this unless a boss is concerned but the number of elites can get really out of control when you have a few waves including revenants and golems and the like.

Also might look at my specs a bit. Any recommendations?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 30, 2015, 06:35:44 PM
Ok so I think that made things work a lot better, I am doing much better. Might be able to get the difficulty back up to Nightmare soon. I have been playing on Hard almost exclusively.

Well so Urien heads down to meet the Arishok but it seems the Qunari have a patrol missing on the Wounded Coast.

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'Yes I killed them all. Oh wait you mean recently?'

So he decides to go find the patrol before confronting the Arishok. Build a little good will. But before he leaves he goes to meet with some kind of mage underground movement he got a letter from earlier. They are a secretive bunch.

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'In Denerim, Nubulis is a spring month.'

Well since the Templars are too cool for school might as well do a bit for the mages. The first quest is framing a radical Templar. At least it was funny. Besides that just a bit of saving an Apostate from Bounty Hunters. Nothing too controversial. I had not realized I was on the mages side but to be fair with Meredith illegally making harrowed mages Tranquil I have not been super eager to send mages to the Circle here.

One quick thing before they set off for the Wounded Coast, in Lowtown Urien had bought a House Tethras Signet Ring he had seen for sale. So he brought it to Varric and it turns out Bartrand had sold it to finance the expedition.

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'I had no idea Dwarves were so formal'

So really that is the answer to the mystery as to why Varric was not answering the mail from King Bhelen and Orzammar, Bartrand had sold off the signet ring. It seems Urien just struck a major blow for international commerce.

So now on the way to find those Qunari...but the group gets ambushed by Tevinter Slavers looking for Fenris. Damn took them long enough.

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'Yes I am going to betray an incredibly dangerous magical warrior who rips people's hearts out...literally.'

After the battle Fenris tortures a slaver to discover his former master's toady Hadriana has set up shop in some old slavers caves near the city. Urien decides to keep Fenris happy and go after them immediately.

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'What happens when Blood Mages run the world'

Fenris shows the sacrifice to Merrill and insists she is in favor of this sort of thing. She says she is not and that she is a good person. Well...she is the one saying we should do all the blood magic and do deals with demons and not be afraid of the very obvious downsides of doing so. Ah Merrill what is up with you?

As they murder their way through waves of Tevinters (I mean I know this dude is a magical warrior but surely it would be cheaper just to make another one) they find an elf woman slave still alive. It seems Hadriana has killed all the other slaves to do her blood magic. Charming. Urien tells the slave to go to his house in Kirkwall. Fenris, for some bizarre reason, thinks Urien is taking on a slave. Urien tells him he is going to hire her as a servant.

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'Urge to kill... fading... fading... fading - rising! Fading... fading... gone'

Just to underline how scary a guy Fenris is they finally find Hadriana and defeat her and her compatriots. She tries to bargain information of Fenris' sister if they swear to spare her life. Urien defers to Fenris' judgment.

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'Seems legit'

So she informs him his sister's name is Varania and she is a servant to somebody named Ahriman in a Tevinter city named Qarinus. Hearing that she is not a slave Fenris is relieved and then rips Hadriana's heart out because...of course he did. Fenris is upset and says he thinks Danarius planted this information to sucker Fenris into going after his sister. He is upset and leaves. While they are there in the slave caves they find a Tevinter Chantry Amulet. Disturbingly this is a nice gift for Abominanders. So there IS a Chantry that lets mages roam free...in a country where mages rule with absolute power and commit horrible atrocities. Not sure why he would find that inspiring but...

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'You could always ask Fenris about it. Can I watch when you do?'

Urien then goes to visit Fenris after he has cooled down a bit. Fenris is upset that hatred for Hadriana and Danarius still dominates him so completely. Slavery leaves quite the psychological mark. He then gets drunk and tells Urien about how he became free. He was separated from Danarius on the Island of Seheron in a battle against the Qunari. He fell in with a group called the Fog Warriors who are fighting for independence for Seheron from the Imperium and the Qunari. Fenris befriends them but when Danarius finds him he orders Fenris to slaughter them all...which he does. Then horrified by what he has done he flees. Danarius is weakened by the battle with the Fog Warriors and cannot immediately pursue him. Holy shit no wonder Fenris is so messed up.

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'It does my heart good to hear you say that Fenris. And I mean physically.'

Ok so this left Urien and company in Hightown and hey they were investigating that murder earlier for Emeric so let's go visit Gascard DuPius. Naturally he is a blood mage and his house is full of fade monsters. How did the City Guard miss this? Aveline herself is puzzled by it. Eventually Urien and company burst in to the see blood mage with a terrified woman.

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'I have to admit you are doing a great job appearing guilty...so congrats on that one.'

He is actually trying to track down the killer. He has been driven to blood magic and extremes in his desire for revenge against this same serial killer for murdering his sister. Sounds like a good guy to leave on the loose while we are still tracking this psycho down. So Urien lets him go.

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'The more insane and dangerous people are the more Urien wants to use them as assets.'

Back outside Urien and company start heading over to the Gallows to talk to Emeric and let him know Gascard is not the killer. But they are ambushed by an all-female criminal band where everybody seems to sort of look like Leliana. That is just fabulous.

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'It is ladies night in the criminal underworld!'

So lots of psycho women later the streets of Hightown are safe again. Urien moves on to the Gallows. Man it is hard to get anywhere in Act 2 without getting sidetracked. Wait weren't they supposed to be hunting for a Qunari patrol? Anyway.

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'Damn it is almost like this whole conflict is stupid and counter-productive and cooler heads could easily prevail. At least it is obvious to Ser Thrask.'

Damn Meredith needs to be overthrown and this guy put in charge. It really is just one person driving this whole thing. And Urien still has not even met her yet.

While there they find Sketch, this time being hunted by Qunari for deeds he did not actually do in the Qunari Homeland.

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'Sketch! Talked to Leliana recently? Sketch? Oh well'

Also it seems our caper to frame a fanatical Templar for Lyrium smuggling and goat fucking came to fruition.

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'Ah yeah that was hilarious...er...I mean shocking. I am scandalized.'

However, they do not see Emeric there. Instead another Templar comes up to Urien.

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'What I am not meeting Emeric tonight it must be...oh wait that's not good'

The killer has gotten to Emeric first. They rush to the meeting place and the deed has already been done.  A bunch of fade monsters struck him down. The Templars are now going after this killer hardcore and Urien informs them Gascard is not the guy. I think this is a pretty serious thing to follow up on but nothing to do now.

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'Maker watch over you Ser Emeric, even if you were not the guy I thought you were in DA:O'

Urien did go down to Darktown to tell Gascard about this but he couldn't find him.

Ok NOW it is time to go hunt for those Qunari. But first they decide to stop on by the Dalish and see what they have for sale and pick up some Dalish tattoo ink. They are super happy to see Merrill.

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'WHAT?! What has she done? Is anybody ever going to tell me anything?'

Again it kind of looks like Merrill loves demons and blood magic and the Dalish are too intelligent, or cowardly according to Merrill, to go along with it. But whatever else is going on Urien has no idea. While there he asked Master Ilen about the tattoo ink.

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'I guess Master Ilen leaves his children in chests a few feet away from him and just lets anybody who walks by grab them'

Because that is, hilariously, how Urien got the Ink. He dropped it off later at the herbalist who expressed amazement the Dalish parted with it...um yeah they just kind of let him take it. What followed was a super long grind of really difficult battles. They explored the local area and Sundermount, where the Dalish live, is ridiculously dangerous. There are demons and fade monsters everywhere. A freaking Dragon lives on top of the mountain. The force field keeping Urien out of the cave at the top has been replaced by a wagon by the way. I feel for whomever pulled that wagon up there through all the demons and dragons. They really did not want Urien going in that cave.

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'It's a beautiful day in the Dalish neighborhood'

There is an old dwarven Thaig entrance near the Dalish camp that was full of Revenants and Stone Golems and that was just too much. I had to go back and get Abominanders to do healing. After fighting through many really grinding fights they found a golem merchant and an evil tome. Ok remember that blood Mage Idunna Urien spared waaay back in Act 1 who tried to do mind control on him before Bethany intervened? Yeah well after she got arrested by the Templars she became a born again Andrastian and wrote Urien telling him about these evil tomes her blood mage mistress left behind. So he has found a few of these things around, there was one in the Viscount throne room and one in the Chantry...probably some kind of commentary on the state of Kirkwall institutions there. And there is one here. Urien has been destroying them and killing the demons that come after him when he does. Later they find a fourth one in a cave in the wounded coast. So they destroy this book and that is all the quest stuff they were able to do in that whole ordeal. So thanks for wasting my time Dalish :P

Now on to the Wounded Coast where they finally find the Qunari Patrol and find they had all been slaughtered by Fade Monsters. Man the mages have been busy with their constant acts of violence and atrocities in this game. They make it very clear that even though Meredith and these Templars need to be stopped, the Templars are definitely a needed thing. I still think the reforms I mentioned when talking about this way back in DA:O are still necessary though. As I observed back then they current system is too unstable and relies way too much on the Templars and mages not being horrible people. As can be seen here that breaks down when that is true, as I speculated back then. If you want to see what happens when the mages are let loose well the Tevinter Imperium is over there to observe.

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'It is ok.They died for the Qun. Whatever that means.'

So with that they head back to Kirkwall.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 30, 2015, 10:55:26 PM
When they get back to Kirkwall Urien just has a couple quick things to do before going to the Arishok. Just a few quick things that shouldn't take minute. Varric lets him know he wants to talk to Urien at the Hanged Man. It seems Bartrand is back in Kirkwall for some reason and has bought a home in Hightown.

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'What would make a nice housewarming gift? Pot holders?'

So they head over there and it looks run down and abandoned. Well Fenris lives close by so maybe it is a neighborhood aesthetic. Varric bursts in and starts shooting everybody down like a big damn hero.

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'You wanna fuck with me? Okay. You wanna play rough? Okay. Say hello to my little friend!'

With one mighty blow he kills three mercenary guards. Bartrand begs for forgiveness and reveals how jealousy made him do it all.

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'I'm your older brother, Michael, and I was stepped over!'

Why does Varric keep making me think of Al Pacino movies? Anyway it turned out to all be bullshit and Cassandra is not amused.

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'Oh please make her madder Varric she is so pretty when angry :wub:'

So in actuality (or not  :ph34r:) Urien, Sebastian, Abominanders, and Varric storm Bartrand's house. Things are clearly a little bit off.

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'Crazed? I mean yes anybody who would attack us is probably suicidal but it rarely actually says 'crazed''

Eventually they find a sane member of Bartrand's household, a dwarf named Hugin, who tells the sad story of Bartrand's descent into deranged madness.

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'A singing idol? Nice what did it sing? Oh you mean...'

I have to admit it sounds kind of similar to what the Darkspawn say about the Archdemons. Bartrand was driven insane by this thing and so were the people around him. On his more lucid days he was desperate to get rid of it so he sold it to some woman in Kirkwall. He now has a desperate need of it so he moved here to get it back. He has summoned all the non-guard staff into his office, besides Hugin I guess, and has been doing something unspeakable in there for a few days. We go in and see Bartrand but no sign of the staff that I could see. A big battle occurs and Bartrand is defeated. He begs Varric for help finding the idol. Varric is outraged and appalled. Urien has a buddy who knows a bit about obsessive insanity and asks Anders for help.

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'I know. A plot that might not involve demons is surprising to me as well.'

Still not counting out the demons. They do everything else. Bartrand is temporarily sane and begs Varric for help. Varric stops being angry at him and agrees to send for some healers and to take care of him. So we have Qunari, a crazy killer on the loose, a scary mind bending idol, and the whole Templar-mage thing going on. Good times.

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'Oh yeah that to'

I bet the Templars bought it, they love Lyrium and maybe only being mostly insane is not sufficient yet. They need an idol of evil to really complete the Meredith executive vision.

Ok so that took awhile. Next Urien visits chez Merrill to give her a carved wooden halla he bought from Master Ilen at the Dalish Camp. Merrill is totally flustered and embarrassed she forgot it was Kirkwall Christmas.

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'Now we know your weakness Merrill. Mwahahaha.'

When she inevitably gets taken over by a demon we shall give her a gift to take her down. Also glad to increase the blood mage demon lovers friendship with Urien. His friends are pretty scary people. If I were Leandra I would talk to him about that. Actually she does mention that his elf friends are both psychos. Considering Lorcan's elf companions I think a pattern is emerging.

So remember the Bone Pit Mine? Urien is part owner after the events of Act 1. His partner, Hubert, sent him a note that some bandits keep raiding their ore caravans despite all the protection money they pay the Coterie. Man what a rip off. He says he caught a worker giving shipment information to the bandits and Urien tells Hubert to bring him to Urien's house in Hightown.

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'So...guess that means I am the good cop'

Urien convinces the man, a Ferelden from Lothering just like him, to tell us what shipment is going to be raided and Urien convinces him to pay off Hubert in exchange for his life. He agrees.

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'Once you get tired of the protection racket game there is always a lucrative retirement doing part time consulting work'

The raid is going to happen on the Wounded Coast the next day so Urien and the consultant head out that way. They get there just in time to see the shipment destroyed but the bandits still there. More of that crazy Amell timing. 

The Consultant, named Lilley, recognizes one of the Bandits from Brekker's gang. Brekker is some kind of badboy Coterie Boss who plays by his own rules. I bet he is popular with the ladies. So Urien will meet Lilley later in Darktown to take care of that problem. They explore the rest of the Wounded Coast and discover a guard patrol led by one of Aveline's lieutenants named Harley under siege from another criminal gang named Evet's Maruaders. I swear the criminals in this world outnumber the citizens. Well with Aveline around they are not going to say no. Urien and the guards attack. There is a nice path around the bandit's flank so they smash an isolated group and then swing in to the marauder's rear.

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'Just call me pincushion Amell'

That should make Aveline happy. They go back to Kirkwall. Surely Urien will see the Arishok this time. A quick visit to Darktown to take of...oh wait Lilley was killed by Brekker's gang. Ok slaughtering innocent wagon drivers is one thing but once you go after the consultation community you have gone too far. Urien breaks into his hideout and of course he has a blood mage employed.

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'To be fair you haven't really put me in much danger of dying so far'

So that takes care of that. Hubert is happy Urien lived up to his end of the business and recommends he visit the mine and see how the workers are going. Sure...but seriously Urien really needs to meet the Arishok. But FIRST Urien stops by the palace and lets the guards know Evets' Marauders were defeated but Evets was not present. Weird he had to do this when Aveline was there but at least he got a reward. The guards tell him now Evets will try to kill him.

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'I am sure eventually the entire city will want to kill Urien. No big deal.'

Sebastian wants to chat so Urien goes to the Chantry. He wants to rejoin the Chantry but the Reverend Mother is having none of it. Urien and he talk about reclaiming his throne again and it really sounds like he would prefer to remain true to his oath and rejoin the Chantry. He does not think Starkhaven really cares who the ruler is. Probably fair point but...

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'Wait isn't that the conclusion you reached last time?'

Yeah so nothing was decided. Nice conversation there blue eyes. Ok so now to the Docks to visit the Arishok...but wait one more thing to do. Visit Sketch and let him know all the people trying to kill him have been taking care of. At several points during this Act they have found groups from various places around Thedas, from Denerim to Rivain, trying to kill him for various things he says he is innocent of.

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'Why do you look so much bluer than before?'

So I guess the implication is Leliana has been telling stories about his adventures that are a bit exaggerated and are getting him into trouble.

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'Good thing Urien doesn't have any friends who do that'

Funny all those random groups can find him but not the Templars....well actually totally expected.

Ok so NOW lets go see the Arishok. Urien informs the Qunari that fade monsters killed their patrol.

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'That is Qunari for 'hey thanks a lot pal!''

Isabella skips out on seeing the Arishok again....hmmmm

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'Oh ok let us know how that something goes!'

Fenris doesn't have anything to say to the Arishok this time. I thought this was supposed to be your thing Fenris? The Arishok has a message for Urien: the formula for that secret Qunari explosive was stolen. But it was a fake formula...that instead creates a toxic gas.

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'Oh you Qunari and your practical jokes'

He thinks the dwarf from last time, Javaris, stole it and might make a huge amount and poison the city. Oh joy. What were they thinking? Urien asks Varric where Javaris might be found.

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'Selling off territory, you know, what any legitimate business man might do'

So on to Darktown. The Coterie business rep informs us he has taken off through the tunnels out of the city. They kill his legion of guards, seriously man these dwarves each have their own private human army, and catch up to him outside of the city. He insists it is a crazy elf.

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'Am I really supposed to be believe an elf would do something that psychotic?'

So they race back to the city and the elf was only planning on blowing up a part of the city. But it seems her plan of terrorism was thwarted and became another plan of terrorism and instead people are dying and being driven insane from poison gas. Urien and company descend into the gas cloud and fight through ANOTHER army of mercenaries to seal all the barrels. Not sure why the gas did not drive them insane. Ah well.

Then the crazy elf shows up. She wants the Qunari dead because of all the elves being converted to the Qun.

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'A whole terror network has a conspiracy in the city to stir up chaos and war? I mean...another one?'

Man Kirkwall cannot catch a break. So once the crazy elf is slain they head back to the Qunari to report on what happened.

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'Well kitties need pampering. That sounds reasonable Isabela see you later!'

The Arishok does not give two shits about what happened. He reveals why he is staying in Kirkwall.

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'Somebody stole something from you eh? I wonder who that somebody might be.'

Ok lets think a second here. Isabela refuses to meet the Arishok. She is looking for a relic rather obsessively for unknown reasons. The Arishok is desperately seeking something that was stolen from the Qunari. Eh...probably not connected in any way.

So Urien goes back to report to the Viscount and the plot thickens even more. Man how many plots do we have going on at once? Some Qunari came to treat with him and things went well but...

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'So the Qunari just vanished? Huh it is like there is a terrorist organization trying to start a war or something.'

Oh great. So they to get a clue from the Seneschal. He speculates corruption in the city guard would have to be involved for it to happen in the palace.

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'It is a pretty wretched hive of scum and villainy. I mean Varric and Isabela live there.'

So it seems Aveline wants to talk to me. What follows is the most adorable quest ever. Only in Dragon Age man. Well maybe in Bioware games. So Donnic, the guardsman they saved in Act 1, has a thing for Aveline...or had a thing for Aveline. Aveline wants him to but cannot deal with being in love with somebody under her command and just does not have the guts to be direct. Under the circumstances I cannot blame her. The humiliation if it did not work out would be pretty severe. But anyway she has Urien go give him a gift and tell her how he reacts. Well he hates it. So then she gives him a cushy patrol to show him she loves him. But instead he just finds the patrol humiliating.  Urien and company are rather taken aback by Aveline's clumsy attempts to reach out to him.

Now Isabela and Aveline are both kickass chicks who take no shit and they tend to clash. Aveline is a warrior of honor, a force for law and order. Isabela is a libertine and a notorious pirate. So they go back and forth from time to time. Isabela is really enjoying this.

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'Oh my. Rather disproportionate retaliation by Aveline there...and besides Isabela just has needs she never sells.'

And it just sort of goes downhill from there...or just gets better depending on your position.

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'Splitting hairs? Is that really a thing?'

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'A few more seconds and they will be dueling at dawn'

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'Got to love Urien's expression there'

Ok so after everybody calms down they agree to have Urien invite Donnic to drink that night at the Hanged Man and have Aveline just show up. Wasn't there something else they were supposed to do at the Hanged Man? Huh.

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'Oh right the corrupt city guard guy. Urien also has a gift for Isabella and there is another quest a bit off-screen. Urien really needs to visit the Hanged Man more often.'

So Urien meets Donnic for drinks and things are awkward. I would have thought Urien could at least have kept up a conversation.

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'I heard somebody liiiiiikes you!!!11'

Aveline chickens out and cannot do it. Donnic decides Urien is interested in Aveline and trying to use him to get to her and is not impressed. Damn it Donnic he DID want Aveline but gave up because she wants you. And further he hangs out with Aveline all the time. Anyway Aveline says she cannot risk admitting her feelings. Isabela throws down the gauntlet.

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'Awwww she is Aveline's friend after all :wub:'

So Aveline says she feels most comfortable on patrol so they decide to send she and Donnic on a patrol on the Wounded Coast. Urien will rush ahead and make sure they are not attacked on it so Aveline can make her move. Wahoo! Their quest is moving forward. Wait that wasn't the quest? Oh right the possible war with the Qunari thing. Well fortunately that corrupt guardsman, Orwald the Braggart, cannot shut up about capturing the Qunari. I mean if you are going to hire somebody to do some cloak and dagger you might not want to pay off the guy called 'the Braggart'. So they start a barfight with he and his friends.

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'This will soon be edited to show that Orwald the Braggart shot first'

After the fight he admits a Templar paid him to nab the Qunari. The Templar used the seal of the Grand Cleric to show he had Chantry authority to do so. Now the Grand Cleric Elthina is a pretty harmless clergywoman almost to a fault. She is content to just let Meredith do whatever against Chantry law in its name. She is doing this seemingly in the faith that everybody will learn being mean doesn't pay or something. Seems to me the lesson is a bit lost when it is the institutions of the Chantry itself doing the mean stuff. But hey I am no theologian.

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'Or anything at all really.'

Urien surprises his dear love...er...casual sexual partner Isabela with a model ship. I found it weird joking about her being serviced by a dozen seamen was a flirting line but Isabela admitted that was a worthy goal. Bah Urien can do the work of a dozen men. Or maybe he can find a potion or something to help him do so.

So on to the Chantry. So they go inside and are immediately confronted by Petrice, the woman who had the convoluted set up quest back in Act 1 involving the Qunari mage. She tells them the Templar was the Templar she was with in that quest, and tells Urien where to meet them and the kidnapped Qunari. They will show him why the Qunari must be provoked in this way.

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'Yeah Petrice and her Templar are probably not going to be surprising us with a power point presentation'

So Urien figures he should let the relevant authorities know before he walks into this trap. First he tells the Grand Cleric and she leaps into action!

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'Before or after me and all the Qunari are killed?'

Haha just kidding she won't do shit. At least she could pray for us or something. Next Urien goes to tell the Arishok.

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'Oh you just happened to see a guy you knew from Antiva right now? What a weird coincidence. Well see you later Isabela.'

Urien informs the Arishok about the missing delegation. He takes it well.

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'Oh so it's like that is it?'

So the Arishok gives Urien an ultimatum: handle this crisis or Kirkwall will be destroyed.

No pressure!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 10:30:22 AM
With a bit of trepidation they set off for the ambushrendezvous point. Walking up they can hear the Templar, Ser Varnell, saying his anti-Qunari screed. They approach and Mother Petrice shows up and sells him out. Nice.

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'Well I am glad somebody knows something for certain about the Qun'

So he has the Qunari envoys all strung up and is haranging them with a big crowd of fanatics. Urien has seen enough so he charges in. Abominanders approves because:

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'That's right. The group of guys whose jobs are trying to control the most powerful people in the world are cowards. Thanks Anders.'

I mean isn't this the guy who keeps demanding we not judge mages based on the thousand years they turned the world into a racist slave state? Ser Varnell and his cronies start the battle by murdering the Qunari. Then he and his massive army of fanatics attacks. This battle is perfect for a berserker like Urien, he gets stamina from killing people and there are massive numbers of wimpy fanatics to kill. BOOM.

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'Aveline's got this'

Aveline :wub:.

Major political crisis incoming! Mother Petrice ran off. Urien fetches the Viscount and he comes down to see the carnage. Viscount Dumar is getting really stressed out and seems powerless to do anything to check the out of control factions. What he says suggests he cannot really do much about that Chantry, even after Urien tells him Mother Petrice is behind it and he discovers it is just this one woman and her fringe faction. I guess that makes sense as it was clear he owed his position to Meredith and the Templars in the prologue. Since the Chantry also will not do anything to lessen the political crisis train I guess nobody will. The Grand Cleric seems content to let the Chantry itself destroy the city. Urien certainly won't take aggressive action, he is not the sort of guy to lead a revolution or political coup.

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'Well to be fair I could have taken care of these fanatics three years ago...'

Urien's easygoing ways have come back to bite Kirkwall here. He works to keep his family going and his friends. He knows that Meredith needs to be removed and all that but he is hoping that the powers that be can do their job without him having to risk everything. Thus the tragic hero is made.

Back to the Arishok to tell him the bad news. I put Isabela in the party just so she can bail again.

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'Ok see you back at the Hanged Man!'

This is Urien's erm...casual sexual partner and he will not confront her on this. He just respects her enough to let her reveal whatever she wants to reveal but again another situation is heading to a crisis and he is being passive about it.

The Arishok is impressed Urien defeated the extremists and did not hide the bodies of the murdered Qunari and took responsibility. His respect for Urien stays his wrath.

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'Damn Arishok that almost brings a tear to my eye.'

So crisis averted...for now.

Now back to the main quest: getting Aveline laid. She may have courage and skills like a great hero she lacks the hero's usual social prowess. Urien and company clear out the beach for she and Donnic's patrol but she chats him up in a way reminiscent of me trying to pick up the captain of the dance team in High School.

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'Hehe...you're handsome'

So eventually Urien and Isabela force the issue and Donnic walks off embarrassed. Aveline gets all horrified she is going to lose her job and lose the respect of the guard...but then Donnic comes around later and reduces her to a giggling school girl. Well the hero always gets her man in the end.

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'Wahoo! I won Dragon Age II!'

I was looking for the credits to roll but then I realized I have to change the world or save Kirkwall or something. Ah well this was the real climax...erm ok maybe that came out wrong.

Urien and company go to the Chantry to talk to the Grand Cleric and confront Mother Petrice. She assures Urien this is not over. Pity.

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'You tell her guys!'

The Grand Cleric won't do shit. I bet if Leliana was the Grand Cleric Meredith and all these nutters would be hanging in her subterranean sex dungeon. Pity.

So with that taken care of Urien returns home to find Uncle Gamlen there. Leandra did not meet them for their weekly get together and he is worried. Bodahn suggests she went to meet her suitor. Suitor?

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'Lillies? MAKER NO!'

Urien hoped the Templars would track down the Lilly killer but now he has Urien's mother! He rushes to Darktown and this time Gascard DuPuis is there. He reveals he can use his blood magic to locate the killer...

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'No shit!'

Gascard gives the lame excuse he did not feel strong enough after Urien killed all his shades but that is weak sauce, he could have come to Urien for help at any time. But no time to argue now. Gascard uses his blood magic and they rush back to the place Urien found the Orlesian's dead wife in Act 1. Hey that sounds like a place Urien could have investigated much earlier  :wacko:

Seriously Urien is a horrible murder investigator.

So they rush through the creepy serial killers lair. First they find the woman Gascard had taken earlier in the act. Aveline's guards were supposed to watch her but the killer got her anyway...she has had her feet removed. Later they find his erm...living quarters I guess. After defeating all the fade monsters and disarming the traps they look around. There is a letter of enouragement and support from the Kirkwall Circle of Magi signed 'O'. Huh. Who is 'O'? Then they find a creepy shrine to a woman who looks like Leandra.

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'Well that is horrifying. And friend of the Circle of Magi to boot.'

He is trying to rebuild a dead woman using body parts that resemble her. The Circle seems interested in his attempts to make this Frankenstein's Monster. Next they find him and he has built his demonic bride. Gascard confronts him and Urien asks the Lilly killer, a mage named Quentin, if he thought Gascard was going to let him get away with his crimes. Quentin laughs.

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'Oh so another mage is pure evil? Shocking!'

Man mages you are making it very hard to support here. With the revelation that Gascard wants to join Quentin instead of kill him Varric has heard enough and takes out Gascard from behind.

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'You are rapidly moving up the ladder of favorite Bioware characters Varric'

And then crazy man goes on his crazy bad guy speech.

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'By creating a hideous unholy monster? Far from being impossible that is rather standard behavior for mages around here.'

What follows is a massive battle where waves of demons and fade monsters pour in while they do their best to hack down Quentin. With the killer dead Leandra returns to her senses and starts to die. Urien is crushed and apologizes for not coming sooner and not stopping the killer earlier.

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':weep:'

Urien is overcome with soul crushing grief. Uncle Gamlen is really upset and goes on an anti-mage screed.

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Urien reminds him of Bethany and he calms down. Gamlen says he will go tell Bethany since Urien is too upset to do it himself. This is rather stupid by Urien, by the way, he needs to bring her the letter from the Circle and find out who the killer's accomplices are. He is a bit out of skull right now though. His companions all step up admirably to comfort him.

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'Damn Isabela you have all sorts of skills I didn't know you had'

I was glad to see that little moment of Isabela consoling him. And she did a surprisingly gentle and caring job of it. For this being a 'romance' Bioware has not really done much to show it. Granted under normal circumstances she prefers to avoid intimacy. Also the conversation system post-Origins prevents you from spending alot of time talking to them like Lorcan could do with Morrigan.

Anders, of course:

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'Yes yes your mother...BUT DO NOT LET THIS IMPACT YOUR THOUGHTS ON WHAT I CARE ABOUT'

It is almost like Anders is unable to change his mind or change the subject.

I figure Urien spends quite sometime mourning and handling the arrangements around his mother's tragic death and dealing with his own role in it so we will just leave him there for now.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 10:32:48 AM
Quote from: Valmy on May 29, 2015, 03:04:55 PM
Couple of things I might consider.

1. More aggressive use of healing potions to make sure people are not going down as much. That might get expensive but fights are so long and now only Abominanders can heal.

2. I am thinking about how to better use Isabela. She should be hiding in the shadows more and backstabbing. I will try making that her default combat state instead of waiting until she is surrounded by enemies. I just don't feel like the AI uses stealth rogues very well. I need to take a closer look at her scripts. Varric and Sebastian do decently when Urien can keep them reasonably left alone.

3. Maybe more focus firing on enemies. I generally do not like this unless a boss is concerned but the number of elites can get really out of control when you have a few waves including revenants and golems and the like.

Also might look at my specs a bit. Any recommendations?
sorry for being so late.  you probably finished the game by now :P

Basically, yes, use healing potion. You can craft them at your home, once you got the required elements.
There are potions for health, stamina/mana and both at once.  Carry them all.

To hit something: Warrior is all strength, rogue is all dexterity and mage will always hit their target.  No other stats count when it's time to determine if you hit something.
To do damage once you've hit: Warrior is all strength, rogue is all cunning and mage is all magic. The higher these stats the more damage.
To evade damage, it's dexterity.
To determine if you do a critical hit, it's mostly cunning.  Except for mages, I don't think there are critical hits for mage.

The only real fights on hard were:
[spoiler]
- Varterhal (2 times)
- First dragon in the mine
- Last dragon in the mine, in Act III
[/spoiler]
These were really, really, really tough on hard.

You can still control the battlefield but you need to have the good specs and the good people:
Isabella is pretty weak until the end of Act 2, even Act 3.  There she got special abilities that let's her move around the battlefield stealthy and hit multiple targets.  There she's the queen.
Varric is good once you unlock his loyalty, there are a few Bianca options there that packs a punch and rejuvenate stamina.
Fenris, you need his lyrium tatoos to work for you.
Aveline, you'll be tempted to use her as guardian to take damage on behalf of your party, but I max out her other abilities before.
The little elf girl has some nasty blood/elven magic spell that can be pretty damaging for the ennemy, but also for her.  Be careful.
I always prefer Anders, due to his healing abilities.
Specialize first in lighting, second in fire.  Lighting is always the best option in this game, because no monster has immunity to this.  Contrary to fire and cold.  Although cold will be excellent against dragons and fire against humans.  But dragons are immune to fire and some demons are immune to cold.
Bethany is only available in Act 1
[spoiler]
also for the very end of Act 3 and one of the DLC[/spoiler]
I specialize her in lighting and her special ability that is very nasty.

There are a few weapons that keep upgrading their stats with you, use these.

My favorite party was always Fenris, Anders and Varric.   Doesn't matter if I play a mage a warrior or a dual weilding rogue. Well, in case of a rogue, I tended to use Aveline more often.  When doing Legacy, use Bethany, Fenris, and Varric.

Aveline is very good in the beginning as tank, but later on, Fenris surpasses her.

Isabella needs to cloack, then attack.  Rogue gets bonus when striking from behind.  You'll need to micro-manage her, contrary to an archer rogue like Varric.
Fenris charges through the ranks, Aveline stands and fight.
The Elf mage is good if she has lots of health, some staff combines her health with her mana to let her cast a little more.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 10:43:59 AM
Quote from: viper37 on June 02, 2015, 10:32:48 AM
sorry for being so late.  you probably finished the game by now :P

Nope still in Act 2 :P

I told you I am going through this slow. I have been busy.

Thanks for the advice. I have already been doing much of it but some good thoughts there. Those restoration potions are pretty great I guess I will stock up on them. My favorite party is Aveline, Varric/Isabela, Anders. Though, as I hope is obvious in this AAR, I try to use everybody equally. Fenris, Isabela, and Urien really chew through shit fast.

I think I am going to use Mark of the Assassin as an entre'act adventure. As in once Act 3 starts I am going to just do it and role play it happened at some point during the however long the time period skipped is...or at least that is my thinking without having any idea how Act 2 ends.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 12:58:40 PM
Several months pass and eventually Urien gets over his mourning. Merrill wants to see him at her house. He arrives to discover she has the Eluvian from the Dalish Origin and Witch Hunt from DA:O in her house. Huh. When did she go back to the Brescian and get it? It was still there in Witch Hunt and...oh forget it.

It seems this is what she learned blood magic for: to restore the Eluvian. She says the Keeper had tried to convince her that they were supposed to forget the secrets of the Eluvian and all this is why she was cast out. She also says instead of blood magic she could just use a bunch of Lyrium...um pretty sure Urien could get you that but whatever lets do demon stuff intead. I am not surprised the Dalish are embracing ignorance.

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'Of course you don't'

So she wants him to travel with her to her people and back her up while she asks the Keeper for help restoring the Eluvian. Remembering what Hubert asked him to do Urien visits the Bone Pit Mine just to see how things are going.

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'Of course they did'

So they drive out the spiders. The miners go back to work. Also while they are there they find another evil book. Not surprisingly Merrill gets upset when Urien destroys it. Crazy demon loving elf.

Urien goes back to discuss the mine business with Hubert.

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'Of course they are'

So they go back to the mine.

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'Sure you might have uncovered dragons, giant spiders, and demon possessed corpses but how many new veins of ore have we found?'

So they defeat the undead...then the workers want new pick axes. So they go buy them new pick axes. OK now we are done. In response Hubert speculates that maybe he should hire security for the mine. Well lets not go crazy and start eating into profits here Hubert.

Back to Sundermount, that hill of horrors. The Keeper is not happy to see her blood mage protege but Merrill invokes some elfy custom where a member of the clan can use an elfy artifact if they perform a service for the clan. So what is it? Prancing through the forest? Making elfroot bouquets? Oh no.

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'Oh is that it?'

That's right. In order to use this little elfy tool Urien has to defeat a monster of legend. It lives in a cave near where they found the other evil book earlier. Now for some reason the varterral had been letting their hunters go by unharmed but all the sudden it has started to kill them all. I wonder if Merrill had anything to do with it. So we find the dead hunters and a fourth living one, a former Denerim City Elf. Huh, was he in Origins? Yes he was, also from the Dalish Origin. His name is Pol and he sees Merrill and freaks out and runs directly to the varterral, being quickly killed. Well that is unsettling.

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'Wait didn't Lorcan have to be level 35 to beat this thing last time?'

They defeat the varterral and get its heart to take back to the herbalist. Merrill mourns Pol's death and cannot understand why he treated her like a monster. They return to the Keeper and she is relieved they defeated the beast. Still hesitant to help Merrill in her blood magic quest of potential evil she does something annoying.

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'Wait me?! Why do I have to be responsible this?'

Freaking authority figures around Kirkwall never take responsibility for anything. Merrill begs him to give her the elfy tool, called an Arulin'Holm and will help me repair the mirror somehow. Urien is hesitant after what the Keeper told him. But she asks again and finally he relents. I mean what is the worst that can happen by giving a blood mage everything she needs? Well in this case pretty much nothing. The Arulin'Holm does not seem to help Merrill restore the Eluvian at all. She is heartbroken all her friends and family now think she is a monster. So Urien reaches out to her.

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'Urien is such a sweet talker'

Merrill thanks Urien for believing in her and being a friend. Urien once again sticks out his neck and trusts his friends against his better judgement. He just sees these people as family and his support group and needs to trust them. This will become more and more significant as time goes on.

Like now actually as Abominanders wants Uriens help again. Once they reach Darktown they go in search of the final evil book, the works that made the evil of Tarohne during the missing Templar trainees quest in Act 1 possible. They find the last one and it has a particularly ominous name and led to a particularly difficult fight.

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'A demon whose name contains an 'X'? That means ultimate evil.'

Having Fenris in the group really helped here. It took awhile but once Xebenkeck went down she couldn't heal the bad guys anymore and they could wear them down. Whew that was alot of evil overcome.

Now that we have seen more of the worst in mages, let's go do something completely different.

Anders talks to Urien in his clinic. He has noticed the number of tranquil in the Gallows is increasing.

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'OMG I KNEW it was against the law. I was so worried this was retconned just to make the Templars and the Chantry more evil'

Anders outlines a conspiracy to tranquil every single mage in Kirkwall being carried out by a particularly sadistic Templar named Ser Alrik. Urien doesn't buy it. Anders explains he is an especially evil Templar even going so far as saying...

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'Really? Because it seems clear to me she is the most dangerous single individual in Thedas.'

Huh. Sometimes Anders suprises you. Anyway he wants Urien to help him break into the Gallows and find evidence of this plot by Ser Alrik. That seems like a crazy plan and Urien hesitates but Anders pressures him. True to form Urien eventually relents but has his doubts.

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'What Urien forgets is everybody carries a journal describing their vile plots in video games'

For some reason this conversation gives Urien full friendship with Sebastian. Only Merrill left and she is close. It takes a certain type of agreeable charmer to befriend this remarkably diverse rogues gallery.

Anders leads them to a secret tunnel into the Gallows that Lyrium smugglers use to give Templars their fix. Anders outlines his grand plan on the way.

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'I am pretty sure you could bring her severed heads of children and she would still claim neutrality.'

Well that good old Amell luck and timing are still in effect because they never get to the Gallows. Instead Ser Alric is down in the tunnels bullying a mage trying to see her parents. I mean really?

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'At least in places where Grand Cleric Elthina is not in charge. Here the Chantry is pretty much down for whatever.'

Urien attempts to appeal to his sense of honor. Perhaps a peaceful discussion can...

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'Oh right we have Abominanders in our group.'

Every mission with Anders eventually leads to killing Templars. Vengeance comes out and even after Alrik and his Templars are defeated he still wants more. Urien barely manages to calm him before he kills the mage.

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'Yes...something to think about Anders'

Anders is horrified by the abomination he has become and runs off. The mage is terrified and Urien tells her to leave Kirkwall and go anywhere. I suggest Ferelden, their Circle of Magi is reasonable. He finds the incriminating letter on Ser Alrik's person.

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'Anders was wrong.'

The Templars rejected Alrik's plan. But it is pretty telling he was even allowed to suggest it. Urien rushes back to Anders. He is preparing to leave. Urien stops him and shows him the letter. There is no Tranquil Conspiracy.

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'Oh dear the Grand Cleric? Well please make sure I am there when you do that.'

Anders should take this right to the Divine or one of the other first enchanters or knight-commanders or really anybody but Grand Cleric Elthina. That just sounds like another Vengeance episode waiting to happen. But he doesn't seem to be in a hurry.

Awhile after this Urien gets summoned by Viscount Dumar once again. His son has defected to the Qunari, thus risking the Viscount being accused of being anti-Chantry and destabilizing the city.

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Really Kirkwall is on a razor edge of all out war. Templar vs. mage and Qunari vs. Chantry. Urien prepares to head down to the Qunari compound and say something, anything, that might diffuse the crisis. I wonder if Isabela has any thoughts?

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 01:07:12 PM
QuoteThe Circle seems interested in his attempts to make this Frankenstein's Monster.
No, not exactly.  Someone in the circle is interested in his attemps to learn about "forbiden magic" because he believes the Templars are simply too oppressive, and Meredith in particular, in quashing all kinds of research.  Sort of like the debates we have about ethical and non ethical research.  Except no one here talks about using body parts to reconstruct the dead, so we pretty much stress about nothing important :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 01:18:41 PM
Quote from: viper37 on June 02, 2015, 01:07:12 PM
QuoteThe Circle seems interested in his attempts to make this Frankenstein's Monster.
No, not exactly.  Someone in the circle is interested in his attemps to learn about "forbiden magic" because he believes the Templars are simply too oppressive, and Meredith in particular, in quashing all kinds of research.  Sort of like the debates we have about ethical and non ethical research.  Except no one here talks about using body parts to reconstruct the dead, so we pretty much stress about nothing important :P

True. I guess I shouldn't immediately think they are complicit. I have to say I am glad the Templars are too oppressive for this kind of research, this is the kind of thing they should be oppressive about. It is just driving me crazy I never get to meet Meredith. She is just out there, this incredibly dangerous cloud of illegal extremism.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 01:36:11 PM
Quote from: Valmy on June 02, 2015, 10:43:59 AM
Quote from: viper37 on June 02, 2015, 10:32:48 AM
sorry for being so late.  you probably finished the game by now :P

Nope still in Act 2 :P

I told you I am going through this slow. I have been busy.

Thanks for the advice. I have already been doing much of it but some good thoughts there. Those restoration potions are pretty great I guess I will stock up on them. My favorite party is Aveline, Varric/Isabela, Anders. Though, as I hope is obvious in this AAR, I try to use everybody equally. Fenris, Isabela, and Urien really chew through shit fast.

I think I am going to use Mark of the Assassin as an entre'act adventure. As in once Act 3 starts I am going to just do it and role play it happened at some point during the however long the time period skipped is...or at least that is my thinking without having any idea how Act 2 ends.


I still recommend you wait for Mark of the Assassin.  There is one quest with a really, really, really extremely tough monster and the end game fight is even worst :P
And you have to take Talis, a rogue with her weapon set.  If I were you, I'd keep one or two of those potions for restat nearby ;) (Maker's sigh, I think, available at the Emporium).  She lacks a little cunning to be an effective rogue, imho.

Usually, I start the basic side quests of Act III, then move on to Mark of the Assassin.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 01:44:02 PM
The respec potions are very cheap. I will haul along a few.

A few quests in eh? Ok then.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 01:50:06 PM
Quote from: Valmy on June 02, 2015, 12:58:40 PM
Several months pass and eventually Urien gets over his mourning. Merrill wants to see him at her house. He arrives to discover she has the Eluvian from the Dalish Origin and Witch Hunt from DA:O in her house. Huh. When did she go back to the Brescian and get it? It was still there in Witch Hunt and...oh forget it.
The Eluvian is not unique.  In fact, there are still many of them scattered around Thedas. 

I am using the spoiler tag, but it does not affect anything in game.  It is revealed in a book.  And that book contradicts Dragon Age Inquisition.  Or DA:I contradicts the book :P  Anyway, With Hunt seems to agree with DA:I...  Oh, it isn't a good book btw ;)
[spoiler]
Ancient Elves used it to move quickly from one place to another.  You need a "key" to activate the Eluvian and once activated you go through it and sort of move through a parallel universe wich shortens the distance two points.  So you walk for an hour but do entire day's worth of marching.  They would be similar to Babylon 5's jumpgate.  You enter hyperspace to travel into, along a line of beacon.  And in the book, it is clear that this parallel universe is hostile to non-elves, making it harder for them to do any kind of physical effort.[/spoiler]

This one is revealed in DA:I:
[spoiler]
The Ancient Elves were not pacifists, nor innocent martyrs at the end of humans religious zealots.  They used to Eluvians to maintain an Empire, not unlike Orlais and war with one another.[/spoiler]

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 01:52:08 PM
Quote from: viper37 on June 02, 2015, 01:50:06 PM
The Eluvian is not unique.  In fact, there are still many of them scattered around Thedas. 

I know. There were two in Witch Hunt. But Merrill says that this Eluvian is the same one as the one that kills Tamlen in the Dalish Origin and is used by Finn in Witch Hunt.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 02:00:19 PM
Quote from: Valmy on June 02, 2015, 12:58:40 PM
I wonder if Isabela has any thoughts?
Yes, she has some :P

Btw, did you do the night quests, where you repeatdly go into each area of the city until you get a bandit's lair to clear out? :)
I know you encountered Lelianna's cousins :D , but I wasn't clear on if you ultimately eradicated them all? :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 02, 2015, 02:01:02 PM
Quote from: Valmy on June 02, 2015, 01:52:08 PM
Quote from: viper37 on June 02, 2015, 01:50:06 PM
The Eluvian is not unique.  In fact, there are still many of them scattered around Thedas. 

I know. There were two in Witch Hunt. But Merrill says that this Eluvian is the same one as the one that kills Tamlen in the Dalish Origin and is used by Finn in Witch Hunt.
ah, well, I am sorry then.  It's been to long since I played DA:O (it was bugged on my system :( )
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 02, 2015, 02:07:42 PM
Quote from: viper37 on June 02, 2015, 02:00:19 PM
Btw, did you do the night quests, where you repeatdly go into each area of the city until you get a bandit's lair to clear out? :)
I know you encountered Lelianna's cousins :D , but I wasn't clear on if you ultimately eradicated them all? :)

Yes. There were dog bandits in Lowtown and thrifty dwarves at the docks. I took out all three of their hideouts. Surprisingly Darktown is the safest place in Kirkwall to walk around at night.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 03, 2015, 06:41:14 PM
So time to journey on to the Qunari Compound to deal with the latest disaster. However a group of fine upstanding citizens do not want Urien to get there.

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'I mean seriously?'

Those Mercs must be either suicidal or very hard up. They brushed them aside and arrived at the compound. Shockingly Isabela buggers off again.

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'Wow two guys from Andromeda..er..Antiva? What a weird coincidence!'

That is the last time I can do that running gag. The Arishok will not turn over Saemus to us as he is now under the Arishok's protection.  However Saemus has already left, he got a letter from the Viscount telling him to meet at the Chantry.  Um...ok that is obviously Mother Petrice again. The Arishok warns us again...

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'Frankly if I were him I would have burned the place down after the envoys got slaughtered'

So they rush back to the Chantry and well...Saemus has been murdered. Oh shit.

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'Yeah I am sure everybody is totally going to buy this'

So Urien saved the Viscount's sons life for nothing in Act 1. Actually it probably would have been better if the mercs had killed him. Now his murder by Mother Petrice might trigger a war. She has her fanatics attack Urien while she runs for the Grand Cleric. Petrice leads Elthina to them once the battle is over claiming Urien Hawke slaughtered them all in the Chantry. Elthina does not believe her for a second and asks that we take her captive. So yeah she knew this the whole time didn't do anything and still won't. No huge denunciation of what happened, no big call for calm amongst the faithful nada.

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'You respect the law? Like how you make sure the Templars follow it? Oh wait...'

Seriously isn't punishing heretical clerics her job? She cannot even plead ignorance, she admits she knows what is going on but just refuses to do anything on principle. And she is the only authority who can solve this crisis as it is being driven by the Chantry itself. Ah well a Qunari warrior shoots her with an arrow, killing her to avenge Saemus. Elthina seems not too bothered by this.

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'Wait so we could have just killed her here at any time? Now you tell us'

Viscount Dumar arrives and is crushed by the death of his son. Urien tries to remind him of his duty and that his people need to be rallied to stop a conflict with the Qunari.

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'I get that your son has died but FUCK the leadership is so bad here I wish Loghain was in charge. YES I SAID IT'

So they leave. Kirkwall is doomed. Then Isabela hints the incredibly unlikely possibility she might be involved in some way.

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'I am SHOCKED SHOCKED to discover...'
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 03, 2015, 11:02:50 PM
So Urien rushes home to find Aveline and Isabella ready to talk to him.

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'Yes chasing two fugitives seems like a brilliant idea when the Qunari could destroy the city at any time.'

Ok two criminals ran off to 'join the Qun' and Aveline wants us to go confront the Arishok to apprehend them. Now? Can't this wait a week or so? Could your timing possibly be any worse?

Speaking of interesting timing Isabela has located her relic and if she does not get it Castillon, a crazy Antivan "Merchant", will kill her. She has located the fence who has it and he is going to sell it off in Lowtown...

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'Yeah so...um...actually words fail me'

So presuming this relic is the key to getting the Qunari to leave that seems a lot more productive than Aveline's rather provocative confrontation. Also Isabela needs it to not die. Probably can not get it for both things...sounds like a problem to figure out later. Also Isabela might not be totally trustworthy here. No loyalty to her one true pairing casual sexual partner? Man I liked it better when women were just using my heroes for old god children seed.

We flash back to the interrogation and Cassandra is surprised Urien is being pulled in all these directions. She seems to think the Qunari conflict was planned by him to achieve whatever ends he achieves.

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'Yeah because just between you and me I have no idea what is going to happen next'

Well ok I have known Isabela's relic is what is keeping the Qunari here since I first heard the Qunari were looking for something. Would have been nice to ask Isabela about it then but Urien just trusts his companions to a fault.

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'The Qunari have no such problem'

So once again Urien has to kill Qunari, a rather counterproductive move to somebody trying to keep the peace. He seems rather unsure how to react to this and then Isabela drops the bomb.

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':frusty:'

Urien agrees to let Isabela have the artifact and just trusts she will do the right thing. The fence is inside the foundry trying to sell the relic to the Qunari's Tevinter enemies. Urien and company breaks in just to see the Qunari do the same at the same moment. That Amell timing continues to be impeccable. The Tevinter's turn on both Urien and the Qunari and we have a nice three way fight going on. Meanwhile the fence charges off with Isabela close behind him. After the battle they exit the foundry to find the fence dead and Isabela and the relic missing. At least she left a note.

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'Well...we're boned'

Well unfortunately all of Kirkwall kind of got dragged in along with Urien. So with a mounting sense of dread Urien goes to join Aveline and the city guards. Aveline, Urien, and a small group of guards enter the compound and Aveline rather brazenly goes up and demands the Arishok turn over the fugitives. Well turns out they were elves who could not get the city guard to respond to one of the guardsmen raping their sister so eventually they took justice into their own hands and fled to the Qunari. Aveline admits she heard something but that did not justify their actions. Oh dear.

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'You must...what? Write an angry letter to the editor?'

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'I think Vinek Kathas means something similar to 'kill them all, the Qun will recognize its own''

So they attack and Aveline and Urien barely escape alive. The Qunari attack the city and the battle is on. Hard to feel like much of a hero in this game.

Aveline goes to rally the guard. Urien, Fenris, Varric, and Anders try to fight their way to Hightown. They fight through thugs and looters and Qunari through Lowtown as it burns around them. Surprisingly they run into a random group of Grey Wardens who I guess just happened to be passing through at just that moment.

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'Nice to meet you Stroud. It would have been cooler if you were Loghain.'

So that was pointless plotwise but it was nice to get a little help. They charge off to do important Grey Warden stuff saying they cannot involve themselves in local political issues. It seems the Grey Wardens were not happy about Lorcan being a kingmaker in Ferelden and Orzammar. So they fight into Hightown and after furious combat against the Qunari they get ambushed by a rather powerful Qunari mage but suddenly his magic stops working, and that can only mean Templars! But not just any Templar...

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'Nice to meet you! I hope you don't take this the wrong way but I have been desperate to kill you for the past three years'

Oh my how I wish Urien could just off her now. Nobody would suspect anything being in the middle of a battle and Abominanders wouldn't mind. Heck actually could Vengeance come out and get all demony right now? No? Stupid Anders. But really if Urien could take out Meredith and stop the Qunari here well, that would solve most of the remaining problems.

But I guess murdering a high ranking official, even one with such complete disregard for her jurisdiction and laws governing her office, is a bit too much. Also she probably is too powerful for him right now.

Meredith tells them the Qunari are gathering the nobles in the Viscount's Keep. Fenris informs them this is standard Qunari practice. The notables are all gathered and they either accept the Qun or die. Lovely.

In the square before the palace they find an elf mage who seems to be the only survivor of a Qunari attack...well actually one of the other mages survives and he heals her and it is...

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'SWEET SISTER! :hug:'

But she is not so sweet here. In fact she is downright cold to Urien. Meredith makes her charming arrival.

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'Wait...Orsino...the guy who was bugging the Viscount at the beginning of the act.  The letter from the Circle to the Lilly Killer was signed 'O'. Damn it I want to kill this joker as well'

Man...man...if only.

So they start bickering over who is in charge. Urien tells them to stuff and he is in charge. Bethany rolls her eyes. Damn sis what happened? They rush to the entrance to the keep and the Qunari fortunately did not lower the portcullis as leaving the gates to fortresses wide open is standard for Dragon Age keep defense.

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'Does anybody have a wheelbarrow and a holocaust cloak?'

Orsino distracts the Qunari and Urien and his group rush in the door. The giant iron door. That they didn't lock or bar or anything because of course they didn't. Soon they arrive at the Viscount's throne room. The Qunari are just killing the Viscount and the Seneschal as they walk in. The Arishok is giving the nobles an inspiring sermon.

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'Convert or die eh? Well I have to admit I have been looking for a little more spirituality in my life.'

I foresee the mega church career in the Arishok's future. Actually his harps on the nobles was disturbingly right on but insulting them is a bit like shooting fish in a barrel. Urien, Abominanders, Fenris and Varric storm in and the final confrontation begins!

The Arishok points out he cannot leave without the relic and he cannot stand staying here with all the corrupt non-Qun around so he must convert the city. But at that dramatic moment Isabela returns to save the day! Wow how about that Amell timing? Or probably like that elf messenger in Awakenings she had actually gotten there 20 minutes earlier and was just waiting for the most dramatic moment. She strides up and hands the relic over to the Arishok at the risk of her own life. Urien's faith restored! Though...you know...the whole situation was her fault and everything.

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'Awwww that sweet moment when you influence your girlfriend to be slightly less evil'

But Urien, who is all about loyalty to his friends and family, has a huge moral shot in the arm. The Arishok says he will leave now but he must also take Isabela back for punishment. Urien stands by her and refuses. So then it seems the Qun demands a duel to the death.

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'A woman as the prize? You Qunari have some serious female objectification issues.'

Isabela doesn't want her true lo...er...casual sexual partner to risk himself on her account and heroically demands to duel the Arishok in Urien's place. But she is not Qun-y enough and only Urien has the Qun stuff the Arishok respects for duels to the death purposes. So we have the hero in an old school romantic fight to the death for his fair..erm...mature experienced partner.

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'I am a man, who will fight for your honor. I'll be the hero you're dreaming of'

So this is kind of a silly fight. I mean the setup is epic but the Arishok is loaded with healing potions and Urien is loaded with healing potions. So it all came down to who had the most healing potions and that was Urien. I trust Varric made it more dramatic in his retelling. Judging by Cassandra's reaction yes he did.

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'I did it all for you baby..er..I mean Isabela. Did it all for Isabela.'

Meredith walks in to see the nobles cheering on their savior Urien. Best not to tell them what was the ultimate cause of this. Meredith walks in and gives an expression like she just smelled a skunk and then declares...

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'No time for Templars 'cause I am the champion...'

Of course only the Viscount can declare a new champion and Meredith is not some crazy dictator who is going to abuse her power and take over a city or anything...

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'Haha just kidding'

Yeah she is now dictator of Kirkwall. Man Urien just keeps making it worse.

So three years pass under her illegal tyranny. Finally serial killer supporter First Enchanter Orsino gives a speech denouncing her arbitrary rule and demands a return to the traditional laws of Kirkwall, thus triggering the events that will drive Act 3.

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'I mean seriously would 99.99% of the Templars in Thedas not agree with this statement?'

Meredith storms in and accuses Orsino of treason. Well he probably is a blood mage and a traitor but Meredith is way off the rails. Urien is invited to enter the conversation and is remarkably restrained.

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'Yeah. That's right. I said it. Wrong. Deal with it.'

I would rather he just called for her arrest and execution for an illegal seizure of power and abuse of office. But I guess 'wrong' will have to do. Grand Cleric Elthina shows up and tells the First Enchanter and Meredith to go to their rooms and think about what they did.

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'Thanks...you can end this anytime you want. Just saying. Don't trouble yourself or anything.'

So we begin Act 3 and damn I want to wring some necks this game is driving me insane  :P

I thought this was supposed to be Mages vs. Templars. This has nothing at all to do with that and everything to do with the insanity of one singular individual.

Next post I will sum up Act 2 and discuss Act 3 a bit.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 04, 2015, 06:56:42 PM
Here is what Urien did in Act 2:

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Ok so Gascard DuPuis was killed by Varric. Sic Semper Cruentus Magus.

Killed Ser Varnell when he kidnapped the Qunari envoys

Did not side with Mother Petrice. Because she and Ser Varnell were psycho maniacs. Though I suppose Urien may as well have considering how things went down.

Urien discovered Brekker was behind raiding the caravans he and Hubert owned. Despite Brekker's best efforts it was not the Ferelden who stayed dead.

Urien did not encounter the dwarf Yevhen. Quickly looking it up it seems you only meet him if Nathaniel Howe died in Awakenings...um I guess Nathaniel has killed him for some reason otherwise. Weird.

Urien let Javaris leave after he told Urien about the psycho elf in the Qunari fake explosives quest.

Urien helped Aveline and the City Guards defeat Evets' Marauders sans Evets.

Urien saved Feynriel from the fade and he went off to Tevinter. Far away from Urien, which was good.

Urien heroically beat the Arishok in a potion drinking competition to the death.

Ok so Act 2 kind of ground my gears a bit if you couldn't tell. The Hero is being really passive in the face of the threats he is facing. Now I can role-play a bit around that. I had originally pictured Urien as an easy going man who enjoyed life and looked after his own. But the extent he just lets dangerous villains be until they strike again and lets obvious problems fester until they become a crisis is rather...off putting. Maybe I just got used to Dragon Age: Origins where the hero swoops in to save the day against incredible odds. Here the hero lets things get really shitty until he swoops in to make them slightly less shitty. I just do not get why. Ah well. Urien just procrastinates I guess.

And man the leaders in this game are just remarkably incompetent and the few that aren't are either obviously evil, Meredith, or only 90% likely to be evil, Orsino. I have never seen a game where the Big Bad (Meredith) just sits there in front of you so long with you unable to oppose her in the fashion it would seem logical to do so.

Bioware has not attempted to write a plot exactly like this one so I guess I should be understanding they had some issues. They usually write the big 'save the world from the big bad' thing. I will say absent the Bhallspawn part the first Baldur's Gate kind of had similar elements and they did a great job leading up to the final battle with Sarevok. I don't know. On the other hand judging from the interrogation of Varric by Cassandra everything is going to go very badly and that is also a unique aspect not present in many RPGs. So I guess I can at least give them props for trying something different. Actually there are a lot of elements that new as I have mentioned before.

I really enjoy the characters though even though man I cannot recall another game where this many of your party members either betray you or are highly likely to. And what is the deal with Bethany? Her reaction was weird and out of character. Orsino must be brainwashing her :angry:

Aveline got married to Donnic a year ago and they went on a honeymoon in Orlais. She has been softened a bit by domestic bliss and has delegated and empowered the guard more. The guard is prospering as never before under her command and now exists as the only public institution the people can rely on. However that has made Meredith suspicious and now she desires to control it as well.

Anders gave up his revolutionary committee after the shock of his near murder of the Circle Mage in his escape plot in Act 2. He withdrew for many years struggling to master his abomination status. But recently he has returned to take up the banner of revolt once more...but who is in charge? Vengeance or Anders? Survey says: Vengeance. Get ready for more Abominanders theatre in Act 3.

Varric put Bartrand into a sanitarium and now runs House Tethras as the rightful head of the family. Though, for mysterious reasons, he has fake relatives listed as shadow owners on all official documents. Odd...

Fenris is now a famous hero, the Hightown friend of the Champion of Kirkwall, and hates all the attention. He wants to leave Kirkwall and learning of his sister from Hadriana still weighs on his mind. Yet he stays out of loyalty to Urien and sensing he will be needed in the coming crisis in Kirkwall.

Merrill has shut herself into her house in the Alienage puzzling over the Eluvian. She comes out so rarely Varric has food delivered to her house since she sometimes forgets to go get some. At least she no longer wanders around the city getting into trouble.

Isabela and Urien had a moment after he killed the Arishok. A tense one. She was upset he had fought the duel on her behalf and upset she had just put her life in danger by returning with the relic. Now Castillon will kill her before. Urien said he forgave her and praised her for helping the people of Kirkwall but she said "I didn't do it for them. I did it for you. It was always about you." As one usually says to their casual sexual partner. She then fled the city, hiding out for her enemies. Urien figured he would never see her again but rumor has it she is back in Kirkwall at her usual spot in the hanged man.

Bethany remains in the Circle of Magi after the battle but she ceased to write Urien letting him know she is ok.

During the past three years Urien has been elevated to Champion of Kirkwall, the most prominent person in the city who is not the Grand Cleric or Knight-Commander Meredith. In that time I assume he has been working to rebuild and maintain order as Meredith's tyrannical reign ramps up public discontent. But he is basically alone now and struggled with depression. Only Varric and Fenris have spent time with him in the past three years. But now the crisis is finally here. How will he manage.

Well first he will gather his allies and do whatever pressing quests he has to do. Then do Mark of the Assassin.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 08, 2015, 04:16:19 PM
Quote from: Valmy on June 03, 2015, 06:41:14 PM
Orsino distracts the Qunari and Urien and his group rush in the door. The giant iron door. That they didn't lock or bar or anything because of course they didn't.
Everyone has its place in the Qun.  Even the doors.  Doors are meant to be opened, so they stay open!
Only an heretic would believe otherwise!

Quote
Urien did not encounter the dwarf Yevhen. Quickly looking it up it seems you only meet him if Nathaniel Howe died in Awakenings...um I guess Nathaniel has killed him for some reason otherwise. Weird.
Given the game was rushed, they didn't have time to fit it in.  But both of them use the exact same area you've been before in the deep roads.  It is an interesting quest to do, though.
There are mods that let you generate saves based on various choices you want to make, if you ever want to try that.

Quote
And what is the deal with Bethany? Her reaction was weird and out of character. Orsino must be brainwashing her (https://languish.org/forums/Smileys/langsmiley/mad.gif)
She has it rough in the Circle, what with Templars' oppression and all.  She blames you for not protecting her against the Templars in the first place.
But don't worry, had you brought her with you in the Deep Roads, there was 50% chances she'd still be mad at you :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 08, 2015, 10:12:36 PM
Quote from: viper37 on June 08, 2015, 04:16:19 PM
Everyone has its place in the Qun.  Even the doors.  Doors are meant to be opened, so they stay open!
Only an heretic would believe otherwise!

It is rare one of your kind has such a perfect understanding of the Qun.

Quote
Given the game was rushed, they didn't have time to fit it in.  But both of them use the exact same area you've been before in the deep roads.  It is an interesting quest to do, though.
There are mods that let you generate saves based on various choices you want to make, if you ever want to try that.

Fit what in? :hmm:

Anyway not sure I will be replaying this one any time soon but I will keep that in mind.

Quote
She has it rough in the Circle, what with Templars' oppression and all.  She blames you for not protecting her against the Templars in the first place.
But don't worry, had you brought her with you in the Deep Roads, there was 50% chances she'd still be mad at you :P

Pfft she was all 'the Templars are not so bad and I love teaching those cute little apprentices' last time.

I am so glad I decided not to take her on the Deep Roads. I would never have taken Anders with her.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 09, 2015, 12:05:05 AM
Ok so Act III. This is where the rubber meets the road. The boys are separated from the men. When push comes to shove. When all will be said and done. When Urien will finally solve this problem before it blows up into an enormous crisis for once.

Eh probably not. But it should be a fun ride.

Ok so first Urien is going to go home then get the band back together. His dog trapped an intruder in the wardrobe.

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'But if you buy these magazines I will turn my life around'

But Urien has no time for helping troubled youth pull themselves up by their bootstraps and has his dog chase the kid out. No time for peasants. Bodahn and Sandal are about ready to return to Ferelden. Pity then Urien will be alone with his elf and his dog. I hope they stay just long enough for some last minute enchantments. Orsino writes Urien a butt kissing letter.

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'Oh Orsino :wub:'

What a sweet talker. Don't think you can seduce me with your honeyed words Orsino. Well time to go visit Aveline.

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'Well nothing symbolic about this'

Also I think I mistook just another noble with the Seneschal at the end of Act 2. Because instead of being killed by the Qunari, he is still there doing whatever with no Viscount around. He informs Urien that Meredith is likely to realize he is dispensable and boot him to the curb soon. He tells Urien that Viscount Dumar's predecessor was removed because he opposed Meredith. Man how long has the Chantry allowed her to get away with this?

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'And we use the term 'ruling' loosely'

Aveline really has the guard moving like a well oiled machine. Urien comments they are almost as formidable as the Templars.

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'Yeah because when there was a Viscount they were so restrained and knew their place.'

I just don't get it. Why does everybody put up with this woman? Does she have a pet Kraken or something? Exiting the palace Urien and Aveline head over to the Chantry to fetch Sebastian. Maybe he has finally decided whether he will stick with the Chantry or regain his throne. And the Grand Cleric called him impulsive. On the way we run into Delilah Howe! She tells Urien that Nathaniel has ventured into the Deep Roads to find that Thaig Urien got rich in in Act 2. Maybe I finally learn about that Lyrium eh? Anyway she wants me to go in after him.

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'Well I will try.

Do or do not. There is no try.'

So I am sure they will get right on that. First let's go see Grand Cleric Elthina not do anything in a highly spiritual manner.

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'The Chantry has nothing to do with the Templars or the mages. Nothing to do really.'

The Divine has gotten tired of everything going down in Kirkwall and has sent a secret agent, codenamed 'Nightingale' to straighten stuff out. Elthina is horrified the Chantry might actually do something so wants Sebastian and Urien to take care of it and make for sure nothing is done.

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'Step 1: Get rid of Meredith. There are no other steps.'

I sure hope this secret agent can help out somehow. Next they visit Fenris and he has not been able to restrain himself from trying to track down his sister. Well Aveline informs him she is here. They are to meet in the Hanged Man. Sounds legit.

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'Do Dalish shit in the woods?'

Ok so with Sebastian, Fenris, and Aveline they head over to the Hanged Man. On the way Urien is stopped by a brave Kirkwall noble eager to back Urien's plot.

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'Let's march on the Gallows right now! Oh what? No? Alright then'

She is going to send me secret messages. Because it is better for plotting to put down all of our plans in writing. Intrigue mastery!

They also swing by Hubert and just check on what is going on with the Bone Pit Mine. Well things are going horribly. A single horse escaped the mine pulling a cart full of dead miners. Hubert is trying to get the mages to talk to the horse.

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'Sounds like another even division of labor'

So business as usual in the Bone Pit. Quick stop to see Uncle Gamlen in the Blooming Rose then they run into a totally legitimate Antivan government official wanting Urien to track down some Elf Assassin hiding out with the Dalish. Huh...could be anyone.

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'Oh yeah I think I have heard of him'

Is that beard even possible? They go to the Hanged Man and Fenris' sister is waiting for him. She says his real name is Leto. I sure hope it is Leto II. And of course Danarius is there to pick up his property.

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'They arrived right before you did. I am sorry'

The great battle enfolds and it ends...well the only way it could.

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'Let's just say Danarius was heartbroken to lose his beloved slave *rim-shot*'

Urien convinces Fenris to let his sister go. While she is walking out she informs Fenris he was desperate to win the honor of becoming a magical super slave. He also freed his mother and sister as a boon after winning the honor. The process wiped Fenris' memory so he remembered none of this. He now realizes he has no past to reclaim. Now only an uncertain future. He decides to stay around and help his good buddy Urien who he has only tried to kill once. They leave the Hanged Man while the staff cleans up all the bodies. A disturbingly common situation when Urien drops in. One of the things the noble conspiracy wants Urien to do is find the Templar death squad in Lowtown. Well they see them roughing up some woman. Urien strolls up wondering how exactly he should handle this. Well it seems this group of Templars just murderers anybody who sees them on sight. That made it easier.

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'The Champion of Kirkwall, the Captain of the Guard, and a Brother of the Chantry? KILL THEM ALL BROTHER TEMPLARS!!!11'

I mean WTF? So Templars were killed without Anders being involved at all. That is a first. Kirkwall really is bizarre world. Next they visit Gamlen at home. He has a note mentioning the Gem of Kerosheck and meeting some group in Darktown. Gamlen doesn't want to talk about it but he does have nice things to say to Urien.

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'*sniff* thanks Uncle Gamlen'

The feels. This Gem of Kerosheck thing is one of the more impressive McGuffins I have ever seen. More on that later. At this point the Hanged Man is cleaned up so back to meet Isabela and Varric. Isabela is struggling with self loathing.

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'Have you seen my other friends?'

Anyway Isabela eventually agrees we had fun and rejoins the group. Varric is discussing the events of Awakenings with Anders and marvels they ever ventured into a place called 'Blackmarsh'. Still better than 'The Bone Pit' I say. Varric tells him trouble is brewing. Glad we have your sensitive ear to the ground Varric. Then it is on to visit Merrill in the Alienage. She just kind of sits around looking at her mirror.

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'Varric is kind of the team nanny'

Alright...only one freak left. Anders. He is kind of losing it. He goes on a big rant to Aveline about how she is nothing but a Templar stooge.

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'Why do I have the sudden feeling the catastrophe will be called 'Anders'?'

And why does he think our cause is lost? Urien is on the case he has connections...oh ok I see it now. Anyway interesting he is blaming the Chantry after that letter they found in Act 2. Hey did he ever go to the Grand Cleric? Eh I don't know. He is probably completely out of his scull now. First they recover a cache from some mercenaries and Templars for the Noble's allied with Urien. Then they stop by the group of guys who were going to meet Gamlen about the gem. Well they decide they want the gem for themselves and attack us. Woah. Once they die the only clue is a mallet that looks like a mallet in Uncle Gamlen's house. So they go back to Gamlen's and discover his mallet was made from the wood of the giant tree in the Alienage.

So they go to the tree and them showing up asking about the mallet was the signal to get a note from an elf telling them to go investigate a crate in a storehouse in the Docks. Really? This quest is silly. While in the Alienage they run into that elf girl Urien rescued from the deranged son of the Magistrate in Act 1. She just joined the City Guard so that is good. Hey whatever happened to the magistrate? Didn't he swear revenge? This is going to be some very cold revenge when it is served indeed. On to the Docks.

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'I wonder what handsome devil they built that statue of?'

So they go into the warehouse and are attacked by a massive horde of mercenaries. Holy shit this gem must be worth a king's ransom. They find another note telling them the gem is in a cave outside of town. Really so those dudes have just been waiting around until Gamlen got around to following up on all of this?

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'A salient point'

Come on Bioware don't lampshade your own silly quests :P

A quick stop by the Gallows before meeting up with this Chantry secret agent. The Templar allies of Urien are ready.

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It is amazing how unaltered my plan is from Act 1. It looks like I can actually go visit Meredith now...eh maybe later.

So this codename 'Nightingale' is going to meet Urien and Sebastian in the throne room of the Viscount's palace. It has been sealed since Act 2 but whatever Sebastian got that 40 cunning dontcha know. Inside they find a group of hardcore blood mages ready to murder them all. Well they were made short work of. Two more blood mages approach from behind and...

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'LELIANA!!!111 Er....I mean nice to meet you woman I have never met before'

Leliana set this trap for these mages, a dangerous force of mage anarchists known as the 'Resolutionists' who are taking the 'Libertarians' philosophy into revolutionary action. She thinks they are behind the mage revolt in Kirkwall. While they are surely a factor it would be a small issue were Meredith's illegal policies not pushing the entire Gallows to revolt. Leliana is sure, after what she has observed, that horrible things are about to go down. She gives us one job.

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'That would require Elthina to do something so probably not happening'

Well Urien tries.

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'I bet there are plenty of Chantry driven catastrophes you can ignore that way'

Well she won't do it.

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'Well I cannot say I have not been tempted to slap you a few times.'

Sebastian is moved by the Grand Cleric's courageous inaction and finally decides to stay loyal to the Chantry. What an exciting subplot that was :P

Urien heads home to check his mail from his noble accomplices. Seems pretty clear Leliana is not going to help for awhile. Isabela is there. Castillon is still trying to kill her but she has located his flunky Velasco. Now they just need a plan.

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'A cunning plan that cannot fail'

And the conspiracy is afoot!

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'This message will self destruct in five minutes'

Oh a bit of cloak and dagger. So they go down to Lowtown to find the Nobles conspiring together.

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'Sanity? In Kirkwall? You nobles may be a bit extreme.'

Anyway there is a mole and hordes of Templars rush in. Fortunately all the Templars and Meredith loving traitor nobles are delt with. So glad the Templars have all this manpower to try to kill Urien. I guess the hunting for blood mages is left up to us again.

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'Geez Meredith you have ONE JOB'

Now on to more cunning plans and crazy capers.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 09, 2015, 01:15:10 PM
Quote from: Valmy on June 08, 2015, 10:12:36 PM
Fit what in? :hmm:

both storylines.  Now, it's one or the other.  With 2 more years development, such quests could have existed in parallel.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 09, 2015, 01:16:57 PM
I cannot believe this game came out in 2011. That blows my mind. Did it even have 2 years of development total?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 09, 2015, 01:30:05 PM
You didn't forget to cash in reward in the Hanged Man for those bandits, did you? :)
Also, there's a Qunari waiting for you near your home, with an important quest.

Mini spoiler wich you might still want to click (not story related):
[spoiler]
He will offer you money, say no.  At the end of the quest, you'll get a juge xp bonus[/spoiler]

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 09, 2015, 02:23:42 PM
Yeah the first few Qunari swords cost 3 gold at stores so I was hoping for a bit of cash back. So I totally messed that one up.

And yeah I am always forgetting to go visit the person at the Hanged Man for the bandit quests.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 09, 2015, 11:09:06 PM
Ok so next on the docket of madness is: Isabela and Urien's plan to capture Castillon. They arrive at the Blooming Rose while Velasco is there banging elves. Then they will allow him to capture Isabela and take her to Castillon. She will leave a trail for Urien to follow.

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'My companions are all loonies'

So they break in and Urien pretends to sell Isabela off. Then they pursue her trail...

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'Isabela always carries a bag of glitter for just such emergencies'

So we track them down to a warehouse by the docks which looks strangely familiar...Velasco and Castillon get what's coming to them despite an attempt by Isabela to buy off Castillon. She is both unscrupulous and a bit dense. Kind of charming really.

So afterwards she finally admits she loves Urien and wants to feel all the feels.

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'Your competition are an abomination, an emotionally unstable guy who rips people's hearts out, and a blood mage. You only almost got the city destroyed.'

So sweet love foreva! What could go wrong?

Ok so remember the weird Gamlen quest? The one with the mallets and weird elves who wait around trees to deliver messages to people talking about mallets? Well they have to go to the secret cave outside of town to pick up the Gem of something-or-other. They fight through spiders and demon possessed corpses to find...

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'Isabela propositions Gamlen's daughter to a threesome five seconds after meeting her'

So yes Gamlen had a long lost daughter named Charade. Seriously. It seems Gamlen was so obsessed with finding this gem that he didn't notice his girlfriend left him preggers. And he also blew all the money in part trying to get this thing. And I have no idea if the gem was even recovered or what. It is the most pointless plot point ever, a total McGuffin. And what was supposed to happen here? Charade Amell really expected her dear old absentee dad to fight through all these bandits, figure out all those bizarre clues, and then fight through a spider infested cave to reach her? Why not just go to his house? This quest man. It is so bad it's good. So Charade went back to introduce herself to Gamlen. Welcome to the family!

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'Obligatory joke'

Oh and there was a big fight with some more thugs for some reason. Thus ends the most non-sensical quest I have ever seen in Dragon Age. But at least we know the noble line of Amell has yet another fertile plot from which it may sprout anew. How is that for a Lettow-esque sentence?

So next: Zevranerm...the mysterious elf assassin the Antivan Crownobleman with the impossible beard wants us to kill. But first Urien has to manipulate the Dalish into giving him up.

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'Wait so he is letting the Dalish just telling whomever where he is? What is he thinking?'

What he was thinking was he was pretty safe where he was.

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'So what? You and Zevran are now Varterral experts or something?'

So now it is Valmy 3 Varterral 0. Ah yeah.

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'Zevran 2.0 with clownish elf ears upgrade'

Zev is STILL hiding out from the Antivan Crows after like 6+ years. He and Isabella knew each other but actually she already told Urien about Zevran in Act 2. Urien asks her what they should do with Zev.

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'Too much information...'

I just cannot get enough of DA2 Isabela she cracks me up. So on to the give the Antivan Crows our regards.

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'If they fail to assassinate you they will just bore you to death with their endless tedious attempts to do so'

That is the end of that. And Urien and Isabela and Zevran all have a threesome because that is what it means to have Isabela as your girlfriend. Ah well. So Urien goes back to Kirkwall and changes parties. Time for my favorite parts of any Act in Dragon Age 2: exploring the Wounded Coast, climbing Sundermount, and visiting the Bone Pit. Abominanders, Aveline, and Varric are up for the challenge.

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'Oh I guess I expected a more insidious revenge plot'

So as soon as we get to the Wounded Coast Evets is there to be killed. So that takes care of that sword of Damocles. One of their quests was to rescue a damsel fair from wicked bandits. But when they arrive the damsel fair is sitting there all Sandal-like surrounded by the bloody corpses of the kidnappers. It seems she has a boyfriend who seduced her through her dreams.

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'Well this super power is not abusable or anything'

So Feynriel is seducing ladies and murdering bandits from hundreds of miles away. Well I guess if Dagna is not the villain of Inquisition maybe he should. The rest of this session was about a series of very tough fights. First they were finding these scrolls which spoke of evil demons imprisoned or something or other. The usual thing. And they kept running into said eldritch horrors.

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'You will fall to my demonic powers MORTAL!'

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'No it is to MY demonic powers you shall fall!'

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'They were both wrong it is to OUR demonic powers you shall fall!!!11'

So two really powerful arcane horrors then a named walking corpse and two muthafucking revenants. So there is a super powerful big boss demon waiting deep under Kirkwall someplace but hehe think I will wait on that one. Those were bitching fights. I honestly am not sure how I won the one with two boss revenants. It was good to have Aveline. The combat in DA2 is pretty great, if I replay this game it will be for this. Thanks to all the new AoE abilities I have not been able to play it on Nightmare but I would like to learn. I planned Urien around using the two handed weapon skills but they are almost impossible to use well with friendly fire taking down the rogue beside me everytime. So maybe next time. More on the this later when  I finish the game.

So they ascend to the top of Sundermount AGAIN fighting through tough fights and once again...nothing. But at least those other times there were mysterious force fields and strangely placed wagons blocking the entrance to the cave at the top this time...

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'Yeah so...it is open but we cannot go inside. Well maybe Act 4...oh wait'

Stupid cave at the top of Sundermount CONSTANTLY TAUNTING ME.

Alright so now just to go down to The Bone Pit and see how the miners are doing and...oh wait everything was totally destroyed and everybody killed.

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'Ah hell yeah!'

So a High Dragon moved in with all of her family and one of those super stage-based WoW-ish boss fights commenced. I think there were three dragons in addition to the hordes of dragonlings. I had a blast and it was super fun.

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'My weapon maybe stupid but I AM AWESOME!'

Seriously what is up with that weapon? It is just lame as hell. That would never work, it is like some kind of anime weapon only lacking that over the top that would make it cool. But man does it have great stats.

But everybody is dead. It is just that sort of game for heroes. Urien goes back and tells Hubert it is all over and Hubert gives Urien sole ownership of the Bone Pit. Eh everybody gave up and gave Cecil Rhodes those diamond mines and look how that turned out? That's right. Horribly for most everybody except Cecil Rhodes.

Next on the heroic social calendar is a trip to the Deep Roads. They did not have to go far (well actually they probably had been traveling for a week or more) until they find a singular Grey Warden being attacked by vile Darkspawn. Ah yeah it is Nathaniel Howe one of the saviors of Ferelden. He is glad to see his old friend.

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'You aren't kidding pal'

Anyway the Grey Wardens are working with the Architect to...clear up something in the Deep Roads. Anyway it seems Varric and Bartrand were venturing deeper into the Deep Roads than anybody had ever gone before. Huh? Anyway the Architect assured Nathaniel the passage was clear but instead it was very unclear. Damn it. So they find the cousin of that dwarf demolitions expert from Awakenings who, shockingly, has actually gone into hiding from the Qunari just like it said in the Awakenings Epilogue. Nice when what they say happens actually happens :P

He has set demolition charges to take out the Darkspawn but Urien elects to do it the old fashioned way. That was fun, lots of Ogres. Blowup up sections of a cave seemed like a really bad idea, I remember the collapsed Deep Roads from Awakenings. Granted Urien didn't but maybe Anders and Nathaniel filled him in.

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'It was good to see you again Nathaniel...er...I mean it was nice to meet you Nathaniel'

That was a nice little quest only I didn't get any more light shown on the weird details of the Deep Roads expedition and it did not seem to have much to do with the other plots in the game. Ah well.

Now it is time for the big quest that will finally answer the question:

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Do you want to date her avatar?

That's right it is Mark of the Assassin time. Get ready for something completely different!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 10, 2015, 12:38:25 AM
I suggest Aveline + Anders as your companions.  Tallis will be your rogue, but you'll need to respect her to give her more cunning to open locks.

There are some tough fights in this one. :)

Banter wise, when you walk Kirkwall, try it with Isabella and Aveline, that always cracks me up, especially in act 3 :D

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 12, 2015, 08:55:12 AM
Finished Mark of the Assassin. I took Bethany and Isabela because I just love making things harder on myself. But seriously I will always always take Bethany if I can at this point.

I LOVED the last fight. It was all about my favorite parts of Dragon Age fights. Positioning and controling the battlefield.

But especially during phase three I was super intense prompting my four year old, who usually plays Minecraft on a tablet on the chair behind me while I play Dragon Age, to say 'Daddy you are ridiculous when you get to the hard fights'

This is serious business son -_-

I like Varric banter, he is everybody's bud. He and Fenris talking about their Wicked Grace games makes me wish that was a mini-game :blush:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 12, 2015, 09:37:24 AM
I had more trouble doing the ancient deity fight in the first part.  That one was really, really, really tough to do.  The battlefield is really small, the ennemies are really tough to kill and pack a punch and that fucker always disapear behind a force field whenever I start getting his health down!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 12, 2015, 09:50:12 AM
Quote from: viper37 on June 12, 2015, 09:37:24 AM
I had more trouble doing the ancient deity fight in the first part.  That one was really, really, really tough to do.  The battlefield is really small, the ennemies are really tough to kill and pack a punch and that fucker always disapear behind a force field whenever I start getting his health down!

I got beat down once and figured it out. You cannot hit the Arcane Horror in melee (well you can but he has this PBAoE that wrecks your shit, just like Fenris does). So I had Isabela and Urien kill all the adds and Bethany and Tallis (who I found out throws her daggers...woman must have hundreds) hit it from long range. It was pretty squishy for a boss so that was not too hard.

Now the Alpha Wyvern was something else. That fight made me rip my hair out.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 12, 2015, 12:59:58 PM
Quote from: Valmy on June 12, 2015, 09:50:12 AM
Quote from: viper37 on June 12, 2015, 09:37:24 AM
I had more trouble doing the ancient deity fight in the first part.  That one was really, really, really tough to do.  The battlefield is really small, the ennemies are really tough to kill and pack a punch and that fucker always disapear behind a force field whenever I start getting his health down!

I got beat down once and figured it out. You cannot hit the Arcane Horror in melee (well you can but he has this PBAoE that wrecks your shit, just like Fenris does). So I had Isabela and Urien kill all the adds and Bethany and Tallis (who I found out throws her daggers...woman must have hundreds) hit it from long range. It was pretty squishy for a boss so that was not too hard.

Now the Alpha Wyvern was something else. That fight made me rip my hair out.
Funny.  The Alpha Wyvern did not give me that much problem.  The last time, I was a rogue, I had Fenrys, Tallis and Anders.  Anders cage force one of the baddies, shoots lighting at them, My rogue finish them, Fenrys hits the beast.  When it shoots arrows of fire everywhere, I move my people around. Easily done in 20-30 minutes and all my health potions :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 13, 2015, 01:03:25 AM
Time for MARK OF THE ASSASSIN. I have to admit even after finishing the DLC I am not exactly sure what the title refers to. Once Tallis gets referred to as an assassin and the bad guy marks people during the final battle but...eh oh well.

We start with the lovely dominatrix Cassandra busting Varric's balls about Urien Amell Hawke almost starting a war with the Qunari.

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'But what we had was very much like a war wasn't it?'

Well turns out he also nearly started another war. Urien just cannot quit the Qunari.

We start with the same crew that Urien was with at the end of the last section: Abominanders, Varric, and Aveline. One of his Merchant's Guild contacts wants us to meet some people in the High Town Market but instead it is a massive group of Antivan Crows. Damn these guys just never give up! Tallis shows up with super cut-scene powers

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'She can one shot five guys! What is her class? Super ninja?'

Unfortunately her class abilities are only usable in cut scenes. Anyway they stomp the Antivan Crows who are the worst most unsubtle assassins in the world. Tallis introduces herself and asks that Urien attend a party being held by a Duke Prosper at his estate at Chateau Haine. Hate Castle? Sounds charming. I guess Chateau Rage or Chateau Mépris were already taken. They are to steal a gem called 'The Heart of The Many' for unknown reasons. Well that is the whole hook. Meet some weird elf and go to a party to steal a gem for unknown reasons.

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'This is the actual reason for the adventure. La quête du fromage is the real name of this DLC'

So who gets to go to the party?

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'Hey look a screen of every single joinable character except Carver. RIP bro.'

I have to take Tallis so it seemed logical that Aveline and Bethany should have been my group but...eh...I thought maybe Isabela or Varric might be more fun at a party. I thought maybe with Urien and Tallis we could melee DPS everything down with Isabela so I took her. Turns out there was some salty dog pirate type content just for her so that was cool.

Tallis, Isabela, and Urien arrive at Chateau Haine and introduce themselves to Duke Prosper. It seems Urien was not the only Amell Hawke invited.

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'Hey! Who is that chatting up my sister?!'

This time Bethany is glad to see Urien. Awwwww so glad to have her in the group again :wub: She admits she kind of likes being in the Circle, much less stressful than being an Apostate. And Isabela smuggles in pornographic materials which Bethany appreciates. So much love in Urien's gang.

So this is one of those noble hunting parties. Except instead of hunting stags or foxes or something they are going to be hunting Wyverns. Orlesian nobles are hard core. Heck the Orlesian Jacobins will hardly have any work left if they keep having parties like this. Man I freaking love the Orlesians they are so snobby and badass. I wish I could play one. They are combination Venetian-Three Musketeers type people. So much awesome. They make me want to strut around with an alabaster mask and spit on Ferelden dogs. And after that maybe spit on their mabaris as well.

The banter in this DLC is top notch. The Bioware writers really hit their stride. Here is Tallis asking Urien about his title.

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'The Only One in Kirkwall Not Completely Insane would have been perfect'

An empty title with no privileges or responsibilities. Got to love it.

And here is Tallis talking about how Duke Prosper de Montfort's family got possession of the chateau.

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'Damn straight it is!'

I mean really I could go on and on.

So Urien sets off in his quest to win a noble party game. Eh he has risked his life for less. During this time he saves the lives of a couple Orlesian hunting dogs and defeats a cult for the elder sky god.

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'I am known as the Bane of Viper37'

They also find a brand new monster. Ghasts which are sort of like Goblins who are trying to dress up like Orlesians. They like to live in holes in the ground and burst out and make funny noises...and try to kill you. Everytime I run into a new monster in Dragon Age it is an experience of shock and joy. So finally they gather the materials to bait the mighty Wyvern (another new monster!!) to win the party prize. This culminates in Tallis running around making Nug noises. This DLC is so very grimdark  :P

The Alpha Wyvern swooped down and this was one pain in the ass of a fight. It can stun and charge and hits like a mack truck. It can one hit both Tallis and Isabela. Oh crap. I mean rogues have lots of ways to escape getting hit but none of them work if they go down in one hit. And of course it could one hit Bethany to. And it just drops agro and smashes random targets every once in a while. Basically there was no sure fire strategy for my group because of this, it just required a bit of luck...and potions...lots of potions. There was one incident where the Alpha Wyvern charged and took down Tallis, Isabela, and nearly killed Bethany in one charge. Then it finished off Bethany while she was still on the ground. LOL.

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'Don't charge...please don't charge...just...'

Anyway there were a few things I figured out to help our chances and eventually it worked out. The beast went down. They were immediately attacked by an outrageous Orlesian Baron who tried to steal their kill. Well that was not happening so we beat them down but damn I was crapping my pants. I had no time to save after the Wyvern fight since this came on immediately. Fortunately nobody died. For winning the prize Urien got a pretty badass Wyvern hunting belt. I imagine it looks like a boxing championship belt.

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'This means we are all going to be poisoned doesn't it?'

Sadly Bethany and Isabela do not come to the party with Urien and Tallis, they are sent off to find an alternative route into the castle. Urien and Tallis are trying to get a key to get inside the castle to steal the McGuffin of The Many. I mean the Heart of The Many. Tallis tries to use her Felicia Day wiles and first tries to seduce a guard but finds he gave the key to a servant. So then she tries to seduce the servant and it turns out she gave the key to Cyril de Montfort, the Duke's son. More on that later.

So anybody who is anybody is at this party.

Bann Teagan and Isolde are there.

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'Quel scandale!'

Leliana is there.

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'We all know Leliana's signature move is hair complements'

But also the Comtesse de Launcet and her daughters. The Compte de Launcet was the noble Leandra Amell was originally betrothed to before she ran off with Malcolm Hawke and spawned a bunch of troublemakers. Also present is Bann Perrin, who I did not remember at first but then the dialog reminded me he is the noble Leliana stole frilly underwear from in Leliana's Song. Damn people are still giving him shit for that? Wasn't that like 9 years ago now? The Seneschal of Kirkwall, Urien's old bud, is also there with his trans-woman elf consort. Huh. Didn't see that one coming. I mean an elf? How scandalous.

The canapés and gossip are delightful but they have a mission here. They find Cyril de Montfort and Tallis tries to seduce him. But it seems he is more into Urien. Tallis does what any seducer does when she fails and slips a date rape drug into his wine.

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'Now we shall take your key...and fortunately for you that is not a euphemism'

So we get a fun stealth section where Urien sneaks through the castle avoiding guards and looting stuff. There is also a quest to poison Duke Prosper's pet Wyvern Leopold. So yeah I just did that without knowing why really. Turns out that helped a bit with the final battle. Urien also finds some pirate medallions for Isabela and paintings for Bethany...one of which looks like their mother. Why do so many people have pictures of Leandra? So weird. Was she like some kind of pin-up for the nobles in her youth? Eventually Duke Prosper finds them before they can get to the vault, and reveals Tallis is a Qunari assassin and the Heart of the Many is actually a reference to a Tal Vashoth who is going to hand over some important Qunari relic to the Orlesians. Stupid gem McGuffins.

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'Well once you leave the Qun you are no longer Qunari. The second part of your question I have no idea.'

I guess when you get famous random secret agents just start recruiting you to get involved in international incidents. At this point you can turn on Tallis for betraying you but Urien figured he was in too deep at this point anyway. Might as well finish the job. Besides the Qunari might be mad at him for killing their supreme warlord and this might make some amends or something.

Tallis and Urien get thrown into prison. Tallis unlocks the door and they run into Isabela and Bethany, who happen to be carrying their gear. So that worked out. There was a funny scene earlier where Bethany and Isabela got lost in the castle and decided to booze it up in the wine cellar but I guess they didn't get too trashed.

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'Indeed. Nothing horrible ever happens to me'

I will miss his jaunty party outfit. So Tallis has a way out through a secret passage built by the Grey Wardens back when Chateau Haine was used as a garrison during the Fourth Blight (the one from DA:O is the Fifth Blight) that seemed easy enough but that old problem reared its head: petrified pirates. I hate it when that happens.

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'It is saying 'enjoy Captain Morgan's spiced rum''

A horrible pirate curse has turned these three salty dogs into stone statues. Only a sexy and dashing pirate captain can save them. But Isabela will have to do. It seems they stole a priceless dagger that was cursed by their apostate captain. It is up in the vault so it looks like they will not be escaping the castle after all. They climb the stairs and Duke Prosper seals the rest of the castle and sends his soldiers to kill them after appropriately witty banter with Urien.

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'It is shit like this that makes the Orlesians awesome'

After the battle they go down to the vault where I have to solve many different puzzles. I won't go into great detail but there were lots of door and floor puzzles.

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'Most people just use a key or something but people who design vaults for RPGs know better'

The big one was a massive 5x5 floor puzzle that took me forever to solve. In fact I am not even sure how I did it. Just I kept screwing with it and suddenly I noticed it was set up to be solved. So in addition to lots of nice loot they got the cursed pirate dagger with its massive cursed jewels. Isabela really wants to keep the dagger and screw those pirates but Urien points out it is a cursed dagger. So she frees them. They pledge to serve on her pirate crew.

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'Those are the sorts of results you can expect under my leadership!'

But it pays off soon. They slip through the Grey Warden tunnel. Eventually Duke Prosper's muscle, a giant Chasind Warrior and his pet mages confront them...I swear does every Thedas noble have his own staff of mages?

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'Damn it! Whenever you WANT Abominanders to lose it he is not around'

Isabela's three pirates show up to help and they cut them down in a most swashbuckling manner. So they reach the end of the tunnels to find a huge battle with ghasts. This one was actually kind of hard, the big boss ghast had a lot of tricks up his sleeve.

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'How ghastly! Ok I will get my coat'

I mean just look at them. They are all painted up like Orlesians. Hope we get more ghasts later. After this Urien had to decide whether to stay with Tallis or not. Well it is not like Prosper de Montfort is going to become their best bud at this point so might as well stick with her.

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'Indeed. I have no idea why they are even doing this. I hope they at least got good cheese.'

The Tal-Vashoth are waiting for them.

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'We rejected the harsh conformity of the Qun! And somehow all look exactly the same.'

Tallis finds the Tal-Vashoth leader and gets him to tell her where the meeting between the Tal-Vashoth and Duke Prosper is going to be. Then she kills him.

So they arrive at the spot and the Tal-Vashoth big boss hands over a list of names to Duke Prosper who is enraged it is not some secret weapon or artifact. Then at that dramatic moment Urien strolls in.

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'And a fabulous beard. The tattoo is a bit weak though'

This distracts everybody for Tallis to steal the scroll of names. Duke Prosper then kills the Tal-Vashoth big boss using some green goo that tells his pet Wyvern to kill. Then he orders everybody, Tal-Vashoth and Urien's group alike, be killed. A massive three way battle begins. The first stage there are lots of guards and Tal-Vashoth fighting around you and as the guards kill the Tal-Vashoth they attack you. Also Prosper summons his Mabari to fight but Mabari are not the weapons of destruction they were in DA:O. They probably gain super powers inside the borders of Ferelden. Meanwhile Leopold the Wyvern is sitting above spitting poison down on everybody.

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'Isabela is our tactical expert'

After we get Prosper down to about...um...I think 25% of is health he runs off and sends Leopold down after them along with a hoard of guards. Because Leopold was poisoned he got sick and was stunned for a few seconds at the beginning of the fight which gave us sometime to kill the guards. Leopold was nowhere near the terror the Alpha Wyvern was though. He had some skills but his inability to one shot everybody was his downfall.

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'Legbiter is disgusted by beta wyverns'

After you beat him up Prosper and Leopold combine Voltron style and attack at full health again. Prosper has one of those repeating crossbows and marks Urien (a Mark of the Assassin? Though Prosper is not really an assassin) with the green goo stuff getting Leopold to charge at him. This is the key to the fight because you are fighting on this Cliffside and you trick Leopold into running off and he gets stuck for a second or two and you can beat up on them. This makes no sense as Wyverns can fly but hey whatever.

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'Your ridiculous repeating crossbow is no match for my stupid looking sword villain!'

This fight was all about managing positioning and getting people on the right adds and bosses when they needed to be. A very long resource management fight. I was healing with Bethany most chances I got and was using the potions to keep everybody up. Eventually they got Isabela with a poison spit but that was very late in the third phase. The last healing potion was used right at the end of the fight. I had brought almost 40 with me. All the mana potions were also used. The fight didn't end a moment too soon. When Leopold-Prosper reaches zero health a cut scene plays where Prosper and Leopold go over the cliff face. Urien has some James Bondish one liners.

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'To be fair it is a pretty great belt'

Then Duke Prosper de Montfort loses his grip and falls to his death.

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'*puts on shades*'

Tallis explains that the scroll contained a list of Qunari agents throughout Thedas. So glad they saved the lives of all those foreign spies. Well when the Qunari win I hope they remember who made their victory possible. Urien offers Tallis a permanent spot on team Amell Hawke and Isabela explains the qualifications.

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'You forgot vengeful psychopath'

Tallis goes off to do whatever Qunari do.

So now we flash back to Varric talking to Cassandra and I don't know she is any more enlightened by why that went down as she was before.

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'It was all for the cheese Varric'

Well anyway that was a badass adventure. It was funny and dramatic and filled with great puzzles and challenging fights. I loved every bit of it. Bravo Bioware. I feel much less bitter about paying full price for it. So with that Urien goes back to his home in Kirkwall and gets a letter from his arch nemesis. That's right. A message from Anders to visit him in his clinic.

Oh wait no a letter from Meredith.

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'You are stepping down and supporting my bid for Viscount? LOL just kidding'

So meetings with Meredith and Anders. This must be Urien's lucky day. I dearly wish Urien could coordinate his conspirators and go in there and kill her and seize power right now. Ah well she has Bethany so cannot oppose her unless it is a killing shot.

So tune in next time for the dirty deeds done dirt cheap...likely for free in fact.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 13, 2015, 10:37:46 AM
You can bring Bethany for the other DLC, Legacy.  In fact, it is recommended and you happen to like her :)

If you bring Varric, there's one piece of unique dialog during a quest.

In Mark of the Assassin, there's a side quest for everyone involded (say, if you bring Anders, there's something for him, so you don't miss anything) :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2015, 12:32:37 AM
Quote from: viper37 on June 13, 2015, 10:37:46 AM
You can bring Bethany for the other DLC, Legacy.  In fact, it is recommended and you happen to like her :)

If you bring Varric, there's one piece of unique dialog during a quest.

In Mark of the Assassin, there's a side quest for everyone involded (say, if you bring Anders, there's something for him, so you don't miss anything) :)

Aveline, Varric, and Bethany will be the crew for Legacy. That was the original party for Act 1.

Well I think I got the best one since I got pirates :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2015, 05:05:41 PM
Back to Kirkwall and down to business.

A gentlemanly social call with the Knight Commander is the first appointment. Urien goes in ready to be polite and charming.

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'No no no you are supposed to comment on the excellent grooming of my beard. For a Knight Commander you are quite the bore'

Anyway the Templars have mage sympathizers in their ranks who aided in a big Gallowsbreak while Bethany was at Chateau Haine I guess. All except three of the escaped mages have been captured. Now it falls to Urien to catch the other three because um...eh not sure why. Templar incompetence I guess. So because Urien is a genius detective of the highest order he will start by visiting their families. But first a quick visit to Anders to see what horrible thing he wants them to do for him next.

