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General Category => Off the Record => Gaming HQ => Topic started by: Faeelin on March 10, 2009, 07:57:31 AM

Title: Empire Total War, Again
Post by: Faeelin on March 10, 2009, 07:57:31 AM
Having played a bit since the old board crashed, I withdraw my opinion and reccommend not buying this steaming pile.
Title: Re: Empire Total War, Again
Post by: Weatherman on March 10, 2009, 08:00:32 AM
What don't you like about it?
Title: Re: Empire Total War, Again
Post by: Faeelin on March 10, 2009, 08:21:47 AM
The AI is retarded. You'll see enemy units that route by running through your fortress, for instance.

In campaign mode, things are truly awful. The AI never launches amphibious assaults overseas; the major nations never attack you, leaving France to be crushed by...  Bavaria.

etc.
Title: Re: Empire Total War, Again
Post by: Vince on March 10, 2009, 08:32:42 AM
So it's pretty much the Total War standard AI?   ;)
Title: Re: Empire Total War, Again
Post by: Fate on March 10, 2009, 08:42:51 AM
The AI will never perform a naval invasion. Even MTW2 could do that. Hello, Paradox. :'(

VH/VH still makes the game interesting. Native Americans become genetically engineered super soldiers capable of decimating legions with a mere army of 600 bowmen.

Now I can't find  my Palin avatar...  >:(
Title: Re: Empire Total War, Again
Post by: Josephus on March 10, 2009, 09:32:13 AM
I will say this: I've got new respect for the Paradox forum.

I'm kind of lost in this game. I've never played previous TW incarnations; and the manual for this game was sparse, to say the least.

I found a forum (twcenter.net) for this game and...oi. The moderator wants all questions in one thread! So theres this huge 8 page thread already, mostly filled with unanswered questions. It's insane.
http://www.twcenter.net/forums/showthread.php?t=233257 (http://www.twcenter.net/forums/showthread.php?t=233257)

Title: Re: Empire Total War, Again
Post by: Evil Spock on March 10, 2009, 10:02:59 AM
I was right in staying clear of this one. The platinum edition in a year or two plus mods will make this thing playable.
Title: Re: Empire Total War, Again
Post by: Cecil on March 10, 2009, 10:45:18 AM
Quote from: Fate on March 10, 2009, 08:42:51 AM
The AI will never perform a naval invasion. Even MTW2 could do that. Hello, Paradox. :'(

VH/VH still makes the game interesting. Native Americans become genetically engineered super soldiers capable of decimating legions with a mere army of 600 bowmen.

Now I can't find  my Palin avatar...  >:(

I think that has something to do with the fact that the bows that are used in the game arent exactly the american native version but rather something better than the longbow. They have amazing range and power.
Title: Re: Empire Total War, Again
Post by: BVN on March 10, 2009, 11:04:11 AM
Quote from: Cecil on March 10, 2009, 10:45:18 AM
I think that has something to do with the fact that the bows that are used in the game arent exactly the american native version but rather something better than the longbow. They have amazing range and power.
Yes. I was struggling against American natives, while my difficulty settings for battles are on 'easy'.

Hey don't give me that look, I'm still learning the game...
Title: Re: Empire Total War, Again
Post by: Tamas on March 10, 2009, 11:23:51 AM
Been playing as the Dutch, decided to attack India so Spain and other european majors have some time to prepare. 1900 hindus defeated my 700 colonial soldiers. Was a nice battle.

I think our problems (because my enthusiasm is also much less then pre-release and initially) are from the fact that we are now used to heavily patched and modded MTW2 and RTW. I mean, this 1.00 ETW is eons better than the 1.00 of those previous two, especially AI wise. Yet, it feels something is missing. Namely challening European wars.
Title: Re: Empire Total War, Again
Post by: Kleves on March 10, 2009, 11:28:50 AM
Has anyone else noticed that Austrian line infantry units are bigger than other nations'? Everyone else seems to have 80 men to a line unit on the default unit-size settings, while the Austrians seem to have 100.
Title: Re: Empire Total War, Again
Post by: Fate on March 10, 2009, 11:50:09 AM
The AI is not better than vanilla MTW2. THERE ARE NO NAVAL INVASIONS.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 11:53:59 AM
Quote from: Tamas on March 10, 2009, 11:23:51 AM
Been playing as the Dutch, decided to attack India so Spain and other european majors have some time to prepare. 1900 hindus defeated my 700 colonial soldiers. Was a nice battle.

I think our problems (because my enthusiasm is also much less then pre-release and initially) are from the fact that we are now used to heavily patched and modded MTW2 and RTW. I mean, this 1.00 ETW is eons better than the 1.00 of those previous two, especially AI wise. Yet, it feels something is missing. Namely challening European wars.

I don't know man....I don't recall having the stability problems with RTW and M2TW v1.0 like I do with this one.  I can live with shitty AI, superhuman Indians (feather versions, not dot versions  :P), and the engine or whatever badly needing to be optimized.  What I don't like is the random freezing and crashing that happens combined with the corrupted save file issue.  I was going to whine about something else, but now I've forgotten.

Edit:  Oh more things:  The fact that this game, for the moment, is almost completely unmoddable by someone who doesn't know what to do with a hex editor, etc, unless they start using these homemade tools (so much for this being the most mod friendly game yet, at least at this point).  The musket fire from line troops sounds like shitty fireworks.  The dumbfuck "Special Forces" gimmick, and now CA "requesting" that the TWC mods remove the instructions for unlocking them (it's a matter of deleting one file in one of the packs.  I saved the info if anyone is interested...the TWC mods have always been little bitches* like that, I assure you, so I saved that post immediately).

*Probably too harsh, but damn, they'll roll over for anything CA wants and they tend to be really lame about warnings and such.  When I was one there, someone in their stupid little government they have set up wanted to have minimum numbers of infractions for the moderators (I only gave out 1 in like 6 months or something, which was incredibly low, so I assume this was directed toward me).
Title: Re: Empire Total War, Again
Post by: Tamas on March 10, 2009, 11:58:03 AM
I haven't had any crash so far with the game. And yes, true, no naval invasion.
However, no kamikaze siege towers, or passive AI who never attacks so you can cannon it to oblivion (remember that from vanilla MTW2? :bleeding:)


Somebody  (maybe on Languish?) told he is introducing the house rule of no attack on capital until province buildings are on enemy hands. The AI looks like using that rule. :D I wonder how much chance of that actually being a design element, and being left in as an AI routine? :D
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 12:00:30 PM
Oh yeah, there's passive AI too.   :P  It's apparently one of the things they're addressing in this first patch that's supposedly coming out very soon.  I've only experienced this once so far.  They all crowded into the corner of their little fort after I breached the walls with artillery on one side, and roped the line infantry up on two others.  They just stood there and soaked up volleys until they all died (it took abnormally long, and my guys kept going into "non firing" mode, where they'd just kneel by ranks unless I moved their formation a little).

I think that was someone on Languish, but I don't know now.
Title: Re: Empire Total War, Again
Post by: Fate on March 10, 2009, 12:05:23 PM
Another game breaking bug occurs if you fight battles in mountainous terrain. There's a high chance the enemy army will start in a region of the map that you cannot march to. TWCenter fanboys will tell you this is working as intended. Historically, mountain battles consisted of an hour long staring contest before everyone went home.
Title: Re: Empire Total War, Again
Post by: syk on March 10, 2009, 12:11:56 PM
The amazon reviews are bitching about steam. I never used it before. Everyone here happy with using steam?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 12:12:50 PM
No fuck Steam.

Edit:  What Fate said.  I did almost explode with uncontrollable rage the first time I installed the game, tried to play, and was told by Steam that it was unavailable and I should wait.  Oh hell no.  (Just needed to restart Steam for whatever reason.)
Title: Re: Empire Total War, Again
Post by: Fate on March 10, 2009, 12:15:32 PM
Quote from: syk on March 10, 2009, 12:11:56 PM
The amazon reviews are bitching about steam. I never used it before. Everyone here happy with using steam?

Steam is not an issue. The way the game was designed so as to be compatible with steam is an issue. Modding is much more difficult as a result. The traditional text files have been replaced with a wonderful array of hex editors and packing/unpacking tools.
Title: Re: Empire Total War, Again
Post by: Grey Fox on March 10, 2009, 12:20:58 PM
Steam is awesome when 1.) the game isn't near it's released time 2.) Not patching.

Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 12:23:47 PM
Speaking of patching:  http://www.twcenter.net/forums/showthread.php?t=235290 
Title: Re: Empire Total War, Again
Post by: Cecil on March 10, 2009, 05:18:06 PM
Patch out yet? Dont wanna go at it on my French game until they fixed the trader issue.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 05:22:41 PM
Yeah Steam DLed it for me earlier.  I don't recall France ever having a problem trading though. 
Title: Re: Empire Total War, Again
Post by: Cecil on March 10, 2009, 05:28:23 PM
Hmm I thought they were part of the trading post bug. I know the Swedes had it at least. Really made my income go down.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 05:34:54 PM
Quote from: Cecil on March 10, 2009, 05:28:23 PM
Hmm I thought they were part of the trading post bug. I know the Swedes had it at least. Really made my income go down.

I think it was "only" Sweden and Maratha.  Those were the only two the patch notes mentioned, IIRC.
Title: Re: Empire Total War, Again
Post by: FunkMonk on March 10, 2009, 07:16:24 PM
Can't say I have any complaints yet, but I haven't played nearly as much as I want to. Come this weekend I think I can cast my verdict on this unpatched initial version.
Title: Re: Empire Total War, Again
Post by: Monoriu on March 10, 2009, 08:39:20 PM
The passive AI happens all the time.  Very often an AI line infantry unit will lean on a wall.  All I need to do is to flank it, attack from the side, and they will just sit there and take the hits. 

Also, what's with the one nation European minors declaring war on me (United Provinces but I had like 10 regions, the majority in Europe) all the time? 

The way pirates is implemented is retarded.  (a) The fleets they spawn are way too powerful and (b) all I need to do is take those 2 Caribbean islands and they vanish.

I hate steam.

Sometimes the battle AI is too aggressive.  I once had a river crossing battle.  I had a full stack and the AI had half that.  The strategic AI dug in and defended the bridge (which is good).  When I initiated battle, the battle AI left their defence works and attacked me across the bridge.

The corrupt save file issue. 

Some CTD.

The infrastructure tab in the regional capitals.  Only roads? 

But having said that there are tons of things that I like in this game.  Sometimes I am pretty impressed by what the AI does, and I thought "hey that's what I would do".  Once I had a battle with the AI, with about equal numbers.  I had a reinforcement unit caming in.  The AI used its whole force to try to crush the lone reinforcement first. 
Title: Re: Empire Total War, Again
Post by: Monoriu on March 10, 2009, 08:47:23 PM
A patch will be released later today. 

QuoteTags : None
Hi guys,

We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:
Fixed Alt-Tab issue which prevents players from switching away from a full screen window
Fixed text rendering for certain resolutions
Fixed localized font overrun issues.
Fixed a variety of crash and memory leak issues
Fixed a variety of multiplayer client lock
Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.
There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.

Thanks,

Mark O'Connell

But I have no idea where to download it. 
Title: Re: Empire Total War, Again
Post by: Monoriu on March 10, 2009, 08:54:08 PM
Oh nevermind.  I just read further down the thread in TWC and someone claims that they use one of those systems where the patch will be downloaded automatically.

Reminds me of EU3.  I searched for hours where to download the patch, only to discover that there is supposed to be a programme to download the patch automatically.  Only, my computer only connects to the internet if I give it manual instructions, so it won't download for me. 
Title: Re: Empire Total War, Again
Post by: Josephus on March 10, 2009, 09:00:37 PM
Quote from: Monoriu on March 10, 2009, 08:39:20 PM
The passive AI happens all the time.  Very often an AI line infantry unit will lean on a wall.  All I need to do is to flank it, attack from the side, and they will just sit there and take the hits. 

That's pretty much my strategy.  ;)
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 09:38:32 PM
Quote from: Monoriu on March 10, 2009, 08:54:08 PM
Oh nevermind.  I just read further down the thread in TWC and someone claims that they use one of those systems where the patch will be downloaded automatically.

Reminds me of EU3.  I searched for hours where to download the patch, only to discover that there is supposed to be a programme to download the patch automatically.  Only, my computer only connects to the internet if I give it manual instructions, so it won't download for me.

Yeah, it should be DLed automatically by Steam.  So, I guess in your case, you would just connect, fire up Steam, and wait for it to DL + install.
Title: Re: Empire Total War, Again
Post by: Scipio on March 10, 2009, 09:53:51 PM
Worst manual ever.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 10, 2009, 09:57:31 PM
Quote from: American Scipio on March 10, 2009, 09:53:51 PM
Worst manual ever.

Hell no. Any of the EA Sports football games have the worst "manual" ever.  They're like 2 or 3 pages.

Edit:  This was the 700th post on these forums.  Worship me like a god.
Title: Re: Empire Total War, Again
Post by: Monoriu on March 10, 2009, 10:07:05 PM
Quote from: American Scipio on March 10, 2009, 09:53:51 PM
Worst manual ever.

Worst manual?  I am not even aware there is a manual  ;D
Title: Re: Empire Total War, Again
Post by: Kleves on March 11, 2009, 01:00:45 AM
So do any of you guys notice Austrian line units are bigger than other nation's or not?  :P
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 11, 2009, 01:46:59 AM
Quote from: Kleves on March 11, 2009, 01:00:45 AM
So do any of you guys notice Austrian line units are bigger than other nation's or not?  :P

:P  Haven't used Austria.  Busy conquering the known world with the Knights Hospitaller.
Title: Re: Empire Total War, Again
Post by: BVN on March 11, 2009, 04:09:53 AM
Quote from: Kleves on March 11, 2009, 01:00:45 AM
So do any of you guys notice Austrian line units are bigger than other nation's or not?  :P
They are bigger.

I had an annoying bug last time I played. I had a fleet setting up a trade route in the East Indies. I took one ship away from the fleet because I needed it elsewhere. The rest of the fleet still on the trade route spot (the yellow circle) wasn't useable anymore. Everytime I tried to move it, there was a voice telling me: "Sir, this is a ship" or "We can't sail on land, sir"... No shit...  ::)

Also, the trade route doesn't generate any income anymore and Dutch ships are circling around the trade route spot as moths around a flame, but it seems they can't move onto the spot because my ships are still there.
Title: Re: Empire Total War, Again
Post by: Ape on March 11, 2009, 06:01:27 AM
I'm really mad that it is so utterly goddamn hard to mod this game, out of the box it sucks, with mods this could be the game of the year (at least for us strategy nuts)

BTW wtf is up with the smilies, we want better smilies goddammit!!!!
Title: Re: Empire Total War, Again
Post by: Josephus on March 11, 2009, 07:26:20 AM
Quote from: Scipio on March 10, 2009, 09:53:51 PM
Worst manual ever.

Concur. As I've said earlier, this is my first TW game; and I'm totally lost. I'm just ambling along trying to figure out what to do. The manual sucks dogpile.
Title: Re: Empire Total War, Again
Post by: Warspite on March 11, 2009, 08:10:12 AM
I was going to go out and purchase ETW but on second thoughts I'll wait till the patches and mods come out.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 11:51:41 AM
As Pussia in 2 wars I've conquered Danzig, Saxony, Silesia, Bohemia, and Bavaria by 1712. The BB Wars have come now, I'll either be destroyed or end up the dominant power in Europe.
Title: Re: Empire Total War, Again
Post by: Kleves on March 11, 2009, 12:38:39 PM
Tim: do Austrian line units have 100 men in them, while your's only have 80?
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 12:40:54 PM
I attacked them while they were at war with France and Spain, they only at militia and assorted rabble to oppose me, along with several cavalry regiments and a few guns.

They just declared war on me, so I'll take a note of it this time around.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 11, 2009, 12:56:25 PM
Quote from: Kleves on March 11, 2009, 12:38:39 PM
Tim: do Austrian line units have 100 men in them, while your's only have 80?

Here:  http://www.twcenter.net/forums/showthread.php?t=235729

The numbers are on "large" unit size settings.

Edit:  (https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9048%2Fline.jpg&hash=db47e9782ea78563f482664af745320790c5734d)

Title: Re: Empire Total War, Again
Post by: Monoriu on March 11, 2009, 02:17:34 PM
Quote
Yeah, it should be DLed automatically by Steam.  So, I guess in your case, you would just connect, fire up Steam, and wait for it to DL + install.

So I went home, connected to the internet, fired up steam, and...nada.  Nothing happened.  No download.  No dialogue box.  Nothing.  I looked at the settings.  Auto-update was on.  Wouldn't download for me. 

The biggest problem with this faith-based auto-update is there is no way to tell if the game is already updated or not. 

So I started the game, and did two experiments.  First, I alt-tabbed.  Worked.  Then, I started a new game as Sweden, built an indiaman, and sent it to a trade port.  Also worked. 

I am still not entirely convinced that my game is patched.  No, steam still won't download it for me. 
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 02:22:16 PM
Quote from: MadBurgerMaker on March 11, 2009, 12:56:25 PM
Quote from: Kleves on March 11, 2009, 12:38:39 PM
Tim: do Austrian line units have 100 men in them, while your's only have 80?

Here:  http://www.twcenter.net/forums/showthread.php?t=235729

The numbers are on "large" unit size settings.

[/img]
ETR?
Title: Re: Empire Total War, Again
Post by: Kleves on March 11, 2009, 03:34:10 PM
Quote from: MadBurgerMaker on March 11, 2009, 12:56:25 PM

The numbers are on "large" unit size settings.
Thanks. I hoped that it wasn't just me going crazy.  :)
Title: Re: Empire Total War, Again
Post by: Habbaku on March 11, 2009, 03:51:31 PM
Quote from: jimmy olsen on March 11, 2009, 02:22:16 PM
Quote from: MadBurgerMaker on March 11, 2009, 12:56:25 PM
Quote from: Kleves on March 11, 2009, 12:38:39 PM
Tim: do Austrian line units have 100 men in them, while your's only have 80?

Here:  http://www.twcenter.net/forums/showthread.php?t=235729

The numbers are on "large" unit size settings.

[/img]
ETR?

Légion étrangère--Foreign legion.
Title: Re: Empire Total War, Again
Post by: Fate on March 11, 2009, 04:57:03 PM
My saved game folder is up to 4 GB.  :o

Looks like each file is about ~50 MB.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 05:14:58 PM
Quote from: Fate on March 11, 2009, 04:57:03 PM
My saved game folder is up to 4 GB.  :o

Looks like each file is about ~50 MB.

How do you find that? I'm looking in the Empire Total War folder and I don't see it. What's its name?
Title: Re: Empire Total War, Again
Post by: Fate on March 11, 2009, 05:20:42 PM
It's hidden for some unknown reason.

C:\Users\Your login name\AppData\Roaming\The Creative Assembly\Empire\save_games

I use Vista, so I'm not sure if the file tree is the same for XP.
Title: Re: Empire Total War, Again
Post by: Warspite on March 11, 2009, 05:30:27 PM
Quote from: jimmy olsen on March 11, 2009, 05:14:58 PM
Quote from: Fate on March 11, 2009, 04:57:03 PM
My saved game folder is up to 4 GB.  :o

Looks like each file is about ~50 MB.

How do you find that? I'm looking in the Empire Total War folder and I don't see it. What's its name?

Like Fate says, it is hidden. As part of Games for Windows (and ebcause the Program Files directory is access controlled) all save games have to go to your user data folder. For some reason they are hidden.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 05:46:22 PM
I can't seem to get into that. :(
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 11, 2009, 06:11:49 PM
6 Russian Ships of the Line, vs a Moroccan frigate, bomb ketch and a batch of  4 gun galleys. First galley fires on a 74 guns SOL, Ship of the Line explodes. I figure I'll practice the naval portion of the game.

Me= Quit game, reload.
Title: Re: Empire Total War, Again
Post by: Warspite on March 11, 2009, 06:16:49 PM
Quote from: Sulla on March 11, 2009, 06:11:49 PM
6 Russian Ships of the Line, vs a Moroccan frigate, bomb ketch and a batch of  4 gun galleys. First galley fires on a 74 guns SOL, Ship of the Line explodes. I figure I'll practice the naval portion of the game.

Me= Quit game, reload.

'There's something wrong with our bloody ships today... '
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 11, 2009, 06:18:37 PM
Quote from: Warspite on March 11, 2009, 06:16:49 PM
Quote from: Sulla on March 11, 2009, 06:11:49 PM
6 Russian Ships of the Line, vs a Moroccan frigate, bomb ketch and a batch of  4 gun galleys. First galley fires on a 74 guns SOL, Ship of the Line explodes. I figure I'll practice the naval portion of the game.

Me= Quit game, reload.

'There's something wrong with our bloody ships today... '

It is every damn battle with me. Land battles, I kick ass. Naval battles and my ships explode, take each other out, ram each other, catch fire and surrender to galleys.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 11, 2009, 06:49:14 PM
Quote from: Monoriu on March 11, 2009, 02:17:34 PM
The biggest problem with this faith-based auto-update is there is no way to tell if the game is already updated or not. 

With your "My Games" window open, highlight ETW, then click on Properties down in the kinda bottom right.  On the updates tab, there's a link for "view update history."  This latest one came out on the 10th, and has like 6 bullet points.

This is the only way to check to see if it updated that I've figured out so far.  This is my only Steam game though, so maybe someone who uses it more knows of a less clicky way.
Title: Re: Empire Total War, Again
Post by: Ape on March 11, 2009, 06:53:39 PM
Quote from: Sulla on March 11, 2009, 06:18:37 PM
Quote from: Warspite on March 11, 2009, 06:16:49 PM
Quote from: Sulla on March 11, 2009, 06:11:49 PM
6 Russian Ships of the Line, vs a Moroccan frigate, bomb ketch and a batch of  4 gun galleys. First galley fires on a 74 guns SOL, Ship of the Line explodes. I figure I'll practice the naval portion of the game.

Me= Quit game, reload.

'There's something wrong with our bloody ships today... '

It is every damn battle with me. Land battles, I kick ass. Naval battles and my ships explode, take each other out, ram each other, catch fire and surrender to galleys.

Either you suck, or I am Nelson
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi137.photobucket.com%2Falbums%2Fq226%2FLucius_Lucullus%2FNelson.jpg&hash=c0aea69ee4941812492f9054352dc62c9713416b)

The naval LAI* is horrible  :-X


*Lack of Artificial Intelligence
Title: Re: Empire Total War, Again
Post by: Josephus on March 11, 2009, 06:59:28 PM
Quote from: Fate on March 11, 2009, 05:20:42 PM
It's hidden for some unknown reason.

C:\Users\Your login name\AppData\Roaming\The Creative Assembly\Empire\save_games

I use Vista, so I'm not sure if the file tree is the same for XP.
I can't find any AppData folder ???
Title: Re: Empire Total War, Again
Post by: Fate on March 11, 2009, 07:34:41 PM
Quote from: Josephus on March 11, 2009, 06:59:28 PM
Quote from: Fate on March 11, 2009, 05:20:42 PM
It's hidden for some unknown reason.

C:\Users\Your login name\AppData\Roaming\The Creative Assembly\Empire\save_games

I use Vista, so I'm not sure if the file tree is the same for XP.
I can't find any AppData folder ???

It's hidden. Just type it into the file path.
Title: Re: Empire Total War, Again
Post by: Monoriu on March 11, 2009, 08:33:40 PM
Quote

With your "My Games" window open, highlight ETW, then click on Properties down in the kinda bottom right.  On the updates tab, there's a link for "view update history."  This latest one came out on the 10th, and has like 6 bullet points.

This is the only way to check to see if it updated that I've figured out so far.  This is my only Steam game though, so maybe someone who uses it more knows of a less clicky way.

I don't understand why they don't use very simple things like version numbers.  It isn't like this concept is new, or very tough to do.  They seem to expect people to believe that the auto-patch system will always get it right.  Don't worry about it; just play kinda attitude. 
Title: Re: Empire Total War, Again
Post by: Josephus on March 11, 2009, 09:06:54 PM
Quote from: Fate on March 11, 2009, 07:34:41 PM
It's hidden. Just type it into the file path.

Wow....I learn something new every day.
Whose idea was that to hide the save file? Is that a Vista thing or a STeam thing?
And do I have to remember that path everytime?
Christ, learning the game is hard enough.

Title: Re: Empire Total War, Again
Post by: Cerr on March 11, 2009, 09:24:36 PM
Quote from: Josephus on March 11, 2009, 09:06:54 PM
And do I have to remember that path everytime?

You can just set it so hidden folders are visible.
In windows explorer go to tools->folder options->view
Title: Re: Empire Total War, Again
Post by: Josephus on March 11, 2009, 09:26:54 PM
Quote from: Cerr on March 11, 2009, 09:24:36 PM
Quote from: Josephus on March 11, 2009, 09:06:54 PM
And do I have to remember that path everytime?

You can just set it so hidden folders are visible.
In windows explorer go to tools->folder options->view

Cool. I learned two things now. I think, if anythign else, TW is going to make me a Vista expert.
Title: Re: Empire Total War, Again
Post by: Scipio on March 11, 2009, 09:31:46 PM
I enjoy playing as Proossia.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 11, 2009, 09:39:03 PM
Quote from: Scipio on March 11, 2009, 09:31:46 PM
I enjoy playing as Proossia.

