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SPACE HULK

Started by Syt, December 11, 2012, 03:08:33 AM

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Syt

RPS seem happy. :lol:

http://www.rockpapershotgun.com/2012/12/10/space-hulk-space-hulk-space-hulk-space-hulk/

QuoteSPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK

SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK

SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK 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Versus mode co-op mode level editor, 2013.

http://www.spacehulk-game.com/about.html

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=6300032-gws&_requestid=214045

Announcement trailer:

http://www.youtube.com/watch?feature=player_embedded&v=sepWI5pMGSw

QuoteABOUT SPACE HULK

Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.

Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers.

The main features are

    Blood Angel terminator squad
    Fearsome Genestealers with challenging AI
    Thematic 3d environment
    Single player campaign based on the "Sin of Damnation" hulk
    New coop multiplayer levels against the Genestealer AI
    Multiplayer head-to-head recreating the board game experience against a friend
    Cross platform multiplayer between PC, Mac and iOS
    Level editor with ability to share creations
    Game expansions in the future as DLC
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

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Syt

http://www.rockpapershotgun.com/2012/12/11/a-grown-up-post-about-space-hulk/

QuoteI was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who's making it and how it will work. Allow me to fill in these tiny gaps now.

OK. So we're looking at an ostensibly faithful digital recreation of the boardgame rather than the conceptual adaptation of the early 90s team-based shooters. It's turn-based strategy and it's going to have two-person multiplayer – so, true to the source material, one player will be in charge of Space Marine Terminators and the the other controlling the rapidly-spreading horde of Genestealers.

For the uninitiated HERETIC SCUM, the basic setup of the game is genetically modified supermen exploring derelict spacecraft and attempting to cleanse them of not-at-all Aliens-inspired extraterrestrial monsters. It's incredibly tense, the death toll is reliably high and the Terminators' heavy armour and powerful weapons are terrifyingly inefficient at helping them survive the Genestealer onslaught.

The very good thing is that it is deffo happening on PC. The mildly worrying thing is that it also happening on iOS and will offer cross-platform multiplayer, so there's a risk of compromise, perhaps. That said, the number of times I've read someone promising cross-platform play then eventually saying 'actually we couldn't make it work' is enormous, so we'll see.

The game will be based on the third edition of Space Hulk (that being the now rare as hen's teeth 2009 version), and specifically its "Sin of Damnation" campaign. This will be interpreted as 12 singleplayer or co-operative missions. Co-op too then, eh?

On dev duties are one Full Control Studios, a Danish outfit whose earlier work I'm not familiar with and thus can offer you no opinions on. Other than that they're from Copenhagen and I thought Copenhagen was a good place when I visited it last year. "Tactical Soldier – Undead Rising" and "Frontline Tactics" are the main entries in the back catalogue, and one thing we can take from them is that Full Control incline towards turn-based strategy/tactics.

And that's pretty much all there is to know for now. There's a website, but all it has is the trailer and a different coloured version of the image above. The game's out next year and hopefully there'll be more to prove it isn't heresy that must be burned before too long.

Oh, one thing that gives me more confidence in the tonal faithfulness of this project than perhaps it should – check out their social media buttons:
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

The Languish response seems underwhelming.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Ed Anger

Stay Alive...Let the Man Drive

ulmont

Gotta at least see a beta before I get excited.

Duque de Bragança

A Turn-based strategy game adaptation of this world already existed in the early '90s with Space Crusade. Yes, Milton Bradley but inspired by Space Hulk and Games Workshop participated in it as well. One of last Amstrad CPC games I played and one the few I enjoyed via emulation.

http://www.mobygames.com/game/space-crusade

The Brain

I own the latest board version. I also played the 90s PC version.
Women want me. Men want to be with me.

Syt

Isn't there a freeware vrsion floating around, too?
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

The Brain

Quote from: Syt on December 13, 2012, 01:45:06 PM
Isn't there a freeware vrsion floating around, too?

Indeed. Tried it briefly.
Women want me. Men want to be with me.

Syt

Anyways, had Space Crusade for the C64. To date the only Warhammer related computer game besides Blood Bowl that I actually enjoyed.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Scipio

Original Space Hulk for PC was pretty sweet.
What I speak out of my mouth is the truth.  It burns like fire.
-Jose Canseco

There you go, giving a fuck when it ain't your turn to give a fuck.
-Every cop, The Wire

"It is always good to be known for one's Krapp."
-John Hurt

Pedrito

Quote from: Syt on December 13, 2012, 01:54:39 PM
Anyways, had Space Crusade for the C64. To date the only Warhammer related computer game besides Blood Bowl that I actually enjoyed.
Dark Crusade was a pretty good RTS, too

L.
b / h = h / b+h


27 Zoupa Points, redeemable at the nearest liquor store! :woot:

Josquius

There is a pretty good freeware fan made adaptation of Space Hulk out on the net.

Also Final Liberation was one of the best things ever. Though so easy and short. :(
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Syt

Interview with the developers:

http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/

QuoteRPS: How are you tackling the singleplayer campaign, in terms of in the boardgame it's quite visible what the opposing Genestealer is up to, how many units he's going to deploy and where they're coming from? Doing that means there isn't too much surprise or shock.

Thomas Hentschel Lund:  Yes, we definitely want to take it a little bit further. The story that we want to tell is that you're [Blood Angel Captain Michaelus] Raphael sitting on the strike cruiser outside the Space Hulk, and you scan into the Hulk. So what we're going to try to do is have only parts of the level in the line of sight of Terminators visible as 3D models with nice textures. So if you turn to the right, the corridor that you were looking at before will turn into a like a radar scan image. That's one of the ideas that we want to try to go with, see if that adds an extra dimension to the atmosphere. And also going a little bit more for the radar blip kind of imagery, having something fuzzy going on in that direction.

RPS: Potentially that could affect the strategy quite a lot, you're going to alter the tactics that you'd use in the boardgame if you basically can't see any of what's going on?

Thomas Hentschel Lund: We don't want to go in and change a really cool, well-balanced, well-played game, and we're not going to dumb it down so it turns into a shooter. Our vision is that we essentially want to keep the claustrophobic atmosphere, you're up against millions of Genestealers potentially, you're the underdog. You're going to lose this game three out of four times, just as in the boardgame.

For me, that's one of these essential things that I like about the boardgame. It's challenging. You're playing against a huge amount of enemies, and you will most likely lose and have that last stand kind of feeling. "Yes, I actually made it into the objective room with my last guy and he flamed it one turn before the Genestealer got him in the back!"
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.