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'NO I AM NOT KILLING ANY MORE TEMP...oh what? Ok that sounds good.'

So Anders claims he has been studying thaumaturgical arts of the Tevinter Magisters and has found a potion he can make to separate himself from vengeance demon Justice. First they need to collect crystalized poop and then a rare stone that can be found in The Bone Pit. Hey Anders lives in the sewers and Urien owns The Bone Pit! So that works out. Rare normalish quest for Anders.

So first we find the Ferelden Urchins the first apostate mage Meredith wants us to track down helped escape Ferelden. She returned to them recently acting all weird. So the kids take Urien to her and...well yeah.

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'Wait aren't you possessed by a sloth demon? Shouldn't you be too lazy to kill us and rule the city?'

Anyway after she was slain Urien gave money to help all the Ferelden Urchins.

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'Noblesse oblige and all that. Sorry for killing your mentor.'

So since they were already in Darktown might as well descend into the sewers for some Anders-saving crystalized poop. The Sewers were full of apostate mages and Carta lyrium smugglers who KILL ON SIGHT. Damn who would have thought getting shit would be so dangerous?

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'So...who wants to be responsible for holding the crystal poop?'

Next they journey on to The Bone Pit. Yep...still a burning wreck. At least no more dragons have moved in. So they descend into the mines and are attacked by a bunch of giant spiders.

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'Drakestone...it is fossilized dragon shit isn't it? Nevermind I don't want to know.'

I bet Anders doesn't even need this stuff and just wants to trick us all into handling shit. Anyway that is it! Anders has been saved and he will never make us do anymore crazy stuff...

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'DAMMIT!'

I mean what more does he need? All he has to do is mix that potion and he is free. Well anyway a quick change of parties to Sebastian, Fenris, and Merrill and on to the Alienage to find the next mage. His wife is a vendor there and she says he came back acting all nutty telling her he was going to show the world true elven power. So he is going to prance through the forest in a particularly amazing way?

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'I have a feeling he does not mean he got tickets to Hawai'i'

So he is going to be back tonight to pick her up. So they go to talk to Anders. On the way they find a secret lair just sort of sitting around all exposed. It is literally a door that is labelled 'secret lair'. Some secret. Anyway this is the demon they freed by killing those other demons before they left for Chateau Haine. He is free and ready to party!

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'Not a modesty demon. Actually I think it actually is a pride demon so that works.'

I keep having my guys free these demons and I do not even know why. It is a mania. Well I guess it is for fights like this. This demon has a couple different interesting abilities that includes creating this big ominous circle of powah. The main thing in this fight is to stay out of the circle which is kind of hard to see with all the seizure inducing lights flashing all over the screen and make sure you kill all the adds.

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'So can you make out the circle of powah there? Eh? Yeah I thought so. It is the thing that looks like it has an upside down tornado coming out of it'

This group does a pretty good job. Sebastian and Urien take out all the adds while Merrill and Fenris focus on the demon.

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'BOOM another non-plot related super boss taken down!'

In the main quest in DA2 all the toughest fights are not even part of the main quest...that is kind of weird. Anders lives close by to this secret lair so they stop by. He wants Urien to help him sneak into the Chantry for...reasons. Yep he will not tell us at all. Bear in mind the last time he had us help him sneak into the Chantry it was a total clusterfuck. But all he wants is for Urien to talk to Grand Cleric Elthina for a few seconds.

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'Yeah ok what the fuck are you talking about?'

What does this have to do with his de-Justice-fying potion? Well ok it is not like we don't stroll in there and waste time talking to that useless Grand Cleric enough as it is. But right now the Chantry is closed because it is night time. They go to the Alienage to see if ELF POWER crazy mage is there with his fist in the air. They get there just in time to see him murder his wife to use her blood to gain super powers.

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'Seriously they breed them nuts in this town'

This elf is so insane he has Dwarf Casteless tattoos on his face instead of Valleslin. Weirdo. So he turns into a demon and summons a bunch of fade monsters and we kill him. Two apostates down one to go. His name is Emile de Launcet. The son of the guy Leandra Amell was betrothed to. Also the son of Dulci de Launcet who Urien met at the party in Chateau Haine. So Urien goes by their home and Dulci greets him and unlike Meredith has a firm grasp of social graces.

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'Really? I guess the Templars do have a modicum of common sense after all'

But she claims not to have seen her boy since he was six. But in an appaling breach of decorum the Comte de Launcet barges in and gets mad at Dulci for helping out Emile. Man what a very convenient outburst!

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'Damn Urien is good at this detective stuff'

So it turns out Emile has been drinking and roughing it down at the Hanged Man with the Plebs. Somehow he has been announcing who he was and the Templars have still failed to find him. SHOCKING. Urien goes down to the Hanged Man to discover he just broke out of The Gallows because he was a virgin and wanted to party.

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'Wait what kind of books do they have in those Mage libraries?'

So Emile agrees to go back to The Gallows once he becomes a man with a local lady of grace and charm. Having shown himself a master mage hunter by spending a few minutes talking to the obvious people Urien heads back to Meredith.

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'Eh I wouldn't watch him too closely. You don't know what his hands are doing under those robes'

He keeps it short and polite with Meredith. It is not time to strike just yet. Or is it? On the way out Urien gets some shocking news. Ser Karras is almost giddy.

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'Wait the Right of Annulment?! But...why?'

Cullen gives a dire warning as well.

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'To be fair at least Meredith is pretending to follow the law this time'

Pfft no way the Divine would approve the Right of Annulment in this case...I mean would she? For what? Crazy. DAMN WE NEED TO PERFORM OUR COUP. But nothing to do. I guess once again I have to watch this thing rushing along to total disaster.

Speaking of total disaster Urien goes down to the Chantry to help Anders do whatever he is doing. He is really creeping me out by assuring Urien what a great buddy he is and how kind he is to do this. Um all he is doing is talking to the Grand Cleric for a few seconds.

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'I have a feeling 'sucker' should have been added to the end of that sentence'

So he walks up to Elthina and asks her to bless him. He needs all the help he can get.

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'I hope he grants me strength to potentially wring Anders' neck.'

So they go back to Anders' clinic and Anders has changed clothes to black robes and is trying to give personal items to Varric who rejects them. Well that's ominous. Then he assures Urien he has a ton of respect for him and he has been a great bud and asks him not to take what happens next personally.

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'Yeah...so...'

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'A better way than what? I thought the whole point of this quest was to separate vengeance from you? WHAT THE FUCK IS HAPPENING?'

What did I just do? Fuck Anders man. He does realize Urien is trying to overthrow Meredith and calm the situation down? Why can't he just go along with that?

Hell why can't Urien go along with the plan? What are we waiting for?

Varric wants to see Urien in the Hanged Man. It seems he sold Bartrand's old place to some Rivaini noble but something came up in the housing inspection.

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'Maybe bump the asking price down a few thousand?'

Instead they are going to investigate. So sure there are a few weird things. Ghostly apparitions, doors slamming, voices and music playing. Ghost Hunters tells me this is the fault of high EMF readings.

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'Damn exposed power lines'

So then something weird happens. They find a woman randomly up in Bartrand's old office who Varric mysteriously starts screaming at her that she has the idol.

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'Um Varric what the hell?'

So she runs to get outside of the house and gets squashed by a giant ghost golem. Yes you heard me. A giant ghost golem. And a giant battle starts where they get beat up by the golem for a bit then it vanishes and they have to kill lots of fade monsters and then the golem comes back to tenderize their meat some more.

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'GHOST GOLEM SMASH!!11'

Then after it falls they discover the golem was a little bit of the idol Bartrand chipped off and kept in his house. Well that explains why giving the thing away didn't make him sane. Then Varric, continuing to lose his shit, asks to hold on to the fragment.

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'I mean not to highlight the obvious or anything'

Sandal will take care of the fragment later. Either that or it will make Sandal an insane force for evil. Or is he that already? Not sure.

Speaking of insane forces for evil Merrill wants to talk to Urien next. So off to her house. She has given up trying to get the Eluvian fixed and has made the rational choice of seeking out the demon who helped her earlier to try to fix it.

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'Oh wait you mean that cave Urien has been trying to get into for the past six years? Well I don't care how bad of an idea this is they must do this!'

So one more trip up Sundermount.

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'I am pretty sure everybody knows that Varric. This game is like watching a dozen slow motion trainwrecks in a row'

Strangely no big fights or anything on this trip up the mountain. It was good they cleared it all later. Just one quick spider fight and then a few demon possessed corpses at the top.

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'We can go into the cave! OH HAPPY DAY!'

Inside it a bit of a letdown. Just one big creepy Tevinter Imperium looking shrine to an evil looking Buddha. But ominously the demon has already left its prison.

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'Evil Buddha no!'

The Keeper shows up and announces she already freed the demon and made herself an abomination to keep Merrill from doing this horrible thing. GG Merrill.

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'The Dalish really know how to lay the guilt on thick'

Then she turns into a giant pride demon, like the one back in Kirkwall they just fought, and here we go again. It basically does the same stuff only weaker without all the adds.

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'A demon who gains strength through smart-assness?! Urien's worst nightmare!'

Once the demon is defeated he turns back into the Keeper pretending to be defeated. Urien points out the demon can only be defeated when the Keeper is dead as well so Merrill plunges a dagger into her guts. Merrill mourns. As I have mentioned before you never really save the day in this game just kind of make things slightly less shitty than they might have been :P

Once Merrill is all cried out they walk outside to find the whole Dalish Clan waiting with arrows drawn ready to kill Merrill for slaying the keeper. Urien promises to take her away and never bring her back.

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'You can trust me I am a human'

The Dalish are...uncharacteristically reasonable about the arrangement.

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'Will do. I am just heartbroken to never be able to visit Sundermount ever again.'

Seriously screw Sundermount and screw the Dalish. Glad to be done with both of them. They take Merrill back to Kirkwall to start her life of permanent exile from her people.

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'Well Isabela is your best bud so you will probably end up on our pirate crew eventually'

Urien returns home and gives Sandal the fragment to destroy.

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'I just made Sandal's day!'

He destroys it and uses the residue to create a unique weapon rune. I think I will hold onto it for the time being. Surely there is a better sword than that silly thing Urien has been using since Act 2.

Urien returns to Varric to let him know the deed is done.

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'Don't worry half of Kirkwall is possessed by demons at any one time.'

Then they celebrate the sixth anniversary of when Varric pinned that cutpurse to a wall with a crossbow bolt way back in Act 1. Urien returns home to nurse his hangover.

And here we have a lull in the action. Time for Legacy!

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A secret buried within! I know you are all intrigued! Well actually you all probably know the secret but I am intrigued!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2015, 05:33:38 PM
If we are lucky while Bethany and Urien are away at the Vimmark Mountains Meredith will try to carry out the Rite of Annulment and all the mages and Templars will kill each other.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 15, 2015, 12:25:33 PM
Quote from: Valmy on June 14, 2015, 05:33:38 PM
If we are lucky while Bethany and Urien are away at the Vimmark Mountains Meredith will try to carry out the Rite of Annulment and all the mages and Templars will kill each other.
:P
You'd just wish, don't you? :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 15, 2015, 12:53:39 PM
One thing I noticed on the way up Sundermount is that Merrill stopped by that altar Flemeth was revived at in Act 1 and said a prayer to Mythal. So I started thinking: aha! Flemeth is Mythal! So I looked it up in the Codex and Mythal is the Goddess of Protection, Love, Motherhood, and Justice :lol:

So probably not  :P

Besides, as I speculated earlier, she has the form of the Old Gods who were worshipped by the Tevinters so I think she is either Razikale, the Goddess of Mystery, or the mysterious 8th Old God.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 15, 2015, 12:54:18 PM
Quote from: viper37 on June 15, 2015, 12:25:33 PM
You'd just wish, don't you? :P

It would sure be nice. :P

Legacy might earn the prize for epic per square inch in Dragon Age so far.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 15, 2015, 03:50:10 PM
Quote from: Valmy on June 15, 2015, 12:53:39 PM
One thing I noticed on the way up Sundermount is that Merrill stopped by that altar Flemeth was revived at in Act 1 and said a prayer to Mythal. So I started thinking: aha! Flemeth is Mythal! So I looked it up in the Codex and Mythal is the Goddess of Protection, Love, Motherhood, and Justice :lol:

So probably not  :P

Besides, as I speculated earlier, she has the form of the Old Gods who were worshipped by the Tevinters so I think she is either Razikale, the Goddess of Mystery, or the mysterious 8th Old God.
Well, in DA: Inquisition, you will, at some point, visit the Temple of Mythal, and you will also meet Mythal toward the end.  You'll also meet Fen'harel, the Dread Wolf.

Also, Flemeth's prophecy to Hawke will come through :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 15, 2015, 03:51:29 PM
Quote from: Valmy on June 15, 2015, 12:54:18 PM
Legacy might earn the prize for epic per square inch in Dragon Age so far.
don't forget to come back home when you have the chance, just before entering the prison :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 16, 2015, 09:55:15 PM
Alright so I finished the game and...well that happened. Hilariously enough a couple of the things I called as jokes turned out to be true. The final battle was really LOL worthy. Bioware really knows how to turn it up to over 9000.

Anyway full AAR of Legacy and the end of Dragon Age II to come.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 17, 2015, 11:35:53 PM
So Carta Dwarves have been trying to murder Bethany and Urien. Varric finds out they are doing this from a base in the Vimmark Mountains. Aveline, Varric, Bethany, and Urien make the trip.

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'The Templars aren't so oppressive now eh?'

Moving onwards they find these Carta Dwarves massacred a Merchant's Guild Caravan in a shocking breach of protocol. First hint these guys might not be the standard mobsters.

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'Not the Bronto! YOU MONSTERS'

So they advance towards the Carta fortress. Eventually a group approaches them and declares they need the blood of a Hawke. And they do not mean blood money but literal blood.

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'Corypheus is some sort of Vampire who can only drink Hawke blood? Tough break for him'

All these guys have crazy eyes as well. So eventually they reach a huge arena looking place with an obelisk in the middle. The Carta have their big ambush here complete with crazily fatal traps. These dwarves are out of control.

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'Maybe Corypheus gave them an offer they could not refuse'

Damn what is up with Al Pacino movies and Varric? Anyway there is something else going on here as well. The Arena thing has an inscription.

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'Aveline it seems has become an expert on Dwarf lore'

So this becomes a thing later. More and more endless Carta and Bronto fights. Afterwards Bioware has us looting Bronto crap because they seem to have some sort of fecal thing going on in this game.

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'Somebody put a Horde fortress in a Dragon Age game!'

Seriously though that dome thing is where the last battle of this DLC is. Check out the big griffons: that means Grey Wardens.

They descend into the dwarf fortress and the crazy just keeps going.

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'Why does she have to be alive for her blood to be 'pure'?'

And why is dear old Daddy Hawke so important to dwarf vampires?

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'Stupid born-again Corypheuns'

Eventually they find a dwarf Varric knows, who built Bianca (his ridiculous repeating crossbow) for him. Corypheus is some kind of Darkspawn who does the calling like an Old God. Weird.

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'Oh good I was worried Bioware had introduced a new kind of bad guy there for a second'

Now around here Urien found a globe. I remembered the globe being mentioned at that inscription at the arena but kept going onwards and got pretty near the end of the DLC actually. Then Viper wrote that I should go back to Kirkwall at my last chance to do so. So I reloaded to this point figuring I should go back to Kirkwall and see if there was something I needed to do. While I did this I checked the Codex on the globe and saw that it had something to do with a monster named Malvernis who was trapped 'under the sun'. So just on a hunch I had Urien and company go back to the surface to see if anything would happen now that they had the orb...

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'I cannot imagine why'

So Malvernis the Pestilent One bursts forth and immediately summons a truly awesome number of spectral archers. This was a crazy fight because those fuckers would turn them all into pincushions in seconds. But once that was done he came back as a mage and teleports around nuking them and summoning more spectral archers. Once he got beaten on a bit well...

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'It's the Queen of the Blackmarsh!'

And then the fight went like a normal High Dragon fight would go. The loot was pretty sweet but I am not sure what that monster even was was. A Tevinter Magister who went nuts? Who knows. Another super boss fight that had nothing to do with the main plot :P

So thanks Viper I never would have bothered if it were not for you. So then they did go back to Kirkwall and restocked on potions and sold all the loot and came back. The next room slammed the door behind us and there they faced the Carta's big boss.

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'I suddenly have an image of a Darkspawn dancing like Lola from 'Damn Yankees''

So the dwarf had a pet Bronto and a ton of minions with him but eventually they won. The first time I did this fight I went through it no problem but after they came back from beating Malvernis I had a much harder time of it. Beginner's luck I guess. As Urien approaches the corpse something begins to glow. It is a sword with a comically huge hilt. It bonds to Urien somehow.

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'I am magically bound to all stupid looking weapons!!11'

This is the key to the prison, the Grey Wardens had it but forgot what they had so the Carta had little problem stealing it. A few remaining Carta dwarves see they have the key and then charge deeper into the compound. Urien and company give chase. ...and then Corypheus' prison magically shuts behind them.

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'Another fine mess you have gotten us into Urien Hawke'

So now they are trapped in an ancient prison for an ancient powerful Darkspawn. Should be fun!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 11:14:58 AM
So nowhere to go but downwards. I think we all know where we are headed: we have to release the ancient trapped evil from its prison and destroy it. Like we always do.

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'OMG evil mutant versions of Donkey Kong!'

Actually while they may look like a new monster they are actually Genlocks. That's right the Darkspawn Goblins to the Hurlock's orcs to use a Warhammer reference. Only now they are the big beefy guys instead of the little stealthy guys. I have no idea why this redesign took place. I guess in response to the failure of the Blight the Genlocks have developed a steroid habit. Still no Shrieks though. Alright so who Corpyheus? If you remember the beginning movie of Dragon Age: Origins then this next shot should make it obvious:

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'Let's see...a Darkspawn with the powers of a Tevinter Magister who was around for the First Blight...'

I mean this should trigger Urien and company as much as finding a prison holding Adam and Eve should for anybody living in the Christian west. Though I have to say Atheism and disbelief the Chantry when there is no scientific revolution or any appreciable evidence to doubt their version of events is really mind blowing. I mean we had a hard enough time getting people to do that even with those things. Anyway so yeah it looks like Tevinter Magisters were the first Darkspawn just the Chantry preaches. Yet despite being preached this their entire lives they still seem surprised when it actually turns out that way. Score another one for the Chantry.

Ok now behind the Genlocks there is a prison holding a fade monster.

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'Hey look a demon that has been sealed away for the world's safety. Time to free it!'

It is what we do. Urien and Bethany's father trapped the demons here. So natch they free it and kill it. Then a blue cloud speaks with Malcolm Hawke's voice that the Warden's made him deal with these demons and he sealed them here. The reason is blood magic was needed to seal Corypheus and it brought out these demons. Daddy Hawke sealed them here. Somehow a bit of his spirit remained to explain himself.

Wait does that mean Malcolm Hawke created this prison? Is he two thousand years old? More on this later.

Speaking of Grey Wardens:

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'No...there is another. She is right behind me actually. Say 'hi' Bethany.'

This very Darkspawn tainted Grey Warden explains that they have to use the comically huge sword to open the seals in order to escape the prison. Everybody who comes in can never leave except Hawke did because he created it I guess. Does that mean this guy has been here for two thousand years as well? When two thousand years old you are look as good you will not.

So they find the the first seal and opening it triggers a fight with a pride demon. Not sure why it is a pride demon but they are big and impressive looking. Afterwards Urien's sword absorbs the powah of the seal and down deeper into the prison they go.

The next level is chocked with Darkspawn. So glad hardly ever have gotten to fight Darkspawn in this series.

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'He is wielding a castle door! Might as well nobody else in Thedas ever uses them'

More daddy trapped demons on this floor.

The first one had some profanes, the ones from the Deep Roads expedition from Act 1. That seems silly but I was glad to fight something newish again.

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'May all of our loved ones live on in bizarre magical contraptions'

The third one was the last one and revealed another layer to Malcolm's role.

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'That he had freaky blue glowy eyes!'

No...but the glowy eyes in the blue fog was creepy. It was that by doing whatever he did he earned their freedom. And there is a reference to a baby. Wait is Urien two thousand years old? We know Leandra isn't so...what is going on here? This brings Bethany and Urien closer together.

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'I know sis :hug: :cry:'

The Sibling-mance with Bethany might be one of my favorite NPC relationships in a Bioware game evah.

The third level is a the bottom. A bit of the deep roads and it looks like the deep roads from Dragon Age: Origins. There is a sidequest where they find an altar to Dumat, the Old God who was the First Blight. He looks familiar.

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'Evil Buddha!'

Maybe that altar was also to Dumat? Anyway Urien desecrates it. Dumat is dead, get over it people! Or is he? I don't get how these Archdemons work. There is another sidequest where they find the guy who Varric's Great House was named after. That was nice.

I think my favorite part was this find:

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'Ok Corypheus must fucking die now!'

Finally all the nuttiness in Kirkwall, with like every other mage being a blood mage, is explained! Now it is personal. Well ok before it involved our dad but now it is like super double personal.

Ok so eventually they find a rival group of wardens who have a briliant idea on how to deal with Corypheus:

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'A plan that always works'

LOL no. We came here to release an ancient evil from its prison and kill it and that is what we shall do. There is another level here with a puzzle and a race with the other grey wardens but nothing really to talk about (well there was a nice fight with multiple Arcane Horrors and Revenents). The brainwashed Grey Wardens meet us again and reveal the old Grey Warden was the Commander of the Grey, named Larius, who kidnapped Leandra and forced Malcolm to use blood magic to seal Corypheus down here. And all this happened 30 years ago. The seals were breaking down so Larius selected Malcolm to be the one to seal the Well be that as it may:

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'You guys are still idiots'

So they took care of them and went on to rouse a two thousand year old Magister. Oh man I was pumped for this.

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'Tevinter Magister Darkspawn? Check'

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'Turned the Golden City black by trying to become a god thus damning all humanity to the blights? Check.'

So hey go Chantry. They were right on the story of Andraste and right on the origin of the Darkspawn. Granted the existence of the Maker is still out there but they sure do better than real religions do.

This battle was kind of a letdown. I mean it was long and involved some AMAZING POWERS but nothing too difficult. You could be on him for a bit and then he would poof to the middle and start using attacks based on the elements in Dragon Age: Nature, Electricity, Cold, Fire, and Spirit.

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'Oh and the Giant Tornado Monkey phase'

But eventually our foe is bested and the great Tevinter Magister is no more.

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'Wow did Urien actually do something heroic and make the world a better place?'

That is kind of a weird thought. Usually total disaster occurs around him. Larius is returned to lucidity and thanks Urien for his liberation and says he will go tell the Grey Wardens about what happened. Urien heads back to Kirkwall.

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'Damn straight he did!'

But Cassandra claims Larius never made it back to the Grey Wardens and nobody outside of Varric and Urien and company know what happened. Huh. Everybody else just found an empty prison.

Eh probably nothing to worry about.

After that Bethany and Urien have another moment and Urien imagines what his mother would say. I really like this element of having a sort of pre-determined character is the family dynamic. Really adds something.

This DLC was alot of fun and had alot of relevance to the series up to this point. It was basically just a straight dungeon crawl with lots of hard fights (but no including the last fight...which was too bad) and a few nice puzzles. Probably not everybody's cup of tea but I do enjoy some challenging Dragon Age combat.

Stuff that was done in Legacy:

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Urien sided with Larius instead of those other Grey Wardens with their obviously stupid plan.

Urien released and destroyed all the demons Malcolm Hawke had bound to save himself from becoming an abomination after he was forced to use blood magic to reinforce the seals keeping in Corypheus. Interesting they have an Amell family crest behind Malcolm Hawke there, he is only an Amell by marriage!

Urien has mail!

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'Well I know what I am doing today'
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 12:43:32 PM
Sadly the Templars and mages did not slaughter each other while they were gone. Bethany goes back to the Gallows...but not for long as it turned out. Urien lives right by the Viscount's palace so he goes there first to see King Alistair and Aveline.

When he gets there he sees Meredith speaking for Kirkwall telling Alistair to go F himself he will get so assitance from Kirkwall because he sheltered some escaped Kirkwall mages in the Ferelden Circle Tower. Then she threatens him with being overthrown.

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'Who knew being the Knight Commander of one Circle Tower actually gave your dominion over the entire world?'

Seriously this is almost getting comical. In Ferelden the Templars seemed like a small group of suckers drafted into doing really shitty job in the middle of nowhere. Here they are the SUPREME POWER IN THE UNIVERSE.

Aveline at least remembers decorum and respect.

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'Ah Alistair never change'

So it seems Ferelden is in a bad place. Orlais is politically fracturing and alot of its lords want to regain their lands lost when Maric and Loghain kicked them out. Ferelden is still hurting from the Blight so Alistair is traveling around looking for allies. Unfortunately Kirkwall can hardly keep itself from collapsing into open warfare every three years so cannot do much even if it wasn't being run by a power mad paranoid illegal dictator.

So Alistair and Bann Teagan leave. Hey it seems Lorcan is back in Denerim after going wherever it was he and Morrigan went.

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'IT IS AMELL! SAY IT WITH ME! Damnit.'

So with that little cameo completed Urien and Aveline discuss the accusations brought forth by Knight Captain Cullen.

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'Aveline keeps her men hard at all times!'

Especially her husband Donnic. We go find out just how hard his patrol is and then go grumpily to Cullen. He passes the buck and says the accusations were coming from somebody in Lowtown. Well after a little investigating guess who it was? That's right. That foul mouthed guy from Act 1 who we got fired for being corrupt.

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'Really? All those years in prison and you couldn't come up with a different insult for her?'

So they solve this problem permanently. This solidifies the loyalty of Aveline and ensures Meredith never gets control of the City Guard. It is all falling into place...or at least seems to.

Oh and while I was doing this quest I did the last two bandit crew quests and visited the 'friend' in the Hanged Man. She thanked Urien and gave him lots of extra gold and as she left she informed him she works for the 'Friends of Red Jenny'. You might not remember but that is the mysterious organization we delivered that small painted box to in Dragon Age: Origins. So here they are again. Well they like small boxes and dead bandits so we know that.

On to see Orsino. God I hate that guy. But any port in a storm and all that. It seems mages are sneaking out of the Tower every night for what he suspects are dirty deeds. He wants Urien to investigate.

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'Wait so disregarding the rules and laws regarding Templar conduct makes it more difficult to police the mages? It is almost like they existed for a reason Meredith.'

By they way it confuses me the Templars are portrayed a bit as having arbitrary power over life and death over the mages when we have seen before that is just not true. The Templars have a very specific set of rules and laws on how they do their business, ones the mages seem to basically agree on. It just does not work here because Meredith just ignores those laws and nobody has a problem with this for some reason. As if that is standard Templar business.

So anyway Urien tracks down these mages and they are meeting with Templars in High Town. They accuse Urien of being an Orsino stooge and a battle breaks out and...well damn they are planning to overthrow Meredith. Dammit I have the City Guard and the Nobles in my pocket lets do this! Let's march down to the Gallows and do this NOW. WHY CAN'T I DO THAT. So frustrating. I guess because Urien is worried for Bethany?

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'Yeah! I just slaughtered my own allies!'

So they head down to Gardibali's warehouse where again the allied Templars and Mages just try to kill me. Just head-desk poundingly frustrating. Only Keran, the guy I rescued from the Blood Mages in Act 1, survives. The Templar-Mage anti-Meredith alliance has kidnapped Bethany and are on the Wounded Coast. You know what? GREAT. Now I have no reason at all to not overthrow the illegal regime of Meredith.

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'You know you guys just could have asked me I would have helped you kidnap her'

Keran goes home to his sister and leaves this craziness. I cannot say I am not envious.

So they go down to the Wounded Coast and Samson, the ex-Templar who helped us with Feynriel way back in Act 1, greets us and says he is leaving the conspiracy because of their blood magic. Damnit those morons. Urien has publicly come out against Meredith why not just talk to him?

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'Great! Join us!'

But Samson won't. He heads off while Urien goes down to meet the Conspirators. They are led by Grace and Trask, unsurprisingly.

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'No shit Trask!'

Then Grace flips the fuck out even after Urien informs them he is on their side.

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'Because...reasons'

For revenge for killing her boyfriend in Act 1 even though he just attacked without giving them a chance to talk. Oh and she turns Trask into an abomination and makes us kill him. Lovely. Alain, one of Grace's people in Act 1, stays sane and frees Bethany.

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'Anytime Sis'

Samson arrives with Cullen. Damnit now is the time! We have Bethany. Let's convince Cullen to join us, and capture him if he refuses, and march on the Gallows NOW. NOW IS THE TIME DAMNIT.

But Urien doesn't and I have no explanation why not. Alain explains Urien was not part of the plot and Urien makes sure Alain is unpunished and Samson is reinstated in the order. Everybody goes back to the Gallows. And...well...that is frustrating. Urien's position is now weaker not stronger and the golden opportunity to unleash the conspiracy was handed to him on a silver platter. What exactly is the plan? I guess from what was said we were supposed to be getting Meredith out of power and electing a new Viscount. But did something change? The pacing in this game is so frustrating. Just like why Urien never bothered to question Isabela in Act 2 or preempt Sister Petrice.

At least with Bethany you could see why he would stay his hand against Meredith in Act 3 but there is no reason once she was out of the tower and he had this anti-Meredith Conspiracy there nothing happened. I don't get it. I just cannot come up with a RP explanation for this. So they go back to Orsino.

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'Yes Urien, yes she will. And now she has Bethany again.'

Seriously Urien sucks as a hero. I guess we will just await events.

They do not have long to wait.

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'Somebody lit up the Amell signal!'

And now onto the final disaster.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 01:21:14 PM
So Meredith wants to search the tower and accuses Orsino of harboring blood mages. Orsino has had enough and is heading off to the Chantry to seek Grand Cleric Elthina's intervention. Urien rushes of to meet them. Bethany is with them and knew Urien would come to do something that might be confused with saving the day.

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'You tell her!'

Wait we are still talking! Strike her down Urien! Fortunately Abominanders is there and he is not one for half measures.

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'Damn straight Vengeance finally do something good and strike Meredith down! NO HALF MEASURES LETS DO THIS'

But instead he blows up the Chantry. Yes. Instead of attacking Meredith the fucking idiot blows up the Chantry. Why? How is that not a half measure? If you want to strike a blow against the Nazis you kill Hitler not blow up Bopfinburg. What kind of nonsensical Anders nonsense is that? Meredith is standing not 10 feet from where he is standing.

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'Well the Templars will sure be hurt by your killing of...all those not Templars you just nuked'

Man I am so done with this dude. Well at least his Act 3 quests now make sense. He needed those ingredients to make a bomb not brew a potion and he planted it when Urien was in the Chantry. No wonder he was apologizing for betraying Urien like that.

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'Because he is a FUCKING IDIOT'

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'You don't have the authority to do that and the circle had nothing to do with...actually nevermind why do we bother?'

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'And you could have done that. Meredith was right there in front of you. But instead you blew up worthless people for no reason.'

Meredith runs off to mobilize her men and we take out the other Templars. Orsino heads back to the Gallows to mobilize the mages and leaves Anders to Urien. Anders wants to die a martyr to...um...stupidity I guess. Wish granted.

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'RIP Justice. Good riddance Anders.'

So relieved. Like a great burden was lifted off my shoulders. No more Anders. No more stupid companion quests that always end in demoralizing train wrecks. No more selfish whines or detached from reality screeds. And he even got to go out like he wanted. So everybody won. Except Justice...and all those people he murdered.

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'Time to get down to business'

Now for some reason the city has erupted into violence between mages and Templars even though shouldn't the mages all be at the Gallows? Was the Chantry explosion the trigger for a mass break? Actually it would not surprise me if there were that many Apostates living in Kirkwall, the Templars are so inept. Actually since the Kirk is no more I guess the city is just 'Wall' now?

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'It's everybody become an abomination day!'

They rush down to the harbor and sail across to the Gallows.

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'Urien crosses a la Washington crossing the Delaware'

As Urien and his team get there Orsino makes a last desperate attempt to surrender.

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But Meredith is a psycho and will have none of it but allows the mages to go into the Gallows and prepare for the battle while the rest of the Templars assemble. Seems like a bad idea but Orsino does it. Everybody prepares for the final battle.

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'Awwwwww House Amell forevah'

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'It is how it always goes amiright ladies? He is either gay or married or Templars decide to go crazy and kill everybody.'

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'Booze always motivates the troops'

So....

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Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 01:53:11 PM
1st, you're welcome.  I knew you'd like the fight and need the extra potions and space in your inventory :D

Quote from: Valmy on June 18, 2015, 11:14:58 AM
I guess in response to the failure of the Blight the Genlocks have developed a steroid habit.
I'm guessing the Darkspawn are breeded from the genetic material available, in this case, mostly dwarves, so they are bulkier thant those based on humans we saw in Origins and Awekaning.

Quote
Alright so who Corpyheus? If you remember the beginning movie of Dragon Age: Origins then this next shot should make it obvious:
Wasn't it hinted at in DA:O, during your Deep Roads run that someone noticed a talking darkspawn?  A letter found that made a codex entry?  It wasn't Corypheus, but he wasn't alone in entering the Golden City either.

Quote
Yet despite being preached this their entire lives they still seem surprised when it actually turns out that way. Score another one for the Chantry.
There are various current as to how the blight began.  The Tevinters have other ideas on this, it would seem ;)  The Qunari probably have their own version too, so do the Dwarves.  I figure lots of people don't know what to believe.  The Chantry strikes me as less orthodoxal than Christianity in that it does not preach the Chant of Light to be the literal truth about everything.  I think even the Chantry thinks there is some part of myth to the story of Darkspawn.

Quote
Wait does that mean Malcolm Hawke created this prison? Is he two thousand years old? More on this later.
No, not by far.  Corypheus was captured and chained 2000 years ago, but eventually, the Wardens realized they weren't really holding him as secure as they thought, so they had Malcom Hawke re/design this particular prison for him.


Quote
Not sure why it is a pride demon but they are big and impressive looking.
In DA:O, while touring the Mage Circle tower, you find a reference on demons.  They are as big&powerful as the sin they represent.  I guess pride is the worst of sin. ;)
Don't know why they picked pride demon, maybe because they are big and powerful :P


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 02:00:53 PM
About Anders, his story makes sense.  He's the only one who makes sense in this story ;)

See, Anders, he was frustrated with the Templars.  he hated life in the circle, he dreamt of liberty from taxation without representation or something :P
When he got Justice inside him, the Spirit was twisted by his own emotions.  It appears that often, in the fade, spirits are neutral, leaning on benevolent, but once they have contact with humans, they can become demons.  Or so I'm told in DA:I by a mage who sympathizes with both spirits and demons and don't see them as evil by nature.  Great philosophical debate there :P

So, Anders and Justice who becomes vengeance because of Anders and Anders no longer able to control Justice wich has no identity besides Anders now...  Ah, great recipe for disaster, as you noticed :P

So Anders is so mad at the whole system, he wants to bring it down.  It's Anders of a down, now.  Things are tense, but a calm voice of authority, if she ever decided to use her authority could save it.  But provoking both parties into open war, the Templars will react badly to an attack on the Chantry and the mages will react badly that the Templars are trying to slaughter them, that is a brilliant plan for anarchy in Thedas.  No Viscount, no Chantry, templars hating all mages, mages hating all templars.  This will rally all templars and mages in thedas.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 02:20:28 PM
So the Templars try to break in but they hold them back. After this victory Orsino inexplicably gives in to despair and says his buddy Quentin was right that it is the time for evil magic. I knew that guy was in league with the Lily killer!

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'Wait he is drawing all those corpses to him that kind of reminds me off...'

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'THE HARVESTER!!11'

Now this is weird. I guess I tought the dwarves had made the Harvestor through truly extreme amounts of Lyrium and dark magics. That it was some kind of unique horror not something any mage can just dump out a little blood to make.

But hey didn't I make a joke at the time about how Dragon Age II would be about destroying the other Harvesters? Well here we are.

So the battle begins. It is not to be compared with the craziness that was the Dragon Age: Origins Harvester.

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'I knew the Harvester. I spent an entire Saturday fighting the Harvester. And you, sir, are no Harvester'

The main difference is that Orisno's Harvester summons much wimpier skeletons. They are not the walking death machines they were before. However Orsino's harvester has a third phase. Once the little monster is beaten it hoped BACK on top of the big construct and gains full health again ah well. So Orsino paid for his crimes. Now Urien and company march through the Gallows to the Courtyard. On the way they find a group of mages and Templars praying together, innocents caught up in a tragedy attempting to comfort each other.

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'Oh you noble souls!'

HAHA just kidding they were worshipping a demon

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'Muahahahaha'

Well the tone of that scene changed quickly.

They storm out to the courtyard where a massive force of Templars is waiting led by Cullen and Meredith.

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'FINALLY'

She demands the Templars kill Urien and his companions. Cullen and the Templars refuse.

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'Really? This is too far? Well better late than never pal'

Then Meredith pulls out her sword and yes it has the Lyrium Idol embedded in it. Holy shit did I not call that? As a joke? So the idol has driven her completely mad and Cullen joins the gang to strike her down in the FINAL EPIC BATTLE.

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So the battle starts rather normally with us all beating on her but when she gets a little hurt she jumps on the gallows. Yes the sword gives her super jumping powers. And then she animates all the Tevinter statues to attack us? LOL WTF? That is one hell of a idol and if can do that why not just animate the stones on the ground and swallow us up into the earth?

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'Ok so this is happening'

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But all her statues are to no great effect, our might group strikes them all down. Then there is nowhere for Meredith to go.

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'FOR GREAT JUSTICE'

And as she falls she gets um...engulfed by the idol somehow.

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So she is now a giant lyrium idol?

The Templars all come and crowd around Meredith's statue while Urien and company walk away. Sic semper tyrannis and all that.

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'Thanks for the help Cullen'

And one might think that with all the troublemakers dead that order and justice had been restored. But oh no the disaster is only getting going.

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'Oh is that what I did? I thought I just killed their leader and left the others alone.'

Also I am kind of blown away that the Templars were some invincible army I thought they just were a small order of mage watchers.

Urien and his team feel Kirkwall as more Templars pour in. That strikes me as weird the Templars clearly had enough men to kill him there if they wanted. But the party scatters except Isabela who stays with Urien.

So the mages rise up and everybody starts murdering each other. I mean geez the person responsible was killed what is wrong with you people? Two entire circles get eliminated. The Templars secede from the Chantry and the Mages and the Templars smash up shit in a giant war for...um...something.

Cassandra gets it.

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'Yes! Thank you! I hope that is everybody's tale away.'

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'Way to go hero'

They are not wrong. What actual good did Urien do in Kirkwall? But Cassandra wants Urien to come talk sense to everybody and that was the purpose of the interview in the end. Or at least it became that when she heard the story.

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'Really? Because I don't know how good his track record is at stopping madness'

But Varric doesn't know where Urien is. Cassandra says he is free to go and they walk outside which you can now see is the Viscount's palace in Kirkwall...er...Wall.  Leliana is there to meet her and Cassandra tells her both Urien and Lorcan are gone and nobody can find them. And it seems they needed them for some scheme they are concocting. Could it be...AN INQUISITION?!

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'Lots of hotness in this picture'

So that is that. I will post the Dragon Age Keep stuff later and wrap up my thoughts on DAII and say a bit about Inquisition. Probably later tonight.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 02:28:16 PM
Quote from: viper37 on June 18, 2015, 02:00:53 PM
So Anders is so mad at the whole system, he wants to bring it down.  It's Anders of a down, now.  Things are tense, but a calm voice of authority, if she ever decided to use her authority could save it.  But provoking both parties into open war, the Templars will react badly to an attack on the Chantry and the mages will react badly that the Templars are trying to slaughter them, that is a brilliant plan for anarchy in Thedas.  No Viscount, no Chantry, templars hating all mages, mages hating all templars.  This will rally all templars and mages in thedas.

And the terrorists win. Stupid Anders. At least he cannot be forced on me a third time.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 03:04:32 PM
Quote from: Valmy on June 18, 2015, 02:28:16 PM
Quote from: viper37 on June 18, 2015, 02:00:53 PM
So Anders is so mad at the whole system, he wants to bring it down.  It's Anders of a down, now.  Things are tense, but a calm voice of authority, if she ever decided to use her authority could save it.  But provoking both parties into open war, the Templars will react badly to an attack on the Chantry and the mages will react badly that the Templars are trying to slaughter them, that is a brilliant plan for anarchy in Thedas.  No Viscount, no Chantry, templars hating all mages, mages hating all templars.  This will rally all templars and mages in thedas.

And the terrorists win. Stupid Anders. At least he cannot be forced on me a third time.
never say never!  maybe  he's the big baddy of DA:I!  :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 03:07:39 PM
Well that would be alright so long as he is not in my party  :ph34r:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 06:45:25 PM
Alright stuff Urien did in Act 3:

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He agreed to help Nuncio find Zevran

But then let Zevran go and kill Nuncio

This one was weird but he did the Conspiracy quest with Orsino. It was Cullen who actually apprehended them conspirators but this is how I had to answer this question.

He rescued Nathaniel Howe from the Deep Roads.

He reunited Gamlen with Charade Amell.

Emile de Launcet was returned to the circle after popping his cherry. Boy was he mad at the end of the game to be caught up in that mess.

He sided with Orsino when Meredith illegally enacted the Rite of Annulment.

He let Keran go home during the anti-Meredith conspiracy quest

He killed the High Dragon at the Bone Pit

Stuff Urien did in Dragon Age 2 with the Companions:

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He romanced Isabela.

Varric was his bud.

Bethany became a Circle Mage.

Carver was smashed by an Ogre on the way out of Lothering.

Bartrand is going to spend the rest of his life in a sanitarium.

Bethany survived the final battle.

Varric discovered the sliver of the idol causing the haunting at the Tethras Mansion.

Urien did not let Varric have the idol sliver, Sandal disposed of it.

Isabela was recruited in Act 1.

Isabela heroically returned with the Qunari relic at the end of Act 2.

Fenris lived free to the end of the game.

More Stuff Urien did in Dragon Age 2 with the Companions:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FCompanions%25202_zpsirc1jb9g.jpg&hash=0693f923c618b08e64f5a9003177abb778e5fc28)

He did not give Isabela to the Arishok.

He recruited Merrill in Act 1.

Merrill lived until the end of the game.

Urien thought Anders was a psycho for his shit at the Chantry.

Urien executed Anders, though Anders was literally asking for it.

Merrill did not destroy the Eluvian, but never got it working either.

Aveline Married Donnic and maybe will live happily ever after.

Aveline stayed friends with Urien to the end.

Urien did not kill Merrill's Clan. Though he was tempted.

Urien teamed up with Sebastian.

Urien and Tallis parted on good terms.

Urien did not have kissy time with Tallis.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 10:18:39 PM
I really enjoyed Dragon Age II. The combat was a big improvement on Dragon Age Origins in a lot of ways. The boss fights were much more sophisticated, the numerous adds that joined the fights made things more challenging and exciting, and the companions each had their own talent tree which was a great idea which I hope carries on to Inquisition.

The lack of a tactical camera was a huge problem. Friendly Fire in DA:O was not a big deal since there were few AoE spells and the tactical view made them easy to manage. In DAII it was a nightmare. Lots of abilities that didn't seem like they were AoE, like basically all of Urien's two handed weapon attacks, were. It was hard to see exactly what areas were being targeted without the tactical view. This made using grenades a pain as well. So I just gave up eventually and stuck with Hard because I had no idea how to manage it. Fortunately friendly fire and difficulty are not connected anymore. So I can play on nightmare and try out friendly fire and see if it is viable or adds any fun to the fights. Another problem with the lack of a tactical camera is that it is just much easier to click on targets from above. Man sometimes I was going crazy unable to target things.

The characters were great though I felt like something was missing a bit. You kept hearing about how they were getting together to play Wicked Grace and drink and do things like that but you rarely saw them do it. I feel like some scenes from time to time where everybody is together and discussing what is going on and their thoughts on what to do next might have really helped further connect you to the team. I mean these people were together for six years and you got the sense they were all great friends, or at least all great friends with Varric, but you the player were not involved somehow.

I am not sure how I felt about the new talent trees with so many passives and upgrades instead of new abilities but I think that made combat easier to balance and perhaps helped it overall. But Lorcan always felt like he had a huge bag of tricks to call upon that I never felt with Bethany, Merrill, or Anders.

I liked how Urien contracted out his crafting, I find crafting systems kind of silly in these games. People spend decades becoming competent craftsmen and it seemed silly one could become an expert alchemist as a side hobby in a few weeks. But since this game lasted seven years ironically I guess this might have been one of the rare occurrences that may have worked for me :P

The repeating maps were out of control. They kind of numb you to it by the sheer volume of times they do it. And it is so often I had a hard time knowing if it was justified, if I actually was in the same location or not. Locations in DA:O were memorable in their map layout but certainly not here. The worst offender was the red deep roads one they liked to use for all the demon lairs for some reason. It was constantly used for places clearly not in the deep roads and worse it is boring as hell just straight hallways connecting square rooms. I groaned every time I entered one of those maps.

The companions all had their own armor like in Mass Effect 2 and eh I am ok with it. I suppose it is too much to ask to be able to control what everybody is wearing.

The game was bold in that it was a major departure from the usual Bioware formula and this is also where the game had its biggest problems IMO. Taking place in the same location over a long period of time without a big world ending big bad were all huge gambles. It only kind of worked. There were a lot of possibilities to have each act be radically different depending on the choices made in the previous acts and really give you the ability to shape how things went in the city but that never really happened. You never really felt like you were in control of the action driving it forward as an active participant. Rather the game would throw events at you and you had to react to them. That bit was by far the most frustrating part of how this story was told. Like it was playing you instead of you playing it. Like this story had to unfold a certain way and you were not allowed to interfere.

The plot was really disjointed and it was hard to tell what was part of the main plot and what wasn't. That made it really difficult to write this playthrough especially having never played it before. I am sure it was not very coherent and I apologize.

Now that might have been fine but they needed to define why your character was not doing certain things. Again a scene where all the party members would discuss what is going on might help communicate what was intended.

Lastly Origins had this attempt at gritty realism but that was tossed completely out the window. The outfits are crazy, the weapons are silly looking, the melodrama was high, the angst and brooding were turned up. It was kind of great really but coming right from Origins there was a bit of 'WTF' at first at the tone shift in both graphics and storytelling.

If you enjoy Bioware characters and Dragon Age combat you will love it. But if you love their epic plots and big twists this one might not be for you. I thought Origins was a masterpiece. This one is just good.

Anybody still reading I hope you enjoyed it. I only see Viper commenting now but there are still views so that's nice :P

Final stats:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshot20150618215708570_zpsavyz70jc.jpg&hash=e8b7511f49ae84a9afd3c4e53d06eeee34c238aa)

Warrior
Berserker
Reaver

Gear:
http://dragonage.wikia.com/wiki/The_Hawke's_Key
Aka absurdly large handle greatsword.
Damage 46
+4 Str
+3% Crit
Ignores Armor
+5 Fire Damage
+5 Nature Damage

http://dragonage.wikia.com/wiki/The_Golden_Mask
http://dragonage.wikia.com/wiki/Ser_Maura's_Gauntlets
http://dragonage.wikia.com/wiki/Hauberk_of_Gelgenig_the_Faithful
http://dragonage.wikia.com/wiki/Boots_of_the_Fortress
http://dragonage.wikia.com/wiki/Master_Wyvern_Hunter's_Belt
Ornate Amulet (+58 attack, +4% Physical Damage)
http://dragonage.wikia.com/wiki/Ring_of_the_Emerald_Knights
http://dragonage.wikia.com/wiki/Ichor

What I know about Dragon Age Inquistion: It tries to incorporate more open world elements and is more console friendly. That is basically it. It did not seem to generate the controversy DAII did so maybe that means it is a better game.

Having loaded it up I see the Divine has brought together the Templars and Mages for truce talks and then hilarity ensues.

Ok so my character in Dragon Age Inquisition will be: Lord Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan. Or simply Lord Lothar to his friends. Though His Lordship works fine. No need to be too formal. Duel wielding rogue because some of us prefer to fight like gentlemen. I shall aspire to be as pompous and aristocratic as possible. Uphold the Chantry and be courteous to women...and all that good stuff. Or bad stuff depending on your predilections.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 10:22:28 PM
I think DA:I is still on special, 35$.  If you haven't bought it yet, don't take the special edition (or whatever it's called), it's not worth 15$, it gives you a set of armor for your character only and a weapon.  Both of these are outdated within 2hrs of game time.

Also, the DLC Jaws of Hakkon is about 2hrs gameplay for 15$, unrelated to the main story.  Make of that you will.

So. Go and buy it, I want to read you AAR! :P

If you do all quests, it's about 120hrs of gameplay.  There's a lot of fetch quests ("requisitions") they are called wich gives you power, but every action in the game gives you power, so you don't really need to do them unless you really want to advance quickly to the next story mission (wich I don't recommend until you level up sufficiently).
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 18, 2015, 10:37:26 PM
I already bought Inquisition awhile ago sadly. How was I supposed to know it would take me so long to play DA2?

Oh my play time for DAII was 140 hours. I have no idea how I am racking up times like that. I know I am a completionist who takes his time but that is ridiculous. I think all the times I have to pause and look to my family day after day really adds up.

QuoteIf you do all quests, it's about 120hrs of gameplay.  There's a lot of fetch quests ("requisitions") they are called wich gives you power, but every action in the game gives you power, so you don't really need to do them unless you really want to advance quickly to the next story mission (wich I don't recommend until you level up sufficiently).

Wait...so don't do quests? Am I capable of doing such a thing?  :ph34r: Are these generic in someway? I would hate to leave quests staring at me in my journal silently judging me  :P

I do not really want to advance the story until I am ready. Huh that will be a challenge.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 11:00:12 PM
Quote from: Valmy on June 18, 2015, 10:18:39 PM
I really enjoyed Dragon Age II. The combat was a big improvement on Dragon Age Origins in a lot of ways. The boss fights were much more sophisticated, the numerous adds that joined the fights made things more challenging and exciting, and the companions each had their own talent tree which was a great idea which I hope carries on to Inquisition.
Once they added the 2 DLCs and gave us all these free items, I quite liked it :P
The 1st time around, I was more 'meh'.

Quote
The lack of a tactical camera was a huge problem.
Yes.

Quote
The characters were great though I felt like something was missing a bit. You kept hearing about how they were getting together to play Wicked Grace and drink and do things like that but you rarely saw them do it. I feel like some scenes from time to time where everybody is together and discussing what is going on and their thoughts on what to do next might have really helped further connect you to the team. I mean these people were together for six years and you got the sense they were all great friends, or at least all great friends with Varric, but you the player were not involved somehow.
yeah, round corners&all.

Quote
The companions all had their own armor like in Mass Effect 2 and eh I am ok with it. I suppose it is too much to ask to be able to control what everybody is wearing.
In DA:I, you have control over that :)
Quote
Taking place in the same location over a long period of time without a big world ending big bad were all huge gambles. It only kind of worked. There were a lot of possibilities to have each act be radically different depending on the choices made in the previous acts and really give you the ability to shape how things went in the city but that never really happened. You never really felt like you were in control of the action driving it forward as an active participant. Rather the game would throw events at you and you had to react to them. That bit was by far the most frustrating part of how this story was told. Like it was playing you instead of you playing it. Like this story had to unfold a certain way and you were not allowed to interfere.
I liked the concept.  Like you, not how it was done.
See, I like that you are essentially playing a nobody, and even when you rise through the ranks, you can't change things by yourself.  Everyone is set on their paths, and you try your best, and you want to do good (or not :P ), but no matter what you do, you are powerless.  You can only react to what is going on, not prevent tragedy, only live with the outcome.  It could have been way better.

QuoteI am sure it was not very coherent and I apologize.
Well, having played 3 times, no, I don't think there was a lack of coherence.  Can't vouch for those who haven't played.

QuoteThe outfits are crazy, the weapons are silly looking, the melodrama was high, the angst and brooding were turned up.
DA:I has kept some of it, like the silly oversized weapons.  Jesus, at some point, there is a cutscene (wich may not appear depending on your choices) where your character is weilding a sword.  My last playthrough was a female elf dual rogue.  That darn sword was bigger and taller than my girl!  How can she waves that around with one hand??

Quote
Anybody still reading I hope you enjoyed it. I only see Viper commenting now but there are still views so that's nice :P
that's only me coming back for more :P

Quote
What I know about Dragon Age Inquistion: It tries to incorporate more open world elements and is more console friendly. That is basically it. It did not seem to generate the controversy DAII did so maybe that means it is a better game.

Duel wielding rogue because some of us prefer to fight like gentlemen.

There is a tac cam in DA:I, it is activated with T.  You will need it, but... it does not play very well with it, it does not zom out enough and it is a little confusing on how stuff goes on there, and you don't get the full view of the environment.

So, here is what I suggest, because I now see you have started!

When you are entering a fight, a big fight with lots of creatures, or super large ones like dragons, pause the game, go to tactical camera, make your moves, go back to normal mode.  Do this as often as you need.

Sometimes you will need to position your characters some place fixed, and naturally, you press "H" and see the little hand symbol over your characters, meaning they are holding their stance.  So that way, an archer would stay out of fucking trouble and shoot targets at a distance, not run through a sea of fire and engage single-handedly that freaky big Templar.  No, it doesn't work that way [sigh].  If you want your characters to go to a specific path and/or hold their stance, use the tactical camera to position them.  You can also use the Tac cam to target specific body parts for dragons (it is called Dragon Age, it should be no surprise to you by this point :P ) and other very large creatures.

Once you finish the prologue, you will be back in Haven, and you will discover the table mission.
You will have, over the course of your game, various missions to execute.  These missions are automatically carried out by your agents with varying outcome.  Some are spanning over the course of multiple missions like that, some end up with a real world mission (there should be more of these).  You have 3 agents: a diplomat, a psy and a warrior.  Each missions gives best results with one particular agent, and you have to guess it by reading the briefing and what each of your agent proposes. Two essential missions that should be done asap when they become available:
[spoiler]
- you have a mission to recruit specialists.  These guys are there to help your character develop a speciality in his chosen field (rogue, warrior, mage)
- You will also get a mission "recruit the arcanist", do it asap.[/spoiler]

You can also recruit people in the inquisition.  And you gain "perks" over time, wich adds bonus to your inquisition.
I'm not gonna tell you wich ones to pick, unless you ask me, but I'll tell the generality: inventory is worthless now because you have a chest later on in the game.  Anything that proposes schematics or resources is worthless.  Anything related to horses is worthless, because this is not Skyrim and horses don't have much use.  Discounts ain't that great either, you should craft your weapons and armor, it's nearly always the best solution.

Your main game objective is to close breaches in the sky, like the 1st one of the prologue.  The best way to do it:
[spoiler]
Since you use a rogue, get the 2 points in stealth, stealth on approach as soon as the demons spawn.  Engage the first demon and kill it, send your teammates to the others demons to occupy them.  Use your mark to disrupt the rift.  Kill demons, wait for the 2nd spawn, repeat first steps, close the rift[/spoiler]

How I would build my rogue:
[spoiler]
When specialisations unlock, take "Assassin".  When there's a special ability to be picked, choose "Thousand Cuts"[/spoiler]

You will also notice during combat that your archers have a tendancy to close in on their targets.  I mean, really close in, as if they would engage them with their daggers, only thing is they don't carry daggers :P  So, you will need to pay attention to these people.

Also, there's a lot of fetch quests, or requisitions as they call it.  These are repeatable ad infinitum.  They give you power, wich you don't really need because just closing rifts gives you power, so unless you're not a completionists, you don't need that.  But some of them will also give you influence, wich will bring those perks I was talking about earlier.  And these usually don't appear until you've completed the first requisition... (wich is usually "geoligical survey of...").

So, that's all my advice for now :) I don't think I spoiled the game, and I don't want to spoil it to you.  I did like the game, though I felt it could have been way better, especially with the \*## controls.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 18, 2015, 11:11:47 PM
Quote from: Valmy on June 18, 2015, 10:37:26 PM
Wait...so don't do quests? Am I capable of doing such a thing?  :ph34r: Are these generic in someway? I would hate to leave quests staring at me in my journal silently judging me  :P
good boy :hug:  I play just like you :D

See my next message, hopefully it's clearer.  They are repeatable quests.  Say, you get "Geoligical survey of the Hinterlands".  It asks you to bring back two different sets of stones.  You do that, then you get power and another random quest, maybe Ferelden locks, where it asks you specific items to build locks.  Do that and then you get a new request: ""Geoligical survey of the Hinterlands". (or sometimes something else).  It will always bring back either an exclamation point over your requisition officer in each area and if you talk to her, a new mission.  They are infinite and repeat themselves.  Do as you wish, but I got tired really quickly :)  I did 2-3 per maps, no more.

Quote
I do not really want to advance the story until I am ready. Huh that will be a challenge.
It's ok.  The missions are on the war maps, with a glowing green above them, it will tell you the required level.  Some people like to skip secondary quests and do them as soon as possible.  It will be a lesser challenge if you do them in the upper levels (let's say the first one says "recommended level 5-7" and you do it at level 7), but to vanquish without peril is to avoid troubles ;)

Some of these critical missions will lock out quests for you, so since you are a completionists like me, I'd do most of the quests, until I reach the required upper level for the mission.  And clean the war table missions before doing one of them.  They don't disapear over time, even when they say it's an emergency ;) , but they might disapear after one of the main missions is done :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 19, 2015, 01:06:06 PM
My current rig has a hard time running Inquisition which caught me off guard. It is not a slideshow or anything but it is pretty weak.

AMD A8-6500 3.5 Ghz Quad Core processor

AMD Radeon HD 8570D

16 GB RAM

I think it is the graphics card because I am aware it is pretty shit by today's standards. Maybe I can just replace it and get on with my business.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 19, 2015, 02:08:08 PM
my older card (7950) is way better than that, maybe it would work for you.  Does your system support Mantle?  It might improve performance if you enable it in your preferences.

But I got to tell you, the CPU is pretty weak for gaming.  Don't expect to crank up the resolution to maximum.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 19, 2015, 03:09:54 PM
This computer has just under one month of life left before it is retired for gaming purposes.

I guess it works well enough on low settings and since my most modern game I have played since coming out of retirement was Skyrim it looks great to me and my antiquated gaming tastes.

So game on I say!

Dragon Age Inquisition

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0004_Final_zpsgcnag9nm.png&hash=9e196611c861dc6f1a747e5e24d92591beb890d4)

'Lalalala here we go for a peaceful conclave lalalala'

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0001_Final_zpsubd4zkgk.png&hash=dafb9ef0fae6c5f65a0047b420c6956afd27eb8d)

'Aaaaaaaah!'

Yeah so the Divine calls a conclave to end the long war between Mages and Templars that Meredith...AND NOBODY ELSE...started. Just a rehash all the Circles have grouped together under Alistair's mom Grand Enchanter Fiona. Two entire circles were exterminated before this happened. The Chantry tried to take a mage apologist stance so the Templars seceded along with, it seems, the Seekers and all their other military arms. Leliana and Cassandra are leading the people who stayed loyal to the Chantry and it seems exhaustion with the struggle has set in and this Conclave is being held at the Temple of the Sacred Ashes near that crazy town Haven. Remember when I said we would never return to Haven again because it was an obscure crazy place? Well color me a prophet.

Then the Conclave blew up. Yep it blew up. So isn't that special?

Here is Lord Lothar Trevelyan

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0016_Final_zpsjsbit1kl.png&hash=e141c93be24819f8d7b16d664851aff72d04ce23)

He doesn't look too inbred. Go me. His hair looks like play-doh though.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 20, 2015, 06:52:46 PM
btw, Bioware made a "fix" to prevent an exploit in one of their patches.  The exploit was that if you found a chest or a creature containing an amulet of power (wich gives you one ability), if you picked only one item of the container exited the map, came back, then you could have the item respawn infinately, namely that amulet of power.  So they removed all amulets of power from the game.

If you want them back, there's a mod for that: "amulet of power fix unfixed"
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 20, 2015, 08:11:52 PM
So I thought Viper was joking about Anders being the villain of DA: Inquisition but really it makes perfect sense. The Chantry trying to bring mages and Templars together and find a middle ground...if Anders didn't blow it up he wishes he would have.

So Lothar's family are devoted Chantry types and he has many relatives in the Chantry and Templars. So he was sent to join his relatives at the conclave. Then it blew up and he appears in a cave of some kind. He looks up and sees a glowing figure with a weird shaped head.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0017_Final_zpskrlq78vo.png&hash=44c78f806b250a86e702f207b53b967cbb5a7514)

'What is that hideous monster?'

So he runs towards it being chased by spiders, like you do. He reaches out for its hand...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0020_Final_zpsok0dnxby.png&hash=b5bace8c6b7ba1b375d7a9a069ee854bc6cb40ea)

'Save me weird glowing woman with the strange head!'

And BOOM. He awakes in prison.

The hand he touched the glowing being with is now glowing green. Cassandra walks in (:wub: she's back!) with Leliana and things go great.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FAwake%2520and%2520popular_zpsvv2tigiz.jpg&hash=7333d165f9474950b648c26ad28b18f33a634648)

'Wait is this game going to be me telling you all about the crazy adventure that led to this moment?'

Oh I guess they are only going to do that once. She asks why he has the green glowing hand and he says he doesn't remember only that he was running to some woman.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0039_Final_zpsgad5mjqe.png&hash=5f96605cb0b87dea760394eab1629839d4d1be4a)

'Oh yes all my dreams come true! Oh you don't mean in that way? R-right the blowing up conclave thing'

Yeah what the heck do you need Lothar for?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0045_Final_zpstpn2r40y.png&hash=6e5f89e82254424a8ac0aadbb97bbe3606be5b41)

'Rift? What rift?'

And sweet! Cassandra is going to be a companion in this game isn't she? :yeah:

So Cassandra leads him outside and wow that was some explosion.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0050_Final_zpsaytwbquk.png&hash=f1169cbea655c283d822d33fb002c3809caf4f18)

'OMG it is the Burning Legion!'

Seriously it looks like something out of WoW. A giant green fire? Did fade rifts look like this before?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshot20150508234707214_zpssncfjvku.jpg&hash=4edb2e99b170565e5ab6ffafc21524d2e7184f3f)

Oh I guess they kind of did :hmm:

Nevermind I am not sure why my mind went there.

The breach or rift or veil tear or whatever pulses a bit and Lothar collapses into agony.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0057_Final_zpsij9szouj.png&hash=631f8930841562c5b10f306e4496a80a1572aef2)

'Well I guess I know my motivation now'

So he agrees to come with Cassandra to the breach. They walk through Haven where the people look about as friendly as they did when Lorcan arrived there so many years before. But this time it is because they think Lothar blew up the Conclave so I guess that is fair.

So they are rushing up from Haven to the Temple of Sacred Ashes and a bolt of um...fade holeness blows up the bridge they are on sending them sliding onto the frozen river below.

So the...erm...breach? Rift? Whatever. The hole in the world into the fade is dropping fade monsters including green people called wraiths I do not recall meeting before. I mean there were ash wraiths and rock wraiths but I do not recall green wraiths. So a new Dragon Age monster! Rejoice!

Lothar sees two daggers laying near him coincidentally. He picks them up and helps Cassandra fight. Afterwards she commands Lothar to drop his weapons and he does. Then she changes her mind and tells him to come along and fight demons.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0106_Final_zpsutwpvctd.png&hash=602322f98b7acbf89cdc53743579bee4a829650d)

'The list of things I would not do willingly for you is short...ok stop crushing on Cassandra...seriously'

Combat seems tricky in this game. I have to keep Lothar facing the foe in melee range while I click on the monster to attack which feels a bit like rubbing my belly and patting my head at the same time. Also they moved pause to ctrl from space and made space on jump. So for awhile I was jumping up and down whenever I wanted to pause. Yes I know I can change key bindings but I got the hang of it.

Still very happy to get my tactical menu back. Controling the companions is sort of like it was before. The way you set up the AI is different but I am sure I will get the hang of it later.

So after a few more fights they make it to a little rift where a bunch of other good guys are fighting the demons. After the fight an elf mage just grabs Lothar's hand and sticks it into the rift.

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'Well you have not tried to kill Lothar so that puts you above most of the other elf companions in Dragon Age'

It seems he just thought it might close the rift and it did.

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'More like you wild assed guessed'

What was the theory based on? It is green, Lothar's make is green? Anyway lucky guess. His name is Solas and he is kind of a weird bird. Super serious and clearly not a Dalish Elf. I guess he is a Circle Mage working for the Chantry but he has a codex entry I haven't read yet. With him is:

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'Varric! I can't wait to learn a whole new load of nicknames'

He calls Solas 'chuckles' which is awesome. That is also what he said he was going to call Urien when he requested Varric give him a nickname in DAII. So now I have a whole crew. And not one chest I needed a rogue to open...typical.

So on to more rifts!

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'Taste my green rays of JUSTICE! Wait how does it go? Let those who worship evil's might behold my green lantern's light?'

So with that we catch up to Leliana and company at the forward camp. There the crusty police chief/dean of Dragon Age Inquisition, Grand Chancellor Roderick, is there telling Leliana and Cassandra to do things by the book and turn in their guns and badges. And they are all 'no we are doing things my way now old man'.

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'It is never hopeless so long as the HEROS are here'

I find his strategy of just leaving the demon barfing rifts alone to barf out demons for all time an intriguing plan. The man is Napoleon reborn.

Leliana and Cassandra have their wild reckless plans of either launching a direct assault with the military or taking a side route through the mountains and using the army as a diversion. For some strange reason they want Lothar to decide.

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'You cannot agree? You literally just suggested these two options a second ago.'

Well the indirect approach is the proper way to do this, not charge forward blindly like some peasant. So up to the Temple of Sacred Ashes they go...

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'I feel a 2009 Dragon Age: Origins trailer coming on'

They climb up some ladders to a small ruin and defeat some demons before finding another rift with a small squad of soldiers trying to keep the demons under control. In a bit of great timing for the suicidal soldiers Lothar and company charge in and defeat the demons and seal the rift.

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'Thanks Solas. I am growing ever more skilled at pointing my hand at them.'

So they get to the blasted ruins of the Temple of Sacred Ashes. I guess it is just that part after the High Dragon because it looks a bit smaller. It looks really grim.

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'Damn did somebody drag Meredith here?'

Actually all the dead kind of look like Meredith. And sure enough Red Lyrium is all over.

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'Whatever you do don't make an idol out of it'

So they get close to the rift and we get a vision of what happened in the fade earlier. It is Divine Justinia V, aka Mother Dorothea, and she is being interrogated or tortured from some glowy eyed guy with a deep voice. He doesn't sound like Anders but I am not ruling it out. She tells Lothar to run and warn the others and the guy who is possibly Anders tells his minions to kill him. Well Lothar didn't remember any of that. Anyway once again Mother Dorothea saves the day. She is the guardian angel of my characters in Dragon Age (well she and Flemeth). Or was I don't think she is getting out of this one.

But man what is up with those horrible hats the Chantry Clerics are wearing now? Dear Maker people.

At the point the big rift spits out a Pride Demon and the battle is on. From time to time Lothar has to seal the rift and that weakens it a bit. This is kind of a rough thing for a dagger rogue to do since I have to be watching the rift which is hard to do while fighting so up close. Also I discover I can bring fallen companions back with Lothar's mark on his hand. That is useful...one might even say handy...but that would be a terrible pun so I won't.

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'A game that challenges you to fight evil through epileptic symptoms.'

Eventually the rift gets sealed enough to finish it off.

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'Must...point....hand...at....thing'

Then it blows up and knocks Lothar out. He wakes up in a house with a groveling elf boy servant who rushes off to find Cassandra to tell her Lothar is awake. Lothar is to go to the Chantry and meet her. In the house there is a chest with some nice stuff including some snazzy new threads. He walks outside and everybody is bowing and scraping like he is a big damn hero.

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'That is his lordship the most divine Herald of Andraste! Wait what does that even mean?'

So he walks through his adoring fans to the Chantry where Grand Chancellor Roderick is not so much a fan.

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'Dragon Age: Inquisition is going to be a court room drama! Hang on to your dockets folks!'

But no instead it is just going to be a normal RPG. Leliana and Cassandra announce their intention to find who was responsible for the explosion and all the rifts and everything and restore order. To do this they bring out a holy writ and let me tell you this writ is a freaking door stop. Justinia V was very wordy.

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'Roll credits!'

So I guess they just seceded from the Chantry as well. The Inquistion originally I guess delt with the chaos after the Tevinter Imperium executed Andraste and then became the Templars. Well that's wild. Lothar says he is with them. Then Leliana sends out ravens announcing this development to the Templars and the Mages. Now the Inquisition is on its own and needs to get down to business. Lothar gets introduced to the other officers.

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'Cullen :hug:! It is so good to see...er....nice to meet you Cullen. Man I have never met before.'

I guess things did not go well for him as the new commander of Kirkwall's Templars. The other officer is Josephine Montilyet, another fancy pants aristocrat like Lothar, who is the diplomat. Now it seems the rift is only stabilized and closed but not disappeared. We need more power to do that. Leliana and Cassandra suggests recruiting the mages to get the mojo necessary to increase the power of Lothar's mark. Cullen wants us to fetch his old buds.

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'Going insane and trying to take over the world?'

But seriously I think he has a point here. Templars are all about closing off the fade from the real world and isn't that what we are trying to do? Don't mages do the opposite which is what we are not trying to do? Besides it sounds like Lothar would naturally favor them anyway.

However both will shun the Inquisition now because the Chantry has already condemned the inquisition as heretics and it is all Lothar's fault.

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'Stupid theologians and their search for truth'

I find it rather funny that like I did in my playthrough of Leliana's Song Mother Dorothea is being confused with Andraste. Anyway there is one important cleric who wants to talk to Lothar and can perhaps start getting them some support. Her name is Mother Giselle and she is tending to refugees from the war in the Hinterlands. In case you forgot the Hinterlands is the area between Lothering and Ostagar. Urien and Lorcan both crossed it and I thought the Darkspawn had completely destroyed it. But it looks like Lothar will be going there soon. Now on to the war table.

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'Wait I get to go to Orlais?! Yes! Venetian mask wearing Frenchmen!'

Anyway the first thing to do is scout out the Hinterlands and see how messed up things are. The report comes back:

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'Levels of messed-upness: very'

So should be fun. Nutty apostates and crazy Templars fighting each other is something I have not seen since the entirety of Dragon Age II. I squeed a bit when I saw Leliana's seal was a Nightingale.

Ok now I have to pick out table missions. There are a few. One to find some bastard encroaching on Varric's copyrights.

I am thinking send Cullen and the soldiers to guard caravans to get some financial resources.

Send Josephine to stop Lothar's relatives from trying to use his position in the Inquisition to settle personal scores.

Send Leliana to divert some refugees from some whiny noble's lands.

But will the other missions be there to do later? Does it matter which ones I pick when? Huh.

And wait is Lothar in charge already? Just because he has a mark on his hand? I just don't think a woman passing out demonic marks is a good basis for a system of government.

So I guess I will make my decision on the table missions, explore Haven and look for secret dragon cults still lurking around, and then leave for the Hinterlands to find Mother Giselle.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 20, 2015, 08:41:37 PM
Quote from: viper37 on June 19, 2015, 02:08:08 PM
my older card (7950) is way better than that, maybe it would work for you. Does your system support Mantle?  It might improve performance if you enable it in your preferences.

Most cards would probably be much better than that :P

Mantle? What is Mantle? Um maybe.

I hope the graphics don't look too bad to you. They work for me but I never saw the game at full graphical glory.

Quotebtw, Bioware made a "fix" to prevent an exploit in one of their patches.  The exploit was that if you found a chest or a creature containing an amulet of power (wich gives you one ability), if you picked only one item of the container exited the map, came back, then you could have the item respawn infinately, namely that amulet of power.  So they removed all amulets of power from the game.

If you want them back, there's a mod for that: "amulet of power fix unfixed"

That is a very heavy handed way to fix a simple exploit. I guess it broke the multi-player component? Alright I will do that.


Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 20, 2015, 09:35:36 PM
Huh. How do I apply the mod? It has a weird .diamod type.

I thought there would just be some file to overwrite.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 20, 2015, 09:48:33 PM
Quote from: Valmy on June 20, 2015, 08:11:52 PM
But will the other missions be there to do later? Does it matter which ones I pick when? Huh.
Table missions never disapear.  Most of the missions are unrelated to one another, but a few of them are linked, in that the outcome of your missions, whom you selected to do it will have an impact later on a related mission.

Quote
And wait is Lothar in charge already? Just because he has a mark on his hand? I just don't think a woman passing out demonic marks is a good basis for a system of government.
He's the Herald of Andraste!  He's like Jesus walking among us.  Everyone believes in him!
But don't worry, Cassandra and Leliana will keep a close look on you ;)

Quote
So I guess I will make my decision on the table missions, explore Haven and look for secret dragon cults still lurking around, and then leave for the Hinterlands to find Mother Giselle.
In Haven's basement, there are jail cells that only a rogue can open :)


Oh, btw, re: Darkspawn in the Hinterlands.  It's been... 6-7 years since the blight. :)

Also, veil tear and fade rift are similar, but not identical.  I can not reveal exactly their differences, because you will sorta discover it by yourself later :)

One more thing: This ain't DA2 :)  Your companions and people around you have a lot to say.  So do not hesitate to speak to them on a regular basis.

Combat wise, rogue strikes from behind.  Always.  You get a bonus for flanking your ennemy, and in this game, flanking = attacking from the rear.  Don't stay in front.

Cassandra is like Aveline on steroids.  If Aveline was a woman shaped battering ram, I have no idea what this girl is!  :hug:
She may seem a little squishy at first, but as soon as you can craft her good armor and a good shield, damn, she can take some punishment!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 20, 2015, 09:52:11 PM
Quote from: Valmy on June 20, 2015, 09:35:36 PM
Huh. How do I apply the mod? It has a weird .diamod type.

I thought there would just be some file to overwrite.
It's complicated ;)

You need DAI mod manager:
http://daitools.freeforums.org/post6441.html#p6441
take v.52 alpha.

After that, follow the instructions. You need to configure your mods and game directory, then put the dai file in that mod directory, select it and compile the patch.  DAI is not mod friendly.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 20, 2015, 09:53:59 PM
Quote from: Valmy on June 20, 2015, 08:41:37 PM
Mantle? What is Mantle? Um maybe.
Mantle is an API, like DirectX, but only for AMD video cards.  It's better than DX11 because it "talks directly to the hardware".

Quote
I hope the graphics don't look too bad to you. They work for me but I never saw the game at full graphical glory.
It's ok, I just finished my 2nd playthrough, much easier than the first, now that I know what I'm doing! :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 20, 2015, 10:04:19 PM
Varric's nicknames:

Anders - Blondie
Fenris - Broody
Sebastian - Choir Boy
Bethany - Sunshine
Merrill - Daisy
Isabela - Rivaini
Solas - Chuckles
Josephine - Ruffles

He never thought of a good one for Aveline.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 20, 2015, 10:57:18 PM
Cassandra is a Seeker of Truth, the order above the Templars, hinted at in DA:O.  So, Seeker is her title, not really a nick.  I think he called Aveline "Captain".  But yeah, I think it's part of the banter in DA2, when she asks why no nickame :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 21, 2015, 08:33:03 PM
Alright so Inquisition automatically updates Dragon Age Keep for you.

Stuff Lothar did:

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So he denied being the Chosen of Andraste? He did? I don't recall doing that. I mean everybody saw the lady in the fade with him was Divine Justinia V so there was only so far he could claim it was Andraste. I wonder what exactly he said that triggered that decision.

And he is a rogue human.

So there's that.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 21, 2015, 08:33:22 PM
Quote from: viper37 on June 20, 2015, 10:57:18 PM
Cassandra is a Seeker of Truth, the order above the Templars, hinted at in DA:O.  So, Seeker is her title, not really a nick.  I think he called Aveline "Captain".  But yeah, I think it's part of the banter in DA2, when she asks why no nickame :)

Well not anymore! But yes good point.

I don't recall him ever calling Aveline 'captain'.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 21, 2015, 10:45:59 PM
Quote from: Valmy on June 21, 2015, 08:33:03 PM
So he denied being the Chosen of Andraste? He did? I don't recall doing that. I mean everybody saw the lady in the fade with him was Divine Justinia V so there was only so far he could claim it was Andraste. I wonder what exactly he said that triggered that decision.
some of the early questions they ask you, when you get a choice.  You don't deny, but you don't confirm, so that's a denial ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 24, 2015, 10:53:34 PM
Ok so the guy who is allegedly the Herald of Andraste launches his great plan. First we put copyright infringers out of business using the Antivan Crows. Then we use the resources of the Inquisition to drive innocent refugees out of a whiny noble's lands in Ferelden. The Inquisition uses its friends in high places to muzzle Lothar's troublesome relatives.

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'Wait our noble agent is Lady Buttleforth? Was Mrs. Butterworth now available?'

But there is more intrigue amongst the troublesome nobles of Thedas yet. The Marquis DuRellion claims to own Haven and its surrounding lands and questions if his grant of rights to the Chantry covers this heretical sect declared by Cassandra. He challenges her authority under Justinia V to declare the Inquisition. Ah so it is to be an affaire d'honneur.

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'Repeating crossbows at ten paces!'

But then he wimps out. What a poor excuse for a nobleman. So he walks off. Lothar gets to know Josephine a little bit, she is an Antivan noble who was once the ambassador from Antiva to Orlais. She is the head of an ancient noble family with impressive pedigree but humble resources. And she likes to wear as many ruffles as possible on her clothing at all times.

Also she has to share her office with a Dalish mage who was booted out of her clan because they were full up on mages. Her name is Minaeve and she has a few Tranquil under her supervision who perform research. Basically Lothar brings her things in his travels and they research things and this knowledge gives the party combat bonuses. Kind of cool I guess. Collecting quests!

Lothar explores the rest of the Chantry including a delightful looting of all the locked jail cells in the basement. If it is not nailed down the Herald of Andraste will be commandeering it. Then he explores Haven and the area around it learning about the requisitions (getting stuff for your army basically) and how to craft things using the crafters of the inquisition and all that. Also there were a few quests to do and a little local area to explore. He talks to all the other team members.

Leliana has a crisis of faith after her mentor's senseless death.

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'Except that time you got a vision and stopped the blight with a particularly handsome not-inbred-looking mage'

I mean Lothar showed up and inexplicably saved the day. That has to mean something. Years working for the secret Chantry service has not been kind to Leliana she is no longer as soft and fluffy as Lorcan left her. She is now a ruthless killer who inspires fear throughout the land. Well glad you are on Lothar's side.

She mentions meeting Urien but didn't have anything to say about him. She did know Bethany and remembered telling her stories in the Chantry at Lothering. I remember Bethany mentioning that as well. She only had kind words about Lorcan Amell.

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'Lorcan writes 'you should let your enemies join the Grey Wardens' and Leliana is all 'nah *stab*''

It seems Lorcan has not answered her letters for awhile. But we already knew that from the end of Dragon Age II.

Varric wrote a book about Urien and the events of Dragon Age II that Lothar read. That was kind of a bummer since Lothar already knew what happened so I didn't get to hear him give his perspective of the story. Lothar found the part where Orsino turned into a Harvester unrealistic and I totally agree. I mean the Dwarves had to...wait I already talked about this didn't I?

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'I knew she turned into a Red Lyrium statue but it was nice to have it confirmed'

Red Lyrium is obviously going to be a big thing in this game. It had only ever been known to exist in that one place in the Deep Roads, nobody in Orzammar had ever heard of it, and suddenly it appeared at the Temple of Sacred Ashes when it blew.

Varric tells Lothar what happened to all of Urien's companions. It was weird to hear Varric call them by their real names.

Merrill is taking care of all the elves who were driven from their homes in Kirkwall during the war. I guess her love affair with demons came to an end. I wonder what happened to her Eluvian?

Fenris is hunting down Tevinter slavers leaving a path of death and terror in his wake...as he does.

Isabela is back to being a pirate and now calls herself an Admiral and has a fancy hat.

Sebastian FINALLY went back to Starkhaven. I guess he is in charge there now.

Aveline is still guard-captain in Kirkwall and I suppose she rules that city now for all intents and purposes.

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'Hey it was always Urien's plan to put her in charge of the Kirkwall Circle'

Next it was Cullen. He joined with Cassandra when she was in Kirkwall interrogating Varric. He continues to be a fair minded guy and couldn't go along with the hardline of the Templars, wanting a more collaborative relationship with the mages. Though he does understand the Templar's rage at being taken for granted and abandoned by the Chantry during the crisis. Cullen is a good guy which is impressive considering what happened to him in Ferelden and being subjected to the crazy train that was the Kirkwall Templar order.

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'Yeah you got a nice big lesson in that in the last game'

Cassandra is a bit unsure if she did the right thing but she is a woman of action to the point of impetuousness. The plan to her is simply: get the mages or Templars to help, seal the breach, and then...

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'Now that is what I am talking about'

I love it when she talks ruthlessly. For no reason whatsoever Lothar inquires about her lineage.

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'Royal blood eh? Consider my aristocratic brow arched'

Anyway I feel like they bonded here. Finally Solas. Wow he is weird I am not sure what to make of him. He was born in a village and seems to be a self-taught mage. He spends all his time in the fade learning from all the spirits and demons. He is an apostate and neither a City Elf nor a Dalish Elf but a unique sort of an elf. A Solas Elf if you will. He is neither a psycho nor an ignorant moron so he clearly is unique amongst Dragon Age elves.

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'He is still weird as hell though'

So all Lothar's business is wrapped up and it is time to depart for the First Hinterlands Campaign. Yes I fear there will have to be a second. More on that later.

The goals are to find Mother Giselle, secure the area for the Inquisition, and secure horses for the Inquistion. Wait horses? Do they have those things in this world? Because cavalry sure would have been useful against the Darkspawn. Just saying. It does make the Orlesian Chevaliers less ridiculous of a name.

They arrive at the crossroads and get debriefed by the Inquisitions chief scout, a surface dwarf woman named Harding who is from the Hinterlands.

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'Were you ever jealous since you were too short to ride them?'

Maybe they have a few ponies for she and Varric. Man all these dwarves and not a beard amongst them.

This is going to a different sort of military operation. The territory will be conquered by the generals and then the soldiers move in to occupy it. Sort of like an Ancient Greek army led by Achilles. They assault the Crossroads and drive off the mages and Templars in a brilliant assault.

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'Ok our plan is not step on the glowy blue thing'

Lothar meets Mother Giselle and she tells him that he needs to meet with the Clerics in Val Royeaux and appear to be lucid and responsible and maybe sew a little doubt in their ranks. All the Inquisition has to do is protect the refugees.

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'Ok you go talk to Leliana and I will defeat two entire armies. Sounds fair.'

Well I guess we will see her later. Now to pacify the Hinterlands. First they find a humble little note alerting them to the stronghold of the apostate mages.

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'Anders was right. The mages are not megalomaniacal nuts driven mad by power but only for freedom and light and kittens.'

So they find the cave in the Witchwood sealed by magic. Solas blasts through the barrier and they charge in to face a horde of mages. I was not aware of the disengage command yet so retreating once the group had had enough was a little problematic :P but they wore them down eventually. With that the Apostate Mages were broken as a force. But the Templars were still out there raising havoc.

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'You said it Varric'

After awhile they find that the Templars have set up their headquarters in the western area but eh...they get distracted. Lots to do.





Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 25, 2015, 09:09:27 AM
A couple of notes.

This game is not meant to be played linearly, like DA:O and DA2.  You're not meant to fully explore an area and then move on (except for main story missions, indicated with a green cloud over the mission table).  You have to fight a few ennemis, gather some pieces to give to your mage at Haven, go back there, get the damage bonus, go back to the Hinterlands, do a few more quests, try another area (say, Val Royaux...), come back to the Hinterlands, do some more quests, move to another area, do some quests, etc,etc.  Also, take your time in taking down Templars&Mage stronghold.  So long as these exists, the ennemies will respawn indefinately, wich means lots of people to fight and gain experience.

I'm going to give you a hint about an area called Storm Coast that will open later on.  I will put it in spoiler, but I strongly recommend you read it, it will help you a lot in your future exploration of the area, although not essential:
[spoiler]
After one of your first fight on the coast, once you've filled the first requistion, IIRC, you get a requisition to build an amulet.  The amulet is worhtless in itself because it gives no bonus.  However, it will let you accomplish a certain quest without killing everyone and challenging their leader for control of the mercs, wich will then serve as agents and provide you other missions as well as let your cross the area without attacking you at all times and keeping the area cleaner in the future.
[/spoiler]

Regarding Leliana.  If you want Darth Leliana to take over, you will have plenty of chances.  If you want her to be the soft Lelianna you've always known (well, almost), you get one chance.  One chance only, early on in the game when you interact with her, to give her a choice of path that will lead her to redemption (well, sort of).  Failure to do so = Darth Leliana, no matter your future choices.  If you pick the correct options, you still get more chances to unleash her dark side later.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 25, 2015, 09:20:04 AM
How early are we talking about here?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 25, 2015, 09:22:13 AM
Quote from: Valmy on June 25, 2015, 09:20:04 AM
How early are we talking about here?
After a few missions you will hear Leliana talking with someone about some agent.  There is your clue.  It is very easy to miss, and imho badly done that one non story related small piece of dialogue turns here in Darth Treya, but well, that's Bioware.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 25, 2015, 09:24:12 AM
I think I got this during my first conversation with her. Is it the traitor guy? I didn't think I should be telling her what to do five seconds after meeting her so LOL I already doomed Leliana. Oh Bioware.

Ah well evil Leliana should be fun.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 25, 2015, 10:29:18 AM
Quote from: Valmy on June 25, 2015, 09:24:12 AM
I think I got this during my first conversation with her. Is it the traitor guy? I didn't think I should be telling her what to do five seconds after meeting her so LOL I already doomed Leliana. Oh Bioware.

Ah well evil Leliana should be fun.
yes, that was it :)
no matter what you chose after, she remains, err, dedicated to her work, shall we say :P

It will mostly show in the latter scenes and the epilogue though, it doesn't affect gameplay.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 25, 2015, 10:30:23 AM
Good. Death to Lothar's enemies.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 26, 2015, 10:30:38 AM
The primary thing that distracts Lothar from cutting out the Templars like the tumor they are is the Fade Rifts. There are loads of them and they need to be closed without mercy. Every time he sets up a new Inquisition outpost he gets taxed with eliminating more of them and he cannot really delegate that task. Actually considering he is the only person in the world who can do it it is amazing the Inquisition allows him to do anything besides that.

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'How is the Herald able to do that without removing his gloves? ANOTHER MIRACLE!!!11'

There are also issues. Local issues that need addressing. Issues of vengeance and supplies and ram meat obtaining. Those are all handled with Lothar's customary ruthless efficiency.

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'And if by some chance an honest woman like yourself made enemies they would become my enemies. And then, they would fear you. Some day, and that day may never come, I will call upon you to do a service for me. But until that day, consider this justice a gift.'

One of the rifts is worshiped by a cult. Well ok, not really worshiped but they have all grouped together to pray to the Maker to forgive their sins so he will close the rift. It is all sort of 'Flagellants in the Black Death'ish. Their deliverance is at hand.

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'I shall close this rift and then turn water into wine to celebrate my victory'

So he goes and closes their rift. A Fereldan noble of some prominence has joined this cult and after they discover his lover has died he brings his troops to join the Inquisition. They get a little military bonus for that, that was cool. I am digging this element of the game whether or not it actually matters in the end. You get the feeling you are building a powerful political and military juggernaut.

Anyway after closing the rift the cultists are dully impressed.

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'Damn I am not used to people so quickly recognizing the obvious in this world.'

So I told her to help the refugees. Probably should have used her for more ruthless things. Lesson learned.

Speaking of lessons and needing to learn them they find a cave with a dwarf who thought he had hit the jackpot with an exciting new lyrium supply. Unfortunately it was THAT kind of lyrium.

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'Probably dwarf short joke in there somewhere.'

But where it is all coming from? Did the explosion at the Conclave just cause this stuff to appear everwhere? Are the rifts causing it? Huh. There might be some answers here as there seems to be a bunch of it. But first some business to wrap up. It is nice to be appreciated for once.

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'Remember us if you ever feel like killing somebody's enemies'

But others not so much.

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'Because it is the Maker's will?'

Stupid peacenik mages. The Inquisition kills for great justice!

A little break in the Red Lyrium case breaks when Lothar is told a small army of mercenaries have taken over the east road out of the Crossroads. On the way to vanquish this force they find a Dalish Elf standing outside an old Elvish ruin. Shockingly, and rather hilariously, Solas knows everything about it while she doesn't know shit. Inside the ruin we find some weird Veil Fire stuff and an ancient artifact that strengthens the Veil which seems like it would be a good time to activate.

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'Solas is all 'elfy talk' and she is all 'does anybody know what this flat ear is saying?''

At the end Solas got one of those Amulets of Power from doing this. Varric got one earlier from taking out his copyright violator. Does this mean the mod is working or did Bioware only replace the ones you get as loot?

So they go on to kill that mercenary force and capture the East Road. They find a note from the Mercs employer.

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'Well this is going to end well.'

So massive amounts of Red Lyrium is 'growing' near the surface. Dwarves have hired this mercenary army to protect their mining operations and are based out of a fortress far to the west, beyond the Templar base. Lothar sets up an Inquisition camp here and but instead of finding new rifts to close, as is normal, instead they discover a valley in the north east of the map that is dominated by a freaking dragon. It saw us and instantly knocked out Solas and Lothar so they ran like hell. Probably have to take care of that problem later, hence one reason for needing a second Hinterlands campaign.

There is some weird shit here in the Hinterlands. There are weird star gazing things that require Lothar to solve connect-the-dots puzzles. Doing three of these eventually revealed a secret cave in the Apostate Mage base that had treasure. There are also these weird skull things that allow them to see weird shards. Nobody knows how they got there or what they are for, only Solas seems to have a clue.

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'These sorts of things are pretty normal for Varric at this point'

So they get a few shards for research purposes.

So enough of all these distractions. Time to push westwards towards the Templar base and the Mercenary fortress. On the way they encounter a dead body where evidence suggests the Red Lyrium is not treating the mercs well.

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'Just a matter of time until ghost golems are terrorizing the world'

They need to get to that fortress and shut this operation down.

First though they put the Templars out of business.

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'Lothar always pounds them from behind! Wait...'

So that takes care of the Templar vs. Mage war in the Hinterlands. Only the mercenaries to deal with. Eliminating the Templars also opens the way to the Hinterlands farms where the horse breeders live. So they drop by.

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'Sorry I just cannot get over the fact that Arl Eamon had a horsemaster and yet he never gave any horses for Lorcan to even ride around on. Bastard.'

He gives Lothar a horse which he uses to ride in some timed horse races. Well this is no problem for a nobleman like Lothar, horse racing is mainly what they do. However the course ran right next to a fade rift so it was pretty exciting. Also the farmers need Lothar to take out some demon controlled wolf packs and build some defense watch towers before they will let us take the horses for the Inquisition. Lothar takes out the demon running the packs around and marks out the places for the watch towers. He will need to send people around later to build them. I was glad the towers did not just magically spring from the ground like what often happens in these games :P

Getting to the mercenary fortress in the west was incredibly challenging. The mercenaries have warriors who swing around giant mauls that look just like the one I had Fenris using in all of DAII. It does AoE damage so tends to wack Lothar around when he is standing directly behind them. There are also huge bears that have a similar attack so this area is not very rogue friendly. Finally they pick their way inside the fortress and make it to the mercenary leader. But he is just too powerful for a group of level 6 heroes to defeat. He slaughtered them all without really getting dented that much so...probably have to come back and do this later.

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'What you are seeing here never occured. Please avert your eyes.'

Nothing left to do now but visit Redcliffe village. I was looking forward to seeing what it looked like now that several years had passed but it seems they are taking no visitors now.

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'Do you know who I am? I am kind of a big deal.'

Well even though the Mages and Templars have been taken care of Redcliffe will still not let them in. Bastards. So I guess time to return to Haven. They go by way of the West Road and there are a few mercs that are holding the gate. They beat them down but Lothar does note they have a black banner of a hand holding a snake...interesting. I wonder if that is theirs or belongs to their dwarf masters.

Back in Haven mage and Templar members of the Inquisition are having a hard time not beating each other down. They each believe the other was responsible for the Chantry explosion. Once more everybody else pays for Anders' crimes.

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'The mage is all 'haha you got in trouble''

In addition to that Chancellor Roderick is there to impress us with his crusty bureaucratness.

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'Well we do have the guy with a mark on his hand that can magically close the rifts.'

I mean really what more do we need? Nobody else has any ideas. Lothar does the round of his companions and Solas reveals some weird theories of his. It seems demons only exist in your mind or something. And some of his best friends are demons.

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'So those wolves who were being controlled by demons...they had unstable minds?'

First Merrill now this guy. Man what is up with elves and their hardon for demons? Solas usually approves of everything Lothar says but this time he is sad Lothar doesn't share his particular...erm...wacky theory. I mean demons are responsible for like 80% of every plot in this series. If they become our friends what adventures will be left to have?

He meets with Mother Giselle and they discuss the ruthless Inquisition of old. I think my knowledge of Dragon Age history is off a bit. The original Inquisition formed after or during the First Blight to hunt down the mages who had let this evil upon the world. So it was an Inquisition in that sense of the word, hunting down evil mages. And it seems they were brutal and ruthless but once the Chantry was established they laid down their weapons. So she asks that Lothar do the same, be ruthless and have no mercy but once the evil creating the breach is defeated lay down their swords and give up power. I think Leliana can help alot with the ruthless thing but we shall see about the giving up power thing later.

Also they discuss issues with the Chantry and why only human females can be priests. Humans are closer to the maker than elf, dwarf, and Qunari scum and I guess that is fair.

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'What? That is OUTRAGEOUS. I WILL MURDER YOU WHERE YOU STAND.'

But then she says she thinks that is all silly and mostly political. Perhaps in the new chantry everybody can be a priest if they are so religiously inspired. Sounds like a bunch of hippy crap.

Josephine knows how to sweet talk Lothar.

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'Wait somebody called one of my characters by their name? What madness is this?'

See now was that hard? Anyway she asks if she can ask for an alliance from his noble house. Well the Trevelyans are noted religious fanatics so they will surely be delighted to support one of their own being a prophet. Or at least they better. She asks him how he finds his quarters in Haven.

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'The sitting room lacks the proper upholstery and I only have four valets. It is a nightmare.'

She agrees so hopefully we will have accommodations worthy of our station soon. Now on to the war room, where there is absolutely no fighting, and down to business. First the matter of those shards. Josephine is able to use her connections to secure a scroll that was in one of the destroyed Circle Towers (destroyed in the mage-Templar war that is) that ended up in an auction.

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'Such fucked up things must be elven, of course.'

So they shall be bound for Western Orlais to investigate. In the meantime an expedition is launched to secure footholds on the Storm Coast, way to the north near Amaranthine, and to rescue some soldiers way to the South in the Kolcari wilds at a place called the Fallow Mire.

So very soon three more campaigns will be launched by the Inquisition. But first Mother Giselle has provided the names of the clerics Lothar should address in Val Royeaux. Josephine is eager to get that party started, if likely just to get the hell out of Haven and move to the big glamorous city. Leliana and Cullen are appalled that she would suggest they put their biggest asset, and only chance at closing the rifts, in such danger. Lothar, however, is eager to proceed. Cassandra says she will go with him and it is time to go kick Chantry ass (figuratively...at first anyway). Because she is awesome.

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'Josephine is giving Cullen and Leliana that 'haha mom chose me' look.'

Her clip board with the candle is hilarious.

Time for decisive action!

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'En avant!'

Ah yeah time for Orlesian action!

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'It is everything I hoped it would be and more'

The frilly coated mask wearing Orlesian nobility is horrified at Lothar's appearance though. He was worried it was his selection of suit jacket but Varric assures him it is because they know he is the heretical Herald of Andraste. On the way in one of Leliana's spies (who really should not have a uniform to easily identify them but hey whatever...) approaches them and informs them the Templars have arrived in force and are waiting for them.

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'With flowers and a big 'Welcome Herald of Andraste' sign? No? Pity. Wait does Cassandra have a pink gauntlet?'

Cassandra boldly declares we will go forward anyway but sends the spy back to Haven to tell them what happened. So here we go. For death or glory.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 26, 2015, 10:56:12 AM
I made (well...commissioned from the crafters anyway) a sword for Cassandra when we got back to Haven, you can see it there in the last screenshot. It was a little unnerving to see it was better than anything Lothar had looted up to that point for her level. Is this normal? Do I need to be scouring our crafting schematics for gear all the time?

Oh and man did I have a blast exploring the Hinterlands. The most fun I have had in Dragon Age I think. The exploration aspect was just what this series was missing I think. Even in Origins there were too many straight corridor type dungeons and situations. So very glad to see that.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 26, 2015, 12:54:38 PM
It is so much fun reading this game through someone else's eyes :D

Quote from: Valmy on June 26, 2015, 10:30:38 AM
'And if by some chance an honest woman like yourself made enemies they would become my enemies. And then, they would fear you. Some day, and that day may never come, I will call upon you to do a service for me. But until that day, consider this justice a gift.'
:)

Quote
I am digging this element of the game whether or not it actually matters in the end. You get the feeling you are building a powerful political and military juggernaut.

'Damn I am not used to people so quickly recognizing the obvious in this world.'

So I told her to help the refugees. Probably should have used her for more ruthless things. Lesson learned.
It does not matter for the end, unfortunately, unlike DA:O, that would have been very cool.
However, each agent you recruit will increase your perks in one field or another, depending on the speciality of the agent or your choice in dialogue.  Had you recruited that last one to spy on your ennemies (and, well, allies too ;) ), you would have gained a perk in "Secrets" (Leliana's branch) wich would eventually let you chose more powerful options without having to sacrifice those hard earn points.

Quote
But where it is all coming from?
Later. All in due time young padawan.  Your quest has just started, the ancient mysteries can not be all revealed at once.
Quote
Stupid peacenik mages. The Inquisition kills for great justice!
Now, if only you had a mage with you to talk some sense into her...

Quote
Does this mean the mod is working or did Bioware only replace the ones you get as loot?
the mod is working, but I am unsure in this case if it is the mod or if Bioware only removed them from the lootable chests/critters.

Quote
Probably have to take care of that problem later, hence one reason for needing a second Hinterlands campaign.
yes, later.  :)
try to be at least the same level as the dragon you're fighting, even 1-2 level above won't hurt.
Gather your full party first, so you can chose the appropriate companion.  Don't worry, they fly, but they never get really far, always waiting for you to come back and visit them :P

Quote
He slaughtered them all without really getting dented that much so...probably have to come back and do this later.
I tought about warning you, but, experience, as they say, is what comes after you needed it :P


Quotebut we shall see about the giving up power thing later.
It would make for a nice DLC.  Either extend your control of Thedas with a firm grip on everyone, for their sake, or let the people freely decide... I mean, let the nobles freely decide what to do with the peasants :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 26, 2015, 12:59:42 PM
Quote from: Valmy on June 26, 2015, 10:56:12 AM
It was a little unnerving to see it was better than anything Lothar had looted up to that point for her level. Is this normal? Do I need to be scouring our crafting schematics for gear all the time?
Yes and yes.
Well, almost.