Me too, easier than it should be though.

I'm playing the battles on hard and the strategy on normal, I'll have to bump that up to hard next time as well.
Title: Re: Empire Total War, Again
Post by: DisturbedPervert on March 11, 2009, 09:41:02 PM
Quote from: Josephus on March 11, 2009, 09:06:54 PM
Whose idea was that to hide the save file? Is that a Vista thing or a STeam thing?

All my steam saves are in my steam folder. 
Title: Re: Empire Total War, Again
Post by: Habbaku on March 11, 2009, 09:57:40 PM
Quote from: jimmy olsen on March 11, 2009, 09:39:03 PMI'm playing the battles on hard and the strategy on normal, I'll have to bump that up to hard next time as well.

I'm beginning to find that turning the campaign difficulty up to maximum just means you get more random wars.  Like Louisiana declaring war on me (Spain) in the first turn.   ::)
Title: Re: Empire Total War, Again
Post by: Monoriu on March 11, 2009, 09:59:04 PM
Is there anyway to delete the save games?  Other than finding the directory and manually removing the file, that is.
Title: Re: Empire Total War, Again
Post by: Tiamat on March 12, 2009, 12:11:43 AM
I've had constant CTD issues and graphical glitches ever since the new patch was released. After reinstalling it seems that you have no choice but to apply the patch.

Looks promising.
Title: Re: Empire Total War, Again
Post by: Habbaku on March 12, 2009, 12:15:19 AM
Quote from: Tiamat on March 12, 2009, 12:11:43 AM
I've had constant CTD issues and graphical glitches ever since the new patch was released. After reinstalling it seems that you have no choice but to apply the patch.

Looks promising.

Who the fuck are you?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 12, 2009, 12:43:32 AM
Quote from: Monoriu on March 11, 2009, 09:59:04 PM
Is there anyway to delete the save games?  Other than finding the directory and manually removing the file, that is.

Don't think so.  In Vista, the files are in C:\Users\<your user name>\AppData\Roaming\The Creative Assembly\Empire\save_games

Same place as whatever it was they were talking about above.  Don't know about XP.  As far as the files being hidden, just make it so the hidden files are viewable.  Control Panel > Folder Options > View tab > Show Hidden Files and Folders under the Hidden Files and Folders section.
Title: Re: Empire Total War, Again
Post by: Siege on March 12, 2009, 12:54:12 AM
I'm not gonna buy this game.

If I do, I'm gonna play it for less than a month, and then go back to EU3IN.
Title: Re: Empire Total War, Again
Post by: szmik on March 12, 2009, 08:30:15 AM
It seems Victoria Revolutions is much better, except for graphics.  ;D
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 12, 2009, 09:04:54 AM
Quote from: Ape on March 11, 2009, 06:53:39 PM


Either you suck, or I am Nelson


I'll go with the suck. Unless the Russians ships are supposed to be made out of Styrofoam soaked in gasoline.
Title: Re: Empire Total War, Again
Post by: Cecil on March 12, 2009, 10:26:25 AM
Quote from: Cindy Brady on March 12, 2009, 09:04:54 AM
Quote from: Ape on March 11, 2009, 06:53:39 PM


Either you suck, or I am Nelson


I'll go with the suck. Unless the Russians ships are supposed to be made out of Styrofoam soaked in gasoline.

Not impossible. Ships sink with an alarming frequency. Most battles in this timeframe didnt end with 100% losses for the losing side and definately not with all sunk. ??? 

Also we need better smileys here stat.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 12, 2009, 01:16:05 PM
Hey speaking of naval battles....does anyone know what the stack limit is?  I've noticed sometimes I can only put 10 ships in a stack before it's full, but other times, I can have more. 

And yeah...new smileys are definitely needed.

Edit:  I'm thinking it might have something to do with the types of ships you have in the stack, but I don't know.  Maybe total manpower or something?

For example, right now, I have one going with 12 total ships, and I'm building two more.  Three 2nd rates, one 5th rate (the damn admiral who won't die), three 6th rates, four brigs, and a sloop, with two more 6th5th rates being built.  EDit2:  Those also fit.  Maybe it was just something the patch adjusted.
Title: Re: Empire Total War, Again
Post by: Barrister on March 12, 2009, 01:17:47 PM
I am still plugging along in the Road to Independence (or whatever) scenario, just conquered Louisbourg.

The AI seems to have some issues with forts.  Twice now I've been in a fort and the AI attacks.  It has a slight numeric advantage, but I fairly easily just stand there and fight them off.  The AI also sends its units somewhat peicemeal, and attacks at fairly random locations - and will often march all around the fort in order to attack the far side.

Eventually of course they'll open a hole in my fortification, but long before that point most of their troops have routed.  Occasionally they'll send a single unit in, which easily gets picked off.

Similarily I was beseiging a fort, and the AI came out to attack - he sent EVERYTHING out.  I just held fast on the high ground and beat them off.  The AI, instead of retreating into the fort, let his units flee, so by the end I sent a couple long units in to occupy the now-empty fort.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 12, 2009, 01:25:32 PM
Quote from: Barrister on March 12, 2009, 01:17:47 PM
I am still plugging along in the Road to Independence (or whatever) scenario, just conquered Louisbourg.

The AI seems to have some issues with forts.  Twice now I've been in a fort and the AI attacks.  It has a slight numeric advantage, but I fairly easily just stand there and fight them off.  The AI also sends its units somewhat peicemeal, and attacks at fairly random locations - and will often march all around the fort in order to attack the far side.

Eventually of course they'll open a hole in my fortification, but long before that point most of their troops have routed.  Occasionally they'll send a single unit in, which easily gets picked off.

Similarily I was beseiging a fort, and the AI came out to attack - he sent EVERYTHING out.  I just held fast on the high ground and beat them off.  The AI, instead of retreating into the fort, let his units flee, so by the end I sent a couple long units in to occupy the now-empty fort.

I've noticed the bastards seem to try to run to where I don't have any troops on the walls.  I've taken to putting my troops outside the fort to intercept + mow them down, while leave some militia to run around and hold them up if they happen to get by and onto the walls, and artillery (canister) waiting in the circle thing there if they get by the militia.
Title: Re: Empire Total War, Again
Post by: Barrister on March 12, 2009, 01:33:19 PM
QuoteI've noticed the bastards seem to try to run to where I don't have any troops on the walls.  I've taken to putting my troops outside the fort to intercept + mow them down, while leave some militia to run around and hold them up if they happen to get by and onto the walls, and artillery (canister) waiting in the circle thing there if they get by the militia.

Well running to where you aren't is a good strategy, so good to see the AI using it.

But as long as your unit doesn't have too far to go, it's pretty easy for you to shift your units around while on the walls.  I doubt I'd bother with leaving units outside.

That being said I occasionally noticed some pathing issues, with the pathing AI wanting to send my units scaling down the outside of the walls in order to relocate somewhere else inside the fort.
Title: Re: Empire Total War, Again
Post by: Viking on March 12, 2009, 01:36:33 PM
Shooting at the enemy when they are running towards the fort with muskets, rifles or artillery is pointless. To defend forts I usually place a few citizens on the walls to slow down the attackers and the main body is lined up to shoot up the stairs and gate of the fort. They come one by one down the stairs and just get killed they come four by four through the gates and get killed.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 12, 2009, 01:40:25 PM
Quote from: Barrister on March 12, 2009, 01:33:19 PM
Well running to where you aren't is a good strategy, so good to see the AI using it.

But as long as your unit doesn't have too far to go, it's pretty easy for you to shift your units around while on the walls.  I doubt I'd bother with leaving units outside.

That being said I occasionally noticed some pathing issues, with the pathing AI wanting to send my units scaling down the outside of the walls in order to relocate somewhere else inside the fort.

Yeah,  you would think so, except they just mindlessly run to the wall, even with 4 units of line infantry dumping fire into them, unless you completely cut them off.  At that point, they'll either stand and fight or just try to run through your lines to get to the wall.  Doh.

The pathfinding problem is why I don't like having more than one or two backup units on the walls.  It gets all weird and screwy sometimes (at the worst damn times for me, at least).  It's still better than some of the early RTW pathfinding problems though, like the one where your dudes would just run off the ramp of a tower even if it wasn't actually against the wall, resulting in a pile of dead legionaries far below.  :D

Anyway, you can see on the map while you're deploying where the AI is able to place his troops (it seems to mostly be an L shape around two sides of the fort), so you can stick your lines right in the middle and able to either cut them off, or inflict massive casualties as they try to get by.

Edit:  That admiral finally died, and I couldn't recruit a new one until I moved 4 ships from the fleet (making the total number 10).  It was fine with having the fleet at 14 with and without an admiral (moved 4 out and back before the recruitment to see if I could, then after I put him in his shiny new 2nd rate, I merged them and everything seems fine again)...just couldn't recruit one....

I don't get it.
Title: Re: Empire Total War, Again
Post by: Habbaku on March 12, 2009, 04:12:23 PM
I don't understand why forts have a large containment capacity, but you cannot actually garrison troops inside anything except the HQ, armory and some other building that's out there.  If you could actually house troops inside the walls, assaults would be a lot more fun for both sides.
Title: Re: Empire Total War, Again
Post by: Ape on March 12, 2009, 04:41:01 PM
This pic is for the Brain  :P

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fi137.photobucket.com%2Falbums%2Fq226%2FLucius_Lucullus%2Fforbrain.jpg&hash=68546fdf22a13dfc27415447e47490c0c5498aad)

;D
Title: Re: Empire Total War, Again
Post by: Scipio on March 12, 2009, 05:06:30 PM
Winter 1709, and Prussia owns Courland, Saxony, East Prussia, West Prussia, and that other place you start with.  TOugh stuff.
Title: Re: Empire Total War, Again
Post by: Cecil on March 12, 2009, 06:01:31 PM
Game is starting to come to that point which the annoyances of a pissweak AI and bugs up the ass is getting to be too much to overlook. I guess I´ll pick it up in 6 months and few mods.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 12, 2009, 09:51:18 PM
Quote from: Scipio on March 12, 2009, 05:06:30 PM
Winter 1709, and Prussia owns Courland, Saxony, East Prussia, West Prussia, and that other place you start with.  TOugh stuff.
Brandenburg
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 13, 2009, 05:39:04 PM
My poor Russia game died in 1765 under the weight of save game crashes. The Imperial army was at the gates of Stockholm and I finally got to play with real light infantry and Guard regiments. But alas, shoddy programming smote the Czar.

Now I'm fiddling with the Indian chick's country.
Title: Re: Empire Total War, Again
Post by: Barrister on March 13, 2009, 06:37:26 PM
Is there any point to winning the US war of independence scenario?  Does it unlock anything?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 13, 2009, 06:43:39 PM
Quote from: Barrister on March 13, 2009, 06:37:26 PM
Is there any point to winning the US war of independence scenario?  Does it unlock anything?

Yeah once you win it, go back and start episode 4 again.  It'll be a mini GC type deal where you control the US.  Edit:  The entire US, that is, as it was around 1790 or whenever it starts.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 14, 2009, 03:18:33 PM
My monarch (the Indian chick) has a mistress.  A bit of a turn on.

Playing the Southern Indians is rather fun. Destroyed the Murgals, threw the eggplants into the sea and now are starting to push into Persia after they declared war.

Sikhs rock.
Title: Re: Empire Total War, Again
Post by: garbon on March 14, 2009, 03:54:24 PM
Quote from: Cindy Brady on March 14, 2009, 03:18:33 PM
Sikhs rock.

Do you mean Hindus?
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 14, 2009, 05:47:46 PM
Quote from: garbon on March 14, 2009, 03:54:24 PM
Quote from: Cindy Brady on March 14, 2009, 03:18:33 PM
Sikhs rock.

Do you mean Hindus?

Sikh musket units are better than the Hindu ones. Hindu Swordsmen are better than Sikh swordsmen, but once you get past the bayonet that has to be jammed into the barrel, you don't need swordsman units.
Title: Re: Empire Total War, Again
Post by: Phillip V on March 15, 2009, 01:41:39 AM
I will buy the game in late 2010 or 2011 to play the fancy graphics. The naval battles look cool.

In the meantime, I have ordered RTW Anthology and look forward to playing Europa Barborum.
Title: Re: Empire Total War, Again
Post by: Octavian on March 15, 2009, 04:26:46 AM
Quote from: Phillip V on March 15, 2009, 01:41:39 AM
I will buy the game in late 2010 or 2011 to play the fancy graphics. The naval battles look cool.

In the meantime, I have ordered RTW Anthology and look forward to playing Europa Barborum.

Are Alexander part of that? If so remember to play EB with the Alexander exe.

I'm currently enjoying a great EB game playing as the Romans.
Title: Re: Empire Total War, Again
Post by: Octavian on March 15, 2009, 04:30:43 AM
Quote from: Cindy Brady on March 14, 2009, 03:18:33 PM
My monarch (the Indian chick) has a mistress.  A bit of a turn on.

Playing the Southern Indians is rather fun. Destroyed the Murgals, threw the eggplants into the sea and now are starting to push into Persia after they declared war.

Sikhs rock.

That's hott...

Anyway as the Habsburgs I invaded Prussia only to be defeated in Lusatia. Now both of us have a full stack army opposing each other but not daring to invade.

Supposedly they will released a new patch next week. I'm probably going to abandon the game until then.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 15, 2009, 04:51:03 AM
Quote from: Cindy Brady on March 14, 2009, 03:18:33 PM
threw the eggplants into the sea

Man I'm having a bitch of a time just hanging on as Portugal against Mysore and Maratha (in India, of course..the homeland isn't threatened by those barbarians).  Doesn't seem to matter how many of their armies I slaughter, they just keep zerging waves of brown people to die against my hired brown people (Sepoys), wearing out my troops in the process.  At one point, I conquered Mysore, but was immediately attacked there by two Marathan (?) stacks, lost about a thousand men, had a revolt, and had to withdraw back to Goa.  Mysore ended up reemerging (which is a strange thing to type), and I'm back at war with them.  Goa will soon be under siege from all directions, my armies in the area don't have the time to replenish their numbers, and I don't think the reinforcements will arrive in time.

Fucking insanity, and it's the same thing at sea.  My ships in the area, a 5th rate and two 6th rates, sank around 15 - 20 Marathan (?) brigs and sloops in several waves before finally being taken out by 7 or 8 more (one of the 6th rates survived with heavy damage and withdrew to Portugal to meet with the main battle fleet forming up there).  In one turn!  By the end, that admiral probably had a stack of stars a foot tall.  Too bad he's dead.

I'm almost considering starting a war or something with the Netherlands so I can take their island there and get myself some breathing room to rebuild, and invade from the very southern tip, etc.  India will burn, just not right now.

(This is awesome.  Would recommend Portugal to everyone.)
Title: Re: Empire Total War, Again
Post by: Phillip V on March 15, 2009, 04:53:43 AM
Quote from: Octavian on March 15, 2009, 04:26:46 AM
Are Alexander part of that? If so remember to play EB with the Alexander exe.

I'm currently enjoying a great EB game playing as the Romans.
Yes.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 15, 2009, 08:47:58 AM
Quote from: MadBurgerMaker on March 15, 2009, 04:51:03 AM
Quote from: Cindy Brady on March 14, 2009, 03:18:33 PM
threw the eggplants into the sea

Man I'm having a bitch of a time just hanging on as Portugal against Mysore and Maratha (in India, of course..the homeland isn't threatened by those barbarians).  Doesn't seem to matter how many of their armies I slaughter, they just keep zerging waves of brown people to die against my hired brown people (Sepoys), wearing out my troops in the process.  At one point, I conquered Mysore, but was immediately attacked there by two Marathan (?) stacks, lost about a thousand men, had a revolt, and had to withdraw back to Goa.  Mysore ended up reemerging (which is a strange thing to type), and I'm back at war with them.  Goa will soon be under siege from all directions, my armies in the area don't have the time to replenish their numbers, and I don't think the reinforcements will arrive in time.

Fucking insanity, and it's the same thing at sea.  My ships in the area, a 5th rate and two 6th rates, sank around 15 - 20 Marathan (?) brigs and sloops in several waves before finally being taken out by 7 or 8 more (one of the 6th rates survived with heavy damage and withdrew to Portugal to meet with the main battle fleet forming up there).  In one turn!  By the end, that admiral probably had a stack of stars a foot tall.  Too bad he's dead.

I'm almost considering starting a war or something with the Netherlands so I can take their island there and get myself some breathing room to rebuild, and invade from the very southern tip, etc.  India will burn, just not right now.

(This is awesome.  Would recommend Portugal to everyone.)

Indian units are cheaper, so that could explain the zerg rush. Or massive AI cheating.

One thing about the indian armies, from personal observation,  is that when the general goes down, they are much shakier than Euro armies. So aim a few 12 pounder batteries at the general on the elephants. Those big targets seem to go down easier.
Title: Re: Empire Total War, Again
Post by: Josephus on March 15, 2009, 08:53:45 AM
Whenever you conquer a new area, you have to remove the tax or else your newly conquered fools will rebel.

Which defeats the purpose, doesn't it? How soon before I can start taxing them? I don't understand all those little icons in the city view that is supposed to tell me what's causing dissent.

is there any other way to decrease dissent? Do I destroy all the buildings in my newly conquered areas and build "happy places"--brothels  :o

What about strikers? How to deal with them?
Title: Re: Empire Total War, Again
Post by: Queequeg on March 15, 2009, 12:27:41 PM
Quote from: Octavian on March 15, 2009, 04:26:46 AM
Quote from: Phillip V on March 15, 2009, 01:41:39 AM
I will buy the game in late 2010 or 2011 to play the fancy graphics. The naval battles look cool.

In the meantime, I have ordered RTW Anthology and look forward to playing Europa Barborum.

Are Alexander part of that? If so remember to play EB with the Alexander exe.

I'm currently enjoying a great EB game playing as the Romans.
I'm considering an Armenia AAR for next week for EB-Alexander.  Should be interesting.

What does India look like, btw?  Would love a screenie.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 15, 2009, 03:15:22 PM
Quote from: Queequeg on March 15, 2009, 12:27:41 PM

I'm considering an Armenia AAR for next week for EB-Alexander.  Should be interesting.

What does India look like, btw?  Would love a screenie.

Post unification India (minus Ceylon), Persia taken over mostly:

http://img7.imageshack.us/img7/9476/etw2.jpg

Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 15, 2009, 04:09:27 PM
Playing the Indians is a pretty easy and fun way to learn the game.  :)
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 15, 2009, 04:50:22 PM
That and you don't get Gentleman spammed by the AI in India.
Title: Re: Empire Total War, Again
Post by: Monoriu on March 15, 2009, 08:25:18 PM
The fort defence AI needs a lot of work.  I attacked a city with a star fort.  1 stack vs 1 stack.  My cannons blasted a hole in the wall.  AI put 2 infantry units to block the entrance.  The bulk of the AI force stood on the wall near the opening.  But those 2 units (a) did not fully block the opening, so that my forces could easily slip through and (b) they did nothing while my whole army rushed through - didn't move, didn't shoot.  Asleep.

Then I simply sent a cavalry unit to occupy the circle in the middle of the fort.  I thought that would spur the AI into an all out fight.  Nope.  Didn't happen.  AI started to intercept some of my infantry, but at most 30% of its forces were engaged.  Nothing was done about the lone cavalry unit. 

Reached the time limit, battle was over.  I lost like 100 men. 
Title: Re: Empire Total War, Again
Post by: Habbaku on March 15, 2009, 08:27:49 PM
Quote from: Monoriu on March 15, 2009, 08:25:18 PM
The...AI needs a lot of work.

Yep.
Title: Re: Empire Total War, Again
Post by: Caliga on March 15, 2009, 08:38:57 PM
I got the demo last night and was playing around with Brandywine.  The graphics are fantastic, but it "felt" kinda clunky to me compared to M:TW2. :o
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 15, 2009, 09:43:19 PM
I win most of my battles against Europeans but Native Americans and Pirates are ridiculously overpowered.
Title: Re: Empire Total War, Again
Post by: Habbaku on March 15, 2009, 09:50:48 PM
Quote from: jimmy olsen on March 15, 2009, 09:43:19 PM
I win most of my battles against Europeans but Native Americans and Pirates are ridiculously overpowered.

Heavy cavalry solves the pirate problem, I find.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 15, 2009, 10:09:43 PM
Quote from: Habbaku on March 15, 2009, 09:50:48 PM
Quote from: jimmy olsen on March 15, 2009, 09:43:19 PM
I win most of my battles against Europeans but Native Americans and Pirates are ridiculously overpowered.

Heavy cavalry solves the pirate problem, I find.
:o Uh, you mean the Native American problem, right?
Title: Re: Empire Total War, Again
Post by: Legbiter on March 15, 2009, 10:14:26 PM
So here I am playing as Prussia. What continental power should I go after first?
Title: Re: Empire Total War, Again
Post by: jimmy olsen on March 15, 2009, 10:17:30 PM
Quote from: Legbiter on March 15, 2009, 10:14:26 PM
So here I am playing as Prussia. What continental power should I go after first?

Attack Saxony, their Polish allies will come to their aid and you can gain Saxony and Danzig.
Title: Re: Empire Total War, Again
Post by: Habbaku on March 16, 2009, 12:52:50 AM
Quote from: jimmy olsen on March 15, 2009, 10:09:43 PM
:o Uh, you mean the Native American problem, right?

If you can't defeat the pirates with heavy cavalry, you're using your heavy cavalry wrong.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on March 16, 2009, 06:55:22 AM
I love 12-Iber Howizers, to see long range indirect expolsive shell rain down on Swedish Line Infantry, its fucking beautifull...

Needless to say, it warms the heart of an old Artillery man like me...
Title: Re: Empire Total War, Again
Post by: Legbiter on March 16, 2009, 04:48:18 PM
Hmm, the strategic AI looks a bit...dead. They seem to rarely send their SODs against my regional capitals, instead they send ineffectual raiding parties of 2-3 units which get easily chewed up.
Title: Re: Empire Total War, Again
Post by: FunkMonk on March 16, 2009, 06:36:07 PM
I think you guys ruined Empire for me.

I got a little too busy with other things to play this game much beyond five or so years in the GC so I put it off for awhile. I read this thread and I can't bring myself to start it up again. Now I just busy myself with running down random pedestrians in GTA IV.
Title: Re: Empire Total War, Again
Post by: Monoriu on March 16, 2009, 07:22:41 PM
Quote from: Legbiter on March 16, 2009, 04:48:18 PM
Hmm, the strategic AI looks a bit...dead. They seem to rarely send their SODs against my regional capitals, instead they send ineffectual raiding parties of 2-3 units which get easily chewed up.

Yup.  And it doesn't perform well in defence either.  I (Prussia) declared war on Austria.

Turn 1: Attacked and occupied Silesia.  It was a surprise attack so I could understand why I only found a third of a stack there.

Turn 2: Marched on to Prague.  Nothing there.  Not one unit.  Just citizens.  Got it.

Turn 3: Marched to Vienna.  See Battle AAR above.  Then made peace and demanded technology, trade agreement, and cash. 

When I neared Vienna, I saw a full stack there, and another full stack in Pressburg.  What the AI should have done was to march the Vienna stack (or at least the bulk of it) to Prague and the Pressburg stack to Vienna.  Instead it did nothing to react to war with Prussia. 
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 16, 2009, 10:28:03 PM
Quote from: Monoriu on March 16, 2009, 07:22:41 PM
Quote from: Legbiter on March 16, 2009, 04:48:18 PM
Hmm, the strategic AI looks a bit...dead. They seem to rarely send their SODs against my regional capitals, instead they send ineffectual raiding parties of 2-3 units which get easily chewed up.

Yup.  And it doesn't perform well in defence either.  I (Prussia) declared war on Austria.

Turn 1: Attacked and occupied Silesia.  It was a surprise attack so I could understand why I only found a third of a stack there.

Turn 2: Marched on to Prague.  Nothing there.  Not one unit.  Just citizens.  Got it.

Turn 3: Marched to Vienna.  See Battle AAR above.  Then made peace and demanded technology, trade agreement, and cash. 

When I neared Vienna, I saw a full stack there, and another full stack in Pressburg.  What the AI should have done was to march the Vienna stack (or at least the bulk of it) to Prague and the Pressburg stack to Vienna.  Instead it did nothing to react to war with Prussia.

You guys are unlucky or something with the AI in the campaign.  That Portugal game of mine ended a bit prematurely with the Spanish attacking Lisbon with two full stacks while I was almost fully committed to trying (and failing) to keep the Indian hordes from taking Goa.   The first stack broke itself on the defenses, but did enough damage to my guys there so that the second stack ended up winning with heavy losses.  Game over.

Edit:  And now with a game as Spain, I am under attack by Morocco and Louisiana ( ::) ) within 5 years of starting the game.  I sold the annoyingly difficult to defend Italian and Belgian provinces...the Dutch gave me Curacao and some cash for Flanders, the Central Italians became my protectorate for Lombardy and Naples.  I will be "farming" Moroccans and Barbary Pirates for naval experience.  Galleons are cool, btw.  Cool looking at least.

