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The Miscellaneous PC & vidya Games Thread

Started by Syt, June 26, 2012, 12:12:54 PM

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crazy canuck

Quote from: Solmyr on October 13, 2022, 04:02:15 AMBeen playing Ozymandias. It's a fun little game that plays very much like a boardgame. There are no detailed complex systems like Civ-type games, but there are enough options and strategies that you can develop depending on which civ you are playing, your location on the map and what you need to win. The win conditions are very customizable and you can make them easier or harder to influence how quickly you will be able to fulfill them. Each game takes an hour or two to complete so it's not a days-long commitment like Civ.

Here is my Assyrian Empire (red color on the north side) on the Fertile Crescent map, one turn before winning the game. After a protracted struggle I finally crushed the Babylonians while also advancing against the Elamites in the eastern hills. You can see the crowns next to each civ's banner on the left side, those are earned from wonders which are essentially built by fulfilling different conditions. Once you have enough crowns (can be set up as anything from 1 to 10), you win.



I had a lot of fun with this. I like how you can change all the winning conditions.  I haven't tried all the maps. But I think this has a lot of replay value.

Josquius

Watching random youtube videos on game design one talks about Advance Wars.
I remember this game being amazing. I played every game in the series to 100%, reached such a point where I could see through the wargame setting and realise it for the puzzle game it really was.
As part of this video he mentioned a recent fan game which is basically the same thing but up to date and in a fantasy setting by the name of War Groove. Intrigued I looked it up...and I've had in my steam library for 2 years already but never played it. :blush:
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Jacob

Man, I played a lot of Advance Wars back in the day.

Grey Fox

Colonel Caliga is Awesome.

Josquius

Mount and blade 2 out of early access. Anyone played?
I've had my eye on it a while but felt better to wait till it was done.
Loved the original.
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Crazy_Ivan80

Yeah, I've been playing around with it lately. Didn't get very far though. It's Mount & Blade alright

garbon

Visual version of Dwarf Fortress comes out in 6 December.
"I've never been quite sure what the point of a eunuch is, if truth be told. It seems to me they're only men with the useful bits cut off."
I drank because I wanted to drown my sorrows, but now the damned things have learned to swim.

The Brain

Bought Cyberpunk on sale and have played some hours. I like it so far, but then of course I came in with no expectations of a living breathing city or similar. Writing is engaging, acting is good (except Keanu of course), graphics are fine (my 6 y/o computer runs it great no problem). The tutorial VR robo drill sergeant briefly t-posed, but it's the only one I've seen so far and I chose to view it more as a tribute.
Women want me. Men want to be with me.

Syt

I think it may be similar to L.A. Noire in that regard. People expected GTA 1946, but the huge, beautifully recreated city is really just scenery for the plot, not an open world like GTA or Skyrim where new quests and secrets can be found all over the place.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Berkut

Quote from: crazy canuck on October 16, 2022, 06:22:17 PM
Quote from: Solmyr on October 13, 2022, 04:02:15 AMBeen playing Ozymandias. It's a fun little game that plays very much like a boardgame. There are no detailed complex systems like Civ-type games, but there are enough options and strategies that you can develop depending on which civ you are playing, your location on the map and what you need to win. The win conditions are very customizable and you can make them easier or harder to influence how quickly you will be able to fulfill them. Each game takes an hour or two to complete so it's not a days-long commitment like Civ.

Here is my Assyrian Empire (red color on the north side) on the Fertile Crescent map, one turn before winning the game. After a protracted struggle I finally crushed the Babylonians while also advancing against the Elamites in the eastern hills. You can see the crowns next to each civ's banner on the left side, those are earned from wonders which are essentially built by fulfilling different conditions. Once you have enough crowns (can be set up as anything from 1 to 10), you win.



I had a lot of fun with this. I like how you can change all the winning conditions.  I haven't tried all the maps. But I think this has a lot of replay value.
I bought this back when it was mentioned, and right before bed last night opened it up to mess around with it. Played through the tutorial campaign, then a couple regular games while keeping an eye on election results. Suddenly it was 3am.