At some point, you may get lucky.  You may have one or two very special items that are way better than anything you could craft.  Especially for a mage staff.  Maybe one two handed sword (it is random).  But schematics beats 95% of everything.  Especially for add ons, like legs or arms for armors, staff blades, etc.  Don't bother buying that stuff, save money for the schematics.

You will later gain access (or maybe already?) the Black Emporium, a high level, high priced store, just like DA2.  They have the best schematics, but it's hard to find wich one is really good.  Don't go overboard and buy everything in sight :P


Quote
Oh and man did I have a blast exploring the Hinterlands. The most fun I have had in Dragon Age I think. The exploration aspect was just what this series was missing I think. Even in Origins there were too many straight corridor type dungeons and situations. So very glad to see that.
Yes it is great, unfortunately, as you advance, you'll realize that the Hinterlands was the biggest area and they had to cut short on everything else, it seems.  But diversity is nice, indeed. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 29, 2015, 02:09:21 PM
Ok so they go into the marketplace of Val Royeaux for a nice meeting the Chantry. But the Clerics are all empowered by the arrival of the Templars and are not in the mood to hear Lothar give an inspiring speech.

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'True but I am lovely once you get to know me.'

However the Clerics really should have cleared their plan with the Templars because they walk up and one of them punches the cleric out. In public. So that happened. Kind of takes the sting out of that denunciation. Lord Seeker Lucius, their commander, is present and denounces Cassandra, the Inquisition, and the Chantry all as heretical and traitors to the righteous.

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'The void? Whatchu talkin about Lucius?'

So that was public and did not go well.

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'Does Meredith glow red?'

Templars are just as crazy as ever.

A nice little discussion with the humiliated clerics was more conciliatory but didn't really go anywhere.

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'I just cannot get over horses now being a thing.'

Anyway that breaks the Chantry and takes the sting out of their condemnation. People now want to deal with the Inquisition. First the 'Friends of Red Jenny'. You might remember them from Dragon Age:Origins where they had us deliver a box in Denerim and in Dragon Age II when that one woman paid Urien alot to exterminate street gangs. So now Lothar is being contacted by them.

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'Fortunately I always have my swords floating eerily off my back a few inches.'

Looking for the Red Jenny clues they explore the marketplace at Val Royeaux and blow all their money on schematics. So many yummy schematics. There is also a shop that just sells one thing. A box. Nobody knows what the box is or why it is so expensive. It just seems like a funky marketing gimmick. But damn does it work I must buy this useless box!

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'It will be mine...oh yes...it will be mine.'

They find out where to meet the baddie who is after the Inquisition. But also they get a gracious invitation from a woman of iron.

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'de fer eh? I guess better than 'de pudding' though that would be yummy.'

But then they are approached by non other than Alistair's mom. The Grand Enchanter former Grey Warden Fiona. I always found it funny that Alistair was the one who told me that Grey Wardens couldn't have children...or at least it is very hard...when his own mother was one.

Anyway she wants the Inquisition to come to Redcliffe and talk with the mages. She says she thinks the Templars were behind the Conclave explosion.

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'So since you suspect him 100% that means you only suspect me 99%? Nice.'

You can really see the resemblance. She isn't funny though, Alistair must have gotten that from Maric. Well as flattering as being suspected of blowing up the conclave to a lesser extent than she suspects the Templars Lothar is going to say no. Many of his family members are Templars and getting them would be better propaganda. The common people do not like the mages. Besides there is a rumor floating around they have allied with Tevinter so it could be a trap. Frankly I have no idea why they didn't just go to Tevinter in the first place instead of hiding out in Ferelden.

So once that is done Lothar and company go to meet this baddie. It turns out it is another Orlesian noble. He seems to think we have been obsessively tracking him down. Lothar tells him he does not even know who he is.

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'The name of...erm...whomever will live on forever!'

Then he gets killed by a psycho city elf. An elf of such psychoness I am actually surprised. I mean at least Zevran and company were at least a little self aware. Sera is completely off her rocker. She claims to represent all the little people against the powerful which is quite a self appointed mission. Plus she is a bow savant of sorts, having achieved mastery with no training at all. She is the Friend of Red Jenny in Val Royeaux and it seems the Friends of Red Jenny are just a bunch of people who do...things...and try to protect the little people and mess with mean nobles. Weird how that one in Kirkwall was so rich given this revelation about their 'organization'.

Oh and she has a hilarious British accent. The kind of accent Americans make when they are trying to do a British accent. Like how British people always talk with southern drawls when they try to speak like Americans.

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'I prefer His Excellency the Thingy if you must.'

Oh and she hates nobles. So she and Lothar should get on well. Oh and of course the first thing we do is fight a huge horde of guards...whose underpants she stole. I mean this woman is perpetually 12 years old.

Fortunately the party with the enchantress was more Lothar's speed.

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'Man I just cannot get enough of people saying my name.'

So he engages in conversation with some refined people of breeding and culture and they discuss the finer elements in Orlesian politics, about the Inquisition and the Civil War between Gaspard and Empress Celene and the like. But then some boorish marquis insults him personally and the Inquisition in general.

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'What? I demand satisfaction sir!'

But before we can have our honor satisfied he gets frozen solid by Vivienne de Fer, the First Enchanter of Montsimmard and mistress to a fancy pants Duke. She asks what Lothar wanted to do with the marquis and Lothar lets him go. Killing him while he is frozen will not satisfy any honor. She is the leader of the few remaining Circle Mages and wants to join the Inquisition. Plus she is an advisor to Empress Celene so that is good. Basically she wants mages to be powerful but within the old circle system or a variation thereof. Interesting she seems like she is an adult who knows how the world works. Probably is secretly insane but as far as mages go she seems to be the most stable since Wynne.

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'Sanity and order shall be our inspiring battle cry!'

So they return to Haven with two new party members. But everybody is more interested in talking about the incident at the market place. Cassandra is saddened by the depths the Chantry has sunk.

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'St. Cassandra of Assisi'

Well we will keep that in mind since the Chantry probably needs to be rebuilt from the ground up. Cullen assures Lothar the Templars are not as insane as they appear.

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'Yeah remember that time you didn't believe Trask and gave Meredith the benefit of the doubt? That went well.'

Sera hopes Lothar can stop the war and close the breach and get things back to order. Further she claims she tried to close the breach with an arrow and was puzzled it didn't work. Isabella was more charming as the party dumbass. Anyway she also fills Lothar in about the Friends of Red Jenny'

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'Man I am so let down by this reveal!'

The name does work at sounding impressive though because I thought the Friends of Red Jenny were actually interesting and slightly sinister before this  :(

Now we know they are just some random people including a crazy underpants stealing elf.

Lothar returns to the Haven Chantry and we are getting ready for our next move.

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'Who knew being denounced by the Chantry and spat on by the Templars could be such a boon to our cause?'

And then an argument breaks out with Cullen insisting they go to the Templars on one side and Leliana and Josephine preferring the mages on the other. Some advisors this lot is.

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'Cassandra loves a man who takes charge.'

Leliana has been trying to get in touch with the Grey Wardens for support but all of them in Ferelden and Orlais has vanished. Grey Wardens, always gone when you need them. Well except one.

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'Maybe he discovered there can only be one Grey Warden and murdered the rest?'

So maybe this Blackwall guy knows what happened. It looks like they will be returning to the Hinterlands soon. Lothar gets the advisers working on some missions and then goes to craft some gear. On the way out he gets approached by some guy named Krem who offers the services of a mercenary company led by some Qunari. A Qunari and not a Tal Vashoth? Yes as it turned out. Huh. More on that later. They are on the Storm Coast.

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'Do you do tricks?'

He crafts his stuff (man I am getting pretty obsessive about the crafting, not sure how I feel about basically ignoring drops and getting all excited when I see a Nug to kill) and heads back to the Chantry. He chats with Vivienne a bit about things. She explains how the Circle worked in her neck of the woods and it sounds pretty much how I thought it worked before Dragon Age II.

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'Not to mention every mercenary and criminal gang in Ferelden'

I mean it didn't seem like that much of a prison when people actually followed the rules, but I guess the mages did rebel so...

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'Good now we can finally get that horse master in to...do whatever it is they do with horses.

FIRST STORM COAST CAMPAIGN

But first to the Storm Coast. Scout Harding greets them and tells them a group of mercenaries is dominating the area, boxing the Inquisition in.

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'We will get right on that!'

Lothar probably should have made it a higher priority because he quickly got distracted. This would not end well for that group. A short distance away from the camp The Bull's Chargers are fighting Tevinter mercenaries.

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'Wait if we are helping them fight are they really showing us what they can do?'

After the battle the Qunari in charge, The Iron Bull, wants the Inquisition to hire his crew. He also promises to be Lothar's bodyguard. Damn sounds good. But then he tells him he is a Qunari spy.

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'Some secret agent you are'

So he is a member of the Qunari secret police and sends reports back to the Qunari leaders on a regular basis. Well I guess that is ok for now, nothing we are doing has anything to do with the Qunari. He is weirdly not using the Qun to be disgusted and exasperated at humans all the time. He almost seems to like them. He even expressed a sexual interest in Leliana and redheads in general. This is disturbing since Sten made it clear sex with a Qunari would probably be fatal. So anyway he joins the Inquisition and they head back to Haven.

The agents of the Inquistion have been busy.

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'Wait did we really get jars of bees as grenades? I cannot even bring myself to use that.'

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'Yes we will just put our guys here to protect the Grand Cathedral from harm. Don't mind us grand clerics.'

So that should keep the Chantry in line. This is just a short stop to chat with The Iron Bull. Now it is on to The Hinterlands to find that Grey Warden.

SECOND HINTERLANDS CAMPAIGN

There is a new area near Calenhad's Foothold that has a big lake and fills in the area between the Crossroads and the Mercenary Fortress. I am not even sure what kept us from going there before. Maybe I just missed it for some reason. They go there and find Warden Blackwall training a bunch of farmers to fight off the mercenaries. Due to that amazing Ame...er...Trevelyan timing they get there just as the fight breaks out. Afterwards Lothar approaches Blackwall.

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'We are the Gibberlings Three. As merry a band as you ever did see.'

So he has no idea why the other Wardens are gone. He suggests maybe they all went to Weisshaupt and that maybe he just failed to get the orders. Pretty sure Leliana would have sniffed that out so I don't think so. He is just going along recruiting even though there is no Blight.

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'Ah so the recruiter becomes the recruitee. How ironic.'

He seems a dour and decent enough guy. It was just weird to see him 'conscripting' the farmers to fight the mercs and then releasing them again once he taught them how to fight. Seems very un-Grey Wardeny. More on this later.

Now they explore the new section of the map, or the old section of the map I missed for some reason. There are more bears here to stomp on Lothar and more mercenaries. In fact they tried to approach the mercenary fortress from the rear only to find a truly fearsome picket line of mercenaries waiting for them...yeah so probably still going to do this later. There are other items of interest though. First somebody buried their grandfather with the intention of raising him as a fearsome undead. Well you know what that is going to require Lothar to do.

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'Die random person's undead grandpa!'

Yep. Raise the horror, kill it, and take its stuff. Later they find a door under a waterfall guarded by Dwarf Carta members. It appears to go underground to the Deep Roads to a Thaig called Valammar. Well color me crazy but this is probably where the Red Lyrium is being mined. However the door cannot be picked. I bet the Mercenary leader has the key. Just a theory. We will find out later.

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'Abandon hope all who mine in here!'

They go back to the camp just north of the lake and switch parties. Out goes Cassandra and Solas and in comes Varric and Vivienne. Cassandra kind of hinted another mage would allow me to recruit the peacenik mage Ellandra earlier so going to try that. Or if not Vivienne some other mage I had not met yet :P

But first they head over to the farms and let the Horse master know the towers are in place. He hands over the horses but is reluctant to come with us. So Vivienne suggests we could get a nice horse master from Orlais. Well this stokes his Malthus-esque anti-Orlais feelings.

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'Victory through chauvinism!'

And then they go back to Ellandra and she is dazzled by my illustrious company.

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'You shall be known as codename Viper37'

So they spend some time doing some collection quests and gathering crafting stuff and then return to Haven. Still have that dragon and mercenary fortress sitting out there. Probably come back when they are level 10 or 11 and do everything but the dragon. Carefully avoided Redcliffe since Lothar is going to see the Templars.

A short stop in Haven to sell off and craft some. Lothar talks to Blackwall and discuss the Grey Wardens and our current situation. He wants Lothar to help him find Grey Warden artifacts that the Grey Wardens might have left behind as they vacated Ferelden and Orlais. Will do. Lothar asks him what he was doing in the Fifth Blight.

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'Wait there was a Blight on, you were in Ferelden, and you didn't join Duncan and the others?'

I mean he sensed a Blight was on and just hung out killing a few stragglers and hanging around? He was a freaking recruiter. This makes no sense. He would have been at Ostagar with his recruits. Just...weird. Vivienne has another collecting quest where books have been lost during the Mage-Templar war. Thinking about it this war probably was a knowledge. Yet another atrocity courtesy of Anders. Speaking of which Vivienne is pretty outraged Fiona started this revolt in response to what Anders did, she thinks it makes mages look like they are all terrorists. The Andersists have won :(

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'So neither the Templars nor mages thought those books would be worth taking? Typical.'

SECOND STORM COAST CAMPAIGN

So back to the Storm Coast to rescue that team of soldiers. Well they go there too late and all the soldiers are dead. The Mercenaries, who have been harassing us the whole way to the meeting place, left a note.

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'We need a Mercy's Crest to challenge your leader to a fight to the death? Well that makes sense.'

So there are these caves in the cliffs that have deepstalkers and giant spiders so they are able to get the deepstalker hide they need to make the crest. I guess some entrance to the Deep Roads is down there someplace. While exploring the coast they see tons of wrecked ships that have Templar heraldry and...something else.

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'Hey its the banner from The Hinterlands'

I think that is the flag either the mercenaries or the Carta in The Hinterlands is using. The black flag with the hand holding the snake. Wonder what the connection there is? They climb back into the mountains and fight to the mercenary fortress and confront their leader for killing their soldiers.

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'See I am wearing a Mercy's Crest but I came here to punish you without mercy, pretty ironic huh?'

This company, a group of religious fanatics known as the Blades of Hessarian (the blade of Hessarian was the blade that killed Andraste), serve whomever kills their leader wearing that crest so they work for Lothar now.

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'Their loyalty is assured until somebody kills Lothar, then they will immediately switch sides...presuming they are wearing the right crest.'

There are more of the usual weirdness that was found in the Hinterlands: star gazing dot connect puzzles that find treasure caves, skulls that light up weird shards, and fade rifts. I guess these are everywhere in the world now. Best keep an eye on your kids these days.

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'It's show time!'

They set up another camp to the south and then switch The Iron Bull and Vivienne out for Varric and Solas. Nearby they find a random evil wizard just walking around being evil.

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'Why hello Mr. Evil wizard fancy meeting you here'

They find a key to his house and yeah...he has a basement full of evil.

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'Only one evil altar and one pile of bodies? Must be an apprentice mage.'

The whole time we are finding Grey Warden camps and various notes written by them. They were here looking for somebody and seemed to be hearing The Calling and starting to become a bit unhinged. They failed to find him and moved on. Blackwall has not commented in hearing The Calling so whatever was causing that must be gone. Weird.

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'They just hang around and guilt people for ignoring them.'

They also find a few Grey Warden artifacts for Blackwall and man is he happy about that.

Near this last Grey Warden camp they set up the third and last Inquisition Camp and that is about that for the Storm Coast for the time being. There are still things to explore but the inventory is full. Back to Haven.

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'See you soon Storm Coast'

He gets back to Haven and Blackwall heaps praise on him for helping find those Grey Warden things.

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'Stop you are embarrassing me'

Man does Blackwall go nuts for Grey Warden baubles. We still have several more to find, he may want to marry Lothar by the time they are done. Speaking of which Blackwall has a little love advice for Lothar.

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'Man is it that obvious?'

I mean sure I may worship the rendered ground that digital character walks but all Lothar has done is flirt with her a little bit and hardly overtly. The gossip in Haven is strong. Anyway he just tells Lothar to remind her there is more to life than fighting. I have a feeling that is a hard thing to remind people of in the middle of a RPG :(

So with the Storm Coast research and Blackwall recruited what is happening with the Wardens is still a mystery. Leliana is disappointed.

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'Is this why Lorcan has also disappeared? :('

Man I hadn't thought of that. I hope he is ok. Now it is time to seek out the Templars. Lothar and company are level 9 now and it maxes out at level 7. I was worried this would make it easier but LOL was that not true. Anyway Josephine and company have put together an alliance of prominent Orlesian families to petition the Templars to help the Inquisition close the Breach. The Templars have relocated to some ancient fortress in southeastern Ferelden for who knows what reason.

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'Time to teach Lord Seeker Lucius a lesson'

Now for the team. Well we have to take Cassandra, since she was a Seeker and Templars are naturally deferential to them. Varric has lots of experience with crazy Templars so he should come. Vivienne is the highest ranking loyalist mage so she should have some cache with them as well. Besides she should help us work with the Orlesian Nobles.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on June 29, 2015, 02:16:57 PM
I was't totally in to this game and then there was a caustic, vain, extremely handsome gay Byzantine sorcerer and then I was like *sold.*
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 29, 2015, 02:17:55 PM
Quote from: Queequeg on June 29, 2015, 02:16:57 PM
I was't totally in to this game and then there was a caustic, vain, extremely handsome gay Byzantine sorcerer and then I was like *sold.*

I have no idea what you are talking about :P

I will be on the lookout for gay Byzantines. There are lots of Tevinter links in this game so probably one of those.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 29, 2015, 02:28:45 PM
I again had a blast exploring the Storm Coast though the terrain was really aggravation. It reminded me of Skyrim always trying to find the way up the mountain.

The crafting is getting rather obsessive.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on June 30, 2015, 07:53:43 AM
Shoulda sided with the Mages.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 30, 2015, 07:55:31 AM
Quote from: Queequeg on June 30, 2015, 07:53:43 AM
Shoulda sided with the Mages.

Screw the mages. I sided with them last time and their leader turned into an eldritch horror and tried to eat me. Besides it is what my character would do he has lots of family members in the Templars supposedly.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 30, 2015, 09:21:13 AM
The Inquisition gathers its allies and heads to BFE Ferelden. Lothar arrives and is greeted by the leader of the Orlais delegation.

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'You know I was just telling Varric how much it reminds me of the second dispersal of the reclaimed Dales, just Templars instead of elves.'

Lothar gives an inspiring speech to get the nobles prepared for a glorious and smooth alliance with the Templars.

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'Not seen off-screen: nobles swooning.'

So they advance on towards Therinfal Redoubt to meet with the Templar liaison: Knight-Templar Delrin Barris who is the son of a Ferelden Bann. He seems oddly uninformed about what the Templars want for somebody who is supposed to represent them. Lord Seeker Lucius should brief his people better.

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'I am encouraged that the representatives of the other party think their position makes no sense. Always a good basis for negotiations.'

This whole time my Orlesian colleagues are making veiled threats that if the Templars do not agree to close the breach the Empire will march on them. That has to help things. So before we can start negotiations Barris wants Lothar to do some stupid flag raising ceremony, he does it but I have no idea what purpose it served. Then they go off to meet with the Lord Seeker, but he sends some flunky instead. Lothar is not amused by this slight.

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'Do you know who I am, punk?'

But then negotiations kind of break down. No the Templars did not demand 70 virgins to be sacrificed to them every Tuesday. Instead the Knight-Captain reveals they are all taking Red Lyrium and are serving somebody called the 'Elder One'. Now that sounds a bit like Legacy here. But hey not every 'Elder One' has to be a Tevinter Magister from two thousand years ago.

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'Oh plenty of you will be stained red in just a bit'

They shoot Lord Abernache through the head and the battle is on. Red Templars everywhere, I guess they were so impressed with Meredith's magical statues they wanted to get in on that action. I wonder if they have just been eating Meredith or if they got some of that new Red Lyrium growing everywhere? At first they are just regular old Templars we can hack down with no problem but eventually they are these Red Templar horrors and these things are a nightmare for Lothar because they do that AoE crap that damages stealthed people directly behind them. Of course I had to be the backstabbing rogue in a game so very unfriendly to backstabbing rogues. Also I neglected to get Vivienne barrier spells so she gets tossed around a lot as well. This whole thing becomes the Varric/Cassandra show and is pretty challenging even though they out-level everything.

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'Fortunately Varric is skilled at taking out insane Templars'

Eventually we break into Knight-Captain Denam's office to find he murdered the knight returning from the Conclave with news of what occured. There is a note instructing the knight to sneak back into the castle and talk to him before meeting the other Templars.

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'Such language ser knight! But yes...yes they did.'

Once they get to the top of the fortress they are confronted by Lord Seeker Lucius screaming insults to Lothar in that weird double voice that indicates demonic possession. Oh good a demon possession story we have not had our required two dozen per game yet. Once they reach him Lucius grabs Lothar and pulls him through the door into the chapel...and into the fade.

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'My love has come along. My lonely days are over. And life is like a song.'

Yes! Love being exiled to the Fade! Bring on the weirdness and free ability score bonuses!

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'Oh look fade red lyrium.'

The demon is an envy demon, so that is new I don't recall an envy demon before. He is trying to take Lothar's face so he tries to get into his head by showing his companions acting all evil.

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'Leliana is murdering Cullen? Pretty sure just regular non-evil Leliana would do that.'

The demon reveals this 'Elder One' wants to become a God. Again sort of sounds like the Tevinter Magisters.

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'He was there eh? Did he maybe: turn the Golden City black?'

Yeah probably another one of those Darkspawn making guys. Should be fun. I guess Legacy was a bridge to the new theme. Well maybe I am not totally giving up on it being Anders.

A little further in Envy starts torturing Lothar by muttering complete gibberish.

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'Get out of my head you crazy demon!'

Is this an insanity demon? But no it is some weird spirit trying to get through to Lothar. A spirit who wears a very strange hat and says incomprehensible things. The spirit's name is Cole. Wait 'Cole'? Don't these things normally name themselves after whatever virtue they personify?

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'I am talking to a guy in a silly hat sitting on the ceiling, yet the weirdest thing is what he is saying'

It seems Envy gets tired out by creating these images so Lothar just needs to keep going and eventually it will all break down. Huh. I thought having chairs on the walls was kind of there already.

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'Yes. The rules of the fade just kind of change every time you go there.'

But wait are we inside the fade or inside Lothar's head? Well he is getting free ability bonuses so...

The demon then shows him how evil the demon will make the Inquisition once he takes over. You know if you are an evil character you are probably just like 'hey that is a good idea thanks demon!'

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'In re-education camps if you will.'

So they press on through all the atrocities demon Lothar will commit. Slaughtering peasants and imprisoning all who dissent until eventually they get to an assault by Orlais on to the Therinfall Redoubt for some reason. Weird.

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'Oh and I got sweet sweet ability score bonuses'

The demon finally gives up, all mad at Cole for ruining its fun.

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'What are you going to do about it eh Demon? Eh?'

So then they all get ejected into the real world and Lucius is revealed to be the Envy Demon taking his shape and not possessed at all. Wow that is new. And it appears the demon does have quite a bit of power in the real world so things are still getting interesting.

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'Well we can see where Lucius got his dashing good looks'

Envy had locked himself behind the altar of the chapel with a green force field. Barris says he can get through with Lyrium, some veteran Templar Knight, some duct tape, and bailing wire. He has the duct tape and bailing wire so Lothar and company have to fetch the other stuff.

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'You will eh? Are these particularly fabulous Templar Lieutenants and Lyrium?'

So here is the start of my doom on this mission. There is a box in the chapel that refills your health potions so I thought that every time I went back to the chapel I could do that. Well it wasn't, it was just that one time (well one other time when you are leaving the chapel to face Envy) so I way over-used them on our first foray to get Templars. Vivienne was getting shot up by the archers (must...get...barrier) and Lothar was getting blown to hell by the Templar Horror's AoE. The second time out I ration better. They also find Lucius' office and it is all messed up as demons are bad housekeepers. Writing in blood all over the walls (trying to draw the Seeker eye symbol for some reason) and a piece of paper stuck to a bust of the Empress Celene for some reason. Then Cole appears in the real world to inform Lothar that the demon and the Elder One are desperate to kill Empress Celene for some reason.

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'Wait so...you can just poof like that in the real world? Or am I still in the fade? Inside my own insanity? STOP MESSING WITH MY MIND.'

So we get back to the chapel having gathered the Templar Lieutenants and the lyrium having just used up all the potions when...uh oh more fighting.

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'Wait hold who off you? I thought we were done...'

Uh oh.

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'So...any fresh potions? No?'

So it is up to Varric and Cassandra since Vivienne and Lothar do not last long, though I do have Varric running around getting them back up when he can. They manage to win and get the barrier down but Barris and the Templar Lieutenants are dead. So I bet that is going to make the final battle harder. They get to refill on potions and then back to fight Envy. Envy is not happy.

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'Please show on the doll where the demon touched you.'

And this guy is basically untouchable to Lothar. Envy's weapon is an AoE that not only damages Lothar but activates fear so Lothar cannot even attack Envy once. During the first phase of the fight Lothar just kind of runs around while Varric, Vivienne, and Cassandra fight the demon. Though Vivienne takes a lot of punishment. Man I specced her badly. Lesson learned. Once he is down to 70% he hides and summons Red Templars but fortunately no Templar Horrors. Lothar can pretty much one shot these guys. It is weird he is either ridiculously devastating or completely useless depending on the circumstances. Then Envy comes rushing out as a huge pitch black version of Lothar. Cole also poofs out to help, but he is a squishy stabby rogue type like Lothar and is constantly getting knocked out.

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'Sometimes you want to go where every demon knows you name.'

Finally the demon goes back to his regular shape at about 30% health. And he just stands there. So maybe I thought Lothar had a chance to backstab him so I snuck him back there and BOOM the demon used his AoE knocking him out right then. So no Lothar for the end of this fight. Fortuantely Varric had the right stuff.

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'BOOM headshot!'

They win! But damn so much for this being levels 4-7 because my level 9s had a hell of a time. Weird because I had not found the game that hard unless I was underleveled so far. Probably a lot had to do with Vivienne not having barrier that makes a big difference. Pity about Barris though. Fortunately the Templar's 78th in command is still there to take charge. Lothar meets the remaining Templars and delivers a rousing speech.

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'And gentlemen in Ferelden now-a-bed
Shall think themselves accursed they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Crispin's day.'

Then caught up in the glory of the moment he calls them in as friends and allies.

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'Sera and Solas are all 'WTF'? Elves hate Templars what can I say?'

Well that might have been a little hasty but Lothar has alot of relatives serving in the Templars. Still he is having a hard time being sufficiently ruthless. The Templars help him out in this area by giving him a fascist-esque salute.

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'Hail to our great leader!'

Leliana is not impressed. The advisors point out all the Templar leadership was dead or corrupted so they could have conscripted them into the Inquisition instead of letting them join freely.

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'If I had consulted you there would not have been any Templars left to ally with.'

But right in the middle of this discussion that Cole spirit poofs on the War Table. Everybody loses their shit, but Lothar calms them down.

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'He is a good trustworthy fade spirit who specializes in backstabbing...ok that came out wrong.'

The common people trust the Templars so this alliance gives them confidence.

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'Might want to make sure they don't know about the Red Lyrium stuff'

I selected the underworld connections perk earlier that is helping the Inquisition get supplies of non-red lyrium to keep the Templars supplied and in line. Got to keep our drug addicts as functional as possible. This is making the Chantry nervous as they used to have a monopoly on the stuff. Josephine asks Lothar what our official position is on the 'saved by Andraste' stuff. He still, as a genuinely religious guy, has a hard time with this especially since everybody saw Justinia V save him in that vision. I have no idea why being chosen by Justinia V is not sufficient. But anyway...

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'The truth...it hurts.'

Josephine is not sure such a humble reply will work but I am sure she will come up with something.

On the way out of the chantry he stops and chats with Vivienne who asks him what he thinks the future for mages will be once order is restored. Lothar thinks they should be more of a partner in how the Chantry works and how magic and possession is controlled in the future. Even to the point of mage priests.

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'Vivienne creams herself.'

Needless to say she is delighted to hear that. Angling for a clerical position my dear? Leliana is a bit softer on the whole Templar thing when he meets up with her outside in her tent.

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'Cue evil laughter'

Varric is, as one might expect, flabbergasted the Templars indulged in their new hard drug addiction.

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'That might not have been a bug but a feature to them'

Once he is done with that he suggests they hold a party to celebrate the victory. Lothar concurs and they think Josephine should work something out. Varric always has his priorities straight. Pity this will probably never happen because it might be cool. Varric probably should get a medal for his excellent demon shooting.

Cassandra is telling annoying Templars that no they cannot beat up the mages who are part of the Inquisition and they need to fuck off and deal with it. Then she expresses exasperation to Lothar at having to put up with them and almost sounds like she is blaming him for it.

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'Not that I am being defensive or anything'

Then Cassandra stumbles over herself complimenting him to make up for it. Then he giggles at her discomfort and she gets all flustered. Cuteness.

Then Lothar talks to Cole. He says weird things. And has this to say about Templar's ability to block magic.

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'I knew it was all because of the other thing!'

He notes Varric does this to, which makes me wonder why there are not dwarf Templars as they would be naturals. Lothar suggests Cole try to speak like a regular person if he is going to walk around looking like one. Cole promises to try.

A quick trip to Val Royeaux to buy some schematics and then make a few things. They got a nice shield schematic in the Knight-Captain's room so Lothar makes one for Blackwall and Cassandra. Wait speaking of the Knight-Captain they captured him after the fighting...shouldn't he be in prison or being questioned or something? Maybe later. Or maybe they forgot him back at the redoubt. Anyway back to the War Table. A familiar face, well familiar to me, is offering help.

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'Sebastian finally freaking got back his throne!'

Well huzzah for Sebastian! It only took him like eight years. And soon to be a new ally to boot. I wonder if we get a meeting where Varric can constantly insult him about how boring he is. Just like old times.

The mission to close the breach is levels 8-11 so it looks like we will want to be about level 12 going by how the last mission went. So time for some campaigning. This time to the Fallow Mire in the Kolcari Wilds. The Fallow Mire is right up there with the Wounded Coast and Blackmarsh for awesome names to market real estate. Lothar arrives there and local tribesmen, Avvars (not Chasind? And for some reason I thought the Avvar were long since extinct, ah well maybe they have descendents), are attacking Inquisition forces trying to set up a fight between Lothar and their chieftain.

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'Most people just want an autograph but anything for a fan!'

Oh and it is in the middle of an undead infested swamp. Tune in next time for all the fun!

Stuff Lothar did:

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They did not go see the mages. The fate of Alistair's mom TBD.

They allies with the Templars.

Sorry Ser Barris :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 10:13:27 AM
Quote from: Valmy on June 29, 2015, 02:09:21 PM
But then they are approached by non other than Alistair's mom. The Grand Enchanter former Grey Warden Fiona. I always found it funny that Alistair was the one who told me that Grey Wardens couldn't have children...or at least it is very hard...when his own mother was one.
I haven't read the book, but did it happen somewhere around the time the taint disappeared from her?

QuoteWell as flattering as being suspected of blowing up the conclave to a lesser extent than she suspects the Templars Lothar is going to say no. Many of his family members are Templars and getting them would be better propaganda. The common people do not like the mages. Besides there is a rumor floating around they have allied with Tevinter so it could be a trap. Frankly I have no idea why they didn't just go to Tevinter in the first place instead of hiding out in Ferelden.
They went to Redcliff because Allistair offered them sanctuary.  Tevinter is a long travel, it is a war zone, even if for mages it is more equalitarian than Ferelden, there is still this thing about blood magic for wich many mages have reservations.  Until they have their back to the wall in a dungeon, pressed hard by a glowing red woman :P

In any case, I would humbly suggest you at least listen to their side of the story.  Go see them at Redcliff, you have nothing to lose the first time.  The table mission will tell you wich missions will affect the other.

Quote
Then he gets killed by a psycho city elf. An elf of such psychoness I am actually surprised. I mean at least Zevran and company were at least a little self aware. Sera is completely off her rocker.
On a scale from 1 to 10 on the level of nuttyness, she is a certified 12 :D
And you haven't seen anything yet :P

After some mission, all your characters will develop specific combat abilities.  Hers is awesome :)

Quote
Oh and she has a hilarious British accent. The kind of accent Americans make when they are trying to do a British accent. Like how British people always talk with southern drawls when they try to speak like Americans.
Well, um: Robyn Addison was born in 1984 in Derby, Derbyshire, England.

QuoteHe crafts his stuff (man I am getting pretty obsessive about the crafting, not sure how I feel about basically ignoring drops and getting all excited when I see a Nug to kill)
Welcome to the club! :P
Also, there'll be something nice with the nugs later one :)

Quote
So he is a member of the Qunari secret police and sends reports back to the Qunari leaders on a regular basis. Well I guess that is ok for now, nothing we are doing has anything to do with the Qunari. He is weirdly not using the Qun to be disgusted and exasperated at humans all the time. He almost seems to like them. He even expressed a sexual interest in Leliana and redheads in general. This is disturbing since Sten made it clear sex with a Qunari would probably be fatal. So anyway he joins the Inquisition and they head back to Haven.
If you talk to Krem on a regular basis, you'll get missions for the war table :)
I'd say talk to him everytime you get back to your base.

Quote
'Wait did we really get jars of bees as grenades? I cannot even bring myself to use that.'
It's actually one of the most useful grenade in the game, seeing it makes ennemies panick. :)

Quote
There is a new area near Calenhad's Foothold that has a big lake and fills in the area between the Crossroads and the Mercenary Fortress. I am not even sure what kept us from going there before. Maybe I just missed it for some reason.
yes :)

The Hinterlands is a huge area.

Quote
Yep. Raise the horror, kill it, and take its stuff.
Solas would probably object to your choice of pronouns :P

Quote
They go back to the camp just north of the lake and switch parties. Out goes Cassandra and Solas and in comes Varric and Vivienne. Cassandra kind of hinted another mage would allow me to recruit the peacenik mage Ellandra earlier so going to try that. Or if not Vivienne some other mage I had not met yet :P
Total: 3 mages, 3 warriors, 3 rogues + you.
Spymaster, templar and diplomat don't count :P

Quote
Nearby they find a random evil wizard just walking around being evil.
'Why hello Mr. Evil wizard fancy meeting you here'
They find a key to his house and yeah...he has a basement full of evil.
'Only one evil altar and one pile of bodies? Must be an apprentice mage.'


Hey!  I never got that dude and that quest!  How did you find it??

QuoteAnyway he just tells Lothar to remind her there is more to life than fighting. I have a feeling that is a hard thing to remind people of in the middle of a RPG :(
I really wonder how a RPG where your absolute goal is to avoid combat and live a peaceful live would work :P

Quote
Now for the team. Well we have to take Cassandra, since she was a Seeker and Templars are naturally deferential to them. Varric has lots of experience with crazy Templars so he should come. Vivienne is the highest ranking loyalist mage so she should have some cache with them as well. Besides she should help us work with the Orlesian Nobles.
Good choice.   However, go see the mages first, please.  You're missing on something :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 10:46:27 AM
QuoteI haven't read the book, but did it happen somewhere around the time the taint disappeared from her?

Oh yeah that did happen didn't it? That did happen and was inexplicable in the book.

QuoteGood choice.   However, go see the mages first, please.  You're missing on something

Too  late I did not go see the mages for fear I might be unable to then visit the Templars :(

I will be visiting them soon anyway. I mean presuming they did not poof in a puff of smoke.

QuoteHey!  I never got that dude and that quest!  How did you find it??

Random boss wandering around the Storm Coast. It was only slightly less scary a thing to stumble upon as the Giant fighting the High Dragon I saw in another location in that zone  :ph34r:

QuoteTotal: 3 mages, 3 warriors, 3 rogues + you.

Ah I am still missing a mage then.

QuoteWell, um: Robyn Addison was born in 1984 in Derby, Derbyshire, England.

I didn't say it wasn't authentic just that it was hilarious. We have real Americans with outrageous southern drawls as well.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 11:43:11 AM
I think I have one possibility for the evil wizard.  Looking at your playthrough, you did not go see the mages of Redcliff before pushing further into the Storm Coast.  that might be it.

Oh, and that dragon, you'll get acquainted later :)
Did you fight the giant?  Did you enjoy it? :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 11:46:09 AM
Now, you need to go to Redcliff.  Too late to meet new friends, err, I mean, too late to meet people that will never become your friends (going there would not have prevented you from joining the Templars later, only the green board mission can do that and it's clearly indicated), but there are a few stores with some schematics.  And maybe a quest or two.  And an agent.  And an old acquaintance, had you went there before.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 11:51:49 AM
Quote from: Valmy on July 01, 2015, 10:46:27 AM
Oh yeah that did happen didn't it? That did happen and was inexplicable in the book.
Don't worry.  It's not explained in the game either.  Maybe a future DLC.

Quote
Too  late I did not go see the mages for fear I might be unable to then visit the Templars :(
You would have met your missing mage.  Figure Garbon with mage powers and x100 the ego ;)
But don't worry, he'll show up later.

If you spec him for electricity, Vivienne for Fire + Barrier + Knight Enchanter, you'll get a really good team later in the game.  Then you See, Vivienne (or any mage) using fire will make ennemies pannick so they run around not attacking you.
Cold freeze them in place, but you really need a strong warrior to hit them and shatter them.  Then there's the matter of reaching them in time...
So, fire all the way for me.
With electricity, there are a few nice spells that do a lot of damage, so I keep the unfounded mage for that.  Solas is a barrier&rift mage.

Maker's sigh is still available and you get one for free, should you need one in the bazar at Haven or maybe at the crafting station?

Quote
I will be visiting them soon anyway. I mean presuming they did not poof in a puff of smoke.
Too late :(

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 12:06:00 PM
Btw, here is a nice mod to have:
http://www.nexusmods.com/dragonageinquisition/mods/408/?

Now that you've played a little... this one disables the gather animation so it's instant.  you can also get instant loot, if you wish.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 12:16:11 PM
Eventually, there will be a quest called Wicked Eyes and Wicked Hearts.

Talk to me again when it appears, I'll give you some general pointers. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 12:28:32 PM
Yeah maybe I should run down my plans for you first just in case you have any advice :P

I am wading through the Fallow Mire right now. It is like the marsh from Lord of the Rings where dead people kill you if you step in the water.

Next I am going to the Forbidden Oasis. Once I am done there then back to the Hinterlands to explore Redcliffe, the Mercenary Fortress, Valammar, and then take a shot at that dragon.

At that point then 'In Your Heart Shall Burn' quest where we take our stab at closing the rift.

Spoiler alert and all that but I have not done most of that yet :P

Let me know if there is anything I should know. I wish I had known I could meet the mages without committing to the mages. Ah well always next time.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 12:33:16 PM
Quote from: viper37 on July 01, 2015, 11:43:11 AM
Oh, and that dragon, you'll get acquainted later :)
Did you fight the giant?  Did you enjoy it? :P

I did not go interact with either of them I just decided to leave them alone :P

I regretted not getting a screenshot and them putting it in the playthrough.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 12:50:27 PM
Quote from: viper37 on July 01, 2015, 11:51:49 AM
Don't worry.  It's not explained in the game either.  Maybe a future DLC.

Ok this is what I remember. The evil wizard who allied with the Architect gave the Grey Wardens this thing that accelerated the Calling so to make them more controllable by the Architect...I think. Fiona was the only one 100% opposed to the Architect the whole time and she dumped the thing and recovered from the accelerated Calling and somehow that cured her. It may have been a side effect of the thing. But she was banging Maric before this happened :P

QuoteYou would have met your missing mage.  Figure Garbon with mage powers and x100 the ego ;)
But don't worry, he'll show up later.

I presume this is the gay Byzantine Spellus was talking about :P

I am not sure what to make of all these gay and straight people challenging the binormativity of the Dragon Age universe. Clearly the alternative lifestyles of Alistair and Morrigan have spread.

QuoteIf you spec him for electricity, Vivienne for Fire + Barrier + Knight Enchanter, you'll get a really good team later in the game.  Then you See, Vivienne (or any mage) using fire will make ennemies pannick so they run around not attacking you.
Cold freeze them in place, but you really need a strong warrior to hit them and shatter them.  Then there's the matter of reaching them in time...
So, fire all the way for me.
With electricity, there are a few nice spells that do a lot of damage, so I keep the unfounded mage for that.  Solas is a barrier&rift mage.

Solas is Barrier+Ice

Vivienne is electricity but she is going to be respecced. Everybody gets barrier from now on. Lothar is squishy and needs it, as I found out in the Templar mission.

QuoteMaker's sigh is still available and you get one for free, should you need one in the bazar at Haven or maybe at the crafting station?

Yeah they are sold at the crafting station for cheap. I am going to get a bunch so when I find out I really regret not have that skill I can take care of it next time.

Quotetoo late :(

Wait so they just...went away? Well that can't be good.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 02:09:23 PM
Quote from: Valmy on July 01, 2015, 12:50:27 PM
Wait so they just...went away? Well that can't be good.
The first time you walk into Redcliffe, after the Orlais meeting, you get to see Fiona and two Tevinter magisters.  Well, technically, one is a magister representing the Empire, sort of.  You talk with Fiona and others who are, basically, like, fuck you evil scum for courting the Templars I don't want to talk to you monstrous piece of shit ever.  Except some friendly dude who happens to be a tranquil and you can recruit him as an agent since the regular mages don't much like the tranquils.

Then you go back to your base and you have the table mission to either side with Templars or Mages.

Once you have made your choice, the other disapears.  Siding with mages = more red templars fooling around, less Venatori (Tevinter cult).  Siding with Templars = less red templars and more venatori fooling around.  Except in one place, where it will be nearly 100% red templars, with horrors, demons, not so friendly giants & such. And a tie in with their latest book (wich was dull to read, but nonetheless, it is kinda fun that everything is connected).

Siding with the mages means you will have an encounter with an old pally from DA2.  Siding with the Templars means you fight some new mage leader you've never heard of before.

Having done both, I think the Templar side is the easiest one.  I think the story following this is more fleshed out than with the mages.  However, I miss Fiona.  Apparently, the Templar leader is supposed to survive for most people (no idea how they do this, fuck that demon is hard to kill!) so he hangs around your base later, when alive.  I did not have so much luck.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 02:12:32 PM
Well considering how much those Templar Horrors kicked my ass it sounds like I chose wisely.

But seriously be careful with the spoilers here :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 02:13:42 PM
Quote from: Valmy on July 01, 2015, 02:12:32 PM
Well considering how much those Templar Horrors kicked my ass it sounds like I chose wisely.

But seriously be careful with the spoilers here :P
Well, duh, you didn't play that part  ;)
Not much spoilers there, but I'll be more careful in the future :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 01, 2015, 02:15:31 PM
Well true. And I already knew about the Tevinter stuff, somebody mentioned it in Haven. Just I had no idea I would be facing the other team as enemies the rest of the game. Geez mages and Templars can't you guys just bury the hatchet a little bit.

Yeah sucks about Ser Barris. I could have saved him if I had known how long I was going to have to go between potion use. I did a great job earlier when I didn't know I was ever going to be refilled. I walked over to the potion box on my first return to the chapel and found I couldn't click on it. Probably should have just reloaded then  :Embarrass:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 01, 2015, 10:42:44 PM
Yeah, I should have used the spoiler tags.  Sorry, I won't repeat the same mistake, I got carried away :)
But it's not the clear-cut either, re: the ennemies you face.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 05, 2015, 12:05:21 AM
FIRST FALLOW MIRE CAMPAIGN

Ok the Fallow Mire. Remember those marshes from Lord of the Rings? It is kind of like that. If you disturb the water, even a little bit, then loads of demon possessed corpses rise up and try to murder you. Now I gather this was the result of a plague of some sort and not a battle but I didn't get the story straight. Actually I don't think they ever explain what is special about the mire. Some Fereldans tried to carve out a little village here and it did not go well.

Our story is simple, a unit of Inquisition forces was captured by the Avvar in order to draw out His Worship, Lord Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan Herald of Andraste and Protector of the Templar Order. And in order to foil this barbarians little plan he shall...do exactly what the barbarian wants him to do. Man it seems like we do this in Dragon Age a lot.

The Mire is haunted by numerous demons even though there are only two fade rifts here. We find these veil fire beacons and Solas suggests lighting them to draw a few of these bastards out.

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'Here demon demon'

There were four of those things and each time a certain number of terror demons jump out of the mire with a bunch of demon haunted corpses. We took them down each time and I thought maybe it would stop the corpses from spawning when we stepped in the water but no such luck. Not really sure what good that did but Solas seemed to think it made the Mire safer. Man he sure knows a lot about a lot of very random things. I guess all those demons and spirits he chats with teaches him lots of things. Blackwall said he and Sera were wondering if he had intimate relations with any demons and Solas was predictably outraged...but he didn't say no. Just saying. At the back of the beacons is a rune that can only be seen with veilfire. Well that is convenient. We had no idea what they were until the last one.

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'Oh a poison recipe learned from demons by an evil wizard. Should have known.'

Yeah so Widris is this mage who left the circle to come learn evil from the local demons. He wrote those things down so he would remember the evil secrets they were teaching him, including this poison that now we know. Mages, got to love them. They will meet this fine gentleman later.

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'Along with almost everything here...good question Blackwall.'

Fade mumbo jumbo is the answer. They eventually come across one of the fade rifts and a large Avvar is there staring at it puzzlingly.

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'It was all the doing of this evil wizard named Anders'

They close the rift and the Avvar is suitably impressed. He is not concerned with the petty political squabbles of his people and only cares about spiritual affairs like rifts that poop out demons. Spiritual matters are a lot more concrete in this world. After a lot more trudging through the mire they finally reach the fortress the Avvar are camped out in.

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'Man it would be cool if a vampire lived in that castle.'

There is a huge horde of corpses trying to get into the open front door. What is up with Dragon Age and people being besieged leaving the door open? They rush the corpses and charge through the gates and massacre the Avvar holding the other side behind a barricade. Then charge up to the gatehouse and lower the gates. Marking the first time anybody ever tried to defend a fortress by closing the gates in the history of this series. Beside the gate lowering device is a locked door...one Lothar cannot open.

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'Perk required...what the hell is that perk? DAMN YOU BIOWARE.'

There are these doors Lothar cannot pick without this perk that is in Leliana's perk tree. But we need FOUR perks in that tree to get it and right now Lothar has zero. So it looks like Lothar needs five influence levels. Fast. Sucks because there are lots of others that would be nice to have. So we need to get influence level 9 before we can even think of something else. Blah.

So they storm up to the leader of the Avvars who declares himself the Hand of Korth...hmmmm...Korth. Didn't we hear about that God in DA:O? Ah yes it was in Vigil's Keep in Awakenings. He was the God that was being worshipped in the ruins beneath. I think he was like the chief God in their pantheon or something. Anyway this dude is his hand. Blackwall stands like a erm...firm thing that stands firm. Lothar takes out all the archers like a boss. The Iron Bull goes down like a sack of squishy potatoes.

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'There is probably a jacking off joke in there someplace.'

Victory! Oh so satisfying. The Avvars have a little class since the Inquisition's soldiers were still alive and in pretty good shape.

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'Might want to watch those random wraith spawns on the islands.'

On the way out the Avvar from the fade rift approaches Lothar and notes his God must be strong indeed to have accomplished all he has and expresses contempt for his former chief.

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'Join me and we shall bring order to the galaxy'

So sweet now the Inquisition also has a massive Avvar agent to work with. So there is just two little things left to do in the Mire, and that is to find and close the other fade rift and find that wizard and take care of him. Well this is too much for Blackwall and The Iron Bull so Lothar brings in the big guns and gets Cassandra and Varric. The fade rift summons a freaking revenant, the first of DAI, and he was knocking the hell out of the previous party group. But Cassandra and Varric have the right stuff.

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'Burn baby burn!'

After that they find and dispatch the evil mage, Widris. And that almost wraps up the Fallow Mire. They found all the landmarks and regions and all that but that stupid locked door still remains. So sometime in the future there will be another Fallow Mire campaign. Back to Haven in triumph.

Once back in Haven Lothar approaches Crem, at Viper37's advice, and he notes that the Redcliffe Castle seems abandoned now that the rebel mages left to do whatever. He suggests Bull's Chargers be used to investigate.

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'You will have to fix that for me won't you Crem?'

So that is interesting. Once Lothar goes to Redcliffe I will try the secret passage in the windmill first before I send Leliana's people to break Crem and the Chargers in there. Of course he doesn't know about the secret passage but Leliana does...maybe she told him.

Speaking of the advisors a few interesting developments before Lothar goes off on his next expedition.

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Loyalist mages were brought into the fold by the Templars. More followers for Vivienne I guess.

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128 gold? Damn it Sebastian you cheap bastard. Oh man I will get Varric to write a very sternly phrased letter.

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Breaking the Avvar lines, taking out the apostate mage, and weakening the demon presence has born fruit. Now we have a passage south around the Frostbacks to Orlais. That will be useful in the long trek to the forbidden oasis to investigate that elven temple that is linked to the strange shards Lothar found in the Hinterlands and the Storm Coast.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 05, 2015, 01:01:02 AM
Quote from: Valmy on July 05, 2015, 12:05:21 AM
FIRST FALLOW MIRE CAMPAIGN

Ok the Fallow Mire. Remember those marshes from Lord of the Rings? It is kind of like that. If you disturb the water, even a little bit, then loads of demon possessed corpses rise up and try to murder you. Now I gather this was the result of a plague of some sort and not a battle but I didn't get the story straight. Actually I don't think they ever explain what is special about the mire. Some Fereldans tried to carve out a little village here and it did not go well.
Well, there was a plague. Then people died.  For some reason, they did not all stay dead ;)
Quote
Just saying. At the back of the beacons is a rune that can only be seen with veilfire. Well that is convenient. We had no idea what they were until the last one.
There's a bunch of these in the Hinterlands too :)

Quote
There are these doors Lothar cannot pick without this perk that is in Leliana's perk tree. But we need FOUR perks in that tree to get it and right now Lothar has zero. So it looks like Lothar needs five influence levels. Fast. Sucks because there are lots of others that would be nice to have. So we need to get influence level 9 before we can even think of something else. Blah.
Any agent you recruit in a specific tree will count as one perk. So if you have 2 agents in Secrets, you only need two more perks to get it.

QuoteThe Iron Bull goes down like a sack of squishy potatoes.
Until you get the reaver spec unlocked and manage to get a few points and some very decent armor, yeah, he goes down easily.


QuoteSo sometime in the future there will be another Fallow Mire campaign. Back to Haven in triumph.
So long as you don't put a foot in the water, the next campaign will be short ;)

Quote
Once back in Haven Lothar approaches Crem, at Viper37's advice, and he notes that the Redcliffe Castle seems abandoned now that the rebel mages left to do whatever. He suggests Bull's Chargers be used to investigate.
Later, you will get someone else, that you should talk to.

Quote
So that is interesting. Once Lothar goes to Redcliffe I will try the secret passage in the windmill first before I send Leliana's people to break Crem and the Chargers in there. Of course he doesn't know about the secret passage but Leliana does...maybe she told him.
You can't visit the Castle, only a village.

Quote
That will be useful in the long trek to the forbidden oasis to investigate that elven temple that is linked to the strange shards Lothar found in the Hinterlands and the Storm Coast.
Nice place to visit.  Some tough fights, even some very tough fights, but nice stuff to get. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 05, 2015, 09:43:30 AM
THE FIRST FORBIDDEN OASIS CAMPAIGN

Scout Harding greets us. This time there is no disaster to manage.

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'It was ranked three stars in Rick Steves' Orlais'

So well this zone is a maze. A huge sprawling maze with few monsters outside of a few hyenas. There was one person to talk to. A miner who was only there because she got mad at her husband and tossed her wedding ring in a spider infested cave. Well they later kissed and made up and now she is back.

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'I know how it is. You get mad and pawn it or put in a dangerous dungeon.'

After many twists and turns they find said dungeon. And wow so many spiders.

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'Why are we risking our lives for this woman's ring again?'

Most of the time we are searching for shards. There are 15 and making your way too them all was a serious pain in the ass. But after an embarrassingly long period of time, it is done.

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'The...last...shard...so...delirious...'

With that they go to the Temple which gives everybody a feeling of doom and dread.

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'The door to DOOOOM'

But once they get inside well all that goes away. Solas, who knows something about everything, explains it.

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'Sera will soon respond by making raspberries.'

Seriously through the entire adventure Solas would start to expound on something deeply elfy and mystical and Sera would make raspberries in response. The great rivalry between City Elf and Solas Elf continues. I am so baffled by an elf who knows things.

There was a magical elf device in there and activating it strengthened the veil and made Solas happy. The front door took six shards to open and there are fire, ice, and spirit doors inside each one also costing six shards to open. They do the ice door first and beat up some demons and open what looks like a coffin for some loot. Instead some kind of magical stuff flies out and gets all over Lothar.

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'Solas: ancient ruined temple expert'

I have never heard somebody so confident about what are surely wild ass guesses. Anyway they increased Lothar's cold resistance. There is another door in the back of the first cold room that takes twelve shards to open. So they open it and fight slightly tougher demons and open another coffin thing with more creepy magic that increases Lothar's cold resistance. Also a box...

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'Damn that almost looks like Kirkwall or the Amell family sigil'

It is not either of them but eerily close. I wonder what it means? So they have twelve shards left so they open both the first doors to the fire and spirit sections. More shards are needed to go further into the temple so time to return to Haven. There was not even that much loot from the Oasis until we got to the Temple. So it was not a huge matter to sell off and craft some before heading off to the Hinterlands to explore Redcliffe and get that Mercenary leader.

THIRD HINTERLANDS CAMPAIGN

Yes back to the Hinterlands once again. I thought we would explore Redcliffe and just wrap a few things up but oh no. This was another long ordeal. And the Hinterlands are not done with us. This region could have been its own game. First there are a few Grey Warden relics and a Circle Mage book here that Blackwall and Vivienne want so they go get those real fast. Then on to Redcliffe.

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'The gates are as open as they were when the Darkspawn attacked all those years ago!'

I have to say the layout looks nothing like it did in DA:O. I guess they redesigned their village in the interim. They have a nice statue to Lorcan but it looks nothing like him, it is a griffon. Hey I have had a hard time getting his mouth to look right but it was not even a little bit beak-like. They rush to windmill but the secret passage is caved in. I guess Arl Eamon decided it was a security risk.

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'After that everybody was like 'do we really need flour anymore?''

So in the town they find a house that was being used by the mages to discover they butchered tranquil to make scrying scull things like the Ocularums Lothar finds that show him the shard locations. Vivienne and Cassandra lose their shit when they find that.

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'RIP tranquils. I wonder if one of you is Owain.'

Mages amiright? Well way back during the first campaign Lothar discovered somebody named tanner was smuggling Lyrium to the Templars terrorizing the Hinterlands and he goes and confronts her and she is a phony Chantry priestess. Cassandra threatens her with doom unless she joins Leliana's people as an Inquisition spy.

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'Agent acquired! I mean sure she is a despicable criminal but we did recruit Sera so...'

Redcliffe was kind of a disappointment. They find the bar but no Bella in it. There is nobody else from the original game there. Meh. Everything looks completely different except for the inside of the Chantry which is kind of standard anyway. Man why did they even re-use Redcliffe if they were going to do that?

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'A Ferelden who has a weird obsession over his sheep. Better not let any Orlesians know about this.'

Yeah so this family has a weird ram that they think talks to them and stuff. When Lothar finds the ram, I was a little worried he had already slaughtered the ram since he has been killing them by the bushel but this ram is a weird red color, he just tells him to go home and the ram goes. Weird. They recruit the town healer to help the refugees despite her insistence our mighty Inquisition only spits on knife ear scum.

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'Solas is all 'he mentioned elves but included dwarves with otherwise' *slightly approves*'

So she comes and this is the end of a long quest chain to get stuff for the refugees. They are all taken care of now. More on this later. After a thorough exploration of Redcliffe there is no way to get into the castle. Guess it will be Bull's Chargers and Leliana after all.

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'Do I even want to know what is in this?'

Well despite my concern it was filled with angry bees and underwear it didn't have anything in it. It just gave us some influence and experience and Sera was impressed we found it. Weird.

There was one other quest to put blood lotus in this offering basket at the lake they found Blackwall at. The results were...unexpected.

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'A sword emerged from the lake? Does this mean I am King of the Britons?'

Actually it was not even that great of a sword. So back to the western wood section. This place drove me nuts last time with all its mabari packs, its bears, its lyrium smuggling backstabbing rogues, and its groups of mercenaries. Getting into any fight will usually draw the attention of more groups and things can get crazy fast. If I thought leveling my guys up would make this less unpleasant well was I mistaken as all the monsters leveled up with them. Yeah! The most amazing part of this area this time was a fade rift in a cave to the west of the Inquisition camp. This thing was fascinatingly difficult and I am still not sure why it was so. It had despair demons, which are freaking annoying, and rage demons and wraiths. Nothing too unusual but this group was really hard to take down and dish out a ton of damage. And the second wave is far harder. Amazingly hard. I tried for hours but no combination of tactics or characters was able to dish out enough and take enough to get through the second wave. I will be back later. It was crazy since the other similarly leveled fade rifts were easy. Even the one where the Despair demon led us so far from it in stage 1 that the stupid thing reset. Despair demons are aptly named.

Lothar got the original crew together for the revenge run at the mercenary leader. He also leveled with us but this time we take him down easily.

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'Revenge is best served at level 12'

Then they have free reign of the castle and fine some nice loot and two more shards for the Forbidden Oasis temple and...

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'The key to the Red Lyrium mine in Valammar! What is up with Dwarves and their unnecessary double ms.'

I had a feeling that was what they would find there. Just to the east is another fade rift. This one was a lot easier but then the lovely denizens of the woods come pouring in. A pack of dogs, two bears, lyrium smugglers, and some Red Templars?!

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'Didn't I take care of you guys?'

Maybe the dwarves have a few rogue Templar allies they have been feeding their lyrium to. Weird. Well Lothar will have to put an end to this. But first they are a little too weighed down by loot so they go to the Crossroads to sell. The refugees are in a great place now so they are wondering what to do next. Well Lothar has an idea.

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'More recruits for my ever-growing army of minions!'

Yeah so they form a unit called 'Vale's irregulars' under Corporal Vale who was in charge of the Crossroads. Nice. Next they make their way back to the little non-descript door of Valammar. It looks more impressive on the inside.

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'Yep dwarves live here.'

Varric is a little confused why there is a Thaig so close to the surface but he postulates it was a trade post way back in the day. Naturally the carta are here but, as is traditional, there are some other members of the welcome committee.

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'Wow my first darkspawn! So far into the game to.'

He looks like a combination of DAO Hurlocks with DA2 Hurlocks. No Genlocks or Shrieks or anything of course, just Hurlocks. Varric is delighted to see them.

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'I cannot imagine why Varric.'

On that note Lothar found a scathing note in Valammar hammering the corrupt and hypocritical ways of the dwarves and thought 'wow Varric might enjoy this' only to see Varric was, in fact, the author. I guess the Carta enjoys his writing. They eventually find the Carta leader.

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'In a few seconds you will never have to worry about Inquisition meddling again.'

It seems Lothar is becoming famous.

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'Rich and dashingly handsome you mean!'

After that they broke into the dwarf treasure vault and found the point where the darkspawn were breaking through and sealed it (though not impressively, I don't know if wooden planks is really going to stop a rampaging Hurlock). All in a days work. That pretty much wraps up another long venture in the Hinterlands...well except I just had to try that Dragon again. It did not go well.

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'It sure looks awfully big doesn't it?'

Probably need some fire resist gear just for that purpose. Maybe later. They get back to Haven. Nothing really big happens just more messing around with loot and gear. Though The Iron Bull has some interesting stories about the four way war on Seheron to share.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0960_Final_zpsekeqmair.png&hash=636c327ba51ad9b3e853aa3a8f010f00bf19009a)

'I have a feeling he says something different about the Tal-Vashoth if the Herald is one...at least I presume.'

Speaking of The Iron Bull Leliana has a report about she and the Bull's Chargers' investigation of Redcliffe Castle.

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Ok I am getting kind of annoyed. This is the second pretty significant guy they have captured, the other being Knight-Captain Denam from the Templars, and yet there is nobody in the dungeon and no questioning actually happens. Meh. Well time for the big show. Lothar and his people are ready.

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'Excellent. Make it so number one.'

So I am expecting a huge struggle through demons to get back to the breach combined with some disastrous calamity but no...

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'Weird I had to take off my gloves this time.'

Instead they just walk into the Temple of Sacred Ashes without incident. Solas, an expert at closing breaches somehow, directs the Templars.

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'Yes sir, mysterious elven apostate, sir!'

So the Templars focus on strengthening the veil and Lothar lets the breach have it. It blows up throwing everybody back and...

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'We did it! We won Dragon Age: Inquisition!'

I was shocked. Everything went according to plan? The breach is sealed! The word is saved! Hurrah for His Worship, Lord Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan Herald of Andraste and Protector of the Templar Order! May his name never be forgotten! (Note: from this game onwards he will only be referred to as 'The Herald')

Lothar: Damn it!

Urien and Lorcan: Sorry man that is just how it goes.

Anyway a big victory party breaks out as they all await the credits rolling.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0985_Final_zps7mou2dpg.png&hash=b6ac37db769dadd4f6503bcd073092228b45fa0a)

'Hurrah! Now to live happily ever after!'

Lothar watches, a bit melancholy. Cassandra comes and tells him news of his glorious victory is spreading. Lothar reminds her this was a victory by everybody. She agrees but notes their alliance is fragile.

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'You're right. Without some new crisis to unite us the Inquisition will probably splinter. If only there was a solution to this problem.'

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_1003_Final_zpsaxilmmgh.png&hash=4cc79591361f1d1765a00917b534ac81b23d2468)

Sometimes problems solve themselves.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 05, 2015, 09:01:24 PM
Quote from: viper37 on July 05, 2015, 01:01:02 AM
Well, there was a plague. Then people died.  For some reason, they did not all stay dead ;)

Yeah I got that impression someplace. But there was no big story about it. I mean this is in the Kolcari Wilds so it must have been Chasind of some kind I guess. Or some ancient elf or Tevinter people.

QuoteThere's a bunch of these in the Hinterlands too :)

Yes indeed. They also gave us recipes I think...or at least one of them did.

QuoteAny agent you recruit in a specific tree will count as one perk. So if you have 2 agents in Secrets, you only need two more perks to get it.

Sweet! Well I have one now. So just need to get to Influence level 8 :P

QuoteUntil you get the reaver spec unlocked and manage to get a few points and some very decent armor, yeah, he goes down easily.

Yep kind of funny given his huge size and bombastic reputation.


QuoteSo long as you don't put a foot in the water, the next campaign will be short ;)

Yep. Just have to run down to the castle and back :)

QuoteLater, you will get someone else, that you should talk to.

How very cryptic. I will just talk to everybody new I get :P

QuoteYou can't visit the Castle, only a village.

Yeah that whole thing was a letdown :(

QuoteNice place to visit.  Some tough fights, even some very tough fights, but nice stuff to get. :)

Well there was a whole bunch of nothing but a giant maze until I actually got inside the temple. Things do indeed look to get more interesting once I get further in.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 06, 2015, 01:25:29 AM
Btw, in the Hinterlands, did you recruit some scout agent?  I don't think I've seen it...

[spoiler]Opposite the crossroads from your first camp, you meet one of Leliana's agent searching for a friend?  It's close by the Cult members, wich I think you recruited[/spoiler]

More spoilerish than before in case you don't see it:
[spoiler]
Sort of a damsel in distress, attacked by 2 or more templars; she will die if you don't act quickly upon seeing her[/spoiler]

About those despair demons, they are very easy to take down.  I've given you generic tips before on how to close fade rifts, but specific to this demon:
[spoiler]
You need a mage that can cast fire spell, like ignite them on fire.  Or a mage that can dispell a barrier.  And a rogue archer that shoots explosive arrows[/spoiler]

About the dragons, again, don't take them until you are at least, at the *very least*, one level above.  Hinterlands is level 12, the lowest of the bunch.  Also:
[spoiler]
It helps to have 2 potion slots (one of the perks), the 1st one is always health.  Use the 2nd one for regenerative potions, the 3rd one for whatever the dragon is using (not always fire, strange as it seems).  Bring Blackwall or Cassandra + Iron Bull (trust me please, I know he's squishy, but trust me, it's worth it) + Vivienne.
Build Vivienne as Knight Enchanter.  Use her power that destroys guard.  Micro-manage your party.  Dragon down in a few minutes.
[/spoiler]

Even more spoilerish, specific to the battle, don't read if you want to find by yourself:
[spoiler]
At some point, the dragon flaps its wings to create a vortex.  Your instincts tells you to run, but you need to get closer, inside the eye of the vortex (i.e. close to the dragon).  Took me a while to figure that out[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 06, 2015, 07:27:51 AM
Quote from: viper37 on July 06, 2015, 01:25:29 AM
Btw, in the Hinterlands, did you recruit some scout agent?  I don't think I've seen it...

[spoiler]Opposite the crossroads from your first camp, you meet one of Leliana's agent searching for a friend?  It's close by the Cult members, wich I think you recruited[/spoiler]

Ritts? Met her and saved her but didn't recruit her. By accident of course, I did not know I could recruit agents at the time. I didn't recruit the Cult members either I had them help the Refugees. Though I did recruit the refugees :P

QuoteAbout those despair demons, they are very easy to take down.  I've given you generic tips before on how to close fade rifts, but specific to this demon:
[spoiler]
You need a mage that can cast fire spell, like ignite them on fire.  Or a mage that can dispell a barrier.  And a rogue archer that shoots explosive arrows[/spoiler]

Normally they are not difficult, they are an annoyance. In that fight though it was different.

QuoteAbout the dragons, again, don't take them until you are at least, at the *very least*, one level above.  Hinterlands is level 12, the lowest of the bunch.  Also:
[spoiler]
It helps to have 2 potion slots (one of the perks), the 1st one is always health.  Use the 2nd one for regenerative potions, the 3rd one for whatever the dragon is using (not always fire, strange as it seems).  Bring Blackwall or Cassandra + Iron Bull (trust me please, I know he's squishy, but trust me, it's worth it) + Vivienne.
Build Vivienne as Knight Enchanter.  Use her power that destroys guard.  Micro-manage your party.  Dragon down in a few minutes.
[/spoiler]

Even more spoilerish, specific to the battle, don't read if you want to find by yourself:
[spoiler]
At some point, the dragon flaps its wings to create a vortex.  Your instincts tells you to run, but you need to get closer, inside the eye of the vortex (i.e. close to the dragon).  Took me a while to figure that out[/spoiler]

Good advice. Only it will be awhile before I get that stupid other potion slot and I do not have access to specializations yet.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 06, 2015, 10:46:38 AM
Quote from: Valmy on July 06, 2015, 07:27:51 AM
Good advice. Only it will be awhile before I get that stupid other potion slot and I do not have access to specializations yet.
Fetch quests are your friend :)
You know, the ones asking you for mineral samples, among other things?  These will give you influence, wich will give you more perks, eventually.  You'll need quite a few to compensate the loss of 2 agents ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 06, 2015, 10:47:48 AM
Yes I have been doing those as much as I can.  :Embarrass:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 06, 2015, 02:04:58 PM
Quote from: Valmy on July 06, 2015, 10:47:48 AM
Yes I have been doing those as much as I can.  :Embarrass:
they're unlimited & boring, but you can go back after cleaning up an area, if need be :)
Except for a few hard ones, like Ferelden locks.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 06, 2015, 09:15:31 PM
Quote from: Valmy on July 05, 2015, 09:43:30 AM
So the Templars focus on strengthening the veil and Lothar lets the breach have it. It blows up throwing everybody back and...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0982_Final_zpsgnwtjpew.png&hash=0b4a2dbaa0338b4ecd16d75f55f5d24fed9ba7ca)

'We did it! We won Dragon Age: Inquisition!'

I was shocked. Everything went according to plan? The breach is sealed! The word is saved! Hurrah for His Worship, Lord Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan Herald of Andraste and Protector of the Templar Order! May his name never be forgotten! (Note: from this game onwards he will only be referred to as 'The Herald')

Lothar: Damn it!

Urien and Lorcan: Sorry man that is just how it goes.

Anyway a big victory party breaks out as they all await the credits rolling.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_0985_Final_zps7mou2dpg.png&hash=b6ac37db769dadd4f6503bcd073092228b45fa0a)

'Hurrah! Now to live happily ever after!'

Lothar watches, a bit melancholy. Cassandra comes and tells him news of his glorious victory is spreading. Lothar reminds her this was a victory by everybody. She agrees but notes their alliance is fragile.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_1001_Final_zpsndhi7tna.png&hash=f2ac459460d606014bea1632b7454bbde690d1ff)

'You're right. Without some new crisis to unite us the Inquisition will probably splinter. If only there was a solution to this problem.'

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_1003_Final_zpsaxilmmgh.png&hash=4cc79591361f1d1765a00917b534ac81b23d2468)

Sometimes problems solve themselves.


that was almost my reaction when it happenned.  What?  The game can't be over yet!  there's a trick, for sure! :P

In my first run, I sided with the mages.  Guess who knocked at my door?  One hell of a fight.

For the next part, in case you haven't played yet, something to remember:
[spoiler]
save everyone you can, and be quick about it, very quick[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 07, 2015, 08:40:44 AM
It was an amazing fight I had a blast. A very rogue friendly battlefield to be sure *stabby*

And wow did the Templar adventure train me well, I was super prepared on how to handle it.

Tons of stuff happened though. It will take me awhile to figure out how to write it all up. I am just about to depart for my next campaign, in Crestwood (so if you don't think Lothar should go to Crestwood speak now :P). Not a whole lot of action happened but every time I talked to somebody a very significant cut scene played and eventually I was like 'ok I need to get out of here'

Damn people save some plots for later!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 07, 2015, 10:12:31 AM
Quote from: Valmy on July 07, 2015, 08:40:44 AM
It was an amazing fight I had a blast. A very rogue friendly battlefield to be sure *stabby*

And wow did the Templar adventure train me well, I was super prepared on how to handle it.

Tons of stuff happened though. It will take me awhile to figure out how to write it all up. I am just about to depart for my next campaign, in Crestwood (so if you don't think Lothar should go to Crestwood speak now :P ). Not a whole lot of action happened but every time I talked to somebody a very significant cut scene played and eventually I was like 'ok I need to get out of here'

Damn people save some plots for later!

Crestwood is ok, but, if you have completed a certain war table mission, you get a relevant quests, people to find and kill in Crestwood, or maybe elsewhere, depending on your choices, these are really, really hard fights to do.

Imho, you should explore your base and talk to people before leaving for Crestwood all the while having some table missions done.  Maybe visit the Emporium, if you have enough cash, they have some nice designs over there.

I've already told you but I'll repeat myself regarding the table missions do to asap:
[spoiler]
Imho, assassin is the best for a dual weilding rogue, but all are powerful in their own way, I just found that artifcier requires alot more micro-management and is best suited for an archer.
Once they are recruited, you need to talk them, ask about their speciality, they'll give you a quest to do.  You can safely complete all the quests if you wish to, only once you talk to them and confirm your choice will you be locked in your specialization choice.

[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 07, 2015, 10:17:37 AM
Ok well I haven't left yet so I will take care of those. I already did the Arcanist because, duh, zero time war table missions should always be done first. As for shopping excursions...well just wait for my next update :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 07, 2015, 01:59:20 PM
I'll be damned!  I missed a quest and a new character!  Damn!  I'll have to replay that entire game now :P
Ok, the perk "Elite clientele" will give you a new something in the undercroft, a new character and something else too.
I remain vague on purpose, I just read it in the wiki, searching for something else :P
But it requires perks that aren't that useful, imho, so might be worth skipping.

Also, something noteworthy: there is no falling damage in your new area.


One useful perk: Enhanced Studies.  This will give you a new character in your base and a new quest to do :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 07, 2015, 02:01:28 PM
I already got enhanced studies because of the massive influence and experience bonus it gives retroactively. That was nice.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 07, 2015, 02:46:03 PM
Oh!  Look what I found on FB!  Some totally worthless item that requires you to spend hours&hours playing the MP part of the game.  But somehow, you must do it. :P
Dragon props (http://www.dragonage.com/en_US/news/introducing-dragon-props?utm_campaign=da-social-na-ic-fb-social-na-ic-fb-dragon-props-prev-site-sust&utm_source=facebook&utm_medium=social&sourceid=da-social-na-ic-fb-social-na-ic-fb-dragon-props-prev-site-sust&cid=40478&ts=1436292685952&sf39119006=1)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 07, 2015, 07:38:58 PM
if your game suddenly stopped working, it's Patch 8...  Might have to wait for a fix to DA:I mod manager.

EDIT:
fix here: http://daitools.freeforums.org/patch-8-released-today-via-origin-t892-20.html  (first post)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 08, 2015, 10:24:08 AM
Full of confusion and slightly (and not so slightly) intoxicated the Inquisition mobilizes for battle. Lothar rushes down to the gates where it is revealed this army came seemingly out of nowhere and is marching under no banner. Then there is a pounding on the front door. Well this being a Dragon Age siege they quickly open it up and a fabulously mustachioed man is there, exhausted, with a dire warning.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_1045_Final_zpsoyzoeejg.png&hash=50d32e54859cd3d9eb838df31cba70150c74ba5d)

'Ok but that does not explain your ridiculous outfit.'

Must be a Tevinter thing. The mages have joined up with some group called 'the Venatori' and they are all lead by a woman and the 'Elder One' mentioned by the Templars.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_1023_Final_zpsdooypjkk.png&hash=2def937580b060cdd0a6017b1d370ff8f7b1a2fb)

'Hey I know that guy!'

Damn it is not one of Corypheus' colleagues it IS Corypheus. Damn it! The only really heroic achievement Urien Amell Hawke was able to make didn't even take. Oh the indignity. I think the disappearance of Larius had something to do with this. Perhaps Corypheus' soul can enter a Grey Warden like an Archdemon's enters a Darkspawn. Which has some scary implications. Maybe the Tevinter Magisters were the first Darkspawn AND Grey Wardens? Maybe Larius was working for Corypheus after all and Urien was his pawn? It also suggests in order to kill Corypheus maybe it works like an Archdemon or maybe the Grey Wardens need to be exterminated first.

Anyway the Inquisition has wisely placed some of its siege weapons outside its walls because Thedas military's are geniuses at siege warfare. So they will surge forward and use the trebuchets to hammer the opposing army.

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'For Frodo!'

So the Inquisition surges forward at the foe. The Venatori come in four different flavors and three of them are yummy snacks for Lothar. The mages, the dps warriors, and the archers are fresh meat only the annoying fire traps to give him much trouble and he does a pretty good job avoiding them. They got a super staff (Tydda Bright-Axe's staff) right before this so Solas was frying everybody pretty well as well. The Venatori were tough but they were tougher.

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'*Twin Fangs* *Deathblow* Next!'

They drive the Venatori back and the Trebuchets hit the mountains besides the invaders, causing an avalanche which buries the path of attack. Victory seems near...until a High Dragon swoops down and blows up the Trebuchets.

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'Run away! Varric will have to edit this part in the official legend.'

So the battle turns right there. The Inquisition army flees back to the walls. On the way back they see Harritt, the smith, trapped in his workshop. He will surely die if he is not rescued.

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'Why the hell are you here and did not run inside the walls during a major battle?'

Cassandra smashes the crates and he runs to safety. But if he had died it would have probably been a Darwin award candidate. What the hell was he thinking? They rush in last and slam the gates. Time to..continue to run away.

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'Lothar is contemplating the ironic fact they finally closed the gates in a Dragon Age siege, but for a fortress with low easily scalable walls.'

So now they flee back to the Chantry while Venatori easily pour over the walls. On the way back they help Lysette, an ex-Templar who joined the Inquisition right away, buy some time on the front wall. Then they flee towards the Chantry to find the merchant Seggrit pinned in a burning building behind a barred door. Solas blows through the door like a boss.

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'Here I come to save the day!'

They turn and drive the Venatori back from the inner walls while rescuing the bartender, the alchemist, and the research mage Minaeve. Finally back to the entrance of the Chantry they drive back a flanking force with the Quartermaster before they all flee into the building. Probably just a matter of time now. Chancellor Roderick is hauled in by Dorian having served heroically in the battle.

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'*sniff* It is like when the crusty police chief joins the young hot shot in the final fight with the drug traffickers'

They quickly debate what to do. Dorian reveals that the army is here for one thing and that is Lothar. Cullen recommends they fight towards the last remaining trebuchet (that is actually inside the walls!) and use it to bring down another avalanche over the whole village.

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'The worst part is this might also ruin Martinus' Haven vacation plans.'

Chancellor Roderick reveals there is a back path through the Mountains he miraculously discovered back during the days of the pilgrimage. Everybody will flee back that way with Lothar, Cassandra, Varric, and Solas fighting to the trebuchet and bring the mountain down on Haven once the rest of the Inquisition reaches the tree line and shoots off the signal. Well this is it. Dragon Age Inquisition is going to end with the hero's grisly death.

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'Good luck kid'

So they strike through mounting numbers of Venatori approaching the Chantry. They quickly reach the Trebuchet, down near where they fought with Lysette a bit ago. Fortunately some generous person left a box of healing potions there.

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'Backstab!'

As Lothar struggles to aim the Trebuchet all by himself Cassandra and company struggle to keep the Venatori off him but they come in waves big enough that he has to stop for a bit to clear them out.

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'Awww but I am almost halfway.'

Again they fight expertly, not needing to raid the potion box until when the trebuchet is almost aimed. Right at the end though an unexpected guest shows up.

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'We have to kill Fiona? Just glad Alistair doesn't know about this...or even knows she is his mom.'

So thus ended the life of the only ex-Grey Warden in history. RIP Fiona we hardly knew ye. Once the Trebuchet is aimed the dragon makes a pass and scatters the party. Solas, Cassandra, and Varric run for their lives leaving Lothar alone. The dragon lands and Corypheus confronts Lothar.

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'Maybe...what are your policy objectives?'

Corypheus wants the mark on Lothar's hand that he calls the 'Anchor'. He made it to break open the veil and enter the Black City again. He has spent the last thousand years confused as to why the throne of the Gods was empty so he figures he just needs to go back into the city and sit in said chair and A GOD HE WILL BE. Or something.

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'Damn you are taller than I thought you were at a distance'

He tries to remove the Anchor from Lothar but it won't budge it is stuck. So he tosses Lothar onto the trebuchet and informs him he now must die. Seems like it would have been smarter to toss him to his huge dragon instead. Lothar reacts with defiance.

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'Consider yourself heroically defied bad guy. DEFIED!'

He launches the trebuchet and miraculously it all goes according to plan. A huge avalanche starts immediately and Corypheus has to escape on his dragon. Lothar runs for his life and gets buried inside of a cave.

Well I think that went well.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 08, 2015, 01:36:10 PM
Lothar awakes and it looks like he is in part of the old pilgrimage route so I guess he got pretty far before he got buried. He exits the cave and gets jumped by a horde of demons. Fortunately Lothar knows a new trick as a result of Corypheus' attempt to remove the Anchor.

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'Well hell I don't need these anymore *tosses his daggers*'

So he blows the crap out of those demons. I cannot wait for Lothar to use this thing on those stupid demons in the Hinterlands. Oh yes. Vengeance will be mine. He stumbles through the snow for quite some time collapsing just as he finds the Inquisition camp.

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'Must...collapse...at...most...dramatic...moment...possible'

Lothar wakes to hear Cassandra, Leliana, Cullen, and Josephine bickering about what to do next, obviously these type A personality types are reacting poorly to wild cards screwing up their plans. Mother Giselle is there with Lothar and explains to him the common people are not so depressed because they have decided Lothar is the savior.

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'You have to admit a hastily aimed trebuchet instantly doing what you needed it to was pretty unlikely. Divine intervention.'

Lothar wants to believe but he is wrecked with doubt.

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'I couldn't even beat that stupid dragon in the Hinterlands.'

Mother Giselle starts singing an inspiring Andrastian hymn and everybody joins in a grand declaration of faith and hope. Even Cullen joins in and he is a pretty fantastic tenor. Morale is buttressed and Lothar sees the people are with him. No pressure.

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'Next comes the dance number!'

The hymn is also the theme song for Dragon Age Inquisition except done with strings. A marked departure from the choir of angels' songs for the first two games. The music is actually a bit different in style from the rest of the series everywhere, but it looks like they changed composers. I guess they figured it was getting stale in Dragon Age 2.

Solas then pulls Lothar aside.

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'Ah ha! So it is your fault!'

Solas does not want all of us human assholes murdering all the elves in retribution but I think he is safe. Corypheus kind of dominates the evil god ticket here over small orb. But maybe Solas is jealous and resents humans getting top billing even when destroying the world is the objective. Lothar assures Solas that the humans will keep their lynchings to a minimum. Now Lothar did see Corypheus whip out his orb but Solas is sure this item enabled him to create the Breach and the Anchor and it is his access to the Black City. It seems he is an expert at everything without any formal training beyond his demon and spirit friends.

It is onwards through the mountains to...someplace.

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'Wait where the hell did all those brontos come from and when did we have time to get all that gear?'

Seriously such a big deal was made about securing horses for the Inquisition and not only were they not used in the battle but they are not even used here to haul things. Instead these mysterious brontos show up. Baffling. And they sure are a well equipt bunch for having fled in a disastrous rout. Ah well. The management of logistics for this Inquisition has always been pretty masterful even if they can never spare any money for Lothar.

Solas is directing them all northwards into the mountains to a place he knows they can rebuild the Inquisition. And then they find it and HOLY SHIT.

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'An enormous nearly inviolable abandoned fortress in the middle of nowhere? What? How?'

That is by far the most impressive fortification I have ever seen in this series and it is just out here in the middle of nowhere? Surely it should be visible for miles...something fishy here. We will discover later that Solas pulled it out of the fade or something. In fact when exploring it Lothar finds notes hinting at the strangeness of the structure. And it is in remarkably good shape for being a long forgotten ruin. The only thing not impressive about that place is its name: Skyhold. Kind of meh, Bioware usually does better. But besides that it is a marvel. Lothar should send Corypheus a thank you note for forcing them to leave that shithole in Haven and flee to this place. Provided it can be supplied. An army in a fortress in the middle of nowhere cannot be easy but then again it is no more difficult than Haven.

So they arrive in this massive citadel and start setting up shop. What I can only assume is a few weeks later Lothar walks in on a meeting of the usual suspects in the courtyard and they are all smiling at him funny. Cassandra pulls him aside and tells him they need a dashingly sexy leader of virility and style. But instead they chose him.

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'Please. Everybody knows I am just a pawn of Leliana's evil spy network.'

So I guess Lothar is to be the Inquisitor. Freaky. So I guess now it is His Worship, Lord Inquisitor Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan Herald of Andraste and Protector of the Templar Order. He will have to see Josephine about new business cards. He accepts with due humility.

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'Praise Andraste'

Then he is introduced as the Inquisitor to the Inquisition and given a comically huge sword. What is that sword? Couldn't they have given him a dagger? Is it a magic sword? An ancient relic of some kind?
Was it recently specially made according to some kind of tradition? Remembering Mother Giselle's wishes that the Inquisition lay down its comically huge swords once its ends have been achieved Lothar keeps the focus on the task at hand.

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So that is the deal. Stop Corypheus and then hand authority back over to the Chantry and the secular rulers. Lothar will be the Cincinnatus of Thedas. The road to something I cannot remember is paved with good intentions. Probably the cookie jar.

Cullen, as usual, is the inspirational cheerleader.

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'Please you are embarrassing me'

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'If you really want to impress that girl you like, being hailed as supreme ruler of all goodness against the forces of evil is something I recommend.'

Lothar and his advisors enter the still rather shabby main hall and discusses what to do next. A lot of discussion about how involved Tevinter is with these Venatori and their schemes and if that dragon is an Archdemon. Well that sounds impossible to me but we shall see. Then Leliana brings up a salient point.

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'Oh right the obsession with killing Empress Celene thing'

Cole said Corypheus is obsessed with killing Celene. So ensuring she not be killed seems like a good thing to work on. I knew Leliana was around for something. Varric then walks in and says he has been in contact with a friend of his. A friend with a very specific set of experiences.

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'Well the only other two people were Bethany and Aveline so that can only mean one person!'

Varric has been in contact with Urien! Not really sure how Urien can help but I look forward to catching up with him. Leliana notes that Cassandra is going to kill Varric for hiding him from her. Not sure if Urien would have been the great leader Cassandra thinks he would have been for the Inquisition. So we have two leads right now. Saving Celene and seeing what Urien thinks they should do.

First Lothar meets with his advisors to discuss the political situation in Orlais. Well it's complicated and it damn well better be if it is Orlais. Celene is still fighting against her cousin Duke Gaspard over the control of the empire. Futher the war is raging in the Dales where a group of elves is fighting both sides and making the situation more chaotic. Destabilizing and destroying Orlais is Corypheus' main opportunity for victory.

But not to worry Celene has a plan to solve the whole situation. She is going to host: a party. During this party Leliana suspects she will be murdered. So Lothar and company should be there.

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'Yes and can you get me one of those Orlesian masks to go with it?'

And it is down to business. New missions to perform and new regions to explore.

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Excellent I shall go meet this arcanist. She is in the Undercroft, an open air crafting area that is amazing. Harritt, having survived Haven thanks to Cassandra, has already set up his new shop there.

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'Well aren't you just adorable'

Hey it is Dagna from Dragon Age: Origins! She is not an evil archmage after all.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 08, 2015, 10:49:03 PM
Quote from: Valmy on July 08, 2015, 10:24:08 AM
Then there is a pounding on the front door. Well this being a Dragon Age siege they quickly open it up and a fabulously mustachioed man is there, exhausted, with a dire warning.
TBH, you were supposed to have met that guy before and realize it was him pounding at the door ;)

QuoteI think the disappearance of Larius had something to do with this.
yes :)

QuotePerhaps Corypheus' soul can enter a Grey Warden like an Archdemon's enters a Darkspawn.
Yes :)

QuoteWhich has some scary implications.
Yes :)

QuoteMaybe the Tevinter Magisters were the first Darkspawn AND Grey Wardens?
Yes AND No.  Grey Wardens appeared much later, during the first blight, but I think it took a century or so.

Quote
Maybe Larius was working for Corypheus after all and Urien was his pawn?
I think Janika (?) and Larius were both honest in their intent to bind/destroy Corypheus.
However, if you look carefully at the end, once Corypheus is "dead" and Larius is leaving, there is a little strangeness in the air, the way Larius behaves...


QuoteIt also suggests in order to kill Corypheus maybe it works like an Archdemon or maybe the Grey Wardens need to be exterminated first.
:zipped:

Quote
'*Twin Fangs* *Deathblow* Next!'
I knew you'd eventually like the rogue! :hug:

Quote
'The worst part is this might also ruin Martinus' Haven vacation plans.'
:D

Quote
'We have to kill Fiona? Just glad Alistair doesn't know about this...or even knows she is his mom.'
Damn! One more thing that didn't happen to me!  Or maybe it did and I never noticed... Weird.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 08, 2015, 11:01:00 PM
Quote from: Valmy on July 08, 2015, 01:36:10 PM
So he blows the crap out of those demons. I cannot wait for Lothar to use this thing on those stupid demons in the Hinterlands. Oh yes. Vengeance will be mine.
Combat related, no story spoiler:
[spoiler]
If you use mark of the rift on spawning demon, that is the second wave, the green stuff on the ground, seconds before the demons arise, it will instantly kill those caught in the field.  You can often kill 2 at a time like that.[/spoiler]

Quote
Solas is directing them all northwards into the mountains to a place he knows they can rebuild the Inquisition. And then they find it and HOLY SHIT.
It is impressive, non? :)

QuoteThen he is introduced as the Inquisitor to the Inquisition and given a comically huge sword. What is that sword? Couldn't they have given him a dagger? Is it a magic sword? An ancient relic of some kind?
Aside the fact that the swords in these games, like in DA2 are way too big for the characters, it was a bit silly to give a rogue a 2 handed sword like that.  Oh, Bioware...

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Scipio on July 09, 2015, 08:03:25 AM
Best rogue is archer rogue. Just saying. Although I love the dual wield rogue.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 09, 2015, 03:40:06 PM
Quote from: viper37 on July 08, 2015, 10:49:03 PM
TBH, you were supposed to have met that guy before and realize it was him pounding at the door ;)

He should have just jumped over the wall. The Venatori guys didn't have much trouble doing that. Dorian is so lazy.

QuoteYes AND No.  Grey Wardens appeared much later, during the first blight, but I think it took a century or so.

I guess my thinking on this point was that the Grey Wardens somehow were planned all along. And yes the First Blight ravaged Thedas for a century or more before they figured out the Grey Warden thing. Having seen what the Blight could do to Ferelden in just a few weeks/months I find that hard to credit, but maybe it is just a testimony to the might of the Tevinter Imperium.

QuoteI think Janika (?) and Larius were both honest in their intent to bind/destroy Corypheus.
However, if you look carefully at the end, once Corypheus is "dead" and Larius is leaving, there is a little strangeness in the air, the way Larius behaves...

I have to admit I noticed nothing strange at all and was sure it was over until Cassandra mentioned Larius had never contacted the Wardens. I think Corypheus was controlling them like he was controlling the Carta dwarves. Makes me wonder if I had brought Abominanders if he would have been under Corypheus' power as well. Also I guess we now know where the Grey Wardens have gone and the Calling they were talking about on the Storm Coast. Huh. Makes me wonder if that is where Corypheus had his hideout.


Quote
:zipped:

:lol:

Yeah don't give away the whole game.

QuoteI knew you'd eventually like the rogue! :hug:

Being a rogue is amazing except when it really isn't. Then you are almost useless, being so squishy. Stupid Templar Horrors.



Quote
Damn! One more thing that didn't happen to me!  Or maybe it did and I never noticed... Weird.

Yeah she led the last wave which was mostly mages. There were freaking fire runes everywhere.

QuoteIt is impressive, non?

It is amazing. Everything about it is gorgeous and spectacular. If it was within helicopter range of Geneva I would totally buy it.

QuoteBest rogue is archer rogue. Just saying. Although I love the dual wield rogue.

Fortunately I have Varric and Sera to fill that niche. I just like being up on the front lines.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 09, 2015, 03:51:48 PM
Quote from: Valmy on July 09, 2015, 03:40:06 PM
I guess my thinking on this point was that the Grey Wardens somehow were planned all along. And yes the First Blight ravaged Thedas for a century or more before they figured out the Grey Warden thing. Having seen what the Blight could do to Ferelden in just a few weeks/months I find that hard to credit, but maybe it is just a testimony to the might of the Tevinter Imperium.
All of the following is mostly speculations, so no spoiler tags.

A blight occurs when Darkspawn, hearing the calling of the old God find him, corrupt him and transform him into an Archdemon.  Then he is more powerful (well, his call is more powerful, so more follow him) and all Darkspawn follow him.

Presumable, for the 1st blight, there weren't that many darkspawns around.  The first waves were probably small, consisting of dwarves stragglers.  My theory is that the 1st blight was much more slow to develop than the last, flull blown one.  Darkspawn's aren't defeated after a blight, they simply retreat underground to find another god. 


Quote
I have to admit I noticed nothing strange at all and was sure it was over until Cassandra mentioned Larius had never contacted the Wardens. I think Corypheus was controlling them like he was controlling the Carta dwarves. Makes me wonder if I had brought Abominanders if he would have been under Corypheus' power as well. Also I guess we now know where the Grey Wardens have gone and the Calling they were talking about on the Storm Coast. Huh. Makes me wonder if that is where Corypheus had his hideout.
Anders:
[spoiler]
The call becomes too strong, you then have to fight him as Vengeance takes over, but then he regains control and you suffer an approval hit[/spoiler]

As for the rest, if you look at Larius at the end, he some sort of crooked smile, he walks upright and he speaks in a manner reminscent of Corypheus.

Quote
:zipped:

:lol:

Yeah don't give away the whole game.

Quote
Being a rogue is amazing except when it really isn't. Then you are almost useless, being so squishy. Stupid Templar Horrors.
in DA2 as well as in DA:I and DA:O, my favorite character was always the dual rogue, it was by far my easiest campaigns.

So long as you remember to aim for the back of your target, you'll be ok ;)
stealth also gives you a fair chance, as ennemies will attack your warrior first, then you decloak and stab them.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 09, 2015, 10:43:12 PM
Dagna is really confident about her amazing magical skills now and constantly makes lame jokes. I am glad she is around. Plus she squees for Lorcan.

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'If she had met Urien instead she would have been: 'he didn't fuck things up too badly for me. He didn't fuck things up too badly for us.''

She can make runes for the Inquisition but has no rune blanks which is a pain. I find them later being sold by a merchant elsewhere in the castle but damnit they need to be sold near where I need them. Damn runes, this is Dragon Age Awakening type annoyance all over again.

Solas is in a weird rotunda where he paints artsy murals about the history of the Inquisition (though he does not actually do this until a bit later). I sure hope I get a dialog later where he explains this weird artistic compulsion. We will add fresco painting to his list of things he is an expert on.

Lothar asks him about Corypheus and he has some observations.

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'Solas: theological expert'

This guy is just a little bit too much Mr. Exposition for my tastes. He is here for that orb isn't he? He has some connection here. I mean sure I guess he could just be some random guy who talks to demons and spirits every day and never gets possessed or anything...eh he is not what he seems to be. That's all I am saying.

Speaking of people not being what they seem to be check out this speech given by Blackwall during the Fifth Blight:

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Blackwall was with the rest of the Wardens in Orlais during the Blight. But he lied to Lothar back in Haven about being in Ferelden, which made no sense and was an obvious lie. Why did he lie about that?

The guy Lothar probably should be suspicious of is the Tevinter-come-lately Dorian of House Pavus. He is a free thinking Tevinter patriot who is repulsed by the hypocrisy and failings of the Imperium and wants to...eh...stay away from it so he doesn't die. He was in Redcliffe to see his mentor Alexius who seems to have gotten mixed up in the Venatori.

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'It is Tevinter so I have no idea if he is being literal or figurative here.'

He kind of represents the Tevinter of tomorrow while the Venatori represents the Tevinter of the past. Or something. So, what can I say? I dig him. Welcome to the Inquisition future savior of Tevinter. Besides he is family.

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'So that is where the 'Aurelian' part of my name came from.'

Despite our efforts on her behalf Minaeve took off and left one of her tranquil to do our research in the future.

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'Oh well I am sure there are more important things to spend her time doing than saving the world.'

Leliana has set up her office in the top of a tower with her message birds.

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'Schmooples, the second of his name, King the Andals, the Rhoynar, and the First Men.'

Awwww still a little of the old Leliana in there someplace. She is sending out notices of the casualties suffered at Haven and blames herself for pulling her agents back when one of the lookouts got killed and blames herself for not heartlessly letting more of her guys die. Um you could have just told us one of your people mysteriously died. Just saying. Anyway she has a lead on the Venatori and their mysterious leader Calpernia. Like maybe why her name isn't spelt Calpurnia.

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'We then. We shall have to shadow him.'

Next stop Val Royeaux to pay this fine merchant a visit.

Cole has vanished since the battle at Haven and now he is back and Vivienne and Cassandra are kind of freaked out by his presence. Solas is there and explains he is a spirit who somehow has taken human form and is not possessing anybody.  Lothar goes over to talk to him as Cole does his weird empathy thing to dying soldiers in the infirmary. Cole says he was in a Circle murdering mages for some reason. Then a mage named Rhys met him and convinced to stop doing. Rhys was friends...or something...with a Templar named Evangeline. They thought Cole was a ghost and so did Cole. Then they met up with a Seeker, Lambert, who told them and Cole what he really was. At that point his friends shunned him I think. And they went to a horrible place called Adamant where the veil is thin and Cole met demons. He ran off until he met up with more Templars and just sort of hung around with them until Lothar found him. Or at least that is what I gathered from Lothar talking to Cole, he talks so weird. Well we have had one spirit or abomination as part of every group so far in Dragon Age so might as well keep the streak alive.

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'Well what is the worst that could happen? The last spirit we recruited only committed a heinous act of terrorism. Surely that couldn't happen again.'

Probably should track down the people Cole mentioned, presuming they are not all dead in the Templar vs. mage war, and see if they can offer any insight.

Cullen is obsessed with making sure the humiliating defeat at Haven is not repeated.

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'But just in case make sure we are aware of the backdoor in advance next time.'

Sera's revelation that Corypheus wants to sit on the throne of the gods in the Black City leads to a spiritual awakening.

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'This chair means it is all true!'

I await her being a born again Andrastian nutter. Going door to door telling people 'excuse me have you heard the bad news: the chair is real.'

Vivienne feigns concern with Lothar's mental health while undoubtedly scheming her next political move. Glad to have her on our side.

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'Vivienne ain't no fool.'

Keep your eyes and ears open Viv.

Blackwall is delighted by Skyhold and vows vengeance on him for the lives lost at Haven. He asks if Lothar really is the chosen of Andraste. Lothar says he does not know. Blackwall says it does not matter if he is truly or not but the people believe in him. Huh. Sort of mirrors how Lothar feels about him. He is a liar and is hiding something but does it matter? He is a great warrior who seems very committed to the cause of the Wardens and the Inquisition. Very curious.

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'I wish I could believe in you Blackwall.'

Lothar sees Varric up on the battlements near where he had his discussion with Blackwall and goes to chat about his friend. Well damn me if Urien is not already here. Protagonist meeting!

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Man Urien looks like his ordeals have aged him terribly. At least he is as self-aware as ever.

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'To be fair that was basically an impossible task with Anders and Fenris around.'

Urien does know something that can help though. He was launching an investigation on Red Lyrium with the Grey Wardens and befriended one who might know something we might need.

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'Loghain? Loghain Mac Tir? I was hoping for Lorcan but that will work fine.'

Awesome. So Loghain noticed all the weirdness with the Wardens when Corypheus showed up and had a set up in Crestwood. So Urien is going to meet Lothar there and try to find out what happened to Loghain. Urien lets Lothar know his feelings on Anders.

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'So very glad he is not in this game so far. So...very...relieved.'

Urien went into hiding and had Aveline take Bethany and flee when he heard the Chantry might be launching an Exalted March on Kirkwall. He sent Isabela away to be a pirate again until he could get back to her. He hopes she will have fun but not the 'cheating on her OTP' type fun. However it was all for naught.

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'What he means to say here is that the internet forums rose up and the expansion pack for DA2 never came.'

So Lothar and Urien will be getting together in Crestwood and fighting crime. Cannot wait.

Cassandra is not happy at all about this development. She is furious at Varric for lying to her about not knowing where Urien was.

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'Are you really surprised?'

She rages at him for his lack of loyalty to the Inquisition and suggests if Urien had been there at the Conclave everything would have been different. Not sure what Urien would have done. Varric still has his bromance with Urien and says he was protecting him and that Urien has been through enough. Isn't that the damned truth?

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'Really one can only take so many exploding Chantries so many times in one's life.'

