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Pandora - First Contact. The next Alpha Centauri?

Started by Syt, March 27, 2013, 12:44:55 AM

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Syt

http://www.slitherine.co.uk/games/PandoraPC

http://www.rockpapershotgun.com/2013/03/26/impressions-pandora-first-contact/

QuoteThe version of Pandora: First Contact that I've been playing since last week is far from complete – it's stable and packed with potential but the tech tree and map generation are just two major features that are due to experience major overhauls. When the game in question is a strategic task of exploration and colonisation on an alien planet not a thousand light years from Alpha Centauri's neck of the universe, those aspects are important, so I can't provide an informed opinion as to what Pandora will achieve. But I can say that many of the pieces are in place and it is, at the very least, a pleasing echo of Firaxis' finest.


We haven't posted this video from the developers before. Perhaps you would like to watch it before reading the words, or perhaps you would like to read it afterwards or not at all. I'm good with whatever you decide.



Just to be clear, Alpha Centuari is as good as you remember it being; a complex and involving strategy game with a narrative throughline that delivers on both its hard science leanings, and its tales of human complexity and contrariness. It's a horrific shadow to be in, like that cast by some void-dwelling space-hawk hovering over its quivering prey, but Pandora is happy to be there. The set up takes the notion of 'spiritual successor' and all but switches out 'successor' for 'sibling'. There are factions with wildly different ideologies and they are attempting to set up new colonies and new societies on an alien planet, which becomes increasingly hostile to their existence as they exploit its resources and each others' weaknesses.

Units can be customised and named, which meant that my troopers were soon dashing about with flamethrowers, rebranded as 'Scourge Bastards', burning intestinal drone-hives wherever they could find them. Each type of Pandorian terrain is more likely to spawn certain species of creature and in my first game, I found myself surrounded by pulsating purple sacs. Occasionally a group of monstrosities would emerge from within and assault my Scourge Bastards, or leather-winged giants would shriek overhead, ignoring the Bastards but objecting to any vehicles in sight. Objecting with talons and blade-beaks, and probably acid blood or corrosive urine. It's a hostile world, is my basic point.



Initially, I thought staying ahead of the critter curve would be simplicity itself. I was researching new ways of killing and while they might have evolved with weapons instead of faces, science would counter such threats. Weapons, which attach to squads of people and vehicles alike, are generally strong against one or two basic enemy types: mechanical, biological and aerial. The First Battallion Flaming Hot Scourge Bastards may be able to melt flesh with ease but they're not a great deal of use against a tank or a squadron of bomber jets.

The early game generally sees the first colony of the player's chosen faction pitted against whatever inhabitants of Pandora happen to be caught in the landing zone but it doesn't take long for the other humans to show up. I've found that I'm more inclined to experiment with units and combat than expansion, so I can't give a particularly accurate assessment of how aggressively factions will defend their borders. Astonishingly, my attempts to secure peace across extreme ideological divides have been a success on the whole, although that may be almost entirely due to my own lack of power. Perhaps even the most rabid industrialist and nature-hater will ignore the tree-touching environmentalist if the latter is feeble enough. I'm probably not worth the effort and, besides, I may love the trees, the flowers and every blade of grass, but I am furiously melting anything that has more than two legs.

It's when the planet starts to react angrily that the game really becomes interesting. A message about increasing alien presence is suggestive of a migratory event but it heralds something much darker. Yes, darker than relocation if you can imagine such a thing.

Tech trees are due for an overhaul and that's a good thing. The flavour text, as in diplomacy and general descriptions, does a good job of conveying the weirdness of some of the tech and telling a story as it goes, but the process of discovery is far too predictable at the moment. The changes will, apparently, introduce more mystery and randomisation and that sounds ideal. Indeed, the beta as a whole is polished and performs well, but there's a predictability to the way that each campaign plays out. When it hits the heights it's already capable of, the game is the closest thing to Alpha Centuari I've played since I last played Alpha Centauri (and, my word, it's been too long – I'm installing it as soon as I finish writing), and the similarities are in the quality of the construction as well as the more obvious mimicry.



Slitherine seem to be going about this the right way. The beta is functional and leaves a strong impression, but the work of the remaining weeks before the proposed mid-June launch will be vital. The writing is strong and unit customisation works well, particularly as new threats force changed tactics, leading to patchwork armies that limp from crisis to crisis. The changes to the tech tree should add more variety and that's what Pandora needs – a greater sense of discovery and of more individual qualities in each faction, beyond their speech and appearance.