It is really quite good. Would love to try this multiplayer.
"If you think this has a happy ending, then you haven't been paying attention."

select * from users where clue > 0
0 rows returned

Syt

Well, this sounds like a fine mess.

https://www.pcgamer.com/battle-between-ousted-disco-elysum-creatives-and-studio-execs-explodes-with-new-allegations-the-company-we-built-has-been-looted/

QuoteThe battle for Disco Elysium's soul explodes with new allegations, and is heading to court
By Rich Stanton published about 12 hours ago

"We think it's time people knew what has transpired," say fired creative leads. Meanwhile, the company accuses them of toxic management.

In October, the news broke that key creatives behind Disco Elysium had left Studio ZA/UM last year. A few days later, founding member of ZA/UM Martin Luiga alleged they had been "fired on false premises". Studio ZA/UM issued a statement about the "collective effort" of game development without substantially commenting on the news, and we were left uncertain as to what transpired at the studio and what to expect from it going forward. Today, the story exploded with surprising allegations from both sides.

Robert Kurvitz and Aleksander Rostov, the fired Disco Elysium game director and art director, have published an open letter(opens in new tab) which alleges that ZA/UM's current owners took over the company illegitimately before kicking them out. The letter appears to have been prompted by a report in an Estonian newspaper which alleges that the pair of creatives were toxic leaders who were fired for ignoring responsibilities and mistreating colleagues. That news report, which quotes Studio ZA/UM's current CEO, was followed by an official statement from the studio which reiterates its claims.

So the situation is this: The fired Disco Elysium creative leads, Kurvitz and Rostov, say that the new studio co-owner who fired them, CEO Ilmar Kompus, is an illegal interloper in the business, while Kompus and ZA/UM deny that allegation and say that Kurvitz and Rostov were fired for toxic management. It seems almost certain this one will end up in court.

The Estonian Ekspress report quotes Kompus as saying: "Robert [Kurvitz] is said to have been known for belittling women and co-workers in the past, but this was previously unknown to the company. It would be very short-sighted of a growing international company to tolerate such behaviour."

Kompus goes on to say that Kurvitz and others had "delusions of grandeur" about their ownership of the Disco Elysium IP, and alleges they tried to go elsewhere in the industry "but no one was interested."

The report alleges that Kurvitz and Rostov mistreated coworkers in various other ways without going into tremendous detail. It also says that there was conflict between the business side of ZA/UM and the creative team, which given this was an anarcho-communist collective may prompt a shocked Pikachu jpg.

In a report on the claims, GI.biz(opens in new tab) quotes an anonymous source who describes the situation as "CEO corporate scheming on one side, a toxic auteur on the other."

ZA/UM has provided a statement to PC Gamer elaborating on its reasons for firing Kurvitz and Rostov. According to the statement, Kurvitz and Rostov showed "limited to no engagement in their responsibility and work" including "not working at all for almost two years." The company also accuses the pair of "verbal abuse," "gender discrimination," and "attempts to illegally sell" ZA/UM intellectual property "with the aim of undermining the rest of the team."

The statement goes on to say that ZA/UM "denies any claim of financial malfeasance or fraud" and that "the vast majority of profits from Disco Elysium have been invested back into the studio" to fund new projects.

The other side

"Financial malfeasance" is one of several allegations that Kurvitz and Rostov make in their letter, which tells a completely different story about their firing, one in which they uncovered evidence of a crime and were kicked out for asking questions. (Eagle-eyed fans may note that the letter is not signed by Helen Hindpere, the third figure who was fired, though shortly after its publication she did share it on Instagram.)

"Our stake in the game exists in the form of minority shareholdings in an Estonian company called Zaum Studio OÜ, which owns everything related to the game," reads the letter from Kurvitz and Rostov. "The majority of this company's shares were initially held by Margus Linnamäe, an Estonian businessman and investor who provided the initial capital. In 2021, Linnamäe was bought out by another minority shareholder, an Estonian company Tütreke OÜ. Tütreke OÜ is a vehicle for two Estonian businessmen—Ilmar Kompus and Tõnis Haavel."