Cassandra blames herself and it leads to a really intimate moment between she and Lothar. She voices her dreams for a reformed Chantry and a better world and expresses her self-doubts. And it just turns into a love fest where each one is saying 'I totally admire you and totally believe in you'. Lothar even takes her hands in his but it was not part of the romance. It was just a really intense and intimate profession of...um...professional admiration I guess?

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'Thanks I am comforted knowing you will be at my side always...um...esteemed colleague.'

It was kind of moving. It was he kind of one-to-one chat about the characters feelings on their situation that I thought was missing from DA2. No quest or anything attached to it just a little character and relationship building.

Lothar next goes and talks to Varric as he cools down from his fight with Cassandra and tells him she has calmed down. He promises he will keep no more secrets from the Inquisition and says he feels like he and Urien are responsible for Corypheus being unleashed upon the world. Of course if  they hadn't killed Corypheus they would have been stuck in that prison forever so Varric shouldn't be so hard on himself.

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'Just what I was thinking Varric'

Yeah why the Wardens made that crazy prison makes total sense. Corypheus is immortal. Hey you know what I just thought of? The Architect looks sort of like Corypheus...was he another of the Tevinter Magisters? Huh. Maybe it was not such a big deal Lorcan let him live since he would have come back anyway.

In the meantime the Inquisition has been hard at work.

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Cassandra's cousin, the King of Nevarra, was under the control of the Venatori but the Inquisition took care of that. The momentum seems to be quickly swinging the direction of the good guys. Corypheus' main advantage was that nobody knew the source of the calamities but no more secrecy protects him.

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Dorian helps us track the scum down.

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Oh and Lothar kind of used Inquisition resources to stop a civil war in Ostwick. His cousin Lady Osher Lotharn Trevelyan-Bayart was grateful for his assistance. Might this be a slight conflict of interest? Hey he is only human.

Anyway back to business. A trip to Val Royeaux for some shopping and them...lets go meet that merchant.

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'So...should we just drop in and say hi?'
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 10, 2015, 08:53:48 AM
Quote from: Valmy on July 09, 2015, 10:43:12 PM
'Just what I was thinking Varric'

Yeah why the Wardens made that crazy prison makes total sense. Corypheus is immortal. Hey you know what I just thought of? The Architect looks sort of like Corypheus...was he another of the Tevinter Magisters? Huh. Maybe it was not such a big deal Lorcan let him live since he would have come back anyway.
There's been a lot of speculations about that and I think one of the devs confirmed the Architect was a Tevinter magister too.  And I think it was in DA:O, or maybe DA2, where you find a note, written by a dwarf, saying he saw talking Darkspawn and his friends found him crazy.

Apparently, I'm out of touch with the universe.  Reading the wiki confirms he's the same as your old pal Cory.


Anyway, if you kill the Architect in DA:O Awakening, it is presumed he revived himself (it is hinted at in the epilogue) and it's not that strange that Nathaniel Howe was sent to investigate something in DA2.

Quote
'So...should we just drop in and say hi?'
sure why not?  It's not like he won't be happy to see you.  I'm sure he'll throw a party, invite a friend or two, some apostate mage, maybe some demons too :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 10, 2015, 09:03:49 AM
Quote from: viper37 on July 10, 2015, 08:53:48 AM
There's been a lot of speculations about that and I think one of the devs confirmed the Architect was a Tevinter magister too.  And I think it was in DA:O, or maybe DA2, where you find a note, written by a dwarf, saying he saw talking Darkspawn and his friends found him crazy.

Apparently, I'm out of touch with the universe.  Reading the wiki confirms he's the same as your old pal Cory.

Well isn't that special. At least this means maybe we will run into him again.


Anyway, if you kill the Architect in DA:O Awakening, it is presumed he revived himself (it is hinted at in the epilogue) and it's not that strange that Nathaniel Howe was sent to investigate something in DA2.

QuoteAnyway, if you kill the Architect in DA:O Awakening, it is presumed he revived himself (it is hinted at in the epilogue) and it's not that strange that Nathaniel Howe was sent to investigate something in DA2.

In my version it seemed like the Architect was still allied with Grey Wardens but it was hinted he had sent Nathaniel into a trap. Quite a loose end. Is the Architect basically benign or a well meaning force for evil? I guess we will find out at some point.

Quotesure why not?  It's not like he won't be happy to see you.  I'm sure he'll throw a party, invite a friend or two, some apostate mage, maybe some demons too :)

I figured. That is why Lothar brought Sera, Dorian, and Iron Bull with him. They all love to party.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 10, 2015, 09:07:23 AM
So Vicinius' place is totally trashed out. Obviously it has been raided...or actually is being raided. Damn my guys have great timing. The unfortunate Venatori bunch is slaughtered and we find Vicinius.

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'Ok maybe our timing is not so great after all'

He was selling highly educated slaves to Calpernia who was then liberating them. She used to be a slave before she became leader of the Tevinter Glory FOREVAH cult which is weird. There are some crystal shards here that Lothar finds and they assemble together and play a voice recording on Vicinius and I presume Calpernia.

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'I think we may have somebody who knows something about magical dwarf things'

Lothar returns to Skyhold and goes to Leliana to discuss the situation. She suggests the obvious and gets excited about the slave revelations Lothar discovered. He takes the crystal to Dagna and she gets to work immediately. While Lothar watches her work Leliana comes in excited to speak to him when suddenly a memory plays all 'Princess Leia's message to Obi Wan Kenobi'-like.

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'Once we reveal our evil plans by this recording device make sure you place it in an easily findable place.'

Calpernia does not look particularly happy about becoming this 'Vessel'. I presume this means she is going to take on the taint Grey Warden-like and be the vessel of his next incarnation. But I could be wrong. Leliana gets all excited and Dagna tells her they can break the memory crystal in half and hide the other half with Calpernia and eavesdrop on what she is doing. Like they get to hear her snoring all night and stuff. It might work...

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'Good luck with that'

Once she is done Leliana's people will infiltrate the Calpernia's camp and hide the crystal there. This is going well. Lothar heads over to the tavern to chat with some of his people and runs into Cassandra on the way. She is reading a book. A dirty dirty book because she is a dirty dirty girl.

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'Hey the romance series based on Aveline!'

This series was written during DA2 and at first Aveline was annoyed Varric was writing a soft porn romance novel based on her escapades...but by Legacy she was desperate to know how it ends. So a passion for trashy romance novels links my lady tanks from both games. I am baffled since I thought all the love interests in this series were dead inside and feared emotional commitment while indulging in promiscuous sex. She also has a fierce need to see Varric finish the series...well he should get a kick out of that. She also has something serious to attend to. With the Seekers gone Seeker business is not getting done.

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'They are all in the Hinterlands aren't they? This whole game is going to take place in the Hinterlands.'

At this point Lothar goes into the tavern and meets Crem and he suggests Lothar send the Chargers to scout out the ruins of Haven and see if any Venatori or Inquisition people are still hanging around and scrounge for salvage.

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Alright I am getting a little overwhelmed by all the plots and sub plots and cut scenes and I know eventually it is all going to run out and there will be nothing to do at Skyhold and I have yet to even had Lothar go to the first zone. So I decide to get on with it and just get going to Crestwood.

But Lothar first needs to talk to Varric about his romance series first. But again we get a cutscene where Varric is doing merchant's guild paperwork and notes he is not used to this religious crap being a good honest businessman. Lothar tells him just to be a good friend and they bond. Varric notes that he is impressed with how much Lothar and the Inquisition inspires people and notes the singing of the hymn after Haven. Lothar asks him not to break out in song. So good old Varric, always your best bud.

He is amazed Cassandra likes his horrible romance series and had planned to stop writing it altogether noting it sold horribly. Which is funny since he was always taunting Aveline with how well it was selling.

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'That's my boy'

That should be good. On the way to the war room he stops to chat with Josephine and they just sort of hang out and gossip for awhile on this amazing balcony overlooking the mountains.

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'Yeah whose amazing view is this?'

Well as it turns out it is Lothar's view. His ridiculously amazing bedroom is there. Man he is bringing hot girls back to his bedroom for long conversations on his amazing balcony? It is good to be the Inquisitor. Once she leaves he picks up some Skyhold improving requisitions, have to get to work on those. On to Crestwood to meet Urien! Enough of this plot and character development, time for some adventure.  Once he gets there Scout Harding informs him that Loghain is a sly fox and they are having a hard time pinning him down. Also there is a fade rift in a lake spitting out demons. Let's rock and roll.

Oh right I also had Leliana invite the rogue trainers to Skyhold and got the requisitions to become the various rogue specialties. Of course Lothar is going to be an assassin, he is a nobleman.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 10, 2015, 10:06:07 PM
You forgot to talk to someone in Skyhold:  :)
[spoiler]Tavern, 2nd floor.[/spoiler]

Also:
[spoiler]talk to the merchants too, eventually, you'll get a quest.  Or two.[/spoiler]

Quote
Of course Lothar is going to be an assassin, he is a nobleman.
Nice :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 14, 2015, 11:34:54 PM
FIRST CRESTWOOD CAMPAIGN

So it is dark and stormy night here in Crestwood. Kind of like the Storm Coast only darker. They need to get to that rift and seal it before they can really do anything else.

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'It becomes dream water then. A wet dream maybe? But I don't think they are two-way rifts. To test it I suggest we toss Sera in the next one we get to.'

Alright well first they head over to the village to see if anybody has any ideas on how to get to the rift. On the road they meet a pair of Grey Wardens fighting off some of those demon possessed corpses pouring out of the lake, they are saving a young village woman. They, not being assholes, join in. After the fight the Grey Wardens admit they are there for a rather related reason as Lothar.

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'Pretty sure Loghain and Urien could handle you clowns.'

Questioning? I have a few questions for them...like if the Wardens have disappeared why are they hunting people down for questioning? Perhaps they are some kind of Corypheus secret police. The elf girl they saved, Jana, is all inspired by their saving her to become a Grey Warden. Under the circumstances Lothar doesn't recommend that course and she decides to join the Inquisition instead.

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'Wahoo! Another step to my lockpicking perk! Errrr...I mean welcome to the Inquisition valued associate.'

So they venture into the village and eventually find the mayor. He informs them that during the Blight they took in a bunch of refugees who had a plague and to make things even more fun the Darkspawn somehow messed up their dam by smashing the controls. Clearly in order to keep said plague corpses from being possessed and attacking everybody in Crestwood they need to reach that dam. Unfortunately the old fortress beside the dam is controlled by vicious highwaymen who are also blocking all trade to the reason. No wonder Loghain thought nobody would ever find him in this horrible place.

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'So instead you will just have your people sit here until they are all killed by demon-possessed corpses?'

So onwards to the fortress. The bandits have had the gall to shut the gates but fortunately they do not man the walls so Blackwall can use his axe to hack his way through.

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'Poor murderous bandits. I almost feel for them and their sad predicament...oh wait no that was gas.'

The door comes down and the slaughter begins! Once the highwaymen have been dispatched Solas has some strategic advice.

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'Good plan Solas. Damn we should make you a general.'

So the Inquisition can capture and occupy this fortress. Well that is awesome. I wonder why they couldn't do that with all the fortifications they found and captured in the Hinterlands, the Storm Coast, and the Fallow Mire? Ah well.

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'The colors don't run...or reload...well almost.'

And wow they have basically everything that Skyhold has except for the war room. Leliana's people are the primary force here and Lothar gets a few bits of espionage work to help them with. But first on to the dam. It is entirely unoccupied except for two kids who came here for an illicit love affair. Oh yeah mayor this was a real suicide mission.

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'Huh...it doesn't look Darkspawn smashed.'

Maybe the Darkspawn just gently pushed it around to seal the dam?  ;) Anyway the floodgates are opened and the lake drains. Now the original Crestwood village is available and it is filled with demons and other scum. There is some nice loot there and they meet a spirit of lordship or power delusions or something and it cannot return to the fade until something bows to it and does its bidding. But all it wants Lothar to do is slay a rage demon and well we would probably do that anyway. Nearby they find a cave entrance to reach the rift. It is located in more dwarven ruins...once again very close to the surface. Huh. Why do they keep finding these, aren't they supposed to be rare? What is not rare is nugs.

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'Cassandra remembers a particularly famous nug'

Lots of mosaic pieces and other nice loot down there. It is actually quite extensive but eventually...

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'Time to save the day! Or the dark stormy night anyway.'

With the rift closed the world is set right again, or at least the weather is.

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'I can see clearly now the rift is gone.'

I mean it is practically a whole new zone now. They go back to the mayor to report their glorious success and shockingly he was not on the up and up.

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'Well he will not get far.'

His cold logic was fair I guess, kill the plague carrying refugees and deal a blow to the Darkspawn...but still. But they won Crestwood! Victory the Inquisitor has saved the day! Wait that wasn't why they were there was it? Oh right the Loghain thing. They find Urien and they enter Loghain's cave and find his secret hideout.

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'Is it my imagination or does he look much more...Willem Dafoe-ish after all this time?'

Man it is uncanny. Anyway the Wardens have gone a bit batty and Willem Da...er...Loghain thinks Corypheus is responsible.

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'And why would they want to do that?'

Soon after every single Warden in Orlais began to hear the Calling. It has been a few years now and they are starting to freak out.

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'Mass death by suicide is always how these cults end up.'

So they know that they all cannot go into the deep roads to die at once so they need to do something or the next Blight will destroy the world. Strangely Blackwall does not have this problem.

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'I think the fact it is absolutely fatal is what gives it power...but that's just me'

Man Blackwall is so sketchy when it comes to Warden stuff. Or maybe he has some special gift and that is why he is in the Inquisition and he will be the only guy who can stop Corypheus' Archdemon. Hmmm...

Anyway the Wardens go there when it comes to finding a way to stop the Blights before the Wardens go extinct.

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'Of course they are'

So Loghain was upset by this but everybody ignored him until he started looking into Corypheus. Then the Grey Wardens pronounced him a traitor and he has been on the run ever since. Well it is pretty obvious Corypheus is controlling them just like he did with Janeka and Larius. This is all supposed to take place in a Tevinter tower on the western border of Orlais called, creatively, the Western Approach. More blood magic fun for Urien.

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'Blood magic follows Urien around like a puppy...literally in the case of Merrill.'

Fortunately Lorcan does not seem mixed up in this mess. Huh but it would be pretty amazing if he had been the Warden instead of Loghain or if he turns out to be the big boss we have to beat or something. I mean it won't happen but it would be awesome. Still a few things to do in Crestwood though. Bioware did a pretty obnoxious EA cross-promo with Plants vs. Zombies and I had to see that for example.

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'We'll set a brand trajectory
Using management's philosophy
Advance our market share vis-à-vis
Our proven methodology
With strong commitment to quality
Effectively enhancing corporate synergy'

Anyway they find one of Leliana's spies murdered and return to the captured fortress to report in. There they discover two things.

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'Yes! Time to go get my lockpicking perk! Wait were you saying something?'

Yeah time to go back to Skyhold and get my long awaited perk. And oh great another Dragon and I have not even managed to kill the Hinterlands one yet. I think once I get ANOTHER perk I will get the extra potion slot and get fire resist potions and then take him down.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 15, 2015, 12:32:29 AM
the western approach will be a tough area.  I suggest you keep campaigning in Crestwood for now, gather resources, meet people, kill people, demons and creatures.  Someone to meet above the village, easy to miss.  I think it can be recruited as agent, not sure anymore...  Anyway, bring Cassandra.

Oh, and the fortress in the Fallow mire was in very bad shape, it was mentionned in the codex.  Convenient excuse to not be able to use it.  Some door locked there, btw, which requires the perks you miss.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 15, 2015, 04:07:21 PM
So Lothar got back to Skyhold and had a little powow with Varric where he went over all the pertinent information regarding Corypheus from Legacy and his opinion that due to all the shit Lothar has been through he is pretty convinced some kind of divine shit is going on around here.

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'Wild so have we not gone over this before? Because it kind of feels like we have.'

Then he heads out to the garden because he has the stuff to upgrade it. There is where the Chantry is and where Mother Giselle hangs out. She and Lothar go over the Chant of Light and what it says about Corypheus and the start of the Blight.

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'So a mark indicating their guilt that say...opens and closes rifts to the fade?'

So maybe Lothar is doomed and cursed by the Maker. Maybe this is the origin story of the Dragon Age version of Darth Vader? Obi Solas will be reciting to Lothar's son about how Darth Lothar was a good friend before his turn to evil. Mother Giselle says they assumed the mark was their physical form as darkspawn, but they could have been mistaken. Well I cannot imagine this conversation is a coincidence. He makes the garden a proper Chantry garden for all the nobles and Chantry types to hang in. It can also grow potion components which might be useful or really lame depending on how it works. I put Elfroot and Blood Lotus there to start.

Well ok then. On the way to war room to get that perk Josephine has another issue. This time of a personal nature. Her family is deep in debt and screwed because they have been barred from trading with Orlais. Josephine has been abusing using her position to work deals in Orlais and sent the necessary paperwork to Val Royeaux so the Antivan spice can flow once more.

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'That's it! Raze Val Royeaux to the ground!'

Ok well she proposes a more subtle approach and wants Lothar to meet with a certain Comte Boisvert in Val Royeaux who supposedly knows something about this. Man I cannot go anywhere in this castle without a significant plot point or conversations occurring.

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'Fear my wrath locks for it will be great indeed!'

Meanwhile the plan to spy on Calpernia continues apace.

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'Yes but what porn does she watch?'

Ok so I guess a little meeting with Leliana is in order. On the way Lothar finally notices that giant dragon throne they set up in the great hall.

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'Excellent! Off with their heads!'

We need a guillotine set up in the hallway to really get this going. Maybe a committee responsible for rounding up traitors. So Lothar is ready for arbitrary Inquisitor justice. The first guy is the father of the Avvar punk he killed earlier, the Hand of...er...Kor? Koth? Korth it was Korth. His crime was tossing a dead goat at our walls. Bastard.

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'What animal creates that bizarre blue camo? ANSWER ME PRISONER!'

It turns out what he wanted was to attack Tevinter but his son decided attacking Lothar would bring more glory. Well one of the options is exiling them to Tevinter and that was just too much fun to not choose.

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'I am a bad bad man.'

See this is why royal justice doesn't work. After that Lothar stops by Vivienne and she compliments him on his amazing decorating and restoration skills. She says he needs fancy clothes to go along with those because the Inquisitor should shock and awe the world. Lothar cheekily asks her if she has similar standards for the Divine.

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'And who do you think combines those qualities my dear?'

I think we know what job Vivienne is angling for and why she joined up with the Inquisition in the first place. And I think Lothar is inclined to put her in it. A mage as Divine, even a conservative like Vivienne (but probably only a conservative like Vivienne could make it work), would be a revolutionary move. Mother Giselle is probably too soft hearted for the job anyway.

Lothar reaches Leliana and she plays back what the dwarf crystal picked up. Calpernia is being groomed to be 'Champion of Tevinter' as well as 'The Vessel'. Basically the answer to Lothar. Also as an ex-slave she has strong anti-slavery views which seems weird for somebody wanting to restore the Imperium That WasTM.

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'The shrine? What shrine?'

There is a secret Shrine of Dumat that Calpernia is forbidden to enter that might be where Corypheus has his HQ or maybe has information that might alienate Calpernia from the movement. Leliana will find out where it is and maybe Lothar will even have time for it between all the other stuff he has going on.

Evil King Bhelen is on board.

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Good work diplomatic corps. Varric will be delighted.

Lothar visits Solas a bit and he poofs them both back to Haven before the breach was closed and shows Lothar where he was chained up and Solas was urgently trying to help Cassandra understand his mark, with Cassandra threatening him with death as she does.

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'Solas is sassing me. Are we buds now?'

Solas and Lothar walk outside and Solas discusses how panicked he was over the breach and what a transformative moment it was when he used Lothar's mark to close the rift. Then he reveals they are in the Fade (duh!) and makes Lothar wake up. Woah. How did? You know what nevermind. Solas controls the magical mystery tour. I don't know if it is just because he is being so much nicer to Lothar now and seems so open with him but I feel kind of bad about being all paranoid about him earlier. Maybe he is just a crazy fade mystic.

Iron Bull and the Chargers drink a round of booze and they introduce themselves. They are pretty motley crew. Oh and Krem is a trans-man. That seemed like a weird thing to tell Lothar, and I certainly never suspected, but I guess they wanted to make sure his trans-ness was not 'informed trans-ness' so they got credit for being progressive and stuff. So congrats and stuff Bioware. Raz will not like us affirming Krem's mental illness but what can you do? Anyway it sounds like they have strict entrance requirements.

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'Well that might rule you out Squishy Bull :P'

Alright so upstairs to speak to that motley member of Lothar's crew.

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'Could you repeat that in English please?'

So Sera wants Inquisition troops to walk around in Verchiel because some Nobles are fighting over it. Seems easy enough and I am sure it will be smooth and straightforward with Sera in charge.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 15, 2015, 11:43:32 PM
Cullen is going cold turkey on his Lyrium addiction.

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'A Templar druggie kit. Do I even want to know what all that shit does?'

The knight there is just precious. Cullen is going to try to abstain but it could be fatal or drive him mad. Just what our army needs. Cassandra is going to remove him from command if he ever seems compromised. Well good luck with that Cullen. We are all rooting for you. Is this an Inquisition Lothar is running here or a rehab clinic?

Lothar goes back to Solas and he really opens up about all his adventures in the fade. Then he pleads Lothar for help.

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'I am shocked. Amazed that Solas has friends.'

But actually it is a Spirit of Wisdom so that is not so amazing. Some mages have enslaved it in a place called 'The Exalted Plains'. Whenever they get to that place Lothar will keep his eyes peeled.

Meanwhile Cassandra is in the war room looking over some documents.

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'Wait so they clear everything off that table and then set it up again every time Lothar summons the war council? There are some hardworking people in this castle.'

She may not be a Seeker anymore but she still cares for them and is worried Corypheus has imprisoned them. Or worse. She points out it may not even be a good thing that they are found, they might be against the Inquisition, but she wants to find out what happened to them.

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'Anything for you dear...er...esteemed colleague'

In the meantime the little investigation into the hack writer ripping off Varric's work took a turn for the deadly.

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What the hell? People are being murdered over simple copyright issues? Oh Kirkwall never change. Or actually please do change. Lothar visits Blackwall to see if he has any thoughts on the Wardens. As Lothar enters he is making a griffon rocking horse I guess for all those baby wardens. He recites a story about how a Chevalier helped him win the Free Marches Melee and then offered to take him on as a squire but Blackwall refused being young and stupid. The Chevalier told him that who you decide to follow defines you and hence his pride at being a member of the Inquisition since the wardens are not really doing anything these days without a Blight.  Well besides the whole 'blood magic to end the Blights' thing. Lothar asks him a bit about the Grey Wardens but Blackwall dodges the questions. I don't get it, he has us out finding Grey Warden artifacts so he does care about them but...well here is his answer to how the Grey Wardens take care of an Archdemon when Lothar asks him about it in regards to Corypheus' potential Archdemon:

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Really? Might there be another step or two in there you might want to mention?

Varric has finished 'Swords and Shields' for Cassandra. She is a little annoyed Lothar did this but her passion for pulp overrides the social shame of it.

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'Looking good there Aveline'

The modern mass market cover is hilarious. Anyway Varric is amused and Cassandra rushes off to get a bit of reading in.

Alistair wants our help with Venatori agents. We're coming your majesty!

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His royal decrees must be knee slappers. The guy just cannot help cracking jokes even in diplomatic messages.

Anyway time to go open all those doors!

SECOND FALLOW MIRE CAMPAIGN

Nothing to it. They ran through the mire avoiding water and beating down the odd wraith. They got back to the castle and unlocked the door revealing a pristine treasure room. Inside is a Grey Warden Tome, to Blackwall's delight, and a piece of a mosaic.

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'Wow so somebody made an upgrade for a unique crossbow and put it in this castle hundreds of miles away from Kirkwall? Amazing.'

So that finishes up the Fallow Mire. Hopefully never to return.

FOURTH HINTERLANDS CAMPAIGN

My old nemesis zone we meet again. There are Venatori here Dorian wants to kill, renegade Templars Cassandra wants to kill, and a certain group of demons Lothar wants to kill.

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'So Rift we meet again'

The demons were all level 14 so they just continue to level right along with Lothar and company (actually only Lothar is 14, everybody else was still 13) so the fight was not that much easier...but this time the mark smashed them all good on the second wave enabling them to win. On the other side of forest camp is the Parthenon looking place where the rogue Templars are hanging out.

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'Tears...tears are coming down on their behalf.'

Then it was just a quick visit next to the villa the mercs were hanging out in to take out the Venatori. And then finally the most vicious monster that has vexed me so far...that's right.

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'You will not stop me now locks.'

So all the doors in Redcliffe and the farms are now open to Lothar. And he finished his first mosaic! Huzzah! Back to Skyhold.

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Corypheus: foiled again. I guess we don't get to meet Alistair in this game just get little messages from him.

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Was Varric's cop drama serial being plagiarized by a godlike power or something? At least he got an Amulet of Power.

Speaking of cop dramas...now we have a court room drama. Knight-Captain Denam is hauled out of his cell and forced to answer for his crimes.

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'Cullen is quite the fiery prosecutor. Even BB would be impressed.'

Obviously death is proper penalty for treason on this scale. Lothar pulls his historical knowledge of the ways of Seekers and hands out the traditional punishment for Templar officers who abuse their power.

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'Where Urien wishes Meredith could have been sent'

Exile to the Sea of Ash. Denam gasps in horror and is pulled from the Great Hall screaming. Well that felt good.

And after Lothar refocuses the officers on new missions it is back to Crestwood.

SECOND CRESTWOOD CAMPAIGN


The rest of the area is explored as much as possible. Earlier one of the people in the village wanted us to make sure Judith the 'naturalist' was ok outside the village. They find her and she is fine but there is some troublesome wildlife that needs to be culled.

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'I don't have to jump around making nug sounds to attract it do I?'

So in valley in the northern part of Crestwood they find three mighty Wyverns and manage to get said skins...with a little help from Lothar's mark.

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'Just glad none of them were ancient wyverns.'

Alright so they continue onwards and then...

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'Yeah ok I think we are done with Crestwood for awhile'

We are doing a major dragon hunt once we get that extra potion slot. And Lothar is stockpiling fire resist accessories.

Back to Skyhold. Western Approach bound soon.

Or maybe not...

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Caer Oswin? Sure we are getting pretty good at taking castles with just four peeps.

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A new recruit shows promise

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That mayor shall answer for his crimes...eventually.

Dorian is researching the whereabouts of his mentor Alexius' son Felix. Felix was also a really good friend of Dorian and he just vanished after Redcliffe. Dorian is sure the Venatori killed him. I have to say I hope so because the alternative would be much worse. Lothar encourages Dorian to fight on in Felix's memory.

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'Gosh thanks man.'

This crop of NPCs is certainly the most likeable and nicest of any in this series so far.  Even the insane, the liars, and the ambitious social climbers. But Dorian's insistence that Lothar is a decent sort is immediately challenged. Mother Giselle has heard from his parents and it seems they are trying to get in contact with Dorian but want it all done secretly since he would refuse to meet them if he knew. Huh. Does Lothar tell Dorian or not?

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'Well color me shocked something else is happening in the Hinterlands.'

This sounds like a decision for future Lothar to make.

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Large amounts of Darkspawn are moving about on the Storm Coast. Any coincidence the Wardens heard the Call and went there before? Could they be assembling for Corypheus?

Iron Bull also has an important message for Lothar concerning the Storm Coast.

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The Qunari want to join with the Inquisition and Lothar to defeat Corypheus and the Venatori. Well that sounds good. They have found a large amount of Red Lyrium coming out of the Storm Coast and want to join with Lothar and the Chargers to take it out. They are sending a Dreadnaught.

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'I mean only an idiot would deny that offer.'

So at some point Lothar will return to the Storm Coast and take care of all of this. I have to admit when I found all those level 18-20 things I figured I would return at that point and take care of it then. Maybe I still will. Plenty to do until then. Like play a board game with Cullen.

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'True. BACK TO WORK.'

But seriously Lothar works Cullen like a dog.

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'The Wending Woods eh? Any angry blonde Dalish Elves close by?'

Lothar and company then depart for Val Royeaux for some shopping and to meet with that Comte Boisvert who promised to help Josephine. Lothar and Josie go to his fancy city house and he explains that an extinct noble family that were rivals to the Montilyets back in the day. Well they placed this contract with the 'House of Repose', the Orlais assassins guild, and they are required to carry it out regardless. And as it turns out this guy is not actually the Comte but one of these assassins, the real Comte is tied up in the closet.

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'Just a courtesy call from the local assassins guild.'

Well what a bunch of classy professionals. Anyway the noble family was the Du Paraquettes. Josephine has a suitably complicated and bureaucractic way of handling it. Find commoner descendants of the family and elevate them to nobility, then have them cancel the contract on her life.

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'It is nice to see somebody who always seeks out the civilized solution'

Leliana wants to solve this with cloak and dagger intrigues...mostly daggers really. But Lothar will let Josephine handle this like a lady. I think he has to go to Val Royeaux and help some noble lady but first there is a table mission so Josephine will get to work on that first.

In the meantime Cullen's boys marched through Verchiel like Sera requested.

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'She didn't draw obscene doodles of penises all over the report so I think we can be sure she didn't see it.'

Lothar goes and tells Sera the dirty deed is done.

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'Just go to Crestwood, pick up the loot, and come back eh? What could go wrong?'

THIRD CRESTWOOD CAMPAIGN

And of course it is a disaster and a trap. It was all a scheme to kill Sera.

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'Did we really expect anything less?'

The noble who made the trap murders his flunky and apologizes to Lothar for the mix-up. Well he understands why somebody might want to kill Sera but none-the-less the guy did murder somebody right in front of him. So Lothar conscripts the noble to the Inquisition.

Sera is pleased...sort of.

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'Even warm fuzzy moments with Sera contain veiled threats of future murder.'

On to the Western Approach. It looks a lot like the forbidden Oasis, really desert looking. No wonder Orlais ends here.

FIRST WESTERN APPROACH CAMPAIGN

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'Don't mince words with me Harding! Tell me how you really feel.'

Deadly sandstorms, vicious wildlife, Venatori, a high dragon, poision hot springs, and an evil tower of blood magicing wardens I can see why this might not be a popular tourist destination right now. The Venatori were here getting red lyrium for their Templar buds but then the Templars were no longer their buds so now they are working on excavations and 'summoning' efforts and are working with a mercenary outfit called the White Claws. Well plenty of those guys roaming the desert.

But the most exciting thing is all over this place is deathroot which Lothar needs to complete his murder knife to become an assassin.

Speaking of murder the Venatori seem to be grabbing a lot of bodies from caravans passing through.

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'Man no wonder the markups on imports are so high at the marketplace'

Lots of Hyenas like the Forbidden Oasis. A lot more of them though. They close two rifts closeby and find some shards. Then they find the Red Lyrium mines the Venatori were using. After clearing them out and smashing the lyrium veins it seems the Venatori have already left.

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'Courage of the lion? More creative than 'Western Approach' at least.'

The bodies were being used as labor to mine the lyrium or sacrifices for whatever summoning they were trying to do I guess. And I guess there are a few Templars still working with the Venatori. They journey onwards until they find a huge locked gate.

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'Well...I guess that's the end of the road for now...'

My notes tell me Toth is, or was, the Old God of Fire and he was the Archdemon during the Third Blight. Well the gate of the fire god is fitting for a desert at least. There is no obvious way to open it and Lothar has all the Deathroot he needs so back to Skyhold for now.

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'Wait Lothar is going to be his own assassin? Am I reading that wrong? Maybe symbolically. Deep.'

Meanwhile Cullen is still slaving away. What a good soldier. No wonder Meredith didn't have him killed.

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Progess! Probably need to stop by Val Royeaux next.

Maybe even get to that Warden fortress someday :P

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 08:29:46 AM
Valmy, my friend, I think you forgot one or two places in Crestwood, aside the dragon.
[spoiler]
One above the new village, atop the mountain[/Spoiler]

[spoiler]
The other near where you were supposed to exit the mines, did you encounter an arcane horror?  If not, you missed a spot[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 16, 2015, 08:46:53 AM
Quote from: viper37 on July 16, 2015, 08:29:46 AM
Valmy, my friend, I think you forgot one or two places in Crestwood, aside the dragon.
[spoiler]
One above the new village, atop the mountain[/Spoiler]

[spoiler]
The other near where you were supposed to exit the mines, did you encounter an arcane horror?  If not, you missed a spot[/spoiler]

Seems like I did encounter the Arcane Horror...

I will be back and scout them out. They must be important for you to mention them twice.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 09:20:08 AM
Quote from: Valmy on July 16, 2015, 08:46:53 AM
Seems like I did encounter the Arcane Horror...
I will be back and scout them out. They must be important for you to mention them twice.
No, it's ok, it's just that near that spot, there were people to kill to become an assassin, but it's done now :)
I guess I'm the only one having trouble with these bastards and remembering them 'fondly'. :P

But you missed someone else, above the village, I don't think I've seen it in your report.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 09:21:10 AM
Also, remember that not all dragons are created equal.
And if you have enough shards, you can re-visit the oasis to get some more bonus :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 16, 2015, 09:30:05 AM
Ah yes I didn't mention those named assassins I killed for their weapons. Yeah I got them. Those were fun fights, there was just alot going on and they must have slipped my mind.

Is the thing above the village the Priestess and the Logging stand? Because I got those. If it is even abover the village than that I guess I need to check it out.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 16, 2015, 09:30:29 AM
Quote from: viper37 on July 16, 2015, 09:21:10 AM
Also, remember that not all dragons are created equal.
And if you have enough shards, you can re-visit the oasis to get some more bonus :)

I think I only have five. Need to get 12 to open another door.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 02:09:25 PM
Quote from: Valmy on July 16, 2015, 09:30:29 AM
Quote from: viper37 on July 16, 2015, 09:21:10 AM
Also, remember that not all dragons are created equal.
And if you have enough shards, you can re-visit the oasis to get some more bonus :)

I think I only have five. Need to get 12 to open another door.
don't worry too much about it.  Keep exploring, eventually you'll find some.  So long as you collect them all before the final mission, you'll be allright.  It just makes it easier for dragon fights, but so long as you have your resistance potion, micro-manage your party, use the right people, they'll drop like flies.  Very big flies.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 02:12:10 PM
Quote from: Valmy on July 16, 2015, 09:30:05 AM
Is the thing above the village the Priestess and the Logging stand? Because I got those. If it is even abover the village than that I guess I need to check it out.
yeah, that was it.  Was she recruitable as an agent?  I can never remember.


Also, once you take care of the dragon, facing it, to your right, if you haven't explored that whole area before draining the water, there's a grotto in the general vicinity with some minor loot.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 16, 2015, 02:38:43 PM
How do companions focus abilities work? Do they use them on their own? Do they use the same focus bar? And why do I have three focus bars and not four?

I must have missed all these things in the little focus tutorial they had after Haven got buried.

Quoteyeah, that was it.  Was she recruitable as an agent?  I can never remember.

Don't think so. But I will take Cassandra to talk to her next time I am out that way.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 16, 2015, 03:00:50 PM
Quote from: Valmy on July 16, 2015, 02:38:43 PM
How do companions focus abilities work? Do they use them on their own? Do they use the same focus bar? And why do I have three focus bars and not four?

I must have missed all these things in the little focus tutorial they had after Haven got buried.

Your companions will never use focus ability on their own.  In fact, I'm not really sure they even use most of their abilities on their own, I always micro-manage that.
Focus happens as they fight.  They generate focus while fighting (doing damage).  Each character has its own focus bar: the party earns the focus, the individual member spends it.

In addition to that, certain items may help you gain additionnal focus for a character, say 10% faster gain.

I don't know the exact math, but let's assume it's 1 focus point for 1 damage point.  Each or your character does 10 damage in a round, you gain 40 focus point that round.  If Sera use her ability (it's 100pts, I think, but we'll assume it's 10 focus point for the sake of demonstration), then you have 30 focus left to be used by your other party members but Sera will be at 0 focus and you will need to gain another 10 focus before she can use hers.

Focus abilities have 3 tiers, each more powerful and/or longer than the other.  It's the yellowish ability in your tree. 

Then you use it for fun. 
Sera moves to a target and strike it until it is dead or she runs out of focus, then she changes target if there's still focus left.
Varric will split itself in three.
Dorian will slow down time for a little while, very useful in big fights, you can strike the ennemy multiple times before they can hit you once.
Vivienne will revive&heal the entire party.  Useful in dealing with dragons...
I can't remember the others.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 16, 2015, 03:04:31 PM
Ah ok I think I got it.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 22, 2015, 07:25:55 AM
Wow everything is incredibly awesome and smooth on my new R7 Video Card. How I tolerated the slideshow I have been playing all this time I will never know  :cool:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 22, 2015, 04:09:27 PM
Quote from: Valmy on July 22, 2015, 07:25:55 AM
Wow everything is incredibly awesome and smooth on my new R7 Video Card. How I tolerated the slideshow I have been playing all this time I will never know  :cool:
You'd say the same if you upgraded to a R9 in a few months :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 23, 2015, 10:17:46 AM
The only thing more fun than rolling around trying to not be one shot by a pride demon is rolling around trying not to be one shot by a pride demon while an archdemon is breathing fire on you.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Scipio on July 23, 2015, 07:03:29 PM
On higher difficulties, you will need two mages. One of them will always be Vivienne, due to Spirit Blade and her revive ability. I like Solas and Dorian equally, but all mages have to be spamming barrier like a mug. It is the most effective effect in the fucking game. Two mages when you are a rogue fucks with the Varric is always in my party theory which I adopted in DA2. But Varric has to be sacrificed to the greater good of living through encounters.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 28, 2015, 11:29:21 AM
Quote from: Scipio on July 23, 2015, 07:03:29 PM
On higher difficulties, you will need two mages. One of them will always be Vivienne, due to Spirit Blade and her revive ability. I like Solas and Dorian equally, but all mages have to be spamming barrier like a mug. It is the most effective effect in the fucking game. Two mages when you are a rogue fucks with the Varric is always in my party theory which I adopted in DA2. But Varric has to be sacrificed to the greater good of living through encounters.

Boy you are not kidding. I am not sure about 'need' but barrier is disproportionately vital. Eh I have usually done Main+Tank+Mage+DPS non-mage all through this playthrough. We will see if I actually need to do that. The nice thing is dying is only temporary until we can get you back up again to fight some more.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 28, 2015, 11:53:23 AM
So we start our story with one of the Inquisition's greatest achievements.

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Peace has been maintained between the Imperium and Nevarra. Lothar achieves this like Mr. Burns directing the power plant softball team. 'You Strawberry, hit a homerun!' 'Brilliant strategy sir!'

So yes he told Josie to do that. In order to pay her back Lothar bravely goes to Val Royeaux to deliver the letter from Ellerly to the Countesse Dionne that Cullen got for her. Phew this quest sure is a lot of work.

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'Thanks it was all me'

After a little shopping in Val Royeaux Lothar sets off after the missing Seekers at Caer Oswin.

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'Why is there something particular odd and exciting about Caer Oswin?'

Actually the opposite. The Bann who rules these lands is a pious and uncontroversial dude and nothing interesting ever happens at his castle. Well that all changed. A dangerous 'world-is-going-end' cult has moved in. The 'Order of the Fiery Promise'. I guess the world shall burn indeed.

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'A cult that has gone on for centuries without mass suiciding?'

Man one would think a few generations in a dangerous cult would mellow a bit. I mean just look at the Mormons. They fight through the castle slaying lots of cultists without any sign of the Bann. Eventually Cassandra finds a letter from Calpernia instructing the cult to take care of the Seekers because they are resistant to Red Lyrium. Well isn't that interesting? So eventually they come across the dying Seeker, Daniel Cassandra's former apprentice. They put a demon inside of him and it is eating him up from the inside. Damn that is one crazy cult. Then he drops the bomb. Lord Seeker Lucius is not a victim of all this, he is the instigator. He has been killing the Seekers working with the cult and was behind the Envy Demon at Therinfal.

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'And they say you cannot be at two places at once'

One has to admire the Lord Seeker's multi-tasking and inventive management techniques to attempt to destroy the Templars and the Seekers at the same time. Shortly the find the man himself and man after dealing with his obnoxious demon doppleganger earlier it is hard not to want to slap him.

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'And the only way to do this was work with demons, cults, and crazy wannabe gods.'

So the Seekers were the last Inquisition and created a flawed world they had conspired to maintain and for this Lucius nobly decided to murder them all and work to destroy the world so it could be rebuilt anew. To prove it Lucius hand's Cassandra the Seeker's Big Book of Secrets. Um considering he was the person in charge of the Seekers I think he had a few other levers to influence policy besides conspiring in the murder of millions but hey it is easy to criticize when you are not in the other guy's shoes.

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'Well this dynamic boss fight really made the whole quest feel epic'

Really? A normal mob one half of our level? Great boss design there Bio. I actually had to check my settings and make sure I had not turned it to 'Casual' by mistake. Nope. I mean after all the destruction this dude had wrought I was ready to gut him and it demanded a dramatic confrontation. Instead I think I had more trouble with a few of the nugs.

Back at Skyhold Cassandra reads the book Lucius gave her to discover he was not entirely wrong about the Seekers becoming corrupt and grasping for power. She also discovers about the Rite of Tranquility and how it is used to give the Seekers their powers (they all undergo it then get touched by a spirit and this gives them their super powers) and how it was used as a humane way to deal with totally crazy mages. Instead...

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'Yeah if you had shown up in Act 1 in DA2 you would have saved Urien alot of trouble'

Cassandra wonders if the Seekers should even be rebuilt. Lothar encourages her to rebuild them in a new and improved version. He is quite the supportive Inquisitor. Really that was what the Spanish Inquisition needed: an Inquisitor telling people that they can do it and follow their dreams.

Meanwhile the House of Repose almost murders Josephine but Leliana has been all paranoid and takes care of it.

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'Josephine's plan of handling this without bloodshed fails messily. Point Leliana.'

Well too late to stop her long and convoluted plan though.

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'The nice thing about being Inquisitor is you get invited to all the parties'

Soon we will be all about Orlesian parties. So stay tuned for that.

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'+3 against Greeks'

Now I carefully go over everybody's gear and craft some. I actually make a HUGE mistake here in the design of one of Lothar's daggers which makes my life hell for a while. More on that later.

THE SECOND WESTERN APPROACH CAMPAIGN

The group moves into the western part of the Western Approach. So I think I mentioned cargo being destined for some researcher amongst the wrecked wagons before. Well if I didn't Lothar and company find said researcher.

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'Enjoying the murderous wildlife and thuggish bandits, professor?'

Well nobody will call him an ivory tower intellectual. Or maybe they will he seems totally uninterested or seems to hardly notice any of the dangers. The Venatori and their thugs are hoping he will show them how to catch the Abyssal High Dragon. The wildlife just...eh...not sure.

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'Yeah you want to tell me why that is? Nobody seems really interested despite naming this entire historical era after it'

He wants Lothar and company to find that cargo but they already did. So instead he sends them on stuff to help him lure the Abyssal High Dragon. Yeah that will end well. To the south of him they find a field of ruins and Venatori thugs. South of that is the end of a trail of Chantry stones they had been following. Behind a magically sealed cave they find some kind of Chantry lab where somebody was trying to cure the Tranquility of somebody named Pharamond. It seemed like I had heard that name before connected with the whole Tranquility business but I reviewed my notes and found nothing.

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'And this required a secret lab in the middle of the desert?'

To the north of this they create an Inquisition Camp and find a Venatori fortress. Lothar decides on a super subtle frontal assault against an entire fortress with just four people. What? It worked before.

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'Ok just jiggle the lock a bit and...oh screw it. Iron Bull rip the hinges off.'

They break in and the slaughter begins Sir Lancelot at a wedding style.

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'How do you serve in death exactly? This will be relevent information shortly'

Eventually they find the mage running the fortress. He was pretty rough but it ended badly for him.

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'Surprise!'

And the fortress is ours.

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'This will be the Inquisition recruiting poster with the caption 'Join the Inquisition and Live the Adventure'

Man we made giant metal insignias of the Inquisition military to stick on the walls (that giant fist holding the spike thing)? No wonder there is no money for Lothar beyond what he can loot. After a couple weeks of work a garrison gets settled in and begins operations.

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'What does our taking this keep have anything to do with Darkspawn?'

It will require Cullen and company to find the Darkspawn source. I don't know where the Darkspawn are coming from but I do know one thing: they will all be Hurlocks. Because they always are. Just to the east of the fortress is a huge field of poisonous sulphur pits. It seems we need to build a bridge over them to continue. Another job for the military. They do find the stuff Frederic the dragon prof wanted. He asks Lothar to find a rare Tevinter manuscript on dragons supposed to be located in some ruins to the north. Well I did notice those before and thought it was another castle but it turned out to be a bizarre Tevinter palace. The Venatori are also inside trying to find Tevinter relics. Should be fun.

The whole place has a fade rift in it frozen in suspended animation centuries ago, Tevinters and demons are everywhere frozen right where they were in battle.

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'Any particular reason we can not just kill them all even when they are stuck in time?'

Anyway the Tevinters had a whole team working on this whole 'getting access to the fade physically so we could take the Golden City' thing. They were trying to open a rift and opened one...that had demons pouring out of it. So they had a little failsafe that stopped time should something go wrong. I guess until somebody showed up with a make on his hand who could close the rift. Well isn't it their lucky day?

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'Only FOOLS think anything could go wrong opening up fade rifts'

Anyway so they fight through the Venatori and loot the place before they find all the keystone widgets and the dragon book that open the INNER SANCTUM.

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'Hey that looks just like the doors in the temple in the Forbidden Oasis...deep lore implications or lazy artists? You decide!'

There was a magical staff 'Tempest' that was powering the thing, and I guess the Venatori were after, and taking it started time again. Dorian got the staff. We also found an amulet of power in there for him. It was actually kind of a letdown I expected all hell to break loose but it was not a big deal to fight back to the rift and close it. Pity none of the ancient Tevinter mages lived to be talked to. Talking to ancient people inexplicably still alive after all this time is what Bioware games are all about :(

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'Just a few centuries late. Sorry guys.'

They take the dragon book to Frederic. He is kind of a two bit scholar because he cannot read every millennia old script out there.

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'Durand could have read it'

Well that is it for the Western Approach for the time being. Back to Skyhold. First time to decide what to put in the Courtyard.

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Seeing all those wounded people just lying in the grass seems un-sanitary so Lothar built the infirmary. The garden actually seemed to do something but this one just seems cosmetic...which is weird since it is harder to get.

Time to get the people who get all the stuff done to work on the Western Approach problems.

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No problem. Back to Western Approach.

THE THIRD WESTERN APPROACH CAMPAIGN

Frederic was happy to get his translated book.

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'Ok we wil get right on that'

Yeah not going after the dragon yet. Wait wasn't there something they were supposed to do in the Western Approach? Why did they there again? Oh right the Grey Warden thing. So off to the fortress on the edge of the cliff...oh there is a giant crevice on the western edge of the zone. Loghain and Urien are waiting just outside.

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'Urien's Amell timing continues'

Inside some Venatori is convincing the Warden's their motto means getting sacrificed for blood magic.

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'In retrospect maybe sacrifice was the wrong image here'

Lothar barges in and demands the Wardens see reason.

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'You can trust me I am a random dude trespassing on your fortress'

But the Venatori, one Lord Livius Erimond of Vyrantium, already controls all the wardens using his mighty blood magics.

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'Side effects include nausea, drowsiness, and enslavement to ancient evils'

Lothar gives him one chance to save his life.

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'Let it be recorded in the record that bad guy rejected opportunity to recant'

Instead the Erimond tries to do some hocus pocus Corypheus taught him to screw with Lothar's anchor and it ends up blowing up and closing the rift they were gathered around. Erimond runs away and asks the demons and Grey Wardens to kill Lothar. And that ended badly for them.

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'Classic Amell understatement'

Man it is cool to adventure with Urien. I wish he was a permanent party member. Anyway Blackwall and Loghain think we shouldn't be too hard on the Wardens for being tricked by Corypheus into using blood magic. Urien, who is perhaps understandably now super anti-blood magic, has little sympathy.

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'Like 'wah the Templars are oppressing me so I have to turn into a force of eldritch evil''

Anyway Loghain thinks he knows where Erimond ran off to.

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'So the ancient fortress of evil that Cole was freaked out by? I guess we should not be surprised'

Well so Loghain and Urien go off to scout the Adamant Fortress. In the meantime Lothar and the gang scout over the newly built bridge over the sulphur pits and discover a CAVE OF EVIL.

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'Evil Buddha, my old buddy from Sundermount.'

Beyond the CAVE OF EVIL (ok probably just a shrine to Dumat) they find another locked gate. Oh and here is the first screenshot with my new rig. Everything is turned up to ultra (instead of medium) now but the flat screen I am using is square instead of rectangular.

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'Man the old Gods really do not want me getting to the Northeastern part of The Western Approach'

So be blown away by my ultra and square shaped new screenshots.

They cannot go that way any further. So they double back to the keep Lothar took earlier. There they find another bridge to where the Darkspawn are coming from. Lots of ghouls and Hurlocks (I knew it!) are around. Eventually they find the entrance to the ruins they are emerging from.

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'Coracavus sounds kind of evil-y'

Well needless to say the Venatori dug and opened a path into the Deep Roads. Now I just want to say that these little 'Hurlocks pour up from underground' things are a little silly. First of all they are never very deep underground and secondly the Darkspawn are not kept in the Deep Roads because they are sealed beneath, they are kept down there by their unceasing desire to find an Archdemon. If they want to come out they come out, as evidenced by the Blights.

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'Our new darkspawn blocking grate is great!'

Also the boards in Valammar and the grate here seem kind of weak compared to the giant dwarf sealing mechanism from Awakenings. I don't know maybe Corypheus is calling them surfacewards somehow. But in this case the Venatori seem to have done it by accident. They are digging in here for great power that will make them gods somehow.

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'Gods are we'

How? No idea. Maybe they thought the Still Ruins meant there was great powah here. Anyway the Venatori had a very special way of digging through this old prison.

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'Venatori digging device SMASH puny elf and dwarf'

So they manage to take down this giant.  Oh and it is an old Tevinter prison and it kind of looks like another old Tevinter prison.

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'Urien totally kicked your Kirkwall cousins' ass'

The Venatori have retreated to an ancient fortress to the east called the Echoback fortress. The Inquisition sets up a camp in Coracavus and then Lothar goes after them. They find it and beat up the leader of the Venatori inside.

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'What can I say? I just like judging people'

Later they find an apostate Cassandra wants nabbed.

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'Ah yeah that just never gets old'

And find all the shards in the Western Approach.

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Well that is it for the Approach...for now. Back to Skyhold. Time for great justice in Adamant.

Lothar gets back to discover Urien and Loghain already beat him back. Varric and Urien are chatting outside the war room.

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'This current quest makes Varric homesick'

The Inquisition's master strategists take the scouting information from Urien and Loghain and piece together their plan.

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'Doors were pretty much just colored paper back then'

Time to assemble the army and march on Adament. En avant! On les aura!

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The group will be pretty much the same as other parts of this quest. Varric, because Urien feels lonely without him. Blackwall because he is supposedly a Grey Warden, and even if he probably isn't he sure seems devoted to them. Solas because he seems to really hate the Grey Wardens for some odd reason. Also he just seems the guy you want when a demon army is involved. Now I really thought long and hard about bringing Cole because he had been to Adamant before. I feel like I should have at least talked to him and seen what he had to say but I was so anxious to get to it, it slipped my mind.

Cullen leads the Inquisition's forces forwards.

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Boom go the ancient walls!

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Wait I thought this thing was a sitting duck to our mighty siege gear why are we scaling the walls anyway? And damn there are a shitload of Grey Wardens. Pity they could only muster three guys the last Blight.

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I love how our ram is a giant insignia of our army. Like Kingdom of France using a giant fleur-de-lys as a battering ram. Ah heck they probably did that didn't they? Anyway soon they batter down the door and we are in. But demons are pouring through a rift to reinforce the Wardens so unless Lothar and company stop them eventually the Inquisition army will be overwhelmed. Still it seems weird to have the commanding general and the Inquisitor in the first wave.

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'Well nobody will accuse us of using our men as cannon fodder'

Urien has not wimped out like Lothar and Cullen and only been one of the first dudes through the breached door. No he stormed the walls like a boss. So Lothar and company rush up to help him clear the walls.

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'Urien is going to end up an old man in a sanitarium thinking everybody is a blood mage someday'

Of course Hawke can actually be a blood mage in DAII so I wonder if his acute blood mage phobia plays out differently in that case. They clear the walls and push on to the heart of the keep where Warden-Commander Clarel is hyping up the Grey Wardens for fierce resistance.

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'Damn those ungrateful bastards! Always taking the Wardens for granted and...oh wait she is talking about us isn't she?'

They are about to complete a ritual allowing a giant demon to storm through the rift and obliterate them all. Lothar makes an appeal.

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'Well...duh Lothar'

Not one of his best appeals since she thinks Erimond just wants to help her end the Blights. So Lothar asks for our favorite probably fake Warden to do a better job appealing to his supposed comrades.

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'We are passionate but we do not persuade'

Convincing arguements are clearly not something they invaded this fortress equipt with. Fortunately Erimond comes to their rescue by just saying 'screw it I am sommoning an Archdemon' which really eases a tense standoff that could have gone either way.

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'An Archdemon! If only we had a castle full of Grey Wardens...'

The Archdemon has decided it is not going to land and just drop fire on them from above. Meanwhile Erimond takes off with a really pissed off Warden-Commander on his tail. The demons and the brainwashed Warden mages attack led by a really badass Pride Demon. Now I had noticed Lothar was getting killed super easy for a while now. I knew he was squishy but for most of the Approach he had become really squishy and during this fight if the Pride Demon even sneezed he was going down. So Lothar had to run around avoiding Archdemon fire and occasionally using his long range assassin ability to attack from a distance. This really hurt our DPS and made this a crazy long and challenging fight.

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'Um have fun guys I will just erm hang here'

With the Pride Demon down to about 1k Hp Lothar moved in for the killing blow...but the Pride Demon just killed him instantly. LOL.

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'Varric FTW. Say hello to my little friend.'

So they rush after Clarel a little worse for the wear. The Wardens are all switching sides.

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'While nice that huge dragon seems more pressing to comment on'

They make it through the Archdemon's harrasment and the demons to catch up with Clarel. She accuses Erimond of destroying the Wardens.

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'Man do you really want to taunt a pissed off mage?'

Bad guys amiright? Not only does she pummel Erimond after that she zaps the Archdemon, collapsing the wall and sending it falling to its...well...nothing since it can fly as it turns out. But Lothar, Urien, Varric, Loghain, Blackwall, and Solas all go falling after it. Lothar opens a fade rift and they all fall through. Physically in the fade. Hey maybe they should all just march on the Black City and become gods? What could go wrong?

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'Welcome to the fade. Please enjoy our complimentary ability score bonuses'

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'Urien still supplying our British funny guy needs'

Just a quick whine that has been bugging me. I decided to make Urien a two handed warrior because all the promo materials for the DA2 I saw had him holding a two handed sword. So I figured that kind of default Hawke. So it grinds my gears to see them just assume he was sword and board now in DAI for no reason at all. Ok just had to get that off my chest.

This is the greatest moment in Solas' life though.

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'Woah THIS IS AWESOME!'

Of course they are all trapped in the realm of that giant demon that was about to come through the rift and murder them all so that has to dampen Solas' sightseeing trip.

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'Forward for ability score bonuses and glory!'

And then they run into Justinia V, her first appearance since Leliana's song. Huh did they use the same voice actress? *checks* Well it has nobody credited for her voice. But it does not look like the same actress worked on DAI that did her voice in DAO. Boooo.

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'Well look at you all hanging out in the Fade'

Everybody flips out and wonders if she is really the Divine or some sort of demon. Well she doesn't really answer but she is being helpful so what can you do? She gives a little intro to the Fade speech.

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'Well better it remember than me'

So basically this was a spirit that was helping people by taking on all their fears so they could function. Yet somehow it got corrupted and became evil. Something that freaks Cole out later. Anyway the demon has stolen all of Lothar's memories of what happened that day in the Temple of Sacred Ashes but he has it stored around in little motes of something that Lothar can suck out using the Anchor. Best not to think about it too much. Then his first recurring memory is something he was not even there to witness.

The Gray Wardens broke into the Temple of Sacred Ashes and captured the Divine.

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'Any resemblance to real religious imagery, living or dead, is purely coincidental.'

So she is to be a sacrifice to activate Corypheus' elf orb that will give him the Anchor. Seems unnecessarily complicated to get such an important person for a blood sacrifice. Was there something about her that only her blood would work? Weird. But right when the sacrifice is happening Lothar hears the commotion from outside the door and bursts in. His memories occur in the third person it seems. Corypheus drops the orb and Lothar just scoops it up for some reason. This makes everything go boom.

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'What the hell was I thinking?'

And that is that for memory number one. Even though this is basically what they saw in the Temple of Sacred Ashes way back in the prologue Lothar is still shaken by this.

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'A divinely ordained accident!'

Anyway is being saved from Hell by the Pope really that much less miraculous than being saved by Jesus? Probably more so. Anyway Justinia V also reveals that the Nightmare demon is also responsible for echoing the calling allowing Corypheus to fuck with the Wardens.

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'Loghain will glower at it in a very very grumpy way.'

Anyway so they move forward. The ability score bonuses here come from helping spirits with their fears (like finding a stuffed animal for a child fear spirit) or finding smashed Eluvians. Now I can see how maybe Urien might resonate a bit with the Eluvians, what with all that business with Merrill, but as far as I know Lothar knows nothing about them so I don't get that. But hey it adds to his stats so its ok.

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'I grow fat on your ability score bonuses'

So each ability score ends up with a +2 bonus. Nice and balanced unlike that Cunning biased Fade in DAO. The Nightmare Demon starts using each companions fears to taunt them.

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'In case you haven't picked up on it yet, Blackwall is not really a Grey Warden.'

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'Even Varric knows everything is actually Anders' fault.'

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'Ok that got a little personal there demon. Did Solas really deserve such a low blow?'

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'Yeah I am sure Loghain has never heard that one before'

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'Poor Urien. His career is pretty much just one futility after the next.'

Pity he doesn't seem to do Lothar. Or maybe he did and I didn't notice. The worst fears start attacking them, labelled things like 'Apostates, The Blight, Public Speaking, Clowns' and the like. They all look like spiders...to Lothar anyway.

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'So they take the forms of your worst fears...Grallon sees adult heterosexual coupling attacking him.'

Then they find and claim the second memory, which is basically the intro to the game right after you pick your appearance. Lothar is crawling up the cliff with Justinia V reaching out to him. All those little fear spiders pursuing him.

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'Hey weren't you glowing yellow before?'
She helps him up to the rift out and just before she gets through the demons nab her as Lothar runs through. At that point Justinia V reveals she is not the mortal Justinia V but some kind of spirit that has assumed her identity somehow...or is her soul or something.
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'Now that is the glowy Divine I met before!'

So did the spirit form Divine actually save Lothar or was it the mortal one? Eh who knows. After this the party starts bickering about the Gray Warden's complicity in the murder of Justinia V. Urien is really damn tired of the Wardens after Anders and Legacy and all this mess and says the world would be better off without them. Solas, who freaking hates the Wardens, agrees and wants them gone. Blackwall and Loghain are all like 'hey the Wardens are great don't judge us on just a few mistakes. One of us is even a Warden.' Varric waffles.

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'Yeah maybe we should survive giant demon before Loghain and Urien decide to fight to the death? Maybe?'

The last part of this is a gauntlet of demons and fear spiders following the now glowy spirit Divine. Including a whopping three pride demons! It was fun.

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'Who has not dreamed of doing two pride demons at the same time?'

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'Coincidentally spiders!'

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'Well nobody will ever accuse Lothar of not being a Maker-fearing man.'

So with that the last barrier comes down and they can see the rift back home. Urien exclaims they are almost home. Varric is horrified :P

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'I mean seriously WTF Urien? Have you learned nothing?'

Anyway the giant Nightmare Demon is waiting. Spirit Justinia V has a last message for Leliana before blowing herself up to cover their escape. I guess Cassandra doesn't need a message.

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'What is up with religious people and suicide bombing?'

So that sets up a huge confrontation with an aspect of the Nightmare demon. The first truly awesome boss fight of DAI as this dude is not only a pretty big badass himself but can summon fear spiders and terror demons and damn I hate terror demons. Fuckers jump right on top of your ranged guys. I definitely spent more time on this fight than any fight since the Harvester in Golems of Amgarrak. At first this fight was just a total slaughter. I really had to look carefully at the tools at my disposal and figure out how to deploy them.

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'His shields are down! LET HIM HAVE IT!'

The big thing I discovered is that I had really unintentionally gimped Lothar. I had completely had to change his tactics for awhile since even non-elite mobs were one shotting him. Well I figured it out. He had -200% resistance to all damage, so was taking triple damage from everything. This is because one of the 'buffs' from one of his masterwork daggers gave him +20% damage in exchange for this horrible side effect. I guess I thought it was a temporary proc that goes off from time to time when I got it, not that it was a permanent thing. Also I guess my brain simply did not register that Bioware would introduce a weapon buff this obviously horrible. Fortunately I had another generic shitty knife he could use.

The demon needed massive amounts of DPS and was vulnerable to spirit and electricity. Well of course I had none of that except for one spell from Solas. So he spammed that everychance I got. I froze or put to sleep all the annoying adds and just kept up the damage. They had no dispel or spell purge to take out his barrier so that was a pain.

The demon also just charges around and knocks out your ranged guys from time to time and has some scripted dispels and barrier restores. Basically this relied on everything working and luck being on my side.

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'Where are your terror demons now huh?'

But I got him. Damn that felt good. After that Solas, Blackwall, and Varric all scurry for the rift while Loghain, Urien, and Lothar hang back for...no reason at all?

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'So long suckers!'

And then the Nightmare demon swoops down to block our escape.

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'Wait didn't Spirit Justinia V just sacrifice herself to destroy you?'

So Urien offers to cover their escape nobly so Loghain can rebuild the Wardens. Loghain refuses wanting to take responsibility for the Warden's sins. Sorry Loghain, Lorcan could only delay your heroic sacrifice so long.

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'This is very intense and emotional, contrived, but intense and emotional.'

So Loghain goes off to die by plot contrivances and Urien and Lothar slip through the rift. Lothar than seals it behind them. RIP Loghain Mac Tir. Remember when I said way back in Awakenings that that was the last time we were likely to see him in this series? Well I was wrong. Unfortunately for him. At least he saved the world from a giant demon. Sure beats being beheaded by Alistair in DAO.
The Warden Mages have been freed and the demons have been vanquished.

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'That would have made tons of sense Urien if she had in fact killed the demon.'

Wait what happened? How was the demon defeated? Because it looked fine just a few seconds ago. Did Loghain kill it? Did sealing the rift close it off from its feeding source? Somebody like Solas want to explain what just happened?

Lothar gives an inspirational speech to the Wardens regarding Loghain's heroic sacrifice.

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Just like the Templars the Wardens are now bereft of all leadership and are unsure what to do. So Lothar brings them into the Inquisition.

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'Just, you know, steer clear of that Corypheus guy.'

Solas and Cole are horrified. Wait Cole? Does he hate the Grey Wardens as well? Why? His previous dealings at the Adamant Fortress? He mentioned mages and Templars but no Wardens. Weird.
Urien bids farewell. Miraculously surviving yet another absurdly dangerous situation.

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'I hope he does better than Larius' attempt to report to the Wardens.'

Well I hope you have a good trip Urien it was pretty awesome to adventure with you for a while even if you were specced wrong. Maybe Urien bought one of those respec potions from the Black Emporium because he was sick of having to rely on Aveline for tanking.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 28, 2015, 03:45:04 PM
Oh Viper I am going to be doing the Wicked Eyes and Wicked Hearts here soon. I know you asked me to mention it to you before I did it.

We are going to be partying Orlesian style! Twice even.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 29, 2015, 01:05:41 AM
Quote from: Valmy on July 28, 2015, 11:53:23 AM
Phew this quest sure is a lot of work.
Leliana is always right. You will listen to Leliana. You will not ignore Leliana's recommendations. Leliana God. And if this ever happens again
[shouts]
Leliana will personally rip your lungs out!
Quote
Really? A normal mob one half of our level? Great boss design there Bio. I actually had to check my settings and make sure I had not turned it to 'Casual' by mistake. Nope. I mean after all the destruction this dude had wrought I was ready to gut him and it demanded a dramatic confrontation. Instead I think I had more trouble with a few of the nugs.
huge disapointment this whole story line and the fight.  The 1st time, I thought I over-leveled to do it, but the 2nd time was just as easy :(
Quote
'Josephine's plan of handling this without bloodshed fails messily. Point Leliana.'
Well too late to stop her long and convoluted plan though.
The 1st time, I did it Josi's style. Long and hard way to do a quest.
The 2nd time, I chose Leliana's option.  I was expecting some mission, some fights, some twits, some setbacks... but no.  Leliana is a very efficient girl.  One blade in the right shoulders and all problems are solved.
Death solves all problems - no man, no problem.

Quote
Soon we will be all about Orlesian parties. So stay tuned for that.
This one is hard to achieve to get the right result...
Quote
'+3 against Greeks'
lol :D

QuoteBehind a magically sealed cave they find some kind of Chantry lab where somebody was trying to cure the Tranquility of somebody named Pharamond. It seemed like I had heard that name before connected with the whole Tranquility business but I reviewed my notes and found nothing.
novel stuff, not game related. Dragon Age: Asunder.

Quote
'And this required a secret lab in the middle of the desert?'
Since it's used as a punishment... yes.

Quote
To the north of this they create an Inquisition Camp and find a Venatori fortress. Lothar decides on a super subtle frontal assault against an entire fortress with just four people. What? It worked before.

'Ok just jiggle the lock a bit and...oh screw it. Iron Bull rip the hinges off.'
They break in and the slaughter begins Sir Lancelot at a wedding style.
Hey, funny.  I used the back entrance and surprised them ;)

Quote
Seeing all those wounded people just lying in the grass seems un-sanitary so Lothar built the infirmary. The garden actually seemed to do something but this one just seems cosmetic...which is weird since it is harder to get.
all upgrades are cosmetic.  But if you chose to build a Chantry at some point, instead of a garden, I think, it gives you some gold every now and then.

Quote
'Let it be recorded in the record that bad guy rejected opportunity to recant'
It's like those cop shows "Police!  Freeze!" and invariably, the bad guy twitches and he's shot 100 times by 4 different cops surrounding him.  I always wonder why they bother :D

QuoteNow I just want to say that these little 'Hurlocks pour up from underground' things are a little silly. First of all they are never very deep underground and secondly the Darkspawn are not kept in the Deep Roads because they are sealed beneath, they are kept down there by their unceasing desire to find an Archdemon. If they want to come out they come out, as evidenced by the Blights.
Actually...
They are usually, outside of blight times, kept underground by the Dwarves. They sealed the deep roads to protect themselves, so the Darkspawn have to dig through rocks to get to us from wherever they are.  Outside of a blight, it takes time, because they have no aim.  They just wanter around searching for the old gods, occasionnaly coming accross a dwarf regular patrol or dead legion guys or dying Grey Wardens.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 29, 2015, 01:11:04 AM
Quote from: Valmy on July 28, 2015, 03:45:04 PM
Oh Viper I am going to be doing the Wicked Eyes and Wicked Hearts here soon. I know you asked me to mention it to you before I did it.

We are going to be partying Orlesian style! Twice even.
Yeah, basically, there's 4 possible endings.
No names or plot device given:
[spoiler]
1 ruler, 1 exiled, 1 dead.
1 ruler, 2 dead.
2 rulers, 1 dead.
1 ruler, 1 puppet master, 1 dead.[/spoiler]

If you want what's best for Orlais, only 2 of them count.

If you chose the best option for Orlais, you miss out some great loot (worth a lot of money), but you get, imho, the best dialogue options.

The thing is, you get these little statuettes to open doors, and you never have enough of them to open all possible doors.

There is a detailed guide, filled with spoilers I could give you, but basically, you need to talk to everyone and "play the game" to get the best possible ending.

The rest is spoilerish but I don't give too many details, just a straight guideline:
[spoiler]
do not open the first door you can with the statues.  Then open all the remaining ones until the very last ones, wich you will likely not have enough pieces to open[/spoiler]
the rest you can figure it out :)

It does not change much in the game, it mostly changes the epilogue (unfortunately).
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 29, 2015, 01:18:01 PM
Quote from: Valmy on July 28, 2015, 11:53:23 AM
Wait I thought this thing was a sitting duck to our mighty siege gear why are we scaling the walls anyway?
It's a sitting duck in the sense that you can create a breach, but it's very long and you concentrate your overwhelming force into one tiny breach where numbers don't count.  Best strategy is to scale the wall and invade through the breaches at the same time.  Just like in Empire Total War ;)

QuoteAnd damn there are a shitload of Grey Wardens. Pity they could only muster three guys the last Blight.
They did muster more than three guys, there was a whole company of Orlesian Grey Wardens waiting at the border, only Loghain's man stopped them from crossing.  He failed to mention it, did he? :P

Quotetill it seems weird to have the commanding general and the Inquisitor in the first wave.
He leads from the front.  Haven't you learned that already? :P

Quote
Of course Hawke can actually be a blood mage in DAII so I wonder if his acute blood mage phobia plays out differently in that case.
doubtful.
QuoteNow I had noticed Lothar was getting killed super easy for a while now. I knew he was squishy but for most of the Approach he had become really squishy and during this fight if the Pride Demon even sneezed he was going down. So Lothar had to run around avoiding Archdemon fire and occasionally using his long range assassin ability to attack from a distance. This really hurt our DPS and made this a crazy long and challenging fight.
I don't play nightmare, but I didn't have any particular problem has an assassin :)
Cloak, Assassinate, strike from the back, re-cloak at the earliest opportunity, take potion, assassinate, and so on :)

Looking at your hud, the problem seems to me you are using way too many 1st rate power.  Try removing the basic ones and replace them with the assassin's tree.

Quote
Bad guys amiright? Not only does she pummel Erimond after that she zaps the Archdemon, collapsing the wall and sending it falling to its...well...nothing since it can fly as it turns out. But Lothar, Urien, Varric, Loghain, Blackwall, and Solas all go falling after it. Lothar opens a fade rift and they all fall through. Physically in the fade. Hey maybe they should all just march on the Black City and become gods? What could go wrong?
See, this is an epic moment, because it draws back to your encounter with Flemeth, on the mountain, where she reveals Hawke's future :)

Quote
So did the spirit form Divine actually save Lothar or was it the mortal one? Eh who knows.
I don't think the spirit knows herself.

Quote
The last part of this is a gauntlet of demons and fear spiders following the now glowy spirit Divine. Including a whopping three pride demons! It was fun.
You forgot a path, down the stairs, leads to a cemetary of your companions.

Quote
Wait what happened? How was the demon defeated? Because it looked fine just a few seconds ago. Did Loghain kill it? Did sealing the rift close it off from its feeding source? Somebody like Solas want to explain what just happened?
He's locked in the Fade, his rift is closed, he's busy fighting Loghain (who may not be dead after all, but it's stuff for the future DLC, maybe).
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on July 29, 2015, 02:14:18 PM
Just in case anyone was curious, yes, I loved Dorian Parvus, he was by a wide margin my favorite character and I loved multiple characters. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 29, 2015, 02:19:30 PM
Quote from: Queequeg on July 29, 2015, 02:14:18 PM
Just in case anyone was curious, yes, I loved Dorian Parvus, he was by a wide margin my favorite character and I loved multiple characters. 

Me to. Great character so far. Really love all the NPCs except for Sera who is just nutty and a bit shallow but I don't dislike her. But then the only character I have ever disliked in the series is Anders.

I wish Vints were a bit more foreign, they are not that much different than Marchers and Fereldans. I know we have already had guys like Danzig and that guy from the Elf Alienage in DAO but that could have been justified by having them work abroad.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on July 29, 2015, 02:58:36 PM
I actually hate what they've done with the Tevinters in this aesthetically.  Their architecture looks like a 90s Goth take on Souetheast Asia.  It just doesn't make sense.  All of the human Kingdoms should be working off a Tevinter artistic inheritance, and in the first game Tevinter ruins just looked boringly Roman.  I really hope they cover Tevinter in a DA game and it doesn't look like a Cambodian version of The Crow. Something like Venice + Constantinople as much as Orlais is a fantasy version of France.  Dorian is great because you start to see real qualities in Tevinter/Magic Byzantium; learning, passion, pragmatism, pride in and respect for history and accomplishments. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 29, 2015, 06:25:31 PM
Quote from: Queequeg on July 29, 2015, 02:14:18 PM
Just in case anyone was curious, yes, I loved Dorian Parvus, he was by a wide margin my favorite character and I loved multiple characters. 
I liked him a lot better when I played a female elf.
But my weak spot goes to Cassandra.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on July 29, 2015, 09:15:10 PM
Cassandra is great. I didn't like Iron Bull or Sera.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on July 29, 2015, 11:42:43 PM
http://forum.bioware.com/topic/559185-could-tevinter-be-fantasy-byzantium-plz/
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 30, 2015, 12:25:34 AM
Quote from: Queequeg on July 29, 2015, 09:15:10 PM
Cassandra is great. I didn't like Iron Bull or Sera.
I quite like Sera's neurotic ways.  She's a formidable fighter.  And a bitch.  But she's a formidable fighter.
Iron Bull, well, it takes some getting used to.  He appears like this rock solid Quanari, yet, he's totally unsure of himself.  And he's got some great lines while fighting dragons :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 30, 2015, 08:18:06 AM
The reason Sera is not my favorite so far is that there is absolutely nothing new or interesting I have learned about her since we found her. The closest might be her reaction to the realness of the chair of the Maker. I don't dislike her at all though. Just in such a great cast she is the weak link..so far. She is just the next crazy elf I have to group with :P Still plenty of trips to the Hinterlands...er...game left to go. Iron Bull reminds me of Varric a bit. Dude who is too cool for his own race.

QuoteBut my weak spot goes to Cassandra.

:o

You mean the soft spot in your heart right?  :)

She and Aveline are dreamy.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 30, 2015, 08:56:26 AM
Quote from: Valmy on July 30, 2015, 08:18:06 AM
:o

You mean the soft spot in your heart right?  :)

She and Aveline are dreamy.
Quote from: Valmy on July 30, 2015, 08:18:06 AM
The reason Sera is not my favorite so far is that there is absolutely nothing new or interesting I have learned about her since we found her. The closest might be her reaction to the realness of the chair of the Maker. I don't dislike her at all though. Just in such a great cast she is the weak link..so far. She is just the next crazy elf I have to group with :P Still plenty of trips to the Hinterlands...er...game left to go.
There's not much to learn from her.  She never really talks about her past.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 30, 2015, 09:02:55 AM
Quote from: viper37 on July 29, 2015, 01:05:41 AM
Leliana is always right. You will listen to Leliana. You will not ignore Leliana's recommendations. Leliana God. And if this ever happens again
[shouts]
Leliana will personally rip your lungs out!

I have already failed her again :(

She sure gets exasperated with Lothar not being as ruthless as she is.

Quotehuge disapointment this whole story line and the fight.  The 1st time, I thought I over-leveled to do it, but the 2nd time was just as easy :(

I don't know what the hell they were thinking. In DA2 not only would he have been super hard he would have had 50 dudes with him.

QuoteThe 1st time, I did it Josi's style. Long and hard way to do a quest.
The 2nd time, I chose Leliana's option.  I was expecting some mission, some fights, some twits, some setbacks... but no.  Leliana is a very efficient girl.  One blade in the right shoulders and all problems are solved.
Death solves all problems - no man, no problem.

Heh. Josi's way was not that hard it just takes up a few table missions and involves you making some trips to Val Royeaux. I guess it could be more interesting.

Quote
This one is hard to achieve to get the right result...

I don't even know what this means. I just want Celene to not die right? I guess I will find out soon.

Quotelol :D

:P


Quote
novel stuff, not game related. Dragon Age: Asunder.

Did you read it? Does it not suck too badly?

QuoteSince it's used as a punishment... yes.

That is against Chantry law! :angry:

Sometimes I think the Circle in Lake Calenhad was the only one to ever follow the rules. Speaking of Lake Calenhad I can now never unsee it being a bunny. Thanks Cullen.

Quote
Hey, funny.  I used the back entrance and surprised them ;)

Hey thanks I went back and found this and also found one of the missing Mosaic pieces :hug: through the well right?

Quote
all upgrades are cosmetic.  But if you chose to build a Chantry at some point, instead of a garden, I think, it gives you some gold every now and then.

Yeah I built the Chantry garden. It gives me money and table missions.

QuoteIt's like those cop shows "Police!  Freeze!" and invariably, the bad guy twitches and he's shot 100 times by 4 different cops surrounding him.  I always wonder why they bother :D

Yeah but in this case there was just me and my small group of dudes while he had a fade rift and a small horde of demons and controlled Wardens with him. I thought it was funny. Like when Wesley acted like Humperdinck was going to surrender to him in Princess Bride even though he was surrounded by crossbowmen and heavily outnumbered.

QuoteActually...
They are usually, outside of blight times, kept underground by the Dwarves. They sealed the deep roads to protect themselves, so the Darkspawn have to dig through rocks to get to us from wherever they are.  Outside of a blight, it takes time, because they have no aim.  They just wanter around searching for the old gods, occasionnaly coming accross a dwarf regular patrol or dead legion guys or dying Grey Wardens.

When the Blight is over they all scurry back underground and nobody on the surface sees them for centuries. Which is why them not doing so in Awakenings was so disturbing. They are not kept underground by the dwarves, why would the dwarves want to keep them underground even if they had the capability of doing so?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 30, 2015, 09:08:14 AM
Quote from: viper37 on July 29, 2015, 01:11:04 AM
Yeah, basically, there's 4 possible endings.
No names or plot device given:
[spoiler]
1 ruler, 1 exiled, 1 dead.
1 ruler, 2 dead.
2 rulers, 1 dead.
1 ruler, 1 puppet master, 1 dead.[/spoiler]

If you want what's best for Orlais, only 2 of them count.

If you chose the best option for Orlais, you miss out some great loot (worth a lot of money), but you get, imho, the best dialogue options.

The thing is, you get these little statuettes to open doors, and you never have enough of them to open all possible doors.

There is a detailed guide, filled with spoilers I could give you, but basically, you need to talk to everyone and "play the game" to get the best possible ending.

The rest is spoilerish but I don't give too many details, just a straight guideline:
[spoiler]
do not open the first door you can with the statues.  Then open all the remaining ones until the very last ones, wich you will likely not have enough pieces to open[/spoiler]
the rest you can figure it out :)

It does not change much in the game, it mostly changes the epilogue (unfortunately).

Ok all that sounds hard. Really hard. This will be my one chance to do it without any spoilers or anything. I am giddy with anticipation.

Pity I am going on vacation soon. Probably will not get to it until August 8th or 9th. Trying to kill the dragons and raid Dumat Shrines right now.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 30, 2015, 09:25:31 AM
Quote from: viper37 on July 29, 2015, 01:18:01 PM
It's a sitting duck in the sense that you can create a breach, but it's very long and you concentrate your overwhelming force into one tiny breach where numbers don't count.  Best strategy is to scale the wall and invade through the breaches at the same time.  Just like in Empire Total War ;)

Excellent point sir -_-. Your knowledge of assaulting castles clearly exceeds my own.

QuoteThey did muster more than three guys, there was a whole company of Orlesian Grey Wardens waiting at the border, only Loghain's man stopped them from crossing.  He failed to mention it, did he? :P

Yes I knew that I just thought it was sad that when there are hundreds of them just sitting around waiting for the next Blight when it shows up only a small handful actually got to participate.

QuoteHe leads from the front.  Haven't you learned that already? :P

Cullen should get a helmet then. That great hair must be protected.

Quote
QuoteOf course Hawke can actually be a blood mage in DAII so I wonder if his acute blood mage phobia plays out differently in that case.
doubtful.

Yeah sucks. I guess it is unfair to ask them to make more than three Hawkes for this game. S/he is really only along for this one quest...so far anyway.

QuoteI don't play nightmare, but I didn't have any particular problem has an assassin :)
Cloak, Assassinate, strike from the back, re-cloak at the earliest opportunity, take potion, assassinate, and so on :)

Looking at your hud, the problem seems to me you are using way too many 1st rate power.  Try removing the basic ones and replace them with the assassin's tree.

That was the only assassin tree skill I had so far. Now I have the mark ability which I am having a hard time using so far. Does it just explode on its own? Because it seems to vanish so far before I can activate it. But then I have only tried to use it on dragons so far and boss mobs are not good guinea pigs for this sort of thing.

But the problem was that stupid fucking berserk 'power' that is the worst curse ever. I mean regular mobs were one shotting him to the point I just stopped healing him because it made no sense to do so. Now that I figured that out this issue went away.

QuoteSee, this is an epic moment, because it draws back to your encounter with Flemeth, on the mountain, where she reveals Hawke's future :)

Huh. Let me go back and check those screenshots *checks*

QuoteFlemeth: We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Wait for that moment... and when it comes, do not hesitate to leap. It is only when you fall when you can learn if you can fly.

Urien: What should I do?

Flemeth: Do as I do. Become a dragon! You could never be a dragon.

Kind of funny since there is literally a dragon and he flies off. I guess I didn't expect the leap into an abyss to be quite so literal and I thought she was referring to triggering the mage-templar war. Did Hawke jump off the ledge?

QuoteI don't think the spirit knows herself.

Yep. That was intriguing. It made me wonder for a moment if the fade is the afterlife and all the demons and spirits were once non-dwarf beings. Which might mean surface dwarves are the only ones who really die.

Quote
You forgot a path, down the stairs, leads to a cemetary of your companions.

No I found it. Varric: "became his parents" NOOOOOOO

I was sad none of them commented on it though. Probably why I didn't mention it.

QuoteHe's locked in the Fade, his rift is closed, he's busy fighting Loghain (who may not be dead after all, but it's stuff for the future DLC, maybe).

Oooooh now that is intriguing. The 'Warden/Hawke Hunt' expansion :yeah: :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on July 30, 2015, 09:29:22 AM
Quote from: Queequeg on July 29, 2015, 02:58:36 PM
I actually hate what they've done with the Tevinters in this aesthetically.  Their architecture looks like a 90s Goth take on Souetheast Asia.  It just doesn't make sense.  All of the human Kingdoms should be working off a Tevinter artistic inheritance, and in the first game Tevinter ruins just looked boringly Roman.  I really hope they cover Tevinter in a DA game and it doesn't look like a Cambodian version of The Crow. Something like Venice + Constantinople as much as Orlais is a fantasy version of France.  Dorian is great because you start to see real qualities in Tevinter/Magic Byzantium; learning, passion, pragmatism, pride in and respect for history and accomplishments. 

You mean the funky stuff in Kirkwall and this game? Their statuary has a very abstract aesthetic to it with all those sharp angles and no faces. But come to think of it in DAO the Tevinter statues were also kind of faceless with just hints of a brow and a nose.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 30, 2015, 03:04:58 PM
Quote from: Valmy on July 30, 2015, 09:02:55 AM
Heh. Josi's way was not that hard it just takes up a few table missions and involves you making some trips to Val Royeaux. I guess it could be more interesting.
yeah, just long and boring.

Quote
I don't even know what this means. I just want Celene to not die right? I guess I will find out soon.
Well, if you read the novel, The masked Empire, you learn that Empress Celine is in fact a lesbian with a female elf lover.  Young and naive girl raised as a spy master and assassin, ultimately betrayed by her best friend through the game. Does it remind you of anyone? ;)
Anyhow.  By the end of the book, they have a fallout, and they go each their seperate way, Duke Gaspard had made his move and caught Celene offguard.  She is without a friend (more of a lover actually)&spymaster, her Cousin has most of the army backing him, and her champion has been banished (you'll find him in Emprise du Lion).

So, your situation is simple when you arrive in Halamshiral, support Celene or support Gaspard.  Then something else comes up.  Loyalties shifts.  You get to crown the winner.
You have court approval, wich you must try to keep high, by listening to secrets, prying people for information and being seen in the ballroom.  You can't get away for too long at any one time.
The final results, depending on your dialogue choices, if you must know:
[spoiler]
- Celine dead, Gaspard rule alone.
- Celine dead, Briala rule as puppetmaster over Gaspard.
- Celine lives, Briala is exiled, Gaspard is dead.
- Celine lives, Briala is her co-ruler, Gaspard is dead.
- Celine lives, Briala and Gaspard are her co-ruler
[/spoiler]

Then by the end, if you want Celene to live, you can have her live or not, she can rule alone or not, depending on your dialogue choices and the secrets you gather, wich is where the hallah statues comes to play, as you have only a limited number of them and your require more than the available number to open all doors.  Some doors give you secrets, some give you loot.

There is a detailes walkthrough on Bioware's forum, I'm giving you the link, but I don't suggest clicking on it.  This is your first time.  Play the way you want it best.  The second time, if you replay the game, do it with the guide if you wish so.
simplified walkthrough (http://forum.bioware.com/topic/542866-simplified-wicked-eyes-and-wicked-hearts-walkthrough/)


Quote
Did you read it? Does it not suck too badly?
I've read only one, it convinced me Bioware strenght was not in making novels.

QuoteThat is against Chantry law! :angry:

Sometimes I think the Circle in Lake Calenhad was the only one to ever follow the rules.
Yeah, I think most of the others had their own interpretation. They still manage to turn Anders into a psychopath though :P

Quote
Hey thanks I went back and found this and also found one of the missing Mosaic pieces :hug: through the well right?
yes :)

Quote
Yeah but in this case there was just me and my small group of dudes while he had a fade rift and a small horde of demons and controlled Wardens with him. I thought it was funny. Like when Wesley acted like Humperdinck was going to surrender to him in Princess Bride even though he was surrounded by crossbowmen and heavily outnumbered.
Now, I have to rewatch this movie :P

QuoteThey are not kept underground by the dwarves, why would the dwarves want to keep them underground even if they had the capability of doing so?
I did not mean "voluntarily keep them underground".  I mean, they go back underground, but the "surge" in maintained by constant fighting of the dwarves.  Remember a codex entry when they say what the surfacers call a blight is actually their daily lives?
I figured that the Darkspawn lose their "aim" without an Archdemon, so they don't know what to do else than look underground for another, digging everywhere, occasionnaly coming to the surface and attacking all dwarven thaigs in their path when they search for the Old Gods.
If the Dwarves can mount sufficient resistance, they don't go further than there, meaning, they never reach the surface in greater number.  It is something else the dwarves alludes too, once they are gone, the Darkspwan will emerge on the surface eventually, even outside of blights.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 30, 2015, 03:10:34 PM
Quote from: Valmy on July 30, 2015, 09:08:14 AM
Ok all that sounds hard. Really hard. This will be my one chance to do it without any spoilers or anything. I am giddy with anticipation.
Yes, it's hard to achieve the right result.  A free tip, not too many spoilers:
[spoiler]
don't open the first door that requires a statue[/spoiler]
You have to pay real close attention to dialogue option and orient yourself that way.

QuoteTrying to kill the dragons
The one in the Hinterlands is difficult because he calls dragonlings whenever his health diminishes.  Only 2 others do that.
Vivienne as KE and Iron Bull as reaper will do the job, plus Blackwall as a shieldbeared.  I mean, tank, tank. :P
just move around, don't stay put in one place, micro-manage your party, eventually, you'll do it.  Just explore the whole area once it's done.  Maybe even before that, explore the western area, the go back to your camp to restock, if need be.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on July 30, 2015, 03:17:53 PM
Quote from: Valmy on July 30, 2015, 09:25:31 AM
That was the only assassin tree skill I had so far. Now I have the mark ability which I am having a hard time using so far. Does it just explode on its own? Because it seems to vanish so far before I can activate it. But then I have only tried to use it on dragons so far and boss mobs are not good guinea pigs for this sort of thing.
have you completed your quest to become an assassin?  found the book, turn in the requisition stuff for the dagger, killed the 3 assassins and talked to the specialist?
If so, you should have unlocked some skills.

The rift mark is mostly useful against demons.  I sometimes used it for lower ennemies, but not that much.  It's a good way to deal with the big demons, as it kinda stuns them in place and they take damage.

Quote
Huh. Let me go back and check those screenshots *checks*

Quote
Kind of funny since there is literally a dragon and he flies off. I guess I didn't expect the leap into an abyss to be quite so literal and I thought she was referring to triggering the mage-templar war. Did Hawke jump off the ledge?
yes, I too did not think it would be so litteral.  I can't remember, but I think he kinda just stopped struggling and let himself fall in the abyss.

Quote
Yep. That was intriguing. It made me wonder for a moment if the fade is the afterlife and all the demons and spirits were once non-dwarf beings. Which might mean surface dwarves are the only ones who really die.
Dragon Age 4: The Fade Revealed :P

Quote
Oooooh now that is intriguing. The 'Warden/Hawke Hunt' expansion :yeah: :P
they sent a poll to some Bioware subscribers and asked questions related to Hawke&Warden (actually phrased something like "the companion you left behind").  They're surprisingly tight lipped about their next and last DLC.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 04, 2015, 08:41:51 AM
Quote from: viper37 on July 30, 2015, 03:04:58 PM
Well, if you read the novel, The masked Empire, you learn that Empress Celine is in fact a lesbian with a female elf lover.

I don't know what is more scandalous. The fact she is not bisexual like every other woman in the world or that her lover is a dirty knife ear. Well this cannot be allowed to get out the whole Empire would melt down.

Quote(you'll find him in Emprise du Lion)

Wait so should I go there first? I am getting a little antsy to get this party started.

QuoteSome doors give you secrets, some give you loot.

I take it if I get loot I chose...poorly.

QuoteThis is your first time.  Play the way you want it best.  The second time, if you replay the game, do it with the guide if you wish so.

Yeah the whole point of this playthrough is to show you my impressions without being spoiled :P


QuoteI've read only one, it convinced me Bioware strenght was not in making novels.

I didn't think The Stole Throne was bad or anything. Granted I expect video game novels to be terrible.

QuoteYeah, I think most of the others had their own interpretation. They still manage to turn Anders into a psychopath though :P

True they treated him with kid gloves, figuring he was harmless. And he still got his cat possessed by a demon who murdered several Templars. Oh Anders.

QuoteI did not mean "voluntarily keep them underground".  I mean, they go back underground, but the "surge" in maintained by constant fighting of the dwarves.  Remember a codex entry when they say what the surfacers call a blight is actually their daily lives?
I figured that the Darkspawn lose their "aim" without an Archdemon, so they don't know what to do else than look underground for another, digging everywhere, occasionnaly coming to the surface and attacking all dwarven thaigs in their path when they search for the Old Gods.
If the Dwarves can mount sufficient resistance, they don't go further than there, meaning, they never reach the surface in greater number.  It is something else the dwarves alludes too, once they are gone, the Darkspwan will emerge on the surface eventually, even outside of blights.

Yes that was basically what I was getting at.

QuoteYes, it's hard to achieve the right result.  A free tip, not too many spoilers:

You have to pay real close attention to dialogue option and orient yourself that way.

I am not even sure what a good result is but thanks for the tip.

QuoteThe one in the Hinterlands is difficult because he calls dragonlings whenever his health diminishes.  Only 2 others do that.

Yeah and she moves around a lot stupid Dragon. Oh and all High Dragons are female :P I thought the Hinterland's dragon was far harder than the one in The Western Approach and Crestwood despite being only level 12.

Quotehave you completed your quest to become an assassin?  found the book, turn in the requisition stuff for the dagger, killed the 3 assassins and talked to the specialist?
If so, you should have unlocked some skills.

The rift mark is mostly useful against demons.  I sometimes used it for lower ennemies, but not that much.  It's a good way to deal with the big demons, as it kinda stuns them in place and they take damage.

Yep Lothar officially became an assassin before the Adamant Fortress and I used his 'stab from a distance' skill to stay alive when that masterwork enchantment made him dangerously squishy. The mark I am talking about is the Assassin's Mark that was so devastating in DAO. In DAI I am not really sure how it works, it sounds like I am supposed to activate it for extra damage but I cannot figure out how. Maybe it just goes off automatically.

Quoteyes, I too did not think it would be so litteral.  I can't remember, but I think he kinda just stopped struggling and let himself fall in the abyss.

Ah I should go see that movie again. That would be cool if true.

QuoteDragon Age 4: The Fade Revealed :P

So long it is not 'The Fade Reloaded' :P

Quotethey sent a poll to some Bioware subscribers and asked questions related to Hawke&Warden (actually phrased something like "the companion you left behind").  They're surprisingly tight lipped about their next and last DLC.

Yeah I cannot find anything. I hope it is a proper expansion like Awakenings, what we didn't get for Dragon Age II.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 04, 2015, 08:45:40 AM
Lothar gets back to Skyhold and has a little debriefing with Leliana who reminds him we now have to worry about partying in Orlais.

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'Man can I enjoy this for just a second or two?'

In the meantime Lothar delivers the message spirit Justinia V had for Leliana.

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'And I don't think she was referring to that one time she forgot to feed Schmooples when you were away.'

More on that later. The other companions all have thoughts on what happened at Adamant. Solas, our local Grey Warden hater was disgusted by their Grey Wardening which brought on this mess.

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'It is more than a decent elf can bear! Wait is that one of those shards on his desk?'

Solas sure feels oddly annoyed about hunting down the Old Gods. Dorian is worried Lothar and company returning physically from the fade with only a loss of Loghain to show for it will be a signal for others to follow and hopes we can keep a lid on it. He does this while bitching about our library's lack of Tevinter resources. Geez sorry our castle miles from anything is not equipped with all the world's knowledge.

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'Ah well that does sound useful, we can probably track that down.'

He also notes that Lothar is training as a deadly assassin. He knows people.

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'Nothing on the always successful Antivan Crows? Well at least I am doing some resume building.'

Varric has a thought to give to Loghain, not the only one but by far the most charitable.

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'We'll see. A tough old bastard like Loghain is not killed so easily.'

He and Lothar then discuss the incredibly unlikely continued survival of Urien. Varric goes off to let Bethany, Isabela, and company know what happened.

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'After she nearly triggered a war between Kirkwall and Qunari she cannot give him too much shit.'

Josephine gets Lothar an invitation to a Orlesian party...but not that party.

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It turns out to not be as exciting as it sounds. Much like the rest of this quest.

Vivienne is intrigued by walking physically through the fade.

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'Well let's see...we killed things and took their stuff. Kind of like this world really...with attribute bonuses.'

One of the annoyances of the dialog system comes into play here. I picked a fairly innocuous answer and Lothar answered her incredibly rudely for no reason. Vivienne has been insulted worse by better so didn't mind but man...have to be careful there is little to indicate what you are actually going to say sometimes. At least in Mass Effect you have a decent idea based on the location on the wheel the choice is.

Krem suggests we take apart the cursed fortress of Adamant.

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'We will then gift the cursed bricks to all our enemies.'

Iron Bull is coping with his trauma of fighting at Adamant by having Cassandra beat the shit of out him with a stick. This is some kind of ritual Qun method of dealing with fear. Iron Bull has a thing about the Fade and demons and all that but given how the Qunari treat their mages this is not unusual. Anyway Lothar takes over and clubs him good.

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'If only this was how Anders delt with being possessed.'

Sera, being a Ferelden, notes that few will mourn the 'death' of Loghain Mac Tir. Granted it is not like she speaks for any but other unstable lunatics. She notes that the Grey Wardens are always bad news noting them showing up in Denerim last time meant the Darkspawn were going to rip the city apart. She could not remember if Lorcan died killing the Archdemon or not. Lothar is incredulous she cares so little about Ferelden's hero.

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'Wait so it was you who wanted the painted box from First Enchanter Irving's office.'

Huh. That Jenny seemed so mysterious and sinister. Instead it was just a crazy elf who wanted a box to play with.

Cassandra is devoted to truth and wants to get an accurate recording of the events at Adamant. Unfortunately she is terrible at writing.

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'I bet Varric could take dictation. Oh who am I kidding he would write that he took out every demon singlehandedly.'

She asks Lothar if he thought the spirit really was Justinia V. He thinks it was.

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'Ah yeah that is good stuff. Write that.'

On the way out she trails Lothar nervously wanting to talk to him. It seems she is tired of him never making his move and wants him to stop flirting with her.

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'Why? Is it Lothar's bad personal hygiene? He is a noble he never had to do that stuff for himself before ok?'

Well she insists his position as Inquisitor makes it impossible and asks him to stop and runs off. Lothar walks off annoyed but then she rushes back and admits she just wants to be treated like a lady and doubts somebody who knows her as a all business warrior could have that relationship with her. Especially somebody as busy as the Inquisitor. Wait so you think somebody in a Bioware game has more important things to do? Pffft.

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'Wait so you believe in love and not just meaningless sex? Well that's a first.'

Lothar possesses my subtle touch for romance and is going to do the exact thing she asked for. So yeah we are getting flowers, candles, and poetry to show this lady how committed he is. LOL that is kind of adorable. Hope Lothar's party members do not mind journeying for weeks just to get stuff for his love life.

Cole is concerned that he will be corrupted and controlled just as the Nightmare Demon was. He wants Solas to use blood magic to bind him but Solas doesn't do that kind of thing. Lothar demands a third option.

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'No! Blood magic or go home...would be the answer if this was Dragon Age II.'

Well it turns out they can get an amulet from Rivain that should keep him from being bound. We will get right on that. I am sure it will all go smoothly.

Blackwall is troubled by what happened at Adamant and re-affirms his commitment to what the Warden's represent to him.

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'You may not be a Warden but you are surely their #1 fanboy.'

Just curious and curiouser. If he is such an admirer of the Wardens why didn't he just join for real?

Lothar stops off to see Cullen.

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'Oh great went on a Lyrium bender did we?'

Cullen is trying to quit the Inquisition because his Lyrium withdrawal has compromised him. Cassandra wants him to man up.

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'I am starting to shake and...wait what are the symptoms of Lyrium withdrawal again? A firm desire to rule city states like a dictator?'

Anyway Cullen walks off and Cassandra sends Lothar off to talk sense to him. Cullen nearly takes Lothar's head off throwing his Templar drug kit against the wall. He then recounts his rough Templar career: his trauma and torture at the hands of the abominations in the Ferelden circle and the joys for working under Meredith.

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'Frankly I am just impressed you are not locked away in a padded cell by now.'

Anyway Lothar orders him to stay away from the Lyrium stuff. We will see if that makes him crack and run naked through the Skyhold courtyard howling at the moon or something. It seems the Red
Templar's found a way to the blocked in Thaig of Kal-Sharok and paid the price.

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Man I have been waiting for six years to go there.

Now time to take out the trash.

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'Let the record show the court asked for his surrender.'

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'Your plea has been taken into consideration.'

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'I sentence you to death by comically huge sword.'

So Lothar takes off his head. This world just feels a little brighter now.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 04, 2015, 09:46:34 AM
Quote from: Valmy on August 04, 2015, 08:41:51 AM
Wait so should I go there first? I am getting a little antsy to get this party started.
nah.  It's a tough area, and there are 3 dragons later on ;)

Quote
I take it if I get loot I chose...poorly.
From a certain point of view.  You get great loot, you may not get the desired ending.