I've been expecting an Alpha Centauri crowdfunding campaign – most likely without the name – since Double Fine blew Kickstarter's doors off. Pandora has been in development for a couple of years so it charted its course too early for Kickstarter to be a real consideration, but I do wonder if it'd be receiving much more attention if it were a concept, a video and a few screenshots on a campaign page rather than a fully functioning beta of a product from a company known for historical strategy games. It really does deserve more attention, even if it doesn't quite live up to the ancestor it has adopted. As it stands, First Contact is an exciting prospect and in a few months, it could be something very special indeed.



http://www.youtube.com/watch?feature=player_embedded&v=ZdY99n3JmdY
(The developer's voice is atrociously boring)

I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Blurb from official site:

QuotePandora: First Contact is a science fiction turn-based strategy game on an epic scale. In the future, mankind has discovered a new, earth-like planet, capable of supporting life, it has been dubbed "Pandora".  This planet features a wide variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.  It is also far from desolate, hosting dangerous alien wildlife that are more than capable of wreaking havoc on the invading humans, from deadly swarms to agile predators, and there is even talk of a giant in the oceans!

In the rush, various factions have risen up in a battle to gain supremacy over this new world.  As they strive to take control, each faction will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread they will discover ancient ruins and artifacts from alien civilizations that will grant advantages over their rivals.

Utilizing a vast technology tree, factions will discover new technologies that will improve their colonies, with upgrades such as new buildings, operations, weapons, units and many more...

New weapons technologies even allow you to design your own units, choosing from a variety of different classes, weapons, and armor to maximize their strength and efficiency on the battlefield. Tailoring them to fight the war you have chosen!

Use powerful military operations such as drop pods for behind-the-lines attack or unleash hell with black hole generators that can destroy entire landscapes.

Expand your colonies with new cities, ensuring that you manage production whilst keeping the population happy.  But remember the more you expand your borders the closer you get to other factions' borders, so diplomacy must also be incorporated into your strategies.

It is important to remember that not all factions are peaceful and friendly so never let your guard down as you boldly discover this new and dangerous land, taking every opportunity that presents itself to gain the necessary advantage to control the planet!



Features:

- Survive encounters with the planet's dangerous wild life. Agile predators in the steppes, deadly insect swarms in the jungle, or gigantic creatures lurking in the abyss of the oceans.

- Ruins and artefacts, the relics of an ancient alien civilization long forgotten, provide bonuses.

- Progress through a vast research tree spanning dozens of technologies that provide new buildings, units, weapons, and more.

- Negotiate trade or research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.

- Found new cities to expand the borders of your empire. Manage cities by selecting what structures they build or units they recruit and by assigning priorities to your colonists.

- Shape the landscape with terraforming: construct farms, mines, forts, or other improvements to increase the productivity of your colonies or to fortify positions.

- Command vast armies on the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.

- Design your own units, choosing from a variety of different classes, weapons and armour to maximize the strength of your forces.

- Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Razgovory

Slitherine seems to be doing pretty well remaking games from a decade ago.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Syt

There's a bunch of "Let's Play" videos from the beta:

http://www.youtube.com/watch?v=g67CcrEuNjI&list=PLZWHrzhtcONqYWP653KKx5Kkyi1tq5v2a

Looks a lot like a re-skinned Civ 5 at first glance. However, troops can stack in this one. :P And unit outifitting (weapons, armor etc.) is in.

At this point it looks a bit generic, though. A lot of the draw of Alpha Centauri was in its atmospheric presentation - all factions had character, strongly aided by the narrated quotes from the leaers whenever you researched a tech or built a wonder.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Queequeg

And the aesthetic is great and has aged surprisingly well.
Quote from: PDH on April 25, 2009, 05:58:55 PM
"Dysthymia?  Did they get some student from the University of Chicago with a hard-on for ancient Bactrian cities to name this?  I feel cheated."

KRonn

This game looks interesting and perhaps pretty good so far from what I'm reading about.

Darth Wagtaros

PDH!

viper37

I have beta tested Legion, Slitherine's first game.  I wish I hadn't been bound by NDA at the time...
Certainly not gonna buy one of their game.
I don't do meditation.  I drink alcohol to relax, like normal people.

If Microsoft Excel decided to stop working overnight, the world would practically end.

Syt

Quote from: Darth Wagtaros on July 25, 2015, 07:39:11 PM
How is this? Worth a buy for 35.00?

It seems to be pretty 'meh', and focused mainly on combat.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Razgovory

Quote from: viper37 on July 26, 2015, 01:11:40 AM
I have beta tested Legion, Slitherine's first game.  I wish I hadn't been bound by NDA at the time...
Certainly not gonna buy one of their game.


Poor Tamas.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Darth Wagtaros

PDH!

Syt

Quote from: viper37 on July 26, 2015, 01:11:40 AM
I have beta tested Legion, Slitherine's first game.  I wish I hadn't been bound by NDA at the time...
Certainly not gonna buy one of their game.

Erm, it's only published by Slitherine/Matrix. The developers are Proxy Studios.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Tamas


garbon

"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

Darth Wagtaros

So the game ain't worth it is what I'm understanding?
PDH!