Kompus, again, is the current CEO of ZA/UM, while Haavel was an executive producer on Disco Elysium. Kurvitz and Rostov go on to say that, after they became majority shareholders in the studio, these two individuals quickly fired them and terminated their "access to the company's information." This allegedly happened after Kurvitz and Rostov asked for documents and financial data, which they say wasn't provided to them.

Then comes Kurvitz and Rostov's big accusation: "Tütreke OÜ must have obtained control over Zaum Studio OÜ by fraud. We believe the money used by Tütreke OÜ to buy the majority stake was taken illegally from Zaum Studio OÜ itself, money that belonged to the studio and all shareholders but was used for the benefit of one. Money that should have gone towards making the sequel."

That is, Disco Elysium's key creators are saying Disco Elysium's profits were used to buy Disco Elysium and ZA/UM itself out from under them.

"We believe that these actions—which in our view, and the view of our lawyers, amount to criminal wrongdoing punishable by up to three years imprisonment—were perpetrated by Ilmar Kompus and Tõnis Haavel with support from Kaur Kender, another minority shareholder. This is hardly surprising given that Tõnis Haavel, who we believe to be the ringleader, has been convicted for defrauding investors on a different matter in 2007(opens in new tab)".

That link is to an Estonian court document, but the allegation concerns a bank called LHV Pank co-founded by Haavel, which in 2007 was also accused of fraud by the US SEC. It paid a big fine and settled without admitting any wrongdoing.

Kurvitz and Rostov say they're reviewing the legal options, but intend to bring both civil and criminal cases in Estonia and the United Kingdom. "The company we built has been looted, while our own earnings are insufficient even to cover legal fees."

The letter says that the pair have stayed silent out of consideration for those still at ZA/UM and their own mental health. "But given the severity of our suspicions—and the seriousness of the evidence we have—we think it's time people knew what has transpired at the company."

The letter does not address the various accusations of toxicity and irresponsibility made of the pair, and ends as follows: "We also believe in what Harrier du Bois calls 'the law'. It's not perfect, but it's there to protect those who create from those who take. And so it will."

Disco Elysium, which still tops PC Gamer's list of the 100 best games on PC, is specifically critical of greed, the petit bourgeois, and the compromises we all have to make in our lives because of these systems. It is if nothing else a stunning critique of capitalism. That this creation is now the subject of claim, counter-claim, and lawsuits is some sort of cosmic irony.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Josquius

Well that sucks. Of all the games too, as the article says its particularly relevant there.
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Syt

Josh Sawyer/Obsidian's new game seems quite good:

https://www.pcgamer.com/pentiment-review/

It's a murder mystery set in a Bavarian village in 1518.

QuotePentiment is a rare beast: A relatively short, gameplay-light narrative adventure from a studio renowned for its lengthy, mechanics-heavy RPGs. Even stranger, the team pulled it off with aplomb. Yes, there are some mechanical quibbles, and it did take some coaxing to get me to accept the central mystery's final resolution, but Obsidian's tight grasp on its subject matter and thorough understanding of exactly what it wanted to do with Pentiment has produced a game that I wanted to launch again just as soon as I finished it. I want to see what happens when I pick a different constellation of background traits, pursue different leads, and pass the persuasion checks I failed (and fail the ones I passed).

At 20 hours, Pentiment is a short game compared to some of the hundred-hour titans we've seen this year, but it's a game I see myself replaying a lot in the years to come. I get the feeling that I'll need to spend a lot more time in Tassing before I even scratch the surface.










Sawyer is big into (German) medieval/early modern history, and reportedly this is a bit of a passion project of his.
I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Syt

This looks awesome :w00t: :wub: (From the makers of Armello)


https://store.steampowered.com/app/1893820/Jumplight_Odyssey/

Apparently a mix of FTL and a bit of games like Two Point Hospital? All in the style of 70s sci-fi anime. :wub:









I am, somehow, less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.
—Stephen Jay Gould

Proud owner of 42 Zoupa Points.

Crazy_Ivan80