Quote
Yeah the whole point of this playthrough is to show you my impressions without being spoiled :P
Wich I respect greatly, and I avoid giving spoilers unless you really want them to :)


Quote
I didn't think The Stole Throne was bad or anything. Granted I expect video game novels to be terrible.
I might try that one.

Quote
Yep Lothar officially became an assassin before the Adamant Fortress and I used his 'stab from a distance' skill to stay alive when that masterwork enchantment made him dangerously squishy. The mark I am talking about is the Assassin's Mark that was so devastating in DAO. In DAI I am not really sure how it works, it sounds like I am supposed to activate it for extra damage but I cannot figure out how. Maybe it just goes off automatically.
You target your ennemy with it, and then he/she/it takes more damages from all sources.  It does not appear to do much.  I prefer, death blow, I think it is called.  That one is nasty.
Anyway, a nice build:
- Stealth + Lost in the Shadows
- Easy to Miss
- Looked Like it Hurt
- First Blood
- Death Blow + Thrill of Victory
- Flank Attack + Skirmisher
- all assassin skilles
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 04, 2015, 12:36:02 PM
Quote from: Valmy on August 04, 2015, 08:41:51 AM
I am not even sure what a good result is but thanks for the tip.
you told me what you wanted to achieve, so I told you what is needed for that.
It does not change anything but the epilogue.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 05, 2015, 01:26:14 PM
New DLC: The Descent (http://www.dragonage.com/en_US/news/the-descent)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 06, 2015, 04:17:45 PM
Lothar prepares to journey back to the Hinterlands to slay the Ferelden Frostback and close a particularly messy fade rift Solas found. To do this he will journey to Val Royeaux and the Black Emporium to get some schematics then make new fancy gear for whomever he can as well as buy some fire resist stuff. Right before he leaves he gets into a theological discussion on the nature of his role now that it was discovered that it was Justinia V, or a spirit who thinks it is her, rather than Andraste that saved him. Granted I THOUGHT everybody realized this back when they got that vision in the Temple of Sacred Ashes.

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'Because Andraste has two natures both divine and human and two energies both...um...nevermind.'

Lothar is pretty much convinced the whole thing absolutely was divine providence and he has the Maker on his side. Corypheus was seconds from absolute victory before he just strode in and everything changed.

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'Ah good news I cannot wait to tell Cole.'

But then Lothar gets distracted and forgets to tell him for awhile. While shopping in Val Royeaux Lothar attends a little personal business. A little flowers:

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'Great and I am sure this gossip will not be all over Orlais before they reach there...d'accord?'

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'Free candles with a corny name. Only the best for my dear Cassandra.'

After a lot of time obsessing over each piece of gear it is down to business.

THE FIFTH HINTERLANDS CAMPAIGN

Ok first things first. Lothar takes Iron Bull, Vivienne, and Cassandra and goes up to deal with that Dragon. Well it was very confusing at first because it did a few passes and then...vanished instead of landing. It took me forever to finally find out it landed in a valley quite a ways from where you first meet it.

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'Iron Bull is jealous of its superior horns.'

This fight is a little like the High Dragon fight in DAII. You beat it up a bit and then it flies up to an inaccessible perch and calls in the Dragonlings. But this time when it landed again and Lothar beat it up some more it took off and landed someplace else...and it took awhile to find and then they had to climb up a cliff with Dragonlings attacking and the dragon breathing fire and doing that wing vortex on them. By the time they got to the top only Lothar was still standing but fortunately I discovered that dragons, or at least this dragon, has little answer for him. He can dash around the dragon's legs hammering the hell of it and there is little the dragon can do about it. So he finishes the thing off by himself.

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'LOL yeah they are great Lothar.'

Once he peels off their broken bodies off the cliff they explore the valley, finding the last of the Hinterlands shards and landmarks and even a Red Lyrium deposit to destroy. Varric did not approve of us destroying it so I guess Lothar maxed out his approval. Nice. I also seems to have maxed out Blackwall's and Iron Bull's as well. Not surprising, those are two pretty awesome guys.
Now to do that secret family meeting for Dorian. Now I had to think about this one. Would Lothar tell Dorian or not? Well Mother Giselle who he usually trusts suggested he not do it and I figured Lothar would want to figure out if he could fully trust Dorian as a Tevinter and he figured reconciling him with his family might be useful to the Inquisition and might even help Dorian out. Besides it was just an agent of his family how dramatic could it be? But man quite a tough choice to make.

First a little personal business.

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'Oh so you have no books at all? Those things behind you are what? Props?'

Also the Templars raided his books? The guys beaten by Lothar months ago? Ah well.

Anyway on to the show. It seems Dorian's family lied to Lothar and Mother Giselle. It was not some agent of his family that would be greeting them in Redcliffe.

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'Oh wow how delicious.'

So Dorian's father came himself. All the way from Tevinter. Damn. Dorian is pretty steamed about it and a bit upset Lothar didn't tell him but fortunately dad points out Lothar had no idea he would be there. Dorian is the result of an intense Tevinter breeding program to make the perfect Magister and his gayness was seen as an imperfection. Dad tried to 'fix' him with blood magic and is now begging for forgiveness.

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'For a Tevinter Magister you are excellent at groveling.'

Dorian is eventually won over and they start a heart to heart as Lothar waits outside. They go back to Skyhold. Lothar apologizes to Dorian for not telling him and they have a moment. That went well. Man daddy issues are sure prevalent in Bioware games.

Speaking of issues it looks like Cullen is going to be alright. He is feeling better and going to be alright and has gained a bit of insight about his travails and how he let them twist who he was. He also mentions his brush with Lorcan.

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'He also saved your ass. Want to mention that Cullen? :P'

Glad to know the Inquisition General is now psychologically stable. Speaking of psychologically stable people Sera has an idea on how to boost Inquisition morale.

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'Yeah...your nuts. But hey my sick curiosity forces me to go through with it.'

So Sera and Lothar do little harmless silliness with Cullen (destabilize his desk so it rocks around) and Josephine (the old bucket on the door gag) and are looking to do something to Leliana when Solas notices them and they run off. That last one was probably good because Leliana probably would have taken disproportionate revenge. This is Sera's idea of excellent leadership so she is feeling all warm and fuzzy about Lothar when somehow Josephine was able to piece together who was responsible.

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'What Sera doesn't her morale look sky high?'

But Skyhold shenanigans are not at an end. Iron Bull is boozing it up with some truly disgusting swill to celebrate their recent dragon slaying.

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'Toasts that will soon be made good on.'

Damn it is just a love fest for Lothar at Skyhold these days.

Well except for that one very miserable wet blanket, the Inquisition spymaster. Leliana does not get the meaning behind Justinia V's last message to her.

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'Well let's put it this way: you are now a very unhappy paranoid psychopath. Before you were a happier less-paranoid psychopath.'

Leliana thinks she failed Justinia V by letting her get killed. But it is pretty obvious that Justinia V feels bad for Leliana losing so much of herself in Justinia V's service. Leliana will never be the same. Leliana is also happy Lothar has taken the specialization of cloak and dagger murder, hoping it will be an inspiration to her agents. She mentions she knew a certain handsome assassin with a heart of gold in the past.

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We will be getting in contact with Zev soon actually. More on that later.

On the way out there is this bizarre scene with Mother Giselle and Dorian where she expresses concern about the friendship between Lothar and Dorian. She thinks it looks bad since he is a dirty Imperial but I found it rather strange since Giselle had taken such pains on his behalf during the last quest. Anyway Lothar makes it clear he is standing by his bud Dorian.

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'Damn Dorian, you are a good egg.'

As I said...love fest. But just as things seem to be calming down for Cullen and Dorian things take a bizarre twist with Varric.

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'Huh so just like...well this is awkward.'

Yeah so there actually is a Bianca. Varric's secret crush who is married to some proper dwarf who she doesn't love. Or something. She is an amazing craftsdwarf and made critical adjustments that made her namesake repeating crossbow work after that Carta dwarf made the rough design. I wonder if she also helped make the one Duke Prosper was using. Between she and Branka I guess dwarf women's desirability is entirely dependent on their craft skills because it certainly is not their pleasant personalities. She and Varric can never be together anyway since if the Merchant's Guild found out Varric was with her that would be the end of him.

Anyway so she has found how the Venatori got access to the Thaig Varric and Urien found in Act 1 of DAII and she knows how to plug the leak. And it is Valammar...which makes sense since that was supposed to be a Red Lyrium mine and yet they found no Red Lyrium there.

Amazed that Varric has such a huge part of his life he not only did not tell his good buddy Urien about but outright lied to him about.

So back to the Hinterlands for us.

Meanwhile the Chargers and the Inquisition military dismantle the Adamant Fortress:

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And we got that book for Dorian

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So that should be useful.

Ok so awhile back Leliana used that spy crystal to discover Calpernia was forbidden from going to the Shrine of Dumat. Then she found where said Shrine was. Now Lothar is going there, it is in Nevarra it looks like.

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'Way to jinx us Cassandra.'

Of course the place is overrun by demons. The only thing they really find inside are memory crystals where Corypheus laments how pathetic the current state of the world is and he discovers he is the only magister around...so maybe the Architect is not one after all unless Corypheus was not aware of him or didn't find him. Then when his final victory was accidentally stolen by Lothar and him deciding to attack Haven. In the INNER SANCTUM they find a Magister enslaved and trapped. It is Calpernia's former owner and mentor. His name is Erasthenes and he is required to answer all questions truthfully or get zapped and something similar is going to be used on Calpernia to make her the 'vessel' so that is interesting.

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'Will she have: arms of iron?'

Lothar takes pity on him and grants him the death he asks for. On the way back to Skyhold Lothar stops by the party to visit with that Orlesian Minister to get the Du Paraquettes enobled.

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'Because I am so very charming?'

Actually he had to do a little bribe. But it got done. She met Lothar outside of the party so I did not even get to see a repeat of the near brawl from the party he met Vivienne at. Guess I have to wait for the big party to get some real intrigue Orlesian style. I have also been missing the Venetian looking super assassins from the Mark of the Assassin DLC.
Leliana is super not amused Lothar mercy killed Erasthenes when he gets back to Skyhold.

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'Well if looks could kill.'

Anyway so they plan to tempt Calpernia to check out the Shrine at some point and discover what Corypheus has in store for her: more slavery. Maybe she can be flipped if they play it well enough.

Josephine is happy Lothar got the Ministers approval and is going to go to Val Royeaux and finish the business. While she is there a group of citizens are demanding Lothar give them a message from Andraste from when he erm...'met' her in the fade. Well easy enough:

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'What more could be gathered from the fact Corypheus inexplicably failed at his moment of triumph?'

So Jesus Andraste loves you guys.

Just to run this point home Lothar judges another prisoner before he leaves. Ser Ruth is one of the Grey Wardens that did dirty deeds on behalf of Warden-Commander Clarel. She turned herself in and demands her punishment serve as an example to others.

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'Yes let's let another good person be killed from this sorry affair.'

Lothar has a mind to set a different sort of example and pardons her in Andraste's name.

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'Solas will never forgive Lothar not slaughtering every Warden he meets on sight.'

On to Crestwood! That's right Crestwood. Not the Hinterlands. Shocking.

THE THIRD CRESTWOOD CAMPAIGN

Ok well this is straightforward. Defeat the dragon.

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'Ok once this is done the people in Crestwood can FINALLY stop whining.'

This was super easy compared to the last fight. Sure she fried Dorian and Iron Bull almost right away but she had no answer for Lothar chewing up her legs and couldn't scratch Cassandra.

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'This is how I always pictured it. Slashing dragons' toes until they fall over dead.'

After that Lothar finishes exploring all the ruins the dragon was living in and finishes up Crestwood...or at least I think he does. While this is going on Vivienne complements Cassandra on how she leveraged her birthright.

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Vivienne is awesome. She knows the score. Definitely the most adult character in these games. Totally self possessed and aware.

THE FOURTH WESTERN APPROACH CAMPAIGN

After taking care of a last few odds and ends, just exploring a few places they hadn't touched yet. Then down to the business at hand.

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'This will be the last time Lothar is in front of the dragon's face'

Again this one stayed nice and earthbound like the Northern Hunter did and so was pretty straight forward. Everybody even lived. Frederic was so impressed he offered to join up.

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'I am sure Scout Harding will be delighted with her new assignment.'

Ok so back to the Hinterlands. Always end up there eventually.

THE SIXTH HINTERLANDS CAMPAIGN

Alright so three things to do:

1.   Find the poetry book so Lothar can romance his dear Cassandra in the precise way she mentioned being romanced.

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'Oh so it is just sitting there? No bad guys to fight? Well only the most romantic books laying in the middle of random fields for Lothar's lady.'

2.   Find the super fade rift for Solas.

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'What? No 'Solas Approves'? Pity Lothar and he seemed to be getting along great until Solas got all pissed at Lothar's pro-Grey Warden policies.'

They found another rune in those ruins at least.

3.   Meet up with Varric's secret girlfriend and close down the route to the red lyrium thaig.

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'Yeah crazy coincidence...considering it is in southern Ferelden many weeks trip from Kirkwall.'

It appears she just drops by this place all the time and just happened to notice it was full of bad guys. So that is weird. Bianca wants to know what crazy stuff Varric is up to these days.

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'Varric: well it is not always in a cave.'

And then it gets weirder where to get to the entrance they need to get through a door she made...and then after fighting through more bad guys we get the key to the door to the way to the old Thaig.

It is also made by Bianca.

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'Varric's choice of friends is only exceeded by his choice of girlfriends.'

So Varric wrote to Bianca to help him sell off the loot and she did a little investigating of her own to help Bartrand out once he developed his problem. And she then an expert offered his assistance.

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'Oh yeah...heard of him.'

Damn Corypheus really had everything going his way until the debacle with the elven orb. Anyway she feels very bad about it. I guess the way is blocked now but now there is red lyrium everywhere so the cat is out of the bag. Bianca tells them that red lyrium is lyrium that is infected by the taint and that indicates it is living somehow. I guess Corypheus planted it all over the place. Yet another thing for Varric to feel guilty about. He is the bad luck charm of this series.

On the way back to Skyhold they stop by Val Royeaux...yes not really on the way. Lothar finally succeeded in saving his diplomat's life in a very roundabout way.

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Phew glad that is over. Josie owes him one. Then she tells him her short history being a bard until she killed some poor bastard in an intrigue and has never gotten over it. She is the Yin to Leliana's Yang.
Now with all of the gear to show Cassandra a good time Lothar goes to her and asks her to meet him at a romantic grove outside of town. There he has it all set up with the candles and flowers and reads her poetry as she walks up. Wonderfully dorky, exactly what I would do. And she laughs and asks if Lothar is serious which is also generally the sort of response I get. Fortunately for Lothar things soon turn steamy.

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'Ah yeah time to get naked! Oh wait we are doing this outside on a mountain aren't we?'

Fortunately that bit of poor planning doesn't trip him up. In the post-coital glow she informs him that she only slept with one man before and he was a mage (woah a mage? How scandalous) who got blown up at the Conclave. So she affirms she is going to beat down Corypheus before he can take two men from her. So this was a nice little romance that kind of conforms with my own experience so well done Bioware you are clearly getting better at this. There were a few groan-worthy moments in the Morrigan and Isabela ones but not here so far...yet. Still lots of travails await Lothar and his royally blooded catch. Man his family is going to be so proud of him. Hey it is not the only reason but it didn't hurt.

So he drops by Sera the next day and it sounds like she wants a bit of Lothar sweetness herself.

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'Well it is not that I am not flattered but you scare me.'

But it turns out all she wanted was to sit on the roof with him and eat cookies she baked. Yes the rogue baked Lothar cookies. She was adopted by a noble woman when she was a baby and she didn't know how to bake so she pretended she baked cookies she actually bought and then covered her tracks by telling Sera the baker hated elves. And this somehow cancelled out the kindness of adopting an orphan elf as her own and made Sera hate the nobility forever as well as cookies. Sera you are still far behind Anders in faceplam moments but you are catching up.

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'Saving the world and reconciling Sera with cookies. How can one not see the hand of divine providence in this?'

Well that was sweet Sera, weird and frightening but sweet. Next time don't make raison cookies though. Snickerdoodles if you could.

Alright just a couple things left before they leave for  the party.

First Lothar suddenly remembered that Rivain amulet for Cole. Solas was anxious to get Cole protected but it didn't take. Varric hears the commotion and wanders in from the great hall.

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Varric suggests it is because he is not longer a Spirit but has become human. Cole identifies the problem as coming from...*drum roll*...THE HINTERLANDS. Yes back they go again. Everything happens in the Hinterlands. I bet the final confrontation with Corypheus will occur there.

THE SEVENTH HINTERLANDS CAMPAIGN

So they go to the Hinterlands to meet a Templar who locked up the original Cole who was an apostate mage then forgot about him and let him starve to death. Spirit Cole came to try to comfort him and watched hopelessly while he died, eventually becoming him to an extent. This explains why he was going around mercy killing mages when Rhys found him. Also original Cole wishes he had never been a mage which is why spirit Cole is not a mage. Glad they explained that one. Anyway Cole has some issues with said Templar that he has to deal with.

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'I was not exaggerating about his issues.'

So Cole is at a crossroads (not literally, they are in Redcliffe). Does he erase everybody's memory and eventually become a spirit again and cease to be partially human or does he deal with his anger and become destined to be a mortal man. Solas thinks it is foolish to deny something its nature while Varric, who himself denies his dwarf nature, thinks Cole came here to be human so human he should be. Well that is a tough one. Solas is disappointed in Lothar once more because after some pondering he decided to go with Varric. I have no idea if that was a mistake or not but he would find the notion that Cole wants to be a person more compelling. Varric then gives him Bianca and tells him to revenge himself on the Templar.

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'You are not truly a human until you commit a gruesome murder!'

Cole tries to kill him but Bianca misfires. This leaves the Templar and Cole something to think about. Now the amulet will not function but Varric is confident Cole can no longer be bound since he is now too bound to mortality. Lothar goes to talk to Cole about this and holy crap it is eerie how different he is now. He has feelings and talks like a person and can no longer make people not see him or forget him.

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'Oh yeah. You are human now alright.'

So we will see if that protects Cole from being bound later on. I am not entirely sure Lothar did not make a terrible mistake. Oh well it would not be the first one.

Meanwhile...

The Grey Wardens have been investigating the works of an evil noble named Marquise Bouffon who has a secret stronghold she has been unleashing Darkspawn upon the world.

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So far so good.

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Ser Ruth has retired to a Chantry to do good works. Hopefully good propaganda for the Inquisition.

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The dwarves of Kal-Sharok are a pretty insular paranoid lot but they are helping Leliana find Venatori in their territory.

Lothar goes to talk to Varric about what he thinks of the business with Cole and instead he gets Lothar into the group's Wicked Grace game. Well hell this is the sort of scene that DAII desperately needed, though I would have preferred it a bit more plot centric. Like it would be part of an after mission thing where they might be discussing Adamant or whatever the outcome of the Empress Celene party is going to be.

Anyway they all share bawdy stories and eventually it turns into strip Wicked Grace as Josephine somehow gets Cullen naked. I noticed that any companion that was optional had lines that could easily been missing if they were not there.

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'Not participating: Vivienne, Solas, and Leliana. Team too cool for school.'

Finally the mayor of Crestwood is brought forward to be judged for his crimes.

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'Sure there were a few dozen innocent people down there but you know...'

I have to admit under the circumstances it is hard to blame him too much...however he did then cause a zombie army to murder a lot of people. So if he wants to fight the Blight well Lothar will give him that chance.

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'Sorry Solas'

They are getting kind of low on manpower anyway. Of course Lothar may have just handed a tool to Corypheus. Hrm.

Anyway time to party.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 06, 2015, 05:11:16 PM
Quote from: viper37 on August 04, 2015, 12:36:02 PM
Quote from: Valmy on August 04, 2015, 08:41:51 AM
I am not even sure what a good result is but thanks for the tip.
you told me what you wanted to achieve, so I told you what is needed for that.
It does not change anything but the epilogue.

Well based on what you said the thing I thought was my primary objective may not be as primary as I thought :P

QuoteNew DLC: The Descent

Huh. Looks like an ingame DLC not an expansion but it does look hopeful. I am always up for more Deep Roads and maybe this will let me see Kal-Sharok.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 06, 2015, 07:53:57 PM
I just hope it's not another one of those less than 10hrs DLC.  I think they reserve the continuation of the story for DA4, but it is kinda strange, since they said they would use different protagonists every time.
Anyway.  We'll see when it's out.  It's not specifically post-game content though.

Btw, talk to your people everytime you're back in Skyhold.  I mean the NPCs that are not your party, they may have missions sometimes.  At least 2 of them have missions, plus Krem, IIRC..  And when you complete a puzzle, you talk to the dwarf at the main entrance. :)

One weird thing in Skyhold: there is a jail, yet, no prisoners.  Never.  Where do we keep these people awaiting judgment?  And those we keep for interrogation?  Ah, well.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 06, 2015, 11:27:12 PM
Quote from: viper37 on August 06, 2015, 07:53:57 PM
I just hope it's not another one of those less than 10hrs DLC.

Well it might take ME that long because I take forever at these games for whatever reason but I will be shocked if it is any longer than the ones from DAII. I have not played the one already released for DAI but I plan on it once I am around level 20 or so.

I was just happy seeing Ogres and Genlocks in the video. Can we see Shrieks again? Are there truly so few Elf Broodmothers?
 
QuoteI think they reserve the continuation of the story for DA4, but it is kinda strange, since they said they would use different protagonists every time.

Well I have not played the ending of DAI and have no idea how it ends beyond a victory for the good guys presumably. But there really needed to be a full length expansion covering the Templar-Mage war between DA2 and DAI and it was a shame we did not get one. DAI won several game of the year awards from 2014 and looks like it sold well there is no similar reason to not have one. I hope they decide to do one.

QuoteAnyway.  We'll see when it's out.  It's not specifically post-game content though.

No it is not. Wait can you play post-game like in ME2? Should I wait until the main game is done to play either of the two DLC? Does it make sense to do so story-wise? Let me know what you think (spoiler-free of course).

QuoteBtw, talk to your people everytime you're back in Skyhold.  I mean the NPCs that are not your party, they may have missions sometimes.  At least 2 of them have missions, plus Krem, IIRC..  And when you complete a puzzle, you talk to the dwarf at the main entrance. :)

Yeah I have been trying to do that but it is a pretty big castle. Man I am bummed I made Cole human before I could finish his wacky spirit helper quest I had just a few left to do.

QuoteOne weird thing in Skyhold: there is a jail, yet, no prisoners.  Never.  Where do we keep these people awaiting judgment?  And those we keep for interrogation?  Ah, well.

Yeah that really annoyed me in Haven as well. My theory is if you actually judge somebody imprisoned they will show up there so maybe you can question them or something. I haven't judged anybody I thought needed imprisoning yet though so I have not tested it.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 06, 2015, 11:33:00 PM
Oh and I am taking Cassandra and Vivienne to the party for Chantry and Orlais cred. I am thinking who the third should be. Definitely not Solas, Cole, Iron Bull, or Blackwall they would all be pretty worthless at an event like this. Dorian knows his way around the nobility. Sera probably has half the servants as informants. No particular reason to take or not take Varric. So...Sera or Dorian? Thinking Sera. What do you think?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 06, 2015, 11:39:45 PM
Quote from: Valmy on August 06, 2015, 11:27:12 PM
No it is not. Wait can you play post-game like in ME2? Should I wait until the main game is done to play either of the two DLC? Does it make sense to do so story-wise? Let me know what you think (spoiler-free of course).
Apparently, you can play after the ending.  My first experience resulted in everything and everyone disapearing from Skyhold, but it's supposed to be fixed now, though I haven't checked after the post-credit scenes, I just quit.

My opinion is you should do the two DLCs before the end.  I haven't played Jaws of Hakkon, so I can't tell you when is the best time, except before the end, duh! :)



Quote
Yeah that really annoyed me in Haven as well. My theory is if you actually judge somebody imprisoned they will show up there so maybe you can question them or something. I haven't judged anybody I thought needed imprisoning yet though so I have not tested it.
No, they are not there when you imprison them.  That, I could have understood.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 06, 2015, 11:42:13 PM
Oh you haven't played it. Try to play it before I do so you will not be spoiled :P

I will go gaga for this DLC if it includes Kal-Sharok but even having it Orzammar style where it is just a few hallways seems a bit much to ask for. I will slightly approve :P if it just includes Kal-Sharok dwarves.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 07, 2015, 12:01:00 AM
Quote from: Valmy on August 06, 2015, 11:33:00 PM
Oh and I am taking Cassandra and Vivienne to the party for Chantry and Orlais cred. I am thinking who the third should be. Definitely not Solas, Cole, Iron Bull, or Blackwall they would all be pretty worthless at an event like this. Dorian knows his way around the nobility. Sera probably has half the servants as informants. No particular reason to take or not take Varric. So...Sera or Dorian? Thinking Sera. What do you think?
None of the people you bring will have any effect story wise.
All are good choices, Imho.  Next playthrough, I'll try to respect Iron Bull early on to make him a tougher fighter and I'll bring him more often with me.

But as it is, it's a toss out because everyone has his moments.  Vivienne has insights into The Game.  Iron Bull has knowledge of spycraft.  Sera is a crazy fucked up bitch, but, what could be more fun than a crazy fucked up bitch in a serious 18th century French nobility party??
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 07, 2015, 12:06:46 AM
Quote from: Valmy on August 06, 2015, 11:42:13 PM
Oh you haven't played it. Try to play it before I do so you will not be spoiled :P

I will go gaga for this DLC if it includes Kal-Sharok but even having it Orzammar style where it is just a few hallways seems a bit much to ask for. I will slightly approve :P if it just includes Kal-Sharok dwarves.
I wish we could visit Kal-Sharok, but if, as I suspect, we enter the Deep Roads from the Hinterlands, it's a little too far, imho.  It is located due north of the Western approach, so you need to cross all of Orlais underground.  Given that many parts of the Deep Roads were collapsed, I doubt you can travel that far underground.  But what do I know?  It isn't out yet, so I'll play later.  Maybe try that post game thing if it works.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 09, 2015, 01:12:09 AM
Ok, you can play post-ending, with all of your favority friends.  The game simply assumes you have not yet done the final mission.

Jaws of Hakkon at -5$ rebate, so I picked it up this week-end, just started.

You got a few more dialogue options with Harding and some silly lines between her and Iron Bull if he's there.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 09, 2015, 10:44:59 PM
Do you want a free tip?  Don't attempt this at level 20 :P
I'm at 25 and I'm struggling with the regular foes of JoH.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 09, 2015, 11:40:18 PM
Good to know  :ph34r:

It seems I am about to go into two new zones that start with E after a truly wonderful night in Orlais. Actually curse the fetch quests they give you right at the beginning of that section since it made me a nervous wreck trying to find everything the whole time. But besides that I think I did very well I got a result that was...satisfying I guess.

But what I was trying to say is it seems I have alot of zones left to explore so hopefully I can be that level by the time I do Jaws. But they let you do this DLC right after you get the Skyhold so maybe it just levels up with you.

In the mean time I figured out if you flip the 'hide Inquisition' switch on the Keep it updates everything when you switch it back. So that was cool. So here is the Keep so far.

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Lothar became an assassin, destined for a lucrative career in Tevinter working for Dorian.

The Grey Wardens were allowed to stay in Orlais and rebuild while allied to the Inquisition versus being exiled as Solas had wet dreams about.

Loghain was left to enjoy the wonders of being physically in the fade to deal with a huge nightmare demon. Eh he has survived worse.

Lothar declared for defeating Corypheus thus focusing the Inquisition on himself rather than principles of law or faith.

Lothar rescued the troops from the goat throwing barbarians in the Fallow Mire

Lothar helped the refugees in the Hinterlands, which is good since he has spent an absurd amount of time there.

Lothar got those crazy cultists to be loyal to him after he closed that rift they saw as evidence of the Makers displeasure or whatever.

Lothar found that poor Magister in the Shrine of Dumat and put him out of his misery after he informed them of Corypheus' plan to enslave Calpernia. Leliana was enraged.

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Lothar closed that rift in Crestwood at the bottom of the lake thus stopping the eternal night and rainstorm that hung over it...oh and stopped the zombie army.

Lothar captured the fortress by the dam from the local highwaymen.

Lothar took Griffon Wing Keep from the Venatori though I fail to recall a giant purple spike coming out of it.

It seems the Inquisition forces were deployed to an extent that impressed Dragon Age Keep.

Lothar's great rival was Calpernia since he favored the Templars.

Lothar told Cullen to go cold turkey on his Lyrium habit.

Lothar engaged in an absurdly long tedious quest to ennoble some people he had never met to help the lovely Josephine. I hope they appreciated it.

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Cassandra got the Big Book of Seeker Secrets from the pitifully wimpy Lord Seeker Lucius.

Cole was driven to attempted murder in a fit of irrational rage thus securing his humanity.

Harmond was allowed to live and serve the Inquisition after his little trap for Sera ended up catching the Inquisitor. Whoops.

Varric's lady love is the one who accidentally unleashed Red Lyrium on the world.

Dorian and his dad reconciled after his dad expressed regret at his attempt to blood magic the gay away.

Cassandra decided to rebuild the Seekers after Lothar gushed how great she was. Oh how I wish I could say this was the last time Lothar's personal feelings interfered with the future of the Chantry in Thedas.

So wow not only was that Orlesian party quite a thing but then lots of stuff happens right after that. This game would have been a great villain origin story of Darth Leliana. It is actually kind of believable.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 10, 2015, 04:39:14 PM
Also, with Sera, there is a bug, still unfixed after 9 patches.
She has an option that can give you 1 extra potion slot.  But it's resetted everytime you use fast travel.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 10, 2015, 07:06:34 PM
Quote from: viper37 on August 10, 2015, 04:39:14 PM
Also, with Sera, there is a bug, still unfixed after 9 patches.
She has an option that can give you 1 extra potion slot.  But it's resetted everytime you use fast travel.

Ah I was wondering where that went.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 11, 2015, 01:35:34 PM
the new DLC is out.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 11, 2015, 01:46:31 PM
Quote from: viper37 on August 11, 2015, 01:35:34 PM
the new DLC is out.

I noticed. It will be interesting to see what happens when I install it.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 11, 2015, 07:18:17 PM
Quote from: Valmy on August 11, 2015, 01:46:31 PM
Quote from: viper37 on August 11, 2015, 01:35:34 PM
the new DLC is out.

I noticed. It will be interesting to see what happens when I install it.
Your world will go dark.  All lights will be extinguished.

Then, your wife will likely Gibbs-smack you and tell you to bathe the kids ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 11, 2015, 07:59:50 PM
Your clairvoyance is astounding  :lol:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 11, 2015, 09:58:45 PM
When you decide to do Jaws of Hakkon, at some point, you will be required to visit an island.  The only way to travel back and forth is with a boat.

Come prepared.  :ph34r:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 11, 2015, 10:45:21 PM
The fancy uniforms from the Orlais party kind of makes them look like British Admirals...that should be good preparation for sailing a boat.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 12, 2015, 02:56:20 AM
Man, I am so going to play Dragon Age Inquisition when I am done with Witcher 3.

It helps that the chief writer for DAI is a GHEY.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 07:13:30 AM
Quote from: Martinus on August 12, 2015, 02:56:20 AM
Man, I am so going to play Dragon Age Inquisition when I am done with Witcher 3.

It helps that the chief writer for DAI is a GHEY.

Finding that out made all those times he was called out for being a homophobic monster on the Bioware boards back in the day all the more amusing. Gaider is a very good writer in any case.

Oh and viper the DLC does NOT take place in the Hinterlands but on the Storm Coast. I know. I was sure everything happened in the Hinterlands so it was a good guess. Still far from Kal-Sharok though  :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on August 12, 2015, 10:41:15 AM
Quote from: Martinus on August 12, 2015, 02:56:20 AM
Man, I am so going to play Dragon Age Inquisition when I am done with Witcher 3.

It helps that the chief writer for DAI is a GHEY.
Yean.  DAI almost feels like it's trolling.  The most powerful person in the world is a woman in a lesbian interracial relationship and, well, more than half of the protagonists are not-straight. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:44:39 AM
Quote from: Queequeg on August 12, 2015, 10:41:15 AM
Yean.  DAI almost feels like it's trolling.  The most powerful person in the world is a woman in a lesbian interracial relationship and, well, more than half of the protagonists are not-straight. 

That is normal in this series. In the second game every romance was bisexual except for the celibate guy. It is only jarring when a character, like Dorian, claims their homosexuality is deviant when it is treated as absolutely the norm by everybody else. Or maybe it is just the fact he is not bisexual that enraged his dad so :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on August 12, 2015, 10:47:34 AM
I think what scared his dad more was that he was the work of thousands of years of breeding that would be lost, and that he was an only child.  TBH if I had only one son and he turned out to be gay and totally against any kind of in-vitro deal I'd probably be disappointed too.  And I'm not some Kwisatzch Haderach mage. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 12, 2015, 10:50:14 AM
Yeah, I agree with Spellus - and also yeah I think Dorian is the first homosexual (not bisexual) male character in the series.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:50:27 AM
Quote from: Queequeg on August 12, 2015, 10:47:34 AM
I think what scared his dad more was that he was the work of thousands of years of breeding that would be lost, and that he was an only child.  TBH if I had only one son and he turned out to be gay and totally against any kind of in-vitro deal I'd probably be disappointed too.  And I'm not some Kwisatzch Haderach mage. 

True but Dorian said it was because he was imperfect and had to be fixed, that it was an embarrassment to his family, rather than simply refusing to close his eyes and think of Tevinter.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 12, 2015, 10:50:40 AM
Quote from: Queequeg on August 12, 2015, 10:47:34 AM
I think what scared his dad more was that he was the work of thousands of years of breeding that would be lost, and that he was an only child.  TBH if I had only one son and he turned out to be gay and totally against any kind of in-vitro deal I'd probably be disappointed too.  And I'm not some Kwisatzch Haderach mage.

I guess I disappointed my dad. :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:51:24 AM
Quote from: Martinus on August 12, 2015, 10:50:14 AM
Yeah, I agree with Spellus - and also yeah I think Dorian is the first homosexual (not bisexual) male character in the series.

And I pointed that out in my post and have made jokes about it in the playthrough. Straight and gay people have to fight against binormativity!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:52:02 AM
Quote from: Martinus on August 12, 2015, 10:50:40 AM
Quote from: Queequeg on August 12, 2015, 10:47:34 AM
I think what scared his dad more was that he was the work of thousands of years of breeding that would be lost, and that he was an only child.  TBH if I had only one son and he turned out to be gay and totally against any kind of in-vitro deal I'd probably be disappointed too.  And I'm not some Kwisatzch Haderach mage.

I guess I disappointed my dad. :(

European parents are used to it. It is not like your straight counterparts are out there expanding the family gene pool.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 12, 2015, 10:52:48 AM
Incidentally, from what I read, Dorian sounds exactly like most of my characters in any P&P fantasy role playing game - egotistical, sarcastic, charming and gay.

Does he fling fireballs and have a temper too? :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 12, 2015, 10:53:26 AM
Quote from: Valmy on August 12, 2015, 10:52:02 AM
Quote from: Martinus on August 12, 2015, 10:50:40 AM
Quote from: Queequeg on August 12, 2015, 10:47:34 AM
I think what scared his dad more was that he was the work of thousands of years of breeding that would be lost, and that he was an only child.  TBH if I had only one son and he turned out to be gay and totally against any kind of in-vitro deal I'd probably be disappointed too.  And I'm not some Kwisatzch Haderach mage.

I guess I disappointed my dad. :(

European parents are used to it. It is not like your straight counterparts are out there expanding the family gene pool.

I think all my dad's nephews have 3+ kids each. :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:54:06 AM
Quote from: Martinus on August 12, 2015, 10:52:48 AM
Incidentally, from what I read, Dorian sounds exactly like most of my characters in any P&P fantasy role playing game - egotistical, sarcastic, charming and gay.

Does he fling fireballs and have a temper too? :P

He is quite a gentleman actually I am immensely fond of him -_-

I have not pissed him off but I am sure you can and I predict he would respond poorly :P

As for fireballs well he does in my game because I specced him to do so.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 12, 2015, 10:54:42 AM
Quote from: Martinus on August 12, 2015, 10:53:26 AM
I think all my dad's nephews have 3+ kids each. :P

The great house of Marty lives on!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Queequeg on August 12, 2015, 10:59:32 AM
Quote from: Valmy on August 12, 2015, 10:54:06 AM
Quote from: Martinus on August 12, 2015, 10:52:48 AM
Incidentally, from what I read, Dorian sounds exactly like most of my characters in any P&P fantasy role playing game - egotistical, sarcastic, charming and gay.

Does he fling fireballs and have a temper too? :P

He is quite a gentleman actually I am immensely fond of him -_-

I have not pissed him off but I am sure you can and I predict he would respond poorly :P

As for fireballs well he does in my game because I specced him to do so.

He's the best character in the game. 
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 12, 2015, 05:01:30 PM
Quote from: Valmy on August 12, 2015, 10:44:39 AM
It is only jarring when a character, like Dorian, claims their homosexuality is deviant when it is treated as absolutely the norm by everybody else. Or maybe it is just the fact he is not bisexual that enraged his dad so :P
tbh, it seems the norm in Ferelden.  We have no idea how the dwarven nobles, the Dalish Elves or the Tevinter react to it.  Well, now, we know about the Tevinters nobles.  And if you played a human noble in DAO, since your family died in the intro, we don't know how your father would have reacted ;)
I'm not sure we've seen any gay noble in Kirkwall... Did we?  Can't remember, I don't pay much attention to these things.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 12, 2015, 05:02:22 PM
Quote from: Valmy on August 12, 2015, 10:54:06 AM
He is quite a gentleman actually I am immensely fond of him -_-
Definately not Martyesque.

Quote from: Valmy on August 12, 2015, 10:54:06 AM
I have not pissed him off but I am sure you can and I predict he would respond poorly :P
Ah easy.
Play dumb when he starts giving you hint he's gay :P
Works only if you're a male character.  If you're a women, he'll flirt with you until you press him for seriousness, then he says you're not your type.

Also, Sera is a lesbian.  I guess it's gay men version of how a lesbian is supposed to be :P
That would explain why Gaider said Dorian was his first fully homosexual character and totally forgot about Sera.


QuoteAs for fireballs well he does in my game because I specced him to do so.
There's no fireballs in this game, except for Solas special power ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 12, 2015, 05:07:58 PM
Quote from: Queequeg on August 12, 2015, 10:59:32 AM
Quote from: Valmy on August 12, 2015, 10:54:06 AM
Quote from: Martinus on August 12, 2015, 10:52:48 AM
Incidentally, from what I read, Dorian sounds exactly like most of my characters in any P&P fantasy role playing game - egotistical, sarcastic, charming and gay.

Does he fling fireballs and have a temper too? :P

He is quite a gentleman actually I am immensely fond of him -_-

I have not pissed him off but I am sure you can and I predict he would respond poorly :P

As for fireballs well he does in my game because I specced him to do so.

He's the best character in the game. 
btw, in Jaws of Hakkon:
[spoiler]
We learn that the Tevinters built aqueducts in the past...[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 13, 2015, 09:00:50 PM
Time to party!

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'Josephine got us invitations to the peace party. Do try to keep up Cullen.'

So glad Lothar's advisors are on top of things. Celene is negotiating with her arch enemy, her cousin the Grand Duke Gaspard and further she is surrounded by treacherous Orlesian nobles any one of which could be a Venatori agent...oh and...

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'What you mean you haven't counted them all already? Some spymaster.'

Hard to find good help these days. Anyway Sera, Cassandra, and Vivienne will be the party party. Josephine scored them invitations from the Grand Duke so they are in. The Grand Duke seems to think Lothar is going to shake some shit up which he thinks will benefit him...we shall see.

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'Oh you sweet talker Grand Duke Gaspar'

Check out Lothar's snappy uniform. He is the very model of a modern major general.

Anyway all the Orlesians are disgusted a mere marcher is the Inquisitor. Man they must really be grumpy if you are a Qunari mage or something. Lothar finds and gives a noble a ring she just lost and that seems to impress them all so I guess it does not take much to move up in their esteem.

Anyway there are these Halla Statues laying around that open up doors to the Palace. Lothar picks one up but myseriously does not use it to open the tutorial door. Meanwhile other security breaches are evident.

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'Wait so they just leave compromising trade documents laying around during a public event?'

It is amazing this empress is still alive. But this is actually part of a big fetch quest that will torment me throughout this entire section of the game. There are all these secrets you have to find, either documents or eavesdrop on sensitive conversations, and eventually give them to Leliana so she can murder everybody. Well being an accessory to Leliana atrocities is nothing new.

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'Oh and these things again'

And the other fetch quest is finding a bunch of these coins just like in the Orlesian party in Dragon Age II. Now for Urien it was sentimental, his mother used to give him Caprice coins. I have no idea why Lothar is doing this except that the Orlesian approve for some reason.

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'Her sentence was cut off when she died horribly'

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'Oh please say yes. I want to see Lady Dulci start a fist fight.'

Actually it would have been awesome if Nella and Emile and their kid was there. But alas all I got to hear about was the massive amounts of wine they were consuming so I presume it was Emile's two drunkard sisters. If you forgot who I am talking about the de Launcets were that family that Urien's mother almost married into in Dragon Age 2 and you later help their son pop his cherry in the Hanged Man.

Lothar enters the palace proper and enters the vestibule (or is it an antechamber? Two nobles were having a pretty heated argument on that point). Josephine walks over and warns him of the cutthroat dangerous nature of 'the game', how murder and death are treated with the greatest of posh indifference, and how he is in far greater danger there than he was in the fade with the nightmare demon. But fortunately...

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'Really? Because the thing you said was less dangerous was far from fine.'

Maybe she should have led with that. Lothar pokes around the vestibule a bit and finds mostly just locked doors but there are some nobles from Orzammar around to observe and are gossiping a bit. It seems King Bhelen favors Celene. Celene must be one vile tyrant indeed to have his support. Also there was this gem:

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'I am glad Jerrik Dace finally came to his senses.'

If they break into that place we might as well forget about Corypheus because the world will soon be over anyway.

Into the party. Everybody gets introduced proper.

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'Wait which heretics did he purge again?'

Maybe it was a table mission? Or are we talking about the Red Templars? Eh oh well.

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'Nine generations removed? Is he 400 years old or something?'

I don't think the writers knew what 'times removed' means :P. Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan and Cassandra Allegra Portia Calogera Filomena (et al.) Pentaghast together 4eva! Funny they made the same aristocrat joke I did.

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'That's right. I brought her. You might as well surrender now bad guys.'

Wait I thought she was Madam de Fer. Such a cooler title.

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'*facepalm*'

I have to admit I had a sick curiosity for how Sera would be introduced.

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'Of Honnleath huh? I should ask him about Shale...but of course Lothar never met Shale.'

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'Seneschal? Is that what they are calling it these days?'

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'I hope Josephine's lame intro compared to her colleagues doesn't give her a complex.'

Lothar and Grand Duke Gaspard are then presented to the Empress and expected to say some pleasantries in front of the court.

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'Oh you don't have time for pleasanties? Is that why you agreed to attend a masked ball?'

Lothar on the other hand:

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'I think there is a little brown on his nose there'

Yes well when in Orlais. Josephine is being tormented by her younger sister Yvette who seems to have the maturity of a 12 year old. Lothar encourages her.

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Josephine groans. And Yvette gives him the dirt of Josephine.

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'I knew it!'

Cullen is being sexually harrassed by touchy feely Orlesian nobles.

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'Nobody just...hey who grabbed my ass!'

Cullen is the most eligible bachelor for some reason. I presume his rugged good looks because it is certainly not his vast wealth.

Vivienne is impressed Lothar has not imploded yet and tells him to watch for the members of the Council of Heralds since they decide titles in Orlais. Also there is another person Lothar should watch out for...

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Celene is quite superstitious and has some mystical advisor who wields alot of influence. A suspected Venatori agent. Leliana seems to know her personally.

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If Leliana thinks she is ruthless she must really be something. The Venatori did something similar with Cassandra's 14th cousin.
Sera knows people.

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So yeah this turns out to be another fetch quest but with some pretty great loot. Lothar has to find Red Jenny stashes like before only instead of being empty that have treasure inside...what a concept.
Cassandra is suprisingly useless.

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'Yes yes but um the mission is to play this game so...oh nevermind'

Yeah would have been better off bringing Blackwall. She favors Gaspard which is surprising.

One of the doors in the vestibule is open and Lothar slips into a side room full of statues that are supposed to be a tribute to the heroes of the Fifth Blight but none of them look like Lorcan and his companions so meh it is Redcliffe all over again. Here he finds a couple elf 'servants' who he thinks are Briala's agents and...oh wait I never mentioned Briala did I? Right so Ambassador Briala is the leader of the elves of Orlais and is the third side in the Civil War and is here for the peace talks. Oh and she is the ex-lover of Celene. An elf. How scandalous. Anyway so Lothar listens at a discrete distance.

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'It will self-destruct in two minutes'

Wow what great secret agents Briala has. Another discrete eavesdrop gets another gem from another pair of them.

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'Well I wonder where the assassins are?'

Lothar rushes back to the servants' quarters but the door is locked tight. Not surprising. He explores the rest of the area and finds Gaspard's uncle who is on the Council of Heralds and learns Gaspard is using threats and violence to intimidate the councilors into supporting him. A rather flustered vassal of another of the councilors who repeats the story. Huh well isn't that interesting? Vivienne is right again.

In a nearby garden Lothar is approached by Celene's weird trio of stepford wife ladies-in-waiting. She wants an alliance and they will talk to him further back in the ballroom. Poking around in the garden he finds the package.

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'Hey I could enjoy this secret agent thing'

This document shows how the elves have murdered Celene's and Gaspard's diplomats and sent phony documents to keep the fighting going. She obviously intends to sabotage the peace talks
The fountain for the caprice coins is here and Lothar tosses them in but eh it is kind of lame here. But I will do this quest anyway because I have a sickness only completing quests can cure.

More eavesdropping on a few nobles reveals one favors the Templars and another the mages in a shocking new theme in this series. Lothar goes up to them and says the Templars are with him now so if anybody wants to stop the mages they should join him. The Templar loving noble throws his lot with Lothar.

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'Granted the rebel mages are mostly dead or working for Corypheus anyway...'

Lothar climbs up a lattice in the garden to an upper balcony where he accidently opens one of the Halla doors. I decided to go with it and acquired a nice (forged) document for Celene's people written by the elves to keep the fighting up with Gaspard. In a nearby library there was a secret office with a nice (forged) document for Gaspard the elves have forged to look like it was from Celene. Well isn't that delicious? Upon finding that document a bell sounds summoning Lothar back to the ballroom so he scrambles back.

As he gets to the door a voice calls from behind him 'well well what have we here?' and Morrigan descends from a staircase behind Lothar just like she did behind Lorcan back in the day. Yes Morrigan is the apostate advisor for the superstitious Celene.

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'Hey didn't you tell Leliana you would never wear a dress like that?'

She looks more like she did in the 'Temple of Ashes' trailer now than she did in DA:O. I approve. Morrigan was attacked by a Venatori agent earlier in the night and killed him. He had something on his body.

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'I wonder what it could unlock?'

Morrigan notes that if something happens to Celene it might be her head being the hated apostate. She warns Lothar that not all his enemies will be Venatori.

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'Yes it will. I hope you have a lovely night'

I have to say I never thought I would see the day Morrigan is more charming and pleasant than Leliana. Lorcan definitely ended up with the right one.

Speaking of Leliana she is indulging in her other great passion. A passion for fashion.

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'Morrigan making cryptic quips, Leliana talking about shoes...wait what game is this?'

Gaspard reveals his great political skills in his plans for Orlais.

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'Yeah I am sure that will work great'

Lothar is pretty disgusted with both Gaspard and his heavy handed tactics and Briala and her murderous duplicity. He rushes back to the secret library where he finds a veil fire and some braziers labelled with the names of the Orlesian Emperors. They had to be lit in the order of their reigns. Well I know Florian was the emperor who had an incestous homosexual relationship with his cousin, and then made him King of Ferelden in 'The Stolen Throne' when they broke up. So two of the last two Orlesian rulers have had politically troublesome homosexual lovers. A clue said the order was in a straight line and a plaque downstairs said that Etienne I was Emperor during the Storm Age, which was two ages ago. So I guessed Etienne I - Florian and was right.

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'Secret stairs...to LOOT!'

The regular library also had some nice quest stuff. After that stuff was done Lothar rushed back to meet with Briala.

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'Yes that is obvious'

Well helping elves is a laudable goal...not sure that justifies her tactics. But best to keep an open mind. On to the servant's quarters!

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'Vivienne must have some experience in this sort of thing'

I think Lothar will scratch off 'being an Orlesian valet' off his list of potential post-Inquisition careers. So somebody is in Celene's base killing her dudes.

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'Man they just leave these things laying around anywhere don't they?'

A jumping puzzle seems so silly in a Dragon Age game. Oh well nothing I cannot handle. Down in a garden in the servant wing they find a Council of Heralds emissary dead with a knife bearing the crest of a certain family.

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'This knife was planted! It is not the Shadow Thieves but Sarevok who is responsible! Oh wait wrong game.'

It is Grand Duke Gaspard de Chalons by the way, in case that was not obvious. So somebody is obviously setting up Gaspard. Not even a heavy handed oaf like him would be that stupid. Then the Venatori attack along with those wonderfully awesome Harlequin assassins from DA2.

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'A Harlequin ganking of Sera'

Just so awesome. I want more of that wacky shit Bioware! Orlesian bad guys with funky weapons and crazy masks and outfits were needed here but all you gave me were more Venatori and the dudes from DA2. I want Chevaliers with crazy elaborate armor duel wielding basket swords, jesters juggling grenades, fire breathing circus performers....come on lets go nuts! Oh well.

Lothar explores the area and finds a second Red Jenny stash (there was another one back by the guy I recruited for the Inquisition) and more stuff for the fetch quests and another Halla door but I decide to come back to it later.

Eventually they kill all the Venatori and Briala approaches them.

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'Shocked that you suspect Gaspard!'

So did Briala murder her own people to set up Gaspard? Seems unlikely...

Then who?

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'Pretty much just you my dear.'

So the bell rings again and Lothar rushes back to the ballroom. This time he is greeted by Grand Duchess Florianne, Gaspard's sister and the hostess of this soiree, who wants to dance with him so she can warn him on the dance floor. Well Lothar spent his youth doing little but dancing, fencing, drinking, gossiping, and riding so that comes pretty naturally.

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'I think you mean all the parties.'

She attempts to convince him that Gaspard is a traitor. Well isn't that interesting?

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'And he is just going to wait there for me? Color me doubtful.'

So the dance ends.

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'I will challenge Corypheus to a dance off!'

Leliana is sure Florianne is setting a trap for Lothar in the Royal Wing Garden. Lothar's advisors all agree that the other two have the wrong candidate to back.

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'Huh. The spymaster wants him to support the spymaster. The military man favors the military man. The ambassador favors the diplomat. How shocking.'

So the three competitors for the throne are kind of like the Inquisition's advisors. I took that as a clue that the best outcome would be an alliance between the three so that was what I was determined to do from this point on. Unless Gaspard was the guy working with Corypheus but I was pretty sure he was set up. But just to check Lothar asks Gaspard about it.

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'The elf probably didn't kill her own people so...or maybe she did Leliana likes her.'

Well you would expect Gaspard to deny it but he did admit he intimidated all the heralds with violence and smuggling troops into the palace. Does not seem like a very subtle guy. Celene's Stepford ladies are likewise rather impressed with Briana's murder and doube-dealing.

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'Also cross 'Orlesian ambassador' off the list of possible post-Inquisitor careers'

Everybody is just so indifferent to their crimes I have a hard time believing Gaspard is lying. Orlesians are wonderful. Lothar decides to comb around for fetch quest stuff he may have missed. There are a few more that show up in the library and more on the hallways off the Hall of Heroes...but here he also overhears the guys guarding Gaspard's trophy room gossiping and walks up to talk to them. They are excited Lothar is the Inquisitor and ask him about the battle at Haven. Lothar takes a chance.

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And all three of them all go off to talk to Cullen about it. So Lothar slips into Gaspard's trophy room. Wow. Worst guards ever. Not even one of them stayed behind. Lothar finds some more stuff but also a cache of secret orders detailing Gaspard's plan to launch a coup tonight. Huh. Maybe Florianne was right? He slips out before the guards get back from talking to Cullen.

At that point I decide to go ahead and enter another one of the Halla doors. This one is beside the Caprice fountain in the garden off the Hall of Heroes. Inside is...another garden and more of the Heralds and other nobles milling about. Huh? How did they all get in here?

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'So the Royal Wing Gardens are sealed eh?'

At this point I start thinking Florianne is up to no good but Leliana already suspected that and she is usually right.

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Lothar finds the last Red Jenny Stash and a few other things. He also finds a few nobles trying to figure out puzzles from previous Bioware games.

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'Man that one stumped me KOTOR but in Mass Effect I was a pro'

That was not the only one either :lol:

He has found almost all the fetch quest stuff by now.

Leliana's people get him into the Royal Wing where Cassandra, Sera, and Vivienne join him. They find a bedroom shortly in where a single elf is about to be murdered by a harlequin, who jumps out the window when he sees them approach. Man how is that for timing and Urien is not even here! The elf says she was ordered there by Briana and she sent that harlequin to kill her to shut her up because she knows a little secret:

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She does not give two fucks about the elves and is using them for her own selfish powergames. The poor elves even get fucked over by their own. Well maybe she did sacrifice her people to set up Gaspard? That would be cold blooded shit. Well who thought the elf freedom fighter would be so evil?

Lothar finds his way into Celene's bedroom, behind another Halla door, to find that she has seduced one of Gaspard's chevaliers and chained him to her bed naked.

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It seems Celene knew all about Gaspard's coup and was planning on letting him launch it then arrest everybody. Well that will be handy information. Cassandra is almost physically ill with all this cloak and dagger stuff. I guess she was sheltered from everything her colleague was doing when she was serving Divine Justinia V.

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'Wahoo! The last fetch quest item!'

Lothar returns to the fountain and tosses all his coins into the Caprice fountain and visits Leliana.

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'Leliana now has all their secrets. Hundreds of Orlesian nobles will die in the coming weeks.'

I cannot even begin to describe how much time I spent canvassing that place finding those damn coins and secrets. So glad that was over. Next Lothar goes into the servants' wing to open that other Halla door now that he has all the Halla. But that door required three Halla and he only had two left. Probably no more Halla doors can be opened. Damn he only got to open three doors with all those Halla? Anyway back to the Royal wing.

So they go to the Royal Wing Garden and Florianne is waiting with some archers and a fade rift.

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'Wow Leliana was right again'

So yes it is a trap and Florianne is working for Corypheus who has promised her the role of empress of the world once he becomes a god. Well she is nothing if not ambitious. Then she sends in her goons while she goes off and assumes everything goes according to plan. Bad guys amiright?

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'Um yeah about that hand...he can close fade rifts were you aware?'

Well somehow there is a fade rift here. Did Celene not notice this during her stay here? A pretty tough fight with demons erupts but Lothar has his marked saved up so down they go.

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'Ok everybody just group all these demons in the middle!'

She was not lying about Gaspard's mercenary captain, he was tied up next door. He is a Ferelden and eagerly decides to switch sides to Lothar. Never rely on mercs for intrigues Gaspard. He says he was here to supplement Gaspard's troops and confirms there was a coup planned for tonight. So hey now Lothar has people to testify against all three contendors for power as well as ample documentation.

On the way back to the ballroom they find two more Halla doors. I bet there was some good loot behind them :(

Now comes the cool part. Lothar bursts in shortly before Florianne can kill Celene and confronts her in front of the entire court.

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'I love Florianne's smirk here. Like 'of course my evil plan failed.'

Lothar then exposes her whole scheme to the court in the style of Sherlock Holmes, how she murdered the emissary and framed Gaspard, how she let in the Venatori to kill Briana's agents, and how she planned to murder the empress.

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'Take her away boys'

So she gets seized by the guards and taken off for judgment. Then Celene invites him back to talk to she, Briana, and Gaspard.

Briana tries to claim Gaspard was in league with Florianne. Briana sucks ass. Celene has shitty taste in women. Anyway Lothar is about to drop the bomb.

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'That's right. Nobody wins and nobody loses. You all suck.'

Lothar exposes all their crimes once again Sherlock Holmes style.

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Frankly I don't think he has much on Celene here, but she did purge the alienage so fuck her. He demands they all work together to rule Orlais as a spymaster-diplomat-warlord team.

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'Wait are you sure you are the diplomat?'

Maybe this was not the best outcome for Orlais after all. Ah well. They all go out to make speeches announcing the accord to the shock of the Orlesian court.

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'I know. Not one public murder. What a boring party.'

Afterwards the party starts back up again and Lothar goes outside to reflect on his total victory. Morrigan follows him out and asks him why he left the party.

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'I mean really, booze run out at such a fancy party? The national shame or Orlais will last a thousand years.'

Lothar may not be a funny guy like Urien but he has a few quips. Morrigan insists she is being donated by Celene to join the Inquisition but eh...I don't believe it she has some other plan. But hey Leliana AND Morrigan on my team? We really only need Zev to get the triple crown of sketchy DAO characters.

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'We have pie'

I wonder where Lorcan is and their son? After she leaves Cassandra comes out and scolds him for leaving her alone with all those nobles. She is eager to get back to Skyhold but Lothar has one dance on his dance card. Awwwww isn't that precious?

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And thus ends a perfect evening. Well except for all the elves and that vassal who were murdered.

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So...yeah pretty self-explanatory.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 13, 2015, 09:16:34 PM
Quote from: viper37 on August 12, 2015, 05:02:22 PM
Also, Sera is a lesbian.  I guess it's gay men version of how a lesbian is supposed to be :P
That would explain why Gaider said Dorian was his first fully homosexual character and totally forgot about Sera.

She is eh? Well I guess that explains why she wanted Celene to win solely because she was the prettiest one.

And meh Dorian flings fire. Maybe not giant balls of fire but fire.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 12:16:40 AM
Quote from: Valmy on August 13, 2015, 09:00:50 PM
Lothar picks one up but myseriously does not use it to open the tutorial door.
total mystery!
QuoteI have no idea why Lothar is doing this except that the Orlesian approve for some reason.
You show respect for Orlesian cultural traditions and such.

Quote
I don't think the writers knew what 'times removed' means :P .
ah, got it.  "removed" implies generational gap.

QuoteWait I thought she was Madam de Fer. Such a cooler title.
Only to her back.
Quote
'*facepalm*'
I have to admit I had a sick curiosity for how Sera would be introduced.
sick being the key word ;)
Quote
'I think there is a little brown on his nose there'
take one for the team, and all that :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Martinus on August 14, 2015, 05:20:20 AM
Wait, so the Empress of Orlais is also a lesbian?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 09:25:36 AM
Quote from: Martinus on August 14, 2015, 05:20:20 AM
Wait, so the Empress of Orlais is also a lesbian?

Maybe. She did almost marry King Cailan and seduced that one chevalier so I would vote bisexual. But those may have just been political. But bisexuality seems to be a norm among the characters you meet whose sexuality is ever firmly established. Is it a norm for society in general or just the characters you meet for the purposes of making more romantic options for the player? Never addressed.

Which kind of touches on my issue here. Gender and sexuality are both really important and not really important in this story. There is general openness, except when the plot demands otherwise :P. But this is also a violent, agricultural, pre-modern society where reproduction is a very serious concern and should dominate these considerations yet they are barely a consideration. Not one of the characters ever says anything about feeling pressure or even a desire to have children unless they become a king (and even then I have not heard the Alistair and Anora ever got that accomplished). I mean the economic need to have lots of kids and doing so to simply maintain your numbers is not something that demands intolerance of homosexual relations but I think there was an expectation and demand even in those societies to also be popping out kids. But in this world even the heterosexuals usually only have a small number of children if any at all. This society should have long since died out with all the numerous things killing people everyday. And nevermind female characters having regular heterosexual sex for years on end without ever getting pregnant. I mean that is hard to do now in the era of the pill. But maybe Isabela had a magical Antivan baby-away amulet. Maybe Merrill was magically blood magicking her womb. But you cannot really fall back on 'magic' as an explanation for everything since if it were mages would have a very different role in society than they do in the story. Every village would need a mage.

But maybe everybody you meet is unusual and off-screen everybody else is having 20 babies a woman. Could be. But nobody is ever from a big family.

The elves are even weirder. Having relations with humans will destroy the elves as a species, a very old and proud species. So one would expect this to be a very serious taboo that any elf character would have to wrestle with. But none (that I can recall) of the elf characters even bring it up, even the ones who have had human children. There is zero shame from the other elves nor any guilt on the part of the elf parent, most of the taboo seems to come from the humans but why would they care? An elf blood is just a human. So if it was never going to be explored why was this plot point even introduced? To justify why Alistair is not elfy at all?

Now it is just a game and it is fun so really I don't care but I cannot help but think a bit about it all the time. Why? Because they constantly introduce characters and plot points involving gender and sexuality yet never really explore them or make them cohesive. So you are constantly reminded that you don't understand what is going on with respect to these themes. It is weird because generally the writers do take pains to explain how other recurring themes work. 

It is like when Crem outted himself as a transman. I mean he hides it, he was bribing doctors in Tevinter to keep it a secret (nevermind the silliness of the Tevinter military having physical examinations of recruits by doctors like this is the Vietnam war or something :P). But he just assumes that the Inquisitor will be perfectly fine with it and he is right. It is just mentioned in passing, there is not confiding or asking the Inquisitor to keep it a secret. So is transgender no big deal? Cool, but on the other hand they make it sound like it was kind of a big deal in his life. So it is like the issue was brought up but nothing significant really came from it as far as learning about the setting. Besides the fact that the Qun accommodates it because I guess what gender you are is the only thing you have the free will to choose in that culture. That was a bit surprising.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 10:26:38 AM
Quote from: viper37 on August 14, 2015, 12:16:40 AM
total mystery!

;)

QuoteYou show respect for Orlesian cultural traditions and such.

Yeah I get that. It just seemed alot more interesting of a quest when there was a personal reason to do it in DA2.

Quoteah, got it.  "removed" implies generational gap.

14th cousin is also pretty absurd. We are probably much closer related than that. Obviously it was a joke about how big and absurd the Pentaghast royal family is but they might have overplayed it a bit :P

QuoteOnly to her back.

:lol: Yeah I guess it is a bit like being 'the dragon lady' or something.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 10:49:47 AM
Quote from: Valmy on August 13, 2015, 09:00:50 PM
She favors Gaspard which is surprising.
Not really.

He's a warrior who hates the game and prefer the direct approach.


QuoteShe looks more like she did in the 'Temple of Ashes' trailer now than she did in DA:O. I approve.
Need more meat on those bones.
Quote
Well helping elves is a laudable goal...not sure that justifies her tactics.
To be honest, it's not like the other 2 are real do-gooders, noblehearted knights defending the widow and the oppressed...  Celene is discrete but nonetheless ruthless, and she will have anybody killed if it can advance her cause.  Gaspard prefers the direct approach, eliminate all threats.

QuoteI guess she was sheltered from everything her colleague was doing when she was serving Divine Justinia V.
it's a case of the right hand not knowing what the left hand does ;)

QuoteDamn he only got to open three doors with all those Halla? Anyway back to the Royal wing.
Well, Celene's door requires 5.  If you skip this one, you can open the last 2 doors and possibly another (the first one on the balcony, I think).  But then, you can't blackmail everyone into submission :(

Quote
Maybe this was not the best outcome for Orlais after all.
By your actions, you have condemned Orlais to a cold civil war for years to come and paralyze their decision making ;)

Triumvirat rarely worked well for long in history :D


Btw, there's a noble you didn't talk too, or maybe you did not have the perks that opens more nobility talk?  It would have given you one more table mission :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 10:51:44 AM
Quote from: Martinus on August 14, 2015, 05:20:20 AM
Wait, so the Empress of Orlais is also a lesbian?
She is a lesbian.  She has refused to take a suitor for years.  However, she will not hesitate to use her feminine powers to get what she wants from a men.  She's just not romantically or sexually attracted to them.  She deeply loves Briala, but she'll sacrifice her in a heartbeat if it means protecting Orlais.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 10:52:09 AM
QuoteBtw, there's a noble you didn't talk too, or maybe you did not have the perks that opens more nobility talk?  It would have given you one more table mission

The lady herald in the ballroom near Josephine about how you should 'dance'? Yes I did  :showoff:

QuoteBy your actions, you have condemned Orlais to a cold civil war for years to come and paralyze their decision making

BAH I thought the game was giving me a clue. At least the civil war is 'cold' this time :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 10:54:36 AM
Quote from: viper37 on August 14, 2015, 10:51:44 AM
Quote from: Martinus on August 14, 2015, 05:20:20 AM
Wait, so the Empress of Orlais is also a lesbian?
She is a lesbian.  She has refused to take a suitor for years.  However, she will not hesitate to use her feminine powers to get what she wants from a men.  She's just not romantically or sexually attracted to them.  She deeply loves Briala, but she'll sacrifice her in a heartbeat if it means protecting Orlais.

By doing that isn't she assured Gaspard will be Emperor when she dies? I mean since then do you need to be sexually attracted to or romantically interested in your consort? Besides she was all ready to marry Cailan, but I guess the possibility of acquiring Ferelden was involved.

Oh and Briala is a monster. But maybe that is an attractive trait to Celene  :lol:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 11:04:50 AM
Quote from: Valmy on August 14, 2015, 09:25:36 AM
There is general openness, except when the plot demands otherwise :P .
Kinda true.  There does not seem to be any religious taboo from any group about homosexuality.
With the nobility, it seems more than you're expected to marry and make babies to further an alliance and the power of your family but whatever you do after that (secret lover) will be tolerated to a point.

Celene's position is weakened due to the rumours about her and Briala.  Is it the lesbian thing or the elf thing?  I don't know.

Quote
And nevermind female characters having regular heterosexual sex for years on end without ever getting pregnant.
who says they never do?  Abortion exists.  Stuff like "morning tea" in GoT could also exists.  There's regular methods employed by women since the beginning of times, like checking their temperature with their fingers.  Condoms aren't a new thing either, they used to call it "redingote anglaise" in the 18th century.  And Egyptians used something that could be considered a condom.

Quote
But maybe everybody you meet is unusual and off-screen everybody else is having 20 babies a woman. Could be. But nobody is ever from a big family.
We don't know much about peasants.

Quote
But none (that I can recall) of the elf characters even bring it up, even the ones who have had human children.
In DA2, wasn't Feynriel's mother exiled from the Dalish?
Quote
Because they constantly introduce characters and plot points involving gender and sexuality yet never really explore them or make them cohesive.
that's what happens when you have a gay writer.  There is a need to have gay and bisexual characters everywhere, just like on TV.

Quote
But he just assumes that the Inquisitor will be perfectly fine with it and he is right. It is just mentioned in passing, there is not confiding or asking the Inquisitor to keep it a secret. So is transgender no big deal? Cool, but on the other hand they make it sound like it was kind of a big deal in his life. So it is like the issue was brought up but nothing significant really came from it as far as learning about the setting.
Well, it mike make the game more popular on Fox News if your character could call Krem an abomination that needs to be purged with blood magic, but... I'm guessing Bioware doesn't want to push intolerance into their games.  I guess I can live with that part.  It does not make sens storywise, but in the external contest, it does.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 11:10:01 AM
Quote from: viper37 on August 14, 2015, 11:04:50 AM
Well, it mike make the game more popular on Fox News if your character could call Krem an abomination that needs to be purged with blood magic, but... I'm guessing Bioware doesn't want to push intolerance into their games.  I guess I can live with that part.  It does not make sens storywise, but in the external contest, it does.

Indeed. I didn't want to see that but rather they just do not mention how transgender stuff is thought of in Ferelden/Orlais. You get the impression that the Qun is unique for being alright with it but nobody acts like it is a big deal. So it was confusing and left me feeling like Crem was just there to have a transgendered character rather than to actually address this as part of the setting. That might be unfair. However:

Quotethat's what happens when you have a gay writer.  There is a need to have gay and bisexual characters everywhere, just like on TV.

Maybe but I don't anticipate this is going to change now that Gaider is no longer the lead writer and a straight guy took over :P

Gaider was very resistant to add a bunch of gay characters and was in the closet himself for awhile, or at least that is how things went when I was on the forums IIRC.

QuoteWe don't know much about peasants.

We meet a few.

QuoteWith the nobility, it seems more than you're expected to marry and make babies to further an alliance and the power of your family but whatever you do after that (secret lover) will be tolerated to a point.

One would expect so. But there was no pressure on Hawke to do in DA2 nor any explanation why he or she was not doing so. Maybe Leandra mentions it once. Josephine does not seem to feel this pressure.

QuoteCelene's position is weakened due to the rumours about her and Briala.  Is it the lesbian thing or the elf thing?  I don't know.

One of the rebel leaders threatening her Empire would be scandalous enough. But yeah it is never stated if the lesbian thing was part of the scandal.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 11:12:38 AM
Quote from: Valmy on August 14, 2015, 10:54:36 AM
By doing that isn't she assured Gaspard will be Emperor when she dies?
Unless he dies first...

QuoteI mean since then do you need to be sexually attracted to or romantically interested in your consort? Besides she was all ready to marry Cailan, but I guess the possibility of acquiring Ferelden was involved.
You don't need to, but she loves Briala and wants to be only with her.

Homosexuality may not be that big a thing, but the Elves in Orlais aren't exactly in good standing.  I'm guessing that, say, even today, if we were to learn that Donald Trump has a love affair with a black man, it might hurt his ratings a little. ;)
With Celene, I think that she fears she'd have to abandon her relation with Briala to have a Prince Consort.  He might tolerate her having a few sidesteps with servants (remember Vivienne is introduced as the "mistress" of Duke Ghislain), kinda like the Queens and Princesses of old tolerated their husbands having affairs (didn't work so well for Charles) but would likely not tolerate a real loving&caring relationship.

Quote
Oh and Briala is a monster. But maybe that is an attractive trait to Celene  :lol:
Well, she's not exactly that naive young girl everyone thinks she is, and Celene kinda discovered that on the late.  And yes, I think she finds it even more attractive than before :lol:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 11:17:20 AM
She would just need to find some broke noble with a fancy title and little else. He would be too dependent on her to protest too much :P

And are you sure she loves Briala? They seemed to despise each other. I guess it is the hate only love can know.

QuoteIn DA2, wasn't Feynriel's mother exiled from the Dalish?

I believe she was already exiled when she had the relationship. Let me check. Oh you are right. Weird I did not get the impression she and that Antivan merchant even liked each other that much, much less she making such a sacrifice for him.

QuoteHomosexuality may not be that big a thing, but the Elves in Orlais aren't exactly in good standing.  I'm guessing that, say, even today, if we were to learn that Donald Trump has a love affair with a black man, it might hurt his ratings a little.

Donald Trump supporters are not nearly as tolerant of homosexuality as the people of Thedas :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 01:32:49 PM
Quote from: Valmy on August 14, 2015, 11:17:20 AM
And are you sure she loves Briala? They seemed to despise each other. I guess it is the hate only love can know.
Oh, she loves her.  I confirmed it in my playthrough, when I got her to rule with Brianna at her side, as an Elven noble. ;)
She admitted to still loving her, and so did Briala.  Even after the burning of the alienage and learning the truth about her parents.

Quote
I believe she was already exiled when she had the relationship. Let me check. Oh you are right. Weird I did not get the impression she and that Antivan merchant even liked each other that much, much less she making such a sacrifice for him.
I think he dumped her when she got pregnant, or when the kid was very young.  Lots of guys can't handle babies.  The fine, sweet piece of ass is great, but once there's a kid involved, they seek a thrilling new adventure.


Quote
Donald Trump supporters are not nearly as tolerant of homosexuality as the people of Thedas :P
Well, most of them seem busy hating&fearing mages.  Except if they have money to hire them :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 14, 2015, 01:36:31 PM
Quote from: viper37 on August 14, 2015, 01:32:49 PM
Well, most of them seem busy hating&fearing mages.  Except if they have money to hire them :P

Well to be fair fearing mages is not an entirely irrational thing to do.

Well I am so very sad those two horrible people did not live happily ever after  :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 02:05:08 PM
Quote from: Valmy on August 14, 2015, 01:36:31 PM
Well I am so very sad those two horrible people did not live happily ever after  :(
I felt it was the best combo for Orlais' stability.  You got people vicious enough to eliminate any opponent and doing it discretly, without revealing their hand too much, therefore insuring short and long term stability and focusing them on the real ennemies out there: Corypheus, the Darkspawn threat (there are still 2 blights to come, and the 5th one was made easier since it was a bit premature; I suspect we did not see a full scale darkspawn invasion) and the general instability of all institutions and governments out there (Orlais just out of a civil war, Ferelden just out of a blight, the Free Marchs in turmoil after the mage rebellion, no real functionning Chantry (although you could have a hand in shaping it with either Darth Leliana, the Romantic Seeker or the Cunning Mage) to guide the populace, no Templar leadership, no Seekers to keep the kids inline, Tevinter and the Qunari locked in perpetual war and Antiva being Antiva.

Gaspard reminded me too much of Loghain.  Way too focused on internal politics and ignoring the big game playing right in front of him.

Altough Gaspard might have changed Orlesian politics and made them a little less bloody, once the initial purge was done ;)


I can't remember, but did you exile the goat thrower to Tevinter?  The response you get by doing so was hilarious :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 14, 2015, 02:06:20 PM
Quote from: Valmy on August 14, 2015, 01:36:31 PM
Well to be fair fearing mages is not an entirely irrational thing to do.
:roll:  Just because someone can light you on fire by sneezing does not make them dangerous per se.
Stop being so prejudiced ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 15, 2015, 11:38:15 AM
Finished Jaws of Hakkon.  You can do your AAR thing whenever you're ready now! :P

On a more serious note, my own thoughts, spoiler free:
It's a nice addon, but it's more of the same, except the fights are incredibly hard.  I had to rework my equipment thrice to be able to survive some encounters.  And for the dragon, as well as the final boss, I made a silly mistake that ended up almost costing me my victory.  But I survived to tell the tale!

The area is beautiful, with a diverse fauna, some you can't kill, some you can kill and harvest, some really annoying.

Some nice mistery about the first Inquisitor and a big reveal about it. 
But just like the rest, it has no impact beyond the immediate area and a few table missions.   It took me a week here and there to do it.  Don't know how many hours of gameplay, maybe 15-20 to do all the quests.

I hear Descent is very similar, so I'll pass on that one until the price drops.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 15, 2015, 12:49:02 PM
Lothar returns to Skyhold to prepare for the final assault on Corypheus; now with the Empire of Orlais and the Templars, and the Grey Wardens with him.

Awaiting him is a cleric of the Chantry asking that Cassandra and Leliana go with her to Val Royeaux for the conclave. At first it looked like their prestige as the former advisors to Justinia V was the reason...

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'Leliana or Cassandra? You have met them right?'

Leliana has radical reform ideas but putting her in charge of the Chantry seems...eh...I don't know if everybody wants the Chantry secret police watching them. Cassandra is a noble woman of faith and a moderate reformer but she is a warrior and a general. She has no patience for all the political bullshit. She is much better suited to be the leader of the rebuilt Seekers. Besides that would probably be the end of their relationship and that is not something Lothar is quite ready to sacrifice...but if the other candidate is Leliana? Huh. Well it is not like he is voting.

Before stopping by the war room to debrief he does the rounds.

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Crem is ready to use their business connections to stop nobles plotting against the Inquisition in Orlais from hiring mercs. Sounds like a plan. You go Crem. He is really the fourth advisor.

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Bull makes a typical Qunari disparaging remark to how fucked up humans are compared to the mighty Qunari. I have to admit that was kind of a shitshow.

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Lothar's party of adventurers continues to level up. What quests will he send them on next?

Sera is close to a nervous breakdown having to spend all that time with nobles. She was pretty enraged how little thought they gave to all the people who die in their political games. But the real lesson to learn here is this:

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Oh I think Briala is alright with how things went.

Cole is having a tough time so Lothar takes him out to eat...in Val Royeaux which has got to be several days journey away. Man quite a lot of effort just for a meal out on the town. Cole has been suffering from some PTSD since the last time he made a huge transformation like this his friend Rhys left him. So he thought that change meant people leave. But now he has changed and we are still out there killing our enemies with him. So he is relieved.

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'Hopefully proper restaurant etiquette'

Cole doesn't eat. No wonder he is so skinny.

After returning to Skyhold Lothar stops by the gardens to see Mother Giselle. She is not there, out talking to Cassandra he later finds out, but a ten year old boy is.

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'What? The large knives I carry around are not scary?'

He is a very nice boy. This is Kieran, Lorcan and Morrigan's son. He has a name kind of like Lorcan's (Lorcan is Irish for 'little fierce one' and Kieran is Irish for 'black' which is a perfect name for Morrigan's kid as well) and even has a slight under-bite like he does so I am happy by the totally coincidental resemblance. Morrigan shows up and explains she has raised him to be a nice boy. Huh. I never knew she had it in her though she does mention Lorcan had a large role to play in raising him for a bit. She knows a lot about elven things which I guess is not surprising given her Eluvian adventure in Witch Hunt and the fact she seemed to know far more than the Dalish (though that is not hard). But this all must be rather recent I do not recall she knew much about the elves in the main game of DAO.

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Ah so that is why Solas translated it as 'Skyhold' but Tarasyl'an is a better fantasy name. Should have gone with that.

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Lorcan and she lived together for a while but he went to find a cure for the Calling while she went to the Orlesian court. As we found out in Dragon Age 2 Lorcan returned to Denerim for a time as well. I guess his quest started either there or in Amaranthine. Interesting. I wonder if he is being put on a bus here or if he actually has a role to play in the future. She has a way to get in contact with him though.

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You cannot fool me Morrigan you softy.

Varric is enraged at his publishers for not appreciating his popularity in the Orlesian market.

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Man being an author is a matter of high drama. This being the merchant's guild they are probably using bootleg copies to fund illegal lyrium operations in Nevarra or something.

Solas could not have had more fun at the party. He loves intrigue and politics and all that jazz because of the strong memory and imprint it leaves in the fade. How weird. He usually acts like he is above all that. Lothar expresses sympathy that the elves got shafted and Solas says something else shocking.

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'Huh? You are the elfiest elf that ever elfed.'

He does lack the psychotic insanity that Dragon Age elves usually possess though. I guess it is more like he has little in common with the Dalish and the City Elves. Lothar will discuss this further with him another time.

The whole thing made Dorian a little homesick.

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Lothar enjoyed himself almost as much as those two.

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'Ah hells yeah! Let's do nothing BUT Orlesian intrigue parties.'

Unfortunately that is not to be.

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'The Arbor what? Probably no parties there.'

So Corypheus and his army have moved south into these other non-Kolcari Wilds and he has been scouring elves ruins for, I presume, something to replace his handy fade ripping orb. He is heading south with the remains of his supporters to some more in the dangerous wilds south of Orlais. Morrigan suddenly walks into the warroom and has an idea what he is looking for.

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'Your mother?'

Well no. Morrigan takes him back to the garden where, in a side room, she has moved her Eluvian to Skyhold. She takes Lothar through the Eluvian to a weird place between the real world and the fade where you can move from one Eluvian gate to another. This is where she and Lorcan spent several years before deciding they had to return to Thedas. She explains Corypheus is after an Eluvian in the Arbor Wilds that will give him access to this place...

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'And allow him to grab victory from the jaws of defeat. Clever ancient magister.'

The plot thickens. This is not going to be the victory march Lothar intended.

Meanwhile the Grey Wardens win their war with the Darkspawn and the corrupt noble.

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And Scout Harding is deployed for the coming Emprise du Lion campaign. But events are about to intervene in that plan real fast.

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Leliana, unsurprisingly, sees the opportunity to be Divine as an opportunity for radical reform.

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'Yes but do you know how to garner that support?'

Yeah people would resist her radical ideas and he is not sure Leliana knows how to persuade or buy people off. She is a spook not a politician. A spy network would ensure everybody falls into line...which would undermine the whole thing.

Cassandra is not happy at all with this development and lets Mother Giselle be aware of her displeasure. Mother Giselle walks out asking Lothar to talk to her.

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'Um isn't that what they came here to do? Ask you?'

Cassandra is torn. She is not sure she wants the job but she is committed to Chantry and will serve if called. Also she has a moderate if idealistic platform of reforming the existing institutions to be more in the spirit of the Chantry's teachings.

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'Maybe stop with the lyrium while you are at it.'

Lothar is moved but...is she really the one to convince and cajole people? Plus, he would lose her. Still better than Leliana. Cassandra it is. Stupid duty. Though not that anybody is asking his opinion yet.

Vivienne wants him to venture forth for a rare alchemical ingredient for some experiment she is working on.

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'I just hope it is nothing like that Ancient Wyvern'

And she wants Lothar to be discrete. Well he was not planning on announcing it to the world so that is good. I wonder what foul plan she has in store.

Blackwall has a weird story to share about a time he observed a dog suffocate and he did nothing to help it when he was a boy.

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'Well Andraste forgives you?'

That was weird. The next time Lothar goes to see him though Blackwall is gone with a ominous note left behind.

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'That sounds so final'

What has Blackwall gone off to do? Well Leliana already knew what was going on of course and one of her men scouted his room and found this note that somehow Blackwall got his hands on.

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We already know that Blackwall is a fake warden. He is mixed up in that somehow. Lothar needs to get to Val Royeaux as soon as he can.

Maybe we need to visit the war room first? Is there a mission there?

On the way Josephine is having a problem stopping another Nevarra-Tevinter border flare up and cannot compromise herself by working with both sides. Lothar offers his family up to work with King Markus Pentaghast.

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It is good to know the Bann.

No war table quest for Blackwall but:

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'Good old Wade'

I am amused Wade and Herren are still stuck with each other after all these years.

Lothar figures he should have a chat with Leliana before leaving for Val Royeaux but on the way he stops to sit in judgment of a recent acquaintance.

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Then choices for Lothar here are not great. First he can send her to a Chantry. Secondly he can recruit her to the Inquisition. Thirdly he can make her toil with the peasants. Fourthly exile. Lastly making her the Inquisition court jester.

Lothar sending her away seems dangerous. The other two seem petty compared to the severity of the crime. So Lothar decides to make use of her. She had little loyalty to Corypheus outside of her political ambitions anyway.

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'Wait Solas greatly approves? It is so random what he likes and what he doesn't.'

Speaking of Solas, the next time Lothar talks to him he gets the option to ask him about the elves. Solas expresses a mixture of pity and contempt for the Dalish, the City Elves, and the slave elves of Tevinter. He points out the deep divisions and rivalries amongst the Dalish tribes and how their memories of a memory of Arlathan are all different shadows of the past.

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Solas has seen it in the memories of the Fade. But to what extent are his own visions not memories of memories? It does make one wonder where Solas was born and why he is so isolated and separate from the other elves.

Leliana does not want to talk about Blackwall but she does have a postumous letter from Justinia V telling her to go recover an item.

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Adventuring with Leliana? Well that should be a hoot.

Well off to Val Royeaux. True to form we get there just in time. Lt. Mornay is just about to be executed.

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Suddenly Blackwall steps onto the platform and declares that Mornay is innocent and the man who gave the order was responsible. Varric quickly puts two and two together and exclaims 'oh shit'. Yes 'Blackwall' was not Gordon Blackwall at all.

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So by Andraste's holy shit he is the traitorous captain Thom Rainier. The guards take him into custody and release Mornay. Well it was not like they did not make it blatantly obvious 'Blackwall' was a liar and fake. Lothar goes to visit him in his cell.

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So Rainier was a captain in the Orlesian army. He sure did an amazing job imitating the Ferelden accent of Gordon Blackwall for an Orlesian soldier. He was bribed by a noble wanting to garner the favor of Grand Duke Gaspard right at the beginning of the Orlesian Civil War four years before and ordered his troops to murder the pro-Celene general Callier. His troops thought it was a military operation and he was a traitor to Orlais. But when they fell upon his retinue his wife and children were there and they were all killed in the fighting. In reaction to the crime Gaspard disavowed the whole thing and the noble who hired Rainier killed himself.

Rainier and his men all fled for their lives. Rainier was recruited for the Grey Wardens by the real Gordon Blackwall and he was sent into the deep roads to get darkspawn blood for his Joining. He did so but on the way out he was ambushed by darkspawn and Blackwall died defending him. Rainier was sure the Grey Wardens would blame him for the death of Blackwall and was ashamed that a good man had died so he, a very bad man, had lived. So he decided that Thom Rainier had been killed and now he would live on as Gordon Blackwall. So he has been pretending to be a Grey Warden and a good man this whole time...and over time he became a good man and when he heard Lt Mornay was captured he had to turn himself in Jean Valjean-like rather than let him die for his own crimes.

Orelsian Javert: Enfin, Rainier tu vas purger ta peine!
              Monsieur le warden c'est toi qui es l'Enclin!
Rainier Valjean: Avant de dire un mot de plus Javert!
               Avant de m'echainer encore!
              Au nom du Créateur!
              Accorde-moi une faveur.
Orlesian Javert:  Non!
                         Je t'ai traque au long des années;
              Un homme comme toi ne change pas,
              Ne changera jamais.

Sung to the tune of 'La Confrontation' from Les Misérables. Encore does not really work there but I couldn't think of anything better.

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A monster would have let the guy die. Gordon Blackwall saw Rainier's chance to redeem himself through service and so shall Lothar. He meets Cullen and he tells Lothar they can get Celene to release Rainier back to them. It is also pretty clear Leliana knew about 'Blackwall' for a while and kept it a secret but also made sure he saw the report on Mornay's execution.

I wonder what else she is keeping from Lothar? Well maybe we will soon find out. On the way back to Skyhold Lothar and Leliana stop by the island of Valence and visit the Chantry there.

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'So you didn't go back to Orlais to deal with Marjolaine? Did anything from the epilogue of Dragon Age: Origins actually happen? Well I presume Sten made it back to the Qunari.'

Then the pair is met by a priestess named Natalie.

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'Yeah I bet she is'

So Justinia left Leliana some clues that correspond to paintings and a statue in the chapel and there is a button there Lothar needs to press. While he figures this out Leliana makes small talk with Natalie. Once he finds the last clue, opening a secret door hiding a small chest, Leliana throws Natalie up against the statue and explains that her answers to the small talk questions indicated she is a spy working for a cleric opposed to the Inquisition.

Um ok psycho what did she really learn here? That we found a box? Lothar tries to get her to join the Inquisition but Natalie refuses anxious to be martyred. Lothar then suggests they send her back to her mistress with a message.

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'In fact there is no damn good reason at all to kill her.'

What the Inquisition is murdering harmless priestesses now for the crime of not liking it? Lothar thinks after securing the support of the government of the Empire of Orlais and the Chantry is about to elect one of their members Divine they probably don't have to kill every person who simply doesn't like them.

But Leliana doesn't care what he says because it is not like he is supposed to be in charge or something. So she creates a martyr for the Inquisition's enemies for no reason at all. Yeah this lady would make a great Divine. This is Leliana's gone to the dark side moment.

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And Natalie quotes Leliana's line from the Temple of Ashes trailer. Showing how Leliana was really killing herself along with Natalie.

This was really an outrageous act of insubordination, but we already known Leliana is keeping secrets from Lothar.

They open the box but it is empty except for...

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So Justinia V was hoping Leliana would stop being the psycho she made her. Lothar makes one last attempt to redeem her.

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Then Leliana goes on a crazy rant about how can Lothar say that after all he has said...which is weird because he has asked her to back off basically every chance he had. Well except that one time...

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Ok I am glad Viper told me about this because otherwise I would have been really confused here. Who was Butler again? I never would have remembered because you hear his name once in a throwaway line. He was the guy Leliana had killed way back in the very first conversation she and Lothar ever had. And this is how that conversation went:

Leliana to her agent: 'Butler has betrayed us kill him'

Lothar standing nearby: 'Wow well I am glad the Inquisition takes care of traitors.'

Leliana: 'Yeah that is how we handle business.'

Lothar: 'Ok then'

Leliana never gave any indication she hesitated nor did she ask his opinion or permission. The only thing he did was comment on it. And further this is the first conversation they ever had. Lothar had no idea who Butler was or whether or not it was justified to execute him. How would a comment from the new guy who knows nothing at all about the situation give her confidence? Does she regularly look for affirmation from random people who have no idea what is going on?

'Hey guy on the street should I have a beer?'

'Um if you want one'

'Aha! I was going to stop being an alcoholic but this person who did not know I was an alcoholic gave me permission to keep drinking. Thank you for giving me confidence that being a drunk forever is the right thing to do!'

'Wait maybe you should seek help?'

'Too late! Drunk forever and it is your fault.'

Who thought this was a good idea? To have a major character be determined by the very first conversation where you are supposed to make a decision based on no information? I thought they were just establishing who Leliana was. You know, like most intro conversations go in these games.

But really what grinds my gears is how Bioware (well...Leliana) completely misrepresents the conversation. I mean it drove me nuts when Bioware basically rewrote how things went with Anders in Awakenings in DAII but at least that was across games. This is the same game! If it was the intention that Leliana was hesitating and it was up to the player to make a meaningful choice here well she should have hesitated and asked the player for his opinion. Maybe even said who Butler was and what he had done. Because they did not do that I would have found this really confusing because Leliana says it was this sort of conversation. And frankly even if it was that conversation it was too early in the game for that to be the only meaningful conversation you ever have with a character. They never did that with DAO or KOTOR or any other game so how is it possible to make such a basic mistake after so much experience under their belt?

Also she just tells the Inquisitor to just go fuck himself when he gave her a direct order which I found a little...weird considering he was doing her a favor.

Yeah Lothar will sure stick his neck out for this lady again.

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Yes well Lothar will be watching his back from now on. He is not sure who Leliana works for but it is not him or the Inquisition. Granted in every conversation since Haven Leliana has been telling Lothar how naive and wrong he is about everything so it was not like they had an awesome working relationship anyway.

So Cassandra will be the new divine. She will be really unhappy at that job and Lothar will lose his lady love. So I guess a bittersweet ending is coming. Then suddenly Lothar gets a surprising third option when he talks to Vivienne after returning to Skyhold.

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'Oh Viv you have no idea.'

So they discuss Leliana and Cassandra for Divine and Vivienne definitely recommends Cassandra of the two. Then she says this:

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'Maybe even a lady of iron?'

Well it is obvious who she is describing. Lothar loves this idea. Granted she is a little too conservative for his tastes but just the fact she is a mage will shake up the Chantry. It is also something he has wanted: mages in the Chantry itself. And she is a politician, she knows how to play people. Like she has obviously been playing Lothar this whole time to get this job in the first place. She even has the decency to act surprised when he suggests she be the next Divine. She is an adult and a woman of the world, she will know how far she can go.

The more Lothar considers this idea the more he likes it. He makes sure Josephine lets the Clerics know.

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Sorry Cassandra but you did outright say you did not want the job but would serve if asked. Lothar hopes she will forgive him. He goes and explains himself.

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'Slightly approves? Well that is a good sign.'

I think she is relieved. But she still might elected anyway. Who knows what those wacky clerics will decide? So long as it is not Leliana it will be ok. But fortunately Lothar's part is done so he can stop stressing.

Now Josephine has another task.

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I am glad Celene is properly grateful for Lothar saving her life. A life for a life, eh your Imperial Majesty?

In addition Leliana's people received two letters from Lorcan Amell, one for Lothar and one for Morrigan.

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So wait, even in text they cannot use Lorcan's first name? :lol:

Ah well I think that is the first time he has been referred to by his last name outside of Leandra in DAII. Anyway I like this: the letter is concise, calculating, and polite. It sounds like something Lorcan would say but then this was written by the same guy who wrote all the Warden's dialog in DAO so that makes sense.

Time to deal with Thom Rainier.

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'Who? Oh right that guy they captured in Coracavus.'

I had forgotten about him. He is actually not a member of the Venatori but an independent contractor who was actually double crossing Corypheus. Lothar can either imprison him, return him to Corypheus to suffer for his double dealing, or recruit him. Lothar ponders it and decides to recruit him.

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'Wait Leliana? Oh damn.'

Well maybe he should have imprisoned him. Now he put an untrustworthy dude under the authority of his unreliable spymaster. Hopefully that will not come back to bite him.

Ok NOW it is time to deal with Thom Rainier.

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He is pretty upset and worries the moral authority of the Inquisition is now compromised for getting him released. We shall see. Rainier was deemed worthy to redeem himself with the Grey Wardens by the famous hero Gordon Blackwall and he has more than proven himself in his time with the Inquisition up to this point. He will get the same chance with the Inquisition. Join again and fight Corypheus as Thom Rainier and gain redemption.

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He asks that if he had said otherwise would Lothar have had him killed. Um...maybe. They finally wrap up the bizarre saga of Varric's copyright violator. All the murder and intrigue and bad writing was the work of Worthy, the runecarver from Act I of Dragon Age 2. It was done to revenge Varric's crime of introducing Urien to Sandal, thus losing Urien's business.

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Good work Aveline. That was nine years ago. Some dwarves really hold a grudge.

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'Really? I never knew Lorcan had it in him.'

Lorcan wrote a dirty letter to Morrigan. Kinky. He never could get enough of her.

Lothar meets with Rainier and they discuss what he should be called from now on.

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'Ser Thom Rainier the Blackwall'

Pity it would have been nice if they changed his name on his character sheet. Well he will be Rainier to me from now on.

Ok wow so a lot happened but now it is time to join Scout Harding in Emprise du Lion. Will they need l'emprise du lion to survive? I am sure she is getting really tired of waiting for him to show up after all that.

Stuff Lothar did:

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Thom Rainier is now back in the Inquisition to save the world and atone for his crimes.

Leliana is now beyond redemption. If she is the villain of DA4 they would have set it up nicely.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 15, 2015, 01:14:40 PM
Quote from: viper37 on August 14, 2015, 02:05:08 PM
I can't remember, but did you exile the goat thrower to Tevinter?  The response you get by doing so was hilarious :D

Yes the sarcasm from Tevinter was hilarious.

QuoteFinished Jaws of Hakkon.  You can do your AAR thing whenever you're ready now! :P

On a more serious note, my own thoughts, spoiler free:
It's a nice addon, but it's more of the same, except the fights are incredibly hard.  I had to rework my equipment thrice to be able to survive some encounters.  And for the dragon, as well as the final boss, I made a silly mistake that ended up almost costing me my victory.  But I survived to tell the tale!

The area is beautiful, with a diverse fauna, some you can't kill, some you can kill and harvest, some really annoying.

Some nice mistery about the first Inquisitor and a big reveal about it. 
But just like the rest, it has no impact beyond the immediate area and a few table missions.   It took me a week here and there to do it.  Don't know how many hours of gameplay, maybe 15-20 to do all the quests.

I hear Descent is very similar, so I'll pass on that one until the price drops.

Wow 15-20 hours? That is Awakenings length. And the fights are that hard for a group that has completed the main game? Hmmmm...

I am demanding six (single player) DLC and an expansion.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 16, 2015, 01:55:57 AM
Awakening took me much longer than that.

Anyway, about Darth Leliana.  I had to look it up on Bioware's forum the first time, I did not understand how I got there nor who was that guy she was talking about.  It's like the story is pushing you in one direction, really, because if you tell her to spare her traitor right away, you still have 2 more chances to turn her into Darth Leliana.  You can go up to the final confrontation by trying to sweeten her and then you tell her to kill her "friend" and she's hardened.

That's just silly.  But she's not really insubordinate.  A good spy master will always try to protect her boss, no matter the consequences.  I guess her rationale, by killing the girl against your orders, she was protecting you from a backstabbing ennemy of which she knew more than you, someone that could derail your plans of controlling the chantry through a carefully placed word to the electing council ;)
It's not like she can be a martyr anyway.  Her employer would have to admit he sent her to spy on the Herald of Andraste, without anything to discredit you.


Blackwall, well, there were lots of clues here and there, and you were supposed to guess it before it happens, especially if you go to the exalted plains before doing Halamshiral.  I guess that was ok.  I didn't really see it the first time as I barely used him.  Second time, it became very obvious, but of course I knew, so I was biased :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 16, 2015, 10:35:02 PM
Quote from: viper37 on August 16, 2015, 01:55:57 AM
Awakening took me much longer than that.

Anyway, about Darth Leliana.  I had to look it up on Bioware's forum the first time, I did not understand how I got there nor who was that guy she was talking about.  It's like the story is pushing you in one direction, really, because if you tell her to spare her traitor right away, you still have 2 more chances to turn her into Darth Leliana.  You can go up to the final confrontation by trying to sweeten her and then you tell her to kill her "friend" and she's hardened.

Yeah I would have done the same. Most of the later decisions are fine though. I am not sure what they are but I am sure at least the conversation after Haven is one and it is pretty clear you are discussing policy on a matter you have knowledge on.

QuoteThat's just silly.  But she's not really insubordinate.  A good spy master will always try to protect her boss, no matter the consequences.  I guess her rationale, by killing the girl against your orders, she was protecting you from a backstabbing ennemy of which she knew more than you, someone that could derail your plans of controlling the chantry through a carefully placed word to the electing council ;)
It's not like she can be a martyr anyway.  Her employer would have to admit he sent her to spy on the Herald of Andraste, without anything to discredit you.

Maybe but part of the point of me writing these things to get my reactions out there and I was hopping mad after that so I wanted to write it with that emotion fresh in my mind :P

I guess I can comfort myself with the knowledge me keeping her soft in DAO didn't matter much so maybe her getting hardened in DAI won't matter much :P

QuoteBlackwall, well, there were lots of clues here and there, and you were supposed to guess it before it happens, especially if you go to the exalted plains before doing Halamshiral.  I guess that was ok.  I didn't really see it the first time as I barely used him.  Second time, it became very obvious, but of course I knew, so I was biased :)

I knew he was lying when he said he was in Ferelden during the Blight. It took awhile for it to dawn on my he was not even a Grey Warden at all but that gets pretty obvious in the whole Adamant plot thread.

I try to take everybody out as much as I can. Cole is the odd man out just because he is also a stabby rogue. He does not strike me as a very important character. Well maybe it would have been cool to take him into the Fade.

Emprise Du Lion is a gold mine of Tier 3 stuff. Damn.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on August 16, 2015, 10:35:56 PM
Andraste have mercy!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 16, 2015, 10:39:41 PM
Quote from: Jaron on August 16, 2015, 10:35:56 PM
Andraste have mercy!

Mercy on us all!

LOL Can I be: Orlesian Empire?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 27, 2015, 10:16:16 AM
Wow this part of the game is a grind.

I decided to wait until I finished Exalted Plains to write up the next part and wow is this boring. 11 and 15 level monsters in a huge zone when my guys are level 20? Snooze.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 27, 2015, 10:19:42 AM
Quote from: Valmy on August 27, 2015, 10:16:16 AM
Wow this part of the game is a grind.

I decided to wait until I finished Exalted Plains to write up the next part and wow is this boring. 11 and 15 level monsters in a huge zone when my guys are level 20? Snooze.
There are 2 war table operations that extends the area though.  One place gave me trouble the first time, but I did it the way I was supposed to: Before my trip to Orlais :P

There's something weird with the difficulty level of this game, it's as if ennemies don't always scale up with you, when sometimes, I'd swear they do.

