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Buddha's New D&D Thread is Groovy, Man.

Started by BuddhaRhubarb, May 26, 2009, 12:01:25 AM

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BuddhaRhubarb

Reviving my Game, perhaps with all different players. Got some pals who've been wanting to play with some time on Tuesdays... starting next game... been working on some cool ideas of what to do before I send them out on a Pirate ship in a few games.  excited!
:p

BuddhaRhubarb

got it happening on Tuesday evening, 3 new players, hopefully two from the ongoing game. It's nice to get people involved who haven't played in a while. I've been gearing up my NPCs and coming up with convoluted twisted red herrings that will eventually set the group out on a pirate mission to skull island.
:p

BuddhaRhubarb

plot twists involve rooms that crush you, minotaurs, labyrinths and hot chicks having faux lesbian sex atop a pile of treasure. will log it up post game.
:p

Josquius

DMs should follow the rule that if characters are to lez it up so too must their players.
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CountDeMoney

Quote from: BuddhaRhubarb on June 05, 2011, 07:58:52 PM
plot twists involve rooms that crush you, minotaurs, labyrinths and hot chicks having faux lesbian sex atop a pile of treasure. will log it up post game.

Reminds me of our Gamma World adventures in junior high.

"...and as the rover ascends the ridge, you see before you...the shining city of...Lesbianistan!"

BuddhaRhubarb

#230
Played tonight, my campaign but with new players. I had stuff ready. It's like a total recast in season 2 from my perspective. I had them do a mission in order to earn a spot on a pirate ship, piloted by Captain Bess! Pirate Lady!

but first, since all three had only played 2.0 back in tha day sort of thing, I went over feats, AC etc... then we did a combat round using some figs on the grid. basically they fought mirror images of themselves... just to get the hang of a round. The hilarious part was as we started I had my best string of nat 20's ever. like 6 in a row, all wasted on the demo encounter. :P I switched dice twice to make it more fair. At least they got to see early how you can almost die pretty quickly if you aren't careful.

edit, the mission was to retrieve "the emerald Skull" from wherever it was hidden at the end of a twisting labyrinthine riverbed/river underground a few hours outside the city, in the hills. Their trail was easy, but they fought some tough skirmishes, were tracked and hunted by a Legendary Minotaur (Breath weapon Minotaur!) who they narrowly defeated, the cleric npcs blowing all her high level heals at the end, and during. The got caught in a shrinking room trap (I forgot to queue up the Admiral Ackbar) and escaped through brute strength more than finesse, only to go over a waterfall and behind where they encountered lesbian elf ladies singing them pretty songs, beckoning them to their bed of treasure and sex.

It turned out to be a green hag, and her two seawolves in a few feet of water, actually rather than treasure, they fought the heroes valiantly, but in the end were smited.

They got some magic items and whatnot, a little gold, a lot of XP and as they were leaving were offered a ride in a carriage from an effeminate aristocrat and his dazed looking driver. The driver almost charmed the halfling, but (and here the dice karma wheel balances out) but he was apparently the lamest vamp ever according to his dice rolls, he couldn't even scratch the halfling, and the others had at him til they figured out how to kill him and did so. They burned him, pierced his heart with silver, decapitated him and buried the head on consecrated ground, and took his carriage into town.

It was a good time, everyone was really into it, and we'll play again before I go to OT at the end of the month. Good times.
:p

BuddhaRhubarb

Playing my game again this Tues. This time around the Pirating missions begin!

Bess gives her new "B" Crew (as she calls the 3 PCs (and 2 npcs) who have been thrown together as shipmates.) a choice of three "take a small boat and do some dirty work I need done before we set sail tomorrow" kind of missions

I will leave you the "title" of each mission.

1. Welcome To Crabtown!
2. In Search Of The Knight Of The Green Dream
3. The Wake Of the Leviathan

Hey here's an idea... If any of you nerds who read this thread, but can't be arsed to post, Why not write an AAR based of one of my campaign mission "Titles"  and post it here... It'll be fun, and you don't have to do all the work of rolling up the characters, just the AAR. C'Mon give it a go!.