Edit2:  Wait...also the Plains Nations and Cherokee.  Not sure when that happened.  I guess they have an alliance with Louisiana or something (the French didn't bother declaring war on me though).  Morocco just attacked Gibraltar with 2000+ dudes, and the damn Cherokee are laying waste to Florida with a couple holy shit a bunch of armies while my meager little rabble in the area huddles inside their walls.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 17, 2009, 08:26:58 AM
I've seen the AI go dead, and I've also seen it forming large stacks and defending choke points like bridges.

It still leaves forts undefended however.
Title: Re: Empire Total War, Again
Post by: Kleves on March 17, 2009, 12:39:26 PM
There's supposed to be another patch coming pretty soon, isn't there?
Title: Re: Empire Total War, Again
Post by: crazy canuck on March 17, 2009, 12:48:06 PM
I like the way they have done the naval combat, trade lanes and over seas trading.  Playing as England you really get the sense that naval power counts.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 17, 2009, 03:19:46 PM
I noticed the rockets in this game act like MLRS with all those airbursts. Inaccurate as hell, but fun to watch and it screws with morale.
Title: Re: Empire Total War, Again
Post by: Cecil on March 21, 2009, 12:48:26 PM
Patch has been delayed again. This steam thing for faster patching was totally like advertised:(
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 21, 2009, 12:53:10 PM
I've given the game a rest. The shine is off the apple.
Title: Re: Empire Total War, Again
Post by: BVN on March 22, 2009, 04:45:58 PM
Quote from: Ed Anger on March 21, 2009, 12:53:10 PM
I've given the game a rest. The shine is off the apple.
Ditto. I'm sick of all the bugs...
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 22, 2009, 06:44:35 PM
I think my break point was when I invaded Anatolia with 5 Indian stacks and the AI just let me gobble up the Turkish heartland.
Title: Re: Empire Total War, Again
Post by: Caliga on March 22, 2009, 08:02:26 PM
Never buy a game right after release. 8)
Title: Re: Empire Total War, Again
Post by: Monoriu on March 22, 2009, 08:38:47 PM
I am also losing interest in the game.  There is great potential in this game, and I can live with the bugs.  But the lack of activity in the campaign map is killing it.  The AI doesn't do anything except send small raiding parties.  I had a lot of fun with medieval total war where I had to fight wars on multiple fronts, and I had to decide how to allocate my precious resources. Now I just build up, then decide which province/faction to attack next. 

An AI patch or a mod can fix this, but AI is probably not CA's priority right now.  They'll probably fix the crashes and bugs first.

Diplomacy also appears to be quite broken.  Every turn I am bombarded with 4 or 5 crazy proposals about exchanging a shitty province in North America with Rhineland or something.  If I refuse, the exact same offers are made the next turn.  One turn, Austria cancelled a trade deal.  Then next turn it offered it to me.  Then on the third turn, it cancelled it again.  Sigh.
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 23, 2009, 08:48:20 AM
Quote from: Caliga on March 22, 2009, 08:02:26 PM
Never buy a game right after release. 8)

I WAS BORED.
Although the last two games haven't lived up to expectations. Fallout 3 turned into a brown borefest, and E:TW turned into a zerg rush of the AI.
Title: Re: Empire Total War, Again
Post by: DGuller on March 23, 2009, 11:34:19 AM
Quote from: Caliga on March 22, 2009, 08:02:26 PM
Never buy a game right after release. 8)
Especially not a Total War game.
Title: Re: Empire Total War, Again
Post by: crazy canuck on March 23, 2009, 04:28:21 PM
I have shelved it for now as well.  The crash bugs were really starting to irritate me and especially one that ended any further progress in one of my games as GB.
Title: Re: Empire Total War, Again
Post by: Legbiter on March 24, 2009, 01:07:49 PM
Well, I'm tossing this game to the back of the stack for now. My Prussian GC fell apart in 1731 due to the CTD bug. What a half-assed release.
Title: Re: Empire Total War, Again
Post by: Octavian on March 24, 2009, 05:24:51 PM
I've shelved it as well. Ill wait until it becomes more patched and the mods become more developed.

Have picked up on my EB RTW Rome game and MEDII Sicilian Vespers dark age game instead. 
Title: Re: Empire Total War, Again
Post by: BVN on March 25, 2009, 02:08:02 PM
Apparently there is a new patch out. But it seems mostly fixes for crashes and no real 'gameplay fixing'....
Title: Re: Empire Total War, Again
Post by: Caliga on March 25, 2009, 02:13:55 PM
It's funny how you guys never learn. :lol:

After playing around with the demo a bit I now have a M:TW Kingdoms campaign going.  I enjoy conquering Mexico and winning battles wherein I kill 900 Aztecs and lose 3 Spaniards*.

* native mercenary losses don't count, as they are mere dogs.
Title: Re: Empire Total War, Again
Post by: crazy canuck on March 25, 2009, 03:31:06 PM
Quote from: Caliga on March 25, 2009, 02:13:55 PM
It's funny how you guys never learn. :lol:

Just a glass half full kind of guy I guess.
Title: Re: Empire Total War, Again
Post by: Habbaku on March 25, 2009, 05:54:35 PM
As always, modders fix everything.

http://www.twcenter.net/forums/showthread.php?t=240571
Title: Re: Empire Total War, Again
Post by: Tamas on March 25, 2009, 05:59:49 PM
The news sez that the next patch will be a "huge gameplay patch"
Title: Re: Empire Total War, Again
Post by: Kleves on March 26, 2009, 04:51:44 PM
Where can I find my saves (to delete them)?
Title: Re: Empire Total War, Again
Post by: Octavian on March 26, 2009, 04:59:31 PM
Quote from: Kleves on March 26, 2009, 04:51:44 PM
Where can I find my saves (to delete them)?

XP (hidden folder):
C:\Documents and Settings\your username\Application Data\The Creative Assembly\Empire\save_games

Vista:
C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Empire\save_games
Title: Re: Empire Total War, Again
Post by: Josephus on March 26, 2009, 05:11:49 PM
I'm trying to give this game a go; but each turn I get more confused and have no real sense of what I'm supposed to be doing.

Here's a couple quick questions.

1. Trading Posts. They're gone pretty damn quickly. Is there any point in having more than one merchant fleet in one TP? Do you get more income? I have about 6 merchant ships but only one TP.

2.  On the subject of ships...is there any limit to how many armies you can load? I swear I loaded a whole army of about 10 divisions onto one ship.

3. I am allied with Austria and with PRussia. I get a notice that Austria has DOWd Prussia. I only get two choices.
1. Fight with Prussia.
2. Don't fight.

How come I can't fight with Austria?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 26, 2009, 05:18:02 PM
Quote from: Josephus on March 26, 2009, 05:11:49 PM
I'm trying to give this game a go; but each turn I get more confused and have no real sense of what I'm supposed to be doing.

Here's a couple quick questions.

1. Trading Posts. They're gone pretty damn quickly. Is there any point in having more than one merchant fleet in one TP? Do you get more income? I have about 6 merchant ships but only one TP.

Yeah you get more cash for stacking more trading ships on a TP.  If you are ever at war with a nation, like GB, that hogs those spots, be sure to have a trading ship on hand to take the spot over immediately after blowing the hostile fleet.  The AI jumps on them really quick like, but doesn't seem to attack the ships you already have there.  You can also use regular ships to hold on to a spot while your indiamen/galleons/whatever else make their way over there.

Quote2.  On the subject of ships...is there any limit to how many armies you can load? I swear I loaded a whole army of about 10 divisions onto one ship.

No limit.  Think of it as a combat ship escorting transports.  Or 10,000 dudes piling into a sloop.  Whichever works for you.  ;)

Quote3. I am allied with Austria and with PRussia. I get a notice that Austria has DOWd Prussia. I only get two choices.
1. Fight with Prussia.
2. Don't fight.

How come I can't fight with Austria?

You don't get two separate windows that pop up for each ally?  If not, I don't know.
Title: Re: Empire Total War, Again
Post by: Josephus on March 26, 2009, 05:30:52 PM
Quote from: MadBurgerMaker on March 26, 2009, 05:18:02 PM
You don't get two separate windows that pop up for each ally?  If not, I don't know.

No.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on March 26, 2009, 05:36:29 PM
Quote from: Josephus on March 26, 2009, 05:30:52 PMNo.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.

No problem.  Be sure to take a regular shipall ships off of the spot before replacing it with a trader.  I don't know the specifics, but there's some sort of bug associated with merging fleets while they're on those points.  Like they won't be able to move after they merge or some such.  I'll find the details here in a sec.

Edit:  Here you go:  http://www.twcenter.net/forums/showthread.php?t=237180&highlight=trade+point+bug

Edit2:  Hey...a mini patch just downloaded.
Title: Re: Empire Total War, Again
Post by: Josephus on March 26, 2009, 06:54:22 PM
Thanks MadBurger Maker.
I'll have boatloads of more questins next time I fire the game up.. :)
Title: Re: Empire Total War, Again
Post by: Monoriu on March 26, 2009, 06:55:30 PM
I find this utterly unacceptable. 

I installed the patch, and clicked on a minister.  To my delight, one of his traits is "frugal and thrifty". 

Effect = -2 for treasury administration

:mad: x10
Title: Re: Empire Total War, Again
Post by: BVN on March 27, 2009, 03:27:18 AM
Quote from: MadBurgerMaker on March 26, 2009, 05:36:29 PM
Quote from: Josephus on March 26, 2009, 05:30:52 PMNo.

But thanks for the other two answers. Using regular ships to hold TP spots is a brilliant idea.

No problem.  Be sure to take a regular shipall ships off of the spot before replacing it with a trader.  I don't know the specifics, but there's some sort of bug associated with merging fleets while they're on those points.  Like they won't be able to move after they merge or some such.  I'll find the details here in a sec.

Edit:  Here you go:  http://www.twcenter.net/forums/showthread.php?t=237180&highlight=trade+point+bug

Edit2:  Hey...a mini patch just downloaded.
Annoying bug for sure. It ruined my game with the Brits. :angry:
Title: Re: Empire Total War, Again
Post by: Legbiter on March 27, 2009, 07:59:55 PM
The new patch has fixed my CTD issue. Prussia can resume pitting hard Prussian squares against barbaric Cherokees.
Title: Re: Empire Total War, Again
Post by: Kleves on March 27, 2009, 08:00:24 PM
Quote from: Octavian on March 26, 2009, 04:59:31 PM
XP (hidden folder):
C:\Documents and Settings\your username\Application Data\The Creative Assembly\Empire\save_games

Vista:
C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Empire\save_games

Thanks. Jeez, what a pain in the ass.
Title: Re: Empire Total War, Again
Post by: Viking on March 27, 2009, 10:29:03 PM
The DarthMod seems to be useful. Solves many of the most irritating problems in Euro vs Indian and Euro vs Injun conflicts. The 50% (ish) increase in musket range changes combat quite considerably. Full scale line combat seems more common when fighting the AI. I advise you try it.
Title: Re: Empire Total War, Again
Post by: Syt on March 28, 2009, 01:56:12 AM
Quote from: Kleves on March 27, 2009, 08:00:24 PM
Quote from: Octavian on March 26, 2009, 04:59:31 PM
XP (hidden folder):
C:\Documents and Settings\your username\Application Data\The Creative Assembly\Empire\save_games

Vista:
C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Empire\save_games

Thanks. Jeez, what a pain in the ass.

Imagine my confusion when I was looking for the ETW installation folder.
Title: Re: Empire Total War, Again
Post by: Kleves on March 29, 2009, 12:14:04 AM
Quote from: Syt on March 28, 2009, 01:56:12 AM
Imagine my confusion when I was looking for the ETW installation folder.
That's what I initially looked for too.

How hard is it to install/uninstall that mod?
Title: Re: Empire Total War, Again
Post by: Syt on March 30, 2009, 03:05:36 PM
Trying to install E:TW on the new machine. However, Steam update has been hanging at 53% for the last half hour. :bleeding:
Title: Re: Empire Total War, Again
Post by: Kleves on March 30, 2009, 06:30:11 PM
At least the new mini-patch seems to have stopped the constant crashes for me.
Title: Re: Empire Total War, Again
Post by: Josephus on March 30, 2009, 07:29:37 PM
OK. So I'm playing a learning game as the UP.

Everything is pretty easy and I'm doing fine.

Except in the Caribbean. Those pirates are vicious. I can't seem to win a single naval battle against them. (I can never even get the numbers; my fleet sizes seem to cap at a certain point...they are throwing huge numbers against me). And even in the odd instance where I do outnumber them, I still get massacared. I have to play auto naval battles, cause my graphics tend to seize during naval battles.

Are the pirates totally overpowered? I had to laugh when I fought pirates in a land battle, and saw them charging me in line formations.  :lmfao:

And regarding what Kleves just said....No. I'm getting random crashes, that seem to have to do with retreating fleets, or merging fleets. It's a pain, because when it happens, it always happens...I ahve to revert to an old save file, and do different things to avoid it happening. Of course, I am assuming I'm playing with the latest patch.
Title: Re: Empire Total War, Again
Post by: Syt on March 31, 2009, 12:26:46 AM
Quote from: Josephus on March 30, 2009, 07:29:37 PM
Are the pirates totally overpowered? I had to laugh when I fought pirates in a land battle, and saw them charging me in line formations.  :lmfao:

Wait till you see the American Indians doing the same.

They should really have given the less privileged factions a "mob" formation.
Title: Re: Empire Total War, Again
Post by: Lucidor on March 31, 2009, 01:40:54 AM
Quote from: Syt on March 31, 2009, 12:26:46 AM
Quote from: Josephus on March 30, 2009, 07:29:37 PM
Are the pirates totally overpowered? I had to laugh when I fought pirates in a land battle, and saw them charging me in line formations.  :lmfao:

Wait till you see the American Indians doing the same.

They should really have given the less privileged factions a "mob" formation.
:bleeding:

Tell me when they fix this, or mods the game into something more palatable... :D
Title: Re: Empire Total War, Again
Post by: Eochaid on March 31, 2009, 06:10:17 AM
Quote from: Syt on March 31, 2009, 12:26:46 AMWait till you see the American Indians doing the same.

They should really have given the less privileged factions a "mob" formation.

I did an MA in War Studies and my paper was "The impact of European COlonisation on Algonkia and Iroquoian Warfare: 1534-1782."

Believe me, Native American infantry tactics were, from around 1650/1700 (depending on which nation you're talking about) far more advanced than European tactics were at the time.

No line formatios, but not exactly mobs either.

Kevin
Title: Re: Empire Total War, Again
Post by: Syt on March 31, 2009, 12:02:11 PM
This screenshot made the upgrade worth it. Max details, rain, trees, 1920x1200 res, and runs wonderfully smooth without stuttering.

(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F7864%2Fetw.jpg&hash=5971409aae99e729693236fa69e7c800e491a25b)
Title: Re: Empire Total War, Again
Post by: Syt on March 31, 2009, 12:13:45 PM
Ai campaign turns are also MUCH faster now. :)
Title: Re: Empire Total War, Again
Post by: Lucidor on March 31, 2009, 02:50:59 PM
Quote from: Eochaid on March 31, 2009, 06:10:17 AM
Believe me, Native American infantry tactics were, from around 1650/1700 (depending on which nation you're talking about) far more advanced that European tactics were at the time
I read something about that in a blog some time ago:

http://warandgame.wordpress.com/2009/03/11/amerind-and-firearms/
Title: Re: Empire Total War, Again
Post by: MadImmortalMan on March 31, 2009, 11:50:30 PM
I tried the demo so I could see the improvements to the strategy map. I hoped they had put a real strategy game onto this battle engine game they keep releasing. The demo only lets you play battles.  <_<


So, keeping in mind that I like the warfare era less than that of M2TW, are the strategic improvements worth it enough to bother with this?
Title: Re: Empire Total War, Again
Post by: Lucidor on April 01, 2009, 12:24:37 AM
Quote from: MadImmortalMan on March 31, 2009, 11:50:30 PM
So, keeping in mind that I like the warfare era less than that of M2TW, are the strategic improvements worth it enough to bother with this?
If I got it correctly, France is one province and has Marat and Robespierre, hitmen that'll take down Newton for you.
Title: Re: Empire Total War, Again
Post by: Alatriste on April 01, 2009, 01:13:35 AM
Quote from: Eochaid on March 31, 2009, 06:10:17 AM
Quote from: Syt on March 31, 2009, 12:26:46 AMWait till you see the American Indians doing the same.

They should really have given the less privileged factions a "mob" formation.

I did an MA in War Studies and my paper was "The impact of European COlonisation on Algonkia and Iroquoian Warfare: 1534-1782."

Believe me, Native American infantry tactics were, from around 1650/1700 (depending on which nation you're talking about) far more advanced than European tactics were at the time.

No line formatios, but not exactly mobs either.

Kevin

I wouldn't say 'more advanced' but certainly they were far better adapted to the local conditions.
Title: Re: Empire Total War, Again
Post by: BVN on April 01, 2009, 02:51:11 AM
CA succeeded in breaking stuff with the new patch. I had no problems whatsoever before, but now I don't have any sound when I play the game. The only thing that works, is the animation sounds. Nothing game-breaking, but still:  :rolleyes:
Title: Re: Empire Total War, Again
Post by: Eochaid on April 01, 2009, 03:51:44 AM
Quote from: Alatriste on April 01, 2009, 01:13:35 AMI wouldn't say 'more advanced' but certainly they were far better adapted to the local conditions.

They were better equipped (although reliant on Europeans) and their tactics resemble modern infantry tactics.

Kevin
Title: Re: Empire Total War, Again
Post by: Alatriste on April 01, 2009, 05:12:41 AM
Quote from: Eochaid on April 01, 2009, 03:51:44 AM
Quote from: Alatriste on April 01, 2009, 01:13:35 AMI wouldn't say 'more advanced' but certainly they were far better adapted to the local conditions.

They were better equipped (although reliant on Europeans) and their tactics resemble modern infantry tactics.

Kevin

I don't think so, or rather, I think the question can't be considered in absolute terms better/worse.

The natives, with their rifled weapons and sharpshooting tactics, were better equipped in every sense of the word for fighting in the American woodlands. In Europe, where cavalry was far more numerous and heavier too, and ploughed fields were far more common than dense woods, their lack of bayonets and disperse order would have made them terribly vulnerable in the open to enemy charges from both infantry and cavalry.

There were very sound reasons for all European armies to favor close order formations, volley fire and bayonet charge tactics. They just didn't apply in America, where conditions were completely different...

On the European battlefields a force using modern infantry tactics with napoleonic or frederician arms against another army similarly equipped but using 'proper' tactics would be soundly beaten in a matter of minutes. The worst part would be their vulnerability to enemy cavalry, but even forgetting that flaw a deployment so disperse would make effective command impossible, noise and smoke would cause officers to lose control of their units as soon as the firefight began, and then the enemy bayonet charge would cut right trough them like a knife.

Further, the question is not merely one of pure theory. Ottoman armies, to a great extent, did the same than American natives. As far as I know they didn't use a significative number of rifles, but favored open order, skirmishing, individual sharpshooting with long, accurate fire muskets, raids, ambushes, and sudden rushes with hand-to-hand weapons. Experts agreed that, individually, Ottoman soldiers were better equipped than European ones and did show a degree of initiative and a willingness to fight at close quarters far superior. And on top of that, they counted with a superb light cavalry and reasonably efficient artillery and engineers... and still they couldn't cope with the close order formations employed by Austrians and Russians.
Title: Re: Empire Total War, Again
Post by: Eochaid on April 01, 2009, 05:33:01 AM
Quote from: Alatriste on April 01, 2009, 05:12:41 AMI don't think so, or rather, I think the question can't be considered in absolute terms better/worse.

I think we agree then, since I'm only comparing what is comparable: Natives vs Europeans in NA.  :)

The major difference between Natives and Europeans is whereas the former completely reformed their tactics in the second half of the 17th century, Europeans laboriously plowed on for another century using obviously inefficient tactics.

Kevin
Title: Re: Empire Total War, Again
Post by: Tamas on April 01, 2009, 06:28:11 AM
Is anyone playing with Darthmod 0.5? Worth starting a campaign with or should I wait for the official gameplay patch?
Title: Re: Empire Total War, Again
Post by: Viking on April 01, 2009, 07:15:45 AM
The Darthmod 0.5 is an improvement. The AI is much more agressive, which leads to larger conquests as the player beats the attacker. The battles themselves do seem to tend more towards linear tactics. The Indians are no longer supermen.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 01, 2009, 08:13:49 AM
The game doesn't even work for me anymore.  :rolleyes:  CTD after the very first "Empire Total War" screen every time now.

Edit:  Hey...I got it working by deleting all my saved games.  My sound is weird and fucked now though, with random (shitty) firing noises when nothing is going on.
Title: Re: Empire Total War, Again
Post by: Legbiter on April 02, 2009, 12:54:28 PM
Just took two Prussian armies to India. That was rather fun and challenging since the Maratha had conquered the entire subcontinent except for Mysore.
Title: Re: Empire Total War, Again
Post by: Syt on April 03, 2009, 12:41:52 AM
Hitler hates E:TW
http://www.youtube.com/watch?v=HCunixAzHOA
Title: Re: Empire Total War, Again
Post by: Legbiter on April 03, 2009, 09:40:29 AM
Quote from: Syt on April 03, 2009, 12:41:52 AM
Hitler hates E:TW
http://www.youtube.com/watch?v=HCunixAzHOA

Hitler tells it like it is.
Title: Re: Empire Total War, Again
Post by: Cecil on April 03, 2009, 09:44:01 AM
Quote from: Legbiter on April 03, 2009, 09:40:29 AM
Quote from: Syt on April 03, 2009, 12:41:52 AM
Hitler hates E:TW
http://www.youtube.com/watch?v=HCunixAzHOA

Hitler tells it like it is.

I´m starting to seriously consider getting a gang together and take out every man and woman who review games.
Title: Re: Empire Total War, Again
Post by: Josephus on April 03, 2009, 10:52:59 AM
Quote from: Cecil on April 03, 2009, 09:44:01 AM
Quote from: Legbiter on April 03, 2009, 09:40:29 AM
Quote from: Syt on April 03, 2009, 12:41:52 AM



I´m starting to seriously consider getting a gang together and take out every man and woman who review games.

I thinkt the trouble with game reviewers is that they're in cahoots with the gaming industry. When a game company is taking out a two page ad for its game in your magazine, you're unlikely to want to piss them off.

I mean, I read all the great reviews that Paradox gets for its games, based on Alpha versions which we know don't work as designed.
Title: Re: Empire Total War, Again
Post by: Liquid Poo on April 14, 2009, 09:48:12 PM
You guys are impatient fucking assholes.

DarthMod fixes essentially the entire battle system. In a while, someone will fix the naval invasions. Combined with a few more bug fixes, this game will be awesome.


I just started a new campaign as Sweden. Attacked by Courland and Denmark. Denmark defeated in essentially a war of maneuver. Engagements rarely involved over 4 units except conquest of Denmark which involved a decent stack on my side vs peasants. Easy victory. So now my Danish conqueror arrives in Courland, which has been building up a sizeable army. I lay siege to Courland with my own force, they sally. Now I have about ~1550 troops to their ~2200 or so. 1200 of their men are peasant forces, backed by 500 militia and 200 line infantry. They have 300 horse to my 150 (60 of mine is bodyguard cavalry that isnt worth much except chasing routers).

I am on defense, so I deploy my men along a long wall section. 750 Line Infantry up against the wall, 250 line infantry in reserve in the center. 250 Militia on each wing. Then my 150 cavalry in reserve behind my extra line infantry.

The AI launches a multi-prong Cavalry charge that is actually quite damaging (but it did eliminate all their cavalry). I have to pull two severely damaged line infantry regiments off the wall and replace with my reserves. Just as my men move into position, I come under coordinated attack from a cohesive body of the enemy. Lots of fire is exchanged, despite the walls I am still taking some damage. My right flank is relatively untouched, so I shift my militia reserves entirely to the left flank, overwhelming the enemy flank and rolling it back some (but still not broken). As my militia forces move to spread out for maximum firepower against the enemy flank, their flank units shift to column and then back into lines facing the right direction. Finally, they begin to stress and as they near breaking I order my cavalry to charge. The enemy flank breaks and I roll them up with my cavalry.

I had to really work to get a 1:2 casualty rate on defense against a highly peasant force. I cant imagine how tough a nut Prussia is going to be to crack. Especially once artillery comes in. And this was after I killed their general in the very first maneuver of the battle (their cavalry charge).

This battle took over 30 minutes and was actually very fun.

So fuck you, naysayers!
Title: Re: Empire Total War, Again
Post by: Habbaku on April 14, 2009, 10:17:44 PM
Who the fuck are you?
Title: Re: Empire Total War, Again
Post by: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.
Title: Re: Empire Total War, Again
Post by: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:
Title: Re: Empire Total War, Again
Post by: grumbler on April 15, 2009, 08:43:35 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:
Bah!  You are just being an "impatient fucking asshole."
Title: Re: Empire Total War, Again
Post by: Cecil on April 15, 2009, 09:59:24 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

One of the many many MANY bugs that breaks the battles. I also liked the one where reinforcements walks in one at a time.
Title: Re: Empire Total War, Again
Post by: Liquid Poo on April 17, 2009, 08:35:26 AM
Quote from: Habbaku on April 14, 2009, 10:17:44 PM
Who the fuck are you?

