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Aliens: Colonial Marines

Started by jimmy olsen, September 02, 2012, 05:27:01 PM

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Tamas

Quote from: Syt on February 13, 2013, 04:00:20 AM
Quote from: Tamas on February 13, 2013, 03:59:40 AMSomewhere in the earlier criticism there was something like "you just go ahead, open doors and kill stuff" which is NOT a proper criticism if you do no trash every other FPS in existence (well, most of them). But it is pretty clear the game has tons of issues.

RPS does that to COD/MoH regularly, referring to them as non-games. :P

yeah I read that somewhere else. Mainstream sites celebrate CoD games for being on rail shitbuckets.

RPS is much better, yes.

Duque de Bragança

Stick to Alien vs Predator on the Jaguar. :contract:  :smarty:

Razgovory

Quote from: Syt on February 13, 2013, 04:00:20 AM
Quote from: Tamas on February 13, 2013, 03:59:40 AMSomewhere in the earlier criticism there was something like "you just go ahead, open doors and kill stuff" which is NOT a proper criticism if you do no trash every other FPS in existence (well, most of them). But it is pretty clear the game has tons of issues.

RPS does that to COD/MoH regularly, referring to them as non-games. :P

I think it's a Euro thing.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

CountDeMoney

Quote from: Razgovory on February 13, 2013, 08:40:31 AM
Quote from: Syt on February 13, 2013, 04:00:20 AM
RPS does that to COD/MoH regularly, referring to them as non-games. :P

I think it's a Euro thing.

Euros are more interested in games with multiple subplots, problem solving and hugs.

Grey Fox

Quote from: CountDeMoney on February 13, 2013, 08:58:43 AM
Quote from: Razgovory on February 13, 2013, 08:40:31 AM
Quote from: Syt on February 13, 2013, 04:00:20 AM
RPS does that to COD/MoH regularly, referring to them as non-games. :P

I think it's a Euro thing.

Euros are more interested in games with multiple subplots, problem solving and hugs.

That's not it, not at all. Euros like to manage their genocide games, like Patrician; Populous, while North Americans prefer to be the sword tip of it.
Colonel Caliga is Awesome.

Razgovory

Quote from: CountDeMoney on February 13, 2013, 08:58:43 AM
Quote from: Razgovory on February 13, 2013, 08:40:31 AM
Quote from: Syt on February 13, 2013, 04:00:20 AM
RPS does that to COD/MoH regularly, referring to them as non-games. :P

I think it's a Euro thing.

Euros are more interested in games with multiple subplots, problem solving and hugs.

I've noticed it a lot amongst Euro reviewers.  Games were you play US soldiers are "racist" and "imperialistic".  There also seems to belief that wealth (or more accurately the lack there of), indicates superior morality.
I've given it serious thought. I must scorn the ways of my family, and seek a Japanese woman to yield me my progeny. He shall live in the lands of the east, and be well tutored in his sacred trust to weave the best traditions of Japan and the Sacred South together, until such time as he (or, indeed his house, which will periodically require infusion of both Southern and Japanese bloodlines of note) can deliver to the South it's independence, either in this world or in space.  -Lettow April of 2011

Raz is right. -MadImmortalMan March of 2017

Syt

I don't know about "European reviewers", but RPS' complaints usually are that COD/MOH are so heavily scripted that they're little more than CGI movies with the occasional interactive bit. I don't recall complaints about the plot except that it's paper thin.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

Btw, here's a gameplay video from Obsidian's cancelled Aliens game. The graphics are dated (2008/9) and the voice acting isn't too great. Still, it looks a lot like Mass Effect with colonial marines, with dialogue choices, skills, inventory . . .

http://www.youtube.com/watch?v=BdVedBa0-mk&feature=youtu.be
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

The Brain

I've got 28 mm Colonial Marines and Aliens that I can play with whenever I want. :)
Women want me. Men want to be with me.