Either way, I'll post one of how my group handles the perils I throw their way, on Tuesday. Plus I'm making chili. Bachelor chili.
:p

BuddhaRhubarb

Fairly good time last night playing my campaign. We had a new player (a gal who I met at one of the player's house warming a few weeks ago, and was totally crushing on at the party, she of the very "Martha Plimpton" :wub: looks and a dry wit, at that. lovely gal, who I think was pretty bored by most of it, but gave it the college try, and almost had fun) last night who ran one of the NPCs I had been running, The Sorceress.

The Crew was given a 40 ft boat and a choice of the 3 missions I gave the titles of. The 1st mission being the search for the former ship's Mage "Sneaky Pete" who has in his possession some artifacts belonging to the Pirate Captain, Bess. T

he crew is told if they choose this mission, she cares not if they kill Pete or not, she just needs her artifacts back. If they undertake that mission, they do so under command of the Ship's "Scarlet Corsair": M'Lady (only name anyone knows for this Centaur swashbucker who is well known as the most cutthroat cutthroat on the ship.

2nd option is to search for "The Knight Of The Green Dream" up the coast near a man made Skull carving on the mountainside. Th Knight is from another dimension (actually from a Chaos realm where all Knights are Chaotic rather than lawful (thus he's a Knight/Beguiler.) The Knight is a trickster figure who mostly speaks in what seems to be gibberish (his home dimensional language) but makes himself heard when need be. The group only knows his name and not what he's like beforehand.

The 3rd choice is to follow the ship's "Leviathan hunters" to almost the unknown coast near some uninhabited islands where some merchant vessels (under Bess' "protection") have been lost with nary a survivor to tell how. Still there are wild rumors of a "Jeweled Kraken", being responsible, likely controlled by an outside agent.

They picked the Search for The Knight Of the Green Dream. They sailed upstream, only encountering a similar boat to their own, crewed by Localth sailors who gave them the fisheye, (obviously) but said little as the boats passed each other closely.

When they got to the landing with the giant skull face on the side of the rocks, they docked, came ashore where the ranger heard a strange babbling voice no one else could until he quieted them down and everyone listened. It seemed to be coming from the Skull face. They found, the mouth which was almost ground level (the jaw being on the ground. The Rogue climbed up and in the mouth and found that it was a shallow empty cave. He could hear the voice more clearly coming from above him. The Barbarian climbed up, and the Rogue joined him in the Skull's nasal cavity, where they heard more noise, this time freaky joker like laughter, usually after they said something. They carefully went forward in the room, which was about 30 ft deep but narrow to a point at the end. Just as they got there. the Knight appeared (Invisible/teleporting trickery) and disappeared again.

Now while the party was nicely separated, a very young brown dragon ascends above those left outside. The Ranger quickly starts shooting arrows at it. So it breath weapons them. and almost none of them made the 15 reflex save so, the Sorceress almost died, but they managed to do enough damage that eventually (as the others heard the ruckus and loosed some heavy crossbow action etc from the skull nose.) The Knight appeared in the sky next to the dragon, who appeared to be going to crash to the ground, and vanished it somehow. (more bamfing)

Then he landed upon the ground and kept spouting Gibbersih at everyone until someone clearly stated that Bess wanted him to follow them to her in Dragonport. He continued with the gibberish, as he walked over and seated himself on their boat, somehow locating their booze stash onboard he took possession and proceeded to drink and sing (still gibberish) as they sailed homeward.

The longer they sailed the louder the song got, and some of the crew (all but the Sorceress (now healed) and the Barabrian) became hypnotized by the song, as well as that boat of Localth who happened to be swinging back the other direction.... they tried to under the Knight's sway come on to the heroes' boat but were "shoved" off by the barbarian. after he blew his "Horn Of Fog" he got in the last adventure, as the sorceress figured out that it was eye contact and the song that combined for the hypnosis. Everyone came to and they quickly left the dazed Localth behind.