Who the fuck are you?
Title: Re: Empire Total War, Again
Post by: Viking on April 17, 2009, 08:37:02 AM
Quote from: Liquid Poo on April 17, 2009, 08:35:26 AM
Quote from: Habbaku on April 14, 2009, 10:17:44 PM
Who the fuck are you?

Who the fuck are you?

you're not going to last long here with that kind of attitude...
Title: Re: Empire Total War, Again
Post by: Viking on April 17, 2009, 08:37:53 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

meh, thats a a feature... if you knew were the re-enforcements were coming from then it would be too easy.
Title: Re: Empire Total War, Again
Post by: Josephus on April 17, 2009, 10:23:05 AM
Quote from: Viking on April 17, 2009, 08:37:53 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

meh, thats a a feature... if you knew were the re-enforcements were coming from then it would be too easy.

Right the Old WAD answer. :lmfao:
I might as well be on the Paradox Forum. ;)
Title: Re: Empire Total War, Again
Post by: Viking on April 18, 2009, 06:16:16 AM
Quote from: Josephus on April 17, 2009, 10:23:05 AM
Quote from: Viking on April 17, 2009, 08:37:53 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

meh, thats a a feature... if you knew were the re-enforcements were coming from then it would be too easy.

Right the Old WAD answer. :lmfao:
I might as well be on the Paradox Forum. ;)

When facing re-enforcements I now place my infantry in a concentric circle around my artillery and my cavalry behind that circle.... it's stupid and I can't wait for them to fix it.
Title: Re: Empire Total War, Again
Post by: Ed Anger on April 18, 2009, 10:15:15 AM
Quote from: Cecil on April 15, 2009, 09:59:24 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

One of the many many MANY bugs that breaks the battles. I also liked the one where reinforcements walks in one at a time.

And it is the artillery that shows up first.
Title: Re: Empire Total War, Again
Post by: Cecil on April 18, 2009, 02:06:25 PM
Quote from: Ed Anger on April 18, 2009, 10:15:15 AM
Quote from: Cecil on April 15, 2009, 09:59:24 AM
Quote from: Josephus on April 15, 2009, 08:18:09 AM
Quote from: Ed Anger on April 15, 2009, 08:00:20 AM
Dorkyen detected.

Anyone notice that reinforcements come from the wrong end of the battlefield? :huh:

One of the many many MANY bugs that breaks the battles. I also liked the one where reinforcements walks in one at a time.

And it is the artillery that shows up first.

Never seen that one however I ment the one where a regiment forms a congaline and walks in a big line really fucking slowly.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 18, 2009, 05:20:28 PM
Re: The reinforcements coming in in a stupid manner:

Quote from: April 17 Patch UpdateToday we addressed several savegame issues, and also tweaked some of the unit balancing.
We've also corrected the bug whereby reinforcements entered the battlefield from the wrong direction.

There's ongoing work on the major gameplay upgrade which incorporates all of these updates and many, many more.

Apologies for the short update today, just wanted to give you a quick overview of major issues, back to the grindstone!

Kind regards,
Kieran

P.S: Just as a reminder, although there will be work going on over the weekend, there likely won't be another update until Monday.

http://www.twcenter.net/forums/showthread.php?t=240032
Title: Re: Empire Total War, Again
Post by: viper37 on April 24, 2009, 09:36:04 AM
The official patch should be out this week or next, but in the meantime, for those with 4gb RAM or more, there's an unofficial fix out there.
http://www.twcenter.net/forums/showthread.php?t=238484

It avoids most crashes.  I'm in 1750, playing France, got Britian reduced to their tiny island, Scotland and Ireland are mine, most of the Americas too (just got to finish the Cherokee Empire...).  Only Egypt and India left :)
Title: Re: Empire Total War, Again
Post by: Faeelin on April 25, 2009, 01:29:25 PM
QuoteI'd also like to take this opportunity to talk about Naval invasions if I may. The technology behind naval invasions is actually really rather heavy and is still causing some issues. The gameplay upgrade will make naval invasions possible but they will be rare. The AI now has a proper mechanism for the planning involved and can execute that mechanism when required, however increasing its frequency is a balance issue we haven't been able to get fixed in time for this upgrade. So in short, naval invasions are now possible and may occur, but they will not be frequent, which means we have to up that likelihood.

As a ray of hope to those concerned with this issue, I've seen the work we're doing on the AI for the next patch coming on leaps and bounds. There are a large amount of significant performance fixes that we're working on for the upcoming upgrade, this included. The primary purpose of the gameplay upgrade that will be released next week is to fix the AI aggression issues, remove the vast majority of game breaking crashes and tweak the unit behaviour whilst laying groundwork for naval invasions

http://www.twcenter.net/forums/showthread.php?t=240032

You know, just once it'd fun to see somebody try to sue a developer for breach of warranty on an unfinished game.
Title: Re: Empire Total War, Again
Post by: Cecil on April 25, 2009, 02:40:21 PM
Quote from: Faeelin on April 25, 2009, 01:29:25 PM
QuoteI'd also like to take this opportunity to talk about Naval invasions if I may. The technology behind naval invasions is actually really rather heavy and is still causing some issues. The gameplay upgrade will make naval invasions possible but they will be rare. The AI now has a proper mechanism for the planning involved and can execute that mechanism when required, however increasing its frequency is a balance issue we haven't been able to get fixed in time for this upgrade. So in short, naval invasions are now possible and may occur, but they will not be frequent, which means we have to up that likelihood.

As a ray of hope to those concerned with this issue, I've seen the work we're doing on the AI for the next patch coming on leaps and bounds. There are a large amount of significant performance fixes that we're working on for the upcoming upgrade, this included. The primary purpose of the gameplay upgrade that will be released next week is to fix the AI aggression issues, remove the vast majority of game breaking crashes and tweak the unit behaviour whilst laying groundwork for naval invasions

http://www.twcenter.net/forums/showthread.php?t=240032

You know, just once it'd fun to see somebody try to sue a developer for breach of warranty on an unfinished game.

You know what would also be fun? Someone shooting some of them dead for making us waste our hard earned cash for releasing something that would have earned them a good tarring and feathering in the good old days before it was assumed everyone had an online connection.
Title: Re: Empire Total War, Again
Post by: Eochaid on April 27, 2009, 05:20:10 AM

I just bought the game. I don't reckon I'll be playing it any time soon though.

I'll wait till most of the shitty bits are cleaned up

Kevin
Title: Re: Empire Total War, Again
Post by: Caliga on April 27, 2009, 07:26:19 AM
Quote from: Cecil on April 25, 2009, 02:40:21 PMYou know what would also be fun? Someone shooting some of them dead for making us waste our hard earned cash for releasing something that would have earned them a good tarring and feathering in the good old days before it was assumed everyone had an online connection.

QUESTION:  Why do game review sites consistently give buggy messes score of "OMG 150/100 GREATEST GAME EVOR!!!!!111"? It only encourages game companies to continue to release unfinished products.  It is the same as if Roger Ebert saw only one reel of a movie and still gave it thumbs up and four stars without any clue what the second would be like.  :rolleyes:
Title: Re: Empire Total War, Again
Post by: grumbler on April 27, 2009, 08:25:58 AM
Quote from: Caliga on April 27, 2009, 07:26:19 AM
QUESTION:  Why do game review sites consistently give buggy messes score of "OMG 150/100 GREATEST GAME EVOR!!!!!111"? It only encourages game companies to continue to release unfinished products.
Because the magazine is financed by the game companies' advertising dollars, so the editors would rather piss off readers than companies.  The striking difference between reviewer and gamer scores probably is making the reviewers squirm, but they don't make the decisions.

Frankly, I don't believe any ratings from any "professional" game reviewers.
Title: Re: Empire Total War, Again
Post by: Caliga on April 27, 2009, 09:06:51 AM
Honestly I kind of thought of this as I was posting it, but I still wanted to make the post anyways (egoism?)  :blush:
Title: Re: Empire Total War, Again
Post by: Josephus on April 27, 2009, 10:31:05 AM
Quote from: Caliga on April 27, 2009, 07:26:19 AM

QUESTION:  Why do game review sites consistently give buggy messes score of "OMG 150/100 GREATEST GAME EVOR!!!!!111"? It only encourages game companies to continue to release unfinished products.  It is the same as if Roger Ebert saw only one reel of a movie and still gave it thumbs up and four stars without any clue what the second would be like.  :rolleyes:

Because these game companies advertise on their sites. Or the reviewers have become chummy with the developers. Or the reviewers don't really play but base their review on the press kit.

I'm convinced that the reviewers and game companies are in bed together.
Title: Re: Empire Total War, Again
Post by: Caliga on April 27, 2009, 10:45:50 AM
Well, I assume that all game reviewers look like that Sadie chick from YouTube, so I'm sure you're right. :perv:
Title: Re: Empire Total War, Again
Post by: Faeelin on April 27, 2009, 10:47:59 AM
Quote from: Caliga on April 27, 2009, 07:26:19 AM
QUESTION:  Why do game review sites consistently give buggy messes score of "OMG 150/100 GREATEST GAME EVOR!!!!!111"? It only encourages game companies to continue to release unfinished products.  It is the same as if Roger Ebert saw only one reel of a movie and still gave it thumbs up and four stars without any clue what the second would be like.  :rolleyes:

Ad money, one assumes.

Heh, I must have been one of the last people to have a PC gamer subscription, and I cancelled it over this issue.
Title: Re: Empire Total War, Again
Post by: Tamas on April 27, 2009, 10:50:05 AM
I agree with all of you regarding professional reviewers, but I would also like to note that it takes a while to realize in case of ETW that, for example, campaign AI is passive as crap and etc. If I was to only play like an hour with it and write my review, it would glow as well.
Title: Re: Empire Total War, Again
Post by: Caliga on April 27, 2009, 10:53:31 AM
Also, I played the demo and I don't think the graphics (in either land or naval battle mode) are as OMG-time-to-shoot-a-massive-load amazing as everyone else seems to think, and my system can handle the demo on close to max settings.
Title: Re: Empire Total War, Again
Post by: DisturbedPervert on April 27, 2009, 12:17:52 PM
Quote from: Josephus on April 27, 2009, 10:31:05 AMOr the reviewers don't really play but base their review on the press kit.

I was reading a review of a demo of a turn based fantasy game today on Shacknews.com, Elven Legacy.  The first version of the article was describing a RTS game, and threw in a few pictures and random commentary, but nothing in depth at all.  Then when it became obvious to commenters that he hadn't even played the game, he edited the article so it talked about a turn based game.   
Title: Re: Empire Total War, Again
Post by: viper37 on April 27, 2009, 01:11:02 PM
To be honest about the reviewers, some of them did say the game was buggy.
Take Gamespot for example, on the first page of the review you can read this:
                                                       The Bad                                                                                                         
Really, it was our fault to buy it so soon, in a way.
I thought the bugs were fixed seeing there was already 2-3 patchs out when I bought the game, but I'm still disapointed for buying it so soon.  I should have waited a year.
Title: Re: Empire Total War, Again
Post by: Eochaid on April 27, 2009, 01:34:07 PM

The only reviewers I really trust are you guys (and my IRL friends obv. :D)

Kevin
Title: Re: Empire Total War, Again
Post by: Josephus on April 27, 2009, 04:09:37 PM
Quote from: Eochaid on April 27, 2009, 01:34:07 PM

The only reviewers I really trust are you guys (and my IRL friends obv. :D)

Kevin

To be honest, though, the early reviews on this site (actually, the other Langusih) were quite positive. Can't remember whom we have to blame.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 27, 2009, 06:43:33 PM
QuoteDear All,

Today's update is very short. We're finishing the testing of the patch at SEGA's in-house QA and verifying the weekends results with our beta group. Provided they are content we should be able to sign the patch off for general release and distribute it tommorrow evening (28/4/09) around 1900 GMT. Naturally if there are any unforseen problems this might move a little, but it's looking strong at the moment.

We're currently writing up the full changelist which we'll include with the patch, so you'll all be able to see the full extent of the problems addressed and features added/tweaked.

Today saw the regular SEGA/CA annual conference take place at which we discussed Empire's future and the future of the TW series in general.

I appreciate today's update isn't technical in nature, as hopefully, all this information will be released tomorrow evening.

Kind regards,
Kieran

Edit:   This reminds me.  I thought a major reason behind doing this thing through Steam was so they could release small, regular patches, etc?  The only thing it actually seems to be for is to force me to put the game in a folder that I don't want it to be in.  I guess it also cuts out some mouse clicks from the patching process, so hooray for that too.
Title: Re: Empire Total War, Again
Post by: viper37 on April 28, 2009, 01:00:05 PM
Quote from: MadBurgerMaker on April 27, 2009, 06:43:33 PM
Edit:   This reminds me.  I thought a major reason behind doing this thing through Steam was so they could release small, regular patches, etc?  The only thing it actually seems to be for is to force me to put the game in a folder that I don't want it to be in.  I guess it also cuts out some mouse clicks from the patching process, so hooray for that too.
oh, compared to their previous games, they have had smaller patches and they were distributed more often ;)
IIRC, with Rome and Medieval II, we had one big (500mb) patch for the game, one for the expansion.

The problem is that they released this game while there were still known bugs (CTDs), they practically admitted that.  They should have pushed back the release for one more month, or released a 64bit version of the game.  It was hinted that with this patch, those with 32bit OS will have some modifications to do to their system files.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 28, 2009, 01:59:09 PM
Quote from: viper37 on April 28, 2009, 01:00:05 PM
oh, compared to their previous games, they have had smaller patches and they were distributed more often ;)
IIRC, with Rome and Medieval II, we had one big (500mb) patch for the game, one for the expansion.

The problem is that they released this game while there were still known bugs (CTDs), they practically admitted that.  They should have pushed back the release for one more month, or released a 64bit version of the game.  It was hinted that with this patch, those with 32bit OS will have some modifications to do to their system files.

RTW was patched something like 4 or 5 times from release to BI.  M2TW was only 2 or 3 before Kingdoms.  Shogun and the other MTW, I could never get to work for some reason.   <_<

And yeah...this game is a piece of shit even when compared to the other pieces of shit they shoved out in the past.  In addition to being crap, I am also forced to install some program that I don't want so that their piece of shit game will "work."  This game has been patched something like 4 times now through the wonders of Steam, but what difference does it make if the game is still garbage until (hopefully) this latest "normal" sized update that has taken a "normal" amount of time to release fixes it?

In other words:  WTF CA??
Title: Re: Empire Total War, Again
Post by: viper37 on April 28, 2009, 02:43:05 PM
I checked and you are right :)  M2TW was patched twice before Kingdoms, the 1.3 patch was just for compatibility with MP for Kingdoms.

The rest... I don't disagree.  I'm just saying that so far, their track record on patching the game is better than in the past.  The game was unusually buggy for such a big company, and the AI... well, the tactical AI is better than in past games for land battles, but the strategic AI seems brain dead.

And something will have to be done about those weird DoW.  Prussia declaring war to the Hurons?  Poland declaring war against Louisiana?  Wtf?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 28, 2009, 02:52:11 PM
Quote from: viper37 on April 28, 2009, 02:43:05 PM
I checked and you are right :)  M2TW was patched twice before Kingdoms, the 1.3 patch was just for compatibility with MP for Kingdoms.

The rest... I don't disagree.  I'm just saying that so far, their track record on patching the game is better than in the past.  The game was unusually buggy for such a big company, and the AI... well, the tactical AI is better than in past games for land battles, but the strategic AI seems brain dead.

And something will have to be done about those weird DoW.  Prussia declaring war to the Hurons?  Poland declaring war against Louisiana?  Wtf?

I know, I just needed to vent a little.  It wasn't directed at you. :blush:  Damn CTDs and saved games getting corrupted have gotten me all pissy about this one.
Title: Re: Empire Total War, Again
Post by: viper37 on April 29, 2009, 11:47:12 AM
Quote from: MadBurgerMaker on April 28, 2009, 02:52:11 PM
Quote from: viper37 on April 28, 2009, 02:43:05 PM
I checked and you are right :)  M2TW was patched twice before Kingdoms, the 1.3 patch was just for compatibility with MP for Kingdoms.

The rest... I don't disagree.  I'm just saying that so far, their track record on patching the game is better than in the past.  The game was unusually buggy for such a big company, and the AI... well, the tactical AI is better than in past games for land battles, but the strategic AI seems brain dead.

And something will have to be done about those weird DoW.  Prussia declaring war to the Hurons?  Poland declaring war against Louisiana?  Wtf?

I know, I just needed to vent a little.  It wasn't directed at you. :blush:  Damn CTDs and saved games getting corrupted have gotten me all pissy about this one.
It got worst late in game for me, even with the 'fix' for >2GB.  I had to leave my game aside, as I couldn't access my veteran army and my navy in Gibraltar... just when the Ottoman Empire decided to wage war on me.  Fuckers.  Well, the good news is the patch is out tonight :)

***
Hi guys,

Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

Many thanks,

Mark O'Connell
(aka SenseiTW)

CRASH FIXES
- Fixed crash when disbanding generals unit.
- Fix for crash on trying to merge ships from port into ships next to port.
- Fixed rare crash relating to boarding.
- Fixed crash to do with reinforcing armies.
- Fixed crash on revolution video attempting to play.
- Fixed crash for double clicking on sinking ship on campaign map.
- Fix for crash on merging units but moving into fort before army arrives.
- Fixed several crashes related to rakes.
- Fixed crashes relating to battles when running Czech or German versions of the game.
- Fixed crash on moving army into region of faction player has military access and then cancelling military access.
- Fixed crash on trying to exchange ships between 2 fleets.
- Fixed crash on spamming move orders to puckle guns locked in melee combat.
- Fixed hard lock on inviting host to their own MP game.
- Fix to prevent loading of mod causing crash post patch.
- Various end turn crash bugs fixed.
- Fixes to crash bugs relating to completion of revolutions.
- Some fixes relating to merging and disbanding.
- Fix for several crashes in land battles.
- Several crashes relating to attacking cities fixed.
- Several load save game crashes fixed.

CAMPAIGN
- Armies now placed correctly on battlefields in relation to campaign.
- Fix for nearby ships sometimes not being included as reinforcements for battles.
- Fix for incorrect numbers sometimes showing on trade routes.
- Units with limits on how many can be recruited now show how many are available.
- Various fixes relating to rakes and infiltrating.
- Fixes relating to problems moving armies/merging into army's right next to settlements.
- Various trade bug fixes.
- Fix for moving agent from settlement moving army instead of agent.
- Fix for several bugs relating to military access and armies being in regions.
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
- Fix for sallying out armies breaking siege at times even when losing the battle.
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

LAND BATTLE
- Improvements to path finding have been made.
- Some fixes to units not garrisoning buildings.
- Fort gate ownership made clearer with faction flags appearing at the gatehouse.
- Fix for problem relating to artillery unlimbering after being ordered to limber.
- Fix for puckle guns moving on their own in some circumstances.
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence    episodes.
- Fix for missile cavalry not reloading when out of combat.
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

NAVAL BATTLE
- Several fixes for ships clipping into each other.
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
- Crew uniforms improved to make identification of the crew type and faction easier.
- Defending ship is not allowed to fire cannons anymore during boarding procedure.
- Improved naval grouping UI and group movement made.
- Improvements made to ship collisions to reduce chance of ships getting stuck.
- Fix for sail damage not being shown when volumetric effects turned on.

MULTIPLAYER
- Various fixes for joining games/game lobby issues.
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
- Long riflemen and winged hussars removed from early era battles.
- Fix for insufficient funds always showing on unit cards even when enough money is available.
- Player name is now displayed on unit tooltips.
- Team chat is now displayed in a different colour.

AI
- Basic fix for AI being unable to move army by fleet.
- Aggression of factions in campaign improved, as well as tweaks to diplomacy.
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
- Siege battle AI improvements made.
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

MISCELLANEOUS
- Delete save game button added to save game list.
- View replays button added to single player Play Battle menu.
- Various sound fixes and improvements.
- Various incorrect text messages fixed.
- Fixes to various graphical glitches with display of walls.
- Fixes made for stuttering videos.
- Fix for several game option settings not being saved correctly, including settings such as floating flags.
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
- Armour and shield values are now added into melee defence value shown on unit cards.
- Lots of other small and minor bug fixes.

BALANCING
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
- Ship recruitment and upkeep costs have been increased in campaign.
- Various balancing and cost adjustments to improve multiplayer land battle balance.
- Ship costing improvements made for both campaign and multiplayer.
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

EXTRA NOTE:
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
- Please also note that this update is save game compatible but you should start a new game to see all of the benefits.
***
Title: Re: Empire Total War, Again
Post by: Razgovory on April 29, 2009, 12:13:55 PM
Quote from: grumbler on April 27, 2009, 08:25:58 AM
Because the magazine is financed by the game companies' advertising dollars, so the editors would rather piss off readers than companies.  The striking difference between reviewer and gamer scores probably is making the reviewers squirm, but they don't make the decisions.

Frankly, I don't believe any ratings from any "professional" game reviewers.

Yeah there's a reason why games made by smaller developers with less advertising dollars get lower reviews.  You are much better off checking out forums to get an idea how the game is then checking the review sites.  Also it doesn't help that besides just adverstising dollars game companies tend to fly out the reviewers to conventions or to see their game and stuff.  And liberally gift them with all sorts of things.
Title: Re: Empire Total War, Again
Post by: Ancient Demon on April 29, 2009, 11:14:17 PM
You people got what you deserved by buying the game immediately upon release. Really, in this day and age you should know better.
Title: Re: Empire Total War, Again
Post by: BVN on April 30, 2009, 03:13:13 AM
Atleast the patch promises to fix several annoying bugs I had encountered
Title: Re: Empire Total War, Again
Post by: Neil on April 30, 2009, 07:46:34 AM
Quote from: viper37 on April 28, 2009, 01:00:05 PM
They should have pushed back the release for one more month,
:lol:

That's not how it works.
Title: Re: Empire Total War, Again
Post by: Cecil on April 30, 2009, 11:28:53 AM
Not enough by far.
Title: Re: Empire Total War, Again
Post by: Tamas on April 30, 2009, 11:48:17 AM
Gameplay seems better, but I dont see any revolutionary changes. It's just that there are actually wars, and cities put under siege by the AI.
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 01:09:41 AM
Quote from: Tamas on April 30, 2009, 11:48:17 AM
Gameplay seems better, but I dont see any revolutionary changes. It's just that there are actually wars, and cities put under siege by the AI.

DarthMod did that as well.
Title: Re: Empire Total War, Again
Post by: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 10:07:53 AM
Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 10:12:23 AM
Quote from: Mr.Penguin on May 02, 2009, 10:07:53 AM
Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...

no, the first thing you do is to flag every single trading port can with a sloop or a brig, then you sneak in an army to take out the two pirate havens, then you mass produce indiamen (14 per port).
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 10:30:07 AM
Quote from: Viking on May 02, 2009, 10:12:23 AM
Quote from: Mr.Penguin on May 02, 2009, 10:07:53 AM
Quote from: Kleves on May 02, 2009, 01:33:46 AM
I'm enjoying it; I got my ass handed to me by the Iroqouis when I left New France underdefended. It took a huge force straight from France to get it back. My major complaint so far is the pirates swarms. I sent my entire navy into the Caribbean, barely won a huge battle of 20+ ships, and was promptly attacked the next turn by 10 more pirate ships. :bleeding:

The very first thing you do as either England, France or Spain is to a navel taskforce to the caribbean and take out those pesky pirate nations while they still are weak. Always the first thing on the to do list...

no, the first thing you do is to flag every single trading port can with a sloop or a brig, then you sneak in an army to take out the two pirate havens, then you mass produce indiamen (14 per port).

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 11:17:49 AM
Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 11:58:03 AM
Quote from: Viking on May 02, 2009, 11:17:49 AM
Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.

The Pirates I have encounted in the caribbian at the start of the game only had brigs and sloops, maybe I only got lucky and missed the main fleet?... :huh:
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 12:42:49 PM
Quote from: Mr.Penguin on May 02, 2009, 11:58:03 AM
Quote from: Viking on May 02, 2009, 11:17:49 AM
Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.

The Pirates I have encounted in the caribbian at the start of the game only had brigs and sloops, maybe I only got lucky and missed the main fleet?... :huh:

They get really huge pretty quickly... your sloop and brig fleet at the start of the game is sufficient when assembled to beat the pirates. But then you let the ROTW take all the trade ports.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 01:28:49 PM
Quote from: Viking on May 02, 2009, 12:42:49 PM
Quote from: Mr.Penguin on May 02, 2009, 11:58:03 AM
Quote from: Viking on May 02, 2009, 11:17:49 AM
Quote from: Mr.Penguin on May 02, 2009, 10:30:07 AM

Noone said the navel taskforce had to be made up of 5th and 6th rate ships of the line, sloops and brigs can do it, but the point is that you take out the pirate as one of the first things...