Anyway, the game is really not made to go complete an area and move on to the next.  You need to go back&forth between all places.  If it's too boring, just visit another area for a little while.  Or check your quests for mosaic pieces missing and other assorted stuff.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 27, 2015, 10:23:17 AM
There is a level range. The dudes in the ballcrushingly hard west section of the Hinterlands leveled up with me.

Telling me the level ranges for each zone would have been really cool. They do it for the main story missions.

The Exalted Plains was clearly supposed to be done right after Haven. It would have been nice to indicate that someplace.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 27, 2015, 10:24:22 AM
Quote from: viper37 on August 27, 2015, 10:19:42 AM
Anyway, the game is really not made to go complete an area and move on to the next.  You need to go back&forth between all places.  If it's too boring, just visit another area for a little while.  Or check your quests for mosaic pieces missing and other assorted stuff.

It is not like I am going to be lower level in the future and it will be less boring. Just going to power through.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 27, 2015, 02:10:17 PM
Quote from: Valmy on August 27, 2015, 10:24:22 AM
Quote from: viper37 on August 27, 2015, 10:19:42 AM
Anyway, the game is really not made to go complete an area and move on to the next.  You need to go back&forth between all places.  If it's too boring, just visit another area for a little while.  Or check your quests for mosaic pieces missing and other assorted stuff.

It is not like I am going to be lower level in the future and it will be less boring. Just going to power through.
No, of course not, but it changes the mood.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 27, 2015, 02:12:11 PM
Quote from: Valmy on August 27, 2015, 10:23:17 AM
The Exalted Plains was clearly supposed to be done right after Haven. It would have been nice to indicate that someplace.
as I said, the game difficulty scaling is sometimes puzzling.  The Hinterland dragon is much, much, much harder to kill than most other dragons, despite being the lowest level of the bunch.  The one in the Exalted plains is supposedly tough but it took me less than 5 minutes to get rid of him, never going down once.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on August 30, 2015, 10:02:04 PM
Well it looks like the final bit of Dragon Age Inquisition will be released soon. So much for my call for six DLC and an expansion.

It takes place two years after the main game ends and comes out on September 8th so awesomely it looks like I can just play all the way through to the end and not have to revisit this thread until Dragon Age 4 comes out.

Working on the next write up right now. Sorry it is going slowly right now. As I stated this part is a bit of a grind.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on August 31, 2015, 09:37:20 AM
Quote from: Valmy on August 30, 2015, 10:02:04 PM
As I stated this part is a bit of a grind.
I look forward to a detailed description of your encounters with creatures 8 levels down from yours :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 04, 2015, 11:23:19 PM
Ok now on to Emprise Du Lion!

First

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Zevran is going to take over our hunt for the Venatori agent Lord Enzo of Rialto. This should go well.

FIRST EMPRISE DU LION CAMPAIGN

Emprise Du Lion is pretty messed up. The place seems captured in eternal winter that froze the river the town of Sahrnia depends on. Red Templars have moved in and are everywhere...oh and Red Lyrium is everywhere.

Man recruiting the Templars to the Inquisition did not do much to reduce the Red Templar population. Annoying there should be rebel mages here.

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'Lovely'

At least it is fun and challenging. But the town of Sahrnia is not having much fun, it is a bit of a shithole, a frozen shithole. With a few survivors of the winter and Red Templars trying to eek out an existance amongst the rubble. Oh and the Black Wolves. Man those Black Wolf Packs were rough, lots of angry wolves with amazing amounts of hit points. But fortuantely for Sahrnia the disgraced former champion of Orlais Michel de Chevin is a one man defense force keeping wolves and demons at bay.

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'Wait is Michel de Chevin Lothar's long lost twin brother?'

I mean that is just eerie. He looks just like Lothar. Now he is in disgrace so no longer Celene's champion due to some kind of weirdness involving Briala or something. I didn't quite catch it. Anyway being a badass noble knight he is here to protect the people and slay a dread demon.

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'Heard of him'

Or at least I was sure I had. I went back to my notes and it seems this Imshael was mentioned in Dragon Age 2. Gaxkang, Xebenkeck, and Imshael are all part of some club of super demons.  So here is #3. And I must say he is much more exposed and less optional than the other two.

It seems the whole situation was due to a land sale gone wrong.

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'Because otherwise the Red Templars are slaves to property rights.'

Yeah somehow I don't buy this little story that they swindled this noblewoman into buying her quarry and then silently stole all the people. Weird that nobody seems all that interested in the sudden cold snap that isolated and destroyed the local economy in the first place.

Loads of Snoufleur roam over the frozen river and lake and pay out like slot machines when you kill them. Sometimes 9 tier 3 leathers, rendering all the previous leathern gathering efforts almost useless. Plus they remove class restrictions from leather armor so what...now mages can wear it? Is that a good idea? Well as it turns out they later find tons of Silverite which removes all class restrictions from heavy armor. Wait so everybody is going to be wearing plate? Didn't they alreay annoy me with this crap with the arcane warrior? Anyway I think this is how this is going to go but I am not going to make new gear until right before they leave for the Arbor Wilds.

But there are other things on the frozen lake. Rift things.

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'Ok Cole and Vivienne might not be the best companions for this zone'

Emprise du Lion is well named. This place is hard as balls and pretty awesome. It looks kind of like Skyrim though except for one pretty significant difference.

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'A few more months and this place basically would have been one giant block of red lyrium'

You can see Lothar got a new team, they do better. Eventually they find a passage going along the edge of the zone onto the highlands to the south. Here shit gets real.

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'Oh for Maker's sake Dorian the fight just started!'

The keep pushing onwards. There is a huge visible tower in the middle of the zone that keeps beckoning them on. Eventually they take it and stomp the Red Templar Behemoth guarding it.

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'Well I guess we should take the quarry and the keep next.'

While we appreciate the clue there Red Templars we kind of already figured that. There is a bridge going east nearby but it has seen better days.

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'Man is any infrastructure intact in these zones?'

Why would the Red Templars destroy a bridge? They cannot fly. Well the Inquisition will be rebuilding that later. Now on to Suledin Keep!

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'Yeah this place is pretty rotten with red lyrium'

How we are not all drooling nutcases in a few seconds here is not explained. I think Red Lyrium got nerfed between Dragon Age 2 and 3.  Michel de Chevin can be seen there hacking his way in and Lothar and company go join him. He then informs us that Imshael has sent a large group of demons at Sahrnia to attempt to distract us. He goes back to take care of it single-handedly because Lothar's doppleganger is a badass.

Suledin Keep is a weird place. The other two keeps seemed like real keeps with high walls and small interiors. Suledin just goes on forever in a twisty path, a really bizarre layout for a keep.

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'Imshael: freaks out the Red Templars'

These are guys who volunarily turn themselves into glass idols so...

By the way how annoying is that reference to 'The Order'? Um the order is supposed to be on Lothar's side. Again this should be the rebel mages. Grrrr. Anyway at least these are fun fights.

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'Giants live in the Emerald Graves eh? Well that should be fun in the future and...wait it almost looks like they are making giant Red Templars...'

Weird that there are no lady giants. Man it sure would be bad if they had a few Red Lyrium infected giants and...

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'Game over man! Game over!'

Yeah so a hord of Red Templars and a Red Lyrium Giant attack and Lothar freaks out and blasts them with his mark power. After they win they book it out of there. I think he needs a stronger team.

So they take a break and go explore a nearby ruined Grey Warden base covering a Deep Roads entrance that, of course, needs sealing. Ghouls and Hurlocks abound. They also find the last two Grey Warden relics for Ser Thom Rainier The Blackwall.

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'Let's just say the seal didn't hold so well after all'

The Grey Wardens were, of course, all slaughtered. They have had a rough run here.

Ok back to Suledin. Lothar changes parties again and this time fights through the rest of the giants and Red Templars and make it to the central part of the keep to stand face to face with a fearsome JUMP PUZZLE.

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'Yes...yes...it was all worth it!'

And man they are about to give me a whole truck load of these silly jump puzzles. Who thought the Dragon Age series needed a bunch of jump puzzles? I mean they are not particularly hard and the jump mechanics are fine but come on. I guess I just should be happy there are no racing or card mini-games like KOTOR.

Ok now lets stand face to face with the dread demon...erm choice spirit...Imshael. And it seems the choice he offers is very much like something a desire demon might offer.

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'Is that the best you can do? Betray everything for that? Pretty weaksauce.'

What was not weaksauce was the fight. Oh yeah this was a good one. Not quite as great as the Nightmare Demon...erm...thing at the end of the Fade but still pretty great. He shifts between demon types like Gaxkang, between fear and rage and finally pride. And there are those little fearlings and Red Templars. Good times.

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'Wait he is calling on Gaxkang and Xebenkeck? Are they the patron saints of demons or something?'

I mean seriously are they not vanquished but lurking someplace? Disturbing.

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'The sweet flagpole of victory'

So now the Inquisition takes its third fortress. I couldn't help but notice the first one was loaded with spies, the second with soldiers, and the third with nobles allied with Josephine. I guess each department of the Inquisition gets their own base.

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'I also scored a hat trick in game 2 of the 1993 Stanley Cup Finals'

Oh wait that was Eric Desjardins wasn't it? He is a personal friend of Josephine's dad so I guess he is reliable...Edouard not Eric. Lothar and company return to Sahrnia and Michel de Chevin hears of their glorious victory and pledges his allegiance to the Inquisition.

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'Perfect if Lothar ever needs a body double'

They return to Suledin Keep to scout around. Yep more jump puzzles for my loot. But they also find an interesting document:

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'Ample amounts of clay, loam, and evil to ensure optimum growth rates'

You have to grind up some evil to fertilize it a bit then water it with the tears of children.

A bit to the south and east of Suledin is the famous quarry and the townspeople of Sahrnia are chained up in paddy wagons guarded by Red Templars.

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'Releasing all these people exposed to large amounts of Red Lyrium for an extended period of time? What could go wrong?'

Fortunately only a few of the townspeople appear to have gone nuts so far.

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'Man I am so done with you assholes.'

Seriously so over the Red Templars. They should not even exist anymore. Oh well hopefully that is that. In the quarry they also discover several incriminating documents showing that Mistress Poulin sold it to the Red Templars knowing full well they were Red Templars and let them take the townspeople instead of them just disappearing. Still do not understand why the Red Templars bothered to buy it, are they going to sue Lothar now for taking their property?

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'Yeah you totally made money off the Red Templars doing what they were going to do anyway when you had no way to stop them. YOU MONSTER.'

Anyway they arrest her for being a liar and take her back to Skyhold for judgement. We also discover one of the townspeople murdered his wife's brother when he tried to rob them before fleeing the country. Well that sounds pretty insignificant compared to all the rest of the shit that went down here. But Lothar encourages him to repent and live a blameless life.

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'Go forth my son and murder thy brother-in-laws no more'

And that is it for now for Emprise du Lion. Still plenty of stuff left to do but they have to get that bridge rebuilt and hey it is way past time to get back to the Storm Coast and clean out the Red Templars there (oh right...crap more Red Templars) and secure that Qunari alliance.

Oh but in gossipy news Sera let slip Thom Rainier yearns for the fair Josephine. Unfortunately a head of a powerful noble family is not going to get with a murdering ex-Warden.

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'Ah the bitter sweet romance of noble snobbery.'

Well I cannot fault her that much. Even if she were not head of House Montilyet she could probably do better. She does always keep a vase of fresh flowers that Rainier sends her every day on her desk. Awwwww. Say it with me now: awwwwwww.

Speaking of soft and sentimental romantics Zevran took care of the Venatori and their Antivan ally with a little help from his old partner in crime Leliana

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And they build that bridge.

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Man it looked like that was going to take months. This is how government infrastructure projects should go.

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Objective: acquired.

But first things first:

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'Because if she didn't sell they would have just moved on to the next place with evil soil'

Seriously this is silly. But fortunately the solution is obvious.

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Though really they town should be abandoned and that whole province nuked from orbit with all the Red Lyrium it contains now. And it is growing. But sure lets rebuild it, that sounds nice.

Next the merchants want Lothar to take out the trash making southern Thedas' roads hostile to trade.

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'Don't worry. The government always takes care of big business.'

Thom Rainier offers the hope that his homeland is now free of civil war.

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Oh how wrong you are Ser Thom Rainier the Blackwall, how wrong you are. But more on that later.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 04, 2015, 11:30:36 PM
THE THIRD STORM COAST CAMPAIGN

Wow it has been awhile since they have been here. Iron Bull introduces them to the Ben-Hassrath agent, who Iron Bull nicknamed Gatt after Gaatlock the gunpowder three separate dwarves in this series have been trying to steal/reproduce. He is a former Tevinter slave Iron Bull freed and was one of his comrades on Seheron. I brought Dorian along and they had some choice words with each other until Lothar put an end to it, it kind of looked like a brawl was about to break out.

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'Wow being complemented by a Qunari...I am not really sure what to say.'

It says a bit that the elf members of the Qun are the nice ones. Anyway so the mission is straightforward, they are to clear the Venatori off the shore so that the Qunari Dreadnought can swoop in and sink a Venatori ship full of Red Lyrium headed for Tevinter.

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'And that ladies, gentlemen, and genderfluid special snowflakes is what we call forshadowing.'

Gatt, Iron Bull, Dorian, Cassandra, and Lothar will take one side of the channel and the Chargers will take the other. Iron Bull addresses his people.

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'Good luck everyone.'

Ok let's do this! I am sure this will be a slog through a whole unit of elite Venatori!

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'Or it could be one shotting a bunch of under-leveled wimps'

But then:

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'Wait so the boss is our level but everybody else is level 7?'

I think Bioware is just fucking with me here. Just showing they could have leveled everybody appropriately if they felt like it. Bastards.

The Chargers had an even easier time of it and have already lit their signal. Gatt remarks that Iron Bull intentionally gave them an easy job and he just smiles.

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'Hey a mission where nothing went wrong! Wait did I just ruin it?'

The Dreadnought sails in and easily sinks the Venatori ship with its Gaatlock guns. But then melodrama trouble arrives. A huge Venatori reserve force is charging in to sink the Dreadnought. In order to save the ship, and the Qunari alliance, the Chargers will have to make a suicidal stand.

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'I think he is taking this well, don't you Gatt?'

They fight bravely but are slaughtered, but they give time for the Qunari Dreadnought to escape. Iron Bull feels the horrible weight of responsibility sacrificing his mercenaries for the Qun.

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And thus ends the Bull's Chargers. RIP Krem and company.

Back at Skyhold Gatt reports that the Qunari have given Lothar the title Basalit-an to add to his Habsburg-esque list.

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'I hope they are as useful as Krem was all by himself.'

Damn everybody is pretty much allied against Corypheus now. Iron Bull feels less than celebatory about achieving his mission.

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'This is probably why the Qun doesn't allow you to form connections and give people names.'

A quick check of the wartable:

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'Wait she pulled a Bianca upgrade out of the fade? Dagna really is something.'

Iron Bull and Lothar have a little funeral for the Chargers:

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'We shall avenge all of those murdered by Corypheus' thugs.'

Iron Bull has now remembered he is an agent of the Qun and is prepared to leave his life as a Mercenary leader behind. But he will stay in Orlais...he likes the food.

Back to the Storm Coast to defeat the Red Templars.

FOURTH STORM COAST CAMPAIGN

First thing is somewhere they got a quest to seal all the Deep Roads entrances, which answers the question I think I posed way back when how the spiders and deepstalkers were getting into those caves.

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'Ready Mr. Dorian? Energize'

There were Darkspawn trying to stop them but...yeah.

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'Yawn'

At least this was a low level zone so no big deal. On the west end of the zone they find the Red Templar base and man was that a tough one. It took them awhile but they fought into it, nothing really to do here but kill all the Red Templars. I guess this was the mine that was producing the Red Lyrium for shipment to Tevinter. Inside Lothar finds some old friends...well at least Isabela's old friends from Mark of the Assassin.

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'How the hell did those guys end up here? So many unanswered questions...'

Obviously they pissed off Isabela somehow but man I would like to know that story. I guess she went back and got the dagger or something.

In the end they managed to beat the last of the Templars but were pretty beat up.

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'Hey where does that boat go?'

Well it went to an island where that dragon they saw fighting that giant way back in the day lives. Huh. They will come back when they are in better shape.

Speaking of Mark of the Assassin Tallis is working with Lothar now. Yes I realize it is a title and not a name but it is pretty obvious it is meant to be Felicia Day the elf who worked with Urien.

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And the port at the Storm Coast is now ready for Inquisition use.

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Hey the Blades of Hessarian! I had almost forgotten about them. Probably still need to take care of that dragon though.

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Good. Though somebody should look into that enternal winter thing. Maybe later.

Dorian has found out a bit about Corypheus:

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Sethius Amladaris eh? That name was not cool enough for him so he had to invent one? Anyway this might be useful to Leliana.

In Empise Du Lion Lothar finally found some Felandris so he can finally do the last quest from the Hinterlands. Yes the freaking Hinterlands.

THE EIGHTH HINTERLANDS CAMPAIGN

The final battle happens in the Hinterlands. I just know it.

Lothar goes out to the monument to lay down the Felandris

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'This is a big moment...the last quest in the Hinterlands.'

And...

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'Oh come on! How would a level 11 even get Felandris?'

That should be the end of the Hinterlands unless they put another quest there. Returning to Skyhold they make the last preparations before leaving for the Exalted Plains.

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'Oh no the great Sutherland!'

The Inquisition's adventure company has run into a bit of trouble. We will have to go fetch them but a wartable mission is needed to use the map Sutherland's squire gave Lothar.

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'Wait a Templar Tower?'

Lothar builds the last upgrade to Skyhold. Going to go ahead and build the Templar tower to house the new Order. Not that it matters that much. Damn all these upgrades and they never did fix the huge gaping holes in the hallway leading to the War Room. One would think keeping spies from knowing when a War Room session is going on and who is there might be a priority.

On to the Exalted Plains!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 04, 2015, 11:48:57 PM
FIRST EXALTED PLAINS CAMPAIGN

This zone is a basketcase. We have Celene's army fighting Gaspard's army. Both of them are fighting  Venatori backed anti-Orlais insurgents. Then there are Dalish and around being all Dalish. And this zone is huge, it is like second part of the game Hinterlands. Since Lothar and company have way overleveled it this is going to be a long slog of boring. Even better there are tons and I mean TONS of jump puzzles and sections of the level that need to be unlocked at the war table. So lets get this started.

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'We shall create a desert and call it peace.'

Ah nothing like pacifying uppity locals for the empire. Let's meet these men of the dales now.

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'Ok guess we will be going to the ramparts and meeting this Gordian guy.'

Restoring imperial rule against a rebel named Gordian? Well just call me Maximinus Thrax. One of Gaspard's men is holding the entrance to the first rampart all by himself.

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'Man I bet Gordian I wishes he could have raised the dead during the siege of Carthage.'

Anyway so it is pretty clear early on the Freemen are not Lettowist scum but Venatori scum early on. A bit south of this they find scouts of the local Dalish clan and they have been observing the war and note that the dead are rising and only attacking the two Orlesian factions.

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'Yeah they are the worst...hey!'

Ah the Dalish, always winning friends and influencing people. But actually those guys were pretty nice and told us where to find their clan. It was nice to see landships actually with halla. Hey wait did they ever actually explain what killed the Halla in DA2? Speaking of halla they are all over this zone and Lothar should be butchering them by the dozen to get their hides but...eh...he already has to many Snoufleur hides and DAO had taught me that Halla are sacred or something. So I just couldn't do it.

So they go and meet the keeper and he is also a diplomat extraordinaire.

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'Ok we could stand around debating who destroyed whose home all day...'

Besides they totally started that war. But anyway after reminding them of their human atrocities he asks for a favor because that is how the Dalish operate. He wants Lothar to go clear all the demons away from the sacred Elven burial grounds.

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'But then artifacts in that burial ground belong in a museum!'

Fine they won't paint 'The Inquisition wuz here 9:41 Dragon' on every burial mound. Damn hippies. One of the Dalish wants to join the Inquisition.

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'Hey thanks...wait what do 'they' 'say' exactly?'

So that is basically the goal here. Get the Dalish to love them and then recruit Loranil the Dalish Elf. Also help the Dalish leave. They need a bunch of gear, Lothar already had everything except three great bear pelts. Well they have no such pelts and I later discover there are not great bears in the Exalted Plains so here is hoping there are some in the Emerald Graves.

Next they find Solas' spirit friend. It has seen better days.

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'Ah one of those 'Pride Demon' spirits'

So some mages summoned it to help them fight off bandits and undead and so forth as they passed through the Exalted Plains thus corrupting the spirit and turning it into a demon. Because that is what happens when you use a spirit against its purpose. Damn really? The rules for demons seem to switch around a lot because that is a new one. Anyway Solas is pissed.

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'The Kirkwall Circle? Well that explains why this all went to shit.'

The insane people of Kirkwall will never stop tormenting me. Solas begs Lothar not to slay his friend but to destroy the bounds created by the Kirkwall morons.

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'So glad I picked that Arcane Knowledge perk.'

The spirit is freed! But is dying...for reasons.

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'*sniff*'

Solas wants to rip those mages a new asshole.

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'Please understand... it was all business. It wasn't personal.
*zap*
It was all personal to me.'

Just kidding Solas doesn't go all Liam Neeson, Lothar convinces him to let them go. Then Solas storms off in a fury. Huh. Guess Lothar needs to go get Vivienne. With his new team they assault a nearby redoubt, the eastern one. The Freemen teach them their slogan.

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'You have to admit it is pretty catchy.'

They slog through the redoubt and discover none other than Gordian himself guarding the first undead making trench. Ok the undead making trenches...so the Freemen have been gathering dead bodies and dumping them in these trenches which are protected by shields that mages can zap through. The magic in them proceeds to make undead...I guess there is a little rip in the fade or something there. Gordian's Venatori know-how at work.

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'Yes...yes they will ruin everything. Hey look his staff looks just like Malcolm Hawke's old staff from DA2 with the naked lady on it.'

Then they have cleared the rampart. But they need to let Gaspard's army know it is back in Orlesian hands.

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'Ok I guess I blow this horn and they just have to presume it is not a Freemen trap.'

Gaspard's men soon arrive and occupy the rampart. Three more of these things to go. Sigh. Back to Skyhold.
Solas comes back telling Lothar he would not abandon him now. I guess if your approval is low enough he just stays away. He went to do a little spirit funeral in the fade.

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'Dareth shiral spirit'

He says the spirit will reform but it will not remember him. Granted Cole said spirits do not remember in general but that might not have been absolute. Rather that they do not learn and change I think.

Now that Enzo and the Venatori are dead it is time for Zev to bid his farewell.

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I have to say he is more charming in person.

Corypheus' family disowns him and bribes the Inquisition to keep quiet.

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'I will just walk away and leave this Master Spirit Rune here and maybe when I get back it will be gone *wink wink*'

Meanwhile Tallis and the Inquisition army win a major victory in the far eastern part of Ferelden.

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Man what a great way to bring old characters back without having to pay any voice actors.

Solas wants a word with Lothar on the balconey.

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'Actually that is the hook to my whole character...yes.'

Yeah the character I have been playing for awhile is that Lothar was a rather worthless playboy noble who fate has grabbed by the arm. And he has been completely transformed and found his inner strength and so forth. But there was no option to say 'yes it has transformed me' you could only pick 'No' or 'Why are you asking?'

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'Awwww thanks Solas :hug:'

I guess Lothar's being nice to the Grey Wardens has been forgiven.

Oh and also in that last bit in the Exalted Plains they found the last magic book Vivienne wanted. So that was good, got that long companion quest done.

SECOND EXALTED PLAINS CAMPAIGN

Ok so into the Western Ramparts. Each of the undead making trenches of corpses is also protected by an Arcane horror and I have to say they still do a ton of damage and were a bit challenging supported by hordes of undead and freemen.

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'Poor Iron Bull. Even things 8 levels behind him can squish him'

Lothar returns to the soldier, named Corporal Rosselin, holding the entrance and tells him the rampart has been captured for Gaspard.

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'Then how did his guys come occupy the Ramparts? Oh nevermind. On my way.'

Before heading there they search the Ramparts again just to see if they missed anything and discover a bunker underneath with some loot and a wounded chevalier with a dirty mouth.

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'This kind of language from a chevalier! Quel scandale!'

As she is dying, and you cannot save her, she hands Lothar a ring to hand to her commander. Her commander is Jehan who is the commander of Celene's forces. And it is kind of suggested they are an item. I guess in Celene's government it is queer women all the way down. But hey it will be an honor to deliver this final token to her true love.

Oh and let me tell you about the jump puzzles in this zone. There are lots of ruined houses in this zone that have roofs barely intact that are only accessible by jumping up the ruined walls...and it seems people in this part of Orlais always kept their loot on their roof.

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'This level 11 random loot better be worth it! (it wasn't)'

Now another little problem that has come up before, but really goes nuts in this zone, is that the game cannot seem to remember whether or not Celene won at Halamshiral or whether it was a truce. Most of the time it seems it thinks Celene won.

But the first time I run into some Inquisition troops claiming that the Orlesian Empire is stabilizing after allying with the Inquisition.

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So both Celene and Gaspard are positioning themselves as responsible for the truce and alliance with the Inquisition. Well that makes sense. But after that...well....more on that later.

Next they find the ruins of an old elf temple and start to uncover mysterious elf runes.

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'Hey what a coincidence there is a raven right beside me holding a mirror, where is the other one holding a hear*AAAAAAAH*'

Ok no raven actually ripped out his heart but that was eerie.

Back to Skyhold.

Vivienne's schemes come to fruition:

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Sutherland and company: found! But I guess they had a map but still.

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THIRD EXALTED PLAINS CAMPAIGN

Back to finding those mysterious Elf runes. One thing they really try to hit you over the head with in the Exalted Plains is you need to learn about the Elf Gods. But I guess that makes sense. Viper told me I am going to meet Mythal and the Dread Wolf and I am going to be going to the Arbor Wilds to see elfy things so I guess I should get ready.

LOL at the Dread Wolf.

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Lothar better not have Solas in his party when he meets Fen'Harel because he will probably want to rip his eyes out.
Anyway taking notes so I should be ready.

Anyway they find all four strange elf runes.

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'Yeah! Another table mission!'

In an elfy mood they head over to the ancient Elfy burial grounds.

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'Ok ok I get it. Don't fuck with the elf graves.'

Geez. Alright so they kill the level 11 demons and head back to the Dalish.

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'Huh...really? Just 'thanks'? How un-Dalish.'

Well one thing is Dalish about him. Lothar asks him about the weird Elven runes.

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'Oh so...you don't know anything about Elves?'

Not only does he not know but he expects that the humans will know more and he barely cares about what they are. The Dalish are such an interesting and bizarre creation of David Gaider.

Lothar is not quite done making the Dalish like him though. A young Elf mage got rejected by the Keeper to be his apprentice and fled to summon a demon.

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'I will show them I WILL SHOW THEM ALL'

So his demon ate him. But he was trying to find Lindiranae's Talisman, which actually Lothar already found when he was hunting for the Elf runes. So he returns to the Dalish Camp and tells his..erm...sister I think that he is dead but that he died fighting for this Talisman.

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'Solas hates white lies almost as much as he hates the Grey Wardens'

The Dalish are finally Lothar's friend...or at least friend enough to let Loranil join.

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'All it took was finding a long lost Elven relic.'

At that point Lothar fights to the east and breaks into the fortress of Marshall Bastien Prouix, the commander of Gaspard's army.

Well Lothar goes and tells him the war is over and the conversation bizarrely goes as if Celene was victorious.

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Grrrrr. Anyway the good marshall wants them to liberate one of his fortresses in the west part of the zone. It would be nice if he had an army or something that might handle that. Another of his people wants Lothar to recover the personal effects of some of their fallen soldiers. It just seems weird they are asking an important world leader to do these things personally.

Back to Skyhold.

The Inquisition army helps Tallis take out Venatori traitors in Val Royeaux

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Inquisition experts discover the runes point out the location of an ancient temple of Dirthamen. Interesting.

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Now on to the Storm Coast to rescue Sutherland and company.

FIFTH STORM COAST CAMPAIGN

They track Sutherland down and they are under siege by Darkspawn.

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'No B team Adventuring company left behind!'

Well it was easy enough.

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Alright Lothar expects great things from them in the future.

Back to Skyhold.

Michel de Chevin became a traitor from working with Briala where he gained some experience using Eluvians. Leliana is intrigued so he is put in her service.

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Hopefully that will help as they move forward using the Eluvians.

And...back to the Exalted Plains again.

FOURTH EXALTED PLAINS CAMPAIGN

They find the last group of Venatori Dorian was looking for.

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'*sigh*'

Quite a lame ending to a long quest.

The northern portion of the zone is cut off by a collapsed tunnel.

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'And another table mission!'

Man this zone is long and boring...but mostly just really long.

The Inquisition goes back to Skyhold.

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And back to the Exalted Plains

FIFTH EXALTED PLAINS CAMPAIGN

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'Ok Bioware I know you love these interminable jump puzzles but really? An ancient elf shard on top of an Orlesian house?'
And they find a broken bridge going to the northwest part of the zone and again need to go back to the Skyhold to do a table mission.

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'Don't tell me how to run the Inquisition Varric!'

But tossing Varric over will not help the rest of us.

They liberate that fortress for Gaspard as well as locate all those personal effects of the soldiers and return them to Gaspard's forces.

Closeby they go ahead and explore the newly opened area on the other end of the zone and find a elf zone that can be entered via a giant hole in the ground.

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'You cannot fling the corpse of a level 11 monster in this zone without hitting an elf temple.'

Inside they find a tricky puzzle involving a giant archer statue...but first back to Skyhold...again.
Bridge fixed.

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Sutherland's company back to work

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Awwww my little heroes are growing up.

And back we go.

SIXTH EXALTED PLAINS CAMPAIGN

Ok so back to that giant archer puzzle.

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Ok so the giant elf archer turns and shoots its bow and has to get over the pillars to light up the dreamcatcher looking things. Each pillar has a different method of raising a lowering it. It was actually kind of fun. Past the puzzle were arcane horrors and revenants and loot. Oh and more stuff on elf gods.

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'Good to know since we are going to be at his temple soon...well soonish.'

North of this they find one of the rogue Templars Cassandra was looking for and...

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'Oh come on! This zone is level 11-15. There is no possible way a level 7 could even get to this encounter!'

*headdesk*

Ah well. One more baddie for her in the Emerald Graves.

Further to the north they find some hot springs where something pretty awesome happens. While assaulting a fade rift they spot the snow wyvern Vivienne was hunting for (or for its heart anyway) and a dragon lands nearby. Man I so wanted to find a way to fight the dragon, the wyvern, and the fade rift all at the same time but unfortunately I couldn't figure out a way to bring them together without resetting the fade rift. So they just did two.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5943_Final_zpsca2xzwhp.png&hash=24d6e016830d2df9a275a7b749f23f2f0e29849c)

'Come over here and fight us by this fade rift, it will be fun.'

After that, the Dragon. This got kind of fun since it is immune to lightening and they had Vivienne who had lightening based magic.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5947_Final_zps34zfze96.png&hash=8fa7ed205698babd9ed22e0abb8d8d52473c2d97)

And every once in awhile it would fly off and strafe us. Defintely the most fun to be had in this zone.

After that one last place to go...the northwest to see Celene's gang. They clear out the last Rampart and go into the castle and man that was a long twisty place full of weird traps and other fun.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5957_Final_zpszpje5c8u.png&hash=c745a95bb390f6d3f11f7152ef5e3fda0182ffb4)

'Demons demons everywhere...'

And how. Check out how much loot is in this next screenshot.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5970_Final_zpsfpbvbgr1.png&hash=7c19213a607be8ba80ee7210e29bc9063c5f3ba6)

'Man bummer about that lady in waiting'

Anyway Celene's Army got trapped inside and turned on its magic elf defenses and the dead rose and hilarity ensued. Lothar disabled the defenses and eventually reached the demoralized remains of Celene's forces.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5979_Final_zpscuv10x2g.png&hash=6899c764ff5b89cbd1c1cdb4585925a74e114dd2)

'I am sorry for your loss commander...and for the massacre of most of your army that had to suck to.'

Oh and of course...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5988_Final_zpsjkcduirt.png&hash=8e960f309d3fe3811937d4ce95a6ae423e1f7dee)

*sigh*

So after annoying me one last time they are done for now with the Exalted Plains for the time being. They still need to find those bear pelts so the Dalish can move on.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_5995_Final_zpsajejm8iz.png&hash=10e4a6a31f16a609c8a44889facb6e6db2003269)

The next target!

But first Lothar takes the Wyvern heart to Vivienne. Weirdly the game gives me the option to lie to her and give her a fake heart...why I would do so I have no idea.

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'Gosh thanks...wait where are we going?'

The heart was to make a potion for Duke Bastien to try to save his life. But it does not work and he dies right in front of her.

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Awwwwww. Poor Vivienne.

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'Really? Because it sure seems like his wife would do that...'

Man the position of mistress is pretty important in Orlais.

Lastly...

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'Even the tavern minstrel has a table mission for Lothar'

Ok so the plan is to finish all the available table missions and zones before going to the Arbor Wilds. Then the DLC then finish the game. Then the post-game DLC.

Emerald Graves
The other zone way in the west of Orlais
Finish the Exalted Plains
Finish the Storm Coast
Finish Emprise Du Lion
Lost Temple of Dirthamen
Finish Forbidden Oasis
Craft stuff
Arbor Wilds
Jaws of Hakkon
The Descent
Finish Inquisition
Post-Game DLC

So onwards!

Stuff Lothar did:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FEmprisethruExalted_zpsxtgjefif.jpg&hash=5c2ec66874e045574fcbdb50bf3ca7e61d77e2e6)

The demon Imshael was slain

Suledin Keep was captured for Josephine's people

Iron Bull saved the dreadnought at a tragic cost

Solas freed his friend

Oddly giving Vivienne the correct Wyvern Heart did not unlock a choice.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Norgy on September 05, 2015, 04:17:15 AM
I really like your AAR, Valmy. Clearly, I have more fun reading about Dragon Age than playing it.  :lol:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 05, 2015, 11:14:52 AM
Quote from: Norgy on September 05, 2015, 04:17:15 AM
I really like your AAR, Valmy. Clearly, I have more fun reading about Dragon Age than playing it.  :lol:

:hug:

Sometimes I have more fun writing it :P especially that last zone.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 05, 2015, 03:25:03 PM
Quote from: Valmy on September 04, 2015, 11:23:19 PM
Man recruiting the Templars to the Inquisition did not do much to reduce the Red Templar population.
How would you know?  Have you played with the mages before? ;)
Actually, it does not change there, but it does change a bit in other maps.  Les templars, more venatori.  At least that was my impression of 2 playthrough.  It could simply be that the number and variety of ennemies are totally random from one game to the other.


QuoteAnnoying there should be rebel mages here.
Actually, no.  I feel it fits the story either way.

Quote
Why would the Red Templars destroy a bridge?
Did they destroy it?  I thought it was something else, or someone else.

Quote
By the way how annoying is that reference to 'The Order'? Um the order is supposed to be on Lothar's side. Again this should be the rebel mages. Grrrr. Anyway at least these are fun fights.
They see themselves as True Templars.  Your pals are just heretics.
The fact they are the minority just reinforce their Faith.


Quote
So now the Inquisition takes its third fortress. I couldn't help but notice the first one was loaded with spies, the second with soldiers, and the third with nobles allied with Josephine. I guess each department of the Inquisition gets their own base.
Yes, there was supposed to be more to do with these bases, but the consoles couldn't handle it, so it was dropped.
QuoteStill do not understand why the Red Templars bothered to buy it, are they going to sue Lothar now for taking their property?
They may have wanted to avoid suspicion from the Inquisition.  Besides, they don't have the number to take the city, take everyone prisoner, keep them all under guard and feed them red lyrium one at a time.  Discretion was they key, moving small groups, etc.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 05, 2015, 03:52:50 PM
Quote from: Valmy on September 04, 2015, 11:30:36 PM
They fight bravely but are slaughtered, but they give time for the Qunari Dreadnought to escape. Iron Bull feels the horrible weight of responsibility sacrificing his mercenaries for the Qun.
You're hearthless! :P

For the rest, I tought you saved Celene?

EDIT: Ah, I see.  The writers did not expect someone making the insane choice of going back to the ante-bellum position of having the 3 work togeter, plotting and scheming like the mad people they are :P

I can see why you are clearly upset, that would have pissed me off to.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 05, 2015, 04:04:22 PM
Quote from: Valmy on September 04, 2015, 11:48:57 PM
Ok so the plan is to finish all the available table missions and zones before going to the Arbor Wilds. Then the DLC then finish the game. Then the post-game DLC.

Emerald Graves
The other zone way in the west of Orlais
Finish the Exalted Plains
Finish the Storm Coast
Finish Emprise Du Lion
Lost Temple of Dirthamen
Finish Forbidden Oasis
Craft stuff
Arbor Wilds
Jaws of Hakkon
The Descent
Finish Inquisition
Post-Game DLC

So onwards!

Stuff Lothar did:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FEmprisethruExalted_zpsxtgjefif.jpg&hash=5c2ec66874e045574fcbdb50bf3ca7e61d77e2e6)

The demon Imshael was slain

Suledin Keep was captured for Josephine's people

Iron Bull saved the dreadnought at a tragic cost

Solas freed his friend

Oddly giving Vivienne the correct Wyvern Heart did not unlock a choice.

You could Jaws of Hakkon before the Arbor wilds.  And the Descent to.  It does not really matter anyway.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 05, 2015, 05:00:55 PM
I know it does not matter. That is just the order they are going to be done in.

I hope it is not too wonky story wise. It is rather absurd we are exploring the Emerald Grave when supposedly we are in a race with Corypheus to get to the Arbor Wilds. If I ever play this game again I would not do it in this order.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 05, 2015, 06:06:30 PM
Quote from: viper37 on September 05, 2015, 03:52:50 PM
You're hearthless! :P

Mission first -_-

QuoteFor the rest, I tought you saved Celene?

EDIT: Ah, I see.  The writers did not expect someone making the insane choice of going back to the ante-bellum position of having the 3 work togeter, plotting and scheming like the mad people they are :P

I can see why you are clearly upset, that would have pissed me off to.

Hey the way they set it up it looked like it was the logical thing to do. In retrospect I think it was right the thing. Lothar is a foreigner and shouldn't be deciding who rules Orlais, he just made them behave.

But yeah it is annoying they cannot seem to keep it straight what the outcome was.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 05, 2015, 07:15:42 PM
Quote from: Valmy on September 05, 2015, 05:00:55 PM
I hope it is not too wonky story wise.
Supposedly, the game adjusts itself to that.

QuoteIt is rather absurd we are exploring the Emerald Grave when supposedly we are in a race with Corypheus to get to the Arbor Wilds. If I ever play this game again I would not do it in this order.
Well, see, here's the thing... We need power to get access to "story mission", so, supposedly, we need to  explore areas and build our strenght to unlock these missions.  However, you gain so much power that you could just skip 3/4 of the game to do the main missions and be done with it in 15hrs.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 05, 2015, 11:45:48 PM
Rethinking of your order, I'd do the lost temple right away, or during the Emerald graves if you're bored.
There's some good loot there.
Forbidden oasis is tough at some place, especially the freaking dragon.

Arbor wilds isn't too hard to do, but you're given a choice, if you like misery you follow a path, if you want it easy, follow the other.
The miserable path gives you more loot, the other one gives you more interesting dialog, more money and more story.

As for companions:
[spoiler]
I would bring Solas, personally, but anyone is good.[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 05, 2015, 11:47:36 PM
Of course I am bringing Solas to the elf temple. You think I am nuts?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on September 06, 2015, 12:40:39 AM
I think you're nuts!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 06, 2015, 09:29:27 AM
Quote from: Valmy on September 05, 2015, 11:47:36 PM
Of course I am bringing Solas to the elf temple. You think I am nuts?
you never know :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 09, 2015, 12:42:12 PM
I thought it was all over yesterday when I got loaded it up and my character was had some russian name and was a female mage. But fortunately I could just restore from my local saves and took care of that.

Damn Marty's neighbors, hacking my EA account.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 10, 2015, 09:51:10 AM
wow.  I'm lucky, it never happenned to me in Steam or Origin.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 10, 2015, 09:58:28 AM
Quote from: viper37 on September 10, 2015, 09:51:10 AM
wow.  I'm lucky, it never happenned to me in Steam or Origin.

Yeah I was going to let it go but Marty's neighbor did it again today so I guess I have to spend my time telling EA about it. Meh.

Not that it impacts my game at all but, you know, probably is not a good thing.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 14, 2015, 10:36:21 AM
When you do Jaws of Hakkon, if you're like me, and it seems you are :P , you'll be tempted to do most of the sidequests before advancing on the main quest.  Reflecting on it, I think a better way to do it would be: (don't read until you have met scout Harding in the area).
[spoiler]
- Reach the Avvar village, explore.
- Procede down the path, toward the sea
- Reach the Island
- Complete the quest(s) there, it will grant you one useful power that you can upgrade to a more powerful version later on
- Do the rest, it's a huge area
[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 14, 2015, 10:40:02 AM
Thanks for that. I hope I remember to go read that :P

Finished Emerald Graves. I expected to finish the Hissing Wastes (nice name! Damn three boring ass desert zones in western Orlais?) this weekend but I got busy. Should have it done soon.

I thought the Russian Hacker had gone away but it seems he is still at it. Meh.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 14, 2015, 05:23:21 PM
Quote from: Valmy on September 14, 2015, 10:40:02 AM
Thanks for that. I hope I remember to go read that :P

Finished Emerald Graves. I expected to finish the Hissing Wastes (nice name! Damn three boring ass desert zones in western Orlais?) this weekend but I got busy. Should have it done soon.

I thought the Russian Hacker had gone away but it seems he is still at it. Meh.
someone trie to hack my account yesterday night, unfortunately for them, they were unable to crack my password.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 27, 2015, 09:02:19 PM
Ok before they depart for the Emerald Graves there is a little business left from Thom Rainier's deception.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6035_Final_zpsyo9qxcof.png&hash=ec0a0526de2d68f4a42a7b6c3e5c69fcc30f196b)

'Why do I see the 'Tale of Rainier' as Varric's next big seller?'

But the Inquisition had to return all the goods collected from his Grey Warden treaties, since they were not actually the Grey Wardens.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6049_Final_zpsswyzerfk.png&hash=a13193f183716124858ce7671af92f0d7d8c0dac)

'So sorry honest mistake'

Hopefully that egg in the face will not set them back too far. Meanwhile Tallis and the Inquisition move in on the Venatori spy network:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6050_Final_zps5pif3qb7.png&hash=ebab6d3deecb8d94518ac7ec20ed300340cff247)

And Dagna is doing a very scientific study of the fade using remnants collected off Lothar when he got back after Adamant fortress.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6059_Final_zpsjvfduikh.png&hash=81473d305bbfa351263859ea260c259c0376a80b)

'So...maybe doing your research while taking PCP is not the best idea'

Somehow she made a rune out of that.

So with that they are off!

FIRST EMERALD GRAVES CAMPAIGN

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'Why? Too good to deal with anybody but me?'

Seriously what is up with this guy?

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'Oh yes...those guys again.'

Hopefully they are more fun this time. Also, given what they found in Suledin in Emprise Du Lion, we can expect the Red Templars to be here as well as Giants. Probably a Dragon as well since there always seems to be.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6096_Final_zpsmgqcvmhf.png&hash=61343849e9e347b396eb514790d10f7baf5a3f8a)

'Ok the Freemen definitely not the biggest fan of Fairbanks'

At this point Lothar figures Fairbanks must be some secret Imperial agent or something...but no he is just some dude trying to protect refugees. Why is this guy so desperate to deal with only Lothar and why are the Freemen trying to kill him? No idea. But he knows things.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6108_Final_zpsf1uegkvp.png&hash=792a369fefd6036ebd18201ded6084f5c3b383df)

'What could be in those crates? I bet it is Red and rhymes with Helium.'

Fairbanks has them look at his papers to see all his info on the Freemen.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6113_Final_zpsalo4ys52.png&hash=8d81f6091adebfb3f3c1865f49373ac3f7e714b6)

'An evil demonic aligned nun...not surprising to any Catholic school child.'

So basically the Freemen are led by four leaders in the Emerald Graves. Killing these four leaders should hand victory to Fairbanks and his refugees: A traitor knight, an evil nun, a vicious thug, and a rather unpleasant general. Now they were supposed to go after the nun first but Lothar decided to check out the nearby noble estate figuring that would be a more likely place for the leadership to hang out instead of a Veridium mine, where the nun is. There they find a ton of freemen, a pretty tough bunch of fights actually. And hey look there is the thug.

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'Stupid mortal enemies always trying to stop us'

They search everywhere on the outside of the Villa and find a clue!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6126_Final_zpsvcnerwz9.png&hash=136e8c37fbb2a93f6af33a0720da2c66b5a7127f)

'Well Auguste won't have to worry about his jealousy anymore.'

Auguste is the knight and Maliphant is the general. They are looking for a treasure under some glyphs somewhere in the Emerald Graves....interesting.

Oh and they have some nice stuff for the Red Templars here:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6129_Final_zpsa88atjwu.png&hash=d289e6e4d5b6744cc41d24c0c6fa15fed7a119a3)

'So how many metric tons of this stuff do they need?'

And with that a quick trip back to Skyhold.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6135_Final_zpslos1m9cg.png&hash=6f35c07486b613a46421ea5f0ec21ceb3960fb12)

So...close...

Cullen's boys investigate some local elven ruins, probably the place where the Freemen are looking for their secret weapon under those glyphs.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6136_Final_zpsbdlw5zpw.png&hash=a4ba8c10aaa031fba495e5bc0099be6bb26572ba)

Lothar talks to Morrigan about Kieran...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6139_Final_zpsf0mn0ghj.png&hash=15b6d8cf3e21ebfe207c235b62820e04c0672dbb)

'Oh Lothar if only you knew...'

She also says Kieran was at first a means to an end...what end? Probably some big plot by Flemeth. She has still not made an appearance in this game but I bet she will be showing up soon.

Speaking of people who plot Vivienne has invited her dead true love's son and sister to Skyhold.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6150_Final_zpsqderatsc.png&hash=85b81ceb1eb8e9b40e9149bbd7d17acfc31479c6)

'Well my condolences. This must be a difficult time for this purely social call.'

They seem quite star struck. Bastien's sister is a member of the Council of Clerics so that's a thing. His son is on the Council of Heralds. Good going Viv, good people to have. Vivienne is very grateful for Lothar's continued support and gives him a gift.

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'Wow a powerful magical ring? That sounds like something incredibly useful.'

But it never shows up in your inventory so maybe it is some kind of plot item that will have an impact later.

Iron Bull is fully embracing his new full time secret agent role and keeps Lothar up to date on Ben-Hassarath actions in conjecture with the Inquisition.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_6179_Final_zpslr4zxl1f.png&hash=b6400e1cc19d3158f8db9175be35cfa65b6e860a)

All business now.

Sutherland and his company pay Lothar back his investment but eh...he tells them to sponsor more adventurers with it. They will start a whole adventuring pyramid of powah or something.

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'And don't you forget it scrub!'

Lothar actually says 'pay it forward' which made me wince as a corporate jargon type word. I just hope Lothar can monetize their efforts and leverage their competencies in the next Emerald Graves campaign.

A new Red Jenny contact gets in touch with the Inquisition:

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Charade huh?

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Damn! So close but no cigar. Too bad they were doing so well in the other missions. Cannot win them all I guess.

SECOND EMERALD GRAVES CAMPAIGN

Ok now on to the Veridium Mine.

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'Ra ra ree! Kick her in the knee! Ra ra rass! Kick her in the other knee!'

So two leaders down, two to go. While searching the place Cassandra asks Iron Bull about how he is taking the loss of the Chargers. Man this group really knows how to jump up and down and scream about the elephant in the room.

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'Mission. Duty. Qun.'

Hmmm I cannot but feel part of Iron Bull died that day. We will see how things go.

They find Fairbanks' people and free them.

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'Man what a demanding whiner'

It seems they were to be sent to the mines in Emprise Du Lion.

Next Lothar goes back to the Villa and goes inside this time, just in time to interrupt a meeting between the rather unpleasant general and the Red Templars. What timing!

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''Take them down'? Well no wonder the Freemen are so effective being led by a tactical genius like yourself.'

So that is three leaders down. One to go, the knight Auguste. They find a note from the Red Templars:

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'Samson? Who the hell is Samson?'

Samson? This is the first time I have heard of this guy. Unless it is that washed up ex-Templar (and then later current-Templar) from DA2. Actually it would not be too big of a surprise if that guy became a Red Templar he was getting a little Templar-extremist there at the end. But man he was already kind of an old dude to be the leader of the Red Templars.

They find Maliphant's office. Well they already knew the Venatori were behind the Freemen but it was nice to find a letter from Calpernia.

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'I am altering the deal, pray I don't alter it any further.'

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'Oh yeah I am sure you can get it past customs in that box.'

Where are they smuggling it? Probably not to the Storm Coast, since that is too far and obviously for the Red Lyrium they were pulling out of the ancient thaig from DA2. Oh well wherever it was going it was probably not good.

With that they quickly return to Skyhold for a few Table Missions and to sell all the loot they were carrying. Also Thom Rainier learns a new trick:

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'+10% to defending America from Socialism but tendency to drunk post.'

Ok back to deal with the last Freemen redoubt...or stockade as it turned out.

THIRD EMERALD GRAVES CAMPAIGN

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Fortunately their basis for this claim was just as empty as it had been towards Gandalf.

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'They can ruin all of our plans and destroy all of our leaders but they can take our FREEDOM! Is just not that inspiring of a slogan.'

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'Holy hell Chevalier Auguste is a giant.'

Well without their 9 foot tall knight the Freemen have been all but beaten except for those trying to find that thing in the elf ruins. Lothar rushes to tell Fairbanks.

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'It is nice to be appreciated.'

Fairbanks becomes an agent of the Inquisition and moves his refugees to the Freemen stockade. One of his lieutenants has a theory about Fairbanks:

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'Hmmm a secret noble? Maybe he is an agent of Celene after all.'

I don't know he has not exactly said nice things about his fellow nobles...

Oh look!

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'I know a whole clan of Dalish who are doomed to never move again unless they get your pelt. Yeah I don't get it either.'

Back to the Villa to see if there is proof of Fairbank's fatcat background there.

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'Ah ha! A secret Midwife's journal.'

Man everybody in this world writes everything down. Must be great for Historians. Anyway so here we learn that Fairbank's actual name is Everiste and his mother, Bernice, gave him a medallion...which matches the one Fairbanks wears around his neck. Why this book is here is unknown since there is no indication Bernice ever goes back to her family or takes this midwife with her.

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'A striking family resemblance to the LeMarque family...is the seed strong?'

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'Ok this is getting British 19th century novel-esque.'

So yeah the medallion Fairbanks wears has that symbol and motto. And his mother was Bernice. And his name is actually Everiste LeMarque. He also seems to know it somehow, because he tries to hush up the rumors which might be more successful if he was not always wearing that medallion.

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'Ok in retrospect taking Sera and Rainier with Lothar to do a pro-nobility quest was not the best idea.'

Back to Skyhold.

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Damn they have pieces of thrones just laying around out there.

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More fun with Charade Amell. Huh I wonder if Gamlen is a Red Jenny as well. Maybe he was just trying to destroy a noble family.

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Josephine finds a way to use Fairbanks' heritage to our advantage.

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Cullen finds a way to draw out Maliphant's Red Templar contact. He knows him? Is it Samson? Go go team!

Quick stop in Val Royeaux on the way back and there is a wedding going on. One that Lothar was partially responsible form thwarting the evil lord and allowing the one true love pairing to happen. So he shows up and delivers a stirring oration.

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'That's right! Let's not get carried away with this true love stuff. We are all still nobles.'

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'No problem kid. Just name your first born Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan.'

FOURTH EMERALD GRAVES CAMPAIGN

So they find the Templar and he is not Samson but Carroll. Who the hell is Carroll? He is not in my notes anywhere. Cullen knows him so he must have been in DAO or DA2 someplace.

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'Corypheus asked for Red Templars that could shoot freaking lasers.'

Well huh. They beat everything but there is still a big unexplored part of the zone in the north and the east. So they go east and find...a really messed up castle.

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'Ah damn never say it is too quiet.'

When Cassandra said that at the Shrine of Dumat all hell broke loose about 2 seconds later. Anyway the plot of this fucked up chateau is a familiar Dragon Age trope. Kid with magical powers...who again writes everything down conveniently.

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'Magical child finds demonic friend...must be tuesday.'

Ok so noble family has a kid who is obviously a mage. But they cannot bear the shame of having a mage in the family so they decide to DIY it.

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'What to expect when you're expecting your child to be possessed by demons'

So they tried to contain the magic kid in a magic box and it didn't work and made the evil more powerful than ever...and everybody fled. I can only assume hilarity ensued. Anyway this box o' magic is attracting demons who are presently haunting the place. Lothar makes his way up to the top of the place and finds the box.

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'Well I am shocked this ominous thing didn't work.'

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'And of course a very powerful Arcane Horror, formerly little girl, was inside.'

Hate those things.

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Basically a more evil version of Isolde Guerrin. Not sending your kids to the Circle is just a bad idea folks. Bioware has told us this many many times. And back to Skyhold.

Dagna wants Lothar to send a message to her estranged smith caste father. She kind of turns out to be smith, funny how that works.

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'Actually this is the least strange quest he has had in months.'

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Cullen pulls it off. He sends her a family crest. Nice. Of course he still acts all gruff and disapproving because dwarves.

FIFTH EMERALD GRAVES CAMPAIGN

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'Hey look one of the guys Cassandra needs to kill and he is NOT level 7!'

Well that finally finishes Cassandra's unfinished business quest, where she had to take care of some Templar and Seeker business left undone. No fanfair or anything, sort of like when he finally finished Dorian's Venatori quest. Ah well maybe she made it up to him later. They reach that elf ruin where the secrets are to find the Freemen/Templars massacred a Dalish clan outside.

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'Man this is just not a good place to be an elf'

Speaking of which the actual Emerald Graves are close by so they explore that first.

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'I claim this morbid landmark in the name of the Inquisitor! Hey that's me.'

This is not a great place for mourners of elf warriors though. The Giants, whose family members the Red Templars were kidnapping to make Red Giants, live here.

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'We are all gathered here today to remember our fri*splat*'

That sure made claiming all those grave landmarks fun.

And with that into the elf ruins. The Inquisition occupation did not go well.

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'Man if you want a job done right...'

I guess the Red Templars are running this operation now. They soon come across a behemoth and he has seals that are going to be needed to open the tomb at the bottom. Oh and this is a tomb of the Emerald Knights, the guys who defended the Dales and committed an atrocity at Red Crossing that triggered the Exalted March.

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'Must get...plot coupon'

Ok so they need to fight through Red Templars to get the emerald seals. I guess the Templars moved in once the Freemen got wiped out.

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'Ok this crest is driving me nuts'

It is everywhere. It looks like the Crest of Kirkwall but it just makes no sense in the contexts it is found and it is slightly different. But damn it looks like something out of DA2. It must be related to the ancient elves somehow or the Dales. Just by the context. Maybe this will be made clear later.

Anyway at long last they find all the seals and reach the doors to the tomb.

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'Wait a wooden door? Hasn't this been sealed for centuries? Must be magical elven wood.'

There is a welcoming committee inside.

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'After seeing all the horrors that hang out in tombs I think Ferelden has the right idea by burning their dead.'

Anyway so there is no secret weapon or anything in the tomb just a Emerald Knight named Elandrin with a tragic past. It seems he accidentally triggered the showdown at Red Crossing by attempting an inter-racial relationship with a human woman. The whole sorry story is the only thing in the tomb (well besides loots). Not sure how the Red Templars or Corypheus was attempting to use that.

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'And we get the return of our beloved evil Buddha.'

Well that is that for the tomb. Just north of that and the Emerald Graves (the actual graves, not the zone) they find the High Dragon which seem to be infesting south Thedas in shocking numbers. This one breathes ice so Lothar brings Dorian along to roast her.

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'Burninating all the dragons'

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'Five more of these things to go...'

Not even 200,000 HP? Bah what a wimpy High Dragon.

After that there are a ton of little annoying puzzle quests to do. Bioware really got excited about their puzzles in this zone, each one more esoteric and time consuming than the last.

Dorian is not amused.

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'A pot of chocolate battle fairies!'

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'Ok ok we get it. You think doing pointless quests for questionable rewards when the fate of the world depends on us is a bad idea. Bah you just don't get adventuring.'

And at the end they finally find the treasure. And it is a demon...named treasure.

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'Good one Bioware...you bastards.'

There was a quest that involved finding boxes with numbers on them, sticking flowers in a hole, and lighting torches in a certain order. But they did them darnit. And that should wrap up the Emerald Graves. Whew.

The next zone is the...erm....

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Hissing Wastes. Man who comes up with these names? Orlais geography classes must be colorful.

Dagna thanks Lothar for helping her reconcile a bit with her father in her own special way:

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And Solas mentions dreaming about an abandoned hut in the Kolcari Wilds that the tribemen refuse to loot and the vegetation studiously avoids.

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'Yes...where is she hiding these days?'

Funny he does not name Flemeth but seems to know of her.

Finally Josephine mentions something about Duke Bastien's sister:

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'Of course she is.'

Oh Vivienne you really are the perfect person for this gig. She never stops playing the game even when the love of her life dies.

Are you ready to see some wastes that hiss in some way? Come back here in a couple days and it should be up :P

Things Lothar did:

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Fairbanks was discovered to be the lost heir of fancy pants nobility.

Fairbanks bravely defeated the Freemen leaders by asking Lothar to kill them all. Brave brave brave Sir Fairbanks.

I guess Bastien's relatives have to visit Skyhold before you get credit for giving the Wyvern heart to Vivienne.

The Inquisitor is working with Charade Amell.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on September 28, 2015, 05:06:56 AM
UPDATE?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 28, 2015, 08:37:57 AM
Quote from: Jaron on September 28, 2015, 05:06:56 AM
UPDATE?

Um...went into the Emerald Graves and did stuff.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 28, 2015, 09:25:20 AM
Quote from: Valmy on September 27, 2015, 09:02:19 PM
'Samson? Who the hell is Samson?'

Samson? This is the first time I have heard of this guy. Unless it is that washed up ex-Templar (and then later current-Templar) from DA2. Actually it would not be too big of a surprise if that guy became a Red Templar he was getting a little Templar-extremist there at the end. But man he was already kind of an old dude to be the leader of the Red Templars.
Yes, that's him.
Had you sided with the freedom loving terrorist mages, you would have met him.  Charming fellow.  Intent on killing you for some reason, like most people you meet in this game :P

and Caroll only appears in this series, I think.  Otherwise, it was in a book I did not read.


QuoteCullen pulls it off. He sends her a family crest. Nice. Of course he still acts all gruff and disapproving because dwarves.
She's a Topsider now.  Even if she's in the basement, she left Orzammar to travel on the surface.  That's a capital sin.


Quote
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'Wait a wooden door? Hasn't this been sealed for centuries? Must be magical elven wood.'
They had a very good wood treatment on it.
Quote
Not sure how the Red Templars or Corypheus was attempting to use that.
Either to drive a bigger wedge between elves&humans by rewriting the story or they thought there was something else.
Quote
And at the end they finally find the treasure. And it is a demon...named treasure.

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'Good one Bioware...you bastards.'
I do not recall that one, nor the boxes.  Must have missed it.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 28, 2015, 11:54:45 PM
FIRST HISSING WASTES CAMPAIGN

Ok so the Hissing Wastes...well it is a third desert on the western edge of Orlais zone. I guess we get three Orlais zones in the dales and three in the western deserts without any in Orlais proper.

Ok so Scout Harding indicates the Venatori are here digging up ancient ruins. Damn if they spent as much time taking over Orlais instead of digging up ancient shit they would probably be winning this war.


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'Pfffft talk to Urien about dwarven ruins on the surface sometime.'

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'Maybe you should have led with that. Good work Harding.'

The Hissing Wastes is unlike any of the other zones in the game so far. First it is huge, things that appear really close on the mini-map are actually a long run away. Secondly there are very few quests and puzzles and all that. Lots of Fade rifts though, which is fun in a repetitive and predictable way.


In short...well I will let Iron Bull spell it out.

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'Yep heaps and heaps of nothing.'

Though check out this moon.

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'And you thought the giant blood moon eclipse was impressive.'

It must be too hot to explore this place during the day or something because this entire campaign takes place at night.

The Venatori have camps and slaves everywhere so that is the main thing. Well that and the dwarf ruins. The Inquisition has a shocking six camps to set up here and I feel bad for the poor bastards who get assigned here.

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'Venatori scholar trash talk.'

At this point Lothar finds the first dwarf ruins and he realizes he was an idiot for not bringing Varric along so he runs back to a camp and gets him. I guess Viper's concerns I might forget to bring Solas to elf ruins was well founded :blush:

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'I am sure it will be riveting.'

So Fairel and his house flee civil war in the deep roads caused by weapons he invented and they set up shop on the surface and built the only surface Thaig called Kal Repartha. And here they were until Fairel's sons killed each other trying to rule the Thaig after his death. That is basically the whole story. Somewhere here is Fairel's final resting place and the secrets of all of his weapons which the Venatori are after.

In each ruin there are these pillars that contain part of the story and you have to arrange them in order or demons will spawn and try to eat you. If you get it right a door opens and you get part of the key to Fairel's tomb.

Man I guess the Emerald Knights and Kal Repartha got together and decided breaking apart keys to tombs was a good idea. Where is the tomb? The locals know.

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'Ah thanks for the tip random ranger lady.'

But granted what else would anybody be doing out here?

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'I suspect it is because they have all the world's lyrium to play with.'

Varric believes it is how they cope with their mage envy they have of other races but damn being a mage seems like it sucks.

Ok so I wondered about the hand grabbing the snake flag I saw back in the Hinterlands and elsewhere. Well it is here again so I guess it is the flag of the Venatori?

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'The white on black looks evil enough but I don't get the symbolism.'

Varric gets angry at the prejudices of his people at the realization an ancient dwarven Thaig was built on the surface and by a Paragon.

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'Take that you Shaperate assholes!'

With that the inventories are getting full so back to Skyhold.

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'Ok why would a piece of a Qunari throne be in the middle of an Orlesian desert hundreds of miles from where any Qunari have ever been?'

I swear there is no logic in where a lot of this stuff is found.

SECOND HISSING WASTES CAMPAIGN

They find the Venatori Headquarters in the Hissing Wastes.

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'Damnable rogue? Oh hell yeah.'

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'Wait I thought this was the symbol of a bandit group...damn I cannot remember the name.'

That suddenly makes me theory about the black flag seem doubtful. Damn heraldy and symbols driving me nuts in this game.

Within they find the Venatori leader in the Hissing Wastes.

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'Greetings from your favorite damnable rogue!'

Anyway proof that the Venatori are after the inventions of Paragon Fairel:

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'Do the Qunari have any tombs you guys plan on looting?'

There is exactly one side quest in this entire zone, at least one not directly a part of the race for Fairel's Tomb. And that was one of hunters telling Lothar of a super wyvern.

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'Well took care of that. Side quest done.'

Oh and in one of the Venatori camps they find the last...BOTTLE OF BOOZE!

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'Wait I found all 29 obscure bottles of booze and all I got was 200 influence? What a rip!'

At least Lothar can celebrate winning the game with a wide variety of alcoholic beverages. though they might want to pass on the 'Dragon's Piss'.

They start closing in on the tomb.

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'Well think of how much Sera loves being dragged to Elf stuff.'

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'Boom! Nothing between us and victory!'

Well not quite...

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That's right. The freaking high dragon of the zone is sleeping right in front of the tomb. Well hell if they had known that they would not have bothered stopping the Venatori from reaching it.

And boy is this a tough dragon fight. This dragon summons full guard far more often than the ones before AND as the fight goes on she starts doing a stunning roar that also summons dragonlings and heaven help you if you do not get rid of those dragonlings before she does the next stunning roar.

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'Let's just say this is an ominous sign of some truly hair ripping fights to come.'

They slay the beast and use the key they assembled from the ruins to open the tomb of Fairel.

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'Yes I believe two empires have been doing that this entire zone.'

So now the secrets are OURS! To what purpose I don't know.

There are still a few loose ends to tie up so they run around the Wastes getting the last few shards and other goodies.

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'Cassandra being so passionately into Varric's smutty novels combined with her being his jailor (for awhile anyway) makes me relieved a version of the movie 'Misery' didn't break out. Or disappointed. Not really sure.'

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'Yes...finally...the last mosaic piece.'

So they explored every area, found all the collectibles, closed every fade rife, and found every shard. This AAR might not adequately convey how long that took :bleeding:

Anyway farewell to the Hissing Wastes and back to Skyhold.

When they get back they get the Inquisition perk 'Elite Clientele' which opens up a vault full of gold in the basement of Skyhold (take the stairs down from Josephine's office). Inside is a strange man asking trivia questions.

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If you went through the Temple of Sacred Ashes in DAO you should know this one...take a second.
...
...
...
It's Maferath.

Beside the vault is where Lothar keeps all the booze he collected.

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'Behold the intoxicating power of this full STOCKED and OPERATIONAL booze cellar!'

Ok one more:

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If you played DA2 you should know this one...I'll wait.
...
...
...
The Battle of the Squealing Plains.

Good stuff. Back for more later.

SEVENTH EXALTED PLAINS CAMPAIGN

Ok back to deliver bear pelts to the Dalish.

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'These giant bear pelts have released the Dalish Elves from their bondage.'

Gosh I hope so, for a nomadic people they never go anywhere in Dragon Age games. Lothar also shows the Dalish the true account of the massacre at Red Crossing.

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'These are the nicest most polite Dalish ever.'

Seriously if you just played Inquisition you would think the Dalish were swell and not the paranoid loonies you find in DAO and DA2.

Oh yeah one more quest Lothar left undone here. He was supposed to capture some supplies for the Imperial Army as they re-occupied the region.

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'Takes care of that.'

Ok that should finish the Exalted Plains.

SIXTH STORM COAST CAMPAIGN

On to the Storm Coast to finally face that dragon. Sure the boat to the island the dragon lives is way at the end of the Red Templar base but fortunately the Templars have been wiped out...

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'GODDAMN IT!'

But fortunately just the ones outside respawned. Lothar and company were going to be seriously screwed if they had to fight through all those guys again to get to the dragon. So they get back to the boat and row back to dragon island. And there she blows folks.

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'Oh yes I have been waiting for this since level 7.'

Fortunately she is not nearly as tough as the Sandy Howler as she lacks that 'stunning roar + dragonling rush' ability which I was relieved to find since the island is full of dragonlings.

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'Seven down! Three to go!'

I was frankly puzzled where the other three were. I was wondering if it meant there were two more zones I didn't know about. But boy would I find out soon.

Back to Skyhold.

The Dalish wanted Lothar to set up a monument to the tragedy of the massacre of Red Crossing. So they sent a halla statue of mourning. But the locals are extremely anti-elf thanks to said massacre. So Leliana hatched the scheme of telling the locals it is a trophy symbolic of the elves defeat in order to manipulate them into allowing the Inquisition to fulfill its promise to the Dalish.

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'I am sure this will end well.'

SECOND EMPRISE DU LION CAMPAIGN

Ok so there is this little ridge just south of Sahrnia Lothar tried unsuccessfully to climb over the last time he was here. So this time I had a plan: I would try to jump over it using a mount. Now this feature is completely useless for various reasons I will talk about when I am done with the game but I thought hey maybe this is one spot where I need to use a mount.

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'Success! He scaled to rock!'

Then Lothar jumped about two feet down onto the ledge and....

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'Ok I guess he was just not supposed to go there.'

Well that was weird, that was the only time he got dinged for all his health when he didn't fall off a cliff or get dragged out to sea or something. Well I guess mounts not only have no use but they can get you almost killed as well :P

Just a bit south of that there was one other region just past the Grey Warden cave he had not explored yet so they went there. There he found lots of Silverite, essential for my future equipment plans, and a dead elf.

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'The Cradle of Sulevin? How intriguing.'

Lothar's advisors will have to work on that. He next goes to Suledin to see Baron Desjardins. Judicael's Crossing has been repaired and he has a few reports for Lothar.

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'Ah well it looks like all three remaining dragons are there. Joy.'

Oh man if I only knew the hours ahead...

But that is not all.

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'And by 'we' I mean 'you'.'

The Red Templars have three more strongholds over there. Oh and there are also the last bunch of shards and the last two fade rifts. So...lots of stuff and it is all hard.

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'Wait they didn't just repair Judicael's Crossing, the completely restored it?'

Wow maybe the Inquisition should be in the historical restoration work. That is astounding, you cannot even see where the ancient stones end and the new construction begins. Amazing because in each future job they had used wood to make ruins functional again but here they went all out.  Pity they could not have restored the statues as well.

Ok there are three huge reservoirs connected by aquaduct looking things in this zone and each one has a dragon living in it. The first one is right by where you arrive after crossing the bridge.

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'Well geez Cassandra try to show a little excitement.'

I guess this whole dragon slaying stuff is getting old. This dragon is nothing tough, 230K HP were a little hard to wear down but it did nothing special.

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'That's right Hivernal...I said NOTHING SPECIAL.'

And then the first Red Templar. Horrors AND Behemoths? Oh joy.

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'This is going to hurt isn't it?'

Behemoths with their huge clubs and guard and Red Lyrium prisons. Horrors with their AoE damage and freaking lasers. I guess I had to know that combination was coming eventually. Alright on to the next reservoir.

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Now Dorian has proven his tendency to complain loudly when he does not approve of what Lothar is spending their time doing but he is really onto something here. This fight was hell. Not only did Kaltenzahn have nearly 270K HP but she flew around alot and even perched out of reach and breathed ice on them the whole time but she used guard a ton and did that devastating 'stunning roar + dragonlings' attack. This was a badass dragon fight and she did a great job ruining their day a few times.  But cold resistance belts + potions along with liberal use of focus abilities eventually carried the day.

Damn.

Lothar and company closed the last currently known fade rift.

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I will not miss those things they were really getting tiresome. Especially after Lothar and company had to close about a dozen of them in the Hissing Wastes.

They found the last known shard.

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Hopefully the Solasan Temple in the Forbidden Oasis will soon be sharing all its secrets.

They defeated the last of the badass Red Templar groups. And just one challenge left. The Highland Ravager in the last reservoir. After how frustrating and long the Kaltenzahn fight was I was not looking forward to it :P

It is not like the Dragon fights take a ton of strategy or thinking now that I have done nine of them (they are mostly the same, the only really cool one was the very first one in the Hinterlands) but man are they long and require tons of clicking.

This reservoir is hollowed out.

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'There rests the last obstacle in their path.'

She was actually easier than Kaltenzahn as she did not fly around. But everything else was the same. Except 310K HP. Holy crap was this fight long.

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'Oh my God! You killed Varric!'

She summoned so many dragonlings that when she died there was a bit of stress hoping we could take them all out without having to refight the whole damn thing.

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'No regen or healing potions left? Um...ok let's not mess this up.'

Fortunately they got the job done. BOOM the dales are complete.

The Dales were interesting since they tied into the lore very well and had a linked story of the Orlesian Civil War and how it was being used by the Venatori and Red Templars to cover up their activities. Granted I did them all out of order and all. And they were really long. But hey they are the only group of zones with tied stories and enemies so that was fun.

Leliana uses her connections with the Dalish to find one clan, Ralaferin, who knows something about the Sulevin Blade.

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All the Keeper does is tell Leliana the story of the blade but nowhere here does it say where it is yet the location, on the edge of the Arbor Wilds, unlocks. Weird but I will take it.

Coming up next: three of four straight elf temples. That is right four elf temples in a row. Say what you want about the ancient elves but nobody can deny they were extremely religious.

Solas will be along to express his contempt for his people. Maybe Sera will be blowing raspberries as well.

Thing Lothar did:

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He found the secrets of the Paragon Fairel. Maybe it will matter at some point.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 29, 2015, 08:57:55 AM
Quote from: viper37 on September 28, 2015, 09:25:20 AM
Yes, that's him.
Had you sided with the freedom loving terrorist mages, you would have met him.  Charming fellow.  Intent on killing you for some reason, like most people you meet in this game :P

and Caroll only appears in this series, I think.  Otherwise, it was in a book I did not read.

Which book did Cullen appear in? I am guessing Carroll was in DAO since the only Templar's name besides Cullen's I remembered was Greagoir and Cullen said he knew him a long time ago. I will look him up once I am done with the game (I just know once I start looking up stuff on the game on the internet I will not stop until I have revealed everything :blush:)



QuoteShe's a Topsider now.  Even if she's in the basement, she left Orzammar to travel on the surface.  That's a capital sin.

Yes but not. The perverse ways of dwarf society.



Quote
They had a very good wood treatment on it.

Yet more of the glories of Arlathan lost to us :weep:

QuoteEither to drive a bigger wedge between elves&humans by rewriting the story or they thought there was something else.

Maybe they are expending massive amounts of manpower just to break into every ruin in Orlais on the off-chance there might be something valuable inside :P

QuoteI do not recall that one, nor the boxes.  Must have missed it.

You find a notebook by a skeleton near the river, that starts the quest.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 29, 2015, 02:53:12 PM
Quote from: Valmy on September 29, 2015, 08:57:55 AM
Which book did Cullen appear in? I am guessing Carroll was in DAO since the only Templar's name besides Cullen's I remembered was Greagoir and Cullen said he knew him a long time ago. I will look him up once I am done with the game (I just know once I start looking up stuff on the game on the internet I will not stop until I have revealed everything :blush: )
I was just speculating, I do not know.  I have read only one book and I didn't really liked it.
It's just that I don't know where that Caroll guy comes from.
Quote
Maybe they are expending massive amounts of manpower just to break into every ruin in Orlais on the off-chance there might be something valuable inside :P
In some ruins, there were very valuable things.


Quote
You find a notebook by a skeleton near the river, that starts the quest.
missed it, pretty sure :)
Doesn't matter, I think I can go back before the final DLC.  Not that it matters much since I reached the max level for all characters.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 29, 2015, 02:59:13 PM
Quote from: viper37 on September 29, 2015, 02:53:12 PM
In some ruins, there were very valuable things.

True but they didn't get any of it :menace:

Well maybe they did in the times the Inquisition did not catch them.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on September 30, 2015, 03:48:10 PM
LOST TEMPLE OF DIRTHAMEN CAMPAIGN

The first temple is the temple they found through those runes in the Exalted Plains.

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'Now that they have found it I think a name change is in order.'

This is a dark flooded ruin completely abandoned except for demons. Because, of course, something fucked up happened here. Oh everything needs to be lit with veilfire and the water, which is everywhere, washes it out. But plenty of veifire sconches so no big deal.

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So basically the high priest got locked away by the other priest in order to hid his secrets I guess. So we will be gathering his gruesome body parts to release him where he will be delighted to see us.

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'Bowl o' elf parts.'

You cannot see the elf parts without the veilfire.

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And the body parts are still alive. Gross.

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Oh and some explorers found the temple awhile back and died horribly and of course their possessed corpses roam the temple to murder the living. Good times. And they are like ten levels below Lothar and company. Hopefully the last time I have this problem in this game.

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'How spiritual'

So they find the inner sanctum and the altar where the priest can get put together.

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'Elves man. They do weird things.'

The explorers brought along some first class entertainment for this expedition as well.

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'If only Varric was here to see this.'

And the elves are nice enough to leave a record of all the body parts they ripped out of their high priest.

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'So the purpose of this religion is to learn lots of secrets and then ritually keep them secret? Well I guess no weirder than any other dismembering religion. I wonder what the Dalish would thing about this.'

So they restore the High Priest all his body parts and he is very grateful and tells us all his secrets...haha just kidding.

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'There is just no pleasing some people.'

But afterwards they are able to find the secrets of Dirthamen as well as a really nice magical shield...or rather would have been a really nice magical shield if the group was still level 15. Oh and...

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'Just one more mosaic piece to be found and my collection will be complete!'

And that is that for the Lost Temple of Dirthamen. One elf temple down, three to go.

On returning to Skyhold Lothar discovers Frederic of Serault has been hard at work studying dragons.

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It seems they have internal defenses against the taint of the Darkspawn so it is almost impossible for a non-Old God dragon to get corrupted. That sheds some light on the uniqueness of Corypheus' dragon.

Solas suggests now the Corypheus has lost so completely in his political and military ambitions he needs to work some mojo to get his program running again.

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Everiste 'Fairbanks' LeMarque is visiting to give info the Leliana.

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So things are moving forward nicely. And off we go.

CRADLE OF SULEVIN CAMPAIGN

This place is down near the Arbor Wilds so perhaps related to whatever they find down there later. Once again the place is abandoned besides demons until right at the end when the Venatori arrive right as they are leaving.

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'Nice and wild overgrowth.'

So just like how the elves broke up their high priest in the last temple, in this one they broke up their holy sword, Sulevin. It was only supposed to be be used for the purpose of protecting the Elven people (it actually means 'purpose' in Elven) but it was used to commit atrocities against innocent humans during the events surrounding the Exalted March. So either they broke up the sword out of shame or some curse.

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'Huh. I wonder if that is the standard elf altar for holding pieces of things.'

Pretty straightforward. Everytime you pick up a piece of the sword a Revenant appears and you have to slay it. Do that four times and you win.

Solas notes that all the demons were probably a bug rather than a feature.

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'Other elves are so much dumber than me.'

So glad Lothar found the smartest elf in the world. He and Cassandra discuss the corruption of the Seekers and how it is inevitable in all organizations.

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'Yeah that Corypheus guy must be stopped!'

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'These power hoarding men must also be...hey wait!'

Lothar is standing right there Solas! All power corrupts. However Lothar promised Mother Giselle that their arms would be laid down once Corypheus is defeated...we will see how that goes.

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'Wait he wanted the veil to be thin...elf sacrifice was involved?'

Damn. Maybe the demons were a feature. And I guess some terrible curse had to be cancelled out that required these horrible rites.

They take down the last revenant.

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'Burn baby burn!'

So now they have four very cursed sword parts.

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'Putting together this horrible thing sounds like a great plan.'

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'And hopefully less cursed.'

SECOND FORBIDDEN OASIS CAMPAIGN

Ok the last time Lothar was here it was before the attack on Haven and the Oasis was strangely empty of enemies to fight. But on returning to it the Venatori have moved in large numbers trying to break into the temple. Well glad Lothar didn't have to deal with that at the time, this zone was quite difficult to navigate around. But fortunately it was no big deal at all since now I know the lay of the land and Lothar easily slipped back into Solasan.

And Lothar starts opening all the doors with the huge pile of shards he has collected.

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'Ah yeah bring on the fire resistance!'

As we do this Thom Rainier, of all people, really lays into Iron Bull for the fate of the Chargers.

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'Well to be fair...it was Lothar who made that call.'

And rich for Rainier to lecture others about sacrificing their own men. Iron Bull really lets him have it. As I said before, this group just blurts out whatever they feel without much of a filter hehe.

And what would you expect to be the final boss of the Temple of Pride?

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Well I mean what else would it be?

After the fight Solas makes a comment on the temple.

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It is a little unique as it seems to be some kind of penance or place to store the sins of the Elven people as perhaps a place that can be defiled so the people can be purified out in the world.

The resistances and the gear are pretty good but I am not entirely sure it was worth fetching all those shards to get it. Ah well at least I have some really nice purple resistance belts now.

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These temples are hinting that things were very much not right in the house of the ancient elves (and the Dales era as well I guess). That they were struggling with their secrets and their pride and were taking pretty extreme measures to fight back the corruption of their people. Probably more will be relvealed in the big fourth temple in the Arbor Wilds.

First though...Lothar makes the last potion upgrade!

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'So much herb picking went into this moment. I would like to thank my gloves maker.'

Next I do a huge revamp of all of their gear. New tier 3 gear using the best stuff Lothar could find in the Black Emporium is made. Everybody is now in Silverite Plate armor except for Vivienne and Solas, but only for aesthetic reasons. For some reason helmets are uniquely far better as drops than crafted. Almost everything but their helms is replaced by new gear. Lothar also buys the super expensive mystery box from Val Royeaux.

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'A giant golden Nug...I can see why it was kept in a box until I bought it.'

And it seems the shop keeper no longer has a reason for living and suffers a very dramatic and eloquent existential crisis. This leads to getting more mounts somehow.

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'New mounts? Be still by beating heart.'

Though a giant nug is kind of cool even if I will never use it.

Now for what you all have been waiting for: the last Dragon Age lore question!

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Ok here is a hint: it is also the port the Hawkes sail to Kirkwall from...Come on you know it.
...
...
...
Gwaren of course. Way on the southeastern coast of Ferelden past the Brecilian Forest. That is why it took 10 days to sail to Kirkwall even though there is just a narrow bit of water between it and northern Ferelden.

Did you get them all? Well Lothar did and now he collects his reward!

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The giant two handed spoon of champions!

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Scrooge McDuck left his hat in his money bin. Either that or his body is buried somewhere in there.

No you cannot take any of the massive piles of gold but after Lothar sold all the old gear after crafting and shopping he still has 70K gold left. That should be enough.

Now it is finally time to race Corypheus to the Arbor Wilds. Here is hoping he procrastinated as much as Lothar did.

Stuff Lothar did:

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Lothar reached the inner sanctum of Solasan, the Elf Temple of Pride.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on September 30, 2015, 10:21:47 PM
Quote from: Valmy on September 30, 2015, 03:48:10 PM
LOST TEMPLE OF DIRTHAMEN CAMPAIGN
Oh and some explorers found the temple awhile back and died horribly and of course their possessed corpses roam the temple to murder the living. Good times. And they are like ten levels below Lothar and company. Hopefully the last time I have this problem in this game.
Hmm?  Should I answer that?

Ok.  I will.
;)

The final fight will be very very easy once you've done all the campaign + all dlc.  The dlcs themselves will be extremely difficult.  Just make sure you re-equip at the beginning of Jaws of Hakkon, once you've found some good materials.

Quote
So they restore the High Priest all his body parts and he is very grateful and tells us all his secrets...haha just kidding.
Yeah, that's not how it usually goes down :P

Quote
'Wait he wanted the veil to be thin...elf sacrifice was involved?'
Maybe more on that later...

Quote
'Burn baby burn!'
Burn the heretic!  Kill the demon! Purge the unclean!

Quote
'Putting together this horrible thing sounds like a great plan.'
Hey!  It's Dagna!  She knows what she's doing!  She does, right? right??

Quote
SECOND FORBIDDEN OASIS CAMPAIGN
I usually do this a few sections at a time to get the bonus and fight the dragons :)
To each is own :)
Quote
As I said before, this group just blurts out whatever they feel without much of a filter hehe.
Sera and Dorian have some pretty good lines too :)
[/quote]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on October 06, 2015, 08:52:57 PM
Ok time to race to the Arbor Wilds with shocking speed!

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'All quests: done!'

Smooch for good luck...

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'OMG Stop rubbing your heterosexuality in my face!'

And then down to business.

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'Yes I know which is why I spent several weeks exploring four new zones and searching carefully for important throne parts, mosaic pieces, and elf shards.'

Anyway they already went over this Josephine, try to keep up though it was so long ago I can see why you may have forgotten. In order to make this work the three advisors start bickering and Lothar has to say what he said to Empress Celene and company.

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'Just like Gaspard, Celene, and Briala are in Orlais. Let us be inspired by their example!'

They put together a plan of coordination where Inquisition allies, the spy network, and the military would all descend on the Arbor Wilds. Lothar is pleased.

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'Of course most self-proclaimed Gods are locked away in sanitariums but still...'

Lothar's team for this expedition is going to be Solas (natch), Cassandra, and Cole. I figure the spirits in the Elf Temple might have something to say.

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'Go team!'

First in are Josephine's allies:

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'Vive l'Orlais! Vive l'Impératrice!'

And from Ferelden these guys:

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'Um I guess those are The Blades of Hessarian since it is clearly the Storm Coast there.'

Leliana sends her people ahead to conduct a guerilla war.

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'We outwit our enemies via our secret weapon: climbing trees.'

Cullen leads the Inquisition army forth!

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Lothar arrives.

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Excellent. Make it so captain.

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Lothar is feeling pretty badass. The Venatori don't stand a chance. May this be the final battle.

Morrigan shows up and notes how everybody is invoking Andraste but they seem to really mean Lothar. Lothar jokes that it is not like that and it is not like he is the Maker.

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'Ok Morrigan and Lothar...probably not going to be best buds.'

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'Hey military necessity knows no historical preservation.'

Empress Celene is present in person...though she is spending most of her time worrying about what Gaspard is doing in her abscence.

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'Excellent use of the 'royal we' your majesty.'

On the way out Lothar walks by a praying soldier and completes his prayer for him.

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They move out fighting the Venatori, Red Templars and...wait more Grey Wardens?

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'Damn well maybe Corypheus went out and got some new ones. He can, after all, control Wardens literally in his sleep.'

So they drive forward through the wilds from time to time engaging the enemy usually engaged themselves with Inquisition and their allies. Combat in this region requires everybody to split up into small isolated groups and fight other small isolated groups.

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'Damn straight they do!'

This new gear is great, they are slaughtering these guys. Damn. They are hardly breaking a sweat.

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'Wait what the hell is that?'

Weird Elves start fighting both sides. Huh. More on that later.

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'Man I hope so.'

I cannot see how the remains of Corypheus' army gets out of this one. They fight to the entrance to the Temple.

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They obliterate the Grey Wardens and head inside. There a group of those Elf defenders has confronted Corypheus, Calpernia, and their companions. Corypheus notes these 'remnants' will not keep him from the 'Well of Sorrows'. Well of what now? Just for kicks Corypheus kills all the elves by blowing himself up. Yes you read that right. Ancient Tevinter suicide bombing!

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'Ok now you are just showing off'

Calpernia and company just calmly walk right on by into the temple. Lothar and company start after them but Corypheus gets reborn from a Grey Warden right behind them.

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'Ok I admit. That is a pretty neat trick.'

Corypheus' dragon then shows up and Lothar and company run like hell into the temple and seal the door.

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'Oh crap!'

Once they have a second to catch their breath, Cassandra asks the obvious question:

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'A salient point.'

Morrigan admits that *gasp* she was wrong! But nobody seems to know anything about this well. Huh. Not even Solas.
He does make a comment about what we just saw Corypheus do.

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Ok while I guess he could do that earlier it was pretty unfortunate for Corypheus that we witnessed him do that. That would have been a pretty neat thing to spring on them during a confrontation.

Another mistake for Corypheus. You never know who is watching.

Lothar has a big conversation with Morrigan about the temple and the Goddess Mythal, who I know we are going to meet in the flesh at some point.

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'That a fact? Well that has me thinking.'

Morrigan comments how Mythal was considered a maternal figure, which is what we heard in DA2, and a deliverer of justice. But also as a dark and vengeful being. Solas interjects saying that he understands Mythal to be both and neither of those things to be the Mother (capital M), protector and fierce.

Ok well this is interesting. The statement that Mythal might be many people...the fact that fierceness and vengeance are part of her thing. But also protector and mother...

Ok but remember the fact from DAII that Flemeth was reborn on the altar of Mythal. She has taken efforts to protect Thedas by rescuing Urien and Lorcan. She seemed to know the elves well and even had a title among the Dalish, Asha'Bellanar (which I wrote down means 'old woman' but still). Flemeth is a shapeshifter and Morrigan notes accounts about Mythal are varied. But, granted, that might just be Mythal's divine aspects. I was pretty sure Flemeth was in fact an Old God since she takes the form of an Archdemon and her scheme with Morrigan and Urthemiel was to preserve one of her bretheren. I thought maybe she might be Razikale, Dragon of Mystery.

But could the Elf Gods and the Old Gods, in fact, be the same entities?

The Old Gods are Dumat (Silence), Zazikel (Chaos), Toth (Fire), Andoral (Slaves), Urthemiel (Beauty, the Archdemon from DAO), Razikale (Mystery), and Lusacan (Night). Also if you do the Astrarium of the constelation 'Draconis' you learn that some think there might be an eighth god whose name has been lost.

The Elf Gods are Elgar'nan (Sun and Fathers), Mythal (Mothers and Protection), Falon'Din (Death and Luck), Dithamen (Secrets, whose temple Lothar recently visited), Andruil (The Hunt), Sylaise (Home), June (Crafts), Ghilan'nain (Halla), and Fen'Harel (Dreadwolf, the Trickster, Elfy Loki) sort of...

But there is a whole different group of Elf Gods called the 'Forgotten Ones' who are basically the Elf Gods only evil versions of them and Fen'Harel was kind of a member of this group also.

So maybe the eighth old god is Fen'Harel. Do the seven kind of go together? Eh not really. I mean you do have a Dragon of Mystery and an Elf God of Secrets...but nothing else really fits. On the other hand the Elven Gods were all imprisoned, the Old Gods are imprisoned. Maybe the Old Gods are the Forbidden Ones as well. There is a Dragon of Night, maybe the evil equivalent to Elgar'nan? Oh who knows. But maybe it suggests that perhaps the Elf Gods are Dragons as well and therefore maybe this Mythal = Flemeth thing might be right! Or maybe not. Damn you Dragon Age II this is your fault.

Ok that was a pretty big digression but that conversation Morrigan had made me think of all that.

Anyway so Old Gods...er...the Temple of Mythal. They advance into the entry hall and there is a pillar with inscriptions and a magical floor that lights up when you walk on it. Solas and Morrigan read the inscription...though not collaboratively.

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'Well guess we are in the right place.'

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'I could...I could just walk through that door...but...eh...nevermind let's go jump down the hole after the Venatori.'

Which is what they do.

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'Oh man you guys got a bad job'

So they explore the loot the ancient crypts. Because...well...why not? They emerge in a hallway just past the door they saw earlier. Well that worked out. In the next room they get surrounded by ancient elves and get confronted by the leader named Abelas.

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'Um...Andaran atish'an?'

Fortunately he speaks Engli...er...Ferelden.

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'Um wait is Solas just another or is he literally an immortal ancient elf? What do you mean this mark is familiar? What do you know? TELL ME DAMMIT!'

Oh well. Lothar asks him if he is one of the Elves from the days before the Tevinter Imperium destroyed Arlathan.

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'Oh...you want to elaborate on that a bit?'

Well he just says the Elves warred on themselves and their empire had fallen before the Tevinter ever arrived. Huh. Well I did not see that coming. What will the Dalish do without their victim complex? He does not say how exactly that happened though.

And Abelas does not really care. He exists just to protect the Well of Sorrows.

Lothar then tells him they come in peace. Abelas, because Lothar did those rituals, believes him and allies with the Inquisition.

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'Awesome everything is going smoothly for once.'

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'Oh...nevermind.'

So he charges off. Morrigan shapeshifts into a bird and charges after him to save her precious well.

The elves are on the Inquisition's side now. So now an ancient elf mage is leading them to the Well of Sorrows.

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'You don't mind if I stop to examine all your holy writings and loot all your ancient treasures on the way down? No? Cool.'

They reach the Well of Sorrows and catch up to Calpernia and the remaining Venatori. Lothar's nemisis who he is...meeting for the first time. Probably should have set up this final battle a bit better than this.

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'Um you do realize almost all your men are dead right?'

You have to respect her bravado. However there will be no final battle. Lothar tells Calpernia what Corypheus has planned for her once she drinks the Well of Sorrows.

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'I know how much you love slavery and all.'

After Lothar provides her the evidence Lothar recovered from the Shrine of Dumat she is enraged.

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'Wow...I mean the evidence was damning but I did not expect such a complete 180 so quickly.'

The Venatori switch sides. Woah.

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'Really? Um you know he cannot die right?'

Well nice knowing you Calpernia. After this Abelas rushes by with Morrigan in tight pursuit. Convenient. They all meet at the Well of Sorrows.

Lothar notes that with Calpernia switching sides there is no reason to mess with the Well anymore.

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'Yeah so...why not just destroy it?'

Morrigan argues that they cannot afford not to gain the Well's power if it can be used against Corypheus. Not convinced. But then she points out that the Eluvian here is activated by the well, so Corypheus using it would give him access to Skyhold and possibly the Fade. And it is also their only way to escape him as he comes up behind them. Oh and he cannot die. Ok that sounds convincing.

Abelas says that he must preserve the legacy of his people.

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'Too soon?'

He, surprisingly, agrees. And decides to just leave the temple and let Lothar just do whatever. But he has a warning.

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Morrigan notes that Mythal was imprisoned by the Dreadwolf but Abelas quickly corrects her.

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'Wait what? Murder? By whom?'

Of course if Flemeth = Mythal being killed typically does not slow her down for long. He notes Mythal was destroyed by those who destroyed the temple...which seems very much undestroyed. But evidently the elves themselves killed her. But he notes that he and the Well of Sorrows are still in existance so that must mean something. Then he leaves. Solas tells him there is much can do for the surviving elves.

So...huh. No boss fight once again for this part of the game. Really the only one so far, for the main game anyway, has been the Nightmare Demon. Did I miss something? Huh.

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'Yes we know.'

So that is the deal. In order to stop Corypheus AND escape with their lives somebody has to take the power of the Well of Sorrows and its terrible curse. Lothar looks at it and notes that the will of the priests is contained within and brings with it a terrible geas to do...something. Despite that Morrigan still lusts for its power.

I had to think a bit here. Lothar does not trust Morrigan and has come to see himself as the one willing to take on everything to see victory. So of course the responsibility would be his. Besides Lothar believes in the principle of nolo episcopari.

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'Messiah complex over here.'

But really the leader should take the responsibility. He walks into the Well of Sorrows and drinks the water. He is confronted by the spirits of the elf priests of Mythal.

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I think on some level Lothar wants to sacrifice himself in some way to destroy Corypheus. Or maybe he just did?

Just as he wakes Corypheus shows up, presumably having killed Calpernia and her Venatori, and sees what Lothar has done.

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And they dramatically flee through the Eluvian.

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It deactivates just as Corypheus crashes into it. Also it looked like either Mythal herself or a priestly spirit of the Well of Sorrows slowed him down right there at the end.

They emerge through the Eluvian in the Chantry Garden in Skyhold.

An meeting commences in the War Room a few weeks later I presume, once everybody is back from the Arbor Wilds. Once the
Well was destroyed Corypheus and his dragon escaped leaving his army to be destroyed. So that is that for the Red Templars and company. Nice.

Josephine and Leliana think perhaps Corypheus will go into hiding to rebuild his strength. The voices of the Well of Sorrows whisper to Lothar that Corypheus will not hide. Morrigan asks if the well is talking to him and Lothar admits it is whispering to him barely audibly.

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'But she is not bitter.'

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No love lost between Leliana and her former adventuring companion. Anyway Lothar has a plan to destroy Corypheus with his new elf powers.

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I guess this enabled Corypheus to overcome dragonkind's usual Darkspawn taint-resistance. Anyway if the dragon can be destroyed Corypheus will be vulnerable for a short time and can be destroyed.

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Ah well one might think executing this plan as soon as possible would be a priority but Lothar has a few loose ends to tie up.
Something about a Orlesian professor doing work in the Frostback Basin and something else earthquakes hitting southern Thedas. Should be quick and easy and then Lothar will come seek you out Morrigan and you can save the world. Priorities! Ok if I ever play this game again I will do everything before the Winter Palace, there is not good stopping place in the plot after that.
Josephine though is looking forward to the dramatic conclusion:

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'Yes...that day will be a day the minstrils will long sing of...a few weeks from now or whenever we finish these other quests.'

Varric notes the fucked-upness of the recent adventure.

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'I have a feeling the craziest shit is yet to come my friend.'

Solas is not happy with Lothar's decision making.

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'Well it was either that or we all die...'

He gets over it quickly and notes that he continues to be impressed with Lothar's devotion to duty and a better tommorow. But then he notes he hopes to still recover Corypheus' Orb. Hmmmm way back after the Battle of Haven I speculated Solas might have less than noble motivations and is only here to get the orb for himself. Why else would he just show up out of the blue?

Well he seems to be Lothar's bud at this point so hopefully whatever he intends it will not backstab Lothar too badly.

Dorian is inspired by Lothar and wants to return to Tevinter once this is over and reform his beloved homeland.

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'You, sir, are a patriot and a gentleman.'

But he is going to hang around to save the world first and investigate those two trifling things Lothar is going to look into first.

Leliana discusses the possibility she gets elected Divine and dreams of radical reforms driven by a tyrannical police state.

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'The springs of revolution are at once virtue and terror: virtue, without which terror is fatal; terror, without which virtue is powerless'

What horror has Lothar and Justinia V created?

Vivienne is delighted Lothar took the power of the Well of Sorrows for himself and offers to get to work helping him out.

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You know she might be a scheming political operator but nobody else offered to help Lothar with his predicament. Viv you are so very dreamy.

In the Chantry Garden Cullen is there praying for the souls of the soldiers he lost. Lothar finds him there and remarks that after all he has been through he is impressed Cullen still has his faith.

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Mother Giselle wants to investigate the ruins of the Temple of Mythal.

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The Him here being The Maker of course.

Huh. Morrigan is not at her normal place in the garden. Curious. Not that Lothar wants to talk to her yet.

Iron Bull is super excited his mission is nearing its end.

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'Well we might a few things between now and then...'

Sera totally freaks out since Lothar drank from the Well of Sorrows and insists Mythal and all the elven gods must be demons since there cannot be more than one God.

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'The main key to getting along with Sera is just to agree with whatever she says.'

But, to be fair, Lothar definitely agrees the elven and old Gods are not actually Gods.

Cole's mind was blown by Corypheus' immortality.

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'Well it is not like that is the only thing wrong with him.'

Cole reflects that if Corypheus could be immortal maybe Cole could have saved human Cole and recounts again his suffering in his final days. Lothar assures him there was nothing Cole could have done for...erm...Cole. Cole thanks him. Poor Cole will be haunted by that for as long as he remains human.

Cassandra cannot believe the Inquisition she started is nearing final victory. She cannot believe she will soon (Well...soonish) be taking part in the battle to save the world with her lover by her side.

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'That is right baby. You and me saving the world together.'

Thom Rainier remarks on how Corypheus uses the Wardens for his immortality.

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Well I guess everything can have a silver lining. Even weird fucked up stuff. Actually having a fake Warden has been pretty useful.

Anyway on to...investigatiing ancient buckles!

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'Buckles? Good work Scout Harding!'

It looks like Lothar will be doing most of the work himself once again.

Ok that section was interesting and heavy on lore and wow it was nice to get back on something related to the main mission after that unbelievable amount of side quests I just did. But it was just a short visit back to the main plot before off to the side quest DLC sigh. Also no big fights, the fights that were there were easy. Kind of a let down really. The lore and character stuff was awesome though. The Dalish really don't know jack. But heck with Tevinter thinking they conquered the Elven Empire when really they just mopped up an already fallen nation you cannot really blame them.

Stuff Lothar did:

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Lothar was the one who drank from the Well of Sorrows instead of Morrigan.

Lothar did the Labyrinth walking inspired rituals and allied with Abelas and the Sentinels.

Lothar turned Calpenia against Corypheus.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 06, 2015, 10:56:18 PM
I think you forgot to talk to Sutherland.  And you botched the Venatori spy missions on the table ;)
It's supposed to end in Denerim.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on October 06, 2015, 11:24:31 PM
Quote from: viper37 on October 06, 2015, 10:56:18 PM
I think you forgot to talk to Sutherland.  And you botched the Venatori spy missions on the table ;)
It's supposed to end in Denerim.