Kleves

Here's how ACM rewrites the canon (which, to be fair, probably deserves to be rewritten, but not by this shitty game):
QuoteAccording to 20th Century Fox and Gearbox, Aliens: Colonial Marines is part of the official Alien series canon. That means the disastrously bad shooter, which takes place shortly after the end of 1986's Aliens, has ramifications on 1992's Alien 3 and 1997's Alien Resurrection (which didn't do the lore any favors either). Major ones. Aliens: Colonial Marines' storyline features some lore-breaking elements that directly contradict major events from the films and makes me wonder if Fox and Gearbox (or TimeGate, or whoever actually developed the campaign) even understand what "canon" means. Here are my three biggest problems with this incredibly damaging new version of the Alien lore. Note: We're about to delve into MAJOR SPOILER territory.

1: Hicks Lives... Somehow

Corporal Dwayne Hicks, composed yin to Ripley's yang and fan favorite, is alive. If you haven't played yet and seen for yourself (and I don't recommend that you do) you've likely seen him in the preview trailers and reasoned, "Well, this is obviously just a recording of Hicks created after the events of Aliens and before Hicks' unceremonious off-screen death at the beginning of Alien 3." That's true, as far as the recording goes, but Hicks -- voiced by actor Michael Biehn and all -- is actually physically present in Colonial Marines -- living, breathing, and fighting alongside you.

How, you ask? Good question. We're told at the start of Alien 3 that Hicks was aboard an escape pod jettisoned from the starship Sulaco, along with Ripley and Newt. The pod crashed into penal colony planet Fiorina, with Ripley the only survivor (as the franchise inexplicably washed its hands of two of its best characters).

According to Gearbox's new and "official" Alien lore, though, Hicks was never aboard that escape pod. Fooled you! In Aliens: Colonial Marines, we learn that the Sulaco was seized by the omnipresent Weyland Yutani Corporation before the ship could make its way back to Earth. Hicks was pulled from cryo sleep somewhere near Fiorina, at which point he started a gun battle and caused an electrical fire (previously believed to have been started by an alien facehugger) that led to the escape pod ejection of Ripley and Newt. Then Hicks was taken back to LV-426, along with the Sulaco, and held prisoner while Weyland Yutani got down to the business of trying to capture, study, and breed Xenos. So who was the dead body cremated in Alien 3, the one everyone was told was Hicks? No clue. Gearbox has thus far avoided trying to explain that one.

2. Hadley's Hope is Still in One Piece

Equally perplexing is the fact Colonial Marines takes place on LV-426, and we are able to return to the planetoid and explore many of its familiar places, including Hadley's Hope and the derelict alien spaceship that kicked off the chest-bursting terror phenom in the original Alien. The fanboy in me loved seeing the hallway and lab in Hadley's Hope where Hicks, Hudson, and crew made their "Oh, you want some too? Get some!" last stand, and walking around the giant alien Navigator (or Engineer, as Prometheus calls them) in the derelict was pretty damn cool. Still, seeing all of these sites made me question how the hell any of it wasn't completely obliterated by Aliens' thermonuclear conclusion.

Here's what we know: when the nuclear-powered atmosphere processing plant on LV-426 went kablewy, it was, according to milk-blooded android Bishop, comparable to a "40-megaton nuclear blast," with a radius of roughly 18 miles. That sounds like it should be a pretty thorough means of obliterating everything we saw in the film. And yet... in the levels outside Hadley's Hope in Colonial Marines, you can actually see the dome of the massive plant looming large and burning in the background, but the colony itself is still largely intact. The derelict ship? Completely untouched by the blast.

So the seemingly world-ending nuclear explosion Ripley and crew were so desperate to escape wasn't so bad afterall, Gearbox? In fact, they'd have been fine if they'd simply hunkered down in Hadley's Hope or hidden out in the derelict to survive the blast instead of going to all the trouble to retrieve the dropship. Contamination and the danger of radiation poisoning are also never brought up in Colonial Marines, which leads me to believe Gearbox's writers employed the vaunted Chewbacca Defense to explain how any of this is even remotely possible.

3. Xenos are Everywhere

Aliens: Colonial Marines takes place 17 weeks after Aliens. During that time, Weyland-Yutani Corp. has been very, very busy. It's managed to find and capture the Sulaco in the vicinity of Fiorina (which, according to Alien lore is roughly 19 lightyears from Earth), return to LV-426 (39 lightyears from Earth), construct an enormous new research facility, staff it, find, capture or somehow breed another alien queen, and have her start cranking out eggs like some sort of fertile Xeno chicken. The facehuggers that popped from those eggs were then allowed to have their way with some unfortunate, hastily gathered test humans, after which the baby Xenos chestburst to freedom, grew to maturity, were held in captivity, and studied. Did I mention they did all this on a recently irradiated planetoid 40 lightyears from Earth in just over four months?