1) 5th and 6th raters are Frigates, not SOL.
2) Sloops and Brigs cannot do it when the Pirates have 40+ gun Galleons and Fluyts.
3) Don't fight the Pirate fleet. Just land an army on the Pirate Islands and take their capitols. Once taken, no more Pirates appear at sea.

The Pirates I have encounted in the caribbian at the start of the game only had brigs and sloops, maybe I only got lucky and missed the main fleet?... :huh:

They get really huge pretty quickly... your sloop and brig fleet at the start of the game is sufficient when assembled to beat the pirates. But then you let the ROTW take all the trade ports.

Well, I build did my anti-pirate fleet locally in the Caribbian (french Gurianan), was more or less forced to do so, as I could see how the local Ducth trading fleets got sunk as soon as they were build and put out to sea. I may have missed out on a trade port or two, but the Ducth provided me later with all I needed, when they attacked me...
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 01:34:48 PM
Holland can't build warships in Holland. The game is broken.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 01:39:56 PM
Turkey cant cross the Bosphorus strait, the game is bugged...
Title: Re: Empire Total War, Again
Post by: Viking on May 02, 2009, 01:41:09 PM
Quote from: Mr.Penguin on May 02, 2009, 01:39:56 PM
Turkey cant cross the Bosphorus strait, the game is bugged...

Correction. Turkey can't cross the Bosphorus when Istanbul is fullstacked.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 02, 2009, 01:45:10 PM
Quote from: Viking on May 02, 2009, 01:41:09 PM
Quote from: Mr.Penguin on May 02, 2009, 01:39:56 PM
Turkey cant cross the Bosphorus strait, the game is bugged...

Correction. Turkey can't cross the Bosphorus when Istanbul is fullstacked.

No troops present in Istanbul. Fund out in game turn 3, when I tried to transfer troops from Europe to Asia-minor...
Title: Re: Empire Total War, Again
Post by: Syt on May 02, 2009, 11:29:38 PM
Is the Darthmod for this version worth it? Does it "fix the game"?
Title: Re: Empire Total War, Again
Post by: Ancient Demon on May 02, 2009, 11:33:37 PM
QuoteIs the Darthmod for this version worth it? Does it "fix the game"

No.
Title: Re: Empire Total War, Again
Post by: Syt on May 02, 2009, 11:36:51 PM
Do we have any other opinions? Preferrably from people I take seriously?
Title: Re: Empire Total War, Again
Post by: Viking on May 03, 2009, 12:36:09 AM
Quote from: Syt on May 02, 2009, 11:29:38 PM
Is the Darthmod for this version worth it? Does it "fix the game"?

Fix, no, improve, yes.
Title: Re: Empire Total War, Again
Post by: viper37 on May 08, 2009, 02:55:09 PM
Quote from: Syt on May 02, 2009, 11:36:51 PM
Do we have any other opinions? Preferrably from people I take seriously?
DM for pre-patch 1.2 ETW was great.
DM for post 1.2 ETW game doesn't work that well.  My advice: wait a little more.  They still have huge bugs in ETW anyway.
Title: Re: Empire Total War, Again
Post by: Josephus on May 09, 2009, 05:07:56 PM
Has the new patch sent the AI over-the-top with DOW aggresiveness?

I'm playing as france and I've been Dow'd at least once each turn.

After about 7 years of game play I am at war with Austria, Britain, various HRE nations + the entire North American Indian clan. :huh:
Title: Re: Empire Total War, Again
Post by: Faeelin on May 09, 2009, 07:57:17 PM
Any naval invasions?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on May 09, 2009, 08:07:49 PM
Quote from: Josephus on May 09, 2009, 05:07:56 PM
Has the new patch sent the AI over-the-top with DOW aggresiveness?

Yeah, the AI goes all crazy with the war decs now in my games too.

QuoteAny naval invasions?

Yes.  In my first post patch game, Prussia invaded Tunis, and Sweden invaded the province to the right of that (edit: these were both very early on...there was a British invasion of India a bit later..don't know what the deal with that was, since I've only seen the AI declare war on their direct neighbors.  Maybe they just bought it or something.).
Title: Re: Empire Total War, Again
Post by: Faeelin on May 10, 2009, 09:36:19 AM
Playing a bit, it's 1703. Jesus Christ, people are uppity. You take a province, garrison it, and they still rise up in revolt, spawning hundreds of men.
Title: Re: Empire Total War, Again
Post by: Josephus on May 10, 2009, 09:40:04 AM
Quote from: Faeelin on May 10, 2009, 09:36:19 AM
Playing a bit, it's 1703. Jesus Christ, people are uppity. You take a province, garrison it, and they still rise up in revolt, spawning hundreds of men.

Yeah...have a feeling they've gone all Paradox like now with the patch (ie. gone too much the other side). It's hard to stop revolts from happening now. Once you get that letter from the ruling classes, you're in for trouble.
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 10, 2009, 12:49:45 PM
Quote from: Josephus on May 10, 2009, 09:40:04 AM
Quote from: Faeelin on May 10, 2009, 09:36:19 AM
Playing a bit, it's 1703. Jesus Christ, people are uppity. You take a province, garrison it, and they still rise up in revolt, spawning hundreds of men.

Yeah...have a feeling they've gone all Paradox like now with the patch (ie. gone too much the other side). It's hard to stop revolts from happening now. Once you get that letter from the ruling classes, you're in for trouble.

I am playing as Turkey right now, its year 1726, have only had 2 minor revolts, one in    Hungary and one in Dagistan, no problem at all. I usually avoid revolts by exempting the newly conquerd region for about 5 turns with a nice garrison in both the main city and some in schools and any factories, use low grade milita units and units in need of a rebuild...
Title: Re: Empire Total War, Again
Post by: Faeelin on May 10, 2009, 07:56:49 PM
Ugh.

I dunno, I feel like the game has become incredibly much more difficult. The Cherokee have managed to take over all of North America up to New England, somehow, and withint 5 turns Britain is at war with every power but FHanover, Austria, and the Netherlands.
Title: Re: Empire Total War, Again
Post by: Monoriu on May 11, 2009, 05:25:33 AM
I'll refrain from playing until at least the next patch.
Title: Re: Empire Total War, Again
Post by: Phillip V on May 11, 2009, 05:51:36 AM
Quote from: Monoriu on May 11, 2009, 05:25:33 AM
I'll refrain from playing until at least the next patch.
I will refrain until the next Gold Edition.  :menace:
Title: Re: Empire Total War, Again
Post by: Razgovory on May 11, 2009, 10:24:51 AM
Quote from: Phillip V on May 11, 2009, 05:51:36 AM
Quote from: Monoriu on May 11, 2009, 05:25:33 AM
I'll refrain from playing until at least the next patch.
I will refrain until the next Gold Edition.  :menace:

I will Refrain till they release Total war: Classics that will include Empire:Total War 1 and 2 along with , Rome 2 and Medieval 4.
Title: Re: Empire Total War, Again
Post by: Cecil on May 11, 2009, 10:30:59 AM
I tried out the latest patch with the 1.9 darth mod. Game is actually slightly playable now.
Title: Re: Empire Total War, Again
Post by: Josquius on May 11, 2009, 12:08:19 PM
Is it worth getting then?
I finish uni for summer in 4 weeks and will be going home to my lovely desktop....
Title: Re: Empire Total War, Again
Post by: Mr.Penguin on May 11, 2009, 12:23:51 PM
Quote from: Tyr on May 11, 2009, 12:08:19 PM
Is it worth getting then?
I finish uni for summer in 4 weeks and will be going home to my lovely desktop....

I am playing it right now with Darth mod 1.7 works fine now, cant say the same about my first 2 campains played un-moded. So yes get it, but dont try and play it without darth mod...
Title: Re: Empire Total War, Again
Post by: Syt on June 01, 2009, 03:55:06 AM
I tried a new game with the Imperial Splendour mod:
http://www.twcenter.net/forums/showthread.php?t=247656

As Prussia, I conquered Saxony in 1700 and immediately managed to make peace with Poland, allying with them a year later. Then I went and jumped onto the "rape Austria" bandwagon that Poland, Russia and Ottomans were riding. To avoid a possible DOW on my by Austria's ally Britain I dow'ed Bavaria who are allied to Austria. I made peace with Spain on the same turn, then went to take Prague and Silesia. Austria agreed to peace after that.

The following turn, Austria dow'ed me again right away. So did Westphalia and Courland - Poland didn't join but broke the alliance, leaving my troops trapped inside their borders (i.e. I can move in Poland, but not leave it), which made Courland take Königsberg without problems. :bleeding:

At that point I quit the silliness.

I'm using the Regalia of Nations mod, btw:
http://www.twcenter.net/forums/forumdisplay.php?f=1189

It polishes up the graphics for battles a bit, the most notable change being MORE SMOKE that lingers for longer before dissipating which is good. It also adds some fife and drum for units on the move, but unfortunately it's not nation fixed (so Prussian troops move to the Grenadier March). Regimental flags have also been changed a bit.

There's a couple dozen mods for uniforms on TW Center, but it seems a bit spotty - still some gaps to fill.
Title: Re: Empire Total War, Again
Post by: Syt on June 01, 2009, 04:05:38 AM
What the battlefield smoke mod does:
http://www.youtube.com/watch?v=YZMjzmoffQ8
Title: Re: Empire Total War, Again
Post by: Josquius on June 14, 2009, 08:06:00 AM
I've got it, works on my desktop.
Its...I dunno. Not that addictive. Nice though. First is Sweden, Britain seems too hard. I'm no good with ships on most strategy games.
Even with Sweden though they are being annoying with where troops can be loaded and unloaded.
Title: Re: Empire Total War, Again
Post by: Caliga on June 14, 2009, 07:13:40 PM
Has this game been patched to the point where it's good, or is it still not ready for prime time?
Title: Re: Empire Total War, Again
Post by: Ed Anger on June 14, 2009, 08:01:02 PM
Quote from: Caliga on June 14, 2009, 07:13:40 PM
Has this game been patched to the point where it's good, or is it still not ready for prime time?

I loaded it today, and felt a blah feeling wash over me.

I think Creative Assembly finally lost me.
Title: Re: Empire Total War, Again
Post by: Monoriu on June 14, 2009, 09:31:12 PM
Quote from: Caliga on June 14, 2009, 07:13:40 PM
Has this game been patched to the point where it's good, or is it still not ready for prime time?

I am still waiting.  I read the official patch updates every day.  From what I have seen, the game looks promising.  Give it two or three more patches and they should get it right. 
Title: Re: Empire Total War, Again
Post by: Josquius on June 17, 2009, 05:02:52 PM
Ran into my first bug today.
The enemy attacked me though they quite oddly kept their army sitting out of cannon range like a bunch of ninnys and doing nothing- in hindsight this may be down to the bug.
I sent in some cavalry and eventually managed to draw their cavalry closer and closer taking shots at it with cannon the wholewhile until it was close enough to most of my army to jump on it and rip it to shreds- then their main army finally decided to come at me and battle was met.
I won the fight. As their last professional infantry unit started to run I was prepared for the standard pursue or end battle message...but it never came.
Investigating they still had some units at the edge of the screen. Their banners were not in nonetheless the men were visible and highlighting them showed them to be units. I had to walk my cavalry literally onto them and let them slowly hack this unit down...but then another unit came in the same sitauation, then another, it happened a fair few times. Gragh.
Title: Re: Empire Total War, Again
Post by: I Killed Kenny on June 17, 2009, 05:42:54 PM
question: How do I start with any nation? And what mods should I use?
Title: Re: Empire Total War, Again
Post by: Syt on June 17, 2009, 10:59:31 PM
I tried playing again yesterday, but somehow the whole game feels so bland and lacking atmosphere that I quickly got bored again.
Title: Re: Empire Total War, Again
Post by: Caliga on June 18, 2009, 05:42:07 AM
Ok, perhaps I won't bother with it then.

Interestingly, the two campaigns I played the most by far in the Total War series were both part of expansions: the Viking Invasion addon to the original M:TW, and the Spanish conquest of Mexico in M:TW2.
Title: Re: Empire Total War, Again
Post by: Warspite on June 18, 2009, 06:00:18 AM
Is this game fun in MP?
Title: Re: Empire Total War, Again
Post by: viper37 on June 18, 2009, 08:10:27 AM
there's no MP yet...
Title: Re: Empire Total War, Again
Post by: Josquius on June 18, 2009, 08:38:49 AM
Yey for no MP.
Very odd they wouldn't include it though.


QuoteOk, perhaps I won't bother with it then.

Interestingly, the two campaigns I played the most by far in the Total War series were both part of expansions: the Viking Invasion addon to the original M:TW, and the Spanish conquest of Mexico in M:TW2.
Now that I think I never played either of those. They were good? :s
I took them to just be the old games but on a different, smaller map.
Title: Re: Empire Total War, Again
Post by: Cerr on June 18, 2009, 08:49:18 AM
Quote from: viper37 on June 18, 2009, 08:10:27 AM
there's no MP yet...
There isn't even Battle MP like all their other games?
I know they're planning to add a MP campaign at some stage.
Title: Re: Empire Total War, Again
Post by: Faeelin on June 18, 2009, 09:37:47 AM
There's battle MP.
Title: Re: Empire Total War, Again
Post by: DGuller on June 18, 2009, 09:51:48 AM
IMO, Total War is made for Medieval period.  I'm still wasting most of my free time playing M2TW with Stainless Steel 6.2 beta mod.  I think this type of game doesn't work well with combat that is almost 100% ranged.
Title: Re: Empire Total War, Again
Post by: Ed Anger on June 18, 2009, 03:06:07 PM
Quote from: Caliga on June 18, 2009, 05:42:07 AM
the Viking Invasion addon to the original M:TW,

I loved that expansion. Nothing like taking a Viking army and smashing Saxon and Irish armies to bits.

Title: Re: Empire Total War, Again
Post by: Caliga on June 18, 2009, 03:39:54 PM
Quote from: Ed Anger on June 18, 2009, 03:06:07 PM
Quote from: Caliga on June 18, 2009, 05:42:07 AM
the Viking Invasion addon to the original M:TW,

I loved that expansion. Nothing like taking a Viking army and smashing Saxon and Irish armies to bits.
Agreed.  I thought I was OSSUM when I conquered all of the British Isles as the Norse.  :uffda:

I wonder if someone has made a M:TW2 mod that effectively remakes that campaign.  I'd so play that.
Title: Re: Empire Total War, Again
Post by: Viking on June 18, 2009, 05:35:54 PM
Conquering the British Isles with the Norsemen in teh "Braveheart" wannabe scenario in MTW2 Kingdoms. Do that and then come back.
Title: Re: Empire Total War, Again
Post by: Razgovory on June 19, 2009, 05:52:11 AM
Quote from: DGuller on June 18, 2009, 09:51:48 AM
IMO, Total War is made for Medieval period.  I'm still wasting most of my free time playing M2TW with Stainless Steel 6.2 beta mod.  I think this type of game doesn't work well with combat that is almost 100% ranged.

What does that mod do?
Title: Re: Empire Total War, Again
Post by: Caliga on June 19, 2009, 11:54:13 AM
Quote from: Viking on June 18, 2009, 05:35:54 PM
Conquering the British Isles with the Norsemen in teh "Braveheart" wannabe scenario in MTW2 Kingdoms. Do that and then come back.
No.  I want to be able to do it starting in 793.  :mad:
Title: Re: Empire Total War, Again
Post by: Caliga on June 19, 2009, 12:08:51 PM
Quote from: Tyr on June 18, 2009, 08:38:49 AMNow that I think I never played either of those. They were good? :s
I took them to just be the old games but on a different, smaller map.
Yeah, especially the Spanish campaign.  It had a very different feel from vanilla MTW2.  For example, since it started in 1519, it was possible to get Spanish musketeer regiments (though you need a bunch of prerequisite buildings and they're expensive) and cannon.  Your colonial armies tend to consist of a core of elite conquistator units (both mounted and foot), maybe a musketeer unit, and then HORDES of cheap, shitty native auxiliaries.  Most of the field battles start with the natives clubbing each other to death, and then you use the Spaniards decisively to rout the weakened enemy armies.

Extremely rapid conquest of Mexico is possible since you have cannons and the natives tend to have rather primitive fortifications, but you will almost always be overwhelmingly outnumbered on every front, so it can be a bit of a challenge to deploy your elite (i.e. Spanish) forces strategically to protect your holdings, since not only are there large enemy field armies but also you tend to have lots of revolts until you start Catholicizing your conquests.
Title: Re: Empire Total War, Again
Post by: DGuller on June 19, 2009, 02:37:46 PM
Quote from: Razgovory on June 19, 2009, 05:52:11 AM
Quote from: DGuller on June 18, 2009, 09:51:48 AM
IMO, Total War is made for Medieval period.  I'm still wasting most of my free time playing M2TW with Stainless Steel 6.2 beta mod.  I think this type of game doesn't work well with combat that is almost 100% ranged.

What does that mod do?
I've been playing it for so long that I don't even remember how it's different from vanilla.  I think the basic idea of the mod is to keep the historical flavor of the game unchanged, but to make it actually work well.
Title: Re: Empire Total War, Again
Post by: Vince on June 20, 2009, 02:23:40 PM
Empire TW is 50% off on Steam so I figured what the hell and bought a copy.  Worse comes to worse I can go back to playing MTW2 with Sicilian Vespers Mod.
Title: Re: Empire Total War, Again
Post by: Caliga on June 20, 2009, 04:11:05 PM
Quote from: Vince on June 20, 2009, 02:23:40 PM
Empire TW is 50% off on Steam so I figured what the hell and bought a copy.  Worse comes to worse I can go back to playing MTW2 with Sicilian Vespers Mod.
O RLY?  I wonder how long that promo is running... :shifty:
Title: Re: Empire Total War, Again
Post by: Vince on June 20, 2009, 04:30:30 PM
Quote from: Caliga on June 20, 2009, 04:11:05 PM
Quote from: Vince on June 20, 2009, 02:23:40 PM
Empire TW is 50% off on Steam so I figured what the hell and bought a copy.  Worse comes to worse I can go back to playing MTW2 with Sicilian Vespers Mod.
O RLY?  I wonder how long that promo is running... :shifty:

Weekend only.
Title: Re: Empire Total War, Again
Post by: Ed Anger on June 20, 2009, 04:34:15 PM
And Steam has a habit of ending that shit early. So if you want it Cal, I'd grab it.
Title: Re: Empire Total War, Again
Post by: Caliga on June 20, 2009, 07:42:08 PM
Quote from: Ed Anger on June 20, 2009, 04:34:15 PM
And Steam has a habit of ending that shit early. So if you want it Cal, I'd grab it.
Downloading now.  In eight hours ( :bleeding: ), I shall embark on my quest to keep the Colonies part of the Empire.  :bowler:
Title: Re: Empire Total War, Again
Post by: Syt on June 20, 2009, 11:46:17 PM
Quote from: Ed Anger on June 20, 2009, 04:34:15 PM
And Steam has a habit of ending that shit early. So if you want it Cal, I'd grab it.

Love your sig. Bradbury's da man. :thumbsup:
Title: Re: Empire Total War, Again
Post by: viper37 on June 21, 2009, 01:29:48 AM
Quote from: Caliga on June 20, 2009, 07:42:08 PM
Quote from: Ed Anger on June 20, 2009, 04:34:15 PM
And Steam has a habit of ending that shit early. So if you want it Cal, I'd grab it.
Downloading now.  In eight hours ( :bleeding: ), I shall embark on my quest to keep the Colonies part of the Empire.  :bowler:
wait for the new patch on Monday to start your game.
Title: Re: Empire Total War, Again
Post by: Vince on June 21, 2009, 07:55:39 AM
Well I see the Total War tradition of the entire world declaring war on me by turn 5 for no damn reason is still alive and well. :bleeding:

Title: Re: Empire Total War, Again
Post by: viper37 on June 22, 2009, 09:03:12 AM
Quote from: Vince on June 21, 2009, 07:55:39 AM
Well I see the Total War tradition of the entire world declaring war on me by turn 5 for no damn reason is still alive and well. :bleeding:
It wasn't like that before the last patch, and hopefully, it won't be after this one.
Title: Re: Empire Total War, Again
Post by: Vince on June 22, 2009, 09:06:32 AM
Well I just assumed everyone hated me and went to war with me because I was playing as the French.  However, another game as the Netherlands confirmed it.

That patch is being released today, right?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 22, 2009, 10:01:30 AM
Quote from: Vince on June 22, 2009, 09:06:32 AM
That patch is being released today, right?

Downloading right now for me.
Title: Re: Empire Total War, Again
Post by: Caliga on June 22, 2009, 11:01:38 AM
I finished the first Episode in the "Road to Independence" campaign yesterday.  I had to mess around with gfx settings quite a bit to get the game to run smoothly, but once it does the graphics are really nice.

The Episode was a complete joke, but I'm sure it wasn't supposed to be hard since it's essentially a tutorial.  One weird thing I kept noticing in the battles was, if I'd scroll to an area of the battlefield I wasn't earlier paying attention, alot of my regiments would be just standing there, facing AWAY from the Indians shooting arrows at them.  In such cases it seemed like I had to command them to attack several times before it 'stuck'.   At one point (in the final battle of the episode) I just gave up and ordered them to charge and fight melee, which they did do correctly. :blink:
Title: Re: Empire Total War, Again
Post by: Caliga on June 22, 2009, 11:15:13 AM
Quote from: Syt on June 20, 2009, 11:46:17 PM
Love your sig. Bradbury's da man. :thumbsup:

"Video games are a waste of time for men with nothing else to do. Real brains don't do that. On occasion? Sure. As relaxation? Great. But not full time— And a lot of people are doing that. And while they're doing that, I'll go ahead and write another novel."
-Ray Bradbury, Salon.com (29 August 2001)

:(
Title: Re: Empire Total War, Again
Post by: Tamas on June 22, 2009, 11:31:52 AM
Any significant changes to campaign gameplay? I failed to spot any in the changelogs. :(
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 22, 2009, 12:17:48 PM
I've only done a few test turns in the campaign, but it really seems like they actually did significantly improve the amount of time it takes the AI to get through a turn.  I might be wrong though, since I haven't played in a while...it just seems quite a bit faster than what I remember.

Edit:  Oh and badguys attack your trade port things.  Pirates still have fleets that can kick your ass.  Spain wears white and red now.  Their uniforms really really glow with HDR on, so that's annoying.
Title: Re: Empire Total War, Again
Post by: Caliga on June 22, 2009, 12:46:19 PM
LOL, yeah I have HDR on and I found it amusing that the Powhatan Indians had glowing skin.  :cool:
Title: Re: Empire Total War, Again
Post by: jimmy olsen on June 22, 2009, 01:16:18 PM
HDR?
Title: Re: Empire Total War, Again
Post by: Caliga on June 22, 2009, 01:22:40 PM
Quote from: jimmy olsen on June 22, 2009, 01:16:18 PM
HDR?
http://en.wikipedia.org/wiki/High_dynamic_range_rendering (http://en.wikipedia.org/wiki/High_dynamic_range_rendering)

In a nutshell, if you look at the sun in a game with HDR on, it hurts your eyes and obscures everything else, just like IRL.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 22, 2009, 02:46:48 PM
I have a strange problem.  The new units (the free ones, not the $3 or whatever ones you can buy) don't have any names.  For example, the news Spanish Grenadiers show up as only (Grenadiers), instead of <Name...I dunno...Probably Spanish Grenadiers or something> (Grenadiers).  I've removed all the GFX mods I was using, etc, and there hasn't been any change. 

I guess the next step is to reinstall.  <_<
Title: Re: Empire Total War, Again
Post by: Caliga on June 26, 2009, 07:00:56 AM
Last night I was up late fighting a battle to capture Fort Duquesne from the French.  Man, what a fun battle :)
Title: Re: Empire Total War, Again
Post by: Syt on June 26, 2009, 09:32:21 AM
Quote from: Caliga on June 22, 2009, 11:15:13 AM
Quote from: Syt on June 20, 2009, 11:46:17 PM
Love your sig. Bradbury's da man. :thumbsup:

"Video games are a waste of time for men with nothing else to do. Real brains don't do that. On occasion? Sure. As relaxation? Great. But not full time— And a lot of people are doing that. And while they're doing that, I'll go ahead and write another novel."
-Ray Bradbury, Salon.com (29 August 2001)

:(

He's right, though.
Title: Re: Empire Total War, Again
Post by: Syt on June 26, 2009, 09:33:01 AM
Quote from: Caliga on June 26, 2009, 07:00:56 AM
Last night I was up late fighting a battle to capture Fort Duquesne from the French.  Man, what a fun battle :)

I reiterate: get this mod:
QuoteWhat the battlefield smoke mod does:
http://www.youtube.com/watch?v=YZMjzmoffQ8
Title: Re: Empire Total War, Again
Post by: Caliga on June 26, 2009, 10:53:08 AM
But it was already kinda hard to see.  Part of that is because alot of the fighting took place in a small forest on the north bank of the Ohio River, downhill from the fort.  Since not being able to see shit makes me nervous, I sent my Cherokee and colonial rustics in to die so that my precious line infantry could be preserved for the mopping up.  :)
Title: Re: Empire Total War, Again
Post by: Berkut on June 26, 2009, 12:53:12 PM
What is the CW on this these days?
Title: Re: Empire Total War, Again
Post by: Ed Anger on June 26, 2009, 01:44:45 PM
Quote from: Caliga on June 22, 2009, 11:15:13 AM
Quote from: Syt on June 20, 2009, 11:46:17 PM
Love your sig. Bradbury's da man. :thumbsup:

"Video games are a waste of time for men with nothing else to do. Real brains don't do that. On occasion? Sure. As relaxation? Great. But not full time— And a lot of people are doing that. And while they're doing that, I'll go ahead and write another novel."
-Ray Bradbury, Salon.com (29 August 2001)

:(

Added to the .sig, as it is the truth.
Title: Re: Empire Total War, Again
Post by: Solmyr on June 27, 2009, 12:12:17 PM
So, is this game any good yet?
Title: Re: Empire Total War, Again
Post by: Josquius on June 27, 2009, 01:21:49 PM
I've just had it with this game, utter piece of shit.
Maybe I'll give it another look in a year or two when I've a better computer and its been patched up but for now...Horrid. Just had an atrocious battle where the big challenge wasn't the enemy but wrestling with the game to do what I told it.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 27, 2009, 03:30:53 PM
Quote from: Tyr on June 27, 2009, 01:21:49 PM
I've just had it with this game, utter piece of shit.
Maybe I'll give it another look in a year or two when I've a better computer and its been patched up but for now...Horrid. Just had an atrocious battle where the big challenge wasn't the enemy but wrestling with the game to do what I told it.