Part of it ended in Denerim when the Venatori tried to send a fire ship into Denerim. Then an Orlais section started. I got to the end I am pretty sure. Just didn't work out for some reason.

I did talk to Sutherland but he didn't say anything interesting. I will chat him up again when I get back to Skyhold.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 07, 2015, 02:51:15 PM
Quote from: Valmy on October 06, 2015, 11:24:31 PM
Part of it ended in Denerim when the Venatori tried to send a fire ship into Denerim. Then an Orlais section started. I got to the end I am pretty sure. Just didn't work out for some reason.
Ok, you got further than me :P
The advancement is dependant on your choices, if you send the wrong person (Cullen instead of Leliana).

Quote
I did talk to Sutherland but he didn't say anything interesting. I will chat him up again when I get back to Skyhold.
[spoiler]
You're supposed to reach a point where he won't be there, but a young boy will be in his place.  Then you start a rescue mission[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on October 07, 2015, 03:15:34 PM
Oh I did the rescue mission and talked out it in the AAR, but it was buried in the Exalted Plains grind.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on October 07, 2015, 03:20:17 PM
Quote from: Valmy on May 01, 2015, 03:14:04 PM
But gamewise I think most of what the Dalish think they know about Arlathan and the ancient elves is wrong. And eventually we will meet an ancient elf because...this is Bioware and of course we will. But surprisingly not in this game. Also the ruins in the forest look like Tevinter ruins because they resemble the Circle Tower in style but maybe Tevinter just took over the old Arlathan buildings...not sure. Probably if I read all the in-game codex things I might know.

See? Called it. I R teh SMRT
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 07, 2015, 10:20:30 PM
Quote from: Valmy on October 07, 2015, 03:15:34 PM
Oh I did the rescue mission and talked out it in the AAR, but it was buried in the Exalted Plains grind.
Sorry, I missed it totally :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 07, 2015, 10:21:12 PM
Quote from: Valmy on October 07, 2015, 03:20:17 PM
Quote from: Valmy on May 01, 2015, 03:14:04 PM
But gamewise I think most of what the Dalish think they know about Arlathan and the ancient elves is wrong. And eventually we will meet an ancient elf because...this is Bioware and of course we will. But surprisingly not in this game. Also the ruins in the forest look like Tevinter ruins because they resemble the Circle Tower in style but maybe Tevinter just took over the old Arlathan buildings...not sure. Probably if I read all the in-game codex things I might know.

See? Called it. I R teh SMRT
:showoff:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 27, 2015, 08:12:50 PM
OMG!  I just found Sandal's diary!

Nice easter egg there :D
You'll see it in the final DLC :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on October 27, 2015, 09:20:43 PM
Quote from: viper37 on October 27, 2015, 08:12:50 PM
OMG!  I just found Sandal's diary!

Nice easter egg there :D
You'll see it in the final DLC :)

Ah man! That's awesome.

I am struggling to find some quiet time to play the DLC and write it up. Football season complicates things.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on October 27, 2015, 09:50:10 PM
Quote from: Valmy on October 27, 2015, 09:20:43 PM
Football season complicates things.
I've lost my AVR to repairs again, so I, on the other hand, have lots of free time :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on November 30, 2015, 09:39:19 PM
THE BATTLE OF THE BUCKLES PART THE FIRST

Ok first sorry for taking so long life circumstances have conspired to give me even LESS time for gaming. Plus when I moved my computer into the living room it meant my kids bother me every couple minutes. Anyway onwards there are buckles to be investigated!

So he arrives in the Frostback Basin and gets the traditional greeting from Scout Harding. He also meets the good Professor Kenric studying the buckles.

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'An exchange program eh? Are you adjuct or tenured? Do you get along well with the dean?'

Actually the game makes a rather absurd amount of anachronistic University comments during this adventure...in a way that it almost seems like Thedas really does have a modern University system complete with peer reviewed journals and publishing credits. Like they play it straight instead of having it be a joke.

Lothar's ambitions go beyond simply investigating a few buckles to secure a few articles in the latest issue of the quarterly Divine Age Studies Review. No sir he is looking for a book deal. No wait. I mean...

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'And I will find him and talk to him because...of course I will. This is a Bioware game.'

It must be awfully boring for all these ancient figures waiting around for centuries for the protagonist to find them.

But that is more fitting of an adventurer than all this book learning. Like Scout Harding became one of the world's formost archers and scouts by...pegging local children and wild life.

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'Practical experience. Take that you ivory tower intellectuals!'

Lothar goes on to speak with Kenric about his studies. He has studied tons of local artifacts, mostly Tevinter Imperium era stuff with Avvar stuff but then...a breakthrough!

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'Whew good thing buckle makers are such slaves to fashion.'

And all evidence suggests a major discovery awaits on a small island off the coast.

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'Aha! The superstitious tribesmen are staying away! Surely a great discovery awaits professor, shall we be off?'

Well actually no he is going to stay behind and study buckles while a total amateur rampages through all these historic and sensitive areas. Some scholar.

So anyway Lothar heads off following the coast to the South East. The Inquisition has a massive army and all this infrastructure but not a boat. On the way he sees a lone giant walking around so rushes up to engage and HOLY SHIT WAS THIS A TOUGH GIANT. The thing had more hit points than the toughest boss dragon and hit like hell.

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'Wait so...are all Ice giants like this?'

So silly me I saw it said 'Ice Giant' and just thought it was a giant not some badass boss. Welcome to DAI DLC I guess. But they got him.

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'Ah yeah you might be able to one shot the rest of us but Cassandra stands strong.'

And a handy plaque from the Frostback Basin historical society nearby informs us he is not an Ice Giant at all but the legendary Ice Troll Hryngnar. Huh. Weird I usually magically know everybody's name when I fight them.

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'Gosh I hope this guy wasn't sacred to anybody'

Fortunately, despite being a legendary beast of legend and tourist attraction, nobody seems to miss him. He had some nice loot to.
Now I have to say I was hoping for a plot driven area similar to the main quests in the main game but instead this is another outdoor zone with all the stuff I thought I was finally finished with.

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'Hurrah! More fade rifts!'

And remember when i was so happy to have found the very last shard? Well...

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'Oh by Andraste's tight buttocks'

So yeah not my favorite part of DAI. But at least surely THIS is the last of these collections.

Oh and I forgot to mention something. The Inquisition is moving into the Basin and establishing bases and is in contact with the local Avvar but there are two factions. A reasonable bunch in the eastern part of the zone and a group of homicidal maniacs to the north called 'The Jaws of Hakkon.' Since this is the name of the DLC you have to figure these guys are pretty important as is their reason for being homicidal maniacs.

And when Lothar reaches the docks in the south east, finding boats that will hopefully take him to the mysterious island, he meets his first Avvar.

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'Well I hate to judge to quickly but you guys seem like you are one of the bad Avvar.'

So after he dispatches those guys he finds out the docks are owned by the other reasonable Avvar who are not allied with The Jaws of Hakkon but are not hostile to them either. So that might be complicated. Now I thought I had run into Hakkon worshipping Avvar before but it turns out it was Korth, another of the Avvar Gods. If you recall both in DAI and in DAO: Awakenings where Vigil Keep stood above a shrine sacred to Korth. But nothing about Hakkon but he seems unpleasant.

Lothar talks to the local Avvar but they are too wimpy to let him take the boats to the island.

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'I say 'feh' to your barbarous ways savage, civilized men are here!'

Though this is Dragon Age so this is probably good sense. But Lothar is going to go there anyway. The Avvar will not budge without a direct order from their chieftain so Lothar will have to visit their village to the East. Well nobody said this was going to be easy.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on November 30, 2015, 11:21:10 PM
Nothing is easy in this DLC.  Wait 'til you meat the real baddies, these guys were just low level thugs sent to scared armless peasants.  Be prepared.  :ph34r:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 02, 2015, 12:36:07 AM
THE BATTLE OF THE BUCKLES PART THE SECOND

So after a quick change of parties Lothar heads out to find the reasonable Avvar village. Earlier Professor Kenric said his research assistant, a city elf named Colette, was in the area doing some research so Lothar decides to check up on her. Let me just say she is a little more committed to this research business than Kenric is.

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'What the hell is she researching? Gruesome places to die in the Frostback Basin?'

Of course she is desparetly trying to fight off vicious beasts when they arrive and Lothar and company swoop in to save her life.
Literally publish or parish in Thedas academia.

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'You do? I hate to see what the other Profs at the Université d'Orlais have you doing.'

Anyway she has discovered the location of a major Tevinter ruin to the north and is heading up there to further her studies. Lothar is invited to join her later. Then she heads off to almost certain death. Now that is some commitment. Lothar will head up there to recover her remains for burial later on.

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'Thanks I anticipate seeing your corpse...er...your corpus of research soon.'

Pushing a bit further to the east Lothar finds the village of the reasonable Avvar, known from now on as Stone-Bear Hold. Just as Lothar arrives there is a sheer wall climbing contest, as you might expect, going on between Stone-Bear Hold and the Jaws of Hakkon. The leader of the Hakkonites, Gurd Harofsen, is present and trash talking the Chieftain, one Svarah Sun-Hair.

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'Not that I would know anything about your Hold-Beast or anything mwahahaha'

Anyway despite his biting wit the Stone-Bear Hold guy wins and...actually I do not know the implications of that. Maybe it was a friendly match? Anyway Gurd regrets he cannot rip out Lothar's living guts and use them to grease the treads of his tanks while standing in Stone-Bear Hold and then departs.

Lothar meets with Chief Sun-Hair and she lets him know the Inquisition is welcome as guests thanks to all their hard work plugging the fade rifts. I knew that would pay off eventually! But she asks him why the decadent soft lowlanders have trespassed into the mountain lands of the noble savage barbarians. So Lothar informs her they are there to find the remains of the previous Inquisitor lost 800 years before. This appeals to her superstitious notions of giving rest to the dead so she says that is a worthy quest...but then drops the bomb. Yes the Jaws of Hakkon are not going to be so friendly.

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'You don't say?'

Oh and her name is Sun-Hair because once an enemy archer lit her hair on fire during a fierce battle in case you thought it was due to some other girlie reason. Having a moniker like 'Sun-Hair' is considered a great honor amongst the Avvar. I bet Gurd is jealous he doesn't have one. These Jaws of Hakkon are not the first group to be called that. There was another group many ages ago that thought of nothing but bringing war to soft decadent civilized peoples...huh was it maybe 800 years ago coincidentally?

Speaking of Gurd he seems to have gone nuts after his tribe was decimated during the Blight and now wants to...destroy the world in revenge for some reason so has taken up the Jaws of Hakkon's ancient banner. What a fruitcake.

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So yeah they have forsaken all other Gods and only worship Hakkon and desire to bring death to everybody Lowlanderish. But Stone-Bear Hold will not help the Inquisition since they have a peace agreement with the Jaws of Hakkon. But she would appreciate it if Lothar finds their Hold-Beast, who is kind of their living totem and who is missing. Gosh you mean the Hold-Beast Gurd was trash talking about is missing? I wonder who could be responsible? So that is something Lothar will be working on.

Oh and she gave Lothar permission to go to the Island to the Southeast and said the guy running the docks was a wimp for being too scared to let Lothar go in the first place. Well that is nice but Lothar is first going to explore and deal with all the side quests and collections and the like first so he does not get distracted with that shit later on when on the trail of the last Inquisitor, whose name was (and I suppose still is) Ameridan by the way.

There are a couple things of interest in the village itself. First there is a crazy conspiracy Avvar whose house looks like Russell Crowe's character from A Beautiful Mind lives there. He also sells knick knacks including a Avvar throne...for some reason. But buying it completed the Throne collection.

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'Yes! Completing this collection did me barely any good at all! Yet I feel a strange sense of accomplishment.'

I wonder if he has discovered any connection between the Jaws of Hakkon and the Kennedy Assassination? Was kidnapping the Hold-Beast a false flag operation?

The leading holy man in the village is called the Augur and he talks to their gods...or demons as we civilized folk know them. And he is a mage.

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'Wow the Chantry must love you guys.'

So all their gods and spirits are demons and spirits. Good to know. Despite his ability to talk to the spirits the Augur cannot tell me where the Hold-Beast is so meh. But I suspect he will come in handy later.

Finally there is an injured warrior whose father has died and he has to honor him in burial but his father is specially blessed or something so he needs to slay three special beasts in order to properly lay him to rest. But he is injured so cannot so he has failed his family and is about to be dishonored because of his people's bizarre savage ways. But fortunately a loop-hole exists.

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'Oh so...I have to do it. Somehow I saw that coming.'

Lothar's status as a guest enable him to get around their laws to help out Finn. And he will. Because...why not?

In the meantime back to the swamp where they found Colette earlier. They find Jaws of Hakkon all over the place as well as located the site of some of their insidious rites.

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'And they made cute little holders to hold them. The Jaws of Hakkon are quite craftsy.'

The Jaws of Hakkon are out in force protecting their magic bone totem things and man are they a tough bunch. First there are the bruisers who do the 'poof full guard' thing and swing huge mauls that can kill anybody not-Cassandra/Thom Rainier in one shot. Then they have rogues that can backstab and mages. Just a pain in the ass. I can run through half my healing potions in one fight easy. This is also why I brought Solas and Varric, so they can freeze and shoot the bastards.

After finding all the totems they locate a Tevinter ruin in the north section of the swamp...and a large rolling cage that once held an animal of some kind.

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'What could it all mean?'

Well inside the ruin they hacked through some tough motherfucking Jaws of Hakkon and broke the Stone-Bear Hold Hold-Beast out of his cage. I thought maybe the bear was being held hostage or something but that would be too logical. No they were going to sacrifice it to Hakkon because they are all loony tunes.

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'Dammit! You cannot jump us now! We only have one healing potion left!'

Yeah that ambush took a few reloads. See how all their weapons glow silver? Yeah frost magic damage...that sucks.

Lothar and company take the Hold-Beast, whose name is Storvacker and whose codex entry entirely consists of Chuck Norris-esque memes, back to Stone-Bear Hold.

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'Ah yeah! In your face Gurd!'

The Inquisition has gained a powerful new ally.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 02, 2015, 10:59:02 AM
There will be some table missions to do, related to JoH, so return to Skyhold from time to time.
Visit the island as soon as you can, there are nice rewards and one hell of a fight, but although sorta related to the main quest, it will not trigger anything, it's only part of it, and you can't "accidentaly" finish this quest of, and nothing you do elsewhere will prepare you for this terrible fight over there anyway, but what you find will help you in your further quests.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 03, 2015, 01:29:55 AM
BATTLE OF THE BUCKLES PART THE THIRD

Now that they are allies Chieftain Svarah lets Lothar know the Avvar's little dirty secret. Hakkon Wintersbreath is here, bound in mortal form, in the Basin ready to destroy the lowlands. In fact the old Jaws of Hakkon did the same waaay back in the day and ever since Hakkon has been stuck here in the Basin, unable to be a God to his people. Huh. No wonder Korth is more popular. So where might Hakkon Wintersbreath be?

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'Why one would almost need divine ice powers or something...'

Huh so ancient ice god disappears long ago...ancient Inquisitor hunting a monster disappears long ago...both vanish...magical ice fortress...

I don't see any connection.

Oh and the magical skulls Lothar and company found? They are why the Augur couldn't find the bear himself.

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'Well ok but next time I expect competence.'

After leaving the village again Lothar explores the hot springs and the trees in the lower middle part of the Basin. And they find more Astrariums. Ah well I really enjoy the little connect-the-dots puzzles, quite relaxing. Thom does a little small talk with Varric

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'Yeah you never brew any ale Varric what is up with that?'

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'Touché...wait dammit Varric we agreed never to speak of him again!'

With that Lothar gets the odd idea to return to Sky Hold and do some table missions...wonder where he got that idea.
Solas has some advice for Lothar

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'I will be prepared my friend. Hakkon Wintersbreath will use every trick to...oh wait you mean that other guy...what was his name again?'

Hard to keep track of all the gods Lothar is fighting these days. Now on to those Table Missions.

Leliana is researching the Well of Sorrows and hiding the results from leading scholars.

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Her thinking on this seems a little off to me. Shouldn't we be getting this stuff in as many hands as possible instead of keeping it secret? Ah well...maybe putting her in charge was a mistake.

They send some of the relics of Tyrdda Bright-"Ax" to Stone-Bear Hold as a way to strengthen their alliance.

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Wait Guerrin? They have a relative of Eamon and Teagan working for them? Huh...I don't remember that at all...did I miss something?

Finally they send their own Avvar, the Skywatcher from the Fallow Mire, to Stone-Bear Hold to act as an ambassador.

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And it seems Svarah thought he was some kind of boy toy offering of some sort and helped herself. Well here is hoping she is grateful. Back to the Basin.

In the western and northern part of the zone there is a great river that serves as the highway to the northern areas. The Jaws of Hakkon have set up bases to attack anybody attempting to make headway up the river system. The Inquisition forces have moved in and the battle is on.

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'Alright soldier, move your troops out and take those camps. The mission depends on it...oh what is that? I have to take them?'

Yes well I forgot the saying in Thedas is 'the General conquers, the infantry occupies'. So yeah there are some tough fights but they are making headway.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on December 03, 2015, 03:14:03 AM
Love reading this!

Keep it up, V!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 03, 2015, 09:02:06 AM
Quote from: Jaron on December 03, 2015, 03:14:03 AM
Love reading this!

Keep it up, V!

Thanks pal :hug:

And I shall. Still lots of questioned unanswered in this game.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 03, 2015, 11:40:35 AM
Quote from: Valmy on December 03, 2015, 01:29:55 AM
Huh so ancient ice god disappears long ago...ancient Inquisitor hunting a monster disappears long ago...both vanish...magical ice fortress...

I don't see any connection.
It's all purely coincidental, for sure :P

Quote
'Touché...wait dammit Varric we agreed never to speak of him again!'
Sometimes, I wonder which is the most lethal weapon: Bianca or his mouth? :D

Quote
With that Lothar gets the odd idea to return to Sky Hold and do some table missions...wonder where he got that idea.
A wizard told you!
Quote
Her thinking on this seems a little off to me. Shouldn't we be getting this stuff in as many hands as possible instead of keeping it secret? Ah well...maybe putting her in charge was a mistake.
You put a spy as head of your research, what were you expecting?? :)

QuoteWait Guerrin? They have a relative of Eamon and Teagan working for them? Huh...I don't remember that at all...did I miss something?
I don't think it was hinted at before.


Quote
Yes well I forgot the saying in Thedas is 'the General conquers, the infantry occupies'. So yeah there are some tough fights but they are making headway.
Psst!  Hey you!  over here!
The island.
;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 03, 2015, 11:57:06 AM
Quote from: viper37 on December 03, 2015, 11:40:35 AM
It's all purely coincidental, for sure :P

Yeah pity all this Hakkon Wintersbreath stuff is distracting me from the totally unconnected search for Inquisitor Ameridan.

QuoteSometimes, I wonder which is the most lethal weapon: Bianca or his mouth? :D

Well I know which is the most lethal to his companions :P

Quote
Psst!  Hey you!  over here!
The island.
;)

I will get to it -_-
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 05, 2015, 01:20:28 AM
BATTLE OF THE BUCKLES PART THE FOURTH

Ok so while advancing they find traces of Grandin. Oh wait I haven't mentioned him yet...so he is a friend of Scout Harding whose patrol was ambushed by Hakkonites and they killed his buddy Jace. So Grandin has been taking it kind of hard but they had to send him out on patrol anyway because of manpower shortages and the like. But then he went AWOL. So Harding wanted Lothar to check up on him.

Well they find a pile of scorched Hakkonite corpses and a note.

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'You left your orders behind soldier!'

I think he has gone rogue all revenge on the enemy psycho like. And somehow he gained super destructive powers...somehow...

Continuing to strike north Lothar comes across a lone Stone-Bear Hold woman...

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'Wait he didn't say anything about an appr...wait is that one of those shard finding skulls behind you?'

Yeah so a mysterious apprentice who had not been mentioned before...and she refused to say more. Might there be intrigue? DUN DUN DUUUUUUUN.

Ok so after following the piles of corpses they find a small Tevinter...um...I guess a drain of some kind. Grandin seems to be an abomination now, complete with creepy abomination voice. Huh? How did a scout become an abomination?

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'Ah a secret mage. We really have to do better background checks.'

I mean the Tevinter military has a freaking doctor doing physicals.  Anyway so Lothar tells him he cannot just allow an abomination to wander around murdering people.

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'A rage demon eh? I guess we all saw that coming.'

I remember when demon possession used to be kind of freaky. It is pretty old hat by now. So that was the sad end of Scout Grandin.

The river eventually reaches a very steep canyon and wow does this place suck. The spiders just jump in plus other monsters and Hakkonites and it quickly gets out of control like the western section of the Hinterlands. Actually it gets rather comical how tiny fights quickly explode. Any trip up this canyon always wears me out. And due to not knowing everything I had to do in there I ended up having to go up it several times. Meh.

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'Ok there is one the fade-touched monsters I need to kill for the sacrifice for that Avvar's dad...should be easy just attack and SO MANY SPIDERS.'

At the end of the canyon Lothar establishes a new Inquisition camp and then finds the Tevinter ruins Colette mentioned earlier. He starts hunting around for her corpse...and almost leaves his. There is a staircase with some Hakkonite archers, Lothar attacks and wow they just keep coming.

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'So um...anybody bring one of those confusion grenades?'

Complete with an boss Hakkonite Champion at the top. WOW SO MANY HAKKONITES. The Champion was a super bruiser who, of course, could one hit us. And lots of Hakkonite rogues backstabbing and archers firing and mages and...well this fight was brutal as hell.

After many reloads...er...I mean after our glorious victory Lothar is eager to open the door they were guarding.

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'Ah...so...I guess I open this later? Ok then.'

At that Lothar falls back...he will hunt for grad student corpses later. He finishes off the rest of the Hakkonite positions on the river system and returns to the Inquisition forces.

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'After I have cleared out all the enemy? So glad I have a mighty military organization like you guys backing me up.'

While grabbing the last few shards Lothar comes across the ruins of a Tevinter Aquaduct. Nearby are some wacky drawings by conspiracy Avvar and his nutty notes making fun a certain novel.

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'These lines show Andraste had children with Marty Magdalene!'

There was another crazy conspiracy paper back where Lothar saved Storvacker. It made fun of the lizard people conspiracy theory.  Another one they later find has a UFO conspiracy spoof. Another is a Cthulu reference I think. They are hilarious so well done Bioware. Anyway more on this later.

Now with all the shards in the Basin Lothar journeys back to the door it opens...which is in that stupid canyon of death. It takes two efforts but they make it to the door and open it. Inside there is another weird elf temple just like the Temple of Pride. It seems to actually serve a similar purpose, a rather atheistic rejection of the Elven Gods. It was in an ancient elf language so I wonder if Lothar could only read it since he consumed the Well of Sorrows.

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'God is dead and so is Nietzsche!'

The cold resistance was nice. This guy seems to want to steal the power of the Gods for himself, probably a clue to the later degeneracy of the Elven Empire and how they ripped each other apart in their lust for power. Or maybe not. Don't care, had cold resistance.

So after that back to the northern Inquisition camp to refresh and then back to the Tevinter ruins to search for Colette's body.
But in a shocker she is very much alive.

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'Ok first tell me how you got through the canyon of death in one piece.'

She has discovered a burial site where two of Ameridan's companions, the dwarf Orinna and Ser Haron (one of the founders of the Templar Order), perished taking out sixty Avvar in a bid to buy Ameridan time for...whatever he was doing. Ser Haron was Ameridan's best bud from youth. He met Orinna during a demon hunting trip to the Deep Roads.

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'Orzammar eh? I wonder what the Shaperate has to say about this.'

As it turns out you can take the path to the east from the Inquisition camp so you do not have to approach the Tevinter ruins through the canyon of DOOOM. I guess that is how Colette got there. Down this path Lothar discovers the frozen Tevinter fortress.

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'Sometimes a giant icewall is just a giant icewall Varric.'

Ok so long as we are doing conspiracy theories there is another trope in another quest: a cryptozooligist named Baron D'Amortisan. He wants Lothar to locate his assistant, who he suspects is killed, and help him test some herb wards to drive off vile beasts. Well his assistant is just fine. Huh I guess he and Professor Kenric have similar personnel policies.

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'What clued you in? He might not be the only crazy cryptozoologist in this Basin you know.'

I have to say living in a world with actual dragons and demons it seems weird to be obsessed with obscure animals. But anyway once Lothar returns the Baron lets him know his true obsession: Big Foot! Wait no...the Nox Morta! Whatever that is.

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'We will show them all Baron! The whole world will be amazed when we prove the existance of...um...whatever it is.'

And what follows is probably a spoof on cryptozoology hunts. Lothar finds a trap with a piece of paper that the beast supposedly chewed on...and these teeth marks are all the good Baron needs to make a lure. Lothar goes into the swamp, where they rescued Storvacker, and places the lure and viola.

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'Um it is Bogfisher only really big. The world cannot handle knowledge of an animal that is a bigger version of a common animal!'

Well hey so one pseudoscientist has been vindicated. Huzzah!

Back to Skyhold now to look into this Orinna business.

Oh right was I supposed to check out an island? Maybe later.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 05, 2015, 01:16:10 PM
Quote from: Valmy on December 05, 2015, 01:20:28 AM
I remember when demon possession used to be kind of freaky. It is pretty old hat by now. So that was the sad end of Scout Grandin.
Nobody expects the Inquisition!

Quote
Any trip up this canyon always wears me out. And due to not knowing everything I had to do in there I ended up having to go up it several times. Meh.
Told you so ;)
Quote
It was in an ancient elf language so I wonder if Lothar could only read it since he consumed the Well of Sorrows.
My character was of elven (Dalish) origin and muttered something about decyphering the old language.  I also had the option to ask Solas.  Don't know how it works for a non elve who hasn't drank from the well of sorrow.

Quote
She has discovered a burial site where two of Ameridan's companions, the dwarf Orinna and Ser Haron (one of the founders of the Templar Order), perished taking out sixty Avvar in a bid to buy Ameridan time for...whatever he was doing. Ser Haron was Ameridan's best bud from youth. He met Orinna during a demon hunting trip to the Deep Roads.
Here, I do wonder if you did not miss something.  I can not remember where exactly, but there's a place where you will learn a bit more on those two.
[spoiler]
You are supposed to find the remains of their camp[/spoiler]

QuoteI have to say living in a world with actual dragons and demons it seems weird to be obsessed with obscure animals. But anyway once Lothar returns the Baron lets him know his true obsession: Big Foot! Wait no...the Nox Morta! Whatever that is.
We do have weird animals.  It does not prevent some of our people to look for other weird animals ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 06, 2015, 11:15:58 PM
BATTLE OF THE BUCKLES PART THE FIFTH

Said the Grey Warden to the Fereldan King

Do you see what I see?

Way up in the sky, Fereldan King

Do you see what I see?

The Archdemon, souring through the night

He will bring us destruction and Blight

He will bring us destruction and Blight


Ok so Lothar sends Josephine to evil King Bhelen and he has no problem letting Kenric come do research in Orzammar. Stuff is learned from some documents Bhelen sent ahead, like Orinna was a member of the Warrior Caste and not the Noble Caste. Interesting I guess.

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'Lord Harrowmont would NEVER have let surfacers come read at the Shaperate no sir. Bhelen's evil knows no bounds.'

Lothar goes back to Stone-Bear Hold and instead of delivering the fade beasts for the barbarian ritual for Finn's father, he takes them directly to Finn and gives them to him as a gift. Now Finn can honor his dad and not be kicked out of his family and dishonored forever. This is allowed but everybody lets Lothar know this is a disturbing breach of etiquette.

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'But...my beautiful angst has been ruined. Thank you for ruining my culture you soft decadent lowlander.'

There is just no pleasing some people. In an arena thing nearby Lothar makes it up to Stone-Bear by beating all their best warriors to the point of death in a weird ritual in honor of Hakkon. Um...hasn't he been missing for centuries because he is stuck in that ice fortress thing?

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'I hope beating the shit out of you guys will make you think better of me'

Note that you can light people on fire in non-lethal combat. These Avvar are hardcore. Speaking of Avvar's being hardcore Lothar asked the Augur about his apprentice. Well he learns that all young mages are possessed by spirits during their training and do a ritual to separate from their spirit when they complete it.

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'Well color me shocked this little tradition sometimes goes wrong.'

So they go down to where she performed the ritual and...well...

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'Probably because she never did the ritual? Maybe?'

So she lost her nerve and decided to stay possessed by the spirit. Like Solas they are her only friend. She admits to all of this when presented by the evidence and says she just cannot bear to be separated from her best bud. She offers to serve the Inquisition but Lothar decides that that would probably go poorly. So he convinces her to go back to her people.

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'Yeah so...I am not sure really what I contributed to this situation.'

But that is everything (ok there were a bunch of other quests as well). Lothar now heads back to the docks and that superstitious Avvar lets him use his boats. Lothar arrives on the Island to the Southeast and it is obviously a very haunted place. Spirit memories are everywhere, Ameridan's lady friend is clearly trying to reach him. There is nothing particularly interesting besides that on the island besides a building and a...um...interesting dead guy and his piles of gold.

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'Murderer's Gold? What is the worst that could happen?'

Yeah ok just leave Murderer's Gold alone. Trust me on this. So they make their way over to the shack and there is a fade rift...or more accurately a sorta closed fade rift where fade stuff is pouring through. A spirit representing Ameridan's elf lady love's memories is reaching through it still trying to reach Ameridan after 800 years. Lothar opens the fade rift and talks to her.

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'Um yes hello nice to meet you to'

Telana is a dreamer like Feynriel in Dragon Age II. Which I guess I should have figured out since Dorian was talking about how she was influencing the minds of anybody who stepped onto the Island. She came with Ameridan to hunt a dragon...which it seems is the form Hakkon Wintersbreath took. A massive dragon. Well I am getting pretty good at killing those.

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'An Inquisitor has to risk his life doing favors for the rulers of Orlais eh? The more things change...'

They did this under the orders of Ameridan's good friend the Emperor of Orlais. Well there we go so all the stories are connected. The fact he was working for Emperor Drakon is a new twist. The histories say he abandoned Thedas right before the Blight on some daft beat hunt, but instead he was saving Orlais on the orders of the Emperor.

Anyway she says they battled Hakkon by the coast and then fled up the river system to the Tevinter ruins. Where Telana and
Ameridan found a way to stop him. So that was what Ser Haron and the dwarf Orinna died for. To hold off the Jaws of Hakkon while Ameridan and Telana did whatever they did at the ruin. After that Ameridan seems to have gone on alone to stop Hakkon and Telana came to this island to try to wait for him. He never came back and in despair she tried to reach him in dreams and eventually died here. Lothar lets the spirit go back to the fade and seals the rift, removing the 'curse' plaguing the island. He searches Telana's belongings and finds a critical piece of historical evidence.

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'Wow that scroll case has some amazing preservation properties.'

Anyway this document proves what spirit Telana said so Lothar is eager to get this to Professor Kenric. The Jaws of Hakkon are less excited about this prospect and have a huge ambush waiting for him on the way out.

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'Come and get me bitches!'

So yeah that was a tough fight. Dorian was in the party so at least the vultures got a cooked meal.

Lothar returns to Kenric and eagerly tells him how Ameridan sacrificed himself to save Orlais. That has to be good propaganda for the modern Inquisiton...especially being true and all.

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'The public must realize that Inquisitor = benevolent hero.'

Also there was a lot of debate about Telana existed so more truth being served by the Inquisition. So after dropping some knowledge for posterity, Scout Harding is going to bring Kenric up to the Tevinter ruins and he is going to investigate it with Lothar.

This explains why the Jaws of Hakkon had such a formidable force protecting it, if it contains the means to defeat Hakkon. Fortunately Lothar already defeated them and, even more fortuantely, they remaind defeated. The door opens this time to reveal....MORE LOCKED DOORS. Damn no wonder Ameridan needed time.

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'All cultures in Thedas are apparently united in their love of unnecessarily complicated lock schemes.'

So after some trial and errorbrilliance

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'Yes my intimate knowledge of Tevinter culture enabled me to replicate this simple pattern.'

This leads to a barrier that was easily dispelled by veilfire. I getting behind this lock and barrier gave them time to avoid the Avvar.

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'Ancient religious shrines? Well actually I do kind of see this sort of thing everyday.'

Yeah so Ameridan and Telana set up shrines here I guess to pray for success. Ameridan set up one to Andraste and Telana set up one to Ghilan'nain. Kendric forgot Ghilan'nain's name which I found rather absurd for a historical scholar but it gave Lothar an opportunity to appear wise and learned. Bitterness about elves from right after this period led to Telana's memory being expunged by the Chantry...more on this crap later. So they discover Ameridan used powerful magic to seal away Hakkon in the Tevinter fortress. But Tevinter itself made the wall of ice.

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And what was the method?

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Freaking laser beams that's what. They shoot from the trail markers Lothar had been finding around the Basin. So they follow the laser beams from one trail marker to the next until the last one takes down the barrier.

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'Pfft where is your god now Jaws of Hakkon? Oh right he is right inside isn't he?'

So with the wall down Lothar returns to Stone-Bear Hold to scheme the attack. On the way he combines all the crazy conspiracy theories he found into a book and gives it to the conspiracy Avvar.

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'Yes we have a severe insanity deficit.'

Hell he will fit in great. Ooooh a conspiracy theorist working for then government? The other conspiracy theorists will go crazy with that one.

Anyway on to Chieftain Svarah.

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'Have fun storming the castle!'

So next time: inside the fortress with Hakkon and friends.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 07, 2015, 11:23:00 AM
Quote from: Valmy on December 06, 2015, 11:15:58 PM
'Murderer's Gold? What is the worst that could happen?'

Yeah ok just leave Murderer's Gold alone. Trust me on this.
Told you to come prepared!  You need fire to vanquish them.  Bring fire potions and a mage specialized in fire.
I did it on my second attempt.

QuoteA massive dragon. Well I am getting pretty good at killing those.
You will be afraid.  You will be.  :ph34r:

Quote
'Have fun storming the castle!'

So next time: inside the fortress with Hakkon and friends.
Don't do the fortress right now, finish your other quests.  It's one hell of a fight, you will need everything on your side to win, maxed out experience, max potions, top gear, etc.
IIRC, there is some excellent metal in this region.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 07, 2015, 12:51:26 PM
Quote from: viper37 on December 07, 2015, 11:23:00 AM
Told you to come prepared!  You need fire to vanquish them.  Bring fire potions and a mage specialized in fire.
I did it on my second attempt.

I took one look at the small horde of Despair Demons and decided 'F This'. I might come back later but I am so sick of freaking Despair Demons and I never liked fighting them to begin with.

QuoteYou will be afraid.  You will be.  :ph34r:

Ah yeah!

QuoteDon't do the fortress right now, finish your other quests.  It's one hell of a fight, you will need everything on your side to win, maxed out experience, max potions, top gear, etc.
IIRC, there is some excellent metal in this region.

I have already done all the other quests. Sorry Viper but I am going in.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 11, 2015, 01:15:54 AM
BATTLE OF THE BUCKLES PART THE LAST

Maker Rest ye merry Kirkwallmen

Let nothing you dismay

For Urien Hawke, your champion

killed Anders on this day

To save the Chantry from his fire...


*ahem* oh right...

Well better than never to be late

Oh tidings of a glorious day!

Glorious day!

Oh shit the war is starting anyway


The Stone-Bear Hold Avvar attack the ancient wall at night. They scale the walls, clear the Jaws of Hakkon off, and then open the gate. They are in!

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'Our friends came through Varric! I know that is a new and scary experience for us.'

It appears this is a perimeter wall though because there is a big court yard inside. One of those Jaws of Hakkon super champs met them right at the gate and numerous Hakkonite assassins and archers harrass them the whole way before a big fight right at the gate of the interior fortress...or temple...or whatever the hell it is.

Around there are these floating ice shards that when hit freeze everything around them...so naturally we take them out from afar. Don't want to be caught by that stuff. Probably a less risk averse player would use them as a tactical advantage but I like predictable battle conditions.

Inside there is a magical cold that threatens to kill them. Fortunately there are bonfires around to keep them warm, I guess the Hakkonites did not have time to put them out since they were attacked so suddenly. They also find some really cool (in more ways than one) tier 4 Hakkon gear schematics but unfortunately they turned out to not be better than the stuff I made earlier. They look nice though.

Gurd is chanting some sort of religious rite inside, talking trash about the other Gods and praising Hakkon.

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'Sounds like a great Nordic Metal song.'

Lothar, of course, finds a journal where Gurd explains himself. Everybody in this world loves to pour out their inner most thoughts in their journals. Must be therapeutic. Anyway Gurd and his people were massacred during the Blight so they became angry at the Avvar Gods for abandoning them. So, in revenge, he sought out the only God who was innocent of screwing him over...the guy trapped in this Ice Temple. So now he is going to fulfil the destiny of the old Jaws of Hakkon and destory the Lowlands. Now normally you need a Hold-Beast to draw out an Avvar God, which was why Gurd befriended Stone-Bear Hold and stole Stovacker. But Lothar screwed that up so now Gurd is going to use...himself. Well no real leader asks somebody else to do what he would not do himself.

Lothar and company reach the inner sanctum where Gurd is doing his Rite. They dash in to stop him!

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'What is that Cassandra? I cannot hear you with this Bruiser Hammer in my ear.'

So yeah two freaking bruisers at the same time. Hate those guys. Then four Hakkonite mages. But then...they show up just as Hakkon has descended into Gurd turning him into a fearsome Revenant of frozen evil. The battle is on!

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'Really? Because it really seems like my predecessor trapped you in here for 800 years.'

Lothar has a rift saved up just for him. They really unload everything on this dude but the fight quickly gets complicated as Gurd/Hakkon starts calling in undead and more Hakkonites. The fight gets crazy so Varric throws a confusing grenade and....

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'Go get 'em Gurd!'

That's right. Hakkon gets confused himself and rips up his own minions. So that was awesome and lucky. It is going to be close though. As Gurd gets beaten on more minions charge in and it looks like our heroes are about to be beaten but then...all the bad guys start catching on fire. I was so confused.

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'Dorian? Is that you?'

But no. It is non other than the Inquisitor Ameridan. So yeah the founder of the Seekers and the Templars was a mage. And elven mage. I bet you never saw that one coming eh?

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'Lucky guess. Half the people I know are Inquisitors.'

So Ameridan assumes we are from the Emperor Drakon come to rescue him, as he assumed Drakon would. Unfortunately for Ameridan the second Blight struck Orlais from the Anderfels and Orlais was overwhelmed so Drakon was unable to help him. Lothar then lets him know that his lady love Telana died trying to reach him in dreams. So tough couple minutes for Ameridan.

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'That is as crazy as finding out the founder of Torquemada's religion was a Jew.'

Anyway so history got rewritten a bit. He was also disappointed to hear how the Templars and the Seekers abused the Rite of Tranquility. Damn you almost get the feeling everything went to hell almost because this guy went missing. He tells Lothar being Inquisitor is horrible and try to have as much fun as he can. Lothar tells Ameridan he will not be facing Hakkon alone this time...

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'Yeah I should have known'

Ameridan gives Lothat something that allows him to retrieve his memories. He will have to follow Ameridan's footsteps in the Basin to get them. Should be fun. Ameridan then distintigrates, freeing Hakkon in Dragon Form who promptly flies off...which is lucky since Lothar was weak with no healing potions. Silly bad guys.

So they go around finding Ameridan's memories. He also had a fade spirit guiding him around and the spirit was what told him how to trap Hakkon. Then he sent Haron and Orinna to distract the Avvar. He has been trying to get his homeland, the Dales, to help Orlais against the Blight. But first he had to deal with the Avvar threat.

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'Damn everything really did go to hell because this guy went missing.'

So instead the elves said 'wahoo Darkspawn! Slaughter those Shem!' and started a bitterness that eventually led to conflict and the end of the Dales. Huh. That part tends to be left out by the Dalish.

So after that bombshell Lothar goes back to Kenric to fill him in on all the interesting information he just uncovered. Lothar informs him that Ameridan was kept alive because of his magic. Kenric is shocked at the revelation that Ameridan was a mage...oh but it gets better.

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'You will either be the scholar of the century or beheaded for heresy for this discovery. You're welcome.'

So they recover the rest of the memories and locate Hakkon. He has frozen a section of the lake right around where he fought Telana, Ameridan and company originally. Well um...I will be right back.

Back at Skyhold crazy conspiracy Avvar is let loose on the world under Leliana's supervision. There he confers with a lady who writes in a secret script...well actually a three year old girl who makes illegible scriblings. However Leliana is able to turn what the little girl tells the crazy Avvar into useful info. Yeah we see opportunity everywhere in the Inquisition.

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'Wait did the little girl make us a Dragon rune?'

Weird.

A prominant Orlesian family claimed descent from Ameridan and had been locked in a dispute with Ameridan's actual family for centuries. Well Lothar and Cullen take care of that.

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'Want to hear about how your clan betrayed his legacy in the Second Blight? No? Ah well.'

Alright. I craft and sell and get our potions back and get ready for a tough fight. Back to the Basin.

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'Yeah? And I am a guy who loves to stab Dragons in the hind legs.'

This fight combines every annoying dragon fight together. There are adds combined with stunning roars, full guard pops, and he likes to fly around and attack and land in random places. But eventually Lothar's ability to dash around and hammer Dragon's legs while dodging blows wears him down.

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'Hang in there Dorian...just a bit longer!'

And finally the beast falls and Hakkon is returned to the fade. Scout Harding watched the whole thing and comes in to have a little heart to heart with Lothar over what just happened.

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'Really makes you think...maybe Lothar will die forgotten and unappreciated as well...woah forshadowing!'

Lothar then heads back to tell Svarah Sun-Hair everything is cool. She makes Lothar an honorary Avvar and gives him a legend mark.

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'That's right Gurd. I even have one now.'

Then um...things get weird. Storvacker is to put on trial for surrendering to the Jaws of Hakkon and not dying resisting. So Lothar has to judge her. Well Lothar is not one to look a gift bear in the mouth.

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'This new ally will be more than Corypheus can bear...ok I'll get my coat.'

Storvacker is soon a new ferocious member of the Inquisition military. Cullen is happy...and Leliana shares Lothar's talent for puns.

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'Somewhere in Alberta a lawyer is slamming his head into a wall.'

Well just one little thing to handle before I go talk to Morrigan...

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How long could this take?

Stuff Lothar did during the Battle of the Buckles:

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He met Inquisitor Ameridan in the rather temporary flesh

He slew the dragon, thus restoring Hakkon to the fade for Avvar to worship before killing Lowlanders

He earned that Legend Mark Gurd never got

He discovered the Bogfisher of Unusual Size

He told everybody what really happened with Ameridan
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 11, 2015, 10:43:48 AM
Quoteand started a bitterness that eventually led to conflict and the end of the Dales. Huh. That part tends to be left out by the Dalish.
did you do a mission, in a Temple, where you learnt more about that part of history?  I just can't remember...  I think it was the elven temple near a dragon, in the Emerald forest, I think.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 11, 2015, 10:49:41 AM
Quote from: viper37 on December 11, 2015, 10:43:48 AM
Quoteand started a bitterness that eventually led to conflict and the end of the Dales. Huh. That part tends to be left out by the Dalish.
did you do a mission, in a Temple, where you learnt more about that part of history?  I just can't remember...  I think it was the elven temple near a dragon, in the Emerald forest, I think.

Of course. But none of them mentioned the betrayal of Ameridan...or anything about Ameridan.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 11, 2015, 11:53:33 AM
Quote from: Valmy on December 11, 2015, 10:49:41 AM
Quote from: viper37 on December 11, 2015, 10:43:48 AM
Quoteand started a bitterness that eventually led to conflict and the end of the Dales. Huh. That part tends to be left out by the Dalish.
did you do a mission, in a Temple, where you learnt more about that part of history?  I just can't remember...  I think it was the elven temple near a dragon, in the Emerald forest, I think.

Of course. But none of them mentioned the betrayal of Ameridan...or anything about Ameridan.
oh no, but there was more tidbits on how the war eventually started. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 11, 2015, 11:56:00 AM
Quote from: viper37 on December 11, 2015, 11:53:33 AM
oh no, but there was more tidbits on how the war eventually started. :)

Yep. I discussed that in the relevant section -_-

And it is the Emerald Graves btw :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 11, 2015, 01:32:28 PM
Quote from: Valmy on December 11, 2015, 11:56:00 AM
Quote from: viper37 on December 11, 2015, 11:53:33 AM
oh no, but there was more tidbits on how the war eventually started. :)

Yep. I discussed that in the relevant section -_-

And it is the Emerald Graves btw :P
Sorry, I'm playing Witcher 3, I kinda forgot about everything EA :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 08, 2016, 12:56:27 AM
Ok back to Inquisitioning. My ultimate goal is to finish my AAR before Jesse Cox from the Co-Optional Podcast finishes his Let's Play :P

VERY TEMPORARY EARTHQUAKE BUSINESS PART THE FIRST

So to handle this very minor earthquake business Lothar arrives at the Storm Coast ready to make a DescentTM.

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'Hey you said it will be finished by the time I got here!'

So hard to get good help these days. But man this lift is crazy long. I mean it is an engineering feat for the ages. So I guess I can forgive them.

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'Man I would have hated to have been the first person they sent down here.'

My group is Vivienne, Rainier (maybe his Grey Warden fanboying taught him a thing or two about the Deep Roads), and Varric (because he is a dwarf and I take a perverse pleasure dragging him down to the Deep Roads). At the end of their long DescentTM they meet Shaper Valta, a honest to Hod Orzammar Dwarf. She had to wait for us as deep as she could because the evil yellow face burns her precious.

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'Wow so what about those guys Orzammar had standing outside guarding the entrance to Orzammar?'

Not to mention that poor army Bhelen sent to help Lorcan end the Fifth Blight. And weren't there Orzammar dwarves at the Winter Palace? Ah well let's not let consistency get in the way of the melodrama!

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'Yeah no offense Varric, I love you and all, but I sure hope in the next game we get actual Orzammar dwarves as joinable NPCs again.'

Lothar is there to save the day.

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'Or at least four of us do. Though, granted, that includes the leader and the only guy who can save the world.'

Yeah if Lothar dies down there everybody is doomed. Brilliant use of resources. And the a major earthquake brings the roof down and Valta quickly throws Lothar out of the way.

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'The only thing more fun than exploring the Deep Roads: exploring the Deep Roads while it is being ripped apart by earthquakes.'

Anyway the Earthquakes are breaking the seals the dwarves use to block the Darkspawn so Lothar has to go help them close the breach. On the way it seems one stealthy Darkspawn squeezed through the Dwarf cordon to attempt to slow Lothar and company's approach.

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'Oh for...dwarf security blows.'

Yes a massive Ogre Alpha. Notice everything is level 27 now, which is the max level. And at ths point everything has has massive hit points and hits like a sledgehammer. Which makes for really really long fights. It is not as exciting as it sounds. Remember when my eyes glazed over at those dragons with 300K+ Hps? Well...

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So...yeah.

After taking care of big ugly they rush in to see the Legion of the Dead trying to fight back the Darkspawn horde. Lothar, with remarkable timing, arrives just as the Darkspawn are pouring through in massive numbers and a giant battle begins.

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And here we go. So yeah you have to keep fighting the Darkspawn until the Legion of the Dead can prime the charges and they can blow the tunnel.

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'Yeah! Clear them out! Um...huh...we have been fighting awhile and that 'Darkspawn Slain' meter hasn't moved much...'

But the battle raged on...and on...and on...

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'Left click finger...so...tired...'

But eventually the Darkspawn horde is beaten back. The charges are set and everybody runs for cover.

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'Tough guys never look at explosions'

That should hold them back until the seal can be restored. The Inquisition sets up its Deep Roads HQ right there I guess to keep an eye on the tunnel. Valta introduces Lothar to the most badass dwarf this side of Kardol...well actually it is like another Kardol.

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'Wow...you're old.'

Yeah so he is the badass gruff dwarf we all know and love. He sold himself to the Legion of the Dead in order to maintain his family's caste so even a proper Orzammar story.

Speaking of wacky Orzammar stuff the stone is singing with these earthquakers, another one almost immediately occurs. Man so glad it did not let the Darkspawn

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'This is the rhythm in the tremors...the tremors, oh yeah'

But the plot thickens. Last year the two of them found an ancient text. Its age means all of it is true.

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'Well I know what we are going to find at the bottom of this dungeon.'

And of course there is a coverup!!!...maybe.

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'The earthquakes are an inside job!'

Or...not. Maybe they are just so ancient nobody remembers them. Who knows? Lothar points out that chasing after singing in the Deep Roads is not a totally original idea.

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'I mean...just saying.'

But frankly most adventures in the DAI DLC are basically suicide missions anyway.

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'But then they would have had to hire another voice actor!'

Nice to see evil King Bhelen listens to advice. He must be getting soft in his old age.

Well fortunately the lift down to the Lyrium mine has not been damaged too much so Lothar begins his DESCENTTM into the depths of Thedas.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10325_Final_zps3dxsbe6x.png&hash=b5d3587352a219cc6240b922b246abe2ee0fcdbe)

'Oh great Valta. Now we are going to be facing 40 Emissaries backed up by a dozen Titans.'
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on March 08, 2016, 01:55:37 AM
More!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 08, 2016, 11:35:47 AM
The Titans are the least of your problem.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Grallon on March 08, 2016, 01:09:26 PM
Your character is rather cute Valmy - but why is the image quality so meh?  There's nothing like a trip in the Deep Roads to remind you what Dragon Age is all about.  I can't wait for DA4!!



G.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 08, 2016, 03:38:52 PM
Quote from: Grallon on March 08, 2016, 01:09:26 PM
Your character is rather cute Valmy - but why is the image quality so meh?  There's nothing like a trip in the Deep Roads to remind you what Dragon Age is all about.  I can't wait for DA4!!



G.


Thanks :) I spend a ridiculous amount of time trying to get my characters not look like inbred freaks. It was almost impossible in DA:O.

I don't know why my image quality is so bad. I have everything turned up to ultra, but I think my video card is having issues. I built this machine myself so it gets wonky.

I hope they get DA4 out sooner than they have been getting Mass Effect Andromeda out. I am a bit nervous now that David Gaider has left but maybe some fresh eyes will do the series some good.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 08, 2016, 09:57:43 PM
VERY TEMPORARY EARTHQUAKE BUSINESS PART THE SECOND

Hurrah! Our favorite Darkspawns are back!

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'and it belongs in a museum!'

Nicely played Bioware. I mean one criticism have had of this series is the pitiful lack of monster variety so was it too much to ask for every kind of Darkspawn to be included in every game? Was it? Well I guess so but welcome back Shrieks!

But you know what this game needed? New and exciting kinds of collections. Yes. Because all through Dragon Age Origins and Dragon Age II was thinking 'damn I wish I could collect random shit for no reason'. At least they are really innovative about it. Instead of bottles of booze that serve no purpose beyond being displayed on a shelf we have...

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dwarf mugs that serve no purpose beyond being displayed on a shelf we have. At least Lothar and company have something to drink their dwarf coffee in in the morning.

And instead of tediously looking for shards to open doors we have...

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gears to open doors. So totally different.

Somebody really has to talk to Bioware about their side quests. But of course I collected them all because...damn I have problems. Serious completionist issues.

Oh and we have emissaries!

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But wait it used to be that all varieties of Darkspawn could be emissaries, or at least the Genlocks and Hurlocks could, but now it looks like they are all Hurlocks. Or a totally different thing. Oh well at least we got them.

So anyway this first level of this DESCENTTM is oddly retro. Like rooms connected by hallways with puzzles. And the triumphant return of the tower puzzle!

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'I am channeling Revan and Commander Shepard to do this puzzle'

Which I found kind of hilarious since this puzzle was made fun of by those Orlesian nobles back in the Winter Palace.

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'Somebody never taught the guys who made the Gates of Segrummar about the evils of the passive voice.'

Ok who or what or where is Segrummar? I can find no reference to it. Did somebody named Segrummar build these gates? Is this place called Segrummar? No clue. I carefully read all the little messages on the gates and they seem to be just rambling about 'creators' which suggests they are about the Titans which would mean these gates are thousands of years old but that is ridiculous. I don't know. In the end they are just dwarf versions of the shard gates.

Alright so Lothar opened a few of the gates...

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'Ah an ancient vault not opened since the time of the Titans...wait 'Revenant'?'

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'Only 200K HPs? What a wimp."

Ok not really but I should say again that the fights at max level are not really hard just tedious. But it did exhaust their stuff so they returned to the base nestled happily beside the wall an army of Darkspawn are trying to break down.

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'MORE BOOZE! I swear this is the most intoxicated religious organization in Thedas.'

So yeah we get war table missions but they are called 'exhibition table' missions I guess just so Leliana, Cullen, and Josephine can be involved. We want everybody to feel included.

Back down to the Deep Roads.

It seems Lothar's reputation proceeds him:

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'A Dragon?...oh wow...don't get me started.'

After awhile they reach the end of the passages and come out into a GIANT cavern. Like so big I am not sure how the earth does not collapse on itself big.

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'I am going to say yes. I just have a feeling.'

So this is a really ancient lost Thaig where the dwarves seem to have been driven out by demons sometime before the First Blight. It was mentioned in Dragon Age II as being a place with terrible Rock Wraiths...but I guess they were all gone by the time Lothar and company got there. Now the place is full of Darkspawn.

Which makes building a huge bridge over a giant chasm where the bottom is not yet explored all the more impressive.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10426_Final_zpsua5nlmtd.png&hash=159ed00e268c69539eac9ab9252c192103a889d9)

'Man they have some crazy suicidal workers and amazingly gifted engineers.'

Yeah so that is crazy. There were...um...I don't know a few knick knacks and gears over there.
But there was this thing.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10433_Final_zpsd7algcjb.png&hash=d95dda2e188f3b18d9de9f6cc6b1d20e991b99af)

'All praise to the Nug King! Cheese for the cheese god!'

Yeah aparantly you can actually meet the Nug King but Lothar and I missed it somehow. Damn my completionist heart weeps. I explored every inch of this place obsessively I have no idea how I missed it.

Anyway so then Lothar moved on to the lower section and this is where this area gets kind of unusual. See you are highly encouraged to just throw yourself off ledges into the darkness to find other ledges that take you places.

I mean sure if anything happens to the Inquisitor the world is doomed but alright lets toss ourselves randomly into the Deep Roads.

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'Let's just toss ourselves off...what could go wrong?'

It is leadership like this that has gotten the Inquisition to where it is today.

So as they delve deeper the Darkspawn get thicker and demons join the fray. Nasty place. There are also more of those 'Gates of Segrummar' with puzzling cryptic messages. They break into vaults not open for ages to find...perfectly alive and functional Darkspawn? Can they just sit in one place without food or anything for centuries at a time? Huh.

I think one vault lampshaded this:

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'Spoiler alert: everything is eerily well preserved.'

So either they are making fun of their own silly vaults or hinting that they have some kind of magical preservation qualities. Either one seems lame.

And we keep plunging into darkness to get more loot.

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'Overruled! This is a theological dictatorship Varric not a democracy!'

After an absurdly long period of time finding all the loot and killing tons of mobs with absurd hit points that do absurd damage they find the main Darkspawn nest...which is weird I did not know they had nests. And it is a giant cavern that is on fire for some reason. And more endless waves of Darkspawn.

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'So endless waves of Darkspawn we meet again!'

And the bosses are all alphas. The final boss in an emissary alpha which, again, I am not sure how I feel about emissaries being reclassified as a kind of Darkspawn instead of a variety of existing Darkspawn but hey they already radically changed Genlocks so no big deal I guess.

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'But don't worry he has plenty of Hit Points. Oh yes. Click finger so very tired.'

At that point we set up camp past the nest. The Darkspawn appear to be mostly cleared so who knows what could be lurking down below. There is, of course, a working mine lift that has not been used in centuries. Man all those earthquakes over all that time...

But get this the Memories in Orzammar say the mine was long destroyed. Yet it is still here because...CONSPIRACY. Anyway the text that Valta said proved the existance of the Titans was written by a Dwarf Paragon and referred to...I think the 'stone song' that leads dwarves to Lyrium was considered the song of the Titans. So they created the Lyrium? Or they ARE the lyrium or...oh who knows. But it seems evil King Bhelen wanted the Shaperate to remove some politically embarrasing information about a bud of the King. This seems to prove to Valta that there was a massive cover-up of the Titans.

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'The Truth is Down Here'

Why? What could possibly be so damaging about giant Dwarf gods being underground? Maybe the Darkspawn and all that? I don't know.

But first Lothar has that sinking feeling every last doo-dad in this place has not been claimed yet so a few more table missions build a few more bridges so they can get yet more stuff. Wait weren't we down here to save Thedas from something...eh it can wait until all the quests are done.

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'Well you have to admit this is impressive.'

I have no idea who this Heidrun was but he or she was a Paragon so must have done something cool like invent green ale or something.

Ok so finally all the gears are found and all the vaults opened and all the mugs found and so forth.

So now they get on a lift not used in centuries and make a DESCENTTM into darkness and the unknown.

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'Man we are some suicidally crazy motherfuckers.'

At the bottom they get attacked by crazy ass dwarves who glow blue like Lyrium. They are called the 'Shy-Brytol'. How Lothar knows this he had no idea. They have some truly ridiculous long range guys called 'Shy-Brytol Bolter' who seem to be equipped with sub-machine guns. Or at least super dangerous versions of Bianca/Duke Prosper's automatic crossbow. They ambush and murder Renn before Lothar and company can dispatch them. Holy shit these guys make for long and tedious fights.

I will miss Renn. I know I did not mention him much in this AAR but he was a badass Orzammar grumpy kind of dwarf we have never actually seen much of as a companion...well besides Sigrun in Awakenings. Though he was really just a NPC who followed them around and fought like Urien and Loghain did back in the Adamant Fortress/Fade part.

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'Rest in peace old Sod'

And onwards into the unknown!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on March 09, 2016, 12:47:47 AM
RiP Renn
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 09, 2016, 02:57:39 PM
Quote from: Valmy on March 08, 2016, 03:38:52 PM
I am a bit nervous now that David Gaider has left but maybe some fresh eyes will do the series some good.
Less LGBT romance stuff, more action :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 09, 2016, 03:01:37 PM
Quote from: viper37 on March 09, 2016, 02:57:39 PM
Quote from: Valmy on March 08, 2016, 03:38:52 PM
I am a bit nervous now that David Gaider has left but maybe some fresh eyes will do the series some good.
Less LGBT romance stuff, more action :P

Pfft. Yeah right. Bioware is pretty much obligated to do LGBT stuff from now on. It is part of their brand and stuff.

Gaider was a pretty good and creative writer and he gave Dragon Age a kind of campy sarcastic tone that will be missed. But hey maybe the next guy is better, it is not like Gaider was some kind of genius.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 09, 2016, 09:13:11 PM
Quote from: Jaron on March 09, 2016, 12:47:47 AM
RiP Renn

:weep: We hardly knew ye.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 09, 2016, 09:20:21 PM
VERY TEMPORARY EARTHQUAKE BUSINESS PART THE THIRD

So on into the depths were no dwarf has gone...in awhile. Except those crazy lyrium guys.

So they delved deep into the very very dark caves. It is hilarious how this is the only uncomfortably dark place I have seen in all of Dragon Age so far. Varric even grumbles that the rest of the Deep Roads is usually lit. Oh and they found this thing:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10641_Final_zpsip8cckf7.png&hash=65b08929b969126a54199f423da41ac0c3eb0379)

Now if you recall Cad'Halash was the ancient Thaig from Dragon Age Origins that was the Thaig that was Cadash Thaig before it was Cadah Thaig. Where Cad'Halash had helped the elves and then got destroyed by um...hmmmm...the capitol before Orzammar...Kal'Sharok. I have some thoughts, some beefs if you will, with Kal'Sharok in this game but more on that later.

Anyway this was done to appease the Imperium. So basically this book is super old, like well before Corypheus back during the very beginning of the Imperium. Crazy. It involves the dwarves fighting weird creatures named the Scaled Ones who did crazy rituals and then when the dwarves returned to investigate they were ALL GONE. I feel like this is some sort of literary reference because it does not appear to have anything to do with anything in the game.

There are really archaic dwarf inscriptions written in Lyrium on the walls. The Shy-Brytol are 'revered defenders' dedicated to protecting the titans who...well...

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Yeah they are pretty messed up. I wonder if they are like Lyrium undead dwarves or something since they appear to have been here for thousands of years. Man how many living things that are thousands of years old are there in this world? What does Lothar think on the matter?

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'You may wonder how they eat and breathe and other science facts. You should tell yourself it's just a game I should really just relax.'

Yeah probably right on there Inquisitor. Actually Lothar was talking to Valta after she asked what the Shy-Brytol eat to survive. Which is either once again a self referential joke from Bioware making fun of itself or confirmation the things are some sort of undead lyrium monster.

Monsters or not they blow a bridge, making Lothar and company take a crazy alternative route just like their Red Templar counterparts did to them up on the surface. They push their way through the dark dark caves to find...

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'Now that is a shit ton of Lyrium.'

Well at least we see what fuels the Shy-Brytol now. Now back in the Temple of Sacred Ashes all the crazy shit was supposed to have happened because there was Lyrium present so...will crazy shit happen here? Um...no not really. But it is pretty.

Besides the lyrium veins making the whole place glow like some kind of nightclub or something there is an ocean...an underground ocean. How is that...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10769_Final_zpsxevjscyv.png&hash=e63eb1b2e0f4c5de12bd20fab8e9a0b17a336b0f)

Damn it has waves and everything!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10776_Final_zpsqdbyxida.png&hash=14acc39ae4ecb46c82b425b7502a95cca3c0c4c1)

And of course the Inquisition built a bridge over it because that is what they do.

Anyway this area was filled with more Shy-Brytol and the whole combat basically consisted of finding the Bolters and killing them before they annihilated the party. The rest of them were just run of the mill max level mobs with zillions of hit points. There was one cool fight where you had to get drops to open the barricade and there was infinite Shy-Brytol until you got the drops and opened it. So it was kind of fun with Lothar scrambling to open the damn thing before the group got overwhelmed. But besides that: meh I say.

Behind this barricade they set up another camp before the next cavern and...wow.

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'We have found a magical portal into the Avatar movie!'

What the...how are there clouds and freaking green plants undergound?! WTF IS THIS?!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 10, 2016, 06:55:37 AM
they've been hinted at in other areas, in a rather silly way, but if you want fan theories:
http://forum.bioware.com/topic/560144-the-lizard-people-conspiracy-descent-spoilers/
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 10, 2016, 11:11:47 AM
Oh you mean the lizard people from the conspiracy Avvar from The Jaws of Hakkon? :lol:

I thought that was just a gag on the David Icke Lizard people conspiracy theory. So likewise I thought this was a goof on something similar like Lovecraft or something.

Ancestors of the Qunari? Seems unlikely but who knows?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 10, 2016, 11:40:12 AM
Maybe they will expand the thought in DA4, I don't really know.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 10, 2016, 11:54:57 AM
Quote from: viper37 on March 10, 2016, 11:40:12 AM
Maybe they will expand the thought in DA4, I don't really know.

I wonder if they will announce the sequel this year? Let's see...

Origins came out in November 2009.
Awakenings came out in March 2010
Dragon Age 2 came out in Match 2011

And holy shit does that release schedule still blow my mind. How is it possible Dragon Age 2 was developed so quickly? And how did they not know Anders was going to be the star NPC for DAII in Awakenings despite being released when one would expect DAII to be in an alpha state? Weird.

Then Dragon Age Inquisition came out in November 2014.

So I would expect Dragon Age 4 to come out at the end of 2017. Maybe we get some kind of announcement or trailer or something at one of the gaming conferences this year or early next year? We'll see.

I plan on AAR'ing it in this thread but doing it so slowly that hopefully you all can finish it and won't be spoiled. But if I do it on release I might have to wait for the DLC which would be horrible  :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 10, 2016, 01:21:06 PM
Quote from: Valmy on March 10, 2016, 11:54:57 AM
Quote from: viper37 on March 10, 2016, 11:40:12 AM
Maybe they will expand the thought in DA4, I don't really know.

I wonder if they will announce the sequel this year? Let's see...

Origins came out in November 2009.
Awakenings came out in March 2010
Dragon Age 2 came out in Match 2011

And holy shit does that release schedule still blow my mind. How is it possible Dragon Age 2 was developed so quickly? And how did they not know Anders was going to be the star NPC for DAII in Awakenings despite being released when one would expect DAII to be in an alpha state? Weird.
Different teams, bad communication, rushed release.  That was way too quick, and it showed, since they re-used the same interior space everywhere, among other things.

I think Bioware was independant for DA-1 and was bought by EA just after/just before releasing the game.  So, that changes a lot.

Quote
So I would expect Dragon Age 4 to come out at the end of 2017. Maybe we get some kind of announcement or trailer or something at one of the gaming conferences this year or early next year? We'll see.
They plan on releasing Mass Effect 4 early 2017.  I know it's different teams, but it's still the same corporate entity, they have shared resources and more importantly, the same market they aim at, RPG/action gamers.  I wouldn't expect the game until mid to late 2018.

Quote
I plan on AAR'ing it in this thread but doing it so slowly that hopefully you all can finish it and won't be spoiled. But if I do it on release I might have to wait for the DLC which would be horrible  :(
Don't worry, I won't read the thread until I've played :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 10, 2016, 02:09:18 PM
The Witch Hunt DLC was entirely re-used areas :P

At least it was for the same locations.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 11, 2016, 03:26:41 PM
VERY TEMPORARY EARTHQUAKE BUSINESS PART THE LAST

Ok so here they are in this weird place and they spot what looks to be the...um...place they should go.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10810_Final_zpsuznzevyv.png&hash=05ee8419ee08fa29e2ef205bf749ec5ebe8476a0)

'Damn that kind of looks like a Lyrium heart...oh Maker that means...'

Yes the adventure is coming from inside the Titan!

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10819_Final_zpsj26zqqzt.png&hash=95b0d0351d5d663dde7bcbb4fb947a375a0cc38c)

Yes so it seems Lyrium is the blood of Titans. And maybe the ocean is its saliva or some shit. And its saliva has waves in it. And the clouds are its...

(https://languish.org/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-StlogXU3P3g%2FUpt1dV1nVfI%2FAAAAAAAABL8%2FXMgscjdMUm4%2Fs1600%2Fmonty_python_silly.jpg&hash=f5e88fea0da2da4b032445704ac516feca871362)

Right...sorry.

And of course like so many antibodies the Shy-Brytol are here to fight off the Inquisition infection. Suddenly Lothar has an inkling of what a bad idea it was for him to come all the way down here under the circumstances.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10825_Final_zpsqdhr2kla.png&hash=3c44c34f11597fe506c5e2a5e9ccbdc985ececd5)

'A few hundred unnecessary side quests later and this only now occurs to you?'

Despite looking so amazing there is nothing really interesting here you just fight through more Shy-Brytol...well except for the bridge of death right before the heart thingy. You climb down a ladder and then have to cross a bridge defended by a large legion of Shy-Brytol. A real 'Battle of Lodi' type situation.

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'Soldiers of France when we return to our country the grateful citizens will point to you and say 'He was at the battle in front of the weird lyrium heart thing''

They reach the heart and it knocks Valta out and then an enormous one-eyed monster emerges.

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It is a giant one-eyed monster with tentacles. And sometime a giant one eyed monster with tentacles is just a giant one-eyed monster with tentacles. It is the guardian of the Titan I guess. Not sure what it is guarding. I have to say it reminds me of the rock wraiths. Huh. I wonder if the Red Lyrium is the blood of a corrupted Titan? And the rock wraiths are its guardians?

So I reached this fight right before bed and did it once and did alright. It was at about 50% before some kind of earthquake attack took us out. So the whole day at work the next day I was thinking about the fight and planning how I would win it. I got home all excited and my plan was going pretty well...and then the boss just stopped attacking for some reason. This allowed Varric and Vivienne to just shoot it until it died. So that was lame.

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'Very slowly shooting down the boss...'

Once that was CLIMACTIC battle was concluded Valta wakes up and has been adopted by the Titan somehow and is going to stay here and learn its dark secrets or...something. Probably destined to become a horrible Lyrium monster and terrorize the world and is going to be the surprise boss of Dragon Age 4.

Because well...

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Exactly. Oh and here is why the Titan woke up and started shaking Thedas around:

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'See? Tied into the main game. Nailed it!'

So Thedas is saved and Lothar and company head back to the main Inquisition camp.

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Ok so if Lothar had not come back the entire world would be doomed to sure destruction and everybody barely seems concerned :P

And the Titan closed itself back up :o

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Ok so it was nice to return to the Deep Roads and hang with the dwarves Bioware introduced us to way back in Dragon Age Origins. It was weird they made something so cool and then barely used it after that...oh but we got lots of Dalish shit! Oh and I was really glad to see the whole collection of re-imagined Darkspawn. Darkspawn 2.0, if you will.

However I have to be honest here: the fights were boring and the final boss was lame. It raised questions but never really answered anything. Well except we know the Titans exist and they are part of the earth. But everything else we are still in the dark about. It had a B-Movie Schlock ending but the last time they had a Deep Roads B-Movie Schlock DLC was Golems of Amgarrak but that was crazy fun with two of my favorite fights in the entire series. This one was a bit too tedious from a gameplay stand point. Was glad to get away from wondering around the countryside and back into a freaking dungeon at least.

Thing Lothar did in The Descent:

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So yeah Lothar did the DLC and saved the day. Hurrah!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 11, 2016, 03:50:22 PM
Weird about the final fight.  It never stopped for me, it kept attacking, until the very end.  I too had to try twice before doing it.  Fucking hard fight.

I agree with everything else you said :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 11, 2016, 04:06:52 PM
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(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10868_Final_zpsnmoxzoyd.png&hash=f7a1ae468ff4004710c7a059922a75a8dacbb35e)

What do you think? They do not look at similar as I thought they were lining them up together.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 11, 2016, 04:08:00 PM
Quote from: viper37 on March 11, 2016, 03:50:22 PM
Weird about the final fight.  It never stopped for me, it kept attacking, until the very end.  I too had to try twice before doing it.  Fucking hard fight.

I agree with everything else you said :)

My plan was working, I would have beaten it anyway. Still that was lame.

Yeah the Inquisition DLC was not nearly as good as the DAII DLC was. Well I still have one DLC to go.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 11, 2016, 06:00:34 PM
Quote from: Valmy on March 11, 2016, 04:06:52 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshot20150524215401883_zpsg8zsqfuu.jpg&hash=db35f76aeafb4b865da507d4cf43e08ab0faceb2)

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10868_Final_zpsnmoxzoyd.png&hash=f7a1ae468ff4004710c7a059922a75a8dacbb35e)

What do you think? They do not look at similar as I thought they were lining them up together.
I don't know.  I'm not sure EA/Bioware knows either :P

Maybe it's a guardian too, they don't have to be that similar, when something/someone becomes blighted, their shape&appearance are twisted.  Maybe that's simply because the same artists designed it too.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 11, 2016, 08:32:07 PM
ON TO OUR CLIMACTIC...ER....CLIMAX PART THE FIRST

Finally back at Skyhold Lothar decides it is time to go talk to Morrigan after a delay of only a few months. But she is nowhere to be seen...did she get bored and leave? Understandable but not quite:

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'Or she might have run into the Crossroads?'

Ok get this: Kieran dashed into the Crossroads and Morrigan went in after him. Oh no Lorcan's Old God spawn is in peril! Lothar dashes in after them and...

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Pffft those wimpy Magisters of Tevinter only invaded the Fade physically once. Lothar now makes it a regular practice. Anyway onwards to find Lorcan's fam.

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Well he is part Old God.

Morrigan is panicking and is begging Lothar to help her. Awwwwww.

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Well of course. If Lothar has time to do those DLC he can do this. So they run through the Fade...not as exciting as it sounds it is pretty much just a big weird looking hallway...and they come to:

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'Oh grandma what big horns you have.

All the better to steal your Old God Soul with my dear!'

Yeah! Flemeth is back! Oh I was so worried this would be a game lacking in Flemeth. Anyway what follows is AWESOME.

Morrigan moves to save Kieran from Flemeth and Flemeth makes Lothar stop her:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_10989_Final_zpsgad9vy8k.png&hash=2f1bb2af9c10d58f8adbcaad161f4f44d1c4a99b)

Because she IS Mythal! Holy Shit I totally sort of called it in a lukewarm way! The fact she was summoned at Mythal's altar was probably a give away I guess. So anyway Lothar is now Flemeth's slave.

Oh but she is actually possessed by the spirit of Mythal so she is also Flemeth and the legends are all true because...of course they are. She is like a super abomination.

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'Including this outfit and crazy hair!'

So anyway she now controls Lothar and when they found the well it told her where Kieran and Morrigan were hiding. Hey I bet Morrigan is happy she is not enslaved by her mother.

But Mythal has a plan for Flemeth. She is going to use her to achieve vengeance against the...um...events that were not supposed to happen.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11040_Final_zpsvlv9ivpx.png&hash=68ccd2663a9fc02af0f2990501e002017059d124)

'This vague thing that happened WILL BE AVENGED!!'

I presume she is referring to Mythal's murder but the whole world was betrayed? I presume this is Fen'harel and his exiling the Elven Gods. Perhaps in the future we will defeat him and rescue those gods? I don't know Solas seemed to hint the Elf Gods were kind of shit. But then he seems to think most non-Solas elves are kind of shit.

Then she gives Morrigan a choice: either give her Kieran or Flemeth will torment Morrigan forever.

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'Think carefully here...Lothar will tell on you to Lorcan...'

But she, of course, keeps her beloved Kieran. So hey Lothar is Flemeth's slave and Flemeth will continue to screw with Morrigan. Awesome.

She then offers Lothar some help with Corypheus: go to her altar and summon her guardian dragon thing...

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'So your help is I get to fight a dragon? Gosh...'

Note that she saved Urien and Lorcan's lives. Everything in this series only happened because of Flemeth. So if she offers help, no matter how crap is may be on the surface, one should take it. This dragon should help with Corypheus' dragon, it's defeat will render him vulnerable for a bit. And a bit is hopefully all they need.

With that Morrigan, Lothar, and Kieran return to Skyhold. Amell Jr feels a bit empty losing his Old God soul.

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'Kind of sweet...and also kind of creepy.'

Poor lad. I wonder how this soul will help Flemeth?

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11140_Final_zpsvzmavs5j.png&hash=346cc5167b69b89bcf9f8ed6f62a05b8baf2e6e8)

'Care to elaborate a bit on what that destiny was supposed to be?'

Ah well that was one of the coolest scenes in this game. On to the altar!

Now I hoped this would be the altar on Sundermount from Dragon Age II but instead it is just an altar in a random place in Orlais.  Lothar stopped off to see Solas before going but suprisingly he did not have anything to say. Ah well. He took him to the altar anyway to see what he had to say. He just translated an incription but nothing big.

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'Bring forth the dragon!'

So the big green guy shows up and dragon battle number #12 is on! I think it is twelve anyway hard to keep track.

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'Pfft level 25? Not even max level.'

Yeah so they own that dragon pretty fast and after beating it up a bit, it agrees to help out and flies off.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11213_Final_zps0vqu6nus.png&hash=b7be4cfcfdfd7f2e1a393f75db89613bf4cbc688)

I totally forgot to get my potions refilled after the end of DescentTM :P Oh well, not necessary.

On returning to Skyhold Lothar makes the rounds and checks with the troops. Thom Rainier has found new purpose and stands ready:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11237_Final_zpsfn1tp8cm.png&hash=81ed57dfdf31df99bb36aca2150b05e2285cecaa)

'Glad to have you with us pal.'

Total bromance moment there. Nobody else had anything new to say except for Josephine who must know something I don't...

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'What's in place? The Temple of Sacred Ashes? What are you talking about?'

Damn. Lothar's advisors need to keep him up to date. Probably a bug there. Anyway time for the GRAND FINALE

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'Wait levels 16-19? You put a max level on the final battle that is lower than the level cap?'

Huh. Oh well. Tune in next time to save the world!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 12, 2016, 02:09:42 AM
Quote from: Valmy on March 11, 2016, 08:32:07 PM
ON TO OUR CLIMACTIC...ER....CLIMAX PART THE FIRST
Pffft those wimpy Magisters of Tevinter only invaded the Fade physically once. Lothar now makes it a regular practice. Anyway onwards to find Lorcan's fam.
The problem wasn't the Fade in itself, more the black city, I think, which was golden before they went there.

Quote
Now I hoped this would be the altar on Sundermount from Dragon Age II but instead it is just an altar in a random place in Orlais.  Lothar stopped off to see Solas before going but suprisingly he did not have anything to say. Ah well. He took him to the altar anyway to see what he had to say. He just translated an incription but nothing big.
Given my previous choice, I never fought the dragon :)


Quote
'Wait levels 16-19? You put a max level on the final battle that is lower than the level cap?'

Huh. Oh well. Tune in next time to save the world!
Always the same problem with Bioware.  The end mission will not scale to take the DLCs into account.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 13, 2016, 04:59:29 PM
The funny part is that for Baldur's Gate they DID scale Sarevok up to take the 'Tales of the Sword Coast' into account.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 13, 2016, 05:03:22 PM
ON TO OUR CLIMACTIC...ER....CLIMAX PART THE SECOND

Ok so now to deal with that Corypheus guy.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11245_Final_zpssopwns6p.png&hash=4cacee0d7cab226dfd93844ea880a5fd28791466)

'You should talk to Josephine, she seems to have everything set up.'

Lothar's advisors really need to communicate with each other.

But then the sky over the Temple of Sacred Ashes bursts open again signalling that Josephine really did know what was what. So Lothar must rush back to where it all began for the final battle. Only...

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'What the hell man? That was two DLC ago!'

Well ok whatever.

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'Damn all that work for nothing.'

So it seems they had a few soldiers to send after Corypheus because soon we see Corypheus bullying Inquisition forces.

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'Where is your Maker now? Huh?'

Ok I guess Corypheus missed the memo that the Maker turned his back on the world.

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'Ah yeah. It is go time!'

Corypheus then calls down his dragon and Lothar sends in the Mythal dragon and they fight. But if you are expecting a grand battle royal...well...

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Yeah four levels lower than Lothar and company. This is not going to be a big deal. Note that I still forgot to refill his potions from the Descent(TM) but again it will not matter much.

Lothar beats him up a bit and then Corypheus' dragon takes out Mythal's and comes back for some yummy humans.

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'Um...let me check...'

Hey notice they called it an 'Archdemon' here? Weird. Fortunately killing dragons is pretty easy for them by now. Once the dragon is down they move in for the final battle. Corypheus is going crazy and like ripping the ground into the sky and various other stuff. Which, of course, makes me think if he can do that why doesn't he just crush Lothar to death with a rock or something? A situation that reminds me of Meredith's very specific use of animation at the end of DAII.

Anyway time to kick some ass.

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'Fear my wrath for it is great indeed!'

As Corypheus falls Lothar grabs the orb and uses it to blast Corypheus into dust and seal the breach once and for all. Corypheus calls on Dumat and the Old Gods.

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'Where are YOUR gods now?'

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BLAM!

Day saved. All the shit that Corypheus had levitated up into the sky comes crashing down...but everybody is alright. Whew.

Though that would have been a very dramatic way to go.

But the orb got obliterated in the effort. Solas was crushed. Lothar tells him he was sorry the orb got destroyed but Solas tells him it was not his fault. And then things got weird. He said 'it was not supposed to happen this way.' What was not supposed to happen? What are you talking about? But then he says:

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'Hey that sounds very similar to something Anders once told Urien...'

But before the conversation can continue the other campanions walk up to Lothar and everybody slowly comes to reallization that final victory has been achieved.

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'Well we could do that thing we were doing before Corypheus rudely interrupted us and have a big party!'

So that is what they did...but Solas has vanished.

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So that is probably not good. I really liked Solas, and he really like Lothar as well, but there was definitely something weird about him. He did have a sinister agenda after all. But what is it?
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 14, 2016, 12:02:16 PM
Quote from: Valmy on March 13, 2016, 04:59:29 PM
The funny part is that for Baldur's Gate they DID scale Sarevok up to take the 'Tales of the Sword Coast' into account.
never reached the end in either BG1 or 2.  Abandonned mid way through after some bad choices, and once, getting locked inside a city.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 14, 2016, 12:07:26 PM
re: Solas.
Our characters do have strange choices in friends :P

You'll see more of him in the final DLC.  It is a little more challenging than the end mission of the base game post DLC.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 15, 2016, 11:03:40 PM
PARTY TIME! EXCELLENT!

Time to celebrate!

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'Sweet. I will just leave the finding the potentially dangerous elf business to you.'

I have to say the party after the breach was sealed was a far better party. This thing resembles more a cocktail social than a VJ Day in New York.

Each of the non-Solas companions has thoughts on what happens next. Man I now know how that coach feels as he is carried off the field after winning the Super Bowl and the fans start chanting 'win it again next year!'.

Cullen is relieved to have a moment to breathe and reflects on the long war behind them. But he notes the soldiers morale is sky high and they cannot wait for the next fight, despite many taking temporary leave home. Man.

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'Well to be fair you already were in charge of the army when Lothar was a suspected terrorist in irons...but you are the man Cullen.'

One of the few characters to feature prominently in all three games. I wonder if he will show up again in DA4?

Thom Rainier is proud he was there in the great war and says he will be there as Lothar tries to put the world back together. But mostly:

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Damn straight.

The Iron Bull notes that the Qun is going to be hard at work exterminating the Venitori and that there still is alot expected of him from the Ben-Hassrath. Now that the common foe with the Inquisition has fallen I question how much longer The Iron Bull and the Qunari will remain their friends. But not yet. Now it is time to party.

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It was an honor Squishy...er...Iron Bull.

Varric is getting ready to return to Kirkwall to help the city recover from the war. He also is preparing to work on his next great work:

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'Um...could you maybe make it something more pompous? Lothar has an image to protect.'

Cole thanks Lothar for letting him stay and notes the Inquisition is just getting started helping to heal the world.

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Yet he admits he wants to and even wants to get wasted like alot of the servants and soldiers are. Cole is becoming more and more human.

Sera is having a spiritual awakening and asks Lothar's opinion on what happened. Lothar tells her he was the vessel in which Andraste and the Maker saved the world and she figures he should probably know after all that shit they did. She says she is not in a hurry to go cause chaos and destruction. Still alot to do and besides:

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Frankly the name of the game should have been Dragon Age: Big Frigging Heroes.

Dorian is now a beloved figure at Skyhold. The common people are hailing him as a hero when before they spat at him. He is going back to Tevinter soon but first hanging out with his best and only friend: Lothar. Awwwww Dorian :weep:

Man so much love in this party.

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'Well don't let it go to your head Dorian.'

Josephine is freaking out about making sure the petit fours are adequate. Damn see this is why this party sucks, they should have just broke open those ale barrels from the Deep Roads. Ah well.

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But this is just another diplomatic function for Josephine. All of Thedas is talking about the Inquisition now and she is excited about the future. The stately quadrille always dances on.

I think relations are still strained between Lothar and Leliana. They just talk about the food.

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'Does it...taste of despair?'

Cassandra will stay here for awhile and is all full of :wub: for Lothar.

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But duty calls and soon she will go rebuild the Seekers. Damn I guess the only way to live happily ever after with Cassandra is to convince her to neither become the next Divine nor rebuild the Seekers? Sorry Lothar.

Vivienne is not one to dwell on the five minutes ago and is eagerly awaiting her election as Divine, it is not official yet but she is confident.

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Good luck Viv. Lothar has full confidence in her.

A little overwhelmed by the future, Lothar retires to his quarters after the party. He remembers his promise to Mother Giselle to disband the Inquisition once their work is done. But how will he know when that might be? Cassandra joins him for some personel time before duty pulls them apart again.

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So romantic, with a fuzzy lense and everything.

And amazingly we get another one of those epilogues just like in DAO and Awakenings. And man did they make me ragey back then since they basically told me BS information. But I was forgiving for DAO since I don't think they expected to make a sequel, but Awakenings still puzzles me. Anyway Morrigan narrates and here we go...these things may or may not actually happen:

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It almost feels sad to have preserved this mundane world of pettiness but that is how it goes.

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Good. I bequeathed the Empire to...the strongest. But seriously solve your own problems Orlais.

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Woah...now that sounds interesting as hell. Is it too much to ask that the last DLC be that story? Will Urien Hawke get another great adventure? What is going on in Weisshaupt?

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This is pretty much what I was hoping would happen. Well done Vivienne. The Circle is needed but mages need a much larger say in how it is run.

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The Templars are going through detox. Huh. Not sure what the implications of that will be.

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Morrigan and Kieran leave. The Sword of Damocles hangs over Lothar and his Inquisition. So what happens next? Only time will tell. Like a few minutes or so before I start the last DLC.

But then comes a MIND BLOWING ending. Flemeth/Mythal is hangind out by an Eluvian and...

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So Solas was Fen'Harel all along and he gave the orb Corypheus because after he woke up from whatever suspended animation he was in he was too weak to activate it. But then things went wrong and Corypheus I guess did it a bit too well? But then it gets even MORE weird. Solas claims the Elves need him now and Flemeth/Mythal embraces him and calls him friend. So wait I guess the ruining of the world and the revenge Mythal wanted was NOT on Fen'Harel? Then Solas somehow absorbs Mythal, Flemeth, and the Old God soul and lays Flemeth's lifeless body down. NOOOOO not Flemeth :(

But call me crazy but it kind of seemed like this was what Flemeth and Mythal planned all along. Like Solas/Fen'Harel is the one who is going to deliver the vengeance. Or maybe Fen'Harel straight up murdered her but Flemeth is too cagey for that. It makes me wonder if saving Urien and Lorcan was all about leading up to this moment. Woah. So suddenly Corypheus seems like a real side show to the true issue: the Dread Wolf is out to revenge the fall of the elves or something else. But what woke the Dread Wolf up to begin with? And notice it almost lines up perfectly time wise with the end of Dragon Age II. So maybe Urien did something else to screw shit up.

Speaking of Urien Amell Hawke, the adventures in Weisshaupt better be freaking playabe Bioware!! THIS MUST HAPPEN. Don't leave us hanging.

Ok so let's talk about the ending: weak sauce. I mean I am really surprised because the endings of Dragon Age: Origins and Dragon Age II were really good and intense with shit really falling apart and going down. You really felt like this was the ultimate battle. Here I mean you finish the Arbor Wilds and the game is pretty much over. There is no mad dash through enemies to reach Corypheus, no race against time while he destroys the world or anything like that. Not to mention the fact the fights were easy. Granted the Archdemon and Meredith fights were not exactly ball busters either. Just WTF Bioware? We just *poof* in front of the boss and fight it out? What kind of level design is that? Here is hoping the DLC gives us something a bit more epic.

So stuff Lothar did:

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All hail to Divine Victoria!

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The Inquisitor recruited everybody, even dangerous Tevinter mages and Avvar spirit bears.

He did not learn the secrets of Samson's armor, nor ever met Samson, so I hope the old dude enjoys being a Red Templar horror with freaky armor.

Sutherland and company became a great B team party of adventurerers.

That couple married for love, but still need to be responsible nobles.

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Ok I know I have done some of these before so many character ones unlocked at once I just figured I would do all of them.

Cassandra was Lothar's Twoo wuv. Though knowing what I know now I should have been a lady elf and romanced Solas. That would have been so much better of a love story. Cassandra was alright but both Morrigan and Isabela and the big betrayal/reconciliation arcs this one lacked a certain conflict I guess. After Morrigan and Anders it just goes to show if you want the craziest love story always romance the craziest mage. I will have to keep that in mind for DA4.

Dorian is returning to Tevinter

Dorian reconciled with his dad.

Dorian is best buds, and distant cousin it seems, with Lothar.

Blackwall recruited.

Blackwall returned to being Thom Rainier.

Blackwall is buds with Lothar.

Iron Bull recruited

Iron Bull saved the Dreadnought and remained loyal to the Qun.

Cassandra rebuilt the Seekers.

Sera recruited and stayed.

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Cassandra discovered the Seeker book.

Lothar and Cassandra were friends. Friends with benefits.

Harmond was conscripted into the Inquisition

Lothar and Sera were friends...because Lothar is not suicidal.

Cole was recruited and stayed with the Inquisition.

Cole became more of a human.

Lothar and Cole were buds.

Solas freed his friend from Kirkwall douchebaggery.

Lothar and Fen'Harel were buds. Which is pretty wild.

Varric discovered his one true love gave the Red Lyrium to Corypheus.

Varric and Lothar were buds.

Vivienne Recruited.

Lothar got the snowy wyvern heart for Vivienne...not that it did any good.

Lothar and Vivienne were friends.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 16, 2016, 09:20:25 AM
Re: Orlais.
Wrong choice, pal.  Orlais is now an unstable mess poised to erupt in rebellion all over again.

Re: The Grey Wardens.
We don't know anything about them, the DLC does not mention them.

Re: Vivienne.
Best choice is Lelianna.  She gives mages freedom and she stops rebellions before they even happen ;)

Quote
But call me crazy but it kind of seemed like this was what Flemeth and Mythal planned all along. Like Solas/Fen'Harel is the one who is going to deliver the vengeance. Or maybe Fen'Harel straight up murdered her but Flemeth is too cagey for that. It makes me wonder if saving Urien and Lorcan was all about leading up to this moment. Woah. So suddenly Corypheus seems like a real side show to the true issue: the Dread Wolf is out to revenge the fall of the elves or something else. But what woke the Dread Wolf up to begin with? And notice it almost lines up perfectly time wise with the end of Dragon Age II. So maybe Urien did something else to screw shit up.
You know, at first, I wondered if it wasn't Flemeth who absorbed Fen'Harel.
But then, I wondered something else.
In DAO, you can kill Flemeth.  But it is revealed in DA2 that she gave someone an amulet containing a piece of her so she can be reincarnated.  Now, whomever bathed in Mythal's temple is her eternal servent.  And she was doing something with the boy, in the Fade/Crossroads (that should give you a hint of something).

What if Mythal is still alive somewhere, inside something or someone? :)
The Dragon Age series is known to change protagonist every game, unlike Mass Effect 1,2,3.
What if the Inquisitor or Morrigan becomes Mythal in #4 and a new protagonist arises? :)  It would be cool to see the old lady again :)



DLC very minor spoiler:
[spoiler]
It is about what you do with the Inquisition once Cory is dead&gone[/spoiler]
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 16, 2016, 09:34:35 AM
Quote from: viper37 on March 16, 2016, 09:20:25 AM
Re: Orlais.
Wrong choice, pal.  Orlais is now an unstable mess poised to erupt in rebellion all over again.

Eh. Business as usual.

QuoteRe: The Grey Wardens.
We don't know anything about them, the DLC does not mention them.

I figured. Quite the set up for something though.

QuoteRe: Vivienne.
Best choice is Lelianna.  She gives mages freedom and she stops rebellions before they even happen ;)

Given everything that has happened over three games what kind of fucking psycho would just let the mages free to terrorize the world? :hmm: This strikes me as a better compromise.

Quote
You know, at first, I wondered if it wasn't Flemeth who absorbed Fen'Harel.
But then, I wondered something else.
In DAO, you can kill Flemeth.  But it is revealed in DA2 that she gave someone an amulet containing a piece of her so she can be reincarnated.  Now, whomever bathed in Mythal's temple is her eternal servent.  And she was doing something with the boy, in the Fade/Crossroads (that should give you a hint of something).

What if Mythal is still alive somewhere, inside something or someone? :)
The Dragon Age series is known to change protagonist every game, unlike Mass Effect 1,2,3.
What if the Inquisitor or Morrigan becomes Mythal in #4 and a new protagonist arises? :)  It would be cool to see the old lady again :)

Maybe. But it sure seemed like Mythal and Fen'Harel were friends and co-conspirators there.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 16, 2016, 01:26:50 PM
 :shutup:
Quote from: Valmy on March 16, 2016, 09:34:35 AM
Eh. Business as usual.
Prior to DA:I, Orlais was quite stable.

QuoteI figured. Quite the set up for something though.
Maybe #4, if we're lucky.  Otherwise, just some boring book.


Quote
Given everything that has happened over three games what kind of fucking psycho would just let the mages free to terrorize the world? :hmm: This strikes me as a better compromise.
Anders felt terrorized and oppressed by Templars, and we've seen first hand how cruel they can be in DA:I and DA2.
Any other option than freedom is just delaying the inevitable.  And the return of the boomerang will hurt 10 times more.


Quote
Maybe. But it sure seemed like Mythal and Fen'Harel were friends and co-conspirators there.
Friends, yes.  Co-conspirator, not really sure.  Flemeth is able to see the future, or rather a possible future.  Something Fen'Harel seems unable to do.  Flemeth knew Morrigan would send someone to kill her.  She knew where Hawke would end and what he had to do then.  She knew the Hero of Ferelden had a very important role to play, enough to warrant saving him while she usually does not meddle with humans' affairs.

It's possible she knew what Fen'Harel would do and she took steps to prevent it.

Or, it is as you say, they were co-conspirator.  She took the boy's Old God soul and allow Fen'harel to take both souls to better accomplish his/their revenge.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 16, 2016, 01:56:23 PM
Well at the end of the day man we both know all the choices get us to basically the same place :P

Oh I am sorry did Templars attempt to rule the world as Gods and bring near apocalypse multiple times? Or was that the mages? :P

In any case putting mages in positions of power in the chantry and the circles is supposed to be a check on that Viper. Try to keep up.

QuoteIt's possible she knew what Fen'Harel would do and she took steps to prevent it.

I don't know. It seemed like they planned on meeting and planned on merging like that. We'll see.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 16, 2016, 02:12:13 PM
Quote from: Valmy on March 16, 2016, 01:56:23 PM
Well at the end of the day man we both know all the choices get us to basically the same place :P
The end of the last DLC hints at something different, but I guess you are 100% correct.

Quote
Oh I am sorry did Templars attempt to rule the world as Gods and bring near apocalypse multiple times? Or was that the mages? :P
Actually, yes they did.  Templars and Seekers both alike in my game ;)
They force tranquilize mages over the years, they force fed red lyrium to their brothers, they willingly served an evil mage, just the kind of people they are supposed to protect us from ;)

Mages have the excuses of their untamed nature, but Templars and Seekers were downright traitors I say ;)
No way I'm leaving the destiny of this country with religious zealots.

By the end of DA4, you will see I was right all along! :D

Quote
In any case putting mages in positions of power in the chantry and the circles is supposed to be a check on that Viper. Try to keep up.
Doesn't really matter who does the oppression.
Give me liberty of give me death, they used to say.  How have times changed :(
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 16, 2016, 02:27:47 PM
Quote from: viper37 on March 16, 2016, 02:12:13 PM
Actually, yes they did.  Templars and Seekers both alike in my game ;)
They force tranquilize mages over the years, they force fed red lyrium to their brothers, they willingly served an evil mage, just the kind of people they are supposed to protect us from ;)

Mages have the excuses of their untamed nature, but Templars and Seekers were downright traitors I say ;)
No way I'm leaving the destiny of this country with religious zealots.

Well I destroyed all the traitors and left the non-traitors alive. So that problem was taken care of. Under normal circumstances the Templars do not have any special powers that makes them troublesome when a few of them go nuts.

There is nothing inherently evil about having an organization designed to ensure magic does not dominate and rule over society. It is just a matter of figuring out how it should function. I have been saying since DAO that mages who are not total sociopaths should have most of the say in how it works. So we will see how it goes.

Quote
Doesn't really matter who does the oppression.
Give me liberty of give me death, they used to say.  How have times changed :(

I thought you Canadians liked gun control. Now you are saying every nutcase should be able to run around with a nuclear bomb unchecked or it is "oppression" :hmm: :P

QuoteBy the end of DA4, you will see I was right all along!

Actually by the beginning of DAO you saw that I was right ;)

Well actually I do not even really care about being right. If I just created a dystopia to adventure in in DA4 that will be pretty awesome  :cool:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 16, 2016, 05:27:58 PM
Quote from: viper37 on March 16, 2016, 02:12:13 PM
No way I'm leaving the destiny of this country with religious zealots.

By the way you favor an actual dangerous religious zealot with psychopathic tendencies while I favored a completely secular political operator so this is just a bizarre criticism to throw me way. Just saying.

But even so religious zealotry is a perfectly fine roleplay choice. This is not a real country. And besides if I did everything the exact same way you did you wouldn't get to see any new shit  :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 17, 2016, 01:24:44 PM
Quote from: Valmy on March 16, 2016, 02:27:47 PM
Well I destroyed all the traitors and left the non-traitors alive. So that problem was taken care of. Under normal circumstances the Templars do not have any special powers that makes them troublesome when a few of them go nuts.
Templars have the potential to be big bullies.  In the past, there was an organization to watch over them watching mages.  It did not work that great.

Quote
There is nothing inherently evil about having an organization designed to ensure magic does not dominate and rule over society. It is just a matter of figuring out how it should function. I have been saying since DAO that mages who are not total sociopaths should have most of the say in how it works. So we will see how it goes.

Quote
I thought you Canadians liked gun control. Now you are saying every nutcase should be able to run around with a nuclear bomb unchecked or it is "oppression" :hmm: :P
The equivalent would be to force all gun users to register themselves in a barrack and stay there all the time, watched over by people with the ability to suppress gunfire.

By keeping mages aside from society, you reinforce the view that:
a) Mages are superior to the rest of the population and should rule over them
b) Mages are inherently dangerous just for what they are and should be prehemptively locked up
c) Mages are not normal humans

All kind of humans can commit atrocities, even in DA's world, we've seen it.  Remember that guy who was convinced he was posessed by demons and that pushed him to hurt children?  He was no mage, just a regular human, protected by another human.

Having mages follow mandatory training on how to use their power is a good thing.  Having them locked up in towers, preventing contact with their families and having some weirdos, totally distant and acting, at the very least, snobbish with them is not the way to go.  It's like prehemptively jailing gays because they are more likely to get AIDs and transmit it.  Even Reagan never dreamed of that :P

QuoteBy the end of DA4, you will see I was right all along!

Actually by the beginning of DAO you saw that I was right ;)
Quote
Well actually I do not even really care about being right. If I just created a dystopia to adventure in in DA4 that will be pretty awesome  :cool:
I kinda feel your earlier comment was the right one, i.e. it won't change anything :(
There is hope that last DLC will contain something for the next game, with the final choice you make, but it's all up in the air for now.  I don't even know if they use the same engine or another.  I believe they use this engine for Mass Effect 4 though.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 17, 2016, 01:26:47 PM
Quote from: Valmy on March 16, 2016, 05:27:58 PM
By the way you favor an actual dangerous religious zealot with psychopathic tendencies while I favored a completely secular political operator so this is just a bizarre criticism to throw me way. Just saying.

Quote
But even so religious zealotry is a perfectly fine roleplay choice. This is not a real country. And besides if I did everything the exact same way you did you wouldn't get to see any new shit  :P
we're just talking and joking man :)  I'm in no way telling you how to play. I'm just telling you how I played it and why :)

I'm just as eager than you to see if our choices will really matter in the next game.  Will Orlais be a stable ally of the Inquisition?  Will it falter under a Qunari invasion?  Will Elves launch a full scale, bloody rebellion against Orlais and Ferelden?  Will Solas morph into a dragon? :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 17, 2016, 01:33:44 PM
Quote from: viper37 on March 17, 2016, 01:24:44 PM
Templars have the potential to be big bullies.  In the past, there was an organization to watch over them watching mages.  It did not work that great.

