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The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

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Grey Fox

You can create an entire park like space. It's weird.

The racing in this game is kicking my ass. Especially compared to FH5. I must be getting old because my son is winning races left and right. We both play on the 7th difficulty.
Getting ready to make IEDs against American Occupation Forces.

"But I didn't vote for him"; they cried.

Syt

New trailer for Star Wars Zero Company


And another one for Galactic Racer

We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Syt

Ok, this looks interesting:

https://store.steampowered.com/app/3204330/County_of_Fortune/

Instead of a city, you build up a medieval county.

QuoteYou are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.

  • Pick the site for every settlement and set its direction – streets and grid fill in as it grows.
  • Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city
  • Watch procedurally generated buildings fill out your settlements, street by street
  • Link your holdings into a single seamless region, not a medley of disconnected outposts

The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.

No two patches of ground play the same way.

  • Resource deposits, biomes, and terrain profiles decide what each plot is good for
  • Navigable rivers turn geography into logistics – place wisely and trade flows
  • Climate, soil, and elevation shape which crops, industries, and products thrive
  • Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines

Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.

The economy is wide, layered, and deliberate.

  • Raw materials are refined into advanced goods across real production chains
  • Settlements specialize based on what the surrounding land offers
  • Wagons, carts, and river vessels carry goods across the county on their own
  • Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings

You do not micromanage a single market square – you tune a regional economy and watch it breathe.

A county is more than its ledgers. Three layers of characters shape every playthrough:

  • Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws
  • Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region
  • Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity

Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.

County of Fortune keeps the builder at the heart of play.

  • Every hour is about founding, growing, connecting, and specializing your settlements
  • Every challenge comes from the land, the economy, and the people you govern
  • Rival noble houses exert political and economic pressure on your decisions
  • Play at your own pace – the county rewards care and long-term thinking

A medieval builder for players who came for the city-building.

The devs have previously done Nebuchadnezyar, which Ceasar III but in Mesopotamia: https://store.steampowered.com/app/1157220/Nebuchadnezzar/

However, this is coming into early access first, so not holding my breath.

QuoteWhy Early Access?
"We believe that County of Fortune has a unique approach to the city-building genre, focusing on settlement development, logistics, and dynamic cultures. Early Access allows us to involve the community in shaping the final experience. Player feedback will help us refine key mechanics or even come up with new ones to ensure the game is both engaging and strategically challenging."

Approximately how long will this game be in Early Access?
"We expect County of Fortune to remain in Early Access for 12 to 18 months. This time frame will allow us to gather feedback, implement new features, and ensure that the game is polished before full release."

How is the full version planned to differ from the Early Access version?
"We are planning the full version of County of Fortune to feature additional content, expanded settlement and cultural systems, refined gameplay mechanics, and improved visuals for a more polished experience. Player feedback during Early Access will guide us in addressing issues and enhancing various aspects of the game, including performance and overall balance."

What is the current state of the Early Access version?
"The Early Access version of County of Fortune includes the core gameplay systems such as settlement development, basic logistics, and evolving cultural traits. Players can manage settlements, choose leaders, and experiment with the logistics system across different regions. While the foundation is solid, additional content and features are planned, and we will continue refining the game based on player feedback."

[...]

The menus look very CK3. :D













We are born dying, but we are compelled to fancy our chances.
- hbomberguy

Proud owner of 42 Zoupa Points.

Tonitrus


Norgy


Solmyr

Quote from: Norgy on June 07, 2026, 10:47:49 AMWhere's mah inbred yokels?  :mad:

Sigurd Jager and Ferris Hawke look pretty inbred. :D

The Brain

Valheim coming out of Early Access September 9.

Women want me. Men want to be with me.