What was the problem?  What was it doing?
Title: Re: Empire Total War, Again
Post by: Scipio on June 27, 2009, 09:48:45 PM
Quote from: Solmyr on June 27, 2009, 12:12:17 PM
So, is this game any good yet?
It beats a shit sandwich.
Title: Re: Empire Total War, Again
Post by: jimmy olsen on June 27, 2009, 10:13:54 PM
Quote from: Scipio on June 27, 2009, 09:48:45 PM
Quote from: Solmyr on June 27, 2009, 12:12:17 PM
So, is this game any good yet?
It beats a shit sandwich.
High praise indeed from a Russian.  :P
Title: Re: Empire Total War, Again
Post by: Josquius on June 28, 2009, 08:24:24 AM
Quote from: MadBurgerMaker on June 27, 2009, 03:30:53 PM

What was the problem?  What was it doing?

Units completely ignoring what I told them and doing wacky things. Like forming up in to single file lines...with only 1 soldier facing the enemy at a time.
Title: Re: Empire Total War, Again
Post by: Caliga on June 28, 2009, 08:35:19 AM
I had that happening prior to the latest patch, but I haven't yet seen it since.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 28, 2009, 03:02:30 PM
Quote from: Tyr on June 28, 2009, 08:24:24 AM
Units completely ignoring what I told them and doing wacky things. Like forming up in to single file lines...with only 1 soldier facing the enemy at a time.

Quote from: CaligaI had that happening prior to the latest patch, but I haven't yet seen it since.

Damn that sucks.  Did/does it do it all the time, or is it only on certain map types?  I know buildings and really any sort of little...things...on the landscape can potentially screw everything up.
Title: Re: Empire Total War, Again
Post by: Josquius on June 28, 2009, 03:31:23 PM
Yeah, much of it was to do with buildings. My troops on some walls particularly pissed me off. They just stood there and died despite me repeatedly telling them to get the hell off the walls.
The cavalry on the ground were doing it too. Perhaps the walls confused them though.

Sadly though taking/defending forts and cities is where most battles take place.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on June 28, 2009, 03:46:31 PM
Quote from: Tyr on June 28, 2009, 03:31:23 PM
Yeah, much of it was to do with buildings. My troops on some walls particularly pissed me off. They just stood there and died despite me repeatedly telling them to get the hell off the walls.
The cavalry on the ground were doing it too. Perhaps the walls confused them though.

Sadly though taking/defending forts and cities is where most battles take place.

Yeah, sieges with walled cities/forts are still all fucked up.  It's gamey and lame, but the "best" way to defend (and the quickest way to get it over with) if you want to play a siege battle is to just position your guys around the center circle there.  The attackers will just run to the middle and stand there, giving you easy kills.  :bleeding: 

Interestingly enough, I've had some pretty fun fights in cities without walls.  There's no flag circle thing that grabs the AI's attention like a shiny penny, so instead it comes after your troops.   :)  You just have to be really careful when moving your units around, since, as you know, buildings can ruin everything.  When you're attacking, the AI will both occupy buildings and send troops out to attack you with no walls to get in their way.

Edit:  It's still an AI, so you're always going to be better than it, but at least it's better than the fort thing where they either run to the middle (when attacking) or crowd up in a corner or something (when defending).  There also aren't any walls for your little retarded pixelated troops to get stuck on/do anything stupid on.
Title: Re: Empire Total War, Again
Post by: Caliga on July 18, 2009, 06:54:37 PM
The smoke and blood mod + drum and fife mod make this game OSSUM.

Marching my redcoats to the tune of "The British Grenadiers"  to mow down Frenchmen = WIN.
Title: Re: Empire Total War, Again
Post by: Viking on July 18, 2009, 07:38:29 PM
Any of the mods deal with AI tactical blobbing that turns every single battle I fight into a Cannae.
Title: Re: Empire Total War, Again
Post by: Caliga on July 18, 2009, 07:40:12 PM
Dunno, the mods I installed purely alter the graphics/sound.
Title: Re: Empire Total War, Again
Post by: Viking on July 18, 2009, 07:40:59 PM
Quote from: Caliga on July 18, 2009, 07:40:12 PM
Dunno, the mods I installed purely alter the graphics/sound.

Gameplay 10/10, graphics/sound 2/10
Title: Re: Empire Total War, Again
Post by: Caliga on July 18, 2009, 07:41:27 PM
:unsure:
Title: Re: Empire Total War, Again
Post by: viper37 on July 18, 2009, 08:20:10 PM
Quote from: Viking on July 18, 2009, 07:38:29 PM
Any of the mods deal with AI tactical blobbing that turns every single battle I fight into a Cannae.
Darthmod.
http://www.twcenter.net/forums/showthread.php?t=246153 (http://www.twcenter.net/forums/forumdisplay.php?f=1126)
Title: Re: Empire Total War, Again
Post by: Viking on July 19, 2009, 07:34:41 AM
Quote from: Caliga on July 18, 2009, 07:41:27 PM
:unsure:

I care for gameplay 10/10 and care about sound/graphics 2/10
Title: Re: Empire Total War, Again
Post by: Viking on July 19, 2009, 07:35:16 AM
Quote from: viper37 on July 18, 2009, 08:20:10 PM
Quote from: Viking on July 18, 2009, 07:38:29 PM
Any of the mods deal with AI tactical blobbing that turns every single battle I fight into a Cannae.
Darthmod.
http://www.twcenter.net/forums/showthread.php?t=246153 (http://www.twcenter.net/forums/forumdisplay.php?f=1126)

Any big change since 1.9?
Title: Re: Empire Total War, Again
Post by: Caliga on July 21, 2009, 09:42:58 AM
I crossed the St. Lawrence and stormed Fort Chambly the other day and I can't get over how amazing it looked with those mods.  The fort caught on fire and black smoke was pouring out and totally fogging up the battlefield.

Of course, the tactically inept French (or is it the AI that's inept?) deployed their cannon at forward positions and didn't bother to defend them with nearby infantry.  My cavalry enjoyed charging in and cleaving skulls.

All in all, a good show with mostly Indians dying on both sides.  :menace:
Title: Re: Empire Total War, Again
Post by: Ed Anger on July 21, 2009, 09:46:15 AM
Quote from: Caliga on July 21, 2009, 09:42:58 AM

All in all, a good show with mostly Indians dying on both sides.  :menace:

It needs the Last of the Mohicans music for those Indian battles.
Title: Re: Empire Total War, Again
Post by: Caliga on July 21, 2009, 09:49:47 AM
Quote from: Ed Anger on July 21, 2009, 09:46:15 AM
Quote from: Caliga on July 21, 2009, 09:42:58 AM

All in all, a good show with mostly Indians dying on both sides.  :menace:

It needs the Last of the Mohicans music for those Indian battles.
The weird thing is that I don't think the French used Indians as cannon fodder during the war.  They, like, 'valued' the Indians or something crazy. :rolleyes:
Anyway, I have game music turned off and enjoy listening to The British Grenadiers whenever my redcoats start marching.
Title: Re: Empire Total War, Again
Post by: Carolus on July 22, 2009, 09:23:18 AM
Haven't played it since the semester ended, but I love it.  :)
Title: Re: Empire Total War, Again
Post by: Viking on July 22, 2009, 07:00:36 PM
Quote from: Carolus on July 22, 2009, 09:23:18 AM
Haven't played it since the semester ended, but I love it.  :)

Who the fuck are you?

(it's the new languish you have to reveal your pseudonyms)
Title: Re: Empire Total War, Again
Post by: Carolus on July 23, 2009, 05:23:30 AM
I'm the same as I always was.
Title: Re: Empire Total War, Again
Post by: Caliga on July 23, 2009, 06:43:00 AM
Quote from: Carolus on July 23, 2009, 05:23:30 AM
I'm the same as I always was.
Letting the days go by, letting the water hold you down?  :)
Title: Re: Empire Total War, Again
Post by: The Brain on July 23, 2009, 02:49:10 PM
Should I get this game? Is it good?
Title: Re: Empire Total War, Again
Post by: Caliga on July 23, 2009, 03:03:10 PM
Yes.  No.
Title: Re: Empire Total War, Again
Post by: The Brain on July 23, 2009, 03:14:03 PM
Quote from: Caliga on July 23, 2009, 03:03:10 PM
Yes.  No.

:rolleyes: :rolleyes: :rolleyes:
Title: Re: Empire Total War, Again
Post by: Razgovory on August 08, 2009, 11:16:24 AM
Have the bugs been worked out of this one yet?
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on August 08, 2009, 11:30:21 AM
Quote from: Razgovory on August 08, 2009, 11:16:24 AM
Have the bugs been worked out of this one yet?

No.
Title: Re: Empire Total War, Again
Post by: Razgovory on August 09, 2009, 04:38:08 AM
That's a shame. :(  I looked at some videos the sound of the muskets is crappy.  They should have used the same sound files in medieval total war for muskets.  I loved the thundering of the guns in that game.  I did several quick battles with all musket men and cannons cause I like the shooting so much.
Title: Re: Empire Total War, Again
Post by: Lucidor on August 15, 2009, 09:08:46 AM
Quote from: Razgovory on August 08, 2009, 11:16:24 AM
Have the bugs been worked out of this one yet?
How about now; is it playable yet?
Title: Re: Empire Total War, Again
Post by: Razgovory on August 15, 2009, 11:16:10 AM
I seem to recall with this company they didn't produce alot of patches so I wonder if it ever will.
Title: Re: Empire Total War, Again
Post by: Lucidor on August 15, 2009, 11:36:36 AM
Quote from: Razgovory on August 15, 2009, 11:16:10 AM
I seem to recall with this company they didn't produce alot of patches so I wonder if it ever will.
They are not Stardock, nor Paradox, so yes. Perhaps they'll release a patch, like Napoleon's Invasion, which will have some redeeming features.
Title: Re: Empire Total War, Again
Post by: Razgovory on August 15, 2009, 11:56:36 AM
I just remember that they had a policy of like 2 patches for a game.  The result is that many issues were left unfixed.
Title: Re: Empire Total War, Again
Post by: DGuller on August 15, 2009, 01:16:04 PM
It is a shame.  Total War are great games, but they're undone by absolutely shitty quality control. 
Title: Re: Empire Total War, Again
Post by: DGuller on August 15, 2009, 02:00:48 PM
BTW, how does the game run on Core 7 processors?  I know that MTW actually ran worse on my new rig than it did on my old one, because MTW doesn't have multi-threading support.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on August 15, 2009, 03:12:48 PM
The last patch they released was on June 22 (with a small hotfix on July 1 because they broke something).  The last "real" patch update they released was on July 29.  It said:

QuoteHello everyone,

As some of you have noticed, this thread no longer updates daily. This is not because we going to stop communicating with you, but that with daily updates many were smaller and didn't always tell you much. By switching to updating whenever we have more substantial news we ensure that you will hear about what you care about every time there is an update posted in this thread.

Below is a list of some recent fixes and improvements:

- Fix for some towns in regions still giving bonuses to income when damaged for raiding.
- Improvements to siege AI in how it approaches and assaults walls.
- Units with fire by rank now fire correctly when behind walls.
- Bug with fort cannon targeting fixed, making them much more accurate.
- Many fixes to sound bugs improving overall sound across the game.
- Fixed issue with default battle preference not being saved.
- Fix to include protectorate owned regions in explicitly-specified victory condition regions.
- Various crash fixes.
- Fixes to various group formations to improve formations used by player/AI.
- Fix for routing unit cards losing faction colour.
- Further improvements to AI naval invasions, diplomacy and war behaviour.

Please note these are not all the fixes we have done recently, just a highlight list as it were.

And some more balance changes that will be in the next downloadable update:

- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, Black Watch etc.
- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
- Light Dragoons have gained longer range guns to allow them to skirmish better.
- Reworked cavalry costs to better reflect their value on the battlefield.
- Increase in cost to Windbusche Jaegers and Ferguson Rifles.

There was one previously talking about how they're going to make some big changes to the naval portion as well. 

I say "real" because yesterday, they said this:

QuoteHi guys,

Please excuse our radio silence for the past couple of weeks. Things have been incredibly busy in The Creative Assembly offices. While I cannot elaborate too much at the moment, I can confirm that CA will be in attendance at the Games Convention in Cologne, Germany next week and we have an announcement to make. All will be revealed soon so stay tuned....

Have a fantastic weekend,


Mark O'Connell
(aka SenseiTW)

:rolleyes:

And no, CA doesn't completely fix their games.  Guys like Darth Vader eventually have to do that for them.

Quote from: DGullerBTW, how does the game run on Core 7 processors?  I know that MTW actually ran worse on my new rig than it did on my old one, because MTW doesn't have multi-threading support.

They introduced support for multiple cores in one of the patches, but IIRC, there are problems with it, and it is causing CTDs.

Title: Re: Empire Total War, Again
Post by: Razgovory on August 15, 2009, 03:30:20 PM
I had a feeling they were going to put those Austrian air guns in.  It was such a silly and minor historical thing they had to didn't they?
Title: Re: Empire Total War, Again
Post by: Cecil on August 15, 2009, 03:46:12 PM
One day I might actually play this again. Weird how they managed to fubar this one up so bad. Think they would have learned a few things from all their other games by now. Ofc the huge population of "OMG I wanna see arms getting chopped off" has a tendency to skew their priorities a bit. :(
Title: Re: Empire Total War, Again
Post by: Razgovory on August 15, 2009, 04:16:46 PM
Meh had really long load times on the demo.
Title: Re: Empire Total War, Again
Post by: Lucidor on August 15, 2009, 04:28:19 PM
The demo didn't quite win me over, like Rome and Medieval 2 demos did, and I waited for people to tell me what to think about the full release, which made me not get the game at all.
Title: Re: Empire Total War, Again
Post by: DGuller on August 15, 2009, 04:51:33 PM
Quote from: Lucidor on August 15, 2009, 04:28:19 PM
The demo didn't quite win me over, like Rome and Medieval 2 demos did, and I waited for people to tell me what to think about the full release, which made me not get the game at all.
Exactly.  The demo was terrible, and I couldn't even figure out how to move my troops in one of the battles.  Maybe the fault was mine for being thick, but then again, when you're trying to win over potential customers, you should make the process of moving troops crystal clear.  Other than that, the combat itself was just unappealing, ranged combat by itself doesn't work well with Total War engine.
Title: Re: Empire Total War, Again
Post by: Razgovory on August 17, 2009, 10:29:58 AM
Quote from: DGuller on August 15, 2009, 04:51:33 PM
Quote from: Lucidor on August 15, 2009, 04:28:19 PM
The demo didn't quite win me over, like Rome and Medieval 2 demos did, and I waited for people to tell me what to think about the full release, which made me not get the game at all.
Exactly.  The demo was terrible, and I couldn't even figure out how to move my troops in one of the battles.  Maybe the fault was mine for being thick, but then again, when you're trying to win over potential customers, you should make the process of moving troops crystal clear.  Other than that, the combat itself was just unappealing, ranged combat by itself doesn't work well with Total War engine.

How much do you weigh?
Title: Re: Empire Total War, Again
Post by: DGuller on August 17, 2009, 12:41:06 PM
Quote from: Razgovory on August 17, 2009, 10:29:58 AM
How much do you weigh?
About 185 pounds.
Title: Re: Empire Total War, Again
Post by: garbon on August 17, 2009, 12:52:52 PM
Quote from: DGuller on August 17, 2009, 12:41:06 PM
About 185 pounds.

A true lady never reveals her weight or age. :angry:
Title: Re: Empire Total War, Again
Post by: Razgovory on August 17, 2009, 12:54:05 PM
Quote from: DGuller on August 17, 2009, 12:41:06 PM
Quote from: Razgovory on August 17, 2009, 10:29:58 AM
How much do you weigh?
About 185 pounds.

Unless you only stand 4 feet tall that's not to thick.
Title: Re: Empire Total War, Again
Post by: Viking on August 17, 2009, 01:04:12 PM
Quote from: Razgovory on August 17, 2009, 12:54:05 PM
Quote from: DGuller on August 17, 2009, 12:41:06 PM
Quote from: Razgovory on August 17, 2009, 10:29:58 AM
How much do you weigh?
About 185 pounds.

Unless you only stand 4 feet tall that's not to thick.

thick = stupid, unable to learn
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on August 19, 2009, 06:14:44 AM
That announcement they were talking about?  Napoleon: Total War.  Good news though:  They say they haven't given up on patching ETW, and 1.4 is "well in development."   :lol:

I initially figured this was an expansion pack, but the release date isn't until "Winter 2010," which seems like a really long time for an expansion.  Then again, ETW took like 3 or 4 years.  Whatever. 

Edit:  Oh a link: http://www.sega.com/games/napoleon-total-war/?t=EnglishUSA
Title: Re: Empire Total War, Again
Post by: Vince on August 19, 2009, 06:24:16 AM
I tried another game as Spain on normal.  By turn 4 Britain, Portugal, Morocco, the Netherlands, Venice, New France(?) and Savoy had declared war on me.

Yeah this game's AI never went through QA.  Time to uninstall.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on August 19, 2009, 06:28:35 AM
Quote from: Vince on August 19, 2009, 06:24:16 AM
I tried another game as Spain on normal.  By turn 4 Britain, Portugal, Morocco, the Netherlands, Venice, New France(?) and Savoy had declared war on me.

Yeah this game's AI never went through QA.  Time to uninstall.

You will see that defended on various forums:  "But it's called Total War, man!  That's how it should be!"  :rolleyes:

ETW is still a really fucked up game and it's been out for a while now.  The mooks at CA have also still not released the modding tools they promised on release, which would probably help things quite a bit.

Edit:  Oh the release date for N:TW is February 2010, but they've confirmed it's a standalone type deal.
Title: Re: Empire Total War, Again
Post by: Caliga on August 19, 2009, 07:09:48 AM
I've found the Road to Independence campaign entertaining enough that I don't care about the GC.  In fact, with all of the Total War games, I've focused entirely on those sorts of campaigns and always ignored the grand campaign completely.
Title: Re: Empire Total War, Again
Post by: Faeelin on August 19, 2009, 07:16:54 AM
In the land of forest and snow, they said Russia could never be conquered.....

And they were right, n00b!
Title: Re: Empire Total War, Again
Post by: Vince on August 19, 2009, 08:25:52 AM
Quote from: MadBurgerMaker on August 19, 2009, 06:28:35 AM
You will see that defended on various forums:  "But it's called Total War, man!  That's how it should be!"  :rolleyes:

God-forbid I try to turtle in a strategy game.  I mean I don't know why I don't like fighting six separate armies across Europe ten minutes into the game with 3 pikemen, a militia and a brig.  :rolleyes:
Title: Re: Empire Total War, Again
Post by: jimmy olsen on August 19, 2009, 09:34:11 AM
So any good mods out there yet that fix most of these problems?
Title: Re: Empire Total War, Again
Post by: garbon on August 19, 2009, 12:21:51 PM
Quote from: MadBurgerMaker on August 19, 2009, 06:14:44 AM
That announcement they were talking about?  Napoleon: Total War.  Good news though:  They say they haven't given up on patching ETW, and 1.4 is "well in development."   :lol:

I initially figured this was an expansion pack, but the release date isn't until "Winter 2010," which seems like a really long time for an expansion.  Then again, ETW took like 3 or 4 years.  Whatever. 

Edit:  Oh a link: http://www.sega.com/games/napoleon-total-war/?t=EnglishUSA

:(
Title: Re: Empire Total War, Again
Post by: Vince on August 19, 2009, 08:24:43 PM
Quote from: jimmy olsen on August 19, 2009, 09:34:11 AM
So any good mods out there yet that fix most of these problems?

The game I described above with with DarthMod.  I haven't found anything that improves the AI yet.
Title: Re: Empire Total War, Again
Post by: Lucidor on September 22, 2009, 02:13:24 PM
I guess asking if it's playable yet has been done to tears. Now they seem to be on the DLCs and have abandoned it completely. I read the forums and found a lovely thread:

http://www.twcenter.net/forums/showthread.php?t=287549
People seem to be discontented.
Title: Re: Empire Total War, Again
Post by: Warspite on September 22, 2009, 02:26:26 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fhphotos-snc1.fbcdn.net%2Fhs191.snc1%2F6410_585547805891_55002777_33887700_5189307_n.jpg&hash=ed1eecdc6b3ed6aabb21580d82017cb85412768b)

:lmfao:
Title: Re: Empire Total War, Again
Post by: Lucidor on September 22, 2009, 02:41:19 PM
(https://languish.org/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F8840%2Ftwc.png&hash=342eeb17949263a6a92ae4ccd1c8fb7177adb673)

I remember that from MTW2 as well, to be honest.

EDIT: Best one so far: http://www.twcenter.net/forums/showthread.php?p=5843918#post5843918
Title: Re: Empire Total War, Again
Post by: Josephus on September 22, 2009, 02:43:51 PM
Very disappointed with the game. And the only reason I bought it was cause some of you were raving about it upon its release!! :mad:
Title: Re: Empire Total War, Again
Post by: Ed Anger on September 22, 2009, 03:18:39 PM
Quote from: Josephus on September 22, 2009, 02:43:51 PM
Very disappointed with the game. And the only reason I bought it was cause some of you were raving about it upon its release!! :mad:

I liked it until the the flaws drove me nuts. Caveat Emptor, Carpe Diem, Ipso facto.
Title: Re: Empire Total War, Again
Post by: Octavian on September 22, 2009, 03:30:18 PM
New update:

New Content


Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player

Missile cavalry can now fire and reload whilst on the move


Balance Changes

Overhaul of naval balancing

Dragoons are available from higher building levels and now have fire by rank

Light Dragoons have gained longer range guns to allow them to skirmish better

Reworked cavalry costs to better reflect their value on the battlefield

Increase in cost to Windbusche Jaegers and Ferguson Rifles

Some improvements to projectile balancing

Balance improvements made to Road to Independence Episode 3


Fixes

Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing

Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops

Fix for fort guns using wrong targeting formula

Fixes to fort pathfinding and use of ropes

Multiplayer soft lock fixes

Fix crash in quotes table

Improved AI diplomacy

Cumulative updates to improve AI invasion behaviour

Added tooltips for alliance button in diplomacy

Bug fixes and improvements to AI counter offers

Improvements to AI diplomatic valuation of military access and alliances

Fix for wind sounds not working in naval battles

Fixed ship wakes not always working

Fixed disembarking subsets of armies and agents from navies

Fixed potential crash disembarking agents from navies

Fixed armies not being booted out of regions when losing military access gained by joining an ally in war

Improved AI diplomacy valuation of technologies

Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling

Fixed reinforcements from unreachable positions

Fixed bug preventing disembarking

Balance of power fix for attack of opportunity

Fixed bug that was causing issues with embarking an army containing multiple characters

Minor tweak to stop some ship sails endlessly play furling sound

Fixed path blocked bug

Diplomacy counter-offer improvements

Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC

Title: Re: Empire Total War, Again
Post by: ulmont on September 22, 2009, 03:37:52 PM
Quote from: Ed Anger on September 22, 2009, 03:18:39 PM
Quote from: Josephus on September 22, 2009, 02:43:51 PM
Very disappointed with the game. And the only reason I bought it was cause some of you were raving about it upon its release!! :mad:

I liked it until the the flaws drove me nuts. Caveat Emptor, Carpe Diem, Ipso facto.

QED.
Title: Re: Empire Total War, Again
Post by: Razgovory on September 22, 2009, 04:16:03 PM
I want to buy this game, but I fear to do so.
Title: Re: Empire Total War, Again
Post by: Viking on September 22, 2009, 04:19:22 PM
Quote from: Razgovory on September 22, 2009, 04:16:03 PM
I want to buy this game, but I fear to do so.