Not watching the mages has 100% of the time resulted with the Mages ruling everybody else -_-

We just have to work out the bugs :P Besides the mages will help.

Quote
By keeping mages aside from society, you reinforce the view that:
a) Mages are superior to the rest of the population and should rule over them
b) Mages are inherently dangerous just for what they are and should be prehemptively locked up
c) Mages are not normal humans

Mages are not normal humans. They are incredibly dangerous. "locked up" is rather strong. They should simply be trained and regulated.

QuoteAll kind of humans can commit atrocities, even in DA's world, we've seen it.  Remember that guy who was convinced he was posessed by demons and that pushed him to hurt children?  He was no mage, just a regular human, protected by another human.

Yeah? The non-mages are not exactly living in an anarchistic state of nature either -_-

QuoteHaving mages follow mandatory training on how to use their power is a good thing.  Having them locked up in towers, preventing contact with their families and having some weirdos, totally distant and acting, at the very least, snobbish with them is not the way to go.  It's like prehemptively jailing gays because they are more likely to get AIDs and transmit it.  Even Reagan never dreamed of that :P

But if the mages are in the chantry and running the circles then people will understand they are responsible and important parts of the culture and society. Besides having the circles does not preclude them doing work outside of the circles.

Quote
I kinda feel your earlier comment was the right one, i.e. it won't change anything :(

Well yeah Lorcan could have freed the Ferelden mages after DAO, he didn't but he could have, and would it have made any difference in the mage rebellion? Nope. Though that choice never got saved.

Let me see how the DLC plays out and we can revisit this later :)

Lots of time to babble before the next game.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 17, 2016, 01:50:18 PM
The DLC was spoiled to me (ok, I read Bioware's friggin' forum, my own damn fault :P ), but I feel that, story-wise, it was really interesting.
Combat wise, it's closer to Descent.  Some fights are a tad insane.  Fucking ... ah, well, you'll discover it for yourself :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 17, 2016, 02:03:56 PM
Quote from: viper37 on March 17, 2016, 01:50:18 PM
The DLC was spoiled to me (ok, I read Bioware's friggin' forum, my own damn fault :P ), but I feel that, story-wise, it was really interesting.
Combat wise, it's closer to Descent.  Some fights are a tad insane.  Fucking ... ah, well, you'll discover it for yourself :D

I would have had it finished but i got this massive cold last weekend. Give me a day or two and I will have it posted.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 17, 2016, 11:33:22 PM
Cool, I'm curious about your final choices.
Then I'll have some more comments on the game :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 20, 2016, 01:33:07 AM
TRESSPASSING PART ONE

So all is quiet in Skyhold these days. Most of Lothar's inner circle is getting ready to head out on their own business while he and his councelors continue the drudgery of mending Thedas together.

Everybody is mostly chattering on about the new Lyrium-less Templar order and the new Mage divine. Crazy times...yet somehow still too conservative for some.

Leliana and Lothar though, who have been cool to each other for awhile now, bury their differences.

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'Ok Leliana I guess we can 40% trust one another from here on out.'

So Lothar and his united and victorious Inquisition get to work finishing their mission. Which I have to admit is rather vague considering Lothar was clear the goal was defeating Corypheus. But the rest of the rifts need to be closed and political stability must be re-established I guess.

Ok so years pass and stuff happens.

Lots of stuff.

Oh so much stuff I cannot even tell you.

But then this stuff happened:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11749_Final_zpsnsbeiql4.png&hash=721422a2ba13c64148802ad8f0a0e6b0bcbba003)

Long story short: Orlais has curried lots of favor with the Inquisition, but the Inquisition sits in Ferelden territory with a massive army. Ferelden is pissed and wants the Inquisition disbanded. Orlais hopes to use Ferelden displeasure to gain power over the Inquisition. Divine Victoria has called the Exalted Council to settle things. Will endless cloak and dagger and diplomatic intrigue break out? Well they are going back to the Winter Palace...but even though Lothar will be there in person the monarchs or Ferelden and Orlais stay away. That has to be a slight :angry:

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'The Inquisition finally finds a use for its mounts.'

Yeah so everybody has come together again for this big council! First Mother Giselle meets Lothar and reminds him of their discussion back in Haven way back in the day.

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Lothar wants to step down so bad and just marry Cassandra and...try to live happily ever after while she rebuilds a militant order of religious fanatics...like you do.

But spoiler alert: his burdens are not likely to lessen anytime soon.

Varric has been made Viscount of KIrkwall! It seems the nobles decided the position was cursed so when Varric complained there was no Viscount they took it as him volunteering for the job. He has a present for Lothar!

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'Yeah! A place to retire to!'

I mean he never will be able to retire but hey the dream is real! Varric also gave him the title of 'Compte' which is weird because I thought Compte was higher than Viscompte. Oh well. Oh and he gives Lothar the key to the city...which also controls Kirkwall's
harbor defenses. Sweet. Not bad for the younger son of the Bann of Oswick -_-

Oh and that guy with him is supposed to be the Seneschal...huh...

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Huh...maybe he died his hair.

Cole has been out and about doing good deeds and...a few other things as well.

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So despite writing a creepy fawning song about Sera, the bard ends up with Cole. But bisexuality is the norm around here. I wonder if spirits can make babies. Huh.

Well isn't that sweet?

Thom Rainier has been out trying to right all his previous wrongs...let's just say it got awkward.

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'So...sorry about the fucking up your life thing...'

But despite that he has become a symbol of forgiveness and redemption. The prodigal son of Orlais...with a strange Ferelden accent.

And check this out:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_11908_Final_zpsip4ejagp.png&hash=dfdf509ccb1cd1661162d285456cdffc3f44f9b0)

So kick ass. Thank you Bioware for that touch. Every bit that makes you feel like you impacted the world is really nice to see.

Sera's flow of conciousness journal reveals she is getting fat...and wants to blow Dagna up with bees...weird.

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'Rainier keeps his beard trimmed to the exact same length at all times.'

And she suggests Lothar and she celebrate their reunion by throwing pies in everybody's face because...well why not?

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'I hope this conference to decide if the Inquisition lacks respect for the established powers isn't lessened by the Inquisitor throwing pastries in everybody's face.'

Then Sera gives Lothar a second retirement plan:

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'Um...how do I put this delicately?'

So he says he will be Sera's friend but not her um...'friend'. The other Jennies are bummed but hey what did they really expect?

Sera suggests Lothar will still help them out, and yeah he probably will.

And then The Iron Bull. Oh let me tell you about all the things The Iron Bull has to say: nothing at all. Huh.

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So...we are still good...right?

Very unnerving. What are the Qunari up to?

Meanwhile, because this is Dragon Age Inquisition, there are tons of tiresome side quests to arrange paintings and find dog treats and whatever it was I accomplished by finding this after a difficult jump puzzle:

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'Totally worth it!'

And these all give ability score boosts for some stupid reason. It does not even make sense, this is not the fade.

Lothar is eager to see his true love but it seems Cassandra heard Varric talking about a proposal (presumably Varric's proposal to make Lothar a noble?) and thought Lothar was going to propose marriage to her. After a bit of awkwardness Lothar suggests that that might be a great idea.

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'Well of course. I will get a choir on loan from the Chantry at once.'

Cullen is getting a bit homesick as evidenced by his adoption of a stray Mabari Warhound he found in the Winter Palace. It is that dog you are supposed to give all the dog treats you find...which of course I do because um it is there to do.

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'Thanks pal we will get through all this.'

Leliana suggests that we do go ahead and 'disband' the Inquisition and work from behind the shadows while she settles into comfortable 'old rich lady' retirement.

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'I like the way your twisted little mind works Leliana.'

This is an excellent idea that would help defuse the situation and allow Lothar to fulfill his promise.

The monarchs of Ferelden sent instructions to Arl Teagan:

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Stupid King Alistair and Queen Anora. If Lothar can come in person so can you. Grrrr.

Speaking of Arl Teagan, Lothar soon finds him talking to Divine Victoria. Divine Vivie...er...Victoria lets Lothar know she fully intends to keep the Inquisition around...yeah I bet she does.

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'Yeah we'll see about that.'

They seem to have at least a few entire nations on their side. You might be on your own soon your Divinity.

Lothar then has a talk with Arl Teagan. He is playing the part of Ambassador Udina from Mass Effect and is constantly OUTRAGED about EVERYTHING.

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'THIS IS AN OUTRAGE!'

So his tone is not going to change the whole time. Diplomacy through grumpiness.

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So what do you think, does this look like the same guy only 14 years older?

Speaking of guys we know before who are now elder statesmen, Lothar meets the ambassador Orlais sent to its own palace. Yes even Celene blew Lothar off.

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Hey look it is guy Urien had to seduce and drug to get the key to Chateau Haine back in DA2. The son of Duke Prosper de Montfort. Remember?

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So hey the gang is all here for Tresspasser! Anyway since Orlais is trying to use the Inquisition as a tool, he is very friendly...not as friendly as he was to Urien but quite friendly indeed.

Oh and when Lothar first met Duke Cyril de Montfort, he was talking to Dorian. Dorian is here as Tevinter Ambassador which does not even have a position for fear everybody will oppose it simply because Tevinter has an opinion. So pretty easy job for Dorian. Unfortunately his father is dead so Dorian will soon be moving on up:

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'Oh got to love Tevinter.'

Dorian is going to be returning and leading the new reforming faction in the Magisterium and he gives Lothar a crystal so they
can talk and work together even though they will be very far away.

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Well it is just a love fest whenever Lothar and Dorian get together.

Josephine wants to enjoy a little Orlesian culture before they get bogged down at the council.

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'Well let's just say they like some weird shit.'

Man I wish there was more of this in the game proper...more on that later.

The last quick thing is that Divine Victoria treats Lothar to a spa day. I wonder if Pope Francis does this for his friends.

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'Yeah it seems like that would make my eyes puffy.'

While this is going on the Friends of Red Jenny are running around knocking shit over...it was weird.

Ok that sure was an emotional series of re-unions just for a little diplomatic conference. Probably something else is going down...

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'And then they saved your ass? I don't think you are making a good case here.'

Everything outrages Arl Teagan. And that is basically the conference:

'Teagan: Rumble rumble OUTRAGE.'

'de Montfort: Ze Inquisition, c'est pas mal.'

'Teagan: I find your lack of OUTRAGE despicable.'

Anyway Leliana sends a message to Lothat that something needs his immediate attention so he walks out which, shockingly,
OUTRAGES Teagan. OH THE OUTRAGE Ferelden has had to endure.

Anyway Leliana is waiting for him in one of the houses down in the side courtyard. A dead Qunari warrior is there in full weird wicker armor. Lothar suggests they go to The Iron Bull at once...

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'HE'S A LIAR! IT IS HIM! HE IS THE MOLE! KILL HIM!'

Ok maybe I am over-reacting. Maybe...I don't even know what this could mean yet.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 20, 2016, 06:21:21 PM
TRESPASSING PART TWO

Ok so the dead Qunari left a trail of blood. A very obvious one. Like the Qunari stumbled across the palace fatally bleeding and nobody noticed. Great security here.

Lothar follows the trail and it leads to:

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Wait so Eluvians in the Winter Palace is a thing? Why didn't Morrigan just use these instead of having us walk down to the Arbor Wilds? Did somebody smuggle this thing in here? WHAT IN ANDRASTE'S SHAPELY THIGHS IS GOING ON AROUND HERE?!

So Lothar goes and gets Cassandra, Varric, and Dorian to help him. Yep the adventuring team is a major world leader, the new Lady Seeker, the Viscount of Kirkwall, and a member of the Tevinter Magisterium.

So they burst into the crossroads...or supposedly anyway it does not really look like the Crossroads did before. The blood keeps going and leads to an inactive Eluvian. Probably get to go through there at the end. There is also the beginning of an annoying sidequest nearby, yahoo!

Meanwhile they see the Qunari running off to another Eluvian. But nearby is an Eluvian that leads to an Orlesian looking library where they fight some demons and get a nice ring that is part of an item set called "The Taken Shape" and had some nice stats on it:

http://dragonage.wikia.com/wiki/The_Hand_That_Cuts

That got me kind of pumped up. What kind of shape are they talking about?

Anyway they go through the other Eluvian after the Qunari and find themselves:

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'Varric, I've a feeling we're not in Kansas anymore.'

This is one ancient looking ruin. And there are dead Qunari everywhere...so at least it has that going for it. There are signs of shanigans though. For one there are weird insta-kill blue flames:

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'Oh sure put a treasure chest on the other side...YOU SADISTIC MONSTERS.'

What weird Qunari trickeration is this? Ok probably not the Qunari as they do not tend to blow themselves up and turn themselves to stone:

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'That Lothar is one world class gumshoe.'

Ok so as you can tell there are alot of towers around here with Eluvians teleporting you between the towers. Remember when Eluvians were this super rare fancy thing? Dorian tells Lothar and company that the green fields between the towers are actually incredibly dangerous.

So eventually they get to some ghostly minions of Fen'Harel. Aha! So Solas is mixed up in this! Lothar can get past them because Mythal's well knew the password.

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See? Mythal and Fen'Harel were always in league. Probably why she got killed.

So around there are mosaics with Fen'Harel propagandapreaching of truth.

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'Yes...big brother Solas is watching you.'

I wonder if Lothar can only understand them because of the Well.

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'Aha! The lies of the Evanuris! They are not gods like you believe but ageless beings of immense power!'

Whew glad we got that cleared up. Oh and the anchor opens these mosaics which is what you are seeing...not sure what that means. After opening that second one there Lothar is wracked by tremendous pain in the anchor and then:

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'So...this might help me...get past the flames and get the treasure! WAHOO!'

Oh and it might mean the anchor is killing Lothar but whatever. Loots!

Oh and they also find a statue thing that will repair the bridge to the tower they cannot get to yet. But first they go and get all the loot. Then the bridge repairs itself and they cross over to find...the Qunari!

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'Why hello there friendly allies of the Inqui...aaaaaaaah'

So we are enemies now. They fight across the bridge to the big island and explore and find a few clues before entering the central tower.

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Yes...friends in being enemies of the Qunari. Oh joy.

So Lothar fights through the Qunari...so many Qunari...and God I hate those stupid spear chucking Qunari. But eventually they reach a big statue of Fen'Harel and a pretty easy puzzle that opened a secret door and got Lothar an item nobody needed...think it was a bow.

Oh and...

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LOL the Vallaslin were symbols of slavery. Oh the irony Dalish. Oh the irony.

Anyway behind that was an armory where Solas' people were storing weapons to launch their attack on the Evanuris, which is what we are going to call the Elven Gods from now on I guess. Or not gods. Just guys who live forever and have immense power. But not gods...whatever those are.

At the bottom of the armory is a Qunari host led by an Elite Qunair Shock Trooper. They beat them down and recover the secret Qunari plans:

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It seems the Qunari were going to use the Eluvians to infiltrate the Winter Palace and murder us all and convert the world to the Qun I presume. Single minded fucks. But it appears a mysterious intruder fucked everything up by showing up and re-activating all the ancient defenses. Spoiler: It's Solas.

Well this is bizarre. Ok back to the Winter Palace to tell Leliana and company what Lothar found.

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'BECAUSE THEY ARE FUCKING QUNARI!!'

I mean might as well ask why fish fuck in water. Anyway nobody has anything useful to say so back to the crossroads with Lothar.

Oh first...

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'LIES!!!'

The Qunari just do not operate like that. Anyway The Iron Bull wants Lothar to bring him along to find out but even if Lothar was that stupid he doesn't need a squishy warrior around.

Lothar finished what is hopefully the last side quest thing that led him to a very nice top hat, which he then placed on a skeleton in the Crossroads which gave him +6 to cunning. For reasons. Very good ones I am sure.

The Qunari are seen running along a new staircase and Lothar finds a weird egg looking device...weird. A new Eluvian takes them to an ancient elven shrine of Ghilan'nain. There there are lots more demons.

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'Yes I know there have been literally thousands of demon enemies in this game but it is a nice break from the Qunari.'

There is a pattern here. You follow the Qunari and then jump into the Eluvian they do not go inside and kill demons and take a nice treasure, then you go back into the crossroads and follow the Qunari into the other Eluvian.

This time Lothar got:

http://dragonage.wikia.com/wiki/The_Eye_That_Weeps

Pretty awesome rogue stuff.

Anyway on after the Qunari!

Into...

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THE DEEP ROADS!

Oh but not the Deep Roads. These are pre-dwarf Deep Roads. Deep Roads built by Elves so they can harvest Lyrium. What kind of sick disgusting stuff is this? First the Elder Scrolls has dwarves be kinds of elves and now we have elves acting like dwarves? DWARVES AND ELVES MUST BE MORTAL ENEMIES. Though, come to think of it, the elves and dwarves are annoyingly indifferent to each other in this world.

There is an elf working for the Qunari who they put to work trying to figure out what the hell this place was:

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Elves working for Mythal and Fen'Harel eh? Not surprising they are in league at this point but why did they need the Lyrium? For the plan to seal away the Evanuris? Or did that Dalish legend even happen?

Eventually they find a human member of the Qun...well a deserter from the Qun. Who was a Kirkwall Templar. LOL does this guy make bad career choices.

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'My clever disguise failed!'

The Qunari are being led by the Viddasala, who I understand is the leader of the Ben'Hassrath who specialize in magic. So no wonder they put the Templar there. But it seems the Viddasala is harvesting magical stuff and loads of Lyrium for an insane plan.

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'If it were anybody besides the Qunari I would doubt that is possible.'

Oh and his name is/was Ser Jerran. He didn't show up in Dragon Age II that I can tell though. LAME. Anyway the Viddasala either thinks the Inquisition is a tool of Fen'Harel or wants her followers to believe it. The only reason she would think that is because they worked intimately with him for months. Way to jump to conclusions Qunari.

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'And what exactly is that?'

Well it involves collecting lots of Lyrium and feeding it Saarebas to make them super powerful because that is what the anti-magic part of the Qunari secret police do? I guess? He suggests they get the primers from the supply area and then blow the mine. Sounds like a plan.

Anyway Lothar and company beat the crap out of the Qunari and reach the supply area. There they find...one giant Saarebas ready to rock.

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'Yeah there is a giant Qunari in there someplace.'

After defeating the Saarebas they find...well...

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An Andraste's ass load of Lyrium. And the primers for the Gaatlock charges which Lothar uses to blow up the mine. It takes longer than it sounds, as they have to blow each installation individually.

After that the whole pace starts flooding so they have to race out.

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'Pfft they are both softies.'

On the way out they find the Qunari grabbed that ex-Templar and executed him for treason. Tough break ex-Ser Jerran.

Back the Winter Palace Lothar and company have no idea that Solas is Fen'Harel, of course, so are just puzzled why the Qunari have decided they are working for him.

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'Oh Lothar...if only you knew...'

But then Duke Cyril and Arl Teagan burst in personally and inform Lothar that an Inquisition soldier has attacked an Orlesian servant. Lothar informs them he will see to it personally. Cyril is eager to sort this out but of course Teagan finds it an OUTRAGE.

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'Well this problem does involve us directly and does not involve Ferelden so...'

Man you cannot even hurt Orlesians without outraging Ferelden these days. Back when Loghain was in charge Ferelden would have thrown a parade.

The plot thickens!
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 21, 2016, 10:11:14 AM
Quote from: Valmy on March 20, 2016, 01:33:07 AM
TRESSPASSING PART ONE

but even though Lothar will be there in person the monarchs or Ferelden and Orlais stay away. That has to be a slight :angry:
That's why I don't like royalty.  Always so snob.   :glare:

Quote
'The Inquisition finally finds a use for its mounts.'
'bout time!
Actually, I used them once, in that desert map where you need to find dwarven artifacts leading to a tomb.  I scoured the f****** map a dozen times to find everything dammit! :D

Quote
Lothar wants to step down so bad and just marry Cassandra and...try to live happily ever after while she rebuilds a militant order of religious fanatics...like you do.
Just when I thought I was out... they pull me back in!

Quote
I mean he never will be able to retire but hey the dream is real! Varric also gave him the title of 'Compte' which is weird because I thought Compte was higher than Viscompte. Oh well.
Well, that looks weird, doesn't it, a viscomte handling nobility titles far above his station?  On the other hand, you also have dukes in Kirkwall, I think, yet, the Viscomte rule over them.  So what I think is happening here, is the nobles decide who will rule over the city and give him the title Viscomte so that, ultimately, if things turn
bad, they still have the power to remove him.  Sort of like a Magna Carta++ ;)

Quote
But despite that he has become a symbol of forgiveness and redemption. The prodigal son of Orlais...with a strange Ferelden accent.
Thom Rainier is from the Free Marches.  They have closer ties to Ferelden than Orlais, which explains the Ferelden accent instead of the Orlesian one. 

Quote
'I like the way your twisted little mind works Leliana.'
That's my girl :)  In my "canon" playthrough of DA:O, she was my love :)
I like how she became sister Nightingale, how quick she stepped back into the spy game.  Wish I could find a girl like that :P

Quote
Hey look it is guy Urien had to seduce and drug to get the key to Chateau Haine back in DA2. The son of Duke Prosper de Montfort. Remember?
I never realized this!  Thanks :)

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 21, 2016, 10:40:08 AM
Quote from: Valmy on March 20, 2016, 06:21:21 PM
TRESPASSING PART TWO

Ok so the dead Qunari left a trail of blood. A very obvious one. Like the Qunari stumbled across the palace fatally bleeding and nobody noticed. Great security here.
Bah.  You're out enjoying spa with cheese on your eyes, so don't blame these poor souls taking double shifts!

Quote
Wait so Eluvians in the Winter Palace is a thing? Why didn't Morrigan just use these instead of having us walk down to the Arbor Wilds? Did somebody smuggle this thing in here? WHAT IN ANDRASTE'S SHAPELY THIGHS IS GOING ON AROUND HERE?!
Maybe she did not know about it, it might have been in storage somewhere and smuggled out of there to another room by servants.

Quote
So they burst into the crossroads...or supposedly anyway it does not really look like the Crossroads did before. The blood keeps going and leads to an inactive Eluvian. Probably get to go through there at the end.
[...]
Remember when Eluvians were this super rare fancy thing? Dorian tells Lothar and company that the green fields between the towers are actually incredibly dangerous.
The crossroads always look different, because they can be in this world as well as in the fade.  And one of their canon book as established that non elves have lots of difficulties crossing there, something that was left out of the game.  I'm so OUTRAGED!  :D

And they are not "rare".  They are everywhere, but if you don't have a key, it looks like any mirror.  And you have no idea where it leads to, because you have no map.  So you would need to take time to explore them and be sure to have the required key for each one.

Quote
See? Mythal and Fen'Harel were always in league. Probably why she got killed.
I did not drink the well, so I never experience this, so yeah, you're right :)
Quote
'So...this might help me...get past the flames and get the treasure! WAHOO!'
Sod it!  I never thought of using the ability for that! :D

Quote
So Lothar fights through the Qunari...so many Qunari...and God I hate those stupid spear chucking Qunari.
Told you they were annoying :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 23, 2016, 12:30:37 AM
TRESPASSING PART THREE

Well it looks like the Orlesian servant was trying to stop a member of the Inquisition dragging Gaatlock barrels (fortunately nobody else knew what it was) into the Winter Palace. Well that is embarrasing. Lothar locks up the offender and apologizes to the Orlesians.

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'Our people at that.'

Leliana admires the Qunari plan, noting that if Corypheus had just blown everybody up instead of revealing himself he would have won. Which is true but really all he needed to blow up is Lothar. But glad Leliana is around to admire the murderous guile of the Qunari. Though note that Solas is fucking their plans up just like he did Corypheus'.

What does The Iron Bull say?

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'For a spy you are a horrible liar. The Qunari do shit like this all the time. The Iron Bull himself talked about all their atrocities on Seheron.'

Sera has some surprising insight: the elves are being very quiet all the sudden.

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Well obviously some of the elves are working for the Qunari but what else is going on? Are the elves secretly all joining up with the Dread Wolf? The Dalish would not trust Solas, of course, but the City Elves might not have such scruples if Solas is promising them...um...whatever he and Mythal are doing.

Varric discusses what is going on with Urien in Weisshaupt:

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'OMG Bioware make this adventure!'

I know all this build up to 'Urien in Weisshaupt' is going to disappoint me because, after all Hawke could be in the Fade right now, but damn it sounds so cool.

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'To be fair Thom, this is pretty much every week for us.'

And BACK to the Crossroads. The Qunari charge off in another direction...huh it is like they want us to find their secret bases. This time we find their secret to controlling the paths in the Crossroads!

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'This magic egg thing. The ancient elves were faberge fans.'

Just as before they go into the Eluvian the Qunari do NOT go into. This time into an ancient Alamarri throne room complete with olde tyme wrytings.  More demons...

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And oh wow was this a long fight. Super Revenants with super Despair Demons two horrible tastes that taste...really hard to kill.

But...look at the loot!

http://dragonage.wikia.com/wiki/The_Eye_That_Weeps

One more piece and I get to see the entire Taken Shape. Does it grant shape shifting powers?

But this time there is a second Eluvian the Qunari did not go into. It is an ancient elf jail complete with shattered Eluvians. After a much easier demon fight they find the last piece of the Taken Shape...

http://dragonage.wikia.com/wiki/The_Skin_That_Stalks

So that completes the set. It is pretty good stats wise but this seems to be a really important set of items. Why is it called 'The Taken Shape'? What shape? Who took it? No idea. I do not even particularly like the look of it but Lothar will be wearing it anyway. He was still wearing the stuff I crafted way back before the Arbor Wilds.

After this they follow the Qunari through the other Eluvian and into an ancient library. Books about ancient forgotten knowlege are everywhere:

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'So the Evanuris defeated Gaxkang, Xebenkeck, Imshael, and pals...wait do I know about this?'

Wait...no the evil Gods were called the 'The Forgotten Ones' not the 'The Forbidden Ones' so that is a totally different sort of Ones. Oh I am so confused. Anyway so Gaxkang and pals have been tormenting mortals for millenia...BUT NO LONGER. Or at least the three we have met so far.

Next they find the mind blowing secret of this place:

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'Oh my! IT IS ALL SO CLEAR NOW'

Honestly I freaked out a bit when I found this. I thought all the secrets of Sandal were in my hands! But no...he remains as mysterious as ever. But we do know he spent considerable time in this secret library...and butchered a Qunari apparently. Enchantment!

Lothar then meets the secret spirit of learning that tells him that this was an ancient library that contained all the Elves'
knowlege. It was magically connected to every part of their empire and...well...when the world and the fade were sundered it fell apart. Oh well that makes sense. Wait. What the fuck do you mean when world and the fade were sundered? Hilariously this bizarre statement does not seem to ruffle Lothar much. Did I already know this? Because that seems pretty weird. The fade and the world were once the same place but were divided somehow?

He also knows the Viddasala is there looking for something. Oh and some mysterious stranger has arrived and is awakening all
the Librarians who are going crazy and attacking the Qunari. Or at least I think they are.

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'Spoiler: it's Solas.'

I was so stoked that this spirit was possessing that cool statue but it seems it was just a weird camera angle:

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'Meh not as cool,'

Bummer.

Then they find the Viddasala...she is on the ceiling.

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'Keep in mind this is NOT the Fade. Elves are fucked up man.'

On that theme: when the world and the fade got sundered the elves all died horribly in this library and their final thoughts stayed here as echoes.

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So Solas did it? The guy who loves the Fade so much sundered it off from the world thus destroying the elven empire? But how and why? I am just wracking my brains here. I do not recall anybody saying Fen'Harel did this before only that he locked away the Elven Go...er...the Evanuris. Was this before or after Mythal was killed? Again I find it rather surreal how unfazed Lothar and company seem to be to these mind blowing revelations.

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'Well...that certainly fits Solas.'

Though I don't know if his advice turned to poison...even though he is the one who almost destroyed the world by giving the orb to Corypheus.

Granted Lothar knows none of this, I do not really like knowing more than my character does, but surely even he is starting to figure it out. The evidence is starting to pile up.

As they go about clearing a path to the ceiling Lothar is wracked by more pain in his hand. He gets more super powers.

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So now he blows shit up constantly. Note that this also seems to herald his inevitable demise. Will Bioware have the guts to kill the Inquisitor?

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'Well I am glad Dorian seems to grasp the enormity of what we are discovering'

There are lots of puzzles and cool stuff here. Including another puzzle with a statue of the Dread Wolf (an actual wolf not Solas) where you get a magical item, this one was a sword of pure coldness which was cool but nobody really needed it.

In another section you run up to a chest and you get a message...

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And you get jumped by a bunch of freaking fear demons. Very cool. Kind of freaked me out a bit.

Speaking of freaky stuff in another section of the library they found a weird section of Hard in Hightown where 'Donnen' (Varric's fictionalized version fo Donnic, Aveline's husband from DA2) chats with an old warrior who has a pet Mabari and they are sitting there talking about home. And...I get the feeling this is Loghain who once had a Mabari Warhound and who has not been home in years.

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And Varric never wrote it. Woah. What could it mean? Dorian suggests they are not physical books but ideas (which is weird since this library is NOT in the fade) so is this something Varric has thought about writing? Is Loghain speaking to us from the fade? I don't know. But that was cool.

Finally they find the last glowy magic egg. Oh I forgot to mention this: they needed to find red magical eggs to create a path to the Qunari on the ceiling. So they found them and then the librarians, who are fear demons, decided they made too much noise or maybe had an overdue book or something.

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'Yes I was looking for 'Annals of the Trevelyan family'?'

I found that part a bit weird since Solas clearly awoke those dudes to fight the Qunari yet they seem to be showing up to protect them. However Lothar found lots of Qunari all over the library who had been frightened to death. It was probably these fear demon librarians that took them out.

Lothar and company then cross over the bridge and confront the Viddasala. She is confused why everybody did not murder Lothar after his victory since, I guess that is standard procedure for the Qunari.

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Frankly I am more confused why they let Lothar walk free when he was literally the only hope for the world. More on that later.

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'I will just walk away and assume it all went according to plan...what?'

Ok so they need to get to this Darvaarad. Oh and they have to defeat a small army of Qunari.

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'You know there is a Saarebas involved since everything is a seizure inducing light fest.'

They get the key to the Eluvian to the 'Darvaarad' but need the password. Fortunately one of the spirits of the library overheard the Qunari.

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Ok now this should allow them to go through the Eluvian that the blood trail led to way back at the beginning. Back to the Winter Palace.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 23, 2016, 09:47:26 AM
Re: the world that wakes and the world that dreams, all we be made clear by the end.  Well, clearer, I mean.  Nothing is ever totally clear :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 24, 2016, 10:28:12 PM
Finished grinding through hordes of Qunari spearmen yet? :D
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 25, 2016, 04:26:31 PM
Quote from: viper37 on March 24, 2016, 10:28:12 PM
Finished grinding through hordes of Qunari spearmen yet? :D

Yes! And boy is my click finger tired.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 25, 2016, 04:57:35 PM
TRESPASSING PART THE LAST

Ok back in the Winter Palace the Inquisition are looking like real morons. Not this great organization's finest hour.

The Qunari have managed to smugle Gaatlock barrels into Denerim, Val Royeaux, Nevarra, and the Free Marches. Basically they plan to blow every ruling dynasty in the South at once. And nearly got away with it to if it were not for that meddling ancient elf.

Their tool? Why the Inquisition of course.

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'Leliana you must reprimand our spy master for this incompetence....oh wait.'

Oh but it gets better.

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'Of course they were.'

Kirkwall! Your fuckup'dness echoes through the ages! I mean how many Kirkwall people have made appearances in Inquisition who have been total screw ups? Double digits I swear.

Lothar laments how the Inquisition is becoming corrupt. Then his advisors do what they do best: fight amongst themselves. The anchor then dramatically sends Lothar into agony. He tells them he will probably die soon but first he is going to the Darvaarad to confront the Qunari. Josephine asks if they should inform Ferelden and Orlais of the Qunari threat.

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Leliana says she will take care of it since it is ultimately her fault.

Lothar gathers his group and they head for what might be the final battle of his life. Cassandra and Lothar recognize Lothar will probably soon be dead and get all lovey lovey. Varric announces that Bianca will shock them all with her prowess one last time, his crossbow not his rather less impressive love of his life. Dorian laments that soon everybody will have to suffer not having him around anymore. The final battle, the final countdown has begun! GET PUMPED!

...but first something else. Now I did not mention it in the earlier section but I have had an obsession for the last bit in Trespasser. And that obession is with a blocked door near the Eluvian into the Deep Roads section. You can just barely see an active Eluvian behind it. Now that Lothar can blow shit up with the Anchor they go there first to see if he can blow the door. And he can!

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'Oh man...this makes me so happy'

Through the Eluvian is a huge mural and another puzzle with a Dread Wolf statue. It is the same kind of ancient elf Mural that Solas painted at Skyhold.

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But actually it depicts something fascinating. You see those blue lines? Those are Lyrium veins. The mural is depicting Mythal slaying a Titan and the Evanuris mining all the Lyrium for themselves. I presume they needed it for their plan to dominate the world? But it also hints that the Evanuris have unleashed dangerous forces by doing so. Did Solas have to banish them to save the world from whatever the Evanuris were unleashing?

So they go back through the main Eluvian and reach the Darvaarad...which is covered with Eluvians the Qunari have been gathering. Time to put an end to the Qunari conspiracy.

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Note that I made new gear for everybody before going and they found a certain item in the Library:

http://dragonage.wikia.com/wiki/Fade-Touched_Honeycomb

So I made a new sword for Cassandra and put that on it. So now every fight is covered in bees. Good times.

They push across the bridge and then up into the tower. In the tower they find the ket to the Gatehouse and...a thing about somebody whose avatar I would like to date:

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So it is a letter offering advice to Tallis in her struggles with the Qun. It is written a Qunari Ashkaari, which is a philosopher of
the Qun, who discovers he has magic. And as he talks about the magic overcoming him his letter becomes increasingly unhinged. His name, or title I guess, is Saarath and Lothar will be meeting him soon.

Nearby the Qunari have excavated and hauled an ancient Elf mural up to the top of the tower for study...

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'Yep that's Solas alright.'

Granted I guess that is abstract a mural enough to be any number of elves.

There are tons of elven and other magical artifacts Saarath was studying. Including red lyrium which probably was making Saarath lose his shit.

They go back and open the front gate and fight through more Qunari into their headquarters.

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'Never trust the Qunari. They sure had the Inquisition going.'

There is a ton of incriminating evidence showing how the Qunari are using elves who have converted to the Qun to smuggle their Gaatlock and how they are studying magic to use the Eluvians. Still not sure what they needed the Lyrium for, but I guess they did not get it anyway.

Finally Lothar finds 'Dragon's Breath' and well it was a strangely literal code word:

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'Operation Land in Normandy on June 6th will surprise them all!'

The Qunari quickly turn to face Lothar and the Viddesala comes out and sends out her best agent to stop them...and yes it is who you think it is.

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'See before The Iron Bull called Lothar 'Boss' but here he echoes it with 'Bas' which is a Qunari slur for foreigners. See that is what we call an ironic echo, something that at first was positive is turned around and given a dark and cynical edge.'

So the betrayal is now official and the battle is on!

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'Oh sure he fights for the other side and suddenly he is not squishy at all.'

Lothar is filled with rage and goes after The Iron Bull leaving Varric and Dorian to handle the other Qunari.

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'Thus always to traitors! Ok Varric and Dorian you got the other Qunari? Guys? Oh...sorry.'

Fortunately the battle turns. The party stops for a second to digest the revelation that The Iron Bull was one of the key actors in the conspiracy to overthrow the entire south of Thedas and convert it to the Qun. If it were not for Solas he would have almost certainly succeeded.

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'Not all Qunari! Well...ok pretty much all Qunari.'

Now Dragon number...um...13? Fortuantely there is a way to not kill the dragon. The Qunari are milking its venom to make Gaatlock so it is pretty pissed off. All Lothar had to do was break it loose and it munched the Qunari good. The remaining Qunari were gathered around the Viddesala. Oh and a GIANT Saarebas. Well that is Saarath. I wonder what made him so huge? His research? The Red Lyrium? He does mention breaking through the walls to true magic or whatever in his letter to Tallis.
Lothar and company rushed to them before he screams out in agony as the Anchor continues to slowly kill him...or not so slowly.

The Viddesala turns to him and notes he will die soon so might as well know the truth. The elves are going to destroy the world...and somehow the mass conquest of the South will stop it. And she believes Lothar is an agent of this destruction planned by the Elves, because Solas saved Lothar from being killed by the Anchor before way back when he was still unconcious...

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Oh so close but yet so far Viddesala. Though Lothar has to digest the revelation that Solas gave the orb to Corypheus in the first place.

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Though give the fact that Solas now has the souls of three Godlike beings he can probably take care of himself. None-the-less Lothar begins his final battle, to reach Solas and stop the Qunari from killing him.

Lothar always respected Solas so will give him a chance to explain himself.

When they follow the Qunari through the Eluvian we have the choice to make our party one last time:

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'The inner circle is now down two traitors.'

What follows is just great. I love these dramatic chase scenes where we are rushing against time towards the final battle. Both Dragon Age Origins, in the Battle of Denerim, and Dragon Age II in both Mark of the Assassin and the Battle at the Gallows had this element. But this time it is through multiple Eluvians against the Qunari rear guard.

As they run through the first area the Anchor starts to really become uncontrollable and blows up. Now it is a very lethal weapon.

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Basically now Lothar has to use it as often as he can so it does not fully charge and blow everybody to shit. And his focus charges up really fast now. Well forget about sleeping or anything from now on. Now Lothar must either find Solas and hope he can save him again or he will surely die...and soon.

As they advance through the Qunari they see that giant Saarebas observing their advance. Finally they reach a gate ruin of some sort and Saarath, yes it is Saarath, comes out to play. And DAMN he is a monster.

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'SEIZURE INDUCING EXPLOSIONS!!!11'

But beating him down just made him stronger. It shattered the chains and bonds that the Saarebas typically wear and he flies off into the sky...something else they like to do in Inquisition.

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'By striking me down you have made me more powerful than you can possibly imagine!'

They set off to the final Eluvian where Saarath awaits for His Worship Lord Inquisitor Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan, Compte of Kirkwall and Protector of the Order of Templars. This shall be the final battle.

And boy what a long battle this was. Saarath the Saarebas has 200K Hps which is not huge by DAI standards but he is so resistant to damage that he usually only took about 1/6th of normal damage Lothar and company inflicted on him so functionally it was more like he had 1.2 million Hps. So yeah this one will wear out your clicking finger. Oh and he summons demons which each have shitloads of hit points as well. Fortunately Lothar now has a tactical nuclear weapon on his hand which goes off periodically.

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'To the last hit point, to the last demon, WE FIGHT! WE FIGHT!'

When it was over Saarath was still so powerful that Lothar has to blast him with his tactical nuke to finally finish him off.

So...nice fight Bioware but...COME ON. This needed to be against the Viddesala or the Iron Bull or something. In every other end game boss fight in this series it was so built up that you were just desperate to get at that Archdemon, or Duke Prosper, or hell I was ready to strike Meredith down halfway through Act 1 in DA2. But this is like The Descent where you get a super boss but it is just a really tough thing not a real antagonist.

Anyway now Lothar is dropped from the party and goes after the Viddesala alone. Which makes no sense but whatever. Maybe they figure he can just nuke anybody who gets in his path.

Solas turned her Qunari army to stone.

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'Damn. We got a badass over here.'

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But of course the Qunari are stubborn bastards so she suicidally still tries to kill him. But I guess when you believe somebody is going to destroy the world that is motivating. Anyway he quickly turns her to stone as you would expect.

Lothar rushes up to confront Solas and pitches over in agony as the Anchor prepares to blow him away. Solas quickly calms the
Anchor and says Lothar has some time if he has questions.

Hey look! Lothar figured it out.

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'Lothar, you genius you!'

Even Solas is impressed, just smiling and saying 'well done'. The clipping of Lothar's hair through his collar is not so impressive though Bioware...just saying.

Solas reveals that 'Solas' is actually not an alias but his original name.

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The conversation is very friendly and convivial despite the seriousness of the subject matter, like they are just talking back in the library tower in Skyhold.

Lothar suggests that Solas was a hero for trying to free the elves people from slavery. Solas says that story gives him more credit than he deserves.

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When Lothar asks him what the Evanuris did to lead him to such desperate measures Solas only says that they killed Mythal and that she was then only one of them who actually cared about the elven people. Oh and he says if he had not created the veil and imprisoned the elves the Evanuris would have destroyed the world.

Solas they became to be considered as Gods in the first place as a result of a terrible war. Against the Forgotten Ones? The Forbidden Ones? I don't know. Some sort of Ones. This explains alot of the advice Solas has given Lothar during the course of the game about not becoming a power hungry institutionalized tyrant once Corypheus is defeated.

But his creating the veil destroyed Elven civilization and ended their immortality. Also doing so put Solas to sleep to wander the fade.

Hey I wonder if that is what the other members of the Evanuris are doing right now? Anyway.

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'Ah I see you are bringing hope for your people and...wait what was that part about my world dying?'

And a year prior to the start of DAI is the end of DA2 so what did Urien do to wake him up? Corypheus becoming free? Did Mythal do it after being resurrected on the Sundermount? Obviously this was Mythal/Flemeth's plan all along. Wake Solas and then present him with the power of her soul as well as the soul of the Old God. Then he can break the veil and restore the world that was betrayed.

Lothar asks him more about why the world must end. Solas just smiles and says he likes and respects Lothar a bit too much and it is too easy to reveal too much to him but will say no more on that.

Then Solas tells him the Inquisition is filled with his spies as well as Qunari spies and others. That the Inquisition has become corrupt. And he explains he had his people drag the Qunari corpse to the Winter Palace to reveal the Qunari plot. Lothar asks why he did it and he says he values his friends in the Inquisition enough not to have them be reduced to slaves under the Qun during their last years.

Solas says he was too weak when he woke to use his orb to restore the elfy world. So he tricked Corypheus into doing it, knowing that opening it would kill him. But hey Solas chose the only guy in the world who cannot die so that went sour. But it all worked out in the end. But Solas now needs a new plan. And he insists he has a plan on how to deal with Evanuris when they are freed from their prison.

The Anchor then flares up again and Solas comes over and removes it. As he leaves Lothar has a promise for him.

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Lothar has a deep and troubling messiah complex. Solas admits it would be nice if Lothar was correct but he doesn't think so and bids Lothar have a good life until Solas ends it.

With that Lothar returns to the Exalted Council ready to do what must be done. As he walks in Arl Teagan is OUTRAGED.

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'Ok everybody shut up, I have something to say.'

Oh and removing the Anchor meant removing his arm. That really has to hurt his career as a duel wielding rogue.

There he gives a speech, reminding the council of the Inquisition's mandate and its achievements.

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'Cassandra is all: yep that was me.'

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'There now solve your own petty problems Ferelden and Orlais.'

So that is that. The Inquisition has come to a close and as far as everybody knows Lothar has retired.

The inner circle gathers one last time and Varric presents Cassandra with his most recent book:

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and everybody leaves, leaving just Cassandra and Lothar alone looking at the now healed sky. Damn I sure hope they closed all the rifts now that the Anchor is gone.

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'Wait didn't we end the main game this way?'

Cassandra and Lothar just like standing together looking at the sky.

So now we get another epilogue which may or may not be true...mostly not true if we go by Dragon Age: Origins.

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'Oh and sorry guys. No pension. No GI Bill. No nother. Demobilization old school.'

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'Ok this is the second time the Qunari have done this. Try to take over and slaughter a country and then when they fail pretend it was all a joke. Hey its all good we still like you Bas bastards. Just a little goof there. Hehe. Hey will you help us crush Tevinter?'

I know VIvienne would probably love to unite the schism in the Chantry...but come on Viv there has to be a better way.

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'True believer Cassandra does not approve of Vivienne's political worldly ways.'

That's alright. Sometimes you need more wordly Popes.

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The Hunterhorn Mountains are where Adamant Fortress is located. Also directly above Kal-Sharok. That may or may not be signficant. The new seekers are doing some kind of vision quest, or perhaps their activites are related to what happened at Adamant.

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I am not sure how a one-armed non-Inquisitor Lothar and a reclusive religious order leader can do much to restore order. But Cassandra stays married to her job and they never really end up together. Ah well. No mighty dynasty of Trevelyan-Pentaghasts looks to be starting.

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Ok so this image is a clue. Vivienne is not in her regalia so this tells me that even if you are a great liberator like Viper and free the mages Vivienne will form her new circle anyway. Likewise if you are a wise and farseeing leader like me and recreate Circle with some reforms a group of free mages forms anyway. So either way both will exist. So see Viper? It didn't really matter.

Though in my game virtually every single circle mage that took part in the rebellion is dead. So there cannot be just a huge amount of mages around to fill both these factions.

Leliana learned to delegate.

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Wait? Final months? What happened to that 'effective immediately' stuff? :P

But yeah Leliana is not retiring they still have to stop the end of the world again. Damn this is her third time to be in on the saving the world action :P

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Sera is off proving that sticking by your friends in corrupt favoritism relationships is far better than hierarchy and crap. But she and her group also are available to help out Lothar. Huh I wonder what this says if she really hates the Inquisitor.

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Ok WTF is this shit? Ok I had to go back and look through my stuff and there was a reference to Dagna as 'widdle' in her journal but of course I cannot understand what Sera is saying half the time. But I guess they are together? Um random? Especially saying 'oh of course she is with her cute little dwarf lover hehe' when this was never mentioned in dialogue and Dagna was always just a cute side character. You were never thinking 'oh yeah this girl is going to hook up with somebody'. While that is not necessary you cannot have a whole screen of the epilogue devoted to a relationship mentioned once in a text box. Especially since that dwarf does not look a lot like Dagna. Oh and finally FUCK DWARF/ELF romances. FUCK THEM. Dwarves and elves should not be getting together. Just a travesty. First Peter Jackson, now Dragon Age. Meh.

So I don't get this screen. My heart is hardly going to be warmed by a relationship I was not set up to root for.

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Ok glad to see Aveline there, though I have never seen Aveline have an expression like that before. Glad to see Varric is doing well as Viscount. I thought Sebastian was kind of interesting as a character in DA2, not my favorite or anything but interesting, but I guess I was in the minority on that since the writers tend to crap on him in DAI. Or maybe just Varric doesn't like him and to be fair they didn't get along in DA2. But yet I do feel like the game is expecting me to be all like 'yeah! Fuck Sebastian! Woooo!'. I mean geez he never triggered a massive Qunari war or committed terrorism so as a DA2 companion he scored marks.

But BOOOOO on the spoiler of Hawke surviving. I mean they set up this amazing thing in Weisshaupt and just casually mention Urien is back in Kirkwall? WTF is that shit?

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Damn the Inquisition really put a lot of weapons into the Iron Bull. Maybe they took a field trip later and let everybody take a whack at him.

I have a hard time seeing how Tal-Vashoth could possibly be suspected that much more or how their lives could be that much harder. But tough break for having a Ben-Hassrath impersonate you and sully your good name? Not that you name was very good to begin with?

Anyway The Iron Bull was following the Qun. A good soldier to the end. Obviously if you save the Chargers this story ends up better for him.

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Cullen goes off with his dog back to his home for the first time in 14 years and runs a twelve step program for recovering Lyrium addicts. Good for you Cullen.

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I guess that lady is Maevaris Tilani.

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Sweet! Dorian is fighting the good fight.

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Thom Rainier basically becomes a wandering angel of compassion. Standing up for the redemption of the wicked.

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Josephine returns to Antiva and resumes her duties as head of the Montilyet family.

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You broke my heart Yvette. Never take sides against the family again. Now let's go for a boat ride.

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Cole and Martyden are off righting wrongs and bringing joy to the world. Still no word on spirit babies.

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And just as was hinted at in that conversation with Sera, the City Elves are joining Solas in mass numbers ready for their return to glory. Ominous.

After this we get a post epilogue scene where Harding, Lothar, Cassandra, and Leliana are deep in their secret underground lair (under Haven I think? I think this is where Lothar was being held prisoner way back at the beginning). They note that they lack the resources of the Inquisition and that Solas knows all their secrets. Lothar notes they should go someplace he does not know...

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So off to Tevinter to try to save Solas from himself. Oh great Lothar goes to Tevinter AFTER I stop playing him?! Thanks Bioware
:P

During the credits Cassandra is reading Varric's new book and it is basically the story of DAI, and Varric did end up naming it
'This Shit is Weird'. She hilariously imitates each of the companion's voices. So it is a voice actress doing a character doing another character. Mind blown.

Then at the end she gets to her part and Varric writes Cassandra as a simpering fool but Cassandra is so delighted to be in the book she fangirls out.

The end.

Stuff Lothar did in Trespasser:

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The Iron Bull is no more.

The Inquisition is no more.

Lothar will try to redeem Solas at some point. Hopefully before the world is destroyed.

Next will be the DAI wrap up and thoughts on the story at this point.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Jaron on March 26, 2016, 12:40:38 AM
This has been a wonderful story, Valmy! I'm sad to see it coming to an end...I hope you'll consider doing another. :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 26, 2016, 01:22:48 AM
Quote from: Jaron on March 26, 2016, 12:40:38 AM
This has been a wonderful story, Valmy! I'm sad to see it coming to an end...I hope you'll consider doing another. :)

Oh I will I really like these but DAI took me forever so it will be awhile.

I totally forgot this part of the epilogue when I posted it. I had the screenshot saved and had the caption written out and everything. I posted it above but here it is:

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My post DAI posts are going to split in two. I really enjoyed the game but I have alot to bitch and moan about so that will be the first post.

Then I will say what I did like about it and show Lothar's final stats and talk about my thoughts on DA4.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 27, 2016, 09:37:01 PM
Ok I enjoyed DAI but I have beefs. I have complaints. I have bitching to do. And if that is what you want you came to the right post. This might take awhile :P

BITCHING SESSION ONE

This is one thing I just have to get off my chest about Dragon Age Inquisition. I mentioned it many times during my AAR but I just have to come out and say it: the entire premise is stupid. I just cannot get past the fact that once they discovered the mark on Lothar's hand was the only way to close the rifts he was not placed under guard and hauled out only to close rifts.

I mean it would be ridiculous to send Eisenhower and Patton with a few rifles to clear that bridge so the 3rd Army can cross over. And the Inquisitor is much more vital to the success of the war against Corypheus than those guys were. I guess you might think they just figure the Maker is with this person and they cannot die but that kind of blind religious faith is not really part of their thing anywhere else.

And it doesn't stop with just the Inquisitor either as in Trespasser you can send out the freaking Divine of the Chantry. Remember what a disaster it was when the last Divine got blown up? And heck the game makes a point of telling you how disastrous it was when the previous Inquisitor got locked in suspended animation in the Frostback Basin.

I mean a pretty important quality an adventurer has is that he or she is a totally expendable person who achieves amazing things against impossible odds. It seems like they just forgot that rather important quality. Now they COULD have made it work. Like if Corypheus' army had destroyed the Inquisition at Haven and the Inquisitor just barely escaped with the agents of the Venatori in hot pursuit. Alone with the whole world falling to Corypheus he or she must finish the Inquisition's work basically alone with just a few scrappy companions along. Or something like that. Man that would have been cool...hey wait that was basically DAO.

It just seemed silly and I hope they never do that again.

BITCHING SESSION TWO

Now here is the next issue and that is with the pacing of the action. I think I mentioned this a bit shortly after the transition to Skyhold. This game builds nicely until the assault on the breach after you recruit the Templar/Mages and then even upsets your expectations by having your plan succeed...only for Corypheus and his Red Templar/Rebel Mage army descend on you and nearly wipe you out. That whole section was so much fun and so very dramatic. Contrived a bit but very fun. It is after this point that the game runs into problems. Once you get to Skyhold there is a certain inevitability of your victory. Everything your advisors suggests works and quickly you unravel Corypheus' designs. Instead of the tension building towards a climax the tension eases. Your companions are saying things like 'oh yeah we got this asshole! He is totally on the run!'. And you feal inviolable in your mountain fortress.

The three main missions (The Adamant Fortress campaign, the masked ball at the Winter Palace, and the Arbor Wilds) are all great in pacing inside themselves but each one is such a severe blow to the bad guy. And you are taking his plans apart constantly in all the war table and side content. By the end the bad guy is alone against the world. He has no chance. And it should be the other way around. Things should seem darkest before the dawn. In DAO, despite all your efforts, it was a 1 in a thousand type shot. The Darkspawn Horde was far larger and more powerful than the army you had gathered and almost all of Ferelden had been overrun. It was a heroic and desperate last stand. In DA2 everything went to shit no matter what you did...hell usually because of what you did. DA2 had its own pacing problems because you always felt like the victim of the story instead of the hero but DAI goes too far in the other direction.

I think I have made my point. But damn that sapped my desire to play when it just felt like the opposition was constantly being beaten down.

BITCHING SESSION THREE

Ok next thing: the combat. This was definitely the least fun of the three Dragon Age games as far as combat was concerned. It was not as tactical as DAO was, but was also not as crazy and fast paced as DA2. It was in a squishy middle that was not as good as either. Also I was not a huge fan of having to click on the bad guy to do my auto attack, let me worry about the special moves computer you handle the auto attack. It was still pretty good, I enjoyed running around finding who I needed to backstab.

But I want to talk about two really big related problems. The first is the bosses. The DLC and expansion in DAO had some amazing boss fights. DA2 just busted your balls with them. There were some duds but for the most part such great boss fights. In DAI only one of them really got me going in the main game and that was the Fear Demon at the end of the Fade during the Adamant Fortress part of the game. That fight was hard and fun as hell. In the side content it was the first Dragon Fight where the Dragon is flying all over the place. Besides that it was mostly just 'this monster has shitloads of hit points and does lots of damage'. And oh wow the fights would be so long and so so very long. And kind of boring and same-y. The DLC bosses were a bit more interesting but still had this problem. The fact that the end bosses in the main game were all badly scaled and really easy was a real bummer as well.

But far worse than this was how the regular monsters scaled. By the end everything had a zillion hit points and hit like American Legend John Henry after several hits of steroids. I really liked being a stealth rogue and setting up big blows but by the end game it was less devastating back stabs and more like 'finally something that decreases their hit points a bit faster.' It made everything so damn tedious. There were so many times when there would be some fight with a bunch of those monsters, like the Qunari or the Sha-Brytol, and I would just be like 'I cannot even...' and just stop playing for a few days. Not because it was hard or anything, just fatigue with it all. Fortunately this only started to become a problem in the late game.

But before the late game the game does this tiresome thing of throwing really low level monsters at you for no discernible reason. Level 7 quest mobs in high level zones? And oh yeah the freaking Lord Seeker Lucius, that has to be a low point in the series.

BITCHING SESSION FOUR

Ok bear with me. Two more to go.

Ok next the side content. First I really dislike crafting in RPGs. It was bearable in the other two Dragon Age games, especially in DA2. But man it hit most of my pet peeves here. First the crafted gear is usually better than the dropped gear, which is lame since RPGs are all about killing people and getting better trousers. Second a major part of the game is collecting crafting materials. This is so not my bag baby. Stopping to pick flowers and mine crap is not what I play these games for, I mean it is ok in limited amounts but they totally go crazy in DAI. I mean I was farming stuff. I AM AN ADVENTURER NOT A FARMER. Also they had these limited edition special fade touched things which had the perverse effect of encouraging you to stockpile stuff and be hesitant to craft anything.

Anyway the crafting encouraged you to spend lots of time doing boring things at a rate not seen since the rune-crafting in Awakenings. Was anybody clamoring for that again?

Next was the bizarre additions of horses and jump puzzles. The lack of horses was just weird in the first two DA games. So adding them was pretty cool at first. But they never did anything with them. There were no big cavalry battles or even scenes where the Inquisition was using horses despite the fact there was a whole quest devoted to securing horses for the Inquisition. The times you see the Inquisition moving along, like after the Battle of Haven, they are using Brontos for some reason. So basically mounts were a gimmick designed just to have a feature but there was no point to it. Especially as you can port around the zones using the map and riding is a bad method to explore since there is no mounted combat and you have to keep jumping off your horse to get crafting stuff. The jump puzzles were not particularly hard but, you know, why? Why have jump puzzles in DA? Was this something people really wanted?

Then all the side zones. This is one of the reasons this game gets compared to MMORPGs and the Elder Scrolls series. Having played a lot of both I can say that DAI is nothing like Skyrim and company. In those games you are traveling from point A to point B. In DAI you are clearing a zone, you are not headed to that big city in the distance. It is more like Bioware's first big RPG: Baldur's Gate, where you just clear zone after zone looking for stuff. I kind of liked it in the context of a low level adventure but it was generally not popular and Bioware did not use this style again until Dragon Age Inquisition. I tried man, I really tried to get into exploring these big wilderness zones but I am just not a big fan of the stomping around the wilderness style of RPG with the exception of if I am going someplace. Trying to map the wilderness is something else. Now granted a lot of the problem is me. I want to explore and experience all the content in a game. So perhaps for somebody who didn't care about seeing all the content it worked just fine. Also I don't remember just being blown away by how cool 80% of the side quest zones were. I mean there was some cool stuff but the vast majority of the time you are just walking around killing minor monsters and picking elf root. So much elf root.

Next is the other reason this game gets compared to MMORPGs and the Elder Scrolls series. The collection quests. Now they did a little bit of this in DAO and DA2 but it was just a little side thing you did while you were playing the main quests. Heck in DA2 I was never even clear what was a main quest or a side quest. In DAI these require some real time commitment and effort on your part for pretty weak rewards and there are lots of them. Heck I think you can just ignore the side content and get all the power you need to beat the game just by doing those requisitions. Nobody in the history of RPGs has ever said how much they love the "collecting 10 bear asses" thing. So why did Bioware introduce all this for DAI? The fact they know it was boring and unpopular is pretty obvious when they put those golden nugs in Trespasser which made your side quests transfer between playthroughs. A great sign when the benefit of New Game+ is that you get to skip lots of content.

Basically there was a lot of great content in this game but man you had to (or rather were encouraged to) slog through lots of boring filler content along the way.

BITCHING SESSION THE LAST

Ok this is going to be two related things. First is all the cool stuff that happens during the wartable missions you don't get to do. Second is how they use, or rather do not use, the setting very well.

First so many returning characters and exciting events happen in the freaking war table missions. Expose a traitor in the court of Nevarra? Save King Alistair and Queen Anora in Castle Denerim? Track down a Venatori agent in the Free Marches with Zevran? Oh hell yeah I want to do those things! Instead it is like you have this really annoying rail roading DM in a dungeons and dragons game going 'Oh but...you really don't want to do those things. You think Leliana could do that better. You really want to go wander around the Exalted Plains and fight endless waves of stuff 10 levels lower than you are.' Is the voice actress for Charade Amell really going to break the bank?

But the worst offender here is Kal-Sharok, the ancient capitol of the Dwarf Empire. In Dragon Age: Origins you hear that it was recently discovered and somehow survived after centuries of Darkspawn attack. Word on the street is they are very strange after centuries of cultural and economic isolation and did some fucked up shit to survive. Now that sounds badass and I suspect a lot of Dragon Age fans were looking forward to visiting in Dragon Age 2. But the obviously did not happen. But hey Kal-Sharok is under Orlais and DAI takes place in Orlais so surely this is the game right? Well...no. But you did get to interact with Kal-Sharok via a freaking war table mission. What the Fuck Bioware? And the worst part is we are unlikely to have DA4 take place in Orlais so we are unlikely to visit Kal-Sharok anytime soon, if ever. Which just boggles my mind. Why? Why introduce this amazing location and never let us visit it? But really I could say the same about the dwarf content in general. They made it so awesome, so cool in DAO and in DA2 and DAI we just get very little of it. Even when you can be a dwarf you have to be a casteless surfacer who has never been in the Deep Roads. Meh.

But the Kal-Sharok thing is part of a problem with the setting. Here we have Orlais: big cities, a rich culture, a crazy eccentric people, complete with cutthroat politics. Wow lots of fodder for adventure right? Hell look how great 'Mark of the Assassin' was in DA2! And we get some of that. Some. We get the market place in Val Royeaux and the Winter Palace adventure. And don't me wrong, those are great. But wow we have this big cool empire to explore and what do we get? Three zones in the desert and three zones in the dales. Not even in Orlais at all really. We get one tiny village outside of Val Royeaux and it is really just a ruin. I mean I am not sure there is much more to be said. Stomping around deserts was not really what I had in mind when I heard this game took place in Orlais.

And then there was Ferelden. If you were all excited to see Denerim and returning characters and maybe get to see new and interesting parts of Ferelden well I think you were going to be disappointed. Sure we got to see "Redcliffe" again but come on. That was not Redcliffe. It looked nothing like Redcliffe. The geography was totally different. The places that were supposed to be old locals looked totally different and had no familiar characters in them. For a series notorious for re-using maps they couldn't rebuild Redcliffe? I just do not understand why it happened the way it did. Why not introduce a new part of Ferelden if they did not want to rebuild an old one? There are other Arldoms out there. You do not get to see Denerim again or anything that really ties you close to the last game. We get Crestwood, which was pretty cool and tied into the impact the Blight had on a region. So that was something. But this is likely to be the last time we see Ferelden in a very long time and it did not really feel like visiting our old friend from DAO. Hell they even brought back Haven and the Temple of Sacred Ashes and they looked nothing at all like their previous incarnations. So why not introduce a new place in Ferelden?

And of course there is the absurdity of having a campaign take place in such an impossibly vast place with this level of technology. The most hilarious was Loghain and Urien telling Lothar to meet them in the Western Approach which must be hundreds of miles away from Crestwood. 'Yes you have found my secret base in the Ural Mountains, let us meet in Paris in a weeks time!' But while that was silly that is a nitpick as it does not impact the game at all.

CONCLUSION

So there we go. The premise for adventuring for the game was stupid. The pacing of the plot was poorly done. The combat was mediocre and got really boring and tedious in the late game. The side content was mostly boring filler. The setting material was poorly used.

So sounds like a great game right? :P I liked a lot of it though and I will talk about that in my next post.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 28, 2016, 10:52:17 AM
I agree with most of what you said.  The premise, I can get over with, for a lot of reasons.  The rest is absolutely true.

Also, no matter what you do, it has zero impact on the world.  In the Witcher, there is a small encouter with thugs at an inn.  You can chose to walk away or slaughter them.  If you slaughter them, the next time you are in a big inn, someone will scream "murderer!" and tell the tales of your dead.  When you next encouter the co-workers of these guys, they ain't so friendly, forcing you to find an alternative way to enter the castle courtyard you need to be.

In DAI, there is nothing of the sort.  I played both Templars and Mage, and while there is a section of Skyhold that changes, everything else is the same.  Little tiny bits of dialogue will change, of course, but nothing consequential.  If you play Templar, one of the Mothers will tell you the people are reassured by you siding with them, if you play with the Mages, she tell you the people are still worried at first.  How does that translate into the game?  Nothing.  The table missions are almost the same, one or two will change according to your choice of allies.  The people you meet react the same to you, wether you are allied with mages or templars, wether they are conscripted or not.

The table war missions.  'twas great at first. But it becomes tedious.  And there's nothing to do but cast the die.  They could have tied it with multiplayer, somehow.  You either play the mission yourself with a party of adventurers or you chose auto-play (as it is now).  That would have been something.

I'm never buying a Bioware game at full price again.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 28, 2016, 11:19:00 AM
Yeah I expect my choices to not matter much BETWEEN games. My understanding is this is basically true between Witcher titles as well. It is just not practical to account for radically different versions of a game based on the previous ones in the series.

But my choices need to matter WITHIN the game. I think I noted that the game should be totally and dramatically different if you choose the mages vs. the Templars but that does not seem to be true. Granted I have only played the game once but all the Red Templars around was weird since I thought I stopped them already.

And yeah now that you mention it conscripting or allying with the various factions mostly just seems to impact companion opinion :P

QuoteI'm never buying a Bioware game at full price again.

Huh. Now that you mention it I have not done that since the original Dragon Age Origins :P

But I bought it again when I got the super duper version to avoid having to buy all the DLC.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 28, 2016, 02:11:39 PM
Quote from: Valmy on March 28, 2016, 11:19:00 AM
Yeah I expect my choices to not matter much BETWEEN games. My understanding is this is basically true between Witcher titles as well. It is just not practical to account for radically different versions of a game based on the previous ones in the series.
With the DA Keep, it should be a little easier for them.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 28, 2016, 02:33:51 PM
Quote from: viper37 on March 28, 2016, 02:11:39 PM
With the DA Keep, it should be a little easier for them.

They just did that so they could get people to play DAI on consoles and not have to worry about their save files :P

But the basic issue, you cannot say make a whole game centered around the Warden and then another without the Warden based on how DAO ended. Just not practically possible. So we get small dialogue differences for the most part.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on March 29, 2016, 10:38:04 PM
Ok so that is that for Dragon Age Inquisition and the Dragon Age series up to this point. So overall what did I think of DAI? Well I detailed the problems the game had in my whine and bitch post but despite those problems I never stopped playing the game. Sure I might stop for a bit but I always came back and kept playing and kept posting this AAR. The game had a lot of strengths that kept me coming back.

FANBOYING PART ONE

First and foremost are the characters. The characters in this game are marvelous. You really care about them and their fates and you enjoy adventuring with them and hearing what they have to say. I think I spent enough time discussing each one for you guys to see what I mean. I had some complaints about how the characters were done in DA2 and DAI completely addressed all of them. Even though my criticisms were made six months after the game was released. Amazing.

My favorite was Solas, his voice actor was great and he always had interesting and surprising opinions on comments on most things in the world. When he wasn't in the party I usually regretted it. And I generally loathe elves so good job Bioware. The fact that, as it turned out, he is the ultimate villain of the game was a shocker and a very cool surprise. Or heck the entire series if my grand conspiracy theory between he and Mythal/Flemeth is true. But of course it is.

I did enjoy the Cassandra romance but it was a bit too um...realistic to be a really good arc story. You have an attraction subtext, then it becomes text, and then you get together and everybody is happy. Pretty much how my actual relationship went except my wife is not a religious fanatic who could never settle down. So, you know, it was a nice surprise to see something go in an unexpected direction.

However a romance arc has a certain format. They get together so you get invested in the relationship, then a conflict splits them apart leading to the grand reconciliation at the end. Both Morrigan and Isabela followed this format. Granted I did Zevran and Leliana and I don't recall anything as traumatic as Morrigan admitting she just wanted to make an Old God baby or Isabela inadvertantly causing a Qunari war and abandoning you (temporarily) to deal with it. I think Zev had to process having feelings get in the way of his never ending orgies and Leliana had to trust again after her last lover turned out to be evil but it was no big deal. So maybe that was just luck on my part and in these games there are romances that are just nice little love stories and a few that actually qualify as a romance arc. So if I ever play this game again I will be a lady elf (Dalish though :blech:) and see how a romance with an ancient mage trying to destroy the world will go. Because that is fantastic. That should be a young adult fiction book series.

FANBOYING PART TWO

Then the first part of the game was really great. The whole rush to the Temple of Sacred Ashes, the declaration of the Inquisition, and the first few campaigns as you seem to build something that represents the hope of the world in desperate times. Then moving in on the Templars, in my case, and that was a very dramatic and exciting. It was really hard as well, that was the only section I kind of fucked up. After that came the surprising success at the breach and then the amazing battle at Haven. That whole section, from when your character wakes up in the prison in Haven until you reach Skyhold, is excellent and one of the best sequences in the series. But then it runs into the problems I discussed before.

After that you had the excellent, if a bit contrived, Grey Warden section with Hawke and Loghain (or, presumably, some other Warden if Loghain is dead) which ended with my favorite boss fight in the main game. This is also the last section with really great challenging combat before the scaling problems began to kick in. Man that was such a great feeling to win that part. It was also cool to see the Grey Wardens as a focus again.

The Winter Palace section with its intrigue and mystery solving focus was great. Especially as you could not open every single door in the place so how you resolve the conflict differs based on what places you decide to go and what clues you find (even if it is just random choice as you have no idea what is behind each door). It did get a bit bogged down by lots of that side content I discussed earlier. And of course: Morrigan coming back!

Then the Arbor Wilds had that great battle in the woods leading up to the ancient elf temple which had some amazing lore revelations and fun little floor puzzles.

The DLC had the ruined ice temple with the battle against Gurd Harofsen that was pretty great. Then most the Crossroads sections in Trespasser, especially the Darvaarad and the final section. Give me a bunch of enemies to fight through in a dramatic chase section any day.

FANBOYING PART THE LAST

Damn Skyhold is pretty awesome. So many characters hanging out and secret places to explore. Best player stronghold ever.
So I obviously had a lot of bitching to do and less praising but I feel like the good still make it fun and worth playing.

So a very flawed game with some excellent sequences and great characters. Is it better than DA2? Um...I don't know. DA2 was probably more fun overall. DAO is obviously a classic and the other two are very flawed but still enjoyable experiences.

THOUGHTS ON DA4

So we have a very dramatic confrontation being set up in DA4. Or what I presume will be DA4. After all I think most of us thought DAI was going to be about the Mage/Templar war but that was only a small sideshow. But we have Solas now probably the single most powerful being in the world collecting the elven people around him ready to restore the glory days and destroy the world as we know it. It will probably take place in Tevinter, and probably involve the former Inquisitor as a NPC just like Hawke was in DAI.

I cannot help but feel like the current plot with then Grey Wardens involves Solas somehow, he obviously hated them for a reason. The Grey Wardens might be the key to stopping him. Or Solas might have just been angry because they were the source of Corypheus' immortality which screwed up his first plan. Either way this is a very intriguing plot point. You also have the Hero of Ferelden out trying to cure the taint. Maybe Hawke's plot in Weisshaupt and the Hero of Ferelden's quest all tie together with the Solas part. Damn you know what would be awesome? For the new PC in DA4, Hawke, The Inquisitor, and the Hero of Ferelden all come together to stop Solas. That should happen. Bioware would be stupid to NOT have that happen. So it probably won't happen.

I have some things that are bugging me to. First of all did Solas creating the Veil somehow create humans? How long did the elf empire lay in pieces before Tevinter rose to take over? Were the dwarves somehow created by the Titans after the veil was created? Were they created by the Titans after Mythal destroyed one? You just get the feeling that before the Veil there only existed elves and other magical creatures. Then dwarves and humans came along later, the Veil being essential for their existance. The message is pretty clear that once the Veil is ripped down the elves will return to power and humans will go poof. But how? Why? Or am I totally wrong about this?

Oh and how about the mysterious return and population explosion of the dragons? Is that connected to Mythal/Flemeth/Solas? Might Flemeth have been responsible for that? Is this like 'A Song of Ice and Fire' or Skyrim where the return of the dragons heralds an end of an era?

And of course where does the Black City and the Darkspawn and all the business fit into this? Is the Golden/Black City where the Evanuris are trapped?

Yeah I think that is enough speculating.

Also I guess you have to wonder what the departure of the creator of this world, David Gaider, will mean for Dragon Age. Sometimes that can be an enormously good thing to get some fresh eyes on a setting and have it be transferred into fresh hands. Or it could mean a real loss. We will see, but it was not like Gaider was writing everything himself anyway.

So that is that. Once I get my hands on DA4 I will continue our story then.

Final stats for his grace, Lord Lothar Bernard Anthony Ferdinand Aurelian Tythas Trevelyan, Compte of Kirkwall former Inquisitor and former protector of the Templar Order.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FScreenshotWin32_13873_Final_zpsvl9ydaro.png&hash=8957e34c766649d0c8957d3e90eab3f55fca6093)

Attack 8%

Guard Damage Bonus 53%

Armor Penetration 0%

Barrier Damage Bonus 2%

Critical Damage Bonus 148%

Critical Chance 59%

Main Hand Damage 137

Off Hand Damage 137

Sunder on Hit 0%

Stagger on Hit 0%

Heal on Kill 0%

Flanking Damage Bonus 225%

Magic Defense 13%

Melee Defense 25%

Ranged Defense 36%

Cold Resistance 35%

Electrical Resistance 20%

Fire Resistance 20%

Spirit Resistance 20%

Guard 0

Armor Rating 307

Armor Rating: Front 307

Maximum Health 936

Sunder When Hit 0%

Stagger on Being Hit 0%

Maximum Focus 300

Focus Gain Bonus 0%

Maximum Stamina 100

Combat Experience Points 917,573

Cooldown Modifier 0%

Gear:

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl58%2FValmy77%2FLothars%2520Gear_zpsfccqew8h.jpg&hash=a6199fb6845622bda4c6822640363cdaeb519067)

Edit: Oh right I forgot my play time. Um....lots...like 200+ hours.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on March 30, 2016, 11:57:09 AM
QuoteBioware would be stupid to NOT have that happen. So it probably won't happen.
Exactly my thoughts! :P

QuoteI have some things that are bugging me to. First of all did Solas creating the Veil somehow create humans? How long did the elf empire lay in pieces before Tevinter rose to take over? Were the dwarves somehow created by the Titans after the veil was created? Were they created by the Titans after Mythal destroyed one? You just get the feeling that before the Veil there only existed elves and other magical creatures. Then dwarves and humans came along later, the Veil being essential for their existance. The message is pretty clear that once the Veil is ripped down the elves will return to power and humans will go poof. But how? Why? Or am I totally wrong about this?
Not much is known on humans:
http://dragonage.wikia.com/wiki/Human

What we know is they probably came from Par Vollen (Qunari lands), migrated to Tevinter, then waged war against the Elves.

I think creating the Veil pretty much screwed the Elves by stripping them of most of their magical powers and rendering them equal to humans, thus making it easier for Tevinter to counter-attack the arrogant sons of bitches :D

But I think Solas hinted their demise started before that.  So maybe creating the Veil, and having those Elven masters "disapear" sorta created chaos in the Elven empire, which allowed Tevinter to attack.

I'm also wondering about the Maker.  Is he an Evanuris too?  Could Solas be the Maker who created the Fade?
See here:
It is said that long ago, the Maker created the Fade as His first world. His first children were the spirits of the Fade, made in His own image. However, the Maker turned away from His first children, because while the spirits could alter their world at will, they lacked a soul and could only imitate what they saw, being unable to create or imagine anything new for themselves. Dissatisfied with the result, the Maker left the Fade behind, creating the world of Thedas instead and its inhabitants. He separated it from the first world by putting the Veil in between them, not realizing that His first children would be able to observe His new children and grow envious of them. [/b]

It is a twisted version of what we know, but Solas said HE created the Veil, didn't he?  Could he have been assimilated as the Maker?  That would have been such a twist.

As for the Dwarves, they were contemporaries of the Old Elves, so it was some sort of parallel evolution going on in Thedas.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 01, 2016, 12:31:31 AM
Ok final playtime was: 293 hours and 22 minutes  :wacko:  :Embarrass:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Norgy on April 01, 2016, 03:49:20 AM
Is this when I share my hours spent with Skyrim?  :Embarrass: :ph34r: :cry:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2016, 08:14:19 AM
Well E3 had no Dragon Age announcement and no Elder Scrolls announcement. Ah well. Torment is coming out soon.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 14, 2016, 08:45:00 AM
Actually, Bethesda said they were working on Elder Scrolls VI, but they had 2 other games to release first.

But if you long for another good RPG, The Witcher 3 awaits you :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2016, 08:48:04 AM
Quote from: viper37 on June 14, 2016, 08:45:00 AM
But if you long for another good RPG, The Witcher 3 awaits you :)

Indeed. I will play it eventually.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on June 14, 2016, 09:13:35 AM
An AAR will be requested at that point ;)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on June 14, 2016, 09:41:57 AM
Quote from: viper37 on June 14, 2016, 09:13:35 AM
An AAR will be requested at that point ;)

Naturally :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Grallon on June 14, 2016, 04:08:34 PM
I really enjoyed your AAR Valmy - you do have a way with incisive snarky comments - which were often hilarious.  :thumbsup:


As for your evaluation of the game I share most of them.  It's quite obvious BW was leaning towards a MMO format during the development cycle of Inquisition - thankfully they refrained themselves.  They haven't published the numbers but it seems this was their best selling game of all time so there shouldn't be a problem to produce DA4 (Dragon Age Imperium?).  What remains to be seen is if they've learned from their mistakes. 

As you noted the first Act was fantastic - the balance between tension and progression was pretty much perfect.  Sadly they went overboard afterwards and the game derailed.  It's said Gaider left in a huff before launch, took a month off then returned to wrap things up before resigning.  I wonder if he wasn't opposed to the 'editorial changes' planned?  In any case Solas and Cole were written by Weeks, the new lead writer.  So hopefully this bodes well.

I've played that game almost as much as Skyrim - you can see all my inquisitors here : http://forum.bioware.com/topic/519261-post-pictures-of-your-inquisitor-here/?p=20314468 (http://forum.bioware.com/topic/519261-post-pictures-of-your-inquisitor-here/?p=20314468) - and I adore it, despite all the flaws. 

If only Witcher 3 wasn't about Geralt.  I mean it's a great game but it's not your story - it's his.  Hopefully BW will get a copy of it and study how it's done.  I want Minrathous to be something as large and sprawling and alive as Novigrad dammit!  The debates on the Bioware Network about which of the 2 is the best game go on unabated since the beginning. :D



G.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 04, 2017, 08:18:39 PM
I know it has been awhile Grallon but thanks for the kind words. :hug: I am glad you enjoyed it.

I saw this video on Youtube with a party banter I didn't see: https://www.youtube.com/watch?v=zmJ2_xj_KDA

Funny since both Solas and the Iron Bull turned out to be villains in my playthrough.

If Weeks wrote Solas then I am much more optimistic about DA4. He might be one of my favorite video game characters ever, though his voice actor also did a great job.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on April 04, 2017, 10:45:36 PM
Quote from: Valmy on April 04, 2017, 08:18:39 PM
Funny since both Solas and the Iron Bull turned out to be villains in my playthrough.
Solas is always a villain...
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on April 05, 2017, 07:41:51 AM
Quote from: viper37 on April 04, 2017, 10:45:36 PM
Quote from: Valmy on April 04, 2017, 08:18:39 PM
Funny since both Solas and the Iron Bull turned out to be villains in my playthrough.
Solas is always a villain...

Indeed. That was the whole joke in the video.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on May 23, 2017, 01:10:34 PM
Dragon Age 4 not officially confirmed (http://ca.ign.com/articles/2017/05/22/dragon-age-bioware-writer-says-new-game-being-developed)

"I can not confirm nor deny at this point".

I'm more excited about the AAR than the game itself  :blush:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on May 24, 2017, 01:29:54 PM
Awww thanks :hug:

But yeah I am pretty pumped for DA4. And like you mainly to write my AAR about it :P

I expect it to be announced officially during the EA Play event in a couple weeks and be released in 2018 sometime.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 26, 2021, 05:11:59 PM
Ok so I guess we should talk a little bit about the DA4 stuff that has come out over the past few years.

First there is this trailer from 2018: https://www.youtube.com/watch?v=Nw3lrXlti-8

So it has this Elfy mural in it:

(https://i.imgur.com/bmbcJzd.jpg)

So if you look at Solas' Tarot cards from DA:I

(https://i.imgur.com/7AqFBh7.png)

You can see that has Efly Solas with his staff going up against his Dread Wolf persona with three eyes. I am not sure why Dread Wolf has three eyes.

It kind of looks like Solas is trying to save or preserve the world from his instinct to destroy it entirely. Or perhaps just allow some of it to be preserved while the the veil rips apart and all the fade fuckedupness streams in.

Then we seem to have the idol from DA2:

(https://i.imgur.com/nzZFRnS.jpg)

Which now that I really look at it looks like Mythal  :blink:

Kind of surprised I never noticed that it looked like Flemeth/Mythal before but to be fair that whole connection was not that close to my mind in DA2 (though looking back in my AAR I did make that connection at one point but not entirely seriously).

The trailer makes it look like the red lyrium is spreading further in the idol perhaps suggesting the increased spread of red lyrium.

It is in the middle of a circle, which I think represents the veil, which kind of suggests that the idol is representing the gold/black city which I think is obviously the ancient elf city of Arlathan which I guess is being corrupted into a red city. There are seven locks on the circle/veil around the gold/black/red city and five of them are gone while two are still there. So based on that here is my take based on this image and my memories of this game series I played five years ago :P:

1. The ancient Magisters did reach the Gold City and released the elven Gods from their prison to some extent (maybe their essence of corruption or something). Seven of those Gods became the Archdemons somehow. I made this point back in my AAR that the seven of the Evanuris correspond to the Old Gods/Archdemons, I still think this is true. Maybe Solas must destroy the two remaining Archdemons to break the veil and bring Doom upon the World? Remember five of the Archdemons have been defeated in the blights already. Two remain. Which ones? I will look all that up later.

2. Andraste is Mythal. She is a version of the Flemeth type ladies. This just occured to me when I saw the close up of the idol. Granted this doesn't exactly work as she doesn't show up until a bit later after the ancient magisters reached Arlathan in the Fade.

Also this idol of Mythal shows up in Trespasser:

(https://i.imgur.com/esD7yT5.png)

And hey that kind of looks like the sunburst the Chantry uses:

(https://i.imgur.com/ymkhcqq.png)

3. Solas/Fen'Harel is the Maker, or at least he is the source of this religious figure. Which I guess is literally true as he did create this world by creating the veil.

4. The Red Lyrium is corrupting the entire world with the Darkspawn taint, along with the fade itself. This is going to greatly complicate Solas' goals of recreating the elfy world.

So yeah that is some hot theory-crafting takes from me. I clearly go hard in wild and crazy speculation, but I think it kind of fits.

But it is not like I have gone back and read every single thingy in the lore to see if this all fits :P Just going by some memories and a quick glance at the DA wiki.

There is also a behind the scenes look video, another trailer, a book, and some rumors about DA4's development I will talk about later as I look at that stuff.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 26, 2021, 05:22:51 PM
Also I recall that Solas was really and weirdly annoyed about the Grey Wardens and their plans to pre-empt the last two Blights by seeking out the remaining Archdemons. I guess I will go back and try to remember what that was about. With this image here there might be a connection to how the Archdemons and the blights relate to his goals and the Evanuris.

So yeah :hmm:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Caliga on January 26, 2021, 07:57:01 PM
I'm still playing DA: Inquisition.  THANKS FOR THE SPOILERS :mad:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 26, 2021, 08:03:07 PM
Quote from: Caliga on January 26, 2021, 07:57:01 PM
I'm still playing DA: Inquisition.  THANKS FOR THE SPOILERS :mad:

Damn. Told you that game was long.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Caliga on January 26, 2021, 08:05:04 PM
 :D

I was just messing with you... I know via other spoilers I saw by mistake how Solas's story plays out.

I AM in fact still playing the game though. :blush:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 26, 2021, 08:45:52 PM
I mean I grinded through 293 hours in DAI. No worries Cal.

But seriously should I add spoiler tags? I just figured everybody who cared about Dragon Age has either played DA:I already or never plans on playing DA:I by now  :P

Every time I kind of feel the urge to play some Dragon Age again I think about how long and grueling DA:I was and then think better of it  :ph34r:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on January 26, 2021, 09:50:01 PM
No spoiler tags, it's a thread about Dragon Age AARs, people should know...

I like the refresher course!  I forgot a lot of lore related stuff since last I played this game! :)
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 27, 2021, 01:00:43 AM
Ok so I guess before I go read that literary masterpiece that is the short story collection "Tevinter Nights" let's review which Old Gods have already been killed by the Grey Wardens before the games:

First Blight: Dumat the Dragon of Silence. Corypheus was a big fan, always calling out to Dumat for power. So which of the Evanuris is Dumat? Why it has to be Dirthamen the Elven God of Secrets. We visited his temple in DA:I if you recall. Dumat's constellation from DA:I was called "Silentir" or Silence and was a man holding a horn and a wand.

Second Blight: Zazikel the Dragon of Chaos and also freedom. His constellation was "Kios" and was supposed to be an ill omen. This is either June, the Elven God of Crafts and Building or Ghilan'nain Mother of the Halla. Both Gods are very benevolent according to the Dalish but, as we know, they don't know shit. So this is what DA:I said about them:

Of June:

QuoteThe pages of this book—memory?—describe a heated argument between a group of well-dressed elves inside an elaborately arched pavilion on an island floating in a void. In the distance, haloed by a blizzard of light, thousands of elves are maintaining an elaborate magical ritual that pulls raw essence from the Fade, funneled into a sphere in the air. Through the lens of the sphere can be seen a world of indigo waterfalls and rust-red jungles, and a temple palace so frescoed and cleverly carved, it is a masterpiece in itself.

The well-dressed elves' shouting grows so loud, it can be heard over the magic. One leaps at another, howling and pulling out a knife burning with prismatic flame.

"Architects of the Grand Sonallium (a gift from Blessed Sylaise to Clever June as thanks for a great favor) in friendly debate over the color of the palace's roof trim."

From the ancient elf library in Trespasser. Notice that June is called "Clever June". Interesting

and:

QuoteEach elven "god" represents an aspect of their ancient civilization, each story a metaphor for this aspect. June's is least understood. Depictions stretch back to ancient Arlathan, but he appears most seldom of all their deities. Dalish legend says June is a god of crafts and building, but the oldest depiction have none of the tools the Dalish associate with him.

June's role may have changed over time, or simply cannot be understood today. As the elves fell, ancient Tevinter spared little thought to preserving any Dalish culture not convenient or understood.

—From A Treaty on the Pagan and Heretical Customs of the Elven by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene

Which is a codex entry you get in the Temple of Mythal. So June does not necessarily have anything to do with crafts or building.

As for Ghilan'nain:

QuoteGhilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made.

On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift.

On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand.

On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else.

This is how Ghilan'nain was made youngest of the gods.

—Story of the elven god Ghilan'nain, author unknown

From the Temple of Mythal.

So...chaos and freedom? This one is tough but it is not like all of them are going to be super obvious. We are dealing with the ancient memories of the Tevinter religion being beings from even older memories of Arlathan after all.

But the Constellation Kios which is supposed to refer to Zazikel has this for its codex entry in DA:I:

QuoteReferred to as "Chaos" in common parlance, the constellation Kios is thought to represent the Old God Zazikel. These stars have often been depicted as ill omens; thus, in the Towers Age, a movement within the Chantry sought to change the constellation to a representation of a dove. It did not gain traction. According to folklore, the priest behind the effort fell from a bridge and died shortly after Divine Joyous II made the decision against her. I maintain that this never actually happened and is nothing more than astrological superstition.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

So the Constellation kind of resembles a dove or a winged creature. So perhaps we are talking about Ghilan'nain, the creator of the creatures of the sky.

Third Blight: Toth the Dragon of Flame. His constellation was "Toth" and the codex entry in DA:I said:

QuoteThe only constellation to maintain its ancient name in the present day, the constellation Toth directly corresponds to the ancient Tevinter Old God known as Toth, the Dragon of Fire. The depiction of this constellation varies, usually represented either as a man aflame (in agony, presumably a victim of the Old God) or as a flaming orb. Scholars in the Divine Age attempted to officially change the nomenclature to "Ignifir" (this is why some old texts record it as such), but the attempt never caught on, even after the eradication of Old God worship in the Imperium.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

A flaming orb? Well that seems to be Elgar'nan, the all-father, Elven God of the Sun and Vengeance. It is kind of interesting that the Dalish think Elgar'nan is the leader of the pantheon while Tevinter considers Dumat/Dirthamen to be the leader.

Fourth Blight: Andoral, Dragon of Slaves. His Constellation is called Servani, DA:I says:

QuoteReferred to as "the Chained Man" in common parlance, the constellation Servani is traditionally represented by a man dragging a heavy chain behind him. This is thought to be an ancient Tevinter representation both of Andoral, the Old God of slaves, and of the Tevinter system of slavery itself. The representation of Servani has been used by the Trisalus guild for well over two thousand years (according to their claim), and is visibly imprinted upon the armor of both Juggernauts, the giant golems guarding the gates to the city of Minrathous.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

Well this is another tough one. The Dragon Age Wiki also says that Andoral is the Dragon of Unity. Which...ok I think I am going to guess Sylaise. The Elven Goddess of Hearth, domestic arts, family and fire. She is the protector of the people, the healer according to the Dalish. So it would be kind of fucked up if that protection was actually oppression but that is kind of fitting with these Gods actually being evil. Also we found this in the Temple of Mythal in DA:I:

QuoteSylaise, whose heat rivals Elgar'nan's light.
Sylaise, whose temples rival Mythal's cities.
Sylaise, whose breath rivals Andruil's spear.
Sylaise, whose skill rivals June's craft.
Sylaise, whose fire cannot be quenched.

We give ourselves gladly to your service.


—Song to Sylaise, found in the Temple of Mythal, author unknown

Giving ourselves to your service eh? Notice as the goddess of the hearth, fire is also an important aspect. I just think the flaming orb of Toth fits better with the Elf God of the Sun.

Ok so now we get to the Old God spirit absorbed by Kieran and later by Flemeth and then by Solas as well as the two Old Gods still out there somewhere in the Deep Roads.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on January 27, 2021, 02:22:33 AM
Fifth Blight: AKA the final boss of Dragon Age: Origins. This is Urthemiel the Dragon of Beauty though I don't remember where in the game you learn this. His Constellation is Bellitanus.

QuoteReferred to as "the Maiden" in common parlance, depictions of the constellation Bellitanus vary from one Age to the next. It has always been considered fashionable for prominent women of the day to be declared the Maiden's personification: Queen Madrigal in the Exalted Age, for instance, and Queen Asha before her. None of these women would likely appreciate the fact that Bellitanus is believed to have originally referred to Urthemiel, the Old God of Beauty.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

Ok so we met the Magister who was most dear to Urthemiel and who accidentally woke him for the Firth Blight and that was the Architect from Awakenings. An Architect designs things to build. Hence I see the connection the Elf God June who is the Elf God of crafts so I think Urthemiel is June.

Ok so now the two big ones who I think will feature in the DA4:

Sixth Old God/Evanuris Razikale, the Dragon of Mystery. Her Constellation is Eluvia:

QuoteOwing primarily to the popular Orlesian tale of the same name, the constellation Eluvia is commonly referred to as "Sacrifice." During the Glory Age, folklore told of a young woman saved from a lustful mage by being sent into the sky by her father—after which the mage killed him (hence the sacrifice). The daughter became the constellation, depicted as a seated woman with her head in the clouds. Prior to this tale, Eluvia was thought to represent Razikale, the Tevinter Old God of mystery, and the constellation was the source of many superstitions involving the granting of wishes.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

Ok so this is the Elven Goddess Andruil, the Goddess of the Hunt. To prove this I have this poem from the Temple of Mythal in DA:I:

QuoteVeilfire writing from a ruin in the Arbor Wilds; the script is so ancient it defies translation.

There are whispers from the Well of Sorrows. It's impossible to understand the entire text, but certain parts suddenly reveal a shadow of their original meaning.

"She shook the radiance of the stars, divided them into grains of light, then stored them in a shaft of gold. Andruil, blood and force, save us from the time this weapon is thrown. Your people pray to You. Spare us the moment we become Your sacrifice."

There is a brief image of an elaborate golden spear, glowing with unbearable heat. Then it fades.

So there we have Andruil as a Goddess of Sacrifice as alluded to in the Constellation connected to Razikale.

And then there is also this from the Temple of Mythal:

QuoteOne day Andruil grew tired of hunting mortal men and beasts. She began stalking The Forgotten Ones, wicked things that thrive in the abyss. Yet even a god should not linger there, and each time she entered the Void, Andruil suffered longer and longer periods of madness after returning.

Andruil put on armor made of the Void, and all forgot her true face. She made weapons of darkness, and plague ate her lands. She howled things meant to be forgotten, and the other gods became fearful Andruil would hunt them in turn. So Mythal spread rumors of a monstrous creature and took the form of a great serpent, waiting for Andruil at the base of a mountain.

When Andruil came, Mythal sprang on the hunter. They fought for three day and nights, Andruil slashing deep gouges in the serpent's hide. But Mythal's magic sapped Andruil's strength, and stole her knowledge of how to find the Void. After this, the great hunter could never make her way back to the abyss, and peace returned.

—Translated from ancient elven found in the Arbor Wilds, source unverified

So there we have Andruil shrounded in the void and all forgot her true face. Hence Dragon of Mystery.

Seventh Old God/Evanuris Lusacan, the Dragon of Night. His constellation is Tenebrium:

QuoteCalled "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier people, were considered terrifying omens of loss.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

I mean it says it right there, he is Falon'Din the Elven God of the Dead.

A couple things about Falon'Din:

First from the Temple of Mythal:

QuoteDirthamen and Falon'Din are linked in Dalish legend as inseparable twin brothers. Scraps of elven stories from after the fall of Arlathan—transcribed into Tevinter and recently lent to our fair University—refer to them as "twin souls" but draw no family connection. The oldest stories never even name them directly, referring to Falon'Din as "Dirthamen's shadow," and Dirthamen as "Falon'Din's reflection."

The little we understand implies their bond was not romantic, beyond even the strongest friendship. The legends of Dirthamen and Falon'Din may have been an allegory for complex elven relationships we lack context to comprehend.

—From A Treaty on the Pagan and Heretical Customs of the Elven, by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene

So Dirthamen's Shadow and shadow is the common name of Lusacan's Constellation.

And then this poem from the Temple of Mythal:

QuoteThe People swore their lives to Falon'Din
Who mastered the dark that lies.
Whose shadows hunger
Whose faithful sing
Whose wings of death surround him
Thick as night.

Lethanavir, master-scryer, be our guide,
Through shapeless worlds and airless skies.


──Song to Falon'Din, found in the Temple of Mythal, author unknown

Shadows and the dark that lies. I mean we already know this is Falon'Din from process of elimination but that is pretty clear. I mean "Whose wings of death surround him Thick as night." That is a Dragon of Night right there.


The Forgotten Eighth Old God

I talked about this during my AAR but when you find the "Draconis" constellation you get this codex entry:

QuoteCalled "High Dragon" in common parlance, the constellation Draconis is always depicted by a dragon in flight. Recently, it has come into question whether this was the case in the ancient Imperium. Most Tevinter dragon imagery was reserved for the Old Gods, so why would they dedicate a constellation to dragons in general when specific dragons were held in such reverence? This speculation is fueled by older drawings showing Draconis as more serpentine in appearance, perhaps depicting a sea creature or an unknown eighth Old God that was stricken from historical record.

—From A Study of Thedosian Astronomy by Sister Oran Petrarchius

So this secret forgotten Eighth Old God is Mythal/Andraste/Flemeth. That seems obvious enough but then you even have that cult in Haven in DA:O that declares Andraste to actually be reincarnated in that High Dragon. Remember? So hey maybe they were pointing to something...

So anyway I know I started thinking about this way back when I was going through the Temple of Mythal in my DA:I AAR but that image for DA4 sort of made me call my shot.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on January 27, 2021, 10:08:22 PM
great reasoning.  But EA has ample times to fuck things up, released a game so buggy none of it will matter :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: celedhring on January 28, 2021, 04:49:07 AM
I admit I could never finish DA:I, I got bored 80+ hours in
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on February 01, 2021, 11:08:44 PM
It's not as good as the 1st opus, but it has its qualities.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on February 02, 2021, 02:50:21 PM
Quote from: viper37 on January 27, 2021, 10:08:22 PM
great reasoning.  But EA has ample times to fuck things up, released a game so buggy none of it will matter :P

And so is Bioware ruined
With each year you spend in EA.
Marvel at RPG Greatness, for it is fleeting.
You have brought live services
And microtransactions upon all the world.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on February 02, 2021, 02:51:23 PM
Quote from: celedhring on January 28, 2021, 04:49:07 AM
I admit I could never finish DA:I, I got bored 80+ hours in

It was influenced by Skyrim...and this is basically how many people played Skyrim as well.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: celedhring on February 02, 2021, 02:56:42 PM
Quote from: Valmy on February 02, 2021, 02:51:23 PM
Quote from: celedhring on January 28, 2021, 04:49:07 AM
I admit I could never finish DA:I, I got bored 80+ hours in

It was influenced by Skyrim...and this is basically how many people played Skyrim as well.

Yeah, I should've stuck to the main story, spent way too much time cleaning up the maps. Killing the dragons was fun, though.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Caliga on February 14, 2021, 02:48:45 PM
Finally beat Corypheus in Inquisition today. :lol:

Actually the fight was easy as shit... only used a single healing potion the entire time.  Dragon fights are much tougher, at least for me.

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on February 15, 2021, 04:52:54 PM
The dragon fights...freaking dragons had so many hit points my fingers still ache from all the clicking.

But yeah Corypheus was not all that hard in either DA2 or DAI. He was only really awesome during the fight in Haven.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Caliga on February 15, 2021, 05:34:22 PM
Actually yeah, the Haven fight was much, much harder than killing him was. :hmm:
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on February 24, 2021, 10:08:00 PM
Quote from: Caliga on February 14, 2021, 02:48:45 PM
Actually the fight was easy as shit... only used a single healing potion the entire time.  Dragon fights are much tougher, at least for me.
wait for the dragons of DA:I, especially the first one.  I think I had to replace my mouse after that :P
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on February 25, 2021, 02:01:52 PM
Quote from: viper37 on February 24, 2021, 10:08:00 PM
Quote from: Caliga on February 14, 2021, 02:48:45 PM
Actually the fight was easy as shit... only used a single healing potion the entire time.  Dragon fights are much tougher, at least for me.
wait for the dragons of DA:I, especially the first one.  I think I had to replace my mouse after that :P

Yeah man...so much clicking. Freaking clicking. I don't know why people find clicking your left mouse button as many times as possible more compelling combat than DA:O.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on February 25, 2021, 02:03:56 PM
Quote from: Caliga on February 15, 2021, 05:34:22 PM
Actually yeah, the Haven fight was much, much harder than killing him was. :hmm:

Most stories have a steady build up until a huge climax at the end. In DA:I you get the climax about a 1/3rd of the way through and then the rest of the story is a slow decrease until the enemy is isolated and alone and pitifully easy to beat. I guess they subverted my expectations there but I rather prefer the more traditional structure.

It is the longest denouement in the history of fiction. Even Lord of the Rings is impressed.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 04, 2023, 11:48:49 PM
O ye of little Faith.

No one believed in it anymore, but I kept the Faith alive all these years!

And know what?  The best part is, Valmy's kids will be teenagers by the time it's released, so there'll be no excuse for not redacting an AAR!  :blurgh:
:D :D

DA4 set for a full reveal this summer. (https://www.gamesradar.com/bioware-drops-dragon-age-dreadwolf-teaser-promising-locations-youve-never-heard-of-before-promises-full-reveal-for-summer-2024/)

Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: Valmy on December 05, 2023, 01:45:02 AM
I will definitely do a first run AAR. Hopefully not just to roast it.

"Full reveal?" WTF does that mean? Ah well.
Title: Re: Valmy's ADHD Dragon Age playthrough
Post by: viper37 on December 05, 2023, 08:57:55 PM
Quote from: Valmy on December 05, 2023, 01:45:02 AM"Full reveal?" WTF does that mean? Ah well.
Likely a trailer, gameplay elements, and such.