The Knight for his part stopped singing, and caused no more mischief. They got him back to Bess in less than a day. So she sent them on another mission... which I will detail after work tonight, as I'm running late right now.
:p

BuddhaRhubarb

continued... After getting the Knight back so quickly, Bess sent them off in search of The leviathan. Which as it turned out was a Coral Golem actually. They did a decent job of smashy smash and destroyed the Golem, pissing off it's owner creator Gary the (evil) Unicorn. Gary talks in an on again off again Cockney accent (best I can do accent wise :p) Gary and the group come to an understanding re: shipping routes, and he gets on the boat with them to report back to Bess/make a deal.

I guess I could have written that out better, but my brain has lost the details of the Coral Golem fight. It was mostly bludgeoning from the Barbarian that did it in. he got a couple of very decent crits in.

We won't be playing again until I'm back from Toronto next month, but I've got some ideas as to their next Pirate missions, which entail them being away from port for the foreseeable future of the game.

:p

BuddhaRhubarb

When we get around to finishing the Red Hand Of Doom module in a few sessions (summer skeds mean this may be a month or two. ) The DM wants to switch it up and do a straight up Pathfinder game from the beginning( 1st level!) .... we did a conversion half way through the Red Hand... I'm going to try my hand at a half elf sorcerer with a smart mouth. (all my characters are smartasses, as I can only role play so deeply before the real me emerges.)
:p

BuddhaRhubarb

Rolled up a 1st level Elf Sorcerer, and a backup Human Rogue 1 for the upcoming Pathfinder game. I like trying new systems.
:p

BuddhaRhubarb

Played my M&M/Cthulhu game the other day. we keep killing off important NPCs, sometimes on purpose like in this last game where we just barely escape this dreamland realm with our sanities barely intact when the "Mercenary" of the group decides to murder our patron (and holder of my real body as hostage for my service as a golem -become- hot flapper chick Sorceress and wanna be cult leader.) with a hand granade, and as usual when doing something completely ridiculous in this game, buddy rolls awesome, and the npc rolls a deuce or something and kablooey, there goes our "Control".  Mercenary then takes the head (unbeknowst to the rest of us) to her rival, a fatcat named Silas, who promptly absorbed him into himself, and ending that character's short murderous life in outr game. Out of the original 5 characters, only mine is left and he's had a gender switch. Most of the others have died. less than 8 months in. It's a fun campaign actually.

A really good group makes all the difference.
:p

BuddhaRhubarb

Playing The Red Hand Of Doom Mod. tonight. only a few more sessions I think and we finish it off and start afresh with Pathfinder 1st level characters running amok in Monte Cook's Ptolus... but until them I'm looking forward to killing more dragons with my ranger Bow specialist.

I've been reading a lot of the Core Pathfinder stuff. there's a lot to like if you are a D&D fan. Sorcerers and Rangers they finally got right. simplified, yet still D&D enough for me. way better grapple/combat maneuver rules is a biggie for me, also.
:p

Neil

Quote from: BuddhaRhubarb on July 23, 2011, 07:01:49 PM
Rolled up a 1st level Elf Sorcerer, and a backup Human Rogue 1 for the upcoming Pathfinder game. I like trying new systems.
Is Pathfinder really new though?  I was under the impression that it was pretty much D&D3.5?
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.

BuddhaRhubarb

Quote from: Neil on August 05, 2011, 06:48:50 AM
Quote from: BuddhaRhubarb on July 23, 2011, 07:01:49 PM
Rolled up a 1st level Elf Sorcerer, and a backup Human Rogue 1 for the upcoming Pathfinder game. I like trying new systems.
Is Pathfinder really new though?  I was under the impression that it was pretty much D&D3.5?

nope it's more what they call D&D 3.75. Streamlined rules done using D20 but totally 3rd party stuff. The races/classes are much better thought out. It's a much better balanced version of 3.5 imo, only having played it a bit so far. I am finding it a refreshing version of D&D that better matches my expectations as a player.
:p