Don't bother. I'm still waiting for a patch/mod that works.
Title: Re: Empire Total War, Again
Post by: Razgovory on September 23, 2009, 02:58:51 AM
Maybe the new patch makes things better.
Title: Re: Empire Total War, Again
Post by: Viking on September 23, 2009, 04:36:43 AM
Quote from: Razgovory on September 23, 2009, 02:58:51 AM
Maybe the new patch makes things better.

I never took you for an optimist.
Title: Re: Empire Total War, Again
Post by: Razgovory on September 23, 2009, 04:47:35 AM
Quote from: Viking on September 23, 2009, 04:36:43 AM
Quote from: Razgovory on September 23, 2009, 02:58:51 AM
Maybe the new patch makes things better.

I never took you for an optimist.

I'm not, I have no desire to stare at people's eyes all day.
Title: Re: Empire Total War, Again
Post by: Viking on September 23, 2009, 04:55:08 AM
Quote from: Razgovory on September 23, 2009, 04:47:35 AM
Quote from: Viking on September 23, 2009, 04:36:43 AM
Quote from: Razgovory on September 23, 2009, 02:58:51 AM
Maybe the new patch makes things better.

I never took you for an optimist.

I'm not, I have no desire to stare at people's eyes all day.

You might want to go see one though...
Title: Re: Empire Total War, Again
Post by: Josephus on September 23, 2009, 08:01:04 PM
Quote from: Viking on September 23, 2009, 04:36:43 AM
Quote from: Razgovory on September 23, 2009, 02:58:51 AM
Maybe the new patch makes things better.

I never took you for an optimist.

He bought HOI 3 too  :huh:
Title: Re: Empire Total War, Again
Post by: Razgovory on September 24, 2009, 02:31:33 AM
Yeah, I'm a sucker.
Title: Re: Empire Total War, Again
Post by: Tamas on September 24, 2009, 03:20:00 AM
I read this on Wargamer.

QuoteWell, having not bothered with ETW for a while I thought I'd  start up a new campaign now this patch has downloaded itself (one of the things I like about steam) and hearing all this stuff about better AI and all. Playing as Britain the first diplomatic offer I get is from Prussia, offering me a trade agreement along with East Prussia, so long as they get Scotland and Ireland ...
Ohhhhhhhhhhhh Kaaaaaaaaay.

:bleeding:
Title: Re: Empire Total War, Again
Post by: Caliga on September 24, 2009, 05:24:00 AM
I'm telling you guys, ditch the grand campaign.  The only good TW grand campaign was in Shogun (ironically).
Title: Re: Empire Total War, Again
Post by: Queequeg on September 24, 2009, 09:29:44 AM
Quote from: Caliga on September 24, 2009, 05:24:00 AM
I'm telling you guys, ditch the grand campaign.  The only good TW grand campaign was in Shogun (ironically).
MTW's was actually pretty good, though the focus on CONQUERING EVERYTHING was a little silly.

I'd agree that Shogun was best though. I think it might still be the best TW game, though obviously with modifications I'd take RTW. 
Title: Re: Empire Total War, Again
Post by: Caliga on September 24, 2009, 10:37:14 AM
Quote from: Queequeg on September 24, 2009, 09:29:44 AM
I'd agree that Shogun was best though. I think it might still be the best TW game, though obviously with modifications I'd take RTW.
Yeah, I'd agree it's the best.  It would RULE if they remade it with modern graphics. :mmm:
Title: Re: Empire Total War, Again
Post by: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were. 
Title: Re: Empire Total War, Again
Post by: Ed Anger on September 24, 2009, 02:11:38 PM
Quote from: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were.

Just play the Takeda. They are the cool ones. Takeda Shigen is the coolest of them all.
Title: Re: Empire Total War, Again
Post by: Razgovory on September 24, 2009, 04:38:36 PM
When I downloaded an AI patch Medieval total war was fun.  Though even with out the battles were still nifty.

To play Empire Total war and try to conquer the world as the Americans would be kinda neat though.  American Marines sack London!
Title: Re: Empire Total War, Again
Post by: Faeelin on September 24, 2009, 04:49:39 PM
Quote from: Razgovory on September 24, 2009, 04:38:36 PM
When I downloaded an AI patch Medieval total war was fun.  Though even with out the battles were still nifty.

To play Empire Total war and try to conquer the world as the Americans would be kinda neat though.  American Marines sack London!

Already done it.
Title: Re: Empire Total War, Again
Post by: Agelastus on September 24, 2009, 06:41:21 PM
Quote from: Ed Anger on September 24, 2009, 02:11:38 PM
Quote from: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were.

Just play the Takeda. They are the cool ones. Takeda Shigen is the coolest of them all.

I preferred playing the Uesugi myself...CRUSHING those Takeda scum. :D
Title: Re: Empire Total War, Again
Post by: Razgovory on September 24, 2009, 08:51:49 PM
Quote from: Faeelin on September 24, 2009, 04:49:39 PM
Quote from: Razgovory on September 24, 2009, 04:38:36 PM
When I downloaded an AI patch Medieval total war was fun.  Though even with out the battles were still nifty.

To play Empire Total war and try to conquer the world as the Americans would be kinda neat though.  American Marines sack London!

Already done it.

That's it I'm getting it.
Title: Re: Empire Total War, Again
Post by: Cecil on September 25, 2009, 09:16:30 AM
Quote from: Agelastus on September 24, 2009, 06:41:21 PM
Quote from: Ed Anger on September 24, 2009, 02:11:38 PM
Quote from: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were.

Just play the Takeda. They are the cool ones. Takeda Shigen is the coolest of them all.

I preferred playing the Uesugi myself...CRUSHING those Takeda scum. :D

Playing Uesugi is like playing on tutorial difficulty. Its virtually impossible to loose.
Title: Re: Empire Total War, Again
Post by: Caliga on September 25, 2009, 09:25:13 AM
I don't remember the names/locales of the factions but I used to like to play Shogun as the southernmost faction (i.e. occupied Kyushu) and sweep northward.
Title: Re: Empire Total War, Again
Post by: Cecil on September 25, 2009, 09:38:01 AM
Quote from: Caliga on September 25, 2009, 09:25:13 AM
I don't remember the names/locales of the factions but I used to like to play Shogun as the southernmost faction (i.e. occupied Kyushu) and sweep northward.

That would be Shimazu IIRC. They have it fairly easy as well since their lands has a very limited access and their enemy to the north Imagawa has split lands which is always a lot more difficult to play with. On the other hand their special unit is somewhat hard to get at times since its basically random and their starting lands are rather poor. Uesugi has probably the richest lands and are easy to defend and 2 of their 3 enemies has split lands and is easy to walk all over. The third being Hojo is usally very passive and spends most of their time defending against Takeda.
Title: Re: Empire Total War, Again
Post by: Tamas on September 25, 2009, 04:32:58 PM
Has anyone tried the 1.04 patch?
Title: Re: Empire Total War, Again
Post by: Agelastus on September 25, 2009, 04:43:50 PM
Quote from: Cecil on September 25, 2009, 09:16:30 AM
Quote from: Agelastus on September 24, 2009, 06:41:21 PM
Quote from: Ed Anger on September 24, 2009, 02:11:38 PM
Quote from: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were.

Just play the Takeda. They are the cool ones. Takeda Shigen is the coolest of them all.

I preferred playing the Uesugi myself...CRUSHING those Takeda scum. :D

Playing Uesugi is like playing on tutorial difficulty. Its virtually impossible to loose.

The AI manages it quite easily, even when only facing the AI. If the Uesugi lose Shinano (?) to the Takeda as the AI they are toast.

The easiest faction is the Hojo, in my opinion.

Title: Re: Empire Total War, Again
Post by: Drakken on September 26, 2009, 01:50:11 AM
The easiest faction is whoever gets the Geisha unit first. :bleeding:
Title: Re: Empire Total War, Again
Post by: Cecil on September 26, 2009, 07:11:22 AM
Quote from: Agelastus on September 25, 2009, 04:43:50 PM
Quote from: Cecil on September 25, 2009, 09:16:30 AM
Quote from: Agelastus on September 24, 2009, 06:41:21 PM
Quote from: Ed Anger on September 24, 2009, 02:11:38 PM
Quote from: Razgovory on September 24, 2009, 02:09:36 PM
I disliked Shogun because I didn't know what any of the provinces were or who the factions were.

Just play the Takeda. They are the cool ones. Takeda Shigen is the coolest of them all.

I preferred playing the Uesugi myself...CRUSHING those Takeda scum. :D

Playing Uesugi is like playing on tutorial difficulty. Its virtually impossible to loose.

The AI manages it quite easily, even when only facing the AI. If the Uesugi lose Shinano (?) to the Takeda as the AI they are toast.

The easiest faction is the Hojo, in my opinion.

The AI is pretty funny. They usually play Imagawa and Oda well and the rest like complete shite. Hojo is easy to play but the AI never makes it. And the Shinano thing is only because its some armymagnet located there, Imagawa has a tendency to grab the province as well.
Title: Re: Empire Total War, Again
Post by: Faeelin on September 26, 2009, 09:45:03 AM
So, despite its many, many flaws, ETW broke ground by having naval combat and trade theaters.

It should come as no surprise, then, that Creative's first expansion for the game will focus on North American Indian wars.
Title: Re: Empire Total War, Again
Post by: Cecil on September 26, 2009, 10:32:12 AM
Quote from: Faeelin on September 26, 2009, 09:45:03 AM
So, despite its many, many flaws, ETW broke ground by having naval combat and trade theaters.

It should come as no surprise, then, that Creative's first expansion for the game will focus on North American Indian wars.

:huh:
Title: Re: Empire Total War, Again
Post by: Tamas on September 26, 2009, 11:49:03 AM
WTF is the Indian (as in, India) faction doing invading the Bahamas? :bleeding:

So on the market of historical strategy, we have:
-CA, who do not know what the word means
-Paradox, who are throwing darts on the board (EU3 Complete vs. HOI3)
-Calvinus, one of Thibaut's developers who gets everything right except for the interfaces and thus bogs down otherwise faboulous games (Great Invasions, WW1)
Title: Re: Empire Total War, Again
Post by: Syt on September 26, 2009, 12:27:56 PM
After patching today trying to launch the game results in a CTD. And I honestly can't be bothered to do a reinstall.
Title: Re: Empire Total War, Again
Post by: Ed Anger on September 27, 2009, 07:11:06 AM
Quote from: Tamas on September 26, 2009, 11:49:03 AM
WTF is the Indian (as in, India) faction doing invading the Bahamas? :bleeding:



I invaded Europe with multiple Indian stacks. Each stack had a mobile customer service office fully staffed with CSR's and a 7-11.
Title: Re: Empire Total War, Again
Post by: Octavian on October 06, 2009, 06:41:00 AM
Patch 1.5 has been released.

Title: Re: Empire Total War, Again
Post by: Viking on October 06, 2009, 07:10:48 AM
Quote from: Octavian on October 06, 2009, 06:41:00 AM
Patch 1.5 has been released.

any good?
Title: Re: Empire Total War, Again
Post by: Tamas on October 08, 2009, 07:18:59 AM
Wanted to try 1.5, ended up braking down and buying the Warpath DLC. As with MTW2, the focus on one theater instead of the world seems to have helped the game.
There is lots of flavor in this expansion including a separate technology tree for the indian tribes. What I like most is that you manage your relation to the european settlers through buildings on your resources. If you have a farm, gold mine or such, you can either build your own structure, or build pioneers there for pennies. And in case of farms (dunno about other resources like furs yet), it is MUCH more profitable to let in the white man and do its thing on your fields.
However, drawbacks are that farms spread protestantism and increase unrest, while white-man gold mines increase needs for reforms.
Title: Re: Empire Total War, Again
Post by: Razgovory on October 08, 2009, 08:06:02 AM
Don't let the whiteman in your country!  It never works out.
Title: Re: Empire Total War, Again
Post by: Faeelin on October 08, 2009, 08:10:41 AM
Hey, you know what would be a great DLC? The Napoleonic Wars. Somebody should suggest that to them.
Title: Re: Empire Total War, Again
Post by: Cecil on October 08, 2009, 09:32:47 AM
Quote from: Faeelin on October 08, 2009, 08:10:41 AM
Hey, you know what would be a great DLC? The Napoleonic Wars. Somebody should suggest that to them.

:lol:

Quickest ban in TW forums ever.
Title: Re: Empire Total War, Again
Post by: Octavian on October 08, 2009, 11:54:38 AM
Quote from: Viking on October 06, 2009, 07:10:48 AM
Quote from: Octavian on October 06, 2009, 06:41:00 AM
Patch 1.5 has been released.

any good?

Yes..
Title: Re: Empire Total War, Again
Post by: Cecil on October 08, 2009, 12:33:32 PM
Quote from: Octavian on October 08, 2009, 11:54:38 AM
Quote from: Viking on October 06, 2009, 07:10:48 AM
Quote from: Octavian on October 06, 2009, 06:41:00 AM
Patch 1.5 has been released.

any good?

Yes..

Patch notes?
Title: Re: Empire Total War, Again
Post by: Octavian on October 08, 2009, 02:28:28 PM
Quote from: Cecil on October 08, 2009, 12:33:32 PM
Quote from: Octavian on October 08, 2009, 11:54:38 AM
Quote from: Viking on October 06, 2009, 07:10:48 AM
Quote from: Octavian on October 06, 2009, 06:41:00 AM
Patch 1.5 has been released.

any good?

Yes..

Patch notes?

Empire: Total War


Fixed a bug which which occasionally allowed factions who were not allied to be invited to join a war

Improved campaign map performance

Republics will no longer dispute a claim to a throne via a war of succession

Fixed a crash when pathfinding for embarking/disembarking

Fixed situation where balance-of-power bar on battle screen was not considering the correct set of reinforcements

Made the decision of which third-party factions can be involved in a campaign battle slightly fairer

Interceptions are no longer suppressed when blockading a port

Fixed rare crash after naval battles

Fixed rare crash caused by successful revolutionary armies containing units that were not permitted for the resulting government type

Fixed crash in AI logic structures

Reduced AI army clustering

Improved AI invasion troop movement

Various light infantry behaviour fixes

Naval and Land unit balancing

General AI improvements

A 1.6 has also been released with an artillery fix
Title: Re: Empire Total War, Again
Post by: Viking on October 08, 2009, 04:33:50 PM
What about directions of re-enforcement?
Title: Re: Empire Total War, Again
Post by: Razgovory on October 09, 2009, 02:47:38 AM
I never tried a campaign.  I just set play battles.  It has a bunch of new Indian factions though (which are all alike).  I destroyed an entire Prussian army with just Indians.  Only a dozen Prussians escaped.
Title: Re: Empire Total War, Again
Post by: BVN on October 09, 2009, 02:58:42 AM
Quote from: Viking on October 08, 2009, 04:33:50 PM
What about directions of re-enforcement?
Wasn't that already fixed? Anyhow, last time I played the re-enforcements came from the right direction.
Title: Re: Empire Total War, Again
Post by: Queequeg on December 20, 2009, 03:01:37 PM
Are there any good mods for this?  If the price of either this or GTA4 goes down for Christmas, I'm buying it.  My new comp can play it!
Title: Re: Empire Total War, Again
Post by: Octavian on December 20, 2009, 05:18:04 PM
Quote from: Queequeg on December 20, 2009, 03:01:37 PM
Are there any good mods for this?  If the price of either this or GTA4 goes down for Christmas, I'm buying it.  My new comp can play it!

Darthmod seems to be the best imo.
Title: Re: Empire Total War, Again
Post by: Razgovory on December 20, 2009, 06:25:43 PM
Quote from: Octavian on December 20, 2009, 05:18:04 PM
Quote from: Queequeg on December 20, 2009, 03:01:37 PM
Are there any good mods for this?  If the price of either this or GTA4 goes down for Christmas, I'm buying it.  My new comp can play it!

Darthmod seems to be the best imo.

I tried to install it but made my computer just crash. :(
Title: Re: Empire Total War, Again
Post by: Octavian on December 21, 2009, 06:46:52 AM
Quote from: Razgovory on December 20, 2009, 06:25:43 PM
Quote from: Octavian on December 20, 2009, 05:18:04 PM
Quote from: Queequeg on December 20, 2009, 03:01:37 PM
Are there any good mods for this?  If the price of either this or GTA4 goes down for Christmas, I'm buying it.  My new comp can play it!

Darthmod seems to be the best imo.

I tried to install it but made my computer just crash. :(

Works fine for me!
Title: Re: Empire Total War, Again
Post by: Lucidor on February 24, 2010, 01:25:32 AM
I got it on sale and must say it's better than expected. Playing vanilla, but am going to try Darth, once I get tired of the game as it is. Some Indian nation took down the Mughals and conquered their way to Persia and we are slugging it out over the Caucasus.

Elephants are not immune to ranged fire, especially not cannister shot. :D

I hate sieges, especially defending. Cannons left on auto fire can really decimate your men on the walls, and the constant running to try to counter the encircling forces is lame. The pathfinding of the men on the walls to use the cannons is also a bit slow.

Still 7-8 / 10
Title: Re: Empire Total War, Again
Post by: Lucidor on February 24, 2010, 01:28:43 AM
Oh, the reliance of line infantry and a few more skirmisher types and the ability to with one click reinforce several units and then you can leave them, as well as the generals' ability to recruit several units at a time that are auto marched to his location are perfects. More action.
Title: Re: Empire Total War, Again
Post by: Faeelin on February 24, 2010, 04:33:21 PM
So, anybody cave?
Title: Re: Empire Total War, Again
Post by: Ed Anger on February 24, 2010, 06:25:26 PM
Quote from: Faeelin on February 24, 2010, 04:33:21 PM
So, anybody cave?

For Nappy? Haven't been to Best Buy today.
Title: Re: Empire Total War, Again
Post by: Octavian on February 25, 2010, 03:44:49 AM
Quote from: Faeelin on February 24, 2010, 04:33:21 PM
So, anybody cave?

If for Napoleon TW then no. I'm wainting it out this time. I'm currently busy with Barbarian Invasion and STO

Title: Re: Empire Total War, Again
Post by: Tamas on February 25, 2010, 04:09:57 AM
I am hoping to be able to tell my highly-valued and prestigious opinion tonight.

I will buy it if I like it, for the drop-in MP feature.
Title: Re: Empire Total War, Again
Post by: Fate on February 25, 2010, 07:50:31 AM
I caved in and bought it. So far it looks like there are two ~25 turn mini campaigns (Egypt, Italy), a grand campaign where you can play as either the Coalition or France, and then a set of traditional one off historical battles like Waterloo, Borodino, and Austerlitz.

I like the mini campaigns the most. Unfortunately there are only two. But zoomed in maps of the Spanish, German, and Russian campaigns would be a lot of fun.
Title: Re: Empire Total War, Again
Post by: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:
Title: Re: Empire Total War, Again
Post by: The Brain on February 25, 2010, 09:39:21 AM
Quote from: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:

Well you can lead from the front but Neil will call you stupid.
Title: Re: Empire Total War, Again
Post by: Lucidor on February 25, 2010, 03:45:00 PM
Quote from: The Brain on February 25, 2010, 09:39:21 AM
Quote from: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:

Well you can lead from the front but Neil will call you stupid.
Total war generals generally lead from a wall of spears.
Title: Re: Empire Total War, Again
Post by: Ed Anger on February 25, 2010, 06:37:04 PM
it'll take a couple of weeks to give my profanity-laced review as I went the mail order route.
Title: Re: Empire Total War, Again
Post by: Fate on February 25, 2010, 08:16:58 PM
Quote from: Lucidor on February 25, 2010, 03:45:00 PM
Quote from: The Brain on February 25, 2010, 09:39:21 AM
Quote from: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:

Well you can lead from the front but Neil will call you stupid.
Total war generals generally lead from a wall of spears.

Yeah, in past games this was the case. It's really too dangerous in Napoleon Total War unless you're wiling to roll a 50/50 dice every battle.

When Napoleon dies to something that stupid I generally ctrl alt delete and fight the battle over again.  :shutup:
Title: Re: Empire Total War, Again
Post by: Martim Silva on February 25, 2010, 08:56:42 PM
Quote from: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:

Actually, that's fairly realistic. Generals of the era did die a lot in battles, since they stood out and normally one can expect a lot of guns firing in their direction.

The problem with TW games is their small scale - just a few thousands of men per side, which means that your leader will basically have to take the same risks than a brigade leader. And those ranks died quite often in battle.

I suggest you do keep very important leaders like Nappy safe behind the artillery.
Title: Re: Empire Total War, Again
Post by: Fate on February 25, 2010, 08:59:41 PM
Quote from: Martim Silva on February 25, 2010, 08:56:42 PM
Quote from: Fate on February 25, 2010, 09:32:00 AM
Generals seem to die much too easily.

For example Napoleon was put out of commission in my first battle against the Austrians. It's not like I was having his bodyguard charge straight into enemy infantry. He died standing behind a wall of Line Infantry. Generals give out a leadership aura so you want to keep them near your units, but enemy volleys seem to pass through infantry straight to your general.

I guess you're supposed to park them behind your artillery battery far from the front lines. But this makes their command aura relatively useless. :hmm:

Actually, that's fairly realistic. Generals of the era did die a lot in battles, since they stood out and normally one can expect a lot of guns firing in their direction.

The problem with TW games is their small scale - just a few thousands of men per side, which means that your leader will basically have to take the same risks than a brigade leader. And those ranks died quite often in battle.

I suggest you do keep very important leaders like Nappy safe behind the artillery.

Why add command auras to the game if you aren't supposed to put your generals near your men? Seems like they just made general units too fragile.
Title: Re: Empire Total War, Again
Post by: Tamas on February 26, 2010, 03:05:32 AM
There is a patch in the works for ETW which is supposed to greatly improve the BAI, much like how it supposed to be improved for NTW.
Now, I am not sure I will be happy to return to ETW after seeing NTW's much better interface and graphics.

It's a pretty good looking Hollywood warfare you get there. Dust, smoke, dirt, horses without riders running around etc. Very good.

Still, I might be not in total waring mood, because I am not enthusiastic. I was happy for the smaller campaigns initially because even for medieval, the teutonic and other campaigns worked much better imho than the europe map. But the Italy and Egypt maps at least are very mission-driven, initially against inferior enemies (Piedmont and Mamluks) so I see no replay value. There is also a Europe 1805-1812 campaign which I havent checked yet, plus the coalition campaign which is like regular campaign play as one of the anti-french majors.
c
I am not overwhelmed by the AI so far but it does seem to be much less retarded than Empire's, not that its too hard to achieve.

Also I dont get why the drop-in feature is so limited. I understand that only balanced battles can be used for it, but only big-ass battles as well? Why would I risk the course of my campaign with a human opponent leading the enemy at the decisive battle, after I spent lots of little meaningless battles moppinp up the AI to get to that point? Why would I risk having to start that all over again if my human opponent beats me?

Still, modders could do wonders with this. Lets hope.
Title: Re: Empire Total War, Again
Post by: Martim Silva on February 26, 2010, 12:30:39 PM
Quote from: Fate on February 25, 2010, 08:59:41 PM
Why add command auras to the game if you aren't supposed to put your generals near your men? Seems like they just made general units too fragile.

Actually, that was a dilemma of the time. Leaders near their units managed to coordinate and command them much better (even Corps commanders went up to the shooting line), but in exchange they put themselves at immense risk. It's a trade-off, really.

Remember Gettysburg: in order to better defeat the Confederates, the commander of the III Union Corps, general Hancock, moved up to the line to encourage and lead the troops. It was effective, but he got shot.

Same happened with the French during the Franco-Prussian war: their general losses were huge. The great battle at Sedan was made worse because even the Army commander, McMahon, got shot because he got too close to the line.
Title: Re: Empire Total War, Again
Post by: grumbler on February 26, 2010, 12:51:39 PM
Quote from: Martim Silva on February 25, 2010, 08:56:42 PM
Actually, that's fairly realistic. Generals of the era did die a lot in battles, since they stood out and normally one can expect a lot of guns firing in their direction.
Only the French suffered a significant percentage of general officer casualties.  IIRC, the French suffered more generals killed at Aspern-Essling than the Austrians suffered killed in the Napoleonic wars.  There were a few celebrated instances of soldiers or gunners sniping officers, but this was quite rare, as no one had that kind of control over their troops (and the troops generally couldn't see well enough to distinguish generals).
Title: Re: Empire Total War, Again
Post by: Tamas on February 27, 2010, 05:12:40 AM
Just lost a battle against a numerically superior Sardinian force led by the AI.  :hmm: Probably because I did not care much. The AI concentrated its quality units against my left flank, where "no man's land" was a forest, kept my line occupied with the rest of its army musketeering away, and used local numerical superiority to methodically gobble up my left flank.

Nothing revolutionary, but after what I saw from the AI in Empire, it was good to see. I did see a similarly adequately pllaned attack from the AI earlier, but then the quite dangerous flanking charge was led by its general :bleeding: so nothing is all rosey.