Oh, and those Xenos are running rampant all over LV-426 (not to mention the Sulaco) by the time you arrive. If you know anything about Alien lore, it's about as easy to swallow as a facehugger embryo, particularly when you consider what happens in Alien 3 and Alien Resurrection. This is Aliens Vs Predator level of dumb writing.

Looking ahead at Alien 3, more questions are raised. Weyland-Yutani is so desperate to get ahold of the lone Xeno on Fiorina (and Ripley) that they dispatch Michael Bishop Weyland himself, not to mention a squad of soldiers, to retrieve them. Aliens: Colonial Marines makes me ask, "Why?" According to Gearbox, LV-426 is overflowing with the double-mouthed buggers, and they were still running rampant when I took off. In fact, based on Colonial Marines, it's now safe to call LV-426 the thriving Xeno home world. Why go to so much trouble to grab just one on Fiorina?

Then, in Alien Resurrection, which is set some 200 years later, it seems the only possible way to find a Xeno anywhere in the galaxy is to clone Ripley, extract alien queen larvae inside of her, and go from there. An odd choice when Aliens: Colonial Marines makes it seem like Xenos are plentiful.

It's Not Game Over, Man

Hicks lives, the prisoners on Fiorina cremated some random dude who decided to take a nap in Hicks' cryo chamber, Hadley's Hope and the Derelict are not only still standing, they're impervious to atomic blasts, and capturing, breeding, and researching Xenos, even though the queen and nearly all her eggs were destroyed in Aliens, is a snap. Welcome to the new Alien canon.

Oh, and Gearbox isn't done with the rewrites just yet. Aliens: Colonial Marines ends with Hicks, player character Winter, a new Bishop-bot, and a couple other survivors learning the intimate details of Weyland-Yutani's Xeno plans. In fact, the game concludes with Bishop telling the crew he knows "everything."

Seems like he's the only one, because based on the storyline in Colonial Marines, it appears Gearbox doesn't really know much about Alien at all.
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

Syt

Have they figured out yet who actually developed the game? Gearbox and TimeGate keep passing the ball back and forth on who actually held the reins in this disaster.

There's a comparison video of the E3 "gameplay demo" vs the actual game and the difference in tone, quality and graphics is staggering. Considering that the E3 demo remained one of the primary ad tools (and never clarified that this might be a pre-render) there's a vocal group crying "foul". This would indeed go far beyond a few touched up screenshots which is pretty much the norm. Sure, preview gameplay demos usually have the caveat "subject to change", but the understanding in general is that things will improve, not become worse in the course of development.

And yeah, reviving Hicks and those other retcons are total bullshit.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

JacobL

They should have just done like I did and pretended alien 3 never existed.  Then just pretend the derelict was like 100 miles away since they never said how far away it was anyways.

CountDeMoney

I would've thought simply reclaiming a lost and infected Sulaco would've been enough of a plot line to develop from.  Morons.

Neil

Quote from: Syt on February 21, 2013, 10:00:30 AM
And yeah, reviving Hicks and those other retcons are total bullshit.
Works just fine with comic chronology.  Now if only the game wasn't ass.
I do not hate you, nor do I love you, but you are made out of atoms which I can use for something else.

Syt

Quote from: Syt on February 21, 2013, 10:00:30 AMThere's a comparison video of the E3 "gameplay demo" vs the actual game and the difference in tone, quality and graphics is staggering. Considering that the E3 demo remained one of the primary ad tools (and never clarified that this might be a pre-render) there's a vocal group crying "foul". This would indeed go far beyond a few touched up screenshots which is pretty much the norm. Sure, preview gameplay demos usually have the caveat "subject to change", but the understanding in general is that things will improve, not become worse in the course of development.

The video:

http://www.youtube.com/watch?annotation_id=annotation_588812&feature=iv&src_vid=3z2qVebxlUo&v=6lGXDM3LGnk
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.