I have bought it, though.  :Embarrass: there is a friends only option for drop in battles so if someone will want to have me fight him in his campaign battles...
Title: Re: Empire Total War, Again
Post by: Cecil on February 27, 2010, 05:26:59 AM
Quote from: Tamas on February 27, 2010, 05:12:40 AM
Just lost a battle against a numerically superior Sardinian force led by the AI.  :hmm: Probably because I did not care much. The AI concentrated its quality units against my left flank, where "no man's land" was a forest, kept my line occupied with the rest of its army musketeering away, and used local numerical superiority to methodically gobble up my left flank.

Nothing revolutionary, but after what I saw from the AI in Empire, it was good to see. I did see a similarly adequately pllaned attack from the AI earlier, but then the quite dangerous flanking charge was led by its general :bleeding: so nothing is all rosey.

I have bought it, though.  :Embarrass: there is a friends only option for drop in battles so if someone will want to have me fight him in his campaign battles...

Sellout. :mad:
Title: Re: Empire Total War, Again
Post by: Octavian on February 27, 2010, 05:42:32 AM
Bought it last night  :Embarrass:

Bought the standard version dl for 25 £.
Title: Re: Empire Total War, Again
Post by: The Brain on February 27, 2010, 06:01:28 AM
If the Total War games could use historical tactical units they would be great. As they don't they kind of blow.
Title: Re: Empire Total War, Again
Post by: Syt on February 27, 2010, 06:03:22 AM
I think I'll rather just finally learn Crown of Glory: Emperor's Edition that's been on my computers for a while.
Title: Re: Empire Total War, Again
Post by: Faeelin on February 27, 2010, 11:54:06 AM
I caved. The AI's actually very good in the campaigns, but otherwise, not so much. It's like they programmed it especially for campaigns.

They've improved the maps a bit too. Although WHO THE FUCK MAKES EGYPT WITHOUT A BATTLEFIELD WITH PYRAMIDS?
Title: Re: Empire Total War, Again
Post by: The Brain on February 27, 2010, 12:24:30 PM
FIAL
Title: Re: Empire Total War, Again
Post by: Ape on February 27, 2010, 12:32:25 PM
Quote from: Martim Silva on February 26, 2010, 12:30:39 PM

Remember Gettysburg: in order to better defeat the Confederates, the commander of the III Union Corps, general Hancock, moved up to the line to encourage and lead the troops.

II corps, III corps was commanded by Sickles
Title: Re: Empire Total War, Again
Post by: Tamas on February 27, 2010, 02:16:28 PM
The battle of my Napoleon's force of around 1200 against the AI's 1500s when they tried to break out of Turin was particularly gorgeous. :mmm:

This is what Empire should have been!  :mad:
Title: Re: Empire Total War, Again
Post by: The Brain on February 27, 2010, 02:25:43 PM
Quote from: Tamas on February 27, 2010, 02:16:28 PM
This is what Empire should have been!  :mad:

What are the main improvements?
Title: Re: Empire Total War, Again
Post by: Tamas on February 27, 2010, 02:38:00 PM
Quote from: The Brain on February 27, 2010, 02:25:43 PM
Quote from: Tamas on February 27, 2010, 02:16:28 PM
This is what Empire should have been!  :mad:

What are the main improvements?

Well, nothing dramatic, but:
-somewhat better AI, not totally braindead
-campaign map is not completely retarded
-better interface
-very good graphics
-drop in MP feature I still haven't tried but should be fun
Title: Re: Empire Total War, Again
Post by: Tamas on February 28, 2010, 05:51:53 AM
Not only Austria has separate Hungarian and German fussilier units, the Magyar one is the better ^_^

I really like the atmosphere of battles, but of course just killed Massena who did a winter rush to Innsbruck in Early January 1805 :rolleyes:
Title: Re: Empire Total War, Again
Post by: Fate on February 28, 2010, 09:08:38 AM
It's the Napoleonic Wars and you're dealing with battles at the maximum of 1200 vs 1200. It just feels underwhelming. Perhaps they should allow you to create larger stacks of ~30k on the campaign map and then make an encounter a series of three to four back to back battles with various objectives. Alternatively, they could have implemented some sort of intermediate map mode where you control a more macro battle level of red vs blue fronts and then you zoom in to take control of a specific crucial area with your primary commander once the overall battle lines and plan have been set.

I don't know how realistic it would have been, but for major cities like Vienna, Paris, Moscow, and London they should have more urban maps rather than the generic 5 farm house buildings the AI never garrisons plus a large field. They already have a few well done town landscapes for the stand alone historical battles, but the maps are never utilized in the grand campaign. It seems like Medieval 2 was the last total war game that really captured the epic feeling of an urban siege.
Title: Re: Empire Total War, Again
Post by: grumbler on March 01, 2010, 01:51:27 PM
Quote from: Fate on February 28, 2010, 09:08:38 AM
It seems like Medieval 2 was the last total war game that really captured the epic feeling of an urban siege.
I thought Medieval 2 was the game right before this one.  :huh:
Title: Re: Empire Total War, Again
Post by: Tamas on March 01, 2010, 02:17:26 PM
Medieval 2 has the big advantage of the scale fitting much better to the theme.
Title: Re: Empire Total War, Again
Post by: grumbler on March 01, 2010, 02:27:46 PM
Quote from: Tamas on March 01, 2010, 02:17:26 PM
Medieval 2 has the big advantage of the scale fitting much better to the theme.
Rome TW worked even though legions were represented by something like 480 figures.
Title: Re: Empire Total War, Again
Post by: Tamas on March 02, 2010, 02:33:13 AM
Ok I will go ahead and say it: I like it.

Sure the battle scale is totally off but when my frenchies shoot it out volley after volley with a bunch of lybians while the gentle wind carries sand in the desert, I just don't care. It looks good.

This was when I restarted the Egyptian campaign. Second turn, the Mameluk faction leader came at my Alexandria from the east and assaulted despite having less troops than my defenders which were boosted by emergency-raised militia.
Of course there was a clear moral advantage to the AI, because I only had one unit of fusiliers and a unit of light cavalry and the AI even had an arty unit (which I dispersed mid-battle with my cav), but this was my first Total War battle since some horse archers vs infantry affairs when I had to work for my victory when having numbers on my side. And my victory came down to a bug I think because my last unit ended up fighting the Mameluks last unit in a building and the fight never got anywhere and time ran out and I won.

On a more negative note, I have been running a coalition campaign as Austria, and despite some recent efforts I dont think the campaign AI can really mirror the miracles of Napoleon.
Title: Re: Empire Total War, Again
Post by: Fate on March 02, 2010, 02:58:22 AM
Quote from: grumbler on March 01, 2010, 01:51:27 PM
Quote from: Fate on February 28, 2010, 09:08:38 AM
It seems like Medieval 2 was the last total war game that really captured the epic feeling of an urban siege.
I thought Medieval 2 was the game right before this one.  :huh:
I consider Empire Total War to be game right before this one, although I will concede that Napoleon is more like a stand-alone expansion rather than a completely new game. I believe Empire is supposed to cover the late 17th to late 18th centuries, while Napoleon covers just 1806ish-1812.

Empire had the same problem of the largest urban siege being against a single star fort in the middle of a forest.

Medieval 2 had some truly massive urban battles including four ringed citadels and walled metropolises where what you built was reflected in the cityscape map.
Title: Re: Empire Total War, Again
Post by: Syt on March 02, 2010, 03:01:28 AM
Btw, is there a Thirty Years War mod out or in the works for any of the Total War games?
Title: Re: Empire Total War, Again
Post by: Fate on March 02, 2010, 03:12:01 AM
Howitzers seem like they're grossly overpowered. They have nearly the range/firing arc of cannons but have the massive advantage of avoiding any friendly fire due to your line infantry being in line of sight of the barrel. I can see multiplayer strategies consisting of cheesy square line infantry formations surrounding a group of 10 Howitzer units. No infantry or cavalry could approach the battery before their morale breaks.
Title: Re: Empire Total War, Again
Post by: Viking on March 02, 2010, 03:19:52 AM
Quote from: Syt on March 02, 2010, 03:01:28 AM
Btw, is there a Thirty Years War mod out or in the works for any of the Total War games?

There is a ECW mod for MTW2
Title: Re: Empire Total War, Again
Post by: Syt on March 02, 2010, 03:33:31 AM
Quote from: Viking on March 02, 2010, 03:19:52 AM
Quote from: Syt on March 02, 2010, 03:01:28 AM
Btw, is there a Thirty Years War mod out or in the works for any of the Total War games?

There is a ECW mod for MTW2

ECW != TYW
Title: Re: Empire Total War, Again
Post by: Viking on March 02, 2010, 03:37:22 AM
Quote from: Syt on March 02, 2010, 03:33:31 AM
Quote from: Viking on March 02, 2010, 03:19:52 AM
Quote from: Syt on March 02, 2010, 03:01:28 AM
Btw, is there a Thirty Years War mod out or in the works for any of the Total War games?

There is a ECW mod for MTW2

ECW != TYW

it's not the Thirty years war, but there are similarities.
Title: Re: Empire Total War, Again
Post by: grumbler on March 02, 2010, 03:24:59 PM
Quote from: Fate on March 02, 2010, 02:58:22 AM
I consider Empire Total War to be game right before this one, although I will concede that Napoleon is more like a stand-alone expansion rather than a completely new game. I believe Empire is supposed to cover the late 17th to late 18th centuries, while Napoleon covers just 1806ish-1812.

Empire had the same problem of the largest urban siege being against a single star fort in the middle of a forest.

Medieval 2 had some truly massive urban battles including four ringed citadels and walled metropolises where what you built was reflected in the cityscape map.
This is the Empire: Total War thread, so E:TW isn't the "game before this one."  :D

I understand what you are saying now:  E:TW lacks epic city battles.  I'll take your word for it; I don't have it.
Title: Re: Empire Total War, Again
Post by: Tamas on March 03, 2010, 03:11:54 PM
Had my first drop-in battle against a stranger, let him command the Austrians in a small roughly event battle against my Frenchies. (btw whoever has the game add me as Steam friends, I am "tarsyk")

I think the guy lagged more than I did (only minimal lag for me) because it took him quite a while to load so that probably contributed to his less than stellar performance.

I was the defender but in an awful position with my back to a river. This was the only real advantage over an AI opponent in this battle, because the guy knew he did not have to assault me despite labelled "attacker".

Due to the river setup we were deployed quite close, but midway there was a stone wall. So I rushed two of my three regular inf. units there. The third was sent left of the wall. The middle one was ahead but out of range of the enemy's bulk consisting a fusilier and a grenadier unit. On my left my regular and ligh cavalry faced his flank-guard of skirmishers, my right-side infantry face light units (in range) and arty, and my cav on my right flank faced enemy hussars.

The guy kept the out of range status for our middle infantries, and tried to cannister me away which was good of course except that the stone wall seemed to protect me from most of the damage. While he was busy being passive like that (again, could have been lag), I gobbled up his right, while managed to win the cavalry battle on his left. So basically I wrapped up his line sistematically.  Was not a challenge at all.
Title: Re: Empire Total War, Again
Post by: Tamas on March 03, 2010, 03:32:03 PM
And in the next, much bigger battle, the AI reminded me why the drop-in is a great feature: it was supposed to be a big even battle with me defending, up until the first couple of volleys which killed the enemy general who raced in front of his entire line to mount a lonely charge :bleeding:  :lol:
Title: Re: Empire Total War, Again
Post by: Drakken on March 03, 2010, 03:47:32 PM
Quote from: Tamas on March 03, 2010, 03:11:54 PM
The guy kept the out of range status for our middle infantries, and tried to cannister me away which was good of course except that the stone wall seemed to protect me from most of the damage. While he was busy being passive like that (again, could have been lag), I gobbled up his right, while managed to win the cavalry battle on his left. So basically I wrapped up his line sistematically.  Was not a challenge at all.

Pretty much sums how how Napoleon felt when facing lagging Austrian generals. Seems rather historical.  :P
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 03, 2010, 07:16:59 PM
Got my copy of N:TW. My quick review: Meh.
Title: Re: Empire Total War, Again
Post by: Jaron on March 03, 2010, 07:33:07 PM
Quote from: Ed Anger on March 03, 2010, 07:16:59 PM
Got my copy of N:TW. My quick review: Meh.

your expanded review, pl0x
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 04, 2010, 03:59:57 PM
Quote from: Jaron on March 03, 2010, 07:33:07 PM
Quote from: Ed Anger on March 03, 2010, 07:16:59 PM
Got my copy of N:TW. My quick review: Meh.

your expanded review, pl0x

pl0x? is that a character from Star Trek?

Anyways, it doesn't feel Napoleonic.
Title: Re: Empire Total War, Again
Post by: The Brain on March 04, 2010, 04:37:50 PM
Then why did you get it?
Title: Re: Empire Total War, Again
Post by: Viking on March 04, 2010, 05:00:10 PM
Quote from: The Brain on March 04, 2010, 04:37:50 PM
Then why did you get it?

For the same reason he got all paradox games.
Title: Re: Empire Total War, Again
Post by: The Brain on March 04, 2010, 05:13:43 PM
Ah. Fanboiic retardism.
Title: Re: Empire Total War, Again
Post by: Viking on March 04, 2010, 05:25:20 PM
Quote from: The Brain on March 04, 2010, 05:13:43 PM
Ah. Fanboiic retardism.

he'll never admit it though...
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 04, 2010, 08:05:17 PM
Quote from: The Brain on March 04, 2010, 04:37:50 PM
Then why did you get it?

It was discounted and I was bored.

I turned the unit sizes to 'ultra' and it got a little better. Hoepfully, I'll be able to jam some Old Guard down Swedish throats later in the campaigns. Just for you.  :)
Title: Re: Empire Total War, Again
Post by: Ed Anger on March 05, 2010, 03:32:15 PM
I've got to admit, watching Mamelukes melt under fire from a line of French Infantry does give me a murder boner.
Title: Re: Empire Total War, Again
Post by: I Killed Kenny on March 07, 2010, 06:16:56 PM
What's the best mod for E:TW out there?
Title: Re: Empire Total War, Again
Post by: Monoriu on March 07, 2010, 09:36:43 PM
I noticed the battle of waterloo under "Napoleon's campaigns".  I expected that I'd be able to play on the 1815 post-waterloo hypothetical campaign after I had won the battle.  I was disappointed :weep:
Title: Re: Empire Total War, Again
Post by: Drakken on April 03, 2010, 03:03:13 PM
Patch 1.6 is up since March 31st. And no, it is not April Fools' gag.

http://shoguntotalwar.yuku.com/topic/70068/t/Empire-Total-War-Update-1-6-Info-.html

And reportedly, it seems the BAI has stopped being a kindergarten retard, actually forms battle lines and FLANK. So much, in fact, that I have finally caved in and is downloading that stu (on Steam, that is).
Title: Re: Empire Total War, Again
Post by: Razgovory on April 03, 2010, 04:09:19 PM
Quote from: Drakken on April 03, 2010, 03:03:13 PM
Patch 1.6 is up since March 31st. And no, it is not April Fools' gag.

http://shoguntotalwar.yuku.com/topic/70068/t/Empire-Total-War-Update-1-6-Info-.html

And reportedly, it seems the BAI has stopped being a kindergarten retard, actually forms battle lines and FLANK. So much, in fact, that I have finally caved in and is downloading that stu (on Steam, that is).

When ever I played they just huddled together in a big mass and walked at my center.  Then the guys in back would stop and shoot the guys in front just for good measure.  Before hand they would let my troops warm up by letting cavalry run back and forth in front of my line.
Title: Re: Empire Total War, Again
Post by: Drakken on April 03, 2010, 04:21:01 PM
Quote from: Razgovory on April 03, 2010, 04:09:19 PM
Quote from: Drakken on April 03, 2010, 03:03:13 PM
Patch 1.6 is up since March 31st. And no, it is not April Fools' gag.

http://shoguntotalwar.yuku.com/topic/70068/t/Empire-Total-War-Update-1-6-Info-.html

And reportedly, it seems the BAI has stopped being a kindergarten retard, actually forms battle lines and FLANK. So much, in fact, that I have finally caved in and is downloading that stu (on Steam, that is).

When ever I played they just huddled together in a big mass and walked at my center.  Then the guys in back would stop and shoot the guys in front just for good measure.  Before hand they would let my troops warm up by letting cavalry run back and forth in front of my line.

I've read about this blobbing issue, and it is reportedly fixed.
Title: Re: Empire Total War, Again
Post by: Jaron on April 03, 2010, 05:11:47 PM
pl0x is the new way to say please
Title: Re: Empire Total War, Again
Post by: Razgovory on April 03, 2010, 05:56:39 PM
Oh I'll give it a spin I guess.  I never played the campaign.  Just battles.  I admit I got cheap thrills out of Killing thousands of Russians.
Title: Re: Empire Total War, Again
Post by: Jaron on April 03, 2010, 06:02:15 PM
Start with Martinus
Title: Re: Empire Total War, Again
Post by: Razgovory on April 03, 2010, 06:22:09 PM
Quote from: Jaron on April 03, 2010, 06:02:15 PM
Start with Martinus

I'll have to check if there is a pike sucking unit.
Title: Re: Empire Total War, Again
Post by: The Brain on April 03, 2010, 06:25:04 PM
Pikes are lovely. :wub:
Title: Re: Empire Total War, Again
Post by: Ed Anger on April 03, 2010, 07:40:19 PM
Quote from: Razgovory on April 03, 2010, 06:22:09 PM
Quote from: Jaron on April 03, 2010, 06:02:15 PM
Start with Martinus

I'll have to check if there is a pike sucking unit.

There are lots of foot artillery.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 07:40:31 AM
Quote from: Ed Anger on April 03, 2010, 07:40:19 PM
Quote from: Razgovory on April 03, 2010, 06:22:09 PM
Quote from: Jaron on April 03, 2010, 06:02:15 PM
Start with Martinus

I'll have to check if there is a pike sucking unit.

There are lots of foot artillery.

:lol:

So far the patch has not upgraded the game experience greatly since crashes to desktop before it fully loads.  I'll try reinstalling.  Just for shits and grins I tried playing HOI3.  I forgot about that games most endearing quality.  The fact I can get a lot of reading done while the game starts up.  It take around 10 minutes to load.
Title: Re: Empire Total War, Again
Post by: Agelastus on April 04, 2010, 08:01:55 AM
Quote from: Razgovory on April 04, 2010, 07:40:31 AM
...Just for shits and grins I tried playing HOI3.  I forgot about that games most endearing quality.  The fact I can get a lot of reading done while the game starts up.  It take around 10 minutes to load.

God bless the internet! I always play HOI3 on my laptop in Windowed mode, so that I can browse the fora while I play...haven't tried that with 1.4 though, maybe they've speeded it up some more... :)
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 08:30:41 AM
Nope reinstall doesn't help.  I don't know what the problem is.
Title: Re: Empire Total War, Again
Post by: Syt on April 04, 2010, 10:12:22 AM
Quote from: Razgovory on April 04, 2010, 07:40:31 AM
:lol:

So far the patch has not upgraded the game experience greatly since crashes to desktop before it fully loads.

Dunno about this one, but in past patches that was usually a sign of incompatible mods installed.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 10:23:17 AM
Quote from: Syt on April 04, 2010, 10:12:22 AM
Quote from: Razgovory on April 04, 2010, 07:40:31 AM
:lol:

So far the patch has not upgraded the game experience greatly since crashes to desktop before it fully loads.

Dunno about this one, but in past patches that was usually a sign of incompatible mods installed.

No mods.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 08:00:25 PM
I think the Virus protection may be the problem but I don't know how to turn off McAfee.
Title: Re: Empire Total War, Again
Post by: Alcibiades on April 04, 2010, 08:54:02 PM
You suck.  Seriously get a real computer.  For mcafee try right clicking the icon in the tray and shutting it down.  If that doesn't work go into the virus controls options via the mcafees control panel. 

For someone who purportedly lives in a basement and lives near a computer 24/7 you would think you would know a lot about them... :unsure:
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 09:18:08 PM
I tried all that.  What sort of real computer do you suggest I get?  I'm trying something else now.  I think I might have found the problem.  I have to wait for it reinstall first.
Title: Re: Empire Total War, Again
Post by: Alcibiades on April 04, 2010, 09:24:20 PM
Can always msconfig it and turn off all mcafee crap, make sure you hit up services as well.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 09:28:53 PM
Quote from: Alcibiades on April 04, 2010, 09:24:20 PM
Can always msconfig it and turn off all mcafee crap, make sure you hit up services as well.

Yeah, I did the Msconfig services thingy.  Nothing.  I'm using vista so the whole damn thing is annoying.  I think the problem is something else though now.  I found that part of an old Mod was still on my PC and I deleted that.  I'm trying again now.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 04, 2010, 11:18:49 PM
And that fixed it.  Stupid Vista, always hiding files from me. <_<
Title: Re: Empire Total War, Again
Post by: sbr on April 05, 2010, 12:09:45 AM
Quote from: Razgovory on April 04, 2010, 11:18:49 PM
And that fixed it.  Stupid Vista, always hiding files from me. <_<

Don't install games in the Program Files folder.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 05, 2010, 07:35:27 AM
Quote from: sbr on April 05, 2010, 12:09:45 AM
Quote from: Razgovory on April 04, 2010, 11:18:49 PM
And that fixed it.  Stupid Vista, always hiding files from me. <_<

Don't install games in the Program Files folder.

I installed it through Steam.  I have no idea where the files go after that.  Into the fucking ether for all I know.  I found the bits of this mod in a file called "roaming" which was hidden in documents or something.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 05, 2010, 08:47:16 AM
The battle AI is better.  Line infantry no longer form a large mob and charge at the center of your line which is nice.

Take a look at this http://www.youtube.com/watch?v=9YVSXaPZKvQ&feature=related
Title: Re: Empire Total War, Again
Post by: Tamas on April 05, 2010, 09:03:53 AM
Apparently cities no longer display on my campaign map.  :huh:
Title: Re: Empire Total War, Again
Post by: Agelastus on April 05, 2010, 03:25:15 PM
Quote from: Razgovory on April 05, 2010, 07:35:27 AM
I installed it through Steam.  I have no idea where the files go after that.  Into the fucking ether for all I know.  I found the bits of this mod in a file called "roaming" which was hidden in documents or something.

The sheer retardedness of Vista knows no bounds. I remember trying to track down some save games this one time... :lol:
Title: Re: Empire Total War, Again
Post by: Warspite on April 05, 2010, 04:56:28 PM
how much does this cost now? Is it worth a punt?
Title: Re: Empire Total War, Again
Post by: Razgovory on April 05, 2010, 05:07:27 PM
Quote from: Warspite on April 05, 2010, 04:56:28 PM
how much does this cost now? Is it worth a punt?

30 bucks on Steam.  I like hearing the Poles scream.
Title: Re: Empire Total War, Again
Post by: DGuller on April 05, 2010, 05:36:14 PM
Quote from: Razgovory on April 03, 2010, 04:09:19 PM
When ever I played they just huddled together in a big mass and walked at my center.  Then the guys in back would stop and shoot the guys in front just for good measure.
Were you by any chance fighting the Russians?
Title: Re: Empire Total War, Again
Post by: DGuller on April 05, 2010, 05:41:39 PM
Quote from: Agelastus on April 05, 2010, 03:25:15 PM
Quote from: Razgovory on April 05, 2010, 07:35:27 AM
I installed it through Steam.  I have no idea where the files go after that.  Into the fucking ether for all I know.  I found the bits of this mod in a file called "roaming" which was hidden in documents or something.

The sheer retardedness of Vista knows no bounds. I remember trying to track down some save games this one time... :lol:
It pissed me off at first, but now I see some sense in it.  The idea is that anything that you do in a program, be it change a setting or save a game, is kept in a separate folder for your user.  That makes back up and restoration much simpler.  All you have to do is restore the user files via Windows backup, reinstall the programs, and then open them up as if you've done nothing at all.  No need to do stuff like redo like the settings or something of that nature.
Title: Re: Empire Total War, Again
Post by: Razgovory on April 05, 2010, 06:24:11 PM
Quote from: DGuller on April 05, 2010, 05:36:14 PM
Quote from: Razgovory on April 03, 2010, 04:09:19 PM
When ever I played they just huddled together in a big mass and walked at my center.  Then the guys in back would stop and shoot the guys in front just for good measure.
Were you by any chance fighting the Russians?

Sometimes.  Though I always thought that Russian aristocrats spoke French in this time period.
Title: Re: Empire Total War, Again
Post by: MadBurgerMaker on April 06, 2010, 02:52:53 AM
Quote from: Razgovory on April 05, 2010, 07:35:27 AM
I installed it through Steam.  I have no idea where the files go after that.  Into the fucking ether for all I know.  I found the bits of this mod in a file called "roaming" which was hidden in documents or something.

Steam installs are put into the Steam folder.  If it's in Program Files, then that's where your installs are. For example: C:\Program Files\Steam\Steamapps\common\<game>.

<name>\AppData\Roaming is the same thing as Documents and Settings\<name>\Application Data in XP. Unhide it by going to control panel -> folder options -> view tab -> Show Hidden Files and Folders -> Apply. 

Edit:  Also, Steamapps\common\Empire Total War\data is where you put mod packs that don't have their own little installer like DMUC.  For future reference.